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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game That's Deicides podcast. This is the podcast where

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we decide everything that's happening in the world of video games,

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so you never have to think for yourself.

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Speaker 2: I'm your host, Jeff Grebin. Whitby is Mike Menati.

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Speaker 1: In today's episode, we got Crimson Desert opinions popping off,

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especially from people who have not played Crimson Desert.

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Speaker 2: We have the hat here it is at It's all right, good,

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thank god. I'm so relieved you have the hat. Mike.

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How are you doing. I'm good. I did go and

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see the Secret of the ooze in theaters. I still

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have my small boy. They make these even the smalls

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are so thick. Soda still from the Regal Theater. Still

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working on that. I'm glad. I went good. I just

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went by myself. It was so fun. I turned a

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little Mikey pamper session. I got my got some pretzel nuggets, cheese,

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some sweetest fish. To be honest with us, any popcorn farts, well,

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I didn't have any popcorns, so I didn't fart any

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popcorm this time again, I went for the Nuggies. I

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was so close to a private screening, but of course

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like two people had to come in like right after me.

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But that is the dream if you go by yourself.

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Speaker 1: Especially, It's like, what if I get the theater to myself,

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that that's the dream.

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Speaker 2: Yeah, yeah, exactly, but uh yeah, I'm gy one, Like

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it really was my favorite movie when I was a kid.

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I don't even know if I did see in the theaters.

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I just remember getting the VHS tape when I was

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a kid, so that may have been the first time

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I question, you know, it's just a it's just a

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silly cartoon of them movie, really, man. And I get

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why people prefer the first one. I get why it

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is objection objectively, probably a better movie, but the second

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one is silly and fun, and it makes.

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Speaker 1: Me it's Rocky one versus Rocky four, right, Like, I'm

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glad we have both. I'm really thankful we have both.

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And most of the most of the time, I'm in

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the mood for Rocky four. And I don't know what

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that says about me. I think it says I'm a

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pretty cool dude who likes cool things. But whatever, Yeah, Mike,

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I'm glad you got to do that today was one

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of those NonStop days at work where it's like, yeah,

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got up a little bit early even and recorded some

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social stuff early, then did GMM, and then I did

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the quick look for christ who does it? Right after that,

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and then we did a voicemail dump Truck and then

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comat your Life.

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Speaker 2: I keep trying to jump ahead two things you did today.

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That's a busy day, and it's.

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Speaker 1: Uh, yeah, it's a busy day, but it's like one

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of those one where it's like, Okay, it's busy. It

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is a lot, it's but it's the good kind of

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like you know that Midwest work ethic, right where so

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that it was a hard day's work.

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Speaker 2: I feel good about myself. So I'm exhausted, but in

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a good It's a busy week. I mean this Monday

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was when we did the Lego party thing.

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Speaker 1: That's like forever ago. Yeah, I feel like forever ago.

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Yeah again, that was a really good time. I'm glad

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we got to do that. Cover that Lego party stuff happening.

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You know, we can talk about it here as well.

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I guess that could be one of the new stories

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we get into because it's it's out now. We'll get

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into that in a little bit, but you know what,

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let's get on with the show.

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Speaker 2: Thank you everybody for joining us.

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Speaker 1: You can give us good rating wherever you are listening,

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and if you do that, it helps people find the show.

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Hit that like button on YouTube. Please if you're watching live,

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you know what, you can even subscribe.

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Speaker 2: If you're catching us and you're not normally subscribe, hit

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that subscribe button. If you want to ask a question,

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you can drop a super chat during the show. We'll

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get to all of those before the end of the program.

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Thanks to carlos Ain who is Insane in the Rain

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music on YouTube for the use of our theme songs.

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We are on Spotify, Apple Podcasts and wherever pods are caught.

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Thank you to the mods. Thanks to Sean for producing.

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Speaker 1: While Christian takes a well deserved vacation, he's I think

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he might be a spy. He's like doing some international travel.

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Speaker 2: Who knows.

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Speaker 1: And you can get more from Mike A me and

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support us by going to Patreon dot com slash game

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mess That gets you access to our Discord server, participation

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in Q and A sessions, and our game club discussions.

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Early access to new episodes of shows like Columbros, which

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we'll record a new one of those here pretty soon

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once Christian gets back.

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Speaker 2: And of course all of our shows ad free.

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Speaker 1: That's Patreon dot com, slash game mess Thanks to everybody

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who supports us. I always I get the notifications. I

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don't do the thing where I'm gonna like immediately message you,

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but I thank you for subscribing. I just don't like

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bothering people with that sort of thing, but I do

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see every new subscription.

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Speaker 2: It means the world to me. Thank you so much.

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All right, Mike, we're gonna get into the news right

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after a quick break. All right, let's talk about some news. Mike.

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Speaker 1: I have not had time to put together the thing,

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so I'm just gonna go off of Video Game Chronicles

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here shout us out to VGC. I'll say, when I

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was putting the news together this morning, it was one

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of those mornings where it's like I did kind of

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get an early start. I got a chance to like

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really spend the time looking for the news stories. And

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I had a couple of thoughts. One really grateful for VGC.

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They continue to just do great work as always. And

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then Kotaku. The Kataku headlines are so sharp these days.

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I mean, they've always been really sharp. They they have

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always had a good editor's eye. But the folks are

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Ethan Gotch. You know, He's kind of running the show

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over there as far as I know, But that whole team,

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they're just so good at getting to the point of

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why a story matters or making it extra fun. Just

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shouts out to Kataku. I'm really really infatuated with those

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guys these days. So could work over there.

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Speaker 2: Yeah, yeah, I saw, I saw. The funny thing is

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like like angry gamer trying to remember why he hates

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Kataku again. I think it was. I think it was

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Rebecca Voutzer responded because somebody from an unrelated site was

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bad at Cuphead once and honestly, whenever I have to

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do game best of mornings when you're away a boy,

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I get a lot of the headlines from VGC. They

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just cover almost everything they do in a very succinct way,

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and their site is very easy to navigate. So yes,

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I am very thankful to VGC.

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Speaker 1: So I guess one of the things we could talk

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about from the news side of it. I have been

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playing this game some I want to play some more.

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Not well, I don't want to play some. I tend

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to play some more of Crimson Desert, which came out

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the reviews came out. It has an eighty on Open

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Critic a seventy eight on Metacritic. These are both as

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of the last time I checked. Those reviews are disappointing,

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they just are compared to where the hype was at there.

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I saw a lot of people predicting in the nineties

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for this game. Ninety two ninety three were numbers being

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thrown around by people who are observing this from the outside.

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I know I don't get it, but that that is

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what I saw. And now, because these disappointing reviews, you know,

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quote unquote disappointing, and eighties are pretty good on Open Critic,

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Crimson Desert studio Pearl Thiss sees share price plummet by

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nearly thirty percent after those first reviews. I I do wonder,

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like how much the reviews are going to hurt this game,

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because I think it's gonna just sort to live and

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die by like it's ongoing support.

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Speaker 2: It's changed a lot.

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Speaker 1: There's been a lot of updates just since I've gotten

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my hands on it, Like since I first got it.

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Now I have it now, I think this could be

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a very different game and a few months, I don't know,

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it feels like it could have a life of its

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own outside of these reviews.

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Speaker 2: What do you think there is a frothing demand out there,

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Jeff for the next the next Witcher three, the next

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sky Rim, the next Red Demdition. People one's supposed to

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be all those games, right right? And I think I

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think everybody who's look at this game and sort of

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imagining that it was whatever they thought that they they wanted. Yeah,

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the maybe there was projecting happen. You know, some people

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are enjoying and that's fine. I haven't played it myself.

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I'm going to be checking out tomorrow on a Giant Bomb,

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so I'll see what I think of the thing. But

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it is weird how much Traction's game was gained to

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a gain to the point where I was getting messages

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from friends of mine that I maybe talked to once

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a year anymore that I see. Uh, you know, pretty

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normy gamers especially be like, hey, is like the scripts

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of Desert supposed to be good? I'm like, how do

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you know about it? Why are you? What's going? And

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now I know was because like it's been popping off

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on TikTok and things like that, and people just get

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trailers and saying this is it. We have anointed this

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as the next big thing, and so then I think

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a lot of people are just emotional about this. And look,

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it was like of course on the Steam page right now,

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because I want to see where it's reviews are there,

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and like the trailer they have playing on Steam page, like,

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oh man, there's a lot of things. He has a

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rocket pack at some point for some reason. It looks

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very pretty, it looks fun. So I get why a

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lot of people would look at this and be like,

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here it is, here's the next big thing that we

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are desperate for. Maybe the realities conflicted with that, even

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even on Steam, and like you know, I think there's

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a bitter narrative of oh the game reviewers don't get it.

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But on Steam, which is just people reviewing it, the

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reviews aren't mixed right now, with like about fifteen to

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get in positive, like not even not very positive or

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you know over well maingly positive. I would have guessed

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it would like just come out to positive.

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Speaker 1: I wonder if I bet there's maybe probably some performance

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issues early on it was a little buggy.

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Speaker 2: You could see that in the quick look that I did.

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Speaker 1: There was a mission that bugged out and we had

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to set some stuff like we kind of figured out

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after I died and went back and tried it again

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that it bugged out.

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Speaker 2: So there could be some of that stuff.

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Speaker 1: But I do expect to sort of fall into the

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mixed category for most people, because it's you're gonna be

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expecting which you're and Dragon's Dogma and all these other

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games based on what you're seeing from those clips on TikTok,

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and I think the final reality is much closer to

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Assassin's Creed and a sluggish Assassin's Creed at that, like

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one that feel like an Assassin's Creed that doesn't feel

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as good as even some of the worst feeling Assassin's Creeds.

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Speaker 2: I that does not mean that there is not something

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enticing in this game.

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Speaker 1: I do talk about that in a quick look as well,

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where you do look at the vistas and you look

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up at a big tower up in the mountain and

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you're like, God, I do wonder what's up there.

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Speaker 2: I wonder what it's like to get up there. But

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then I, yeah, I had these scenarios where it's say, okay,

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I want to you know, they're also trying to be

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like Red Dead Redemption two clearly, and they're trying like

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a lot of the systems just the way the mechanics

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work about if you want to interact with someone in

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the world, you have to do the thing from Red

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Dead Redemption two where you sort of hold down LB

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and to lock onto someone, and then it gives you

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a list of options of like, you know, hail them,

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or or steal from them, or or interact or just

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say hello. And you know, so it's like, okay, yeah,

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they're clearly pulling from that. But then I tried to

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just like mess around in the world and do a

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couple of crimes, and I was shooting arrows through people

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because it would not let me attack it, attack them

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and interact with the world how I wanted. It wouldn't

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let me steal a horse.

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Speaker 1: Okay, there is eventually a way to like hit a

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guard so much that they're like, okay, we have now

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engaged the combat system. It has been turned on, so

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now you actually can attack this person. But it's not

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like that first swing is going to do anything. It

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feels very much like an MMO flipping between different cis

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in a very hard and fast way. I find a

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lot of that personally, but repulsive, like it's just like

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as in it repulses me away, like not like oh

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it's disgusting, just that, like I feel pushed away by

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the way that this game is built. It is clearly

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something that is made in a way that I will

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not enjoy for the most part.

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Speaker 2: And yet I'm still curious about that world.

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Speaker 1: So there are gonna be people who are much more

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patient than I am, who are gonna get over that,

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who are gonna learn and maybe even have a little

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bit of that Stockholm syndrome of like I learn, I'm

250
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gonna learn the way this game works and who cares

251
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and it plays the way it plays whatever. I just

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need to see this world. The problem there is, you know,

253
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the characters, the story, that stuff stuck, that stuff actually

254
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does suck like that I have no problem saying, because

255
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everyone sort of agrees with that.

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Speaker 2: It's a weird one. Mike.

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Speaker 1: I'm really looking forward to seeing what you think, because

258
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there's a chance that you will just have a different

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insight someone who comes from MMOs. This is an MMO developer.

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There's definitely a lot of that DNA in this game,

261
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for sure, So I think you're gonna be able to

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spot like, Okay, here's how I actually get to the

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fun of this thing. And I would urge you to

264
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go in with the would try to prove me wrong.

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I would like to see someone a different opinion.

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Speaker 2: I mean, yeah, as an MMO player, I'm used to

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large worlds that are barely interactable. That's the thing. This

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thing's like, everything's interactable.

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Speaker 1: It's just like to what end and not in the

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Skyrim sense of to what end, where it's like, oh,

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you can go collect all these wheels of cheese.

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Speaker 2: I guess you could probably do that here.

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Speaker 1: It's just I think I can do something else with this,

274
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and and then you go to do it and then

275
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the person that you were just talking to vanishes for

276
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some reason. It's a weird game. I do think it

277
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was put on this pedestal prematurely. I hope people are

278
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able to get past this part of Okay, some of

279
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these game reviewers don't like it. Go find your fun.

280
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If this thing looks fun to you, go find it.

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That'd probably be possible. I'm gonna I'm gonna be I

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don't know why my mind.

283
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Speaker 2: I'm already curious of about comparence game to a Vowed,

284
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which was sort of an approach of let's try to

285
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make one of these, you know, kind of open world

286
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are PG ish games. Although I hear over and over

287
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again Crimsons Desert not really an RPG, don't expect me,

288
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you know, like, Okay, well what if we make the world,

289
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what if we do make the world smaller, if we

290
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just focus on a handful of systems instead, and let's

291
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do that. And you know, it did do things like

292
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improve the combat much more so than we're used to

293
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these kind of games. But you know what I kind

294
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of kept hearing was people are like, this world doesn't

295
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feel alive enough to me, This doesn't feel this isn't

296
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what I wanted. I want bigger, I kind of want

297
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more things to do that kind of thing. So and

298
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maybe this is the opposite end of that, Like here's

299
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the game where it's very, very big, and you could

300
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do all these sorts of things and maybe maybe not

301
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any any single one of them is gonna feel well.

302
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H yeah, it's interesting. It's interesting time to try and

303
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make these kinds of games. I am curious how even

304
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the Witcher four is gonna fare, if that's gonna come

305
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out and be a big deal, if it's gonna have

306
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it's sort of Dragon Age Veil Guard situation. I don't know, right,

307
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there's I mean, there's always that trapdoor waiting for a

308
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big game like that. Absolutely, but it's I'll just say, like,

309
00:14:01,919 --> 00:14:04,799
it is obvious to me that this game was let's

310
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do everything we could possibly do and we'll find the

311
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fun later, or the fun is you can do all

312
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these things and one of these things will probably just

313
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spark your interest. Who knows.

314
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Speaker 1: There is no like core fundamental enjoyment to the game

315
00:14:19,480 --> 00:14:22,679
that's like, okay, now that will branch off into all

316
00:14:22,679 --> 00:14:24,879
these cool things you're doing elsewhere as you enjoyed the

317
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core mechanic of doing X. It is just, yeah, there's

318
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that crafting system and there's this combat system, and they're

319
00:14:33,159 --> 00:14:35,120
all kind of separated a little bit, and the one

320
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connective tissue is this big, sprawling open world. And yeah,

321
00:14:40,240 --> 00:14:42,960
it's not enough for me. I am curious to see more.

322
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I will keep playing just because I want to be

323
00:14:44,519 --> 00:14:46,440
able to talk about it even more on the BombCast

324
00:14:46,480 --> 00:14:50,000
and this show next week. But yeah, again, looking forward

325
00:14:50,000 --> 00:14:52,440
to you playing some more of it on Friday.

326
00:14:52,879 --> 00:14:55,120
Speaker 3: Could I offer a little bit of insight on this one?

327
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Speaker 2: Yeah?

328
00:14:55,879 --> 00:14:58,200
Speaker 3: Please, Yeah, just to answer something that you guys were

329
00:14:58,200 --> 00:15:01,559
talking about. You seemed a little surprised by the level

330
00:15:01,679 --> 00:15:05,559
of hype around this one, and I was thinking about

331
00:15:05,559 --> 00:15:08,360
this one because I want to figure out why that

332
00:15:08,399 --> 00:15:10,600
would be the case as well. And it was when

333
00:15:10,639 --> 00:15:12,399
I talked with my friends about it the r night

334
00:15:13,000 --> 00:15:15,399
that clicked with me. And I think part of it

335
00:15:15,399 --> 00:15:18,000
does come from the fact that it is from Pearl Abyss,

336
00:15:18,159 --> 00:15:21,639
you know, an overseas studio. Black guys are online Korean MMO.

337
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Maybe a different audience who doesn't necessarily play traditional console

338
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games are intrigued by it. But I think a lot

339
00:15:27,840 --> 00:15:30,360
of it comes from the fact that people are looking

340
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for their everything game, like the casual gamer wants an

341
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everything game. And when I talk to my two friends

342
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is when that made sense to me. Because my friend,

343
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who plays games that are a lot like what I like,

344
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like Final Fantasy Persona and fighting games and FPSs and

345
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stuff like that, he didn't even know what this was.

346
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But my other friend, who is big into Bethesda games,

347
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big into you know, Skyrim, Elder Scrolls, Fallouts like all

348
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these things and Final Fantasy fourteen. He was super interested

349
00:16:01,120 --> 00:16:04,039
in this one, and I think that's because times are

350
00:16:04,039 --> 00:16:07,200
tough out there, and he's telling me, I really want

351
00:16:07,200 --> 00:16:10,320
to play Residuevil Requiem. I cannot spend seventy dollars on

352
00:16:10,399 --> 00:16:12,440
twelve hour game. I think that's reality for a lot

353
00:16:12,440 --> 00:16:14,480
of people at this point. But the idea of spending

354
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seventy dollars on one hundred plus hour game that's in

355
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the style that he likes is something that I think

356
00:16:20,320 --> 00:16:22,480
a lot of people are in that situation where they

357
00:16:23,000 --> 00:16:25,279
want the everything game to be good. It's why games

358
00:16:25,320 --> 00:16:28,039
like you know, live service games like Fortnite and Roadblocks

359
00:16:28,039 --> 00:16:30,080
are the big things in the world. People want to

360
00:16:30,120 --> 00:16:33,519
spend no money or a little bit money and then

361
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be able to play that game forever and not have

362
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to worry about, well, I spend seventy dollars for a

363
00:16:37,720 --> 00:16:38,879
weekend of fun, you know?

364
00:16:39,600 --> 00:16:42,559
Speaker 1: Yeah, I mean, I think that's exactly the game and

365
00:16:42,799 --> 00:16:45,320
the sort of maneuver that they're trying to make here

366
00:16:45,480 --> 00:16:52,320
is is that content argument of hours per dollar for sure, And.

367
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Speaker 2: I just I've have a memoria of thinking, right, yes, and.

368
00:16:57,039 --> 00:16:59,039
Speaker 1: I would just love to urge people to be like, man,

369
00:16:59,440 --> 00:17:03,360
you play in Evil nine five times, I promise you'll

370
00:17:03,440 --> 00:17:06,519
enjoy that more. And I know that's true because I've

371
00:17:06,519 --> 00:17:09,119
played both of these games now, but I do I

372
00:17:09,319 --> 00:17:12,039
still appreciate that for some people, like no, that still

373
00:17:12,039 --> 00:17:15,519
doesn't matter. The next thing, being completely new in novel

374
00:17:15,799 --> 00:17:17,799
is what I want to get, so I and I

375
00:17:17,920 --> 00:17:20,599
understand people like hoping that this thing is going to

376
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be that. And it's at the very least it is huge,

377
00:17:23,720 --> 00:17:27,039
like no doubt about it. It is massive and filled

378
00:17:27,079 --> 00:17:30,160
with endless stuff. I don't think any of that stuff

379
00:17:30,200 --> 00:17:33,240
is well considered, but I do know for a fact

380
00:17:33,279 --> 00:17:35,640
that to a lot of people that matters less than

381
00:17:35,640 --> 00:17:37,960
the fact that it's just there. And that's it's hard

382
00:17:38,000 --> 00:17:40,839
for me to like take off the critic cap and

383
00:17:41,119 --> 00:17:42,720
be like, well, okay, that's fine. It's like, well, no,

384
00:17:42,799 --> 00:17:44,759
it's it's actually still bad and I'm gonna call it bad.

385
00:17:46,200 --> 00:17:49,039
Speaker 3: And I think that this Mike bring up the Steam

386
00:17:49,079 --> 00:17:51,000
review is being mixed. I think is a good sign

387
00:17:51,039 --> 00:17:53,960
that the hype will die down and people will be

388
00:17:54,039 --> 00:17:58,160
willing to look at Frickly vornually the environment we're in now,

389
00:17:58,160 --> 00:18:01,079
maybe especially once their favorite Street or plays and realizes,

390
00:18:01,160 --> 00:18:04,480
oh wait, this isn't that great. That's why Nil sink

391
00:18:04,519 --> 00:18:04,880
in right.

392
00:18:05,000 --> 00:18:07,000
Speaker 2: They don't get they don't like it when we say

393
00:18:07,039 --> 00:18:09,720
a game isn't good. If Maximilian Dude tells them or something,

394
00:18:09,759 --> 00:18:12,640
then they'll start to believe it or something. I don't know.

395
00:18:12,839 --> 00:18:15,079
It's been an emotional week for the gamers. People are

396
00:18:15,160 --> 00:18:17,680
kind of in it tizzy just about this game for

397
00:18:17,759 --> 00:18:22,200
some reason. Obviously everybody was very you know, kind of

398
00:18:22,279 --> 00:18:25,039
emotional already because of the d O S S five thing, right,

399
00:18:25,039 --> 00:18:27,319
which you know I get, but yes, six.

400
00:18:29,319 --> 00:18:29,599
Speaker 3: Right now?

401
00:18:29,720 --> 00:18:33,519
Speaker 2: Yeah, yeah, Street six is uh, you know, everybody's favorite

402
00:18:33,599 --> 00:18:35,440
character has buried his cousin.

403
00:18:36,039 --> 00:18:38,799
Speaker 1: But was it who's that guy on WOOLI who's like someone?

404
00:18:38,880 --> 00:18:41,119
Maybe it was in the comments They're like, that's not

405
00:18:41,160 --> 00:18:43,079
what Gyle meant when he said go home and be

406
00:18:43,119 --> 00:18:43,839
a family man.

407
00:18:49,279 --> 00:18:52,000
Speaker 2: I'm not saying I'm not, guys, be clear, I was

408
00:18:52,039 --> 00:18:55,359
not some kind of it's all that Max obviously, No, no, no,

409
00:18:55,519 --> 00:18:58,720
the Max does not do that. Yeah no, I'm just saying, like, yeah,

410
00:18:58,720 --> 00:19:00,640
a lot of people are gonna like they take will

411
00:19:00,680 --> 00:19:04,400
they will take Max more seriously than us. It's just wait,

412
00:19:05,039 --> 00:19:07,000
and yeah, we get it, like they have much more.

413
00:19:08,200 --> 00:19:10,880
Speaker 3: Tell everyone that this game is mid that's when everyone

414
00:19:10,880 --> 00:19:13,079
won't believe them, is what we're saying exactly.

415
00:19:13,079 --> 00:19:15,839
Speaker 1: And that's also yeah that that says nothing about Northern Lion,

416
00:19:15,960 --> 00:19:17,759
And just like that, what Mike said says nothing about Max.

417
00:19:17,759 --> 00:19:20,799
Speaker 2: It's about the way the audience response I love, of course. Yep,

418
00:19:21,640 --> 00:19:25,200
uh yeah, I will see again, looking forward to you

419
00:19:25,240 --> 00:19:25,599
playing it.

420
00:19:25,640 --> 00:19:28,240
Speaker 1: I will be watching every minute of that and I

421
00:19:28,519 --> 00:19:30,119
and I'm gonna be playing some more over the weekend

422
00:19:30,160 --> 00:19:33,079
so we'll have more to talk about. Uh okay, let's

423
00:19:33,119 --> 00:19:35,319
see Sony's stitching the PlayStation network brand.

424
00:19:35,400 --> 00:19:38,000
Speaker 2: Mike, Uh so I've heard that's a reporting is saying,

425
00:19:38,079 --> 00:19:40,880
huh yeah, Insider Gaming had it, and everyone's like, yeah,

426
00:19:40,920 --> 00:19:45,279
that's that sounds about right. Let's see it seems this

427
00:19:45,359 --> 00:19:48,279
is primarily an excuse in tidying up, trying to remove

428
00:19:48,640 --> 00:19:52,960
one of PlayStation's mini brands. The idea is, at this point,

429
00:19:53,200 --> 00:19:57,119
what does PlayStation network really mean? Since everything is connected

430
00:19:57,359 --> 00:20:00,359
and everything's online, and you should just think of station

431
00:20:00,519 --> 00:20:04,119
and PlayStation network as one thing. Because effectively, as far

432
00:20:04,119 --> 00:20:07,480
as Sony's concerned, they are I don't know.

433
00:20:07,559 --> 00:20:09,960
Speaker 1: I still like PSN, but I also like, if it

434
00:20:10,000 --> 00:20:11,720
goes away, it's not I will still just in my

435
00:20:11,759 --> 00:20:12,640
head call at PSN.

436
00:20:12,720 --> 00:20:14,960
Speaker 2: It will make no difference one way or the other, right,

437
00:20:15,359 --> 00:20:17,519
I mean, I guess like parties like, yeah, what is PSN,

438
00:20:17,640 --> 00:20:21,039
I'm like, that's, you know, the thing that as you

439
00:20:21,119 --> 00:20:23,119
go on the internet. I guess you could just call

440
00:20:23,160 --> 00:20:25,279
that the internet. Now you still are going to do,

441
00:20:25,440 --> 00:20:29,440
pay for PlayStation Plus will still be a thing, right,

442
00:20:29,480 --> 00:20:32,160
see still play for PlayStation Plus, and that's separ PSN.

443
00:20:32,200 --> 00:20:34,480
I kind of already get it, because I'm already a

444
00:20:34,519 --> 00:20:39,079
little confused trying to keep trying it, right, I'm already like, oh,

445
00:20:39,599 --> 00:20:41,440
it feels like a rock of the era that brought

446
00:20:41,480 --> 00:20:43,960
you Xbox Live Gold, right.

447
00:20:44,160 --> 00:20:48,880
Speaker 1: Exactly, Xbox Live Silver even right, yeah, where, Yeah, it's

448
00:20:48,880 --> 00:20:51,799
totally one of those things where oh, yeah, PlayStation Network

449
00:20:51,880 --> 00:20:54,599
was not the thing you paid for. That was that

450
00:20:54,640 --> 00:20:57,119
represented something before there was even a pay wall to

451
00:20:57,119 --> 00:20:59,880
play online on PlayStation it was just their online network.

452
00:21:00,200 --> 00:21:02,480
And then there was a store that's people just kind

453
00:21:02,480 --> 00:21:05,160
of you know, swapped in the name PSN to also

454
00:21:05,200 --> 00:21:07,480
mean the store, and then this is right, that's.

455
00:21:07,400 --> 00:21:09,839
Speaker 2: Kind of yeah, that's what's a little confusing. Yeah, so

456
00:21:09,880 --> 00:21:10,279
it just it.

457
00:21:10,720 --> 00:21:12,759
Speaker 1: Is this like name that has now kind of out

458
00:21:12,759 --> 00:21:15,000
in no man's land, and there are these things. There

459
00:21:15,000 --> 00:21:17,319
is the PlayStation Store, there is PlayStation Plus, there is

460
00:21:17,440 --> 00:21:19,519
the PlayStation and it's like there. I think they just

461
00:21:19,559 --> 00:21:21,640
want to be like okay, and then PlayStation Network connects

462
00:21:21,680 --> 00:21:24,640
all these things. Yeah, of course they're connected. It's twenty

463
00:21:24,680 --> 00:21:25,480
twenty six.

464
00:21:25,359 --> 00:21:27,960
Speaker 2: So I get it. It just it also feels like, hey.

465
00:21:27,880 --> 00:21:30,279
Speaker 1: Yeah, we've moved on from some of these things. But

466
00:21:30,960 --> 00:21:33,200
I do remember when PlayStation Network started, and it is

467
00:21:33,440 --> 00:21:36,519
PSN is a term I use pretty frequently still.

468
00:21:36,839 --> 00:21:39,640
Speaker 2: I mean I feel like, I mean, originally it was

469
00:21:39,759 --> 00:21:42,799
just oh so there's Xbox Live and now there's PlayStation Network.

470
00:21:43,359 --> 00:21:45,920
That was the original thing. In my mind, it was

471
00:21:45,960 --> 00:21:47,640
just okay, they're catching up a little bit. And that's

472
00:21:47,680 --> 00:21:50,680
the counterpoints. It's just like trophies are to achievements, and

473
00:21:50,759 --> 00:21:52,720
though in that case the trophies became so much more

474
00:21:52,880 --> 00:21:57,240
ambiguous ubiquitous than achievements. Ever did Let's do it.

475
00:21:57,319 --> 00:21:59,359
Speaker 1: Let's do these next two stories, and then we'll wrap

476
00:21:59,440 --> 00:22:02,359
up the news. Sony is quietly shutting down one of

477
00:22:02,359 --> 00:22:05,720
two PlayStation VR two exclusives. Just wanted to get your

478
00:22:05,759 --> 00:22:08,319
opinion on what happened with PSVR two this generation, Mike

479
00:22:09,519 --> 00:22:10,240
and again they're.

480
00:22:10,079 --> 00:22:12,559
Speaker 2: Shutting down is Firewall Ultra Uh it was?

481
00:22:12,599 --> 00:22:16,200
Speaker 1: That's one of two exclusives or two Sony published PSVR

482
00:22:16,240 --> 00:22:19,680
two games that ever happened. The other one Horizon called

483
00:22:19,680 --> 00:22:21,599
The Mountain, and there's're shutting this one down. It will

484
00:22:21,599 --> 00:22:25,160
not function starting in September. I believe, yes, yeah.

485
00:22:24,960 --> 00:22:29,519
Speaker 2: Because PSVR one was kind of surprisingly pretty popular. It

486
00:22:29,640 --> 00:22:33,440
did pretty well. I think I think it was one

487
00:22:33,559 --> 00:22:35,920
a lot to tell people, hey, buy another one of these,

488
00:22:36,160 --> 00:22:38,599
because that first one was already expensive, and most people

489
00:22:38,640 --> 00:22:39,839
liked it. I don't know if they all felt like

490
00:22:39,880 --> 00:22:42,319
they got a great value from it. And also just

491
00:22:42,839 --> 00:22:46,079
you know, VR's moment, which, if you can even call

492
00:22:46,119 --> 00:22:48,400
it much of one, just seems to continue to pass

493
00:22:48,559 --> 00:22:52,519
and pass and pass. I mean, gosh, even Meta, which

494
00:22:52,599 --> 00:22:55,720
pivoted so hard into VR, it seems to be retreated

495
00:22:55,720 --> 00:22:59,960
from that constantly to focus on other new dumb ventu

496
00:23:00,119 --> 00:23:02,359
sure is the only person who seems to be excited

497
00:23:02,359 --> 00:23:04,519
about it right now is Valve, and you know, it

498
00:23:04,680 --> 00:23:08,160
is one of many buckets they are throwing their coins

499
00:23:08,160 --> 00:23:10,920
into right yea, but yeah, you know, if they failed

500
00:23:10,920 --> 00:23:13,960
to make it exciting, they obviously did not want to

501
00:23:14,000 --> 00:23:17,279
devote their biggest brands to it in any meaningful way.

502
00:23:17,319 --> 00:23:20,400
I know, at launched, we got some kind of Horizon

503
00:23:20,839 --> 00:23:22,240
climbing game.

504
00:23:22,680 --> 00:23:25,400
Speaker 1: Yeah that's Horizon, that's Horizon called the Wild Yes, yeah,

505
00:23:25,559 --> 00:23:29,240
so that's that's the one other Sony published PSVR two game.

506
00:23:29,680 --> 00:23:31,160
Speaker 2: Yeah, you know, it looks like a good game a

507
00:23:31,200 --> 00:23:33,559
lot of ways, but it's just is it Is it

508
00:23:33,599 --> 00:23:34,400
a killer app?

509
00:23:34,680 --> 00:23:34,880
Speaker 1: Right?

510
00:23:35,000 --> 00:23:37,559
Speaker 2: Is it obvious? I mean, and there were already very

511
00:23:37,599 --> 00:23:39,000
good climbing games on VR.

512
00:23:39,359 --> 00:23:43,119
Speaker 1: This one was just like that with the Horizon skin, which, man,

513
00:23:43,119 --> 00:23:45,160
they pull out that strategy a lot, but I mean, whatever,

514
00:23:45,359 --> 00:23:47,160
I don't need to criticize called the Wild Eye whatever,

515
00:23:47,160 --> 00:23:48,480
I don't have any feelings to share that.

516
00:23:48,640 --> 00:23:50,559
Speaker 2: And then like you know, still not able to get

517
00:23:50,559 --> 00:23:53,000
halfway FOLLX on that platform in any way, which is

518
00:23:53,240 --> 00:23:54,559
just the kind of way and I don't know if that

519
00:23:55,039 --> 00:23:56,279
would have saved it. But it's weird.

520
00:23:56,279 --> 00:23:59,279
Speaker 1: But it's telling. It's telling, right, it's telling. It says

521
00:23:59,359 --> 00:24:02,640
that you know, one Valve didn't want to do the

522
00:24:02,640 --> 00:24:04,039
work to go reach out to Sony to get it

523
00:24:04,039 --> 00:24:05,480
on there because they didn't think it'd be worth it,

524
00:24:05,960 --> 00:24:08,720
at least enough to make it actually happen, and Sony

525
00:24:08,799 --> 00:24:11,599
didn't think it was worth putting the work to actually

526
00:24:11,640 --> 00:24:15,160
make it happen. You would think that both parties involved

527
00:24:15,160 --> 00:24:17,319
would be like, yeah, you know what, let's get together,

528
00:24:17,359 --> 00:24:20,200
Let's get in a room and hash this out. Unless

529
00:24:20,240 --> 00:24:23,240
PSVR two just doesn't matter, which I think very early on,

530
00:24:23,440 --> 00:24:25,200
even before it came out, they were probably getting the

531
00:24:25,279 --> 00:24:27,079
numbers saying it doesn't it doesn't matter.

532
00:24:27,079 --> 00:24:27,799
Speaker 2: It's not going to sell.

533
00:24:28,240 --> 00:24:30,200
Speaker 1: It's not gonna sell like a Connect obviously, it's not

534
00:24:30,200 --> 00:24:31,640
going to sell like a PSVR one.

535
00:24:32,000 --> 00:24:35,279
Speaker 2: It's not like a Connect two two. Yeah, it's like

536
00:24:35,319 --> 00:24:37,519
a lot of these things. Like the first verson kind

537
00:24:37,519 --> 00:24:39,119
of okay, and then the second one is.

538
00:24:39,920 --> 00:24:42,920
Speaker 1: Yep, exactly PSB versus Vita. It's like Vita did okay,

539
00:24:42,920 --> 00:24:45,440
but like it wasn't PSP and Sony did not support

540
00:24:45,480 --> 00:24:48,319
it like it did the PSP all right, and then

541
00:24:48,599 --> 00:24:52,319
Lego Party Update one point four point zero bonus bricks

542
00:24:52,759 --> 00:24:55,240
me and Mike first in the world to try this out.

543
00:24:55,279 --> 00:24:58,359
This was a lot of fun, right, yeah, this is

544
00:24:58,359 --> 00:25:02,039
out now right, Yeah, I came out yesterday on the eighteenth.

545
00:25:02,359 --> 00:25:05,640
Speaker 2: We got to play this with my brothers. Gosh, that

546
00:25:05,680 --> 00:25:08,920
means I'm the first person to outside the studios ever win. Yeah,

547
00:25:09,000 --> 00:25:12,559
congratulate a Lego party in this a lot of moon. Yeah. So,

548
00:25:12,559 --> 00:25:14,079
you know, it's a few new things, some new two

549
00:25:14,240 --> 00:25:16,640
two games based off some one v one game, some

550
00:25:16,720 --> 00:25:19,480
new minifigs you can play as. But the bonus bricks

551
00:25:19,519 --> 00:25:21,119
is great because it is that kind of Mario Party

552
00:25:21,119 --> 00:25:23,440
style were at the end, like, oh, somebody gets a

553
00:25:23,599 --> 00:25:26,960
brick for winning the most mini games. But there's you know,

554
00:25:27,400 --> 00:25:29,559
there's a lot of different things it can be, and

555
00:25:29,599 --> 00:25:31,279
you have to vote for which one's going to be,

556
00:25:31,279 --> 00:25:33,759
including a question mark, so you can still do things

557
00:25:33,799 --> 00:25:37,640
like well, I think I'm the one who jumped the

558
00:25:37,680 --> 00:25:39,920
most during this mini game, so I want to I

559
00:25:39,960 --> 00:25:43,160
hope people vote for that one. Or I know Jeff

560
00:25:43,240 --> 00:25:46,079
landed on the most red spaces, so I'm gonna make

561
00:25:46,119 --> 00:25:48,680
sure I don't vote for that one exactly. Yeah.

562
00:25:48,720 --> 00:25:51,319
Speaker 1: So it's like stuff you can like try to pay

563
00:25:51,359 --> 00:25:53,480
attention to, but it's mostly gonna be like, man, I

564
00:25:53,519 --> 00:25:56,480
think that sounds right, maybe I did that or another one,

565
00:25:56,480 --> 00:25:58,599
so like maybe maybe I'll get lucky. There was one

566
00:25:58,599 --> 00:26:00,559
where like, I'm pretty sure I have this and it's

567
00:26:00,559 --> 00:26:03,200
like no, Chris actually won that one, and that's what

568
00:26:03,240 --> 00:26:04,359
put him back out ahead of me.

569
00:26:04,400 --> 00:26:08,039
Speaker 2: So I finished last bonus. Brooks are great.

570
00:26:08,160 --> 00:26:10,720
Speaker 1: They did an excellent job, and once again it's one

571
00:26:10,720 --> 00:26:13,720
of those examples of they took it a concept that

572
00:26:13,799 --> 00:26:17,240
is in Mario Party and they just made it better

573
00:26:17,359 --> 00:26:18,799
in every conceivable way.

574
00:26:19,000 --> 00:26:22,039
Speaker 2: And I just continue to respect that so much.

575
00:26:22,640 --> 00:26:25,000
Speaker 1: I've said it a bunch of times now, firmly putting

576
00:26:25,039 --> 00:26:27,640
that game in one of my favorite games of all

577
00:26:27,680 --> 00:26:29,400
time like that would that would end up on my

578
00:26:29,440 --> 00:26:32,240
top one hundred games of all time. Now, every time

579
00:26:32,279 --> 00:26:34,519
we play it, I have a wonderful time. I can't

580
00:26:34,519 --> 00:26:37,119
wait to play it again. It's it's so well done.

581
00:26:37,160 --> 00:26:40,039
I hope they One thing people keep talking about is

582
00:26:40,039 --> 00:26:42,759
a switch to version, because the switch one version is

583
00:26:42,799 --> 00:26:45,960
a little bit underwhelming in terms of performance. Put out

584
00:26:45,960 --> 00:26:48,119
a switch to version with the camera support so we

585
00:26:48,160 --> 00:26:50,440
can just have the miscams in there. That would be

586
00:26:50,480 --> 00:26:51,160
a lot of fun.

587
00:26:50,960 --> 00:26:53,599
Speaker 2: Because even Mario probably doesn't even really have that. When

588
00:26:53,640 --> 00:26:57,519
they added that version is like a very separate single

589
00:26:57,599 --> 00:27:00,279
player kind of game mode with the camera. It was

590
00:27:00,319 --> 00:27:02,200
so weird that they do, but they do have like

591
00:27:02,240 --> 00:27:04,039
the faces hovering over the characters.

592
00:27:03,640 --> 00:27:06,759
Speaker 1: In the main one. Yes, but then the new like

593
00:27:06,880 --> 00:27:10,799
fancy camera stuff. That was this weird separate local multiplayer

594
00:27:10,880 --> 00:27:14,680
only thing that you did, which is still very funny.

595
00:27:14,400 --> 00:27:19,759
Speaker 2: But not worthy worthy of Mario party. That was absurd. Okay,

596
00:27:20,079 --> 00:27:21,200
that does it for the news.

597
00:27:21,440 --> 00:27:23,279
Speaker 1: I'm sure there's plenty of other stuff people want to

598
00:27:23,279 --> 00:27:25,559
talk about, but we have the super Chuts chats coming up.

599
00:27:25,559 --> 00:27:27,240
We could do that there, so let's take another break.

600
00:27:27,279 --> 00:27:29,279
We'll come back and get into those right after this.

601
00:27:31,440 --> 00:27:33,680
All right, we are back, Mike Manati, do me a

602
00:27:33,720 --> 00:27:35,000
favorite and read those super chats.

603
00:27:35,319 --> 00:27:39,599
Speaker 2: I got the super Chuts right here, buddy, Thanks Man Missouri.

604
00:27:39,640 --> 00:27:45,079
Matt says, righteous dudes, launch. Look, I love it. Now.

605
00:27:45,119 --> 00:27:49,440
I'm worried that like I'm worried that I have it's

606
00:27:49,440 --> 00:27:51,599
going to come across like I have forced launch. Look,

607
00:27:51,960 --> 00:27:54,799
even though not everyone's it's clear you haven't. It's clear

608
00:27:54,880 --> 00:27:56,680
you haven't. Like you've been very clear that you have

609
00:27:56,759 --> 00:27:58,240
not done that yet. I don't care. I don't want

610
00:27:58,240 --> 00:28:00,319
to want to think, well, wow, Mike, Mike, Mike like

611
00:28:00,480 --> 00:28:04,279
turned his army against Leus so he can get his way. Okay, okay,

612
00:28:04,359 --> 00:28:06,720
let's let's let's go through the timeline a little bit.

613
00:28:06,799 --> 00:28:10,680
You were the first one to bring it up publicly originally,

614
00:28:11,160 --> 00:28:14,039
but then when a lot of other people in this

615
00:28:14,160 --> 00:28:17,279
on the staff stood firmly against it, You're like, I'm

616
00:28:17,319 --> 00:28:20,920
listening to you regardless of what I've activated here, And

617
00:28:20,960 --> 00:28:24,400
that was immediately happened. So it did. The army got

618
00:28:24,400 --> 00:28:26,039
turned on you. That was not your purpose.

619
00:28:26,079 --> 00:28:28,559
Speaker 1: You were just like wondering why people didn't like the name,

620
00:28:28,839 --> 00:28:30,480
and then that became a meme and a joke, and

621
00:28:30,519 --> 00:28:31,920
people liked those jokes a lot.

622
00:28:32,000 --> 00:28:33,559
Speaker 2: Yes, I think even the people who want to be

623
00:28:33,599 --> 00:28:36,920
called Launcho now don't even like it. Actually, I've never

624
00:28:36,960 --> 00:28:40,160
been more convinced that actually people dislike it. It HiT's a

625
00:28:40,200 --> 00:28:42,000
bad name now.

626
00:28:43,960 --> 00:28:47,519
Speaker 1: Uh yeah, listen, though we are, we're out there representing Launch. Look,

627
00:28:47,519 --> 00:28:49,359
everybody you could still call it launch. Look at you one,

628
00:28:49,640 --> 00:28:51,720
no one, no one could stop you other than Sean.

629
00:28:52,920 --> 00:28:56,079
Speaker 2: Nintendo, JOSEPHS. Hey, Jeff, sure, hope. I'm not paying to

630
00:28:56,160 --> 00:28:58,839
regret this, but go habs go love you.

631
00:28:58,880 --> 00:29:00,839
Speaker 1: Oh your regret it. I know they tied it up,

632
00:29:00,960 --> 00:29:03,279
but I don't know. I'm not watching, so just let

633
00:29:03,279 --> 00:29:04,440
me know if you regranted.

634
00:29:04,039 --> 00:29:06,839
Speaker 2: It a miracle, says Mikey. It is my obligation to

635
00:29:06,880 --> 00:29:08,880
be annoying about my favorite game. Let you know that

636
00:29:08,960 --> 00:29:11,920
Mega Man and Proto Man are available next week and

637
00:29:12,079 --> 00:29:15,799
Sonic Racing Cross the worlds. Okay, that's happened, right. I

638
00:29:15,839 --> 00:29:18,119
was very excited about that announcement. I was wondering when

639
00:29:18,160 --> 00:29:20,880
that's happening. So I will definitely try to look at

640
00:29:20,880 --> 00:29:23,240
this one. I want to say. I'm say March twenty

641
00:29:23,240 --> 00:29:25,200
fifth or twenty third. I think it's the time. Okay,

642
00:29:25,920 --> 00:29:27,480
I want to see that. I hoped. I think there's

643
00:29:27,480 --> 00:29:30,039
a track too. I hope there's a track associated with them.

644
00:29:30,440 --> 00:29:32,960
Speaker 1: I thought it would be funny if we come back

645
00:29:33,000 --> 00:29:35,960
next week and then we do one of those streams,

646
00:29:35,960 --> 00:29:38,000
like you know, everyone's got to play a game because

647
00:29:38,000 --> 00:29:41,240
it's Mikey Mikey's birthday, and it'll be me and back

648
00:29:41,240 --> 00:29:43,480
of Our's birthday basically next week, and you can make

649
00:29:43,559 --> 00:29:46,279
us all play this for our for our birthdays, Like, hey,

650
00:29:46,279 --> 00:29:48,279
I got you something, play a Mega Man game thing

651
00:29:48,359 --> 00:29:48,599
with me?

652
00:29:48,759 --> 00:29:51,000
Speaker 2: There you go, So yeah, maybe we can do something

653
00:29:51,000 --> 00:29:54,519
fun like that. T Bucket says, Jeff, would you describe

654
00:29:54,559 --> 00:29:57,519
Crisson deats Er as the Taco town snl skid a

655
00:29:57,559 --> 00:30:00,359
video games? Is it as bloated as a for I

656
00:30:00,519 --> 00:30:03,079
Taka folded with a pizza and a pancake.

657
00:30:03,799 --> 00:30:07,119
Speaker 1: I mean it's it's certainly the Homer, like it's yeah,

658
00:30:07,200 --> 00:30:09,359
it's it's definitely the Homer without.

659
00:30:09,160 --> 00:30:14,839
Speaker 2: I understand that. Ty Morales says, great episode of Blake

660
00:30:14,880 --> 00:30:18,920
Club guys YouTube out. My CC actually stopped me from

661
00:30:18,920 --> 00:30:21,640
continuing super chat yesterday, but they can't keep me from

662
00:30:21,640 --> 00:30:28,920
supporting all. Can't believe Dan was talking about practice, bluetube practice,

663
00:30:28,960 --> 00:30:34,680
Marat about practice talking about practice. Yeah, gosh, I we

664
00:30:34,720 --> 00:30:37,000
do need apologies again for I believe on this show

665
00:30:37,480 --> 00:30:40,759
when I think it was that boy Jerry says, because

666
00:30:40,839 --> 00:30:43,880
like we were talking about the Ripcord game. They were like,

667
00:30:44,920 --> 00:30:48,400
is it Space Ace? And I was like, I don't

668
00:30:48,400 --> 00:30:56,160
know that game, exob what are you talking about.

669
00:30:56,240 --> 00:30:59,359
Speaker 3: The only time you guys have ever successfully no sold something.

670
00:31:00,039 --> 00:31:02,559
Speaker 2: Very proud of ourselves. Yeah, we did a good job.

671
00:31:02,559 --> 00:31:04,599
Speaker 1: I was afterwards. I think we went to the break.

672
00:31:05,279 --> 00:31:07,039
I was not looking at checks. I didn't want to

673
00:31:07,079 --> 00:31:09,920
like break or anything like that. So afterwards, during the

674
00:31:10,160 --> 00:31:12,440
during the break, Sean was like, you guys did a

675
00:31:12,480 --> 00:31:14,680
good job. Actually, Okay, thank god.

676
00:31:15,319 --> 00:31:17,519
Speaker 2: Good job. I need to find a clip now of

677
00:31:17,559 --> 00:31:21,839
that's just lying through our Yeah. Yeah, people are fan

678
00:31:21,920 --> 00:31:24,640
of the way I say discrepancy in that moment, by

679
00:31:24,680 --> 00:31:26,119
the way you nailed it.

680
00:31:26,400 --> 00:31:29,279
Speaker 1: It's you know, it's that Mikey cadence, that Mikey comedic timing.

681
00:31:29,319 --> 00:31:31,759
The discrepancy gets hit in a very good way.

682
00:31:32,920 --> 00:31:35,160
Speaker 2: Lex Luddy says, now, Matchine, you had to play one

683
00:31:35,200 --> 00:31:40,480
hundred more hours of Crimson Desert, I would I don't

684
00:31:40,480 --> 00:31:42,680
think I would ever play one hundred hours of a

685
00:31:42,720 --> 00:31:46,079
game for review. Actually, I guess I definitely had to

686
00:31:46,119 --> 00:31:49,920
play what like ninety hours of Persona five when I

687
00:31:49,920 --> 00:31:51,519
did that. Yeah, there's even a part of me. It's

688
00:31:51,559 --> 00:31:54,559
like I have to like what's yeah, what's that word meaning? Half?

689
00:31:54,640 --> 00:31:56,000
There's always a part of me what I do that

690
00:31:56,039 --> 00:31:58,279
I'm like, the economics of this don't make any sense?

691
00:31:58,480 --> 00:32:01,519
Of course? Not no, no, did you think about it

692
00:32:01,519 --> 00:32:05,079
from that perspective? Absolutely not, Like so many ways like

693
00:32:05,119 --> 00:32:08,039
what I do I do it here I reviewed this

694
00:32:08,200 --> 00:32:10,240
super long video gime. Yeah, I was.

695
00:32:10,240 --> 00:32:12,359
Speaker 1: Even like, oh gush, I need to play more of

696
00:32:12,400 --> 00:32:16,359
a Crimson Sky or christ Crimson Desert before we do

697
00:32:16,400 --> 00:32:17,880
a quick look. And at a point, I'm like, I

698
00:32:17,920 --> 00:32:19,839
think if I played fifty more hours of this, I

699
00:32:19,880 --> 00:32:21,960
would basically still be in the same position. We might

700
00:32:22,000 --> 00:32:24,279
as well make this quick look. Let's just figure out

701
00:32:24,319 --> 00:32:26,519
this early part of the game together, and that's what

702
00:32:26,519 --> 00:32:27,160
the quick look is.

703
00:32:27,200 --> 00:32:31,880
Speaker 2: Everybody, uh super blastic says hell, Yes, I love TMNT two.

704
00:32:32,240 --> 00:32:36,960
I went to traditional pre fight donuts. I also nabbed

705
00:32:36,960 --> 00:32:40,480
a Yoshi popcorn bucket. Oh cool, I didn't see aything. Yeah,

706
00:32:40,480 --> 00:32:42,559
that's just again, like if there's so many lines of

707
00:32:42,599 --> 00:32:45,559
that movie I just hear ringing through my head all

708
00:32:45,640 --> 00:32:50,720
the time a little too raf, like whoa, where's the quarter? Gosh? Yeah,

709
00:32:50,759 --> 00:32:53,440
all the good ones end in Oh gosh, just.

710
00:32:54,000 --> 00:32:56,599
Speaker 1: A long time since I've seen Secret of the Ooze, Mike,

711
00:32:56,680 --> 00:32:59,559
I'll watch that here soon. I put on the first

712
00:32:59,559 --> 00:33:02,440
one for the kids, and I'm thinking maybe I should

713
00:33:02,480 --> 00:33:04,160
just put on the second one because they didn't get

714
00:33:04,200 --> 00:33:07,160
into that first movie, so yeah, maybe the second one

715
00:33:07,160 --> 00:33:07,759
will do the trick.

716
00:33:07,960 --> 00:33:09,759
Speaker 2: Yeah. Again, it's like it really was a core memory

717
00:33:09,759 --> 00:33:12,599
that VHS getting in and like this was I feel

718
00:33:12,599 --> 00:33:14,119
like when I grew up was one, and I'm sure

719
00:33:14,119 --> 00:33:16,680
this still happens in certain areas, but it felt like

720
00:33:17,079 --> 00:33:18,920
one of the last times, at least in this area

721
00:33:18,960 --> 00:33:22,200
where we kids just wandered around the neighborhood, even though

722
00:33:22,200 --> 00:33:24,119
it was like three or four. It's just you know,

723
00:33:24,759 --> 00:33:27,079
during the day, if the weather was nice, you just

724
00:33:27,160 --> 00:33:30,119
kind of walked around out the streets.

725
00:33:30,759 --> 00:33:32,839
Speaker 1: Down the street, we went down to the creek. That's

726
00:33:32,880 --> 00:33:34,839
why I went down to the creek every day when

727
00:33:34,839 --> 00:33:36,880
I was four. Yeah, yeah, And I remember, just like

728
00:33:36,880 --> 00:33:37,599
I had the VHS.

729
00:33:37,640 --> 00:33:40,119
Speaker 2: I just started literally parading around the neighborhood like holding

730
00:33:40,119 --> 00:33:42,839
above my head like I was fucking noses and like

731
00:33:42,880 --> 00:33:44,799
I had a parade of kids behind me. We just

732
00:33:45,039 --> 00:33:46,799
went back to my home and we were all in

733
00:33:46,799 --> 00:33:49,200
the porch. There's a little TV, like a shitty little

734
00:33:49,279 --> 00:33:52,039
TV there. We gather around it and watched Team at

735
00:33:52,039 --> 00:33:55,039
T two. It's such a core memory, that's for me.

736
00:33:55,480 --> 00:33:58,920
They're like that VHS I just had forever. Still do

737
00:33:59,000 --> 00:34:01,440
have it somewhere. I just I don't know anytime I'll

738
00:34:02,039 --> 00:34:05,200
anytime I was like oh dah, or just feeling nostalgic,

739
00:34:05,200 --> 00:34:08,119
I would just pop that thing in and felt amazing. Huh,

740
00:34:08,639 --> 00:34:10,119
I want, I want? Uh?

741
00:34:10,440 --> 00:34:13,679
Speaker 1: I want to Calvin and Hobbes style piece of art

742
00:34:13,719 --> 00:34:16,320
of Mike as a little kid leading a parade, and

743
00:34:16,480 --> 00:34:17,719
I'll put that on a T shirt and put that

744
00:34:17,800 --> 00:34:18,280
in the store.

745
00:34:18,760 --> 00:34:20,760
Speaker 2: That's why I would wear that. That sounds awesome.

746
00:34:21,920 --> 00:34:22,039
Speaker 3: Uh.

747
00:34:22,239 --> 00:34:25,199
Speaker 2: Next up is from Jedi moss y'all need to try

748
00:34:25,320 --> 00:34:28,239
Dead Zone Rogue. Indie game just came out and Switch two.

749
00:34:28,519 --> 00:34:31,960
It's a good roguelike FPS and has online coup and

750
00:34:32,079 --> 00:34:36,119
a forty FPS mode on Switch too. It was in

751
00:34:36,119 --> 00:34:40,840
that direct right. Let me see that the name is

752
00:34:40,880 --> 00:34:43,400
not great gosh, it's a It's on sale on Steam

753
00:34:43,480 --> 00:34:47,280
right now, dead Zone Rogue. Oh gosh, this looks nice

754
00:34:47,280 --> 00:34:49,800
on Steam even I might really want to try it. Hair. So,

755
00:34:49,840 --> 00:34:51,760
if it's a ruguel like FPS is is this? Is

756
00:34:51,800 --> 00:34:56,519
this a a Sorrows like or a reternal like it like?

757
00:34:56,679 --> 00:35:00,079
Speaker 1: It looked like a very light version of Returnal. I

758
00:35:00,119 --> 00:35:02,239
remember thinking that during I think I even said it

759
00:35:02,320 --> 00:35:06,119
during the during our talkover. It's not exactly like the

760
00:35:06,559 --> 00:35:09,000
dodging bullet hell sort of game that Returnal is, but

761
00:35:09,039 --> 00:35:10,440
it looks fairly close.

762
00:35:11,840 --> 00:35:16,599
Speaker 2: Cool stuff. Then Mike came and says Hello, Mike, I

763
00:35:16,639 --> 00:35:19,840
find joy another suffering Mananni and Jeff. I have played

764
00:35:19,880 --> 00:35:22,760
only one week of Blake Club in less seven months. Group.

765
00:35:23,599 --> 00:35:25,519
Love you guys and what you do. Thank you for

766
00:35:25,599 --> 00:35:29,079
all your hard work. I mean the was supposed to

767
00:35:29,119 --> 00:35:31,760
start in November and then I immediately had to play

768
00:35:32,280 --> 00:35:38,639
uh fucking lucut Larry instead, So gosh, yeah you're next.

769
00:35:38,679 --> 00:35:41,920
I I have a game, like a normal Blake Club

770
00:35:41,960 --> 00:35:45,119
game that I want either you or Dan to play,

771
00:35:45,239 --> 00:35:47,440
and I'm just trying to figure out which one of

772
00:35:47,440 --> 00:35:49,119
you I want to play more than I think I

773
00:35:49,119 --> 00:35:52,679
could talk the other one into it. Uh, but I

774
00:35:52,719 --> 00:35:54,840
think it'll be a good one. But yeah, like you know,

775
00:35:55,039 --> 00:35:58,480
at some point here, when Dan finishes space Ace, which

776
00:35:58,679 --> 00:36:00,800
he does, when that will be when that happens, it

777
00:36:00,840 --> 00:36:05,360
will just be your actual turn. No it won't. Oh

778
00:36:05,400 --> 00:36:09,320
that's right, Dellar, Right, this is crazy. It just can't.

779
00:36:10,519 --> 00:36:13,920
It's crazy. It started to get him surt, like it

780
00:36:14,000 --> 00:36:16,440
used to be like, oh, Grub gets these unfair long games,

781
00:36:16,440 --> 00:36:18,519
and I'm like, yeah, you know what, things should turn

782
00:36:18,599 --> 00:36:20,559
back in my favor. It's gone so far in the

783
00:36:20,599 --> 00:36:25,199
other direction now it is. Yeah, it's wild. Yeah, why

784
00:36:25,239 --> 00:36:29,480
did we let Ben Hanson dictate this to us. Uh.

785
00:36:29,519 --> 00:36:31,760
Ben Hanson has some sort of magic spell over Dan.

786
00:36:32,000 --> 00:36:32,519
I don't know.

787
00:36:32,880 --> 00:36:35,039
Speaker 1: Like they were having this conversation and I was just like,

788
00:36:35,079 --> 00:36:36,159
am I hearing this right?

789
00:36:36,320 --> 00:36:38,039
Speaker 2: Guys? Should I should I step in? I'm like, I

790
00:36:38,079 --> 00:36:40,199
think Dan has a handle on it. He didn't. He

791
00:36:40,280 --> 00:36:43,920
did not have a handle on this. Uh, that's up

792
00:36:44,000 --> 00:36:48,480
as fire, says Max Rebot. That is all hello Blue Tube. Yeah,

793
00:36:48,480 --> 00:36:53,280
yourx reboke comment during Space Ace, Oh, that all's I

794
00:36:53,360 --> 00:36:56,199
was so happy with everything with the Space Sace. I

795
00:36:56,239 --> 00:36:58,239
was even a little happy that it didn't because I

796
00:36:58,760 --> 00:37:01,400
didn't want to destroy him so much that he just

797
00:37:01,559 --> 00:37:03,360
was like, oh, I give up, and we have to

798
00:37:03,400 --> 00:37:06,719
do a space mutant. And you know, I think it'd

799
00:37:06,800 --> 00:37:09,400
be a small tan on Blake Club if someone does

800
00:37:09,519 --> 00:37:11,159
quit their game, and I didn't want to see that,

801
00:37:11,639 --> 00:37:16,119
but it's definitely I'll tell you soon. We're gonna have

802
00:37:16,159 --> 00:37:18,360
the thing on premium, a giant bun where you can

803
00:37:18,360 --> 00:37:21,079
watch me playing spaces myself to test it out. And

804
00:37:21,159 --> 00:37:23,760
it's funny because I literally died the first time the

805
00:37:23,800 --> 00:37:26,639
exact same way he does. And it really was almost

806
00:37:26,719 --> 00:37:30,079
then when I got shot by that laser. I was like, oh,

807
00:37:30,119 --> 00:37:34,079
he has to play because I do like he's gonna

808
00:37:34,079 --> 00:37:36,599
get shot right away and he's gonna die.

809
00:37:36,639 --> 00:37:40,679
Speaker 1: It's gonna be very funny. God it it was so funny.

810
00:37:40,719 --> 00:37:44,000
This is really good work. I'm I'm enjoying it so much.

811
00:37:45,079 --> 00:37:51,039
Speaker 2: And then we got from Andrew wilson Compendium Andrew Wilson's

812
00:37:51,039 --> 00:37:54,199
Compendium of Darts. I'm guessing, what is the best licensed

813
00:37:54,280 --> 00:37:57,800
music truck in any EA sports or racing game? But

814
00:37:57,920 --> 00:37:59,599
this is I don't know. I didn't play a lot

815
00:37:59,639 --> 00:38:03,280
of E sports A racing games. My favorite racing games

816
00:38:03,320 --> 00:38:07,280
have their own soundtracks, right like yes as zero g

817
00:38:07,639 --> 00:38:11,960
X or Ridge Racer Type four, or they just have

818
00:38:12,079 --> 00:38:15,920
Star Wars music and episode only on the last slap

819
00:38:15,960 --> 00:38:18,400
though of the track, of course, Yeah, yeah exactly. So

820
00:38:19,719 --> 00:38:21,519
I don't, I don't. I'd have to, like, yeah, I'd

821
00:38:21,559 --> 00:38:22,639
have to go look some stuff up.

822
00:38:23,400 --> 00:38:26,559
Speaker 1: It are we talking e A tracks with an X?

823
00:38:26,639 --> 00:38:28,880
Speaker 2: I guess the need for speed games have licensed music,

824
00:38:28,880 --> 00:38:32,320
but again I'd never worry with first. Yeah, not a

825
00:38:32,320 --> 00:38:36,639
big need for speedhead Beatle Adventure Racing is an e

826
00:38:36,719 --> 00:38:38,920
A game. I don't remember the music though, I'm gonna

827
00:38:38,960 --> 00:38:42,599
just look up the need for Speed Underground soundtrack and

828
00:38:42,679 --> 00:38:47,119
say that my favorite song on it is two Lane

829
00:38:47,559 --> 00:38:50,039
black Top by Rob Zombie.

830
00:38:51,360 --> 00:38:53,920
Speaker 1: I'll say Dragula by Rob Zombie because I bet it's

831
00:38:53,960 --> 00:38:54,920
in one of those games.

832
00:38:55,159 --> 00:39:01,320
Speaker 2: There you go. Okay, next up? Isn't Tony Tony? He says, Hi,

833
00:39:01,800 --> 00:39:05,159
I want sickles who love the NSO play test? Uh A,

834
00:39:05,280 --> 00:39:08,039
Bretzy's rock Stock? Is that the internal name for it

835
00:39:08,159 --> 00:39:10,920
rock Stock? I haven't heard rock stock before. No, I don't.

836
00:39:10,920 --> 00:39:14,079
Speaker 1: I don't know what what is this play test?

837
00:39:14,400 --> 00:39:16,360
Speaker 2: I didn't. I've never heard rock stock for the playtest.

838
00:39:16,360 --> 00:39:18,119
I've never heard of it. I mean you say that

839
00:39:18,159 --> 00:39:19,639
I kind of understand what it might be called that

840
00:39:20,280 --> 00:39:23,320
uh to taka music was a dream. The aesthetic felt

841
00:39:24,039 --> 00:39:26,800
made for me. But Pocopia story slash onboarding is a

842
00:39:26,840 --> 00:39:30,320
gut punch lesson for it. When would they even release

843
00:39:30,400 --> 00:39:33,000
it now? It is? It did occur to me that

844
00:39:33,039 --> 00:39:35,840
Pocopia did kind of feel like a better version of

845
00:39:35,880 --> 00:39:40,800
that NSO play test thing that I was. Oh, I

846
00:39:40,840 --> 00:39:42,719
get it, I get what you mean. I mean it

847
00:39:42,800 --> 00:39:45,280
is certainly a game that is like has a similar

848
00:39:45,360 --> 00:39:48,840
vibe and has building and does so in a way

849
00:39:48,840 --> 00:39:51,079
that you know where Procopia is just gonna has taken

850
00:39:51,119 --> 00:39:53,119
over the world, and I don't know if that playtest

851
00:39:53,119 --> 00:39:56,480
has that kind of juice. Yeah, there's a part of

852
00:39:56,480 --> 00:39:59,519
me it's like, maybe you try to make a pro

853
00:39:59,599 --> 00:40:03,800
copy online thing. But obviously there's definitely something to that

854
00:40:03,840 --> 00:40:07,519
play Desksie. Apparently Rockstock is like a data mind code

855
00:40:07,599 --> 00:40:10,880
name for it. It makes sense. I see it. I'm

856
00:40:10,880 --> 00:40:13,719
gonna be curious to see what. I kind of don't

857
00:40:13,719 --> 00:40:15,440
want another play desk at this point. I want to

858
00:40:15,480 --> 00:40:17,840
see them say like, hey, here's this game. I want

859
00:40:17,840 --> 00:40:20,000
them to announce that game as a real video game

860
00:40:20,039 --> 00:40:20,440
with a dad.

861
00:40:20,480 --> 00:40:23,199
Speaker 1: I mean again, it has a full online soundtrack or

862
00:40:23,239 --> 00:40:27,199
full original soundtrack, so I would assume that they plan

863
00:40:27,320 --> 00:40:28,000
to release that game.

864
00:40:28,039 --> 00:40:30,920
Speaker 2: It's weird they have not. Cody Bishop says, tell me

865
00:40:30,960 --> 00:40:33,440
about the crazy guy who let all those lions, wolves

866
00:40:33,480 --> 00:40:36,039
and bears. I have this homemade zoo in Ohio a

867
00:40:36,039 --> 00:40:40,559
few years ago, and they attacked the town man. We

868
00:40:40,639 --> 00:40:43,519
had a meteor incident this week. I expect to remember

869
00:40:43,599 --> 00:40:46,400
this thing, right, this is just a Tuesday for us, guys.

870
00:40:46,400 --> 00:40:49,239
Come on, this is nothing I saw something about like

871
00:40:49,320 --> 00:40:54,519
this week in Ohio high of seventy major snowfall meteor.

872
00:40:55,480 --> 00:40:58,119
It's been a weird week here every well, it's the

873
00:40:58,199 --> 00:41:04,199
end times in Ohio. Like you, Chris Pratt, Wahoo says man,

874
00:41:04,320 --> 00:41:06,639
I remember being a kid and playing Mario World on

875
00:41:06,679 --> 00:41:10,239
the arcade, jumping on that Joshua. So happy to see

876
00:41:10,239 --> 00:41:15,880
that green dragon in the big screen memory. I'm glad

877
00:41:15,880 --> 00:41:19,079
to have you here. Chris Pratt, who that ma Mario

878
00:41:19,199 --> 00:41:21,000
was gonna be souon? Did you see like the kind

879
00:41:21,039 --> 00:41:24,760
of teaser for Sonic four. I don't know if I did.

880
00:41:25,039 --> 00:41:26,800
There's like a verse of ball teaser, mostly just showing

881
00:41:27,239 --> 00:41:31,400
characters reflected in chaos emworlds, which surprise seems like Jim

882
00:41:31,400 --> 00:41:34,000
Carrey's gonna be back again. So this will be the

883
00:41:34,079 --> 00:41:36,079
second time in a row where he appears to die

884
00:41:36,119 --> 00:41:38,199
in the last movie and he's just coming back anyways,

885
00:41:38,199 --> 00:41:40,800
you know what, I'm all for it, that's fine.

886
00:41:41,400 --> 00:41:44,760
Speaker 1: Like did he die or did his grandpa or father

887
00:41:45,760 --> 00:41:48,360
they died his grandfather?

888
00:41:48,639 --> 00:41:52,920
Speaker 2: Definitely? Yes, it super he had a pretty implied heroic

889
00:41:53,079 --> 00:41:56,880
deaf thing. But the great thing about the trailer is

890
00:41:56,920 --> 00:41:58,960
that there's a bit there where you can hear like

891
00:41:59,159 --> 00:42:02,519
the beat from the Sonic Boom song from the intro

892
00:42:02,639 --> 00:42:05,760
of the US version of Sonic CD. Oh okay, oh

893
00:42:05,800 --> 00:42:08,519
that's awesome, right, which like, just like how Sonic three

894
00:42:08,920 --> 00:42:11,960
was a loose adaptation of Sock Adventure two, the idea

895
00:42:12,000 --> 00:42:14,320
that this movie made it any way be a loose

896
00:42:14,360 --> 00:42:18,039
adaptation of Sonic CD, which was the first Amy Rose game.

897
00:42:18,119 --> 00:42:22,199
So it makes some sense that that does strike my fancy. Jeff,

898
00:42:22,239 --> 00:42:24,360
I have to say, I just I just want another

899
00:42:24,440 --> 00:42:26,960
Jim Carrey dance number. I do. I should find that

900
00:42:27,119 --> 00:42:30,239
very enjoyable in Sonic three. Also, like you know, they

901
00:42:30,360 --> 00:42:32,880
not some other cast people. Nick Offerman's in it, and

902
00:42:32,920 --> 00:42:35,599
I think a lot of people are just assuming he's

903
00:42:35,639 --> 00:42:38,519
gonna be Big the Cat. There's not been an allience movie.

904
00:42:38,639 --> 00:42:41,119
As soon as I heard them, like, I would like that. Yeah,

905
00:42:41,320 --> 00:42:41,960
that works.

906
00:42:42,000 --> 00:42:44,360
Speaker 1: I think it's a surprising choice because I Big the Cat.

907
00:42:44,519 --> 00:42:47,199
I kind of hear his dopey maybe having a dopey

908
00:42:47,280 --> 00:42:49,480
character like that, he must.

909
00:42:49,559 --> 00:42:52,800
Speaker 2: Be in the again in like the old that South

910
00:42:52,840 --> 00:42:55,360
Park episode about the cartoon characters that the summer, right

911
00:42:55,360 --> 00:42:57,440
can't exactly we don't need to do that anymore. We

912
00:42:57,480 --> 00:42:59,239
just not do that anymore, right, So yeah, I think

913
00:42:59,280 --> 00:43:01,559
Offerman is the new direction for Big the Cat. I

914
00:43:01,599 --> 00:43:06,239
think that's good. That sounds great. Let's see her now.

915
00:43:06,280 --> 00:43:10,239
Tuber says, Bob Backer, don't forgot to space and newter

916
00:43:10,480 --> 00:43:18,119
your ace. I get it, Bob back it, don't. I've

917
00:43:18,119 --> 00:43:21,000
been getting kind of my my childhood members is getting

918
00:43:21,079 --> 00:43:23,679
ruined becuse apparently it was a very toxic and inappropriate

919
00:43:23,719 --> 00:43:28,679
workplace on the price is right under bob actual name.

920
00:43:28,920 --> 00:43:33,599
Now I just hear bat Barker Dart Yeah, yeah, uh yeah.

921
00:43:33,639 --> 00:43:36,440
Speaker 1: I mean all those game show hosts like that sort

922
00:43:36,519 --> 00:43:38,960
of energy that they brought. Turns out that's the same

923
00:43:39,039 --> 00:43:43,480
energy you bring to sexually harassed someone, So yeah, makes sense.

924
00:43:44,000 --> 00:43:47,639
Speaker 2: These pitches love Sosa says everyone needs to check out

925
00:43:47,639 --> 00:43:50,679
the Snoop Dog remix of Riders on the Storm by

926
00:43:50,760 --> 00:43:54,039
the Doors from Knee for Speed Underground two cylinder stuck

927
00:43:54,079 --> 00:43:55,360
in eminem tube.

928
00:43:55,559 --> 00:43:59,199
Speaker 1: That's so weird you say that, and now you've like activated,

929
00:43:59,280 --> 00:44:00,599
I remember that song.

930
00:44:00,679 --> 00:44:03,360
Speaker 2: Now. I definitely played a lot of.

931
00:44:03,280 --> 00:44:06,039
Speaker 1: Those Need for Speed games back then, especially like on

932
00:44:06,079 --> 00:44:09,320
the GameCube. I think I had that disc in my

933
00:44:09,760 --> 00:44:13,000
car the GameCube needed for Speed Underground two disc loose

934
00:44:13,159 --> 00:44:16,440
on like the floor for a couple of years, and

935
00:44:16,480 --> 00:44:18,119
then I bought a new car and then I ended

936
00:44:18,199 --> 00:44:20,039
up putting. I took it and I just put it

937
00:44:20,079 --> 00:44:22,480
in my dash. It might still be in my glove

938
00:44:22,559 --> 00:44:26,159
box in the minivan. I'm gonna go check. I'll report

939
00:44:26,199 --> 00:44:28,159
back everybody next time we do an episode.

940
00:44:28,559 --> 00:44:30,880
Speaker 2: Drum Kid says, you guys have been working hard to

941
00:44:30,960 --> 00:44:33,320
make on all the Bombathon goals this year. Thank you.

942
00:44:33,639 --> 00:44:35,400
House to bounce right now. Things you want to do

943
00:44:35,440 --> 00:44:38,639
and things you're obligated to do looptube. Yeah, we had

944
00:44:38,639 --> 00:44:40,360
a meeting recently where we're like kind of going through

945
00:44:40,360 --> 00:44:42,920
things or trying to make sure we're not falling behind it.

946
00:44:43,079 --> 00:44:45,000
There definitely is like a bit of a like, oh boy,

947
00:44:45,000 --> 00:44:48,039
we gotta do these things, but there's still room to

948
00:44:48,039 --> 00:44:51,280
do some fun things. Honestly, the premium show space is

949
00:44:51,360 --> 00:44:53,840
kind of where it makes sense like Okay, let's let's

950
00:44:53,880 --> 00:44:57,239
do this, and when when one premium show it ends,

951
00:44:57,239 --> 00:44:59,400
we can maybe have another idea that we can pop

952
00:44:59,480 --> 00:45:03,599
off over there. It's for me. It is like some

953
00:45:03,639 --> 00:45:05,800
of the big deliverables we talked about where it's like,

954
00:45:05,800 --> 00:45:07,679
oh my gosh, a road trip, what is that going

955
00:45:07,760 --> 00:45:10,119
to look like? What does that mean, how does that

956
00:45:10,119 --> 00:45:14,239
get organized? I suppose like things like fishing Week. I'm like, okay, yeah,

957
00:45:14,280 --> 00:45:16,199
sure that'll be fun. Fishing will be easy.

958
00:45:16,519 --> 00:45:18,800
Speaker 1: Yeah, we've done We've already done weeks before and that,

959
00:45:19,039 --> 00:45:21,199
you know, come up with a list of games, come

960
00:45:21,239 --> 00:45:23,119
up with a couple of challenges or something like that.

961
00:45:23,119 --> 00:45:25,000
That's easy to do, and it's kind of fun to

962
00:45:25,000 --> 00:45:27,559
look forward to. Glad that we have it, like an obligation.

963
00:45:27,599 --> 00:45:28,800
So it's like, oh, we got to do it. And

964
00:45:28,800 --> 00:45:32,360
there's like we're looking at stuff like International Fishing Go

965
00:45:32,400 --> 00:45:33,079
Fishing Day.

966
00:45:32,920 --> 00:45:34,559
Speaker 2: And say maybe we could do it. Then we'll see.

967
00:45:34,599 --> 00:45:36,199
It's fun to plan it out.

968
00:45:36,559 --> 00:45:38,880
Speaker 1: Yeah, the bigger ones, like the road trip, it's like, okay,

969
00:45:38,880 --> 00:45:42,960
we had to really get serious about planning that and

970
00:45:43,000 --> 00:45:45,920
the logistics of it. We're still kind of ironing in

971
00:45:46,000 --> 00:45:47,800
out all those details, but we have a much better

972
00:45:47,880 --> 00:45:50,840
idea of what that looks like. And I booked or

973
00:45:51,199 --> 00:45:54,480
mostly of book Dan's catch me if you Dan. So

974
00:45:54,519 --> 00:45:56,840
that's gonna that's gonna be a real fun one. Everybody

975
00:45:56,840 --> 00:45:58,360
look forward to that in the second half of the year.

976
00:45:58,639 --> 00:46:01,159
Speaker 2: I mean, I honestly like the thing that's almost stressful

977
00:46:01,199 --> 00:46:03,920
right now is Oh my god, Summer game Fests is

978
00:46:04,320 --> 00:46:06,760
happening like sooner than we think, and we actually need

979
00:46:06,800 --> 00:46:09,679
to start planning for that yesterday. Yeah, that's the big

980
00:46:09,719 --> 00:46:11,920
that's the big, most important thing right now, right because

981
00:46:11,920 --> 00:46:13,599
you just want to think about packs at this moment,

982
00:46:13,639 --> 00:46:16,119
it's like, oh no, summer game best and then once

983
00:46:16,199 --> 00:46:18,360
that starts, the whole like back half of the year

984
00:46:18,400 --> 00:46:20,679
could be wild because you know, we'll you know, do

985
00:46:20,760 --> 00:46:24,360
another bombathon. Then there's going to be the Game Awards.

986
00:46:24,360 --> 00:46:25,960
We got to do Game of the Year again. Right,

987
00:46:26,360 --> 00:46:33,320
the beat goes on. But that is it for the

988
00:46:33,360 --> 00:46:36,760
Superchuds right now. Jeff, thank you so much everybody. If

989
00:46:36,760 --> 00:46:38,840
you would like to send in any more super Chuds,

990
00:46:38,840 --> 00:46:40,920
you can still do so during the show. We will

991
00:46:40,920 --> 00:46:45,079
read them before we wrap up. All right, thank you everyone,

992
00:46:45,960 --> 00:46:48,440
Thank you Mike, thank you everybody for sending those in.

993
00:46:48,480 --> 00:46:49,320
We appreciate it.

994
00:46:49,679 --> 00:46:53,440
Speaker 1: We are going to take another break. We come back there.

995
00:46:53,480 --> 00:46:56,840
It is everybody. The hat will be right back.

996
00:46:58,960 --> 00:47:03,159
Speaker 2: It's a hat. Benadi's back. I'm back. It's the sides.

997
00:47:03,480 --> 00:47:07,320
Speaker 1: We are going to uh just really just get deep

998
00:47:07,400 --> 00:47:10,559
in there into that hat. Find the best questions for

999
00:47:10,719 --> 00:47:14,039
Mike and the audience. You've been, I know, adding stuff

1000
00:47:14,039 --> 00:47:17,880
to the hat, and the format is always uh, what

1001
00:47:17,960 --> 00:47:20,039
is the or something that is the greatest blanker?

1002
00:47:20,280 --> 00:47:23,719
Speaker 2: What is the greatest blank of all time? Right? Are

1003
00:47:23,719 --> 00:47:25,840
written on these little pieces of paper in here, some

1004
00:47:25,960 --> 00:47:30,320
by me, some by our community Patreon members for the

1005
00:47:30,360 --> 00:47:33,320
game mess You can gonna join that yourself if you

1006
00:47:33,320 --> 00:47:36,679
would like to contribute to the hat. I've got a

1007
00:47:36,719 --> 00:47:39,880
bunch of slips of paper in here, uh added if

1008
00:47:39,920 --> 00:47:42,639
you just a bit ago. We've got some fresh runs,

1009
00:47:42,719 --> 00:47:45,880
we got some old ones, some that I bets I

1010
00:47:46,039 --> 00:47:50,000
don't even remember putting in here anymore at this point, Uh,

1011
00:47:50,320 --> 00:47:52,039
what do you say I get in? Do you want

1012
00:47:52,039 --> 00:47:53,400
to go deep? You want me to go off the

1013
00:47:53,400 --> 00:47:55,800
top on this one, Jeff the first Let's let's let's

1014
00:47:55,800 --> 00:47:58,440
start on the surface. Actually, okay, okay, I got one

1015
00:47:58,519 --> 00:48:03,480
right here, right on the surf. Okay, everybody, it might

1016
00:48:03,480 --> 00:48:09,119
get wacky here. What is the greatest original Xbox game

1017
00:48:09,920 --> 00:48:13,119
of all time? A very normal video game one. They're

1018
00:48:13,159 --> 00:48:14,960
not all video game related, believe it or not, but

1019
00:48:15,000 --> 00:48:15,679
that no. Yeah.

1020
00:48:15,719 --> 00:48:17,679
Speaker 1: In fact, sometimes we go quite a few before we

1021
00:48:17,679 --> 00:48:19,519
get back to a video game one, which is always fine.

1022
00:48:19,599 --> 00:48:25,639
Speaker 2: That's fine. Okay, I mean, I do think it's pretty hard.

1023
00:48:25,440 --> 00:48:27,880
Speaker 1: To argue against Halo Combat of Wold, So let's get

1024
00:48:27,880 --> 00:48:29,440
that out of the way and kind of set it

1025
00:48:29,480 --> 00:48:31,639
out there and recognize that we're gonna have to deal

1026
00:48:31,679 --> 00:48:36,599
with that. But I I would not necessarily pick it myself.

1027
00:48:36,719 --> 00:48:38,519
Speaker 2: I do have another one in mind.

1028
00:48:38,559 --> 00:48:41,320
Speaker 1: That's like, I personally think that this is the best

1029
00:48:41,360 --> 00:48:44,360
original Xbox game, and it is something I mostly associate

1030
00:48:44,400 --> 00:48:47,000
with the original Xbox and I think there's a chance

1031
00:48:47,159 --> 00:48:49,199
that we might even have a little bit of consensus

1032
00:48:49,199 --> 00:48:49,400
on this.

1033
00:48:49,440 --> 00:48:50,760
Speaker 2: And I'm saying a chance, I don't know.

1034
00:48:50,880 --> 00:48:53,320
Speaker 1: I know, you can come at me with Crimson Skies

1035
00:48:53,400 --> 00:48:53,960
or something else.

1036
00:48:54,960 --> 00:48:59,000
Speaker 2: Star Wars, Knights of the Old Republic. Yeah, Star Wars,

1037
00:48:59,079 --> 00:49:03,960
I say a Republic is fantastic and like that. And

1038
00:49:04,079 --> 00:49:07,719
mar went around that time where a big moment of like, oh,

1039
00:49:07,760 --> 00:49:10,199
you know, we've had j RPG's well, but now here's

1040
00:49:10,239 --> 00:49:12,639
that other brand of RPG that used to kind of

1041
00:49:12,679 --> 00:49:15,320
just be on computers and ooh, that's kind of really

1042
00:49:15,440 --> 00:49:18,400
that works pretty well on consoles these days. And then

1043
00:49:18,480 --> 00:49:21,400
like you know, with three sixty, that explodes even more

1044
00:49:21,440 --> 00:49:26,519
so with Oblivion Skyrims, mass effects, your Dragon ages things

1045
00:49:26,559 --> 00:49:29,440
like that, and Kotor is still just such a cool game,

1046
00:49:29,480 --> 00:49:32,880
such a good game, probably the best Star Wars game.

1047
00:49:33,000 --> 00:49:35,440
Tons of great character customization you can do there, it's

1048
00:49:35,480 --> 00:49:37,199
a fun story, it's got one of the best plot

1049
00:49:37,199 --> 00:49:40,679
twists of all time, so many interesting worlds that you

1050
00:49:40,800 --> 00:49:43,159
can explore there, and it really is like it holds

1051
00:49:43,239 --> 00:49:45,119
up the RPG and of the bargain really well, where

1052
00:49:45,119 --> 00:49:49,239
there are some interesting ways you can approach things there.

1053
00:49:50,320 --> 00:49:54,360
So is it the best. Halo one obviously is a

1054
00:49:54,360 --> 00:49:56,840
great game, and I respect it a ton more so

1055
00:49:56,920 --> 00:49:58,880
than even Halo two. I know, Halo two gets a

1056
00:49:58,920 --> 00:50:01,119
lot of love because of the x Box Live aspect

1057
00:50:01,199 --> 00:50:03,280
of it, but even you know, on the flip side,

1058
00:50:03,440 --> 00:50:05,960
Halo one, with just the kind of land stuff people

1059
00:50:05,960 --> 00:50:08,159
are doing, even just the screen stuff where people are

1060
00:50:08,159 --> 00:50:09,280
doing with super.

1061
00:50:09,280 --> 00:50:12,440
Speaker 1: Getting into Ethernet cables at colleges and playing you know

1062
00:50:12,800 --> 00:50:14,360
that way, I always thought that was.

1063
00:50:14,360 --> 00:50:17,320
Speaker 2: The coolest thing in the world. And even though you know,

1064
00:50:17,400 --> 00:50:20,599
I know, the campaign has some issues, but that campaign

1065
00:50:21,119 --> 00:50:23,599
is so much stickier to me than Halo's Halo Two's,

1066
00:50:23,679 --> 00:50:27,920
especially with Halo two's non ending situation there. So yeah,

1067
00:50:27,960 --> 00:50:29,719
if it was a Halo B Halo one for me,

1068
00:50:30,360 --> 00:50:34,320
not Halo two. Yeah. I love Crimsons guys for sure,

1069
00:50:34,440 --> 00:50:37,719
even I would not call it the best Xbox game. Yeah,

1070
00:50:37,719 --> 00:50:39,880
I'm the most underappreciated one, but.

1071
00:50:40,079 --> 00:50:43,159
Speaker 1: Yeah, I could see that. I you know, Forts Simotorsport

1072
00:50:43,639 --> 00:50:45,719
very very good. I just it's hard for me to

1073
00:50:45,760 --> 00:50:47,760
be like, that's the best Xbox game because it just

1074
00:50:47,760 --> 00:50:50,800
feels like racing games were really established at that at

1075
00:50:50,800 --> 00:50:54,559
that point with Grand Turismo and Fort Simotorsport was a

1076
00:50:54,719 --> 00:50:58,000
very good one of those, and then like Ninja Guide

1077
00:50:58,000 --> 00:51:00,800
in Black, I could see an argument for that.

1078
00:51:00,840 --> 00:51:03,599
Speaker 2: It's grindbacks very very good. That was at the time

1079
00:51:03,639 --> 00:51:07,199
that game was so highly reviewed. Ninja Guid, Yeah, yeah,

1080
00:51:07,199 --> 00:51:08,960
know what you mean, right, But yeah, you know that's

1081
00:51:09,079 --> 00:51:11,400
that was a big game for that platform for sure,

1082
00:51:11,440 --> 00:51:13,119
and it's definitely one of the better ones. But also,

1083
00:51:13,880 --> 00:51:16,400
like having played it a few years ago, I think

1084
00:51:16,440 --> 00:51:19,000
that game kind of it sort of peaks and then

1085
00:51:19,039 --> 00:51:21,079
it kind of it gets a little I don't know

1086
00:51:21,079 --> 00:51:22,800
if the stale is the word, but it's better in

1087
00:51:22,840 --> 00:51:25,280
the beginning when you're going through like the Ninja environments

1088
00:51:25,320 --> 00:51:26,559
and like you're on a hot air ball, and then

1089
00:51:26,599 --> 00:51:29,599
the end, you're like, in hell begins to wear a

1090
00:51:29,719 --> 00:51:33,960
little thin. I suppose Burnout three is fantastic.

1091
00:51:35,039 --> 00:51:37,480
Speaker 1: Yeah, I honestly maybe the game I go back to

1092
00:51:37,519 --> 00:51:39,159
and have the most fun with is Burnout three.

1093
00:51:40,079 --> 00:51:43,360
Speaker 2: Uh somebody who play Jade Empire, Jason Finelli, That's is

1094
00:51:43,400 --> 00:51:46,400
on my to do list at some point. Yeah, And

1095
00:51:46,400 --> 00:51:48,239
there's a there's a you know, something I descared the

1096
00:51:48,280 --> 00:51:51,079
last few years is how many good og Xbox games

1097
00:51:51,199 --> 00:51:54,079
there are. Seya came out on that system really strong,

1098
00:51:54,079 --> 00:52:00,800
with stuff like Outrun to Jets at Radio Future, Panzer, Dragoon, Orsa.

1099
00:52:01,360 --> 00:52:03,800
So yeah, tons tons of good game stuff there. Escape

1100
00:52:03,800 --> 00:52:06,039
from Butcher Bay, that's a good That's a good one

1101
00:52:06,039 --> 00:52:10,519
there for sure. But I actually do think it's somewhat

1102
00:52:10,559 --> 00:52:13,280
easily Coe Tour. It is a game I still associate

1103
00:52:13,320 --> 00:52:16,760
with the original Xbox and gosh, just every time I

1104
00:52:16,800 --> 00:52:19,400
think about that game, I'm like, now that's a video game, Gosh,

1105
00:52:19,480 --> 00:52:20,840
darn it. Absolutely.

1106
00:52:20,920 --> 00:52:24,440
Speaker 1: I I you know, I got an Xbox and I

1107
00:52:24,840 --> 00:52:28,280
got Burnout three, and I you know, had Halo two

1108
00:52:28,400 --> 00:52:32,039
and I had Co Tour, and that immediately became a

1109
00:52:32,039 --> 00:52:34,000
really good console because of those games. It was a

1110
00:52:34,039 --> 00:52:36,239
really good time but Kotor was the standout for me

1111
00:52:36,559 --> 00:52:37,679
in that moment for sure.

1112
00:52:38,519 --> 00:52:41,119
Speaker 2: Yeah, I mean Darth Revan. That's a cool Character's so

1113
00:52:41,119 --> 00:52:43,280
many cool characters, all right, h K foury seven of course,

1114
00:52:43,360 --> 00:52:49,239
Darth Revans. Yeah, gosh, gosh, gosh. Malick something about something

1115
00:52:49,239 --> 00:52:51,199
about when you do the light side ending there and

1116
00:52:51,760 --> 00:52:55,440
you like you sort of congesture at redeeming Malik at

1117
00:52:55,440 --> 00:52:58,360
the end after you beat him, something about like that's

1118
00:52:58,480 --> 00:53:04,719
powerful stuff. Darned it makes me emotion. Nogon, uh huh, gosh,

1119
00:53:04,719 --> 00:53:08,840
it's sweet. All right, I'm gonna go deep this time. Then, Okay,

1120
00:53:08,840 --> 00:53:16,079
we got what is the greatest tree of all time?

1121
00:53:17,400 --> 00:53:21,400
Speaker 1: Okay, I have pretty strong opinions on this. Okay, I'd

1122
00:53:21,440 --> 00:53:22,119
love to hear them.

1123
00:53:22,400 --> 00:53:22,639
Speaker 2: Yeah.

1124
00:53:22,639 --> 00:53:26,039
Speaker 1: I like trees a lot, and I have two that

1125
00:53:26,159 --> 00:53:31,679
immediately jump to mind, maybe three h the two that

1126
00:53:31,760 --> 00:53:35,880
jump to mind immediately, I think there it's very easy.

1127
00:53:35,960 --> 00:53:37,440
But I think there's a reason it's very easy to

1128
00:53:37,480 --> 00:53:40,920
go with this one. The redwood trees, the sequoias in the.

1129
00:53:40,880 --> 00:53:44,519
Speaker 2: Redwood forest, the indoor trees, the indoor trees, really big

1130
00:53:44,559 --> 00:53:48,119
fucking trees that are hundreds of feet tall. That's awesome.

1131
00:53:48,519 --> 00:53:51,760
That's just really cool. And those trees are really cool.

1132
00:53:51,760 --> 00:53:56,679
Speaker 1: And then the other one are weeping willows, right, yes,

1133
00:53:56,760 --> 00:54:01,079
weeping with a great name like those willows. Certain they

1134
00:54:01,199 --> 00:54:04,519
drape down, they're beautiful, they provide good shade. They're a

1135
00:54:04,519 --> 00:54:06,559
bit messy. They create quite a bit of a sort

1136
00:54:06,599 --> 00:54:08,039
of a mess in your yard if you have one.

1137
00:54:08,119 --> 00:54:09,320
But that doesn't you can go to a park and

1138
00:54:09,400 --> 00:54:10,920
enjoy it, and that's someone else's problem.

1139
00:54:11,079 --> 00:54:13,119
Speaker 2: And they are a tree you can like enjoy, like

1140
00:54:13,199 --> 00:54:14,760
go and actually look at it, like, man, that's a

1141
00:54:14,800 --> 00:54:16,360
cool looking tree. It's nice.

1142
00:54:16,400 --> 00:54:18,880
Speaker 1: I can sit under this and get the most out

1143
00:54:18,880 --> 00:54:21,280
of it. I'm split between those two. I think I

1144
00:54:21,280 --> 00:54:23,760
would lean towards the redwoods, the sequoias.

1145
00:54:24,159 --> 00:54:28,239
Speaker 2: What about the humble maple, Jeff, which is I appreciate it. It's

1146
00:54:27,880 --> 00:54:30,360
a beautiful tree, and it's a tree that was really

1147
00:54:30,400 --> 00:54:34,440
pretty during the fall. And the syrup right, like, yeah, gosh,

1148
00:54:34,519 --> 00:54:37,360
and can't deny the syrup. I love the syrup. Big

1149
00:54:37,400 --> 00:54:39,960
fan of the syrup. I also like birch trees.

1150
00:54:40,119 --> 00:54:42,239
Speaker 1: Now that like the birch trees that that's the ones

1151
00:54:42,480 --> 00:54:44,519
with the white bark, and we have a lot of

1152
00:54:44,519 --> 00:54:47,199
those up in the Midwest, especially up in Michigan, and

1153
00:54:47,280 --> 00:54:49,360
I really like those because when they would fall down

1154
00:54:49,440 --> 00:54:51,719
and they'd be dead in winter, you could take the

1155
00:54:51,760 --> 00:54:54,320
bark and there's a tiny bit of alcohol in the bark,

1156
00:54:54,480 --> 00:54:57,199
so they it burns really good and made it very

1157
00:54:57,239 --> 00:54:59,320
easy to start fires in the dead of winter. And

1158
00:55:00,639 --> 00:55:02,360
you know, I don't think you can get well listen,

1159
00:55:02,400 --> 00:55:04,079
I never tried. I was a kid, but I should have.

1160
00:55:05,159 --> 00:55:06,960
At the very least, though, you could just start fires

1161
00:55:06,960 --> 00:55:08,679
and then they are really pretty. That that white bark

1162
00:55:08,840 --> 00:55:11,320
was really stark and nice to look at.

1163
00:55:12,440 --> 00:55:14,960
Speaker 2: Uh. Is there a weep inside you that wants to

1164
00:55:14,960 --> 00:55:17,679
say a cherry blossom tree, cherry blossom this? Yes?

1165
00:55:19,079 --> 00:55:19,239
Speaker 3: Uh?

1166
00:55:19,320 --> 00:55:22,920
Speaker 1: Yeah, definitely and uh and going to a cherry blossom

1167
00:55:22,960 --> 00:55:26,199
festival and I you know the cherry you know, I

1168
00:55:26,199 --> 00:55:28,639
do go to the cherry festival in up in Traverse

1169
00:55:28,719 --> 00:55:29,280
in Michigan.

1170
00:55:29,639 --> 00:55:31,119
Speaker 2: There's a lot of cherry trees up there, and they're

1171
00:55:31,119 --> 00:55:33,840
beautiful up there. I could hear it.

1172
00:55:33,840 --> 00:55:37,320
Speaker 1: For cherry trees that is one that is worth traveling to,

1173
00:55:37,440 --> 00:55:40,280
like Japan or Washington, d c. For when they're when

1174
00:55:40,280 --> 00:55:42,760
they're blossoming. I I want to do. I want to

1175
00:55:42,800 --> 00:55:45,119
hold it against them that they blossom so quickly and

1176
00:55:45,159 --> 00:55:47,840
you miss it kind of not that makes it more special, right.

1177
00:55:48,280 --> 00:55:52,000
Speaker 2: Yeah, nothing nothing wrong with yeah, you know, being too quick.

1178
00:55:52,679 --> 00:55:53,679
I don't think it's palm trees.

1179
00:55:53,719 --> 00:55:59,360
Speaker 1: I see some palm trees and chat too gimmicky, too warm.

1180
00:55:59,480 --> 00:56:02,559
Speaker 2: I get I get it, boys, I mean, and I

1181
00:56:02,599 --> 00:56:04,519
haven't heard any bad ideas here, Jeff. I'm going to

1182
00:56:04,639 --> 00:56:07,840
leave it to you, though, which one do you feel

1183
00:56:07,920 --> 00:56:10,239
the most strongly about? You know what?

1184
00:56:10,679 --> 00:56:13,079
Speaker 1: A little bit won over by cherry trees there at

1185
00:56:13,079 --> 00:56:16,679
the end, And like I said, I do travel specifically

1186
00:56:16,840 --> 00:56:20,440
to go enjoy those trees. Now we get the harvest

1187
00:56:20,480 --> 00:56:22,239
of the cherries mostly when we go up to that

1188
00:56:22,280 --> 00:56:24,840
festival up there, but still we enjoy those trees.

1189
00:56:24,719 --> 00:56:29,000
Speaker 2: I guess. So now it's cherry trees. Is a cherry

1190
00:56:29,000 --> 00:56:30,840
tree different from a cherry blossom tree? Or is a

1191
00:56:30,920 --> 00:56:33,199
cherry bossom tree just a cherry tree that's blossoming.

1192
00:56:34,719 --> 00:56:36,360
Speaker 1: Well, I know the cherry trees that I have that

1193
00:56:36,400 --> 00:56:38,159
they blossom to they maybe they don't have the same

1194
00:56:38,239 --> 00:56:41,199
kind of blossoms, but it is a flowering tree, the

1195
00:56:41,280 --> 00:56:41,840
cherry tree.

1196
00:56:42,280 --> 00:56:46,119
Speaker 2: Okay, yeah, all right, I just want to make sure

1197
00:56:46,159 --> 00:56:50,480
I'm breaking down the right show what is the You

1198
00:56:50,480 --> 00:56:52,840
could just say cherry blossoms, like cherry bossom tree, the

1199
00:56:52,920 --> 00:56:57,679
name of the cherry bloss I got this, I got this.

1200
00:56:57,719 --> 00:57:01,840
I'm gonna ask a computer that's what they're there for. Well,

1201
00:57:01,880 --> 00:57:04,400
it's oh making a real we've been call them soccer

1202
00:57:04,440 --> 00:57:09,519
at trees. Absolutely all right, so perfect, just like the

1203
00:57:09,639 --> 00:57:12,519
street Fighter character. Fantastic all right? Yeah, should we say

1204
00:57:12,559 --> 00:57:15,199
deku real quick? Should we just say that? Yeah? What

1205
00:57:15,239 --> 00:57:20,239
are you a fucking loser? Thank you for not saying apple.

1206
00:57:20,400 --> 00:57:22,440
All right, I'm gonna shake this sign thing. I I know.

1207
00:57:22,559 --> 00:57:25,760
Better make sure we get some really good ones moving

1208
00:57:25,840 --> 00:57:28,920
around in here. Sometimes they get shy, shake them up

1209
00:57:28,920 --> 00:57:30,519
a bit, they float up to the top, like this

1210
00:57:30,559 --> 00:57:36,119
one right here, Jeff Grub, what is the greatest Saccaro

1211
00:57:36,280 --> 00:57:41,760
boss of all time? Oh? This is good. This is

1212
00:57:41,800 --> 00:57:46,320
a good one. So I always did like because h

1213
00:57:47,559 --> 00:57:51,199
is that? That's yeah? Yeah, that's the one that was like, man,

1214
00:57:51,800 --> 00:57:54,960
this game really clicked at that point. The first fight,

1215
00:57:55,679 --> 00:57:59,559
that is you do fighting twice, right, I F a

1216
00:57:59,559 --> 00:58:02,679
few you fight them and perhaps some spoilers for Sacra

1217
00:58:02,760 --> 00:58:05,360
everybody and telling your sensitive you find the very beginning

1218
00:58:05,360 --> 00:58:07,000
you're kind of supposed to lose, but you can win.

1219
00:58:07,079 --> 00:58:08,960
Then you have a real boss fight with him in

1220
00:58:09,000 --> 00:58:12,320
the middle, and then the last boss fight. The first

1221
00:58:12,480 --> 00:58:16,360
phase of it is just a Gane Troo rematch, but

1222
00:58:16,400 --> 00:58:19,920
the big one is that middle one that you're talking with, right, yes, yes, yes, right,

1223
00:58:19,920 --> 00:58:21,679
And that's when it's super clicked for me.

1224
00:58:22,880 --> 00:58:25,960
Speaker 1: I of course, you know, actually, you know what, by

1225
00:58:26,000 --> 00:58:28,719
the time I got to Ishan the swords saying, the

1226
00:58:28,760 --> 00:58:31,559
game clicked click clicked through me so hard that that

1227
00:58:31,599 --> 00:58:33,119
it was just like I was so in the zone

1228
00:58:33,159 --> 00:58:35,920
that it was that was not much of a trouble

1229
00:58:35,960 --> 00:58:38,440
for me. I for me, it was always like going

1230
00:58:38,480 --> 00:58:41,360
there and finally beating the Demon of Hatred is the

1231
00:58:41,360 --> 00:58:43,039
one that was more memorable for me because it was

1232
00:58:43,320 --> 00:58:47,800
gave me so much trouble at first. So I really

1233
00:58:47,840 --> 00:58:50,559
like Ishan and maybe it's like that, like that should

1234
00:58:50,639 --> 00:58:52,719
feel like a reward, and that boss fight is just

1235
00:58:52,760 --> 00:58:58,079
fucking cool. I would go get Niatro or Great Ape

1236
00:58:58,440 --> 00:59:00,679
the Ape fight, like that's that's that's so cool.

1237
00:59:01,239 --> 00:59:03,519
Speaker 2: I fucking love that Great Hig fight. Man, I think

1238
00:59:03,559 --> 00:59:06,519
that's so amazing. So I think it's fun. I think

1239
00:59:06,559 --> 00:59:09,559
that the kind of combat The Guardian Ape. I think

1240
00:59:09,559 --> 00:59:12,800
the combat tells are sort of a sort of a

1241
00:59:12,800 --> 00:59:15,159
perfect blend of, you know, being easy enough to read

1242
00:59:16,039 --> 00:59:18,599
but still challenging, even even with things like when he

1243
00:59:18,639 --> 00:59:21,559
does that tantrum and it looks like nonsense, but you

1244
00:59:21,599 --> 00:59:24,400
get the rhythm of that and you're you're perrying the

1245
00:59:24,440 --> 00:59:28,000
tantrum little flailing around one of the all time great

1246
00:59:28,000 --> 00:59:30,519
fake outs in a video game. With the with the

1247
00:59:30,559 --> 00:59:33,599
other phase there of course, and they there's like the

1248
00:59:33,679 --> 00:59:36,960
really big swing where the camera even kind of moves down.

1249
00:59:37,320 --> 00:59:40,639
It's just screaming, got you, perry you do? And it

1250
00:59:40,679 --> 00:59:45,519
feels so freaking good. I like Guardian Ape a lot.

1251
00:59:46,159 --> 00:59:49,719
Al is also obviously very good, and there's there's two outfits.

1252
00:59:49,800 --> 00:59:52,599
The second halt fight really difficulty even has that kind

1253
00:59:52,599 --> 00:59:56,280
of guardian spirit of the owl there too, But and

1254
00:59:56,360 --> 01:00:00,719
I like eachan quite a bit. Yes, it I do

1255
01:00:00,840 --> 01:00:03,920
like a lot, but I think I would say Guardian

1256
01:00:03,960 --> 01:00:07,360
Ape that's probably my favorite. I would I would go

1257
01:00:07,400 --> 01:00:08,079
with Guardian Ape.

1258
01:00:08,119 --> 01:00:11,599
Speaker 1: It's it's super memorable and it lives up to all

1259
01:00:11,639 --> 01:00:14,079
the hype that people give it, uh and not just

1260
01:00:14,119 --> 01:00:16,800
because of the twist, not just because of the phases.

1261
01:00:17,159 --> 01:00:20,360
Speaker 2: It's just great throughout and it has such a unique look.

1262
01:00:20,840 --> 01:00:22,559
And also, like you know, there's mechanics of it that

1263
01:00:22,599 --> 01:00:25,039
aren't obviously maybe you won't learn, but they couldn't help.

1264
01:00:25,079 --> 01:00:27,880
Like the fact that that spear is strong and gets

1265
01:00:27,920 --> 01:00:30,280
the little worm inside of his neck and that can

1266
01:00:30,320 --> 01:00:34,639
help you out. Gosh, send a picture, right and al,

1267
01:00:34,679 --> 01:00:37,320
I forgot about it? Ol those those Oh, I mean,

1268
01:00:37,400 --> 01:00:39,679
it's a game with a ton of amazing boss fights.

1269
01:00:40,239 --> 01:00:42,119
Speaker 1: The puile fight, the one, the one where it's like

1270
01:00:42,119 --> 01:00:44,920
you're just fighting al no gimmicks, that one very yeah.

1271
01:00:45,280 --> 01:00:47,719
Speaker 2: But Guardian Ape, that's it. Guardian Ape is my favorite.

1272
01:00:47,719 --> 01:00:49,599
I mean that, Yeah, I love that boss all right.

1273
01:00:50,079 --> 01:00:53,360
It's off here to v a game one chicking the

1274
01:00:53,360 --> 01:00:56,039
hat up for sure, Let's get a good one here, Uh,

1275
01:00:56,679 --> 01:00:58,760
dross my hand around, see which one really wants to stick?

1276
01:00:59,119 --> 01:01:06,840
All right? What is the greatest X button of all time? Oh? Shit?

1277
01:01:08,960 --> 01:01:14,000
Speaker 1: Interesting, I kind of want to just give it to

1278
01:01:14,480 --> 01:01:16,360
I know it's a cross, but I mean you'll never

1279
01:01:16,400 --> 01:01:18,639
catch me fucking saying that, Uh, PlayStation.

1280
01:01:18,760 --> 01:01:21,519
Speaker 2: Kind of want to just give it to PlayStation. It's

1281
01:01:21,519 --> 01:01:23,760
a good X button, right, It's it's the one that

1282
01:01:23,800 --> 01:01:26,559
your thumb naturally rests on right of all the face buttons,

1283
01:01:26,559 --> 01:01:32,360
you're probably mostly ready to press that south position. I

1284
01:01:32,360 --> 01:01:34,440
guess that's you know. The weird thing right is that

1285
01:01:34,639 --> 01:01:38,519
Xbox has the X in the west position. I love

1286
01:01:38,559 --> 01:01:40,039
that button too. To be clear, that's a good one.

1287
01:01:40,079 --> 01:01:42,920
That's good. Hitting X to attack is like a default

1288
01:01:43,000 --> 01:01:45,920
brain sort of setting for me. I will say. The

1289
01:01:45,920 --> 01:01:48,480
one I always had to kind of reprogram my reprogram

1290
01:01:48,519 --> 01:01:51,480
myself for a little bit is Nintendo with the Xbox

1291
01:01:51,599 --> 01:01:54,360
on the north north. Yep. That one always throws me

1292
01:01:54,400 --> 01:01:55,360
for for some reason.

1293
01:01:55,320 --> 01:01:57,880
Speaker 1: Like and I we're gonna do a Nintendo X button,

1294
01:01:58,039 --> 01:02:00,440
I would I would hear you out on game Cube.

1295
01:02:00,920 --> 01:02:04,840
Speaker 2: The weird weird being even then something I'm like, you know,

1296
01:02:04,960 --> 01:02:06,480
which one of these is X and which one of

1297
01:02:06,480 --> 01:02:09,960
these beans? I think that's I think it's east on

1298
01:02:10,199 --> 01:02:13,760
game game. It is the X has been in all

1299
01:02:13,840 --> 01:02:16,840
the carnival directions, We've had the X fucking it. And

1300
01:02:16,840 --> 01:02:20,679
then yeah, you can say spots the Xbox controer has

1301
01:02:20,719 --> 01:02:23,960
a second X in the middle. There, Yes, the Xbox button.

1302
01:02:23,719 --> 01:02:26,000
Speaker 1: Which is an X. So it's an X button. Yeah,

1303
01:02:26,039 --> 01:02:27,880
are there any weird ones we're forgetting about?

1304
01:02:28,320 --> 01:02:32,920
Speaker 2: Any other X X buttons. I'm trying to think, I don't.

1305
01:02:33,679 --> 01:02:36,519
I think most people that just copy a copy of

1306
01:02:36,519 --> 01:02:41,159
the Xbox layout or you're the turbographics and you had

1307
01:02:41,280 --> 01:02:43,719
just like row Ma numeral one button and the roal

1308
01:02:43,719 --> 01:02:47,119
Ma numeral two button, right, yeah, I mean there is

1309
01:02:47,159 --> 01:02:50,039
the keyboard X button with keyboard X. I like that.

1310
01:02:50,360 --> 01:02:52,920
I find some things there. It's kind of it's kind

1311
01:02:52,920 --> 01:02:54,880
of a wild car button, like whatever I want to

1312
01:02:55,079 --> 01:02:57,519
but here I can because you know, it's pretty close

1313
01:02:57,559 --> 01:02:59,920
to w A. It's not as easy to hit from

1314
01:03:00,239 --> 01:03:03,519
was the s Q E R or F is. But

1315
01:03:03,719 --> 01:03:06,199
that's nice to have. It's nice to have. It's a

1316
01:03:06,280 --> 01:03:09,639
usable button, for sure. It's a usable button. I think

1317
01:03:11,480 --> 01:03:17,760
it has to be PlayStation or Xbox I agree, and

1318
01:03:18,440 --> 01:03:20,559
something about that. There is a little bit of weirdness,

1319
01:03:20,639 --> 01:03:25,000
especially in early PlayStation history, where there was a discrepancy

1320
01:03:26,000 --> 01:03:33,480
between the American and Japan. X means no or X

1321
01:03:33,559 --> 01:03:36,440
means confirm, right right, in Japan it meant no and

1322
01:03:36,599 --> 01:03:39,400
circle was like like, okay, we're circle means go and

1323
01:03:39,400 --> 01:03:41,719
and X means stop, and so circles go yes, and

1324
01:03:41,760 --> 01:03:43,519
that was that was weird and a lot of early

1325
01:03:43,599 --> 01:03:46,320
jepard or yeah, early PlayStation games, you go back and

1326
01:03:46,360 --> 01:03:48,039
play it, so what's happening here? It's like, oh yeah,

1327
01:03:48,079 --> 01:03:50,480
this is a Japanese Pearsall was always the hardest one

1328
01:03:50,519 --> 01:03:52,360
for me. It's like push circle to confirm. I'm like,

1329
01:03:52,360 --> 01:03:56,480
I'm gonna push X. I don't know why, so hm hmm.

1330
01:03:57,559 --> 01:04:00,320
But it could still be that could be x Box.

1331
01:04:00,480 --> 01:04:01,639
Are you leaning PlayStation?

1332
01:04:01,880 --> 01:04:04,440
Speaker 1: I mean, I was going to bring up that that

1333
01:04:04,519 --> 01:04:07,480
fact about the PlayStation one, in that it's like it's

1334
01:04:07,559 --> 01:04:10,440
it's purity is maybe a little bit question, whereas like

1335
01:04:10,519 --> 01:04:15,199
that X on the Xbox controller is it's always been

1336
01:04:15,239 --> 01:04:17,320
what it what it needs to be, and like when

1337
01:04:17,320 --> 01:04:20,039
you go to press that button on in a game

1338
01:04:20,880 --> 01:04:24,000
on the Xbox controller on the Xbox around PC, it's

1339
01:04:24,079 --> 01:04:25,960
probably gonna do what you expect it to.

1340
01:04:25,880 --> 01:04:28,800
Speaker 2: Do, like throughout all iterations.

1341
01:04:28,280 --> 01:04:30,920
Speaker 1: And I kind of I do respect that. But the

1342
01:04:31,519 --> 01:04:34,000
PlayStation X button has been around longer, so of course

1343
01:04:34,039 --> 01:04:37,039
it has a messier history and it's pretty well established

1344
01:04:37,039 --> 01:04:38,400
at this point, so I kind of don't want to

1345
01:04:38,400 --> 01:04:39,039
hold that against it.

1346
01:04:39,280 --> 01:04:41,199
Speaker 2: We already we already have Sean and Chat telling us

1347
01:04:41,239 --> 01:04:43,840
that it's not actually an ex button, and gosh, you

1348
01:04:43,840 --> 01:04:46,480
know that makes me dislike it even more already.

1349
01:04:47,880 --> 01:04:49,639
Speaker 1: So I mean, I don't want to hold that against it,

1350
01:04:49,679 --> 01:04:51,320
but I also don't want to deal with Sean's shit,

1351
01:04:51,599 --> 01:04:53,440
So yeah, I don't if.

1352
01:04:53,559 --> 01:04:55,760
Speaker 2: If that's the excuse, I'm happy to go with Xbox

1353
01:04:56,079 --> 01:04:59,159
and Xbox it is all right there, it is, everybody,

1354
01:04:59,320 --> 01:05:00,559
all right, it is it is.

1355
01:05:00,639 --> 01:05:02,400
Speaker 1: Yes, the X button is not even a cross button.

1356
01:05:02,400 --> 01:05:04,239
It's a two button because there's two lines.

1357
01:05:04,559 --> 01:05:08,159
Speaker 3: Also, specifically, the Xbox three sixty X bun that, like

1358
01:05:08,400 --> 01:05:11,280
gimmering blue, is also the one that gets meaned all

1359
01:05:11,320 --> 01:05:12,679
the time, like press X to doubt.

1360
01:05:13,719 --> 01:05:16,920
Speaker 2: Yeare's a good point. I like that, all right, I'll sure,

1361
01:05:16,920 --> 01:05:20,639
I say, Xbox three sixty. There you go, I've specified

1362
01:05:20,679 --> 01:05:23,840
all right, get in this hat again. We've got some

1363
01:05:23,920 --> 01:05:26,199
good ones today. I feel like there's plenty of more

1364
01:05:26,199 --> 01:05:29,039
good ones in here, that's for sure. I'm gonna get

1365
01:05:29,440 --> 01:05:32,800
in the middle. In the middle. This one caught my fancy.

1366
01:05:32,800 --> 01:05:35,480
I put this one in today. This is exciting, Jeff,

1367
01:05:36,320 --> 01:05:45,199
what is the greatest superhero game? Oh time? Ooh, this

1368
01:05:45,280 --> 01:05:48,320
is interesting because uh, let me talked about this before.

1369
01:05:48,679 --> 01:05:52,000
Used to be a very prevalent genre in these days.

1370
01:05:52,559 --> 01:05:55,639
I feel like more superhero games get canceled than actually release.

1371
01:05:57,199 --> 01:06:00,199
You did the math in the last couple of years, maybe, like, what,

1372
01:06:00,480 --> 01:06:04,239
how many have come out that aren't Spider Man recently? Yeah,

1373
01:06:04,280 --> 01:06:06,519
it's a I mean, we're gonna get like smaller ones

1374
01:06:06,559 --> 01:06:09,639
like Invincible verses and stuff like that. Yeah, yeah, that'll

1375
01:06:09,719 --> 01:06:13,840
count for sure, that for sure. Okay, some of the

1376
01:06:13,840 --> 01:06:15,840
great ones. I mean what okay, if we were going

1377
01:06:15,880 --> 01:06:17,840
to just talk about the Spider Man's which is the

1378
01:06:17,880 --> 01:06:19,280
one you're throwing in here, I.

1379
01:06:19,239 --> 01:06:23,559
Speaker 1: Mean, look, obviously the newer Spider Man. I might go

1380
01:06:23,599 --> 01:06:25,719
with Miles Morales because that one's just such a pure

1381
01:06:25,760 --> 01:06:28,679
good time. I really like Spider Man two, and I

1382
01:06:28,719 --> 01:06:33,639
really like Spider Man one. Honestly, though, personally, I would

1383
01:06:33,639 --> 01:06:36,880
go with the original movie spider Man two because it

1384
01:06:36,960 --> 01:06:39,599
got the swinging right originally and that was such a

1385
01:06:39,719 --> 01:06:42,039
huge part of it, and that game has a lot

1386
01:06:42,039 --> 01:06:45,079
of the core components that eventually made those those insomniac

1387
01:06:45,119 --> 01:06:46,440
Spider Man games just as good.

1388
01:06:47,400 --> 01:06:49,239
Speaker 2: Yeah, I could see that. I can see that point.

1389
01:06:49,280 --> 01:06:52,719
I mean, I guess I'd have a harder arguing I

1390
01:06:52,840 --> 01:06:55,880
enjoy I'd rather play that than just play Miles Morales now,

1391
01:06:55,880 --> 01:06:58,760
which is such a good feeling oh yeah, video game,

1392
01:06:59,400 --> 01:07:02,440
and it doesn't, even though Spider Man two basically feels

1393
01:07:02,440 --> 01:07:05,800
the same way and it's just bigger. I'm talking about

1394
01:07:05,800 --> 01:07:08,519
the new Spider Man two. Something about it doesn't doesn't

1395
01:07:08,519 --> 01:07:10,920
come together quite as nicely as a Miles Morales or

1396
01:07:10,920 --> 01:07:12,920
maybe even that first spider Man one did for me.

1397
01:07:13,400 --> 01:07:17,639
I don't know. Okay, so it's one of it's either

1398
01:07:17,679 --> 01:07:20,960
Miles Morales or og spider Man two. Yeah, for the

1399
01:07:20,960 --> 01:07:24,239
Spider Man games. Yeah. Then the next kind of big

1400
01:07:24,519 --> 01:07:28,880
video game superhero franchise is Batman with the kind.

1401
01:07:28,679 --> 01:07:31,400
Speaker 1: Of asylum I'm heavy on Asylum. That's just you know,

1402
01:07:31,440 --> 01:07:33,559
no quote, no doubt about that one for me, and.

1403
01:07:33,519 --> 01:07:35,760
Speaker 2: For me it's like a fifty to fifty asylum or city.

1404
01:07:36,000 --> 01:07:38,480
So when if you feel more strongly about asylum, I'll

1405
01:07:38,480 --> 01:07:40,519
go asylum. I could just say asylum. Because that game,

1406
01:07:40,719 --> 01:07:43,800
it's fantastic. That combat was a ton of fun. Uh,

1407
01:07:44,119 --> 01:07:47,039
just the metro Vina ness of it all. Just a

1408
01:07:47,079 --> 01:07:50,079
good feeling game, I do. I like that open world

1409
01:07:50,079 --> 01:07:51,320
in City quite a lot. I think it was a

1410
01:07:51,360 --> 01:07:53,159
ton of funk sport and I really liked getting all

1411
01:07:53,159 --> 01:07:56,440
the riller's statues or things like that. They're both good games.

1412
01:07:57,840 --> 01:08:00,599
Both of them kind of take weird acts three twist

1413
01:08:00,679 --> 01:08:03,440
things that don't necessarily superwork, but whatever.

1414
01:08:04,679 --> 01:08:06,719
Speaker 1: What are the other possibles are what we talk about

1415
01:08:06,719 --> 01:08:10,079
like X Men Legends, Marvel Ultimate Alliance.

1416
01:08:10,360 --> 01:08:12,079
Speaker 2: I like more, I like, I mean, I like Marveltimate

1417
01:08:12,119 --> 01:08:14,400
Alliance quite a bit. I don't think it hangs with

1418
01:08:14,480 --> 01:08:16,359
you like I'm trying to think of which other ones

1419
01:08:16,600 --> 01:08:21,239
hang in this realm, Like Ultimate Destruction Hall is very good,

1420
01:08:21,479 --> 01:08:23,479
It's it's really good. That is one you can go

1421
01:08:23,560 --> 01:08:25,399
back to today and have a lot of fun with

1422
01:08:25,560 --> 01:08:26,039
for sure.

1423
01:08:26,199 --> 01:08:29,039
Speaker 1: Like it's I don't know if it holds up throughout

1424
01:08:29,039 --> 01:08:31,119
the entire game. It's just like, oh man, this rules

1425
01:08:31,159 --> 01:08:33,199
to play for half an hour. And I'm not saying

1426
01:08:33,239 --> 01:08:35,640
like like becomes bad or anything, but it's it is

1427
01:08:35,720 --> 01:08:38,000
very much the Pepsi challenge thing of in the immediacy

1428
01:08:38,159 --> 01:08:40,199
of picking up that game, you are you're gonna have

1429
01:08:40,199 --> 01:08:40,960
fun right away.

1430
01:08:41,439 --> 01:08:45,239
Speaker 2: Okay, a couple of things here. One let's consider X

1431
01:08:45,279 --> 01:08:50,560
Men Arcade and then also this Marvel versus Capcom two count.

1432
01:08:51,159 --> 01:08:53,359
Speaker 1: Okay, so we're saying the reason it might not count

1433
01:08:53,439 --> 01:08:54,920
is because it has capcom characters.

1434
01:08:54,960 --> 01:08:58,720
Speaker 2: Is that is that what we're thinking? I guess is

1435
01:08:58,720 --> 01:09:01,119
that a reason why it doesn't count because like like

1436
01:09:01,119 --> 01:09:04,840
like hero game, right, there's like x like the X Men,

1437
01:09:05,199 --> 01:09:09,760
Children of the Atom definitely counts. Obviously, superheroes, Yeah, markl

1438
01:09:09,840 --> 01:09:12,239
Supero obviously just counts. As like the fact that it's

1439
01:09:12,840 --> 01:09:15,920
a crossover game is a suddenly not count I mean, I.

1440
01:09:15,920 --> 01:09:20,319
Speaker 1: Mean, aren't many of those capcom characters superheroes? Like Prototype counts, right,

1441
01:09:20,399 --> 01:09:24,239
that's the Infamous counts. Those are superhero games that where

1442
01:09:24,279 --> 01:09:28,119
I'm talking superheroes, that's I don't know.

1443
01:09:28,479 --> 01:09:31,600
Speaker 2: Okay, let's talk about X Men. First people are Antonio

1444
01:09:31,600 --> 01:09:34,439
Morales's no Gokus is I don't think. I don't know

1445
01:09:34,439 --> 01:09:35,960
if I don't know, if I don't know, if I

1446
01:09:35,960 --> 01:09:38,479
don't know, if that's a go Kus situation. So it's

1447
01:09:38,479 --> 01:09:41,199
a weirder other thing. Yeah, yeah, it's a but Okay,

1448
01:09:41,239 --> 01:09:43,680
I guess I guess when I say superhero games, there's

1449
01:09:43,680 --> 01:09:46,199
a part of me it's like that's not what I mean.

1450
01:09:47,119 --> 01:09:50,479
I get that gut reaction like some of someone just

1451
01:09:50,479 --> 01:09:55,239
said Dispatch Dan Jason Nelly saying Dispatch that's a hero game. Yeah,

1452
01:09:55,439 --> 01:09:59,119
it's really good, and it has it has more nip

1453
01:09:59,159 --> 01:10:03,800
slips than the other ones. That's true. So I do

1454
01:10:03,960 --> 01:10:06,279
like that X Men arcade beat him up a lot.

1455
01:10:06,359 --> 01:10:08,359
It's fun it it kind of had its time and

1456
01:10:08,359 --> 01:10:10,119
placing the arcade. Even once we get the port of it,

1457
01:10:10,119 --> 01:10:12,239
I'm gonna enjoy playing through it, but it's not. Those

1458
01:10:12,239 --> 01:10:14,359
things are never the same playing at home. It's great

1459
01:10:14,359 --> 01:10:17,239
to have it, but something about that arcade vibe Guards

1460
01:10:17,239 --> 01:10:17,880
of the Galaxy.

1461
01:10:17,920 --> 01:10:20,279
Speaker 1: Jeff, I was just gonna bring up Guardians of the Galaxy,

1462
01:10:20,279 --> 01:10:21,960
and then people started saying it in the chat.

1463
01:10:22,079 --> 01:10:24,359
Speaker 2: Yeah. I love Guardians of the Galaxy.

1464
01:10:25,159 --> 01:10:27,640
Speaker 1: It's one of those ones that just wins you over

1465
01:10:27,720 --> 01:10:31,560
with its charms and its characters and its story. It

1466
01:10:31,640 --> 01:10:35,560
plays okay, and then it sort of builds up into

1467
01:10:35,560 --> 01:10:38,720
greater than the sum of its parts, just through sheer

1468
01:10:38,760 --> 01:10:41,119
force of will of how cool the characters are.

1469
01:10:41,920 --> 01:10:43,199
Speaker 2: It's definitely should.

1470
01:10:42,920 --> 01:10:46,279
Speaker 1: Get mentioned here. I'm happy to have that happened. Oh no,

1471
01:10:46,319 --> 01:10:48,159
I just got a text from Greg Miller who said

1472
01:10:48,199 --> 01:10:51,279
DC Universe online. I'm blocking his number. Everybody, don't work.

1473
01:10:51,359 --> 01:10:53,520
Speaker 2: I thought it was going to be DC versus Mortal

1474
01:10:53,600 --> 01:10:59,039
Kombat or whatever. City of Heroes though that was fun

1475
01:10:59,079 --> 01:11:02,680
for a while. Yeah, sure, can we get a CLASSUS

1476
01:11:02,680 --> 01:11:07,720
War please? There you go. I am gonna be happy

1477
01:11:07,720 --> 01:11:09,920
when we could play that again. I liked that Deadpool game.

1478
01:11:10,000 --> 01:11:13,760
Dextroid actually yeah, X Wolverine, Yeah, yeah, there's a lot

1479
01:11:13,760 --> 01:11:18,560
of good ones. I look, I think it's probably Arkham Asylum.

1480
01:11:19,359 --> 01:11:22,359
It's so freaking good. Me too. It's incredible, And it

1481
01:11:22,439 --> 01:11:24,520
was like, it's so funny because before that, it was

1482
01:11:24,520 --> 01:11:27,720
like Batman video games always suck, and I was like,

1483
01:11:28,600 --> 01:11:32,079
you got any more of those Batman video games? Everybody

1484
01:11:32,119 --> 01:11:34,960
copied it, and then it became even tires even with

1485
01:11:35,079 --> 01:11:39,439
in the Xbox three sixty generation, people are like, boy,

1486
01:11:39,479 --> 01:11:42,239
every game has become Batman Arkham Asylum all of a sudden.

1487
01:11:42,359 --> 01:11:45,479
Speaker 1: Huh yep, I h I That's one of those games

1488
01:11:45,520 --> 01:11:48,760
where I kind of wormed my wormed my way into

1489
01:11:48,760 --> 01:11:51,479
getting a review copy, and I was just like, oh man,

1490
01:11:51,560 --> 01:11:53,840
I can't believe this game is as good as it is.

1491
01:11:53,840 --> 01:11:56,119
Speaker 2: Is it as good as it I think it's very

1492
01:11:56,239 --> 01:11:56,840
very good.

1493
01:11:57,439 --> 01:11:59,439
Speaker 1: And then having it come out and everyone's like, yeah,

1494
01:11:59,479 --> 01:12:02,760
this is game of the year material, and it's still

1495
01:12:02,760 --> 01:12:05,159
one where yeah, it just holds up as such a

1496
01:12:05,159 --> 01:12:07,000
perfect example of what a game can be.

1497
01:12:07,800 --> 01:12:11,399
Speaker 2: It's Arkham Asylum. Yeah yeah, yeah, yeah, you know, even

1498
01:12:11,520 --> 01:12:13,239
even if you could say, like you know, I like

1499
01:12:13,239 --> 01:12:15,920
Mars's Capcom in my one hundred game. Bleit's a tigre.

1500
01:12:16,000 --> 01:12:18,079
But like if you ask me what's the best superhero game?

1501
01:12:18,199 --> 01:12:21,000
But this best fighting game? Maybe, then I it's a

1502
01:12:21,000 --> 01:12:25,520
different story, all right, blank asks is Overwatch Superheroes? So I'm

1503
01:12:25,520 --> 01:12:28,399
gonna leave that to you. Kind yeah, but like not

1504
01:12:28,479 --> 01:12:31,520
what I mean, not primarily, you know, Okay, you know

1505
01:12:31,600 --> 01:12:32,960
what I mean again, it's a little bit of man,

1506
01:12:33,000 --> 01:12:35,520
not what I mean. All right, bet man, we want

1507
01:12:35,520 --> 01:12:37,720
to do one more of the hat. Yes, let's do

1508
01:12:37,760 --> 01:12:41,520
one more. That sounds great. One more everybody superhero one

1509
01:12:41,600 --> 01:12:44,399
or two words for you? Oh? I think it's one

1510
01:12:44,399 --> 01:12:46,399
word for me? All right, I'm good. I think I

1511
01:12:46,920 --> 01:12:47,199
do that.

1512
01:12:47,319 --> 01:12:51,199
Speaker 1: I think Marvel says it's two, So let's make it one.

1513
01:12:51,359 --> 01:12:54,680
Speaker 2: I like that, all right. Still, no great Superman game. Huh?

1514
01:12:54,720 --> 01:12:58,079
What a shame? All right, Jeff, really bad one? Oh Jesus,

1515
01:12:58,079 --> 01:13:00,239
one jumped out my hand there. Oh, no wonder because

1516
01:13:00,239 --> 01:13:02,000
that's a hot one. This is a hot one. I

1517
01:13:04,720 --> 01:13:09,800
believe this has happened. What is the greatest PlayStation one

1518
01:13:10,199 --> 01:13:12,640
game of all time?

1519
01:13:13,159 --> 01:13:16,399
Speaker 1: Oh my god, Well there's only there's only four thousand

1520
01:13:16,479 --> 01:13:17,439
to choose from.

1521
01:13:17,239 --> 01:13:20,439
Speaker 2: So that is that is one of the hardest consoles

1522
01:13:20,479 --> 01:13:22,800
you can get. For this question, Jeff.

1523
01:13:22,640 --> 01:13:30,800
Speaker 1: Grub Yeah, man, oh god, there are so many possibilities here.

1524
01:13:32,720 --> 01:13:34,039
I don't know if I want to throw it like

1525
01:13:34,399 --> 01:13:37,079
the one that like my my small tiny hil Mary

1526
01:13:37,119 --> 01:13:39,159
early and see where it lands with you. I think

1527
01:13:39,199 --> 01:13:40,560
I should just to kind of get it out of

1528
01:13:40,560 --> 01:13:44,039
the way because there's so many other obvious ones. What

1529
01:13:44,119 --> 01:13:46,640
would you feel about Castlevania Symphony of the Night. I

1530
01:13:46,640 --> 01:13:49,680
think it'd be strongly considered, is what I think. Okay, okay, cool,

1531
01:13:49,720 --> 01:13:52,000
I I just I think strongly considered is fair for

1532
01:13:52,039 --> 01:13:55,399
that game. Let's just go from there. But I wouldn't

1533
01:13:55,439 --> 01:13:58,119
be mad about that. That's a game that is a

1534
01:13:58,319 --> 01:14:02,560
very good game, kind of perfer. Yeah, it's an incredible game.

1535
01:14:04,119 --> 01:14:09,960
Speaker 2: I think the one I would probably say is Metal

1536
01:14:10,000 --> 01:14:14,239
Gear Solidous. It is so quintessential. I think it's so good.

1537
01:14:14,319 --> 01:14:16,520
I know you have not had a ton of experience

1538
01:14:16,600 --> 01:14:18,640
with the franchise I am about Meddle Gear Solid.

1539
01:14:18,840 --> 01:14:20,399
Speaker 1: I went to my I went up to my brother's

1540
01:14:20,399 --> 01:14:22,560
house and got on his PlayStation up in like I

1541
01:14:22,600 --> 01:14:24,840
was living in Ohio. We went up to Michigan. He

1542
01:14:24,920 --> 01:14:27,199
had a PlayStation. I bought the game to play at

1543
01:14:27,239 --> 01:14:29,880
his house. I played Metal Gear Solid right away as

1544
01:14:29,880 --> 01:14:31,720
soon as I could, and I love that game.

1545
01:14:33,000 --> 01:14:36,239
Speaker 2: That was a jaw dropping video game for me, like

1546
01:14:36,279 --> 01:14:39,159
I will still just I still think about that period

1547
01:14:39,159 --> 01:14:41,640
of time in nineteen ninety eight when it was that

1548
01:14:42,239 --> 01:14:45,760
a great time, Half Life one all coming out relatively

1549
01:14:45,760 --> 01:14:48,159
in the same window. I was just like, what is

1550
01:14:48,359 --> 01:14:51,319
going on here with video games? All of a sudden

1551
01:14:52,000 --> 01:14:54,159
screw threw nineteen ninety eight.

1552
01:14:54,159 --> 01:14:56,159
Speaker 3: I played it for the first time like four years ago,

1553
01:14:56,279 --> 01:14:59,479
immediately entered my top fifteen Mike. That game still holds

1554
01:14:59,560 --> 01:15:01,560
up so good.

1555
01:15:01,960 --> 01:15:04,760
Speaker 2: I think. I think it's probably is still the best

1556
01:15:04,840 --> 01:15:09,159
Metal Gear Solid even though there's a mile bigh a

1557
01:15:09,279 --> 01:15:12,399
mile I think is pretty cool, But it doesn't have

1558
01:15:12,439 --> 01:15:19,920
the vibes and characters character like the the Hutspah of

1559
01:15:20,000 --> 01:15:20,880
Metal Gear Solid.

1560
01:15:20,920 --> 01:15:23,920
Speaker 1: One of like this is a time where when Kojima's

1561
01:15:24,760 --> 01:15:28,520
cinematic urges were like.

1562
01:15:27,760 --> 01:15:30,520
Speaker 2: Like not just impressive there, it's something else. It's like

1563
01:15:30,640 --> 01:15:31,720
I can't believe you're.

1564
01:15:31,600 --> 01:15:34,239
Speaker 3: Doing localized is what it was, because he had an

1565
01:15:34,399 --> 01:15:39,479
editor and he got localized to hell that he hated

1566
01:15:39,760 --> 01:15:42,199
that one got localized, and that's why all the ones

1567
01:15:42,199 --> 01:15:46,760
after that are so goddamn weird. He knew the limitations

1568
01:15:46,960 --> 01:15:49,039
that they're running up against on the PS one. They

1569
01:15:49,079 --> 01:15:52,199
worked with them as a borderline perfect video game because of.

1570
01:15:52,199 --> 01:15:56,640
Speaker 2: It so cool and like, you know, it was so

1571
01:15:56,760 --> 01:16:00,000
mechanically sound. But even then, like so many weird things happen,

1572
01:16:00,439 --> 01:16:02,560
like all the Psycho mann Is stuff. I love the

1573
01:16:02,600 --> 01:16:05,680
fact they're like, put your controller into the second player slot.

1574
01:16:05,720 --> 01:16:08,199
That's how you have to do this. Hell yeah, having

1575
01:16:08,239 --> 01:16:09,880
to look in the back of the CD case to

1576
01:16:09,920 --> 01:16:13,800
get the codec number Marrow. Just the weird little things

1577
01:16:13,880 --> 01:16:17,560
like that. The music so freaking cool. Yeah, the game

1578
01:16:17,720 --> 01:16:22,399
has so much riz it's insane, So very strong contender.

1579
01:16:23,279 --> 01:16:27,439
Final Fantasy obviously had a huge, huge time on the

1580
01:16:27,479 --> 01:16:30,479
PS one. You know, the mainline games seven, eight, nine,

1581
01:16:30,800 --> 01:16:35,439
and Tactics, these are all big, big, important games, you know.

1582
01:16:35,560 --> 01:16:38,760
You know, NIC's my favorite something about seven being again

1583
01:16:38,840 --> 01:16:43,600
a very quintessential PlayStation one game and just presentation wise

1584
01:16:43,840 --> 01:16:48,159
being just absolutely ridiculous for nineteen ninety seven. The things

1585
01:16:48,159 --> 01:16:51,079
that was doing you pre rendered graphics. Even to this

1586
01:16:51,199 --> 01:16:54,000
day when they have the moments where the chunky characters

1587
01:16:54,039 --> 01:16:56,880
are overlaid on top of the pre rendered full motion

1588
01:16:57,039 --> 01:17:00,399
video stuff. Yeah, I'm like, that's hell look cool, it's

1589
01:17:00,479 --> 01:17:03,439
awesome and there they were pre rendered artists were on

1590
01:17:03,640 --> 01:17:06,079
their game back then. It was such good stuff. It

1591
01:17:06,159 --> 01:17:09,239
was so the summons and also again, really cool characters,

1592
01:17:09,399 --> 01:17:12,239
really cool setting, like mid Gar has this weird sort

1593
01:17:12,279 --> 01:17:17,680
of dystopian city on a dying planet that's literally extracting

1594
01:17:17,720 --> 01:17:23,399
the essence of the planet from within itself. It's a

1595
01:17:23,560 --> 01:17:27,760
it's cool important stuff. Gosh. Resident Evil and Resident Evil

1596
01:17:27,760 --> 01:17:31,880
two are pretty cool too, they sure are that. Those also,

1597
01:17:33,359 --> 01:17:36,520
you know Teching three, yep, tech and three still one

1598
01:17:36,560 --> 01:17:40,119
of the best three D fighting games, Spiro Tony Hawks,

1599
01:17:40,159 --> 01:17:45,560
pro Skater, Grand Turismo, Radge Rastartar four. H gosh, it

1600
01:17:45,720 --> 01:17:51,199
is a incredible video game system. Uh and even mostly

1601
01:17:51,239 --> 01:17:53,600
even as much as I do love Symphony the Night,

1602
01:17:54,119 --> 01:17:56,079
tons and tons of tons I just talked about it.

1603
01:17:57,279 --> 01:17:59,479
I think I think it's metal gear solid. It's metal

1604
01:17:59,479 --> 01:18:01,840
gear solid. Yes, it's metal gear solid.

1605
01:18:02,079 --> 01:18:04,520
Speaker 1: Yeah, all right, it's I think it's there's a reason

1606
01:18:04,600 --> 01:18:06,199
it is the consensus number one.

1607
01:18:06,640 --> 01:18:10,680
Speaker 2: It deserves it. All right, all right, we got up,

1608
01:18:11,159 --> 01:18:13,800
did it's work? Huh? We had a lot we We

1609
01:18:13,960 --> 01:18:16,680
started with best og Xbox game. We picked Koat Tour

1610
01:18:17,199 --> 01:18:19,880
that in public, Yeah yeah that. The best tree is

1611
01:18:19,960 --> 01:18:22,800
the soccer a tree with the Cherry Bostom tree. Best

1612
01:18:22,840 --> 01:18:26,000
secral boss is the Guardian Ape. The best x buttons

1613
01:18:26,039 --> 01:18:28,880
from the Xbox three sixty. The best superhero game is

1614
01:18:28,960 --> 01:18:31,800
Batman Arkham Asylum, and the best PS one game is

1615
01:18:32,560 --> 01:18:36,840
Metal Gear Solid. There you go. The trees are weird.

1616
01:18:37,000 --> 01:18:39,439
They can both be the redwood trees and the cherry

1617
01:18:39,479 --> 01:18:41,720
blossom trees like that. Those are both trees, and they're

1618
01:18:41,840 --> 01:18:44,560
very different looking. Yeah, very different trees, I find. You

1619
01:18:44,640 --> 01:18:49,319
know what's weird, like trees like relatively new actually big

1620
01:18:49,479 --> 01:18:51,800
such as the big part of this time on the others,

1621
01:18:51,840 --> 01:18:54,840
but it with no trees, and then and then beyond that. Yeah,

1622
01:18:54,960 --> 01:18:58,239
there was a long time where nothing could break down trees.

1623
01:18:58,880 --> 01:19:02,319
The trees just piled up for millions of years. And

1624
01:19:02,479 --> 01:19:05,279
that's where all our oil comes from. Is finally bacteria

1625
01:19:05,319 --> 01:19:07,239
came it could start eating these trees, and they started

1626
01:19:07,239 --> 01:19:11,000
breaking down and getting into the dirt. Fucking weird man. Yeah,

1627
01:19:11,079 --> 01:19:13,439
it's weird. Yeah, somebody's asked about like, is it things

1628
01:19:13,439 --> 01:19:16,680
that keep you up at night? It's just the period

1629
01:19:16,720 --> 01:19:19,520
of Tiler Planet where it was just piles of trees.

1630
01:19:20,039 --> 01:19:23,840
Speaker 1: Yes, just endless trees, and now we still have endless

1631
01:19:23,880 --> 01:19:26,600
trees with seven eight trillion trees or something like that.

1632
01:19:27,319 --> 01:19:29,399
Speaker 2: Yeah, it's a lot to think about, and I do.

1633
01:19:30,279 --> 01:19:31,960
All right. Cool, I'm glad we got to do the

1634
01:19:32,000 --> 01:19:33,800
hat segment. I love that. That's a good time.

1635
01:19:34,199 --> 01:19:36,840
Speaker 1: Thanks for the work there, Mike and everyone who suggested

1636
01:19:37,119 --> 01:19:38,520
hat stuff they want to do that, they could do

1637
01:19:38,560 --> 01:19:40,359
it on the discord, right, they can just go in there.

1638
01:19:40,399 --> 01:19:41,800
We have all the info there in the discord. If

1639
01:19:41,800 --> 01:19:43,479
they want to add new stuff into the hat.

1640
01:19:43,640 --> 01:19:45,399
Speaker 2: If there's a thread, there's a special thread for our

1641
01:19:45,439 --> 01:19:49,640
podcast producers where you can give suggestions for the hat.

1642
01:19:50,520 --> 01:19:52,840
All right, Sorry, I just saw my game Boy color

1643
01:19:52,840 --> 01:19:54,319
and then wanted to reach out and grab it. For

1644
01:19:54,439 --> 01:19:56,600
some days, it's fun when you just picked the one

1645
01:19:56,680 --> 01:19:59,079
best thing, because people usually don't get this agree too

1646
01:19:59,119 --> 01:20:02,199
much of our number one right. Yes, yes, it's gonna

1647
01:20:02,199 --> 01:20:04,439
be like, oh I can't believe you picked metal here.

1648
01:20:04,880 --> 01:20:06,840
Speaker 1: I mean, you know that's One of the reasons to

1649
01:20:06,920 --> 01:20:09,520
do the Mountain Rushmore is engagement, as people like argue

1650
01:20:09,640 --> 01:20:10,880
in get mad and stuff like that.

1651
01:20:11,079 --> 01:20:13,800
Speaker 2: But there's reasons to do both, and yeah, you're right.

1652
01:20:13,840 --> 01:20:16,039
Speaker 1: When we just picked the best one, usually people are like, yeah,

1653
01:20:16,079 --> 01:20:19,279
that's right, and it's easy to default to that. Okay,

1654
01:20:19,600 --> 01:20:22,479
all right, we are gonna take one more break, come back,

1655
01:20:22,560 --> 01:20:24,439
talk about what we've been playing. I think we've got

1656
01:20:24,479 --> 01:20:26,199
a few more super chats. We'll do all that right

1657
01:20:26,279 --> 01:20:27,880
after this and get then get out of here. We'll

1658
01:20:27,920 --> 01:20:32,439
be right back super chuts. All right, Mike, what have

1659
01:20:32,479 --> 01:20:33,000
you been playing?

1660
01:20:34,319 --> 01:20:34,479
Speaker 3: Oh?

1661
01:20:34,720 --> 01:20:38,560
Speaker 2: Gosh, lots of Pacopia, lots of Pacopia deep in the

1662
01:20:39,119 --> 01:20:42,479
that fourth biome now, which is super fun. It kind

1663
01:20:42,520 --> 01:20:44,439
of it feels like things are kind of coming to

1664
01:20:45,079 --> 01:20:48,079
ahead bit good. I could start like asking you for tips,

1665
01:20:48,119 --> 01:20:49,239
like when I want to get back in there and

1666
01:20:49,319 --> 01:20:50,600
be like, oh, which, what do you do here?

1667
01:20:50,680 --> 01:20:53,079
Speaker 1: Because you're quite a bit ahead of me now I

1668
01:20:53,399 --> 01:20:55,199
got busy painting, So it's like, all right, as I'll

1669
01:20:55,199 --> 01:20:57,279
start asking you for some pointers and stuff like that.

1670
01:20:57,359 --> 01:20:59,239
But I'm glad you're still enjoying it so much. I

1671
01:20:59,600 --> 01:21:00,920
want to see it through to the end. As well,

1672
01:21:01,399 --> 01:21:02,720
the end of the campaign part.

1673
01:21:03,199 --> 01:21:05,239
Speaker 2: Yeah, that's why I'm off definitely, like I'll finish the

1674
01:21:05,279 --> 01:21:08,319
campaign then then I'll focus on maybe just one biome

1675
01:21:08,399 --> 01:21:09,840
I really want to build up, or I want to

1676
01:21:09,880 --> 01:21:10,840
go to the open area.

1677
01:21:11,439 --> 01:21:13,760
Speaker 1: I think we should get to the point wherever that happened,

1678
01:21:13,760 --> 01:21:16,479
and then let's do a collective four player map and

1679
01:21:16,680 --> 01:21:19,199
like maybe like do some build some funhouses in there

1680
01:21:19,279 --> 01:21:21,479
or something like that that I want to like make

1681
01:21:21,600 --> 01:21:22,720
something cool looking together.

1682
01:21:22,760 --> 01:21:25,039
Speaker 2: I think that could be cool. Yeah, I've already just

1683
01:21:25,079 --> 01:21:28,079
been seeing some fun things online, like somebody made an

1684
01:21:28,239 --> 01:21:31,000
underground bridge through one of the rivers and the kind

1685
01:21:31,039 --> 01:21:33,319
of you know, watery area, and it just looked really

1686
01:21:33,439 --> 01:21:37,359
freaking cool because there's like windows looking out into the water.

1687
01:21:39,119 --> 01:21:41,359
I think I got like the last major transformation, and

1688
01:21:41,479 --> 01:21:44,239
that's a really neat thing too. Can you suck up

1689
01:21:44,239 --> 01:21:47,399
the water yet? Actually no, I don't know that's whatever

1690
01:21:47,479 --> 01:21:50,560
that's about. I don't know, so who knows. But boy,

1691
01:21:50,600 --> 01:21:54,199
it is still just a time Disappears game. Like last night,

1692
01:21:54,439 --> 01:21:57,479
I went to bed even pretty early, and then I

1693
01:21:57,560 --> 01:21:59,159
was just playing that game. And but by the time

1694
01:21:59,239 --> 01:22:01,560
I stopped, I was like, what's my battery? Like oh,

1695
01:22:01,600 --> 01:22:03,960
it's almost empty. I almost just played the game to

1696
01:22:04,199 --> 01:22:10,680
battery death almost Yeah, yeah, yeah, gosh, it's super somebody Okay,

1697
01:22:10,720 --> 01:22:13,960
somebody's like an underwater bridge, I mean a tunnel, yes,

1698
01:22:14,399 --> 01:22:17,000
but it was kind of bridge. Is it was cool?

1699
01:22:18,079 --> 01:22:22,119
It's still still they got your ass. Yeah, yeah, I'll

1700
01:22:22,119 --> 01:22:24,760
take it. I'll take that one. I'm yeah. I continue

1701
01:22:24,760 --> 01:22:26,479
to enjoy, to enjoy up a coopia.

1702
01:22:26,479 --> 01:22:28,880
Speaker 1: I've been trying to force myself to play some Crimson

1703
01:22:28,920 --> 01:22:30,680
Desert though, so I have been playing it in the

1704
01:22:30,760 --> 01:22:34,479
last couple of days. I did play some Super Mario

1705
01:22:34,520 --> 01:22:35,960
Brothers to some more that I talked about that on

1706
01:22:36,079 --> 01:22:40,119
nten Dogs was continue to enjoy that. I'm almost to Wort,

1707
01:22:40,279 --> 01:22:43,279
not quite there yet. I need to see wart That's

1708
01:22:43,279 --> 01:22:45,720
where I'm at in life. But yeah, it's it's been

1709
01:22:45,760 --> 01:22:48,520
a lot of Crimson Desert Mike uh, trying to just

1710
01:22:48,600 --> 01:22:51,239
like poke through the early parts of that game and

1711
01:22:51,720 --> 01:22:53,479
and really get a grasp on it. And I talked

1712
01:22:53,479 --> 01:22:55,079
about it earlier, so we won't talk about it too

1713
01:22:55,159 --> 01:22:59,039
much more. But it is man moving that character around,

1714
01:22:59,359 --> 01:23:02,920
just trying to get him like turn around is weird,

1715
01:23:03,199 --> 01:23:08,039
Like he feels very heavy, like in like early Garault,

1716
01:23:08,159 --> 01:23:11,640
but worse, and they updated Garlt's controls eventually, in which

1717
01:23:11,680 --> 01:23:16,479
are three. So yeah, Garlt, well yeah, sorry, yeah, god

1718
01:23:16,600 --> 01:23:21,439
that's yeah me yeah, from the super Chuds, Yes, the

1719
01:23:21,520 --> 01:23:23,880
super Chuds, the super Chud Garault.

1720
01:23:24,159 --> 01:23:29,640
Speaker 3: Yeah, it's like a second robot, like the irony of

1721
01:23:29,760 --> 01:23:33,079
you giving ships? Does someone over speaking? Like neither of

1722
01:23:33,199 --> 01:23:36,960
you get to throw stones? Okay, it's a tier list.

1723
01:23:37,119 --> 01:23:40,039
Speaker 1: Me and Jan are s tier at mispronouncing and Mike's

1724
01:23:40,079 --> 01:23:46,640
a let's be fair, right, all right, gosh, I yeah,

1725
01:23:46,880 --> 01:23:50,439
I will keep playing that, but yeah, I don't know.

1726
01:23:50,640 --> 01:23:52,479
Speaker 2: I just don't know. We'll see what I think of

1727
01:23:52,560 --> 01:23:56,279
it soon here, uh huh. I checked out a lot

1728
01:23:56,520 --> 01:24:00,920
of games made in Ireland this week on Giant Bomb.

1729
01:24:01,079 --> 01:24:04,239
Speaker 4: Yeah, anything to stick out, quite a few, quite a few,

1730
01:24:04,399 --> 01:24:07,279
because Access is the game that's just out now, and

1731
01:24:07,359 --> 01:24:09,159
I was playing that and this is this is like

1732
01:24:09,279 --> 01:24:11,399
a PS one hitted gym called Kula World.

1733
01:24:11,760 --> 01:24:13,520
Speaker 2: It's this kind of game where you're just a ball.

1734
01:24:13,640 --> 01:24:17,920
You're just kind of rolling around, you know, relatively flat geometries,

1735
01:24:17,960 --> 01:24:20,359
but like squares. If you look at it first, you

1736
01:24:20,399 --> 01:24:22,640
think it might be a monkey ball like, but it's not.

1737
01:24:22,800 --> 01:24:25,439
It's its own kind of pluszle platform thing. This game

1738
01:24:25,520 --> 01:24:28,760
has you know, very big ps one y two k

1739
01:24:29,079 --> 01:24:32,720
vibes that I like a lot. That's a x y

1740
01:24:33,159 --> 01:24:36,760
z uh. It's it's actually on sale renouncing because of

1741
01:24:36,800 --> 01:24:38,960
this Saint Patrick say sort of sales. So I think

1742
01:24:39,000 --> 01:24:42,600
it's worth looking into what's what's it called again, access

1743
01:24:42,760 --> 01:24:46,520
a x y z okay axis. So that was super

1744
01:24:46,560 --> 01:24:51,560
good philosophy. This was a right this demo UH that

1745
01:24:51,760 --> 01:24:57,119
I played. The full game UH does not have a

1746
01:24:57,560 --> 01:25:02,119
release date yet so is available though this is a

1747
01:25:02,840 --> 01:25:05,399
kind of getting over it like but as a pinball

1748
01:25:05,479 --> 01:25:07,960
game in that you know, you're using the flippers, you're

1749
01:25:08,000 --> 01:25:10,000
going up this pinball board, but you just keep going

1750
01:25:10,119 --> 01:25:14,520
up and you can fall back down. And then there's

1751
01:25:14,520 --> 01:25:17,680
like the biomes represented by different ages of philosophy. So

1752
01:25:17,760 --> 01:25:20,079
like the first one was looking very ancient Greek like,

1753
01:25:20,560 --> 01:25:22,159
and then it kind of started looking a bit more

1754
01:25:22,319 --> 01:25:26,319
medieval monk ish as I got further up there. So

1755
01:25:26,479 --> 01:25:30,000
the philosophy f A L O O s O P

1756
01:25:30,399 --> 01:25:32,720
H Y. So this is just it seems like a

1757
01:25:32,800 --> 01:25:35,680
really clever take on making a pinball game. I also

1758
01:25:35,760 --> 01:25:38,760
had like really pretty pixel art for the things like

1759
01:25:38,800 --> 01:25:39,920
the parallax and stuff.

1760
01:25:41,439 --> 01:25:42,840
Speaker 1: When I was hearing about it, I was assuming it

1761
01:25:42,880 --> 01:25:44,600
would be it would look like one of those three

1762
01:25:44,680 --> 01:25:47,960
D sort of you know, difficulty slop games.

1763
01:25:48,000 --> 01:25:50,960
Speaker 2: But no, this looks yeah, fantastic. Yes, it's a very

1764
01:25:51,000 --> 01:25:53,920
pretty game. You only use your l n R triggers

1765
01:25:54,000 --> 01:25:56,239
for everything, right, like the like you know, for like

1766
01:25:56,399 --> 01:25:59,560
the the flippers, even the men even like the menus

1767
01:25:59,600 --> 01:26:04,000
and stuff like that. Is there any tilt? No tilt?

1768
01:26:04,079 --> 01:26:06,399
No tilt? Okay, okay, because as there's times when I

1769
01:26:06,520 --> 01:26:11,119
was like trying to force tilt, right, I was just like, yeah,

1770
01:26:11,319 --> 01:26:16,319
but no, there's no tilt. Shark c h Ark is

1771
01:26:16,560 --> 01:26:21,920
a chess roguelike which was actually really cool. So like

1772
01:26:22,000 --> 01:26:25,640
you basically have your one piece and you can based

1773
01:26:25,680 --> 01:26:27,319
on what cards you have in your deck. You can

1774
01:26:27,399 --> 01:26:29,479
like move it like a night this turn, you can

1775
01:26:29,560 --> 01:26:32,000
move it like a queen, and you basically have to

1776
01:26:32,640 --> 01:26:36,920
eliminate enough of the other side's pieces to satisfy that condition.

1777
01:26:37,039 --> 01:26:40,359
You can move on. You get things like the relic likes, right,

1778
01:26:40,439 --> 01:26:42,359
so you get permanent effects, so you can buy more

1779
01:26:42,520 --> 01:26:44,479
car like pieces to put into your deck so you

1780
01:26:44,520 --> 01:26:48,199
can draw the queen more often. Things like that there's

1781
01:26:48,399 --> 01:26:50,720
a couple of things about it I didn't quite grasp

1782
01:26:50,800 --> 01:26:54,119
but was really enjoying it. I kind of like chess

1783
01:26:54,199 --> 01:26:57,239
a good bit and love the idea of a chess

1784
01:26:57,960 --> 01:26:59,720
roguelike real quick.

1785
01:26:59,760 --> 01:27:03,720
Speaker 1: Have you ever played five D Chess with multiverse time travel? No,

1786
01:27:04,760 --> 01:27:06,760
that is one I always meant to check out. And

1787
01:27:06,840 --> 01:27:08,479
it's like this weird game where it's like you can

1788
01:27:09,039 --> 01:27:10,840
you make a move in chess and then you can

1789
01:27:11,000 --> 01:27:14,000
like go back in time and try something else. But

1790
01:27:14,079 --> 01:27:17,079
it creates these branching paths and I'm not quite sure

1791
01:27:17,079 --> 01:27:20,560
how it works, but it's been overwhelmingly positive on Steam

1792
01:27:20,600 --> 01:27:23,399
for years. Uh So, if you like chess, maybe that's

1793
01:27:23,439 --> 01:27:25,560
worth checking out. Also, have you ever played really bad chess?

1794
01:27:25,720 --> 01:27:26,560
That's that's a good one.

1795
01:27:26,640 --> 01:27:29,640
Speaker 2: No, that one I've heard of though, Yes, yeah, so

1796
01:27:29,760 --> 01:27:32,279
that one. I don't know, might look into that, but yeah,

1797
01:27:32,359 --> 01:27:34,760
so that's that won. There's a demo available for that

1798
01:27:34,840 --> 01:27:39,479
one now, the full release has not happened yet. And then, uh,

1799
01:27:41,000 --> 01:27:44,680
Tult was the last thing we played during the st

1800
01:27:44,720 --> 01:27:47,920
pat say this is a weird one. It's uh it

1801
01:27:48,039 --> 01:27:51,760
looks like a very old PC game and you're a

1802
01:27:51,920 --> 01:27:55,159
horse and it's it's just what you ever played game.

1803
01:27:55,159 --> 01:27:58,760
We're like something bad's gonna happen at something. You just

1804
01:27:59,119 --> 01:28:01,760
keep waiting for this you to drop because there's just

1805
01:28:01,880 --> 01:28:04,840
a weird vibe. It's kind of one of those and

1806
01:28:05,800 --> 01:28:07,479
sort of in the dema I just kind of spent

1807
01:28:07,560 --> 01:28:09,560
today being a horse and then a loop at the end.

1808
01:28:09,800 --> 01:28:11,960
So I'm thinking it might be it might be a

1809
01:28:12,039 --> 01:28:16,079
bit of a of a call us that looping game

1810
01:28:16,560 --> 01:28:19,359
where you here in the office and you kind of

1811
01:28:19,399 --> 01:28:21,880
just keep playing it over and over again, so it

1812
01:28:22,000 --> 01:28:26,479
happens Stanley parable like Stanley Parable. Yeah, that's it. Maybe

1813
01:28:26,520 --> 01:28:28,399
it's a Stanley parable like. I'm not sure. It was

1814
01:28:28,399 --> 01:28:31,199
a weird game really in an interesting way. I liked

1815
01:28:31,279 --> 01:28:35,560
how it was weird. That's cool t o hell So, yes,

1816
01:28:35,720 --> 01:28:39,039
a good job, Ireland, good stuff.

1817
01:28:40,359 --> 01:28:42,359
Speaker 1: I'm sure there's like list still of like of those

1818
01:28:42,399 --> 01:28:44,880
games that were in that uh that collection, but yeah,

1819
01:28:44,880 --> 01:28:46,199
a bunch of those sounded very cool.

1820
01:28:46,880 --> 01:28:50,800
Speaker 2: Yeah yeah, then a side for it actually lots of

1821
01:28:51,199 --> 01:28:54,039
Slave the Spire to actually have now finished a run

1822
01:28:54,119 --> 01:28:58,239
with each character, which to me, I'm in my mind

1823
01:28:58,279 --> 01:28:59,720
as somebody's not going to do a lot of like

1824
01:28:59,800 --> 01:29:02,800
now play it with this challenge modifier. Blah blah blah.

1825
01:29:03,039 --> 01:29:06,119
I feel like I've beaten the game in a way

1826
01:29:06,239 --> 01:29:07,920
like I might still go back to and do some

1827
01:29:08,079 --> 01:29:08,920
more runs for fun.

1828
01:29:09,000 --> 01:29:11,319
Speaker 1: But I mean, if they add the other characters, right,

1829
01:29:11,359 --> 01:29:13,760
which they do right someday, right, I forgo.

1830
01:29:13,800 --> 01:29:15,399
Speaker 2: I don't know. If it's our characters are more cards.

1831
01:29:15,640 --> 01:29:18,520
There's okay, five characters already quite a bit characters, oh wow,

1832
01:29:18,600 --> 01:29:20,000
so they might be good there, So I don't know.

1833
01:29:20,199 --> 01:29:22,279
But even you know, doing that was a twenty you know,

1834
01:29:22,399 --> 01:29:26,279
I have twenty hours of a gameplay time, which wow, yeah, right,

1835
01:29:26,760 --> 01:29:28,600
the game. Yeah, it's just kind of playing that here

1836
01:29:28,640 --> 01:29:30,800
and there, doing a run here and there, and it

1837
01:29:30,920 --> 01:29:33,239
adds up and it was a really good time. So yeah,

1838
01:29:33,319 --> 01:29:37,039
say Aspire too. That's fun stuff. We're gonna try out

1839
01:29:37,079 --> 01:29:39,920
the co op, I believe tomorrow. Yeah, it's Slay the

1840
01:29:39,960 --> 01:29:42,359
Spire to one of those ones you stream on your channel.

1841
01:29:42,399 --> 01:29:45,800
Ever I streamed that, yeah when it was you know,

1842
01:29:45,880 --> 01:29:48,000
there's something like there's some people like Bailey actually like

1843
01:29:48,079 --> 01:29:51,920
we'll like yeah, yeah, yeah, it's not whe I think

1844
01:29:51,960 --> 01:29:53,560
I'm going to like stream all the time, especially the

1845
01:29:53,600 --> 01:29:56,199
way I like to stream that. I have mostly fallen

1846
01:29:56,239 --> 01:29:58,279
into is I just play through single player games, and

1847
01:29:58,319 --> 01:30:00,319
every once in a while i'll do them all play

1848
01:30:00,319 --> 01:30:02,760
a game with my brothers maybe, but mostly I'm just

1849
01:30:02,880 --> 01:30:07,439
kind of doing full playthroughs of games. Yeah. Cool, all right,

1850
01:30:07,800 --> 01:30:10,760
let's clear let's super chats, all right, Dan, that's the

1851
01:30:10,800 --> 01:30:14,720
thing we do. Uh, let's see here now. Next one

1852
01:30:15,159 --> 01:30:18,439
is from Ariel Dolgado. Rozie and Nam is clearly game

1853
01:30:18,479 --> 01:30:22,079
of the year. When is Dino Crisis coming? Uh? Yeah,

1854
01:30:22,119 --> 01:30:23,600
what do you think about Dino crisis?

1855
01:30:23,720 --> 01:30:25,560
Speaker 1: They'll do it eventually. I think they'll do it eventually.

1856
01:30:25,600 --> 01:30:28,039
I know that they were definitely going to do it.

1857
01:30:29,720 --> 01:30:31,960
That's what someone told me. And then since then other

1858
01:30:32,000 --> 01:30:34,359
people have talked about it and it sounded pretty similar

1859
01:30:34,439 --> 01:30:36,520
to what I heard, but from you know, I know,

1860
01:30:36,600 --> 01:30:39,600
my source was different. So it's like, okay, uh, they're

1861
01:30:39,640 --> 01:30:41,800
not doing it anymore, at least as far as I'm aware.

1862
01:30:42,199 --> 01:30:42,319
Speaker 2: Uh.

1863
01:30:42,479 --> 01:30:44,960
Speaker 1: I think that they will get to a point where

1864
01:30:45,760 --> 01:30:48,279
they're just gonna have to because they're gonna run out

1865
01:30:48,319 --> 01:30:49,640
of resident evils to remake.

1866
01:30:50,359 --> 01:30:52,159
Speaker 2: I feel like, for now, it's probably pretty easier to

1867
01:30:52,239 --> 01:30:54,279
be like, well, we could do that, or we could

1868
01:30:54,359 --> 01:30:58,199
just remake these kind of three or four obvious resieval

1869
01:30:58,239 --> 01:31:01,600
games to remake. We know that's gonna do well. Yeah, yeah,

1870
01:31:01,800 --> 01:31:04,399
at some point that a Crisis one is going to

1871
01:31:05,119 --> 01:31:06,880
make a good amount of sense.

1872
01:31:07,640 --> 01:31:10,960
Speaker 1: Yeah, sure, I mean they'll they'll definitely do Code Veronica.

1873
01:31:11,039 --> 01:31:14,600
They'll definitely do zero zero.

1874
01:31:14,239 --> 01:31:17,000
Speaker 2: Right, No, I bet they'll do five. I bet they think,

1875
01:31:17,119 --> 01:31:18,960
and they'll do one again one and they'll yeah, so

1876
01:31:19,000 --> 01:31:21,239
there's I think they'll do those four. I don't think

1877
01:31:21,239 --> 01:31:24,199
they're gonna remake six. Honestly, I don't know what you

1878
01:31:24,279 --> 01:31:27,159
do with six then, Like, once they do those four,

1879
01:31:27,960 --> 01:31:30,199
you don't you don't ever need to remake Residuval two

1880
01:31:30,319 --> 01:31:32,399
again in my lifetime. Honestly.

1881
01:31:32,640 --> 01:31:35,880
Speaker 1: Now I almost feel about that one, right, especially before

1882
01:31:35,960 --> 01:31:38,279
you do Dinal Crisis, Like you would definitely do Dinal

1883
01:31:38,319 --> 01:31:40,760
Crisis before that, and you know those teams will be

1884
01:31:40,880 --> 01:31:43,640
there doing that work and they'll still be very on

1885
01:31:43,760 --> 01:31:44,319
top of things.

1886
01:31:44,399 --> 01:31:48,119
Speaker 2: So yeah, eventually that'll happen. Then, Lostian says, as a

1887
01:31:48,159 --> 01:31:51,520
Florida native, fuck palm trees, the giving tree. Yeah, what's

1888
01:31:51,560 --> 01:31:54,159
the best fictional tree, and then we can talk about

1889
01:31:54,239 --> 01:31:58,239
decu tree with the giving tree, the giving trees. That's sad.

1890
01:31:58,359 --> 01:32:00,720
That tree just gave and gave and gave until I

1891
01:32:00,760 --> 01:32:02,880
think they turned into the Boy's coffin or something at

1892
01:32:02,920 --> 01:32:06,319
the end. Yeah, it's just it's a bit much relaxed tree.

1893
01:32:07,520 --> 01:32:10,439
Speaker 1: Real quick, I'm still on the Tult page on Steam

1894
01:32:10,920 --> 01:32:14,079
showing off some of the game. When when you were talking, Uh,

1895
01:32:14,680 --> 01:32:17,640
I want you to try to guess what Steam says, uh,

1896
01:32:18,159 --> 01:32:19,880
similar to games you've played?

1897
01:32:20,159 --> 01:32:24,840
Speaker 2: So it's games I've played. What two games? Do you think?

1898
01:32:24,880 --> 01:32:26,399
I don't give you some hints as we go. Do

1899
01:32:26,479 --> 01:32:30,800
you think Steam says Tult is similar to Outer wilds.

1900
01:32:31,119 --> 01:32:37,239
They're both really big games in their way. All is not?

1901
01:32:37,479 --> 01:32:39,880
So it's not similar to Outer Wild games that you

1902
01:32:40,119 --> 01:32:45,880
have played. Play, No, tell you what one of the

1903
01:32:45,920 --> 01:32:47,159
games is very I played it?

1904
01:32:47,760 --> 01:32:49,159
Speaker 3: Hang on, go bag? Is it?

1905
01:32:49,439 --> 01:32:52,159
Speaker 2: Wow? Yeah? I don't know how to say or whatever

1906
01:32:52,199 --> 01:32:53,560
your horse I am in Wait, let me try to,

1907
01:32:53,680 --> 01:32:55,640
let me try to say it. I can only say

1908
01:32:55,640 --> 01:32:56,000
it like he did.

1909
01:33:00,479 --> 01:33:01,119
Speaker 3: Let's just move on.

1910
01:33:02,600 --> 01:33:05,399
Speaker 2: One of the games listed here is a game I

1911
01:33:05,439 --> 01:33:15,159
played very recently, Sectory Crimson Desert. Fuck. Uh, there's not Okay,

1912
01:33:15,239 --> 01:33:18,840
wait a second, I don't think that Sectory in tort

1913
01:33:19,600 --> 01:33:26,960
or whatever told melt Tolt. There's Always and Crimson Desert

1914
01:33:27,079 --> 01:33:30,359
have anything in common. The other one is Indiana Jones

1915
01:33:30,439 --> 01:33:33,000
in the Great Circle. What the f is the first person?

1916
01:33:33,600 --> 01:33:36,119
I have no fucking clue. I don't even know if

1917
01:33:36,119 --> 01:33:39,319
there's any horses in that game. It's got to be

1918
01:33:39,439 --> 01:33:42,039
like maybe based on the other people who've maybe played

1919
01:33:42,079 --> 01:33:44,479
this game, and I bet this team does not have

1920
01:33:44,600 --> 01:33:48,960
a lot of information about TULT. I think that's probably right, Yes, yeah, right.

1921
01:33:49,520 --> 01:33:51,880
I think it's s awid that there's a user to

1922
01:33:51,920 --> 01:33:55,079
find tag for this game that says adventure and they've

1923
01:33:55,319 --> 01:33:58,880
they've decided to just put that on whatever you've been playing. Yes,

1924
01:33:58,960 --> 01:34:01,239
I think I think that's probably right. All right, Uh,

1925
01:34:01,560 --> 01:34:04,399
we can get out of here, I think, Mike, Yeah, yeah,

1926
01:34:04,439 --> 01:34:07,199
we did it. Good stuff, Yeah, a good show. Yeah

1927
01:34:07,359 --> 01:34:10,479
all right then, So yeah, everybody, tomorrow, we're going to

1928
01:34:10,520 --> 01:34:13,079
have a upf. We're gonna play some co opolately aspire to.

1929
01:34:14,000 --> 01:34:16,119
Bailey's joining us for that, right, yeah she is.

1930
01:34:16,560 --> 01:34:17,880
Speaker 1: This is gonna be real mad because I still have

1931
01:34:17,920 --> 01:34:21,640
not figured out how to play try to do tonight.

1932
01:34:21,760 --> 01:34:24,399
My superstation stopped working, and we're gonna do it quick

1933
01:34:24,399 --> 01:34:25,359
look tomorrow, so I gotta.

1934
01:34:25,159 --> 01:34:28,640
Speaker 2: Fix that too. So that's exciting, you know, game this

1935
01:34:28,800 --> 01:34:31,319
mornings of course, and uh I'm going to be checking

1936
01:34:31,399 --> 01:34:35,119
out Crimson Desert. We'll see what I think Saturday. This

1937
01:34:35,279 --> 01:34:37,640
is the Run Millionaire going up on the premium side,

1938
01:34:37,680 --> 01:34:40,119
which it's gonna be fun, I believe for people to

1939
01:34:40,239 --> 01:34:43,439
check out. Uh yeah, So what happened to your superstation?

1940
01:34:44,279 --> 01:34:44,399
Speaker 3: Now?

1941
01:34:44,479 --> 01:34:46,520
Speaker 2: I'm worried. I'm worried about right now.

1942
01:34:46,640 --> 01:34:50,319
Speaker 1: I'm like, I'm I'm in the beta of the console version,

1943
01:34:50,479 --> 01:34:53,279
so it's just like I keep updating that stuff and

1944
01:34:54,199 --> 01:34:56,319
they're always like, make sure you clear all this other stuff.

1945
01:34:56,319 --> 01:34:58,600
And I'm sure I just missed a step. It's it's

1946
01:34:58,640 --> 01:35:00,279
my fault, it's user there. But I I just got

1947
01:35:00,359 --> 01:35:01,880
to get it there. When you get yours, I think

1948
01:35:01,880 --> 01:35:03,680
it's going to be like in a situation where it's

1949
01:35:03,800 --> 01:35:04,399
just ready to go.

1950
01:35:05,119 --> 01:35:08,600
Speaker 2: Hopefully. Yeah, but it's like I just got to get

1951
01:35:08,600 --> 01:35:10,199
it ready for tomorrow. I should be able to do.

1952
01:35:10,399 --> 01:35:12,840
I'm messaging Chuck now seriously. I hope you feel better.

1953
01:35:12,960 --> 01:35:15,600
I feel that was a good amount of time, good

1954
01:35:15,640 --> 01:35:18,039
amount of a little time. Let the joke lay for

1955
01:35:18,119 --> 01:35:20,359
a little set for a bit, let it sit for

1956
01:35:20,479 --> 01:35:21,039
a moment there.

1957
01:35:21,119 --> 01:35:25,039
Speaker 1: Yeah, thanks again, for everybody who listens and watches tunes

1958
01:35:25,079 --> 01:35:29,000
into all our stuff wherever you may watch it. Thank

1959
01:35:29,079 --> 01:35:33,000
you for being Patreon members and supporting us. Thanks to

1960
01:35:33,159 --> 01:35:35,640
Sean for helping him for the last couple episodes with editing.

1961
01:35:35,760 --> 01:35:38,439
Thanks to Christian when he normally is producing the show.

1962
01:35:39,319 --> 01:35:42,039
Thanks to everybody. We really appreciate it. And uh yeah,

1963
01:35:42,039 --> 01:35:43,520
I hope everyone has a good weekend.

1964
01:35:44,520 --> 01:35:48,840
Speaker 2: Mike. Any interesting scene that was the Project Tail Mary?

1965
01:35:49,000 --> 01:35:49,159
Speaker 3: Yes?

1966
01:35:49,359 --> 01:35:52,640
Speaker 2: Yes, actually I liked that Marshal movie a lot. Yeah,

1967
01:35:52,840 --> 01:35:54,680
so I liked and I liked the Martian book a lot.

1968
01:35:54,720 --> 01:35:57,479
I didn't read Project Hill Mary. Yeah, so there's something

1969
01:35:57,520 --> 01:36:00,279
about these more I mean, I know in the movie

1970
01:36:00,279 --> 01:36:02,479
there's like the threat of the sun exploding, so maybe

1971
01:36:02,479 --> 01:36:04,720
there's some dourness to it, but in general, I'm like, God,

1972
01:36:04,760 --> 01:36:08,800
these are more pleasant sci fi, which I that's right.

1973
01:36:09,239 --> 01:36:11,239
Speaker 1: It's the one scene from Apollopar team where they have

1974
01:36:11,279 --> 01:36:12,560
all this stuff on the table and like, how do

1975
01:36:12,640 --> 01:36:13,119
we fix that.

1976
01:36:13,319 --> 01:36:16,399
Speaker 2: Turn into the story, And that's very much my jam.

1977
01:36:16,479 --> 01:36:18,000
I know it's not for everybody, but it's for me.

1978
01:36:18,079 --> 01:36:20,680
I can't wait. All right, everybody, Thanks for watching. We'll

1979
01:36:20,720 --> 01:36:22,239
catch you next time. Take care of yourself and have

1980
01:36:22,279 --> 01:36:47,079
a good one goodbye. Enjoy your gaming classic

