Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
your host from giant bomb dot com. Thank you for
tuning in. In this episode, we're gonna be talking about
a rare discount on one of the big consoles and
why Lord of the Rings fans are happy about the
Zelda movie. It's gonna be a good one because we
have Lex Luddy on the show. LEXI, how are you doing?
Speaker 2: I'm doing okay, glob I'm hanging in there. It's been
a year and a half so far, and somehow we're
not at the halfway point.
Speaker 3: Yeah, it keeps going.
Speaker 1: Yeah, it's like when you are can't you always just
keep cutting something in half, so you can never actually
get down to where it starts.
Speaker 3: You just keep going in half and half half.
Speaker 1: It feels like it feels like we're in that infinitesimal
loop here in twenty twenty six.
Speaker 3: I love it.
Speaker 4: Oh yeah, you love the suffering.
Speaker 3: Ye Oh yeah, the suffering. Yeah.
Speaker 1: I wouldn't know what to do without it anymore. At
this point.
Speaker 2: You've been sucking black club for long enough that that's
actually pretty feasible.
Speaker 3: Yeah, all just looks the same at a certain point,
for sure. Yeah, how you been you? Did you enjoy
your weekend? Yeah?
Speaker 4: I enjoyed it fine.
Speaker 2: I took it easy, not too much on lots of
those playoff rugby in Europe. All the European teams and
South African teams were playing, so it was very exciting
for me and my team got trounced.
Speaker 4: It was bad.
Speaker 2: Yeah, so it's it's been a rough year for us.
Speaker 3: Yeah.
Speaker 1: The Red Wings were ten points up into a playoff
spot and now they're out of the playoffs as they're
about to begin because it March happened, and every March
they're just like, what if we stopped playing the sport
we were paid to play.
Speaker 3: It's fantastic. I love it.
Speaker 1: I'm happy about it. Let's get into this show and
explain ourselves. We're Giant Bomb. We are a small team
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Go to giant bomb dot com, slash join and become
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Speaker 1: Knowing that you were supporting us into the future and
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shout out to everybody in the community. As far as
this show goes, most weekdays, I Jeff Grub will help
piece your gaming life back together. That includes breaking news
and maybe even some of our own original reporting. For
all these topics, I'll get the input of a bona
fide expert who will make me look smart. If you
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Game mess Mornings, or find the r ssfeed on giant
bomb dot com. You can also catch the show later
with chapters and timestamps on YouTube.
Speaker 3: Hello YouTube.
Speaker 1: All right, we have a lot to get into so
let's start the morning mess with super Mario becomes the
only animated movie series to open globally at more than
three hundred and fifty million dollars twice.
Speaker 3: This is from Chris Scullion at VGC.
Speaker 1: The five day opening weekend estimates for the Super Mario
Galaxy movie are in and it looks like another blockbuster
for Universal and illumination. As reported by Deadline, the film,
which had a one hundred and ten million dollar budget
and was released on April first, took in three hundred
and seventy two point five million dollars globally by Sunday,
the biggest WORLDWYE opening so far this year. As predicted,
the film didn't quite manage to overtake its predecessor, the
Super Mario Brothers Movie, but it wasn't far behind. The
first film grossed three hundred and eighty seven point eight
million globally over the same time period. The result means
Super Mario is the first ever animated film franchise to
have two times with a global opening weekend of more
than three hundred and.
Speaker 3: Fifty million dollars.
Speaker 1: It was a huge success in the box office, but
just like the first one, everyone sort of showed up
for this movie as well. It didn't seem to lose
any of its luster in terms of attracting audiences. Lexi,
I went to go see it. I had a pretty
good time with this movie. It is definitely one of
those where I'm glad we went. We had a good time.
That's kind of all I want from this. I agree
with all of the critics. All the flaws are certainly
there about this movie, but at the same time, it's like, oh,
I have these dual thoughts, but that's not what I
was showing up for. I was showing up for the
fan service and I felt satisfied with that by the
end of the movie, and the kids enjoyed themselves and
we were all talking about our favorite parts of the
film on the car ride home, which is kind of
all I really want when I go to take the
family to see a movie.
Speaker 3: Lex See, I think you said you haven't seen it yet.
Speaker 2: I haven't seen it yet. I'm hopefully going to get
out and see it tomorrow. Everything in Ireland kind of
closes over the East a weekend and so traveling around
is a bit.
Speaker 4: Of a pain. But yeah, I'm hoping to get out
to see it.
Speaker 2: I just I don't know, I didn't even enjoy that
first movie that much, but I just have a sense
of obligation, Like I'm just like, well, I feel like
I should see this.
Speaker 4: I saw the Borderlines movie. I guess I should.
Speaker 2: See this, Yes exactly, which boy still think about that
sometimes what a film, what a picture? But uh, yeah,
I'm more curious about how your kids felt about it
than you, because that's that's kind of who this is for.
Speaker 4: Like, did did it? Did they get home and go
I want to play more Mario?
Speaker 1: Yeah, definitely. They had me turn on Galaxy Too and stuff,
and we were playing some of that. Although the game
is a little bit weird with how they put all
the controls under one controller so you don't have the
we moten pointing and stuff, but whatever, that's that's beside
the point. Yeah, they were very like just into it.
It kind of reignited some interest in Mario again, as
as it's certainly intended to do. Yeah, like I said,
they were kind of buzzing on the ride home and
everyone was picking like, you know, enemy had her opinions.
She did wish there was more Rosalina. She was saying,
like she didn't. She doesn't love that characters from other
universes are in there. She's like star Fox had too
much a screen time. She was kind of hoping for
a little bit less from him, and then she was.
She also loved everyone loved the Pickman showing up. So
we know they're in the posters and everything like that,
so just kind of getting to see them and how
they show up was really fun.
Speaker 3: So yeah, good time.
Speaker 2: I also want to get the opinion of another young child,
Tourbo Sean, what did did you think of the movie?
Speaker 5: It's like the first movie it was.
Speaker 3: It was fine.
Speaker 5: It was a lot of references, a paper thin plot,
but every child in the movie theater was popping off
and cheering when they saw something alight, and they walked
out seeming to really like it. So I think that's
what matters at the end of the day, even if
it's really pathetic that they took the most powerful being
in the Mario universe and made her a damsel in
distress plot device that really sucked.
Speaker 2: And without going into the next news story too much,
did this movie leave you more or less interested in
the Zelder movie or totally unaffected?
Speaker 3: Oh? Zelda, huh?
Speaker 5: I think Zelda is just like a different thing altogether.
Speaker 2: At this point, are you saying that the Mario universe
is the DCEU and the Zelda movie is joker?
Speaker 3: Yes?
Speaker 5: Yeah, I think when you said that, and we're gonna
pin that on you, but you're not wrong right.
Speaker 3: Now, wrong? Right? Excuse me? Yeah, it's what do they
call the joke? It's from the Elsewhere universe or something
like that.
Speaker 1: Okay, yeah, I mean that's that's that's Sony making Zelda.
I don't know what to expect other than I know
Miyamoto will be involved in both.
Speaker 3: Uh.
Speaker 1: I always get the sense that Miyamoto might be a
little bit of a detriment, detriment to the Mario movies
where he might be the one in the room speaking
up you. I'm like, no, these characters can't like have tension.
They to get along the entire time. I'm like, oh, sir,
I think it would help the movie if you just
let them have a little bit more friction between these characters.
Speaker 3: But I don't know.
Speaker 4: I did say it on Blue Sky.
Speaker 2: I love how much Nintendo plays up Miamoto's involvement in
these movies, of like he's he's one of the only
two producers on it, it's him and Chris Miller Sandri
and like he's the one who gets out there and
talks about it on their behalf. And it just conjures
this image of Miomoto watching hundreds and hundreds of animated
movies to find the right studio and then arriving at
the law Axe and being like, yes, these.
Speaker 3: People, right, they got it. This is my Mario studio,
I think, eactly.
Speaker 5: I think that's exactly the way he Didlex because this
movie it seems like it's coming from a person like
Kochuma who watches a lot of movies and then writes
an absolutely terrible one and doesn't actually know what a
story is supposed to be.
Speaker 3: Yeah.
Speaker 1: Yeah, I just think that if Mimoto has a similar
sort of relationship to the Zelda movie, it could be
like ah, causing some friction I think between them making
a good movie and not making a good movie.
Speaker 3: But either way, came away from Mario pretty pleased.
Speaker 5: Yeah cool, that was my takeaway. Fox. Was that intro?
Do that intro for Fox the Star Fox movie to
look like.
Speaker 1: Yes, if they make the movie, if they make the
game look like that, right, that's a big part of
like the game's aesthetic, that would be fantastic.
Speaker 4: But so I genuinely do quite like Glen Powell.
Speaker 2: He is a very funny man and he is aware
of the fact that he is way too handsome, like
he plays in Tewish.
Speaker 1: Yeah, I'm a I'm a fan as well, and I
thought he did a great job as Fox, so very
very cool to see.
Speaker 3: Yeah, I mean, when it comes home, I will get it.
Speaker 1: On DVD and we'll keep in the van which has
a DVD player, and we'll probably watch it one hundred
more times.
Speaker 3: And I'm fine with that. It will not like, negatively
affect me.
Speaker 1: Even if I like, don't think it's a great movie,
I could still have a very good time with it,
all right, what's kind of stick in this realm coming
out of this movie? Certainly, one thing that Nintended does
want is for people to then go buy its other products.
It's other merch and it seems like they line things
up to take advantage of this moment with this headline.
Nintendo switch to bundle with Mario Galaxy games discounted for
limited time. This is from my Nintendo News. April is
shaping up to be a cosmic sized month through Mario.
After seeing the Super Mario Galaxy movie. Players can start
their own adventure with a limited time offer from Nintendo
featuring the Nintendo switch To system and the Super Mario
Galaxy plus Super Mario Galaxy two games from April twelfth
through May ninth. Purchased Nintendo switch To at the same
time as the physical or digital version of these Galactic
adventures and save twenty dollars at participating retailers such as Amazon,
Best Buy, Game Stop, Target, and Walmart. It's not a lot,
it's twenty dollars and you've got to get it with
the game and the game is maybe arguably that this
bundle of older games overpriced to begin with, but maybe
we got to take the w's where we can get them.
The fact that there's any discount on this at all,
the fact that Nintendo has an appetite to put out
discounts when we know how much costs have gone up,
it's something of a good sign like they could still
roll these things out and people can act in this
moment we are. I think it's still expecting Lexi a
potential price increase increase for the switch To. So if
you're in the market for this game, this collection, and
a switch to maybe this is the time to act.
I don't know, how are you feeling about discounts and
game prices and console pricing.
Speaker 2: You know, it's really embarrassing that some people are taken
in so easily by cheap marketing employees that prey on
their nostalgia.
Speaker 1: Yeah, pathetic, absolutely, just who would immediately run out and
just get a toy of the thing they saw in
the movie.
Speaker 2: But yeah, it's a weird time for pricing. Out of curiosity,
I was like, looking at prices are just stuff recently,
and every time I like look at things again, I'm like, oh,
that's worse somehow, it's somehow got worse again.
Speaker 4: I was like, I was watching a old Digital Foundry video.
Speaker 2: On where they were reviewing the the fifty eighty and
they were like, the recommended retail price is one thousand dollars,
And then I looked at what it's currently going for
and I was like, oh, that's like twenty three hundred dollars. Now,
what the fuck think some rough out there? And I
like the fact that there is a discount outside of
Black Friday is genuinely almost like refreshing of like surprising,
there is still a ability to bite some of the
casts on some of this. Whether that is Nintendo losing
money on these sales or not is another thing. I
think that they are still in that phase where they
have to grow the user base, and they are very
actively trying to grow the user base. I think this
Mario movie does a lot to excite people about Nintendo
games again, and I think that the real thing that
they want now is a exclusive game like Pacopia and
maybe something else that really pushes people over the edge.
You're like, oh, no, I have to have this, but
as it is right now, like Donkey Kong and Mario
Katt really didn't do that. For a lot of the
more casual audience, they were like, actually, I'm pretty happy
with what I have, and so it's gonna be interesting
to see what what you know, triggers Nintendo pulls over
the coming months to try to get people to finally
move on on this thing before the price goes up
or as the price is going up.
Speaker 1: Yeah, I was pretty happy with the switch to launch Lexi,
and then as we moved into this year and the
conversation was certainly souring around it. Before Procopia came out,
and I think if you remove Pacopia, up until this point,
the Switch two's year has been really grim. Actually, h
the Mario Tennis game, which I thought was pretty good
but was so similar to the last game in the
lot of ways that it felt so redundant and it
completely missed.
Speaker 3: And that's not just with.
Speaker 4: It's like seventy to.
Speaker 2: You know, it's not the these on budget titles.
Speaker 1: It's a misstep, I think, Like I think it's Nintendo
misreading the room on what people want and what they're
willing to pay for. When it comes to like returning
games or whatever. It's like, yeah, just because we bought
it last time doesn't mean it's going to do the
same thing on switch to.
Speaker 3: You kind of got to give us a little bit
of variety here.
Speaker 1: And then the meet up at Bella Bell Park, DLC
for Super Mario Brothers Wonder has also Oh I just
hit a button, had that music star playing great. If like,
if you just take that game as an eighty dollars
switch to release, it's absurd. It's crazy to think that
you're paying that twenty extra dollars on top of the
sixty dollars game from the Switch one version, and what
it really is is just a collection of party games.
There's some remixes to the levels and stuff like that,
but it honestly it makes me think less of that
game overall. And so without the Copia and then maybe
without this movie moment that is gonna reignite excitement.
Speaker 3: About Mario and Metroid Prime four of course Metrod Prime four, duh.
Speaker 1: It feels like, yeah, the switch To is in this
rough spot and these bigger things now are sort of
glossing that over. I mean, all these things like see
could just be growing pains for a new console, right.
They are trying to line things up. They haven't had
time to get the Mario and Zelda out yet. But
do you think this is the momentum between Pacopia and
the movie can carry it forward until they get to
that point?
Speaker 4: Yeah?
Speaker 2: I mean like, in some ways it feels a bit
weird to be complaining about the launch releases or the
releases since launch of the switch To when you compare
it to something like the PS five, which had a
real sparse launch when it came to new releases and
exclusive releases and things like that. But then you go like, O, whit, No,
this is Nintendo, and up until this point they have
been really good at spacing out their releases, so it
seems weird that as the new cons Soul launches, that's
when they really stumble with their release cadence for the
first time in like five or six years, you know,
since the early days of the Switch one, when things
were a little bit quieter and indie games were kind
of keeping things going, and so it is odd to
see the pace and the quality just not there. Like,
it's it's great that that boost mode is now available,
but it's probably not a good sign that people are like, oh,
this is the most exciting news with the switch to
at the moment, Like is being able to play those
those games in the handheld or in the dcted mode
when you have the switch to handheld. So yeah, it's
it's a weird situation for them to be in. This
all changes if they go, hey, we have a direct
in two weeks time, yes, Suddenly we forget quick yeah,
and suddenly everyone forgets how disappointed they were about like
a Mario Tennis game, and instead of like, well, there's
a news elder coming, so I guess I'll give them
one hundred and fifty dollars anytime they ask fush and
so yeah.
Speaker 1: I would just hope that the Nintendo's learning from it,
like because you know, it feels like Sony and Microsoft
around their own path. They're going to figure out things
their own way. I was kind of feeling a little
bit at home with Nintendo during the Switch one era
and going into the early parts of Switch to It's like, hey, look,
Donkey Kong Bananza Rules.
Speaker 3: I love that game.
Speaker 1: I thought Mario Kart World was all right. I have
more fun with it every time I go back now,
but yeah, some missteps.
Speaker 3: It's like, can you just learn.
Speaker 1: From this and come back with a Mario Sports game,
for example, that feels like it is it is informed
by the criticisms of the last game, and it does
something new and unexpected. That would be the least they
could do coming out of this stuff. But we'll see.
Speaker 3: I just hope they're not like being.
Speaker 1: Like, oh, Pacope has solved all our problems and we
can kind of keep doing things the way we've been
doing business as usual. I want them to make some
improvements and stopping so you know, Lase with some of
these releases, and it.
Speaker 4: Has been kind of weird.
Speaker 2: You know that stuff like the Virtual Boy was one
of the big releases for months, you know, like that,
I get it. That thing is fucking awesome that they haven't.
But also that brown box down in my bottom left
hand corner is an unopened Virtual Boy.
Speaker 3: Yeah, I bought it.
Speaker 2: I just haven't used it because you know what, turns out,
the Virtual Boy not exactly.
Speaker 4: A great console to like play for long periods of time, So.
Speaker 3: You know, nope, it is. It's a weird thing.
Speaker 1: I have it set up still, but it's like, every
time I look at it, I'm like, that looks cool.
Afraid to put my face in it because I don't
need a headache right now. But uh yeah, I mean
that that's weird Nintendo doing weird stuff, and I approve
of that for sure. All right, let's uh, let's stick
with this next story here. I forgot to actually put
the text in here, but the headline is most of
it Zelda movie movie filming at same locations as The
Lord of the Rings, and people are excited. Those people
are Lucy James, I guess.
Speaker 3: Lord of Them.
Speaker 2: I just don't really like the idea of people who
are so excited to hear that a movie is in
New Zealand.
Speaker 4: Wow, fantasy is real.
Speaker 2: And it's just New Zealand. That's what it's Church lads like,
it's fine, I get it. It's a lovely country, but
it's just rainy and misty and there's lots of sheep around.
Speaker 3: Yeah.
Speaker 1: The filming, it's filming at some of the same locations
that Peter Jackson's ox Oscar winning the Lord of the
Rings trilogy shot at in New Zealand. The island country
is known for gorgeous natural beauty. Yeah, we've heard of
New Zealand specifically. Some of the recent filming has taken
place in actual Paradise, which is where many iconic scenes
from Jackson's movie were filmed, including depictions of loth florian
Icnguard and Aman Hin. So I guess people are like
hearing this or seeing some photos or something, and the
Lord of the Rings fans are doing the Leo pose
and pointing at the screen and going, I know that thing.
Speaker 3: I think that's what's happening.
Speaker 2: So I do like the idea that they're just kind
of like, you know, maybe they'll like they'll find Peter
Jackson just hanging out on in that area and they'll
be able to get him on board, you know, like
they'll just they'll be able to hire because he's there.
Speaker 4: Anyway, he won't he won't leave.
Speaker 1: It's like when Tom Cruise apparently like landed on the
set of the New Star Wars Starfighter movies, like give
me the camera, I'm gonna shoot a scene. Whatever that meant,
whatever that story was trying to tell us. They're like
Peter Jackson could do the same thing with the Zelda movie,
just you know, parachutes in films. One scene and disappears
and everyone could say he worked on it.
Speaker 4: Do you think Aida Jackson has played a Zelda game?
Speaker 3: I wouldn't be surprised.
Speaker 4: Yeah, yeah, I bet so.
Speaker 3: I think he might have played Zelda ie.
Speaker 1: Like in his youth and hasn't played maybe hasn't played
one since then, but fantastic. I'm hey, we were talking
about it. What to expect from this movie. I still
don't really know. I still think it's probably a safe
bet to imagine it as a bad movie, because because
there's so many ways to that, getting this right is
going to be very difficult. But you tell me, should
I get my hopes up for this Zelda movie?
Speaker 2: I mean, I liked that recent Planet of the Apes
movie and that this guy, Yeah, that this guy did
Westboul that's right. And I also thought, what's his name?
The guy who played the new season in that movie
would be a great Gannon. I can't remember his name
now off the top of my head, but he was
also an Abigail chat will remind me of his name,
but like, he's built like a shit brick house and
he could do a good Gannon. But also, yeah, it's
one of those things where this movie could just be
There's been a lot of fantasy ip like they're making
a Masters of the Universe movie, and I also like
that director. And I look at that Masters of the
Universe movie and I'm.
Speaker 1: Like, yeah, it doesn't look great, and I agree. I mean, look,
there's always there's a fighter's chance that this movie comes
down and it's surprisingly good. But I just now I'm
not gonna get my hopes up. Actually That's where I'm
at with it.
Speaker 3: Uh, Okay, let's take a break.
Speaker 1: When we come back, we'll talk about what's going on
at the Halo studio.
Speaker 3: It seems like a mess over there.
Speaker 1: As always, if you want to skip out on these
ad messages we're about to go to.
Speaker 3: You can do so.
Speaker 1: Go to giant bomb dot com slash join become a
premium member. Once you do that, you can go to
the site find ad free versions of the video and
audio program. In the meantime, though, we will be right back.
Speaker 3: All right, it's.
Speaker 1: Game mess Mornings. That's Lex Luddy. I'm Jeff grub LEXI
let's get back into it. Veteran Halo developer accused the
studio of quote numerous unethical and unlawful acts from Robert.
This is from Robert de Felise at Insider Gaming. The
art director of Halo Infinite and a veteran developer on
the franchise, is accusing senior staff at Halo Studios of
numerous unlawful acts. Glenn Israel worked on the Halo franchise
for seventeen years. He began in April twenty ten, but
left Halo Studios in October twenty twenty five. In LinkedIn posts,
Israel states that between January twenty twenty four and June
twenty twenty five, he witnessed several unethical or unwellful acts
by senior staffers at the studio, quote including but not
limited to blacklisting, fraud, rampant favoritism, cronyism manifesting as hiring
and career growth interference, and multiple harassment campaigns designed to
provoke the constructive discharge of unwanted employees otherwise in good standing.
He goes on to say that he filed several complaints
with Microsoft's HR. Then in June twenty twenty five, a
senior Global Employee retention representative threatened retaliation on first contact
and promised to quash any further investigation. Israel goes on
to accuse the representative of engaging in a four day
long harassment to manufacture a cause for his termination in
July twenty twenty five. So yeah, there's plenty more here.
I will say that when I was first reading this,
like x see, I was worried, okay, could it be
one upset employee? Since these posted this, there have been
other former Halo Studios developers who were like, yeah, this
sounds right to me. This sounds right up the alley
of my experience, and in some cases I think it's
it was worse that these are people adding their voice
to this. Now, again that's not confirmation. I will say
that I've I've always heard that the leadership at the
Halo Studios previously three four three Industries was whatever it is,
was a mess, and it was always it always felt
like people were you know, backstabby. I guess is how
I would put it, you know, not to go too
far into making accusations that I can't back up. So okay, yeah,
that sounds like a pretty bad place to work. And
this is this definitely echoes those sorts of things that
I that I've heard, but again I cannot confirm any
of that.
Speaker 3: So what do you think, LEXI? How what I mean?
Speaker 1: Especially for the studio that has been so maligned over
so many years, this is just one more reason to
be like, man, can't you just scrap the whole thing
and start over.
Speaker 2: Yeah, it's It's the thing that always seemed to come
out after each Halo release was like, yeah, everyone got
an arguments making this thing, and no one agreed on
any of the things that we're really doing, and there
was no like the direction, and you know, people were
disagreeing on very fundamental aspects of the series, like what
the series was at its core and trying to emulate
what Bungie had done.
Speaker 4: Before versus trying to carve a new path.
Speaker 2: And the vibe that I always got out of three
four three itself was it was a fiercely political studio
in some ways, or fiercely a studio where people who
were right and wrong on certain things that followed them
around after they were right and wrong about those things. So,
you know, things things if you if you did a
good job on something, people remembered it, and if you
did a bad job on something, people held it over you.
And it felt like people were everyone wanted to be
in charge or not in charge, but you know, progressing
because of course you would. It's it's the studio in
charge of Halo. That's that's a huge deal. And yeah,
it I don't know, like it makes. It makes a
weird amount of sense in hindsight that there would be
a lot of this kind of like infighting and things
like that, but it's I don't know. It's another thing
where you look at all of the stuff that has
gone on with Microsoft studios over the years, and like
the idea of Shure, like if Microsoft is running the studio,
it's their job to either stop this stuff from happening
or to make it happen in such a way that
it doesn't cause a mess, and right now, neither of
those things are happening, you know, Like it's it's one
of those things of like, yeah, maybe Microsoft are fine
with their student being you know, highly toxic workplaces. But
if they are fine with it, they also have to
like keep the lid on that shit. And they're clearly
not able to do that either.
Speaker 3: And it went on it and produce games that are selling.
Speaker 1: Right, It's like they're like, yeah, they're doing all this,
and on the other side of it, they continually to
you know, trip on their own feet as they release
the games. So it's like they're not even getting the
benefit of being like, well, we're making so much money,
who cares. Don't stop the party, guys, there is no party.
It's just miserable on every side of it.
Speaker 2: Yeah, And so I like, I have to wonder what
the day to day like in that office must be like,
or like the the motivation and the you know vibe
in that office of everyone's fucking pissed about what's again.
Campaign evolved and the fact that a single player only
and that it's multiplayer, it's multiplayers only online and all
these different things and you can basically do no lich
in that position, and now they've moved to Unreal Engine
and everyone's pissed about that because they don't like Unreal
Engine four whatever reason, and all this different stuff, Like
it just seems like a place where no matter what
you do, it's probably going to be the wrong thing
for the next five ten years, and there's no real
way to like please everyone unless Halo seven, I guess,
is just a like knockout home run, which if this
is the kind of you know, workplace that you are cultivating,
it probably isn't going to be. They've had massive turnover,
both at the top and throughout the company, like they
have had a lot of churn at that studio.
Speaker 1: Yeah, I mean, and Halo Infinite it's a pretty good game,
and it's it's sin was that they couldn't get enough
content out fast enough because the.
Speaker 3: Tools were difficult to work with.
Speaker 1: So it's like, Okay, the idea is switched to Unreal
But like, I don't know if you if Halo Infinite
comes out and it does have enough content, I actually
don't know if the conversation around it is that much different,
because I think people just want something that if they
want to return to when they were you know, thirteen
playing on Xbox for the first time.
Speaker 4: And now go home again.
Speaker 2: You know, Halo is the ultimate you can't go home
again game. You're never going to be in college playing
all night with your roommates again.
Speaker 4: Overlap, that's just not going to happen.
Speaker 2: And no type of multiplayer experienced Battle Royal, you know, big,
big team battle, whatever kind of new thing they try adding,
it's not going to replicate that feeling no matter what
they do. And you know, narratively, that series has written
itself into so many corners like what the fuck do
you even do with that story at this point? So yeah,
I don't know, they're in a real miserable spot and
I don't feel like I feel bad for everyone who's
stuck trying to make it work. But if this is
how you were treating your employees and you're setting people
who are like seventeen year old art directors up to
fail and to be you know, kicked out illegitimately, then
also like, that's awful form and no wonder your studio
is struggling if that's how leadership is acting.
Speaker 1: Yeah, you know, I'll be interested to see if Microsoft
like does any sort of major response to this. I mean,
they did post a little response, but when Windows Central
asked them, they just said, out of respect, we don't
publicly discuss individual employee issues, but we do take all
claims seriously for both current and former employees.
Speaker 3: So they're just saying what they're supposed to say. There.
Speaker 1: You know, if this person is lying, you know, you
would want to be like, hey, let's sue this guy
for defamation. And then and then we get to see
like all the stuff that it comes out in discovery,
So we'll see if they respond in any legal way.
Speaker 3: I bet they won't.
Speaker 1: If any of this stuff is like even close to
being true, they won't want it to come out like that.
All right, From one Microsoft mess to one that maybe
is less of a mess than people are feeling like.
It could be A State of de kay three is
back from the dead and you might be able to
play it soon. That is a headline from Darren Baum.
Th use Over at GameSpot stated semaker yes for the
brad Shoemakers of the world. State of d K three
has been missing in action for several Xbox live streams
and game showcases for years now, but at long last
the three quel has surfaced, and developer undead Labs has
announced that it'll be hosting an alpha test for the
Zombie Apocalypse survival game. Sign Ups are now live for
the State of d K three alpha, and undead Labs
also posted a new video showing off teasing showing off
the teasing.
Speaker 3: Of the long in development title.
Speaker 1: The alpha play test will kick off in May, and
participants can expect four player co op, new base building
and resource strategies, and plenty of combat. So yeah, it's
it's here, and it's getting a test and people can
actually see it for themselves. Maybe not how I thought
it would re emerge. I thought they would try to
make a little bit more of a big deal about it,
because there are people who are super fans of this franchise,
including Brad Shoemaker Alexi. But seeing it like this, Okay,
what they want to do is just really prove that
it's real and kind of approach the release slowly by
letting people play it and responding to their feedback. So okay,
that's also a completely you know, viable route for this.
I hope it does well because I, like I said,
I know people love their State of Decay what do
you think about this?
Speaker 4: Do you remember when this game was first announced?
Speaker 1: I know it's like more than half a decade ago, right,
I know it's more than.
Speaker 2: Okay, it was announced at the Xbox Series like launch thing,
at their big presentation They're big blowout where they were
showing all the new Xbox Series games. Where was that
game in development at that point?
Speaker 5: Like?
Speaker 2: How how far into that game were they? Boy man
the like.
Speaker 1: Yeah, Marino says, apparently the head of the studio. I
said the game only existed in a word document when
the revealed trailer came out six years ago, so it
was just a doc.
Speaker 2: Great, awesome. Yeah, that's a great way to announce a video.
Gaim Man, my booty still at Xbox huh?
Speaker 1: He is moving on up constantly, Yeah, I mean, I mean,
and it does often feel like a lot of those
let's reveal this game now and try to get excitement
going for it. Decisions do come down to him Perfect
Dark and all this other stuff that fizzled out or
got canceled or didn't come out for six years. Strange.
I'm gonna try this. I like State of de K two,
all right. I definitely didn't get out of it what
some people got out of it, But it has a
ton of cool systems, and I've always been kind of
waiting for the one that really would catch me.
Speaker 3: Maybe this will be it. We'll see. I'll try to get.
Speaker 1: Into the alpha and see how I'm feeling about it.
All right, let's keep going here. PlayStation Studios removes nearly
all PC references from websites. This is from Taka Kashiff
at Game Observer. Recently, there have been reports that Sony
is pulling back from its aggressive PC porting push for
big budget single player games, with claims that PC versions
of major titles such as Ghost of Yota and Housemark's
Sorrows may have been dropped. The speculation has gained even
more attention after PlayStation Studios quietly updated its official website.
The company has refreshed its main banner, now featuring Ghost
of Yota and Intergalactic the Heretic Profit, while removing Demon
Soulsiery Make from the lineup. Another noticeable change is that
Blue Point Games and Dark Outlaw Games are no longer
listed on the site Wonderful, following the closure of both studios.
In their place, Sony now includes Team FG, a new
first party studio comprised of former Bungie developers, as spotted
by Zoobi Tech.
Speaker 4: That leaves out how Team LFG was founded.
Speaker 3: If you were I don't what is Team LFG.
Speaker 2: That was when the huge Bungee layoffs after they first
got acquired by Sony, and Sony were like, listen, we're
not gonna lay all of you off. Some of you
can stay in the same office and form a new team,
right man.
Speaker 3: Weird stuff.
Speaker 1: And then, as spotted by the users a Zubi tech
on Twitter, Sony has updated these descriptions compared to the
earlier versions. For example, PlayStation XDev previously previously said it
was collaborating with ambitious external studios across the globe, with
new descriptions now reading partnering with talented.
Speaker 3: People blah blah blah.
Speaker 1: They basically eventually all that this all leads to and
all these references to things coming to PC have been
changed to basically just say console or to drop the
reference to platforms at all. And that does include in
like the PlayStation XTEV website, and it includes to just
their general references to some of their games on the website.
Now there is no like blog post lexi saying, and
everyone's right, we're not doing PC games anymore, not to
say that that won't happen, but they will have to
like explain it in a way that makes sense, because
they're not saying no PlayStation game will come to PC anymore.
The multiplayer on a live service games very likely will
come to PC and likely will come to PC on
day one. So do they even need to say anything
or is that just like these things just stop happening.
Speaker 3: What do you think?
Speaker 4: Yeah, I mean one of the.
Speaker 2: This whole thing feels like it's probably gonna play out
one way, which is the PS six is going to
get a price announcement and it's gonna be a lot
of fucking money and people are not gonna have a
lot of money to spend. It's gonna underperform, and then
someone that Sony will go, how do we sell more
copies of our video games when our console is underperforming?
And the answer is pull this lever again, Like this
makes sense in the lead up to a console launch
that they are being like, well, we gotta make sure
that people want to buy the consoles still, But in reality,
the purchasing power, the way that purchasing power is going
and the amount of money that people have and the
amount that this thing will likely cost will probably mean
that they will wind up in his situation where the
PS six is selling less than the PS five was,
especially considering like manufacturing them is going to be even
harder than manufacturing the PS five words and like there
were part shortages, then there's way worse shortages now, so like, yeah,
it's I don't know. This feels like it only ends
one way, which is this stuff eventually being rolled back,
and ultimately it seems a bit silly in a way,
like it just seems like, eh, we didn't see the
returns as quickly as we wanted, so we're viewing that
as a failed push, and we're going back to how
things were, and now they're going to have to go
back to it anyway, because ultimately they're all going the
same direction. You know, Xbox and PlayStation are all sailing
the same sea right now and all facing the same problem.
Like Nintendo have a bit of a thing carved out
for themselves, but they also have similar issues at times
with their hardware and stuff like that. So it's not
like PlayStation is isolated from the problems of the industry
and that they will be able to just continue to
sell their games really well on PlayStation exclusive consoles, and
we saw with like Marathon sales data, which sounds pretty accurate,
like some of those games are not selling great on
PlayStation consoles, especially if they're not the traditional PlayStation style
single player games, which is what Sony has invested heavily
in for the next several years. A lot of the
games that are still in development are not traditional single
player PlayStation story games. They are multiplayer games. Like we
still have fair games to get cool and stuff like that,
and those games will come to PC. But any other
game that kind of is not a big story triple
A game or a multiplayer game, like anything outside of
Like I worry about Ceros because Cero's isn't the Last
of Us and it's not Spider Man, but it's also
not coming to multiple platforms because it's not a multiplayer.
Speaker 1: And Returnal did really well on PC, Like you know,
a lot of these games didn't do as well on PC,
but I think Returnal did pretty well.
Speaker 2: And so I'm looking at that game and I'm like, well,
is this game just kind of snookered?
Speaker 4: Now?
Speaker 2: Is this going to do really poorly on you know,
PS five. You know, there's probably a fair few fans
of the first Eternal, but like that game seemed like
it gained a lot of momentum when it got its
second push on PC and I got its multiplayer mode
and stuff like that. So I don't know, I worry
for any of the games that are not just not
hit all games pretty.
Speaker 1: Much, Yeah, I think, you know, obviously, Sony, when they
look at their their you know, their sheet spreadsheets, and
they see, Okay, when we put the stuff on PC,
we were making more money.
Speaker 3: But what we really want to protect.
Speaker 1: At the end of the day obviously is selling games
on PlayStation, and especially selling third party games on PlayStation,
and we just need to focus on making sure that
there's a huge install base of our consoles going forward.
So you're right, I think this is about setting themselves
up for the PS six because the extra money they
get from selling their own games on PC does not
even begin to scratch the surface of the kind of
money they make from selling other people's games and content
on the PlayStation store and taking a thirty percent cut.
So well, just you know shock CODs, you know, right, yes, right, exactly,
Just DLC just add ons all kinds of stuff, currency
cards for Fortnite. Yes, they make a lot of money
from that specifically, and so their business revolt like works
backward from let's make sure that that's the healthiest it
possibly can be, and well, it's very healthy right now.
They are always looking ahead a couple of years and
be like, Okay, we're going to have to restart the
cycle with the PlayStation six and make sure there's a
lot of people who just make that transition. And there's
a lot of reasons right now to think that's going
to be a little bit more challenging, and you know,
depending on how the world goes, it could become much
more challenging without them really doing anything wrong. So they
got to maximize their opportunities. And I think that speaks
to your point about let's have these games be exclusive
to our consoles so people have a reason to get
the PS six when that launches.
Speaker 3: All right, Grime two reviews. I'm picking this.
Speaker 1: Up because I think Backlar was talking about it, he
was into it a little bit, and then I've heard
good things from others and it's reviewing pretty well. This
is a sequel to the Metro Advena style game.
Speaker 3: It's a little bit gothic looking.
Speaker 1: Kind of grim dark, a little bit edgy, and the
sequel apparently is much better than the first game according
to the reviews that has an eighty three on Open Critic.
A nine point five out of ten from Jesse Norris
over at Day One, who says Grime two is a
phenomenal video game. Every aspect of it is a huge
improvement over the original. If you have some patience in
love a good metro vana, Grime two is the best
one I've played since Prince of Prince of Persia The
Lost Crown. I cannot recommend it enough. That's pie praise,
you know. I think Prince of Persia Lost the Lost
Ground is sort of the top of its class of
that kind of metro auvana. It got a nine out
of ten from Varun Karunakar at Gaming Bolt, who said
Grime two nails down its presentation and mechanics very well.
It makes them work together to present an experience that's
purely entertaining and melocolically charming. It's melancholy and charming, is
what I'll say. Seven out of ten from Anna Brazier
at Progamers dot Life, which is a hell of a
name for a website, but I think it's Spanish. That's
not really what it's supposed to be. Grime two is
a two D action game that blends stunning visuals with
a tactical combat system based on absorbing and creating shapes.
With its innovative paint system and skill rewarding healing management.
Speaker 3: It establishes.
Speaker 1: It establishes itself as a superior sequel and a must
have title for fans of the genre. So yeah, kind
of hearing the excitement has me curious to check this
one out. Ever, have you tried Grime or Grime two?
Any interest in this?
Speaker 2: No, I've said it a few times on the show.
I'm not a super metrovenous. They just don't click with
me most of the time. So, like, I like seeing
these games come out, and I always like it when
they do well. I think that Silk Song and Hollow
Night doing well is like just good for the space
and things like that. But yeah, they're just it's just
not my favorite genre, So I probably won't play any
of this.
Speaker 1: Yes, and shout outs to fans of the genre that
is the yeah we can get, we can get A
mixed bag quote.
Speaker 3: In there next time. Everybody, absolutely, kun go ahead.
Speaker 2: I was thinking a lot about, like, hey, mentorship in
the game's media space and you know, being edited by
your peers and getting feedback and things like that. And
I think the fact that we still regularly see fans
of the genre and mixed bag isn't proof that there's
like a lack of mentorship. It's proof that there's no mentorship.
Speaker 1: Yeah, yes, definitely, it's uh, looky. You'll find out one
way or another, and it might be a bunch of
people in the chat of game mes mornings all shouting
because you used a fan of the genre with shay.
Speaker 3: I love to see it.
Speaker 1: At this point, I get excited, So keep doing it, everybody,
all right, last couple of stories.
Speaker 3: Let's hit this one. A RESTful trails for.
Speaker 1: Yoshihisa Kishimoto, who was one of the creators or the
creator of Kuna kun In Double Dragon, passed away at
sixty four. This is from sal Ramano at Kamatsu. Yoshihisa Kishimoto,
creator of the Kunya kun In Double Dragon series, has
died at age sixty four. His son confirmed on Twitter.
This is the son of Yoshihisa Kishimoto, the director of
Kunyo Kun. I'm sharing the notice to inform you that
my father passed away on April second. Please feel free
to contact me at any time for further details. I
deeply appreciate all the information shared with Kunya Kun fans
over the years.
Speaker 3: Thank you for your continued support.
Speaker 1: Yeah, we're at that point where the old guard people
responsible for these games are going to start just dying
because they're old now. They are They've passed into an
old generation. And it's weird because I will always remember
a world where Double Dragon was one of the big
game franchises.
Speaker 3: It was.
Speaker 1: There was Mario, there was Zelda, there was Mega Man,
there was Castlevania, there was Double Dragon. It was all
just right there among the top tier. And when a
new Double Dragon came along, it was exciting. When they
partnered up with Battle Toads, it was exciting. And you know,
they keep making Double Dragon games, and Kunya kun is
certainly a series that now has a niche fan base,
but it's just it's not that place it once was.
Speaker 3: And I think the world was better when we were
all into Double Dragon. But yes, Wrestled Trails Takishimoto.
Speaker 2: Yeah, if you've never played any of those games, they
are still fucking cool, Like they're coolest shit. And the
River City Girls games that came out recently are also
really really good and have some incredible music in them.
So yeah, like just look up the cuneo o kuon
wiki and look at the list of like foshy games
on there and all of the fan games and stuff
like that, and just pick one of them and just
try it out.
Speaker 1: Yeah, there's a couple of really decent collections, I think
on Switch.
Speaker 3: I mean, there was a lot of platforms, but it's
great to play.
Speaker 1: Play cunokon soccer, play absolutely game. It's a really good game,
all right, last or here. The Mass Effect TV show
will reportedly be rewritten to appeal to quote non gamers.
This is from Lewis Parker at Kotaku Alexia. I'm gonna
need your help on this one. Amazon's new head of
Global TV, Peter Friedlander, has requested that the scripts for
the upcoming Mass Effect TV series be rewritten to appeal
to quote non gamers, claims a new report by The Ankler.
Although that may sound like bad news to fans, the
flip side is that the production for the series is
reportedly on the verge of starting.
Speaker 2: They are we need a total revisch well on the
vergisonic production's.
Speaker 3: Right, yeah, get these words done fast.
Speaker 1: They describe the show as a pricey genre drama, so
it's gonna be a big budget show or whatever. I look,
I know, I guess there's been some reaction to this
headline on places like the Mass Effect subreddit Lexi of
being like, oh no, they're gonna they're gonna make the
mistake of not appealing to gamers.
Speaker 3: I don't know what this means, rewrite to.
Speaker 1: Appeal to non gamers. Why was the show? Like, in
what way was it appealing to gamers? What does that mean?
Speaker 2: Because in a lot of ways, the thing that makes
Mass Effects so appealing is the interpersonal drama, right, which
is so core tove filament. Yeah, it's just conversations. It's
law and conversations and backstory, which makes up a lot
of filmmaking.
Speaker 3: The show, and this one as well, Like, is that
what we're talking about here? That's the band and service.
I don't get it.
Speaker 2: It was actually the two guys from Amia two show
up and they were like, listen, only gamers will understand this,
all right.
Speaker 3: Never mind, we got to protect them, then we got
to get that. Yeah.
Speaker 1: Just to me, I view this as I don't see
why it needed to appeal to game. Just make a
really good mass effect story and if you do that,
you have a good sci fi show, and that would
be the sign that would appeal.
Speaker 3: To the audience that liked mass effects.
Speaker 4: So I'm just confused what this reads.
Speaker 2: OS is soone who really liked the mass effect games
wrote this show and understood that it's like hard sci
fi with a lot of like weird fucking space aliens
and everything, maybe codex index. And then someone from Amazon
read it and was like, that's some video am shit,
that's way too complicated.
Speaker 1: Make it more seifle, right, this is code for make
it less weird. You're right, it could be.
Speaker 2: That it And like I do think it is basically
just like, hey, spend less time explaining the stuff about
how the species breathe and all this different stuff, the
stuff that is really fucking cool and mass effect of
you know, there is there's non carbon life forms in
mass Effect and it's really fucking cool how they write
that stuff. But like I can see an Amazon you know,
exec reading that and being like, well, we don't have
time to explain that, and we don't want to bore
people with that, which is very funny when you can
consider that one of Apple TV's most popular shows is
for All Mankind.
Speaker 4: But you know, so yeah.
Speaker 3: From it can't get we After a while I stopped.
Speaker 1: I'm like, well and think it we just like it's
interest were did not overlap with mine as much. They're
like the we're gonna go so far into the interpersonal
drama that we're gonna stop talking.
Speaker 3: About the moon.
Speaker 1: I'm like, okay, well, I want to go back to
the moon and see what that's all about.
Speaker 3: Yeah, okay, we'll see.
Speaker 1: I mean, what can you do for me in like,
let's say the next hour or so, LEXI. It turns
out that's exactly when they'll be wrapping around the moon.
I think that's when the broadcast starts. That's incredible.
Speaker 3: All right, I'm.
Speaker 1: Gonna check out this massive X show because I think
Amazon's had a decent hit rate with like Fallout and
some stuff.
Speaker 3: They're working on a lot.
Speaker 1: Of video game property, like adaptations the tomb Raider one
apparently pause because Sophie Turner, that's the actor. Yeah, she
got she got hurt, so they pause, but it's like, Oh,
they're making that. They're making this. We'll see apparently this
is going to start, whether they have the script ready
or not.
Speaker 4: What's that they got a wall thing?
Speaker 3: Yeah, God, that's right, that's the as well.
Speaker 4: Jeff Baklas, God of War.
Speaker 1: Exactly, man, he does. I really wish him and did
would have gone as those two for.
Speaker 4: Pass but you could have gone to producer credit.
Speaker 1: Yeah, exactly. Incredible. All right, that does it for the headlines.
Let's start wrapping the show up. Thank you everybody. We
have no poll question from last week because we did
do the Bomb twelve, So let's remind you that the
updated Bomb twelve is upon giant bomb dot com right now.
Speaker 3: If you scroll down.
Speaker 1: By going to that website, you can see the Bomb
twelve from last week, as well as a vote here
link on the left hand side. You click on that,
it will take you to a Google form where you
could submit your game to be considered for the Bomb twelve.
When we wrap up this week, looking forward to doing
all that. As always, we do have a new poll question,
which we'll get to in a second. Before we do that, though,
Lex Luddy, why don't you tell people where they can
find you on the internet, what you have going on
and all of that good stuff.
Speaker 2: Apparently you can find me on blue Sky at lexload
dot xyz, but that website seems fucked right now. It's
so yeah, dog, turns out vibe coding your entire fucking
website causes some problems.
Speaker 4: Who would have thunk it?
Speaker 3: Yeah weird, So yeah you will.
Speaker 2: You may be able to find me there or maybe
other places soon if something else crops up, and you
can check out startmanu dot co dot uk if you
want to see a bunch of new and emerging talented
voices in the gaming space. You can also check out
some of my writing over at gamer Guides.
Speaker 4: I'm doing reviews and previews for those folks.
Speaker 2: I'm working on some interviews for Shaq News over this week.
So yeah, lots of cool stuff going on at the moment.
Speaker 1: Keep them busy, excellent, love to hear it, love having
you on. We'll make it happen again soon. Let's do
this new poll question which I have written down here. Yeah,
just grade the Super Mario Galaxy movie. If you saw it,
do you want to give it an ABCD or lower.
I'm interested to see the results because, like definitely. Talking
with people online, I'm like, yeah, I think The Movies
is a poorly mood made.
Speaker 3: A bad movie, and I enjoyed it.
Speaker 1: And there's people for whom that that's it's like actively
bad to think that way, like if you like it,
it's good, and I just that's not how I approach
these things. And I'm perfectly happy to accept a movie
being bad and be able to find the good in it,
especially if it's trying to deliver something specifically for me,
which is this movie is trying to do. But I'll
be interested to see how the wider audience reacts. I
bet we're gonna have a pretty spread out response here.
That would be my prediction.
Speaker 2: Lexi, what do you think It depends if the algorithm
picks this up and the phonies get a hold of it.
Speaker 1: Okay, that's different, right, that's different. We get it. When
you look at Fox McLoud, you get it. Can the
Shepherd's headline over there at Kotaku once again just saying
what we're all thinking.
Speaker 3: He's free. But when I look at Fox McLoud, we
get it. Thank you for listening.
Speaker 5: Yes, the classic not a furry but you.
Speaker 1: Look, everybody, it's it's a good time over here at
Giant Bomb. I think we should, we should say what's
happening on this website. In fact, so later today we
should be doing more Monday Mornings missed with Mitch. Don't
think there's any reason we cannot, but yes, well we'll
let you know for sure here in a little bit. Well,
we should have a couple of quick looks going up
here pretty soon. It was pretty busy with packs and
everything last weekend, but now that we were back and
sort of all recovered, I think we should be able
to kind of get back on.
Speaker 3: Top of that.
Speaker 1: And then you know, expect Blake Club, expect your voicemail,
dump trucks, your upfs, a few other fun things will
be popping off here pretty soon.
Speaker 3: And then a new episode.
Speaker 5: Yeah me and Jan Yeah, we've been doing some sweeping,
some dusting time. It should be time. As long as
servers don't break and our schedules are both still good.
Poke Monday Night Combat should be returning for launch day Wednesday,
April eighth, at noon Eastern, and then we'll decide when
the regularly scheduled programming will be after that.
Speaker 1: Who can say a lex who can say excellent?
Speaker 3: I'm looking forward to it.
Speaker 1: Turns out that's the secret.
Speaker 3: All the shows are missed. That's where the money so much.
Speaker 5: If it should be fun, everything we've been seeing looks good,
sounds good, So I'm looking forward to hopping in there
with Chan excellent.
Speaker 3: I'm looking forward to watching.
Speaker 1: I might play along at home and see if I
can find some fun from it because I enjoy Pokemon
Combat in terms of the actual system. But I don't
know if I'll be able to keep up with y'all,
so we'll see. All right, that is the schedule out
of the way. I think we need to just kind
of get get out of this show and say Lex Luddie,
thank you so much for hanging out with me today
and talking about video games.
Speaker 3: I really appreciate it.
Speaker 2: Web always lovely hanging out and always nice to chat
with Chahn beforehand. Much better company if we're being honest.
Speaker 3: Oh I get it. Yeah, I agree.
Speaker 1: Thank you, Thank you Sean for producing. We appreciate it.
Thank you everybody for watching and listening. You are the
best audience in gaming. Until next time, I have a
good one, Take care of yourself and goodbye.