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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're gonna be talking about

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a rare discount on one of the big consoles and

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why Lord of the Rings fans are happy about the

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Zelda movie. It's gonna be a good one because we

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have Lex Luddy on the show. LEXI, how are you doing?

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Speaker 2: I'm doing okay, glob I'm hanging in there. It's been

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a year and a half so far, and somehow we're

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not at the halfway point.

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Speaker 3: Yeah, it keeps going.

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Speaker 1: Yeah, it's like when you are can't you always just

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keep cutting something in half, so you can never actually

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get down to where it starts.

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Speaker 3: You just keep going in half and half half.

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Speaker 1: It feels like it feels like we're in that infinitesimal

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loop here in twenty twenty six.

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Speaker 3: I love it.

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Speaker 4: Oh yeah, you love the suffering.

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Speaker 3: Ye Oh yeah, the suffering. Yeah.

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Speaker 1: I wouldn't know what to do without it anymore. At

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this point.

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Speaker 2: You've been sucking black club for long enough that that's

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actually pretty feasible.

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Speaker 3: Yeah, all just looks the same at a certain point,

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for sure. Yeah, how you been you? Did you enjoy

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your weekend? Yeah?

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Speaker 4: I enjoyed it fine.

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Speaker 2: I took it easy, not too much on lots of

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those playoff rugby in Europe. All the European teams and

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South African teams were playing, so it was very exciting

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for me and my team got trounced.

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Speaker 4: It was bad.

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Speaker 2: Yeah, so it's it's been a rough year for us.

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Speaker 3: Yeah.

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Speaker 1: The Red Wings were ten points up into a playoff

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spot and now they're out of the playoffs as they're

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about to begin because it March happened, and every March

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they're just like, what if we stopped playing the sport

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we were paid to play.

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Speaker 3: It's fantastic. I love it.

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Speaker 1: I'm happy about it. Let's get into this show and

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explain ourselves. We're Giant Bomb. We are a small team

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of internet video game dufaces and we need your help.

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Go to giant bomb dot com, slash join and become

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a premium member to support us. We are independing games

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media out here on our own. But if you go

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there and you support us, you get ad free shows.

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You're gonna get premium only shows like Marry Me, Tomadaci,

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Porto Pals nine lives of mister Mastopheles and a whole

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bunch more.

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Speaker 3: If you do that, you also get the satisfaction of.

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Speaker 1: Knowing that you were supporting us into the future and

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that we can kind of take control of the kind

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of content we get on the internet, stuff like this

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and stuff like we do at Giant Bomb. Let's keep

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making it together, everybody. If you can't support us financially,

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we get it. Any sort of support by telling a

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friend about the show, any sort of support by you

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just watching it hanging out. We also really appreciate that

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shout out to everybody in the community. As far as

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this show goes, most weekdays, I Jeff Grub will help

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piece your gaming life back together. That includes breaking news

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and maybe even some of our own original reporting. For

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all these topics, I'll get the input of a bona

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fide expert who will make me look smart. If you

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are watching live on twitch welcome. You can always listen

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to the show later on podcast feeds by searching for

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Game mess Mornings, or find the r ssfeed on giant

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bomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into so

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let's start the morning mess with super Mario becomes the

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only animated movie series to open globally at more than

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three hundred and fifty million dollars twice.

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Speaker 3: This is from Chris Scullion at VGC.

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Speaker 1: The five day opening weekend estimates for the Super Mario

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Galaxy movie are in and it looks like another blockbuster

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for Universal and illumination. As reported by Deadline, the film,

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which had a one hundred and ten million dollar budget

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and was released on April first, took in three hundred

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and seventy two point five million dollars globally by Sunday,

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the biggest WORLDWYE opening so far this year. As predicted,

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the film didn't quite manage to overtake its predecessor, the

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Super Mario Brothers Movie, but it wasn't far behind. The

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first film grossed three hundred and eighty seven point eight

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million globally over the same time period. The result means

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Super Mario is the first ever animated film franchise to

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have two times with a global opening weekend of more

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than three hundred and.

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Speaker 3: Fifty million dollars.

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Speaker 1: It was a huge success in the box office, but

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just like the first one, everyone sort of showed up

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for this movie as well. It didn't seem to lose

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any of its luster in terms of attracting audiences. Lexi,

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I went to go see it. I had a pretty

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good time with this movie. It is definitely one of

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those where I'm glad we went. We had a good time.

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That's kind of all I want from this. I agree

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with all of the critics. All the flaws are certainly

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there about this movie, but at the same time, it's like, oh,

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I have these dual thoughts, but that's not what I

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was showing up for. I was showing up for the

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fan service and I felt satisfied with that by the

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end of the movie, and the kids enjoyed themselves and

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we were all talking about our favorite parts of the

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film on the car ride home, which is kind of

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all I really want when I go to take the

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family to see a movie.

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Speaker 3: Lex See, I think you said you haven't seen it yet.

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Speaker 2: I haven't seen it yet. I'm hopefully going to get

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out and see it tomorrow. Everything in Ireland kind of

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closes over the East a weekend and so traveling around

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is a bit.

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Speaker 4: Of a pain. But yeah, I'm hoping to get out

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to see it.

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Speaker 2: I just I don't know, I didn't even enjoy that

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first movie that much, but I just have a sense

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of obligation, Like I'm just like, well, I feel like

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I should see this.

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Speaker 4: I saw the Borderlines movie. I guess I should.

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Speaker 2: See this, Yes exactly, which boy still think about that

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sometimes what a film, what a picture? But uh, yeah,

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I'm more curious about how your kids felt about it

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than you, because that's that's kind of who this is for.

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Speaker 4: Like, did did it? Did they get home and go

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I want to play more Mario?

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Speaker 1: Yeah, definitely. They had me turn on Galaxy Too and stuff,

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and we were playing some of that. Although the game

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is a little bit weird with how they put all

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the controls under one controller so you don't have the

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we moten pointing and stuff, but whatever, that's that's beside

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the point. Yeah, they were very like just into it.

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It kind of reignited some interest in Mario again, as

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as it's certainly intended to do. Yeah, like I said,

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they were kind of buzzing on the ride home and

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everyone was picking like, you know, enemy had her opinions.

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She did wish there was more Rosalina. She was saying,

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like she didn't. She doesn't love that characters from other

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universes are in there. She's like star Fox had too

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much a screen time. She was kind of hoping for

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a little bit less from him, and then she was.

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She also loved everyone loved the Pickman showing up. So

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we know they're in the posters and everything like that,

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so just kind of getting to see them and how

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they show up was really fun.

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Speaker 3: So yeah, good time.

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Speaker 2: I also want to get the opinion of another young child,

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Tourbo Sean, what did did you think of the movie?

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Speaker 5: It's like the first movie it was.

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Speaker 3: It was fine.

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Speaker 5: It was a lot of references, a paper thin plot,

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but every child in the movie theater was popping off

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and cheering when they saw something alight, and they walked

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out seeming to really like it. So I think that's

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what matters at the end of the day, even if

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it's really pathetic that they took the most powerful being

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in the Mario universe and made her a damsel in

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distress plot device that really sucked.

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Speaker 2: And without going into the next news story too much,

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did this movie leave you more or less interested in

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the Zelder movie or totally unaffected?

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Speaker 3: Oh? Zelda, huh?

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Speaker 5: I think Zelda is just like a different thing altogether.

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Speaker 2: At this point, are you saying that the Mario universe

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is the DCEU and the Zelda movie is joker?

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Speaker 3: Yes?

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Speaker 5: Yeah, I think when you said that, and we're gonna

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pin that on you, but you're not wrong right.

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Speaker 3: Now, wrong? Right? Excuse me? Yeah, it's what do they

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call the joke? It's from the Elsewhere universe or something

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like that.

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Speaker 1: Okay, yeah, I mean that's that's that's Sony making Zelda.

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I don't know what to expect other than I know

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Miyamoto will be involved in both.

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Speaker 3: Uh.

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Speaker 1: I always get the sense that Miyamoto might be a

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little bit of a detriment, detriment to the Mario movies

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where he might be the one in the room speaking

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up you. I'm like, no, these characters can't like have tension.

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They to get along the entire time. I'm like, oh, sir,

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I think it would help the movie if you just

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let them have a little bit more friction between these characters.

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Speaker 3: But I don't know.

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Speaker 4: I did say it on Blue Sky.

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Speaker 2: I love how much Nintendo plays up Miamoto's involvement in

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these movies, of like he's he's one of the only

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two producers on it, it's him and Chris Miller Sandri

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and like he's the one who gets out there and

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talks about it on their behalf. And it just conjures

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this image of Miomoto watching hundreds and hundreds of animated

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movies to find the right studio and then arriving at

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the law Axe and being like, yes, these.

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Speaker 3: People, right, they got it. This is my Mario studio,

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I think, eactly.

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Speaker 5: I think that's exactly the way he Didlex because this

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movie it seems like it's coming from a person like

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Kochuma who watches a lot of movies and then writes

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an absolutely terrible one and doesn't actually know what a

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story is supposed to be.

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Speaker 3: Yeah.

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Speaker 1: Yeah, I just think that if Mimoto has a similar

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sort of relationship to the Zelda movie, it could be

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like ah, causing some friction I think between them making

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a good movie and not making a good movie.

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Speaker 3: But either way, came away from Mario pretty pleased.

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Speaker 5: Yeah cool, that was my takeaway. Fox. Was that intro?

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Do that intro for Fox the Star Fox movie to

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look like.

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Speaker 1: Yes, if they make the movie, if they make the

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game look like that, right, that's a big part of

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like the game's aesthetic, that would be fantastic.

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Speaker 4: But so I genuinely do quite like Glen Powell.

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Speaker 2: He is a very funny man and he is aware

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of the fact that he is way too handsome, like

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he plays in Tewish.

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Speaker 1: Yeah, I'm a I'm a fan as well, and I

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thought he did a great job as Fox, so very

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very cool to see.

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Speaker 3: Yeah, I mean, when it comes home, I will get it.

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Speaker 1: On DVD and we'll keep in the van which has

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a DVD player, and we'll probably watch it one hundred

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more times.

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Speaker 3: And I'm fine with that. It will not like, negatively

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affect me.

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Speaker 1: Even if I like, don't think it's a great movie,

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I could still have a very good time with it,

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all right, what's kind of stick in this realm coming

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out of this movie? Certainly, one thing that Nintended does

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want is for people to then go buy its other products.

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It's other merch and it seems like they line things

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up to take advantage of this moment with this headline.

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Nintendo switch to bundle with Mario Galaxy games discounted for

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limited time. This is from my Nintendo News. April is

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shaping up to be a cosmic sized month through Mario.

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After seeing the Super Mario Galaxy movie. Players can start

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their own adventure with a limited time offer from Nintendo

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featuring the Nintendo switch To system and the Super Mario

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Galaxy plus Super Mario Galaxy two games from April twelfth

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through May ninth. Purchased Nintendo switch To at the same

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time as the physical or digital version of these Galactic

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adventures and save twenty dollars at participating retailers such as Amazon,

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Best Buy, Game Stop, Target, and Walmart. It's not a lot,

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it's twenty dollars and you've got to get it with

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the game and the game is maybe arguably that this

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bundle of older games overpriced to begin with, but maybe

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we got to take the w's where we can get them.

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The fact that there's any discount on this at all,

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the fact that Nintendo has an appetite to put out

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discounts when we know how much costs have gone up,

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it's something of a good sign like they could still

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roll these things out and people can act in this

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moment we are. I think it's still expecting Lexi a

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potential price increase increase for the switch To. So if

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you're in the market for this game, this collection, and

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a switch to maybe this is the time to act.

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I don't know, how are you feeling about discounts and

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game prices and console pricing.

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Speaker 2: You know, it's really embarrassing that some people are taken

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in so easily by cheap marketing employees that prey on

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their nostalgia.

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Speaker 1: Yeah, pathetic, absolutely, just who would immediately run out and

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just get a toy of the thing they saw in

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the movie.

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Speaker 2: But yeah, it's a weird time for pricing. Out of curiosity,

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I was like, looking at prices are just stuff recently,

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and every time I like look at things again, I'm like, oh,

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that's worse somehow, it's somehow got worse again.

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Speaker 4: I was like, I was watching a old Digital Foundry video.

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Speaker 2: On where they were reviewing the the fifty eighty and

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they were like, the recommended retail price is one thousand dollars,

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And then I looked at what it's currently going for

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and I was like, oh, that's like twenty three hundred dollars. Now,

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what the fuck think some rough out there? And I

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like the fact that there is a discount outside of

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Black Friday is genuinely almost like refreshing of like surprising,

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there is still a ability to bite some of the

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casts on some of this. Whether that is Nintendo losing

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money on these sales or not is another thing. I

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think that they are still in that phase where they

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have to grow the user base, and they are very

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actively trying to grow the user base. I think this

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Mario movie does a lot to excite people about Nintendo

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games again, and I think that the real thing that

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they want now is a exclusive game like Pacopia and

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maybe something else that really pushes people over the edge.

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You're like, oh, no, I have to have this, but

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as it is right now, like Donkey Kong and Mario

290
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Katt really didn't do that. For a lot of the

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more casual audience, they were like, actually, I'm pretty happy

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with what I have, and so it's gonna be interesting

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to see what what you know, triggers Nintendo pulls over

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the coming months to try to get people to finally

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move on on this thing before the price goes up

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or as the price is going up.

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Speaker 1: Yeah, I was pretty happy with the switch to launch Lexi,

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and then as we moved into this year and the

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conversation was certainly souring around it. Before Procopia came out,

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and I think if you remove Pacopia, up until this point,

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the Switch two's year has been really grim. Actually, h

302
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the Mario Tennis game, which I thought was pretty good

303
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but was so similar to the last game in the

304
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lot of ways that it felt so redundant and it

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completely missed.

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Speaker 3: And that's not just with.

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Speaker 4: It's like seventy to.

308
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Speaker 2: You know, it's not the these on budget titles.

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Speaker 1: It's a misstep, I think, Like I think it's Nintendo

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misreading the room on what people want and what they're

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willing to pay for. When it comes to like returning

312
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games or whatever. It's like, yeah, just because we bought

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it last time doesn't mean it's going to do the

314
00:14:22,799 --> 00:14:23,720
same thing on switch to.

315
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Speaker 3: You kind of got to give us a little bit

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of variety here.

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Speaker 1: And then the meet up at Bella Bell Park, DLC

318
00:14:30,080 --> 00:14:33,960
for Super Mario Brothers Wonder has also Oh I just

319
00:14:34,039 --> 00:14:39,200
hit a button, had that music star playing great. If like,

320
00:14:39,480 --> 00:14:41,720
if you just take that game as an eighty dollars

321
00:14:41,759 --> 00:14:44,679
switch to release, it's absurd. It's crazy to think that

322
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you're paying that twenty extra dollars on top of the

323
00:14:48,639 --> 00:14:51,519
sixty dollars game from the Switch one version, and what

324
00:14:51,600 --> 00:14:54,039
it really is is just a collection of party games.

325
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There's some remixes to the levels and stuff like that,

326
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but it honestly it makes me think less of that

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game overall. And so without the Copia and then maybe

328
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without this movie moment that is gonna reignite excitement.

329
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Speaker 3: About Mario and Metroid Prime four of course Metrod Prime four, duh.

330
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Speaker 1: It feels like, yeah, the switch To is in this

331
00:15:12,440 --> 00:15:15,200
rough spot and these bigger things now are sort of

332
00:15:15,240 --> 00:15:19,279
glossing that over. I mean, all these things like see

333
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could just be growing pains for a new console, right.

334
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They are trying to line things up. They haven't had

335
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time to get the Mario and Zelda out yet. But

336
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do you think this is the momentum between Pacopia and

337
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the movie can carry it forward until they get to

338
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that point?

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Speaker 4: Yeah?

340
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Speaker 2: I mean like, in some ways it feels a bit

341
00:15:34,320 --> 00:15:37,879
weird to be complaining about the launch releases or the

342
00:15:38,360 --> 00:15:41,799
releases since launch of the switch To when you compare

343
00:15:41,799 --> 00:15:45,399
it to something like the PS five, which had a

344
00:15:45,440 --> 00:15:49,399
real sparse launch when it came to new releases and

345
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exclusive releases and things like that. But then you go like, O, whit, No,

346
00:15:52,840 --> 00:15:55,159
this is Nintendo, and up until this point they have

347
00:15:55,279 --> 00:15:58,000
been really good at spacing out their releases, so it

348
00:15:58,080 --> 00:16:01,399
seems weird that as the new cons Soul launches, that's

349
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when they really stumble with their release cadence for the

350
00:16:04,679 --> 00:16:07,159
first time in like five or six years, you know,

351
00:16:07,279 --> 00:16:09,799
since the early days of the Switch one, when things

352
00:16:09,799 --> 00:16:11,720
were a little bit quieter and indie games were kind

353
00:16:11,759 --> 00:16:15,559
of keeping things going, and so it is odd to

354
00:16:15,600 --> 00:16:19,440
see the pace and the quality just not there. Like,

355
00:16:19,480 --> 00:16:24,039
it's it's great that that boost mode is now available,

356
00:16:24,240 --> 00:16:27,559
but it's probably not a good sign that people are like, oh,

357
00:16:27,600 --> 00:16:29,360
this is the most exciting news with the switch to

358
00:16:29,480 --> 00:16:32,720
at the moment, Like is being able to play those

359
00:16:32,879 --> 00:16:36,559
those games in the handheld or in the dcted mode

360
00:16:36,759 --> 00:16:41,000
when you have the switch to handheld. So yeah, it's

361
00:16:41,080 --> 00:16:44,080
it's a weird situation for them to be in. This

362
00:16:44,240 --> 00:16:47,759
all changes if they go, hey, we have a direct

363
00:16:47,759 --> 00:16:52,200
in two weeks time, yes, Suddenly we forget quick yeah,

364
00:16:52,240 --> 00:16:56,960
and suddenly everyone forgets how disappointed they were about like

365
00:16:57,000 --> 00:16:59,200
a Mario Tennis game, and instead of like, well, there's

366
00:16:59,200 --> 00:17:00,840
a news elder coming, so I guess I'll give them

367
00:17:00,879 --> 00:17:05,599
one hundred and fifty dollars anytime they ask fush and

368
00:17:05,640 --> 00:17:07,920
so yeah.

369
00:17:07,000 --> 00:17:09,559
Speaker 1: I would just hope that the Nintendo's learning from it,

370
00:17:09,640 --> 00:17:13,880
like because you know, it feels like Sony and Microsoft

371
00:17:13,880 --> 00:17:15,680
around their own path. They're going to figure out things

372
00:17:15,720 --> 00:17:17,160
their own way. I was kind of feeling a little

373
00:17:17,160 --> 00:17:19,680
bit at home with Nintendo during the Switch one era

374
00:17:19,839 --> 00:17:23,279
and going into the early parts of Switch to It's like, hey, look,

375
00:17:23,319 --> 00:17:24,720
Donkey Kong Bananza Rules.

376
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Speaker 3: I love that game.

377
00:17:25,599 --> 00:17:27,720
Speaker 1: I thought Mario Kart World was all right. I have

378
00:17:27,759 --> 00:17:29,519
more fun with it every time I go back now,

379
00:17:30,799 --> 00:17:32,279
but yeah, some missteps.

380
00:17:32,279 --> 00:17:33,559
Speaker 3: It's like, can you just learn.

381
00:17:33,359 --> 00:17:36,720
Speaker 1: From this and come back with a Mario Sports game,

382
00:17:36,759 --> 00:17:39,880
for example, that feels like it is it is informed

383
00:17:39,920 --> 00:17:42,880
by the criticisms of the last game, and it does

384
00:17:42,880 --> 00:17:45,559
something new and unexpected. That would be the least they

385
00:17:45,559 --> 00:17:47,880
could do coming out of this stuff. But we'll see.

386
00:17:48,160 --> 00:17:49,480
Speaker 3: I just hope they're not like being.

387
00:17:49,319 --> 00:17:51,319
Speaker 1: Like, oh, Pacope has solved all our problems and we

388
00:17:51,359 --> 00:17:52,720
can kind of keep doing things the way we've been

389
00:17:52,759 --> 00:17:55,359
doing business as usual. I want them to make some

390
00:17:55,440 --> 00:17:59,279
improvements and stopping so you know, Lase with some of

391
00:17:59,319 --> 00:18:00,640
these releases, and it.

392
00:18:00,599 --> 00:18:01,400
Speaker 4: Has been kind of weird.

393
00:18:01,440 --> 00:18:05,279
Speaker 2: You know that stuff like the Virtual Boy was one

394
00:18:05,279 --> 00:18:09,160
of the big releases for months, you know, like that,

395
00:18:10,119 --> 00:18:12,759
I get it. That thing is fucking awesome that they haven't.

396
00:18:12,960 --> 00:18:16,359
But also that brown box down in my bottom left

397
00:18:16,359 --> 00:18:18,599
hand corner is an unopened Virtual Boy.

398
00:18:18,839 --> 00:18:20,119
Speaker 3: Yeah, I bought it.

399
00:18:20,359 --> 00:18:22,960
Speaker 2: I just haven't used it because you know what, turns out,

400
00:18:23,000 --> 00:18:24,759
the Virtual Boy not exactly.

401
00:18:24,480 --> 00:18:26,920
Speaker 4: A great console to like play for long periods of time, So.

402
00:18:27,000 --> 00:18:29,519
Speaker 3: You know, nope, it is. It's a weird thing.

403
00:18:29,519 --> 00:18:31,000
Speaker 1: I have it set up still, but it's like, every

404
00:18:31,000 --> 00:18:32,480
time I look at it, I'm like, that looks cool.

405
00:18:32,799 --> 00:18:34,440
Afraid to put my face in it because I don't

406
00:18:34,480 --> 00:18:37,000
need a headache right now. But uh yeah, I mean

407
00:18:37,000 --> 00:18:39,799
that that's weird Nintendo doing weird stuff, and I approve

408
00:18:39,880 --> 00:18:43,400
of that for sure. All right, let's uh, let's stick

409
00:18:43,440 --> 00:18:45,960
with this next story here. I forgot to actually put

410
00:18:45,960 --> 00:18:47,599
the text in here, but the headline is most of

411
00:18:47,640 --> 00:18:51,240
it Zelda movie movie filming at same locations as The

412
00:18:51,279 --> 00:18:54,799
Lord of the Rings, and people are excited. Those people

413
00:18:54,880 --> 00:18:57,839
are Lucy James, I guess.

414
00:18:57,039 --> 00:18:57,400
Speaker 3: Lord of Them.

415
00:18:58,119 --> 00:19:00,559
Speaker 2: I just don't really like the idea of people who

416
00:19:00,559 --> 00:19:02,839
are so excited to hear that a movie is in

417
00:19:02,880 --> 00:19:03,480
New Zealand.

418
00:19:04,359 --> 00:19:06,839
Speaker 4: Wow, fantasy is real.

419
00:19:06,880 --> 00:19:11,039
Speaker 2: And it's just New Zealand. That's what it's Church lads like,

420
00:19:11,119 --> 00:19:13,920
it's fine, I get it. It's a lovely country, but

421
00:19:14,039 --> 00:19:17,279
it's just rainy and misty and there's lots of sheep around.

422
00:19:18,359 --> 00:19:18,559
Speaker 3: Yeah.

423
00:19:18,599 --> 00:19:20,920
Speaker 1: The filming, it's filming at some of the same locations

424
00:19:20,960 --> 00:19:23,119
that Peter Jackson's ox Oscar winning the Lord of the

425
00:19:23,200 --> 00:19:26,160
Rings trilogy shot at in New Zealand. The island country

426
00:19:26,160 --> 00:19:27,960
is known for gorgeous natural beauty. Yeah, we've heard of

427
00:19:28,000 --> 00:19:30,960
New Zealand specifically. Some of the recent filming has taken

428
00:19:31,000 --> 00:19:34,519
place in actual Paradise, which is where many iconic scenes

429
00:19:34,559 --> 00:19:39,079
from Jackson's movie were filmed, including depictions of loth florian

430
00:19:39,480 --> 00:19:43,400
Icnguard and Aman Hin. So I guess people are like

431
00:19:43,559 --> 00:19:46,240
hearing this or seeing some photos or something, and the

432
00:19:46,720 --> 00:19:49,759
Lord of the Rings fans are doing the Leo pose

433
00:19:49,880 --> 00:19:52,640
and pointing at the screen and going, I know that thing.

434
00:19:52,839 --> 00:19:53,920
Speaker 3: I think that's what's happening.

435
00:19:54,039 --> 00:19:56,279
Speaker 2: So I do like the idea that they're just kind

436
00:19:56,319 --> 00:19:58,960
of like, you know, maybe they'll like they'll find Peter

437
00:19:59,079 --> 00:20:02,160
Jackson just hanging out on in that area and they'll

438
00:20:02,200 --> 00:20:04,119
be able to get him on board, you know, like

439
00:20:04,200 --> 00:20:06,720
they'll just they'll be able to hire because he's there.

440
00:20:06,799 --> 00:20:08,559
Speaker 4: Anyway, he won't he won't leave.

441
00:20:09,319 --> 00:20:13,200
Speaker 1: It's like when Tom Cruise apparently like landed on the

442
00:20:13,240 --> 00:20:16,240
set of the New Star Wars Starfighter movies, like give

443
00:20:16,240 --> 00:20:19,440
me the camera, I'm gonna shoot a scene. Whatever that meant,

444
00:20:19,480 --> 00:20:21,799
whatever that story was trying to tell us. They're like

445
00:20:21,839 --> 00:20:24,119
Peter Jackson could do the same thing with the Zelda movie,

446
00:20:24,200 --> 00:20:27,640
just you know, parachutes in films. One scene and disappears

447
00:20:27,680 --> 00:20:29,279
and everyone could say he worked on it.

448
00:20:29,839 --> 00:20:31,960
Speaker 4: Do you think Aida Jackson has played a Zelda game?

449
00:20:33,119 --> 00:20:34,480
Speaker 3: I wouldn't be surprised.

450
00:20:34,559 --> 00:20:36,680
Speaker 4: Yeah, yeah, I bet so.

451
00:20:37,759 --> 00:20:40,039
Speaker 3: I think he might have played Zelda ie.

452
00:20:41,319 --> 00:20:43,319
Speaker 1: Like in his youth and hasn't played maybe hasn't played

453
00:20:43,319 --> 00:20:47,920
one since then, but fantastic. I'm hey, we were talking

454
00:20:47,920 --> 00:20:51,440
about it. What to expect from this movie. I still

455
00:20:51,480 --> 00:20:54,279
don't really know. I still think it's probably a safe

456
00:20:54,279 --> 00:20:57,160
bet to imagine it as a bad movie, because because

457
00:20:57,160 --> 00:20:59,279
there's so many ways to that, getting this right is

458
00:20:59,319 --> 00:21:02,440
going to be very difficult. But you tell me, should

459
00:21:02,480 --> 00:21:05,480
I get my hopes up for this Zelda movie?

460
00:21:05,720 --> 00:21:09,240
Speaker 2: I mean, I liked that recent Planet of the Apes

461
00:21:09,440 --> 00:21:12,319
movie and that this guy, Yeah, that this guy did

462
00:21:13,480 --> 00:21:17,240
Westboul that's right. And I also thought, what's his name?

463
00:21:17,319 --> 00:21:19,599
The guy who played the new season in that movie

464
00:21:19,599 --> 00:21:23,079
would be a great Gannon. I can't remember his name

465
00:21:23,160 --> 00:21:24,400
now off the top of my head, but he was

466
00:21:24,400 --> 00:21:26,839
also an Abigail chat will remind me of his name,

467
00:21:27,720 --> 00:21:30,440
but like, he's built like a shit brick house and

468
00:21:30,440 --> 00:21:34,039
he could do a good Gannon. But also, yeah, it's

469
00:21:34,039 --> 00:21:36,160
one of those things where this movie could just be

470
00:21:37,359 --> 00:21:40,279
There's been a lot of fantasy ip like they're making

471
00:21:40,759 --> 00:21:45,680
a Masters of the Universe movie, and I also like

472
00:21:45,799 --> 00:21:48,079
that director. And I look at that Masters of the

473
00:21:48,160 --> 00:21:49,279
Universe movie and I'm.

474
00:21:49,079 --> 00:21:55,960
Speaker 1: Like, yeah, it doesn't look great, and I agree. I mean, look,

475
00:21:56,000 --> 00:21:58,599
there's always there's a fighter's chance that this movie comes

476
00:21:58,599 --> 00:22:02,200
down and it's surprisingly good. But I just now I'm

477
00:22:02,200 --> 00:22:04,119
not gonna get my hopes up. Actually That's where I'm

478
00:22:04,119 --> 00:22:04,440
at with it.

479
00:22:05,160 --> 00:22:07,039
Speaker 3: Uh, Okay, let's take a break.

480
00:22:07,039 --> 00:22:09,240
Speaker 1: When we come back, we'll talk about what's going on

481
00:22:09,480 --> 00:22:10,759
at the Halo studio.

482
00:22:10,839 --> 00:22:12,200
Speaker 3: It seems like a mess over there.

483
00:22:12,319 --> 00:22:14,880
Speaker 1: As always, if you want to skip out on these

484
00:22:14,880 --> 00:22:16,279
ad messages we're about to go to.

485
00:22:16,359 --> 00:22:17,039
Speaker 3: You can do so.

486
00:22:17,200 --> 00:22:19,680
Speaker 1: Go to giant bomb dot com slash join become a

487
00:22:19,680 --> 00:22:21,759
premium member. Once you do that, you can go to

488
00:22:21,839 --> 00:22:24,799
the site find ad free versions of the video and

489
00:22:24,920 --> 00:22:28,720
audio program. In the meantime, though, we will be right back.

490
00:22:32,160 --> 00:22:33,000
Speaker 3: All right, it's.

491
00:22:32,880 --> 00:22:35,720
Speaker 1: Game mess Mornings. That's Lex Luddy. I'm Jeff grub LEXI

492
00:22:35,799 --> 00:22:38,720
let's get back into it. Veteran Halo developer accused the

493
00:22:38,759 --> 00:22:44,559
studio of quote numerous unethical and unlawful acts from Robert.

494
00:22:44,759 --> 00:22:47,640
This is from Robert de Felise at Insider Gaming. The

495
00:22:47,799 --> 00:22:50,480
art director of Halo Infinite and a veteran developer on

496
00:22:50,519 --> 00:22:54,440
the franchise, is accusing senior staff at Halo Studios of

497
00:22:54,599 --> 00:22:58,640
numerous unlawful acts. Glenn Israel worked on the Halo franchise

498
00:22:58,680 --> 00:23:01,119
for seventeen years. He began in April twenty ten, but

499
00:23:01,240 --> 00:23:05,799
left Halo Studios in October twenty twenty five. In LinkedIn posts,

500
00:23:06,039 --> 00:23:09,559
Israel states that between January twenty twenty four and June

501
00:23:09,559 --> 00:23:13,960
twenty twenty five, he witnessed several unethical or unwellful acts

502
00:23:14,000 --> 00:23:16,960
by senior staffers at the studio, quote including but not

503
00:23:17,039 --> 00:23:22,599
limited to blacklisting, fraud, rampant favoritism, cronyism manifesting as hiring

504
00:23:22,640 --> 00:23:26,319
and career growth interference, and multiple harassment campaigns designed to

505
00:23:26,319 --> 00:23:30,759
provoke the constructive discharge of unwanted employees otherwise in good standing.

506
00:23:31,279 --> 00:23:33,880
He goes on to say that he filed several complaints

507
00:23:33,920 --> 00:23:37,359
with Microsoft's HR. Then in June twenty twenty five, a

508
00:23:37,559 --> 00:23:42,240
senior Global Employee retention representative threatened retaliation on first contact

509
00:23:42,279 --> 00:23:45,799
and promised to quash any further investigation. Israel goes on

510
00:23:45,880 --> 00:23:48,480
to accuse the representative of engaging in a four day

511
00:23:48,519 --> 00:23:52,000
long harassment to manufacture a cause for his termination in

512
00:23:52,079 --> 00:23:56,000
July twenty twenty five. So yeah, there's plenty more here.

513
00:23:56,799 --> 00:23:59,160
I will say that when I was first reading this,

514
00:23:59,720 --> 00:24:01,880
like x see, I was worried, okay, could it be

515
00:24:02,000 --> 00:24:05,599
one upset employee? Since these posted this, there have been

516
00:24:05,759 --> 00:24:10,599
other former Halo Studios developers who were like, yeah, this

517
00:24:10,640 --> 00:24:14,079
sounds right to me. This sounds right up the alley

518
00:24:14,119 --> 00:24:17,240
of my experience, and in some cases I think it's

519
00:24:17,319 --> 00:24:19,480
it was worse that these are people adding their voice

520
00:24:19,519 --> 00:24:22,880
to this. Now, again that's not confirmation. I will say

521
00:24:22,920 --> 00:24:26,359
that I've I've always heard that the leadership at the

522
00:24:26,400 --> 00:24:30,200
Halo Studios previously three four three Industries was whatever it is,

523
00:24:31,519 --> 00:24:34,200
was a mess, and it was always it always felt

524
00:24:34,200 --> 00:24:37,359
like people were you know, backstabby. I guess is how

525
00:24:37,359 --> 00:24:38,880
I would put it, you know, not to go too

526
00:24:38,920 --> 00:24:43,279
far into making accusations that I can't back up. So okay, yeah,

527
00:24:43,279 --> 00:24:45,240
that sounds like a pretty bad place to work. And

528
00:24:45,319 --> 00:24:48,319
this is this definitely echoes those sorts of things that

529
00:24:48,319 --> 00:24:50,880
I that I've heard, but again I cannot confirm any

530
00:24:50,920 --> 00:24:51,119
of that.

531
00:24:51,400 --> 00:24:53,599
Speaker 3: So what do you think, LEXI? How what I mean?

532
00:24:53,680 --> 00:24:56,440
Speaker 1: Especially for the studio that has been so maligned over

533
00:24:56,519 --> 00:24:59,240
so many years, this is just one more reason to

534
00:24:59,279 --> 00:25:00,920
be like, man, can't you just scrap the whole thing

535
00:25:00,960 --> 00:25:01,559
and start over.

536
00:25:02,480 --> 00:25:07,440
Speaker 2: Yeah, it's It's the thing that always seemed to come

537
00:25:07,480 --> 00:25:11,839
out after each Halo release was like, yeah, everyone got

538
00:25:11,839 --> 00:25:14,880
an arguments making this thing, and no one agreed on

539
00:25:15,000 --> 00:25:17,640
any of the things that we're really doing, and there

540
00:25:17,680 --> 00:25:20,720
was no like the direction, and you know, people were

541
00:25:20,880 --> 00:25:24,359
disagreeing on very fundamental aspects of the series, like what

542
00:25:24,400 --> 00:25:28,359
the series was at its core and trying to emulate

543
00:25:28,480 --> 00:25:30,039
what Bungie had done.

544
00:25:29,799 --> 00:25:31,680
Speaker 4: Before versus trying to carve a new path.

545
00:25:32,160 --> 00:25:36,039
Speaker 2: And the vibe that I always got out of three

546
00:25:36,160 --> 00:25:41,519
four three itself was it was a fiercely political studio

547
00:25:41,759 --> 00:25:47,799
in some ways, or fiercely a studio where people who

548
00:25:47,799 --> 00:25:50,359
were right and wrong on certain things that followed them

549
00:25:50,359 --> 00:25:54,079
around after they were right and wrong about those things. So,

550
00:25:54,359 --> 00:25:57,440
you know, things things if you if you did a

551
00:25:57,440 --> 00:25:59,599
good job on something, people remembered it, and if you

552
00:25:59,640 --> 00:26:01,759
did a bad job on something, people held it over you.

553
00:26:02,200 --> 00:26:05,480
And it felt like people were everyone wanted to be

554
00:26:06,400 --> 00:26:09,119
in charge or not in charge, but you know, progressing

555
00:26:10,079 --> 00:26:12,160
because of course you would. It's it's the studio in

556
00:26:12,279 --> 00:26:16,240
charge of Halo. That's that's a huge deal. And yeah,

557
00:26:16,279 --> 00:26:20,000
it I don't know, like it makes. It makes a

558
00:26:20,039 --> 00:26:23,119
weird amount of sense in hindsight that there would be

559
00:26:23,960 --> 00:26:28,720
a lot of this kind of like infighting and things

560
00:26:28,759 --> 00:26:31,839
like that, but it's I don't know. It's another thing

561
00:26:31,880 --> 00:26:34,359
where you look at all of the stuff that has

562
00:26:34,440 --> 00:26:39,720
gone on with Microsoft studios over the years, and like

563
00:26:39,960 --> 00:26:45,880
the idea of Shure, like if Microsoft is running the studio,

564
00:26:46,279 --> 00:26:48,960
it's their job to either stop this stuff from happening

565
00:26:49,359 --> 00:26:50,759
or to make it happen in such a way that

566
00:26:50,799 --> 00:26:52,720
it doesn't cause a mess, and right now, neither of

567
00:26:52,720 --> 00:26:56,599
those things are happening, you know, Like it's it's one

568
00:26:56,599 --> 00:26:59,279
of those things of like, yeah, maybe Microsoft are fine

569
00:26:59,359 --> 00:27:03,960
with their student being you know, highly toxic workplaces. But

570
00:27:04,039 --> 00:27:05,839
if they are fine with it, they also have to

571
00:27:05,880 --> 00:27:07,920
like keep the lid on that shit. And they're clearly

572
00:27:07,920 --> 00:27:09,079
not able to do that either.

573
00:27:09,559 --> 00:27:11,759
Speaker 3: And it went on it and produce games that are selling.

574
00:27:11,880 --> 00:27:13,720
Speaker 1: Right, It's like they're like, yeah, they're doing all this,

575
00:27:13,880 --> 00:27:15,720
and on the other side of it, they continually to

576
00:27:16,039 --> 00:27:17,640
you know, trip on their own feet as they release

577
00:27:17,680 --> 00:27:19,519
the games. So it's like they're not even getting the

578
00:27:19,519 --> 00:27:21,920
benefit of being like, well, we're making so much money,

579
00:27:22,240 --> 00:27:25,720
who cares. Don't stop the party, guys, there is no party.

580
00:27:25,759 --> 00:27:27,440
It's just miserable on every side of it.

581
00:27:28,119 --> 00:27:30,680
Speaker 2: Yeah, And so I like, I have to wonder what

582
00:27:30,720 --> 00:27:34,079
the day to day like in that office must be like,

583
00:27:34,240 --> 00:27:38,319
or like the the motivation and the you know vibe

584
00:27:38,319 --> 00:27:43,279
in that office of everyone's fucking pissed about what's again.

585
00:27:43,400 --> 00:27:46,119
Campaign evolved and the fact that a single player only

586
00:27:46,720 --> 00:27:50,640
and that it's multiplayer, it's multiplayers only online and all

587
00:27:50,680 --> 00:27:53,000
these different things and you can basically do no lich

588
00:27:53,160 --> 00:27:56,440
in that position, and now they've moved to Unreal Engine

589
00:27:56,440 --> 00:27:59,519
and everyone's pissed about that because they don't like Unreal

590
00:27:59,559 --> 00:28:02,240
Engine four whatever reason, and all this different stuff, Like

591
00:28:02,920 --> 00:28:05,119
it just seems like a place where no matter what

592
00:28:05,160 --> 00:28:06,880
you do, it's probably going to be the wrong thing

593
00:28:07,039 --> 00:28:12,000
for the next five ten years, and there's no real

594
00:28:12,039 --> 00:28:17,519
way to like please everyone unless Halo seven, I guess,

595
00:28:18,039 --> 00:28:21,720
is just a like knockout home run, which if this

596
00:28:21,880 --> 00:28:25,200
is the kind of you know, workplace that you are cultivating,

597
00:28:25,319 --> 00:28:28,200
it probably isn't going to be. They've had massive turnover,

598
00:28:28,279 --> 00:28:31,519
both at the top and throughout the company, like they

599
00:28:31,519 --> 00:28:33,440
have had a lot of churn at that studio.

600
00:28:34,079 --> 00:28:36,559
Speaker 1: Yeah, I mean, and Halo Infinite it's a pretty good game,

601
00:28:36,759 --> 00:28:39,079
and it's it's sin was that they couldn't get enough

602
00:28:39,079 --> 00:28:40,960
content out fast enough because the.

603
00:28:40,920 --> 00:28:42,839
Speaker 3: Tools were difficult to work with.

604
00:28:44,240 --> 00:28:46,039
Speaker 1: So it's like, Okay, the idea is switched to Unreal

605
00:28:46,079 --> 00:28:48,440
But like, I don't know if you if Halo Infinite

606
00:28:48,440 --> 00:28:50,680
comes out and it does have enough content, I actually

607
00:28:50,759 --> 00:28:53,039
don't know if the conversation around it is that much different,

608
00:28:53,079 --> 00:28:55,960
because I think people just want something that if they

609
00:28:56,000 --> 00:28:58,400
want to return to when they were you know, thirteen

610
00:28:58,440 --> 00:29:00,799
playing on Xbox for the first time.

611
00:29:01,000 --> 00:29:02,000
Speaker 4: And now go home again.

612
00:29:02,039 --> 00:29:05,680
Speaker 2: You know, Halo is the ultimate you can't go home

613
00:29:05,720 --> 00:29:08,640
again game. You're never going to be in college playing

614
00:29:08,680 --> 00:29:10,200
all night with your roommates again.

615
00:29:10,400 --> 00:29:12,319
Speaker 4: Overlap, that's just not going to happen.

616
00:29:12,680 --> 00:29:18,440
Speaker 2: And no type of multiplayer experienced Battle Royal, you know, big,

617
00:29:18,960 --> 00:29:21,799
big team battle, whatever kind of new thing they try adding,

618
00:29:22,039 --> 00:29:24,680
it's not going to replicate that feeling no matter what

619
00:29:24,720 --> 00:29:29,079
they do. And you know, narratively, that series has written

620
00:29:29,119 --> 00:29:32,880
itself into so many corners like what the fuck do

621
00:29:32,920 --> 00:29:36,359
you even do with that story at this point? So yeah,

622
00:29:36,440 --> 00:29:40,079
I don't know, they're in a real miserable spot and

623
00:29:40,160 --> 00:29:43,440
I don't feel like I feel bad for everyone who's

624
00:29:43,680 --> 00:29:47,000
stuck trying to make it work. But if this is

625
00:29:47,039 --> 00:29:49,880
how you were treating your employees and you're setting people

626
00:29:49,880 --> 00:29:52,519
who are like seventeen year old art directors up to

627
00:29:52,559 --> 00:29:56,599
fail and to be you know, kicked out illegitimately, then

628
00:29:56,799 --> 00:30:02,200
also like, that's awful form and no wonder your studio

629
00:30:02,279 --> 00:30:04,640
is struggling if that's how leadership is acting.

630
00:30:05,440 --> 00:30:09,119
Speaker 1: Yeah, you know, I'll be interested to see if Microsoft

631
00:30:09,240 --> 00:30:12,480
like does any sort of major response to this. I mean,

632
00:30:12,519 --> 00:30:16,599
they did post a little response, but when Windows Central

633
00:30:16,640 --> 00:30:18,160
asked them, they just said, out of respect, we don't

634
00:30:18,160 --> 00:30:21,200
publicly discuss individual employee issues, but we do take all

635
00:30:21,240 --> 00:30:23,440
claims seriously for both current and former employees.

636
00:30:23,839 --> 00:30:26,200
Speaker 3: So they're just saying what they're supposed to say. There.

637
00:30:27,680 --> 00:30:30,440
Speaker 1: You know, if this person is lying, you know, you

638
00:30:30,440 --> 00:30:31,920
would want to be like, hey, let's sue this guy

639
00:30:31,960 --> 00:30:34,119
for defamation. And then and then we get to see

640
00:30:34,160 --> 00:30:36,160
like all the stuff that it comes out in discovery,

641
00:30:36,480 --> 00:30:38,640
So we'll see if they respond in any legal way.

642
00:30:38,680 --> 00:30:39,559
Speaker 3: I bet they won't.

643
00:30:39,599 --> 00:30:42,319
Speaker 1: If any of this stuff is like even close to

644
00:30:42,400 --> 00:30:44,799
being true, they won't want it to come out like that.

645
00:30:45,839 --> 00:30:49,960
All right, From one Microsoft mess to one that maybe

646
00:30:50,119 --> 00:30:51,839
is less of a mess than people are feeling like.

647
00:30:51,839 --> 00:30:54,240
It could be A State of de kay three is

648
00:30:54,319 --> 00:30:56,079
back from the dead and you might be able to

649
00:30:56,119 --> 00:30:58,359
play it soon. That is a headline from Darren Baum.

650
00:30:58,440 --> 00:31:03,759
Th use Over at GameSpot stated semaker yes for the

651
00:31:04,000 --> 00:31:06,359
brad Shoemakers of the world. State of d K three

652
00:31:06,440 --> 00:31:09,519
has been missing in action for several Xbox live streams

653
00:31:09,920 --> 00:31:13,160
and game showcases for years now, but at long last

654
00:31:13,319 --> 00:31:16,079
the three quel has surfaced, and developer undead Labs has

655
00:31:16,119 --> 00:31:18,880
announced that it'll be hosting an alpha test for the

656
00:31:19,000 --> 00:31:22,759
Zombie Apocalypse survival game. Sign Ups are now live for

657
00:31:22,799 --> 00:31:25,240
the State of d K three alpha, and undead Labs

658
00:31:25,319 --> 00:31:28,960
also posted a new video showing off teasing showing off

659
00:31:29,000 --> 00:31:29,799
the teasing.

660
00:31:29,519 --> 00:31:31,279
Speaker 3: Of the long in development title.

661
00:31:31,559 --> 00:31:33,519
Speaker 1: The alpha play test will kick off in May, and

662
00:31:33,559 --> 00:31:36,599
participants can expect four player co op, new base building

663
00:31:36,880 --> 00:31:41,359
and resource strategies, and plenty of combat. So yeah, it's

664
00:31:41,400 --> 00:31:43,440
it's here, and it's getting a test and people can

665
00:31:43,480 --> 00:31:46,759
actually see it for themselves. Maybe not how I thought

666
00:31:46,759 --> 00:31:48,319
it would re emerge. I thought they would try to

667
00:31:48,319 --> 00:31:49,920
make a little bit more of a big deal about it,

668
00:31:49,920 --> 00:31:53,920
because there are people who are super fans of this franchise,

669
00:31:53,960 --> 00:31:59,119
including Brad Shoemaker Alexi. But seeing it like this, Okay,

670
00:31:59,160 --> 00:32:01,039
what they want to do is just really prove that

671
00:32:01,079 --> 00:32:04,559
it's real and kind of approach the release slowly by

672
00:32:04,640 --> 00:32:07,839
letting people play it and responding to their feedback. So okay,

673
00:32:07,839 --> 00:32:10,559
that's also a completely you know, viable route for this.

674
00:32:11,240 --> 00:32:13,519
I hope it does well because I, like I said,

675
00:32:13,559 --> 00:32:15,799
I know people love their State of Decay what do

676
00:32:15,799 --> 00:32:16,480
you think about this?

677
00:32:18,359 --> 00:32:20,400
Speaker 4: Do you remember when this game was first announced?

678
00:32:20,880 --> 00:32:23,319
Speaker 1: I know it's like more than half a decade ago, right,

679
00:32:23,960 --> 00:32:24,759
I know it's more than.

680
00:32:26,400 --> 00:32:31,200
Speaker 2: Okay, it was announced at the Xbox Series like launch thing,

681
00:32:31,680 --> 00:32:34,960
at their big presentation They're big blowout where they were

682
00:32:34,960 --> 00:32:39,359
showing all the new Xbox Series games. Where was that

683
00:32:39,440 --> 00:32:41,200
game in development at that point?

684
00:32:41,920 --> 00:32:42,000
Speaker 5: Like?

685
00:32:42,079 --> 00:32:46,640
Speaker 2: How how far into that game were they? Boy man

686
00:32:46,960 --> 00:32:47,480
the like.

687
00:32:47,640 --> 00:32:50,960
Speaker 1: Yeah, Marino says, apparently the head of the studio. I

688
00:32:51,039 --> 00:32:53,359
said the game only existed in a word document when

689
00:32:53,359 --> 00:32:56,240
the revealed trailer came out six years ago, so it

690
00:32:56,319 --> 00:32:57,519
was just a doc.

691
00:32:58,359 --> 00:33:02,359
Speaker 2: Great, awesome. Yeah, that's a great way to announce a video.

692
00:33:02,400 --> 00:33:07,599
Gaim Man, my booty still at Xbox huh?

693
00:33:07,640 --> 00:33:10,839
Speaker 1: He is moving on up constantly, Yeah, I mean, I mean,

694
00:33:11,319 --> 00:33:13,200
and it does often feel like a lot of those

695
00:33:13,319 --> 00:33:15,720
let's reveal this game now and try to get excitement

696
00:33:15,759 --> 00:33:18,640
going for it. Decisions do come down to him Perfect

697
00:33:18,680 --> 00:33:21,240
Dark and all this other stuff that fizzled out or

698
00:33:21,279 --> 00:33:26,640
got canceled or didn't come out for six years. Strange.

699
00:33:26,359 --> 00:33:30,720
I'm gonna try this. I like State of de K two,

700
00:33:30,759 --> 00:33:33,319
all right. I definitely didn't get out of it what

701
00:33:33,480 --> 00:33:35,279
some people got out of it, But it has a

702
00:33:35,279 --> 00:33:37,599
ton of cool systems, and I've always been kind of

703
00:33:37,599 --> 00:33:39,559
waiting for the one that really would catch me.

704
00:33:40,640 --> 00:33:43,039
Speaker 3: Maybe this will be it. We'll see. I'll try to get.

705
00:33:42,880 --> 00:33:44,680
Speaker 1: Into the alpha and see how I'm feeling about it.

706
00:33:45,759 --> 00:33:48,880
All right, let's keep going here. PlayStation Studios removes nearly

707
00:33:48,960 --> 00:33:53,039
all PC references from websites. This is from Taka Kashiff

708
00:33:53,279 --> 00:33:56,880
at Game Observer. Recently, there have been reports that Sony

709
00:33:56,920 --> 00:33:59,480
is pulling back from its aggressive PC porting push for

710
00:33:59,519 --> 00:34:03,000
big budget single player games, with claims that PC versions

711
00:34:03,039 --> 00:34:06,200
of major titles such as Ghost of Yota and Housemark's

712
00:34:06,359 --> 00:34:10,039
Sorrows may have been dropped. The speculation has gained even

713
00:34:10,079 --> 00:34:14,039
more attention after PlayStation Studios quietly updated its official website.

714
00:34:14,400 --> 00:34:17,519
The company has refreshed its main banner, now featuring Ghost

715
00:34:17,559 --> 00:34:21,159
of Yota and Intergalactic the Heretic Profit, while removing Demon

716
00:34:21,239 --> 00:34:24,079
Soulsiery Make from the lineup. Another noticeable change is that

717
00:34:24,119 --> 00:34:26,840
Blue Point Games and Dark Outlaw Games are no longer

718
00:34:27,039 --> 00:34:30,519
listed on the site Wonderful, following the closure of both studios.

719
00:34:30,719 --> 00:34:33,400
In their place, Sony now includes Team FG, a new

720
00:34:33,440 --> 00:34:37,760
first party studio comprised of former Bungie developers, as spotted

721
00:34:37,800 --> 00:34:38,880
by Zoobi Tech.

722
00:34:38,800 --> 00:34:41,480
Speaker 4: That leaves out how Team LFG was founded.

723
00:34:41,639 --> 00:34:44,039
Speaker 3: If you were I don't what is Team LFG.

724
00:34:44,719 --> 00:34:48,280
Speaker 2: That was when the huge Bungee layoffs after they first

725
00:34:48,280 --> 00:34:51,800
got acquired by Sony, and Sony were like, listen, we're

726
00:34:51,800 --> 00:34:53,519
not gonna lay all of you off. Some of you

727
00:34:53,519 --> 00:34:56,159
can stay in the same office and form a new team,

728
00:34:56,679 --> 00:34:58,159
right man.

729
00:34:58,599 --> 00:34:59,360
Speaker 3: Weird stuff.

730
00:35:00,440 --> 00:35:02,519
Speaker 1: And then, as spotted by the users a Zubi tech

731
00:35:02,599 --> 00:35:05,199
on Twitter, Sony has updated these descriptions compared to the

732
00:35:05,239 --> 00:35:09,239
earlier versions. For example, PlayStation XDev previously previously said it

733
00:35:09,320 --> 00:35:12,840
was collaborating with ambitious external studios across the globe, with

734
00:35:12,960 --> 00:35:15,440
new descriptions now reading partnering with talented.

735
00:35:15,079 --> 00:35:16,400
Speaker 3: People blah blah blah.

736
00:35:16,800 --> 00:35:19,440
Speaker 1: They basically eventually all that this all leads to and

737
00:35:19,519 --> 00:35:22,519
all these references to things coming to PC have been

738
00:35:22,599 --> 00:35:25,519
changed to basically just say console or to drop the

739
00:35:25,559 --> 00:35:28,960
reference to platforms at all. And that does include in

740
00:35:29,039 --> 00:35:32,440
like the PlayStation XTEV website, and it includes to just

741
00:35:32,480 --> 00:35:35,239
their general references to some of their games on the website.

742
00:35:35,239 --> 00:35:38,480
Now there is no like blog post lexi saying, and

743
00:35:39,119 --> 00:35:43,400
everyone's right, we're not doing PC games anymore, not to

744
00:35:43,400 --> 00:35:45,159
say that that won't happen, but they will have to

745
00:35:45,199 --> 00:35:47,760
like explain it in a way that makes sense, because

746
00:35:47,800 --> 00:35:51,679
they're not saying no PlayStation game will come to PC anymore.

747
00:35:51,840 --> 00:35:55,920
The multiplayer on a live service games very likely will

748
00:35:55,960 --> 00:35:58,400
come to PC and likely will come to PC on

749
00:35:58,519 --> 00:36:01,639
day one. So do they even need to say anything

750
00:36:01,760 --> 00:36:04,079
or is that just like these things just stop happening.

751
00:36:04,320 --> 00:36:04,960
Speaker 3: What do you think?

752
00:36:06,480 --> 00:36:08,519
Speaker 4: Yeah, I mean one of the.

753
00:36:10,280 --> 00:36:13,320
Speaker 2: This whole thing feels like it's probably gonna play out

754
00:36:13,719 --> 00:36:16,840
one way, which is the PS six is going to

755
00:36:16,880 --> 00:36:20,599
get a price announcement and it's gonna be a lot

756
00:36:20,639 --> 00:36:22,960
of fucking money and people are not gonna have a

757
00:36:22,960 --> 00:36:26,599
lot of money to spend. It's gonna underperform, and then

758
00:36:26,760 --> 00:36:29,000
someone that Sony will go, how do we sell more

759
00:36:29,000 --> 00:36:31,639
copies of our video games when our console is underperforming?

760
00:36:32,079 --> 00:36:36,079
And the answer is pull this lever again, Like this

761
00:36:36,280 --> 00:36:38,679
makes sense in the lead up to a console launch

762
00:36:38,760 --> 00:36:40,880
that they are being like, well, we gotta make sure

763
00:36:40,880 --> 00:36:45,079
that people want to buy the consoles still, But in reality,

764
00:36:45,760 --> 00:36:48,440
the purchasing power, the way that purchasing power is going

765
00:36:48,559 --> 00:36:50,639
and the amount of money that people have and the

766
00:36:50,679 --> 00:36:54,000
amount that this thing will likely cost will probably mean

767
00:36:54,039 --> 00:36:56,960
that they will wind up in his situation where the

768
00:36:56,960 --> 00:36:59,360
PS six is selling less than the PS five was,

769
00:37:00,519 --> 00:37:03,519
especially considering like manufacturing them is going to be even

770
00:37:03,559 --> 00:37:06,559
harder than manufacturing the PS five words and like there

771
00:37:06,599 --> 00:37:12,639
were part shortages, then there's way worse shortages now, so like, yeah,

772
00:37:12,719 --> 00:37:15,239
it's I don't know. This feels like it only ends

773
00:37:15,280 --> 00:37:18,079
one way, which is this stuff eventually being rolled back,

774
00:37:18,519 --> 00:37:21,880
and ultimately it seems a bit silly in a way,

775
00:37:22,119 --> 00:37:24,239
like it just seems like, eh, we didn't see the

776
00:37:24,239 --> 00:37:26,800
returns as quickly as we wanted, so we're viewing that

777
00:37:27,000 --> 00:37:28,960
as a failed push, and we're going back to how

778
00:37:29,000 --> 00:37:31,039
things were, and now they're going to have to go

779
00:37:31,079 --> 00:37:34,400
back to it anyway, because ultimately they're all going the

780
00:37:34,440 --> 00:37:38,719
same direction. You know, Xbox and PlayStation are all sailing

781
00:37:39,079 --> 00:37:42,119
the same sea right now and all facing the same problem.

782
00:37:42,199 --> 00:37:44,840
Like Nintendo have a bit of a thing carved out

783
00:37:44,880 --> 00:37:47,880
for themselves, but they also have similar issues at times

784
00:37:47,880 --> 00:37:51,079
with their hardware and stuff like that. So it's not

785
00:37:51,239 --> 00:37:54,960
like PlayStation is isolated from the problems of the industry

786
00:37:55,480 --> 00:37:58,559
and that they will be able to just continue to

787
00:37:58,599 --> 00:38:02,199
sell their games really well on PlayStation exclusive consoles, and

788
00:38:02,320 --> 00:38:06,440
we saw with like Marathon sales data, which sounds pretty accurate,

789
00:38:07,039 --> 00:38:09,679
like some of those games are not selling great on

790
00:38:09,719 --> 00:38:15,440
PlayStation consoles, especially if they're not the traditional PlayStation style

791
00:38:15,599 --> 00:38:19,360
single player games, which is what Sony has invested heavily

792
00:38:19,440 --> 00:38:21,760
in for the next several years. A lot of the

793
00:38:21,800 --> 00:38:25,119
games that are still in development are not traditional single

794
00:38:25,159 --> 00:38:28,559
player PlayStation story games. They are multiplayer games. Like we

795
00:38:28,559 --> 00:38:30,639
still have fair games to get cool and stuff like that,

796
00:38:31,480 --> 00:38:34,320
and those games will come to PC. But any other

797
00:38:34,400 --> 00:38:38,000
game that kind of is not a big story triple

798
00:38:38,039 --> 00:38:41,679
A game or a multiplayer game, like anything outside of

799
00:38:42,920 --> 00:38:48,079
Like I worry about Ceros because Cero's isn't the Last

800
00:38:48,079 --> 00:38:51,239
of Us and it's not Spider Man, but it's also

801
00:38:51,400 --> 00:38:54,159
not coming to multiple platforms because it's not a multiplayer.

802
00:38:53,679 --> 00:38:55,880
Speaker 1: And Returnal did really well on PC, Like you know,

803
00:38:55,960 --> 00:38:57,800
a lot of these games didn't do as well on PC,

804
00:38:57,960 --> 00:38:59,519
but I think Returnal did pretty well.

805
00:39:00,280 --> 00:39:03,119
Speaker 2: And so I'm looking at that game and I'm like, well,

806
00:39:03,239 --> 00:39:05,679
is this game just kind of snookered?

807
00:39:05,800 --> 00:39:06,000
Speaker 4: Now?

808
00:39:06,079 --> 00:39:08,480
Speaker 2: Is this going to do really poorly on you know,

809
00:39:09,000 --> 00:39:13,000
PS five. You know, there's probably a fair few fans

810
00:39:13,039 --> 00:39:15,480
of the first Eternal, but like that game seemed like

811
00:39:15,519 --> 00:39:17,239
it gained a lot of momentum when it got its

812
00:39:17,280 --> 00:39:20,360
second push on PC and I got its multiplayer mode

813
00:39:20,400 --> 00:39:22,679
and stuff like that. So I don't know, I worry

814
00:39:22,719 --> 00:39:24,639
for any of the games that are not just not

815
00:39:24,800 --> 00:39:26,079
hit all games pretty.

816
00:39:25,840 --> 00:39:29,719
Speaker 1: Much, Yeah, I think, you know, obviously, Sony, when they

817
00:39:29,719 --> 00:39:32,880
look at their their you know, their sheet spreadsheets, and

818
00:39:32,920 --> 00:39:35,599
they see, Okay, when we put the stuff on PC,

819
00:39:35,760 --> 00:39:36,960
we were making more money.

820
00:39:37,119 --> 00:39:39,239
Speaker 3: But what we really want to protect.

821
00:39:38,920 --> 00:39:41,800
Speaker 1: At the end of the day obviously is selling games

822
00:39:41,800 --> 00:39:45,599
on PlayStation, and especially selling third party games on PlayStation,

823
00:39:45,719 --> 00:39:47,360
and we just need to focus on making sure that

824
00:39:47,400 --> 00:39:50,239
there's a huge install base of our consoles going forward.

825
00:39:50,280 --> 00:39:52,559
So you're right, I think this is about setting themselves

826
00:39:52,639 --> 00:39:55,320
up for the PS six because the extra money they

827
00:39:55,320 --> 00:39:58,639
get from selling their own games on PC does not

828
00:39:58,719 --> 00:40:00,840
even begin to scratch the surface of the kind of

829
00:40:00,840 --> 00:40:03,639
money they make from selling other people's games and content

830
00:40:03,760 --> 00:40:06,280
on the PlayStation store and taking a thirty percent cut.

831
00:40:06,480 --> 00:40:10,760
So well, just you know shock CODs, you know, right, yes, right, exactly,

832
00:40:10,840 --> 00:40:13,719
Just DLC just add ons all kinds of stuff, currency

833
00:40:13,760 --> 00:40:16,639
cards for Fortnite. Yes, they make a lot of money

834
00:40:16,679 --> 00:40:20,920
from that specifically, and so their business revolt like works

835
00:40:20,960 --> 00:40:23,679
backward from let's make sure that that's the healthiest it

836
00:40:23,719 --> 00:40:26,960
possibly can be, and well, it's very healthy right now.

837
00:40:27,039 --> 00:40:28,800
They are always looking ahead a couple of years and

838
00:40:28,840 --> 00:40:30,280
be like, Okay, we're going to have to restart the

839
00:40:30,320 --> 00:40:32,239
cycle with the PlayStation six and make sure there's a

840
00:40:32,280 --> 00:40:35,280
lot of people who just make that transition. And there's

841
00:40:35,320 --> 00:40:37,480
a lot of reasons right now to think that's going

842
00:40:37,519 --> 00:40:39,960
to be a little bit more challenging, and you know,

843
00:40:40,000 --> 00:40:42,760
depending on how the world goes, it could become much

844
00:40:42,800 --> 00:40:46,519
more challenging without them really doing anything wrong. So they

845
00:40:47,159 --> 00:40:49,440
got to maximize their opportunities. And I think that speaks

846
00:40:49,440 --> 00:40:52,480
to your point about let's have these games be exclusive

847
00:40:52,480 --> 00:40:54,119
to our consoles so people have a reason to get

848
00:40:54,119 --> 00:40:55,320
the PS six when that launches.

849
00:40:56,880 --> 00:40:59,800
Speaker 3: All right, Grime two reviews. I'm picking this.

850
00:40:59,760 --> 00:41:03,000
Speaker 1: Up because I think Backlar was talking about it, he

851
00:41:03,119 --> 00:41:05,039
was into it a little bit, and then I've heard

852
00:41:05,079 --> 00:41:07,480
good things from others and it's reviewing pretty well. This

853
00:41:07,599 --> 00:41:10,559
is a sequel to the Metro Advena style game.

854
00:41:10,559 --> 00:41:12,719
Speaker 3: It's a little bit gothic looking.

855
00:41:12,559 --> 00:41:15,639
Speaker 1: Kind of grim dark, a little bit edgy, and the

856
00:41:15,800 --> 00:41:18,559
sequel apparently is much better than the first game according

857
00:41:18,559 --> 00:41:20,760
to the reviews that has an eighty three on Open Critic.

858
00:41:20,800 --> 00:41:23,400
A nine point five out of ten from Jesse Norris

859
00:41:23,440 --> 00:41:25,960
over at Day One, who says Grime two is a

860
00:41:26,000 --> 00:41:29,119
phenomenal video game. Every aspect of it is a huge

861
00:41:29,119 --> 00:41:32,239
improvement over the original. If you have some patience in

862
00:41:32,280 --> 00:41:34,920
love a good metro vana, Grime two is the best

863
00:41:34,920 --> 00:41:36,960
one I've played since Prince of Prince of Persia The

864
00:41:37,000 --> 00:41:40,360
Lost Crown. I cannot recommend it enough. That's pie praise,

865
00:41:40,440 --> 00:41:42,679
you know. I think Prince of Persia Lost the Lost

866
00:41:42,719 --> 00:41:45,559
Ground is sort of the top of its class of

867
00:41:45,599 --> 00:41:48,000
that kind of metro auvana. It got a nine out

868
00:41:48,039 --> 00:41:51,480
of ten from Varun Karunakar at Gaming Bolt, who said

869
00:41:51,639 --> 00:41:54,960
Grime two nails down its presentation and mechanics very well.

870
00:41:55,400 --> 00:41:58,559
It makes them work together to present an experience that's

871
00:41:58,599 --> 00:42:04,760
purely entertaining and melocolically charming. It's melancholy and charming, is

872
00:42:04,760 --> 00:42:07,559
what I'll say. Seven out of ten from Anna Brazier

873
00:42:07,639 --> 00:42:11,119
at Progamers dot Life, which is a hell of a

874
00:42:11,199 --> 00:42:12,880
name for a website, but I think it's Spanish. That's

875
00:42:12,920 --> 00:42:15,239
not really what it's supposed to be. Grime two is

876
00:42:15,280 --> 00:42:17,960
a two D action game that blends stunning visuals with

877
00:42:18,000 --> 00:42:22,039
a tactical combat system based on absorbing and creating shapes.

878
00:42:22,079 --> 00:42:25,760
With its innovative paint system and skill rewarding healing management.

879
00:42:25,800 --> 00:42:26,599
Speaker 3: It establishes.

880
00:42:27,119 --> 00:42:30,639
Speaker 1: It establishes itself as a superior sequel and a must

881
00:42:30,679 --> 00:42:33,599
have title for fans of the genre. So yeah, kind

882
00:42:33,599 --> 00:42:35,599
of hearing the excitement has me curious to check this

883
00:42:35,639 --> 00:42:38,119
one out. Ever, have you tried Grime or Grime two?

884
00:42:38,119 --> 00:42:38,880
Any interest in this?

885
00:42:39,719 --> 00:42:41,800
Speaker 2: No, I've said it a few times on the show.

886
00:42:41,840 --> 00:42:45,920
I'm not a super metrovenous. They just don't click with

887
00:42:45,960 --> 00:42:49,519
me most of the time. So, like, I like seeing

888
00:42:49,559 --> 00:42:51,639
these games come out, and I always like it when

889
00:42:51,639 --> 00:42:54,239
they do well. I think that Silk Song and Hollow

890
00:42:54,320 --> 00:42:56,519
Night doing well is like just good for the space

891
00:42:56,599 --> 00:42:59,800
and things like that. But yeah, they're just it's just

892
00:42:59,840 --> 00:43:02,119
not my favorite genre, So I probably won't play any

893
00:43:02,119 --> 00:43:02,280
of this.

894
00:43:03,519 --> 00:43:05,920
Speaker 1: Yes, and shout outs to fans of the genre that

895
00:43:06,039 --> 00:43:07,920
is the yeah we can get, we can get A

896
00:43:07,960 --> 00:43:08,960
mixed bag quote.

897
00:43:08,679 --> 00:43:13,599
Speaker 3: In there next time. Everybody, absolutely, kun go ahead.

898
00:43:13,760 --> 00:43:17,519
Speaker 2: I was thinking a lot about, like, hey, mentorship in

899
00:43:17,559 --> 00:43:20,840
the game's media space and you know, being edited by

900
00:43:20,880 --> 00:43:24,039
your peers and getting feedback and things like that. And

901
00:43:24,079 --> 00:43:26,960
I think the fact that we still regularly see fans

902
00:43:27,000 --> 00:43:29,960
of the genre and mixed bag isn't proof that there's

903
00:43:30,039 --> 00:43:33,519
like a lack of mentorship. It's proof that there's no mentorship.

904
00:43:33,760 --> 00:43:38,119
Speaker 1: Yeah, yes, definitely, it's uh, looky. You'll find out one

905
00:43:38,119 --> 00:43:39,679
way or another, and it might be a bunch of

906
00:43:39,719 --> 00:43:42,199
people in the chat of game mes mornings all shouting

907
00:43:42,239 --> 00:43:45,639
because you used a fan of the genre with shay.

908
00:43:46,000 --> 00:43:46,760
Speaker 3: I love to see it.

909
00:43:46,800 --> 00:43:49,840
Speaker 1: At this point, I get excited, So keep doing it, everybody,

910
00:43:50,440 --> 00:43:51,760
all right, last couple of stories.

911
00:43:51,920 --> 00:43:55,000
Speaker 3: Let's hit this one. A RESTful trails for.

912
00:43:55,239 --> 00:43:59,239
Speaker 1: Yoshihisa Kishimoto, who was one of the creators or the

913
00:43:59,320 --> 00:44:02,719
creator of Kuna kun In Double Dragon, passed away at

914
00:44:02,760 --> 00:44:06,800
sixty four. This is from sal Ramano at Kamatsu. Yoshihisa Kishimoto,

915
00:44:06,920 --> 00:44:09,039
creator of the Kunya kun In Double Dragon series, has

916
00:44:09,079 --> 00:44:11,679
died at age sixty four. His son confirmed on Twitter.

917
00:44:12,360 --> 00:44:15,119
This is the son of Yoshihisa Kishimoto, the director of

918
00:44:15,199 --> 00:44:18,000
Kunyo Kun. I'm sharing the notice to inform you that

919
00:44:18,079 --> 00:44:20,800
my father passed away on April second. Please feel free

920
00:44:20,840 --> 00:44:22,760
to contact me at any time for further details. I

921
00:44:22,800 --> 00:44:25,639
deeply appreciate all the information shared with Kunya Kun fans

922
00:44:25,679 --> 00:44:26,320
over the years.

923
00:44:26,679 --> 00:44:28,159
Speaker 3: Thank you for your continued support.

924
00:44:29,280 --> 00:44:31,920
Speaker 1: Yeah, we're at that point where the old guard people

925
00:44:31,960 --> 00:44:35,840
responsible for these games are going to start just dying

926
00:44:35,880 --> 00:44:38,960
because they're old now. They are They've passed into an

927
00:44:38,960 --> 00:44:44,159
old generation. And it's weird because I will always remember

928
00:44:44,159 --> 00:44:47,079
a world where Double Dragon was one of the big

929
00:44:47,199 --> 00:44:48,400
game franchises.

930
00:44:48,480 --> 00:44:48,880
Speaker 3: It was.

931
00:44:49,079 --> 00:44:51,559
Speaker 1: There was Mario, there was Zelda, there was Mega Man,

932
00:44:51,599 --> 00:44:54,400
there was Castlevania, there was Double Dragon. It was all

933
00:44:54,480 --> 00:44:58,039
just right there among the top tier. And when a

934
00:44:58,079 --> 00:45:00,440
new Double Dragon came along, it was exciting. When they

935
00:45:00,440 --> 00:45:04,440
partnered up with Battle Toads, it was exciting. And you know,

936
00:45:05,199 --> 00:45:07,480
they keep making Double Dragon games, and Kunya kun is

937
00:45:07,559 --> 00:45:10,760
certainly a series that now has a niche fan base,

938
00:45:11,679 --> 00:45:13,880
but it's just it's not that place it once was.

939
00:45:13,960 --> 00:45:16,159
Speaker 3: And I think the world was better when we were

940
00:45:16,199 --> 00:45:19,599
all into Double Dragon. But yes, Wrestled Trails Takishimoto.

941
00:45:20,159 --> 00:45:22,320
Speaker 2: Yeah, if you've never played any of those games, they

942
00:45:22,360 --> 00:45:27,199
are still fucking cool, Like they're coolest shit. And the

943
00:45:27,280 --> 00:45:31,000
River City Girls games that came out recently are also

944
00:45:31,639 --> 00:45:34,320
really really good and have some incredible music in them.

945
00:45:34,800 --> 00:45:37,679
So yeah, like just look up the cuneo o kuon

946
00:45:37,800 --> 00:45:41,360
wiki and look at the list of like foshy games

947
00:45:41,440 --> 00:45:43,679
on there and all of the fan games and stuff

948
00:45:43,679 --> 00:45:45,199
like that, and just pick one of them and just

949
00:45:45,239 --> 00:45:45,760
try it out.

950
00:45:46,480 --> 00:45:49,599
Speaker 1: Yeah, there's a couple of really decent collections, I think

951
00:45:49,679 --> 00:45:50,239
on Switch.

952
00:45:50,400 --> 00:45:52,239
Speaker 3: I mean, there was a lot of platforms, but it's

953
00:45:52,239 --> 00:45:52,639
great to play.

954
00:45:52,679 --> 00:45:57,679
Speaker 1: Play cunokon soccer, play absolutely game. It's a really good game,

955
00:45:59,239 --> 00:46:01,400
all right, last or here. The Mass Effect TV show

956
00:46:01,440 --> 00:46:05,079
will reportedly be rewritten to appeal to quote non gamers.

957
00:46:05,159 --> 00:46:08,480
This is from Lewis Parker at Kotaku Alexia. I'm gonna

958
00:46:08,480 --> 00:46:10,320
need your help on this one. Amazon's new head of

959
00:46:10,320 --> 00:46:13,599
Global TV, Peter Friedlander, has requested that the scripts for

960
00:46:13,639 --> 00:46:17,360
the upcoming Mass Effect TV series be rewritten to appeal

961
00:46:17,360 --> 00:46:20,719
to quote non gamers, claims a new report by The Ankler.

962
00:46:21,239 --> 00:46:23,280
Although that may sound like bad news to fans, the

963
00:46:23,280 --> 00:46:25,280
flip side is that the production for the series is

964
00:46:25,320 --> 00:46:27,599
reportedly on the verge of starting.

965
00:46:27,960 --> 00:46:31,840
Speaker 2: They are we need a total revisch well on the

966
00:46:31,960 --> 00:46:34,320
vergisonic production's.

967
00:46:33,559 --> 00:46:35,159
Speaker 3: Right, yeah, get these words done fast.

968
00:46:36,400 --> 00:46:40,280
Speaker 1: They describe the show as a pricey genre drama, so

969
00:46:40,440 --> 00:46:43,400
it's gonna be a big budget show or whatever. I look,

970
00:46:43,440 --> 00:46:45,760
I know, I guess there's been some reaction to this

971
00:46:45,880 --> 00:46:50,360
headline on places like the Mass Effect subreddit Lexi of

972
00:46:50,480 --> 00:46:52,760
being like, oh no, they're gonna they're gonna make the

973
00:46:52,800 --> 00:46:54,719
mistake of not appealing to gamers.

974
00:46:54,760 --> 00:46:58,000
Speaker 3: I don't know what this means, rewrite to.

975
00:46:58,000 --> 00:47:01,599
Speaker 1: Appeal to non gamers. Why was the show? Like, in

976
00:47:01,639 --> 00:47:04,800
what way was it appealing to gamers? What does that mean?

977
00:47:05,559 --> 00:47:09,480
Speaker 2: Because in a lot of ways, the thing that makes

978
00:47:09,840 --> 00:47:15,360
Mass Effects so appealing is the interpersonal drama, right, which

979
00:47:15,400 --> 00:47:22,760
is so core tove filament. Yeah, it's just conversations. It's

980
00:47:22,920 --> 00:47:27,159
law and conversations and backstory, which makes up a lot

981
00:47:27,199 --> 00:47:28,599
of filmmaking.

982
00:47:28,880 --> 00:47:30,800
Speaker 3: The show, and this one as well, Like, is that

983
00:47:30,840 --> 00:47:33,199
what we're talking about here? That's the band and service.

984
00:47:33,280 --> 00:47:33,960
I don't get it.

985
00:47:33,960 --> 00:47:36,280
Speaker 2: It was actually the two guys from Amia two show

986
00:47:36,360 --> 00:47:38,599
up and they were like, listen, only gamers will understand this,

987
00:47:39,119 --> 00:47:39,559
all right.

988
00:47:39,480 --> 00:47:41,519
Speaker 3: Never mind, we got to protect them, then we got

989
00:47:41,559 --> 00:47:42,559
to get that. Yeah.

990
00:47:43,360 --> 00:47:46,719
Speaker 1: Just to me, I view this as I don't see

991
00:47:46,760 --> 00:47:48,559
why it needed to appeal to game. Just make a

992
00:47:48,599 --> 00:47:50,440
really good mass effect story and if you do that,

993
00:47:50,480 --> 00:47:52,679
you have a good sci fi show, and that would

994
00:47:52,719 --> 00:47:54,840
be the sign that would appeal.

995
00:47:54,559 --> 00:47:56,559
Speaker 3: To the audience that liked mass effects.

996
00:47:56,599 --> 00:47:59,079
Speaker 4: So I'm just confused what this reads.

997
00:47:59,079 --> 00:48:02,920
Speaker 2: OS is soone who really liked the mass effect games

998
00:48:03,199 --> 00:48:06,440
wrote this show and understood that it's like hard sci

999
00:48:06,440 --> 00:48:09,719
fi with a lot of like weird fucking space aliens

1000
00:48:09,719 --> 00:48:14,079
and everything, maybe codex index. And then someone from Amazon

1001
00:48:14,159 --> 00:48:16,880
read it and was like, that's some video am shit,

1002
00:48:16,960 --> 00:48:17,960
that's way too complicated.

1003
00:48:18,039 --> 00:48:20,320
Speaker 1: Make it more seifle, right, this is code for make

1004
00:48:20,360 --> 00:48:22,480
it less weird. You're right, it could be.

1005
00:48:22,480 --> 00:48:25,480
Speaker 2: That it And like I do think it is basically

1006
00:48:25,559 --> 00:48:28,559
just like, hey, spend less time explaining the stuff about

1007
00:48:28,559 --> 00:48:31,039
how the species breathe and all this different stuff, the

1008
00:48:31,079 --> 00:48:33,280
stuff that is really fucking cool and mass effect of

1009
00:48:33,639 --> 00:48:36,519
you know, there is there's non carbon life forms in

1010
00:48:36,559 --> 00:48:38,800
mass Effect and it's really fucking cool how they write

1011
00:48:38,800 --> 00:48:42,280
that stuff. But like I can see an Amazon you know,

1012
00:48:42,639 --> 00:48:45,639
exec reading that and being like, well, we don't have

1013
00:48:45,679 --> 00:48:48,599
time to explain that, and we don't want to bore

1014
00:48:48,679 --> 00:48:50,639
people with that, which is very funny when you can

1015
00:48:50,639 --> 00:48:53,360
consider that one of Apple TV's most popular shows is

1016
00:48:53,360 --> 00:48:54,239
for All Mankind.

1017
00:48:54,639 --> 00:49:00,719
Speaker 4: But you know, so yeah.

1018
00:48:59,159 --> 00:49:01,000
Speaker 3: From it can't get we After a while I stopped.

1019
00:49:01,000 --> 00:49:02,920
Speaker 1: I'm like, well and think it we just like it's

1020
00:49:03,079 --> 00:49:05,880
interest were did not overlap with mine as much. They're

1021
00:49:05,920 --> 00:49:08,719
like the we're gonna go so far into the interpersonal

1022
00:49:09,079 --> 00:49:10,800
drama that we're gonna stop talking.

1023
00:49:10,519 --> 00:49:11,159
Speaker 3: About the moon.

1024
00:49:11,239 --> 00:49:13,360
Speaker 1: I'm like, okay, well, I want to go back to

1025
00:49:13,400 --> 00:49:14,719
the moon and see what that's all about.

1026
00:49:16,079 --> 00:49:21,639
Speaker 3: Yeah, okay, we'll see.

1027
00:49:22,159 --> 00:49:24,079
Speaker 1: I mean, what can you do for me in like,

1028
00:49:24,159 --> 00:49:28,920
let's say the next hour or so, LEXI. It turns

1029
00:49:28,920 --> 00:49:31,320
out that's exactly when they'll be wrapping around the moon.

1030
00:49:31,320 --> 00:49:33,440
I think that's when the broadcast starts. That's incredible.

1031
00:49:34,239 --> 00:49:35,360
Speaker 3: All right, I'm.

1032
00:49:35,119 --> 00:49:37,039
Speaker 1: Gonna check out this massive X show because I think

1033
00:49:37,079 --> 00:49:39,480
Amazon's had a decent hit rate with like Fallout and

1034
00:49:39,480 --> 00:49:40,000
some stuff.

1035
00:49:40,360 --> 00:49:41,360
Speaker 3: They're working on a lot.

1036
00:49:41,280 --> 00:49:44,599
Speaker 1: Of video game property, like adaptations the tomb Raider one

1037
00:49:45,119 --> 00:49:48,960
apparently pause because Sophie Turner, that's the actor. Yeah, she

1038
00:49:49,039 --> 00:49:51,760
got she got hurt, so they pause, but it's like, Oh,

1039
00:49:51,760 --> 00:49:54,480
they're making that. They're making this. We'll see apparently this

1040
00:49:54,519 --> 00:49:55,960
is going to start, whether they have the script ready

1041
00:49:56,079 --> 00:49:56,280
or not.

1042
00:49:56,639 --> 00:49:58,440
Speaker 4: What's that they got a wall thing?

1043
00:49:58,719 --> 00:50:00,559
Speaker 3: Yeah, God, that's right, that's the as well.

1044
00:50:00,880 --> 00:50:02,400
Speaker 4: Jeff Baklas, God of War.

1045
00:50:03,360 --> 00:50:07,679
Speaker 1: Exactly, man, he does. I really wish him and did

1046
00:50:07,679 --> 00:50:08,840
would have gone as those two for.

1047
00:50:09,440 --> 00:50:12,119
Speaker 4: Pass but you could have gone to producer credit.

1048
00:50:12,639 --> 00:50:16,239
Speaker 1: Yeah, exactly. Incredible. All right, that does it for the headlines.

1049
00:50:16,320 --> 00:50:19,119
Let's start wrapping the show up. Thank you everybody. We

1050
00:50:19,199 --> 00:50:22,039
have no poll question from last week because we did

1051
00:50:22,079 --> 00:50:24,599
do the Bomb twelve, So let's remind you that the

1052
00:50:24,760 --> 00:50:28,000
updated Bomb twelve is upon giant bomb dot com right now.

1053
00:50:28,320 --> 00:50:29,079
Speaker 3: If you scroll down.

1054
00:50:29,079 --> 00:50:31,079
Speaker 1: By going to that website, you can see the Bomb

1055
00:50:31,119 --> 00:50:33,039
twelve from last week, as well as a vote here

1056
00:50:33,159 --> 00:50:35,079
link on the left hand side. You click on that,

1057
00:50:35,199 --> 00:50:37,599
it will take you to a Google form where you

1058
00:50:37,599 --> 00:50:40,039
could submit your game to be considered for the Bomb twelve.

1059
00:50:40,039 --> 00:50:43,280
When we wrap up this week, looking forward to doing

1060
00:50:43,360 --> 00:50:46,800
all that. As always, we do have a new poll question,

1061
00:50:47,000 --> 00:50:48,960
which we'll get to in a second. Before we do that, though,

1062
00:50:49,039 --> 00:50:51,079
Lex Luddy, why don't you tell people where they can

1063
00:50:51,119 --> 00:50:53,199
find you on the internet, what you have going on

1064
00:50:53,360 --> 00:50:54,679
and all of that good stuff.

1065
00:50:55,679 --> 00:50:59,519
Speaker 2: Apparently you can find me on blue Sky at lexload

1066
00:50:59,679 --> 00:51:03,519
dot xyz, but that website seems fucked right now. It's

1067
00:51:03,639 --> 00:51:08,960
so yeah, dog, turns out vibe coding your entire fucking

1068
00:51:09,039 --> 00:51:10,960
website causes some problems.

1069
00:51:11,000 --> 00:51:11,920
Speaker 4: Who would have thunk it?

1070
00:51:12,519 --> 00:51:16,400
Speaker 3: Yeah weird, So yeah you will.

1071
00:51:16,559 --> 00:51:18,400
Speaker 2: You may be able to find me there or maybe

1072
00:51:18,440 --> 00:51:22,239
other places soon if something else crops up, and you

1073
00:51:22,320 --> 00:51:24,480
can check out startmanu dot co dot uk if you

1074
00:51:24,480 --> 00:51:26,920
want to see a bunch of new and emerging talented

1075
00:51:27,000 --> 00:51:30,920
voices in the gaming space. You can also check out

1076
00:51:30,960 --> 00:51:33,519
some of my writing over at gamer Guides.

1077
00:51:33,559 --> 00:51:35,840
Speaker 4: I'm doing reviews and previews for those folks.

1078
00:51:36,199 --> 00:51:39,239
Speaker 2: I'm working on some interviews for Shaq News over this week.

1079
00:51:39,960 --> 00:51:42,079
So yeah, lots of cool stuff going on at the moment.

1080
00:51:42,159 --> 00:51:46,400
Speaker 1: Keep them busy, excellent, love to hear it, love having

1081
00:51:46,440 --> 00:51:49,280
you on. We'll make it happen again soon. Let's do

1082
00:51:49,360 --> 00:51:52,400
this new poll question which I have written down here. Yeah,

1083
00:51:52,519 --> 00:51:55,519
just grade the Super Mario Galaxy movie. If you saw it,

1084
00:51:55,639 --> 00:51:58,159
do you want to give it an ABCD or lower.

1085
00:51:59,440 --> 00:52:02,599
I'm interested to see the results because, like definitely. Talking

1086
00:52:02,639 --> 00:52:04,840
with people online, I'm like, yeah, I think The Movies

1087
00:52:04,960 --> 00:52:06,400
is a poorly mood made.

1088
00:52:06,199 --> 00:52:08,079
Speaker 3: A bad movie, and I enjoyed it.

1089
00:52:08,159 --> 00:52:12,239
Speaker 1: And there's people for whom that that's it's like actively

1090
00:52:12,280 --> 00:52:14,320
bad to think that way, like if you like it,

1091
00:52:14,320 --> 00:52:17,159
it's good, and I just that's not how I approach

1092
00:52:17,199 --> 00:52:19,880
these things. And I'm perfectly happy to accept a movie

1093
00:52:19,920 --> 00:52:21,960
being bad and be able to find the good in it,

1094
00:52:22,079 --> 00:52:25,119
especially if it's trying to deliver something specifically for me,

1095
00:52:25,760 --> 00:52:28,519
which is this movie is trying to do. But I'll

1096
00:52:28,559 --> 00:52:31,039
be interested to see how the wider audience reacts. I

1097
00:52:31,079 --> 00:52:33,920
bet we're gonna have a pretty spread out response here.

1098
00:52:33,960 --> 00:52:34,920
That would be my prediction.

1099
00:52:35,000 --> 00:52:38,760
Speaker 2: Lexi, what do you think It depends if the algorithm

1100
00:52:38,800 --> 00:52:40,679
picks this up and the phonies get a hold of it.

1101
00:52:41,159 --> 00:52:44,880
Speaker 1: Okay, that's different, right, that's different. We get it. When

1102
00:52:44,920 --> 00:52:46,519
you look at Fox McLoud, you get it. Can the

1103
00:52:46,559 --> 00:52:49,559
Shepherd's headline over there at Kotaku once again just saying

1104
00:52:49,559 --> 00:52:50,559
what we're all thinking.

1105
00:52:51,039 --> 00:52:54,000
Speaker 3: He's free. But when I look at Fox McLoud, we

1106
00:52:54,119 --> 00:52:56,559
get it. Thank you for listening.

1107
00:52:56,800 --> 00:53:00,360
Speaker 5: Yes, the classic not a furry but you.

1108
00:53:03,679 --> 00:53:06,159
Speaker 1: Look, everybody, it's it's a good time over here at

1109
00:53:06,159 --> 00:53:09,000
Giant Bomb. I think we should, we should say what's

1110
00:53:09,039 --> 00:53:11,960
happening on this website. In fact, so later today we

1111
00:53:12,000 --> 00:53:15,760
should be doing more Monday Mornings missed with Mitch. Don't

1112
00:53:15,760 --> 00:53:17,840
think there's any reason we cannot, but yes, well we'll

1113
00:53:17,920 --> 00:53:20,519
let you know for sure here in a little bit. Well,

1114
00:53:20,880 --> 00:53:22,519
we should have a couple of quick looks going up

1115
00:53:22,519 --> 00:53:24,519
here pretty soon. It was pretty busy with packs and

1116
00:53:24,559 --> 00:53:27,440
everything last weekend, but now that we were back and

1117
00:53:27,480 --> 00:53:29,400
sort of all recovered, I think we should be able

1118
00:53:29,440 --> 00:53:30,280
to kind of get back on.

1119
00:53:30,199 --> 00:53:30,719
Speaker 3: Top of that.

1120
00:53:31,199 --> 00:53:34,000
Speaker 1: And then you know, expect Blake Club, expect your voicemail,

1121
00:53:34,039 --> 00:53:36,679
dump trucks, your upfs, a few other fun things will

1122
00:53:36,679 --> 00:53:38,119
be popping off here pretty soon.

1123
00:53:39,039 --> 00:53:40,239
Speaker 3: And then a new episode.

1124
00:53:40,280 --> 00:53:44,000
Speaker 5: Yeah me and Jan Yeah, we've been doing some sweeping,

1125
00:53:44,360 --> 00:53:48,840
some dusting time. It should be time. As long as

1126
00:53:48,880 --> 00:53:51,920
servers don't break and our schedules are both still good.

1127
00:53:52,199 --> 00:53:57,079
Poke Monday Night Combat should be returning for launch day Wednesday,

1128
00:53:57,119 --> 00:54:00,480
April eighth, at noon Eastern, and then we'll decide when

1129
00:54:00,559 --> 00:54:03,360
the regularly scheduled programming will be after that.

1130
00:54:06,880 --> 00:54:11,320
Speaker 1: Who can say a lex who can say excellent?

1131
00:54:11,360 --> 00:54:13,400
Speaker 3: I'm looking forward to it.

1132
00:54:13,440 --> 00:54:16,039
Speaker 1: Turns out that's the secret.

1133
00:54:16,039 --> 00:54:17,960
Speaker 3: All the shows are missed. That's where the money so much.

1134
00:54:18,000 --> 00:54:21,000
Speaker 5: If it should be fun, everything we've been seeing looks good,

1135
00:54:21,119 --> 00:54:23,400
sounds good, So I'm looking forward to hopping in there

1136
00:54:23,400 --> 00:54:25,320
with Chan excellent.

1137
00:54:25,480 --> 00:54:26,559
Speaker 3: I'm looking forward to watching.

1138
00:54:26,639 --> 00:54:28,760
Speaker 1: I might play along at home and see if I

1139
00:54:28,800 --> 00:54:31,679
can find some fun from it because I enjoy Pokemon

1140
00:54:31,719 --> 00:54:34,360
Combat in terms of the actual system. But I don't

1141
00:54:34,360 --> 00:54:36,119
know if I'll be able to keep up with y'all,

1142
00:54:36,159 --> 00:54:40,079
so we'll see. All right, that is the schedule out

1143
00:54:40,079 --> 00:54:41,679
of the way. I think we need to just kind

1144
00:54:41,679 --> 00:54:44,400
of get get out of this show and say Lex Luddie,

1145
00:54:44,440 --> 00:54:46,159
thank you so much for hanging out with me today

1146
00:54:46,199 --> 00:54:47,360
and talking about video games.

1147
00:54:47,599 --> 00:54:48,639
Speaker 3: I really appreciate it.

1148
00:54:49,199 --> 00:54:52,760
Speaker 2: Web always lovely hanging out and always nice to chat

1149
00:54:52,800 --> 00:54:56,760
with Chahn beforehand. Much better company if we're being honest.

1150
00:54:57,280 --> 00:54:58,920
Speaker 3: Oh I get it. Yeah, I agree.

1151
00:54:59,639 --> 00:55:01,880
Speaker 1: Thank you, Thank you Sean for producing. We appreciate it.

1152
00:55:02,039 --> 00:55:04,320
Thank you everybody for watching and listening. You are the

1153
00:55:04,360 --> 00:55:06,800
best audience in gaming. Until next time, I have a

1154
00:55:06,800 --> 00:55:13,760
good one, Take care of yourself and goodbye.

