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Thank you enjoy iris. You have begun a ritual a
spiritist rich Please describe what you want to accomplish with
your ritual.
Speaker 2: So with this ritual, I'm looking to my friends to
empower me in order to be able to produce a
better effect.
Speaker 3: The hope out of all of.
Speaker 2: This is to share my memories from a certain point
up unto a certain point, because we have a few
things we don't want to share, right. So with that,
I would like to try and visualize and share the
memory of the red all around me, the inability to
breathe and then awakening and seeing the red crystal in
front of me, the window in front of me, seeing
my friends encapsulated and crystal and trying to break them.
Speaker 3: Out of it.
Speaker 2: Have the crystal shatter, and I want the memory.
Speaker 3: Used to replay up until the point where.
Speaker 2: After Moon saves us and everything from the gigantic monster
that attacked when Enders, myself and Drew arrive at the
door of the airship.
Speaker 3: That is the goal.
Speaker 1: Okay, now you said you've set up pillows and things
around worth the different spots. Just to be clear, Iris
has asked everyone to sort of participate. What are you
the rest of you doing.
Speaker 4: I'm not quite sure how I'm going to help. I
hesitantly sit down on the cushion.
Speaker 5: I'm uncertain.
Speaker 6: Okay, I've been a part of rituals before like this,
So I'm sitting there on my pillow pasture upright, just
waiting for instruction.
Speaker 7: I was sat down and told that everything's gonna be
okay and all this stuff. But right before we saw
I stand up and I say, I refuse, I don't
want to do it, and look at a SUPERDOMO say
pardon me, and then I walk out the room.
Speaker 2: Well you're causing it to be very all right. Well
that is a huge detriment to the ritual.
Speaker 6: What happened with Enders, I don't know, but okay.
Speaker 2: It seems he's had a problem with me since we've
arrived here for some reason. I suppose we'll deal with
that later.
Speaker 4: Okay, isn't that you want me to do?
Speaker 2: All I would have asked you to do, and if
Anders had waited, he would know he wouldn't have to
do anything.
Speaker 3: Is link hands all three of you.
Speaker 6: Okay. I hold my hands out and I grab a
part of Bow that seems to be a hand.
Speaker 1: I don't have a hand.
Speaker 8: Oh, he's it's like he's in the room with us.
Speaker 6: He's here. Wow that I link hands with with Rue.
That that's it.
Speaker 5: I slap one hand onto Bow.
Speaker 9: M hym.
Speaker 3: I ask who is behind me?
Speaker 1: I are are you asking?
Speaker 10: Like?
Speaker 1: So just to be clear, where did you set up
the pillows?
Speaker 3: They're in a row of two and two behind me.
Speaker 2: Because it was supposed to be all four companions, and
the way that I envision it is that they'll link
hands sort of in like a snake, and the last
person one of you has to place a hand upon me. M.
Speaker 8: I would be sitting down next to Moon.
Speaker 6: Okay.
Speaker 1: I assume that I assume that Bo would just kind
of be if you did two and two. I assume
Bo would just be behind probably moon.
Speaker 3: Sure, okay, so just place a hand upon me.
Speaker 1: Okay, again, I don't have any hands.
Speaker 6: You have like three to four hands if you wanted to.
Speaker 1: That's not correct. If I did, then I'd be using them.
Speaker 6: I shake my head. Okay, I'm ready.
Speaker 7: Okay.
Speaker 2: Now I must ask for those of you on the
opposite side as well to take a seat and do
the same.
Speaker 1: The two spiritists and the major demo Samir al Khalid,
do this as well. Please describe the area and creatures
you want to affect.
Speaker 2: Yes, so I have again from last session. I have
set up the chamber. There are candles, there's the pillows.
It's very well lit, but in a soft and warm
kind of way. The crystal from my staff is hovering overhead,
and the rest of the staff has separated all along
the floor to separate my side with my companions from
the Majordomo and his companions. Now, the point of this
is for everyone else to empower the ritual. However, the
effect that I would like is only on the Majordomo.
I do not need to share these memories with anyone
but him.
Speaker 1: Okay, um, So your area is going to be an
individual and I'm going to say that this is going
to require a m This will be a medium potency, right,
so will require thirty mind points.
Speaker 2: Spent and it will be a difficulty of ten. So
I'll begin the group check of insight and willpower with
the difficulty of ten.
Speaker 1: Let me PLoP your character tokens down because you might
need those for this. Wop them off to the sides.
Speaker 4: Okay, as this is ramping up, I squeeze Moon's hand.
Speaker 8: I don't really know this is I feel like, but
I seem to know what you're doing.
Speaker 6: Well, these usually don't hurt. Maybe it's just a little
awkward at first, but we'll get through it no matter what.
And I trust iris. Yeah, I squeeze back.
Speaker 2: I would like to use a fabulous point in order
to invoke my trade to reroll. I would be using
the priestess trait de reroll both dies sure.
Speaker 3: Or a seventeen success.
Speaker 2: Now, as the ritual begins, we're all linked in hands,
one pressed upon me. I look to the Majordomo and
then I look up at the crystal with my blood
smeared on it. An offering of the body to empower
the ritual. And as I say this, I put a
hand to my chest and it begins to glow a
dull white light laced with a very light lilac color.
And out from it, I pull very gently a mote
that matches that color. And as I pull this, you'll
notice moats start coming from everyone in the room.
Speaker 3: What are the colors of your souls?
Speaker 2: Rue?
Speaker 5: However, my soul be.
Speaker 11: Bright orange like over ripe mandarin, how warm and loving.
Speaker 6: Moon, the very deep indigo that is so purple it's
almost blue, so you can't quite tell, but very very deep, deep, deep.
Speaker 2: Blue, very recal. And the moats begin to float upward.
Speaker 1: Excuse me, my soul was skipped.
Speaker 3: To let wire describe it, but if you want to.
Speaker 1: Go for it, mine is a bright blue periwinkle.
Speaker 3: Huh.
Speaker 2: And as he says, bright blue periwinkle, the soules or
the moats begin to float up into the crystal, except
for the one that I hold in my palm. The
crystal begins to glow brighter and brighter as each moat
goes into it, until it makes the room so very bright.
I take my hand and I extend it with the
moat in it, and offering of the heart and soul
to bridge the gap.
Speaker 3: Between us.
Speaker 2: I look down at the staff that's spread us apart,
and I looked at the majordomo.
Speaker 1: Majordomo has been staring into your eyes the whole time. IRUs,
What didn't you want to share?
Speaker 2: I didn't want to share enders tossing the bodies because
I wanted to protect him. So that's what I've been
really fixated on.
Speaker 1: Okay, you begin to do this ritual. What do you
think it feels like for you?
Speaker 2: Well, for the others, it feels warm and comforting and relaxing.
Speaker 3: Actually there might be some.
Speaker 2: Anxiety, but I believe it is alleviated for them. For me,
this is the first time I've ever done anything like
this in person orwell in this body, I suppose. And
I feel quite tired because this is pulling from quite
a lot of my power, but it is exhilarating. I
feel powerful in this moment.
Speaker 1: IRUs. How does it go wrong.
Speaker 3: With the seventeen with a difficulty ten?
Speaker 1: Yeah? Unfortunately, as you begin to perform this ritual, you
begin to impart some of the memories that you wanted to,
but it also goes wrong. How does that happen?
Speaker 2: Well, I have done the ritual perfect to a t
I know what I am doing in this inst instant.
Speaker 8: They didn't do anything wrong.
Speaker 1: The others that have been involved in this ritual, they
are struggling. Bow and Moon specifically, I.
Speaker 2: Think that perhaps it shows memories that they do not
want to share. But to be clear, typically for group checks,
it is only the leaders that matters.
Speaker 1: Well, you have chosen to involve them in this, so
their failures will count. Therefore things begin to.
Speaker 9: Go awry. Moon, what memory did you not want to share?
Speaker 6: You see a village on fire, children screaming, crying, running
around everywhere. There are clearly monsters in this village, some
of them are eating people, and Moon is just watching.
In this memory, I'm there. You see me, not caring,
struggling to find empathy for these NPCs, And it takes
me a long time to finally go to this burning
village with all of these monsters and screaming and crying people,
and I almost look bored, and it's not very savior
like of me. And in this village I kneel down,
and again, this happened a while ago, so I struggle
again to find empathy in this NPC that's coughing up
blood and telling me how much their family means to
them and telling me to save their children. And I've
seen it before. I've seen it so many times that
it just doesn't affect me as much as it once did.
And so I say it's going to be okay, and
they die in my arms. Ye, And it's just so
hard not to feel bored. And that's my memory. I
look ashamed. That happened a.
Speaker 7: Long time ago.
Speaker 6: I ah, forgive me, Majordomo. I wring my hands.
Speaker 1: Major Demos stands up, hand on his head and a stone.
You weren't lying, h.
Speaker 7: Savior?
Speaker 1: What what did I see?
Speaker 6: The truth?
Speaker 1: That's not what I speak of. H. I saw something else.
They died in your arms.
Speaker 12: I can explain, but I can't explain. I.
Speaker 6: I am not from here. I'm so sorry. I'm h
and I stepped closer to the mere. You know me,
but you don't know me.
Speaker 1: We know that heroes are from some place else. We
know little of how you arrive here. Did you arrive
in Emberstone as well?
Speaker 6: No? No, it's that's a mistray to me as well.
I don't know how my friends arrived in Emberstone.
Speaker 8: We were crated.
Speaker 6: I've been here much longer than these heroes have. I
don't know why, but they arrived ten years later than
I did. I'm sorry, Famir, There's there's only so much
I know as well.
Speaker 1: Tamir looks at all of you. I need I need
time to discuss this with the other spiritists.
Speaker 6: I look at the other spiritists and then I look
at Samir. I don't know what you could discuss.
Speaker 13: Uh uh.
Speaker 1: I don't understand how anyone could be encased in him
but Stone, it makes no sense.
Speaker 6: I think it may have something to do well with
the travel between this world and the next, but otherwise
I don't understand it. We must discuss this, of course,
I stand.
Speaker 5: Iris.
Speaker 6: Is there anything more you need from me?
Speaker 4: No?
Speaker 3: I believe that's all.
Speaker 1: You didn't see my browser history, did you?
Speaker 6: Hopefully no one saw that?
Speaker 8: Uh uh.
Speaker 6: Majordomo. Would you like us to be present for these
conversations or would you rather have them in private?
Speaker 1: Looks at you like a bit wide eyed moon. Excuse me, sir,
and they He motions towards the other two spiritists, and
they stand up and they begin to leave.
Speaker 3: Are you okay?
Speaker 6: I'm about as okay as I can be.
Speaker 3: It the ritual war, it should have.
Speaker 1: From your perspective, IRUs it felt like it did?
Speaker 2: I think that he saw what I wanted him to see,
that he saw something more.
Speaker 3: You don't have to talk about it unless you want to.
Speaker 6: There's a certain image that I've been able to maintain
for myself. And if they no longer or see me
as a savior, I don't know what will happen because
there have been many instances where I don't feel like
a savior. In fact, I feel like the monster. And
that's what he saw.
Speaker 5: Well, gives a fuck what they think?
Speaker 8: What do you want to feel?
Speaker 6: I just want to feel like I'm making a difference.
But what's the difference if nothing changes or it gets
better and no one recognizes why it would change or
get better. This place is designed to never get better.
We will always be the savior, will always be saving.
That's it's impossible. It's an impossible challenge. And in order
to survive, I have to care what they think, or
they'll throw me in a brig and I won't be
able to lead this life.
Speaker 7: In this.
Speaker 6: And I stutter at this word prison. They can't know
that I am a prisoner. Do you know how long
I've been trying to leave he won't ever understand it.
He can't.
Speaker 5: Well, I suppose.
Speaker 8: Now that we're here, you don't have to do it alone.
Speaker 6: It's been the biggest source of encouragement. Trust me.
Speaker 8: Maybe you weren't meant to just try to look for
it alone.
Speaker 2: We will not let you be a prisoner to anyone.
You deserve to be free.
Speaker 6: Oh Iris, thank you for trying this, and I lean in.
I don't know if they'll believe us, no matter what
truth we try to tell them. They have limited capacity
for thought here. It can only go so far. You
can't break the mind of someone here. They won't understand.
And unless I talk to them about Regalia Khan, they
just won't know.
Speaker 2: Me.
Speaker 4: It sounds like you've spent a long time trying to
play by the rules, and maybe it's time to try
to break them.
Speaker 6: Break them.
Speaker 8: Maybe they're not the ones you need to convince.
Speaker 4: Maybe you don't need to convince them, that's the point.
I mean, they're stuck in their programming, right, programming.
Speaker 6: Yeah, I don't think I ever thought about it that way.
I wanted to do the good thing, you know, the
right thing, and that's it's just always there, because the
wrong thing is always happening in this world? So what
is the right thing to do? I just don't think
I could look at a village again that's burning and
stand there, because I know how that feels to do
the wrong thing. You you lose yourself here? Does that
make sense?
Speaker 5: Yeah?
Speaker 8: I think I'm starting to get an idea.
Speaker 6: Listen, all of you, brew Iris Bow and wherever Enders is,
because he needs to hear this too. You can't forget
who you are. Don't forget that because I think I
I think I have a slight, slightly small capacity.
Speaker 2: For the days when we just had to deal with
video game addiction.
Speaker 4: Yeah, maybe that's what it was like for you. I mean,
there's a few things that I don't need to go
back to.
Speaker 6: Mimosa's.
Speaker 4: I could fucking kill a Mimosa right now, after all
we drained the other night.
Speaker 6: Yeah, I say we go find Enders talk about this
and try to try to keep blending in.
Speaker 8: Yeah, blending in.
Speaker 6: Hmm, Okay, I stand shall we?
Speaker 2: I will raise a hand up and your motes will
float back to you.
Speaker 5: What are those?
Speaker 2: By the way, Well, the short of it is a
bit of your power borrowed.
Speaker 6: H Uh.
Speaker 3: The long of it is a.
Speaker 2: Bit of your power borrowed and the manifestation of your soul,
so to speak, a physical representation.
Speaker 6: Weird. I didn't think mine would be that color. H oh.
Speaker 7: Hm hm m hm.
Speaker 6: And it comes down and right in front of my
face and I look into it.
Speaker 3: Like, wow, go on grab it.
Speaker 5: Oh m hm.
Speaker 6: Oh that as it sort of goes back into my being,
it just feels like, oh hm, I feel better. Actually
weird mm hmmm.
Speaker 1: Is rude chasing?
Speaker 7: Chasing?
Speaker 6: I begin to greedily like a little laser.
Speaker 4: My tail gets extremely bushy as I'm trying to yankee
out of the air and shove it back into myself.
I look extremely uncomfortable.
Speaker 6: Uh.
Speaker 5: The tail swishes violently back and forth.
Speaker 8: Let's go find unders.
Speaker 1: Yeahpose just osmosis into.
Speaker 2: And with that, crystal flows down and my staff zips
back up and becomes one piece.
Speaker 6: Thank you for for holding that for us. I'm sorry
that I that I failed.
Speaker 2: No, you have nothing to be sorry for. I'm I'm
sorry that that that the ritual ended up making that
happen to you.
Speaker 6: It's part of me and it is what it is.
I haven't said that in a long time.
Speaker 3: All Right, Okay, we're all ready.
Speaker 1: Hmm, okay, you leave the room, the storeroom where the
ritual was taking place. Enders, where have you gone?
Speaker 7: I wandered off and I'm just looking around and I
went to I want to say, oh, this a place
where they have drinks or whatever casually. And I just
grabbed one and took it to the balcony I guess
where everything went down for the party, and just kind
of like leaned over and looked out into the the
CD in the environment and had a slight smell on
my face.
Speaker 1: Enders. You look out into this new world, drink in hand.
What drink did you get?
Speaker 7: I don't even know what it is. It's like bubbly,
thick and hot. I don't know. I just said, give
me whatever you recommend, and they handed me this was it,
shrug my shoulders and I laughed chuckled to myself internally. Thanks.
Speaker 1: It'sok.
Speaker 7: A drink and it's a lot. You know. It has
like a smooth texture going down and then it kind
of hits you with a sour bit at the end.
And I I was like, you know, it could be wist,
could be eaten bladder. So I contain to drink it
and enjoy it. I'm getting a sense of like feeling
over myself looking out at this foreign landscape, and it
gives me like a sense of belonging something that I
didn't have, at least I think I didn't have before.
A purpose, like a fire kindling inside of me that's
telling me that I have something important to do here.
But I'm trying to figure it out, trying to figure
out what here even is. I don't mind the lines blurred,
just living in the moment.
Speaker 1: People have definitely been giving you like odd looks, you know,
here and there. There's probably some chatter. Did you go
to the same area that that you all aid in?
Speaker 7: Mm hmm, yeah, yes, It's only the only place I
know where there'd be stuff.
Speaker 1: Sure, So as you are out here just kind of
taking it all in. I mean, the scenery is stunning.
I mean these are you know, did you do you
remember anything that looks like this? No, essentially a fortress
on top of a mountain range, and though this is
something that you would dream of, airships silver and gold
flying around.
Speaker 7: The idea of me and being able to invoke weaponry
cast magics. I looked at myself in the mirror and
I was just like when I see myself as something
cool beyond the scope of what everybody else sees. This
is what I want to look at. So what I
want to see is what I want to feel. I
can sit out here by myself without a crowd behind me,
without I mean, they may be talking about me, but
it's not not bothering me. I don't feel like I'm trapped.
I feel free. I don't want that feeling to end.
A sense of wonderment and the sense of asking myself,
what is that For the first time, tasting something that
doesn't look good and may taste good, and something that
looks good may not taste good. That's excitement to me
for once. I don't feel like I have a path
in front of me that every time I take a
step when magically supports my feet. I'm excited to see
what this world has. I'm excited to see how strong
I can pack up. I'm excited to see what tales
that can be told and but maybe doom memories that
can be formed. So I'm going to take it in.
I'm diving in full body. I don't want to I
don't want to remember, I don't want to leave. I
don't want to know my old self. This is so
I want to know. I want to learn. I see moon,
and I see a goddess shining or eagle giving hope
to others. The deep down inside, I know she feels
he overwhelming responsibility that I don't want her to have
to bed on her loan anymore. She said she wanted
a way out. I want to weigh in right now.
Everyone's to say, hey, you can go back to whatever
you are in the past. I refuse. I don't want
to remember. Cheers to you. Whatever put us here, Emberstone's
forces of magic, It's up to me. Wherever I was
died a long time ago.
Speaker 4: I think I smell him, Think he's over here.
Speaker 6: Oh, okay, over here.
Speaker 7: We're ow.
Speaker 1: Hm hmm mm.
Speaker 8: Hmmm anders.
Speaker 7: Hey, oh.
Speaker 1: Hi m hmm.
Speaker 8: We have there.
Speaker 7: Oh, we want to taste it. It's I didn't describe
what it was, but it's.
Speaker 8: Bubbling a yankee out of your hand and start chugging.
Speaker 7: It hot by the way, mm hmm. Didn't get to
tell you that part. But it's good. It's a little
sour bits of taste at the end, but it's smooth
going down, refreshing on a cold hey.
Speaker 13: On.
Speaker 6: I plopped down next to him.
Speaker 7: So so oh did the the ritual go?
Speaker 3: It succeeded, It did what it needed to.
Speaker 7: Very good. That's good news, Very happy for you all,
especually you Iris. It's important to get the information out. Sorry,
I left, just wasn't coomfortable. Didn't want it. They don't
want to remember. They don't want to go through that.
Speaker 6: Why not or what?
Speaker 7: I don't want to know who I was.
Speaker 3: It had nothing to do with that.
Speaker 7: Didn't want it, didn't even begin to. I don't know rituals.
I don't know what it can entail.
Speaker 3: I have asked.
Speaker 2: Instead, you decided not to support me.
Speaker 7: This is not about you, it's about me. I don't
know what it could have entilled. I didn't even want
to have the chance for to even bring up anything.
Rituals can go wrong, as we were told, so I
just didn't want it to bring about any kind of memories.
I don't want to remember who I was. I don't
want to be that person anymore. I want to be
whoever I am turning out to be. That's all I want.
I don't want to leave, guys, I don't want to
and I grab and ten. I know this has been
so hard on you, but I want to share that
burden with you, and if you want to leave, I
support you very much. But I don't know who I
was back then. You know what's funny. I think I
did when I got here. But the more and more
I looked into this world, the more I forgot and
I accepted it. I don't want to be whoever I was?
Who was I? Do you remember?
Speaker 3: Anders? We've only been here for two days.
Speaker 2: Tips at this point, has it? How are you forgetting
all of that is?
Speaker 3: That is incredibly concerning.
Speaker 7: I don't care. I don't want to return. I don't
want to be whoever I was. Apparently I wasn't that
great of a person. If I don't feel.
Speaker 6: That way, right, you were wonderful.
Speaker 7: Something deep down and tide mean tells me that whatever
was back then, it was just good to the visible eye.
But internally I felt like I was in a prison, trapped.
Everyone else looked at me as yeah, I remember a
little bit now everyone else looked at me as a
It's some kind of I don't know what it was.
Mostly I don't want to say a god. But I
was something to a bunch of people. I could see it.
They're all staring, taking pictures, and it was it was
there was responsibilities that I didn't want, and I just
did it because I felt like it was what I
needed to do, was what I was supposed to do.
I don't want that. I only felt normal when when
I met you.
Speaker 6: Anders. What you're describing is exactly what you'll be doing here.
Speaker 7: Oh it's different. I want this, but it's.
Speaker 6: But it's never going to change.
Speaker 7: My life wasn't changing this. It doesn't feel like it
was back then. This is different. You can course it.
We have to accept it. Well. I will. Don't want
to force that on anyone else, but Moon, I understand.
I think I understand where you're coming from because you
were doing it alone. But we're here now. The burden
is no longer just yours. If you thought about giving
it a chance, once you have support that you can trust.
Speaker 6: I don't know if it's about the support.
Speaker 7: M H understood.
Speaker 2: Moon.
Speaker 6: Let's say you you only can do so much.
Speaker 3: Your memories. You still have some of your previous life, right, yes, you.
Speaker 6: I remember my cat and I remember my name of
course in Regalia Khan. But I've had to cling on
to these memories otherwise, some of them yes, some of
them do fade. But you have to understand that this
was also ten years ago for me. So everything that
I have been able to remember, some of it I
have to write down. I go back to my home
and there's small mementos everywhere of my previous life, and
some of it I wonder why I even hold on
to it because it doesn't mean anything to me anymore.
It's like looking at another language.
Speaker 3: Why did you feel like you started to forget anything?
Was it right away? Was it after a while?
Speaker 6: Well that's the problem, isn't it? And does anyone realize
that they're starting to forget? How do you remember things
that are gone? How do you stay a line to
what you want? And I know all I wanted was
to get home. All I needed to do was get
home and find another way back through that portal, and
it was just about survival. So enders to hear that
you want to stay after two days when I've been
fighting to leave after ten years, there hasn't been any exit,
There hasn't been any way out. I've had to serve,
I've had to do, I've had to finish these quests.
I've had to help so many people in danger, I've
had to save animals out of trees. I've had to
stab monsters, visiting people in the middle of the night.
Speaker 5: It never end.
Speaker 6: It never ends. You don't retire here, you don't suddenly
find yourself in a state of exhaustion. I'm the same,
I haven't changed. I'll look at my face and there's
no difference, and that feels wrong.
Speaker 7: I'll fall over the moon and hugger tightly and whisper
in your ear and let me take it.
Speaker 6: Off from you, and I whisper back. I don't think
it's that easy.
Speaker 7: We'll find a way out for you. If that's what
you want, do everything in my power and I'll pull back.
We'll do everything in our power. If you want to leave,
We'll find a way out. I've been thinking long and hard,
and he's dropping on conversations. I think we all know
the answer to that, but we can't say it here.
But Moon, I I sympathize with you, and I'm sorry
you feel that way.
Speaker 13: And.
Speaker 7: As of today, I'm taking it day by day. I
want this. I don't want to go back. I don't
want to be whoever I was before, and I don't
want to remember. And if that's a disappointment to you.
I'm very sorry.
Speaker 2: What happens if they pull the plug on the surfer,
then let's say you stay.
Speaker 7: What happens then if I'm concerned, and I'll turn to Herris.
I'm already dead, so I want to live every hour,
every breath like its my last. And for me, this world,
that's how I want to live it. You don't even
know if this is a server, Moon, do you have
the answers?
Speaker 6: I thought I was dead, so I don't have any
answers for you, not after the first day, not after
ten years.
Speaker 7: So let's get some answers.
Speaker 8: If this is a server, that means there needs to
be an admin, and if.
Speaker 7: There's an admit they have been listening.
Speaker 6: Well, I I hope we can find some answers together.
I say this knowing how fruitless my own search has been,
but I also say this with hope because you're all
here now. This is the first thing that's changed for
me in a very long time. You damn right, Anders,
If you truly feel like you belong here, I can't
stop you. But I think for everyone else we should.
We should continue the search. It's renewed encouragement for me
knowing that you somehow made it through a portal and
you were covered in emberstone. You don't understand. I can't
change your decision. I can't, and I won't try to.
But I really hope that you can see what it's
like here after a week, after a month, after a year.
I hope you never remember the comforts of what it
used to be, and that you take comfort in repetition
and the same script and the same problems and the
same people over and over and over and over. I
don't think we're going to change his mind right now.
What I'm mostly concerned was, I don't even care about
the ritual. It's just how rapidly things have been forgotten.
It's almost as if because he is decided, he doesn't
care about that life that it has made it, so
he has forgotten quicker. That is quite concerning, And it
is not about whether or not you wish to stay unders.
I will not try to sway you either way, but
you can't deny that memory. Loss like that at such
a rapid rate, when Moon has been able to hold
on to her memories for ten years, is at the
very least interesting.
Speaker 7: Moon wanted to remember. Moon wants to remember, Moon keeps
notes to remember. I don't care to remember.
Speaker 2: I don't want okay, but it has only been two days, Andrew,
that is the only that's the only thing I am saying.
It's concerning, that's all.
Speaker 7: I understand. If it's concerning to you, I'm thankful for it.
Sorry if it's not what you want to hear. But
deep down inside, I really feel like I did not
want to be in that world that we came from.
It was over and over again, fell repetitive. Every word
you're describing is the gut feeling I'm having right now
when I look out here, it's different.
Speaker 6: It is beautiful, isn't it a wonderful here is I
might feel like you feel, but I accept that, at
least for now.
Speaker 7: Things a long time from now for me. And I'm
not I hurt for you because you did this alone.
I got a plan. There's lots of thinking. I went
off by myself a lot of the time, so I
can think. Listen in on the locals, read the aminis
of the administrators, worthy those that are in power. Watch
how they walk, watch how they talk. There's something interesting
about all of this. I'm not ready to share it,
but I'm still putting it together. So all I ask
is for you all to just, I don't know, allow
me to feel this way.
Speaker 2: We are not going to abandon you. Unders You're allowed
to feel how you like.
Speaker 7: Good. So while the long Faces richually went successful, I.
Speaker 1: Think they have seen my browser history.
Speaker 7: Oh what I could do that.
Speaker 1: IRIS hasn't confirmed yet.
Speaker 2: I will never confirm nor deny whether I saw your
browser history, well literally never.
Speaker 7: That's interesting. I'm concerned, Moon guy. Is it telling me
something completely different? Small?
Speaker 6: If you forget who you were, you will not know
how dangerous this place is, and you will die. That's
what happened to everyone from Magalia Khan. I am very
sad to lose you, enders very sad to watch that happen.
But if you truly feel as you do now and
you don't want any of that, what can I do?
Accept accept that, But you are going to lead yourself
to your death.
Speaker 7: I'll tell you what. I'll make a promise. I promise you,
I'll do everything in my power not to die.
Speaker 6: I think you're capable, more than capable, But sometimes it
was the only thing that I had to depend on
from my survival was knowing that I was different. But
if you say so, and I put my elbow up
your pinky promised me right now, you will live.
Speaker 7: I'll live, and I'll wrap my pinker around hers tightly.
Do more than live. I'll leave you the best damn
experience we ever have. Maybe, just maybe you can change
the rules.
Speaker 6: Yeah, I just want my friend to survive.
Speaker 7: You're damn right.
Speaker 4: I will try opening my inventory to see if there's
like a photo mode so I can take a picture
of this moment.
Speaker 5: No, damn it.
Speaker 7: Now, I have plans. I'm going to start them first.
If I see any inclination of it working, I'll info
you in right now. I'll just say this, if there
truly is a higher up, and that higher up creates
a world where you're part of. Essentially you've been created
in and pulled into you abide by those rules. If
there's any openings, well they were meant to be found.
Speaker 6: I can appreciate your tenacity.
Speaker 7: And did you stop playing the game? And I looked
seriously in her eyes for the first time, no smiles,
And did you truly stop playing the game?
Speaker 6: I couldn't stop even if I wanted to. You were
successful every time, every time, even when I wanted to
walk away. Something in me said it's wrong, and I
followed the rules because I was scared. I've been very
scared of death here. In some instances I thought I
was already dead. The pain is frightening. I've been bitten, scratched, stabbed, poisoned,
swacked over the head multiple times from people. You will
consider allies from failure, but every failure has been a lesson.
Just finding are just finding an exit?
Speaker 7: So what now?
Speaker 6: Well, my emotion to the bartender, take one of these.
Speaker 7: Have you ever m hm mm hmm, how she's ordering
interny have you ever asked what reset.
Speaker 6: Of reset?
Speaker 7: H Every somebody remembrance scheme has an option to reset,
respect or restart. We're here now. If he can ask
to be our level again, if it'll make it fresh. You,
I don't know, you could travel with us, We could
share quest together.
Speaker 13: Yeah, uh huh, I.
Speaker 7: Just thought you were alone. No, you're not. Remember Remember
I remember logging in for the first time. Slimes, weird
looking squirrel things I don't know. And there was this
just this loud, bullstering voice running around with a wooden shield,
no sword, nothing, conflict up out of nowhere, It's bash
or a wooden shield, and I heard something like I ha,
I am moon out of protect. It feels centuries ago
the enchanted for us. That was you. That was you.
Speaker 6: Yeah, okay, fuck we have to go to clatter Point today.
Speaker 7: Oh right, responsibility, right, that's thank someone getting in.
Speaker 6: That's our quest at the moment. I never asked for
a reset because I don't know why you would give
up your sword in prison.
Speaker 7: But you have a bow and a stuff and really
scary blade at Roses, some odd fucking wet thing that
comes out of him.
Speaker 1: Right, it's surrounded by a membrane, thank you very.
Speaker 7: Much, surrounded by foreskin.
Speaker 2: It's it's more like a gelatinous substance that's kind of sticky,
isn't not.
Speaker 7: That's even worse, My point is worse than force.
Speaker 1: Are you right here?
Speaker 7: Okay? Five skin, whatever you want to call it. But
at the end of the day, we are your weapons
are You're not in prison anymore, and if you are,
sellar roomy in hereon.
Speaker 2: Like I mentioned previously, you are no one's prisoner and
we won't let that happen. Whatever it is that you choose,
you are not beholden to the expectations that these people
have of you. You're only beholden to what you wish
if you think that staying the level that you are
and keeping your power is more beneficial to you and
your sanity, your heart and fine, But what enders is
saying is not necessarily a bad idea.
Speaker 6: Of respect a reason you want.
Speaker 7: The most importantly, moon one thing they can change and
take away from you is that what you mean to.
Speaker 6: Us, we would die. Huh, we would die?
Speaker 7: What do you mean we would die? We would die
if we respect.
Speaker 6: This world is too dangerous to look at it as
simply leveling up or respecting, or looking at it as
we only need one more weapon, We only need one
more spell, we only need one more this one more
that I have had so many near misses in the
beginning levels of this game. I don't think you understand.
This is a jungle. It's a jungle. We're just a
small part of it. There might be an admin, of course,
but you might as well try and talk to a god,
which trust me, I've really tried. I've really tried that.
Speaker 7: And that's my goal. I will become one of the
best damn players Oxstriders. Whatever I am to get the
attention of a god, and that's a question for you. Moon.
You clearly haven't done it yet, no offense the gorgeous
a God is like, don't get me wrong, but you
mentioned that you were done with though quest there was
nothing else to do. Well, there's one hell of a quest,
one hell of a quest, and you're not alone. So
whatever you decide, just throwing options out there to make
the journey easier. I say easier as in a mental aspect.
I guess, coming from the world we came from, I'm
pretty sure we could die at any moments, notice too.
At least we know what's coming at us. You see
a big monster, you know to run. So I don't know.
Maybe I'm crazy, but I'll repeat myself when I say
you don't have to do it alone.
Speaker 5: And else fails.
Speaker 8: You're in the presence of someone who got temporarily.
Speaker 5: Banned five times.
Speaker 8: I know how to get the attention of an admin.
Speaker 7: Oh, our life's wating on the lignement point there.
Speaker 4: I'm just saying it's an optionally.
Speaker 3: You got back for mostly was it shit?
Speaker 5: Talking a little bit of this, little bit of that.
Speaker 2: A lot of ask risks in your messages. I recall
in the guilt chat.
Speaker 3: I mean.
Speaker 1: I said a bad word. I heard her what Oh shit?
Speaker 7: Hm.
Speaker 2: So at any rate, Moon, you do what it is
that you are comfortable with.
Speaker 8: All right.
Speaker 2: If you change your mind, then we can always try something.
But we know that we know that at least some
of us wish to leave. So that is our over
oking quest. Regardless of whether you decide to stay or go,
whoever does what or if we get other quests along
the way. A lot of us have people waiting back home,
people who might need us.
Speaker 7: Don't mean to be a I don't want on anyone's side.
What if there's nothing but that world's gone? What are
the ones waiting on for you? For us? Aren't there something?
You got to keep it in the back of your mind.
Speaker 6: I would give anything for the chance to find out anything.
Speaker 7: Then I will help you reach that goal as much
as like.
Speaker 2: Okay, and Anders, I am sorry for calling you a
more on a couple of days ago, I was just
very upset about wanting to make a good impression on
the queen, that is all.
Speaker 7: It's okay. I think I may quite the impression on
the Queen.
Speaker 2: Yes of my starting area, I rolled my eyes. She
couldn't at least push me to the front of the
group and been.
Speaker 7: Like, hey, but you choose not to you wind up front.
I was.
Speaker 3: On the back and you did.
Speaker 6: How you get another.
Speaker 5: Two drinks?
Speaker 7: To two drinks? M oh? The fact that I'm still
here means that she liked it. That's very respectful. By
the way, Moon, I even did a bromo.
Speaker 3: That's all beside the point anyway.
Speaker 7: M hmm.
Speaker 3: And I'll pat unders on the shoulder.
Speaker 14: M hm.
Speaker 3: Three's and make her way.
Speaker 7: Then what more of this?
Speaker 6: Well, maybe just one more because we do have a
we have a No, I checked my compass. We've got
a little more time.
Speaker 7: Yeah, what what is this called? By the way, sorry,
I just took it from you earlier. Don't know what
it is. That's scary.
Speaker 1: What is this thing?
Speaker 7: I told you? It's bubbling thick, hot bun smooth.
Speaker 1: It's the same drink. Yeah. Are you asking? Are you asking? Uh?
Speaker 7: Moon? No, I'm asking the person that gave us a
drink asking for more drinks?
Speaker 1: Yeah, they'll come back over. This is a Wind's.
Speaker 7: Grace, winds grace? What's and then I think, for a second,
never mind, I was gonna ask what was in it?
And I I swallowed those worlds and just accepted the
taste of it and looked at Moon and thought about
Moon devouring bladdess and it's grace. That's a pleasant name.
Speaker 6: So and now I'm all business that clout a point.
This might sound a little silly, but we should all
be on our best behavior. This is where it's it's
important to make a good impression. And this will also
be our first quest really as a as a clan again,
huh a, Max, Well, I know I could probably just
stay back and hang back a little if if we're
really gonna look for the XP there, but.
Speaker 8: No, no, no, no, stand in front of me.
Speaker 1: Yes, we won't get any XP.
Speaker 3: Doesn't it have to do with last hits in the party?
It's been a.
Speaker 1: While, No way, If anyone is level fifty around us,
we'll never get anything. If it's like the game, I.
Speaker 7: Really hope Moon, that's for a respect you can be
with us. It won't be the same. It's gonna run
in front of all those hits.
Speaker 3: Oh me me, sorry, I'll die and like one so
I kind of need the shield.
Speaker 1: Well, everyone can die. I can do it.
Speaker 2: I wouldn't make a joke about me dying unders just
the light mood.
Speaker 3: Yeah, it's okay. I stare off into space.
Speaker 6: Well, nobody's gonna die. I'm not gonna die now.
Speaker 7: I made a promise. I'm totally not dying by shield.
Speaker 1: Right, So I didn't even think about the loot. We
wouldn't even get any Luke.
Speaker 6: Come with me anyway, just so you can experience what
it's like and you won't have to do any crazy fighting.
You could just see how to interact to get to
the fighting and to get to the XB. Does that
make sense.
Speaker 3: There's also the quests though of couration. Completion grants it
right of of course, so.
Speaker 6: You don't have to be with the with the rest
of us the klan, we can all we can split up.
Our party doesn't need to necessarily all be together. And
there are things out on the planes. I know that
there are some giant cockroach looking things out there. Those
will provide some XP, or you could help out the
local witches with their bruise. I suppose there's a lot
more to do, just in terms of experience, so we
don't necessarily have to go to paying right away or anything.
We just take it day by day.
Speaker 7: Yeah, I think that's that's how I live now, day
by day. It's a good idea, it's a good ring
to it.
Speaker 6: Okay, well, I'm going to get it ready, going to
go to my airship, and I feel that's probably where
we should all meet if we're going to undertake this
quest today, If you'll come with me, can I go
with you?
Speaker 8: I just oft of you.
Speaker 6: Oh yes, I finished my drink and I plays it down.
Oh strong today. Ah, I'm going to go to the airship.
I need to consort with with Greg. Of course, I
don't want to leave him out of things. So and
there's if you're going to stay here, iras? Are you're
going to stay here?
Speaker 9: Well?
Speaker 3: I do not have anything that I need to gather.
Speaker 2: Do you think I should check in with the majordomo
before we leave?
Speaker 3: It has been some time. What do you think perhaps
we give him more time? You would be more well?
Speaker 6: First, I think we we shouldn't come back to that later. Okay.
Speaker 7: I'm gonna go find out where they have my boets.
Speaker 6: Okay, okay, we meet at my airship.
Speaker 7: That's a question for you.
Speaker 8: Moon.
Speaker 7: Where the hell will they keep our weapons? We'll have
them unless they go. Well, they gave virus a staff apparently, but.
Speaker 6: Mm hm and probably have them mm hmm. Either they
took them to the barracks or they threw them away.
Likely they took them to the barracks.
Speaker 7: Okay, great, now I'll go with you. Yeah, all right, Hey,
I'll meet you there. And what's the time called here?
I don't know anymore? Does he even work the same.
Speaker 6: Kind of I've been going off of my compass.
Speaker 7: Okay, let's say sunrise and uh that's fall. So oh
so the sun is on the left side of that
mountain and it gets down a little bit closer to
the shoulder point. That's when I'll be yeah bo or not?
Speaker 6: Okay, all right already, okay, rue come with me, all right, Okay,
we'll see you at the air shake. It's it's at
the docks.
Speaker 7: Remember, oh I remember? Okay, ruin me. Never be careful? Real?
Speaker 8: Which is I am going with?
Speaker 7: I figured?
Speaker 8: Okay, y I slink out.
Speaker 1: I think every time you look back at bow, there's
like another object floating inside.
Speaker 8: It was like staying at the bar.
Speaker 1: Uh, there was like a candle or something on the table.
It's floating. Just why are you looking at me like that?
Speaker 8: Why a candle.
Speaker 1: Why not?
Speaker 3: Aren't you afraid you're going to pop? Like we talked about.
Speaker 1: I am now.
Speaker 3: Give them back the candle.
Speaker 1: I don't know how.
Speaker 3: I'm not trying to reach him.
Speaker 1: Excuse me, that's all. I did not give my consent.
Speaker 2: May I have consent to return the candle to them
if at all possible?
Speaker 6: No?
Speaker 7: Okay, I slowly slide off my stool, and.
Speaker 3: Yeah, are you coming with us.
Speaker 1: To the quest. Of course, that's where the XP and
loot is, right, So do you mean the major domo?
Speaker 2: No? Define unders his bow and perhaps everyone else's weaponry.
Speaker 1: All right, my weaponry is me.
Speaker 7: Yeah, of course, Rue and I don't have our weapons,
so I for they'll find them more than welcome to
come or you can. It's probably best you come.
Speaker 10: That.
Speaker 1: It's a good idea, all right, and I will, she
said barracks.
Speaker 7: So I'm gonna go around and ask where the barracks?
Speaker 1: Huh sure, uh, let's see you give me a uh
insight willpower? Please?
Speaker 3: Is it possible for me to assist him?
Speaker 7: Sure?
Speaker 3: Ask around and whatnot?
Speaker 7: Check, and there's this leading have an inside willpower thing
open right here. That's to somebody else's Okay, I don't
think I canna use that, all right? Inside and will
Power Group check site. Will Power Boom just assumed it
was ten.
Speaker 2: That'll be a plus two due to our bond. So
you get that one point from me and then one
on top of it.
Speaker 7: Okay, is b BO participating on now?
Speaker 1: No?
Speaker 7: Okay? Oh yeah, I don't know where the hell this is.
Speaker 1: Everyone's fairly like not directly hostile, but like there's you know,
there's like an obvious ambivalence about you asking, you know,
they don't they don't really seem to be very helpful.
They give you like conflicting directions, you know, like yeah,
you just it's over that way, and you know, just
kind of dismiss you.
Speaker 7: Okay, I go to a God mhm, SkyWatch God, the
one that I have been kind of making friends with
almost We kind of, you know, we kind of conversated
a bit. We want, like you.
Speaker 1: Want to spend a fabulous point to make this guard
be here.
Speaker 7: Oh, I was just gonna walk back to the room
where he was conversation a lot.
Speaker 1: You're gonna go all the way back, all right?
Speaker 7: Yeah? Why not? If I'm not gonna wonder anyway that
the people are being mean?
Speaker 1: To spend some fabular points.
Speaker 7: That's all I know you are. I'll do it. If
this conversation doesn't go well, so is the sky go out?
Speaker 1: There is never spending fabular points.
Speaker 7: Get you xp oh, I know, I have a plan
boys two, it's easy there, I know, let's find out.
Speaker 10: No.
Speaker 7: Oh, so everyone just deciding to take a break at
the same time.
Speaker 3: I don't know, and everyone's been so unhelpful.
Speaker 7: H have a way of getting everyone's attention, but you're
not gonna like it. But well, stay, I I don't know.
I was just kind of like i'ming a tune that
I had snapping my fingers. Every time I snap my fingers,
something a spark happened. It's quite interesting, and I feel
like I can do something very very big, but I
don't I get us thrown out. But at the same time,
it's feet answers.
Speaker 3: Right, what do you mean by very big?
Speaker 7: That was a rule about casting magic here, right?
Speaker 2: Yes? Well, yet yes, they said the day of the ritual,
I would assume it is old waste, though.
Speaker 7: Perhaps the ritual is not really an offensive magic, is it.
Speaker 6: Well, oh, not the ritual.
Speaker 2: I meant the meeting that they had they didn't want
anybody to have weapons or anything. But since they have
not returned them.
Speaker 7: I thought I could only enchant, but I can cast.
So I think I haven't done it yet, but it'll
be unplanned. And if I do it outside the area,
maybe it'll startle someone to come. Maybe a guard will come,
and then we can ask what the hell our weapons are?
Speaker 2: Or alternatively, we can use deduction and reasoning to see
the places that we have been versus the places we
have been directed.
Speaker 7: And she says that I look directly at her cleavage. Yes,
I agree, I have a plan.
Speaker 8: What endurs?
Speaker 3: What is your plan?
Speaker 6: Oh?
Speaker 7: Did she dance with that one night?
Speaker 8: Oh?
Speaker 6: Fuck adream?
Speaker 1: Did you meet that person? I can't remember I did?
I thought, yeah, saw that happening? Uh? Are you looking
for them? I'm going to all right, make an insight insight.
Speaker 7: And this is why I said I had a plan.
Group check is a group checker me?
Speaker 1: So?
Speaker 6: Well?
Speaker 3: Are you feeling me in?
Speaker 7: I looked at your cleavage and said I had a plan,
So I don't think so I.
Speaker 14: Can make it if.
Speaker 1: You want to say that.
Speaker 7: Signing to be coy, but I mean, if you'l be direct,
I'd be like I think we have some assets of
our own that we can make sure that the conversation
is a little bit more friendly. Uh like what Oh,
some of us may have used the slider a little
too much and in creation and well, you're very well endowed.
So I believe that we can get that gentleman that
was so adamant about with you the other night to
give us some answers.
Speaker 3: I did kind of I did.
Speaker 2: I wouldn't below maximum, okay, not by much, but I
did go below.
Speaker 7: Maximum jiggle physics.
Speaker 2: Were goodness, all right? So you would like for for
me to look for him.
Speaker 7: All three of you.
Speaker 2: Well, if we're going by that logic, it's one, two, three,
four five.
Speaker 7: Well there you go. I wasn't even I didn't think
we need to overpower the gym, But if it gets
us more answers, then yes, let's do it. We have
a little time left, so help me find him.
Speaker 6: You.
Speaker 7: I've seen you guys at a distance. I think I
know what he looks like, but you know directly what
he looks like.
Speaker 2: Yes, So with that being said, GM, would you like for.
Speaker 3: Me to lead the insight insight.
Speaker 7: Search that's what we call them now, insights.
Speaker 1: I don't care either. I don't care.
Speaker 2: There's two die baby, and they're both gonna be grits.
And what is the difficulty of this group?
Speaker 7: Checks for music?
Speaker 1: Thirteen?
Speaker 6: Thirteen?
Speaker 13: Okay, it's fine, Okay, I don't know if Venders can
with his with his double six die?
Speaker 7: Wait? The bond?
Speaker 2: Yeah, well, the bond is if you choose to apply
it afterwards or in order to succeed your thing, or
if you succeed, you add it on top of your
plus one?
Speaker 7: So do I not check one?
Speaker 6: Yeah?
Speaker 3: No, you do not check it unless you're using the
fabulous point.
Speaker 1: Oh did you like to use a fabula point?
Speaker 7: And it will help?
Speaker 2: Well, here's the thing though, if the difficulty is thirteen,
he's not going to be able to.
Speaker 1: Hit it with double Yeah. If you get it, if
you get double sixes, it's an auto success.
Speaker 5: Oh true?
Speaker 3: Yeah, well he would have to quit.
Speaker 7: Then it's not gonna happen. Okay, do I use it
now or after you do after the roll? Right?
Speaker 3: You could do it after yeah?
Speaker 7: Right? Well I'm okay.
Speaker 3: That was really good though it was close.
Speaker 7: Well, I can use fable point. I didn't use one.
Speaker 1: Uh, so you can use a fabula point to reroll this.
But if you if you were to use the fabula
point to enhance the to use the bond, you would
have only gotten a plus. You would have only gotten
a plus one to the ten.
Speaker 7: Never mind, Okay, she's no dice.
Speaker 1: Unfortunately Kareem is not here.
Speaker 7: Oh, we're gonna have to work someone else. Wait, is
there any gods around? It'd be so crazy that there's
no guards for sure. Okay, all right, well, put those
puppies up. There's one right over there. Remember, and I
put my hands in the back of the back. You
said to push you forward, go on ahead, she asked
about earlier.
Speaker 2: M I walk with a regal elevant confidence, setting my
ancient blood line.
Speaker 1: Very well, you approach the guard. Uh let me let
me set with the dice means in my head before
I wrote, you were about.
Speaker 2: To make one who actually likes type.
Speaker 6: Yeah.
Speaker 7: So I'm waiting to see what WAC says, and then
I was going to spin it out of the room.
Speaker 1: Yes, there is a very tall woman, probably about six
foot five that is guarding like the entryway to the
this area.
Speaker 7: Well, then I will spin the fat of the point
to make that woman have no specific preference and she
is very, very very much into elves. She was so
bashful when she saw the queen. Everyone was and I said,
the queen radiated. I meant the fact that all the
gods turned their heads and they weren't paying attention at
all during the party. They were just all on her
air about her. And maybe it was from where she
was from. Maybe it was attitude, maybe it was how
she handles Cinhars cinharis else who knows, but whatever happened,
she changed the mood. And in my head, I'm like, well,
Iris loves saying where she's from constantly, so maybe this
will change. That'll be my fabulous point. How do I
spend and how do I give?
Speaker 1: Sure? So you just minus it from your sheet. Absolutely so,
I think we see the We see the guard eyeing
you Iris as you approach. They have she has like
I think silver hair, sort of died up like into
a high ponytail. And uh, she's brown skinned and has
blue eyes.
Speaker 3: I turned to Enders. Did they make everyone hot?
Speaker 8: Mm hmm.
Speaker 2: Hello, and my name is Iris and this is my companion,
my companion Enders, and we saw you from Afar and
just wanted to let you know that you are ethereal,
you're you're beautiful.
Speaker 3: And with that being said, we did have a question.
Speaker 2: And I pushed the puppies up a little bit.
Speaker 10: Him.
Speaker 2: I look back at I look back at us, like.
Speaker 3: We we are looking for.
Speaker 2: The the the what we're looking.
Speaker 5: For, dress, it's the.
Speaker 7: Weapons we are looking for, Boobs.
Speaker 2: No, we are looking for where the guards keep the
weaponry of visitors to the city as we are intending
to leave and go on a quest to assist save
your moon.
Speaker 1: Please make an insight and we'll power check. And his
difficulty is eight.
Speaker 6: Okay, is this a group check or a solo check?
Speaker 1: Up to you?
Speaker 6: I get a group check.
Speaker 7: Okay, I'll guess how flex my molde.
Speaker 1: This or oh she'll contribute for this one as well.
Who turns into it? He specifically yelled, boobs.
Speaker 2: This is a negative one.
Speaker 7: Yeah, of course I would.
Speaker 2: Okay, Okay, So that's going to be it's going to
add to automatically and then the bond with enders.
Speaker 3: It's going to be a third point at it. So
this is a plus three to mine. But the mod
will show their successes, I think. So that is is
in eighteen.
Speaker 1: Is that a great no chrits happened when you roll
doubles and you succeed.
Speaker 15: So uh, if you roll to sixes, it's an auto success.
So yes, the the.
Speaker 1: The guard is like looking down towards you, uh and
says you are looking for to barracks.
Speaker 2: Yes, I am looking for the barracks.
Speaker 1: Yes, and you are the heroes.
Speaker 6: Indeed, mm hmm.
Speaker 1: Godsman Kareem mentioned something about you.
Speaker 6: What did he say?
Speaker 1: She leans in close and just like bends down just
a little bit. So she's looking your eyes. And you
were a very good dancer.
Speaker 2: Ah, perhaps we may dance one day and I put
a thumb between I put my thumb behind my back
and go like sums up, sums down, like.
Speaker 7: I'm sweating busy lately. I'm just sitting there just saying, yeah, I.
Speaker 1: Want you to know. I don't believe that you deserted everyone.
Speaker 3: What is your name?
Speaker 1: Phasia Asia?
Speaker 3: Beautiful like your eyes?
Speaker 1: Thank you?
Speaker 7: I just whispered, abo is she's taking us out of
my book?
Speaker 1: Like what the are you in Coga alone?
Speaker 2: Well, I must go on a very important quest with
my companion, you know, the Savior Moon. Since we have
returned to Rigalia, my companions and I we were trying
very hard in order to make sure that oh we
are in the people's trust. Dramatic hair flip, yeah, exposing
my neck.
Speaker 1: Yeah, like in we see like there's like sparkles in
her eyes when she when she sees you do the
hair flip. You know, we can hear like wind chimes, whoa,
and she you catch like a little glance like.
Speaker 7: Woop like wooph woo.
Speaker 1: Interesting. Hmmm, Well, if you have any time, perhaps we
could have some drinks and go dancing.
Speaker 2: Oh, that would be wonderful. We really must be going
at this point. Do you know where we might get
our weapons back?
Speaker 7: Yes, the barracks.
Speaker 1: It's one floor up and from the stairs it's.
Speaker 7: One five.
Speaker 1: Doors down on the left.
Speaker 8: Very good.
Speaker 3: And Aphasia, you live in Coca, Yes, where might I
find you?
Speaker 1: I am serving here at the Gilded Hall. I live
here for now.
Speaker 5: Very good.
Speaker 1: But if you're interested in seeing me again, I live
and rise with my family.
Speaker 3: Oh you rise excellent?
Speaker 2: Well, I look forward to when we meet a ken.
Thank you so much for your help.
Speaker 7: Hey, bo, I think we all live and rising.
Speaker 1: I don't know what you mean.
Speaker 7: It's Joe.
Speaker 2: Gentlemen, we have important important hero business to attend to you.
Speaker 7: Sure, we can't say a little bit longer. Do we
have to leave now? I mean she said, you have time.
Speaker 2: No, the Savior is waiting for our companions.
Speaker 9: Us.
Speaker 7: We are the companions right all right, this way right
up the stairs down fourteen flights, because are left right.
Speaker 2: I'm five down stairs, five on the left, one fifteen excellent. Well,
and I do that cute thing that girls do where
they tuck their hair behind their ear. Well, except my
hair shows. It has been a pleasure to get to
know you, Athasia. I hope to get to know you
more soon.
Speaker 1: She reaches out of hand.
Speaker 2: I give her my hand like the delicate princess.
Speaker 6: I am yeah.
Speaker 1: And she looks at you, and this is you on
the This is you on the hand, looking staring at
your eyes the whole time.
Speaker 7: Mm hmmm mm hmmm. Up the stairs, five doors and left.
I could go get those. If you want to stay here.
Speaker 1: I can, We can all go.
Speaker 3: It is fine. We have important business to do.
Speaker 7: Mm hmm. I walk off to the stairs, bow like
hops up.
Speaker 1: I'm bo interesting.
Speaker 5: M hm.
Speaker 7: You surprised what all the latinous things can do?
Speaker 3: He's quite noble.
Speaker 1: Goodbye, h.
Speaker 7: Ah don't say ship the whole time.
Speaker 16: I walked straight to the room quiet and blash blashing, blashful,
and just constantly wiping my hair my face, an't you okay?
Speaker 17: All right?
Speaker 16: That was so stressful.
Speaker 6: That's not not that type of person.
Speaker 7: Are you sure about that?
Speaker 6: No?
Speaker 17: I just.
Speaker 7: There was a there was a line, you know that,
you know certain things you have to hit to make
sure that person complied. You went away above you. You
you were like little fifty in that instance.
Speaker 18: Very good job, by the way, excellent. I think you
succeeded on more than one accords. And then I just
turn away and didn't walk away.
Speaker 7: There's the door. You can stay out here. I'll go
get there. Don't need you chenting the person to hand
me over the weapons, all right, okay, and and try
to get a weapons.
Speaker 1: Yeah. Meanwhile, Rue, and you've headed to the airship.
Speaker 7: Yes, hm mm.
Speaker 1: Hmmm, okay. Uh, you can see that it looks like
your there's still like people milling about up there. There's uh.
Speaker 7: Wow.
Speaker 6: Uh.
Speaker 1: The airship doc is full six ships, all currently being loaded.
As you approach. Yours is on the end, all the
way on the end, on the to the right. As
you come up the stairs. There's what appears to be
you can see I think probably somebody that you recognize.
Uh Moon, one of the leaders for the peace talks
is still here. The representative from Bravasina.
Speaker 7: Mm hmmm.
Speaker 1: Mm hmmm, sorry, let's.
Speaker 7: Do this.
Speaker 4: Whoa hey, hm hmmm hm.
Speaker 19: You can see she has uh a uh mechanical arm
and a little mechanical uh what looks sort.
Speaker 1: Of like a crow on her shoulder. Mm hmm. There's
several you can see several guards are sort of like,
you know, standing around keeping her, you know, safe and whatnot.
So as you approach, you can see a few of
the guards like take note and nod their heads towards you.
Speaker 6: Hello, hiya, save you, excuse us for the extra security savior.
Speaker 1: Representative of Brobasina is still here, of.
Speaker 6: Course, of course, entirely necessary and no worries at all.
And do I make eye contact with the representative.
Speaker 1: No, you do not. She's doing some like paperwork. You
can see that she's got some kind of like clipboard
and manifest and she's kind of scribbling some notes down
and whatnot. There's several crates that are being loaded onto
this airship, which is mostly clad in blues and whatnot.
You can see it's quite clearly been like recycled slash upscaled.
It's got different parts of different kinds of airships. Like
a lot of the airships that you've seen thus far
are homogeneous, you know they they they're quite obviously you know,
constructed of at the same shipyard. You know, like they
have a theme to them. This one is hodgepodge. It's
clearly got pieces from different airships. It's like if somebody
pulled up, you know, in a car and like every
panel of the car was like different, like a different
model as well as a different color. But it's been
like repainted and like it looks it's nice. It's been
like upscaled. And this is the ship immediately to your
to the left of your ship.
Speaker 6: Okay, is she currently working on this ship?
Speaker 1: It looks like she's dealing with the Cogan bureaucracy right now.
You can see there's a frustrated look on her face
as she's signing paperwork and it's like a thick stack
of paperwork in this drugging clipboard. You know the process.
Speaker 20: Well, rue, wait right here, my title fulick's anxiously back
and forth.
Speaker 8: Be sure maybe I can go with you.
Speaker 6: Well, if you want to. I'm just and I lean in.
I know this process, and I think she might need
some help.
Speaker 8: I can help.
Speaker 5: I'll follow your lead.
Speaker 6: Okay, come with me and I walk over to the representative.
Speaker 1: Okay, this is Fleet Admiral Tide sworn.
Speaker 6: Admiral.
Speaker 1: She looks up, looking around the Savior.
Speaker 7: Oh, yes, hello.
Speaker 6: Hi, I just wanted to thank you for your involvement
in the peace talks. I understand that you are looking
to save as much as we possibly can. Am I correct.
Speaker 1: It is the policy of Brob Sina that we use
what is available to us and that we do not
to ruin any more of this world. You know this
wealth Savior.
Speaker 6: And I agree, and I turned to the person that
she's talking to. What seems to be the problem?
Speaker 1: Apologies save you. The Fleet Admiral is simply required to
fill out several forms in regards to the shipments they
have picked up from the gilded Hole today.
Speaker 6: I understand this, but surely this is a process that
should have been done hours ago. The rest of the
representatives are well on their way back to where they
need to be. Why are we holding up Propasina?
Speaker 1: It's standard really, we would you like to use any
special abilities or any any sort of thing that you
might have here?
Speaker 6: Sure, I I would like to speak plainly to the
person that is handing out these forms here, because if
I do know this process well, I know that this
should have been ended a while ago, and I feel
like they're just holding up this one representative because she
just so happens to have an opinion on the emberstone
that isn't supported everywhere.
Speaker 1: Okay, you can have a few you have a few
different abilities that you might be able to use.
Speaker 6: Sure and persuasive, I think is what I'll go with.
Speaker 1: Uh m hm. So this is when a clock needs
to be filled. So we'll say, let's let's add a
clock here. Okay, at a clock. This is a four
segment clock. And this is in regards to this is
in regards to the just the the bureaque see here
of this shipyard. So we're gonna have you make a
check to start things off. You can roll a check.
This will be insight and willpower.
Speaker 6: Okay, insight and willpower.
Speaker 8: I'll help by not doing anything to make things worse.
Speaker 1: Okay, what one segment of the clock has been filled?
If you would like to use persuasive. If your approach
relied on charm, diplomacy, deception, or intimidation, you can spend
up to your skill level times twenty mind points if
you do fill or RaSE an additional section of that
clock for every twenty mine points you spend this way,
so you've got three sections left of this clock. If
you'd like to fill two sections of the clock, you
can spend forty mine points down. Three will be filled
instead of one.
Speaker 6: Sure, yeah, let's do that, you said forty yep.
Speaker 1: So you can just click if you click on persuasive
on your skill on your character sheet. Yeah, if you
click on it, it'll expand the text there. Yeah, that's correct,
and then just hit the description and in the description
there it should have your if you can just push
the down arrow forty MP.
Speaker 6: Forty MP got it? Okay, right, I think I did.
I'll just remind us that from my there we go.
Speaker 1: Okay, okay, so still one segment left. I appreciate that, savior,
but it is important as you understand, all of the
manifest of all of the goods needs to be properly
filled out. The representative from Brabacina is required to authorize
their crew in regards to checking each of the crates
that have been provided.
Speaker 6: Of course, is there any way we could speed this
process along?
Speaker 1: Well, if you would like to assist in cataloging each
of the crates that have been loaded onto.
Speaker 14: The ship, I can count.
Speaker 1: Very well, you can see fleet. Admiral Tidesworn looks at
you and says, Savior, I'm sure that you have other
things that you need to do. You don't have to
assist me with this.
Speaker 6: I look at her very well, Admiral. I just don't
want them wasting your time, is all.
Speaker 1: Go and give me another insight and willpower. She says,
it's not to waste my time, Savior, But I would
say that when you are free, if you would like
to come to Bravosina, we have well, we have something
for you to look at when you have the time.
Speaker 6: Of course. Can I reach out to shake her hand?
Speaker 1: Yeah? She shakes, and this is the artificial hand she
has us. It's a strong grip, but obviously she's moderating it.
She's not trying to like crush your hand or anything.
She says. If you could make your way to a
brine hold at some point, that would be wonderful.
Speaker 6: Oh, yes, of course. Do you still have the games
there like you normally do.
Speaker 7: The races?
Speaker 1: Yes, of course.
Speaker 6: Oh I will have to catch one.
Speaker 1: My brother has won for the last three years.
Speaker 6: That must be something special. I hope to catch a
race while I'm there.
Speaker 7: Excellent.
Speaker 1: Well, she leans in towards you, and she says, she says,
I've found out some interesting things here today, Savior, and
all the peace talks were going on. Watch your back.
Speaker 6: Always you as well.
Speaker 7: There are those.
Speaker 1: Reperence entities. Now that the war is completed, Let's seek
your head.
Speaker 6: And I gulp, understood.
Speaker 1: It was so good to see you again, see lovely
to see you.
Speaker 6: Have a wonderful trip home, and don't keep her too long.
I say this to the the clerk handing the paper.
Speaker 1: Yes, not too much more paper, of course, of course. Yes.
Were they going to assist you, No, no, they have
other things to do.
Speaker 6: Yes, we will will be seeing you. Take care and
I turn away, all right.
Speaker 5: Rue off this way. Yeah, I'm glad I didn't have
to count.
Speaker 6: I'm glad we didn't have to count either, but we
learned some pretty interesting information. And my cape sort of
like sways as I pick up the pace towards the ship.
Yeah dangerous.
Speaker 5: Oh hmmm, uh they are.
Speaker 6: I opened the doors, but not before people people, Peo.
Speaker 1: I imagine Moon making those noises when.
Speaker 6: But it's important for the scene, Greg, Greg, I need
you to chart us, of course, within the next Oh,
i'd say twenty minutes or so. How much more time
Anders need? No, I know, but you remember clatter point today.
We'll get lunch on the way. Oh he is grumpy today, okay, rue.
Speaker 13: Mm hmmm.
Speaker 5: Uh yeah.
Speaker 6: I I I'm serious when I say that we could die.
I mean we don't just get banned. I think we
we don't continue. I think it's good to at least
pretend like these are people, you know. I I worry.
I'm worried about about our group. I'm worried about Andrews,
and I'm picking at my gloves. I just I'm mindm worried.
He's not gonna take it seriously and then and then
he'll die.
Speaker 3: Yeah, you know, I just mm hmmm mm hmm.
Speaker 5: Yeah. I can have a.
Speaker 8: Talk with him sometime soon.
Speaker 4: Maybe maybe he just needs someone to give him some perspective.
Speaker 6: You know, and maybe Yeah, I don't know. I don't
I don't want to be that friend. To say that
I I'm just worried.
Speaker 4: Well, you know me, if I need to put on
the HR pants, I can put on the HR pants
hr mm hmm.
Speaker 5: Yeah what is h r hr m m A job.
Speaker 6: Right, right.
Speaker 3: Of course?
Speaker 6: Yes, the HR pants. Yeah, I'm hungry. I'm gonna go
grab something from the kitchen.
Speaker 3: Would you like anything?
Speaker 5: Uh? Sure?
Speaker 8: Yeah, anything you've got all right?
Speaker 6: Wonderful? And hey, hey you made it? Did you find
your ball?
Speaker 1: Indeed, at least iris round them?
Speaker 7: Yeah, we have to think iris for hitting us our weapons.
And I look at Rue and I wink and I
say hey, and I think about.
Speaker 14: Tossing him like there you go, m my shinies, I
got iris.
Speaker 2: The captain apparently spoke to me about his peers or
to his peers.
Speaker 5: Oh and.
Speaker 2: There's a hot lady who wants to dance with me too.
Speaker 6: Uh oh that's amazing. I feel like everyone just for
do I mean, are you a dancer? You lot? Did
you see how horrible I was?
Speaker 3: The captain was leading me the entire time.
Speaker 6: Well, I say you should go for it, but that's
just me.
Speaker 4: If you want a few pointers on how to dance.
Speaker 2: I mean, yes, I would love to learn from you, however,
I am. I know you spent much time at the
fountain and shaking what you've got.
Speaker 3: I do you know any more formal dances?
Speaker 5: Yeah?
Speaker 8: Yeah, I know a little bit of everything.
Speaker 2: Oh perfect, Yes, I would love to learn those and
maybe like one or two of the booty shaken ones.
Speaker 6: I feel like we could probably do a little dancing
on our way to a clatter point. There's more than
enough room here. I mean, I know I'm feeling a
little bit from the drink earlier, but I could make
us something a little stronger for the ride there. Take
the edge off.
Speaker 7: I'll take two.
Speaker 6: It'll take two, and I stand up. Greg just here
from behind the door. We're gonna need some strong stuff
that I opened the doors to the kitchen. I'll be
right back.
Speaker 1: M hm.
Speaker 5: Anders.
Speaker 6: Do you dance?
Speaker 7: Yeah, I dance. It doesn't dance.
Speaker 5: Not everyone dances.
Speaker 3: Oh do you know what the dances are?
Speaker 7: Bram, I hugely do know. The dance is a bra
now that I think about it. Interesting Yeah, wow, I.
Speaker 6: Speaking, and you hear stuff claddling on this. I've got drinks.
You got a tray of drinks and I set them down. Okay,
this is a new one. Greg has been working on it.
I haven't tried it myself, but and I pick it
up and it's oozing from the top, which what looks
like sap coming down the bottom.
Speaker 7: Oh, dear goodness, you said you said Greg has been
working on it.
Speaker 6: Yes, yes, he's uh, he's been practicing his mixology lately.
Speaker 3: M Oh, is this some sort of syrup?
Speaker 14: What's in this?
Speaker 6: Uh huh uh huh uh huh.
Speaker 1: Uh huh.
Speaker 3: Well, damn, that's a long list.
Speaker 7: It's a lot.
Speaker 6: It sounds it'll probably be good.
Speaker 7: Okay, you know what.
Speaker 21: I'll just yes, do you have a straw?
Speaker 6: Oh, we don't need a straw. Start looking at I'm
not sure it will go down a straw or up?
Ready atoms up?
Speaker 17: Okay, wow, earthy, I just look at Greg.
Speaker 7: You put a lot of yourself in this, in you Greg?
Speaker 2: Mmmm, it seems like some flowers too.
Speaker 7: Oh yeah, I don't need to speak Greg to find
that and then figure that out. Was clear.
Speaker 6: It's probably got some benefit somehow.
Speaker 7: Why does it make me tear up?
Speaker 8: I don't know.
Speaker 6: Okay, it's very fibrous, isn't it. Okay, can almost shag Greg?
Thank you, Greg Charters for gladder point.
Speaker 3: So moon is Greg's name just Greg Wood? Has one word?
Speaker 6: Or is it?
Speaker 12: Yes?
Speaker 3: Is it Gregory would?
Speaker 2: Oh?
Speaker 3: Oh oh so it is not a last name, right.
Speaker 6: It's just uh just all one Greg greg Wood. I
don't think he has uh other titles. I was wrong
saying he I I really don't even know. I think
he is a he. But he's my squire. I actually
found him what I was here probably two to three
years in. I want to say we've known each other
for a long time. But he was he was much well,
he looked dry, and so I thought, well, there's a
there's a plant that could use a friend.
Speaker 3: Oh this is strong, and so you brought him to life.
Speaker 6: Mm hmmm m They're welcome.
Speaker 7: I want I want a Greg.
Speaker 6: Do you want to Greg?
Speaker 7: Probably have one love of Greg.
Speaker 1: You all begin to feel the airship, uh sort of
moving a little bit. Greg rushes past.
Speaker 6: Are we taking off right now?
Speaker 7: Oh? Greg, run this whole thing, this this whole thing, he.
Speaker 6: Rushes, Pat. Yeah, yeah, he's he's good at just knowing
what it needs.
Speaker 21: I just trust him.
Speaker 6: Sure, sure, he said, it's going to be just a
little bit of a rocky start. Since they were working
on it.
Speaker 1: I don't.
Speaker 21: The translation was, oh, oh, he said, I would.
Speaker 1: Love to have more crew working the ship. Oh but
Moon is constantly making me do it by myself.
Speaker 7: Can drink? We should drink more, drink more, Greg sap
for me. I did not.
Speaker 4: Every time that Greg runs past, I swipe at the
air where he used to be.
Speaker 7: Oh, maybe we see some more Greggs around here.
Speaker 6: I guess we should. I had no idea that that
was the long standing opinion. He never tells me these things,
he said.
Speaker 1: He tells you all the time, and you constantly misinterpret.
Speaker 7: How do we speak, Greg?
Speaker 6: That's a good question. Apparently this is just so strong.
Who so, how did you feel the ship rumbling below us?
Speaker 7: Just found them randomly?
Speaker 6: Oh yeah, he was well, yeah, he was part of
a part of a raid earlier, and he wasn't a
part of the rewards, which was really weird. He was
actually not even supposed to be there. He was in
there was a desert area actually really close to Ita.
Oh God, excuse me, and he was just there just
shivering and looking cold. I'm like, I didn't even know
plants could look cold. So, you know, I did my
best Zabium, but I guess. I guess some things don't matter.
Speaker 7: I put my hand on Moon's hand fault. He puts
a drink to her lips. Again, this is good, it's
very good. I maybe he was just slow down. Let's
talk about the important things. So, Rue, have you looked
at you all?
Speaker 5: Let's not slow down.
Speaker 8: Let's speed up.
Speaker 6: Give us two more.
Speaker 7: Greg, Oh, I was wondering, Rue, and forgive me. I
was staying a lot, but I was trying to figure
out how that tail is attached. You looked at it
at all.
Speaker 5: I hold my tail and I hug it.
Speaker 8: Don't worry about it.
Speaker 3: Are you insinuating it might be a butt plunk?
Speaker 8: What?
Speaker 6: Well, that's sort of how you've the way?
Speaker 2: How is it attached?
Speaker 6: We don't have bud plugs here?
Speaker 1: I checked.
Speaker 21: You back on Moon.
Speaker 3: I can't stay a character.
Speaker 5: A consoling hand on Moon's shoulder.
Speaker 6: He looks.
Speaker 8: Anything could be a butt plug if you're brave enough.
Speaker 7: Okay, drop the drinks. Greg will send it. First of all.
Second of all, no, we all have tailbones. You know that, right.
It's just that her tail came out or never detached
or something. I don't know how it works for she's
all I always like cat girls. How's the ears attached?
How do they feel the are you ultra sensitive to sound?
Speaker 8: I'm gonna get us some more drinks.
Speaker 7: Okay, I just moons back.
Speaker 6: Thank you. It's just.
Speaker 2: I think they're natural though, just from glancing her ears
and her tail?
Speaker 1: Oh her tail? Okay, passed again? You just see like
sweat flying up.
Speaker 6: Good job, thanks for your hard work.
Speaker 7: Greg.
Speaker 3: Do you need any help?
Speaker 2: And I try to stand, but I wobble and I
sit back down.
Speaker 7: Greg.
Speaker 1: Anybody should stand turns around and looks at you. One
eye sort of you know that peaks through the leaves.
You can you can only see just like gets wide.
Speaker 7: Oh he wants help?
Speaker 2: Same not not if yes, I don't understand you.
Speaker 7: I think you need to sit down so he can
continue to walk, because you're kind of distracting him with
two smaller Greg's.
Speaker 2: Perhaps when I am sober, Greg, I will help you run.
Speaker 8: The second.
Speaker 1: What woints it? Moon?
Speaker 7: Now?
Speaker 6: I'm scared to say if I understand what Greg is
saying to me.
Speaker 21: You like me to translate? I?
Speaker 1: Yes, Greg says, it's about time someone asked if they
could help.
Speaker 5: Greg? How could you.
Speaker 6: I feel like multiple times and you're telling me you
do just want to you just want to be left alone.
Oh no, have I've not been able to understand Greg
this entire time.
Speaker 7: I you know, sometimes when people speak, I don't really
understand what they mean. I'm just come in. Technology mean
same way, it's not.
Speaker 6: I get well, okay, listen, Greg, and I look at
my drink. I don't think I know what's in this.
Let's put it down.
Speaker 1: Ring laughs and turns around and runs back to doing
what he was doing.
Speaker 5: Oh boy, I run in.
Speaker 4: I found about twenty different things that you could use
at buck plugs and I put them down on the table.
Speaker 7: Wait a minute, No, no, what is gone? My goodness?
Gracious No, I just sounds a little squishy.
Speaker 6: Maybe oh yeah, this one, well, this one, well, this
is like a pine comb.
Speaker 14: Hmmm yeah.
Speaker 8: You might want to put something over that.
Speaker 5: But didn't work.
Speaker 6: Sure, I uh oh ho a shake to my head
to try and clear it. Well, uh, they're like little
bubbles popping over my head like Hi, we need to
we have a quest.
Speaker 7: No, please keep going, I'm in. I'm invested now.
Speaker 6: Oh we need we're drunk. No, we need to fit.
We need to finish the quest and I try to
stand up.
Speaker 7: No, oh no, we're currently going and you can just
I slide the whatever the hell those are off the table?
You just don't you.
Speaker 1: Hear the land done bow and like oh no, oh.
Speaker 8: Thank is that by bo?
Speaker 1: I don't want to.
Speaker 10: Yea?
Speaker 6: Oh god, I f like sitting in something else?
Speaker 7: Oh, Ralph, Oh boy, is that a could around anything?
Speaker 6: Oh, there's just had. I run over to the nearest
barrel that's got like vegetables in it, and it comes
out rainbow colored.
Speaker 7: At west see what's reready?
Speaker 10: Oh goodness, I don't know what was in that, but
I think I'm allergic to it.
Speaker 7: Probably love, okay, not love if you're allergic to it.
Speaker 6: Oh oh, I feel better though. Oh that needed to happen, okay.
I was ready to go to clatter Point.
Speaker 3: How long until we arrive?
Speaker 8: Oh?
Speaker 6: I would say it might be about a day's journey,
which is probably why we could fit some dancing and
if we wanted.
Speaker 3: What were you going to say?
Speaker 5: Anders?
Speaker 7: I'm just happy you we were all here. Yep. Also, Moon,
I want you to take over the guild. I was
never wanting to be the leader.
Speaker 18: Oh therefore honesty, honesty, Uh.
Speaker 7: Yeah, so much for me. I always pushed you in
the front anyway. You did not ever realize it anytime
speeches come up. I always pushed you in the front.
Speaker 6: Hm hmm, that's true. I guess.
Speaker 7: Yeah, I didn't want the attention.
Speaker 6: I accept and I have my shield at the ready,
A little goofy. I am Moon, Yes, the leader of
the guild.
Speaker 7: Yes, I'll support you anyway. That's how it should be.
You are a leader. By the way, always happened.
Speaker 1: The leader.
Speaker 7: Don't want to take that from you. We wouldn't be
here if it wasn't for you in so many instances.
So it may not be a new beginning for you,
m m, but that's a new beginning for us.
Speaker 6: And I grabed my drink that I was so desperately avoiding.
To new beginnings.
Speaker 2: Cheers everyone's guild leader Moon, Yeah, or should we call
it the master?
Speaker 3: Oh do you like that one?
Speaker 13: Yeah?
Speaker 6: Okay, to the guild.
Speaker 7: The guild and I'll think about cheersing to both bit
and then again as hell, Poppy absorbed my drink so
well back and just not there. Okay, Well, then I'm
waiting for rude to show us up moves then oh whoa.
Speaker 6: Mm hmmm, yay, yay, oh wow, Oh you're so good.
I wish I had the dancing mooji. I never got
the one that you guys got.
Speaker 7: I missed out held there could we?
Speaker 13: I don't know.
Speaker 6: Maybe if you do it, I can do it too.
Speaker 4: Oh well, I dance for a very long time.
Speaker 5: Della's tired. Della can't keep in. I'm very sweaty.
Speaker 1: All right, let's get a uh, let's get a dexterity
and dexterity. I think what I have.
Speaker 6: To roll for this?
Speaker 1: Okay, ah, wow, nice one.
Speaker 5: For me rolling that ship.
Speaker 1: Spending a fabulous point to evoke an identity.
Speaker 4: Yeahfast, I jump up on the table, fair.
Speaker 7: Enough, that's not even possible.
Speaker 1: It is, and you take you do You're stuck with
the corresponding role. So how does this? How does this
not go so well? Rue?
Speaker 8: I jump up on the table and I immediately.
Speaker 7: Oh she has a tail now and she's not.
Speaker 6: Oh look at how it event Oh.
Speaker 1: I thought you were a danser.
Speaker 6: I ran over to her. Oh oh that looks Oh
that looks a little a little broken. Okay, i'manna touch it. I
wanna touch it. I'm not touching it, uh iris I
can't heel upon her.
Speaker 1: Oh mm hmmm, feels amazing real.
Speaker 4: Oh okay, in that wait case, we can't be making
sounds like that.
Speaker 2: After talking about buttocks.
Speaker 5: H I will be in my quarters slink away. That
was odd.
Speaker 7: It was very odd.
Speaker 3: Yes, it was very strange, astlime, Thank you boll.
Speaker 6: Yes you are I I we should be moving now, hopefully.
Speaker 1: You're well underway you were going? You have no idea
like time has been passing. You've been going for hours? Yea?
Speaker 3: And are we passing by the the rift? By any chance?
We're moving any closer?
Speaker 1: I mean you are. You can see it like in
the horizon. I mean, this thing is two hundred miles wide.
It is in the distance, but you can definitely see
it as you're flying. No, you are going to clatter point.
It is in Centaurus.
Speaker 2: May I peek out and just observe the rift to
see if I notice anything interesting about it, anything in particular?
Speaker 1: Sure, double insight, M.
Speaker 3: That's a seven.
Speaker 1: I mean it's gigantic and red ish, sort of hazy red.
I mean you could probably see like red lightning. It
would just come out as flash as you know, sort
of in the distance. Yeah, I mean it just looks
like a horrific storm and the size of it would
probably be the only thing that would throw you off.
Speaker 7: You know.
Speaker 6: And it's quite large, you know, a big one.
Speaker 7: What are you talking about?
Speaker 3: Oh, the rift?
Speaker 6: Oh yes, it's it got larger. It hasn't always been
that big. Huh, but yeah, it's uh, it's kind of scary.
Speaker 2: Yeah, sorry, I did not mean to kill the mood.
Speaker 3: I was just interested.
Speaker 6: No, it's okay. I at the prevailing theory among people
that want to keep the Emberstone and reduce the usage
of it, they think that that using too much Emberstone
is what caused Maelstrom to get bigger, what's causing the rift,
And I think it's also what brought you guys here.
Speaker 2: And you've been here for some time. You have never
you have never experienced and store heard about people being
encased in it before, right.
Speaker 6: No, never. Amberstone is precious, it's it's rarer and that's
why we have to really the whole world has to
work on reducing the use because it's just limited. But
it's difficult because there are also kaiju that need to
be held back. And if that doesn't happen, if the
Tessa can't keep their border secure. If the towers aren't held,
if things aren't properly working and they're not in place,
I think we're facing the end times here.
Speaker 7: So what you're saying is that the m stone is
a good a good thing, yes.
Speaker 6: But too much of it and and using it too
much is too powerful. That's what Cynthaoris tried, and of
course Ellendrath, as you know, Iris is committed to to
preservation and harmony with nature.
Speaker 1: And.
Speaker 6: Cinthaoris. I don't like to say that anyone is outright
evil or or or has bad intentions, but that they,
along with Cryptia, have only been looking at it in
a selfish way up until now, up until the peace talks.
So the fact that the war is suddenly over, I
don't think that they're happy about that.
Speaker 7: Which was sparking internal war.
Speaker 6: Yeah, yeah, we could, we could be looking at I
don't know, I don't know what. I don't know what.
And then of course you have Millifax, who has never
really been on any one side but their own. They've
already gone through destruction and chaos, and why wouldn't you
want more of that if that's all that you're used to.
I'm sorry, I'm getting into the politics of everything. But
but it affects everyone here, it's so important. And then
then you guys just show up and cased in it. Yeah, yeah,
I would have. I would have asked, you know what
if keep the crystals so to save it. They're probably
gone now.
Speaker 7: They have to come.
Speaker 6: Yeah, the storm is scary, it's getting bigger. And then
no one really really understands why.
Speaker 1: Hmm.
Speaker 7: Maybe the emails from is the source of the indistines.
They have to come from somewhere and they can just
so just has to have a cause causality.
Speaker 6: I wish I could have found the answer to that.
But if I'm going to be completely honest with you,
it's always been a goal of mine to just get
close enough to find out. But it's so dangerous. It's
so dangerous it will swallow whole Armadas. Fleets have been
sent at this thing to figure out what's going on,
and they don't come back.
Speaker 2: Well, then perhaps that is another quest for us, maybe
not to get close to it, for all of.
Speaker 3: Us to work together to figure out what the rift
truly is.
Speaker 6: I think. And there's what you were saying earlier about
having weapons. It's not your bo and iris it's not
your staff and bo, it's not your you, it's not
it's not your weapons, it's your minds. Your minds will
be the key to unlocking this because I've had to
think like a player. I've had to think like a player.
Speaker 3: For so long.
Speaker 6: I'm not a denizen of this world, and neither are you.
We can think around this if we join forces as
players and not as NPCs enders. I need you to
hold on to that part of your brain for just
a little longer. On to the strategy where you can plan,
and you can and I look at the window. Sorry,
I'm worried. We're going to fly into another.
Speaker 7: Ship, another ship. You know.
Speaker 6: We have to be on our guard. And I say
this and my feet shift, knowing that tide. Soren just
told me that people are looking for my head. And
I don't say that part out loud, But we have
to be on our guard. It's it's good.
Speaker 7: Your air about. You may work on MPCs, if we're
gonna call them that. But mm hmm, you don't have
to put on that savior tire of us. You know that?
Speaker 6: Yes, so, so I'm could be in danger.
Speaker 1: Huh, it's time for a travel roll. Moon. I think
we're gonna have you make the travel roll for this.
Speaker 7: Where is it, m Moon?
Speaker 1: I think you might have this as well. Yep, so uh,
you recover skill level of inventory points after each travel roll.
But we're going to make the travel role first. And
let's see we need mmmm. This is going to be
a low threat level travel roll, so I need a
D eight to be rolled, please Moon.
Speaker 6: Okay, can I just can I do one D eight
or just slash our space D eight?
Speaker 13: Okay?
Speaker 1: Okay, m hm okay, yeah. Uh So anybody that has resourceful,
which is Moon, and I think enders, you recover up
to your skill level in uh inventory points. So you're
skill Moon, you're at full inventory points. But if Enders,
if you are missing any inventory points, you recover up
to your skill levels worth.
Speaker 7: It should be one. If I'm not speaking because I'm.
Speaker 1: New, Uh yeah, it's one. You got one? Okay. You
hear a garbled sort of message come through what appears
to be some kind of speaker, and.
Speaker 6: I look at BO.
Speaker 1: He says we're arriving at Clatta point soon.
Speaker 6: Okay, good, that's that's at least what I heard, thanks Greg.
Never all right, this is where we will need our
actual weapons, and I should probably go get rue. Oh
there you are. Gosh, I didn't even see you there.
You're so quiet.
Speaker 14: Hi.
Speaker 6: We're gonna be arriving soon.
Speaker 1: Mm hmm.
Speaker 6: Okay, okay, ready, ready. I know we didn't get our
dance party in, but you'll still have to teach us
the moves, Iris and Brew. I hope I can learn
from both of you. Of course. In the distance, I
feel the ship rumbling.
Speaker 1: You can see a large like uh, columns of smoke
rising up as you can see a sort of bustling
port city down on the coast. Anybody that's looking out
thick columns of smoke rising from all over the city
looks a little bit like this.
Speaker 6: Mm hmm, well it looks the same. The weather here
is just coming from Coga, especially.
Speaker 14: As taste it.
Speaker 1: Yeah, there's a smell for sure.
Speaker 7: M hm.
Speaker 5: Start sneezing.
Speaker 3: It's very industrious.
Speaker 6: Yes, yes, they are nothing if not hardworking. I want
to say that he said that we're going to be
landing very shortly here, and that there's an open port.
I look out a window.
Speaker 1: Does look like you are descending?
Speaker 6: Okay, all right, probably smooth landing here. I maintained my balance.
Speaker 8: Oh, well, well should we expect while we're here?
Speaker 7: Read my mind?
Speaker 5: Well?
Speaker 6: I ah, they're a direct direct directness probably the best approach.
Speaker 7: Cinthar l.
Speaker 3: Yes like the high technocrat.
Speaker 6: Yes they got irish, Yes they they don't like to
beat around the bush.
Speaker 7: How do you feel about your type of I mean
you your blood line and their blood lying? Don't?
Speaker 5: Well?
Speaker 6: I I will I and I look at iris Ah,
we will will will. We're just gonna say that you
have st friends and cynthauris no milan iluma.
Speaker 3: I know your animal.
Speaker 1: Hello, this is Wax Stephen from table Story. If you
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