Speaker 1: Oh, I'm sleepy. Dan'ce like, haha, Mike's sleepy, and I
was like, how dare you call me out for being sleepy?
Chance like, I want the people saw the Mario movie
to talk about that. I'm like, that's, you know whatever,
it's the Mario movie. Jan said we should talk about
video games. Dan had a video game where he types something,
Isn't that interesting? I was like, that's kind of interesting.
I'm not going to get involved in this conversation about
that typing video game that Jan said, Mike, you just
I was like, oh, it's my train to talk. So
I talked about a Virtue fighter for a little bit,
and Jan said I could go to the bathroom, and
I did that. I switched my calendar and it had
a mini mouths with a bumblebee on it. I'm like,
that's nice. I can't believe I didn't switch that until
just now. We're already a weekend to April. That's my bet.
That's on me. Jeff wanted to talk about the video
game news and Quantic Dream is maybe not going to
make a Star Wars game after all, and the Mario
movie made a lot of money, so that was nice.
And then Jane was like, oh, do you guys need
to take a break, And I'm like, I gotta be
a little bit, but like everyone else doesn't want to
take a break, so that's okay. We can just go
into the next thing there. And that's that's when Jeff
showed us the video game ad and it was like
two words and he's like, this one's pretty easy. No,
he had no idea, he disappointing us. Then I remembered
about then Jeff said that he thought it was a
port of and I'm like, that's not right, that's not right.
I looked it up and that's incorrect. This came out
before that. So yeah, yeah, So another another grub l
and then I was like, uh, then there's the yeah yeah.
And then I was like emails, Mike, you gotta read
super chats. I'm like, oh crap, my name was said again.
I had to do something. Then actually clicked the button
where I got signed out. Uh so those of Jeff
came in and he read the super chats instead. I
think that's what's happening right now.
Speaker 2: Hey everybody, it's Tuesday, April seventh, twenty twenty six. Welcome
to the Giant BombCast. Episode nine hundred and thirty five.
I'm your host, Jan Acholla. For video viewers out there,
do not be alarmed by the yellow bean in the sunglasses.
I'm not taking a heel turn. I've not turned evil,
an evil doppelgangers not taken over my persons. I am
just simply trying to fist fight a migrain and my destiny.
And it seems like the world as Wow. I shouldn't
be yelling, but coach captain of the ship, Jeff.
Speaker 1: Grubb, Oh, I'm very happy to be here. Jan.
Speaker 3: I'm also not feeling tiptop, but I think relative to
many people on this podcast, I'm doing really well, So
I'm just not gonna say anything else.
Speaker 4: That's right.
Speaker 2: We're all falling apart at the seams. Packs may have
done a number on us, but speaking about together at
the seams, he is bursting at the seams with rage
dedicated towards Oates businesses Ian riker.
Speaker 5: Who can say which Oats business has wronged me yet
again and whose Oats code you should not use? But yeah, Jane,
we're all struggling today. Jan, you got the migraine. Grab
You're not tiptop shape. I had to go to the
dentist today again and having some severe tooth pain and everything.
So things are rough there and Mikey had to get
up at noon. Uh, it's tough for everyone out there, guys,
our our own prince of darkness, I.
Speaker 3: Want to I'm laughing at Mike shaking his head more
than anything else.
Speaker 2: Our own, our own prince of darkness. Jeff Backlar is
out on assignment. But don't worry. He's he's festering in
the corner. He's stuck on the escalator of bad ass.
Speaker 4: Ery, the bad boy of games mood are my like.
Speaker 1: Minati, Look, I'm sorry. I don't have an excuse. I
don't know why I'm out of it. I don't have
an excuse, all right, I was, Yes, I was up
late playing video games. That's not an excuse. The sleep
just didn't really take for some reason, you know, I
don't know why. I just kind of woke up. And
it's like it looks like I hit my snooze button
thirty times in my or thirty minutes in my sleep.
That's always a bad sign. No time for my shower
in the morning, which always helps wake me up. Missing
the shower, that's a bad sign. I'll have to do
that after this. I got no excuse. There's just tons
of brain fog right now. No, gird, I'm not sick anymore.
I can't blame on that. I was sick last week
and then really busy this weekend because you know, all
the Easter stuff. So I don't know. I guess I'm
just unrested. That's it. I'm just a little baby, you know.
Speaker 4: It's it's been hard times. Promo.
Speaker 2: Yeah, yeah, can you Mike Man not?
Speaker 1: Can you hit me with a data? I guess I'm
just a little sleepy data. Yeah, close enough, close enough,
all right for me.
Speaker 2: No notes, boys, other than no no oats, yes, yes,
other than the world seemingly on fire and folks, hey,
I know there's a lot happening in the world right now.
There may be a lot happening in your own life
right now. Uh sure, sure is a lot of stuff
happening to us right now. But we appreciate you spending
time with us, and we hope this hour two hours
to almost maybe three hours, who knows how the heck
lung will go today will help distract you and be
a little bit of reprieve from the fucking world On
fire boys. Otherwise, how are we doing? It was Easter?
It was we did.
Speaker 1: We did a one of them like little hey, follow
the trail, go ahead.
Speaker 3: And there's a bun. There's some like bunny sticker like
their pause stickers. Put that on the ground. The kids
went all around the house, found some cool Easter eggs,
some toys and stuff like that. Easter a much bigger
deal than I whatever was for me as a kid,
like we would go get the eggs in the yard,
but now we make a big deal out of it.
And I hadn't been here the last couple of years
because I would go to pack. So coming back, Tom like,
oh yeah, there's all this setup. It was almost equivalent
to like stand up late getting Christmas set up. But
it was a lot of fun. The kids had a
good time.
Speaker 4: Hell yeah.
Speaker 5: I had Ryan and Becky from Outpost thirty one Productions
come here to fix up the Alien day one on Sunday,
day one of the restoration, and we didn't realize it
was Easter, and then he showed up and starts fixing
up the alien. They're both wearing Alien shirts and they're like,
this is our religion. I'm like, oh, oh, I found
the right crew for this.
Speaker 1: This is awesome.
Speaker 4: They're coming too today, So you.
Speaker 3: Would say that your xenomorph has risen, he's been.
Speaker 5: Deck his wrists are fixed up. The latex is drying
right now. They're coming back some hydrating stuff to kind
of like freshen up all that stuff. They're gonna paint
the head of glossy black like in the movie. It's
fucking awesome. Yeah, they're these people love horror movies.
Speaker 4: Yeah, very cool.
Speaker 5: Next Alien buttole oh, keme on it. You should see
the butthole on this thing is crazy, right now? Car
did Carrie come.
Speaker 1: Out of it? Get Jim Carrey come out of it.
Speaker 5: I don't know if this butthole picture is going to
show up, like the butthole is like they took the
tail off, So this is the button that's latex drying
on the butthole right now? Yeah, so the tails on
the ground over there. It's yeah, guys, I think I
gotta go. You can handle the show without me, right, Yeah?
All right, let's all right, let's talk more about buttholes. Everybody.
Welcome to the Butthole Zone of You podcast from Giant Bomb.
Speaker 2: Oh boy, I think even our our our bench team
may be going through it as well. Boys, I think
two of you may have actually participated in some gigantic
festivities over the weekend. And I'm not talking about Jesus
or whatever. He's old news. I'm talking about Mario movie.
Speaker 1: Yes, yeah, Jeffinite I saw. We haven't talked to each
other about it at all yet. If I don't think
even texted him, he ignored me. I don't know if
he ignored me text me while I was in bed.
Speaker 3: I was sleeping, well midnight.
Speaker 1: You know some people do. Some people are like the
next day they text it don't go Well, that's just
a wash. But well, obviously you don't have many friends,
lady HD. But also it was this whole weekend I
mostly spent wallpapering, so that's what I was doing. I'm like,
I don't have time for Mike Manatti's silliest side. Now.
I know he's gonna have opinions about this movie, adult stuff.
Speaker 2: What if Manati texted you first, you up question mark.
Speaker 1: Now, then I would Okay, I'm like, something's.
Speaker 4: Up, okay there for I need to ask a question.
Speaker 5: I've not seen the film, but I've seen a lot
of reactions from people, and they've been very polarized, and
I want to see which end of the needle you
guys point more towards one end. A lot of my
friends I talked about movies and stuff like that are like, oh,
it is a bad movie.
Speaker 4: This is not a good movie.
Speaker 5: And then on the other hand, it's usually people with
kids that are just like the references the joy. The
kids loved it, so it's like one or the other
is like this movie sucks or like my kid laughed
so it's good.
Speaker 4: So like, wait, where are you guys on it?
Speaker 3: I mean I, I man, Am I the only person
that can hold two thoughts in their head at the
same time. It's a bad movie that I had a
good time at. What am I supposed to do about this?
Speaker 1: What happened? Yeah, yeah, you'll already know what this movie is. Dan,
it's gonna like surprise you in some way, and maybe
because it's so obvious what it is, it's it comes
across worse than that first movie. There are definitely there
are problems, there are something's done better, but like the
no needle drop bad music tracks thing, that's a lot better.
Speaker 5: So you said it was worse than the first one,
because the first one I thought was fine.
Speaker 4: I seen you guys and thought it was fine.
Speaker 1: It's maybe a little I think in some ways, like
the p is definitely more hap hazard. It's like really
kind of just it's a nonsense. I don't blame say
a movie critic who has no affinity for Mario for
thinking that this is just absolute gibberish and having a
bad time with it. I'll say this, there was definitely
more like ah sounds in the theater pointing out references
than ha ha ha. What a genuinely funny joke in
this movie?
Speaker 5: Is the super Mario two stuff? Is that a substantial
part of the movie.
Speaker 1: It's like, a it's a scene. It's a good scene.
It's one of the better scenes. Yeah, it was fun
and like stuff like that. It's like, ah, you know,
that's uh yeah, you know, they could have done more
obvious things. And I like the fact that they did
a whole all the bosses from Mario two or in
this casino scene. That's that's neat. That's fine. I will say,
like the first half the movie, I was like, oh no,
they turned Yoshi into a minion. That mellowed out a
little bit. Yeah, Yeah, Fox McCloud's is the best part
of the movie. For sure.
Speaker 3: He's a pretty decent part of it. He's like a
tertiary character, Like he's like like.
Speaker 1: Donkey Kong last Time. Almost He's is like a Hawkeye
perhaps a little bit.
Speaker 3: Yeah, actually, for sure. Yeah, the kids did enjoy it.
That we came out of the movie. They were all
talking about their favorite parts. Their favorite parts, like one
was a reference, the other one was just like a
funny joke that everyone laughed at. You could tell the
kids were like, oh my god, I thought that was funny,
and everyone in this room laughed too. That's cool to
be part of a group like thinking something's funny. And
they're kind of having that realization. So it's like, Oh,
it delivered what I went to the movie for, which
was to see a bunch of Nintendo stuff, to see
it be bright, colorful and have kind of a fast
pace to it where they're going from one thing to
the next. So it does go by pretty quick, and
it does, and it's exactly what I was expecting. And
I just can tell that this movie doesn't have any
sort of pathos or tension or anything that I'd go
to other movies for But again, that's not why I
showed up. That's not why I paid one hundred dollars
or tickets for my family to go see this thing.
We went to go see the colorful Mario characters.
Speaker 1: Even like even like your average like kids move your
family movie usually tries to be about something, you know,
like a theme or or a moral and there's maybe
like the slightest attempt at that or a gesture that's
something to do with family.
Speaker 3: It's not even like even like the time the first
one was like we're brothers and we could see like
see everything through together, and like they're like willing to
do like have a speech about that or whatever. This
movie is kind of like, ah, I don't know, Mario
wants to have a girlfriend, and and maybe Luigi is
still scared who knows.
Speaker 5: Okay, all right, So I mean, this's none of the
sounds surprising to me. This is about what I would
have expected from this.
Speaker 1: I think when it shocked expect it's not what I
was expecting. I definitely, I definitely maybe have the opinion
that it's not worth all the haulla baloo that except
people are kidding right here, right, you know, the fall
of cinema or that was the greatest thing ever, like
we know what it is.
Speaker 3: Maybe they don't.
Speaker 4: Yeah, I mean I was, what was the Mario the
first Mario movie? Was that ninety one?
Speaker 1: I was, as it might be ninety one, it could
be ninety one.
Speaker 5: Well I was either you're seven or nine years old.
And I left and I told my dad it was
the best movie I ever saw. So that was a
fun time for me. So I can't be mad about
like kids liking a movie that's not the deepest best
movie in the world, like this is right, right whatever.
Speaker 1: Like it's funny because I was thinking about that, and
I'm like, that's that's the movie you get when you
try to actually make a real movie based on Mario. Yeah, right,
Like those are the concessions you have to make to
make it maybe make sense in a screenwriter's world, Or
is this movie is like what if we just don't
really worry too much about why all this is happening
or how it makes any sense, or we just can't
introduce Fox McCloud in our movie.
Speaker 3: Yeah can, And like I will say, like if I
am looking at it, if I step back a little bit,
the original Super Mario Brothers movie from nineteen ninety three,
I think is way more important than these movies. And
it's cool that like people had to figure out answers
to those questions that no one and Nintendo ever asked themselves,
and they had like set producers come up with ideas
if I how to make these things to life. It's
awesome that that happened and makes that more timeless in
the long run than these movies ever will be. I
wish we could live in the world where we got
both frequently. I'm glad we got one at one point,
and I'm glad we're getting these as well as the
kids are enjoying them. And then I hope that one
day I could show them the Weird Mario movie and
they're like, yeah, just like objectively, this feels like it's
cooler because there's so many interesting ideas actually in the movie.
Speaker 5: Yeah, I don't understand getting mad about this, like as
a Mario fan, like I'm not particularly interested in seeing
the movie, but like, if it's a thing that makes
kids into Mario in twenty twenty six and then maybe
they check out the games and stuff, that just seems
like a positive to me.
Speaker 3: I think there's just like people are complating a lot
of the articles. People do hear like, oh, it's a
kid's movie, what do you expect? And I don't think
any of us are saying that. I'm just saying it's
a kids movie, you should occasionally expect this and that
end like they will make bad stuff for kids, just
like they've made bad stuff for adults. Like this is
not indicating that people think kids can only like bad stuff. Obviously,
we just know that's not true anymore. After years of Pixar,
years of excellent Disney movies yea, yeah, and all.
Speaker 1: This other stuff they could so they could do better.
And I don't know if it's because of like they
they just don't have it, or it's just like a
dedication of like this is the kind of sloppy one
of go out into them.
Speaker 3: Yeah, And I do think my theory, my pet theory
is memotos they are showing up in like all these
characters should always get along, and we don't.
Speaker 1: Jean Rodd and Berry at the Star Trek Next Generation
era for the Mario movie. Yes, yeah, I.
Speaker 3: Think it's kind of spoiling any chance for them to
like take a take a cinematic rain to it or whatever.
Speaker 1: I think he's kind of getting the way right, Who knows,
I have no idea. It's uh. I think it's gonna
be interesting with that Zelda movie because and like this
is gonna sound condescending, but they're gonna have to make
a real movie with that, you know.
Speaker 4: Oh yeah, no way that movie is gonna be good.
There's just no fun. I don't know.
Speaker 3: It's I think it's safe to assume it won't be
and if it surprises, this is great.
Speaker 1: Yeah.
Speaker 2: Absolutely, I think I'm ready to be pleasantly surprised by that.
Speaker 1: I want to believe.
Speaker 2: Yes, uh, they're shooting where they shot the Hobbit. There's there.
Their little footsteps are gonna fit in the other little footsteps. Guys,
Okayait is like a little lame dude.
Speaker 1: He's literally in a forest, has children.
Speaker 4: And hook shot and abilities.
Speaker 1: You have swords. Have you seen Bilbo Baggins. Mother's got
the coolest sword too.
Speaker 2: Yes?
Speaker 4: Oh wait, I haven't seen the Hobbit guy.
Speaker 1: The Rings have swords to the forgot. Forgot.
Speaker 4: The sorts just walked in grass and talked for nine hours.
Speaker 2: They also do Yeah, yeah, let's be clear, all right,
gang well before we talk about video games.
Speaker 4: Jeff Greb, how can.
Speaker 2: The folks at home support us here at giant bomb
dot com.
Speaker 1: Yeah, Dan's oats code.
Speaker 3: No, yes, you can go to oats overnight dot Giant
drained my account.
Speaker 1: I listen.
Speaker 3: Here's what I want y'all to do is go to
giant bomb dot com slash join and become a premium member,
because we're independent games media and we need your support
to continue on the things that you like that we
like creating a home away from all the insanity on
the internet elsewhere. We got cool stuff happening over here,
and you can ensure its future by going to giant
bomb dot com slash Join becoming that premium member. It's
gonna get you add free versions of the shows. It's
gonna get you all of our cool new premium shows.
Marry Me, a Tomadacci portal, Pals, Nine Lives of Mister Pistopheles.
I just did a grepsnaxt premium that I put up yesterday,
a little bit late, but it's up there now. Yeah,
get all that stuff and more, and get the satisfaction
of knowing you support us. And of course, if you
can't financially, we get it. Tell a friend share our
stuff and just show up in the chats and stuff
like that, show up in the comments and we see
that and it means the world to us.
Speaker 1: Thanks.
Speaker 2: You have a friend that you think would like any
of our offerings, whether it be a quick look, any
of our podcasts, perhaps you know, give them a share.
You see us on the social media. Is you like
a fun clip that will cut together?
Speaker 4: Give it a share? Why not?
Speaker 5: We got to pull up right now for a premium
unlock book on Blue Sky and YouTube. I've got a
boat going up from Chuck for to unlock a premium episode.
So vote on what you'd like to see there.
Speaker 2: And speaking about supporting us being able to do dumb
silly stuff, we had a very extensive meeting yesterday to
make sure that we make good on a goal that
we hit during the bomb.
Speaker 1: I'm getting really excited about it.
Speaker 5: I'm making maps, I'm making spreadsheets, I'm reaching out, I
got I'm talking to breweries.
Speaker 4: We're good to go.
Speaker 1: I a man.
Speaker 2: Yeah, I'm I'm very stressed out, but we're gonna make
it happen. I don't want to announce any specific dates,
but the wheels are turning for they'll be turning. They're turning.
The wheels are rolling, rolling, not on the river, but
on the highways.
Speaker 3: Hopefully not on the river. Let's try to steer clear
of that, please.
Speaker 2: I don't know how to swim, guys, Because the Great
Giant Bomb road trip is happening. It's probably Nure happening.
Speaker 5: This Saints plans. Jan's gonna see the Midwest, Jans.
Speaker 3: I think there's an over under for how many times
am I gonna say I'm gonna turn this van around
if these guys don't settle down, I'm gonna take.
Speaker 4: Jam meat raffle. It's gonna be.
Speaker 2: And then you know, Chuck being Chuck uh added an
interesting layer at the beginning of the road trip that
maybe it's gonna be a little bit of a different
trip for Dan, Chuck and I before we one night.
Speaker 4: The first night.
Speaker 3: Yeah, oh right, okay, that yes, you can through the
whole planes, trains, and automobiles, jam betwill the stuff you're
doing the summer.
Speaker 5: We're not we're not allowed to stay at Backlar's house.
So we're gonna we're gonna rough it.
Speaker 2: Yeah, Chuck, that's right, you know, we'll just say it now. Uh,
Dan sleep in their backyard. We could set up Dan
Chuck and I and I think we convinced Will, even
though Will lives in Jersey. Yeah, well could just sleep
in his bed that night. But he's as a trooper.
We're gonna go camping for the first night.
Speaker 3: And oh yes, Like, are you worried that something's gonna
go wrong on the camping night and it's just gonna derail.
Speaker 4: The whole trip?
Speaker 3: Because I can be great?
Speaker 1: All right, you're all about to see how much I
sleep on roadchips because I'm thinking dramma me the whole time.
I'm actually very excited about that.
Speaker 4: That which is just coul.
Speaker 5: You've talked about driving to Disney with like you just
lay in the back sleeping with your seatpap.
Speaker 4: Is that what we're dealing with on the road trip?
Speaker 1: Probably? I love that with you.
Speaker 4: I'm gonna burt in your sepp.
Speaker 1: I've got actually get out of seatpap the whole fires.
Can hear me snore? I don't give a ship.
Speaker 2: Okay, sweet god, Dan is gonna put vodka in your
seatpap reservoir.
Speaker 4: Did that work?
Speaker 1: If I work? You know what?
Speaker 5: Jackass was an inspiration to us all Steve O was
reckless by injecting himself with the IV of vodka. We
have grown, we're smarter, we're wiser. So Wilter's vodka and
a CPAP. Yes, we'll just inhale it, not injected.
Speaker 4: Yes, all right, Yeah, maybe we don't do that.
Speaker 1: You're so concerned. God, I saw something I'm hearing and
I just we had like a two hour beating. I'm
just over here like and everything's like, oh no, oh no,
I was gonna say it. It was flooding out, it
was floating around. You're like, wait, probably are good. Just
like what if we just what if we just crashed
at fans houses?
Speaker 4: What ampy Russlers have been doing this for fucking decades.
Speaker 1: About the floor.
Speaker 2: All right, before we get the video games gig, just
a couple of quick programming reminders, Uh, for those premium
folks out there, we're gonna have a new episode of
Nine Lives with mister Mustapha Fleas happening after the BombCast
grew up. I saw the clip that is of today's episode.
I don't I can't believe that's the episode that the
folks are on. So much has happened for you, myself
shuck right.
Speaker 3: I was looking at that too. I had the same thought.
It's like, okay, the fact that they're just getting to
this joke that I do remember that feels like forever ago.
So yes, there's plenty of adventures of mister Mstopheles had
to come.
Speaker 2: Yes, yes, tomorrow the blight continues, Dan, how are you
feeling about re embarking on space Ace It's only forty
minutes left.
Speaker 5: I've heard it's only forty minutes away. Yeah, yeah, I
don't want to take breaks with this. I memory is
my biggest adversary with this run, because you do have
to remember very specifically where to jump, where to stand
with all the auto scrolling and all that. I think
it'll come back to me. But I think every level
will have at least one or two like oh fuck
right that okay, here we do I sand left here.
Speaker 3: There's going to be a quick relearning process for every level,
I think. But yeah, I think it'll click into place
much faster each time, even after this extended break.
Speaker 5: Yes, yes, yeah, no, I'm say looking forward. I'm looking
forward to conquering this game, yes, and so every step
towards that.
Speaker 1: Is a plus for me.
Speaker 4: So yes, I will do that.
Speaker 2: But before that tomorrow, before Blake Club leaves the space station,
Gang Turboshan and I have dusted off the gym. We've
put our own wall paper up across the gym floors
as well the ceilings. We've done so much to the bathroom.
Because pokem Monday Night Combat relaunches tomorrow, Gang Shawn and
I are going to check out Pokemon Champions because tomorrow's
day one, So we're gonna just, uh, you know, see
what shenanigans we sean janigans.
Speaker 4: We can get up to.
Speaker 1: Oh it's a launch look, well to meet Dan you
have third content meeting. You were like, oh, then maybe
for a when that game comes out, we can do
a watch look. And then you caught yourself like, oh,
whatever it's called.
Speaker 5: I mean it's the placeholder you know, I'll use the
placeholder vernacular.
Speaker 4: Yeah, that's fine, folk.
Speaker 3: Realize what you did. You were.
Speaker 4: Hey, listen, you start mitched checking. We're all good.
Speaker 1: You know, I'm all for a bitch check. I love it.
Speaker 5: Yeah, that's another bomb on incentive was the Pokemonday Night
Combat and uh, there's another one maybe in the works
with it with Mike and uh and grub coming up in.
Speaker 4: The near future.
Speaker 5: But yeah, just to reassure everyone, you know, hit all
those incentives in October. It's extremely important to all of us.
We are going to make good on every single one
of those and they are all very in the works,
So stay tuned. A lot of fun stuff coming up
on that front.
Speaker 2: Yes, Yes, Poking Monday Night Combat UH is going to
be on Wednesday tomorrow. Sean and I are going to assess
the skeedu and see UH nail down a definitive day
to put that on. It's Pokemon Day Night Combat, so
it doesn't have to.
Speaker 4: Be on a Monday. Yeah, you know.
Speaker 2: That's that's the type of lucy goosiness that can happen
here at Giant bomb A Gang. Unfortunately, the Hottest Gaming
and the Hottest Dating Show it's gonna have to be
postponed due to scheduling stuff going on. So we will
be having a Discord town Hall for all of our
premium members out there. If you're pre remember hop into Discord.
You got cues, you got questions, holler at your boys, UH.
You can ask virtually any and everything and be please
please be ready to talk on the microphone. And then
we got UPF as huge, but also gang. This Saturday,
the community is embarking on their own endurance run. That's right,
We're gonna be hosting on the website giant bomb dot
com slash Endurance Schedule t B A gang. I'm ready
to talk about video games if you were always do it.
Speaker 4: Speaking, you know, I'm already donning the the yellow beanie.
Speaker 2: Uh and I'm kind of leaning into into the toxicity
because last upf our dear friend Samantha Coleman show showed up,
hung out with us and showed off her new game
that is still in the early days, but we checked
it out. We checked out versus Hyperkinetic Aerial Joust Gang.
You know, this still early stages, you know, of everything,
but kind of I kind of felt myself liking it
too much.
Speaker 4: Oh, we could tell because you were being a menace
to everyone with you.
Speaker 3: Yes, evil jin is not a thing that just unleashes randomly.
Absolutely got unleashed on everyone on that stream by you,
and it was it was scary to see.
Speaker 2: For folks that don't know or haven't seen UPF yet.
Versus hyper Connected Aerial Joust kind of a wipeout looking game,
but not a racing game per se. It is a
jousting style game. The mode we checked out it was
two v two, two ships going against each other in
opposite directions, circling around an infinite loop, and you would
just have to unleash a blade and that blade would
take out your opponent. And the new thing that I
think should be in more games, whatever genre, even if
it's a puzzle game. Just give me slow down, give
me that which time, that bullet time happening.
Speaker 3: I mean, it's yeah, everyone has their association with minds,
burnout revenge like I mean, I'm just sure the association.
Speaker 2: Yeah, yeah, of course, yeah, but very fun time. I
suggest you go check out the UPF, and I think
if you join the free Patreon you'll get access to it.
That is versus hyperkinetic aerial joust. Speaking about jousting and
actually speaking about that UPF. Sorry, my brain is melting actively.
I feel it leaking out of my ears. Dan Reichert,
on that same UPF, you showed us a fun little
word game Glifica.
Speaker 1: Oh.
Speaker 5: I'm a sucker for any game where typing is your weapon.
As much as I don't keyboard and mouse for anything,
I get, I get real hyped up for a game
where you're just typing as the only method of input.
Typing the Dead and a few others have done it.
This one is typing Rogue Light Survival, I believe is
how they pitched it. And it's great when you just
see like three words describing a game and you're like,
I'm man, that sounds like my shit, I'm gonna try it,
and then it's exactly what you wanted and more. I
think it's technically early access, but yeah, you're just like
a dot at the center of the screen, like look
it up. It's very minimalistic, almost like sound shapes esque
art style, and enemies are coming in from all angles
like imagine like a Vampire Survivors, but you're not moving,
and they have a word above them and you type
it to shoot projectiles at them and kill them. Some
have shields, some shoot their own projectiles that have words
that you have to like type to counteract. And you
are leveling up. You are getting turrets, you are getting
like Tesla mindes, you're getting giant spinning saw blades that
chop up the enemies and words and things like that,
you know, elemental damage. Some really clever boss bites and everything.
So yeah, it's just one of those games where it's
just your fingers never leave the keyboard, even like when
you're leveling up and stuff, you choose you know which
upgrade you're doing by typing the word to the bottom,
and yeah, you're just it's there's no way to not
pay constant attention and be like super locked in all
the time with this game. You have to be and
every time I'm done, it's just like you feel like
chemicals in your brain were just going insane for however
long you're playing it.
Speaker 4: And it's got an endless mode.
Speaker 5: So if you're really good at typing, that's probably a
real fun leaderboard situation there. It tracks like your words
for a minute to overtime and stuff like that. So
if anything I'm saying sounds appealing to at all, check
out Glyphic.
Speaker 4: It's it's fun.
Speaker 1: I did play some of it and I was immediately
was like, yep, I get it.
Speaker 3: I like this so much and I want to like
just sit down and really spend a long time with
it because I'm like I can play it for ten minutes.
Speaker 6: Here.
Speaker 3: Those trials, uh, they go on for how long would
you say each trial.
Speaker 5: There is a like actual timer at the top, I
want to say it, okays, like maybe five minutes each,
it could be more. Yeah, and then a boss fight
at the end, and yeah, like fun stuff where it's like, okay,
there's two floating enemies here for a boss and it's
like I think that one's called Gemini, and the give
with them is every once in a while they will
heal each other to the maximum of the healthiest one.
So that way, like you don't just want to like
go after one and take them down because it's to.
Speaker 1: The maxim.
Speaker 5: Rain boss. Okay, yeah, yeah, like that that's what I
was thinking. And so yeah, I gotta bounce back and
forth quite a bit. And there's a Cerberus where it's
like three different heads you got to attack. There's one
that scrambles the letters of all.
Speaker 2: The words and that was nasty. It's got clever stuff. Yeah,
it's really good and zoning. Zoning feels like an important
thing as well, because you're not only targeting enemies, you're
triggering off like these different abilities like this like missile
hammer of Dawn kind of thing.
Speaker 4: There was like a meteor shower one.
Speaker 5: Yeah, I got an upgrade there where It's like, okay,
if on the left side of the screen, there's a
place where if I type this word, I'm going to
trigger a meteor shower and that's got a huge radius.
It's like, well, I know that area of the screen
is pretty taken care of. All the meteors are coming down,
so I can focus over here on the on the
right side of the screen.
Speaker 4: Uh yeah, yeah, really clever stuff like that, lovely fantastic. Uh.
Speaker 2: Something that Mike Minatti and I checked out quick look
with the director and a very dear special friend is
now on the website. We checked out people of note Dan,
I'm gonna say this now, this is the most unu
game in the world.
Speaker 4: That's what I've heard.
Speaker 2: Yes, for folks that don't know, this is a it's
a JRPG, it's a turn based RPG, but it is
all about musicals. They have like the Clare Obscure, the
Paper Mario style of like timing based combat where even
if you're doing your basic attack, you have to like
sync it up to like the little rhythm based PIP
and you do more damage less damage depending on the
timing nature of it. Your abilities are also tied to
that and you know, do need to say this off
the tippy top. We have a dear special friend that
is a prominent character in the game. But that being said,
I'm actually having a lot of fun in this. I'm like,
maybe you know, I'm like, I've finished the first full
complete world that they dump you in after the initial
tutorial area, and I'm having a good time with it.
The RPG nature of it, I think is really well done,
where you can wind up finding specific abilities that already
feel kind of broken, even in like the early world
of it, where it's like, okay, I can see these
synergies popping off now and in the same way where
Claire Obscure in mid to late game, the like timing
of it would kind of feel very complicated to pull
off every time. It already feels that way in a
good way in the early stages of People of Note,
And because it's all rhythm based, for some reason in
my head, is clicking a little bit easier to hit
onto the beat versus Claire Obscure, where just watching the
little pips too shrink down. The other bit that I
think is might go underappreciated in People of Note is
that I really do like the puzzles, and we talked
to the director, and the director straight up said like, hey,
if you don't want to encounter any of the battles
or the puzzles, you can completely turn them off if
you just want to go through and try and encounter
the story. That being said, I have enjoyed the puzzles
and the puzzles ranging from like stage world puzzles to platforming,
light platforming, tile based ones. And for the theater kids
out there, this is our game, everybody. This is finally
the ven diagram of JRPGs in musicals has just become
one again. We haven't felt this represented since Final Fantasy.
Speaker 4: Ten to two and.
Speaker 2: The music at least the first two songs that you
come across in the game. Fantastic title card reveal, by
the way, I think it popped Mike really hard.
Speaker 1: Yes, I love a late title drop for sure. You
know what you talk about the musical nature of it,
and watching you play it for a while, it's like, oh,
because yeah, you're in this world and it's like you're
at a club and maybe there's techno or K pop
blah blah. But then you know there was a part
where there was basically just a cut scene and it
got very Broadway musical there for But I'm like, ah,
that's that's what i want. Yeah, yeah, give me this
kind of what you know, one day more lay miss style.
Everybody's gonna say their piece in musical form about where
they are in the story at the moment. That's the
good stuff.
Speaker 2: Yeah, Kayla out there, I think you would really really
like this game because it has the capacity to be
a very tough uh JERREPG because you could just crank
up the difficulty and there are music, there's musical numbers
in this.
Speaker 4: She's just a half sister in case anyone's wondering.
Speaker 3: The musical side though, is where it comes from.
Speaker 1: Both you guys share that of course.
Speaker 3: Hi, Kayla Jan So you're obviously the vibes are working
for you, like the sort of what it's going for
in terms of presentation. You are saying that you're having
fun playing it though, right, not that you can like
to like pull those two things apart. Obviously one leads
to the other, but you're like, it's just a fun
game to play. On top of that, Yeah, it's a
fun game to play.
Speaker 2: And you know, I've talked on this podcast where I've
been searching for like an RPG to play, and you know,
the answers and suggestions that people have given me are
like upwards to like thirty to fifty hour journeys, where
I don't quite want to invest that much time. I
kind of want to like turn my brain off and
engage in turn based combat in a way that can
be satisfying. But also if I do need to turn
my brain off, I can just kind of sink into
that autopilot mode. And because it is the like timing
based combat, and it is only timing based combat in
the offensive side. There's no defense portion of it at
all where you're dodging or anything, that is enough to
kind of like keep me engaged. And if I am
just like tuning out of the game, it'll lock me
back in when they drop a new musical number. And
also the director here, I think him and I are
cut from very similar cloths, because all of the puns
in the game just make me giggle and go, that
was stupid. And then if I were to drop similar puns,
I know I would get booze in the chat parentheses.
Speaker 3: Positive that's what you're going for when you're dropping a pun, though,
let's be cool. Okay. Then last thing, in terms of
musical stylings, is it a variety?
Speaker 1: Is it is there?
Speaker 3: Like, oh, they're they're obviously inspired by Sondheim or something
like that, Like is there like is it obvious?
Speaker 2: The first two numbers in particular feel very greatest Showman
esque Okay, oh yeah, yeah, so very like bombastic loud,
not gang vocals, because that's in like different genres of music,
but layered melodies on top of each other.
Speaker 4: I'm a pop.
Speaker 2: I am a sucker. When characters will start, it's not
just a duet, but it's multiple characters singing their own
songs on top of each other.
Speaker 1: Mike one day More effect, the one day More effects exactly.
Speaker 4: Uh.
Speaker 2: We initially met the villain of yeah, the main villain
of the game, in a smaller cut scene, and then
when he popped off into his solo Mike lost the
ship because I think he kind of sounded like the
evil priest from Hunchback of Notre Jam.
Speaker 1: Oh, it's just definitely really a frolo time. Yes, I
like the villain a lot. I was like, oh that guy,
he's a cool guy. I mean, it's probably not a
cool guy. It's probably like probably thinks being Horney is.
Speaker 3: Evil in the sin like the right which right, yeah,
but I was like the.
Speaker 1: Villain was good. He kind of he kind of reminded
me of JP from Street Fighter five but better.
Speaker 4: Interesting, incredible.
Speaker 3: Yeah yeah, yeah, you know, you know, the whole guy
the cane, right, although that guy reminds me of the
people from Clear Obscure, so.
Speaker 1: Yeah maybe yeah, yeah, he has a little yeahir now
renoir Yeah hn wow wowow wow, waw.
Speaker 3: The French will love it when you say that.
Speaker 4: That trial. There we go, thank you. I didn't I
didn't quite know what you were doing in.
Speaker 3: First from Gail Perry.
Speaker 1: Trying Yo Moto something. I don't know what their deadert is.
Speaker 4: Oh boy, oh boy.
Speaker 1: Uh but from away, by the way, I told the
English story at a friend's birthday at a pub, and
when I got to the punchline, I got excited. It
screamed English, probably too loud in the in the.
Speaker 4: Bar, representing us.
Speaker 2: Well, Mike, but you know, to answer Mikey's or Mike
continue Mikey's thought about diversified music genres. It drops you
in to like a small town that has Japanese and
K pop influences, and then the next world is kind
of like a dad butt rock type of world, so
it feels like they are kind of hopping and bopping
around to different genres of music. In terms of the
music numbers, I think they are going to be pretty
diversified as well. Tune in for the Quick Look also
so you can hear Mikey Belt one Day More and
a little bit of memories. It was very, very moving.
Speaker 3: And it is out now. The Quick looky X right
did you guys put that up?
Speaker 2: Yeah, The Quick Look X is out now, and so
is the game. It's out on everything. So if anything
we've said entices you at all, and also if you're
a theater nerd, this one's for us.
Speaker 4: Gang. Finally, finally we have a musical video game.
Speaker 2: There have been multiple musical video games since then, of course,
but this one's specific.
Speaker 1: I'mem before Christmas Lookie Boogie's Revenge or whatever on the
PlayStation two.
Speaker 2: Guitar, Yeah, guitar. I didn't want to s say this
because we have the director of the game there with us,
but Yo, there are gonna be some thirsty ass motherfuckers
because of this game. Because some of the game character designs,
not just the main protagonist, but of all the other people.
If people got a little bit too weird fawning over
let's say K Pop Demon Hunter characters, they're gonna do
the same exact thing over here.
Speaker 4: Anyway.
Speaker 2: That is a confusion of life. That is the paradox.
It is okay to be attracted to a video game
character or an animated character, that is the paradox, just
like Darwin's paradox has been happening and Jeff Grubb has
been exploring.
Speaker 3: I have been playing Darwin's paradox. I'm trying to know
if I or if I know the answer to your
question whether or not I'm attracted to this octopus.
Speaker 1: Yeah.
Speaker 3: Sure, he's a handsome octopus. I like this game. It
is from Konami publishing it, and then it's a developer
that they're working on. That's kind of one of those
things they did with Were they the ones that did
deliver at all costs?
Speaker 4: Yeah?
Speaker 1: Yes, right, So.
Speaker 3: Similar thing here where the ECONOMI spotted a game they liked,
they took it under their wing, and they published it
as a Konami game. Uh, And that was part of
what I was interested in. I was also just I
like the look of it. It kind of had an
Abe's Odyssey style to it. I thought, yeah, and playing
it and playing that, I would say, yeah, that's kind
of what they're going for here in terms of not
necessarily how it feels, but the way it presents itself
where you are solving platforming puzzles as this character that
can go around and grab things and move things in
the in the environment, and there's some physics on top
of that to make the puzzles feel weighty.
Speaker 1: You know it.
Speaker 3: It's so it's not going to be. It's not Mario Brothers.
Speaker 1: I want to try to give an example of like
what to expect from it, like the one of the
early puzzle sections that kind of went on for a
bit longer than I was expecting to the plat where
it's like, oh, this is just what the game is
going to be.
Speaker 3: It's going to be these sections like this. There it's
almost a stealth section. You get dropped back in the water,
exploring the land a little bit, and there's like a
sewer system you get into and the sewer system has
a bunch of rats and the rats are chasing you,
and if the rats touch you, you're basically dead, so
you have you have to avoid them, and you could
get in the light a little bit, but very quickly
it's like, oh, no, you need to jump into this
chemical glowing waste to cover yourself in it, and then
the rats won't mess with you while you're covered in it.
And so you have to like run from one section
to the next in the sewer system before the glowy
stuff washes off of the octopus, So you're just trying
to get from one point to the next, and then
they're occasionally you'll get to a point where it's like, oh,
there's a barrel in the way. I need to figure
out how to get it out of the way before
this stuff runs off. So you're kind of solving puzzles
under a little bit of a time crunch, and that
seems to be the loop of the game where you're
doing stuff like that through a section, then once it's over,
you kind of get the next gimmick and you're doing that.
And I thought it was pretty well designed overall. It's
not gonna blow anyone away, and I definitely like playing
it more than I liked playing Abs in all those games.
But it has that spirit there as well.
Speaker 1: So if you're looking for something along those lines, a
little bit of a thinking platform, yeah, it should have that.
Speaker 2: They definitely have the two thousands, Jimmy Neutron, Nicolay and
eyes going on with that look of the game as well.
Speaker 3: And that presentation works as well, where they do get
a little bit cinematic with the you know, the in
between ers where you're like you're going from one level
to the next and it's like, Okay, we're going to
show off kind of what to expect from this this
new land, and those zoom in close to the character,
and the character animates well and looks really expressive, and
the world looks really nice, and then it runs great
on the Steam deck. Then you're just kind of controlling
the two D plane of a three D game. So yeah,
I think it's neat. It's definitely worth trying if you
have some like like interest in what I described, and
then I think it might be on one of those platforms.
It might be on like PlayStation Plus or something like that.
Speaker 2: I think, GREB, where do you land on like stealth
sections in a two D game? Uh?
Speaker 3: I mean there's some games that like when they build
themselves around that concept being a two D stealth game
like Mark of the Ninja. That's one of my favorite games.
I love Mark of the Ninja and then other games
where it's like they'll introduce that. I think anytime I
can hide in a doorway in the background of a
two D level where it's like, oh, here's a closet
and you can sort of like like curl around the closet,
hide in the shadow, and the character walks past you,
I like that. That feels cool. Anything more than that,
it's usually probably a bit much.
Speaker 4: Do you wind up playing that the Terminator or two
D No Fate yet?
Speaker 1: I did.
Speaker 5: Yeah, there's that one sequence where the T one thousand
is chasing you in a very much it's exactly what
you describe like sericon or you like duck into the closet.
Speaker 1: Cool.
Speaker 3: Yeah, I think I think there was a part where
the end of the game where they did something like
that and it was like a little bit more challenging.
It was like, okay, this a little cheap now, But
up until that point, I was enjoying that I'd beat
that game.
Speaker 1: That game is pretty good.
Speaker 4: Yeah, there was.
Speaker 2: I checked out Darn's Paradox during a preview for during
GDC and the stealth segments kind of bugged me, But
maybe I just don't wind up liking them when they're
in a two D plane versus three D anyway, moving along,
going from the Sea to the space, Like, Manati, you've
checked out Marvel Cosmic Invasion.
Speaker 1: Yeah, just over this holiday weekend my girlfriend's visiting. I
was like, all right, I actually rarely played games on
my couch in the living room on like an Xbox
or PlayStation anymore. What's something we could play pretty quickly
here and have some fun And just going through game pass,
I saw Marvel Cosmic Invasion. This is that beat them
up from tribute games to people who did Teenage Ninja Turtles,
Shredders Revenge. This came out last year, Like I played
the demo of it and then I was like, yeah,
once that comes out, I'll get around to it, and
I never did. This was a good opportunity just to
go play through the whole thing with my girlfriend for
an evening. It was a really fun way to spend
that evening, right, just you know, really good pixel art,
very you know, just nice visuals all around, very punchy
combat beat them up stuff felt good. I like the
tax system, so you're picking two characters, so you're kind
of swapping between it. You can like call one in
the middle of a combo or slip swap in the
middle of a combo to extend it. And you know,
like each character has a different thing too, so they're
not just Pillett swaps or you know, like especially in
these old beat them ups, like you know, Teamyot Ninja Turtles,
they're all basically the same a little bit different. We've
like the old X Men r K game, like everybody
has like the one power but otherwise very similar here,
it's like, okay, nothing American can throw the shields like
a kind of uppercut anti air thing, or as an
iron Man can just straight up fly. You can shoot
the repuls or blast, but they have three charge over time,
so stuff like that is is cool.
Speaker 3: I like how they get the levels encourage you to
swap up the characters as well by having like the
canonical characters for the level, and it's like, okay, so
I wasn't gonna use this character, but now this this
level is expecting me to do that, so I'll swap over.
Speaker 1: Them and then you can get a bonus.
Speaker 3: I think if you do certain things in the stage
with them.
Speaker 1: Yeah, yeah, I mean they do that, but they also
like like your character's level up, and so they get
like perks for you know, when you play the thumbs.
There was a bit of like, well, now this character
is stronger, I feel like I should just keep playing
as them. So I felt a little dissent de incentivized
to swap characters, I guess, which was maybe a little
bit of a bummer to me. So I did just
kind of stay with Captain America and Iron Man no time,
you though, you know, you straight up like our unlocking
characters like Venom or the Silver Surfer while you're you're
playing the game. So yeah, I guess, like I understand
you want to have that progression system of parties, Like, yeah,
maybe didn't. I bet if I had just swapped anyways,
I would have been fine. I wouldn't have noticed. But
in my mind I was like, but this character has
a plus botus self, and it says I have a
new passive skill. I don't know what that passive skill is,
but I have it, and I asses it.
Speaker 3: I think like that what got me over the hump
is like, oh, if I do these certain challenges with
these characters, I'll get extra upgrades and stuff like that,
so it's like I might as well try to maximize it,
and then yeah, it's it's I did get to a
point playing by myself where there was a couple levels
that I had to do a couple of times to
be able to beat them, and I was like, Okay,
so I'm leveling up these characters now and they'll be
ready for the rest of the game, and I'll go
over to these characters and kind of do the same
thing with them.
Speaker 2: I do really enjoy this game for the sheer fact
that they have cosmic ghostwriter in it.
Speaker 1: Shit, that's really yeah, really, it looks great and they
do some good pools with a character is not always
the most obvious thing, like it's Beta ray Bill instead
or right, there's even something I like, there's a lady
show up with a sword, and now I was just like,
is that magic or whatever? Who I only know about
recently because of the Marvel rivals in Toekon and know
some other person that I don't even know, Like, okay,
I would say, it's kind of hard for me to
feel much, I guess, just to feel much with Marvel
stuff anymore. Oh yeah, I just I just feel so
kind of like overwhelmed by it and just to sensitize
to it. And I'm having that a little bit of
token where it's like, I don't know who. They could
show a token where I'd be like, oh, yeah, I
guess it would be Cyclops for you, Jan that would
be it. That would be the big spop for me
at this point. Wise, I just don't know how much
outcare the game has some of the problems Out of
Life's games have where it's like I'm finding the same
kind of enemies for for a long time here, haven't
I you know, something that just comes with the genre.
It will say interesting, I did like this game. It's funny,
how you know. I thought this would be the big
beat him up lassion and it was actually Absolom, which
I think is even from the same publisher. In fact,
I remember at Summer Game Fest at their booth they
had Marvel Cosmetication, then they had Absolom there and I
was like, oh, what's that. Oh it looks like a
Golden Ax. That's the any who And that ended up
kind of being the more impactful game.
Speaker 3: We uh, we should do a tier list of the
modern beat them ups. We can pick one game like
this is when.
Speaker 5: They started, and yeah, it's like Castle Crashers the beginning
of that, well.
Speaker 3: Maybe Castle Crashers, Like it's like, yeah, the beginning that
was almost like.
Speaker 1: A separate, smaller revival with that Pig game. Back then
it was moren't something newer that started around four Baby
River City Girls one. Yeah, oh yeah, that'd be good.
Speaker 2: Yeah, because it feels like there's they started leaning into
a little bit more depth in the combat at least.
Speaker 3: Yeah, depth in the combat, depth in the reel playability. Yes, yeah, absolutely,
I mean Streets Streets Rage four's rogue mode, Rogue Light
Mode is fantastic. Oh, this is the key idea of
what to do here. And then I obviously absolutely took
that ran with it.
Speaker 2: I'm a big Scott Pilgrim mark. I still even though
the game came out maybe a month or so ago,
he still want to do a quick look for it
because that game is doing some interesting things. Uh, specifically,
if you were tuned into the whole story of Scott Pilgrim,
there was that Netflix show that came out that kind
of twisted the story around, which was a fun neat
look at the universe. The game does a very similar
thing that I want more folks to see. Also, give
us more on Amana Gucci music and that's not normally
my Jimmy jam but tracks were hot.
Speaker 4: Okay.
Speaker 1: I do want to check OD that's Scott Pilgrim still
because that's also tribute games. So oh yeah they man,
they've been doing a lot, and uh, just please just
give them the Simpsons after after all.
Speaker 2: This, it has to happen eventually, right, try the coward.
Speaker 1: You won't do it? Yeah, come on, Drake, I'll get
you a diet.
Speaker 4: Oh whatever you want.
Speaker 1: Uh.
Speaker 2: Speaking about games with multiple characters in them, Mike Manati,
you have continued your adventures through Resident Evil zero.
Speaker 1: I beat it, jan I beat Resident Evil zero. I
did it, which yeah feels good. It always seems like
a controversial game and I'm like ready to be a
Resident Evil zero defender now come on.
Speaker 4: Yeah.
Speaker 1: But then when I ranked it in the series, I'm like,
it goes on the bottom bottom and I haven't played
like six, right, so you know, like the it's in
like that tier with Resual three, remake, resumele five for
me are games? I like five? The game those oh
it five has issues. Five is really fun, but it
has it has certain issues. Yes, kind of like this
game where I think it was fun. It looks great
because it just looks like Resuvul one remake. It's some
of the stuff that I was worried about that people
complain about a lot, like the way the inventory works.
You don't have the item boxes. You just drop items
on the ground. You have to deal with it like that.
That wasn't too bad. Yeah, it's you know, inventory management,
and it's slightly less convenient than it is in some
of the other games. But you have two characters between
them you can kind of figure that inventory out. It's okay,
you'll you'll get there.
Speaker 5: You've got a question from the chat Mike, I think yeah.
For you from team kayla.
Speaker 1: Oh, is Resident Evil zero worse the to remake? I
don't believe that. Yes, I think. I think. I think
even kala Oh I don't know, because this game wasn't
very scary, and that often seems to beer issue with
what makes it the worst the ones. Yeah, like there
were some scary moments in the beginning, but most resieval
games kind of meddle out on that as time goes
by some of the other things I heard about, like oh,
the enemies are sort of annoying and the very bullet spongy.
That was true, but I liked having the two characters
and songs on the puzzle with them. The puzzles in
general I relatively enjoyed. I liked both characters, bad boy
Billy with his tribal arm tattoos and Rebecca Chambers. It
was a good crew. I it struggles just with that
comparison to Resue One remake because the environments you start
off on that train, and that's all I knew about
this game. In my mind, this game may have taken
place entirely on a train. That's what I saw that as.
Speaker 3: Well, and I don't to be clear, that's what I
want from this game.
Speaker 1: I want this game to be on a train and
have pre rendered backgrounds like Razuvle remake on the game
game and look awesome. That's what I want. Like you're
on the train for like two hours in the beginning.
Is that it's the best part of the game, And
I get why it's maybe hard to keep that up
for long because it's a train. You just gotta you know,
they got up the train, you got down the train,
you just maybe you know, two levels and then you
could go on the top of the train. Part of
me which is they could have extended that a little bit,
because then the next areas you're basically in Spencer Mansion
light it's like the Umbrella Research area and it's okay,
and then you're in some cathedral and then you're in
another underground research facility something something right, right, So it's
if they could have kept that train with that sort
of you know, elegant oriental express look that that was
very striking, and then after that the game kind of
loses on having its own visual identity, even tho the
pre Runner background still look amazing, all right, still incredibly
attractive game, but yeah, it lose a little something there.
So it's a good time. I'm really glad that I
played it. I'd be very curious to see what they
do with it with a remake, and I hope when
they remake it they don't just turn it into Resionuval
to remake. I hope they find a way to make
the whole you're controlling two characters thing work and maybe
be a little bit less comforsate, maybe even make it
a co op gamey at some point, you got the
remake resume with five in this, so maybe work on
those co op mechanics for both of them. That'd be
a good time, that'd be smart. Yeah.
Speaker 2: I really do like the idea of us doing a
baton pass with the different campaigns for Are six, because.
Speaker 4: You can't just say these things.
Speaker 1: Jan.
Speaker 4: You know what I'm doun to do at some point then.
Speaker 2: Is because I'm like, Mike six is something I never
checked out because of the gigantic.
Speaker 4: Vomiting on it from the from games media.
Speaker 3: Other people from the team in chat elsewhere discord are
are they're just beginning to panic. I see we'll say no,
just no, all right, So maybe I think we get right, Dan,
we have to do it.
Speaker 5: I mean, Cayle and I had the intention of going
through Rubies. We had a fun time playing five co
op and we did one of the four campaigns and
both me and Kayla were like, oh, this is not well.
Speaker 4: We can't keep going with this.
Speaker 1: This is awful.
Speaker 4: It's so fucking bad.
Speaker 1: And say it for myself because like I put it
below Resuo zero and then I can be like Rezuo
zero is good. People are to me to it it's
not the worst Resident Evil game. Yeah. You need that.
You need to be able to say that part. That's crucial.
Speaker 2: So yeah, right, God, how would we figure out who
does what campaign? That'd be a fun little yeah.
Speaker 3: Roll roll dice, roll the dice, or or maybe a
community vote. Maybe they'll know which one's the worst and
they could punish us.
Speaker 5: I think it came out I did whichever one was
in a graveyard. I think that's the Chris one. And
then there's one that starts with like a political thing
with like the president turning into zombie. I think that's
one that's Leon. So I think I've actually done two
of the four campaigns once when it came out, once
with Kayla. I would have to take the other one.
Then I will eventually play through all of the six
campaigns over the course of like fifteen years.
Speaker 1: Oh.
Speaker 3: I would want to do one with Mike where I
secretly install mods so he has to play as John HaLow.
Speaker 1: Oh God, your character is ten percent small, young on
your face when you see this horse and you fall
in love with how is Oh he's stuck in geometry.
I can't believe it.
Speaker 2: Mike gonna remind you of one of the best parts
of Parks and rec Little Sebastian.
Speaker 1: All Right, I love Little Sebastian, but that's a real horse.
That's nobody mouded that horse. I guess maybe. Yeah, No,
humans definitely did.
Speaker 4: Yeah, genetics totally moded that.
Speaker 1: Yeah.
Speaker 2: Yeah, yeah, God, that's a good name for an episode.
Modded that horse. Writing that down, Mike Manati. To cap
off the video game talk, you have checked out on
the switch to Virtua Fighter five Revo World stage. For
a Nintendo switch to we should play.
Speaker 1: Yeah, it's funny because, like you know, the switch you
could play the new Resident Evil game. Well, and yet
when I play this fighting game from two thousand and
six on my switched to, I'm like, wow, this is
crazy for a Virtual Fighter five And I switched to
and it looks great right as as a fucking PS
three game. Everything has come to nu tendo. But for
some reason in my mind, I'm still like I'm playing
a Virtue Fighter game on my Nintendo console because I
was such a Sega kid, and you know, I love
Virtue Fighter I had. I had Virtual Fighter one and
two on my Saturn. I even got the Virtual Fighter
one remix disc that they mailed to Saturn owners because
the original port was so bad. I did y of
kids and I via kids everyone, Like, everyone was like, oh,
it was a terrible thing that they did, right, I
don't know that Giant head. It was funny. Come on,
I live a little. Uh yeah. Virtual Fighter five was
a good video game, and this is a very good
way of playing that video game, you know, especially you
could spend so much time in this game just kind
of picking a character and trying to learn everything. Even
though the game is like a three button game, right,
you got punch, kick, and block. There's so much nuance
to that. And then there are some characters who are
way more technical than others, Like you know, there's like
the luchador, right and what's going on with that? Or
it could just be Jeffree and do my wrestling moves
and my grapples and that feels really good as well.
I did not. I did not really even bother trying
the online stuff, and maybe I should have, but in
my mind's like that's probably not gonna work. I'm also
not that interested in seeing what people who have played
two thousand times more Virtual Fighter five than me are
going to do to me online.
Speaker 2: Like, do you know if they do the whole like
weird arcist lobby system or is it just straight up
matchmaking in this.
Speaker 1: I don't know because I didn't really mess around that
part of me takes the original heads. I think one
of the rivas had something like that, or there's been
so many versions of five. Yeah, so anyway, it was.
Speaker 3: It was Virtual Fighter three, I think where it's like
the who's the main character Jackie or something like that. Kara, Yeah,
something like he was like spinning and his jacket was
spinning around his back, and it was like, oh, material
physics have come to video games.
Speaker 1: This is the most realistic thing I've ever seen. Oh,
it's just been in my head ever since.
Speaker 2: I need to bring something up. It's one of my
favorite tropes for a character to wear a jacket on
their shoulders over them and not like sleeves through but.
Speaker 4: Like the Requiem guy.
Speaker 2: Yes, yes, exactly like the Requiem dude. But it never
looks cool in real life.
Speaker 4: It just seems not convenient.
Speaker 5: Yeah, it seems like it's always gonna be sliding off
and you look like a dope, and it doesn't seem
like it would actually keep you warm, which is the
functional part of a jacket.
Speaker 4: I've tried it so many times and I can't do it.
I'm sorry. I continue on with the Virtual Fighter. I'm sorry.
Speaker 1: Somebody in chat's like, we should play all four campaigns
of Resuvil six at the same time.
Speaker 2: We raise, Yeah, isn't there a campaign there's just one character.
Speaker 1: Yeah, there's an eight of wa camp. I think that
is just the one character by himself.
Speaker 5: No, honestly, okay, we're gimmicking it up.
Speaker 4: Suddenly it sounds you're pretty good activity.
Speaker 1: Apparently you can't still play that one in co op.
It is, okay, I was the player who's just a
generic agent. Incredible, let's go. Uh, I put data walk kicking.
She's like, I feel kind of bad about all the
genocideato because.
Speaker 2: I'm hot, Mike. You know about my internal dialogue this
whole time.
Speaker 1: There you go. I like that spider by the way,
that plush spider was kid. She got it for Easter.
Yeah you can get good. Uh yeah. Virtual Fighter five
still good vide game playing on uh switch, that's fun.
I'm excited for uh see what that news street Fighter,
street Fighter Virtue Fighter is going to be all about.
Very exciting.
Speaker 2: We should check out some of this virtual fater on
u p F this week.
Speaker 3: Oh yeah, I would, I would play some version.
Speaker 4: I would do that too.
Speaker 3: Excuse to play that online with you guys.
Speaker 1: Yeah, I don't. I don't want to go on Matchmaker.
I don't want to play with you guys. And this
is this is the verse thingon that you know came
out on Steam last year. Yeah, totally, R know, it's
it's it's okay, there, switch places, Mike.
Speaker 4: We're gonna play a quick game.
Speaker 2: You cannot participate because you are more well versed at
least Virtual Fighter. I'm assuming grub Dan. We're gonna go
back and forth name as many Virtual Fighter Fighter characters
as we can.
Speaker 1: Grub took by one.
Speaker 3: Okay, so Virtue Fighter characters all right, I will say Jackieira.
Speaker 4: Oh oh you're doing too okay you Rio Ninja.
Speaker 1: Yeah okay, Jeffrey that I I have no more Sarah
oh yeah, uh the hornet, the car, that's Fire's mega mix. Okay, fine,
I'll see myself out. You guys have a good rest
of the podcast. It right a lot? Actually, yeah, Wolf
is sick as hell? All right, where'st well from? He's
got red hair? And also right, okay, okay, wolf.
Speaker 2: H Wolf could be a Nacho lebre situation, you know
where UH had certain familial lineage, but it was also
raised in a specific UH location. Anyway, folks, we're gonna
go take a quick bricky break and we will be
back with the news right after this.
Speaker 3: This is a frog, thank you. I think the natural
conclusion is eventually we're doing a panel and Dan couldn't
be there for some reason, and then we open up
the panel to questions from the audience and a man
walks up and introduces himself as Walter Krunk and it's
Dan and makeup. And at that point we already can't
trust anything on Reddit. I want to be able to
not trust anyone I ever meet, like this could be
Dan Riker.
Speaker 5: You can trust it now, because fucking I heard Walter
Krunk got banned. There's serious discussions with the mod team
about Walter Krunk and they banned them.
Speaker 1: Job.
Speaker 2: If you navigate the various parts that Giant Bomb is
on the internet, specifically the discord, you will see I
have seen a discussion about it.
Speaker 1: Oh my god, incredible, man, everyone's discussing Walter Krunk. All right,
let's get onto the autobiography, Star.
Speaker 3: Wars Eclipse development is quote very slow going. Development on
that game, you know, which is the Quantic Dream game,
which is not supposed to be like a typical Quantic Dream.
It's going to be an action adventure. First got announced
in twenty twenty one, and it is apparently proceeding very slowly,
with very little progress over a month's Sources indicate the
game is still looking to be years off from completion.
Parent company net Ease, which as a reminder, I think
acquired Quantic Dream a few years ago, has been hesitant
to invest in expanding the development team. So this sounds
like another one of those issues where net E's acquired
a studio or started a new studio, like.
Speaker 1: They did with the RGG.
Speaker 3: Guy who was like, Okay, I'm gonna go to Nete's
and make something, and now he's made that game, and
net Ease is like, oh, we don't care about this anymore.
So you could put it out if you want, but
we're we're gonna we're not gonna spend on marketing or
anything like that or even do the publishing. So it yeah,
and this game was always going to take a long time.
I remember back in twenty twenty one and twenty twenty
two being like, yeah, I don't think this game comes
out until twenty twenty seven according to people that are
telling me what they know. And now we're coming up
on that next year, and it sounds like it won't
even be ready at that point. This was always one
that was weird. But you guys think we ever see
Quantic Dreams Star Wars Eclipse.
Speaker 2: We've seen Mikey go ahead, Oh.
Speaker 1: I mean so Quantic dream and release the game this year,
by the ways, and that while that Spellcasters podcaster yes right,
that came out, so it came out in early access
for twenty six it is like just under seven hundred
reviews at mixed so that games that's just not going
to happen. That game is not going to be a thing.
So they're going to lose money on that. I think
I read, I think I saw somewhere and I don't
know Mayze's case, that they were hoping to finance or
fund the Star Wars game with the money from Spellcasters. Yes,
that's not going to happen. This does not seem like
it's going to be a real video game.
Speaker 2: Yeah, and we've already seen so many Star Wars movies
and games get announced, they'll have a trailer or a
little teaser and then nothing will ever happen with them.
And I think, right, just another one of those.
Speaker 3: And like you know, the or it is a lot
of work has been done on this game, and so
you know, yeah, it's got a few years left, but
they've completed a lot of stuff. So that's one of
the issues is they kind of need to hire up
to work on other stuff they haven't done yet. And
the people who could do the other stuff, well, they've
already done a lot of their work. That does not
mean that it's like, oh, well they've already done so
much work, so they're just gonna see it through. No,
they could easily still just cancel this game and it
never sees the light of day. We've seen that, like
you said, Jan a number of times with similarly similarly
scoped out Star Wars games.
Speaker 2: Specifically, so and I can't say that there are many
folks clamoring for a Quantic Dreams Star Wars game as well.
Speaker 3: Yeah, I mean, especially like, do you guys remember the
details about it's setting and everything.
Speaker 1: It's that High Republic stuff, that's the high Republic.
Speaker 3: H Yeah, which you know, like they've kind of stopped
and started up again a little bit. There was they
like reintroduced a new comic line that still takes place
in the High Republic, but that never quite hit the
way that they were trying to get it to hit.
So like, who's gonna, like you said, Jane, who's asking
for this game? But specifically who's asking this game set
in the High Republic? Like I like some of the
High Republic stuff, and that's not what I'm showing up
to Star Wars games for. So it's always been in
a weird place. I don't feel like it's any more
real today than it was in twenty twenty one.
Speaker 2: Star Wars is also just such in a funky place, like.
Speaker 3: I, yeah, everyone's talking about everyone talked about Mandalorian and
Grogu dude.
Speaker 1: And what's gonna happen with that? Like is that like
it's it's going to fizzle out?
Speaker 4: Like yeah, I don't know.
Speaker 2: I saw a trailer for it and then I don't know.
I love that first season a Mando, I love Pedro, Yeah,
but I felt nothing watching that trailer.
Speaker 3: I mean it's like you gotta keep watching the second
season a Boba fet or whatever and all this other stuff.
And I did, Yeah, I mean I watched some of it,
but it's like every every ounce of it I watched
maybe less interested in whatever this.
Speaker 1: Movie was gonna be, and now it's now it's here.
What just I still can't think about the time when
they go, like Mandalori needs a new ship to replace
his RV in the sky that blew up? How about
a two seater Naboo Star for a baby for a
baby you'll live in this? Yes? Where do they go
to the bathroom? Who cares?
Speaker 2: I did initially pop for that until I thought about
the logistics.
Speaker 3: Yeah, that is the thing where it's like I'm always
thinking about where do they go to the bathroom?
Speaker 1: In space?
Speaker 3: So yeah, I couldn't. I couldn't get on board with it.
All right, let's keep going here. Sony dlist hundreds more
PS five and PS four games, including Jesus Simulator. Sony
is escalating its efforts to clean up the PlayStation store
by delisting thousands of low quality or deceptive games with
the catalogs of publishers like Welding, bite Go Game console
publisher and VRC Forge recently wiped They removed titles like
Jesus Simulator, Watermelon Fruits Puzzle, and titles to entitled I'm Sorry,
and titles intended to confuse consumers, such as I Am
Busy Digging a Hole, which is a clear knockoff of
another game. One of the things that people are saying
is oh A has made it very simple for these
companies to make even more of these knockoff games very quickly,
and people will make a mistake and purchase them. I listen,
these games are so low quality. It's like, if you
want to get them off your store, I don't blame you.
I still think the better solution would be, like just
let people get refunds if they don't like the game
that they bought, like within it in the first two hours.
Just do exactly what Steam does and let people one
click get a refund. But Sony still won't do that.
So it is a problem that they have these deceptive
games on their store, or it's more of a problem
I should say. It would still be a problem for
a lot of people who feel like it clogs up
the store shelves makes it hard to find stuff, which
it certainly does. But yeah, you know, cleaning up their
store from a lot of this junk is probably going
to be one of the solutions here. But do you
guys expect Sony to eventually make it possible for people
to get an easy refund?
Speaker 2: When was the last what was the last game that
launched poorly that they had to offer refunds?
Speaker 4: Was it Cyberpunk?
Speaker 1: I mean refunds?
Speaker 2: Uh?
Speaker 3: Yeah, but it might have of uh right, because they
shut that game down pretty quick. Yeah, Mind's I was
in Mindseye was another one.
Speaker 1: Yes, that was because of a sabotage.
Speaker 4: Though.
Speaker 5: Of course, now we're gonna find out and that DLC
they're gonna but you're all gonna feel like fools.
Speaker 2: I don't know. I'm so excited for that. That's because
we can't need to check it out.
Speaker 3: We will, We will definitely be checking that out as
soon as it happens for sure.
Speaker 1: But that what that did happen last week? Uh?
Speaker 3: Mind's I said that they're gonna have DLCU for their game.
That explains who and why, like the sabotage behind Mind's
Eye happened.
Speaker 4: Not just explain, it's gonna provide proof.
Speaker 1: It's gonna pa names, guys. Yeah, I don't think you
can do. That's right. I mean legally that's a problem.
You can.
Speaker 3: But your lawyers are gonna be killing themselves and you
feel like we're gonna get out of here. We can't
do this job anymore.
Speaker 1: Please?
Speaker 4: Is he the espionage? Is he he the sabotage?
Speaker 1: He's been working for rock Star this entire Yeah?
Speaker 4: You know what that minds?
Speaker 5: I think as the energy of like when a wrestler
gets me too and then is like, oh, you're all
gonna feel like idiots. Here's my two hour YouTube explanation
showing all my text messages and naming all the names like.
Speaker 2: It has that energy to it. Yes, Joey Ryles, you know,
naming names like an EC three type of deal.
Speaker 4: They're going to control their narrative yet.
Speaker 1: Uh yeah, it's uh so we're looking forward to that.
We'll see what that looks like.
Speaker 3: I just continue to be baffled by everything happening with Minds.
I for sure, all right, PlayStation Studios removes nearly all
PC references from its website, so they still have not
come out as Sony and said that thing that Jason
Schreyer said, we're doing. We're not going to port all
of our big games, A big single player games to
PC anymore. We're not doing that anymore. Yeah, uh, they
haven't said that publicly, but they are clearly moving in
that direction, as a lot of their references in their
SDK and and all kinds of other stuff, they're uh
references on their terms of service, references on the store
that say PC. They've dropped that stuff. So they're de
emphasizing it. At the very least. I can imagine it's
probably going to be challenging for them to communicate it
a little bit because they don't want to make it
seem like they're never going to release anything on the
PC ever again because the multiplayer live service games will
still be coming to PC, so it's just a specific
set of games. But yeah, it does feel like that
is really happening. So recent games like Goes to Yota
and Sorrow's are just coming up soon. Those are the
first two to get marked as those won't be coming
to PC. There is no plans to do that, So
that era is over for now. And I guess how
do you guys feel about that?
Speaker 1: And do you expect the change to continue to stick?
Speaker 4: It seems silly?
Speaker 1: Yeah, yeah, it's a bummer. I mean, at this point,
my PC is more powerful than my base PlayStation five,
and I'm not buying our PlayStation five pro anytime soon.
You know, even something like a Sorrow's If I play that,
I bet I'd like to play that game with mouse
and keyboard. That is a game mostly about pointing and
shooting at things largely. Yeah, it's it's a bumber seeing
that we're moving in that direction. I guess I kind
of get it from the perspective like why why aren't
we shoring up? Why aren't we really emphasizing the fact
that we are a console company. Why are we dabbling
in this PC space that you know that's a world
war Suddenly, PlayStation isn't special. They are incredibly special in
the console space. So I get again investing there a
little bit. I'm not going to be shot to work
back over here at some point in of five years,
ten years, whatever, Right, places games being a PC more regularly.
Speaker 2: Again, I'm thinking less than that. I'm thinking three Yeah, on.
Speaker 3: The other side of the PS six like, yeah, very quickly,
Like some of those launch games might show up on
PC like a year later, right, I could see that happening.
Speaker 2: Yeah, depending on how I don't even want to say
the words PlayStation six launch goes. But if that goes
poorly or availability people's ability to even buy them is poor,
then they're going to need to still sell the software.
So I could see them pivoting and being like, oh,
you know what, we're back on PC.
Speaker 3: Yep, yeah, And I'll say a lot of people in
chatter echoing that exact same sentiment. Jan I think that's
the general consens the series that once they get to
the PS six, they'll reintroduce it. At that point, it's
you know, it may take a little bit of time,
but they will all right. Speaking of PS six, report
claims that the PS six handheld will be more powerful
than the Xbox Series S when it launches in terms
of just raw performance and then anything involving ray tracing,
it will be much much better at performing. The PS
six handheld goes along with you know, a standard PS
six and maybe a PS six S, a less powerful
PS six as well. All those things have been in
various form of forms of reports about the next generation
from Sony. But hearing like a general profile of how
powerful this thing will be, does that get you guys
more excited? Prepare you more for a much higher price.
I want a hand out PlayStation six for sure, Like
that would be the most exciting for me. But it
will come down to is this thing eight hundred nine
hundred dollars?
Speaker 1: How expensive is it gonna be? Yeah, there's just so
many other questions. Yeah, the idea of having a really
powerful PlayStation portable console, that'd be good. I would I
would like that. It gets weird because I can know
how many pillars of portables are I going to have,
and I have the Switch, I need to have my
PC portable, and I need to have my by PlayStation
portal thing, and all these things are costing seven hundred,
eight hundred nine hundred dollars. Now it's like choices are
gonna have to start being made. Maybe two out of three,
maybe one out of three or none. But BOYD, being
a three out of three household, that's gonna be tough.
Speaker 4: Yeah, agreed.
Speaker 2: Especially it doesn't help when like every time I see
a new friend post about the ayn thor I'm like
I should have bought that, I should have grabbed that,
and yeah, how I'm feeling the foam o of that.
Speaker 3: Yep, And the stuff is just gonna keep going up
in price, so it's like, yeah, stuff like that, you
kind of want to act and then you feel left
out and we'll be like, oh, I didn't have to
spend that money. I'm glad I saved that money.
Speaker 1: And then a week later you get the desire again
and now it's one hundred dollars more expensive.
Speaker 3: All right, let's see here. Level five Vision twenty twenty
six will be a stream that's happening so soon to
show off what Level five the developer is working on.
This is happening in April tenth at six am Pacific time.
Speaker 1: Eight am.
Speaker 3: That's not I can't be right six am Pacific time.
I'll say nine am Eastern. That makes more sense. The stream,
which will feature Level five President and CEO Akiro Hino,
is expected to provide updates, new trailers, and release state
windows for upcoming games like Deca Police and Azuma eleven
ri and Professor Layton and The New World of Steam.
Professor Layton in the New World of Steam is when
I'm looking forward to. That got announced a few years ago.
We haven't heard much about it since it does feel
like it's time for that. And then Deca Police and
that's been in the works for forever. Yeah, I still
don't really know what it is. I feel like I
heard that name forever ago. Yeah, they've been working on
it for a very long time. Uh So it'd be
nice to like, oh, these things are real and are
coming soon.
Speaker 1: That would be exciting.
Speaker 2: But you know, none of this matters because gang the streets.
There's heat on the street. It's not just me this time.
We're all clamoring for dark Cloud three. Where is dark
Cloud three?
Speaker 4: Many people are asking this? Thank you?
Speaker 2: Dan?
Speaker 1: Yeah? Yeah, what's the last time? Level five may one
of their like really big RPGs, though, that's something they
were able to do a lot in the PS three
are Yeah, K two was a PS four game boy
that was probably like twenty eighteen though, right that was
probably oh god, even quite some time I go. Since then,
I think.
Speaker 3: They made Fantasy Life Eye, which I don't know if
that's exactly what Mike is getting at, because that's man,
it's it's a big game.
Speaker 1: It is a big game. Yeah, yeah, is twenty eighteen?
How about that? Assistant? What what's this Megaton series? Fancy
Life in a zooma? Yeah, you know, they haven't made
a big rpg and it's a big fancy that's something,
but it's a good game. Yeah, you can't make a
dark Cloud three on top of whatever is doing that, right, Yeah.
Speaker 2: Man shouts with the Jean dark or d arc for
the PSP game was an underappreciated banger.
Speaker 1: I uh, I can't believe. Like the start of level five,
they were like dark Cloud dark Cloud two. Uh, then
somehow we're making Dragon Quest eight. What how that? Well?
Look geezu. He just had an incredible run on the
p S. Then they had wrote Galaxy John d Ark
and then after that's like Professor Layton. And then when
we first saw What Night Chronicles, we all thought that
was gonna be a very big deal. That was like here,
that was like the one of the early Places three tech.
It looked amazing. It turned out to mostly be a bullshit.
I also still kind of want to go and play
Dark Knight. I mean White Night Chronicles one and two.
At some point there's a White Night Chronicles too, with
let's do this sixty Metacritic? What what is?
Speaker 3: They also had the game that was most like the
closest to overtaking Pokemon as like the big thing in
Japan with Yoki Watch which was massive. It was so
huge for like five six, seven years, and then to me,
it felt like it fell off the planet. I bet
it's still popular.
Speaker 1: It seems like it kind of like, yeah, that was
since COVID, there hasn't been a new Yokai watch.
Speaker 2: So yeah, let's like, here's the same gang there, here's
the thing. It's in the name. Nintendo doesn't want to
listen to me. Valve doesn't want to listen to me.
There now, Jan, I'm on.
Speaker 1: The streets and the steps of playing shows. Jan, please
give me a goddamn watch.
Speaker 4: Anyway, get a watch?
Speaker 1: All right? Uh?
Speaker 3: The supermar Brothers Movie the Galaxy Movie becomes are the
series because the only animated movie series to open globally
at more than three hundred and fifty million dollars twice.
Both the Super Mario Brothers Movie did it and the
Super Mario Galaxy Movie did that as well. This past weekend,
the Super Mario Galaxy Movie made three hundred and seventy
two point five million dollars globally. That puts it just
behind what the Super Mario Brothers Movie did three years
ago at three hundred and eighty seven point eight million,
So just a touch off there, but that is a
ton of money. It is like just unequivocally massively successful. Yeah,
this is what everyone involved was hoping for, that they
could replicate the success of the first movie again. And
it ensures that they will begin reinvesting in this stuff
across the board, and you're gonna get a lot more
Mario movies obviously, but I like, now it's like, oh,
full gear into taking all these properties and making a
bunch of other a bunch of other Nintendo related animated stuff,
probably at illumination.
Speaker 2: Mike and Grub, you know, you two have seen the movie.
Did it seem like they positioned a character like Fox
McLeod in a way that he could successfully have his
own spinoff movie just based off of the movie character alone.
Speaker 1: Yeah, yeah, there's so even with Star Fox popping off
like this and being like the movie puts over Starfaux's
big right, Yes, so there's gonna be interest. There's probably
gonna be a new game. Even then, I'm still like,
are they really gonna like make a Star Fox movie?
I hope so, might be more likely he shows up
his stuff. It's like that Hawke. I think jan he'll
show up on our movies. Maybe at one point get
a limited run series on something Peacock. I don't know
what that is.
Speaker 2: Is Daredevil the better comparison in terms of like Marveld like.
Speaker 1: A lot of shows. Maybe maybe, I don't know, we'll see,
because he definitely is a highlight of the film, and
I am curious where all that goes. I mean, I'm
kind of curious what exactly the third one is going
to look like now, because they really do hold very
little back here. Of course that it's Mario, there is
still a ton that they can do, especially now that
the far starfox Gate is open. You could just be like,
h and Pikachu's in this one. They're also tickets. I
don't know.
Speaker 3: Yeah, the post credits character, which I won't see who
it is, but you know, it's very similar to how
they do stuff with Sonic, where it's like, Okay, the
next movie is gonna be about this character. It's like
the first one with Yoshi, and it's like the implication
of that character is like, Okay, I bet some other
ones that are often related to that character will show up,
and it could be the New Threats and stuff like that.
So you could see where they go.
Speaker 1: To just keep this going.
Speaker 3: It's gonna be the same thing, a lot of references,
with just a new set of villains each time, basically,
and this time was Bowser Junior will be someone else
next time. They could keep that going for a while,
but I do I want to see what it looks
like when they do begin working on something like maybe
a Star Fox. I don't know if that's gonna happen.
They're probably gonna try Donkey Kong first, see how that goes,
and then take it from there, and if that does well,
maybe we do get something involved in a Star Fox.
Speaker 1: In Peter, I want to see what's the Guardians of
the Galaxy moment right where it's a Nintendo franchise that
the average person doesn't know about and it's movie was
a giant hit.
Speaker 4: Ye Chris trop.
Speaker 1: X, I was thinking, actually, all right, label like Polataina
a lot, that's for sure.
Speaker 3: Yeah, let's get these last couple of stories. State of
Decays threes twenty twenty announced trailer was just a concept,
studio head says, I basically said in twenty twenty when
they announced that game, it was just a word document
and nothing else, but they had a trailer announced it
back in twenty twenty. Now it is the year twenty
twenty six, and for the first time, it sounds like
the game is going to be playable to people. They're
going to show up with a beta or an alpha.
I think it's an alpha in May, so people are
gonna be able to play this game. State of k three,
Wake up your brat shoemakers, tell them it's time to
go back to State of Decay. So the game's real. Surprisingly,
it's not one of those ones that got caught up
in the Microsoft calling, so they'll actually release that game.
I'm a little surprised that it made it through, but
I'm glad it did.
Speaker 1: I have a soft spot for State of Decay. It's
a systems based game, and I like those.
Speaker 2: I didn't realize how strong of an audience that this
game has.
Speaker 5: People that are into it are extremely into it. Mike
Maharty is one of them, and it is a very
unique game. Yeah, player co op, that is the type
of thing it would be fun to kind of mess
around with.
Speaker 1: Yeah, I would try. I don't think i've played a
second of a State of Decay before, so yeah, I
guess I should try one on.
Speaker 3: It's very much about like emergent storytelling, getting these characters.
They have their own background, and then that makes them
behave in a certain way, and you try to get
them to do things and you're like, oh, I didn't
account for the fact that he's actually a dick and
I shouldn't have done that, and then you kind of
tell these stories and I like that concept. I just
have never been able to fully click with one yet.
Speaker 5: It's immerging stuff in the systems that does it for me,
where it's you know, normally I'm not big into zombie stuff,
but this one has its own hook that like got
me to look past that and really enjoy it.
Speaker 2: I have a small specific friend group that is very
much into this kind of like post apocalyptic zombie world.
This Day's gone. Any of the Walking Dead games will
appeal to them because it's like, yeah, I'm a tough guy,
I could survive the zombie apocalypse.
Speaker 3: I think that this is still somehow appealing to those
people while being kind of its own thing that people
who just are there for systems can show up for.
So yeah, I'm also not super into zombies, so it's
like I think it's one of the things to push
me away it's like, I like this idea, maybe in
a different way, but you can see why the apocalypse
works so well.
Speaker 2: For It's funny because that same group of friends isn't
into anything like Dead Rising at all. Like Dead Rising
is like too goofy.
Speaker 1: The zombies shouldn't be laughed at. It's sad. Yeah, they
used to have brains. I don't know if they think
it's sad, but they think it's serious. It's time to
take these zombies seriously.
Speaker 3: Inside, speaking of taking people seriously, the Mass Effect TV
show will reportedly be rewritten to appeal to quote non gamers.
Speaker 1: Report.
Speaker 3: Yeah, I don't know, report claims Amazon's head of Global
TV Peter Friedlander, who has now become the last word
at Amazon by looking at scripts and be like I
approve or I don't approve. He didn't approve of the
Mass Effects scripts, which is going to start filming soon.
It's like very close to switching over to production. Good,
but they don't have the scripts ready. Yeah yeah, he
said no, go back and do him make it appeal
to non gamers. And I still don't really know what
that means. I've seen people like hypothesize that, oh, they
made it to appeal to fans of Mass Effect, and
if you're not a fan of Mass Effect, you won't
recognize this character. And it's too inside for people who
already are familiar with all of the lore. It's like, well,
that that would be I think that would be dumb
if that's the way they were doing things. But that's
not what it says. It says non gamers, not non
Mass Effect fans.
Speaker 1: Right, because like obviously, you know, like Fallout and The
Last of Us the reason why they were big successful
TV shows because they did attract an audience outside of
just that core fans those video games. But they it
seems like they did that by just being really good
adaptations of the video game thing and making feel right,
making those people happy, and then it's just so good
and well done that other people discover it. Uh, because
you know, if you go the other way, they end
up with a Halo thing where we're gonna appeal to
the normans and make we're gonna we know how to
make this work interesting and cinematics. Yeah, you know, well,
you can't just have a character who doesn't show his
face a bunch of times, like come on, then you
really lose that core audience. It's concerning here because Pas
Effect has very dedicated fans and if they if they
turn on this thing, there's no hope. You have to
have them on board with this.
Speaker 2: Do you think they the original script may have been
to science and sci fi heavy that they thought it
may not be unpalatable to the more possible to like it.
Speaker 1: Could be there, but you know, it could just be like,
what's a Garris? That's stupid and alien? Right, Like, I
don't know, we just don't know what the issue.
Speaker 2: Yeah, there's this strong possibility that this Mass Effect show
will not have that many aliens in it.
Speaker 1: I mean, that's that was part of what was so
cool about Mass Effect when I first played it. It's like,
you know, well, with a Star Trek, a lot of
the aliens is have to be people with the forehead
ridge because it's TV and it's cheap. On a video game,
you don't have to do that, And some of the
aliens will look a bit more humanoid than others. But
you couldn't really get a Rex in a TV show
with decent visual effects. And now that we're still here,
we're going to make the show. I'm still kind of like,
how are you gonna do that? How are you gonna
make Garrison Rex look right?
Speaker 3: And that's the other thing is that's described as a
premium genre drama, like our pricey excusing pricey drama. So
they're gonna spend a lot of money on this thing.
And Amazon has spent like a billion dollars on their
Lord of the Rings show and all this other stuff.
And apparently it's important to Bezos to have these big
premium shows, so they're probably going to spend a lot
of money on this thing.
Speaker 1: Hopefully that goes a long way.
Speaker 2: Yeah, unless, like the original script was just very poorly written,
this this bode super well.
Speaker 1: Yeah, I don't know. I don't think that. It just
needs to be appealing to people who like good shows.
I think that's what they should do.
Speaker 3: And yeah that being honest to the games, sure they should.
Speaker 1: They can't fumble this one. This is kind of like
one of the remaining big golden gooses in terms of
a video game property that could be a TV show.
This is the one everybody wants. You could see how
it could work, but it could just as easily not work.
Speaker 5: I don't know what about all the like you know,
twenty times they've super duper confirmed of the middle year.
Solid movie is in the works and they've green lit
a script, and you jack Man and Oscar, it's in
the works. It's basically in production. Yeah for it every
fucking time. The Biostuch movie is right behind it.
Speaker 2: Yeah, oh my yeah, I mean, you know, uh, a
successful or I haven't seen it myself, but the Exit
eight movie was apparently really well received based off it,
like the behindest.
Speaker 3: Rated video game movie of all time or something like that.
Speaker 1: Yeah.
Speaker 2: Yeah, So I don't know, maybe you lean into the
zaniness of the property you're adapting.
Speaker 1: Yeah, definitely.
Speaker 3: I think they they're learning the wrong lessons if they're
running away from the video game stuff by being like, oh,
any sort of reference to a video game camp be
in here, because yeah, Fallout very much worked on that level,
and it went a long way to making people more
excited about the actual TV show. All right, that does
it for the headlines, jan I'm handing this show back
over to you.
Speaker 4: Folks.
Speaker 2: Were gonna take a quick bricky break and be back
with the emails and super chets if we got any
right after this.
Speaker 4: The emails.
Speaker 2: Emails pomcast giant bomb dot com is the email address
to send your emails to right in about any and everything.
We've been getting inundated with Hella emails. I specifically made
a note to myself to mention it here. We've gotten
some weird emails. Good hell, yea good. I love that
some of them make it onto the show, some of
them don't. I still appreciate you sending your emails too.
And hey, you know, for anyone going through a rough time,
we assure you that we overhear at gb HQ or
here for you to make sure that we help you
get through the day. First email comes from Paul. This morning,
I got an email from Mike Minatti with a code
for being a Premium member parentheses thanks, and it felt
excited that my friend was writing to me. I've never
met any of you and live on the other side
of the world Australia. When was the last time you
got excited about a message from a friend who doesn't
know you exist?
Speaker 1: Paul, boy boy, that's pretty specific. Yeah, friends exist. What
I've got it, but you don't know they exist, but
they got it, but they messaged you. And that's a
pretty art combo.
Speaker 4: I think you exist is the way you.
Speaker 1: Say yeah, that might be a super special fun feeling
that just you experienced there. But you know, I'm happy
for you for it. I guess what, I know you
exist now, so it will never happen again. Wow, folks
and chatter Kenny g. Yeah, absolutely, that's a good one. True. Actually,
never mind, you're not special.
Speaker 5: Logan Roy for me, Yeah right yeah yeah, Ran Cox, Yeah,
Bryan Cox.
Speaker 2: I can't think of one specifically, Yeah, neither. I mean
maybe learning that like a celebrity listens or listen to
any of the podcasts at one point that that always
gets me going find out that like John super iye,
Patch Wolf is a fan and h Bomber Guy is
a fan, I'm like, oh, oh, shure, I got a
tiny the ship a bit.
Speaker 3: Yeah right, Like definitely like meeting some people at at
like packs where it's like, oh yeah, that's just Dan
Olson and yeah that's cool to see him. He has
no idea I exist for sure.
Speaker 5: I thought it was funny the time Jose and Seko
thought I was dead. I just posted the tweet and
the Chad Jose and Siko somehow thought I died and
tweeted a rest in peace to me and tagged me.
Speaker 1: If he does still live.
Speaker 3: The day that it comes that you do die, I'm
going to make sure he's the one that announces.
Speaker 5: Please do so. Oh No, I'm sorry, he tag me.
He says, I'm sorry to hear Dan is dead. I
didn't know a good strange little man. Rest in peace, buddy,
hug for you.
Speaker 2: Just miss a good strange little man is incredible memoir.
Yeah all right, Rob writes in Hey Bombarados, I'm visiting
Chicago for a week later this year and want to
soak in some food options that are part of the
Giant Bomb lore. I live in Denmark, where restaurants are
annoyingly classy, so I want to get into the grease zone.
Speaker 1: Yeah, just don't go to a Portillo's or else. You're
a filthy kind of funny fan instat exactly.
Speaker 2: Don't be a best friend, be.
Speaker 3: A worst friend, exactly, Giant Bomb worst friend.
Speaker 1: Yeah, welcome.
Speaker 4: Uh, clearly I was gonna say no.
Speaker 5: Let's new sworn enemies, Giant Bomb sworn enemy.
Speaker 2: Yeah, clearly, I will order a Jet's pizza on day one.
But what other Giant Bomb canonical restaurant should I try?
To give me some good old Americana red Lobster Cheesecake Factory,
give me your go to top five thanks and love
everything you do. Launch look for life.
Speaker 4: Ron, I mean giant bomb cannon.
Speaker 5: There was that entire the packs that I spent the
entire time at the Buffalo Wild Wings, to the point
where they gave me the like manager jersey and a
name tag and I had control of the remote control
in the restaurant. I still have the jersey. Actually that
was my referee.
Speaker 1: Yeah.
Speaker 4: So yeah, yeah Buffalo Wings.
Speaker 2: Those are going away. So if you can find one,
we go to one. I guess Yeah, I'm not doing
too well, really great.
Speaker 4: Yeah, talk about.
Speaker 1: Let's I mean cheese factory. You kind of have to
see it to believe it. I think actually that one
I maybe would try to do. There's a Margaritaville in Chicago.
Speaker 4: Margaritaville.
Speaker 2: That's a good shout, yeah, specifically for this iteration of GB.
Speaker 1: Right, but if you're in Chicago, you should get some
actual Chicago pizza. If you go to the Torsi one
like Gidono's or is good.
Speaker 3: Is fantastic, It's it's worth having Gio O'dono's. If you're
a tourist, actually do that.
Speaker 1: You will find it incredibly American.
Speaker 5: Yeah, I find it obnoxious when people turn their nose
down as something that's like is good pizza.
Speaker 4: Yes, it's tourist stuff, but it's like a good deep
dish pizza. It's a change whatever, Get over it.
Speaker 3: Yeah, if you're tourist and be excited about being a tourist,
there's a reason that stuff is the tour Usually.
Speaker 1: Chat really wants you to go to a rainforest. I
have to let you know it's pretty. I cannot just
I won't tell you what you gotta do there, but
want to tell you.
Speaker 5: Do you think anyone ever has been inspired by that
story and did that at a rainforest cafe?
Speaker 1: I do not tell you what if you have, don't
tell me, don't tell us.
Speaker 3: But no one's ever done.
Speaker 4: That weird email right now?
Speaker 1: That would be too weird for email. Yeah, that's actually
too much, guys.
Speaker 2: I already go through so much like psychic damage listening
to all of the voicemails every week.
Speaker 1: Do not do this to me with I thought you
were listening to us.
Speaker 4: No, no, I'm part of this mess.
Speaker 2: Also, you have to go to a gas station and
get hot dogs and gets go to a quick trip
roller teketos, they're great Taco bell I think Dan, you mentioned.
Speaker 1: Go to an harp you's seeing harpy, get like one
beef and cheddar, right that?
Speaker 2: Or just go inside and just like you know, like
rub the counter and like bless up to it.
Speaker 1: You know, yeah?
Speaker 2: Right, he was here? Yeah, all right, yes, yes? What
is the food that Backlar likes? That he can also
he does?
Speaker 1: Does he like food?
Speaker 4: I don't know if he likes food anymore?
Speaker 1: He likes he likes chicken farm when he thinks of chicken.
Speaker 4: Yeah.
Speaker 2: That man loves a dirty martini. Oh sure, go get
a dirty martini in his honor, extra olives please, all right.
Travison Fargo writes in with five questions every week, I
choose one of them. I chose the fifth one this week.
What skill do you naturally lack but have worked the
most to improve?
Speaker 1: Uh? I used to be almost cripplingly shy. Actually didn't
really get over that until almost after college. Really even
even during college, I wasn't, you know, doing anything too
crazy there. So yeah, just like actually going out learning
to be comfortable being around people and being myself and
developing social skills things like that, you know that stuff,
doesn't always come naturally necessarily, but you kind of just
work on it. And you saw it was like one
eating your front of the mirror, being like, how are
you no? Not that all my knees right? You just
go out there and you talk to people, you hang
out with people, and you just devote that stuff.
Speaker 4: Yeah, same with me.
Speaker 5: I was superoper shy and it was college that did
it for me, and more importantly alcohol that that helped
en running is when I was just not I told
the story recently about like having to call the mile
in gym class because I was the one that was taken.
We'll just put down fifteen minutes and like fast forward
to like the half marathon training and stuff, and that's
not something that came naturally at all, and I just
had to learn and learn through mistakes and injuries and
stuff like that, which I'm still kind of working on.
Speaker 4: So but yeah, this year's going good.
Speaker 1: Yeah.
Speaker 3: It's like just being willing to not bother people, but
feel like I'm not bothering people by by asking them
for something or getting their attention or something like that.
It's like always like ah, there's no way they're gonna
want to put up with me. And I just have
to like get over that realize most people do not care.
I just gotta recognize that even my time is valuable,
so as theirs. But I can bring value to them
if I'm bothering them.
Speaker 2: Even I haven't necessarily improved on this skill at all.
But on the Filipino skill tree, there's two semi specific
things that I'm lacking in. One of them basketball prowess,
terrible for it. Uh. The second one exactly that grub singing.
It's an Olympic sport in the Philippines. And I unfortunately
my parents didn't spec in that skill tree. Instead, they
give me Catholic guilt, okay, extra sure, yeah, yeah yeah.
They were like, you know what, he needs a plus
four in this. And I've tried so hard to sing, well,
got so far. And you know, I've been told maybe
my ceiling or maybe my bottom my floor is someone's ceiling.
But gang, I just I'm gonna let y'all know, the
second I can start to sing very well, I'm going
to be so fucking insufferable.
Speaker 1: All right, that'd be fun. It's gonna be built in.
Never do that, no, never, never come on, all right.
Speaker 2: Last email of the show and we do get a
lot of these everyone, so I'm doing my best to
sort through them, read most of them. I'll try and
forward some of them if you have kind words to
say for a specific member of the crew. There's a
couple that actually pertain to mister Backlar, but he's not
here today. Last email the show comes from Mark from Perth. Hello,
GB parentheses, gorgeous boss, got a question for the BombCast.
I'm moving from my hometown of Perth, Western Australia to London,
UK at the end of April. My partners always wanted
to live there at twenty seven, we felt that now
was a good time to give it a go. I'm
going to be keeping my current video editing job and
working remotely, and we've already found a place to live.
That said, I'm a bit nervous about the loneliness and
isolation of being in a whole new country, especially when
I won't necessarily have a place to go and meet people. Though,
besides the obvious stuff, do you guys have any nuggets
of wisdom for a first time mover.
Speaker 5: I mean, it's just that, you know, you just got
to jump in the water thing. I mean, I've done it,
so many times across the country and every time. You know,
I wouldn't take any of them back, no regrets, and like,
and you can also leave if a place doesn't click
with you, like I. I've liked every place I've lived
except for San Francisco, and that's why I got the
fuck out of there after two years. So like, you know,
if you go to London, it's not for you, go
somewhere else, but give it a shot, give it not
a try. You know, you'll probably find things to love,
you'll find things to miss about home, but uh, you know,
hopefully you're in a position where you can travel, like
I always go back to Kansas, New York, the place
I've lived that I enjoyed. But yeah, nothing's permanent, It's true.
Speaker 3: Yeah, I think it's right. Just start just start doing stuff.
Get up, like get on the Facebook communities, the reddits
that are for your neighborhood and stuff like that. Just
see what people are saying and become a part of
the community. And then if that if it's not your vibe,
at that point, you know you tried it. You did
some cool stuff. You will almost certainly probably make friends
and have cool experiences, and that's all part of it,
So yeah, go for it.
Speaker 2: A difficult thing because you will be continuing to work remotely,
is just finding the motivation to go outside. And I'm
a big advocate for clock the fuck out at some
point during the day. Like Grub said, go find some
type of community, and that could be even in a
coffee shop, that could be in a local dive bar,
a local sporting stuff.
Speaker 3: I'm sure local gang of vagrant cats exactly run in
the street with them.
Speaker 4: Yeah.
Speaker 2: Actually, volunteering is also a major thing. So you know,
if you are a cat person, a dog person, maybe
go volunteer on the weekends at a shelter that could
help out and help you introduce you to other folks
that you may mesh and vibe with.
Speaker 5: And you're going to London, There's gonna be plenty of
resources and shit to do out there. It's like, yeah,
it's not like when I moved to like Danbury, Connecticut.
Speaker 4: That can be a little tricky.
Speaker 5: Because like even someone as social and outgoing as me
and everything, it's like I'm in Danbury, Connecticut. I looked,
I tried, there was not a lot to do. But London,
London is gonna be great for that.
Speaker 4: Yeah.
Speaker 2: I mean also two very great suggestions here. I mean,
if you like you're into games, you know you email
this podcast. If you're into tabletop stuff, I'm sure there's
like a board game shop out there that you can
meet people, maybe play magic if you're into magic or
other table stop table pop stuff with And I love
will suggestion join an improv class.
Speaker 4: I have a dead set.
Speaker 2: I think everyone, no matter what your career aspirations are, should,
at some point in their life, take it acting class
or improv class because it just gets you out of
your shell and you know you're moving there with a partner.
But then you'll wind up befritting a bunch of people
that just want to bang each other, and that's just
fun to witness.
Speaker 1: That is great one.
Speaker 3: That's that's what it's all about.
Speaker 4: Yeah.
Speaker 2: Yeah, before we get to YouTube super chats, we were
this is the third time we've had this segment pop up.
Speaker 1: Jeff Grub, I want to guess that ad. That's right, everybody,
We're gonna do the game show within a podcast. Guess
that ad.
Speaker 3: It's Jeff Grubb's most famous game show where I show
you an image from a magazine ad from the past.
You tell me what the game is. I have to
this time in case this goes by pretty fast, because
there's a chance you guys just get it right away off. Yes, yeah,
turn chat off. I am putting it in our chat here,
but you guys can also see.
Speaker 1: It on the string. Fuck.
Speaker 3: Okay, So I'm gonna describe it real quick for the
audio listeners. Right now, I'm just showing a very small
segment of the ad. It is a bubble that has
someone saying blow me exclamation point.
Speaker 1: And that's all I have so far.
Speaker 4: Is it a Kirby?
Speaker 3: This is not a Kirby?
Speaker 1: All right? For some reason, the image is failing a
load for me.
Speaker 4: Is it tied to the ne s I don't think so.
I don't think.
Speaker 3: I'm gonna say no blow.
Speaker 1: Is it a bust to move? Just based off your description,
it is not bust to move.
Speaker 4: It's a bubble bow bobble thing bubble.
Speaker 3: It is not bubble bobble.
Speaker 5: I'm guessing this ads between nineteen ninety five and two thousand.
Speaker 1: Let me look at the corner. It's uh, yes, that
was yeah.
Speaker 4: You're right, that's right, peak blow me suck it era, yes.
Speaker 1: Well, yeah, it keeps it blowing, blow blow. I'm trying
to think if it's a DS game that you've blow
into the mic.
Speaker 4: No, not, if it's ninety five to two thousand.
Speaker 1: That's right, you're right.
Speaker 4: I'm laying in sixty four in.
Speaker 3: April nineteen ninety seven. There you go, guys.
Speaker 4: April ninety seven.
Speaker 3: Comes from an issue of Ultra Gameplay.
Speaker 1: Fuck.
Speaker 4: Okay, that's PS one.
Speaker 5: That could be sixty four Saturn possibly so definitely that
thirty two to sixty sixty four era.
Speaker 4: It's not Bubble.
Speaker 1: Boy boy. I thought goddamn puzzle Babble was my best bet.
I'm gonna get to that. I think we'll still still
do the second one. I think the second will actually
be easier. So I'm getting a picture of that right
now for you guys, and I'll put that in there
in a second.
Speaker 3: All right, So let me see here. You guys have
guessed a bunch of stuff.
Speaker 1: Yeah against the platform. Uh yeah, let me see.
Speaker 3: Let me doubly hang, double check, make sure I say
the right platform.
Speaker 4: Balloons.
Speaker 1: Uh.
Speaker 3: This actually is a Windows version, but the series is
on a lot The series is on a lot of platforms.
Speaker 1: Okay, a Windows release, dex No, it doesn't blow anything.
Speaker 3: It isn't This is not gex just thinking about vibes.
Speaker 1: All right, I'm lets you want to get this other
one here? Oh so it's confusing. Blow me trying trying
to like.
Speaker 6: Balloon all right for a candle see here for you guys,
and I'll put this in the thing a second.
Speaker 3: Here is a second thought or text bubble. It says
your toast this time. The color of that background on
that text bubble is green.
Speaker 4: Balls three D.
Speaker 3: This is not balls three D?
Speaker 5: Is there a character that's there's that candle? Guy, I'm
beating the bee, so they're beating the He wouldn't.
Speaker 2: Say blow not with this funt either.
Speaker 4: No, your toast?
Speaker 5: Like what is going on with the someone on fire?
There's a there's a fire, there's a breath. There's an
air thing going on here?
Speaker 1: Wait is it a clay fighter?
Speaker 3: I was it is not clicking.
Speaker 5: I was thinking that because there is that ad where
me and mister Frost he's blown out the mortal combat candles.
Speaker 4: That's why I was.
Speaker 1: Thinking, wait, wait, wait, okay, now it's not booger Man.
Speaker 5: Not booger Man, A flick adventure, not a blow and suck.
Speaker 3: Is this you're overthinking it early for.
Speaker 4: Twisted Metal, I'm I don't remember the time.
Speaker 3: Just Metal one was like ninety five. This is not
Twisted Metal. It is a multiplayer game Mario Party.
Speaker 1: It is not Window Windows version multiplayer online.
Speaker 3: It might have online, but this would have been pretty
early for that. That would not have been the focus.
Is it's certainly a.
Speaker 1: Couch co op game.
Speaker 3: No, no couch multiplayer.
Speaker 4: Is it a worms?
Speaker 3: It is not Worms.
Speaker 2: Bomber Man, even though none of these deal with bombs.
Speaker 3: It is bomber Man. He did everybody, it's Atomic bomber Man.
Speaker 1: Yeah. Man, I had a Tommy bar Man the PC
should I said, know this.
Speaker 3: That game was good.
Speaker 1: Made it?
Speaker 3: Yeah, Atomic bottom bomber Man. I think it's the PC
port for like Saturn. Bomber Man is how I understood
it to be. Okay, let me see here, man. Okay,
so I got a picture.
Speaker 1: You thought we were gonna get that from this blow
me bubble? I got it.
Speaker 2: There.
Speaker 1: You did anyone and checked in it. I bet they
got it right away. You said we needed a backup
because it might be too easy. Listen a character just
saying blow me just sound yeah, blowing up.
Speaker 4: I just figured, okay, got it.
Speaker 3: Hang on, let me post this one on here to our.
Speaker 1: I'm gonna have to post in content planning. It's on
my phone real quick. They'd get it. Man. Now I'm
the nostalgic for atomic bomber Man holy ship.
Speaker 3: All right, let me describe the second one real quick
while I post this to you guys, I'll send the
image to you a second.
Speaker 1: I'll discover.
Speaker 3: It is. It's kind of horrifying. It is a bunch
of skin and there are several mouths with different colored
tongues sticking out color. It is the game Boy pocket pocket. Yes,
but very close. Yes, game Boy pot.
Speaker 4: Before you even posted the image to us, Yes, before I.
Speaker 1: Posted the image. Jesus Christ, that's terrifying. Yes, the pocket.
There you go. All right, Well, DoD that that was
guess that game ad or whatever we call it. Thanks
for playing, everybody, Yes, sir, I believe grubs Marriott. Thank
you for playing grub Gaster. We'll be back with a
new one next time. Back to you, Jan fantastic.
Speaker 2: We're gonna go play a quick game of hot Potato
because I'm gonna pass us back over to Mike MINAUGHTI
to hit me with some YouTube super chats if we
have any.
Speaker 1: We do, and I'm gonna load him up right after
I log back into YouTube because I accidentally signed out.
Oh gosh, I gotta get a verification code. Text it
to me so I can log back in. This is fantastic.
Hold all right, come on, let's yeah you do well, Okay,
do it, but be prepared. I was gonna ask you, guys,
how do we feel about people who use our super
chat thing for self promotion?
Speaker 3: That's uh, well, you could do it this time, but
this is the last time.
Speaker 1: How about that?
Speaker 4: Sure?
Speaker 1: Yeah, Mic, that sounds fair. Yes, cute, cute you found
you found a loophole there, but we will not allow again.
Go ahead, Jeff.
Speaker 3: Sign it from Saskatchewan. There's got to be a Blake
club worthy game that Jeff has to play that with
that light gun of his right by you, Billy has
sections box artists and credible.
Speaker 1: I haven't set up I can do that, geez I did.
Speaker 3: Gosh.
Speaker 1: I was at some point watching somebody play something they
described as the worst like gun game ever.
Speaker 4: Bad because yeah, yeah, I will say that.
Speaker 2: It sounds like it was very unpleasant for will to
watch along because of all like the light gun flashing
that happens.
Speaker 3: Yeah, yeah, there I could there's a solution for that.
When you guys were watching as long, I could send
you the obs feed that is going to take out
a lot of that flashing. So pretty pretty good tech there.
Uh zombie pooring, oh no evil? Jan killed business, Dracula jerf.
Speaker 4: What can I say? You know?
Speaker 3: And you As the podcast goes further along, Jane, You're
looking cooler and cooler and moo baby, he almost certainly
isn't wearing pants right now.
Speaker 1: Guys, I'm so worried. I'm not happy.
Speaker 3: Martin Hollis Grub said games will never get prettier than
Doom twenty sixteen. I didn't say that, so they just
don't need to get prettier. Another podcast said design won't
surpass Witcher three. What do you see as being the
next jump?
Speaker 4: We're going back to light guns.
Speaker 1: Light guns are back, Okay, Connects back, I mean they're better. Look,
I know I'm not gonna really probably be that into it,
but there better be something about Grand Theft Autos six
that's impressive. Yeah.
Speaker 3: I want improvement to the intelligence of enemy characters and
characters you interact with.
Speaker 1: And I don't.
Speaker 3: I know they're all gonna be like a I now,
but I just I like the idea of the stuff
being programmed and having emergent stuff that happened from a
human programmed algorithm or something like that. I want improvements
to just logic and things to happen because I interacted
with the character and they went to go do something
and had ramification.
Speaker 2: I forgot to talk about this during the game segment
I checked out in Marathon. I'm trying to do the
whole Rook thing.
Speaker 4: Yo. That game as so much fucking swag.
Speaker 2: Yeah, we maybe need to at least stream it one
more time on this I would.
Speaker 1: Do that definitely, because booms.
Speaker 5: Anyway, all right, I saw how Grubb to your point
to how impressed I was in Medal of Honor for
PlayStation one that you throw a grenade and some of
the enemies would take off their helmet and like jump on.
Speaker 4: It's like, oh my god, Y's crazy, and I just.
Speaker 3: And I just want that stuff, Tom, Like, Okay, can
we extrapolate on that with these more powerful CPUs that
can do all of this reasoning? Hopefully?
Speaker 1: Yes, that would be great? All right?
Speaker 3: From Big Fresh thirty seven, Dan now that you don't
hate Pokemon anymore, what would you ever give give a
try to legends z A, it's not turn based.
Speaker 5: I don't think I ever hated Pokemon, and I just
never I would say it was interesting necessarily.
Speaker 1: I don't know. I don't get anything out of that one.
Speaker 5: Dan, people were talking with the archaeas. Was that the
one that doesnted Archaius?
Speaker 4: Right?
Speaker 5: Yeah, people were talking big about that one. This is
the breath of the while the Pokemon all right, that's right,
and it just did the fucking thing where it's like
I felt it was like two hours of me talking
to idiots in a town and I didn't do anything.
Speaker 4: I'm good, I'm good. Yeah, so that's okay. Like things.
Speaker 1: Yeah, that's never been for him.
Speaker 3: Yeah, Martin Hollis Stadium yea millions, Yeah for sure. Martin
Hollis Is Back says Also, the Mario movie is bad,
but my five year old loved it. Yeah, so I
definitely had a similar experience. I liked all the huge part.
Speaker 4: Yeah.
Speaker 1: It's just like how you know, kids like the menu movies, right?
These are these are the movies by the minions people, right, exactly.
Speaker 3: Flowbotron says, to celebrate the start of asparagus season, thick
crust pizza with sliced ham asparagus and sauce holland Days
plus cheese tomato bas of course yay or nay. So
they laid it out.
Speaker 1: Thick cross pizza, Hollandaise sauce, which is the cheese tomato
bas is what they're saying. I would try it.
Speaker 3: I would you would try it.
Speaker 4: I don't hate you of that stuff. Yeah, I don't
like holidays.
Speaker 1: It's funny. Oh, holidays is okay. But a burnet sauce,
which is holiday Jason, Oh, that's the ship, A good
Brene sauce. It's got that. It's got that like I
don't know something about that almost taste a little marshmallowie
to me, which sounds crazy, but I love it.
Speaker 3: Uh from Jeremy Hervey.
Speaker 1: I think that's right.
Speaker 3: If you guys come to Indianapolis, I will give you
a dozen of the best chocolate chip cookies you've ever had.
Speaker 1: Is that at? I mean, that's just the kind of
threats that I love. Right there, I don't like.
Speaker 5: I'm go look at the road trip map Indianapolis. We
could easily dip down there. That's a dip down.
Speaker 1: Dip down.
Speaker 3: Yeah, yeah, but I mean if you kind of like
begin to swell.
Speaker 1: Yeah, because it's a lot. Okay, yeah, it's idea it Okay,
there we go.
Speaker 3: Well we should we should not have given him veto
power over the road trip and he's gonna just cancel
the whole thing. Yeah, we haven't announced exactly like where
people will be able to hang out with us, but
there are some details in the works. We're moving putting
stuff together to maybe have a community meet up, so
we'll let you know.
Speaker 1: Yeah, as we know more.
Speaker 5: Obviously the road trip, there's gonna be a lot of
places we stop and stay and go have drinks, some
dinner and stuff. But there is one specific thing I'm
working on as far as like a actual real deal
community meetup situation, So stay tuned on that. But it's
coming together quickly.
Speaker 1: All right.
Speaker 3: Let's see here from Amy Winehouse of Leaves. A while ago,
y'all were complaining about no ski games. Hear me out,
baby steps, but L one controls left ski, L two
controls left pole, same for R one R two.
Speaker 1: Fuck ice, No, I love this idea.
Speaker 3: I would love this any game where you could control
all the limbs on a character.
Speaker 4: That's I love that so much.
Speaker 1: Yeah, so give that to me.
Speaker 2: Reb Valentine is probably one of my favorite people in
games media, right, She's great.
Speaker 1: Yeah.
Speaker 2: I highly suggest folks go check out the article that
came out last week about how Baby Steps fans think
that that game might be a covert Uncharted sequel.
Speaker 1: Yeah, it's uncharted five. Look, people have spoken Red is great.
Speaker 5: But I gotta say there's something I saw pop up
in the last couple of days. Were one Yelix and
Alex Perry great games media fella. A friend of mine
made a post about Ocarina of Time. I don't remember
if you said it was mid or he said something
along those. He's like always this is blue sky is
saved space where I can say the Ocrina time is
mid or something like that. And she was one of
them in the games media space that was like, oh yeah,
she agreed.
Speaker 3: She just played that a little bit ago too.
Speaker 4: Yeah.
Speaker 1: In the last couple of months.
Speaker 4: Jesse Va Telly said the same thing. I know, I know,
people are just disappointing me left and right here.
Speaker 1: No comment, I know, I know.
Speaker 3: Chat of the Wild says the new season of the
Zelda podcast is live tingle there, there's you got in
there at a fair rate too, Yeah, zombie Boren says,
how does Dan Field know? And he's friends with the
famous pre eminent Mario expert Ben Hansen. I know one
in Minneapolis knows more about Mario and Nintendo.
Speaker 5: Oh man, Uh, don't want to put some of Ben's
messages on the spot that he's told me about Mario.
It's pretty funny. He's the guy doing the local news rounds,
is the Mario expert.
Speaker 3: He was on game mess mornings, and he was trying
to get me to be like that Mario wonder right,
And I'm like, no, I like that game and I
forgot just how much of a I don't get Mario.
Speaker 5: Guy he is, So yeah, yeah, okay, I'll just have
to I think of something higher profile to be a
Mario expert on, so I'll get a man.
Speaker 1: Dan, it's pathetic. You're not gonna be able to figure
out anything.
Speaker 3: Vivreen says, why is Baklar the bad guy in a
zombie movie and it's dib that has to take him down?
Dan is Dibb's pet zombie in all of this? By
the way, Oh that man that actually super tracks.
Speaker 1: That's great. It was the first part.
Speaker 3: WHI is Backler the bad guy in a zombie movie
and it's Dib that has to take him down.
Speaker 4: Because he doesn't like anything.
Speaker 2: Oh okay, And then like Dib is plucky enough that like, no,
I see the good in the world still, Papa.
Speaker 5: Yeah, it's sounded like Backlar is the big boss and
he's he's getting solid snake.
Speaker 1: Yeah. Back Backlar accidentally created the zombies with his son
in a three D printer accident or something. Yeah, three
D printed as zombie. Then it affected affected other people.
Speaker 4: Uh.
Speaker 3: Pax East's own woke gabbagoul boy, who said high at
the show, says an idea for a karaoke slash musical
game feature, lay Mitch.
Speaker 1: That's what I did not live until today.
Speaker 5: Do you guys remember when we were leaving dinner in
Jersey that one night I think it was last year,
and he was just belting. It was like a back
and forth, like singing to himself and back thing. I
think it was from le Miz what wasn't It was
coming from both.
Speaker 1: Sides of confrontation, like man like me can never change,
man like you can never change.
Speaker 2: No.
Speaker 1: Two four six one. Duties to the law. You have
rights again would be two four six so one. Now
the wheel has turned around, Jean Valjean is nothing. Now,
dare you speak to me of crime and the price
you had to pay? Every man is born of sin.
Every man must choose his way. You know nothing. I
was born inside of jail. I was born with scum
like you. I am from the gutter too, And then
the other characters dialogue. All right, right, the other the
other character, he does a different thing during all that,
which he here's indulge myself in here.
Speaker 2: Here's the thing I was telling Mike before he got
going in that car ride. I know the other character
and it's more impactful as a duet as it's written.
Speaker 4: And then Mike just kept going.
Speaker 1: You've been looking for somebody to lt it with for
so long.
Speaker 4: I told you twice though.
Speaker 5: I don't people realize how much of a no off
switch guy Mike is. It's incredible, like we took a
break between the news and the games. Mike, you didn't
even realize this. We were all talking about like there's
logistics actually about the road trip, and I was bringing up, like, okay,
check the discord. Jan and grab check this out. So
and we're talking about like, oh, what do you think
about this? This this Mike doesn't have his headphones on,
so he doesn't know we're having this conversation. He's got
his Disney calendar in the back and he's changing the
month and he's just yelling and we.
Speaker 4: Can pick it up on it like, oh it's many
mouse months.
Speaker 1: Oh it's a many mouse.
Speaker 4: It's like we're trying to have a business talk.
Speaker 3: I was still staggered from the idea that Mike singing
seven stanzas was him not indulging himself. I know, I'm like,
what does that look like?
Speaker 1: Think of me? What you will.
Speaker 4: Remember when he was tired?
Speaker 1: Right? What happens when he gets more? He needs surging in.
Speaker 3: From Macro Parla. They say, what are the chances we
can get minimalist, small logo merch. I love more clothing
that I could wear to work for now, I'll buy
the kind of funny march.
Speaker 1: Wow, Like, I know, I see what you're doing there
and it works. Yeah, it's gonna be a new March
job suitorybody. I'll try to include some Yeah you just
mean that GB logo. Yeah, something that doesn't have a
picture of or the word bomb in it. I get it.
That does have a.
Speaker 3: Picture of a golf ball instead, and that's pretty pretty small.
Speaker 1: Yeah.
Speaker 2: That being said, I have seen folks clamoring for the
og red giant bomb block letter hoodie again.
Speaker 3: We're gonna we're gonna see if we can bring.
Speaker 4: Up to do this.
Speaker 1: Yeah that Yeah, I just want to make sure we
get as good of a hoodie as we did for
that one, because it was just that one has lasted,
so I want to do right by it, make sure
we don't don't make sure our partner comes through. So yeah,
well we'll do what we can there.
Speaker 3: But all right, last couple of super chats here from miguests.
I fell asleep. What did I miss? All right, Mike
start the podcast over, tell everything that happened.
Speaker 1: I'm sleepy, dance like haha, Mike's sleepy, And I was like,
how dare you call me out for being sleepy? Chance like,
I want the people saw the Mario movie to talk
about that. I'm like, hats you know whatever, it's the
Mario movie. Janaid we should talk about video games. Dan
has a video game where he types something isn't that interesting?
I was like, that's kind of interesting. I'm not going
to get involved in this conversation about typing video games
that Jane said, Mike, you just I was like, oh,
it's my train to talk. So I talked about a
virtue fighter for a lot of it, and Jane said
I could go to the bathroom, and I did that.
I switched my calendar and it had a mini mouths
with a bumblebee on it. I'm like, that's nice. Uh,
I can't believe I didn't switch that until just now.
We're already a weekend to April. That's my bet, that's
on me. Jeff wanted to talk about the video game
news and Quantic Dream is maybe not going to make
a Star Wars game after all, and then Mario movie
made a lot of money, so that was nice. And
then Jane was like, oh, do you guys need to
take a break, And I'm like I gotta be a
little bit, but like everyone else doesn't want to take
a break, so that's okay. We can just go into
the next thing there. And that's that's when Jeff showed
us the video game ad and it was like two
words and he's like, this one's pretty easy, and no
we had no idea. He disappointed us. Then I remembered
about Atomic bomber Man. Then Jeff said that he thought
it was a port of Saturn bomber Man, and I'm like,
that's not right, that's not right. I looked it up
and that's incorrect. This came out before that. Oh really
yeah yeah, So another another grub l and then I
was like, so there's yeah yeah. And then I was like, emails, Mike,
you gotta read super chats. I'm like, oh crap, my
name was said again. I had to do something. Then
actually clicked the button where I got signed out, so
those of Jeff came in and he read the super
chats instead. I think that that's what's happening right now, Sean.
Speaker 2: Can you do me the biggest favor and cut that
out and put that at the very beginning of the podcasts?
Speaker 4: Yeah podcast, yeah, oh yeah yeah.
Speaker 1: Podcast in mic for him, Mitch just recapped the BombCast
right after it happens Premium only. John is pokem Monday
Night Combat going to be open to all.
Speaker 4: It's just like Wu tang baby. It's for the kids.
Speaker 1: It's for the kids. That's what we're saying.
Speaker 3: Yes, absolutely, that is all the super chats Jane once again.
Speaker 4: Back to you, Mike, what just happened?
Speaker 2: Uh?
Speaker 1: I think the show's almost over?
Speaker 2: Yes, that's correct, boys. What do we got going on
for the rest of this week? Game this morning is
popping off Wednesday, Thursday, Friday?
Speaker 4: Right? Good?
Speaker 1: Correct a mondo dude, that's right?
Speaker 2: Speak about pokem Monday Night Combat. Shawn and I are
dusting off the gym to check out the lawn lunch day,
perhaps looking at the launch of Pokemon Champions with Pokemonday
Night Combat. We're gonna nail down at specific day. That's
gonna work best for the both of us. And after that,
Dan heads back to space, our own space Ace in
the blightning round. Blink and you'll miss it. Forty minutes left, baby.
We got voicemail dump truck popping off on Thursday as well.
And then for premium members out there, we will not
have Marry Me Tomodacci due to scheduling errors. We will
instead have a Discord town hall. If your premium member,
come in, go hang out, go go hang up by
the water cooler. We'll bring muffins. And then Friday to
end the week, unprofessional Fridays most likely will be popping
off with a grab bag. If there's anything that's been
popping off that you want us to take a look
at and you think would work well in the upf.
Speaker 4: Just holler at you boys.
Speaker 2: But after this, after the giant BombCast is wrapped, a
new episode of nine Lives of Mister and Mista off
of Fleas just for you premium people out there, and
speak about premium people for the folks that still need
to be convinced and you want to taste, you want
to taste of all the stuff we've been cooking up
in the premium kitchen. There is a poll out on
YouTube and as well as Blue Sky for which video
we will unlock for you folks at home.
Speaker 4: Let's see.
Speaker 2: I'm gonna it's my bold predictions here that I think
the Irish who wants to be who wants to be
a millionaire may win that poll and is a banger
of an.
Speaker 4: All timer episode. Yes, incredible, it's a good wit bam.
That's right.
Speaker 2: That's what they're calling it. The titter wit bam. That's
what the kids on the streets are calling it. That's right,
that's right boys. Anything else popping off, oh oh, I
would be remiss if I forgot and I almost did
this Saturday, the community is embarking. They're hitting the streets
for a community endurance run. More info to come. A
schedule will be announced soon, but you can go giant
bomb dot com slash in Durrance and you will be
able to view those streams from there.
Speaker 4: Hang out.
Speaker 2: We got a lovely community that loves helping other people,
so help them help other people.
Speaker 4: Boys. Anything else going on this week?
Speaker 1: No, I don't think so.
Speaker 4: I think it covered it.
Speaker 2: Hey, you know what Jesse Vittelli's mom watched the Packs.
Speaker 4: East vag.
Speaker 3: And why isn't your mom, Jesse.
Speaker 4: Find a nice girl at one of these things?
Speaker 3: We listen? The next one could be.
Speaker 4: Correct me?
Speaker 5: That is the most mom common of course, guys of
things in games and just like seeing a pa.
Speaker 4: What is this thing? I don't remember?
Speaker 2: If Vitellia often makes his way out to packs west
right but Packs East next year? What if we have
a speed dating panel?
Speaker 1: Yep, and we've come up, I remember, and it's just for.
Speaker 4: We don't tell Vitelli, it's just for fellah.
Speaker 5: We do the dating and a thing to wheres like
you got the dividers up and everything.
Speaker 4: Yeah, the questions, I'll host it, yeah yeah, beautiful.
Speaker 2: Yeah, I can do that, all right, folks at home.
That about does it for this week's episode of The
Giant BombCast.
Speaker 4: He's been Dan, He's the Jeff. He's been Mike.
Speaker 1: Shouts out to Sean for editing, who's just show. Shouts
out to Will, shouts out to Chuck, shouts.
Speaker 4: Out to Jeff Macklow, who's out on assignment today. I've
been chaying we love you.
Speaker 1: Boo the bo