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Speaker 1: Oh, I'm sleepy. Dan'ce like, haha, Mike's sleepy, and I

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was like, how dare you call me out for being sleepy?

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Chance like, I want the people saw the Mario movie

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to talk about that. I'm like, that's, you know whatever,

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it's the Mario movie. Jan said we should talk about

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video games. Dan had a video game where he types something,

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Isn't that interesting? I was like, that's kind of interesting.

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I'm not going to get involved in this conversation about

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that typing video game that Jan said, Mike, you just

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I was like, oh, it's my train to talk. So

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I talked about a Virtue fighter for a little bit,

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and Jan said I could go to the bathroom, and

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I did that. I switched my calendar and it had

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a mini mouths with a bumblebee on it. I'm like,

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that's nice. I can't believe I didn't switch that until

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just now. We're already a weekend to April. That's my bet.

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That's on me. Jeff wanted to talk about the video

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game news and Quantic Dream is maybe not going to

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make a Star Wars game after all, and the Mario

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movie made a lot of money, so that was nice.

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And then Jane was like, oh, do you guys need

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to take a break, And I'm like, I gotta be

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a little bit, but like everyone else doesn't want to

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take a break, so that's okay. We can just go

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into the next thing there. And that's that's when Jeff

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showed us the video game ad and it was like

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two words and he's like, this one's pretty easy. No,

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he had no idea, he disappointing us. Then I remembered

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about then Jeff said that he thought it was a

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port of and I'm like, that's not right, that's not right.

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I looked it up and that's incorrect. This came out

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before that. So yeah, yeah, So another another grub l

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and then I was like, uh, then there's the yeah yeah.

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And then I was like emails, Mike, you gotta read

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super chats. I'm like, oh crap, my name was said again.

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I had to do something. Then actually clicked the button

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where I got signed out. Uh so those of Jeff

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came in and he read the super chats instead. I

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think that's what's happening right now.

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Speaker 2: Hey everybody, it's Tuesday, April seventh, twenty twenty six. Welcome

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to the Giant BombCast. Episode nine hundred and thirty five.

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I'm your host, Jan Acholla. For video viewers out there,

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do not be alarmed by the yellow bean in the sunglasses.

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I'm not taking a heel turn. I've not turned evil,

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an evil doppelgangers not taken over my persons. I am

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just simply trying to fist fight a migrain and my destiny.

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And it seems like the world as Wow. I shouldn't

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be yelling, but coach captain of the ship, Jeff.

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Speaker 1: Grubb, Oh, I'm very happy to be here. Jan.

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Speaker 3: I'm also not feeling tiptop, but I think relative to

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many people on this podcast, I'm doing really well, So

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I'm just not gonna say anything else.

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Speaker 4: That's right.

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Speaker 2: We're all falling apart at the seams. Packs may have

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done a number on us, but speaking about together at

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the seams, he is bursting at the seams with rage

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dedicated towards Oates businesses Ian riker.

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Speaker 5: Who can say which Oats business has wronged me yet

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again and whose Oats code you should not use? But yeah, Jane,

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we're all struggling today. Jan, you got the migraine. Grab

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You're not tiptop shape. I had to go to the

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dentist today again and having some severe tooth pain and everything.

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So things are rough there and Mikey had to get

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up at noon. Uh, it's tough for everyone out there, guys,

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our our own prince of darkness, I.

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Speaker 3: Want to I'm laughing at Mike shaking his head more

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than anything else.

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Speaker 2: Our own, our own prince of darkness. Jeff Backlar is

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out on assignment. But don't worry. He's he's festering in

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the corner. He's stuck on the escalator of bad ass.

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Speaker 4: Ery, the bad boy of games mood are my like.

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Speaker 1: Minati, Look, I'm sorry. I don't have an excuse. I

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don't know why I'm out of it. I don't have

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an excuse, all right, I was, Yes, I was up

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late playing video games. That's not an excuse. The sleep

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just didn't really take for some reason, you know, I

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don't know why. I just kind of woke up. And

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it's like it looks like I hit my snooze button

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thirty times in my or thirty minutes in my sleep.

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That's always a bad sign. No time for my shower

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in the morning, which always helps wake me up. Missing

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the shower, that's a bad sign. I'll have to do

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that after this. I got no excuse. There's just tons

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of brain fog right now. No, gird, I'm not sick anymore.

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I can't blame on that. I was sick last week

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and then really busy this weekend because you know, all

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the Easter stuff. So I don't know. I guess I'm

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just unrested. That's it. I'm just a little baby, you know.

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Speaker 4: It's it's been hard times. Promo.

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Speaker 2: Yeah, yeah, can you Mike Man not?

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Speaker 1: Can you hit me with a data? I guess I'm

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just a little sleepy data. Yeah, close enough, close enough,

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all right for me.

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Speaker 2: No notes, boys, other than no no oats, yes, yes,

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other than the world seemingly on fire and folks, hey,

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I know there's a lot happening in the world right now.

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There may be a lot happening in your own life

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right now. Uh sure, sure is a lot of stuff

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happening to us right now. But we appreciate you spending

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time with us, and we hope this hour two hours

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to almost maybe three hours, who knows how the heck

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lung will go today will help distract you and be

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a little bit of reprieve from the fucking world On

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fire boys. Otherwise, how are we doing? It was Easter?

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It was we did.

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Speaker 1: We did a one of them like little hey, follow

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the trail, go ahead.

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Speaker 3: And there's a bun. There's some like bunny sticker like

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their pause stickers. Put that on the ground. The kids

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went all around the house, found some cool Easter eggs,

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some toys and stuff like that. Easter a much bigger

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deal than I whatever was for me as a kid,

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like we would go get the eggs in the yard,

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but now we make a big deal out of it.

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And I hadn't been here the last couple of years

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because I would go to pack. So coming back, Tom like,

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oh yeah, there's all this setup. It was almost equivalent

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to like stand up late getting Christmas set up. But

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it was a lot of fun. The kids had a

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good time.

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Speaker 4: Hell yeah.

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Speaker 5: I had Ryan and Becky from Outpost thirty one Productions

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come here to fix up the Alien day one on Sunday,

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day one of the restoration, and we didn't realize it

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was Easter, and then he showed up and starts fixing

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up the alien. They're both wearing Alien shirts and they're like,

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this is our religion. I'm like, oh, oh, I found

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the right crew for this.

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Speaker 1: This is awesome.

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Speaker 4: They're coming too today, So you.

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Speaker 3: Would say that your xenomorph has risen, he's been.

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Speaker 5: Deck his wrists are fixed up. The latex is drying

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right now. They're coming back some hydrating stuff to kind

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of like freshen up all that stuff. They're gonna paint

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the head of glossy black like in the movie. It's

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fucking awesome. Yeah, they're these people love horror movies.

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Speaker 4: Yeah, very cool.

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Speaker 5: Next Alien buttole oh, keme on it. You should see

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the butthole on this thing is crazy, right now? Car

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did Carrie come.

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Speaker 1: Out of it? Get Jim Carrey come out of it.

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Speaker 5: I don't know if this butthole picture is going to

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show up, like the butthole is like they took the

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tail off, So this is the button that's latex drying

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on the butthole right now? Yeah, so the tails on

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the ground over there. It's yeah, guys, I think I

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gotta go. You can handle the show without me, right, Yeah?

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All right, let's all right, let's talk more about buttholes. Everybody.

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Welcome to the Butthole Zone of You podcast from Giant Bomb.

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Speaker 2: Oh boy, I think even our our our bench team

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may be going through it as well. Boys, I think

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two of you may have actually participated in some gigantic

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festivities over the weekend. And I'm not talking about Jesus

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or whatever. He's old news. I'm talking about Mario movie.

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Speaker 1: Yes, yeah, Jeffinite I saw. We haven't talked to each

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other about it at all yet. If I don't think

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even texted him, he ignored me. I don't know if

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he ignored me text me while I was in bed.

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Speaker 3: I was sleeping, well midnight.

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Speaker 1: You know some people do. Some people are like the

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next day they text it don't go Well, that's just

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a wash. But well, obviously you don't have many friends,

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lady HD. But also it was this whole weekend I

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mostly spent wallpapering, so that's what I was doing. I'm like,

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I don't have time for Mike Manatti's silliest side. Now.

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I know he's gonna have opinions about this movie, adult stuff.

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Speaker 2: What if Manati texted you first, you up question mark.

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Speaker 1: Now, then I would Okay, I'm like, something's.

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Speaker 4: Up, okay there for I need to ask a question.

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Speaker 5: I've not seen the film, but I've seen a lot

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of reactions from people, and they've been very polarized, and

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I want to see which end of the needle you

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guys point more towards one end. A lot of my

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friends I talked about movies and stuff like that are like, oh,

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it is a bad movie.

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Speaker 4: This is not a good movie.

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Speaker 5: And then on the other hand, it's usually people with

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kids that are just like the references the joy. The

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kids loved it, so it's like one or the other

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is like this movie sucks or like my kid laughed

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so it's good.

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Speaker 4: So like, wait, where are you guys on it?

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Speaker 3: I mean I, I man, Am I the only person

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that can hold two thoughts in their head at the

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same time. It's a bad movie that I had a

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good time at. What am I supposed to do about this?

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Speaker 1: What happened? Yeah, yeah, you'll already know what this movie is. Dan,

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it's gonna like surprise you in some way, and maybe

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because it's so obvious what it is, it's it comes

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across worse than that first movie. There are definitely there

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are problems, there are something's done better, but like the

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no needle drop bad music tracks thing, that's a lot better.

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Speaker 5: So you said it was worse than the first one,

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because the first one I thought was fine.

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Speaker 4: I seen you guys and thought it was fine.

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Speaker 1: It's maybe a little I think in some ways, like

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the p is definitely more hap hazard. It's like really

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kind of just it's a nonsense. I don't blame say

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a movie critic who has no affinity for Mario for

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thinking that this is just absolute gibberish and having a

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bad time with it. I'll say this, there was definitely

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more like ah sounds in the theater pointing out references

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than ha ha ha. What a genuinely funny joke in

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this movie?

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Speaker 5: Is the super Mario two stuff? Is that a substantial

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part of the movie.

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Speaker 1: It's like, a it's a scene. It's a good scene.

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It's one of the better scenes. Yeah, it was fun

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and like stuff like that. It's like, ah, you know,

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that's uh yeah, you know, they could have done more

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obvious things. And I like the fact that they did

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a whole all the bosses from Mario two or in

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this casino scene. That's that's neat. That's fine. I will say,

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like the first half the movie, I was like, oh no,

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they turned Yoshi into a minion. That mellowed out a

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little bit. Yeah, Yeah, Fox McCloud's is the best part

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of the movie. For sure.

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Speaker 3: He's a pretty decent part of it. He's like a

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tertiary character, Like he's like like.

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Speaker 1: Donkey Kong last Time. Almost He's is like a Hawkeye

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perhaps a little bit.

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Speaker 3: Yeah, actually, for sure. Yeah, the kids did enjoy it.

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That we came out of the movie. They were all

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talking about their favorite parts. Their favorite parts, like one

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was a reference, the other one was just like a

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funny joke that everyone laughed at. You could tell the

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kids were like, oh my god, I thought that was funny,

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and everyone in this room laughed too. That's cool to

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be part of a group like thinking something's funny. And

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they're kind of having that realization. So it's like, Oh,

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it delivered what I went to the movie for, which

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was to see a bunch of Nintendo stuff, to see

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it be bright, colorful and have kind of a fast

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pace to it where they're going from one thing to

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the next. So it does go by pretty quick, and

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it does, and it's exactly what I was expecting. And

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I just can tell that this movie doesn't have any

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sort of pathos or tension or anything that I'd go

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to other movies for But again, that's not why I

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showed up. That's not why I paid one hundred dollars

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or tickets for my family to go see this thing.

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We went to go see the colorful Mario characters.

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Speaker 1: Even like even like your average like kids move your

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family movie usually tries to be about something, you know,

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like a theme or or a moral and there's maybe

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like the slightest attempt at that or a gesture that's

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something to do with family.

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Speaker 3: It's not even like even like the time the first

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one was like we're brothers and we could see like

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see everything through together, and like they're like willing to

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do like have a speech about that or whatever. This

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movie is kind of like, ah, I don't know, Mario

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wants to have a girlfriend, and and maybe Luigi is

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still scared who knows.

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Speaker 5: Okay, all right, So I mean, this's none of the

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sounds surprising to me. This is about what I would

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have expected from this.

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Speaker 1: I think when it shocked expect it's not what I

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was expecting. I definitely, I definitely maybe have the opinion

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that it's not worth all the haulla baloo that except

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people are kidding right here, right, you know, the fall

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of cinema or that was the greatest thing ever, like

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we know what it is.

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Speaker 3: Maybe they don't.

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Speaker 4: Yeah, I mean I was, what was the Mario the

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first Mario movie? Was that ninety one?

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Speaker 1: I was, as it might be ninety one, it could

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be ninety one.

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Speaker 5: Well I was either you're seven or nine years old.

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And I left and I told my dad it was

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the best movie I ever saw. So that was a

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fun time for me. So I can't be mad about

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like kids liking a movie that's not the deepest best

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movie in the world, like this is right, right whatever.

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Speaker 1: Like it's funny because I was thinking about that, and

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I'm like, that's that's the movie you get when you

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try to actually make a real movie based on Mario. Yeah, right,

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Like those are the concessions you have to make to

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make it maybe make sense in a screenwriter's world, Or

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is this movie is like what if we just don't

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really worry too much about why all this is happening

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or how it makes any sense, or we just can't

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introduce Fox McCloud in our movie.

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Speaker 3: Yeah can, And like I will say, like if I

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am looking at it, if I step back a little bit,

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the original Super Mario Brothers movie from nineteen ninety three,

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I think is way more important than these movies. And

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it's cool that like people had to figure out answers

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to those questions that no one and Nintendo ever asked themselves,

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and they had like set producers come up with ideas

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if I how to make these things to life. It's

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awesome that that happened and makes that more timeless in

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the long run than these movies ever will be. I

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wish we could live in the world where we got

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both frequently. I'm glad we got one at one point,

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and I'm glad we're getting these as well as the

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kids are enjoying them. And then I hope that one

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day I could show them the Weird Mario movie and

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they're like, yeah, just like objectively, this feels like it's

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cooler because there's so many interesting ideas actually in the movie.

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Speaker 5: Yeah, I don't understand getting mad about this, like as

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00:14:25,440 --> 00:14:27,919
a Mario fan, like I'm not particularly interested in seeing

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00:14:27,919 --> 00:14:29,679
the movie, but like, if it's a thing that makes

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kids into Mario in twenty twenty six and then maybe

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00:14:32,440 --> 00:14:34,000
they check out the games and stuff, that just seems

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like a positive to me.

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Speaker 3: I think there's just like people are complating a lot

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00:14:37,159 --> 00:14:38,759
of the articles. People do hear like, oh, it's a

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00:14:38,840 --> 00:14:40,559
kid's movie, what do you expect? And I don't think

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any of us are saying that. I'm just saying it's

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a kids movie, you should occasionally expect this and that

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00:14:46,399 --> 00:14:48,480
end like they will make bad stuff for kids, just

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00:14:48,480 --> 00:14:51,360
like they've made bad stuff for adults. Like this is

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00:14:51,399 --> 00:14:54,840
not indicating that people think kids can only like bad stuff. Obviously,

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00:14:55,240 --> 00:14:57,559
we just know that's not true anymore. After years of Pixar,

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00:14:57,879 --> 00:15:01,320
years of excellent Disney movies yea, yeah, and all.

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Speaker 1: This other stuff they could so they could do better.

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And I don't know if it's because of like they

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00:15:06,120 --> 00:15:09,200
they just don't have it, or it's just like a

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dedication of like this is the kind of sloppy one

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of go out into them.

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Speaker 3: Yeah, And I do think my theory, my pet theory

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00:15:16,200 --> 00:15:18,039
is memotos they are showing up in like all these

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characters should always get along, and we don't.

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Speaker 1: Jean Rodd and Berry at the Star Trek Next Generation

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00:15:23,480 --> 00:15:25,720
era for the Mario movie. Yes, yeah, I.

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Speaker 3: Think it's kind of spoiling any chance for them to

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like take a take a cinematic rain to it or whatever.

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Speaker 1: I think he's kind of getting the way right, Who knows,

330
00:15:32,519 --> 00:15:35,000
I have no idea. It's uh. I think it's gonna

331
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be interesting with that Zelda movie because and like this

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00:15:37,759 --> 00:15:40,159
is gonna sound condescending, but they're gonna have to make

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a real movie with that, you know.

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Speaker 4: Oh yeah, no way that movie is gonna be good.

335
00:15:44,200 --> 00:15:45,559
There's just no fun. I don't know.

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Speaker 3: It's I think it's safe to assume it won't be

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00:15:47,559 --> 00:15:49,120
and if it surprises, this is great.

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Speaker 1: Yeah.

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Speaker 2: Absolutely, I think I'm ready to be pleasantly surprised by that.

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Speaker 1: I want to believe.

341
00:15:54,440 --> 00:15:58,440
Speaker 2: Yes, uh, they're shooting where they shot the Hobbit. There's there.

342
00:15:58,480 --> 00:16:01,360
Their little footsteps are gonna fit in the other little footsteps. Guys,

343
00:16:02,039 --> 00:16:04,480
Okayait is like a little lame dude.

344
00:16:06,320 --> 00:16:09,440
Speaker 1: He's literally in a forest, has children.

345
00:16:09,159 --> 00:16:11,039
Speaker 4: And hook shot and abilities.

346
00:16:12,240 --> 00:16:16,840
Speaker 1: You have swords. Have you seen Bilbo Baggins. Mother's got

347
00:16:16,879 --> 00:16:17,919
the coolest sword too.

348
00:16:19,399 --> 00:16:19,600
Speaker 2: Yes?

349
00:16:20,360 --> 00:16:22,559
Speaker 4: Oh wait, I haven't seen the Hobbit guy.

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Speaker 1: The Rings have swords to the forgot. Forgot.

351
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Speaker 4: The sorts just walked in grass and talked for nine hours.

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00:16:31,440 --> 00:16:36,000
Speaker 2: They also do Yeah, yeah, let's be clear, all right,

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00:16:36,159 --> 00:16:38,559
gang well before we talk about video games.

354
00:16:38,600 --> 00:16:39,679
Speaker 4: Jeff Greb, how can.

355
00:16:39,519 --> 00:16:42,240
Speaker 2: The folks at home support us here at giant bomb

356
00:16:42,320 --> 00:16:43,039
dot com.

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00:16:43,639 --> 00:16:45,279
Speaker 1: Yeah, Dan's oats code.

358
00:16:45,519 --> 00:16:48,799
Speaker 3: No, yes, you can go to oats overnight dot Giant

359
00:16:49,840 --> 00:16:50,720
drained my account.

360
00:16:51,480 --> 00:16:52,120
Speaker 1: I listen.

361
00:16:52,240 --> 00:16:53,879
Speaker 3: Here's what I want y'all to do is go to

362
00:16:53,919 --> 00:16:56,720
giant bomb dot com slash join and become a premium member,

363
00:16:56,759 --> 00:16:59,519
because we're independent games media and we need your support

364
00:16:59,559 --> 00:17:01,559
to continue on the things that you like that we

365
00:17:01,720 --> 00:17:04,279
like creating a home away from all the insanity on

366
00:17:04,319 --> 00:17:06,960
the internet elsewhere. We got cool stuff happening over here,

367
00:17:07,160 --> 00:17:09,200
and you can ensure its future by going to giant

368
00:17:09,240 --> 00:17:12,319
bomb dot com slash Join becoming that premium member. It's

369
00:17:12,319 --> 00:17:14,880
gonna get you add free versions of the shows. It's

370
00:17:14,880 --> 00:17:16,799
gonna get you all of our cool new premium shows.

371
00:17:16,799 --> 00:17:20,759
Marry Me, a Tomadacci portal, Pals, Nine Lives of Mister Pistopheles.

372
00:17:20,759 --> 00:17:23,160
I just did a grepsnaxt premium that I put up yesterday,

373
00:17:23,160 --> 00:17:25,319
a little bit late, but it's up there now. Yeah,

374
00:17:25,640 --> 00:17:27,880
get all that stuff and more, and get the satisfaction

375
00:17:28,200 --> 00:17:29,799
of knowing you support us. And of course, if you

376
00:17:29,839 --> 00:17:33,319
can't financially, we get it. Tell a friend share our

377
00:17:33,359 --> 00:17:35,519
stuff and just show up in the chats and stuff

378
00:17:35,519 --> 00:17:37,279
like that, show up in the comments and we see

379
00:17:37,279 --> 00:17:38,480
that and it means the world to us.

380
00:17:38,640 --> 00:17:38,920
Speaker 1: Thanks.

381
00:17:38,960 --> 00:17:41,079
Speaker 2: You have a friend that you think would like any

382
00:17:41,119 --> 00:17:44,680
of our offerings, whether it be a quick look, any

383
00:17:44,720 --> 00:17:48,559
of our podcasts, perhaps you know, give them a share.

384
00:17:48,799 --> 00:17:50,400
You see us on the social media. Is you like

385
00:17:50,440 --> 00:17:52,839
a fun clip that will cut together?

386
00:17:53,000 --> 00:17:54,279
Speaker 4: Give it a share? Why not?

387
00:17:54,880 --> 00:17:56,839
Speaker 5: We got to pull up right now for a premium

388
00:17:56,960 --> 00:17:59,759
unlock book on Blue Sky and YouTube. I've got a

389
00:17:59,799 --> 00:18:03,279
boat going up from Chuck for to unlock a premium episode.

390
00:18:03,319 --> 00:18:04,839
So vote on what you'd like to see there.

391
00:18:05,359 --> 00:18:09,559
Speaker 2: And speaking about supporting us being able to do dumb

392
00:18:09,720 --> 00:18:14,200
silly stuff, we had a very extensive meeting yesterday to

393
00:18:14,319 --> 00:18:16,519
make sure that we make good on a goal that

394
00:18:16,599 --> 00:18:18,119
we hit during the bomb.

395
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Speaker 1: I'm getting really excited about it.

396
00:18:21,319 --> 00:18:24,319
Speaker 5: I'm making maps, I'm making spreadsheets, I'm reaching out, I

397
00:18:24,359 --> 00:18:25,720
got I'm talking to breweries.

398
00:18:25,759 --> 00:18:26,960
Speaker 4: We're good to go.

399
00:18:27,359 --> 00:18:27,880
Speaker 1: I a man.

400
00:18:28,640 --> 00:18:32,000
Speaker 2: Yeah, I'm I'm very stressed out, but we're gonna make

401
00:18:32,039 --> 00:18:35,920
it happen. I don't want to announce any specific dates,

402
00:18:36,480 --> 00:18:41,039
but the wheels are turning for they'll be turning. They're turning.

403
00:18:41,799 --> 00:18:45,119
The wheels are rolling, rolling, not on the river, but

404
00:18:45,200 --> 00:18:46,640
on the highways.

405
00:18:46,480 --> 00:18:48,680
Speaker 3: Hopefully not on the river. Let's try to steer clear

406
00:18:48,720 --> 00:18:49,319
of that, please.

407
00:18:49,680 --> 00:18:54,279
Speaker 2: I don't know how to swim, guys, Because the Great

408
00:18:54,319 --> 00:19:02,000
Giant Bomb road trip is happening. It's probably Nure happening.

409
00:19:02,519 --> 00:19:08,400
Speaker 5: This Saints plans. Jan's gonna see the Midwest, Jans.

410
00:19:09,200 --> 00:19:11,039
Speaker 3: I think there's an over under for how many times

411
00:19:11,079 --> 00:19:13,200
am I gonna say I'm gonna turn this van around

412
00:19:13,440 --> 00:19:15,759
if these guys don't settle down, I'm gonna take.

413
00:19:15,720 --> 00:19:17,960
Speaker 4: Jam meat raffle. It's gonna be.

414
00:19:19,279 --> 00:19:23,359
Speaker 2: And then you know, Chuck being Chuck uh added an

415
00:19:23,480 --> 00:19:26,640
interesting layer at the beginning of the road trip that

416
00:19:26,799 --> 00:19:28,680
maybe it's gonna be a little bit of a different

417
00:19:28,720 --> 00:19:34,799
trip for Dan, Chuck and I before we one night.

418
00:19:34,720 --> 00:19:35,279
Speaker 4: The first night.

419
00:19:35,400 --> 00:19:39,039
Speaker 3: Yeah, oh right, okay, that yes, you can through the

420
00:19:39,039 --> 00:19:41,960
whole planes, trains, and automobiles, jam betwill the stuff you're

421
00:19:42,000 --> 00:19:42,839
doing the summer.

422
00:19:42,920 --> 00:19:44,920
Speaker 5: We're not we're not allowed to stay at Backlar's house.

423
00:19:44,920 --> 00:19:46,240
So we're gonna we're gonna rough it.

424
00:19:46,839 --> 00:19:51,759
Speaker 2: Yeah, Chuck, that's right, you know, we'll just say it now. Uh,

425
00:19:52,039 --> 00:19:55,920
Dan sleep in their backyard. We could set up Dan

426
00:19:56,240 --> 00:19:58,599
Chuck and I and I think we convinced Will, even

427
00:19:58,599 --> 00:20:00,759
though Will lives in Jersey. Yeah, well could just sleep

428
00:20:00,799 --> 00:20:02,720
in his bed that night. But he's as a trooper.

429
00:20:03,440 --> 00:20:06,160
We're gonna go camping for the first night.

430
00:20:08,039 --> 00:20:10,799
Speaker 3: And oh yes, Like, are you worried that something's gonna

431
00:20:10,839 --> 00:20:13,680
go wrong on the camping night and it's just gonna derail.

432
00:20:13,319 --> 00:20:14,400
Speaker 4: The whole trip?

433
00:20:14,400 --> 00:20:15,559
Speaker 3: Because I can be great?

434
00:20:20,839 --> 00:20:23,039
Speaker 1: All right, you're all about to see how much I

435
00:20:23,160 --> 00:20:26,359
sleep on roadchips because I'm thinking dramma me the whole time.

436
00:20:26,519 --> 00:20:28,039
I'm actually very excited about that.

437
00:20:28,039 --> 00:20:29,400
Speaker 4: That which is just coul.

438
00:20:29,799 --> 00:20:32,000
Speaker 5: You've talked about driving to Disney with like you just

439
00:20:32,319 --> 00:20:33,960
lay in the back sleeping with your seatpap.

440
00:20:34,160 --> 00:20:35,880
Speaker 4: Is that what we're dealing with on the road trip?

441
00:20:36,079 --> 00:20:39,079
Speaker 1: Probably? I love that with you.

442
00:20:41,759 --> 00:20:43,559
Speaker 4: I'm gonna burt in your sepp.

443
00:20:44,920 --> 00:20:46,920
Speaker 1: I've got actually get out of seatpap the whole fires.

444
00:20:46,920 --> 00:20:48,559
Can hear me snore? I don't give a ship.

445
00:20:48,680 --> 00:20:52,599
Speaker 2: Okay, sweet god, Dan is gonna put vodka in your

446
00:20:52,599 --> 00:20:53,759
seatpap reservoir.

447
00:20:55,920 --> 00:20:56,559
Speaker 4: Did that work?

448
00:20:57,880 --> 00:20:59,440
Speaker 1: If I work? You know what?

449
00:21:00,160 --> 00:21:02,680
Speaker 5: Jackass was an inspiration to us all Steve O was

450
00:21:02,799 --> 00:21:06,079
reckless by injecting himself with the IV of vodka. We

451
00:21:06,119 --> 00:21:09,359
have grown, we're smarter, we're wiser. So Wilter's vodka and

452
00:21:09,400 --> 00:21:12,519
a CPAP. Yes, we'll just inhale it, not injected.

453
00:21:12,720 --> 00:21:15,039
Speaker 4: Yes, all right, Yeah, maybe we don't do that.

454
00:21:16,960 --> 00:21:20,079
Speaker 1: You're so concerned. God, I saw something I'm hearing and

455
00:21:20,119 --> 00:21:22,200
I just we had like a two hour beating. I'm

456
00:21:22,200 --> 00:21:26,720
just over here like and everything's like, oh no, oh no,

457
00:21:26,799 --> 00:21:28,720
I was gonna say it. It was flooding out, it

458
00:21:28,759 --> 00:21:31,039
was floating around. You're like, wait, probably are good. Just

459
00:21:31,160 --> 00:21:33,440
like what if we just what if we just crashed

460
00:21:33,440 --> 00:21:34,519
at fans houses?

461
00:21:36,720 --> 00:21:39,799
Speaker 4: What ampy Russlers have been doing this for fucking decades.

462
00:21:41,160 --> 00:21:41,680
Speaker 1: About the floor.

463
00:21:43,599 --> 00:21:46,720
Speaker 2: All right, before we get the video games gig, just

464
00:21:46,759 --> 00:21:51,079
a couple of quick programming reminders, Uh, for those premium

465
00:21:51,119 --> 00:21:53,279
folks out there, we're gonna have a new episode of

466
00:21:53,359 --> 00:21:57,559
Nine Lives with mister Mustapha Fleas happening after the BombCast

467
00:21:57,759 --> 00:22:01,359
grew up. I saw the clip that is of today's episode.

468
00:22:01,480 --> 00:22:04,160
I don't I can't believe that's the episode that the

469
00:22:04,160 --> 00:22:07,720
folks are on. So much has happened for you, myself

470
00:22:08,039 --> 00:22:09,160
shuck right.

471
00:22:09,240 --> 00:22:10,960
Speaker 3: I was looking at that too. I had the same thought.

472
00:22:10,960 --> 00:22:13,279
It's like, okay, the fact that they're just getting to

473
00:22:13,319 --> 00:22:17,079
this joke that I do remember that feels like forever ago.

474
00:22:17,359 --> 00:22:20,440
So yes, there's plenty of adventures of mister Mstopheles had

475
00:22:20,480 --> 00:22:20,720
to come.

476
00:22:20,839 --> 00:22:25,839
Speaker 2: Yes, yes, tomorrow the blight continues, Dan, how are you

477
00:22:25,880 --> 00:22:29,400
feeling about re embarking on space Ace It's only forty

478
00:22:29,400 --> 00:22:30,000
minutes left.

479
00:22:30,519 --> 00:22:33,799
Speaker 5: I've heard it's only forty minutes away. Yeah, yeah, I

480
00:22:33,799 --> 00:22:37,240
don't want to take breaks with this. I memory is

481
00:22:37,319 --> 00:22:40,200
my biggest adversary with this run, because you do have

482
00:22:40,240 --> 00:22:43,039
to remember very specifically where to jump, where to stand

483
00:22:43,039 --> 00:22:44,920
with all the auto scrolling and all that. I think

484
00:22:44,960 --> 00:22:46,400
it'll come back to me. But I think every level

485
00:22:46,400 --> 00:22:47,960
will have at least one or two like oh fuck

486
00:22:48,039 --> 00:22:49,640
right that okay, here we do I sand left here.

487
00:22:49,680 --> 00:22:51,960
Speaker 3: There's going to be a quick relearning process for every level,

488
00:22:52,000 --> 00:22:54,599
I think. But yeah, I think it'll click into place

489
00:22:54,680 --> 00:22:57,119
much faster each time, even after this extended break.

490
00:22:57,359 --> 00:23:01,559
Speaker 5: Yes, yes, yeah, no, I'm say looking forward. I'm looking

491
00:23:01,599 --> 00:23:05,920
forward to conquering this game, yes, and so every step

492
00:23:06,000 --> 00:23:06,839
towards that.

493
00:23:07,079 --> 00:23:07,799
Speaker 1: Is a plus for me.

494
00:23:07,960 --> 00:23:08,960
Speaker 4: So yes, I will do that.

495
00:23:09,240 --> 00:23:14,039
Speaker 2: But before that tomorrow, before Blake Club leaves the space station,

496
00:23:14,400 --> 00:23:18,559
Gang Turboshan and I have dusted off the gym. We've

497
00:23:18,559 --> 00:23:22,960
put our own wall paper up across the gym floors

498
00:23:23,079 --> 00:23:26,559
as well the ceilings. We've done so much to the bathroom.

499
00:23:26,799 --> 00:23:31,720
Because pokem Monday Night Combat relaunches tomorrow, Gang Shawn and

500
00:23:31,720 --> 00:23:34,559
I are going to check out Pokemon Champions because tomorrow's

501
00:23:34,680 --> 00:23:37,880
day one, So we're gonna just, uh, you know, see

502
00:23:37,880 --> 00:23:41,079
what shenanigans we sean janigans.

503
00:23:41,359 --> 00:23:42,039
Speaker 4: We can get up to.

504
00:23:42,680 --> 00:23:47,480
Speaker 1: Oh it's a launch look, well to meet Dan you

505
00:23:47,559 --> 00:23:50,160
have third content meeting. You were like, oh, then maybe

506
00:23:50,200 --> 00:23:51,759
for a when that game comes out, we can do

507
00:23:51,799 --> 00:23:54,119
a watch look. And then you caught yourself like, oh,

508
00:23:54,160 --> 00:23:54,880
whatever it's called.

509
00:23:55,319 --> 00:23:57,759
Speaker 5: I mean it's the placeholder you know, I'll use the

510
00:23:57,759 --> 00:23:58,960
placeholder vernacular.

511
00:23:59,119 --> 00:24:00,920
Speaker 4: Yeah, that's fine, folk.

512
00:24:01,759 --> 00:24:03,000
Speaker 3: Realize what you did. You were.

513
00:24:04,799 --> 00:24:06,880
Speaker 4: Hey, listen, you start mitched checking. We're all good.

514
00:24:08,319 --> 00:24:10,480
Speaker 1: You know, I'm all for a bitch check. I love it.

515
00:24:11,519 --> 00:24:14,079
Speaker 5: Yeah, that's another bomb on incentive was the Pokemonday Night

516
00:24:14,119 --> 00:24:17,240
Combat and uh, there's another one maybe in the works

517
00:24:17,519 --> 00:24:19,640
with it with Mike and uh and grub coming up in.

518
00:24:19,720 --> 00:24:20,359
Speaker 4: The near future.

519
00:24:20,400 --> 00:24:22,839
Speaker 5: But yeah, just to reassure everyone, you know, hit all

520
00:24:22,880 --> 00:24:25,960
those incentives in October. It's extremely important to all of us.

521
00:24:26,039 --> 00:24:27,680
We are going to make good on every single one

522
00:24:27,720 --> 00:24:29,640
of those and they are all very in the works,

523
00:24:29,720 --> 00:24:31,960
So stay tuned. A lot of fun stuff coming up

524
00:24:31,960 --> 00:24:32,400
on that front.

525
00:24:32,519 --> 00:24:37,400
Speaker 2: Yes, Yes, Poking Monday Night Combat UH is going to

526
00:24:37,400 --> 00:24:39,480
be on Wednesday tomorrow. Sean and I are going to assess

527
00:24:39,519 --> 00:24:42,680
the skeedu and see UH nail down a definitive day

528
00:24:42,720 --> 00:24:46,680
to put that on. It's Pokemon Day Night Combat, so

529
00:24:46,680 --> 00:24:47,440
it doesn't have to.

530
00:24:47,400 --> 00:24:49,440
Speaker 4: Be on a Monday. Yeah, you know.

531
00:24:49,559 --> 00:24:53,119
Speaker 2: That's that's the type of lucy goosiness that can happen

532
00:24:53,119 --> 00:24:56,519
here at Giant bomb A Gang. Unfortunately, the Hottest Gaming

533
00:24:56,640 --> 00:24:59,240
and the Hottest Dating Show it's gonna have to be

534
00:24:59,279 --> 00:25:02,880
postponed due to scheduling stuff going on. So we will

535
00:25:02,920 --> 00:25:04,720
be having a Discord town Hall for all of our

536
00:25:04,759 --> 00:25:07,640
premium members out there. If you're pre remember hop into Discord.

537
00:25:07,640 --> 00:25:11,880
You got cues, you got questions, holler at your boys, UH.

538
00:25:12,160 --> 00:25:14,880
You can ask virtually any and everything and be please

539
00:25:14,960 --> 00:25:17,279
please be ready to talk on the microphone. And then

540
00:25:17,400 --> 00:25:21,480
we got UPF as huge, but also gang. This Saturday,

541
00:25:22,200 --> 00:25:25,720
the community is embarking on their own endurance run. That's right,

542
00:25:25,759 --> 00:25:27,960
We're gonna be hosting on the website giant bomb dot

543
00:25:28,000 --> 00:25:33,440
com slash Endurance Schedule t B A gang. I'm ready

544
00:25:33,480 --> 00:25:36,240
to talk about video games if you were always do it.

545
00:25:47,240 --> 00:25:50,759
Speaker 4: Speaking, you know, I'm already donning the the yellow beanie.

546
00:25:51,119 --> 00:25:54,319
Speaker 2: Uh and I'm kind of leaning into into the toxicity

547
00:25:54,359 --> 00:25:59,200
because last upf our dear friend Samantha Coleman show showed up,

548
00:25:59,720 --> 00:26:02,319
hung out with us and showed off her new game

549
00:26:02,359 --> 00:26:04,799
that is still in the early days, but we checked

550
00:26:04,799 --> 00:26:10,319
it out. We checked out versus Hyperkinetic Aerial Joust Gang.

551
00:26:10,640 --> 00:26:13,200
You know, this still early stages, you know, of everything,

552
00:26:13,240 --> 00:26:16,400
but kind of I kind of felt myself liking it

553
00:26:16,440 --> 00:26:16,920
too much.

554
00:26:17,359 --> 00:26:19,160
Speaker 4: Oh, we could tell because you were being a menace

555
00:26:19,279 --> 00:26:20,160
to everyone with you.

556
00:26:21,000 --> 00:26:24,519
Speaker 3: Yes, evil jin is not a thing that just unleashes randomly.

557
00:26:24,599 --> 00:26:28,319
Absolutely got unleashed on everyone on that stream by you,

558
00:26:28,440 --> 00:26:30,359
and it was it was scary to see.

559
00:26:30,680 --> 00:26:33,400
Speaker 2: For folks that don't know or haven't seen UPF yet.

560
00:26:33,519 --> 00:26:38,160
Versus hyper Connected Aerial Joust kind of a wipeout looking game,

561
00:26:38,720 --> 00:26:41,480
but not a racing game per se. It is a

562
00:26:41,559 --> 00:26:44,359
jousting style game. The mode we checked out it was

563
00:26:44,359 --> 00:26:48,480
two v two, two ships going against each other in

564
00:26:48,640 --> 00:26:55,160
opposite directions, circling around an infinite loop, and you would

565
00:26:55,200 --> 00:26:58,720
just have to unleash a blade and that blade would

566
00:27:00,240 --> 00:27:02,359
take out your opponent. And the new thing that I

567
00:27:02,359 --> 00:27:04,960
think should be in more games, whatever genre, even if

568
00:27:05,000 --> 00:27:07,440
it's a puzzle game. Just give me slow down, give

569
00:27:07,480 --> 00:27:10,839
me that which time, that bullet time happening.

570
00:27:12,039 --> 00:27:14,720
Speaker 3: I mean, it's yeah, everyone has their association with minds,

571
00:27:14,720 --> 00:27:17,720
burnout revenge like I mean, I'm just sure the association.

572
00:27:17,799 --> 00:27:21,079
Speaker 2: Yeah, yeah, of course, yeah, but very fun time. I

573
00:27:21,119 --> 00:27:23,319
suggest you go check out the UPF, and I think

574
00:27:23,359 --> 00:27:26,079
if you join the free Patreon you'll get access to it.

575
00:27:26,480 --> 00:27:35,759
That is versus hyperkinetic aerial joust. Speaking about jousting and

576
00:27:36,119 --> 00:27:39,559
actually speaking about that UPF. Sorry, my brain is melting actively.

577
00:27:39,640 --> 00:27:42,839
I feel it leaking out of my ears. Dan Reichert,

578
00:27:42,920 --> 00:27:45,240
on that same UPF, you showed us a fun little

579
00:27:45,240 --> 00:27:47,079
word game Glifica.

580
00:27:47,599 --> 00:27:47,799
Speaker 1: Oh.

581
00:27:47,880 --> 00:27:51,240
Speaker 5: I'm a sucker for any game where typing is your weapon.

582
00:27:51,440 --> 00:27:53,440
As much as I don't keyboard and mouse for anything,

583
00:27:53,599 --> 00:27:55,720
I get, I get real hyped up for a game

584
00:27:55,759 --> 00:27:58,160
where you're just typing as the only method of input.

585
00:27:58,880 --> 00:28:00,440
Typing the Dead and a few others have done it.

586
00:28:01,000 --> 00:28:04,440
This one is typing Rogue Light Survival, I believe is

587
00:28:04,440 --> 00:28:06,759
how they pitched it. And it's great when you just

588
00:28:06,799 --> 00:28:09,039
see like three words describing a game and you're like,

589
00:28:09,319 --> 00:28:11,559
I'm man, that sounds like my shit, I'm gonna try it,

590
00:28:11,599 --> 00:28:13,960
and then it's exactly what you wanted and more. I

591
00:28:14,000 --> 00:28:16,119
think it's technically early access, but yeah, you're just like

592
00:28:16,279 --> 00:28:17,920
a dot at the center of the screen, like look

593
00:28:17,960 --> 00:28:20,759
it up. It's very minimalistic, almost like sound shapes esque

594
00:28:21,720 --> 00:28:26,000
art style, and enemies are coming in from all angles

595
00:28:26,119 --> 00:28:28,200
like imagine like a Vampire Survivors, but you're not moving,

596
00:28:28,599 --> 00:28:30,480
and they have a word above them and you type

597
00:28:30,480 --> 00:28:32,839
it to shoot projectiles at them and kill them. Some

598
00:28:32,880 --> 00:28:35,480
have shields, some shoot their own projectiles that have words

599
00:28:35,480 --> 00:28:37,839
that you have to like type to counteract. And you

600
00:28:37,880 --> 00:28:40,599
are leveling up. You are getting turrets, you are getting

601
00:28:40,640 --> 00:28:43,759
like Tesla mindes, you're getting giant spinning saw blades that

602
00:28:43,880 --> 00:28:46,079
chop up the enemies and words and things like that,

603
00:28:47,240 --> 00:28:51,480
you know, elemental damage. Some really clever boss bites and everything.

604
00:28:51,519 --> 00:28:53,000
So yeah, it's just one of those games where it's

605
00:28:53,039 --> 00:28:56,200
just your fingers never leave the keyboard, even like when

606
00:28:56,200 --> 00:28:58,079
you're leveling up and stuff, you choose you know which

607
00:28:58,160 --> 00:29:01,240
upgrade you're doing by typing the word to the bottom,

608
00:29:01,519 --> 00:29:04,119
and yeah, you're just it's there's no way to not

609
00:29:04,319 --> 00:29:07,319
pay constant attention and be like super locked in all

610
00:29:07,319 --> 00:29:09,759
the time with this game. You have to be and

611
00:29:09,799 --> 00:29:11,359
every time I'm done, it's just like you feel like

612
00:29:11,759 --> 00:29:14,079
chemicals in your brain were just going insane for however

613
00:29:14,119 --> 00:29:14,880
long you're playing it.

614
00:29:14,920 --> 00:29:16,279
Speaker 4: And it's got an endless mode.

615
00:29:16,640 --> 00:29:18,559
Speaker 5: So if you're really good at typing, that's probably a

616
00:29:18,599 --> 00:29:21,319
real fun leaderboard situation there. It tracks like your words

617
00:29:21,319 --> 00:29:23,440
for a minute to overtime and stuff like that. So

618
00:29:23,960 --> 00:29:26,720
if anything I'm saying sounds appealing to at all, check

619
00:29:26,720 --> 00:29:27,200
out Glyphic.

620
00:29:27,880 --> 00:29:28,599
Speaker 4: It's it's fun.

621
00:29:28,839 --> 00:29:31,079
Speaker 1: I did play some of it and I was immediately

622
00:29:31,200 --> 00:29:31,960
was like, yep, I get it.

623
00:29:32,000 --> 00:29:34,200
Speaker 3: I like this so much and I want to like

624
00:29:34,240 --> 00:29:36,000
just sit down and really spend a long time with

625
00:29:36,079 --> 00:29:38,440
it because I'm like I can play it for ten minutes.

626
00:29:38,480 --> 00:29:38,599
Speaker 6: Here.

627
00:29:39,400 --> 00:29:42,240
Speaker 3: Those trials, uh, they go on for how long would

628
00:29:42,279 --> 00:29:44,000
you say each trial.

629
00:29:44,240 --> 00:29:45,839
Speaker 5: There is a like actual timer at the top, I

630
00:29:45,839 --> 00:29:47,640
want to say it, okays, like maybe five minutes each,

631
00:29:47,720 --> 00:29:50,920
it could be more. Yeah, and then a boss fight

632
00:29:50,960 --> 00:29:53,799
at the end, and yeah, like fun stuff where it's like, okay,

633
00:29:53,799 --> 00:29:57,119
there's two floating enemies here for a boss and it's

634
00:29:57,160 --> 00:29:59,920
like I think that one's called Gemini, and the give

635
00:30:00,200 --> 00:30:01,960
with them is every once in a while they will

636
00:30:02,000 --> 00:30:05,680
heal each other to the maximum of the healthiest one.

637
00:30:06,160 --> 00:30:08,160
So that way, like you don't just want to like

638
00:30:08,200 --> 00:30:10,599
go after one and take them down because it's to.

639
00:30:10,519 --> 00:30:11,160
Speaker 1: The maxim.

640
00:30:12,640 --> 00:30:15,759
Speaker 5: Rain boss. Okay, yeah, yeah, like that that's what I

641
00:30:15,799 --> 00:30:18,000
was thinking. And so yeah, I gotta bounce back and

642
00:30:18,039 --> 00:30:19,920
forth quite a bit. And there's a Cerberus where it's

643
00:30:19,920 --> 00:30:21,599
like three different heads you got to attack. There's one

644
00:30:21,599 --> 00:30:23,079
that scrambles the letters of all.

645
00:30:22,960 --> 00:30:26,799
Speaker 2: The words and that was nasty. It's got clever stuff. Yeah,

646
00:30:27,000 --> 00:30:30,519
it's really good and zoning. Zoning feels like an important

647
00:30:30,519 --> 00:30:32,759
thing as well, because you're not only targeting enemies, you're

648
00:30:32,759 --> 00:30:35,680
triggering off like these different abilities like this like missile

649
00:30:36,160 --> 00:30:37,440
hammer of Dawn kind of thing.

650
00:30:37,440 --> 00:30:38,640
Speaker 4: There was like a meteor shower one.

651
00:30:38,680 --> 00:30:40,279
Speaker 5: Yeah, I got an upgrade there where It's like, okay,

652
00:30:40,279 --> 00:30:41,880
if on the left side of the screen, there's a

653
00:30:41,880 --> 00:30:43,240
place where if I type this word, I'm going to

654
00:30:43,279 --> 00:30:45,920
trigger a meteor shower and that's got a huge radius.

655
00:30:45,960 --> 00:30:47,720
It's like, well, I know that area of the screen

656
00:30:47,759 --> 00:30:49,720
is pretty taken care of. All the meteors are coming down,

657
00:30:49,799 --> 00:30:51,240
so I can focus over here on the on the

658
00:30:51,319 --> 00:30:52,200
right side of the screen.

659
00:30:52,559 --> 00:30:57,240
Speaker 4: Uh yeah, yeah, really clever stuff like that, lovely fantastic. Uh.

660
00:30:57,440 --> 00:31:02,160
Speaker 2: Something that Mike Minatti and I checked out quick look

661
00:31:02,400 --> 00:31:05,200
with the director and a very dear special friend is

662
00:31:05,200 --> 00:31:09,880
now on the website. We checked out people of note Dan,

663
00:31:09,920 --> 00:31:12,200
I'm gonna say this now, this is the most unu

664
00:31:12,359 --> 00:31:13,279
game in the world.

665
00:31:13,880 --> 00:31:14,799
Speaker 4: That's what I've heard.

666
00:31:15,079 --> 00:31:19,559
Speaker 2: Yes, for folks that don't know, this is a it's

667
00:31:19,759 --> 00:31:23,200
a JRPG, it's a turn based RPG, but it is

668
00:31:23,759 --> 00:31:29,440
all about musicals. They have like the Clare Obscure, the

669
00:31:29,480 --> 00:31:32,920
Paper Mario style of like timing based combat where even

670
00:31:32,920 --> 00:31:35,160
if you're doing your basic attack, you have to like

671
00:31:35,359 --> 00:31:39,680
sync it up to like the little rhythm based PIP

672
00:31:39,839 --> 00:31:42,680
and you do more damage less damage depending on the

673
00:31:42,720 --> 00:31:45,920
timing nature of it. Your abilities are also tied to

674
00:31:45,960 --> 00:31:49,599
that and you know, do need to say this off

675
00:31:49,599 --> 00:31:51,640
the tippy top. We have a dear special friend that

676
00:31:51,720 --> 00:31:55,039
is a prominent character in the game. But that being said,

677
00:31:55,319 --> 00:31:58,559
I'm actually having a lot of fun in this. I'm like,

678
00:31:58,680 --> 00:32:02,920
maybe you know, I'm like, I've finished the first full

679
00:32:02,960 --> 00:32:07,480
complete world that they dump you in after the initial

680
00:32:07,640 --> 00:32:10,240
tutorial area, and I'm having a good time with it.

681
00:32:10,599 --> 00:32:14,000
The RPG nature of it, I think is really well done,

682
00:32:14,480 --> 00:32:20,680
where you can wind up finding specific abilities that already

683
00:32:20,759 --> 00:32:25,039
feel kind of broken, even in like the early world

684
00:32:25,119 --> 00:32:27,039
of it, where it's like, okay, I can see these

685
00:32:27,039 --> 00:32:31,079
synergies popping off now and in the same way where

686
00:32:31,759 --> 00:32:36,519
Claire Obscure in mid to late game, the like timing

687
00:32:36,599 --> 00:32:41,359
of it would kind of feel very complicated to pull

688
00:32:41,359 --> 00:32:44,960
off every time. It already feels that way in a

689
00:32:45,000 --> 00:32:48,160
good way in the early stages of People of Note,

690
00:32:48,359 --> 00:32:50,759
And because it's all rhythm based, for some reason in

691
00:32:50,799 --> 00:32:53,759
my head, is clicking a little bit easier to hit

692
00:32:53,839 --> 00:32:58,400
onto the beat versus Claire Obscure, where just watching the

693
00:32:58,720 --> 00:33:02,960
little pips too shrink down. The other bit that I

694
00:33:03,000 --> 00:33:06,000
think is might go underappreciated in People of Note is

695
00:33:06,000 --> 00:33:09,440
that I really do like the puzzles, and we talked

696
00:33:09,480 --> 00:33:12,440
to the director, and the director straight up said like, hey,

697
00:33:12,440 --> 00:33:16,480
if you don't want to encounter any of the battles

698
00:33:16,640 --> 00:33:19,599
or the puzzles, you can completely turn them off if

699
00:33:19,640 --> 00:33:21,559
you just want to go through and try and encounter

700
00:33:21,640 --> 00:33:24,799
the story. That being said, I have enjoyed the puzzles

701
00:33:24,799 --> 00:33:30,440
and the puzzles ranging from like stage world puzzles to platforming,

702
00:33:30,799 --> 00:33:35,480
light platforming, tile based ones. And for the theater kids

703
00:33:35,480 --> 00:33:40,319
out there, this is our game, everybody. This is finally

704
00:33:40,920 --> 00:33:45,880
the ven diagram of JRPGs in musicals has just become

705
00:33:45,960 --> 00:33:49,759
one again. We haven't felt this represented since Final Fantasy.

706
00:33:49,440 --> 00:33:51,920
Speaker 4: Ten to two and.

707
00:33:53,799 --> 00:33:57,119
Speaker 2: The music at least the first two songs that you

708
00:33:57,160 --> 00:33:59,960
come across in the game. Fantastic title card reveal, by

709
00:34:00,119 --> 00:34:01,920
the way, I think it popped Mike really hard.

710
00:34:02,200 --> 00:34:05,319
Speaker 1: Yes, I love a late title drop for sure. You

711
00:34:05,319 --> 00:34:07,880
know what you talk about the musical nature of it,

712
00:34:07,960 --> 00:34:10,079
and watching you play it for a while, it's like, oh,

713
00:34:10,119 --> 00:34:12,199
because yeah, you're in this world and it's like you're

714
00:34:12,239 --> 00:34:14,800
at a club and maybe there's techno or K pop

715
00:34:15,119 --> 00:34:17,119
blah blah. But then you know there was a part

716
00:34:17,119 --> 00:34:19,480
where there was basically just a cut scene and it

717
00:34:19,519 --> 00:34:22,320
got very Broadway musical there for But I'm like, ah,

718
00:34:22,360 --> 00:34:24,480
that's that's what i want. Yeah, yeah, give me this

719
00:34:24,599 --> 00:34:28,119
kind of what you know, one day more lay miss style.

720
00:34:28,199 --> 00:34:31,239
Everybody's gonna say their piece in musical form about where

721
00:34:31,280 --> 00:34:33,599
they are in the story at the moment. That's the

722
00:34:33,639 --> 00:34:34,239
good stuff.

723
00:34:34,360 --> 00:34:37,639
Speaker 2: Yeah, Kayla out there, I think you would really really

724
00:34:37,760 --> 00:34:41,039
like this game because it has the capacity to be

725
00:34:41,119 --> 00:34:44,360
a very tough uh JERREPG because you could just crank

726
00:34:44,400 --> 00:34:48,079
up the difficulty and there are music, there's musical numbers

727
00:34:48,119 --> 00:34:48,599
in this.

728
00:34:49,039 --> 00:34:51,079
Speaker 4: She's just a half sister in case anyone's wondering.

729
00:34:53,440 --> 00:34:55,079
Speaker 3: The musical side though, is where it comes from.

730
00:34:55,199 --> 00:34:56,639
Speaker 1: Both you guys share that of course.

731
00:34:57,360 --> 00:35:02,760
Speaker 3: Hi, Kayla Jan So you're obviously the vibes are working

732
00:35:02,800 --> 00:35:05,440
for you, like the sort of what it's going for

733
00:35:05,519 --> 00:35:08,199
in terms of presentation. You are saying that you're having

734
00:35:08,199 --> 00:35:10,320
fun playing it though, right, not that you can like

735
00:35:10,079 --> 00:35:12,239
to like pull those two things apart. Obviously one leads

736
00:35:12,280 --> 00:35:13,599
to the other, but you're like, it's just a fun

737
00:35:13,599 --> 00:35:15,239
game to play. On top of that, Yeah, it's a

738
00:35:15,239 --> 00:35:16,000
fun game to play.

739
00:35:16,039 --> 00:35:18,159
Speaker 2: And you know, I've talked on this podcast where I've

740
00:35:18,199 --> 00:35:21,719
been searching for like an RPG to play, and you know,

741
00:35:21,800 --> 00:35:24,840
the answers and suggestions that people have given me are

742
00:35:25,679 --> 00:35:29,079
like upwards to like thirty to fifty hour journeys, where

743
00:35:29,119 --> 00:35:33,119
I don't quite want to invest that much time. I

744
00:35:33,280 --> 00:35:36,480
kind of want to like turn my brain off and

745
00:35:36,639 --> 00:35:40,239
engage in turn based combat in a way that can

746
00:35:40,280 --> 00:35:42,800
be satisfying. But also if I do need to turn

747
00:35:42,840 --> 00:35:44,800
my brain off, I can just kind of sink into

748
00:35:44,800 --> 00:35:48,639
that autopilot mode. And because it is the like timing

749
00:35:48,639 --> 00:35:52,519
based combat, and it is only timing based combat in

750
00:35:52,599 --> 00:35:55,320
the offensive side. There's no defense portion of it at

751
00:35:55,320 --> 00:35:59,079
all where you're dodging or anything, that is enough to

752
00:35:59,119 --> 00:36:02,320
kind of like keep me engaged. And if I am

753
00:36:02,400 --> 00:36:06,800
just like tuning out of the game, it'll lock me

754
00:36:06,920 --> 00:36:09,639
back in when they drop a new musical number. And

755
00:36:09,719 --> 00:36:12,960
also the director here, I think him and I are

756
00:36:12,960 --> 00:36:15,920
cut from very similar cloths, because all of the puns

757
00:36:15,960 --> 00:36:18,920
in the game just make me giggle and go, that

758
00:36:19,000 --> 00:36:22,960
was stupid. And then if I were to drop similar puns,

759
00:36:23,000 --> 00:36:26,000
I know I would get booze in the chat parentheses.

760
00:36:26,039 --> 00:36:28,800
Speaker 3: Positive that's what you're going for when you're dropping a pun, though,

761
00:36:28,840 --> 00:36:32,039
let's be cool. Okay. Then last thing, in terms of

762
00:36:32,199 --> 00:36:34,119
musical stylings, is it a variety?

763
00:36:34,360 --> 00:36:35,239
Speaker 1: Is it is there?

764
00:36:35,280 --> 00:36:38,559
Speaker 3: Like, oh, they're they're obviously inspired by Sondheim or something

765
00:36:38,599 --> 00:36:40,639
like that, Like is there like is it obvious?

766
00:36:40,920 --> 00:36:46,440
Speaker 2: The first two numbers in particular feel very greatest Showman

767
00:36:46,840 --> 00:36:51,360
esque Okay, oh yeah, yeah, so very like bombastic loud,

768
00:36:52,760 --> 00:36:55,639
not gang vocals, because that's in like different genres of music,

769
00:36:55,639 --> 00:36:59,119
but layered melodies on top of each other.

770
00:36:59,519 --> 00:37:00,679
Speaker 4: I'm a pop.

771
00:37:03,039 --> 00:37:05,840
Speaker 2: I am a sucker. When characters will start, it's not

772
00:37:05,920 --> 00:37:08,599
just a duet, but it's multiple characters singing their own

773
00:37:09,079 --> 00:37:10,360
songs on top of each other.

774
00:37:10,719 --> 00:37:13,719
Speaker 1: Mike one day More effect, the one day More effects exactly.

775
00:37:14,159 --> 00:37:15,920
Speaker 4: Uh.

776
00:37:15,960 --> 00:37:20,400
Speaker 2: We initially met the villain of yeah, the main villain

777
00:37:20,440 --> 00:37:23,440
of the game, in a smaller cut scene, and then

778
00:37:23,480 --> 00:37:25,800
when he popped off into his solo Mike lost the

779
00:37:25,880 --> 00:37:29,280
ship because I think he kind of sounded like the

780
00:37:29,400 --> 00:37:31,559
evil priest from Hunchback of Notre Jam.

781
00:37:31,800 --> 00:37:35,679
Speaker 1: Oh, it's just definitely really a frolo time. Yes, I

782
00:37:35,760 --> 00:37:37,719
like the villain a lot. I was like, oh that guy,

783
00:37:37,800 --> 00:37:39,360
he's a cool guy. I mean, it's probably not a

784
00:37:39,400 --> 00:37:42,400
cool guy. It's probably like probably thinks being Horney is.

785
00:37:42,360 --> 00:37:47,320
Speaker 3: Evil in the sin like the right which right, yeah,

786
00:37:47,519 --> 00:37:48,960
but I was like the.

787
00:37:48,960 --> 00:37:51,400
Speaker 1: Villain was good. He kind of he kind of reminded

788
00:37:51,440 --> 00:37:54,320
me of JP from Street Fighter five but better.

789
00:37:54,199 --> 00:37:55,760
Speaker 4: Interesting, incredible.

790
00:37:56,760 --> 00:37:58,519
Speaker 3: Yeah yeah, yeah, you know, you know, the whole guy

791
00:37:58,639 --> 00:38:01,440
the cane, right, although that guy reminds me of the

792
00:38:01,480 --> 00:38:03,440
people from Clear Obscure, so.

793
00:38:04,119 --> 00:38:09,679
Speaker 1: Yeah maybe yeah, yeah, he has a little yeahir now

794
00:38:09,960 --> 00:38:13,719
renoir Yeah hn wow wowow wow, waw.

795
00:38:16,119 --> 00:38:17,440
Speaker 3: The French will love it when you say that.

796
00:38:21,480 --> 00:38:23,639
Speaker 4: That trial. There we go, thank you. I didn't I

797
00:38:23,639 --> 00:38:24,840
didn't quite know what you were doing in.

798
00:38:24,840 --> 00:38:26,679
Speaker 3: First from Gail Perry.

799
00:38:29,559 --> 00:38:33,760
Speaker 1: Trying Yo Moto something. I don't know what their deadert is.

800
00:38:34,159 --> 00:38:35,519
Speaker 4: Oh boy, oh boy.

801
00:38:35,760 --> 00:38:38,400
Speaker 1: Uh but from away, by the way, I told the

802
00:38:38,480 --> 00:38:41,320
English story at a friend's birthday at a pub, and

803
00:38:41,360 --> 00:38:43,639
when I got to the punchline, I got excited. It

804
00:38:43,800 --> 00:38:47,800
screamed English, probably too loud in the in the.

805
00:38:47,719 --> 00:38:50,800
Speaker 4: Bar, representing us.

806
00:38:50,800 --> 00:38:54,760
Speaker 2: Well, Mike, but you know, to answer Mikey's or Mike

807
00:38:54,840 --> 00:38:59,800
continue Mikey's thought about diversified music genres. It drops you

808
00:38:59,840 --> 00:39:03,360
in to like a small town that has Japanese and

809
00:39:03,440 --> 00:39:07,519
K pop influences, and then the next world is kind

810
00:39:07,519 --> 00:39:11,000
of like a dad butt rock type of world, so

811
00:39:11,440 --> 00:39:13,360
it feels like they are kind of hopping and bopping

812
00:39:13,360 --> 00:39:16,679
around to different genres of music. In terms of the

813
00:39:16,760 --> 00:39:18,880
music numbers, I think they are going to be pretty

814
00:39:18,880 --> 00:39:23,599
diversified as well. Tune in for the Quick Look also

815
00:39:23,719 --> 00:39:26,960
so you can hear Mikey Belt one Day More and

816
00:39:27,239 --> 00:39:30,440
a little bit of memories. It was very, very moving.

817
00:39:30,639 --> 00:39:32,360
Speaker 3: And it is out now. The Quick looky X right

818
00:39:32,400 --> 00:39:33,159
did you guys put that up?

819
00:39:33,199 --> 00:39:35,159
Speaker 2: Yeah, The Quick Look X is out now, and so

820
00:39:35,280 --> 00:39:38,239
is the game. It's out on everything. So if anything

821
00:39:38,320 --> 00:39:40,880
we've said entices you at all, and also if you're

822
00:39:40,920 --> 00:39:42,800
a theater nerd, this one's for us.

823
00:39:42,840 --> 00:39:46,639
Speaker 4: Gang. Finally, finally we have a musical video game.

824
00:39:47,559 --> 00:39:50,880
Speaker 2: There have been multiple musical video games since then, of course,

825
00:39:50,920 --> 00:39:52,199
but this one's specific.

826
00:39:52,199 --> 00:39:55,320
Speaker 1: I'mem before Christmas Lookie Boogie's Revenge or whatever on the

827
00:39:55,320 --> 00:39:56,159
PlayStation two.

828
00:39:56,599 --> 00:40:00,360
Speaker 2: Guitar, Yeah, guitar. I didn't want to s say this

829
00:40:00,440 --> 00:40:02,880
because we have the director of the game there with us,

830
00:40:03,320 --> 00:40:07,760
but Yo, there are gonna be some thirsty ass motherfuckers

831
00:40:07,800 --> 00:40:11,280
because of this game. Because some of the game character designs,

832
00:40:11,480 --> 00:40:14,480
not just the main protagonist, but of all the other people.

833
00:40:14,800 --> 00:40:17,159
If people got a little bit too weird fawning over

834
00:40:17,639 --> 00:40:20,519
let's say K Pop Demon Hunter characters, they're gonna do

835
00:40:20,559 --> 00:40:21,920
the same exact thing over here.

836
00:40:22,880 --> 00:40:23,320
Speaker 4: Anyway.

837
00:40:23,719 --> 00:40:27,079
Speaker 2: That is a confusion of life. That is the paradox.

838
00:40:27,400 --> 00:40:29,320
It is okay to be attracted to a video game

839
00:40:29,400 --> 00:40:32,920
character or an animated character, that is the paradox, just

840
00:40:32,960 --> 00:40:37,360
like Darwin's paradox has been happening and Jeff Grubb has

841
00:40:37,400 --> 00:40:38,239
been exploring.

842
00:40:39,440 --> 00:40:42,960
Speaker 3: I have been playing Darwin's paradox. I'm trying to know

843
00:40:42,960 --> 00:40:44,800
if I or if I know the answer to your

844
00:40:44,840 --> 00:40:46,920
question whether or not I'm attracted to this octopus.

845
00:40:47,239 --> 00:40:47,480
Speaker 1: Yeah.

846
00:40:47,519 --> 00:40:51,639
Speaker 3: Sure, he's a handsome octopus. I like this game. It

847
00:40:51,719 --> 00:40:54,760
is from Konami publishing it, and then it's a developer

848
00:40:54,760 --> 00:40:56,239
that they're working on. That's kind of one of those

849
00:40:56,280 --> 00:40:58,480
things they did with Were they the ones that did

850
00:40:58,480 --> 00:40:59,440
deliver at all costs?

851
00:41:01,199 --> 00:41:01,400
Speaker 4: Yeah?

852
00:41:01,639 --> 00:41:02,719
Speaker 1: Yes, right, So.

853
00:41:02,840 --> 00:41:05,400
Speaker 3: Similar thing here where the ECONOMI spotted a game they liked,

854
00:41:05,400 --> 00:41:07,719
they took it under their wing, and they published it

855
00:41:07,760 --> 00:41:10,719
as a Konami game. Uh, And that was part of

856
00:41:10,800 --> 00:41:12,400
what I was interested in. I was also just I

857
00:41:12,519 --> 00:41:14,320
like the look of it. It kind of had an

858
00:41:14,440 --> 00:41:18,119
Abe's Odyssey style to it. I thought, yeah, and playing

859
00:41:18,119 --> 00:41:20,280
it and playing that, I would say, yeah, that's kind

860
00:41:20,280 --> 00:41:22,960
of what they're going for here in terms of not

861
00:41:23,000 --> 00:41:25,599
necessarily how it feels, but the way it presents itself

862
00:41:25,639 --> 00:41:29,920
where you are solving platforming puzzles as this character that

863
00:41:29,920 --> 00:41:32,199
can go around and grab things and move things in

864
00:41:32,239 --> 00:41:34,440
the in the environment, and there's some physics on top

865
00:41:34,480 --> 00:41:37,400
of that to make the puzzles feel weighty.

866
00:41:37,480 --> 00:41:38,519
Speaker 1: You know it.

867
00:41:38,519 --> 00:41:41,079
Speaker 3: It's so it's not going to be. It's not Mario Brothers.

868
00:41:41,679 --> 00:41:43,360
Speaker 1: I want to try to give an example of like

869
00:41:43,400 --> 00:41:45,320
what to expect from it, like the one of the

870
00:41:45,320 --> 00:41:48,239
early puzzle sections that kind of went on for a

871
00:41:48,280 --> 00:41:50,159
bit longer than I was expecting to the plat where

872
00:41:50,159 --> 00:41:52,079
it's like, oh, this is just what the game is

873
00:41:52,119 --> 00:41:52,480
going to be.

874
00:41:52,519 --> 00:41:55,599
Speaker 3: It's going to be these sections like this. There it's

875
00:41:55,800 --> 00:42:00,000
almost a stealth section. You get dropped back in the water,

876
00:42:00,159 --> 00:42:03,320
exploring the land a little bit, and there's like a

877
00:42:03,320 --> 00:42:05,519
sewer system you get into and the sewer system has

878
00:42:05,519 --> 00:42:07,239
a bunch of rats and the rats are chasing you,

879
00:42:07,519 --> 00:42:10,239
and if the rats touch you, you're basically dead, so

880
00:42:10,320 --> 00:42:12,280
you have you have to avoid them, and you could

881
00:42:12,280 --> 00:42:13,840
get in the light a little bit, but very quickly

882
00:42:13,880 --> 00:42:16,920
it's like, oh, no, you need to jump into this

883
00:42:17,000 --> 00:42:19,800
chemical glowing waste to cover yourself in it, and then

884
00:42:19,920 --> 00:42:22,000
the rats won't mess with you while you're covered in it.

885
00:42:22,039 --> 00:42:24,119
And so you have to like run from one section

886
00:42:24,159 --> 00:42:28,840
to the next in the sewer system before the glowy

887
00:42:28,840 --> 00:42:31,519
stuff washes off of the octopus, So you're just trying

888
00:42:31,519 --> 00:42:32,960
to get from one point to the next, and then

889
00:42:32,960 --> 00:42:35,159
they're occasionally you'll get to a point where it's like, oh,

890
00:42:35,280 --> 00:42:37,440
there's a barrel in the way. I need to figure

891
00:42:37,440 --> 00:42:38,920
out how to get it out of the way before

892
00:42:38,960 --> 00:42:41,320
this stuff runs off. So you're kind of solving puzzles

893
00:42:41,400 --> 00:42:43,000
under a little bit of a time crunch, and that

894
00:42:43,360 --> 00:42:45,480
seems to be the loop of the game where you're

895
00:42:45,480 --> 00:42:48,400
doing stuff like that through a section, then once it's over,

896
00:42:48,599 --> 00:42:50,519
you kind of get the next gimmick and you're doing that.

897
00:42:50,880 --> 00:42:53,639
And I thought it was pretty well designed overall. It's

898
00:42:53,679 --> 00:42:58,239
not gonna blow anyone away, and I definitely like playing

899
00:42:58,280 --> 00:43:01,119
it more than I liked playing Abs in all those games.

900
00:43:01,119 --> 00:43:02,559
But it has that spirit there as well.

901
00:43:02,599 --> 00:43:04,280
Speaker 1: So if you're looking for something along those lines, a

902
00:43:04,320 --> 00:43:06,920
little bit of a thinking platform, yeah, it should have that.

903
00:43:07,039 --> 00:43:13,800
Speaker 2: They definitely have the two thousands, Jimmy Neutron, Nicolay and

904
00:43:13,960 --> 00:43:17,800
eyes going on with that look of the game as well.

905
00:43:17,800 --> 00:43:20,440
Speaker 3: And that presentation works as well, where they do get

906
00:43:20,480 --> 00:43:22,679
a little bit cinematic with the you know, the in

907
00:43:22,719 --> 00:43:24,519
between ers where you're like you're going from one level

908
00:43:24,519 --> 00:43:26,599
to the next and it's like, Okay, we're going to

909
00:43:26,679 --> 00:43:28,960
show off kind of what to expect from this this

910
00:43:29,079 --> 00:43:31,800
new land, and those zoom in close to the character,

911
00:43:31,840 --> 00:43:35,039
and the character animates well and looks really expressive, and

912
00:43:35,079 --> 00:43:37,320
the world looks really nice, and then it runs great

913
00:43:37,320 --> 00:43:38,960
on the Steam deck. Then you're just kind of controlling

914
00:43:38,960 --> 00:43:41,519
the two D plane of a three D game. So yeah,

915
00:43:41,559 --> 00:43:44,480
I think it's neat. It's definitely worth trying if you

916
00:43:44,519 --> 00:43:47,559
have some like like interest in what I described, and

917
00:43:47,559 --> 00:43:49,360
then I think it might be on one of those platforms.

918
00:43:49,400 --> 00:43:51,239
It might be on like PlayStation Plus or something like that.

919
00:43:51,400 --> 00:43:54,480
Speaker 2: I think, GREB, where do you land on like stealth

920
00:43:54,559 --> 00:43:57,880
sections in a two D game? Uh?

921
00:43:58,079 --> 00:44:00,400
Speaker 3: I mean there's some games that like when they build

922
00:44:00,440 --> 00:44:04,280
themselves around that concept being a two D stealth game

923
00:44:04,320 --> 00:44:06,679
like Mark of the Ninja. That's one of my favorite games.

924
00:44:06,719 --> 00:44:10,119
I love Mark of the Ninja and then other games

925
00:44:10,119 --> 00:44:12,519
where it's like they'll introduce that. I think anytime I

926
00:44:12,599 --> 00:44:15,559
can hide in a doorway in the background of a

927
00:44:15,559 --> 00:44:17,719
two D level where it's like, oh, here's a closet

928
00:44:17,760 --> 00:44:20,480
and you can sort of like like curl around the closet,

929
00:44:20,559 --> 00:44:22,400
hide in the shadow, and the character walks past you,

930
00:44:22,480 --> 00:44:25,199
I like that. That feels cool. Anything more than that,

931
00:44:25,320 --> 00:44:26,960
it's usually probably a bit much.

932
00:44:27,039 --> 00:44:28,880
Speaker 4: Do you wind up playing that the Terminator or two

933
00:44:28,960 --> 00:44:29,760
D No Fate yet?

934
00:44:29,840 --> 00:44:30,119
Speaker 1: I did.

935
00:44:30,239 --> 00:44:32,280
Speaker 5: Yeah, there's that one sequence where the T one thousand

936
00:44:32,360 --> 00:44:34,000
is chasing you in a very much it's exactly what

937
00:44:34,039 --> 00:44:36,320
you describe like sericon or you like duck into the closet.

938
00:44:36,440 --> 00:44:36,679
Speaker 1: Cool.

939
00:44:36,800 --> 00:44:38,440
Speaker 3: Yeah, I think I think there was a part where

940
00:44:38,679 --> 00:44:40,239
the end of the game where they did something like

941
00:44:40,280 --> 00:44:41,920
that and it was like a little bit more challenging.

942
00:44:41,960 --> 00:44:43,559
It was like, okay, this a little cheap now, But

943
00:44:44,039 --> 00:44:45,840
up until that point, I was enjoying that I'd beat

944
00:44:45,840 --> 00:44:46,079
that game.

945
00:44:46,119 --> 00:44:47,119
Speaker 1: That game is pretty good.

946
00:44:47,440 --> 00:44:48,079
Speaker 4: Yeah, there was.

947
00:44:49,199 --> 00:44:52,679
Speaker 2: I checked out Darn's Paradox during a preview for during

948
00:44:52,719 --> 00:44:57,360
GDC and the stealth segments kind of bugged me, But

949
00:44:57,480 --> 00:44:59,760
maybe I just don't wind up liking them when they're

950
00:45:00,159 --> 00:45:03,800
in a two D plane versus three D anyway, moving along,

951
00:45:04,119 --> 00:45:08,440
going from the Sea to the space, Like, Manati, you've

952
00:45:08,559 --> 00:45:11,000
checked out Marvel Cosmic Invasion.

953
00:45:12,119 --> 00:45:15,639
Speaker 1: Yeah, just over this holiday weekend my girlfriend's visiting. I

954
00:45:15,679 --> 00:45:18,800
was like, all right, I actually rarely played games on

955
00:45:19,519 --> 00:45:22,079
my couch in the living room on like an Xbox

956
00:45:22,159 --> 00:45:26,320
or PlayStation anymore. What's something we could play pretty quickly

957
00:45:26,360 --> 00:45:28,440
here and have some fun And just going through game pass,

958
00:45:28,519 --> 00:45:31,400
I saw Marvel Cosmic Invasion. This is that beat them

959
00:45:31,480 --> 00:45:34,880
up from tribute games to people who did Teenage Ninja Turtles,

960
00:45:34,920 --> 00:45:38,480
Shredders Revenge. This came out last year, Like I played

961
00:45:38,480 --> 00:45:40,679
the demo of it and then I was like, yeah,

962
00:45:40,719 --> 00:45:42,039
once that comes out, I'll get around to it, and

963
00:45:42,079 --> 00:45:44,400
I never did. This was a good opportunity just to

964
00:45:44,400 --> 00:45:47,440
go play through the whole thing with my girlfriend for

965
00:45:47,480 --> 00:45:49,920
an evening. It was a really fun way to spend

966
00:45:50,320 --> 00:45:53,880
that evening, right, just you know, really good pixel art,

967
00:45:54,400 --> 00:45:57,360
very you know, just nice visuals all around, very punchy

968
00:45:57,760 --> 00:46:01,559
combat beat them up stuff felt good. I like the

969
00:46:01,599 --> 00:46:03,880
tax system, so you're picking two characters, so you're kind

970
00:46:03,920 --> 00:46:05,719
of swapping between it. You can like call one in

971
00:46:05,760 --> 00:46:07,960
the middle of a combo or slip swap in the

972
00:46:08,000 --> 00:46:10,159
middle of a combo to extend it. And you know,

973
00:46:10,440 --> 00:46:13,079
like each character has a different thing too, so they're

974
00:46:13,079 --> 00:46:16,559
not just Pillett swaps or you know, like especially in

975
00:46:16,599 --> 00:46:20,320
these old beat them ups, like you know, Teamyot Ninja Turtles,

976
00:46:20,360 --> 00:46:22,880
they're all basically the same a little bit different. We've

977
00:46:23,000 --> 00:46:24,679
like the old X Men r K game, like everybody

978
00:46:24,679 --> 00:46:27,079
has like the one power but otherwise very similar here,

979
00:46:27,119 --> 00:46:30,840
it's like, okay, nothing American can throw the shields like

980
00:46:30,880 --> 00:46:33,559
a kind of uppercut anti air thing, or as an

981
00:46:33,559 --> 00:46:35,599
iron Man can just straight up fly. You can shoot

982
00:46:35,639 --> 00:46:37,880
the repuls or blast, but they have three charge over time,

983
00:46:38,280 --> 00:46:40,519
so stuff like that is is cool.

984
00:46:41,199 --> 00:46:43,480
Speaker 3: I like how they get the levels encourage you to

985
00:46:43,480 --> 00:46:45,360
swap up the characters as well by having like the

986
00:46:45,360 --> 00:46:48,960
canonical characters for the level, and it's like, okay, so

987
00:46:49,159 --> 00:46:51,039
I wasn't gonna use this character, but now this this

988
00:46:51,119 --> 00:46:53,079
level is expecting me to do that, so I'll swap over.

989
00:46:53,039 --> 00:46:54,079
Speaker 1: Them and then you can get a bonus.

990
00:46:54,079 --> 00:46:55,599
Speaker 3: I think if you do certain things in the stage

991
00:46:55,599 --> 00:46:55,880
with them.

992
00:46:56,000 --> 00:46:57,760
Speaker 1: Yeah, yeah, I mean they do that, but they also

993
00:46:58,280 --> 00:47:01,159
like like your character's level up, and so they get

994
00:47:01,199 --> 00:47:03,119
like perks for you know, when you play the thumbs.

995
00:47:03,119 --> 00:47:05,119
There was a bit of like, well, now this character

996
00:47:05,199 --> 00:47:07,760
is stronger, I feel like I should just keep playing

997
00:47:07,800 --> 00:47:11,519
as them. So I felt a little dissent de incentivized

998
00:47:11,599 --> 00:47:14,360
to swap characters, I guess, which was maybe a little

999
00:47:14,360 --> 00:47:15,920
bit of a bummer to me. So I did just

1000
00:47:15,960 --> 00:47:18,239
kind of stay with Captain America and Iron Man no time,

1001
00:47:18,280 --> 00:47:19,880
you though, you know, you straight up like our unlocking

1002
00:47:19,960 --> 00:47:23,880
characters like Venom or the Silver Surfer while you're you're

1003
00:47:23,920 --> 00:47:27,760
playing the game. So yeah, I guess, like I understand

1004
00:47:27,800 --> 00:47:29,760
you want to have that progression system of parties, Like, yeah,

1005
00:47:29,840 --> 00:47:32,840
maybe didn't. I bet if I had just swapped anyways,

1006
00:47:32,960 --> 00:47:35,320
I would have been fine. I wouldn't have noticed. But

1007
00:47:35,360 --> 00:47:37,000
in my mind I was like, but this character has

1008
00:47:37,039 --> 00:47:38,480
a plus botus self, and it says I have a

1009
00:47:38,480 --> 00:47:40,960
new passive skill. I don't know what that passive skill is,

1010
00:47:41,280 --> 00:47:43,199
but I have it, and I asses it.

1011
00:47:43,800 --> 00:47:45,440
Speaker 3: I think like that what got me over the hump

1012
00:47:45,559 --> 00:47:48,079
is like, oh, if I do these certain challenges with

1013
00:47:48,119 --> 00:47:51,000
these characters, I'll get extra upgrades and stuff like that,

1014
00:47:51,119 --> 00:47:53,000
so it's like I might as well try to maximize it,

1015
00:47:53,039 --> 00:47:56,199
and then yeah, it's it's I did get to a

1016
00:47:56,239 --> 00:47:58,239
point playing by myself where there was a couple levels

1017
00:47:58,239 --> 00:47:59,920
that I had to do a couple of times to

1018
00:48:00,000 --> 00:48:02,480
be able to beat them, and I was like, Okay,

1019
00:48:02,480 --> 00:48:04,480
so I'm leveling up these characters now and they'll be

1020
00:48:04,519 --> 00:48:05,920
ready for the rest of the game, and I'll go

1021
00:48:05,920 --> 00:48:07,639
over to these characters and kind of do the same

1022
00:48:07,639 --> 00:48:08,159
thing with them.

1023
00:48:08,800 --> 00:48:12,519
Speaker 2: I do really enjoy this game for the sheer fact

1024
00:48:12,519 --> 00:48:15,679
that they have cosmic ghostwriter in it.

1025
00:48:15,800 --> 00:48:18,760
Speaker 1: Shit, that's really yeah, really, it looks great and they

1026
00:48:18,800 --> 00:48:20,800
do some good pools with a character is not always

1027
00:48:20,800 --> 00:48:23,599
the most obvious thing, like it's Beta ray Bill instead

1028
00:48:23,840 --> 00:48:27,920
or right, there's even something I like, there's a lady

1029
00:48:27,960 --> 00:48:30,000
show up with a sword, and now I was just like,

1030
00:48:30,079 --> 00:48:33,320
is that magic or whatever? Who I only know about

1031
00:48:33,320 --> 00:48:35,519
recently because of the Marvel rivals in Toekon and know

1032
00:48:35,679 --> 00:48:38,559
some other person that I don't even know, Like, okay,

1033
00:48:39,199 --> 00:48:40,719
I would say, it's kind of hard for me to

1034
00:48:40,760 --> 00:48:44,159
feel much, I guess, just to feel much with Marvel

1035
00:48:44,239 --> 00:48:46,840
stuff anymore. Oh yeah, I just I just feel so

1036
00:48:46,960 --> 00:48:50,079
kind of like overwhelmed by it and just to sensitize

1037
00:48:50,119 --> 00:48:52,079
to it. And I'm having that a little bit of

1038
00:48:52,079 --> 00:48:54,199
token where it's like, I don't know who. They could

1039
00:48:54,239 --> 00:48:56,119
show a token where I'd be like, oh, yeah, I

1040
00:48:56,159 --> 00:48:58,719
guess it would be Cyclops for you, Jan that would

1041
00:48:58,760 --> 00:49:00,760
be it. That would be the big spop for me

1042
00:49:01,119 --> 00:49:04,079
at this point. Wise, I just don't know how much

1043
00:49:04,360 --> 00:49:06,719
outcare the game has some of the problems Out of

1044
00:49:06,760 --> 00:49:08,599
Life's games have where it's like I'm finding the same

1045
00:49:08,679 --> 00:49:11,559
kind of enemies for for a long time here, haven't

1046
00:49:11,599 --> 00:49:14,679
I you know, something that just comes with the genre.

1047
00:49:14,920 --> 00:49:17,679
It will say interesting, I did like this game. It's funny,

1048
00:49:17,679 --> 00:49:20,360
how you know. I thought this would be the big

1049
00:49:20,400 --> 00:49:23,199
beat him up lassion and it was actually Absolom, which

1050
00:49:23,320 --> 00:49:25,039
I think is even from the same publisher. In fact,

1051
00:49:25,039 --> 00:49:27,719
I remember at Summer Game Fest at their booth they

1052
00:49:27,760 --> 00:49:30,639
had Marvel Cosmetication, then they had Absolom there and I

1053
00:49:30,679 --> 00:49:32,199
was like, oh, what's that. Oh it looks like a

1054
00:49:32,280 --> 00:49:36,039
Golden Ax. That's the any who And that ended up

1055
00:49:36,119 --> 00:49:37,840
kind of being the more impactful game.

1056
00:49:38,159 --> 00:49:40,559
Speaker 3: We uh, we should do a tier list of the

1057
00:49:40,599 --> 00:49:42,480
modern beat them ups. We can pick one game like

1058
00:49:42,559 --> 00:49:43,000
this is when.

1059
00:49:42,920 --> 00:49:47,559
Speaker 5: They started, and yeah, it's like Castle Crashers the beginning

1060
00:49:47,639 --> 00:49:48,199
of that, well.

1061
00:49:48,159 --> 00:49:51,960
Speaker 3: Maybe Castle Crashers, Like it's like, yeah, the beginning that

1062
00:49:52,079 --> 00:49:52,599
was almost like.

1063
00:49:52,599 --> 00:49:55,639
Speaker 1: A separate, smaller revival with that Pig game. Back then

1064
00:49:55,679 --> 00:50:01,159
it was moren't something newer that started around four Baby

1065
00:50:01,280 --> 00:50:03,800
River City Girls one. Yeah, oh yeah, that'd be good.

1066
00:50:04,039 --> 00:50:06,639
Speaker 2: Yeah, because it feels like there's they started leaning into

1067
00:50:06,639 --> 00:50:09,480
a little bit more depth in the combat at least.

1068
00:50:09,880 --> 00:50:13,639
Speaker 3: Yeah, depth in the combat, depth in the reel playability. Yes, yeah, absolutely,

1069
00:50:13,679 --> 00:50:17,119
I mean Streets Streets Rage four's rogue mode, Rogue Light

1070
00:50:17,199 --> 00:50:20,519
Mode is fantastic. Oh, this is the key idea of

1071
00:50:20,519 --> 00:50:23,119
what to do here. And then I obviously absolutely took

1072
00:50:23,159 --> 00:50:23,800
that ran with it.

1073
00:50:23,960 --> 00:50:28,679
Speaker 2: I'm a big Scott Pilgrim mark. I still even though

1074
00:50:28,679 --> 00:50:30,440
the game came out maybe a month or so ago,

1075
00:50:30,440 --> 00:50:31,760
he still want to do a quick look for it

1076
00:50:31,800 --> 00:50:35,199
because that game is doing some interesting things. Uh, specifically,

1077
00:50:35,199 --> 00:50:39,599
if you were tuned into the whole story of Scott Pilgrim,

1078
00:50:39,639 --> 00:50:42,199
there was that Netflix show that came out that kind

1079
00:50:42,199 --> 00:50:44,840
of twisted the story around, which was a fun neat

1080
00:50:44,880 --> 00:50:47,440
look at the universe. The game does a very similar

1081
00:50:47,480 --> 00:50:51,920
thing that I want more folks to see. Also, give

1082
00:50:52,000 --> 00:50:55,079
us more on Amana Gucci music and that's not normally

1083
00:50:55,119 --> 00:50:58,400
my Jimmy jam but tracks were hot.

1084
00:50:59,039 --> 00:50:59,400
Speaker 4: Okay.

1085
00:50:59,440 --> 00:51:01,280
Speaker 1: I do want to check OD that's Scott Pilgrim still

1086
00:51:01,320 --> 00:51:04,760
because that's also tribute games. So oh yeah they man,

1087
00:51:04,760 --> 00:51:07,119
they've been doing a lot, and uh, just please just

1088
00:51:07,159 --> 00:51:10,679
give them the Simpsons after after all.

1089
00:51:10,599 --> 00:51:15,679
Speaker 2: This, it has to happen eventually, right, try the coward.

1090
00:51:15,440 --> 00:51:18,320
Speaker 1: You won't do it? Yeah, come on, Drake, I'll get

1091
00:51:18,360 --> 00:51:18,880
you a diet.

1092
00:51:18,960 --> 00:51:19,920
Speaker 4: Oh whatever you want.

1093
00:51:23,039 --> 00:51:23,400
Speaker 1: Uh.

1094
00:51:23,559 --> 00:51:27,800
Speaker 2: Speaking about games with multiple characters in them, Mike Manati,

1095
00:51:27,880 --> 00:51:30,800
you have continued your adventures through Resident Evil zero.

1096
00:51:31,599 --> 00:51:34,599
Speaker 1: I beat it, jan I beat Resident Evil zero. I

1097
00:51:34,719 --> 00:51:38,920
did it, which yeah feels good. It always seems like

1098
00:51:38,920 --> 00:51:41,239
a controversial game and I'm like ready to be a

1099
00:51:41,280 --> 00:51:44,480
Resident Evil zero defender now come on.

1100
00:51:45,639 --> 00:51:45,840
Speaker 4: Yeah.

1101
00:51:45,960 --> 00:51:48,960
Speaker 1: But then when I ranked it in the series, I'm like,

1102
00:51:49,119 --> 00:51:55,440
it goes on the bottom bottom and I haven't played

1103
00:51:55,519 --> 00:51:59,119
like six, right, so you know, like the it's in

1104
00:51:59,280 --> 00:52:03,159
like that tier with Resual three, remake, resumele five for

1105
00:52:03,280 --> 00:52:07,440
me are games? I like five? The game those oh

1106
00:52:07,599 --> 00:52:09,639
it five has issues. Five is really fun, but it

1107
00:52:09,679 --> 00:52:12,159
has it has certain issues. Yes, kind of like this

1108
00:52:12,199 --> 00:52:15,639
game where I think it was fun. It looks great

1109
00:52:15,679 --> 00:52:18,599
because it just looks like Resuvul one remake. It's some

1110
00:52:18,679 --> 00:52:20,119
of the stuff that I was worried about that people

1111
00:52:20,159 --> 00:52:22,880
complain about a lot, like the way the inventory works.

1112
00:52:22,880 --> 00:52:25,039
You don't have the item boxes. You just drop items

1113
00:52:25,079 --> 00:52:27,159
on the ground. You have to deal with it like that.

1114
00:52:27,159 --> 00:52:30,599
That wasn't too bad. Yeah, it's you know, inventory management,

1115
00:52:30,960 --> 00:52:33,239
and it's slightly less convenient than it is in some

1116
00:52:33,280 --> 00:52:36,039
of the other games. But you have two characters between

1117
00:52:36,079 --> 00:52:39,239
them you can kind of figure that inventory out. It's okay,

1118
00:52:39,440 --> 00:52:40,519
you'll you'll get there.

1119
00:52:40,960 --> 00:52:43,239
Speaker 5: You've got a question from the chat Mike, I think yeah.

1120
00:52:43,280 --> 00:52:46,039
For you from team kayla.

1121
00:52:45,880 --> 00:52:49,519
Speaker 1: Oh, is Resident Evil zero worse the to remake? I

1122
00:52:49,599 --> 00:52:53,480
don't believe that. Yes, I think. I think. I think

1123
00:52:53,719 --> 00:52:56,159
even kala Oh I don't know, because this game wasn't

1124
00:52:56,280 --> 00:52:58,920
very scary, and that often seems to beer issue with

1125
00:52:59,000 --> 00:53:02,960
what makes it the worst the ones. Yeah, like there

1126
00:53:02,960 --> 00:53:05,599
were some scary moments in the beginning, but most resieval

1127
00:53:05,639 --> 00:53:09,159
games kind of meddle out on that as time goes

1128
00:53:09,199 --> 00:53:12,199
by some of the other things I heard about, like oh,

1129
00:53:12,280 --> 00:53:15,039
the enemies are sort of annoying and the very bullet spongy.

1130
00:53:15,519 --> 00:53:18,559
That was true, but I liked having the two characters

1131
00:53:18,559 --> 00:53:20,480
and songs on the puzzle with them. The puzzles in

1132
00:53:20,519 --> 00:53:25,119
general I relatively enjoyed. I liked both characters, bad boy

1133
00:53:25,199 --> 00:53:29,719
Billy with his tribal arm tattoos and Rebecca Chambers. It

1134
00:53:29,760 --> 00:53:34,559
was a good crew. I it struggles just with that

1135
00:53:34,599 --> 00:53:38,679
comparison to Resue One remake because the environments you start

1136
00:53:38,719 --> 00:53:40,639
off on that train, and that's all I knew about

1137
00:53:40,639 --> 00:53:42,760
this game. In my mind, this game may have taken

1138
00:53:42,800 --> 00:53:45,079
place entirely on a train. That's what I saw that as.

1139
00:53:45,000 --> 00:53:46,800
Speaker 3: Well, and I don't to be clear, that's what I

1140
00:53:46,840 --> 00:53:47,519
want from this game.

1141
00:53:47,559 --> 00:53:49,480
Speaker 1: I want this game to be on a train and

1142
00:53:49,719 --> 00:53:52,199
have pre rendered backgrounds like Razuvle remake on the game

1143
00:53:52,239 --> 00:53:54,320
game and look awesome. That's what I want. Like you're

1144
00:53:54,360 --> 00:53:56,079
on the train for like two hours in the beginning.

1145
00:53:56,559 --> 00:53:58,400
Is that it's the best part of the game, And

1146
00:53:58,440 --> 00:54:00,280
I get why it's maybe hard to keep that up

1147
00:54:00,280 --> 00:54:02,320
for long because it's a train. You just gotta you know,

1148
00:54:02,360 --> 00:54:05,239
they got up the train, you got down the train,

1149
00:54:06,199 --> 00:54:08,320
you just maybe you know, two levels and then you

1150
00:54:08,320 --> 00:54:10,639
could go on the top of the train. Part of

1151
00:54:10,639 --> 00:54:12,079
me which is they could have extended that a little bit,

1152
00:54:12,119 --> 00:54:15,639
because then the next areas you're basically in Spencer Mansion

1153
00:54:15,800 --> 00:54:18,800
light it's like the Umbrella Research area and it's okay,

1154
00:54:19,239 --> 00:54:21,519
and then you're in some cathedral and then you're in

1155
00:54:21,800 --> 00:54:28,199
another underground research facility something something right, right, So it's

1156
00:54:28,840 --> 00:54:30,519
if they could have kept that train with that sort

1157
00:54:30,559 --> 00:54:34,719
of you know, elegant oriental express look that that was

1158
00:54:34,840 --> 00:54:36,679
very striking, and then after that the game kind of

1159
00:54:36,719 --> 00:54:40,039
loses on having its own visual identity, even tho the

1160
00:54:40,079 --> 00:54:44,440
pre Runner background still look amazing, all right, still incredibly

1161
00:54:44,639 --> 00:54:47,679
attractive game, but yeah, it lose a little something there.

1162
00:54:47,679 --> 00:54:50,440
So it's a good time. I'm really glad that I

1163
00:54:50,519 --> 00:54:52,840
played it. I'd be very curious to see what they

1164
00:54:52,840 --> 00:54:54,079
do with it with a remake, and I hope when

1165
00:54:54,119 --> 00:54:56,840
they remake it they don't just turn it into Resionuval

1166
00:54:56,880 --> 00:54:59,599
to remake. I hope they find a way to make

1167
00:54:59,599 --> 00:55:02,400
the whole you're controlling two characters thing work and maybe

1168
00:55:02,480 --> 00:55:04,480
be a little bit less comforsate, maybe even make it

1169
00:55:04,480 --> 00:55:07,719
a co op gamey at some point, you got the

1170
00:55:07,719 --> 00:55:10,119
remake resume with five in this, so maybe work on

1171
00:55:10,159 --> 00:55:12,400
those co op mechanics for both of them. That'd be

1172
00:55:12,400 --> 00:55:14,320
a good time, that'd be smart. Yeah.

1173
00:55:14,400 --> 00:55:16,880
Speaker 2: I really do like the idea of us doing a

1174
00:55:16,880 --> 00:55:20,360
baton pass with the different campaigns for Are six, because.

1175
00:55:20,280 --> 00:55:21,480
Speaker 4: You can't just say these things.

1176
00:55:21,559 --> 00:55:21,719
Speaker 1: Jan.

1177
00:55:23,360 --> 00:55:25,400
Speaker 4: You know what I'm doun to do at some point then.

1178
00:55:25,400 --> 00:55:28,800
Speaker 2: Is because I'm like, Mike six is something I never

1179
00:55:28,920 --> 00:55:33,400
checked out because of the gigantic.

1180
00:55:34,480 --> 00:55:37,760
Speaker 4: Vomiting on it from the from games media.

1181
00:55:38,320 --> 00:55:41,639
Speaker 3: Other people from the team in chat elsewhere discord are

1182
00:55:41,800 --> 00:55:44,280
are they're just beginning to panic. I see we'll say no,

1183
00:55:44,719 --> 00:55:48,159
just no, all right, So maybe I think we get right, Dan,

1184
00:55:48,280 --> 00:55:48,920
we have to do it.

1185
00:55:49,199 --> 00:55:51,079
Speaker 5: I mean, Cayle and I had the intention of going

1186
00:55:51,079 --> 00:55:53,079
through Rubies. We had a fun time playing five co

1187
00:55:53,159 --> 00:55:55,239
op and we did one of the four campaigns and

1188
00:55:55,239 --> 00:55:57,480
both me and Kayla were like, oh, this is not well.

1189
00:55:57,559 --> 00:55:58,599
Speaker 4: We can't keep going with this.

1190
00:55:58,599 --> 00:55:59,199
Speaker 1: This is awful.

1191
00:55:59,519 --> 00:56:00,639
Speaker 4: It's so fucking bad.

1192
00:56:02,159 --> 00:56:04,800
Speaker 1: And say it for myself because like I put it

1193
00:56:04,840 --> 00:56:07,360
below Resuo zero and then I can be like Rezuo

1194
00:56:07,440 --> 00:56:10,400
zero is good. People are to me to it it's

1195
00:56:10,440 --> 00:56:14,360
not the worst Resident Evil game. Yeah. You need that.

1196
00:56:14,400 --> 00:56:16,239
You need to be able to say that part. That's crucial.

1197
00:56:16,320 --> 00:56:19,039
Speaker 2: So yeah, right, God, how would we figure out who

1198
00:56:19,039 --> 00:56:23,320
does what campaign? That'd be a fun little yeah.

1199
00:56:22,719 --> 00:56:26,000
Speaker 3: Roll roll dice, roll the dice, or or maybe a

1200
00:56:26,000 --> 00:56:27,920
community vote. Maybe they'll know which one's the worst and

1201
00:56:27,920 --> 00:56:28,760
they could punish us.

1202
00:56:28,880 --> 00:56:31,760
Speaker 5: I think it came out I did whichever one was

1203
00:56:31,800 --> 00:56:34,079
in a graveyard. I think that's the Chris one. And

1204
00:56:34,119 --> 00:56:36,840
then there's one that starts with like a political thing

1205
00:56:36,840 --> 00:56:38,679
with like the president turning into zombie. I think that's

1206
00:56:38,719 --> 00:56:41,440
one that's Leon. So I think I've actually done two

1207
00:56:41,440 --> 00:56:43,880
of the four campaigns once when it came out, once

1208
00:56:43,880 --> 00:56:46,639
with Kayla. I would have to take the other one.

1209
00:56:46,679 --> 00:56:49,079
Then I will eventually play through all of the six

1210
00:56:49,159 --> 00:56:51,519
campaigns over the course of like fifteen years.

1211
00:56:52,000 --> 00:56:52,199
Speaker 1: Oh.

1212
00:56:52,480 --> 00:56:54,000
Speaker 3: I would want to do one with Mike where I

1213
00:56:54,079 --> 00:56:56,800
secretly install mods so he has to play as John HaLow.

1214
00:56:57,440 --> 00:57:04,960
Speaker 1: Oh God, your character is ten percent small, young on

1215
00:57:05,000 --> 00:57:06,920
your face when you see this horse and you fall

1216
00:57:06,960 --> 00:57:11,679
in love with how is Oh he's stuck in geometry.

1217
00:57:11,719 --> 00:57:12,400
I can't believe it.

1218
00:57:12,440 --> 00:57:14,920
Speaker 2: Mike gonna remind you of one of the best parts

1219
00:57:14,920 --> 00:57:16,760
of Parks and rec Little Sebastian.

1220
00:57:16,880 --> 00:57:19,239
Speaker 1: All Right, I love Little Sebastian, but that's a real horse.

1221
00:57:19,320 --> 00:57:23,719
That's nobody mouded that horse. I guess maybe. Yeah, No,

1222
00:57:23,880 --> 00:57:24,760
humans definitely did.

1223
00:57:24,840 --> 00:57:26,920
Speaker 4: Yeah, genetics totally moded that.

1224
00:57:27,440 --> 00:57:27,639
Speaker 1: Yeah.

1225
00:57:27,719 --> 00:57:30,559
Speaker 2: Yeah, yeah, God, that's a good name for an episode.

1226
00:57:30,679 --> 00:57:35,519
Modded that horse. Writing that down, Mike Manati. To cap

1227
00:57:35,559 --> 00:57:38,559
off the video game talk, you have checked out on

1228
00:57:38,679 --> 00:57:44,239
the switch to Virtua Fighter five Revo World stage. For

1229
00:57:44,280 --> 00:57:46,559
a Nintendo switch to we should play.

1230
00:57:47,400 --> 00:57:50,480
Speaker 1: Yeah, it's funny because, like you know, the switch you

1231
00:57:50,519 --> 00:57:53,400
could play the new Resident Evil game. Well, and yet

1232
00:57:53,440 --> 00:57:56,159
when I play this fighting game from two thousand and

1233
00:57:56,199 --> 00:57:58,679
six on my switched to, I'm like, wow, this is

1234
00:57:58,719 --> 00:58:01,800
crazy for a Virtual Fighter five And I switched to

1235
00:58:01,880 --> 00:58:04,239
and it looks great right as as a fucking PS

1236
00:58:04,400 --> 00:58:08,239
three game. Everything has come to nu tendo. But for

1237
00:58:08,239 --> 00:58:10,800
some reason in my mind, I'm still like I'm playing

1238
00:58:10,800 --> 00:58:16,119
a Virtue Fighter game on my Nintendo console because I

1239
00:58:16,199 --> 00:58:18,440
was such a Sega kid, and you know, I love

1240
00:58:18,559 --> 00:58:21,320
Virtue Fighter I had. I had Virtual Fighter one and

1241
00:58:21,360 --> 00:58:23,559
two on my Saturn. I even got the Virtual Fighter

1242
00:58:23,599 --> 00:58:26,719
one remix disc that they mailed to Saturn owners because

1243
00:58:26,719 --> 00:58:30,480
the original port was so bad. I did y of

1244
00:58:30,559 --> 00:58:34,280
kids and I via kids everyone, Like, everyone was like, oh,

1245
00:58:34,320 --> 00:58:37,639
it was a terrible thing that they did, right, I

1246
00:58:37,639 --> 00:58:40,280
don't know that Giant head. It was funny. Come on,

1247
00:58:40,320 --> 00:58:44,559
I live a little. Uh yeah. Virtual Fighter five was

1248
00:58:44,599 --> 00:58:46,480
a good video game, and this is a very good

1249
00:58:46,480 --> 00:58:50,639
way of playing that video game, you know, especially you

1250
00:58:50,679 --> 00:58:53,039
could spend so much time in this game just kind

1251
00:58:53,039 --> 00:58:56,199
of picking a character and trying to learn everything. Even

1252
00:58:56,239 --> 00:58:58,000
though the game is like a three button game, right,

1253
00:58:58,039 --> 00:59:01,599
you got punch, kick, and block. There's so much nuance

1254
00:59:01,679 --> 00:59:03,119
to that. And then there are some characters who are

1255
00:59:03,159 --> 00:59:06,800
way more technical than others, Like you know, there's like

1256
00:59:06,840 --> 00:59:09,159
the luchador, right and what's going on with that? Or

1257
00:59:09,199 --> 00:59:12,119
it could just be Jeffree and do my wrestling moves

1258
00:59:12,119 --> 00:59:15,800
and my grapples and that feels really good as well.

1259
00:59:16,039 --> 00:59:19,559
I did not. I did not really even bother trying

1260
00:59:19,559 --> 00:59:21,559
the online stuff, and maybe I should have, but in

1261
00:59:21,599 --> 00:59:24,400
my mind's like that's probably not gonna work. I'm also

1262
00:59:24,480 --> 00:59:27,400
not that interested in seeing what people who have played

1263
00:59:28,000 --> 00:59:30,679
two thousand times more Virtual Fighter five than me are

1264
00:59:30,719 --> 00:59:34,960
going to do to me online.

1265
00:59:33,960 --> 00:59:35,639
Speaker 2: Like, do you know if they do the whole like

1266
00:59:35,760 --> 00:59:38,719
weird arcist lobby system or is it just straight up

1267
00:59:38,760 --> 00:59:39,679
matchmaking in this.

1268
00:59:40,360 --> 00:59:42,440
Speaker 1: I don't know because I didn't really mess around that

1269
00:59:42,519 --> 00:59:46,159
part of me takes the original heads. I think one

1270
00:59:46,159 --> 00:59:48,280
of the rivas had something like that, or there's been

1271
00:59:48,320 --> 00:59:51,159
so many versions of five. Yeah, so anyway, it was.

1272
00:59:51,519 --> 00:59:53,480
Speaker 3: It was Virtual Fighter three, I think where it's like

1273
00:59:53,519 --> 00:59:59,480
the who's the main character Jackie or something like that. Kara, Yeah,

1274
00:59:59,519 --> 01:00:01,679
something like he was like spinning and his jacket was

1275
01:00:01,719 --> 01:00:04,360
spinning around his back, and it was like, oh, material

1276
01:00:04,400 --> 01:00:06,000
physics have come to video games.

1277
01:00:06,039 --> 01:00:09,000
Speaker 1: This is the most realistic thing I've ever seen. Oh,

1278
01:00:09,199 --> 01:00:10,400
it's just been in my head ever since.

1279
01:00:10,519 --> 01:00:13,800
Speaker 2: I need to bring something up. It's one of my

1280
01:00:13,880 --> 01:00:17,000
favorite tropes for a character to wear a jacket on

1281
01:00:17,039 --> 01:00:20,519
their shoulders over them and not like sleeves through but.

1282
01:00:20,880 --> 01:00:21,880
Speaker 4: Like the Requiem guy.

1283
01:00:22,119 --> 01:00:25,119
Speaker 2: Yes, yes, exactly like the Requiem dude. But it never

1284
01:00:25,239 --> 01:00:26,760
looks cool in real life.

1285
01:00:27,920 --> 01:00:30,320
Speaker 4: It just seems not convenient.

1286
01:00:30,719 --> 01:00:32,960
Speaker 5: Yeah, it seems like it's always gonna be sliding off

1287
01:00:32,960 --> 01:00:34,519
and you look like a dope, and it doesn't seem

1288
01:00:34,519 --> 01:00:35,920
like it would actually keep you warm, which is the

1289
01:00:35,960 --> 01:00:37,079
functional part of a jacket.

1290
01:00:37,119 --> 01:00:39,320
Speaker 4: I've tried it so many times and I can't do it.

1291
01:00:40,679 --> 01:00:43,119
I'm sorry. I continue on with the Virtual Fighter. I'm sorry.

1292
01:00:43,159 --> 01:00:45,760
Speaker 1: Somebody in chat's like, we should play all four campaigns

1293
01:00:45,760 --> 01:00:48,079
of Resuvil six at the same time.

1294
01:00:53,079 --> 01:00:57,960
Speaker 2: We raise, Yeah, isn't there a campaign there's just one character.

1295
01:00:58,760 --> 01:01:00,440
Speaker 1: Yeah, there's an eight of wa camp. I think that

1296
01:01:00,559 --> 01:01:03,119
is just the one character by himself.

1297
01:01:03,239 --> 01:01:13,119
Speaker 5: No, honestly, okay, we're gimmicking it up.

1298
01:01:13,199 --> 01:01:14,920
Speaker 4: Suddenly it sounds you're pretty good activity.

1299
01:01:16,920 --> 01:01:18,679
Speaker 1: Apparently you can't still play that one in co op.

1300
01:01:18,719 --> 01:01:20,760
It is, okay, I was the player who's just a

1301
01:01:20,760 --> 01:01:25,719
generic agent. Incredible, let's go. Uh, I put data walk kicking.

1302
01:01:25,800 --> 01:01:27,679
She's like, I feel kind of bad about all the

1303
01:01:27,920 --> 01:01:32,960
genocideato because.

1304
01:01:32,800 --> 01:01:38,039
Speaker 2: I'm hot, Mike. You know about my internal dialogue this

1305
01:01:38,079 --> 01:01:38,559
whole time.

1306
01:01:38,840 --> 01:01:41,679
Speaker 1: There you go. I like that spider by the way,

1307
01:01:41,679 --> 01:01:43,519
that plush spider was kid. She got it for Easter.

1308
01:01:43,679 --> 01:01:47,280
Yeah you can get good. Uh yeah. Virtual Fighter five

1309
01:01:47,559 --> 01:01:51,079
still good vide game playing on uh switch, that's fun.

1310
01:01:51,119 --> 01:01:53,599
I'm excited for uh see what that news street Fighter,

1311
01:01:53,880 --> 01:01:57,559
street Fighter Virtue Fighter is going to be all about.

1312
01:01:57,679 --> 01:01:58,239
Very exciting.

1313
01:01:58,440 --> 01:02:00,440
Speaker 2: We should check out some of this virtual fater on

1314
01:02:00,559 --> 01:02:01,840
u p F this week.

1315
01:02:02,000 --> 01:02:03,679
Speaker 3: Oh yeah, I would, I would play some version.

1316
01:02:03,760 --> 01:02:04,559
Speaker 4: I would do that too.

1317
01:02:05,480 --> 01:02:07,000
Speaker 3: Excuse to play that online with you guys.

1318
01:02:07,039 --> 01:02:08,599
Speaker 1: Yeah, I don't. I don't want to go on Matchmaker.

1319
01:02:08,599 --> 01:02:09,760
I don't want to play with you guys. And this

1320
01:02:09,840 --> 01:02:11,280
is this is the verse thingon that you know came

1321
01:02:11,280 --> 01:02:14,599
out on Steam last year. Yeah, totally, R know, it's

1322
01:02:14,639 --> 01:02:17,159
it's it's okay, there, switch places, Mike.

1323
01:02:17,480 --> 01:02:18,679
Speaker 4: We're gonna play a quick game.

1324
01:02:18,760 --> 01:02:22,880
Speaker 2: You cannot participate because you are more well versed at

1325
01:02:23,000 --> 01:02:26,320
least Virtual Fighter. I'm assuming grub Dan. We're gonna go

1326
01:02:26,360 --> 01:02:29,400
back and forth name as many Virtual Fighter Fighter characters

1327
01:02:29,440 --> 01:02:29,960
as we can.

1328
01:02:31,960 --> 01:02:33,480
Speaker 1: Grub took by one.

1329
01:02:33,800 --> 01:02:38,719
Speaker 3: Okay, so Virtue Fighter characters all right, I will say Jackieira.

1330
01:02:37,960 --> 01:02:42,559
Speaker 4: Oh oh you're doing too okay you Rio Ninja.

1331
01:02:43,199 --> 01:02:49,119
Speaker 1: Yeah okay, Jeffrey that I I have no more Sarah

1332
01:02:48,920 --> 01:02:59,239
oh yeah, uh the hornet, the car, that's Fire's mega mix. Okay, fine,

1333
01:02:59,280 --> 01:03:01,119
I'll see myself out. You guys have a good rest

1334
01:03:01,119 --> 01:03:07,920
of the podcast. It right a lot? Actually, yeah, Wolf

1335
01:03:07,960 --> 01:03:11,159
is sick as hell? All right, where'st well from? He's

1336
01:03:11,159 --> 01:03:19,519
got red hair? And also right, okay, okay, wolf.

1337
01:03:20,440 --> 01:03:23,800
Speaker 2: H Wolf could be a Nacho lebre situation, you know

1338
01:03:23,960 --> 01:03:28,559
where UH had certain familial lineage, but it was also

1339
01:03:28,679 --> 01:03:32,760
raised in a specific UH location. Anyway, folks, we're gonna

1340
01:03:32,760 --> 01:03:35,519
go take a quick bricky break and we will be

1341
01:03:35,599 --> 01:03:46,199
back with the news right after this.

1342
01:03:46,199 --> 01:03:54,880
Speaker 3: This is a frog, thank you. I think the natural

1343
01:03:54,920 --> 01:03:58,519
conclusion is eventually we're doing a panel and Dan couldn't

1344
01:03:58,519 --> 01:04:00,800
be there for some reason, and then we open up

1345
01:04:00,800 --> 01:04:03,519
the panel to questions from the audience and a man

1346
01:04:03,559 --> 01:04:06,719
walks up and introduces himself as Walter Krunk and it's

1347
01:04:06,800 --> 01:04:09,519
Dan and makeup. And at that point we already can't

1348
01:04:09,559 --> 01:04:11,519
trust anything on Reddit. I want to be able to

1349
01:04:11,519 --> 01:04:13,719
not trust anyone I ever meet, like this could be

1350
01:04:13,840 --> 01:04:14,360
Dan Riker.

1351
01:04:14,480 --> 01:04:16,559
Speaker 5: You can trust it now, because fucking I heard Walter

1352
01:04:16,639 --> 01:04:22,239
Krunk got banned. There's serious discussions with the mod team

1353
01:04:22,280 --> 01:04:27,159
about Walter Krunk and they banned them.

1354
01:04:28,920 --> 01:04:29,119
Speaker 1: Job.

1355
01:04:32,480 --> 01:04:36,239
Speaker 2: If you navigate the various parts that Giant Bomb is

1356
01:04:36,280 --> 01:04:39,320
on the internet, specifically the discord, you will see I

1357
01:04:39,559 --> 01:04:40,880
have seen a discussion about it.

1358
01:04:41,119 --> 01:04:45,280
Speaker 1: Oh my god, incredible, man, everyone's discussing Walter Krunk. All right,

1359
01:04:45,360 --> 01:04:50,360
let's get onto the autobiography, Star.

1360
01:04:50,199 --> 01:04:55,320
Speaker 3: Wars Eclipse development is quote very slow going. Development on

1361
01:04:55,400 --> 01:04:57,960
that game, you know, which is the Quantic Dream game,

1362
01:04:57,960 --> 01:04:59,920
which is not supposed to be like a typical Quantic Dream.

1363
01:05:00,159 --> 01:05:03,320
It's going to be an action adventure. First got announced

1364
01:05:03,360 --> 01:05:07,480
in twenty twenty one, and it is apparently proceeding very slowly,

1365
01:05:07,559 --> 01:05:10,920
with very little progress over a month's Sources indicate the

1366
01:05:10,960 --> 01:05:13,840
game is still looking to be years off from completion.

1367
01:05:14,719 --> 01:05:17,039
Parent company net Ease, which as a reminder, I think

1368
01:05:17,119 --> 01:05:20,480
acquired Quantic Dream a few years ago, has been hesitant

1369
01:05:20,519 --> 01:05:23,280
to invest in expanding the development team. So this sounds

1370
01:05:23,280 --> 01:05:25,280
like another one of those issues where net E's acquired

1371
01:05:25,280 --> 01:05:27,719
a studio or started a new studio, like.

1372
01:05:27,639 --> 01:05:29,239
Speaker 1: They did with the RGG.

1373
01:05:28,800 --> 01:05:30,760
Speaker 3: Guy who was like, Okay, I'm gonna go to Nete's

1374
01:05:30,760 --> 01:05:32,920
and make something, and now he's made that game, and

1375
01:05:33,000 --> 01:05:35,599
net Ease is like, oh, we don't care about this anymore.

1376
01:05:35,679 --> 01:05:37,199
So you could put it out if you want, but

1377
01:05:37,199 --> 01:05:39,440
we're we're gonna we're not gonna spend on marketing or

1378
01:05:39,480 --> 01:05:43,599
anything like that or even do the publishing. So it yeah,

1379
01:05:43,840 --> 01:05:46,320
and this game was always going to take a long time.

1380
01:05:46,360 --> 01:05:48,440
I remember back in twenty twenty one and twenty twenty

1381
01:05:48,480 --> 01:05:49,920
two being like, yeah, I don't think this game comes

1382
01:05:49,920 --> 01:05:52,599
out until twenty twenty seven according to people that are

1383
01:05:52,800 --> 01:05:55,679
telling me what they know. And now we're coming up

1384
01:05:55,719 --> 01:05:58,360
on that next year, and it sounds like it won't

1385
01:05:58,400 --> 01:06:01,800
even be ready at that point. This was always one

1386
01:06:01,840 --> 01:06:04,679
that was weird. But you guys think we ever see

1387
01:06:04,760 --> 01:06:06,920
Quantic Dreams Star Wars Eclipse.

1388
01:06:07,239 --> 01:06:10,920
Speaker 2: We've seen Mikey go ahead, Oh.

1389
01:06:10,440 --> 01:06:13,480
Speaker 1: I mean so Quantic dream and release the game this year,

1390
01:06:13,519 --> 01:06:18,159
by the ways, and that while that Spellcasters podcaster yes right,

1391
01:06:18,320 --> 01:06:20,440
that came out, so it came out in early access

1392
01:06:20,480 --> 01:06:24,480
for twenty six it is like just under seven hundred

1393
01:06:24,719 --> 01:06:27,360
reviews at mixed so that games that's just not going

1394
01:06:27,440 --> 01:06:29,079
to happen. That game is not going to be a thing.

1395
01:06:29,360 --> 01:06:31,920
So they're going to lose money on that. I think

1396
01:06:31,960 --> 01:06:34,639
I read, I think I saw somewhere and I don't

1397
01:06:34,679 --> 01:06:37,559
know Mayze's case, that they were hoping to finance or

1398
01:06:37,599 --> 01:06:40,719
fund the Star Wars game with the money from Spellcasters. Yes,

1399
01:06:40,880 --> 01:06:44,360
that's not going to happen. This does not seem like

1400
01:06:44,400 --> 01:06:46,760
it's going to be a real video game.

1401
01:06:46,840 --> 01:06:50,639
Speaker 2: Yeah, and we've already seen so many Star Wars movies

1402
01:06:50,679 --> 01:06:53,920
and games get announced, they'll have a trailer or a

1403
01:06:53,960 --> 01:06:56,320
little teaser and then nothing will ever happen with them.

1404
01:06:56,679 --> 01:06:58,320
And I think, right, just another one of those.

1405
01:06:58,840 --> 01:07:00,920
Speaker 3: And like you know, the or it is a lot

1406
01:07:00,960 --> 01:07:03,880
of work has been done on this game, and so

1407
01:07:04,199 --> 01:07:06,320
you know, yeah, it's got a few years left, but

1408
01:07:06,320 --> 01:07:08,199
they've completed a lot of stuff. So that's one of

1409
01:07:08,239 --> 01:07:10,199
the issues is they kind of need to hire up

1410
01:07:10,239 --> 01:07:12,360
to work on other stuff they haven't done yet. And

1411
01:07:12,440 --> 01:07:14,119
the people who could do the other stuff, well, they've

1412
01:07:14,159 --> 01:07:17,039
already done a lot of their work. That does not

1413
01:07:17,239 --> 01:07:18,760
mean that it's like, oh, well they've already done so

1414
01:07:18,840 --> 01:07:20,239
much work, so they're just gonna see it through. No,

1415
01:07:20,320 --> 01:07:22,360
they could easily still just cancel this game and it

1416
01:07:22,400 --> 01:07:24,760
never sees the light of day. We've seen that, like

1417
01:07:24,800 --> 01:07:27,719
you said, Jan a number of times with similarly similarly

1418
01:07:27,760 --> 01:07:29,599
scoped out Star Wars games.

1419
01:07:29,320 --> 01:07:33,519
Speaker 2: Specifically, so and I can't say that there are many

1420
01:07:33,599 --> 01:07:37,360
folks clamoring for a Quantic Dreams Star Wars game as well.

1421
01:07:38,000 --> 01:07:39,840
Speaker 3: Yeah, I mean, especially like, do you guys remember the

1422
01:07:39,840 --> 01:07:41,480
details about it's setting and everything.

1423
01:07:42,119 --> 01:07:44,480
Speaker 1: It's that High Republic stuff, that's the high Republic.

1424
01:07:44,679 --> 01:07:48,239
Speaker 3: H Yeah, which you know, like they've kind of stopped

1425
01:07:48,239 --> 01:07:50,360
and started up again a little bit. There was they

1426
01:07:50,400 --> 01:07:52,719
like reintroduced a new comic line that still takes place

1427
01:07:52,760 --> 01:07:54,760
in the High Republic, but that never quite hit the

1428
01:07:54,800 --> 01:07:56,480
way that they were trying to get it to hit.

1429
01:07:56,599 --> 01:07:59,880
So like, who's gonna, like you said, Jane, who's asking

1430
01:07:59,920 --> 01:08:02,320
for this game? But specifically who's asking this game set

1431
01:08:02,320 --> 01:08:04,119
in the High Republic? Like I like some of the

1432
01:08:04,199 --> 01:08:06,199
High Republic stuff, and that's not what I'm showing up

1433
01:08:06,239 --> 01:08:10,280
to Star Wars games for. So it's always been in

1434
01:08:10,320 --> 01:08:12,719
a weird place. I don't feel like it's any more

1435
01:08:12,760 --> 01:08:15,360
real today than it was in twenty twenty one.

1436
01:08:16,000 --> 01:08:19,439
Speaker 2: Star Wars is also just such in a funky place, like.

1437
01:08:19,600 --> 01:08:22,680
Speaker 3: I, yeah, everyone's talking about everyone talked about Mandalorian and

1438
01:08:22,720 --> 01:08:23,560
Grogu dude.

1439
01:08:23,319 --> 01:08:25,560
Speaker 1: And what's gonna happen with that? Like is that like

1440
01:08:25,920 --> 01:08:27,520
it's it's going to fizzle out?

1441
01:08:27,680 --> 01:08:29,159
Speaker 4: Like yeah, I don't know.

1442
01:08:29,359 --> 01:08:31,640
Speaker 2: I saw a trailer for it and then I don't know.

1443
01:08:31,760 --> 01:08:36,319
I love that first season a Mando, I love Pedro, Yeah,

1444
01:08:36,439 --> 01:08:38,720
but I felt nothing watching that trailer.

1445
01:08:39,520 --> 01:08:41,880
Speaker 3: I mean it's like you gotta keep watching the second

1446
01:08:41,880 --> 01:08:44,560
season a Boba fet or whatever and all this other stuff.

1447
01:08:44,560 --> 01:08:47,119
And I did, Yeah, I mean I watched some of it,

1448
01:08:47,199 --> 01:08:49,079
but it's like every every ounce of it I watched

1449
01:08:49,079 --> 01:08:50,479
maybe less interested in whatever this.

1450
01:08:50,479 --> 01:08:52,479
Speaker 1: Movie was gonna be, and now it's now it's here.

1451
01:08:52,680 --> 01:08:54,960
What just I still can't think about the time when

1452
01:08:54,960 --> 01:08:58,239
they go, like Mandalori needs a new ship to replace

1453
01:08:58,279 --> 01:09:00,600
his RV in the sky that blew up? How about

1454
01:09:00,600 --> 01:09:04,039
a two seater Naboo Star for a baby for a

1455
01:09:04,079 --> 01:09:07,880
baby you'll live in this? Yes? Where do they go

1456
01:09:07,880 --> 01:09:09,239
to the bathroom? Who cares?

1457
01:09:09,439 --> 01:09:12,039
Speaker 2: I did initially pop for that until I thought about

1458
01:09:12,039 --> 01:09:13,079
the logistics.

1459
01:09:13,399 --> 01:09:15,439
Speaker 3: Yeah, that is the thing where it's like I'm always

1460
01:09:15,479 --> 01:09:17,239
thinking about where do they go to the bathroom?

1461
01:09:17,239 --> 01:09:17,760
Speaker 1: In space?

1462
01:09:17,920 --> 01:09:20,199
Speaker 3: So yeah, I couldn't. I couldn't get on board with it.

1463
01:09:20,840 --> 01:09:24,039
All right, let's keep going here. Sony dlist hundreds more

1464
01:09:24,119 --> 01:09:28,880
PS five and PS four games, including Jesus Simulator. Sony

1465
01:09:29,000 --> 01:09:31,439
is escalating its efforts to clean up the PlayStation store

1466
01:09:31,479 --> 01:09:34,800
by delisting thousands of low quality or deceptive games with

1467
01:09:34,880 --> 01:09:38,800
the catalogs of publishers like Welding, bite Go Game console

1468
01:09:38,800 --> 01:09:44,199
publisher and VRC Forge recently wiped They removed titles like

1469
01:09:44,359 --> 01:09:50,560
Jesus Simulator, Watermelon Fruits Puzzle, and titles to entitled I'm Sorry,

1470
01:09:50,600 --> 01:09:53,840
and titles intended to confuse consumers, such as I Am

1471
01:09:53,840 --> 01:09:56,439
Busy Digging a Hole, which is a clear knockoff of

1472
01:09:56,479 --> 01:09:59,359
another game. One of the things that people are saying

1473
01:09:59,399 --> 01:10:01,359
is oh A has made it very simple for these

1474
01:10:01,359 --> 01:10:04,680
companies to make even more of these knockoff games very quickly,

1475
01:10:05,319 --> 01:10:09,119
and people will make a mistake and purchase them. I listen,

1476
01:10:09,439 --> 01:10:11,520
these games are so low quality. It's like, if you

1477
01:10:11,560 --> 01:10:13,079
want to get them off your store, I don't blame you.

1478
01:10:13,359 --> 01:10:15,279
I still think the better solution would be, like just

1479
01:10:15,399 --> 01:10:17,560
let people get refunds if they don't like the game

1480
01:10:17,640 --> 01:10:19,960
that they bought, like within it in the first two hours.

1481
01:10:20,000 --> 01:10:22,600
Just do exactly what Steam does and let people one

1482
01:10:22,640 --> 01:10:24,920
click get a refund. But Sony still won't do that.

1483
01:10:25,319 --> 01:10:27,279
So it is a problem that they have these deceptive

1484
01:10:27,279 --> 01:10:29,239
games on their store, or it's more of a problem

1485
01:10:29,279 --> 01:10:31,279
I should say. It would still be a problem for

1486
01:10:31,319 --> 01:10:33,119
a lot of people who feel like it clogs up

1487
01:10:33,399 --> 01:10:35,960
the store shelves makes it hard to find stuff, which

1488
01:10:35,960 --> 01:10:39,720
it certainly does. But yeah, you know, cleaning up their

1489
01:10:39,720 --> 01:10:41,560
store from a lot of this junk is probably going

1490
01:10:41,640 --> 01:10:43,399
to be one of the solutions here. But do you

1491
01:10:43,399 --> 01:10:45,880
guys expect Sony to eventually make it possible for people

1492
01:10:45,880 --> 01:10:47,000
to get an easy refund?

1493
01:10:48,600 --> 01:10:51,079
Speaker 2: When was the last what was the last game that

1494
01:10:51,479 --> 01:10:54,000
launched poorly that they had to offer refunds?

1495
01:10:54,079 --> 01:10:54,800
Speaker 4: Was it Cyberpunk?

1496
01:10:55,319 --> 01:10:57,640
Speaker 1: I mean refunds?

1497
01:10:58,319 --> 01:10:58,439
Speaker 2: Uh?

1498
01:10:59,039 --> 01:11:01,239
Speaker 3: Yeah, but it might have of uh right, because they

1499
01:11:01,239 --> 01:11:03,279
shut that game down pretty quick. Yeah, Mind's I was

1500
01:11:03,279 --> 01:11:04,439
in Mindseye was another one.

1501
01:11:04,600 --> 01:11:08,479
Speaker 1: Yes, that was because of a sabotage.

1502
01:11:08,520 --> 01:11:08,720
Speaker 4: Though.

1503
01:11:08,800 --> 01:11:11,199
Speaker 5: Of course, now we're gonna find out and that DLC

1504
01:11:11,479 --> 01:11:15,399
they're gonna but you're all gonna feel like fools.

1505
01:11:16,319 --> 01:11:19,399
Speaker 2: I don't know. I'm so excited for that. That's because

1506
01:11:19,399 --> 01:11:20,920
we can't need to check it out.

1507
01:11:21,840 --> 01:11:23,520
Speaker 3: We will, We will definitely be checking that out as

1508
01:11:23,520 --> 01:11:24,760
soon as it happens for sure.

1509
01:11:25,079 --> 01:11:27,199
Speaker 1: But that what that did happen last week? Uh?

1510
01:11:27,680 --> 01:11:30,760
Speaker 3: Mind's I said that they're gonna have DLCU for their game.

1511
01:11:30,960 --> 01:11:36,319
That explains who and why, like the sabotage behind Mind's

1512
01:11:36,359 --> 01:11:37,359
Eye happened.

1513
01:11:37,079 --> 01:11:39,399
Speaker 4: Not just explain, it's gonna provide proof.

1514
01:11:39,760 --> 01:11:45,119
Speaker 1: It's gonna pa names, guys. Yeah, I don't think you

1515
01:11:45,159 --> 01:11:49,439
can do. That's right. I mean legally that's a problem.

1516
01:11:49,479 --> 01:11:50,000
You can.

1517
01:11:50,199 --> 01:11:52,720
Speaker 3: But your lawyers are gonna be killing themselves and you

1518
01:11:52,760 --> 01:11:54,359
feel like we're gonna get out of here. We can't

1519
01:11:54,399 --> 01:11:55,479
do this job anymore.

1520
01:11:55,520 --> 01:11:55,880
Speaker 1: Please?

1521
01:11:56,760 --> 01:12:01,000
Speaker 4: Is he the espionage? Is he he the sabotage?

1522
01:12:01,079 --> 01:12:04,239
Speaker 1: He's been working for rock Star this entire Yeah?

1523
01:12:04,359 --> 01:12:06,319
Speaker 4: You know what that minds?

1524
01:12:06,319 --> 01:12:08,720
Speaker 5: I think as the energy of like when a wrestler

1525
01:12:08,880 --> 01:12:11,479
gets me too and then is like, oh, you're all

1526
01:12:11,479 --> 01:12:14,439
gonna feel like idiots. Here's my two hour YouTube explanation

1527
01:12:14,560 --> 01:12:17,199
showing all my text messages and naming all the names like.

1528
01:12:17,239 --> 01:12:20,399
Speaker 2: It has that energy to it. Yes, Joey Ryles, you know,

1529
01:12:20,479 --> 01:12:23,720
naming names like an EC three type of deal.

1530
01:12:24,479 --> 01:12:26,199
Speaker 4: They're going to control their narrative yet.

1531
01:12:27,600 --> 01:12:30,239
Speaker 1: Uh yeah, it's uh so we're looking forward to that.

1532
01:12:30,279 --> 01:12:31,520
We'll see what that looks like.

1533
01:12:31,680 --> 01:12:34,439
Speaker 3: I just continue to be baffled by everything happening with Minds.

1534
01:12:34,479 --> 01:12:38,279
I for sure, all right, PlayStation Studios removes nearly all

1535
01:12:38,359 --> 01:12:40,960
PC references from its website, so they still have not

1536
01:12:40,960 --> 01:12:44,039
come out as Sony and said that thing that Jason

1537
01:12:44,039 --> 01:12:45,960
Schreyer said, we're doing. We're not going to port all

1538
01:12:46,000 --> 01:12:48,039
of our big games, A big single player games to

1539
01:12:48,079 --> 01:12:51,239
PC anymore. We're not doing that anymore. Yeah, uh, they

1540
01:12:51,239 --> 01:12:53,680
haven't said that publicly, but they are clearly moving in

1541
01:12:53,720 --> 01:12:56,359
that direction, as a lot of their references in their

1542
01:12:56,399 --> 01:12:59,720
SDK and and all kinds of other stuff, they're uh

1543
01:13:00,039 --> 01:13:02,199
references on their terms of service, references on the store

1544
01:13:03,039 --> 01:13:05,760
that say PC. They've dropped that stuff. So they're de

1545
01:13:05,880 --> 01:13:08,800
emphasizing it. At the very least. I can imagine it's

1546
01:13:08,800 --> 01:13:11,840
probably going to be challenging for them to communicate it

1547
01:13:11,840 --> 01:13:13,319
a little bit because they don't want to make it

1548
01:13:13,359 --> 01:13:15,560
seem like they're never going to release anything on the

1549
01:13:15,600 --> 01:13:19,199
PC ever again because the multiplayer live service games will

1550
01:13:19,199 --> 01:13:21,680
still be coming to PC, so it's just a specific

1551
01:13:21,760 --> 01:13:24,960
set of games. But yeah, it does feel like that

1552
01:13:25,079 --> 01:13:27,520
is really happening. So recent games like Goes to Yota

1553
01:13:28,159 --> 01:13:30,520
and Sorrow's are just coming up soon. Those are the

1554
01:13:30,520 --> 01:13:32,760
first two to get marked as those won't be coming

1555
01:13:32,800 --> 01:13:35,520
to PC. There is no plans to do that, So

1556
01:13:35,760 --> 01:13:39,279
that era is over for now. And I guess how

1557
01:13:39,279 --> 01:13:40,479
do you guys feel about that?

1558
01:13:40,560 --> 01:13:42,960
Speaker 1: And do you expect the change to continue to stick?

1559
01:13:43,439 --> 01:13:45,000
Speaker 4: It seems silly?

1560
01:13:45,119 --> 01:13:49,279
Speaker 1: Yeah, yeah, it's a bummer. I mean, at this point,

1561
01:13:49,399 --> 01:13:53,079
my PC is more powerful than my base PlayStation five,

1562
01:13:53,119 --> 01:13:56,560
and I'm not buying our PlayStation five pro anytime soon.

1563
01:13:57,560 --> 01:14:00,279
You know, even something like a Sorrow's If I play that,

1564
01:14:00,479 --> 01:14:02,039
I bet I'd like to play that game with mouse

1565
01:14:02,079 --> 01:14:04,039
and keyboard. That is a game mostly about pointing and

1566
01:14:04,079 --> 01:14:08,920
shooting at things largely. Yeah, it's it's a bumber seeing

1567
01:14:08,920 --> 01:14:11,920
that we're moving in that direction. I guess I kind

1568
01:14:11,960 --> 01:14:14,800
of get it from the perspective like why why aren't

1569
01:14:14,800 --> 01:14:17,000
we shoring up? Why aren't we really emphasizing the fact

1570
01:14:17,000 --> 01:14:21,119
that we are a console company. Why are we dabbling

1571
01:14:21,119 --> 01:14:24,000
in this PC space that you know that's a world

1572
01:14:24,000 --> 01:14:28,840
war Suddenly, PlayStation isn't special. They are incredibly special in

1573
01:14:28,880 --> 01:14:32,640
the console space. So I get again investing there a

1574
01:14:32,680 --> 01:14:34,520
little bit. I'm not going to be shot to work

1575
01:14:34,680 --> 01:14:36,600
back over here at some point in of five years,

1576
01:14:36,600 --> 01:14:39,840
ten years, whatever, Right, places games being a PC more regularly.

1577
01:14:39,880 --> 01:14:44,439
Speaker 2: Again, I'm thinking less than that. I'm thinking three Yeah, on.

1578
01:14:44,439 --> 01:14:46,760
Speaker 3: The other side of the PS six like, yeah, very quickly,

1579
01:14:46,880 --> 01:14:48,439
Like some of those launch games might show up on

1580
01:14:48,479 --> 01:14:51,000
PC like a year later, right, I could see that happening.

1581
01:14:51,119 --> 01:14:53,840
Speaker 2: Yeah, depending on how I don't even want to say

1582
01:14:53,840 --> 01:14:59,000
the words PlayStation six launch goes. But if that goes

1583
01:14:59,119 --> 01:15:04,079
poorly or availability people's ability to even buy them is poor,

1584
01:15:04,279 --> 01:15:09,119
then they're going to need to still sell the software.

1585
01:15:09,199 --> 01:15:10,880
So I could see them pivoting and being like, oh,

1586
01:15:10,920 --> 01:15:12,399
you know what, we're back on PC.

1587
01:15:13,359 --> 01:15:15,359
Speaker 3: Yep, yeah, And I'll say a lot of people in

1588
01:15:15,439 --> 01:15:18,520
chatter echoing that exact same sentiment. Jan I think that's

1589
01:15:18,560 --> 01:15:21,039
the general consens the series that once they get to

1590
01:15:21,079 --> 01:15:23,399
the PS six, they'll reintroduce it. At that point, it's

1591
01:15:23,479 --> 01:15:25,119
you know, it may take a little bit of time,

1592
01:15:25,159 --> 01:15:29,399
but they will all right. Speaking of PS six, report

1593
01:15:29,520 --> 01:15:32,359
claims that the PS six handheld will be more powerful

1594
01:15:32,399 --> 01:15:35,520
than the Xbox Series S when it launches in terms

1595
01:15:35,560 --> 01:15:38,800
of just raw performance and then anything involving ray tracing,

1596
01:15:39,079 --> 01:15:42,840
it will be much much better at performing. The PS

1597
01:15:42,880 --> 01:15:45,439
six handheld goes along with you know, a standard PS

1598
01:15:45,560 --> 01:15:49,239
six and maybe a PS six S, a less powerful

1599
01:15:49,239 --> 01:15:51,680
PS six as well. All those things have been in

1600
01:15:51,760 --> 01:15:54,800
various form of forms of reports about the next generation

1601
01:15:54,840 --> 01:15:58,840
from Sony. But hearing like a general profile of how

1602
01:15:58,880 --> 01:16:01,159
powerful this thing will be, does that get you guys

1603
01:16:01,319 --> 01:16:04,119
more excited? Prepare you more for a much higher price.

1604
01:16:04,800 --> 01:16:07,520
I want a hand out PlayStation six for sure, Like

1605
01:16:07,560 --> 01:16:09,720
that would be the most exciting for me. But it

1606
01:16:09,760 --> 01:16:12,840
will come down to is this thing eight hundred nine

1607
01:16:12,880 --> 01:16:13,399
hundred dollars?

1608
01:16:13,479 --> 01:16:16,039
Speaker 1: How expensive is it gonna be? Yeah, there's just so

1609
01:16:16,119 --> 01:16:18,399
many other questions. Yeah, the idea of having a really

1610
01:16:18,399 --> 01:16:23,560
powerful PlayStation portable console, that'd be good. I would I

1611
01:16:23,560 --> 01:16:26,760
would like that. It gets weird because I can know

1612
01:16:26,800 --> 01:16:28,680
how many pillars of portables are I going to have,

1613
01:16:28,720 --> 01:16:30,319
and I have the Switch, I need to have my

1614
01:16:30,399 --> 01:16:32,600
PC portable, and I need to have my by PlayStation

1615
01:16:32,680 --> 01:16:35,880
portal thing, and all these things are costing seven hundred,

1616
01:16:35,960 --> 01:16:40,000
eight hundred nine hundred dollars. Now it's like choices are

1617
01:16:40,039 --> 01:16:43,880
gonna have to start being made. Maybe two out of three,

1618
01:16:44,199 --> 01:16:47,199
maybe one out of three or none. But BOYD, being

1619
01:16:47,199 --> 01:16:49,279
a three out of three household, that's gonna be tough.

1620
01:16:49,760 --> 01:16:50,560
Speaker 4: Yeah, agreed.

1621
01:16:52,159 --> 01:16:54,720
Speaker 2: Especially it doesn't help when like every time I see

1622
01:16:54,760 --> 01:16:57,159
a new friend post about the ayn thor I'm like

1623
01:16:57,439 --> 01:17:00,319
I should have bought that, I should have grabbed that,

1624
01:17:01,159 --> 01:17:02,760
and yeah, how I'm feeling the foam o of that.

1625
01:17:03,800 --> 01:17:06,640
Speaker 3: Yep, And the stuff is just gonna keep going up

1626
01:17:06,680 --> 01:17:08,239
in price, so it's like, yeah, stuff like that, you

1627
01:17:08,319 --> 01:17:10,399
kind of want to act and then you feel left

1628
01:17:10,439 --> 01:17:12,359
out and we'll be like, oh, I didn't have to

1629
01:17:12,359 --> 01:17:14,239
spend that money. I'm glad I saved that money.

1630
01:17:14,239 --> 01:17:15,920
Speaker 1: And then a week later you get the desire again

1631
01:17:15,960 --> 01:17:17,520
and now it's one hundred dollars more expensive.

1632
01:17:18,880 --> 01:17:22,000
Speaker 3: All right, let's see here. Level five Vision twenty twenty

1633
01:17:22,079 --> 01:17:24,479
six will be a stream that's happening so soon to

1634
01:17:24,479 --> 01:17:26,720
show off what Level five the developer is working on.

1635
01:17:27,520 --> 01:17:30,239
This is happening in April tenth at six am Pacific time.

1636
01:17:30,720 --> 01:17:31,239
Speaker 1: Eight am.

1637
01:17:31,680 --> 01:17:33,720
Speaker 3: That's not I can't be right six am Pacific time.

1638
01:17:33,720 --> 01:17:37,039
I'll say nine am Eastern. That makes more sense. The stream,

1639
01:17:37,119 --> 01:17:40,760
which will feature Level five President and CEO Akiro Hino,

1640
01:17:41,279 --> 01:17:44,319
is expected to provide updates, new trailers, and release state

1641
01:17:44,359 --> 01:17:48,119
windows for upcoming games like Deca Police and Azuma eleven

1642
01:17:48,319 --> 01:17:51,840
ri and Professor Layton and The New World of Steam.

1643
01:17:53,319 --> 01:17:55,239
Professor Layton in the New World of Steam is when

1644
01:17:55,239 --> 01:17:57,199
I'm looking forward to. That got announced a few years ago.

1645
01:17:57,199 --> 01:17:59,760
We haven't heard much about it since it does feel

1646
01:17:59,760 --> 01:18:02,800
like it's time for that. And then Deca Police and

1647
01:18:02,880 --> 01:18:05,880
that's been in the works for forever. Yeah, I still

1648
01:18:05,920 --> 01:18:08,199
don't really know what it is. I feel like I

1649
01:18:08,279 --> 01:18:11,920
heard that name forever ago. Yeah, they've been working on

1650
01:18:11,960 --> 01:18:14,239
it for a very long time. Uh So it'd be

1651
01:18:14,319 --> 01:18:16,399
nice to like, oh, these things are real and are

1652
01:18:16,439 --> 01:18:17,039
coming soon.

1653
01:18:17,119 --> 01:18:17,920
Speaker 1: That would be exciting.

1654
01:18:18,199 --> 01:18:22,000
Speaker 2: But you know, none of this matters because gang the streets.

1655
01:18:22,079 --> 01:18:24,840
There's heat on the street. It's not just me this time.

1656
01:18:25,439 --> 01:18:30,720
We're all clamoring for dark Cloud three. Where is dark

1657
01:18:30,960 --> 01:18:31,960
Cloud three?

1658
01:18:32,439 --> 01:18:34,359
Speaker 4: Many people are asking this? Thank you?

1659
01:18:34,479 --> 01:18:34,680
Speaker 2: Dan?

1660
01:18:35,079 --> 01:18:38,239
Speaker 1: Yeah? Yeah, what's the last time? Level five may one

1661
01:18:38,239 --> 01:18:41,439
of their like really big RPGs, though, that's something they

1662
01:18:41,439 --> 01:18:44,039
were able to do a lot in the PS three

1663
01:18:44,159 --> 01:18:48,119
are Yeah, K two was a PS four game boy

1664
01:18:48,239 --> 01:18:50,920
that was probably like twenty eighteen though, right that was

1665
01:18:50,960 --> 01:18:55,359
probably oh god, even quite some time I go. Since then,

1666
01:18:55,439 --> 01:18:55,840
I think.

1667
01:18:55,680 --> 01:18:57,720
Speaker 3: They made Fantasy Life Eye, which I don't know if

1668
01:18:57,720 --> 01:19:01,279
that's exactly what Mike is getting at, because that's man,

1669
01:19:01,279 --> 01:19:02,319
it's it's a big game.

1670
01:19:02,359 --> 01:19:05,640
Speaker 1: It is a big game. Yeah, yeah, is twenty eighteen?

1671
01:19:05,680 --> 01:19:10,640
How about that? Assistant? What what's this Megaton series? Fancy

1672
01:19:10,680 --> 01:19:13,640
Life in a zooma? Yeah, you know, they haven't made

1673
01:19:13,640 --> 01:19:18,319
a big rpg and it's a big fancy that's something,

1674
01:19:18,560 --> 01:19:22,079
but it's a good game. Yeah, you can't make a

1675
01:19:22,159 --> 01:19:26,000
dark Cloud three on top of whatever is doing that, right, Yeah.

1676
01:19:27,119 --> 01:19:30,159
Speaker 2: Man shouts with the Jean dark or d arc for

1677
01:19:30,279 --> 01:19:33,279
the PSP game was an underappreciated banger.

1678
01:19:33,880 --> 01:19:37,279
Speaker 1: I uh, I can't believe. Like the start of level five,

1679
01:19:37,359 --> 01:19:39,640
they were like dark Cloud dark Cloud two. Uh, then

1680
01:19:39,720 --> 01:19:43,760
somehow we're making Dragon Quest eight. What how that? Well?

1681
01:19:43,840 --> 01:19:47,000
Look geezu. He just had an incredible run on the

1682
01:19:47,000 --> 01:19:49,560
p S. Then they had wrote Galaxy John d Ark

1683
01:19:49,600 --> 01:19:53,960
and then after that's like Professor Layton. And then when

1684
01:19:54,000 --> 01:19:56,039
we first saw What Night Chronicles, we all thought that

1685
01:19:56,119 --> 01:19:58,000
was gonna be a very big deal. That was like here,

1686
01:19:58,359 --> 01:20:00,600
that was like the one of the early Places three tech.

1687
01:20:01,439 --> 01:20:04,439
It looked amazing. It turned out to mostly be a bullshit.

1688
01:20:04,880 --> 01:20:06,399
I also still kind of want to go and play

1689
01:20:06,479 --> 01:20:09,319
Dark Knight. I mean White Night Chronicles one and two.

1690
01:20:09,319 --> 01:20:11,720
At some point there's a White Night Chronicles too, with

1691
01:20:12,920 --> 01:20:15,880
let's do this sixty Metacritic? What what is?

1692
01:20:16,560 --> 01:20:19,319
Speaker 3: They also had the game that was most like the

1693
01:20:19,359 --> 01:20:22,800
closest to overtaking Pokemon as like the big thing in

1694
01:20:22,840 --> 01:20:26,479
Japan with Yoki Watch which was massive. It was so

1695
01:20:26,600 --> 01:20:29,640
huge for like five six, seven years, and then to me,

1696
01:20:29,680 --> 01:20:31,079
it felt like it fell off the planet. I bet

1697
01:20:31,079 --> 01:20:31,800
it's still popular.

1698
01:20:31,880 --> 01:20:33,399
Speaker 1: It seems like it kind of like, yeah, that was

1699
01:20:33,880 --> 01:20:36,640
since COVID, there hasn't been a new Yokai watch.

1700
01:20:36,680 --> 01:20:39,800
Speaker 2: So yeah, let's like, here's the same gang there, here's

1701
01:20:39,840 --> 01:20:43,239
the thing. It's in the name. Nintendo doesn't want to

1702
01:20:43,279 --> 01:20:45,800
listen to me. Valve doesn't want to listen to me.

1703
01:20:46,079 --> 01:20:47,479
There now, Jan, I'm on.

1704
01:20:47,479 --> 01:20:51,720
Speaker 1: The streets and the steps of playing shows. Jan, please

1705
01:20:52,600 --> 01:20:54,560
give me a goddamn watch.

1706
01:20:55,399 --> 01:20:57,640
Speaker 4: Anyway, get a watch?

1707
01:20:58,560 --> 01:20:59,319
Speaker 1: All right? Uh?

1708
01:20:59,479 --> 01:21:02,600
Speaker 3: The supermar Brothers Movie the Galaxy Movie becomes are the

1709
01:21:02,640 --> 01:21:05,319
series because the only animated movie series to open globally

1710
01:21:05,359 --> 01:21:07,680
at more than three hundred and fifty million dollars twice.

1711
01:21:08,079 --> 01:21:10,159
Both the Super Mario Brothers Movie did it and the

1712
01:21:10,159 --> 01:21:13,079
Super Mario Galaxy Movie did that as well. This past weekend,

1713
01:21:13,560 --> 01:21:16,239
the Super Mario Galaxy Movie made three hundred and seventy

1714
01:21:16,239 --> 01:21:20,399
two point five million dollars globally. That puts it just

1715
01:21:20,520 --> 01:21:23,079
behind what the Super Mario Brothers Movie did three years

1716
01:21:23,079 --> 01:21:25,520
ago at three hundred and eighty seven point eight million,

1717
01:21:25,720 --> 01:21:28,079
So just a touch off there, but that is a

1718
01:21:28,159 --> 01:21:33,039
ton of money. It is like just unequivocally massively successful. Yeah,

1719
01:21:33,039 --> 01:21:35,159
this is what everyone involved was hoping for, that they

1720
01:21:35,159 --> 01:21:37,880
could replicate the success of the first movie again. And

1721
01:21:37,920 --> 01:21:41,279
it ensures that they will begin reinvesting in this stuff

1722
01:21:41,359 --> 01:21:43,079
across the board, and you're gonna get a lot more

1723
01:21:43,079 --> 01:21:45,800
Mario movies obviously, but I like, now it's like, oh,

1724
01:21:45,880 --> 01:21:48,359
full gear into taking all these properties and making a

1725
01:21:48,399 --> 01:21:51,319
bunch of other a bunch of other Nintendo related animated stuff,

1726
01:21:51,359 --> 01:21:52,319
probably at illumination.

1727
01:21:52,760 --> 01:21:56,760
Speaker 2: Mike and Grub, you know, you two have seen the movie.

1728
01:21:56,840 --> 01:21:59,920
Did it seem like they positioned a character like Fox

1729
01:22:00,079 --> 01:22:03,920
McLeod in a way that he could successfully have his

1730
01:22:03,960 --> 01:22:08,319
own spinoff movie just based off of the movie character alone.

1731
01:22:09,439 --> 01:22:12,760
Speaker 1: Yeah, yeah, there's so even with Star Fox popping off

1732
01:22:12,760 --> 01:22:15,359
like this and being like the movie puts over Starfaux's

1733
01:22:15,439 --> 01:22:18,439
big right, Yes, so there's gonna be interest. There's probably

1734
01:22:18,520 --> 01:22:20,359
gonna be a new game. Even then, I'm still like,

1735
01:22:20,399 --> 01:22:23,640
are they really gonna like make a Star Fox movie?

1736
01:22:24,479 --> 01:22:27,680
I hope so, might be more likely he shows up

1737
01:22:27,960 --> 01:22:30,079
his stuff. It's like that Hawke. I think jan he'll

1738
01:22:30,079 --> 01:22:31,720
show up on our movies. Maybe at one point get

1739
01:22:31,760 --> 01:22:36,159
a limited run series on something Peacock. I don't know

1740
01:22:36,199 --> 01:22:36,560
what that is.

1741
01:22:36,920 --> 01:22:40,680
Speaker 2: Is Daredevil the better comparison in terms of like Marveld like.

1742
01:22:40,640 --> 01:22:43,560
Speaker 1: A lot of shows. Maybe maybe, I don't know, we'll see,

1743
01:22:43,600 --> 01:22:46,479
because he definitely is a highlight of the film, and

1744
01:22:46,520 --> 01:22:48,399
I am curious where all that goes. I mean, I'm

1745
01:22:48,439 --> 01:22:51,239
kind of curious what exactly the third one is going

1746
01:22:51,279 --> 01:22:54,399
to look like now, because they really do hold very

1747
01:22:54,439 --> 01:22:57,079
little back here. Of course that it's Mario, there is

1748
01:22:57,119 --> 01:23:00,239
still a ton that they can do, especially now that

1749
01:23:00,279 --> 01:23:02,880
the far starfox Gate is open. You could just be like,

1750
01:23:03,039 --> 01:23:05,800
h and Pikachu's in this one. They're also tickets. I

1751
01:23:05,800 --> 01:23:06,159
don't know.

1752
01:23:06,520 --> 01:23:10,119
Speaker 3: Yeah, the post credits character, which I won't see who

1753
01:23:10,159 --> 01:23:11,640
it is, but you know, it's very similar to how

1754
01:23:11,640 --> 01:23:14,119
they do stuff with Sonic, where it's like, Okay, the

1755
01:23:14,159 --> 01:23:15,960
next movie is gonna be about this character. It's like

1756
01:23:15,960 --> 01:23:19,279
the first one with Yoshi, and it's like the implication

1757
01:23:19,359 --> 01:23:21,399
of that character is like, Okay, I bet some other

1758
01:23:21,479 --> 01:23:24,000
ones that are often related to that character will show up,

1759
01:23:24,000 --> 01:23:25,880
and it could be the New Threats and stuff like that.

1760
01:23:26,079 --> 01:23:28,199
So you could see where they go.

1761
01:23:28,199 --> 01:23:29,079
Speaker 1: To just keep this going.

1762
01:23:29,279 --> 01:23:31,239
Speaker 3: It's gonna be the same thing, a lot of references,

1763
01:23:31,279 --> 01:23:34,560
with just a new set of villains each time, basically,

1764
01:23:34,600 --> 01:23:36,399
and this time was Bowser Junior will be someone else

1765
01:23:36,439 --> 01:23:38,600
next time. They could keep that going for a while,

1766
01:23:38,640 --> 01:23:40,359
but I do I want to see what it looks

1767
01:23:40,359 --> 01:23:42,520
like when they do begin working on something like maybe

1768
01:23:42,520 --> 01:23:44,359
a Star Fox. I don't know if that's gonna happen.

1769
01:23:44,439 --> 01:23:47,119
They're probably gonna try Donkey Kong first, see how that goes,

1770
01:23:47,600 --> 01:23:49,880
and then take it from there, and if that does well,

1771
01:23:49,960 --> 01:23:52,359
maybe we do get something involved in a Star Fox.

1772
01:23:52,399 --> 01:23:54,439
Speaker 1: In Peter, I want to see what's the Guardians of

1773
01:23:54,439 --> 01:23:57,720
the Galaxy moment right where it's a Nintendo franchise that

1774
01:23:57,800 --> 01:24:00,399
the average person doesn't know about and it's movie was

1775
01:24:00,439 --> 01:24:01,479
a giant hit.

1776
01:24:02,039 --> 01:24:04,920
Speaker 4: Ye Chris trop.

1777
01:24:04,840 --> 01:24:10,279
Speaker 1: X, I was thinking, actually, all right, label like Polataina

1778
01:24:10,359 --> 01:24:11,199
a lot, that's for sure.

1779
01:24:11,520 --> 01:24:13,720
Speaker 3: Yeah, let's get these last couple of stories. State of

1780
01:24:13,760 --> 01:24:17,039
Decays threes twenty twenty announced trailer was just a concept,

1781
01:24:17,479 --> 01:24:20,399
studio head says, I basically said in twenty twenty when

1782
01:24:20,399 --> 01:24:23,039
they announced that game, it was just a word document

1783
01:24:23,119 --> 01:24:25,520
and nothing else, but they had a trailer announced it

1784
01:24:25,560 --> 01:24:28,079
back in twenty twenty. Now it is the year twenty

1785
01:24:28,199 --> 01:24:30,640
twenty six, and for the first time, it sounds like

1786
01:24:30,640 --> 01:24:32,640
the game is going to be playable to people. They're

1787
01:24:32,640 --> 01:24:35,920
going to show up with a beta or an alpha.

1788
01:24:35,920 --> 01:24:38,399
I think it's an alpha in May, so people are

1789
01:24:38,479 --> 01:24:40,600
gonna be able to play this game. State of k three,

1790
01:24:40,800 --> 01:24:43,119
Wake up your brat shoemakers, tell them it's time to

1791
01:24:43,159 --> 01:24:47,800
go back to State of Decay. So the game's real. Surprisingly,

1792
01:24:47,840 --> 01:24:49,399
it's not one of those ones that got caught up

1793
01:24:49,439 --> 01:24:53,079
in the Microsoft calling, so they'll actually release that game.

1794
01:24:53,359 --> 01:24:55,359
I'm a little surprised that it made it through, but

1795
01:24:55,359 --> 01:24:56,039
I'm glad it did.

1796
01:24:56,039 --> 01:24:58,039
Speaker 1: I have a soft spot for State of Decay. It's

1797
01:24:58,039 --> 01:24:59,600
a systems based game, and I like those.

1798
01:25:00,359 --> 01:25:03,920
Speaker 2: I didn't realize how strong of an audience that this

1799
01:25:04,000 --> 01:25:04,640
game has.

1800
01:25:04,960 --> 01:25:07,119
Speaker 5: People that are into it are extremely into it. Mike

1801
01:25:07,159 --> 01:25:09,319
Maharty is one of them, and it is a very

1802
01:25:09,399 --> 01:25:11,880
unique game. Yeah, player co op, that is the type

1803
01:25:11,920 --> 01:25:13,680
of thing it would be fun to kind of mess

1804
01:25:13,680 --> 01:25:14,039
around with.

1805
01:25:14,399 --> 01:25:17,399
Speaker 1: Yeah, I would try. I don't think i've played a

1806
01:25:17,520 --> 01:25:21,000
second of a State of Decay before, so yeah, I

1807
01:25:21,039 --> 01:25:22,000
guess I should try one on.

1808
01:25:22,079 --> 01:25:25,079
Speaker 3: It's very much about like emergent storytelling, getting these characters.

1809
01:25:25,520 --> 01:25:27,640
They have their own background, and then that makes them

1810
01:25:27,680 --> 01:25:29,239
behave in a certain way, and you try to get

1811
01:25:29,279 --> 01:25:30,760
them to do things and you're like, oh, I didn't

1812
01:25:30,760 --> 01:25:32,600
account for the fact that he's actually a dick and

1813
01:25:32,640 --> 01:25:34,359
I shouldn't have done that, and then you kind of

1814
01:25:34,359 --> 01:25:37,399
tell these stories and I like that concept. I just

1815
01:25:37,479 --> 01:25:39,439
have never been able to fully click with one yet.

1816
01:25:39,520 --> 01:25:42,079
Speaker 5: It's immerging stuff in the systems that does it for me,

1817
01:25:42,159 --> 01:25:44,560
where it's you know, normally I'm not big into zombie stuff,

1818
01:25:44,640 --> 01:25:47,359
but this one has its own hook that like got

1819
01:25:47,359 --> 01:25:50,119
me to look past that and really enjoy it.

1820
01:25:50,279 --> 01:25:54,600
Speaker 2: I have a small specific friend group that is very

1821
01:25:54,640 --> 01:25:59,680
much into this kind of like post apocalyptic zombie world.

1822
01:26:00,159 --> 01:26:04,800
This Day's gone. Any of the Walking Dead games will

1823
01:26:04,840 --> 01:26:08,000
appeal to them because it's like, yeah, I'm a tough guy,

1824
01:26:08,079 --> 01:26:10,359
I could survive the zombie apocalypse.

1825
01:26:12,880 --> 01:26:16,319
Speaker 3: I think that this is still somehow appealing to those

1826
01:26:16,319 --> 01:26:21,079
people while being kind of its own thing that people

1827
01:26:21,159 --> 01:26:23,000
who just are there for systems can show up for.

1828
01:26:23,239 --> 01:26:26,960
So yeah, I'm also not super into zombies, so it's

1829
01:26:26,960 --> 01:26:28,319
like I think it's one of the things to push

1830
01:26:28,359 --> 01:26:30,000
me away it's like, I like this idea, maybe in

1831
01:26:30,039 --> 01:26:32,039
a different way, but you can see why the apocalypse

1832
01:26:32,079 --> 01:26:32,600
works so well.

1833
01:26:32,640 --> 01:26:35,159
Speaker 2: For It's funny because that same group of friends isn't

1834
01:26:35,199 --> 01:26:38,600
into anything like Dead Rising at all. Like Dead Rising

1835
01:26:38,680 --> 01:26:41,399
is like too goofy.

1836
01:26:41,000 --> 01:26:47,039
Speaker 1: The zombies shouldn't be laughed at. It's sad. Yeah, they

1837
01:26:47,159 --> 01:26:49,359
used to have brains. I don't know if they think

1838
01:26:49,399 --> 01:26:51,479
it's sad, but they think it's serious. It's time to

1839
01:26:51,520 --> 01:26:53,159
take these zombies seriously.

1840
01:26:53,760 --> 01:26:57,600
Speaker 3: Inside, speaking of taking people seriously, the Mass Effect TV

1841
01:26:57,680 --> 01:27:01,600
show will reportedly be rewritten to appeal to quote non gamers.

1842
01:27:02,359 --> 01:27:02,720
Speaker 1: Report.

1843
01:27:03,079 --> 01:27:05,920
Speaker 3: Yeah, I don't know, report claims Amazon's head of Global

1844
01:27:05,960 --> 01:27:09,840
TV Peter Friedlander, who has now become the last word

1845
01:27:09,920 --> 01:27:12,399
at Amazon by looking at scripts and be like I

1846
01:27:12,439 --> 01:27:15,279
approve or I don't approve. He didn't approve of the

1847
01:27:15,279 --> 01:27:18,600
Mass Effects scripts, which is going to start filming soon.

1848
01:27:18,640 --> 01:27:20,960
It's like very close to switching over to production. Good,

1849
01:27:21,199 --> 01:27:24,520
but they don't have the scripts ready. Yeah yeah, he

1850
01:27:24,560 --> 01:27:27,079
said no, go back and do him make it appeal

1851
01:27:27,159 --> 01:27:29,600
to non gamers. And I still don't really know what

1852
01:27:29,600 --> 01:27:33,079
that means. I've seen people like hypothesize that, oh, they

1853
01:27:33,079 --> 01:27:35,640
made it to appeal to fans of Mass Effect, and

1854
01:27:35,680 --> 01:27:37,199
if you're not a fan of Mass Effect, you won't

1855
01:27:37,199 --> 01:27:40,760
recognize this character. And it's too inside for people who

1856
01:27:41,159 --> 01:27:43,760
already are familiar with all of the lore. It's like, well,

1857
01:27:43,760 --> 01:27:46,319
that that would be I think that would be dumb

1858
01:27:46,359 --> 01:27:48,840
if that's the way they were doing things. But that's

1859
01:27:48,840 --> 01:27:51,359
not what it says. It says non gamers, not non

1860
01:27:51,520 --> 01:27:52,840
Mass Effect fans.

1861
01:27:52,640 --> 01:27:55,199
Speaker 1: Right, because like obviously, you know, like Fallout and The

1862
01:27:55,239 --> 01:27:57,760
Last of Us the reason why they were big successful

1863
01:27:57,760 --> 01:28:00,159
TV shows because they did attract an audience outside of

1864
01:28:00,319 --> 01:28:03,520
just that core fans those video games. But they it

1865
01:28:03,520 --> 01:28:06,399
seems like they did that by just being really good

1866
01:28:06,479 --> 01:28:10,279
adaptations of the video game thing and making feel right,

1867
01:28:10,319 --> 01:28:12,600
making those people happy, and then it's just so good

1868
01:28:12,680 --> 01:28:17,279
and well done that other people discover it. Uh, because

1869
01:28:17,319 --> 01:28:18,760
you know, if you go the other way, they end

1870
01:28:18,840 --> 01:28:21,279
up with a Halo thing where we're gonna appeal to

1871
01:28:21,319 --> 01:28:23,079
the normans and make we're gonna we know how to

1872
01:28:23,119 --> 01:28:27,840
make this work interesting and cinematics. Yeah, you know, well,

1873
01:28:27,880 --> 01:28:29,600
you can't just have a character who doesn't show his

1874
01:28:29,680 --> 01:28:32,680
face a bunch of times, like come on, then you

1875
01:28:32,720 --> 01:28:36,439
really lose that core audience. It's concerning here because Pas

1876
01:28:36,479 --> 01:28:40,439
Effect has very dedicated fans and if they if they

1877
01:28:40,520 --> 01:28:42,720
turn on this thing, there's no hope. You have to

1878
01:28:42,800 --> 01:28:44,399
have them on board with this.

1879
01:28:45,000 --> 01:28:48,039
Speaker 2: Do you think they the original script may have been

1880
01:28:48,119 --> 01:28:53,600
to science and sci fi heavy that they thought it

1881
01:28:53,640 --> 01:28:56,319
may not be unpalatable to the more possible to like it.

1882
01:28:56,520 --> 01:28:58,640
Speaker 1: Could be there, but you know, it could just be like,

1883
01:28:58,720 --> 01:29:03,000
what's a Garris? That's stupid and alien? Right, Like, I

1884
01:29:03,039 --> 01:29:05,279
don't know, we just don't know what the issue.

1885
01:29:05,720 --> 01:29:08,880
Speaker 2: Yeah, there's this strong possibility that this Mass Effect show

1886
01:29:08,920 --> 01:29:11,600
will not have that many aliens in it.

1887
01:29:12,199 --> 01:29:14,239
Speaker 1: I mean, that's that was part of what was so

1888
01:29:14,319 --> 01:29:16,680
cool about Mass Effect when I first played it. It's like,

1889
01:29:16,760 --> 01:29:18,319
you know, well, with a Star Trek, a lot of

1890
01:29:18,319 --> 01:29:20,319
the aliens is have to be people with the forehead

1891
01:29:20,359 --> 01:29:23,159
ridge because it's TV and it's cheap. On a video game,

1892
01:29:23,239 --> 01:29:24,560
you don't have to do that, And some of the

1893
01:29:24,600 --> 01:29:27,239
aliens will look a bit more humanoid than others. But

1894
01:29:27,279 --> 01:29:31,119
you couldn't really get a Rex in a TV show

1895
01:29:31,199 --> 01:29:35,720
with decent visual effects. And now that we're still here,

1896
01:29:35,760 --> 01:29:37,279
we're going to make the show. I'm still kind of like,

1897
01:29:37,720 --> 01:29:39,840
how are you gonna do that? How are you gonna

1898
01:29:39,840 --> 01:29:41,960
make Garrison Rex look right?

1899
01:29:42,479 --> 01:29:44,399
Speaker 3: And that's the other thing is that's described as a

1900
01:29:44,479 --> 01:29:50,800
premium genre drama, like our pricey excusing pricey drama. So

1901
01:29:50,840 --> 01:29:52,359
they're gonna spend a lot of money on this thing.

1902
01:29:52,359 --> 01:29:54,680
And Amazon has spent like a billion dollars on their

1903
01:29:54,720 --> 01:29:56,880
Lord of the Rings show and all this other stuff.

1904
01:29:56,920 --> 01:30:00,560
And apparently it's important to Bezos to have these big

1905
01:30:00,600 --> 01:30:02,640
premium shows, so they're probably going to spend a lot

1906
01:30:02,680 --> 01:30:03,439
of money on this thing.

1907
01:30:03,520 --> 01:30:05,000
Speaker 1: Hopefully that goes a long way.

1908
01:30:05,319 --> 01:30:08,880
Speaker 2: Yeah, unless, like the original script was just very poorly written,

1909
01:30:10,039 --> 01:30:12,439
this this bode super well.

1910
01:30:13,359 --> 01:30:15,359
Speaker 1: Yeah, I don't know. I don't think that. It just

1911
01:30:15,399 --> 01:30:17,399
needs to be appealing to people who like good shows.

1912
01:30:17,439 --> 01:30:18,479
I think that's what they should do.

1913
01:30:18,680 --> 01:30:22,520
Speaker 3: And yeah that being honest to the games, sure they should.

1914
01:30:22,560 --> 01:30:24,279
Speaker 1: They can't fumble this one. This is kind of like

1915
01:30:24,760 --> 01:30:28,199
one of the remaining big golden gooses in terms of

1916
01:30:28,199 --> 01:30:30,399
a video game property that could be a TV show.

1917
01:30:30,439 --> 01:30:32,760
This is the one everybody wants. You could see how

1918
01:30:32,800 --> 01:30:36,600
it could work, but it could just as easily not work.

1919
01:30:36,640 --> 01:30:38,279
Speaker 5: I don't know what about all the like you know,

1920
01:30:38,359 --> 01:30:40,800
twenty times they've super duper confirmed of the middle year.

1921
01:30:40,880 --> 01:30:42,800
Solid movie is in the works and they've green lit

1922
01:30:42,800 --> 01:30:48,399
a script, and you jack Man and Oscar, it's in

1923
01:30:48,439 --> 01:30:52,119
the works. It's basically in production. Yeah for it every

1924
01:30:52,239 --> 01:30:54,920
fucking time. The Biostuch movie is right behind it.

1925
01:30:55,039 --> 01:30:59,239
Speaker 2: Yeah, oh my yeah, I mean, you know, uh, a

1926
01:30:59,319 --> 01:31:03,560
successful or I haven't seen it myself, but the Exit

1927
01:31:03,640 --> 01:31:07,039
eight movie was apparently really well received based off it,

1928
01:31:07,159 --> 01:31:08,239
like the behindest.

1929
01:31:07,920 --> 01:31:10,079
Speaker 3: Rated video game movie of all time or something like that.

1930
01:31:10,199 --> 01:31:10,399
Speaker 1: Yeah.

1931
01:31:10,479 --> 01:31:12,680
Speaker 2: Yeah, So I don't know, maybe you lean into the

1932
01:31:13,239 --> 01:31:15,399
zaniness of the property you're adapting.

1933
01:31:16,239 --> 01:31:17,039
Speaker 1: Yeah, definitely.

1934
01:31:17,079 --> 01:31:19,920
Speaker 3: I think they they're learning the wrong lessons if they're

1935
01:31:20,000 --> 01:31:22,279
running away from the video game stuff by being like, oh,

1936
01:31:22,399 --> 01:31:24,199
any sort of reference to a video game camp be

1937
01:31:24,239 --> 01:31:28,920
in here, because yeah, Fallout very much worked on that level,

1938
01:31:29,039 --> 01:31:31,159
and it went a long way to making people more

1939
01:31:31,199 --> 01:31:34,560
excited about the actual TV show. All right, that does

1940
01:31:34,560 --> 01:31:36,560
it for the headlines, jan I'm handing this show back

1941
01:31:36,600 --> 01:31:37,000
over to you.

1942
01:31:37,399 --> 01:31:37,720
Speaker 4: Folks.

1943
01:31:37,720 --> 01:31:40,199
Speaker 2: Were gonna take a quick bricky break and be back

1944
01:31:40,239 --> 01:31:43,119
with the emails and super chets if we got any

1945
01:31:43,359 --> 01:31:44,119
right after this.

1946
01:31:50,600 --> 01:31:52,680
Speaker 4: The emails.

1947
01:31:53,720 --> 01:31:57,439
Speaker 2: Emails pomcast giant bomb dot com is the email address

1948
01:31:57,479 --> 01:32:00,159
to send your emails to right in about any and everything.

1949
01:32:00,359 --> 01:32:04,159
We've been getting inundated with Hella emails. I specifically made

1950
01:32:04,159 --> 01:32:06,439
a note to myself to mention it here. We've gotten

1951
01:32:06,520 --> 01:32:10,800
some weird emails. Good hell, yea good. I love that

1952
01:32:10,920 --> 01:32:12,319
some of them make it onto the show, some of

1953
01:32:12,359 --> 01:32:15,239
them don't. I still appreciate you sending your emails too.

1954
01:32:15,359 --> 01:32:17,479
And hey, you know, for anyone going through a rough time,

1955
01:32:18,319 --> 01:32:21,680
we assure you that we overhear at gb HQ or

1956
01:32:21,720 --> 01:32:23,920
here for you to make sure that we help you

1957
01:32:24,199 --> 01:32:28,880
get through the day. First email comes from Paul. This morning,

1958
01:32:28,960 --> 01:32:31,039
I got an email from Mike Minatti with a code

1959
01:32:31,039 --> 01:32:34,119
for being a Premium member parentheses thanks, and it felt

1960
01:32:34,159 --> 01:32:37,199
excited that my friend was writing to me. I've never

1961
01:32:37,239 --> 01:32:38,760
met any of you and live on the other side

1962
01:32:38,760 --> 01:32:41,199
of the world Australia. When was the last time you

1963
01:32:41,239 --> 01:32:43,720
got excited about a message from a friend who doesn't

1964
01:32:43,760 --> 01:32:44,479
know you exist?

1965
01:32:44,880 --> 01:32:55,239
Speaker 1: Paul, boy boy, that's pretty specific. Yeah, friends exist. What

1966
01:32:55,479 --> 01:32:57,439
I've got it, but you don't know they exist, but

1967
01:32:57,479 --> 01:32:59,640
they got it, but they messaged you. And that's a

1968
01:32:59,640 --> 01:33:00,600
pretty art combo.

1969
01:33:00,720 --> 01:33:02,880
Speaker 4: I think you exist is the way you.

1970
01:33:02,800 --> 01:33:05,319
Speaker 1: Say yeah, that might be a super special fun feeling

1971
01:33:05,359 --> 01:33:07,680
that just you experienced there. But you know, I'm happy

1972
01:33:07,680 --> 01:33:10,000
for you for it. I guess what, I know you

1973
01:33:10,079 --> 01:33:14,039
exist now, so it will never happen again. Wow, folks

1974
01:33:14,039 --> 01:33:19,920
and chatter Kenny g. Yeah, absolutely, that's a good one. True. Actually,

1975
01:33:19,920 --> 01:33:21,600
never mind, you're not special.

1976
01:33:21,359 --> 01:33:27,479
Speaker 5: Logan Roy for me, Yeah right yeah yeah, Ran Cox, Yeah,

1977
01:33:27,520 --> 01:33:28,119
Bryan Cox.

1978
01:33:29,760 --> 01:33:36,840
Speaker 2: I can't think of one specifically, Yeah, neither. I mean

1979
01:33:36,880 --> 01:33:41,880
maybe learning that like a celebrity listens or listen to

1980
01:33:42,439 --> 01:33:45,000
any of the podcasts at one point that that always

1981
01:33:45,000 --> 01:33:48,600
gets me going find out that like John super iye,

1982
01:33:48,600 --> 01:33:50,520
Patch Wolf is a fan and h Bomber Guy is

1983
01:33:50,560 --> 01:33:53,840
a fan, I'm like, oh, oh, shure, I got a

1984
01:33:53,880 --> 01:33:55,479
tiny the ship a bit.

1985
01:33:56,319 --> 01:34:00,760
Speaker 3: Yeah right, Like definitely like meeting some people at at

1986
01:34:01,279 --> 01:34:03,479
like packs where it's like, oh yeah, that's just Dan

1987
01:34:03,600 --> 01:34:05,800
Olson and yeah that's cool to see him. He has

1988
01:34:05,800 --> 01:34:07,199
no idea I exist for sure.

1989
01:34:07,680 --> 01:34:10,239
Speaker 5: I thought it was funny the time Jose and Seko

1990
01:34:10,279 --> 01:34:13,279
thought I was dead. I just posted the tweet and

1991
01:34:13,319 --> 01:34:16,880
the Chad Jose and Siko somehow thought I died and

1992
01:34:17,279 --> 01:34:20,279
tweeted a rest in peace to me and tagged me.

1993
01:34:21,399 --> 01:34:23,039
Speaker 1: If he does still live.

1994
01:34:23,399 --> 01:34:25,439
Speaker 3: The day that it comes that you do die, I'm

1995
01:34:25,479 --> 01:34:27,439
going to make sure he's the one that announces.

1996
01:34:27,199 --> 01:34:29,600
Speaker 5: Please do so. Oh No, I'm sorry, he tag me.

1997
01:34:29,640 --> 01:34:32,000
He says, I'm sorry to hear Dan is dead. I

1998
01:34:32,079 --> 01:34:36,319
didn't know a good strange little man. Rest in peace, buddy,

1999
01:34:36,479 --> 01:34:37,119
hug for you.

2000
01:34:40,359 --> 01:34:46,520
Speaker 2: Just miss a good strange little man is incredible memoir.

2001
01:34:46,640 --> 01:34:53,279
Yeah all right, Rob writes in Hey Bombarados, I'm visiting

2002
01:34:53,359 --> 01:34:55,800
Chicago for a week later this year and want to

2003
01:34:55,800 --> 01:34:58,079
soak in some food options that are part of the

2004
01:34:58,239 --> 01:35:01,640
Giant Bomb lore. I live in Denmark, where restaurants are

2005
01:35:01,760 --> 01:35:06,520
annoyingly classy, so I want to get into the grease zone.

2006
01:35:06,760 --> 01:35:09,560
Speaker 1: Yeah, just don't go to a Portillo's or else. You're

2007
01:35:09,720 --> 01:35:12,600
a filthy kind of funny fan instat exactly.

2008
01:35:13,279 --> 01:35:16,119
Speaker 2: Don't be a best friend, be.

2009
01:35:16,079 --> 01:35:18,840
Speaker 3: A worst friend, exactly, Giant Bomb worst friend.

2010
01:35:18,960 --> 01:35:19,600
Speaker 1: Yeah, welcome.

2011
01:35:21,479 --> 01:35:24,039
Speaker 4: Uh, clearly I was gonna say no.

2012
01:35:24,079 --> 01:35:27,560
Speaker 5: Let's new sworn enemies, Giant Bomb sworn enemy.

2013
01:35:27,840 --> 01:35:32,319
Speaker 2: Yeah, clearly, I will order a Jet's pizza on day one.

2014
01:35:32,720 --> 01:35:36,119
But what other Giant Bomb canonical restaurant should I try?

2015
01:35:36,159 --> 01:35:40,640
To give me some good old Americana red Lobster Cheesecake Factory,

2016
01:35:40,800 --> 01:35:43,319
give me your go to top five thanks and love

2017
01:35:43,319 --> 01:35:45,960
everything you do. Launch look for life.

2018
01:35:46,119 --> 01:35:47,720
Speaker 4: Ron, I mean giant bomb cannon.

2019
01:35:47,800 --> 01:35:49,720
Speaker 5: There was that entire the packs that I spent the

2020
01:35:49,840 --> 01:35:51,960
entire time at the Buffalo Wild Wings, to the point

2021
01:35:51,960 --> 01:35:54,279
where they gave me the like manager jersey and a

2022
01:35:54,399 --> 01:35:56,720
name tag and I had control of the remote control

2023
01:35:56,800 --> 01:35:59,000
in the restaurant. I still have the jersey. Actually that

2024
01:35:59,079 --> 01:36:01,079
was my referee.

2025
01:36:01,399 --> 01:36:01,640
Speaker 1: Yeah.

2026
01:36:01,720 --> 01:36:03,319
Speaker 4: So yeah, yeah Buffalo Wings.

2027
01:36:03,680 --> 01:36:05,920
Speaker 2: Those are going away. So if you can find one,

2028
01:36:06,600 --> 01:36:08,680
we go to one. I guess Yeah, I'm not doing

2029
01:36:08,720 --> 01:36:10,800
too well, really great.

2030
01:36:11,960 --> 01:36:13,960
Speaker 4: Yeah, talk about.

2031
01:36:13,760 --> 01:36:16,079
Speaker 1: Let's I mean cheese factory. You kind of have to

2032
01:36:16,079 --> 01:36:17,840
see it to believe it. I think actually that one

2033
01:36:17,880 --> 01:36:21,039
I maybe would try to do. There's a Margaritaville in Chicago.

2034
01:36:21,560 --> 01:36:22,319
Speaker 4: Margaritaville.

2035
01:36:22,319 --> 01:36:26,039
Speaker 2: That's a good shout, yeah, specifically for this iteration of GB.

2036
01:36:26,760 --> 01:36:29,359
Speaker 1: Right, but if you're in Chicago, you should get some

2037
01:36:29,600 --> 01:36:32,079
actual Chicago pizza. If you go to the Torsi one

2038
01:36:32,119 --> 01:36:33,840
like Gidono's or is good.

2039
01:36:35,439 --> 01:36:38,079
Speaker 3: Is fantastic, It's it's worth having Gio O'dono's. If you're

2040
01:36:38,159 --> 01:36:40,399
a tourist, actually do that.

2041
01:36:41,000 --> 01:36:43,079
Speaker 1: You will find it incredibly American.

2042
01:36:43,319 --> 01:36:45,399
Speaker 5: Yeah, I find it obnoxious when people turn their nose

2043
01:36:45,439 --> 01:36:47,439
down as something that's like is good pizza.

2044
01:36:47,560 --> 01:36:49,760
Speaker 4: Yes, it's tourist stuff, but it's like a good deep

2045
01:36:49,800 --> 01:36:52,359
dish pizza. It's a change whatever, Get over it.

2046
01:36:52,439 --> 01:36:54,720
Speaker 3: Yeah, if you're tourist and be excited about being a tourist,

2047
01:36:54,760 --> 01:36:57,640
there's a reason that stuff is the tour Usually.

2048
01:36:57,439 --> 01:37:00,800
Speaker 1: Chat really wants you to go to a rainforest. I

2049
01:37:00,840 --> 01:37:04,199
have to let you know it's pretty. I cannot just

2050
01:37:04,399 --> 01:37:06,159
I won't tell you what you gotta do there, but

2051
01:37:07,840 --> 01:37:08,479
want to tell you.

2052
01:37:08,520 --> 01:37:10,960
Speaker 5: Do you think anyone ever has been inspired by that

2053
01:37:11,079 --> 01:37:12,760
story and did that at a rainforest cafe?

2054
01:37:12,920 --> 01:37:15,159
Speaker 1: I do not tell you what if you have, don't

2055
01:37:15,199 --> 01:37:16,960
tell me, don't tell us.

2056
01:37:18,239 --> 01:37:20,239
Speaker 3: But no one's ever done.

2057
01:37:19,159 --> 01:37:21,479
Speaker 4: That weird email right now?

2058
01:37:22,039 --> 01:37:25,239
Speaker 1: That would be too weird for email. Yeah, that's actually

2059
01:37:25,279 --> 01:37:26,640
too much, guys.

2060
01:37:26,760 --> 01:37:30,880
Speaker 2: I already go through so much like psychic damage listening

2061
01:37:30,920 --> 01:37:32,520
to all of the voicemails every week.

2062
01:37:32,600 --> 01:37:34,159
Speaker 1: Do not do this to me with I thought you

2063
01:37:34,199 --> 01:37:35,159
were listening to us.

2064
01:37:35,640 --> 01:37:38,279
Speaker 4: No, no, I'm part of this mess.

2065
01:37:38,479 --> 01:37:41,600
Speaker 2: Also, you have to go to a gas station and

2066
01:37:41,680 --> 01:37:45,319
get hot dogs and gets go to a quick trip

2067
01:37:45,840 --> 01:37:51,560
roller teketos, they're great Taco bell I think Dan, you mentioned.

2068
01:37:53,520 --> 01:37:56,560
Speaker 1: Go to an harp you's seeing harpy, get like one

2069
01:37:56,600 --> 01:37:58,399
beef and cheddar, right that?

2070
01:37:58,600 --> 01:38:01,159
Speaker 2: Or just go inside and just like you know, like

2071
01:38:01,319 --> 01:38:03,640
rub the counter and like bless up to it.

2072
01:38:03,720 --> 01:38:04,359
Speaker 1: You know, yeah?

2073
01:38:04,560 --> 01:38:12,560
Speaker 2: Right, he was here? Yeah, all right, yes, yes? What

2074
01:38:12,720 --> 01:38:15,279
is the food that Backlar likes? That he can also

2075
01:38:15,600 --> 01:38:15,920
he does?

2076
01:38:16,000 --> 01:38:16,880
Speaker 1: Does he like food?

2077
01:38:17,000 --> 01:38:18,439
Speaker 4: I don't know if he likes food anymore?

2078
01:38:19,119 --> 01:38:25,399
Speaker 1: He likes he likes chicken farm when he thinks of chicken.

2079
01:38:25,720 --> 01:38:26,399
Speaker 4: Yeah.

2080
01:38:26,479 --> 01:38:31,079
Speaker 2: That man loves a dirty martini. Oh sure, go get

2081
01:38:31,079 --> 01:38:35,840
a dirty martini in his honor, extra olives please, all right.

2082
01:38:36,079 --> 01:38:38,399
Travison Fargo writes in with five questions every week, I

2083
01:38:38,479 --> 01:38:40,600
choose one of them. I chose the fifth one this week.

2084
01:38:41,039 --> 01:38:43,880
What skill do you naturally lack but have worked the

2085
01:38:43,920 --> 01:38:44,920
most to improve?

2086
01:38:46,439 --> 01:38:53,039
Speaker 1: Uh? I used to be almost cripplingly shy. Actually didn't

2087
01:38:53,039 --> 01:38:57,359
really get over that until almost after college. Really even

2088
01:38:57,760 --> 01:38:59,960
even during college, I wasn't, you know, doing anything too

2089
01:39:00,079 --> 01:39:03,600
crazy there. So yeah, just like actually going out learning

2090
01:39:03,600 --> 01:39:07,520
to be comfortable being around people and being myself and

2091
01:39:07,960 --> 01:39:10,680
developing social skills things like that, you know that stuff,

2092
01:39:10,680 --> 01:39:13,880
doesn't always come naturally necessarily, but you kind of just

2093
01:39:13,920 --> 01:39:16,199
work on it. And you saw it was like one

2094
01:39:16,560 --> 01:39:18,359
eating your front of the mirror, being like, how are

2095
01:39:18,439 --> 01:39:21,760
you no? Not that all my knees right? You just

2096
01:39:21,760 --> 01:39:23,880
go out there and you talk to people, you hang

2097
01:39:23,880 --> 01:39:25,760
out with people, and you just devote that stuff.

2098
01:39:26,159 --> 01:39:27,199
Speaker 4: Yeah, same with me.

2099
01:39:27,239 --> 01:39:29,800
Speaker 5: I was superoper shy and it was college that did

2100
01:39:29,800 --> 01:39:32,720
it for me, and more importantly alcohol that that helped

2101
01:39:33,079 --> 01:39:37,079
en running is when I was just not I told

2102
01:39:37,079 --> 01:39:39,840
the story recently about like having to call the mile

2103
01:39:39,880 --> 01:39:41,800
in gym class because I was the one that was taken.

2104
01:39:42,399 --> 01:39:44,399
We'll just put down fifteen minutes and like fast forward

2105
01:39:44,399 --> 01:39:47,079
to like the half marathon training and stuff, and that's

2106
01:39:47,119 --> 01:39:48,720
not something that came naturally at all, and I just

2107
01:39:48,720 --> 01:39:51,600
had to learn and learn through mistakes and injuries and

2108
01:39:51,600 --> 01:39:53,600
stuff like that, which I'm still kind of working on.

2109
01:39:53,760 --> 01:39:55,359
Speaker 4: So but yeah, this year's going good.

2110
01:39:56,039 --> 01:39:56,279
Speaker 1: Yeah.

2111
01:39:56,680 --> 01:39:58,880
Speaker 3: It's like just being willing to not bother people, but

2112
01:39:58,960 --> 01:40:01,479
feel like I'm not bothering people by by asking them

2113
01:40:01,479 --> 01:40:04,079
for something or getting their attention or something like that.

2114
01:40:04,119 --> 01:40:06,319
It's like always like ah, there's no way they're gonna

2115
01:40:06,359 --> 01:40:08,039
want to put up with me. And I just have

2116
01:40:08,079 --> 01:40:10,880
to like get over that realize most people do not care.

2117
01:40:11,159 --> 01:40:14,600
I just gotta recognize that even my time is valuable,

2118
01:40:14,640 --> 01:40:16,439
so as theirs. But I can bring value to them

2119
01:40:16,439 --> 01:40:17,239
if I'm bothering them.

2120
01:40:17,239 --> 01:40:20,640
Speaker 2: Even I haven't necessarily improved on this skill at all.

2121
01:40:20,760 --> 01:40:25,960
But on the Filipino skill tree, there's two semi specific

2122
01:40:26,359 --> 01:40:30,399
things that I'm lacking in. One of them basketball prowess,

2123
01:40:30,479 --> 01:40:35,000
terrible for it. Uh. The second one exactly that grub singing.

2124
01:40:35,680 --> 01:40:40,239
It's an Olympic sport in the Philippines. And I unfortunately

2125
01:40:40,319 --> 01:40:42,840
my parents didn't spec in that skill tree. Instead, they

2126
01:40:42,840 --> 01:40:46,880
give me Catholic guilt, okay, extra sure, yeah, yeah yeah.

2127
01:40:46,920 --> 01:40:48,520
They were like, you know what, he needs a plus

2128
01:40:48,560 --> 01:40:53,840
four in this. And I've tried so hard to sing, well,

2129
01:40:53,880 --> 01:40:58,439
got so far. And you know, I've been told maybe

2130
01:40:58,600 --> 01:41:04,279
my ceiling or maybe my bottom my floor is someone's ceiling.

2131
01:41:04,680 --> 01:41:07,920
But gang, I just I'm gonna let y'all know, the

2132
01:41:08,000 --> 01:41:10,479
second I can start to sing very well, I'm going

2133
01:41:10,479 --> 01:41:12,399
to be so fucking insufferable.

2134
01:41:12,640 --> 01:41:14,720
Speaker 1: All right, that'd be fun. It's gonna be built in.

2135
01:41:15,000 --> 01:41:23,239
Never do that, no, never, never come on, all right.

2136
01:41:23,640 --> 01:41:26,239
Speaker 2: Last email of the show and we do get a

2137
01:41:26,279 --> 01:41:28,640
lot of these everyone, so I'm doing my best to

2138
01:41:28,880 --> 01:41:32,079
sort through them, read most of them. I'll try and

2139
01:41:32,079 --> 01:41:34,560
forward some of them if you have kind words to

2140
01:41:35,159 --> 01:41:38,279
say for a specific member of the crew. There's a

2141
01:41:38,319 --> 01:41:41,119
couple that actually pertain to mister Backlar, but he's not

2142
01:41:41,159 --> 01:41:47,359
here today. Last email the show comes from Mark from Perth. Hello,

2143
01:41:47,439 --> 01:41:52,159
GB parentheses, gorgeous boss, got a question for the BombCast.

2144
01:41:52,359 --> 01:41:56,199
I'm moving from my hometown of Perth, Western Australia to London,

2145
01:41:56,479 --> 01:41:59,319
UK at the end of April. My partners always wanted

2146
01:41:59,359 --> 01:42:01,800
to live there at twenty seven, we felt that now

2147
01:42:01,960 --> 01:42:03,800
was a good time to give it a go. I'm

2148
01:42:03,840 --> 01:42:06,159
going to be keeping my current video editing job and

2149
01:42:06,199 --> 01:42:08,640
working remotely, and we've already found a place to live.

2150
01:42:09,159 --> 01:42:12,199
That said, I'm a bit nervous about the loneliness and

2151
01:42:12,239 --> 01:42:15,800
isolation of being in a whole new country, especially when

2152
01:42:15,800 --> 01:42:18,720
I won't necessarily have a place to go and meet people. Though,

2153
01:42:19,000 --> 01:42:21,439
besides the obvious stuff, do you guys have any nuggets

2154
01:42:21,479 --> 01:42:23,079
of wisdom for a first time mover.

2155
01:42:24,399 --> 01:42:26,119
Speaker 5: I mean, it's just that, you know, you just got

2156
01:42:26,159 --> 01:42:27,760
to jump in the water thing. I mean, I've done it,

2157
01:42:27,840 --> 01:42:31,000
so many times across the country and every time. You know,

2158
01:42:31,000 --> 01:42:33,119
I wouldn't take any of them back, no regrets, and like,

2159
01:42:33,199 --> 01:42:35,319
and you can also leave if a place doesn't click

2160
01:42:35,359 --> 01:42:37,800
with you, like I. I've liked every place I've lived

2161
01:42:37,840 --> 01:42:39,880
except for San Francisco, and that's why I got the

2162
01:42:39,920 --> 01:42:41,520
fuck out of there after two years. So like, you know,

2163
01:42:41,560 --> 01:42:43,079
if you go to London, it's not for you, go

2164
01:42:43,159 --> 01:42:45,479
somewhere else, but give it a shot, give it not

2165
01:42:45,560 --> 01:42:47,239
a try. You know, you'll probably find things to love,

2166
01:42:47,239 --> 01:42:49,479
you'll find things to miss about home, but uh, you know,

2167
01:42:49,520 --> 01:42:51,560
hopefully you're in a position where you can travel, like

2168
01:42:51,640 --> 01:42:54,239
I always go back to Kansas, New York, the place

2169
01:42:54,319 --> 01:42:59,239
I've lived that I enjoyed. But yeah, nothing's permanent, It's true.

2170
01:43:00,079 --> 01:43:02,399
Speaker 3: Yeah, I think it's right. Just start just start doing stuff.

2171
01:43:03,359 --> 01:43:06,279
Get up, like get on the Facebook communities, the reddits

2172
01:43:06,720 --> 01:43:09,039
that are for your neighborhood and stuff like that. Just

2173
01:43:09,039 --> 01:43:11,399
see what people are saying and become a part of

2174
01:43:11,399 --> 01:43:14,319
the community. And then if that if it's not your vibe,

2175
01:43:14,319 --> 01:43:16,640
at that point, you know you tried it. You did

2176
01:43:16,640 --> 01:43:18,840
some cool stuff. You will almost certainly probably make friends

2177
01:43:18,840 --> 01:43:21,399
and have cool experiences, and that's all part of it,

2178
01:43:21,439 --> 01:43:22,199
So yeah, go for it.

2179
01:43:22,520 --> 01:43:26,079
Speaker 2: A difficult thing because you will be continuing to work remotely,

2180
01:43:26,319 --> 01:43:30,439
is just finding the motivation to go outside. And I'm

2181
01:43:30,479 --> 01:43:34,600
a big advocate for clock the fuck out at some

2182
01:43:34,640 --> 01:43:37,279
point during the day. Like Grub said, go find some

2183
01:43:37,359 --> 01:43:40,560
type of community, and that could be even in a

2184
01:43:40,600 --> 01:43:43,640
coffee shop, that could be in a local dive bar,

2185
01:43:43,960 --> 01:43:45,720
a local sporting stuff.

2186
01:43:46,199 --> 01:43:50,039
Speaker 3: I'm sure local gang of vagrant cats exactly run in

2187
01:43:50,079 --> 01:43:50,680
the street with them.

2188
01:43:51,119 --> 01:43:51,760
Speaker 4: Yeah.

2189
01:43:51,800 --> 01:43:54,439
Speaker 2: Actually, volunteering is also a major thing. So you know,

2190
01:43:54,520 --> 01:43:57,319
if you are a cat person, a dog person, maybe

2191
01:43:57,439 --> 01:43:59,439
go volunteer on the weekends at a shelter that could

2192
01:43:59,439 --> 01:44:03,199
help out and help you introduce you to other folks

2193
01:44:03,640 --> 01:44:05,680
that you may mesh and vibe with.

2194
01:44:06,159 --> 01:44:08,359
Speaker 5: And you're going to London, There's gonna be plenty of

2195
01:44:08,760 --> 01:44:10,920
resources and shit to do out there. It's like, yeah,

2196
01:44:10,960 --> 01:44:13,640
it's not like when I moved to like Danbury, Connecticut.

2197
01:44:13,800 --> 01:44:15,319
Speaker 4: That can be a little tricky.

2198
01:44:15,039 --> 01:44:16,840
Speaker 5: Because like even someone as social and outgoing as me

2199
01:44:16,880 --> 01:44:19,760
and everything, it's like I'm in Danbury, Connecticut. I looked,

2200
01:44:19,800 --> 01:44:22,760
I tried, there was not a lot to do. But London,

2201
01:44:23,279 --> 01:44:24,880
London is gonna be great for that.

2202
01:44:25,880 --> 01:44:26,159
Speaker 4: Yeah.

2203
01:44:26,279 --> 01:44:30,000
Speaker 2: I mean also two very great suggestions here. I mean,

2204
01:44:30,039 --> 01:44:32,239
if you like you're into games, you know you email

2205
01:44:32,319 --> 01:44:35,680
this podcast. If you're into tabletop stuff, I'm sure there's

2206
01:44:35,720 --> 01:44:37,920
like a board game shop out there that you can

2207
01:44:38,239 --> 01:44:40,720
meet people, maybe play magic if you're into magic or

2208
01:44:40,800 --> 01:44:44,439
other table stop table pop stuff with And I love

2209
01:44:44,439 --> 01:44:46,960
will suggestion join an improv class.

2210
01:44:47,319 --> 01:44:48,279
Speaker 4: I have a dead set.

2211
01:44:48,800 --> 01:44:52,840
Speaker 2: I think everyone, no matter what your career aspirations are, should,

2212
01:44:53,399 --> 01:44:55,960
at some point in their life, take it acting class

2213
01:44:56,079 --> 01:44:58,199
or improv class because it just gets you out of

2214
01:44:58,199 --> 01:45:00,920
your shell and you know you're moving there with a partner.

2215
01:45:01,199 --> 01:45:03,079
But then you'll wind up befritting a bunch of people

2216
01:45:03,079 --> 01:45:04,640
that just want to bang each other, and that's just

2217
01:45:04,640 --> 01:45:05,800
fun to witness.

2218
01:45:06,920 --> 01:45:08,119
Speaker 1: That is great one.

2219
01:45:08,239 --> 01:45:09,239
Speaker 3: That's that's what it's all about.

2220
01:45:09,479 --> 01:45:09,720
Speaker 4: Yeah.

2221
01:45:09,840 --> 01:45:13,760
Speaker 2: Yeah, before we get to YouTube super chats, we were

2222
01:45:13,880 --> 01:45:16,399
this is the third time we've had this segment pop up.

2223
01:45:17,119 --> 01:45:24,039
Speaker 1: Jeff Grub, I want to guess that ad. That's right, everybody,

2224
01:45:24,119 --> 01:45:26,960
We're gonna do the game show within a podcast. Guess

2225
01:45:27,039 --> 01:45:27,560
that ad.

2226
01:45:28,239 --> 01:45:30,960
Speaker 3: It's Jeff Grubb's most famous game show where I show

2227
01:45:31,000 --> 01:45:33,760
you an image from a magazine ad from the past.

2228
01:45:33,840 --> 01:45:36,800
You tell me what the game is. I have to

2229
01:45:37,079 --> 01:45:39,279
this time in case this goes by pretty fast, because

2230
01:45:39,439 --> 01:45:45,079
there's a chance you guys just get it right away off. Yes, yeah,

2231
01:45:45,119 --> 01:45:48,560
turn chat off. I am putting it in our chat here,

2232
01:45:48,600 --> 01:45:49,840
but you guys can also see.

2233
01:45:49,680 --> 01:45:52,359
Speaker 1: It on the string. Fuck.

2234
01:45:53,039 --> 01:45:55,039
Speaker 3: Okay, So I'm gonna describe it real quick for the

2235
01:45:55,039 --> 01:45:58,159
audio listeners. Right now, I'm just showing a very small

2236
01:45:58,319 --> 01:46:02,720
segment of the ad. It is a bubble that has

2237
01:46:02,840 --> 01:46:06,039
someone saying blow me exclamation point.

2238
01:46:05,960 --> 01:46:07,279
Speaker 1: And that's all I have so far.

2239
01:46:07,399 --> 01:46:09,720
Speaker 4: Is it a Kirby?

2240
01:46:09,760 --> 01:46:10,880
Speaker 3: This is not a Kirby?

2241
01:46:11,319 --> 01:46:13,399
Speaker 1: All right? For some reason, the image is failing a

2242
01:46:13,439 --> 01:46:13,880
load for me.

2243
01:46:15,000 --> 01:46:17,279
Speaker 4: Is it tied to the ne s I don't think so.

2244
01:46:18,159 --> 01:46:18,560
I don't think.

2245
01:46:18,720 --> 01:46:21,199
Speaker 3: I'm gonna say no blow.

2246
01:46:21,600 --> 01:46:25,399
Speaker 1: Is it a bust to move? Just based off your description,

2247
01:46:26,760 --> 01:46:28,439
it is not bust to move.

2248
01:46:28,680 --> 01:46:31,720
Speaker 4: It's a bubble bow bobble thing bubble.

2249
01:46:31,800 --> 01:46:33,560
Speaker 3: It is not bubble bobble.

2250
01:46:34,079 --> 01:46:37,920
Speaker 5: I'm guessing this ads between nineteen ninety five and two thousand.

2251
01:46:38,359 --> 01:46:41,920
Speaker 1: Let me look at the corner. It's uh, yes, that

2252
01:46:42,039 --> 01:46:42,640
was yeah.

2253
01:46:42,479 --> 01:46:46,840
Speaker 4: You're right, that's right, peak blow me suck it era, yes.

2254
01:46:46,760 --> 01:46:53,760
Speaker 1: Well, yeah, it keeps it blowing, blow blow. I'm trying

2255
01:46:53,760 --> 01:46:55,600
to think if it's a DS game that you've blow

2256
01:46:55,640 --> 01:46:56,079
into the mic.

2257
01:46:56,239 --> 01:46:57,800
Speaker 4: No, not, if it's ninety five to two thousand.

2258
01:46:58,000 --> 01:46:58,640
Speaker 1: That's right, you're right.

2259
01:46:58,800 --> 01:47:01,319
Speaker 4: I'm laying in sixty four in.

2260
01:47:01,119 --> 01:47:03,199
Speaker 3: April nineteen ninety seven. There you go, guys.

2261
01:47:03,279 --> 01:47:04,960
Speaker 4: April ninety seven.

2262
01:47:04,800 --> 01:47:06,920
Speaker 3: Comes from an issue of Ultra Gameplay.

2263
01:47:07,199 --> 01:47:07,439
Speaker 1: Fuck.

2264
01:47:07,520 --> 01:47:09,079
Speaker 4: Okay, that's PS one.

2265
01:47:09,359 --> 01:47:13,640
Speaker 5: That could be sixty four Saturn possibly so definitely that

2266
01:47:13,680 --> 01:47:15,439
thirty two to sixty sixty four era.

2267
01:47:16,880 --> 01:47:19,279
Speaker 4: It's not Bubble.

2268
01:47:20,640 --> 01:47:24,600
Speaker 1: Boy boy. I thought goddamn puzzle Babble was my best bet.

2269
01:47:26,359 --> 01:47:28,760
I'm gonna get to that. I think we'll still still

2270
01:47:28,800 --> 01:47:30,279
do the second one. I think the second will actually

2271
01:47:30,279 --> 01:47:32,840
be easier. So I'm getting a picture of that right

2272
01:47:32,920 --> 01:47:34,399
now for you guys, and I'll put that in there

2273
01:47:34,399 --> 01:47:34,960
in a second.

2274
01:47:35,199 --> 01:47:37,560
Speaker 3: All right, So let me see here. You guys have

2275
01:47:37,640 --> 01:47:38,680
guessed a bunch of stuff.

2276
01:47:38,840 --> 01:47:42,000
Speaker 1: Yeah against the platform. Uh yeah, let me see.

2277
01:47:42,079 --> 01:47:44,119
Speaker 3: Let me doubly hang, double check, make sure I say

2278
01:47:44,159 --> 01:47:45,119
the right platform.

2279
01:47:45,239 --> 01:47:46,239
Speaker 4: Balloons.

2280
01:47:46,880 --> 01:47:47,279
Speaker 1: Uh.

2281
01:47:47,439 --> 01:47:50,840
Speaker 3: This actually is a Windows version, but the series is

2282
01:47:50,840 --> 01:47:53,920
on a lot The series is on a lot of platforms.

2283
01:47:54,199 --> 01:47:59,560
Speaker 1: Okay, a Windows release, dex No, it doesn't blow anything.

2284
01:47:59,600 --> 01:48:03,560
Speaker 3: It isn't This is not gex just thinking about vibes.

2285
01:48:04,359 --> 01:48:07,000
Speaker 1: All right, I'm lets you want to get this other

2286
01:48:07,039 --> 01:48:12,840
one here? Oh so it's confusing. Blow me trying trying

2287
01:48:12,840 --> 01:48:13,039
to like.

2288
01:48:13,239 --> 01:48:22,199
Speaker 6: Balloon all right for a candle see here for you guys,

2289
01:48:22,359 --> 01:48:24,159
and I'll put this in the thing a second.

2290
01:48:24,279 --> 01:48:28,680
Speaker 3: Here is a second thought or text bubble. It says

2291
01:48:28,800 --> 01:48:32,640
your toast this time. The color of that background on

2292
01:48:32,680 --> 01:48:34,279
that text bubble is green.

2293
01:48:34,319 --> 01:48:35,680
Speaker 4: Balls three D.

2294
01:48:36,600 --> 01:48:38,680
Speaker 3: This is not balls three D?

2295
01:48:40,039 --> 01:48:41,920
Speaker 5: Is there a character that's there's that candle? Guy, I'm

2296
01:48:41,920 --> 01:48:44,039
beating the bee, so they're beating the He wouldn't.

2297
01:48:43,680 --> 01:48:47,640
Speaker 2: Say blow not with this funt either.

2298
01:48:47,920 --> 01:48:49,720
Speaker 4: No, your toast?

2299
01:48:49,880 --> 01:48:52,760
Speaker 5: Like what is going on with the someone on fire?

2300
01:48:52,840 --> 01:48:55,720
There's a there's a fire, there's a breath. There's an

2301
01:48:55,760 --> 01:48:57,000
air thing going on here?

2302
01:48:57,159 --> 01:48:59,199
Speaker 1: Wait is it a clay fighter?

2303
01:48:59,720 --> 01:49:02,640
Speaker 3: I was it is not clicking.

2304
01:49:03,319 --> 01:49:05,279
Speaker 5: I was thinking that because there is that ad where

2305
01:49:05,439 --> 01:49:07,920
me and mister Frost he's blown out the mortal combat candles.

2306
01:49:08,039 --> 01:49:08,560
Speaker 4: That's why I was.

2307
01:49:08,479 --> 01:49:13,760
Speaker 1: Thinking, wait, wait, wait, okay, now it's not booger Man.

2308
01:49:14,359 --> 01:49:19,239
Speaker 5: Not booger Man, A flick adventure, not a blow and suck.

2309
01:49:19,760 --> 01:49:22,159
Speaker 3: Is this you're overthinking it early for.

2310
01:49:22,199 --> 01:49:24,119
Speaker 4: Twisted Metal, I'm I don't remember the time.

2311
01:49:24,439 --> 01:49:27,760
Speaker 3: Just Metal one was like ninety five. This is not

2312
01:49:28,359 --> 01:49:35,279
Twisted Metal. It is a multiplayer game Mario Party.

2313
01:49:35,479 --> 01:49:42,039
Speaker 1: It is not Window Windows version multiplayer online.

2314
01:49:43,640 --> 01:49:46,000
Speaker 3: It might have online, but this would have been pretty

2315
01:49:46,000 --> 01:49:47,680
early for that. That would not have been the focus.

2316
01:49:48,159 --> 01:49:49,840
Is it's certainly a.

2317
01:49:49,800 --> 01:49:50,640
Speaker 1: Couch co op game.

2318
01:49:50,880 --> 01:49:52,319
Speaker 3: No, no couch multiplayer.

2319
01:49:53,520 --> 01:49:54,279
Speaker 4: Is it a worms?

2320
01:49:56,159 --> 01:49:58,439
Speaker 3: It is not Worms.

2321
01:49:58,239 --> 01:50:01,760
Speaker 2: Bomber Man, even though none of these deal with bombs.

2322
01:50:02,479 --> 01:50:08,000
Speaker 3: It is bomber Man. He did everybody, it's Atomic bomber Man.

2323
01:50:08,279 --> 01:50:14,479
Speaker 1: Yeah. Man, I had a Tommy bar Man the PC

2324
01:50:14,640 --> 01:50:15,439
should I said, know this.

2325
01:50:15,479 --> 01:50:16,359
Speaker 3: That game was good.

2326
01:50:17,960 --> 01:50:18,159
Speaker 1: Made it?

2327
01:50:19,399 --> 01:50:21,840
Speaker 3: Yeah, Atomic bottom bomber Man. I think it's the PC

2328
01:50:22,000 --> 01:50:25,720
port for like Saturn. Bomber Man is how I understood

2329
01:50:25,720 --> 01:50:31,399
it to be. Okay, let me see here, man. Okay,

2330
01:50:31,439 --> 01:50:32,600
so I got a picture.

2331
01:50:34,079 --> 01:50:37,039
Speaker 1: You thought we were gonna get that from this blow

2332
01:50:37,159 --> 01:50:39,920
me bubble? I got it.

2333
01:50:40,760 --> 01:50:40,920
Speaker 2: There.

2334
01:50:41,439 --> 01:50:44,439
Speaker 1: You did anyone and checked in it. I bet they

2335
01:50:44,479 --> 01:50:47,359
got it right away. You said we needed a backup

2336
01:50:47,359 --> 01:50:51,279
because it might be too easy. Listen a character just

2337
01:50:51,279 --> 01:50:53,560
saying blow me just sound yeah, blowing up.

2338
01:50:53,840 --> 01:50:57,920
Speaker 4: I just figured, okay, got it.

2339
01:50:58,560 --> 01:51:00,960
Speaker 3: Hang on, let me post this one on here to our.

2340
01:51:00,920 --> 01:51:02,800
Speaker 1: I'm gonna have to post in content planning. It's on

2341
01:51:02,840 --> 01:51:08,439
my phone real quick. They'd get it. Man. Now I'm

2342
01:51:08,439 --> 01:51:11,159
the nostalgic for atomic bomber Man holy ship.

2343
01:51:11,239 --> 01:51:13,079
Speaker 3: All right, let me describe the second one real quick

2344
01:51:13,199 --> 01:51:14,600
while I post this to you guys, I'll send the

2345
01:51:14,600 --> 01:51:15,399
image to you a second.

2346
01:51:15,399 --> 01:51:16,119
Speaker 1: I'll discover.

2347
01:51:17,640 --> 01:51:21,479
Speaker 3: It is. It's kind of horrifying. It is a bunch

2348
01:51:21,600 --> 01:51:26,000
of skin and there are several mouths with different colored

2349
01:51:26,039 --> 01:51:31,560
tongues sticking out color. It is the game Boy pocket pocket. Yes,

2350
01:51:31,640 --> 01:51:33,439
but very close. Yes, game Boy pot.

2351
01:51:33,359 --> 01:51:36,399
Speaker 4: Before you even posted the image to us, Yes, before I.

2352
01:51:36,399 --> 01:51:44,880
Speaker 1: Posted the image. Jesus Christ, that's terrifying. Yes, the pocket.

2353
01:51:45,199 --> 01:51:47,960
There you go. All right, Well, DoD that that was

2354
01:51:48,159 --> 01:51:50,520
guess that game ad or whatever we call it. Thanks

2355
01:51:50,520 --> 01:51:54,520
for playing, everybody, Yes, sir, I believe grubs Marriott. Thank

2356
01:51:54,520 --> 01:51:56,199
you for playing grub Gaster. We'll be back with a

2357
01:51:56,319 --> 01:51:59,760
new one next time. Back to you, Jan fantastic.

2358
01:52:00,239 --> 01:52:02,680
Speaker 2: We're gonna go play a quick game of hot Potato

2359
01:52:02,760 --> 01:52:05,199
because I'm gonna pass us back over to Mike MINAUGHTI

2360
01:52:05,279 --> 01:52:07,079
to hit me with some YouTube super chats if we

2361
01:52:07,119 --> 01:52:07,720
have any.

2362
01:52:08,039 --> 01:52:10,159
Speaker 1: We do, and I'm gonna load him up right after

2363
01:52:10,199 --> 01:52:15,159
I log back into YouTube because I accidentally signed out.

2364
01:52:16,319 --> 01:52:19,520
Oh gosh, I gotta get a verification code. Text it

2365
01:52:19,600 --> 01:52:22,760
to me so I can log back in. This is fantastic.

2366
01:52:22,800 --> 01:52:30,439
Hold all right, come on, let's yeah you do well, Okay,

2367
01:52:30,479 --> 01:52:32,279
do it, but be prepared. I was gonna ask you, guys,

2368
01:52:32,359 --> 01:52:34,520
how do we feel about people who use our super

2369
01:52:34,600 --> 01:52:36,039
chat thing for self promotion?

2370
01:52:37,000 --> 01:52:39,840
Speaker 3: That's uh, well, you could do it this time, but

2371
01:52:39,880 --> 01:52:40,560
this is the last time.

2372
01:52:40,640 --> 01:52:41,159
Speaker 1: How about that?

2373
01:52:41,319 --> 01:52:41,680
Speaker 4: Sure?

2374
01:52:42,119 --> 01:52:46,840
Speaker 1: Yeah, Mic, that sounds fair. Yes, cute, cute you found

2375
01:52:46,880 --> 01:52:49,479
you found a loophole there, but we will not allow again.

2376
01:52:49,560 --> 01:52:50,479
Go ahead, Jeff.

2377
01:52:50,520 --> 01:52:52,920
Speaker 3: Sign it from Saskatchewan. There's got to be a Blake

2378
01:52:52,960 --> 01:52:55,359
club worthy game that Jeff has to play that with

2379
01:52:55,479 --> 01:52:58,479
that light gun of his right by you, Billy has

2380
01:52:58,520 --> 01:53:00,399
sections box artists and credible.

2381
01:53:00,920 --> 01:53:03,640
Speaker 1: I haven't set up I can do that, geez I did.

2382
01:53:03,800 --> 01:53:04,119
Speaker 3: Gosh.

2383
01:53:04,199 --> 01:53:07,479
Speaker 1: I was at some point watching somebody play something they

2384
01:53:07,479 --> 01:53:10,800
described as the worst like gun game ever.

2385
01:53:11,840 --> 01:53:17,800
Speaker 4: Bad because yeah, yeah, I will say that.

2386
01:53:18,000 --> 01:53:20,680
Speaker 2: It sounds like it was very unpleasant for will to

2387
01:53:20,840 --> 01:53:23,600
watch along because of all like the light gun flashing

2388
01:53:23,640 --> 01:53:24,199
that happens.

2389
01:53:24,960 --> 01:53:28,119
Speaker 3: Yeah, yeah, there I could there's a solution for that.

2390
01:53:28,159 --> 01:53:29,760
When you guys were watching as long, I could send

2391
01:53:29,760 --> 01:53:31,680
you the obs feed that is going to take out

2392
01:53:31,680 --> 01:53:35,800
a lot of that flashing. So pretty pretty good tech there.

2393
01:53:35,960 --> 01:53:41,119
Uh zombie pooring, oh no evil? Jan killed business, Dracula jerf.

2394
01:53:42,279 --> 01:53:43,439
Speaker 4: What can I say? You know?

2395
01:53:44,319 --> 01:53:47,520
Speaker 3: And you As the podcast goes further along, Jane, You're

2396
01:53:47,560 --> 01:53:53,720
looking cooler and cooler and moo baby, he almost certainly

2397
01:53:53,760 --> 01:53:54,880
isn't wearing pants right now.

2398
01:53:54,880 --> 01:53:58,079
Speaker 1: Guys, I'm so worried. I'm not happy.

2399
01:53:59,199 --> 01:54:02,560
Speaker 3: Martin Hollis Grub said games will never get prettier than

2400
01:54:02,600 --> 01:54:04,720
Doom twenty sixteen. I didn't say that, so they just

2401
01:54:04,720 --> 01:54:07,560
don't need to get prettier. Another podcast said design won't

2402
01:54:07,600 --> 01:54:10,359
surpass Witcher three. What do you see as being the

2403
01:54:10,479 --> 01:54:11,520
next jump?

2404
01:54:11,880 --> 01:54:13,520
Speaker 4: We're going back to light guns.

2405
01:54:14,039 --> 01:54:18,079
Speaker 1: Light guns are back, Okay, Connects back, I mean they're better. Look,

2406
01:54:18,359 --> 01:54:20,520
I know I'm not gonna really probably be that into it,

2407
01:54:20,560 --> 01:54:23,159
but there better be something about Grand Theft Autos six

2408
01:54:23,239 --> 01:54:25,399
that's impressive. Yeah.

2409
01:54:25,399 --> 01:54:30,920
Speaker 3: I want improvement to the intelligence of enemy characters and

2410
01:54:31,079 --> 01:54:32,159
characters you interact with.

2411
01:54:32,199 --> 01:54:32,680
Speaker 1: And I don't.

2412
01:54:32,840 --> 01:54:34,840
Speaker 3: I know they're all gonna be like a I now,

2413
01:54:34,880 --> 01:54:36,960
but I just I like the idea of the stuff

2414
01:54:37,000 --> 01:54:40,680
being programmed and having emergent stuff that happened from a

2415
01:54:40,760 --> 01:54:44,319
human programmed algorithm or something like that. I want improvements

2416
01:54:44,399 --> 01:54:48,039
to just logic and things to happen because I interacted

2417
01:54:48,039 --> 01:54:49,600
with the character and they went to go do something

2418
01:54:49,640 --> 01:54:50,680
and had ramification.

2419
01:54:51,079 --> 01:54:53,199
Speaker 2: I forgot to talk about this during the game segment

2420
01:54:53,439 --> 01:54:55,880
I checked out in Marathon. I'm trying to do the

2421
01:54:55,880 --> 01:54:56,600
whole Rook thing.

2422
01:54:57,079 --> 01:54:59,920
Speaker 4: Yo. That game as so much fucking swag.

2423
01:55:01,560 --> 01:55:04,319
Speaker 2: Yeah, we maybe need to at least stream it one

2424
01:55:04,319 --> 01:55:05,399
more time on this I would.

2425
01:55:05,159 --> 01:55:08,600
Speaker 1: Do that definitely, because booms.

2426
01:55:08,199 --> 01:55:11,239
Speaker 5: Anyway, all right, I saw how Grubb to your point

2427
01:55:11,279 --> 01:55:13,199
to how impressed I was in Medal of Honor for

2428
01:55:13,279 --> 01:55:16,000
PlayStation one that you throw a grenade and some of

2429
01:55:16,039 --> 01:55:18,079
the enemies would take off their helmet and like jump on.

2430
01:55:18,159 --> 01:55:20,840
Speaker 4: It's like, oh my god, Y's crazy, and I just.

2431
01:55:20,840 --> 01:55:22,319
Speaker 3: And I just want that stuff, Tom, Like, Okay, can

2432
01:55:22,319 --> 01:55:24,960
we extrapolate on that with these more powerful CPUs that

2433
01:55:25,039 --> 01:55:27,319
can do all of this reasoning? Hopefully?

2434
01:55:27,359 --> 01:55:29,640
Speaker 1: Yes, that would be great? All right?

2435
01:55:29,720 --> 01:55:33,239
Speaker 3: From Big Fresh thirty seven, Dan now that you don't

2436
01:55:33,279 --> 01:55:36,319
hate Pokemon anymore, what would you ever give give a

2437
01:55:36,399 --> 01:55:40,159
try to legends z A, it's not turn based.

2438
01:55:40,600 --> 01:55:43,079
Speaker 5: I don't think I ever hated Pokemon, and I just

2439
01:55:43,119 --> 01:55:45,399
never I would say it was interesting necessarily.

2440
01:55:49,439 --> 01:55:52,039
Speaker 1: I don't know. I don't get anything out of that one.

2441
01:55:52,119 --> 01:55:54,960
Speaker 5: Dan, people were talking with the archaeas. Was that the

2442
01:55:54,960 --> 01:55:56,680
one that doesnted Archaius?

2443
01:55:56,800 --> 01:55:56,960
Speaker 4: Right?

2444
01:55:57,479 --> 01:56:00,520
Speaker 5: Yeah, people were talking big about that one. This is

2445
01:56:00,520 --> 01:56:02,640
the breath of the while the Pokemon all right, that's right,

2446
01:56:02,720 --> 01:56:04,479
and it just did the fucking thing where it's like

2447
01:56:04,680 --> 01:56:06,399
I felt it was like two hours of me talking

2448
01:56:06,399 --> 01:56:08,199
to idiots in a town and I didn't do anything.

2449
01:56:08,600 --> 01:56:12,600
Speaker 4: I'm good, I'm good. Yeah, so that's okay. Like things.

2450
01:56:13,600 --> 01:56:15,239
Speaker 1: Yeah, that's never been for him.

2451
01:56:15,319 --> 01:56:21,640
Speaker 3: Yeah, Martin Hollis Stadium yea millions, Yeah for sure. Martin

2452
01:56:21,640 --> 01:56:24,560
Hollis Is Back says Also, the Mario movie is bad,

2453
01:56:24,600 --> 01:56:27,399
but my five year old loved it. Yeah, so I

2454
01:56:27,399 --> 01:56:29,800
definitely had a similar experience. I liked all the huge part.

2455
01:56:29,960 --> 01:56:30,159
Speaker 4: Yeah.

2456
01:56:30,359 --> 01:56:32,760
Speaker 1: It's just like how you know, kids like the menu movies, right?

2457
01:56:32,800 --> 01:56:37,239
These are these are the movies by the minions people, right, exactly.

2458
01:56:38,680 --> 01:56:42,800
Speaker 3: Flowbotron says, to celebrate the start of asparagus season, thick

2459
01:56:42,840 --> 01:56:46,920
crust pizza with sliced ham asparagus and sauce holland Days

2460
01:56:47,640 --> 01:56:53,359
plus cheese tomato bas of course yay or nay. So

2461
01:56:53,439 --> 01:56:54,039
they laid it out.

2462
01:56:54,199 --> 01:57:00,399
Speaker 1: Thick cross pizza, Hollandaise sauce, which is the cheese tomato

2463
01:57:00,399 --> 01:57:03,640
bas is what they're saying. I would try it.

2464
01:57:03,680 --> 01:57:05,000
Speaker 3: I would you would try it.

2465
01:57:05,039 --> 01:57:07,359
Speaker 4: I don't hate you of that stuff. Yeah, I don't

2466
01:57:07,399 --> 01:57:08,359
like holidays.

2467
01:57:08,560 --> 01:57:13,319
Speaker 1: It's funny. Oh, holidays is okay. But a burnet sauce,

2468
01:57:14,039 --> 01:57:17,079
which is holiday Jason, Oh, that's the ship, A good

2469
01:57:17,079 --> 01:57:20,319
Brene sauce. It's got that. It's got that like I

2470
01:57:20,319 --> 01:57:22,880
don't know something about that almost taste a little marshmallowie

2471
01:57:23,000 --> 01:57:25,600
to me, which sounds crazy, but I love it.

2472
01:57:26,520 --> 01:57:28,520
Speaker 3: Uh from Jeremy Hervey.

2473
01:57:29,119 --> 01:57:29,800
Speaker 1: I think that's right.

2474
01:57:30,079 --> 01:57:32,520
Speaker 3: If you guys come to Indianapolis, I will give you

2475
01:57:32,560 --> 01:57:36,279
a dozen of the best chocolate chip cookies you've ever had.

2476
01:57:36,399 --> 01:57:39,279
Speaker 1: Is that at? I mean, that's just the kind of

2477
01:57:39,279 --> 01:57:41,079
threats that I love. Right there, I don't like.

2478
01:57:41,319 --> 01:57:43,960
Speaker 5: I'm go look at the road trip map Indianapolis. We

2479
01:57:43,960 --> 01:57:46,640
could easily dip down there. That's a dip down.

2480
01:57:47,720 --> 01:57:48,079
Speaker 1: Dip down.

2481
01:57:48,119 --> 01:57:49,600
Speaker 3: Yeah, yeah, but I mean if you kind of like

2482
01:57:49,680 --> 01:57:50,800
begin to swell.

2483
01:57:50,680 --> 01:57:54,279
Speaker 1: Yeah, because it's a lot. Okay, yeah, it's idea it Okay,

2484
01:57:54,319 --> 01:57:54,720
there we go.

2485
01:57:55,239 --> 01:57:57,079
Speaker 3: Well we should we should not have given him veto

2486
01:57:57,119 --> 01:57:59,039
power over the road trip and he's gonna just cancel

2487
01:57:59,079 --> 01:58:02,960
the whole thing. Yeah, we haven't announced exactly like where

2488
01:58:02,960 --> 01:58:04,600
people will be able to hang out with us, but

2489
01:58:04,600 --> 01:58:06,600
there are some details in the works. We're moving putting

2490
01:58:06,640 --> 01:58:08,920
stuff together to maybe have a community meet up, so

2491
01:58:08,960 --> 01:58:09,520
we'll let you know.

2492
01:58:09,560 --> 01:58:10,800
Speaker 1: Yeah, as we know more.

2493
01:58:10,840 --> 01:58:12,359
Speaker 5: Obviously the road trip, there's gonna be a lot of

2494
01:58:12,359 --> 01:58:14,560
places we stop and stay and go have drinks, some

2495
01:58:14,640 --> 01:58:17,640
dinner and stuff. But there is one specific thing I'm

2496
01:58:17,640 --> 01:58:20,800
working on as far as like a actual real deal

2497
01:58:20,840 --> 01:58:24,800
community meetup situation, So stay tuned on that. But it's

2498
01:58:24,800 --> 01:58:26,000
coming together quickly.

2499
01:58:27,119 --> 01:58:27,640
Speaker 1: All right.

2500
01:58:27,760 --> 01:58:32,000
Speaker 3: Let's see here from Amy Winehouse of Leaves. A while ago,

2501
01:58:32,159 --> 01:58:35,159
y'all were complaining about no ski games. Hear me out,

2502
01:58:35,399 --> 01:58:38,920
baby steps, but L one controls left ski, L two

2503
01:58:38,960 --> 01:58:42,359
controls left pole, same for R one R two.

2504
01:58:42,960 --> 01:58:45,720
Speaker 1: Fuck ice, No, I love this idea.

2505
01:58:45,960 --> 01:58:49,079
Speaker 3: I would love this any game where you could control

2506
01:58:49,119 --> 01:58:50,880
all the limbs on a character.

2507
01:58:50,960 --> 01:58:52,479
Speaker 4: That's I love that so much.

2508
01:58:52,640 --> 01:58:53,600
Speaker 1: Yeah, so give that to me.

2509
01:58:55,199 --> 01:58:58,079
Speaker 2: Reb Valentine is probably one of my favorite people in

2510
01:58:58,159 --> 01:58:59,680
games media, right, She's great.

2511
01:58:59,760 --> 01:58:59,960
Speaker 1: Yeah.

2512
01:59:00,399 --> 01:59:03,800
Speaker 2: I highly suggest folks go check out the article that

2513
01:59:03,880 --> 01:59:07,600
came out last week about how Baby Steps fans think

2514
01:59:07,760 --> 01:59:11,279
that that game might be a covert Uncharted sequel.

2515
01:59:11,720 --> 01:59:15,000
Speaker 1: Yeah, it's uncharted five. Look, people have spoken Red is great.

2516
01:59:15,039 --> 01:59:16,840
Speaker 5: But I gotta say there's something I saw pop up

2517
01:59:16,880 --> 01:59:19,439
in the last couple of days. Were one Yelix and

2518
01:59:19,479 --> 01:59:24,960
Alex Perry great games media fella. A friend of mine

2519
01:59:25,279 --> 01:59:28,920
made a post about Ocarina of Time. I don't remember

2520
01:59:28,920 --> 01:59:30,880
if you said it was mid or he said something

2521
01:59:30,920 --> 01:59:32,720
along those. He's like always this is blue sky is

2522
01:59:32,720 --> 01:59:34,600
saved space where I can say the Ocrina time is

2523
01:59:34,800 --> 01:59:36,880
mid or something like that. And she was one of

2524
01:59:36,880 --> 01:59:39,399
them in the games media space that was like, oh yeah,

2525
01:59:39,520 --> 01:59:39,960
she agreed.

2526
01:59:40,039 --> 01:59:41,600
Speaker 3: She just played that a little bit ago too.

2527
01:59:41,680 --> 01:59:41,840
Speaker 4: Yeah.

2528
01:59:41,920 --> 01:59:43,199
Speaker 1: In the last couple of months.

2529
01:59:44,119 --> 01:59:47,039
Speaker 4: Jesse Va Telly said the same thing. I know, I know,

2530
01:59:47,119 --> 01:59:49,119
people are just disappointing me left and right here.

2531
01:59:51,239 --> 01:59:53,520
Speaker 1: No comment, I know, I know.

2532
01:59:55,039 --> 01:59:57,399
Speaker 3: Chat of the Wild says the new season of the

2533
01:59:57,479 --> 02:00:01,199
Zelda podcast is live tingle there, there's you got in

2534
02:00:01,239 --> 02:00:09,079
there at a fair rate too, Yeah, zombie Boren says,

2535
02:00:09,119 --> 02:00:11,399
how does Dan Field know? And he's friends with the

2536
02:00:11,439 --> 02:00:15,199
famous pre eminent Mario expert Ben Hansen. I know one

2537
02:00:15,199 --> 02:00:17,960
in Minneapolis knows more about Mario and Nintendo.

2538
02:00:18,239 --> 02:00:22,000
Speaker 5: Oh man, Uh, don't want to put some of Ben's

2539
02:00:22,000 --> 02:00:24,199
messages on the spot that he's told me about Mario.

2540
02:00:26,319 --> 02:00:28,840
It's pretty funny. He's the guy doing the local news rounds,

2541
02:00:28,960 --> 02:00:29,960
is the Mario expert.

2542
02:00:30,800 --> 02:00:33,319
Speaker 3: He was on game mess mornings, and he was trying

2543
02:00:33,319 --> 02:00:35,199
to get me to be like that Mario wonder right,

2544
02:00:35,359 --> 02:00:37,439
And I'm like, no, I like that game and I

2545
02:00:37,520 --> 02:00:40,479
forgot just how much of a I don't get Mario.

2546
02:00:40,199 --> 02:00:43,399
Speaker 5: Guy he is, So yeah, yeah, okay, I'll just have

2547
02:00:43,479 --> 02:00:45,800
to I think of something higher profile to be a

2548
02:00:45,800 --> 02:00:47,920
Mario expert on, so I'll get a man.

2549
02:00:48,439 --> 02:00:49,920
Speaker 1: Dan, it's pathetic. You're not gonna be able to figure

2550
02:00:49,920 --> 02:00:50,359
out anything.

2551
02:00:51,520 --> 02:00:54,279
Speaker 3: Vivreen says, why is Baklar the bad guy in a

2552
02:00:54,359 --> 02:00:57,000
zombie movie and it's dib that has to take him down?

2553
02:00:57,640 --> 02:01:00,159
Dan is Dibb's pet zombie in all of this? By

2554
02:01:00,199 --> 02:01:03,239
the way, Oh that man that actually super tracks.

2555
02:01:03,279 --> 02:01:06,359
Speaker 1: That's great. It was the first part.

2556
02:01:05,960 --> 02:01:07,960
Speaker 3: WHI is Backler the bad guy in a zombie movie

2557
02:01:08,039 --> 02:01:10,159
and it's Dib that has to take him down.

2558
02:01:10,239 --> 02:01:11,520
Speaker 4: Because he doesn't like anything.

2559
02:01:12,520 --> 02:01:15,560
Speaker 2: Oh okay, And then like Dib is plucky enough that like, no,

2560
02:01:15,600 --> 02:01:17,640
I see the good in the world still, Papa.

2561
02:01:17,920 --> 02:01:20,680
Speaker 5: Yeah, it's sounded like Backlar is the big boss and

2562
02:01:20,720 --> 02:01:22,760
he's he's getting solid snake.

2563
02:01:23,159 --> 02:01:26,199
Speaker 1: Yeah. Back Backlar accidentally created the zombies with his son

2564
02:01:26,239 --> 02:01:29,840
in a three D printer accident or something. Yeah, three

2565
02:01:29,920 --> 02:01:33,239
D printed as zombie. Then it affected affected other people.

2566
02:01:34,079 --> 02:01:34,359
Speaker 4: Uh.

2567
02:01:34,520 --> 02:01:38,159
Speaker 3: Pax East's own woke gabbagoul boy, who said high at

2568
02:01:38,199 --> 02:01:41,159
the show, says an idea for a karaoke slash musical

2569
02:01:41,159 --> 02:01:42,880
game feature, lay Mitch.

2570
02:01:45,159 --> 02:01:49,079
Speaker 1: That's what I did not live until today.

2571
02:01:49,399 --> 02:01:51,199
Speaker 5: Do you guys remember when we were leaving dinner in

2572
02:01:51,319 --> 02:01:54,239
Jersey that one night I think it was last year,

2573
02:01:54,279 --> 02:01:56,399
and he was just belting. It was like a back

2574
02:01:56,439 --> 02:01:58,720
and forth, like singing to himself and back thing. I

2575
02:01:58,760 --> 02:02:01,840
think it was from le Miz what wasn't It was

2576
02:02:01,840 --> 02:02:02,720
coming from both.

2577
02:02:02,520 --> 02:02:06,720
Speaker 1: Sides of confrontation, like man like me can never change,

2578
02:02:06,920 --> 02:02:08,680
man like you can never change.

2579
02:02:09,039 --> 02:02:09,119
Speaker 2: No.

2580
02:02:09,880 --> 02:02:14,319
Speaker 1: Two four six one. Duties to the law. You have

2581
02:02:14,600 --> 02:02:17,439
rights again would be two four six so one. Now

2582
02:02:17,479 --> 02:02:21,079
the wheel has turned around, Jean Valjean is nothing. Now,

2583
02:02:21,319 --> 02:02:24,159
dare you speak to me of crime and the price

2584
02:02:24,239 --> 02:02:27,199
you had to pay? Every man is born of sin.

2585
02:02:27,600 --> 02:02:31,800
Every man must choose his way. You know nothing. I

2586
02:02:32,079 --> 02:02:35,239
was born inside of jail. I was born with scum

2587
02:02:35,279 --> 02:02:38,359
like you. I am from the gutter too, And then

2588
02:02:38,640 --> 02:02:42,319
the other characters dialogue. All right, right, the other the

2589
02:02:42,359 --> 02:02:44,760
other character, he does a different thing during all that,

2590
02:02:44,760 --> 02:02:47,239
which he here's indulge myself in here.

2591
02:02:47,279 --> 02:02:49,640
Speaker 2: Here's the thing I was telling Mike before he got

2592
02:02:49,640 --> 02:02:52,880
going in that car ride. I know the other character

2593
02:02:53,119 --> 02:02:56,119
and it's more impactful as a duet as it's written.

2594
02:02:56,439 --> 02:02:57,880
Speaker 4: And then Mike just kept going.

2595
02:02:58,640 --> 02:03:00,479
Speaker 1: You've been looking for somebody to lt it with for

2596
02:03:00,600 --> 02:03:00,880
so long.

2597
02:03:00,960 --> 02:03:02,039
Speaker 4: I told you twice though.

2598
02:03:02,520 --> 02:03:05,439
Speaker 5: I don't people realize how much of a no off

2599
02:03:05,439 --> 02:03:08,079
switch guy Mike is. It's incredible, like we took a

2600
02:03:08,119 --> 02:03:10,439
break between the news and the games. Mike, you didn't

2601
02:03:10,479 --> 02:03:13,199
even realize this. We were all talking about like there's

2602
02:03:13,319 --> 02:03:15,960
logistics actually about the road trip, and I was bringing up, like, okay,

2603
02:03:16,000 --> 02:03:18,159
check the discord. Jan and grab check this out. So

2604
02:03:18,279 --> 02:03:19,920
and we're talking about like, oh, what do you think

2605
02:03:19,920 --> 02:03:22,520
about this? This this Mike doesn't have his headphones on,

2606
02:03:22,600 --> 02:03:24,800
so he doesn't know we're having this conversation. He's got

2607
02:03:24,880 --> 02:03:27,039
his Disney calendar in the back and he's changing the

2608
02:03:27,119 --> 02:03:29,600
month and he's just yelling and we.

2609
02:03:29,560 --> 02:03:31,319
Speaker 4: Can pick it up on it like, oh it's many

2610
02:03:31,399 --> 02:03:32,000
mouse months.

2611
02:03:32,000 --> 02:03:33,359
Speaker 1: Oh it's a many mouse.

2612
02:03:33,640 --> 02:03:35,680
Speaker 4: It's like we're trying to have a business talk.

2613
02:03:38,479 --> 02:03:41,279
Speaker 3: I was still staggered from the idea that Mike singing

2614
02:03:41,359 --> 02:03:45,560
seven stanzas was him not indulging himself. I know, I'm like,

2615
02:03:46,560 --> 02:03:47,520
what does that look like?

2616
02:03:48,880 --> 02:03:50,960
Speaker 1: Think of me? What you will.

2617
02:03:52,760 --> 02:03:53,880
Speaker 4: Remember when he was tired?

2618
02:03:55,079 --> 02:04:01,520
Speaker 1: Right? What happens when he gets more? He needs surging in.

2619
02:04:03,079 --> 02:04:07,279
Speaker 3: From Macro Parla. They say, what are the chances we

2620
02:04:07,319 --> 02:04:11,239
can get minimalist, small logo merch. I love more clothing

2621
02:04:11,359 --> 02:04:13,640
that I could wear to work for now, I'll buy

2622
02:04:13,680 --> 02:04:15,079
the kind of funny march.

2623
02:04:14,880 --> 02:04:19,359
Speaker 1: Wow, Like, I know, I see what you're doing there

2624
02:04:19,399 --> 02:04:23,039
and it works. Yeah, it's gonna be a new March

2625
02:04:23,119 --> 02:04:25,920
job suitorybody. I'll try to include some Yeah you just

2626
02:04:25,960 --> 02:04:29,159
mean that GB logo. Yeah, something that doesn't have a

2627
02:04:29,199 --> 02:04:32,880
picture of or the word bomb in it. I get it.

2628
02:04:32,039 --> 02:04:33,279
That does have a.

2629
02:04:33,279 --> 02:04:35,960
Speaker 3: Picture of a golf ball instead, and that's pretty pretty small.

2630
02:04:36,319 --> 02:04:36,680
Speaker 1: Yeah.

2631
02:04:36,840 --> 02:04:39,680
Speaker 2: That being said, I have seen folks clamoring for the

2632
02:04:39,720 --> 02:04:44,119
og red giant bomb block letter hoodie again.

2633
02:04:44,119 --> 02:04:45,439
Speaker 3: We're gonna we're gonna see if we can bring.

2634
02:04:45,359 --> 02:04:45,720
Speaker 4: Up to do this.

2635
02:04:46,000 --> 02:04:49,960
Speaker 1: Yeah that Yeah, I just want to make sure we

2636
02:04:50,000 --> 02:04:51,399
get as good of a hoodie as we did for

2637
02:04:51,439 --> 02:04:53,479
that one, because it was just that one has lasted,

2638
02:04:53,520 --> 02:04:56,359
so I want to do right by it, make sure

2639
02:04:56,359 --> 02:04:58,840
we don't don't make sure our partner comes through. So yeah,

2640
02:04:58,840 --> 02:04:59,880
well we'll do what we can there.

2641
02:05:00,000 --> 02:05:04,920
Speaker 3: But all right, last couple of super chats here from miguests.

2642
02:05:05,600 --> 02:05:07,880
I fell asleep. What did I miss? All right, Mike

2643
02:05:07,960 --> 02:05:10,560
start the podcast over, tell everything that happened.

2644
02:05:11,079 --> 02:05:15,199
Speaker 1: I'm sleepy, dance like haha, Mike's sleepy, And I was like,

2645
02:05:16,319 --> 02:05:19,159
how dare you call me out for being sleepy? Chance like,

2646
02:05:19,199 --> 02:05:21,279
I want the people saw the Mario movie to talk

2647
02:05:21,319 --> 02:05:25,479
about that. I'm like, hats you know whatever, it's the

2648
02:05:25,560 --> 02:05:29,439
Mario movie. Janaid we should talk about video games. Dan

2649
02:05:29,520 --> 02:05:33,159
has a video game where he types something isn't that interesting?

2650
02:05:33,479 --> 02:05:35,159
I was like, that's kind of interesting. I'm not going

2651
02:05:35,239 --> 02:05:39,439
to get involved in this conversation about typing video games

2652
02:05:39,439 --> 02:05:41,079
that Jane said, Mike, you just I was like, oh,

2653
02:05:41,239 --> 02:05:43,239
it's my train to talk. So I talked about a

2654
02:05:43,319 --> 02:05:45,880
virtue fighter for a lot of it, and Jane said

2655
02:05:45,880 --> 02:05:48,039
I could go to the bathroom, and I did that.

2656
02:05:48,319 --> 02:05:51,199
I switched my calendar and it had a mini mouths

2657
02:05:51,199 --> 02:05:54,079
with a bumblebee on it. I'm like, that's nice. Uh,

2658
02:05:54,319 --> 02:05:56,520
I can't believe I didn't switch that until just now.

2659
02:05:56,560 --> 02:05:59,600
We're already a weekend to April. That's my bet, that's

2660
02:05:59,640 --> 02:06:02,359
on me. Jeff wanted to talk about the video game

2661
02:06:02,640 --> 02:06:06,159
news and Quantic Dream is maybe not going to make

2662
02:06:06,199 --> 02:06:09,439
a Star Wars game after all, and then Mario movie

2663
02:06:09,520 --> 02:06:12,000
made a lot of money, so that was nice. And

2664
02:06:12,039 --> 02:06:13,720
then Jane was like, oh, do you guys need to

2665
02:06:13,760 --> 02:06:15,239
take a break, And I'm like I gotta be a

2666
02:06:15,239 --> 02:06:17,319
little bit, but like everyone else doesn't want to take

2667
02:06:17,359 --> 02:06:19,840
a break, so that's okay. We can just go into

2668
02:06:19,880 --> 02:06:23,399
the next thing there. And that's that's when Jeff showed

2669
02:06:23,479 --> 02:06:25,359
us the video game ad and it was like two

2670
02:06:25,399 --> 02:06:28,279
words and he's like, this one's pretty easy, and no

2671
02:06:28,399 --> 02:06:31,520
we had no idea. He disappointed us. Then I remembered

2672
02:06:31,520 --> 02:06:34,039
about Atomic bomber Man. Then Jeff said that he thought

2673
02:06:34,039 --> 02:06:36,560
it was a port of Saturn bomber Man, and I'm like,

2674
02:06:36,640 --> 02:06:38,760
that's not right, that's not right. I looked it up

2675
02:06:38,760 --> 02:06:41,399
and that's incorrect. This came out before that. Oh really

2676
02:06:41,680 --> 02:06:44,880
yeah yeah, So another another grub l and then I

2677
02:06:44,920 --> 02:06:49,079
was like, so there's yeah yeah. And then I was like, emails, Mike,

2678
02:06:49,119 --> 02:06:51,079
you gotta read super chats. I'm like, oh crap, my

2679
02:06:51,159 --> 02:06:53,199
name was said again. I had to do something. Then

2680
02:06:53,239 --> 02:06:56,239
actually clicked the button where I got signed out, so

2681
02:06:56,439 --> 02:06:58,640
those of Jeff came in and he read the super

2682
02:06:58,720 --> 02:07:04,000
chats instead. I think that that's what's happening right now, Sean.

2683
02:07:04,119 --> 02:07:06,520
Speaker 2: Can you do me the biggest favor and cut that

2684
02:07:06,680 --> 02:07:09,920
out and put that at the very beginning of the podcasts?

2685
02:07:10,159 --> 02:07:13,560
Speaker 4: Yeah podcast, yeah, oh yeah yeah.

2686
02:07:13,600 --> 02:07:20,119
Speaker 1: Podcast in mic for him, Mitch just recapped the BombCast

2687
02:07:20,560 --> 02:07:27,199
right after it happens Premium only. John is pokem Monday

2688
02:07:27,239 --> 02:07:29,760
Night Combat going to be open to all.

2689
02:07:29,800 --> 02:07:31,880
Speaker 4: It's just like Wu tang baby. It's for the kids.

2690
02:07:32,199 --> 02:07:33,840
Speaker 1: It's for the kids. That's what we're saying.

2691
02:07:33,920 --> 02:07:37,479
Speaker 3: Yes, absolutely, that is all the super chats Jane once again.

2692
02:07:37,560 --> 02:07:39,720
Speaker 4: Back to you, Mike, what just happened?

2693
02:07:41,439 --> 02:07:41,560
Speaker 2: Uh?

2694
02:07:42,199 --> 02:07:43,600
Speaker 1: I think the show's almost over?

2695
02:07:44,960 --> 02:07:47,560
Speaker 2: Yes, that's correct, boys. What do we got going on

2696
02:07:47,600 --> 02:07:49,840
for the rest of this week? Game this morning is

2697
02:07:49,840 --> 02:07:51,720
popping off Wednesday, Thursday, Friday?

2698
02:07:51,840 --> 02:07:52,279
Speaker 4: Right? Good?

2699
02:07:53,000 --> 02:07:55,079
Speaker 1: Correct a mondo dude, that's right?

2700
02:07:55,079 --> 02:07:57,520
Speaker 2: Speak about pokem Monday Night Combat. Shawn and I are

2701
02:07:57,560 --> 02:08:00,680
dusting off the gym to check out the lawn lunch day,

2702
02:08:00,960 --> 02:08:06,640
perhaps looking at the launch of Pokemon Champions with Pokemonday

2703
02:08:06,720 --> 02:08:09,520
Night Combat. We're gonna nail down at specific day. That's

2704
02:08:09,520 --> 02:08:12,239
gonna work best for the both of us. And after that,

2705
02:08:13,279 --> 02:08:16,319
Dan heads back to space, our own space Ace in

2706
02:08:16,560 --> 02:08:21,760
the blightning round. Blink and you'll miss it. Forty minutes left, baby.

2707
02:08:21,960 --> 02:08:26,680
We got voicemail dump truck popping off on Thursday as well.

2708
02:08:26,760 --> 02:08:29,520
And then for premium members out there, we will not

2709
02:08:29,800 --> 02:08:33,279
have Marry Me Tomodacci due to scheduling errors. We will

2710
02:08:33,279 --> 02:08:35,680
instead have a Discord town hall. If your premium member,

2711
02:08:35,760 --> 02:08:38,520
come in, go hang out, go go hang up by

2712
02:08:38,520 --> 02:08:42,119
the water cooler. We'll bring muffins. And then Friday to

2713
02:08:42,520 --> 02:08:45,720
end the week, unprofessional Fridays most likely will be popping

2714
02:08:45,720 --> 02:08:47,960
off with a grab bag. If there's anything that's been

2715
02:08:47,960 --> 02:08:49,880
popping off that you want us to take a look

2716
02:08:49,920 --> 02:08:52,439
at and you think would work well in the upf.

2717
02:08:52,439 --> 02:08:53,479
Speaker 4: Just holler at you boys.

2718
02:08:54,319 --> 02:08:57,039
Speaker 2: But after this, after the giant BombCast is wrapped, a

2719
02:08:57,119 --> 02:09:00,159
new episode of nine Lives of Mister and Mista off

2720
02:09:00,159 --> 02:09:03,760
of Fleas just for you premium people out there, and

2721
02:09:03,760 --> 02:09:06,720
speak about premium people for the folks that still need

2722
02:09:06,800 --> 02:09:09,439
to be convinced and you want to taste, you want

2723
02:09:09,439 --> 02:09:11,760
to taste of all the stuff we've been cooking up

2724
02:09:11,960 --> 02:09:15,600
in the premium kitchen. There is a poll out on

2725
02:09:16,079 --> 02:09:19,479
YouTube and as well as Blue Sky for which video

2726
02:09:19,560 --> 02:09:22,279
we will unlock for you folks at home.

2727
02:09:23,199 --> 02:09:23,720
Speaker 4: Let's see.

2728
02:09:24,000 --> 02:09:26,680
Speaker 2: I'm gonna it's my bold predictions here that I think

2729
02:09:26,680 --> 02:09:28,680
the Irish who wants to be who wants to be

2730
02:09:28,680 --> 02:09:31,199
a millionaire may win that poll and is a banger

2731
02:09:31,199 --> 02:09:31,600
of an.

2732
02:09:31,479 --> 02:09:35,119
Speaker 4: All timer episode. Yes, incredible, it's a good wit bam.

2733
02:09:35,560 --> 02:09:35,960
That's right.

2734
02:09:36,000 --> 02:09:40,239
Speaker 2: That's what they're calling it. The titter wit bam. That's

2735
02:09:40,279 --> 02:09:42,479
what the kids on the streets are calling it. That's right,

2736
02:09:42,640 --> 02:09:46,960
that's right boys. Anything else popping off, oh oh, I

2737
02:09:47,000 --> 02:09:49,039
would be remiss if I forgot and I almost did

2738
02:09:49,319 --> 02:09:53,520
this Saturday, the community is embarking. They're hitting the streets

2739
02:09:53,640 --> 02:09:56,560
for a community endurance run. More info to come. A

2740
02:09:56,600 --> 02:09:58,720
schedule will be announced soon, but you can go giant

2741
02:09:58,720 --> 02:10:01,800
bomb dot com slash in Durrance and you will be

2742
02:10:01,840 --> 02:10:04,279
able to view those streams from there.

2743
02:10:04,520 --> 02:10:04,960
Speaker 4: Hang out.

2744
02:10:05,279 --> 02:10:07,920
Speaker 2: We got a lovely community that loves helping other people,

2745
02:10:08,159 --> 02:10:10,399
so help them help other people.

2746
02:10:10,600 --> 02:10:12,439
Speaker 4: Boys. Anything else going on this week?

2747
02:10:13,800 --> 02:10:14,680
Speaker 1: No, I don't think so.

2748
02:10:14,680 --> 02:10:15,479
Speaker 4: I think it covered it.

2749
02:10:15,840 --> 02:10:19,680
Speaker 2: Hey, you know what Jesse Vittelli's mom watched the Packs.

2750
02:10:19,439 --> 02:10:20,279
Speaker 4: East vag.

2751
02:10:22,560 --> 02:10:25,960
Speaker 3: And why isn't your mom, Jesse.

2752
02:10:26,199 --> 02:10:27,920
Speaker 4: Find a nice girl at one of these things?

2753
02:10:29,800 --> 02:10:31,800
Speaker 3: We listen? The next one could be.

2754
02:10:33,399 --> 02:10:33,720
Speaker 4: Correct me?

2755
02:10:33,920 --> 02:10:37,159
Speaker 5: That is the most mom common of course, guys of

2756
02:10:37,479 --> 02:10:41,119
things in games and just like seeing a pa.

2757
02:10:41,479 --> 02:10:45,079
Speaker 4: What is this thing? I don't remember?

2758
02:10:45,079 --> 02:10:47,560
Speaker 2: If Vitellia often makes his way out to packs west

2759
02:10:47,880 --> 02:10:51,920
right but Packs East next year? What if we have

2760
02:10:52,000 --> 02:10:53,359
a speed dating panel?

2761
02:10:53,920 --> 02:10:58,279
Speaker 1: Yep, and we've come up, I remember, and it's just for.

2762
02:10:59,720 --> 02:11:01,479
Speaker 4: We don't tell Vitelli, it's just for fellah.

2763
02:11:01,479 --> 02:11:03,079
Speaker 5: We do the dating and a thing to wheres like

2764
02:11:03,079 --> 02:11:04,600
you got the dividers up and everything.

2765
02:11:04,640 --> 02:11:08,079
Speaker 4: Yeah, the questions, I'll host it, yeah yeah, beautiful.

2766
02:11:08,159 --> 02:11:11,000
Speaker 2: Yeah, I can do that, all right, folks at home.

2767
02:11:11,279 --> 02:11:13,479
That about does it for this week's episode of The

2768
02:11:13,520 --> 02:11:14,279
Giant BombCast.

2769
02:11:14,399 --> 02:11:16,119
Speaker 4: He's been Dan, He's the Jeff. He's been Mike.

2770
02:11:16,359 --> 02:11:19,279
Speaker 1: Shouts out to Sean for editing, who's just show. Shouts

2771
02:11:19,279 --> 02:11:21,159
out to Will, shouts out to Chuck, shouts.

2772
02:11:20,840 --> 02:11:22,880
Speaker 4: Out to Jeff Macklow, who's out on assignment today. I've

2773
02:11:22,920 --> 02:11:25,159
been chaying we love you.

2774
02:11:25,159 --> 02:11:26,600
Speaker 1: Boo the bo

