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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game That's Deicides podcast.

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Speaker 2: This is the podcast where we decide everything about the

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world of games, so you never have to think for yourself.

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Speaker 3: I'm your host Jeff Grubbin. With me is Mike Menatti.

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Speaker 1: In today's episode, we got a good look at the

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Zelda and Link actors for that movie You'd be Soft

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as a new Gemo in Charge And Bonanza, Bonanza, Bonanza, Bonanza.

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Speaker 3: Mike Manatti, how are you doing?

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Speaker 2: I think it Actually just played like three hours of

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Donkey Kong Bonanza. I'd spent my time after working before

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this just playing as much of it as I can,

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and I had a very good time.

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Speaker 3: Yeah.

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Speaker 1: I played maybe like an hour last night, and then

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I got in a few minutes here there tonight and

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it's been uh yeah, It's a good game that feels

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good to play, and I like to play, and I

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wish I.

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Speaker 3: Was playing it right now. Yeah, yeah, for sure. I know.

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Speaker 2: We'll talk about it a little bit more in depth later,

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but it's just very joyful and I am excited to

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keep no pun intended digging into it.

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Speaker 3: Yep. Yeah, yeah, just everything about it's kind of hitting me.

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Speaker 2: I need to tell you something. I need to confess something.

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Please go that pun. That pun was intended.

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Speaker 3: You can't. You gotta stop gas lighting us, all right.

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Speaker 2: Sorry, sorry, you gotta cut it out. I had to

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come clean right away.

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Speaker 3: Wow, I just don't know if I can trust you anymore.

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I don't play you. I'll try to rebuild that bridge there.

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Speaker 1: All right, Well, I'm glad we're doing this. Look forward

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to it. Glad we're getting getting into it. Sure, I

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it I was playing. I wish I was playing Donkey Kong.

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But whatever, we'll get over it.

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Speaker 3: It'll be just fine for us. It's okay exactly.

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Speaker 1: And we have some Donkey Kong stuff to talk about

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or vague Nintendo stuff, and I'm sure we'll wrap around

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that and then get into it and what we've been playing.

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Speaker 3: But first, thank you for joining us.

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Speaker 1: Give us a good rating wherever you are listening, and

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hit that like button on YouTube please. It helps people

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find the show. You want to ask a question, you

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can drop a super chat during the show here on

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YouTube while we're live. We'll get to all those before

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the end of the program. Thank you to Carlos Ayen,

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who is insane in the Rain music on YouTube for

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the use of our theme songs. We are on Spotify,

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Apple podcast and wherever pods are cut. Thank you to

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the mods, thanks to Christians for producing. And you can

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get more from Mike and me and support us by

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going to patreon dot com slash game Mess. That gets

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you access to our discord server, participation in Q and

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A sessions and our game club discussions, early access to

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new episodes of shows like Columbros and of course all

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of our shows ad free. That's Patreon dot com slash

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game Mess. The new Columbros is up now right, Christian

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did that get up?

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Speaker 3: Did that get up?

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Speaker 1: I can't remember if that we actually is up right?

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Thank you so much for that. I will do a

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Q and A session this weekend. That is the plan, all.

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Speaker 3: Right, and gay mess uh.

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Speaker 2: The game mess game club topic has been officially scheduled

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for Tuesday, so the blueprint thing, it will happen. We'll

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do it today and then we did it because it

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because Donkey koons. I apologize, but Tuesday.

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Speaker 3: There you go. Friendly reminder.

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Speaker 1: As always, you can also become a supporter by becoming

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a YouTube member. Hit that join button here on YouTube

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or a Twitch subscriber, Twitch dot tv Slash Tokoto, Twitch

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dot tv Slash Christian Underscore r A r G or

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Twitch dot tv slash Jeff.

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Speaker 3: Grow all right, big topics of the week? You ready, Mike? Okay?

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Speaker 1: The Legend of Zelda film cast has been announced, and

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it's people we don't necessarily know.

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Speaker 3: It is, uh, you know, let's see here.

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Speaker 1: Benjamin Evan Ainsworth will play Link and Bo Braggison will

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play Zelda in the upcoming live action film adaptation of

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the Legend of Zelda. Miyamoto announced this on Twitter, not

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even on the Nintendo Today app. He was like, Hey,

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it's Miamoto. I still have the Twitter log in. I'm

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on here, and I'm just telling you guys what's going on.

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Speaker 3: You. I think Cass looks fine. I think it looks

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pretty good.

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Speaker 2: Actually yeah, I mean, you know, it's hard to tell

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just from pictures, but I could see these two people

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Couse playing as those characters pretty effectively in terms of

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like costumes and wigs, so that part was good.

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Speaker 3: Yeah.

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Speaker 2: I mostly just relieved that it's not famous people that

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would be distracting, right.

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Speaker 3: Timmothy Shallomey would be very distracting.

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Speaker 2: Rise like that or a Tom Holland or you know

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whatever as link and some famous person at Zelda. It

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would just be kind of it's already weird, this whole

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thing of a live action Zoda movie.

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Speaker 3: That the fact that it is people who.

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Speaker 2: I am probably seeing in a movie for the first

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time with this, that is going to help a little bit. Yeah,

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I'm trying to see if I do I know Benjamin

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Ainsworth from anything.

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Speaker 3: He was in.

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Speaker 4: Hunting the Blame manner.

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Speaker 3: That Haunting a blind manner. I never saw that.

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Speaker 1: He was in The Sandman for one episode. No, he

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was in twenty twenty two's Pinocchio. Which one's that is that?

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Speaker 3: Now? Oh? That's the one with Tom Hanks.

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Speaker 2: That's the life was eat Pinocchio. He kind of looks

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like he could be a Pinocchio.

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Speaker 3: He is Pinocchio. So there you go.

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Speaker 2: I shouldn't know him. But no, I heard that was terrible,

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so I never watched it.

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Speaker 1: Do you know who played Jimmy Cricket in that movie?

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Joseph Joseph Gordon Levitt played Jimmy Cricket.

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Speaker 2: That's what the hell, man, I just like that just

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hired because one thing it's not like was a person

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in a suit or like it was just a car

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like CG thing. I assume just make a character and

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have whoever you're having doing the voice of Jimmy Cricket.

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Speaker 3: Do that?

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Speaker 2: We all like Jiminy Cricket's voice a lot. I don't

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want to hear Joseph Gordon Levitt trying to tell me

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to give him my art for freeze. We can put

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it and beyond good and evil to.

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Speaker 1: This movie looks insane and I'm still'm still talking about Pinocchio.

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All right, anyway, I gotta stop. I gotta close the

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I m d P IMDb page.

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Speaker 3: What upchurs?

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Speaker 4: Do we have a connection because he was on the

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on that the hunt. Maybe we got a link Gona,

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we're gonna get dating?

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Speaker 3: Yeah, yeah we can. We could get a hold of

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Hu Coley if we absolutely needed to. Yeah, I say

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a link. Did you just say we have a link.

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Speaker 4: That was intended?

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Speaker 3: I'm not I don't believe. Come on, come on, admit it.

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I'm sick of these pun liars.

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Speaker 2: This movie is gonna be out in two years, and

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I just can't imagine that world. Jeff, I just have

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such like when that trailer drops, I'm gonna be so curious.

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When you said, like illuminations making a Mario movie, I

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had an idea in my head what that would be like,

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and what we got was mostly that right, Like I

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catture it, I still just can't even really picture or

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understand what this thing is like.

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Speaker 3: Well, what is.

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Speaker 2: Going to be the even closest comparison, when's the last

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time we had a kind of family friendly, live action

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fantasy epic the like the.

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Speaker 3: Bear in the Compass or whatever.

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Speaker 2: The thing was called the Golden Compass?

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Speaker 3: And this is gonna be Narnia coded? Like what is this?

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He's definitely not gonna.

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Speaker 4: Be game plenty off the ape code of because he's

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a West Wall So you know.

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Speaker 3: I'll be all right with that. I actually I never

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saw his Planet of the Eight movie, but it's really good.

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Speaker 4: I haven't forget this guy. Yeah, sorry, I'm talking too much,

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but movies I know, and this guy is pretty good.

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Speaker 3: Uh. I know. Cast looks nice. I hope that it

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works out for them, and I hope the movie is good.

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Speaker 1: I I have my reservations about that, but whatever they

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better starts on a lot of movies when they announced

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their cast. A lot of times, there's immediate banklash. That's

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not happening here, right.

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Speaker 2: It's not like it's like immediately, what's his face as

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Sully in a charta? What's that guy? Mark Wahlberg. We

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don't have an immediate Mark Wahlberg.

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Speaker 1: We've avoided the immediate Mark Wahlberg, and I'm proud of us, All.

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Speaker 3: Eaves. Gimo's son is the new co.

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Speaker 1: CEO of the new ub Soft, which is a subsidiary

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of the old ub Soft. If you don't remember, this

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is the one that's gonna keep making Assassin's Creed, a

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Far Cry and Rainbow six, and that's all they're gonna make.

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And he's co CEO with another person who's been making

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games for thirty five years. So I do wonder why

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they thought felt that old Charlie Gimo needs training wheels.

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But hey, whatever, Uh, you be soft.

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Speaker 2: We bring him up almost always in this context, Mike,

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what are they gonna do? How are they gonna survive

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all this? I'm just not expecting much to change it.

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Speaker 3: You'd be soft.

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Speaker 1: It's the same leadership, the same franchises, probably the same

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kinds of games going forward.

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Speaker 2: Right, Yeah, I mean this whole weird subsidiary thing, it's

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basically just like the maneuvering that they had to do

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in order to get that influx of ten set cash.

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Speaker 3: I don't completely understand it, but you know, there's a

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there's like.

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Speaker 2: A a giant ten set investment as part of this.

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Speaker 1: Yeah, billion plus dollars. Yeah, and apparently the other the

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co CEO is Eves his cousin.

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Speaker 3: That's incredible.

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Speaker 2: That okay, keeping it in the family still sure, huh Yeah,

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But like none of their problems are solved that. You know,

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they say their biggest franchises, right, It's like, well, you

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guys have the Creed and I think that's still doing well.

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It seems like Assassin's Creed and Shadows last one did well.

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Yeah it did, it did well, But like you know,

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these other big franch we haven't had a far crime forever.

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Speaker 3: Are people going to show up for that again?

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Speaker 2: Like Rainbow six Seed was a hit, and then they've

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done some other ones and not so much. So are

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they going to be able to strike with Rainbow six again?

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I don't know, But even if they do, it's you know,

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Opiusof's kind of whole strategy is that we are a

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publisher that makes really big and expensive games and now

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the games are just too expensive to the point where

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it doesn't matter that they consistently sell pretty well, it

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might not be good enough anymore. So you know, like

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their solution to that was the same solution everybody came

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up with, all we just need more live service games,

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when then none of those hit. They even flirted with

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Web three bullshit for a while, because of course they did.

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And you know, it's frustrating because like the like kind

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of out of know where, they just made a Prince

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of Persia lost crown, but there's no actual money in that,

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or at least not under their current business model, so

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it doesn't make a dent in anything that they're doing

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in ef fact, you know, that team was disbanded, so

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it's like, you know, it's just frustrating me. It's like,

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I see the thing that I like that they do

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and that kind of doesn't matter, and said the courser

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is just to keep investing in these franchises. I think

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a lot of people are feeling fatigue for Assassin's Creed

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is a little bit more meant to that because there

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are just people who really like Assassin's Creed. Will used

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to say that about like need for speed like I

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guessed for Speed Science. I just loves that, and all

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of a sudden like that's a dead franchise.

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Speaker 1: So I don't know, yep, you know, never speak up,

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but on indiffinite hiatus, I don't know how they were

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phrasing it, but yeah, effectively dead. Yeah, I think you

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kinda nail it that. That's the the you know, the

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rundown there on UBI Soft. What they do next is

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it just doesn't feel like there's any answer at all,

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you know, I know we said that a million times,

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but that's just continues to be where they're at. And

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this just feels like it was a scheme to get

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that ten cent money but still keep themselves in charge.

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And they got that ten cent money and the Gimo

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family is still in charge, so they got what they wanted.

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As far as anyone who cares about those franchises getting

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what they want, you'll probably still get your Assassin's creeds.

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Speaker 3: They will probably put a lot of focus on that.

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Speaker 1: If you like anything else from YOUB Soft, I wouldn't

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count on it forever. Like our cry feels like it'll

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if that's diminishing returns, they will just cut that off.

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Speaker 2: I know we already invoked beyond good and evil to

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once here. But how are you feeling about that one

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these days? I was like feeling a little hopeful when

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that remaster came out and it was still teasing it.

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I'm like, I guess that's still a real video game,

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even that was a while ago. It doesn't seem like

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that many people bought that remaster, even though I thought

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it was pretty good.

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Speaker 3: So I don't know.

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Speaker 1: I'm of the opinion that every game that we've heard

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about for like the last five years that has not

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like turned into something yet is on the wrong side of.

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Speaker 3: The chopping block for the most part.

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Speaker 1: And that's time included in that sands of time, the

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Splinter Cell remake, a bunch of stuff at Microsoft too,

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you know, a bunch of stuff at a bunch of companies,

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a bunch of EA games, all that stuff, those Marvel games, right,

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one of them has already been canceled. I'm of the

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opinion that all those all that kind of stuff, they

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are just not interested in putting that, putting their money

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after that anymore.

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Speaker 3: And you know where are they going to put their money?

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I don't, I don't know.

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Speaker 1: It just doesn't feel like on the kinds of games

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that we're interested in in this moment. I think there

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will be a strong rubber banding back toward the audience

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that we find ourselves in in a couple of years.

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But for the moment, if you're not Nintendo, maybe not PlayStation,

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your emphasis might be on, like, let's go try to

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find the mobile gamers again, because those games are cheap

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to make, and maybe.

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Speaker 3: Stepped out two coming from me.

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Speaker 2: Titan Fall three, Yes, oh yeah, one definitely way more

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likely than the other.

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Speaker 1: Yes, Donkey Kong binanceer reviews came out, the game is out.

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I could say that I agree that it is at

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least a ninety. I don't know about a ninety one

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on Open Critic. Now, hey, what what did we each pick?

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You remember? Apparently you went you went first, and you

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went ninety one, and I.

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Speaker 3: Will so good. I am so.

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Speaker 1: And I was so mad because I was like, oh not,

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he one's so fucking good.

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Speaker 3: And I was just like, do I go above or below?

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And I went below?

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Speaker 1: And I mean, I think it would take a lot

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to get it down to a ninety now, so.

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Speaker 2: Oh baby, oh man, man, I've got a talent. I

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should be one of those consultants. Right, most people are like,

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what review your game is gonna get based off of

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almost nothing?

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Speaker 3: Uh?

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Speaker 1: Yep, pretty mad about that. So here we go. I. Hey,

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the reviews though, are almost universally glowing. Everyone seems to

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like the way Donkey Kunk feels to control, the way

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the game looks, the way it sounds. Uh, it just

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kind of has it all going for it. And then

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when when you see complaints, they're very minor for the

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most part, you know. I you know, I was watching, uh,

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some kind of Funnies review and Tim was like, this

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is better than Odyssey, and I'm like, whoa man, I

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know how much he likes Odyssey. So that kind of

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blew me away. Now as I'm playing it, Mike, it

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is definitely. It's got such a good first impression of

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the way it feels to move Donkey Kong around.

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Speaker 3: It gets right, and it's start going to a faster

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start than Odyssey.

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Speaker 1: Yes, definitely, and just like the way it feels to

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like the various movement options of you know, surfing on

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a rock that you rip up or doing the roll

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into a jump into a roll, and that the way

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that that snaps like on a dime.

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Speaker 3: You can change Donkey Kong's direction during that.

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Speaker 1: So it's like even as I'm like rolling really fast

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at the edge and again, like Odyssey, like that MOMENTU

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would have carried me off here, but here it's like

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I could just turn and so I'm like I am

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rolling everywhere. It feels incredible.

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Speaker 2: First off, Scott, thank you for the five Gifted YouTube members.

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You Scott, appreciate it. It's like, you see, like that

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like some of the things I was mildly concerned about,

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Like Okay, like you know, open world destruction game where

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you can climb anywhere.

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Speaker 3: That's maybe cool.

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Speaker 2: That's not really like a three D platform or exploration

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game in that sense, but you know, the level design

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is still really good, and there are moments where you

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can't just climb everywhere for one reason or another, so

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you you are doing clever platforming or clever specific kind

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of climbing and tunneling and things like that. So it's

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not just like this mess of a whirl when you

341
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just destroy it and you get to kind of it's

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not entirely oh go create your own fun. It's still

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a really well crafted like level design gameplay wise endeavor here,

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but yeah, Docky Kong just feels so fun it It

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does remind me of Odyssey in that way, just this

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great mooset like that, you know, the role jump roll

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thing that reminds me a bit of how good the

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jumping throwing cappy, like diving into cappy then diving again

349
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kind of mechanic felt in that.

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Speaker 3: I I did the editorial era, and I just finished

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the first.

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Speaker 2: Main like sub like like level basically okay, awesome, Yeah,

353
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what did the recursion?

354
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Speaker 3: Does that feel like? It was?

355
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Speaker 2: Like, it was definitely like you know, kind of like

356
00:16:55,559 --> 00:16:57,960
the first time you're in those Odyssey areas honestly, where

357
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you're kind of guided along a linear path that first

358
00:17:01,639 --> 00:17:03,759
times through it, and then it's kind of clear later

359
00:17:03,919 --> 00:17:07,039
there's like a lot of other nooks and crannies to explore,

360
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those little like kind of challenge sub areas or just

361
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digging around looking for bananas or those tokens or things,

362
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you know, all the collectibles and stuff like that. So

363
00:17:17,240 --> 00:17:19,359
and even like the second area I just got to

364
00:17:19,440 --> 00:17:21,640
a little bit already seems like noticeably bigger than that

365
00:17:21,680 --> 00:17:24,359
first one, or at least more wide open, like it's

366
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opening up even more.

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Speaker 3: So, Yeah, I am.

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Speaker 2: Just having a fitexic and it's such a good looking

369
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game and it's such a good sounding game. You know,

370
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people were talking about the frame drops, right like, yeah,

371
00:17:36,920 --> 00:17:39,720
it happens, like if it it happens for like a

372
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second here and there, and it's just not an issue

373
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at all. It's not something that is bothering me even remotely.

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It's not something I really think is worth even a criticism.

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Speaker 3: Yeah, That's where I'm at with it.

376
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Speaker 1: It's like it's not registering as a negative in any way.

377
00:17:56,240 --> 00:17:58,440
If it happens, it is happening in a burst where

378
00:17:58,559 --> 00:18:01,559
so much else is happening that it doesn't have an

379
00:18:01,559 --> 00:18:03,839
effect on the fun of the game in any real way.

380
00:18:05,319 --> 00:18:07,880
I Yeah, really looking forward to kind of just burning

381
00:18:07,880 --> 00:18:09,960
through this game, going to play the hell out of

382
00:18:10,000 --> 00:18:14,319
it over the next week. And yeah, I'm probably I'm

383
00:18:14,319 --> 00:18:16,720
already kind of feeling like, oh I'm gondred percent this.

384
00:18:16,799 --> 00:18:18,559
I kind of want to really get good at these

385
00:18:19,559 --> 00:18:23,680
movement options that the character has and the upgrade tree.

386
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Has it been even been like pretty enticing. That's weird

387
00:18:26,279 --> 00:18:29,000
for a three D platform ors especially from Nintendo. Well, hey,

388
00:18:29,039 --> 00:18:33,200
that King Kong game had it. You're right, the monkey thing.

389
00:18:33,240 --> 00:18:35,359
I guess, yeah, just the monkey thing.

390
00:18:35,640 --> 00:18:36,200
Speaker 3: Yeah.

391
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Speaker 2: They love skill trees. I mean they're monkeys, they love trees.

392
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So yeah, there you go.

393
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Speaker 3: Yeah there it is.

394
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Speaker 2: Yeah, but yeah, I just I'm so excited to play

395
00:18:45,680 --> 00:18:48,160
more of it. There's a lot of charm. The animation

396
00:18:48,599 --> 00:18:52,000
is so well done. The characters are so expressive.

397
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Speaker 3: It's funny.

398
00:18:53,880 --> 00:18:57,839
Speaker 1: It's the bit where you know, Pauline's like, oh maybe

399
00:18:57,880 --> 00:18:59,680
I should sing, maybe I shouldn't.

400
00:18:59,519 --> 00:19:02,440
Speaker 3: And it, yeah's a pretty good like editing joke.

401
00:19:02,720 --> 00:19:05,039
Speaker 1: And DK's got a different expression each time, and he's

402
00:19:05,079 --> 00:19:07,680
so expressive that it's just like I can't wait to

403
00:19:07,720 --> 00:19:09,359
see what face he's going to make next because it's

404
00:19:09,400 --> 00:19:10,200
that entertaining.

405
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Speaker 3: So just all around.

406
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Speaker 2: It solid game, even just like the way basic combat

407
00:19:15,240 --> 00:19:16,920
feels of like picking up pieces of the earth and

408
00:19:16,960 --> 00:19:19,359
swinging it up people and stuff like that. I did

409
00:19:19,359 --> 00:19:23,359
the first major boss fight and that was great. Yeah.

410
00:19:23,400 --> 00:19:25,160
You know, I love Mario Otssey and I would have

411
00:19:25,200 --> 00:19:27,480
super been down for Mario Otissey too, But I am

412
00:19:27,920 --> 00:19:31,960
really happy that they went like this different direction and

413
00:19:32,119 --> 00:19:34,359
gave us something that is really new.

414
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Speaker 3: Still is like reminiscent of us.

415
00:19:36,319 --> 00:19:38,799
Speaker 2: He still was reminiscent of like the classic Donkey Kong

416
00:19:38,799 --> 00:19:40,480
stuff in some way, because you have things like the

417
00:19:40,559 --> 00:19:44,000
barrels and this other stuff that it still is clearly

418
00:19:44,119 --> 00:19:48,720
Donkey Kong, but very clearly a new chapter for him.

419
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Speaker 1: Yep, looking forward to playing a ton more. I'm gonna

420
00:19:51,599 --> 00:19:54,839
play probably more tonight when we're done here. All right,

421
00:19:55,480 --> 00:19:58,119
these are the big topics that I wanted to talk about,

422
00:19:58,400 --> 00:19:59,960
but we were getting a lot of super chat.

423
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Speaker 2: That's Mike, how about this. Let's go to a break. Oh,

424
00:20:01,720 --> 00:20:03,759
don't forget, don't forget Nintendo.

425
00:20:04,839 --> 00:20:07,319
Speaker 3: Right, we came out here, right here, they announced that

426
00:20:07,359 --> 00:20:09,240
it's coming back. What's coming back, Jeff?

427
00:20:09,799 --> 00:20:12,960
Speaker 1: Nintendo is bringing back it's mysterious online play test from

428
00:20:13,000 --> 00:20:16,640
last year. Nintendo tested an unannounced online game, and now

429
00:20:16,640 --> 00:20:20,039
it's coming back. We will perform another test in the

430
00:20:20,119 --> 00:20:23,599
Nintendo Switch Online play test program Nintendo set on social

431
00:20:23,640 --> 00:20:26,079
media from eight a m. Pacific times July twenty first.

432
00:20:26,440 --> 00:20:29,240
Nintendo Switch Online plus Expansion Pack members can apply to

433
00:20:29,279 --> 00:20:32,799
participate on a first come, first serve basis. Applications are

434
00:20:32,799 --> 00:20:35,200
now open for the second test, which Nintendo describes as

435
00:20:35,240 --> 00:20:37,799
the same service for which we performed a test in

436
00:20:37,839 --> 00:20:40,359
October of twenty twenty four, and will be available on

437
00:20:40,400 --> 00:20:44,000
both Switch and Switch to. Those who participated in the

438
00:20:44,039 --> 00:20:47,559
previous playtest can also participate in this play test, Nintendo

439
00:20:47,640 --> 00:20:50,039
said for this test and Nintendo Switch Online plus ex

440
00:20:50,359 --> 00:20:53,880
Expansion Pack members can apply to participate individually or as

441
00:20:54,000 --> 00:20:54,559
a group.

442
00:20:55,039 --> 00:20:55,839
Speaker 3: What is that Route?

443
00:20:58,319 --> 00:21:00,680
Speaker 1: Last year, players who successfully signed up the Mystery Tests

444
00:21:00,680 --> 00:21:03,599
were sent documentation on the program, including a series of

445
00:21:03,680 --> 00:21:08,000
requirements such as keeping the test contents secret. However, images

446
00:21:08,000 --> 00:21:11,480
and details inevitably leaked online. Like images of the test

447
00:21:11,599 --> 00:21:14,559
showed what appeared to be an MMO of sorts, in

448
00:21:14,599 --> 00:21:18,119
which players work together to fully develop a massive, expansive

449
00:21:18,119 --> 00:21:21,400
planet by utilizing creativity and farmed resources.

450
00:21:21,480 --> 00:21:27,920
Speaker 3: Sounds like, yeah, I mean it's you know, I've seen things.

451
00:21:28,200 --> 00:21:32,519
Who could say where about this game? Yeah? No, where

452
00:21:34,799 --> 00:21:36,279
I appreciate it.

453
00:21:36,279 --> 00:21:39,039
Speaker 1: It's like it is like a block building game and

454
00:21:39,119 --> 00:21:41,480
if you have a block of water, like will fall.

455
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Speaker 3: Down if if it's not supported by other stuff, and

456
00:21:44,640 --> 00:21:45,079
you can.

457
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Speaker 1: Get like fun little vehicles that are also the size

458
00:21:47,240 --> 00:21:49,559
of one block, but it will be like a forklift

459
00:21:49,599 --> 00:21:52,119
and you can go and lift up a whole large

460
00:21:52,160 --> 00:21:55,119
stack of blocks and the forklift goes really high, so

461
00:21:55,160 --> 00:21:57,160
you can like stack those up even higher and stuff

462
00:21:57,200 --> 00:22:00,519
like that. It's it's got some interesting idea to it.

463
00:22:00,920 --> 00:22:03,160
And the whole idea is like, at least as far

464
00:22:03,240 --> 00:22:06,759
as what I saw, you build up as far as

465
00:22:06,799 --> 00:22:09,720
you can, and you have to carry this like lamp

466
00:22:10,000 --> 00:22:13,039
like thing up to the higher elevations and that like

467
00:22:13,200 --> 00:22:16,240
spreads the light from the lamp further across the landscape,

468
00:22:16,559 --> 00:22:20,000
and that that makes more of the land usable for you.

469
00:22:20,480 --> 00:22:22,880
It becomes more part of your territory. And you're doing

470
00:22:22,880 --> 00:22:24,559
this next to a bunch of other players that are

471
00:22:24,599 --> 00:22:25,359
doing the same thing.

472
00:22:25,799 --> 00:22:29,000
Speaker 3: It's a never Quest Next Like, it's just.

473
00:22:28,920 --> 00:22:31,640
Speaker 1: A never Quest Next like, and we know Nintendo's been

474
00:22:31,720 --> 00:22:34,519
ripping off EverQuest next for years now. Is they're bound

475
00:22:34,559 --> 00:22:39,160
to get to this eventually. Hey, I like what I

476
00:22:39,160 --> 00:22:43,079
saw did not play, of course, and I think that

477
00:22:43,200 --> 00:22:45,200
people will be kind of I think it'll have a

478
00:22:45,240 --> 00:22:46,680
it will take on a life of its own once

479
00:22:46,680 --> 00:22:50,160
it's here. I'm just very curious how Nintendo eventually ends

480
00:22:50,279 --> 00:22:53,039
up presenting this game to everyone, Like, how do they

481
00:22:53,119 --> 00:22:53,759
sell this thing?

482
00:22:53,880 --> 00:22:54,440
Speaker 3: What do they do?

483
00:22:55,119 --> 00:22:57,480
Speaker 2: Yeah, you know, I wonder if it'sa on switch ones

484
00:22:57,519 --> 00:22:59,240
with chewing. Aren't the switch two versions going to like

485
00:22:59,279 --> 00:23:03,599
have some noseble improvements. I wonder if some people were wondering,

486
00:23:03,599 --> 00:23:06,559
if you know, there's gonna be an I p actually

487
00:23:06,559 --> 00:23:09,440
attached this thing. I wonder ifull we see that now? Yeah,

488
00:23:09,480 --> 00:23:11,839
I'm just curious if it looks more fully developed. It's

489
00:23:11,839 --> 00:23:14,640
been it feels like it's been a decent bit since

490
00:23:14,680 --> 00:23:17,359
that last test. It's been some some time to work

491
00:23:17,400 --> 00:23:20,079
on this, and at some point I assume this say

492
00:23:20,079 --> 00:23:22,640
is going to become an actual game. This whole thing

493
00:23:22,720 --> 00:23:25,559
is just so weird because the town doesn't usually operate

494
00:23:25,880 --> 00:23:28,960
like this, right, having the public testing its games kind

495
00:23:28,960 --> 00:23:32,119
of in this alpha pre alpha stage.

496
00:23:32,119 --> 00:23:35,079
Speaker 3: I don't know you call it. How do I sign up?

497
00:23:35,119 --> 00:23:36,559
It's great out for me? What do I got to

498
00:23:36,920 --> 00:23:40,759
You can't sign up yet? Okay? First the story set

499
00:23:40,759 --> 00:23:42,599
application or applications were now live.

500
00:23:42,680 --> 00:23:46,599
Speaker 4: I thought, so, okay, agree, it's like can you said, like,

501
00:23:46,640 --> 00:23:47,200
I know.

502
00:23:49,480 --> 00:23:52,160
Speaker 3: Yeah, we'll have to try to figure that out oursel.

503
00:23:52,000 --> 00:23:56,880
Speaker 2: Tomorrow at six eastern apparently, okay, chat, thank you, thank you,

504
00:23:56,960 --> 00:23:57,279
thank you.

505
00:23:58,279 --> 00:24:01,000
Speaker 1: I will six pm or six am, like you know,

506
00:24:01,079 --> 00:24:02,559
it says right here on the site that I'm looking

507
00:24:02,559 --> 00:24:06,839
at let's Okay, July eighteenth at three pm Pacific time, Okay,

508
00:24:06,960 --> 00:24:07,799
six pm Eastern?

509
00:24:08,160 --> 00:24:11,680
Speaker 3: Thank you? What's each other? Yeah? What to get in

510
00:24:11,720 --> 00:24:13,240
this time? Uh?

511
00:24:13,240 --> 00:24:15,680
Speaker 1: Okay, So let's do what I said we were gonna do.

512
00:24:15,720 --> 00:24:17,680
Let's take a break, come back. There's lots of super

513
00:24:17,759 --> 00:24:19,920
chats from the community. Let's talk about what they want

514
00:24:19,920 --> 00:24:25,960
to talk about right after this. All right, here we

515
00:24:26,000 --> 00:24:28,440
are back in the show. Mike Manaudi, we have some

516
00:24:28,480 --> 00:24:29,000
super chats.

517
00:24:29,079 --> 00:24:33,480
Speaker 2: Let's read them alrighty from sign from the Skatchwan says Mike,

518
00:24:33,519 --> 00:24:35,319
I'm not mad, I'm just disappointed.

519
00:24:35,680 --> 00:24:36,920
Speaker 3: First of like, wait, talk about then?

520
00:24:36,960 --> 00:24:42,000
Speaker 2: I realized a Saskatchewan Oh Canada literally oh Canada, the

521
00:24:42,079 --> 00:24:47,119
natural anthem that I sparaged very recently on the voicemailed doctor, Hey.

522
00:24:47,000 --> 00:24:48,799
Speaker 1: Now you didn't say very bad about the national anthem.

523
00:24:48,880 --> 00:24:51,000
You just said Disney did it better well.

524
00:24:51,079 --> 00:24:54,599
Speaker 2: To be clear, Disney also made a better like song

525
00:24:54,640 --> 00:24:57,839
about America and EPCOT also Golden Dreams.

526
00:24:58,960 --> 00:25:01,079
Speaker 3: Are you just get at the kind of thing? I'm sorry?

527
00:25:01,279 --> 00:25:05,480
Speaker 4: Can you stop fucking around like international like with all

528
00:25:05,480 --> 00:25:06,519
the country that's crazy?

529
00:25:06,920 --> 00:25:10,319
Speaker 2: You can can you police petition your government to add

530
00:25:10,400 --> 00:25:14,799
its own pavilion in Epcot. I'd love to visit visit Argentina.

531
00:25:14,200 --> 00:25:21,839
Speaker 4: You eventually will all know. So what what's the fucking form? Uh?

532
00:25:21,960 --> 00:25:24,519
Speaker 2: Dex lef of Simon says, we're clan Uh what are

533
00:25:24,599 --> 00:25:27,720
clan Minati? Slots on you reading rap lyrics? Next time

534
00:25:27,759 --> 00:25:29,519
you read lyrics, you should do it in a row

535
00:25:29,599 --> 00:25:32,079
with a roaring fire in the fireplace. I'd be funny.

536
00:25:31,960 --> 00:25:34,119
My brothers didn't say anything about it. I don't think

537
00:25:34,160 --> 00:25:36,839
my parents would ever see that. I'm sure that they

538
00:25:36,839 --> 00:25:40,720
were bemused and shook their heads and uh just moved on.

539
00:25:41,839 --> 00:25:43,839
Speaker 3: Yeah, that's how they deal with Mike mostly.

540
00:25:44,880 --> 00:25:47,599
Speaker 2: Simon Saskatchewan says, I read somewhere that some PS two

541
00:25:47,599 --> 00:25:49,960
games like Rascal don't play as well in PS two?

542
00:25:50,440 --> 00:25:54,440
Is that real or BS was the best backwards compatible console.

543
00:25:54,759 --> 00:25:57,160
It's real, Like, I think the only thing with Rascal

544
00:25:57,240 --> 00:25:59,480
was that the menus didn't work.

545
00:25:59,599 --> 00:26:02,400
Speaker 3: Remember that, Like there was a practical issue there.

546
00:26:02,440 --> 00:26:05,079
Speaker 2: They just didn't like pop in it didn't need them

547
00:26:05,119 --> 00:26:07,680
for anything, I think, but it was weird that they

548
00:26:07,759 --> 00:26:11,440
just didn't work. So something with the compatibility layer there

549
00:26:11,440 --> 00:26:12,039
with PS two.

550
00:26:12,000 --> 00:26:15,640
Speaker 3: Is sometimes weird. Usually though it's pretty good. It's fine.

551
00:26:16,240 --> 00:26:18,279
Speaker 2: Yeah, I always thought there was just a PS one

552
00:26:18,319 --> 00:26:19,920
inside the PS two. I guess I don't really know

553
00:26:19,920 --> 00:26:20,359
how it works.

554
00:26:20,400 --> 00:26:22,880
Speaker 1: Maybe there is, and there was just some artifact of

555
00:26:23,519 --> 00:26:26,720
how it was implemented that caused these problems. That's why

556
00:26:26,720 --> 00:26:30,079
the best BACKERD compatibilities, like you know, the game Boy

557
00:26:30,119 --> 00:26:32,640
Advance to game Boy Color and game Boy because there's

558
00:26:32,680 --> 00:26:34,640
just a game Boy inside the game Boy Advance, that

559
00:26:34,680 --> 00:26:35,440
sort of thing.

560
00:26:35,640 --> 00:26:37,400
Speaker 2: Right, right, it sounds like pregnant, but some of them

561
00:26:37,440 --> 00:26:39,559
like even like so the three DS is backward compatible

562
00:26:39,599 --> 00:26:42,440
with the DS, but like the DS games are always

563
00:26:42,440 --> 00:26:44,039
felt a little weird in the three DS, like it

564
00:26:44,039 --> 00:26:45,640
would get kind of like squashed on the one.

565
00:26:45,640 --> 00:26:47,920
Speaker 1: There's a button you could hold to make them the

566
00:26:47,960 --> 00:26:50,920
same size on each screen or whatever, so that it

567
00:26:50,960 --> 00:26:54,000
would have be the same pixel ratio as it was

568
00:26:54,000 --> 00:26:55,480
on the DS, and they look a lot better, But

569
00:26:55,880 --> 00:26:57,839
then then it still kind of looks a little bit

570
00:26:57,839 --> 00:26:59,359
funky on the three DS in some ways.

571
00:27:00,079 --> 00:27:02,119
Speaker 2: Right, There's that the first PS three is that were

572
00:27:02,119 --> 00:27:04,480
backwards compatible with the PS two and PS one. That

573
00:27:04,640 --> 00:27:06,400
ruled that was great, even if there I don't know

574
00:27:06,440 --> 00:27:08,000
if there were issues, but if there were just a

575
00:27:08,039 --> 00:27:10,640
few that thing that was great. It's like the only

576
00:27:10,880 --> 00:27:12,119
placeation console you needed.

577
00:27:12,799 --> 00:27:13,039
Speaker 3: Yep.

578
00:27:14,960 --> 00:27:17,200
Speaker 1: Let's see, I'm trying to think of any other like

579
00:27:17,519 --> 00:27:19,880
the ones that didn't have just the console in there from.

580
00:27:19,720 --> 00:27:20,319
Speaker 3: Before you know what.

581
00:27:20,519 --> 00:27:23,799
Speaker 1: Xbox Series X at this point pretty good for backward

582
00:27:23,799 --> 00:27:25,960
compatibility from all the Xbox consoles.

583
00:27:25,960 --> 00:27:29,119
Speaker 3: That's pretty impressive. I mean, the Switch one backwards Compatabiley

584
00:27:29,119 --> 00:27:31,480
and the Switch too is pretty great, pretty nice. It's

585
00:27:31,480 --> 00:27:33,400
pretty excellent. I've been using it a ton yep.

586
00:27:33,640 --> 00:27:37,079
Speaker 2: Yeah, yeah, it's mostly just things are actually better not

587
00:27:37,119 --> 00:27:37,839
noticing issues.

588
00:27:37,880 --> 00:27:40,000
Speaker 3: So that's nice, all right.

589
00:27:40,319 --> 00:27:43,799
Speaker 2: Uh And then from a Ricky B I've been trying

590
00:27:43,799 --> 00:27:46,880
to reignite my childhood love for video games for fifteen years.

591
00:27:46,960 --> 00:27:49,440
Speaker 3: I live I curiously through you guys. The holy shit.

592
00:27:49,519 --> 00:27:52,920
Speaker 2: I played Donkey Kong Bonanza last night for five hours straight.

593
00:27:53,039 --> 00:27:56,240
It's so effing good. Yeah, it's just a joyful game.

594
00:27:56,720 --> 00:27:59,960
And it's great because this is a game that I like,

595
00:28:00,079 --> 00:28:03,039
I know, like we're gonna love. It's also a game

596
00:28:03,079 --> 00:28:06,839
I can just so easily imagine kids loving to kids

597
00:28:06,880 --> 00:28:07,480
like love A lot.

598
00:28:07,400 --> 00:28:09,279
Speaker 3: Every has played it immediately and they liked it.

599
00:28:09,279 --> 00:28:11,160
Speaker 2: But I think kids are gonna like just freak outs.

600
00:28:11,200 --> 00:28:14,240
It's just so inherently fun to dig around in this game.

601
00:28:14,880 --> 00:28:17,519
Speaker 3: Yep, it is a game.

602
00:28:17,599 --> 00:28:20,200
Speaker 1: As I'm playing it, I can feel myself like just

603
00:28:20,480 --> 00:28:24,119
smiling from playing it, like it's just just happening, happening naturally.

604
00:28:25,079 --> 00:28:26,759
And I think I think it's gonna win over a

605
00:28:26,759 --> 00:28:28,920
lot of people for sure, and my kids definitely were

606
00:28:28,960 --> 00:28:30,319
into it from what they've played so far.

607
00:28:31,799 --> 00:28:33,680
Speaker 3: Next up is Ricky Beasts.

608
00:28:33,880 --> 00:28:36,480
Speaker 2: Mike, you must have felt like a damn full letting

609
00:28:36,480 --> 00:28:39,839
another July fourth go by without seeing Independence Day as

610
00:28:39,880 --> 00:28:42,359
everyone gushingly reminisced about it.

611
00:28:42,640 --> 00:28:44,839
Speaker 3: Yeah, yeah, yeah, I know. I don't know if it's

612
00:28:44,839 --> 00:28:47,599
gonna have the effect at this point. I don't know.

613
00:28:47,680 --> 00:28:50,200
Speaker 1: You like the kinds of movies you like are very

614
00:28:50,440 --> 00:28:53,359
much into, Like, you know, it reminds me of what's

615
00:28:53,400 --> 00:28:57,079
your Nick Cage movie always National Treasure, Like the vibes

616
00:28:57,079 --> 00:29:00,240
are pretty similar. Actually when when the you know, when

617
00:29:00,279 --> 00:29:02,400
it's all said and done between those two movies, So

618
00:29:02,440 --> 00:29:04,000
I think there's a chance you'll watch it, Like you

619
00:29:04,039 --> 00:29:07,200
know what, I love Independence Day, but it was magical

620
00:29:07,319 --> 00:29:09,440
in its moment, and so I wonder if you wouldn't

621
00:29:09,440 --> 00:29:09,920
have the same.

622
00:29:10,079 --> 00:29:12,200
Speaker 3: I generally like nineties buck busses a lot.

623
00:29:12,240 --> 00:29:14,119
Speaker 2: I just assumed that this one was some kind of

624
00:29:14,160 --> 00:29:17,039
like scary, ultraviolent movie for no reason.

625
00:29:18,200 --> 00:29:20,799
Speaker 1: You know, I remembered something I thought the same thing

626
00:29:21,240 --> 00:29:22,039
when I was a kid.

627
00:29:22,119 --> 00:29:25,799
Speaker 2: I was very aggressive about like how you know, it

628
00:29:25,880 --> 00:29:28,000
was kind of like amping up the They're blowing up

629
00:29:28,039 --> 00:29:31,799
the White House and it's scary and everyone's gonna die.

630
00:29:32,000 --> 00:29:32,200
Speaker 3: Yeah.

631
00:29:32,200 --> 00:29:34,680
Speaker 1: And there was another movie coming out the same time

632
00:29:34,720 --> 00:29:39,160
that I remember conflating it with the It wasn't Patrick Swayzee,

633
00:29:39,359 --> 00:29:41,400
but it was another actor, and it was another alien

634
00:29:41,440 --> 00:29:44,839
abduction movie. And so I was seeing both commercial commercials

635
00:29:44,839 --> 00:29:46,440
for both, and I thought it was the same movie,

636
00:29:46,480 --> 00:29:48,519
and so I was like mixing together. And my family's

637
00:29:48,559 --> 00:29:50,680
talking so excitedly about going to see Independence Day, and

638
00:29:50,680 --> 00:29:53,279
I'm like, nah, it seems kind of scary. I don't

639
00:29:53,279 --> 00:29:54,519
think i'm gonna go, and everyone, so what are you

640
00:29:54,519 --> 00:29:56,880
talking about? It's not scary, And then like they pointed me,

641
00:29:56,960 --> 00:29:59,000
like you know, it's this movie, and I'm like, all right,

642
00:29:59,039 --> 00:29:59,960
I guess i'll go, and I went.

643
00:30:00,079 --> 00:30:01,400
Speaker 3: I had a great time, but I had to be

644
00:30:01,440 --> 00:30:02,279
talked into it.

645
00:30:02,240 --> 00:30:04,839
Speaker 2: I remember, so I kind of got yeah, I had

646
00:30:04,839 --> 00:30:05,759
something funny in the sky.

647
00:30:05,960 --> 00:30:08,240
Speaker 3: Thank you, thank you, Marino. That's set. That's the movie.

648
00:30:08,480 --> 00:30:10,000
Speaker 2: Like, for some reason, when I was a kid, I

649
00:30:10,039 --> 00:30:13,759
saw Deep Impact and not Armageddon, And Armageddon's apparently just

650
00:30:13,839 --> 00:30:16,039
kind of a stupid fun romp for the most part.

651
00:30:16,240 --> 00:30:19,559
Deep Impact like a trump like an upsetting movie actually

652
00:30:19,839 --> 00:30:20,240
kind of.

653
00:30:20,279 --> 00:30:21,160
Speaker 3: Dark and dreary.

654
00:30:21,480 --> 00:30:22,960
Speaker 2: So I was like, I don't want to see these

655
00:30:23,000 --> 00:30:26,559
disaster movies, and I got turned against that whole genre.

656
00:30:26,839 --> 00:30:30,000
I think I equated Independence Day with with that and

657
00:30:30,079 --> 00:30:32,359
not like with I don't yet, like not like Men

658
00:30:32,440 --> 00:30:36,039
in Black or something more fun, right, all right?

659
00:30:36,079 --> 00:30:37,519
Speaker 3: Next up is tuber.

660
00:30:37,720 --> 00:30:39,960
Speaker 2: If Bonanza was as good as you guys are saying,

661
00:30:40,000 --> 00:30:43,000
then it would have helped Mikey overcome his fruit racism.

662
00:30:43,519 --> 00:30:47,440
I'm pissed off Jeff actually because he eats apples. Now,

663
00:30:47,920 --> 00:30:49,680
well you what the fuck? I look, I knew I

664
00:30:49,720 --> 00:30:53,240
was getting into a banana situation. It's practically there in

665
00:30:53,279 --> 00:30:55,640
the name. Why is there so many fucking apples in

666
00:30:55,680 --> 00:30:56,480
this video game?

667
00:30:57,759 --> 00:30:58,000
Speaker 3: Yeah?

668
00:30:58,079 --> 00:31:01,680
Speaker 1: I mean, look, uh, any animal that likes bananas is

669
00:31:01,720 --> 00:31:03,119
also gonna like apples.

670
00:31:03,279 --> 00:31:07,400
Speaker 3: It's just that's how a bullshit bullshit. There's some really

671
00:31:07,440 --> 00:31:10,480
big apples in there too, big juicy apples. It's gross,

672
00:31:10,480 --> 00:31:11,680
it's disgusting. It's a big problem.

673
00:31:11,759 --> 00:31:13,920
Speaker 2: They should you know how they have the the option

674
00:31:14,079 --> 00:31:16,759
to like get rid of the spiders in some games.

675
00:31:17,039 --> 00:31:19,720
Speaker 3: Yeah, you need an apple phobia mode. I need apple

676
00:31:19,720 --> 00:31:22,000
phobia mode. We gotta get getting attenda.

677
00:31:21,720 --> 00:31:26,799
Speaker 4: On Thelineana situation is a pretty good bad name.

678
00:31:27,039 --> 00:31:29,799
Speaker 2: Yeah, that's what he said, those things that was getting

679
00:31:29,839 --> 00:31:35,720
into a banana situation. Next up is Lex Luty Friendship

680
00:31:35,759 --> 00:31:38,680
with Giant bum Ended. Next Lander is my BFF.

681
00:31:38,839 --> 00:31:41,039
Speaker 3: Now, yeah, I'm listening to the episode. Now, it's a

682
00:31:41,039 --> 00:31:44,519
good episode. You did a great job. Yes, yes, Lex

683
00:31:44,640 --> 00:31:47,839
was on Next Lander. Everybody, so check that out. Ol

684
00:31:47,920 --> 00:31:48,359
grevs Is.

685
00:31:48,359 --> 00:31:51,079
Speaker 2: Don't let DK Bonanza fool you into thinking you won't

686
00:31:51,119 --> 00:31:53,799
be playing fifty rounds of the Mario Party Expansion next

687
00:31:53,839 --> 00:31:54,400
week with Dan.

688
00:31:55,880 --> 00:31:59,559
Speaker 3: That's that. Next that's up. Oh man, next week, I

689
00:31:59,599 --> 00:32:02,720
have the round all right. I guess we're doing that.

690
00:32:02,759 --> 00:32:03,599
We're making it happen.

691
00:32:03,799 --> 00:32:05,359
Speaker 2: Oh, I'm so glad I'm talking to you on a

692
00:32:05,400 --> 00:32:07,960
podcast again, because there was God was it? I think

693
00:32:07,960 --> 00:32:09,759
it was the Ten Dogs where I don't know, somebody

694
00:32:09,839 --> 00:32:12,640
is trying to tell you that the Kirby and the

695
00:32:12,680 --> 00:32:15,160
Forgotenland expansion was coming out on so insane.

696
00:32:15,359 --> 00:32:16,880
Speaker 1: I think we think what was happening is like I

697
00:32:16,960 --> 00:32:20,240
was talking about Kirby air Riders right when I read

698
00:32:20,240 --> 00:32:23,279
that in chat, and it was like, uh, okay, they

699
00:32:23,319 --> 00:32:25,400
announced that for August. I was just I didn't feel right,

700
00:32:25,400 --> 00:32:27,160
but like I went with him excited. I mean we

701
00:32:27,200 --> 00:32:29,720
had mentioned also separately, the Kirby DLC. It was like

702
00:32:29,720 --> 00:32:31,400
the first thing we mentioned and I had moved on

703
00:32:31,480 --> 00:32:32,720
from that. You know, I wasn't thinking.

704
00:32:32,599 --> 00:32:33,200
Speaker 3: About it anymore.

705
00:32:33,240 --> 00:32:35,000
Speaker 2: It's just imported to be HOWLD accountable. So let's for

706
00:32:35,039 --> 00:32:37,519
the record here say that Kirby air Riders does not

707
00:32:37,559 --> 00:32:38,519
have a release date.

708
00:32:39,680 --> 00:32:45,160
Speaker 3: I'm I'm flogging myself right.

709
00:32:47,200 --> 00:32:51,519
Speaker 2: Next up is Symbiosis. I just learned about two new

710
00:32:51,559 --> 00:32:54,240
boner pills they gave us penis Se. I think we've

711
00:32:54,240 --> 00:32:56,920
been getting a lot of boner pills on the podcasts,

712
00:32:57,119 --> 00:33:01,519
apparently the BONI okay, I'd rather get I'd rather not

713
00:33:01,559 --> 00:33:02,799
get gun ads on the show.

714
00:33:02,880 --> 00:33:05,799
Speaker 1: Yeah, Christian, we like the gun ads that were showing

715
00:33:05,880 --> 00:33:07,880
up on some of the Giant Bomb podcasts have been

716
00:33:07,880 --> 00:33:09,799
shown up on Game That's podcasts.

717
00:33:10,079 --> 00:33:14,279
Speaker 3: Do something about it, but email them and find out

718
00:33:14,279 --> 00:33:16,279
what's going on there. There's some other weird ones.

719
00:33:16,319 --> 00:33:18,319
Speaker 1: If you get weird ads ever, because we opt out

720
00:33:18,359 --> 00:33:20,240
of all the categories that you just wouldn't want to hear.

721
00:33:20,640 --> 00:33:23,599
It's because they are being missed miscategorized by the people

722
00:33:23,640 --> 00:33:25,599
paying for the ads, and they don't you know, it's

723
00:33:25,599 --> 00:33:27,480
all programmatic young people.

724
00:33:27,160 --> 00:33:29,039
Speaker 3: Being dishonest and shifty.

725
00:33:29,640 --> 00:33:33,240
Speaker 1: I didn't think it was possible, Mike and Frank Frankly,

726
00:33:33,279 --> 00:33:35,079
I think it must be an honest mistake.

727
00:33:35,839 --> 00:33:37,240
Speaker 4: It's gotta be some issue.

728
00:33:38,160 --> 00:33:41,960
Speaker 3: Let us know, we'll get we'll deal with it, all right,

729
00:33:43,400 --> 00:33:45,160
it's fire. I knew what you meant.

730
00:33:46,119 --> 00:33:50,079
Speaker 2: Cody Owen says, I got seventy millimeters iMX Odyssey tickets

731
00:33:50,599 --> 00:33:51,880
part of the problem.

732
00:33:52,440 --> 00:33:55,880
Speaker 3: Should I buy those tickets? Now? That's crazy to buy

733
00:33:56,160 --> 00:33:57,759
movie tickets a year in advance?

734
00:33:58,400 --> 00:34:01,000
Speaker 2: Yeah, I mean, boy, I know that's director usually doesn't

735
00:34:01,079 --> 00:34:03,640
miss And I like the idea of a big budget

736
00:34:03,799 --> 00:34:07,799
Odyssey movie for sure, you know, I like that Homer shit.

737
00:34:09,079 --> 00:34:10,039
Speaker 3: But there is something.

738
00:34:09,840 --> 00:34:13,239
Speaker 2: About Matt Damon as Odysseus that is it's like I'm

739
00:34:13,280 --> 00:34:15,519
talking about, well, if Tom Holland was link right, Like

740
00:34:15,519 --> 00:34:17,440
I don't want to see that. I kind of don't

741
00:34:17,480 --> 00:34:20,440
want to see Matt Damon being Odysseus. It's it's a

742
00:34:20,480 --> 00:34:21,760
weird casting choice.

743
00:34:22,239 --> 00:34:25,000
Speaker 1: I feel like he's got enough range that he can

744
00:34:25,079 --> 00:34:27,440
pull it off. But I do I do understand what

745
00:34:27,480 --> 00:34:29,440
you mean, Like I'm just going to see Matt Damon.

746
00:34:29,519 --> 00:34:31,119
Speaker 3: You're right, I tell you what.

747
00:34:31,199 --> 00:34:34,199
Speaker 2: Team America did a lot of damage to my perception

748
00:34:34,320 --> 00:34:35,000
of Matt Damon.

749
00:34:35,679 --> 00:34:38,599
Speaker 3: It's missing thirty five years since that movie came out.

750
00:34:38,599 --> 00:34:43,119
Speaker 2: But yeah, it's like I watch it all the time,

751
00:34:43,199 --> 00:34:47,440
but that's just what it was a fun you're mean. Look,

752
00:34:47,679 --> 00:34:49,679
you're right, I've seen him at a time I don't necessarily

753
00:34:49,679 --> 00:34:51,159
it's not the first place to go. And yet when

754
00:34:51,199 --> 00:34:53,920
he does come up, I guess maybe the first thing

755
00:34:53,920 --> 00:34:55,519
my brain does think goes Damon.

756
00:34:56,000 --> 00:35:00,440
Speaker 3: So so you're right, I get it. Yeah, I don't know.

757
00:35:00,480 --> 00:35:01,239
I hope that's good.

758
00:35:01,239 --> 00:35:04,480
Speaker 2: Although the Odyssey is like kind of a violent story

759
00:35:04,480 --> 00:35:06,119
and like I could kind of handle that when it's

760
00:35:06,119 --> 00:35:08,440
a hokey like TV mini series. I don't know if

761
00:35:08,639 --> 00:35:10,039
I don't know how much I want to see like

762
00:35:10,079 --> 00:35:15,519
the big, modern, like accurate portrayal of Odyssey with people

763
00:35:15,519 --> 00:35:19,440
getting eaten by cyclops and drowning by.

764
00:35:18,800 --> 00:35:20,800
Speaker 1: How much he'll do that because like he did a

765
00:35:20,840 --> 00:35:23,239
World War one movie, right, was that was World War

766
00:35:23,280 --> 00:35:23,920
One for Dunkirk.

767
00:35:23,920 --> 00:35:27,400
Speaker 3: I can't remember that was World War two. That's that's one.

768
00:35:28,199 --> 00:35:30,639
Speaker 1: World War one, and uh, you know that is a

769
00:35:30,800 --> 00:35:36,559
famously bloody war, and Dunkirk was famously bloody h in places,

770
00:35:36,679 --> 00:35:38,559
and uh, there's just not a lot of that in

771
00:35:38,599 --> 00:35:39,000
that movie.

772
00:35:39,239 --> 00:35:43,840
Speaker 3: Really reserved, very reserved with the use of violence.

773
00:35:44,239 --> 00:35:46,000
Speaker 2: What did this see has come, you know, back home

774
00:35:46,000 --> 00:35:48,559
and he shoots all those like interlopers with the arrow

775
00:35:48,599 --> 00:35:50,480
that I'm kind of into at that point, I'm like, yeah,

776
00:35:50,519 --> 00:35:53,159
I get him. Like the dog that stays alive just

777
00:35:53,199 --> 00:35:54,840
long enough to wag us telling him when he comes

778
00:35:54,840 --> 00:35:56,679
home and then dies immediately, it's good ship.

779
00:35:57,199 --> 00:35:58,360
Speaker 3: Dunkirk's got to be World War two.

780
00:35:58,400 --> 00:36:01,159
Speaker 2: No, I'm thinking not because the dog dies. I'm sorry,

781
00:36:01,840 --> 00:36:04,039
I just think I like the walty of the dog.

782
00:36:04,079 --> 00:36:07,239
Speaker 3: I feel like I needed to specify there. We we

783
00:36:07,360 --> 00:36:11,639
know what you mean. Yeah, I should read no. Super

784
00:36:11,719 --> 00:36:17,639
Chet looks up from input in the video.

785
00:36:17,719 --> 00:36:22,800
Speaker 2: Here the legend of Bo Bragason's song Benjamin's Sons Bop

786
00:36:24,199 --> 00:36:26,639
Bo Bragason is It's like, that's a that's a fun

787
00:36:26,719 --> 00:36:27,639
name to say, right, it.

788
00:36:27,639 --> 00:36:31,519
Speaker 1: Sounds it does sound like Bo Bragason is the father

789
00:36:31,639 --> 00:36:33,320
of every child in this town.

790
00:36:33,679 --> 00:36:37,360
Speaker 3: Like yeah, that snl sketch. Yeah, what was? What else

791
00:36:37,400 --> 00:36:42,639
is Bo Bragginson? Ever? Because she was a child actress,

792
00:36:42,639 --> 00:36:48,320
it looks like it makes sense. I before vaguely familiar here, Yeah,

793
00:36:48,559 --> 00:36:51,039
the Radley's three. I mean, she might be even more

794
00:36:51,039 --> 00:36:53,440
of an up and comer than the guy. I'm not.

795
00:36:53,960 --> 00:36:55,920
I don't really she did any of this. She didn't

796
00:36:55,920 --> 00:36:56,599
play Pinocchio.

797
00:36:57,320 --> 00:37:01,039
Speaker 2: She was not in Pinocchio. No, I don't know if

798
00:37:01,039 --> 00:37:03,639
I cann trust her then they mostly just TV stuff.

799
00:37:03,639 --> 00:37:05,920
I don't even know if she's done much. Some of

800
00:37:05,960 --> 00:37:07,719
it's kind of filmed yet, so I think she's even

801
00:37:07,760 --> 00:37:08,519
more unknown.

802
00:37:09,039 --> 00:37:14,159
Speaker 3: All right, Well, good for her? Yes? Uh? What else? Next?

803
00:37:14,320 --> 00:37:17,679
Speaker 2: Up here is from tuber the d o j is

804
00:37:17,760 --> 00:37:22,320
charging Luigi with going funky mode. Yeah, I mean, look, Jeff,

805
00:37:22,360 --> 00:37:23,960
I'm not I'm not that far yet, but I haven't

806
00:37:23,960 --> 00:37:25,039
seen funky Kong yet.

807
00:37:25,719 --> 00:37:29,400
Speaker 3: No, I've not seen Funky Kong. I've seen some other Kongs.

808
00:37:29,400 --> 00:37:33,280
Speaker 1: It's all Kong Elder who's a DJ now he's retired

809
00:37:33,320 --> 00:37:35,400
and became a DJ, and I thought that was pretty cool.

810
00:37:35,760 --> 00:37:38,679
Speaker 3: But no funky Kong yet. So it's gonna be okay.

811
00:37:39,119 --> 00:37:41,480
Speaker 4: There isn't it a chef. It's gonna be all right.

812
00:37:41,679 --> 00:37:44,320
Speaker 2: He's made it clear. It's not gonna be okay. He's

813
00:37:44,400 --> 00:37:47,679
made it explicitly clear. It's a major problem that it's

814
00:37:47,719 --> 00:37:48,480
not in this game.

815
00:37:48,840 --> 00:37:49,320
Speaker 3: Not for me.

816
00:37:49,639 --> 00:37:50,840
Speaker 1: It's not gonna be problem for me. It's gonna be

817
00:37:50,840 --> 00:37:56,639
a problem for a lot of other people. That all right,

818
00:37:56,679 --> 00:37:56,960
move on.

819
00:37:58,119 --> 00:38:00,719
Speaker 2: Jason Fulton says, still can't stop thinking of about uh

820
00:38:01,199 --> 00:38:04,920
d k a ring kickings, Like what is this? What

821
00:38:05,119 --> 00:38:10,320
is DK all right, donkey cog a ring? Wait, it's

822
00:38:10,360 --> 00:38:16,440
hard to say, pig there it is? Uh what the

823
00:38:16,599 --> 00:38:18,519
unique peripheral sask control have been?

824
00:38:18,639 --> 00:38:21,480
Speaker 3: What would have been? Uh? What would some other levels

825
00:38:21,880 --> 00:38:22,760
have been called?

826
00:38:24,800 --> 00:38:28,079
Speaker 2: I think you still you still use the bongos, but

827
00:38:28,239 --> 00:38:31,960
you you you hit.

828
00:38:31,920 --> 00:38:37,719
Speaker 3: Them, that's where you're going. The bongos are like a

829
00:38:37,719 --> 00:38:45,679
button or something that makes Yeah.

830
00:38:44,519 --> 00:38:46,760
Speaker 2: You know, it's so fucked up that they like they

831
00:38:46,760 --> 00:38:50,079
were gonna make a bongo racing game. It's like all

832
00:38:50,079 --> 00:38:52,480
these Donkey Kock characters with bongos on them and they're

833
00:38:52,480 --> 00:38:55,159
pushing the bongos a turd. They just made that a

834
00:38:55,239 --> 00:38:57,000
wee game without the bongos.

835
00:38:57,199 --> 00:38:59,519
Speaker 1: Yeah, I would saying I was frustrating. I was looking

836
00:38:59,519 --> 00:39:00,800
for a pinch of tiny.

837
00:39:00,599 --> 00:39:04,840
Speaker 3: Kong uh and I and she was strapped to bongos.

838
00:39:04,840 --> 00:39:06,280
I'm like, what the fuck is this game?

839
00:39:06,480 --> 00:39:09,400
Speaker 2: And right, is that weird racing you that they've made

840
00:39:09,599 --> 00:39:11,559
tiny Kong like was in that in in one of

841
00:39:11,559 --> 00:39:14,519
the baseball games too. I think they're like really kind

842
00:39:14,519 --> 00:39:17,639
of they were using tiny Kong a bit for some

843
00:39:17,840 --> 00:39:21,000
and they redesigned her so she looked older, so she looked.

844
00:39:20,760 --> 00:39:23,079
Speaker 3: More different from uh, Dixie Kong.

845
00:39:24,280 --> 00:39:26,639
Speaker 2: I don't gonna lie with Donkey kox sisyfore first came out,

846
00:39:26,719 --> 00:39:29,239
I thought that was just Dixie Kong, and I misremembered

847
00:39:29,239 --> 00:39:31,360
her name or something, right.

848
00:39:31,440 --> 00:39:33,559
Speaker 3: It definitely was confusing to me for quite some time.

849
00:39:33,639 --> 00:39:39,559
Speaker 2: Yeah, yeah, all right. Next up here is from Screaming Madden.

850
00:39:39,639 --> 00:39:42,079
Have you guys seen in Max's top five three D

851
00:39:42,199 --> 00:39:43,239
platformers video?

852
00:39:44,559 --> 00:39:47,559
Speaker 3: No, I kind of want to just know what the

853
00:39:47,599 --> 00:39:48,880
five are now. Crime.

854
00:39:50,320 --> 00:39:52,719
Speaker 2: It's probably gonna be a crime, right, Yeah, It's like

855
00:39:53,039 --> 00:39:55,519
at least three of them should just be Mario games,

856
00:39:55,559 --> 00:39:58,880
maybe four and then like three D platformers.

857
00:39:58,920 --> 00:39:59,760
Speaker 3: That's that's the thing.

858
00:40:00,440 --> 00:40:03,760
Speaker 1: Yeah, okay, so like let's just say what they are like,

859
00:40:03,800 --> 00:40:06,880
because we know with the best platforms, it's it's Odyssey,

860
00:40:07,480 --> 00:40:10,760
it's it's I mean, I'll go Galaxy one.

861
00:40:10,800 --> 00:40:12,480
Speaker 3: I think I prefer Galaxy too, but I mean they're

862
00:40:12,519 --> 00:40:12,920
both great.

863
00:40:13,000 --> 00:40:16,159
Speaker 2: One of the galaxies, let's my guess. Because there's only

864
00:40:16,159 --> 00:40:17,280
so many slots we can do.

865
00:40:17,280 --> 00:40:22,559
Speaker 1: That, I would still Mario sixty four Astrobot.

866
00:40:22,000 --> 00:40:25,760
Speaker 2: And then what's I could do? I could do one

867
00:40:25,800 --> 00:40:29,840
of the uh Wretchan claims. I could do Cracking Time

868
00:40:30,119 --> 00:40:31,280
or Rift up there.

869
00:40:31,679 --> 00:40:32,199
Speaker 3: Yeah, I could.

870
00:40:32,920 --> 00:40:35,679
Speaker 2: I could do four and that slot. I think that

871
00:40:35,760 --> 00:40:41,880
it's fantastic. Actually, alight, it's okay, it's all right. So

872
00:40:41,920 --> 00:40:44,719
when they dated it was three Mario games, sly Cooper

873
00:40:44,719 --> 00:40:46,679
two and Jacket Dexter. I like Jack and Dexter one

874
00:40:46,719 --> 00:40:47,119
quite a bit.

875
00:40:47,159 --> 00:40:49,199
Speaker 3: I'm not actually I like that.

876
00:40:49,400 --> 00:40:51,440
Speaker 2: Yeah, I guess I haven't played the sly Cooper's that's

877
00:40:51,440 --> 00:40:54,320
a one missing for me. I think I would put

878
00:40:54,639 --> 00:40:57,079
Astrobot above Jack and Daxter.

879
00:40:57,320 --> 00:41:00,000
Speaker 1: But that's okay, I you know, I get that maybe

880
00:41:00,000 --> 00:41:02,519
they are like it's a bit soon, like an Astrobout

881
00:41:02,559 --> 00:41:04,760
was just last year. If you're talking about all time,

882
00:41:04,760 --> 00:41:06,199
maybe you want to give it a little bit more time.

883
00:41:06,320 --> 00:41:08,000
I see when that happens. I bet if they do

884
00:41:08,039 --> 00:41:10,599
that again in two years, Astrobolt would be on there.

885
00:41:10,639 --> 00:41:12,639
Speaker 2: I would almost I'd almost be more interested in just

886
00:41:12,639 --> 00:41:15,360
doing a top five three D platforms that aren't Mario Games, right,

887
00:41:15,880 --> 00:41:19,239
get them a little bit more creative there, Yeah, I

888
00:41:19,280 --> 00:41:22,360
mean because I could put a three D world on there. Also,

889
00:41:22,519 --> 00:41:28,000
you know Bowser's theory part of the package.

890
00:41:28,119 --> 00:41:29,039
Speaker 3: It's kind of wow.

891
00:41:29,280 --> 00:41:33,719
Speaker 1: Honestly, Mario Games might be my actual top five favorite

892
00:41:33,719 --> 00:41:36,639
three D platformers really. Oh yeah, yeah, it might be

893
00:41:36,679 --> 00:41:39,119
all Mario. So wait, what are the ones that aren't Mario?

894
00:41:39,159 --> 00:41:40,079
Do you want to do that real quick?

895
00:41:41,480 --> 00:41:43,719
Speaker 2: I think the best ones that aren't Mario are Crash

896
00:41:43,760 --> 00:41:47,960
Banking for Astro Bostro. Those two ratcha Clanks, Rift Apart

897
00:41:48,079 --> 00:41:50,320
and uh crack of Time are the ones I think

898
00:41:50,360 --> 00:41:51,079
about a lot.

899
00:41:51,159 --> 00:41:53,400
Speaker 3: I would do Rift Apart for sure. I probably put

900
00:41:53,400 --> 00:41:55,079
Banjo Kazui on there for me.

901
00:41:55,400 --> 00:41:57,960
Speaker 2: Yeah, ben Zumi one, Jack and Taxter one. You know,

902
00:41:57,960 --> 00:41:59,400
I know some people like two more, but one is

903
00:41:59,400 --> 00:42:01,679
definitely more of a pure three D platformer. I have

904
00:42:01,760 --> 00:42:04,519
not played the Sly Coopers. I I know you don't

905
00:42:04,599 --> 00:42:07,280
like the Spirals, but I think those original Spider games

906
00:42:07,320 --> 00:42:08,039
actually very good.

907
00:42:08,119 --> 00:42:10,079
Speaker 1: No, I don't just like the Spirros. No, no, no,

908
00:42:10,119 --> 00:42:13,519
Spirals are good games. I just don't think they're I

909
00:42:13,559 --> 00:42:15,119
just think they're pretty playing in terms of the way

910
00:42:15,119 --> 00:42:16,280
I feel when I'm paying'm playing them.

911
00:42:16,320 --> 00:42:18,039
Speaker 3: And I enjoy Banjo because we a little bit more.

912
00:42:18,119 --> 00:42:19,960
Speaker 1: But I think the Spiral games I like Spiral way

913
00:42:20,000 --> 00:42:22,079
but way more than I like the original Crash Bandicoot game.

914
00:42:22,119 --> 00:42:24,000
Speaker 2: Oh, ray Man two would be a good pick. I

915
00:42:24,000 --> 00:42:25,719
want to call Meror's edge of three D platform I

916
00:42:25,800 --> 00:42:27,360
know what you mean, mister pop show and yeah, Kirby

917
00:42:27,519 --> 00:42:33,039
forgot oh good so and I mean you know we

918
00:42:33,119 --> 00:42:35,599
have banans but Bonanza now have to finish that.

919
00:42:36,440 --> 00:42:39,320
Speaker 3: Yep, that's a nonmorial one. Honestly, I might already be

920
00:42:39,360 --> 00:42:40,719
able to put that on top five.

921
00:42:41,079 --> 00:42:46,360
Speaker 2: Psychoonots two Psycho Notts two was phenomenal, could easily be

922
00:42:46,480 --> 00:42:52,519
on that top five. So interesting, Okay, okay, Next up

923
00:42:53,079 --> 00:42:58,159
is Scotts is growing up. I always remember games and

924
00:42:58,280 --> 00:43:01,599
movies coming out in the and I stays, first, what

925
00:43:01,719 --> 00:43:04,559
has changed that US in Australia get these releases first. Now, no,

926
00:43:04,719 --> 00:43:07,119
it's not just dude to the time zone. If it's

927
00:43:07,159 --> 00:43:08,880
more than a time zone thing, then I don't know.

928
00:43:08,960 --> 00:43:10,519
I thought it was just you know, you guys get

929
00:43:10,519 --> 00:43:12,360
it kind of half a day earlier because of that.

930
00:43:13,559 --> 00:43:16,320
Speaker 1: I mean, I know they get maybe they get some

931
00:43:16,360 --> 00:43:18,840
movies earlier. The timing on that, I have no idea,

932
00:43:18,920 --> 00:43:21,239
no insight into. I wouldn't even know what movies would

933
00:43:21,239 --> 00:43:25,519
be referring to that. You know, the United States audience

934
00:43:25,559 --> 00:43:28,079
still spends more money on movie tickets than any other audience,

935
00:43:28,079 --> 00:43:30,000
so I think they're very particular about when they put

936
00:43:30,039 --> 00:43:31,719
movies out to try to maximize stuff.

937
00:43:32,000 --> 00:43:33,880
Speaker 3: But that's the only guess I would have there. As

938
00:43:33,920 --> 00:43:36,519
far as like games, I.

939
00:43:36,480 --> 00:43:38,440
Speaker 1: Mean, the mobile games come out in Australia early because

940
00:43:38,440 --> 00:43:45,360
they get tested there.

941
00:43:43,239 --> 00:43:46,000
Speaker 4: They got maybe they got early access.

942
00:43:46,599 --> 00:43:49,440
Speaker 2: I still man, I still really I still remember when

943
00:43:50,239 --> 00:43:51,800
a lot of the games would come out in Japan,

944
00:43:51,960 --> 00:43:53,920
just like a good year before, we would get them

945
00:43:54,159 --> 00:43:54,840
a lot of the time.

946
00:43:54,920 --> 00:43:58,800
Speaker 4: Still yeah, I mean sometimes anytime still happens. Sometimes like

947
00:43:58,840 --> 00:43:59,880
they're fighting games there.

948
00:44:00,079 --> 00:44:02,480
Speaker 2: Out like it did, though it is more like niche

949
00:44:02,480 --> 00:44:05,199
stuff now like it was like the big games back then.

950
00:44:05,280 --> 00:44:06,199
Speaker 3: Yeah, yeah, totally.

951
00:44:06,360 --> 00:44:09,639
Speaker 4: It is funny because they released those games with English

952
00:44:09,679 --> 00:44:12,159
translation and everything because they were released like in countries

953
00:44:12,199 --> 00:44:14,880
where they speak English. So it's funny that they release

954
00:44:14,960 --> 00:44:19,599
on the region and it's not about yeah, more about

955
00:44:19,599 --> 00:44:21,119
shoot whatever.

956
00:44:21,639 --> 00:44:23,000
Speaker 3: Right, it's it was. It's weird now.

957
00:44:23,079 --> 00:44:24,960
Speaker 1: Then it was like very easy, like oh, they just

958
00:44:25,159 --> 00:44:27,119
haven't localized anything, and it was going to take forever.

959
00:44:27,199 --> 00:44:29,360
I just was reading one of my game magazines that

960
00:44:29,800 --> 00:44:32,519
the Video Game History Foundation sent me and there was

961
00:44:32,519 --> 00:44:34,760
a story about Final Fantasy seven is out now in

962
00:44:34,840 --> 00:44:37,000
Japan at least, and it's like it's been come out

963
00:44:37,000 --> 00:44:38,840
for you know, another year or whatever.

964
00:44:38,840 --> 00:44:41,280
Speaker 3: It was six months, I can't remember. Yeah, it was

965
00:44:41,280 --> 00:44:42,000
always really long.

966
00:44:42,039 --> 00:44:44,199
Speaker 2: I mean I think like the three six hours when

967
00:44:44,280 --> 00:44:46,639
that was curbing a little bit, like because Kanamarts I

968
00:44:46,840 --> 00:44:48,320
is one of the last times I really remember.

969
00:44:48,320 --> 00:44:51,519
Speaker 1: And sixty became the lead platform and that was America

970
00:44:51,719 --> 00:44:53,159
kind of a you know, I was going about to

971
00:44:53,159 --> 00:44:53,960
say America first.

972
00:44:54,079 --> 00:45:01,599
Speaker 3: That does that's not a fun phrase to say. Uh.

973
00:45:01,679 --> 00:45:05,119
Speaker 2: Input video here says Donkey Kong's neck, Donkey Kong's crack,

974
00:45:05,480 --> 00:45:07,880
Donkey Kong's Painess Donkey Kong's back.

975
00:45:08,880 --> 00:45:11,960
Speaker 3: I know I know that song. Okay, good cool, my

976
00:45:12,119 --> 00:45:15,639
crack my paints in my bagh. There it is.

977
00:45:15,920 --> 00:45:18,599
Speaker 2: Cycle fifty says Mike has no problem singing if he

978
00:45:18,639 --> 00:45:22,320
has respect in quotations for the music. Yeah, it refuses

979
00:45:22,400 --> 00:45:26,239
us a rap performance. Explain yourself, penesque. I thought it

980
00:45:26,400 --> 00:45:28,199
was singing a lot of rap on here recently.

981
00:45:28,960 --> 00:45:31,599
Speaker 1: I think, are they saying that you're not rapping it?

982
00:45:31,679 --> 00:45:34,360
You're just talk You're just saying it with this. You

983
00:45:34,360 --> 00:45:36,760
know this is not a sing song, you voice, You're

984
00:45:36,880 --> 00:45:37,639
just saying it.

985
00:45:37,840 --> 00:45:39,719
Speaker 2: All right, I'll sing an actual I'll sing a rap

986
00:45:39,719 --> 00:45:42,360
in a rap style for you all, kid. Honestly, I

987
00:45:42,400 --> 00:45:44,719
can go on and on. I can explain every natural phenomenon,

988
00:45:44,840 --> 00:45:46,400
the tide, the grass of the ground. Oh that was

989
00:45:46,440 --> 00:45:47,480
Maley just messing around you.

990
00:45:47,559 --> 00:45:49,760
Speaker 3: I know it. I bury the tree.

991
00:45:49,800 --> 00:45:53,280
Speaker 2: Now you got coconuts? What's the lesson? When he's on

992
00:45:53,320 --> 00:45:55,679
the breakaway? And this tapestry here on my skin is

993
00:45:55,679 --> 00:45:58,519
a map of the mysteries. I went mysteries, I went victories,

994
00:45:58,559 --> 00:46:00,360
I went shit. I said it wrong, But move on,

995
00:46:00,800 --> 00:46:03,719
counsel this guy embarrassing yourself over there just by making

996
00:46:03,719 --> 00:46:04,199
a mistake.

997
00:46:04,440 --> 00:46:06,239
Speaker 3: Everything al was was super cool though.

998
00:46:06,679 --> 00:46:12,039
Speaker 2: Yeah, Seth Rogan says, I hope you're all enjoying my

999
00:46:12,159 --> 00:46:16,920
new dad Chris a coffee and though he's having a

1000
00:46:16,960 --> 00:46:20,639
rough time using the two nipples, he says he's having fun.

1001
00:46:23,920 --> 00:46:28,840
Speaker 1: Good Seth Rogan laugh Mike excellent. Yeah, I'm happy to

1002
00:46:28,880 --> 00:46:30,400
hear about it, Seth, good job.

1003
00:46:30,599 --> 00:46:35,119
Speaker 2: Seth, your buddy. I bet Seth doesn't like Chris.

1004
00:46:37,480 --> 00:46:40,159
Speaker 3: I think you're right. I think you might be right.

1005
00:46:40,679 --> 00:46:43,559
Speaker 2: Yeah, I like it's mostly cold, but I also respected

1006
00:46:43,599 --> 00:46:46,039
how like like Seth Rogan was like super close friends

1007
00:46:46,039 --> 00:46:49,920
with what's his face from? Like I see that stuff

1008
00:46:49,960 --> 00:46:51,079
came out about Franco.

1009
00:46:51,159 --> 00:46:53,320
Speaker 3: He was like, I'm out never talking to you again,

1010
00:46:54,280 --> 00:46:55,360
the guy. I'm done.

1011
00:46:56,920 --> 00:47:03,320
Speaker 1: Yeah, Seth Rogan. Chad says, no comment, appreciate it.

1012
00:47:03,960 --> 00:47:07,280
Speaker 4: I love your show the studio. Yeah, that's pretty good.

1013
00:47:07,800 --> 00:47:10,599
Speaker 1: I'm mad at it because I haven't watched it, and

1014
00:47:10,599 --> 00:47:12,800
I'm not really mad. But and Or didn't get nearly

1015
00:47:12,920 --> 00:47:14,679
enough nominations, got fourteen.

1016
00:47:14,800 --> 00:47:16,679
Speaker 3: That's not enough. Oh, it seems like.

1017
00:47:18,320 --> 00:47:20,079
Speaker 4: It was a lot of US season two, which is

1018
00:47:20,079 --> 00:47:21,480
a current that.

1019
00:47:21,480 --> 00:47:23,559
Speaker 1: Was Actually the really frustrating part is the you know,

1020
00:47:23,599 --> 00:47:25,639
the real snubs were all of the main cast of

1021
00:47:25,719 --> 00:47:28,840
and Or, everyone agrees was very good did not get nominations,

1022
00:47:28,880 --> 00:47:31,920
but like Pedro Pascal got a nomination for Last of

1023
00:47:32,000 --> 00:47:33,079
US season two.

1024
00:47:33,559 --> 00:47:35,960
Speaker 4: But that's show. That season is so bad. What are

1025
00:47:36,000 --> 00:47:38,119
they doing? It's crazy?

1026
00:47:39,159 --> 00:47:41,840
Speaker 2: Uh, Antonio Morales says, I'm drunk at the age of

1027
00:47:41,920 --> 00:47:44,840
you call a seam taping a collision. Collision taping my

1028
00:47:44,920 --> 00:47:48,920
second night out of six during the Chicago residency. Ricochet

1029
00:47:48,960 --> 00:47:52,559
is bald, Tony Storm is the goat, Moxley is currently

1030
00:47:52,599 --> 00:47:56,039
killing the hometown hero Cabana Penis.

1031
00:47:56,039 --> 00:47:58,840
Speaker 3: Oh wow, they still a cold cabana wrestle there. That's nice.

1032
00:48:00,079 --> 00:48:03,400
Speaker 2: Yeah, I really, I really liked that aaw pay per

1033
00:48:03,480 --> 00:48:06,519
view all in from the last weekend, those really good stuff.

1034
00:48:07,039 --> 00:48:09,360
Uh you know, uh, it's it's funny how this stuff

1035
00:48:09,360 --> 00:48:12,039
has happened flowing because WB's pretty bad again. Although the

1036
00:48:12,079 --> 00:48:13,719
women just put on a good pay per view that

1037
00:48:13,760 --> 00:48:16,159
I would like to check out. I don't know if

1038
00:48:16,159 --> 00:48:18,199
they're bad, but I just I'm getting there's weird vibes

1039
00:48:18,239 --> 00:48:21,719
of WWE lately that I'm making me less interested in

1040
00:48:21,840 --> 00:48:26,559
watching it. But you said very fast, Yeah, it's good.

1041
00:48:26,599 --> 00:48:28,920
Do we have these two now right so that there's

1042
00:48:29,000 --> 00:48:31,960
kind of these options. But I have learned that I

1043
00:48:32,000 --> 00:48:35,840
am it's hard to watch both of them. Yeah, even

1044
00:48:35,840 --> 00:48:37,760
when it is just pay per views, it's kind of

1045
00:48:37,760 --> 00:48:39,360
hard to like try to keep up with both of

1046
00:48:39,360 --> 00:48:41,519
them for me right now. But yeah, it's like I'm

1047
00:48:41,639 --> 00:48:43,440
I don't mind just kind of going back and forth

1048
00:48:43,519 --> 00:48:46,800
between the two based on which one seems the most interesting.

1049
00:48:46,559 --> 00:48:47,239
Speaker 3: At the moment.

1050
00:48:47,679 --> 00:48:50,719
Speaker 2: And I'm right there with you on a second crash,

1051
00:48:50,719 --> 00:48:53,400
I'm going to reload and find where my spot was.

1052
00:48:53,519 --> 00:48:54,840
Speaker 3: Next up is that boy?

1053
00:48:54,920 --> 00:48:58,559
Speaker 2: Jerry says, but Danza and then that boy Jerry says,

1054
00:48:58,599 --> 00:48:59,400
but Janza.

1055
00:49:00,320 --> 00:49:02,599
Speaker 3: Are you on team Badanza a team Pajanza.

1056
00:49:03,320 --> 00:49:08,480
Speaker 2: Oh, I can't pick but Janza, but Chanza for sure?

1057
00:49:09,000 --> 00:49:10,199
Speaker 3: Jansen absolutely.

1058
00:49:10,400 --> 00:49:12,960
Speaker 2: Ali Miracle says work has been killing me as of late.

1059
00:49:13,239 --> 00:49:15,599
Gonna spend this week and with the Kong and a

1060
00:49:15,679 --> 00:49:19,800
comfort carne asada burrito, what's your go to comfort food

1061
00:49:19,920 --> 00:49:22,280
combo with the new game?

1062
00:49:23,239 --> 00:49:24,760
Speaker 3: Oh man, that's interesting.

1063
00:49:24,800 --> 00:49:27,800
Speaker 1: I mean I don't want that you I'm playing Yeah pizza,

1064
00:49:28,119 --> 00:49:32,119
Yeah yeah, yeah, I'll take a break. I'll eat the pizza,

1065
00:49:32,679 --> 00:49:35,320
put on something or just let the gameplay while I'm

1066
00:49:35,320 --> 00:49:37,440
eat my pizza and kind of vibing out and then

1067
00:49:37,440 --> 00:49:38,960
come back to it after I wash my hands.

1068
00:49:38,960 --> 00:49:41,920
Speaker 3: I just can't have greasy food fingers.

1069
00:49:41,880 --> 00:49:43,480
Speaker 2: Right, because almost anything I want to eat is either

1070
00:49:43,519 --> 00:49:46,000
greasy or it require utensils. And I'm not like going

1071
00:49:46,039 --> 00:49:47,960
a fuck around for a bowl on and off while

1072
00:49:47,960 --> 00:49:48,719
I'm playing a game.

1073
00:49:49,119 --> 00:49:51,559
Speaker 3: And yeah, I don't want I don't want greasy controllers

1074
00:49:51,599 --> 00:49:52,400
for sure. Yep.

1075
00:49:52,760 --> 00:49:55,039
Speaker 2: Separate brito's not bad because like you have you do

1076
00:49:55,159 --> 00:49:57,800
with the burrito, you do have that tortilla laire protecting

1077
00:49:57,880 --> 00:49:59,800
you from the grease that is prett.

1078
00:50:00,079 --> 00:50:02,639
Speaker 3: He's like it's spends on the tortilla, right. Some are like,

1079
00:50:03,159 --> 00:50:05,280
you know, fried in oil and that still has a

1080
00:50:05,320 --> 00:50:06,079
little bit of roots.

1081
00:50:06,119 --> 00:50:09,440
Speaker 2: But you're right, my hot heads burritos, I felt bad.

1082
00:50:09,440 --> 00:50:11,119
I had the hot head burrito to two days in

1083
00:50:11,159 --> 00:50:13,000
a row. It's like I've got to sneak in an

1084
00:50:13,119 --> 00:50:15,400
uber lunch here whenever I can. It's like I did

1085
00:50:15,440 --> 00:50:17,280
double burrito and I feel bad about it.

1086
00:50:17,320 --> 00:50:21,599
Speaker 1: But an everyday food for me, I can live that way.

1087
00:50:22,159 --> 00:50:27,480
Speaker 3: Yeah. Uh Pala. Paula K. Jiffy says, did you fix

1088
00:50:27,519 --> 00:50:29,519
your obs yet? Or whatever the issue was.

1089
00:50:29,960 --> 00:50:32,239
Speaker 1: I mean, I feel like I did, but I have

1090
00:50:32,360 --> 00:50:36,519
definitely not done a stress test situation where I'm doing

1091
00:50:36,559 --> 00:50:38,599
exactly what I was doing when it was crashing a lot,

1092
00:50:38,639 --> 00:50:40,719
but it was crashing in other situations as well.

1093
00:50:41,119 --> 00:50:42,440
Speaker 3: I've stopped Steam.

1094
00:50:42,199 --> 00:50:45,119
Speaker 1: From automatically recording in the background, so it's like, okay,

1095
00:50:45,159 --> 00:50:49,000
one less thing. Using the GPU to encode video in

1096
00:50:49,039 --> 00:50:51,559
the background probably is gonna help a little bit. But

1097
00:50:51,599 --> 00:50:53,280
I need to run a stream where I'm doing a

1098
00:50:53,280 --> 00:50:55,400
bunch of stuff and see if it crashes again. But

1099
00:50:55,440 --> 00:50:57,320
it's it's been better recently.

1100
00:50:58,519 --> 00:51:00,639
Speaker 4: Is like owning an old car. You know, it's constantly

1101
00:51:00,719 --> 00:51:03,280
like something is breaking and you had to like do

1102
00:51:03,400 --> 00:51:05,000
main this all the time. It's pretty fun.

1103
00:51:05,079 --> 00:51:08,079
Speaker 3: It's it's like a hobby of its own. And I

1104
00:51:08,079 --> 00:51:13,440
mean it's lucky. It's free. Y glad it's free. Oh yeah. Uh.

1105
00:51:13,719 --> 00:51:16,320
Speaker 2: Connor Wood says young Pauline is their best Due character

1106
00:51:16,519 --> 00:51:17,840
in years.

1107
00:51:18,639 --> 00:51:21,880
Speaker 3: That's yeah. I mean, I do like her a lot.

1108
00:51:21,920 --> 00:51:25,400
Speaker 2: It just makes a whole Pauline character in general, uh,

1109
00:51:25,480 --> 00:51:28,119
kind of more interesting and more fun. It's been really

1110
00:51:28,119 --> 00:51:30,840
neat just seeing her become like part of the crew.

1111
00:51:31,639 --> 00:51:34,840
Starting with Odyssey even like, you know, yes, Odyssey was

1112
00:51:34,840 --> 00:51:36,679
the first time she was really sort of back and

1113
00:51:36,719 --> 00:51:37,840
just seeing her and stuff again.

1114
00:51:38,400 --> 00:51:38,840
Speaker 3: It's good.

1115
00:51:39,000 --> 00:51:41,599
Speaker 2: Now I'm trying to wonder, like, how do we get

1116
00:51:41,599 --> 00:51:44,599
Pauline and smashed? Would they just do the kid version?

1117
00:51:45,119 --> 00:51:48,159
Are they gonna redo? They'll probably redesign Donkey Kong in

1118
00:51:48,159 --> 00:51:50,199
the next smatch to be a bit more like this one.

1119
00:51:50,360 --> 00:51:53,280
It's gonna be like straight up Donkey Kong and Pauline

1120
00:51:53,320 --> 00:51:55,639
as like a combo thing and she's always on the shoulder.

1121
00:51:55,920 --> 00:51:58,480
Speaker 3: I wonder, I wonder what they'll do there. Oh, that's interesting.

1122
00:51:58,519 --> 00:52:00,159
That could that could work. I would like to see that.

1123
00:52:01,480 --> 00:52:03,920
Speaker 2: But I agree, yeah, she's a she's a fantastic character,

1124
00:52:04,000 --> 00:52:06,920
and you know, yeah trisyically. You know, we had a

1125
00:52:06,960 --> 00:52:08,199
lot of great games from the Switch one. I don't

1126
00:52:08,199 --> 00:52:10,519
know if we had like a ton of new characters

1127
00:52:10,599 --> 00:52:11,440
pop off, there.

1128
00:52:11,400 --> 00:52:13,599
Speaker 3: Was, there was a lot of goods.

1129
00:52:13,679 --> 00:52:16,519
Speaker 2: Yeah, yeah, Pura popped off her hat, perhaps for not

1130
00:52:16,719 --> 00:52:26,039
very pure reasons. I was playing Breath of a while

1131
00:52:26,119 --> 00:52:29,960
and I was like, oh, right, that's that's Puerra in

1132
00:52:30,039 --> 00:52:30,519
this game.

1133
00:52:30,519 --> 00:52:34,440
Speaker 3: I almost forgot she was in this game. Strange next

1134
00:52:34,519 --> 00:52:36,960
up Ea from like a Dylan.

1135
00:52:37,519 --> 00:52:41,440
Speaker 2: Ender Magnolia is a fantastic metro vana that released this year.

1136
00:52:41,960 --> 00:52:45,480
I like magd it and its predecessor Ender Lily's Peace.

1137
00:52:45,480 --> 00:52:48,639
Speaker 3: Switch. Yeah, I never played or Ender Magnolia.

1138
00:52:49,159 --> 00:52:52,039
Speaker 1: I played a little bit of Interer Magnolia and it

1139
00:52:52,119 --> 00:52:53,880
just didn't hook me right away, which is not an

1140
00:52:53,920 --> 00:52:56,679
indictment of the game. My understanding is it has a

1141
00:52:56,840 --> 00:53:00,519
very very good combat system for a metro gene that

1142
00:53:00,679 --> 00:53:03,000
is very open and enables you to play it how

1143
00:53:03,039 --> 00:53:05,119
you want and equip the stuff you want, and it

1144
00:53:05,280 --> 00:53:08,360
changes how everything works. But I just didn't, you know,

1145
00:53:08,639 --> 00:53:10,679
I want to for a metro advenie especially, I want

1146
00:53:10,679 --> 00:53:13,840
to feel immediately connected to I like moving around the space,

1147
00:53:13,840 --> 00:53:14,639
I like exploring.

1148
00:53:15,159 --> 00:53:17,679
Speaker 3: It just took a little bit too long.

1149
00:53:17,599 --> 00:53:19,280
Speaker 1: So I might go back to it, But I got

1150
00:53:19,320 --> 00:53:20,760
There's some plenty of games out there, and there's plenty

1151
00:53:20,800 --> 00:53:24,039
of Metro a venue is as well, so we'll see.

1152
00:53:24,239 --> 00:53:27,239
Speaker 2: It's got overwhelmingly positive reviews on Team people love it

1153
00:53:28,320 --> 00:53:31,480
is it don't switch to I don't think so, not yet,

1154
00:53:31,719 --> 00:53:34,000
I don't think so. I hope they released it on

1155
00:53:34,079 --> 00:53:35,599
Switch too before the end they will. I would like

1156
00:53:35,639 --> 00:53:39,480
that good antony morale says Mike update a gamer up too,

1157
00:53:39,519 --> 00:53:40,519
you promise the kids.

1158
00:53:40,559 --> 00:53:42,880
Speaker 3: I know, I know, I know, I know what's coming.

1159
00:53:42,920 --> 00:53:45,719
It's coming, It's coming, It's coming. If I keep saying it,

1160
00:53:45,760 --> 00:53:47,519
stop being ah.

1161
00:53:47,719 --> 00:53:51,920
Speaker 1: Yeah, I got no excuse. I'm a piece of shit, Jeff, Ah,

1162
00:53:51,960 --> 00:53:54,960
you've been busy. I'll say that you've been a busy.

1163
00:53:54,679 --> 00:53:58,360
Speaker 3: Man and been a busy ability. I feel like I.

1164
00:53:58,440 --> 00:54:02,639
Speaker 1: Am okay to give you the deadline of the next

1165
00:54:04,000 --> 00:54:06,760
uh uh Extra Life. So you haven't told that you

1166
00:54:06,800 --> 00:54:09,159
could debut it at the next Extra Life. I think

1167
00:54:09,199 --> 00:54:10,519
that you haven't that much time.

1168
00:54:10,880 --> 00:54:12,679
Speaker 3: I'll try to get it done before that. But yes,

1169
00:54:12,760 --> 00:54:13,159
I'm just.

1170
00:54:13,079 --> 00:54:15,599
Speaker 1: Saying that's the deadline where if you don't meet that,

1171
00:54:15,679 --> 00:54:16,559
I will kill you.

1172
00:54:24,000 --> 00:54:26,920
Speaker 3: Fucking I think it's so funny when you threaten to

1173
00:54:27,000 --> 00:54:35,159
kill me. So go with this special relationship.

1174
00:54:36,159 --> 00:54:38,960
Speaker 2: Al Gruxys Jeff needs to do Minscape adds a game

1175
00:54:38,960 --> 00:54:40,760
which you get. Should get some kind of ad on

1176
00:54:40,800 --> 00:54:41,199
here again.

1177
00:54:41,360 --> 00:54:42,599
Speaker 3: Yeah, yeah, well you.

1178
00:54:42,559 --> 00:54:44,599
Speaker 1: Know what, I'll get to work on that. See what

1179
00:54:44,599 --> 00:54:46,039
we can probably grab a few things.

1180
00:54:46,320 --> 00:54:46,559
Speaker 3: Yeah.

1181
00:54:47,159 --> 00:54:50,480
Speaker 2: Next up is it's Tonio Morales. Mike's thought on the

1182
00:54:50,639 --> 00:54:53,320
bad Apple Brian.

1183
00:54:53,719 --> 00:54:57,239
Speaker 3: Keith, is this a wrestler. Yes, this is a.

1184
00:54:57,159 --> 00:55:01,480
Speaker 2: Wrestler, a terrible gam terrible Kim. He should be with

1185
00:55:01,480 --> 00:55:04,440
a name like bad Apple. Come on, it's your name

1186
00:55:04,480 --> 00:55:07,360
after bad Apple the song I'll tell you what. It's

1187
00:55:07,360 --> 00:55:11,639
a redundant name, as if there's a good Apple. I

1188
00:55:12,440 --> 00:55:14,079
kind of wish he was more dressed like an apple.

1189
00:55:14,079 --> 00:55:16,119
He just seems to be dressed as a person who's bad.

1190
00:55:17,039 --> 00:55:20,199
There are way too many Apple themed wrestlers. There was

1191
00:55:20,280 --> 00:55:24,119
Carlito q T. Marshall for no reason, also was doing

1192
00:55:24,159 --> 00:55:28,599
an Apple thing. I have no idea why I hated that. So, yeah,

1193
00:55:28,639 --> 00:55:32,920
it's a big problem. So uh, thank you. Sniper Frascatchewan

1194
00:55:33,000 --> 00:55:35,360
says Mike. Is Disney remaking Old Yeller this year?

1195
00:55:35,400 --> 00:55:36,159
Speaker 4: Are they?

1196
00:55:36,440 --> 00:55:41,360
Speaker 3: Who knows? Maybe I've never actually seen like Old Yeller? Yeah,

1197
00:55:41,360 --> 00:55:42,760
well you don't need to, it's your life.

1198
00:55:42,840 --> 00:55:48,880
Speaker 2: I mean, yeah, I've lived another one gone in nineteen

1199
00:55:49,000 --> 00:55:51,559
fifty seven, I believes, even older than I thought. Dang,

1200
00:55:51,800 --> 00:55:55,079
that's like one of their first earlier live action things.

1201
00:55:55,840 --> 00:55:57,760
Speaker 3: I should watch Old Yo. I mean, what's the rest

1202
00:55:57,760 --> 00:56:01,480
of that movie? You know? Like I know one thing

1203
00:56:01,760 --> 00:56:06,719
from what they do. I have no idea. Does it

1204
00:56:06,840 --> 00:56:07,280
just end?

1205
00:56:07,639 --> 00:56:10,360
Speaker 2: Like I don't know it's an any four minute film,

1206
00:56:10,400 --> 00:56:12,679
not the longest, but still you got to fill up

1207
00:56:12,719 --> 00:56:15,119
those other eighty three minutes with something.

1208
00:56:15,400 --> 00:56:17,719
Speaker 3: That's a long time in dog minutes though, So that's

1209
00:56:17,719 --> 00:56:19,280
all right, right.

1210
00:56:20,719 --> 00:56:22,360
Speaker 2: I guess I gotta get you attached to that dog

1211
00:56:22,400 --> 00:56:29,159
before they kill it, right, Yeah, theire Wolf says for Spoken,

1212
00:56:29,400 --> 00:56:33,039
Gollum and Red Fall feel so long ago.

1213
00:56:33,800 --> 00:56:36,400
Speaker 3: Yeah wait, I.

1214
00:56:36,639 --> 00:56:39,519
Speaker 4: Feel like this is mean to bunch for Spoken with

1215
00:56:39,800 --> 00:56:41,760
those other two years, but it kind.

1216
00:56:41,679 --> 00:56:45,960
Speaker 2: Of suffered a similar fates or not, right, Like I

1217
00:56:46,000 --> 00:56:49,199
get it because there's another one that also I associated

1218
00:56:49,199 --> 00:56:51,920
for Spoken, I could it had a terrible name, but

1219
00:56:51,920 --> 00:56:57,000
it was like the first person magic shooting game remember that, Oh.

1220
00:56:57,920 --> 00:57:00,800
Speaker 3: Yeah, the one, the one? Yeah, it was a original.

1221
00:57:01,840 --> 00:57:05,159
It was original. And that girl who's in everything with.

1222
00:57:05,119 --> 00:57:11,559
Speaker 2: A how could I forget a name like that? Yeah,

1223
00:57:11,679 --> 00:57:14,960
Like that's right right right there with them from that

1224
00:57:16,559 --> 00:57:18,199
on John Bumbship something like you.

1225
00:57:18,159 --> 00:57:21,000
Speaker 3: Do have the like draw draw straws and like.

1226
00:57:21,199 --> 00:57:23,840
Speaker 1: All all that is just games like this, and it's

1227
00:57:23,920 --> 00:57:26,800
like someone's gonna get Gullam, someone's gonna get Red Fall,

1228
00:57:26,880 --> 00:57:29,239
and someone's gonna get Immortals and Avium and every like

1229
00:57:29,639 --> 00:57:33,119
or you were spoken, and they're sure and that could

1230
00:57:33,119 --> 00:57:35,039
be the long straw that like, that's the good one

1231
00:57:35,039 --> 00:57:35,480
in there.

1232
00:57:36,199 --> 00:57:39,719
Speaker 2: What the hell is the for the red Fall experience?

1233
00:57:39,840 --> 00:57:43,679
Like right now, because I think I'm kind of morbidly curious. Yeah,

1234
00:57:43,800 --> 00:57:47,840
like red Ball had defenders, Red Fall had defenders for sure.

1235
00:57:51,000 --> 00:57:54,760
Speaker 4: No, it's game, so we can we got all with

1236
00:57:54,840 --> 00:57:55,480
cheg you know.

1237
00:57:56,559 --> 00:58:00,920
Speaker 3: Yeah, it's true, we could. We could do that whether

1238
00:58:00,960 --> 00:58:01,159
or not.

1239
00:58:02,840 --> 00:58:04,840
Speaker 2: All right, that's it for the supertests now, Thank you

1240
00:58:04,920 --> 00:58:06,760
so much everybody. If you want to send any more

1241
00:58:06,800 --> 00:58:08,679
supertest we will read them before at the end of

1242
00:58:08,679 --> 00:58:13,400
the show. Your support super appreciated. Thank you, Thank you everybody.

1243
00:58:12,920 --> 00:58:16,039
Speaker 1: For sending in those super chats. We appreciate it. What

1244
00:58:16,039 --> 00:58:18,079
we're gonna do now is we're gonna take another break

1245
00:58:18,559 --> 00:58:20,719
and then we're gonna come back. We're gonna play who

1246
00:58:20,719 --> 00:58:22,880
wants to be a Mikey in Air? That's right, Mikey,

1247
00:58:22,960 --> 00:58:23,719
are you ready?

1248
00:58:24,280 --> 00:58:26,960
Speaker 3: Yeah, I'm gonna win. I'm gonna do it right after

1249
00:58:27,199 --> 00:58:27,960
these messages.

1250
00:58:31,280 --> 00:58:33,719
Speaker 1: All right, we are back and it's time to play

1251
00:58:33,760 --> 00:58:35,679
who wants to be a Mikey in Theair. Mike First,

1252
00:58:35,679 --> 00:58:38,079
before we get into it, I do want to ask

1253
00:58:38,199 --> 00:58:40,239
what should be on the line this time. I can't

1254
00:58:40,280 --> 00:58:42,920
remember if we had anything specific from before that we

1255
00:58:42,960 --> 00:58:45,840
haven't done yet. You want to do another restaurant?

1256
00:58:45,960 --> 00:58:46,159
Speaker 2: Bet?

1257
00:58:46,679 --> 00:58:48,440
Speaker 3: Yeah, I feel like there was some kind of a goal.

1258
00:58:48,639 --> 00:58:50,760
Speaker 2: I forget if I get a wish or something, right,

1259
00:58:50,920 --> 00:58:52,639
like I just get a wish.

1260
00:58:52,800 --> 00:58:55,360
Speaker 1: One time, you it was like, you know, who wants

1261
00:58:55,360 --> 00:58:58,039
to go to Margueritaville?

1262
00:58:58,320 --> 00:59:01,280
Speaker 2: Margaritaville? Yes, who wants to go to Margariteall? Uh so

1263
00:59:01,320 --> 00:59:02,559
we do along those lines.

1264
00:59:02,599 --> 00:59:05,800
Speaker 3: We can do You can go to the lobster.

1265
00:59:06,039 --> 00:59:09,760
Speaker 1: Okay, yeah, yeah, we go to lobster at the Boys

1266
00:59:09,760 --> 00:59:11,480
so we can make a little video and put that

1267
00:59:11,559 --> 00:59:12,639
up for premium members.

1268
00:59:13,000 --> 00:59:15,000
Speaker 3: Yeah. Last time it was a Yettie shirt. Was was

1269
00:59:15,039 --> 00:59:16,679
what I would have won. That's right, that's what we

1270
00:59:16,679 --> 00:59:17,280
were doing.

1271
00:59:17,760 --> 00:59:21,079
Speaker 1: Okay, well, you know what I'm gonna do it lobster

1272
00:59:21,239 --> 00:59:22,079
and a T shirt.

1273
00:59:22,119 --> 00:59:26,360
Speaker 3: There we go. Oh my god, ever, it's the big one.

1274
00:59:26,920 --> 00:59:31,039
Speaker 1: Evan's you gotta win, and this time winning means knowing

1275
00:59:31,199 --> 00:59:35,199
your Kong. It's a Donkey Kong themed Who wants to

1276
00:59:35,199 --> 00:59:39,239
be a mikeianaire? I uh one, plug my headphones? There

1277
00:59:39,239 --> 00:59:41,920
there were There we go. We're back I came up

1278
00:59:41,920 --> 00:59:43,920
with a bunch of Donkey Kong related questions. There's fifteen

1279
00:59:44,280 --> 00:59:46,559
that's tunny, questions around who wants to be a millionaire.

1280
00:59:47,119 --> 00:59:49,760
It'll start off easy, it'll get more difficult. Mike, are

1281
00:59:49,800 --> 00:59:50,320
you ready?

1282
00:59:50,880 --> 00:59:54,199
Speaker 3: I'm ready, fantastical. Let's go.

1283
00:59:54,480 --> 01:00:00,119
Speaker 1: Question one, Donkey Kong is what kind of animal? Hey,

1284
01:00:00,400 --> 01:00:06,400
Donkey B Kong, C, Dongus, congus or d ape?

1285
01:00:10,760 --> 01:00:13,239
Speaker 2: Now see, I'm actually really really worried because I would

1286
01:00:13,280 --> 01:00:16,519
say ape, but in this dude gave they were There's

1287
01:00:16,599 --> 01:00:18,960
like a note that like all monkeys must use like

1288
01:00:19,119 --> 01:00:21,519
help with pairs of two or what that this doesn't

1289
01:00:21,519 --> 01:00:22,440
apply to Kongs.

1290
01:00:22,599 --> 01:00:25,119
Speaker 3: I think congre is more of a classification or a surname.

1291
01:00:25,719 --> 01:00:27,800
Speaker 1: And also I wrote this before I saw that moment

1292
01:00:27,840 --> 01:00:29,039
in this game, just to let you know.

1293
01:00:30,280 --> 01:00:32,599
Speaker 3: I think he doesn't have a tail. He's an ape.

1294
01:00:32,639 --> 01:00:37,000
He's an ape. Sir, set your final answer. That's my

1295
01:00:37,079 --> 01:00:42,239
final answer. That is correct, Okay.

1296
01:00:43,199 --> 01:00:47,119
Speaker 1: Question number two, what was the name of the protagonist

1297
01:00:47,199 --> 01:00:52,719
in the first Donkey Kong game? A Mario B jump Man, Cee,

1298
01:00:52,760 --> 01:00:55,719
Luigi or d Stanley.

1299
01:00:56,760 --> 01:00:59,039
Speaker 2: Interesting question because we know him as Mario now Jeff.

1300
01:00:59,039 --> 01:01:02,039
But of course at the time, he was simply referred

1301
01:01:02,039 --> 01:01:03,440
to as jump Man.

1302
01:01:04,559 --> 01:01:08,800
Speaker 3: Is that your final answer? My final answer, sir, that

1303
01:01:09,039 --> 01:01:10,280
is correct.

1304
01:01:11,199 --> 01:01:13,880
Speaker 1: There's definitely like people whom I get a little pedantic

1305
01:01:13,920 --> 01:01:16,800
about that. Had you said either Mario or jump Man,

1306
01:01:16,920 --> 01:01:19,159
I was gonna give it to you because there is

1307
01:01:19,199 --> 01:01:21,480
some argument. I guess that jump Man was just an

1308
01:01:21,519 --> 01:01:22,920
internal name or whatever.

1309
01:01:23,719 --> 01:01:25,639
Speaker 3: I knew you would say Jumpman. So I'm glad. We're glad.

1310
01:01:25,639 --> 01:01:28,039
That's where we ended up. What are my lifelines this

1311
01:01:28,079 --> 01:01:28,960
time around?

1312
01:01:29,719 --> 01:01:32,440
Speaker 1: Yeah, so we can ask the audience, will run up,

1313
01:01:32,599 --> 01:01:35,639
We'll run a poll. I will find some way to

1314
01:01:35,639 --> 01:01:37,519
get Christian to help me out with doing a fifty

1315
01:01:37,519 --> 01:01:40,760
to fifty and then phonal friend, you can call you

1316
01:01:40,800 --> 01:01:42,960
one of your brothers or whatever, or Sean or something

1317
01:01:43,000 --> 01:01:44,360
like that, whoever you want to call.

1318
01:01:44,880 --> 01:01:46,320
Speaker 2: I mean, you know the right answer. You could just

1319
01:01:46,320 --> 01:01:48,239
pick a right answer and a not right answer. I

1320
01:01:48,320 --> 01:01:49,800
suppose for fifty to fifty.

1321
01:01:50,960 --> 01:01:53,159
Speaker 3: Yeah, yeah, you're right, I could probably. Yeah, I'll figure

1322
01:01:53,159 --> 01:01:53,800
it out. Okay.

1323
01:01:54,280 --> 01:01:58,199
Speaker 1: Question number three, what is the subtitle of Donkey Kong

1324
01:01:58,320 --> 01:02:06,480
Country Too? Is it Hey Ditty's Conquest, B Diddy Kong's Quest,

1325
01:02:06,760 --> 01:02:12,079
C Diddy's cong Quest or d still congen after all

1326
01:02:12,119 --> 01:02:12,719
these years.

1327
01:02:13,840 --> 01:02:16,360
Speaker 2: It's a pun, so it's it's it's just to sound

1328
01:02:16,360 --> 01:02:20,039
like Diddy's conquest, so it's like his conquest. So it's

1329
01:02:20,039 --> 01:02:24,639
not Diddy Kong's quest. It's Ditty's conquest, Diddy's conquest. So

1330
01:02:24,760 --> 01:02:29,039
not so, so you're going with C Diddy's cong quest?

1331
01:02:29,880 --> 01:02:36,760
Speaker 3: Yes? Is that your final ANSWER's my final answer? That

1332
01:02:37,000 --> 01:02:41,199
is correct question?

1333
01:02:41,239 --> 01:02:44,840
Speaker 1: Funny Okay, what is the name of the frog that

1334
01:02:44,880 --> 01:02:47,679
you can ride in Donkey Kong Country? Is it a

1335
01:02:48,039 --> 01:02:54,480
Winky B Frog, Fuchius C Slippy or d John Frog?

1336
01:02:54,880 --> 01:02:55,440
Speaker 3: Yeah?

1337
01:02:55,760 --> 01:02:59,400
Speaker 2: I wasn't like certain, but but those last three aren't right.

1338
01:02:59,679 --> 01:03:00,599
Those are other things.

1339
01:03:00,599 --> 01:03:00,840
Speaker 4: But what.

1340
01:03:02,880 --> 01:03:07,440
Speaker 2: Frog fuss is from mari It's from Mario RPG John Frogg.

1341
01:03:07,519 --> 01:03:11,079
I don't think it's a character slipped me as from starful.

1342
01:03:11,159 --> 01:03:14,920
What was the first one against Sir Winky? Yeah, you know,

1343
01:03:15,000 --> 01:03:17,239
it's like if there were it doesn't sound like a

1344
01:03:17,280 --> 01:03:19,440
good day for a frog. And yet I think that

1345
01:03:19,559 --> 01:03:23,400
frog's name is actually Winky. He's not not quite as

1346
01:03:23,440 --> 01:03:26,719
memorable as Ramby humh. But Winky was there or on guard?

1347
01:03:27,000 --> 01:03:28,960
Speaker 3: No? But yeah, there's Winky.

1348
01:03:28,920 --> 01:03:33,760
Speaker 2: Winky was there too? Final answer final answer that is correct.

1349
01:03:35,000 --> 01:03:37,400
I could taste the cheddar bay right now. If I

1350
01:03:37,400 --> 01:03:38,199
can taste it.

1351
01:03:39,360 --> 01:03:43,639
Speaker 3: The coldest bruce Baby ice cbe bruise, the fastest WiFi.

1352
01:03:44,039 --> 01:03:46,800
It's gonna be so fast. It's gonna be so fast.

1353
01:03:47,519 --> 01:03:48,199
Question five.

1354
01:03:48,599 --> 01:03:51,840
Speaker 1: The game Donkey Kong Jungle Beat used a control gimmick.

1355
01:03:51,920 --> 01:03:56,159
Speaker 3: What was it? A Bongo controller, B motion controls see

1356
01:03:56,360 --> 01:03:59,840
microphone for singing or D vitality sensor.

1357
01:04:00,519 --> 01:04:02,800
Speaker 2: Yeah, these these were the I want to make sure

1358
01:04:02,840 --> 01:04:06,000
that there is that wei game that's not Jungle Beat,

1359
01:04:06,000 --> 01:04:08,760
that's a racing game. Jungle Beat is in fact the

1360
01:04:09,480 --> 01:04:13,519
Bongo one. So Bongo controller is the correct answer. Final answer,

1361
01:04:13,920 --> 01:04:17,920
final answer, that is correct.

1362
01:04:19,000 --> 01:04:22,599
Speaker 3: Hooray, that's good. That's good. Question number six.

1363
01:04:23,519 --> 01:04:25,679
Speaker 1: In Donkey Kong for ne e s, a level was

1364
01:04:25,719 --> 01:04:28,960
cut from the arcade version, which was it? Was it

1365
01:04:29,039 --> 01:04:36,800
a girders, B, cement factory, C, elevators or d rivets?

1366
01:04:40,199 --> 01:04:42,360
Speaker 3: Why did I think it was a pie factory? Can

1367
01:04:42,400 --> 01:04:45,920
you say this again? The cement factory is also known

1368
01:04:45,960 --> 01:04:49,920
as the pie factory. Good to know. I'll go with

1369
01:04:50,000 --> 01:04:51,000
that one then.

1370
01:04:52,039 --> 01:04:55,239
Speaker 1: So yeah, it's Girder's cement factory slash PI factory C

1371
01:04:55,519 --> 01:04:58,559
elevators or d rivets. I can it is fair to

1372
01:04:58,599 --> 01:05:02,519
tell you that because it is widely known as pie factory.

1373
01:05:02,960 --> 01:05:04,320
Speaker 2: Okay, I mean I was gonna if I had to

1374
01:05:04,360 --> 01:05:05,800
guess that, I was like, I guess, I'll guess the

1375
01:05:05,840 --> 01:05:07,480
one with the word factory in the title.

1376
01:05:07,800 --> 01:05:12,840
Speaker 1: But yeah, PI factory. Final answer, I don't answer. The

1377
01:05:12,840 --> 01:05:17,280
correct answer is be cement slash pie factory.

1378
01:05:17,519 --> 01:05:20,280
Speaker 3: All right, colquol cool cool, cool, all right. How are

1379
01:05:20,280 --> 01:05:21,280
you feeling so far? Mike?

1380
01:05:21,719 --> 01:05:24,920
Speaker 1: You're six questions in, you have nine questions to go.

1381
01:05:25,280 --> 01:05:27,280
It's gonna start getting a little bit more challenging here

1382
01:05:27,400 --> 01:05:28,639
very soon. How are you feeling?

1383
01:05:29,079 --> 01:05:31,480
Speaker 2: Yeah, it's so good because sometimes you can get tripped

1384
01:05:31,559 --> 01:05:33,039
up on one of the easier ones and waste the

1385
01:05:33,039 --> 01:05:35,800
lifeline or something. So it's good to still have all

1386
01:05:35,840 --> 01:05:38,360
of the lifelines going into Yeah, well, things are gonna

1387
01:05:38,360 --> 01:05:40,320
get a little trickier. But I know a decent a

1388
01:05:40,320 --> 01:05:43,599
bit about Donkey Kong games. I might be have somebody

1389
01:05:43,639 --> 01:05:45,239
in mind when I need to call somebody for help

1390
01:05:45,559 --> 01:05:47,639
if they're available. So yeah, I feel okay.

1391
01:05:48,199 --> 01:05:50,719
Speaker 1: And this is like, this is right the area where

1392
01:05:51,440 --> 01:05:53,719
it does become a risk reward with the lifelines because

1393
01:05:53,880 --> 01:05:55,679
you could save it, but if you get it wrong,

1394
01:05:55,719 --> 01:05:58,440
you're done. So it's like, man, should you just use

1395
01:05:58,440 --> 01:06:00,320
it now instead of trying to be cute save it

1396
01:06:00,320 --> 01:06:00,639
for later?

1397
01:06:00,760 --> 01:06:00,920
Speaker 3: Right?

1398
01:06:00,960 --> 01:06:02,639
Speaker 2: But it's you know, so this isn't like the other show.

1399
01:06:02,639 --> 01:06:04,199
It's like, well, at least I'll walk away with like

1400
01:06:04,239 --> 01:06:06,239
so much money. It's all or nothing here. It's all

1401
01:06:06,320 --> 01:06:08,440
or not just getting to the end and losing doesn't matter.

1402
01:06:08,440 --> 01:06:10,920
I gotta get to the end in one all right.

1403
01:06:11,000 --> 01:06:16,079
Speaker 1: Question number seven, According to rare designer Steve Miles, what

1404
01:06:16,239 --> 01:06:21,440
does the K in king k rule stand for? Is

1405
01:06:21,480 --> 01:06:25,159
it a Keith B Kremlin?

1406
01:06:26,119 --> 01:06:26,480
Speaker 3: Kremlin?

1407
01:06:27,199 --> 01:06:31,360
Speaker 1: Is I say that and or ce chaos or d nothing?

1408
01:06:31,960 --> 01:06:33,800
And I put a K in parenthesis at the beginning

1409
01:06:33,880 --> 01:06:36,079
of nothing so that you would know.

1410
01:06:39,280 --> 01:06:40,039
Speaker 3: This is difficult.

1411
01:06:40,119 --> 01:06:42,679
Speaker 2: My instinct is to say kremlin because he's the boss

1412
01:06:42,719 --> 01:06:46,239
of the Kremlins.

1413
01:06:46,280 --> 01:06:46,760
Speaker 3: For sure.

1414
01:06:49,400 --> 01:06:51,880
Speaker 2: Nothing is like they could be cheeky like that. But

1415
01:06:51,880 --> 01:06:53,440
I don't think you're getting that clever here.

1416
01:06:53,840 --> 01:06:54,280
Speaker 3: Chaos.

1417
01:06:54,320 --> 01:06:57,599
Speaker 2: I can almost see king chaos rule. Na, he's just

1418
01:06:57,639 --> 01:06:59,639
the king of the Kremlins. Is the word kremlin should be?

1419
01:06:59,679 --> 01:07:02,599
There's like Bowser's King of the Koopas I'm gonna. I'm

1420
01:07:02,639 --> 01:07:04,360
not gonna waste a life or anything. I'm just gonna

1421
01:07:04,360 --> 01:07:06,960
I gotta be a little brafer. I think I'm gonna

1422
01:07:06,960 --> 01:07:08,840
go Kremlin. I believe it stands for Kremlin.

1423
01:07:10,480 --> 01:07:14,679
Speaker 3: All right. Let's see, so Kremlin? Is that your final answer?

1424
01:07:15,159 --> 01:07:17,320
That's my final answer? All right?

1425
01:07:17,320 --> 01:07:19,840
Speaker 1: According to rare designer Steve Miles, what does the K

1426
01:07:20,039 --> 01:07:23,079
and king k rules stand for? Mike Naughty went with

1427
01:07:23,840 --> 01:07:24,800
B Kremling.

1428
01:07:25,960 --> 01:07:34,239
Speaker 3: That is wrong, jeffins too early now.

1429
01:07:34,719 --> 01:07:38,800
Speaker 1: According to Steve Miles, they considered He's like, sure, maybe

1430
01:07:38,880 --> 01:07:42,440
Keith kremlin cast but really it's nothing because he just

1431
01:07:42,480 --> 01:07:44,480
wanted to make himself sound more important, so he gave

1432
01:07:44,559 --> 01:07:45,639
himself a middle initial.

1433
01:07:45,760 --> 01:07:53,239
Speaker 2: All right, maybe maybe I should have used the lifeline.

1434
01:07:53,480 --> 01:07:55,199
I was just like, it's too early to use the lifeline.

1435
01:07:55,280 --> 01:07:57,199
Too early, but uh maybe.

1436
01:07:57,639 --> 01:07:57,880
Speaker 3: Wow.

1437
01:07:57,960 --> 01:08:00,000
Speaker 1: Well, let's run through the rest of them. Let's see

1438
01:08:00,000 --> 01:08:01,679
what you can what you could do here, Let's see

1439
01:08:01,679 --> 01:08:04,800
what could have been. Question number eight, what is the

1440
01:08:04,880 --> 01:08:08,079
name of the villain's pirate ship in Donkey Kong Country two?

1441
01:08:08,559 --> 01:08:13,440
Is it a gangplank galleon B crocodile cruiser see Captain's

1442
01:08:13,440 --> 01:08:16,479
Claw or D Jolly Roger I think.

1443
01:08:16,359 --> 01:08:20,000
Speaker 2: It's Gangplank Gallion like the song. Yeah, probably that that

1444
01:08:20,159 --> 01:08:23,439
is correct. Mike would have done that, would have done that.

1445
01:08:23,439 --> 01:08:24,039
Speaker 3: That's a good song.

1446
01:08:24,119 --> 01:08:26,960
Speaker 1: Question Question number nine, who is the first boss of

1447
01:08:27,000 --> 01:08:30,960
Donkey Kong Country? Is it a necky B, dumb drum see,

1448
01:08:31,079 --> 01:08:33,399
very naughty or d queen Bee?

1449
01:08:34,039 --> 01:08:38,399
Speaker 3: Believe it's necky? I think you fight that necky guy first. Uh,

1450
01:08:38,479 --> 01:08:40,920
the answer is very naughty. It's that little beaver guy.

1451
01:08:41,159 --> 01:08:43,600
Actually it is the beaver first. Well, yes, I was.

1452
01:08:43,600 --> 01:08:45,079
Actually I had the same thought. That's why I put

1453
01:08:45,079 --> 01:08:47,039
it a little bit later. While yeah, I I assume

1454
01:08:47,039 --> 01:08:50,520
it was necky. I literally did the same thing. I'm like,

1455
01:08:50,560 --> 01:08:52,600
it's the bird right now. I checked. It's like, nope,

1456
01:08:52,600 --> 01:08:54,840
it is naughty, all right.

1457
01:08:54,920 --> 01:08:58,199
Speaker 1: Question number ten who owns the gyro copter in Donkey

1458
01:08:58,319 --> 01:09:02,439
Kong Country three? Is it a Cranky Kong, B, Major Kong, C,

1459
01:09:02,720 --> 01:09:04,760
Funky Kong or D Donkey Kong.

1460
01:09:05,199 --> 01:09:07,079
Speaker 3: I think it's so funky with all the flight based

1461
01:09:07,119 --> 01:09:09,760
stuff in that game. That is correct?

1462
01:09:10,399 --> 01:09:15,800
Speaker 1: Yeah, all right, five more left here. Question eleven In

1463
01:09:15,880 --> 01:09:19,760
Donkey Kong sixty four, which instrument does Tiny Kong play?

1464
01:09:20,319 --> 01:09:24,880
Is it a flute, B, violin, violin, C guitar or

1465
01:09:24,960 --> 01:09:26,079
D saxophone.

1466
01:09:28,279 --> 01:09:29,680
Speaker 2: My first thought it was that clear it was a

1467
01:09:29,680 --> 01:09:32,039
clarinet or of flute, So I'm gonna go with flute.

1468
01:09:32,079 --> 01:09:37,039
Speaker 3: I think it's flute. That is incorrect. It's a saxophone.

1469
01:09:37,079 --> 01:09:41,039
She it's like, yes, sax attack or something I can't remember,

1470
01:09:41,279 --> 01:09:45,159
kind of would win instrument of some sort, all right.

1471
01:09:45,279 --> 01:09:48,439
Speaker 1: Question twelve. Donkey Kong sixty four came with the expansion pack?

1472
01:09:48,880 --> 01:09:51,079
How much did it increase the n sixty four's ram?

1473
01:09:51,560 --> 01:09:57,279
Is it four kilobytes, four megabytes, eight megabytes or sixteen megabytes?

1474
01:09:58,279 --> 01:10:00,960
Speaker 2: That's a banjo's sister has the Jason Fanny That's what

1475
01:10:01,000 --> 01:10:03,239
I was thinking of. I think it was eight megabytes.

1476
01:10:03,279 --> 01:10:04,880
This is just a guess. This one was that almost

1477
01:10:04,880 --> 01:10:06,600
certainly would have used a lifeline for But I think

1478
01:10:06,600 --> 01:10:07,640
it's eight megabytes.

1479
01:10:08,199 --> 01:10:12,720
Speaker 3: So it increases it two eight megabytes from four, so

1480
01:10:12,800 --> 01:10:17,880
it's fourt tricky, tricky, tricky, tricky. Question thirteen.

1481
01:10:18,000 --> 01:10:21,600
Speaker 1: What failed arcade game did Nintendo convert into Donkey Kong?

1482
01:10:21,760 --> 01:10:25,239
Speaker 3: Is it a radar scope, B, Popeye, C. Sheriff or D.

1483
01:10:25,479 --> 01:10:29,760
Hogan's Alley? That one is radar scope. I believe that

1484
01:10:29,920 --> 01:10:31,720
is correct, all right.

1485
01:10:31,800 --> 01:10:34,439
Speaker 1: Two more, what is the name of the band of

1486
01:10:34,520 --> 01:10:37,960
villains in Donkey Kong Country Tropical Freeze? Is it a

1487
01:10:38,720 --> 01:10:44,760
icicle tribe, B, Snowmad Clan, C Freezes or d Arctic Army.

1488
01:10:46,279 --> 01:10:48,359
Speaker 2: Yeah, I mean so that's that, Like, you know, there's

1489
01:10:48,359 --> 01:10:50,560
all like poor bears and whatnot. I can't quite remember

1490
01:10:50,800 --> 01:10:53,760
Arctic Armies A decent guess, but that might have been

1491
01:10:53,800 --> 01:10:57,159
another lifeline one maybe to Dan if he was streaming,

1492
01:10:57,199 --> 01:11:00,560
if he was still available, he might know better. It

1493
01:11:00,640 --> 01:11:05,439
is the snow Mad Clane Mad Clan, like like there's

1494
01:11:05,479 --> 01:11:06,600
snow Mads.

1495
01:11:06,239 --> 01:11:06,760
Speaker 3: And you know what.

1496
01:11:07,000 --> 01:11:11,840
Speaker 2: Yeah, it took me a second, sure, sure, all right?

1497
01:11:11,880 --> 01:11:15,039
Speaker 1: Last question, which expansion chip did Donkey Kong Country for

1498
01:11:15,079 --> 01:11:19,560
the Super Nintendo use f X two DSP one say

1499
01:11:19,680 --> 01:11:23,239
one or none?

1500
01:11:22,960 --> 01:11:26,920
Speaker 3: That was an EFFX too, That was much later. I

1501
01:11:26,920 --> 01:11:27,479
don't know if it is.

1502
01:11:27,520 --> 01:11:29,119
Speaker 2: I don't think I had an any I think that game.

1503
01:11:29,239 --> 01:11:30,880
I think I might be wrong, but I thought it

1504
01:11:30,920 --> 01:11:37,279
was just a normal cartridge. I'll guess that that is correct, Okay.

1505
01:11:37,439 --> 01:11:38,880
Speaker 3: I don't think anything special in there.

1506
01:11:38,920 --> 01:11:41,880
Speaker 1: Yeah no, yeah, they just all the all the special

1507
01:11:41,880 --> 01:11:44,399
stuff happened on the Silicon Graphics machines, and then they

1508
01:11:44,439 --> 01:11:47,239
were able to compress that down enough to fit onto

1509
01:11:47,239 --> 01:11:50,000
a standard cartridge without having to have an extra chip.

1510
01:11:50,079 --> 01:11:52,279
Speaker 3: I was a little surprised by that. I'm like, oh, yeah, interesting.

1511
01:11:53,039 --> 01:11:57,119
Speaker 2: Yeah, very few games even ever used that FX to chip. Yeah,

1512
01:11:57,119 --> 01:11:59,880
it was pretty late. Yeah, there's some of these other ones.

1513
01:12:00,840 --> 01:12:03,600
The DSP one had quite a few, say one had

1514
01:12:03,680 --> 01:12:06,159
quite a few. Those were earlier ones. F X two

1515
01:12:06,279 --> 01:12:09,119
was very lately, right, Okay, all right, that does it

1516
01:12:09,119 --> 01:12:10,359
for who wants to be a Mikey in there.

1517
01:12:10,439 --> 01:12:13,520
Speaker 1: We'll do another one of those very soon. I'm gonna

1518
01:12:13,520 --> 01:12:14,800
go to Lobster with the boys.

1519
01:12:15,079 --> 01:12:16,880
Speaker 3: Yeah, we'll make it happen. We'll figure it out. Don't

1520
01:12:16,880 --> 01:12:20,600
worry everybody. I'll get back in there. All right. He's

1521
01:12:20,600 --> 01:12:22,279
that guy from Rare. I'm going to write a letter

1522
01:12:22,279 --> 01:12:24,960
to him, Steve Miles. Yeah, my ales.

1523
01:12:25,119 --> 01:12:28,399
Speaker 1: Yeah, I actually I think he's the guy that just

1524
01:12:28,520 --> 01:12:30,079
is no longer at Rare after thirty five.

1525
01:12:30,359 --> 01:12:32,319
Speaker 2: Al Right, that is that guy. I just wrote a

1526
01:12:32,319 --> 01:12:34,439
story about him. Yeah, never mind, I'll leave him.

1527
01:12:34,319 --> 01:12:39,680
Speaker 3: Alone, all right, Well done, Mike. I do have fun

1528
01:12:39,720 --> 01:12:42,439
doing this. Yeah, it was fun. It was fun. Yeah.

1529
01:12:42,439 --> 01:12:45,399
Speaker 1: Well, we'll get together more questions for Mike, and we'll

1530
01:12:45,399 --> 01:12:47,319
see if you can get across the finishing line next time.

1531
01:12:47,680 --> 01:12:49,720
Speaker 3: All right, one more break, we'll come back. We'll talk

1532
01:12:49,760 --> 01:12:50,640
about what we've been playing.

1533
01:12:50,840 --> 01:12:53,560
Speaker 1: Probably a lot more chatter about Donkey Kong. Right after this,

1534
01:12:56,319 --> 01:12:59,600
all right, time for more game. Mess decides and that

1535
01:12:59,720 --> 01:13:02,439
means time to ask Mike what he's been playing.

1536
01:13:02,960 --> 01:13:04,079
Speaker 3: What have you been spending your time with?

1537
01:13:05,119 --> 01:13:08,640
Speaker 2: Yeah, so aside from Bonanza, which is great, looking forward

1538
01:13:08,640 --> 01:13:10,760
to playing a lot more of that. I did like

1539
01:13:10,800 --> 01:13:12,520
go back into Breath of the Wild for a while,

1540
01:13:12,840 --> 01:13:14,760
talking about that a little bit, but still just super

1541
01:13:14,760 --> 01:13:18,960
fun running around there that performance, looking like that's great.

1542
01:13:19,359 --> 01:13:24,960
I hosted the Don Bluth Appreciation Night on Giant Bomb.

1543
01:13:25,119 --> 01:13:27,439
Speaker 1: Yeah, society reached out to you and it was like we

1544
01:13:27,520 --> 01:13:29,399
need you now, Mike. They're talking about.

1545
01:13:29,199 --> 01:13:30,159
Speaker 3: About Don Bluis.

1546
01:13:30,479 --> 01:13:33,640
Speaker 1: Can you host this special event that just happened to

1547
01:13:33,680 --> 01:13:34,800
take place on the Giant Bomb.

1548
01:13:34,840 --> 01:13:36,960
Speaker 3: Yeah right cool? Yeah, yeah, yeah, so yeah.

1549
01:13:37,239 --> 01:13:39,479
Speaker 2: One person a little bit younger than me said they

1550
01:13:39,479 --> 01:13:41,039
did it like an old game I don't even really

1551
01:13:41,039 --> 01:13:42,680
care that much about, but I like, to me, it's

1552
01:13:42,680 --> 01:13:45,319
like this is important. How dare you that I spent

1553
01:13:45,520 --> 01:13:50,960
twenty Bucks and dedicate my whole evening to defending these games.

1554
01:13:51,279 --> 01:13:55,119
Don Bluth is an American animator worked at Disney, then

1555
01:13:55,199 --> 01:13:58,479
left and made films like Secret of Nim, American Tail,

1556
01:13:59,000 --> 01:14:02,840
Lamb Before Time, Anastasia titan Ae. So he's a very

1557
01:14:02,880 --> 01:14:06,199
prominent animator, especially for all the stuff he did outside

1558
01:14:06,199 --> 01:14:08,399
Disney BN before a lot of those movies took off.

1559
01:14:08,399 --> 01:14:12,279
The studio first gained fame because they worked on this

1560
01:14:12,439 --> 01:14:16,319
arcade game called Dragon's Lair, which you know, it's think

1561
01:14:16,319 --> 01:14:17,840
where a lot of people get now it's like this

1562
01:14:17,920 --> 01:14:21,720
is just QTEs. But the interesting thing about it is that, yeah,

1563
01:14:22,000 --> 01:14:25,880
you know, it has all of these lavishly animated sequences

1564
01:14:26,199 --> 01:14:28,319
and it's like, yeah, it's like Dirk, the main character,

1565
01:14:28,439 --> 01:14:32,039
is like finds like a corridor and it's like vines

1566
01:14:32,079 --> 01:14:34,000
are coming from the left and the right space is safe.

1567
01:14:34,039 --> 01:14:36,920
They're supposed to push right and if you do, continues

1568
01:14:36,920 --> 01:14:38,439
and if not, you see the death animation.

1569
01:14:38,880 --> 01:14:39,960
Speaker 3: He died like three times.

1570
01:14:39,960 --> 01:14:42,520
Speaker 2: He got to spend another fifty cents or whatever because

1571
01:14:42,560 --> 01:14:44,720
these games were more expensive the other ones, because this

1572
01:14:44,880 --> 01:14:48,039
was very fancy stuff. In nineteen eighty three, it ran

1573
01:14:48,119 --> 01:14:51,640
on a laser disc just right there in the arcade

1574
01:14:51,840 --> 01:14:54,279
blew people's mind at the time. You can just get

1575
01:14:54,279 --> 01:14:57,920
them on Steam now. Dragon's Lair the the kind of

1576
01:14:57,920 --> 01:15:00,640
semisequel Space Safe, which is just you know, know sci

1577
01:15:00,680 --> 01:15:03,720
fi Dragon's Layer, It's pretty cool. And then dragons Layer

1578
01:15:03,760 --> 01:15:08,079
two Time Warp, the actual sequel, just came out in

1579
01:15:08,119 --> 01:15:10,520
eighty eight, and I still had a lot of funnel

1580
01:15:10,520 --> 01:15:12,600
with all these games. It's definitely nice playing them on

1581
01:15:12,680 --> 01:15:15,079
Steam where you don't have to worry about spending fifty

1582
01:15:15,079 --> 01:15:17,359
cents or a dollar every time, right you die?

1583
01:15:18,239 --> 01:15:18,439
Speaker 3: Yeah.

1584
01:15:18,479 --> 01:15:21,039
Speaker 1: I think my position on these games was always like

1585
01:15:21,279 --> 01:15:22,800
I never saw them in an arcade.

1586
01:15:22,800 --> 01:15:23,119
Speaker 3: Really.

1587
01:15:23,359 --> 01:15:25,319
Speaker 1: Maybe I did a couple of times, but not very

1588
01:15:25,520 --> 01:15:28,279
If I did, it was like very infrequent and never

1589
01:15:28,319 --> 01:15:31,039
called me all that much. So I did play it

1590
01:15:31,079 --> 01:15:34,279
like later, and it's like, oh, these are very simple,

1591
01:15:34,319 --> 01:15:37,119
clearly designed for the arcade, so I just didn't have

1592
01:15:37,239 --> 01:15:39,680
much to sink my teeth into. But I did always

1593
01:15:39,680 --> 01:15:41,760
think dragons Layer looked amazing, and of course it did.

1594
01:15:41,800 --> 01:15:44,039
That animation is phenomenal, right.

1595
01:15:44,000 --> 01:15:46,359
Speaker 2: Because it's just like that caliber of the stuff that

1596
01:15:46,399 --> 01:15:49,600
you would get from like Disney or anything like that,

1597
01:15:49,720 --> 01:15:52,880
and it's just in this game instead then the Steam

1598
01:15:52,880 --> 01:15:54,800
releases they asked some other nice features to make things

1599
01:15:54,840 --> 01:15:57,159
a little bit easier, Like when you're actually play in

1600
01:15:57,159 --> 01:15:59,520
the arcade, you are supposed to use just context clues

1601
01:15:59,520 --> 01:16:02,159
and maybe some flashing things on the screen to know

1602
01:16:02,359 --> 01:16:04,439
whether you should be pushing up, down, left, right, or

1603
01:16:04,439 --> 01:16:06,960
the sword button. Those are the only five inputs, and

1604
01:16:07,039 --> 01:16:09,279
on these scene versions they give you like an optional

1605
01:16:09,399 --> 01:16:12,199
guide that always lights up on the bottom so you

1606
01:16:12,199 --> 01:16:14,079
know exactly, or because sometimes it is a thing where

1607
01:16:14,119 --> 01:16:17,159
like the thing you want to head towards, it looks

1608
01:16:17,199 --> 01:16:18,840
like it could be to the right, but maybe it's

1609
01:16:18,920 --> 01:16:22,159
below you, So what button is it? Yeah, it's having

1610
01:16:22,159 --> 01:16:23,600
that is good so you can kind of just play

1611
01:16:23,640 --> 01:16:26,039
through the game or and appreciate all the animation and

1612
01:16:26,079 --> 01:16:29,680
the fun quirkiness of it, even like like it's space Ace.

1613
01:16:29,720 --> 01:16:32,640
It's switch up a little bit because you're playing as

1614
01:16:32,680 --> 01:16:34,520
this kind of buck Rogers guy. You got hit by

1615
01:16:34,560 --> 01:16:36,880
a gun that made him like a young dweb, but

1616
01:16:36,880 --> 01:16:38,239
every once in a while, if you push the button

1617
01:16:38,279 --> 01:16:40,000
the right time, he turns back into like a big

1618
01:16:40,039 --> 01:16:42,680
buffy space dude. Again, if you push up the right time,

1619
01:16:42,680 --> 01:16:44,399
then you'll you can do that and that will make

1620
01:16:44,399 --> 01:16:45,840
things easier, but if you miss it, you might have

1621
01:16:45,880 --> 01:16:47,920
to go through a sequence as a dweb and it's

1622
01:16:47,920 --> 01:16:49,640
harder or you know, just differenting.

1623
01:16:50,199 --> 01:16:53,079
Speaker 3: Yeah, that's cool. Yeah, ever touched Space Ace?

1624
01:16:53,680 --> 01:16:55,920
Speaker 2: Yeah, Space Ace is It's it's fun, I think. Yeah,

1625
01:16:55,960 --> 01:16:57,239
people don't have much dosage for it.

1626
01:16:57,720 --> 01:16:57,840
Speaker 3: Uh.

1627
01:16:58,000 --> 01:17:00,920
Speaker 2: Dragon's Layer two is just wild because they get dragons

1628
01:17:01,000 --> 01:17:03,840
Layer one. It's a lot of really short sequences because

1629
01:17:03,840 --> 01:17:07,319
it's basically after every input there's a hard cut, so

1630
01:17:07,319 --> 01:17:09,439
they can kind of insert either like the wind condition

1631
01:17:09,560 --> 01:17:12,279
or the lose condition by dragons Lare two. It's just

1632
01:17:12,319 --> 01:17:15,760
these really long sequences that only get interrupted if you

1633
01:17:15,880 --> 01:17:18,800
miss then I'll do the death sequence. And like sometimes

1634
01:17:18,840 --> 01:17:22,079
they go on a comical amount like not like you know,

1635
01:17:22,119 --> 01:17:25,199
we're laughing with it. Like the very opening, it's like, oh,

1636
01:17:25,279 --> 01:17:29,119
the princess got kidnapped again. Uh, and you married a

1637
01:17:29,079 --> 01:17:30,720
princess because you rescued in the first game, So your

1638
01:17:30,760 --> 01:17:33,079
mother in law is just chasing you and brating you

1639
01:17:33,119 --> 01:17:36,319
for laying. This happened for like the first five minutes

1640
01:17:36,359 --> 01:17:39,760
of the game. Like even you're like pretty well away

1641
01:17:39,800 --> 01:17:41,920
from the like your hope and you're in the guts,

1642
01:17:41,960 --> 01:17:44,600
you're still like coming at you with the rolling pin

1643
01:17:44,760 --> 01:17:49,680
and stuff. Uh, it reminded me of an incredible crisis. Uh,

1644
01:17:49,840 --> 01:17:51,399
like that ball kept chasing you.

1645
01:17:51,359 --> 01:17:53,960
Speaker 3: Even long after you thought it was done right.

1646
01:17:54,199 --> 01:17:57,119
Speaker 2: And of course, like they do the time Machine thing

1647
01:17:57,159 --> 01:17:59,439
and Dragons Lare two because it's an excuse you could

1648
01:17:59,479 --> 01:18:01,079
just do whatever you want, even when it.

1649
01:18:01,119 --> 01:18:02,800
Speaker 3: Doesn't really involve time.

1650
01:18:03,239 --> 01:18:04,960
Speaker 2: Like one time you go in the time Machine and

1651
01:18:05,000 --> 01:18:08,079
then you're in Alis in Wonderland. Well that's not a

1652
01:18:08,199 --> 01:18:12,199
historical era, right, that's just it's just house the Wonderland.

1653
01:18:12,239 --> 01:18:12,960
Speaker 3: But it's funny.

1654
01:18:13,279 --> 01:18:16,079
Speaker 2: You have another sequence where it's Beethoven and you're small

1655
01:18:16,119 --> 01:18:19,600
and Beethoven's cat is trying to kill you. Beethoven's piano

1656
01:18:19,680 --> 01:18:22,079
starts flying and at one point turns into Elton John.

1657
01:18:22,279 --> 01:18:24,880
So like the animation and just the silliness is really

1658
01:18:25,000 --> 01:18:27,439
ripped up. And Dragon's Lair two, but yeah, I just

1659
01:18:27,479 --> 01:18:30,479
I thought that they were really fun to play through.

1660
01:18:30,680 --> 01:18:31,399
Speaker 3: There's some bs.

1661
01:18:31,560 --> 01:18:33,399
Speaker 2: Dragon's Lair two has this whole system where you have

1662
01:18:33,399 --> 01:18:36,039
to collect items along the way, So not only are

1663
01:18:36,039 --> 01:18:37,680
you trying to push the right inputs, but you got

1664
01:18:37,680 --> 01:18:40,439
to keep your eye out for like an arrow and

1665
01:18:41,119 --> 01:18:42,920
an egg and when you see it on the screen,

1666
01:18:42,960 --> 01:18:44,800
push the button where that is you can grab that.

1667
01:18:45,199 --> 01:18:47,279
Speaker 3: If you don't get them, it's like a fail state

1668
01:18:47,640 --> 01:18:48,359
if you don't get them.

1669
01:18:48,359 --> 01:18:49,600
Speaker 2: If you get to certain point of the game, it's

1670
01:18:49,640 --> 01:18:51,199
like you didn't get all the items.

1671
01:18:51,359 --> 01:18:52,439
Speaker 3: And I kind of thought, like.

1672
01:18:52,680 --> 01:18:54,359
Speaker 2: Now that I had them at the end, I would

1673
01:18:54,359 --> 01:18:56,520
see him using all these items to beat the game

1674
01:18:56,600 --> 01:18:58,000
and like fight the final boss.

1675
01:18:58,159 --> 01:18:59,279
Speaker 3: Nah.

1676
01:19:00,560 --> 01:19:03,399
Speaker 2: Like, look, the games are definitely and look a lot

1677
01:19:03,479 --> 01:19:05,039
of our K games were most of them were, but

1678
01:19:05,159 --> 01:19:07,479
it is like very predatory towards your mind.

1679
01:19:07,560 --> 01:19:09,079
Speaker 3: I think it wants you to die.

1680
01:19:09,479 --> 01:19:12,119
Speaker 1: I think it's just easy to see how this one

1681
01:19:12,159 --> 01:19:14,520
was predatory, right Like in Teenage Munting Ninja Turtles, you

1682
01:19:14,520 --> 01:19:17,079
get hit, you're like, I guess I just mind wasn't

1683
01:19:17,119 --> 01:19:19,199
very good, and it's like no, at a certain point,

1684
01:19:19,560 --> 01:19:22,079
you just stop being able to block, and that's coded

1685
01:19:22,119 --> 01:19:24,159
into the game, but it doesn't feel that way when

1686
01:19:24,159 --> 01:19:26,319
you're more in control. Here, it's like, oh, I don't

1687
01:19:26,319 --> 01:19:28,079
have control and I can clearly see what's happening.

1688
01:19:28,159 --> 01:19:29,960
Speaker 2: Right Like if you ever got to a final boss

1689
01:19:29,960 --> 01:19:32,239
in one of those classic beat them ups, like because

1690
01:19:32,279 --> 01:19:34,239
they know you don't, that's when you want to give

1691
01:19:34,319 --> 01:19:35,880
up the least if they're.

1692
01:19:35,760 --> 01:19:37,560
Speaker 3: Gonna play that so long they know they have you.

1693
01:19:37,680 --> 01:19:39,920
Speaker 2: Yes, so like, oh, we're gonna make you spend like

1694
01:19:39,920 --> 01:19:42,319
another three bucks in quarters probably so you can beat

1695
01:19:42,399 --> 01:19:44,960
this boss. It's just going you know, you can't not

1696
01:19:45,119 --> 01:19:47,920
get hit for the most part. Yeah, I mean it's

1697
01:19:47,920 --> 01:19:50,640
definitely a relic of that Erro ricades, but like you know,

1698
01:19:50,680 --> 01:19:53,279
in parentheses positive ways too, And it did something really

1699
01:19:53,279 --> 01:19:57,199
interesting and I know QT Easy Kid's pretty unwelcome, but

1700
01:19:57,520 --> 01:19:59,199
this is kind of where that started.

1701
01:19:59,239 --> 01:20:00,039
Speaker 3: And I think that is.

1702
01:20:00,119 --> 01:20:02,199
Speaker 2: Is interesting in its own way that we had this,

1703
01:20:02,640 --> 01:20:05,000
then that whole system would really dormant for a while,

1704
01:20:05,359 --> 01:20:07,399
and then here comes the p S two and qt

1705
01:20:07,560 --> 01:20:11,840
E's dragon Lair style is back. There's something fascinating about it.

1706
01:20:12,119 --> 01:20:14,800
I like Don Bluth a lot that he's a bit

1707
01:20:14,920 --> 01:20:17,039
of a animation treasure.

1708
01:20:17,960 --> 01:20:19,279
Speaker 3: So yeah, it was, it was, It was.

1709
01:20:19,039 --> 01:20:21,079
Speaker 2: It was a fun evening. We watched some trailers, I

1710
01:20:21,119 --> 01:20:22,760
did a little karaoke. It was a good time.

1711
01:20:23,239 --> 01:20:24,800
Speaker 3: Yeah, it was. It was a good stream mic that

1712
01:20:24,880 --> 01:20:26,479
was and it was cool to see that that stuff

1713
01:20:26,479 --> 01:20:28,520
and the game looks great on stream too. It was

1714
01:20:28,560 --> 01:20:31,359
a good one to show off real quick Chris Zaka

1715
01:20:31,520 --> 01:20:33,800
with a super chat for one hundred dollars. Thank you

1716
01:20:33,800 --> 01:20:36,000
so much, Chris Soaka. We really appreciate you that, Chris.

1717
01:20:36,800 --> 01:20:39,520
Speaker 1: What are the chances of having former compatriots such as Tam,

1718
01:20:39,600 --> 01:20:41,439
Lucy and Emma on the new Giant Bomb? Are they

1719
01:20:41,439 --> 01:20:43,680
allowed to be guessed? If they still work for game Spot,

1720
01:20:44,319 --> 01:20:46,920
we would be happy to have them. They they you know,

1721
01:20:46,960 --> 01:20:49,960
it's their uh, their job and their their thing to

1722
01:20:50,159 --> 01:20:53,359
get cleared over there, and there's there's times where that

1723
01:20:53,359 --> 01:20:55,880
will be possible, but that it's all over on that.

1724
01:20:55,760 --> 01:20:57,279
Speaker 3: Side and we can't have any say in that.

1725
01:20:57,439 --> 01:21:01,199
Speaker 1: So we are also like it's still like a funky

1726
01:21:01,199 --> 01:21:03,520
time where it's we're I'm in meetings all the time,

1727
01:21:03,600 --> 01:21:07,840
still actually just signed definitive agreements about the purchase with fandom,

1728
01:21:08,199 --> 01:21:10,880
and so we're trying not to step on each other's toes.

1729
01:21:11,159 --> 01:21:12,800
So I'm not like going like, hey, go ask your

1730
01:21:12,800 --> 01:21:14,840
bosses if you can come beyond our stuff at the moment.

1731
01:21:14,960 --> 01:21:16,720
But we'll get back to that point at some point,

1732
01:21:16,760 --> 01:21:20,000
but for now, we're letting GameSpot do their thing and

1733
01:21:20,039 --> 01:21:23,279
we're doing Giant Bomb stuff over here. But we love

1734
01:21:23,279 --> 01:21:25,720
got Tam Lucy, Emma, everyone over there.

1735
01:21:26,159 --> 01:21:30,279
Speaker 3: It's just fantastic. Yep. Yeah, absolutely love to see them all.

1736
01:21:30,439 --> 01:21:32,720
Speaker 2: So yeah, it's a bit of a it's a bit

1737
01:21:32,760 --> 01:21:35,079
of like a transitioning period right now.

1738
01:21:35,800 --> 01:21:37,119
Speaker 3: Yep, yep exactly.

1739
01:21:38,000 --> 01:21:41,439
Speaker 1: I've you know, right now it's Donkey Kong, which we

1740
01:21:41,439 --> 01:21:44,319
talked about a little bit. But I'll say that it

1741
01:21:44,359 --> 01:21:45,960
did take me a second to get used to the

1742
01:21:46,079 --> 01:21:49,199
jump button being on A instead of B. I'm used

1743
01:21:49,199 --> 01:21:51,439
to it now, but it did was like twenty minutes

1744
01:21:51,439 --> 01:21:54,520
where I was like punching down, punching down three times, like,

1745
01:21:54,560 --> 01:21:57,960
oh yeah, right, jump is over here. I think I

1746
01:21:58,159 --> 01:22:01,960
just associate jumping and Nintendo platformers to be in that

1747
01:22:02,079 --> 01:22:06,680
spot now. I love for the reason why they do it, because.

1748
01:22:06,520 --> 01:22:09,640
Speaker 2: You know, B is the you know, the down face button,

1749
01:22:09,800 --> 01:22:12,239
and that punch is down, and why is the left

1750
01:22:12,279 --> 01:22:16,800
face what's that the south but it's like yes, south, yes,

1751
01:22:17,239 --> 01:22:20,640
right exactly, And then the Y button is the west button,

1752
01:22:20,680 --> 01:22:23,119
but that is punches sideways, and then the X button

1753
01:22:23,159 --> 01:22:25,720
is on top so that punches upward. And I love

1754
01:22:25,760 --> 01:22:28,199
that kind of shit in games. And I'm having a

1755
01:22:28,239 --> 01:22:30,119
lot of fun just kind of going around right now

1756
01:22:30,159 --> 01:22:32,680
and seeing just how much of a wrecking ball I

1757
01:22:32,720 --> 01:22:35,199
can be. And it's way more than I was even expecting.

1758
01:22:35,560 --> 01:22:38,079
I was like, very quickly, you're gonna meet material that's

1759
01:22:38,119 --> 01:22:39,680
really hard to punch through, and it's like, there is

1760
01:22:39,800 --> 01:22:42,279
more difficult material, but that's when you just pick up

1761
01:22:42,359 --> 01:22:45,680
rocks and start slamming against them with other rocks. And

1762
01:22:45,720 --> 01:22:47,479
I'm already starting to get a good idea of like, oh,

1763
01:22:47,520 --> 01:22:49,840
these materials have other characteristics to them.

1764
01:22:50,000 --> 01:22:51,840
Speaker 3: Some of them are slick so you can't climb on

1765
01:22:51,920 --> 01:22:52,920
them or whatever.

1766
01:22:53,159 --> 01:22:56,520
Speaker 1: And apparently there's a ton of like interactivity between these

1767
01:22:56,520 --> 01:22:59,199
things later on. And I'm like very excited to see that.

1768
01:23:00,359 --> 01:23:03,600
Mentioning Pauline earlier and she's a great character. Just kind

1769
01:23:03,600 --> 01:23:06,640
of got to her and her singing her like a

1770
01:23:06,760 --> 01:23:09,319
characterization has been very good, and you can tell it's

1771
01:23:09,319 --> 01:23:11,399
going to add just at least so far, it has

1772
01:23:11,439 --> 01:23:14,279
added just a little bit of emotion to this game

1773
01:23:14,319 --> 01:23:16,800
that is a fun three D platform or ROMP, and

1774
01:23:16,840 --> 01:23:18,960
I'm like, oh, that is welcome, welcome. It feels like

1775
01:23:19,920 --> 01:23:23,800
Nintendo always a little bit reserved with bringing in story,

1776
01:23:24,119 --> 01:23:26,079
but it feels like they are doing this here just

1777
01:23:26,199 --> 01:23:28,279
enough to kind of add the right flavors to all

1778
01:23:28,319 --> 01:23:30,000
the things you're doing and just make it feel a

1779
01:23:30,000 --> 01:23:34,720
little bit more special, and it has so far. I'm

1780
01:23:34,760 --> 01:23:37,119
ready to see how inventive it stays. But early on

1781
01:23:37,399 --> 01:23:41,439
it has just been blasting through these levels, destroying everything,

1782
01:23:42,039 --> 01:23:45,520
finding these big golden bananas sort of happened by happenstance,

1783
01:23:45,560 --> 01:23:47,479
just because I'm having so much fun beating everything up

1784
01:23:47,760 --> 01:23:50,399
and then going to the next checkpoint and moving on,

1785
01:23:50,439 --> 01:23:52,600
and that has been a joy. I want to see

1786
01:23:52,600 --> 01:23:55,159
what replaying the levels looks like as well. So, like

1787
01:23:55,199 --> 01:23:57,760
you said, it sounds like they will show you a

1788
01:23:57,760 --> 01:23:59,479
critical path and then there's a bunch of nooks and

1789
01:23:59,520 --> 01:24:01,560
crannies to explore later. I want to see what that

1790
01:24:01,600 --> 01:24:04,039
feels like. I was like a little bit maybe overwhelmed

1791
01:24:04,039 --> 01:24:06,760
at first, but the map in this game is so good, Mike.

1792
01:24:06,920 --> 01:24:08,399
Speaker 3: Have you spent much time in the map?

1793
01:24:08,439 --> 01:24:10,039
Speaker 2: It's so neat because this is what now, the map

1794
01:24:10,079 --> 01:24:12,359
doesn't run at sixty phrase per second, Jeff, you know,

1795
01:24:12,439 --> 01:24:13,359
so that's a big problem.

1796
01:24:13,439 --> 01:24:13,600
Speaker 3: Yeah.

1797
01:24:13,640 --> 01:24:16,479
Speaker 1: I just put together earlier in chat that people were

1798
01:24:16,520 --> 01:24:18,159
like Sam, that people in CHET were saying, it doesn't

1799
01:24:18,159 --> 01:24:19,640
bother me. I don't know why people are complaining I'm

1800
01:24:19,640 --> 01:24:21,760
like people are complaining about the frame rate of the map.

1801
01:24:22,560 --> 01:24:25,239
That map is so useful. It just zooms out shows

1802
01:24:25,239 --> 01:24:27,279
you where you are. It's like if the Metroid Prime

1803
01:24:27,319 --> 01:24:30,119
map was very easy to use. I like the Metroid

1804
01:24:30,159 --> 01:24:33,199
Prime map, but it's hard to use here. It's just like, oh,

1805
01:24:33,239 --> 01:24:36,439
I can immediately see where I am, where the goal is,

1806
01:24:36,840 --> 01:24:39,039
and how to get there because it's just the map

1807
01:24:39,319 --> 01:24:41,319
shrunk out. There's shrunk down so you could look at

1808
01:24:41,319 --> 01:24:45,439
it from afar. I was pretty impressed by that. So, yeah,

1809
01:24:45,560 --> 01:24:47,520
good game so far, and it's what I'm gonna be

1810
01:24:47,520 --> 01:24:48,159
playing all weekend.

1811
01:24:48,600 --> 01:24:49,119
Speaker 3: Yeah, that's fine.

1812
01:24:49,159 --> 01:24:50,520
Speaker 2: You brought that jump thing, because like, yeah, it took

1813
01:24:50,560 --> 01:24:52,640
me a little bit, and I'm somebody I can get

1814
01:24:52,680 --> 01:24:55,039
used of the controls relatively quickly. And once I realized,

1815
01:24:55,079 --> 01:24:57,720
it's like, oh, because you know, the south bunt is

1816
01:24:57,760 --> 01:24:59,720
punched down, the north bunt is punched up.

1817
01:25:00,159 --> 01:25:01,720
Speaker 3: That makes complete thing exactly.

1818
01:25:01,800 --> 01:25:04,319
Speaker 2: But we all got used to using that north button

1819
01:25:04,359 --> 01:25:09,319
to jump in the new re Zulda games, right, yeah exactly.

1820
01:25:09,680 --> 01:25:11,880
But yeah, I'm somebody who's never bothered that. I'm somebody

1821
01:25:11,880 --> 01:25:14,119
who's always like when some people are like this, anyes

1822
01:25:14,199 --> 01:25:15,720
game put the jump on the wrong button.

1823
01:25:15,720 --> 01:25:16,880
Speaker 3: I'm like, I don't know.

1824
01:25:16,920 --> 01:25:18,239
Speaker 2: I feel like I played a lot of games. I've

1825
01:25:18,359 --> 01:25:20,000
did one or the other, and it's fine. It doesn't

1826
01:25:20,119 --> 01:25:20,960
I'll get used to it.

1827
01:25:22,079 --> 01:25:22,840
Speaker 3: Marino's right though.

1828
01:25:22,840 --> 01:25:26,520
Speaker 1: The map transition back into play, so it's like, I'll

1829
01:25:26,560 --> 01:25:28,560
be here and I want to go way over there.

1830
01:25:28,560 --> 01:25:30,359
There's something flashing over there that says that's where I

1831
01:25:30,399 --> 01:25:33,039
need to go next, so I will aim the camera

1832
01:25:33,039 --> 01:25:35,439
in that direction, transition back into play, and now the

1833
01:25:35,479 --> 01:25:37,119
camera's pointed right in that right direction.

1834
01:25:37,279 --> 01:25:38,239
Speaker 3: So it's it's just handy.

1835
01:25:38,359 --> 01:25:40,359
Speaker 1: I mean, the other stuff works that way, but it's

1836
01:25:40,399 --> 01:25:43,000
just very visually easy to understand here.

1837
01:25:43,039 --> 01:25:46,960
Speaker 3: So I was appreciating that, but said there is.

1838
01:25:46,920 --> 01:25:48,960
Speaker 2: An option to change the jump button if you wanted to,

1839
01:25:49,000 --> 01:25:50,399
I think just in the game even.

1840
01:25:50,359 --> 01:25:52,479
Speaker 3: Yeah, yeah, of course, of course, yes, I saw that.

1841
01:25:52,520 --> 01:25:56,000
Speaker 2: But it's like I'm happier getting used to it, which

1842
01:25:56,000 --> 01:25:57,760
I am now, because I like.

1843
01:25:57,800 --> 01:25:59,159
Speaker 3: I think there's a reason they chose this.

1844
01:25:59,319 --> 01:26:02,159
Speaker 1: I think it is probably best for me personally to

1845
01:26:02,239 --> 01:26:04,199
just go in and play the way they want, because

1846
01:26:04,720 --> 01:26:07,720
I don't know, it just feels right now. Yeah, but

1847
01:26:07,840 --> 01:26:11,279
that's that's like a couple hours in two ish hours

1848
01:26:11,319 --> 01:26:12,920
and two and a half. Like I said, I had

1849
01:26:12,960 --> 01:26:15,079
like just a few minutes here or there tonight to play,

1850
01:26:16,239 --> 01:26:17,680
but I'll be spending a lot more time with it.

1851
01:26:17,720 --> 01:26:20,000
We'll do a quick look next week over on Giant Bomb,

1852
01:26:20,239 --> 01:26:23,000
and I'm looking forward to that. Beyond that, Mike, I'm

1853
01:26:23,039 --> 01:26:26,640
like finishing up Survival Kids. It's a game that definitely

1854
01:26:26,680 --> 01:26:31,279
has a repetitive quality to it, but it also, like

1855
01:26:31,640 --> 01:26:35,680
I've been viewing it as because this was originally a

1856
01:26:35,720 --> 01:26:37,880
series that was on game Boy back in the day,

1857
01:26:37,880 --> 01:26:40,520
maybe game Boy Color, same thing though, really when you

1858
01:26:40,520 --> 01:26:43,520
think about it, and I I'm like, you know, we

1859
01:26:43,640 --> 01:26:45,840
used to get games like these, these bite sized, small,

1860
01:26:45,920 --> 01:26:49,560
weirder experimental games, not maybe not even experimental, but just

1861
01:26:49,640 --> 01:26:52,399
trying something that's a little bit different than just another game.

1862
01:26:52,239 --> 01:26:53,000
Speaker 3: In that genre.

1863
01:26:53,439 --> 01:26:55,439
Speaker 1: And I think it does a good job of just

1864
01:26:55,439 --> 01:27:00,600
being a small, little handheld portable game, and you know,

1865
01:27:00,840 --> 01:27:04,960
it takes familiar ideas of like survival game tropes and

1866
01:27:05,079 --> 01:27:08,800
make some very bite sized challenges and to the point

1867
01:27:08,840 --> 01:27:12,319
where I could start one up, can see like, oh here,

1868
01:27:12,439 --> 01:27:14,359
I can get the gold medal or the three stars

1869
01:27:14,399 --> 01:27:17,279
on this if I beat this in twenty minutes, and

1870
01:27:17,319 --> 01:27:19,119
I can get one star if I beat it in

1871
01:27:19,159 --> 01:27:20,960
an hour, so I'm probably gonna beat it in around

1872
01:27:21,000 --> 01:27:23,279
forty five minutes to an hour this first time through,

1873
01:27:23,760 --> 01:27:26,159
and it's like, okay, yeah, I can make time for

1874
01:27:26,199 --> 01:27:28,640
that real quick, and that's really satisfying. And you know,

1875
01:27:28,760 --> 01:27:31,840
it is just the running through the order of operations

1876
01:27:31,880 --> 01:27:35,720
of building my camp, going to get firewood, making a fire,

1877
01:27:36,039 --> 01:27:39,760
finding the blueprints for a fishing pole, going to get

1878
01:27:39,800 --> 01:27:42,560
the vine and the rock and the wood for a

1879
01:27:42,560 --> 01:27:44,680
fishing pole, using the fishing pole to get something else.

1880
01:27:45,399 --> 01:27:48,399
It is a process game, but it's done so in

1881
01:27:48,600 --> 01:27:51,479
a way that, again I find very snappy and responsive.

1882
01:27:51,600 --> 01:27:55,640
So you know, the other switch to exclusive everyone's talking about.

1883
01:27:56,600 --> 01:27:58,560
Speaker 3: Up about Survival Kids.

1884
01:27:58,319 --> 01:28:01,319
Speaker 1: There's more to it than I think the review or

1885
01:28:01,319 --> 01:28:04,000
at least the aggregated review score gave it credit for

1886
01:28:05,479 --> 01:28:06,319
anything else from you.

1887
01:28:07,960 --> 01:28:10,319
Speaker 2: No, no, nothing that I haven't talked about recently here,

1888
01:28:10,439 --> 01:28:13,359
just I want to play more Bonanza for sure. So

1889
01:28:13,399 --> 01:28:15,000
why don't we wrap up this show we read a

1890
01:28:15,039 --> 01:28:17,199
couple more super chats, we can get back to doing that.

1891
01:28:17,960 --> 01:28:19,760
Speaker 3: Fuck yeah, all right, Mike read the super chats.

1892
01:28:20,199 --> 01:28:23,000
Speaker 2: Mike Elarius is Mike, I told bankers to ask Disneyland

1893
01:28:23,000 --> 01:28:26,159
Resorts president about the new parking garage going in and

1894
01:28:26,199 --> 01:28:29,720
he did and it's in the published interview. Well, oh okay,

1895
01:28:29,760 --> 01:28:32,319
I'm meant to check that out on IGN dot com.

1896
01:28:32,319 --> 01:28:36,760
Thank you so much, mikey appreciate that. And then uh

1897
01:28:36,840 --> 01:28:40,760
from Antonio Morales show us decent talk about aw donamit?

1898
01:28:40,920 --> 01:28:43,560
Definitely the A show saw John Morrison and Taya but

1899
01:28:43,680 --> 01:28:46,960
they looked ta but they looked like they wanted me

1900
01:28:47,000 --> 01:28:48,640
to leave them alone, so I did.

1901
01:28:49,000 --> 01:28:52,840
Speaker 3: Penis. Well, good on you for for reading the river yep,

1902
01:28:53,039 --> 01:28:55,600
good job. Yeah, yeah, there you go. I'm Glad'm glad

1903
01:28:55,600 --> 01:28:59,319
you had fu Antonio though. That's awesome. Mmm mmmm oh

1904
01:28:59,319 --> 01:28:59,640
should I?

1905
01:28:59,720 --> 01:29:01,920
Speaker 2: Jane'll so reviewed that new Smurs movie where they fucking

1906
01:29:01,920 --> 01:29:04,760
give it uh they gave it a.

1907
01:29:04,159 --> 01:29:08,840
Speaker 1: Sex not bad for like the Newurs movie. Yeah, it's

1908
01:29:08,840 --> 01:29:10,800
better than they gave uh. And I only know this

1909
01:29:10,840 --> 01:29:14,680
because Greg Nor always complains about it. Ghostbusters Frozen Empire

1910
01:29:14,840 --> 01:29:16,920
which got like a five point eight or something like that,

1911
01:29:17,000 --> 01:29:19,560
And don't worry, Greg, that movie.

1912
01:29:19,359 --> 01:29:23,239
Speaker 2: Has stood the test of time on its own.

1913
01:29:23,800 --> 01:29:30,600
Speaker 3: Kids can't stop talking about it. Was an empire. The horses.

1914
01:29:30,800 --> 01:29:33,520
Speaker 1: Oh yeah, think it's get Chris Zaka for the massive

1915
01:29:33,520 --> 01:29:34,880
super chat. We always appreciate that.

1916
01:29:35,000 --> 01:29:36,720
Speaker 3: Go ahead, Mike. What were you saying. We watched this

1917
01:29:36,800 --> 01:29:40,720
Mortal Kombat two trailer. I was not, uh the real trailer.

1918
01:29:40,760 --> 01:29:41,119
I saw that.

1919
01:29:41,319 --> 01:29:45,399
Speaker 1: I saw a little bit of Johnny Cage faux things.

1920
01:29:45,399 --> 01:29:47,560
Said I I don't like that they did a fake

1921
01:29:47,840 --> 01:29:52,439
uh Johnny Cage IMDb page that is a resource. I

1922
01:29:52,479 --> 01:29:55,439
don't need your fucking frivolities and your jokes on IMDb.

1923
01:29:55,600 --> 01:29:56,399
Speaker 3: Get out of here with that.

1924
01:29:56,840 --> 01:30:00,439
Speaker 1: But the Johnny Cage fake trailer for his fake movie,

1925
01:30:01,000 --> 01:30:03,960
that was pretty good. Carl Urban looks like he's having fun,

1926
01:30:04,119 --> 01:30:05,760
and I think he's reached the point in his career

1927
01:30:05,800 --> 01:30:09,960
where after that Superhero show on fucking Amazon Prime.

1928
01:30:09,880 --> 01:30:12,199
Speaker 3: He's got yeah, the boys. I think he's got the

1929
01:30:12,319 --> 01:30:13,079
juice to like.

1930
01:30:13,079 --> 01:30:14,960
Speaker 1: Draw in an audience that's there to see him do

1931
01:30:15,039 --> 01:30:17,119
his thing, and so they're letting him do his thing

1932
01:30:17,279 --> 01:30:19,039
and it just looks like a good time.

1933
01:30:19,119 --> 01:30:21,439
Speaker 3: But have you did you watch the trailer for the

1934
01:30:21,640 --> 01:30:22,600
No Maybe?

1935
01:30:22,680 --> 01:30:25,520
Speaker 2: Well, because I thought that last movie disappointed, especially when

1936
01:30:25,600 --> 01:30:27,720
it was like a pandemic movie.

1937
01:30:27,920 --> 01:30:29,680
Speaker 3: I remember like it got some hype and I was

1938
01:30:29,720 --> 01:30:31,319
like oh, this is good. And then I saw it

1939
01:30:31,359 --> 01:30:35,039
and it wasn't very good. But I do like.

1940
01:30:36,640 --> 01:30:42,600
Speaker 4: Christian is disappointed because they made a whole like fan

1941
01:30:42,760 --> 01:30:45,119
character that they come out with they has nothing to

1942
01:30:45,119 --> 01:30:46,000
do with the real moral.

1943
01:30:46,159 --> 01:30:47,840
Speaker 3: That was a real stupid decision.

1944
01:30:49,399 --> 01:30:52,880
Speaker 2: He made Goro a jobber in a fight, like come on,

1945
01:30:54,279 --> 01:30:58,079
but bro see, Yeah, I do like Carl Urban and

1946
01:30:58,239 --> 01:31:00,720
I like that the logo for the movie just looks

1947
01:31:00,720 --> 01:31:03,920
like the Mortal Kombat video game logo a little bit,

1948
01:31:04,000 --> 01:31:04,800
So that's nice.

1949
01:31:05,199 --> 01:31:07,039
Speaker 3: It's a real numeral two. That's good.

1950
01:31:09,039 --> 01:31:11,840
Speaker 2: Yeah, I don't know Shao CON's in it, sure katanas

1951
01:31:11,880 --> 01:31:13,720
and was he she? And I can't remember who's in

1952
01:31:13,720 --> 01:31:15,680
the last one. I remember this one's gonna be good.

1953
01:31:16,399 --> 01:31:19,479
Speaker 1: I think they if they focused, if they like Johnny

1954
01:31:19,479 --> 01:31:20,920
Cage was going to be the focus the way it

1955
01:31:20,920 --> 01:31:21,840
seems like he's going to be.

1956
01:31:22,640 --> 01:31:24,520
Speaker 3: That sounds like a good, good thing to me.

1957
01:31:24,560 --> 01:31:25,800
Speaker 1: And I think they'll probably end up with a movie

1958
01:31:25,800 --> 01:31:27,199
that'll be a little bit a little bit more fun

1959
01:31:27,239 --> 01:31:29,039
that first one. I was like, they got watched it

1960
01:31:29,079 --> 01:31:31,640
on HBO Max what was it called back then?

1961
01:31:31,880 --> 01:31:35,399
Speaker 3: HBO go? And uh yeah, who can know? Uh?

1962
01:31:35,479 --> 01:31:37,960
Speaker 1: And I got halfway through and I just couldn't care

1963
01:31:38,000 --> 01:31:41,479
about anything that was happening, so I never finished it.

1964
01:31:41,520 --> 01:31:41,880
Speaker 3: But uh.

1965
01:31:44,119 --> 01:31:47,479
Speaker 4: Yeah, on the first like a scene of this movie

1966
01:31:47,520 --> 01:31:49,399
and we never had to talk about it, he goes

1967
01:31:49,439 --> 01:31:51,960
he cannot ruin that movie, he goes everything else is

1968
01:31:52,000 --> 01:31:53,880
an AOK action movie.

1969
01:31:54,880 --> 01:31:56,960
Speaker 2: I feel like, I don't know, maybe other Peter's feel

1970
01:31:56,960 --> 01:31:58,800
like A Combat does everything it can to not just

1971
01:31:58,880 --> 01:32:03,760
make Scorpion the main character, and like maybe Scori should

1972
01:32:03,760 --> 01:32:05,520
be the main character, if even that movie, because it

1973
01:32:05,560 --> 01:32:08,960
opens with this very interesting Scorpion like vignette and they

1974
01:32:09,039 --> 01:32:10,720
like he doesn't show up aga until the very end,

1975
01:32:11,560 --> 01:32:14,359
so the new OC was like his ancestor or something

1976
01:32:14,479 --> 01:32:18,079
or right, yeah, yeah, Like how about remember lu king

1977
01:32:18,079 --> 01:32:20,800
through the fireball at the end of Mortal Kombat.

1978
01:32:20,399 --> 01:32:22,000
Speaker 3: One and it was like from like a foot away

1979
01:32:22,000 --> 01:32:23,560
and you barely saw it. That was pretty cool.

1980
01:32:23,680 --> 01:32:28,239
Speaker 4: That was yeah, And then Annihilation he turns into a dragon.

1981
01:32:29,319 --> 01:32:31,279
Speaker 2: Yeah, and then it was like literally Harry House and

1982
01:32:31,279 --> 01:32:35,119
Ship and like it's like the nineties six it was like.

1983
01:32:35,079 --> 01:32:40,840
Speaker 3: The last gasp of that bad look.

1984
01:32:40,960 --> 01:32:43,399
Speaker 1: And watching that ILM documentary, they made it sound like

1985
01:32:43,720 --> 01:32:46,479
Jurassic Park came out and no, one ever would fucking

1986
01:32:46,600 --> 01:32:49,199
do stop motion ever again?

1987
01:32:49,359 --> 01:32:50,159
Speaker 3: It was crazy.

1988
01:32:50,199 --> 01:32:53,079
Speaker 1: It happened overnight and then here comes from Combat Annihilation.

1989
01:32:54,159 --> 01:32:55,680
We don't here's our budget.

1990
01:32:58,279 --> 01:33:05,760
Speaker 2: We're gonna buy some clay.

1991
01:33:02,880 --> 01:33:03,279
Speaker 3: All right.

1992
01:33:03,399 --> 01:33:05,840
Speaker 1: I think that's gonna do it for this episode? Are

1993
01:33:05,840 --> 01:33:07,880
we forgetting anything? We got all the super chats. I

1994
01:33:07,920 --> 01:33:11,159
think I'm gonna hit that button. Then why do you

1995
01:33:11,199 --> 01:33:12,680
tell people where they can find you on the internet?

1996
01:33:13,359 --> 01:33:17,039
Speaker 2: Uh, Tokoto Blue Sky and on Twitch. I'm gonna be

1997
01:33:17,119 --> 01:33:19,520
playing the Outer Wilds here soon, probably start there this weekend.

1998
01:33:19,520 --> 01:33:21,680
I beat Seker. I forget if I talked about them.

1999
01:33:22,319 --> 01:33:25,199
That's a great game. But yeah, going to at some

2000
01:33:25,199 --> 01:33:28,439
point do the Demon SOULSA finish up the whole uh

2001
01:33:28,680 --> 01:33:31,680
from soft Tour I've been doing here. But I have

2002
01:33:31,720 --> 01:33:35,079
a funishment from Dan because we got smoked to Tony Hawk.

2003
01:33:35,399 --> 01:33:36,920
Speaker 3: You got to be killed us. Yeah.

2004
01:33:36,960 --> 01:33:40,239
Speaker 2: Absolutely, So definitely gonna be finally playing out a while.

2005
01:33:40,239 --> 01:33:42,279
It's again I've been meaning to play anyways.

2006
01:33:42,279 --> 01:33:42,439
Speaker 3: I was.

2007
01:33:42,800 --> 01:33:44,720
Speaker 2: I knew people liked it, but it was number three

2008
01:33:44,760 --> 01:33:47,079
on that Giant Bomb the list of one hundred.

2009
01:33:47,720 --> 01:33:50,760
Speaker 1: Play a good match for the Giant Bomb audience. Yeah, yeah,

2010
01:33:50,920 --> 01:33:54,840
I mean it's it's fantastic. It's really really good. That's

2011
01:33:54,880 --> 01:33:57,760
one where it's like I I do think about replaying it,

2012
01:33:57,880 --> 01:34:01,199
and uh, there are these outdoor TV. I'm gonna get

2013
01:34:01,199 --> 01:34:03,319
in outdoor TV, set it up next to my fire

2014
01:34:03,399 --> 01:34:06,279
pit and do a stream outside for like a summer

2015
01:34:06,279 --> 01:34:08,239
camp video where I replay out a Wild because I've

2016
01:34:08,279 --> 01:34:10,279
forgotten enough of it now that I could replay it

2017
01:34:10,279 --> 01:34:12,600
and really enjoy it. Got that game it owns. There's

2018
01:34:12,640 --> 01:34:14,560
so many moments now that are like flashing in my mind.

2019
01:34:15,039 --> 01:34:17,520
Just it's like just flying around and feeling the way

2020
01:34:17,560 --> 01:34:20,159
the gravity works and really satisfying in a way that

2021
01:34:20,199 --> 01:34:20,840
feels true.

2022
01:34:21,159 --> 01:34:22,439
Speaker 3: Is fantastic.

2023
01:34:23,279 --> 01:34:25,880
Speaker 1: Trying to like, there's a thing that goes around another

2024
01:34:25,920 --> 01:34:28,039
thing very fast and trying to land on that. There's

2025
01:34:28,319 --> 01:34:29,880
like a way to actually do it, but trying to

2026
01:34:29,920 --> 01:34:32,239
land on it when it's going that fast and like

2027
01:34:32,279 --> 01:34:35,279
getting really close and another thing that felt really thrilling.

2028
01:34:35,439 --> 01:34:37,199
I never could do it, but watching someone do it

2029
01:34:37,239 --> 01:34:38,760
one time was one of the coolest things I've ever

2030
01:34:38,760 --> 01:34:41,479
seen someone do in a game. All Right, I'm Jeff

2031
01:34:41,520 --> 01:34:46,000
grub on most things, or Grubbed WTF on Blue Sky.

2032
01:34:46,279 --> 01:34:48,319
We're working at a giant bomb during the day, everybody,

2033
01:34:48,399 --> 01:34:49,520
So come hang out with us there.

2034
01:34:50,039 --> 01:34:53,720
Speaker 3: We're game mass mornings. We'll be back tomorrow. I'll have

2035
01:34:53,760 --> 01:34:55,960
a guest on, we'll talk about some news.

2036
01:34:56,079 --> 01:34:59,439
Speaker 2: And then we're gonna be on. It's really a problem, Jeff,

2037
01:35:00,000 --> 01:35:01,640
you said a guest on, I'm like, you gonna have

2038
01:35:01,920 --> 01:35:04,039
a gust on from beating the beast.

2039
01:35:04,119 --> 01:35:05,319
Speaker 3: Holy shit, I need help.

2040
01:35:05,359 --> 01:35:07,960
Speaker 1: Oh my god, I just yeah, we're gonna have to

2041
01:35:07,960 --> 01:35:11,279
have an intervention. We should have a intervention for Mike actually,

2042
01:35:11,319 --> 01:35:13,560
and see what that how that goes? You are a contant.

2043
01:35:13,560 --> 01:35:17,000
Bringing up with Disney hurts me every day. Thanks for

2044
01:35:17,039 --> 01:35:18,399
listening to everybody. It's on the next time, I have

2045
01:35:18,399 --> 01:35:19,239
a god to want to take care.

2046
01:35:19,119 --> 01:35:24,720
Speaker 3: Of yourself and goodbye. Oh yeah, I'm doing to QA

2047
01:35:24,800 --> 01:35:25,239
this weekend.

2048
01:35:27,279 --> 01:35:29,520
Speaker 5: I also probably play a little bit of that Double

2049
01:35:29,640 --> 01:35:44,000
seven game that I got for my punishment by everybody.

2050
01:35:44,840 --> 01:35:50,800
Speaker 3: No one talks about games like this. Very good, dad boy, Jerry.

2051
01:35:54,319 --> 01:35:56,960
Men for so long have fantasized about sucking their own dick.

2052
01:36:01,000 --> 01:36:07,479
I just kicked my mouse over. Bye, everybody. All right,

2053
01:36:07,880 --> 01:36:08,760
all right, I'm good to go.

2054
01:36:09,439 --> 01:36:12,600
Speaker 4: Well give me too, okay, then that's fast.

2055
01:36:13,720 --> 01:36:15,039
Speaker 3: Okay, And bringing us back.

2056
01:36:19,560 --> 01:36:20,359
Speaker 4: I'm not gonna.

2057
01:36:22,880 --> 01:36:25,760
Speaker 3: There's mikey O'Leary's super chat over there right now. Everybody

2058
01:36:25,800 --> 01:36:27,199
will get to the rest of the super chats but

2059
01:36:27,199 --> 01:36:28,600
at the end, but you can still look at him

2060
01:36:28,600 --> 01:36:31,239
on the screen. Okay, are you ready, Mike?

2061
01:36:31,319 --> 01:36:34,159
Speaker 4: Do you have it on the screen? Are we doing this?

2062
01:36:34,319 --> 01:36:36,880
Speaker 3: Yeah? Yeah, the super chats pop up now?

2063
01:36:37,560 --> 01:36:44,000
Speaker 1: No, no, Mike, oh oh this No, I can't put

2064
01:36:44,000 --> 01:36:44,720
it up on the screen.

2065
01:36:44,760 --> 01:36:46,079
Speaker 3: I'm sorry because.

2066
01:36:47,920 --> 01:36:50,239
Speaker 1: It broke. It breaks halfway through. I tested it and

2067
01:36:50,359 --> 01:36:53,399
every time one question seven it would break. So if

2068
01:36:53,399 --> 01:36:55,000
I ever put what I have on the screen, you

2069
01:36:55,039 --> 01:36:55,600
would have all.

2070
01:36:55,479 --> 01:36:58,880
Speaker 3: The answers and stuff. I'm good, so we'll just it's

2071
01:36:58,880 --> 01:37:00,520
an audio podcast, right, everyone's fair.

2072
01:37:02,399 --> 01:37:04,920
Speaker 1: I did find that, like there's a PowerPoint tool or

2073
01:37:05,000 --> 01:37:06,960
you know template I could buy for like five dollars

2074
01:37:06,960 --> 01:37:07,640
if someone made.

2075
01:37:08,159 --> 01:37:10,279
Speaker 3: I'll probably get that for next time because I'd like

2076
01:37:10,319 --> 01:37:13,800
to just have that. All right, you guys ready here,

2077
01:37:13,800 --> 01:37:16,600
can bring it back? Ready? Yeah, bring it back? Do

2078
01:37:20,680 --> 01:37:21,760
all right?

2079
01:37:22,399 --> 01:37:24,840
Speaker 2: Us We're gonna play Donkey cosmorrow.

2080
01:37:24,840 --> 01:37:27,840
Speaker 3: We never got any early codes or anything, so yeah,

2081
01:37:27,880 --> 01:37:31,720
I been playing Donkey Kong on the thing tomorrow after

2082
01:37:33,239 --> 01:37:36,039
mornings on Monday. Yeah, well we're gonna get a quick

2083
01:37:36,039 --> 01:37:39,560
look up up and running. Just stick around, okay, cool,

2084
01:37:40,079 --> 01:37:42,479
all right, but he did a brother of the guy.

2085
01:37:42,520 --> 01:37:45,399
Of the other males, there are multiple males. Oh okay,

2086
01:37:45,439 --> 01:37:51,239
all right, fair, no multiple males. Alright, you ready, Mike, Yes,

2087
01:37:51,319 --> 01:37:51,800
I'm ready.

2088
01:37:51,840 --> 01:37:53,840
Speaker 4: Oh man, what is this?

2089
01:37:54,600 --> 01:37:55,880
Speaker 2: I had to pee a little bit, but I'm like,

2090
01:37:56,159 --> 01:37:57,479
let's just do the show and that'll pee.

2091
01:37:57,560 --> 01:38:01,800
Speaker 3: Yeah, we're looking from the homestretch. Let me go. Boy,

2092
01:38:01,920 --> 01:38:02,359
that's right.

2093
01:38:03,479 --> 01:38:05,520
Speaker 4: I think it's doing it because Sean didn't win.

2094
01:38:05,399 --> 01:38:11,119
Speaker 1: To always he feels challenged. Okay, all right, let's uh,

2095
01:38:11,239 --> 01:38:11,960
let's bring it back.

