Speaker 1: He'll be a go be beer.
Speaker 2: It's the Internet. You're busy.
Speaker 1: Let's do this for August ninth, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming on Game Mess Mornings Live
Speaker 1: with Me Jeff Grubb today Take two keeps pointing at
Speaker 1: the GTA six and twenty twenty five signed to keep
Speaker 1: investors from worrying. But first please join me and welcoming
Speaker 1: today's co host the Game Mess Mornings.
Speaker 2: It's tomorrow. Who's saying? Everybody, Tam, how are you doing?
Speaker 3: I'm here and I'm randomly getting blinded by my.
Speaker 1: Light light it's blasting you. Is it just turning on
Speaker 1: by itself? Is it haunting? Yeah?
Speaker 3: So this this is weird. Like these lights they have
Speaker 3: like a channel and a group and that kind of stuff.
Speaker 3: And originally when I lived with Chastity on the East Bay,
Speaker 3: she had the exact same lights, and obviously we would Yeah,
Speaker 3: we're both working at games aout the same time, so
Speaker 3: she'd be doing things and sometimes I would know when
Speaker 3: she's about to film something because my life were randomly
Speaker 3: turned on. She's like a sharing channel.
Speaker 2: Rather I'll turn on the network.
Speaker 3: Yeah, yeah, that shouldn't happen now, but somehow it still happens.
Speaker 3: So maybe there's someone in this building that is making
Speaker 3: content at am in the morning on a Friday.
Speaker 1: That's that. That's incredible. Also, yeah, this is the problem
Speaker 1: with these internet if they let mean, is it possible
Speaker 1: that like Chastity still still has like access to it
Speaker 1: or something and it's like turning it on for herself
Speaker 1: or something and she doesn't know it's turning on yours.
Speaker 2: That's incredible.
Speaker 3: She lives very far away from me, so good luck
Speaker 3: to hope. Yeah, because it's not even like it's not
Speaker 3: even like Internet enabled. It's just like I wanted to
Speaker 3: turn it on and off. I have to use like
Speaker 3: an old school remote.
Speaker 1: Oh it's one of those Okay, Yeah, I thought that's
Speaker 1: how the game Scent worked. And now that game Sin
Speaker 1: is connected to the Internet. So Dan had the power
Speaker 1: and we had to unplug it and do a curse
Speaker 1: on it to print it from attacking me anymore. Uh,
Speaker 1: drags day Tamn, we're here, it's uh, it's Friday. I
Speaker 1: am had a busy weekend last weekend, mostly.
Speaker 2: Just having Dan. Right, you're in your home.
Speaker 1: You just get a certain point you got to just
Speaker 1: get that funk out. So I'm looking forward to a
Speaker 1: quiet weekend.
Speaker 2: How about you?
Speaker 3: Yeah, I am looking forward to a quiet weekend. I
Speaker 3: hope too. Got at least one activity planned, which is right.
Speaker 3: I'm going, yeah, which is going to be fun. I'm
Speaker 3: going to a smash room. You ever had a smash rooms?
Speaker 1: No?
Speaker 2: But I can imagine a room.
Speaker 3: Where you were two people smash.
Speaker 2: Okay, it's all right, never mind, Then I was wrong.
Speaker 3: It's a room where six people smash. Okay, smash. I
Speaker 3: mean they go in there and they're given a giant
Speaker 3: hammer and they just get to destroy everything.
Speaker 2: Okay.
Speaker 3: Yeah.
Speaker 1: Yeah, if we if we had an office that we
Speaker 1: did giant bomb stuff, then I would occasionally ask us
Speaker 1: to build a rage room or something.
Speaker 2: Yeah, smash room.
Speaker 1: Yeah that that that's okay, that sounds fantastic.
Speaker 2: Are you expecting, Catharsis? Is this like you're gonna go?
Speaker 3: Yeah, it's gonna hopefully good, it's gonna feel good. Like
Speaker 3: it's also like half an hour slot. So I'm gonna
Speaker 3: go there, smash for half an hour, great stamina, and
Speaker 3: then just like get some food and then come back
Speaker 3: and hopefully not leave my apartment for the rest of
Speaker 3: the day.
Speaker 1: What what are like the safety protocols do you have
Speaker 1: like goggles and stuff you have to wear?
Speaker 3: I think so they give you like a full rate
Speaker 3: of safety equipment and like they kick you out with it.
Speaker 3: And it's funny because like you can select different packages
Speaker 3: and each new package has like each each package has
Speaker 3: like a variety of different like things you can smash,
Speaker 3: and it can be like, oh, you want to pay
Speaker 3: for the vinyl add on where you get to smash
Speaker 3: loads of fine. Yeah, it's like I think the I
Speaker 3: think the the one that we have has like at
Speaker 3: least one games constant.
Speaker 1: Oh really, okay, well for a second, yeah, you just
Speaker 1: you froze for three seconds and then you apparently re
Speaker 1: entered the discord and it did that. You're my.
Speaker 3: Yeah, oh wow, that's that's wild. I mean, maybe my maybe.
Speaker 1: So.
Speaker 3: My smasha Holics package includes four E plates.
Speaker 1: Okay, that's four.
Speaker 3: Premium electronics, gaming console, monitor, printer, four smaller electronics office film,
Speaker 3: keyboard speakers, furniture track attire, Bluetooth speakers to play your music,
Speaker 3: along with all the safety equipment required.
Speaker 1: Okay, pretty good, And all those things are things that
Speaker 1: I would be like, I don't mind destroying any of
Speaker 1: this stuff.
Speaker 2: People are like, I like destroying a console.
Speaker 1: I'd be like, I don't know if I have the
Speaker 1: heart to do that, even like like vinyl, even if
Speaker 1: it's like you're trying to think of like what kind
Speaker 1: of vinyl, Like I'm gonna imagine maybe old like public domain, uh,
Speaker 1: instructional records or something like that. I guess I wouldn't
Speaker 1: feel too bad, but still such about me. It was
Speaker 1: just like it would give me a little bit of
Speaker 1: the heabes.
Speaker 3: I imagine you wouldn't even know because they will probably take
Speaker 3: it out the sleeve, right, because if you're smashing, you
Speaker 3: don't want to be in the sleeve. But if I
Speaker 3: if it was a console you could smash with a sledgehammer,
Speaker 3: which one, yeah, I.
Speaker 1: Mean, I I do know the way that vinyl breaks
Speaker 1: is pretty satisfying, So I would probably feel pretty good
Speaker 1: about that. Now, if I had to smash a console,
Speaker 1: If I had to smash a console, what would I smash?
Speaker 1: That's tough. I guess I would want to see how
Speaker 1: an Atari jaguar like what it looks like inside, because
Speaker 1: it looks like it's mostly hollow, looks like I want
Speaker 1: to see the inside. I want to see its guts.
Speaker 3: I'm smashing a Nintendo sixty four like easy, easy. That
Speaker 3: thing looks like it would smash really well.
Speaker 2: I would hard, I would smash. Actually, it looks sturdy.
Speaker 3: I would smash in the Tendo sixty four console out
Speaker 3: of curiosity. I would smash the Tendo sixty four controller
Speaker 3: out of like, just in rage, because I continue to
Speaker 3: maintain that it's the worst console ever created by humankind,
Speaker 3: like the control followed followed slowly followed closely behind by
Speaker 3: the GameCube controller. And I think that if you are like, oh,
Speaker 3: I love the game control. I think it's a fantastic controller.
Speaker 3: Shut up.
Speaker 1: I don't have to say anything because you will now
Speaker 1: be attacked online for saying that.
Speaker 2: Don't care. I don't care.
Speaker 3: I've been I'll get attacked for much worse than that.
Speaker 3: Oh that's good.
Speaker 1: That's a good film. Holding in sixty four controller. D
Speaker 1: you wonder why making controllers don't.
Speaker 3: Need to have a dick controllers don't have I mean,
Speaker 3: I don't need it, but I don't need bomb my
Speaker 3: GameCube controller to be eight different sizes, don't.
Speaker 2: Mind, I don't need it.
Speaker 3: Why is there one fat button, one small that's like
Speaker 3: a fucking little semi circle, and then another one.
Speaker 2: We used to have everything. We used to have six face.
Speaker 2: That was pretty good.
Speaker 3: I'd fucking the picture price ass controllers.
Speaker 1: Yeah, okay, well that's a fair criticism. Actually, uh what
Speaker 1: before we get everything, we're gonna have a shirt new
Speaker 1: the Giant bomb Esports Jersey is going to be joining
Speaker 1: the store pretty soon. I've decided how I'm gonna Yes,
Speaker 1: he's gonna have a Vegeta there.
Speaker 2: Uh here, here it is. There's the shirt and everybody
Speaker 2: there you go.
Speaker 1: This will be up for sale soon.
Speaker 3: Ish.
Speaker 1: I took up picture so we could put it in
Speaker 1: the store and stuff like that. So yeah, we'll have
Speaker 1: this if.
Speaker 3: You want to. If you want to buy my warn
Speaker 3: Vegeta shirt, I won't wash it. Let me know.
Speaker 1: Yeah, meet Tam at the seven eleven in the Bay Area.
Speaker 3: Yeah, yeah, this is this is that's the one that
Speaker 3: you're wearing. Is really nice.
Speaker 2: So it's a lot of fun.
Speaker 1: I really like we We tried a couple of different
Speaker 1: variations on it, were this one. We were really happy
Speaker 1: with the color color and skigs. We kind of feel
Speaker 1: like red and black, pretty close to the maybe the
Speaker 1: official colors of Giant Bomb Sorely eye logo looks really
Speaker 1: good on here. Yeah.
Speaker 2: Yeah, And also I really like the way this feels.
Speaker 1: It is light, but it's not so light that it
Speaker 1: like hugs my body, and I like, I have such
Speaker 1: like touch sensitivity issues that I was kind of worried
Speaker 1: about that, and I don't have any problem with that,
Speaker 1: So pretty happy with the results here.
Speaker 3: I will say, if you're ordering it, maybe order one
Speaker 3: size above. You think that's right, that's exactly right. Yes,
Speaker 3: that's slightly.
Speaker 1: I think I'm a DOUBLEXCEL usually and this is kind
Speaker 1: of hugging my tummy a little bit, so kind of
Speaker 1: just keep that in mind.
Speaker 2: Oh I can't go with that.
Speaker 3: If anything is hugging my temmy, I'm having an emotional breakdown.
Speaker 1: Yep, exactly. I'll just go go to my mommy. All right,
Speaker 1: let's explain what we do here most weekdays, I, Jeff Greb,
Speaker 1: will help pace your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart. If
Speaker 1: you are watching live on Twitch, welcome. You can always
Speaker 1: listen to the show later on podcast feeds by searching
Speaker 1: for Game Mess Mornings, or find the RSS on giant
Speaker 1: bomb dot com. You can also catch the show later
Speaker 1: with chapters and timestamps on YouTube.
Speaker 3: Hello YouTube.
Speaker 1: Alright, so we have a lot to get into, so
Speaker 1: let's start the Morning Mess.
Speaker 2: With GTA six remains set for fall twenty twenty five.
Speaker 1: And yes, I put this first because gt is six
Speaker 1: does well with SEO. This is from Eddie McCoo at
Speaker 1: game Spot. That's part of take Tho's latest earnings briefing.
Speaker 1: The company reconfirmed that rock Stars Grand Theft Auto six,
Speaker 1: one of the most highly anticipated games in the coming years,
Speaker 1: remains on track for release in fall twenty twenty five.
Speaker 1: A slide in the company's earnings release states that the
Speaker 1: game has not shifted, a slide as in like they
Speaker 1: were showing this to investors. Basically every Rockstar Games title
Speaker 1: over the past decade has been delayed beyond its originally
Speaker 1: announced date, but as of yet, GTA six has not
Speaker 1: yet slipped, at least not in terms of publicly announced states.
Speaker 1: There was rumors that it could come out this year
Speaker 1: or like early in twenty twenty five. But yes, there's
Speaker 1: been a lot of speculation that GT six could be
Speaker 1: delayed due in part to rock Stars enforcement of a
Speaker 1: return to office policy, but.
Speaker 2: The game as it now remains on track.
Speaker 1: There were some people who like, we're going to leave
Speaker 1: the studio because they didn't want to go back to
Speaker 1: the office. The ongoing video game actor strike, which cites
Speaker 1: concerns over AI, does not currently affect six, at least
Speaker 1: that's according to Strauss Selling making a couple of interviews
Speaker 1: in conversations with investors, Yeah, they're saying this in part
Speaker 1: because it probably is accurate right now. Doesn't mean it
Speaker 1: won't slip. Probably still could slip in the twenty twenty
Speaker 1: six pretty easily. This is rock Star. And at the
Speaker 1: same time they're out there saying this because you know,
Speaker 1: the earnings are down a little bit for Take two.
Speaker 1: The things are slowing down for their sales. They're not
Speaker 1: in trouble or anything like that, but I think they
Speaker 1: want to keep investors like with the expectation that GTA
Speaker 1: six is right on the horizon, So you want to
Speaker 1: stay invested now because as it gets closer, it's the
Speaker 1: GGA stocks just or the Take two stocks just gonna
Speaker 1: be worth more because GT six will be even closer.
Speaker 1: So they're saying this, I don't know how much I
Speaker 1: like fully am on board with believing it, like a
Speaker 1: buy or sell.
Speaker 2: Are you buying this or you're selling it, tam, I.
Speaker 3: Am setting it. Wait, no, I'm setting it. Yeah, I'm
Speaker 3: selling it.
Speaker 1: Yeah.
Speaker 3: I think like there is a very good chance that
Speaker 3: they could just stick to that release date. I think
Speaker 3: that if it, I think it will get delayed. I
Speaker 3: don't think it will get delayed a wild amount, like
Speaker 3: maybe a few weeks, maybe at most a month. And
Speaker 3: I feel like if I was the maker of GTA
Speaker 3: and I knew that I could get away scot free
Speaker 3: with a delay every single time and have zero pushback,
Speaker 3: and in fact it be potentially a an uptick in
Speaker 3: my pr for this game, because I would do it
Speaker 3: every single time. Because most people, when GTA gets delayed,
Speaker 3: they're like, ex make it better, make it even better,
Speaker 3: good stuff, keep at it, whereas everyone else every other
Speaker 3: game would get delayed and people are like kill them,
Speaker 3: kill them all. So like I feel like they right
Speaker 3: now are going to be like this is when we're
Speaker 3: coming out, please, you know invest et cetera, et cetera,
Speaker 3: don't go anywhere, and then closer to the time, they'll
Speaker 3: be like, hey, we have made the wildest game. You
Speaker 3: have no idea how wild this game is. We just
Speaker 3: need a few more weeks to make the horse testicles
Speaker 3: wing a bit right.
Speaker 1: And then every during this they're in here too.
Speaker 3: Yeah, say yes, added last testicles to every sample vehicle
Speaker 3: in this game.
Speaker 2: What makes the same joke TAM's gonna do, I'm gonna stop.
Speaker 1: Yeah, game development's not linear, right, so they've taken a
Speaker 1: long time on this game, but that has sort of
Speaker 1: no bearing on like, oh, so they've spent this much time. Therefore,
Speaker 1: they've had enough time to get this game complete for
Speaker 1: the date that no, Like, as they approach the end,
Speaker 1: new issues will arise because it's messy and they've discovered
Speaker 1: things late, and the polish that they try to do
Speaker 1: runs into issues, and they run they create new bugs.
Speaker 1: I suppose, Yeah, it's it's not linear, so they as
Speaker 1: they get closer to the end, things will pop up
Speaker 1: and cause new problems. So I wouldn't be surprised if again,
Speaker 1: we get some sort of delay. I would even think
Speaker 1: that early twenty twenty six isn't out of the question,
Speaker 1: like March twenty twenty six, but I agree it won't
Speaker 1: be much longer than that. We're not talking about going
Speaker 1: from Holiday twenty twenty five to holiday twenty twenty six.
Speaker 1: I think they want to avoid that by all costs,
Speaker 1: all all costs. And again, they were originally expecting this
Speaker 1: game out this fiscal year, based not they didn't say
Speaker 1: that publicly, but based on what they were saying to investors,
Speaker 1: on how much money they were expecting to make this
Speaker 1: fiscal year. I think we're thinking this game could come
Speaker 1: out by March of twenty twenty five. So a March
Speaker 1: to March twenty twenty six release date I think would
Speaker 1: be like that full year delay already without them having
Speaker 1: to make it feel like a full year delay to
Speaker 1: most people who weren't paying attention to that. But yeah,
Speaker 1: I also agree with you that I expect them to
Speaker 1: have a lot of little technical things to build up
Speaker 1: and talk about. And you're making a face. What's up
Speaker 1: to wash my cat shit on the ground?
Speaker 3: Oh, kitty, don't do that, Hey stop that, Get away
Speaker 3: from that.
Speaker 1: Oh is this is this moon salt? What's the presence?
Speaker 1: This is?
Speaker 3: Miko? I think she was in the little box. He
Speaker 3: took his ship then and was like, oh no, so
Speaker 3: she did a bus I I need to get rid
Speaker 3: of this.
Speaker 1: Yeah, I understand, Yes, powerful powerful stintrum cat poop everybody.
Speaker 1: I don't know if you're aware of that. They could
Speaker 1: bury it. It's fine. If they don't do that, it's
Speaker 1: a real problem. My cat Will has long hair, and
Speaker 1: he goes go in there, and he's afraid of his
Speaker 1: own bowel movements, so he kind of like he like
Speaker 1: buries it real quick, and then he sprints out of
Speaker 1: the out of the like the rumor the litter box,
Speaker 1: is as fast as he can. And sometimes he does
Speaker 1: not quite finish the job and it gets stuck to
Speaker 1: his long fur, and so he'll like leave. He'll leave
Speaker 1: the dingle berries around the house for me to find occasionally,
Speaker 1: which is a fun game. That's a fun time. Cats
Speaker 1: are great cats. Cats are also really weird, but that's
Speaker 1: what I like about them.
Speaker 2: Uh GTA six.
Speaker 1: We can probably expect to still see this game on
Speaker 1: the schedule that they were originally meaning to show it off.
Speaker 2: You know, we got that one trailer.
Speaker 1: We'll probably get some update on it here in the
Speaker 1: next six months, But I don't know, I wouldn't be
Speaker 1: surprised if like we get to like summer next year
Speaker 1: and that's when they really start showing it off in earnest.
Speaker 1: All right, you're gonna survive. That's you got to do.
Speaker 1: That has matt suit on.
Speaker 3: She looks so guilly. She looks so sad as well.
Speaker 3: She looked at me like, I mean.
Speaker 2: They are real shame about that stuff.
Speaker 4: Like yeah, all rights, remember when that do you think
Speaker 4: that person leaked the GTA six like video and everyone
Speaker 4: was like, wow, the graphics sucks so bad?
Speaker 3: Remember that?
Speaker 2: I do remember that? Yes, yeah, oh so what.
Speaker 3: Do you think that happened to that? Lika? Do you
Speaker 3: think he's dead? Oh? He's dead.
Speaker 2: He's dead, Yeah for sure.
Speaker 1: You know, if you like go into their office and
Speaker 1: they have like decremental like like skulls somewhere, one of
Speaker 1: those is real and it's his.
Speaker 3: Oh, it's like just that person hanging upside down and
Speaker 3: it's like dripping blood and it's going into is going
Speaker 3: into like one of those like fucking weird floor ritual things,
Speaker 3: and then that underneath it.
Speaker 1: That when it goes into like the development PC from
Speaker 1: like the remaining Houser and cools.
Speaker 3: The CP just goes down into a PC that has
Speaker 3: the word bully written by.
Speaker 1: Kevin's back jack. Everybody stand back, all right, let's keep
Speaker 1: going here. A new Borderlands game is in development. Gearbox
Speaker 1: reveals big surprise if this is from Blair Marnell at
Speaker 1: game Spot. It's been nearly five years since Borderland three
Speaker 1: released and fans have been waiting to hear news about
Speaker 1: the next sequel, and since the Borderlands movie is out
Speaker 1: this week, gamers are once again looking for any word
Speaker 1: about the follow up. The good news is that Gearbox
Speaker 1: Software has finally confirmed that the next game is in development.
Speaker 1: During an interview with Epic Game Store, which apparently does interviews,
Speaker 1: Gearbox CEO Randy Pitchford was specifically asked if the companies
Speaker 1: was working on the sequel.
Speaker 2: Pittford replied, of.
Speaker 1: Course, we are. There's a moment where we're where we're
Speaker 1: ready and we can when we can and will announce
Speaker 1: something because that moment's uh, that's the moment to make
Speaker 1: a public promise. We're working on lots of Borderlands, We're
Speaker 1: working on lots of Brothers in Arms. Wait what really?
Speaker 1: That was? More Over, it was a more overt hint
Speaker 1: about Borderlands for than the previous update that Pittud provided
Speaker 1: in July twenty twenty four, where he said that there
Speaker 1: are so many great things coming with Borderlands.
Speaker 2: Yeah, of course, a.
Speaker 3: Man, your movie is complete ass. What do you What
Speaker 3: do you have to say about that?
Speaker 2: We'll make a new, poor, new game. Don't worry about that.
Speaker 1: I don't.
Speaker 2: Did you think he knows that the movie's bad?
Speaker 3: No chumps?
Speaker 1: Yeah?
Speaker 3: I bet you he thinks this is Yeah. I think
Speaker 3: he's like, uh, I'm waiting to win my Oscar for this. Yep,
Speaker 3: Well we're gonna win oscars. Are we gonna do crazy
Speaker 3: no numbers on this? It might do crazy numbers, but
Speaker 3: god damn, I have not met a single human being
Speaker 3: on the planet Earth that's been like a good film.
Speaker 1: Do you think there's a chance we get to like
Speaker 1: middle next week and people are like, actually, it wasn't
Speaker 1: so bad. Do you think we get any sort of
Speaker 1: defense for this movie? I am, I'm it doesn't even
Speaker 1: feel like that.
Speaker 3: No. I feel like that's what This is one of
Speaker 3: those movies where even if you try and defend it, like,
Speaker 3: people are just gonna be like you're insane.
Speaker 2: Yeah, you keep it to yourself. Yeah, you keep that.
Speaker 3: Shit to yourself. Don't tell people that that's crazy people think.
Speaker 3: But you will definitely find it on Twitter. People on
Speaker 3: Twitter love being like people are gonna be farming for
Speaker 3: clicks because that's how current Twitter works, where it's like
Speaker 3: you gotta get someone's gonna be like, I genuinely think
Speaker 3: that this Borderlands movie is worthy of a you know
Speaker 3: Oscar or like, I think this is one of the
Speaker 3: greatest songs ever made. And watch the watch the clicks
Speaker 3: come in, watch the pennies come in, and by the
Speaker 3: time they're done, the rage you will have amounted to
Speaker 3: two dollars and that'll be it when you when.
Speaker 1: You go do your Baptist thing. Is it the games
Speaker 1: and the movies at the same thing or do they
Speaker 1: have a separate thing for Bafter games and a separate
Speaker 1: thing for baft movies.
Speaker 3: No, BAFTA has a separate team for games, and it's
Speaker 3: a very very disclosure. I am a member of BAFTER,
Speaker 3: so I partake in this stuff and also like I
Speaker 3: evangelize and talk about Bafter for them because it's an
Speaker 3: important part of the British games industry and the global
Speaker 3: games industry. But even without that, it is quite impressive
Speaker 3: how thorough they are in making sure the stuff that
Speaker 3: gets nominated and then also wins is is like really
Speaker 3: really well taken care of in terms of who who
Speaker 3: speaks to it and that kind of stuff. So there's
Speaker 3: people from various corners of the industry. Usually when we
Speaker 3: do like deliberations, in a deliberation meeting, it'll be like
Speaker 3: someone like me who's on like the media side, but
Speaker 3: there'll be developers and writers and sound designers and like
Speaker 3: people who would never normally take part in any other
Speaker 3: video game kind of judging process for an award. But
Speaker 3: it's entirely just the games. There's sometimes crossover with films
Speaker 3: where you have people who you might see working on
Speaker 3: the film side popping up in like you know, events
Speaker 3: and that kind of stuff, But for the most part,
Speaker 3: it's just specifically games.
Speaker 1: So there's no chance that, like if Borderlands won the
Speaker 1: Bafter for like special effects, that you would end up
Speaker 1: in a situation where you had to like give the
Speaker 1: trophy to Randy Pitchart or something.
Speaker 3: I would honestly if they said I had to do that,
Speaker 3: I would do it with glee. I would be so
Speaker 3: I would be so happy. I would like, as I'm
Speaker 3: giving it to him, I would just whisper, this thing
Speaker 3: sucks and then give it to you. I'll just be like,
Speaker 3: do better.
Speaker 1: We have such a story about that which we could
Speaker 1: tell someday, someday, everybody.
Speaker 2: So yeah, yeah, you know what.
Speaker 3: I'm excited for a new Borderlands game. Not excited, I'd
Speaker 3: take it. I retract that. Actually, I'm not excited about it.
Speaker 3: I am intrigued by it. I would love to know it.
Speaker 3: I'm really excited to see what the writing style is
Speaker 3: for this one, because that insufferable.
Speaker 2: It's gotta like that a little bit.
Speaker 3: It's it can't like people are done with that, ye,
Speaker 3: Like they are not gonna take tiny Tina just to
Speaker 3: be like annoying and fucking every meme possible and like,
Speaker 3: oh god, I hope it's not.
Speaker 1: I mean, I think.
Speaker 3: Borderlinds writing is the worst outcome of Joss Whedon.
Speaker 1: And I think that Borderlands can, like should still be
Speaker 1: a little obnoxious, like that's I think that's the best.
Speaker 1: Like Chat described it that way, like they just got
Speaker 1: to evolve the obnoxiousness, right, it needs to be a
Speaker 1: new brand of that to a certain extent. I a
Speaker 1: lot of people played that Tiny Tina game and I
Speaker 1: never really talked to them, but they seem happy with it,
Speaker 1: so it can.
Speaker 2: They could probably do this. They could probably pull it off.
Speaker 2: But you're right.
Speaker 1: For me personally, I probably need to see a lot
Speaker 1: more evolution.
Speaker 3: The thing is like that they need to write for
Speaker 3: the TikTok generation now, and the TikTok generation is incredibly fickle. Yeah,
Speaker 3: and they move one like, by the time you put
Speaker 3: that Borderlands game out, your skibbity toilet joke is gonna
Speaker 3: land flat on its face.
Speaker 1: Yeah, by the time you like to make anytime I
Speaker 1: would make a reference to something I saw on TikTok
Speaker 1: on Twitter, that's like the equivalent of like when you
Speaker 1: would used to see something on Reddit and then a
Speaker 1: month later your mom would send you an email about
Speaker 1: it and be like would forward do the email? Like
Speaker 1: That's what I'm doing now with the people on TikTok.
Speaker 1: So yeah, it happens fast. All right, let's move here.
Speaker 1: We'll just get the story about the Taketoo's earnings. But
Speaker 1: basically we kind of know where they're at. We've talked
Speaker 1: about it a little bit. They do have like stuff
Speaker 1: like Civilization seven coming things like that that will make
Speaker 1: them quite a bit of money, But in the meantime
Speaker 1: they are still waiting for grand theft Auto six. All right,
Speaker 1: Doom plus Doom two is a great excuse to jump
Speaker 1: back into Hell for free or for ten dollars if
Speaker 1: you don't already own it. This is from Kevin Purty
Speaker 1: at Ours Technica. I have only one criticism of the
Speaker 1: definitive newly enhanced versions of Doom and Doom Too. You
Speaker 1: could pick up now in a ten dollars package, excuse me,
Speaker 1: or free as an upgrade if you already owned one
Speaker 1: of those two games. Mike grapes, it's entirely your own
Speaker 1: fault when you get hit by enemies. On a PC,
Speaker 1: Xbox or Xbox X or S or PlayStation five, you
Speaker 1: could play Doom at one hundred and twenty frames per
Speaker 1: second at four K. You are moving so ridiculously fast
Speaker 1: speed skating across those marine bases and or healthscapes that
Speaker 1: the imps of tossing fireballs at you feel like they're
Speaker 1: apparent gently coaxing their kids to catch a softball.
Speaker 3: Yeah, this is amazing, this.
Speaker 1: Is really cool. Yes, so I do believe it is
Speaker 1: actually Night Dive that helped with these along with ID
Speaker 1: obviously and Machine Games seems like they might have done
Speaker 1: some work as well, or is that that might be
Speaker 1: the Quake version here let's see here, Ell, you'll know
Speaker 1: there's an entirely new episode for another. It's a real
Speaker 1: bundle with both games, a huge number of classic add
Speaker 1: on maps, including John Romero's Sigil in an entirely new
Speaker 1: episode Legacy of Rust made by the folks from Night Dive,
Speaker 1: ID Software and wolfensteinl Tour's Machine Games. They had previously
Speaker 1: done the same thing with Quake, so now they did
Speaker 1: this with Doom. That's pretty cool.
Speaker 3: How nice of them to release this the moment you
Speaker 3: finished Da Katana.
Speaker 1: Uh huh, Yeah, listen, I got it, and I am
Speaker 1: actually in the mood to be like, okay, give me
Speaker 1: the good John Romero, because I really have a soft
Speaker 1: spot for John Romero now despite what he did to
Speaker 1: me with Da Katana, and so yes, maybe I should
Speaker 1: go play some of this Doom. Doom and Doom two
Speaker 1: great games, having this definitive edition fantastic. Uh. And it's
Speaker 1: pretty cool that.
Speaker 3: Review these games. But I ack like this is the
Speaker 3: first time they've ever been released.
Speaker 1: That's a good idea.
Speaker 3: I like that, think that'll be pretty ful good time.
Speaker 1: I like that a lot. Uh we just like just
Speaker 1: do that, like I said, as a work, they're in
Speaker 1: a whole like quick look kind of thing where it's
Speaker 1: like we're just like talk about, Hey, the new game
Speaker 1: from from ID Software. Yeah this, yeah, so this is
Speaker 1: available now. Obviously quack Con is happening. This is where
Speaker 1: they announced that.
Speaker 3: Uh.
Speaker 1: I like this style of sort of keeping these games
Speaker 1: fresh and updated where it's like, give it a little
Speaker 1: bit of love in terms of the polish the definitive edition,
Speaker 1: that's great, but having they having a whole like new
Speaker 1: episode that people can play through that is completely fresh
Speaker 1: for everybody that also is like it's just such a
Speaker 1: really good idea and it's I hope it's a good
Speaker 1: use of like machine games is time. You know, they
Speaker 1: did this with Quake, and my thought was like, Okay,
Speaker 1: they did that with Quakes because.
Speaker 2: Maybe they're going to be the ones to make a
Speaker 2: new Quake game.
Speaker 1: But now that they're doing this with Doom, it's like
Speaker 1: maybe this they're just doing this kind of thing. I
Speaker 1: hope that while they're also making Indiana Jones that this
Speaker 1: is a good use of their time. But I'll say
Speaker 1: that I get excited about it, and I'm glad that
Speaker 1: they keep kind of coming back to this.
Speaker 2: Well.
Speaker 3: I do not know how there hasn't been a Doom
Speaker 3: Quake acrossover game from machine games like Doomslayer Enters Quake Universe, Like,
Speaker 3: come on, that is like free money, come on.
Speaker 1: I would I would seriously like that quite a bit. Yeah,
Speaker 1: I think I don't remember much the story of Doom
Speaker 1: Eternal where that left things off. But the obviously the
Speaker 1: New Doom going back to medieval times or whatever, being
Speaker 1: medieval Doom, that is a really good idea that you
Speaker 1: could see how easily you would just like, uh, instead
Speaker 1: of from Dune twenty sixteen where you would go through
Speaker 1: this portals and play original Doom, like going through a
Speaker 1: portal in this this Doom medieval what's it? What's it
Speaker 1: called again? A camera with the name of the subtitle
Speaker 1: This new Doom one is Dark Ages, Yeah, Doom the
Speaker 1: Dark Ages. Yeah, you could go through a portal there
Speaker 1: and you end up you're like, oh, I'm now it's
Speaker 1: a crossover with Quake. That would rule yes, or like.
Speaker 3: You just you're playing Doom and you just see, like
Speaker 3: split second, some fucking dude do a rocket jump the
Speaker 3: yeah come by and you're like, what the what was that?
Speaker 1: Right?
Speaker 3: You never explained ever again. Yeah, it's a little needle
Speaker 3: gun going past. You're like, oh shit, yep.
Speaker 1: They have a lot of fun stuff that they could
Speaker 1: do with these with these properties. And you know, there
Speaker 1: was that dark period there for a little bit for
Speaker 1: Doom between like three and when they eventually got twenty
Speaker 1: sixteen out. But now they have a real strong grasp
Speaker 1: on what this brand is and uh and like how
Speaker 1: to treat it right? And I hope that they just
Speaker 1: keep trying new ideas and don't get stuck in a rut.
Speaker 1: And it seems like that's exactly what's happening.
Speaker 2: Yeah, Sega.
Speaker 3: Now.
Speaker 1: Sega says it's games Com lineup includes an unannounced game.
Speaker 1: This is from Chris going at VGC, Segays revealed it's
Speaker 1: Games Comp twenty twenty four lineup, including a previously unannounced game.
Speaker 1: The publisher will have three playable games at this year's show,
Speaker 1: but only two of them are known to the public.
Speaker 1: Sonic Cross Shadow Generations will be playable at the show,
Speaker 1: making its first playable appearance in Europe. Sega will also
Speaker 1: have a playable build of Atlas's metaphor refund Haasio, which
Speaker 1: is also making its playable debut in Europe. However, It's
Speaker 1: It also notes that completing the lineup of playable titles
Speaker 1: on the Sega stand is in as yet unannounced project.
Speaker 1: Sega says it's games comm stand all will also feature
Speaker 1: numerous photo opportunities.
Speaker 2: Sonic will be in.
Speaker 1: Attendance, so everyone co can go meet their online or
Speaker 1: take their OC to go meet their boyfriend and all
Speaker 1: that stuff. I don't know any ideas of what you
Speaker 1: want Sega to be dropping, because it's like, uh, I'm
Speaker 1: like I would start to try to guess, but I
Speaker 1: don't even really know where to begin with thinking like
Speaker 1: what this could be?
Speaker 3: Oh, it's it could be. Do you think it's another
Speaker 3: one in the in the entry of like we're bringing
Speaker 3: old Sega games back, right, we have what Crazy Taxi
Speaker 3: in development?
Speaker 5: Shanoby Shanoby is still U Streets of Rage, Ye, Streets
Speaker 5: of Rage rage Golden Axe. I think the Golden Axe, Yes.
Speaker 3: I maybe it's one of those old school games, well
Speaker 3: old school franchise, Like but if they have jet Set
Speaker 3: coming right.
Speaker 1: Yes, exactly, And there's rumors like that and pretty much
Speaker 1: confirmed rumors that there are several more games in that
Speaker 1: series of Hey, we're bringing back old games that they're
Speaker 1: working on that they haven't announced yet. Uh that that
Speaker 1: would be cool. So if it's unannounced and it gets
Speaker 1: revealed here and then is playable, that would be I
Speaker 1: would love to have a huge number of people get
Speaker 1: hands on with one of these games to see, like,
Speaker 1: what the quality level is.
Speaker 3: Well, if it is the long Way, it's equelit pro call.
Speaker 1: Okay, yeah, that seems inevitable, right, It's gonna happen at
Speaker 1: some point.
Speaker 3: It has to happen at some point. One of the
Speaker 3: greatest games of all time?
Speaker 2: What's the one?
Speaker 1: Like, yeah, what's the biggest? Most the same? Because someone's
Speaker 1: cha said Skies of Arcadia two like.
Speaker 3: That that would that would blow up the Internet in
Speaker 3: a very small corner, Harry Swell corner would actually explode.
Speaker 3: Yeah right, yeah. I don't know, like other than like
Speaker 3: trying to think of what it is in their old
Speaker 3: school kind of uber that it might have. But I
Speaker 3: imagine it might be like some of the early sixteen
Speaker 3: bit days, one of those franchises coming back. J J
Speaker 3: keeps saying Victor Man.
Speaker 1: He does keep saying Vector Man. We try to ignore him,
Speaker 1: but I think we have to just acknowledge it and
Speaker 1: move on. Yeah, for the.
Speaker 3: First game quotes Sunset Riders, Is that what it was called? Yeah,
Speaker 3: there is quoted something else somewhere. No, Sunset Riders is
Speaker 3: just a fantastic game. Absolutely, Yes, you make another one
Speaker 3: of those who made that game, was that Sega and
Speaker 3: that's Konami. Yes, yeah, I never have.
Speaker 2: I love Sunset Riders. Damn. I think it's the first
Speaker 2: one or one of the first ones.
Speaker 1: You mentioned.
Speaker 2: A Virtual Fighter.
Speaker 1: I think I think it's time.
Speaker 2: It's time.
Speaker 1: I would love to see Virtual Fighter come back. And uh,
Speaker 1: that's one that like it's kind of in between maybe
Speaker 1: one of those. Yeah, it's an old game coming back,
Speaker 1: but it's like, you know, fighting games are a going
Speaker 1: concern more like more now than they have been in
Speaker 1: a very long time. And I think then being like, no,
Speaker 1: this is Virtual Fighter, it's back and we're giving you
Speaker 1: a way to play it. That would be cool. It
Speaker 1: could even be like a reducts of a previous Virtual Fighter,
Speaker 1: but updated and with better online net code. I would
Speaker 1: take that. Yeah.
Speaker 3: I think I think I've done that a couple of
Speaker 3: times now as well.
Speaker 1: Yeah, and there were some rumors that they might do
Speaker 1: it again, So yeah, I would love to see that.
Speaker 1: All right. Let's see here, Uh, Sony plans to optimize
Speaker 1: overall structure at Bungie following Destiny layoffs. Theirm Steven t
Speaker 1: Wright at GameSpot. This is basically kind of them finally
Speaker 1: coming out at Sony and confirming exactly what's going down.
Speaker 2: It is in line with.
Speaker 1: A lot of the stuff we talked about in previous
Speaker 1: weeks and that we've talked about in other reports. Destiny
Speaker 1: two fans are still reeling from the news that that
Speaker 1: developer Bunchie laid off around two hundred and twenty people
Speaker 1: in July, or roughly seventeen percent of its workforce. Speaking
Speaker 1: on an earning It's Call, Sony president Hiroki Totoki discussed
Speaker 1: the Destiny the Destiny Studios restructure in greater detail, stating
Speaker 1: that it came from a desire to optimize overall studio structure.
Speaker 1: For a report of the call posted to social media,
Speaker 1: Totoki said that the back office functions of Bungie will
Speaker 1: be integrated into other Sony studios, and that the studios
Speaker 1: resources will be focused on Destiny To and the Marathon reboot.
Speaker 1: His comments would seem to indicate that Sony is taking
Speaker 1: a more active role in the studios direction, making it
Speaker 1: a more integrated part of the existing constellation of Sie studios,
Speaker 1: which is exactly what's happening. This isn't the first time
Speaker 1: that Totoke has expressed a desire to see improvement from Bungie.
Speaker 1: Back in February, he said during a financial results called
Speaker 1: via VGC that while he was impressed with Bunchie's creativity
Speaker 1: and knowledge of live service, he felt that the companies
Speaker 1: need The company needed to improve some areas of its business,
Speaker 1: including use of business expenses and accountability for development timelines. Yeah,
Speaker 1: this just feels like, hey, the rubbers met the road
Speaker 1: with the whole Sony wants you to cost less basically,
Speaker 1: and now you have it cost less and you haven't
Speaker 1: made all of your milestones. So Sony's going to come
Speaker 1: in there and sort of strip you down and make
Speaker 1: you more streamlined. But also means that, yeah, anything you
Speaker 1: were working on other than Destiny To updates and Marathon
Speaker 1: are not going to be going concerns any more of
Speaker 1: themselves other than that that mobile game that they were
Speaker 1: working on with a new studio inside a Bungee that's
Speaker 1: getting moved over to Sony Interactive Entertainment PlayStation studios continue
Speaker 1: over there. This mostly is like putting a bow on
Speaker 1: this story, Tam for now, what do you think? Like,
Speaker 1: how are you feeling about all this now that maybe
Speaker 1: the dust has settled a little bit?
Speaker 3: I mean not great, kind of felt inevitable once the
Speaker 3: acquisition happened. I feel like even if Bust if Destiny
Speaker 3: had performed well, there was going to be an element
Speaker 3: of streamlining the overall structure and optimizing. It's regardless, that's
Speaker 3: just how it's gonna happen. Wasn't Bungie like over a
Speaker 3: like a thousand people or something like that, ver a.
Speaker 1: Thousand people and and always described to me and this
Speaker 1: is not just to me, but we've seen this elseware
Speaker 1: very generous pace packages, like the people. It was great
Speaker 1: that people were really well compensated for working at Bungee.
Speaker 1: It's like it just kind of it seems like I
Speaker 1: got a little out of hand once they've had once
Speaker 1: they had too many people.
Speaker 3: Yeah, and Sony is the kind of company that comes
Speaker 3: along and is like, uh uh ah, we're gonna We're
Speaker 3: gonna cut some corner's hair and strip the fat and
Speaker 3: as better as we can to that make the whole
Speaker 3: operation a bit more lean considering that they're making They
Speaker 3: were effectively making one game for a bunch of that
Speaker 3: that's a rough cell, and I feel like you, it
Speaker 3: feels like they never had a shot like this was
Speaker 3: going to happen. This optimization was inevitable, and now it's happening,
Speaker 3: and it seems quite severe. The issue that is more
Speaker 3: concerning to me as someone who likes Bungee and Bungie's
Speaker 3: games is what this does to the identity of the studio,
Speaker 3: which is something that a lot of people have been
Speaker 3: talking about, which up until now at least Bungie had
Speaker 3: some control over it. I'm sure that the internal politics
Speaker 3: of a thousand people working on a video game IP
Speaker 3: meant that the identity was being pulled in a bunch
Speaker 3: of different directions, and everyone had their own ideas for them.
Speaker 3: But ultimately, at the end of the day, it was
Speaker 3: Bungee in charge of what that could be. You know,
Speaker 3: when all was said and done, that is no longer
Speaker 3: the case. This is also a moment where Sony is
Speaker 3: fully taking away the autonomy of that studio and now
Speaker 3: Bungie becomes and is whatever Sony says it is and
Speaker 3: tells it to be, which is a major moment in
Speaker 3: the history of Bungee and video games as a whole,
Speaker 3: because let's not forget this is the studio that redefined
Speaker 3: video games in a major, major way multiple times, multiple times.
Speaker 3: The first time with you know, Halo, And I don't
Speaker 3: know if people some of the people in this chat.
Speaker 3: I assume that most people here were around during the
Speaker 3: Halo days, but it's hard to overstate how much of
Speaker 3: a iron grip Halo had on the video game world,
Speaker 3: and most first person shooters that exist in the way
Speaker 3: that they do right now owe a debt to Halo
Speaker 3: and the multiplayer for that game. So that was a major,
Speaker 3: major influential moment for video games that will be felt
Speaker 3: until probably the end of time. No one's going to
Speaker 3: reinvent console shooters in the way that they did. And
Speaker 3: then the second time was was Bungee doing Destiny right
Speaker 3: like Destiny is in many ways the progenitor and the
Speaker 3: creator of the games's service model. Which again defines the
Speaker 3: modern landscape or video games. So those are things that
Speaker 3: Bungee accomplished in between making good games. Destiny was a
Speaker 3: good game. It has ups and downs and its flaws,
Speaker 3: and Destiny too, in a similar way, was had some issues.
Speaker 3: But both of them are undoubtedly excellent video game experiences.
Speaker 3: But you know that is so unlikely to happen again now,
Speaker 3: Like firstly, because you know it's hard to you know,
Speaker 3: strike lighting, strike lighting three times or whatever it may be.
Speaker 3: But now with Sony in kind of like holding the
Speaker 3: reins of the studio, that's not going to happen. Like
Speaker 3: if Bungie comes along and says, hey, we've got this
Speaker 3: crazy idea to reinvent the way we play video games,
Speaker 3: do you think someone's going to be like, hell, yeah, brother,
Speaker 3: let's do this. No, no, they're going to be like, oh,
Speaker 3: hell no, make that game as the service title. If
Speaker 3: it sucks, I'm a stabut, and if it's good, I'm
Speaker 3: a stabut. You a little lighter.
Speaker 1: Yep. And you know that is Sony's reaction. But that
Speaker 1: is Sony's reaction to the to the basically the deal
Speaker 1: that Pete Parson's put together for Bungie's acquisition, so it
Speaker 1: does go back to him like putting this company in
Speaker 1: a situation where they were going to end up here
Speaker 1: sort of no matter what. As you started off by
Speaker 1: saying that, like, no matter what, they felt like they
Speaker 1: were going to end up here, and here we are.
Speaker 1: There's also the question of you know, two hundred and
Speaker 1: twenty people laid off in this round. People laid off
Speaker 1: last time, of course in October, so not that long ago. Honestly,
Speaker 1: it's all just one big thing. So just a huge
Speaker 1: portion of the team has been cut. Then another one
Speaker 1: hundred and fifty people in this round are moving from
Speaker 1: Bungie to Sony Interactive Entertainment, and you know the way
Speaker 1: they you know, I haven't heard a ton, but the
Speaker 1: way I've heard is like that is still a very
Speaker 1: nebulous thing. There's a lot of uncertainty. People still don't
Speaker 1: have great answers, and that goes for the people moving
Speaker 1: from Bungie to Sony Interactive Entertainment. It also goes for
Speaker 1: the future of Bungie itself. Like, yeah, they talked about
Speaker 1: these things.
Speaker 3: Yeah, go ahead, now, I'll just say the concern for
Speaker 3: me is the future of Bungee currently, it feels very
Speaker 3: very fragile because it's hinging on a business model that
Speaker 3: the effectiveness will be proved by other games that come
Speaker 3: before it in Sony's stable, like Marathon. What happens to
Speaker 3: Marathon will in some part be defined by how Concord
Speaker 3: performs and the responses, because that's how these companies work.
Speaker 3: If Concord comes out and it's shits the bed completely
Speaker 3: and no one plays it, Sony is going to step
Speaker 3: back and look at every.
Speaker 1: Other game going the whole process.
Speaker 3: Yeah, vaguely like Concord and Marathon is from what we've heard,
Speaker 3: very similar in objective and maybe it's not exactly a
Speaker 3: because it's was supposed to be like a survival shooter
Speaker 3: or a one of those types of extractions extraction shooter.
Speaker 3: It's not the same, but it's still the business behind
Speaker 3: it is pointed in that same direction. So if Concord flops,
Speaker 3: and it's a big enough flop that it like raises
Speaker 3: eyebrows in Sonny, which it would do, Bungie is now
Speaker 3: at the mercy of you know, the performance of other
Speaker 3: games on its way there for him. Yeah, Yeah, that's
Speaker 3: that's not a situation that that studio is used to
Speaker 3: or has been in before. They've always been the golden
Speaker 3: child and they've always had the faith of people investing
Speaker 3: in them. Whether that is you know, it was Activision
Speaker 3: that published but Halo originally not Halo, right, Destiny Halo
Speaker 3: Destiny Sorry, yeah, yeah, So, whether it's that even in
Speaker 3: that era, like Activision gave them benefit of the doubt
Speaker 3: and a lot of ways because they're Bungie, they at
Speaker 3: this stage don't have that anymore. So it's a very
Speaker 3: precarious place to be in that I do not envy
Speaker 3: at all. And there's going to be more cuts leading
Speaker 3: up to, you know, the release of Marathon for sure.
Speaker 1: I mean if the Destiny to new plan of smaller
Speaker 1: content packs twice a year, if fans don't show up
Speaker 1: for that, there definitely will be cuts. If Marathon doesn't perform,
Speaker 1: they'll there definitely will be cuts. If both those things
Speaker 1: work out perfectly, maybe they start working on something exciting
Speaker 1: and new, like a Destiny three that is a really
Speaker 1: big maybe and it's it's fin yeah, go ahead.
Speaker 3: They still it's sad because they have to basically re
Speaker 3: establish themselves as a top tier bankable studio before they
Speaker 3: can get the good will to try and do new
Speaker 3: IP and that kind of stuff, because right now, this
Speaker 3: is not their primary business model. It's not their primary
Speaker 3: kind of bread and butter. Their primary bread and butter
Speaker 3: is cinematic single player games which are being made by
Speaker 3: One and the golden children for that are Naughty Dog.
Speaker 3: But to a bigger extent, insomniac like you, you are.
Speaker 3: You are now playing in a completely new genre where
Speaker 3: you not only have to prove that your game is good,
Speaker 3: you have to prove that your game is good enough
Speaker 3: to sustain that business model, and then you have to
Speaker 3: make a case for making a brand new IP and
Speaker 3: to be treated on the level as of a insomniac
Speaker 3: or even a sucker punch, you know, m hm.
Speaker 1: And it's it's ironic that I think what led us
Speaker 1: down this path as an industry is was this promise
Speaker 1: that things will be more steady, they'll be more predictable.
Speaker 1: Live service means a regular amount of revenue coming in
Speaker 1: each month. But I think what we found is is
Speaker 1: that these companies never are satisfied. So even like when
Speaker 1: Destiny is a success, like activisions like can you just
Speaker 1: make a new video game? Actually, can you make a
Speaker 1: Destiny two, Can you make a Destiny three? And bunches
Speaker 1: like no, that the whole point was to not have
Speaker 1: to do that all the time. And it's like the
Speaker 1: industry sort of craving going back to let's spend four
Speaker 1: or five six years making a big game and just
Speaker 1: putting out that and not we like, and then they
Speaker 1: really also wanting both, right, and then they also want
Speaker 1: the live service revenue and not realizing how that is
Speaker 1: so much more complicated and will take you so much
Speaker 1: more time trying to do both at the same time.
Speaker 1: It's like, okay, yeah, the industry just is once again
Speaker 1: forcing itself into a corner where it hates where it's at,
Speaker 1: even though it's bigger than ever and everything did work
Speaker 1: out the way everyone wanted it to, but it's still
Speaker 1: not good enough. All right, we're gonna take a quick
Speaker 1: break when we get back, just a handful more headlines
Speaker 1: to get to on this Dregstay everybody right after this.
Speaker 1: All right, we are back, Let's hit this one real quick.
Speaker 1: Max Pain one and two remake are in full production,
Speaker 1: or I guess it is in vol production. It's like
Speaker 1: one thing, I guess, and then Control two is now
Speaker 1: in a playable state. This is from Jordan to the VGC.
Speaker 1: Remedy Entertainment has provided updates on several of its upcoming titles,
Speaker 1: including Max Pain one and two remake, Control two, and Condor.
Speaker 1: According to a developer, Control two has progressed to the
Speaker 1: production readiness stage. The game is now playable as the
Speaker 1: team excuse me, reaches an important milestone in the game's development.
Speaker 1: The development team is working towards scaling up the production
Speaker 1: of the project. Remedy says Max Paying one into remake,
Speaker 1: which Remedy is working on as a co production with Rockstar,
Speaker 1: has also progressed from production readiness to full production stage.
Speaker 1: According to Remedy, the team is currently working towards a
Speaker 1: version of the game that is playable from beginning to end.
Speaker 1: Remedy also provided an update on its project cod named Condor.
Speaker 1: The development team has worked on multiple maps and different
Speaker 1: mission types, and we have organized a growing amount of
Speaker 1: internal limited external play testing for feature validation and feedback.
Speaker 1: The developer said, Yeah, the busiest studio in gaming stays busy,
Speaker 1: but they looks like they continue progressing on all these projects.
Speaker 1: I always am like standing back to being like man.
Speaker 1: They seem like they're working on a lot. I'm expecting
Speaker 1: the next update to be like listen, were putting this
Speaker 1: to the side, but it's always like, no, everything's going
Speaker 1: pretty well, controlled too Progressing Max Pain wanted to remake
Speaker 1: Progressing even condor Yeah, we're making the strides over there.
Speaker 1: Do you think the studio can keep juggling all of
Speaker 1: these projects.
Speaker 3: I mean, I think they can. It's it's hard to say,
Speaker 3: really because it's unclear the level of scope that these
Speaker 3: games are in. Like we can we can say, oh,
Speaker 3: we can think, oh, you know, they're in full production.
Speaker 3: That means major teams, but Remedy as a studio isn't
Speaker 3: very big to begins, Like, yeah, the the the most
Speaker 3: impressive thing about Remedy is they make games that look
Speaker 3: and feel like they were made by a thousand people,
Speaker 3: but were made by considerably fewer people. So I think
Speaker 3: that what ultimately needs to be, what ultimately will define
Speaker 3: how they kind of a process is how shrewd and
Speaker 3: how smart they are with resource movement and management, And
Speaker 3: from what I can tell, they're pretty good at it. Like,
Speaker 3: I don't know how big the Max Pain on two
Speaker 3: team is, but I imagine it's not as big as
Speaker 3: the control team currently is considered controls next up on
Speaker 3: the docket, I imagine, But there's got to be like
Speaker 3: a I mean, there always is kind of like a
Speaker 3: scaling system here, and I think that more importantly, the
Speaker 3: studio is small enough, and I think smart enough to
Speaker 3: know not to overreach, and also smart enough to adjust
Speaker 3: when they feel like they need to. I wouldn't be
Speaker 3: surprised if it's a case of, like in in a
Speaker 3: situation where they feel like they're up against it and
Speaker 3: can't really control it. Instead of being like, oh, we're
Speaker 3: just going to hire a crazy amount of people to
Speaker 3: help us, they shift their kind of priorities a bit
Speaker 3: to be like, Okay, let's focus on control right now
Speaker 3: and keep a smaller crew working on condor or whatever
Speaker 3: it may be. And I mean, like that's not to
Speaker 3: say that they won't like increase a starffing, but generally
Speaker 3: I feel like studio in Europe are less about that life,
Speaker 3: especially like actual Europe Europe. They're less about like, let's
Speaker 3: stuff up and then lay off a bunch of people.
Speaker 3: I don't hear much of that coming from studios in Merop.
Speaker 1: I mean, labor probably make that more complicated. I don't
Speaker 1: know exactly, yes.
Speaker 3: Exactly exactly. Yes, the labor laws would make that incredibly difficult.
Speaker 3: And it's the same with Japanese debths, right they especially,
Speaker 3: they don't they don't do that system where it's like
Speaker 3: we'll have you in for a project and then get
Speaker 3: rid of you the moment the project is done. So
Speaker 3: I feel like they need to be a little smarter
Speaker 3: with how they portion their resources. So is it sustainable
Speaker 3: on paper? No, But when you consider the way that
Speaker 3: Remedy operates, the kind of guidelines they have to operate
Speaker 3: within legally, and you know, just their general approach to
Speaker 3: treating their developers and their projects properly as good as
Speaker 3: they can, I think that it is sustainable because they
Speaker 3: hopefully fingers crossed knock on Wood will do the right
Speaker 3: thing in situations where they have to reconsider how they
Speaker 3: were approaching this stuff.
Speaker 1: Yep. I you know they also mentioned here in this
Speaker 1: story Alan Wake two is you know, just now kind
Speaker 1: of recouping most of its developed development and marketing costs,
Speaker 1: which you know would be about it would be a
Speaker 1: lot of money. You know, Allen Wake two a game
Speaker 1: that did do very well critically. There was some concern
Speaker 1: that it didn't do especially well commercially right out of
Speaker 1: the gate. Part of that I always think is maybe
Speaker 1: related to not being on Steam. You know, obviously Epic
Speaker 1: published the game, so that it is a big part
Speaker 1: of that, you know, not having a physical version, right
Speaker 1: there was there was also that case, right they didn't
Speaker 1: have a physical version in stores for retail. That also
Speaker 1: was going to hurt it. So the fact that they
Speaker 1: are still kind of getting to that milestone despite those
Speaker 1: disadvantages is a good sign. And I am a believer
Speaker 1: that they can really sort of brute force their way
Speaker 1: into making this series franchise bigger and bigger each time.
Speaker 1: And if they get through all these and then if
Speaker 1: they were to come back to an Allen Wake three,
Speaker 1: I think that there would have been a growing sort
Speaker 1: of word of mouth campaign among fans for Alan Wick
Speaker 1: that will make that next one much bigger massive, And
Speaker 1: if they have some advantages in their corner at that point,
Speaker 1: I think they could really cash in and that at
Speaker 1: that time. And in the meantime, the fact that they
Speaker 1: are diversifying and doing a bunch of different things is
Speaker 1: I think a good sign and a good thing.
Speaker 3: Yeah, and also like the quality of their games is
Speaker 3: probably you would hope helping them make these partnership and
Speaker 3: agreement agreements and with other companies like I imagine like
Speaker 3: if if alan Wick two net you know, ends up
Speaker 3: performing well for Epic, Epic would be like, yeah, we'll
Speaker 3: sign up to do another one of these, like with
Speaker 3: you guys. I mean, presumably that's why Rockstar got involved
Speaker 3: with max Pain one or two. They looked at what
Speaker 3: remedy is capable of and looked at what it results in,
Speaker 3: and they're probably like, yeah, this is a fit. Like
Speaker 3: they put out bangers and they're not like doing ridiculous
Speaker 3: things with billions of dollars, So let's give it a go.
Speaker 1: Uh. Final story here, Borderlands movie is predicted to make
Speaker 1: a record loss. This is from Marcus Pearson at Game Reactor.
Speaker 1: It has been a long and arduous climb for the
Speaker 1: Borderlands movie, whose production has been front with problems from
Speaker 1: rewrites to reshoots and delays. It hasn't been helped by
Speaker 1: the fact that those who were given the opportunity to
Speaker 1: see the movie before the premiere mostly had negative feedback
Speaker 1: to give. Reviews have generally not been kind either, and
Speaker 1: many industry experts predict that the movie will be a
Speaker 1: huge loss for the studio. That's because it cost a
Speaker 1: lot of money to shoot the film one hundred million
Speaker 1: dollars to be exact, and in the US early figure
Speaker 1: suggests that ticket sales will bring in around thirteen to
Speaker 1: eighteen million at most during the opening weekend. Because with
Speaker 1: its huge production costs, Borderland needs to make close to
Speaker 1: two hundred to three hundred million dollars to avoid being
Speaker 1: a flop. And I will say that I was watching
Speaker 1: the USA basketball game them a defeat a Serbia yesterday
Speaker 1: was a boucking goodness.
Speaker 2: I was losing my mind.
Speaker 1: I was like, my boy the chef cooking yep, everyone
Speaker 1: like kind of had their best game so far.
Speaker 3: Embi finally doing something high.
Speaker 1: And KD sort of like in all of the most
Speaker 1: crucial moments, putting the game on his back.
Speaker 2: I was like, wow, KD still.
Speaker 3: Then Katie went on Twitter at five am. I was
Speaker 3: fucking tweeting people being like, my mind is a troll.
Speaker 1: Yes, oh absolutely, yes, I love it. It was a
Speaker 1: great game, but I was watching it.
Speaker 3: I've seen that tweet from Kevin Durant, which is why
Speaker 3: I love him so much, where he just tweeted your
Speaker 3: huntson I will drink your boss more.
Speaker 2: Yes I have, and I think about it a lot
Speaker 2: at the moment.
Speaker 1: Anyway, during during this big game that had to be
Speaker 1: one of the highest rated things that the Olympics is
Speaker 1: going to have so far, there was several commercials for
Speaker 1: the Borderlands movie, and then I was watching something prime
Speaker 1: time later last night. I think I was watching Sports
Speaker 1: Center and I saw some some Borderlands commercials. That's a
Speaker 1: lot of money. That's a big marketing budget, so they
Speaker 1: are trying to make this thing happen. But I think
Speaker 1: what they're doing is actually digging a bigger hole for
Speaker 1: this movie that is by all accounts, not just not
Speaker 1: very good, but actively bad in a lot of ways.
Speaker 1: And people described it as sad empathetic, which is just
Speaker 1: not going to get anyone out of their homes and
Speaker 1: into the theaters.
Speaker 3: I mean, like the worst part of this probably is that,
Speaker 3: like you said, the long term impact is if you
Speaker 3: keep shoveling money into this and trying to force your
Speaker 3: way into a success or some sort of you know,
Speaker 3: rising the metric of you know, ticket sales or whatever,
Speaker 3: just to have a thing where you can say, actually,
Speaker 3: we saw this much and the movie is as bad
Speaker 3: as it seems to be. You are killing outright any
Speaker 3: future future potential to make Borderlands exist as a trans
Speaker 3: media franchise or property, like I would be after like
Speaker 3: the flurry of adverts people who go to watch this
Speaker 3: saying this is dog shit. You will never get anyone
Speaker 3: being like, yeah, well we will take another Boadlines movie
Speaker 3: or a TV show like it's not happening, like it's
Speaker 3: it's crazy. This is one of those examples of it
Speaker 3: feels like a very like two thousands even nighties era
Speaker 3: attitude towards making a movie around a video game where
Speaker 3: someone it didn't need to be made. People probably didn't
Speaker 3: want it to be made, but there were just enough
Speaker 3: people who wanted to trush this through probably Randy Pitchford
Speaker 3: it happen, Yeah, and to make it happen. And I'm
Speaker 3: not being rude, but like I think a considerable number
Speaker 3: of people could have told you day one, this is
Speaker 3: not going to do well like this. This seems like
Speaker 3: it's a mess, Like you have all the the pieces
Speaker 3: to make a ship movie lined up like it's impressed
Speaker 3: and not being rude, but like, why is Kate Blanche
Speaker 3: in this movie.
Speaker 2: It's where she's trying her best.
Speaker 3: Bless her but like, I don't see that and go,
Speaker 3: oh shit, this is a real deal movie. They they
Speaker 3: got Kate Blanchet and Jamie Lee Curtiz. I see that
Speaker 3: and go oh they gave them a lot of money,
Speaker 3: which means they are not checked in for this movie.
Speaker 3: Dog like it is out like it is. Congratulations to
Speaker 3: the cast of Borderlands for getting that bag as quickly
Speaker 3: as well Jack Black, that story of him being like
Speaker 3: I never seen those fucking people. I have never been
Speaker 3: on that set. I rolled up to a recording studio,
Speaker 3: did my Jack Black thing and walked away. Congratual, you
Speaker 3: got you finessed Randy Pitch in a way.
Speaker 2: That no one you know, Randy finished himself.
Speaker 3: Has never pulled off a magic trick that good in
Speaker 3: his life. He got finessed. Kevin Hart and Jack Black
Speaker 3: made millions disappear before him very eyes, and he just
Speaker 3: had no idea. He's still trying to figure out how
Speaker 3: that works.
Speaker 2: There will be.
Speaker 3: Well done to you.
Speaker 2: I respect it.
Speaker 1: Good job, yeah, and take too by In that darnings
Speaker 1: call we talked about earlier, was like, just give it
Speaker 1: a chance, give it the movie a chance, and I
Speaker 1: don't know if it's a good idea, be like, go
Speaker 1: watch it, because that doesn't feel like that's gonna help
Speaker 1: this movie. Telling people to actually watch it. It feels like
Speaker 1: people are going to tell their friends, I that was
Speaker 1: a waste of money. Please don't do that.
Speaker 2: Don't do it.
Speaker 3: I just you know, when you open the fridge and
Speaker 3: you see that, you'll cotton of milk is out of date.
Speaker 1: Just give it. You never know it. Just stick your
Speaker 1: nose right in there and get the milk particles right
Speaker 1: on it and see how you feel.
Speaker 3: Yeah, who knows?
Speaker 1: Oh boy, all right, that does it for the headlines, everybody,
Speaker 1: we got a pull question from yesterday. Let's see here.
Speaker 1: Oh and it's related. Are you going to see the
Speaker 1: Borderlands movie this weekend? Ninety five percent have said no,
Speaker 1: five percent of said yes. I voted yes because Jane
Speaker 1: said we're going to talk about it, so I think
Speaker 1: i'd be a good BCR next week. Maybe we can
Speaker 1: even record it earlier in the week or something. So
Speaker 1: I'm gonna try to see this movie, maybe even tonight.
Speaker 3: This is the kind of movie that makes me think
Speaker 3: about redownloading a bit Torrent.
Speaker 2: Yeah, clients. Yeah, I wouldn't mind actually seeing a caam
Speaker 2: of this. Yeah, yeah, that might be the that might
Speaker 2: be the ideal way to watch it. Actually, do you.
Speaker 3: Find out illegal now?
Speaker 1: Yeah you never, but like I'll tell you what it's like,
Speaker 1: and even that might be too much for you to
Speaker 1: hear your virgineers.
Speaker 2: All right, that's that's that pole question.
Speaker 1: We have a new pole question coming up in a
Speaker 1: second that we'll get to for next week and all
Speaker 1: that stuff. But in the meantime, Tam, let's tell people
Speaker 1: where they can find you on the internet, what we
Speaker 1: have going on, all that good stuff.
Speaker 3: You can find us. You'll find me at tomorrow. H
Speaker 3: and I'm everywhere. There are going to be twist streaming,
Speaker 3: so keep saying it, but I will get to it.
Speaker 3: We have upf coming later today, which is we said
Speaker 3: what it's going to be.
Speaker 1: Yeah, and I did a switch sports Olympics.
Speaker 3: Yeah, yeah, I will be slightly relate to that because
Speaker 3: do you know a couple of people who have decided
Speaker 3: they want to put some mes on my calendar and
Speaker 3: don't care about when other things I'm doing. So you
Speaker 3: hate to see that, but that would be fun. We're
Speaker 3: recording a Jeff Jeff. Next week, it's the week before
Speaker 3: games Com. Game come gonna be fun.
Speaker 2: Games is gonna pop off. Yeah, you see there him
Speaker 2: for me.
Speaker 3: Say hello, we will have a bunch of us there.
Speaker 3: Jan's gonna be there. We're gonna be having a good time.
Speaker 3: We're gonna record some videos. Jan's gonna We're gonna record
Speaker 3: like a travelog, which maybe might come out. I feel
Speaker 3: like our travelog publishing hit rate is not great, but.
Speaker 2: We're gonna do our best. Well, we will send it.
Speaker 2: We'll just send it to Sean and tell.
Speaker 1: Him to go do stuff.
Speaker 3: Yeah, maybe maybe that's the way to do it. Inshalla
Speaker 3: Train blog will one day come out. I don't worry
Speaker 3: about it.
Speaker 1: I'll listen.
Speaker 2: I've seen it. I don't worry about I've seen the training.
Speaker 3: I do you know what we were talking about this
Speaker 3: the other day. I can't remember who we and I
Speaker 3: can't with one hundred certainty tell you whether the Trained
Speaker 3: blog came out or not. I remember I remember watching
Speaker 3: something where I was in the train with Lucy and Jan,
Speaker 3: but I can't remember if that was in the if
Speaker 3: that was the train blok and I just missed it,
Speaker 3: or if it was like another video.
Speaker 1: Ah, Jan likes Yeah, that was Jan incepting you, I
Speaker 1: think a little bit.
Speaker 3: Yeah, scene from a trained block, which I respect.
Speaker 2: I love it of course without a doubt.
Speaker 1: Yeah, yeah, Well, a lot of stuff happening there were
Speaker 1: there will also probably have a presence at PAX West
Speaker 1: that's getting figured out as well. Uh so a lot
Speaker 1: of fun stuff coming up. Also a lot of games
Speaker 1: starting to come out. We'll do our best to keep
Speaker 1: on top of all the coverage. Next week you can
Speaker 1: expect a mostly normal week, except we won't have Blight Club.
Speaker 1: But Doug Tomas done. I don't give a shit anymore.
Speaker 1: I'm free. So it feels good.
Speaker 2: Oh boy, it feels good.
Speaker 1: All right, newpoole question, have you ever been to a
Speaker 1: gaming convention like packs or games come, et cetera.
Speaker 2: Yes or no?
Speaker 1: Excuse me. We will discuss the results of that on
Speaker 1: Game This morning is on Monday on Giant Bomb. Once
Speaker 1: again speaking to Giant Bomb. If you're here, should stick
Speaker 1: around not too long from now. I guess after Jan
Speaker 1: gets back from going to Target to get new joy cons,
Speaker 1: because you need to do that, we'll start We'll start
Speaker 1: the game or we'll start at upf no no BCRX.
Speaker 1: We did a power BombCast this week, so we're gonna
Speaker 1: take a little bit easy tam one more thing from you, please, I.
Speaker 3: Have an announcement I would like to make. I have
Speaker 3: begun a new journey. Some may describe it as a
Speaker 3: midlife crisis.
Speaker 1: Okay, I'm sure it's not accurate.
Speaker 3: I have started purchasing cards. Oh okay, never, Okay, you're
Speaker 3: getting into I am getting into the one piece trading
Speaker 3: card game.
Speaker 2: Oh hell yes, okay, so a true midlife crisis. Hell yes,
Speaker 2: I am getting in.
Speaker 3: I have heard things about this one piece trading card game.
Speaker 3: I had a day where the one worried about you
Speaker 3: came up like four times in one day, just unpromised
Speaker 3: getting you into it. This is a sign. This is
Speaker 3: a sign. And I was like, I love one Piece.
Speaker 3: I've been in. I've been one piece since since I
Speaker 3: was a young boy, So this feels like the right
Speaker 3: next step. And I went on YouTube and people are
Speaker 3: popping off about how much fun this one piece is,
Speaker 3: like competitive stuff. And now let me tell you, I've
Speaker 3: spent probably too much money sight unseen. I've got starter
Speaker 3: X coming, I.
Speaker 1: Have Okay, I was gonna ask, Okay, so we're doing
Speaker 1: starter packs and booster packs. You're not doing the Turbo
Speaker 1: Shawn method, which is he just only buys the cards
Speaker 1: he wants you.
Speaker 2: You want some of that thrill of the chase. Huh.
Speaker 3: I need I need the the kind of like the
Speaker 3: the surprise.
Speaker 2: Let's be clear by the.
Speaker 3: If is any one piece TCG players, fans in in
Speaker 3: the in the community, just you know at me on
Speaker 3: uh you know, Twitter or Discord or talk.
Speaker 1: Uh. Well, good luck to you on this new endeavor.
Speaker 1: I'm worried, but I believe that you have the strength
Speaker 1: to see this through.
Speaker 3: I'm gonna be the King of the pirates being trading
Speaker 3: cause formed.
Speaker 2: Okay, that's what I want to hear. You've always within
Speaker 2: the King of the Pirates to be not illegal.
Speaker 1: Pirates, not I've never done anything a legal but still
Speaker 1: the king and just like everybody in the audience is
Speaker 1: a king and a queen to be. You're the best
Speaker 1: audience in gaming, Tam. Thank you so much for spinning
Speaker 1: today talking with me about video games. Man. I really
Speaker 1: appreciate it.
Speaker 3: Let's do it. I love it.
Speaker 1: We'll try and make it happen again next week and
Speaker 1: until then, until next time, have a good one, take
Speaker 1: care of yourself, and goodbye. Where's my mouse curser?