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Speaker 1: Wear, Shadows rise, and legends are born. Rest in the animals,

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and tune your ears into the geek Verse. You're listening

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to Geek's Creed featuring your hosts, Ruben Olsen and Taylor Field.

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Speaker 2: Hello, ladies and gentlemen, welcome back to Geek's Creed. I

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am the Mentor, Taylor Field, and I am joined by

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by none other than myself of Ruben. Of the mentor tagline,

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I have no tagline the apprentice, the apprentice. I'm the Apprentice, Ruben.

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I you know what. I keep trying to not fall

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back into my cryptic clues ways and mindset right now

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because I just feel like when we cast, it's cryptic

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clues because we haven't done this show in a very

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long time, so long, so long, Oh my goodness. And

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what the show is is basically it started off as

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getting into everything Assassin's Creed related, and it lasted for

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well over ten episodes. I think there was thirteen total,

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and yeah, we just we broke down everything going on

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with Assassin's Creed because there was a lot that was

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popping off back in the day and there still is

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a lot popping off in today today's time. For Assassin's Creed,

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but the show eventually phased off because you know, lives

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and busyness and it's hard to kind of stay on

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top of everything Assassin's Creed. But the reason we're doing

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this is because geek Verse is hitting up the ten

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year anniversary mark this summer, so it's going to be

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huge and with Travis has been mapping it out out

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for our celebration stuff and kind of piecing together. There

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are all of these old vinchage podcasts that we used

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to do under the geek for some umbrella like Netflix

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and Fail and maybe a Dynamic Do. I can't recall

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on that, but all these old shows and whatnot that

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used to roam the feeds back in the day, and

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Geeks Creed is one of those that used to be

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on the feeds back in the day. So we are

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here to basically break down all the latest and greatest

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Assassin's Creed content and news. And as I said earlier,

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we got a whole bunch of stuff. So I'm just

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gonna I'm gonna roll off the the fun facts here

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real quick, and then Reuben, I'm gonna pass it to

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you because I want to know what you've been up

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to lately. On Assassin's Creed and everything you'd be soft

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related there. So our first episode was recorded. That was

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myself and Travis. We're doing a trailer review for the

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Assassin's Creed movie actually, and that was one of our

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i think our first, our first reviews of sorts that

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we did on YouTube with a camera set up. That

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was between eight and nine years ago, so very very

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long time, very long ago. Holy, is geek First becoming

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nostalgia now? I think?

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Speaker 1: So?

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Speaker 2: Yeah, if you go further than that, there was a

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geek First episode called Geek's Creed and that's that's well

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beyond what this this side podcast is. That was just

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a regular geek First news and probably like year one

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where we had a bunch of Assassin's Creed news that

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I was just shouting off and talking about, so we

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just called it that. But yeah, so it's always kind

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of lingered around since the start. Our last episode that

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we did was just about five years ago, and that

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was episode thirteen, which was a review of Assassin's Creed

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Valhalla and you were you were present for that, Ubin,

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you were you were with me for that our Yeah,

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our second episode that we did, I'm kind of bouncing

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all over the board here of Geek's Creed. That's where

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you made your debut onto the show. So you joined me,

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and I remember we would go into not the study,

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it was like your your old suite, the upstairs and

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oh yeah where it was completely oh I remember that,

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just no drywall, just planks of wood, very echoey mm hmm.

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It was quiet though it was quiet. We just had

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one mic and we were using the YETI. Right, we're

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using the YETI. Yeah, that's exactly right, and we're just

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getting into Assassin's Creed. So yeah, it was. It was

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some good times and lots of change and refinements, and

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we even did our own little promo advertising because we

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got dressed up in our Assassin's Creed costumes and did

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a little photo shoot. I remember that very clearly. I

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liked there. We had like a thumbnail for Geeks Creed

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with the two of us and our costplay there for

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a bit. M hmm. I think that's my favorite picture

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of us in our costumes. Yeah, yeah, I think so.

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I'm with you on that. There's some good times with

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that and CEO and alta Year. Those those are banger costumes.

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I still have mine and that still fits me, believe

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it or not, mine still kind of fits me. I

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just like some extra clothes pins like little I like

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yours more. And my cousin's got an et CEO costume

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and I'm a big fan of the et Ceo. Look,

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it's it's just so so fashionable, so sleek. But you

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know what's wrong with my costume? Though I don't have

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et CEO's Hidden Blade. I have the movie edition. Oh

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you have Aguilar's. Yeah, Oh that's interesting. I did not

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realize that, did did you get? That had to have

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been after the fact though I think it was after

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the fact because you I think you let me one

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of yours to put on the costume for the photo shoot, right,

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I think I did, yes, And then I went to

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EB Games, which I like, how we've come full circle

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from Geeks Creed to her crypto clues to doing this

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episode for Geeks Creed, and I got my Hidden Blade

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from EB Games and then they got bought out and

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became game Stop and then game Stop is shutting down

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in Canada and becoming Epy Games again. Yeah? That is

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full circle, isn't it. But you've got a few different assassins.

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Creed Collectible items that we both got Apple of Eaton's

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and then you've got to I mean, you're definitely an

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et seal guy, i'd say, because you got that sweet statue.

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Oh yeah, the Leap of Faith statue is a Leap

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six statue. Yeah, I'm jealous of that. But you also

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open your figures up. I don't. I got I got

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some nice ones, but they're in the box. Yeah. No,

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that drives me up the wall every single time. I

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just want to like sneak over and like like a

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little assassin and just come in and just open up

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everything and put them on display. But I'd feel terrible.

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So what I'd actually do is just spend the money

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to buy all those same figures, open them up, and

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then switch them out so you would have the initial

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shock factor and then realization that, oh I still have

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all the sealed copies. It's a okay, I appreciate I'd

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go for that. That sounds good. I'd appreciate that. That

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sounds that sounds safe. I don't know if I'll ever

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get around to opening up some of my stuff. In fact,

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I have some old old Assassin's Green Action figures them

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actually I put on eBay to sell because I look

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at them and think they've just been singing in the closet.

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I'm never gonna open these action figures, Like what am

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I gonna do with the Adawallei action figure a my

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Edward Kenway figure? Like oh yeah, yeah, But any of

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those increased in value at all? Uh not really, there's

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still I can't remember what I paid for them. It

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would have been retail, so I'm assuming maybe nineteen fifteen

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dollars for one of these action figures.

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Speaker 1: Uh.

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Speaker 2: Okay, here, I'll hold one up. I'll hold one up.

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Oh god, drum stuff.

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Speaker 3: Okay.

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Speaker 2: So here's Connor Kenway for example. M hmm. And I

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do not remember how much I paid for him. But

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they were cool because it's it's a McFarland product, McFarland toy,

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and there's a whole series that you can get, and

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then they released different phases with different characters in each series,

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and each character that you would buy, you could get

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in game content basically. So with Connor Kenway, you get

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it looks like it's something to do with the ship,

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because they did have naval combat in Assassin's Creed three,

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and I think this code is for that. Oh no, no, no, no, no, okay,

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sorry I'm wrong. So this is for Black Flag, so

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that makes more sense, you get combat was a little

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bit better. Yes, yes, So I believe Connor Kenway's ship

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was called the Jackdaw in Assassin's Creek three, and so

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you would get that ship's skin for Edward Kenway's ship

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in Assassin's Creed Black Flag. So I think that's how

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that was set up. It's a nice little bonus for

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that to ship with the figure.

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Speaker 1: Yeah.

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Speaker 2: Yeah, I'm a sucker for that kind of stuff. And

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back in high school days, I remember I was huge

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on getting like when you preorder a game, and I

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think this is the case with Assassin's s Creed Brotherhood

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and Brotherhood at different locations Future Shop, Best Buy, Walmart,

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or EB games. It warranted different preuder bonuses, and there

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were certain because Brotherhood introduced multiplayer, and I freaking loved

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that multiplayer so much, and I remember getting it at

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EB Games. I got the gesture as an online assassin

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that you could play as in online matches. And then

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there were other characters too. There was like a doctor

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character and some other ones that were available through different

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preorder bonuses. So different stores did different pre order incentives.

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I guess the PvP where it was basically where you

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would like hide as an NPC at times and go

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find the other players and try to assassinate them all. Yeah,

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that was such a good game mode. It was good.

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It was good. You were being high did well. You

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had to hunt someone else, and you had the wheel

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at the bottom which would kind of like open up

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and show you like the rough direction of where your

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target is, and it was like prop hunt before prop hunt. Yeah,

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that's a good way to look at it. Actually, I

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wish they'd bring it back, I really do, because it

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lasted all the way until it was there for Revelations.

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It was there in Assassin's Creed three, and then it

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transitioned when they brought Unity out, and Unity was like

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four player co op story in this open world and

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that was so much fun. But there were so many

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bugs with Unity that it kind of killed it. And

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so after that Ubisoft just swore off multiplayer for Assassin's

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Creed and went back from basics. So but now they've

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gone back and fixed Unity, correct, I believe so I have.

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I haven't seen any invisible faces, so no, I was

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I was hearing a lot about Unity actually, especially from

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some coworkers. They were like, oh, no replaying through Assassins

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cre Unity because the latest patch like fixed everything, or

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maybe it was like a mod or something. I don't know,

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but apparently now that so much time is passed, the

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game is actually playable in a much better state. They

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fixed a lot of the parkore, so much stuff has

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been improved with little quality of life changes. But I

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would have to look it up and delve into those details,

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because I myself have never actually played Unity. Oh you haven't, No,

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not at all. Well, I guess on that note, what

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Assasin's Creeds have you been playing lately? What's the latest one?

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I am still working my way through Odyssey. I'm thirty

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six hours deep, which I mean they're pretty long games,

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especially the newer ones with the open worlds, so I

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get very easily distracted. I was playing a little bit

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of it earlier today and I loaded into my save

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that I haven't touched for about a month now. And

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you know, when you put down a game and you

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pick it back up, and it's like all of your

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skills just go away. You forget what you're doing where

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you are. So I load up my save and Cassandra

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and the ships. In the middle of a mission where

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I saved and there's enemies all around me, I have

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to eliminate for them, and I'm just like, what's going on?

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How do I steer the ship? I had to pause,

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look at the controls, go back in, and I just

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got slaughtered. So I reloaded and I had to cheessee

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my way like around the outskirts of the enemies like

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a circle and just like plink away at them one

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at a time to like pull them away from the

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group and then go board their ship, and then killed

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them all that way slowly, one after another. Then I

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got to run around the open world. I did some

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side quests, and then I saved and quit for the day.

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But honestly, Odyssey is probably my favorite for its time

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right now. I would say it stands up there for

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me personally with number two, just because I like the

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aesthetic and Odyssey a lot. I like the like being

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in Greece is amazing, the whole setting, the colors and

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everything really pops with HDR. It feels very very colorful,

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compared to a lot of our current games, which feels

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like we're kind of slowly diving back into the Brown

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and bluem era video games where things are very dark

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and depressing. Going back to Odyssey is like, oh, it's

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so pretty. I love it. It's Odyssey was not one

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of my most favorite ones. You to put a dampner

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out there, Anya, you're allowed to contrast me. Let's say, okay.

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I applaud it for continuing on what we had established

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in Origins with the new combat system and a variety

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of different just mechanics and a change up from the

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previous Assassin's creed before Origins, which ooh, if memory serves me, right,

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that was Syndicate. I want to say, it's been a

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good minute since I have looked into that, but I

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want to say it was Syndicate, and then they took

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a two year break and then we got Origins, and

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then yeah, Odyssey came followed after that. Yeah, you liked

247
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Origins quite a bit, right, I did like Origins quite

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a bit. I did. And again, that was the first

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one with the new combat system, and it was a

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little clunky, but you know, you get the gist you

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get in there, and I love the story beating that

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and just getting to know how Bayak kind of joined

253
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in with the hidden ones and all that. There's some

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really cool stuff in that game. And I like Odyssey

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enough for its time period and whatnot, but I just

256
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felt like Odyssey in Valhalla. I kind of lumped the

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two together a little bit. Valhalla I liked at the start,

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but I kind of fell off of it. I just

259
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it was overwhelming and too much going on on and

260
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going into Asgard and fighting Loki and all these things, like, oh, yeah, yeah,

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I'm just losing it. I'm losing it a little bit.

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But then Mirage, well, Mirage came out after Mirage was

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it was picking up on an assassin that they brought

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in in the main narrative of Valhallas. You get to

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see this guy's origins and how things play out for him.

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And I really really like Mirage's story and just the

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it felt smooth. And then again that was back to basics.

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That felt like Assassin's Creed one and I was jiving

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with it, running with it. I was having an absolute

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blast with that one. But yeah, have you have you

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played Mirage or Valhalla. No, I've been out of the

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loop since trying to work my way back up with Odyssey.

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Speaker 1: M H.

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Speaker 2: And do you like the change of the combat system

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and everything that they introduced in comparison to those older ones. Yes,

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I think that the original Assassin's Creeds now are very

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clunky with the combat as good as they are as games,

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just like you go back to play any Okay, maybe

279
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this is stretching in a bit, but going back to

280
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like an N sixty four game and you go, wow,

281
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like the controller is awful, but the video games controls

282
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are actually awful. But you're used to it because that's

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what you grew up with, so you already know all

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the little tricks and everything to move around. Going back

285
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to Assassin's Creed one and two had that really slow

286
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parkore go to climb my building and it's like, oh goodness,

287
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this takes forever. And then you go to fight, go

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to clip through in combat, and it's like it's just

289
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the unintuitiveness is lost now with games in our current time,

290
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because when I play Odyssey, it's like, oh, okay, this

291
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is not like not quite like Batman ARCAM where I'm

292
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like teleporting between enemies and I can just mash the

293
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button so I don't really have to focus. I still

294
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have to position myself dodge, but I have that freedom

295
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of movement I have the ability to disengage and run

296
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and climb over anything, and I really like that fluidity.

297
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Where I feel though that Odyssey does kind of fail

298
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as an experiment is because they took the RPG leveling

299
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system stuff from origins. They added a whole grinding experience

300
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to the game, almost like it was a push for

301
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the player base to feel the need to purchase the

302
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level up packs and stuff like that with real money

303
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to save themselves time instead of grinding in the game.

304
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So even on normal difficulty, on the easiest settings, I'm

305
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finding that I'll do a story quest and then I

306
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am railroaded into being forced to do side quests. I

307
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can't skip any of them or I will be vastly

308
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under leveled for the next story quest, which in a

309
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sense can be fine, But where I got kind of

310
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stuck on a speed bump for a little bit was

311
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the very first boss fight that you get where you

312
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have to go fight like the I think it was

313
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a like a wart hog type boar thing. Oh, I

314
00:18:14,000 --> 00:18:16,039
know exactly what you're talking about, you know, the one

315
00:18:16,039 --> 00:18:20,880
I'm talking about exactly. Yeah. That threw me into like

316
00:18:22,279 --> 00:18:27,160
the bridge fight from Dark Soul's level of frustration. I

317
00:18:27,359 --> 00:18:33,160
was ready to scream that stupid pig was the hardest

318
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fight so far in the game. Nothing's topped it yet.

319
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Everything's been great. All the other animal fights, Okay, you

320
00:18:38,200 --> 00:18:40,200
know what, I gotta get it. I can feel it now.

321
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It's you know, keep my distance, engage, attack, use my abilities, disengage.

322
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But that first time fighting the pig, I was just

323
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oh god, I think I died like sixty five times.

324
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And you worry is this the bar like going in

325
00:18:57,319 --> 00:19:01,759
for every boss? Yeah, it's like, what is this sponge

326
00:19:01,839 --> 00:19:04,200
that I'm fighting? Why does it this destroy me in

327
00:19:04,240 --> 00:19:06,799
a single hit? Why is it that it summons all

328
00:19:06,799 --> 00:19:08,720
these other dudes that hone in on me? Like this

329
00:19:08,799 --> 00:19:14,319
is absolute bullpucky. But moving on from that, I think

330
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that's where I lean into valuing the world and the

331
00:19:17,200 --> 00:19:20,240
rest of the game. It does have some pretty major

332
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flaws with the grinding and with some of the enemies

333
00:19:23,799 --> 00:19:28,519
being damage sponges, because clearly they hadn't yet perfected their

334
00:19:28,680 --> 00:19:36,359
leveling system and their difficulty. Right, yeah, Oh that's well said.

335
00:19:36,640 --> 00:19:41,200
So once you get through Odyssey and you're all completed

336
00:19:41,279 --> 00:19:44,440
and whatnot, is there another one that's kind of caught

337
00:19:44,640 --> 00:19:48,599
catched caught your your interest, I don't. I'm not sure

338
00:19:48,599 --> 00:19:50,720
if you're going in the like the linear path of

339
00:19:51,160 --> 00:19:53,440
releases or whatever, if you're just picking your favorite ones

340
00:19:53,519 --> 00:19:58,039
or whatever calls your name. Oh ideally, I would love

341
00:19:58,079 --> 00:20:01,759
to work my way up linearly, but I know that

342
00:20:01,839 --> 00:20:05,720
I would suffer that burnout that I did originally, and

343
00:20:07,200 --> 00:20:11,000
probably skipping forward a few games. Since the narrative isn't

344
00:20:11,000 --> 00:20:15,480
as fluid as it was for the original trilogy, they're

345
00:20:15,519 --> 00:20:19,000
all more self contained while they have their overarching story points.

346
00:20:19,759 --> 00:20:21,599
I think I would just pick up the most recent

347
00:20:21,640 --> 00:20:25,000
Assassin's Creed and kind of go from there. Once Shadows

348
00:20:25,039 --> 00:20:27,279
has all of its expansions and stuff out, I might

349
00:20:27,359 --> 00:20:30,319
try it out or wait for the next one and

350
00:20:30,359 --> 00:20:35,319
then go with that. Yeah, that's good. That's good, I'd say.

351
00:20:35,400 --> 00:20:38,440
And most of the Assassin's Creed games nowadays, You're right.

352
00:20:39,160 --> 00:20:43,119
They do crossover in their overarching narratives, but at their

353
00:20:43,200 --> 00:20:48,160
core they're pretty much a self sustaining standing Assassin's Creed title.

354
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With the characters and whatnot. You'll recognize names and faces,

355
00:20:52,160 --> 00:20:54,599
but when you pop into the shoes of that assassin,

356
00:20:55,160 --> 00:20:57,640
it's a new story and it doesn't take much to

357
00:20:57,720 --> 00:21:01,920
kind of figure out what's going on, especially since that

358
00:21:02,000 --> 00:21:06,039
original trilogy, if they had so trilogy and Assassin's Creed

359
00:21:06,079 --> 00:21:09,160
three and all that, I mean, you don't You're not

360
00:21:09,200 --> 00:21:12,799
getting that kind of dare I say quality content at

361
00:21:12,880 --> 00:21:14,920
least in terms of the narrative these days. And I'm

362
00:21:14,960 --> 00:21:16,720
sure there's lots of people out there that are really

363
00:21:16,759 --> 00:21:19,880
really on the train of Assassin's Creed and following every

364
00:21:19,880 --> 00:21:22,920
little detail, and I wish I was there with you,

365
00:21:23,000 --> 00:21:27,920
but it was just something was missing after the fact,

366
00:21:27,960 --> 00:21:29,799
and it's hard for me to say what the last

367
00:21:29,799 --> 00:21:33,319
great one was. I don't think I can. I think

368
00:21:33,359 --> 00:21:36,640
that they're all unique in their own way. And I'm

369
00:21:36,759 --> 00:21:39,839
biased because I love Assassin's Creed too, and I adore

370
00:21:39,880 --> 00:21:42,880
Assassin's Creed Brotherhood. Those are fantastic. But again, I think

371
00:21:43,200 --> 00:21:48,119
there's places in my heart for Mirage and for Origins, Yes,

372
00:21:48,160 --> 00:21:50,960
Syndicate Unity, all these titles. They hit differently, and they

373
00:21:51,000 --> 00:21:53,920
hit me in the right way and sometimes the wrong way.

374
00:21:55,880 --> 00:21:58,799
But I'm excited for when you get around to Shadows

375
00:21:58,799 --> 00:22:01,119
and get to hear your your feedback on that, because

376
00:22:01,880 --> 00:22:05,759
from what I have played of Shadows, it is really

377
00:22:05,799 --> 00:22:09,079
really done a fantastic job at refining that combat system

378
00:22:09,119 --> 00:22:12,440
that they started with Origins and Odyssey oh man, and

379
00:22:12,599 --> 00:22:15,519
just upgrading things and getting your armor and your weapons

380
00:22:15,559 --> 00:22:20,079
in there, and it's just it is smooth for a

381
00:22:20,079 --> 00:22:23,640
combat system. I'll look forward to that, especially because by

382
00:22:23,680 --> 00:22:25,880
the time I get around to it, the game will

383
00:22:25,920 --> 00:22:29,440
have all of its patches and updates, so some of

384
00:22:29,480 --> 00:22:32,079
those base problems with the game will have been fixed

385
00:22:32,119 --> 00:22:35,839
by then. Plus I'll be able to play the expansion

386
00:22:35,880 --> 00:22:40,920
that's coming out soon, the Clause of a Wagi m H.

387
00:22:41,920 --> 00:22:44,559
And that one looks pretty interesting. It's releasing later this year,

388
00:22:45,000 --> 00:22:50,119
and that DLC is introducing a new region, the Island

389
00:22:50,119 --> 00:22:53,200
of Awaji, and it's bringing of course new stories and

390
00:22:53,279 --> 00:22:57,480
challenges to the game. But it's horror themed, and when

391
00:22:57,480 --> 00:23:02,160
it comes to Japan, I love Japanese horror. Who that

392
00:23:02,319 --> 00:23:05,200
is so fantastic, And I would actually like to have

393
00:23:05,240 --> 00:23:09,240
that kind of Assassin's Creed like gameplay in that horror setting.

394
00:23:09,240 --> 00:23:12,599
I'm curious as to how that'll work. So that is

395
00:23:12,640 --> 00:23:14,839
something I actually do want to check out now that

396
00:23:14,920 --> 00:23:19,160
I think about it. That sounds fantastic and it's later

397
00:23:19,200 --> 00:23:21,759
in twenty twenty five. You sets probably timing it. If

398
00:23:21,759 --> 00:23:27,160
it's horror themed with the fall, probably imagine that would

399
00:23:27,200 --> 00:23:31,079
make a lot of sense. What are some when you

400
00:23:31,119 --> 00:23:35,279
say horror theme Japan? What comes to mind? Because I

401
00:23:35,319 --> 00:23:39,200
really don't know much about what kind of like ghouls

402
00:23:39,240 --> 00:23:42,119
and gas and ghosts and stuff that exists in Japanese culture.

403
00:23:42,160 --> 00:23:46,039
Do you do you know of anything? Yeah, so think

404
00:23:46,079 --> 00:23:51,839
about some classic Japanese horror, like The Ring, the long

405
00:23:52,119 --> 00:23:55,839
black hair coming out of the TV. They have these

406
00:23:55,960 --> 00:23:58,880
really good setups where you have like the horror of

407
00:23:59,559 --> 00:24:02,480
like water, where you have an apartment building that's haunted

408
00:24:02,480 --> 00:24:06,359
by a ghost and it's because there is a body

409
00:24:06,400 --> 00:24:08,279
that's up in a tank on top of the roof

410
00:24:08,319 --> 00:24:11,599
that's still rotting. So the entire apartment's water system is

411
00:24:11,680 --> 00:24:14,000
like infected with this dead person and that's how the

412
00:24:14,039 --> 00:24:16,960
ghost gets through the apartment with strands of hair coming

413
00:24:17,079 --> 00:24:20,880
up through like the drains and the tub and everything.

414
00:24:22,200 --> 00:24:26,880
And the way that the Japanese community does horror has

415
00:24:27,359 --> 00:24:31,640
always had its highlights from like their historical ghosts and

416
00:24:31,720 --> 00:24:35,359
legends where you're talking about things like not just like

417
00:24:35,440 --> 00:24:38,559
your ony, which are demons and stuff like that, but

418
00:24:38,640 --> 00:24:43,279
also when it comes to their ghosts, they're all very unique,

419
00:24:43,359 --> 00:24:45,400
or you get like the Kappa and stuff like that,

420
00:24:45,480 --> 00:24:49,440
like almost like cryptid territory, So you get like these

421
00:24:50,599 --> 00:24:56,240
really well built, established monsters with their own lore that

422
00:24:56,599 --> 00:25:00,759
have a lot of mythology and legends in pane already

423
00:25:02,799 --> 00:25:05,319
in a game like Assassin's Creed shadows being able to

424
00:25:05,359 --> 00:25:07,680
have like those, I guess it kind of ties in

425
00:25:07,720 --> 00:25:10,039
with Odyssey and it's like mythological like boss fights and

426
00:25:10,039 --> 00:25:14,079
stuff and the expansions, but having like those fantastical things

427
00:25:14,079 --> 00:25:18,599
that aren't really you know, common ground and regular history.

428
00:25:18,839 --> 00:25:25,799
They're more fantasy. There's a lot to play with there. Yeah, yeah,

429
00:25:25,839 --> 00:25:29,400
for sure, Well that sounds pretty awesome. I'm I'm down

430
00:25:29,440 --> 00:25:31,440
for that. I think that would be really really exciting.

431
00:25:31,720 --> 00:25:37,079
Assassin's Creed has definitely not shied away from doing different

432
00:25:37,240 --> 00:25:41,759
zany DLCs like that in terms of horror. I mean,

433
00:25:41,839 --> 00:25:44,720
they did Jack the Ripper where he was an assassin

434
00:25:45,279 --> 00:25:47,480
but he kind of turned into serial killer and you

435
00:25:47,559 --> 00:25:49,839
got to play as him and syndicates. That was kind

436
00:25:49,839 --> 00:25:52,960
of cool. And then yeah, the Tyranny of King Washington

437
00:25:53,000 --> 00:25:55,000
where he doesn't become President of the United States, becomes

438
00:25:55,119 --> 00:25:59,160
King over the New colonies of the United States. So

439
00:26:01,000 --> 00:26:03,519
I'm wondering if this is how how zany that this

440
00:26:03,640 --> 00:26:06,200
is gonna go with its its horror, And we know

441
00:26:06,240 --> 00:26:10,319
that there are some legendary creatures. In Assassin's Creed Shadows,

442
00:26:10,359 --> 00:26:14,000
there was the oh my goodness, I can't remember the

443
00:26:14,079 --> 00:26:16,839
name of it, but it was like a huge elk

444
00:26:16,960 --> 00:26:22,039
with cherry blossoms on his antlers and visible on the

445
00:26:22,119 --> 00:26:25,440
right conditions in the game this certain location. So they've

446
00:26:25,440 --> 00:26:30,960
definitely got some very cool creatures in there already. And

447
00:26:31,440 --> 00:26:33,880
in Japan, ghosts are so broad as well with a

448
00:26:33,920 --> 00:26:39,000
monster theme that they're just called like Yokai evil spirits.

449
00:26:41,400 --> 00:26:43,480
I know it's kind of getting sidetracked, but I think

450
00:26:43,519 --> 00:26:46,839
another good example of Japanese horror is how original their

451
00:26:46,880 --> 00:26:52,920
horror can feel, especially in video games, where you have like, oh, man,

452
00:26:52,960 --> 00:26:54,680
I can't remember the name of that game series because

453
00:26:54,680 --> 00:26:57,200
it's been so long, but you have this camera called

454
00:26:57,200 --> 00:27:02,319
the Camera Obscura, and you're these like ghost towns and

455
00:27:02,400 --> 00:27:06,440
villages in ancient Japan that you're like walking through, playing

456
00:27:06,440 --> 00:27:09,400
as like these two girls or whatever, and your only

457
00:27:09,519 --> 00:27:12,559
weapon is your camera, and you can only defeat the

458
00:27:12,599 --> 00:27:16,440
ghosts by taking pictures of them. Oh, I know exactly

459
00:27:16,519 --> 00:27:20,960
what you're talking about. Interesting. Yeah, I can't remember the

460
00:27:21,000 --> 00:27:23,519
name of the game, but I know exactly what you

461
00:27:23,599 --> 00:27:26,559
were talking about. I've seen gameplay of it. Yeah. Oh,

462
00:27:26,759 --> 00:27:29,079
it's that atmosphere in the setup where you have like

463
00:27:29,759 --> 00:27:32,079
each little house almost tells a story about the family

464
00:27:32,079 --> 00:27:34,720
that was there and is now haunting it. Right, they're

465
00:27:34,799 --> 00:27:41,920
so good at setting that up. Cool. Well, anything else

466
00:27:41,920 --> 00:27:45,640
you want to add to the expansion? No, okay, then

467
00:27:45,640 --> 00:27:47,799
we're going to jump to our first ad break and

468
00:27:47,839 --> 00:27:53,160
we will be right back. And we are back, so

469
00:27:53,319 --> 00:27:58,839
continuing on the Trek of Horror themed Assassin's Creed. Assassin's

470
00:27:58,839 --> 00:28:02,440
Creed code name. I never know how to pronounce this HEXA.

471
00:28:02,759 --> 00:28:05,480
I want to say hex h e x E. How

472
00:28:05,480 --> 00:28:08,799
would you say that work? Uh, Reuben Gess. I'm just

473
00:28:08,839 --> 00:28:11,400
gonna call it a hex for now. It feels cursed

474
00:28:11,480 --> 00:28:16,079
enough already. Yeah. And now this is it's supposedly based

475
00:28:16,119 --> 00:28:19,720
on the Witch Trials, and we haven't really gotten anything

476
00:28:19,799 --> 00:28:25,640
else with this game yet or and what is going

477
00:28:25,680 --> 00:28:28,200
to entail, so we just don't know, aside from the

478
00:28:28,200 --> 00:28:30,880
fact that it looks very spooky and I really do

479
00:28:31,000 --> 00:28:34,039
want to try out, try it out. If they're keeping

480
00:28:34,039 --> 00:28:36,480
with the whore thing, that'll be interesting to transition into

481
00:28:36,559 --> 00:28:41,640
from the expansion for Shadows into Hex Yeah, absolutely, because

482
00:28:42,000 --> 00:28:45,519
I mean the time period that's again, that's a hefty jump.

483
00:28:45,759 --> 00:28:49,960
And who knows. Again, these games are all stand alone

484
00:28:50,079 --> 00:28:52,440
in their own way. And how will this game connect

485
00:28:52,480 --> 00:28:54,920
into the overarching narrative or is it going to be

486
00:28:55,079 --> 00:28:58,319
like an expansion on Two Shadows. I don't know, but

487
00:28:58,720 --> 00:29:02,240
we'll talk about next us later. Because you you kind

488
00:29:02,240 --> 00:29:03,799
of were highlighting that a little bit in some of

489
00:29:03,839 --> 00:29:07,000
the notes I saw random thought because you said, you know,

490
00:29:07,000 --> 00:29:09,519
we're kind of jumping really far up into history here.

491
00:29:09,880 --> 00:29:13,119
Can you imagine like thirty fifty years from now, when

492
00:29:13,160 --> 00:29:16,759
we're old, if you'll be soft it's still around and

493
00:29:16,799 --> 00:29:20,759
decides to make a new Assassin's Creed game. What if

494
00:29:20,799 --> 00:29:24,640
they just said it back in like modern times today

495
00:29:24,839 --> 00:29:27,440
for the Assassin and you're playing as someone that's in

496
00:29:27,480 --> 00:29:31,119
our timeline fifty years from now, re experiencing like an ancestor.

497
00:29:32,240 --> 00:29:35,440
That would be very very weird. You hop back and

498
00:29:35,440 --> 00:29:41,519
play as Desmond. Oh, you know that'll be the case

499
00:29:41,519 --> 00:29:43,720
at some point, I mean, where we are now will

500
00:29:43,759 --> 00:29:46,119
be I mean, you'd be sefted. Had to be around

501
00:29:46,160 --> 00:29:49,039
for a very very long time and continue making their

502
00:29:49,039 --> 00:29:51,880
Assassin's Creed games once every year to eventually get to

503
00:29:51,920 --> 00:29:57,319
that point. So maybe it'll be like a franchise revival. Yeah,

504
00:29:57,359 --> 00:30:01,720
we revive Assassin's Creed with the year twenty twenty five

505
00:30:02,039 --> 00:30:05,000
coming out of COVID nineteen and all these other things.

506
00:30:05,440 --> 00:30:10,960
Forest fires, oh my goodness, tariffs. That would be terrific.

507
00:30:12,880 --> 00:30:14,920
Oh maybe if they're listening, they can get some of

508
00:30:14,960 --> 00:30:19,480
these ideas from us. Have you heard of Assassin's Creed

509
00:30:19,759 --> 00:30:23,559
Jade by chance? You've mentioned it to me once before.

510
00:30:24,720 --> 00:30:29,359
I tried getting into the beta, but they did not

511
00:30:30,039 --> 00:30:32,079
permit me, so I was not able to try it out.

512
00:30:32,240 --> 00:30:34,680
But it's still drew to release in twenty twenty five.

513
00:30:34,720 --> 00:30:37,279
This is the mobile Assassin's Creed title. It sets in

514
00:30:37,400 --> 00:30:40,160
ancient China, which has pissed a lot of people off

515
00:30:40,200 --> 00:30:43,519
because it's ancient China. Why would you put that on mobile?

516
00:30:43,599 --> 00:30:46,119
Let's get those on consoles and I can kind of

517
00:30:46,160 --> 00:30:48,240
sympathize with that for sure. It would be very cool.

518
00:30:48,240 --> 00:30:52,680
But the game looks pretty immaculate for as far as

519
00:30:52,799 --> 00:30:55,759
mobile games go. Holy smokes. Mobile really have come a

520
00:30:55,799 --> 00:31:00,160
long way. What's the gameplay? Like? Oh my goodness, have

521
00:31:00,160 --> 00:31:02,720
to revisit that and and pull up a video to see.

522
00:31:02,759 --> 00:31:06,000
But it feels and I can't say feels. It looks

523
00:31:06,039 --> 00:31:09,319
like an Assassin's Creed, you know, Assassins Creed title with

524
00:31:09,359 --> 00:31:11,599
how how you how you handle? How you play it,

525
00:31:11,680 --> 00:31:16,079
and it's it's it's not like those old Nintendo DS

526
00:31:16,079 --> 00:31:22,279
ones like it's it's awful. Yeah, Discovery Al Taiyers Chronicles.

527
00:31:23,440 --> 00:31:25,960
I had Al Tayers Chronicles. I had a physical addition

528
00:31:26,039 --> 00:31:29,160
of that. Did you really that's hard to find? That's

529
00:31:29,160 --> 00:31:31,240
definitely do you still have it? That's a collectible. I'm

530
00:31:31,279 --> 00:31:34,519
sure if I still had that, I would give it

531
00:31:34,559 --> 00:31:39,119
to you. Well, this definitely doesn't play like that. This

532
00:31:39,240 --> 00:31:42,519
plays like what you see and how you're moving around

533
00:31:42,519 --> 00:31:45,400
in Asassin's Creed. Honysty that's that's Assassin's Creed Jade, You're

534
00:31:45,640 --> 00:31:49,599
it's the same thing. So very very impressed with it,

535
00:31:49,680 --> 00:31:51,279
But hopefully I will be able to get around to

536
00:31:51,319 --> 00:31:56,119
trying it out sometime this year when it releases on mobile. Now.

537
00:31:56,480 --> 00:31:59,440
There's also reports of a another code named Assassin's Creed

538
00:31:59,440 --> 00:32:03,640
project titled Nebula and I had not heard about this

539
00:32:03,799 --> 00:32:06,680
until I started digging around and snooping around for some

540
00:32:06,720 --> 00:32:09,799
show notes and finding out that this is another single

541
00:32:09,839 --> 00:32:13,319
player adventure and it's rumored to take place in the

542
00:32:13,359 --> 00:32:18,359
Aztec Empire, India and around the Mediterranean. Oh interesting. So

543
00:32:18,440 --> 00:32:20,359
is it going to be like hopping around various points

544
00:32:20,400 --> 00:32:25,359
in time then that? I don't I don't know, uh,

545
00:32:26,279 --> 00:32:29,359
but that would be very different from what we've seen before,

546
00:32:29,440 --> 00:32:33,039
where one base game is basically focused on one set

547
00:32:33,079 --> 00:32:37,119
point in time. We're here. Maybe you have three different

548
00:32:37,119 --> 00:32:42,160
assassins and it's one narrative, and so you're jumping between

549
00:32:42,240 --> 00:32:44,359
the three of them because it's all they're all connected

550
00:32:44,359 --> 00:32:47,440
to one point in time or one narrative, one story

551
00:32:47,480 --> 00:32:52,200
moving forward, which they kind of did with Revelations where

552
00:32:52,200 --> 00:32:54,480
you're playing I believe some of the missions you're playing

553
00:32:54,480 --> 00:32:56,720
as all Ta Year and other missions you're playing as Etsio,

554
00:32:56,759 --> 00:32:58,920
and then the stories kind of converge at the end

555
00:32:58,960 --> 00:33:04,000
of the game, which was just amazing to see them

556
00:33:04,039 --> 00:33:07,400
come together like that. So you might be onto something

557
00:33:07,440 --> 00:33:11,680
with that with this if that means give me like

558
00:33:11,720 --> 00:33:14,720
a back to the future vibe where current day something's

559
00:33:14,759 --> 00:33:16,200
going wrong and you got to fix it through the

560
00:33:16,240 --> 00:33:22,880
animus for sure. And then lastly here on this note

561
00:33:23,000 --> 00:33:28,519
is Assassin's Creed Black Flag potentially getting a remaster. Which

562
00:33:28,519 --> 00:33:32,079
has heard about that? Yes, it's been on the rumor

563
00:33:32,640 --> 00:33:36,759
docket for quite some time now, and I'm all for it.

564
00:33:37,079 --> 00:33:40,039
People that I talked to at my work and just

565
00:33:40,160 --> 00:33:43,240
around around town. You know, if I meet someone, we

566
00:33:43,319 --> 00:33:46,160
get and talk about video games and Assassin's Creed inevitably

567
00:33:46,200 --> 00:33:49,720
will come up. It's usually like everyone's go to It's like, Yo,

568
00:33:49,799 --> 00:33:52,000
last night I played was black Fly. Black Flag was great?

569
00:33:52,079 --> 00:33:54,359
Love black Flag. Like, no one's playing the newer ones.

570
00:33:54,359 --> 00:33:56,839
It's just black Flag is where it starts and ends

571
00:33:56,880 --> 00:34:00,400
for them, right, because it's like it's not officially announced

572
00:34:00,480 --> 00:34:04,680
or anything, but it's definitely heavily rumored. Right, Yes, Well,

573
00:34:04,680 --> 00:34:08,960
I got a little tease here, a potential leak. Maybe.

574
00:34:09,119 --> 00:34:10,679
Have you heard of Pure Arts before.

575
00:34:12,280 --> 00:34:12,400
Speaker 1: No.

576
00:34:13,199 --> 00:34:18,480
Speaker 2: They're a company that specializes in creating and manufacturing premium

577
00:34:18,480 --> 00:34:22,000
collectible figurines basically based off like video games and movies

578
00:34:22,119 --> 00:34:26,719
and whatnot. So basically, one of the hosts during a

579
00:34:26,800 --> 00:34:30,360
live stream Pure Arts live stream was getting a little

580
00:34:30,360 --> 00:34:34,440
bit confused and flustered between what was like officially announced

581
00:34:34,440 --> 00:34:36,920
and said, and what wasn't And so I'll quote it

582
00:34:36,960 --> 00:34:40,119
here and I quote Assassin's Creed fans out there, you

583
00:34:40,119 --> 00:34:42,039
should be aware that there is something going on with

584
00:34:42,159 --> 00:34:45,800
Edward Kenway, said one host, where he was then interrupted

585
00:34:45,800 --> 00:34:48,760
by the other host asking him, wait, has that been announced?

586
00:34:49,159 --> 00:34:52,199
I think so. I'm pretty sure I saw rivers about it. No,

587
00:34:52,599 --> 00:34:55,400
I definitely saw an article about it. He later said,

588
00:34:55,760 --> 00:34:57,880
So there's going to be something going on with Edward,

589
00:34:58,119 --> 00:35:02,159
and our PVC one eighth scale statue will reflect that accordingly.

590
00:35:02,559 --> 00:35:06,639
End quote. There's definitely a lot of things that they

591
00:35:06,679 --> 00:35:10,440
could do with a remake. I remember there was a

592
00:35:10,440 --> 00:35:14,079
game journalist somewhere that reported a playable build that existed,

593
00:35:14,119 --> 00:35:15,639
and it was just like a rumor at that point,

594
00:35:15,639 --> 00:35:22,519
because who knows. But if they are remaking it, do

595
00:35:22,559 --> 00:35:24,280
you think it would be more of like an updated

596
00:35:24,320 --> 00:35:26,440
port with better graphics, or do you think they'll actually

597
00:35:27,320 --> 00:35:30,480
enhance the original gameplay the Naval Exploration where they had

598
00:35:30,519 --> 00:35:33,519
really first like nailed it but still tried to improve

599
00:35:33,599 --> 00:35:38,079
upon it a lot. With Odyssey and everything, I could

600
00:35:38,159 --> 00:35:41,559
see them. I wouldn't be surprised if it was a

601
00:35:41,599 --> 00:35:43,800
port and I'll tie back. I'll circle back to that

602
00:35:43,880 --> 00:35:46,920
port question in a second, but I think that they

603
00:35:46,960 --> 00:35:51,000
could enhance it and bump up the naval gameplay because

604
00:35:51,000 --> 00:35:55,840
we've had Scullum Bones come out, which, funny enough, was

605
00:35:56,039 --> 00:36:00,000
kind of burst out of what Assassins Creed Black Flags

606
00:36:00,559 --> 00:36:03,639
had done because scar Bones is so old. But the

607
00:36:03,719 --> 00:36:07,960
naval combat in that game is pretty it's pretty awesome.

608
00:36:08,000 --> 00:36:10,280
It's pretty sweet, and I think that a lot of

609
00:36:10,320 --> 00:36:13,199
what they did in there could be integrated over into

610
00:36:13,199 --> 00:36:16,559
Black Flag, of course, leaving some things behind because that

611
00:36:16,559 --> 00:36:18,639
game is not perfect, but they did do a lot

612
00:36:18,719 --> 00:36:23,159
of right going into the naval combat and the seas

613
00:36:23,199 --> 00:36:25,719
and the sailing and everything like that. Were there any

614
00:36:25,800 --> 00:36:28,920
crossovers in that game for Assassin's Creed. Did they throw

615
00:36:28,920 --> 00:36:32,519
any like secrets or anything hidden in there? I can't remember,

616
00:36:32,559 --> 00:36:35,880
but I don't think so. And it's unfortunate because they

617
00:36:36,440 --> 00:36:38,239
used to do that a lot. They did it with

618
00:36:38,360 --> 00:36:43,079
Ghost Recon Wildlands, they did that with Rainbow six Siege.

619
00:36:43,280 --> 00:36:44,960
I don't know about four Honor, but they did it

620
00:36:45,000 --> 00:36:48,159
with a few of their other titles, and it just, yeah,

621
00:36:48,159 --> 00:36:50,800
it's fun. It was really cool. They kind of did

622
00:36:50,840 --> 00:36:52,800
stuff like that. But I don't think that they did

623
00:36:52,800 --> 00:36:55,719
that with Skull and Bones sadly, at least to my knowledge,

624
00:36:56,679 --> 00:36:59,719
at least not what they did with Dead by Daylight

625
00:37:00,119 --> 00:37:03,519
mm hmm, because in Assassin's Creed Shadows, we got a

626
00:37:03,559 --> 00:37:07,039
whole side story for Dead by Daylight, got some cosmetics,

627
00:37:07,679 --> 00:37:11,760
got a trinket, not a whole lot of unlockable stuff,

628
00:37:11,800 --> 00:37:16,800
but like a short, little side mission. Yeah, and it's

629
00:37:17,360 --> 00:37:19,960
it's funny because I thought, Oh, by Daylight is the

630
00:37:20,079 --> 00:37:21,719
is the game that's getting this. We're gonna get a

631
00:37:21,719 --> 00:37:24,519
new killer and maybe a new survivor because they've been

632
00:37:24,519 --> 00:37:28,199
popping off with Alien and uh, what was the other

633
00:37:28,280 --> 00:37:30,920
one they did they have? I just did five Nights

634
00:37:30,920 --> 00:37:34,239
of Freddy's. Five Nights of Freddy's. Did they really? Yeah?

635
00:37:34,320 --> 00:37:39,559
You have spring Trap. Now you have the entire like pizzeria.

636
00:37:39,639 --> 00:37:42,519
It's it's a whole thing. Oh that's cool. That's really cool.

637
00:37:43,840 --> 00:37:45,639
I guess that makes sense because we got five Nights

638
00:37:45,639 --> 00:37:48,880
of Freddy's two coming out this year, the movie, not

639
00:37:48,960 --> 00:37:52,800
the game. I'll go see that. Actually, I didn't mind

640
00:37:52,800 --> 00:37:56,920
the first movie. Mm hmm. I'm curious when that comes

641
00:37:56,960 --> 00:38:01,679
out seeing see where they pick up. Mmm. But yeah,

642
00:38:01,719 --> 00:38:04,199
that's that's neat that they're they're adding this kind of

643
00:38:04,239 --> 00:38:07,639
stuff into Assassin's Creed and again getting more into that

644
00:38:07,679 --> 00:38:10,079
horror kind of vibe, right that we're talking about earlier.

645
00:38:10,760 --> 00:38:15,679
Mm hmmm. Uh. Before continuing on here, that other part

646
00:38:15,719 --> 00:38:18,840
of the question that you asked, if it's a port,

647
00:38:19,239 --> 00:38:21,840
do you know with regards to Black Flag, do you

648
00:38:21,960 --> 00:38:26,239
know if the Assassin's Creed ETSIO trilogy was a port

649
00:38:26,840 --> 00:38:29,679
or was that Did they remaster that? Because I know

650
00:38:29,679 --> 00:38:32,199
they did Assassin's Creed three were mastered, but I can't

651
00:38:32,199 --> 00:38:36,840
remember if the ETSYO trilogy was like revised or enhanced

652
00:38:36,920 --> 00:38:39,800
or anything. No, I think it was generally a port

653
00:38:39,880 --> 00:38:43,639
because like remasters are like new graphics. Like Halo Combat

654
00:38:43,679 --> 00:38:48,480
Evolved Anniversary would be considered a remaster because it's still

655
00:38:48,519 --> 00:38:51,320
a port but with a fresh coat of paint. Mm hmm.

656
00:38:52,079 --> 00:38:58,119
I like that you could toggle the original graphics. But yeah,

657
00:38:58,159 --> 00:39:00,559
I'm kind of hoping that Black Flag is at least

658
00:39:00,599 --> 00:39:05,719
a remaster, not just a standard port. Me too, Me too,

659
00:39:06,440 --> 00:39:09,760
Although being able to go back and experience the other

660
00:39:09,800 --> 00:39:12,639
assassins in some kind of a new setting is apparently

661
00:39:12,639 --> 00:39:15,039
something that we missed out on back in twenty twenty

662
00:39:15,039 --> 00:39:19,519
three because there was an Assassin's Creed VR game called

663
00:39:19,519 --> 00:39:24,239
Assassin's Creed Nexus VR, and in it you get a

664
00:39:24,320 --> 00:39:27,239
couple of new short stories and you can play as Etsio, Cassandra,

665
00:39:27,320 --> 00:39:31,840
and Connor in smaller open world maps that are very

666
00:39:31,960 --> 00:39:36,880
parkore friendly. They advertise some like fluid like intuitive combat

667
00:39:36,920 --> 00:39:42,960
and everything, because honestly, I mean, VR generally is pretty intuitive.

668
00:39:43,599 --> 00:39:48,480
You use your hands to play essentially, and a game

669
00:39:48,559 --> 00:39:52,760
like Assassin's Creed, as long as you're not doing cartwheels

670
00:39:52,760 --> 00:39:57,519
and flips, actually sounds really fun. In VR. I might

671
00:39:57,559 --> 00:39:59,920
get a little bit sick if I'm scaling a tall build,

672
00:40:00,280 --> 00:40:03,920
but imagine being able to jump off a rooftop and

673
00:40:03,960 --> 00:40:09,639
like aim and use that hidden blade. Well, my experience

674
00:40:09,639 --> 00:40:13,119
with VR is always at your house, whether it's Freddy's

675
00:40:13,320 --> 00:40:17,320
or I remember when you had me playing Resident Evil seven.

676
00:40:18,159 --> 00:40:21,559
Oh my gosh, that's where I got motion sick, was

677
00:40:21,559 --> 00:40:25,440
playing Resident Evil hot to Molly. The good news is

678
00:40:25,519 --> 00:40:30,440
now that I have an updated PlayStation VR two, Unlike

679
00:40:30,480 --> 00:40:33,960
the original, the higher frame rateing games, the higher resolution

680
00:40:34,320 --> 00:40:39,360
has removed a lot of my motion sickness because there's

681
00:40:39,440 --> 00:40:43,840
a lot less of that disconnect still a little bit.

682
00:40:43,920 --> 00:40:46,079
Sometimes if I'm playing like a racing game, I find

683
00:40:46,119 --> 00:40:49,880
if my viewpoint is really limited, I feel like I'm

684
00:40:49,880 --> 00:40:53,360
looking through binoculars. I'm disconnected from reality. There's stuff moving

685
00:40:53,400 --> 00:40:56,880
around me, but I'm not moving with a full headset though,

686
00:40:56,880 --> 00:40:59,280
where you can actually see everything all around you. Everything's

687
00:40:59,320 --> 00:41:02,039
nice and clear, and there's no like choppiness to the

688
00:41:02,039 --> 00:41:06,800
frame rate, and everything's super buttery smooth. It throws me

689
00:41:06,840 --> 00:41:09,760
off a lot less now, which is kind of exciting.

690
00:41:10,039 --> 00:41:12,599
It makes me feel like I could play the Assassin's

691
00:41:12,639 --> 00:41:17,719
Creed VR game. Well, yeah, like you highlighted, a game

692
00:41:17,800 --> 00:41:21,679
like that would be pretty cool, just to feel the

693
00:41:22,239 --> 00:41:24,840
power of the assassin and just to role play and

694
00:41:25,480 --> 00:41:28,199
jump on a hey bail. I learned a term today

695
00:41:28,239 --> 00:41:35,159
called aura farming. I feel like this, Oh, you finally

696
00:41:35,239 --> 00:41:37,079
learned the word. I learned that. I think I learned

697
00:41:37,079 --> 00:41:38,440
that a few months ago and I was like, what

698
00:41:38,559 --> 00:41:41,719
is this new fangled slang. I'm not using this ever,

699
00:41:41,840 --> 00:41:45,920
and now I'm using it. I feel like this VR

700
00:41:46,079 --> 00:41:50,440
version would have a lot of that aura farming. Stand

701
00:41:50,440 --> 00:41:52,039
on top of the rooftop and wait for the guarden

702
00:41:52,039 --> 00:41:55,000
to come around. He looks at you like, oh, there's

703
00:41:55,000 --> 00:41:57,159
an enemy here, and you just stand there, Aura farming,

704
00:41:57,199 --> 00:42:00,280
like no, not ready to jump on him yet, give

705
00:42:00,280 --> 00:42:04,800
it a little bit more time. Uh well, I think

706
00:42:04,880 --> 00:42:07,920
that wraps up everything video game related for SATs screed.

707
00:42:07,920 --> 00:42:09,760
Was there anything else you wanted to sneak in there?

708
00:42:10,239 --> 00:42:10,400
Speaker 3: No?

709
00:42:10,760 --> 00:42:12,599
Speaker 2: That covers everything for me. I guess we can move

710
00:42:12,599 --> 00:42:15,920
on to other formats now, Yeah, yeah, steer us, steer

711
00:42:15,960 --> 00:42:17,639
us into this new one, because this is this is

712
00:42:17,639 --> 00:42:19,280
a topic you slid in there and I did not

713
00:42:19,400 --> 00:42:23,079
even know about this. Oh yes, I will, I will

714
00:42:23,079 --> 00:42:26,000
bring up the next one. So, Mantic Games is currently

715
00:42:26,039 --> 00:42:31,199
developing Assassins Creed Animus. It's a strategic board game featuring

716
00:42:31,480 --> 00:42:34,639
all the different assassins like al tear at Ceo ev Or.

717
00:42:35,079 --> 00:42:39,679
It's designed for two to four players, some kind of

718
00:42:39,719 --> 00:42:42,800
strategy and competition involved in it. It's got a crowdfunding

719
00:42:43,559 --> 00:42:47,039
English It's got a crowd funding campaign right now, scheduled

720
00:42:47,239 --> 00:42:50,639
to maybe come out late twenty twenty five. And I know,

721
00:42:50,679 --> 00:42:53,039
I've seen like a lot of video game board games

722
00:42:53,079 --> 00:42:55,599
come out. There's some really good ones and then there's

723
00:42:55,599 --> 00:42:59,440
some that are they kind of just get forgotten about.

724
00:43:01,000 --> 00:43:05,159
But I feel like strategy board game could be pretty

725
00:43:05,159 --> 00:43:09,039
good for Assassin's Creed, I would think. So they had

726
00:43:09,079 --> 00:43:13,079
one come out a while ago called Assassin's Creed Arena,

727
00:43:13,519 --> 00:43:17,599
and I was at Value Village and they had it

728
00:43:17,639 --> 00:43:19,360
and I opened it up as like, oh, this looks

729
00:43:19,360 --> 00:43:21,239
like it's a pretty good condition. I'm just gonna trust

730
00:43:21,239 --> 00:43:22,679
that all the pieces are in here. And I bought

731
00:43:22,719 --> 00:43:27,440
it for like eight bucks. Yeah, so to my closet,

732
00:43:27,559 --> 00:43:32,719
I have never played it. So I think games like

733
00:43:32,760 --> 00:43:35,119
this it's just a matter of finding the you know,

734
00:43:35,159 --> 00:43:37,360
you're gaming crowd to kind of like come together and

735
00:43:37,880 --> 00:43:42,639
dabble in for a board game night there. I think

736
00:43:44,639 --> 00:43:47,280
it's not always easy to get into very in depth

737
00:43:47,280 --> 00:43:49,480
board games like this because it's very different, and I

738
00:43:49,480 --> 00:43:54,679
think there's a very strong line divider between games like

739
00:43:54,719 --> 00:43:56,639
this and then games that are I don't want to

740
00:43:56,639 --> 00:44:00,320
say Cards against Humanity, but like like quick to pick

741
00:44:00,400 --> 00:44:02,960
up and put down party games, floating kittens kind of

742
00:44:02,960 --> 00:44:05,800
a thing. Yeah, exactly, that's what they do. Like the

743
00:44:05,840 --> 00:44:09,760
crossover thing for like where you see Super Mario Monopoly,

744
00:44:10,559 --> 00:44:14,400
that's right, Or when you're playing a really well known

745
00:44:14,440 --> 00:44:16,119
game and you want a fresh coat of paint on

746
00:44:16,199 --> 00:44:20,079
some of your cards we have let you lead into

747
00:44:20,079 --> 00:44:26,159
the next one, Magic the Gathering that was great back

748
00:44:26,280 --> 00:44:29,320
in twenty twenty four. Yes, so they are Universe is

749
00:44:29,719 --> 00:44:32,719
beyond sets that they've been putting out, and they've got

750
00:44:32,719 --> 00:44:35,719
some great ones. I picked up a set for Jurassic Park,

751
00:44:35,840 --> 00:44:40,320
which I love those cards. Oh my gosh. They've basically

752
00:44:40,360 --> 00:44:42,480
put out one for Assassin's Creed. This is a huge,

753
00:44:43,400 --> 00:44:47,000
huge crossover set. And I was following this one quite

754
00:44:47,000 --> 00:44:49,880
closely because even though I play a little bit of Commander,

755
00:44:50,280 --> 00:44:54,000
I am not as well versed in magic as you are,

756
00:44:54,679 --> 00:44:56,880
and I wish I got a little bit more into it.

757
00:44:57,480 --> 00:45:00,480
But this is one like I just oh, I had

758
00:45:00,480 --> 00:45:01,920
to get I had to get some of these cards,

759
00:45:01,960 --> 00:45:03,440
and so I went and bought a bunch of packs.

760
00:45:03,840 --> 00:45:08,039
On my shelf. I've got a Collector booster. No no, no,

761
00:45:08,239 --> 00:45:11,000
that's Seal. It's Seal. It's it's nice. It's sitting up

762
00:45:11,000 --> 00:45:13,599
there on display. The box art is just beautiful. It's

763
00:45:13,679 --> 00:45:16,440
really really nice to look at. So but I've got

764
00:45:16,440 --> 00:45:18,440
a few. I've got a few of the characters I

765
00:45:18,480 --> 00:45:21,320
got showed June I believe it is her name. And

766
00:45:21,320 --> 00:45:24,199
then I've got I got an et CEO, and I

767
00:45:24,280 --> 00:45:27,119
got a few other sas characters. Yeah, they they did

768
00:45:27,159 --> 00:45:30,239
Cassandra Dirty in that set because all the other cards

769
00:45:30,239 --> 00:45:34,519
have such cool art and Cassandra's is just like a

770
00:45:34,559 --> 00:45:43,960
close up with her looking at the camera. Well, speak

771
00:45:43,960 --> 00:45:46,880
to a little bit, because you're you're a resident Magic

772
00:45:46,960 --> 00:45:51,960
Gathering fellow. So have do you used any of these

773
00:45:52,000 --> 00:45:54,119
cards or are you still actively playing or like what

774
00:45:54,239 --> 00:45:56,519
kind of have you collected any of these so far? No,

775
00:45:56,679 --> 00:45:58,760
I haven't actively played any new sets for a while.

776
00:45:58,840 --> 00:46:02,360
I'll still dabble with mainly or my cube with the

777
00:46:02,360 --> 00:46:05,840
in Astrad set and everything. But it is nice that

778
00:46:05,920 --> 00:46:08,920
the universes beyond sets exist because a lot of the

779
00:46:08,960 --> 00:46:13,840
cards are reskins of other popular cards, or cards that

780
00:46:13,840 --> 00:46:15,519
you could put in a Commander deck, or cards that

781
00:46:15,519 --> 00:46:18,239
you could be like, hey, you know what, the set

782
00:46:18,280 --> 00:46:20,840
alone doesn't work to play a full game of magic

783
00:46:20,920 --> 00:46:25,360
in its little environment because there's not enough content. But

784
00:46:25,480 --> 00:46:27,920
you add it to your existing content and be like, hey,

785
00:46:27,920 --> 00:46:31,760
you know this deck now it's got like Hidden Blade

786
00:46:31,800 --> 00:46:34,760
that's new. That's pretty cool. And we have some reskins

787
00:46:34,800 --> 00:46:39,280
of some Black Man of cards for assassinations and like

788
00:46:39,360 --> 00:46:42,360
death Touch and stuff like that. But then if you

789
00:46:42,360 --> 00:46:43,840
want to expand that even more, if you want to

790
00:46:43,840 --> 00:46:47,800
be more thematic, that's where all of the legendary creatures

791
00:46:47,800 --> 00:46:50,480
come into play, which are all the assassins. So you

792
00:46:50,519 --> 00:46:54,000
can make et Ceo your commander or Cassandra and so forth,

793
00:46:54,039 --> 00:46:57,280
and you could have some really cool themed decks even

794
00:46:57,280 --> 00:47:00,400
if you only have like five or ten card words,

795
00:47:00,920 --> 00:47:02,599
then you can add all the rest from other magic

796
00:47:02,639 --> 00:47:08,280
sets to fill it in. I like that. There's this

797
00:47:08,360 --> 00:47:10,920
the idea of combining Assassin's Creed with Lord of the Rings,

798
00:47:10,920 --> 00:47:15,199
for example, that gets me super jazzed because, okay, first

799
00:47:15,639 --> 00:47:18,119
put the One Ring in your deck and then make

800
00:47:18,159 --> 00:47:21,239
at seal the Ring Bear. What would happen if you

801
00:47:21,280 --> 00:47:25,880
did that? There'll just be chaos. Put your Jurassic Part

802
00:47:25,880 --> 00:47:29,639
cards in there. You'd have so many rules. Having like

803
00:47:29,719 --> 00:47:32,280
the One Ring in a deck just changes so much

804
00:47:32,360 --> 00:47:37,039
of the gameplay. What does the One Ring do? Forgive me?

805
00:47:37,079 --> 00:47:39,400
I don't I have not kept up with what the

806
00:47:39,519 --> 00:47:43,079
its abilities are. Oh, let me pull it up right

807
00:47:43,119 --> 00:47:47,119
now so I can read it to you. So when

808
00:47:47,320 --> 00:47:52,880
the One Ring enters the battlefield, if you've played that card,

809
00:47:53,519 --> 00:47:56,400
you gain protection from everything until your next turn. So

810
00:47:56,519 --> 00:47:59,280
you as a player, and then at the beginning of

811
00:47:59,320 --> 00:48:04,360
your next turn, you basically lose a life for every

812
00:48:04,400 --> 00:48:07,199
time the ring has something called a burden counter put

813
00:48:07,239 --> 00:48:11,159
on it, And whenever you use the ring on your turn,

814
00:48:12,360 --> 00:48:14,639
you put a burden counter on the one ring and

815
00:48:14,679 --> 00:48:18,159
then draw a card for each of those counters on it.

816
00:48:18,719 --> 00:48:20,599
So every time you use it, you gain a lot

817
00:48:20,639 --> 00:48:23,480
of card draw which is really strong in magic and

818
00:48:23,519 --> 00:48:25,400
you gi and all that kind of stuff. So it's

819
00:48:25,440 --> 00:48:29,800
always a great amazing ability to have. But use it

820
00:48:29,840 --> 00:48:35,480
too much and it'll kill you. Oh, I see that's clever.

821
00:48:35,559 --> 00:48:40,079
I like that. And of course you know, the One

822
00:48:40,159 --> 00:48:44,039
Ring also had its one version of that ring that

823
00:48:44,119 --> 00:48:48,119
exists out there that's worth so much, so much money,

824
00:48:49,039 --> 00:48:54,480
that's pulled by a Canadian Yeah on camera. Yeah, I've

825
00:48:54,480 --> 00:48:57,320
ever watched that video. So there's other versions of it though,

826
00:48:57,360 --> 00:48:59,599
just not the same as that one that was pulled.

827
00:49:00,119 --> 00:49:04,440
Mm hmm. You also have like a different version of

828
00:49:04,480 --> 00:49:06,400
the ring that it has some other rules and stuff

829
00:49:06,400 --> 00:49:10,760
on it too, so you have ring bears as a

830
00:49:10,800 --> 00:49:14,320
creature type. Okay, they become that when you use the ring.

831
00:49:15,760 --> 00:49:17,960
Not the same card I was talking about, but another

832
00:49:18,000 --> 00:49:21,760
one in the set, I believe, forgive me, my knowledge

833
00:49:21,800 --> 00:49:25,039
on this set itself isn't great. I've only seen it

834
00:49:25,159 --> 00:49:28,440
use in a Commander deck a couple of times. But basically,

835
00:49:28,519 --> 00:49:30,320
you also have this add on for some of your

836
00:49:30,320 --> 00:49:33,199
creatures where your ring bears now legendary can't be blocked

837
00:49:33,199 --> 00:49:36,760
by creatures that are more powerful. Whenever that creature attacks,

838
00:49:37,119 --> 00:49:39,400
you draw a card than discard a card. So again,

839
00:49:39,480 --> 00:49:41,719
cycling through the deck is a common theme for the Ring,

840
00:49:42,880 --> 00:49:46,599
so that goes on. So imagine having this craziness mixed

841
00:49:46,599 --> 00:49:54,400
in with like the et Ceo card, which just gives

842
00:49:54,440 --> 00:49:55,840
you a bunch of stuff you can do with different

843
00:49:55,840 --> 00:50:01,119
mana Because Etsio's last rule is whenever at Seal deals

844
00:50:01,119 --> 00:50:04,639
combat damage to a player, you may pay one of

845
00:50:04,679 --> 00:50:07,199
every single type of color a Manta, and if that

846
00:50:07,239 --> 00:50:10,320
player has ten or less life, that player loses the game.

847
00:50:12,599 --> 00:50:23,360
Oh my goodness. Well that's blunt, uh huh, pretty quick assassination. Yeah,

848
00:50:23,559 --> 00:50:25,079
I'm gonna have to see if I can collect some

849
00:50:25,079 --> 00:50:27,159
more assassins Creed cards. They're still in the stores, and

850
00:50:27,199 --> 00:50:30,360
you know their Pokemon cards are not available anymore in stores,

851
00:50:30,360 --> 00:50:32,480
but there's lots of assassins Creed Magic the Gathering cards,

852
00:50:32,480 --> 00:50:35,199
so I'll just start go buy those again. Well, the

853
00:50:35,199 --> 00:50:39,800
Pokemon cards are available for five seconds, that's right, Yeah,

854
00:50:40,000 --> 00:50:42,800
at nine am and ten am when the store opens

855
00:50:42,840 --> 00:50:45,800
on a Friday. Whenever a new set drops. You know

856
00:50:45,800 --> 00:50:48,039
what they're doing in You know what they're doing in

857
00:50:48,119 --> 00:50:51,079
Japan to combat how bad it is with the Pokemon

858
00:50:51,159 --> 00:50:54,199
card game. Right now, what's that when you go into

859
00:50:54,199 --> 00:50:58,280
a store and you want to buy Pokemon cards. A

860
00:50:58,400 --> 00:51:02,199
lot of game stores in Japan quiz you on Pokemon

861
00:51:02,239 --> 00:51:10,079
knowledge before you're allowed to buy anything. Really, yes, oh man,

862
00:51:10,320 --> 00:51:12,320
I don't know how well I would do on some

863
00:51:12,400 --> 00:51:15,719
of the newer stuff. But like Dylan on Ziquest, he

864
00:51:15,800 --> 00:51:18,280
quizzed me with some trivia like name all one fifty

865
00:51:18,320 --> 00:51:22,920
one base at Pokemon and then gen two. I'd love

866
00:51:22,920 --> 00:51:24,599
to see you do that in the pokey rap style.

867
00:51:25,239 --> 00:51:28,000
In the pokey rap style, memorize the whole thing. You

868
00:51:28,079 --> 00:51:34,559
got this, Oh my gosh, that's two on the spot. Jeez, Louise.

869
00:51:35,760 --> 00:51:38,519
I didn't get all of them when he triviaed me,

870
00:51:38,880 --> 00:51:42,280
and I was working with Kirkland at the time. I

871
00:51:42,400 --> 00:51:44,320
missed some of the few and it's just those odd

872
00:51:44,400 --> 00:51:47,079
forms that you can easily just overlook, but I remember

873
00:51:47,119 --> 00:51:49,800
some of like the notable ones like Grawl with Arkannin

874
00:51:49,960 --> 00:51:53,239
and Cyther and and then you think there's some that

875
00:51:53,280 --> 00:51:55,599
you think are maybe in Gen one, but really they're

876
00:51:55,639 --> 00:51:57,519
in Gen two. And then you got like the baby

877
00:51:57,559 --> 00:52:02,519
Pokemon and stuff like that. I never have things like

878
00:52:02,559 --> 00:52:07,000
Hellolan and Galerian forms of Pokemon. Oh my gosh, yay.

879
00:52:07,079 --> 00:52:09,960
I love that. I love that there is There is

880
00:52:10,000 --> 00:52:13,599
a rom hack for a couple of the Pokemon games

881
00:52:13,599 --> 00:52:17,880
called Pokemon Fusion, and they make things even crazier by

882
00:52:17,920 --> 00:52:21,679
allowing you to use a special lab to combine Pokemon

883
00:52:21,719 --> 00:52:24,320
into entirely new ones based on the two you combined.

884
00:52:24,719 --> 00:52:29,480
So think of all the different combinations and fusions. That's

885
00:52:29,519 --> 00:52:32,599
pretty cool because what it will be at like nine

886
00:52:32,639 --> 00:52:37,519
hundred Bookemon species, So that's a lot of combinations and fusions.

887
00:52:38,199 --> 00:52:40,039
Well there's a lot. Of course, the rom haack is

888
00:52:40,039 --> 00:52:43,000
for the Pokemon in that game, so not all of them,

889
00:52:43,320 --> 00:52:46,519
but it's still like there's a there's a lot that

890
00:52:46,559 --> 00:52:48,719
get added by it. There's a lot of community art

891
00:52:48,760 --> 00:52:51,920
that went into making all the sprites and everything, so

892
00:52:52,000 --> 00:52:55,599
many cool things you can make cool. But before we

893
00:52:55,679 --> 00:52:59,599
got too far away from Assassin's Creed. Here we'll carry

894
00:52:59,639 --> 00:53:03,440
on into our next round of topics. I believe we're

895
00:53:03,440 --> 00:53:12,119
talking about what movie news is there. The sequel is

896
00:53:12,199 --> 00:53:17,079
dead in the water. There's there's nothing coming out for

897
00:53:17,119 --> 00:53:18,920
an Assassin's Creed movie right now, at least that I

898
00:53:18,960 --> 00:53:21,039
could dig up. You know, there was at the time

899
00:53:21,079 --> 00:53:23,280
when that first movie dropped, which you and me saw

900
00:53:23,320 --> 00:53:24,960
it in theaters together. That was a heck of a

901
00:53:25,079 --> 00:53:26,880
good time. I got the photos still on my phone

902
00:53:26,920 --> 00:53:31,880
of us there good memories, good memories. So yeah, that

903
00:53:31,960 --> 00:53:35,880
it was basically a box office disappointment. The movie was

904
00:53:35,960 --> 00:53:38,639
going to get a second one that had a cliffhanger

905
00:53:38,679 --> 00:53:42,239
for it and set it up and nothing, nothing's coming

906
00:53:42,239 --> 00:53:44,800
from that. It just it fuzzed out pretty quick. So

907
00:53:45,119 --> 00:53:50,119
got assassinated. It got assassinated. But there is a silver

908
00:53:50,239 --> 00:53:54,719
lining because we are on track to be getting a

909
00:53:55,079 --> 00:53:59,320
Netflix Assassin's Creed live action show. And this is something

910
00:53:59,800 --> 00:54:02,360
I remember back in Fan Expo when I was in

911
00:54:02,920 --> 00:54:07,119
Toronto and attended it. There was a panel from Bbisoft

912
00:54:07,199 --> 00:54:09,519
and the Assassin's Creed had honchos where they're talking about

913
00:54:09,599 --> 00:54:12,480
answering questions and one at the time and this was

914
00:54:12,519 --> 00:54:15,639
before twenty twenty. This was a while ago that they

915
00:54:15,639 --> 00:54:17,760
were trying. They said, they're trying to get their feet

916
00:54:17,800 --> 00:54:20,679
off the ground with getting a live action TV show

917
00:54:21,159 --> 00:54:26,159
in the works. And so here we go with the

918
00:54:26,199 --> 00:54:30,639
show officially began development in twenty twenty, and then just

919
00:54:30,719 --> 00:54:35,960
this past April, they reiterated because it's twenty twenty five

920
00:54:36,039 --> 00:54:38,480
now that the series is still active and it is

921
00:54:38,880 --> 00:54:41,760
development with Netflix. We even got a very cool assassin's

922
00:54:41,760 --> 00:54:44,559
screen Netflix logo, an official one that dropped. You've seen it,

923
00:54:44,599 --> 00:54:50,280
I'm sure have I let's well maybe not let me

924
00:54:52,119 --> 00:54:54,679
Netflix logo. Let me pull it up here so you

925
00:54:54,760 --> 00:54:59,880
can see it, so I can see it, unlike any

926
00:55:00,039 --> 00:55:03,599
listeners will describe the logo. Indeed, that's right. I'm gonna

927
00:55:03,599 --> 00:55:05,519
share it on my screen here so you can see it.

928
00:55:06,440 --> 00:55:11,679
Oh have you not seen this? That's very red? It

929
00:55:11,760 --> 00:55:17,760
is very red. Yeah, at Netflix original series. Yeah. So

930
00:55:18,159 --> 00:55:24,400
that's uh, that's the latest with that. But sure is it?

931
00:55:24,519 --> 00:55:28,119
You're so. In mid May, it was reported that the

932
00:55:28,159 --> 00:55:30,800
series will have a single season that will debute twenty

933
00:55:30,840 --> 00:55:32,760
twenty five to twenty twenty six, or if we around

934
00:55:32,760 --> 00:55:37,400
that time period. Now, there are some names attached to

935
00:55:37,400 --> 00:55:41,119
this project as well Roberto Patino and David Wiener as

936
00:55:41,239 --> 00:55:44,639
joint executive producers and showrunners. There were a few other

937
00:55:44,719 --> 00:55:47,880
names that were attached, but they had since left the

938
00:55:47,920 --> 00:55:51,840
project because it's been going on for a while. We

939
00:55:51,960 --> 00:55:54,440
have Claire and I hope I'm saying this right, Kate

940
00:55:54,519 --> 00:56:01,639
Shell and Joaquin Castellanos as co executive producers, Sanaz Tassi,

941
00:56:01,920 --> 00:56:05,559
Emily Saint, John Mandel, Sam Reynolds, Daniel Goldberg, and Tom

942
00:56:05,559 --> 00:56:09,079
Hennings as staff writers. Now, Claire has worked on the

943
00:56:09,239 --> 00:56:11,960
HBO show A Watchman from twenty nineteen as well as

944
00:56:11,960 --> 00:56:17,039
Star Wars Acolyte. Okay, there's there's some yeah, some cool

945
00:56:17,079 --> 00:56:22,400
pieces to her portfolio or resume there. We'll see what

946
00:56:22,440 --> 00:56:25,599
she brings over. I know Acolyte wasn't the well most

947
00:56:25,639 --> 00:56:29,760
well received show on Disney Plus It's time. I enjoyed it,

948
00:56:29,800 --> 00:56:31,519
but it wasn't like a full ten out of ten.

949
00:56:31,599 --> 00:56:34,239
And I've heard great things about the Watchman Show and HBO,

950
00:56:34,280 --> 00:56:40,719
but I've not watched it myself. Ah yeah, So I'm

951
00:56:40,760 --> 00:56:42,960
looking forward to whenever this live action show comes around.

952
00:56:43,000 --> 00:56:45,519
I'm waiting for it and I'm ready for it. So

953
00:56:45,960 --> 00:56:48,840
now's the time, because we got Amazon Prime is doing Fallout,

954
00:56:48,880 --> 00:56:51,280
They're getting follo Out season two, and I think they

955
00:56:51,320 --> 00:56:54,639
got season three that they've subscribed up for. So video

956
00:56:54,639 --> 00:56:57,159
game shows are definitely all the rage right now. I

957
00:56:57,159 --> 00:57:00,639
think another one too, was the Assassin's Creed, anime that

958
00:57:00,719 --> 00:57:04,079
You'd Be Soft and some other company had announced at

959
00:57:04,119 --> 00:57:09,000
one point, but I think around October of last year

960
00:57:09,039 --> 00:57:12,719
there was some news because there's there haven't been any

961
00:57:12,800 --> 00:57:17,599
updates recently, but someone at the head of the studio

962
00:57:17,880 --> 00:57:20,800
apparently walked away from the project and that led to

963
00:57:20,840 --> 00:57:23,239
there being a lack of news. There's not a whole

964
00:57:23,239 --> 00:57:26,280
lot to go on, so that could be another dead

965
00:57:26,280 --> 00:57:31,159
in the water one too. Yeah, hopefully not, because I

966
00:57:31,199 --> 00:57:33,920
mean animated projects are they're popping off or just around

967
00:57:33,920 --> 00:57:37,039
the corner from Predator Killer of Killers, I am looking

968
00:57:37,039 --> 00:57:40,519
forward to that. Yeah, something like that in the vein

969
00:57:40,639 --> 00:57:43,000
of in the style of Assassin's Creed. I feel like

970
00:57:43,039 --> 00:57:45,880
it would do really really well. We did get two

971
00:57:45,920 --> 00:57:51,239
animated shorts on crunchy roll before Assassin's Creed Shadows released,

972
00:57:51,480 --> 00:57:55,400
focusing on now and yaskay Oh is that right? I

973
00:57:55,480 --> 00:57:56,599
did not know this.

974
00:57:58,440 --> 00:57:59,119
Speaker 3: Well now you know?

975
00:58:00,079 --> 00:58:03,039
Speaker 2: Yeah, just just a couple of animated shorts. Okay, well

976
00:58:03,039 --> 00:58:05,800
that's cool. Well there's some there's something then go over

977
00:58:05,840 --> 00:58:11,679
to crunch your role ladies and gentlemen. Cool. Uh, well,

978
00:58:12,119 --> 00:58:17,199
I think that has cleaned out the notes for this episode.

979
00:58:17,920 --> 00:58:20,440
Is there anything else that you wanted to highlight or

980
00:58:20,559 --> 00:58:25,639
touch upon? I think we have covered practically everything over

981
00:58:25,679 --> 00:58:28,840
the past few years since we last made an episode.

982
00:58:29,639 --> 00:58:34,000
There's going to be a lot more in the future, obviously.

983
00:58:34,039 --> 00:58:40,639
Assassin's Creed is sticking around. Yes, and you know, whether

984
00:58:40,719 --> 00:58:44,400
I get another Geeks Creed, I I won't say no,

985
00:58:44,440 --> 00:58:47,280
but I won't say yes. Who knows. You know, we're busy.

986
00:58:47,400 --> 00:58:50,280
We got we got crypto clues, and we've got other

987
00:58:50,280 --> 00:58:53,920
stuff popping off. But yeah, it's it's it's nice to

988
00:58:54,039 --> 00:58:56,159
just have been getting back in the chair here and

989
00:58:56,199 --> 00:58:59,199
talking about Assassin's Creed and just what's the latest and

990
00:58:59,239 --> 00:59:04,079
greatest in this Ubisoft world that they've created. I know

991
00:59:04,119 --> 00:59:06,480
that they're still doing Assassin's Creed books. I still got

992
00:59:06,480 --> 00:59:13,280
online on the shelf up until I got Secret Crusade, Forsaken,

993
00:59:15,719 --> 00:59:19,840
Black Flag, Unity. Have you read them all? World? I

994
00:59:19,880 --> 00:59:22,599
have read them all, and I do. I really do

995
00:59:22,719 --> 00:59:26,079
love the books. There are familiar things and familiar story

996
00:59:26,119 --> 00:59:28,599
beats obviously with the games, but most of the books

997
00:59:28,599 --> 00:59:32,400
are set up to either be prequels or brief moments

998
00:59:32,440 --> 00:59:36,519
in between the games during the games, but never they're

999
00:59:36,559 --> 00:59:39,119
not really set up to be like from the start

1000
00:59:39,159 --> 00:59:41,840
of Assassin's Creed two to the end of Assassin's Creed two,

1001
00:59:41,840 --> 00:59:45,519
it's supposed to be like kind of like missions that

1002
00:59:45,559 --> 00:59:48,599
you that are happening, like stuff on the side, extra stuff.

1003
00:59:48,679 --> 00:59:54,679
It's just they really do a good job at world building. Okay, yeah, yeah,

1004
00:59:54,719 --> 00:59:57,559
but yeah, that's that's that is it. So thank you

1005
00:59:57,599 --> 01:00:02,199
for tuning into this Creed anniversary episode that we have done.

1006
01:00:02,440 --> 01:00:03,679
Like I said, it was good to be back here

1007
01:00:03,679 --> 01:00:05,519
with you. We've been to talk about all this and

1008
01:00:05,880 --> 01:00:10,800
uh yeah always, oh always, We'll see what the future brings.

1009
01:00:10,880 --> 01:00:13,559
And again, yeah, shout outs to you for making that

1010
01:00:13,679 --> 01:00:20,679
kick ass intro. I love it so much less cringey

1011
01:00:20,800 --> 01:00:26,320
than the old ones. It feels like the proper evolution. Yes, well,

1012
01:00:26,400 --> 01:00:28,239
ladies and gentlemen, thank you for tuning in to this

1013
01:00:28,280 --> 01:00:32,719
episode of Geeks Creed. And yeah, check out Geeker's podcast

1014
01:00:32,840 --> 01:00:36,559
you can find all your latest and greatest geek movie

1015
01:00:36,559 --> 01:00:39,239
reviews and content and yeah, just joined the Patreon we

1016
01:00:39,239 --> 01:00:41,559
can add for you early episodes available there and all

1017
01:00:41,559 --> 01:00:46,599
that that fun stuff. So until next time, everyone, take

1018
01:00:46,679 --> 01:00:50,840
care and stay safe. We'll see you in the search bar.

1019
01:00:52,079 --> 01:01:14,679
Speaker 3: Bye bye you have again an have a

