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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geek Vers. I am your host,

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Phil must and I with me Taylor Field, the mentor.

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How are you doing today, my friend?

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Speaker 2: Doing good? Doing good? My voice is on the men,

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just time for side Quests.

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Speaker 1: You're sounding much much clearer, much better, and I'm sure

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you have a lot more energy, so I'm happy, happy

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to hear that. Yeah, I'm excited for this episode. This

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is gonna be fun set of topics here. Really, the

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main thing today is that the Game Awards nominees for

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twenty twenty four were dropped today, so we're gonna talk

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about some of the controversy going on there that's getting

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people all fired up. And then we just have a

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bunch of games we've been playing as well on the

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side so a lot lots of I have quite a

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few to talk about there. So it's gonna be a

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fun episode, and how about we just get right into it.

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So yeah, here we go. The Game Wards twenty twenty

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four is coming up in about a month. I think

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it's maybe less a month. I think it's like December

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ninth or whatever. It is usually like that Thursday, right

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pocket and the kind of second second ish week in

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December there, so it's coming up quick. And usually around

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this time mid November is when they announced the nominees

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for all the categories, and you know, every time it happens,

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there's always some people who are a bit cheesed that

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their favorite game didn't make it in Game of the

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Year or some other category, or you know, there's some

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of these weird categories like ongoing Game, and there might

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be odd things that pop up there and people have

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questions here or there, But I don't think people are

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normally cheese for the most part. And then when it

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comes to a live show, when we get winners, I

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think that's when people get more fired up and they're like,

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how did this win? How did that lose to this?

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This thing shouldn't have been in this category? Lad d

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da da da. But I think this time is the

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first time I've I've ever really seen people fired up

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and mad and salty about the nominees list in like

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a really genuine way. And I think the big reason

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for that is that across many categories, I think like

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four or five categories, Olden Ring, Shadow of the Archery,

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the Elder r DLC is up for nomination, including in

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Game of the Year. So a lot of people don't

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like this because they feel, oh, this is DLC, this

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should not be a contender for Game of the Year.

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This isn't a game, this is an expansion for a game.

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What's going on here? Game awards? Jeff? What are you doing?

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So a lot of questions just throwing it out you

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right away, Taylor, how do you how do you feel

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about about that? Are you on the side that DLC

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expansion should not be included in these categories like Game

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of the Year or do you find it to be okay?

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Speaker 2: I think that DLC should not be counted as Game

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of the Year. That's that's uh, it's it's an afterthoughts,

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right and after additive to to a completed game, like

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that base game is already in the running for it

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or whatever. I can I can't remember what it was

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back then, but like, that's that basic game, that's your submission.

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Anything after after that fact, I mean, that's come on,

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that's like double dipping.

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Speaker 1: Yeah yeah, it's uh yeah. It did win back in

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twenty twenty two at won Game of the Year there

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when it uh, it wasn't even a competition. It just

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swept the floor with all sorts of categories. So yeah,

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I wanted to break this down a little bit because

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I do feel like there is and this happens every

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year and I try and clear some of these things

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up because not that I know more about people, but

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if you just go on the faq on game boards

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dot com and they tell you how all this stuff works,

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and I think people are always surprised at how it works.

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And so I just want to talk about a little

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bit of here because even just the word you use there,

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and I don't know if if you just use that word,

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but like saying like submitted, it's like these games are

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not submitting anything. I don't know if that's what you meant,

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but I'm just like, in general, like it has nothing

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to do with any company submitting a thing. It's not

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Jeff like picking arbitrary things. It's down to this jury

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of the game awards that they I mean, Jeff picks

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the jury of course, so that's part of it. But

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the jury is all sorts of different publications like you know,

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IGN and games Game Spot, and then like even podcasts

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like I Think kind of Funny is in there and

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some other bigger podcasts and all sorts of crazy. There's

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some wild ones. If you look through the list, there's

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I think like the CBCS on there. I was joking

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about last year, like there's some strange, strange additions that

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you don't normally think of as like that's where the

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gaming conversations is happening. I don't even know many of

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these companies that are that are part of this jury,

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but I want I want to read this straight from

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the FAQ just to give people some context of like

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how this stuff happens and how we got to this

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point where Eldon and DLC is in here in the

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top five. So this is once again from the FAQ

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on the game Wards website. How are nominees selected? Nominateds

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for most categories of the Game Wards are chosen by

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an international jury of over one hundred global media and

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influencer outlets selected for the history of critical video game evolution.

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And then there's a thing about specialized juries that's for

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like accessibility and best adaptations of some other categories. And

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then ballots are tabulated and the five games that appear

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the most on the most ballots are put forth as nominees.

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In the event of a tie six or more games

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will be announced in a category. I don't think there's

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ever been more than six, just putting out there. And

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then Game Wards, of course they put this in here.

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Game Awards producer Jeff Keey is not a member of

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the jury and does not vote on the nominees or winners. Similarly,

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the Game Awards Advisory Board has no involvement in the

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awards process and learns of the results at the same

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time as the general public, which I do find that

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hard to believe. I find it hard to believe that

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Jeff doesn't know the winner until the person on stage

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flips open that, you know, even whoever's like printing that thing,

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you know, like I assume that they would know who

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the winner is. So there's maybe a little bit of

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funkiness there, So that's a bit strange. And then, of

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course winners are determined by a blended vote between the

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voting jury, which has about ninety percent weight, and then

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a public fan vote, which is worth ten percent of

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the weight. And so everyone, you know, anyone listening to this,

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you can go make an account on gamewards and do

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your votes there and you'll be part of that big

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bundle of ten percent. And then there was one other

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part I wanted to Oh yeah, uh, there's a section here.

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How are live service games handled? The Game Awards recognizes

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that many games are ongoing services that evolve over time

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with new content, features, and improvements. Games released in previous

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years are eligible in all award categories as long as

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the jury feels their inclusion is merited due to new content,

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improvements or service updates. In addition, the Best Ongoing Game

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category specifically recognizes the titles that continue to provide value

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to customers. And then just this one last thing. Are

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DLC's expansion packs, remakes, remasters eligible? The Game Awards aims

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to recognize the best creative and technical work each year,

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irrespective of the format of that content's release. Expansion packs,

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new game seasons, DLCs, remakes, and remasters are all eligible

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in all categories if the jury deems the new creative

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and technical blah blah blah goes on there. So if

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you read that, and I mean this has happened before,

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Like I was joking in MUDs earlier that like if

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the jury wanted to and of course this would be

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like a coup, you would need like a lot of

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jury members to come together. They could vote for absolutely

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any game ever, end end of sentence period right there.

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So I like got my joke, was like, oh yeah,

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they could. Just if everyone wanted to vote for Super

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Smash Brothers Melee in the year twenty twenty four, that

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would win, because there is nothing that the Game of

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Words will do to stop you from voting absolutely any

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game ever to be in any calendar year. Like it's

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it's kind of complete nonsense. And that's where I just

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feel like they really need to button down on it,

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and I think it becomes a really murky question for

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a lot of these things of like what is eligible

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here or there? But I'm I'm in the same boat

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as you. I think I my knee regrection because we

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talked about this on After nine on the weekend, actually

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the nomalies hadn't come out yet, we were just theorized

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and then apparently, well what happened over the weekend is

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that that Jeff Keeley or whoever posted that like, oh,

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by the way, any any DLC is allowed in any category,

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And it was kind of like, why did we, why

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do we? Why would he tweet that out if like

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Elan Ring wasn't about to be in this nominees, and

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he knew people were getting mad about it, so he's

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kind of like preparing for people to fire on him

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in that way. So it's funny that he did that,

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and then of course it ended up being the case.

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So yeah, my kneejr. Regrection is like, that's really weird. No,

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take that stuff out of there. And then I was

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thinking about it more today and especially after we got

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the official announcement. The scene it there that Elden Ring

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is part of the announcement, and I do feel like

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it gets pretty murky. Taylor, maybe you can help me

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with some examples here, but I was thinking about the

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case of like, here's an example. Spider Man twenty eighteen

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came out cool. Two years later, Spider Man Miles Morales

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comes out. It is a separate game. It's not a DLC.

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It's like half the price. It's you know, can beat

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it in a few hours. It's the same city, but

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they just threw some snow on it. Of course, there's

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new villains, new story and all that. But in my opinion,

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the amount of difference between like Miles Morales and the

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Elder Ring DLC, as someone who's played and finished both

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of those things is about the same. So it's like, Okay,

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if elden Ring had decided to do like a small

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spin off game instead and released it that way, because

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the DLC is completely disconnected from the main game, then

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I don't think people would have an issue with it

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just because of the way it was released. And so

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that's where things get a little murky, where it's like,

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I don't know, I feel like Miles Morales, you know,

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that was eligible in categories. I think it might have

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even been a nominee for Game of the Year. But

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I don't think anyone would have thought anything differently about

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that game had it been a DLC for Spider Man

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in terms of like the quality or the length, or

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any of the price, any of that sort of stuff.

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So it gets a bit murky there. I don't know

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if you can think of any other examples where there's

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like a DLCs that feel very substantial, for like where

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the line is, well you think about that a little bit.

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Like another one for me is one of my favorite games,

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Outer Wilds, not to be confused with the Outer Worlds,

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but I wud Wild's released a DLC a couple years

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later called Echoes of the Eye, which was built into

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the base game, like you couldn't play it without the

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base game, but it was like completely its own thing.

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It was the same length as the main game. I

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think it was a free ad on. Maybe it costs something.

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I don't actually remember how much it was, and like

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something like that to me is like it seems totally

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fair game for like a Game of the Year contender,

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And so I don't even know what. I don't know

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where the biases within myself to say like, oh, well,

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where is the line of like what we allow and

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don't allow for these kind of things? And if like

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all these outlets like an ign is gonna put Eldon

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the Ring Shadow their tree as one of their Game

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of the years, then like why shouldn't they just put

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it in their ballot when they're submitting to the game Wards.

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So I know, I just rambled like a million things

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that you there, but I don't know. I do feel

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like the more I've thought about it, the more it

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is a really complicated thing to decide, like where that

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line is of when we decide, like even if I

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was to be in the game Wards was in Jeff's position,

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what do how do I decide which games should be

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considered eligible. What is DLC versus what is an expansion

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versus like how close a remake? You know, it's it's

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it's not easy to make these precursors.

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Speaker 2: No, it's it's really not. And I mean, I guess

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everyone has their own predetermined kind of I guess ways

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of looking at it, like what will qualify and what

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would not and where they stand with it. So I

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think the voting is going to be very very interesting

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when you look at it and break it down. I

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was trying to think of of an example. I thought, well,

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maybe Halo three ODSC is kind of like an expansion

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built off of like Halo three, but it's well maybe

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more like Reach. I can't remember, maybe maybe Halo three,

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but that's still it's still setting out its on two feet,

248
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is its own main game. Yeah, that's a tough one.

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I was trying to think maybe Border.

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Speaker 1: Well that's a good point too, because like ODST came

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with like an extra disc for Halo three with like

252
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new multiplayer maps, and I think that was that like

253
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firefight was that there?

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Speaker 2: Or was that that's firefight?

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Speaker 1: But yeah, like that's a good point too, where it's like, Okay,

256
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you buy this separate game, but half of it is

257
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DLC for another game, Like I don't know that, Like

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where do you weigh that in like the Calculus And

259
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of course that was pregame Awards days or like these

260
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game awards. But yeah, that's a good point. Like there's

261
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a lot of things that release in very strange strange ways,

262
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right or like early access like being another thing that

263
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is in one of the FAQ things is talking about

264
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early access games. But yeah, it's like there there is

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an opportunity for games to double dip, and it like

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it doesn't fall on the game makers, you know, even

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in the case of like Miles Morales my example there

268
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maybe maybe that's just also my boies that I don't

269
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love Miles Morales as a package and I was kind

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of underwhelmed by it. But like, is that even Insomniac's

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decision or is that just like a Sony decision. So

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it's like it doesn't even necessarily come down to the

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developer of like if they put it as a DLC

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or if they spin it off into like a separate

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box art, and is like that gonna be our differentiator

276
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If a game has like its own box art, does

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it get like considered to be if it has its

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own space on a shelf, Like, is that is that

279
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what it takes to be a game of the weird

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Game of the Year nominee, Like, I don't think it's

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that easy. Uh so, yeah. I And the weird thing,

282
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the extra super duper weird thic about this to me

283
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is that Best Ongoing Game is a category as I

284
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mentioned there in that overhaul, and that's they call this

285
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order to a game for outstanding development of ongoing content

286
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that evolves the player experience over time. So that's like

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kind of the DLC category. Usually it is for more

288
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like live service games and things that have battle passes

289
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like of course Fortnit's in here, Destiny too. But the

290
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funniest to me is best Ongoing Game does not have

291
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Elden ring. The DLC is not in here, which is

292
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like the one category that I feel like it should

293
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be kind of bucketed and put into. So it's it's

294
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just broken and weird. And another example that I found

295
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when looking through this is this year they have Best

296
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Fighting Game, as they do every other year, and one

297
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of the games nominated here is Multiverses, which is kind

298
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of a weird case right where it came out a

299
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couple of years ago, and then they killed it, took

300
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it offline, and then they brought it back this year,

301
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relaunched it. The Multiverses won a Game Award two years

302
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ago for best Fighting Game, so it already won in

303
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whatever state that was deemed good enough to win a

304
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Game Award in. But then they took it offline, and

305
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now it's back, and so now it seems like a

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new release, and now it's nominated again and it could

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potentially win again, which to me, like that's just as

308
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egregious as the Elder Ring thing, And of course no

309
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one cares about because it's multivers and it's best fighting game.

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It's not Game of the Year, but like that is

311
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just as egregious, if not worse than like the case

312
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of Eldon Ring, because it's like there's new content here,

313
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there's new characters and stuff, and actually they just released

314
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a new season has like Raven from Teen Titans. I

315
00:14:05,320 --> 00:14:07,120
checked out her move set. She was pretty cool, so

316
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I might go play a few more games in there.

317
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But there's weird stuff like this that happens all over

318
00:14:12,279 --> 00:14:13,919
the place in game Board's history, and I feel like

319
00:14:14,039 --> 00:14:16,120
new Normally it's just not the game of the Year category,

320
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which is why people don't tend to not care as much.

321
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But yeah, multiverses is another perfect example of like how

322
00:14:21,919 --> 00:14:25,240
broken these categories are because the game boards doesn't police

323
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anything and they let you do whatever the f you

324
00:14:27,279 --> 00:14:31,159
want as a as a a member of the jury.

325
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M h, yeah, so I got I don't even think

326
00:14:36,559 --> 00:14:39,200
I mentioned this, But like the the Game of the

327
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Year right now, the sixth nominees are Astrobought Volatro, Blackmoin, Wukong,

328
00:14:44,440 --> 00:14:49,200
Elden Ring, DLC, Final Fantasy seven, Rebirth, and Metaphor Refantasio.

329
00:14:50,240 --> 00:14:53,759
So interesting crop of games that you know, we're gonna

330
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do predictions in a couple of weeks, like that's two

331
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episodes from now is we're gonna do official predictions. But

332
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when I look at that, I was really prize by

333
00:15:00,559 --> 00:15:02,039
those lists. What do you what do you think of that?

334
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Is there any like big snubs immediately or do you

335
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think there's like a front runner when you when you

336
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think of that list.

337
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Speaker 2: Wokong front runner right there? Really yeah, I remember just

338
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that blowing up all over my feeds, and I just

339
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watched some videos of it. I'd never played it, but

340
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I just remember saying that this was breaking records and

341
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was just blowing it out of the water. People were

342
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super super excited about it. But I'd also say Astrobot

343
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there was a lot of shatter about that one too.

344
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I think that one was really really popular as well.

345
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So there's there's a few on the list. I think

346
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there are definitely fitting to be there.

347
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Speaker 1: M Yeah, I was really surprised by this list one,

348
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I mean the only run any thing. I was less

349
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surprised because Jeff did that thing over the weekend, so

350
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it's kind of us kind of prepping ess for it.

351
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I was surprised to be the black Myth see Black

352
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Myth in there, because I feel like, yeah, there's a

353
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lot of hype for that game pre release, and then

354
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it came out and people like, yeah, it's a decent

355
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Soul's game. And so maybe me and you are just

356
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in different circles that you saw a lot more praise

357
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for it. But I even saw an article today that

358
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from IGN, I think that only Blackmith Wukong is the

359
00:16:01,519 --> 00:16:05,840
lowest rated Game of the Year nominee ever in game

360
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Ward's history. Like, like I guess just looking at like Metacritic,

361
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like the overall aggregative of reviews there and it's like,

362
00:16:12,000 --> 00:16:13,759
you know, eighty something like it's good. But that just

363
00:16:13,759 --> 00:16:16,120
shows like the caliber. I think it's like low eighties

364
00:16:16,120 --> 00:16:17,879
and usual. You know, the caliber is very very high

365
00:16:17,879 --> 00:16:19,840
for where these Games of the Year and things normally are.

366
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So that's part of it, maybe of Worrise leaning into it,

367
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but maybe people just enjoyed a lot more. Sometimes you

368
00:16:25,039 --> 00:16:26,440
give a game at eight and it's like your favorite.

369
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Maybe you give a movie inn eight, but it might

370
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be your favorite movie of the year, you know, just

371
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because like that's the way some of these things work out,

372
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and when you're giving things numbers. I was very happy

373
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to see Blatro make it in here, just because I mean,

374
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that's a game made by like one Canadian dude who

375
00:16:39,960 --> 00:16:41,879
just made this funny little poker game. And then it's

376
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like the hugest thing ever and uh, you know, it's

377
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in like four or five categories and just seed in

378
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Game of the Year. I I thought it had a chance,

379
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but I don't think it's gonna win still, but I

380
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think the fact that's even in there is a huge

381
00:16:53,480 --> 00:16:55,720
compliment because I think only of the indie games that

382
00:16:55,720 --> 00:16:58,039
ever do that are Celeste and Haities, which are like

383
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two of the biggest indie games ever, so the fact

384
00:17:00,200 --> 00:17:02,279
that Blotro is kind of in that camp with them

385
00:17:02,360 --> 00:17:04,480
is really cool. I think the biggest shock for me

386
00:17:04,640 --> 00:17:07,039
was that no Hell Divers two in the Game of

387
00:17:07,039 --> 00:17:09,240
the Year list. That was maybe my pick for what

388
00:17:09,279 --> 00:17:11,559
I thought was gonna win overall, and it's not even

389
00:17:11,599 --> 00:17:13,599
a nominee, so I don't know what the heck happened there.

390
00:17:13,599 --> 00:17:16,680
It made it into a few categories, but not Game

391
00:17:16,720 --> 00:17:19,359
of the Year, so that was the biggest surprise. And

392
00:17:19,359 --> 00:17:22,240
then you astrobought final Fantasy metaphor. I expected those three,

393
00:17:22,759 --> 00:17:24,480
and then it was kind of just open for the

394
00:17:24,559 --> 00:17:27,400
rest of them. Another thing I wanted to mention here

395
00:17:27,519 --> 00:17:29,960
is kind of going back to what I was saying

396
00:17:30,000 --> 00:17:34,039
earlier from the nominees, that yeah, ballots are tabulated and

397
00:17:34,119 --> 00:17:36,079
the five games that appear on the most ballots are

398
00:17:36,079 --> 00:17:38,279
put forth as nominees. In the event of a tie,

399
00:17:38,559 --> 00:17:40,839
six or more nominees will be announced. So I don't

400
00:17:40,839 --> 00:17:42,839
know if this is somewhere else, but one thing I've

401
00:17:42,839 --> 00:17:45,359
noticed is that I think every single year there has

402
00:17:45,440 --> 00:17:49,240
been six nominees for Game of the Year, specifically that

403
00:17:49,279 --> 00:17:52,920
one category, meaning that there's always every year there has

404
00:17:52,960 --> 00:17:55,599
been a tie, which seems crazy to me. So I

405
00:17:55,599 --> 00:17:57,440
don't know if they just actually fudge it and they

406
00:17:57,480 --> 00:17:59,480
just say, yeah, whatever the top six are will allow

407
00:17:59,519 --> 00:18:01,559
those for a game Game of the Year nomine is.

408
00:18:01,599 --> 00:18:04,400
But it seems like a really weird coincidence to me

409
00:18:04,480 --> 00:18:06,480
that every single year there's been a tie. So I

410
00:18:06,559 --> 00:18:07,759
might be I might have looked at it wrong, but

411
00:18:07,759 --> 00:18:09,680
I'm pretty sure I saw when I was looking through

412
00:18:09,680 --> 00:18:12,880
the years really quick. So I don't know, funky, something

413
00:18:12,960 --> 00:18:15,559
something weird's going on there in my opinion, and I

414
00:18:15,559 --> 00:18:20,599
don't know what exactly. Yeah, I don't know. If you've

415
00:18:20,640 --> 00:18:22,720
been able to click around and see some of these categories,

416
00:18:22,720 --> 00:18:24,599
see if there's anything else that looks a bit off

417
00:18:24,640 --> 00:18:26,960
to you. I guess another comment on like the DLC

418
00:18:27,000 --> 00:18:30,640
stuff is, you know, Phantom Liberty the cyberpunk DLC was

419
00:18:30,640 --> 00:18:33,839
all over the place on categories last year, so not

420
00:18:33,920 --> 00:18:35,839
just not just ongoing game. I think it had like

421
00:18:35,880 --> 00:18:39,119
maybe three or four normbs across the different categories. Definitely

422
00:18:39,160 --> 00:18:40,960
not in Game of the Year just because it wasn't

423
00:18:40,960 --> 00:18:43,559
on that caliber. But I guess people should be more

424
00:18:43,559 --> 00:18:45,119
prep for this kind of thing. But even then, A

425
00:18:45,200 --> 00:18:46,920
couple of years ago, or a couple of years ago,

426
00:18:46,960 --> 00:18:48,720
a couple of weeks ago, me and Travis were talking

427
00:18:48,759 --> 00:18:52,799
because he's on hiatus now, of course, so I wanted

428
00:18:52,839 --> 00:18:54,759
to ask him about Game of the Year and Game

429
00:18:54,799 --> 00:18:57,160
Awards and things like that, and we both just completely

430
00:18:57,200 --> 00:19:00,759
discredited elderings like a possibility, even like I know these

431
00:19:00,839 --> 00:19:02,480
rules and I know that like that would have been

432
00:19:02,519 --> 00:19:05,240
a possibility, I suppose, but it just seems so weird,

433
00:19:05,359 --> 00:19:07,799
Like I can't imagine being a jury member and wanting

434
00:19:07,799 --> 00:19:10,000
to put it in there. It's like also for me,

435
00:19:10,000 --> 00:19:12,200
it's like it's a good deal. See don't get me wrong.

436
00:19:12,599 --> 00:19:14,960
It's not like Game of the Year. You know, it's not.

437
00:19:15,079 --> 00:19:17,119
It's not one of the top five or top six

438
00:19:17,680 --> 00:19:20,200
things that came out this year. So I was very

439
00:19:20,240 --> 00:19:24,319
surprised by by some of that. Two other weird things

440
00:19:24,319 --> 00:19:26,839
that stood out to me. Maybe maybe this isn't weird,

441
00:19:26,839 --> 00:19:27,880
but I just want to get your take on this.

442
00:19:27,960 --> 00:19:31,440
Knuckles best adaptation is a nominee. One of your thoughts

443
00:19:31,480 --> 00:19:33,160
on that, that's.

444
00:19:32,960 --> 00:19:37,440
Speaker 2: Some straight up bullshit. That's not a great adaptation.

445
00:19:38,039 --> 00:19:40,559
Speaker 1: Adaptation is always the funniest one to me, because like

446
00:19:40,640 --> 00:19:43,759
there are usually only like five or six video game

447
00:19:43,839 --> 00:19:46,039
adaptations that release an year, or maybe a couple more

448
00:19:46,079 --> 00:19:49,640
of you factor in some smaller animated things, so it

449
00:19:49,759 --> 00:19:51,759
kind of feels like whatever came out is going to

450
00:19:51,759 --> 00:19:54,480
be a nominee, regardless of quality, and then there's usually

451
00:19:54,519 --> 00:19:57,480
one or two kind of like front runnery things, So

452
00:19:57,519 --> 00:19:59,000
I thought that was funny. The other one that I

453
00:19:59,000 --> 00:20:01,319
thought was really odd is so Diablo four did have

454
00:20:01,359 --> 00:20:03,720
a new DLC that came out this year, but Diablo four,

455
00:20:03,839 --> 00:20:05,960
just like the base game, was one of the games

456
00:20:06,039 --> 00:20:09,799
in innovation and accessibility this year, so I don't know

457
00:20:09,799 --> 00:20:12,680
if the DLC just somehow added a bunch of accessibility stuff.

458
00:20:12,960 --> 00:20:15,319
But like the thing on the nominee doesn't even state

459
00:20:15,319 --> 00:20:17,880
the DLC, it just states the base game. And so

460
00:20:17,920 --> 00:20:19,720
that's another thing where like, once again, you can nominate

461
00:20:19,759 --> 00:20:22,599
a game from any year ever, and I don't, but

462
00:20:22,720 --> 00:20:25,680
it just seems really odd to me that Diablo is

463
00:20:25,720 --> 00:20:29,000
one of those nominees. So once again, these categories are weird,

464
00:20:29,039 --> 00:20:31,480
and the jury can do whatever they want, and Jeff

465
00:20:31,519 --> 00:20:33,720
is not going to stop them until there is a

466
00:20:33,759 --> 00:20:37,039
coup and some weird game like Katamari Demassi wins Game

467
00:20:37,039 --> 00:20:38,440
of the year, even though it came out in like

468
00:20:38,440 --> 00:20:40,799
two thousand and seven, you know, like until that happens

469
00:20:41,200 --> 00:20:43,400
and there's some big coalition of people who want to

470
00:20:43,440 --> 00:20:46,319
troll A Kiley then, and they wouldn't do that because

471
00:20:46,319 --> 00:20:47,880
I think if anyone did try to troll them with

472
00:20:47,920 --> 00:20:50,279
a weird pick like that, and it's obviously a troll,

473
00:20:50,559 --> 00:20:52,279
then next year they would not get the callback to

474
00:20:52,279 --> 00:20:54,680
be a jury member. So I don't think they'll ever

475
00:20:54,720 --> 00:20:57,599
do that. So we just have to hope that they

476
00:20:57,640 --> 00:21:00,519
pick things that the general public also generally agrees with.

477
00:21:00,640 --> 00:21:04,839
So we'll see what happens there, because I think I

478
00:21:04,839 --> 00:21:06,599
think elden Ring has a pretty good shot of landing

479
00:21:06,599 --> 00:21:08,319
the whole thing now knowing that it is even in

480
00:21:08,359 --> 00:21:11,559
there now, and definitely with ten percent fan vote, I mean,

481
00:21:11,839 --> 00:21:13,880
that might be the most popular game on the list,

482
00:21:14,000 --> 00:21:17,119
so you know, good chance it gets an extra ten

483
00:21:17,160 --> 00:21:19,880
percent bump from people voting out in the wild. I

484
00:21:19,880 --> 00:21:21,839
will not vote that way. I'll put my vote on Billottro.

485
00:21:22,279 --> 00:21:25,599
I want to see the indie game succeed there. But yeah,

486
00:21:25,640 --> 00:21:29,440
any any other thoughts on all this stuff.

487
00:21:30,720 --> 00:21:33,200
Speaker 2: I mean, I took a quick gander at Best Multiplayer

488
00:21:33,200 --> 00:21:34,680
and I just thought it was funny to see Super

489
00:21:34,680 --> 00:21:36,839
Mario Mario Party Jamboree in there.

490
00:21:37,519 --> 00:21:39,559
Speaker 1: That was funny. Yeah, that was odd. You'd think like

491
00:21:39,599 --> 00:21:42,720
family game, but multiplayers seem like an odd place for

492
00:21:42,839 --> 00:21:44,680
I guess they did have like a Battle Royale mode,

493
00:21:44,720 --> 00:21:46,880
I suppose, but it's just weird.

494
00:21:46,680 --> 00:21:49,359
Speaker 2: Seeing it sandwich between Black Op six, Hell Divers two

495
00:21:49,400 --> 00:21:52,240
techn eight and Warhammer forty thousand, Space fore two. It's

496
00:21:52,240 --> 00:21:54,160
just it's funny to see it. But I also liked

497
00:21:54,200 --> 00:21:59,759
that they listed as Nintendo Cube Nintendo, which like Nintendo

498
00:21:59,759 --> 00:22:00,160
O CU.

499
00:22:00,480 --> 00:22:01,319
Speaker 1: Yeah, where's that?

500
00:22:01,400 --> 00:22:03,599
Speaker 2: Sorry here, I'll share my screen.

501
00:22:03,799 --> 00:22:05,799
Speaker 1: See that's on Best Multiplayer.

502
00:22:06,519 --> 00:22:10,000
Speaker 2: Yes, it is Nintendo Nintendo Cube.

503
00:22:10,640 --> 00:22:13,920
Speaker 1: Weird. I guess that's maybe the name of the because

504
00:22:14,400 --> 00:22:16,160
like all of the Nintendo's teams, like they don't have

505
00:22:16,200 --> 00:22:19,480
fun names, like all the Xbox studios at the PlayStation studios,

506
00:22:19,480 --> 00:22:22,720
they're just called like internal development too, you know, like

507
00:22:22,799 --> 00:22:24,799
that kind of thing. And I guess Nintendo Cube is

508
00:22:24,799 --> 00:22:27,119
maybe the name of one of them, or it's it

509
00:22:27,200 --> 00:22:28,680
must that must be what it is, but I've never

510
00:22:28,680 --> 00:22:32,240
heard that name before. That's but actually you mentioned there

511
00:22:32,240 --> 00:22:34,039
with the multiplayer and the Black Ops like Call of

512
00:22:34,119 --> 00:22:36,160
Duty in general. That's another one for me. It's like

513
00:22:36,720 --> 00:22:39,079
so often these Call of Duty games year to year,

514
00:22:39,759 --> 00:22:42,880
there's so little like change or new with them, and

515
00:22:42,920 --> 00:22:45,240
it's like something like an older ring in that dealc

516
00:22:45,480 --> 00:22:47,599
like that to me seems more new than some Call

517
00:22:47,599 --> 00:22:49,160
of Duty games that come out, and those are always

518
00:22:49,200 --> 00:22:51,519
eligible in every category every year, as they should because

519
00:22:51,519 --> 00:22:53,279
they're a new game. So I don't know. I I

520
00:22:53,599 --> 00:22:55,480
think people who are super salty about this, like I

521
00:22:55,519 --> 00:22:57,160
think I got less salty as the day went on.

522
00:22:57,599 --> 00:22:59,400
I still don't want it in there. I would like

523
00:22:59,440 --> 00:23:01,480
if there was, if Eldon Ring was like kind of

524
00:23:01,480 --> 00:23:03,720
stuck and ongoing there. And I think Jeff Keey just

525
00:23:03,759 --> 00:23:06,880
outside of this should put some barriers on what can

526
00:23:06,880 --> 00:23:09,119
be allowed like that multiverses a thing. Again, I think

527
00:23:09,160 --> 00:23:11,359
it's incredibly stupid that it's allowed to be here kind

528
00:23:11,359 --> 00:23:13,960
of twice, but once again, it could be there every

529
00:23:14,000 --> 00:23:15,839
year for the rest of time because there's nothing to

530
00:23:15,880 --> 00:23:17,319
stop it from that. So I think there needs people

531
00:23:17,519 --> 00:23:19,839
put more barriers there. But I think people should like

532
00:23:19,839 --> 00:23:21,559
maybe think about that and just see, like there's a

533
00:23:21,559 --> 00:23:23,759
lot of other examples of stupid things that make it

534
00:23:23,799 --> 00:23:25,119
through all the time. So I feel like it's more

535
00:23:25,160 --> 00:23:28,039
of just like an overall game awards issue, not just

536
00:23:28,160 --> 00:23:32,039
necessarily this one weird case because I saw people online

537
00:23:32,039 --> 00:23:34,599
today being like, I can't believe they change the rules

538
00:23:34,599 --> 00:23:37,079
of the game wards to allow elden ring DLC. But

539
00:23:37,160 --> 00:23:38,880
it's like this has been the case of every year,

540
00:23:38,920 --> 00:23:41,000
and there's always weird cases like this, So people just

541
00:23:41,039 --> 00:23:43,319
like obviously aren't paying intention to rules, but the rules

542
00:23:43,359 --> 00:23:45,119
are weird. So I don't blame people for not just

543
00:23:45,200 --> 00:23:47,400
like knowing how these things work, because it's not how

544
00:23:47,440 --> 00:23:50,279
you would expect. I suppose there are other game award

545
00:23:50,279 --> 00:23:53,119
things out there, like the baff does and the Dice Awards,

546
00:23:53,119 --> 00:23:55,160
and I think those ones, like the Dice Awards, I

547
00:23:55,160 --> 00:23:56,759
think the way it works is it's like mostly only

548
00:23:57,200 --> 00:24:00,640
other game developers, so other people, other studios, and they

549
00:24:00,720 --> 00:24:03,359
you know, are given like here's this category, you have

550
00:24:03,400 --> 00:24:05,079
to play all eight of these games, and then you

551
00:24:05,119 --> 00:24:08,240
do like a roundtable discussion with other developers who are

552
00:24:08,240 --> 00:24:10,559
on that roundtable, and you figure out who's the winner

553
00:24:10,559 --> 00:24:13,039
of that category. So if you want like a better

554
00:24:13,119 --> 00:24:15,279
take of like what actually deserves to win and not

555
00:24:15,440 --> 00:24:18,240
just like a raw popularity condest with the game awards.

556
00:24:18,279 --> 00:24:19,799
Is there are other awards for that, you know, we

557
00:24:19,839 --> 00:24:21,599
just have to see the game wards as like the

558
00:24:21,640 --> 00:24:25,200
fun entertainment tee oscars one that we go to for

559
00:24:25,279 --> 00:24:29,160
mostly the announcements, and then we also sometimes get enthused

560
00:24:29,200 --> 00:24:32,000
with some of the award wins or losses. So that's

561
00:24:32,000 --> 00:24:36,200
the way I see it at least interesting case. Let's

562
00:24:36,279 --> 00:24:38,799
let's take a quick break, Taylor. Let's let's cool down

563
00:24:38,839 --> 00:24:41,079
a bit here and we'll be right back to talking

564
00:24:41,079 --> 00:24:45,920
about some of the games that we have been playing. Okay,

565
00:24:46,000 --> 00:24:49,960
we are back. We have a few things on the

566
00:24:50,000 --> 00:24:52,039
docket here. I want to bring up one to start here.

567
00:24:52,119 --> 00:24:56,000
So when possible, Taylor, I like to have synergy between

568
00:24:56,559 --> 00:24:58,720
what side quest, what's going on side quest, and what's

569
00:24:58,759 --> 00:25:00,759
going on like the gig first me feed, whether that's

570
00:25:00,799 --> 00:25:03,319
like big news topic or usually it's like a big

571
00:25:03,359 --> 00:25:05,599
movie thing. So like you know, Alien Rhomos came out,

572
00:25:05,599 --> 00:25:09,039
we did the Alien Isolation retrospective over here. X Men

573
00:25:09,160 --> 00:25:11,799
ninety seven came out, We did an X Men roster

574
00:25:12,720 --> 00:25:14,119
when the when we were doing all the Lord of

575
00:25:14,119 --> 00:25:16,319
the Rings releases for Rings Power season one, we did

576
00:25:16,359 --> 00:25:18,599
like a Lord of the Rings episode. So I try

577
00:25:18,640 --> 00:25:20,880
to have these synergy moments when I can, and I

578
00:25:20,920 --> 00:25:24,759
have the jankiest synergy ever this week because last week

579
00:25:25,240 --> 00:25:28,519
we did the Gladiator retrospective because Gladiator two is coming

580
00:25:28,519 --> 00:25:30,160
out this week. To my knowledge, I don't know if

581
00:25:30,160 --> 00:25:32,240
there's a Gladiator game. I don't think there is. But

582
00:25:32,319 --> 00:25:34,319
what I downloaded and checked out for a few hours

583
00:25:34,480 --> 00:25:41,000
Taylor Rise, Son of Rome. I was just cruising around

584
00:25:41,000 --> 00:25:43,880
on game Pass. I wanted to download something new, not

585
00:25:43,920 --> 00:25:46,119
necessarily new, as like twenty twenty four new, but just

586
00:25:46,119 --> 00:25:48,559
something I haven't played before. And I saw a Rise

587
00:25:48,599 --> 00:25:49,720
there and I was in the mood. I was like,

588
00:25:49,720 --> 00:25:51,119
I want to get in the coliseum. I want to

589
00:25:51,119 --> 00:25:52,440
get in the ring. I want to chop some people

590
00:25:52,519 --> 00:25:54,720
up as a gladiator right now. And so I gave

591
00:25:54,759 --> 00:25:57,319
this game a download. You played this one right back

592
00:25:57,319 --> 00:25:57,960
in the day when it.

593
00:25:57,880 --> 00:25:59,279
Speaker 2: Came out a long time ago.

594
00:25:59,599 --> 00:26:01,680
Speaker 1: Yeah, like, woul, did you get it? Like launch launch

595
00:26:01,799 --> 00:26:02,759
day kind of things.

596
00:26:02,920 --> 00:26:05,000
Speaker 2: I didn't get it, Like I didn't buy it, but

597
00:26:05,039 --> 00:26:06,759
it was a launch day. I went over my friend's

598
00:26:06,839 --> 00:26:09,359
house when he he bought it and we were playing it.

599
00:26:09,440 --> 00:26:12,599
Speaker 1: So yeah, yeah, So I it's an interesting case to

600
00:26:12,880 --> 00:26:14,799
talk about this game because I feel like no one

601
00:26:15,160 --> 00:26:17,440
when they're talking about this game ever actually talks about

602
00:26:17,920 --> 00:26:20,799
the game itself. I feel like people just talk about, oh,

603
00:26:20,880 --> 00:26:23,279
I can't believe this was Xbox Ones, like launch title.

604
00:26:24,079 --> 00:26:25,680
What it's such a bad thing to have it there,

605
00:26:25,839 --> 00:26:27,519
And I feel like no one's actually ever really talking

606
00:26:27,519 --> 00:26:29,920
about what the game is, or at least that's maybe

607
00:26:30,000 --> 00:26:31,680
how I've tuned it out. Maybe it goes in one

608
00:26:31,720 --> 00:26:33,759
of my ears out the other kind of thing. But

609
00:26:33,799 --> 00:26:35,759
it was fun and interesting to jump back into this

610
00:26:35,799 --> 00:26:38,359
game one not even realizing the developer of it. I

611
00:26:38,400 --> 00:26:40,000
feel like that never gets talked about. But made by

612
00:26:40,000 --> 00:26:42,200
cry Tech, who make all the Crisis games, of course,

613
00:26:42,759 --> 00:26:45,240
and I feel like, once again that's a developer that

614
00:26:45,279 --> 00:26:46,839
people don't really talk about their games. Then we're just

615
00:26:46,839 --> 00:26:49,000
talking about how crazy their engine is and how good

616
00:26:49,000 --> 00:26:52,079
their games look, rather than like the actual content of it.

617
00:26:52,160 --> 00:26:54,240
So interesting that those two things are kind of paired there.

618
00:26:54,480 --> 00:26:56,440
But yeah, made by the Crisis team, and you know,

619
00:26:56,519 --> 00:26:58,480
not a first person shooter like they normally make. It's

620
00:26:58,480 --> 00:27:03,160
a third person your action game. And yeah, I think

621
00:27:03,200 --> 00:27:04,920
that maybe the first thing that stood out to me,

622
00:27:05,160 --> 00:27:08,640
especially because I'm playing this game. What ten twelve years

623
00:27:08,680 --> 00:27:10,920
after it came out, is that it still looks like

624
00:27:11,119 --> 00:27:15,920
absolutely beautiful, Like graphics are amazing, the draw distance looking

625
00:27:15,920 --> 00:27:18,839
out to the city. The lighting is really good, like

626
00:27:18,880 --> 00:27:22,160
some of the just flowing of like you know, blankets

627
00:27:22,160 --> 00:27:24,160
and scarves and like all these things in the background.

628
00:27:24,720 --> 00:27:26,720
But yeah, what do you remember of your time playing

629
00:27:26,759 --> 00:27:28,039
this game all the way back in the day.

630
00:27:29,400 --> 00:27:34,160
Speaker 2: So I remember it being like a pretty epic scale.

631
00:27:34,759 --> 00:27:37,440
I remember you charging into combat. I remember the combat

632
00:27:37,480 --> 00:27:43,079
being pretty pretty gory, pretty up in your face and dropping.

633
00:27:43,319 --> 00:27:46,519
I remember it. Like launch titles like yet that they

634
00:27:46,559 --> 00:27:49,240
have a certain kind of aesthetic to them, I guess,

635
00:27:49,240 --> 00:27:51,279
but like Sunset Overdrive and stuff like that, they have

636
00:27:51,279 --> 00:27:55,279
a certain kind of like a certain piece of baggage

637
00:27:55,279 --> 00:27:57,240
with them that people kind of throw shade onto. But

638
00:27:57,759 --> 00:28:00,640
I will say that this one is definitely I mean,

639
00:28:00,680 --> 00:28:02,400
it's not bad. You said it yourself. Yeah, it still

640
00:28:02,440 --> 00:28:05,000
looks great after all these years. And I think the

641
00:28:05,039 --> 00:28:09,160
combat from what I remember is it's relatively smooth. I

642
00:28:09,160 --> 00:28:12,519
would give it some give it some kudos there. And yeah,

643
00:28:12,720 --> 00:28:15,759
I think that you know, it's doesn't need a SEQL,

644
00:28:15,880 --> 00:28:17,920
absolutely not. I don't think you need to need to

645
00:28:18,039 --> 00:28:19,960
laugh far but I think, yeah, it's it's they set

646
00:28:19,960 --> 00:28:21,880
out to do a game here in Rome and like

647
00:28:21,960 --> 00:28:24,599
Gladiator kind of style, like Roman Legionnaire, and I think

648
00:28:24,640 --> 00:28:28,720
it definitely accomplishes exactly what it was supposed to do.

649
00:28:28,920 --> 00:28:31,079
And it was at the time, like you're trying to

650
00:28:31,119 --> 00:28:33,200
test out a new console, right, trying to emphasize and

651
00:28:33,200 --> 00:28:37,079
show like, hey, look how good this console can like

652
00:28:37,319 --> 00:28:39,960
could be like like we're building a game here that

653
00:28:39,960 --> 00:28:42,000
looks amazing, and like, look how well this console can

654
00:28:42,039 --> 00:28:45,200
showcase it? Right, So it really the game was kind

655
00:28:45,200 --> 00:28:48,119
of in my opinion, it was designed to really emphasize

656
00:28:48,160 --> 00:28:51,960
and maximize like oh wow, like the Xboxes just looks

657
00:28:51,960 --> 00:28:52,799
so good.

658
00:28:53,119 --> 00:28:55,039
Speaker 1: Yeah, I could definitely see this, especially being back in

659
00:28:55,079 --> 00:28:57,920
the day where you know, digital game digital games hadn't

660
00:28:57,920 --> 00:29:00,720
completely taken over, where if you walk into eb games

661
00:29:00,759 --> 00:29:03,559
and like up on the screen they have like gameplay footage,

662
00:29:03,640 --> 00:29:05,240
random stuff playing as they always do, and you just

663
00:29:05,279 --> 00:29:06,799
see that game up there, and people would look at

664
00:29:06,839 --> 00:29:08,559
that like, damn, that's what the new Xbox can do.

665
00:29:08,640 --> 00:29:11,039
That's pretty crazy. I think in hindsight like that was

666
00:29:11,079 --> 00:29:14,279
a really it was a really smart idea for Xbox too.

667
00:29:15,200 --> 00:29:17,400
Presumably they just funded the development of this game completely.

668
00:29:17,440 --> 00:29:20,640
I would think to get like the get cry Tech

669
00:29:20,720 --> 00:29:23,160
to make this game, I think that's like a great

670
00:29:23,200 --> 00:29:25,559
developer to grab people who are known at making beautiful

671
00:29:25,599 --> 00:29:29,720
games and like really technologically impressive games. I think that's

672
00:29:29,720 --> 00:29:32,200
a great developer to grab and try and like show

673
00:29:32,240 --> 00:29:34,200
off your new console with. And I think like, to

674
00:29:34,240 --> 00:29:36,240
that extent, it seems like they kind of got the

675
00:29:36,319 --> 00:29:36,759
job done.

676
00:29:36,759 --> 00:29:36,880
Speaker 2: Now.

677
00:29:36,880 --> 00:29:38,720
Speaker 1: I don't think it's what people wanted from a launch

678
00:29:38,759 --> 00:29:41,640
title from Xbox. Clearly we can look back at the

679
00:29:41,680 --> 00:29:44,440
history books and see that was not the right foot

680
00:29:44,440 --> 00:29:47,119
forward for that console to be a success, and all

681
00:29:47,160 --> 00:29:49,519
these years later they're on a completely different trajectory. But

682
00:29:49,880 --> 00:29:52,759
interesting history lesson in terms of the combat, because that's

683
00:29:52,799 --> 00:29:54,799
what ninety nine percent of this game is. Like you

684
00:29:54,839 --> 00:29:57,119
have a cut scene in a hall with some guy

685
00:29:57,240 --> 00:29:59,839
wearing some row like robe, and then you go out,

686
00:29:59,880 --> 00:30:02,720
you fight up like thirty guys, and then kind of

687
00:30:02,759 --> 00:30:04,640
rinse and repeat that thing over and over. There's not

688
00:30:04,759 --> 00:30:08,039
really platform being or like puzzle solving, at least in

689
00:30:08,079 --> 00:30:10,000
the first like two or three hours that I've made

690
00:30:10,000 --> 00:30:14,000
it in. And yeah, the combat is very like you know,

691
00:30:14,160 --> 00:30:17,960
Shadow of mortor or like Witcher three Arkham style where

692
00:30:18,279 --> 00:30:20,640
you're spamming that attack button, you know, mix of a

693
00:30:20,680 --> 00:30:24,160
heavy attack and a light attack. Enemies blocking, okay, go

694
00:30:24,240 --> 00:30:27,079
for the attack that hits them off balance, and then

695
00:30:27,200 --> 00:30:30,359
just like hitting that perry or dodge or counter button

696
00:30:30,400 --> 00:30:33,119
when like that color flashes just the right way. So

697
00:30:33,200 --> 00:30:36,599
it's a very kind of classic combat system, and it's

698
00:30:36,640 --> 00:30:39,160
one that like worked for me for the first hour

699
00:30:39,599 --> 00:30:41,240
and then I was just get like so burnt out

700
00:30:41,279 --> 00:30:43,240
on it because it's so much like button mashing. You

701
00:30:43,240 --> 00:30:45,200
gotta hit these guys over and over and over again,

702
00:30:45,480 --> 00:30:47,440
especially like as they're trying to ramp it up. They

703
00:30:47,519 --> 00:30:49,640
really don't ramp it up with like more interesting enemy types.

704
00:30:49,680 --> 00:30:51,680
They just ramp like the amount of enemies that they

705
00:30:51,680 --> 00:30:53,920
throw you, which once again is probably a thing to

706
00:30:53,960 --> 00:30:55,599
do to like show off a new console. Oh look

707
00:30:55,599 --> 00:30:58,240
at there's you know, ten enemies on screen. Back and

708
00:30:58,680 --> 00:31:00,640
back in these days, that was a press of number,

709
00:31:00,680 --> 00:31:03,880
I suppose. And yeah, so, but I think that the

710
00:31:04,000 --> 00:31:06,519
one of the funniest things to me about the the

711
00:31:06,599 --> 00:31:09,680
combat in this game that is very Xbox coded is

712
00:31:09,680 --> 00:31:12,359
that in this game, like once you knock someone into

713
00:31:13,119 --> 00:31:14,599
this state, where you can pretty much go for like

714
00:31:14,599 --> 00:31:16,839
a finishing blow, so you hit the finishing blow button

715
00:31:17,000 --> 00:31:18,920
and then it goes into like this slow mo attack

716
00:31:19,119 --> 00:31:20,880
and it's pretty much like a quick time event where

717
00:31:20,880 --> 00:31:22,400
you got to hit the buttons in the in the

718
00:31:22,480 --> 00:31:25,240
right order. But instead of like them showing X or

719
00:31:25,359 --> 00:31:27,720
R two or on screen, they just show like the

720
00:31:27,759 --> 00:31:30,000
color of the button you're supposed to hit, So like

721
00:31:30,000 --> 00:31:32,880
they'll put like instead of why they'll like highlight the

722
00:31:32,960 --> 00:31:36,599
enemy yellow, or they'll highlight them blue or what are

723
00:31:36,640 --> 00:31:38,640
they other call this red and green that kind of thing,

724
00:31:38,680 --> 00:31:41,079
So they just highlight the color of the Xbox Face

725
00:31:41,119 --> 00:31:43,480
button that you're supposed to use, which I find so cheesy.

726
00:31:43,599 --> 00:31:45,079
And it also like kind of takes you out of

727
00:31:45,160 --> 00:31:48,079
like the game because it is this beautiful game and

728
00:31:48,119 --> 00:31:49,880
it's like all those Roman stuff and then like all

729
00:31:49,920 --> 00:31:53,559
these yellows like highlighting big ugly blues and you so

730
00:31:53,680 --> 00:31:56,400
it's so goofy, but I kind of love it for

731
00:31:56,440 --> 00:31:59,200
how goofy it is and the commitment of the bit.

732
00:31:59,279 --> 00:32:01,359
And even like when you're picking up objects in the world,

733
00:32:01,759 --> 00:32:05,039
like object will like highlight green, like green like the

734
00:32:05,079 --> 00:32:07,839
A button, which I just I think that's actually a

735
00:32:07,920 --> 00:32:09,920
really fun idea, and I'm kind of surprised I haven't

736
00:32:09,960 --> 00:32:13,559
seen that done again or since. Uh And maybe that's

737
00:32:13,599 --> 00:32:15,519
because a lot of games are a multiplat and they're

738
00:32:15,559 --> 00:32:18,640
all gonna like color code for each console and all that.

739
00:32:18,759 --> 00:32:20,519
But I just found that to be like such a

740
00:32:20,599 --> 00:32:24,079
funny little detail of this game. One thing that I

741
00:32:24,119 --> 00:32:28,599
found absolutely savage and egregious is that whenever in this game,

742
00:32:28,599 --> 00:32:30,000
you go to your you know, menu, and you can

743
00:32:30,039 --> 00:32:32,480
like upgrade your your skills, and there's all sorts of

744
00:32:32,519 --> 00:32:34,480
different ways you can do that, and you can upgrade

745
00:32:34,480 --> 00:32:37,319
it in two ways. There's one that's like valor points,

746
00:32:37,519 --> 00:32:39,279
I forget the names of them, Valor points, and these

747
00:32:39,319 --> 00:32:42,000
are kind of like XP like you know, you build

748
00:32:42,079 --> 00:32:44,279
up this XP bar. And there's also there's one it's

749
00:32:44,279 --> 00:32:47,559
like coins, and you get coins from like I guess collectibles.

750
00:32:47,599 --> 00:32:49,119
I don't even know how these currencies work. But there's

751
00:32:49,119 --> 00:32:50,519
two ways you can buy any of these skills in

752
00:32:50,559 --> 00:32:53,200
the game. But there's also a third way you can

753
00:32:53,240 --> 00:32:56,000
buy any skill in this game. And I clicked it

754
00:32:56,000 --> 00:32:58,680
once out of curiosity, and it popped up like the

755
00:32:58,839 --> 00:33:02,880
Xbox Store like took me to these like rise bucks

756
00:33:03,039 --> 00:33:05,680
so I could just like any skill from level one,

757
00:33:05,759 --> 00:33:07,519
you could just pay to win your way to like

758
00:33:07,559 --> 00:33:10,319
the top, and it was just it's so grim me

759
00:33:10,400 --> 00:33:12,039
the way it's in there, because it just seems like

760
00:33:12,079 --> 00:33:14,720
another option, like any player is gonna click that. So

761
00:33:14,720 --> 00:33:18,440
that's just like the grossest monetization I think I've ever

762
00:33:18,480 --> 00:33:22,480
seen in a game like this just absolutely cracked me up.

763
00:33:22,559 --> 00:33:24,640
So I don't I'm not gonna see this game all

764
00:33:24,640 --> 00:33:25,759
the way through, you know. I was just looking for

765
00:33:25,799 --> 00:33:29,119
a little Roman nostalgia hit in the in the gladiator

766
00:33:29,200 --> 00:33:31,559
hype here, and I really just I get burnt out

767
00:33:31,599 --> 00:33:33,200
of this commat really quickly. I can play the game

768
00:33:33,200 --> 00:33:34,839
for like twenty minutes and I'm like, okay, I'm done,

769
00:33:34,960 --> 00:33:38,160
like a mashing X and Y for just one hundred

770
00:33:38,160 --> 00:33:40,160
times in a row to kill this room of enemies.

771
00:33:40,200 --> 00:33:43,720
So an interesting time to go back and check this out.

772
00:33:44,000 --> 00:33:46,079
And honestly, I wish I could, Like, you know, so

773
00:33:46,079 --> 00:33:48,519
many games these day have like a story mode difficulty

774
00:33:48,680 --> 00:33:50,920
which pretty much makes every enemy of one hit kill

775
00:33:50,920 --> 00:33:52,559
and you could just see the story, and I wish

776
00:33:52,559 --> 00:33:53,759
I could do that for this game. I wish I

777
00:33:53,799 --> 00:33:56,160
wish I could turn off everything and just like walk

778
00:33:56,279 --> 00:33:58,279
through it as if it was like a diorama and

779
00:33:58,400 --> 00:34:01,960
check out the different locations and just walk around and explore.

780
00:34:02,440 --> 00:34:04,799
But you know, ninety nine percent of the game, once again,

781
00:34:04,880 --> 00:34:07,160
is just like this annoying ass combat. So that's what's

782
00:34:07,200 --> 00:34:09,480
kind of pulling me away from it. But yeah, really

783
00:34:09,519 --> 00:34:11,679
really interesting game, and I'm glad I finally played it

784
00:34:11,679 --> 00:34:13,360
because I feel like I never had a concept of

785
00:34:13,400 --> 00:34:16,400
like what the game actually was outside of it just

786
00:34:16,400 --> 00:34:18,719
being kind of memed as this weird launch title for

787
00:34:18,880 --> 00:34:23,320
the Xbox One. Yeah, there you go, Rise Son of Rome.

788
00:34:23,400 --> 00:34:25,360
We're still waiting for that sequel, as you mentioned, all

789
00:34:25,360 --> 00:34:27,519
these all these years later, I don't think it's gonna happen.

790
00:34:28,360 --> 00:34:29,519
Speaker 2: Yeah, I don't think that's happening.

791
00:34:29,679 --> 00:34:33,079
Speaker 1: I don't think so. Sticking to the realm of the

792
00:34:33,159 --> 00:34:35,960
historical what's going on with sasas screen two, Taylor.

793
00:34:36,719 --> 00:34:40,519
Speaker 2: Nothing big, it's just it's fifteenth anniversary and so they

794
00:34:40,519 --> 00:34:43,760
were just dropping cool little videos of oh is this.

795
00:34:43,679 --> 00:34:47,000
Speaker 1: Like the frame rate update kind of thing that I saw.

796
00:34:47,159 --> 00:34:49,599
Speaker 2: That was for Syndicate, which it which is pretty cool. Yes,

797
00:34:49,760 --> 00:34:52,320
a Syndicate. It's getting that sixty three's per second frame

798
00:34:52,400 --> 00:34:57,239
rate update day I believe for all current consoles, which

799
00:34:57,280 --> 00:35:01,320
is you can jump back, super awesome. You know, I

800
00:35:01,440 --> 00:35:05,000
think there's there's a little bit of there's a little

801
00:35:05,000 --> 00:35:06,840
bit of room in my heart that I think I

802
00:35:06,960 --> 00:35:08,639
would like to go back and actually play that. There's

803
00:35:08,760 --> 00:35:11,880
more DLC that I actually have to experience a little

804
00:35:11,920 --> 00:35:15,400
bit more on that game and revisit. But that's a

805
00:35:15,440 --> 00:35:17,639
great story, and it's a great place, and it's actually

806
00:35:17,679 --> 00:35:22,599
funny enough. And of all the history as doing in

807
00:35:22,599 --> 00:35:28,440
my family lineage. There is a district in Assassin's Creed Syndicate.

808
00:35:29,079 --> 00:35:33,760
Now excuse me, I'm not saying like they didn't design

809
00:35:33,880 --> 00:35:36,280
or put any of my family history stuff in there,

810
00:35:36,320 --> 00:35:41,119
but there's a district of Lambeth in that area that

811
00:35:41,199 --> 00:35:43,840
I think that is incorporated into Assassin's Creed Syndicate. That

812
00:35:43,840 --> 00:35:45,639
I could walk around and I could just see it,

813
00:35:45,679 --> 00:35:48,800
and you know, it's not anything major because the buildings

814
00:35:48,840 --> 00:35:51,400
are all pretty much garb and copy from other districts

815
00:35:51,400 --> 00:35:53,440
and stuff like that. But the fact that I think

816
00:35:53,480 --> 00:35:55,920
that I have to go and recheck it and make

817
00:35:55,960 --> 00:35:57,920
sure it's actually there. But the fact that the district

818
00:35:58,000 --> 00:36:01,159
of Lambeth I think is in Assassin's Creed Syndicate. That's

819
00:36:01,159 --> 00:36:04,679
the same district where my family had used to run

820
00:36:04,719 --> 00:36:06,920
their business and do all their stuff back in like

821
00:36:06,920 --> 00:36:09,599
the eighteen hundred. It's like, you know, that's actually pretty cool. Yeah,

822
00:36:09,719 --> 00:36:12,440
really really cool. So a syndicate is definitely a game.

823
00:36:12,480 --> 00:36:14,639
I need to go back and revisit some more.

824
00:36:15,679 --> 00:36:18,199
Speaker 1: Right, but sorry I interrupted you. Assassin's Creed two that

825
00:36:18,239 --> 00:36:20,880
got a update of some sort or something.

826
00:36:20,880 --> 00:36:25,239
Speaker 2: No, it was just the fifteenth year anniversary, and so

827
00:36:25,440 --> 00:36:29,800
I thought, you know, that's just super super cool. They

828
00:36:29,840 --> 00:36:32,119
did an interview with the guy that voiced at CEO

829
00:36:32,119 --> 00:36:34,320
from Assassin's Creed too. He was just talking about it,

830
00:36:34,400 --> 00:36:36,039
and so I just wanted to shout out because it's like,

831
00:36:36,119 --> 00:36:38,320
it's the best Assassin's Creed game out there.

832
00:36:38,360 --> 00:36:40,519
Speaker 1: So it's kind of crazy that Assassin's Creed as a

833
00:36:40,559 --> 00:36:43,320
series isn't even twenty years old yet, because it just

834
00:36:43,360 --> 00:36:46,519
feels like one there's been so many titles, and obviously

835
00:36:46,519 --> 00:36:48,239
they were doing the yearly thing for a while there,

836
00:36:48,360 --> 00:36:51,440
but it's just such a storied series and franchise, and

837
00:36:51,480 --> 00:36:55,360
it is like Ubisoft's flagship series, and so it feels

838
00:36:56,000 --> 00:36:57,920
wild that hasn't even hit the twenty year mark. But

839
00:36:57,960 --> 00:37:00,000
we're getting pretty close because like the first game came

840
00:37:00,199 --> 00:37:03,320
and what or I assume it hasn't twenty years yet.

841
00:37:03,360 --> 00:37:05,960
If you said Assasine Creed two is fifteen years old,

842
00:37:06,360 --> 00:37:07,480
I could be wrong though.

843
00:37:07,719 --> 00:37:09,920
Speaker 2: The first one was two thousand and seven.

844
00:37:10,360 --> 00:37:14,519
Speaker 1: Oh okay, so we're getting damn closet year and so

845
00:37:14,559 --> 00:37:17,360
this is this is interesting. So I this maybe soft

846
00:37:17,400 --> 00:37:19,840
announcement here, but when Assassin's Creed Shadows was going to

847
00:37:19,880 --> 00:37:22,119
come out, we were planning on doing a one episode

848
00:37:22,119 --> 00:37:24,440
Assassin Screed retrospective because that is a big blind spot

849
00:37:24,480 --> 00:37:26,159
for me as a series, and it's so important for

850
00:37:26,199 --> 00:37:28,119
you that I want to jump in there and check

851
00:37:28,119 --> 00:37:30,039
out more of these games. So I asked you, like,

852
00:37:30,079 --> 00:37:32,840
what was what game should we do? And you said

853
00:37:32,840 --> 00:37:34,960
Assasage Creed two, that's the one we should we should do.

854
00:37:35,079 --> 00:37:37,320
So I still would love to do that in the

855
00:37:37,360 --> 00:37:41,039
new year. I forget did Shadows got a new date? Right?

856
00:37:41,039 --> 00:37:42,239
It got kicked with the date?

857
00:37:42,320 --> 00:37:44,480
Speaker 2: I think it's Valentine's Day?

858
00:37:45,079 --> 00:37:47,559
Speaker 1: So interesting. Okay, that's good to know because that's coming

859
00:37:47,599 --> 00:37:49,159
up pretty quick. So that might be something i'd even

860
00:37:49,199 --> 00:37:52,559
play play over the holidays or something like that. So

861
00:37:53,000 --> 00:37:54,440
that is the plan. I would still like to do

862
00:37:54,480 --> 00:37:56,639
that if you if you have the bandwidth to I

863
00:37:56,639 --> 00:37:59,039
don't know, chump jump You know it so well you

864
00:37:59,079 --> 00:38:00,960
probably don't need to replay, but even just jump in

865
00:38:00,960 --> 00:38:02,880
for a couple hours, get your hands on the sticks again.

866
00:38:03,400 --> 00:38:05,119
But I would really like to do that for sure.

867
00:38:05,159 --> 00:38:07,639
But yeah, like why that one? Why why is this

868
00:38:07,679 --> 00:38:09,719
one your your favorite? Give it? Give it some love

869
00:38:09,760 --> 00:38:11,920
on it's fifteenth birthday.

870
00:38:11,519 --> 00:38:16,320
Speaker 2: The character of that CEO is just so it's just

871
00:38:16,360 --> 00:38:18,960
so engaging. You just latch onto that character, you latch

872
00:38:18,960 --> 00:38:21,360
onto the story. The story is a huge step up

873
00:38:21,400 --> 00:38:26,639
from the first one, especially because you're dangling between the

874
00:38:26,639 --> 00:38:28,719
the Animus story, which is in the history in the

875
00:38:28,719 --> 00:38:30,559
past with the history with et CEO, and then you're

876
00:38:30,559 --> 00:38:33,320
dealing with the present day where you got Desmond Miles,

877
00:38:33,360 --> 00:38:35,239
and so I think they do a great job at

878
00:38:35,280 --> 00:38:37,679
kind of creating that balance between the two characters after

879
00:38:37,760 --> 00:38:42,239
what the first game had introduced. Yeah, there's just such

880
00:38:42,519 --> 00:38:46,159
a dynamic there that you just you, you just engage with,

881
00:38:46,199 --> 00:38:49,159
as I already said, And it's just such a powerful story.

882
00:38:49,280 --> 00:38:52,440
And I think when the moment it starts, when you

883
00:38:52,480 --> 00:38:55,639
were with this character, then it carries forth and you

884
00:38:55,719 --> 00:38:58,440
just go through all these tribulations with et CEO. It's

885
00:38:58,519 --> 00:39:01,840
just absolutely mind boggling and just the characters that you're

886
00:39:02,159 --> 00:39:04,639
you're fighting and the bad guys. It's just such a

887
00:39:04,960 --> 00:39:08,480
such a dynamic story. Uh. It's one that I'm I'm

888
00:39:09,039 --> 00:39:11,599
I've got seared into my mind, like I'll always be

889
00:39:11,599 --> 00:39:13,920
able to just pull from that game. It's just such

890
00:39:13,960 --> 00:39:18,280
a such a great, great experience. And I remember that

891
00:39:18,400 --> 00:39:20,000
was like the best time for that game to come out,

892
00:39:20,000 --> 00:39:22,519
because it was like high school grade nine and like,

893
00:39:22,679 --> 00:39:27,119
oh peak. But they did do it remastered. I think

894
00:39:27,119 --> 00:39:30,920
it was the CEO Trilogy that got remastered, but I think.

895
00:39:33,320 --> 00:39:35,360
Speaker 1: Put On Switch maybe that was one of the big

896
00:39:35,480 --> 00:39:37,360
motivations to do that trilogy. I don't even know when

897
00:39:37,360 --> 00:39:37,960
I came out.

898
00:39:37,840 --> 00:39:40,440
Speaker 2: So I think so. But it was definitely a little

899
00:39:40,440 --> 00:39:41,480
bit underwhelming.

900
00:39:41,480 --> 00:39:43,960
Speaker 1: I'd say just go when I played, I should just

901
00:39:43,960 --> 00:39:46,559
go to the original? Would you say, jump right to

902
00:39:46,599 --> 00:39:49,800
the sound screen two? Because they probably got like I

903
00:39:49,840 --> 00:39:52,679
don't know, I assume maybe would they even have like

904
00:39:52,719 --> 00:39:54,280
a current gen patch Ford Is it kind of old

905
00:39:54,320 --> 00:39:55,960
enough game that they wouldn't worry about that sort of thing.

906
00:39:57,360 --> 00:39:57,840
I'm sure.

907
00:39:59,360 --> 00:40:02,360
Speaker 2: It's playable, yeah, or on Xbox at least.

908
00:40:02,480 --> 00:40:07,000
Speaker 1: Yeah. Nice shows two sausand Screw two. I'm excited to

909
00:40:07,039 --> 00:40:08,960
check it out. Like I said, that's that should be

910
00:40:08,960 --> 00:40:11,480
in the next couple of months, jumping into that for

911
00:40:11,519 --> 00:40:16,039
the first time. So that'll be that'll be fun. Okay,

912
00:40:16,960 --> 00:40:20,960
moving along, then, I got I got a few games.

913
00:40:21,000 --> 00:40:23,159
We have one collective game. Maybe I'll show this one

914
00:40:23,159 --> 00:40:25,159
out first, then we can circle back as we like

915
00:40:25,199 --> 00:40:27,039
to do to the other stuff. This is a game

916
00:40:27,079 --> 00:40:30,280
that came out just this last week or two weeks ago,

917
00:40:30,440 --> 00:40:34,480
I think it was last week ish called mind Over Magnet,

918
00:40:34,679 --> 00:40:36,519
which I'm guessing you have not heard of, Taylor. But

919
00:40:36,599 --> 00:40:39,719
have you heard of the YouTube channel game Maker's tool

920
00:40:39,800 --> 00:40:44,920
Kit by chance? No, it's I I ask you that

921
00:40:44,960 --> 00:40:48,559
because it's like probably the most popular like video game

922
00:40:48,679 --> 00:40:53,159
essay YouTube channel on on the internet. So I feel

923
00:40:53,159 --> 00:40:55,000
like I'm not like, I'm not like I'm shouting out

924
00:40:55,079 --> 00:40:57,519
some under the radar YouTube channel here. I want to

925
00:40:57,519 --> 00:41:00,079
mention that, but I'm sure a few people listening are

926
00:41:00,079 --> 00:41:02,719
familiar with game Maker's tool Okay, yeah, just like these

927
00:41:02,760 --> 00:41:05,960
ten to twenty minute long video essays on all sorts

928
00:41:05,960 --> 00:41:09,440
of the game design things and and whatnot. It's a

929
00:41:09,480 --> 00:41:12,639
it's a really great channel. But anyway, a couple of

930
00:41:12,719 --> 00:41:15,360
years ago, two or three years ago, the guy who

931
00:41:15,400 --> 00:41:17,960
runs that channel, his name is Mark Brown, he announced

932
00:41:18,000 --> 00:41:20,559
that he, after many years of talking about video games

933
00:41:20,559 --> 00:41:23,440
and critiquing them and analyzing the design, he was gonna

934
00:41:23,440 --> 00:41:24,800
throw his hat in the ring and he was gonna

935
00:41:25,400 --> 00:41:28,079
develop a game of his own and cover the development

936
00:41:28,079 --> 00:41:30,119
of that on his YouTube channel. It's kind of like

937
00:41:30,159 --> 00:41:33,880
a side series. And yeah, so he is the creator

938
00:41:33,920 --> 00:41:37,000
here of mind Over Magnet is solely developed by him,

939
00:41:37,039 --> 00:41:38,920
and then he has like a composer who did the music,

940
00:41:38,920 --> 00:41:42,039
but everything else that design and art and and coding,

941
00:41:42,159 --> 00:41:44,760
all of that was was done by him. And it's

942
00:41:44,800 --> 00:41:47,679
it's kind of it's a game that is kind of

943
00:41:47,719 --> 00:41:51,280
special to me in a in a weird, a weird

944
00:41:51,320 --> 00:41:55,679
sort of way, because when he announced this project that

945
00:41:55,679 --> 00:41:57,800
he's gonna start working on this game, it was around

946
00:41:57,880 --> 00:42:00,519
the same time that I started working on Potion Problem

947
00:42:00,599 --> 00:42:03,840
in earnest, and so it was just like funny timing,

948
00:42:04,199 --> 00:42:05,920
and of course similar situation from me were like I

949
00:42:05,920 --> 00:42:07,719
made everything on the game except for the music, so

950
00:42:07,760 --> 00:42:10,119
we kind of like a similar journey there and even

951
00:42:10,159 --> 00:42:11,400
though he has no idea who I am, but just

952
00:42:11,400 --> 00:42:13,360
like in a parasocial way, I feel like it was

953
00:42:13,400 --> 00:42:17,159
a really nice companion to watch his YouTube devlog of

954
00:42:17,199 --> 00:42:19,840
this series as I was making postion problem. They're both

955
00:42:19,880 --> 00:42:22,360
puzzle games that they're quite different, but still like he

956
00:42:22,480 --> 00:42:25,320
was just very open and honest about like, you know,

957
00:42:25,360 --> 00:42:26,559
maybe he didn't work on the game for like two

958
00:42:26,639 --> 00:42:28,639
or three months in a row, because it's just hard

959
00:42:28,719 --> 00:42:30,960
to make a game, and it's like you get burnt out.

960
00:42:31,000 --> 00:42:33,000
You have so many things going on, and so hearing

961
00:42:33,079 --> 00:42:35,079
like the highs and lows of the development or like

962
00:42:35,239 --> 00:42:37,280
some really exciting time when like maybe in a couple

963
00:42:37,360 --> 00:42:39,320
months period a ton of things where they came together,

964
00:42:39,800 --> 00:42:41,880
that moment when you finally add sound effects in your

965
00:42:41,920 --> 00:42:43,920
game and it just like makes everything feel so much better.

966
00:42:44,039 --> 00:42:46,239
Like there was just so many things that like really

967
00:42:46,280 --> 00:42:49,400
mirrored my experience making my game, and so it was

968
00:42:49,440 --> 00:42:51,760
a really special series and it's cool, like, you know,

969
00:42:51,840 --> 00:42:53,599
I released the game back in May. He released his

970
00:42:53,639 --> 00:42:57,159
here in November, so pretty close development times and release dates,

971
00:42:57,239 --> 00:42:59,559
and like his game's on a way different scale, Like

972
00:42:59,599 --> 00:43:02,000
his YouTube channel is huge, and I'm sure his game

973
00:43:02,039 --> 00:43:04,320
has made like a shit ton of money, and he

974
00:43:04,559 --> 00:43:06,800
even jokes about like how he kind of was doing

975
00:43:06,880 --> 00:43:08,920
game dev on like easy mode because he has so

976
00:43:08,960 --> 00:43:11,679
many people in his community that does want to play

977
00:43:11,679 --> 00:43:13,639
test his game and like people who like offered him

978
00:43:13,679 --> 00:43:15,800
code or all these suggestions. And he knows a bunch

979
00:43:15,840 --> 00:43:18,280
of game developers from his YouTube videos who like, you know,

980
00:43:18,400 --> 00:43:20,679
famous like puzzle game developers who like played his game

981
00:43:20,719 --> 00:43:23,400
and offered him feedback and all this stuff. So his

982
00:43:23,440 --> 00:43:27,280
game is definitely very polished and very impressive compared to

983
00:43:27,360 --> 00:43:29,199
something like that I that I was able to make.

984
00:43:29,719 --> 00:43:31,599
But it's weird, like, even though I don't know him,

985
00:43:31,599 --> 00:43:33,079
I was still I was very happy for him. It

986
00:43:33,079 --> 00:43:35,199
was very cool to see that the game finally came out.

987
00:43:35,440 --> 00:43:37,360
So when once again it's called mind over Magnet, I

988
00:43:37,400 --> 00:43:39,400
played through the whole thing. It's pretty short. It only

989
00:43:39,440 --> 00:43:42,079
took me about maybe two and a half hours to

990
00:43:42,239 --> 00:43:44,880
play through the whole game, and it's pretty simple. It's

991
00:43:44,920 --> 00:43:47,119
a two D puzzle platformer. So you play this little

992
00:43:47,199 --> 00:43:49,559
robot character. You move around the screen. You know, you're

993
00:43:49,559 --> 00:43:53,159
flipping switches, you're jumping on buttons, you're moving boxes around,

994
00:43:53,159 --> 00:43:55,199
that kind of thing, and then the core mechanic of

995
00:43:55,239 --> 00:43:58,239
the game is tied to the magnets in the in

996
00:43:58,280 --> 00:44:00,880
the title there where you have these these magnets and

997
00:44:00,880 --> 00:44:04,079
you're flipping the polarity on these different fields. So for example,

998
00:44:04,119 --> 00:44:05,440
you have a you have a red magnet, there's a

999
00:44:05,440 --> 00:44:07,840
blue field that would carry you up. You grab the magnet,

1000
00:44:07,880 --> 00:44:09,480
you jump in the field that carries you up. That's

1001
00:44:09,480 --> 00:44:11,920
how you solve a early puzzle in the game, that

1002
00:44:12,000 --> 00:44:14,079
kind of thing, and then it kind of just ramps

1003
00:44:14,119 --> 00:44:16,159
up on top of that. New mechanics get introduced. There's

1004
00:44:16,199 --> 00:44:18,320
different magnets, you can throw some around, you can switch

1005
00:44:18,320 --> 00:44:20,519
the polarity on the fly, all these kind of things,

1006
00:44:20,559 --> 00:44:23,000
and it's kind of a game based around that core concept.

1007
00:44:23,159 --> 00:44:24,719
There's like a tiny bit of a story in there,

1008
00:44:24,719 --> 00:44:28,400
but it's really just a straight ahead puzzle game. And yeah,

1009
00:44:28,440 --> 00:44:30,760
it's it's really solid. It's a fun puzzle game. You know,

1010
00:44:30,800 --> 00:44:33,039
it's not one of the best by any means, but

1011
00:44:33,079 --> 00:44:36,840
it's just a very solid fun time. And yeah, like

1012
00:44:36,840 --> 00:44:38,039
I said, like two and a half hours long to

1013
00:44:38,079 --> 00:44:40,880
play through it, and then I think, you know, I

1014
00:44:41,119 --> 00:44:42,559
played through, I was like, yeah, this was a solid

1015
00:44:42,559 --> 00:44:45,119
fun time. Nice job. Mark I'm impressed by your game

1016
00:44:45,199 --> 00:44:47,119
is cool. And then I think where I actually gained

1017
00:44:47,199 --> 00:44:52,119
some additional appreciation for it is with after you beat

1018
00:44:52,159 --> 00:44:55,599
the game, you unlock like a developer commentary, So as

1019
00:44:55,599 --> 00:44:57,880
you're playing through the game, there's like these text boxes

1020
00:44:57,920 --> 00:44:59,320
that would pop up, and then he'll kind of like

1021
00:44:59,360 --> 00:45:01,559
talk over like, oh, when I was making this puzzle,

1022
00:45:02,079 --> 00:45:03,719
here's what I was trying to do, or here's the

1023
00:45:03,719 --> 00:45:05,320
purpose of this, or this is when this thing got

1024
00:45:05,320 --> 00:45:06,679
added to the game, So just kind of like a

1025
00:45:06,719 --> 00:45:09,079
fun behind the scenes. Funnily enough, I feel like I

1026
00:45:09,079 --> 00:45:11,239
didn't actually gain a lot of knowledge because I'd watch

1027
00:45:11,239 --> 00:45:13,360
all his devlogs, so I kind of knew, you know,

1028
00:45:13,440 --> 00:45:16,239
the broad strokes of I'd seen those things before. But

1029
00:45:16,320 --> 00:45:18,360
it was fun playing through the game a second time,

1030
00:45:18,800 --> 00:45:21,159
knowing the solutions to everything, and just like blast just

1031
00:45:21,199 --> 00:45:23,480
speed running through the game, flying through it really really

1032
00:45:23,679 --> 00:45:26,199
really really quickly, and then you know, stopping to like

1033
00:45:26,239 --> 00:45:28,960
listen to those dialogue the devcom things. But I feel like,

1034
00:45:28,960 --> 00:45:30,480
I really it was fun. I'd beat the game in

1035
00:45:30,519 --> 00:45:33,159
like forty minutes my second time through, just blasted through it.

1036
00:45:33,159 --> 00:45:35,559
It was really really satisfying and really fun. So I

1037
00:45:35,559 --> 00:45:38,239
don't normally replay games, especially puzzle games, Like Yeah, I

1038
00:45:38,239 --> 00:45:40,559
would never replay a puzzle game. Was once you've solved

1039
00:45:40,599 --> 00:45:42,960
the puzzle, there's not really got anything to do in

1040
00:45:42,960 --> 00:45:44,559
the game, and unless you haven't played it in like

1041
00:45:44,599 --> 00:45:47,679
ten years and you forget the solutions. But yeah, I

1042
00:45:47,719 --> 00:45:49,440
had a really good time playing through this game. Definitely

1043
00:45:49,480 --> 00:45:52,199
recommend it. It's like ten or twelve fifteen bucks something

1044
00:45:52,239 --> 00:45:55,039
like that on Steam, really cheap only on Steam right now,

1045
00:45:55,280 --> 00:45:56,920
I'm I don't know if he's going to do I'm

1046
00:45:56,920 --> 00:45:58,519
sure he'll announce soon if he's going to do a

1047
00:45:58,559 --> 00:46:01,079
switch port. I think this would be really really solid

1048
00:46:01,119 --> 00:46:05,079
switch kind of game. But yeah, definitely a good recommendation

1049
00:46:05,119 --> 00:46:06,920
for me on that one. Check out Mine over Magnet.

1050
00:46:06,960 --> 00:46:10,039
It's a fun, cool, interesting, interesting game.

1051
00:46:11,599 --> 00:46:12,159
Speaker 2: So there you go.

1052
00:46:12,719 --> 00:46:15,039
Speaker 1: And then jumping along, we got we got two things, Taylor.

1053
00:46:15,039 --> 00:46:17,119
Do you want to talk about Outlast Trials?

1054
00:46:18,239 --> 00:46:22,159
Speaker 2: Yes, my goodness. Getting back into this world has been

1055
00:46:22,519 --> 00:46:25,880
quite exciting because they've added a lot of new stuff,

1056
00:46:25,920 --> 00:46:30,360
I'd say at least new antagonists that you're dealing with,

1057
00:46:30,840 --> 00:46:34,320
right and they've added some interesting new trials as well.

1058
00:46:34,480 --> 00:46:36,480
And we were trying to figure out some of the

1059
00:46:36,480 --> 00:46:38,519
stuff because some of the maps they seemed familiar, but

1060
00:46:38,559 --> 00:46:40,639
I think for the most part they were all new maps.

1061
00:46:42,760 --> 00:46:43,920
And then we had.

1062
00:46:45,239 --> 00:46:47,360
Speaker 1: Like half and half, like I'd say like half and

1063
00:46:47,400 --> 00:46:50,079
half at least, like you know, the ones we were queuing,

1064
00:46:50,119 --> 00:46:51,440
and it's like, since we haven't played the game in

1065
00:46:51,440 --> 00:46:54,360
a few months, it's like, have we freed the prisoners before?

1066
00:46:55,280 --> 00:46:57,679
Have we done that quest? You can't can't quite remember

1067
00:46:57,679 --> 00:46:59,360
the exact details.

1068
00:46:59,000 --> 00:47:02,760
Speaker 2: Right, Yeah, that's right. I mean even like the the

1069
00:47:02,880 --> 00:47:05,719
loading room where you guys are just waiting to start

1070
00:47:05,760 --> 00:47:07,440
your trial. It was cool because they had like a

1071
00:47:07,440 --> 00:47:10,440
Halloween kind of thing going on and that was fun.

1072
00:47:10,760 --> 00:47:13,239
And then they added new games you can be engaging with too.

1073
00:47:13,360 --> 00:47:16,239
But a big thing was it looked like they had

1074
00:47:16,280 --> 00:47:20,840
this new battle pass kind of battles. It's like Seasons

1075
00:47:20,840 --> 00:47:24,039
Pass kind of thing, and there was like three of them,

1076
00:47:24,199 --> 00:47:26,480
pardon me, And so it looks like you just you

1077
00:47:26,559 --> 00:47:29,119
do the trials, you unlock different currencies and you can

1078
00:47:29,239 --> 00:47:32,800
use those currencies to basically just unlock cosmetics and stuff,

1079
00:47:32,800 --> 00:47:36,639
mostly just for your room, your cell. But that's about it,

1080
00:47:38,360 --> 00:47:40,280
and it looks it looks fun because they got a

1081
00:47:40,280 --> 00:47:43,840
lot more of the challenges too, something you have to

1082
00:47:43,840 --> 00:47:45,599
do while you're doing the Trials, which is a lot

1083
00:47:45,639 --> 00:47:49,559
of fun you get XP but I don't I don't

1084
00:47:49,599 --> 00:47:52,039
think they added any more amps because I was looking

1085
00:47:52,079 --> 00:47:53,679
at what I had unlocked and it didn't look like

1086
00:47:53,679 --> 00:47:54,800
there was anything else added.

1087
00:47:55,719 --> 00:47:58,440
Speaker 1: Well they I think that isn't that barricade one new

1088
00:47:58,480 --> 00:48:00,400
We're theorizing that was.

1089
00:48:00,440 --> 00:48:03,880
Speaker 2: Maybe, Ah, maybe I'm getting it mistaken because there's the

1090
00:48:03,920 --> 00:48:07,079
abilities and then yeah, there's the apps because they had

1091
00:48:07,119 --> 00:48:08,239
that barricading app.

1092
00:48:08,440 --> 00:48:12,360
Speaker 1: I'm thinking of oh, like other like the main like

1093
00:48:12,360 --> 00:48:13,880
at the nurse lady that like the.

1094
00:48:13,840 --> 00:48:18,320
Speaker 2: Weird shadow we dame or whatever she is those abilities, Yeah,

1095
00:48:18,400 --> 00:48:20,119
and she's like the three of them right.

1096
00:48:20,239 --> 00:48:22,559
Speaker 1: Yeah, So for anyone who forgets out Last Trials is

1097
00:48:22,599 --> 00:48:25,840
the third out Last game, it's the multiplayer multiplayery one.

1098
00:48:25,880 --> 00:48:28,000
We did a review four back in whatever is March

1099
00:48:28,079 --> 00:48:30,920
or something that came out with all four of us.

1100
00:48:31,400 --> 00:48:32,880
Uh so yeah, I can go back and check out

1101
00:48:32,920 --> 00:48:35,119
that that full deep deep review. But yeah, as you said,

1102
00:48:35,119 --> 00:48:37,960
they've hadded some fair few bits of content over the

1103
00:48:38,679 --> 00:48:40,480
I don't know when Halloween of course, but then I

1104
00:48:40,480 --> 00:48:42,400
think over the summer Day had some stuff. So since

1105
00:48:42,400 --> 00:48:44,840
we've last played, there's been quite a few new additions

1106
00:48:44,840 --> 00:48:47,280
in there. It's just yeah, fun in general to get

1107
00:48:47,280 --> 00:48:49,079
back in there. It's such a such a fun game.

1108
00:48:49,280 --> 00:48:51,559
It's funny, like the the battle pass stuff, which I

1109
00:48:51,679 --> 00:48:53,320
was not in there when we first played the game.

1110
00:48:53,880 --> 00:48:55,400
It's such a weird thing to me to have like

1111
00:48:55,599 --> 00:48:59,000
daily and like weekly challenges in a game like Outlast trials,

1112
00:48:59,000 --> 00:49:02,199
because I can't imagine in wanting to play out Last

1113
00:49:02,320 --> 00:49:04,679
every single day and like try to hit these daily

1114
00:49:04,760 --> 00:49:07,880
challenges in the way that like Fortnite makes sense, Marvel

1115
00:49:07,920 --> 00:49:10,480
Snap makes sense. Out Last though, Like, I don't think

1116
00:49:10,480 --> 00:49:12,719
I want to play out Last every day. That would

1117
00:49:12,719 --> 00:49:15,760
be pretty games, very disturbing and gross. I can't imagine

1118
00:49:15,800 --> 00:49:17,760
wanting that to be part of my daily ritual to

1119
00:49:17,760 --> 00:49:21,800
make sure I'm you know, stabbing bodies five times or whatever. Whatever.

1120
00:49:21,800 --> 00:49:23,760
The weird objective is that it gives you. But I

1121
00:49:23,800 --> 00:49:25,360
think it's like that stuff. I mean, it's good to

1122
00:49:25,400 --> 00:49:26,880
have in there for when we're playing, even if I'm

1123
00:49:26,920 --> 00:49:29,719
not going for the week, every weekly or every daily challenge,

1124
00:49:29,800 --> 00:49:32,079
but especially when we're doing the maps that we've done before.

1125
00:49:32,840 --> 00:49:35,880
It gives just gives you a little additional incentive to like, Okay,

1126
00:49:36,119 --> 00:49:38,199
since I've done this mission before, I know it, but

1127
00:49:38,239 --> 00:49:39,320
I might as well try and go over some of

1128
00:49:39,360 --> 00:49:41,760
these bonus objectives since I got nothing better to do

1129
00:49:41,800 --> 00:49:44,800
while I'm going through it. Yeah, it's been fun to

1130
00:49:44,840 --> 00:49:46,320
getting back in there. I think there is a good

1131
00:49:46,320 --> 00:49:48,960
amount of new stuff. It seems like I wish it

1132
00:49:49,000 --> 00:49:51,079
was maybe displayed a bit better, like what is the

1133
00:49:51,119 --> 00:49:54,440
newer things versus what is the older things? But yeah,

1134
00:49:54,480 --> 00:49:57,679
I think even as you mentioned, like some levels, like

1135
00:49:57,719 --> 00:49:59,199
you go back to the police station, but you're in

1136
00:49:59,239 --> 00:50:01,119
a different area were you were four, So it's like

1137
00:50:01,159 --> 00:50:03,639
we're using some of the same visuals and areas, but

1138
00:50:03,679 --> 00:50:06,199
like you're going to different areas that were before different objectives.

1139
00:50:06,320 --> 00:50:09,119
But then some of the areas are just like completely new. Uh.

1140
00:50:09,159 --> 00:50:11,199
And so we had some I don't know some of them.

1141
00:50:11,239 --> 00:50:12,719
I think the more exciting ones for me were like

1142
00:50:12,719 --> 00:50:14,840
the big new missions that had like full cut scenes

1143
00:50:14,840 --> 00:50:17,239
in the middle with Geister and he's going through and

1144
00:50:17,239 --> 00:50:19,440
he's being crazy as he as he normally does their

1145
00:50:19,559 --> 00:50:22,800
new villain. So yeah, I'd had a really good time

1146
00:50:22,840 --> 00:50:24,719
going back into this, and I definitely would like to

1147
00:50:25,199 --> 00:50:27,199
keep doing that play through some more of this content.

1148
00:50:27,239 --> 00:50:30,320
They added some new difficulty stuff as well, and then

1149
00:50:30,360 --> 00:50:32,039
as you mentioned, yeah, like there was that new amp,

1150
00:50:32,119 --> 00:50:34,840
the Barricade One, which I finally bought it because we've

1151
00:50:34,840 --> 00:50:36,679
always just all of us who have used the Healing

1152
00:50:36,719 --> 00:50:38,960
One and it's like because it is just really good

1153
00:50:38,960 --> 00:50:41,559
and the most consistent. But I switched over the Barricade One,

1154
00:50:41,559 --> 00:50:42,840
and I want to start trying it out because I

1155
00:50:42,880 --> 00:50:44,719
feel like there's some cool strategies you can come up

1156
00:50:44,760 --> 00:50:46,480
with that, especially if we're working out as a team,

1157
00:50:46,480 --> 00:50:48,719
like we don't need four heels or three heels, you know,

1158
00:50:48,760 --> 00:50:52,440
we could afford to switch it up there. So uh, yeah,

1159
00:50:52,480 --> 00:50:54,760
I don't know, it's cool. I like what they've done

1160
00:50:54,840 --> 00:50:57,360
with this game, and yeah, I'm curious like how the

1161
00:50:57,480 --> 00:51:00,159
numbers are looking for it, because, like I said, it

1162
00:51:00,239 --> 00:51:02,920
just doesn't seem like the kind of live service game

1163
00:51:02,920 --> 00:51:04,719
that people are gonna be want to playing all the time.

1164
00:51:04,719 --> 00:51:06,559
But if they have a big enough audience that just

1165
00:51:06,639 --> 00:51:09,039
jumps back in once or twice a month, maybe that's enough.

1166
00:51:09,559 --> 00:51:11,559
I'm not sure because I kind of measure imagine every

1167
00:51:11,559 --> 00:51:13,719
wanted to spend more money on this game for cosmetics

1168
00:51:13,760 --> 00:51:16,119
like because it was already what forty bucks to pick

1169
00:51:16,159 --> 00:51:18,159
it up in the first place, right, and it's only

1170
00:51:18,199 --> 00:51:20,239
been out for a year and now right, well it

1171
00:51:20,280 --> 00:51:22,840
came out in like, yeah, marchish, so not weren't sitting

1172
00:51:22,840 --> 00:51:25,400
at like three quarters of a year. Hasn't hit the

1173
00:51:25,400 --> 00:51:29,800
one year mark yet, right? Yeah? Uh yeah? Anything else

1174
00:51:29,840 --> 00:51:34,320
on on el Last Trials, No, I don't think so, Okay,

1175
00:51:35,239 --> 00:51:38,880
I think maybe the last game I have to shout

1176
00:51:38,880 --> 00:51:42,360
out today then is that I've been jumping back and

1177
00:51:42,400 --> 00:51:47,039
playing a little bit of Halo Infinite because well, two reasons. One,

1178
00:51:47,079 --> 00:51:50,599
they had like a Halo two they had a yeah,

1179
00:51:50,639 --> 00:51:52,760
they had a Halo two event because that was an

1180
00:51:52,760 --> 00:51:55,519
anniversary came up recently, and so just like they did

1181
00:51:55,599 --> 00:51:59,039
last year, they did they've added like a bunch of

1182
00:51:59,039 --> 00:52:01,559
Halo two maps and then they have like a legacy

1183
00:52:01,599 --> 00:52:03,199
mode in there. So like they took out the sprint,

1184
00:52:03,239 --> 00:52:05,280
they made the game a bit more jumpy and floaty

1185
00:52:05,639 --> 00:52:08,199
like kind of the Halo two mechanics, So they kind

1186
00:52:08,199 --> 00:52:09,960
of brought back all that stuff with the new map.

1187
00:52:10,000 --> 00:52:12,320
So there's a playlist just to do that Halo two things.

1188
00:52:12,480 --> 00:52:14,880
And I'm not super nostalgic about Halo two multiplayer. I

1189
00:52:14,920 --> 00:52:16,760
was just played the campaign a bunch as a kid.

1190
00:52:17,400 --> 00:52:20,039
More about the Halo three multiplayer stuff, but it's still

1191
00:52:20,079 --> 00:52:21,719
it's fun for a little variety to go in there

1192
00:52:21,760 --> 00:52:23,159
and check that out. And like you get the Halo

1193
00:52:23,159 --> 00:52:25,199
two armor for free if you just log in right now,

1194
00:52:25,280 --> 00:52:27,719
so definitely worth doing to get that armor. That's why

1195
00:52:27,719 --> 00:52:30,760
I'm rocking now. So it's fun. And then I also

1196
00:52:30,840 --> 00:52:33,440
I had a friend over on the weekend and we

1197
00:52:33,480 --> 00:52:37,440
just played some split screen, just some online split screen Halo,

1198
00:52:37,599 --> 00:52:40,960
which I feel like was you know, middle school and

1199
00:52:41,039 --> 00:52:43,599
high school. That's all I did all the times. It

1200
00:52:43,639 --> 00:52:45,760
was fun to do that again. It's been so long

1201
00:52:45,800 --> 00:52:47,559
since I've done that, other than like when me and

1202
00:52:47,599 --> 00:52:49,840
you have done a Halo match on like Gauntlet stuff.

1203
00:52:50,119 --> 00:52:52,559
But to just sit back on a team cruise through

1204
00:52:52,559 --> 00:52:55,079
a bunch of these random playlists. I didn't know that

1205
00:52:55,119 --> 00:52:57,480
they have like gun game in Halo, like the Call

1206
00:52:57,519 --> 00:53:00,360
of Duty mode or the counter Strike mode, So that

1207
00:53:00,360 --> 00:53:02,800
that was fun to play through big team battle the

1208
00:53:02,800 --> 00:53:05,159
Halo two stuff, did some doubles, saw so many maps

1209
00:53:05,199 --> 00:53:07,360
I've never seen before, so obviously they just keep churning

1210
00:53:07,400 --> 00:53:09,840
out maps, like even outside of the Halo two event.

1211
00:53:10,519 --> 00:53:11,039
Speaker 2: But yeah, it was.

1212
00:53:11,079 --> 00:53:14,559
Speaker 1: It was really fun to jump back in there. Uh,

1213
00:53:15,039 --> 00:53:16,960
do you have any interest in jumping that into that

1214
00:53:17,000 --> 00:53:20,480
one like Halo two? Were you ever playing on multiplayer

1215
00:53:20,519 --> 00:53:22,599
Halo two or you more Halo three, Halo Reach game,

1216
00:53:22,920 --> 00:53:23,440
Halo Reach.

1217
00:53:23,480 --> 00:53:27,559
Speaker 2: Guy, It's funny because I was Halo Combat involved multiplayer.

1218
00:53:27,840 --> 00:53:31,000
Never gotten to Halo two, a little bit Halo three,

1219
00:53:31,119 --> 00:53:33,480
and then a lot of Halo Reach, a lot a

1220
00:53:33,480 --> 00:53:35,280
lot of yeah, the Halo Reach and a lot a

1221
00:53:35,280 --> 00:53:39,440
lot a lot of Halo four. But I do have

1222
00:53:39,480 --> 00:53:42,000
an urge to kind of get back in there into

1223
00:53:42,119 --> 00:53:44,639
into it's multiplayer. It's a shame we didn't atually whipping

1224
00:53:44,679 --> 00:53:46,440
out on the stream. I would have been ideal.

1225
00:53:46,639 --> 00:53:50,480
Speaker 1: Yeah, well once again, it's uh, you know, it's weird

1226
00:53:50,480 --> 00:53:52,679
when we when me and you did the Gauntlet match,

1227
00:53:53,920 --> 00:53:56,639
Like I don't think we needed too Like we didn't

1228
00:53:56,639 --> 00:53:58,760
need two Xbox accounts, but when me and my friend

1229
00:53:58,760 --> 00:54:01,440
were gonna go play online, we needed like that classic

1230
00:54:01,480 --> 00:54:03,519
second Xbox account, like that issue we ran into with

1231
00:54:03,639 --> 00:54:06,920
zombies on the stream or multi versus, and so my

1232
00:54:06,960 --> 00:54:08,960
friends just like made an email real quick. It took

1233
00:54:09,000 --> 00:54:10,719
like ten minutes or something, but it was still annoying

1234
00:54:10,719 --> 00:54:13,119
to have to do that. But I don't remember us

1235
00:54:13,159 --> 00:54:14,719
having to do that when we faced off in Halo

1236
00:54:14,760 --> 00:54:17,320
Infinite before, So I don't know what the difference was there.

1237
00:54:17,559 --> 00:54:20,280
Maybe if you just do a custom game versus playing online,

1238
00:54:20,280 --> 00:54:21,719
maybe that's the difference.

1239
00:54:22,679 --> 00:54:26,719
Speaker 2: Because you yeah, maybe, I'm not sure. I was gonna

1240
00:54:26,719 --> 00:54:29,719
say maybe the difference is playing on games Pass versus

1241
00:54:29,760 --> 00:54:32,079
actually owning it. But then if I recall, I never

1242
00:54:32,079 --> 00:54:35,760
actually owned Infinite when we're playing that here at my house,

1243
00:54:35,960 --> 00:54:38,079
I was still a games Pass, So yeah, yeah, I'm

1244
00:54:38,119 --> 00:54:39,119
not sure about that one.

1245
00:54:39,599 --> 00:54:42,400
Speaker 1: Yeah, that was especially disappointed for me to see that.

1246
00:54:42,400 --> 00:54:44,400
That was another thing here where you need a freaking

1247
00:54:44,480 --> 00:54:46,559
second Xbox account. Once again, it doesn't take that long,

1248
00:54:46,599 --> 00:54:48,599
but you still need to like put an email in

1249
00:54:48,599 --> 00:54:51,199
there and do all this annoying stuff because to me,

1250
00:54:51,320 --> 00:54:55,599
Halo is such a co opy game, whether that's multiplayer,

1251
00:54:55,800 --> 00:54:58,119
going through the campaign and doing firefight, mess around in

1252
00:54:58,159 --> 00:55:00,639
custom games, all that stuff, so I have like that

1253
00:55:00,719 --> 00:55:04,119
extra barrier to entry for someone to just jump in

1254
00:55:04,159 --> 00:55:07,320
with their friend is just kind of frustrating. So now

1255
00:55:07,320 --> 00:55:08,760
that I have that account of my Xbox, I guess

1256
00:55:08,760 --> 00:55:10,920
I'm good moving forward, So maybe it's not a huge complaint,

1257
00:55:11,360 --> 00:55:12,719
but it's still kind of an annoying thing. But man,

1258
00:55:12,800 --> 00:55:14,320
I just I just love Halo. I think it's it's

1259
00:55:14,320 --> 00:55:15,920
always what I can go back to, especially after we

1260
00:55:15,960 --> 00:55:18,360
did We talked about this a bit on the Call

1261
00:55:18,400 --> 00:55:20,239
of Duty Black Op six review that when I go

1262
00:55:20,280 --> 00:55:22,880
into a multiplayer lobby for that, I just can't keep

1263
00:55:22,960 --> 00:55:24,840
up anymore. Like I can play war Zone because it's

1264
00:55:24,840 --> 00:55:26,800
a little slower paced and you have like a shit

1265
00:55:26,840 --> 00:55:28,719
ton of armor, so you don't dine in you knower

1266
00:55:28,760 --> 00:55:31,639
point five seconds. But Halo, the pace of that just

1267
00:55:31,679 --> 00:55:34,360
still works for me. As I'm aging older and my

1268
00:55:34,480 --> 00:55:37,280
reaction time is getting worse, Halo just like still works

1269
00:55:37,320 --> 00:55:39,639
because it is such a tactical game, such a positional game,

1270
00:55:40,039 --> 00:55:42,840
and it's less reaction y and more well it can

1271
00:55:42,960 --> 00:55:45,760
be reaction depending on your weapons and stuff. But yeah,

1272
00:55:45,800 --> 00:55:47,800
man I just I just love Halo. And then did

1273
00:55:47,840 --> 00:55:49,400
you see the other thing they did for the Halo

1274
00:55:49,440 --> 00:55:51,760
two anniversary Did you see any article about this or

1275
00:55:51,760 --> 00:55:54,559
anything they did it? They did a really interesting thing.

1276
00:55:55,480 --> 00:55:58,119
This is not in Halo Infinite. This is I believe,

1277
00:55:58,239 --> 00:56:03,320
only through Halo two via the Master Chief Collection only

1278
00:56:03,360 --> 00:56:06,519
on Steam is they released like the Halo two E

1279
00:56:06,719 --> 00:56:09,360
three demo whatever that E three demo was back in

1280
00:56:09,400 --> 00:56:11,719
the day. They released that as like a playable level,

1281
00:56:11,800 --> 00:56:13,960
so you can like play through that demo now and

1282
00:56:13,960 --> 00:56:16,239
seeah once again. I think it's like through some mod thing,

1283
00:56:16,719 --> 00:56:19,519
Like it's officially supported, like only through Steam in this

1284
00:56:19,519 --> 00:56:21,320
one weird way, so I couldn't do it on Xbox.

1285
00:56:21,719 --> 00:56:23,599
But like that is just such a cool thing. I

1286
00:56:23,639 --> 00:56:25,360
love that they added something like that. That is such

1287
00:56:25,400 --> 00:56:28,039
a fun way to honor the anniversary of a game

1288
00:56:28,079 --> 00:56:30,000
with a with cool content like that on top of

1289
00:56:30,039 --> 00:56:32,559
like Infinite dropping a bunch of Halo two stuff, just

1290
00:56:32,599 --> 00:56:34,559
such a like I don't know, Infinite is such a

1291
00:56:34,559 --> 00:56:37,159
good game. It's so underrated. People don't give it enough praise,

1292
00:56:37,480 --> 00:56:39,239
and yes, it launched in a weird way with all

1293
00:56:39,280 --> 00:56:41,440
the things coming out at different times, but like it's

1294
00:56:41,480 --> 00:56:43,400
such a good game, and they there's so much love

1295
00:56:43,440 --> 00:56:45,159
to the history of the series, and like it's such

1296
00:56:45,199 --> 00:56:48,639
a generous battle pass too, that you can get good

1297
00:56:48,679 --> 00:56:50,880
fun unlocks even if you don't put a diamond of

1298
00:56:50,920 --> 00:56:53,960
the game, like me, I don't put a diamond. That's

1299
00:56:53,960 --> 00:56:55,960
what I'm saying like, I don't. I've only just get

1300
00:56:55,960 --> 00:56:57,679
my game pass subscription, and I feel like I'm still

1301
00:56:57,719 --> 00:57:00,519
unlocking cool stuff all the time. So yeah, yeah, people

1302
00:57:00,719 --> 00:57:03,400
go play Halo Infinite, Like, maybe it doesn't need me

1303
00:57:03,760 --> 00:57:05,599
to support it. It's obviously doing fine if it has

1304
00:57:05,599 --> 00:57:07,920
all these new events. But yeah, it's a it's a

1305
00:57:07,960 --> 00:57:09,519
really great game, and it was fun to jump in

1306
00:57:09,519 --> 00:57:11,199
there in last couple of weeks and play some more. Yeah,

1307
00:57:11,199 --> 00:57:13,960
we should definitely get in there. Uh in there, assume

1308
00:57:14,000 --> 00:57:16,239
what was your like, what was your game mode? Did

1309
00:57:16,320 --> 00:57:18,000
you have an ideal game mode that you would queue

1310
00:57:18,039 --> 00:57:18,840
up when you were playing?

1311
00:57:19,679 --> 00:57:23,400
Speaker 2: Oh, just slare. I did enjoy some big team battle

1312
00:57:23,400 --> 00:57:25,360
because I like the vehicles, I like flying around and

1313
00:57:25,360 --> 00:57:27,599
stuff like that, but mostly just just slare.

1314
00:57:28,039 --> 00:57:28,360
Speaker 1: Okay.

1315
00:57:29,960 --> 00:57:31,800
Speaker 2: I'd have to see if Ruben's still playing it, because

1316
00:57:32,039 --> 00:57:33,920
a couple of weeks ago he was sending me videos

1317
00:57:33,960 --> 00:57:37,280
he was just like popping off in Halo Infinite multiplayer

1318
00:57:37,320 --> 00:57:38,639
and I was like, oh my goodness, he was taking

1319
00:57:38,639 --> 00:57:40,519
a break from four Tonite and he was getting into

1320
00:57:40,559 --> 00:57:40,960
the Halo.

1321
00:57:41,119 --> 00:57:43,800
Speaker 1: So yeah that I would be love love to play

1322
00:57:43,800 --> 00:57:46,519
with him. That would be super fun. Yeah, I played

1323
00:57:46,719 --> 00:57:48,920
played some doubles, which Doubles was one of my favorites,

1324
00:57:48,920 --> 00:57:50,519
and in back in the Halo three Days, I've had

1325
00:57:50,519 --> 00:57:52,119
the right party. Even though we had more than two people,

1326
00:57:52,199 --> 00:57:54,360
we wouldn't cue that up. But I just love the

1327
00:57:54,440 --> 00:57:56,559
strategy of that. I find it so fun just working

1328
00:57:56,639 --> 00:57:59,679
really close in tandem with one person. You know, I

1329
00:57:59,719 --> 00:58:01,920
really like swat back in Halo three. I don't think

1330
00:58:01,920 --> 00:58:03,920
they have that currently, and maybe they do as a

1331
00:58:03,920 --> 00:58:06,840
sub mode indefinite, but there are so many modes and

1332
00:58:06,880 --> 00:58:10,079
it's nice that you can, like Q like any mode

1333
00:58:10,079 --> 00:58:11,760
that you're searching. You can also like turn off any

1334
00:58:11,760 --> 00:58:12,880
of the things, like if you want to do big

1335
00:58:12,880 --> 00:58:14,280
team battle but you don't want to do flags, you

1336
00:58:14,280 --> 00:58:17,039
can like turn that off. And I don't know, didn't

1337
00:58:17,039 --> 00:58:20,440
really affect our Q times at all. You know, one

1338
00:58:20,519 --> 00:58:22,400
or two things that we keep to our specifically took

1339
00:58:22,400 --> 00:58:25,000
a little bit longer. But yeah, they do a really

1340
00:58:25,039 --> 00:58:26,760
good job with all that stuff. So yeah, we should

1341
00:58:26,760 --> 00:58:27,960
definitely get back in there pretty soon.

1342
00:58:28,199 --> 00:58:30,760
Speaker 2: Are you an oddball guy? I love Oddball?

1343
00:58:30,880 --> 00:58:34,599
Speaker 1: I I do love Oddball. Yeah. I think it's uh,

1344
00:58:34,840 --> 00:58:36,760
it's a great game mode. What else is there to say?

1345
00:58:36,760 --> 00:58:39,320
It's fantastic? I was one of my favorites in Halo

1346
00:58:39,360 --> 00:58:43,079
three for sure, Like Guardian Oddball, that was ideal. I

1347
00:58:43,079 --> 00:58:45,639
feel like that map was like just ideal for that.

1348
00:58:46,400 --> 00:58:47,760
You need the right map. You don't want too big

1349
00:58:47,760 --> 00:58:50,119
of a map, you don't want any weird, yanky corners,

1350
00:58:50,159 --> 00:58:51,559
you need like just the right And I feel like

1351
00:58:51,599 --> 00:58:54,639
Guardian has so many interconnected little path there that it

1352
00:58:54,679 --> 00:58:57,719
worked perfectly for that. Yeah, yeah, shout out to Oddball.

1353
00:58:58,599 --> 00:58:59,880
And then of course they have the weird stuff like

1354
00:59:00,000 --> 00:59:02,159
infections in there. I don't know if they have Griftball,

1355
00:59:02,199 --> 00:59:04,440
but like they have all sorts of crazy things in there.

1356
00:59:04,559 --> 00:59:06,079
But yeah, even like Big Team Battle, there's like some

1357
00:59:06,119 --> 00:59:08,360
maps I'd not seen before, And I think that's just

1358
00:59:08,360 --> 00:59:10,320
like a credit to like Forge Mode in that game,

1359
00:59:10,679 --> 00:59:12,360
is that sometimes I can't tell if something's like a

1360
00:59:12,360 --> 00:59:14,079
Forge Mode map or if it was like a legit

1361
00:59:14,159 --> 00:59:16,880
map made by I almost said Bungee, but I guess

1362
00:59:16,880 --> 00:59:19,480
now Halo Studios, as we talked about, so like they

1363
00:59:19,719 --> 00:59:22,000
do a really good like the Forge Mode is insane now,

1364
00:59:22,079 --> 00:59:24,239
Like sometimes I'm like, oh, the texture is kind of weird.

1365
00:59:24,280 --> 00:59:26,119
It's like, am I playing a custom map right now?

1366
00:59:26,119 --> 00:59:28,960
This map looks insane for custom map. It's very different

1367
00:59:29,000 --> 00:59:30,360
now than it was back in the day. It was

1368
00:59:30,440 --> 00:59:32,679
very very bare bones, but they just keep adding it,

1369
00:59:32,760 --> 00:59:37,320
adding to it. So it's good stuff. Uh, Taylor, anything else,

1370
00:59:37,360 --> 00:59:40,320
any other games you've been playing? Any other shoutouts? Are

1371
00:59:40,360 --> 00:59:42,159
you picking up Stalker you can play that this week?

1372
00:59:42,239 --> 00:59:43,920
Or are you just looking forward to Indiana Jones?

1373
00:59:44,679 --> 00:59:46,960
Speaker 2: Just looking forward to Indiana Jones.

1374
00:59:47,360 --> 00:59:49,159
Speaker 1: That's probably the last new game of the year you're

1375
00:59:49,159 --> 00:59:50,760
gonna be playing. I assume.

1376
00:59:53,079 --> 00:59:58,000
Speaker 2: Probably there is another game, And again it's it's a

1377
00:59:58,039 --> 01:00:00,360
handheld game that I've been playing. But I know you

1378
01:00:00,360 --> 01:00:03,280
you know it's not like Marvel Snap. But it's well,

1379
01:00:03,320 --> 01:00:06,039
maybe it's kind of similar to a Marvel Snap. It's

1380
01:00:06,079 --> 01:00:08,159
the Pokemon trading card game Pocket.

1381
01:00:08,719 --> 01:00:10,800
Speaker 1: You've been playing this? What are you doing home back here?

1382
01:00:10,800 --> 01:00:12,599
Tell me about this thing? Tell me all about it.

1383
01:00:13,639 --> 01:00:17,800
Speaker 2: So I've been going through like a rough patch with

1384
01:00:17,920 --> 01:00:21,000
just buying Pokemon cards, just been collecting and everything like that.

1385
01:00:21,119 --> 01:00:22,320
It's it's brutal.

1386
01:00:22,400 --> 01:00:23,679
Speaker 1: I didn't know where you were going when you said

1387
01:00:23,679 --> 01:00:24,559
I've been in a rough patch.

1388
01:00:24,639 --> 01:00:30,719
Speaker 2: I'm like, yeah, it's it's a very expensive hobby and

1389
01:00:30,800 --> 01:00:34,679
so you just got to properly gauge yourself. And some

1390
01:00:34,519 --> 01:00:36,480
of some of my friends they've been buying packs too,

1391
01:00:36,519 --> 01:00:38,239
and there's new packs coming out all that kind of stuff,

1392
01:00:38,280 --> 01:00:40,280
and I thought, Okay, well, in the down time when

1393
01:00:40,320 --> 01:00:44,559
I'm not trying to buy packs, let's try out this game.

1394
01:00:44,599 --> 01:00:48,599
This game just came out, and it's doing a great

1395
01:00:48,679 --> 01:00:51,480
job of just kind of satisfying that urge to open

1396
01:00:51,559 --> 01:00:53,920
up packs and buy packs. Now. They only have the

1397
01:00:53,960 --> 01:00:57,119
one set right now, but they have three different pack

1398
01:00:57,159 --> 01:01:00,320
styles with different cards, so you can try and complete

1399
01:01:00,360 --> 01:01:02,920
the full set and you have full arts and you

1400
01:01:02,960 --> 01:01:05,440
have other cards and stuff like that, different variants of

1401
01:01:05,480 --> 01:01:08,360
certain Pokemon. But it's a lot of fun, and you

1402
01:01:08,400 --> 01:01:11,159
basically do different challenges daily challenges, do different things in

1403
01:01:11,199 --> 01:01:14,320
the game, and then you can unlock and the ability

1404
01:01:14,360 --> 01:01:16,079
to open up more packs. You open up one pack

1405
01:01:16,119 --> 01:01:18,920
a day, but then you can get little other things

1406
01:01:18,920 --> 01:01:19,320
to open.

1407
01:01:19,239 --> 01:01:20,519
Speaker 1: Up more cigarettes.

1408
01:01:21,000 --> 01:01:23,519
Speaker 2: Oh yeah, I sound like I'm smoking cigarettes.

1409
01:01:23,559 --> 01:01:24,760
Speaker 1: I'm on two packs a day now.

1410
01:01:24,840 --> 01:01:29,320
Speaker 2: Yeah, But it's a lot of fun being able to

1411
01:01:29,360 --> 01:01:31,440
just rip the backs and see what kind of Pokemon

1412
01:01:31,440 --> 01:01:34,360
that you get from each one. And so I've been

1413
01:01:34,400 --> 01:01:36,559
trying to boost up my collection and I've been getting

1414
01:01:36,599 --> 01:01:39,000
some really cool like full art cards and you can

1415
01:01:39,000 --> 01:01:40,760
pop them up and you can like spin them around

1416
01:01:40,800 --> 01:01:42,920
and see like the three D foil effects and stuff.

1417
01:01:42,920 --> 01:01:46,719
They look really really cool. But I'm just I'm trying

1418
01:01:46,719 --> 01:01:49,480
to hopefully remind people here, like, don't go crazy and

1419
01:01:49,519 --> 01:01:52,320
buy packs. I don't think you should spend actual dime

1420
01:01:52,639 --> 01:01:56,119
buying packs on this game because they're all just digital.

1421
01:01:56,159 --> 01:01:58,119
I think if you're gonna spend actual money, go buy

1422
01:01:58,119 --> 01:01:59,920
a real pack, because there's a chance you could pull

1423
01:02:00,039 --> 01:02:03,840
at eight hundred dollars surging Sparks Pikachu cart Like. You

1424
01:02:04,320 --> 01:02:07,559
don't invest in the digital digital stuff like this, you're

1425
01:02:07,599 --> 01:02:08,760
just training in money for nothing.

1426
01:02:09,159 --> 01:02:12,840
Speaker 1: But that aside, I mean that with that argument, like,

1427
01:02:12,920 --> 01:02:14,440
isn't that every video game ever?

1428
01:02:15,880 --> 01:02:20,119
Speaker 2: Yes? Absolutely, But I would prioritize those over this because

1429
01:02:20,119 --> 01:02:22,280
this is just you on your phone and just your

1430
01:02:22,320 --> 01:02:25,000
digital collection. I don't see much you can say.

1431
01:02:25,480 --> 01:02:27,519
Speaker 1: There's still a game to play. It's not just collecting, right,

1432
01:02:27,559 --> 01:02:28,559
You also battle stuff?

1433
01:02:28,639 --> 01:02:31,239
Speaker 2: You also do battle, yes, but I mean you can

1434
01:02:31,320 --> 01:02:33,719
rent decks. They have decks that you can that are

1435
01:02:33,760 --> 01:02:35,840
pre built, so there's a lot of different avenues that

1436
01:02:35,840 --> 01:02:38,440
you can tackle. This and in theory, you don't. The

1437
01:02:38,480 --> 01:02:41,679
game's not trying to leach your your wallet or get

1438
01:02:41,679 --> 01:02:43,440
you to spend tons of money. It does a great

1439
01:02:43,559 --> 01:02:47,199
job at actually allowing you to have fun without actually

1440
01:02:47,199 --> 01:02:49,880
spending money. I'm for the most part, I can open

1441
01:02:49,960 --> 01:02:51,599
up like two three packs a day because I'm just

1442
01:02:51,599 --> 01:02:55,199
doing different challenges and stuff like that. And the battling

1443
01:02:55,239 --> 01:02:57,400
I just got into, and so I got my friends

1444
01:02:57,400 --> 01:03:00,159
into this. Now they're they're playing it like crazy. And

1445
01:03:00,199 --> 01:03:02,000
the battling is a lot of fun because I've never

1446
01:03:02,000 --> 01:03:04,400
actually known how to battle in Pokemon before, and so

1447
01:03:04,480 --> 01:03:07,079
I did a quick tutorial in here and it's like,

1448
01:03:07,119 --> 01:03:08,920
oh wow, this is actually really easy and it's a

1449
01:03:08,920 --> 01:03:11,480
lot of fun too. So I'm going to try to

1450
01:03:11,519 --> 01:03:12,920
get to a point where i can build a deck

1451
01:03:12,960 --> 01:03:14,840
with the cards that I've collected so far. I've gotten

1452
01:03:14,840 --> 01:03:18,400
like over two hundred and fifty for the sets so far,

1453
01:03:19,320 --> 01:03:22,920
so there's a lot. And I've been seeing people say like, oh,

1454
01:03:22,960 --> 01:03:25,119
even if you're buying packs, it'll take over two years

1455
01:03:25,199 --> 01:03:27,800
to complete the whole set, and just other crazy things,

1456
01:03:27,840 --> 01:03:33,119
crazy weird little facts, but like Marble sounds like Marvel Snap. Yeah,

1457
01:03:33,159 --> 01:03:35,840
it's it's honestly a lot of fun. I'm quite quite

1458
01:03:35,880 --> 01:03:40,039
enjoying it. It's a good pastime. And yeah, I'm just

1459
01:03:40,079 --> 01:03:43,360
going to keep on ripping packs and battling and trying

1460
01:03:43,360 --> 01:03:44,599
to learn a little bit more about the game.

1461
01:03:44,840 --> 01:03:47,280
Speaker 1: Yeah, is it just the original one to fifty right now?

1462
01:03:47,760 --> 01:03:49,079
Gen one?

1463
01:03:49,360 --> 01:03:52,079
Speaker 2: No, it has Gen one in there, but it's got

1464
01:03:52,119 --> 01:03:55,239
a whole variety of other pokemon across the gens, a

1465
01:03:55,280 --> 01:03:57,719
lot that I am very much unfamiliar with.

1466
01:03:58,400 --> 01:04:00,639
Speaker 1: And so Marvel Snap they really is like card every

1467
01:04:00,639 --> 01:04:03,119
week and then each season also gets like a bonus.

1468
01:04:03,159 --> 01:04:05,440
There's a week that you know, two cards. What is

1469
01:04:05,440 --> 01:04:08,199
that like? Are they adding things frequently? Have they added

1470
01:04:08,239 --> 01:04:10,920
new stuff since you started playing? Or how's that working

1471
01:04:10,960 --> 01:04:11,840
with with that game?

1472
01:04:13,159 --> 01:04:18,239
Speaker 2: I would say they've not added anything since I've started playing,

1473
01:04:19,360 --> 01:04:23,639
because basically, I don't know how well you can see it.

1474
01:04:23,679 --> 01:04:26,519
But you have those three packs that you can choose from,

1475
01:04:26,559 --> 01:04:29,480
and they're all part of the one set called Genetic Apax,

1476
01:04:30,079 --> 01:04:31,280
And so basically you just.

1477
01:04:31,239 --> 01:04:33,320
Speaker 1: Need to do you have a pack available right now?

1478
01:04:33,880 --> 01:04:37,039
Speaker 2: I wish I did. Oh I got here like the car.

1479
01:04:37,639 --> 01:04:39,119
Speaker 1: Will do a live unpacking?

1480
01:04:39,920 --> 01:04:44,840
Speaker 2: Yeah sounds good, but yeah, no, it's it's it's a

1481
01:04:44,880 --> 01:04:46,079
good time. It's a lot of fun.

1482
01:04:46,519 --> 01:04:50,039
Speaker 1: Cool. What's your like main deck right now in that

1483
01:04:50,119 --> 01:04:55,400
game for battling, like for battling now, Oh gosh, well.

1484
01:04:55,239 --> 01:04:57,360
Speaker 2: I just I mean, I just did the tutorial today

1485
01:04:57,880 --> 01:05:00,119
and I was just starting to actually break into it.

1486
01:05:00,159 --> 01:05:00,800
But I mean, I.

1487
01:05:00,920 --> 01:05:03,239
Speaker 1: Said, you have over two hundred and fifty cards.

1488
01:05:03,320 --> 01:05:05,519
Speaker 2: That I've been collecting, but I haven't built a deck yet.

1489
01:05:05,719 --> 01:05:10,440
So basically, okay, the deck that I've been using is

1490
01:05:10,480 --> 01:05:12,559
a pre built one.

1491
01:05:13,039 --> 01:05:16,639
Speaker 1: So wait, you can you do daily and weekly challenges

1492
01:05:16,639 --> 01:05:18,039
without actually fighting in the game.

1493
01:05:18,679 --> 01:05:21,239
Speaker 2: Yeah, you can do challenges where you're like collecting cards,

1494
01:05:21,280 --> 01:05:23,400
opening packs stuff like that, or you can do actual

1495
01:05:23,519 --> 01:05:30,920
like the battling a right, So yeah, the rental decks

1496
01:05:30,920 --> 01:05:34,400
are interesting. I think you can only rent a certain amount,

1497
01:05:34,400 --> 01:05:36,159
but you could do like a Brock deck they got them,

1498
01:05:36,159 --> 01:05:39,559
a Champ deck you kind of searche YouTube Venus Ord deck.

1499
01:05:40,079 --> 01:05:42,239
And then there's my decks, which apparently I have a

1500
01:05:42,239 --> 01:05:46,920
sand Slash deck, which is what the game. So each

1501
01:05:46,960 --> 01:05:49,559
one is made of like twenty cards. Well, it's prompted

1502
01:05:49,599 --> 01:05:50,400
me to build a deck.

1503
01:05:50,400 --> 01:05:54,519
Speaker 1: Like Sandstrew more than sand Slash. But of course San slash.

1504
01:05:54,199 --> 01:05:59,159
Speaker 2: Is better sounds slash. Yeah, I'm I'm a Gralis guy. Well,

1505
01:05:59,159 --> 01:06:01,000
I'm more of an archaize guy in the Grals guy.

1506
01:06:01,079 --> 01:06:04,360
But yeah, with.

1507
01:06:04,280 --> 01:06:07,360
Speaker 1: The with the card collecting outside the game. Now, just

1508
01:06:07,360 --> 01:06:09,079
talk in real life with you. And you said that

1509
01:06:09,119 --> 01:06:12,039
you've been on a in a bad place lately. Just

1510
01:06:12,039 --> 01:06:15,000
go and hamm on these cards. What what's your goal

1511
01:06:15,199 --> 01:06:17,159
with that? Are you trying to like make money by

1512
01:06:17,159 --> 01:06:19,360
like getting good things and then reselling them. Are you

1513
01:06:19,440 --> 01:06:23,320
trying to get specific cards right now for a complete

1514
01:06:23,320 --> 01:06:25,800
a set? Like, what's what's your what's your goal? Do

1515
01:06:25,840 --> 01:06:28,519
you have a goal? Or you just smoking a pack

1516
01:06:28,559 --> 01:06:29,480
of Day kind of thing.

1517
01:06:29,519 --> 01:06:33,559
Speaker 2: Smoking a pack of Day. When I first started really

1518
01:06:33,559 --> 01:06:36,800
looking into the Pokemon cards, I was looking at what

1519
01:06:37,119 --> 01:06:40,400
other people were investing in, what they were trying to

1520
01:06:40,440 --> 01:06:43,239
collect and all that kind of stuff, because I thought, Okay, well,

1521
01:06:43,280 --> 01:06:45,480
you know what, maybe there is a path here forward

1522
01:06:45,559 --> 01:06:49,039
where you can collect certain cards. And so I have

1523
01:06:49,239 --> 01:06:52,119
I have spreadsheets documenting prices and days and stuff like

1524
01:06:52,159 --> 01:06:53,960
that I created, and I've just kind of created this

1525
01:06:54,000 --> 01:06:57,239
whole tracking thing for it. And so I started collecting

1526
01:06:57,280 --> 01:06:59,840
certain cards that I know that I like and then

1527
01:07:00,360 --> 01:07:01,760
when I got a few cards that I like, and

1528
01:07:01,800 --> 01:07:04,440
there's still a lot more that I like that I want,

1529
01:07:04,960 --> 01:07:06,760
I started to keep an eye out for Okay, what

1530
01:07:06,840 --> 01:07:10,960
are other people collecting as well? And I'm not necessarily

1531
01:07:11,039 --> 01:07:14,519
looking at reselling it. I'm just I'm I'm trying to

1532
01:07:14,559 --> 01:07:18,320
collect things that have value to the community, and so

1533
01:07:18,400 --> 01:07:19,840
those are the things that I'm trying to hold on

1534
01:07:19,880 --> 01:07:22,400
to for a long period of time because maybe I'm

1535
01:07:22,519 --> 01:07:25,519
being hypocritical, but maybe twenty years, thirty years from now,

1536
01:07:25,519 --> 01:07:27,480
maybe I'm like, oh, you know what, I'm gonna sell, sure,

1537
01:07:27,639 --> 01:07:30,440
But for now these things. There's certain things that I

1538
01:07:30,480 --> 01:07:33,440
really like with certain trainer boxes that I think are

1539
01:07:33,480 --> 01:07:36,559
really cool because they have a potential of pulling a

1540
01:07:36,599 --> 01:07:38,800
certain like a Moon Breyonne or something like that. There's

1541
01:07:38,800 --> 01:07:42,079
certain cards that are highly sought after. But now it's

1542
01:07:42,159 --> 01:07:44,719
kind of just transition into like there's things of collecting

1543
01:07:44,840 --> 01:07:46,719
just for me. I know, I want to get a

1544
01:07:46,840 --> 01:07:51,159
base set Pokemon pack booster pack that's like five hundred

1545
01:07:51,199 --> 01:07:53,920
bucks and it's expensive, but I want one just from

1546
01:07:53,960 --> 01:07:56,159
my own personal collection, not to open it, just to

1547
01:07:56,239 --> 01:07:58,079
keep it, like keep it there, because like, oh, this

1548
01:07:58,199 --> 01:08:00,400
is just a piece of like nineties history is just

1549
01:08:00,480 --> 01:08:04,159
so so wonderful. But there are a few things lately

1550
01:08:04,960 --> 01:08:08,360
and I've been kicking myself because they they recently announced

1551
01:08:08,800 --> 01:08:12,559
a Pokemon Prismatic Evolutions and it's just an EV on

1552
01:08:12,599 --> 01:08:16,319
the front and it's just all ev ev. I can't

1553
01:08:16,319 --> 01:08:19,439
say it ev evolutions, a whole bunch of like full

1554
01:08:19,560 --> 01:08:21,760
art cards and just like dedicating to that. It's just

1555
01:08:21,760 --> 01:08:24,039
like it's beautiful. And I'm so mad because I thought, oh,

1556
01:08:24,119 --> 01:08:26,399
maybe I should prove it or a box, and I didn't,

1557
01:08:26,720 --> 01:08:29,319
and now they're sold out. It's been sold out constantly

1558
01:08:29,359 --> 01:08:31,039
like everyone. I'm so mad because I thought I would

1559
01:08:31,039 --> 01:08:32,439
have loved to have just had that for my collection,

1560
01:08:32,520 --> 01:08:36,039
just because it's it's EV related. So I missed that ship.

1561
01:08:36,079 --> 01:08:39,439
That's that's unfortunate. But I've been buying Searching Sparks packs

1562
01:08:39,439 --> 01:08:42,840
and that's been the latest, like latest and greatest because

1563
01:08:42,840 --> 01:08:45,279
there's I don't know how the people do it, but

1564
01:08:46,119 --> 01:08:49,880
there's a Pikachu card in there that's worth over eight

1565
01:08:49,960 --> 01:08:53,039
hundred bucks and it's just crazy. That will drive these

1566
01:08:53,039 --> 01:08:56,760
prices up. Yeah, but yes, maybe I'll start battling now

1567
01:08:56,760 --> 01:08:58,439
that I'm learning through the app.

1568
01:08:58,960 --> 01:09:01,079
Speaker 1: Yeah, that's cool if we can kind of teach you

1569
01:09:01,119 --> 01:09:03,720
those mechanics and then bring it out to the do

1570
01:09:03,760 --> 01:09:05,439
you think it like? Is it simple enough that it'd

1571
01:09:05,520 --> 01:09:09,279
worked pretty well and fun with a card game format

1572
01:09:09,319 --> 01:09:10,159
like playing it in person?

1573
01:09:10,640 --> 01:09:12,920
Speaker 2: I think so. It seems it's a lot more simple

1574
01:09:12,960 --> 01:09:16,000
than you gioh at well what yu gyoh is now,

1575
01:09:16,039 --> 01:09:17,000
it's a lot more simple.

1576
01:09:17,439 --> 01:09:21,039
Speaker 1: Yes, base yu gi oh is pretty simple, but yes,

1577
01:09:21,199 --> 01:09:23,239
it's gotten savage these days, no doubt.

1578
01:09:24,159 --> 01:09:24,399
Speaker 2: Cool.

1579
01:09:24,600 --> 01:09:26,439
Speaker 1: Thank thanks for sharing that. I didn't know that you

1580
01:09:26,479 --> 01:09:29,880
were playing that one, so that's cool. I have been

1581
01:09:30,119 --> 01:09:33,680
taking a break from Marvel Snap totally, so we traded places.

1582
01:09:33,680 --> 01:09:35,319
You're on Pokemon and I'm off Step.

1583
01:09:35,479 --> 01:09:37,279
Speaker 2: We did when I'm off of Pokemon. You'll be back

1584
01:09:37,319 --> 01:09:37,800
on Snap.

1585
01:09:37,960 --> 01:09:43,000
Speaker 1: Yeah. We'll just passing the packs around, smoking them like crazy. Okay, Taylor,

1586
01:09:43,039 --> 01:09:44,800
anything else or is that all for today?

1587
01:09:45,439 --> 01:09:46,439
Speaker 2: I think that's everything.

1588
01:09:46,760 --> 01:09:49,760
Speaker 1: Sounds good. Thank you everyone for listening. We'll be back

1589
01:09:49,920 --> 01:09:53,079
next week as we always are. And yeah, I just

1590
01:09:53,079 --> 01:09:55,720
know what you think of the game War nominees. Do

1591
01:09:55,720 --> 01:09:57,399
you have any issues with elden Ring or do you

1592
01:09:57,439 --> 01:10:00,119
want to see him win? Let us know? Thank you

1593
01:10:00,119 --> 01:10:01,359
will see you An account of

