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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Game as Deicides podcast. This is the podcast where

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we decide everything about the world games so you never

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have to think for yourself.

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Speaker 2: I'm your host, Jeff Grubb and with me is Mike Manati.

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Speaker 1: In today's episode, we are back jack more layoffs across

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the industry, because why not.

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Speaker 2: And it's Blade still alive.

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Speaker 1: Also, we're gonna mostly recap SGF, kind of talk to

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Mike about that stuff, see what he's thinking, see how

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he's feeling.

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Speaker 2: Yeah, Mike, how are you doing? Tired?

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Speaker 3: And like, you know, I'm not sick, but like something

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like I'm clearly not like at my right.

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Speaker 1: Balance yet, right, Yes, my my humors are out of balance.

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Speaker 2: Exactly. I need to get leeched or something. Yeah, like

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it's impossible to get enough sleep. Yes, exactly, I did

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have it.

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Speaker 1: I'm not gonna tell me anyone with the dream that

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no one wants to hear about anyone's dreams. But I

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did have a dream last night for the first time

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in a long time, and to me, I think recently

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that's only happened when I'm extremely tired and extremely sleeping.

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So yeah, there's there's some weird stuff happening in at

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night for me right now in my dream, I'm gonna

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I said, I wasn't gonna tell anybody, but Will kissed

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me on the forehead of my dream and I was

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very uncomfortable, So yeah, I was so yeah, So I'm

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gonna I'm gonna have to tell him about that next

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time I see him and make him uncomfortable because he

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had nothing to.

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Speaker 2: Do with that.

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Speaker 1: Sure, all right, Mike, Yeah, we're uh, we're we're hanging

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in there. I think what we should just do is

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this podcast so that we can then we could be

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done with it and we can go to bed.

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Speaker 2: Sound good.

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Speaker 1: Yeah, well, in that case, let's get into it and say, hey,

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give us a good rating wherever you are listening and

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hit the like button on YouTube.

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Speaker 2: Please.

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Speaker 1: It helps people find the show. If you want to

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ask a question, you could do so you can just

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drop a super chat on YouTube anytime during this program.

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We'll get to all of those before we are done tonight.

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Thanks to Carlos Sayin who is Insane in the Rain

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Music on YouTube for the use of our theme songs.

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Speaker 2: We are on.

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Speaker 1: Spotify, Apple Podcast and wherever pods are caught. Thank you

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to thank you to the mods, thanks to Christian for

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producing tonight. And you can get more from Mike and

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me and support us by going to patreon dot com

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slash game mess. That's patreon dot com slash game mess.

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It gets you access to our discord server, participation in

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Q and A sessions, and our game club discussions, early

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access to new shows like Columbros, and of course all

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of our shows ad free. Now that SGF is over,

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we should be able to get back on a more

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reasonable cadence for a lot of those things. Thank you

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to everybody who supports us on Patreon. I know, just

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being part of this community and having you all part

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of the community is made it better for me, and

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I really appreciate y'all showing up and then supporting us financially.

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Speaker 2: It makes a huge difference. Thank you.

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Speaker 1: All right, Mike, Let's get into the big news topics

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right after this. All right, Mike, we got some news here.

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Like all this news is sort of like mixed in

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with summer game fests, so both these segments are going

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to be us kind of bouncing back and forth between

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various topics like that.

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Speaker 2: But let's hit the stuff that is happening.

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Speaker 1: Most recently, Xbox is planning a bunch of layoffs.

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Speaker 2: Ubisoff did do a bunch of layoffs.

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Speaker 1: Xbox, in conjunction with the layoffs, is sending out memos.

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Asha Sharma is having the Xbox wire send out her

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internal memos, being like, we got to change things because

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each year we're making five hundred million dollars less than

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we were five years ago. That's bad, that's unsustainable. So

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we're gonna have to try radically different business models. What

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are those business models? No one knows.

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Speaker 2: Everyone is thinking.

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Speaker 1: Various ways to rent us more compute or something, rent

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us more storage space through the cloud or whatever. Either way,

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it is then coming out and being like, we are

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running into a wall and we're gonna have to change things.

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And so it's weird that they aren't really changing things

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when it comes to Xbox, and they've kind of just

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gone back to exclusives. And that's one of the solutions there,

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because you would think you need to make more money

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selling your games to more.

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Speaker 2: People would be a good answer there. This has been

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my thing the whole.

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Speaker 1: Time, as we were hearing the rumors of stuff like

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Years of War going exclusive to Xbox. I would turn

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to everybody and be like, Okay, yeah, that's great, But

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then like, what changes in the future for this, for

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this entire ecosystem so that it is more financially sustainable,

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And it just sounds like they haven't figured that part

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out yet.

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Speaker 3: Right, And that's just what I don't understand, or I

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don't see how it just all becomes better for them.

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It be better means somehow sewing significantly more games while

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releasing them on fewer platforms, which means you're going to

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sell a lot more consoles.

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Speaker 2: And that's goin to maybe making fewer games, right.

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Speaker 3: It's going to be challenging anyways, because you've already lost

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a lot of fans this generation, and your new console

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is probably going to cost a ton of money because

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of all the things going on with the economy and

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a component prices and things like that. So you know

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what's going to change here. I don't think that the

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seventh Gears of War game, as you know, as fun

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as that looks, is going to somehow change the fortunes

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of this entire company, like Clockwork Revolution is going to.

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I can't imagine what could possibly be on the horizon,

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you know, and the things that are already doing really well,

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Like you know, the fact that they do have Hall

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of Duty, the fact that they do have Activision Blizzard King. Yeah,

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that's good, but that stuff's not going to double their revenues, right,

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those are sort of known quantities in and of themselves.

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So yeah, I mean, it just feels like it's still

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going to be as downward spiral. And I don't know

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what exactly it looks into. I just know that Xbox

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or Microsoft rather, they could cut all of it tomorrow

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and it would not impact that company one way orsoever

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if they don't really have skin in the game in

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that kind of way, right.

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Speaker 2: I mean, yeah, you said it. They even put numbers

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to that. Right.

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Speaker 1: Their accountability margin, which is just their their way of

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adding up their profit margin, is three percent, which is

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extremely low compared to other companies and really other businesses in.

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Speaker 2: The space, outside of the space in any business.

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Speaker 1: I've said before, like when I was talking to people

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at EA years ago, when they're going to green light

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a project, the number they're looking for, well, the number

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they're really looking for, of course, is always an infinite

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profit margin. They want to like have the live service game,

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so they just make money forever.

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Speaker 2: The profit margins just way up there.

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Speaker 1: But when they're like looking internally at their single player games,

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the ones that won't make money eternally, like, ay, a

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fifteen percent profit margins, that's the realistic goal, while also

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being kind of an ambitious goal. This is five times

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below that, And so they're just spending all this money

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to make no money three percent. You know, they can

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make more money from the money they're spending on Xbox

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just investing in the market or whatever, or putting it

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in a high heeled savings account. Obviously that's not like

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you bonds or whatever. There's ways they can make more

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money passively versus running this business. So when you say

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that there's no skin off their back here if they

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were to close this thing, this whole thing.

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Speaker 2: Down, you're absolutely right.

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Speaker 1: So you know, they are saying all the things about

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how much they deeply care about this business. It's just

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been very hard to believe them. And I think that's,

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you know, been our position for a long time. And

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now I know there are people who have been getting excited.

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But every time I have these conversations on this show

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and Game mes Mornings, I think we kind of always

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round or we get around the way, and eventually it's like,

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and what's going to change.

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Speaker 2: Probably nothing.

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Speaker 1: They're going to end up making some other drastic change

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in the future that will probably be a lot worse,

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spinning this company off, selling it to private equity, some

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other awful fate for all of these studios that are

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at this company. And that's you know, and really do

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we need Microsoft, No, but you know, thousands and thousands

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of people work there. It would be nice if those

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talented people could keep making games, right.

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Speaker 3: And that's the thing, right, Like Xbox owns a lot

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of these talented studios and teams, and you know, I

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like supporting them, and I like, you know, seeing what

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they do, and they're who I do worry about, right because.

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Speaker 2: Layoffs are coming.

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Speaker 1: It feels like a team or two is going to

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feel the brunt of this. And that's the worrying proposition here. Yeah,

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that's the that's the latest reporting as well, out of

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I think Tom Warren at The Verge is the one

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reporting that there is no evidence of like which team

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that could be? To me that says they don't even

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know inside of Microsoft right now, they're going to go

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hunting for the team to get rid of. And that's like,

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especially grim that's like stomach churning when I think about that.

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It's like, oh, we got to go We're gonna go

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hunting for the weak link here.

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Speaker 2: And like the weak link has been the leadership.

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Speaker 1: It has been the people in charge of that company,

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and you know, the smaller teams making games that have

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not maybe moved the needle on game Pass.

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Speaker 2: It just doesn't seem like, really, they're they're to.

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Speaker 1: Blame here, you know, the the Double Finds of the

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world should not be paying the price of this.

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Speaker 2: At the very least any team that might get cut.

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Speaker 1: Hopefully Xbox realizes they can maybe do a somewhat nice

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job here what they did for Toys for Bob and

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find a way to give them a graceful exit so

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they can go exist on their own outside of Xbox

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and maybe even give them work like they did Toys

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for Bob or something like that. But yeah, the way

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it's going now, it just doesn't seem like that's who knows. So, yeah,

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that's like the Xbox story coming out of SGF. Ubisoft

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had those layoffs as well. Ubisoft is just like it's

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the same story it has been. They are trying to

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make themselves more streamlined for the future. Maybe one notable

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thing that's worth discussing here, Mike, is that the studio

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that they closed, of the two they closed Belfast and

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they closed Winnipeg, Winnipeg is the team that was responsible

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for sort of maintaining and upgrading and sort of integrating

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the various like the two main engines Snowdrop and I

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can't remember the name of the other one that Ubisoft

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uses to make all their games, and this is the

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tool that like all these studios get together and use

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to build stuff across the world. And to me, it's like, okay,

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so they're they're pulling the plug on that that's going

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now that work is going to fall to teams that

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haven't traditionally done that. Is this signifying that the way

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UBI Soft is making games, that is the way they're

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going to make games going forward, is going to change significantly.

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Well that'd be weird because everything that they're saying right

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now is our strategy is to go back to making

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open world games in the Assassin's Creed in Far Cry

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series with some other stuff from Tom Clancy. So it's

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another this, I mean, it's pretty similar story right that

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they have to change things, and the things are going

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to change our question mark. In the meantime, they're going

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to keep trying something they tried before, and maybe they'll

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be different this time. It's yeah, thank you Bell, great,

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thank you, thank you chat Bell grat I appreciate that.

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Speaker 3: Yeah, I feel like I've been winning for the other

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shoot to drop for Ubi software a long time, so

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I'm kind of almost kind of shocked that they are

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almost still around. Frankly right now, I again, it's the

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same thing. What's going to happen there has cre It's

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not going to become bigger Far Cry gosh, Far Far

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Christ six?

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Speaker 2: Was Was that a little put for series?

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Speaker 3: I feel like I didn't hear as much about that

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one as yes for five for three.

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Speaker 1: Yeah, a recent low point, right, It probably still sold

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way more than Far Cry one and two.

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Speaker 2: Ever did, But yes, a recently point to.

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Speaker 3: Turn watchdogs into anything had to cancel all sorts of games.

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Beyond good and able to has become the punchline of

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the industry for a while now, people were getting something

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new like Raymond Legends retold it's a remake of raymonn Legends.

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It's a nice looking remake. It's still kind of a

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weird game to remake. I don't know, I don't have

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I don't have much hope, uh shae, because they they

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have talented teams too. Not too long ago, right, Prince

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of Persia Lost Ground a game of the year for us,

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just absolutely fantastic. There are people there that can do

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really cool things, but just just seems like they've been

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a victim of generational bad leadership over there.

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Speaker 4: The Great Shadow fucking rules Like, that's a great video game.

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Speaker 2: I don't know.

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Speaker 3: Yeah, it was a good game, great figure, but it

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was great. They seem to be doing pretty all right

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by that. Yes they have they have have that figured out,

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but there's just so many other franchises that.

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Speaker 2: The Splinter Cell remake, I don't I even think that's real. Gosh,

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I don't know.

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Speaker 1: Yeah, it doesn't feel real in this moment, and even

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if it is, it doesn't feel like that they consider

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that some pathway to the future of what Ubisoft can

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turn into. Yeah, the Assassin's Creed engine. The other one

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is Anvil, just so people know. And you know, recently

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Ubisoft's closed or i'm sorry, canceled six games they've postponed

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seven others, And yeah, there's been previous studio closures.

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Speaker 2: They've had hundreds of job losses over the last year.

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Speaker 1: So and some of it's like like Outlaws, it is

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a game everyone thinks is great.

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Speaker 3: Now, they probably just released that game a couple months

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too soon. If that could have been, if it could

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have some of those bugs aren't out, maybe it would

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have had that initial warmer reception would have been a

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bigger deal.

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Speaker 1: Or even if it had like a even if it

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had the same cooler reaction, it would have been closer

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to this point of being fixed up. Which it's like,

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had that happen in like the first three months instead

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of like a year later, the story probably would have

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been different, right right.

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Speaker 3: Yeah, it's even just like the franchise stuff just hasn't worked,

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Like avatars again, it's like a game just does it

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excite people?

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Speaker 2: Yep, it's uh right exactly.

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Speaker 1: And that seems to be ubisoft problem is you know,

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they need stuff that is going to completely change the

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game for them, and they're going back to the well.

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Speaker 2: And so yeah, just doesn't feel like things are going

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to change over there.

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Speaker 5: Uh something about like the embargo this like this, Oh yeah, yeah,

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it was like, that's insanity.

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Speaker 1: Yes, So Ubisoft PR apparently reached out to some press

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and said, we have an announcement soon. Do you agree

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to the embargo and the press as we are, wont

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to do it because it helps us all do our job.

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Everyone agrees that embargoes are mostly helpful. They help make

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sure that no one has to be sort of rushing

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in the exact moment you hear the news to go

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write it before someone else beats you. And it doesn't

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like create this like log jam in the moment of like, okay,

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we can well tell the press, but oh my god,

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I didn't tell this one person, so they're they're left behind.

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It gives everyone time to sort of do their job.

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But instead of being an announcement of a video game

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or some event happening, it was for layoffs. And so

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people were agreeing to hold off news on layoffs because

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Ubi stuff did not tell them straight up what that

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was going to be. And typically, I just I it

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is hard to imagine anyone would be like, yeah, that's

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that's something I would have agreed to had I known it.

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Speaker 2: It feels a little bit gross.

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Speaker 1: And I guess it makes sense, Like when if you

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lay it out like, Hey, we wanted to like tell

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you so you can time it that way.

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Speaker 2: You do have it in time, and then we're going

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to tell the studio.

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Speaker 1: But it's just like, I don't know, tell the people

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it affects first and then start speaking publicly. That's just

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the way these are going to have to work, because

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otherwise you're going to have this really weird situation. So yeah, hey,

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don't do that. Companies, don't embargo awful news like that.

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That's insane.

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Speaker 2: Yeah, it's just strange.

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Speaker 1: Last thing I have here before we get into the

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real SGF stuff on the other side of the super chats,

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And if anyone wants to bring up anything they want

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to talk about.

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Speaker 2: In the superjets, feel free.

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Speaker 1: That'd be a good way to sort of talk about

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some of the other stuff that might slip through the

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cracks here.

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Speaker 2: It's been a busy couple of weeks. What people want

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to talk about? Who's to say?

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Speaker 1: Xbox Games chief heence Marvel's Blade could be shown later

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in twenty twenty six after missing the Xbox Game showcase.

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Speaker 2: So Blade one of those things where.

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Speaker 1: It's like I was, you know, talking to Jane at

343
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the end of the Xbox thing where I was like

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trying to half remember something and people took that and

345
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ran it, ran it with it to mean that, hey,

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Jeff garb was saying Blade was canceled.

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Speaker 2: I checked in, saw that Blade was doing pretty well.

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Speaker 1: Actually after I kind of you know, was like, I

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don't remember, let me go ask some people. Multiple people

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reached out. I got a hold of multiple people. Sounds

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like that game is in a good, good place. It's

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just you know, wasn't ready to be shown quite yet.

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Sounds like a good show up later this year. That

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seems like one that we are going to maybe see

355
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at you know, maybe games come, maybe even the Game Awards.

356
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It becomes much later this year, I suppose that's possible.

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And Arcane Leone is one of those teams that I

358
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feel real bad for for sort of being stuck in

359
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the Microsoft Xbox system. That's a team that saw their

360
00:17:07,079 --> 00:17:11,680
compatriots at Arcane Austin get kicked to the curb, and

361
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I know that that did not sit well with them.

362
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That really kind of affected them in a pretty negative way.

363
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And in the meantime, they're sort of making this game

364
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that sounds like they're pouring quite a bit into so

365
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hopefully they get a chance to just have a win

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for their sake, and you know, the Xbox part of it,

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be damned. But yeah, I kind of forget about a

368
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lot of these Marvel games. That's really what happened in

369
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that moment with Jan Mike is there was like five

370
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of these things. Some are canceled. You know, there's a

371
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couple of Captain America games. Maybe one of those got canceled,

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the other Amy hitted ones still coming.

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Speaker 3: There's like two Black Panther games. One those I guess

374
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that was pantled, and then the right there's a there's

375
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an Ironman game.

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Speaker 2: That's an Ironman game? Is that motive? I think it's

377
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a motive. Yeah.

378
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Speaker 1: I mean I'm not keeping track of these things anymore.

379
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I know I originally reported on a lot of them,

380
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So yeah, I'll go check in again some of them.

381
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But I mean, I don't I don't really care, Mike.

382
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I'm just not that excited about them. And I maybe

383
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my tune could change if these games get shown and

384
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look great. I'm ready for that to happen, But in

385
00:18:10,799 --> 00:18:13,440
this moment, before that has happened, I'm not thinking about

386
00:18:13,440 --> 00:18:14,000
them too much.

387
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Speaker 3: No, I think that's exactly right. And I mean even

388
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like I'll you know, just DC too. That Wonder Woman

389
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game was canceled, right, I'm.

390
00:18:21,720 --> 00:18:24,400
Speaker 1: Not making that up. And now that's right, Yes, that

391
00:18:24,440 --> 00:18:26,799
one's canceled. I think that one was actually canceled.

392
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Speaker 3: Yes, Okay, It's like, I don't know, it's hard to

393
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care about these too much until I see some significant

394
00:18:33,400 --> 00:18:36,039
gameplay from them. Even then it might still get perfect

395
00:18:36,119 --> 00:18:38,039
darts or something exactly.

396
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Speaker 1: We just don't know, all right. So those are like

397
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the headlines from the last couple of days. We're gonna

398
00:18:43,680 --> 00:18:45,279
take a break, we'll come back, we will do some

399
00:18:45,319 --> 00:18:48,720
super chats, and then I got a list of BESTGF stuff.

400
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Me and Mike have talked a little about a little

401
00:18:50,640 --> 00:18:52,319
bit about the direct. We'll talk even more about it

402
00:18:52,359 --> 00:19:00,920
here right after this. All right, we're back, Mike. Let's

403
00:19:00,920 --> 00:19:03,160
get into those super chats, all right.

404
00:19:03,240 --> 00:19:07,400
Speaker 3: Lex Lettie says, Giant bombs anti Xbox bias strikes again,

405
00:19:07,519 --> 00:19:09,359
shaking my head, shaking my head.

406
00:19:09,720 --> 00:19:15,160
Speaker 2: Debis uh you said wrong? Gib's anti Xbox.

407
00:19:16,680 --> 00:19:22,599
Speaker 3: Yeah, yeah, Dames Pie says, if you count the main

408
00:19:22,640 --> 00:19:25,480
event in the big three console makers, there were eighteen

409
00:19:25,559 --> 00:19:27,880
showcases under the Summer Game Fest banner.

410
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Speaker 2: Lucy James is on through something. Yeah.

411
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Speaker 3: You know, it's like, if we weren't so busy getting

412
00:19:33,519 --> 00:19:35,839
ready for our stuff and going to play these, it

413
00:19:35,880 --> 00:19:39,000
would have been nice to do things like watch some

414
00:19:39,039 --> 00:19:40,880
of these other things, right.

415
00:19:41,200 --> 00:19:43,960
Speaker 1: You know, in the past we've always, not always, but

416
00:19:44,000 --> 00:19:46,039
often we've like done a stream where we watch a

417
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bunch of trailers that we missed.

418
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Speaker 2: You know, everyone's tired this year, I might.

419
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Speaker 1: Still find time, might just stream that on my own

420
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channel or something like that.

421
00:19:53,839 --> 00:19:55,759
Speaker 3: It's like just finding out like, oh, they announced them

422
00:19:55,759 --> 00:20:00,279
like a psychological horror star Trek game starring row Layer,

423
00:20:00,319 --> 00:20:01,640
and I'm like, what, yeah.

424
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Speaker 1: That would have been It would have been awesome to

425
00:20:03,359 --> 00:20:06,000
have seen your reaction to that, like live, that would

426
00:20:06,000 --> 00:20:06,720
have been really cool.

427
00:20:06,720 --> 00:20:09,079
Speaker 2: But you know, as such as the way our job

428
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is working.

429
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Speaker 5: I watch a lot of those, and like most it's

430
00:20:12,599 --> 00:20:14,839
not I think I think your chef of your approach

431
00:20:14,920 --> 00:20:16,240
is like the best.

432
00:20:16,319 --> 00:20:19,400
Speaker 4: Of World WARLD. Yeah, because there's a lot of stuff

433
00:20:19,440 --> 00:20:21,319
that's not that interesting.

434
00:20:21,559 --> 00:20:24,559
Speaker 1: To be honest, exactly, we're just you know, I'll do

435
00:20:24,599 --> 00:20:26,279
the thing, right, Hey, tell me a bunch of trailers

436
00:20:26,319 --> 00:20:27,240
that cool too?

437
00:20:27,839 --> 00:20:31,680
Speaker 5: From the Future Game Show, like, yeah, lots of and

438
00:20:31,720 --> 00:20:32,440
that kind of stuff.

439
00:20:32,640 --> 00:20:35,000
Speaker 1: Yeah, it would be kind of nuts to watch like

440
00:20:35,119 --> 00:20:37,519
everything that was you know, all those things that were

441
00:20:37,519 --> 00:20:40,680
on Marinos List right that that would be unhinged.

442
00:20:41,119 --> 00:20:45,720
Speaker 5: Sorry, nothing did. They did the Green the Summer game

443
00:20:45,759 --> 00:20:47,839
first that they did last year. Remember with the AI

444
00:20:47,960 --> 00:20:50,720
ship that was like ninety percent games. I remember that

445
00:20:50,720 --> 00:20:51,440
that was crazy.

446
00:20:51,599 --> 00:20:54,039
Speaker 2: Oh that the Green gaming. Yeah, I don't think that.

447
00:20:54,319 --> 00:20:55,240
I don't think.

448
00:20:55,920 --> 00:20:59,720
Speaker 1: Yeah, God I didn't see that one's home.

449
00:21:00,319 --> 00:21:01,519
Speaker 2: It wasn't a full train wreck.

450
00:21:01,960 --> 00:21:02,599
Speaker 4: I to it.

451
00:21:03,720 --> 00:21:07,839
Speaker 2: Yeah, I'll watch that one. It was just boring. That's funny. Okay.

452
00:21:08,559 --> 00:21:11,200
Speaker 3: Rise to Ragnaros says back from two weeks of Japan,

453
00:21:11,559 --> 00:21:13,559
you guys are gonna love it there, Mike, make sure

454
00:21:13,599 --> 00:21:16,440
to write Sindbad at Disney c but right with tons

455
00:21:16,440 --> 00:21:19,240
of amatronics, great song and ten plus minutes long. Secretly

456
00:21:19,240 --> 00:21:21,359
the best ride. Oh I know about the sin Bad Ride.

457
00:21:21,559 --> 00:21:25,160
I've watched it play through. The song is incredible. Yeah,

458
00:21:25,160 --> 00:21:27,200
they just have like a non like IP based sin

459
00:21:27,279 --> 00:21:29,079
Bad ride at this park grub and they just sing

460
00:21:29,160 --> 00:21:32,279
this amazing song the entire time. It's a really freaking

461
00:21:32,359 --> 00:21:33,480
charming looking.

462
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Speaker 2: So that sounds fantastic.

463
00:21:35,359 --> 00:21:38,200
Speaker 1: I did mention on content like, hey, we should go

464
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to you know, bit summit and stuff in Japan next May,

465
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and I had some people reach out to us from

466
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Japan as they are wont to do God, they they

467
00:21:47,160 --> 00:21:49,799
love when people visit. And uh, it seems like if

468
00:21:49,839 --> 00:21:51,160
we made that happen, there are a lot be a

469
00:21:51,200 --> 00:21:52,279
lot of people to make sure that we had a

470
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really pleasant trip.

471
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Speaker 3: So I'm I'm gonna get to work on that. Zombie

472
00:21:57,319 --> 00:21:59,359
Porn says. Now it's time for Grub to address the

473
00:21:59,400 --> 00:22:02,440
controversy surrounding him on the Blue Sky, that being how

474
00:22:02,480 --> 00:22:06,720
he clogged the GB at night toilets causing the wetness.

475
00:22:08,200 --> 00:22:10,480
Speaker 2: They were wet before we got there. Yeah, that was

476
00:22:10,519 --> 00:22:11,559
a toilet was just leaking.

477
00:22:12,279 --> 00:22:13,839
Speaker 1: I got plenty of other ways to make that room

478
00:22:13,880 --> 00:22:16,000
wet and yeah and farts.

479
00:22:16,119 --> 00:22:19,319
Speaker 2: Yeah, look, yeah, that's said.

480
00:22:19,319 --> 00:22:22,720
Speaker 1: The thing about that about the Crazy Taxi game, here's

481
00:22:22,720 --> 00:22:25,240
the thing. I've never really cared that much about Crazy Taxi.

482
00:22:25,359 --> 00:22:26,920
I would just kind of be a nice in a video.

483
00:22:28,400 --> 00:22:31,519
But hey, people are allowed to criticize me, and that's fine. Well,

484
00:22:31,960 --> 00:22:33,079
well I'll listen, I'll hear it out.

485
00:22:33,119 --> 00:22:33,480
Speaker 2: That's fine.

486
00:22:34,000 --> 00:22:36,160
Speaker 1: Let's talk about Yeah, I don't know you talked about it.

487
00:22:36,519 --> 00:22:37,559
I mean, yeah, I agree.

488
00:22:37,640 --> 00:22:39,799
Speaker 3: You said this like ten years when we were doing this,

489
00:22:39,960 --> 00:22:42,400
and that always said with me that we criticize people

490
00:22:42,400 --> 00:22:43,880
all the time, they're allowed to criticize us.

491
00:22:44,200 --> 00:22:45,480
Speaker 2: Yes, so that's okay.

492
00:22:46,359 --> 00:22:49,000
Speaker 3: I was still a little bit surprised that, you know,

493
00:22:50,160 --> 00:22:52,599
going to this thing, waiting for someone to ask a

494
00:22:52,680 --> 00:22:54,920
question about AI on Crazy Taxi. No one did, so

495
00:22:55,039 --> 00:22:56,759
I asked it, and we're like, all right, let's make

496
00:22:56,759 --> 00:22:58,440
a video so people know what they said.

497
00:22:58,559 --> 00:23:02,000
Speaker 2: Right, this is the big question, and a lot of people's.

498
00:23:01,799 --> 00:23:06,279
Speaker 3: Big interesting takeaway was what we think are planned to

499
00:23:06,319 --> 00:23:07,559
play at that game.

500
00:23:07,759 --> 00:23:12,039
Speaker 2: I don't know it's you know, I'm sure I do.

501
00:23:12,079 --> 00:23:15,000
Speaker 1: I think it's misplaced, yes, like but I you know,

502
00:23:15,400 --> 00:23:18,319
I get it, like people are anxious about all this stuff,

503
00:23:18,319 --> 00:23:20,960
and any sort of toe over the line feels like

504
00:23:21,000 --> 00:23:25,440
a complete betrayal. And that's not where I'm at. My

505
00:23:25,680 --> 00:23:27,640
position on this for a long time has been very

506
00:23:27,720 --> 00:23:32,319
much how I feel about like recycling, where I'm not

507
00:23:32,319 --> 00:23:34,880
gonna get mad at anyone who doesn't recycle personally because

508
00:23:34,880 --> 00:23:36,920
it actually doesn't do anything. You have to do it

509
00:23:36,960 --> 00:23:38,680
on a grander scale. Than that, you got to go

510
00:23:38,759 --> 00:23:41,519
to institutions and get them to do stuff. But if

511
00:23:41,519 --> 00:23:44,079
that starts with you yelling at one individual and that

512
00:23:44,240 --> 00:23:47,680
snowballs into something else, again, I could see that. So

513
00:23:47,960 --> 00:23:50,000
I'm not gonna be telling anyone that they were doing

514
00:23:50,039 --> 00:23:50,799
anything wrong.

515
00:23:50,920 --> 00:23:52,480
Speaker 2: I'm just not. I am not going to start.

516
00:23:52,279 --> 00:23:56,400
Speaker 1: Scolding people for doing anything anything really with AI on

517
00:23:56,440 --> 00:24:01,160
their own, unless it is putting. We should created assets

518
00:24:01,200 --> 00:24:04,119
into content like that stuff, and mostly because that's it's

519
00:24:04,240 --> 00:24:05,279
bad taste.

520
00:24:05,319 --> 00:24:06,480
Speaker 2: And I think it sucks.

521
00:24:07,400 --> 00:24:11,720
Speaker 1: But you know, everyone's got their feelings about this, And yeah,

522
00:24:11,720 --> 00:24:14,000
again I heard a lot of people's opinions on it.

523
00:24:14,119 --> 00:24:15,680
I did kind of internalize a lot of it. And

524
00:24:15,720 --> 00:24:18,119
I'm glad people like who were being very reasonable were

525
00:24:18,160 --> 00:24:19,519
willing to be reasonable with me.

526
00:24:21,160 --> 00:24:21,559
Speaker 2: All right.

527
00:24:21,680 --> 00:24:24,480
Speaker 3: Next up here is zombie porn. Says no one under

528
00:24:24,519 --> 00:24:26,559
thirty five thinks Snoop Dogg gets cool?

529
00:24:27,160 --> 00:24:29,799
Speaker 2: Right, I don't think so, not anymore. I never thought

530
00:24:29,880 --> 00:24:32,839
Snoop Doug was cool and shit for it, and after

531
00:24:32,839 --> 00:24:33,200
it once like.

532
00:24:33,240 --> 00:24:35,039
Speaker 1: Yeah he's a SoC caught up, he seemed like a

533
00:24:35,039 --> 00:24:38,160
big sellout. Five ten years ago, Oh he was still

534
00:24:38,160 --> 00:24:39,599
a big Yes, he was a big seald five ten

535
00:24:39,640 --> 00:24:42,000
years ago. It has been a very long time of

536
00:24:42,079 --> 00:24:48,240
exactly this, and it's sort of becoming man beyond self parody.

537
00:24:48,440 --> 00:24:51,519
It is, it's mutated into something else at this point, it's.

538
00:24:51,319 --> 00:24:53,400
Speaker 3: Like, at this point, isn't it just like, isn't it

539
00:24:53,440 --> 00:24:55,599
more worth it? What did he rather have the time

540
00:24:55,720 --> 00:24:58,279
back that it takes to have to go out? And

541
00:24:58,480 --> 00:25:01,359
I would lot of these things. See, I must have money.

542
00:25:01,400 --> 00:25:02,559
Now he's got a lot of more.

543
00:25:03,799 --> 00:25:05,599
Speaker 5: But it used to be funny. That's the thing. Now

544
00:25:05,680 --> 00:25:07,960
it's they're going to step the other way around, you

545
00:25:08,000 --> 00:25:09,160
know it sad?

546
00:25:09,200 --> 00:25:09,759
Speaker 2: Empathetic.

547
00:25:09,880 --> 00:25:13,799
Speaker 4: Yeah, yeah, now, yeah, it's that thing. Yeah, he did

548
00:25:13,880 --> 00:25:16,160
it too much. You need to it back a little bit.

549
00:25:16,640 --> 00:25:19,559
Speaker 2: He needs to just go away for a while. Yes, yeah,

550
00:25:19,640 --> 00:25:21,480
let let's make us miss you a snoop.

551
00:25:22,240 --> 00:25:27,200
Speaker 1: I guess yeah something, let's see outer heaven says dragons

552
00:25:27,279 --> 00:25:29,799
dog with two is alive, darker, risen, too hype.

553
00:25:29,839 --> 00:25:30,799
Speaker 2: The wind is pushing me.

554
00:25:31,240 --> 00:25:33,960
Speaker 3: It was almost depressed and grab to see Dragon's Dogma

555
00:25:34,000 --> 00:25:36,279
two looking better on the switch shoo than it did

556
00:25:36,319 --> 00:25:38,920
on my PC at that time printed that was like

557
00:25:39,079 --> 00:25:41,000
a little bit older than it was, like a thirty

558
00:25:41,039 --> 00:25:42,359
eighty But come on.

559
00:25:42,480 --> 00:25:46,240
Speaker 1: Come on, yeah, I mean, you know, hopefully that just

560
00:25:46,279 --> 00:25:48,359
means that they've I'm sure they've improved it on PC.

561
00:25:48,480 --> 00:25:51,079
If we went back, it'd be a completely different story maybe,

562
00:25:52,279 --> 00:25:54,160
but yeah, hopefully they're going to make for the switch

563
00:25:54,160 --> 00:25:55,759
to it's because they really know how to make it.

564
00:25:55,799 --> 00:25:59,160
For the switch to darker Risen is a funny thing

565
00:25:59,160 --> 00:26:01,680
to do, Like, like we did this the last time,

566
00:26:01,720 --> 00:26:03,440
and that's when you guys ended up liking the game.

567
00:26:03,839 --> 00:26:05,759
Speaker 2: Maybe maybe you'll like this one too. Now.

568
00:26:06,559 --> 00:26:08,680
Speaker 1: I always like Dark Dragon's Dogma two, so I'm pretty

569
00:26:08,720 --> 00:26:09,400
excited about this.

570
00:26:10,480 --> 00:26:12,440
Speaker 3: Missouri Matt says, thank you Mike and Jeff for the

571
00:26:12,480 --> 00:26:15,000
content and get some well needed time to yourself in

572
00:26:15,079 --> 00:26:16,720
the up coming weeks.

573
00:26:16,759 --> 00:26:17,079
Speaker 2: We will.

574
00:26:17,079 --> 00:26:19,160
Speaker 3: It's it's hard because like we got back in like

575
00:26:19,839 --> 00:26:20,480
what about this thing?

576
00:26:20,559 --> 00:26:22,160
Speaker 2: What about this thing? Oh, I got play this thing.

577
00:26:22,160 --> 00:26:23,759
Speaker 1: It's like I was gonna I was gonna be like

578
00:26:23,799 --> 00:26:26,119
start insisting people take some days off next week. But

579
00:26:26,160 --> 00:26:28,119
I'm looking at it and it's hard. Like I was like,

580
00:26:28,160 --> 00:26:30,359
can I like Mike take off Monday and jan take

581
00:26:30,359 --> 00:26:32,960
off this day? And now we do have We're gonna

582
00:26:32,960 --> 00:26:36,119
take Friday off next week for Juneteenth, but you know,

583
00:26:36,400 --> 00:26:38,480
still people need to catch up on some rest.

584
00:26:39,119 --> 00:26:39,400
Speaker 2: Taco.

585
00:26:39,440 --> 00:26:43,519
Speaker 3: Bellman says, we grpg siccos are eating good lately.

586
00:26:43,720 --> 00:26:45,440
Speaker 2: Yeah, I mean, I mean, I don't.

587
00:26:45,240 --> 00:26:48,079
Speaker 3: Know when we've ever not been eating good thing with that, right,

588
00:26:48,160 --> 00:26:50,079
Like at that point, I'm I like, I want to

589
00:26:50,079 --> 00:26:53,000
play a JERRPG with There just isn't one to play, right,

590
00:26:53,039 --> 00:26:55,359
there's always one that plays. I just want I haven't

591
00:26:55,359 --> 00:26:58,720
gotten to yet something new I could check out. But yeah,

592
00:26:58,759 --> 00:27:00,960
I mean there's yeah, there's there's good looking stuff coming

593
00:27:01,000 --> 00:27:04,200
out even just like oh man, a new Dragon Quest

594
00:27:04,200 --> 00:27:06,319
was announced, a new Final Fantasy was announced, a new

595
00:27:06,319 --> 00:27:07,279
Persona was announced.

596
00:27:07,359 --> 00:27:09,920
Speaker 2: Yeah, there's a ton of stuff. Yeah.

597
00:27:10,079 --> 00:27:13,359
Speaker 1: Are the j RPG fans fully in favor of Zeno

598
00:27:13,400 --> 00:27:14,200
Gears the new one?

599
00:27:14,400 --> 00:27:16,640
Speaker 2: Like it seems like they are Zeno Blade yeah, or

600
00:27:16,759 --> 00:27:17,240
Zina Blade.

601
00:27:17,240 --> 00:27:19,319
Speaker 3: Sorry, Yes, I mean I'm the one who's a little

602
00:27:19,319 --> 00:27:21,640
bit like, I know you guys are really just I mean,

603
00:27:21,720 --> 00:27:23,559
I get they're excited because they love the franchise and

604
00:27:23,559 --> 00:27:26,359
there's a new one and just like singing act and

605
00:27:26,400 --> 00:27:29,440
seeing things like yeah, to me, I'm like, this one

606
00:27:29,480 --> 00:27:31,799
doesn't even seem to visually pop as much as the

607
00:27:31,880 --> 00:27:34,680
last one, and also just making it more traditional fantasy,

608
00:27:34,759 --> 00:27:37,799
is just making it more like the default state for

609
00:27:37,920 --> 00:27:42,319
j RPG's. But yeah, I'm sure that it's going to

610
00:27:42,359 --> 00:27:47,519
be as beloved as all those other ones are for sure. Okay, yeah,

611
00:27:47,640 --> 00:27:50,519
because like ike sket out like that looked a little planned, right,

612
00:27:50,559 --> 00:27:51,440
and I was yelled.

613
00:27:51,240 --> 00:27:54,119
Speaker 2: Act basically, yeah, that's amazing, it's amazing. What are you

614
00:27:54,160 --> 00:27:54,759
talking about.

615
00:27:55,119 --> 00:27:57,960
Speaker 1: I'm always like stepping gingerly being like, look, it's just

616
00:27:58,079 --> 00:28:00,799
my terrible anime takes where I haven't seen enough to

617
00:28:00,799 --> 00:28:02,319
be able to tell the ditingction, but it looks pretty

618
00:28:02,359 --> 00:28:03,839
generic to me. And then I saw the people in

619
00:28:03,960 --> 00:28:05,880
the game mapps Champion, I'm like, no, we feel that

620
00:28:05,920 --> 00:28:07,480
way too, But of course that could.

621
00:28:07,359 --> 00:28:09,240
Speaker 2: Be confirmation biased, and I bet it is to a

622
00:28:09,279 --> 00:28:10,440
certain degree.

623
00:28:10,319 --> 00:28:12,720
Speaker 3: Right, right, So I don't know, it's like gaining even

624
00:28:12,759 --> 00:28:14,440
chapter two, like oh, I like there are some like

625
00:28:14,480 --> 00:28:17,400
the arts. The art style just looks like I don't know,

626
00:28:17,839 --> 00:28:20,960
you could have you could put five other RPG franchises

627
00:28:21,119 --> 00:28:24,119
logos on that trailer and I just would have believed.

628
00:28:24,119 --> 00:28:26,160
And like maybe it's just I'm not as deep into it.

629
00:28:26,200 --> 00:28:28,079
I can't tell the difference as much. I don't know,

630
00:28:28,160 --> 00:28:30,480
but yeah, it's the same. It does not do that

631
00:28:30,559 --> 00:28:32,440
much for me, you know, for me, I would be like,

632
00:28:32,480 --> 00:28:34,319
I like to see the systems, right, and that's what

633
00:28:34,359 --> 00:28:37,359
I would like to see here. But that's that's fine.

634
00:28:38,720 --> 00:28:42,240
Next up is from Big Fresh thirty seven. I don't

635
00:28:42,240 --> 00:28:44,440
want this to get lost in the SGF. Miss did

636
00:28:44,480 --> 00:28:46,839
you see they added to w W two K you'll

637
00:28:46,839 --> 00:28:47,160
lose it?

638
00:28:47,200 --> 00:28:51,519
Speaker 2: Oh yeah? The straw Straszelnick Jesus Christ.

639
00:28:51,599 --> 00:28:53,319
Speaker 1: And he's got like a higher rating than a lot

640
00:28:53,319 --> 00:28:55,119
of like Classic wrestlers or something like that.

641
00:28:55,160 --> 00:28:55,720
Speaker 2: It's crazy.

642
00:28:56,519 --> 00:28:59,319
Speaker 3: God, this has mean that like parties like is this

643
00:28:59,359 --> 00:29:01,079
even make a point playing as him at all? But

644
00:29:01,119 --> 00:29:02,400
like we could just put him in the ring and

645
00:29:02,440 --> 00:29:04,359
make it so he gets this shit beat out of him,

646
00:29:04,440 --> 00:29:07,359
right Yeah, And I don't know if that'll do anything

647
00:29:07,400 --> 00:29:08,119
for me anymore.

648
00:29:08,559 --> 00:29:11,240
Speaker 2: He's and he's never gonna know what. He doesn't play

649
00:29:11,279 --> 00:29:14,240
video games, so like what he does? Why do you

650
00:29:14,400 --> 00:29:15,119
know this happened?

651
00:29:15,400 --> 00:29:18,200
Speaker 3: Yeah, Big Frushraty sound says after Bolder Skate three and

652
00:29:18,319 --> 00:29:20,519
Expedition three three. How do we not just send a

653
00:29:20,559 --> 00:29:23,440
message to publishers to hide their AI usage because we

654
00:29:23,440 --> 00:29:27,279
didn't punish those games at all. I mean, like part

655
00:29:27,279 --> 00:29:29,400
of it is that it was more of an option

656
00:29:29,559 --> 00:29:32,359
back then, right now, Like I think, I don't know,

657
00:29:32,400 --> 00:29:34,119
you probably have a better saying of this than I do.

658
00:29:34,240 --> 00:29:34,559
Speaker 2: Grub.

659
00:29:35,160 --> 00:29:38,079
Speaker 1: I'm I mean, yeah, look, I mean I think they

660
00:29:38,240 --> 00:29:39,880
I think you're right that they are going to learn

661
00:29:39,920 --> 00:29:43,440
that message. We saw some video of game and I

662
00:29:43,480 --> 00:29:48,200
think it was Game Informer asking the tomb Raiders, yes

663
00:29:48,279 --> 00:29:50,440
about it today or the while they were at Summer

664
00:29:50,480 --> 00:29:53,359
Game Fest, And that video is like it starts with

665
00:29:53,400 --> 00:29:55,920
him kind of answering, and then they follow up with

666
00:29:56,119 --> 00:29:58,559
like a very good point, and PR steps in and

667
00:29:58,559 --> 00:30:00,240
they just say, hey, that's what we've s at all.

668
00:30:00,240 --> 00:30:03,000
We're gonna say, which is PR's job. No one did

669
00:30:03,039 --> 00:30:06,240
anything wrong there, but you know it's not a satisfying answer.

670
00:30:08,240 --> 00:30:08,480
Speaker 2: They are.

671
00:30:08,519 --> 00:30:10,680
Speaker 1: Yeah, of course they're learning not not to just tell

672
00:30:10,720 --> 00:30:13,400
the truth, and they'll find more and more creative ways

673
00:30:13,440 --> 00:30:15,759
to hide it up until the point where the lawyers

674
00:30:15,799 --> 00:30:18,000
will say, well we can't lie here on the Steam

675
00:30:18,079 --> 00:30:21,279
form uh so or because then Steam will be very

676
00:30:21,319 --> 00:30:24,279
mad at us, and and then eventually that changes as

677
00:30:24,319 --> 00:30:26,759
well because developers will pressure on Valve or whatever.

678
00:30:28,000 --> 00:30:29,079
Speaker 2: Look, I don't know that.

679
00:30:29,119 --> 00:30:30,519
Speaker 1: One of the things I was feeling in that moment

680
00:30:30,559 --> 00:30:32,200
when I said I was probably gonna play a crazy

681
00:30:32,240 --> 00:30:35,640
TAXI was coming out of Summer Game Fest and hearing

682
00:30:35,680 --> 00:30:38,000
a lot of conversations from a lot of developers and

683
00:30:38,039 --> 00:30:40,119
a lot of people talking to Japanese developers being like,

684
00:30:41,680 --> 00:30:43,319
every Japanese game is doing this now?

685
00:30:43,400 --> 00:30:44,480
Speaker 2: Is that actually true?

686
00:30:45,079 --> 00:30:48,240
Speaker 1: Of course not, but it's like for the most part, yeah,

687
00:30:48,319 --> 00:30:50,000
so it's like we're this is gonna We're gonna keep

688
00:30:50,000 --> 00:30:52,240
talking about this over and over again, and these developers

689
00:30:52,279 --> 00:30:53,920
are going to keep hiding it and it's going to

690
00:30:53,920 --> 00:30:56,880
be part of the evolving conversation and yeah. So the

691
00:30:56,880 --> 00:30:58,799
answer to the question is we just we're going to

692
00:30:58,880 --> 00:31:01,079
see how these developers figure out ways to respond, because

693
00:31:01,119 --> 00:31:02,759
it doesn't seem they're gonna stop using it until it

694
00:31:02,759 --> 00:31:05,640
gets too expensive because those tokens are getting expensive and

695
00:31:05,680 --> 00:31:08,240
all that stuff. So one of these thanks is gonna

696
00:31:08,240 --> 00:31:10,079
butt heads and eventually it'll explode in their face.

697
00:31:10,119 --> 00:31:10,799
Speaker 2: But we'll see.

698
00:31:10,880 --> 00:31:14,200
Speaker 5: Oh, by the way, like if I saw a reports

699
00:31:14,240 --> 00:31:17,559
where like Asian Marcus are more like, well, come into.

700
00:31:17,359 --> 00:31:18,279
Speaker 4: The AI stuff.

701
00:31:18,440 --> 00:31:22,559
Speaker 5: So that's why you see it more in Japanese games

702
00:31:22,599 --> 00:31:25,319
and not suff so, Yeah, I think we're gonna see

703
00:31:25,359 --> 00:31:26,319
more from their part.

704
00:31:27,359 --> 00:31:30,720
Speaker 2: Yeah, and that's not like oh Japanese developers are lazy

705
00:31:30,720 --> 00:31:32,119
and doing that. There have been plenty.

706
00:31:32,160 --> 00:31:33,839
Speaker 1: I mean we just we just talked about tomb Raider

707
00:31:34,440 --> 00:31:38,559
that I think that Patrice dcla game Amsterdam sixteen sixty six,

708
00:31:38,640 --> 00:31:41,640
had a bunch of ai R assets found in its

709
00:31:41,640 --> 00:31:44,799
demo or something like that. It's across it's across the board.

710
00:31:44,799 --> 00:31:46,559
Like we're seeing it again again. It's not every game.

711
00:31:46,680 --> 00:31:48,759
You're gonna find thousands of any games that would never

712
00:31:48,799 --> 00:31:51,319
touch that shit with a ten foot pole. And if

713
00:31:51,359 --> 00:31:52,920
that's all the games that we're gonna be able to

714
00:31:52,920 --> 00:31:55,119
play to really avoid this stuff, then so be it.

715
00:31:56,680 --> 00:32:01,400
Speaker 2: A Crodo rig says, Hey, I'm the exact opposite of you.

716
00:32:01,559 --> 00:32:03,680
Speaker 1: I love the direct it's seeing people are actually on

717
00:32:03,720 --> 00:32:05,720
YouTube Ackwards a keenomorts for a not great time was

718
00:32:05,759 --> 00:32:06,319
so awesome.

719
00:32:07,119 --> 00:32:07,319
Speaker 6: Yeah.

720
00:32:07,359 --> 00:32:08,960
Speaker 2: I mean, I don't know, think I'm ready to dig

721
00:32:09,000 --> 00:32:10,279
my heels in a little bit and be a.

722
00:32:10,200 --> 00:32:11,839
Speaker 1: Funny staty about it. I didn't think it was. I

723
00:32:11,880 --> 00:32:13,640
think you're right, I just gonna like it.

724
00:32:13,680 --> 00:32:14,160
Speaker 2: I don't know it.

725
00:32:14,440 --> 00:32:17,119
Speaker 3: Part of it is certainly it was unfortunate for them

726
00:32:17,200 --> 00:32:20,519
that Akrinda time leaked. I get that, like maybe absolutely,

727
00:32:20,519 --> 00:32:22,279
I no idea that was coming. Just seeing it exists

728
00:32:22,279 --> 00:32:26,359
that would have been exciting, But to me it is weird. Like, boy,

729
00:32:26,440 --> 00:32:28,400
I have a lot of questions about that. I love

730
00:32:28,480 --> 00:32:31,839
anxieties about that, and I would like some answers right now,

731
00:32:31,920 --> 00:32:34,599
especially if it's a game coming out this year. I

732
00:32:34,680 --> 00:32:36,920
know that there's probably gonna be a Zota Direct in

733
00:32:36,920 --> 00:32:39,480
the future one, but I show me some gameplay, like

734
00:32:40,079 --> 00:32:41,759
is this going to be a one to one remake?

735
00:32:41,880 --> 00:32:43,519
Is this going to somehow be more like Breath of

736
00:32:43,559 --> 00:32:43,920
the While?

737
00:32:44,119 --> 00:32:45,359
Speaker 2: Is there like a jump button?

738
00:32:45,400 --> 00:32:45,559
Speaker 6: Now?

739
00:32:45,599 --> 00:32:46,519
Speaker 2: What's the UI? Look?

740
00:32:46,960 --> 00:32:48,720
Speaker 3: Just show me some of that right now, let's go,

741
00:32:48,799 --> 00:32:50,240
let's get let's get this thing going.

742
00:32:51,079 --> 00:32:54,000
Speaker 1: Yeah, And I think, you know, it is worth acknowledging

743
00:32:54,000 --> 00:32:55,839
the situation that where we were coming at it from,

744
00:32:55,880 --> 00:32:57,759
which is we were at Summer Game Fest and there

745
00:32:57,839 --> 00:33:00,119
was a lot of games that were in bargoed we

746
00:33:00,160 --> 00:33:02,400
couldn't talk about, and so it's like, all right, let's

747
00:33:02,400 --> 00:33:04,119
get to this Nintendo Direct where they're finally going to

748
00:33:04,200 --> 00:33:07,839
really show something, and like I think the three Big Ones,

749
00:33:08,319 --> 00:33:12,440
which is dust the Dusk Bloods, Zelda, and Kingdom Hearts

750
00:33:12,799 --> 00:33:15,519
all were just missing either something.

751
00:33:15,319 --> 00:33:18,640
Speaker 2: Or a lot or anything like showing for them.

752
00:33:18,680 --> 00:33:20,559
Speaker 1: Yes, Like I just didn't get a good sense of

753
00:33:20,559 --> 00:33:23,480
what Zelda is, which I really really wanted to, And

754
00:33:23,519 --> 00:33:25,319
had we even not known about it, I would have

755
00:33:25,319 --> 00:33:27,880
been like, huh, the character model looks just a little

756
00:33:27,880 --> 00:33:31,039
bit too smooth. I don't know, it looks weird enough

757
00:33:31,079 --> 00:33:32,680
that I would like to have seen them in motion

758
00:33:32,799 --> 00:33:35,559
in the video game exactly exactly the best way to

759
00:33:35,559 --> 00:33:38,000
put it, Mike, Yes, it looks weird enough, just is

760
00:33:38,039 --> 00:33:39,599
that I need to see it in motion to really

761
00:33:39,680 --> 00:33:41,319
know if I'm going to be okay with this. But

762
00:33:41,440 --> 00:33:43,799
I probably will, but right now I don't know. So

763
00:33:43,839 --> 00:33:47,000
I'm in my feelings a little bit. Dusk Bloods. For

764
00:33:47,240 --> 00:33:49,759
months years, we've been like, what the hell is this game?

765
00:33:50,559 --> 00:33:53,240
Like everyone kind of just wants the next Miyazaki big

766
00:33:53,279 --> 00:33:57,000
single player thing. They keep saying PVPVE or that that's

767
00:33:57,000 --> 00:34:01,680
the what we're hearing. How PVPVE is. We want that answer,

768
00:34:01,759 --> 00:34:03,880
just give us some sense of what that game is.

769
00:34:03,960 --> 00:34:07,200
Moment to moment, still don't have that. And then Kingdom

770
00:34:07,200 --> 00:34:09,400
Heart's four, which you know, I'll play it. My Kingdom

771
00:34:09,400 --> 00:34:11,159
Hearts hate. I don't like that first game. I don't

772
00:34:11,159 --> 00:34:13,199
have any but I don't hold actually any resentment towards

773
00:34:13,199 --> 00:34:15,360
that series. I've always really liked the idea of the

774
00:34:15,360 --> 00:34:18,920
Disney crossover with Final Fantasy stuff, and that's the part

775
00:34:18,960 --> 00:34:21,079
I like. And there's none of that in this one either.

776
00:34:21,119 --> 00:34:24,599
It's the it's all the Namura weirdness and Tokyo and

777
00:34:24,639 --> 00:34:27,559
photo realistic graphics, and I just show me.

778
00:34:27,559 --> 00:34:29,320
Speaker 2: The Hilary knew about that.

779
00:34:28,840 --> 00:34:31,039
Speaker 3: That's that's the only things we did know about the

780
00:34:31,039 --> 00:34:34,400
game from when you debuted it, however, many years ago. Right,

781
00:34:34,840 --> 00:34:36,920
But I want to learn something new about the game.

782
00:34:36,960 --> 00:34:39,519
But yes, I wanted to see the game again. I

783
00:34:39,519 --> 00:34:43,920
assumed that it would also come with some information something,

784
00:34:44,119 --> 00:34:47,199
so so I know, I've seen a lot of people like, oh,

785
00:34:47,199 --> 00:34:49,079
maybe there's not going to have the Disney stuff, or oh,

786
00:34:49,320 --> 00:34:52,400
Keenom Hearts fans don't care about the Disney stuff. Now

787
00:34:52,440 --> 00:34:56,840
I'm gonna play the like the loud Internet minority thing there.

788
00:34:56,960 --> 00:35:00,000
Of course, most Kingdom Hearts fans like the Disney stuff

789
00:35:00,079 --> 00:35:03,159
in Kingdom Heart. Yeah, come on, guys, like I know

790
00:35:03,199 --> 00:35:05,360
that there's like a fandom that has gotten into the

791
00:35:05,400 --> 00:35:07,840
King Heart's lore beyond that. No, I mean the way

792
00:35:07,880 --> 00:35:10,880
those games sell, they are selling to normies who like

793
00:35:10,960 --> 00:35:11,800
the Disney stuff.

794
00:35:11,840 --> 00:35:15,599
Speaker 2: That's crazy, guys.

795
00:35:15,639 --> 00:35:17,760
Speaker 4: The no thing like it's like that meme. It has

796
00:35:17,800 --> 00:35:20,039
to come from somewhere, you.

797
00:35:20,960 --> 00:35:24,920
Speaker 1: Like, I know, I'm not saying like people absolutely love

798
00:35:25,039 --> 00:35:28,039
getting into the bullshit that is there from from Numura

799
00:35:28,039 --> 00:35:30,920
as well, like that's part of it. Yes, absolutely, But

800
00:35:31,719 --> 00:35:33,599
I think there's no way that game's not doing the

801
00:35:33,599 --> 00:35:36,039
Disney stuff like that would be insane.

802
00:35:36,119 --> 00:35:37,360
Speaker 2: There's no reason to make that game.

803
00:35:37,519 --> 00:35:38,519
Speaker 4: Yeah, that would be crazy.

804
00:35:39,679 --> 00:35:42,239
Speaker 1: So like just show it is all. Look, those are

805
00:35:42,239 --> 00:35:44,239
the three big games. I think there were all three,

806
00:35:44,440 --> 00:35:47,960
at least they're not maybe not Strikeout, they kind of strikeouts.

807
00:35:48,000 --> 00:35:50,440
And so to me, that's like ending over in a

808
00:35:50,480 --> 00:35:52,000
big way. There was a lot of games in there

809
00:35:52,039 --> 00:35:55,280
I was still into, but the direct did not hinge

810
00:35:55,280 --> 00:35:57,000
on those games and the way that they did for

811
00:35:58,039 --> 00:36:02,360
this one, and then Firebom looked like fire Fire. It's

812
00:36:02,360 --> 00:36:04,039
a pretty known quantity at this Yeah, I need to

813
00:36:04,079 --> 00:36:05,760
play it to know how I feel about the ones now.

814
00:36:05,840 --> 00:36:08,199
Speaker 2: Yeah, exactly. So it's like that's where we're at.

815
00:36:08,280 --> 00:36:09,880
Speaker 3: So I was just like, you know me, like, I'm

816
00:36:09,880 --> 00:36:12,440
not much of the Switch Sports guy, right, and you're

817
00:36:12,440 --> 00:36:14,800
not gonna Yeah, I'm never going to be the accept

818
00:36:14,800 --> 00:36:16,840
of that. It's all if it's like kind of neat,

819
00:36:16,920 --> 00:36:19,800
like the Final Fantasy, the New Final Fantasy Game HD two.

820
00:36:19,880 --> 00:36:21,800
Speaker 2: D Okay, I think that's neat.

821
00:36:21,840 --> 00:36:24,480
Speaker 3: That doesn't make me ravenous as a Final Fantasy fan

822
00:36:24,519 --> 00:36:26,639
that we're taking the gotcha game and turning it into

823
00:36:27,039 --> 00:36:28,519
a more traditional game with the.

824
00:36:28,519 --> 00:36:31,239
Speaker 2: HG TWOD graphics. I think that's neat. I don't. That's

825
00:36:31,239 --> 00:36:33,480
not getting me bubbling with excitement.

826
00:36:33,760 --> 00:36:35,599
Speaker 1: I thought it looked really good, but yeah, that's not

827
00:36:35,719 --> 00:36:38,360
the thing I played, and I'm probably more excited yeah

828
00:36:38,360 --> 00:36:38,800
about that.

829
00:36:38,920 --> 00:36:39,599
Speaker 2: Yeah, totally.

830
00:36:40,079 --> 00:36:43,840
Speaker 1: I'm surprised they did Switch Sports instead of uh like

831
00:36:44,079 --> 00:36:45,159
bring Fit Adventure two.

832
00:36:45,280 --> 00:36:46,800
Speaker 2: First. I was kind of expecting that.

833
00:36:46,800 --> 00:36:49,440
Speaker 3: That's interesting, yeah, kind of career venture like sold ten

834
00:36:49,480 --> 00:36:53,360
million copies or something. Yep, right, Yeah, it's always always wild,

835
00:36:53,800 --> 00:36:56,960
all right, right, super chats next up? Then Bata Camp

836
00:36:56,960 --> 00:36:59,360
says all the stars are here for soccer like Ariaga

837
00:36:59,400 --> 00:37:03,280
Aria get to, Barry Aga Aruglia and Piete s Oza

838
00:37:03,639 --> 00:37:05,760
probably said these are who should I root for? This

839
00:37:06,000 --> 00:37:08,519
foot footy balls Cup. I assume this is a World

840
00:37:08,519 --> 00:37:13,199
Cup thing, grub. I understand none of these names the way.

841
00:37:13,440 --> 00:37:16,199
Speaker 1: I think these are all like the various players that

842
00:37:16,239 --> 00:37:18,280
have been turned into final Fantasy spells.

843
00:37:18,320 --> 00:37:18,960
Speaker 2: I can't tell.

844
00:37:19,119 --> 00:37:22,559
Speaker 4: Maybe some reference those are fake names from a team

845
00:37:22,599 --> 00:37:23,360
some episodes.

846
00:37:24,000 --> 00:37:25,719
Speaker 2: Oh okay, all right, well that works too.

847
00:37:26,199 --> 00:37:29,719
Speaker 4: So uh and Argentina. There you go.

848
00:37:30,159 --> 00:37:35,440
Speaker 1: Yeah, I'll be rooting for Argentina or and I'll be

849
00:37:35,519 --> 00:37:37,840
rooting for any country that the United States is wronged,

850
00:37:37,960 --> 00:37:38,599
so all of them.

851
00:37:38,800 --> 00:37:41,519
Speaker 2: So except for the United States. Yeah, except for the

852
00:37:41,639 --> 00:37:42,199
United States.

853
00:37:42,239 --> 00:37:44,960
Speaker 4: Yeah, exactly, No, the United States as well.

854
00:37:46,280 --> 00:37:49,519
Speaker 1: Okay, thank you, Christian. Yeah, we're sorry we had You're right.

855
00:37:49,559 --> 00:37:52,440
I need to recognize that the first country we fucked

856
00:37:52,480 --> 00:37:53,079
up was our own.

857
00:37:53,719 --> 00:37:55,719
Speaker 2: That's not true, but we did fuck up bars eventually.

858
00:37:56,440 --> 00:37:56,840
All right.

859
00:37:56,960 --> 00:38:00,440
Speaker 3: Next up is fire Harris's best superstation test game.

860
00:38:00,800 --> 00:38:05,280
Speaker 2: Blomp blah blah.

861
00:38:03,800 --> 00:38:06,039
Speaker 1: PlayStation's game. I mean, I know it works. Uh no,

862
00:38:06,119 --> 00:38:09,519
it's rascal. Come on, get sixty frames per second. You

863
00:38:09,559 --> 00:38:11,440
got to see what that looks like. I think.

864
00:38:11,559 --> 00:38:11,679
Speaker 7: Uh.

865
00:38:12,400 --> 00:38:13,920
Speaker 2: The first one I played was Jumping.

866
00:38:13,639 --> 00:38:16,719
Speaker 1: Flash, so oh hell yeah, and then maybe some Tony

867
00:38:16,760 --> 00:38:21,679
Hawk uh Gen Nitriss syst Tiredovasha constantly mentioning the increase

868
00:38:21,719 --> 00:38:24,440
in costs for hardware components, like Microsoft isn't part of

869
00:38:24,440 --> 00:38:25,079
that problem?

870
00:38:25,360 --> 00:38:25,559
Speaker 2: Si?

871
00:38:25,960 --> 00:38:29,480
Speaker 1: Yeah, right, Who's who's swallowing all these things up for

872
00:38:29,679 --> 00:38:35,039
data centers? Yep, things like that and like investing billions

873
00:38:35,039 --> 00:38:36,840
in the company and the other companies that are doing

874
00:38:36,880 --> 00:38:37,760
the exact same thing.

875
00:38:37,840 --> 00:38:40,800
Speaker 2: It's yeah, we're.

876
00:38:40,000 --> 00:38:42,199
Speaker 1: All trying to figure out who did this. Yeah, it's

877
00:38:42,320 --> 00:38:43,360
it's very frustrating.

878
00:38:44,679 --> 00:38:47,400
Speaker 3: Uh, these pitches love Sosa says. I think Turn ten

879
00:38:47,519 --> 00:38:49,960
is done. Pensive studio and Seattle that hasn't released a

880
00:38:49,960 --> 00:38:52,559
truly successful game since either twenty fifteen or twenty eleven.

881
00:38:52,920 --> 00:38:54,760
Plus Sports the Horizon six is out now.

882
00:38:54,920 --> 00:38:57,000
Speaker 1: Yeah, Like I think you mentioned worry, like I don't

883
00:38:57,000 --> 00:38:59,480
want a fantasy book, which studio I think is going

884
00:38:59,559 --> 00:39:00,039
to get.

885
00:39:00,360 --> 00:39:04,199
Speaker 3: Uh laid off or shut down. Yeah, but like you know, yeah,

886
00:39:04,320 --> 00:39:06,400
I see that. I see that argument that hey, yeah,

887
00:39:06,440 --> 00:39:09,559
the last sports Simotorsport didn't exactly to throw on fire,

888
00:39:09,599 --> 00:39:11,440
and what else is that studio going to do but

889
00:39:11,519 --> 00:39:13,079
just to make the sequel to that?

890
00:39:13,800 --> 00:39:16,760
Speaker 1: So yeah, I mean, yeah, right, they can't just be

891
00:39:16,760 --> 00:39:20,039
a support studio for forts horizons. They're too expensive for that, right,

892
00:39:20,199 --> 00:39:22,639
So yeah, I don't know, I don't know.

893
00:39:23,039 --> 00:39:25,519
Speaker 3: That's The next up is Dennis by Price's GB at Night.

894
00:39:25,559 --> 00:39:27,719
The year was awesome. You guys killed it, and a

895
00:39:27,719 --> 00:39:30,119
good reprieve from recapping the big events over SGF for

896
00:39:30,199 --> 00:39:32,519
the sight right for I'll see your unexpected interview with

897
00:39:32,559 --> 00:39:33,880
Hamagucci Son was great.

898
00:39:34,000 --> 00:39:34,800
Speaker 2: That was awesome.

899
00:39:34,800 --> 00:39:37,480
Speaker 3: That was a career highlight. I'll say, Uh, Jeff, getting

900
00:39:37,519 --> 00:39:39,079
to do that with you, that was just super neat.

901
00:39:39,280 --> 00:39:39,480
Speaker 2: Yeah.

902
00:39:39,480 --> 00:39:41,760
Speaker 1: I've been kicking myself for not getting the answer from

903
00:39:41,760 --> 00:39:44,000
Mahamagucci because I was getting the signal to like wrap

904
00:39:44,039 --> 00:39:45,760
everything up, and I got kind of in my head

905
00:39:45,800 --> 00:39:47,679
and he said he said something I didn't let the

906
00:39:47,719 --> 00:39:49,599
translator translate. So I've been kind of kicked myself for

907
00:39:49,599 --> 00:39:50,039
the last day.

908
00:39:50,039 --> 00:39:52,440
Speaker 3: Sorry about it. It was it was just responding to

909
00:39:52,480 --> 00:39:53,400
a bad joke I made.

910
00:39:53,440 --> 00:39:55,320
Speaker 1: Yeah, yeah, that's kind of how I'm trying to tell

911
00:39:55,360 --> 00:39:56,599
myself that he said, like it was just a joke.

912
00:39:56,719 --> 00:39:58,559
Speaker 2: We could have moved on, but still I felt bad.

913
00:39:58,960 --> 00:40:00,519
It's all right. It was a good time. Yeah, it

914
00:40:00,559 --> 00:40:01,679
was great. It was a great interview.

915
00:40:02,159 --> 00:40:06,119
Speaker 4: Awesome. Yeah, that was probably one of your best probably

916
00:40:06,159 --> 00:40:08,280
the best interview, thank you for sure.

917
00:40:08,320 --> 00:40:13,039
Speaker 2: Yeah. It was Christian like that. Oh my god. All right,

918
00:40:13,400 --> 00:40:15,199
I'll say it was very fun to do with Mike.

919
00:40:15,320 --> 00:40:18,280
Speaker 1: It was like, uh, like her ability now to sort

920
00:40:18,280 --> 00:40:20,239
of communicate just with a quick glance and stuff like

921
00:40:20,280 --> 00:40:22,199
that and be like, yeah, you take the next.

922
00:40:22,000 --> 00:40:23,280
Speaker 2: One or you have to do a couple in a row.

923
00:40:23,719 --> 00:40:24,159
I'm ready.

924
00:40:24,199 --> 00:40:26,920
Speaker 3: I think that too. It's like, man, he didn't see

925
00:40:26,920 --> 00:40:28,159
I guk. I just look at you like I want

926
00:40:28,199 --> 00:40:29,480
to ask something stupid right now.

927
00:40:30,440 --> 00:40:31,440
Speaker 2: Very nice to work with Mike.

928
00:40:31,559 --> 00:40:33,639
Speaker 3: So yeah, because you had like these backro things about

929
00:40:33,639 --> 00:40:36,559
like yes, the game's industry and I was like, tell

930
00:40:36,599 --> 00:40:38,119
me more about mini game.

931
00:40:38,480 --> 00:40:41,199
Speaker 1: Yeah, I'm glad you asked that. It's like, oh, yeah,

932
00:40:41,199 --> 00:40:43,599
people are gonna wonder. I wonder that after that last game.

933
00:40:43,639 --> 00:40:47,679
It was very fun. Uh yeah, Okayamaguchi he's a dude,

934
00:40:48,039 --> 00:40:51,800
that's a cue guy. His translator also obviously very awesome.

935
00:40:51,800 --> 00:40:53,920
But it was just seemed to be having a great time.

936
00:40:53,960 --> 00:40:55,559
Speaker 5: I was about to say like he was like a

937
00:40:55,639 --> 00:40:57,599
kind of a perfect storm. He goes he was feeling

938
00:40:57,639 --> 00:41:01,199
in himself. It translated to us incredible. I don't remember

939
00:41:01,199 --> 00:41:03,559
her name, but I was we were talking in Blue

940
00:41:03,599 --> 00:41:06,440
Sky with another like Japanese like learners.

941
00:41:06,599 --> 00:41:08,000
Speaker 4: We were like, she is incredible.

942
00:41:08,039 --> 00:41:10,840
Speaker 5: She's like the way she translated, like because I understand

943
00:41:10,920 --> 00:41:12,960
Japanese for the most part, it's like, oh the way

944
00:41:13,000 --> 00:41:15,239
she translates this word to this other thing to make

945
00:41:15,280 --> 00:41:18,320
it the conversation more fluid and like it.

946
00:41:18,199 --> 00:41:20,840
Speaker 4: Was really it was pretty good that.

947
00:41:20,800 --> 00:41:23,480
Speaker 1: She seemed expert level, absolutely very very fun to work

948
00:41:23,519 --> 00:41:25,719
with all those people and yeah, shuts out the Squaren

949
00:41:25,719 --> 00:41:27,039
expert for helping us make that happen.

950
00:41:27,559 --> 00:41:30,119
Speaker 3: Yeah, all right, Patty Bishop says, have you seen the

951
00:41:30,199 --> 00:41:31,400
Dan Record Cults game?

952
00:41:31,440 --> 00:41:33,480
Speaker 2: Oh? We saw it, We saw it.

953
00:41:33,559 --> 00:41:37,239
Speaker 1: Yeah, yeah, definitely it stars Dan Record already We'll make

954
00:41:37,320 --> 00:41:37,800
him play it.

955
00:41:38,440 --> 00:41:38,719
Speaker 2: Sure.

956
00:41:39,320 --> 00:41:41,239
Speaker 3: Just Lean says, thanks for the yes, you have concept,

957
00:41:41,480 --> 00:41:44,119
Yet what rest you can? The entire annual cycle feels

958
00:41:44,360 --> 00:41:48,840
fully saturated nowadays. Check out Wholesome Direct, several several promising

959
00:41:48,880 --> 00:41:50,559
in the games that might float your pepot.

960
00:41:50,800 --> 00:41:52,679
Speaker 2: No, I haven't seen the Wholesome Direct yet.

961
00:41:53,199 --> 00:41:55,360
Speaker 1: No, no, but like I said, I'll start tracking down

962
00:41:55,400 --> 00:41:57,559
some some trailers from all these things and maybe watching

963
00:41:57,639 --> 00:41:58,199
on a stream.

964
00:41:58,679 --> 00:42:01,159
Speaker 3: Yeah, Zombie Porn says, so, like what is the difference

965
00:42:01,199 --> 00:42:03,559
in the Switch to versions of drank Quest eleven s

966
00:42:03,639 --> 00:42:06,079
and Final Fantasy ten ten two. The square just want

967
00:42:06,079 --> 00:42:09,159
more money and bess I imagine. I mean when I

968
00:42:09,280 --> 00:42:12,199
played drank Quest eleven s on Switch one and you know,

969
00:42:12,280 --> 00:42:15,480
the frame rate was thirty resolution was amazing, So I

970
00:42:15,760 --> 00:42:17,880
bet for both cases, just fixing that.

971
00:42:17,920 --> 00:42:18,079
Speaker 2: Now.

972
00:42:18,079 --> 00:42:20,760
Speaker 3: It sucks that I believe neither of these have upgrade paths.

973
00:42:20,840 --> 00:42:23,480
It's just got to buy a new video game.

974
00:42:24,480 --> 00:42:25,480
Speaker 2: But don't do that.

975
00:42:25,559 --> 00:42:27,079
Speaker 1: Don't do that if you've already played them, just don't

976
00:42:27,079 --> 00:42:30,719
buy him again, especially like that Fotacy ten remaster has

977
00:42:30,719 --> 00:42:33,320
been criticized a lot, rightfully because it's kind of not

978
00:42:33,360 --> 00:42:34,239
great in some way.

979
00:42:34,360 --> 00:42:38,000
Speaker 3: So maybe find out another way to play Final Anyways.

980
00:42:38,039 --> 00:42:42,880
I don't know how finto is, but yeah, uh, Ecliptic says,

981
00:42:43,079 --> 00:42:48,280
I think Zelda shows up before the usual September direct.

982
00:42:48,639 --> 00:42:51,519
Boy either this maybe the September direct is just a

983
00:42:51,599 --> 00:42:54,360
Zeto direct. I don't know what that's the kind of

984
00:42:54,360 --> 00:42:55,599
the weird things, like what else are we going to

985
00:42:55,639 --> 00:42:58,760
talk about this September? Like maybe there's one more surprise,

986
00:42:58,800 --> 00:43:01,239
but I think we kind of know what's coming out

987
00:43:01,840 --> 00:43:02,800
at this point.

988
00:43:02,920 --> 00:43:06,199
Speaker 1: Right, they usually have a December game, Like, I guess,

989
00:43:06,239 --> 00:43:07,000
I'm trying to think.

990
00:43:07,039 --> 00:43:09,599
Speaker 2: I guess there's a lot of stuff in now December game.

991
00:43:09,719 --> 00:43:10,519
Yeah it could be.

992
00:43:10,840 --> 00:43:12,480
Speaker 3: Yeah, I mean, I guess, I guess. I don't know,

993
00:43:12,559 --> 00:43:17,280
Like what the fall games right now are. Zelda switched sports,

994
00:43:17,559 --> 00:43:19,599
uh Sino Blades on this year right.

995
00:43:19,480 --> 00:43:21,000
Speaker 2: Now, that's twenty twenty seven.

996
00:43:21,039 --> 00:43:23,719
Speaker 1: I think if fire of them get a date, is

997
00:43:23,719 --> 00:43:29,119
that October fire emblem Fortunes Weave uh still just says

998
00:43:29,159 --> 00:43:30,039
twenty twenty six.

999
00:43:30,119 --> 00:43:30,559
Speaker 2: I think.

1000
00:43:32,559 --> 00:43:36,280
Speaker 3: Weirds I'm mistaken. So yeah, Platoon's coming out. That's like

1001
00:43:36,360 --> 00:43:39,480
kind of this summer. I thought, I don't know, so yeah,

1002
00:43:39,559 --> 00:43:41,400
I feel like we might just actually know.

1003
00:43:41,800 --> 00:43:43,760
Speaker 2: This armblem is September seventeenth.

1004
00:43:44,039 --> 00:43:45,679
Speaker 3: I want to if there's out you never mine, that's

1005
00:43:45,760 --> 00:43:49,440
well there September game. Great, Yep, that's right, Yeah, that's

1006
00:43:49,440 --> 00:43:51,239
what it was. Man, another September game.

1007
00:43:51,360 --> 00:43:53,559
Speaker 1: It'd be impossible to remember now if you just said September,

1008
00:43:53,559 --> 00:43:54,480
I'm just gonna blackout.

1009
00:43:54,519 --> 00:43:56,400
Speaker 3: And I saw one of them didn't move to October,

1010
00:43:56,480 --> 00:43:58,199
the one whose name I can't remember because it's kind

1011
00:43:58,199 --> 00:43:59,559
of a weird name, but that one of them did

1012
00:43:59,719 --> 00:44:03,360
move yep, all right. Next up is hail Me, says

1013
00:44:03,480 --> 00:44:05,599
lots of jer gys can look playing until they throw

1014
00:44:05,679 --> 00:44:08,159
in the sci fi twist thirty hours and the players

1015
00:44:08,199 --> 00:44:10,280
of god enemies each controlling the one under them.

1016
00:44:10,639 --> 00:44:10,840
Speaker 2: Yeah.

1017
00:44:10,880 --> 00:44:12,320
Speaker 3: Look, I didn't want to say that either, but like,

1018
00:44:12,760 --> 00:44:15,239
of course they don't play. Game is not gonna be

1019
00:44:16,440 --> 00:44:19,719
You're Fantasy the whole way through, right, Yeah?

1020
00:44:19,800 --> 00:44:22,360
Speaker 2: Probably not. I mean, who knows, but we'll see. Probably

1021
00:44:23,199 --> 00:44:25,079
it's fine. You could be whatever you can bet.

1022
00:44:25,079 --> 00:44:27,960
Speaker 3: Traditional Fantasy can be traditional Fantasy with a sci fi twist.

1023
00:44:28,199 --> 00:44:30,280
They'll be really good if you get all the other

1024
00:44:30,360 --> 00:44:34,719
things done done well. Jedi Mossos October hazz Euro is

1025
00:44:34,719 --> 00:44:36,400
my game the year last year. Don't be afraid of

1026
00:44:36,559 --> 00:44:39,519
Fantasy Residents being heavily remade for a mobile game. Have

1027
00:44:39,599 --> 00:44:40,760
complete confidence in them.

1028
00:44:41,159 --> 00:44:42,719
Speaker 2: Now get you know what it is, Jeff.

1029
00:44:42,719 --> 00:44:44,639
Speaker 1: But it's like this sucks of me a little bit

1030
00:44:45,039 --> 00:44:47,400
because I love I say, I like HG two D

1031
00:44:48,440 --> 00:44:49,760
all the time, like, yeah, it's a great way to

1032
00:44:49,800 --> 00:44:50,480
do all these games.

1033
00:44:51,159 --> 00:44:54,159
Speaker 2: For some reason, I don't like it for Final Fantasy,

1034
00:44:54,360 --> 00:44:57,960
and I don't know why. I don't know why. I've

1035
00:44:58,000 --> 00:45:00,760
got the right look for Final fantas, you'll get over it.

1036
00:45:01,000 --> 00:45:03,360
Speaker 1: I think I think it's the right move for this

1037
00:45:03,519 --> 00:45:07,079
final fantasy, right, probably exactly fine for this final fantasy, right,

1038
00:45:07,119 --> 00:45:09,199
if they're gonna bring it up. And I'm you know,

1039
00:45:09,280 --> 00:45:12,960
I'm with Jedi muss by all accounts that Octopa zero game. Yeah,

1040
00:45:12,960 --> 00:45:14,760
people liked it a lot, really, they really liked it.

1041
00:45:14,840 --> 00:45:17,880
And people also seem to really like Brave Xvius and

1042
00:45:17,920 --> 00:45:20,719
we're like, hey, it doesn't deserve to like be lost,

1043
00:45:21,360 --> 00:45:24,280
So finding a way to maintain that, that's that's great.

1044
00:45:24,440 --> 00:45:26,559
So yeah, I think I think by the time you're

1045
00:45:26,559 --> 00:45:28,199
playing this MIC, your tumbe will change a little bit,

1046
00:45:28,199 --> 00:45:28,960
and I think you expected to.

1047
00:45:29,000 --> 00:45:30,880
Speaker 3: I think I'm going to like this game first, yes, yeah,

1048
00:45:31,360 --> 00:45:35,559
And then Joe Beezer says games recap website for all.

1049
00:45:35,480 --> 00:45:39,440
Speaker 2: Your summer game mess needs. So games recap okay, is

1050
00:45:39,480 --> 00:45:42,559
it games recap dot website? Yeah? There was, there was

1051
00:45:42,679 --> 00:45:44,719
a website a few years back.

1052
00:45:44,760 --> 00:45:47,920
Speaker 1: I can't games recap dot io perhaps, okay, all right,

1053
00:45:47,960 --> 00:45:50,159
it's it, all right, thank you, I will.

1054
00:45:50,400 --> 00:45:53,199
Speaker 2: Check that out. That's right. I forgot that. Like that.

1055
00:45:53,800 --> 00:45:54,480
What's this announced?

1056
00:45:54,480 --> 00:45:57,440
Speaker 3: For this tails of Etorny and remastered, but that's actually

1057
00:45:57,519 --> 00:45:58,920
kind of neat to me. I never played any of

1058
00:45:58,960 --> 00:46:00,719
the I think I just got I think I just.

1059
00:46:00,719 --> 00:46:03,639
Speaker 1: Got announced, Yeah, because I think I saw someone talking

1060
00:46:03,679 --> 00:46:05,599
about that on like social or something.

1061
00:46:05,840 --> 00:46:06,000
Speaker 2: You know.

1062
00:46:06,079 --> 00:46:08,320
Speaker 3: Sometimes sometimes I'm like, you know, games could actually just

1063
00:46:08,440 --> 00:46:10,840
be pixel art. It doesn't have to always be HD

1064
00:46:11,000 --> 00:46:12,639
two D. It can just be two D.

1065
00:46:13,119 --> 00:46:14,599
Speaker 2: I know, we'll get back there. We will.

1066
00:46:15,000 --> 00:46:16,800
Speaker 3: Like the way the pixel re masters look, that's not

1067
00:46:17,039 --> 00:46:18,840
HD two D at least most of the time.

1068
00:46:19,360 --> 00:46:22,719
Speaker 1: Yeah, And I do think like they're like HD two

1069
00:46:22,800 --> 00:46:24,599
D is a is a it's a fad, it's a

1070
00:46:24,760 --> 00:46:27,280
it's in the moment still, and and it's one way

1071
00:46:27,320 --> 00:46:29,719
for them to sort of justify charging a slightly higher

1072
00:46:29,760 --> 00:46:34,840
price for games that are pixel graphics. That'll turn over

1073
00:46:34,920 --> 00:46:37,039
time and there will be more room for just traditional

1074
00:46:37,119 --> 00:46:38,639
pixel graphics. Uh.

1075
00:46:38,679 --> 00:46:39,440
Speaker 2: A few more came in.

1076
00:46:39,559 --> 00:46:42,559
Speaker 3: Big Fresh says about a month after Kopia came out,

1077
00:46:42,920 --> 00:46:44,519
asked you what you want out of the expansion, and

1078
00:46:44,559 --> 00:46:46,119
you know, said there wouldn't be one suck it.

1079
00:46:46,280 --> 00:46:49,800
Speaker 2: Well that's fair. Second, yeah, well we beef that one. Man.

1080
00:46:49,880 --> 00:46:52,840
Speaker 3: They got an expansion ready to go right away. It's

1081
00:46:52,920 --> 00:46:54,800
funny that like, yeah, like they're right to go in

1082
00:46:54,880 --> 00:46:58,119
this one. Somehow with Animal Crossing it was rough here

1083
00:46:58,599 --> 00:46:59,079
ready to go.

1084
00:46:59,559 --> 00:47:02,239
Speaker 1: Yeah, that one does look interesting, building underwater and all

1085
00:47:02,280 --> 00:47:03,559
that stuff. I don't think I'll go back to it,

1086
00:47:03,599 --> 00:47:05,639
but yes, the thing like, yeah, I mean, I'm like

1087
00:47:05,639 --> 00:47:06,840
to have a lot of things. As much I really

1088
00:47:06,960 --> 00:47:08,840
like that game, I don't this is That's not a

1089
00:47:08,920 --> 00:47:09,840
big enough pool for me.

1090
00:47:09,880 --> 00:47:11,079
Speaker 2: To go back. Yep.

1091
00:47:11,719 --> 00:47:13,920
Speaker 3: Corona Rigg says my three for the Deucrade Time actual

1092
00:47:13,960 --> 00:47:16,320
trailer is Nintendo wants to show both the game and

1093
00:47:16,519 --> 00:47:18,360
the world premiere of the movie trailer.

1094
00:47:19,159 --> 00:47:23,639
Speaker 1: Yeah, there's probably something to that again, I mean maybe, yeah,

1095
00:47:23,760 --> 00:47:25,280
I guess, I guess we will see.

1096
00:47:25,400 --> 00:47:29,199
Speaker 2: It's just like Nintendo needs to just sell us video games.

1097
00:47:29,320 --> 00:47:31,280
The movies can sell themselves.

1098
00:47:31,639 --> 00:47:33,719
Speaker 3: Right because I mean it's like sometimes it's just like, oh,

1099
00:47:33,760 --> 00:47:36,079
here's star Fuck's in a tweet, you know, and the others.

1100
00:47:36,119 --> 00:47:39,920
Speaker 2: I was like, we're carefully playing Weis Fans.

1101
00:47:40,599 --> 00:47:42,840
Speaker 3: Weis Fan says Mike should play Fantacy Tend two. I'd

1102
00:47:42,920 --> 00:47:46,000
watch that keenness. Yeah, I'd really like to. It would

1103
00:47:46,000 --> 00:47:47,559
be another one of those games where a lot of

1104
00:47:47,599 --> 00:47:49,960
it's not voice acted. And I think anyways and I

1105
00:47:50,079 --> 00:47:52,480
hate streaming games where I have to constantly be reading

1106
00:47:52,639 --> 00:47:55,920
dialogue out loud. I don't know why this is. It's

1107
00:47:56,000 --> 00:47:59,000
it's unenjoyable to me. I probably I'd rather just play

1108
00:47:59,079 --> 00:48:00,719
that probably on my own, really.

1109
00:48:00,559 --> 00:48:01,000
Speaker 2: That's what I do.

1110
00:48:01,079 --> 00:48:03,880
Speaker 3: I don't think I've streamed the JRPG of any came

1111
00:48:03,920 --> 00:48:06,480
really since Exbision thirty three, and that was very modern,

1112
00:48:06,960 --> 00:48:08,320
all the way sacked in, So.

1113
00:48:08,639 --> 00:48:10,400
Speaker 2: Right, that makes a difference. Yep.

1114
00:48:11,639 --> 00:48:13,159
Speaker 3: All right, that's it for the super chats you guys

1115
00:48:13,159 --> 00:48:14,679
have anymore, you will read them before the end of

1116
00:48:14,679 --> 00:48:14,960
the show.

1117
00:48:15,039 --> 00:48:19,440
Speaker 1: Thank you, Thank you everybody. We appreciate that. That was fantastic.

1118
00:48:19,559 --> 00:48:22,280
Love to kind of talk all that out. We're gonna

1119
00:48:22,320 --> 00:48:24,559
take a break, we're gonna come back. We're gonna talk

1120
00:48:24,559 --> 00:48:28,199
about what happened at Summer Game fest Fest, and then

1121
00:48:28,199 --> 00:48:30,519
we'll kind of talk about what you guys took away

1122
00:48:30,519 --> 00:48:38,119
from the show right after this. All right, Mike, we

1123
00:48:38,239 --> 00:48:41,679
are back from Summer Game Fest. We did already kind

1124
00:48:41,679 --> 00:48:43,920
of talk about our feelings on the Nintendo Direct, so

1125
00:48:43,960 --> 00:48:45,599
it's kind of gonna lead with that. We don't have

1126
00:48:45,800 --> 00:48:49,239
to do that again. So you know, I I did

1127
00:48:49,320 --> 00:48:50,880
have like a list of stuff here, like the big

1128
00:48:50,960 --> 00:48:53,559
games and the big stories coming out of Summer Game Fest.

1129
00:48:53,880 --> 00:48:56,760
You know, Nintendo announcing the legend of Zeldacrine of Time

1130
00:48:56,880 --> 00:48:59,920
kind of is the big thing, regardless of how anyone

1131
00:49:00,000 --> 00:49:03,519
feels about that trailer. I think, you know, if we

1132
00:49:03,599 --> 00:49:08,519
go back through the Akili Show, final Fantasy seven revelation,

1133
00:49:09,960 --> 00:49:13,679
finally getting fully announced, getting a name, getting a date

1134
00:49:13,719 --> 00:49:15,920
of Spring twenty twenty seven, also one of the bigger

1135
00:49:15,960 --> 00:49:19,679
announcements of the show than Gears of War E Day

1136
00:49:19,840 --> 00:49:21,800
being an exclusive to Xbox.

1137
00:49:22,559 --> 00:49:24,400
Speaker 2: That was the other one. But that stuff we talked

1138
00:49:24,400 --> 00:49:25,000
a lot about.

1139
00:49:25,119 --> 00:49:26,840
Speaker 1: So Mike, why don't you tell me some stuff that

1140
00:49:26,960 --> 00:49:31,039
maybe you're into things you're excited about that struck your fancy.

1141
00:49:32,119 --> 00:49:34,360
Speaker 3: I mean, I'm pretty excited about the Persona stuff. Honestly,

1142
00:49:34,519 --> 00:49:38,559
Personophor is just one of my favorites. And seeing that

1143
00:49:38,719 --> 00:49:40,920
show up here in a more meaningful way and having it.

1144
00:49:40,920 --> 00:49:45,760
Speaker 2: Look really good. Voice what's that February eighteenth for that game?

1145
00:49:46,119 --> 00:49:48,360
Speaker 3: Right, get to hear the new voice actors and just like,

1146
00:49:48,440 --> 00:49:51,320
even though the smallest is like, okay, they all sound good,

1147
00:49:51,840 --> 00:49:54,000
even kind of communicating that trailler, Hey, this is going

1148
00:49:54,079 --> 00:49:56,519
to have that content from the Golden version with with

1149
00:49:56,639 --> 00:50:00,079
the Marie character, I'm like, all right, that's fantastic. I

1150
00:50:00,119 --> 00:50:03,119
even I like in this case. I like having the

1151
00:50:03,239 --> 00:50:06,320
Persona sixties and just having it be a tease. I

1152
00:50:06,440 --> 00:50:09,519
was never expecting that game to be anytime too soon,

1153
00:50:09,639 --> 00:50:12,000
and we obviously have Persona four to look forward to

1154
00:50:12,079 --> 00:50:15,840
in the media future anyways. But yeah, just like getting

1155
00:50:15,920 --> 00:50:18,920
the hey, like this is this game is very real

1156
00:50:19,000 --> 00:50:20,880
and we're going to be talking about this game now,

1157
00:50:21,280 --> 00:50:23,840
that was enough to get me excited on that front.

1158
00:50:25,000 --> 00:50:27,760
Speaker 1: Yeah, I think on that same like front where it's

1159
00:50:27,880 --> 00:50:31,639
like Games a series that I'm super into in the

1160
00:50:31,679 --> 00:50:33,360
moment and have been for a long time, but especially

1161
00:50:33,440 --> 00:50:36,719
in this moment and kind of expecting this but wasn't

1162
00:50:36,760 --> 00:50:40,039
sure if we'd get it this summer game Fest Veronica,

1163
00:50:40,199 --> 00:50:44,599
Residable Code Veronica or just Resuable Veronica that's also coming

1164
00:50:44,679 --> 00:50:47,559
in twenty twenty seven, I gotta say, man, just coming

1165
00:50:47,639 --> 00:50:50,239
off of Requiem and having this immediately ready to go

1166
00:50:50,400 --> 00:50:53,400
right afterward almost feels too good to be true. And

1167
00:50:53,480 --> 00:50:55,880
the game looks real, I mean from what they showed,

1168
00:50:55,920 --> 00:50:58,039
which is maybe some stuff that's like setting up the

1169
00:50:58,079 --> 00:50:59,800
fact that this is going to be very different.

1170
00:51:00,880 --> 00:51:01,920
Speaker 2: Yeah, I'm I'm into it.

1171
00:51:02,039 --> 00:51:03,719
Speaker 1: I thought that the fact that they made a Boulder

1172
00:51:03,840 --> 00:51:07,480
joke involving the red Fields was very on the nose

1173
00:51:07,559 --> 00:51:10,639
and very funny. So yeah, I just I continue to

1174
00:51:10,639 --> 00:51:12,719
think Reside or Capcom really knows what they're doing with

1175
00:51:12,800 --> 00:51:15,679
that series. And I think you pointed out like, oh,

1176
00:51:15,800 --> 00:51:18,199
this is this the resident evil for remake team, that's

1177
00:51:18,199 --> 00:51:20,320
a reason enough to be excited, and the fact that

1178
00:51:20,400 --> 00:51:23,280
it's Veronica is is kind of crazy on top of that.

1179
00:51:23,679 --> 00:51:25,280
Speaker 3: Yeah, the thing it was weird was, you know, I

1180
00:51:25,360 --> 00:51:27,800
had that appointment this Summer Game Fest. Yes, and it

1181
00:51:27,880 --> 00:51:30,719
was like a theater thing for Veronica. You know last

1182
00:51:30,800 --> 00:51:33,239
year when it was a theater show for REQUIM was like, oh,

1183
00:51:33,320 --> 00:51:36,079
they showed us somebody playing that game, and this time

1184
00:51:36,480 --> 00:51:39,880
it was not that. It was like a little timeline

1185
00:51:40,000 --> 00:51:42,239
run down of the series up to that point and

1186
00:51:42,320 --> 00:51:45,519
then a Q and a right, So we saw nothing.

1187
00:51:45,840 --> 00:51:49,159
Speaker 2: But if they think, Okay, this game may not be like.

1188
00:51:50,639 --> 00:51:53,400
Speaker 3: This game may not be Winter twenty twenty seven right

1189
00:51:53,599 --> 00:51:55,400
or mid spring, this might be a little bit later

1190
00:51:55,519 --> 00:51:58,360
in that year. Uh, now that we've by wated, you

1191
00:51:58,480 --> 00:52:02,039
see the BC the resume zero kind of rumors floating

1192
00:52:02,039 --> 00:52:02,559
around today.

1193
00:52:02,840 --> 00:52:04,920
Speaker 2: No, I didn't. I was kind of busy after game

1194
00:52:05,000 --> 00:52:06,639
mess and what was it, the.

1195
00:52:06,639 --> 00:52:08,440
Speaker 3: Scuttle, But there was that that game was in the

1196
00:52:08,519 --> 00:52:10,639
moment and got rebooted, and now it's just kind of

1197
00:52:11,239 --> 00:52:13,760
the main resident Evil team working on that one.

1198
00:52:13,920 --> 00:52:17,360
Speaker 2: Now, Oh, which can help? Oh yeah, I'll take that.

1199
00:52:17,480 --> 00:52:19,079
I'll take that. I would take that as well.

1200
00:52:19,119 --> 00:52:21,400
Speaker 1: I mean, that's a game that if Veronica is definitely

1201
00:52:21,440 --> 00:52:24,159
in this camp as well, but especially zero zero, if

1202
00:52:24,159 --> 00:52:26,719
they just completely rework it and take all those ideas

1203
00:52:26,800 --> 00:52:29,360
and make and super modernize them, that's a game I'm

1204
00:52:29,400 --> 00:52:31,599
going to be into. For shit, give me more train,

1205
00:52:31,880 --> 00:52:34,079
give me more train, just extend the train sequence, do

1206
00:52:34,199 --> 00:52:34,920
even more with it.

1207
00:52:35,559 --> 00:52:35,760
Speaker 2: Yeah.

1208
00:52:35,880 --> 00:52:39,280
Speaker 1: Hell yeah, we've had some time since that state of play.

1209
00:52:39,679 --> 00:52:41,119
How are you feeling about lou Fe now?

1210
00:52:42,960 --> 00:52:46,280
Speaker 2: No, I mean I'm not particularly excited about that. I

1211
00:52:46,320 --> 00:52:46,519
don't know.

1212
00:52:46,559 --> 00:52:47,960
Speaker 3: It's like, I'm sure when I play that game, I'll

1213
00:52:47,960 --> 00:52:50,199
be like, this is a quality, good video game.

1214
00:52:50,519 --> 00:52:50,679
Speaker 2: Right.

1215
00:52:51,039 --> 00:52:53,840
Speaker 3: Just seeing that game run from the start doesn't do

1216
00:52:54,119 --> 00:52:55,920
a whole off for me. I am somebody who's a

1217
00:52:55,960 --> 00:52:58,360
little bit more in the camp of Oh we got

1218
00:52:58,400 --> 00:53:02,039
a funny cube and I get Okay, maybe I should

1219
00:53:02,039 --> 00:53:03,920
flip my yeah, and I get it. And maybe if

1220
00:53:03,960 --> 00:53:05,920
I if I woke up on a different side of

1221
00:53:05,960 --> 00:53:07,559
the bed, I'd be like, that's a funny Cube.

1222
00:53:07,760 --> 00:53:13,280
Speaker 2: Now, funny cube, I know, I know what you mean.

1223
00:53:14,079 --> 00:53:18,880
It is like yep, yeah, I'm yeah, you're right.

1224
00:53:19,039 --> 00:53:21,599
Speaker 1: I bet once I'm playing that game, I will be

1225
00:53:21,840 --> 00:53:23,480
a lot less of a funny duddy about it.

1226
00:53:23,920 --> 00:53:25,199
Speaker 2: I'm glad people are excited.

1227
00:53:25,679 --> 00:53:27,800
Speaker 1: I don't spot any anything in this game that I

1228
00:53:27,880 --> 00:53:29,960
am raising as a red flag or something like that

1229
00:53:30,000 --> 00:53:31,599
where it's like, oh, I think this is going to

1230
00:53:31,639 --> 00:53:32,920
be a problem. I bet the game is going to

1231
00:53:33,039 --> 00:53:35,239
make the people who are you know who that game

1232
00:53:35,360 --> 00:53:36,679
is for very happy.

1233
00:53:37,480 --> 00:53:39,079
Speaker 3: You know, we did that whole buy or sell for

1234
00:53:39,159 --> 00:53:42,719
State of play last time, and uh we do. I

1235
00:53:42,760 --> 00:53:44,719
don't think we fared super well on that one.

1236
00:53:45,239 --> 00:53:48,840
Speaker 2: Yeah, go through it.

1237
00:53:49,119 --> 00:53:51,679
Speaker 3: Some of these things like Kea Mart's four, we both

1238
00:53:51,760 --> 00:53:57,239
fought wasn't here? Was that fucking Nintendo? Or crazy Man,

1239
00:53:57,840 --> 00:53:59,760
that's pretty funny Crazy Taxi as well. I think we

1240
00:54:00,159 --> 00:54:03,000
we both bought that thinking it might show up here and.

1241
00:54:03,039 --> 00:54:05,159
Speaker 2: That was just man. We think we should have done

1242
00:54:05,159 --> 00:54:07,039
that for the entire State of our Summer game fest

1243
00:54:07,079 --> 00:54:08,559
instead of just for that.

1244
00:54:09,000 --> 00:54:11,480
Speaker 5: Oh right, for good, and we did the by sales

1245
00:54:11,480 --> 00:54:13,199
state of player. I need to I need to do

1246
00:54:13,320 --> 00:54:16,119
the tally and see who won one of them.

1247
00:54:16,119 --> 00:54:17,719
Speaker 3: Oh yeah, you go ahead for the results area and

1248
00:54:17,800 --> 00:54:19,760
let us know who won at least. Yeah, I guess

1249
00:54:19,880 --> 00:54:21,679
I guess do that. Well, that's gonna be rough.

1250
00:54:22,639 --> 00:54:26,039
Speaker 1: Yeah, all right, okay, So we talked about a bunch

1251
00:54:26,039 --> 00:54:27,719
about the Nintendo Direct and how we felt about that.

1252
00:54:27,840 --> 00:54:28,239
Speaker 2: Overall.

1253
00:54:28,599 --> 00:54:30,559
Speaker 1: One thing that did come out of that direct is

1254
00:54:31,119 --> 00:54:36,119
a lot of third party ports. You know, some new

1255
00:54:36,599 --> 00:54:38,800
third party games here and there, but a lot of

1256
00:54:38,840 --> 00:54:42,079
third party ports. How do you feel about the Nintendo

1257
00:54:42,119 --> 00:54:44,960
switch to as a third party you know, home for

1258
00:54:45,079 --> 00:54:47,039
console or you know, a third part console for third

1259
00:54:47,039 --> 00:54:49,679
party games? I should say going into the end of

1260
00:54:49,719 --> 00:54:51,519
twenty twenty six and twenty twenty seven.

1261
00:54:51,880 --> 00:54:52,679
Speaker 2: I mean, I think it's cool.

1262
00:54:52,760 --> 00:54:54,360
Speaker 3: Again, I would like more of these to come out

1263
00:54:54,440 --> 00:54:57,039
right away because some of them, like Eliza p Im

1264
00:54:57,039 --> 00:54:58,159
like that looks like a great port.

1265
00:54:59,000 --> 00:54:59,800
Speaker 2: Just played that game on?

1266
00:55:00,159 --> 00:55:04,360
Speaker 3: Yeah, right, like okay, Keenum Heart's one through three finally

1267
00:55:04,440 --> 00:55:05,639
on uh switch?

1268
00:55:06,119 --> 00:55:06,360
Speaker 1: They do?

1269
00:55:07,039 --> 00:55:08,400
Speaker 2: They have a fucking.

1270
00:55:08,519 --> 00:55:13,079
Speaker 3: Awful AI Boxer huh, that's that's that's that's I'm not

1271
00:55:13,199 --> 00:55:15,199
having really the problem with AI because there's a lot

1272
00:55:15,199 --> 00:55:17,039
of things that are really the problem, Like it just

1273
00:55:17,119 --> 00:55:19,800
makes people lazy, like oh great, you had AI make

1274
00:55:19,840 --> 00:55:22,280
a picture of Donald and now suddenly you can't bother

1275
00:55:22,400 --> 00:55:26,519
to fucking check if he has the right amount of fingers. Yeah, Christ,

1276
00:55:28,239 --> 00:55:31,760
But like Capcom saying things like even you know, even

1277
00:55:31,880 --> 00:55:33,960
Veronica is going to be a switch To game that

1278
00:55:34,079 --> 00:55:37,400
that's really cool. So knowing that they're doing that kind

1279
00:55:37,440 --> 00:55:39,840
of thing, we certainly in a much better place with

1280
00:55:39,920 --> 00:55:42,239
this than we ever were with the Switch one. I mean,

1281
00:55:42,280 --> 00:55:45,280
the Call of Duty game, right, and yeah, that's on

1282
00:55:45,639 --> 00:55:47,880
I don't care, but tom Switch too.

1283
00:55:48,599 --> 00:55:52,119
Speaker 1: Yeah, I think it's like it's becoming a safer home

1284
00:55:52,199 --> 00:55:54,840
for third party games than the Switch ever was. And

1285
00:55:54,960 --> 00:55:57,840
yet I don't think it's gonna fully change the story

1286
00:55:57,920 --> 00:55:59,639
of how these games are selling on the switch To.

1287
00:55:59,760 --> 00:56:00,920
Speaker 2: But they should sell a little bit.

1288
00:56:00,880 --> 00:56:03,119
Speaker 1: Better because people can believe that they're gonna work fine

1289
00:56:03,559 --> 00:56:08,079
on this console at least for a while. Spiro for

1290
00:56:08,280 --> 00:56:12,559
got announced for what was Spiro a realm beyond another

1291
00:56:12,599 --> 00:56:14,960
twenty twenty seven game. I think we were expecting this,

1292
00:56:15,519 --> 00:56:17,519
but boy, it's nice to see this. Nice to see

1293
00:56:17,519 --> 00:56:19,760
it from Toys for Bob, who has done great work

1294
00:56:19,880 --> 00:56:21,119
on this sort of thing before.

1295
00:56:21,480 --> 00:56:23,960
Speaker 3: And I bet this game is gonna rule. This trailer

1296
00:56:24,079 --> 00:56:26,119
was not all that exciting, not a great trailer. Yes,

1297
00:56:26,199 --> 00:56:28,960
odd least he'm just focus on like he's flying. I'm like,

1298
00:56:29,440 --> 00:56:33,400
I actually like the platforming. Yeah, the platform the game. Yeah, yeah,

1299
00:56:33,400 --> 00:56:33,840
showed me that.

1300
00:56:34,360 --> 00:56:36,880
Speaker 1: Jeff Goldblum knocking on the camera, you are gonna have

1301
00:56:37,519 --> 00:56:39,599
platforming in your platforming video game.

1302
00:56:39,760 --> 00:56:41,559
Speaker 3: Yeah, but I mean Toys for Bob did such a

1303
00:56:41,599 --> 00:56:43,760
good job with Crash for and with the spiral reag

1304
00:56:43,840 --> 00:56:46,079
Nite trilogy, Like, I would just be shocked if this

1305
00:56:46,239 --> 00:56:47,679
game is not excellent.

1306
00:56:48,280 --> 00:56:48,480
Speaker 2: Yeah.

1307
00:56:48,480 --> 00:56:50,800
Speaker 3: I think some people are pointing out, like this trailer

1308
00:56:50,840 --> 00:56:53,000
may have been getting more views than almost any other trailer.

1309
00:56:53,199 --> 00:56:56,280
Speaker 1: Yes, during all this so, I mean Spier was a

1310
00:56:56,519 --> 00:56:59,480
huge seller on PS one right that. Yeah, first one

1311
00:56:59,599 --> 00:57:02,440
was like when the best original ones? And then Reignite trilogy.

1312
00:57:02,519 --> 00:57:05,440
Speaker 2: Oh yeah, the trilogy. Well right, but yeah, I am

1313
00:57:05,599 --> 00:57:06,639
I'm very excited about that.

1314
00:57:07,480 --> 00:57:08,760
Speaker 3: You know, I know we talked about an interview, but

1315
00:57:09,199 --> 00:57:13,199
I think Foul Fantasy seven Revelation looks awesome. Yes, I

1316
00:57:13,400 --> 00:57:15,719
just like the kind of hints of Okay, well it's

1317
00:57:15,719 --> 00:57:17,320
gonna be even more open now you're gonna be like,

1318
00:57:18,199 --> 00:57:20,679
you know, uh, Breath of the chis the Kingdom style

1319
00:57:20,760 --> 00:57:23,800
slash Fortnite style dropping down onto lowcases from the ship.

1320
00:57:24,239 --> 00:57:26,519
I love what they're doing with the outfits so that, uh,

1321
00:57:26,840 --> 00:57:29,159
like characters can kind of fit into these different classes

1322
00:57:29,280 --> 00:57:31,519
things like that. And I was always gonna like this

1323
00:57:31,559 --> 00:57:33,559
game because I just like the rebirth so much and

1324
00:57:33,679 --> 00:57:35,000
in a lot of ways this is going to be

1325
00:57:35,599 --> 00:57:36,679
just more of rebirth.

1326
00:57:36,760 --> 00:57:40,920
Speaker 2: But I'm super down with that. Let's see Guild War's

1327
00:57:40,920 --> 00:57:42,199
three gunnounced. That was.

1328
00:57:43,760 --> 00:57:47,239
Speaker 3: That is That's a new mmo. Man, we don't it

1329
00:57:47,280 --> 00:57:49,639
doesn't feel we get those very much anymore. I'm excited

1330
00:57:49,639 --> 00:57:49,920
about that.

1331
00:57:50,480 --> 00:57:52,639
Speaker 1: It just showed like everything comes back around. It's like

1332
00:57:52,880 --> 00:57:55,559
they're done making making MMOs. No one else should ever

1333
00:57:55,679 --> 00:57:58,400
try again. It's like, yeah, that only lasts for so long.

1334
00:57:58,480 --> 00:58:00,840
Eventually people are like, wait, no, I have new ideas

1335
00:58:01,280 --> 00:58:04,320
and that could They're still demand for this stuff, so

1336
00:58:04,599 --> 00:58:05,039
very cool.

1337
00:58:05,440 --> 00:58:08,840
Speaker 4: Yeah, capcomuse mic, but they die and nobody plays.

1338
00:58:09,159 --> 00:58:14,280
Speaker 3: Yeah right, Uh capcom uh found a way to put

1339
00:58:14,800 --> 00:58:16,880
Pifa in a new season for Street FIR six and

1340
00:58:16,960 --> 00:58:19,000
still make it seem like the least interesting season of

1341
00:58:19,079 --> 00:58:19,880
characters yet.

1342
00:58:21,679 --> 00:58:22,559
Speaker 2: Difa and the three.

1343
00:58:25,199 --> 00:58:26,960
Speaker 5: Don't tell me you're one of the guys that doesn't

1344
00:58:27,079 --> 00:58:29,480
like the new people, because I'm going to lose it.

1345
00:58:31,480 --> 00:58:34,320
Speaker 2: Like the what do you mean? Explain what we're wrong?

1346
00:58:34,800 --> 00:58:37,320
Speaker 4: Because like who do you want?

1347
00:58:37,400 --> 00:58:40,159
Speaker 2: You want to like? Who do you want any any

1348
00:58:40,519 --> 00:58:43,119
any any character from Final Fight more.

1349
00:58:44,039 --> 00:58:50,800
Speaker 7: And my cat Gario in there a grappler in the

1350
00:58:50,840 --> 00:58:54,079
game that's too straight up, just like playing Gief is

1351
00:58:54,119 --> 00:58:54,800
the same character.

1352
00:58:55,039 --> 00:58:56,960
Speaker 1: Oh so, these these new characters aren't going to follow

1353
00:58:57,000 --> 00:58:59,199
any of the traditional fighting game archetypes, are going to

1354
00:58:59,239 --> 00:59:01,320
be similar to any of the other characters in here.

1355
00:59:01,960 --> 00:59:04,559
They're not gonna be something new under the sun in

1356
00:59:04,599 --> 00:59:07,400
the fighting game world here with these three characters, they

1357
00:59:07,400 --> 00:59:09,800
won't be rushed down, they won't be grapplers.

1358
00:59:10,159 --> 00:59:11,679
Speaker 2: Yeah, okay, they won't be shoutows.

1359
00:59:11,800 --> 00:59:14,760
Speaker 4: Okay, sure, you don't even play the fucking game. He's

1360
00:59:14,800 --> 00:59:17,519
so annoying. You're so annoying, you don't pay.

1361
00:59:17,440 --> 00:59:20,719
Speaker 2: The Christian I know. And yeah it was nice to

1362
00:59:20,840 --> 00:59:22,400
us like twenty minutes ago, and I was making.

1363
00:59:22,320 --> 00:59:24,920
Speaker 5: Up for you have found with Beefe or real, real

1364
00:59:25,000 --> 00:59:27,360
exciting ship that you don't even try.

1365
00:59:27,559 --> 00:59:28,840
Speaker 4: Brother, what do you want?

1366
00:59:29,400 --> 00:59:33,679
Speaker 1: You don't even you really like those friggin characters that

1367
00:59:33,760 --> 00:59:35,719
have like they're just o c's.

1368
00:59:36,159 --> 00:59:39,360
Speaker 2: I don't get it, Like what is excited about it? Dave?

1369
00:59:39,480 --> 00:59:41,559
Speaker 5: The best characters they have dropped in this video game

1370
00:59:41,599 --> 00:59:43,360
are new characters, like what you.

1371
00:59:43,719 --> 00:59:45,960
Speaker 1: Didn't do two of them and do Tifa and then

1372
00:59:46,039 --> 00:59:47,639
do one other, Like I just want a little bit

1373
00:59:47,679 --> 00:59:48,119
more balance.

1374
00:59:48,559 --> 00:59:48,719
Speaker 6: One.

1375
00:59:48,800 --> 00:59:51,119
Speaker 2: That's just a crazy ratio. It's a crazy ratio.

1376
00:59:51,880 --> 00:59:55,119
Speaker 1: Alien Isolation too. That looked u That looked alright cool? Yeah,

1377
00:59:55,400 --> 00:59:58,239
a silent Hill toundfall, Yeah, it's looking good.

1378
00:59:58,280 --> 01:00:01,280
Speaker 3: That was that s we have proper as that Tony

1379
01:00:01,360 --> 01:00:03,920
that had just a lot of first person horror games.

1380
01:00:04,159 --> 01:00:05,760
Speaker 1: Yeah, I think that one of my people all the

1381
01:00:05,800 --> 01:00:08,719
way back at UH at PlayStation State of Play.

1382
01:00:08,920 --> 01:00:11,559
Speaker 2: Yeah, but yeah, I don't know, I don't know.

1383
01:00:11,639 --> 01:00:14,440
Speaker 1: There was lots of games like that where it's like, man, okay,

1384
01:00:14,480 --> 01:00:17,800
how about a Stranger than Heaven which is in a

1385
01:00:17,880 --> 01:00:22,679
weird spot because boy, they just did not actually.

1386
01:00:22,440 --> 01:00:24,280
Speaker 2: Have a good answer to the TUPAC stuff.

1387
01:00:24,360 --> 01:00:27,519
Speaker 1: When people I feel like, yeah, I feel like a

1388
01:00:27,599 --> 01:00:30,440
super uninteresting that came at the moment to be honest,

1389
01:00:30,559 --> 01:00:33,320
like some people because that guy anyway, So it's kind

1390
01:00:33,320 --> 01:00:34,519
of easy for me to.

1391
01:00:34,599 --> 01:00:37,440
Speaker 2: Be checked out in this situation. Tu packs two bucks

1392
01:00:37,559 --> 01:00:38,760
back Jack, thank you, Sean.

1393
01:00:39,920 --> 01:00:42,880
Speaker 1: Yeah, it's uh, I could be uninterested, but people have

1394
01:00:42,960 --> 01:00:45,159
played the game and like, hey, it kind of owns

1395
01:00:45,239 --> 01:00:47,000
it's got great combats.

1396
01:00:46,480 --> 01:00:49,559
Speaker 2: Like shit of course, so that's that's frustrating.

1397
01:00:50,519 --> 01:00:53,320
Speaker 1: But yeah, uh, all right, like anything else that you

1398
01:00:53,400 --> 01:00:58,599
want to call out, boy, I'm sure there are things

1399
01:00:58,639 --> 01:00:59,360
that I am thinking.

1400
01:00:59,400 --> 01:01:04,320
Speaker 2: There's some things like like like Stellar Blade, Blood Rain.

1401
01:01:04,480 --> 01:01:04,679
Speaker 6: Huh.

1402
01:01:05,280 --> 01:01:07,880
Speaker 3: Once again, they keep making these games that seem like

1403
01:01:07,960 --> 01:01:10,280
they're really fun and there's just enough about them to

1404
01:01:10,440 --> 01:01:12,920
kind of like, yeah, make.

1405
01:01:13,599 --> 01:01:17,199
Speaker 1: The butt jiggle. Physics looks very young. That's uncomfortable. Yeah,

1406
01:01:17,199 --> 01:01:18,639
it sounds you want to be like, well, some people

1407
01:01:18,719 --> 01:01:20,559
just look you ful, But I don't know. Now it's

1408
01:01:20,599 --> 01:01:22,599
like now it's like this is what we're talking about,

1409
01:01:22,639 --> 01:01:24,400
and I just kind of feel weird.

1410
01:01:24,519 --> 01:01:26,480
Speaker 2: I mean, it's just so look, look, here's the thing.

1411
01:01:27,280 --> 01:01:27,400
Speaker 7: Uh.

1412
01:01:27,960 --> 01:01:29,920
Speaker 1: One of the other stories coming out a SGF is

1413
01:01:30,280 --> 01:01:33,440
there are a lot of games coming out, uh in

1414
01:01:33,559 --> 01:01:35,559
September alone, there's a lot of games coming out, but

1415
01:01:35,639 --> 01:01:39,320
it's not like that's gonna change after September because games

1416
01:01:39,360 --> 01:01:41,519
are avoiding Grand Theft Auto six on both sides. So

1417
01:01:41,719 --> 01:01:44,320
or the early part of next year is gonna get compressed,

1418
01:01:44,400 --> 01:01:46,440
and then that means games that we're thinking about releasing

1419
01:01:46,519 --> 01:01:48,719
in that time they're gonna move further into the year.

1420
01:01:49,599 --> 01:01:51,440
So we're gonna have a jam packed schedule for a while.

1421
01:01:51,880 --> 01:01:54,320
It's gonna be so easy to ignore a game that

1422
01:01:54,400 --> 01:01:56,599
you might have been interested in that you don't want

1423
01:01:56,639 --> 01:01:59,119
to play. That's what I'm gonna do with Crazy Taxi. Now,

1424
01:01:59,360 --> 01:02:01,519
I just just ignore it. Fine, I'll move on with

1425
01:02:01,639 --> 01:02:04,639
my life and that'll be very easy because there's going

1426
01:02:04,719 --> 01:02:06,320
to be ten other games at any other time to

1427
01:02:06,320 --> 01:02:08,639
play stuff, so you don't need a huge excuse to

1428
01:02:08,719 --> 01:02:11,800
like ignore these things. But yeah, that that schedule really

1429
01:02:12,079 --> 01:02:15,239
is overcrowded at this point. It's kind of wild.

1430
01:02:15,679 --> 01:02:18,559
Speaker 2: A couple other things. Uh, did you remember that they

1431
01:02:18,599 --> 01:02:21,280
announced the new Hell play game? Oh?

1432
01:02:21,400 --> 01:02:25,159
Speaker 3: Yes, Senua, right, it's just Senuine Now, it's just it's

1433
01:02:25,239 --> 01:02:26,639
just Senua, right.

1434
01:02:27,000 --> 01:02:28,880
Speaker 1: I feel I feel like I heard something was gonna

1435
01:02:28,880 --> 01:02:30,239
happen there and that they're going to try to do

1436
01:02:30,440 --> 01:02:31,000
more with it.

1437
01:02:31,239 --> 01:02:34,320
Speaker 2: So I'm like, I'm curious, but not curious enough to

1438
01:02:34,679 --> 01:02:35,599
get excited to play.

1439
01:02:36,800 --> 01:02:38,320
Speaker 5: I think that thing came out of that game. They

1440
01:02:38,360 --> 01:02:40,920
were like some people were like, oh, is this more

1441
01:02:41,039 --> 01:02:43,360
like combat? We're gonna get more combat. And then they

1442
01:02:43,440 --> 01:02:45,360
came out and it was like, hell no, we're gonna

1443
01:02:45,920 --> 01:02:50,880
kind of like the last one. What okay, right, listen,

1444
01:02:50,880 --> 01:02:51,599
I'll get excited.

1445
01:02:51,639 --> 01:02:54,039
Speaker 2: I guess enjoy it. Hey, some people like those games.

1446
01:02:54,079 --> 01:02:56,480
They aren't for us. I guess aren't for us absolutely

1447
01:02:57,519 --> 01:02:59,079
a lot, you know. I I guess.

1448
01:02:59,159 --> 01:03:01,400
Speaker 1: The other thing is, well, I'm sure there were a

1449
01:03:01,440 --> 01:03:05,519
lot of like live service games I'm forgetting or whatever

1450
01:03:06,119 --> 01:03:08,559
or things like that. It did seem like summer game

1451
01:03:08,599 --> 01:03:12,159
fest hinged on big single player blockbuster games, you know, God,

1452
01:03:12,199 --> 01:03:18,679
If War, Wolverine, Final Fantasy Seven, Resideval Fable, Ars, Persona,

1453
01:03:18,800 --> 01:03:21,000
Kingdom Hearts, the.

1454
01:03:21,039 --> 01:03:25,760
Speaker 3: Last Run in Coming Back, Jack, Oh, God, Jen Atlas. Right,

1455
01:03:26,760 --> 01:03:30,960
yeah that looks yeah you wait a yeah exactly. That

1456
01:03:31,119 --> 01:03:35,360
Hey cool stuff. Castlevania looking real good. Really yeah, everyone

1457
01:03:35,480 --> 01:03:37,679
was talking about that. That that Clutch game there saw

1458
01:03:37,679 --> 01:03:39,639
the trailer for that. Everyone thought that looked really good.

1459
01:03:39,639 --> 01:03:42,800
It's okay, man, that's the from people that I think

1460
01:03:42,800 --> 01:03:45,159
that worked on Forts Horizons, sort of doing their own thing,

1461
01:03:45,239 --> 01:03:47,880
making it more narrative based a Star Wars Galactic Racer.

1462
01:03:48,280 --> 01:03:51,079
Speaker 1: You know that trailer looked good. There's yeah, just a

1463
01:03:51,199 --> 01:03:54,119
lot of stuff along those lines. And that really seems

1464
01:03:54,119 --> 01:03:55,800
to be what's moving the industry when they're doing a

1465
01:03:55,840 --> 01:03:57,760
big event like this, and I think, you know, people

1466
01:03:57,840 --> 01:04:01,800
like Christian jokes, but nature's hailing a little but a right,

1467
01:04:02,320 --> 01:04:04,960
I have. It's the it's the circle of life. I

1468
01:04:05,039 --> 01:04:08,960
have some input from the community. Let's chick in with them.

1469
01:04:10,119 --> 01:04:12,639
Let's see here. Ali Miracle says, if I had a

1470
01:04:12,719 --> 01:04:14,840
nickel for every time Ava was put into one of

1471
01:04:14,920 --> 01:04:17,679
my current favorite video games, I would have two nickels.

1472
01:04:18,880 --> 01:04:21,119
Speaker 2: It looks like Ava is in that Sonic Racing game

1473
01:04:21,320 --> 01:04:24,400
which which Ava like, I can't remember. Man, don't ask

1474
01:04:24,480 --> 01:04:26,480
me that. I was hoping you would make that picture bigger.

1475
01:04:26,480 --> 01:04:30,320
I'm just looking at your screen. It's not big. Oh

1476
01:04:30,400 --> 01:04:32,039
my god? Right?

1477
01:04:32,519 --> 01:04:32,679
Speaker 6: Is that?

1478
01:04:32,760 --> 01:04:33,320
Speaker 2: What? So like?

1479
01:04:33,760 --> 01:04:35,880
Speaker 3: As someone who only knows that this like shoe is

1480
01:04:35,960 --> 01:04:38,920
like kind of like sombers and you know serious, Is

1481
01:04:38,960 --> 01:04:41,000
it weird that gets license so much for things?

1482
01:04:41,199 --> 01:04:41,239
Speaker 4: No?

1483
01:04:43,760 --> 01:04:47,639
Speaker 5: I mean, yeah, it is, but it's Adam and you

1484
01:04:47,679 --> 01:04:50,920
can put like, you know, whatever character for whatever season,

1485
01:04:51,239 --> 01:04:53,639
for whatever serious no matter how serious it is, and

1486
01:04:54,400 --> 01:04:55,000
it's what they do.

1487
01:04:56,519 --> 01:05:00,159
Speaker 1: Uh god this yeah, this thing Boncho the Chef that

1488
01:05:00,159 --> 01:05:02,480
that's a spin off of David Diver right.

1489
01:05:03,360 --> 01:05:05,480
Speaker 2: Jami H one two two four show that went out, Yes,

1490
01:05:05,559 --> 01:05:07,400
that's correct, Thank you, Jamie H.

1491
01:05:07,519 --> 01:05:13,480
Speaker 1: Christmas Eve, James Pies was very excited about Italian Xeno Morpse.

1492
01:05:14,119 --> 01:05:18,559
Speaker 2: I was deeply offended personally. But the Xena Morse can't

1493
01:05:18,599 --> 01:05:21,199
be from Italy or from New York.

1494
01:05:22,199 --> 01:05:22,239
Speaker 4: No.

1495
01:05:23,320 --> 01:05:26,960
Speaker 2: Grandma Minai she had never seen it. That Moore, she

1496
01:05:27,039 --> 01:05:29,480
run it over with the key. Yeah, with the key

1497
01:05:29,960 --> 01:05:33,599
the h Lamborghini. That's no good and we're not the kid.

1498
01:05:34,960 --> 01:05:38,159
Speaker 1: Soul screams, says Kingdom. Hearts for got his Oh that's

1499
01:05:38,159 --> 01:05:41,000
a v Okay was like that, that's a v. Is

1500
01:05:41,320 --> 01:05:42,960
that like we did see I didn't think we're going

1501
01:05:43,000 --> 01:05:45,360
to see it this SGF. Honestly what I thought like, Oh,

1502
01:05:45,400 --> 01:05:46,960
they're just going to talk about final Fancy.

1503
01:05:47,039 --> 01:05:49,320
Speaker 2: Yeah, there it is. Double seven.

1504
01:05:49,400 --> 01:05:51,599
Speaker 1: First Bop just has a picture here of Tom Cruise

1505
01:05:51,639 --> 01:05:53,719
jumping off a motorcycle and do you guys have an idea,

1506
01:05:53,760 --> 01:05:56,320
but this is a reference to I have no idea.

1507
01:05:56,960 --> 01:06:01,039
I don't know there's a new ever Watch character who

1508
01:06:01,119 --> 01:06:03,119
has a motorcycle, but I don't think that's what they're

1509
01:06:03,159 --> 01:06:03,480
going for.

1510
01:06:04,320 --> 01:06:07,719
Speaker 2: It's probably that. Oh is it stump Man. Maybe it's

1511
01:06:07,719 --> 01:06:10,960
stump Man. That's a Stompman man.

1512
01:06:11,559 --> 01:06:15,440
Speaker 1: God, stump Man was great. Yeah, what's up, kiddo? She

1513
01:06:15,519 --> 01:06:18,480
wants her what Clay? Okay, what's on top of the fridge.

1514
01:06:18,480 --> 01:06:19,599
I'm in the middle of the show, so I'll get

1515
01:06:19,639 --> 01:06:23,079
it when I'm done. You guys go get ready for bed. Wow,

1516
01:06:23,800 --> 01:06:27,079
you're stealing my dice that I got from Star Wars Land. Okay, bye.

1517
01:06:29,800 --> 01:06:33,039
Speaking of Addie, her game of the show was too,

1518
01:06:33,400 --> 01:06:37,360
which Jim Jim Jim was also excited about. Yeah, this

1519
01:06:37,639 --> 01:06:43,199
looks really funk was a two D platformer adventure game

1520
01:06:43,280 --> 01:06:45,920
sort of soft puzzles while walking around the world. This

1521
01:06:46,119 --> 01:06:48,360
is that but three D and it looks very cool

1522
01:06:48,360 --> 01:06:49,440
because like they're going to make you be able to

1523
01:06:49,440 --> 01:06:52,159
play as more players. And yes, Piku and Nku are

1524
01:06:52,199 --> 01:06:56,039
both meats like Dylan's is Jeff Grubb two?

1525
01:06:57,280 --> 01:06:58,719
Speaker 2: That's god?

1526
01:06:58,760 --> 01:07:02,440
Speaker 1: What was the was the the subtitle I gave myself

1527
01:07:02,440 --> 01:07:05,639
the other day based on a game Kevin's Backjack.

1528
01:07:06,360 --> 01:07:10,599
Speaker 2: Sure it could be Jeff Grubb to Kevin's Backjack. Lenny Cool.

1529
01:07:10,639 --> 01:07:13,920
Speaker 1: Dick Denver says, uh, uh the Thumb War game from

1530
01:07:14,280 --> 01:07:17,559
We Switch Sports to or Switch Sports Resort.

1531
01:07:18,199 --> 01:07:20,440
Speaker 2: Show us a lot about how the Thumb War works.

1532
01:07:20,559 --> 01:07:20,760
Speaker 7: Huh.

1533
01:07:21,480 --> 01:07:24,559
Speaker 2: It was a lot of thumb, a surprising amount of thumb.

1534
01:07:25,079 --> 01:07:25,199
Speaker 7: Uh.

1535
01:07:25,480 --> 01:07:28,039
Speaker 1: Villain Mack has where we're dropping boys from that final

1536
01:07:28,119 --> 01:07:29,760
Fantasy seven Revelations trailer.

1537
01:07:30,199 --> 01:07:32,440
Speaker 2: Uh, singular revelation.

1538
01:07:32,559 --> 01:07:35,360
Speaker 1: Please don't over promise how many revelations are gonna be

1539
01:07:36,519 --> 01:07:40,079
the one, you know, solo revelation.

1540
01:07:40,239 --> 01:07:41,239
Speaker 2: Excuse me, you're right.

1541
01:07:41,599 --> 01:07:43,639
Speaker 4: I'm sorry. Did they show her that how you go

1542
01:07:43,880 --> 01:07:45,719
back to the ship. I hope it's like the Fulton

1543
01:07:46,000 --> 01:07:47,119
thing from you.

1544
01:07:47,159 --> 01:07:48,760
Speaker 2: Know what, Chris and I me imagine it's gonna be

1545
01:07:48,840 --> 01:07:55,199
like the Fulton. It's gonna be fucking five Fulton would

1546
01:07:55,239 --> 01:07:57,000
be like that sort of thing would be fantastic. I

1547
01:07:57,000 --> 01:08:01,280
would love that. Slain says the boot boob window for Tifa,

1548
01:08:01,960 --> 01:08:04,280
it really did just go off that boot window. Huh.

1549
01:08:04,719 --> 01:08:07,199
Speaker 1: Yep, Like for all the people that complained her chest

1550
01:08:07,239 --> 01:08:09,840
wasn't big enough, let's just show it to you. Uh,

1551
01:08:10,199 --> 01:08:13,360
Infinity says solely because Jack Quaid is a cube, of course.

1552
01:08:13,519 --> 01:08:15,760
Speaker 2: Oh, Mike, I'm so sorry. Oh no, how will I

1553
01:08:16,239 --> 01:08:18,199
live on all right?

1554
01:08:19,039 --> 01:08:23,319
Speaker 1: Screaming Matted says bad Magpie? Which is that like like

1555
01:08:23,439 --> 01:08:24,520
evil Little Bird game?

1556
01:08:24,800 --> 01:08:25,760
Speaker 2: That one looks so fun?

1557
01:08:26,079 --> 01:08:30,560
Speaker 1: I was into that, Uh, Tan says about fishing. God,

1558
01:08:30,560 --> 01:08:32,000
I need to check this out. It's got a demo.

1559
01:08:32,439 --> 01:08:33,920
I am getting ready for fishing week.

1560
01:08:34,399 --> 01:08:35,920
Speaker 2: We're all getting ready for fishing Week.

1561
01:08:36,560 --> 01:08:39,159
Speaker 1: I Mike, I wanted to get Sega Bass Fishing set

1562
01:08:39,239 --> 01:08:40,800
up and then like, there's ways to play.

1563
01:08:40,680 --> 01:08:43,159
Speaker 2: That on the Dreamcast. Obvious obviously gets playing on the Dreamcast,

1564
01:08:43,199 --> 01:08:44,680
but there was a PC version.

1565
01:08:44,760 --> 01:08:48,279
Speaker 1: Apparently it was very good, uh and it got delisted.

1566
01:08:48,680 --> 01:08:50,479
So what I did was I went and found a

1567
01:08:50,600 --> 01:08:53,239
CD key on a website. It was four dollars and

1568
01:08:53,279 --> 01:08:55,520
I was able to activate it on seams. So now

1569
01:08:55,520 --> 01:08:58,279
I have Sega Bass Fishing PC and I got the

1570
01:08:58,319 --> 01:09:00,800
Sega Bass Fishing Controller, entered it adaptor so I can

1571
01:09:00,840 --> 01:09:02,479
play that on the PC controller.

1572
01:09:03,279 --> 01:09:03,399
Speaker 3: Uh.

1573
01:09:03,800 --> 01:09:07,640
Speaker 1: Tommy Pencils was surprised to see Dragon's Dogma two Dark Arisen.

1574
01:09:07,800 --> 01:09:09,039
Speaker 2: That was surprising.

1575
01:09:09,159 --> 01:09:10,920
Speaker 1: I kind of can't believe they're doing that, but very

1576
01:09:11,000 --> 01:09:16,039
cool input name here says uh Stellar Blade Blood Rain,

1577
01:09:16,199 --> 01:09:18,560
but with a picture of EV showing us their butt.

1578
01:09:19,279 --> 01:09:23,119
Speaker 2: But we meet the on EV. Yeah that's funny. Uh

1579
01:09:24,319 --> 01:09:26,319
low rules showing us final fantasy revelation.

1580
01:09:26,840 --> 01:09:30,640
Speaker 3: Uh I too, Just like seeing Vincent just like dropping

1581
01:09:30,800 --> 01:09:34,000
straight down, like doing the pencil dive right everyone else

1582
01:09:34,359 --> 01:09:35,760
like being real extravagant.

1583
01:09:36,560 --> 01:09:40,479
Speaker 1: Uh that's the neurodivergent way to where we drop the boys.

1584
01:09:40,520 --> 01:09:45,560
So that fantastic fire Hair says into the wind, which

1585
01:09:45,640 --> 01:09:47,520
was Yeah, mix of Porka Rosso and Kiki.

1586
01:09:47,720 --> 01:09:48,840
Speaker 2: That was a very cool looking game.

1587
01:09:49,199 --> 01:09:51,920
Speaker 1: There's that other game like with a v Vivarium or

1588
01:09:52,000 --> 01:09:55,840
something that kind of had vibes that looks really neat.

1589
01:09:57,000 --> 01:09:59,600
I did see this image everywhere Johnny Boy doing the

1590
01:10:00,479 --> 01:10:02,359
link laying in the yamcha hole.

1591
01:10:02,560 --> 01:10:05,760
Speaker 3: Yeah, got somebody somebody said might have been Rebecca Valentine.

1592
01:10:05,800 --> 01:10:07,880
Speaker 2: Why is he sleeping with armor on? And now I

1593
01:10:08,039 --> 01:10:11,720
kind of can't stop being annoyed about that. Actually I

1594
01:10:11,840 --> 01:10:14,720
need to see this character, look at it, just to

1595
01:10:14,800 --> 01:10:17,159
show me, show me, show me the game.

1596
01:10:17,920 --> 01:10:21,039
Speaker 1: Marcus Aurelius actually referencing that Vivarium game like that you

1597
01:10:21,079 --> 01:10:21,960
were talking about.

1598
01:10:21,760 --> 01:10:24,800
Speaker 2: Which looked so cute, really cool, really cool wort style.

1599
01:10:25,840 --> 01:10:28,479
Speaker 1: Freshly Stream Games was excited about the expansion pass for

1600
01:10:28,560 --> 01:10:33,159
Pokemon Pacopia. Blazey No was excited about spyro Poke was

1601
01:10:33,600 --> 01:10:37,960
excited about Persona for this is Persona for Revival.

1602
01:10:37,640 --> 01:10:41,079
Speaker 2: Right Revival? Yep, yep, that's she a respect She's gonna

1603
01:10:41,119 --> 01:10:42,039
kick you into space.

1604
01:10:43,239 --> 01:10:46,439
Speaker 1: Mitchiefu was excited to see Anakin Skywalker and Star Wars

1605
01:10:46,560 --> 01:10:49,199
Zero Company, which I mean I'm excited.

1606
01:10:48,920 --> 01:10:49,439
Speaker 2: About as well.

1607
01:10:49,720 --> 01:10:51,880
Speaker 3: Was ever that Glactic Racer is super excited about. So

1608
01:10:52,000 --> 01:10:53,560
he has a good Star Wars games coming up.

1609
01:10:54,159 --> 01:10:58,359
Speaker 1: Yes, yeah, this is one where it's like, oh, I

1610
01:10:58,520 --> 01:10:59,960
like we even saw like ads for this or like

1611
01:11:00,079 --> 01:11:02,800
posters for it in a Star Wars like somewhere inside

1612
01:11:02,800 --> 01:11:04,880
of Disneyland. It's like, oh, yeah, this is a this

1613
01:11:05,039 --> 01:11:08,000
is really coming soon, and yeah, it's got some real

1614
01:11:08,079 --> 01:11:12,079
cool people behind it. Let's see Matt says Dwarf from

1615
01:11:12,159 --> 01:11:15,199
the Frosty Games Fest. It's a what if Peggel and

1616
01:11:15,319 --> 01:11:20,119
Pinball made a roguelike? Oh that sounds awesome. Jad Camp

1617
01:11:20,239 --> 01:11:22,399
says throughout the old a Hi, because we got a

1618
01:11:22,600 --> 01:11:26,039
I two. That's a reference to Alien Isolation.

1619
01:11:26,119 --> 01:11:28,279
Speaker 2: Two and Dan Nott right, that's that it was Alien

1620
01:11:28,359 --> 01:11:31,439
Isolation two. Oh yeah, we didn't talk about this one.

1621
01:11:31,520 --> 01:11:34,880
Speaker 1: G Nitro excited about Murrah Maasa Revenant Blades not just

1622
01:11:34,920 --> 01:11:38,720
getting updated for switch to, but a Vanillaware game coming

1623
01:11:38,880 --> 01:11:42,439
to PC on Steam last go.

1624
01:11:42,800 --> 01:11:46,119
Speaker 2: It's happening, everybody. We did just one. I somehow have

1625
01:11:46,279 --> 01:11:48,640
never played, so I'm super excited I finally gets here.

1626
01:11:48,680 --> 01:11:50,279
Speaker 1: It's one of like, it's one of the handful of

1627
01:11:50,319 --> 01:11:52,159
Vanilla Ware games I have played. I played quite a

1628
01:11:52,199 --> 01:11:55,399
bit of Murrah Masa. I hope that all of their

1629
01:11:55,399 --> 01:11:57,439
games coming to PC now, that would be the start

1630
01:11:57,479 --> 01:12:01,000
of something wonderful. Adam Sleep, I think it's making a

1631
01:12:01,039 --> 01:12:05,279
reference to the jack Quaid Cube is yep, gelatinous cube.

1632
01:12:06,039 --> 01:12:10,560
Vague Nitty is showing this picture inside the jen Atlas skull.

1633
01:12:11,319 --> 01:12:11,960
That's pretty cool.

1634
01:12:12,039 --> 01:12:13,880
Speaker 2: I took a picture with that skull on one point.

1635
01:12:13,880 --> 01:12:15,399
Speaker 1: I did two I did too as well. And then

1636
01:12:15,399 --> 01:12:17,239
I saw a bunch of Italians and you weren't in it.

1637
01:12:17,359 --> 01:12:21,520
It was a geo and Jesse Vittelli and Jason Finelli

1638
01:12:21,560 --> 01:12:21,960
all got in.

1639
01:12:22,000 --> 01:12:22,479
Speaker 2: What the hell?

1640
01:12:22,720 --> 01:12:26,600
Speaker 1: Wait second, I know the cookout, I know, I guess

1641
01:12:26,720 --> 01:12:33,920
not I'm sorry, what we both, says Sebaba from Galactic Racer. Hell,

1642
01:12:34,000 --> 01:12:37,039
yeah for sure. And then Warden Cliff says Cassette Beast

1643
01:12:37,079 --> 01:12:39,560
two thousand and two. I didn't even know this existed.

1644
01:12:39,640 --> 01:12:44,479
That's pretty cool. I know people love Cassette Beasts. Then oh,

1645
01:12:44,560 --> 01:12:46,039
I'll try to let me move this up so people

1646
01:12:46,039 --> 01:12:48,000
could see the rest because I've reached the bottom of

1647
01:12:48,079 --> 01:12:52,039
the scroll here, all right. Then finally always be clothing

1648
01:12:52,159 --> 01:12:54,960
slash Corgy says Dan Record, saying he is pro Disney

1649
01:12:55,479 --> 01:12:57,399
alternatively dance Pirate.

1650
01:12:57,159 --> 01:13:00,319
Speaker 2: Revelation from this year. Yeah, yeah, you find out great

1651
01:13:00,359 --> 01:13:03,039
car thieves didn't have a great time. He was a

1652
01:13:03,079 --> 01:13:03,520
good sport.

1653
01:13:03,560 --> 01:13:05,560
Speaker 3: Even like fuff stuff I thought he would think was lame,

1654
01:13:05,680 --> 01:13:07,960
like it's a small road. He just genuinely really liked.

1655
01:13:08,000 --> 01:13:08,880
So yeah, it was a good time.

1656
01:13:09,359 --> 01:13:11,039
Speaker 1: It is hard to have a bad time with Mikey.

1657
01:13:11,119 --> 01:13:12,960
Mikey deserves a lot of credit there. But uh yeah,

1658
01:13:13,079 --> 01:13:14,439
and Dan had a great time at Disney.

1659
01:13:15,000 --> 01:13:16,039
Speaker 2: Uh sam o nice.

1660
01:13:16,079 --> 01:13:19,239
Speaker 1: It would have been the goat Okreen of time if

1661
01:13:19,520 --> 01:13:23,039
they gave it more time instead of thumbs. Also code Veronica,

1662
01:13:23,159 --> 01:13:26,039
let's fucking go, And then Stinky says give me the

1663
01:13:26,119 --> 01:13:29,680
Brave Xvious Revival and give me back my pixel Ariana

1664
01:13:29,880 --> 01:13:33,279
Ariana Grande's in there is in that game. Also, Colombo

1665
01:13:33,439 --> 01:13:35,840
apparently was in this game. Is it like actually Columbo,

1666
01:13:36,000 --> 01:13:37,560
just like a person who looks like Colombo?

1667
01:13:38,319 --> 01:13:40,439
Speaker 4: Is it Colombo? Or is it the Japanese Colombo? Which

1668
01:13:40,520 --> 01:13:41,520
is what's his name?

1669
01:13:43,159 --> 01:13:46,079
Speaker 3: His name's Columdo. Apparently he looks a lot like Colombo.

1670
01:13:46,199 --> 01:13:48,319
And yeah, okay, I'll take it it's in this video game.

1671
01:13:48,359 --> 01:13:52,119
He's a rare summon Yeah, okay, man, okay, all right.

1672
01:13:52,840 --> 01:13:54,680
Speaker 1: I think this game is gonna be a lot of

1673
01:13:54,760 --> 01:13:56,760
fun and weird, like the idea of just having this

1674
01:13:56,800 --> 01:14:00,199
pixel game and then just summoning polygonal cloud or would whatever.

1675
01:14:00,359 --> 01:14:02,800
Speaker 2: That sounds like a good time to me. All right,

1676
01:14:03,000 --> 01:14:05,760
that does it? From the community Mike, any other final

1677
01:14:05,840 --> 01:14:09,399
thoughts from SGF No, No, I think we can. We

1678
01:14:09,479 --> 01:14:10,199
can get out of here.

1679
01:14:10,319 --> 01:14:12,239
Speaker 3: We'll talk about There's a couple of things I played

1680
01:14:12,279 --> 01:14:14,359
this YEF that I can talk about already. So much

1681
01:14:14,399 --> 01:14:17,439
of it is still underhambargo or I'm scared if it's

1682
01:14:17,520 --> 01:14:20,000
under embargo or not. The main things I can talk.

1683
01:14:19,880 --> 01:14:23,880
Speaker 2: About, Yeah, we got a more than one for July.

1684
01:14:24,600 --> 01:14:27,600
Speaker 1: So it's like there are embargos for later this year

1685
01:14:28,079 --> 01:14:30,720
coming out of SGF, which is annoying. But yeah, more

1686
01:14:30,840 --> 01:14:33,039
are going up each day, so we'll talk about more

1687
01:14:33,079 --> 01:14:33,920
as time goes on.

1688
01:14:34,520 --> 01:14:36,520
Speaker 2: All right, Yeah, we are going to take a break.

1689
01:14:36,600 --> 01:14:39,039
Speaker 1: We'll come back, we will talk about what we've been playing,

1690
01:14:39,119 --> 01:14:41,079
if we've had time for any such thing, and then

1691
01:14:41,159 --> 01:14:43,159
we will clean up the super chests and get on

1692
01:14:43,159 --> 01:14:43,399
out here.

1693
01:14:43,479 --> 01:14:49,520
Speaker 2: We'll be right back. All right, we're back, Mike. What

1694
01:14:49,680 --> 01:14:50,399
have you been playing?

1695
01:14:51,439 --> 01:14:53,159
Speaker 3: Yeah, I mean again, a few things that I did

1696
01:14:53,600 --> 01:14:57,640
get to play at Summer Game Fest, including on It's

1697
01:14:57,680 --> 01:15:01,159
weird because they had ony Musha and like, that's that

1698
01:15:01,279 --> 01:15:03,520
sounds not super exciting because there's an actual demo for

1699
01:15:03,600 --> 01:15:05,760
that game, although we had a different demo than the

1700
01:15:05,800 --> 01:15:07,520
one that's up this first time I really got to

1701
01:15:07,560 --> 01:15:10,399
play it though, I think that play that plays really well.

1702
01:15:10,439 --> 01:15:13,960
I am excited for that. Definitely a very hairy focus game.

1703
01:15:14,000 --> 01:15:16,039
Fact that has like different kind of peries. It's just

1704
01:15:16,119 --> 01:15:18,319
like the normal perry, but then there's also the you're

1705
01:15:18,399 --> 01:15:20,920
blocking and you push the attack button at the right time,

1706
01:15:20,960 --> 01:15:23,520
they do more of a deflect. Then there's the yeah,

1707
01:15:23,600 --> 01:15:26,199
then there's the perig where if you just attack right

1708
01:15:26,279 --> 01:15:29,199
before their attack lands, and that's like the instant kill

1709
01:15:29,319 --> 01:15:33,960
thing on most enemies. It's just a very reaction based

1710
01:15:34,159 --> 01:15:37,600
fighting system in general. Also more open than I was

1711
01:15:38,119 --> 01:15:41,600
kind of expecting. May even be open zone.

1712
01:15:41,960 --> 01:15:44,359
Speaker 2: Dare I say? Okay, it's not like.

1713
01:15:45,960 --> 01:15:48,159
Speaker 1: You know a lot of from games can be big

1714
01:15:48,319 --> 01:15:52,680
metroidvanias set up sometimes, you know, or like along those

1715
01:15:52,760 --> 01:15:55,000
lines where like it's interconnected and maybe you can go

1716
01:15:55,079 --> 01:15:56,039
one way or you go another.

1717
01:15:56,119 --> 01:15:59,359
Speaker 2: It's not like that. It's just big open areas to explore.

1718
01:16:00,159 --> 01:16:01,680
Speaker 3: It's again because I was in part of it, but

1719
01:16:01,720 --> 01:16:03,039
they were kind of like, hey, try to follow the

1720
01:16:03,079 --> 01:16:05,520
main quest so far. The fact that I could kind

1721
01:16:05,560 --> 01:16:09,319
of explore and find things, right, that's interesting. Maybe the

1722
01:16:09,359 --> 01:16:11,399
one thing I didn't love was the voice acting. I'm

1723
01:16:11,399 --> 01:16:13,279
not usually this guy, but I'm kind of like, maybe

1724
01:16:13,279 --> 01:16:16,199
I'm just gonna put the Japanese acting on for this one.

1725
01:16:16,239 --> 01:16:18,279
I don't know, I think about the English voice acting

1726
01:16:18,399 --> 01:16:24,000
was a little weird to me. Okay, anything else, Yes,

1727
01:16:24,239 --> 01:16:27,840
Control Resonance got to play kind of like the first

1728
01:16:28,199 --> 01:16:30,960
maybe hour of that game. I actually I have some

1729
01:16:31,039 --> 01:16:33,239
recorded footage I think back laur and I got the

1730
01:16:33,239 --> 01:16:35,199
play too. We're gonna talk over that post that on

1731
01:16:35,720 --> 01:16:37,279
Giant Pump at some point here.

1732
01:16:37,960 --> 01:16:38,800
Speaker 2: That was really neat.

1733
01:16:38,840 --> 01:16:42,399
Speaker 3: I actually was enjoying that quite a bit. The melee

1734
01:16:42,600 --> 01:16:45,600
weapon feels fantastic and it is cool how like, like

1735
01:16:45,680 --> 01:16:47,359
first you kind of picked like your main form of

1736
01:16:47,359 --> 01:16:48,920
the weapons you can kind of do like these fast

1737
01:16:49,079 --> 01:16:51,279
like little daggers. I kind of had one that was

1738
01:16:51,319 --> 01:16:54,079
a bit more like almost like a hammer kind of thing,

1739
01:16:54,680 --> 01:16:56,199
and that was like my primary, but there was a

1740
01:16:56,279 --> 01:16:58,760
second form where you could switch pick between these things,

1741
01:16:58,840 --> 01:17:01,359
and I picked this one that was just drill basically,

1742
01:17:01,439 --> 01:17:02,359
like I just held.

1743
01:17:02,159 --> 01:17:02,720
Speaker 2: Down that bunt.

1744
01:17:02,760 --> 01:17:05,000
Speaker 3: I was just drilling into an enemy and that felt

1745
01:17:05,039 --> 01:17:09,000
super satisfying. Then the movement just a ton tons of

1746
01:17:09,199 --> 01:17:12,760
air dashing and like double jumping and that kind of thing, right,

1747
01:17:12,920 --> 01:17:16,439
just getting around everywhere. You know, I do quite enjoy

1748
01:17:16,520 --> 01:17:19,439
that Allen Wake Control World quite a lot, and I'm

1749
01:17:19,439 --> 01:17:21,680
excited just to sort of see where that story's going.

1750
01:17:22,279 --> 01:17:24,039
Speaker 2: That's my one of my questions.

1751
01:17:24,119 --> 01:17:26,439
Speaker 1: And you know, I'm not too worried about the mike,

1752
01:17:26,520 --> 01:17:28,279
but I am kind of asking it on behalf of

1753
01:17:28,399 --> 01:17:31,199
True control Sikos. I know a lot of people really

1754
01:17:31,239 --> 01:17:35,119
love the what it's called The Oldest House, exploring that

1755
01:17:35,760 --> 01:17:38,640
this game seems to be shifting to a I don't

1756
01:17:38,640 --> 01:17:40,800
know if it's more open, but it's shifting to Manhattan

1757
01:17:41,880 --> 01:17:47,000
and outside, so switching characters, switching settings. Is the vibe

1758
01:17:47,039 --> 01:17:50,640
of control still carrying over, like very obviously as you're playing, Yeah,

1759
01:17:50,680 --> 01:17:51,039
I think.

1760
01:17:50,960 --> 01:17:51,640
Speaker 2: The vibe is still there.

1761
01:17:51,680 --> 01:17:53,479
Speaker 3: It's obviously different because, yeah, you are more in that

1762
01:17:53,600 --> 01:17:57,920
city and not in the Oldest House, But definitely it's

1763
01:17:58,039 --> 01:18:02,159
definitely still that game very much. You're still having the

1764
01:18:02,920 --> 01:18:06,439
interstitials with the live action stuff showing up here and there.

1765
01:18:06,680 --> 01:18:09,840
Speaker 2: Right, it might not all be quite as diegetic, at

1766
01:18:09,920 --> 01:18:10,720
least from what I see.

1767
01:18:11,079 --> 01:18:13,079
Speaker 3: It might be showing up more and like flashbacks and

1768
01:18:13,159 --> 01:18:15,840
kind of more like you're slipping into the other kind

1769
01:18:15,880 --> 01:18:17,920
of weird dark world whatever that's called.

1770
01:18:19,079 --> 01:18:22,199
Speaker 2: But no, it's it's gonna have plenty of those control vibes.

1771
01:18:22,600 --> 01:18:25,720
I think it was Jessica Cogswell I was talking to

1772
01:18:26,199 --> 01:18:26,840
on the couch.

1773
01:18:27,359 --> 01:18:29,800
Speaker 1: Someone was saying, like they made it very clear you

1774
01:18:29,840 --> 01:18:32,520
could sort of play it, you know, the control and

1775
01:18:32,560 --> 01:18:35,920
then control resident or control Resident and then control and

1776
01:18:36,279 --> 01:18:38,359
it can work either way. Because they're like one is

1777
01:18:38,439 --> 01:18:40,199
going to spoil the other, but then the other one

1778
01:18:40,239 --> 01:18:42,880
will like not be spoiled. Like they have story links

1779
01:18:42,920 --> 01:18:45,720
that go in each direction. Obviously you only played a

1780
01:18:45,760 --> 01:18:47,119
little bit of it, but it's like it's just the

1781
01:18:47,159 --> 01:18:48,520
kind of thing where like, yeah, you can kind of

1782
01:18:48,560 --> 01:18:51,079
see how that would work, and that they really are

1783
01:18:51,159 --> 01:18:54,159
building such an interconnected sequel sort of structure.

1784
01:18:55,039 --> 01:18:58,680
Speaker 3: Maybe maybe again, especially what I was doing Love was

1785
01:18:58,720 --> 01:19:02,800
setting up that character, the new one here, Yeah, Dylan Dylan, right,

1786
01:19:02,840 --> 01:19:05,159
instead of Jesse. And it was interesting because in Control one,

1787
01:19:05,239 --> 01:19:08,119
he's sort of like he's basically out of his mind.

1788
01:19:08,159 --> 01:19:10,720
He's basically not even there, and here he's he's he's

1789
01:19:10,960 --> 01:19:14,039
you know, Dylan's back Jack. He seems much more. He's

1790
01:19:14,239 --> 01:19:18,439
very lucid. And I'm mostly interested just to see how

1791
01:19:18,479 --> 01:19:23,079
it approaches the idea of Hey, the FBC fucking sucks,

1792
01:19:23,479 --> 01:19:27,000
right me. They did kidnap him as a child, Uh,

1793
01:19:27,479 --> 01:19:29,279
try to trade him to be like you know, they're

1794
01:19:29,319 --> 01:19:31,560
they're their next director, and then that didn't work, just

1795
01:19:31,640 --> 01:19:36,800
imprisoned him forever, which seems like, you know, a horrible crime.

1796
01:19:37,119 --> 01:19:38,720
Speaker 2: There's always a little weird. It's always a little weird.

1797
01:19:38,720 --> 01:19:40,560
Speaker 3: To me just how much. Jesse's like, I'm gonna be

1798
01:19:40,680 --> 01:19:43,199
the new leader. You know, I'm with these people. These

1799
01:19:43,279 --> 01:19:46,600
guys are my people now. But no, these people suck.

1800
01:19:47,079 --> 01:19:48,640
Maybe you kind of have to because you know, the

1801
01:19:48,680 --> 01:19:50,920
world's being taken down by dark forces that only the

1802
01:19:51,079 --> 01:19:53,479
FBC can combat. I don't know, I kind of want that.

1803
01:19:53,880 --> 01:19:56,279
I want that explored a bit more, that maybe these

1804
01:19:56,319 --> 01:19:57,199
people fucking suck.

1805
01:19:57,880 --> 01:20:00,359
Speaker 1: And then like you know, it does seem like, you know,

1806
01:20:00,439 --> 01:20:02,439
it's not just uh oh, we're switching a hand to

1807
01:20:02,439 --> 01:20:05,000
hand combat or melee combat versus shooting.

1808
01:20:05,399 --> 01:20:08,560
Speaker 2: Like there's like maybe RPG character building elements does it?

1809
01:20:08,640 --> 01:20:09,520
Did you get to explain it?

1810
01:20:09,720 --> 01:20:11,600
Speaker 3: There's like because you kind of get to choose like

1811
01:20:11,640 --> 01:20:15,199
your primary weapons to bill. Yeah, like RPG elements in

1812
01:20:15,279 --> 01:20:17,479
the style of like God of War.

1813
01:20:17,479 --> 01:20:19,840
Speaker 1: Ragnarok, right right, right, right, right right, That's what I mean,

1814
01:20:19,960 --> 01:20:21,680
like the way it gets sprinkled on top of everything.

1815
01:20:21,840 --> 01:20:24,279
Speaker 2: But yeah, but that that was definitely noticeable.

1816
01:20:24,720 --> 01:20:27,359
Speaker 3: Yeah, yeah, for sure, and like some of it is

1817
01:20:27,399 --> 01:20:30,880
even like okay, even like your combo finisher for your

1818
01:20:30,920 --> 01:20:33,279
main attack can be different, like oh, maybe your weapon

1819
01:20:33,319 --> 01:20:37,399
turns into like a sigh or am open maybe right

1820
01:20:37,640 --> 01:20:39,319
or turns into this big whip stuff like that.

1821
01:20:39,439 --> 01:20:43,359
Speaker 1: There's there's a good amount of customization there. Excellent anything

1822
01:20:43,399 --> 01:20:47,960
else Sonic Pico Park. I yeah, we need to we

1823
01:20:48,079 --> 01:20:52,199
need to play Piico Park at Giant Bomb. Maybe we

1824
01:20:52,239 --> 01:20:54,399
should just wait for Sonic Pico Park at this point,

1825
01:20:54,520 --> 01:20:56,800
but uh, I'm interested to hear your take on both

1826
01:20:56,840 --> 01:20:58,880
the Sonic aspect and just Pico Park itself.

1827
01:20:59,720 --> 01:21:01,640
Speaker 3: I mean Sonic aspect that it was cool because it

1828
01:21:01,680 --> 01:21:05,640
does just feel like Sonic. Everybody can spin dash, the

1829
01:21:06,119 --> 01:21:08,720
physics feel very sonicy. Then you have tails there and

1830
01:21:08,800 --> 01:21:11,640
tails can fly, people can kind of climb onto not

1831
01:21:11,800 --> 01:21:13,560
just climb on the tails, but then another person can

1832
01:21:13,600 --> 01:21:15,199
climb to that. You kind of make these weird, almost

1833
01:21:15,279 --> 01:21:19,359
tetra shaped towers of characters while climbing onto tails. You know,

1834
01:21:19,560 --> 01:21:22,119
just kind of solving these these somewhat basic puzzles just

1835
01:21:22,199 --> 01:21:24,840
built around what happens when four people are kind of

1836
01:21:25,199 --> 01:21:28,560
having to push switches and buttons and jump gaps together

1837
01:21:28,600 --> 01:21:30,800
in a Sonic world. They you know, they put me

1838
01:21:30,880 --> 01:21:32,520
three other players for it, and it was fun. It

1839
01:21:32,600 --> 01:21:35,279
was it was neat as putting that into the Sonic

1840
01:21:35,399 --> 01:21:36,000
universe goes.

1841
01:21:36,159 --> 01:21:37,279
Speaker 2: It's good the.

1842
01:21:37,359 --> 01:21:42,800
Speaker 1: Pico Park aesthetic is so is it's incredibly minimalistic? Yes, yeah,

1843
01:21:42,840 --> 01:21:45,399
maybe a bit too minimalistic. I'm like, give me, how

1844
01:21:45,399 --> 01:21:47,920
about how about a background?

1845
01:21:48,640 --> 01:21:48,880
Speaker 7: Sure?

1846
01:21:49,079 --> 01:21:52,039
Speaker 1: Right, right, especially for the sonic aspect of it. Like, yeah, yeah,

1847
01:21:52,399 --> 01:21:55,119
I know what you mean real quick. You you said

1848
01:21:55,199 --> 01:21:59,640
tails who does fly? It's just it sounded like a

1849
01:21:59,720 --> 01:22:01,439
Chris mischaracter character.

1850
01:22:05,600 --> 01:22:07,159
Speaker 2: He did not die.

1851
01:22:08,880 --> 01:22:12,479
Speaker 1: Files Prower who does fly? When it sounded like that

1852
01:22:12,640 --> 01:22:16,079
got me, Yeah, immediately do what you're going for? Said

1853
01:22:16,159 --> 01:22:20,279
it like that, Uh huh, I want to play this game.

1854
01:22:20,399 --> 01:22:22,800
I'm I think Peka Park looks like are sort of

1855
01:22:23,159 --> 01:22:26,600
online multiplayer bullshit. And it's cool to hear that the

1856
01:22:26,640 --> 01:22:28,800
soundic stuff is not just skins. It like really does

1857
01:22:28,920 --> 01:22:33,479
change the game right exactly. And again, that's everything I

1858
01:22:33,760 --> 01:22:36,039
think I can talk about right now, even like trying

1859
01:22:36,079 --> 01:22:37,760
to look up, like can I talk about it's even

1860
01:22:38,159 --> 01:22:44,000
hard trying to find the oh oh oh hey, okay, wait,

1861
01:22:44,079 --> 01:22:48,079
well here's one. Yes, June tenth, it's past June tenth, right, yeah.

1862
01:22:47,960 --> 01:22:51,359
Speaker 2: It's June eleventh. I played tu Rock origins.

1863
01:22:52,199 --> 01:22:56,000
Speaker 1: Oh right, yeah, okay, this is when I like, I

1864
01:22:56,079 --> 01:22:59,920
know we were looking forward to my expectation at this point,

1865
01:23:00,000 --> 01:23:02,840
it's like, yeah, that's that's gonna be just like a game.

1866
01:23:02,920 --> 01:23:06,159
They're making a Turrock game. Cool, Yeah, you know, yeah,

1867
01:23:06,319 --> 01:23:09,760
it's fun. You know, it's three player co op shooting game.

1868
01:23:11,119 --> 01:23:12,880
Speaker 3: You know, you have like the three different character classes

1869
01:23:12,960 --> 01:23:15,039
you have and they have just different sort of loadouts

1870
01:23:15,039 --> 01:23:16,840
and different cool down abilities.

1871
01:23:17,640 --> 01:23:21,279
Speaker 2: Yeah, you know, it's it's it's deep, it's u PvE stuff.

1872
01:23:21,520 --> 01:23:25,079
Speaker 3: It's nothing too ambitious, but it was fun jumping around

1873
01:23:25,560 --> 01:23:28,319
fighting a giant t Rex as a boss fight with everybody.

1874
01:23:28,800 --> 01:23:30,359
Some of the cool down buddies were neat, like the

1875
01:23:30,399 --> 01:23:32,560
one characters had all these spike shooting off of me

1876
01:23:32,600 --> 01:23:35,920
and then hitting the dinosaur. Yeah, there's nothing crazy going

1877
01:23:36,000 --> 01:23:38,479
on there, but for one of those giving it a

1878
01:23:38,560 --> 01:23:40,000
Turrok flavor, that's nice.

1879
01:23:40,479 --> 01:23:42,800
Speaker 2: Yeah. You know I know that those were acclaim games

1880
01:23:42,920 --> 01:23:44,479
and whatever back in the day.

1881
01:23:45,119 --> 01:23:48,119
Speaker 1: It feels very midway at this point where it's like, yeah,

1882
01:23:48,399 --> 01:23:50,560
like someone's just gonna make another one of those games,

1883
01:23:50,600 --> 01:23:52,319
and it's gonna be a game ass game and you're

1884
01:23:52,359 --> 01:23:54,720
gonna hate a world without these kinds of games.

1885
01:23:54,760 --> 01:23:56,520
Speaker 2: And so I'm glad. I'm glad this is getting me.

1886
01:23:56,600 --> 01:23:58,880
Speaker 1: I had fun the entire time I was playing. Yeah, okay,

1887
01:23:58,960 --> 01:24:01,840
that's all I needed to hear. Yeah, right, I think

1888
01:24:01,880 --> 01:24:02,279
I think.

1889
01:24:02,159 --> 01:24:04,439
Speaker 3: That's I mean, tis from some of the pinball stuffcause

1890
01:24:04,439 --> 01:24:06,760
Stern had a thing there, and you know, Backlar and

1891
01:24:06,840 --> 01:24:10,000
I checked out their upcoming Transformers machine.

1892
01:24:10,079 --> 01:24:12,319
Speaker 2: It's like Gen one Transformers. Not everyone seems to be

1893
01:24:12,359 --> 01:24:14,359
pretty hot on that. That's cool. It was really neat

1894
01:24:14,600 --> 01:24:18,159
like that machine a lot. You did play more Bond though.

1895
01:24:18,560 --> 01:24:21,840
How good is Vietna? Man Oh? That ving off Secu

1896
01:24:21,960 --> 01:24:22,359
was awesome.

1897
01:24:22,439 --> 01:24:24,439
Speaker 3: It felt that, you know that sectional feels pretty hit

1898
01:24:24,520 --> 01:24:28,319
manny in a lot of ways, It's just so pretty.

1899
01:24:28,680 --> 01:24:30,760
Speaker 2: Yeah, I'm loving, I'm loving. But when I was walking

1900
01:24:30,800 --> 01:24:31,640
through that, I was so.

1901
01:24:31,720 --> 01:24:34,359
Speaker 1: I was talking to Dan at Disney and we were like,

1902
01:24:34,600 --> 01:24:36,239
he was like, you know, we love you know, are

1903
01:24:36,279 --> 01:24:38,760
there things like Disney for like adults? And like I

1904
01:24:38,840 --> 01:24:40,800
knew what he meant, and I was like, yeah, you

1905
01:24:40,920 --> 01:24:44,439
know that Vietnam level from James Bond, that's you know,

1906
01:24:44,479 --> 01:24:46,399
obviously it's a video game level, but it's a resort

1907
01:24:46,560 --> 01:24:48,880
and the whole idea is to like create a very

1908
01:24:49,199 --> 01:24:51,840
designed space for people to move through and feel like

1909
01:24:51,920 --> 01:24:54,279
all their needs are being that it's like, that's all

1910
01:24:54,359 --> 01:24:54,840
Disney is.

1911
01:24:54,880 --> 01:24:55,800
Speaker 2: It's the exact same thing.

1912
01:24:55,880 --> 01:24:58,279
Speaker 1: They're just trying to like design this artifice but still

1913
01:24:58,279 --> 01:25:01,600
be beautiful and have gestures towards nature and all this stuff.

1914
01:25:01,600 --> 01:25:03,680
And that's what I felt like going through that that space.

1915
01:25:03,760 --> 01:25:07,079
It's just God, resorts like that are really cool when

1916
01:25:07,119 --> 01:25:09,159
they're done well. And that one in a video game

1917
01:25:09,319 --> 01:25:11,479
really popped off the screen. And then there's like that's

1918
01:25:11,520 --> 01:25:14,399
when the games had it's sexiest. That character that on me,

1919
01:25:14,479 --> 01:25:17,079
it's just just popping off the screen. She is like

1920
01:25:17,239 --> 01:25:20,840
eye poppingly beautiful. And yeah, it's just that they really

1921
01:25:21,000 --> 01:25:24,000
kind of made all of the James Bond elements work

1922
01:25:24,279 --> 01:25:25,000
in that stage.

1923
01:25:25,279 --> 01:25:27,640
Speaker 2: I was just super into it. Yeah, it was off.

1924
01:25:27,680 --> 01:25:31,680
Speaker 3: I mean, the characters writing the story actually all really

1925
01:25:31,720 --> 01:25:34,920
good in this game. Things are like, you know, there

1926
01:25:34,920 --> 01:25:37,399
are character developments and I feel things Jeff.

1927
01:25:37,359 --> 01:25:40,760
Speaker 2: Yeah, working really well. Yes, very good points. So what

1928
01:25:40,920 --> 01:25:43,399
a great version of Q gosh I love that. Yeah.

1929
01:25:43,520 --> 01:25:46,000
Speaker 1: Yeah, that's uh, that's one of the best actors from

1930
01:25:46,079 --> 01:25:47,279
Andor the guy that does Q.

1931
01:25:48,199 --> 01:25:49,800
Speaker 2: Yep. Yeah, oh god.

1932
01:25:49,880 --> 01:25:51,479
Speaker 3: That reminds me like one of the last things we

1933
01:25:51,520 --> 01:25:53,600
did in Disneyland when there's like a little bit of time.

1934
01:25:53,760 --> 01:25:55,439
It's like they can go do Star Tours. There's no

1935
01:25:55,600 --> 01:25:56,079
line for it.

1936
01:25:56,399 --> 01:25:58,760
Speaker 2: And you're me like, I hope we get Cassian and

1937
01:25:59,159 --> 01:26:01,560
or Yeah, I'm I'm like, you all have to pop

1938
01:26:01,640 --> 01:26:02,640
off if we get and Or.

1939
01:26:03,399 --> 01:26:05,399
Speaker 3: Sure enough, it's like the section where you get a

1940
01:26:05,520 --> 01:26:07,720
message from a random Star Wars character could be like

1941
01:26:07,800 --> 01:26:09,399
one of six or seven, I don't know.

1942
01:26:09,840 --> 01:26:11,720
Speaker 2: There he was, and I was like, I was so

1943
01:26:11,840 --> 01:26:14,279
happy for you. I was so excited. It was so

1944
01:26:14,439 --> 01:26:17,319
much fun. Man, Like I always like Star Tours, but

1945
01:26:17,439 --> 01:26:19,119
that's that's the best to kind of get him. So

1946
01:26:19,520 --> 01:26:22,600
it was very good. I am going to finish James

1947
01:26:22,680 --> 01:26:25,920
Bond tonight. I think that's so. I'm just I'm just

1948
01:26:26,000 --> 01:26:29,439
a little bit ahead of like where you're at. You

1949
01:26:29,720 --> 01:26:32,359
going somewhere cold? Have you been there yet? But now

1950
01:26:32,399 --> 01:26:32,880
I'm about to.

1951
01:26:33,039 --> 01:26:35,760
Speaker 3: I just made a visit to Q Lab, so yeah, okay,

1952
01:26:35,760 --> 01:26:37,760
it seems like maybe one or two more sessions.

1953
01:26:37,760 --> 01:26:39,199
Speaker 2: I don't know, it depends, but kind of.

1954
01:26:39,439 --> 01:26:42,680
Speaker 3: Sitting close which, yeah, so far, I've been enjoyed the

1955
01:26:42,720 --> 01:26:44,079
pacing quite a bit.

1956
01:26:44,680 --> 01:26:44,880
Speaker 2: Yep.

1957
01:26:45,560 --> 01:26:48,720
Speaker 1: For me, I I've been playing that Blood Dungeon demo

1958
01:26:49,279 --> 01:26:51,520
that was, you know, of all the games I could

1959
01:26:51,520 --> 01:26:54,439
talk about, even though once I can't. Blood Dungeon my

1960
01:26:54,520 --> 01:26:57,239
game of the show for Summer game Fest. That is

1961
01:26:57,319 --> 01:27:00,680
the new one from mess Off. That's the team that

1962
01:27:00,760 --> 01:27:04,000
did that wheel World bicycle game last year and they

1963
01:27:04,039 --> 01:27:06,479
did Nithog and nit Hoog two. And I had him

1964
01:27:06,479 --> 01:27:07,640
on the couch and was talking to him, and I

1965
01:27:07,720 --> 01:27:09,840
had no idea what Blood Dungeon was at that point.

1966
01:27:10,119 --> 01:27:10,960
Speaker 2: He had just announced it.

1967
01:27:11,079 --> 01:27:13,079
Speaker 1: We talked a little bit about it, and then he

1968
01:27:13,119 --> 01:27:14,479
saw me walking through. He's like, hey, you want to

1969
01:27:14,479 --> 01:27:16,039
play the game. I'm like, yeah, sure, man, I got

1970
01:27:16,119 --> 01:27:18,720
nothing else going on. And the second I touched it

1971
01:27:19,239 --> 01:27:24,800
was like, oh shit, this feels fantastic. It's Splunky meets

1972
01:27:24,920 --> 01:27:27,520
Vampire Survivors. And then it's got like to me, it's

1973
01:27:27,560 --> 01:27:30,199
like I could just feel the DNA of nit Hoog,

1974
01:27:30,319 --> 01:27:32,399
of like the way the characters move and animate and look,

1975
01:27:32,800 --> 01:27:34,760
and and then it's got great music.

1976
01:27:35,000 --> 01:27:37,920
Speaker 2: It's just the demo's out now. People should go play it.

1977
01:27:38,000 --> 01:27:39,479
Speaker 1: I was kind of playing a little bit before we

1978
01:27:39,560 --> 01:27:41,359
were doing our Black Club streaming, and I know Jan

1979
01:27:41,520 --> 01:27:43,760
was sharing that on the stream a little bit.

1980
01:27:44,840 --> 01:27:47,800
Speaker 2: It really just you'll immediately get it and you'll know

1981
01:27:47,880 --> 01:27:48,399
if it's for you.

1982
01:27:50,520 --> 01:27:52,119
Speaker 1: The demo lets you play with like a handful of

1983
01:27:52,239 --> 01:27:55,079
characters and try one stage, and the final game is

1984
01:27:55,079 --> 01:27:56,680
going to have a ton of characters and a ton

1985
01:27:56,760 --> 01:27:59,640
of stages, and I just cannot wait to play a

1986
01:27:59,760 --> 01:28:01,600
lot of this game. It's just one of those ones

1987
01:28:01,640 --> 01:28:05,039
that immediately tickles my brain. So, you know, it's a

1988
01:28:05,119 --> 01:28:09,079
Vampire Survivors like, but two D platformer, So just moving

1989
01:28:09,159 --> 01:28:11,680
the character around that's what it's about. And you know,

1990
01:28:11,760 --> 01:28:13,920
he can climb on walls and jump around. You could

1991
01:28:13,920 --> 01:28:16,800
sort of roll off a platform and then sort of

1992
01:28:16,880 --> 01:28:18,479
do a half double jump where it's like you can't

1993
01:28:18,479 --> 01:28:19,920
double jump, but if you roll off the platform, you

1994
01:28:19,960 --> 01:28:21,000
can still jump in mid air.

1995
01:28:21,640 --> 01:28:23,880
Speaker 2: And then you get all kinds of upgrades. It's just,

1996
01:28:24,039 --> 01:28:25,720
i don't know, very very good stuff.

1997
01:28:25,840 --> 01:28:29,680
Speaker 1: And it starts very basic and then five minutes later

1998
01:28:29,720 --> 01:28:31,319
you have all these upgrades and all this stuff is

1999
01:28:31,359 --> 01:28:33,079
popping off your character, just like it does in one

2000
01:28:33,119 --> 01:28:36,039
of these games in the genre. So yeah, worth checking out.

2001
01:28:36,119 --> 01:28:39,640
I would highly recommend checking out that Blood Dungeon demo.

2002
01:28:41,479 --> 01:28:43,119
And then yeah, that's kind of all I can talk about.

2003
01:28:43,159 --> 01:28:45,279
There'll be more here a few weeks everybody that we

2004
01:28:45,319 --> 01:28:47,600
can get to. So the stuff we're very excited about,

2005
01:28:48,119 --> 01:28:49,640
but we will help. We have to wait a few

2006
01:28:49,640 --> 01:28:51,239
more weeks before we can get to some of those.

2007
01:28:51,680 --> 01:28:58,760
Speaker 6: Yeah, that Destiny the last like oh yeah, you were

2008
01:28:58,760 --> 01:29:00,640
playing I saw you playing some desk and he just

2009
01:29:00,720 --> 01:29:02,399
need to how's it going over there?

2010
01:29:02,520 --> 01:29:06,800
Speaker 4: Dashy Rules. It's probably the best content drop that ever did.

2011
01:29:07,119 --> 01:29:08,479
It's like, that's sad.

2012
01:29:09,880 --> 01:29:12,920
Speaker 5: It's so sad because apparently it was like, yeah, it's

2013
01:29:12,960 --> 01:29:15,239
gonna be the last one, so you do whatever you want.

2014
01:29:15,520 --> 01:29:18,520
What's kind of the vibes of the patch, and they're

2015
01:29:18,560 --> 01:29:22,680
fucking nailed. They added more like aspects for your character.

2016
01:29:22,840 --> 01:29:27,439
Aspects are like top classes or for the for the Guardians,

2017
01:29:27,600 --> 01:29:30,000
and they are cool. They added like a cool dashed

2018
01:29:30,680 --> 01:29:33,720
like melee. Then you go through through the enemies and

2019
01:29:33,800 --> 01:29:37,359
it's like you you ever seen the anime were like

2020
01:29:37,439 --> 01:29:40,000
the guy like dashes through a bunch of enemies and

2021
01:29:40,039 --> 01:29:42,680
he freezes a little bit and then everybody dies. They

2022
01:29:43,279 --> 01:29:46,159
of course, yeah they did that thing where he dashed

2023
01:29:46,159 --> 01:29:49,079
through and like a second later, everybody behind you dies.

2024
01:29:49,279 --> 01:29:50,000
Speaker 4: It's pretty cool.

2025
01:29:50,680 --> 01:29:53,920
Speaker 5: It's great that they added a bunch of like the

2026
01:29:54,079 --> 01:29:57,840
old like activities from all little seasons where like oh,

2027
01:29:58,520 --> 01:30:00,439
every season had like a different thing where you do

2028
01:30:02,079 --> 01:30:05,439
Like one season was this pirate thing where you jump

2029
01:30:05,560 --> 01:30:09,840
from like spaceship to spaceship like doing like like parates stuff.

2030
01:30:10,079 --> 01:30:12,119
Another season was like, oh, you had to defend this

2031
01:30:12,319 --> 01:30:15,640
world of like the enemies and stuff. So they added

2032
01:30:15,800 --> 01:30:18,319
all of that stuff onto, Like the game now is

2033
01:30:18,399 --> 01:30:19,720
everything is available now.

2034
01:30:20,159 --> 01:30:26,520
Speaker 4: They for like like building like your character, like the

2035
01:30:26,720 --> 01:30:28,439
the like your bills and stuff.

2036
01:30:29,239 --> 01:30:31,760
Speaker 5: Every season had a different like item they will have

2037
01:30:31,920 --> 01:30:36,000
like a special like passes and stuff. They put all

2038
01:30:36,079 --> 01:30:38,640
the stuff in you can like switch back and forth

2039
01:30:39,119 --> 01:30:42,239
like it's like the best game has ever been.

2040
01:30:43,159 --> 01:30:43,720
Speaker 4: They added a.

2041
01:30:43,720 --> 01:30:46,319
Speaker 5: Bunch of stuff, all the stuff, more guns, they updated

2042
01:30:46,399 --> 01:30:49,720
every every exotic now has like an extra thing. They

2043
01:30:50,000 --> 01:30:52,920
it's gigantic. There's stuff fuck ton of things in this patch,

2044
01:30:53,279 --> 01:30:56,479
and it's kind of bitter suit because like, oh, it's

2045
01:30:57,359 --> 01:30:59,680
it's really really really good. But it's also like I.

2046
01:30:59,720 --> 01:31:02,520
Speaker 1: Feel like it does feel like a like a big goodbye, right,

2047
01:31:02,600 --> 01:31:05,960
Like they really are like people who made this game

2048
01:31:06,319 --> 01:31:08,479
and loved it still were like, what's really treated?

2049
01:31:08,600 --> 01:31:08,720
Speaker 2: Right?

2050
01:31:09,199 --> 01:31:12,039
Speaker 1: Yeah, obviously they could have unfrozen all the stuff that

2051
01:31:12,159 --> 01:31:13,960
they'd have to update all that stuff. I know it's

2052
01:31:14,000 --> 01:31:16,680
not easy, but and that would have been great as well.

2053
01:31:16,760 --> 01:31:18,399
But you know, short of that, sounds like this is

2054
01:31:18,600 --> 01:31:20,119
like the best they could have done by this game.

2055
01:31:20,439 --> 01:31:24,039
Speaker 5: Yes, for sure, Like I think that it was very

2056
01:31:24,119 --> 01:31:27,520
last month minute that they update too, because it doesn't

2057
01:31:27,560 --> 01:31:29,600
have like a story thing going on. I wish he

2058
01:31:29,680 --> 01:31:31,920
had like a little campaign on the list because their

2059
01:31:32,000 --> 01:31:35,640
campaigns are really, really really good. So I'm kind of

2060
01:31:35,840 --> 01:31:37,840
like I wish that it had that, but I guess

2061
01:31:37,880 --> 01:31:42,960
they couldn't do it. And yeah, it's just fun and like,

2062
01:31:43,359 --> 01:31:45,640
I don't know, it made me realize this. It's like

2063
01:31:45,920 --> 01:31:48,720
maybe there's hope for Destiny. Like I don't think it's

2064
01:31:48,760 --> 01:31:53,199
like completely like dead like people make it to believe.

2065
01:31:53,560 --> 01:31:57,039
I think that eventually we'll see Destiny come back. Maybe

2066
01:31:57,079 --> 01:32:00,319
not in like two years, three and maybe five six

2067
01:32:00,479 --> 01:32:03,720
years will see like something Destiny, because.

2068
01:32:03,560 --> 01:32:05,159
Speaker 1: Yeah, they'll have to figure some they'll have to figure

2069
01:32:05,199 --> 01:32:07,800
some stuff out because just you know, you know, there's

2070
01:32:07,920 --> 01:32:09,399
you know, you've got summer game festing here, and the

2071
01:32:09,479 --> 01:32:12,600
numbers going around of like how much money they were

2072
01:32:13,000 --> 01:32:15,159
they needed to make Destiny three, and it's like, well,

2073
01:32:15,199 --> 01:32:16,680
that is impossible.

2074
01:32:16,960 --> 01:32:18,840
Speaker 2: There's no way that that was ever gonna happen. So

2075
01:32:19,119 --> 01:32:21,000
they're gonna have to figure some stuff out. But once

2076
01:32:21,079 --> 01:32:25,439
they do, I obviously there's a number where Destiny three

2077
01:32:25,560 --> 01:32:27,960
makes a lot of sense. So they'll get there eventually.

2078
01:32:28,279 --> 01:32:30,760
Speaker 4: Yeah, this is it's such a it's such a strong

2079
01:32:30,800 --> 01:32:33,680
I p too. You can't just leave it there.

2080
01:32:34,319 --> 01:32:36,479
Speaker 1: I mean ten years they've been building it, and it's

2081
01:32:36,600 --> 01:32:39,119
got that instantly recognize name. That's the thing, you know,

2082
01:32:39,199 --> 01:32:41,560
you talk to people again, it's summer game. It's about Destiny.

2083
01:32:41,600 --> 01:32:44,159
There's so many people have so many memories of that stuff.

2084
01:32:44,239 --> 01:32:47,359
So uh, they're gonna people are gonna miss Destiny in

2085
01:32:47,399 --> 01:32:49,560
a big way. And so if it ever does come back.

2086
01:32:49,439 --> 01:32:51,600
Speaker 2: It will be huge, huge, huge huge.

2087
01:32:52,920 --> 01:32:55,159
Speaker 1: All right, last thing, I played the Star Wars or

2088
01:32:55,319 --> 01:32:58,560
Star Wars Star Fox demo. I was gonna say Star

2089
01:32:58,680 --> 01:33:02,479
Trek instead, so I was gonna get a the third trial. Yeah,

2090
01:33:02,600 --> 01:33:07,159
Star Trek demo. Nope, Star Fox demo that dropped on

2091
01:33:07,439 --> 01:33:10,159
the E Shop and it's just one of the levels,

2092
01:33:10,279 --> 01:33:11,840
you know, the space level where you're kind of shooting

2093
01:33:11,840 --> 01:33:15,560
the asteroids and stuff. It looks really good. It really

2094
01:33:15,600 --> 01:33:18,319
does look great when you're playing that game. I'm I'm

2095
01:33:18,479 --> 01:33:21,039
into it. Any chance you're gonna check that out, Mike, Yeah,

2096
01:33:21,039 --> 01:33:23,319
I know what I might download that tonight. I've actually

2097
01:33:23,359 --> 01:33:25,960
started up Yoshima Serious Book. Not enough to say anything

2098
01:33:26,000 --> 01:33:28,039
on that. Maybe it will same.

2099
01:33:28,119 --> 01:33:31,119
Speaker 2: Yes, I'll play some more for nint docs, but I'll

2100
01:33:31,159 --> 01:33:32,800
plan to kind of be playing that for a bit.

2101
01:33:33,319 --> 01:33:36,159
Speaker 3: Although I also picked up Planescape Torment and Ice wind

2102
01:33:36,239 --> 01:33:38,640
Dale like it's really you for one package on switch

2103
01:33:38,720 --> 01:33:41,520
to or Switch one even it was on sale, it

2104
01:33:41,640 --> 01:33:43,359
was on my wish. It's like one of two games

2105
01:33:43,399 --> 01:33:48,239
I have wish listed on my Nintendo account. So curious

2106
01:33:48,279 --> 01:33:50,079
to see how that works on there. But uh yeah,

2107
01:33:50,079 --> 01:33:51,359
I'll check that demo out tonight.

2108
01:33:51,920 --> 01:33:52,319
Speaker 2: Excellent.

2109
01:33:52,880 --> 01:33:55,079
Speaker 1: Yeah, man, Planescape Tournament, I've had that on my Steam

2110
01:33:55,119 --> 01:33:56,439
for forever, and I was like I should play that

2111
01:33:56,439 --> 01:33:56,760
one day.

2112
01:33:56,840 --> 01:33:58,720
Speaker 2: People talk about that game a lot. Yeah.

2113
01:33:58,720 --> 01:34:00,760
Speaker 4: Oh, by by the way, before I've yeah, yeah, there's

2114
01:34:01,079 --> 01:34:02,079
yeah for this thin two.

2115
01:34:02,119 --> 01:34:06,319
Speaker 5: There's like that it's a pack now that you can

2116
01:34:06,359 --> 01:34:08,720
buy it like in addition that it will give you everything.

2117
01:34:09,439 --> 01:34:12,720
I already own every expansion and thing, so I paid

2118
01:34:12,760 --> 01:34:14,319
like five bucks for the two things I didn't have,

2119
01:34:14,399 --> 01:34:16,680
But like, if people want to jump in now, there's

2120
01:34:16,800 --> 01:34:18,800
like a really cheap way to do it and get

2121
01:34:18,880 --> 01:34:19,920
everything even there.

2122
01:34:19,920 --> 01:34:21,439
Speaker 4: It's free to play, but I don't know how that works.

2123
01:34:22,680 --> 01:34:28,079
Speaker 1: Excellent, Okay, let's see here. I think we've talked about

2124
01:34:28,119 --> 01:34:29,760
what we'renna talk about. Yeah, let's do super chats.

2125
01:34:29,800 --> 01:34:29,960
Speaker 2: Mike.

2126
01:34:30,399 --> 01:34:33,880
Speaker 3: Yeah, Hey, it's Ashes, says Jeff. It wasn't the White House.

2127
01:34:34,000 --> 01:34:35,199
Was the GP National Convention.

2128
01:34:35,760 --> 01:34:39,159
Speaker 2: Okay, Pops knew it was Ronald Reagan. Love you guys.

2129
01:34:39,239 --> 01:34:41,520
Glad you liked the hilarious Dan kept freaking out about

2130
01:34:41,600 --> 01:34:42,279
handling it.

2131
01:34:43,079 --> 01:34:46,000
Speaker 1: That was one of my big responsibility. Yes, one of

2132
01:34:46,039 --> 01:34:48,199
the highlights of my show was how much he freaked out.

2133
01:34:48,279 --> 01:34:51,359
Ash and I really appreciate that. So great food and

2134
01:34:51,600 --> 01:34:53,479
upsetting Dan. You couldn't have done a better job.

2135
01:34:54,680 --> 01:34:57,840
Speaker 3: Chris prattwill who says done watching presentation twenty four of

2136
01:34:57,920 --> 01:35:01,079
the fifty that happened last week to see mar arcade

2137
01:35:01,159 --> 01:35:03,800
for switch to was announced, but nothing yet maybe at

2138
01:35:03,840 --> 01:35:05,000
the deutsch In Dyfest.

2139
01:35:05,079 --> 01:35:05,600
Speaker 2: I'm watching.

2140
01:35:07,600 --> 01:35:11,319
Speaker 3: Yeah, good luck, Chris, have fun that boy. Jerry says,

2141
01:35:11,359 --> 01:35:14,079
found a major continuity air in the font face revelation.

2142
01:35:14,199 --> 01:35:14,520
Speaker 2: Trailer.

2143
01:35:14,760 --> 01:35:19,399
Speaker 1: They didn't even show aris once we fired for that blunder. Yeah,

2144
01:35:19,479 --> 01:35:20,319
pretty embarrassing.

2145
01:35:20,680 --> 01:35:22,720
Speaker 2: It'squeaks like I would have that conversation parties.

2146
01:35:22,720 --> 01:35:24,920
Speaker 1: Feels like I've stowed out aloud to even though like

2147
01:35:25,439 --> 01:35:28,079
they did tell us that they couldn't. Like they're like,

2148
01:35:28,199 --> 01:35:30,840
we can ask whatever we want, they won't answer anything

2149
01:35:30,880 --> 01:35:34,399
about such and such, and it's like, yeah, okay, big surprise.

2150
01:35:34,520 --> 01:35:37,840
But it's like, is it, like, come on, everybody knows

2151
01:35:37,920 --> 01:35:41,920
that its plane but whatever, the drum kid says.

2152
01:35:41,960 --> 01:35:44,880
Speaker 3: Kid Chuck released the Giant Palm game on the same

2153
01:35:44,960 --> 01:35:47,319
day as the grants of Tato six. Please I need

2154
01:35:47,399 --> 01:35:50,239
something actually good to play eat peanutbus Chuck them.

2155
01:35:51,000 --> 01:35:54,199
Speaker 1: It's not a bad idea, but man, we'll see that

2156
01:35:54,359 --> 01:35:55,960
that that's a game that we got to get to

2157
01:35:56,000 --> 01:35:58,119
work on in real ways. There's a handful of things

2158
01:35:58,119 --> 01:35:59,800
from the Bombittan that are still outstanding.

2159
01:36:00,079 --> 01:36:00,880
Speaker 2: There's all sorts of things.

2160
01:36:01,079 --> 01:36:04,159
Speaker 1: I'm going to get cracking on the Christmas album soon here,

2161
01:36:04,439 --> 01:36:07,319
so ye, I'm ready to help out there.

2162
01:36:07,359 --> 01:36:09,079
Speaker 2: You just tell us what to do, Mike, So yeah,

2163
01:36:10,479 --> 01:36:12,520
j Tinches, do you guys think we'll get some Kingdom

2164
01:36:12,560 --> 01:36:15,079
Hearts foreskins at Fortnite? Did I imagine this?

2165
01:36:15,439 --> 01:36:15,520
Speaker 6: Uh?

2166
01:36:16,159 --> 01:36:17,800
Speaker 2: Soare us in Kingdom Hearts?

2167
01:36:18,079 --> 01:36:18,239
Speaker 4: Right?

2168
01:36:18,560 --> 01:36:19,560
Speaker 2: Did I make that up?

2169
01:36:21,720 --> 01:36:24,039
Speaker 3: In Fortnite? Sore is in Fortnite? Of course, now that's real.

2170
01:36:24,159 --> 01:36:27,039
But you understand what's just happened here, right, I said,

2171
01:36:27,880 --> 01:36:28,720
is in Kingdom Hearts?

2172
01:36:28,760 --> 01:36:31,720
Speaker 2: All right? Go ahead and read the super chat again.

2173
01:36:32,239 --> 01:36:35,399
Do you guys think we'll get some Kingdom Hearts for skin?

2174
01:36:44,960 --> 01:36:45,119
Speaker 1: Oh?

2175
01:36:45,800 --> 01:36:48,800
Speaker 2: Hell, guys, guys, I'm too fucking tired.

2176
01:36:50,479 --> 01:36:57,159
Speaker 3: Christ j all right. Just because of that, Just because

2177
01:36:57,159 --> 01:36:59,359
of that, I'm I am playing crazy Taxi.

2178
01:37:01,920 --> 01:37:05,279
Speaker 1: Jedi Moss's big takeaway from Subber gay Fest Capcom and

2179
01:37:05,319 --> 01:37:08,439
Square love the switch to the air of exclusives from

2180
01:37:08,439 --> 01:37:11,079
them is over. Why did Capcom quietly announce Manster her

2181
01:37:11,119 --> 01:37:13,079
for switch to separately? Yeah, that was a little weird.

2182
01:37:13,159 --> 01:37:15,720
Speaker 3: We had the Monster Hunter Wild's expansion announced that one

2183
01:37:15,800 --> 01:37:19,119
of these things and then like wait, not even during

2184
01:37:19,199 --> 01:37:21,880
the direct uh Monster Hunter Wildzer switched to was just

2185
01:37:21,960 --> 01:37:23,039
sort of revealed.

2186
01:37:23,359 --> 01:37:23,840
Speaker 2: Stranger.

2187
01:37:24,479 --> 01:37:29,319
Speaker 1: Yes, weird, maybe maybe, but a lot of games are

2188
01:37:29,359 --> 01:37:31,079
kind of getting fixed up on this switch to.

2189
01:37:31,439 --> 01:37:36,600
Speaker 2: I don't know, it probably is that m boy, I'm

2190
01:37:36,640 --> 01:37:39,039
curious about that expansion for Master Hunter wilds. But that's

2191
01:37:39,039 --> 01:37:41,920
gonna look like. I mean, I bet it's very good.

2192
01:37:42,000 --> 01:37:43,600
I bet it ends up being very good.

2193
01:37:43,760 --> 01:37:47,119
Speaker 3: I bet it will of course correct some things and

2194
01:37:47,159 --> 01:37:50,560
then Brian Seal says. According to the Xbox Wire E

2195
01:37:50,760 --> 01:37:53,399
Day follow up post, Ninja Theory says Senua is a

2196
01:37:53,439 --> 01:37:56,079
direct response to help by two criticism and includes plenty

2197
01:37:56,119 --> 01:37:56,720
of combat.

2198
01:37:57,199 --> 01:37:57,720
Speaker 4: That'd be good.

2199
01:37:57,760 --> 01:37:58,800
Speaker 2: I mean that's for me.

2200
01:37:58,920 --> 01:38:01,159
Speaker 3: It's like expectation, right, boy, I think it'd be neat

2201
01:38:01,199 --> 01:38:02,920
of Ninja Theory, who used to kind of go from

2202
01:38:02,960 --> 01:38:05,359
game to game to game. It's something new instead of

2203
01:38:05,479 --> 01:38:09,640
the third stanuel One game. But uh, they get those

2204
01:38:09,640 --> 01:38:11,119
games do have a lot of fans. I understand it.

2205
01:38:11,640 --> 01:38:14,520
Speaker 1: Yeah, I mean, look, they could do something very different

2206
01:38:14,600 --> 01:38:16,640
with this series and then hopefully, yeah, you're right, they

2207
01:38:16,680 --> 01:38:19,159
can do something different after that. Although the last time

2208
01:38:19,199 --> 01:38:21,079
they did something different it blew up in their face

2209
01:38:21,119 --> 01:38:21,359
with that.

2210
01:38:22,199 --> 01:38:26,479
Speaker 3: Devil may Cry. Nope, let's see if this game that's right,

2211
01:38:26,560 --> 01:38:30,479
the multiplayer one. I played out a thing one. It

2212
01:38:30,640 --> 01:38:32,520
was pleading edge, right, is it bleeding edge?

2213
01:38:32,880 --> 01:38:36,600
Speaker 1: That sounds right? That sounds good that I'll tell you

2214
01:38:36,640 --> 01:38:38,680
what I played it. I was like, this seems fun enough. Yeah,

2215
01:38:38,720 --> 01:38:40,159
I had a good time with it, but it blew

2216
01:38:40,239 --> 01:38:42,560
up in their face. Yeah, bleeding edge. It had no chance.

2217
01:38:42,600 --> 01:38:44,000
Speaker 2: It just had no chance. I had no chance.

2218
01:38:44,920 --> 01:38:47,920
Speaker 3: Johnny Porn, says Jeff crub two. The Boomer goons again

2219
01:38:48,319 --> 01:38:52,359
that yeah, I guess so, and then left on reds

2220
01:38:52,560 --> 01:38:55,319
asks me, did Patrol Resident give you motion sickness?

2221
01:38:55,840 --> 01:38:55,880
Speaker 2: No?

2222
01:38:56,199 --> 01:38:58,560
Speaker 3: But I don't know if I've ever had a non

2223
01:38:58,680 --> 01:39:00,640
VR game give me motion sick this. I I've not,

2224
01:39:01,720 --> 01:39:04,720
Like somebody gets motion sickness from plenty of real life

2225
01:39:04,760 --> 01:39:08,640
things like Man and some Rise. But I mean just

2226
01:39:08,760 --> 01:39:10,720
I've been playing so many games in so many different

2227
01:39:10,760 --> 01:39:13,319
ways that I've never had and they're like some people

2228
01:39:13,359 --> 01:39:13,840
get sick.

2229
01:39:13,720 --> 01:39:15,920
Speaker 2: From just first person games, right, I've not had that

2230
01:39:16,000 --> 01:39:21,479
problem ever. All right, Well, let's start wrapping this show up. Man.

2231
01:39:21,479 --> 01:39:23,640
Speaker 3: I remember when the Xbox thing just ended with them

2232
01:39:23,680 --> 01:39:25,560
playing the extraction mode of Call of Duty.

2233
01:39:25,600 --> 01:39:28,920
Speaker 2: That was lame. That wasn't lame, that sucked, That was.

2234
01:39:29,319 --> 01:39:36,600
Speaker 1: Boring and stupid bad, Just clue life, right, God, the

2235
01:39:36,720 --> 01:39:41,359
embarrassing thing to do like negative chorist duty, Like they

2236
01:39:41,399 --> 01:39:43,319
don't want that, they don't even like like d m

2237
01:39:43,399 --> 01:39:44,880
Z or whatever that ship is called, but.

2238
01:39:46,359 --> 01:39:46,840
Speaker 4: You can't tell.

2239
01:39:46,880 --> 01:39:49,119
Speaker 5: You can tell really play a lot of Tarco because

2240
01:39:49,119 --> 01:39:51,319
that ship looked stuck, like if you tell me what

2241
01:39:52,199 --> 01:39:52,520
believe you?

2242
01:39:53,319 --> 01:39:55,960
Speaker 2: Yeah, I'm man, it's tarkoff that bland, I don't know.

2243
01:40:00,479 --> 01:40:01,600
Have fun with it, everybody.

2244
01:40:03,119 --> 01:40:06,279
Speaker 1: Okay, let's see here, boy. I'm gonna yeah, like I said,

2245
01:40:06,279 --> 01:40:08,720
I'm gonna go beat Bond and I'm gonna try to

2246
01:40:08,760 --> 01:40:10,960
get this goddamn retro tink to work.

2247
01:40:11,680 --> 01:40:12,439
Speaker 2: I just want to play.

2248
01:40:12,479 --> 01:40:15,439
Speaker 1: I got the Matt, I got PS two cool cool

2249
01:40:15,439 --> 01:40:16,880
games on a hard drive, and I just want to

2250
01:40:16,880 --> 01:40:18,079
play a bunch of that ship.

2251
01:40:19,600 --> 01:40:20,760
Speaker 2: Like doing on my nice stuff.

2252
01:40:21,039 --> 01:40:22,760
Speaker 3: Got things I need to do for I gotta hand

2253
01:40:22,800 --> 01:40:26,439
out these codes from uh uh Forbidden Solitaire and I

2254
01:40:26,479 --> 01:40:28,640
still thanks for doing that my email. So you know,

2255
01:40:29,279 --> 01:40:33,920
then maybe tomorrow I'll tinker around with the superstation beat

2256
01:40:34,079 --> 01:40:36,760
James Bond. I want to go and play uh code

2257
01:40:36,800 --> 01:40:38,600
ron Goo is gonna be the next classic Rosievel game

2258
01:40:38,640 --> 01:40:40,920
I played? Anyways, No, I'm super interested to play it.

2259
01:40:41,439 --> 01:40:44,199
Get ready for the for the remake coming out coming

2260
01:40:44,319 --> 01:40:47,279
up here? Yeah, you know, I mean, look, I know,

2261
01:40:48,199 --> 01:40:49,479
I get maybe being.

2262
01:40:49,319 --> 01:40:50,720
Speaker 1: A little cynical about some of the stuff and I

2263
01:40:50,760 --> 01:40:52,439
was week I there's plenty of good games coming out,

2264
01:40:52,520 --> 01:40:55,079
for sure, Absolutely plenty of exciting things coming out, plenty

2265
01:40:55,079 --> 01:40:56,960
of things that are gonna be neat.

2266
01:40:57,520 --> 01:40:59,239
Speaker 2: Yeah, and like you know a lot of it.

2267
01:40:59,319 --> 01:41:01,560
Speaker 1: It does come down to the pretty stupid thing of like,

2268
01:41:01,640 --> 01:41:03,680
oh the way the stuff was presented.

2269
01:41:03,319 --> 01:41:05,359
Speaker 2: Wasn't the best? Who gives you a ship? Like once?

2270
01:41:05,399 --> 01:41:07,600
Speaker 1: Because games in our hands, none of that stuff will

2271
01:41:07,640 --> 01:41:12,039
matter at all. The Zelda teaser will have nothing to

2272
01:41:12,119 --> 01:41:13,920
do with how I actually end up feeling about that

2273
01:41:14,000 --> 01:41:15,840
game when I'm finally playing it. It will be come

2274
01:41:15,920 --> 01:41:17,399
down to, like, do I like the way it looks

2275
01:41:17,439 --> 01:41:18,279
to it, like the way it feels?

2276
01:41:18,319 --> 01:41:20,399
Speaker 3: I do want that game because like ref Wil Tears

2277
01:41:20,479 --> 01:41:22,199
game I both had some of the best trailers ever.

2278
01:41:22,239 --> 01:41:24,560
Speaker 2: I better have one of those for this. Yeah, that's

2279
01:41:24,640 --> 01:41:25,960
I do like those absolutely.

2280
01:41:25,960 --> 01:41:27,800
Speaker 1: All Right, everybody, thanks for watching, We'll catch you next time,

2281
01:41:27,880 --> 01:41:28,960
take care of yourself.

2282
01:41:28,720 --> 01:41:36,840
Speaker 2: And goodbye. Fucking Foreskin. You said it so fast, and

2283
01:41:36,880 --> 01:41:53,399
I'm like, did he just say foreskin? Jeff's supposed to

2284
01:41:53,439 --> 01:41:59,039
have falls on his face, right, just let as jacking

2285
01:41:59,039 --> 01:42:01,960
off in a rainforest capit? What is dan? They are

2286
01:42:02,000 --> 01:42:03,199
going to come for Zelda

2287
01:42:06,239 --> 01:42:06,960
Speaker 4: He classic

