Speaker 1: He'll be go me bait, it's the Internet. You're busy.
Speaker 1: Let's do this for August twelve, twenty twenty four. I
Speaker 1: forgot what I say for the next hour or so,
Speaker 1: let me help you sort through the world of game.
Speaker 1: You know game. This morning's Live with me Jeff Grubb.
Speaker 1: Today Tango game Works rises from its gray Borderlands is
Speaker 1: a massive flop and do we know the gimmick for
Speaker 1: the switch to But first please join me and welcoming
Speaker 1: today's co host, the Game Best Mornings. It's Sean Turbo,
Speaker 1: Sean McDowell. How are you doing, Sean?
Speaker 2: I would rather be playing two XKO right now.
Speaker 1: I bet yes, there's I tried a little bit to
Speaker 1: get in there. TAM's like was like, hey, no, I
Speaker 1: can get you in there, and I just completely forgot.
Speaker 1: So but now everyone keeps talking about it making it
Speaker 1: sound very good.
Speaker 2: Yeah, oh dude, Okay, So Solos you know it's great.
Speaker 2: It's a Marvel style game. It's very fun on its own,
Speaker 2: a lot to learn though, a lot of depth there,
Speaker 2: and I'm glad that they added a lot of depth
Speaker 2: early on. But Jeff, the real sauce is in the
Speaker 2: duo's mode.
Speaker 1: It sounds so much fun. It sounds so give me
Speaker 1: a general idea how this works. Is it like tag
Speaker 1: team fighting basically?
Speaker 2: Yeah? So at any the way to think of duos
Speaker 2: is you always have control over your character. So if
Speaker 2: you are the primary character, you choose to leave the
Speaker 2: screens because you know in teg fighters do you like
Speaker 2: switch out back and forth? So you can choose to
Speaker 2: leave the screen and like send in your buddy. But
Speaker 2: your buddy always chooses when they are on screen, so
Speaker 2: that might may be confusing at first, but you know
Speaker 2: how much a tag fighter you call on an assist.
Speaker 2: Your friend needs to determine when they want to be
Speaker 2: on screen, so they call on their own assist. Oh
Speaker 2: so then when they are on screen, you, the active player,
Speaker 2: can choose to leave the screen. Again, it takes a
Speaker 2: sight to get used to, but yeah, that then you
Speaker 2: can choose to tag out once they are on screen,
Speaker 2: like both people, that makes sense?
Speaker 1: Okay, no, no, once you explain like that. Okay, so
Speaker 1: that's probably fun to like get on the right wave
Speaker 1: link with your teammate.
Speaker 2: Then I bet there is a lot especially especially in
Speaker 2: an online game where me and my friend can be
Speaker 2: on a discord call and like be actively talking and
Speaker 2: figure out strategies on the fly. Where you know he
Speaker 2: was playing a offensive character. He's playing Yasuo, the samurai character.
Speaker 2: I was playing Brom, the dude with the giant shield.
Speaker 2: So you know in assist game, the dude with the
Speaker 2: giant shield is going to be very defensive and help
Speaker 2: out their teammates. What happens when a human being has
Speaker 2: full control over that whenever assist was up because it's
Speaker 2: on a three second time or like you know a
Speaker 2: lot of tag games every three seconds, Basically I can
Speaker 2: say okay, I'm gonna shield you, and that he would
Speaker 2: do a super risky move, but I would call in
Speaker 2: the shield, which gives him a hit of armor so
Speaker 2: the opponent can't retaliate and then he attacks best. Can
Speaker 2: we get giant combo off? It's so much fun to
Speaker 2: play Duo's Jeff, it sounds incredible.
Speaker 1: We'll have to go to get in there and once
Speaker 1: this is this game might come out this year, but
Speaker 1: it's maybe looking more likely. Have yeah. No.
Speaker 2: I was talking to the director Sean at EVO.
Speaker 1: He was very much like.
Speaker 2: YEP twenty twenty five. I was like, can you guys
Speaker 2: commit to a window even loosely at this point, He's like,
Speaker 2: twenty twenty five five.
Speaker 1: Okay, Well, as we were closive later in the year, Yeah,
Speaker 1: that that sounds like what he was trying to say there. Yeah,
Speaker 1: as as we do get closer though, well we'll hop
Speaker 1: in there and we'll see if we can make that
Speaker 1: a thing here where we'll all take turns with building
Speaker 1: teams and fighting and stuff like that.
Speaker 2: The lobby is very cool, Jeff. If you haven't seen yet,
Speaker 2: just real quick. It's the art system work style lobby
Speaker 2: where you have like your little avatars running around, but
Speaker 2: you can actively watch any match that's happening on the
Speaker 2: little arcade machines, not just for show anymore.
Speaker 1: That's really cool. Yeah, we can just hang.
Speaker 2: Out in a lobby. We could, like in the future,
Speaker 2: get TNT going or something. We're just a bunch of
Speaker 2: giant bombs, you know, friends and fans are hanging out
Speaker 2: and we just watch these ours matches and you could
Speaker 2: commentate them and stuff. It's it's gonna be a great game.
Speaker 1: I saw Borderlands.
Speaker 2: Why would you do that to yourself?
Speaker 1: Jam Jan said, we should see it for for work,
Speaker 1: And then and then I saw in the discord he saw.
Speaker 1: I don't even want to talk about it because there's
Speaker 1: absolutely nothing going on in that movie. And uh, jeff,
Speaker 1: it's rough, man.
Speaker 2: I am one of the few people on earth who
Speaker 2: literally could get paid to see this movie. Huh, and
Speaker 2: you can't pay me to see this movie.
Speaker 1: It's it is rough. Yeah, I am describing it mostly
Speaker 1: as a gauntlet where it is just NonStop like beating
Speaker 1: you down with loud noises and nonsense. It is so
Speaker 1: crazy that this movie even exists. There is just nothing
Speaker 1: inside of its head. And it's like so much worse
Speaker 1: than that because it's not even interested in like doing
Speaker 1: anything that has any emotional weight ever. It is just
Speaker 1: a bunch of weird dude bro sitting in a room going,
Speaker 1: wouldn't it be cool if we did this? And then
Speaker 1: they end up with scenes where and I'm gonna spoil
Speaker 1: this movie a little bit, sorry everybody, but there, yeah,
Speaker 1: there's tiny Tina and they're playing the whole movie like,
Speaker 1: you know, she's gonna be like this important character that's
Speaker 1: going to ascend or whatever get these powers, and it's like, no, instead,
Speaker 1: the main character gets those because she's the main character.
Speaker 1: And she literally says Kate Lanchell literally says the tiny
Speaker 1: Tina like you're special, just not in that way. You're
Speaker 1: not like actually special, You're just like kind of the
Speaker 1: other special. And it's really weird because it's like she's
Speaker 1: just saying like you, like, you're a little girl who
Speaker 1: thought like you were important and you've been living your
Speaker 1: life like that and you're not. And it's like, why
Speaker 1: even have this scene? Who thought that this was a
Speaker 1: good idea where we're just gonna feel bad for this
Speaker 1: this younger character so that Kate Lanchett can get fire
Speaker 1: wings and action scene at the end of the movie
Speaker 1: that it was probably Rady Why Yeah, I don't know,
Speaker 1: jan why please hm hmmm.
Speaker 2: Hm, oh dang spade it out of existence.
Speaker 1: Yeah, and that's I don't blame him. I uh. There
Speaker 1: were several several times in the movie where I just
Speaker 1: had to like literally put my hands on my head
Speaker 1: because I it was an assault on the senses in
Speaker 1: all the worst ways. Honestly, it does remind me a
Speaker 1: lot of early video game adaptations. You've You've a Bowl. Absolutely,
Speaker 1: it is just like one crazy scene after another that
Speaker 1: has nothing to say, and it's just painful to watch.
Speaker 1: So yeah, go see it.
Speaker 2: Did you take anything out of this is there? Because
Speaker 2: clearly it's not so bad it's good, is it? It's
Speaker 2: so bad that it's funny that it's bad?
Speaker 1: I think so, Yes, absolutely, it is not a fun watch,
Speaker 1: but it is fun in the moment to be like,
Speaker 1: oh my god, I can't believe that this thing exists
Speaker 1: and that I am going to there might be a
Speaker 1: time where I survived this movie. It is. And like
Speaker 1: thinking about Kate Lanchet's career, like I couldn't help but
Speaker 1: think like this is this is I'm just gonna be
Speaker 1: thinking about this forever and when we look back at
Speaker 1: her career and be like, oh, remember what she did
Speaker 1: that Borderlands movie, and that's gonna make it her career
Speaker 1: more interesting. So there's fun stuff to like consider while
Speaker 1: you're watching it.
Speaker 2: But I mean, yeah, like like Tamsund GMM on Friday,
Speaker 2: just like shout out the entwers were getting the bag, dude.
Speaker 2: They were just like, sure, you're gonna get me money, dude,
Speaker 2: this shit fine? Whatever?
Speaker 1: John, have you ever seen Spy Kids?
Speaker 2: I love Spy Kids. Jan Jan is very quiet, by
Speaker 2: the way, but yeah, I'll turn him up.
Speaker 1: A bad spy kids. Yeah, oh good, what a kid?
Speaker 2: I mean, Spy Kids three was bad spy kids? How
Speaker 2: do you get more bad spy kids than that?
Speaker 1: Gotta be worse than that.
Speaker 2: Order Lands, Yeah, I really love that.
Speaker 1: Man. Well br this week, Yeah, well this will be
Speaker 1: BCR this week. That's a good idea.
Speaker 2: Okay.
Speaker 1: I really liked all the bad CGI and the bad
Speaker 1: green screens and stuff. There are several moments where it's
Speaker 1: like it looks so bad that it almost feels like
Speaker 1: it's done on purpose. And that's fun too. So I
Speaker 1: don't know. I I enjoy how bad it is, but
Speaker 1: I think for most people when they say it's so bad,
Speaker 1: it's good and it's fun, this is not the type
Speaker 1: they're talking about. This is truly like you need to
Speaker 1: be ready for a paint box. And yeah, I don't know,
Speaker 1: but in theaters now, everybody go see it if you want.
Speaker 1: I guess. Let's explain what we do here most weekdays,
Speaker 1: I Jeff Grub, will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. If you were watching live on Twitch Welcome.
Speaker 1: You can always listen to the show later on podcast
Speaker 1: feeds by searching for games More or find the RSS
Speaker 1: on gibomb dot com. You can also get to show
Speaker 1: later with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: the morning mess with Tango GameWorks saved by pubg publisher
Speaker 1: crafton High Fi Rush rights also acquire. This is from
Speaker 1: Jason Finelli at GameSpot. Yeah we did it, everybody. Tango
Speaker 1: GameWorks was closed by Microsoft in May, and many lamented
Speaker 1: the loss of a studio that had operated for nearly
Speaker 1: fifteen years and produced games like Surprise twenty twenty three
Speaker 1: hit High Fi Rush. Soul based publisher craft In Inc.
Speaker 1: Has saved the day, however, as the firm announced that
Speaker 1: it has acquired both Tango GameWorks and the High Fi
Speaker 1: Rush IP from Microsoft. The agreement will allow Tango to
Speaker 1: continue developing the High Fi Rush IP and explore future
Speaker 1: project projects, according to Crafton's official announcement of the move.
Speaker 1: The statement also confirms there will be no impact on
Speaker 1: other Tango projects like The Evil Within and Ghost Wire Tokyo,
Speaker 1: which will remain with Microsoft. Hey, okay, I didn't know
Speaker 1: this was an option. I didn't know that this was possible.
Speaker 1: This is incredible, especially because it did happen back in May.
Speaker 1: We are now in August. That's like, you know, a
Speaker 1: quarter of years gone by where we've just been like
Speaker 1: that studio's done and Microsoft never even like suggested that,
Speaker 1: like they put the team up on the off ramp
Speaker 1: block or something like that. So for Crafton to come
Speaker 1: along and be like, hey, well we'll take the team on,
Speaker 1: and I guess they put out the word like, hey,
Speaker 1: if you worked at the studio, come back, you have
Speaker 1: a job. Basically, it's how, it's how, it's what. It
Speaker 1: sounds like. How realistic that is We'll see, But that's
Speaker 1: amazing wild. Yeah.
Speaker 2: Yeah. Like the initial story I read was like they're
Speaker 2: they're saying like, yeah, we want to ease the transition
Speaker 2: between Microsoft announcers. I'm like, wait, what if you bring
Speaker 2: a zombie back? Dude? How Yeah? Of all people, publishers,
Speaker 2: whatever companies, Crafted is not who I would have expected.
Speaker 1: Right, Craft did seem like they might have like lost
Speaker 1: their appetite for this sort of thing after what was
Speaker 1: the space sci fi procol clistal Protocol, thank you. After
Speaker 1: clist Protocol, which was very expensive, seemed like it got
Speaker 1: rushed out by Crafton specifically, and then the final result
Speaker 1: wasn't very impressive and it didn't sell very well and
Speaker 1: might might be loosing frames here everybody. I'll keep an
Speaker 1: eye on that. But yeah, so I thought after that
Speaker 1: they would not be interested in something like this. So
Speaker 1: to see these headlines and be like, well, okay, so
Speaker 1: Crafton they're getting back in this and they specifically are
Speaker 1: doing it to acquire High Fi Rush, so this team
Speaker 1: can make more High Fi Rush. Okay, that sounds good.
Speaker 1: And now let's be real, a High Fi Rush two,
Speaker 1: like even one that's bigger than High Fi Rush one,
Speaker 1: it's probably still not as inexpensive of a project as
Speaker 1: a Clisto Protocol was, which seemed like it cost a
Speaker 1: lot of money when it was all said and done.
Speaker 1: I think we have a number for that, but it
Speaker 1: was like sixty seventy eighty million dollars or something for that,
Speaker 1: maybe even more or High Fight Rush too, you could
Speaker 1: probably get away with, like, you know, a smaller team
Speaker 1: really focused on the combat and the music, and if
Speaker 1: you nail that, you have most of the game right there.
Speaker 1: So maybe this is the scale that they've been eyeing
Speaker 1: all along and they're very happy to swoop in and
Speaker 1: do that. But either way, I know High Fight Rush
Speaker 1: was your game of the year, right runner up? Runner up?
Speaker 2: That's only to Tears of the Kingdom, but that's also
Speaker 2: against Heres of Kingdom. You basically are my game of Year.
Speaker 2: The thing about this is they keep pointing out in
Speaker 2: like releases I've seen about the IP they got the
Speaker 2: IP High Fire Rush. Do not be surprised if we
Speaker 2: see some mobile version or mobile game or something spun
Speaker 2: out of this, maybe even buy a different team or
Speaker 2: something or whatever. Whether you want there or not, I
Speaker 2: won't be surprised if that happens. They want to do
Speaker 2: more with the IP because it's like this untapped new
Speaker 2: IP of you know, anime adjacent variety, you know, Saturday
Speaker 2: Morning cartoons, So I won't be surprised to see that
Speaker 2: in addition to the indible High Fi Rush, to which
Speaker 2: they are probably going to try to push pretty hard,
Speaker 2: which I'm all for. Yeah, that game, that first game ruled.
Speaker 1: Yep, I'm down as well. And you know, I think
Speaker 1: an elite beat Agent style High Fi Rush for mobile
Speaker 1: give me that do make that right now? Do you
Speaker 1: think makes I don't care.
Speaker 2: Yeah, go make like a cartoon that you like, a
Speaker 2: pedal somewhere on video.
Speaker 1: Or right exactly.
Speaker 2: Yeah, there's definitely money to be made here. And I
Speaker 2: think that's what they're like. They're like, shoot, like we
Speaker 2: pulled this team out of the depths, and we get
Speaker 2: a bunch of stuff that we can use for all
Speaker 2: these multimedia projects. That's where I see them looking, and
Speaker 2: I don't know, they're like that seems okay to me.
Speaker 1: Yeah. I mean the game that High Fi Rush had
Speaker 1: very strong characters, a really good look in a striking style.
Speaker 1: You can take all that and apply that very easily
Speaker 1: to any number of mediums. And really what that is
Speaker 1: is like players can acted with what they saw in
Speaker 1: those games, and that's what you could trade on. That's
Speaker 1: what makes High Fight Rush valuable and what's going to
Speaker 1: keep this team alive apparently. So yeah, really cool stuff.
Speaker 2: Get Studio Trigger to make an anime, you know, yeah
Speaker 2: and everything my favorite studio if they did High Fight Rush.
Speaker 2: First of all, that's a perfect match for them, like
Speaker 2: the whole like rock music mixed with like high energy anime.
Speaker 2: Sure make a show that just just do it.
Speaker 1: That'd be great, that'd be excellent. Uh, Ghost Tokyo, Evil
Speaker 1: Within not going with the studio, But you know, those
Speaker 1: were like I you know, I think the team that
Speaker 1: probably is going to remain at Tango Game works Are
Speaker 1: is likely the High Fight Rush people, so that that
Speaker 1: is what the and that they're gonna work on that next.
Speaker 1: They probably wouldn't have the capacity to work on something
Speaker 1: like that. Do you think Microsoft ever does anything with
Speaker 1: the Evil Within or Ghost Wire Tokyo ever?
Speaker 2: Again, Ghost Tokyo probably not within. I think there's like
Speaker 2: potential there, but that's also a kind of thing where
Speaker 2: you would have to like hand it off to different people,
Speaker 2: So I'm not sure that they would want to do
Speaker 2: that over like you know, something original does. Just the
Speaker 2: fracturing of IP from team and now some of the
Speaker 2: team is scattered. We'll see how much of that comes
Speaker 2: back and yeah, yeah, just every everything is going to
Speaker 2: be weird regarding all of this right now, I think
Speaker 2: just the future of the future of this team with
Speaker 2: Tango is with High Fight Rush and then the IP
Speaker 2: may be staying just where it is with the respective
Speaker 2: rights holders that you know, But does in Earth.
Speaker 1: Yep, all right, let's move it along here to the
Speaker 1: next story. Nintendo Switch To may have second cooling fan
Speaker 1: and higher wattage charger. This is from Ryan Whitwham at
Speaker 1: Extreme Tech. Nintendo had an instant hit when it launched
Speaker 1: the Nintendo Switch. Gamers took to the hybrid console setup,
Speaker 1: making the Switch the best console selling best selling console
Speaker 1: of this generation, and Nintendo is now looking to build
Speaker 1: on that success. The Nintendo Switch To could be revealed
Speaker 1: in just a few months. In fact, we know, but
Speaker 1: it's going to be revealed within the next six months
Speaker 1: at some point, and the device could have more cooling
Speaker 1: and faster charging than the current model. Nintendo has yet
Speaker 1: to confirm anything about the new console's hardware. These details
Speaker 1: come from the Nintendo fan forum fammy boards, where gamers
Speaker 1: have produced shipping manifest to infer what Nintendo is planning
Speaker 1: the consoles. Sleus have discovered the Nintendo is purchasing a
Speaker 1: second cooling fan, which does not appear to be for
Speaker 1: the console itself, so maybe for the dock is what
Speaker 1: people are speculating. Like the original, the Switch To is
Speaker 1: expected to have a cooling fan inside to keep the
Speaker 1: next generation tegrid chip cool This second fan is smaller
Speaker 1: than the one inside even the current switch, leading to
Speaker 1: speculation that the fan is destined for the dock. The
Speaker 1: current switch dock is a little more than a glorified
Speaker 1: HD mid mount. With the addition of a cooling fan
Speaker 1: to the sequel, that could suggest a higher power mode
Speaker 1: with better performance. Now the family boards is a this
Speaker 1: is like what they do. They look for any sort
Speaker 1: of information like this. There could always be noise in
Speaker 1: the signal. Sometimes they do find signal and the noise
Speaker 1: of course, I think that, you know, I wouldn't be
Speaker 1: surprised by this. And if there is a cooling fan
Speaker 1: in the dock, I think it's probably for two things.
Speaker 1: One being, like what they're saying here, a higher wattage
Speaker 1: mode of when it's docked, which is something the switch
Speaker 1: already does. But maybe they'll they're going to be willing
Speaker 1: to Maybe they're likely building they're specking out the Tegra,
Speaker 1: the new Tegra for this idea explicitly, and that means that, hey,
Speaker 1: maybe we can have an even higher power mode that
Speaker 1: can support you know, a rendering video at four K
Speaker 1: things like that. Then you know, even like rendering video
Speaker 1: at four K for Netflix can cause a chip to
Speaker 1: get pretty hot, so that'll be useful for that. Now.
Speaker 1: The other thing is there were some people on family
Speaker 1: boards saying that one of the rumors they've heard, and
Speaker 1: this is a rumor, is that the switch to dock
Speaker 1: connected to your TV will be able to output video
Speaker 1: on its own, whether or not the switch to is
Speaker 1: docked or not. And that means maybe a couple of things. One,
Speaker 1: maybe there will be some like menu navigation stuff you
Speaker 1: can do there. That's been like, hey, we're waiting for
Speaker 1: the dock and in the meantime, here's some settings. And
Speaker 1: then also it could mean that you could have a
Speaker 1: wireless switch to connected to the dock that could be
Speaker 1: in video, so you could have either dual screen video
Speaker 1: or you could just be holding the switch to and
Speaker 1: play your games on the TV without having to actually
Speaker 1: connect it.
Speaker 2: I would assume way less than that. I would assume
Speaker 2: it's just a switch not connected screen.
Speaker 1: Yes, that's I mean, that's why I led with that,
Speaker 1: because people are jumping to dual screen gaming is coming back,
Speaker 1: and I think the more likely scenario is this is
Speaker 1: just a slightly less dumb dock than last time. It's
Speaker 1: the most likely scenario. Maybe maybe it does like have
Speaker 1: its own processor for streaming video when the switch to
Speaker 1: wasn't connected. That doesn't make a ton of sense to me.
Speaker 2: Now that that doesn't seem like Nintendo's m do like
Speaker 2: their style. Yes, like the doc, I got stashways somewhere
Speaker 2: I unplugged after we placed Switch Sports Society use in
Speaker 2: the switch right now, let me tell you I got
Speaker 2: Steam dock right back there. The dock itself is basically
Speaker 2: just the USB C hub, like you buy an Amazon
Speaker 2: and just plug that thing in. It's just that Nintendo
Speaker 2: only allows you know, certain it's It's really weird the
Speaker 2: way they do it, where I forget exactly what it
Speaker 2: is because you can have third party docs. They've been
Speaker 2: around for a while, but they need to meet the
Speaker 2: specific it's.
Speaker 1: The power delivery issue, right, that seems to be the.
Speaker 2: It's not even power delivery, it's something else where, like
Speaker 2: some handshake needs to happen with the HDMI and everything where, Yeah,
Speaker 2: that needs to happen Anyways, I would just assume that
Speaker 2: they're making it a little more user friendly so that
Speaker 2: like older people can figure out, oh, maybe this isn't connected, right,
Speaker 2: Like the doc can tell them, something is loose, something
Speaker 2: is connected, and you know these things are plugged or unplugged.
Speaker 2: I'd assume that's what's happening there. The fan thing, on
Speaker 2: the other hand, so people may not know this, the
Speaker 2: switch as it is right now is severely underclocked, even
Speaker 2: in docked mode, and that's because of the way they
Speaker 2: did this setup where the DOC is very domb.
Speaker 1: And the rumors are switched to is going to be
Speaker 1: the exact same way where in handheld mode it's going
Speaker 1: to be very underclocked.
Speaker 2: Right, which makes sense. Yeah, because especially if they I maintain,
Speaker 2: we've both said this, you'llly need to hit seven to
Speaker 2: twenty P in handheld.
Speaker 1: Like for like six do a scream, But yes, they
Speaker 1: should only do seven to twenty B.
Speaker 2: Yeah. Rendering at least should only be twenty like if
Speaker 2: you need to go up to ten eighty for ease
Speaker 2: of getting those panels in their whatever. But yeah, anyways,
Speaker 2: the point is that with the DOC having a second fan,
Speaker 2: that would be helpful for when they maybe they actually
Speaker 2: let this chip go up to its maximum bounds or
Speaker 2: like you know, a little bit below bounce so it
Speaker 2: doesn't get two warms as you will be you know,
Speaker 2: there will be situations where you just you know, take
Speaker 2: the switch out right away and you don't want to
Speaker 2: be hot or anything. So that's probably what that is
Speaker 2: there for, and making it always cool and comfortable to
Speaker 2: handle and everything like that. But then you can push
Speaker 2: those you know, like like we were saying, you're not
Speaker 2: gonna have like four K games on the switch shoe necessarily,
Speaker 2: maybe indie games could if it supports that, but you
Speaker 2: probably will have four K video out just so it
Speaker 2: looks a little nice, h your four K TV, and
Speaker 2: then you know, any video apps that do show up
Speaker 2: can't support that. And just having a second cooling fan
Speaker 2: making any upscaling run a little bit easier too, if
Speaker 2: they are doing some DLSS equivalent or AI upscaling anything
Speaker 2: like that, you know, like making the system run cooler
Speaker 2: because all that does require horsepower. That that's what I
Speaker 2: see happening.
Speaker 1: Here now, Okay, so then let's do the Pine the
Speaker 1: Sky version where the you know, the post I saw
Speaker 1: on family boards was it's like a reverse we you
Speaker 1: with DLSS, and so right, it's nice to want things.
Speaker 1: I also am like, let's like, you know, pump the
Speaker 1: brakes here a little bit and be a little bit
Speaker 1: realistic and try to keep a perspective on this. But
Speaker 1: if that does happen, if that is the gimmick here
Speaker 1: where it is like, oh yeah, you could just beam
Speaker 1: video to your thing and probably uses like some new
Speaker 1: protocol or Wi Fi director or something like that. I
Speaker 1: don't know, and that could work. Uh, I would be
Speaker 1: okay with it, But I'm not sure that I think
Speaker 1: it is. I don't know. It doesn't feel like Nintendo
Speaker 1: Nintendo style to go back to something after they've already
Speaker 1: gone away from it and dual screen gaming coming back now.
Speaker 1: To be fair, they have a lot of dual screen
Speaker 1: games that they can upres and remake and all that stuff,
Speaker 1: and that way they would probably want to do that.
Speaker 1: Maybe that's what where Nintendo's at right now, But I
Speaker 1: don't know. I think they want to make stuff feel
Speaker 1: pretty much pretty similar to the Switch, and I think
Speaker 1: the kinds of gimmicks that I was expecting would be
Speaker 1: less to do with how the games themselves are rendered
Speaker 1: or presented. And I so, I don't know, what are
Speaker 1: you thinking?
Speaker 2: Yeah, I think this is just gonna be a continuation
Speaker 2: of what they have because under new management, I think
Speaker 2: they recognize that the switch was a success for very
Speaker 2: specific reasons and that you just don't mess with what works.
Speaker 2: You know, they were willing to take more risks under
Speaker 2: the Awata period of Nintendo even before that. I watched
Speaker 2: what did you know Gaming's recent sixty four d D
Speaker 2: episode and the Yeah, even under the previous president before that,
Speaker 2: they were willing to take more risks. That's how we
Speaker 2: got stuff like sixty four d D. I think this
Speaker 2: is going to be more of the same, with some
Speaker 2: cool new tech that they try that may not be intrusive.
Speaker 2: So think like you know, HD rumble that kind of thing.
Speaker 2: With Nintendo, you always need to look at what tech
Speaker 2: is out there right now because they are just very
Speaker 2: smart in repurposing existing tech to do new things. And
Speaker 2: I just don't see any sort of like dual screen
Speaker 2: thing really happening here, if nothing else, because it might
Speaker 2: be confusing to consumers, and they don't want that because
Speaker 2: they definitely have the market of easy to understand, like
Speaker 2: so many people I know just have a switch because
Speaker 2: they're like, oh, yeah, switch does work. I don't need
Speaker 2: to think too hard about on narthing that. That's what
Speaker 2: That's why I think they're gonna stick with Yeah.
Speaker 1: I think the gimmicks I would like to see would
Speaker 1: be similar stuff to like, oh, being able to beam
Speaker 1: a wireless video signal, but I would want that to
Speaker 1: be used for a switch to just knows when other
Speaker 1: switch tos are around, and it's it can like intelligently
Speaker 1: handle multiplayer gaming sessions and street pass similar ideas things
Speaker 1: like that, and sure and like oh you can you know,
Speaker 1: do a thing where it's okay, we are playing on
Speaker 1: one system and people have like are bringing their system
Speaker 1: over and now we can just being them all to
Speaker 1: one DOC that can take all this information in and
Speaker 1: either display the side by side gameplay or something like that,
Speaker 1: or just use it as a controller. I mean, I
Speaker 1: just things along those lines.
Speaker 2: Switch does a lot of games don't take advantage of it.
Speaker 1: And it's a very archaic in the way it does
Speaker 1: that stuff the way like yes, and I just kind
Speaker 1: of wanted to be a little bit more intelligent. Yeah, yeah,
Speaker 1: I just kind of feel more natural. And I think
Speaker 1: that they might have stuff like that that they will
Speaker 1: bundle up in some new marketing term and presented it
Speaker 1: presented that way. But we'll see either way. Higher wattach
Speaker 1: charger Charger and second Coloon fan. Yeah, that sounds right.
Speaker 2: I mean one thing that makes sense for where mobile
Speaker 2: is at right, where.
Speaker 1: All processors are at right, Like they're like we can
Speaker 1: put more power in these things because they're more efficient.
Speaker 1: That means we can put more power into it without
Speaker 1: having a fire start. So this is where all processes
Speaker 1: processes are at. So yeah, that sounds about right, all right.
Speaker 1: Next story, The sentiment around Marathon at Bungie is not great,
Speaker 1: it's claimed. This is from Chris scullying at vgc UH.
Speaker 1: The mood at Bungeie regarding its upcoming game Marathon is
Speaker 1: quote not great, it is claimed appearing on the latest
Speaker 1: episode of Scillop's Friends per Seconds podcast. It's not just Scillups,
Speaker 1: it's also Lucy James games is. Bloomberg journalist Jason Tryer
Speaker 1: was asked what the temperature check was at Bungie relating
Speaker 1: to Marathon. Shreier replied, not great. From what I've heard,
Speaker 1: there's a reason that it was planned for this year
Speaker 1: and slipped the whole year, and people I've talked to
Speaker 1: are a little pessimistic about it even hitting its current
Speaker 1: plan deadline. But we'll see. I don't know exactly when
Speaker 1: that is sometime at twenty twenty five. I'm not sure.
Speaker 1: And that's twenty twenty five is what I've heard as well.
Speaker 1: Nothing more specific than that. He added, Yeah, the sentiment
Speaker 1: I've heard is not great around it, at least of
Speaker 1: a few months ago. Tryer also pointed out that the
Speaker 1: game received a leadership shake up earlier this year, when
Speaker 1: game director Christopher Barrett and executive producer Carrie Guscos left
Speaker 1: the project. Giving his opinion on the likely reception of
Speaker 1: the game when it's released, Schreier said he didn't feel
Speaker 1: like Bungie fan base would be enthusiastic about a PvP
Speaker 1: extraction shooter, and that he was concerned it's continued development
Speaker 1: may lead to a similar issue to that of Suicide
Speaker 1: Squad killed the Justice League. I mean, this is you know,
Speaker 1: if you we're gonna tryers sort of post mortems on
Speaker 1: these things. It is the same story every time, where
Speaker 1: you know there's an idea, regardless of where the idea
Speaker 1: comes from, that doesn't seem to matter. It could come
Speaker 1: from the development team, it could come from up above
Speaker 1: and say hey make a game like this. But a
Speaker 1: lot of times these days these teams will work on
Speaker 1: these projects for a very long time and it feels like, yeah,
Speaker 1: we're chasing a trend. Here are we going to get there?
Speaker 1: And then they say, well, you are blank and in
Speaker 1: this case you are Bungee. In these previously you are
Speaker 1: BioWare you are what's the suicide squad team's rock siding.
Speaker 1: So therefore you've got the magic sauce, You've got the juice.
Speaker 1: Just use that, Just use like that like you always
Speaker 1: have and time and time again. That only works until
Speaker 1: it doesn't, and then when it breaks, it breaks hard
Speaker 1: and you get a suicide squad. Now that said, I
Speaker 1: think that I'm a little bit more slightly more optimistic
Speaker 1: than Jason here just because I think that the Bungee
Speaker 1: audience will maybe adopt an extraction shooter if it is
Speaker 1: you know, like we got the war Zone from a
Speaker 1: call of duty of like, here's like a battle Royale
Speaker 1: for the Call of Duty audience, and that worked really well.
Speaker 1: They hopped on that very hard, and I think that
Speaker 1: there is a Bungee audience that's like, we just like
Speaker 1: the Bungee shooting. If you have a new game mode idea,
Speaker 1: we will be down as long as the shooting feels
Speaker 1: like a Bungie game, and I think they can accomplish that,
Speaker 1: but extraction shooter chasing that trend, it is tough. But
Speaker 1: I I think the extractioned shooter genre is still ripe
Speaker 1: for that war zone moment. What do you think.
Speaker 2: Personally? I think I've talked about this before somewhere, but
Speaker 2: I do think it's like I compared to uh, that's right,
Speaker 2: I compared to mobis where I'm like, is a genre
Speaker 2: or is it like everyone trying to chase what like
Speaker 2: water or two teams are doing very very well and
Speaker 2: like that, which again someone very pedantic point, Yes, it's
Speaker 2: still a genre. I mean metaphorically, like is this actually
Speaker 2: like a market that is chaseable or is everyone just
Speaker 2: trying to get the same goal and goose that can
Speaker 2: only pop out? So my eggs, you know, because even
Speaker 2: Call of Duty, you know, they put out DMZ their
Speaker 2: extraction shooter mode. First of all, I don't know if
Speaker 2: that was good. I think all extraction shooters are boring
Speaker 2: by play to I'm like, there's not a lot to
Speaker 2: do here. I think that's just how most other people
Speaker 2: felt about it too, and now they just completely deemphasized it.
Speaker 2: After putting all that effort into making it right.
Speaker 1: Not a good sign that call of duty couldn't make
Speaker 1: that work right.
Speaker 2: At the same time, that is just a mode in
Speaker 2: war Zone, so they can just you know, have escape
Speaker 2: plan out of there. Yeah, if you're dedicating a lot
Speaker 2: of resources into making this new game, I would assume
Speaker 2: free to play, but maybe nots not all of them
Speaker 2: are free to play. If you're trying to make this
Speaker 2: big new project using christ all, using existing IP where
Speaker 2: people did not expect Extraction Shooter out of all this, Uh,
Speaker 2: you really got to make a hit. And like you
Speaker 2: were saying, with just going to a studio and saying, oh,
Speaker 2: you got the sauce, make it work, that can't happen
Speaker 2: because those teams got to be where they are because
Speaker 2: they're good at doing what they do, not doing what
Speaker 2: someone else does.
Speaker 1: Yeah, And it's I think that there is always this
Speaker 1: back and forth we have where it's like, hey, studios
Speaker 1: should be able to shouldn't be afraid to branch out,
Speaker 1: And it's I always go back to Christopher McCrory talking
Speaker 1: about like he was like watching Last Jedi movie. I
Speaker 1: love you, I love Last Jedi, but I think he
Speaker 1: still said something pretty pretty poignant about it, where it
Speaker 1: was you got to give fans what they want in
Speaker 1: a way they don't expect. You can't give them what
Speaker 1: they're not expecting, like, you have to give them what
Speaker 1: they want, and then once that, once you have that,
Speaker 1: then you can mix, mix and match and to try
Speaker 1: new things in that space in that box the.
Speaker 2: Steve Jobs method.
Speaker 1: Yes, exactly, yes, And I think that a lot of
Speaker 1: like the call of duty war Zone, that was what
Speaker 1: people wanted in a way that they weren't quite expecting.
Speaker 1: The extraction is a little bit too far afield for.
Speaker 2: Some people's That's why the people were willing to hop
Speaker 2: onto that boat, because war zone is enough of call
Speaker 2: of duty that it makes sense for that audience to
Speaker 2: get in there and try that new thing. But if
Speaker 2: you're trying something very very different and just the thing
Speaker 2: that has in common is the control method, I think
Speaker 2: you might be setting yourself up for some disappointment there.
Speaker 1: As I've heard before and I said on the show
Speaker 1: and elsewhere, Marathon, a lot is riding on it for Bungie,
Speaker 1: it's got it. It does have to go well for them
Speaker 1: to like have a sort of un obstructed future. So
Speaker 1: if that goes well, if it does sell the weight
Speaker 1: it needs to and performs the weight it needs to critically,
Speaker 1: they might get a chance to reassess the future of
Speaker 1: Destiny or new ventures for Destiny. And of course that
Speaker 1: also that also relies on Destiny two's ongoing content also
Speaker 1: doing well. So boy, it's like a parlay that they
Speaker 1: need to hit.
Speaker 2: And yeah, I just hate this feeling right now. Of
Speaker 2: any studio should not have their future riding on like
Speaker 2: one game that people are uncertained of. If their next
Speaker 2: game was Destiny three, I would have no like qualitified.
Speaker 2: It is like, yeah, of course, like they're gonna make
Speaker 2: Destiny three, you'll have some level of success. Who knows,
Speaker 2: in you know, twenty twenty four or twenty twenty five
Speaker 2: where that will land. But at least we're not saying
Speaker 2: to ourselves, hope this one sticks, so more people aren't
Speaker 2: affected by layoffs and everything.
Speaker 1: Yeah, yeah, doomsday dance set and chance to stop saying
Speaker 1: Destiny three like it's possible and fair point, honestly good point,
Speaker 1: because it's it's just really right now, the reasonable thing,
Speaker 1: the responsible thing, is to stop suggesting that it's really
Speaker 1: even possible. It just doesn't feel in the cards at anytime.
Speaker 2: I was always surprised that could have been the car.
Speaker 2: I forgot to mention this the last time we talked
Speaker 2: about this, because we talked about this subject too recently.
Speaker 2: Destiny two, to my understanding, was always intended to be
Speaker 2: like a two point zero, and then Act Division wanted
Speaker 2: the branding of a sequel when they were still published
Speaker 2: under activity. And that's why that's why to me, Destiny
Speaker 2: three specifically always felt unlikely because it felt like what
Speaker 2: the team wanted to do.
Speaker 1: Yeah, and that is the case, Like they were never
Speaker 1: making a Destiny three, so.
Speaker 2: Yeah, then they could have been making like something in
Speaker 2: a Destiny world. Maybe that was like one of the options.
Speaker 1: Yeah, that was That's what payback was going to be,
Speaker 1: was going to be, right, a new Destiny experience and
Speaker 1: stuff like that. So they want to do more stuff
Speaker 1: in DestinE, but that's not happening either.
Speaker 2: With gambling for kids six as a WIFU of course,
Speaker 2: of course.
Speaker 1: Yeah, uh, all right, let's uh, let's take a quick
Speaker 1: break when we get back. More headlines, including the flop
Speaker 1: that was border Lands right after this. All right, let's
Speaker 1: get back into it. Let's see what Randy Pitchford's been
Speaker 1: up to. Borderlands movie is a huge flop over first weekend.
Speaker 1: This is from Eddie McCoo at game Spot. The Borderlands
Speaker 1: film received generally poor reviews from critics, but that doesn't
Speaker 1: always signal a lack of success in the box office,
Speaker 1: as many poorly rated films performed just fine. However, that
Speaker 1: wasn't the case for the Borderlands movie, which is bombing
Speaker 1: with only eight point eight million dollars for its opening
Speaker 1: weekend in the United States. The movie earned seven point
Speaker 1: seven million from international markets for a global start of
Speaker 1: sixteen point five million. Variety, which supplied the box office numbers,
Speaker 1: said the figure was embarrassing. The report said about sixty
Speaker 1: percent of Borderlands movie production costs have already been made
Speaker 1: back through pre sales to international exhibitors. However, it's still
Speaker 1: a discipline and result for the film, which carried a
Speaker 1: reported production budget of one hundred and fifteen million dollars
Speaker 1: and an advertising and distribution cost of about thirty million.
Speaker 1: The not only is Borderlands scoring poorly with critics, the
Speaker 1: film earned a T plus rating on Cinema Score. What sorry,
Speaker 1: what that is crazy? Okay for people that don't know.
Speaker 1: Cinema score is exit polls at movies from people who
Speaker 1: just saw the movie, and uh, put like, you can't
Speaker 1: put yourself in that in that position, You've got to
Speaker 1: think about the average of the average. Think of imagine
Speaker 1: someone from Idiocracy going and like answering that the lowest
Speaker 1: movie really ever does is like a B. There are
Speaker 1: the occasional c pluses, but really it's like if it's
Speaker 1: a bad movie, it's a really bad sign if it
Speaker 1: gets like a B plus because people just like are
Speaker 1: coming out, they paid money for it. They don't want
Speaker 1: to feel like they wasted their money, so they're like,
Speaker 1: I guess it was a B. And then like, you know,
Speaker 1: an A minus, a plus those are actually good scores.
Speaker 1: Those are really really good scores. But B is like, Okay,
Speaker 1: that's a bad sign. A D plus is insane. I
Speaker 1: don't think I've ever seen that. That's that's incredible, And
Speaker 1: I guess that really speaks to it, Like we're not
Speaker 1: overstating up at this movie. This is it is an
Speaker 1: absolute trash parade the entire time. I can't believe it.
Speaker 1: But also not making money.
Speaker 2: Yeah, that's the big thing. This is what's set to
Speaker 2: be a record loss. Yep, like movie history or something like.
Speaker 1: That's definitely there's a it's a massive, massive gap for
Speaker 1: the box office opening.
Speaker 2: Yeah, when you combine the budget of the film with
Speaker 2: like budget on marketing and everything like that. Yeah, they're
Speaker 2: they're to set a record here and not in any
Speaker 2: good way.
Speaker 1: Yep. Yeah, this is and it's far Like it's like,
Speaker 1: clearly video game movies can perform well, but this just
Speaker 1: had all of the elements to avoid success in every turn.
Speaker 1: Like it's like, Okay, the brand is something, but everything
Speaker 1: else just completely missed. Yeah. I I'll be interested to
Speaker 1: see like how this all shakes out. But I bet
Speaker 1: this scares off a studio like Lionsgate from dipping their
Speaker 1: toes into video game movies too much going forward. And
Speaker 1: Randy Pittriott already sort of washing his hands from it.
Speaker 1: He's like, so, what I'm hearing is you like when
Speaker 1: we make Borderlands better than when Hollywood elites make it.
Speaker 1: It's like, Randy, you were on set the entire time.
Speaker 1: What are you talking about?
Speaker 2: You made this because you wanted to be the next
Speaker 2: coach am I and you just are not bro. You
Speaker 2: are not You have a very moist thumb drive, sin
Speaker 2: around and that's all you got, dude.
Speaker 1: And this I don't know. When I watched this movie,
Speaker 1: I get his sensibilities throughout, Like this feels very much
Speaker 1: like he's like and that's the prestige the whole time.
Speaker 1: So again, go see it. You got to see it.
Speaker 1: Everybody that can't be alone in this feeling, you all
Speaker 1: have to see it too. I think, all right, let's
Speaker 1: keep going here. Capcom would like to re release all
Speaker 1: their classic fighting games on modern consoles. This is from Yeah,
Speaker 1: that sounds like a not a bad idea. There was
Speaker 1: a lot of hype when excuse me if there was,
Speaker 1: for Capcom revealing the Marvel versus Capcom fighting game Arcade Classics,
Speaker 1: which is due out on the Nintendo's Which later this year,
Speaker 1: as well as other platforms. Shuehey Matsumoto, who is the
Speaker 1: producer of the Marvel versus Capcom fighting collection Arcade Classics,
Speaker 1: told IGN recently Capcom would like to reach as many
Speaker 1: people as possible by releasing all their classic fighting games
Speaker 1: on modern systems. We want all our classic fighting games
Speaker 1: to be available for modern consoles because we just want
Speaker 1: to be able to reach as many people who may
Speaker 1: have never had the opportunity to play these games back
Speaker 1: in the day Matsumoto began. So we constantly think forward
Speaker 1: and we want to make sure that it's as as
Speaker 1: accessible as possible for all audiences. They got a lot
Speaker 1: of fighting games that they could work with, and yeah,
Speaker 1: what is stopping them other than nothing, Like it's just
Speaker 1: Capcom at this point, just do it all, right.
Speaker 2: So I was saying recent case, we were going to
Speaker 2: put anything out there, but I did interview Matsumoto at
Speaker 2: EVO as well, and since I don't know what's going
Speaker 2: on in an interview, I'll just point out here on
Speaker 2: the show a little bit of breaking news for everyone here.
Speaker 2: So I was told the same thing when I asked
Speaker 2: about classic games, like, he was like, yeah, like I
Speaker 2: love bringing back this old stuff. I asked him about
Speaker 2: physical copies. He said a physical copy of Marvel versus
Speaker 2: Capcom Fine Collection was one of the reasons that they
Speaker 2: want to do it, because he likes collecting those things.
Speaker 2: He wants a permanent version that from who can play
Speaker 2: going forward. I also asked him about Xbox and I
Speaker 2: was like, Hey, it's cool that you're putting this out,
Speaker 2: but nothing for the Xbox audience, like that seems kind
Speaker 2: of weird, especially since you've done past releases on Xbox.
Speaker 2: And what he told me was, we would love to
Speaker 2: put on Xbox. We I want the game to be
Speaker 2: everywhere personally, but due to circumstances which I could get
Speaker 2: not get further clarification on, we can't put on Xbox
Speaker 2: right now. Well we'll see if that changes in the future.
Speaker 2: I'm paraphrasing a little bit, so maybe don't take that
Speaker 2: as a direct quote, but he basically said we would
Speaker 2: like to do this, but circumstances prevented, which again I
Speaker 2: couldn't get clarification on. To me read as maybe there
Speaker 2: is something weird going on with like Xbox one publishing,
Speaker 2: because as we've determined now, you know, people are like, well,
Speaker 2: maybe empty framework because that's not on series and PS
Speaker 2: five and that you know, that is why these games
Speaker 2: are being released as PS four games for PlayStation. So wait,
Speaker 2: they'll run PS five, So maybe that is the case
Speaker 2: where they need would need to make an Xbox One version,
Speaker 2: And maybe Microsoft's being weird about Xbox one publishing right now,
Speaker 2: like you only get so many in a year or something.
Speaker 2: That speculation on my part. But that's why I was like,
Speaker 2: the only thing I could think of after getting the response.
Speaker 1: Well, the good news does seem to be here that
Speaker 1: they are determined to get a lot of these games
Speaker 1: to return, and clearly they're very happy about the response
Speaker 1: to the Classics collection here, what do you think are
Speaker 1: the first prime candidates to make a return? I mean,
Speaker 1: to me, I do jump immediately to Darkstalkers.
Speaker 2: Of classic games, like if it's more collections like fighting collections,
Speaker 2: I think something with maybe some of the three D
Speaker 2: games would be next up, like Rival Schools, stuff like that.
Speaker 1: Yep.
Speaker 2: I also had something about like Capcom versus S and K,
Speaker 2: and he was like, look, we would love to do
Speaker 2: that in the future, but nothing to announce at this time.
Speaker 2: Is kind of what I got.
Speaker 1: Yeah, a Street fight Er ex collection is what I
Speaker 1: want next. Actually yeah, but I.
Speaker 2: Mean they worked with S and K to do SVC
Speaker 2: Chaos that re released instantly, so I would not be
Speaker 2: surprised if we see like SVC wanted to come out
Speaker 2: as maybe like a smaller collection, slightly smaller amount of money,
Speaker 2: but me, it's like forty bucks because you need to
Speaker 2: collaborate within our company, won't be surprised. See that's the
Speaker 2: next one.
Speaker 1: Yeah. I think the underlying story here just Capcom has
Speaker 1: enough the irons in the fire and they're successful enough
Speaker 1: that they could sort of like take a breath and
Speaker 1: be like, Okay, do we have teams that can continue
Speaker 1: exploring other opportunities for us to grow and to take
Speaker 1: advantage of our ip I mean, as they are looking
Speaker 1: for opportunities in the future for the growth that they
Speaker 1: that they've had over the last several years, they will
Speaker 1: reach a point where, you know, there aren't any more
Speaker 1: Resident Evil games to remake anymore and things like that,
Speaker 1: and it's like, Okay, in the meantime, while we approach
Speaker 1: that time down the road, let's get some other stuff
Speaker 1: sort of churning back into people's minds so they can
Speaker 1: be those they could feel like active franchises, so that
Speaker 1: if we did want to do something new with one
Speaker 1: of these other games, there is a baseline level of
Speaker 1: excitement we can expect. Not only are the old heads
Speaker 1: going to remember that these games exist, but now we've
Speaker 1: gotten a whole new generation excited, and we have like
Speaker 1: the machinations to make that happen with like people like
Speaker 1: Maximilian dude who can get people excited for these things
Speaker 1: just sort of by manufacturing his excitement out there. So
Speaker 1: Capcom just feels like they're in a strong place to
Speaker 1: know how to take advantage of these things and to
Speaker 1: maximize their return on it. So yeah, good news. I
Speaker 1: think it feels like.
Speaker 2: Just smart people are running all elements of that company
Speaker 2: right now, and they're like, oh, the fans want this thing, Well,
Speaker 2: the fans will give us money, so we'll we just
Speaker 2: give the fans what they want exactly. Why yeah, why
Speaker 2: don't all companies do that? You know?
Speaker 1: Yep? Absolutely? Fortnite's Disney games and experiences are still a
Speaker 1: few years away. The surem Eddi mccoot game spot shout
Speaker 1: out to Eddie for all the hard work. Disney has
Speaker 1: provided an update on how it's partnership with Epic Games
Speaker 1: to create games and experiences for Fortnite is coming along,
Speaker 1: and it's still some time off. In a blog post,
Speaker 1: Disney said Fortnite's all new games and entertainment universe themed
Speaker 1: around Disney is still a few years away. Disney also
Speaker 1: reiterated what it's hoping to achieve with this partnership, which
Speaker 1: saw Disney invest a further one point five billion dollars
Speaker 1: into Epic Games. Disney said fans can think of it
Speaker 1: like a place where all your favorite Disney characters in
Speaker 1: worlds converge in one connected universe. In this connected universe,
Speaker 1: inside Fortnite, Disney fans can watch, play and even create
Speaker 1: their own adventures. It sounds similar to epics deal with Lego,
Speaker 1: which saw Lego invest significant capital into Epic Games to
Speaker 1: create what would eventually become Lego Fortnite. That game exists
Speaker 1: as one of the multiple distinct games Slash experiences on Fortnite,
Speaker 1: alongside titles like Rocket Racing and Fortnite Festival, in addition
Speaker 1: to the original Batteryale game, which was not the original
Speaker 1: game at all actually.
Speaker 2: Nope, save the World yep.
Speaker 1: Well, Disney fans have to wait a while longer for
Speaker 1: the Disney Slash Fortnite experiences. Disney villains Belepicent, Corella de Ville,
Speaker 1: and Captain Hook are coming to Fortnite this fall, and
Speaker 1: from Pixar, members of The Incredibles are coming to Fortnite
Speaker 1: also this fall, and the next set of Star Wars
Speaker 1: characters and items like ig Eleven, Mouff, Gideon, and Grogu
Speaker 1: back Bling are coming this week, so there's a lot more. Obviously,
Speaker 1: they have this real growth crow gu back bling. That's
Speaker 1: a great phrase read that. No, Well, listen, when I
Speaker 1: was studying journalism and I never did that either, I
Speaker 1: always knew this day would come where I had to
Speaker 1: say grow goo back playing. Yeah. I mean, we knew
Speaker 1: that this, the big experience, was going to be a
Speaker 1: few years off. They announced it like when the deal
Speaker 1: was done, and we know these projects can take a
Speaker 1: long time to come together, and this was never going
Speaker 1: to be some small little side project that that one
Speaker 1: point five billion dollar investment signified how big this was
Speaker 1: supposed to be, So we knew that was a ways off.
Speaker 1: In the meantime, how do you feel about like incredible
Speaker 1: showing up in Fortnite? I don't know who is that
Speaker 1: because it's a little weird to me.
Speaker 2: Bro the last girl in Fortnite?
Speaker 1: Okay, listen, I'm not complaining exactly, of course, how man
Speaker 1: of those Pixar moms? Of course, damn right.
Speaker 2: I'm excited about Disney experiences, like what this means, like
Speaker 2: what the individual one means? What multiple could mean? I
Speaker 2: me and my friends recently hopped back into Fortnite to
Speaker 2: just like see what is Fortnite nowadays? You know, we
Speaker 2: played here on the site sometimes when new characters drop,
Speaker 2: ors new mode or something that we want to check out,
Speaker 2: and we tried out the various experiences like rocket Racing
Speaker 2: and the big one for us wash was it called
Speaker 2: Festival the rock band one because we were big rock
Speaker 2: band people back in the day. That's what we did
Speaker 2: during high school. It was all the rage back then. Uh,
Speaker 2: and those got good. I remember telling you when they
Speaker 2: first those first came out that they were jank. There
Speaker 2: was some weirdness around them. Some things didn't feel right.
Speaker 2: But both rocket Racing and Festival are now very good.
Speaker 1: Okay, that's good sign.
Speaker 2: Yeah, now it's just now. I just have Fortnite takingupla
Speaker 2: one hundred gigs in my heart rive because me and
Speaker 2: my friends just hop in there. Sometimes they were like, hey,
Speaker 2: let's see what the songs are in Festival this week.
Speaker 2: You know, let's you know, we play some Lady Gaga,
Speaker 2: some Metallica. We laugh about it all and have good time.
Speaker 2: I'm interested to see what spins out of all this
Speaker 2: this Fortnite Disney stuff, because I mean, I don't know
Speaker 2: they can make some kind of interesting, like really well
Speaker 2: produced experience within Fortnite. It could be cool like those things.
Speaker 2: If they have, like, you know, a team putting a
Speaker 2: lot of effort into it, it's neat.
Speaker 1: Yeah, And you know, it feels like Disney trying to
Speaker 1: like stick out a future in gaming that is different
Speaker 1: than their previous efforts of hey, maybe it will be
Speaker 1: a publisher, maybe we'll just license out games, and kind
Speaker 1: of oscillating between those two positions and now being like, well,
Speaker 1: what kind of company is Disney, and so well, well,
Speaker 1: we're you know, we're a big ip company obviously, but
Speaker 1: we're also like we are experiences, Like you go to
Speaker 1: experience our films and then you come to the parks
Speaker 1: to experience those films in the real world. Having like them,
Speaker 1: say okay, well, let's take that line of thinking and
Speaker 1: apply it to games. How would we do that? A
Speaker 1: Fortnite Disney experience is the way you do that right now.
Speaker 1: I think it probably changes in the next ten years,
Speaker 1: but for now, this is the closest thing to like, yeah,
Speaker 1: maybe right, and maybe it doesn't. Maybe this is just
Speaker 1: what games looks look like for a very long time
Speaker 1: and in the meantime, Disney storted hopping on at this
Speaker 1: point doesn't feel like they missed the train yet, doesn't
Speaker 1: feel like they're too late. They kind of feel like
Speaker 1: early movers still, so we'll see if they're able to
Speaker 1: capitalize on this. Yeah, the Witcher four will feature Garalt,
Speaker 1: but not as the lead character actor claims. This is
Speaker 1: from Jordan Miller at VGC, who says the Witcher four
Speaker 1: will feature the return of Garalt, but according to the
Speaker 1: character's voice actor, he won't be the star. Speaking as
Speaker 1: part of an interview, Doug Cockle commented on the fourth game,
Speaker 1: which is currently in development at Polish Studio CD Project Red.
Speaker 1: The Witcher four has been announced. I can't say anything
Speaker 1: about it, Cockle said. We know that Garott will be
Speaker 1: part of the game. We just don't know how much.
Speaker 1: The game won't focus on Garlt, so it's not about
Speaker 1: his this time. We don't know who it's about. I'm
Speaker 1: excited to find out. Uh Gerald, I mean, listen, I'm
Speaker 1: gonna say how I'm gonna say it.
Speaker 2: I have no idea Listen, I just know him as
Speaker 2: Jerry of the River Maximilian six.
Speaker 1: Yeah, I'm gonna I'm gonna call him Jeral, just call
Speaker 1: him Jerry. Yeah, old Jael Jerry. Uh yeah, Jerry's been
Speaker 1: in a bunch of games now, and like, I'm pretty
Speaker 1: sure they're passing on to like Sirie or something like that.
Speaker 1: I haven't played many of the Witcher games. I don't.
Speaker 2: I tried, not for me, bro, everyone is so over rough,
Speaker 2: old sad dad character. No, we're all about the hot
Speaker 2: young female lead right now to everybody's Witcher's getting in
Speaker 2: on too, come.
Speaker 1: Up, And but I do. My understanding of like the
Speaker 1: way Witching works in this game and then in this
Speaker 1: universe is that's completely fine. It's not like there is
Speaker 1: just one Witcher. It's like Witcher's a job.
Speaker 2: It's a title. Yeah, yeah, I can say like someone else,
Speaker 2: but that's actually a spoiler. But yeah, I never played
Speaker 2: the Witcher games. Just because I tried three, I was like, oh,
Speaker 2: this is Western RPGs. Western rpg just not for me,
Speaker 2: but I get it, and hey, I know more part
Speaker 2: of you Witcher fans, I guess.
Speaker 1: Finally, there was a Nintendo Dolphin console discovered, and console
Speaker 1: variations kind of give us the lowdown on exactly what's
Speaker 1: going on here. Many people believe this project Dolphin console
Speaker 1: never existed, but thanks to some exclusive pictures that console
Speaker 1: Variations was allowed to take. After seven years of being
Speaker 1: a secret, we could finally give the Dolphin the spotlight.
Speaker 1: There was a bunch of pictures taken of this system
Speaker 1: that apparently has been sitting on Rare limited shelves, shelves
Speaker 1: in their office for a very long time. They were
Speaker 1: able to get it down to take a look at it,
Speaker 1: and it does so many ports in the back, and
Speaker 1: it feels heavy compared to a regular GameCube, and that's
Speaker 1: because it is made out of wood. It is a
Speaker 1: early mock up that has no internal that. They're like,
Speaker 1: it's a model. Yeah, they were like people were like, oh,
Speaker 1: maybe we get some early firmware and kind of see
Speaker 1: what get little insight into like what development was like,
Speaker 1: it's like, no, that's not what this is. This is
Speaker 1: just them showing the console to close partners and or maybe, honestly,
Speaker 1: maybe it's even possible that there was an early like
Speaker 1: blueprint design. I don't know what it would be first,
Speaker 1: something like this, but blueprint design, and someone at Rare
Speaker 1: it is like, I have a which workshop at home,
Speaker 1: I'll just build up a model. So we could see
Speaker 1: what it looks like. Yeah, and maybe someone did that,
Speaker 1: but it's pretty pretty still pretty fun to see this thing.
Speaker 1: I like that these things exist because this is how
Speaker 1: people used to do things like this. I remember early
Speaker 1: when the GameCube was getting announced IGN actually right after
Speaker 1: it was done being called like IGN sixty four was Okay,
Speaker 1: we see these early pictures of what the GameCube controller
Speaker 1: looks like. We're gonna like build a model out of
Speaker 1: clay so we could see what it feels like and
Speaker 1: doesn't it feel great and stuff like them, like, oh,
Speaker 1: this is awesome. So I like this sort of thing,
Speaker 1: but Nope, not in early GameCube at.
Speaker 2: All, okay, and also shouts to Console Variations dot Com,
Speaker 2: a place I just spend random parts of the day
Speaker 2: just browsing because I'm like, ooh, I would like this
Speaker 2: limited edition system and ooh that one looks really nice.
Speaker 1: Yep. I was definitely on there for I think I
Speaker 1: was trying to find the specific model of Sega Rally
Speaker 1: two that I had at my arcade, and there was
Speaker 1: a little bit of coverage on Console Variations dot Com
Speaker 1: actually on their forums. But yeah, Console Variations dot Com,
Speaker 1: everyone go check them out.
Speaker 2: I got one last thing to sneak in under the
Speaker 2: wire here, because I don't think you got just a
Speaker 2: bit of a sad one. This morning we found out
Speaker 2: that Rachel lillis the voice of Misty and Jesse in
Speaker 2: the Pokemon anime, recently did pass away from breast cancer. Unfortunately,
Speaker 2: so shouts to her for just being a huge part
Speaker 2: of so many of our child.
Speaker 1: Yep, rest in peace, absolutely that is that's a shame,
Speaker 1: but yep rest and power like people are going to
Speaker 1: remember that voice forever. Alright, let's see here, I have
Speaker 1: the poll. Let me bring that up right now, there
Speaker 1: we go. Have you ever been to a gaming convention? Uh?
Speaker 1: Seventy three percent said no, twenty seven percent said yes.
Speaker 1: It's a pretty big number of people. I think the
Speaker 1: quarter of all respondents of the three thousand people who
Speaker 1: voted have been to a gaming convention before.
Speaker 2: I'll be honest, I almost expected it to be more
Speaker 2: from the Giant Bomb audience specifically, So yeah, I actually
Speaker 2: find it slightly surprising, Only slightly.
Speaker 1: Yeah, I think you know, it takes so much to
Speaker 1: like you have to be like kind of close, and
Speaker 1: if you're not close, then it takes a lot of
Speaker 1: resources to travel to one of these things, and I
Speaker 1: suppose people are like, maybe not they might they hear
Speaker 1: of packs, and they hear of games, colm, and they
Speaker 1: hear of these things. Maybe they actually don't even hear
Speaker 1: about the one that is happening down the street at
Speaker 1: like the next town over right. That that's it's easy
Speaker 1: for those polls come and go and not hear out them.
Speaker 2: Yeah, whatever state you live in, or if you live
Speaker 2: in a big state like say California or Texas, there's
Speaker 2: probably something going on in your corner of your area
Speaker 2: or you know, country, if you're international or whatever, definitely
Speaker 2: get out too, because even some of those smaller gaming
Speaker 2: conventions are starting to get pretty good at being just
Speaker 2: a place to hang out, hang out in the free
Speaker 2: play areas, go to like some of the panels that gets.
Speaker 2: You know, even smaller ones sometimes get some pretty cool
Speaker 2: people in there, even if it's just like maybe your
Speaker 2: favorite YouTuber shows up to like, you know, like a
Speaker 2: Long Island retro gaming or something like that. Like, may
Speaker 2: check it out if it's within your means to do so,
Speaker 2: because going to a convention, you know, for me, obviously
Speaker 2: it's the big fighting game tournaments, which are now just inventions.
Speaker 2: That's where I like to hang out. I like to
Speaker 2: go to Combo Breaker, especially every year, and then Eva
Speaker 2: when I can get out there too. It's tough fun, yep.
Speaker 1: I mean there was that when I saw in New
Speaker 1: York City this past weekend where there were like a
Speaker 1: bunch of arcade games around older planes in a museum.
Speaker 1: That was really cool. That was cool, So matter a
Speaker 1: bunch of friends go there and people people go to
Speaker 1: like too many games in Philadelphia, I think. And then
Speaker 1: I got some local ones where it's like about retro
Speaker 1: game collecting things like that. All right, I got a
Speaker 1: new pool question we'll get to in a second before
Speaker 1: we do that, Sean, where can people find you on
Speaker 1: the internet and all that good stuff.
Speaker 2: At Turbo Shaw on underscore on Twitter dot com. Here
Speaker 2: a giant bomb for a whole variety of things that
Speaker 2: I'm you know, including stuff I'm still working on, still
Speaker 2: trucking away at that kind of video. Yeah, it's working.
Speaker 2: It takes a lot to get one of those out.
Speaker 1: Oh yeah.
Speaker 2: And then in a little bit here, actually, Jeff, we
Speaker 2: gotta get ready for this. We got a stream of
Speaker 2: tomba special edition with some of the guys from limited
Speaker 2: run who worked on it.
Speaker 1: So we're gonna hang out and talk about the game
Speaker 1: a little bit. It's gonna be good'renna actually gonna get
Speaker 1: that going right after this, everybody, So stick around.
Speaker 2: So if you're watching a love just stick around.
Speaker 1: Stick around. If I go, go for about an hour
Speaker 1: or so. It's kind of place in tomba. Uh all right,
Speaker 1: new pool question, I have it right here. Do you
Speaker 1: want Nintendo to support dual screen gaming? On the switch
Speaker 1: to yes or no vote now we will talk about
Speaker 1: it on Game Best Mornings on Giant Bomb on Wednesday.
Speaker 1: Speaking a Giant Bomb, Tomorrow's BombCast Wednesday will not have
Speaker 1: a Blake Clubdikatana Daka Greba Greba Grubba is done. That
Speaker 1: is completely finished. Go watch that. There's some incredible moments
Speaker 1: up until the very end. Oh my god. But we
Speaker 1: will get a new season of Blake Club going with
Speaker 1: Mike here very soon. As a reminder, he's playing a
Speaker 1: game on the Wii. He doesn't know what it is yet.
Speaker 1: You'll have to tune in to find out alongside him.
Speaker 1: It's a lot of fun. But in the meantime we
Speaker 1: will find some other stuff to like, maybe fill in
Speaker 1: that and that slot. We have other things happening later
Speaker 1: this week, so stick around a giant bomb. We'll let
Speaker 1: you guys know exactly what the schedule looks like here
Speaker 1: pretty soon. All right, Sean, thank you so much for
Speaker 1: spinning today talking with me about video games. Man, I
Speaker 1: really appreciate it.
Speaker 2: It's a fun time. Man.
Speaker 1: Thank you all for watching and listening. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.