WEBVTT

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<v Speaker 1>He'll be go me bait, it's the Internet. You're busy.

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<v Speaker 1>Let's do this for August twelve, twenty twenty four. I

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<v Speaker 1>forgot what I say for the next hour or so,

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<v Speaker 1>let me help you sort through the world of game.

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<v Speaker 1>You know game. This morning's Live with me Jeff Grubb.

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<v Speaker 1>Today Tango game Works rises from its gray Borderlands is

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<v Speaker 1>a massive flop and do we know the gimmick for

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<v Speaker 1>the switch to But first please join me and welcoming

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<v Speaker 1>today's co host, the Game Best Mornings. It's Sean Turbo,

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<v Speaker 1>Sean McDowell. How are you doing, Sean?

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<v Speaker 2>I would rather be playing two XKO right now.

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<v Speaker 1>I bet yes, there's I tried a little bit to

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<v Speaker 1>get in there. TAM's like was like, hey, no, I

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<v Speaker 1>can get you in there, and I just completely forgot.

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<v Speaker 1>So but now everyone keeps talking about it making it

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<v Speaker 1>sound very good.

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<v Speaker 2>Yeah, oh dude, Okay, So Solos you know it's great.

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<v Speaker 2>It's a Marvel style game. It's very fun on its own,

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<v Speaker 2>a lot to learn though, a lot of depth there,

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<v Speaker 2>and I'm glad that they added a lot of depth

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<v Speaker 2>early on. But Jeff, the real sauce is in the

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<v Speaker 2>duo's mode.

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<v Speaker 1>It sounds so much fun. It sounds so give me

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<v Speaker 1>a general idea how this works. Is it like tag

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<v Speaker 1>team fighting basically?

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<v Speaker 2>Yeah? So at any the way to think of duos

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<v Speaker 2>is you always have control over your character. So if

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<v Speaker 2>you are the primary character, you choose to leave the

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<v Speaker 2>screens because you know in teg fighters do you like

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<v Speaker 2>switch out back and forth? So you can choose to

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<v Speaker 2>leave the screen and like send in your buddy. But

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<v Speaker 2>your buddy always chooses when they are on screen, so

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<v Speaker 2>that might may be confusing at first, but you know

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<v Speaker 2>how much a tag fighter you call on an assist.

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<v Speaker 2>Your friend needs to determine when they want to be

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<v Speaker 2>on screen, so they call on their own assist. Oh

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<v Speaker 2>so then when they are on screen, you, the active player,

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<v Speaker 2>can choose to leave the screen. Again, it takes a

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<v Speaker 2>sight to get used to, but yeah, that then you

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<v Speaker 2>can choose to tag out once they are on screen,

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<v Speaker 2>like both people, that makes sense?

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<v Speaker 1>Okay, no, no, once you explain like that. Okay, so

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<v Speaker 1>that's probably fun to like get on the right wave

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<v Speaker 1>link with your teammate.

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<v Speaker 2>Then I bet there is a lot especially especially in

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<v Speaker 2>an online game where me and my friend can be

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<v Speaker 2>on a discord call and like be actively talking and

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<v Speaker 2>figure out strategies on the fly. Where you know he

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<v Speaker 2>was playing a offensive character. He's playing Yasuo, the samurai character.

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<v Speaker 2>I was playing Brom, the dude with the giant shield.

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<v Speaker 2>So you know in assist game, the dude with the

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<v Speaker 2>giant shield is going to be very defensive and help

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<v Speaker 2>out their teammates. What happens when a human being has

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<v Speaker 2>full control over that whenever assist was up because it's

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<v Speaker 2>on a three second time or like you know a

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<v Speaker 2>lot of tag games every three seconds, Basically I can

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<v Speaker 2>say okay, I'm gonna shield you, and that he would

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<v Speaker 2>do a super risky move, but I would call in

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<v Speaker 2>the shield, which gives him a hit of armor so

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<v Speaker 2>the opponent can't retaliate and then he attacks best. Can

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<v Speaker 2>we get giant combo off? It's so much fun to

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<v Speaker 2>play Duo's Jeff, it sounds incredible.

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<v Speaker 1>We'll have to go to get in there and once

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<v Speaker 1>this is this game might come out this year, but

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<v Speaker 1>it's maybe looking more likely. Have yeah. No.

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<v Speaker 2>I was talking to the director Sean at EVO.

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<v Speaker 1>He was very much like.

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<v Speaker 2>YEP twenty twenty five. I was like, can you guys

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<v Speaker 2>commit to a window even loosely at this point, He's like,

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<v Speaker 2>twenty twenty five five.

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<v Speaker 1>Okay, Well, as we were closive later in the year, Yeah,

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<v Speaker 1>that that sounds like what he was trying to say there. Yeah,

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<v Speaker 1>as as we do get closer though, well we'll hop

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<v Speaker 1>in there and we'll see if we can make that

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<v Speaker 1>a thing here where we'll all take turns with building

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<v Speaker 1>teams and fighting and stuff like that.

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<v Speaker 2>The lobby is very cool, Jeff. If you haven't seen yet,

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<v Speaker 2>just real quick. It's the art system work style lobby

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<v Speaker 2>where you have like your little avatars running around, but

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<v Speaker 2>you can actively watch any match that's happening on the

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<v Speaker 2>little arcade machines, not just for show anymore.

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<v Speaker 1>That's really cool. Yeah, we can just hang.

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<v Speaker 2>Out in a lobby. We could, like in the future,

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<v Speaker 2>get TNT going or something. We're just a bunch of

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<v Speaker 2>giant bombs, you know, friends and fans are hanging out

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<v Speaker 2>and we just watch these ours matches and you could

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<v Speaker 2>commentate them and stuff. It's it's gonna be a great game.

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<v Speaker 1>I saw Borderlands.

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<v Speaker 2>Why would you do that to yourself?

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<v Speaker 1>Jam Jan said, we should see it for for work,

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<v Speaker 1>And then and then I saw in the discord he saw.

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<v Speaker 1>I don't even want to talk about it because there's

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<v Speaker 1>absolutely nothing going on in that movie. And uh, jeff,

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<v Speaker 1>it's rough, man.

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<v Speaker 2>I am one of the few people on earth who

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<v Speaker 2>literally could get paid to see this movie. Huh, and

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<v Speaker 2>you can't pay me to see this movie.

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<v Speaker 1>It's it is rough. Yeah, I am describing it mostly

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<v Speaker 1>as a gauntlet where it is just NonStop like beating

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<v Speaker 1>you down with loud noises and nonsense. It is so

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<v Speaker 1>crazy that this movie even exists. There is just nothing

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<v Speaker 1>inside of its head. And it's like so much worse

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<v Speaker 1>than that because it's not even interested in like doing

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<v Speaker 1>anything that has any emotional weight ever. It is just

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<v Speaker 1>a bunch of weird dude bro sitting in a room going,

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<v Speaker 1>wouldn't it be cool if we did this? And then

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<v Speaker 1>they end up with scenes where and I'm gonna spoil

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<v Speaker 1>this movie a little bit, sorry everybody, but there, yeah,

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<v Speaker 1>there's tiny Tina and they're playing the whole movie like,

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<v Speaker 1>you know, she's gonna be like this important character that's

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<v Speaker 1>going to ascend or whatever get these powers, and it's like, no, instead,

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<v Speaker 1>the main character gets those because she's the main character.

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<v Speaker 1>And she literally says Kate Lanchell literally says the tiny

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<v Speaker 1>Tina like you're special, just not in that way. You're

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<v Speaker 1>not like actually special, You're just like kind of the

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<v Speaker 1>other special. And it's really weird because it's like she's

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<v Speaker 1>just saying like you, like, you're a little girl who

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<v Speaker 1>thought like you were important and you've been living your

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<v Speaker 1>life like that and you're not. And it's like, why

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<v Speaker 1>even have this scene? Who thought that this was a

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<v Speaker 1>good idea where we're just gonna feel bad for this

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<v Speaker 1>this younger character so that Kate Lanchett can get fire

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<v Speaker 1>wings and action scene at the end of the movie

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<v Speaker 1>that it was probably Rady Why Yeah, I don't know,

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<v Speaker 1>jan why please hm hmmm.

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<v Speaker 2>Hm, oh dang spade it out of existence.

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<v Speaker 1>Yeah, and that's I don't blame him. I uh. There

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<v Speaker 1>were several several times in the movie where I just

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<v Speaker 1>had to like literally put my hands on my head

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<v Speaker 1>because I it was an assault on the senses in

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<v Speaker 1>all the worst ways. Honestly, it does remind me a

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<v Speaker 1>lot of early video game adaptations. You've You've a Bowl. Absolutely,

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<v Speaker 1>it is just like one crazy scene after another that

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<v Speaker 1>has nothing to say, and it's just painful to watch.

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<v Speaker 1>So yeah, go see it.

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<v Speaker 2>Did you take anything out of this is there? Because

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<v Speaker 2>clearly it's not so bad it's good, is it? It's

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<v Speaker 2>so bad that it's funny that it's bad?

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<v Speaker 1>I think so, Yes, absolutely, it is not a fun watch,

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<v Speaker 1>but it is fun in the moment to be like,

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<v Speaker 1>oh my god, I can't believe that this thing exists

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<v Speaker 1>and that I am going to there might be a

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<v Speaker 1>time where I survived this movie. It is. And like

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<v Speaker 1>thinking about Kate Lanchet's career, like I couldn't help but

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<v Speaker 1>think like this is this is I'm just gonna be

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<v Speaker 1>thinking about this forever and when we look back at

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<v Speaker 1>her career and be like, oh, remember what she did

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<v Speaker 1>that Borderlands movie, and that's gonna make it her career

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<v Speaker 1>more interesting. So there's fun stuff to like consider while

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<v Speaker 1>you're watching it.

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<v Speaker 2>But I mean, yeah, like like Tamsund GMM on Friday,

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<v Speaker 2>just like shout out the entwers were getting the bag, dude.

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<v Speaker 2>They were just like, sure, you're gonna get me money, dude,

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<v Speaker 2>this shit fine? Whatever?

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<v Speaker 1>John, have you ever seen Spy Kids?

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<v Speaker 2>I love Spy Kids. Jan Jan is very quiet, by

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<v Speaker 2>the way, but yeah, I'll turn him up.

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<v Speaker 1>A bad spy kids. Yeah, oh good, what a kid?

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<v Speaker 2>I mean, Spy Kids three was bad spy kids? How

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<v Speaker 2>do you get more bad spy kids than that?

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<v Speaker 1>Gotta be worse than that.

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<v Speaker 2>Order Lands, Yeah, I really love that.

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<v Speaker 1>Man. Well br this week, Yeah, well this will be

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<v Speaker 1>BCR this week. That's a good idea.

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<v Speaker 2>Okay.

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<v Speaker 1>I really liked all the bad CGI and the bad

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<v Speaker 1>green screens and stuff. There are several moments where it's

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<v Speaker 1>like it looks so bad that it almost feels like

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<v Speaker 1>it's done on purpose. And that's fun too. So I

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<v Speaker 1>don't know. I I enjoy how bad it is, but

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<v Speaker 1>I think for most people when they say it's so bad,

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<v Speaker 1>it's good and it's fun, this is not the type

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<v Speaker 1>they're talking about. This is truly like you need to

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<v Speaker 1>be ready for a paint box. And yeah, I don't know,

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<v Speaker 1>but in theaters now, everybody go see it if you want.

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<v Speaker 1>I guess. Let's explain what we do here most weekdays,

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<v Speaker 1>I Jeff Grub, will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you were watching live on Twitch Welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for games More or find the RSS

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<v Speaker 1>on gibomb dot com. You can also get to show

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<v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with Tango GameWorks saved by pubg publisher

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<v Speaker 1>crafton High Fi Rush rights also acquire. This is from

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<v Speaker 1>Jason Finelli at GameSpot. Yeah we did it, everybody. Tango

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<v Speaker 1>GameWorks was closed by Microsoft in May, and many lamented

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<v Speaker 1>the loss of a studio that had operated for nearly

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<v Speaker 1>fifteen years and produced games like Surprise twenty twenty three

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<v Speaker 1>hit High Fi Rush. Soul based publisher craft In Inc.

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<v Speaker 1>Has saved the day, however, as the firm announced that

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<v Speaker 1>it has acquired both Tango GameWorks and the High Fi

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<v Speaker 1>Rush IP from Microsoft. The agreement will allow Tango to

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<v Speaker 1>continue developing the High Fi Rush IP and explore future

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<v Speaker 1>project projects, according to Crafton's official announcement of the move.

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<v Speaker 1>The statement also confirms there will be no impact on

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<v Speaker 1>other Tango projects like The Evil Within and Ghost Wire Tokyo,

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<v Speaker 1>which will remain with Microsoft. Hey, okay, I didn't know

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<v Speaker 1>this was an option. I didn't know that this was possible.

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<v Speaker 1>This is incredible, especially because it did happen back in May.

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<v Speaker 1>We are now in August. That's like, you know, a

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<v Speaker 1>quarter of years gone by where we've just been like

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<v Speaker 1>that studio's done and Microsoft never even like suggested that,

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<v Speaker 1>like they put the team up on the off ramp

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<v Speaker 1>block or something like that. So for Crafton to come

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<v Speaker 1>along and be like, hey, well we'll take the team on,

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<v Speaker 1>and I guess they put out the word like, hey,

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<v Speaker 1>if you worked at the studio, come back, you have

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<v Speaker 1>a job. Basically, it's how, it's how, it's what. It

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<v Speaker 1>sounds like. How realistic that is We'll see, But that's

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<v Speaker 1>amazing wild. Yeah.

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<v Speaker 2>Yeah. Like the initial story I read was like they're

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<v Speaker 2>they're saying like, yeah, we want to ease the transition

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<v Speaker 2>between Microsoft announcers. I'm like, wait, what if you bring

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<v Speaker 2>a zombie back? Dude? How Yeah? Of all people, publishers,

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<v Speaker 2>whatever companies, Crafted is not who I would have expected.

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<v Speaker 1>Right, Craft did seem like they might have like lost

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<v Speaker 1>their appetite for this sort of thing after what was

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<v Speaker 1>the space sci fi procol clistal Protocol, thank you. After

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<v Speaker 1>clist Protocol, which was very expensive, seemed like it got

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<v Speaker 1>rushed out by Crafton specifically, and then the final result

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<v Speaker 1>wasn't very impressive and it didn't sell very well and

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<v Speaker 1>might might be loosing frames here everybody. I'll keep an

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<v Speaker 1>eye on that. But yeah, so I thought after that

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<v Speaker 1>they would not be interested in something like this. So

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<v Speaker 1>to see these headlines and be like, well, okay, so

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<v Speaker 1>Crafton they're getting back in this and they specifically are

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<v Speaker 1>doing it to acquire High Fi Rush, so this team

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<v Speaker 1>can make more High Fi Rush. Okay, that sounds good.

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<v Speaker 1>And now let's be real, a High Fi Rush two,

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<v Speaker 1>like even one that's bigger than High Fi Rush one,

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<v Speaker 1>it's probably still not as inexpensive of a project as

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<v Speaker 1>a Clisto Protocol was, which seemed like it cost a

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<v Speaker 1>lot of money when it was all said and done.

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<v Speaker 1>I think we have a number for that, but it

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<v Speaker 1>was like sixty seventy eighty million dollars or something for that,

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<v Speaker 1>maybe even more or High Fight Rush too, you could

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<v Speaker 1>probably get away with, like, you know, a smaller team

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<v Speaker 1>really focused on the combat and the music, and if

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<v Speaker 1>you nail that, you have most of the game right there.

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<v Speaker 1>So maybe this is the scale that they've been eyeing

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<v Speaker 1>all along and they're very happy to swoop in and

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<v Speaker 1>do that. But either way, I know High Fight Rush

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<v Speaker 1>was your game of the year, right runner up? Runner up?

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<v Speaker 2>That's only to Tears of the Kingdom, but that's also

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<v Speaker 2>against Heres of Kingdom. You basically are my game of Year.

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<v Speaker 2>The thing about this is they keep pointing out in

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<v Speaker 2>like releases I've seen about the IP they got the

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<v Speaker 2>IP High Fire Rush. Do not be surprised if we

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<v Speaker 2>see some mobile version or mobile game or something spun

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<v Speaker 2>out of this, maybe even buy a different team or

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<v Speaker 2>something or whatever. Whether you want there or not, I

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<v Speaker 2>won't be surprised if that happens. They want to do

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<v Speaker 2>more with the IP because it's like this untapped new

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<v Speaker 2>IP of you know, anime adjacent variety, you know, Saturday

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<v Speaker 2>Morning cartoons, So I won't be surprised to see that

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<v Speaker 2>in addition to the indible High Fi Rush, to which

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<v Speaker 2>they are probably going to try to push pretty hard,

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<v Speaker 2>which I'm all for. Yeah, that game, that first game ruled.

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<v Speaker 1>Yep, I'm down as well. And you know, I think

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<v Speaker 1>an elite beat Agent style High Fi Rush for mobile

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<v Speaker 1>give me that do make that right now? Do you

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<v Speaker 1>think makes I don't care.

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<v Speaker 2>Yeah, go make like a cartoon that you like, a

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<v Speaker 2>pedal somewhere on video.

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<v Speaker 1>Or right exactly.

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<v Speaker 2>Yeah, there's definitely money to be made here. And I

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<v Speaker 2>think that's what they're like. They're like, shoot, like we

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<v Speaker 2>pulled this team out of the depths, and we get

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<v Speaker 2>a bunch of stuff that we can use for all

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<v Speaker 2>these multimedia projects. That's where I see them looking, and

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<v Speaker 2>I don't know, they're like that seems okay to me.

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<v Speaker 1>Yeah. I mean the game that High Fi Rush had

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<v Speaker 1>very strong characters, a really good look in a striking style.

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<v Speaker 1>You can take all that and apply that very easily

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<v Speaker 1>to any number of mediums. And really what that is

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<v Speaker 1>is like players can acted with what they saw in

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<v Speaker 1>those games, and that's what you could trade on. That's

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<v Speaker 1>what makes High Fight Rush valuable and what's going to

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<v Speaker 1>keep this team alive apparently. So yeah, really cool stuff.

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<v Speaker 2>Get Studio Trigger to make an anime, you know, yeah

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<v Speaker 2>and everything my favorite studio if they did High Fight Rush.

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<v Speaker 2>First of all, that's a perfect match for them, like

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<v Speaker 2>the whole like rock music mixed with like high energy anime.

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<v Speaker 2>Sure make a show that just just do it.

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<v Speaker 1>That'd be great, that'd be excellent. Uh, Ghost Tokyo, Evil

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<v Speaker 1>Within not going with the studio, But you know, those

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<v Speaker 1>were like I you know, I think the team that

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<v Speaker 1>probably is going to remain at Tango Game works Are

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<v Speaker 1>is likely the High Fight Rush people, so that that

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<v Speaker 1>is what the and that they're gonna work on that next.

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<v Speaker 1>They probably wouldn't have the capacity to work on something

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<v Speaker 1>like that. Do you think Microsoft ever does anything with

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<v Speaker 1>the Evil Within or Ghost Wire Tokyo ever?

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<v Speaker 2>Again, Ghost Tokyo probably not within. I think there's like

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<v Speaker 2>potential there, but that's also a kind of thing where

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<v Speaker 2>you would have to like hand it off to different people,

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<v Speaker 2>So I'm not sure that they would want to do

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<v Speaker 2>that over like you know, something original does. Just the

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<v Speaker 2>fracturing of IP from team and now some of the

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<v Speaker 2>team is scattered. We'll see how much of that comes

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<v Speaker 2>back and yeah, yeah, just every everything is going to

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<v Speaker 2>be weird regarding all of this right now, I think

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<v Speaker 2>just the future of the future of this team with

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<v Speaker 2>Tango is with High Fight Rush and then the IP

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<v Speaker 2>may be staying just where it is with the respective

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<v Speaker 2>rights holders that you know, But does in Earth.

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<v Speaker 1>Yep, all right, let's move it along here to the

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<v Speaker 1>next story. Nintendo Switch To may have second cooling fan

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<v Speaker 1>and higher wattage charger. This is from Ryan Whitwham at

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<v Speaker 1>Extreme Tech. Nintendo had an instant hit when it launched

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<v Speaker 1>the Nintendo Switch. Gamers took to the hybrid console setup,

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<v Speaker 1>making the Switch the best console selling best selling console

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<v Speaker 1>of this generation, and Nintendo is now looking to build

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<v Speaker 1>on that success. The Nintendo Switch To could be revealed

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<v Speaker 1>in just a few months. In fact, we know, but

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<v Speaker 1>it's going to be revealed within the next six months

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<v Speaker 1>at some point, and the device could have more cooling

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<v Speaker 1>and faster charging than the current model. Nintendo has yet

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<v Speaker 1>to confirm anything about the new console's hardware. These details

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<v Speaker 1>come from the Nintendo fan forum fammy boards, where gamers

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<v Speaker 1>have produced shipping manifest to infer what Nintendo is planning

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<v Speaker 1>the consoles. Sleus have discovered the Nintendo is purchasing a

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<v Speaker 1>second cooling fan, which does not appear to be for

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<v Speaker 1>the console itself, so maybe for the dock is what

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<v Speaker 1>people are speculating. Like the original, the Switch To is

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<v Speaker 1>expected to have a cooling fan inside to keep the

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<v Speaker 1>next generation tegrid chip cool This second fan is smaller

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<v Speaker 1>than the one inside even the current switch, leading to

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<v Speaker 1>speculation that the fan is destined for the dock. The

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<v Speaker 1>current switch dock is a little more than a glorified

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<v Speaker 1>HD mid mount. With the addition of a cooling fan

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00:16:51.639 --> 00:16:54.840
<v Speaker 1>to the sequel, that could suggest a higher power mode

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00:16:55.080 --> 00:17:00.159
<v Speaker 1>with better performance. Now the family boards is a this

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00:17:00.200 --> 00:17:01.840
<v Speaker 1>is like what they do. They look for any sort

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<v Speaker 1>of information like this. There could always be noise in

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00:17:05.279 --> 00:17:08.240
<v Speaker 1>the signal. Sometimes they do find signal and the noise

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<v Speaker 1>of course, I think that, you know, I wouldn't be

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<v Speaker 1>surprised by this. And if there is a cooling fan

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<v Speaker 1>in the dock, I think it's probably for two things.

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<v Speaker 1>One being, like what they're saying here, a higher wattage

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<v Speaker 1>mode of when it's docked, which is something the switch

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00:17:23.839 --> 00:17:25.759
<v Speaker 1>already does. But maybe they'll they're going to be willing

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<v Speaker 1>to Maybe they're likely building they're specking out the Tegra,

348
00:17:29.400 --> 00:17:33.960
<v Speaker 1>the new Tegra for this idea explicitly, and that means that, hey,

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00:17:34.160 --> 00:17:36.319
<v Speaker 1>maybe we can have an even higher power mode that

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<v Speaker 1>can support you know, a rendering video at four K

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00:17:39.599 --> 00:17:42.119
<v Speaker 1>things like that. Then you know, even like rendering video

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<v Speaker 1>at four K for Netflix can cause a chip to

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<v Speaker 1>get pretty hot, so that'll be useful for that. Now.

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<v Speaker 1>The other thing is there were some people on family

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<v Speaker 1>boards saying that one of the rumors they've heard, and

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<v Speaker 1>this is a rumor, is that the switch to dock

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<v Speaker 1>connected to your TV will be able to output video

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<v Speaker 1>on its own, whether or not the switch to is

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00:18:02.960 --> 00:18:07.240
<v Speaker 1>docked or not. And that means maybe a couple of things. One,

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00:18:07.279 --> 00:18:09.920
<v Speaker 1>maybe there will be some like menu navigation stuff you

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<v Speaker 1>can do there. That's been like, hey, we're waiting for

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00:18:11.759 --> 00:18:14.680
<v Speaker 1>the dock and in the meantime, here's some settings. And

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<v Speaker 1>then also it could mean that you could have a

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00:18:17.480 --> 00:18:20.720
<v Speaker 1>wireless switch to connected to the dock that could be

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00:18:20.799 --> 00:18:23.839
<v Speaker 1>in video, so you could have either dual screen video

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<v Speaker 1>or you could just be holding the switch to and

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00:18:26.640 --> 00:18:28.680
<v Speaker 1>play your games on the TV without having to actually

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<v Speaker 1>connect it.

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<v Speaker 2>I would assume way less than that. I would assume

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<v Speaker 2>it's just a switch not connected screen.

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00:18:34.839 --> 00:18:37.400
<v Speaker 1>Yes, that's I mean, that's why I led with that,

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<v Speaker 1>because people are jumping to dual screen gaming is coming back,

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<v Speaker 1>and I think the more likely scenario is this is

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<v Speaker 1>just a slightly less dumb dock than last time. It's

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<v Speaker 1>the most likely scenario. Maybe maybe it does like have

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<v Speaker 1>its own processor for streaming video when the switch to

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00:19:00.119 --> 00:19:02.079
<v Speaker 1>wasn't connected. That doesn't make a ton of sense to me.

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<v Speaker 2>Now that that doesn't seem like Nintendo's m do like

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<v Speaker 2>their style. Yes, like the doc, I got stashways somewhere

380
00:19:09.000 --> 00:19:11.519
<v Speaker 2>I unplugged after we placed Switch Sports Society use in

381
00:19:11.559 --> 00:19:13.559
<v Speaker 2>the switch right now, let me tell you I got

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00:19:13.599 --> 00:19:18.039
<v Speaker 2>Steam dock right back there. The dock itself is basically

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00:19:18.039 --> 00:19:20.720
<v Speaker 2>just the USB C hub, like you buy an Amazon

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<v Speaker 2>and just plug that thing in. It's just that Nintendo

385
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<v Speaker 2>only allows you know, certain it's It's really weird the

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00:19:27.759 --> 00:19:30.880
<v Speaker 2>way they do it, where I forget exactly what it

387
00:19:30.960 --> 00:19:33.400
<v Speaker 2>is because you can have third party docs. They've been

388
00:19:33.440 --> 00:19:35.759
<v Speaker 2>around for a while, but they need to meet the

389
00:19:36.039 --> 00:19:38.160
<v Speaker 2>specific it's.

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00:19:37.519 --> 00:19:39.960
<v Speaker 1>The power delivery issue, right, that seems to be the.

391
00:19:40.079 --> 00:19:42.720
<v Speaker 2>It's not even power delivery, it's something else where, like

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00:19:42.799 --> 00:19:46.359
<v Speaker 2>some handshake needs to happen with the HDMI and everything where, Yeah,

393
00:19:46.400 --> 00:19:49.200
<v Speaker 2>that needs to happen Anyways, I would just assume that

394
00:19:49.279 --> 00:19:51.920
<v Speaker 2>they're making it a little more user friendly so that

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00:19:52.119 --> 00:19:56.839
<v Speaker 2>like older people can figure out, oh, maybe this isn't connected, right,

396
00:19:56.960 --> 00:19:59.720
<v Speaker 2>Like the doc can tell them, something is loose, something

397
00:19:59.759 --> 00:20:02.920
<v Speaker 2>is connected, and you know these things are plugged or unplugged.

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00:20:03.000 --> 00:20:06.640
<v Speaker 2>I'd assume that's what's happening there. The fan thing, on

399
00:20:06.720 --> 00:20:10.039
<v Speaker 2>the other hand, so people may not know this, the

400
00:20:10.279 --> 00:20:15.599
<v Speaker 2>switch as it is right now is severely underclocked, even

401
00:20:15.640 --> 00:20:17.960
<v Speaker 2>in docked mode, and that's because of the way they

402
00:20:17.960 --> 00:20:20.759
<v Speaker 2>did this setup where the DOC is very domb.

403
00:20:20.559 --> 00:20:22.400
<v Speaker 1>And the rumors are switched to is going to be

404
00:20:22.400 --> 00:20:24.640
<v Speaker 1>the exact same way where in handheld mode it's going

405
00:20:24.720 --> 00:20:27.000
<v Speaker 1>to be very underclocked.

406
00:20:27.039 --> 00:20:31.559
<v Speaker 2>Right, which makes sense. Yeah, because especially if they I maintain,

407
00:20:31.640 --> 00:20:33.359
<v Speaker 2>we've both said this, you'llly need to hit seven to

408
00:20:33.359 --> 00:20:34.519
<v Speaker 2>twenty P in handheld.

409
00:20:34.559 --> 00:20:38.000
<v Speaker 1>Like for like six do a scream, But yes, they

410
00:20:38.000 --> 00:20:39.119
<v Speaker 1>should only do seven to twenty B.

411
00:20:39.920 --> 00:20:42.920
<v Speaker 2>Yeah. Rendering at least should only be twenty like if

412
00:20:42.960 --> 00:20:45.720
<v Speaker 2>you need to go up to ten eighty for ease

413
00:20:45.759 --> 00:20:50.920
<v Speaker 2>of getting those panels in their whatever. But yeah, anyways,

414
00:20:51.079 --> 00:20:53.480
<v Speaker 2>the point is that with the DOC having a second fan,

415
00:20:53.799 --> 00:20:56.240
<v Speaker 2>that would be helpful for when they maybe they actually

416
00:20:56.319 --> 00:20:58.680
<v Speaker 2>let this chip go up to its maximum bounds or

417
00:20:58.720 --> 00:21:00.720
<v Speaker 2>like you know, a little bit below bounce so it

418
00:21:00.759 --> 00:21:03.279
<v Speaker 2>doesn't get two warms as you will be you know,

419
00:21:03.359 --> 00:21:05.359
<v Speaker 2>there will be situations where you just you know, take

420
00:21:05.440 --> 00:21:07.160
<v Speaker 2>the switch out right away and you don't want to

421
00:21:07.200 --> 00:21:09.200
<v Speaker 2>be hot or anything. So that's probably what that is

422
00:21:09.279 --> 00:21:12.640
<v Speaker 2>there for, and making it always cool and comfortable to

423
00:21:12.680 --> 00:21:15.480
<v Speaker 2>handle and everything like that. But then you can push

424
00:21:15.519 --> 00:21:18.400
<v Speaker 2>those you know, like like we were saying, you're not

425
00:21:18.440 --> 00:21:21.440
<v Speaker 2>gonna have like four K games on the switch shoe necessarily,

426
00:21:21.480 --> 00:21:24.480
<v Speaker 2>maybe indie games could if it supports that, but you

427
00:21:24.519 --> 00:21:27.039
<v Speaker 2>probably will have four K video out just so it

428
00:21:27.079 --> 00:21:29.519
<v Speaker 2>looks a little nice, h your four K TV, and

429
00:21:29.559 --> 00:21:31.839
<v Speaker 2>then you know, any video apps that do show up

430
00:21:32.200 --> 00:21:35.680
<v Speaker 2>can't support that. And just having a second cooling fan

431
00:21:36.039 --> 00:21:39.559
<v Speaker 2>making any upscaling run a little bit easier too, if

432
00:21:39.559 --> 00:21:43.640
<v Speaker 2>they are doing some DLSS equivalent or AI upscaling anything

433
00:21:43.680 --> 00:21:46.839
<v Speaker 2>like that, you know, like making the system run cooler

434
00:21:46.839 --> 00:21:49.359
<v Speaker 2>because all that does require horsepower. That that's what I

435
00:21:49.359 --> 00:21:50.279
<v Speaker 2>see happening.

436
00:21:49.960 --> 00:21:52.240
<v Speaker 1>Here now, Okay, so then let's do the Pine the

437
00:21:52.279 --> 00:21:55.519
<v Speaker 1>Sky version where the you know, the post I saw

438
00:21:55.599 --> 00:21:58.400
<v Speaker 1>on family boards was it's like a reverse we you

439
00:21:58.799 --> 00:22:04.640
<v Speaker 1>with DLSS, and so right, it's nice to want things.

440
00:22:05.119 --> 00:22:07.799
<v Speaker 1>I also am like, let's like, you know, pump the

441
00:22:07.839 --> 00:22:10.440
<v Speaker 1>brakes here a little bit and be a little bit

442
00:22:10.680 --> 00:22:13.599
<v Speaker 1>realistic and try to keep a perspective on this. But

443
00:22:14.720 --> 00:22:17.920
<v Speaker 1>if that does happen, if that is the gimmick here

444
00:22:18.079 --> 00:22:19.839
<v Speaker 1>where it is like, oh yeah, you could just beam

445
00:22:19.960 --> 00:22:23.039
<v Speaker 1>video to your thing and probably uses like some new

446
00:22:23.079 --> 00:22:25.119
<v Speaker 1>protocol or Wi Fi director or something like that. I

447
00:22:25.119 --> 00:22:29.920
<v Speaker 1>don't know, and that could work. Uh, I would be

448
00:22:30.039 --> 00:22:33.000
<v Speaker 1>okay with it, But I'm not sure that I think

449
00:22:33.440 --> 00:22:36.519
<v Speaker 1>it is. I don't know. It doesn't feel like Nintendo

450
00:22:37.000 --> 00:22:39.680
<v Speaker 1>Nintendo style to go back to something after they've already

451
00:22:39.680 --> 00:22:42.119
<v Speaker 1>gone away from it and dual screen gaming coming back now.

452
00:22:42.640 --> 00:22:44.000
<v Speaker 1>To be fair, they have a lot of dual screen

453
00:22:44.039 --> 00:22:47.039
<v Speaker 1>games that they can upres and remake and all that stuff,

454
00:22:47.039 --> 00:22:48.720
<v Speaker 1>and that way they would probably want to do that.

455
00:22:48.839 --> 00:22:52.400
<v Speaker 1>Maybe that's what where Nintendo's at right now, But I

456
00:22:52.440 --> 00:22:54.640
<v Speaker 1>don't know. I think they want to make stuff feel

457
00:22:54.680 --> 00:22:57.000
<v Speaker 1>pretty much pretty similar to the Switch, and I think

458
00:22:57.039 --> 00:23:00.599
<v Speaker 1>the kinds of gimmicks that I was expecting would be

459
00:23:01.359 --> 00:23:03.960
<v Speaker 1>less to do with how the games themselves are rendered

460
00:23:04.039 --> 00:23:06.839
<v Speaker 1>or presented. And I so, I don't know, what are

461
00:23:06.839 --> 00:23:07.200
<v Speaker 1>you thinking?

462
00:23:08.240 --> 00:23:10.160
<v Speaker 2>Yeah, I think this is just gonna be a continuation

463
00:23:10.200 --> 00:23:13.920
<v Speaker 2>of what they have because under new management, I think

464
00:23:13.960 --> 00:23:16.839
<v Speaker 2>they recognize that the switch was a success for very

465
00:23:16.839 --> 00:23:20.799
<v Speaker 2>specific reasons and that you just don't mess with what works.

466
00:23:21.000 --> 00:23:23.359
<v Speaker 2>You know, they were willing to take more risks under

467
00:23:23.400 --> 00:23:28.319
<v Speaker 2>the Awata period of Nintendo even before that. I watched

468
00:23:28.319 --> 00:23:31.279
<v Speaker 2>what did you know Gaming's recent sixty four d D

469
00:23:31.920 --> 00:23:35.160
<v Speaker 2>episode and the Yeah, even under the previous president before that,

470
00:23:35.200 --> 00:23:37.119
<v Speaker 2>they were willing to take more risks. That's how we

471
00:23:37.200 --> 00:23:40.319
<v Speaker 2>got stuff like sixty four d D. I think this

472
00:23:40.519 --> 00:23:44.519
<v Speaker 2>is going to be more of the same, with some

473
00:23:44.640 --> 00:23:48.039
<v Speaker 2>cool new tech that they try that may not be intrusive.

474
00:23:48.119 --> 00:23:50.519
<v Speaker 2>So think like you know, HD rumble that kind of thing.

475
00:23:51.000 --> 00:23:54.079
<v Speaker 2>With Nintendo, you always need to look at what tech

476
00:23:54.160 --> 00:23:56.200
<v Speaker 2>is out there right now because they are just very

477
00:23:56.240 --> 00:24:01.160
<v Speaker 2>smart in repurposing existing tech to do new things. And

478
00:24:01.400 --> 00:24:03.599
<v Speaker 2>I just don't see any sort of like dual screen

479
00:24:03.680 --> 00:24:06.279
<v Speaker 2>thing really happening here, if nothing else, because it might

480
00:24:06.319 --> 00:24:09.200
<v Speaker 2>be confusing to consumers, and they don't want that because

481
00:24:09.200 --> 00:24:13.480
<v Speaker 2>they definitely have the market of easy to understand, like

482
00:24:13.880 --> 00:24:15.839
<v Speaker 2>so many people I know just have a switch because

483
00:24:15.839 --> 00:24:17.359
<v Speaker 2>they're like, oh, yeah, switch does work. I don't need

484
00:24:17.440 --> 00:24:19.319
<v Speaker 2>to think too hard about on narthing that. That's what

485
00:24:20.640 --> 00:24:22.359
<v Speaker 2>That's why I think they're gonna stick with Yeah.

486
00:24:22.440 --> 00:24:25.079
<v Speaker 1>I think the gimmicks I would like to see would

487
00:24:25.119 --> 00:24:28.279
<v Speaker 1>be similar stuff to like, oh, being able to beam

488
00:24:28.480 --> 00:24:31.119
<v Speaker 1>a wireless video signal, but I would want that to

489
00:24:31.119 --> 00:24:34.839
<v Speaker 1>be used for a switch to just knows when other

490
00:24:34.920 --> 00:24:39.200
<v Speaker 1>switch tos are around, and it's it can like intelligently

491
00:24:39.480 --> 00:24:44.359
<v Speaker 1>handle multiplayer gaming sessions and street pass similar ideas things

492
00:24:44.480 --> 00:24:47.599
<v Speaker 1>like that, and sure and like oh you can you know,

493
00:24:48.559 --> 00:24:50.720
<v Speaker 1>do a thing where it's okay, we are playing on

494
00:24:50.720 --> 00:24:53.599
<v Speaker 1>one system and people have like are bringing their system

495
00:24:53.599 --> 00:24:55.480
<v Speaker 1>over and now we can just being them all to

496
00:24:55.559 --> 00:24:58.519
<v Speaker 1>one DOC that can take all this information in and

497
00:24:58.680 --> 00:25:01.680
<v Speaker 1>either display the side by side gameplay or something like that,

498
00:25:01.839 --> 00:25:04.359
<v Speaker 1>or just use it as a controller. I mean, I

499
00:25:04.519 --> 00:25:05.599
<v Speaker 1>just things along those lines.

500
00:25:05.960 --> 00:25:11.160
<v Speaker 2>Switch does a lot of games don't take advantage of it.

501
00:25:11.359 --> 00:25:13.000
<v Speaker 1>And it's a very archaic in the way it does

502
00:25:13.039 --> 00:25:14.960
<v Speaker 1>that stuff the way like yes, and I just kind

503
00:25:14.960 --> 00:25:17.720
<v Speaker 1>of wanted to be a little bit more intelligent. Yeah, yeah,

504
00:25:17.880 --> 00:25:20.559
<v Speaker 1>I just kind of feel more natural. And I think

505
00:25:20.599 --> 00:25:23.359
<v Speaker 1>that they might have stuff like that that they will

506
00:25:23.400 --> 00:25:26.240
<v Speaker 1>bundle up in some new marketing term and presented it

507
00:25:26.319 --> 00:25:30.440
<v Speaker 1>presented that way. But we'll see either way. Higher wattach

508
00:25:30.559 --> 00:25:34.920
<v Speaker 1>charger Charger and second Coloon fan. Yeah, that sounds right.

509
00:25:35.000 --> 00:25:36.960
<v Speaker 2>I mean one thing that makes sense for where mobile

510
00:25:37.039 --> 00:25:38.240
<v Speaker 2>is at right, where.

511
00:25:37.920 --> 00:25:40.160
<v Speaker 1>All processors are at right, Like they're like we can

512
00:25:40.160 --> 00:25:41.960
<v Speaker 1>put more power in these things because they're more efficient.

513
00:25:42.000 --> 00:25:43.839
<v Speaker 1>That means we can put more power into it without

514
00:25:43.839 --> 00:25:47.160
<v Speaker 1>having a fire start. So this is where all processes

515
00:25:47.400 --> 00:25:51.559
<v Speaker 1>processes are at. So yeah, that sounds about right, all right.

516
00:25:52.039 --> 00:25:56.079
<v Speaker 1>Next story, The sentiment around Marathon at Bungie is not great,

517
00:25:56.160 --> 00:25:58.960
<v Speaker 1>it's claimed. This is from Chris scullying at vgc UH.

518
00:25:59.039 --> 00:26:02.240
<v Speaker 1>The mood at Bungeie regarding its upcoming game Marathon is

519
00:26:02.359 --> 00:26:05.279
<v Speaker 1>quote not great, it is claimed appearing on the latest

520
00:26:05.319 --> 00:26:09.119
<v Speaker 1>episode of Scillop's Friends per Seconds podcast. It's not just Scillups,

521
00:26:09.160 --> 00:26:12.839
<v Speaker 1>it's also Lucy James games is. Bloomberg journalist Jason Tryer

522
00:26:12.960 --> 00:26:15.720
<v Speaker 1>was asked what the temperature check was at Bungie relating

523
00:26:15.720 --> 00:26:19.359
<v Speaker 1>to Marathon. Shreier replied, not great. From what I've heard,

524
00:26:19.559 --> 00:26:21.240
<v Speaker 1>there's a reason that it was planned for this year

525
00:26:21.279 --> 00:26:23.200
<v Speaker 1>and slipped the whole year, and people I've talked to

526
00:26:23.319 --> 00:26:25.759
<v Speaker 1>are a little pessimistic about it even hitting its current

527
00:26:25.799 --> 00:26:28.839
<v Speaker 1>plan deadline. But we'll see. I don't know exactly when

528
00:26:28.880 --> 00:26:31.079
<v Speaker 1>that is sometime at twenty twenty five. I'm not sure.

529
00:26:31.119 --> 00:26:33.440
<v Speaker 1>And that's twenty twenty five is what I've heard as well.

530
00:26:33.559 --> 00:26:36.680
<v Speaker 1>Nothing more specific than that. He added, Yeah, the sentiment

531
00:26:36.720 --> 00:26:38.920
<v Speaker 1>I've heard is not great around it, at least of

532
00:26:39.000 --> 00:26:41.920
<v Speaker 1>a few months ago. Tryer also pointed out that the

533
00:26:41.960 --> 00:26:44.759
<v Speaker 1>game received a leadership shake up earlier this year, when

534
00:26:44.920 --> 00:26:49.279
<v Speaker 1>game director Christopher Barrett and executive producer Carrie Guscos left

535
00:26:49.279 --> 00:26:52.319
<v Speaker 1>the project. Giving his opinion on the likely reception of

536
00:26:52.319 --> 00:26:54.359
<v Speaker 1>the game when it's released, Schreier said he didn't feel

537
00:26:54.359 --> 00:26:56.960
<v Speaker 1>like Bungie fan base would be enthusiastic about a PvP

538
00:26:57.519 --> 00:27:01.240
<v Speaker 1>extraction shooter, and that he was concerned it's continued development

539
00:27:01.319 --> 00:27:04.039
<v Speaker 1>may lead to a similar issue to that of Suicide

540
00:27:04.079 --> 00:27:07.240
<v Speaker 1>Squad killed the Justice League. I mean, this is you know,

541
00:27:07.279 --> 00:27:10.480
<v Speaker 1>if you we're gonna tryers sort of post mortems on

542
00:27:10.519 --> 00:27:13.440
<v Speaker 1>these things. It is the same story every time, where

543
00:27:14.119 --> 00:27:17.160
<v Speaker 1>you know there's an idea, regardless of where the idea

544
00:27:17.200 --> 00:27:18.920
<v Speaker 1>comes from, that doesn't seem to matter. It could come

545
00:27:18.920 --> 00:27:20.920
<v Speaker 1>from the development team, it could come from up above

546
00:27:20.960 --> 00:27:23.599
<v Speaker 1>and say hey make a game like this. But a

547
00:27:23.920 --> 00:27:25.799
<v Speaker 1>lot of times these days these teams will work on

548
00:27:25.839 --> 00:27:28.799
<v Speaker 1>these projects for a very long time and it feels like, yeah,

549
00:27:28.799 --> 00:27:31.119
<v Speaker 1>we're chasing a trend. Here are we going to get there?

550
00:27:31.119 --> 00:27:33.559
<v Speaker 1>And then they say, well, you are blank and in

551
00:27:33.599 --> 00:27:35.960
<v Speaker 1>this case you are Bungee. In these previously you are

552
00:27:36.000 --> 00:27:41.079
<v Speaker 1>BioWare you are what's the suicide squad team's rock siding.

553
00:27:42.000 --> 00:27:45.640
<v Speaker 1>So therefore you've got the magic sauce, You've got the juice.

554
00:27:45.799 --> 00:27:48.200
<v Speaker 1>Just use that, Just use like that like you always

555
00:27:48.200 --> 00:27:52.160
<v Speaker 1>have and time and time again. That only works until

556
00:27:52.160 --> 00:27:54.160
<v Speaker 1>it doesn't, and then when it breaks, it breaks hard

557
00:27:54.200 --> 00:27:57.799
<v Speaker 1>and you get a suicide squad. Now that said, I

558
00:27:58.400 --> 00:28:01.359
<v Speaker 1>think that I'm a little bit more slightly more optimistic

559
00:28:01.359 --> 00:28:05.160
<v Speaker 1>than Jason here just because I think that the Bungee

560
00:28:05.279 --> 00:28:09.079
<v Speaker 1>audience will maybe adopt an extraction shooter if it is

561
00:28:09.759 --> 00:28:11.920
<v Speaker 1>you know, like we got the war Zone from a

562
00:28:12.079 --> 00:28:15.279
<v Speaker 1>call of duty of like, here's like a battle Royale

563
00:28:15.359 --> 00:28:17.960
<v Speaker 1>for the Call of Duty audience, and that worked really well.

564
00:28:17.960 --> 00:28:20.440
<v Speaker 1>They hopped on that very hard, and I think that

565
00:28:20.480 --> 00:28:22.359
<v Speaker 1>there is a Bungee audience that's like, we just like

566
00:28:22.359 --> 00:28:25.319
<v Speaker 1>the Bungee shooting. If you have a new game mode idea,

567
00:28:25.599 --> 00:28:27.920
<v Speaker 1>we will be down as long as the shooting feels

568
00:28:27.960 --> 00:28:30.079
<v Speaker 1>like a Bungie game, and I think they can accomplish that,

569
00:28:30.240 --> 00:28:33.480
<v Speaker 1>but extraction shooter chasing that trend, it is tough. But

570
00:28:33.559 --> 00:28:37.039
<v Speaker 1>I I think the extractioned shooter genre is still ripe

571
00:28:37.160 --> 00:28:39.160
<v Speaker 1>for that war zone moment. What do you think.

572
00:28:40.599 --> 00:28:43.920
<v Speaker 2>Personally? I think I've talked about this before somewhere, but

573
00:28:44.119 --> 00:28:48.480
<v Speaker 2>I do think it's like I compared to uh, that's right,

574
00:28:48.480 --> 00:28:50.640
<v Speaker 2>I compared to mobis where I'm like, is a genre

575
00:28:50.920 --> 00:28:53.119
<v Speaker 2>or is it like everyone trying to chase what like

576
00:28:53.200 --> 00:28:56.240
<v Speaker 2>water or two teams are doing very very well and

577
00:28:56.759 --> 00:29:00.640
<v Speaker 2>like that, which again someone very pedantic point, Yes, it's

578
00:29:00.640 --> 00:29:04.200
<v Speaker 2>still a genre. I mean metaphorically, like is this actually

579
00:29:04.240 --> 00:29:08.119
<v Speaker 2>like a market that is chaseable or is everyone just

580
00:29:08.160 --> 00:29:10.240
<v Speaker 2>trying to get the same goal and goose that can

581
00:29:10.279 --> 00:29:12.960
<v Speaker 2>only pop out? So my eggs, you know, because even

582
00:29:14.160 --> 00:29:16.960
<v Speaker 2>Call of Duty, you know, they put out DMZ their

583
00:29:17.119 --> 00:29:20.119
<v Speaker 2>extraction shooter mode. First of all, I don't know if

584
00:29:20.119 --> 00:29:22.640
<v Speaker 2>that was good. I think all extraction shooters are boring

585
00:29:22.960 --> 00:29:24.839
<v Speaker 2>by play to I'm like, there's not a lot to

586
00:29:24.839 --> 00:29:27.440
<v Speaker 2>do here. I think that's just how most other people

587
00:29:27.440 --> 00:29:30.759
<v Speaker 2>felt about it too, and now they just completely deemphasized it.

588
00:29:30.839 --> 00:29:33.359
<v Speaker 2>After putting all that effort into making it right.

589
00:29:33.440 --> 00:29:35.279
<v Speaker 1>Not a good sign that call of duty couldn't make

590
00:29:35.319 --> 00:29:36.599
<v Speaker 1>that work right.

591
00:29:37.160 --> 00:29:40.839
<v Speaker 2>At the same time, that is just a mode in

592
00:29:40.960 --> 00:29:44.480
<v Speaker 2>war Zone, so they can just you know, have escape

593
00:29:44.480 --> 00:29:47.759
<v Speaker 2>plan out of there. Yeah, if you're dedicating a lot

594
00:29:47.799 --> 00:29:52.559
<v Speaker 2>of resources into making this new game, I would assume

595
00:29:52.799 --> 00:29:55.279
<v Speaker 2>free to play, but maybe nots not all of them

596
00:29:55.279 --> 00:29:57.839
<v Speaker 2>are free to play. If you're trying to make this

597
00:29:57.960 --> 00:30:02.240
<v Speaker 2>big new project using christ all, using existing IP where

598
00:30:02.240 --> 00:30:06.599
<v Speaker 2>people did not expect Extraction Shooter out of all this, Uh,

599
00:30:06.640 --> 00:30:08.279
<v Speaker 2>you really got to make a hit. And like you

600
00:30:08.319 --> 00:30:11.039
<v Speaker 2>were saying, with just going to a studio and saying, oh,

601
00:30:11.079 --> 00:30:14.039
<v Speaker 2>you got the sauce, make it work, that can't happen

602
00:30:14.200 --> 00:30:18.880
<v Speaker 2>because those teams got to be where they are because

603
00:30:18.880 --> 00:30:21.559
<v Speaker 2>they're good at doing what they do, not doing what

604
00:30:21.640 --> 00:30:22.599
<v Speaker 2>someone else does.

605
00:30:23.200 --> 00:30:27.240
<v Speaker 1>Yeah, And it's I think that there is always this

606
00:30:27.319 --> 00:30:29.720
<v Speaker 1>back and forth we have where it's like, hey, studios

607
00:30:29.759 --> 00:30:32.160
<v Speaker 1>should be able to shouldn't be afraid to branch out,

608
00:30:32.319 --> 00:30:36.680
<v Speaker 1>And it's I always go back to Christopher McCrory talking

609
00:30:36.720 --> 00:30:39.160
<v Speaker 1>about like he was like watching Last Jedi movie. I

610
00:30:39.599 --> 00:30:41.759
<v Speaker 1>love you, I love Last Jedi, but I think he

611
00:30:41.799 --> 00:30:43.799
<v Speaker 1>still said something pretty pretty poignant about it, where it

612
00:30:43.839 --> 00:30:47.799
<v Speaker 1>was you got to give fans what they want in

613
00:30:47.839 --> 00:30:50.160
<v Speaker 1>a way they don't expect. You can't give them what

614
00:30:50.200 --> 00:30:52.359
<v Speaker 1>they're not expecting, like, you have to give them what

615
00:30:52.400 --> 00:30:55.400
<v Speaker 1>they want, and then once that, once you have that,

616
00:30:55.559 --> 00:30:57.759
<v Speaker 1>then you can mix, mix and match and to try

617
00:30:57.799 --> 00:30:59.720
<v Speaker 1>new things in that space in that box the.

618
00:30:59.720 --> 00:31:00.960
<v Speaker 2>Steve Jobs method.

619
00:31:01.079 --> 00:31:05.160
<v Speaker 1>Yes, exactly, yes, And I think that a lot of

620
00:31:05.319 --> 00:31:08.079
<v Speaker 1>like the call of duty war Zone, that was what

621
00:31:08.119 --> 00:31:10.240
<v Speaker 1>people wanted in a way that they weren't quite expecting.

622
00:31:10.279 --> 00:31:12.960
<v Speaker 1>The extraction is a little bit too far afield for.

623
00:31:12.960 --> 00:31:15.559
<v Speaker 2>Some people's That's why the people were willing to hop

624
00:31:15.599 --> 00:31:19.119
<v Speaker 2>onto that boat, because war zone is enough of call

625
00:31:19.119 --> 00:31:22.079
<v Speaker 2>of duty that it makes sense for that audience to

626
00:31:22.160 --> 00:31:25.319
<v Speaker 2>get in there and try that new thing. But if

627
00:31:25.319 --> 00:31:28.799
<v Speaker 2>you're trying something very very different and just the thing

628
00:31:28.839 --> 00:31:32.440
<v Speaker 2>that has in common is the control method, I think

629
00:31:32.440 --> 00:31:34.880
<v Speaker 2>you might be setting yourself up for some disappointment there.

630
00:31:36.640 --> 00:31:39.000
<v Speaker 1>As I've heard before and I said on the show

631
00:31:39.039 --> 00:31:42.440
<v Speaker 1>and elsewhere, Marathon, a lot is riding on it for Bungie,

632
00:31:42.680 --> 00:31:44.359
<v Speaker 1>it's got it. It does have to go well for them

633
00:31:44.400 --> 00:31:49.640
<v Speaker 1>to like have a sort of un obstructed future. So

634
00:31:50.599 --> 00:31:53.119
<v Speaker 1>if that goes well, if it does sell the weight

635
00:31:53.119 --> 00:31:56.200
<v Speaker 1>it needs to and performs the weight it needs to critically,

636
00:31:57.079 --> 00:31:59.200
<v Speaker 1>they might get a chance to reassess the future of

637
00:31:59.200 --> 00:32:04.160
<v Speaker 1>Destiny or new ventures for Destiny. And of course that

638
00:32:04.240 --> 00:32:07.839
<v Speaker 1>also that also relies on Destiny two's ongoing content also

639
00:32:07.920 --> 00:32:10.200
<v Speaker 1>doing well. So boy, it's like a parlay that they

640
00:32:10.240 --> 00:32:10.680
<v Speaker 1>need to hit.

641
00:32:10.759 --> 00:32:13.079
<v Speaker 2>And yeah, I just hate this feeling right now. Of

642
00:32:14.200 --> 00:32:18.160
<v Speaker 2>any studio should not have their future riding on like

643
00:32:18.319 --> 00:32:21.079
<v Speaker 2>one game that people are uncertained of. If their next

644
00:32:21.079 --> 00:32:26.079
<v Speaker 2>game was Destiny three, I would have no like qualitified.

645
00:32:26.279 --> 00:32:29.160
<v Speaker 2>It is like, yeah, of course, like they're gonna make

646
00:32:29.200 --> 00:32:31.680
<v Speaker 2>Destiny three, you'll have some level of success. Who knows,

647
00:32:31.680 --> 00:32:33.960
<v Speaker 2>in you know, twenty twenty four or twenty twenty five

648
00:32:34.279 --> 00:32:37.119
<v Speaker 2>where that will land. But at least we're not saying

649
00:32:37.119 --> 00:32:40.599
<v Speaker 2>to ourselves, hope this one sticks, so more people aren't

650
00:32:40.640 --> 00:32:42.119
<v Speaker 2>affected by layoffs and everything.

651
00:32:42.359 --> 00:32:44.759
<v Speaker 1>Yeah, yeah, doomsday dance set and chance to stop saying

652
00:32:44.759 --> 00:32:48.200
<v Speaker 1>Destiny three like it's possible and fair point, honestly good point,

653
00:32:48.279 --> 00:32:52.079
<v Speaker 1>because it's it's just really right now, the reasonable thing,

654
00:32:52.359 --> 00:32:54.920
<v Speaker 1>the responsible thing, is to stop suggesting that it's really

655
00:32:54.920 --> 00:32:58.920
<v Speaker 1>even possible. It just doesn't feel in the cards at anytime.

656
00:32:58.960 --> 00:33:00.680
<v Speaker 2>I was always surprised that could have been the car.

657
00:33:00.799 --> 00:33:02.400
<v Speaker 2>I forgot to mention this the last time we talked

658
00:33:02.400 --> 00:33:05.599
<v Speaker 2>about this, because we talked about this subject too recently.

659
00:33:06.680 --> 00:33:09.640
<v Speaker 2>Destiny two, to my understanding, was always intended to be

660
00:33:09.759 --> 00:33:13.480
<v Speaker 2>like a two point zero, and then Act Division wanted

661
00:33:13.480 --> 00:33:15.960
<v Speaker 2>the branding of a sequel when they were still published

662
00:33:16.039 --> 00:33:19.799
<v Speaker 2>under activity. And that's why that's why to me, Destiny

663
00:33:20.039 --> 00:33:25.200
<v Speaker 2>three specifically always felt unlikely because it felt like what

664
00:33:25.279 --> 00:33:27.240
<v Speaker 2>the team wanted to do.

665
00:33:27.480 --> 00:33:29.640
<v Speaker 1>Yeah, and that is the case, Like they were never

666
00:33:29.680 --> 00:33:31.039
<v Speaker 1>making a Destiny three, so.

667
00:33:31.400 --> 00:33:33.039
<v Speaker 2>Yeah, then they could have been making like something in

668
00:33:33.039 --> 00:33:35.960
<v Speaker 2>a Destiny world. Maybe that was like one of the options.

669
00:33:36.079 --> 00:33:38.240
<v Speaker 1>Yeah, that was That's what payback was going to be,

670
00:33:38.359 --> 00:33:41.480
<v Speaker 1>was going to be, right, a new Destiny experience and

671
00:33:41.480 --> 00:33:42.960
<v Speaker 1>stuff like that. So they want to do more stuff

672
00:33:43.000 --> 00:33:45.279
<v Speaker 1>in DestinE, but that's not happening either.

673
00:33:45.160 --> 00:33:48.200
<v Speaker 2>With gambling for kids six as a WIFU of course,

674
00:33:48.319 --> 00:33:48.759
<v Speaker 2>of course.

675
00:33:48.880 --> 00:33:52.799
<v Speaker 1>Yeah, uh, all right, let's uh, let's take a quick

676
00:33:52.839 --> 00:33:55.839
<v Speaker 1>break when we get back. More headlines, including the flop

677
00:33:55.880 --> 00:34:04.200
<v Speaker 1>that was border Lands right after this. All right, let's

678
00:34:04.240 --> 00:34:06.319
<v Speaker 1>get back into it. Let's see what Randy Pitchford's been

679
00:34:06.400 --> 00:34:09.960
<v Speaker 1>up to. Borderlands movie is a huge flop over first weekend.

680
00:34:10.000 --> 00:34:12.639
<v Speaker 1>This is from Eddie McCoo at game Spot. The Borderlands

681
00:34:12.639 --> 00:34:15.519
<v Speaker 1>film received generally poor reviews from critics, but that doesn't

682
00:34:15.519 --> 00:34:18.000
<v Speaker 1>always signal a lack of success in the box office,

683
00:34:18.039 --> 00:34:21.679
<v Speaker 1>as many poorly rated films performed just fine. However, that

684
00:34:21.880 --> 00:34:24.320
<v Speaker 1>wasn't the case for the Borderlands movie, which is bombing

685
00:34:24.360 --> 00:34:26.599
<v Speaker 1>with only eight point eight million dollars for its opening

686
00:34:26.639 --> 00:34:29.480
<v Speaker 1>weekend in the United States. The movie earned seven point

687
00:34:29.559 --> 00:34:32.360
<v Speaker 1>seven million from international markets for a global start of

688
00:34:32.960 --> 00:34:36.639
<v Speaker 1>sixteen point five million. Variety, which supplied the box office numbers,

689
00:34:36.800 --> 00:34:40.440
<v Speaker 1>said the figure was embarrassing. The report said about sixty

690
00:34:40.440 --> 00:34:43.320
<v Speaker 1>percent of Borderlands movie production costs have already been made

691
00:34:43.320 --> 00:34:46.800
<v Speaker 1>back through pre sales to international exhibitors. However, it's still

692
00:34:46.840 --> 00:34:49.199
<v Speaker 1>a discipline and result for the film, which carried a

693
00:34:49.239 --> 00:34:52.320
<v Speaker 1>reported production budget of one hundred and fifteen million dollars

694
00:34:52.599 --> 00:34:55.840
<v Speaker 1>and an advertising and distribution cost of about thirty million.

695
00:34:56.480 --> 00:34:59.199
<v Speaker 1>The not only is Borderlands scoring poorly with critics, the

696
00:34:59.199 --> 00:35:03.760
<v Speaker 1>film earned a T plus rating on Cinema Score. What sorry,

697
00:35:03.800 --> 00:35:06.679
<v Speaker 1>what that is crazy? Okay for people that don't know.

698
00:35:07.199 --> 00:35:11.800
<v Speaker 1>Cinema score is exit polls at movies from people who

699
00:35:11.840 --> 00:35:15.440
<v Speaker 1>just saw the movie, and uh, put like, you can't

700
00:35:15.480 --> 00:35:17.280
<v Speaker 1>put yourself in that in that position, You've got to

701
00:35:17.320 --> 00:35:19.840
<v Speaker 1>think about the average of the average. Think of imagine

702
00:35:19.840 --> 00:35:23.159
<v Speaker 1>someone from Idiocracy going and like answering that the lowest

703
00:35:24.079 --> 00:35:27.480
<v Speaker 1>movie really ever does is like a B. There are

704
00:35:27.559 --> 00:35:30.280
<v Speaker 1>the occasional c pluses, but really it's like if it's

705
00:35:30.320 --> 00:35:32.760
<v Speaker 1>a bad movie, it's a really bad sign if it

706
00:35:32.760 --> 00:35:35.960
<v Speaker 1>gets like a B plus because people just like are

707
00:35:36.000 --> 00:35:37.440
<v Speaker 1>coming out, they paid money for it. They don't want

708
00:35:37.440 --> 00:35:39.320
<v Speaker 1>to feel like they wasted their money, so they're like,

709
00:35:39.360 --> 00:35:42.159
<v Speaker 1>I guess it was a B. And then like, you know,

710
00:35:42.239 --> 00:35:44.920
<v Speaker 1>an A minus, a plus those are actually good scores.

711
00:35:44.960 --> 00:35:47.400
<v Speaker 1>Those are really really good scores. But B is like, Okay,

712
00:35:47.440 --> 00:35:52.079
<v Speaker 1>that's a bad sign. A D plus is insane. I

713
00:35:52.400 --> 00:35:57.840
<v Speaker 1>don't think I've ever seen that. That's that's incredible, And

714
00:35:57.920 --> 00:35:59.400
<v Speaker 1>I guess that really speaks to it, Like we're not

715
00:35:59.440 --> 00:36:03.559
<v Speaker 1>overstating up at this movie. This is it is an

716
00:36:03.679 --> 00:36:07.480
<v Speaker 1>absolute trash parade the entire time. I can't believe it.

717
00:36:07.920 --> 00:36:10.079
<v Speaker 1>But also not making money.

718
00:36:11.000 --> 00:36:13.519
<v Speaker 2>Yeah, that's the big thing. This is what's set to

719
00:36:13.559 --> 00:36:17.880
<v Speaker 2>be a record loss. Yep, like movie history or something like.

720
00:36:17.920 --> 00:36:20.559
<v Speaker 1>That's definitely there's a it's a massive, massive gap for

721
00:36:20.719 --> 00:36:21.800
<v Speaker 1>the box office opening.

722
00:36:22.519 --> 00:36:25.519
<v Speaker 2>Yeah, when you combine the budget of the film with

723
00:36:25.639 --> 00:36:28.480
<v Speaker 2>like budget on marketing and everything like that. Yeah, they're

724
00:36:28.599 --> 00:36:32.280
<v Speaker 2>they're to set a record here and not in any

725
00:36:32.400 --> 00:36:32.960
<v Speaker 2>good way.

726
00:36:33.400 --> 00:36:36.880
<v Speaker 1>Yep. Yeah, this is and it's far Like it's like,

727
00:36:37.000 --> 00:36:40.679
<v Speaker 1>clearly video game movies can perform well, but this just

728
00:36:40.719 --> 00:36:45.199
<v Speaker 1>had all of the elements to avoid success in every turn.

729
00:36:45.400 --> 00:36:49.400
<v Speaker 1>Like it's like, Okay, the brand is something, but everything

730
00:36:49.440 --> 00:36:54.480
<v Speaker 1>else just completely missed. Yeah. I I'll be interested to

731
00:36:54.519 --> 00:36:57.440
<v Speaker 1>see like how this all shakes out. But I bet

732
00:36:57.480 --> 00:37:01.199
<v Speaker 1>this scares off a studio like Lionsgate from dipping their

733
00:37:01.239 --> 00:37:03.719
<v Speaker 1>toes into video game movies too much going forward. And

734
00:37:03.840 --> 00:37:06.000
<v Speaker 1>Randy Pittriott already sort of washing his hands from it.

735
00:37:06.039 --> 00:37:07.760
<v Speaker 1>He's like, so, what I'm hearing is you like when

736
00:37:07.760 --> 00:37:11.280
<v Speaker 1>we make Borderlands better than when Hollywood elites make it.

737
00:37:11.280 --> 00:37:14.480
<v Speaker 1>It's like, Randy, you were on set the entire time.

738
00:37:14.519 --> 00:37:15.599
<v Speaker 1>What are you talking about?

739
00:37:16.480 --> 00:37:18.679
<v Speaker 2>You made this because you wanted to be the next

740
00:37:18.679 --> 00:37:20.719
<v Speaker 2>coach am I and you just are not bro. You

741
00:37:20.760 --> 00:37:23.000
<v Speaker 2>are not You have a very moist thumb drive, sin

742
00:37:23.079 --> 00:37:24.719
<v Speaker 2>around and that's all you got, dude.

743
00:37:25.079 --> 00:37:27.599
<v Speaker 1>And this I don't know. When I watched this movie,

744
00:37:27.719 --> 00:37:31.519
<v Speaker 1>I get his sensibilities throughout, Like this feels very much

745
00:37:31.639 --> 00:37:34.039
<v Speaker 1>like he's like and that's the prestige the whole time.

746
00:37:34.480 --> 00:37:37.800
<v Speaker 1>So again, go see it. You got to see it.

747
00:37:37.800 --> 00:37:39.880
<v Speaker 1>Everybody that can't be alone in this feeling, you all

748
00:37:39.920 --> 00:37:42.519
<v Speaker 1>have to see it too. I think, all right, let's

749
00:37:42.559 --> 00:37:45.519
<v Speaker 1>keep going here. Capcom would like to re release all

750
00:37:45.599 --> 00:37:50.239
<v Speaker 1>their classic fighting games on modern consoles. This is from Yeah,

751
00:37:50.239 --> 00:37:52.320
<v Speaker 1>that sounds like a not a bad idea. There was

752
00:37:52.360 --> 00:37:54.719
<v Speaker 1>a lot of hype when excuse me if there was,

753
00:37:54.760 --> 00:37:58.280
<v Speaker 1>for Capcom revealing the Marvel versus Capcom fighting game Arcade Classics,

754
00:37:58.639 --> 00:38:00.719
<v Speaker 1>which is due out on the Nintendo's Which later this year,

755
00:38:00.719 --> 00:38:03.760
<v Speaker 1>as well as other platforms. Shuehey Matsumoto, who is the

756
00:38:03.800 --> 00:38:07.119
<v Speaker 1>producer of the Marvel versus Capcom fighting collection Arcade Classics,

757
00:38:07.400 --> 00:38:10.119
<v Speaker 1>told IGN recently Capcom would like to reach as many

758
00:38:10.119 --> 00:38:13.159
<v Speaker 1>people as possible by releasing all their classic fighting games

759
00:38:13.199 --> 00:38:16.400
<v Speaker 1>on modern systems. We want all our classic fighting games

760
00:38:16.440 --> 00:38:18.960
<v Speaker 1>to be available for modern consoles because we just want

761
00:38:19.000 --> 00:38:21.159
<v Speaker 1>to be able to reach as many people who may

762
00:38:21.159 --> 00:38:23.920
<v Speaker 1>have never had the opportunity to play these games back

763
00:38:23.920 --> 00:38:28.519
<v Speaker 1>in the day Matsumoto began. So we constantly think forward

764
00:38:28.599 --> 00:38:31.239
<v Speaker 1>and we want to make sure that it's as as

765
00:38:31.320 --> 00:38:35.480
<v Speaker 1>accessible as possible for all audiences. They got a lot

766
00:38:35.480 --> 00:38:38.400
<v Speaker 1>of fighting games that they could work with, and yeah,

767
00:38:38.440 --> 00:38:40.480
<v Speaker 1>what is stopping them other than nothing, Like it's just

768
00:38:40.519 --> 00:38:42.400
<v Speaker 1>Capcom at this point, just do it all, right.

769
00:38:42.960 --> 00:38:45.039
<v Speaker 2>So I was saying recent case, we were going to

770
00:38:45.159 --> 00:38:48.480
<v Speaker 2>put anything out there, but I did interview Matsumoto at

771
00:38:48.519 --> 00:38:50.960
<v Speaker 2>EVO as well, and since I don't know what's going

772
00:38:51.000 --> 00:38:53.480
<v Speaker 2>on in an interview, I'll just point out here on

773
00:38:53.559 --> 00:38:56.119
<v Speaker 2>the show a little bit of breaking news for everyone here.

774
00:38:56.840 --> 00:38:59.079
<v Speaker 2>So I was told the same thing when I asked

775
00:38:59.119 --> 00:39:02.440
<v Speaker 2>about classic games, like, he was like, yeah, like I

776
00:39:02.639 --> 00:39:05.559
<v Speaker 2>love bringing back this old stuff. I asked him about

777
00:39:06.599 --> 00:39:10.159
<v Speaker 2>physical copies. He said a physical copy of Marvel versus

778
00:39:10.159 --> 00:39:12.199
<v Speaker 2>Capcom Fine Collection was one of the reasons that they

779
00:39:12.239 --> 00:39:14.719
<v Speaker 2>want to do it, because he likes collecting those things.

780
00:39:14.800 --> 00:39:17.000
<v Speaker 2>He wants a permanent version that from who can play

781
00:39:17.039 --> 00:39:21.000
<v Speaker 2>going forward. I also asked him about Xbox and I

782
00:39:21.039 --> 00:39:23.440
<v Speaker 2>was like, Hey, it's cool that you're putting this out,

783
00:39:23.480 --> 00:39:26.519
<v Speaker 2>but nothing for the Xbox audience, like that seems kind

784
00:39:26.519 --> 00:39:29.159
<v Speaker 2>of weird, especially since you've done past releases on Xbox.

785
00:39:29.239 --> 00:39:33.599
<v Speaker 2>And what he told me was, we would love to

786
00:39:33.639 --> 00:39:36.239
<v Speaker 2>put on Xbox. We I want the game to be

787
00:39:36.320 --> 00:39:40.920
<v Speaker 2>everywhere personally, but due to circumstances which I could get

788
00:39:40.960 --> 00:39:44.000
<v Speaker 2>not get further clarification on, we can't put on Xbox

789
00:39:44.079 --> 00:39:47.000
<v Speaker 2>right now. Well we'll see if that changes in the future.

790
00:39:47.400 --> 00:39:49.400
<v Speaker 2>I'm paraphrasing a little bit, so maybe don't take that

791
00:39:49.400 --> 00:39:51.679
<v Speaker 2>as a direct quote, but he basically said we would

792
00:39:51.679 --> 00:39:55.159
<v Speaker 2>like to do this, but circumstances prevented, which again I

793
00:39:55.159 --> 00:39:58.519
<v Speaker 2>couldn't get clarification on. To me read as maybe there

794
00:39:58.719 --> 00:40:02.519
<v Speaker 2>is something weird going on with like Xbox one publishing,

795
00:40:02.800 --> 00:40:06.360
<v Speaker 2>because as we've determined now, you know, people are like, well,

796
00:40:06.400 --> 00:40:09.440
<v Speaker 2>maybe empty framework because that's not on series and PS

797
00:40:09.559 --> 00:40:12.639
<v Speaker 2>five and that you know, that is why these games

798
00:40:12.639 --> 00:40:15.800
<v Speaker 2>are being released as PS four games for PlayStation. So wait,

799
00:40:15.800 --> 00:40:18.880
<v Speaker 2>they'll run PS five, So maybe that is the case

800
00:40:18.880 --> 00:40:21.760
<v Speaker 2>where they need would need to make an Xbox One version,

801
00:40:22.519 --> 00:40:26.760
<v Speaker 2>And maybe Microsoft's being weird about Xbox one publishing right now,

802
00:40:26.760 --> 00:40:28.639
<v Speaker 2>like you only get so many in a year or something.

803
00:40:28.760 --> 00:40:30.840
<v Speaker 2>That speculation on my part. But that's why I was like,

804
00:40:31.320 --> 00:40:34.559
<v Speaker 2>the only thing I could think of after getting the response.

805
00:40:35.199 --> 00:40:38.360
<v Speaker 1>Well, the good news does seem to be here that

806
00:40:38.519 --> 00:40:41.559
<v Speaker 1>they are determined to get a lot of these games

807
00:40:41.960 --> 00:40:45.920
<v Speaker 1>to return, and clearly they're very happy about the response

808
00:40:46.000 --> 00:40:50.199
<v Speaker 1>to the Classics collection here, what do you think are

809
00:40:50.239 --> 00:40:52.320
<v Speaker 1>the first prime candidates to make a return? I mean,

810
00:40:52.480 --> 00:40:55.519
<v Speaker 1>to me, I do jump immediately to Darkstalkers.

811
00:40:55.920 --> 00:41:00.920
<v Speaker 2>Of classic games, like if it's more collections like fighting collections,

812
00:41:01.000 --> 00:41:03.360
<v Speaker 2>I think something with maybe some of the three D

813
00:41:03.480 --> 00:41:06.079
<v Speaker 2>games would be next up, like Rival Schools, stuff like that.

814
00:41:06.199 --> 00:41:06.400
<v Speaker 1>Yep.

815
00:41:07.639 --> 00:41:10.280
<v Speaker 2>I also had something about like Capcom versus S and K,

816
00:41:10.760 --> 00:41:13.480
<v Speaker 2>and he was like, look, we would love to do

817
00:41:13.519 --> 00:41:16.360
<v Speaker 2>that in the future, but nothing to announce at this time.

818
00:41:16.440 --> 00:41:17.159
<v Speaker 2>Is kind of what I got.

819
00:41:17.360 --> 00:41:19.679
<v Speaker 1>Yeah, a Street fight Er ex collection is what I

820
00:41:19.760 --> 00:41:21.679
<v Speaker 1>want next. Actually yeah, but I.

821
00:41:21.559 --> 00:41:23.480
<v Speaker 2>Mean they worked with S and K to do SVC

822
00:41:23.639 --> 00:41:25.840
<v Speaker 2>Chaos that re released instantly, so I would not be

823
00:41:25.880 --> 00:41:28.599
<v Speaker 2>surprised if we see like SVC wanted to come out

824
00:41:28.639 --> 00:41:31.559
<v Speaker 2>as maybe like a smaller collection, slightly smaller amount of money,

825
00:41:31.599 --> 00:41:33.239
<v Speaker 2>but me, it's like forty bucks because you need to

826
00:41:33.239 --> 00:41:35.719
<v Speaker 2>collaborate within our company, won't be surprised. See that's the

827
00:41:35.719 --> 00:41:36.159
<v Speaker 2>next one.

828
00:41:36.280 --> 00:41:39.039
<v Speaker 1>Yeah. I think the underlying story here just Capcom has

829
00:41:39.159 --> 00:41:42.840
<v Speaker 1>enough the irons in the fire and they're successful enough

830
00:41:42.840 --> 00:41:45.079
<v Speaker 1>that they could sort of like take a breath and

831
00:41:45.119 --> 00:41:47.039
<v Speaker 1>be like, Okay, do we have teams that can continue

832
00:41:47.079 --> 00:41:50.400
<v Speaker 1>exploring other opportunities for us to grow and to take

833
00:41:50.440 --> 00:41:54.559
<v Speaker 1>advantage of our ip I mean, as they are looking

834
00:41:54.559 --> 00:41:57.880
<v Speaker 1>for opportunities in the future for the growth that they

835
00:41:57.960 --> 00:42:01.239
<v Speaker 1>that they've had over the last several years, they will

836
00:42:01.280 --> 00:42:04.039
<v Speaker 1>reach a point where, you know, there aren't any more

837
00:42:04.079 --> 00:42:06.639
<v Speaker 1>Resident Evil games to remake anymore and things like that,

838
00:42:06.679 --> 00:42:09.239
<v Speaker 1>and it's like, Okay, in the meantime, while we approach

839
00:42:09.360 --> 00:42:12.880
<v Speaker 1>that time down the road, let's get some other stuff

840
00:42:12.920 --> 00:42:15.599
<v Speaker 1>sort of churning back into people's minds so they can

841
00:42:15.719 --> 00:42:19.079
<v Speaker 1>be those they could feel like active franchises, so that

842
00:42:19.119 --> 00:42:21.280
<v Speaker 1>if we did want to do something new with one

843
00:42:21.280 --> 00:42:24.360
<v Speaker 1>of these other games, there is a baseline level of

844
00:42:24.400 --> 00:42:27.519
<v Speaker 1>excitement we can expect. Not only are the old heads

845
00:42:27.559 --> 00:42:29.679
<v Speaker 1>going to remember that these games exist, but now we've

846
00:42:29.679 --> 00:42:32.199
<v Speaker 1>gotten a whole new generation excited, and we have like

847
00:42:32.320 --> 00:42:38.000
<v Speaker 1>the machinations to make that happen with like people like

848
00:42:38.039 --> 00:42:41.079
<v Speaker 1>Maximilian dude who can get people excited for these things

849
00:42:41.119 --> 00:42:43.719
<v Speaker 1>just sort of by manufacturing his excitement out there. So

850
00:42:44.039 --> 00:42:45.800
<v Speaker 1>Capcom just feels like they're in a strong place to

851
00:42:45.880 --> 00:42:47.840
<v Speaker 1>know how to take advantage of these things and to

852
00:42:47.840 --> 00:42:50.599
<v Speaker 1>maximize their return on it. So yeah, good news. I

853
00:42:50.679 --> 00:42:51.840
<v Speaker 1>think it feels like.

854
00:42:51.880 --> 00:42:54.719
<v Speaker 2>Just smart people are running all elements of that company

855
00:42:54.880 --> 00:42:57.159
<v Speaker 2>right now, and they're like, oh, the fans want this thing, Well,

856
00:42:57.199 --> 00:42:59.159
<v Speaker 2>the fans will give us money, so we'll we just

857
00:42:59.159 --> 00:43:02.079
<v Speaker 2>give the fans what they want exactly. Why yeah, why

858
00:43:02.159 --> 00:43:03.599
<v Speaker 2>don't all companies do that? You know?

859
00:43:03.880 --> 00:43:09.199
<v Speaker 1>Yep? Absolutely? Fortnite's Disney games and experiences are still a

860
00:43:09.320 --> 00:43:12.159
<v Speaker 1>few years away. The surem Eddi mccoot game spot shout

861
00:43:12.159 --> 00:43:14.320
<v Speaker 1>out to Eddie for all the hard work. Disney has

862
00:43:14.320 --> 00:43:17.039
<v Speaker 1>provided an update on how it's partnership with Epic Games

863
00:43:17.039 --> 00:43:20.480
<v Speaker 1>to create games and experiences for Fortnite is coming along,

864
00:43:20.840 --> 00:43:23.400
<v Speaker 1>and it's still some time off. In a blog post,

865
00:43:23.400 --> 00:43:26.960
<v Speaker 1>Disney said Fortnite's all new games and entertainment universe themed

866
00:43:26.960 --> 00:43:30.119
<v Speaker 1>around Disney is still a few years away. Disney also

867
00:43:30.159 --> 00:43:33.119
<v Speaker 1>reiterated what it's hoping to achieve with this partnership, which

868
00:43:33.159 --> 00:43:36.039
<v Speaker 1>saw Disney invest a further one point five billion dollars

869
00:43:36.079 --> 00:43:38.960
<v Speaker 1>into Epic Games. Disney said fans can think of it

870
00:43:39.039 --> 00:43:41.440
<v Speaker 1>like a place where all your favorite Disney characters in

871
00:43:41.480 --> 00:43:45.159
<v Speaker 1>worlds converge in one connected universe. In this connected universe,

872
00:43:45.199 --> 00:43:48.119
<v Speaker 1>inside Fortnite, Disney fans can watch, play and even create

873
00:43:48.159 --> 00:43:51.079
<v Speaker 1>their own adventures. It sounds similar to epics deal with Lego,

874
00:43:51.159 --> 00:43:54.119
<v Speaker 1>which saw Lego invest significant capital into Epic Games to

875
00:43:54.119 --> 00:43:58.079
<v Speaker 1>create what would eventually become Lego Fortnite. That game exists

876
00:43:58.119 --> 00:44:01.679
<v Speaker 1>as one of the multiple distinct games Slash experiences on Fortnite,

877
00:44:01.800 --> 00:44:05.440
<v Speaker 1>alongside titles like Rocket Racing and Fortnite Festival, in addition

878
00:44:05.480 --> 00:44:08.039
<v Speaker 1>to the original Batteryale game, which was not the original

879
00:44:08.079 --> 00:44:09.840
<v Speaker 1>game at all actually.

880
00:44:09.480 --> 00:44:11.320
<v Speaker 2>Nope, save the World yep.

881
00:44:12.000 --> 00:44:13.960
<v Speaker 1>Well, Disney fans have to wait a while longer for

882
00:44:14.000 --> 00:44:17.760
<v Speaker 1>the Disney Slash Fortnite experiences. Disney villains Belepicent, Corella de Ville,

883
00:44:18.000 --> 00:44:20.639
<v Speaker 1>and Captain Hook are coming to Fortnite this fall, and

884
00:44:20.719 --> 00:44:23.559
<v Speaker 1>from Pixar, members of The Incredibles are coming to Fortnite

885
00:44:23.599 --> 00:44:26.519
<v Speaker 1>also this fall, and the next set of Star Wars

886
00:44:26.639 --> 00:44:30.519
<v Speaker 1>characters and items like ig Eleven, Mouff, Gideon, and Grogu

887
00:44:30.599 --> 00:44:33.920
<v Speaker 1>back Bling are coming this week, so there's a lot more. Obviously,

888
00:44:34.000 --> 00:44:38.360
<v Speaker 1>they have this real growth crow gu back bling. That's

889
00:44:38.360 --> 00:44:41.840
<v Speaker 1>a great phrase read that. No, Well, listen, when I

890
00:44:41.920 --> 00:44:45.519
<v Speaker 1>was studying journalism and I never did that either, I

891
00:44:45.679 --> 00:44:47.320
<v Speaker 1>always knew this day would come where I had to

892
00:44:47.360 --> 00:44:51.079
<v Speaker 1>say grow goo back playing. Yeah. I mean, we knew

893
00:44:51.079 --> 00:44:53.159
<v Speaker 1>that this, the big experience, was going to be a

894
00:44:53.199 --> 00:44:55.159
<v Speaker 1>few years off. They announced it like when the deal

895
00:44:55.280 --> 00:44:57.360
<v Speaker 1>was done, and we know these projects can take a

896
00:44:57.360 --> 00:44:59.079
<v Speaker 1>long time to come together, and this was never going

897
00:44:59.159 --> 00:45:02.480
<v Speaker 1>to be some small little side project that that one

898
00:45:02.519 --> 00:45:06.559
<v Speaker 1>point five billion dollar investment signified how big this was

899
00:45:06.559 --> 00:45:09.000
<v Speaker 1>supposed to be, So we knew that was a ways off.

900
00:45:09.320 --> 00:45:11.559
<v Speaker 1>In the meantime, how do you feel about like incredible

901
00:45:11.639 --> 00:45:14.000
<v Speaker 1>showing up in Fortnite? I don't know who is that

902
00:45:14.039 --> 00:45:15.320
<v Speaker 1>because it's a little weird to me.

903
00:45:16.800 --> 00:45:18.519
<v Speaker 2>Bro the last girl in Fortnite?

904
00:45:18.760 --> 00:45:22.360
<v Speaker 1>Okay, listen, I'm not complaining exactly, of course, how man

905
00:45:22.360 --> 00:45:25.000
<v Speaker 1>of those Pixar moms? Of course, damn right.

906
00:45:25.719 --> 00:45:30.119
<v Speaker 2>I'm excited about Disney experiences, like what this means, like

907
00:45:30.159 --> 00:45:34.400
<v Speaker 2>what the individual one means? What multiple could mean? I

908
00:45:34.440 --> 00:45:37.280
<v Speaker 2>me and my friends recently hopped back into Fortnite to

909
00:45:37.400 --> 00:45:40.679
<v Speaker 2>just like see what is Fortnite nowadays? You know, we

910
00:45:40.719 --> 00:45:44.519
<v Speaker 2>played here on the site sometimes when new characters drop,

911
00:45:44.639 --> 00:45:47.079
<v Speaker 2>ors new mode or something that we want to check out,

912
00:45:47.760 --> 00:45:52.119
<v Speaker 2>and we tried out the various experiences like rocket Racing

913
00:45:52.400 --> 00:45:56.159
<v Speaker 2>and the big one for us wash was it called

914
00:45:56.159 --> 00:45:58.960
<v Speaker 2>Festival the rock band one because we were big rock

915
00:45:59.000 --> 00:46:00.960
<v Speaker 2>band people back in the day. That's what we did

916
00:46:01.000 --> 00:46:04.519
<v Speaker 2>during high school. It was all the rage back then. Uh,

917
00:46:04.599 --> 00:46:08.199
<v Speaker 2>and those got good. I remember telling you when they

918
00:46:08.280 --> 00:46:10.800
<v Speaker 2>first those first came out that they were jank. There

919
00:46:10.880 --> 00:46:13.400
<v Speaker 2>was some weirdness around them. Some things didn't feel right.

920
00:46:13.639 --> 00:46:17.320
<v Speaker 2>But both rocket Racing and Festival are now very good.

921
00:46:17.400 --> 00:46:18.400
<v Speaker 1>Okay, that's good sign.

922
00:46:19.079 --> 00:46:21.679
<v Speaker 2>Yeah, now it's just now. I just have Fortnite takingupla

923
00:46:21.679 --> 00:46:23.920
<v Speaker 2>one hundred gigs in my heart rive because me and

924
00:46:23.960 --> 00:46:25.960
<v Speaker 2>my friends just hop in there. Sometimes they were like, hey,

925
00:46:26.039 --> 00:46:27.920
<v Speaker 2>let's see what the songs are in Festival this week.

926
00:46:27.960 --> 00:46:30.559
<v Speaker 2>You know, let's you know, we play some Lady Gaga,

927
00:46:30.599 --> 00:46:33.800
<v Speaker 2>some Metallica. We laugh about it all and have good time.

928
00:46:34.559 --> 00:46:37.719
<v Speaker 2>I'm interested to see what spins out of all this

929
00:46:37.719 --> 00:46:40.280
<v Speaker 2>this Fortnite Disney stuff, because I mean, I don't know

930
00:46:40.440 --> 00:46:43.800
<v Speaker 2>they can make some kind of interesting, like really well

931
00:46:43.880 --> 00:46:46.920
<v Speaker 2>produced experience within Fortnite. It could be cool like those things.

932
00:46:47.000 --> 00:46:48.719
<v Speaker 2>If they have, like, you know, a team putting a

933
00:46:48.760 --> 00:46:50.400
<v Speaker 2>lot of effort into it, it's neat.

934
00:46:50.840 --> 00:46:54.559
<v Speaker 1>Yeah, And you know, it feels like Disney trying to

935
00:46:55.079 --> 00:46:57.840
<v Speaker 1>like stick out a future in gaming that is different

936
00:46:57.880 --> 00:47:00.239
<v Speaker 1>than their previous efforts of hey, maybe it will be

937
00:47:00.280 --> 00:47:02.320
<v Speaker 1>a publisher, maybe we'll just license out games, and kind

938
00:47:02.320 --> 00:47:05.199
<v Speaker 1>of oscillating between those two positions and now being like, well,

939
00:47:05.239 --> 00:47:07.880
<v Speaker 1>what kind of company is Disney, and so well, well,

940
00:47:07.880 --> 00:47:10.480
<v Speaker 1>we're you know, we're a big ip company obviously, but

941
00:47:10.519 --> 00:47:13.519
<v Speaker 1>we're also like we are experiences, Like you go to

942
00:47:13.559 --> 00:47:15.440
<v Speaker 1>experience our films and then you come to the parks

943
00:47:15.440 --> 00:47:19.559
<v Speaker 1>to experience those films in the real world. Having like them,

944
00:47:19.599 --> 00:47:22.559
<v Speaker 1>say okay, well, let's take that line of thinking and

945
00:47:22.599 --> 00:47:25.079
<v Speaker 1>apply it to games. How would we do that? A

946
00:47:25.159 --> 00:47:28.480
<v Speaker 1>Fortnite Disney experience is the way you do that right now.

947
00:47:28.519 --> 00:47:30.639
<v Speaker 1>I think it probably changes in the next ten years,

948
00:47:30.880 --> 00:47:33.239
<v Speaker 1>but for now, this is the closest thing to like, yeah,

949
00:47:33.320 --> 00:47:35.480
<v Speaker 1>maybe right, and maybe it doesn't. Maybe this is just

950
00:47:35.559 --> 00:47:37.679
<v Speaker 1>what games looks look like for a very long time

951
00:47:38.159 --> 00:47:40.239
<v Speaker 1>and in the meantime, Disney storted hopping on at this

952
00:47:40.280 --> 00:47:42.639
<v Speaker 1>point doesn't feel like they missed the train yet, doesn't

953
00:47:42.639 --> 00:47:44.599
<v Speaker 1>feel like they're too late. They kind of feel like

954
00:47:44.920 --> 00:47:47.320
<v Speaker 1>early movers still, so we'll see if they're able to

955
00:47:47.320 --> 00:47:51.079
<v Speaker 1>capitalize on this. Yeah, the Witcher four will feature Garalt,

956
00:47:51.119 --> 00:47:53.480
<v Speaker 1>but not as the lead character actor claims. This is

957
00:47:53.519 --> 00:47:56.800
<v Speaker 1>from Jordan Miller at VGC, who says the Witcher four

958
00:47:56.840 --> 00:47:59.400
<v Speaker 1>will feature the return of Garalt, but according to the

959
00:47:59.480 --> 00:48:02.239
<v Speaker 1>character's voice actor, he won't be the star. Speaking as

960
00:48:02.280 --> 00:48:05.480
<v Speaker 1>part of an interview, Doug Cockle commented on the fourth game,

961
00:48:05.519 --> 00:48:09.119
<v Speaker 1>which is currently in development at Polish Studio CD Project Red.

962
00:48:09.440 --> 00:48:11.960
<v Speaker 1>The Witcher four has been announced. I can't say anything

963
00:48:11.960 --> 00:48:14.079
<v Speaker 1>about it, Cockle said. We know that Garott will be

964
00:48:14.119 --> 00:48:15.639
<v Speaker 1>part of the game. We just don't know how much.

965
00:48:15.880 --> 00:48:18.400
<v Speaker 1>The game won't focus on Garlt, so it's not about

966
00:48:18.400 --> 00:48:21.719
<v Speaker 1>his this time. We don't know who it's about. I'm

967
00:48:21.760 --> 00:48:25.360
<v Speaker 1>excited to find out. Uh Gerald, I mean, listen, I'm

968
00:48:25.360 --> 00:48:26.440
<v Speaker 1>gonna say how I'm gonna say it.

969
00:48:26.639 --> 00:48:28.679
<v Speaker 2>I have no idea Listen, I just know him as

970
00:48:28.719 --> 00:48:32.280
<v Speaker 2>Jerry of the River Maximilian six.

971
00:48:32.679 --> 00:48:36.320
<v Speaker 1>Yeah, I'm gonna I'm gonna call him Jeral, just call

972
00:48:36.360 --> 00:48:41.679
<v Speaker 1>him Jerry. Yeah, old Jael Jerry. Uh yeah, Jerry's been

973
00:48:41.719 --> 00:48:44.119
<v Speaker 1>in a bunch of games now, and like, I'm pretty

974
00:48:44.119 --> 00:48:46.679
<v Speaker 1>sure they're passing on to like Sirie or something like that.

975
00:48:46.719 --> 00:48:48.920
<v Speaker 1>I haven't played many of the Witcher games. I don't.

976
00:48:48.960 --> 00:48:53.920
<v Speaker 2>I tried, not for me, bro, everyone is so over rough,

977
00:48:54.119 --> 00:48:57.079
<v Speaker 2>old sad dad character. No, we're all about the hot

978
00:48:57.239 --> 00:49:01.280
<v Speaker 2>young female lead right now to everybody's Witcher's getting in

979
00:49:01.320 --> 00:49:02.119
<v Speaker 2>on too, come.

980
00:49:02.000 --> 00:49:05.159
<v Speaker 1>Up, And but I do. My understanding of like the

981
00:49:05.199 --> 00:49:08.159
<v Speaker 1>way Witching works in this game and then in this

982
00:49:08.280 --> 00:49:10.800
<v Speaker 1>universe is that's completely fine. It's not like there is

983
00:49:10.880 --> 00:49:12.719
<v Speaker 1>just one Witcher. It's like Witcher's a job.

984
00:49:13.239 --> 00:49:16.719
<v Speaker 2>It's a title. Yeah, yeah, I can say like someone else,

985
00:49:16.760 --> 00:49:20.360
<v Speaker 2>but that's actually a spoiler. But yeah, I never played

986
00:49:20.400 --> 00:49:23.639
<v Speaker 2>the Witcher games. Just because I tried three, I was like, oh,

987
00:49:23.719 --> 00:49:27.039
<v Speaker 2>this is Western RPGs. Western rpg just not for me,

988
00:49:27.239 --> 00:49:30.960
<v Speaker 2>but I get it, and hey, I know more part

989
00:49:30.960 --> 00:49:32.079
<v Speaker 2>of you Witcher fans, I guess.

990
00:49:32.920 --> 00:49:37.159
<v Speaker 1>Finally, there was a Nintendo Dolphin console discovered, and console

991
00:49:37.199 --> 00:49:39.599
<v Speaker 1>variations kind of give us the lowdown on exactly what's

992
00:49:39.639 --> 00:49:43.000
<v Speaker 1>going on here. Many people believe this project Dolphin console

993
00:49:43.079 --> 00:49:46.039
<v Speaker 1>never existed, but thanks to some exclusive pictures that console

994
00:49:46.119 --> 00:49:48.800
<v Speaker 1>Variations was allowed to take. After seven years of being

995
00:49:48.800 --> 00:49:51.159
<v Speaker 1>a secret, we could finally give the Dolphin the spotlight.

996
00:49:52.039 --> 00:49:54.880
<v Speaker 1>There was a bunch of pictures taken of this system

997
00:49:54.920 --> 00:49:58.320
<v Speaker 1>that apparently has been sitting on Rare limited shelves, shelves

998
00:49:58.519 --> 00:50:00.760
<v Speaker 1>in their office for a very long time. They were

999
00:50:00.760 --> 00:50:02.320
<v Speaker 1>able to get it down to take a look at it,

1000
00:50:02.840 --> 00:50:05.079
<v Speaker 1>and it does so many ports in the back, and

1001
00:50:05.119 --> 00:50:07.559
<v Speaker 1>it feels heavy compared to a regular GameCube, and that's

1002
00:50:07.599 --> 00:50:10.840
<v Speaker 1>because it is made out of wood. It is a

1003
00:50:11.079 --> 00:50:14.559
<v Speaker 1>early mock up that has no internal that. They're like,

1004
00:50:14.760 --> 00:50:16.960
<v Speaker 1>it's a model. Yeah, they were like people were like, oh,

1005
00:50:16.960 --> 00:50:18.800
<v Speaker 1>maybe we get some early firmware and kind of see

1006
00:50:18.840 --> 00:50:21.360
<v Speaker 1>what get little insight into like what development was like,

1007
00:50:21.440 --> 00:50:23.519
<v Speaker 1>it's like, no, that's not what this is. This is

1008
00:50:23.599 --> 00:50:28.559
<v Speaker 1>just them showing the console to close partners and or maybe, honestly,

1009
00:50:28.599 --> 00:50:32.360
<v Speaker 1>maybe it's even possible that there was an early like

1010
00:50:32.480 --> 00:50:34.519
<v Speaker 1>blueprint design. I don't know what it would be first,

1011
00:50:34.519 --> 00:50:36.800
<v Speaker 1>something like this, but blueprint design, and someone at Rare

1012
00:50:36.800 --> 00:50:39.400
<v Speaker 1>it is like, I have a which workshop at home,

1013
00:50:39.440 --> 00:50:40.880
<v Speaker 1>I'll just build up a model. So we could see

1014
00:50:40.920 --> 00:50:42.880
<v Speaker 1>what it looks like. Yeah, and maybe someone did that,

1015
00:50:42.920 --> 00:50:46.320
<v Speaker 1>but it's pretty pretty still pretty fun to see this thing.

1016
00:50:46.440 --> 00:50:49.480
<v Speaker 1>I like that these things exist because this is how

1017
00:50:49.480 --> 00:50:52.599
<v Speaker 1>people used to do things like this. I remember early

1018
00:50:52.719 --> 00:50:57.119
<v Speaker 1>when the GameCube was getting announced IGN actually right after

1019
00:50:57.159 --> 00:51:00.400
<v Speaker 1>it was done being called like IGN sixty four was Okay,

1020
00:51:00.679 --> 00:51:04.039
<v Speaker 1>we see these early pictures of what the GameCube controller

1021
00:51:04.079 --> 00:51:06.360
<v Speaker 1>looks like. We're gonna like build a model out of

1022
00:51:06.400 --> 00:51:08.039
<v Speaker 1>clay so we could see what it feels like and

1023
00:51:08.079 --> 00:51:09.719
<v Speaker 1>doesn't it feel great and stuff like them, like, oh,

1024
00:51:09.760 --> 00:51:12.000
<v Speaker 1>this is awesome. So I like this sort of thing,

1025
00:51:12.039 --> 00:51:13.920
<v Speaker 1>but Nope, not in early GameCube at.

1026
00:51:13.800 --> 00:51:17.719
<v Speaker 2>All, okay, and also shouts to Console Variations dot Com,

1027
00:51:17.760 --> 00:51:20.880
<v Speaker 2>a place I just spend random parts of the day

1028
00:51:20.960 --> 00:51:23.119
<v Speaker 2>just browsing because I'm like, ooh, I would like this

1029
00:51:23.199 --> 00:51:25.920
<v Speaker 2>limited edition system and ooh that one looks really nice.

1030
00:51:26.079 --> 00:51:28.880
<v Speaker 1>Yep. I was definitely on there for I think I

1031
00:51:28.880 --> 00:51:32.320
<v Speaker 1>was trying to find the specific model of Sega Rally

1032
00:51:32.360 --> 00:51:34.599
<v Speaker 1>two that I had at my arcade, and there was

1033
00:51:34.679 --> 00:51:37.039
<v Speaker 1>a little bit of coverage on Console Variations dot Com

1034
00:51:37.079 --> 00:51:40.239
<v Speaker 1>actually on their forums. But yeah, Console Variations dot Com,

1035
00:51:40.320 --> 00:51:41.679
<v Speaker 1>everyone go check them out.

1036
00:51:42.159 --> 00:51:44.039
<v Speaker 2>I got one last thing to sneak in under the

1037
00:51:44.159 --> 00:51:46.320
<v Speaker 2>wire here, because I don't think you got just a

1038
00:51:46.360 --> 00:51:48.599
<v Speaker 2>bit of a sad one. This morning we found out

1039
00:51:48.639 --> 00:51:51.360
<v Speaker 2>that Rachel lillis the voice of Misty and Jesse in

1040
00:51:51.440 --> 00:51:55.760
<v Speaker 2>the Pokemon anime, recently did pass away from breast cancer. Unfortunately,

1041
00:51:55.840 --> 00:51:59.000
<v Speaker 2>so shouts to her for just being a huge part

1042
00:51:59.079 --> 00:52:00.880
<v Speaker 2>of so many of our child.

1043
00:52:00.480 --> 00:52:03.039
<v Speaker 1>Yep, rest in peace, absolutely that is that's a shame,

1044
00:52:03.079 --> 00:52:05.679
<v Speaker 1>but yep rest and power like people are going to

1045
00:52:05.719 --> 00:52:10.320
<v Speaker 1>remember that voice forever. Alright, let's see here, I have

1046
00:52:10.920 --> 00:52:13.719
<v Speaker 1>the poll. Let me bring that up right now, there

1047
00:52:13.760 --> 00:52:18.119
<v Speaker 1>we go. Have you ever been to a gaming convention? Uh?

1048
00:52:18.400 --> 00:52:21.639
<v Speaker 1>Seventy three percent said no, twenty seven percent said yes.

1049
00:52:22.159 --> 00:52:24.719
<v Speaker 1>It's a pretty big number of people. I think the

1050
00:52:25.000 --> 00:52:27.199
<v Speaker 1>quarter of all respondents of the three thousand people who

1051
00:52:27.280 --> 00:52:30.039
<v Speaker 1>voted have been to a gaming convention before.

1052
00:52:30.840 --> 00:52:33.039
<v Speaker 2>I'll be honest, I almost expected it to be more

1053
00:52:33.039 --> 00:52:36.559
<v Speaker 2>from the Giant Bomb audience specifically, So yeah, I actually

1054
00:52:36.559 --> 00:52:38.719
<v Speaker 2>find it slightly surprising, Only slightly.

1055
00:52:38.920 --> 00:52:40.920
<v Speaker 1>Yeah, I think you know, it takes so much to

1056
00:52:41.039 --> 00:52:43.000
<v Speaker 1>like you have to be like kind of close, and

1057
00:52:43.039 --> 00:52:44.559
<v Speaker 1>if you're not close, then it takes a lot of

1058
00:52:44.599 --> 00:52:46.880
<v Speaker 1>resources to travel to one of these things, and I

1059
00:52:46.920 --> 00:52:49.800
<v Speaker 1>suppose people are like, maybe not they might they hear

1060
00:52:49.840 --> 00:52:51.719
<v Speaker 1>of packs, and they hear of games, colm, and they

1061
00:52:51.719 --> 00:52:54.079
<v Speaker 1>hear of these things. Maybe they actually don't even hear

1062
00:52:54.119 --> 00:52:56.440
<v Speaker 1>about the one that is happening down the street at

1063
00:52:56.440 --> 00:52:58.559
<v Speaker 1>like the next town over right. That that's it's easy

1064
00:52:58.559 --> 00:53:00.440
<v Speaker 1>for those polls come and go and not hear out them.

1065
00:53:00.760 --> 00:53:02.880
<v Speaker 2>Yeah, whatever state you live in, or if you live

1066
00:53:02.920 --> 00:53:05.280
<v Speaker 2>in a big state like say California or Texas, there's

1067
00:53:05.280 --> 00:53:09.159
<v Speaker 2>probably something going on in your corner of your area

1068
00:53:09.440 --> 00:53:13.039
<v Speaker 2>or you know, country, if you're international or whatever, definitely

1069
00:53:13.039 --> 00:53:15.639
<v Speaker 2>get out too, because even some of those smaller gaming

1070
00:53:15.639 --> 00:53:17.960
<v Speaker 2>conventions are starting to get pretty good at being just

1071
00:53:18.000 --> 00:53:20.679
<v Speaker 2>a place to hang out, hang out in the free

1072
00:53:20.679 --> 00:53:24.039
<v Speaker 2>play areas, go to like some of the panels that gets.

1073
00:53:24.119 --> 00:53:26.920
<v Speaker 2>You know, even smaller ones sometimes get some pretty cool

1074
00:53:26.920 --> 00:53:28.800
<v Speaker 2>people in there, even if it's just like maybe your

1075
00:53:28.800 --> 00:53:31.599
<v Speaker 2>favorite YouTuber shows up to like, you know, like a

1076
00:53:31.639 --> 00:53:34.960
<v Speaker 2>Long Island retro gaming or something like that. Like, may

1077
00:53:35.239 --> 00:53:37.360
<v Speaker 2>check it out if it's within your means to do so,

1078
00:53:37.440 --> 00:53:39.599
<v Speaker 2>because going to a convention, you know, for me, obviously

1079
00:53:39.639 --> 00:53:42.679
<v Speaker 2>it's the big fighting game tournaments, which are now just inventions.

1080
00:53:42.880 --> 00:53:44.239
<v Speaker 2>That's where I like to hang out. I like to

1081
00:53:44.239 --> 00:53:47.159
<v Speaker 2>go to Combo Breaker, especially every year, and then Eva

1082
00:53:47.199 --> 00:53:49.360
<v Speaker 2>when I can get out there too. It's tough fun, yep.

1083
00:53:49.599 --> 00:53:51.239
<v Speaker 1>I mean there was that when I saw in New

1084
00:53:51.320 --> 00:53:53.440
<v Speaker 1>York City this past weekend where there were like a

1085
00:53:53.480 --> 00:53:58.039
<v Speaker 1>bunch of arcade games around older planes in a museum.

1086
00:53:58.519 --> 00:54:00.679
<v Speaker 1>That was really cool. That was cool, So matter a

1087
00:54:00.719 --> 00:54:02.519
<v Speaker 1>bunch of friends go there and people people go to

1088
00:54:02.559 --> 00:54:05.519
<v Speaker 1>like too many games in Philadelphia, I think. And then

1089
00:54:05.800 --> 00:54:08.159
<v Speaker 1>I got some local ones where it's like about retro

1090
00:54:08.280 --> 00:54:11.800
<v Speaker 1>game collecting things like that. All right, I got a

1091
00:54:11.840 --> 00:54:13.679
<v Speaker 1>new pool question we'll get to in a second before

1092
00:54:13.679 --> 00:54:15.840
<v Speaker 1>we do that, Sean, where can people find you on

1093
00:54:15.880 --> 00:54:17.960
<v Speaker 1>the internet and all that good stuff.

1094
00:54:18.360 --> 00:54:21.079
<v Speaker 2>At Turbo Shaw on underscore on Twitter dot com. Here

1095
00:54:21.119 --> 00:54:23.239
<v Speaker 2>a giant bomb for a whole variety of things that

1096
00:54:23.360 --> 00:54:25.960
<v Speaker 2>I'm you know, including stuff I'm still working on, still

1097
00:54:26.000 --> 00:54:29.199
<v Speaker 2>trucking away at that kind of video. Yeah, it's working.

1098
00:54:30.599 --> 00:54:32.239
<v Speaker 2>It takes a lot to get one of those out.

1099
00:54:32.239 --> 00:54:32.599
<v Speaker 1>Oh yeah.

1100
00:54:32.599 --> 00:54:35.079
<v Speaker 2>And then in a little bit here, actually, Jeff, we

1101
00:54:35.119 --> 00:54:38.239
<v Speaker 2>gotta get ready for this. We got a stream of

1102
00:54:38.880 --> 00:54:42.400
<v Speaker 2>tomba special edition with some of the guys from limited

1103
00:54:42.480 --> 00:54:43.400
<v Speaker 2>run who worked on it.

1104
00:54:43.519 --> 00:54:45.239
<v Speaker 1>So we're gonna hang out and talk about the game

1105
00:54:45.239 --> 00:54:47.079
<v Speaker 1>a little bit. It's gonna be good'renna actually gonna get

1106
00:54:47.079 --> 00:54:49.639
<v Speaker 1>that going right after this, everybody, So stick around.

1107
00:54:50.159 --> 00:54:51.519
<v Speaker 2>So if you're watching a love just stick around.

1108
00:54:51.559 --> 00:54:53.280
<v Speaker 1>Stick around. If I go, go for about an hour

1109
00:54:53.400 --> 00:54:56.840
<v Speaker 1>or so. It's kind of place in tomba. Uh all right,

1110
00:54:57.559 --> 00:55:00.760
<v Speaker 1>new pool question, I have it right here. Do you

1111
00:55:00.760 --> 00:55:03.480
<v Speaker 1>want Nintendo to support dual screen gaming? On the switch

1112
00:55:03.559 --> 00:55:06.920
<v Speaker 1>to yes or no vote now we will talk about

1113
00:55:06.920 --> 00:55:09.920
<v Speaker 1>it on Game Best Mornings on Giant Bomb on Wednesday.

1114
00:55:10.400 --> 00:55:14.679
<v Speaker 1>Speaking a Giant Bomb, Tomorrow's BombCast Wednesday will not have

1115
00:55:14.719 --> 00:55:19.000
<v Speaker 1>a Blake Clubdikatana Daka Greba Greba Grubba is done. That

1116
00:55:19.119 --> 00:55:22.119
<v Speaker 1>is completely finished. Go watch that. There's some incredible moments

1117
00:55:22.199 --> 00:55:25.800
<v Speaker 1>up until the very end. Oh my god. But we

1118
00:55:25.880 --> 00:55:28.079
<v Speaker 1>will get a new season of Blake Club going with

1119
00:55:28.159 --> 00:55:30.760
<v Speaker 1>Mike here very soon. As a reminder, he's playing a

1120
00:55:30.760 --> 00:55:32.599
<v Speaker 1>game on the Wii. He doesn't know what it is yet.

1121
00:55:32.599 --> 00:55:34.800
<v Speaker 1>You'll have to tune in to find out alongside him.

1122
00:55:35.400 --> 00:55:38.119
<v Speaker 1>It's a lot of fun. But in the meantime we

1123
00:55:38.159 --> 00:55:40.079
<v Speaker 1>will find some other stuff to like, maybe fill in

1124
00:55:40.079 --> 00:55:42.079
<v Speaker 1>that and that slot. We have other things happening later

1125
00:55:42.119 --> 00:55:44.320
<v Speaker 1>this week, so stick around a giant bomb. We'll let

1126
00:55:44.360 --> 00:55:46.719
<v Speaker 1>you guys know exactly what the schedule looks like here

1127
00:55:46.760 --> 00:55:49.199
<v Speaker 1>pretty soon. All right, Sean, thank you so much for

1128
00:55:49.199 --> 00:55:51.280
<v Speaker 1>spinning today talking with me about video games. Man, I

1129
00:55:51.320 --> 00:55:52.800
<v Speaker 1>really appreciate it.

1130
00:55:52.000 --> 00:55:53.760
<v Speaker 2>It's a fun time. Man.

1131
00:55:53.920 --> 00:55:56.119
<v Speaker 1>Thank you all for watching and listening. You're the best

1132
00:55:56.159 --> 00:55:58.199
<v Speaker 1>audience in gaming. Until next time, have a good one,

1133
00:55:58.360 --> 00:56:03.119
<v Speaker 1>take care of yourself and goodbye.
