Speaker 1: Steady teacher, sisters sing a race, sadraning.
Speaker 2: Race, wintychance and seas and.
Speaker 3: See.
Speaker 4: Every Naverian remembers the gigantic cloud black as Cuttlebeard's ink.
As it started forming on the horizon, it cast an
unusual stain on the pristine sky. After all, storm season
wasn't expected for another few months. For a long wind
unleashed its fury like a battle cry. Rains started hammering
the floating docks, and drifters had to more their houses
in haste before the first wave flooded the bay. It
was by all account's most fantastic storm, one which would
be remembered as a great battle. As all were running
for safety, a few heroes remained standing strong against the
thundering sky. They were known as the Title Blades, elite
guardians of the Floating Islands. For two hundred years, generations
upon generations of Title Blades kept the city safe and prosperous.
They patrolled the reef barrier day and night, keeping all
horrors from the ocean at Bay. But this storm was
like nothing the city had ever encountered. Despite their incredible skills,
the Title Blades were no match for the endless hordes
of sea monsters invading the reef. That day, the Higher
Council was summoned. There was one desperate measure that could
save the city, but it came at a terrible price.
As the archonists sent the title Blades away with a
precious hyperloom, their hearts grew heavy with sorrow, for as
they watched the Folds successfully deploy.
Speaker 5: In a blinding spark of light, they knew.
Speaker 4: That the city was saved, but the tidle Blades were
no more. It has been fifteen years since the storm.
The air is warm and the sky is sparingly painted
with immaculate clouds. Lafs and cheers erupped from the local
restaurants and racing tracks. The city of Naviri has never
been so beautiful and vibrant. A magnificent floating statue has
been erected near the Citadel of Time to commemorate the
Title Blade's sacrifice. The protective barrier known as the Fold
is still standing and has made the lagoon as safe
as it could ever be. From the scattered reefs to
the wayward sea. It blocks the horizon like a huge,
glitching glacier. With a gift and a Curse, a brilliant
display of experimental time magic, but also an unstable, untested
last stand against the horrors of the deep. As of late,
more and more monsters have started to break through, sometimes
weirdly mutated or possessing abilities never seen before. There is
even a rumor that the Arcanists are considering resurrecting the
lost Order of the Title Blades. They need only a
new generation of dreamers daring to be heroes.
Speaker 6: Calm, are you ready? They're all whopping fifty two contestants
this year, and we have some very prestigious contestants here
as well. That's right, We've got the bright Shield family
with the molm, the Moonweek Family with the Silver Beam.
Speaker 7: And.
Speaker 6: In a surprise entry, we have the fair Waters. That's
right on? Is this right?
Speaker 8: Yes?
Speaker 6: The Heart Globe. We also have Crystal Saturn, the Better Kid,
the Right Widow, the Kind King, the Black Swordfish, the
Hefty Shark, and perhaps the final word for some of
our contestants, the Rosebord. Put your hands together, it's time
for rice.
Speaker 3: All right, contestants, I will do well.
Speaker 7: I believe in your brother, I believe in.
Speaker 9: So we are moving directly away from all the larger ships.
Speaker 8: Correct.
Speaker 4: Yeah, we want to try to get out of here
as fast.
Speaker 7: Yeah, yeah, we can do that. Yes, it pains me
to say it.
Speaker 10: Well, do you think they'll let us, because you know,
once they set off the race, all sorts of those
big ships come after those little ships like big fish
after little fish. You know, you know, I mean, do
you think they'll let us?
Speaker 7: Well, I mean, kel made this thing really fast, right,
we don't have to worry about that.
Speaker 3: You do not have to worry about a moving fast Okay, yeah,
let's this is, this is going to this is gonna
blow the ball out.
Speaker 11: Of a lot.
Speaker 3: Don't do wordring.
Speaker 4: Okay, south by the way?
Speaker 3: Okay, which which way is that yourself? That way?
Speaker 8: That way?
Speaker 3: Oh?
Speaker 7: Okay, the way out of here?
Speaker 10: Never eat sea weed.
Speaker 9: That way, sweet seaweed all the time.
Speaker 10: No, it's delicious. No, it's to remember the directions. Never
eat seaweed.
Speaker 7: And is he saying right now.
Speaker 3: That I don't really understand.
Speaker 7: It's like he's just saying them and they don't make sense.
Speaker 10: Just alia you can tell them.
Speaker 4: They don't need to know his As long as killed
those we're fine, Yeah, we're okay.
Speaker 7: Uh, what do we do now?
Speaker 3: There's a lot of people freaking out at the beginning.
Speaker 10: Okay, some people might try to shut.
Speaker 3: Up out the marcoing gun, the harpoon.
Speaker 8: I got it.
Speaker 7: Okay, let's get out of here. Boy, Oh my goodness.
Speaker 3: What role are you doing? Okay, yeah, sure, I guess.
Speaker 10: Can't can the people who are not who are not help?
Can we make a Can we take an action to
help our friends, to give them a because I think
that you can get like two what do you call
them bonuses?
Speaker 6: Oh?
Speaker 10: No, oh that's fair, that's fair, that's fair. But in
my mind, I'm helping our friends through friendship, good thoughts.
Speaker 7: That's all the matters.
Speaker 10: In the end, you're muted.
Speaker 5: Oh yes, I am.
Speaker 3: Okay, So our ship the hot glob Well, there's like
five things that you got to worry about. There's a durability,
which I've gotta be honest, is the best. It's a
two out of five. Then there's the size and we
all know that's not important, and that's a two. And
then they're steering.
Speaker 10: That's very important.
Speaker 3: That's a one. Acceleration is a two one, the top
clean is a five.
Speaker 10: Yeah, hold on them in the water and push. Then
did you say that our steering was a one out
of five.
Speaker 3: Well, not worry about it. We could use the hard
pode if we have to make a really good turn. Okay,
I'm a really good piot, don't worry.
Speaker 10: Oh and our acceleration did you say was a four?
Speaker 3: Oh?
Speaker 10: It's a two? Okay. Soon.
Speaker 3: We don't have the kind of money that the other
SIPs have, you know, so we just we have to
just be really good.
Speaker 10: Okay.
Speaker 12: Hopefully they'll lag behind to try to cut out some
of the competition and we can get right by.
Speaker 3: Yeah.
Speaker 7: Maybe maybe that'll happen, or maybe I'll have to do
something about it.
Speaker 5: Don't jump in, don't know. Don't you stay.
Speaker 3: On this boat scar up to yourself first. Okay, so
better no, don't because then you'll be like an anchor.
Don't worry about that.
Speaker 5: Don't do that. Oh okay. So the plan of action
then is you are what you're gunning it? Help?
Speaker 3: Oh I'm uh. I think what I try to do
is I want to see who's around us. I'm really
trying to like look first, because uh what it's race time,
that's focus time.
Speaker 6: Yep.
Speaker 5: Okay, So I mean there are about fifty two ships
spanning this entire bay, right, We'll.
Speaker 3: Really worry about is the ones that are like righting
around us, you know, Oh.
Speaker 5: Okay, I will roll. You have a level three, you
have a level eight, you have a level six, and
a level five.
Speaker 10: Are you sure you're we're level two? Okay? I was
just going to ask what level we were. I was
gonna say, are we ten? But the answer is to
I see, I.
Speaker 3: See, Okay. So I think what I'd try to do
then is uh, I would try and I'm gonna go out.
Speaker 7: It's gonna go well, I can I can tell.
Speaker 3: I think I would. I think what I try to
do is uh, head directly for the weakest ship that
I could see.
Speaker 5: Okay, in an attempt to do.
Speaker 3: What well, attempt to get right next to them and
then slow down. And I know that sounds weird, but
I'm gonna try and make them take any hits that
we might take, and then I'm gonna zip on past.
Speaker 10: Okay, all right, Like you don't have to run faster
than the bear, you have to run faster than that
level ship.
Speaker 3: Level okay, All right, okay.
Speaker 5: So you're gonna head straight towards this level three ship
that's right, who also has a harpoon.
Speaker 4: So the way that the vehicle.
Speaker 5: And like water based combat between that's true, they don't.
The way that that works between ships is you've got
your ship level and then you add any assets to it,
and you you do a standard combat role against each other.
We've decided not to include how many people you have
on the ship because everyone has a crew of five
and it just makes it easier not to add that on.
So we're just doing our base ship levels and any
assets you have. So you're going to come right at
the ship, which means whack you're rolling against that ship.
Speaker 3: Okay, I'm ready. So I have trained in racing, piloting,
and repairing watercraft. And would you say that this is
a speed roll?
Speaker 5: Yes?
Speaker 3: Okay, ok and uh let's see. Uh what is my
difficulty level? Oh no, worried three? Okay, No, that's normal difficulty.
Speaker 5: I think you can handle this. You're going in a
straight line.
Speaker 3: I think you're okay, Okay.
Speaker 10: We don't have to steer. That's good.
Speaker 3: Yeah, all right.
Speaker 5: This ship is a three and it's acceleration is not
very good either, and it does not have the top
speed you do, so chances are you will hit it.
Before or you will get there before it has chance
to go anywhere.
Speaker 3: I'm gonna put what effort did, okay, and I've got
what edge and speed, so that's only going to cost
me too. I'm going to give it a try, do
my best. There we go, guys. Okay, alright at eighteen.
Speaker 5: Oh that's a minor effect, isn't it.
Speaker 3: No, that is a plus two damage. It still wasn't
any damage.
Speaker 5: Okay. Oh, I got excited. It's nineteen and twenty. That
do the minor and major? Okay, yes, all right, So
describe what happens. I guess, Kelp, as you bring the
ship up side by side this other craft.
Speaker 3: Right, I think it's just like a gentle turn. Like
you guys are probably expecting me to just go straight
zoom right out, but I don't. I see the other ship,
and I grin. I got an idea, and I turned
the runner just just a little bit, and we start
listing just off to the side as the as the
motor starts to spin up, and then right as we
get close, I just ease off and we get really
close to the other ship, and then suddenly I just
kill the engine.
Speaker 8: Are doing?
Speaker 7: Yeah, what's happening right now.
Speaker 3: Just why there's somebody up there? Hide?
Speaker 10: Oh hey everyone, it's nice to see you. How I
hope you're well. Hello.
Speaker 3: What I imagine happens is they start to scoot ahead
of us, but there's other ships that are there right,
so now they become the focus. And I say, we
need to wait right for the first attacks, and then
we go. Everybody get ready again, positions. They're all gonna
be fighting each other.
Speaker 7: Just watch all right, Okay, I'm gonna hang on.
Speaker 8: All right, I'm on the harpoon.
Speaker 4: Okay, I need someone to roll how effectively?
Speaker 5: I guess you guys hide behind this ship. Technically it
is bigger than yours, so but I guess what I'm
asking is if you're able to continue to maneuver, because
I know you can't really maneuver the ship very well
as that ship is trying to maneuver. So basically you're
like slow dancing with this other ship as you're trying
to stay behind it. So I'm gonna need a roll
for that, and then I will tell you how long
it takes for these bigger ships to destroy all the
little ones. How long you wait? Basically?
Speaker 3: Okay, So I imagine somebody's probably trying to look around, right,
somebody's keeping an eye out, but maybe near the front.
Speaker 12: Yep, I would be in the bow looking and keeping
watch for sure.
Speaker 13: Okay, so what do I feel observe?
Speaker 10: Wait? Are you going up on the on the on
the top.
Speaker 5: I was gonna get out to watch it up in
the bow?
Speaker 10: Yeah, okay, hold on, hold on, wait, wait.
Speaker 5: He's going into the bow, not the crow's nest. I
think that is what he was asking. Front of the ship, Yeah,
the front of the ship.
Speaker 10: And I pull out a spy glass. Here, take this,
it'll help.
Speaker 3: Thank you?
Speaker 10: Is that our first No, it's my regular equipment. Equipment
does not involve weapons and helping my friends.
Speaker 5: This What does this spy glass do?
Speaker 10: It gives It gives Vilia a h a basic only edge. Right,
It's like an asset. It's an asset for seeing things.
Speaker 5: Perfect. Okay, okay, so V you are going to the
bout not the crow's nest.
Speaker 3: Correct?
Speaker 5: Correct? All right?
Speaker 12: I feel like the crow's nest would be kind of
a dangerous spot to be right now, probably, so we
would to label Yeah, all right, let's do.
Speaker 5: A joint role. Then, who what else are you guys
doing on the ship to help help right now, because
I feel it is really cool.
Speaker 7: I'm trying to stabilize it at the helm because it
is going to be kind of moving, so the fence
is pretty strong.
Speaker 3: He's going to be trying to are you, like.
Speaker 5: On the harpoon, like maybe pushing on it to help
him steer? Is that what's happening now?
Speaker 7: Jacko's on the harpoon and I'm just kind of in
the front by the helm, just kind of stabilizing it.
Speaker 9: Okay, Jacko, Yeah, I'm on the harpoon, but I also
have my heavy crossbow.
Speaker 8: Okay, just in case.
Speaker 5: You're just waiting to fire in case something happens.
Speaker 8: Fired, I'm firing something, okay, if we need it.
Speaker 5: Okay, Kelp, we're gonna go ahead and do a joint roll.
You roll and B's gonna roll. V You've got your
plus one asset, Kelp, you have your plus two asset.
Speaker 3: So would she be doing any sort of perception if
she's got it in perception skills?
Speaker 4: I hope, So I don't have that would be an intellect, Yeah,
it would be an intellect.
Speaker 5: Okay, all right, and then you've got an asset don't
forget because you've got the spike glass, so you'll go
and then depending on what you roll, it might give
Kelp an extra asset because you're basically I imagine that
you are shouting out like what you're seeing, so that
he knows which way to be turning, and you're like
starboard port and whatever and all that.
Speaker 3: So what I'm waiting for is I'm waiting for that
first set of attack and then go oh.
Speaker 5: You're not waiting until everything's done. You're just waiting until
the explosions that.
Speaker 3: First set of attacks.
Speaker 5: I'm going, okay, all right, so then go ahead and
roll and then whack. We're sorry, Kelp, we're changing your
role now. It's going to be completely steering and gunning
the ship. Because you're gunning it. You're not waiting, you're
not trying to hide.
Speaker 7: Make sure you're hanging on up there.
Speaker 12: Yeah, how difficult is it for me to see?
Speaker 13: I have a spyglass. So it's so.
Speaker 5: That's an asset difficult. Let's do difficulty for because a
lot is happening right now, all right, So I don't forget.
You do have the.
Speaker 12: Asset an effort to roll, and I have an asset.
Speaker 4: Yeah all right, yes, okay, so what do I see?
Speaker 9: You?
Speaker 5: You basically see something. I guess. Have you ever been
in one of these races before or have you only
watched your family? I would say I've been in one. Okay, okay,
well then you kind of knew what was going to happen.
You at least knew what your family was going to do,
which is to kind of like maneuver, kind of be
a little bit stealth, and most of these bigger ships
and these bigger families will start attacking the smaller ships
to give the crowd something to be excited about before
the race starts. They do this every race. You know,
everyone's fine. It's not like they're killing people, but they
are destroying the ships and making rendering them useless essentially.
So they do that, and you're seeing this, and you're
watching them do their standard maneuver. It's almost like they've
done enough.
Speaker 3: Hunger is.
Speaker 12: They have these nets, these net cannons, and they like
to fire them at rudders and any type of propulsion
devices or anything to tangle them up okay or even
people sometimes.
Speaker 4: Wow, all right, okay, So they use these nets, which
isn't obviously going to completely destroy the ship, but it
means that they can't.
Speaker 5: Get out of the harbor or.
Speaker 4: Right, yeah, it makes it very difficult for them to
do so.
Speaker 5: So you see that go off, You see these like nets.
You hear the sound as it's like, you know, floating
into the air, and some of the nets are catching
even some sails and preventing them from raising their sails
and taking off right away. And so kelt, you can
make your role to take off. So basically, as soon
as the attack starts, she calls out and says, go now, and.
Speaker 3: There is this what difficulty level when you say.
Speaker 14: This is.
Speaker 5: Let's say four. It's not that difficult for you to start.
Speaker 3: Right alright, And then I'm gonna put another effort in.
Speaker 10: Yeah, oh that that's when you use effort, you just
lose points out of your pools. And that's dangerous, very dangerous.
Speaker 4: I've got an edge, Jacko, get ready, I'm gonna need
because the opposing ship isn't just going to sit there
and let you guys.
Speaker 5: Do this, because yes, you do, yep, you absolutely do.
Speaker 10: Oh no, I'm sorry, I don't think I saw what
it says in the thing. What what what my goal was?
Speaker 4: That it was a one, a critical fail and a
GM intrusion.
Speaker 5: So we'll get that. Yeah, I'll get to that in
just a second.
Speaker 8: Jack O.
Speaker 5: I'm going to need you to roll, actually, so.
Speaker 7: What would you like to roll?
Speaker 5: Basically, the opposing boat that you are up against is
not going to let you guys use them as a shield,
so they're going to shoot at you. So it's whether
or not you react in time to either shoot their
harpoon or if you do something in defense of the ship. Okay,
because you're the one that's kind of like watching or
it's up to you, like we can argue playfully, like
what you want to do.
Speaker 9: So I do have a natural ability and escape.
Speaker 5: I don't know if that counts here because you're kind
of trying to stand your ground and save everybody.
Speaker 8: Done.
Speaker 5: Yeah, okay, reaction time that makes sense to me.
Speaker 9: Oh oh my all, what's the difficulty for? Okay, so
I'm gonna use one effort.
Speaker 3: Okay, you got this, Jacko.
Speaker 7: If you need my help, you let me know.
Speaker 10: Oh all right, this is exactly how it happened less time.
This is exactly how it happened last time. I there nothing.
Speaker 5: Oh okay, that was a failure. So what's gonna happen?
Speaker 4: Two of their harpoons uh.
Speaker 5: Hit your ship and you're stuck. Now you're stuck with
this other ship. And I think they're gonna fucking board you.
And now we're gonna do combat.
Speaker 7: Oh my, can one of these and pulling out?
Speaker 5: Yes, this is your GM intrusion whack.
Speaker 3: Okay, So now when you get a do you have intrusion?
You can try and cancel it with an XP or
I'm going to take it. So I'm gonna get the
XP for this. Then I get to give somebody else
an XP. And I think I'm going to give it
the Valia because she did a good job. And I
the engine cock ount on.
Speaker 5: Me yep, rough rough start all right?
Speaker 9: Once the uh, once the harpoons go in. Yes, and
I use my overwatch ability.
Speaker 5: What is the overwatch them?
Speaker 8: I will put it in your chat.
Speaker 5: I did a crazy thing where I didn't look at
your abilities or your ciphers because I want to be
surprised by the cool ship you try.
Speaker 10: What's it say?
Speaker 5: You don't? Would you like to read the sound jacko?
Speaker 9: Yeah, I can read it. You used you use arranged weapon.
It target a limited area and make an attack against
next viable target to enter that area.
Speaker 6: Uh.
Speaker 9: This works like a weight action, but you negate any
benefit the target would have from cover position, surprise, range, illumination,
or visibility. Older you inflict one additional point of damage
with the attack. Oh, you can remain on overlaunch as
long as you wish.
Speaker 5: Holy shirt.
Speaker 10: That's awesome, that's great.
Speaker 5: Okay, yes you may use this ability. I love that.
Speaker 3: I also have a special thing that I could do.
I can pilot on the edge. I could make an
attack with a light or medium range weapon and attempt
to pilot a task as a single action. Oh my
what that's right? All right, I've got a light crossbow
that I whip out and uh, I'm gonna so can
you describe, like what what has happened when these people
are they're boarding up right?
Speaker 5: Yeah, yeah, you're gonna have I think you're gonna have
three people let me roll for it. Actually you have
four people that board. Sorry, yeah, you're gonna have four
people that clamor onto your ship. But it's leaving their
ship completely. So I think what you realize Kelp in
this moment is they're coming for your ship. They're basically
gonna throw you guys off, or they're gonna put you
on their ship. They're gonna let you use that ship
as a shield, and then they're gonna take this commandeer
it and go.
Speaker 10: It's rude.
Speaker 5: So yeah, you probably don't want to let them anywhere
near the engine.
Speaker 3: Yeah, so that's what I'm gonna do then, is Uh,
I would like to try and shoot the hard food
linede and uh with my other with my other big
floppy foot, I'm gonna kick the engine to do some
percussive maintenance.
Speaker 7: Okay, and uh, I wanna cut the other line, Okay,
I try to.
Speaker 5: Okay. So then, as I understand it, they will have
entered onto the ship. You're going to cut the lines.
Help's going to get the ship going, and then you're
going to deal with the problem on board. I love it.
I love it.
Speaker 9: The moment that they cross over to our ship, I
would have fired my heavy cross.
Speaker 12: But okay, okay, of course, and i'd be leapy to
attack the closest one.
Speaker 3: There is initiative if you want to do it.
Speaker 5: But yeah, let's do it.
Speaker 10: Oh my okay, that's I have rolled for it.
Speaker 5: I have rolled for it. You have two gulfins a
croc and a turtle that are about to board the
ship right now. And I'm because I know what you're
going to do.
Speaker 3: Normally, what we what we do initiative for combat. Usually
the way that it works is whatever the difficulty, whatever
the difficulty is of of the of the enemy. Uh
it's it's uh, it's three times the difficulty, and that's
the number we have to beat with our initiative, and
if anybody beats it, then we go first.
Speaker 4: Okay, okay, let me go to the.
Speaker 5: I'm just gonna grab some from the book.
Speaker 3: Okay, you should have an initiative skill right at the
top of your skills.
Speaker 10: I do. I do. It's right there and I can
roll it.
Speaker 3: What's the difficulty we're trying to beat?
Speaker 4: I am pulling off a lore hunter because that sounds awesome.
Speaker 10: Oh hold on, I believe in friendship being magic. By
the way, in case you wanted to know, just just you.
Speaker 9: Know, help, would my overwatchability trigger before combat started?
Speaker 8: Thank you.
Speaker 3: I think that's up to our wonderful our wonderful narrator.
Speaker 5: Oh cool, Okay, sorry, I was reading about these lore hunters.
Speaker 9: What was what was the question my overwatch ability trigger
before combat started.
Speaker 5: Yes, because it's effectively the weight and option. Right, you're waiting,
and I imagine it's like hold action in D and D.
So you get to go first in the initiative round. Okay, Actually,
let's just say that because you were prepared for it,
which means because there's only one initiative role. So that
means you guys go first, and Jacko goes first, right,
because you guys choose whoever wants to go first after that. Right,
to me, that makes sense because he went had the
foresight to try to make sure he was ready for
them coming on board. So you guys get to go first.
Oh ahead, Jacko.
Speaker 9: Oh, I'm gonna use my heavy crossbow takes since the
range weapon it takes speed.
Speaker 8: M I do an act.
Speaker 9: I'm going to aim at the nearest target, which is a.
Speaker 5: Are you are you aiming at? Yeah? Are you aiming
at a creature? Are you aiming at something specifically?
Speaker 10: Like?
Speaker 5: Because I know people were cutting the ropes?
Speaker 9: Okay, the first one that tries to board.
Speaker 5: H mm hmm.
Speaker 10: Oh, oh.
Speaker 7: You don't know that one, Ndia.
Speaker 4: Oh wow, maybe are you rolling to see if you
know them?
Speaker 14: Uh?
Speaker 10: Actually, when we get to initiative. You know what, it's
my action. I've got it. I've got a thing.
Speaker 8: You know what is the difficulty?
Speaker 11: Oh?
Speaker 5: M hm uh two?
Speaker 11: Right?
Speaker 8: Do I get any bonuses for this? No? I'll put
one effort in?
Speaker 5: Oh god?
Speaker 9: Uh so I have no assets? No effort to damage zero?
What does effort to damage means?
Speaker 3: Uh?
Speaker 10: Effort doesn't work on app damage.
Speaker 3: I don't believe right, you'd leave that point does? Actually
you can't. You could use effort for your attack role
and you could use an effort for your for your damage.
Speaker 5: You're only using one, right because yeah.
Speaker 3: Actually it's separate, so it only counts as what effort
for each He's going to be blowing through his points,
but that's up to him.
Speaker 5: Yeah.
Speaker 8: No, no effort to damage. We're already doing an extra point.
Speaker 9: Of damage with the watch six points of damage for
heavy crossbow.
Speaker 5: Yeah that's mm hmm.
Speaker 8: Right, success.
Speaker 5: Okay, you have done damage. This golfin does not go down.
And can we also just say this is not this
fight is not people trying to kill each other. You're
just trying to incapacitate each other. Because I don't think
that NAVII would be like, yeah, let everybody kill each other.
Speaker 4: Okay, so let's just imagine your crossbow I don't know,
has a net or something or I don't know how
you want to say that you are not killing this
for a contestant, or are you?
Speaker 10: I mean, I imagine most of us wouldn't be, but.
Speaker 5: I almost he wouldn't be.
Speaker 4: But Jacko might jack omite.
Speaker 5: Yeah, it might be a scare tactic.
Speaker 12: Yeah, you will actually shed blood.
Speaker 8: We're not afraid.
Speaker 9: He shoots him with an actual crossbow bolt. Y, it
is not poisoned.
Speaker 8: But he aims for the leg.
Speaker 5: Okay, all right, good to know. All right, who's next?
Speaker 4: He's not out for the count, by the way. You've
you've damaged him, but he's not done.
Speaker 7: Will be up next?
Speaker 5: All right?
Speaker 7: Going after the same fella he's.
Speaker 10: Gonna and always just rushes in there, always all the time,
just jumps right into combat.
Speaker 5: Yeah he does.
Speaker 7: He's gonna use the flat of his blade and try
to smack him right in the face. Oh so I
should roll a rolling Uh.
Speaker 5: You're rolling your.
Speaker 7: Medium medium weapons? Okay, what's the difficulty? Two four?
Speaker 3: Two?
Speaker 10: Oh?
Speaker 3: Oh?
Speaker 7: All right?
Speaker 5: Oh wow, okay, how much damage do you do with
your medium weapons? Six four?
Speaker 3: Or unless he's got any special stuff.
Speaker 5: Uh, how go ahead and describe how you knock this
bulfing out.
Speaker 7: So Fenton just kind of bends down and kind of
poisons himself and does like a spin and slaps him
right across his face. Oh, send him reeling.
Speaker 5: Okay? Does he topple off of the ship. Yes, okay,
he is now off your ship? Hey, you guys have
three left. Who's next?
Speaker 13: I am?
Speaker 5: Is there one that's near me?
Speaker 4: Jumped on the bat of the ship. Nearby?
Speaker 5: Near you? The croc is near you? Okay, very scary,
by the way. Sorry, I rolled for it.
Speaker 12: So with a giant banshee yell, I'm gonna run through
the croc. I'm going to try to kick him in
the face. Okay, that he'll fall back off into the water.
Oh okay, I like this, I do.
Speaker 5: It's gonna be a real fancy.
Speaker 12: I'll do like a cartwheel to because I can't reach
him is taller than me. Yeah, to get my foot
up to his to his head. This is going to
be within attack flourish. Oh okay, with my attack, I
can add a stylish moved that entertains or impresses others.
One creature you choose within short range who can see
you gains an asset to its next task, and I
would like that to go to kelp for.
Speaker 10: I'm sorry, did you just say that friendship was magic?
Speaker 5: Yeah?
Speaker 13: Okay, it's different words, but I did say that, all right.
Speaker 12: So I'm just trying to knock him off. So I'm
just gonna I'm so sorry.
Speaker 5: It's a text.
Speaker 4: Yeah, it is medium, but it is difficulty for so
I apologize for that in advance, but I hope it works.
Speaker 5: It's a crocodile.
Speaker 7: I got.
Speaker 12: I'm not gonna put any effort. Do I do.
Speaker 5: I have any assets?
Speaker 3: I don't think I do.
Speaker 5: No.
Speaker 13: All right, here we go.
Speaker 10: Oh you know what though, success that made you?
Speaker 13: Ye, friendship really is so you get to cheese.
Speaker 5: It's a major effect that we narratively describe, or you
get a four damage added onto your existing the effect. Yeah,
I just want to knock him off. That's what is
exactly what's going to happen. So describe what this looks
like as you do your you know, your epic flourish
and your acrobatics, and you knock this croc right immediately
back into the water. So she's like a bat out
of hell.
Speaker 12: She just sprints to ward him right, it does a cartwheel,
and as she comes up through the cartwheel, her heel
catches him right in his crocodile chin and it makes
that that snapping the bell. I was thinking more of
the ringing bell of like the boxing a rated like yeah,
and he just reels over.
Speaker 13: Backwards and tumpers right back off the side of the ship.
Speaker 5: Okay, I'm gonna see flash your major effect and add
to it because I just think that's okay fun. You
have a lot of the crowd watching this. Now you
have of the crowd.
Speaker 12: I don't know what's that that.
Speaker 10: Means? We might become a favorite exactly's true?
Speaker 5: We might have on a fair water ship.
Speaker 10: Oh no, okay, that might not be great for you.
Speaker 5: So good, all right, all right, who's next?
Speaker 3: I think I think maybe it's probably a good time.
I see Vilia uh knock that crock off and uh.
I give her the thumbs up with the left hand,
and then with my with my left foot, I kick
out as hard as I can towards the engine, try
to get it going. And then with my right hand,
I've got my light crossbow and I'm gonna shoot at
the line, trying to get rid of that trying to
get rid of that hardpood line. Yeah, okay, I am.
I do have the ability to pilot on the edge
and make an attack with a light or medium raged
weapon and attempt a piloting task as a single action.
Speaker 5: Let's do it.
Speaker 3: Okay. So now the way that I read that is
that I make an attack. I just make the one
attack as a signal action or do you want two roles? No?
Speaker 5: No to the attack.
Speaker 3: Okay.
Speaker 4: My instinct says that it's an immovable object, so difficulty
would be two.
Speaker 5: However, there's a lot going on, so let's do three.
Three is normal.
Speaker 3: Difficulty, right, Uh, it's considered demanding.
Speaker 5: Oh yeah, three? Then, yeah, three is to many. I
think this is definitely.
Speaker 4: Ah, there's a lot going on, but you do have
an asset.
Speaker 5: Don't forget from the all right.
Speaker 3: I'm also going to put another effort in. We got
to start this off a little bit better than we have.
I screwed up and I hate it.
Speaker 5: All right, Okay, So what do we see?
Speaker 3: Cal Yeah, so it just looks like I'm stretching out
all over the place, like I'm trying to stretch out
in too many directions and give me the thumbs up first.
Speaker 5: I'm like, job, You're like, you're like looking the motor
with your foot and your other arm, and you're like
out and you're just.
Speaker 3: Like I shoot, I shoot at the line connecting the
hard food and you just see like it severs line.
Speaker 4: Yeah, moon is still inside line.
Speaker 5: Okay, yes, yep, got it. Okay, And and I yelled
some going to get the other one quick.
Speaker 3: Oh you hear the edgine.
Speaker 10: Like, oh oh, I see. I suppose that makes it
my turn right mm hmm. Okay, Well, I'm gonna head
over there. You know where the line the harpoon is,
but that's actually also another place. That's where that first
golf and who was knocked unconscious got tossed into the water.
And you know, you can drown because golfins cannot breathe underwater.
So I'm gonna go and try to grab that golf
and so that they don't drown. I want to make
sure they're going to be safe. I'd like to use
an ability of mine. It's called karma, and I can
actually use I have to use one of my recovery actions,
you know, because we have recovery actions that we use
them to make ourselves, you know, safer and all that
to get back those pool that we lose when we're
being so reckless. And I have to give up one
of those and I'm gonna give up my one action
recovery so that you see, sometimes strangers just they just
help me out because I do nice things for other people.
And to gain the aid of a stranger, I have
to use my action though, and then the GM determines
the nature of the aid you gain. And it's usually
this act of kindness isn't enough to turn a bad
situation completely around, but it may moderate a bad situation
and lead to new opportunities, you know. So like for example,
if I captured okay, and so I'm going to go
and use my karme ability and I'm going to reach
out and pull this golf in, you know, because I
have like thirty siblings and I'm going to pull this
golfing out of the water and say, hey, are you okay,
Let's let's not fight. Come on, we can do this.
We could be a team.
Speaker 5: So that golfin is knocked out and cannot hear you,
but you picking up the golf in the other golfin
that had boarded the ship looks that you, makes eye contact, nods,
takes that golfin and is now out of the fight
and goes back to the other ship. So now I
think you only have one enemy, and it's the turtles.
Speaker 10: We can be friends, is what I say as it.
Speaker 3: That's what I do, all right, what are you doing?
Speaker 5: Believe it's the turtle's turn now? Okay, and so I
still don't roll, which is so exciting, and I've never
done this before, but now you roll defense when the
turtle attacks you, right, Okay, I'm so sorry. Turtle is
going for help.
Speaker 3: Okay, now I'm I've got some light arborrod, some hound
skinned arbor. But I'm also pretty good with it, so
I don't have to pay any costs to wear this
arbor and do a s defense task. What's my difficulty?
I'm trying to avoid this guy? Ah or okay, now.
Speaker 10: Friends, I am.
Speaker 3: I'm trained and climbing jumping at ballots. What I would
like to do is I'm just gonna do a straight
up vertical leap just to try and get the way
of the attack.
Speaker 5: A second though, but the turtles are really tall. They're
like the tallest creatures.
Speaker 3: In Okay, yeah, but I'm wrong and where the jump is.
Speaker 4: All right, I'm just like you know that, like the
turtle is tall and then also it's reach as it's
doing it attack.
Speaker 3: Okay, all right, and this is difficulty for you said, yes, okay,
here I go. I'm not gonna put an effort in
this time. I think I'm just gonna try it. Here
we go.
Speaker 7: That's what I'm talking to.
Speaker 5: Okay, okay, so what does this look at? So this
turtle basically is you know, he takes up this kind
of glave and is bringing it down to hit you
and help what you just leap straight up into the
air and then you're it's just a straight.
Speaker 3: Vertical and he's probably just he's expecting me to be
there and I'm just too quick?
Speaker 5: Too quick?
Speaker 8: Now?
Speaker 5: Or do you leap onto hit the glove onto his shell?
Are you where are you landing?
Speaker 3: I think what happens is I'm going to jump onto
Uh there's probably like a bit of an overhang. What's
the palm from flip back down into position?
Speaker 11: Cool?
Speaker 5: Okay, that's awful. All right.
Speaker 4: It's your guys's turn again, and it doesn't matter who
wants to go first, right, we don't have to stick
to the same turn order.
Speaker 3: Nope, So who's going?
Speaker 10: Can I make it?
Speaker 7: Can?
Speaker 10: I have a question? So there's this is a bit
of a rules question. It involves a little bit of
a GM judgment. Sure, you know, I can do anticipation
where I give up my action to sort of get
it an an asset on my next round. And the
question is is it all right? And if I give
my asset to other people not just myself, because that's pretty.
Speaker 3: Selfish story of friendship.
Speaker 10: All right, okay, absolutely, if it would be all right
if I went first, I'd like to maybe just use
my intent to concentrate really hard. And also I don't
tell the rest of the crew, but I actually have
been here before because I'm actually from the future, so
I sort of know what happens. So I'd like to
use my anticipation ability to sort of figure out what's
going to happen next so that I can give an
asset to one of my friends on their next action.
Would that be all right? Yes, I'd like to go
first then, and I'm going to just concentrate real hard
and remember exactly.
Speaker 5: How are you cutting last time from the other ship?
Or did you hand off.
Speaker 10: The golf I handed the golfing off, And so I'm
going to think about like what happened the last time
we were here, and then people can take their next turn,
and I'm going to remember what happens so that I
can be like, oh no, wait to the left or
whatever happens whenever it goes next. So I just like
to concentrate on the on what happened last time, remembering
for my turn. If you don't mind be going next, I.
Speaker 5: Don't mind you going next. Does anybody else mind him
going next?
Speaker 10: Of course, I'm going to just concentrate and remember, and
I'm gonna think real hard. That's what I'm gonna do.
So it looks like I don't do anything at all.
But what I do is I think real hard, okay,
and I glow a little bit of blue glow, just
a little glue. Blue glow hits me just a little
bit as I as I think about the fourth dimension.
Speaker 5: To set to BLACKOUTIR cams. I'm just gonna talk to
Troop for a minute.
Speaker 10: Oh oh no, oh hi hi hi. I like your hat.
It's very nice. Thank you, You're welcome.
Speaker 5: What happened last time? And I think this is not
the first time you've been back here.
Speaker 10: Correct, No, it's not the first time I've been back here. No,
So I don't you know this?
Speaker 7: Uh?
Speaker 10: You know Fenton, Yep, Fenton has this. Ben always wanted
to be a monster hunter, you know, and would go
off to the outer reefs and like fight monsters and
all that all the time. And Fenn was not always
has not always been very careful, you know, and has
a habit of just jumping into things, just jumping right
on in and sometimes that gets fent and hurt, you know,
because Fenton, I don't know, Fenn's a little bit reckless.
And I wish that Finn would care about his safety
a bit more, and he never is. And I just
tell him sometimes you got to sit on things, you know,
you just don't rush off right away. You got to
sit on it. And well, I feel like the last
time we were here, we were was this moment and
he just he just went after that turtle and he
got hurt real bad. And I just feel like there's
got to be a way so that maybe maybe this
time he won't just be so reckless, you know, maybe
how did.
Speaker 5: The turtle hurt Fenton?
Speaker 10: Well, it was one of those things where we're not
supposed to be fighting for real, you know. And the
turtle saw that his friend the golf and got hit
with an actual crossbow blade, you know, and so I'm
serious this time made him angry, and you know when
Fenn came in with all Finn's bravado as Fenton does,
and it was gonna be fun. And Finn came in
there to do the big, big flourish and use use
the sword this time, the broken one. You know, it
was a big moment, and and well the turtle actually
was a bit more serious this time, and sorry, the
turtle more serious, and Fenton went to the left sort
of Jodge went down to the left, but the turtle
anticipated and just hit him really hard and it hurt him.
And the turtle wasn't actually joking this time. So I
could maybe just get him not to go to the
left with the sword. I could maybe he won't be
hurt this time, you know, maybe.
Speaker 4: Maybe we'll see I hope, So I hope you too. Okay,
y'all can come back. So in this moment, I guess
you are giving up. You're using this action to give
Fenton an asset during his next attack or defense.
Speaker 10: Yes, either one, okay, whichever whichever.
Speaker 5: Well, I feel like the way that you narratively describe
this is going to be your defense. Does that make
sense either way? Fenton? If you're okay with that, you'll
use this when the turtle attacks.
Speaker 3: You, Okay, okay, all.
Speaker 5: Right, Okay, you're a good friend.
Speaker 10: And I'll just say, uh, don't use the sword. There's
a right there by your foot, and like there's like
a probably you know, a little piece of sometimes things
fallow off ship, you know, And I'll point out a
little piece of probably a heavy heavy con shell that
was just stumbled off of her ship.
Speaker 7: You want me to use that?
Speaker 10: Yeah, the shell?
Speaker 7: Okay, breaches down and grabs it.
Speaker 5: Okay, who's next? Quick, I'll go next, Jack over your next?
What are you doing?
Speaker 8: I'm gonna move.
Speaker 9: I'm gonna use my uh skill and balancing and climbing
and I'm gonna leap over the side of the rail
and balance onto the harpoon and cut the line.
Speaker 5: Okay.
Speaker 4: I feel like that was a little little stretch, but
I will allow it, all right.
Speaker 10: M hm, Well it seems like some sort of athletics check.
Speaker 8: I do you want me to just use speed.
Speaker 5: Then ah, yeah, that sounds good. You've got this isn't
a bill though, that you're using right, just.
Speaker 8: Kill Okay, I can't use the actual.
Speaker 15: So difficulties for Oh my, I get no bonus, that's right,
I won't use one effort.
Speaker 9: Okay, And do I get an asset for my.
Speaker 3: Train my skill?
Speaker 5: No, you're you're trained. Just makes it cost less to
use effort. I believe food.
Speaker 10: Right, it gives you an asset. It doesn't get one
asset from training if you're trained in the skill, and
then if you have another asset. So I think you
can get a maximum of two total sort of okay,
all around.
Speaker 5: I thought it just reduced your pool usage to two
instead of three.
Speaker 10: That's your edge.
Speaker 5: Oh oh, how did.
Speaker 3: This two of these in this?
Speaker 10: Because I've been to the future.
Speaker 5: Okay, do you want do you want for additional damage
or do you want the major effect?
Speaker 8: Major effect?
Speaker 5: Okay, what do you propose happens that is above what
exceeds your expectations? So your expectations was to do a
crazy leap over and on here and cut the line.
But what do you do that goes above and beyond that?
Or what happens above and beyond that.
Speaker 8: Okay, and I say that I do the leap.
Speaker 9: I cut it successfully, but the engine has been revving
for a little bit.
Speaker 5: I was gonna say the same thing.
Speaker 9: Yeah, so when I cut it, you just can't get
a little bit of a work.
Speaker 8: And maybe the turtle doesn't expect that.
Speaker 5: Yeah, okay, we'll go with that.
Speaker 10: Maybe you give that. Maybe would that like be it
would that be another asset to fit in just in
case because the turtle might be a little bit off
their balance.
Speaker 5: No, turtle.
Speaker 4: I don't think the turtle would be off his balance,
though he might not be expecting it.
Speaker 5: But he's a big.
Speaker 10: Turtle, and oh very big.
Speaker 5: You know, he's got a large center of gravity.
Speaker 12: And probably Okay, is our harpoon still buried in the
side of their ship?
Speaker 4: Is that still a problem that we're experiencing. I don't
think you shot your harpoon, did you. I thought both
harpoons had.
Speaker 5: They had, Yeah, they had.
Speaker 3: I broke what are the lides? And Jacko broke the other.
Just we missed with our hardpood.
Speaker 5: Yeah, yeah, you didn't shoot your harpoon.
Speaker 3: I thought jack did? He shot his crossbows.
Speaker 5: All right, Okay, so I will I'm gonna say your
major effect though you have a large portion of the crowd,
and maybe even now the announcer is paying attention to
what's happening here.
Speaker 10: What ship is that?
Speaker 3: What ship is that? It's the what is that? That's
the there there's Steve.
Speaker 10: What ship is that? What ship is that?
Speaker 6: Over there?
Speaker 10: That's the hodge Glob. Dude, that's the hodge Glob. That's amazing.
Speaker 5: Wax.
Speaker 6: Just like.
Speaker 10: Wax. Announcer's named Steve Cannon.
Speaker 5: It is it is canon. Okay, so who's next? It
would be viliar Fenton? Right, yep?
Speaker 13: I think yep, Fenton, go ahead.
Speaker 3: Oh okay.
Speaker 7: Well, Bent would have the shell in his hands, and
he would just slowly walk towards the turtle and say,
you know, I was always a fan of shelves, but
the thing about shells is they kind of get in
the way, don't you think? And then he's going to
take the shell and kind of pass it in the
air as a distraction towards his face. I guess that
would be a speed roll, right, ye.
Speaker 4: Actually, if you're using it as a distraction, I'd like
to propose that if because I feel like you guys
are going to do this a lot.
Speaker 3: Why don't I.
Speaker 5: Just give him a kind of a hindrance on his
next attack? Yea, and they'll make the combat go faster
as well. You don't have to roll for this, if
that's what you're doing, I will yep, I will just.
Speaker 10: Give here, giving given an give an asset and her attack.
Speaker 7: Right exactly, Yeah, that's what I'll do.
Speaker 5: Yeah, let's do that, all right? Cool? All right? So
then I'm assuming V is next and she's going to attack.
Speaker 12: Okay, continue off the momentum of the crocodile and sprint
toward the turtle.
Speaker 6: Cool.
Speaker 5: Okay, So you will have an asset then all.
Speaker 13: Right, let's go and kick the turtle.
Speaker 10: Teamwork makes the dream.
Speaker 5: Yeah, it's always nice.
Speaker 12: So this is going to be a uh now I
have a question yea. So I am trained in yeah,
in both light weapons and medium weapons.
Speaker 4: If I attack unarmed, so it's a light weapon, Yep, it's.
Speaker 12: A light weapon, yes, okay, but if I okay, perfect,
all right.
Speaker 5: Then I'm going to do this with.
Speaker 12: This This turtle is a problem, So I'm going to
also use fists of fury with my light attack. What
is that it allows me to inflict two additional points
I damage with my unarmed.
Speaker 10: Yes, and so I learned from Whack that light attacks
that are unarmed are eased, which means it counts basically
as an asset, so that you're going to get one
because you're working unarmed, and also one because Fenton who
a show in his head. So that's two.
Speaker 4: That's right, yep, that is very great team work. And
since I'm trained, does that also? Is that another asset?
Speaker 3: You can just roll it from your skills and uh,
technically I think it's an automatic success.
Speaker 5: Oh all right, then so.
Speaker 3: You can still roll and see what happens because it's fun.
Speaker 12: Yeah, yeah, for sure, So what the difficulty would be difficult?
Speaker 10: So it's not not bad success, but it's much easy.
Speaker 12: Yeah, and I've got two. It only allows for two.
Speaker 5: Yeah, there's a maximum two.
Speaker 12: Assets that you can got it, okay, and so we'll
apply that.
Speaker 5: And success.
Speaker 7: That's good.
Speaker 5: But that's okay, okay.
Speaker 10: Yeah, if you hadn't had the help from all of us,
that you would have not amazed.
Speaker 5: So you've done four damn four. Yeah. This turtle looks unfazed,
but is looking at Fenton. Okay, he's really mad guy
that his friend got hit with an actual crossbow bolt.
Speaker 3: Oh no, that's it's it's okay, So it's it's it's
mine turned. I think, oh yeah, okay. Uh So, just
in relation to help, where's fed this? He's more near
the well.
Speaker 6: I mean, the.
Speaker 5: Ship's really small, so he's he's as close as you.
Speaker 4: Need him to be.
Speaker 3: I feel like we don't have to say that all
the time. You know, it's just a little sorry. I mean,
you know, it's not right what people want to hear,
you know. So, uh okay, So I think what I'm
gonna do then, is I'm gonna uh I think since
the engine is already going, I'm gonna we don't have
the best steering. I think I think it's time for
uh F and I to do a little family tape work.
I think it's time for us to do a big
barns attack.
Speaker 7: What right, let's steal a brother.
Speaker 5: Oh my god?
Speaker 4: Is this something that you've made up or is this
an actual ability that you have that you what is happening?
Speaker 3: We're making it up on.
Speaker 10: Yes?
Speaker 3: Okay? So uh right, uh So what I'm gonna do is,
uh I'm gonna abe low for the uh for the
for the turtle, and that then fed knows that it's
turned to go high, and uh, I'm just gonna uh
get as low as I could go, just like a
like a spring coiled up, and uh, I get as
low as I can, and I put all the energy
I cant, all the connetic energy I can in my
legs and I lean forth right from the back of
this turtle's legs my and I'm just gonna try and
give uh fend the best chance that I can for
him to do a big attack.
Speaker 7: All right, Oh that assist for me?
Speaker 3: Oh so I think, I don't know how you want
me to roll that he hate a friend.
Speaker 10: I don't know if you know.
Speaker 5: Actually, this is what I would like to do, because.
Speaker 4: Technically you are foregoing your opportunity to attack. So we're
just gonna let Fenton get an extra attack this round.
Speaker 5: So Fenton, you may now attack.
Speaker 3: Okay. So Fenton starts to do the same thing. He's
getting low.
Speaker 7: He's kind of twisting ready to pounce, and he uh
he bounces to the right, not the left. Bounces to
the right off the side of the ship, and then
he bounces off the side of the ship towards the
turtle from the right side and aims the flat of
his blade towards its head because he doesn't want to
kill it. He just wants to knock him out. Yeah, okay,
And and then he gets a second attack.
Speaker 5: Right, is your second action because you already doesn't want.
Speaker 7: Perfect We're am I rolling for a medium weapon again.
Speaker 5: Yep, same difficulty, which is four?
Speaker 3: Cool?
Speaker 7: Do I have an assist in this one? An asset?
Speaker 5: I don't think so, because this is your asset? Is
that you get a second attack this room?
Speaker 3: All right?
Speaker 10: Oh no, oh no, luckily you have that aid when
the defense comes up right about now?
Speaker 3: Yeah, hey, oh no, we need to breakfice just a
little bit more.
Speaker 7: Yeah, it didn't work the way I intended it.
Speaker 4: I say, you still land a hit, it just hits
the shell, and so it's like it doesn't do what
you intended.
Speaker 5: To do if you hadn't. Yeah, I think if had
intended to do damage, you would have damaged the shell.
But because you weren't, it didn't do anything. I don't
like the idea that you just missed the attack, because
that was too epic. I'm sorry, and.
Speaker 10: I can imagine that.
Speaker 5: Yeah, you know, maybe you even chipped his shell a
little bit, and he's grumpy about it. All right. Now
he is going to attack you, Fenton, and you have
an you have an asset here to use from uh.
Speaker 7: Yep okay, so from bull yep. I also have the
same skill as my brother. I can jump and climb
and all that stuff, and I'm real, real fast when
it comes to that stuff. So he's gonna also jump
straight in the air because that seems to be a
family trait.
Speaker 5: I'm totally okay with that. But I just have a
question for you for Fenton.
Speaker 8: Does does do that often?
Speaker 5: Does he jump and run often? Or does he stand
his ground more often.
Speaker 3: Than he stands his ground?
Speaker 7: Actually, you know what he did. Instead of jumping, He's
going to just take out the uh the medium blade,
the broken blade and just block the attack like the blade.
Speaker 5: Okay. I got that vibe from Fan that he would
not do that that often.
Speaker 10: But I told him, I said, don't use the sword
this time. That's what I said.
Speaker 7: Oh, that's true.
Speaker 10: I did.
Speaker 3: Fenton's just gone through all kinds of stuff.
Speaker 7: Now I know he's not good.
Speaker 10: Yeah, you would have taken this sword out. That's what
you did last time because that's what you always do.
Speaker 5: Well, let's find out.
Speaker 4: Actually, why don't you go ahead and roll and then
if you fail, then you do the same thing that
you did last time?
Speaker 5: That he you know, and that's it. Yeah, you're rolling
your defense.
Speaker 7: Now, Okay, where the heck is that?
Speaker 3: So I will just be whatever stat it's usually spin.
It sounds like it's might for this one.
Speaker 5: Yep. That sounds good. Oh you're standing still and.
Speaker 7: That's a four yep.
Speaker 10: I'm sorry with one asset.
Speaker 5: Okay, I'm so tense right now?
Speaker 7: He blocks it.
Speaker 5: Special one damage? What does that mean?
Speaker 8: Said?
Speaker 5: Nothing? Okay, but nothing for defense? Okay, okay, so then
exactly so then I would like, mm, when you are
standing there and you pull the blade out, because I
guess what Bull said was use this go to the
right instead of the left, and don't use the sword right.
So you pull the sword out and I think you
just you actually can you roll a one one D
ten for me right there in the chat? It's totally random,
but you just type slash our space one D ten.
If it's over a ten, I will tell you this thing.
Speaker 4: We'll do something, okay, all right, then that's fine. Then
basically you pull it.
Speaker 5: No, it's okay. You pull out the blade, and you
hear him. You hear Bull's voice saying like, you know,
don't use the blade. So then what do you do
to dodge this attack? Because essentially you see this turtle
do something with his hand. He makes a gesture with
his hand going from bottom to top and the glave
becomes sharp because before it was blunt because he wasn't
doing damage that was intending to hurt you, and now
he is. And then he's going to swing it towards
you and it's not an overhead strike. Okay, he's going
from the side and he's going to hit you from
the right side or wait, the left side, yeah, yeah,
left side. So it's like he's just going to sweep
it right into your gut.
Speaker 7: Fedon would see the glints as the blade turns sharp,
you know, the sun's just shining on it, and immediately
that just triggers in his mind that he has to move,
and he hears Wakati in his mind telling him to
not go left this time, so he does a roll instead.
Speaker 3: Cool.
Speaker 7: He just rolls to the rights and then it kind
of slides into the corner of that side of the
ship and just dodges it that way.
Speaker 5: Yeah, okay, So then you feel like as his strike
was true, so as you're rolling, I think it's like
right above you. You just barely managed to roll out
of the way.
Speaker 3: Yeah, you know.
Speaker 5: And I'm gonna let you take this and do whatever
you want with it. But I feel like some time
travel bullshit happens right here where you might feel something
in your gut that is like that would have really
hurt me, and not just knowing because of the strike.
It's almost like you can feel it or you know
because you've done it.
Speaker 7: But it's kind of like he's sitting there just kind
of catching his mind like something's going on and he
doesn't know how to handle it, and he just kind
of shakes it off and just he's back in it
after that.
Speaker 3: Okay, and I see it.
Speaker 10: There was blood everywhere.
Speaker 6: Yeah.
Speaker 4: I was actually gonna say that to you, bull like,
I'm totally cool with you using this ability, but everything
comes out of cost. I think you have to relive
the moment. Yeah, yeah, okay.
Speaker 10: And a part of the costs I give up my my
action to it.
Speaker 5: But also I think you.
Speaker 4: See what happens, Yeah, you see both It's almost like
you see both things happening at once and you're not
sure which one is real until the moment passes, and
then you're like, oh, thank god it work this time.
Speaker 10: Okay, but then did it always work?
Speaker 5: That's a good question. Okay, who's next? I'll smack him again?
Another hit.
Speaker 13: We gotta let's go off of here. Uh my cheek
is a beard?
Speaker 8: There? It is?
Speaker 5: Sorry? Wait what for? Yeah?
Speaker 4: He has a peace of my Yep, no effort, A said,
is too.
Speaker 3: Success?
Speaker 9: Right?
Speaker 5: It must well just be a two?
Speaker 4: Are you using your ability that gives you extra two?
Or can you only know that once?
Speaker 3: That's a d? Questions say the ability? Is it enabler?
Orders are always odd?
Speaker 10: Nice?
Speaker 4: And so you do an extra for Okay, he's still up?
Speaker 5: Oh my goodness.
Speaker 3: And who did you give your who did you give
the asset to.
Speaker 5: This? This isn't an asset. This is just her doing
extra damage. This is different.
Speaker 9: Yeah, all right, JACKO will drive sword and move into help.
Speaker 10: We can't kill them, that's.
Speaker 7: No, I'm trying to kill us. What do we do?
Speaker 5: He looks, by the way.
Speaker 10: Fine, can I can I take my turn? Next?
Speaker 5: Go ahead?
Speaker 10: Do you mind? Everyone?
Speaker 5: Go ahead?
Speaker 10: I just see Jacko coming in with with his sword,
and I know that Jacko probably going to do something
dangerou and violent and it might hurt them. And I
also can hear the crowd screaming and yelling and cheering
us on, and they're all watching us, and I don't
want Okay, I'm gonna pull out my micronic device that
Jacko actually gave me. He got it somewhere. I think
he stole it. I'm going to concentrate because well, I
don't know if officially he did. I just you know,
I'm not gonna think about that. You think that. The
thing about the fourth to mention it is that it's
space and time and it's about intent. You have to concentrate, right,
And I'm going to concentrate really hard, and I'm going
to have a blue a blue light just envelop my
mind and be focused through my micronic focusing sun dial.
And then a force and it's not really a force,
it's it's michronic energies, that's true, but it's actually my mind.
And I'm going to push my hand like this gently
and I will use one of my special abilities push
and I will push the turtle off the ship and
part of my and I'm a little bit. Does that
push do though it does no damage at all?
Speaker 2: No?
Speaker 5: No, I mean like weight wise.
Speaker 10: It is. I have to see a target. I can
push a creature or an object an immediate distance in
the indirection I wish. The object must not be a
fixed to anything. It must be within short range, and
it's quick and the force is too cred manipulated. But
what we'll do is I will push it. Oh, just
push this figure. I have to spend a bit of
my pool to do that.
Speaker 5: Yeah, okay, And.
Speaker 10: I'm just gonna because I don't want it. I don't
want the turtle hurt. So I'm gonna just push the
turtle off our boat. Neither do I'm gonna say, I'm sorry,
but no be safe meos No. Yeah, I just don't
want to. I just don't want anybody to see its
hurt people.
Speaker 8: Okay, So do that.
Speaker 4: I need the I need the difficulty thing until I
have it memorized.
Speaker 3: What is five?
Speaker 5: Four is like a hard?
Speaker 15: Five?
Speaker 3: Is five is challenging? Challenge?
Speaker 5: Yeah, I'm gonna say as much as I also want
to save this turtle from any damage, it's a turtle.
He's the biggest preacher in the very I think it's
gonna be a little bit difficult to push him off.
Speaker 7: I wanted to recruit him.
Speaker 5: Yeah, only the scene.
Speaker 10: Yep, that's a. That's it's an automatic. I have to
the table now, it's a. It's it's an automatic ability.
I just have to pay my pool and it's pushed perfect.
I don't have to run, don't I just have to
spend myn The turtle is saved it. Yes, it's one
of those things I just have to I become less.
You can see that I become a little bit less
as I as I focus my energy, part of me
goes into this sundial. It's a little bit tired. O.
Speaker 5: Hey, so you push this turtle off. You even say
something like you know, I'm sorry, and you push the
turtle off, and then combat is over. Let's roll kelp
to see if you take off. Let's take off. Let's
get out of here, because the longer you stay with
the crowd watching now too, some of the bigger ships
have noticed and are gonna start coming for you.
Speaker 3: All right, what's the difficulty?
Speaker 5: Uh? Three demanding? Not difficult, Okay, I like to say
it's gone from a four to a three because everyone's
been doing such a good job, like you did that
cool combo with your brother, you know, like the knocked
this guy off that I think you're probably like, I
don't know, I feel like that should be a thing
that lowers difficulty motivated.
Speaker 6: Mmm.
Speaker 5: Oh all right, okay, So describe what happens.
Speaker 3: Okay. As soon as the turtle's off, I think there's
like a like a slight like the halfwinds with the engine,
like a like a slight noise. Uh where we're we're
I've calculated, you know, how much everybody lays and like
how fast the ship could go, and how much uh
you know, fish power this engine has got, so uh,
I can take it all that into account. And with
the turtle off, suddenly we lurch forward and the battle
of the ship rises up just a little bit and
you can see the water splashing past us all as
we take off, and I, uh, I grab onto one
of the one of the posts and I and I
give a salute to the ships that we start passing.
Speaker 5: Yeah, the crowd is screaming, like roaring. The announcer is
now talking about your ship and how you guys were
the underdogs and you can tell the crowd is now
paying attention to Now they have an underdog to root for,
and that is is the Hodge. So you take off,
You leave all the other ships in the dust because
your speed. You had a major effect last time which
increased your speed. You take off.
Speaker 4: Now I need to know which direction you take to
get to your destination.
Speaker 5: You have two options, and I have posted them in
the discord for you. Oh yeah, I saw, so if
you notice the red line chat, don't worry. I'm going
to show you guys in just a second. There are
two ways to go because if you're heading to Banclam,
first there's like a little coast a peninsula, so you
can either go on the inside, but that means when
you're done you have to go back out through that.
You can't just immediately cross the Howling Sea. Or you
can take the more dangerous route and go around the outside,
but then you have to cross the land to get
to the band Clam.
Speaker 6: Oh.
Speaker 10: I know that there's probably going to be Wayne, which
we're all talking about this because we're a team, but
I just got to say that. I actually just rush
over to fent And and I pull up his shirt to
make sure that there wasn't a cut, so I'm not
really paying attention to that part of it.
Speaker 4: Okay, when you do that, I have to say, when
he does that, I think if you want, Fenton, you
don't have to and don't tell us what you decide.
But when he lifts that up, you can either feel
it he's checking, and when he checks, it's like you
remember that happening.
Speaker 5: But don't tell us if you decide to do that
or not. Just play it, take it if you want.
Speaker 10: Okay, like, yeah, we gotta side. We're gonna go, but
I just got to go just straight first, just to
fend just I have to see you if he got cut.
Speaker 7: Okay, Oh yeah, I am. I am, okay, I thought
I was hurt.
Speaker 10: And I actually just touch it and I look at
my fingers make sure there isn't any blood there, you know,
because it looks like he's not hurt. But I just
want to check.
Speaker 7: Yeah, it is fine.
Speaker 3: What happened?
Speaker 7: You dodged, right, right?
Speaker 9: I dodge?
Speaker 7: That's right?
Speaker 10: Okay, I dodged.
Speaker 3: Where shouldn't we go stail the water or we're gonna
have to go across some land coming back?
Speaker 12: I look, I know you thought it was dangerous, but
I think we should take the Howling seaside.
Speaker 5: I really do.
Speaker 3: I trust what you say Ilia before for.
Speaker 13: Us to get to the next destination.
Speaker 12: If we go that side and said we will have
to fight ships coming back out of the inlet, does.
Speaker 3: Everybody agree, I gotta make a choice.
Speaker 14: I say yes, all right, Howling see it is, and
I'm gonna god, Well.
Speaker 5: You leave the bay crowd behind.
Speaker 4: You reach I guess the edge of Racers Bays, I
guess where you'd be coming out of, and you have
some time to fix the ship, relax and have a
conversation before before we really hit the outer So basically,
you're in shallow waters right now. I don't know if
you guys can see the map, but you don't hit
deep water until you hit the like right before you're
heading towards your first drop off point, which is the
and actually technically I don't even think you need to
enter into the deep Howling Sea waters, but you're going
to be on the edge of the Howling Sea.
Speaker 5: So there is rumors of the types of enemies and
creatures that you see out here in the Howling Sea,
but one of them is actually like this crazy huge
like I want to say, big griffin type creature that
lives and exists out here. And then there's also a
very large fish or like shark creature. I want to
be very careful how I'm describing this because I feel
like no one's ever seen it, so it can be
scribed multiple different ways. Like probably Fenton has heard. Oh, yeah,
I've heard it's got a million teeth and you know
all that kind of stuff.
Speaker 10: I heard that too. Yeah. Also I heard that it
could fly. Yeah, sometimes I heard.
Speaker 7: That that's true. And there's something out here they say
it can fly. It's yeah, it's ferocious, but uh, I
think we can handle it.
Speaker 10: Really. How many eyes did you hear that it had?
Speaker 4: Twenty seven?
Speaker 10: I heard that too.
Speaker 7: Ooh, And Fenton would grab his chair, his special chair,
and drag it to the center of the deck. He's
still not right. He still feels different, and he actually
seems different to everybody else. He seems more lucid and
not so goofy. And he sits down in the chair
and he takes out his blade and sits it on
his lap and he just starts to polish it. And
he looks around at all his friends and he says, no,
I realize this blade is broken, and I realize it's
kind of silly to a lot of people, but this
blade is akin to me. This is a lot like me,
you know, And I do want to fix it someday.
But the thing is, when I'm with all of you,
this blade has fixed, it's whole. As long as I
have you in my heart, I don't need it fixed.
I'm not really good for much else. So I'm I'm
gonna do my best for all of you. Make sure
that you have everything you need, everything that you want,
your dreams, your desires. I'm going to make sure it happens.
I'll not croak until I make sure every one of
your dreams comes true. You're my family.
Speaker 10: And I look over at the other half of the blade,
which is attached to the boat, because you know, we
do have both both parts, and I just sort of
look at it. It's probably right by Kelp or Kelp
steers everything. And when I look at Kelp I don't
say anything, but but I just look at Kelp in
the eyes because I know this is an important thing
for their family.
Speaker 7: So so I guess I'm just saying I'm going to
fight for you, all of you. I'm your blade until
the very end. I love you guys. And then Benton
just keeps polished in the blade and zones out. He's
clearly not right anymore. Something happens.
Speaker 14: M hm.
Speaker 10: Oh, cope, you should say something to your brother, like
what you should talk to him something.
Speaker 3: I've never lived good with that stuff. I don't I
don't know what to say.
Speaker 10: Please.
Speaker 3: Why would I say please to him?
Speaker 14: No?
Speaker 10: I think he needs you. Oh sorry, And anyway, don't
you want to? I feel like you should talk to
him before we finish the race. It'll be so busy
and you won't have a lot of time.
Speaker 3: So I got I got a repair of the ship.
Speaker 10: Oh no, no, I'll watch the engine. You can talk. No, no, no,
I won't touch it. I won't touch it. I'll just
sit next to it so that nothing happens. Go on.
Speaker 3: But we took some dabbage and I know, well there's
harp odes and stuff.
Speaker 10: Yeah. I feel like you're afraid to talk to your brother.
Speaker 3: Maybe later, that's what you that's what you always say.
Speaker 10: Don't be a polywog.
Speaker 3: I'm not a polywog.
Speaker 10: Well you're being a polywog now.
Speaker 3: Oh.
Speaker 7: I wanted to say one more thing. We're not going
to go to the full, not even as a joke.
Speaker 10: Okay, that's right, Okay, wouldn't mean.
Speaker 3: It's Jacko's choice.
Speaker 7: When he's ready, we'll be ready.
Speaker 3: It's not funny, but it's the most points.
Speaker 7: Points don't matter when it comes to that sort of thing.
Speaker 9: I'm not going to risk any of you for some
points in a game, even if it's to send all
to school.
Speaker 5: I agree.
Speaker 12: We'll only go to the fold if and when Jacko
wants to go. That's this some time else see there
you go.
Speaker 3: So we're not fine. I guess I'll just repair a
little hard pood holes.
Speaker 9: Okay, Benton, Yeah, go through some forms.
Speaker 8: Come on, what do you mean, do.
Speaker 16: A little bit of sword practice, Jaca.
Speaker 5: I think we owe you an apology. Actually I don't.
Speaker 4: I don't think any of us told you that we're
not supposed to use like real weapons, not in this race.
Speaker 5: Sorry.
Speaker 8: I think everybody follows the rules in this race.
Speaker 12: I mean kind of yeah, for the most part, because
I mean there's so much person seege attached to it
that well, you can be slippery and stuff, but straight
up shooting somebody on the opening Jettison House.
Speaker 5: We usually frowned upon. I mean, I know you didn't
mean to do it. It's it's okay.
Speaker 4: I think we can just play it off as a
misfire or something.
Speaker 7: Okay, Jack, Oh you want to go practice?
Speaker 8: Yeah, let's go.
Speaker 7: Yeah, let's go.
Speaker 10: Vilia, you should practice with him, because because you could,
you always show them a thing or two.
Speaker 4: Sure they can practice trying to hit me.
Speaker 10: They never will because you're You're so amazing at that
sort of thing, like you're so good.
Speaker 5: Thank you.
Speaker 7: Do you think you could teach me that one movie?
Did that spinny thing that he did?
Speaker 4: The cartwheel?
Speaker 7: Yeah, how'd you do that? You need to teach you.
Speaker 4: Sure, I'll teach you how to do a cartwheel? Okay,
so stand here and make it.
Speaker 7: Oh that was h I feel like I'm understanding the
moves here that that one I tried to cartwheel? What's
the blade? And I feel like that worked out a
little bit. I know you don't like to use a weapon,
but it kind of it's a bit clunky, but it works.
Speaker 5: Weapons are always clonky.
Speaker 12: Hold on, I'll be right back, and I.
Speaker 4: Don't they are though, it's just I'm so it's hot.
Speaker 12: Hold on a second, Let me just hop over the
side real quick and splash, and then she'll pop back
up and she's just wet now, but she's cooler, so
she comes back to sit down.
Speaker 8: Why are you gonna let me train you? And some
daggers come on?
Speaker 5: But why?
Speaker 7: I mean it could be really interesting, you know, dancing daggers.
Speaker 9: That could be great dancing daggers. And the why is
because you canab whatever.
Speaker 12: You Well, daggers just don't make as a nice a
sound when they hit, do they They just they just
cut that one.
Speaker 7: It's all about with you that sounds.
Speaker 8: And then.
Speaker 4: Well, I mean there's so much blood though.
Speaker 7: That's that's kind of I mean, if you hit somebody enough,
they're gonna bleed them out of their nose.
Speaker 8: Or the point if not your blood, right, yeah, four hours.
Speaker 12: Right, But if I can just knock about and not
leave any blood at all, then.
Speaker 4: You can kill just as well with your hands, you.
Speaker 7: Know that, right, that's true.
Speaker 8: I disagree.
Speaker 7: When I was out at the outer reef, there was
a fella that was just a turtle, just pounding on everybody.
He actually grabbed a monster with his bare hands and
just strangled it right in front of me. Dead, dead,
so sorrified.
Speaker 12: You're saying this because you feel he should have used
a weapon instead.
Speaker 7: Of No, I agree with you. I agree that you
can kill people with your bare hands, but it is
a nicer with the blade.
Speaker 4: Why don't you let me teach you how not to
rely on any weapons and then you will feel true power, Jocko,
true power.
Speaker 8: You're talking to me.
Speaker 5: Yeah, I am talking to you.
Speaker 8: Okay.
Speaker 9: Well, when you learn how to kill something or someone
from you know, thirty yards away with your hands, you
let me know thirty yards.
Speaker 5: Oh you're talking about your bow, now.
Speaker 8: That's right. And it's called a crossbow. Oh excuse me?
Speaker 5: Crossbow? Does it have a name? You name it?
Speaker 3: What's the name?
Speaker 6: Girl?
Speaker 7: What's the name?
Speaker 8: Book? All right?
Speaker 9: Last, and I have a very complicated relationship.
Speaker 5: Oh god, I knew it. I knew it.
Speaker 7: That's his name, Celeste, Celeste?
Speaker 8: Right?
Speaker 13: Do you do you cuddle it at night?
Speaker 6: Too?
Speaker 9: I sleep with it, hear me.
Speaker 8: Oh, it doesn't mean i'm holding it.
Speaker 3: Night?
Speaker 7: Is that what you're muling about in your sleep? You're
kind of rolling with something there? I thought it was
just you know.
Speaker 8: Okay, and we changed the subject. Sure, all right?
Speaker 7: Why not?
Speaker 8: Ian Celeste is off limits for the rest of this trip.
Speaker 12: Okay, okay, all right, you can't just go putting the
kaias on topics of conversation.
Speaker 8: Well I just did, so are we almost there?
Speaker 7: Yeah?
Speaker 4: So okay, hold on, I think we have some papers
somewhere about the particulars of the rate. Didn't they give
you a packet Fenton when you registered?
Speaker 7: They did? But that is not presence. It is currently
back at the cave. What just kidding? I have it
right here.
Speaker 5: Tell you give me that.
Speaker 7: Okay, it's a bit, it's too thick for my brain.
Speaker 12: So every stop I know in races, Pad, I mean
you probably know this too, but there's usually a place
is where you can go to get other stuff. So
let me see what's in here that is nearby bank?
Speaker 5: Lam Oh look at this?
Speaker 4: Uh? What's this place called? It's tiny and hard to read.
Speaker 5: Are you looking at the troll or are you looking
at size gulp shack.
Speaker 13: Sized gulp chack.
Speaker 6: Oh?
Speaker 7: I ate there once, I feel.
Speaker 4: I mean, I haven't been there since I was a kid,
but yeah, my families go there all every birthday.
Speaker 7: In fact, Jacko, you're gonna love the food there.
Speaker 3: You should we should go.
Speaker 5: There are we going. There are we going?
Speaker 7: There?
Speaker 5: Is that where we're going? Yeah?
Speaker 8: Can we get supplies?
Speaker 3: That's it?
Speaker 4: Yeah you can, but I'm really hungry.
Speaker 5: Well as you guys approached this area, hold on, let
me just look and see where you are right now
or where you would be. Okay, so we will basically
pass some time. I just need to know a bull.
You were using your spyglass, right, That is correct. I
was you were keeping eye out for any other ships
that may have come.
Speaker 10: That is correct. Okay, I feel like that would be
a smart thing to do.
Speaker 5: Roll a one six please.
Speaker 10: Okay, I will with my smart That.
Speaker 5: Is how many ships you see taking six, not exactly route,
but in the distance behind you because your top speed
is very good, so you've got a very big head start.
Speaker 10: Wait, so you're saying, out of those fifty two ships,
because we can all everyone chooses the route, everyone's going
to go wherever they want. That there are six that
are looks like they might be taking at least the
first starting route.
Speaker 5: That we up to six that you are going to
see with your spy glass. It does not mean that
there aren't more there. It's just what you see with
your spy glass.
Speaker 10: Yes, correct, I see, thank you.
Speaker 8: Pretty really you lay that information, toss.
Speaker 4: No, you guys are talking, So this is happening while
you guys are having your little discussion there.
Speaker 5: How many was it?
Speaker 6: Oh?
Speaker 5: Wow, you rolled a six?
Speaker 4: Okay, yeah, so you see six? Okay, cool, cool, cool,
cool cool. That's exciting. I was not expecting that many.
Speaker 5: But all right, okay, so then we'll say that you
guys are kind of maybe approaching I know that Kelp,
you were repairing the ship?
Speaker 3: Correct, yep?
Speaker 4: Do you have to do something in particular to repair
the ship or can I just say that you have
repaired said ship?
Speaker 5: Do you need to roll?
Speaker 3: Well? I don't know the specific so the mechanics for
repairing the ship, but I do know that I have
a skill in it.
Speaker 5: You know what I'm gonna say, roll, but only because
you could get a major effect, which means you improve
the ship.
Speaker 3: Yes, noch right, and what difficulty is this going to be?
Speaker 5: Ummm, let me look, I've got I need my little
table here at all times until I haven't memorized. Okay,
So just so chat knows requires your full attention. Most
people have a fifty to fifty chance to succeed, but
you're trained in this, right, I am. Yeah, let's say
it's demanding three.
Speaker 3: Okay, so I think what you see is I'm uh,
I've got my legs locked on the rail and I'm
upside down and I'm just hammering away trying to get
some drift loot up and trying to repair those holes. Okay,
so uh difficulty three then uh.
Speaker 10: And I'm just right next and with my spyglass looking,
We're just like a team of nerds together next to
each other. And I'm looking and he's upside down perfect.
Speaker 3: Mm hmmm.
Speaker 10: Uh out hey there, I'm I'm seeing. I'm seeing. Hey, poke, poke, poke, poke.
Speaker 3: Pob What did you do?
Speaker 15: Oh?
Speaker 10: No, I wanted to get you.
Speaker 3: That's another hole I was.
Speaker 10: Did I distract you?
Speaker 3: Oh?
Speaker 10: Oh yeah, Oh I'm sorry.
Speaker 3: When you get the hammer out now?
Speaker 10: Oh oh did the the hammer just went through the Oh?
I just I wanted to tell you something. It was
sort of important that hammerst I could, I'd help, but
I'm not very strong, very big, but I'm not very
You know, there are six ships following us, by the way.
I just thought i'd point that out. Maybe we should
notice that there there are six six ships out there.
Speaker 3: Just just are you saying you want me to repair faster?
Speaker 10: You know, I just GM. I have a question, YEP,
it's a rules question. It's about intrusions, you know, because
there are those intrusion sorts of things.
Speaker 5: I wouldn't know anything about those.
Speaker 10: Right, I have a question. Could I ask for a
Could I suggest a GM intrusion and then we could
get XP for it?
Speaker 5: Sure? I have three?
Speaker 10: Would you like it? Like? I just thought that maybe
maybe if I had a suggestion gestion for a GM
intrusion that would be dramatic for us.
Speaker 5: Then we could get absolutely go for it.
Speaker 10: Sure. You know, if I'm using.
Speaker 4: My GM intrusions to lift you guys up as well,
I'm not always to cause terror.
Speaker 10: Because you know, I'm looking at the spot through the
spyglass at the ship's following us.
Speaker 3: Yeah, I'm just.
Speaker 10: Wondering if wouldn't it be an interesting GM intrusion that
could get us an XP and I could give one
to my friend right here, Kelp. I if those ships
following us included Velia's family as ship and also the
bright Shield ship. I'm just wondering, or just one if
you know, I mean, it's really it's just a I
just kind of feel like we made a really big
splash and we're making a lot of sort of fame
and maybe people might want to, you.
Speaker 5: Know, a big deal.
Speaker 4: I will say one of them, but not both. Also,
the Bright Shields already have their path set.
Speaker 10: Great, Oh, it is.
Speaker 4: Up to v Would your family go this way?
Speaker 12: They think they would probably try to take advantage actually
and do the other way.
Speaker 5: They would.
Speaker 12: They would because they're slippery, right yea, they would go
the sneaky narrow.
Speaker 4: Okay, so you don't have the Bright Shields or Vilia's
family behind you. But let's say you have another one
of the very popular big ships.
Speaker 5: Okay, the Hefty Shark, because I love that name, the
Hefty Shark. You've got the Hefty Shark, which, by the way,
it's got the you know, the sale looks like a
shark fin. So from a distance it looks like.
Speaker 3: A through ware shark fin.
Speaker 5: Yes, why not?
Speaker 3: Okay, fine?
Speaker 10: I mean they have like these sort of like scarf things. Yeah.
So okay, well, uh, I was like, uh, by the way,
which family is in the Hefty Shark and were they
any of our bullies? Is I just one and wanting
to know? In school?
Speaker 5: Oh, I'm sure you were. You were bullied by literally everybody, right, Well.
Speaker 10: I mean there are a couple of Vilaly never bullied us.
Speaker 5: Well, really is one of you? So she doesn't count? Yeah,
I know, yeah, I would say that. Uh yeah, sure,
why not. You've got a couple on there.
Speaker 10: Okay, maybe too.
Speaker 5: You don't know because it's been a while.
Speaker 6: Yeah.
Speaker 10: Uh and what's and what's their h what's their family name?
Speaker 5: Ooh, that's a good question.
Speaker 3: Hmm.
Speaker 8: I don't know.
Speaker 5: I hadn't created them yet because the bright Shields and
the Moonwakes are the ones that are the main ones.
So I don't know, why don't we come up with
one together.
Speaker 10: I feel like the word reef should be in their name.
Speaker 5: So I was gonna say dust So now they are
dust Reef.
Speaker 10: Nice, that's awesome.
Speaker 5: And then I'll say, oh, go create the dust Reef family.
Speaker 10: Kelp uh, please take an XP you know, for an
intrusion at all. But that's the uh, that's the dust
Reefs ship, the hefty Shark that's following us. That's kind
of a big ship.
Speaker 3: That's great.
Speaker 10: Yeah yeah, I know, mm, well oh that's not great.
Speaker 5: Okay, So you recognize on that ship Lily, bog Emin.
Speaker 3: And rust Oh.
Speaker 5: And you don't know the fifth person.
Speaker 10: Is oh no, Lily bog.
Speaker 5: And rust yep.
Speaker 10: Oh, Lily was so mean also really strong like Lily
like would pick up very heavy things, you know. Nails please, nails,
sorry sorry, nails yep yep, nails sure yep.
Speaker 6: Uh.
Speaker 10: Hey, I had an idea of something, but it would
involve you being okay with it, and it involves the ship.
Speaker 3: And the jay.
Speaker 10: You know, I could maybe uh start thinking about maybe
trying to use some uh micro energy in our engine
if you would let me just you know, work on
it with you a little bit.
Speaker 3: Told you I don't roll about it. It was by chronic.
Speaker 7: What's going on over here? Oh?
Speaker 10: The hefty Shark, the deaf Street family is just following us,
along with like five other ships.
Speaker 7: That who that is?
Speaker 6: Yeah?
Speaker 8: Six ships?
Speaker 7: Is Lily on on board? God, she had a crush
on me.
Speaker 10: She did have a crush on you a lot, and
then she got mad when you didn't say anything to her,
and then there was that thing.
Speaker 3: With that she crossed me.
Speaker 10: Yeah.
Speaker 8: Oh, I have to deal with only the same way
I did last time.
Speaker 4: Yeah, jacko, you recognize the final member of the fifth
member on the crew.
Speaker 5: Her name is Coral.
Speaker 9: Oh that last one in the back there, that one.
Speaker 10: Mm hmmm yeah, pass over the Spyglass's col.
Speaker 8: I know her.
Speaker 5: She's like a brainy probably going to be an engineer.
Speaker 3: How do you know her?
Speaker 9: Well, I, oh.
Speaker 8: Contacts, she's really smart.
Speaker 10: Really, ohdeed, maybe we could have lunch together.
Speaker 8: And gadgets and I don't understand.
Speaker 3: Oh, that's funny to have lunch with the competition crazy.
Speaker 5: She's a better lodge. So she's like the tiny cute
salamander looking like pink adorable lizard like creatures, really cute.
Speaker 3: Oh that sounds fun. Can you throw the one of
my Can you throw down something from my bag?
Speaker 6: Yeah?
Speaker 7: What do you need?
Speaker 3: I got a slow heel fruit there.
Speaker 7: Okay, I'll be right back.
Speaker 6: Is it?
Speaker 3: Oh?
Speaker 7: Okay, let me look here, it's full heel fruit. Okay, okay,
here here here it's it's it's green.
Speaker 10: Hey. You know what if I got to be an engineer,
I could maybe one day be an arcanist. Wouldn't that
be neat? And then and then I could we could
live in the big Tower of Time and then everyone
can all of us could live there together. We could
do that together.
Speaker 12: You can bring four people to live with you to
the Tower of Time.
Speaker 10: I have no idea. I have never been inside, but
wouldn't that be neat if we could?
Speaker 12: We could all just ah, yeah, yeah, I would say. Okay,
so you see how many ships behind us?
Speaker 10: Ball six? Look, Look you throw the three obvious ones,
and they're like three tiny ones that are doing something
around rocks. I don't know what they're doing, sturping, sneaky.
I spose we were.
Speaker 5: Thinking maybe we I mean, I don't know, I.
Speaker 4: Can't okay, okay, help.
Speaker 3: Yeah, I'm fine. I've got a little fruit juice kind
of dribbling down my face a little bit. Uh, I
get a little rag cipher.
Speaker 10: It was a cipher? Was it one of the special
suffer that's made out of fruit.
Speaker 3: It's right, it's a slow heel fruit. So over the
next hour, I gained one point lost of davage per round,
equal to twice the cipher's level, and I luckily rolled
a level died for this. This is a big heel
that I really needed.
Speaker 10: Are you okay?
Speaker 3: I'm all right, It's just you know, in that fight,
I just wanted to make sure we got a head
start as best as we could.
Speaker 10: Oh yeah, we.
Speaker 12: Seem to have that, but I think if we stop
at the the the restaurant, we.
Speaker 10: Were gonna go to a restaurant.
Speaker 12: A lot of that well, I mean, so it has
some significance. There's usually things there that could help us
out with the race. But I think maybe we should
go and scoop the points first, then maybe get there
on the way back.
Speaker 9: Okay, I agree, Yeah, more distance between us, and.
Speaker 5: Yeah we have ships back there. I think we should.
You absolutely. This is not me stepping in to tell
you you cannot do this, but I just want to clarify.
If you head straight to the you don't get the
drop off site, you don't have any clues. You have
to figure out what to do. You got force in
the puzzle.
Speaker 10: Okay, And because we're in it, because we're in the lead,
we don't know if they're going to stop buy or not.
Speaker 5: So if you don't and you head straight there, it's
possible you might get stuck trying to sell the puzzle
and then people who did stop for clues then finally
show up and they know the answer. You can do either,
but I just want you to know the risks.
Speaker 3: So I need anybody good figure. Yeah, I'm not good.
Speaker 7: Either.
Speaker 10: I have a memory like like fish scales. You know,
everything's written on it forever.
Speaker 3: I really don't want to stop, but I think we
might need a clue.
Speaker 10: Oh I don't know. Well, Vilia says we didn't need it,
and Villia.
Speaker 12: You know I well, I mean I want you to
have all the information that you can. We can get
a clue from there, and it'll help me probably to
solve any of the puzzles. I'm pretty good at that stuff.
I like to solve selt puzzles in my spare time.
They have like, you know, shell chess. Yeah, yeah, I
played a lot of that when I was a kid,
and I mean, I don't know, I'm pretty good at it.
Speaker 10: I never learned how to play, but I would. I
would play with you if you taught me how to
play chess.
Speaker 4: Yeah, I yeah, maybe we will get something.
Speaker 5: We'll get one at one of the gift shops.
Speaker 7: Are they getting closer?
Speaker 10: They have harpoons.
Speaker 5: It's hard to tell.
Speaker 7: You can't sell.
Speaker 9: That ships as fast as this one right now?
Speaker 5: Anyway?
Speaker 10: Yeah, do not anyway.
Speaker 4: Yeah, so you guys tell me.
Speaker 12: I'm willing to I'm willing to try the puzzle without
the clue and then work our way back.
Speaker 5: But maybe for the first step we should get the clue.
Speaker 8: At least let's get the clue.
Speaker 7: Yeah, okay.
Speaker 5: Also, there are multiple clues around that area. So basically
what happens is, as you approach the area around where
you're supposed to be picking up this artifact, you'll see
like colorful flags that indicate, you know, if this is
a clue area, there might be a clue here, So
you can pick up as many or as little clues
as you like before you then head to the area.
So basically, if you get one or two or three
and then you're like, I know the answer, then you
can immediately head to the area, or you can just
go straight there.
Speaker 10: I have a question about those clues then, because there
are flags, you said, right, yep, if we get the clue,
is the clue gone for other people? Or do they
also get the clue if they go if you.
Speaker 5: Get the clue, it's gone for other people?
Speaker 4: Oh all right, because yeah, let's do that.
Speaker 3: Okay, it's a good thing here here, Rockety. I definitely
would never have thought of that.
Speaker 10: Well, yeah, I'm also you know, I was just saying
that I could maybe help if I could maybe use
some micronic energy on our engine, it could help us later.
But I was just saying that. I was just mentioning
that to Kelp that that was a possibility. I could,
you know, work on it over time. Just a thing
to think about. I mean, I know that. I mean
I would involve like getting microns all over the ship,
and it's like peanut butter and also Kelp together, which
by the way, peanut butter and Kelp is delicious.
Speaker 12: I love you, but you're talking you try to get
us to try to help you, to convince Kelp to
put micronic in because I'm not getting in the middle
of that fight.
Speaker 7: Oh yeah, going to do it.
Speaker 4: No, that's going to be That's all on you, buddy.
Speaker 10: That was what I was doing. I was trying to
get you, and it helped me convince Kelp. Kelp. If
I tell you that I was trying to help you, convince,
help them, convince, help you help me convince? Did it work?
Speaker 2: What?
Speaker 10: Uh can can I help you fix the engine to
make it?
Speaker 3: Maybe?
Speaker 10: Oh? Okay, time m M yeah, I'm going to put
some peanut butter on some Kelp and eat it.
Speaker 5: Well, that sounds so good.
Speaker 10: Yeah, it's real delicious. Yes, I don't know. Well no, no, no,
it's no.
Speaker 3: Actually it's an actual kelp.
Speaker 10: I'll make a little kel peanut butter sandwiches. I'll get
one to everybody. That's what.
Speaker 4: Kelp roll up.
Speaker 10: Yeah, kelp roll ups are the best. I'm gonna go
to the back and I'm gonna make some kelp roll
ups for everybody and just think a little bit about
the engine and microns.
Speaker 7: Do you think are you gonna put microns in the
sandwiches because I don't.
Speaker 10: Know, no, no, no, I'm just oh, I should probably
not think about microns when I'm making the kill roll
ups because then that's how you get microns and things.
Speaker 7: Oh okay, yeah yeah, can I Can I eat a micron?
Speaker 10: You're sort of made of microns. It's kind of complicated.
Don't worry about it. I'm gonna what do they taste like?
Speaker 7: I want to eat one sunshine thousand microns?
Speaker 10: You might put on weight or lose weight, or actually
might just be transported to a different place, sort of
on coron.
Speaker 3: Yeah, where we hit ulp jack or are we that restaurants?
We can yep, Okay, what way is the gulp jack.
Speaker 4: It should be go ahead, Oh, it should be. Let's
see how how far are we?
Speaker 5: Where are we right now?
Speaker 6: Kel? Uh?
Speaker 4: Well, I think you're I'd both probably if you'd like,
we can say that some time has passed and you're
just beyond the broken Ridge, which means now you're gonna
have to head towards the outer edge of the Howling Sea,
like you're getting close to dangerous territory. If we make
for southwest, then it should be coming up on the
on the.
Speaker 12: The spit there, it'll be on the right shortly after
we go around that.
Speaker 3: K all right, let's go.
Speaker 10: Then I've got kill everybody, all right, I don't have.
Speaker 3: So I hope somebody does.
Speaker 10: Do we have to pay?
Speaker 3: You're the best? Maybe it's it's okay.
Speaker 10: I don't have any money.
Speaker 8: Okay, I got you both.
Speaker 4: So i'd say some time passes. Obviously this is like
this is actually quite a bit of distance. So maybe
even a night passes, or it's evening. Let's say it's
dusk as you guys are approaching. It's taken you all
day really to get here, even with how fast your
ship is.
Speaker 5: And so i'd like to actually tell you a little
bit about the area that you are approaching. So if
you didn't know, you know it's west the Howling Sea
kind of is your goal. But this whole area is
famous for the oversized band clams, which are what you're eating.
That's why it's called what it's called. So the coastline
accommodates a wide variety of smokehouses, so the whole area
has a very distinctive, very appetizing smell, so it's very
it's famous for the food. And this Gulf Shack is
also extremely famous, and it's run by a woman named
Si and a lot. It's very popular.
Speaker 4: A lot of the festivals, people will come and have
the clams here.
Speaker 5: So this is where you arrive at dusk. There's a
menu that I'm going to put up on the screen
here in a second, but you guys should have access
to it. Did I put it in the discord?
Speaker 6: No?
Speaker 5: I didn't. Okay, I'm going to do that right now.
Speaker 10: Who a menu?
Speaker 3: Mm hmm. Let's take a look at this.
Speaker 5: Heck and adorable and I cannot believe they had a
menu in the book. So I'm so glad you guys
decided to stop. Okay, there is your menu.
Speaker 7: Cool, Look at that.
Speaker 13: Wow, it's so pretty.
Speaker 3: What's the cheapest thing out in the menu? I have
no body, so hopefully no body is the price?
Speaker 7: You know, it's bad when there's no price on the menu.
That's a bad sign, I think, Oh dago anything we
can do here?
Speaker 12: It either means everything is market value, which is really expensive,
or it's free.
Speaker 3: I'm here it's for racers.
Speaker 5: Oh sure, I will allow it.
Speaker 3: Oh boy, just to remember, the more you eat, the
more we slow down.
Speaker 10: Wait, is the food a clue?
Speaker 8: I have?
Speaker 5: What is that idea?
Speaker 12: At least to come here and ask them right if
they've seen any flags or clues?
Speaker 4: So there is a flag as you approach the restaurant.
There's a flag at the restaurant. Yes, stopping here is
definitely where you find a clue.
Speaker 10: All right, Okay, I'm going to memorize the menu.
Speaker 5: Okay, you basically can. You can have access to the
menu here.
Speaker 10: I'm gonna memorize it.
Speaker 7: You know, I have an idea. You know this place
is called the band Clam right, Yeah, what if the
clue is somewhere? If we order the band Plam.
Speaker 10: I like it, you know, since.
Speaker 7: It's named after the place, but if they leave it
in the clam.
Speaker 10: Also, guess what about land clam? It's also perfect for sharing.
And I feel like we could get the band clem
and we could share it with each other and maybe
that'll be the thing, you know, and even if we
didn't get a clue in it, we'd share something together.
Speaker 3: That's true.
Speaker 5: I like that, perfect for sharing.
Speaker 3: I'm just hearing whatever we've got that first just didn't
really I mean, it definitely hit the spot for a second.
But it's been a while already.
Speaker 10: Yeah, it's been a long day. Okay, Uh, Vilia, would
would you? Would you talk to them?
Speaker 3: Sure?
Speaker 12: Of course, yes, And I'll look around for a wait. Hello, hello, Hire,
it's nice to see you.
Speaker 11: Where are you a racer?
Speaker 5: Yeah, we're in the race. We saw the flag?
Speaker 11: Oh wonderful?
Speaker 5: So, uh is there.
Speaker 12: Anything you can How do we how do we get
the clue? We were thinking maybe if we we were
the pant clam. But do we need to figure that
out or be a wonderful? All right, we'll have one
of those, just one. Well they're sharing, how how many.
Speaker 5: Would it feed your appetite?
Speaker 3: Oh?
Speaker 5: And she looks.
Speaker 4: Towards jack O, say eat a lot people do.
Speaker 10: It's true about humans.
Speaker 9: Right, Let's go ahead and get one for everyone to.
Speaker 7: Start a little rich for my blood.
Speaker 5: Let's let's get do they keep?
Speaker 17: Okay?
Speaker 4: Can we take one with us if we don't finish.
Speaker 11: It, I'm sure I don't see why not.
Speaker 5: Let's get three?
Speaker 11: Okay, that sounds great? Anything else? Want the blue jelly smoothie?
It's really good?
Speaker 10: Should you recommend that I do?
Speaker 11: I have one every day?
Speaker 7: Did you have a right day? Already?
Speaker 3: I did it personal.
Speaker 11: Technically if you wanted, you could order one and if
you didn't like it, you could.
Speaker 10: Just leave it, you know, and then you might have it. Oh,
I think we should order six.
Speaker 11: Oh, bless you.
Speaker 12: That's a great ideas, A great idea, I think racers.
Speaker 5: Yeah, let's get six of those.
Speaker 11: Great. I will get your order to you right.
Speaker 5: Away, thank you.
Speaker 7: And she's got good in here?
Speaker 10: Happy?
Speaker 7: What is our our waitress?
Speaker 5: What kind of being a salamander?
Speaker 4: She's a salamander and she's she's like adorably horrible. Yeah,
she's got big round glasses like I have, which is
this is why I wore them. She's got the cute
little sunhow I'm literally was waiting hoping you would come
here because I'm dressed up as so as this character.
Speaker 3: I think she likes you, Jacko. Yeah, the whole time,
every time she talked about food, Yeah she did.
Speaker 10: I mean most people do have crushes on Jacko, except
for Lily, who really had a crush on Fenton.
Speaker 7: Can we not talk about it here? I had an
appetite now I'm sorry, sorry, regurgitated.
Speaker 3: Plans in j oh boy.
Speaker 8: Thank you, thank you.
Speaker 5: Wait into it.
Speaker 3: Right, I've already started eating it.
Speaker 4: Okay, then I want you, I think, help roll one please.
Speaker 5: And tell me what you get because I can't see
it on the screen of the moment. Okay, does your
tongue just like you bite down on something. It is
like a round bit of coral. You spit it out
and it breaks and you can open it. And there
is a piece of parchment in there that says, I
am often quick and then I'm deadly.
Speaker 3: Whoa, oh, hey, a little swaded. I am often quick
and then I'm deadly.
Speaker 10: Oh that's about So the answer is this is part
of the spices that really is quick and then deadly.
I mean, isn't you know deadly?
Speaker 9: Know?
Speaker 5: I don't think I'm the clue to the right.
Speaker 7: That's a good point.
Speaker 3: Could in all of yours too. Oh okay, I don't know, baby,
I'll just keep eating this one careful wait.
Speaker 10: Wait, oh, I'm going to sort of rip it into
little pieces, like really little like little little pieces of
my band clam, little pieces so that everyone can have
some like little you know, please, I will. I'm gonna
be very careful, and I just want everybody to have some.
So everybody gets some. I roll A four.
Speaker 5: You pull out the same bit of coral, but your
sheet says gathering millions strong by ocean, sea and stream.
Speaker 4: Oh oh, I think I I think I have an
idea what it might be meet you they're describing. If
they're describing the same thing, well, I want to present
me too.
Speaker 10: Here have some of this.
Speaker 5: You ordered three? I believe correct.
Speaker 8: The third one is uh we did third ones in front.
Speaker 10: Of me.
Speaker 5: And okay, spit out roll A one D two for me.
Speaker 7: Please careful not to choke.
Speaker 10: Yeah, don't don't choke. Okay, I just pass over with
my little fishy self a little bits of band clam
for everybody.
Speaker 5: Two you pull out the same piece of bone and
your piece of paper and parchment says a rock shell
and bone medley. Okay, well no, I'm not so short.
Speaker 8: Are they're numbered?
Speaker 5: They are not. However, what you're looking at in the
discord is how it comes. So I think you can
assume that that first one is the top of the parchment.
Speaker 10: Right, yep, so we're missing the bottom.
Speaker 5: Good question, asked Chad. Don't worry. I'll I'll hook you up.
Speaker 4: Should we order one more band clam?
Speaker 10: We probably should?
Speaker 12: Right, Aliah, I think that was her name was hyeh.
Speaker 11: She comes, I come over and I'm just I'm having
I didn't even bring that sixth one over to you.
I'm just I'm it's on the tray and I'm slurping it.
You know, I'm just enjoying.
Speaker 7: My raf.
Speaker 3: Is already blue?
Speaker 11: Ye can it's like constantly blue? You never know if
it's actually my tye is blue or if it's because
of the thing. Yes, how can I help you?
Speaker 4: Should we order one more band clam?
Speaker 5: Please?
Speaker 11: Unfortunately I can't get you a second order. I mean
I can, but it won't have anything like that in it.
Speaker 7: I saw, Okay, learn a clam jam?
Speaker 4: Then all right, thank you.
Speaker 10: I would like if you don't mind it won't really
matter for the game or anything like that, but it
matters to me. I would like to use my anticipation
because I have edge, so I don't have to pay
out of my intellect pool, just to sort of see
a couple of different possibilities for her future in the
next brief time period and just give her a bit
of a tip, you know, not a money tip, but
like just a tip for like, you know, something small, okay,
you know, like like, oh hey, the next order of
it comes up, don't put in the little red spices.
Speaker 11: Okay, Oh wait a minute, can you roll a one
dye two for me?
Speaker 10: Of course I would love to. I just want to
be helpful to her. I don't know what it means,
but there you go a one.
Speaker 11: Okay, So basically, you don't do you do I see
anything when you do this? Or are you just giving
me like you're just speaking? Oh yeah, by the way,
that next order that.
Speaker 10: Comes I say it like that. But I imagine there's
like little little blue microns just like hover just a
little bit. Like it's not like a huge effect, it's
a very small effect. But I imagine just little blue microns
just sort of float around my head yeah, I like that.
Speaker 11: Okay, I think she I look at you and I
blink for a second, and then I feel like I
understand what you've just done, because I mean time, magic
is a thing around the whole area it is. She
sees your karma and pays in kind, saying, maybe you
should go back and order more.
Speaker 10: Okay, okay, should we order with someone different?
Speaker 11: No, because then I won't get this blue sweetie?
Speaker 10: Right? Could we order one more?
Speaker 9: Band?
Speaker 10: Clam? I mean, go back right eat? Okay, okay, all right, Hey,
everybody's delicious.
Speaker 7: I wish they had more.
Speaker 4: My favorite parts the feet?
Speaker 6: Hm?
Speaker 3: What's part is the feet? How can you tell?
Speaker 13: They're like?
Speaker 4: See you see that in the picture.
Speaker 10: I try, and I realize that even though I have
that ability, the body that I'm currently in does not
want to. I concentrate really hard.
Speaker 18: And you can see Blue Micron sort of beginning to channel.
Speaker 11: I will let you roll for it.
Speaker 4: Oh excuse me, I will let you roll for it.
Speaker 10: All right.
Speaker 4: It's going to be difficult because I happen to believe that,
you know, magic is also mine, not just body.
Speaker 5: It's not your physical form that allows you to do it.
Speaker 10: So this I imagine will be intellect role.
Speaker 4: Yeah, and it's going to be incredibly difficult, but I
think it's fun if you roll, because there's still a
chance you might get it.
Speaker 10: Well, I'm going to note that I have my chronic training,
which uh, which gives me a step there, and I
also I have my focusing sun dial, which you know
is an asset. So I'm gonna I'm gonna do that.
I'm going to try that. Didn't do it? Sorry, let
me let me roll intellect? Did she gives me difficulty?
What is it?
Speaker 5: Difficulty? I want to make sure it's not impossible for
you to do. I was gonna say seven.
Speaker 3: Which is okay, Like seven is impossible, impossible.
Speaker 5: Without skills or great effort, right, so he could still
use effort and do it.
Speaker 3: Yes, correct, that is true?
Speaker 10: All right, this will be formidable. And then if this happens,
I'm going to ask you a question yep, dear, dear
one okay, and I'm going to use my effort.
Speaker 5: Yep.
Speaker 10: That'll be two, and I've got two assets here for
this one.
Speaker 6: Yep.
Speaker 10: Okay, okay, okay, all right, I don't make it, I
would like to ask you a question. If I don't
make it do I pay the cost? Yes, how much
of my intellect pool will.
Speaker 5: Do half of what you should have done?
Speaker 10: Well, that's just up to you.
Speaker 5: No, I know. I think it's fair to do half
of what you normally would spend to have it go
off properly, because you're still expending the energy to try.
You just didn't succeed at the thing.
Speaker 10: Now, I will say time travel in this kind of
way is that's actually up to you. How much it costs,
how give an effect beending on how far back it
would have been and so forth. It could be anywhere
like up to ten intellect it could be or more.
Speaker 5: Oh, no, we'll go with It's quite a lot. Yeah,
we'll go with.
Speaker 10: It takes a lot out of you, Okay, And I'm
gonna be a little bit stunned.
Speaker 4: Yeah, let's do Actually, let's do two, because I think
normal normally if I had done three and then half,
so one, you just lose one.
Speaker 10: Because in addition to the other ones I spent.
Speaker 5: Yeah, yeah, you just lose one extra.
Speaker 10: And I think what happens is that you can see
all the the micronic energy begin to float around me
and begins to focus in on on my on my
navigator and it and it pops back into me. And
here's the thing. You may not know why, but I
know why. Actually it's because I've already time traveled. I
can't like that. Uh, and I and you just see me,
and I'm it's like I'm a bit frozen in time
as I'm shocked. I'm stunned, and I think I'm gonna
just note this. This is an important point. I tried.
I tried to time travel, and the impact is that
I am stunned and a little bit senseless and I
cannot do anything at all, just in case you might
want to note that.
Speaker 11: Okay, so you just stop it.
Speaker 10: Yeah, I'm not frozen in time, but I'm stunning.
Speaker 11: You're just really enjoying this meal. Uh okay, I'm waiting
for something and then nothing seems to happen, and so
then I just close them in you And is there
anything else I can get for you?
Speaker 2: No?
Speaker 3: I think we're all good. We got to get going, okay,
And what is your sal please? Hodge glob hodge glob.
Speaker 11: Okay, you're the underdogs.
Speaker 3: No, no, last night fairwater?
Speaker 4: Yeah?
Speaker 11: Oh right, Okay, I have to say I didn't get
to see it because I was working, but I heard
all about it. I was listening to it. It sounded incredible.
So good luck.
Speaker 4: I'm rooting for you.
Speaker 3: Thanks, thank you.
Speaker 4: Yeah, that's right, okay, bye bye.
Speaker 3: Should definitely like shoot Jackal.
Speaker 12: Yeah, I'll like reach over a tap bull on the hitd.
Speaker 5: Wakitty.
Speaker 4: All right, Hey, something's wrong with something?
Speaker 5: Boll wake up? What's wrong?
Speaker 7: What's going on with him?
Speaker 6: Oh?
Speaker 5: He was just sitting there?
Speaker 10: Was I gone?
Speaker 7: Not really, You're just kind of stuck.
Speaker 4: You weren't moving, But I mean you weren't.
Speaker 5: You weren't gone, you were here.
Speaker 3: You were just yeah, look at the clab. Do you
have a ingestion?
Speaker 10: No? It just it just takes a lot out of you.
Speaker 7: What what does what are you talking about?
Speaker 10: Who if I ever tried to move myself a big distance,
not five seconds, but longer through the fourth dimension. When
you come out on the other side, I can't do
anything for a while. I don't quite know what's happening.
Speaker 7: That seems dangerous for.
Speaker 10: You, but it might be important to do it. I mean,
if something really bad happened to my friends, I might
have to do that so that I could maybe help.
But when I came back, I would be really vulnerable
if that ever happened.
Speaker 8: Right, I'll stick close to you, buddy, don't worry about it.
Speaker 5: Like Vankin said, We'll be here for you.
Speaker 7: That's right, Okay, just tell us when you're gonna do it.
Speaker 17: R h hemos and dream bus me.
Speaker 2: Racus Believe is stronger than never Never Neva. Don't look
back now, don't look back now.
Speaker 7: Stand teacher, don't be.
Speaker 1: Sisters, and we're finding a race. SATs running the.
Speaker 2: Race, Weetynchence and Sis don't movement?
Speaker 5: Hello?
Speaker 11: Hello? Should I just do the outro like this?
Speaker 5: Hello?
Speaker 14: Hi?
Speaker 3: Yeah so much.
Speaker 11: You've reached the end of episode two of title Blaze.
Let's do some shout outs. Who wants to go first? Rock?
Speaker 19: Hi everybody, I'm Wax Steve and I played Kelp Fairwater
for you today. Thank you so much for joining us.
It's a lot of fun getting to play a silly
brash frog.
Speaker 3: Uh and uh, I wanted to get some practice in.
Speaker 19: On the the big bounce combo and uh get some
get some family moves going with Fenton to.
Speaker 7: Do that again.
Speaker 19: Sometime we got to perfect our combo move. It was
a lot of fun and uh yeah that was That was.
Speaker 3: Really really enjoyable. We we are. We're going to win
this race. I'm telling you right now, we're gonna win.
Speaker 12: Yeah, We're gonna win with the power of friendship.
Speaker 19: Power of friendship. If that's not the episode title, Thank
you so much for being here. I am normally the
DM or GM of doom here on Table Story, but
I get to play in this one, which is great.
I run Rhyme of the Frost Maiden on Fridays, which
is in the final chapter. We are in the last chapter.
We are in the final spot to the final location.
The lost city of Netherill has been found, and our
players are they have a heck of a task ahead
of them. We'll see what happens there. We're gonna have
some news on some witchcraft and wizardry soon, so uh
hang tight on that. Uh, make sure you're checking out
the Discord and Tablestree, dot TV, Slash and Discord to
come join us and hang out, and we're gonna we're
gonna give you guys.
Speaker 3: Some infos soon.
Speaker 19: Otherwise, I'm on spell Wind is a player there as well,
and on my channel, I am designing a tt RPG.
If you're curious and you want to check that out come,
come hang out. It's sort of an Isseci reverse the
Seci t TRPG.
Speaker 3: Check it out.
Speaker 11: Thank you. Who's look.
Speaker 5: Hi everybody, I'm Therapy. That's me. I'm playing Vilia.
Speaker 4: You can catch me over at my channel Therapy that's me,
and also on Twitter at therapy that's me. I just
it's all the same therapy, that's me everywhere.
Speaker 12: I'm really enjoying this campaign so far. And I will
say this. I know Peebe was gonna mention it, but
this was the absolute best way to spend my birthday.
Speaker 16: So yeah, happy birthday you so much.
Speaker 5: So Yeah, best gift ever.
Speaker 7: Happy birthday.
Speaker 12: Being in this, I'm sure you guys will be able
to catch me ie wild oarp sometimes on other streams,
playing ruby rains and generally being a cheap dog and
kicking people's asses when they need it.
Speaker 4: So looking forward to seeing you all there. You guys
are wonderful. Thanks for being here, guys, we appreciate it.
Speaker 11: Trupe, Yeah, thanks, I was going to say happy birthday.
Speaker 10: I'm Troopers JP and uh, first off, I love this
and I can't take my half out yet. I can't
take my half, but we're still going. I love this,
This is amazing. I loved everybody here. I'm worried about
you know, the heavy shark, but it'll be fine.
Speaker 3: You can what is It's fine.
Speaker 10: It's fine. I'm also worried about the ways in which
people get drained for things. It's fine, It's cool.
Speaker 6: Uh.
Speaker 10: You can find me on Trooper Trooper SJP, which is
my channel Big Things. On Fridays at seven pm. I
run City of Light and Shadow, a Fate French resistance campaign,
and I'm also currently running Haunted west Over on Tuesdays
at nine pm over on Roll twenty app. If you
want to check those things out, that's like a lot
of good fun times and I you know, come do.
But also you should check out everybody on the show here,
our gang. You should give them love and I will
give them love. And I'm going to currently give my
love at this moment to Celeste. To Jacko and Celeste.
That is where my love's going to go for.
Speaker 3: This episode is jack Wood Celests.
Speaker 8: The very private thing. I'd appreciate it, very personal.
Speaker 11: Thanks true with That's a perfect segue, though, Orcis do
you want to go?
Speaker 9: Yeah, Hi, everyone, my name is Orcish. I you can
find me over on Twitch dot tv slash orkish WC.
They I do role play over there on wild RP.
I don't know if anyone's heard of that before, but
it's a it's an amazing platform for story and uh yeah,
you can check me out almost every day over there
at orchest WC on Twitter. I guess I don't know
that's it.
Speaker 7: Thank you.
Speaker 8: Over to me.
Speaker 3: Hi, I'm Piscatto. I play fent in Fairwater, like.
Speaker 7: The guy that sits on stuff. I don't really have
anything to plug, but you can follow me on Twitter
at descato and Twitch as well.
Speaker 3: Descatto.
Speaker 7: Uh you might know me as Colin Carver on Wild RP.
But you know, since I don't have anything going on,
I suggest you just follow all these amazing people right here.
My castmates. I love them.
Speaker 11: Oh my heart, that's wonderful. Thank you, and I am
Ilia and I'm something of a time kind of sweer myself.
Oh thank you everyone for coming out, thank you for
watching our show. And special thanks to Druid City Games
who sent us the game early because it's not even
out yet, but we love it. There's so much in there.
The menu, like I didn't make that.
Speaker 3: That was all.
Speaker 11: That was all already.
Speaker 3: Done your head there.
Speaker 11: I also sent this as well, which is the I
use it because the map is like right there, but
it's basically important.
Speaker 7: That's where we live.
Speaker 11: Yeah, that's where we live, and me too, dah, I
mean I live there too. Cool. Anyway, that's it. Thank
you everyone for playing here. Fantastic amazing role players, and
I feel very blessed to have you at my table,
and thank you for watching, and I'll see you next week.
Speaker 7: Bye bye, bye bye.
Speaker 17: That's a stamp.
Speaker 5: We teacher up be.
Speaker 1: Sisters and burners finding out they sat running the race, wilting.
Speaker 5: Your chance and seized the moment
Speaker 2: Talking up time and don grow of all your sand
trees and like the way