Speaker 1: Hello, ladies and gentlemen. Welcome back, patrons, It is time
for some more Tales from the Old World. Are Warhammer
Fantasy Patreon only actual play series. You are joining us
for episode thirteen. It's been a long time for us
here in the real world. We had to take another
extra week or two before we could meet because of
Adepticon and other things, but we are raring to go.
The group has been planning and scheming for quite some time,
so we're just gonna dive straight in here. Thank you
to all of our patrons. If you're listening to this,
you're a big reason why we continue to do this
and why we're able to do this. So we appreciate
your support and we hope you're enjoying the show thus far.
Other than that, you know all the other details, we
won't go into that. Let's just go around the table here.
We will start it off with Ben. Tell us who
you are, who you're playing, and anything interesting you'd like
to tell the listeners tonight.
Speaker 2: I am Ben. I am playing Richter Blum. Hopefully today
we will make a successful run it what we're doing,
and I look forward to everybody enjoying this episode. The
most exciting thing I would say is that I've heard
recently is Britonia is making its way back onto the battlefield.
Speaker 1: Everybody's coming back at some point. I think Old.
Speaker 2: World they need a lot of love and hopefully kiss
Lev is next.
Speaker 1: Yeah, I think his Leve will be one of the
starting factions for sure. So excellent. Yes, Old World news
dropped today April fourteenth, So excellent, exciting news about Warhammer
Fantasy coming back. Good shit, good shit. Next on the list,
we have the Frog. How are you?
Speaker 3: I'm doing pretty well, and yeah, I'll be playing Horst Koenig,
the Warrior Priest. I don't have anything terribly exciting, although
somebody had pointed me towards this. I guess kind of
older webcomic called Kill six Billion Demons, and I've been
reading a lot of that. Okay, the past couple of days, have.
Speaker 1: You had a chance to play any Final Girl yet?
Speaker 3: I did get a couple of rounds of the alien
scenario with Ellen Ripley, and I gotta say, I feel
like I need to review some rules and FAQs because
if it weren't for like they say, you can mix
and match shit between levels, but I feel like if
I had to face the Xenomorph. On any other stage
that didn't have a giant airlock, you could just kick
them out and then vent them into space, instantly killing them.
Speaker 2: There would be no way to defeat them. It's like
it's they pair.
Speaker 3: The scenario works very well, but I think the I
guess I have yet to see what the other stages
are like, and if I don't know.
Speaker 2: In the Ice base, you.
Speaker 3: Use the helicopter and drop it on them or something
like that to do a lot of damage. But when
I was playing, there was like a special power that's like, oh,
the the Xenomorph takes two less damage every attack. Oh
and also they have acid blood, so whenever you attack them,
you take one damage. And it's like Ellen Ripley has
for health, so you can only make it for attacks
before basically being dead.
Speaker 2: I was like, uh, okay, I have one way.
Speaker 4: To do this.
Speaker 1: Sounds like my type of game.
Speaker 2: In the space they said that this is like a
superior race of genetic quality. Yeah, it means they're indestructible
and they're gorgeous.
Speaker 1: Perfect organism. Man coming up wonderful, all right. Next on
the list the Red Beard all the way down from
the Keys.
Speaker 5: That's right, it is a balmy ninety degrees in this
here garage, but I am here, I am Kyle. I
will be playing Waz the Ogre.
Speaker 4: And yeah, what what what new? Oh?
Speaker 5: I've been I've been pretty excited for for Blade Runner,
which is happening tomorrow night. Just finalizing my bio and
should be good to go.
Speaker 1: Oh, man, I can't wait. I've been making my way
thro Black Lotus. I got like three or four episodes left,
so hopefully i'll have that done before tomorrow. And it's
really grown on me, really really digging it. Good good stuff, Okay.
And then the mystery man himself, Mike, who I just
never get to talk to enough in my life. How
are you tonight?
Speaker 4: I'm doing all right, not quite as bad as ninety
degrees in a garage, but you know, also a bit
warm here.
Speaker 1: Yeah, we were in the eighties today.
Speaker 4: And today I'll be playing Arnold Fleming, who was still
a peasant after all this time. Going to try to
change that at some point, maybe level up a bit,
but he's.
Speaker 1: A very efficient peasant with that sling. Oh he's out
there all right. And last, but not least, everybody's favorite
dwarf Slayer Sean.
Speaker 6: Yeah, it's me Sean, still playing Ragny Granite Hand the
Dwarven Slayer with a Heart of Gold. I guess twenty
five wounds too, loving that, so yeah, nothing too crazy.
I ordered some more paints so they should be coming in.
I'm getting some metallics because I don't actually have any
metallic paints right now.
Speaker 1: Oh okay, yeah, avoid the Games Workshop stuff. I've really
come to hate most of their metallics at this point.
Speaker 6: Yeah, right now, I'm using a lot of the like
the Army Painter and Valetjo stuff. I like theirs, so
good for seeing how that goes, and maybe I'll at
some point pick up some of those Dunkin paints you
always talk about.
Speaker 1: Yeah, they actually just said they are shipping. So they
just finished up the second kickstarter for another set of paints,
and you were able to get the first set if
you wanted or if you didn't already have them. So
they're shipping the first wave because those have obviously been
manufactured already, and they're starting manufacturing on the second wave
of paints, which is supposed to be out in August.
That'll be pretty cool, just in time for gen Con.
I've almost got the Juggernaut done. I've been doing some
edge highlighting, which as we know, is time consuming. But
this black, the red trim with the black armor, and
then like the the brass mechanical bits, and then there's
a little bit of silver for like the joints and
the chain mail. It's looking fucking sweet, dude. So I'm
pretty happy with this. It's coming along nicely. A little
bit slower than I thought, but you know, paint here
and there and very exciting. Well, I'm the great unclean one,
as you all know, I am your host and gm
exciting things here. We've got news from the old world.
Everybody now is in a frenzy, and the odds of
it happening this year seemed to be getting greater and
greater as we're getting more updates. So hopefully fortieth anniversary
of Warhammer it does happen. Also, what else, Grognar Games,
one of my local game shops, opened up a new
store this past weekend and they had a bunch of
prizes and raffles, and I got my hands on the
limited canochin kernel that looks like Carl Weathers from Predator
and it only cost me twenty dollars of raffle tickets,
So suck at eBay with your fifty one hundred dollars
prices for this guy. He's allmine.
Speaker 6: Definitely send us pictures in the chat because I want
to see what that looks like.
Speaker 1: Oh hell yeah, dude, you haven't seen this thing. It
was like super It was like a store anniversary model,
and like other stores, it was really like weird. The
way you had to get it. I think you had
to spend like fifty to one hundred dollars just to
like then have the option to buy it or something
like that. It was really kooky.
Speaker 6: Yeah, that's real, real sickly.
Speaker 1: Yeah, so it goes for quite a bit because the
model looks fucking sick. And it actually comes with two
different heads too, so you can switch out. There's a
diff for in head as well, because I'll send you
guys a picture of both heads you can kind of see.
But yeah, it's cool. Many he looks he looks like
Carl Weathers or a little bit like, uh, like Sargent
Johnson from a Halo. So yeah, easily the best fucking
that's a that's a king right there right next to uh,
what's his nerve?
Speaker 4: Then?
Speaker 1: Yeah, So that's cool. We've got what else? Uh, Blade
Runner coming up, been watching Black Lotus, been painting. There's
just so much cool shit coming out. So yeah, really
really stoked about all that. Okay, I whoops, I put
it in the wrong chat. That is a cool model,
you guys, fear that's in the Fantasy RPG chat.
Speaker 2: So it's a really that's a really sweet model.
Speaker 1: He'll probably end up as another tank commander for my
Canichen Armored Company, I think, which I might start working
on again for tenth edition. We'll see. I'm certainly not
gonna paint a fucking Imperial Guard army. I don't have
the patience for that, especially not if they don't make
new Catuchin models. So AnyWho, uh, yeah, lots of cool
shit going on. Oh Chaos Dwarves are here for that
fucking game Total War, and I can't wait to play
them tonight because I got him yesterday and I found
a place where I got twenty percent off the DLC
the day it came out, so that was pretty sick too.
So all in all, most things are coming up Millhouse
right now, so pretty pretty excited. But anyway, I'm even
more excited to be here with you. Guys and playing
this fucking game because it has been far too long
for some good old Warhammer crit roleplay. And last we
left you, guys had spoken with various people here in
Uber's Reich after the terror that unfolded at on Brunner Palace.
You made a lot of connections, took on a couple jobs.
We saw Bogahar decide to retire from the adventuring life
and join up with Sherbeard sure hand grobb me I
think his name was basically the leader of the dwarves here. Yeah,
sure Hammer, that's it, the leader of the Dwarves here
in Uber's Reich doing some side work for him, And
we got introduced to his new character, Blaz the Ogre,
who was once a man and now turned into an
order by an evil wizard, or so he claims. We
saw our good three Ogre mercenary friends murder the ship
out of the guys that were imprisoning Blaz, and then
a variety of other things happened. We had a couple
of characters getting robbed and losing money, banks were going under,
the city had a terrible after the events at the palace.
The backlash of magic energy from that night basically rotted
the city's emergency grain stores overnight, and now the price
of bread and grain has skyrocketed. The city is starting
to have a food problem. Riots and civil unrest are
getting more and more frequent, and it is not looking
great right now in the town of Uber's Reike. But
you guys have decided it seems to side with the
town council in hopes of helping them get some control,
get reorganized, and perhaps one day make ubers Reike a
Freezeburg and free from all this political noble bickering. However,
your time with nobles does not seem to be at
an end quite yet, as you had a accepted a
task from Bonniel, who sent a message to Ragney, and
then upon meeting with Ragney and Arnulf, begged for you
guys to help break them out and get them back
to her, to their parent, their father, who is out
at what is it sterlick manor in the northeast of
the Duchy. So we have spent the last couple of
weeks here, listeners in our discord chat, plotting and scheming
exactly what was going to happen tonight. So we're not
gonna have to role play through that stuff. I'll give
you guys a quick synopsis, and then we are going
to dive right into our jailbreak heist. So the Ragney
and Arnolf had a chance to kind of case the
temple a little bit last session, getting a little bit
of a layout of the area and seeing what was
going on, and ultimately, you guys have come up with
the following plan. You're going to try to infiltrate the
temple during midday when there is no service going on.
You've learned from Bonniel that in the morning and at night,
before any services happen, the twins are allowed to walk
the grounds of the temple and walk through the temple
under escort of the guard, the Reich's guard that's there.
And hopefully this happens at midday many times as well,
because there's no service. So you've learned that if there's
no big crowds there, they might be allowed to get outside.
And you're hoping this will be the chance to spring
your little task here. So you've called in the Branchers,
Bonniel's gang when she was posing as Fishrook, because they
owed you a favor, and you've called in various other
favors and spent some money to set something up. You've
arranged a boat to get you out of the city
through Steegler, who now is owed a moderate favor from Ragny.
You bought a Bogahart managed to get his hands on
a smoke bomb for the group through his new connections
with the Dwarves and with sher Hammer and the Engineering Guild.
You purchased a chain, some length of chain to hopefully
try to close and tie the gate shut once you
guys get out of the temple in hopes of slowing
down any guards that are pursuing you. Blas and Ragny
did some manual labor for a local pig herder, and
a day of labor got them a day's worth of
use of one of his little carts, which you're planning
to use to perhaps block the entrance to the temple
gates again to try to slow down or hinder any pursuits.
And then Richter had met with the rat Catchers Guild
here in the city, and in exchange for helping hand
out some promotional flyers, which Record discovered they had done
when they first started, they gave him a bit of
a tour of some of the Sewers showed him around
some of the tunnels and have drawn him a map
with some basic instructions for hopefully how to get from
a nearby sewer entrance near the mark plots near the
Temple of Sigmar to one that's further north in the
city to an area near the docks. And then the
group has pulled some money together to buy several sets
of robes, nice looking robes to try to disguise themselves
as members of the Sigmaite Church. And they've also pulled
some money together to buy some ratty looking cloaks which
they are hoping to disguise and hide some of the
Branchers with. And if they get the twins out of
the temple, also give the twins some of these robes
so they kind of blend in with the group. And eventually,
when you guys get to the sewers, have the Branchers
take off in various directions, hopefully distracting any pursuit thinking
that the twins are with them. And eventually, when you
get to the other entrance at the docks, give the
twins some nicer cloaks and disguise them while you get
on the boat and hopefully get out of the city,
and all of this is going to be happening in
the middle of broad daylight, which makes it even more exciting. So,
unless I have missed any details, players, we will begin
all right then, So we're gonna switch it over here
to our Temple of Sigma map and let me just
make sure.
Speaker 6: Chris, did we determine if Richter and Ragney's criticals had
faded by this time?
Speaker 2: Or no?
Speaker 1: Let's see, so we had determined it is. Let me
get my calendar up here again. I guess the question
is would you guys do this? The big question is
are you doing it on the last day of the week,
which is Festog, which means everybody technically is off and
probably not working, or do you want to during a
day of the week where people would be working.
Speaker 6: So there would be more people out in the streets
if they're not working. I assume right, that's.
Speaker 1: A great question. What do people do in their free
time in the Warhammer World?
Speaker 6: Go out, drink, scuff other people's nice carts with their.
Speaker 2: Shoes, depends how desolate they are. I mean, a lot
is happening in Uber's rake, and it seems like a
lot of people are suffered.
Speaker 1: Yeah, that's a good point.
Speaker 6: Oh isn't there also rioting at this point?
Speaker 1: Oh yeah, I mean there's lots of unrest, uh, you
know here and there. Man, I I'm not really sure.
I'm trying to think what would make the most sense here.
I mean, people have a day off, you know, it's
a fucking like eight day work week, and then you
get one day off maybe maybe off, you know, if
you're lucky.
Speaker 2: Yeah, I guess is there going to be.
Speaker 1: Out Yeah, I guess we'd say the weekend would be
busier in the city.
Speaker 6: Okay, so we probably want to do it at that point,
so I guess just accept our critical injuries.
Speaker 1: Okay, So that would be fest Dog. So it is
currently the thirty second of ULRIC site, so it is
two days after last session, so it's been a total
of twenty two days three.
Speaker 6: More days ago and I'll be free okay.
Speaker 1: Yeah, I'll make a note of that for me too,
shown that it is Festog the thirty seconds, okay, and
then there's one day left in the month and then
we're finally into the next month. So I don't know
if in Ragney you guys are on the map right now, correct.
You guys can see everything, yep, yeah, okay, So here's
what we're gonna do. I'll put everybody on the map.
Speaker 2: I think everything will be okay as long as we
don't see giant spiders.
Speaker 6: Okay, coorse there you go, or get azed by sneaking
gulland arrow boys.
Speaker 2: Yeah, yeah, I think we're I think we're gonna be good.
Oh Jim Robot, Camels.
Speaker 1: Ragny and Blazz. I'm gonna assume you guys are back,
you know, on a line of sight, you know, hiding
across I think you said, probably across the street, like
around the corner of a building or something. Just keep
in mind, the temple does not have all these trees
that you see on the map here outside the gates,
because you're in the middle of a city. I mean,
there is the grass and stuff once you get inside
the gates with all the trees, but out here this
would mostly be just city streets and buildings. So I'll
put all abram on the map just in case we
need them. I don't think we will, but all right,
so I guess tell me how you guys are getting
set up, how you're approaching this, and then we will
we'll go from there.
Speaker 2: Well, we have an idea of how the priest would
walk like they walk side by side or behind one another.
Speaker 1: Oh that's right, Horse, you were going to do a
little bit of trying to learn about that sort of thing.
So I need you to give me a lore theology
test please.
Speaker 2: That's something that I've got.
Speaker 1: And you can have plus twenty here. Because Sigma being
the primary god in the city and in the empire, usually.
Speaker 3: Not quite three, we're gonna start kicking these in. I'm
gonna spend a fortune point.
Speaker 1: All right, right off the bat, and it does not
pay off. Well, you got slightly better, but not enough.
So Horst, you probably just know very basic things that
you would assume most priests do. You probably aren't able
to find out any good specific things about how the
priesthood of the Cult of Sigma works, so you would
just know that the basics. You know, Sigma is warrior god,
so his priests tend to know how to fight much
more than some priests. Not all of them are warrior priests.
I mean, a priest and warrior priests are two different
things in Warhammer, but most of them were probably warrior
priests at one point or at least know how to fight,
but they're still your typical just you know lay layman priest.
You know most of you know the basics of his tenants,
you know, allied with the dwarves and a post chaos
and things like that, but you don't really learn much
as far as specifics with how they do their rituals
or like kind of how they are expected to conduct themselves.
You know, what kind of vows they take, things like that.
So you're working on very limited knowledge here, So you
don't know if there's a specific organization to how you
guys should walk.
Speaker 2: If you're in a group, I'm gonna go with one next,
one in front, one behind.
Speaker 3: Well, just we'll split up and give a little bit
of space. We don't need to all turn up at once,
and at least in the initial approach, Yeah.
Speaker 4: We can always kind of like regroup at some point, folks.
Speaker 1: You guys are going one at a time, basically, is
that what I'm hearing?
Speaker 3: Maybe a plan will slowly file in, But before we
enter huddle in, huddle in, I think we'll need all
the help we can get on this adventure. And before
we started, I wanted to utter a short prayer. Oh
go on, blessed one, please look over us in this
venture to free a young sailor from the prison of
stone in which they are trapped. And also, I'm gonna
cast cast pray. I'm gonna blessing it tenacity.
Speaker 1: Bless, you're gonna bless.
Speaker 2: So we're just gonna kick one of those.
Speaker 1: You're going to beseech to.
Speaker 2: A that's a good one.
Speaker 3: Okay, I got an overcast, So this removes a condition?
Speaker 2: So any was it? Folks still exhausted? Do we have one?
I passed mine.
Speaker 6: I passed mine a fortune line okay.
Speaker 2: So you got it?
Speaker 1: Okay, yeah, all right.
Speaker 3: This will this will double remove everybody's Uh is.
Speaker 1: There a different prayer you want to cast them? If
nobody has a fatigue condition on them?
Speaker 2: Uh?
Speaker 4: Yeah?
Speaker 1: So so listeners. Before the game, I decided that blaz, Ragby,
and Richter had to make endurance tests because of all
the extra work like physical work they were doing before
the hest to see if they started with a FT condition.
And Richard got a critical success, Ragney passed, Blast failed,
but he spent a fortune point h and passed as well.
I missed that too, Matt, So if you want to
use that for a different spell. I'll let you switch
it for a different prayer.
Speaker 3: Yeah, I thought we had one more. Probably this won't
pay off because the blessings are fairly short. I could
give say, who's who's knocking someone out?
Speaker 1: Yes, it's just for six rounds.
Speaker 3: You get ten ten weapons skill for six rounds, which
I think I can double with an overcast.
Speaker 4: I have wrap dusters. I was thinking I could like
use those to do that.
Speaker 1: Yeah that's uh, I mean yeah, just a couple of seconds.
Speaker 2: So if we get get to him in like a minute,
then that'll be useful. But I think that's.
Speaker 4: It'll hype me up a bit.
Speaker 6: Just do a running Superman punched.
Speaker 1: Yeah, just uh yeah, just Roman reigns your way right through.
Yeah uh yeah. Regardless though, you do feel inspired Arnolf
as you can. Uh you know, you've been hanging out
with Horst for a while now since the ship wreck,
and uh, you're still probably a little amazed that it's
clear to you that when he beseeches Menan's name, there's
definitely something answering. Ah see, you know he's a legit
priest in that regard. But nonetheless you take inspiration as
he places that blessing upon you. So okay, so who
is going first? You guys are going one at a time.
Speaker 3: I mean, I can go in. I haven't seen this
place yet, but okay, I'll give me more time to
amble about maybe, all.
Speaker 1: Right, ragging and blaze. You guys are across the straight
around the corner with the cart, correct.
Speaker 6: Right, and so the U the chain the branch is yeah,
and the and the chain and the branches are sort
of giving us the play by play.
Speaker 1: Do you have our all eight branchers? Like, where are they?
Because you have eight of them? Are they split up
or are they all in a group? What are they doing?
Where are the cloaks.
Speaker 6: The cloaked ones are probably close to the cart with
us so that we can meet up with the team,
and the other ones are spread out near the street
and sort of closer to us sort of because like
they have to tell us somehow, So they just kind.
Speaker 4: Of i'd say, they have an assembly.
Speaker 7: Line kind of thing, going yeah, yeah, that's good, like
maybe one one maybe is up ahead and then you know,
scatter if you like, you know, a couple of so.
Speaker 1: Yeah, we're just using theater of the mind here. But
they're split up. Where the first kid can see stuff.
He sees the temple, he makes a sign to the
other kid. Kid number two passes along and so forth.
Speaker 4: Yeah.
Speaker 6: Yeah, so that way we can get like some info
on when we need to start slamming that cart towards
the gate.
Speaker 1: Gotcha. And then the four that are with you are
wearing the raggedy cloaks, correct, right? And who has the
nice cloaks? Are you having the Branchers carry those or
are you in Blaz or is someone going in carrying those?
Speaker 6: We can probably just have some of the like me
and Blaz have have them.
Speaker 1: Okay, we'll assume you each you each have one of
the cloaks.
Speaker 6: Once we all coordinator catch back up, we can just
throw them onto the.
Speaker 1: Okay, and then who has the smoke bomb.
Speaker 6: It's probably gotta be Richter or if Arnold. Yeah, I'll
take this smoke bomb looking to dome the guy.
Speaker 1: All right, Okay, so Ragne and Blaz, you guys are
probably we'll say about a turn away. So here you'd
be off the map at this point. But if you
guys just did a straight like run sprint action, did
nothing but haul your ass, then you could get to
the map in one turn. We'll say that's how far
away you are. You're out of site of the temple itself.
You guys can just see it from around the corner
or wherever. And you've got the kids, you know, telling
you what's going on.
Speaker 6: Okay, So it would potentially take us two turns to
get to the door, And.
Speaker 1: It depends how you do on your your sprint role,
because remember when you sprint, you could potentially move extra.
But yeah, I mean, considering the fact that you're going
to be running a cross the street through people and
you've you've got the cart, I mean, Blas can probably
move faster than you normally. I think he's speed well,
I mean your dwarfs, he moves faster, but I think
ogres move six instead of four. But he's got a
I'm assuming he's the one that's gonna be moving the
cart because he's bigger and stronger, I would assume, so
it'll slow him down a little bit just because it's big.
Speaker 6: And awkward, you know, can we both like push the cart.
Speaker 1: I assume like he's pulling it. He's basically standing where
the donkey would and.
Speaker 5: He's just yeah, I was figuring I was doing that too,
just kind.
Speaker 1: Of like those those old school like like in China
or like the Middle East or the Far East, they'd
have like the like the taxi basically is that what
it's called where they would like pull? Okay, yeah, well
I don't think rickshaw. I think like the shitty little
taxi from uh from India, that like is like a car.
Speaker 2: Definitely a pull a polk cart. That's a Seinfeld episode.
Sorry I'm thinking of it.
Speaker 1: Yeah, yeah, you're you're carrying well, no, an auto rickshaw
is what I'm thinking, So same thing. But no, you're correct.
It is a rickshaw. So it is the that's how
you're pulling it basically, because that's how this card is
set up. Okay, Yeah, there's really no reason for Ragne
to help because he takes up the whole space.
Speaker 3: We're one of us going to go in with the
chabby cloaks and then give them to the twins as
they sprint out, and then we do the swap once
we meet up with everybody else.
Speaker 2: Or is that only at the Oh no, that.
Speaker 6: Was the plan. Yeah, so you guys can carry shitty
cloaks in and as you guys are sprinting out, they
can put them.
Speaker 1: On Okay, who's carrying the cloaks.
Speaker 2: I'll carry them. I need the h the guy who
can actually do damaged hands free. Even though I have
a blunderbust.
Speaker 6: We are not trying to kill as guard.
Speaker 2: At please, I'm just just saying I need to keep
my hands, you know, a little, a little busy, otherwise
it would be trigger happy.
Speaker 1: Okay, all right, well we are set then, so horced,
let's get some appropriate music here to get us started. Forced.
As you approach and Richter and Arnolf, you probably can
see this as well. From where you are. There are
four Altdorf soldiers at the gate. You see that. You
can ignore the torches because I thought you guys were
going to do this at night, so I actually had
some lighting effects here going on, but guys had to
fuck that up too, so ah So anyway, what you
see are four Altdorf soldiers in the blue and red
of Altdorf standing near the gate, and they are armed
just like regular state troops. They've got halberds and then
breastplates as far as like armor. But the gates are open.
You can see that there is Oh I should mention too,
because I did roll for the weather before we started.
It is currently raining. This gives a negative ten to
all ranged attacks, and it also reduces visibility because it
is a pretty heavy rain. But yes, you see them there,
they're standing there. They are kind of just milling about.
The gates to the temple are open, and you guys
can tell that there are no services going on currently.
So what would you like to do?
Speaker 3: I think I'm just gonna walk through the doors all
not to the closest guard as I pass.
Speaker 1: Okay, lease give me a what is it in this game?
It's probably an advanced scale that I don't even know.
Speaker 2: Maybe cool, no, not cool? Is not play it cool?
Speaker 4: No?
Speaker 6: Charm?
Speaker 1: Oh yeah, you could try a couple of things here.
Etiquette would make sense to try to act like a priest.
Do you have well, I'm assuming you have priestly etiquette
or something.
Speaker 2: Uh, I don't think that I do.
Speaker 1: Have etiquet's etiquettes of a talent.
Speaker 2: Sorry, yeah, I apologize. That is a talent.
Speaker 1: I would say, I'll let you do any of the following.
I'd say, charm, entertain delf, perform. I think perform is
probably the best one here, but I'll let you do
any of those.
Speaker 3: Okay, I'm gonna go ahead and kick in a charm
because I don't believe I have any of those other ones. Okay,
just to standard challenging.
Speaker 1: Yeah, it's a post test, so they are obviously gotcha. Okay,
what you got.
Speaker 2: Plus three?
Speaker 6: Rather nice?
Speaker 1: Uh Yeah. You put your head down and just walk
past these guys and they don't really even acknowledge you.
They don't get in your way, they don't move out
of the way. They're not really in the way, but
they don't like make any special moves to like let
you pass. But they're not in the way, so you
just walk right past them. You can go ahead and
start moving if you'd like, and let me just switch
a few other things here. I got torches on people
that don't need torches.
Speaker 2: Okay, Mike, do you want me to go or you
want to go?
Speaker 4: No preference?
Speaker 1: I guess the question is how far? How far do
you let horse get before before you do anything?
Speaker 2: I'd say to the fountain or is that a statue.
Speaker 1: It's a big ass statue of sigma.
Speaker 2: I'd say, to the statue of sigma, and then come in.
Speaker 4: You still want to go one at a time, not
both of us. We can go both of us got
thing might as well. I don't think these soldiers care.
Speaker 2: Good thing you said that out loud to the GM.
Speaker 4: It's a DM I called dice. Anyways, I'm good with that.
Speaker 1: Okay. Well I'm fixing one last thing here. Sorry.
Speaker 3: Okay, spawning the spiders in? Is that what's happening now?
Speaker 1: The goblins?
Speaker 6: Obviously, you take fourteen goblin arrows to the chest, six
of which are krits.
Speaker 1: Yep, and all of which are poisoned. Okay, so horse,
you can move to about here and then please give
me a perception test.
Speaker 3: No perception my only weakness, my only asterisk weakness.
Speaker 1: Yes, okay, not great. So the rain is making visibility
through here, like when you're at the gate, you can
like just see the outline of the temple. That's how
heavy the rain is. As you're making your way up
towards the statue. On your right here you can see
this is a mausoleum of some sort. And then off
on your left, just around this tree that you're coming
up on, there's another small building, also made of stone.
And then you can see if you zoom out a
little bit up here towards your northwest, there is another
small building you're guessing these are all mausoleums. That's what
they look like to you, but it's hard to tell
for sure. There's plenty of graves and big trees in
here that are blocking some line of sight as well.
And obviously the trees are dead with no leaves, covered
in snow, and well snow that snow being having rain
poured on it. But you don't see anything out of
the ordinary. You may continue.
Speaker 3: It's a good start. I'm gonna stop at the statue
and admire it for a bit.
Speaker 1: Okay, So as you do, you do eventually notice beyond
the statue, just coming out of the temple, you see
three figures. Two of them have like cloaks on to
protect them from the rain. They look smaller than an adult.
The third figure is the Reich's guard.
Speaker 2: Night Ah, this music is so lovely, it is so yep.
Speaker 1: You can see them and they're slowly making their way down.
You can tell the Reich's guard is obviously watching over them.
What do you do.
Speaker 3: I'm going to pretend I don't see them at the
moment and sort of pray by the statue.
Speaker 1: All righty, he's at the statue at this point, one
of the other priest disguises begin to move up.
Speaker 2: Yeah, we're gonna move at the same time.
Speaker 1: Okay, one of you can give me the task. The
other one can give a plus A plus a bonus
at again a plus ten to the role. So again,
you could do charm, you could do stealth.
Speaker 2: Entertain as a talent. But you said charm. What is
your etiquette for with the group servants? But it applies
to social groups of criminals called tests, guilds, nobles, scholars, servants,
and soldiers.
Speaker 1: Is a priest, you're's a servant, though, so it's for
that particular group.
Speaker 4: Damn it.
Speaker 2: I thought I was gonna apply to everybody, all right,
So let's see what my best role would be.
Speaker 1: Uh question before we get any further, because I know
this is probably gonna come up. Uh Horst, do you
have your spear on you?
Speaker 4: Oh?
Speaker 3: Yeah, I put a sack over the top and I'm
leaning on it like a cane.
Speaker 1: Okay, Arnulf, do you have anything other than the sling?
Speaker 4: I have the knuckle dusters to knock out a guard.
Speaker 1: Those are easy to hide, and the sling. The sling,
I assume you just got, like in a pack or
something that easy. To hide too. Do you have your
hand axe on you?
Speaker 4: I would say no, okay.
Speaker 1: Ben, do you have any other weapons that would be
hard to hide?
Speaker 2: I took the dagger. I gave the blunderbus to to
one of the blazzer ragnet it's hanging out side.
Speaker 1: Okay, yeah, the dagger you can have hidden. That's no problem.
Speaker 2: So I was gonna I figured it might be a
little tough to get through with a blunderbus.
Speaker 1: Father, what are you doing going hunting today? Okay? Yeah,
so one of you give me the test please and
get plus ten for your companion here.
Speaker 4: So what was your best? Because mine is stealth? I
have thirty one in.
Speaker 2: There, I have chi charm. I have a thirty six
with an advantage of six.
Speaker 4: I guess I'll help you do that then, Okay, go
for it.
Speaker 2: I get a plus one, which is an average, very nice.
Speaker 1: Pass by four. The guards do not pay either of
you any heed. You may proceed.
Speaker 2: I would expect them to bow to me, but that's okay.
Speaker 1: So horses, they're making their way up the path. You
can see they've gotten past the guards at this point.
They're moving up towards the statue. When they get to
about halfway. You can see that Bonniol and Goutiel are,
you know, walking towards the statue. You can't white make out.
You can tell it's definitely Bonnie on gutile. You assume
you can't see the Knight's face from here. He does
have his helmet on, but the visor is up. I
just can't see him from this distance. You can tell
he's probably not too excited to be out in the
rain right now. But you know, that is what it is.
You got to deal with those nobles, you know, Uh, Horst,
give me an insight or perception test.
Speaker 3: I guess they're about the same here. Let's change it up.
Or intuition?
Speaker 1: Is that intuition? That's it?
Speaker 4: Ye?
Speaker 2: Yeah, okay, kick one of those.
Speaker 3: Oh almost saw the zero there?
Speaker 1: Okay, all right, you don't notice anything else? How long
do you sit here at the ah the you you know,
because from the gate to the statue it probably takes
a good thirty to sixty seconds to walk that path.
I think we.
Speaker 3: Keep loitering around here. Can sort of like move towards
the gate, greet them.
Speaker 1: You, I'm sorry, you move towards Richter and Arnold, or
towards the kids.
Speaker 3: I'll yeah, I'm moved towards Richter and Arnold only a
little bit, very slowly.
Speaker 1: Okay, Well, you guys can eventually meet up, so decide
where you are when you meet up.
Speaker 2: Okay, So at this point we should give Horse the
signal to move in and guide the kids closer to
the well. We want to knock him out, so I
would want to say that we would want to get
him out of the peripheral of the soldier's gate. Is
that a bush that I see? That blue? Is that?
Speaker 4: Yes?
Speaker 1: Yeah, it's like it was flowers, probably all dead like
vines and ship.
Speaker 2: At this point, we should get them out of the
line of sight. Do we are those also graves south
of us?
Speaker 1: This right here is a building.
Speaker 2: Probably don't want to do that over there, and that's
another building over there. Okay, that's fantastic.
Speaker 1: Basically, wherever the paths go, they go to towards the
door of one of those buildings, or towards the front
of the doors of the temple, the little cobblestone paths.
Speaker 2: Okay, majority of the people are there and there's only
one bodyguard with them, so I would think that we
would want to are not well Arnoff and Richter can
go north. Orst, you should pull them back southwise towards
that building. And if you can get them as close
to the bushes which are allowed out of line of sight,
and we can come around and Arnoff can.
Speaker 1: All right, at this point, the three of you notice
from around the bends, from around the statue, you can
see the three of them coming around the side of
the statue. You see the twins are out in front.
They've got their cloaks up over their heads, and the
rank's guard is you know, a couple of feet behind them.
Speaker 2: Okay, well, if they're coming around that way, Arnoff, do
you want to go left? Just swing around see if
we can get the knight's attention or get them from
behind and horse you can keep them busy.
Speaker 4: You try that, all right, let's.
Speaker 1: Do that, Arnolf and Richter. You guys can give me
intuition tests as.
Speaker 4: Well, right up?
Speaker 2: Yep, yeah, oh now, okay, and pretty sure I don't
want to take the dark deal yet.
Speaker 1: All right, uh so what are each of you doing?
Speaker 2: I will come around the north side or sorry, the
east side of the tower. You're I'm gonna go. I'm
gonna go below away.
Speaker 1: From you're on. You're on the east side of the tower, the.
Speaker 2: Sorry west side, west side of the tower. I want
to come around to the west side of the tower
and go the low way away from the kids.
Speaker 1: Okay, and I'll be going with them. Okay, hoorst, what
are you doing?
Speaker 3: I guess I will move a little bit closer, just
take a couple more steps back towards them and sort
of pretend to light a votive candle and get get
annoyed at the weather and look up in the sky
and say it never ends.
Speaker 1: Okay, Blas and Ragney. At this point, the rain is
making it very difficult for the kids to see really
beyond the walls of the outer walls of the temple.
They tell you that the three of them have gone inside,
but they don't. They can't see them from where they are.
Cheat all right, so uh, I'm not sorry. Richter and Arnold.
Are you guys trying to sneak or are you trying
to move quickly?
Speaker 2: I would say we would be.
Speaker 4: Sneaking.
Speaker 1: Give me a self test, please, both of you will
need to make stealth tests here.
Speaker 8: Yeah, Jesus, I'm gonna get a You're gonna roller, you
gonna all right, I better take a corruption point.
Speaker 4: He's a fortune point here.
Speaker 2: Okay, take a dark.
Speaker 1: Deal negative five. We have three, okay, and a corruption
point for a negative see that.
Speaker 4: Who was at a fifteen? That's all I see is
seventy five?
Speaker 6: Yeah?
Speaker 2: Oh god, it rolled to a fifteen?
Speaker 4: If so?
Speaker 2: Bullshit?
Speaker 4: All right? Well all right?
Speaker 1: Uh so, the two of you are creeping around the
side of the statue, and when you get around to
the point where you can see the guard and the twins,
they're about right at the he halfway point. Now, at
this point, the north tip of the statue, you can
tell that the guard has spotted you, and he's staring
in your direction. Again, it's very heavy rains. You probably
can't make out the details of his face from where
you're standing, but he definitely has noticed that you guys
are creeping around.
Speaker 4: What do you do? I think we need to kind
of divert ourselves here.
Speaker 1: Yeah, you guys, go ahead, you guys. I guess you
guys could talk a little bit, But I mean, he
sees you basically walking in his direction. He turns the
staring at you. So what do you guys do?
Speaker 2: I'm gonna turn towards the temple.
Speaker 1: Okay, yep, the same. All right, you guys can go
ahead and make a move. Horse. You can see that
the the kids are moving in your direction. You can
tell the Reich's guard has spotted the other and he's
keeping his attention kind of between you, and then.
Speaker 2: Okay, you gotta pull him away.
Speaker 4: I think.
Speaker 1: You guys can't discuss. You're right, You're right.
Speaker 2: I know they ging out loud.
Speaker 3: I will approach and ask, uh, would you not prefer
to be inside my duties? Bring me out into this
foul weather, but surely you would prefer to remain dry.
Speaker 1: Are you speaking to him or the kids?
Speaker 2: Just kind of making a general.
Speaker 1: Are you moving closer? Just saying that from where you are?
Speaker 4: M h.
Speaker 3: No, I'm not moving I'll just say it from there
or maybe a little closer. It's hard to tell what
the perspective is on the map. A normal visible talking distance.
Speaker 1: Well, every space is what three three yards? Two yards?
It's two yards, so ten yards. It's a big, big courtyard. Okay,
so you approach them as as you do. You see
that the ks guard kind of turns his attention to you,
although he still kind of lingers in the direction of
the two priests for a moment, and at this point
you can tell from his visor that's popped up. He
definitely looks like he's on the younger side, you guess,
probably in his late twenties at the oldest. And he's, uh,
he's got his shield on his left arm. His sword
is not drawn, but he does have his hand on
his shield, kind of like when a cop walks with
their hand on the top of their gun, kind of
the same thing. You know, he's he's ready, he's alert,
and he says, uh, good afternoon, father, just giving the
h our guests their uh, their time outside. That's all.
Speaker 4: You hear.
Speaker 1: Bonniel, she kind of gives you like a kind of
an over over dramatic like curtsy, and she says, good
to see you.
Speaker 3: Father, greetings to you as well, my child. I understand
it is important to get out in the fresh air.
That's no good for a body to be cooped up.
Speaker 1: Give me another intuition test here, Horst.
Speaker 9: Okay, you you can you can tell that from from
their body language, in the way that they're they're moving
and talking. Uh, you can't really quite tell about Bonniel,
but Gutil seems very nervous you can see he's colconic
looking in every direction, and it's it's little, it's noticeable.
Speaker 4: Okay.
Speaker 1: Meanwhile, Arnolf and Richter, you guys can see the Reich's
guard has stopped and he's clearly talking to Horace. You
can't hear what they're saying, but he's still keeping his
attention between you guys and him. What do you do?
Speaker 2: We need to make our way back, Arnoff, I'm gonna
nod to him and tell him to make a move
on on the right's guard.
Speaker 1: Both of you give me, Arnolf and Richter, give me
another perception test, please, geez all ninety three.
Speaker 6: Broh, you haven't rolled like lower than sixty recently.
Speaker 4: Yeah, we go.
Speaker 1: Okay, Arnulf, as he is suggesting that, I guess the
guards probably would have lanterns out because it is raining,
so it's kind of dark out. I mean, it's not
super dark, but just to see what they're going. You
can see to the northwest here one of the temple
guards is making his way around the temple. He does
have like a lantern out, looks like he's on some
sort of patrol. He's moving in your direction. Get to Richter,
we might want to wait for him to pass.
Speaker 2: We're not gonna have a lot of time here either
horse pulls them.
Speaker 4: I'm just.
Speaker 2: All right, yeah, if.
Speaker 3: I have another move after you, I think you guys
need to scut it a bit.
Speaker 4: We need to go for the Rex guard, I think,
because one Rex's guard seems like tough enough. You don't
want to have too many people on our hands here.
Speaker 2: Right there, we're going to try to hit him and
let the and have the kids go and go for
the gate. So I'm going to nod and acknowledge it,
but point to.
Speaker 4: The rex guard. If you're moving up following.
Speaker 3: Well, if you must be out in this file, whether
perhaps you would like to join me in a moment
of prayer and I'll just sort of completely spend my
back around from them and walk a little bit further,
and I could start a Oh, blessed Sigma King of Warriors,
illow be thy name.
Speaker 1: Give me a I would say, either, well, you're trying
to convince this guy, I guess would be a charm
test to critical arnolfen Richter. Please give me stealth tests again,
unless you're just running at the sky, if you're trying
to be sneaky, give me stealth.
Speaker 2: Tests going stealth come.
Speaker 1: On negative four and plus three nineteen.
Speaker 4: HEV you re roll in that one. If I reroll
this with a fortune point, I could still like dark deal.
Is that right?
Speaker 1: Yes? Y?
Speaker 4: Yeah, hopefully not be missing.
Speaker 2: M Plan A is still working out, Chris.
Speaker 6: Are the kids able to like relay anything else to us?
Speaker 1: No, they're still like they're they're out of sight. You
can't see them. They're still inside.
Speaker 4: Can they see like the just the lantern light off
in the distance a little bit in the guard.
Speaker 1: No, because of all the ship that's in the way,
primarily this set of trees right here, and the fact
keep in mind that the the wall itself is fairly tall,
so they have a very limited sight because they can
only see through the parts where there's like a fence
instead of a wall. That gives you very limited vision.
Speaker 4: But feel like the Reich's card is he he has
a lantern? Right?
Speaker 1: He does not know?
Speaker 4: Oh? Okay it was just the other guard.
Speaker 1: Yeah, okay, so Horst you can see that.
Speaker 4: Uh.
Speaker 1: The Reich's guard does like kind of pause for a moment,
but when the twins kind of start to follow your
lead a little bit, uh, he does as well. Arnulf
and Richter, you are able to get within striking distance
of the Reich's guard. What would you like to do?
Speaker 2: But I was gonna make that move.
Speaker 4: I'm just gonna look at you real quick. Make sure
you're ready with the smoke bomb.
Speaker 2: Yep, I'm lighting, I'm lighting it.
Speaker 4: I got the knuckle dusters on. Let's do this.
Speaker 1: Okay, are you doing a cold shot? Are you just
striking him?
Speaker 4: What did you say?
Speaker 1: Are you doing a called shot? Are you just making
an attack?
Speaker 4: What's the difference? Well, if you're trying to.
Speaker 1: Target a specific part of his body, you got to
do a call shot, which is negative like think it's
negative twenty in this game. Yeah, yeah, it's negative twenty, but.
Speaker 6: He would be unawares. I don't know what the bonuses
are there.
Speaker 4: Hmm, that's true. He's like wearing armor, right.
Speaker 1: I believe you get an advantage when you text somebody
who's surprised.
Speaker 6: He's got a helmet, But a helmet will be less
defense than like his chest piece.
Speaker 1: Yeah, human for the head here you get you get
advantage for attacking him because he's surprised.
Speaker 2: And then we're throwing down the bot.
Speaker 1: So are you doing are you doing a cold shot.
Speaker 4: Yeah, I suppose cold shot to the head.
Speaker 1: Okay, so it'll be a total of negative ten then
because you have advantage, but it's minus twenty to be
sure you do those modifiers.
Speaker 4: And is this a combat role here? Yes?
Speaker 1: Is melee brawling.
Speaker 6: Or well, if you have the weapon, just uses the weapon.
Speaker 1: Right, I believe the weapon is a brawling weapon. The
uncle Dusters, shit, yeah, it's brawling, and.
Speaker 4: So what uh? What's that overall difficulty here?
Speaker 1: It's it's regular difficulty, and it's plus twenty for making
the difficulty is minus twenty for the called shot and
then you get you have a point of advantage, so
the game should figure all that out for you.
Speaker 4: I got it.
Speaker 1: That is a critical failure.
Speaker 4: All that. Yep.
Speaker 1: Do you have any fortune points left?
Speaker 4: I have one left?
Speaker 1: Here we go. Twenty seven is a hit, so you
gain a point of advantage and then you may roll
damage boss shot.
Speaker 2: That's beautiful, Yeah, right across the jaw.
Speaker 4: How did a damage on this work? Oh?
Speaker 1: Well it actually it says right here?
Speaker 6: Yeah, seven damage?
Speaker 1: Oh there you go, Okay, seven damage.
Speaker 6: A to the face. The knuckle Dusters have any special.
Speaker 1: Rules or yeah? Do they have anything?
Speaker 4: I don't think so.
Speaker 1: Okay, uh, well, you hit this guy and you're sneaking
up behind him. You do manage to crack him in
the back of the head, but he does have on
a full helmet, and it's an audible clang as you
basically punch the side of his head, mostly connecting with
helmet and not with head. Uh Richter, you may do
something if you so choose, and then we are going
to go into initiative.
Speaker 2: I'm throwing the bomb down.
Speaker 1: Okay, let me get a token here of some sort.
We'll do this. I need a monster sized token.
Speaker 2: I imagine full plate guys don't run very well, do they.
Speaker 1: I don't know you've ever seen a guy running full plate.
All right, we'll just use this as the token because
this is four spaces. So where are you putting it?
Like here, right here his body, so right on him. Okay,
well it takes up four spaces, So which four spaces
are you putting it on?
Speaker 4: Yeah, let's go with there.
Speaker 2: There, there go back, good choice, there you go there?
Speaker 1: Okay, all right, okay, roll me in D ten to
see how long it lasts. It's D ten rounds the
smoke bomb.
Speaker 2: Perfect, Okay, roll me roll me.
Speaker 4: The guy gave us a shitty smoke by.
Speaker 1: Ye, I should have gotten two of them, all right,
So you throw the smoke bomb down. There's an explosion
of smoke that engulfs the Reich's guard and it you know,
he kind of stumbles forward as Arnolf hits him and
horst you. Then you hear the klang and then you
turn and just as you see Arnolf clocking this guy
and he's stumbling forward, you see Richter throw the smoke
bomb at his feet and it goes off, and the
guy just disappears in a cloud of smoke, and you
can no longer see Arnolf or Richter because the smoke
is in the way. And you know, Bonniel kind of
kind of shouts a little bit, as does Goutiel. And
at this point we are in initiative.
Speaker 2: Here's helping the locking the gates will be easy.
Speaker 4: Four guds.
Speaker 6: Yeah, yeah, Doug, I see that going real well, well,
I mean we do.
Speaker 2: We did get there touch you with the klag, so
they may be likely to come and help.
Speaker 6: They might not have even heard that.
Speaker 2: Let's see what Chris rolls here. How tall are these gates? Vultiple?
Speaker 6: No, no, not assassin's credible.
Speaker 2: If you got full plate, they're vultiple.
Speaker 4: All right?
Speaker 1: Is that everybody we need on the initiative track here?
I believe, so yeah, I'll put the Branchers on here
just in case we need them.
Speaker 4: Say what you say? Say it right?
Speaker 1: Is anybody not ruled?
Speaker 6: Uh? Per, I haven't.
Speaker 1: I guess now you guys don't need to roll next.
You're not in the this initiative order.
Speaker 6: That's kind of what I thought.
Speaker 4: Yeah, it was a terrible initiative order.
Speaker 1: All right. Initiative sixteen are the out door soldiers. I'm
going to roll to see if they've noticed this yet.
They pass with zero success levels right on the money,
so they either hear or see this, and they're probably
in a bit of a state of confusion this turn,
but they know something is going on. They're probably deciding
what to do at this point because they can't quite
make out what's happening. So they're gonna make a short
move towards you guys.
Speaker 6: When we see them move, can we start running, Well.
Speaker 1: It's not. The the branchers have to go and warn
you guys on their turn.
Speaker 6: Oh, we can't see the guards to shape, Yeah.
Speaker 1: Especially not with the rain. No way, okay, uh, Initiative
fourteen is richter.
Speaker 2: Yeah, I'm gonna run ahead and signal with the girls.
I'm sorry, the girl and boy Bonio and Gutil. I'm
gonna run ahead with the cloaks and try to put
them on. Wow, doesn't even matter. We don't need the cloaks.
We're getting out of here, and I'm gonna run ahead
and signal with them to get ahead.
Speaker 4: Here.
Speaker 2: How many spots can I move? Is it a movement?
Speaker 3: There?
Speaker 1: You go your speed four, which means you can walk
eight or run sixteen. You can attempt to sprint further.
But if you do that as your action, yeah.
Speaker 2: I'm going to say they got the guard rice guard.
I'm gonna run.
Speaker 1: Well, let me rephrase that. You can you can go
eight yards, which is four spaces when you walk in
sixteen years. You can move four, or you can run eight,
or you can try to sprint even further spaces.
Speaker 2: I'm gonna try to run eight.
Speaker 1: Okay, so you can go eight spaces then good problem. Okay.
That leads us to the guard, the temple guard who
is next. He already kind of saw you guys wandering about.
Let's see if he heard or saw anything else. Oh,
he rolled a four. Yeah, he sees what's going on.
He's running and he'll try to do the athletics test
to uh sprint a little bit further, which he passed.
He goes a little bit further. The Reich's guard is
next in the cloud. He cannot really see what is
going on here. I don't know if you hear him
draw his sword and he shouts warning, you know, something
like we're under attack or something to that nature. You're
not sure if any of the other guards can hear
it from here with the rain. But he does lash
out with his sword, but he can't see anything so blinded.
Let's see here.
Speaker 2: Does it work?
Speaker 1: Okay, So he's that minus tend to hit and I'm
gonna roll randomly to see if he even like knows
where you're standing at this point because he's disoriented. Okay,
let me do this. If he rolls a one here,
he's gonna hit you. Otherwise he's basically swinging in one
of the other spaces that's next to him, all right,
So he swings right where between you and Richter we're standing,
but he hits just open air. Gutio's next. Uh, he
sees Richter running and he's quite nervous here, so let's
see what he does.
Speaker 4: If this boy screws it up.
Speaker 1: All right, he follows Richter and Bonniel does the same thing.
She's got her wits about her. She doesn't need to roll.
She is doing a very good job acting here. So
she runs up basically to you horse, and like she
kind of grabs your wrists. She's like, thank you so
much for coming, and she's like, where's the others? And
it is your turn.
Speaker 2: They're poised outside.
Speaker 3: Waiting to secure our escape. We'll need to get past
the guards at the gates. Let's try to make ourselves scarce,
and I think I'll try to grab folks and lead
them towards I guess we're pretty much. How well are
people seeing? Like if I hid behind this tree, is
that helpful?
Speaker 2: Is that anything?
Speaker 1: I mean, it's helpful. Keep in mind the trees don't
have leaves on them, so it's just the trunks and branches.
But the rain is making visibility difficult as well, so
you don't know if the guard the soldiers have seen
you or not.
Speaker 2: Okay, well I might as well try because I don't think.
Speaker 1: Going you're welcome to make a perception test to see
if you can see where they are. I guess I'll
want to do is make them invisible right now, sure,
so to see if you can see them or not. Well,
because let's see you guys, probably what twenty five yards away? Look,
you're like sixty yards away, so that's like more than
half a football field in super heavy downpour. So they're
quite a distance away at this point. Okay, you do
see them, horsed, they are basically right about here, just
coming through the gate. Okay, you can still take an action.
Speaker 3: I mean, if I could drag people behind the tree,
I think that's still what I want to do.
Speaker 1: Is that a thing I'll say, you can just drag.
You can drag one of them with you. You can drag
Bonniel if you'd like.
Speaker 2: Yeah, i've heard she sticker turn. Some might as well.
Speaker 1: I can assume she'll just go with you on your turn.
So six eight, yeah, just time, all right, Arnolf, you're up.
Speaker 4: I was gonna try to run straight through to where
Richter is.
Speaker 1: Okay, are you going through the smoke?
Speaker 4: Yes, just like straight through, kind of trying to be
on this outside edge as much as I can Okay.
Speaker 1: If you don't spend your advantage, then the Reich's guard
might get an attack opportunity on you.
Speaker 4: I'll spend it, okay, then.
Speaker 1: You can run past him and so he swings wildly.
But you know he doesn't know where you're at at
this point, So you spend your advantage. You're down to zero,
and then you can move, you know, either walk, run
or sprint.
Speaker 4: I'll run to right over here, all.
Speaker 1: Right, So if you run, you can go total of
eight squares, and then we're onto the Branchers. Let us
see if they what they see this turn? Okay, they pass,
so they do see all this stuff that's going on
in this round. They spend that informing you, guys, Ragney.
So next turn, you guys, Cann you guys can join
the initiative. And that is the end of the turn.
So next turn, Blas and Ragney, you guys can join
the initiative if you'd like. I would like.
Speaker 4: Damn it a smoke bottle or.
Speaker 1: So the smoke bomb is gone right now.
Speaker 2: That is just real bigp.
Speaker 1: Okay, So not great initiative role for the ogre, but
so be it. Okay. At sixteen, the guard who has
turned to question Mark Silouet, man, let's see what they
see this round, Okay, Horst, you can see they're stumbling about.
They can't obviously quite make out what's going on. Arnolf
and Richter, if you guys would like to make perception
tests as well, see if you can see the guards
in the rain. Okay, Arnolf you can see them, and
Richter not quite. Okay, So Arnolf and Horse, you can
see that they are about a quarter of the way
up the path right now, give or take. You could
probably hear them shouting as they're shouting to find out
what the hell's going on, but they are not yet running,
so they're just walking at this point, walking speed. Richter,
you're up all right?
Speaker 2: Are those headstones in the left sorry? Up north?
Speaker 1: Yeah? Those are the headstones at the head of each grave.
Speaker 2: I'm gonna try and sprint up there to see if
I can disperse the guards or at least the rice
guards toward me while Arnoff and Gutio I'll tell I'll
look at Gutio and tell them to go to where
Bonniel is and Arnoff I'll point. I'll also point to
go that direction, and I'll try and just like do
a split, mover, maneuver with my hands, and I'm gonna
go north.
Speaker 1: All right. If you'd like to sprint, give me an
athletics test at plus twenty. Nope, all right, so you
can go. So you go your run, which is eight
spaces and im sorry, no, you got minus three, so
it's wait, am I doing this? Right? On your turn
you use an action to sprint make a plus twenty
athletics test. The distance covered is in addition to your movement.
This round, you sprint your run movement plus success level
in yards. Character who has moved four, who rolls the
negative two goes sixteen minus two. Oh okay, so you
double it, so hold on this other guard would have
gone further. Okay, So you run eight, you sprint another eight,
and then you go an additional of the success levels.
So you actually got negative three, so that means you
do your normal run of eight, and then your sprint,
which would be another eight, is minus three, so it's five.
So it's total of thirteen squares that you can go.
It's obviously once you get off the path, it's sloppy.
It's sloggy. You're going through some of the grass and slipping.
You almost crash into one of the headstones that you
don't quite see. And then we are on to the guard,
who is also going to continue to run here athletics,
he gets plus one this turn. All right. You see
this temple guard, Arnulf come running around the statue. He
is clearly ready to do something. He is armed with
a small shield like a buckler, and this guy's got
a mace that he is starting to draw as he
gets closer to you, and he shouts, you know, stop,
they're getting away with the prisoners. At this point, the
smoke has cleared. The Reich's guard sees what's going on
and he is going to charge you, Arnolf, drawing his sword.
He shouts for you to halt in the name of
the Emperor. Do you halt?
Speaker 4: I don't think that's an option here, Okay.
Speaker 1: Then he definitely swings and he has advantage for charging. Whoops,
make your defensive role, please, whether dodge or melee slightly concerned.
Speaker 4: But there's a question mark.
Speaker 1: Now that's the order, that's the soldiers. Because you guys
can't see him. I made him in visible, all right,
I got it, okay, Arnulf. He almost strikes you right
in the back of a head, but at the last
second you basically throw your hand up and the sword
clips off the brass knuckle just inches from your face.
Very cool. You gain a point of advantage and he
loses his. Clearly the rain and all the confusion he
wasn't quite ready for this, but uh, you are still alive.
Gutil is going to join Horst and Bommel shouting.
Speaker 4: I lose the knuckle duster. Is is that correct? Or do
they like stand my hand?
Speaker 1: No, they're on your hand. You blocked, They're not broken
or anything. Uh. Gutio seems like he's on the verge
of panic. He's like, well, what do we do, father.
Speaker 4: Soven?
Speaker 3: We'll need to make a sprint towards the doors. You'll
be led to freedom from there.
Speaker 1: Okay, rag Me, you and Blas, I'm assuming are making
your way towards the temple at this point. Oh yeah, sprinting,
cawing ass with your cart in tow.
Speaker 6: Well, yeah, Blaz is taking the car and I'm just sprinting.
Speaker 4: Yeah, yeah, yeah, I.
Speaker 1: Assume you're both sprinting. He's just got the car. Okay,
So this turn, you guys are running and you'll be
here next round.
Speaker 6: Okay.
Speaker 1: Bonniel is waiting for your go Horst. She's gonna follow
your lead. So I'll tell you what to make this simple.
We're going to make her initiative ten, and I'll make
you initiative eleven. Oh there, it just it changed it.
That works just as well. Okay, so it is your turn, Horst.
Speaker 2: All right?
Speaker 3: Do I see any of the guards from the front, Yes?
Speaker 1: Uh, you can see Richter at this point, you can
probably see the guards. You're close enough, I would say,
so they are right about here. You're not sure if
they've spotted any of you yet.
Speaker 2: Uh.
Speaker 3: I think I kind of want to hold one more turn,
but I don't want to.
Speaker 1: Are you trying to hide? Yeah, give me a stealth test, please.
Speaker 2: That's also that's ballsy. But the guard at Reich's guard there, very.
Speaker 4: Guys.
Speaker 2: Get down on the growd.
Speaker 3: We can sneak around the tree a little bit more.
Speaker 1: Well, he's well, he's probably trying to hide. I was
assuming you're trying to hide more from the other guards
who you don't know if they see you or not.
Plus you're like, well, Arnold's Arnolf's dealing with the other
two guards, right.
Speaker 6: Arnold's soloing Arike's guard right now.
Speaker 1: He's fine, no running.
Speaker 6: Up this show.
Speaker 1: The twins are gonna do whatever you do at this point. Horse,
we're just gonna assume they're gonna go on your initiative.
I'm gonna drop goot heels down to a ten as well.
Speaker 3: Okay, well, I think we're gonna lurk in the bushes
for one more round, hopefully letting the guys come in,
because if we sprint out now and they just meet
us at the doors, that's gonna be a whole thing.
Speaker 1: Give me a stealth at least for the soldiers, right,
Obviously the reight's guard and the guard can probably see you,
but the soldiers you're not sure if they do. So
this is you know, and I think that's what you
probably care more about at this point.
Speaker 2: So yeah, well let's give me a shot.
Speaker 8: Oh oh beauty, and let me roll for the twins here.
Speaker 1: Oh wow, she's got okay, stealth, there we go. The
guards have modifiers too because of the rain and everything,
so I'm not giving you guys any modifliers. Oh his
isn't terrible. This is slightly worse, but he didn't roll.
It was great, So yeah, okay, well, of course you
feel confident that you guys are hidden. You're not sure
if anybody else sees you, other than obviously the Rex Guard,
than the Temple guard. Blas, you're joining the fight, arn'toff?
What would you like to do?
Speaker 4: Well, I'm gonna be running away from this Rex guard.
Speaker 1: Okay, You're gonna spend your advantage again to ignore the
attack of opportunity. Yes, okay, so drop your advantage to
zero and then go ahead and make your move.
Speaker 4: All right, let's see him be running here? Is there
any like penalty to a sprint.
Speaker 1: If you do? Okay? So again, I know it's confusing.
If you do the sprint, that means you double your
running and you make an athletics test to go even further.
Speaker 4: All right, but it could be less than a run
if I get negatives on that?
Speaker 1: No, well no, because you're double your running. If you
do a raking double run that the walk right, Yeah, it's.
Speaker 2: Double yeah, so you're likely to go further.
Speaker 4: Yeah, and I do want to like reach the tree
along with horse there?
Speaker 1: Right? Oh, like you sprint your run movement? I'm sorry,
So when you sprint, you move your run plus whatever
the outcome of your test is. So you could go
slightly less, but the test is made a plus twenty.
Speaker 4: I think we go for the sprint towards forrest.
Speaker 1: Okay, give me athletics plus twenty then, okay, so you
would go so your your max run is sixteen spaces,
so it's minus three that's how far you sprint.
Speaker 4: So this guard getting.
Speaker 1: Down, this guard would still be back a full turn
because I double this movement on accidental at one time.
Speaker 6: Okay, so it was like we had previously been doing it.
Speaker 4: Yeah, I just like, okay, too many games, It's okay,
So thirteen titles would get me exactly to here.
Speaker 1: They shouldn't have sprint listed as running and then use
the term sprint in the definition of running running, so dumb. Yeah,
you can make a stuff if you'd like Arnolf, at
least for the soldiers. Maybe not for the reks guard.
Speaker 4: Obviously, just at plus zero, yes, okay, you don't know.
Speaker 1: If they can see you or not. Obviously the rex
guard knows exactly where you are. The Branchers are joining
Ragne and Blaz as well. The other four are kind
of shouting and running a book and not really sure
what to do or how to help. And I think
now's a good time to take our breaks for spout
of our halfway points. So let's break here for bathroom,
soda and candy, and we will be right back.
Speaker 6: Beer back, yep, BRP.
Speaker 1: Bullyings top of round three. We're back, folks, the Alkdorf
soldiers at this point, we're gonna give them one more
role to see if they spot Horse than the others. No,
so they're just going to move forward again. You're pretty
sure we're going to see or hear you guys next turn, though, Richter,
it doesn't look like the Alkdorf troops have spotted you yet.
Kind of ducking between the headstones over where you're at,
you can see Arnulf peel away from the Reich's guard.
What would you like to do.
Speaker 2: I'm going to continue to use the headstones as as
kind of block and see if I can't make my
way in an effort since they have not spotted me,
not to sprint, I think would be a good idea,
so I can make a run of four squares sorry
eight three?
Speaker 1: Are you trying? Are you trying to sneak or just
keep moving?
Speaker 2: Keep moving?
Speaker 1: Then yes, you can go eight spaces all right. The
temple guard at this point, I'm gonna do another athletics
test here to try to keep making some some progress. Oh,
he gets a critical success with a one. He is
hauling ass like a rocket.
Speaker 4: That is like Paul Blart Malcoff.
Speaker 1: Hell yeah, uh.
Speaker 2: A scooter and everything, and.
Speaker 1: He gets go an extra five.
Speaker 4: Nice.
Speaker 1: He's almost going up with you, guys. Okay. The Reich's
guard shouts, and I just need to see one thing here,
checking one of his talents music. I don't know he
is going to attempt to charge you. I'm gonna make
a test here though, to reach you because you're just
not of range. He fails. He's not going to quite
get dinner. Ragney. You arrive at the edge of the
map with the Branchers. You can see the gates before
you open. You and Blas can both give me perception
tests if you'd like.
Speaker 4: Oh, okay, Brady, I'm that Blas not talking.
Speaker 6: Great, not particularly good.
Speaker 4: Yeah, no, oh, we'll look you here.
Speaker 1: So Ragney, you don't see much beyond the gates. Blas.
You can see the soldiers running up the path and
probably other shapes in the distance, and you can hear
shouting and things like that. Ragney, you might even hear
anything on the edge of your hearing. But you can
you do see the gates are open. That's all you see. Okay,
you can go ahead and move if you'd like.
Speaker 6: Yeah, so I will sprint towards the gates, all right.
Speaker 4: I guess.
Speaker 6: I don't think I need to do any I think
I can get there in a run, right, No, I
cannot athletics plus twenty. It's not great.
Speaker 1: Really, I would think the Slayer would have awesome athletics.
Speaker 6: It's an agility and a one hundred.
Speaker 1: Nice. Nice.
Speaker 2: It's that seems like something special should happen there.
Speaker 1: Oh yeah, no worry, I haven't you slipped in the
ring fall.
Speaker 6: I'm gonna take it there deal. Oh yeah, boy, still fail,
but it's much better.
Speaker 5: All right, super fail.
Speaker 1: You don't false. He just your sprint at minus two,
so your it's your run at minus minus two.
Speaker 2: I think what he was about to happened is he
was gonna ask you to take a roll to see
what would happened on this You might get a concussion.
Speaker 6: I guess zoom in, hold on. It is so small, wow,
big man, because each box two meters, yeah, three yards.
Speaker 1: Your speed is three so you can run twelve minus two,
so you can go ten ten yards, so five bucks? Yep,
all right, Horst, what are you gonna do?
Speaker 3: Okay, I think I am going to.
Speaker 2: Uh signal.
Speaker 3: I'm gonna actually, before I sprint out of the tree,
I will signal on a run. But before I do that,
I'm gonna kick in a quick invoke trying to hit
the young Reike's guard with the drowned man's face.
Speaker 2: Okay, Uh, let's see if that does anything.
Speaker 1: Oh man, diks were all over the place. What does
this do?
Speaker 4: Uh?
Speaker 3: The the drowned man's face is an interesting one. I
implore mon on to drown my foes my target's LUNs
fill with salt water. While the miracle is active, they
gain the fatigue condition and are subject to the rules
for drowning and suffocation. While the miracle is in effect.
When it ends, they must attempt a challenging minus twenty
endurance test if scored. If they fail, they fall down frown.
Speaker 4: That's awesome.
Speaker 1: He gets a I'm sorry fatigue condition, you.
Speaker 4: Said, fatigun out.
Speaker 3: Yeah, he's fatigued and suffers from drowning for the three
rounds that this lasts.
Speaker 1: I'm not really familiar with drowning rules. This is a
first for this.
Speaker 2: Game, so I would say that's a pretty bad suffering
browdied in salt water.
Speaker 4: Very appropriate on this little rainy day though.
Speaker 6: Yeah, oh yeah, very cool, very somatic.
Speaker 4: I was well played.
Speaker 6: What what does overcasting do?
Speaker 3: So overcast I can for two success levels, add a
target or double the duration, arrange I think.
Speaker 1: On your prayer, doesn't it?
Speaker 2: Yeah?
Speaker 3: Well kind of, I can click the buttons. I think
what I want to do is don't do another target
and also hit the guard, the temple guard, okay, and
then they'll book me in.
Speaker 1: Drowning. I'm trying to find it here and go on
eighty one okay. You can hold your breath for toughness
bonus times ten seconds without a test. After that, you
may start suffocate or drown. If you are unprepared and
suddenly deprived of air, you will start to suffocate immediately. Well,
I think that would happen here because it's your miracle.
Each round you are being suffocated, you lose one wound.
Should you reach zero wounds, you imminately receive the unconscious condition.
After that, you will die of suffocation or drowning. In
Toughness bonus rounds? Okay? Do they get any other effects?
Are just the fatigue?
Speaker 2: Fatigued?
Speaker 3: And when the miracle ends they can fall prone?
Speaker 1: And how long does it last?
Speaker 2: Three rounds?
Speaker 4: Okay? Right?
Speaker 2: Which is my fellowship.
Speaker 1: Boe, need to keep track of that for me.
Speaker 3: Okay, and then I'm gonna signal to go, Yeah, we're
gonna do a run.
Speaker 1: Okay, go for it.
Speaker 3: Let's kick it out to you out They're all right there,
that's fun.
Speaker 2: I go over this stuff.
Speaker 1: It'd be difficult train move at half pace?
Speaker 5: You know what I mean?
Speaker 4: I don't know.
Speaker 3: That's probably fine. Where was I right there? Go in fifteen?
Or I guess it's about about.
Speaker 2: There either way.
Speaker 4: Huh.
Speaker 2: That's not as far as I had hoped.
Speaker 1: But good are you done? Yeah? Well that the twins
are just gonna follow you and then we're on to
blaz You may move this turn?
Speaker 4: Okay?
Speaker 5: So how would no, how would sprinting work with the cart?
Speaker 4: Like?
Speaker 2: How would you.
Speaker 4: Do that? Or should I?
Speaker 1: I would say, you get still sprint. You just won't
get the plus twenty bonus because you're trying to drag
this thing with you and it's awkward. So just do
an athletics straight.
Speaker 4: Up athletics straight up.
Speaker 5: Okay, So my speed is Oh, here's a question I
had for you.
Speaker 4: So my speed is.
Speaker 5: Basically up to the gate here and then so doubling it,
I would hit the soldiers.
Speaker 2: Would I be able to like do a charge deal?
Speaker 1: I'm sorry, a charge to charge?
Speaker 5: What?
Speaker 4: A charge? Attack? Like?
Speaker 2: Charge them?
Speaker 1: Can you reach them? They're forty eight yards away?
Speaker 2: My run is twenty four, so sprinting would.
Speaker 6: Right, it's not the double remember it's oh, it's the
run minus whatever or plus whatever?
Speaker 4: Gotcha?
Speaker 2: Gotcha?
Speaker 4: I keep talking that up.
Speaker 2: Okay, So athletics straight up?
Speaker 5: Oh my gosh, I thought I had better let's go
blaz Oh.
Speaker 1: What okay, get plus two on top of your your
y four?
Speaker 4: So twenty six.
Speaker 5: So I'm just in the gate, so okay, Blas would
uh reach that, but he would of course let go
of the.
Speaker 2: Cart at the gate.
Speaker 1: Okay, I'll put a token here for that. That's not
how it's supposed to be.
Speaker 5: Because he would see that the soldiers had run inside.
Speaker 4: So obviously some it the you know, things broke out all.
Speaker 1: Right, so uh right here, yeah, okay, right in the
side of the gate makes okay.
Speaker 5: Yeah, I would actually maybe one one this way.
Speaker 2: It's just yep, so it's just outside.
Speaker 1: Okay. You drop the cart, blocking about half of the entrance,
and then it is Arnold's turn.
Speaker 4: Be following in horse footsteps there.
Speaker 1: Okay. The kids are kind of waiting for you to
give them an order here, Ragny, these are the ones
in the cloaks.
Speaker 6: Oh, I want them to follow me.
Speaker 1: Stay behind you then, unless told to do something else, Okay,
next round. All sorts of panic and confusion is happening
here as the soldiers can see you, guys all at.
Speaker 10: This point, all of them are shouting for you to stop,
surrender alt things of that nature, and it looks like
they are going to.
Speaker 1: Try to split up here. So first off, this soldier
is coming after you horsed. Do you halt?
Speaker 3: I guess not. I will probably move on my next turn.
And if that, if that's the correct answer.
Speaker 1: To that question, are you surrendering?
Speaker 2: Oh I'm not doing that now.
Speaker 1: Okay. Then he is attacking you, and he's got a halberd,
so he's got some reach on you, which I'm sure
you're familiar with. That Actually minus two because I forgot
the charge. Bonus, you don't have any weapons out currently,
do you have melee brawling?
Speaker 4: I don't believe so, okay, so you.
Speaker 1: Just do a basic weapon skill attack then, which would
basically be brawling, or you can do dodge to avoid.
Speaker 2: This's what's basic weapon skill.
Speaker 3: I'm still forty that's pretty good forty one.
Speaker 2: I'll just dodge. That makes sense?
Speaker 3: Oh wait, I break click and do it or Chris
roll dodge. No it doesn't, it's smart, right it.
Speaker 1: Should all right?
Speaker 2: Great?
Speaker 1: Oh, negative four.
Speaker 2: I'm gonna fortune point that okay.
Speaker 1: All right, negative zero, so you win, you get a
point of advantage. Yes, this guy sees Richter and he's
gonna go over in that direction, assuming he can reach him,
which he just barely can. He's going to attack you.
Do you surrender Richter or do you keep running?
Speaker 2: Keep running?
Speaker 1: Okay, let's make sure we give him the advantage. It's
time for charging. Oh ninety eight. Ouch, all right. You
can either dodge or make a melee attack melee basic
to uh. I wouldn't melee based, just be weapon skill.
You don't have a weapon out currently.
Speaker 2: I would like to dodge.
Speaker 1: Yeah, straight up, it's opposed against his test. Okay, you pass,
you gain a point of advantage as well, and he's
gonna lose his. And then these other two let's see, well,
they see you blast, so they need to take a
fear test. I think you cost fear, don't you.
Speaker 4: I believe I do yet, because you're large, I'm a
big boy.
Speaker 1: Yeah, okay, yeah, because fear in a creature smaller than it. Okay, Well,
they're going to take their cool tests then to see
if they attack you or not. First guy fails, second
guy passes with a critical. That guy's definitely gonna charge
you then, because he's like for the Emperor, and he
is just out of range, so he's gonna try. Well
he actually, no, I think he can still make because
he's got the hell bird he can all right, all right,
But as he is charging you with his spear and
magic helmet.
Speaker 5: Did I get a point of advantage for that.
Speaker 4: For the athletics.
Speaker 1: No, not for the athletics. Okay, that's that's a special
type of test.
Speaker 2: Okay, okay, And he's.
Speaker 1: Got advantage here for charging all right. Plus four. I
assume you don't surrender when he runs up and tells
you to stop.
Speaker 4: I would not know.
Speaker 1: Okay, all right, you don't have any you don't have
any weapons out yet, so you would just do if
you have brawl, you can do that. I'll probably just
be weapons scale or dodge.
Speaker 5: All right, Uh yeah, we'll do melee brawling.
Speaker 4: Okay, I will reroll that. My last point not much better.
Speaker 1: You take twelve damage to the right arm. Yes, he
likes and what is this in pale? I don't think
he rolled an even number? No he did not. Do
you have any armor on your right arm?
Speaker 4: I have one? What are you wearing, durkin?
Speaker 1: Okay? He has the hack ability on his helberd. So
it deals a point of damage to the armor. So
that armor goes down to zero eight armor on that location.
Speaker 4: That was it the right arm?
Speaker 1: Okay, and he gains another point of advantage. The last
guard is going to probably run away from blast because
he wants nothing to do with that. He's gonna run
towards Arnoff, and he'll try the athletics test to get
a little extra space here. It's one more okay there,
all right, Richter Europe.
Speaker 2: All right, I'm gonna run past him and use my
advance and lose my advantage.
Speaker 1: Okay, go ahead, al right, next, and so that's a
sprint if you're sprinting. I'm athletics plus two plus twenty
all right. Uh so you go your run plus three.
Speaker 2: Right there, plus three more, but myself right.
Speaker 4: There?
Speaker 2: Alright, Hey, come on, why why is it doing that?
Speaker 1: You gotta select her. You got to select your selection cursor.
You have the range ruler selected right now?
Speaker 2: Yeah, month's uh selection, got it?
Speaker 4: All right? I'm all right.
Speaker 1: Uh now, they each take a point of damage, right
Matt from the drowning. Yeah, okay, all right, and I'm
looking it doesn't like drowning does anything else? Yeah, obviously
they probably assume most time you're drowning, you're underwater, so
movement wouldn't matter. But in this case, it's a weird thing.
So this goes back here.
Speaker 6: Oh right, because their lungs are filling up with water as.
Speaker 2: You went around to that side. I see, I didn't
get to see where you're running.
Speaker 1: Hey, Arnolf, the regular guard draws his mace. He is
going to charge you and attack. You can see he's
coughing up water as he does, so you may make
your defensive attack. He has negative four. Uh he beats you.
You take seven points of damage to the body as
he kind of clubs you in the side.
Speaker 2: Oops, or no, that's Arnold's stat.
Speaker 1: I rolled in eighty seven. Oh sheeesh. But hey man,
he's doing it for sigma, so he loves it.
Speaker 6: He loves it. Yep, but a king.
Speaker 2: Oh that's what something storage.
Speaker 1: Okay, the Reich's guard joins the fight and charges at you, Horst,
I said, halt, alright, let's see if he can get
his act together here. Oh my god, these rules are
so bad. Another ninety six. Wow, one day the guards
will roll below a sixty.
Speaker 6: That that's okay, listen, art team was rolling pretty rough
at the beginning.
Speaker 1: Okay, horse wins, but just barely. All right, he gained
a point of advantage here, and he will lose his
Oh wait, I'm sorry, Horse, you're out numbered right now
because the other guy attacked you. So he would have plus.
Speaker 2: Twenty in a block. I guess these guys down here they're.
Speaker 1: Not fighting though they don't have weapons out. And yeah,
so he would have actually had plus twenty, so he
would have been at seventy six. He would have had
negative two, so he would be beating you right now
by one.
Speaker 2: Could threw another fortune point at that.
Speaker 1: Okay, you'd be fine. Then okay, and then Ragney. You
can see the guard blaze. That's probably all you can
see at this point.
Speaker 6: Yeah, but that's you know, twenty four yards away. Ragne
aint go and get there. Ragney's gonna do his run.
Uh there are two wagons.
Speaker 1: No, there's just one. There's one and there's blaze and wagon.
Speaker 6: Then oh, I don't know, there's a wagon right in
front of Ragny on ice creen. Okay, yeah, and Ragney
will take out his weapons and shout a fierce battle cry.
Speaker 1: You are quickly being surrounded, right. Things are turning dangerous
to say the least. Uh.
Speaker 3: Yep, I'm gonna, I think attempt this. Can I scoot
out from behind these guys if I spend my.
Speaker 1: Yeah, spend your advantage. They don't get any text up Kennedy.
Speaker 2: All right, I'm gonna do that and go my one, two, three, four, five,
six eight. Is that enough?
Speaker 4: Okay?
Speaker 3: Uh, I'm gonna pull out my secret weapon, which is
to you.
Speaker 1: You lose all your advantage when you do that, by
the way.
Speaker 3: Yeah, and invoke the prayer of sea Legs. And I'm
also going to burn a fait point for it.
Speaker 1: Can you can you do another invoke while you already
have one currently going on, you.
Speaker 3: Can, as long as it's not the same one. I
think as under limitations, you must be able to speak
to in tone of prayer. Each of your blessings or
miracles can only be in effect once, meaning you have
to wait for an existing one to come to an
end before using the same prayer again. Okay, so I will, Yeah,
if it's all right for me to blow a fade
point here to set it to one.
Speaker 1: That would not be fake, That would be a resilience point.
Speaker 3: It was resilience for that. Yes, that's probably fine. Okay, Okay,
Well I'm gonna do it anyway. I think it's important
to me that we try to not kill anybody if possible.
And so, uh, I guess should I just roll it
for the.
Speaker 6: Yeah, just because you might roll on natural one anywhere?
Speaker 3: Oh okay, that's nice. I should have done that before moving.
Oh well, definitely not. Okay, okay, great?
Speaker 1: So what is this?
Speaker 5: Two?
Speaker 3: So sea legs causes my targets to be immediately drenched
in salt water and real as if rolling on the
rolling deck of a tempest tossed vessel. Hair is whip
by spectral winds and a torrent of spray lashes their skin.
They gain one each of blinded and fatigued, and whenever
they want to move, they must pass an average agility
test plus twenty or fallover prone.
Speaker 1: Okay, be sure you target guys when you do your spells,
because then it'll put all this stuff on them when
you actually cast it. Can you apply it to those
two guys? Can you select them and target them?
Speaker 4: Yep? There you go.
Speaker 3: Yeah, so I've got two overcasts, two targets, so I
can do one target normally and then two more targets
for three.
Speaker 4: Is it?
Speaker 7: Is it?
Speaker 1: One target per overcast?
Speaker 2: You get one target normally and then each overcast gives
you an additional one.
Speaker 1: Okay, it's not too overcast like the other one.
Speaker 4: It's well it.
Speaker 3: The overcast is two success levels, so at a one
versus my stat of forty five, that's ten or that's
four times ten.
Speaker 2: So two you have set them overcast?
Speaker 1: Gotcha? Gotcha? Okay, and.
Speaker 3: I guess the this soldier in front, are we close enough?
I'm within thirty assuming I can see him.
Speaker 1: Yeah, if you're in range, what's the range.
Speaker 3: Your fellowship bonus, which for me is thirty one perfect
and fellowship. Your fellowship stat is the range. The fellowship
bonus is how many rounds in lands.
Speaker 4: So thirty one.
Speaker 1: Yeah, your range.
Speaker 2: Okay, so I'm gonna hit him with that, I guess.
Speaker 1: Okay, Bonniel and Gutil are going to run. So you
see the Reich's guard he uh he looks at Bonniel
and you see he like instinctively goes to swing his sword,
but he stops, doesn't attack. He shouts to the soldiers
to stand down. Let's see if they listen to him,
because they're instinctively going to probably swing at least this
guy will on the on the very end here, let's
do a leadership test. He's got some negatives here with
that oops, no, not not ten advantage.
Speaker 2: These guys know how to be responsible.
Speaker 1: Well, his orders to protect them, not kill them. So uh,
he fails those this this soldier is going to attack her.
Speaker 4: Oh, I mean they are going to have.
Speaker 1: They are prisoners of witch hunters, so maybe they can
get away with it. However, you get crazy bonuses when
you attack somebody that's fleeing. I believe it's advantage and
plus twenty to hit.
Speaker 6: Right, But right now he has two fatigue conditions oh
wait the helper or yeah, no, the guard does right.
Speaker 1: Yeah, I'm just making sure i'm doing this right. Yeah,
so he's got plus twenty and an advantage.
Speaker 2: Yeah, and then it'd be fatigue, deaf, and blinded, which.
Speaker 1: Oh those those are all on here.
Speaker 4: Yeah.
Speaker 1: Ten Okay, Well he hits something else and does ten
damage to Bonnil screams in pain. No, because she's fleeing.
She's just running. So this is this unopposed.
Speaker 2: Oh right, can't you give further? I guess that's yeah.
Speaker 1: Well I didn't finish moving her yet, so I mean
she does have a little bit of a toughness bonus.
Speaker 4: So there's that he's gonna hit her right in the jugular.
Speaker 1: They hit her in the body, so you hit her
like in the side as she ran past him. But
it's still fucking hurt because yeah, was that ten damage?
Speaker 2: Okay, we get her back to her dad.
Speaker 4: He's gonna be pissed.
Speaker 1: She screams in pain. The Reich's guard is furiously shouting
at this guy to stand down. Looks like the other
soldier does that. It does not try to make an
attack of opportunity on her, and then she finishes uh
those one two three, She like stumbles past you horse,
bleeding from the side and wincing and crying as she
struggles to keep up with you and her brother. What's
her brother gonna do? He's gonna have to make a
cool test here because you just saw a sister get hit.
You don't like that.
Speaker 2: Oh now he's standing up.
Speaker 1: Okay, he passes cool test. He does not charge the soldier.
Speaker 11: He runs past him though, to help her pass his
pants earlier. They're twins man, You're right, they're connected. Blase Blas,
there you go, Les.
Speaker 5: Like, well, Blas is going to take out is fucking
huge ogre club. We don't want to kill these guys.
Can I pull punches with that? Or would that only
be brawling.
Speaker 1: If you if you pull a punch with a weapon,
you will not score criticals?
Speaker 2: Okay, well I mean that's good, right, yeah, okay, I will.
Speaker 4: I would like to do that.
Speaker 1: Okay, I'll make your tech.
Speaker 4: Okay, character, she was unloading, Come on, there you.
Speaker 1: Go, there's a critical failure.
Speaker 4: Un real?
Speaker 5: Uh well, wow, it's a dark deal night boys.
Speaker 4: Yeah.
Speaker 6: Man, it's your character's first game, thank god.
Speaker 1: Two already yeah, first game?
Speaker 4: All right, he's in a third role.
Speaker 5: Of eighteen.
Speaker 1: I think attempt to defend himself here.
Speaker 6: Nice.
Speaker 1: Okay, let's see if it's keeping everything correct. Here, he's
got a whole bunch of stuff here, So does he
have advantage. Yes, it's not calculating his advantage properly for
some reason. That's weird. Okay, hold on, Well, as this
didn't calculate properly, so he would be at plus twenty
for advantage, and then he's got he's got a bunch
of status. He's got the fatigue condition that's minus ten.
So this this is calculating wrong for some reason. Does
your all? Wait, you're large. That's why he gets what
minus won success level to defend.
Speaker 6: Against you minus minus minus two? Oh that's I think
huge as minus two. I think because we've always been
fighting huge things. So maybe large as minus one.
Speaker 1: Here, wor's size. No, it's minus two for each size category,
So what does minus two? Oh my god? Hold on, okay, sorry, guys, Okay, No,
he's based forty five. He's got two advantage that makes
him sixty five, and he's got minus two success levels,
and he gets plus one successful because he has a
defensive weapon. I think that's all the boss. Oh, it's fatigue.
He's at minus ten, so he's at plus ten total,
so you should be rolling against a fifty five. Says
it's forty five here, so it should be fifty five.
So he fails by two and then negative two success
levels from LAS one successful for his weapon, so it
is correct. It's nice three. So he does fail. Okay,
so you hit him. How much damage is that? Blase
lads damage?
Speaker 5: Huh?
Speaker 1: Okay, would you hit him and the right leg? Okay,
that's still very big hit. Okay, you smash this guy
and he stumbles as you almost like take him down
in a single hit. You're surprised he's still standing. Gain
a point of advantage. He loses his n't know Europe.
Speaker 4: I guess I'm gonna have to try to flee here.
I don't have any vantage left. So he's gonna take
an attack opportunity.
Speaker 1: Right, anyone you run pass is gonna get attack of
opportunity on you.
Speaker 3: So they just get as many of those as they
like to take between turns.
Speaker 1: Yeah, there's there's no there's no limit in this game.
You could attempt a dodge to break out of combat.
You could do with dodge skill. So you make an
opposed dodge versus their melee. If you succeed, you get
an advantage and you can move as normal. If you fail,
they gain advantage and you're unable to break out of combat.
Or I'll just let you take the attacks opportunity. It's
your choice.
Speaker 4: I think I'll take the attack of opportunity.
Speaker 1: Just just go for the run. Okay, where are you running?
Speaker 4: Probably to see this? I get eight tiles right because
I could do a full run right, yep. I just
like to that title.
Speaker 1: I need to see where you actually move.
Speaker 4: How would be going like a straight north up to
like gotcha? Okay, so just from the garthaugh here, Yeah,
just to try to avoid the rights guard and the soldiers.
Speaker 1: Makes sense, Okay, let me do my attack here. Then,
so he swings out and he's going to get plus
twenty because you're fleeing and he gets more advantage. He's
maxed out on advantage. Ooh with a six he gets
plus eight fifteen damage to your right arm. And if
you're still standing, Hey, leather jack does protect that. It'll
say on your character sheet. I always forget if it's
the Jack or the jerk. Go to your combat tab.
It'll show you. What's the armors on?
Speaker 4: Well, it looks like right arm is there?
Speaker 1: Okay, so reduce that by your toughness bonus, and your
armor should be taking.
Speaker 4: Nine then, uh.
Speaker 1: Okay.
Speaker 4: The leather jack apparently has a three toughness bonus.
Speaker 1: No, no, that is your talk.
Speaker 4: That's it's four totals. That's uh two, so I take seven, so.
Speaker 1: You take eleven damage? Damn? Okay, alrighty, well you may
move you guys. See Arnolf takes a pretty big hit.
Speaker 4: Oh wait, can I not go like straight up? This
isn't colliding with the wall.
Speaker 1: Oh that No, that's fine. That just because the yeah,
just go like that. You're gonna go like what here?
Speaker 4: Right, Isha, it's kind of one teeth. There's me one down.
Speaker 1: Because you can go here. That's four, five, six, So
do you go one more to the east? Okay? The
kids are up shouting at you, rag me. Oh they
moved with you, I guess. So okay, soldiers are how
long does this other spell last? Of course? Uh?
Speaker 2: Three rounds? So I think this is the second round.
They're the drowning guys are.
Speaker 1: Affected by I was the other one, the new spell?
Speaker 2: Oh? Also three rounds, but okay, this is the first round.
Speaker 1: All right, do they and you said they need to
do something to move?
Speaker 3: Yeah, if they move, they have to take a plus
twenty test or they fall.
Speaker 1: Over plus twenty tests plus twenty athletics.
Speaker 4: What test?
Speaker 3: Probably athletics, I think that's right, agility test.
Speaker 1: Okay. Well, the guy fighting blaz is not gonna move.
He's gonna just swing back wildly in a panic. M
scared to death. Well, I'm not scared to that. He
expected test okay, minus zero? He Wow, he missed by
one percent?
Speaker 4: Oh okay, and he will uh.
Speaker 5: Respond back with the with the club well defending.
Speaker 1: Yep, no critical failure have to be.
Speaker 6: God dang right.
Speaker 4: Wow, Well it does say I won.
Speaker 2: It doesn't one, but I would just have to be.
Speaker 4: Uh, I would have to take umble.
Speaker 1: Yeah, so you win because you both have negative zero.
But I'm assuming your weapon skills higher than his. What's
your weapon skill forty three years is higher than his?
So you do win. So you block, but you do
take the fumble, so you don't take damage. You just
take whatever the fumble is.
Speaker 4: Okay, and that's just I click it on the screen here.
Speaker 1: Yep, and you get a point of advantage because you
did win the test.
Speaker 4: Okay, let me do that and there we go.
Speaker 1: Eighty You mishandle your weapon or you drop your ammunition,
miss your next action. Okay, all right, the other soldiers
are going to attempt their agility test. You said plus twenty, right, Uh, Horse,
are you muted?
Speaker 4: Yeah?
Speaker 2: Sorry about that.
Speaker 1: Okay. First guy fails. So if they fail, they can't move.
Is that how this works?
Speaker 4: Yeah?
Speaker 2: They fall prone.
Speaker 1: Oh even worse. Okay, Oh, that guy's like fuck it.
Speaker 4: All right.
Speaker 1: So the first guy, the one closest to you, falls
prone as he like his legs get all wobbly and
he feels like he's on a boat even though he's
on solid ground. The other guy, though, is going to,
I think, probably go for horse because he realizes you're
the one causing all these issues with the uh the
whole drowning and the spell thing, the prayer thing.
Speaker 3: Uh you negative too, alrighty, I'm just gonna do it
on out on.
Speaker 4: That's that's.
Speaker 1: That is a failure.
Speaker 2: Go ahead and use a fortune point.
Speaker 1: Christer, sister, fortune point over here. Alright, he passes, He
get a point of vantage. Oh my god, Chris, is
he dodge?
Speaker 4: That's a diety seven. That's a failure.
Speaker 1: Yeah, it really doesn't matter. And the last guy chasing
after Rector is going to attack.
Speaker 2: He succeeded his roles.
Speaker 1: He doesn't have any spells on him.
Speaker 2: Oh not even that salt water thing that was passed
on him like in his lugs. No, that was everybody else.
He's the only one that's fresh.
Speaker 6: It's fresh water.
Speaker 1: Yeah, it's barely fails.
Speaker 2: All right, Dodge, dodge, dip, dive and dodge, all right,
plus twenty to dodge. No, right, not good. I will
use my fortune point.
Speaker 1: Okay, you didn't use your fortune point earlier with the
stealth tests.
Speaker 2: No, I used a corruption point.
Speaker 1: That's right.
Speaker 2: Okay, I'm right there, I'm about to I'm about to
make my beds. I'm four out of fire.
Speaker 1: All right, well your fortune okay, all right, you gain
a point of advantage. There we go, and you duck
under the swing. It is your turn, richter.
Speaker 2: I'll use my advantage clear to clear out and run
towards the gate. Okay, this soldier here that's in fighting
blas mm hmm.
Speaker 4: We go for a tackle.
Speaker 1: Ah yeah, you can do uh melee brawl, try to
tackle him.
Speaker 2: Just figure that might help blaz out here, you'll.
Speaker 1: Get plus twenty because you don't number him.
Speaker 3: Then you get a bunch from him being blinded and
deafened as well because he can't defend against it.
Speaker 2: So what do I roll that for?
Speaker 4: Chris?
Speaker 2: Under melee brawling melee brawling because I don't have that's.
Speaker 1: Melee, no weapon skill. Melee and melee brawling are two
different things. If you don't know melee brawl, then you
just do a weapon skill test.
Speaker 3: Okay, And yeah, defend is opponents attacking you from the
flank career get plus ten to hit and blinded.
Speaker 1: Is I doesn't have death end on him? What else
you're supposed to have deafened, fatigued, and what else blinded?
Speaker 4: Yeah?
Speaker 3: Oh, I guess in normal conditions. Blinded conditions are removed
at the end of every other round. I don't know
if Oh, I guess it hasn't been that long for
this guy anyway.
Speaker 1: Okay, I'll fix that. Then I don't know what's going
on here.
Speaker 2: So it's still plus twenty or is it more than.
Speaker 1: That plus twenty?
Speaker 4: All right?
Speaker 1: Uh, so he's blinded and deafend You see what this does? Okay?
I mean he can try to defend, but he's probably
he's got so many things going on. Here's plating to
matter me. He'll try Oh nope, okay, all right, So yeah,
he's way too distracted and he's injured from fighting the ogre.
So you tackle him to the ground. We'll say that
he's knocked prone because he's he's really messed up right now,
all right? And then it is the regular guard. He
takes another point of damage from the suffocation, and he's
gonna charge Arnolf again. He's Scott is his sight set
on you, Arnolf? Stop resisting.
Speaker 4: Right here?
Speaker 2: We go take an action?
Speaker 1: Right, I think, well, whatever, why couldn't he take an action?
Speaker 4: Oh?
Speaker 3: I think Arnolf like, if he doesn't spend his action,
should because if you're sprint retreating away, you can move
further than someone charging who just gets their run action.
They're like normal aid, right. Wasn't that the whole point
of If.
Speaker 1: You succeed, you can you gain one advantage and use
your move to go anywhere you wish using the normal rules.
That's a normal movement. Yeah, you can use basically, you
can use the dodge scale to break out of combat
instead of spending your advantage okay, so uh, he didn't
have any advantage. That's what he did. And this guy's
gonna strike.
Speaker 4: Too.
Speaker 1: He's got your number, aren't if you could dodge your
block plus five.
Speaker 4: O for a little dodge. Here he beats you.
Speaker 1: Give the eight of zero success levels.
Speaker 4: Got any corruption left? I should Yeah, doing a dark deal.
Speaker 6: Well he's yeah, he's getting I get.
Speaker 4: A worse rerule.
Speaker 1: Do I have to keep it?
Speaker 4: Yes?
Speaker 2: Yeah, I'm seeing a wad at my future here.
Speaker 1: Yeah, or almost the exact same role. It is the
exact same role. Well, literally, you take twelve damage to
the left leg, oh my god, which means you're taking
a critical at least I'm assuming you're at zero.
Speaker 4: I'm a negative three.
Speaker 1: Yeah, it just yeah, it just goes to zero.
Speaker 6: I have three points left. You can avoid the hits
that'll take you a good idea.
Speaker 1: If you want to do that, you can.
Speaker 4: I just I just spend the fate point here. I
don't have to click anything else anywhere.
Speaker 1: Yeah, that's correct, and I'll just get take take your
health back from whatever health you would have lost from that.
Speaker 4: All right back to sixth.
Speaker 1: Then so he hits you, but somehow it doesn't really
hurt you at all.
Speaker 4: All I get is some little shadow tendrils coming out
of my nose.
Speaker 1: Uh. The Reich's guard, he takes another point of damage.
I think he's gonna run over here and try to
hit horse.
Speaker 6: He has to take the agility test.
Speaker 1: He just has the drowning thing on him.
Speaker 6: Right. Oh, I thought him the regular guard and uh
glasses or blazes guard.
Speaker 3: All had the standard soldiers that have the blinding one.
The guard in the right guard drowning.
Speaker 1: All right, okay, I'll do this and then all right,
so he attacks you horsed and yeah plus three?
Speaker 2: Alrighty, go ahead and dum that.
Speaker 1: Oh nicely done.
Speaker 6: Okay, very nice?
Speaker 1: All right? Uh, Ragney you.
Speaker 4: Are up.
Speaker 6: All right? Ragney is gonna make his run diagonal two
one two three four six? Uh yeah he is him
in his short stubby legs or trying to make his
way do anything else? Uh If I run, I can
still attack, right, okay, And I'll.
Speaker 1: Just go and arge. It's a run. You can go
off to your run win charge.
Speaker 6: Oh yeah, that'll I'll charge get that advantage. And so
where's my carrors there are hit him with the good
old as trying to not kill him. So just doing that,
I mean, you still do.
Speaker 4: Zero.
Speaker 1: That is unavoidable. You just don't get critical hits if
you roll doubles when you ah, when you try to
pull your punches.
Speaker 6: Gotcha, Yeah, I guess I'll let him.
Speaker 2: You know, it's prone to buy the legs and like do.
Speaker 1: A give him a sharp shooter bo people's.
Speaker 2: Elbow, whip him towards the other guy.
Speaker 6: I'm not sure I'm that strong. If I smash him
in the face with my hand, will that kill him?
Speaker 4: No?
Speaker 1: I don't think it would kill him. I mean, let's
just do like a you could just do melee a
brawling and if you if you hit it at zero,
it's say, just knock him outright.
Speaker 6: I just have weapon skills, So we'll just do that,
all right. So do I get bonuses because he's should.
Speaker 1: All be in here?
Speaker 4: Okay?
Speaker 1: Oh m, no, you haven't targeted.
Speaker 6: See I did you get plus twenty maybe because.
Speaker 1: I just because he's prone, plus ten because he's blinded,
and plus ten because he's deafened.
Speaker 2: Plus a million because he's out numbered.
Speaker 1: W'd be three to one, So that's another forty fuck dude,
So plus eighty.
Speaker 6: Okay, okay, so we're looking at eighty seven versus one forty,
so you know, five success levels.
Speaker 1: Yeah, what's the total damage?
Speaker 4: Then?
Speaker 6: My strength is fifty or no, forty plus five? Nine
nine damage.
Speaker 1: Where's the plus five coming from?
Speaker 4: Oh? My strength?
Speaker 1: Oh strength plus success levels? Okay, so I'm sorry said
nine damage. Yeah, I mean he's got some armor, but
not that much. They're wearing helmets. They have they have
like the open plate helmets or the open face helmets.
Speaker 4: It is.
Speaker 1: Almost just enough, almost perfectly you knock him to zero.
So yeah, we'll say he's totally knocked out. He's not dead,
he's just knocked out.
Speaker 3: Well done, horse, all right, I'll turn around to Bonniel
and Gutiel and say run find Dragne and the big one.
They'll take you out of here, and I will, I think,
take the staff out and just try to like slam
it into the Reich's guard's legs to try to trip
him up.
Speaker 1: Hey, give me an old shot, all.
Speaker 2: Right, and that's like a minus twenty for your normal
yes thing.
Speaker 1: Okay, if you hit instead of doing damage, I'll make
him take a test. See if you knock him prone.
Speaker 2: Sounds good, I'll do that, all right.
Speaker 1: He will attempt to block. I'm gonna use a shield here.
Oh he rolls a four almost, but you do hit
him plus three against plus two. I'll make him take
an athletics test which he fails. He falls prone. Well done.
I'll make him take another point of day from a
fall too. He's got so much armors everything else. All right.
The kids are booking it as horse suggests. They can't
spread though, because Bonnie's hurt and Goutial's obviously kind of
got her, you know, over his shoulder, so to speak. Blass.
The guard in front of you is unconscious. You see
the twins running towards you. There's another guard chasing Richter,
and a horse has just disengaged from most of these
other guards.
Speaker 4: Okay, Oh, well, do I miss my action because of
the fumble?
Speaker 1: Oh that's right. You can still move. You just can't
do an action, says action not turned. So I'm assuming
it's still move Okay.
Speaker 5: Would I be able to step over all these boys
if they're on the ground.
Speaker 1: If they're on the ground, yeah, but Richter and Ragney
are not on the ground.
Speaker 4: Oh shit, Okay, Well.
Speaker 6: Richter tackled the the guy right.
Speaker 1: Well, I wasn't going to get rich a prone condition.
But if you want him to have one, sure, yeah, okay,
prone condition then so you heard it. The soldierhouting him
licks his lips. Sorry, oh yeah, I'm gonna discuss. The
answer is justice now.
Speaker 6: Oh sorry.
Speaker 5: But also, Chris, I just remembered as an ogre, I
do get a free stomp attack every turn.
Speaker 1: I believe you have to spend advantage to do that.
Speaker 4: Oh I don't.
Speaker 1: All those all those weird monster attacks usually have to
spend advantage to do. Okay, so it's a free action,
but you have to spend an advantage in order to
trigger it.
Speaker 4: Okay.
Speaker 5: Well what I'll do then is since so since they're prone,
I can't walk over them.
Speaker 1: I mean, if you want to stop Richer for free,
I'll let.
Speaker 4: You do it.
Speaker 1: That's fine.
Speaker 2: Let's take it. Not making decisions that impact me, Okay,
I came here to help you.
Speaker 5: No, no, I'm gonna I'm gonna refrain from my spooky
monster attack.
Speaker 1: Just just put his just put his mouth on the
cobblestone and just go to town.
Speaker 4: Yeah, uh, Blas will do his uh walk.
Speaker 5: And what he's doing is basically shifting himself so that
everybody can run past him.
Speaker 4: And he can.
Speaker 1: Okay, so you're like waving them past you like, go
go go. Yeah, all right, you see they as you
stop towards them. At first they look a little shocked,
but then they realize you're the one horse was talking about,
and yeah, you're not trying to kill them, so they
they don't they seem to understand Nulf, Poor Arnolf, what
do you do surrounded by many guards?
Speaker 4: Would I need just one dodge roll or a dodge
to get out of this to run away?
Speaker 1: Yeah, it's just one dodge, correct, But so if you
fail the dodge, if you're trying to break out, if
you fail the dodge, then you're stuck there. But if
you don't have any advantage, then that's probably the route
to go because otherwise, yeah, you're gonna get attacked by
three guys because the guys with the halberds, well two guys,
because this guy's on the ground.
Speaker 4: Did you I didn't try a dodge last time? I
just ran.
Speaker 3: Oh, so you didn't use your action, so you should
have been able to go a little further if you
If you ate the damage instead of using your action,
you can sprint to move extra squares.
Speaker 4: I didn't want to sprint and get actually less movement though.
Speaker 1: Yeah he didn't sprint though, he just ran.
Speaker 2: It's it's not possible to get less than.
Speaker 1: Your run, Yes, it is. If you have success levels,
you go less than your full run.
Speaker 4: Right.
Speaker 1: It even says it any example.
Speaker 3: The example, Well that's because they're terrible at terminology. Hold on,
where was it? I was just reading it a second ago.
Moving because the example is for a movement for character
whose run is eight, if you sprint and get minus
two success levels, you sprint fourteen yards the sixteen, which
is double your quote run unquote minus However many success levels.
Speaker 4: That would still be two yards less than if it's fourteen.
Speaker 1: Oh I see which, Yeah, I see.
Speaker 2: You you do.
Speaker 1: Okay, it's weird because we're talking in squares and in yards,
which I think is confusing everybody. So well, we're not
going back at this point because we fucked all that
up the whole time, so we'll try to do it correctly.
But he's still engaged by two characters.
Speaker 4: Yeah, I'm ready to hit this dodge.
Speaker 1: There's no the The two guys on the ground aren't
going to attack you. But this guy is a helberd.
So you're engaged because he's got reach on you, and
this guy's right next to you. So if you don't
dodge and just run, you're taking two attacks opportunity.
Speaker 4: Do I have any minuses on this dodge?
Speaker 1: I don't believe. So unless you have any negative penalties
on you, that is a hundred. That's the way. That's
the second. It's probably a good idea. As your life
flashes before your eyes.
Speaker 2: That is a failure, though it's a better an obdridge.
Speaker 1: You are stuck and unable to break out of combat.
Speaker 6: At least you got the knuckle dust.
Speaker 4: Well.
Speaker 3: On the plus side, the spell for the guard's end
next turn, so they have to take a hard toughness
or fall prone.
Speaker 2: So I think he's gonna okay.
Speaker 1: So which spell ends right now? The first one you
cast the drowning one.
Speaker 3: So the drown man's face will end on their turn,
I think, assuming that's how we're counting, is it affects
them for three turns?
Speaker 1: So is this the third turn they're affected? Is that
what you're telling me? So it ends at the end
of this round?
Speaker 3: Basically, Uh sure, if we do it by rounds, so
then that's not as helpful.
Speaker 4: I guess.
Speaker 1: Okay, So they still have one more turn. So the
Reich's guard is going to stand up, and I'm sorry,
that's the wrong guy. He's not his turn. It's the
regular guards, the soldiers. This soldier is going to stand up.
Speaker 3: And but he that's a movement action, so that he
has to take the test.
Speaker 1: Oh, you're right, you're A'm sorry. He's got the thing right,
agility plus twenty?
Speaker 4: Is it what it was? Yes?
Speaker 1: Okay, okay, he's good and I will. So he's going
to get up and basically they start to like kind
of surround Arnolf that they're trying to capture him. The
other guy is going to try to move as well,
the other soldier and he passes. He's still chasing after
you horse, okay, making his attack negative five.
Speaker 2: Okay, I have the staff out now, so I'm gonna,
I guess defend with that.
Speaker 1: I'll just go ahead and take away his advantage now
for charging. I can git this all right, you pass
another point of advantage. So this soldier behind you ar'tof
as he's kind of like slowly moving around, keeping his
halberd pointed at you. He's basically telling you to lay
down your weapon.
Speaker 4: Yeah, I don't think that's happening.
Speaker 1: Rickter Europe.
Speaker 2: Well, I have to get up now, since you know
that's I have to spend my whole turn getting up
because I'm prone now, so we're gonna get up, sorry
and remove that prone. Do I get an advantage for
tackling that guy?
Speaker 4: Oh?
Speaker 1: Yeah?
Speaker 2: Do where do I apply that? That's on the effects?
Uh page right and palmbats. That's it, right, never mind
my bed. All right, that's my turn, right, I can't
do anything else.
Speaker 1: Correct. The guard gives you one last chance to surrender Arnulf.
Speaker 4: He's gonna cough up a little blood or something instead.
Speaker 1: All right, he's swinging plus one not great, takes one
last point of damage from the drowning, and you fail.
You take nine damages to the left arm.
Speaker 4: I think i'll need another state point.
Speaker 1: Then you're gonna burn another one.
Speaker 4: Well I was a left army, said, yep, dude, you're
a stud. I'll be at one sock. I don't have
to okay, all right.
Speaker 1: The Reich's guard stands up, realizing you're not going to stop,
He's going.
Speaker 2: To attack Gutio. You could like yell at him and
tell him to stop.
Speaker 1: Gutil got hit with a halberd in the side. She's
not concerned about what the people behind her are doing.
Speaker 2: Wait, Ghutio got hit or Bonniel.
Speaker 1: Bonniel got hit? Okay, all these negatives and bonuses, and yeah,
you're out numbered pretty heavily right now. Plus three Arnulf,
that'll be eleven damage to the left arm.
Speaker 4: So that'll be a fait point if you want to.
Speaker 1: Okay, alrighty rag mee Okay, I.
Speaker 6: Guess we're just going in deep to try to help
out Arnolf.
Speaker 1: When Bonnie sees you, you can see she is a
little relieved. You can see she's bleeding pretty badly from
a wound on her side. Gutil is struggling to try
to drag her along. Horse your turn. I'm sorry, I
forgot this other soldier up here, and he's got to
take a fear test. He's gonna try to get closer
to uh the ogre. Now that he sees the ogre.
Uh cool, he passes, all right, damn Well, he's probably
just gonna keep chasing Richter at this point, because that's
what he's been doing the whole time. All right. He
takes a swing with the hell bird once again plus
four Richter, I.
Speaker 2: Have an advantage. So let's see here, just a regular oppose.
Speaker 1: If you want to change your turn here, Ragne, you
can yeah, yeah, plus four. Okay.
Speaker 4: What is your.
Speaker 1: He is Dodge's agility right, yes, what's your agility score?
Speaker 2: Forty three?
Speaker 1: Okay, man and his weapons skill? Al right, you have
a little bit higher. You actually pass point of advantage
to barely duck Ragne. If you want to rewind here,
if you probably want to take.
Speaker 6: This guy, yeah, yeah, come up here, and all right,
start last.
Speaker 2: At the top of the order.
Speaker 1: I forgot to move this guy.
Speaker 3: Because I think Richter could hit him too, I guess
because he got up on his turn.
Speaker 2: Well, no I didn't. Yeah, I did get up on
the last round.
Speaker 1: Okay, all right, Ragney plus twenty because number.
Speaker 4: I am.
Speaker 1: Gotcha.
Speaker 6: Okay, let me target him, all right, and I hit.
I actually knocked that guy out last time, so I
hit that.
Speaker 1: And plus twenty critical success. Okay, Well, he will attempt
to defend. I don't think it's going to do a
whole lot here, but he'll try. He's got plus one.
Speaker 6: Now it's long, I'm fumbling.
Speaker 1: It's saying you have a critical and a fumble. What
the fuck is going on here?
Speaker 4: Oh?
Speaker 6: Because I have a shorter weapon even though I'm in melee.
Speaker 1: He has a his weapons longer than yours. That's because
he's got a helberd's got further reach. I don't know
what the price to do with it.
Speaker 6: Well, it should have given me plus one success level
because of my talent, but it didn't, So I should
be at plus two.
Speaker 3: Okay, because that's maybe how to auto calculate it? Because
it was eighty eight to ninety, which is like plus zero.
But if the other guy gets plus one success level,
then that's that means you fail and it switches it
to a.
Speaker 2: Bumble.
Speaker 1: Shouldn't it shouldn't be switching. What's your total score? What's
your total score vi AT for attacking and everything? Sean sh.
Speaker 6: Let me just double check plus twenty plus advantage. Okay,
it should have been ninety.
Speaker 2: Why did it?
Speaker 1: He has a defensive weapons. She gives him plus one
success level, So he has plus one because he passes test.
He should have two success levels, right.
Speaker 6: And then my two weapon fighting should give me plus
two plus one success level, so we built he tied
at plus one or plus two?
Speaker 1: Yeah, I don't know.
Speaker 6: I don't I don't know those fifty five.
Speaker 1: Yeah, you win, so do the do the critical I'm
not sure why it's getting all jacked up here.
Speaker 6: That's a new one.
Speaker 1: Do apply and then how much damage would it have done?
Speaker 6: Let me see where's that gonda damn women? So eight
damage and then arm okay, yeah, all right, body his body,
and then the second attack it didn't allow me to
bring it.
Speaker 1: Let's just do another attack.
Speaker 4: I guess.
Speaker 1: It's really struggling, right.
Speaker 4: System is?
Speaker 1: Does he make another rule plus two? Okay?
Speaker 6: Yeah, I forgot to add the last advantage. I would
be maxed out so it would be plus three.
Speaker 1: You only get the extra advantage of both attacks. Hid
good point.
Speaker 6: Totally forgot.
Speaker 1: Totally forgot plus two, So you win again with a
eight more damage crack part of his helmet apart, there's
that final mn that is enough to put him down
in a bloody heap. Oof. Okay, horse, did you go yet? Sorry?
I let's track what the hell's going on here?
Speaker 3: No, I think I'm gonna take the staff and try
to ring this guy's bell and knock him out, okay
by hitting him in the face, all right, cold shot.
Speaker 2: We'll do that and do cold shut that's say last
twenty is hard?
Speaker 1: Oh good role defending himself probably not very well here
minus one? Okay, so you hit him and I'll make
him take a endurance test here to see if he
gets clunked or not. How does that sound?
Speaker 4: Oh?
Speaker 1: Negative four?
Speaker 4: All right?
Speaker 1: You crack him right in the face, cracking his nose,
crunching bone and blood pouring out. He like collapses to
the ground, dropping his weapon.
Speaker 3: Oh, I'm also going to scoot a little closer to
these guys and hopefully help Arnold guard stuff. I guess
I also have a reach weapon at this point. So
can I kind of be engaged with the whole game here?
Speaker 1: Yes? Okay, Hey the gate. The twins are pretty much
at the gate, Blaz, what do you do?
Speaker 6: Uh?
Speaker 5: Blaz can tell that they're trying to rescue over there,
so his run will reach them.
Speaker 4: So he's going to.
Speaker 2: Charge the Reich's guard.
Speaker 4: Okay, it will be oops, dang it, there we go.
He'll be here.
Speaker 1: Oh the guard failed, we'll test by one percent, but
the Right's guard stands strong.
Speaker 4: Okay, so yeah plus charging, Okay, here we go.
Speaker 1: All right, He's gonna try to block with his shield. Okay,
he's got negative three. That's fifteen damage. Where'd you hit
him body? Okay, hold on because he's got a shield
and all this armor, so there's a calculator needed in
this case. Bah the fifteen damage. Okay, you hit him
pretty hard, but he does not squish like the other guards.
You probably crumple part of his shield as you strike
him with such force, and he kind of staggers act
barely standing. You can see that he is wavering. Don't
if your turn?
Speaker 5: Oh actually, Chris, how much advantage would I have to
burn to do the stop?
Speaker 1: It's one advantage one?
Speaker 5: Okay, I'll happily spend one to stop this guy as well.
Speaker 1: Okay, so creatures that are larger the opponents may make
one stomp as a free attack by spending one advantage
as they kick downwards otherwise bash smaller opponents out of
the way. The attack has damage to their strength bonus
plus zero and uses melee brawling.
Speaker 4: Okay, so.
Speaker 1: Ye oh boy, I mean he'd probably still try to
use his shield. He's probably fucked either way though, to
be honest. Yeah, all right, See it was how much
damage strength bonus plus zero? What's your strength bonus five. Okay, right, yes, okay,
well you always take a minimum of one damage, and
that is exactly how much health he has left at
this point. Uh so you bobally just like kind of
put a boot to his chastity, falls to the ground.
You're not sure if he's dead or just like so
exhausted he can't stand up anymore. M ar'ntolf Europe.
Speaker 4: I want to go for another dodge here. Okay, nope,
all right, one of these is eventually gonna work out,
giving enough dodges, all right.
Speaker 1: The soldiers, there is one remaining. He is gonna have
to stand up though with his test, Can he make it? Nope?
So he's still prone Rick to Europe, all.
Speaker 2: Right with this one. This guy is still getting beaten
by Ragny.
Speaker 4: No, he's dead, all right, he's dead. The other guys
out as far as you can tell.
Speaker 2: All right, I am going to start getting things prepped
at the gate, and I will get the start tending
to Bonniel. See if there's anything that I can do
for her.
Speaker 1: All right, On second, I forgot there's a there's a
second soldier here. So this guy is able to stand
up this turn. But that's all he can do. All right,
continue and.
Speaker 2: Uh, yeah, I'm going to get Bonniel and Gutil set
up here, or at least tend to them as much
as possible, and then put the cloaks on them.
Speaker 1: Okay, yeah, I mean, if you have the healing skill,
you can do a healing chest. Otherwise you would just
put the cloaks on.
Speaker 4: Her on them.
Speaker 2: I do not have a healing skill to my knowledge,
So yeah, that's going to be out of.
Speaker 4: Out of that, all right.
Speaker 1: Uh, this guard still going for Arnolf.
Speaker 3: That's last one. Or he doesn't have the drowning anymore,
but he falls prone if he doesn't make a toughness
test drown the man's face challenging minus twenty endurance tests.
Speaker 2: It failed in.
Speaker 1: Flat A challenging minus twenty doesn't make any sense. Negative
twenty is not challenging twenty is I don't know. It
does say, oh wait, what's native twenty? Is hard? Challenging
is plus zero?
Speaker 3: No, it says it says challenging minus twenty in the
book as well.
Speaker 1: Okay, it's weird or was it? I'm sorry? Toughnest test
endurance endurance minus twenty you say he fails by one,
so he goes prone. Yeah, and that's is that when
the spell ends?
Speaker 3: Yeah, okay, which would have been either the end of
last round or right now, depending on when we're.
Speaker 2: Counting these.
Speaker 1: We'll just say it's now. That's fine, okay, Well then
that would be his turn. Mike scars out of the fight. Ragney.
There's two soldiers left. Only one of them is standing
right now. I guess there's three, but two of them
are prone, and this guy spells about to go off too,
so I think you're muted, Sean.
Speaker 2: I was muted.
Speaker 6: Yep, yep, yep. So it would take me like three
turns to get to that soldier if he doesn't move. So, uh,
Ragney is just going to help out Bonniel.
Speaker 1: And Gootil, Yeah, getting them with the other kids, and.
Speaker 6: Then he's going to take a look at her.
Speaker 1: She'll probably live, but you know she's like it.
Speaker 6: Well, yeah, he's got the heel skills. So if he
wants to help, nope, nope, nope, mm hmm yep, not
this time.
Speaker 1: All right, horse, it is your turn, all right, mum.
So that guys, they're both prone, and the res card
is out of the fight. He's at zero.
Speaker 2: Why does everybody prone?
Speaker 1: Can I can we This is the only guy that's
not prone right now, the one in the mountain. But
you can easily go around him.
Speaker 3: Yeah, let's do big run. I think we want to.
I want to get out of here. Okay, all right,
I guess should I do a sprint action? I want
to get all the way out.
Speaker 1: If you want to go further, sure, sure, Blast, you'll
be next. Kids are moving to get out of here.
Speaker 4: Okay, So, uh, Arnolf is prone? No?
Speaker 5: No?
Speaker 4: Okay? Uh can is it safe to get out of here?
Speaker 8: Now?
Speaker 1: You see Horse basically bolt past you. Oh well, it's
it's fine, Matt. We'll assume you go around him the
wide way. He's really confused. He's the only guy standing
right now, and he just is an absolute pandemonium all
around him.
Speaker 5: Okay, so everyone has the ability to move then, so
we can all yes, great, yes, then he will take
off as well.
Speaker 1: Okay, let's do it this way. The three of you
that are still in the courtyard. Horse already of this,
give me athletics tests to see if you can outrun
this last guard who's still standing. Man, what happens at
the end of this spell that's on this guy?
Speaker 3: For that one the prayer, nothing happens at the end
of it. They're just blind and deafened and fall over
if they move.
Speaker 1: If let me let me do this, then let me
do his agility test to see if he falls or not.
Speaker 2: This plus twenty, right, that one was plus twenty.
Speaker 1: He gets a critical failure, so he will definitely go
prone and take some damage, probably even knocking himself unconscious.
So yeah, it's not that bad, but it's it is
falling damage in Warhammer, so he's probably broke a few
boats at least. So you guys don't need to make
sprint tests. We'll just assume you guys are able to
get away because the other two guards are gonna have
to stand up dealing with their spell or the things
that are going on, So aren't if you are able
to limp away with your one remaining health, and you
guys break out into the city streets.
Speaker 3: I thought that it was going pretty well until Arnold
got charged six times.
Speaker 4: In a row. Yeah, it kind of fell back into
a pocket of guards here.
Speaker 2: Yeah, yeah, yeah, that was the unfortunate thing.
Speaker 4: I think it's starting to look okay though.
Speaker 6: Yeah, I mean, now that all the guards are knocked out,
are stumbling around. We should be able to escape. Just
put Bonniel and maybe Arnold on the cart, have blazz
speed them down, you know, forty eight meters a second.
Speaker 3: I was really banking on blinding and deafening all the
guards to be more of a like gud de Gras
for this heist mission. It's like, oh, now we could
just leave because everybody's behinding death.
Speaker 6: I did not know you could do that. That is
pretty cool.
Speaker 3: Actually, well that is what I had been banking a
bunch of experience.
Speaker 4: Nice.
Speaker 1: Nice, All right, so you guys dash out into the
city streets. Are you taking the cart with you or
are you leaving it here?
Speaker 6: I mean, I think we could just chain up the
door and then take the cart with us. Put Bonio
in it so she's not like slowly walking or stumbling.
Speaker 1: Okay, yeah, you could certainly do that.
Speaker 4: Yeah, pull pull it all.
Speaker 1: Wait, all right, well, let us go to where are
we going here? Back to the map? Okay, so you
guys leave the temple behind you. The eight Branchers are
with you, guys as well. You've disguised Bonnio and Gutil
in cloaks alongside the others that are in cloaks and
they look, you know, relatively similar. Bonniel's in the back
of the cart and Blaz is dragging the cart, and
you guys are making your way. See this where you
guys are, right here on the map, This big blue
building that is the Temple of Sigma, so it's you
can see it's pretty massive. The sewer entrance that Richter
has learned about the chess are heading to is right
at this crossroads. Basically it's between about two to three
hundred yards away, so it's about two to three football
fields away from where you guys are. Now about half
of that is basically across the open square of the
town center here, and then it's more or less a
straight shot down this main this main road that goes
from west to east. You're running through the rain, just
still cascading down everywhere. You've chained up the gates behind you,
and the few remaining guards that are still conscious or
alive are milling about trying to get their senses together,
shouting at you, but you can see they are exhausted
and tired, especially the guy who was drowning the temple guard.
He's like heaving as he's trying to run towards you guys,
and you know, basically banging at the gates trying to
get the chain off. But if and when they do,
you guys are long gone across the town square. You
make your way down this street towards the entrance to
the sewer and Ragney Bonniel is like profusely thanking you guys.
She's like in between like sobs of pain and like
happiness and kind of like shock that you guys like
not only came and got them, but actually pulled it
off to so you could tell she's like really emotional.
At this point. Gutale just seems very concerned for her
well being, but she's toughing it out a lot more
than you would have given her credit for. Eventually you
reach the entrance to the sewers. It is, you know,
a manhole cover basically, for lack of a better term,
so Richter, this is the place that the guards or
the rat catchers has shown you and you know you
have to We'll assume you guys have a tool hidden
somewhere to probably prop this thing open, you know, or
you know, takes a couple of you to get it
up because it's heavy, but you're able to get the
manhole cover open, and there's a ladder that goes down
into the sewers. So at this point, you know, the Branchers,
the kids are ready to kind of split up and.
Speaker 4: You know, do stuff.
Speaker 1: There doesn't seem to be any real pursuit at this point.
There's a lot of people, Like everybody you're running past
is like what the fuck is going on? Like they
see a slayer an ogre dragging a cart and a
whole bunch of people and like kids and various like
very poor looking kids with shitty clothes. So you guys
are definitely like everybody's like what is going on here?
Speaker 5: But you do.
Speaker 1: It cause quite a rucks, but you do make it here.
So what do you do at this point?
Speaker 2: I say, we dropped down into the sewer and'll start
heading into the boats.
Speaker 6: Yeah, yeah, en route.
Speaker 3: Can we jump in the cart and have like a
quick first aid? Sure, Boniel and Arnold if you'd like, yes,
that would be yeah, Reagan will help.
Speaker 2: Can't believe I walked away with got a got a
scratch from this.
Speaker 6: Encounter first for richular for sure, not unconscious or critical
hit damn. It's a good day.
Speaker 2: Good day.
Speaker 1: Yeah, no, no criticals tonight, very very shitty game.
Speaker 6: Literally one shotting the NPC.
Speaker 2: Chris, we're all gonna be corrupt like beans.
Speaker 1: All right, Yeah, it's uh with the rain and all
that's going on. Horse, it's just too hard to keep
your concentration and you can't. You're not able to do
anything else for her.
Speaker 3: Okay, I've got one more fortune point.
Speaker 6: I'm gonna did that include the ragny helping?
Speaker 2: Oh that was just base. I guess it wouldn't matter
at this point.
Speaker 6: I'll give you an advantage, right, so plus ten that
gives you?
Speaker 2: Okay, I'm gonna use my last fortune for the day.
Speaker 4: Damn.
Speaker 1: Okay, how much health does that give her?
Speaker 3: That's successfuble plus four with the help?
Speaker 2: How did this whole thing work?
Speaker 6: I think it's whatever. I think it's the whatever the
stats based off of plus success levels.
Speaker 1: I believe it's intelligence.
Speaker 6: So into plus your success levels?
Speaker 3: Okay, yeah, success? So we got four plus wait into
his end?
Speaker 2: Three not I how much A seven?
Speaker 1: Seven? Total?
Speaker 4: Yeah?
Speaker 1: Okay? You patch her up really well. She's obviously still
kind of gritting her teeth in pain, and the clothes
she has on has been like cut by the hell bird.
But you're able to clean off most of the blood
and patch up the wound pretty well, all things considered.
And she nods her head and approval, and you know,
tells you thanks for for helping out, and she kind
of grits her teeth as Kootil helps her off the
cart and you guys begin to descend into the sewers.
Speaker 2: We'll get our a next.
Speaker 3: I didn't want to cause a diplomatic incident.
Speaker 1: Okay, go ahead, Oh yeah, uh.
Speaker 2: Which is a skill there?
Speaker 5: It is?
Speaker 1: Hm? Okay?
Speaker 2: Uh I guess if help still counts?
Speaker 1: Yeah, okay, you get four wounds back Arnold's.
Speaker 4: Thank you can.
Speaker 1: So you all begin to descend into the sewers one
by one, and you have one issue. As everybody is
getting down here and the kids begin to scatter.
Speaker 4: Uh, I think I know what it is.
Speaker 1: You know exactly what it is?
Speaker 4: A bit uh fuck?
Speaker 1: I mean it's a tight fit for Ragney.
Speaker 4: Yeah, that's a problem.
Speaker 2: That's a problem. All right. Well, Rictor probably has Richter
is the best person to probably navigate the who would
be likely next best to help the ogre get through
town to the docks?
Speaker 1: Any of you?
Speaker 2: We shouldn't left.
Speaker 1: You've all been here the same amount of time. So yeah,
I don't think you guys don't know this city that well.
You just know the docks are to the north by
the river, but precisely the dock you need to get to.
I mean, yeah, it would. I mean it's not impossible.
It's just you know, you guys don't know the city
like the back of your hand.
Speaker 2: So I would think I would think it would be
best if Sean you're stuck with the ogre. I don't
know if we're gonna really counter anything in the sewers.
Speaker 6: Ragney would not leave the twins at this point.
Speaker 3: He's also definitely the worst option to like, if we
were sprinting through a Yeah.
Speaker 2: I have like a crippled foot, Okay, I can't move
very then then it coursed. Maybe not a terrible idea,
and that way you can at.
Speaker 6: Least, you know, we can also probably hit some of
the help guide to so horsts some of the kids.
Speaker 1: At this point. That was part of your plan was
to have them run in different directions, try to distract guards,
and they have fulfilled your favor. They are gone. Okay,
it's literally all of you are down, like the manhole
at this point, and Blast is sitting there like uh.
Speaker 2: Uh step bays. Yeah, I think that's gonna have to happen.
And you're gonna have to go through the the merchant
quarters and get to the docks. Where are the docks, Chris,
we need to get to.
Speaker 1: Uh, it's over in this direction. The manhole cover you're
going for is like somewhere around here, and then the
boat is like along these docks somewhere up.
Speaker 2: Here they're gonna cross. They got to cross back. Okay, Okay,
Well they know they're a way to, They know which
man call cover we're trying to pop out of.
Speaker 1: So yeah, there's there's not many manhole covers that give
access to the sewers, so you know there's like one here.
They wouldn't have shown you them all either. They just
showed you some of this stuff, so you know if
there's another one like somewhere around around this area, like
in between basically where you're going. I mean, the tunnels
aren't like crazy elaborate, but if you didn't know where
you're going or have any guidance, you easily get lost.
Speaker 2: And I mean you still might, but I mean the
only other option is you guys lay low in the city.
But I don't think that's a good idea, given that
the fact that they'll probably be looking for us house
to house. Yeah, and you're not two, You're not one
easy to hide, so you're gonna have to hoof it.
Speaker 1: At this point, you can hear alarm bells ringing throughout
the town square, okay, clearly indicating that guards are being
alerted to what's happened.
Speaker 6: Okay, so we have to hurry.
Speaker 2: You gotta go. Yeah, you guys getting this there, We're
all go with blasm. We'll hoof it.
Speaker 3: Maybe we can just jump into the water and swim
for it or something. Think I've got I've got the
swim scale and some sailing things.
Speaker 2: Maybe that'll help with I may be able to supposed
to be you might be able to pick you up
on the way out.
Speaker 4: Okay, so uh, Chris, would uh would me picking up?
Speaker 7: Uh?
Speaker 5: Forced uh be difficult at all to like, maybe puppet faster?
Speaker 1: What's your strength.
Speaker 4: Fifty three?
Speaker 1: I mean, I don't really know how much faster it's
gonna make you go, because you're probably gonna slow down
a little bit by carrying him. I think at the
end it would even out. Yeah, Okay, if he was injured,
then I'd say it'd make a difference, But since he's
perfectly healthy, I don't I don't think it would really
help you in this case.
Speaker 2: All right, as we're closing up the manhole, I would
suggest that they try to swap out their clothes.
Speaker 6: One of them is an ogre.
Speaker 2: I'm just I'm just suggesting, maybe change your appearance slight.
Speaker 3: Yeah, fine, here take this. I throw the priest robe.
Speaker 2: To Arnulf.
Speaker 3: Or I guess Bonniel. But since it's cold, me like
I would like this back eventually, safe traveled.
Speaker 5: Yes, she she.
Speaker 1: Thanks you one last time, and she uh, she says,
I I may may not look over your father and
and you too, and she she looks at you blast,
but I don't think she's really caught your name at
this point.
Speaker 5: So uh, he would just kind of try to smile
as an ogre and just give her a slight wave.
Speaker 1: Okay, all right, Well, we see most of the party
descending into the sewers, pulling the manhole cover back on top,
perhaps horsed and blas, making sure it's secure before they
start heading down another street away from the sounds of
guards shouting coming your direction. We're just about at our
end point here. So sorry that fight took so long. Guys,
I didn't think it was going to be that bad.
But well, and behold combat and an RPG. So thank
you all patrons for joining us. Next time we will
see what happens when you split the party and you're
on the run from the authorities. So well done, players.
You have successfully gotten the twins out of the custody
of the Temple of Sigmar and you still have all
your limbs and digits. Very impressive, very impressive. Indeed, and
you only had to murder like two or three, you know,
guards of the Empire soldiers. So yeah, I'm like one
to three they might recurright, mm hmm yeah, tell that
to the judge.
Speaker 6: I'm a slayer. No judge can judge me.
Speaker 3: Look, one of those guys stabbed some unarmed woman's that's true.
Speaker 6: Defense. We were protecting a young lady from some of
their vagrant dressed.
Speaker 1: An unarmed prisoner who was escaped in the custody of
the temple. Yeah yeah, see how the.
Speaker 2: Prisoner.
Speaker 3: They're under protective custody, not prison.
Speaker 1: Not until you get into the courtroom. Minutes prisoner, the
whole narrative jee all right, well, folks, I hope you've
enjoyed it. It's been exciting really looking forward to this
trek through the sewers and seeing if they can all
make it to the boat that is eagerly awaiting to
escape the city. So we will catch you all next month.
Luckily it'll be a little bit less than a month
for us, so we'll be right back at it. But
as always, thank you, and we will catch you same time,
same place, next month. Ninety nights