WEBVTT

1
00:00:01.159 --> 00:00:05.200
<v Speaker 1>Hello, and welcome to a side Quest Bonus episode. My

2
00:00:05.280 --> 00:00:06.839
<v Speaker 1>name is Dyl Muss and I've been joined by a

3
00:00:06.919 --> 00:00:10.160
<v Speaker 1>very special guest here, Patrick Nisley of one Frog Games,

4
00:00:10.160 --> 00:00:13.119
<v Speaker 1>here to talk about his game, Monochrom Heights. Patrick, We've

5
00:00:13.119 --> 00:00:15.119
<v Speaker 1>been friends for many years. I've been on your podcast

6
00:00:15.519 --> 00:00:17.679
<v Speaker 1>or ex podcast ish in Away a few times, and

7
00:00:17.719 --> 00:00:19.800
<v Speaker 1>so it's great to have you over here. Finally, how

8
00:00:19.839 --> 00:00:20.800
<v Speaker 1>are you feeling today?

9
00:00:21.640 --> 00:00:24.079
<v Speaker 2>Yeah, I'm doing pretty good. Thank you so much, Dylan

10
00:00:24.359 --> 00:00:27.239
<v Speaker 2>for having me. I'm, like you said, I've known you

11
00:00:27.280 --> 00:00:32.280
<v Speaker 2>for a while and I'm you know, really thankful that

12
00:00:32.320 --> 00:00:35.000
<v Speaker 2>you asked me to come and do this, to you know,

13
00:00:35.119 --> 00:00:37.079
<v Speaker 2>be a part of this. Thank you. M M.

14
00:00:37.600 --> 00:00:39.439
<v Speaker 1>Yeah. No, this is gonna be a fun episode really,

15
00:00:39.479 --> 00:00:41.799
<v Speaker 1>all about just Monicroam Heights, the game that you've been making,

16
00:00:41.840 --> 00:00:44.119
<v Speaker 1>and just you and your development and your history making

17
00:00:44.159 --> 00:00:46.399
<v Speaker 1>games and that kind of fun stuff. I guess the

18
00:00:46.439 --> 00:00:48.399
<v Speaker 1>origin story for people like me and you met a

19
00:00:48.399 --> 00:00:51.520
<v Speaker 1>few years ago. You were part of these super Switchheads podcasts,

20
00:00:51.520 --> 00:00:53.280
<v Speaker 1>and you're still involved in the community. You're still in

21
00:00:53.320 --> 00:00:54.759
<v Speaker 1>the podcast every once in a while. You Hee's not

22
00:00:54.799 --> 00:00:57.240
<v Speaker 1>a main host anymore, and I just love you guys

23
00:00:57.280 --> 00:01:00.000
<v Speaker 1>podcast and I just took my shot. It's like, hey,

24
00:01:00.039 --> 00:01:02.439
<v Speaker 1>it's kind of come on the podcast one time and

25
00:01:02.479 --> 00:01:03.840
<v Speaker 1>you guys had me on there, and then you know,

26
00:01:03.880 --> 00:01:05.680
<v Speaker 1>I was on there a couple more times. David has

27
00:01:05.680 --> 00:01:07.760
<v Speaker 1>been over here on side Quest once, so it's fine.

28
00:01:07.799 --> 00:01:10.560
<v Speaker 1>It's great to finally have you on here as well.

29
00:01:10.640 --> 00:01:13.159
<v Speaker 1>So and then since then, like me and you just

30
00:01:13.239 --> 00:01:15.560
<v Speaker 1>kind of talk about game development, checking in on things.

31
00:01:15.560 --> 00:01:17.280
<v Speaker 1>We did a game gen earlier this year, which I

32
00:01:17.519 --> 00:01:20.079
<v Speaker 1>shouted out many times on side Quest. So it's been

33
00:01:20.200 --> 00:01:21.959
<v Speaker 1>a fun journey. Eve though we've never met in person,

34
00:01:22.040 --> 00:01:23.920
<v Speaker 1>it feels like it feels like we have.

35
00:01:24.400 --> 00:01:27.640
<v Speaker 2>Yeah, that's a good point. Yeah, and also just like

36
00:01:27.640 --> 00:01:29.959
<v Speaker 2>a little life lesson there to shoot your shot, like

37
00:01:30.040 --> 00:01:32.400
<v Speaker 2>reach out to people like I am not good at that,

38
00:01:32.719 --> 00:01:38.719
<v Speaker 2>and anytime somebody like he tells that an anecdote like that,

39
00:01:38.799 --> 00:01:42.280
<v Speaker 2>I'm always reminded of, like what's the worst people can say?

40
00:01:42.319 --> 00:01:45.560
<v Speaker 1>No? You know, yeah, Usually it's just you just get ghosted,

41
00:01:45.599 --> 00:01:48.359
<v Speaker 1>which is like it's fine, not just my life of no,

42
00:01:48.560 --> 00:01:54.040
<v Speaker 1>but yeah, exactly. Okay, so let's let's talk about your

43
00:01:54.040 --> 00:01:56.640
<v Speaker 1>game of it here. So Monokrom Heights is a platformer.

44
00:01:56.680 --> 00:02:01.079
<v Speaker 1>I mean you've done, you've been at many, I guess conferences,

45
00:02:01.560 --> 00:02:03.079
<v Speaker 1>these kinds of things you've shown off the game. You

46
00:02:03.120 --> 00:02:05.319
<v Speaker 1>obviously wrote all the text on your Steam page, so

47
00:02:05.359 --> 00:02:07.879
<v Speaker 1>I'm sure you have the elevator pitch down to a science.

48
00:02:07.920 --> 00:02:09.199
<v Speaker 1>But do you want to give it here? What is

49
00:02:09.360 --> 00:02:10.240
<v Speaker 1>Monochro Mice?

50
00:02:10.599 --> 00:02:15.000
<v Speaker 2>Yeah? Absolutely, I say it is a tough as nails

51
00:02:15.400 --> 00:02:19.039
<v Speaker 2>two D pixel art platformer, and it's a pure platformer.

52
00:02:19.120 --> 00:02:22.319
<v Speaker 2>There's no action element like you think about like Mario

53
00:02:22.599 --> 00:02:27.280
<v Speaker 2>shooting fireballs or damaging enemies. This is all about straight

54
00:02:27.360 --> 00:02:31.800
<v Speaker 2>up platforming. And then the sort of more gamer pitch

55
00:02:31.919 --> 00:02:34.120
<v Speaker 2>that I have for people that are more familiar with

56
00:02:34.240 --> 00:02:36.240
<v Speaker 2>video games and not. You actually need to be pretty

57
00:02:36.280 --> 00:02:38.120
<v Speaker 2>familiar with video games for what I just said too.

58
00:02:38.560 --> 00:02:44.240
<v Speaker 2>But is it's Ikaruga meets Celeste with a Mega Man esthetic?

59
00:02:45.199 --> 00:02:47.680
<v Speaker 2>Is the other elevator pitch for you?

60
00:02:47.919 --> 00:02:50.199
<v Speaker 1>Right? Definitely has the Yeah, the Mega Man kind of

61
00:02:50.240 --> 00:02:52.199
<v Speaker 1>slide to it. I feel like that's core to the

62
00:02:52.520 --> 00:02:55.080
<v Speaker 1>to the movement of the game. Yeah, And I will

63
00:02:55.080 --> 00:02:57.400
<v Speaker 1>say so, I've I've played the game before, but I

64
00:02:57.400 --> 00:03:00.360
<v Speaker 1>actually haven't played the latest build, like the final newest build.

65
00:03:00.360 --> 00:03:02.039
<v Speaker 1>The game, I guess we should say, is finally coming

66
00:03:02.080 --> 00:03:05.759
<v Speaker 1>out here on October seventh of twenty twenty five. There's

67
00:03:05.800 --> 00:03:07.479
<v Speaker 1>also a demo, which I was curious, folcause I know

68
00:03:07.520 --> 00:03:09.919
<v Speaker 1>you put that demo up originally, maybe you're GOO a

69
00:03:09.919 --> 00:03:12.280
<v Speaker 1>few months ago. Have you updated that or is that

70
00:03:12.360 --> 00:03:14.599
<v Speaker 1>still like an older version of the game, or are

71
00:03:14.639 --> 00:03:16.199
<v Speaker 1>you gonna take that down? What's up? What's up with

72
00:03:16.240 --> 00:03:16.560
<v Speaker 1>the demo?

73
00:03:16.759 --> 00:03:19.120
<v Speaker 2>Yeah, this is definitely an internal debate. I had quite

74
00:03:19.159 --> 00:03:22.280
<v Speaker 2>a bit around, but I think where I've landed is

75
00:03:22.319 --> 00:03:25.439
<v Speaker 2>I'm going to update the demo to be parody with

76
00:03:25.520 --> 00:03:29.240
<v Speaker 2>the game. It is not presently prior to release, and

77
00:03:29.280 --> 00:03:31.039
<v Speaker 2>I'm not even sure if I'm gonna have time to

78
00:03:31.080 --> 00:03:34.360
<v Speaker 2>do it right at release, but I hope too. But uh,

79
00:03:34.599 --> 00:03:37.400
<v Speaker 2>if you're interested in the game and you're hesitant, it's

80
00:03:37.439 --> 00:03:42.520
<v Speaker 2>a big demo to be to be like transparent, it's

81
00:03:42.520 --> 00:03:44.680
<v Speaker 2>a good bit of the game, and I am going

82
00:03:44.759 --> 00:03:47.680
<v Speaker 2>to I just came around to the idea of like

83
00:03:47.719 --> 00:03:52.960
<v Speaker 2>why it feels wrong to pull it down like, which

84
00:03:52.960 --> 00:03:55.960
<v Speaker 2>I definitely at first was like maybe I should. It's like,

85
00:03:56.319 --> 00:03:59.120
<v Speaker 2>it's not that hard for me to the way I

86
00:03:59.159 --> 00:04:01.520
<v Speaker 2>designed them. I really just have to take a few

87
00:04:01.560 --> 00:04:07.319
<v Speaker 2>boxes unity and that's like and then I could push

88
00:04:07.319 --> 00:04:08.960
<v Speaker 2>out the demo, so I'm like, you know what, I

89
00:04:09.000 --> 00:04:13.240
<v Speaker 2>don't think it hurts. Yeah, really, you know, friends, hopefully

90
00:04:13.240 --> 00:04:14.560
<v Speaker 2>it helps rather than hurts.

91
00:04:14.960 --> 00:04:17.720
<v Speaker 1>M hmm. Yeah. So the game's out October seventh, which

92
00:04:18.000 --> 00:04:21.319
<v Speaker 1>I mean, congratuate freaginglations it as hard as hell. As

93
00:04:21.319 --> 00:04:22.879
<v Speaker 1>as hard as your game is, it is maybe even

94
00:04:22.879 --> 00:04:24.759
<v Speaker 1>harder to make it. Well, it's definitely harder to make

95
00:04:24.800 --> 00:04:28.439
<v Speaker 1>a game, so congratulations. Uh what trying to think? What

96
00:04:28.560 --> 00:04:30.120
<v Speaker 1>year do you do? You remember the year month when

97
00:04:30.160 --> 00:04:32.480
<v Speaker 1>you when you started this thing in proper?

98
00:04:32.920 --> 00:04:35.079
<v Speaker 2>I do, actually, So it's been about three and a

99
00:04:35.160 --> 00:04:40.319
<v Speaker 2>half years since I did the game jam that it

100
00:04:40.439 --> 00:04:45.000
<v Speaker 2>came out of, So I can't remember exactly the day,

101
00:04:45.279 --> 00:04:49.560
<v Speaker 2>but it was sometime around late April early May of

102
00:04:50.160 --> 00:04:56.279
<v Speaker 2>twenty twenty two that I did a game jam where

103
00:04:56.319 --> 00:04:58.240
<v Speaker 2>we made it a game that is essentially this but

104
00:04:59.319 --> 00:05:00.920
<v Speaker 2>way shitty.

105
00:05:02.600 --> 00:05:06.079
<v Speaker 1>Yeah, I mean, I guess the main differentiation between your

106
00:05:06.120 --> 00:05:09.199
<v Speaker 1>game and other platformers is the phasing mechanic, where there

107
00:05:09.240 --> 00:05:12.120
<v Speaker 1>are platforms and obstacles that are either black or white,

108
00:05:12.279 --> 00:05:14.399
<v Speaker 1>and then you like swap the color of your character

109
00:05:14.480 --> 00:05:16.879
<v Speaker 1>so that you, I guess what's the word you would

110
00:05:16.920 --> 00:05:20.720
<v Speaker 1>do is like interact or collide with those kind of

111
00:05:20.720 --> 00:05:23.319
<v Speaker 1>opposite colors. So it was that part of the game

112
00:05:23.399 --> 00:05:24.720
<v Speaker 1>jam was that initial premise.

113
00:05:25.079 --> 00:05:29.040
<v Speaker 2>Yeah, that's I wanted to make a platformer, and the

114
00:05:29.120 --> 00:05:33.480
<v Speaker 2>game jam team was just me, my friend who was

115
00:05:33.519 --> 00:05:36.879
<v Speaker 2>by Bent Neatley, who does the music and continues to

116
00:05:37.360 --> 00:05:40.199
<v Speaker 2>did the music for the whole release. And then a

117
00:05:40.240 --> 00:05:42.360
<v Speaker 2>third fellow who I could just kind of knew through

118
00:05:42.759 --> 00:05:44.600
<v Speaker 2>doing a few game jams and haven't really kept up

119
00:05:44.680 --> 00:05:48.399
<v Speaker 2>much with his name's ever, and he actually is the

120
00:05:48.399 --> 00:05:53.480
<v Speaker 2>one that pitched that idea. He was like the theme

121
00:05:53.519 --> 00:05:57.040
<v Speaker 2>for that game jam was looping, which I think we

122
00:05:57.040 --> 00:05:59.879
<v Speaker 2>were thinking of like looping through colors. It actually in

123
00:06:00.040 --> 00:06:03.680
<v Speaker 2>the game jam, there's three colors that you rotate between.

124
00:06:03.680 --> 00:06:07.879
<v Speaker 2>It's black, white, and gray, which is way too hard.

125
00:06:08.160 --> 00:06:12.560
<v Speaker 1>Yeah, it did it loop like like in that cycle

126
00:06:12.639 --> 00:06:15.040
<v Speaker 1>or could you choose like okay, I choose.

127
00:06:14.759 --> 00:06:17.920
<v Speaker 2>To go which direction? I think I don't even remember.

128
00:06:17.959 --> 00:06:20.000
<v Speaker 1>Actually that almost sounds like playing a rhythm game at

129
00:06:20.000 --> 00:06:22.519
<v Speaker 1>the same time as playing like a platform.

130
00:06:22.160 --> 00:06:25.360
<v Speaker 2>Or like just swimming between two colors is hard enough.

131
00:06:25.399 --> 00:06:27.879
<v Speaker 2>And you know, when I went to make the full game,

132
00:06:27.959 --> 00:06:31.879
<v Speaker 2>I definitely thought about including that third color as some

133
00:06:32.079 --> 00:06:35.279
<v Speaker 2>extra challenge or something, but I just eventually was like,

134
00:06:36.759 --> 00:06:40.759
<v Speaker 2>it's I've made this way hard enough without adding yeah,

135
00:06:40.920 --> 00:06:42.639
<v Speaker 2>more more things.

136
00:06:42.319 --> 00:06:44.959
<v Speaker 1>You know. So and that was in Unity as well,

137
00:06:45.079 --> 00:06:45.920
<v Speaker 1>that game Jam.

138
00:06:46.680 --> 00:06:48.439
<v Speaker 2>That's correct? Yeah? Is it?

139
00:06:48.480 --> 00:06:50.160
<v Speaker 1>Is it the same file that you built off of

140
00:06:50.240 --> 00:06:52.040
<v Speaker 1>or did you start a new product?

141
00:06:52.439 --> 00:06:56.399
<v Speaker 2>But the I did prototype it once or twice after

142
00:06:58.199 --> 00:06:59.920
<v Speaker 2>after the game jam to try to kind of figure

143
00:07:00.120 --> 00:07:04.040
<v Speaker 2>out the physics better because I was pretty green, and

144
00:07:04.079 --> 00:07:06.160
<v Speaker 2>I mean I still am, but I've learned so much

145
00:07:06.199 --> 00:07:09.720
<v Speaker 2>over the last three years. That first game jam is

146
00:07:09.800 --> 00:07:13.240
<v Speaker 2>just super floaty, you know what I mean. And I've

147
00:07:13.560 --> 00:07:17.519
<v Speaker 2>like since then learned, oh real or it's not real physics.

148
00:07:17.519 --> 00:07:19.920
<v Speaker 2>It's fake video game physics to kind of you know,

149
00:07:20.000 --> 00:07:22.560
<v Speaker 2>like slam down when you're coming down and that sort

150
00:07:22.600 --> 00:07:25.759
<v Speaker 2>of thing feels better, and that's how most platformers work.

151
00:07:26.000 --> 00:07:28.000
<v Speaker 2>So it took me a few prototypes to kind of

152
00:07:28.079 --> 00:07:31.839
<v Speaker 2>land in the general direction. But the file, the file

153
00:07:31.959 --> 00:07:35.199
<v Speaker 2>that the final game really is is called like November

154
00:07:35.279 --> 00:07:38.040
<v Speaker 2>twenty twenty two or something like that. So that's where

155
00:07:38.079 --> 00:07:42.519
<v Speaker 2>I started the project. That a few more actual Unity projects.

156
00:07:42.600 --> 00:07:47.560
<v Speaker 1>Yeah, yeah, gotcha, that's cool. Yeah, I uh like, how

157
00:07:48.360 --> 00:07:50.120
<v Speaker 1>how do you finally get to the point because for

158
00:07:50.160 --> 00:07:51.639
<v Speaker 1>me this was such a harder thing too, of like

159
00:07:51.800 --> 00:07:54.480
<v Speaker 1>the last few months potion problem, All right, what am

160
00:07:54.480 --> 00:07:57.240
<v Speaker 1>I cutting? I'd need to finish this thing right now?

161
00:07:57.519 --> 00:07:59.399
<v Speaker 1>So how how are you? Because I haven't checked in

162
00:07:59.480 --> 00:08:00.600
<v Speaker 1>with you in like a few months, and I feel

163
00:08:00.639 --> 00:08:02.120
<v Speaker 1>like it sounded like, oh, you're raimed for the end

164
00:08:02.160 --> 00:08:04.120
<v Speaker 1>of this year, but like, I don't know, might slip

165
00:08:04.240 --> 00:08:06.720
<v Speaker 1>next year again, we'll see. So tell me about like

166
00:08:06.759 --> 00:08:08.639
<v Speaker 1>these last couple months for you and how you've kind

167
00:08:08.639 --> 00:08:10.040
<v Speaker 1>of I don't know if you've had to make any

168
00:08:10.040 --> 00:08:11.839
<v Speaker 1>big cuts or if you really just felt like, oh,

169
00:08:11.839 --> 00:08:13.240
<v Speaker 1>the game's in a really good place now, I don't

170
00:08:13.240 --> 00:08:15.120
<v Speaker 1>need any more worlds Like how have you come to

171
00:08:15.160 --> 00:08:18.160
<v Speaker 1>the decision of finally hit the button on October seventh?

172
00:08:18.160 --> 00:08:20.160
<v Speaker 1>Which is a very satisfying button to hit, I'll say

173
00:08:20.199 --> 00:08:22.120
<v Speaker 1>on Steam. I mean, I guess you've kind of done

174
00:08:22.120 --> 00:08:23.759
<v Speaker 1>know what the demo thing when you've released that too,

175
00:08:23.839 --> 00:08:24.839
<v Speaker 1>But it feels.

176
00:08:24.519 --> 00:08:28.480
<v Speaker 2>Good, not the same. Yeah, I look forward to sharing

177
00:08:28.560 --> 00:08:33.919
<v Speaker 2>that feeling, but it's coming soon. But yeah, I think

178
00:08:35.440 --> 00:08:37.720
<v Speaker 2>I'll be honest, I think I just lost the thread. Well,

179
00:08:37.759 --> 00:08:39.559
<v Speaker 2>can you remind me of the question I got distracted

180
00:08:39.559 --> 00:08:40.440
<v Speaker 2>by the button pushing and.

181
00:08:40.679 --> 00:08:43.440
<v Speaker 1>Yeah, just like in the last couple months, what has

182
00:08:43.519 --> 00:08:45.480
<v Speaker 1>led you to the realization of like, okay, the game

183
00:08:45.559 --> 00:08:46.600
<v Speaker 1>is finally ready to go?

184
00:08:47.240 --> 00:08:52.240
<v Speaker 2>Yeah, okay. So I think, like any creative project, I

185
00:08:52.279 --> 00:08:54.919
<v Speaker 2>just saw this Leonardo da Vinci quote somewhere else, like

186
00:08:55.039 --> 00:08:59.480
<v Speaker 2>literally ten or thirty minutes ago that like a creative

187
00:08:59.480 --> 00:09:02.919
<v Speaker 2>project is never done, it's just abandoned or whatever that

188
00:09:03.120 --> 00:09:04.720
<v Speaker 2>I don't even know if DaVinci really said that. It's

189
00:09:04.720 --> 00:09:06.840
<v Speaker 2>the internet, you know what I mean, Like I believe

190
00:09:06.879 --> 00:09:14.240
<v Speaker 2>it people he spoke Italian anyway, So I think I

191
00:09:14.320 --> 00:09:17.799
<v Speaker 2>kind of just was like, I have to be done

192
00:09:17.840 --> 00:09:20.480
<v Speaker 2>with this thing this year. We're coming up on three

193
00:09:20.559 --> 00:09:24.519
<v Speaker 2>and a half years, like I think November. I don't

194
00:09:24.519 --> 00:09:25.720
<v Speaker 2>even know. I can't do the math in my head.

195
00:09:25.759 --> 00:09:27.360
<v Speaker 2>I am at about three and a half years. It's

196
00:09:27.440 --> 00:09:31.000
<v Speaker 2>like I couldnot let this drag into the next year.

197
00:09:31.240 --> 00:09:32.879
<v Speaker 2>I mean I might have to, like I think I

198
00:09:32.919 --> 00:09:35.519
<v Speaker 2>told you, but I was like, I don't want to.

199
00:09:36.399 --> 00:09:38.080
<v Speaker 2>And at some point I just looked at what I

200
00:09:38.159 --> 00:09:41.600
<v Speaker 2>had and I was like, God, this is much more done.

201
00:09:41.879 --> 00:09:45.080
<v Speaker 2>Like maybe you can relate to this. But there have

202
00:09:45.120 --> 00:09:48.200
<v Speaker 2>been periods of time where I've had to kind of

203
00:09:48.639 --> 00:09:53.279
<v Speaker 2>do a lot of life stuff, like my real job

204
00:09:53.559 --> 00:09:57.200
<v Speaker 2>or my day job is busy, this or that. And

205
00:09:57.240 --> 00:09:59.279
<v Speaker 2>I came to a period where I had a little

206
00:09:59.279 --> 00:10:00.759
<v Speaker 2>more time to look at it, and I was like,

207
00:10:01.720 --> 00:10:03.159
<v Speaker 2>I think I can I think I can do this

208
00:10:03.279 --> 00:10:07.679
<v Speaker 2>by fall, and I'm gonna look at a specific time

209
00:10:07.720 --> 00:10:09.320
<v Speaker 2>and for me, that was I think the end of

210
00:10:09.320 --> 00:10:13.519
<v Speaker 2>August and if if at the end of August I

211
00:10:13.559 --> 00:10:16.240
<v Speaker 2>am good, I'm going to release it and early to

212
00:10:16.279 --> 00:10:19.120
<v Speaker 2>mid October, like if I feel like I can do it,

213
00:10:19.200 --> 00:10:21.840
<v Speaker 2>if i feel like I'm happy with where right that

214
00:10:22.039 --> 00:10:23.879
<v Speaker 2>such that even if it went out now it would

215
00:10:23.919 --> 00:10:27.600
<v Speaker 2>be okay or you know what I mean. And then

216
00:10:27.799 --> 00:10:30.120
<v Speaker 2>after that, I was like, Okay, that's the time period

217
00:10:30.159 --> 00:10:31.679
<v Speaker 2>I think I can do it. And then I'm like,

218
00:10:31.720 --> 00:10:36.559
<v Speaker 2>oh crap. Steam has an autumn sale from yeah, October

219
00:10:37.240 --> 00:10:40.159
<v Speaker 2>whatever until October sixth, and then they have next Fest

220
00:10:40.240 --> 00:10:43.639
<v Speaker 2>from October thirteenth through this. I'm like, hmm, well, I

221
00:10:43.679 --> 00:10:45.039
<v Speaker 2>think it's got to go right there.

222
00:10:46.360 --> 00:10:49.480
<v Speaker 1>Smart, Yeah, that makes sense. So is the last couple

223
00:10:49.559 --> 00:10:52.759
<v Speaker 1>months then, like since that August deadline that you said forself,

224
00:10:53.080 --> 00:10:56.399
<v Speaker 1>like no more new content, it's just like polishing fixing

225
00:10:56.440 --> 00:10:58.519
<v Speaker 1>bugs at that point, and then like I guess more

226
00:10:58.559 --> 00:10:59.679
<v Speaker 1>marketing stuff at that point.

227
00:11:00.159 --> 00:11:03.279
<v Speaker 2>Yeah, I mean it's for me, I realized the game

228
00:11:03.320 --> 00:11:05.720
<v Speaker 2>is in pretty good shape. It's like just a lot

229
00:11:05.799 --> 00:11:11.279
<v Speaker 2>of polish, and like I think, you know, we talked

230
00:11:11.279 --> 00:11:14.320
<v Speaker 2>a lot about the gameplay, but I had this game

231
00:11:14.360 --> 00:11:17.960
<v Speaker 2>also has a story and and cut scenes. I mean,

232
00:11:18.840 --> 00:11:21.639
<v Speaker 2>maybe it feels almost wrong to call them cut scenes

233
00:11:21.679 --> 00:11:24.879
<v Speaker 2>because they are literally just two D pixel art sprites

234
00:11:24.960 --> 00:11:28.480
<v Speaker 2>that are you know, and then dialogue boxes. But but

235
00:11:28.480 --> 00:11:32.840
<v Speaker 2>it's I think that's yeah, but there are these cut scenes,

236
00:11:32.840 --> 00:11:36.720
<v Speaker 2>and for me, they're really important. And and I think

237
00:11:37.440 --> 00:11:41.159
<v Speaker 2>that stuff was a little rougher still, and and honestly,

238
00:11:41.200 --> 00:11:43.639
<v Speaker 2>there's still a few things that I'm trying to like

239
00:11:43.840 --> 00:11:49.799
<v Speaker 2>squeeze like in, especially for the endings right now, Like wow,

240
00:11:50.159 --> 00:11:52.159
<v Speaker 2>I think I'm really happy with the endings, but like

241
00:11:53.679 --> 00:11:57.080
<v Speaker 2>if I can get in and and and maybe make

242
00:11:57.120 --> 00:12:01.919
<v Speaker 2>this a different animation or whatever, So again, I kind

243
00:12:01.919 --> 00:12:03.840
<v Speaker 2>of like just decided it has to be this date.

244
00:12:04.480 --> 00:12:09.919
<v Speaker 2>And yeah, and so it's mostly little stuff, but there's

245
00:12:09.960 --> 00:12:12.919
<v Speaker 2>a lot of little stuff. And then like it's just

246
00:12:12.960 --> 00:12:15.799
<v Speaker 2>like I even now I'm like, oh crap, I found

247
00:12:16.440 --> 00:12:21.559
<v Speaker 2>one I don't know about you, but I could looking back.

248
00:12:21.639 --> 00:12:24.919
<v Speaker 2>There's so many design decisions I've made that are like,

249
00:12:25.000 --> 00:12:29.080
<v Speaker 2>we're short term gain at the expense of long term pain.

250
00:12:29.639 --> 00:12:29.879
<v Speaker 1>Sure.

251
00:12:30.039 --> 00:12:34.960
<v Speaker 2>It's like, for example, I have these NPCs that you

252
00:12:35.000 --> 00:12:38.159
<v Speaker 2>can talk to, and I wrote tons of dialogue for them,

253
00:12:38.200 --> 00:12:42.120
<v Speaker 2>and I'm really happy about that. But they have different colors.

254
00:12:42.200 --> 00:12:43.840
<v Speaker 2>Some of them are black and some of them are white,

255
00:12:44.279 --> 00:12:45.799
<v Speaker 2>and some of them have two eyes and some of

256
00:12:45.799 --> 00:12:48.960
<v Speaker 2>them have one eye. And so I have this code

257
00:12:49.000 --> 00:12:53.840
<v Speaker 2>that I just like hard coded in different places for

258
00:12:54.000 --> 00:12:56.320
<v Speaker 2>the sprite is this way, and they're like, they're like,

259
00:12:56.600 --> 00:12:59.679
<v Speaker 2>Portrait is this way, and I wish I had just

260
00:13:00.240 --> 00:13:02.799
<v Speaker 2>one of those things speak to the other rather than

261
00:13:02.840 --> 00:13:04.679
<v Speaker 2>hard coding them in two places.

262
00:13:04.759 --> 00:13:05.120
<v Speaker 1>Yeah.

263
00:13:05.200 --> 00:13:06.759
<v Speaker 2>So I'm like, every once in a while, I'm playing

264
00:13:06.799 --> 00:13:09.679
<v Speaker 2>through the game, like, oh crap, that's a one eyed bot.

265
00:13:09.799 --> 00:13:13.240
<v Speaker 2>But is you know portrait is two eyes. Yeah, let

266
00:13:13.320 --> 00:13:16.399
<v Speaker 2>me re export this whole project to fix that one,

267
00:13:17.039 --> 00:13:17.279
<v Speaker 2>you know.

268
00:13:17.799 --> 00:13:19.440
<v Speaker 1>I mean, I think that's probably just gonna be the

269
00:13:19.440 --> 00:13:21.200
<v Speaker 1>case for anyone in our position, where like we've done

270
00:13:21.240 --> 00:13:22.799
<v Speaker 1>some game jams, done like a little bit here there,

271
00:13:22.840 --> 00:13:25.960
<v Speaker 1>but like this kind of being how we're learning game development.

272
00:13:26.000 --> 00:13:29.600
<v Speaker 1>Through this, you know, this final first full game. Yeah,

273
00:13:29.600 --> 00:13:31.639
<v Speaker 1>there's so many things that's like, oh, yeah, I could

274
00:13:31.639 --> 00:13:33.519
<v Speaker 1>have been now that I am better at just the

275
00:13:33.559 --> 00:13:35.879
<v Speaker 1>basics of coding, Oh, that could have been so much

276
00:13:35.879 --> 00:13:38.200
<v Speaker 1>more efficient that like what is hundreds of lines of

277
00:13:38.200 --> 00:13:40.080
<v Speaker 1>code could have been like twenty now that I know

278
00:13:40.399 --> 00:13:41.559
<v Speaker 1>how this how.

279
00:13:41.440 --> 00:13:46.960
<v Speaker 2>This stuff had one of those places be the definition

280
00:13:47.080 --> 00:13:49.840
<v Speaker 2>of that a lot, and then the other one just

281
00:13:49.879 --> 00:13:52.440
<v Speaker 2>pulls from it. But instead I'm you know what I mean,

282
00:13:52.480 --> 00:13:53.120
<v Speaker 2>Like it's I.

283
00:13:53.039 --> 00:13:54.840
<v Speaker 1>Mean, I don't even think I really knew what scripts

284
00:13:54.840 --> 00:13:57.080
<v Speaker 1>were until like deep into my game, and that is

285
00:13:57.120 --> 00:14:00.679
<v Speaker 1>such a helpful thing. But man, I may meant I

286
00:14:00.720 --> 00:14:03.120
<v Speaker 1>was typing and copy pasting things over and over again.

287
00:14:03.159 --> 00:14:05.720
<v Speaker 1>But yeah, it's kind of how it goes. Yeah, you've

288
00:14:05.720 --> 00:14:08.399
<v Speaker 1>done a lot of game jams. Now I'm curious how, like,

289
00:14:09.200 --> 00:14:10.799
<v Speaker 1>I don't know, do you feel like that was helping

290
00:14:10.840 --> 00:14:12.759
<v Speaker 1>you kind of break up the monotony or like, I

291
00:14:12.799 --> 00:14:14.559
<v Speaker 1>don't know, if you're ever just sometimes you're in a

292
00:14:14.600 --> 00:14:16.240
<v Speaker 1>rut where it's like a couple months we're like, man,

293
00:14:16.639 --> 00:14:18.679
<v Speaker 1>this freaking bug is annoying me, or I just am

294
00:14:18.679 --> 00:14:20.960
<v Speaker 1>feeling a little lost. I don't know, did you feel

295
00:14:20.960 --> 00:14:22.960
<v Speaker 1>like that helped you like still stretch that muscle, but

296
00:14:23.000 --> 00:14:25.480
<v Speaker 1>at least like put your mind in a different place.

297
00:14:25.519 --> 00:14:27.919
<v Speaker 1>And also like, okay, I have a shorter time frame here.

298
00:14:28.759 --> 00:14:32.039
<v Speaker 2>Yeah, I don't know what it is, but I really

299
00:14:32.120 --> 00:14:36.120
<v Speaker 2>enjoy doing game jams. But I think I've chosen good

300
00:14:36.159 --> 00:14:39.399
<v Speaker 2>times to do them. I've gotten really good at being like, oh,

301
00:14:39.440 --> 00:14:41.039
<v Speaker 2>this would be a really good time for me to

302
00:14:41.159 --> 00:14:44.720
<v Speaker 2>do a game jam, and I am just like so focused,

303
00:14:45.440 --> 00:14:47.360
<v Speaker 2>like when we did the Chosen One. Part of the

304
00:14:47.399 --> 00:14:52.080
<v Speaker 2>reason I did that at that specific time and that

305
00:14:52.120 --> 00:14:54.279
<v Speaker 2>specific game jam was my wife was out of town

306
00:14:55.600 --> 00:14:58.039
<v Speaker 2>and my son, who did it with us, was like,

307
00:14:58.519 --> 00:15:00.200
<v Speaker 2>had you know, he and I just had a lot

308
00:15:00.240 --> 00:15:01.600
<v Speaker 2>of time. I didn't have a lot of work, and

309
00:15:01.639 --> 00:15:04.360
<v Speaker 2>so it was like, with my wife out of town,

310
00:15:04.519 --> 00:15:07.080
<v Speaker 2>that's all we'll do, you know what I mean? And

311
00:15:08.159 --> 00:15:11.399
<v Speaker 2>and yeah, I think it. I did that one also selfishly,

312
00:15:11.480 --> 00:15:13.559
<v Speaker 2>partly because I was like, if I get in that

313
00:15:13.600 --> 00:15:17.799
<v Speaker 2>mode of just like finishing and fixing and just doing

314
00:15:17.799 --> 00:15:20.279
<v Speaker 2>the things, maybe I can take that energy into finishing

315
00:15:21.159 --> 00:15:23.919
<v Speaker 2>this project. And also I do think it is a

316
00:15:24.000 --> 00:15:26.440
<v Speaker 2>little bit of like a palette cleanser and a reminder

317
00:15:26.559 --> 00:15:29.840
<v Speaker 2>of why oh, this is why it's fun.

318
00:15:30.440 --> 00:15:33.960
<v Speaker 1>Yeah, those generating those new ideas for the first time

319
00:15:34.080 --> 00:15:37.039
<v Speaker 1>is yeah, extremely exciting. I want to ask you about that. Actually, So,

320
00:15:37.120 --> 00:15:40.440
<v Speaker 1>your your son is obviously like a big into game development.

321
00:15:40.440 --> 00:15:41.720
<v Speaker 1>Now he's making all sorts of stuff. I think it

322
00:15:41.799 --> 00:15:44.200
<v Speaker 1>started with game builder garage. Maybe I don't know if

323
00:15:44.240 --> 00:15:45.399
<v Speaker 1>that was the first thing he did, but I remember

324
00:15:45.399 --> 00:15:47.759
<v Speaker 1>you talking about that on Switchheads, and now he's doing

325
00:15:47.759 --> 00:15:49.679
<v Speaker 1>stuff and obviously we worked with him on Chosen One,

326
00:15:50.039 --> 00:15:51.879
<v Speaker 1>and then I've followed him on Itch and I see

327
00:15:52.039 --> 00:15:54.440
<v Speaker 1>just like posting asset packs and all this stuff. So

328
00:15:54.440 --> 00:15:57.840
<v Speaker 1>I'm curious because obviously, I mean, he was quite a

329
00:15:57.840 --> 00:15:59.639
<v Speaker 1>bit younger than he is now obviously when you started

330
00:15:59.639 --> 00:16:01.720
<v Speaker 1>this problem. But has he had an influence at all,

331
00:16:01.759 --> 00:16:03.919
<v Speaker 1>like obviously play testing giving you like hey Dad, you

332
00:16:03.919 --> 00:16:06.759
<v Speaker 1>should change this thing, or this doesn't make sense, or

333
00:16:06.840 --> 00:16:09.519
<v Speaker 1>I don't know any anything that's come from him. I'm curious.

334
00:16:09.960 --> 00:16:13.960
<v Speaker 2>Well, this isn't exactly what you're asking, but I love

335
00:16:14.000 --> 00:16:15.519
<v Speaker 2>this story and so I'm gonna share it.

336
00:16:16.000 --> 00:16:16.399
<v Speaker 1>Please do.

337
00:16:16.600 --> 00:16:23.000
<v Speaker 2>The story itself has a big origin point related to him.

338
00:16:23.080 --> 00:16:24.759
<v Speaker 2>So I'm just gonna tell this story real quick, and

339
00:16:24.799 --> 00:16:27.720
<v Speaker 2>then maybe I can also answer exactly more kind of

340
00:16:27.759 --> 00:16:33.799
<v Speaker 2>what you're saying, but so backing up like I guess

341
00:16:34.320 --> 00:16:38.320
<v Speaker 2>he's ten, so backing up approximately ten years ago, maybe

342
00:16:38.360 --> 00:16:42.279
<v Speaker 2>even more because he's almost eleven. When he was an infant,

343
00:16:42.279 --> 00:16:46.440
<v Speaker 2>he didn't sleep very well, and I was on night

344
00:16:46.519 --> 00:16:49.919
<v Speaker 2>duty pretty much, so I would try to get him

345
00:16:49.960 --> 00:16:53.360
<v Speaker 2>back to sleep. And that was a really rough period

346
00:16:53.360 --> 00:16:55.759
<v Speaker 2>of time, and I spent a lot of time in

347
00:16:55.840 --> 00:16:59.440
<v Speaker 2>a rocking chair in his room at this apartment we

348
00:16:59.480 --> 00:17:03.000
<v Speaker 2>lived in, just looking at these paper robots because we

349
00:17:03.000 --> 00:17:06.440
<v Speaker 2>had done sort of a sci fi theme for his

350
00:17:06.559 --> 00:17:08.920
<v Speaker 2>room and my and for his like baby shower. I

351
00:17:08.960 --> 00:17:12.000
<v Speaker 2>think it was that my brother and my sister in

352
00:17:12.079 --> 00:17:14.519
<v Speaker 2>law made these little paper robots as decorations and we

353
00:17:14.559 --> 00:17:16.599
<v Speaker 2>hung them in his room. I just sat there staring

354
00:17:16.640 --> 00:17:18.680
<v Speaker 2>at them, and I came up with names for them,

355
00:17:19.240 --> 00:17:21.359
<v Speaker 2>and then I came up with backstories for them, and

356
00:17:21.359 --> 00:17:23.519
<v Speaker 2>then I came up with there on this team, and

357
00:17:23.559 --> 00:17:26.119
<v Speaker 2>then this happened, and you know what I mean, just

358
00:17:26.160 --> 00:17:30.920
<v Speaker 2>like way more because that's all I could do. Yeah,

359
00:17:31.359 --> 00:17:32.960
<v Speaker 2>I was just sitting there olding this kid.

360
00:17:33.240 --> 00:17:35.319
<v Speaker 1>Sorry, is this weaving into like you're telling him like

361
00:17:35.359 --> 00:17:37.799
<v Speaker 1>a bedtime story or you're just doing this just.

362
00:17:37.720 --> 00:17:40.359
<v Speaker 2>Me in my head because he was not even one,

363
00:17:40.519 --> 00:17:43.640
<v Speaker 2>you know, he was just a baby, and I took

364
00:17:43.680 --> 00:17:46.559
<v Speaker 2>all those ideas and I thought, you know, I wrote

365
00:17:46.640 --> 00:17:48.799
<v Speaker 2>eventually I was like, maybe I'm gonna do something with these,

366
00:17:49.640 --> 00:17:52.440
<v Speaker 2>and that's where the story for this game is from.

367
00:17:52.480 --> 00:17:53.039
<v Speaker 1>It's amazing.

368
00:17:54.119 --> 00:17:57.480
<v Speaker 2>But to answer your exact question, I mean, he has

369
00:17:57.519 --> 00:18:00.680
<v Speaker 2>been one of my biggest champions. Like I have a

370
00:18:00.680 --> 00:18:04.480
<v Speaker 2>little artifact back here, which given embarrassingly, is from a

371
00:18:04.519 --> 00:18:07.440
<v Speaker 2>few years ago, because that's where it's like, yeah, this

372
00:18:07.440 --> 00:18:11.920
<v Speaker 2>has taken me so long. Where he's like in his school,

373
00:18:12.119 --> 00:18:14.359
<v Speaker 2>like they had like what are the things you want

374
00:18:14.519 --> 00:18:16.759
<v Speaker 2>or hope for? You know, and he wrote like, I

375
00:18:16.799 --> 00:18:18.799
<v Speaker 2>hope my dad's game is successful.

376
00:18:18.920 --> 00:18:19.839
<v Speaker 1>That is so cute.

377
00:18:20.200 --> 00:18:24.440
<v Speaker 2>I know, right and so and yeah, and as he's

378
00:18:24.480 --> 00:18:27.799
<v Speaker 2>gotten better at stuff, he can talk really intelligently now,

379
00:18:27.839 --> 00:18:30.240
<v Speaker 2>Like I don't to age ten. I was playing as

380
00:18:30.240 --> 00:18:32.279
<v Speaker 2>many or more video games than him, but he knows

381
00:18:32.319 --> 00:18:35.440
<v Speaker 2>what hit boxes and colliders and you know, the collisions

382
00:18:35.440 --> 00:18:38.039
<v Speaker 2>and like like he can just talk about it because

383
00:18:38.039 --> 00:18:40.079
<v Speaker 2>he's knows how to do it.

384
00:18:40.640 --> 00:18:43.920
<v Speaker 1>So yeah, So now I actually want to go back

385
00:18:43.920 --> 00:18:46.279
<v Speaker 1>to the story you shared of the is happy who's

386
00:18:46.319 --> 00:18:49.119
<v Speaker 1>a protagonist of Monocram Heights, and then the other characters

387
00:18:49.359 --> 00:18:50.759
<v Speaker 1>that you have in there, which I don't know their

388
00:18:50.799 --> 00:18:53.039
<v Speaker 1>names at the moment, but are those characters that came

389
00:18:53.079 --> 00:18:55.880
<v Speaker 1>from that that those origin stories ten years ago? Then?

390
00:18:56.000 --> 00:18:57.880
<v Speaker 1>Is Happy one of those original feats?

391
00:18:57.960 --> 00:19:01.440
<v Speaker 2>Yeah, so that's so cool. This little string of paper

392
00:19:01.519 --> 00:19:06.119
<v Speaker 2>robots that my family made had five robots on it.

393
00:19:06.200 --> 00:19:09.200
<v Speaker 2>And I don't want to really spoil because I actually

394
00:19:09.200 --> 00:19:11.440
<v Speaker 2>think the story in the game is slowly revealed in

395
00:19:11.480 --> 00:19:13.200
<v Speaker 2>a certain way. I don't want to spoil it too much.

396
00:19:13.279 --> 00:19:19.599
<v Speaker 2>But the major five characters, there's really three major characters,

397
00:19:19.599 --> 00:19:23.880
<v Speaker 2>but then there you'll see some other side ones. Yeah,

398
00:19:23.920 --> 00:19:25.839
<v Speaker 2>they are those those five robots.

399
00:19:26.640 --> 00:19:31.119
<v Speaker 1>That's awesome. Yeah, that was something that when I saw

400
00:19:31.160 --> 00:19:33.440
<v Speaker 1>the most recent trailer for the game, because now that

401
00:19:33.480 --> 00:19:35.240
<v Speaker 1>you have your release day of the new trailer up there,

402
00:19:35.640 --> 00:19:37.960
<v Speaker 1>and I was seeing like characters and little cut scenes

403
00:19:38.039 --> 00:19:39.920
<v Speaker 1>and like backgrounds and stuff that I haven't seen before

404
00:19:39.960 --> 00:19:41.319
<v Speaker 1>in the versions that I played. I was getting very

405
00:19:41.319 --> 00:19:44.240
<v Speaker 1>excited for that because you could talk to NPCs in

406
00:19:44.279 --> 00:19:46.319
<v Speaker 1>the versions I've played before, but yeah, I haven't seen

407
00:19:46.359 --> 00:19:48.359
<v Speaker 1>what that looks like now, And yeah, I wanted to

408
00:19:48.359 --> 00:19:51.240
<v Speaker 1>ask you more about that too, because I know environmentalism

409
00:19:51.319 --> 00:19:53.640
<v Speaker 1>is like a big thing for you, and that's one

410
00:19:53.680 --> 00:19:56.240
<v Speaker 1>of the I don't know, one of the themes I

411
00:19:56.240 --> 00:19:58.440
<v Speaker 1>guess you want to tackle here. But without going into

412
00:19:58.440 --> 00:20:02.000
<v Speaker 1>spoilers of like revealing things, curious, how how you just

413
00:20:02.119 --> 00:20:04.799
<v Speaker 1>implemented story into a game like this at all? Because

414
00:20:04.839 --> 00:20:07.480
<v Speaker 1>I feel like that you know, you probably had just

415
00:20:07.559 --> 00:20:10.160
<v Speaker 1>moving around jumping platforming for a long time before that

416
00:20:10.200 --> 00:20:12.559
<v Speaker 1>stuff really got implemented in there. So how did that

417
00:20:13.079 --> 00:20:13.880
<v Speaker 1>process go for you?

418
00:20:14.480 --> 00:20:18.240
<v Speaker 2>Yeah? I want to shout out real quickly to Andrea Blythe,

419
00:20:18.240 --> 00:20:21.240
<v Speaker 2>who is a woman that I hired, a friend of

420
00:20:21.240 --> 00:20:25.480
<v Speaker 2>mine that I hired to help out with the narrative

421
00:20:25.519 --> 00:20:30.799
<v Speaker 2>and with writing. When I was kind of like this

422
00:20:31.000 --> 00:20:35.559
<v Speaker 2>is the gameplay, you know, it's solid, I want the

423
00:20:35.720 --> 00:20:39.240
<v Speaker 2>story to be something, she came in and helped me

424
00:20:40.039 --> 00:20:43.920
<v Speaker 2>kind of take all these ideas I had and like

425
00:20:44.079 --> 00:20:46.680
<v Speaker 2>come up with some different pitches for how we could

426
00:20:46.680 --> 00:20:48.839
<v Speaker 2>take it. And I actually took some of her pitches

427
00:20:48.839 --> 00:20:51.799
<v Speaker 2>and combined them and then we went went in that direction.

428
00:20:53.160 --> 00:20:57.279
<v Speaker 2>I think, I really, I mean, I consider myself a

429
00:20:57.279 --> 00:20:59.920
<v Speaker 2>writer and so it was like really important to me

430
00:21:00.559 --> 00:21:03.720
<v Speaker 2>any game I make has a story and has dialogue,

431
00:21:03.759 --> 00:21:06.440
<v Speaker 2>and I'm maybe I'm maybe too much because I love

432
00:21:06.480 --> 00:21:10.039
<v Speaker 2>to put in lots of words and stuff. But and

433
00:21:10.119 --> 00:21:14.039
<v Speaker 2>you know, you think about platformers aren't typically right, like

434
00:21:14.079 --> 00:21:17.960
<v Speaker 2>that's not normal. Like maybe Celeste kind of changed that,

435
00:21:18.680 --> 00:21:21.119
<v Speaker 2>yeah a little bit, but Mario and stuff is just

436
00:21:21.119 --> 00:21:24.960
<v Speaker 2>like there's a princess and you got a saver. You know,

437
00:21:25.200 --> 00:21:26.640
<v Speaker 2>there's not even we don't.

438
00:21:26.480 --> 00:21:27.799
<v Speaker 1>Know now that we've got a movie. Now there's a

439
00:21:27.799 --> 00:21:30.880
<v Speaker 1>lot of dialogue, but that's deviating from where we started.

440
00:21:31.599 --> 00:21:35.119
<v Speaker 2>So I think I wanted to kind of take what

441
00:21:35.240 --> 00:21:40.480
<v Speaker 2>Celeste did and and you know, continue. And so there

442
00:21:40.720 --> 00:21:45.920
<v Speaker 2>is NPC's on the levels that you can completely optionally

443
00:21:46.200 --> 00:21:49.079
<v Speaker 2>talk to like you don't have. Actually at the very beginning,

444
00:21:49.079 --> 00:21:50.799
<v Speaker 2>it kind of railroads you into talking the ones that

445
00:21:50.839 --> 00:21:52.839
<v Speaker 2>tell you how to play the game, but otherwise it's

446
00:21:52.880 --> 00:21:56.640
<v Speaker 2>all optional. And then I have the game broken into

447
00:21:56.640 --> 00:21:59.400
<v Speaker 2>what I'm calling zones. You can use the word world.

448
00:22:00.279 --> 00:22:03.359
<v Speaker 2>I call them zones. And in each zone there is

449
00:22:03.559 --> 00:22:06.279
<v Speaker 2>a story beat, which is I don't think this is

450
00:22:06.319 --> 00:22:10.559
<v Speaker 2>a spoiler. They are all flashbacks, but there are things

451
00:22:10.559 --> 00:22:14.319
<v Speaker 2>that happen in the present moment as well, and in

452
00:22:14.359 --> 00:22:18.960
<v Speaker 2>the present moment you have dialogue choices, and I the

453
00:22:19.079 --> 00:22:22.480
<v Speaker 2>choices do matter. I will say there are cool they

454
00:22:22.480 --> 00:22:24.319
<v Speaker 2>will send you in a certain.

455
00:22:25.599 --> 00:22:25.880
<v Speaker 1>Path.

456
00:22:26.160 --> 00:22:30.119
<v Speaker 2>There are multiple endings depending on your dialogue tradings.

457
00:22:31.480 --> 00:22:33.160
<v Speaker 1>That's really cool. So would you have to like start

458
00:22:33.160 --> 00:22:36.519
<v Speaker 1>the game from zero to experience those different endings then?

459
00:22:36.599 --> 00:22:38.279
<v Speaker 1>Or can you kind of like I'm gonna start from

460
00:22:38.720 --> 00:22:41.240
<v Speaker 1>zone three now and then like pick different things right there?

461
00:22:41.319 --> 00:22:46.640
<v Speaker 2>Yeah, I might need to if enough people like care, right,

462
00:22:47.880 --> 00:22:50.160
<v Speaker 2>then I might have to come up with some way

463
00:22:50.599 --> 00:22:55.000
<v Speaker 2>to end game allow you to do that you would

464
00:22:55.519 --> 00:22:59.680
<v Speaker 2>without giving too much away. It's hard for me to

465
00:22:59.680 --> 00:23:00.720
<v Speaker 2>decide what to say here.

466
00:23:01.559 --> 00:23:03.279
<v Speaker 1>You don't have to reveal anything if you don't want to.

467
00:23:03.680 --> 00:23:06.240
<v Speaker 2>It's funny though, Like, no, I think people care about

468
00:23:06.240 --> 00:23:08.759
<v Speaker 2>this though, right, like because some people are like number one.

469
00:23:08.799 --> 00:23:11.039
<v Speaker 2>I will say that there's no right or wrong ending,

470
00:23:11.160 --> 00:23:13.960
<v Speaker 2>like you know, sometimes I feel like in games like

471
00:23:14.039 --> 00:23:16.400
<v Speaker 2>you get the bad ending, or you get the good ending,

472
00:23:16.519 --> 00:23:21.920
<v Speaker 2>or you get the non canon ending. There are three endings,

473
00:23:21.960 --> 00:23:23.720
<v Speaker 2>and I think they are all.

474
00:23:23.960 --> 00:23:26.720
<v Speaker 1>Appropriate like satisfying.

475
00:23:26.759 --> 00:23:29.279
<v Speaker 2>Yeah, yeah, I'd like to think at least though, I'd

476
00:23:29.279 --> 00:23:32.279
<v Speaker 2>be curious to what people say because honestly, like I

477
00:23:32.319 --> 00:23:36.039
<v Speaker 2>did a lot of play testing on the gameplay, but

478
00:23:36.079 --> 00:23:39.039
<v Speaker 2>the story has always been really close to me, and

479
00:23:39.039 --> 00:23:41.160
<v Speaker 2>Andrey and I have worked on it together, but like

480
00:23:41.599 --> 00:23:47.640
<v Speaker 2>I haven't like user tested the story, yeah, because I'm like,

481
00:23:47.880 --> 00:23:52.039
<v Speaker 2>you know, what if people don't like it, I like it. Yeah.

482
00:23:52.160 --> 00:23:54.599
<v Speaker 1>So, especially what you're saying there of there's a lot

483
00:23:54.640 --> 00:23:57.599
<v Speaker 1>of dialogue that is optional. I mean, that's going to

484
00:23:57.640 --> 00:24:00.400
<v Speaker 1>be extremely hard to play test any because you don't know, like, okay,

485
00:24:00.400 --> 00:24:02.599
<v Speaker 1>exactly what lines of dialogue did you see unless you

486
00:24:02.640 --> 00:24:04.759
<v Speaker 1>like build it into the game where you can, like,

487
00:24:04.960 --> 00:24:07.880
<v Speaker 1>you know, get a file export that tells you, like

488
00:24:08.319 --> 00:24:09.960
<v Speaker 1>exactly what people saw. But even then you don't know

489
00:24:09.960 --> 00:24:12.359
<v Speaker 1>if they actually write it or like processed it. So

490
00:24:12.480 --> 00:24:14.440
<v Speaker 1>that's a that's a tricky thing, but that is that

491
00:24:14.519 --> 00:24:16.119
<v Speaker 1>is exciting. But it is a funny thing too. You

492
00:24:16.160 --> 00:24:19.000
<v Speaker 1>mentioned there of like bigger games like huge triple as

493
00:24:19.000 --> 00:24:21.559
<v Speaker 1>that have, you know, the day they come out, there's

494
00:24:21.559 --> 00:24:23.359
<v Speaker 1>already an IGN guide that tells you how to do

495
00:24:23.400 --> 00:24:24.839
<v Speaker 1>all the different endings and stuff, but that you don't

496
00:24:24.960 --> 00:24:27.279
<v Speaker 1>necessarily have that luxury for you know, a smaller indie

497
00:24:27.279 --> 00:24:29.680
<v Speaker 1>games not gonna necessarily have, you know, all the big

498
00:24:29.720 --> 00:24:31.880
<v Speaker 1>news sites with their guides on how to do all

499
00:24:31.920 --> 00:24:34.039
<v Speaker 1>these different endings. So but I think that as the

500
00:24:34.079 --> 00:24:35.880
<v Speaker 1>mystery too, Like people are gonna have to find that

501
00:24:36.079 --> 00:24:38.480
<v Speaker 1>stuff out for themselves unless you put it into the

502
00:24:38.519 --> 00:24:40.359
<v Speaker 1>game and like an actual way that people can track

503
00:24:40.400 --> 00:24:41.039
<v Speaker 1>I guess.

504
00:24:41.039 --> 00:24:43.079
<v Speaker 2>Right, And if you if you're out there listening to

505
00:24:43.079 --> 00:24:45.079
<v Speaker 2>this and that's important to you, you can message me.

506
00:24:45.119 --> 00:24:47.319
<v Speaker 2>I'll tell you. I guess how to get what endings.

507
00:24:47.359 --> 00:24:49.799
<v Speaker 2>It's kind of obvious. I think, like I tried to

508
00:24:49.799 --> 00:24:53.200
<v Speaker 2>make it so that like it's you can pick up

509
00:24:53.240 --> 00:24:57.599
<v Speaker 2>on it, if that, If that makes any sense, I'm

510
00:24:57.640 --> 00:24:59.400
<v Speaker 2>not trying to be vague. But I also think that

511
00:24:59.400 --> 00:25:02.519
<v Speaker 2>the story is cool part to explore and experience without

512
00:25:02.599 --> 00:25:03.559
<v Speaker 2>knowing much. You know.

513
00:25:03.960 --> 00:25:06.680
<v Speaker 1>Yeah, no, I'm very excited to experience that part of it,

514
00:25:06.680 --> 00:25:09.000
<v Speaker 1>because I that's not really what I was playtesting when

515
00:25:09.000 --> 00:25:12.640
<v Speaker 1>I played the game year or two ago. Going back

516
00:25:12.680 --> 00:25:14.200
<v Speaker 1>to some gameplay a little bit. One thing I want

517
00:25:14.240 --> 00:25:17.119
<v Speaker 1>to ask you about is I think the verticality of

518
00:25:17.119 --> 00:25:20.000
<v Speaker 1>this game is really interesting a novel and that a

519
00:25:20.000 --> 00:25:22.680
<v Speaker 1>lot of games do have, like you know, you're kind

520
00:25:22.720 --> 00:25:24.519
<v Speaker 1>of going up and up and up, but I feel

521
00:25:24.559 --> 00:25:26.960
<v Speaker 1>like in this game, you're you know, going horizontally for

522
00:25:27.000 --> 00:25:28.960
<v Speaker 1>a bit, whether that's right or left, and then you

523
00:25:28.960 --> 00:25:31.160
<v Speaker 1>go just to tine a bit up a few platforms up,

524
00:25:31.200 --> 00:25:32.920
<v Speaker 1>and then you start going the opposite direction. It makes

525
00:25:33.000 --> 00:25:34.920
<v Speaker 1>kind of like an S shape, but I feel like

526
00:25:34.960 --> 00:25:37.759
<v Speaker 1>there isn't like some huge big divider between those layers.

527
00:25:38.119 --> 00:25:40.079
<v Speaker 1>So you can often you know, be going for a

528
00:25:40.079 --> 00:25:41.799
<v Speaker 1>tricky jump fall and then you'll fall to like a

529
00:25:41.799 --> 00:25:43.559
<v Speaker 1>previous part of the level. Now maybe you've got a

530
00:25:43.599 --> 00:25:45.880
<v Speaker 1>checkpoint you can just you know, zip back up that

531
00:25:45.960 --> 00:25:48.440
<v Speaker 1>next one. And then sometimes you also use that to like, Okay,

532
00:25:48.440 --> 00:25:50.440
<v Speaker 1>now I'm gonna jump down and grab a collectible that

533
00:25:50.480 --> 00:25:53.079
<v Speaker 1>I couldn't reach before, but now I could. But I

534
00:25:53.440 --> 00:25:55.400
<v Speaker 1>think that's such a fascinating thing to me, is like

535
00:25:55.440 --> 00:25:58.400
<v Speaker 1>how close those layers are, and it makes the levels

536
00:25:58.400 --> 00:26:01.119
<v Speaker 1>feel like super dense and compact in a really interesting way.

537
00:26:01.359 --> 00:26:04.319
<v Speaker 1>And I'm curious if that's something that you kind of planned,

538
00:26:04.359 --> 00:26:05.920
<v Speaker 1>if you were going for, or if it just kind

539
00:26:05.920 --> 00:26:07.559
<v Speaker 1>of happened with the level design and then you kind

540
00:26:07.599 --> 00:26:09.279
<v Speaker 1>of just obviously built off of it as you saw

541
00:26:09.279 --> 00:26:10.440
<v Speaker 1>that that was kind of how it was going to

542
00:26:10.480 --> 00:26:10.799
<v Speaker 1>work out.

543
00:26:11.559 --> 00:26:16.799
<v Speaker 2>Yeah, totally just happened. I think it happened for two

544
00:26:17.319 --> 00:26:23.599
<v Speaker 2>different reasons, one of which is that it's really interesting.

545
00:26:24.720 --> 00:26:30.799
<v Speaker 2>If it was just a horizontal platformer, it would be fine,

546
00:26:31.319 --> 00:26:36.759
<v Speaker 2>but with the phasing the color swapping mechanic, it's almost

547
00:26:36.799 --> 00:26:39.839
<v Speaker 2>more interesting if you have to go through things right,

548
00:26:39.880 --> 00:26:43.480
<v Speaker 2>and you have to like kind of pass through vertically,

549
00:26:43.519 --> 00:26:46.599
<v Speaker 2>because if it's just horizontal, we can put you know,

550
00:26:46.759 --> 00:26:49.519
<v Speaker 2>barriers and things that you might have to pass between.

551
00:26:49.880 --> 00:26:53.640
<v Speaker 2>But that kind of it just sort of naturally lended

552
00:26:53.640 --> 00:26:56.920
<v Speaker 2>itself towards going up because of that, And I don't

553
00:26:56.960 --> 00:26:59.960
<v Speaker 2>remember if that came first. I don't remember even honestly,

554
00:27:00.079 --> 00:27:03.200
<v Speaker 2>don't remember how it was in the game Jam, how

555
00:27:03.279 --> 00:27:07.119
<v Speaker 2>it became a little bit more vertical, and then I

556
00:27:07.200 --> 00:27:10.519
<v Speaker 2>really leaned into it with the full game. But simultaneously

557
00:27:11.039 --> 00:27:13.240
<v Speaker 2>with Bent Neatly, who did the music, we came up

558
00:27:13.279 --> 00:27:16.680
<v Speaker 2>with this idea of as you climb, and this got

559
00:27:16.720 --> 00:27:18.920
<v Speaker 2>abandoned in the full game, but as you climb in

560
00:27:18.960 --> 00:27:22.480
<v Speaker 2>the game Jam, the music evolves, so like he had

561
00:27:22.559 --> 00:27:26.279
<v Speaker 2>a base just like drum track that you hear at

562
00:27:26.319 --> 00:27:27.920
<v Speaker 2>the bottom, and then you know, as you got to

563
00:27:27.960 --> 00:27:30.839
<v Speaker 2>a certain height, the bass would kick in, okay, and

564
00:27:30.839 --> 00:27:32.200
<v Speaker 2>then as you got to another height, you know, the

565
00:27:32.200 --> 00:27:34.960
<v Speaker 2>synth would or whatever like and and so, and that

566
00:27:35.079 --> 00:27:40.319
<v Speaker 2>added a lot and you know, we definitely considered keeping that,

567
00:27:40.400 --> 00:27:43.200
<v Speaker 2>but it was like that's a lot of work for

568
00:27:43.400 --> 00:27:46.920
<v Speaker 2>a bunch of levels, right, to make every song have

569
00:27:48.359 --> 00:27:50.640
<v Speaker 2>different tracks that all looked that kind of come in

570
00:27:50.720 --> 00:27:53.400
<v Speaker 2>and out. And also it was kind of predicated on

571
00:27:53.440 --> 00:27:57.000
<v Speaker 2>the game jam where you would often fall and there

572
00:27:57.000 --> 00:27:59.279
<v Speaker 2>were no checkpoints, you know what I mean, the music

573
00:27:59.319 --> 00:28:01.839
<v Speaker 2>would go back to just the drum, like no, I

574
00:28:01.839 --> 00:28:07.799
<v Speaker 2>fell down to the bottom, which was not very user friendly,

575
00:28:07.960 --> 00:28:10.799
<v Speaker 2>but was you know, is like extra painful, right, and

576
00:28:10.880 --> 00:28:12.880
<v Speaker 2>so yeah, like it's like, well, we gotta have checkpoints

577
00:28:12.920 --> 00:28:16.440
<v Speaker 2>and we gotta just have the music good music. That

578
00:28:17.119 --> 00:28:18.119
<v Speaker 2>doesn't that change.

579
00:28:18.799 --> 00:28:20.319
<v Speaker 1>That's a fun thing that can happen to because of

580
00:28:20.359 --> 00:28:22.160
<v Speaker 1>the phase mechanic. Like sometimes, as I said, you're going

581
00:28:22.200 --> 00:28:24.640
<v Speaker 1>for that typical jump, you fall a layer, but if

582
00:28:24.680 --> 00:28:26.720
<v Speaker 1>your color that you have, if you don't have the

583
00:28:26.720 --> 00:28:29.440
<v Speaker 1>correct color selected, you might just keep falling and falling

584
00:28:29.480 --> 00:28:31.680
<v Speaker 1>and tumbling all the way down. Yeah, and obviously once

585
00:28:31.680 --> 00:28:33.519
<v Speaker 1>again you have a checkpoint somewhere that'll help you out.

586
00:28:33.559 --> 00:28:36.160
<v Speaker 1>But I don't know, I like that just you kind

587
00:28:36.160 --> 00:28:38.119
<v Speaker 1>of remember like, oh, yeah, I remember ten minutes ago

588
00:28:38.160 --> 00:28:39.799
<v Speaker 1>and I was stuck on this part. I like fell

589
00:28:39.839 --> 00:28:42.279
<v Speaker 1>back there for a moment, a little bit of nostalgia

590
00:28:42.440 --> 00:28:45.119
<v Speaker 1>or something. But it's it's been fun for me, like

591
00:28:45.480 --> 00:28:49.160
<v Speaker 1>in playing the different versions and just like really didn't

592
00:28:49.160 --> 00:28:50.720
<v Speaker 1>treating it as like a speed run game now, like

593
00:28:50.759 --> 00:28:52.960
<v Speaker 1>on the earlier levels that I have played a couple

594
00:28:52.960 --> 00:28:55.160
<v Speaker 1>of times. Now, maybe they've had little variations here there,

595
00:28:55.319 --> 00:28:57.319
<v Speaker 1>but even just like knowing those mechanics is the first

596
00:28:57.319 --> 00:28:59.839
<v Speaker 1>time you play it, it is quite the like mind

597
00:28:59.839 --> 00:29:02.200
<v Speaker 1>to right of just trying to get those phasing down.

598
00:29:03.440 --> 00:29:06.400
<v Speaker 1>So that's also something I'm curious about. Like obviously the

599
00:29:06.799 --> 00:29:10.559
<v Speaker 1>like the color of your character changes, but I feel

600
00:29:10.559 --> 00:29:12.240
<v Speaker 1>like that's also something as the developer, you could get

601
00:29:12.240 --> 00:29:13.799
<v Speaker 1>so in the weeds of you're so used to it.

602
00:29:14.079 --> 00:29:15.400
<v Speaker 1>But I don't know how much did you have to

603
00:29:15.440 --> 00:29:17.759
<v Speaker 1>really work on that or like adjust things just to

604
00:29:17.759 --> 00:29:21.960
<v Speaker 1>make sure people could really grasp I think.

605
00:29:21.960 --> 00:29:27.240
<v Speaker 2>It is really a weird mechanic, even for people who

606
00:29:27.319 --> 00:29:29.880
<v Speaker 2>are really good at video games at first, right, Like

607
00:29:30.240 --> 00:29:34.640
<v Speaker 2>I've definitely at conventions and with friends who play tested it,

608
00:29:35.079 --> 00:29:39.279
<v Speaker 2>seen the gamut of people who get it quickly or

609
00:29:39.559 --> 00:29:42.680
<v Speaker 2>don't you know what I mean. And I think also

610
00:29:42.920 --> 00:29:44.839
<v Speaker 2>a lot of times people who have more experience with

611
00:29:44.880 --> 00:29:47.640
<v Speaker 2>platformers and that sort of thing tend to get it faster,

612
00:29:48.160 --> 00:29:52.160
<v Speaker 2>but even people who are decently experienced sometimes and because

613
00:29:52.160 --> 00:29:55.119
<v Speaker 2>it is just different, you have you have to start

614
00:29:55.240 --> 00:29:59.519
<v Speaker 2>thinking about the space a little bit differently, right, the

615
00:29:59.599 --> 00:30:05.880
<v Speaker 2>virtual space, that is. But yeah, I think pretty instantly,

616
00:30:06.240 --> 00:30:08.960
<v Speaker 2>you know, the game Jam that we came out of

617
00:30:09.039 --> 00:30:13.880
<v Speaker 2>was also themed around black and white, So okay, I

618
00:30:13.880 --> 00:30:16.039
<v Speaker 2>I think it was just always black and white, right,

619
00:30:16.519 --> 00:30:18.680
<v Speaker 2>and then, like I said, originally gray as well, but

620
00:30:19.839 --> 00:30:22.839
<v Speaker 2>so I just took that forward. There was a brief

621
00:30:22.839 --> 00:30:25.599
<v Speaker 2>moment where I questioned it, like could it be purple

622
00:30:25.640 --> 00:30:28.759
<v Speaker 2>and green or whatever? Would that be more readable or whatever?

623
00:30:29.440 --> 00:30:32.160
<v Speaker 2>And I think I just decided to know, like I'm

624
00:30:32.160 --> 00:30:35.319
<v Speaker 2>just going to stick with this. But the tricky things

625
00:30:35.400 --> 00:30:40.279
<v Speaker 2>were like a little bit of feedback early on, of

626
00:30:40.319 --> 00:30:43.680
<v Speaker 2>like I put a white outline on the black guy

627
00:30:43.720 --> 00:30:45.720
<v Speaker 2>and a black outline on the white version of him,

628
00:30:46.000 --> 00:30:49.319
<v Speaker 2>and sometimes some people found that a little confusing. And

629
00:30:49.359 --> 00:30:53.039
<v Speaker 2>then when I had an artist early on draw some

630
00:30:53.039 --> 00:30:56.119
<v Speaker 2>some platforms and stuff, a lot of artists, i mean

631
00:30:56.440 --> 00:30:59.680
<v Speaker 2>pixel art in general, are not going to use hard

632
00:31:00.000 --> 00:31:02.240
<v Speaker 2>black and white, right, like they're they're going to use

633
00:31:02.279 --> 00:31:06.240
<v Speaker 2>softer tones of white. And I kept the first few

634
00:31:06.279 --> 00:31:08.400
<v Speaker 2>times you made platforms, I was like, it needs to

635
00:31:08.400 --> 00:31:09.839
<v Speaker 2>be more white. It needs to read more white. That

636
00:31:09.920 --> 00:31:12.839
<v Speaker 2>reads great, And he'd be like, well, that's white, you know,

637
00:31:12.880 --> 00:31:14.720
<v Speaker 2>and I'm like, no, it needs to be like f

638
00:31:14.920 --> 00:31:18.039
<v Speaker 2>f f f white, you know what I mean. Like

639
00:31:19.000 --> 00:31:21.160
<v Speaker 2>and but I but I also, like, was pretty a

640
00:31:21.240 --> 00:31:24.160
<v Speaker 2>novice to pixelart myself at the time, so I see

641
00:31:24.359 --> 00:31:26.759
<v Speaker 2>their point, and I think we kind of ended up

642
00:31:27.119 --> 00:31:28.720
<v Speaker 2>meeting the mill because now I would be like, yeah,

643
00:31:28.759 --> 00:31:31.519
<v Speaker 2>we don't want it to be too white. That's that's

644
00:31:31.559 --> 00:31:35.079
<v Speaker 2>bright and harsh, you know. So those are some of

645
00:31:35.119 --> 00:31:37.759
<v Speaker 2>the challenges of that. And I think for some people

646
00:31:37.759 --> 00:31:40.599
<v Speaker 2>it is just too hard and too confusing. Like, I mean,

647
00:31:40.880 --> 00:31:44.559
<v Speaker 2>this is not a game for everybody. That's something I

648
00:31:44.680 --> 00:31:46.279
<v Speaker 2>decided pretty early on too.

649
00:31:46.400 --> 00:31:48.559
<v Speaker 1>Right, you got to be into platformers to want to

650
00:31:48.599 --> 00:31:49.680
<v Speaker 1>sign up for it in the first place.

651
00:31:49.759 --> 00:31:51.799
<v Speaker 2>Yeah, right, I mean you might think about this too,

652
00:31:51.839 --> 00:31:54.359
<v Speaker 2>making games right where you're like I do, I'm not

653
00:31:54.359 --> 00:31:57.200
<v Speaker 2>trying to make a game for everybody, because those games

654
00:31:57.279 --> 00:32:00.759
<v Speaker 2>exist and they're already doing well, and I'm not gonna

655
00:32:00.759 --> 00:32:03.680
<v Speaker 2>be able to market a game for everybody, right, Like, yeah,

656
00:32:03.839 --> 00:32:07.359
<v Speaker 2>it's easier when you're in a position like us to

657
00:32:07.359 --> 00:32:11.240
<v Speaker 2>to try to find a smaller niche or to lean

658
00:32:11.279 --> 00:32:13.720
<v Speaker 2>into that a little bit. I think, I don't know.

659
00:32:14.279 --> 00:32:18.039
<v Speaker 1>Yeah, yeah, going back to the art, because I see

660
00:32:18.039 --> 00:32:21.559
<v Speaker 1>you all the time on discord aceprites opened ninety ninety

661
00:32:21.599 --> 00:32:23.519
<v Speaker 1>percent of the day. I feel like when I look

662
00:32:23.559 --> 00:32:26.480
<v Speaker 1>at your when I see your name there, what was it?

663
00:32:26.480 --> 00:32:28.839
<v Speaker 1>Because you obviously mentioned the music, and you had some

664
00:32:29.279 --> 00:32:31.880
<v Speaker 1>help with the writing and story, and obviously I think,

665
00:32:31.920 --> 00:32:33.599
<v Speaker 1>as as far as I know, you've done like all

666
00:32:33.640 --> 00:32:35.559
<v Speaker 1>the coding for the game, like all the design and

667
00:32:35.640 --> 00:32:37.519
<v Speaker 1>level design and stuff. But how about the art. What's

668
00:32:37.559 --> 00:32:39.200
<v Speaker 1>the balance on that? Like how much of it have

669
00:32:39.279 --> 00:32:41.119
<v Speaker 1>you done versus your artists there?

670
00:32:41.559 --> 00:32:43.279
<v Speaker 2>Well, I did actually hire a couple of people to

671
00:32:43.279 --> 00:32:45.720
<v Speaker 2>help with programming it first too. When I first started,

672
00:32:45.759 --> 00:32:47.960
<v Speaker 2>I wasn't very good, and I got a couple of

673
00:32:48.039 --> 00:32:51.279
<v Speaker 2>lessons from somebody who helped write some code, which I'm

674
00:32:51.319 --> 00:32:53.519
<v Speaker 2>not even sure if it's really in the game anymore,

675
00:32:53.519 --> 00:32:55.799
<v Speaker 2>but like I still credit him because it did, you

676
00:32:55.839 --> 00:32:57.720
<v Speaker 2>know what I mean. And then I did hire some

677
00:32:57.720 --> 00:32:59.799
<v Speaker 2>somebody else to help me fix one problem that I

678
00:32:59.839 --> 00:33:00.759
<v Speaker 2>was really stuck on.

679
00:33:02.519 --> 00:33:06.640
<v Speaker 1>What's that? Can you share what that is? That problem?

680
00:33:06.720 --> 00:33:13.599
<v Speaker 2>Though? Yeah, platforms. What's really funny is that, like I've

681
00:33:13.640 --> 00:33:18.079
<v Speaker 2>now dabbled in GOODO and moving platforms. In GOODO, they

682
00:33:18.160 --> 00:33:20.359
<v Speaker 2>just work. I know how to make them work. They

683
00:33:20.359 --> 00:33:23.799
<v Speaker 2>work great with with depending on what you're doing and using,

684
00:33:24.079 --> 00:33:27.039
<v Speaker 2>at least what my limited GIDO experience, probably I would

685
00:33:27.119 --> 00:33:28.920
<v Speaker 2>run into this same problem there once. I'm like, I'm

686
00:33:28.920 --> 00:33:31.759
<v Speaker 2>trying to write custom physics and stuff, but in unity,

687
00:33:32.440 --> 00:33:36.000
<v Speaker 2>I just ran into this problem that, like every tutorial

688
00:33:36.039 --> 00:33:40.640
<v Speaker 2>I found worked a little bit but caused this problem.

689
00:33:41.480 --> 00:33:43.799
<v Speaker 2>I mean, I'm not answering your question about art now,

690
00:33:43.799 --> 00:33:47.720
<v Speaker 2>but I'm I'm talking about programming. But like another thing

691
00:33:47.759 --> 00:33:51.720
<v Speaker 2>that really was hard and is still hard is the

692
00:33:51.839 --> 00:33:55.440
<v Speaker 2>darn black and white thing. Like half of my stuff

693
00:33:55.480 --> 00:33:59.720
<v Speaker 2>has to turn off, you know, on a frame and

694
00:33:59.799 --> 00:34:02.720
<v Speaker 2>how the stuff has to turn on, and that causes

695
00:34:02.799 --> 00:34:05.400
<v Speaker 2>so many weird issues.

696
00:34:05.400 --> 00:34:09.840
<v Speaker 1>Like hmm, yeah to the game ever, like stutter when

697
00:34:09.840 --> 00:34:11.719
<v Speaker 1>you would do that because it's so many things triggering

698
00:34:11.760 --> 00:34:12.039
<v Speaker 1>at once.

699
00:34:12.440 --> 00:34:15.559
<v Speaker 2>No, but it's more like, oh crap, I need that

700
00:34:15.800 --> 00:34:20.159
<v Speaker 2>to cannonball to explode. But so I can't turn off

701
00:34:20.159 --> 00:34:22.880
<v Speaker 2>its collider because it needs to know that it's hitting

702
00:34:22.880 --> 00:34:24.800
<v Speaker 2>the wall, but it can't collide with the player. So

703
00:34:24.840 --> 00:34:27.280
<v Speaker 2>I need to really think about how to write all

704
00:34:27.280 --> 00:34:30.559
<v Speaker 2>these I mean, it's not even that complicated. It's just

705
00:34:30.599 --> 00:34:33.760
<v Speaker 2>stuff that when you're a beginner is like extra complicated.

706
00:34:33.920 --> 00:34:36.960
<v Speaker 1>Right, There's like different endings to all these props in

707
00:34:36.960 --> 00:34:40.920
<v Speaker 1>the world. It's like what color they art when they

708
00:34:40.960 --> 00:34:41.400
<v Speaker 1>finish it.

709
00:34:41.760 --> 00:34:47.000
<v Speaker 2>Yeah, But to go back to the art, yeah, I

710
00:34:48.039 --> 00:34:50.519
<v Speaker 2>was I was not very good at pixel art, but

711
00:34:50.559 --> 00:34:53.320
<v Speaker 2>I was trying to learn when the game started, and

712
00:34:53.360 --> 00:34:57.880
<v Speaker 2>so I hired a couple of people to do art.

713
00:34:59.519 --> 00:35:03.159
<v Speaker 2>You know. I sometimes do a really rough version of

714
00:35:03.159 --> 00:35:05.119
<v Speaker 2>it and send it to them, and then they would

715
00:35:05.400 --> 00:35:10.119
<v Speaker 2>improve on it. And then I mean I almost every

716
00:35:10.159 --> 00:35:13.559
<v Speaker 2>piece of art, with the exception of the story backgrounds,

717
00:35:14.000 --> 00:35:17.480
<v Speaker 2>I have touched up as I've gotten better, and as

718
00:35:17.519 --> 00:35:19.199
<v Speaker 2>I've looked at the art and been like, oh, they

719
00:35:19.320 --> 00:35:22.159
<v Speaker 2>left a stray pixel here, you know, sometimes years later

720
00:35:22.280 --> 00:35:25.079
<v Speaker 2>realizing that too, right, like left I stared at it.

721
00:35:25.159 --> 00:35:27.360
<v Speaker 2>I'm like, I don't know how I missed that. That

722
00:35:27.400 --> 00:35:30.760
<v Speaker 2>frame of animation has you know, the leg wrong or whatever.

723
00:35:30.800 --> 00:35:34.400
<v Speaker 2>But I'm seeing it now. So, and I've gotten a

724
00:35:34.400 --> 00:35:37.440
<v Speaker 2>lot better. And at this point, like I was telling you,

725
00:35:37.480 --> 00:35:39.199
<v Speaker 2>I kind of saved some of the endings and story

726
00:35:39.239 --> 00:35:43.079
<v Speaker 2>stuff till the end. I was like, I now can

727
00:35:43.320 --> 00:35:46.559
<v Speaker 2>do those animation Whereas like I need a new animation

728
00:35:46.599 --> 00:35:48.679
<v Speaker 2>for the ending. I knew I needed like ten and

729
00:35:48.719 --> 00:35:50.360
<v Speaker 2>I was like, do I need to hire somebody? I'm like,

730
00:35:50.440 --> 00:35:52.440
<v Speaker 2>not anymore. And now I've got it. I got it great.

731
00:35:52.840 --> 00:35:55.679
<v Speaker 2>I mean, I'm not trying to be like, Ooh, I'm

732
00:35:55.719 --> 00:35:57.480
<v Speaker 2>the best pixel artist, because I'm not, But like I

733
00:35:57.519 --> 00:36:01.960
<v Speaker 2>think I can confidently take the existing assets and like

734
00:36:02.280 --> 00:36:04.679
<v Speaker 2>make a new animation and stuff like that, and that's

735
00:36:04.679 --> 00:36:08.320
<v Speaker 2>a big step for me because I've gotten a lot

736
00:36:08.320 --> 00:36:08.880
<v Speaker 2>better at it.

737
00:36:09.360 --> 00:36:12.719
<v Speaker 1>Yeah. Yeah, I feel like I'm assume that most of

738
00:36:12.760 --> 00:36:15.199
<v Speaker 1>these people that you worked with or hired weren't really

739
00:36:15.280 --> 00:36:17.880
<v Speaker 1>communicating with each other. It's more just like you kind

740
00:36:17.880 --> 00:36:20.760
<v Speaker 1>of being the mastermind of it, the puppeteers, so to speak.

741
00:36:20.760 --> 00:36:22.639
<v Speaker 1>And I feel like with the game gen that we did,

742
00:36:23.280 --> 00:36:25.199
<v Speaker 1>like I feel like you were such a great leader

743
00:36:25.280 --> 00:36:27.519
<v Speaker 1>in that and you know there's four other people, but

744
00:36:27.559 --> 00:36:29.920
<v Speaker 1>I feel like you just got everyone together and all

745
00:36:30.000 --> 00:36:34.119
<v Speaker 1>that worked really well together. Great communicator, very open feedback

746
00:36:34.119 --> 00:36:36.320
<v Speaker 1>and all that stuff too. Do you have a favorite

747
00:36:36.360 --> 00:36:38.159
<v Speaker 1>thing though, like when you're working on the game, is

748
00:36:38.239 --> 00:36:39.000
<v Speaker 1>or a favorite part for you?

749
00:36:39.119 --> 00:36:39.199
<v Speaker 2>Is it?

750
00:36:39.280 --> 00:36:41.079
<v Speaker 1>Is it level designed? Do you actually find that you

751
00:36:41.119 --> 00:36:43.000
<v Speaker 1>love the coding? Like, what is your favorite part?

752
00:36:43.079 --> 00:36:46.880
<v Speaker 2>Level design? You said at first? Yeah, I think, like

753
00:36:46.880 --> 00:36:50.920
<v Speaker 2>like I said, when you said, oh, what have I done?

754
00:36:51.239 --> 00:36:51.639
<v Speaker 1>Just me?

755
00:36:52.840 --> 00:36:54.480
<v Speaker 2>And I mean, I guess I haven't really done that

756
00:36:54.519 --> 00:36:56.559
<v Speaker 2>even just me, because I've had people play test it

757
00:36:56.599 --> 00:36:58.360
<v Speaker 2>and I've watched them and I've taken their feedback and

758
00:36:58.360 --> 00:37:01.400
<v Speaker 2>I've adjusted it. But the level design is the one

759
00:37:01.440 --> 00:37:07.800
<v Speaker 2>thing that like is all me. Like I really enjoyed

760
00:37:08.400 --> 00:37:14.639
<v Speaker 2>the process of creating the new mechanics combining them. I

761
00:37:14.679 --> 00:37:19.239
<v Speaker 2>took a very mathematical approach in this game for some reason,

762
00:37:19.960 --> 00:37:23.639
<v Speaker 2>maybe because it's robotic themed and stuff like that, in

763
00:37:23.760 --> 00:37:26.320
<v Speaker 2>terms of the levels and how they progress and what

764
00:37:26.400 --> 00:37:32.280
<v Speaker 2>elements are in them. And I think just I could,

765
00:37:32.719 --> 00:37:34.519
<v Speaker 2>I probably I had to be at some point, like

766
00:37:34.679 --> 00:37:39.239
<v Speaker 2>we got to stop making levels because people aren't gonna

767
00:37:39.239 --> 00:37:41.920
<v Speaker 2>want to play Fast World eight or nine, you know

768
00:37:41.920 --> 00:37:46.079
<v Speaker 2>what I mean. Like so, but that was probably the

769
00:37:46.119 --> 00:37:47.719
<v Speaker 2>part that I really enjoy.

770
00:37:48.360 --> 00:37:50.559
<v Speaker 1>Yeah, I feel like that's maybe a dangerous one then

771
00:37:50.760 --> 00:37:52.840
<v Speaker 1>for that to be your favorite thing, because that easily

772
00:37:52.920 --> 00:37:55.480
<v Speaker 1>just like rolls into this huge scope issue. Whe're like, well,

773
00:37:55.480 --> 00:37:57.559
<v Speaker 1>I could just keep making levels all day long, but

774
00:37:57.599 --> 00:37:59.360
<v Speaker 1>then okay, well now I need new zones, Now I

775
00:37:59.400 --> 00:38:00.960
<v Speaker 1>need to do art, No, I need to How is

776
00:38:01.000 --> 00:38:02.880
<v Speaker 1>the story going to work across these things? So at

777
00:38:02.880 --> 00:38:04.760
<v Speaker 1>some point you just got to say, okay, fine, I'll

778
00:38:04.800 --> 00:38:07.239
<v Speaker 1>stop and maybe you can do more later in a

779
00:38:07.280 --> 00:38:10.760
<v Speaker 1>bonus way or something. Yeah, exactly, Yeah, that's uh, that's

780
00:38:11.079 --> 00:38:13.239
<v Speaker 1>did you find that? Were there any worlds or zones

781
00:38:13.280 --> 00:38:15.400
<v Speaker 1>that just didn't end up working you just had to

782
00:38:15.800 --> 00:38:17.639
<v Speaker 1>chop them where you just felt like a pacing wise,

783
00:38:17.920 --> 00:38:20.039
<v Speaker 1>this one's good, but like I just want the game

784
00:38:20.079 --> 00:38:22.079
<v Speaker 1>to be tighter and more focused. Like, how did that

785
00:38:22.079 --> 00:38:23.559
<v Speaker 1>that go for you? And did it? Was it tricky

786
00:38:23.599 --> 00:38:25.960
<v Speaker 1>after you spent hours and hours and weeks and weeks

787
00:38:25.960 --> 00:38:27.639
<v Speaker 1>making a level and have to get rid of it.

788
00:38:27.639 --> 00:38:30.280
<v Speaker 1>Did that ever happen in a way that was heartbreaking?

789
00:38:31.519 --> 00:38:37.840
<v Speaker 2>Yeah, there's definitely three major mechanics that I have levels

790
00:38:37.840 --> 00:38:41.239
<v Speaker 2>that I actually think are pretty solid levels, which I

791
00:38:41.239 --> 00:38:43.719
<v Speaker 2>think you even might remember the wind the level.

792
00:38:44.000 --> 00:38:44.679
<v Speaker 1>I do remember the one.

793
00:38:44.920 --> 00:38:49.840
<v Speaker 2>Yeah, I cut that and I cut two other mechanics

794
00:38:49.840 --> 00:38:54.280
<v Speaker 2>that I designed full levels for, and the wind level especially,

795
00:38:54.320 --> 00:38:56.639
<v Speaker 2>I feel like I polished quite a bit and then

796
00:38:56.800 --> 00:38:59.000
<v Speaker 2>just cut it. And that one feels a little sad,

797
00:38:59.039 --> 00:39:01.760
<v Speaker 2>But I actually, to your point, like I might, it

798
00:39:01.840 --> 00:39:03.840
<v Speaker 2>might it might show up in an updated you know,

799
00:39:03.880 --> 00:39:06.280
<v Speaker 2>as a bonus thing at some point if I ever

800
00:39:07.199 --> 00:39:10.840
<v Speaker 2>get around to that. Yeah, no promises, but it is

801
00:39:10.960 --> 00:39:14.239
<v Speaker 2>it is, you know, something I might do. And then

802
00:39:14.280 --> 00:39:19.840
<v Speaker 2>there are some variations like I think, like it's just iteration,

803
00:39:20.000 --> 00:39:23.679
<v Speaker 2>right like where when I first was making these levels,

804
00:39:23.800 --> 00:39:26.679
<v Speaker 2>there wasn't a lot of consistency, but then at some

805
00:39:26.760 --> 00:39:29.639
<v Speaker 2>point I decided, Okay, every level has to have four checkpoints,

806
00:39:30.360 --> 00:39:34.519
<v Speaker 2>and so I and every level should be each checkpoint

807
00:39:34.519 --> 00:39:38.119
<v Speaker 2>should be roughly this far apart. Maybe later levels that

808
00:39:38.119 --> 00:39:41.320
<v Speaker 2>they're longer segments, you know what I mean, like and

809
00:39:41.320 --> 00:39:43.360
<v Speaker 2>and some of that was just feel, but at some

810
00:39:43.360 --> 00:39:45.880
<v Speaker 2>point then I was like, Okay, I gotta do this,

811
00:39:46.000 --> 00:39:51.280
<v Speaker 2>and so a few levels got severely changed because of that,

812
00:39:51.400 --> 00:39:54.519
<v Speaker 2>where I was like, oh, this level has three checkpoints,

813
00:39:54.639 --> 00:39:58.079
<v Speaker 2>I need to lengthen it, or this one is way

814
00:39:58.119 --> 00:40:00.519
<v Speaker 2>too long, you know what I mean, needs to be

815
00:40:01.960 --> 00:40:05.760
<v Speaker 2>shortened or whatever, and those sort of things, but those didn't,

816
00:40:05.800 --> 00:40:12.159
<v Speaker 2>those never felt quite sad. Usually most of the times

817
00:40:12.559 --> 00:40:14.559
<v Speaker 2>the improvements feel good. Yeah.

818
00:40:15.519 --> 00:40:17.800
<v Speaker 1>Nice. Yeah. One thing I love too about I feel

819
00:40:17.800 --> 00:40:20.320
<v Speaker 1>like most of the levels, if my memory is correct here,

820
00:40:20.360 --> 00:40:23.079
<v Speaker 1>is that the last like little romp up to the

821
00:40:23.079 --> 00:40:25.519
<v Speaker 1>actual exit is like really easy, so you feel like

822
00:40:25.519 --> 00:40:26.960
<v Speaker 1>you got through all the challenge and you can kind

823
00:40:27.000 --> 00:40:29.159
<v Speaker 1>of just like blast through over to the exit here

824
00:40:29.239 --> 00:40:31.320
<v Speaker 1>for just like some easy platforms up, which I feel

825
00:40:31.360 --> 00:40:35.039
<v Speaker 1>like is a nice little little dessert I guess at

826
00:40:35.079 --> 00:40:36.679
<v Speaker 1>the end of each level, which is Yeah.

827
00:40:36.880 --> 00:40:38.840
<v Speaker 2>One thing I kind of came around to, and it's

828
00:40:38.880 --> 00:40:42.079
<v Speaker 2>not exactly true on every level, but it's pretty true

829
00:40:42.119 --> 00:40:46.440
<v Speaker 2>for most levels is that with four checkpoints, that essentially

830
00:40:46.440 --> 00:40:53.360
<v Speaker 2>makes five segments right between them, and one segment on

831
00:40:53.440 --> 00:40:56.800
<v Speaker 2>each level is pretty darn hard. I just tried to

832
00:40:56.800 --> 00:41:00.280
<v Speaker 2>make one be like that's the challenging segment. I want

833
00:41:00.280 --> 00:41:02.079
<v Speaker 2>to have two or three that are super hard. I

834
00:41:02.119 --> 00:41:05.039
<v Speaker 2>want to have just one, and usually it shouldn't be

835
00:41:05.079 --> 00:41:07.840
<v Speaker 2>the last one, right like that, that should be a

836
00:41:07.880 --> 00:41:12.079
<v Speaker 2>little bit of a downhill, right like slide, So.

837
00:41:12.719 --> 00:41:14.800
<v Speaker 1>That's good for the pacing of it. Do you put

838
00:41:14.800 --> 00:41:16.239
<v Speaker 1>you on the spot here? Do you have a favorite

839
00:41:16.400 --> 00:41:18.440
<v Speaker 1>zone or a favorite level.

840
00:41:19.119 --> 00:41:22.559
<v Speaker 2>Oh, man, I think it's the last one. I I think, uh,

841
00:41:23.559 --> 00:41:25.360
<v Speaker 2>And I don't want to say why because I think

842
00:41:25.360 --> 00:41:27.360
<v Speaker 2>it's a little it's just a little different than all

843
00:41:27.360 --> 00:41:29.679
<v Speaker 2>the rest of them. And also, like I said, I

844
00:41:29.800 --> 00:41:34.440
<v Speaker 2>mechanically approached the game. I really like, mathematically broke down

845
00:41:34.480 --> 00:41:37.800
<v Speaker 2>how the levels work, and so level nine is where

846
00:41:38.559 --> 00:41:42.639
<v Speaker 2>everything is combined every mechanic is in it, or Zone nine,

847
00:41:42.639 --> 00:41:45.719
<v Speaker 2>I should say, is where every mechanic is in every level.

848
00:41:47.719 --> 00:41:51.320
<v Speaker 2>And that feels really like, oh, you know, it's like,

849
00:41:51.320 --> 00:41:54.360
<v Speaker 2>this is what we're building up to, and here it is.

850
00:41:54.480 --> 00:41:57.039
<v Speaker 1>So that's great. That's that. I don't know if you

851
00:41:57.039 --> 00:41:59.119
<v Speaker 1>played in Neon White, but they kind of did that too,

852
00:41:59.119 --> 00:42:02.199
<v Speaker 1>where the fine every world has its own new kind

853
00:42:02.199 --> 00:42:03.840
<v Speaker 1>of main mechanic to it, and then the final one

854
00:42:03.880 --> 00:42:06.320
<v Speaker 1>is combining everything and it just feels amazing and it

855
00:42:06.360 --> 00:42:09.239
<v Speaker 1>feels like, yeah, it's so rewarding after you spend all

856
00:42:09.280 --> 00:42:10.679
<v Speaker 1>this time to learn all this stuff and maybe you

857
00:42:10.719 --> 00:42:12.079
<v Speaker 1>haven't seen one of them in a while.

858
00:42:11.960 --> 00:42:14.880
<v Speaker 2>Right, Yeah, told them to come back or whatever.

859
00:42:15.639 --> 00:42:19.840
<v Speaker 1>Yeah, I love it. A question for you on marketing

860
00:42:19.880 --> 00:42:22.119
<v Speaker 1>it because I've been extremely off social media so I

861
00:42:22.159 --> 00:42:24.480
<v Speaker 1>haven't seen if you've been posting much. But what has

862
00:42:24.599 --> 00:42:27.719
<v Speaker 1>marketing been like for you? And is that something you

863
00:42:27.800 --> 00:42:29.519
<v Speaker 1>enjoy or is that we're like, Okay, I just have

864
00:42:29.599 --> 00:42:30.000
<v Speaker 1>to do it.

865
00:42:30.519 --> 00:42:33.599
<v Speaker 2>Yeah, that's probably the thing I am the worst at.

866
00:42:35.079 --> 00:42:37.599
<v Speaker 2>The example I always tell everyone is so you can

867
00:42:37.639 --> 00:42:40.719
<v Speaker 2>see behind me in the video these puppets right here,

868
00:42:41.079 --> 00:42:44.480
<v Speaker 2>I used to make puppets. I did it primarily as

869
00:42:44.519 --> 00:42:47.519
<v Speaker 2>a performance thing. I was a puppeteer, and I mostly

870
00:42:47.559 --> 00:42:50.320
<v Speaker 2>made them to perform with. But I also did a

871
00:42:50.320 --> 00:42:54.239
<v Speaker 2>couple of like craft shows and made puppets to sell.

872
00:42:55.119 --> 00:42:59.280
<v Speaker 2>And I remember somebody calling me out because I convinced

873
00:42:59.400 --> 00:43:03.440
<v Speaker 2>somebody not to buy a puppet from me. Like, that's

874
00:43:03.440 --> 00:43:07.000
<v Speaker 2>how good at marketing I am. That is the example

875
00:43:07.039 --> 00:43:11.119
<v Speaker 2>I give, Like I I think it's just I think,

876
00:43:11.360 --> 00:43:13.039
<v Speaker 2>like a lot of people, especially in this day and age,

877
00:43:13.039 --> 00:43:16.440
<v Speaker 2>where everybody's you know, trying to market themselves and you're

878
00:43:16.480 --> 00:43:20.159
<v Speaker 2>a brand and so yourself, that just doesn't feel authentic.

879
00:43:20.199 --> 00:43:24.800
<v Speaker 2>And I've never liked pressuring people, and I've never liked

880
00:43:25.280 --> 00:43:28.519
<v Speaker 2>being like, hey, look at me, you know, so it's

881
00:43:28.559 --> 00:43:34.800
<v Speaker 2>really hard for me to bridge those things and and

882
00:43:34.800 --> 00:43:37.320
<v Speaker 2>and find a way that feels authentic and doesn't feel

883
00:43:37.320 --> 00:43:40.920
<v Speaker 2>like I'm just posting a bunch of stuff. So I'm not.

884
00:43:41.199 --> 00:43:43.719
<v Speaker 2>I've not done a very good job of it, to

885
00:43:43.800 --> 00:43:47.440
<v Speaker 2>be completely honest, and I've tried, and I've pushed myself

886
00:43:47.480 --> 00:43:50.360
<v Speaker 2>and I'm trying in these and I will continue to.

887
00:43:52.400 --> 00:43:56.880
<v Speaker 2>But I will you've got advice or lessons or whatever,

888
00:43:57.360 --> 00:44:00.000
<v Speaker 2>like I'm open minded on that stuff.

889
00:44:00.639 --> 00:44:02.119
<v Speaker 1>I don't know if I can help you much because

890
00:44:02.119 --> 00:44:05.039
<v Speaker 1>that's also something I didn't enjoy. And you know, I

891
00:44:05.119 --> 00:44:07.480
<v Speaker 1>probably should have done a lot more marketing before launching

892
00:44:07.519 --> 00:44:10.760
<v Speaker 1>Potion Problem if I wanted it to be more financially successful,

893
00:44:10.760 --> 00:44:12.559
<v Speaker 1>but I think I just wanted to be done with

894
00:44:12.639 --> 00:44:13.920
<v Speaker 1>it when when I was at.

895
00:44:13.800 --> 00:44:17.400
<v Speaker 2>That, Yeah, I think, well, like I think one of

896
00:44:17.440 --> 00:44:20.400
<v Speaker 2>the things that I tell myself is also like the

897
00:44:20.400 --> 00:44:23.280
<v Speaker 2>success is not necessarily financial success, right, And I think

898
00:44:23.320 --> 00:44:25.480
<v Speaker 2>for you it's probably the same, right, it's finishing it

899
00:44:26.840 --> 00:44:29.159
<v Speaker 2>or there are different levels of success or different aspects

900
00:44:29.199 --> 00:44:31.400
<v Speaker 2>of it, and financial success is one piece of it.

901
00:44:31.599 --> 00:44:34.039
<v Speaker 2>And I don't think financial success is very likely on

902
00:44:34.079 --> 00:44:36.280
<v Speaker 2>your first game, right, like your.

903
00:44:36.199 --> 00:44:39.000
<v Speaker 1>First visuals with how many games are on Steam on

904
00:44:39.039 --> 00:44:40.840
<v Speaker 1>a daily basis at this point.

905
00:44:40.960 --> 00:44:44.880
<v Speaker 2>Right, So I think it's more about obviously that we

906
00:44:44.920 --> 00:44:46.760
<v Speaker 2>shouldn't use that as an excuse to not do it,

907
00:44:46.920 --> 00:44:50.880
<v Speaker 2>which is easy to do. But I think there were

908
00:44:50.880 --> 00:44:54.719
<v Speaker 2>different parts or different time periods over the last three

909
00:44:54.800 --> 00:44:59.360
<v Speaker 2>years where I've really like needed quote unquote this game

910
00:44:59.400 --> 00:45:01.480
<v Speaker 2>to do well for financially, Like when I was working

911
00:45:01.559 --> 00:45:04.000
<v Speaker 2>a job that I really was unhappy in for example,

912
00:45:04.000 --> 00:45:07.679
<v Speaker 2>whereas like this will get me out, you know what

913
00:45:07.679 --> 00:45:10.800
<v Speaker 2>I mean, And that's not really a healthy or helpful

914
00:45:10.800 --> 00:45:15.000
<v Speaker 2>at either, right to Like, so I think now that

915
00:45:15.039 --> 00:45:19.760
<v Speaker 2>I have a job where I'm happy, I would be

916
00:45:19.800 --> 00:45:21.559
<v Speaker 2>great if the game made a lot of money, but

917
00:45:21.960 --> 00:45:27.800
<v Speaker 2>that's you know, not that's not success right for me?

918
00:45:27.920 --> 00:45:28.360
<v Speaker 2>Right now?

919
00:45:29.800 --> 00:45:33.000
<v Speaker 1>That's yeah, that sounds no. I mean, I just love

920
00:45:33.039 --> 00:45:34.800
<v Speaker 1>I was self aware you are of that. It feels

921
00:45:34.960 --> 00:45:38.079
<v Speaker 1>very healthy, uh, the way the way you set it

922
00:45:38.119 --> 00:45:39.840
<v Speaker 1>up there, and that was something I wanted Dimension dudes.

923
00:45:39.840 --> 00:45:43.000
<v Speaker 1>I feel like my one part that I remember a

924
00:45:43.000 --> 00:45:45.159
<v Speaker 1>big part of this development was when you were doing

925
00:45:45.239 --> 00:45:48.840
<v Speaker 1>the monthly I think it was monthly devlogs, right, And

926
00:45:48.880 --> 00:45:50.559
<v Speaker 1>I think that was because you you were working a

927
00:45:50.559 --> 00:45:52.480
<v Speaker 1>full time job and then you left that and then

928
00:45:52.480 --> 00:45:54.079
<v Speaker 1>you were kind of putting a lot of time into

929
00:45:54.079 --> 00:45:56.280
<v Speaker 1>the game, and then you had to get a job again,

930
00:45:56.760 --> 00:45:58.719
<v Speaker 1>and then at some point in there, like Switchheads, you

931
00:45:58.760 --> 00:46:00.280
<v Speaker 1>were on there and not off there. So just in

932
00:46:00.360 --> 00:46:01.920
<v Speaker 1>terms of like how much time you have on a

933
00:46:02.000 --> 00:46:05.079
<v Speaker 1>daily basis, But those devlogs, I really love those. And

934
00:46:05.119 --> 00:46:07.079
<v Speaker 1>I don't know how much those move the needle in

935
00:46:07.119 --> 00:46:09.159
<v Speaker 1>terms of like the marketing side of it, but even

936
00:46:09.480 --> 00:46:12.159
<v Speaker 1>for me personally, just like to have that and feel like,

937
00:46:12.199 --> 00:46:15.039
<v Speaker 1>oh man, so many of these feelings you're having. I'm

938
00:46:15.079 --> 00:46:17.639
<v Speaker 1>feeling too working on my project and stuff, and just

939
00:46:17.679 --> 00:46:20.599
<v Speaker 1>how personal it was and just to see those updates

940
00:46:20.639 --> 00:46:24.320
<v Speaker 1>was really fun. So I really enjoyed those those devlogs.

941
00:46:24.360 --> 00:46:26.840
<v Speaker 2>Those are cool, yeah, And I think maybe you can

942
00:46:27.320 --> 00:46:29.760
<v Speaker 2>relate to this too as somebody who's making a game,

943
00:46:30.599 --> 00:46:32.280
<v Speaker 2>you know, like I did higher out parts, but it

944
00:46:32.360 --> 00:46:35.119
<v Speaker 2>still is me at the end of the day, like

945
00:46:35.199 --> 00:46:37.159
<v Speaker 2>making the decisions and telling people what to do, and

946
00:46:37.639 --> 00:46:42.400
<v Speaker 2>it's really my game, right, Like ultimately, like you're doing

947
00:46:42.440 --> 00:46:47.199
<v Speaker 2>so many things that like it's really like all this

948
00:46:47.320 --> 00:46:51.920
<v Speaker 2>time that you're spending marketing or especially if it's stuff

949
00:46:51.960 --> 00:46:54.519
<v Speaker 2>that you're not sure that it even matters, like posting

950
00:46:54.559 --> 00:46:57.840
<v Speaker 2>on social media or writing devlogs. Like, it's really nice

951
00:46:57.880 --> 00:46:59.440
<v Speaker 2>to hear you say that, because I would write these

952
00:46:59.440 --> 00:47:01.519
<v Speaker 2>things and I would share them, and then I'd just

953
00:47:01.559 --> 00:47:04.519
<v Speaker 2>be like, did I just waste a lot of time

954
00:47:04.599 --> 00:47:06.360
<v Speaker 2>that I could have been working on the game when

955
00:47:06.360 --> 00:47:08.639
<v Speaker 2>I have limited time because I'm working a job, and

956
00:47:08.679 --> 00:47:11.280
<v Speaker 2>you know what I mean, like writing this and thinking

957
00:47:11.280 --> 00:47:14.440
<v Speaker 2>of this idea and sharing it, and that's kind of

958
00:47:14.440 --> 00:47:16.719
<v Speaker 2>where I landed of and that's where I've also kind

959
00:47:16.719 --> 00:47:19.079
<v Speaker 2>of like, especially for this first game, of like I

960
00:47:19.119 --> 00:47:23.880
<v Speaker 2>just need to make the game, like that's that's without that,

961
00:47:24.480 --> 00:47:25.599
<v Speaker 2>like you have nothing.

962
00:47:25.719 --> 00:47:29.400
<v Speaker 1>So yeah, definitely, I mean I think inherently too, like

963
00:47:29.440 --> 00:47:31.360
<v Speaker 1>if you go on to make other games, release more

964
00:47:31.360 --> 00:47:33.760
<v Speaker 1>games on Steam, the fact that you have something else

965
00:47:33.800 --> 00:47:35.360
<v Speaker 1>on Steam and people can be like, oh, whatever this

966
00:47:35.360 --> 00:47:37.159
<v Speaker 1>project is, click on the developer name, Oh there's another

967
00:47:37.159 --> 00:47:38.679
<v Speaker 1>game here. I'm gonna check this game out. Like I

968
00:47:38.679 --> 00:47:41.079
<v Speaker 1>feel like there's a lot of that starts happening naturally

969
00:47:41.079 --> 00:47:43.400
<v Speaker 1>over time too, once you build up a bit more

970
00:47:43.400 --> 00:47:43.639
<v Speaker 1>of that.

971
00:47:43.760 --> 00:47:47.519
<v Speaker 2>But absolutely, yeah, I mean I was talking to somebody

972
00:47:47.559 --> 00:47:49.480
<v Speaker 2>else about this or write a friend of mine and Dan,

973
00:47:49.639 --> 00:47:53.159
<v Speaker 2>you know Dan, and he was like, yeah, you think

974
00:47:53.199 --> 00:47:55.320
<v Speaker 2>of him as like lightning rods, Like, not all of

975
00:47:55.360 --> 00:47:58.079
<v Speaker 2>your lightning rods are gonna get attract lightning, but the

976
00:47:58.119 --> 00:47:59.760
<v Speaker 2>more you put out there, one of them might hit,

977
00:47:59.800 --> 00:48:02.519
<v Speaker 2>you know. Yeah, And I liked that metaphor that he used,

978
00:48:02.599 --> 00:48:05.440
<v Speaker 2>So that's how it's like, that's why I'm like, I've

979
00:48:05.519 --> 00:48:10.440
<v Speaker 2>learned so much from doing this. It would be I mean,

980
00:48:10.480 --> 00:48:13.880
<v Speaker 2>it wouldn't be stupid to quit, but it would be like,

981
00:48:14.480 --> 00:48:16.360
<v Speaker 2>in some ways, I'm like, it would be stupid to

982
00:48:16.440 --> 00:48:18.320
<v Speaker 2>not try one more time, you know what I mean.

983
00:48:18.480 --> 00:48:22.039
<v Speaker 2>Be a little more efficient, be a little bit more knowledgeable,

984
00:48:22.159 --> 00:48:25.199
<v Speaker 2>you know. But I also totally understand why people make

985
00:48:25.239 --> 00:48:28.000
<v Speaker 2>one game and then they're like, that was a lot

986
00:48:28.039 --> 00:48:29.559
<v Speaker 2>of work, and I never want to do that again,

987
00:48:29.679 --> 00:48:29.880
<v Speaker 2>you know.

988
00:48:30.079 --> 00:48:34.320
<v Speaker 1>Mm hmmmmm uh Okay, I I don't think I have

989
00:48:34.400 --> 00:48:36.960
<v Speaker 1>any more like specific game questions, but I guess other

990
00:48:37.039 --> 00:48:40.599
<v Speaker 1>than yeah, you kind of already hinted that maybe like

991
00:48:40.639 --> 00:48:43.960
<v Speaker 1>post launch you might maybe do some more levels or something.

992
00:48:44.039 --> 00:48:45.880
<v Speaker 1>But what like right now, obviously we're a few days

993
00:48:45.920 --> 00:48:48.039
<v Speaker 1>out from the release date. In an ideal world, what

994
00:48:48.079 --> 00:48:50.199
<v Speaker 1>does like the post launch look like for this for you,

995
00:48:50.239 --> 00:48:53.840
<v Speaker 1>Like maybe a couple bug fixes, maybe you want to

996
00:48:53.880 --> 00:48:56.400
<v Speaker 1>do a bit more or you kind of like ready

997
00:48:56.440 --> 00:48:58.719
<v Speaker 1>to move on and try something else where you are

998
00:48:58.840 --> 00:48:59.199
<v Speaker 1>right now.

999
00:48:59.239 --> 00:49:01.239
<v Speaker 2>It's funny because if you'd asked me that question like

1000
00:49:01.280 --> 00:49:02.880
<v Speaker 2>two or three weeks ago, I would have been like,

1001
00:49:02.920 --> 00:49:04.440
<v Speaker 2>I'm gonna do the bug fixes and I'm going to

1002
00:49:04.519 --> 00:49:07.800
<v Speaker 2>move on. But something about being knee deep in it

1003
00:49:07.920 --> 00:49:11.639
<v Speaker 2>right now, I'm like, maybe I'll do one small content update,

1004
00:49:13.280 --> 00:49:17.239
<v Speaker 2>But I also could see myself really changing my mind,

1005
00:49:18.599 --> 00:49:20.320
<v Speaker 2>you know what I mean. And some of it is

1006
00:49:20.360 --> 00:49:24.679
<v Speaker 2>like if and I don't expect like hundreds of thousands

1007
00:49:24.719 --> 00:49:27.519
<v Speaker 2>of people to buy my game or anything like that,

1008
00:49:28.800 --> 00:49:32.039
<v Speaker 2>far from it, but like some of it is, well

1009
00:49:32.079 --> 00:49:35.400
<v Speaker 2>what happens, you know, like is there people who are

1010
00:49:35.920 --> 00:49:38.360
<v Speaker 2>playing it that where it feels like if I put

1011
00:49:38.400 --> 00:49:40.639
<v Speaker 2>out a content update there would actually be people who

1012
00:49:40.719 --> 00:49:44.199
<v Speaker 2>would enjoy it, or have the people that have played

1013
00:49:44.239 --> 00:49:46.280
<v Speaker 2>it played it and moved on, And it's kind of

1014
00:49:46.320 --> 00:49:49.119
<v Speaker 2>silly to do that. So I think it's a little

1015
00:49:49.159 --> 00:49:51.239
<v Speaker 2>bit of gauging that. But I definitely want to at

1016
00:49:51.320 --> 00:49:53.920
<v Speaker 2>least do a handful of updates to fix things. And

1017
00:49:53.960 --> 00:49:57.679
<v Speaker 2>there are there are things on my list right now

1018
00:49:57.719 --> 00:50:03.559
<v Speaker 2>that are like small, polishy things that I'm like, I'll

1019
00:50:03.559 --> 00:50:05.920
<v Speaker 2>package that in with a bug fix update if I can,

1020
00:50:06.000 --> 00:50:08.039
<v Speaker 2>you know what I mean, like like little quality of

1021
00:50:08.079 --> 00:50:10.719
<v Speaker 2>life things. I don't even know what they are off

1022
00:50:10.719 --> 00:50:12.280
<v Speaker 2>the top of my head, but there's a handful of

1023
00:50:12.320 --> 00:50:14.400
<v Speaker 2>things where I've been like, yeah, that would be good

1024
00:50:14.440 --> 00:50:17.480
<v Speaker 2>if if I did that, but it's not critical, and

1025
00:50:17.519 --> 00:50:20.239
<v Speaker 2>so that could fit in with a bug fix update

1026
00:50:20.280 --> 00:50:22.760
<v Speaker 2>at one point one or whatever. You know, we'll see

1027
00:50:22.760 --> 00:50:24.599
<v Speaker 2>if we ever get to the two point zero. Yeah.

1028
00:50:24.679 --> 00:50:27.840
<v Speaker 1>Well, and then you mentioned also like maybe revamping that demo.

1029
00:50:27.920 --> 00:50:30.079
<v Speaker 1>I guess just updating that demo you have to have

1030
00:50:30.119 --> 00:50:33.039
<v Speaker 1>something that's a bit more reflective of the final product there,

1031
00:50:33.079 --> 00:50:35.719
<v Speaker 1>which because I I forget what that what the demo

1032
00:50:35.880 --> 00:50:36.840
<v Speaker 1>is currently is, it just.

1033
00:50:38.880 --> 00:50:41.760
<v Speaker 2>Can't really mean it's really meaning. Actually it is about

1034
00:50:41.760 --> 00:50:44.760
<v Speaker 2>a third of the game, okay, yeah, which is a lot.

1035
00:50:44.800 --> 00:50:47.719
<v Speaker 2>And that's why I was definitely hesitating. It was like,

1036
00:50:47.800 --> 00:50:52.000
<v Speaker 2>is this too much to give away for free? That's

1037
00:50:52.000 --> 00:50:53.679
<v Speaker 2>why I'm like, if you're if you're on the fence,

1038
00:50:53.800 --> 00:50:58.800
<v Speaker 2>check it out. You know, I don't think it's that

1039
00:50:58.840 --> 00:51:01.000
<v Speaker 2>hard for me to update it, So it just kind

1040
00:51:01.039 --> 00:51:04.159
<v Speaker 2>of makes sense for me to keep that at parody

1041
00:51:04.239 --> 00:51:08.239
<v Speaker 2>every time I do a bug fix, unless it doesn't

1042
00:51:08.559 --> 00:51:11.719
<v Speaker 2>affect the demo, you know, So I kind of plan

1043
00:51:11.760 --> 00:51:14.400
<v Speaker 2>on continuing to support the demo as long as I'm

1044
00:51:14.440 --> 00:51:18.239
<v Speaker 2>supporting the game. But if there are content updates and

1045
00:51:18.280 --> 00:51:21.119
<v Speaker 2>stuff like that, that's not going to go in the demo. Yeah.

1046
00:51:21.280 --> 00:51:24.639
<v Speaker 1>Yeah, and then how about so obviously game jams. I'm

1047
00:51:24.639 --> 00:51:26.039
<v Speaker 1>sure you plan to do a lot more of those,

1048
00:51:26.480 --> 00:51:28.480
<v Speaker 1>But I've found, for sure, especially in that last year

1049
00:51:28.480 --> 00:51:31.000
<v Speaker 1>of making Potion problem, the amount of intrusive thoughts I

1050
00:51:31.039 --> 00:51:32.199
<v Speaker 1>had to push away of, like, well, I have a

1051
00:51:32.239 --> 00:51:36.079
<v Speaker 1>cool game idea and really work on this, Like are

1052
00:51:36.079 --> 00:51:37.800
<v Speaker 1>you just bubbling with those right now, or are you

1053
00:51:37.840 --> 00:51:39.760
<v Speaker 1>like trying your hardest to like dig a hole, throw

1054
00:51:39.800 --> 00:51:41.119
<v Speaker 1>them in the hottle and bury it up.

1055
00:51:41.679 --> 00:51:46.039
<v Speaker 2>I definitely am bubbling with those. And I think doing

1056
00:51:46.599 --> 00:51:48.719
<v Speaker 2>the game jam with you and the game jam I

1057
00:51:48.760 --> 00:51:54.920
<v Speaker 2>did prior to that, both of those inspired me. I mean,

1058
00:51:55.760 --> 00:51:58.239
<v Speaker 2>I mean I wouldn't even mind returning to that idea,

1059
00:51:58.320 --> 00:52:01.199
<v Speaker 2>like that was a cool idea. Yeah, But also like

1060
00:52:01.280 --> 00:52:04.440
<v Speaker 2>I think I found myself. It's kind of funny because

1061
00:52:04.440 --> 00:52:06.480
<v Speaker 2>I think game jams will do that to you. Like

1062
00:52:06.559 --> 00:52:09.199
<v Speaker 2>my son and I both after one of the game jams,

1063
00:52:09.280 --> 00:52:13.679
<v Speaker 2>We're both like sitting here working on new ideas, like

1064
00:52:14.199 --> 00:52:16.679
<v Speaker 2>and then I'm like wait a minute, like, I this

1065
00:52:16.719 --> 00:52:17.199
<v Speaker 2>is dumb.

1066
00:52:17.440 --> 00:52:19.880
<v Speaker 1>Yeah. My rule was like as far as I'll go

1067
00:52:20.079 --> 00:52:22.280
<v Speaker 1>is I'll put things on a Google doc, but I'm

1068
00:52:22.320 --> 00:52:24.760
<v Speaker 1>not allowed to open a new game maker project.

1069
00:52:24.519 --> 00:52:27.679
<v Speaker 2>Do an art for like the game. And then I

1070
00:52:27.719 --> 00:52:32.039
<v Speaker 2>was like whoa, Like stop, you know this is cool,

1071
00:52:32.159 --> 00:52:34.920
<v Speaker 2>but like let's let's let's slow a roll up.

1072
00:52:35.199 --> 00:52:35.800
<v Speaker 1>Yeah.

1073
00:52:36.039 --> 00:52:41.679
<v Speaker 2>Yeah, so I definitely don't know, uh exactly, I have

1074
00:52:42.119 --> 00:52:45.480
<v Speaker 2>what I'll do next, but I have a lot of ideas. Yeah, gotcha.

1075
00:52:45.679 --> 00:52:48.440
<v Speaker 1>Uh so as we wrap up on monochrom Heights here,

1076
00:52:48.480 --> 00:52:50.920
<v Speaker 1>any I don't know, do you have any final lesson

1077
00:52:51.039 --> 00:52:54.000
<v Speaker 1>or a final funny story or a funny glitch in

1078
00:52:54.039 --> 00:52:55.960
<v Speaker 1>the game, Like, I don't know any one good final

1079
00:52:55.960 --> 00:52:56.719
<v Speaker 1>anecdote for us.

1080
00:52:58.239 --> 00:53:02.719
<v Speaker 2>Uh yeah, I think it's just I mean this, well,

1081
00:53:02.760 --> 00:53:07.519
<v Speaker 2>maybe a couple things real briefly, like the the glitch

1082
00:53:07.639 --> 00:53:09.800
<v Speaker 2>that just won't go away. It's like I've had this

1083
00:53:10.000 --> 00:53:14.519
<v Speaker 2>cannonball glitch in the game and I fixed it, and

1084
00:53:14.599 --> 00:53:16.079
<v Speaker 2>I've tried to fix it and I fixed it in

1085
00:53:16.119 --> 00:53:18.880
<v Speaker 2>multiple different ways, and then just yesterday, I think it

1086
00:53:18.920 --> 00:53:21.639
<v Speaker 2>was maybe two days ago, I realized that the fix

1087
00:53:21.719 --> 00:53:23.880
<v Speaker 2>I was implementing it only works in the editor and

1088
00:53:23.960 --> 00:53:27.039
<v Speaker 2>doesn't work in the build, because I was playing the

1089
00:53:27.039 --> 00:53:29.199
<v Speaker 2>game and it happened, and I'm like, what the heck,

1090
00:53:30.400 --> 00:53:32.880
<v Speaker 2>And I went to the editor and I'm like, it's fixed,

1091
00:53:33.320 --> 00:53:35.480
<v Speaker 2>and then I just was like, wait a minute, I

1092
00:53:35.519 --> 00:53:38.159
<v Speaker 2>think this is something is you know what I mean,

1093
00:53:38.199 --> 00:53:39.760
<v Speaker 2>if you ever had that problem, that is a really

1094
00:53:39.800 --> 00:53:43.159
<v Speaker 2>frustrating problem to have where something works in the engine

1095
00:53:43.159 --> 00:53:45.880
<v Speaker 2>but doesn't it work in your builds, And so I

1096
00:53:46.000 --> 00:53:50.800
<v Speaker 2>basically had to redesign a solution differently that at least

1097
00:53:50.960 --> 00:53:54.599
<v Speaker 2>I think is working. And that was just the other day,

1098
00:53:54.639 --> 00:53:56.920
<v Speaker 2>so that was like a little stressful. But also it's

1099
00:53:56.920 --> 00:53:58.519
<v Speaker 2>not that big of a deal. It's not a glitch

1100
00:53:58.559 --> 00:54:02.920
<v Speaker 2>that like really matter. It's just a visual thing. I

1101
00:54:02.920 --> 00:54:06.639
<v Speaker 2>mean it does basically the canball will fire twice sometimes

1102
00:54:06.679 --> 00:54:09.159
<v Speaker 2>if you respawn it just the right time and it's

1103
00:54:09.239 --> 00:54:12.559
<v Speaker 2>firing sequence and it has two cannonballs, and I'm like

1104
00:54:12.639 --> 00:54:15.480
<v Speaker 2>and it looks ugly and it okay, it just kind

1105
00:54:15.480 --> 00:54:15.800
<v Speaker 2>of well.

1106
00:54:15.679 --> 00:54:17.800
<v Speaker 1>At least your game is hard, so if that happens,

1107
00:54:17.800 --> 00:54:19.199
<v Speaker 1>people are like, oh, it's just a hard game.

1108
00:54:23.079 --> 00:54:27.159
<v Speaker 2>So that one is for us is like frustrating and

1109
00:54:27.199 --> 00:54:28.960
<v Speaker 2>funny to me at the same time. But I also

1110
00:54:28.960 --> 00:54:31.800
<v Speaker 2>feel like, I don't know, there are some glitches that

1111
00:54:31.840 --> 00:54:33.880
<v Speaker 2>have been around for a while, and as I've gotten

1112
00:54:33.920 --> 00:54:38.599
<v Speaker 2>better at programming and coding, like I'm just so much

1113
00:54:38.639 --> 00:54:43.559
<v Speaker 2>better at bug fixing now and debugging and that sort

1114
00:54:43.559 --> 00:54:46.760
<v Speaker 2>of thing. Like, so there are some like that one,

1115
00:54:46.800 --> 00:54:49.159
<v Speaker 2>for example, and another glitcher two that had been in

1116
00:54:49.199 --> 00:54:51.079
<v Speaker 2>the game for a really long time that I hadn't

1117
00:54:51.079 --> 00:54:53.239
<v Speaker 2>even messed with because they're just kind of minor and rare,

1118
00:54:54.079 --> 00:54:56.000
<v Speaker 2>where when I finally sat down within the last month

1119
00:54:56.119 --> 00:54:58.440
<v Speaker 2>or two to try to fix them, I'm just like, oh,

1120
00:54:58.920 --> 00:55:01.760
<v Speaker 2>that's what it is. And it's like I tried to

1121
00:55:01.760 --> 00:55:04.960
<v Speaker 2>fix this a year ago for like a week straight

1122
00:55:05.000 --> 00:55:06.840
<v Speaker 2>and couldn't figure it out, and here I am in

1123
00:55:06.920 --> 00:55:11.159
<v Speaker 2>one hour like identifying and solving it, you know, And

1124
00:55:11.199 --> 00:55:14.519
<v Speaker 2>so maybe there's a lesson there of Like that's another

1125
00:55:14.559 --> 00:55:16.280
<v Speaker 2>reason I'm like I got to just make a second game,

1126
00:55:16.320 --> 00:55:19.159
<v Speaker 2>because I'm not saying I'm great at any of these things,

1127
00:55:19.159 --> 00:55:21.239
<v Speaker 2>because I'm really not, but I have leveled up.

1128
00:55:21.679 --> 00:55:26.239
<v Speaker 1>Yeah, definitely, definitely right on. That's that's great to hear.

1129
00:55:26.320 --> 00:55:27.960
<v Speaker 1>And then just one last question for you, and this

1130
00:55:28.039 --> 00:55:29.800
<v Speaker 1>is a selfish one because I don't get to listen

1131
00:55:29.800 --> 00:55:32.239
<v Speaker 1>to you on a weekly basis on a podcast anymore.

1132
00:55:33.360 --> 00:55:36.119
<v Speaker 1>What have you been playing lately? Any gaming highlights of

1133
00:55:36.119 --> 00:55:38.760
<v Speaker 1>anything you've played last I know you've been way too

1134
00:55:38.760 --> 00:55:41.960
<v Speaker 1>busy just working on Monochrome, especially in the finish line here,

1135
00:55:42.000 --> 00:55:42.679
<v Speaker 1>But what have you been playing?

1136
00:55:42.880 --> 00:55:45.480
<v Speaker 2>I have like been putting off playing games I was

1137
00:55:45.519 --> 00:55:48.639
<v Speaker 2>in the last few months, Like I bought Doggie Kung

1138
00:55:48.679 --> 00:55:51.599
<v Speaker 2>Bonanza and I didn't touch it, and my son played

1139
00:55:51.719 --> 00:55:53.199
<v Speaker 2>a lot of it, and I was like, no, I

1140
00:55:53.239 --> 00:55:55.519
<v Speaker 2>can't play that. And then I broke down and I

1141
00:55:55.559 --> 00:55:58.039
<v Speaker 2>was like, I have to play something, like I can't

1142
00:55:58.519 --> 00:56:01.400
<v Speaker 2>deny myself of one of my fits hobbies, like just

1143
00:56:01.440 --> 00:56:06.480
<v Speaker 2>because so I picked up Chickery nice. I love playing Chickery.

1144
00:56:06.800 --> 00:56:10.280
<v Speaker 2>And then Silk Song got announced like last minute.

1145
00:56:10.320 --> 00:56:12.119
<v Speaker 1>Yeah, because you're a big hollow Night guy, right, you love.

1146
00:56:12.280 --> 00:56:15.039
<v Speaker 2>Hollow Knight pan Yeah, Like, and that's very inspirational to me.

1147
00:56:15.480 --> 00:56:18.159
<v Speaker 2>And so I was like, well, I can't. I can't

1148
00:56:18.159 --> 00:56:20.440
<v Speaker 2>avoid silk Songs. So the two games I've been playing

1149
00:56:20.519 --> 00:56:23.840
<v Speaker 2>quite a decent amount of somehow on top of all

1150
00:56:23.920 --> 00:56:26.039
<v Speaker 2>this is Chickory and Silk Song.

1151
00:56:26.679 --> 00:56:28.800
<v Speaker 1>Nice. Nice. Okay, I don't want to get any spoilers

1152
00:56:28.800 --> 00:56:30.440
<v Speaker 1>out there for Silk Song, but I'll maybe I'll ask

1153
00:56:30.480 --> 00:56:33.239
<v Speaker 1>you off cast where you're at in the game because

1154
00:56:33.239 --> 00:56:35.679
<v Speaker 1>I'm curious. But now that, Yeah, Silk Song was super good.

1155
00:56:35.719 --> 00:56:38.239
<v Speaker 1>And yeah, Chickery, I love chickry. What I think I

1156
00:56:38.280 --> 00:56:39.840
<v Speaker 1>was made in game Maker actually, which has always been

1157
00:56:39.880 --> 00:56:42.119
<v Speaker 1>inspirational for me, like I can't believe this is possible,

1158
00:56:42.159 --> 00:56:44.360
<v Speaker 1>and game Maker like there's so many things I need

1159
00:56:44.360 --> 00:56:46.239
<v Speaker 1>to learn. Clearly, I thought this engine was limited, but

1160
00:56:46.320 --> 00:56:48.480
<v Speaker 1>I see game like that and I'm like, my mind

1161
00:56:48.519 --> 00:56:49.079
<v Speaker 1>is just blown.

1162
00:56:49.400 --> 00:56:52.159
<v Speaker 2>Yeah, both that and wander Song, which is the main

1163
00:56:52.440 --> 00:56:54.920
<v Speaker 2>developers previous game or game Maker.

1164
00:56:55.480 --> 00:56:59.719
<v Speaker 1>Yeah, that's amazing. All right. So October seventh, Monochrome Heights

1165
00:56:59.800 --> 00:57:03.320
<v Speaker 1>is out. If people want, they can also play the demo,

1166
00:57:04.480 --> 00:57:06.719
<v Speaker 1>I guess. So, you know, obviously you're not a big

1167
00:57:06.760 --> 00:57:08.840
<v Speaker 1>marketing guy, so let's also help you, hope by maybe

1168
00:57:08.840 --> 00:57:10.639
<v Speaker 1>going to the social media's throw alike or a comment

1169
00:57:10.679 --> 00:57:13.960
<v Speaker 1>on your stuff. Where should people go to support you

1170
00:57:14.079 --> 00:57:15.280
<v Speaker 1>and the game in general?

1171
00:57:15.840 --> 00:57:20.199
<v Speaker 2>Yeah, so my social media accounts and you know, my

1172
00:57:20.280 --> 00:57:23.559
<v Speaker 2>presence and discorder anywhere else is p d YX is

1173
00:57:23.559 --> 00:57:26.559
<v Speaker 2>what I go by. Sometimes websites require you to have

1174
00:57:26.599 --> 00:57:28.880
<v Speaker 2>more than four characters, so a lot of places I

1175
00:57:28.880 --> 00:57:33.400
<v Speaker 2>am p d Yx one, two three, and then the

1176
00:57:33.480 --> 00:57:36.679
<v Speaker 2>name of my game studio is one Frog Games, and

1177
00:57:36.719 --> 00:57:38.920
<v Speaker 2>I have an account for that on most places too,

1178
00:57:39.719 --> 00:57:40.920
<v Speaker 2>so yeah.

1179
00:57:40.800 --> 00:57:42.840
<v Speaker 1>Right on. Well, Patrick, thank you so much for joining

1180
00:57:42.840 --> 00:57:44.280
<v Speaker 1>me this, like I said, a long time coming to

1181
00:57:44.280 --> 00:57:46.280
<v Speaker 1>get you over here on side Quest. This has been

1182
00:57:46.760 --> 00:57:49.599
<v Speaker 1>a joy, a pleasure. It's always very feel like, very

1183
00:57:49.599 --> 00:57:52.719
<v Speaker 1>cathartic for me too to just hear the development of

1184
00:57:52.760 --> 00:57:54.719
<v Speaker 1>your game and how it kind of mirrors things I've

1185
00:57:54.719 --> 00:57:57.119
<v Speaker 1>seen in my life too, So thank you for finally

1186
00:57:57.199 --> 00:57:59.960
<v Speaker 1>joining me here. Thank you everyone for listening, and we

1187
00:58:00.039 --> 00:58:04.360
<v Speaker 1>will see you again next time. Bye bye,
