Speaker 1: I feels like it's quiet at least straight.
Speaker 2: Well, it wasn't playing at that moment.
Speaker 3: All.
Speaker 4: So yeah, well how about that.
Speaker 2: Hello, everybody at home, it's us, it's we, it's We're
back after It's now January, it's twenty twenty six. Twenty
twenty five is dead and fucking buried, and here we
are now in twenty twenty six. Surely a better year.
Surely it last. A better year, Surely it last.
Speaker 4: This year will be nothing but good.
Speaker 5: If you guys want something to look forward to this year,
February starts on a Sunday, it ends on a Saturday,
and it's a perfect little rectangle. It's just really no,
it's it's very neat on a calendar. Yeah, I was
scrolling through my my Windows calendar. I went the wrong
direction by act and I was like, look at you.
Speaker 2: Yeah, it's a very sad, oh, very OCD compliant month.
Speaker 1: But if you are even something a little bit later
to get excited about. In March, we're going to be
in Atlanta with Nerdy.
Speaker 2: Grass, that's true.
Speaker 5: And that's right after that, so you get your perfect
box month and then Nerdi Gras.
Speaker 2: And then Nerdi Gras, which will be as much as
a mess as the shape of the month. Just to reinforce,
we'll be at the convention Nerdy Gross in Atlanta in March.
If you want to go check that out and look
up when that is exactly. I don't remember the exact dates,
but we're gonna be there. We're gonna be putting on
a live show, and we're going to be doing some
D and D content, especially for the con outside of
doing they are.
Speaker 1: Not nineteen content with nineteen.
Speaker 6: March twenty second, twenty to twenty second.
Speaker 4: Come and come and see that.
Speaker 2: I'm gonna dive right into the thing and I'm going
to turn the music.
Speaker 4: Off for it.
Speaker 2: Unfortunately, No, that's not the vibe I wana. So unfortunately
we have. We're going to be starting off today on
a slightly more disappointing note because we have one pretty
unprecedented piece of news that we have to tell everybody
concerning NAT nineteen's future, which is to say, in short,
some of our members, specifically the members of Something Witty Entertainment,
that being Carrie and Matthew and Spencer, are going to
be stepping away from that nineteen for functionally the foreseeable future.
We don't want to mislead anybody. We currently have no
expectations that they'll be back. If they ever are, then
that will be something that we're going to be that'll
be a bridge we're going to be crossing in the future.
But currently there's no like timeline where we plan to
bring them back, where they plan to come back. We
want everybody to know this isn't This isn't an everybody
hates anybody's situation. This is mostly because it has been
apparent for a while that something Witty has different expectations
for the future of not nineteen. They had differing career
paths from us, mostly to do with the fact that
they have something witty to manage, and we've been talking
about it for a while and it's been putting strain
on our interpersonal relationships, and so we decided that to
preserve our friendships both and our working relationships outside of
NAT nineteen, it would be best if they stepped away
so they could focus on their content more so we
could focus on ours, and so that our overlaps were
healthy and friendly. So, unfortunately, they will be stepping away,
and you'll notice that Carrie is not here today. Carrie
is going to be gone out of GG effective immediately.
Spencer and Matthew will not be taking part in the
next campaign, and when we eventually return to Vestige in
the future, we will be doing so without them. Everybody
else is going to return. Braiden, Hayden, Aaron and Cody
will all be returning as Mariam, Quintus, Avianna and Fenris.
That's the current plans. Nobody is expected to step aside
because of previously established relationships. Something that he is also
continuing to stream their D and D stuff every two
weeks unless that changes on their channel, so you can
still go check them out. They're still appearing in Project
Mouthwash stuff voice acting wise, we're still appearing in their
stuff from our friendships and relationships behind the scenes are well,
there are is so you know, mine your own business,
but they're also good. But it is with a heavy
heart that we have to conclude our journey with them.
I'm afraid in that nineteen.
Speaker 5: Yep and you know, words might open up with the future,
but for the time being, just gonna focus on what
we have.
Speaker 1: Yeah, we're really grateful for their contributions and the fact
that they walked alongside us for so long.
Speaker 5: Yeah, and it's like we've we've had so many talks.
It's not been easy across the board. I had a
lot of talks with Carry. They are super sad to
have to step away, but they also get it. Like
we've talked, this is something we've all been avoiding for
a really long time, but.
Speaker 7: We were We're.
Speaker 5: Looking to make sure everyone can be the happiest in
their work life, because that's.
Speaker 7: A big part of it.
Speaker 5: But also, you know, in the future, if if we're
the situation, if the Moons and Stars aligned perfectly, then
maybe if they don't come back as players, we at
least might be able to snap them back as guests
because we do love playing with them.
Speaker 7: We love the things they do. They're all fun, yep.
And all we.
Speaker 5: Can do is hope for those those planetary shifts to happen. Otherwise,
you know, we'll just I don't know, watch anime and
do stuff that's not in.
Speaker 8: D and D.
Speaker 4: Yeah we think it also, sorry, no, you go ahead in.
Speaker 9: I was gonna say, I get it also goes without
saying because I did see.
Speaker 6: One why in the comments.
Speaker 9: I know it shouldn't have to be said, but it's
just best to cover our bases.
Speaker 6: Please don't go to something witty and be like, so
why did you leave? Like, don't holmd them about that.
Speaker 7: No, Harry made her no tweet.
Speaker 6: I mean, yes, Kerry made a statement.
Speaker 5: It's just with the size of that night, there's a
million things I could go into it. But yeah, all
of us, including something would we have have been deferring
this talk with each other for a long time. Yep,
and we just you know, the holidays were around, it
was quiet. This was not the best moment, but there
was a very eventually apparently it was the moment.
Speaker 7: There was no getting around it at this point.
Speaker 6: That's why we said.
Speaker 2: One of the reasons we took so much anyone last month,
it's it comes down to a lot of things, and
there's a couple of things I would ask of our
community for let's sake of everybody involved. One, it's the internet.
We know that people might try to speculate on things
that happened. There's no pr happening here. It's just as
we say it is. And I know me saying that
might cause some people to be like, so there is
something going on, there's not. It's it is, it's not,
it's not a Jon tron situation, or maybe it is
I don't we don't really know what happened much whichever
is the favorable.
Speaker 9: We can't we can't control where your minds take things,
but we just asked that you don't bring it to ours.
Speaker 2: This is this is a decision we're making so that
all of our relationships can stay healthier. There's a million
other small things that go into it, like uh Notat
nineteen has been focusing on a very large group of
people for a long time, and we do want to
consolidate our efforts. Some of us have different ideas about
where the company should go in the future. Some of
us are more prepared than others to focus on the
books and traveling and cons and some of them Something
Witty obviously has to take care of their something whitty channel.
Speaker 10: Yeah.
Speaker 2: So there's just certain divisions of labor and attention that
just hadn't made sense for a while as things got
bigger on this side and we had to address it,
and this is what we came to. So I'd ask
the people please be respectful that this is something we're
doing to try to maintain relationships, so don't put external
strain on that.
Speaker 1: Please, please lead please lead with your heart.
Speaker 10: Yeah.
Speaker 2: And also because I saw on the discord and no
one's in trouble, not trying to come down on anybody.
I saw some people talking when we announced this earlier
on the discord about who would be replacing whom. Please
don't get It's okay to talk about it, but please
don't get two in the weeds about seriously talking about
replacing the people who have left. We will likely, in fact,
I can guarantee that we will fill the seats someday,
but that's not We would not like there to be
any serious conversations where it feels like anybody's demanding us
to come out with that information until it's relevant or
until we have time to process and think about it.
So I would ask people, don't we don't get to
demanding about what this means about players in future games
or whatnot. We'll tell people that as it comes out,
as it matters, and that's uh. It all sucks, but
a kind of sucks. That is, to make sure that
a lot of other things don't go sideways and don't
go badly, to maintain our friendships, because our friendships with
these people are far more important than our work basically
ever could be. I guess if I was going to
end up on the street, I might throw one of
them under the bus.
Speaker 4: But that's not the case.
Speaker 5: Silver lining, or rather a bright note that's not entirely related,
but that as dour as this note is, it is
a week and a half since until our ninth anniversary.
Speaker 2: Whoo oh, it only took us nine years to.
Speaker 4: Kick them out, nearly a decade.
Speaker 2: I mean, disclaimer, we didn't that's not how to Please
do not read it. Yes, please, that was that was
a joke. That was humor. Oh yeah, that's true. So
we understand if people have questions. Obviously it's a sore topic.
We're trying to stay friends. Well we are friends outside
of everything, but we we we're we're working through some
stuff and we're trying to figure out without the overlap
between our work and personal lives, where our relationships are.
So during that time, everybody, please just give us the
space that we need as content creators, as people online.
Don't pry into it. It's uh. I guess I should
probably go into what this logistically means for some other things.
Real quick Star Clutch is canceled. That's done. Unfortunately, the
group is sad to see it go. We also that
that was also something that even if we didn't do
that was probably going to be on the way out regards.
Speaker 7: No matter what, that was a big thing I was
pushing for.
Speaker 2: Yeah, the players, the GM and everyone in upper management
as it were, all felt that that was on the
way out. And with Spencer and Matthew stepping aside, Star Clutches.
Speaker 4: Is out of here.
Speaker 2: It might be replaced with some other stuff. But let's again,
let's not assume until Let's not assume until we announced it.
Speaker 4: Let's see what else this.
Speaker 2: I know that, like the next Digimon and Type Moon
campaigns in the future are always something people are worried about,
and we've been pretty clear that those aren't our main priorities.
But this obviously means that if we ever go back
to Type Moon, it's going to take a radically different form.
And if we ever go back to Digimon, we probably can't.
Like let's see, if we we're totally.
Speaker 5: Real about it, Logistically it doesn't make sense.
Speaker 2: Yeah, it does not make sense with the player count,
so that is that is what it is. We'll still
invite them to do stuff, so when we do gaming streams.
You might see those three still pop in every once
in a while, and they'll probably do stuff and we
wish them well, they wish us well, well.
Speaker 4: We wish them more well. So there, yeah, so what
you can.
Speaker 1: Do about that something witty we wish you most well?
Speaker 5: So begins the aggressive competition of sending more and more
flowers until someone goes bankrupt.
Speaker 4: Yep, infinity, you'll see.
Speaker 2: You might see them around, but as far as our
games go, the silver lining as well. On top of
what Aaron said, this also means that there's generally more
room kicking around that we might be able to involve
other guests and other people who have been circling around
the nine some breathing room there. So maybe that'll be
exciting for those of you who just stepped in. As
I wrap up this thought, feel free to rewind and
listen to everything I said. But the long and short
of it is that the something Witty guys are stepping
away from that nineteen for what we will project as
the future. Even if they do ever come back as
guests or what have you. We're not going to try
to pretend there's a timeline on that. It's best to
just think of it as permanent and then have a
happy surprise down the road if that ends up not
being the case. And again when we get back to Vestige,
which we will after JJ, it just means that the
existing characters will continue onward. Nobody is going to from
our current understanding of how people feel. For example, the
lack of Lexi does not mean the Quintus is not
going to be there.
Speaker 4: Obviously.
Speaker 2: This means that in the games, including our game today,
there's going to be some circumstances that have to come
out because characters are going to go missing. We will
not have louri I, will not be portraying Lauris and NPC.
We would ask that people humor those real life decisions
because as fantastic and as complex as the stories that
we tell are and can be, they do exist underneath
our reality, and our reality occasionally has demands, and in
this case, Laurie's not going to be able to be
included in everything we're about to do.
Speaker 1: Finally came to our senses because he is a child.
Speaker 2: Yes, we finally the child escaped death by ceasing existing.
Speaker 4: He's not just going to cease to exist.
Speaker 2: It's fine, it's fine, it's fine. But with that said,
I'm gonna turn on the music a croun and we'll
see if we can get some some pep back in
our step.
Speaker 1: I'm right here.
Speaker 7: If it's that pep, I would love some pep in
my step.
Speaker 1: Go away getting character.
Speaker 2: Oh my mouth is so dry.
Speaker 1: We need to get.
Speaker 2: The backer kit has concluded as if a few days ago,
and it far exceeded our expectations to the point that
we are going to maybe talk to a different printer
than we were going going to use so that we
can make higher quality books from it for people. But
we will let everybody who's supported it know we need
We aimed for one thousand dollars.
Speaker 4: I'm going to be real.
Speaker 2: My personal goal is I was hoping we could make
it to about twenty thousand. We made it to seventy
five thousand, of which after backer Kit fees and whatnot,
we will receive roughly around sixty thousand, of which is wonderful.
We made it to the compendium goal, so we're not
just doing the Splash books. We also funded and are
getting to print a compendium of the first three Splash books,
which is also going to have extra content in it
equal to about another Splash book's worth of stuff. I've
just as of last night, actually basically finished the manuscript
for that, and I'm going to be designing the book
as quickly as I can so we can get all
that stuff moving. But we got a new, big, old
book that I believe the title of that we've been
working with is Blade, Bone and Benefit, but that might
change during production. But we'll see. Those of you who
backed the backer kit, thank you so much. We think
we're probably going to do something like this every year
with the Splash books. It makes sense after seeing the
support this year, and hopefully we can just make it
bigger and cooler each year. Those of you who backed it,
please check the roadmap post that I had sent out
to everybody to know the timeline and when we're doing stuff.
After we get the campaign funds, which should happen around
the twelfth, we're going to send out the pledge manager
confirm people's choices on covers, extra add ons, and that'll
be that and.
Speaker 8: We'll move forward.
Speaker 5: About this one, is that logistically it's a lot more
straightforward than the other.
Speaker 2: Ones, yep, sure is. Because the books are done, there
will be overflow stock. By the way, specifically of the
compendium and hardcovers of the Splash books. So once we
get all this stuff like bought and ordered, you will
be able to buy those in a higher quality than
we've been able to offer previously.
Speaker 4: We'll be able to offer those.
Speaker 2: On our our website. So we hope that you guys
uh perch dot com check it out at nineteen show
dot com slash shop. I mean, do do the whole website, but.
Speaker 5: Yeah, if you just do the other one and then
there's a shop tab you can click on that if
you don't do the full true, and you can also
look at our pretty mugs.
Speaker 4: It's true.
Speaker 2: And I don't know if I mentioned it since we
hit record. The splash book that we're working on as
of today, up until the end of.
Speaker 8: March.
Speaker 2: Yeah, up until the end of March is going to
be right now. It's called Foxfire Journal. I'm probably gonna
name it something else by the end, but working title
Foxfire Journal. It is a This splash book is going
to be based on updating all the content in Lushi's
Guide to get Sodria to the five point nineteen standards,
as well as adding a bunch of extra stuff on
top of it, and also doing some stuff that I
want to do, like upgrading the airship that's in it.
I'm actually going to stat that the way our Zegalta
stuff is static because my biggest grievance with that was
I never got art for that thing and I never
statted it in a way congruent with everything else. So
that'll be done, yeah, heck, and everything else.
Speaker 4: And I don't know why do we have anything else?
Speaker 2: Nerdy, gross, something witty, backer kit foxfire? Do we have
anything else to talk about?
Speaker 5: We're almost at the end of it, but later on
today we're gonna be finishing up for FROs end of
year sabath on because it's now not the end of
the year, it's not the beginning of the year. And
we've got twelve hours left in that, or think eleven
and a half hours left in that. Y'all are crazy.
For anyone who's shown up a million thank you, thank
you so much, and for who it hasn't come to
say hi, We're gonna be messing around and doing all
sorts of stuff.
Speaker 7: I don't know exactly what today, but it'll be good.
Speaker 4: Damn.
Speaker 8: Huh.
Speaker 2: And more than anything, I'm very excited to be back
after basically a month not streaming.
Speaker 5: Yeah, not even nearly a month. The last game was
on like what the twenty seventh of November.
Speaker 2: We did we did do the Steel Frontier stream?
Speaker 7: Oh, I guess we've played.
Speaker 2: Yeah, yeah, we didn't do. We're back to for the
first time in like a month and a week and
a half or so, and we're good to see you.
Good to see you all, I say, staring at your
text in the chat, the look on all of your
text faces.
Speaker 7: Because we're there.
Speaker 5: Table games feel weirdly energizing after years and years of
digital play.
Speaker 7: It was so weird.
Speaker 5: Also, bread being able to man handle me, I guess
made that a lot more fun.
Speaker 4: It's true, was very fun.
Speaker 2: Oh yeah, people can ask me the we we have
the audio of the Steel Frontier Part two. Everything that
could go wrong did go wrong at that paddle.
Speaker 5: Uh.
Speaker 2: The my computer went from one thousand charge to five
percent to zero in of course of about five minutes.
So we lost Fantasy Grounds and then as a.
Speaker 7: Studio trigger guys, I think they planted an EMP.
Speaker 2: Yeah, as we were playing the microphones we had started
dying one by one by one.
Speaker 4: It was It was wonderful and a.
Speaker 1: Mess around me and I loved it, yep, but.
Speaker 2: We did get through it. Heck, and I remember I
was talking to Alejandro behind the scenes and Alejandro commented
on being like, yeah, no, whenever you fucking stuff died,
I thought you were just dead, but then you just
kept going. I guess you dms just don't need duels.
I was like, I mean maybe more like more like
we fucking prepped for doomsday is what happened.
Speaker 4: It's true.
Speaker 1: I'm getting my Octavia sheet framed.
Speaker 2: Yeah, because that's so cute.
Speaker 1: Really, yeah, what do you mean really, I don't know,
it's just so cute.
Speaker 2: I'm just happy to hear that it was our first
gone I know it.
Speaker 4: Just hecking it just to kill you.
Speaker 2: Hadn't told me.
Speaker 7: That you Logan the Happy Dope Keys Yeah, oh.
Speaker 1: Yeah, I know. I stowed that immediately, Like I stuffed
it in my bag under my arm. Yeah, like, Logan
will have to kill me to get these back because
I wanted it.
Speaker 4: Yeah.
Speaker 2: We also spent the weekend selling stuff at our merch table,
and we had a lot of people come by, both
Nott nineteen fans and not I got to annoy the
people in the booths next to us with my repetitive
hey do you know not nineteen pitch, which, by the
end one of them was like, I'm pretty sure I
could recite that from.
Speaker 1: Memory by Mosad you did.
Speaker 2: It was all very good.
Speaker 1: Here's really I love meeting you guys. Please come to ONNS.
Please ask for us to be at cons.
Speaker 4: Yeah, thank you.
Speaker 2: And again we'll be at Nerdi Gras and we'll be
doing another live show while we're there, which will be
similar to the Steel Frontier one, and then we'll also
be The current plan is we're going to be GMing
some public games. We're going to be hosting some tables
where we're going to be running games for people who
want to get into D and D. So you, unless
that plan changes, you might be able to swing by
and be at one of those tables if you're at
Nerdy Cross. Also, we're trying to drag Justice, so he'll
be there. Oh and also Justice is.
Speaker 4: Yes silent, The yes is silent.
Speaker 9: Yeah, it's Nerdy Gras like Marti Gras, Nerdy Gras.
Speaker 4: Nerdy Grass, Yes silent.
Speaker 1: Thought that before Oh my god.
Speaker 8: Oh no, not that.
Speaker 1: It's like Marti Gras, which thing, there's no assor that
it's to pronounce it that way, I'm gonna I'm apparently
making myself done dumber than one moment I did make
it sound that way.
Speaker 4: There, all right, all right, everybody?
Speaker 2: Any other final announcements before we transition back into doing
our stuff.
Speaker 7: I think that's it.
Speaker 6: Nothing, is it?
Speaker 10: All right? Okay?
Speaker 11: My chat?
Speaker 7: I have to leave now.
Speaker 5: I can't keep looking as true.
Speaker 2: Tell you what the chat because we we had to
spend an exceptionally long time doing this today, I'm gonna
do this again. If because I'm so used to pressing
the buttons in that specific order, I may have just
turned off the recording, but it's okay. I turned it
back on and I can mute them later.
Speaker 4: Hello, we're back. What to do? What to do?
Speaker 1: What Anna not just said?
Speaker 8: Hi?
Speaker 4: Hi?
Speaker 2: Alrighty. I wanted to jump right back into being like,
welcome back to that nineteen but you know, just to
clear a palate, welcome back to that nineteen session fifty
eight Gilligan's Grave Tail of Somnus Domina. We're back and
in the rich year of twenty twenty six, and we're
gonna jump right into it.
Speaker 8: Whoo whoo.
Speaker 4: All right, guys, everybody's in there.
Speaker 2: I'm gonna change the music. I'm tired of hearing this. Yeah,
I'm gonna roll a D four and one of you
is gonna tell me what happened last time?
Speaker 4: You ready for that?
Speaker 8: No?
Speaker 4: Well, thank god it's Erin.
Speaker 1: Oh no, seriously, what happened?
Speaker 5: After getting rescued from our little dream prisons by the
non Dream Prison Gang and so doing his little little
spooky unlimited Honokony works business, we all got together finally
in the somnium, looking around as bits of our ar
steacy little faith here was replacing all of the history
of samurai and we were hunting down soon to help them.
Speaker 7: And we got to the lake on the top of Menvadriel.
Speaker 5: And we we directly addressed both a memory of someone
was really really cute that was mostly Lilia and soon
talking there while the rest of us were trying.
Speaker 4: To fight.
Speaker 5: The concept I guess of of our little fade jerk
and and we did not have the willpower. But then
they got shanked by the hunger of Hono Couti, and
that thing.
Speaker 7: Is exclusively willpower, and it did not care. And I'm
trying to think of what else happened. I have no
memory of this place.
Speaker 6: The angel thing, an angel that was that was being
taken over by uh.
Speaker 12: Oh yes, the the angel thing, the aspect that Desmond
saw in his weird vision when he was in the
process of dying them.
Speaker 7: Back into into existent thing. And then we.
Speaker 5: As we all escaped at them and doing that, we
we then got plummeted into the abyss because uh Nephtaria
is a fucking jerk, It's true loser, and he's like, fine,
you're gonna win, Well, I'll kill Allas.
Speaker 2: You guys were defeating the sword Arkhon and freeing them
from their control. Uh you guy, Nephtaria decided to pull
at the thorns and plants and roots and vines and
vegetation they had control of in the real world, and
they pulled part the temple, plunging you guys, still unconscious,
into Agony's throat, into the pit that has existed beyond
each of the temples, into the massive underground chamber that
constitutes Agony's throat. Yeah, you guys fell down unconscious and
indeterminable amount of space.
Speaker 7: Again.
Speaker 2: I would like everybody, as we come back into today,
I'm going to do two things. One don't ask why,
don't worry about it. Everyone's getting a long rest.
Speaker 4: Okay, cool, good.
Speaker 1: We've been falling for thirty minutes.
Speaker 4: I thought we were falling from I've been falling for December.
Speaker 1: Yes, fortun December four chill December.
Speaker 2: I would like every one of you into the tower, please,
because so that it is a quiet role. I'd like
each of you to please roll for me a constitution
check aw man.
Speaker 8: Okay, not to say a check.
Speaker 6: I did it? Do that again? Right this time?
Speaker 7: You're right, You're right. I don't deserve that. Seventeen.
Speaker 4: It's true.
Speaker 1: What is that?
Speaker 7: Seventeen? I'm just gonna guess.
Speaker 2: As you all find yourself lost to the inky blackness
of your dreams, as each of you has stirs and
begins to awaken with your newly restored memories in your minds,
granting you each the true iterations of your history, as
bleak as each of them are. By the way, I
don't know how you guys watch the video those at
home I sent the group to last night, as we
were preparing for game. I sent them the For those
that have seen Lemon Snickets a series of unfortunate events
and know the song that's not how the story goes.
I just sent them this knows like this campaign.
Speaker 4: Heck in.
Speaker 2: You should listen to it, go on break. It's very
much this campaign. It's also very much what happened with Theftaria,
but I don't want to spoil.
Speaker 4: That show for anybody.
Speaker 2: As you, guys begin to awaken, Desmond, you didn't get
a seventeen. I'm afraid you got a nineteen, giving you
the highest roll of everybody who rolled. As you find
yourself beginning to stir awake, the ground underneath you, as
you begin to come to is the darkness?
Speaker 7: Finally?
Speaker 1: Uh?
Speaker 2: Is the darkness? Let do you don't have dark vision?
You a blind say right, yeah.
Speaker 7: I'm aware of stuff around me, but yeah.
Speaker 2: As you come to, you find yourself in a almost
completely pitch black cave. The ground underneath you feels cold,
but it has almost untempered glass like feeling, like glass
that has been allowed to harden and set in an
irregular way, almost like stone made out of glass, with
ridges and little knocks and grooves on it that are irregular.
And as you move you also feel on the ground
this very thin layer of something that almost feels like
snow on the ground, just on it as you move it,
just with the consistency of dust. Almost when I say
almost pitch black. There is the faintest soft blue glow
around you, not illuminating anything enough that you can see it,
but just enough that you can see what almost seemed
like faint fireflies made of this bluish energy dancing through
the air, reflecting off of what appeared to be crystal
spires and spikes around you. But you are the first
to awaken.
Speaker 5: He'll struggle his way to his feet and look around
for the others as best he can. Obviously, if they're
not moving, we're touching the ground, then you won't. But
he'll start feeling his way about see if you can
grab his stuff. In fact, he will probably burn a torch.
Do I have any I might have gave them all away, Yeah,
you'll tor Okay.
Speaker 2: As you take out a torch and you illuminated, the
light is caught immediately by the area by massive spires
of crystal, by huge crags and stalactites and stalactites that
are all made of this bluish white, pale crystal around you.
As you see the environment that you've fallen into, and
this is going to be a large thing, and I apologize,
but it's like I have no way to make it
not huge. As you see, the environment that you are
in resembles this crystal cavern as soon as it loads
for all of you.
Speaker 7: I'm giving the title, and I got an idea what
I'm looking at?
Speaker 4: Fuck load. That's such a sick image.
Speaker 1: Oh my god, Ah, I know what this is. Oh,
I've seen this.
Speaker 5: Beast crawling through the shadows like tasty.
Speaker 2: The the area that you are in, the crystals immediately
remind you of the crystal constructs that you saw on
the messite creatures that you had fought before. Uh enough
that there are several moments where you look around where
you almost feel like the rock formations here look like
inanimate versions of those same creatures that you had fought
various various points in the caves.
Speaker 5: There's this marketing eron this is a mouse pattern posters.
I'm just saying not that, which how I really like that.
Speaker 2: As you as light catches and refracts and bounces across
all the crystal area around you, you also see the
bodies of the other four or the other three also
laying groaning, all stirring, awake, but not there yet, and
just to delineate. As you look around quickly for the
fourth body that you would be trying to see, you
see this shimmering gold feather fall from the air, catch
your eyes, and drift down slowly. As it does, it
lands upon a small pile of objects, and it glitters away.
It glitters away into a golden dust that fills you
with two sensations testament.
Speaker 4: The first is relief.
Speaker 2: You instantly are I parted with the knowledge that Lawrence
has clearly been whisked away somewhere else. The feather looks
like that of the thrown ARCon that you that both
of you had been in contact with before. You get
the sense that they are likely safe. The second is
you are filled with the sudden knowledge that the reason
you were brought back, the charge you were given when
you were revived, was to save that sword ARCon that
you had previously fought. Now that that's done, you are
filled with a sense that your time may be limited
from this point on, that you cannot count on your
body continuing to sustain itself to exist. Now that you've
completed your mission, and the items that you see on
the ground again just trying to burn through this as
best I can so we can.
Speaker 4: Heck in do it?
Speaker 2: Are you see a potion and two scroll cases that
this feather has drawn your attention to the potion and
scroll they're in the party sheet.
Speaker 7: He'll bundle those up as best he can. Just get
to the others.
Speaker 2: Rushing over to the other is the one that seems
like they are the most awake is Pepper.
Speaker 1: Mmmm.
Speaker 2: Pepper vibrates into consciousness.
Speaker 4: Aren't so shine?
Speaker 1: We fell so far?
Speaker 4: Yeah?
Speaker 5: Happy to be alive, But you don't want to be
up as fast as you can, because I don't think
we want to.
Speaker 1: See it too long. Yeah, I think these are you're.
Speaker 7: You're wizardy, you know had them scrolls?
Speaker 4: Sure, ah, Lily, I'm.
Speaker 7: Gonna start shaking the others.
Speaker 2: I'm going to drop into your inventory just so that
you remember Pepper. Oh, there they go.
Speaker 4: Heck, they're already going to the.
Speaker 2: Scroll of hold and the scroll of the eyes.
Speaker 1: Huh good, great googly googly Uh. Pepper probably knows what
that means.
Speaker 2: Okay, cool, it's like a haspar.
Speaker 7: Let me shake it.
Speaker 4: Hard to.
Speaker 1: I'm just like standing on his shoulder and like stomping
my feet.
Speaker 13: Get up, you big get a.
Speaker 5: Pads card down and pull out his flask. He's like, okay, tempty,
but it still smells like it and all he's it
like smelling salts on his snoose.
Speaker 13: Oh good, idea this.
Speaker 4: Whole time, I just I'm just in pain or not.
I kind of felt like I slept for a month.
Speaker 10: I don't know.
Speaker 1: Yeah, I mean that's what it was, making me stick
to the floor so much, kind of drooled, just stretching.
Speaker 7: Any injuries and he cuts amazingly.
Speaker 10: None.
Speaker 7: Good.
Speaker 5: We'll watch your hands and feet, anything uncovered and take
a look and shine the light on all the mess
sights surrounding them.
Speaker 9: Her bare bunny feet because she doesn't have shoes, she's
a body.
Speaker 7: Huh oh no, wow, I just have to watch your step.
Speaker 6: Uh huh uh.
Speaker 5: He'll uh grab the potion out of the last of
the stuff and you'll toss towards Oliah. You might need that,
and you get up in people's faces a bit more
than I do.
Speaker 6: Oh oh, thank you. Uh wait one two.
Speaker 8: These Glory New York on.
Speaker 5: Got him some more safe, I guess, oh yeah.
Speaker 1: And we know it's safe.
Speaker 5: I guess it's closest to a thank you I'm gonna
get for what we're doing, but you should be all right.
Speaker 6: Mm hmm.
Speaker 7: Okay, he's gonna take a second to check.
Speaker 5: The cylinder and his revolvers loaded in the chamber and
his rifles set, and then he's gonna start straightening up. Well,
we only got a bit to finish this, and I
don't know how much time I have left. So if
we're gonna do this, we have to do this soon.
Speaker 4: Yeah, well, I guess it's time comes here standing up.
Speaker 1: Ye all comes down to Agony's throat in the end.
Should have figured, Yeah, where the fuck is keag.
Speaker 6: I forget, I forget someone m.
Speaker 5: Oh no's dead.
Speaker 1: He's probably somewhere else. Hopefully I don't say he's dead.
Speaker 5: I won't say he's definitely not dead. That guy's scary.
Speaker 6: Mm hmm.
Speaker 1: The guy brought out was scarier.
Speaker 7: Yep, Yeah, that's true.
Speaker 5: Although if that's in him, then that makes him scary
because he's like a jail for that thing.
Speaker 7: Right, So that's O.
Speaker 1: Huh is this all a genuine miss at Wait a minute,
this slow turn offended?
Speaker 7: Look, you know you wanted to a little bit, then.
Speaker 1: God damn it, who cares if he's right, Fever's just
gonna push forward and kind of investigate the area and like,
is there signs of people passing through here before? Like
where did they fall? This has seemed to be the
central part. There's a lot of questions.
Speaker 2: So as you take a look around, it does occur
to you, Pepper, as you ask these questions to yourself,
there is a There is a ceiling to this part
of the cave that you've fallen into, and your understanding
of Agony's Throat is that it is effectively a massive
like hole, this unfair athomably large like chamber in the ground,
so large that as a cavern, it connected the all
of the different temples, like all the different battle like temples.
You guys went to the Yeah, you were looking out
at the very same crevice in the earth, despite some
of them being miles apart.
Speaker 4: From each other.
Speaker 2: So you're underneath the ceiling right now, looking at the ground.
You see that there is rubble around you, as though
some rocks had been displaced, And looking up, could you
roll me investigation?
Speaker 1: Yes, absolutely, I'm learning I have new fears logan That really.
Speaker 2: Did it for me, tryptophobia. But it's one big hole.
Speaker 13: But it's it's it's the fact that it's deep.
Speaker 1: In the ground. Y okay, okay, investigation, investigation.
Speaker 4: It's true.
Speaker 1: There you are, Okay. I think Pepper skived out a
little bit too. You just see a shiver go down
her whole body, from the tip of her ears to
the tip of her tails.
Speaker 2: Like as you look around, you do look up, and
you see that some of the rocks that have fallen
that have like formed part of the wall back behind you, guys,
they are stone from the temple. They are like stone
work and the raw stone of the mountain up above.
You get the sense that you fell down into here,
might have slid into whatever this part of the cave
system is, and then the area behind you collapsed and
filled in, so you might be under Ragony's throat right now.
Speaker 13: I hate it.
Speaker 14: Oh yeah, you definitely see like a true shiver wreck
through Pepper's body.
Speaker 1: Do we have any way to like check how deep
we are? Not that that matters, no one panic.
Speaker 2: That's what that's when when she when.
Speaker 10: Mm hmm.
Speaker 5: H when you when then soaking wet. It's a thing
about fire hydrants, whatever those are.
Speaker 4: We need to get.
Speaker 5: Moving if we don't anywhere swing by and if you
want to touch anything, just get me to do it.
It's not like I'm going to be around much longer.
I don't know what a mes just can do to
a semi corporeal being.
Speaker 7: I don't know that word.
Speaker 5: I don't know what that weird fucking brain disease can
do to a semi corporeal being.
Speaker 7: Oh wait, I do know that word. I don't know
what a.
Speaker 1: How about? How abouts? We don't find out and we
just get out of here.
Speaker 6: Are we having a stroke?
Speaker 5: Yep, that's true. It feels like a sleep for a month.
Sometimes you forget what you know and don't know.
Speaker 1: You know. All right, lead the way, mister p historial.
Speaker 5: Stalking down whatever obvious path we have to move forward.
Speaker 2: I want two checks as you guys move. I want
a perception check from Desmond, and I would like a
either perception or uh just a wisdom. I guess that's
still perception check from both Desmond and from Scarn.
Speaker 7: That's a seventeen total.
Speaker 2: Come on, Scarn, big wavy.
Speaker 4: Oh, not paying attention to anything right now?
Speaker 2: Roll me one more thing from you, Scar, Roll me
a constitution check.
Speaker 8: Oh I'm not feeling good either.
Speaker 4: When the wants to tell you something cool, but you say, no,
not that I want is what the fucking dies do.
Speaker 2: I can't control the moffuckers.
Speaker 1: Five suck so.
Speaker 4: Desmond.
Speaker 2: As you move forward, despite being concerned with the amniotic
miasma that's around you, you do see that, even though
it is thick enough that it obscures the distance, like
everything in the distance, after like thirty feet or so,
as you guys move, the mist seems to be like
parting in puffs and waves. It seems to be spreading
out away from you, and each time it does, you
feel this ah swirling gust of wind, this very light
breeze that shifts around you that has the peculiar scent
of old soil to it.
Speaker 5: Either someone's helping us or we're being welcomed in either way,
I'm I'm gonna be a little freaked out by it.
Speaker 2: And your whole body hurt real bad.
Speaker 5: I'm always a little freaking out. Oh buddy, say you
land it right in your spine or something. You don't
look so good.
Speaker 1: I'm sorry how you were bent? All your long limbs
are bent all the wrong ways. I don't know how
you did that.
Speaker 7: It's weird.
Speaker 5: How you were like lying on your side with one
leg tucked behind the other and your arms splayed out
so they're perfectly visible from an.
Speaker 1: Angle before I started jumping on him. To be fair,
I'm also way freaked out. I think we're handling it
great way.
Speaker 7: I don't think you'd make a very good doctor, Pepper.
Speaker 1: You wound me, so it's fine.
Speaker 7: You're a good wizard.
Speaker 2: As you guys try to find your way out of here,
I would like to get something from you. We're going
to you a survival check for navigating this unknown cave system,
and I would like since Desmond said they're leading, I'd
like them to be the person doing the leading part
of it. So all of you who are all of
you who are BBTA so Lilia and Scarn, I'd like
you guys to make this thing. I'm about to hit
you with with advantage and then Desmond, you'll have advantage
I believe anyway. But if you don't, then you'll heck
and let me just hit you with this real quick.
Speaker 1: Only one rolling flat got it, no modifiers got it?
Speaker 2: Okay, So advantage Scarn and Lilia regular you Pepper wait
for their results.
Speaker 1: Desmond twelve is good twelve is not good?
Speaker 4: Twenty five? When is seven? Okay?
Speaker 2: Heck, well, one secondle I look up some of my
own rules real quick.
Speaker 1: I told Joash shouldn't make the chick.
Speaker 2: Desmond? Could you? Did you fail at pepper Desmond? Add
a plus one to it, and then make your.
Speaker 7: Role plus one advantage and roll a total of eighteen.
Speaker 2: Okay? As you proceed forward your knowledge of caves their
ups there downs, they're overs, they're unders, their upside downs
and right side ups. It serves you well. The natural
formation of a cave system seems to be in play here,
even though everything is made out of an unnatural material.
And eventually you find your way through this cave up
toward a very large opening that as you go and
pass up into it, what is around you? And you
find at this point you can put out your torch
and you can see just fine as around you is
this expansive, nearly infinite from what you can see, clake
of this mixture of ice and stone like material that
looks like mess site but older, rougher, that just expands
out into the distance, into darkness far beyond your line
of sight, above you, pure black nothing. The ceiling is
so high up that you cannot possibly see it. You
cannot reach it. Nothing in the You can't see the
sides of the walls of this cavern out in the distance.
It is just a pure expanse, a field of blue
crags and crystals and a dark sky overhead.
Speaker 5: A funny thing about caves is that it makes a
lot more sense when you're in them, when you understand
that they're not really for people.
Speaker 10: That's a lot of space.
Speaker 1: My gods, Pepper's noticeably way closer to doesn't then before,
Just horrified.
Speaker 2: As you as you guys make it to the surface area,
you also find I guess Lily, you would notice this
before the others on account of your bunny feet.
Speaker 4: Uh.
Speaker 2: There is a soft dampness to the ground.
Speaker 1: Uh.
Speaker 2: And as you like walk up and finally make it
to the surface, there is about a half inch of
water that seems to coat everything that's here.
Speaker 6: Nih splosh either way.
Speaker 4: Oh no, well, right, does that bunny thing where your
leg just just.
Speaker 9: Like yeah, right back and water, Yeah, it goes right
back in the work.
Speaker 1: I'd offer you my cape, but I freaking lost it.
Speaker 6: It's fine, yeah, used to.
Speaker 2: A couple of seconds kicking off her little it's fine,
it's all right, it's fine, it doesn't matter.
Speaker 15: Oh, just the occasional little thumpies, like when you have
what socks you guys wear socks and they're way what
it feels like.
Speaker 6: I guess.
Speaker 5: Try and be quick, although with the spirits like this,
I don't know how quick we can be.
Speaker 8: Where do we.
Speaker 1: Even go in this expanse?
Speaker 5: I mean like the only way to go through. I mean,
as long as there's room to step on it, we
should be fine. Okayther choices to go back, and there's
no back really to go to, right.
Speaker 1: I know, I'll suck it up.
Speaker 7: Okay, I'll keep you safe. I'll start moving forward.
Speaker 2: Anybody who has proficiency in perception, I'd like you to
make a roll with it.
Speaker 1: What about advantage?
Speaker 9: No, just not, because I do have I have no
proficiency in perception.
Speaker 2: If I have a plus in it proficiencies if you
look at your skills tab, if there's a star or
two star starcks.
Speaker 6: To it, it's lit it up.
Speaker 2: No, anyone who's it's just lily.
Speaker 1: I just have big ears.
Speaker 6: Do I just roll it or do I roll it
with perception?
Speaker 8: Just check?
Speaker 4: Just normal? Okay, everyone's dying this week.
Speaker 6: There you go.
Speaker 1: It's the damp in the cave. You've done.
Speaker 2: This is Lily, the only person with proficiency in perception.
Speaker 1: I have advantage.
Speaker 2: It focks you you have advantaged. It's not proficient. I'm
just good at it. Puts on sunglasses it's dark, takes
them off, all right, Lilia, you got twenty three? As
you look around, what does catch your eyes that in
the distance there's the soft blue glow coming from all
of the stone that makes up what appears to be
the lake that has been talked about repeatedly. But in
the distance, on the horizon, there does appear to be
this little this little bump, this change in elevation that
is glowing.
Speaker 4: A little bit brighter.
Speaker 2: From how far away you are, you can't make out
anything about it. It just seems like this extra little
mote of light on the horizon that is irregular from
the rest of the glowing horizon of rock that you see.
Speaker 6: Oh hey, oh, there a little different.
Speaker 1: What is that?
Speaker 6: I don't know, but it's a little bit different from
everything else, and maybe a.
Speaker 7: Sign that's more than anything else.
Speaker 4: We have to go on, right, might as well move forward.
Speaker 6: I mean, I'm not gonna argue with the twenty three guys.
Speaker 4: Let me get that.
Speaker 6: No, that means according to the K dramas, I'm gonna die.
Speaker 7: All right, let's uh, let's go.
Speaker 6: According to the Cohulian romance novels, I'm gonna.
Speaker 7: Die now, there's not a lot of visual cover. As
we cross, right, there are crests.
Speaker 2: It's like it's like moving across like like dry bad lands.
As you move like there are cracks and crevices and
little outcroppings that are across this whole thing, but it
is relatively smooth as you as you cross it.
Speaker 4: What is your objective? What are you going to try to?
Speaker 10: Also?
Speaker 5: Radical thinking about moving moving quietly just in case there's
anything in here, because yeah, again, if it's a wide
open space, they might see it's coming a mile away.
Speaker 7: But if you can get there quietly, He'll absolutely try.
Speaker 2: If everybody wants to roll stealth as they move, you
can do that.
Speaker 1: I will do my best. Please know I'm trying.
Speaker 2: Please like, all right, everybody, we got a sneak?
Speaker 6: Why did I have advantage on that?
Speaker 4: Mad stealthy?
Speaker 7: I don't know I have advantage on that?
Speaker 2: Why did you have advantage on that?
Speaker 7: You had disadvantage on that.
Speaker 9: I have a little I have also like a little bunny,
like a little bunny head next to my on my stealth.
Speaker 7: Yeah, you have disadvantages.
Speaker 2: So I'm pretty sure that's an armor icon. But it
is adorable. Then you think it's a bunny is I
guess when you're looking for ice, I think that you have.
I think that you have that because your new armor
gives a disadvantage on stealth checks because it's medium.
Speaker 9: Okay, yeah, everybody make their roles.
Speaker 4: Yeah they did quite literally.
Speaker 7: All right, let's move.
Speaker 1: I'm just fiffing it naturally.
Speaker 2: As you begin to move, you do see as you
go further into the distance the mote of light that
you're looking at, it appears to be an elevation. You
see that the consistency and the regularity of the crystals
that are around you, the spires of mess site jutting
out of the ground, they are becoming more frequent, as
though they are concentrating up there. As you approach, you
see an elevation upon which there is one singular, large
crystal spire jutting out of the ground, this massive piece
of bluish white crystal that is radiating softly and you
also see the amniotic mythts that are around you as
you get closer, seem to funnel inward, as though forming
these little condensed rivers in the air that shift and
move toward that crystal, as though gathering around it, swirling
around it. You guys, at this point, are a few
hundred feet away from it. As you move, you continue
to notice that the amniotic mysts around you continue to
get pushed away from you as you move and scarn.
As this happens, and as you've settled into your body,
you start to notice that each time it happens, there
is a light tingle from your rib cage.
Speaker 10: It's got something to do with Gotham. I guess where
are we going?
Speaker 2: As you passed by, what did you get?
Speaker 10: Scarren?
Speaker 4: You got a twenty one pepper?
Speaker 2: Actually, no, Lilia, you got you got the lowest, Yeah pepper, Lilia.
I want both of you, both of you, as you
pass by, I'd like you both to roll me perception checks.
As you pass by a particularly impressive almost like fun
house mirror section of these crystals that are popping out
of the ground.
Speaker 1: I'd like you both to roll perception and it's site based.
Speaker 4: Yes, this is site based.
Speaker 6: Okay, twenty four.
Speaker 1: Oh, it rolled it with the advantage anyway.
Speaker 2: Just take the lower roll, drop the first twelve so
you would have gotten the twelve, so it would have
been twelve.
Speaker 4: Pepper.
Speaker 2: You don't notice Lilia. As you move by some of
these crystals, light refracts and moves across them, and as
one one sheen of light passes across one of the
crystals like a mirror. You see that it is not
your reflection or a reflection of the area around you,
that is within it. You see an individual who I
don't believe you've seen before. You see a very finely
dressed dark elf, sat upon a crude throne made of
crystal that looks like it has been repurposed from the
environment around you, reflected in it. Leaning If I said
the Gilgamesh pose, would you know what I was talking about?
Speaker 6: Like fake Gilgamesh?
Speaker 4: Yeah, you know.
Speaker 2: When whenever he's on his resting on like one side
in there. Yeah, yeah, you see that as this individual
looks forward, their reflection caught in it.
Speaker 4: Does not seem to be looking.
Speaker 2: At you, but as soon as you notice it, you
see their eyes drift and meet with yours through this
reflection in the crystal.
Speaker 6: Oh uh, I think we're being watched.
Speaker 4: Yeah, that thought.
Speaker 6: I don't know who that is?
Speaker 4: Uh, do I have any recognition of? Bro?
Speaker 2: Do you have any recognition of As you walk over
to it and you look at the reflection and you
look back to it, Lily, it seems to be gone now.
But with a mild description from Lily, if they were
to describe anything about them, you would recognize that individual
to match your or understanding of what ethicist looks like.
Speaker 10: A great.
Speaker 1: Yeah, I guess it's time we addressed that.
Speaker 10: So he's watching us, is he?
Speaker 11: Oh?
Speaker 1: Wow? Yeah, I guess this whole place could probably be
used for some tapis scrying or spying for that? Hmm, Well,
there's no getting the jump on him, but there has
to be a way.
Speaker 2: You hear a sound distant coming from the massive spire
of crystal that sounds like a finger snap amplified a
thousand times, and as it does, the amniotic mists that
surround it push outward. There's a gale as they push
outward past where you are, and there remains no mist
between where you are and where it is a couple
of hundred feet away from you. The mists then seemed
to stay at a distance as they'll warded off.
Speaker 10: Mm hmm.
Speaker 4: That seems like the direction we should be going.
Speaker 1: Yeah, that's that seemed very invitation to me.
Speaker 4: He's being fucking he's being cute.
Speaker 1: I know the snap heard around the world. Oh my god,
the drama.
Speaker 6: Do I saw that Tomoy water? Hmmm? That was that
was like that was like good for this stuff, right, yep.
I feel that I filled up several water skins with
that stuff.
Speaker 2: I will grant that you still have the Tomoi water.
Oh hell yea, mostly because I do not remember.
Speaker 5: Once you realize when it does, there's no reason you
would be like and dead water scheme.
Speaker 7: Is very specially.
Speaker 6: Mushroom man, this is the mushroom water.
Speaker 2: This is the good, this is the good clean water,
and this is the cures the uncurable disease water.
Speaker 1: Lily I would do great on water talk, honestly water.
Speaker 2: Talk, and you'd love that. That one Russian water guy
on TikTok would love Lily's like.
Speaker 6: What instrument do you play? Water?
Speaker 1: I guess we go and like pull up at this
point because he's invited us to via desmokeifying the place.
Speaker 6: Yeah, you. We're not gonna beat around the bush anymore,
all right, do you?
Speaker 4: Guys? Proceed?
Speaker 2: As you proceed forward toward the elevated section, you eventually
come to a gentle incline that leads up to this
dramatically perched chunk of rock and messite. As you move
toward it, you start to see that some of the
messite here has been stained red. You cannot tell if
it has been stained red with blood or if there
is just this ethereal red hue that is permeating it.
It seems to be dyed, but almost from the inside out.
As you approach this elevated section, where all of you,
pretty readily coming within forty fifty feet of it, come
to a area where several large chunks of crystal all
spire upward in a circle around this one central elevated
stone platform, upon which you see Lilia what you already saw,
but the rest of you see, sitting complacently on a
throne made of roughly hewn crystal. You see the dark
elf that some of you have seen previously, some of
you have seen intimately, others of you have only heard about.
You see, I'm going to re share this. You see
Ethicus sitting almost an adult room, his eyes half closed,
a bit opening and coming to more attention as you approach.
You also notice that as you approached him, as you
moved forward, the mists that were behind you, they seem
to follow you as following a perimeter behind you.
Speaker 4: Mmmm.
Speaker 1: Amazing.
Speaker 2: He raises his hand again, and he snaps his fingers,
and as he does, the mists that followed behind you
begin to swirl around and begin to move, as if
caught in this like hurricane is if you're in the
eye of a hurricane made of it. It's only soft
at first, but the mysts have begun to circle and
shift in a circular manner.
Speaker 4: Circle circles, circle.
Speaker 2: And as you do, he up fully puts both of
his hands on the arms of this crystal throne that
he appears to have placed himself on. Behind him, you
see that there's an elevated chunk of crystal in which
you can faintly see the body of what looks like
a woman, the shadowy figure of somebody bound inside of it,
as if it had frozen around them. There's a long,
pregnant moment of silence as some of you see him
for the first time, and some of you see him
for the first time where you're really around him, those
of you who fought the simulacram before.
Speaker 6: Mmmm.
Speaker 2: He opens his mouth and he speaks, his words, catching
and echoing across the area around you, as if carried
by the crystal. The number of players his hands touched
this place I have been reduced. Control of this place
is easier now. I assume that I have you to
thank for that.
Speaker 7: You'd forgive me if I don't want your thanks for
much of anything.
Speaker 6: We didn't do it for you.
Speaker 1: M We're just going down a checklist.
Speaker 2: I suppose that I must be next on that list.
Is that what you're implying?
Speaker 4: On an education? It's a problem.
Speaker 2: Yeah, yeah, Then I would ask you take one moment.
I would like to have one final word with you,
now that I finally have met my son again.
Speaker 4: You aren't my father and I'm not your fucking son.
Speaker 2: Do you see the expansive a terrain that surrounds you
so much crystal that you cannot see the end of it.
Water is pouring from so high above us that you
cannot see them, A cave ceiling so high it seems
like a dark night sky. No Chan Karagosh, no idol ans,
no gods, no Gotham. This entire place, every bit of
the crystal upon which we stand and walk, it is
all a repository for ancient magic energy pulled out of
the air along with memories. It is crystallized history mess
But inside of all of it power idomantic radiation, the
building blocks that, with the right hands to guide them,
could be used to reshape reality. I have been using
on this place for a while. I knew it could
be my way to break free from Gotham, certainly, but
I believe now that with full control of this place,
I could not just force the world around me to
be what I wanted to be. I would be able
to create a world where things were exactly what I wanted.
Speaker 4: I could escape with those that I love.
Speaker 2: And rebuild a world that is not so cruel, where
every story does not end in heartbreak and tragedy. We
want to create a world without heartbreak and tragedy. By
putting a world through heartbreak and tragedy, how would those
that walked in my new world know? Once I have
control of this place, I could snap my fingers and
I could create for us a world where we were
never separated, or one where your father, your adoptive father,
was never taken from you. I could make real lot.
I won't deny that, and I won't ask you to
sympathize with me.
Speaker 4: Don't worry about that.
Speaker 1: I don't sympathize with digital crowd for that.
Speaker 2: When I joined the College of Gungoth, I believe that
magic was a pathway to making the world a better place.
When I learned of idomancy, the ability to rewrite reality
as we knew, and I thought that that could be
used to make things better.
Speaker 4: But it had such strict limits.
Speaker 2: In my lifetime, I would never have been able to
control enough power to keep my family beside me truly,
so I turned to Gotham. But his reality wasn't ideal either.
The world that he would make stagnant a compromise. When
I found this place, when I realized I could make
a world that abides by my rules, where nobody that
I love ever leaves me or dies again, that seemed
like the best option.
Speaker 4: I will rip a.
Speaker 2: Chunk of the world as we know it out, not
the whole world, maybe a country or so, and a
bit into something new. Don't you want your mother back
scarn we could be reunited with her again. You never
got to know her like I did. She was an
amazing woman.
Speaker 4: She was powerful.
Speaker 2: Kind. I had never met anybody like her in my life.
Speaker 10: Shut up.
Speaker 4: That's why Ie losing her. I wouldn't allow.
Speaker 2: It, even if I had to desecrate her corpse. You
didn't love her, You loved your idea of her. You
didn't love me. You've never loved anyone but yourself, So
don't act like you know anything about what I fucking want.
I'm here to kill you, and that's the end of it.
In the world I build, you will not be so clouded.
You'll understand one way or another. Desmond, Yeah, you failed, Leuna.
I intended to bring her here to me so I
might be able to restore her to what she could
have been, but the method of transport eroded her. I
didn't go just for her either. I also reclaimed the
body of her sister, who had laid buried in the pits,
and I attempted to find the body of Muntheris. But
search as I might, I've not been able to locate it.
With just Layuna's pale, shrinking consciousness remaining on the body
of her sister. I have granted the too a form
of life that is greater than what Gotham would have
left them with. But don't you wish that they could
be restored and be happy? Free from Gotham?
Speaker 7: Certainly?
Speaker 2: And do you see that I could make that happen.
Speaker 5: I feel like what you want and what I want
are a little different in a few ways that matter.
Speaker 7: Where is she?
Speaker 2: Are you sure you want to see the reality that
you live in? The lay you know that has come
to be here? I can promise you you won't like it.
Speaker 5: My fault just here, so I'll fix it whatever I
gotta do. But the ugly truth is better than anything else.
Speaker 2: You hear the grotesque shifting of flesh. You feel a
rumble under your feet as something large begins to move, clacking,
as though spines or spears were colliding.
Speaker 4: With the crystal under your feet.
Speaker 2: As you see something moving in the shadows off behind
the throne that ethicis is sat upon, you see moving
past it, this massive engorged wall of flesh and mouths, spikes, limbs,
this terrifying amalgamation of flesh, upon which you see at
the top the somewhat feminine form of a crystal horned,
white skinned, feminine individual as you see pulling itself up
from behind the throne and wrapping itself around it.
Speaker 4: This, Ah, you are a sick fuck.
Speaker 2: Creature born from the devastation of loss between these sisters.
This is the only form that I could give them.
Gotham left the tragedy and trauma within her mind when
he pulled everything else out. So when I used the
powers I had at my disposal to grant her a
new body, it was one shaped by tragedy and trauma.
I will rewrite this with everything else. My daughters, all
of my children, granted their ideal form.
Speaker 4: I promise.
Speaker 10: You don't know where to stop.
Speaker 6: Do you think you've done enough?
Speaker 2: Why should I stop? I have the power to remake
the world at my fingertips, an amount of idomantic radiation
never before seen, and the knowledge to use it.
Speaker 11: Yeah, and look, if you've done everything, Every time I
think you can't warp the world further, you continue to
surprise me. Ethics, how could you do this to your
own daughters around him? Gape into a fake world where
you can play dress up and pretend.
Speaker 10: Everyone around him is just another tool to get to
the next stage.
Speaker 1: They were beautiful. She was beautiful.
Speaker 2: Until they Very recently. I was pulling at this place
and seeking control over it, with only a very small
amount of its power at my disposal. The temples were
trying to seal away part of it, and they're gone now.
That Paris site affecting the town was taking the Lion's
share of it, and now it is gone. Now only
two things remain, two other contenders that I must wretch
this place away from. One of them, he gestures to
the feminine form trapped in crystal behind him. I will
soon overpower, as I can feel it waning. And the
other that is trying to take this place from me
is your former companion. The other had a slim cleric.
Once I locate and kill him, there will be nothing
left to stop me from doing what I wished to
do and remaking a world that is perfect for all
of us.
Speaker 1: Wait wait, wait, who I mean?
Speaker 6: You could go catose? That's like, that's it's half of
what you want.
Speaker 1: Ah, he's got it done now, all right, we're really
postponing this scar.
Speaker 10: I would like ready to kill this bastard.
Speaker 2: Yet is that what this must come to? Then you
could simply.
Speaker 10: Come into this for so much longer.
Speaker 2: He grips the arms of his crystal throne and he
begins to stand. As he does, I rapidly try to
find a file. As he stands, the mists begin to
swirl around more, reaching proper hurricane levels. Is The amniotic
mists almost angrily contort and become a massive wall at
the top of which only darkness descends from. I do
not need you alive. I can bring you back afterward,
but this is unsightly. He raises his hand forward.
Speaker 4: As he does.
Speaker 2: You see the crystal around him begin to shimmer and
begins to glow, as if in response to his will.
But if you do wish to fight, if I must
remove you from the board now, then so beat. Getting
real tired of you seeing everything is a fucking game.
This is people's lives we're going through. Yeah, as I
throw that's.
Speaker 4: Kind of dope. Look at the merchandising.
Speaker 6: I'm right there, Cracula callit. He wants his diary, You
can't have it.
Speaker 2: It's ours now, we own it now.
Speaker 1: Oh fuck, dear diary. A piece of pepper died today.
Speaker 2: I would like everybody.
Speaker 4: I hate this guy as you.
Speaker 2: I would like out there I would like everybody to
please roll me initiative. I'm going to throw you onto
a map in a second. And I've been waiting so
long to use this track.
Speaker 7: Oh yeah, this is the one. You're like, you can't
hear it?
Speaker 4: Yeah, yep, all right.
Speaker 2: Everybody roll initiative while I get this all set up.
Speaker 8: Oh fuck, oh.
Speaker 7: My god, come on, thank god, I'm Desmond.
Speaker 9: Thank god, you can't find me A four A four
initiative to ye eeble.
Speaker 6: Sixteen twenty three.
Speaker 4: Fourteen to nineteen, yeah twenty three.
Speaker 1: Oh oh man, you guys did so good.
Speaker 6: I'm all happy. I can't, I can't.
Speaker 5: I haven't put on the map yet because actually probably
pretty solid.
Speaker 4: Yeah, I'm throwing you on the map.
Speaker 2: I had to get you on the map before you
can see October.
Speaker 1: This is so good. Sorry the music, oh, I know.
Speaker 16: As I Oh, oh my god.
Speaker 2: I'm going to roll their initiative one more time so
they have a proper role, and then we're.
Speaker 4: Going to get this party started.
Speaker 10: Where are you?
Speaker 4: Is he? And camera view? Does E thinks have a model?
Speaker 2: Oh my god, what's going on with you? Ethicus?
Speaker 1: He is?
Speaker 2: He is just a square? One second while I give
him a model.
Speaker 4: He's a white square.
Speaker 2: You can't if I am the system thirty two fucking
fucking nerd Wendy.
Speaker 5: Ethicus, I assume I can remove my stealth given yes,
you can. Prolonged conversation. Oh I can't. Actually I am
unable to remove myself.
Speaker 2: A little bit of a little bit of little little
lag going on. But you know what, that's that's what happens.
That's always the case. Who fucking cares it's missed, it's
you know what, Let's do a little experiment.
Speaker 4: Let's do a little ex hold on.
Speaker 2: No clouds?
Speaker 1: Really cool?
Speaker 2: No clouds?
Speaker 4: Is it better? Yeah, I've looked at I've looked into it.
Apparently this does the fantasy grounds does not do well
with a fog of water or anything like. Yeah, it
just kind of throws it at highest resolution and just
it's like you.
Speaker 2: Would think I would learn. Yeah, Lilia, you're up first.
Speaker 6: Okay. Every time I'm like, man, I don't know what
to do about this. You go first? Fuck? Okay, fucking
all right? The open there, open there, and I'm over here.
What is my sheet? That's not that's the picture sheet sheet? Actually, ease, Wow,
I only have three rocks left. Why use my sling. Okay,
so let's see.
Speaker 9: Uh, let us start Fiersed.
Speaker 6: With Oh oh man, I gotta I gotta do that
thing where I remember what I can do.
Speaker 9: You know, maybe if I put on my glasses, I
can see my freaking screen.
Speaker 6: Okay, there we go.
Speaker 2: Remember you get an extra spell slot from your weapon.
Remember your weapon does some new things because it awakens,
so you get like more attacks through it and stuff.
So might want to once you turn passes, you might
want to review that just because it's newish, you know.
Speaker 6: I think I'm going to start with two Mammel's arrow fall.
Speaker 2: That's a really good choice.
Speaker 6: We're going to we're gonna do.
Speaker 2: I remember, I believe also that part of what it
does is are now cast one level higher than they
would be because of your constella query. So I think
it's cast a sixth level.
Speaker 6: If I recall is that my spell slots are five?
Speaker 4: Yep.
Speaker 2: I think that I'm gonna we're gonna review just because
you've only used it in one fight and you had
to remember it all mid fight, So I'm gonna grab
it real quick. So rupe bloom the awakened stuff that
it does. Uh, packed attacker can attack twice, you have
a plus three bonus for its enhancement for the weapon
is a plus three enhancement bonus. Your spells and spell
save DC is plus two. When you cast a spell
using a packed spell slot, it's treated as one level higher.
So yes, your spell slots are now treated as sixth level.
Speaker 9: Mmmmm, I'm gonna gonna. I'm gonna hold on to that.
I'm gonna I'm gonna put that in my little hot bar.
Year going to my little hot bar.
Speaker 2: What you are doing to mama's air fule, Yes.
Speaker 6: I am doing that. I'm gonna make.
Speaker 4: Sure the stuff for level on there. So at six level.
Speaker 2: You can fire one additional cluster when you fire it.
So you fire I believe five now yeah, you fire
five clusters when you fire.
Speaker 4: It now.
Speaker 9: Yeah yeah as a bonus action.
Speaker 6: Uh, I'm just trying to see where's the.
Speaker 9: I'm just trying to make sure that if there's a
range for the clusters.
Speaker 6: But I don't see up within sixty sixty feet within
sixty feet oh hell yeah.
Speaker 9: Okay, for our for our bonetts, for our bonets, we
are going to fire our clusters at the whole of loss.
Speaker 4: Alrighty.
Speaker 9: Also because I cast it into a spell. Mm hmmm,
I'm going to use my virtuous branches. We're actually gonna
add four to five to add an extra D four.
Speaker 4: Throw that on yourself.
Speaker 6: I'm gonna go huah. And then now I'm going to target. Uh.
Speaker 9: We're gonna we're gonna hit it. Excuse me, Uh, We're
gonna we're gonna hit it with uh. The the first cluster,
I'm gonna go.
Speaker 6: Hop on, you.
Speaker 4: Fire at it.
Speaker 2: The first attack gets a twenty four to hit that
absolutely hits.
Speaker 9: We're gonna, we're gonna we're gonna hit it, uh with
with fire.
Speaker 2: Little did you know he's already cast poison cloud. Heckon,
you fire that shot at it. As you do, the
flames hit it it, it pulls its body back so
that you will it avoids you striking the upper humanoid
section of it as you hit it. It deals five
reduced down to nothing. I'll tell you now, because you
know what you don't didn't seem to break through its
hide It damage thresholded that way.
Speaker 6: Okay, got a hide. Yeah, I got four more clusters
you do second?
Speaker 4: Yeah, you said from that one was you just need
more damage.
Speaker 6: Thirty thirty hits of acid ritts.
Speaker 4: That one that's seventeen breaks through and hits.
Speaker 6: Yeah, all right. Third cluster.
Speaker 2: Twenty nine hits acid thirteen thirteen makes it through. That
breaks the damage threshold. It takes thirteen damage.
Speaker 6: Fourth cluster Pyack.
Speaker 4: Seventeen hits eleven. Yeah yeah, touching.
Speaker 2: Nineteen fucking nineteen hits thunder thunder seventeen damage that.
Speaker 9: Hits alrighty uh, I think that's me.
Speaker 7: That makes sense.
Speaker 2: Scarn your turn, Desmond, you're on deck also, uh, Lilia,
make sure you throw the effect for tomorrow's era falling
to yourself.
Speaker 6: Yes, I will do that before I go peep.
Speaker 17: Beautiful, beautimous, beautimous murder. Yea beautiful beauteous murder. Where is
all of my shirt? I have to remember how I
play this damn game.
Speaker 2: Looks at arrow, looks at bow? How do I how do?
Speaker 10: How do? How do? I?
Speaker 2: Throws bow at ethiciss wields arrow like a fucking sword.
Speaker 10: I'm ready?
Speaker 4: Oh uh, but let me see sharpshooter this guy minus
minus five plust him. You know that you know that
whole thing? Yep, A sperm donor hate you, dude. I
want a great thing to call him. Fucking hate you.
Speaker 2: Twenty two hits.
Speaker 4: Ding Dong.
Speaker 2: Fire a bolt of lightning at him. It rushes toward him.
He takes the full thirty damage as it hits him. Uh,
you see the energy strikes him. It causes invisible pain,
and the crystal throne behind him gets hit by some
of the residual energy passing through him and it seems
to shatter chunks of it.
Speaker 4: Nice, nice, beautiful again eighteen eighteen hits. Yeah, it's probably
the lowest it hits, but like, let's go, man, that
was a weaker one twenty three more probably nice nice. Uh,
we're going to we're going to dragon sarge that, of course,
you fucking We're gonna dragon search that immediately, and we're
gonna shoot him again in the face with the twelve.
This time that's a blank twenty that hits.
Speaker 10: Duty twenty onto another attack.
Speaker 2: Twenty nine first row.
Speaker 4: I hate this guy, you know, I just hate this guy.
I'm getting my frustrations out on this man.
Speaker 2: I feel like you got some unresolved dad stuff going on.
I might have some some listening picking up on some anger.
Speaker 4: Oh just a little bit. You know, I really don't
like this guy. Okay, it's just really bad anyway. Shoot
him rolling in.
Speaker 1: You were doing it again, baby.
Speaker 2: Your fires at missus papling. Damn it, you just scarring
over here? Pathlic What was that? That was a total
of that was for right? So that was your believe
that was.
Speaker 4: All of my attacks? Yes, that's right.
Speaker 10: Now.
Speaker 4: I'm let me see if there's anything else on this thing.
I never used no, but I feel like a movement should.
Speaker 10: Go, so I'm gonna. I'm gonna go somewhere right here.
Speaker 7: To rush away.
Speaker 2: You rush around one of the crystal spires that is
over on the side. As you do, you see his
eyes follow you. He takes his hand which had been
blocking his body as he was trying to avoid the
full damage those attacks. You see it looks at you
over his own arm follows you. Let's out of breath
that you see amniotic mist fill the area around him
as if he's breathing it out.
Speaker 4: That's you, that is me. I don't like how he's
breathing gas. See, we could have been cool. We could
have both just been smoking together.
Speaker 1: You know.
Speaker 4: Damn you'll pass me the amniotic pin all right, hey man,
It makes you forget.
Speaker 2: The horror of is going to go. Desmond, you're on deck.
Ethicus points over generally toward the rest of you guys.
As he looks over towards scarn you just hear a
soft deal with them as it screeches from its many
mouths and begins to rush.
Speaker 4: Toward all of you.
Speaker 2: As it does, the horror of loss. As it moves
it toward you, hear the You hear the screams of
various feminine voices and monstrous ones rising up around it
as it rushes toward you.
Speaker 4: It is going to.
Speaker 2: Get to hear. It gets to hear, and then it
is going to leap through the air crash land in
the middle of all three of you. Oh, come on,
as it is going to go for two attacks and
then use an effect. But before it does that, actually,
it's going to use painful memories deforce to determine what
effect it's going to use. Randomly it is going to
use all right, It is going to uh give itself
a boon. You see its skin like tighten up and
hardened like stone. It's going to retain that effect for
a hot minute.
Speaker 4: It is then going to go.
Speaker 2: It raises up its massive, massive, monstrous limbs, and it's
going to strike down at.
Speaker 4: First Lilia.
Speaker 2: A thirteen misses yes, all right, and then it is
going to you know, well, you gotta go for another
one on you.
Speaker 4: You did the most damage.
Speaker 2: You are, you did a massive damage to it.
Speaker 4: It's going to.
Speaker 2: Strike at you. That one's gonna's there. It's going to
choose to deal It can choose between two different damage types.
It's going to choose necrotic for this. As it's massive
class strikes you, it is going to deal whop nineteen
points of damage. I believe you have a concentration check
to make yes, alerting bitch, you retain concentration, you succeed.
It is then going to use.
Speaker 4: Its unending lament. It's going to.
Speaker 2: Target one creature within sixty feet of it, and that
creature is going to be Desmond. Wow, Desmond Yeah. I
need you to make.
Speaker 4: As this thing lets out a let's out a wail
and your mind begins to experience this cacophony of memories
that you can tell are Layuna and Leyuna's sister in
their darkest moments. I need you to make this wisdom, save.
Speaker 2: Sava, This wisdom save.
Speaker 5: A A three for a total of six fail.
Speaker 2: Okay, so Desmond, you're going to take three D twelve
psychic damage. Oh, you take twenty five, and you are
also made sluggish. Do you need a reminder of what
sluggish does?
Speaker 4: Look?
Speaker 7: It's similar to slow, right, it's.
Speaker 2: Very similar to slow. Here, just for the sake of it,
I'll pull it up just to educate everybody, including reminding
myself so that I don't make any mistakes as well.
Speaker 4: Sluggish click.
Speaker 2: You cannot take reactions on your turn. You can take
an action or bonus action, but not both. You do
not benefit from anything that would grant you extra actions
or bonus actions. And you cannot dash pain. Okay, yeah,
so who's going to go ahead and do that? It
strikes you with all of those Let's out that whale
as it falls upon and attacks all of you. Desmond,
it is now your turn. As you see the contorted
form of two of the Hattisland triplets laid before.
Speaker 5: You, I guess we're gonna have to. Yeah, we'll try,
although it's probably gonna be fine. Let's agitated pulse mark
up the spell slot. Let me double check the wording
of the spell here too. I don't know if it'll
happen and it's when they start their turn there or
enter the space. Okay, so on its next turn, I'll
have to make a saving throw. Agree that, and that's
all I can do.
Speaker 7: Right now. Yeah, that's statesman.
Speaker 2: Alrighty, as you do, so you add the heck in
that you've set up that effect a shimmering field of
magical effect. Nor, I'm gonna go a little bit north.
Speaker 4: Yeah, sorry interrupt, Pepper.
Speaker 2: It's your turn next. But Ethicus is going to go first.
Speaker 1: Mm hmm. Okay, I mean I wouldn't be shocked if
everyone went before.
Speaker 2: Yeah, he's going to take about twenty steps forward. I'm
gonna take us out of first person view here for this.
Ethicus is going to step forward toward the edge of
the elevated platform that he is on. You see him
raise up his fingers again. You see necrotic energy swirling
around them, forming a series of magical rings around his
wrist and elbow and arm.
Speaker 4: You then see at.
Speaker 2: A point you see you right, there's a large magic
circle fan out on the ground, encompassing all of you
at once. Yeah, of course, oh, come on, as he
is going to then snap his fingers again and he's
going to cast circle of death.
Speaker 1: Oh wow, what's a big first.
Speaker 13: We're on round one.
Speaker 2: Let me let me target Pepper. They mean target Pepper.
Speaker 4: Oh no, there we go.
Speaker 2: I'm gonna need all of you as a burst of
necrotic energy echoes out from that point. I need you
all to make this constitution saving what.
Speaker 7: The horror of loss is immune to necrotic damage?
Speaker 1: That?
Speaker 8: Wow? Wow?
Speaker 4: Why would that be a thing that sucks?
Speaker 6: Even?
Speaker 4: Come on, I got a fifteen Umm.
Speaker 2: Oh so the small one doesn't die from it? All right,
So Pepper, you'll take half the rest of you. You're
all gonna take the and.
Speaker 1: I also resist part of it because of the arbor
of wearing just a refinder.
Speaker 2: Oh, you all take thirty eight points of damage.
Speaker 4: Lily, I I.
Speaker 7: Wanna fail my concentration.
Speaker 2: No that goes agitated pulse, Lily, I believe you have
a concentration check to make you lose Tomama's arrowfall as
that magic has burst out, if you'll wake of, necronic.
Speaker 4: Energy envelops all of you as that happens.
Speaker 2: Actually, so contrary to what Aaron said, I actually do
need to have the loss make save.
Speaker 4: Hold on, yeah, don't get too well.
Speaker 1: Okay, it fails.
Speaker 2: Yeah, it is affected, but not much. No, alrighty then
then okay, that would have been They're then going to
use their bonus action to cast another spell. When they do,
they're going to you see this phantom energy appear around
them their cape against a billow, and you see the
edges of their of their cape, and their form seems
to become ghost like. As it does, they vanish and scarn.
You catch just in the corner of your eye the
form of your father appearing behind you large scythe raised is.
They're going to teleport behind you and they're going to
attempt to attack you. If I could untarget the horror
of loss. There we go.
Speaker 4: When can I use? Can I use bonus actions on
your turn?
Speaker 10: On my turn?
Speaker 4: Okay, I'm just making sure.
Speaker 2: As the large greenish glass scythe crests in toward you,
you shift to the side you avoid the first attack
as it only rolls at ten Also, I can where
is Yeah, yeah, there we go. It's again going to
go for a second attack. This one is a twenty.
Speaker 4: Two mm hmm.
Speaker 2: Interesting, all right, that one is going to hit you.
You're going to take eighteen points of damage, twelve of
it being slashing six of it being necrotic.
Speaker 10: Cool.
Speaker 2: Then Pepper, it is your turn.
Speaker 1: All right, it's time to take some people off the
board for a second. And Pepper's gonna like rifle through
a bag and get one of the scrolls out and
is going to attempt to cast hold monster on the
horror of laws.
Speaker 2: Oh cool, all right, this.
Speaker 1: Is all after she's like recovered from just a moment.
Dear God, this crazy hold monster. I believe you have
to make a wisdom saving throat.
Speaker 4: You gotta target it in he can it?
Speaker 10: Here?
Speaker 4: It goes boom, it.
Speaker 1: Fail. Oh my god, amazing, it's paralyzed.
Speaker 2: Okay, there should be an effect to apply to it.
Speaker 1: I did you did? I?
Speaker 8: Did?
Speaker 4: I run away? Now?
Speaker 1: Is there like space behind this rock? Amazing? I keep going?
Speaker 2: Okay, you see the horror of loss. It freezes up,
its body lets out this grotesque, fleshy creaking sound as
it tries to move, but it's stuck. It'll have to
repeat that DC seventeen wisdom save on each of its turns. Yes,
is that you?
Speaker 1: What can I bonus action.
Speaker 4: Deflect depict.
Speaker 1: This is truly a cowards turn. But also what would
you do in this situation? Your friend just got turned
into what do you do?
Speaker 4: Pepper?
Speaker 2: Yes, could you roll me a D one hundred, and
if you'll get a fifty or under a neat, cool
thing will happen. Okay, m hm, that's over a fifty, Pepper.
Speaker 1: Oh but what if we said the cool thing happened adn't?
Speaker 2: Oh well no, Lily, it's your turn again. The creature
in front of you is the creature in front of
you is paralyzed, meaning any melee attacks you make on
it will be automatic.
Speaker 6: Criticals, Yes, they will be.
Speaker 9: But now there's that thing of do I want to
do to Momos again or do I just want to
fucking wail on this ship?
Speaker 7: Well, luckily, some of your stuff lets you attack when
you guys spells do, right, But it is.
Speaker 2: An action to do the full series of three attacks.
Speaker 6: Yeah, let's see.
Speaker 9: I I'm just taking a quick look, mum, the dumb.
Speaker 6: We are going to We're actually just gonna wail on
it with root bloom. Uh.
Speaker 9: For now, I think I don't have the fortify anymore
from the previous thing.
Speaker 6: Because that was only for one turn.
Speaker 2: We'll take that off you. Yeah, yeah, so you're just
gonna go for the three attacks on it.
Speaker 9: Yeah, I'm gonna just use my my action to attack it.
Speaker 6: Okay, so we are going to y'all for a twenty
three years.
Speaker 2: That's a hit, So make sure you hit the critical button,
then do your.
Speaker 6: Damage critical, but.
Speaker 2: Only one you strike it for twenty one it deals
hold on why hold, I'm just gonna check whine you
do notice that your weapon doesn't find full purchase? I
see why?
Speaker 18: What the there's that thing again where your weapons should
be considered magic, but it's fucking not, Lilyeah your magic, Lily, Yeah,
I know, Lilia, your weapons magic?
Speaker 6: Yeah? Why I don't know?
Speaker 2: Icking hm?
Speaker 4: Interesting?
Speaker 2: Oh, I bet I know why it's doing that. Give
me one second to adjust something.
Speaker 4: I'll adjust the damage.
Speaker 2: Hopefully next time this works, you do the full twenty
one points of damage.
Speaker 9: Okay you said I and now with rub bloomwig and
I can hit three times, right, yep, all right, we're
gonna go hit number two y'all.
Speaker 6: At nineteen for.
Speaker 4: Twenty nine definitely hits.
Speaker 1: Yeah, why I held monster? Fuck it up?
Speaker 4: Did it again?
Speaker 2: It's your attack just not counting as magical, Lily. No,
there's a that's m you know what, Lily, I'm gonna do.
Speaker 6: This DMG type just one hundred no.
Speaker 2: DMG type there. Now your attack should imagine it takes
all justice. It takes the full twenty points of damage.
You have one more attack.
Speaker 1: What's that, lily A chrits on.
Speaker 6: Sixteen twenty six?
Speaker 4: That hits.
Speaker 6: I'll wait quit nineteen.
Speaker 1: That's a good rund of damage.
Speaker 8: Uh.
Speaker 6: And then for the bonus for the bon't wait, actually
for you a portion of healing on our bonus action.
Speaker 5: Uh.
Speaker 4: Yeah, you can use it as a bonus action if
it's on yourself.
Speaker 6: Yeah, it's on me, glood, glood.
Speaker 2: You were gained ten points a maximum heal. You regained
ten points.
Speaker 1: Yeah.
Speaker 6: Uh, I think I think that is. I think that's me.
Speaker 2: All right, scarn it would be your turn again. It
is your turn again. Don't mind what I was about
to say. What it's your turn?
Speaker 4: Okay?
Speaker 6: The did the turn out to my thing? I have
no idea.
Speaker 2: Oh I don't think.
Speaker 4: Yeah, you you healed it.
Speaker 6: You throw it on him, take ten points away?
Speaker 4: I did. And okay, there you go, and I healed you.
Thank you, die die die here you go.
Speaker 10: Hm hm hm hmmm.
Speaker 4: Interesting it's too far, mop i'mna pop over here a
little bit further away.
Speaker 2: From the guy I don't like him that much. As
you leave his range, he's going to use a reaction
to attack, thank you. Yeah of course he is. Yeah,
of course he's going to take a race. He's going
to swing it towards you. Twenty six to hit stonelord. Okay,
apply it to yourself. Let me endure this gent real
quick roll D twelve.
Speaker 4: Where's my twelves? My twelves half?
Speaker 2: Oh he's nine nine. Okay, So you're going to reduce
a total of twelve points of damage from whatever's coming
at you. As they sweet their scythe toward you, you're going.
Speaker 4: To take a total of.
Speaker 2: I needed that twenty three reduced by twelve to eleven.
Speaker 10: Yep.
Speaker 2: But then you come scamper away, rushing away from them,
you turn back toward them. I presume, I presume they're
shots coming their way.
Speaker 10: I would love that for it.
Speaker 8: See what I was looking at him to make sure
I've got this stuff, because.
Speaker 4: What I'm just making sure that's the one thing I
want to do before because I could do that, or
I could drink a potionent because I am potions about yipie.
All right, I'm gonna stab him from far away? All right, Yeah,
where's the I always gotta go through a process for this.
That's not the one I wanted. That's a miss.
Speaker 8: Uugh.
Speaker 4: It's because he stabbed me once. That's the problem. You
can't groove. You messed up my mojo, bro, and try again.
He's fucking up my mojo, bro. You messed with that
unless you're overwhelming advance. Yeah, of course I spend a point.
Fire again. Then the point goddamn it about dragon surge.
Not dragon surge. But I didn't press that button. You
did the point.
Speaker 2: You did it, so now just attack again. Okay, I'm
just making you're just like firing rap as you rush away.
You're firing rapidly at him and just missing as he's slowly.
They're just missing and he's slowly antagonist walking towards you
somehow keeping pace as you move away.
Speaker 8: That hits.
Speaker 4: That's a that's a hit. Okay, Awi, okay, October.
Speaker 2: Screen pants walked over in the corner on a piano.
Speaker 4: Ad' just like that. That is a hit.
Speaker 16: I know they'redding it thirty six damage.
Speaker 2: They're gonna roll a concentration check for their phantom step.
They roll a ten, they lose the effect that allowed
them to teleport.
Speaker 4: I'm gonna let if you do. Are you gonna dragon
surge just carrious? Hm hmmm yeah likely Uh make your
I we keep forgetting.
Speaker 2: I just glanced to chat and somebody reminded me. Not
that I'm encouraging chat to remind us of things. Uh,
you're you're suppose you should have advantaged on your first
attack each turn because of some of your stuff. So yeah,
your next attack after dragon search, make sure you do
with advantage.
Speaker 10: I forgot about that. Yay, let me hit that dragon searche.
Speaker 4: Boom bam that serge hit that sirch And these are
my button minus five? These are my buttons. Wait? Did
I minus five my dragon search? You did?
Speaker 2: You gave yourself three pound? Please take away five focus.
I just looked at it and I was like, what
if that minus five go.
Speaker 4: Negative three? So it is negative three? So negative? Yeah,
I think if you gave me points, No, it gave
me back points. I saw it go back to the max.
Speaker 2: Dragon serves the spirit take away a total of five.
You should have nine left. Yeah, I'm at nine. Okay,
Now do the negative five and fire and do it
with advantage.
Speaker 4: With advantage twenty hits, yeah, boom.
Speaker 2: Twenty nine, twenty nine hits. He doesn't look great already.
Speaker 4: Beautiful, but I don't trust it again. Fifteen to twenty three,
twenty three hits and a twenty five. That's twenty five
so much damage? Oh much a dam.
Speaker 10: I'm gonna drink a juice.
Speaker 4: Okay. That was to him, that was not I was
still targeting him, thanks son, No. Twenty eight to me, you.
Speaker 2: Go ahead and put it on yourself. We'll take aways.
Speaker 1: Twenty eight, just snatching it back from.
Speaker 4: Him, like hey, and you just should put me at
thirty two right.
Speaker 2: From four seconds, I can just I can just drag
it onto you one second there you go.
Speaker 4: Oh well, now I added it into my things, so
I will now I'll take it.
Speaker 2: Didn't take away from you.
Speaker 4: I mean now I'm at now I've been double healed
because I healed myself back up, so I'm gonna take him.
Thank you. I'll just hurry you again.
Speaker 2: And I was like, I need to do some quick math,
real quick, my bones, some fast math. Yeah that's right.
Speaker 4: So I was at fourteen before and then twenty eight.
I think I know what account do I I gave up.
I don't know you're at whatever you're at. Yeah, I
don't know what account any more? Man ow all right
about you?
Speaker 10: Yeah, that's mine.
Speaker 2: That's my turn, all right, after your turn. He's going
to take a legendary action between turn, and that legendary
action that he is going to take is going to
be where are you scroll back down? It's going to
be eh combat tracker. Will you please agree.
Speaker 4: With me today? Thanks?
Speaker 2: He is going to use shadow of Decay. You see,
his body is wrapped in a shadowy substance that is
similar to the dark elementals that he had summoned before.
Doesn't he appear to be doing anything to anybody, but
he has created it. It is now that's fucked up
the Horror's turn. The Horror is going to immediately spend
their turn resisting hold Monster. They're gonna make their wisdom
saving throat trying to get a seventeen or higher.
Speaker 19: They fail, Yeah, no they don't.
Speaker 2: I lied. They got a nineteen, so they do break cleaning.
But that is their turn.
Speaker 4: That's big. Oh, I know, I know why.
Speaker 2: They were resisting your damage and I'm stupid. It's because
the random effect they rolled four gave them resistance. The
fucking the weapon attacks until their next turn. I'm so
dumb MANA. That also means they do actually they did
have a bunch of that damage. I'm gonna give them
back a bunch hipoints.
Speaker 4: Wh Desmond, your turn.
Speaker 7: Chicken BNGO shoots everybody. Bonus action.
Speaker 5: Oh wait on, my little sluggish no sweet bonus action.
We need to quick heel because I am no that
this is getting a ton of difference.
Speaker 7: But you know it's enough difference.
Speaker 5: A difference is a difference, and that is objectively true.
Speaker 7: I'll take it nice action wise.
Speaker 5: Desmond's going to pop off two shots with a revolver
into the horror of loss.
Speaker 2: Already try it.
Speaker 7: You won't, actually can I see?
Speaker 4: Chuckle?
Speaker 7: Fuck? No, I can't.
Speaker 2: He's behind a very big piece of crystal.
Speaker 4: You still can't?
Speaker 7: Do you have ten foot range? Am I crazy? Am
I a gambler?
Speaker 4: I'm fucking Desmond?
Speaker 7: Of course.
Speaker 2: I am stress that as you do, it is going
to lash out toward you with bold savagery. It is
going to strike you. It is going to get a
twenty one to hit.
Speaker 5: Oh god, I'm gonna go down, okay, and it is
going to choose to see on necrotic damage as it
hits you as you rush away from it.
Speaker 2: The semblance of layna top. It turns toward you, puts
a hand out at you. It causes you to falter
in your movement for just a second as one of
its monstrous claws comes up and strikes you. You take
eleven points of damage, but you are still up.
Speaker 7: I have six HP fair revolver.
Speaker 5: Might as well put that by good use to start
targeting both and wam.
Speaker 2: The higher attack of the two is neither.
Speaker 4: They are cheeks both you would miss lighting my booty.
Speaker 7: What the beans?
Speaker 4: Well you look into two parallel realities where you biff
it both times.
Speaker 7: I am not okay, all right, a second one going
at the horror of velocity.
Speaker 5: Okay, seventeen hit, okay, at least taken hit on a three.
Speaker 7: Uh And I assume you're probably a favorite enemy. Yes
you are.
Speaker 2: Oh you shooting twenty three, which it takes all of
nearly max.
Speaker 5: Good job, me, um, And now I'm gonna cry because
that's a free action.
Speaker 4: And that's me gotcha.
Speaker 2: It is now ethic is his turn, But on the
way in he is going to nah oh eit yes,
he is going to take a legendary action on the
way into his turn.
Speaker 4: He is going to.
Speaker 2: Do Sorry, he can't do that.
Speaker 4: I was wrong.
Speaker 7: Guy.
Speaker 2: With thirty feet between him and Scarn, he traces one
of his feet along the ground as though he is
about to rush forward toward you, puts his hand up,
grips it suddenly, and he is going to turn invisible.
Speaker 10: Great.
Speaker 2: As he does, you hear the clattering of his feet
upon the ground.
Speaker 4: Scarn, could you roll me a perception check? As he
turns invisible. Not a good day for your boy.
Speaker 2: So you do not see him. But as he disappears,
you see that in the distance below this elevated platform.
You realize that there is what appears to be this
dark ocean of this tar like substance that is slowly
appearing from nowhere and rising.
Speaker 4: Up at the edges of the area that you're in.
Speaker 2: Currently past the edges of the map. It's forming this
congealing like shifting I think, like the dark texture of
like the muck from death Stranding, shifting outside the map.
As this happens, you're distracted by this. You hear a
footstep right beside you.
Speaker 5: Cinematics Death shoots at him, and he's running towards know
it's where he is at least, but obviously.
Speaker 2: You know two attacks are going to be Two attacks
are going to be coming at you, both of which
are invisible, which means which also means that I should
have made him. Oh I didn't actually apply invisible to
him one second? Will I actually include invisible that should
have had advantage. So I'm going to roll a D
twenty to see if it does better. But it did miss.
Uh that one hits?
Speaker 10: What is?
Speaker 4: You are going to take.
Speaker 2: The scythe damage scarn. You take eighteen points of damage.
You then hear footsteps shifting away from you. You have blindsight,
don't you, Desmond? Tremor sense well, same thing in this case.
You detect something moving along the ground sliding towards you.
This will not have advantage against you, Desmond, because you're
aware of it coming. But he's going to use his
other attack to come toward and strike at you. He slashes,
he does hit you, Desmond, all right, I'm going down, Desmond.
Speaker 4: You take.
Speaker 2: Twenty six points of damage. And also due to the
nature of his gravesite Desmond, well, you are at zero
hit points because he was the one that took you down.
You are paralyzed, so you have the dying condition. You
cannot take any actions or movement on your turn. You
are paralyzed until you regain at least one hit point.
Speaker 7: Yeah in the more traditional sense.
Speaker 4: Yet yep, and.
Speaker 2: That is going to be them pepper your turn.
Speaker 1: Oh man, Okay, Well, I don't know what's going on.
I guess I heard the monster get out of my
whole monster, but I probably around here. See what's going on?
Speaker 2: You turn around the car to see Desmond laying on
the ground near the central elevated platform. He appears to
be bleeding out. Scarn is also recoiling from an attack,
and the Horror of Loss is moving again and looks
like it's about to barrel down on Lilia.
Speaker 1: And I can't see Ethicist Cannon.
Speaker 4: He is invisible.
Speaker 1: Okay, okay, okay, okay, okay. All right, Well, if you
won't stay out of this, I'm gonna remove you from
the board completely. And with that, I'm casting banishment on
the Horror of Loss.
Speaker 2: All right, it turns to war you its mouth let
out a series of concoffinus screams. I'd like you to
make it make the saving throw.
Speaker 1: Okay, you don't seem very charismatic.
Speaker 4: It fails.
Speaker 2: Oh yeah, here yum ge it apply the effect to it.
Speaker 1: H Oh, I have to scrolled back down on my sheet.
I scrolled it. I sorry, I scrolled it down to
mark off the spell slot I have down. Okay, it's incapacitated.
Speaker 2: The horror of loss lilia. As it looks down to
you and is about to strike at you, it vanishes.
Arcane energy swoops around it, and as if it's being
erased from a layer and photoshop, it's just gone, disappears,
banished for as long as Pepper can retain concentration.
Speaker 1: Anah, okay, Oh no, I only have a bonus action,
and what can I do with the bonus action? Tap chance?
Speaker 2: No, this leaves you all with one enemy who is invisible?
Speaker 4: Invisible?
Speaker 1: Oh god, so it hold dosmond.
Speaker 13: I gotta keep that thing gown cast a flat.
Speaker 2: Sorry is that you?
Speaker 1: I'm gonna run away, Pepper.
Speaker 2: Why don't you roll me a D one hundred. If
you get under a fifty, then maybe a fun thing
will happen.
Speaker 1: We're here to play dd dice. I want to have fun.
Oh my goodness, above did I hear above? Logan. That's
so crazy, I know.
Speaker 2: But this was supposed to be a role playing game.
Speaker 20: Who am I fucking role playing the victim?
Speaker 7: You right now?
Speaker 2: You rush back away from them. You hear distant footfalls,
the sound of clanking armor, but nothing comes of it. Lilia,
it's your turn as a reminder. The horror of loss
has just disappeared, and Ethicus is invisible.
Speaker 9: Okay, let's trying to think how I can go about this.
Actually I had an idea. Lilia is gonna make her
way to Desmond, okay, and she is going to use.
Speaker 6: There we go.
Speaker 9: She is going to use her action to give Desmond
a potion of supreme healing or superior healing.
Speaker 6: So I'm gonna target dead man.
Speaker 4: Desmond.
Speaker 2: You regained twenty four hit points and you are fatigued
when you are no longer paralyzed.
Speaker 9: And we are going to use our regular action, my
bonus action to bestow Desmond with the Wailum bond. We're
gonna gotta remember. I think I have to drag it
to Desmond. Oh, it's disappeared, is gone, is gone?
Speaker 6: I went away.
Speaker 5: At the bottom of your screen, there's the It's just
a combat right now. If you click on that until
it says standard of preparation. Then you can see it
the check your sheet reappear.
Speaker 7: Yeah, bottom of.
Speaker 6: The bottom of the sheet.
Speaker 5: His mode, it'll be combat right now. If you click
on that, it'll.
Speaker 8: Switch and I'll standard.
Speaker 7: You should be able to see it even if it's
been used.
Speaker 6: Okay, hell yeah, thank you. So then I think, oh.
Speaker 4: Lilia, what would you say you're a selfish lover?
Speaker 2: Does you're heal yourself.
Speaker 4: With that pertion?
Speaker 8: But I targeted this.
Speaker 4: You both of you got healed.
Speaker 2: I'm just gonna knock that off. You done.
Speaker 9: I was such a wild Okay, well I'm also doing wine.
I'm fine, and I think we're both targeted anyway.
Speaker 6: Now, So I'm gonna go wait and be like, le.
Speaker 4: What do you call yourself a selfish lover? Putting a
flower on this tiny man?
Speaker 6: I'm we're gonna we're gonna do that. We're gonna do that.
Speaker 1: So you're gonna disapprove?
Speaker 2: Is that your action and bonus action?
Speaker 6: Yes? That is that is Lilya's.
Speaker 2: Cheern Okay, in that case that brings us to scarn.
It is now your turn, or at least that's what
I'd like to say. Scarn, except there's going to be
an attack that comes from the invisible.
Speaker 4: Yeah, of course.
Speaker 2: It is a legendary action, a single attack.
Speaker 4: Where's your sheet, buddy, there it is.
Speaker 2: I'm going once I make this attack, regardless of the outcome.
Speaker 13: He missed with advantage.
Speaker 2: So we despite that. Because he attacks you. You hear
like the rustling through the wind of his sythe coming
toward you. Close your eyes and step out of the
way as it strikes the ground beside you, because you
know that he can't move right now, I will say
that on this turn, scard, he's still invisible, so you
have disadvantage.
Speaker 4: You do know where he is? Okay, cool, cool.
Speaker 2: And you know what, I'll even fucking throw him up here.
Speaker 4: He's right there.
Speaker 2: I was assuming.
Speaker 4: This guy's a pick. Hmm. I'm back to death pain.
I'm gonna move myself over here a little bit. He's
not gonna opportunity me because he just attacked me. He
still has his reaction.
Speaker 2: All right, I'll just fucking stab him in the face
right here, knowing that you can't tire your bow at
him if you want.
Speaker 10: Yeah, it's basically I'll tried doe.
Speaker 2: Okay, do it with disadvantage. Well, actually should auto parse
because he's invisible. But go ahead, I'll take off the disadvent.
I mean, it doesn't matter the.
Speaker 4: Way Jesus Christ.
Speaker 2: You also attacked, well you, I attack myself?
Speaker 4: Yes, what the fuck? Why did I do that?
Speaker 7: You missed you?
Speaker 2: So that's fine, that's fine.
Speaker 4: That was one with myself. But I missed him.
Speaker 2: You attack you him?
Speaker 4: And hold on?
Speaker 7: Did I you?
Speaker 2: So you missed both of you?
Speaker 7: Yeah?
Speaker 4: Just do yeah the word? Okay?
Speaker 6: Uh?
Speaker 10: Why I thought I clicked him?
Speaker 2: Anyway, it's probably going to heal yourself.
Speaker 4: I don't know, probably who cares.
Speaker 2: That's one attack you fire it, you miss but you
could go for another one if you wanted to.
Speaker 4: Yea, So just okay. I was going to give you
a life hack, but I don't know they get mattered
because you cray that would work. I was gonna be like,
you don't.
Speaker 7: That one.
Speaker 2: So you remember doing sensory training with your father. You
have a brief flashback to a moment of him doing
like blindfolded martial arts stuff to try to hone your
other sensus you close your eyes, focus on what you learned.
Their fire at him, hit him point blank.
Speaker 21: Go ahead, and roll your critical hint, do your damage
rather damage. I'm gonna I'm going to roll his concentration check.
Speaker 2: He fails.
Speaker 4: His invisibility is destroyed.
Speaker 2: As that happens, I believe because the folding sky, I
think it paralyzes him as well.
Speaker 4: Yeah it does. Does it make him make a second
to do? I could do thunder Lotus too, I think
you couldn't. Let's get just an.
Speaker 2: Order of operations. He I think he is immediately paralyzed.
Speaker 4: Let me it's a paralyzing burst. He has to make that.
Speaker 2: I'll drag it on him right now, just because it's
already here.
Speaker 4: Boom.
Speaker 2: He has to make this saving throw, which he fails.
He is paralyzed, but he's not good. He's going to
use a legendary resistance.
Speaker 4: Of course, make sense to not be paralyzed. That makes
total sense.
Speaker 2: He is now visible and in front of you. Did
you want to use thunderloatus to throw on top of that?
Speaker 4: Okay?
Speaker 2: So for Thunderloatus, I remember this is always a thing.
We have to review THUNDERLOADUS, thunder THUNDERLOADUS, thunder THUNDERLOADUS, thundercuts,
thunder lotus. So for this one, you can spend two
focus points plus extra up to half your proficiency bon
so he can spend two to four two to four? Ye,
which one is the button for four? Well, if you're
going to ah, we actually haven't updated this once that
I'll increase the thing.
Speaker 4: Well, I'm in there right now. Just spoop did it
for you, So you need to.
Speaker 2: I'm gonna drop that deck save on him and we'll
have him make that and we'll go from there.
Speaker 4: Boo deck save.
Speaker 2: He fails that too, he gets a nine. I'm tempted
to have him legendary resistance that too, but I won't.
Speaker 4: So now it should be.
Speaker 2: Oh my goodness, oh my goodness. Okay, So now it's
you did four right, total of four points. So that
one that says four points, I'm gonna click that.
Speaker 4: Yeah, that's the one.
Speaker 2: See the things that two D eight plus one D
twelve lightning. Click that and hit him with.
Speaker 4: It two D eight D twelve latinum.
Speaker 2: As you hit him, his invisibility is destroyed. Then a flower,
this symbolic flower of lightning erupts around him. You hear
him let out a yell as he is struck by
another twenty nine points of damage.
Speaker 4: That's that's your second attack. I don't like this guy.
What's to do? He hurt? He hurt? Right now, I'm
going to drink a juice, go for it.
Speaker 1: Just you remember, not the shirt with your dad this time.
Speaker 4: I'm not sharing shirt for him.
Speaker 2: He didn't care for you heat.
Speaker 4: I don't think he did.
Speaker 5: Oh okay, gig a blast of man and then slip
my appy juice right down.
Speaker 4: Sip in my ampy juice.
Speaker 1: All the campaigns started with apple juice, it will end.
Speaker 4: With that forty five.
Speaker 2: That's good. Make sure you tick off the use of it.
Speaker 10: Hey, yea, yeah, did I not do that?
Speaker 2: I don't think I see it being ticked off. I
only see you use there there it is all right?
Is that your turn?
Speaker 4: Or are you dragon swearching? I forgot I have that
murder more. Okay, go ahead and use dragon serd. Two
more attacks now, I have no disadvantage for your page. Ass.
That's true. But at eighteen eighteen hits, that one was
a sharpshooter.
Speaker 2: Yeah, oh my good, thirty two points of damage? No
hold on, you did it to yourself?
Speaker 4: Did I? I keep not targeting myself to other than
second I need to. I'm just gonna make sure earlier. Yeah,
your krit was on him, good was on him? I
remember so because the arrow is tiny, you your you
know what, I'm pointing at him. It's just like listen
someone say it's big, okay.
Speaker 7: Man, their own.
Speaker 2: I'll dragon point the arrow I got damaged on to him.
Thirty two boom done?
Speaker 6: Is that your dick or a tic tack? That's why
your mom's breath so many fresh?
Speaker 1: Oh my?
Speaker 4: Oh yeah? One more? Because I have to. I'm targeting him. Ye,
good lord, I'm not targeting myself.
Speaker 2: Stop there you go targeting yourself.
Speaker 1: Targeting yourself.
Speaker 4: God damn, all right, this is gonna miss it. Didn't
miss it?
Speaker 1: Hit my gosh, get it.
Speaker 7: Give him a swirly.
Speaker 2: Thirty four points of damage.
Speaker 4: So so this turn, I hit too many damages.
Speaker 2: Oh all right, and that is uh, that's you.
Speaker 4: That should be me at this point.
Speaker 2: Hey mm hmm not you know what? No, never mind,
we'll come back to you a thing in a second. Okay,
that's your turn. It is the horror of losses turn.
The horror of loss is incapacitated and floating in thought space, deslie.
It is your turn. But before your turn, legendary action
on Ethicus's side. He is going to.
Speaker 5: Now I hate to do this to myself, but I
would be prone. I believe if that informs anything that might.
Speaker 2: That's true, as I have not yet the opportunity to stand.
Speaker 1: He's so prone and vulnerable.
Speaker 2: They aren't around, so he technically can't do this thing
he wants to do.
Speaker 7: He needs the loss.
Speaker 2: So yeah, that's just a theme of who he is.
He wants the loss. Fucking uh so he is going
to once again shield himself in a veil of shadowy energy.
Doesn't mean your turn.
Speaker 7: I stand no, mm.
Speaker 2: Hmmm's Mark October popped off so hard with this was
like a seven minute track. Like I know, it's looped
a bunch, but like not as much as you think
it is. It is a veritable one winged angel of
a boss battle theme.
Speaker 6: Two texts spring Bank, he's a hafty song.
Speaker 7: Hit fifties. Can he roll above?
Speaker 4: Four?
Speaker 1: Yeah, fantasy grounds you play you.
Speaker 2: Can't go ahead. As you fire this attack, that darkness
that had been coating him collects at the point of impact,
and your attack doesn't seem to make it to him.
Speaker 4: However, that darkness is dispelled and gone. It has negated
that attack.
Speaker 5: Oh, what's something worse to take attack bonus action and
Desmond will get there. That's Desmond, all right.
Speaker 2: It is now Ethicus's turn. Ethicus is going to look around.
You notice that he is bleeding quite profusely. He seems
very injured. He looks around for the horror of loss,
and he does not see it. There's a brief look
of confusion upon his face. He then looks over as
if he's as if looking at the very current of
magic in the area. His eyes follow toward the crystal
spire where Pepper is. He is going to cast phantom
step on himself again, and then he disappears and reappears
straight above and behind Pepper. As he appears, and he's
going to do his two attacks author like.
Speaker 4: Fucking air sorry spoiler. As old as me.
Speaker 2: Appears behind you, it's going to attack you, Pepper. A
large scythe swings down upon you. That's a hit, I'm
sure it is. Come on, Pepper, you take seventeen points
of damage reduced to eight. You need to make a
concentration check. Yes, okay, you succeed on that one. He
is then as you like duck and weave away from him.
He's going to go for another attack on you.
Speaker 1: I feel like she's just holding eye contact, taking the
hit and.
Speaker 4: Holding that twenty three.
Speaker 1: That is a hit, yup, slug me shores.
Speaker 2: This one does nineteen reduced to nine another DC ten
concentration check. Please, who are you?
Speaker 1: She's just gritting her teeth and she is taking these hits.
Speaker 4: It was Sandy of the group. What the hell, God,
a little furious fuck. You're just getting knocked by the
fucking big boss out here. And just like poo, I'm good,
I'm steel good.
Speaker 2: Because he seems to up, because he looks toward you
and realizes that you are in fact not giving him
what he wants.
Speaker 9: Uh.
Speaker 2: He is going to look out toward this rising sea
of tar, and you see him move his hand out
toward it and shift his hand as if along the horizon.
And as it does, you see this wave of muck
move with his hand the distance, and you hear this cry,
this low resonant sound, as though a whale call irrupting
from the sea that is out there. He then closes
his hand as if he had done that to confirm
something to himself, looks back toward you, and that is
his turn.
Speaker 4: Pepper, your turn.
Speaker 10: Oh god, I got you, rubber.
Speaker 1: I was hoping that. Oh I'm so excited. This is
actually well, it doesn't matter because it doesn't matter where
you were. I'm still gonna get you.
Speaker 13: I'm mind whipping him.
Speaker 1: I'm psychically lashing out.
Speaker 2: Did you put that spell in the chat?
Speaker 1: Yes, it's one of my curriculum spell slots.
Speaker 2: All right, go ahead and make him make the intelligence
saving throw.
Speaker 1: Oh no, you're good at these.
Speaker 2: Wait a minute, Okay, well not so smart, are you?
Speaker 6: Ah?
Speaker 4: Fuck? He was smart. That's the one thing he was.
Speaker 2: He's a half.
Speaker 1: You could still roll low with it, bab.
Speaker 2: It does rolla.
Speaker 1: I just jumped out of my chair. I flexed. I
Oh my god, Oh my god. Okay, okay, have it.
So there's a lot of it. There's different, there's a
there's sir. I'm still coming down.
Speaker 2: For the three D six, right, the three D six
I can damage, I believe.
Speaker 1: Yeah, yeah, yeah, yeah, yeah, that sounds right to me. Sorry,
there's multiple ones in the mind whip that I'm seeing,
and I'm like, I think that's how it's Does.
Speaker 2: It does curriculum spell cast as though at a packed
spell slot level? Or does it cast a base level
I can never remember.
Speaker 1: Let me double check for you, Chief.
Speaker 2: I'll try to find it as well.
Speaker 1: Oh my god, my heart's.
Speaker 2: Cast is though using one of your Warlock pack spell slots.
So actually it was two, which means it's upcast by
three levels.
Speaker 8: Uh.
Speaker 2: Since there's no additional creatures to targets, do you want
to add three D six to the damage? Sixty six
with it?
Speaker 1: And he can't take reactions, I'm shaking. Don't put it
on the paper. Hey, now, let's not get crazy.
Speaker 4: Hey, now you were a small fox twenty five?
Speaker 8: Which reaction?
Speaker 4: He takes half of it?
Speaker 1: That's fine, I don't care. I wanted to part him, okay.
And now the other thing is that on his turn
he must choose between moving an action or a bonus action.
He can only do one.
Speaker 22: Yip, all right, I am also, so I have I
have I have wait, wait, wait, one of my Casagria things.
Speaker 1: I think it's unflinching heel, no, it's not that one.
Speaker 4: He can't take reactions anyway.
Speaker 1: Oh perfect, I'm running away, yep, get out of there.
Speaker 4: Where are you getting?
Speaker 8: Wait that you?
Speaker 1: And then I think I can move five.
Speaker 4: More and that's you.
Speaker 2: So he's going to use two of his legendary actions
at a time to cast a spell. As you run
away from him, he puts his hand up and you
see arcane sigils with a black and purple tinge up
here floating around his arm, and then coalesce into this
sphere of energy that explodes outward in a tendrils of
dark necrotic power that are going to go toward you. Pepper,
making sure you're with the range you are. I didn't
want to have to take that back. These ribbons of
negative energy surge toward you. You need to make this
constitution saving throw.
Speaker 4: Did it drop on you?
Speaker 1: Yes? It did. Let me just click off my grips,
so those are gone off my sheet.
Speaker 2: Okay, sixteen failed. You're going to take the full damage.
The full damage is five D twelve necrotic.
Speaker 1: Oh boy, we I don't resist any of that.
Speaker 4: You resist your armor?
Speaker 1: Yeah, I do my armor, so.
Speaker 2: You'll resist whatever this damage is. You take forty five
reduced to twenty two and need to make a DC
eleven concentration check.
Speaker 7: Okay, eleven or higher?
Speaker 1: Those are both eleven. Incent Highers, I am not giving up, Ethicus,
I'm not.
Speaker 13: I'm stubborn I'm Pepper.
Speaker 1: No ooh, you wanted to be an automancer so bad?
Speaker 2: Hey Pepper.
Speaker 1: Ooohho Ethicus boo hoo.
Speaker 2: Pepper, Yes, roll me, uh, roll me that D one
hundred fifty or lower.
Speaker 1: Come on, I don't know if I have faith anymore.
We'll see.
Speaker 2: Under fitting because it's where they are on the combat tracker.
You hear the clanking of armor and splashing, and you
hear this distant but rapidly approaching.
Speaker 4: Took me a while to catch up with you. Looks
like you got started without me.
Speaker 2: As you see leaping behind Epicus from rock to rock
on that tar ocean, you see Caag, who full admission
to people in the audience. Someone made art for Cag
and said we could use it. I took me until
yesterday to try to set it up, and then I
lost the emails, so I don't have it, and I'm sorry,
but thank you for it, and I'll show it off
in future if we get it. As Caag appears behind Ethicus,
as Ethicus turns toward him, and Caag is going to
use his turn and he's going to get big, and
he is going to attempt to go for his attacks
on Ethicus as Ethical does a fanos and very I
don't even know who you are. As he goes for
great acts attack the side steps the first one. As
it hits the ground, Cag brings the weapon up strikes
down at him again.
Speaker 4: That one is a hit.
Speaker 2: Yay, come on, Kag, dealing thirteen points of damage.
Speaker 4: I don't know why it didn't.
Speaker 2: Oh is he doing one of those weird things where
because there's extra damage it's being whatever. So dealing thirteen
points of damage to.
Speaker 1: Boom.
Speaker 2: There we go, thirty more of damage to Ethicus, who
looks taken aback in surprise by this. Cag, in his
now giant form, is now standing on the battlefield. Back
to the top of the turn order.
Speaker 4: Lilia, it is your turn, Lilia, Lilya, it's your turn.
Speaker 6: Oh I'm I'm I'm I was on mute. I see
uh okay, I'm not going to use a pact of
promise so that I can.
Speaker 4: Roll to create a.
Speaker 6: Spell slot, hopefully get a spell slot. And I just
gotta rolled.
Speaker 4: Uh, I believe the X and then.
Speaker 2: You immediately create a level third level so you can
cast any third level or lower spell at third level.
Speaker 6: Third Lamble, third third Ramble, I can't wait. No. Oh,
but rute Blue may sit up to plus four.
Speaker 2: This is the only because this isn't a spell salot,
you natively have actually let me, let me, let me
check my own text.
Speaker 4: You might be right.
Speaker 2: I am a slave to how I wrote things. So
give me one second to see if I am to
be a slave.
Speaker 4: He sa, so to the books.
Speaker 2: Yeah, creates a pack spell slot, and then your pack
spell slots are one level higher.
Speaker 9: So yep, fourth, yay, free to mama if you wants
are free. So we're gonna, we're gonna give ourselves some
some two memories. We're gonna, we're gonna He's like right there,
but you know he's I.
Speaker 6: Want to be a little bit closer.
Speaker 9: I want to be like a little barrier, a little
barrier between Pepper and what's going on.
Speaker 6: You know, you know, a little closer, A little closer for.
Speaker 1: A tree, a tree. I love you so much, Liliah.
Speaker 6: Right here, I'm gonna tells this man with acid now,
or at least I'm going to try.
Speaker 2: He raises his hand up toward you, so remember these
are four clusters for this level. As he raises his
hand up toward you, as if to try to do
something magically to stop you. But it's all just flavor.
He doesn't actually go ahead, do whatever you're gonna do.
Speaker 6: Yay, close number one B.
Speaker 2: You also fired at you.
Speaker 4: Oh fuck, carry seems to me the thing everyone's doing today.
Speaker 2: I even made sure that also desmids, so I just
untargeted them. So, Lilia, you did. The attack against Ethicus
was a five for sixteen.
Speaker 4: That one misses.
Speaker 2: You fire it toward him, He puts a hand up,
he deflects it with his bone like.
Speaker 4: Vambraces. You have three more shots.
Speaker 6: Okay, okay, so you cast a spell.
Speaker 4: Did you want to put fortify on yourself?
Speaker 2: Yes, do that too, life hack your features.
Speaker 4: Do what they say they do.
Speaker 6: You're gonna bom nineteen for thirty four.
Speaker 2: Oh that one hits.
Speaker 6: We're gonna do acid five.
Speaker 4: All right.
Speaker 2: He takes five damage. He takes a bit of a
step back. He's like pushed back near the edge. Two
more shots.
Speaker 6: That's in that one.
Speaker 4: That one missus.
Speaker 6: Twenty one.
Speaker 2: That's a hit Acid.
Speaker 6: Six.
Speaker 2: At this point, with all the acids striking him, is
antle is pretty much completely destroyed. Like the cape he's wearing.
He just casts to the side. His braces are melting
under the acidic effects he takes that six damage. You
can see him disheveled, sweating. He appears to be finding
it difficult to stand.
Speaker 9: Because I use my I use my action for pactive
promise and shooting the clusters for bonus.
Speaker 6: I think I think that's that Lilia.
Speaker 2: Yeah, alrighty. Then in that case, it's going to go
to the next turn. He's going to use his remaining
legendary actions to cast another spell. He is going to
cast in between these two turns. The hail Mary is
what this is what he's about to do.
Speaker 6: Where are you.
Speaker 4: He is going to do.
Speaker 2: It's gonna it's gonna be on Pepper again.
Speaker 1: Ah. Is this a spell?
Speaker 8: Yeah?
Speaker 1: Okay, of okay, items do what they say they do, right,
so the scare of the protection. If I fail against
an necromantic spell, I can use my reaction to extend
one charge and turn the field safe.
Speaker 2: It is an illusion spell.
Speaker 1: Nuts, Okay, carry.
Speaker 2: On as he is going to pepper Pepper. As he
raises his hand up toward you, he is going to
try to bind you.
Speaker 4: You see the area around you.
Speaker 2: Shifting as you see what appears to be in the
area around you. That tar rises up and fills almost
every space that is adjacent to you except for you,
and you see floating upon it a myriad of bodies
that you seem to recognize. But before we get too
deep into it, and you need to make this intelligence
saving thrown.
Speaker 1: Come on, okay, make this an eligen saving throw. You're
a wizard. You're a wizard. You're a wizard. You're a wizard.
Speaker 7: You're that tiny, You're a fucking wizard.
Speaker 2: Before you can tell the who these bodies are, your
mind is racked with pain, but you do resist being
caught in nightmare cell. However, you do still take some damage.
Despite having succeeded. You just don't take the.
Speaker 7: Big show down.
Speaker 2: Yeah, you take five D ten psychic.
Speaker 1: You'll have to kill me, but you do.
Speaker 4: Is Pepper.
Speaker 2: As he hits you, you do fall, and as you do,
you lose. You will cease to concentrate. Sorry, guys, as
you cease to concentrate on banishment.
Speaker 1: Oh and doesn't show up right on top of me,
The horror.
Speaker 2: Of loss returns to the field, face up attack position.
Speaker 1: I can't I keep getting eaten in these games. Come on, love,
that be a Halloween game thing with that.
Speaker 2: Oh sorry, Scarn, It is now your turn. That was
a legendary action between turns. Hey, guys, how's it going.
I gotta get over here next to.
Speaker 10: Hey?
Speaker 1: Yeah?
Speaker 10: Yeah, yeah, yeah yeah, ATCHI.
Speaker 4: All right, I can heal her with them, well, not healer,
but like at least stabilize or whatever.
Speaker 10: The fuck.
Speaker 2: Yeah, you can try to do a medicine check as
an action DC ten medicine check to try to stabilize them.
If you have a potion, you could use an action
to use a potion on them instead.
Speaker 10: Yeah, I'm gonna do that actually over there, will we Yeah?
Speaker 4: Yeah?
Speaker 6: Yeah for me?
Speaker 10: Yeah, take me the goddamn potent.
Speaker 2: Let's make sure you're not targeting yourself.
Speaker 4: You're not? Okay, good ocean?
Speaker 19: Yeah?
Speaker 1: Are you a selfish lover? Scarn?
Speaker 4: Throw that on them?
Speaker 8: I love you.
Speaker 2: Gained twenty four hit points and game one point of fatigue.
Speaker 1: Crap, it's right on top of it, isn't it.
Speaker 4: Ye, he's right there.
Speaker 2: I'm right behind you, are talking.
Speaker 7: All right.
Speaker 1: Now that I'm here, Pepper is just on the ground crying.
Speaker 4: That was your action. That was my action, Yeah, now
that I'm here, Sorry, King, Yeah, that's not gonna do
anything there do do do like majestic, which would make
everything disadvantage to me, But that would be the two
of the last of the focus points.
Speaker 10: Yikes, mm hmm, I'm.
Speaker 4: Doing it majestic.
Speaker 2: All right for the class that the majestic.
Speaker 4: Do makes everything, Yeah, everything does disadvantage to me.
Speaker 10: For the next turn, there.
Speaker 2: Should be an effect to throw on yourself with that.
You did it already, you did it, I did all right,
that's your turn. M scarn why'd you roll me a
D one hundred? God, if it's a fifty or lower,
a good thing might happen.
Speaker 4: It's not gonna be good for me. It's gonna be
good for me.
Speaker 2: All right. The horror of loss technically is the next
one who is going to go?
Speaker 4: I could so one moment.
Speaker 1: The nightmare.
Speaker 2: As the horror of loss prepares to attack, as it
raises up one of its massive claws to bring it
down upon Pepper and scarn. Uh. You see, Pepper, you
feel this, this disturbance of magic in the air, and
you see, vaguely, your vision still blurry. You see Ethicus's
attention move away from raising his hand toward you to
looking off past you. Guys, as you just hear this
resonant echoing across the barren area. You've all gotten yourself
into quite a bit of trouble without me around, and
several streaks of flame fire across as.
Speaker 4: Calth House has drawing the battle.
Speaker 6: Oh jee.
Speaker 2: It is, and he is upcasting scorching ray doing idomancy things.
As you see as he appears, that arm that previously
had been morphed, it appears to be glowing with this
bluish and radiant energy and no longer seems to be
mutating as much as it is. You see tendrils of
energy moving from the ground up and wrapping around that arm,
as if he's cyphoning energy up from the area. He
puts his hand forward and a total of let me
remember how many this is three plus seven, so ten
streaks of flame are going to.
Speaker 4: Fire at the horror of loss.
Speaker 2: I'm just gonna count them. Any hit one. You know
what I should I should just like I should just
target it. I'm not I shouldn't drop so many dice
that is. Yeah, I'm wondering you we're gonna sixteen that
would have been, that would have been, that would have been,
that would have been hold on let me tell me
that would have been a that would have been a miss. No,
that would have been a hit. Now I'm gonna I
have nine more of these to do.
Speaker 4: One sec.
Speaker 2: Two that that's a miss, So got of my head.
Three it's a miss. Four, I'm rolling that one right away.
Oh it takes eleven from that.
Speaker 4: I'm still gonna count up the other ones. What was that?
Speaker 1: That was four?
Speaker 4: I said?
Speaker 2: I was Fortunately this is five hit six, hit seven,
miss eight, hit nine.
Speaker 4: Hit ten.
Speaker 2: Ended on a hit hit He's so he's going to
hit six times total. As you see one six bursts
of flame strike it, with one like larger spear.
Speaker 4: Like flame hits it.
Speaker 2: So one, two, three, four, five, he's sick. Hold on
one of those did damage it's damage threshold stop five
of them from doing anything. So with between the critical
hitting that one he hits it on. One shot hits it,
draws his attention, the rest pelt it as it's about
to attack, and then one final giant spear like burst
of flame strikes it. As you see Ethicist look toward
him and his eyes widen and his face seems to
brighten as one of the other people contesting for control
of this place is now before him.
Speaker 10: Oh yeah, that's what he wanted.
Speaker 1: Oh he wants to be him so bad.
Speaker 4: The Horror of Loss is going to let him though,
as the Horror of Loss.
Speaker 2: Lets out a dark screech. It is going to first
for its bonus action. It's going to roll a defour
to determine which of its painful memories It's going to
use three. That's the one that makes it resistant to stuff,
same one as before. It is then going to swing
around and go for one attack on Lilia.
Speaker 4: And hit.
Speaker 7: I will use my reaction to make that miss.
Speaker 2: With Wilimbond, remind me how this goes. You have to
make I believe a wisdom or charisma check.
Speaker 7: I think Lily would know better than me.
Speaker 4: I just know that I can do that because they
put it on me. Wilimbond, how does it work?
Speaker 6: One bound one hue?
Speaker 9: Uh okay, you gained the ability to bless an ally
as a bonus action.
Speaker 6: You may okay. I read that.
Speaker 9: The bounding The binding term allows both you and the
creature who wears a chamelia to use your reaction to
cause an attack against the other to miss, even if
they can't see it. You must decide to use this
feature before the DM reveals the outcome of an attack.
Do you use your reaction to prevent an attack from happening?
Speaker 2: But it's got to be then I think that if
once it misses every you need to make a charisma
check to determine if the effect ends right.
Speaker 9: Uh, yeah, we we then we roll charisma and if
we pass the check, then Wylam stays in play.
Speaker 2: Okay.
Speaker 4: So, and and what is the DC is that the
attack roll what it would have been?
Speaker 9: Uh, let's see, the one who used the reaction must
roll a charisma check against the DC equals to half
the attack roll rounded up that was made to miss.
Speaker 2: Okay, could you throw it in the chat real quick?
Please roll me a charisma check?
Speaker 7: All right?
Speaker 5: Negative one, baby, but it's gonna be that twenty.
Speaker 2: You need to get a tenor higher.
Speaker 5: Oh, speak it into the world.
Speaker 2: Okay, so you retain wilim bond. It is then going
to go for a second attack. It's going to swing
toward you, scarn as it is swinging wildly and attacking
just from afar. We just have like a slow pan
back to Cathos who looks toward the uh. The form
of Leyuna atop this thing, and he just mutters to
himself almost imperceptibly, and told them that they couldn't trust you.
This attack strikes towards scarn.
Speaker 4: Scarn. That is a hit. Okay of that stone endurance.
You can do that, Okay, put it on yourself and
then roll the T twelve.
Speaker 2: Hing nine mighty twelves. Love nines, bitches love nines. All right,
It's gonna go for its damage on you. It's gonna
choose to deal you see, it is going to its
arm is like enveloped in light. It's gonna do radiant
damage on this one. It can choose to do radiant
or necrotic. When it hits, it's going to do radiant.
You take four, a total of four nice out. How indeed,
it is then going to do one final attack. It
is going to do unending lament, and it is going
to target Desmond with unending lament. Desmond, you need to
make this wisdom saving throw is it tries to hoist
its trauma and terrible memories upon you.
Speaker 4: Trauma dump fifteen. Do you succeed?
Speaker 2: Which means it does absolutely nothing to you as it
lets out these screeches. As the contorted form of lay
you in and their unnamed sister is forced to continue
to fight all of you and as its turn ends.
Oh he can't do it yet, Pepper. You see as
you as you look over, you see Ethicus's posture becomes
straightened up, as if he's found confidence again.
Speaker 4: He raises a hand.
Speaker 2: Up as if offering it out toward the horror of
loss as he extends it, and a smile creeps across
his face. Desmond, it is your turn. You don't see
any of this, Desmond. There's a giant rock between the
two of you.
Speaker 7: Wow, I'm gonna move to there and uh hi.
Speaker 5: Kay uh, he's gonna favor revolve release two.
Speaker 2: Okay, let's see which one is higher.
Speaker 1: Where we go?
Speaker 7: Hey twenty five, Ethicus is getting it.
Speaker 2: Yeah, he sure is.
Speaker 10: There.
Speaker 8: You are.
Speaker 7: Eighteen points of dammite.
Speaker 2: You shoot toward him. It hits him. It puts a
hole straight through his shoulder and out the other side.
You see him grimace in pain, but he keeps his
hand out stretched toward the horror of loss.
Speaker 14: Uh.
Speaker 5: He's gonna turn and we haven't really hurt it at all.
He seems pretty fucked up, right.
Speaker 2: Oh yeah, he's taking a ton of damage. He looks
like he's on his last legs.
Speaker 4: Yeah, you go to hell.
Speaker 3: He's gonna shoot one more shot of him, twenty two
hits twenty two.
Speaker 2: He has so few hit points, all right?
Speaker 4: Is that you?
Speaker 5: That's my action, that's my movement, bonus action.
Speaker 7: Do I have anything I can do? I'm gonna drop
Hunter's mark. I'm going to cast agitated pulse again. Okay,
let me remove Hunter's mark from him. I got it,
you got it?
Speaker 4: Okay and.
Speaker 5: Bam ah that statsmond.
Speaker 4: Okay.
Speaker 2: It is Ethicus's turn. He is going to with his
hand outstretched toward Leuna the Horror of Loss, he opens
it as if as if inviting her toward him, and
he mutters, with his voice resonating through the area, my
beloved daughters, let us finish this together. And as he does,
there is a screech from the Horror of Loss, as
he is going to reduce the Horror's hit points to
zero and regain for himself all of the hit points
that he taught that they lost. As tendrils of necrotic
energy burst forth from them, go toward Ethicus, join into him.
You see his wounds begin to close. He closes his eyes,
lets out a breath, a sigh of relief. Let's see
checking mind whip real quick. Yeah, he is then going,
he's got a way, He's got, he's got he can't
move immediately. You see him shifting his heel back, but
he can't move right now because of mind whip. So
he is that and that was his action. So you
see the writhing, withered form of the horror of loss.
Speaker 4: Collapse down between all of you. You see the waves.
Speaker 2: Of tar behind him begin to shift and curdle and move,
and he slides his foot back as if heading toward
the edge. Pepper it is your.
Speaker 16: Turn, oh man, Okay, okay, okay, okay, I'm gonna do
the more peppery thing.
Speaker 1: It's maybe not the most ap preparate thing to do
at the time, but it's the thing because she's pumped
and there's people here, and I think has just regained
a lot of pit points.
Speaker 2: And you guys did late Lilia in particular, did lay
into the horror of loss like pretty like substantially at
the start, so it didn't have a ton.
Speaker 4: Of hit points.
Speaker 2: But yeah, he okay, he looks like he's gotten a
pretty major second wind.
Speaker 1: And also I kind of want to. There's people here
I want to see, to see this spell. So here
Pepper goes casting conjure frame. Echo oh, because she's excited,
and they pray THATCO is gonna fait at the gives
up the same one as before.
Speaker 2: Do we have a thing? Pepper's yeah, Pepper's dgr echo
here it is. Okay, I'm gonna throw it onto the
combat tracker. Are you you can have it appear within
sixty feet of you?
Speaker 8: I believe?
Speaker 2: Are you having it appear next to them?
Speaker 1: Yes?
Speaker 2: And your initiative four?
Speaker 1: Oh, the NPC sheet won't open for me.
Speaker 2: That's because it's got to be a new one.
Speaker 1: It's true.
Speaker 2: There you go as magical energy binds itself together into
a mountainous mechanical form, it is summoned. I believe it
can take its stuff on your turn right?
Speaker 1: Yes, all right, so I have not given it up.
Speaker 2: Make sure you're taking off your lease use them yep.
Speaker 1: I still I have one first level.
Speaker 2: Best okay, So s trao sap alock a different determine
your conture FRAMECO is ally do new companions combat shares.
Your initiative takes a turn immediately after yours okay, so
it it is good. It takes his turn when you
end your turn? So do you want to do anything
else in your turn?
Speaker 1: Am I able to? Okay? Can I board the unit?
Speaker 2: If it's over bi Ethicus, you are I think too
far away. But you could rush up to it and
get into it.
Speaker 4: I think, be you.
Speaker 1: One, Yeah, you could do this.
Speaker 2: Yeah, we're going to rush toward it, jump toward it.
As you do it, its body opens up to facilitate
you getting inside of it. I'm going to move you
over there to get you off the map.
Speaker 1: Actually, I'm gonna as I'm hopping into it. Turned to
Cathos very smugly and wave, oh yeah, I can do this.
Speaker 8: What is that?
Speaker 7: Wait?
Speaker 2: That's you suddenly remember that? I suddenly remember, I believe
if I recall him walking out of that temple before
before you you fought this thing before. So he's looking
at it like I don't know what this is.
Speaker 1: No, the coolness is lost on him, of course, whatever,
it's still really cool. It's a fucking robot. Find it
cool anyway?
Speaker 10: All right?
Speaker 2: Is that you have?
Speaker 8: Yes?
Speaker 1: The dgrs turn for my my dgr Oh my gosh,
did I get that sheet yet?
Speaker 4: I dropped in the chat.
Speaker 1: Yeah, oh yes, in the chat, yes, yes, yes, okay,
there we go, all right, going to two.
Speaker 4: Attacks and then missile spam.
Speaker 1: Yes, two attacks and then missile spam. Okay, one attack.
Speaker 2: First attack is a twenty four to hit, and it does.
Speaker 1: And I'll do this this bludgeoning.
Speaker 2: Damage, just punching the fuck out yep, dealing eleven total
points of damage for that attack. Is this thing strikes
down at Ethicus a snoother, a snoother, twenty two twenty
two hits.
Speaker 1: All right, same dilio. We are punching down. We are
not the highest standard another eighteen eighteen.
Speaker 4: Yeah, and then I imagine and then missile.
Speaker 1: Spin jumps back.
Speaker 8: Yes, I will drop.
Speaker 2: The stuff on him to do that. One second, I'll
drop the next sarity to save on him, and then
I will make it click.
Speaker 4: He fails.
Speaker 2: Yeah, you hadn't dropped the four damage on him.
Speaker 1: Another seven, so.
Speaker 2: Also I believe I should have been making I never
threw the effect on him. I'm gonna roll a series
of DC ten concentration checks for him, because he had
an effect on this whole time. So one sick will
I boom success success.
Speaker 4: Success, I'm gonna do.
Speaker 2: I'm gonna do a couple of fifteens to account for
some of the bigger hits that he took in the
last few turns.
Speaker 4: Success. Success, Okay, so he maintained, it.
Speaker 2: Is it is the frame.
Speaker 4: You're gonna do anything else.
Speaker 1: I don't think there's anything else I can do.
Speaker 2: So this is gonna be done as a legendary action,
so for the sake of flavor. As it goes to attack,
it strikes him to the first one strikes him, leaves
a little crater under the ground underneath him as it
hits him. The second one hits him up into the air.
These pockets of these missiles fire out from its back,
swerve around him in his arcane explosion, hits him in
mid air, and when the smoke from that clears, he's gone.
You then, Pepper, hear this splash from farther out in
the tar ocean that is forming around you guys, And
we're going to break initiative briefly, as that tar ocean
is going to begin churning and moving and bubbling, and
it begins to rise up immediately, overtaking most of the
arena that you guys are in collectively. If you guys
had like an action or two to deal with the
fact that this black tar ocean is rising up into
the arena.
Speaker 4: What would you do?
Speaker 1: Can I attempt to scoop up my comrades in my dgr.
Speaker 2: Yes, if the others allow you to do that, cag
is gonna rush to get on higher ground.
Speaker 1: Will you guys be cool for a minute, not going
in an icky sticky bed.
Speaker 2: Okay, yeah, sure, Okay, in that case, I need to
I need to move some stuff as you guys do this.
As you go to uh pick them up and scoop
them up, the black tar rises and continues to fill
the area until only the central general area, which seems
to shift and contort and break apart, and various other
stones that are within this ocean all remain. I'm going
to move you guys, not onto a different map, per se.
I'm going to move you guys just to.
Speaker 1: A smaller area of the map, just to.
Speaker 4: The other side of this map. Oh oh no.
Speaker 2: As you guys are all dropped, let's say, let's for
the sake of expediency, let's see you drum there.
Speaker 4: Desmond and got scarn.
Speaker 2: And he's gonna slowly peter out in the cut scene
that plays over all this, I'm gonna.
Speaker 4: Put Papper over here.
Speaker 2: Cag is going to remain kind of roughly where he is.
Cathos is gonna be over here where Who did I
not add? Nope, that's everybody I know, Cag. Cag's gonna
be like up here on this platform that can barely
support him. I need to on the map turn a
thing on, So give me just one moment, please, As
I unlock the map, go over to lighting and turn
that on. I should have turned on. Why did you
not turn on?
Speaker 4: All?
Speaker 8: Right?
Speaker 4: Well, I mean making me do this? Why are they
not working? There?
Speaker 2: We go as you, guys, find yourself resting on a
series of stone platforms in the middle of what appears
to be this veritable ocean of necrotic matter that has
risen up. You guys, see the water swaying and shifting
out beyond the small arena that you have found yourself
locked into. As it does, you once again hear that
whale like call coming from further out. Is there anything
that you guys would do? There is an eerie silence
that falls over everything in this moment. The shifting of
waves overtakes most of your senses. If again I said
you guys had about one action's worth of time to
do anything, what would you do?
Speaker 5: Thisman's probably just looking at where the the remains of
Leona was underneath.
Speaker 7: All of this.
Speaker 2: Everybody else, Scarton's eyes are locked dead on uh sperm donor.
Speaker 10: Wherever he would be.
Speaker 4: Death glare, eyes full open, white of the top and
the bottom. You can see it all. He's just staring.
He hasn't blinked in an hour.
Speaker 8: Oh my god, Lillian, I don't know that.
Speaker 6: She's like off off the water.
Speaker 2: And Pep.
Speaker 1: Pepper's just turned to the churning water. Dgr is kind
of gripping the handles.
Speaker 2: As you, guys prepare yourself, you see coming out from
further away, this massive wave of the muck shifts and
like plumes up and then down. You see the fin
of something massive moving inside of it. It shifts. You
get a couple more glimpses of this huge creature moving
around you, until finally there is this explosive uprising of
the tar as a creature emerges up from this ocean,
floats up above all of you, and with the only
light being produced coming from the gemstone and stone that
you are currently standing upon. As light radiates out from them,
you see rising up above you a creature that looks
to be constituted of the same matter as the dark
energy elementals that you guys had fought before, but it
is much larger and appears to be in the shape
tape of this ancient, uh eerie looking whale like creature
as you see mhm, this guy, oh no, rising up
the ball, all of you letting out this distorted whale
like call that causes ripples to echo in the tar
around you.
Speaker 10: Yeah, you look up and there's a way.
Speaker 4: Standing in the death.
Speaker 2: And with that, with that happening, and us being and
everybody being a little bit sick today and us being
at about three hours of gameplay as this creatures over,
do we want to keep going?
Speaker 7: No?
Speaker 4: Live your life, leave your life? No, I mean, if
everyone wants I'm not.
Speaker 6: Here's the thing. I'm not sick. I just have a
lingering cough. That's it. I'm not sick.
Speaker 8: This is sick.
Speaker 4: I can exist. We can keep going if you want to.
But yeah, I mean, music is funny.
Speaker 2: Everybody will initiative again, man said, geez, let's go.
Speaker 6: That's so much better than that your tebo.
Speaker 4: You have to say Ford, didn't you Tebow's ready for
it this time? So what did what did you get?
What was your initiative?
Speaker 1: Pepper twenty nat twenty natty natty twenty for a total of.
Speaker 2: Twenty, just twenty. I just need to put your thing underneath.
Speaker 1: You, that's all, yes, because of my Why do I
have too fatigued? I didn't go down twice? Now?
Speaker 7: Don't on the combat track?
Speaker 8: You only have one.
Speaker 2: I'm just looking at is the negative the other negative one?
Speaker 4: Because yeah, you do?
Speaker 2: You have fatigue as one?
Speaker 4: What is your dexterity normally?
Speaker 6: Nus?
Speaker 1: Wait, okay, it's a plus two on my sheet.
Speaker 2: Okay, I don't know why it's giving you some of
the thing. Might just be being weird. It's only yeah, it's
doing it twice to Desmond too.
Speaker 1: One second, Yes, because I should have a twenty one,
not a flat twenty. But it was the unnaty. It's
just pretty cool. I'm in my dg R. I know
I'm doing cool robot things. I don't need anyone else
to know.
Speaker 2: I'm going to roll for this thing again.
Speaker 4: Real quick.
Speaker 2: I'm gonna roll its initiative again, just because I like
being the one to push the button.
Speaker 4: Boom.
Speaker 2: All right, everybody, Lilya, it's your turn first. As this
thing soars about twenty feet overhead, shifting over you, guys,
not casting a shadow because all of the light is
coming from below you, but blending in eerily with the
space that's up above you. What would you like to do?
Speaker 6: I still got mic to memories.
Speaker 2: Yah, yeah, you still have that. Yeah, you have the
four cluster version.
Speaker 9: Twenty feet high, about fifteen feet way, Yeah, that's within
sixty feet. It's a big ass. Well, there's no way
I could miss. I can't wait to biff all four first,
lock on target. Make sure you're hitting your target properly,
or else you're gonna hit yourself instead or Desmond hop y'all.
Speaker 6: Fourteen for twenty.
Speaker 2: Six twenty six hits. Also, I think four to five
is gone. That should have only been there for last turn. Okay,
but that twenty five is still hits.
Speaker 9: Yeah, twenty five still hit. Fine. I can't make it
go away from here. I'm trying. I can't find it.
Speaker 2: What are you doing?
Speaker 6: I can't make it goal to make the fortified goal.
Speaker 8: I did that.
Speaker 4: I got rid of it.
Speaker 6: Oh okay, you did it.
Speaker 9: Okay, let's see acid has been pretty good, so let's
go acid.
Speaker 1: You're acid.
Speaker 6: Nine.
Speaker 2: It seems to not have exceeded it's damage threshold.
Speaker 6: All alrighty ten, that was a thirteen. I did that?
Speaker 2: Bift that misses and because it's not a one, I
mean you can't be helped with it.
Speaker 6: Nope? All right, uh fucking cluster three? What ten for
twenty one that hits?
Speaker 9: Okay, we're gonna try.
Speaker 6: Lightning because it's a whale.
Speaker 2: Ten ten hits it damage.
Speaker 6: Like the logic alrighty fucking on, logic.
Speaker 2: Wins that once the acid could just didn't go over
its damage threshold.
Speaker 6: That's all already. Last one seven for eighteen eighteen hits done.
Lightning four does.
Speaker 4: Not exceed its damage threshold. Does nothing, Okay, so your action.
Speaker 9: I do still have my action. It's all the way
up there, though, so I don't know how I'm supposed
to hit it.
Speaker 1: Get on the romation.
Speaker 9: Hold on, Wait a minute, Hold on, wait a minute,
I've got oh, they're right, there is a little.
Speaker 4: Oh is there.
Speaker 6: I can't do this.
Speaker 9: It's twenty feet up, so I just gotta get a
little closer to its gotta get a little closer.
Speaker 4: Are you gonna do the thing.
Speaker 6: I'm gonna pull out my lunas life.
Speaker 2: Oh I thought you're gonna jump like a bunny. Okay,
that's cool too, Luna sife. You get over to it.
You take out the site.
Speaker 4: They're going for your tax.
Speaker 6: It's going for we're going for a moonlit blade because
it's still up over there. You can do two of these, yes,
I will do two of these. I will do it.
Will hit beyond that is a nat one desbond.
Speaker 7: You know away are everything thirty feet of me? Now?
Speaker 6: Now I have twenty five feet away from.
Speaker 7: A five feet away from me clean for luck.
Speaker 9: Brah eight for an eighteen eighteen hits alright, I'm just
gonna make sure I know which one it is properly.
Speaker 4: The crouch is coming again. Twelve twelve hits.
Speaker 6: Damage again for this, yep, and then I just okay,
sixteen for a twenty six.
Speaker 2: Nice that hits nineteen nineteen damage does damage.
Speaker 9: Alrighty I think I had moved? How many feet did
I moved before?
Speaker 2: I think like ten?
Speaker 6: Hunh? Alright, he is making sure how much?
Speaker 7: All right?
Speaker 9: And then I got I got thirty? I got thirty
I got thirty more, so I'm gonna gonna I'm gonna
move fifteen. I've done my job. I'm leaving, all right.
Speaker 2: Thanks, that's you, Pepper, you're actually over in the DGR.
Speaker 4: Pepper, what will you do?
Speaker 1: The DGR's hands extent and like little openings pop up
if she casts two Eldridge blasts from the DGR.
Speaker 4: Okay, fire away.
Speaker 1: We're in the infomercial. In the infomercial that just says like, yes,
you can cast spells from the comfort of your own DGR.
That one's probably a.
Speaker 2: Miss thirteen missus yo, all right.
Speaker 1: One more? Come on now, come on, Pepper, half of
PELF eleven Stepper, that's the same rule. So that's another miss.
Speaker 2: On the attacks. The fucking fatigu is only applying once.
Something must be going on as programming hecking thirteen misses
both times.
Speaker 4: Yep, I'm gonna be real with you. Those would have
on d tens.
Speaker 2: You would have also have had to have max the
damage to get through its damage threshold.
Speaker 1: Do okay? Can I cast a fleckt on me and
the d g R if I'm casting it all myself.
Speaker 4: No, I don't think so.
Speaker 8: It would be on.
Speaker 1: And I'm inside the robots, so I can't really.
Speaker 2: Get not going to target you anyway.
Speaker 1: Okay, then that's the end of my turn, Pepper. I
see you being a lovely pilot for this.
Speaker 2: All right that you?
Speaker 1: Yes? Dr turn, yes, fly up and meet.
Speaker 4: Punch the whale.
Speaker 1: Yes, absolutely all right? Here we go with the two
punches one. Oh my god, okay, I need to stop.
Speaker 8: Oh looks so bad.
Speaker 2: Now it's just that moment where to make this thing
seem strong. You rush up, you punch it, it does nothing,
and you're just what's this thing made of?
Speaker 4: And then go for another one.
Speaker 2: It's a new threat. It has to not be affected
by anything for a minute.
Speaker 1: That hits it, okay, and we're gonna go for bludgeoning.
You sure are, because bludgeoning seems to be a good seventeen.
Speaker 2: It should have been marked as magical because of how
it hits, and it should have broken through it damage threshold.
Speaker 4: So yes, that would that would hit okay? And then
I fire missiless dun dude.
Speaker 1: I feel make this stex strety.
Speaker 4: I will throw it onto Oh you already got it?
Speaker 2: Okay, boom it fails your.
Speaker 1: I am loving how many things are failing things today. Okay,
here we go.
Speaker 4: Ooh next save it. It takes that full eighteen all
right that you.
Speaker 2: Yes, Desmond, your turn scar and you're on deck.
Speaker 5: Um, I go full forty up this way and ummmm.
Speaker 7: Yeah, he'll leave it as is.
Speaker 5: I was gonna hundremark when I'm like, now we'll so
we'll say that for a second, because ad you did
to pulse, I can't do it again.
Speaker 11: Umm.
Speaker 5: Desmond's gonna take two shots. Okay, a revolver or shot
twenty eight twenty eight hits.
Speaker 2: Twelve twelve damage, takes it.
Speaker 5: Four total of fifteen fifteen hits, fifteen hits, sixteen points
of damage.
Speaker 2: He takes the sixteen points of damage straightforward. That's Desmond, alrighty.
In that case, Cathos is going to go. Cathos is
going to look up toward this thing just drifting slowly
overhead being punched in the stomach by a giant robot,
be eerily unfazed by what he's looking at.
Speaker 4: Just kind of.
Speaker 10: Hm.
Speaker 2: Well, sure, such things are surely of no consequence when
one has the power of idomancy on their side, and
he aims his hand up toward it, and he is
going to once again. You see a pulsive energy from
the area. He's going to cast a ninth level lightning bolt. Woof,
it's going to take half, but it's a ninth level
lightning bolt, so.
Speaker 1: You can probably hear excited pepper noises from the DGR.
Speaker 2: It blasts it, dealing forty eight reduced to twenty four
points of damage. As you guys just see a blast
of electricity hit it. It lets out a whale cry.
Speaker 4: And that's going to be Now it's turned. The whale
goes there.
Speaker 1: I'm in the DGR.
Speaker 4: The whale is going to use it on the robot.
Speaker 2: The whale is going to do two things. First, it's
going to use its slam attack on the DGR. It
crashes its entire body into the DGR twenty three to.
Speaker 1: Hit twenty three. I believe.
Speaker 2: That hits alright, it's going to take this much damage.
It takes thirty seven points of damage.
Speaker 1: Uh okay a chi.
Speaker 2: It's then going to who's within range. You see then
around it, a ball of that tar begins to build
up as though defying gravity. It opens its mouth and
lets out a cry, and as it does, that ball
of tar rockets down away from it. Hits a space
between Lily, Scarn and the DGR, and it's going to
hit all three of you.
Speaker 4: So all three of you.
Speaker 2: Are going to need to make a dexterity save here.
In one moment, I will make it for the DGR
since I have to. It pops up for me. DGR fails,
Scarn fails, yipee, Lilya succeeds. So oh no, and let's see.
Speaker 1: Oh come on, DGR.
Speaker 2: You guys, those of you who failed, take this full damage.
The DGR is destroyed as this wave of necrotic energy
racks at you and washes over you. You then fall
pepper to the ground. The DGR having been destroyed, you
are not affected by the sledgeball. Thirty seven damage to
thirty seven damage to Scarn, no damage at all to
Lilia for having dodged it. The creature, and here's the
GM being very, very very deliberate about things. The creature
then pulls back and its body begins to shimmer.
Speaker 4: You see the dark ocean that surrounds you, guys.
Speaker 2: Little streams of the necrotic liquid begins to shift and
move up toward the dark energy elemental.
Speaker 4: You guys know.
Speaker 2: Final Fantasy ten. Yeah, you know that scene where Sin
in one of the cut scenes charges Gravija, where it
opens its mouth upward and just charges a colossal Not
there the one where it charges it upwards and fires
it across like the entire planet. You see this thing
open its mouth and just this giant ball of tar
begins to form that is many times larger than it.
It is going to be concentrating on this. If this
were a modern heckn Action RPG, text to be flashing
on the screen and saying, hecking to stop this before
its next turn.
Speaker 7: Warning, horning, warning.
Speaker 2: Get up on the hydra's back as they say, that's
going to be its turn.
Speaker 4: Scart your turn, big hurdie.
Speaker 23: Do I have anything else? I don't know, Yes, I
have one superior think God.
Speaker 10: Is the last one. I think.
Speaker 2: You're gonna Bonus action pop that. I'm gonna yeah, I'm
just gonna pop that right now. Because Ali, you regain
thirty one points.
Speaker 4: Yay, inventory, go away, you're you're you're not here anymore. Stop.
I don't know, man, You're not possible anymore.
Speaker 2: It's okay if there's nothing like left for it. If
it doesn't say there's one left okay, it popped off
of the main Yeah, I just make sure it pops.
Speaker 10: Off the main street.
Speaker 4: But I can't see it anymore anyway. Why did you
make the whale drop on us?
Speaker 1: What? I didn't do that? What?
Speaker 4: Well, I'm gonna just use fucking body slam. I don't
like this. I'm gonna move a little bit further back
so I'm not in the blood water. You continue moving
back from it.
Speaker 2: You see its head tilted up as it continues to
gather tar into this massive ball that's forming above it.
Go ahead, canna attack it?
Speaker 4: Is it using spirit bomb?
Speaker 10: God? Damn it?
Speaker 20: Uh?
Speaker 4: Yeah? Minus five plus, hippie, you're a bastard that you mother.
You tipped on eighteen to go to five?
Speaker 2: U ass unless you overwhelming advance?
Speaker 4: Yes, I can't. I have no more focus.
Speaker 2: You have no focus at all?
Speaker 8: I have one?
Speaker 1: Oh?
Speaker 4: Well, that's way. That is the one. Oh. I legitimately
always thought it was too shows how much I'm paying attention. Okay,
that's better. Fourteen to twenty two, twenty two hits. We'll ba.
Speaker 2: You deal twenty two points of damage. It's going to
make a concentration check to continue charging this ball. It succeeds.
Speaker 4: Nice that wasn't my first attack, so that was only first.
Does that still count as advantage? I didn't realize, No one.
Speaker 2: Oh no, next one, do the next one with advantage?
Speaker 8: I guess yes, yeah, gold, gold.
Speaker 4: Yeah, yes, god in okay, never mind, fuck me. I
guess eight to a sixteen.
Speaker 2: Sixteen hats Oh it's a big slow whale, that's true,
but pain thirty points of damage is going to make
a concentration check DC fifteen.
Speaker 7: It No, it.
Speaker 4: Fails, all right, it stopped. I hit it with the
eleven mew.
Speaker 2: I'm normally so forgiving the media, but not not now,
not not after that. I normally so.
Speaker 4: The guy that's like, I don't know, there's stuff to
enjoy there, but no offense fans one knit he game?
Speaker 2: All right? It stops, it flinches, and the ball that
is above it dissolves into nothingness.
Speaker 7: Good.
Speaker 4: Oh that's me.
Speaker 2: Cag Cag is over there, separated from everybody by a
little little like fucking ten fifteen foot chunk, looking up
at it like I'm not shuying.
Speaker 4: What I can do about that? I can't even. I
kind of even.
Speaker 2: Backs up, realizes he can't get a ten foot run
to jump over there. Uh hmm, it's within fifty feet.
You know what, He's gonna throw a hand AGX with.
Speaker 4: Thisy ha, missus second one.
Speaker 2: Then he throws a second one. He hits with the
second one.
Speaker 8: I'll prove me wrong.
Speaker 4: Okay, damnage this thing.
Speaker 2: He does no damage to it.
Speaker 19: It flies up here, it hits it, and it just
you're helping. Hey, I'll uh it's a little wee human
form of him.
Speaker 20: The tiny little humanoid one reappears, so step on him.
But until then, I I'm not going to be much
of anything. Lilia, it is your turn, Pepper. You're on deck.
Speaker 1: Thank you on deck.
Speaker 9: Alrighty, we're gonna we're gonna.
Speaker 2: Very happy about the simplicity. There's a very simple charm
to this particular map. I'm pleased with it.
Speaker 6: WHOA, Okay, so.
Speaker 9: We're gonna we we still have we still our have
our to memories. We're gonna we're gonna heckon, We're gonna heckon.
We're gonna be all those We're gonna shoot our to memories.
Speaker 6: Yep, we're gonna.
Speaker 9: I can whack cluster number one three fourteen, biff, miss
memory number two nine, uh, Lightning.
Speaker 2: Thirteen ye striking.
Speaker 4: It takes thirteen points of damage.
Speaker 6: We cluster number three.
Speaker 2: Eight or nineteen, it takes the Yeah, that's a hit,
Go ahead, roll your damage.
Speaker 6: Lightning what ten?
Speaker 4: It just takes that ten damage? You have what one more?
Speaker 6: Last cluster? Whah seven for a eighteen?
Speaker 2: All right, that's a hit.
Speaker 6: Lightning lightning fifteen fifteen dammage.
Speaker 2: It takes the fifteen.
Speaker 9: Alrighty, we're gonna we're gonna do a little, a little
they we're twenty feet away and it's twenty feet up. Uh,
we're gonna do a little ten, a little ten step,
a little ten step.
Speaker 6: I can let me, let me, let me look at
woop Bloom one more time. I don't think woop Bloom
can hit from far away. No I cannot. The whale
needs to come down. We're gonna just do our our
two lunar sides. We're gonna go. We're gonna go beyond
number one, be on number one for a little thirteen
for twenty three.
Speaker 2: Twenty three hits.
Speaker 4: Oh, gonna beyond lunar side strike nineteen.
Speaker 6: Are we gonna do it at little bion.
Speaker 4: For eighteen that hits.
Speaker 6: You're gonna do a little biyont that's a that's.
Speaker 2: A fifteen fifteen points of damage.
Speaker 6: Well, you know, thank you for thank you for dressing
this matter. We're gonna leave now, we're gonna leave a
little farther away. Now, get away from me. And that's it.
Speaker 4: That's me, all right, Pepper?
Speaker 1: All right? This creature does it count as a monster?
Speaker 8: Ah?
Speaker 2: It is ever technically everything is a monster, a monstrosity.
Speaker 7: It is not a monstrosity.
Speaker 2: It's an elemental an elements.
Speaker 1: Scroll of first scroll of monster, hold monster purpose that
that affects anything, literally anything.
Speaker 9: Cool.
Speaker 1: Pepper pulls out a second scroll of hold monster. Ha ha,
they hate to see me coming, all right, and oh boy,
it's not letting me hold.
Speaker 6: More.
Speaker 1: It's not letting me open this fell anymore. Wait, maybe
I can cast it from here? I cannot? Oh wait here, yeah, okay, here,
have a save to make look good.
Speaker 2: It makes the save and it succeeds. It's a lot
to hold.
Speaker 1: Yeah, but that still sucks.
Speaker 7: Yeah.
Speaker 1: I guess I'm gonna.
Speaker 2: That's your action.
Speaker 4: Run over here alrighty, that you a.
Speaker 1: Bonus action cast deflect.
Speaker 2: Define act because it's definitely doing piercing, slashing, bludding Desmond.
Speaker 7: Your turn.
Speaker 1: Wait, can I drink a potion off my bonus action? Okay,
it's a superior heely push it.
Speaker 8: Read ticket this thing.
Speaker 7: Bug it.
Speaker 5: We're here to do some hurt. I'm gonna break concentration
on agitated pulse. It's not making a ton of arranged
attacks right now, I say, knowing I will immediately regret
this in the future, and I'm going to bonus action
Hunter's mark. Make two attacks. Oh, that's damage. Sorry, I'll
roll my attacks. Attack is yeah, yeah, that is a
eighteen that does that's it to be. I will post
actively use uh favorite target and I'll just because my
little flood there.
Speaker 7: We're not going to worry about that.
Speaker 8: Uh it is now.
Speaker 7: Enemy. Yes, I'd reply that second attack.
Speaker 2: Okay, roll damage. Who so you fire at it, you
strike it. Large holes appear in the side of this
elemental and it comes crashing down to the ground. As
it does, it is going to as it collides with
the ground. Everybody who was if in twenty feet of it,
which is.
Speaker 7: You, everybody, almost everybody on the field, all of you.
Speaker 2: That are down there. I need you all to make
this dexterity saving throw.
Speaker 4: Oh boy, okay, fucking land on us again.
Speaker 10: Isn't it.
Speaker 5: I'm gonna use lucky landing to roll it again, to
roll a D six and add it to my total. Okay,
so my total was instead as I saved, eighteen becomes
a twenty one.
Speaker 2: So you succeed. The rest of you fail. So the
rest of you, you're gonna take forty eight.
Speaker 1: Necrotic damage IRIS is part of that arbor.
Speaker 4: The rest of you take nineteen.
Speaker 2: As this thing strikes into the ground and erupts into it,
erupts into this ocean of muck and tar and grime
as it does. As this this necrotic tar pours out
past all of you and settles back down into the oceans,
which begin receding. You see left in its place, rising
up from the muck.
Speaker 4: Tired. Is that's scarn? Scarn?
Speaker 2: You see ethicist once again in the center, tired, his
body painted black by the tar that had just coated him,
most of his fine clothes. You'll wait till the last battle.
Speaker 4: Who's the last battle? We were? I almost thought you
were cool anyway.
Speaker 2: Jessimond Are you doing anything else?
Speaker 5: That was both of my attacks and my bonus action.
Uh no, get ready to start sprinting at this guy.
Speaker 2: But that's him for now, all right, fittingly, it's got
Cathos's turn next. Actually, Cathos is he's gonna sit there,
he's not gonna do anything. He's going to look over
toward Ethicus, and he's going to turn his nose up
at him. Ethicus is his turn goes as he looks
to each of you surrounding him in the area you're
tagging the background.
Speaker 4: I said that guy, he's too by away. I can't.
Speaker 2: If I jump, I'll end up in the I'm sorry,
I can't. I can get it.
Speaker 4: I'll throw it at.
Speaker 1: Right, It's all right, okay.
Speaker 2: Zephychus, breathing heavily, scrapes his scythe along the ground, raises it,
points it up at each of you individually. The worlds
you live in are terrible. The world I live in
is terrible. You've taken away from me a chance to
build one that is perfect for me.
Speaker 4: Welcome to the club.
Speaker 2: How will you endure the world as you live in it?
One that is fatherless, one that crushes your dreams, and
one he looks over to Desmond.
Speaker 4: Where you have no future in it? How can you
stand to be in this place? Honestly, I have no idea,
but I'm doing it, unlike you, not walking around thinking
I can change everything. I'm gonna live my life and
I'm gonna kill you.
Speaker 10: His foot.
Speaker 2: Scratches along the ground, pushing some of the grime and
blood away. He reaches up and tears off the rest
of his mantle, casts it to the side as he does.
The mask, the remaining mask that he carried from his
time in the Court of Decay. He pulls that off,
crushes it in his hand, and casts it to the side.
He puts a hand out to the side toward a
space between Desmond and Pepper. As he does, he begins
rushing forward towards Scarn. He's going to use necrotic pulse
on the two of you over there, so both of
you need to make this dexterity saving throw.
Speaker 1: Oh my gosh, okay, oh boy, that one.
Speaker 7: I love that fail.
Speaker 5: I've used my reaction for it was just your Oh
then I will. I'm not gonna lucky landing myself. I'm
gonna bountiful luck Pepper.
Speaker 4: No Pepper roll.
Speaker 2: I'm gonna drop it on you again real quick again.
You succeed, Pepper, which means it's not going to affect
you at all. It's only going to affect Desmond. Desmond,
you take sixteen points of necrotic damage. As he rushes
towards Scarn. As he's passing by, he slips in beside
Lilya and at reach. He's going to make one grave
scythe attack against.
Speaker 4: You, Lilya. He gets a ten.
Speaker 2: He misses. As he rushes towards you, he strikes you
leap and you jump over it. As he continues to
slide in towards Scarn, he stops about ten feet away
because he still is reach, which also puts him within
the reach of Lilia, so no opportunity attack. And he
is going to make one final grave Scythe attack against
Scarn brings.
Speaker 4: Up his weapon, swings it. You can, yay apply to yourself. Well,
roll that D twelve.
Speaker 2: Let's see if it likes nines him ten.
Speaker 4: Let's see. You gotta go up to the where is
where are you? Where are you? Scarn? Are there?
Speaker 2: You know what I'm just gonna go. I'm gonna remove
it from you and I'm just going to negative thirteen
on damage. Alright, No, sorry, he has to do the
attack first. We'll see if it even hits. He swings
toward you. He does hit, so he'll do negative thirteen
on the damage.
Speaker 4: He deals.
Speaker 2: Ten total after the reductions. As he slices you, a
wound is left running up your chest as he cuts
into you with the syph, A look of desperation on
his face as he slides to a stop and scarn.
It is your turn.
Speaker 10: Both not doing very well.
Speaker 8: Are we?
Speaker 4: Hm?
Speaker 10: Well, let's get a little bit of attacks. Let's hurt
this man.
Speaker 2: Patricide.
Speaker 4: It's all about patricide.
Speaker 7: Twenty ahead.
Speaker 6: Bleed.
Speaker 2: You deal forty four damage to him as you fire
a bolt of lightning into him. It shocks his body
as it does, he raises up the great site again
for the sake of flavor, sweeps in toward you to
try to attack you as you go for your one
last attack.
Speaker 4: Yes, my boy, is you believe you have power over me?
Speaker 8: No?
Speaker 10: I hit a sixteen to twenty four that hits and ideal.
Speaker 4: Scarn twenty eight damage. How do you do this? After
knocking him back with the first shot, and he raises
his he raises his scythe he's I pull back my
arrow directly in the middle of his eyes. Shoot one
more arrow and just hit him before he can fully
even pull his arm back to pull his scythe, knocking
him as far back as he can.
Speaker 2: As you fire it toward him, it strikes him. A
beam of light within this bolt of lightning hits him
as he swings the scythe up towards you. The shot
causes him to lose his grip. The scythe flies up
past you, out into the ocean of receding muck. You
hear the splash off behind you as his grave scythe
sinks into it, as his body is blasted back as
he crumbles onto the ground and slides backward into the
center of the bloody mass that he had affect did
And as he does, as he slides back into it,
you see the red effect. The contamination in the crystal
that he had placed here slowly begins to recede back
in toward him, until he is left in a pool
not of red tainted crystal, but a growing pool of.
Speaker 4: Blood below him.
Speaker 2: As he looks up as he looks toward you, scarn
with the lights leaving his eyes, and there's not a
look of contempt.
Speaker 4: On his face as he looks toward you.
Speaker 2: He seems to smile, a faint, gentle smile, and then
the lights leave his eyes and he is left on
the ground rolling in another attack at no ragged an
attack at this new It's like in skyroom when you
like fire spelled a dead body, and it just ragged
with that, beautiless with the sound of the ocean slowly
receding as his dark influence begins to fade away. I
think that I'd like to stop on that note for today,
and we will resume from this very.
Speaker 4: Place next week.
Speaker 10: That is amazing.
Speaker 4: I am very happy about today.
Speaker 10: Dad's dead.
Speaker 4: That was fucking fun. I had fun. I hope you
guys like that.
Speaker 8: That was very good.
Speaker 4: That's why I said we should keep it going up.
No good call, good call. I was like, I want
to stab this guy in the eyes.
Speaker 2: Oh, let me slowly pull this back. Oh my goodness,
Hi chat I kiss is gone.
Speaker 4: Gone, Ethicus is dead. What does go wrong?
Speaker 10: Oh?
Speaker 4: I can't Yeah, poor Lena.
Speaker 2: Double tap. There's a quick little double stap right there.
Don't worry about hounding water at this point. Reminder to everybody,
this is not the end. There are things left to
do before we get to the end of Gilligan's grave.
Speaker 4: Oh no, we just popped down put Gilligan in the grave.
Speaker 2: So the halfling named Gilligan just returns back to the
city on fire and he's just the fucking like the actual.
Speaker 4: Finally back in my town.
Speaker 2: It's been a bad Oh my god, just echoes out
as you just prefer seeding like wide shots of the
caves happened.
Speaker 4: Well, my god.
Speaker 2: So for fun, logan, how much damage would the whale
super attack have done? So normally because that creaches in
three gentle sins. Normally, that big old elemental wouldn't have
had a big old countdown. But that's the thing I
wanted to do just for fun today, because that's what we're.
Speaker 7: Here to do.
Speaker 2: Normally, if that attack had popped off, if it had
used its dark ocean wave, that would have done one
second dark energy.
Speaker 4: That would have done it would have required a.
Speaker 2: DC twenty constitution save from everybody in a one hundred
foot radius spheres centered on it, So everyone and anyone
who failed would have taken fourteen D ten necrotic damage
or half as much on a success, which almost certainly
would have killed a couple of people, like killed a
couple of people.
Speaker 1: Cover and Dustman for sure.
Speaker 2: The whale would then have gained temporary hit points equal
to the highest instance of damage that had dealt to everybody. Brutal,
but y'all stopped it. Yeah, it's an elemental, it's it's
an outer being. Ruth Bloom wouldn't have liked it. But
rud Bloom was all the way up there. It was
all the way up there. Ruth Bloom is all the
way down here. Where the credits going? I hit the
credit button? Did they roll?
Speaker 6: Mmm?
Speaker 4: Credits?
Speaker 7: Come on?
Speaker 4: I don't know if I saw them, credits.
Speaker 2: Credits, Are they even in there?
Speaker 4: Or even are the credits?
Speaker 2: I don't I guess no credits today, everybody. Sorry, I
don't know where they were. I think I'm tired. So
I think that's the end of today for us. So
everybody at home, welcome back. We're not done yet, and
we'll see you next week. Remember if you backed the
Backer kid, keep an eye out for the Pledge Manager,
which will come in like a couple of weeks. So
there'll be another game before I bring that up again.
But there will be a chance to purchase any upgrade
your tier, or purchase anything you didn't get to purchase
during the campaign. Also remember that you can donate for
Hecking the kid Soadria remake of the Splash Book, which
is also going right now. And keep your eyes out
because the Pair of Prismatic Tempest Book the last Splash book.
It's just in its last stages of getting art assets
done for it, so keep an eye out for that.
That should be out this month, but I don't want
to give a release date just in case something goes sideways.
So with that, we'll be see in you YouTube by
you too, go by you tube.
Speaker 4: Welcome to twenty twenty six