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<v Speaker 1>Hello, everybody, Welcome back to the Game Informer Show, a

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<v Speaker 1>weekly podcast covering the video game industry. Join us every

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<v Speaker 1>Friday for a discussion about the latest gaming news, reviews,

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<v Speaker 1>and exclusive reveals. Along it's a Game Informer staff and

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<v Speaker 1>special guests from around the industry. I'm one of your

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<v Speaker 1>hosts today, Alex van Aiken. Today I'm joined by Marcus Stewart.

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<v Speaker 1>How are you?

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<v Speaker 2>I'm doing good?

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<v Speaker 1>How are you?

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<v Speaker 2>I missed you.

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<v Speaker 1>I know it's been a busy it's been a busy

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<v Speaker 1>month so far. But happy to be back on the show.

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<v Speaker 1>Thanks for holding it down, you know, how are you?

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<v Speaker 1>How's January? Good? All good?

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<v Speaker 2>Ah, you know it's all good down here. It's cold

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<v Speaker 2>here in Florida. I know that's like you guys.

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<v Speaker 1>Yeah, man, let's pull out my at my weather app man.

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<v Speaker 2>I don't know if you guys know what cold is,

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<v Speaker 2>but down here in Florida, it's been a chilly fifty

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<v Speaker 2>four degrees nice.

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<v Speaker 1>It's supposed to be minus twenty three on Friday, but Eric, it's.

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<v Speaker 2>Been windy, which makes it feel like it's thirty degrees.

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<v Speaker 3>No, no, you don't get to pull that, no, no, no, no, no, no, no.

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<v Speaker 1>Our windshill on Friday is supposed to be like in

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<v Speaker 1>the minus forties or something. Yeah, Marcus, you're lucky that

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<v Speaker 1>you're lucky. We're on a podcast right now that's somewhat

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<v Speaker 1>family friendly. All right. We're also joined by Eric Van Allen.

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<v Speaker 1>How you doing, Eric?

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<v Speaker 3>I thought I previously understood what cold was, and I

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<v Speaker 3>think I had a frame of reference for what the

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<v Speaker 3>word cold entailed. And then I went for a little

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<v Speaker 3>walk to a local taco shop here little to get her, yeah,

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<v Speaker 3>to get some food, and I experienced what actual cold

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<v Speaker 3>feels like when a giant wind gust of minus thirty

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<v Speaker 3>wind chill comes through and blasts you right in the face.

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<v Speaker 3>And now I think Elsa is lying when she said

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<v Speaker 3>the cold never bothered her anywhere anyways. I'd like her

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<v Speaker 3>to move up to Minneapolis and repeat that sentiment. Yeah, yeah, yeah, yeah.

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<v Speaker 1>I think she's just like cushy in her castle life.

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<v Speaker 1>She doesn't get it. Well. We got a pretty big

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<v Speaker 1>show this week. Big news from UB Software being diving

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<v Speaker 1>into the cancelation of multiple projects and reductions in staff

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<v Speaker 1>and strategic changes that have been outlined in a recent

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<v Speaker 1>call Investor's Call. We got all those details coming after

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<v Speaker 1>a break later and before we get into that we're

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<v Speaker 1>going to be talking about MIO, which is Memories in Orbit,

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<v Speaker 1>I believe is what it stands for. Ye, and it's

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<v Speaker 1>a new Metroidvania as well as t R forty nine. No,

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<v Speaker 1>that's not a new calculator. That is a new puzzle

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<v Speaker 1>game that Eric really really enjoys. So guys, so let's

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<v Speaker 1>get into it, shall we. I just want to say

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<v Speaker 1>before we do, head over to gamingform dot com slash

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<v Speaker 1>subscribe and pick up a magazine. It's the best way

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<v Speaker 1>to support us. If you're looking at store shelves at

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<v Speaker 1>Barnes and Noble Books a million or international newsstands, you

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<v Speaker 1>can find our World of Warcraft issue on store shelves

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<v Speaker 1>in the US. It's eleven ninety nine. And if you

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<v Speaker 1>are a subscriber, good news. We've just announced our next

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<v Speaker 1>issue that is coming as double O seven First Light.

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<v Speaker 1>That's our cover story. And Eric, you flew out to

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<v Speaker 1>where do you? Where did you go?

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<v Speaker 3>Copenhagen went cop Yeah, yeah, it.

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<v Speaker 1>Was just across the water from Malmo.

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<v Speaker 3>It was really really nice out there, lovely, lovely place.

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<v Speaker 3>If you stay tuned to the GI YouTube TikTok, Instagram

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<v Speaker 3>and stuff like that. We'll be putting up some behind

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<v Speaker 3>the scenes of our trip out there, what it's like

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<v Speaker 3>out there on the ground where the folks at Io

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<v Speaker 3>make all their games, including the Hitman trilogy and the

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<v Speaker 3>upcoming Double seven First Light. We've got some cool behind

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<v Speaker 3>the scenes and just general like putting you.

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<v Speaker 1>In the place.

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<v Speaker 3>That's something we're trying to do a little bit more

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<v Speaker 3>of with some of our kind of story trips. Is like,

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<v Speaker 3>let you see the sites and sounds and places where

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<v Speaker 3>people make these games, because I think that does carry

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<v Speaker 3>a lot of story into how the games are made.

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<v Speaker 3>So look for that. There'll be some cool stuff there.

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<v Speaker 1>Yeah, and that issue launches early. The early Digital Access

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<v Speaker 1>goes live next week, so next episode we'll be diving

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<v Speaker 1>into our impressions of the game, what we saw on

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<v Speaker 1>our cover trip, and then a couple of weeks later

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<v Speaker 1>those issues will be hitting mailboxes and news stands at

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<v Speaker 1>their normal time. Digital is always kind of like an

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<v Speaker 1>early version early access, and you get that with a subscription.

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<v Speaker 1>Go to GameInformer dot com slash subscribe. We usually have

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<v Speaker 1>discounts running and it is cheaper to get a subscription

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<v Speaker 1>than it is to buy issues from the news stand

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<v Speaker 1>every time. So if that is an option for you,

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<v Speaker 1>if you're in the States, I recommend it. But yeah,

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<v Speaker 1>let's get into the show. Guys. Marcus, tell me about

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<v Speaker 1>this new Metroid Vana Mio.

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<v Speaker 2>Yeah, it's it's it's so funny because this game I

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<v Speaker 2>almost want to say, hey, do you like Hollo Nite,

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<v Speaker 2>because this is what this game reminds me of the most,

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<v Speaker 2>And I.

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<v Speaker 1>Know haven't haven't had a Hollow Night experience in a while. Yeah,

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<v Speaker 1>it's been a minute.

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<v Speaker 2>It's it's and it sounds productive, but it really is

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<v Speaker 2>a cut from a similar cloth. So Meo Memory is

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<v Speaker 2>in orbit. It's out now as of this week. It

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<v Speaker 2>is like a sort of like sci fi uh, very

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<v Speaker 2>very beautifully rendered uh Metroid Veana. It's got a really

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<v Speaker 2>nice sort of like watercolor art direction that I really like.

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<v Speaker 2>And you play as this little robot named Meo who

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<v Speaker 2>wakes up in this mysterious world. And as far as

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<v Speaker 2>I can gather, I have not finished this game, but

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<v Speaker 2>you are sort of tasked with exploring this sort of

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<v Speaker 2>like abandoned almost kind of like derelict. I don't even

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<v Speaker 2>know if it's like a space station or if it's

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<v Speaker 2>a planet, I don't know where you are. It's just

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<v Speaker 2>a bunch of different biomes and you're kind of collecting

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<v Speaker 2>or you're reactivating. I think these kind of like these

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<v Speaker 2>nose that all make up part of like a seemingly

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<v Speaker 2>like a larger consciousness, like like they're each sort of

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<v Speaker 2>like biome contains like sort of the these like wall

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<v Speaker 2>of mcguffins for the sake of the conversation. Yeah, like

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<v Speaker 2>a mcguffin named after like a body part of like

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<v Speaker 2>this area has the eye, this area is the spy,

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<v Speaker 2>this one's the heart. And you don't know why you're

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<v Speaker 2>doing this, and this kind of like you don't know

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<v Speaker 2>totally why you're doing a lot of things. It's one

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<v Speaker 2>of those games that's this.

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<v Speaker 1>Sounds like there's not much exposition then.

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<v Speaker 2>No, at least not yet, but it is one of

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<v Speaker 2>those games that's sort of a bit it's a little

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<v Speaker 2>bit cryptic in his story telling, like you're finding Audiologus

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<v Speaker 2>along the way from seemingly a either a civilization that

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<v Speaker 2>was once around that is no longer present or some

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<v Speaker 2>of the other robotic life forms that you'll meet along

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<v Speaker 2>the way, Like you'll come across these other robots that

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<v Speaker 2>are either having like their own little problems, you can

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<v Speaker 2>do a little quest for them, or you're coming across

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<v Speaker 2>the robots that are just dead, like you'll just see

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<v Speaker 2>like robots buried on the rubble and they'll have a

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<v Speaker 2>little word prompt that'll just be like, Nah, this guy,

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<v Speaker 2>he's too far gone. You can't fix him. And you're like, oh,

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<v Speaker 2>that's kind of sad. But I bring up the Hollo

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<v Speaker 2>of Night comparison, because like that game, it is a

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<v Speaker 2>very challenging game. Mainly it does the holl of Night

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<v Speaker 2>thing where you cannot see the map for a lot

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<v Speaker 2>of the game. In the beginning, you're just sort of

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<v Speaker 2>like flying blind until you eventually unlock the ability to

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<v Speaker 2>see the map. And it all also has a similar

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<v Speaker 2>sort of like progression system where you are collecting sort

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<v Speaker 2>of like abilities, but you can only equip certain abilities

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<v Speaker 2>at a time, and each one spends a like limited

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<v Speaker 2>resource that you have, so you're constantly going to your

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<v Speaker 2>sort of like safe station to swap out the ability

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<v Speaker 2>to collect based on how much bandwidth you have. So,

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<v Speaker 2>like one of the abilities gives you the the power

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<v Speaker 2>to see the enemy's health bars or another one allows

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<v Speaker 2>you to see your own status, So if which is

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<v Speaker 2>that's an interesting one where like if you don't equip that,

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<v Speaker 2>you have no idea what your health is, but you

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<v Speaker 2>might want to equip it just to make you know

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<v Speaker 2>room for something else that you might think is more important,

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<v Speaker 2>Like I have one that makes your combo attack stronger,

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<v Speaker 2>and then I got one recently where there's like some

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<v Speaker 2>that like takes take away your bandwidth and exchange for

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<v Speaker 2>an ability.

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<v Speaker 1>Uh, Like I got one.

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<v Speaker 2>It was like, oh, here's minus five off of my life,

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<v Speaker 2>like currently, like my cap is thirty five. Like nodes,

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<v Speaker 2>I guess we'll call them. But some of them can

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<v Speaker 2>take like ten or right if like two that takes

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<v Speaker 2>twenty where it's like I don't know, I would have

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<v Speaker 2>to pretty much unequipped everything to use this one. But yeah,

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<v Speaker 2>some of them are like, hey, you lose overall bandwidth,

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<v Speaker 2>but you get this useful ability. So it's a lot

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<v Speaker 2>of juggling around with those and sort of like switch

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<v Speaker 2>switching them in and out depending on the situation, whether

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<v Speaker 2>it's like a specific platforming segment or like a really

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<v Speaker 2>hard boss. But I was like it thankfully it plays

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<v Speaker 2>really well, like I think the combat like it's basically

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<v Speaker 2>kind of like three hit combos, but it feels pretty nice.

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<v Speaker 2>You've got kind of like a like a floaty or

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<v Speaker 2>jump than maybe in something like Hall Night. But it

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<v Speaker 2>does allow for a lot of sort of like like

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<v Speaker 2>air combos on your part, or if you play your

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<v Speaker 2>cards right, you can kind of like jump in the

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<v Speaker 2>air like maybe a flying enemy and then just like

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<v Speaker 2>hit a combo, then double jump, then kind of reset

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<v Speaker 2>your jump and just keep hitting in the air and

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<v Speaker 2>just kind of keep doing that and just kind of

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<v Speaker 2>maintain your like airborne assault and while also dodging in

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<v Speaker 2>the air. Like right now, I unlocked it ability where

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<v Speaker 2>I can shoot sort of like a wire that can

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<v Speaker 2>use kind of like a grapple hook and can also

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<v Speaker 2>pull you towards enemies. That's been really useful. And then

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<v Speaker 2>I also have like like a teleporting dodge. They see

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<v Speaker 2>like he almost goes like or she almost goes like

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<v Speaker 2>Nightcrawler just kind of disappears in a poof of smoke

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<v Speaker 2>to like evade damage and then come back. So like

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<v Speaker 2>those have kind of added some nice depth to what

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<v Speaker 2>are often pretty challenging combat encounters. The regular enemies can

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<v Speaker 2>take you down if you're not on your game. But

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<v Speaker 2>the boss fights like Hollow Night are really sort of

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<v Speaker 2>dependent on like reading enemy patterns and like you know,

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<v Speaker 2>like trying to find out like what's my window here,

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<v Speaker 2>like how many how much damage can I audition before

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<v Speaker 2>I need to back off, And a lot of like

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<v Speaker 2>maneuverability to sort of like try to stay behind enemies

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<v Speaker 2>or just trying to trying to target their weak points.

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<v Speaker 2>But don't be surprised if it takes you probably at

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<v Speaker 2>least and the bosses that I fay at least like

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<v Speaker 2>three to maybe six or seven attempts to get past something,

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<v Speaker 2>and the runbacks can be pretty lengthy until you unlock shortcuts,

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<v Speaker 2>as you do in these kind of games. Okay, I

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<v Speaker 2>do think does Matt actually pose this question? Matt Miller

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<v Speaker 2>or editor and chief who reviewed this game, and you

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<v Speaker 2>can read his review now on the website. He was

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<v Speaker 2>kind of asking if he thought this game was harder

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<v Speaker 2>than Hollow nighte Silk Song, and he brought up an

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<v Speaker 2>interesting point that might put it over the edge, in

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<v Speaker 2>the sense that me and mio you can't heal yourself

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<v Speaker 2>at will, so when you begin the game, you only

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<v Speaker 2>have two health pips whatever you want to call them, Like, essentially,

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<v Speaker 2>you can get hit twice or three times before you

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<v Speaker 2>go down, and there's no way to heal yourself, unlike

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<v Speaker 2>an Hollow Night, where you can. The only way to

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<v Speaker 2>replenish your health is that you have to reach these

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<v Speaker 2>kind of like designated little checkpoints where you have to

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<v Speaker 2>spin currency to replenish each pip individually. So one pip

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<v Speaker 2>might cost like ten of this resource, and then the

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<v Speaker 2>second we'll jacket up to fifteen, And so you kind

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<v Speaker 2>of have to decide like, oh, do I want to

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<v Speaker 2>spend money to heal right now or do I want

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<v Speaker 2>to save this because I found like a shop keep

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<v Speaker 2>that has an upgrade, I'm kind of you know, saving

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<v Speaker 2>up for So what's the move here, especially because I

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<v Speaker 2>got this like tough platforming gautlet ahead of me, and

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<v Speaker 2>that has made the game, I think, at least for me,

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<v Speaker 2>Like as someone that likes Hollow Night, I think this

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<v Speaker 2>does make it a little bit more difficult in that

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<v Speaker 2>sense of like you have two hits and you are

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<v Speaker 2>not replenishing this until you can hopefully find a place

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<v Speaker 2>where you can, you know, like the safe station, and

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<v Speaker 2>then you gotta hope do you have enough money, which

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<v Speaker 2>thankfully it's not super expensive, but when you're dying over

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<v Speaker 2>and over again having to replenish it, run through your

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<v Speaker 2>your wallet pretty quickly. Like I've had times where it's

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<v Speaker 2>like I'm stuck on this little platforming segment and every

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<v Speaker 2>time I take a hit, I double back to like

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<v Speaker 2>replenish that hit, and then it's like.

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<v Speaker 1>Oh, I'm out of money.

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<v Speaker 2>Well, like it's going to work what I have, and

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<v Speaker 2>then if I die, I'm going all the way back

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<v Speaker 2>to the last checkpoint, which for a long time in

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<v Speaker 2>this game, the first check point in the game was

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<v Speaker 2>the only checkpoint I had. Jez, Yeah, it took me

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<v Speaker 2>a while to find like the next real checkpoint that

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<v Speaker 2>you can kind of fast travel between. Otherwise you're just

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<v Speaker 2>kind of unlocking a bunch of shortcuts that just lead

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<v Speaker 2>you back to the sort of like the initial checkpoint.

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<v Speaker 2>This probably all sounds like, like I think, if you

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<v Speaker 2>will know if you like this game, like if you

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<v Speaker 2>enjoy kind of like challenging action platformers, well like A

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<v Speaker 2>Holid Night or even like A because I think the

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<v Speaker 2>other game this reminds me of a little bit is

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<v Speaker 2>orient the Blind Force, at least on the platforming side

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<v Speaker 2>and orient in the whist and it's like it's not

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<v Speaker 2>just the combat that's tough, but there's stretches where it's like, Okay,

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<v Speaker 2>now we're gonna have to really master your like double

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<v Speaker 2>jump and your little grapple hook because you're going to

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<v Speaker 2>go through this crazy series of like platforming challenges, and

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<v Speaker 2>again with such limited health, where like I can get

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<v Speaker 2>hit twice and then I'm out.

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<v Speaker 1>Do you think it comes close to kind of hitting

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<v Speaker 1>the same highs as something like an or not quite?

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<v Speaker 2>I think I think because ORI's platforming I think is better.

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<v Speaker 2>But also Ari is a lot more of a platforming

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<v Speaker 2>focus game. Like I look at Ori, especially the sequel,

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<v Speaker 2>it's like that is a platforming first and combat second game,

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<v Speaker 2>whereas Hollow Nite is kind of the opposite, at least

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<v Speaker 2>to me. Even though I think Hollow NIGHTE has like

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<v Speaker 2>some good platforming sequence, I look at that game more

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<v Speaker 2>as an action game than a platformer. I think Mio

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<v Speaker 2>is in that camp, like closer to the Holomax kind

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<v Speaker 2>of things, even though there are some like genuine like Okay,

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<v Speaker 2>this is a pure platforming challenge here, this is this

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<v Speaker 2>is the challenge is going to teach me to get

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<v Speaker 2>good but the grapple hook.

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<v Speaker 1>And also like.

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<v Speaker 2>There's like like I got to this area and it's

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<v Speaker 2>kind of like almost this really beautiful kind of like

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00:14:44.639 --> 00:14:47.000
<v Speaker 2>greenhouse area where it had like these flowers that you

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00:14:47.000 --> 00:14:49.159
<v Speaker 2>can hit, and when you hit the flower, it replenishes

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00:14:49.720 --> 00:14:53.240
<v Speaker 2>your double jump and your ability to use the grapple hook,

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00:14:53.240 --> 00:14:55.840
<v Speaker 2>because those are like very quick cool downs, but enough

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00:14:55.840 --> 00:14:58.120
<v Speaker 2>of a cool down to where if you don't touch

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00:14:58.159 --> 00:15:00.600
<v Speaker 2>the ground, you will just and you need to use

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00:15:00.600 --> 00:15:02.120
<v Speaker 2>a grapple hook, you just won't and then it will

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<v Speaker 2>just fall into a pit and die. So it kind

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<v Speaker 2>of like hitting those flowers kind of replenishes that resource

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<v Speaker 2>in mid air. So I was in one little area

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00:15:08.799 --> 00:15:10.600
<v Speaker 2>where it's like, okay, I got to get through this.

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00:15:10.799 --> 00:15:14.480
<v Speaker 2>Like it's like I'm surrounded by this weird foliage that

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00:15:14.559 --> 00:15:16.519
<v Speaker 2>kills you if you touch it, and there's nothing but

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00:15:16.600 --> 00:15:20.200
<v Speaker 2>grapple points and those little bounce flowers that replenish your thing.

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<v Speaker 2>I need to like just get through this and in

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00:15:22.200 --> 00:15:24.799
<v Speaker 2>mid air, hit those flowers, get my grapple back, and

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00:15:24.919 --> 00:15:27.399
<v Speaker 2>keep grappling across while also hitting those flowers and never

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00:15:27.480 --> 00:15:29.360
<v Speaker 2>touching the ground because if I touch the ground, it's death,

305
00:15:29.879 --> 00:15:34.320
<v Speaker 2>it's that is it's all really fun. Like I'm enjoying

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00:15:34.320 --> 00:15:37.480
<v Speaker 2>the game so far. I couldn't tell you confidently what

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00:15:37.600 --> 00:15:40.799
<v Speaker 2>is happening in the story, but it's it's more like

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00:15:40.840 --> 00:15:43.399
<v Speaker 2>the lore and some of the at least the implication

309
00:15:43.440 --> 00:15:45.000
<v Speaker 2>of the Lord that I find marg thing than the

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00:15:45.039 --> 00:15:47.039
<v Speaker 2>actual plot is just like, oh, this is just like

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<v Speaker 2>a it's got a fun, mysterious vibe. I think some

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00:15:50.240 --> 00:15:53.559
<v Speaker 2>of the robots are kind of funny or like cute.

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<v Speaker 2>The enemy seemed pretty cool, Like there's like they're all

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<v Speaker 2>just they almost remind me a little bit of like

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<v Speaker 2>Makeing X enemies because some of them are just like

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00:16:02.080 --> 00:16:05.159
<v Speaker 2>weird robot animals, like like there's these like chamellions in

317
00:16:05.200 --> 00:16:07.279
<v Speaker 2>one area that can turn invisible and shoot their tongues

318
00:16:07.320 --> 00:16:08.879
<v Speaker 2>at you, and you're like, oh, that's a cool enemy

319
00:16:09.600 --> 00:16:13.960
<v Speaker 2>like stuff like that. I do think though, that the

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<v Speaker 2>like I said, the run backs and sort of the

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00:16:16.440 --> 00:16:20.720
<v Speaker 2>the health restrictions are pretty rough, and I still don't

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00:16:21.279 --> 00:16:24.480
<v Speaker 2>know if I if I think the game needs that

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00:16:24.759 --> 00:16:28.039
<v Speaker 2>to be enjoyable, you know of like maybe it's like

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00:16:28.080 --> 00:16:29.879
<v Speaker 2>if I could heal in any time, would it really

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00:16:29.919 --> 00:16:33.519
<v Speaker 2>detract from the experience, which is why I recommend. I

326
00:16:33.799 --> 00:16:37.159
<v Speaker 2>believe there are some like difficulty assist options in the

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00:16:37.240 --> 00:16:39.399
<v Speaker 2>maybe that you can turn on. I haven't really delved

328
00:16:39.440 --> 00:16:42.679
<v Speaker 2>into them yet. I'm kind of like, I don't know,

329
00:16:42.840 --> 00:16:46.759
<v Speaker 2>stubborn game or guy, I just feel like, yeah, I don't.

330
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<v Speaker 2>I mean not that I think it's bad, I just

331
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<v Speaker 2>I just typically don't. I just don't use those often enough.

332
00:16:54.039 --> 00:16:55.840
<v Speaker 2>I should go in there sometime and just see what's

333
00:16:55.879 --> 00:16:57.919
<v Speaker 2>what's actually available in there. But I know they're there,

334
00:16:57.960 --> 00:17:00.279
<v Speaker 2>which is nice for those that want to if they

335
00:17:00.320 --> 00:17:03.200
<v Speaker 2>can make the experience easier for them. But yeah, I'm

336
00:17:03.279 --> 00:17:04.200
<v Speaker 2>enjoying it so far though.

337
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<v Speaker 1>Overall.

338
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<v Speaker 2>Have you guys started at all?

339
00:17:06.880 --> 00:17:10.920
<v Speaker 1>No? Unfortunately, No. It has been on my list to

340
00:17:11.000 --> 00:17:14.000
<v Speaker 1>get to this and of the next game we're gonna

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<v Speaker 1>be talking about TR forty nine. Both of those are

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00:17:17.200 --> 00:17:20.720
<v Speaker 1>on my playlist for this month. I think I just

343
00:17:20.720 --> 00:17:22.359
<v Speaker 1>felt like I needed a little bit of a break

344
00:17:22.400 --> 00:17:26.039
<v Speaker 1>from a Metroidpinion because I sunk a lot of time

345
00:17:26.720 --> 00:17:31.799
<v Speaker 1>into Silksong yeah, and got pretty burnt out, honestly, and

346
00:17:32.519 --> 00:17:36.960
<v Speaker 1>the thought of doing that again isn't as appealing right

347
00:17:37.000 --> 00:17:39.440
<v Speaker 1>now as maybe it will be with a few more

348
00:17:39.440 --> 00:17:43.759
<v Speaker 1>weeks time or or even you know, next month or something.

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00:17:43.880 --> 00:17:47.200
<v Speaker 2>But yeah, I think it was Charles Charles Hard that

350
00:17:47.279 --> 00:17:49.880
<v Speaker 2>made this jog where he's saying like, I wonder how

351
00:17:49.920 --> 00:17:52.759
<v Speaker 2>much the MEO devs were so confident that Silk Song

352
00:17:52.839 --> 00:17:54.640
<v Speaker 2>wasn't coming out that they were like, we can make

353
00:17:54.640 --> 00:17:58.839
<v Speaker 2>a holidnight. Some songs never coming out and came not

354
00:17:58.920 --> 00:18:02.119
<v Speaker 2>too long before there, it's like, oh crap, Okay.

355
00:18:02.160 --> 00:18:05.880
<v Speaker 1>Yeah, I hope that's not the case because that's unfortunate.

356
00:18:09.039 --> 00:18:12.279
<v Speaker 1>But speaking of TR forty nine, Eric would love to

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00:18:12.640 --> 00:18:15.559
<v Speaker 1>hear about that game from you. This is from Inkle right, Yeah,

358
00:18:15.920 --> 00:18:18.720
<v Speaker 1>to Inkle is a dev tool, but they also publish

359
00:18:18.759 --> 00:18:19.559
<v Speaker 1>their own games.

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<v Speaker 3>Yeah, Inkle makes Ink the game development tool also has

361
00:18:24.680 --> 00:18:29.160
<v Speaker 3>made overboard Highland song, the one that I never remember

362
00:18:29.240 --> 00:18:32.680
<v Speaker 3>the name of the school, No, Heaven's Gate, Yeah that too,

363
00:18:32.720 --> 00:18:33.960
<v Speaker 3>I was trying to think of the school one I

364
00:18:33.960 --> 00:18:35.440
<v Speaker 3>think it's expelled is what?

365
00:18:35.559 --> 00:18:38.519
<v Speaker 1>Oh yeah, the one last year? Yeah. Yeah.

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<v Speaker 3>A lot of really interesting narrative focused games in a

367
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<v Speaker 3>lot of different directions, and this one kind of fits

368
00:18:46.319 --> 00:18:50.119
<v Speaker 3>that bill where this is I think the top level,

369
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<v Speaker 3>the least spoilery version of this that I can do,

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<v Speaker 3>and I will endeavor to not disclose any amount of

371
00:18:56.839 --> 00:18:59.960
<v Speaker 3>like substantial spoilers. But this is a game that's a

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<v Speaker 3>puzzle box where like the unfolding of it is part

373
00:19:03.480 --> 00:19:06.000
<v Speaker 3>of the enjoyment of it. So take that, you know,

374
00:19:06.079 --> 00:19:10.039
<v Speaker 3>with what you will. It is very much Ankle doing

375
00:19:10.079 --> 00:19:13.359
<v Speaker 3>a Sam Barlow or Inkle doing a like a Root

376
00:19:13.400 --> 00:19:16.079
<v Speaker 3>Trees Are Dead Return of the Oberdin type game. They

377
00:19:16.079 --> 00:19:20.119
<v Speaker 3>even cite those games as big influences for TR forty nine,

378
00:19:20.160 --> 00:19:27.480
<v Speaker 3>which is you wake up in a damp, dark basement

379
00:19:27.519 --> 00:19:30.640
<v Speaker 3>with a machine in front of you, and your only

380
00:19:30.680 --> 00:19:34.759
<v Speaker 3>inputs are to input things on the machine, which takes

381
00:19:35.319 --> 00:19:40.000
<v Speaker 3>two letters and two numbers and then finds an entry

382
00:19:40.240 --> 00:19:46.160
<v Speaker 3>first said combination, and from there, guided by a handler

383
00:19:46.160 --> 00:19:49.319
<v Speaker 3>who's coming in over the voice intercom the radio intercom,

384
00:19:50.319 --> 00:19:52.559
<v Speaker 3>you kind of just have to figure out what's going

385
00:19:52.599 --> 00:19:56.400
<v Speaker 3>on and why you're here, what you're doing, what this

386
00:19:56.559 --> 00:20:00.319
<v Speaker 3>machine does, why the thing you're doing is importan, and

387
00:20:00.400 --> 00:20:03.880
<v Speaker 3>who the handler is. It's a mystery box game in

388
00:20:03.920 --> 00:20:04.480
<v Speaker 3>a lot of ways.

389
00:20:04.559 --> 00:20:05.240
<v Speaker 1>I think.

390
00:20:06.480 --> 00:20:09.680
<v Speaker 3>There's a degree to which the unfolding of that mystery

391
00:20:09.759 --> 00:20:12.480
<v Speaker 3>is important. And I say that because normally, with like say,

392
00:20:12.559 --> 00:20:15.720
<v Speaker 3>say a Sam Barlow game is an easy example her story.

393
00:20:15.839 --> 00:20:19.480
<v Speaker 3>You go into it with an idea that because the

394
00:20:19.519 --> 00:20:22.920
<v Speaker 3>framework around you, you're watching what is obviously a police

395
00:20:22.960 --> 00:20:26.160
<v Speaker 3>interview on an old computer, you can kind of start

396
00:20:26.200 --> 00:20:30.640
<v Speaker 3>to elicit some Okay, there's like something that happened here,

397
00:20:30.680 --> 00:20:33.559
<v Speaker 3>there was an event that I am searching for. There,

398
00:20:33.680 --> 00:20:36.200
<v Speaker 3>there's a reason why this story is being told me

399
00:20:36.279 --> 00:20:38.960
<v Speaker 3>through this medium. Telling lies is the same way where

400
00:20:38.960 --> 00:20:41.440
<v Speaker 3>you're looking through somebody else's laptop and you're like, oh,

401
00:20:41.519 --> 00:20:46.319
<v Speaker 3>this is very probing. This is you're investigating, but like

402
00:20:46.359 --> 00:20:47.960
<v Speaker 3>in a way that you're not supposed to be, Like

403
00:20:48.000 --> 00:20:50.440
<v Speaker 3>you would be worried if you got caught sort of thing.

404
00:20:50.559 --> 00:20:53.119
<v Speaker 3>So telling lies like builds that and immortality gives you

405
00:20:53.160 --> 00:20:56.839
<v Speaker 3>the sort of film archive presentation. So you're going, okay,

406
00:20:56.880 --> 00:21:01.119
<v Speaker 3>this is about scanning through things, but like the edges

407
00:21:01.160 --> 00:21:03.200
<v Speaker 3>that other people didn't get to see because they got

408
00:21:03.200 --> 00:21:05.200
<v Speaker 3>to see the finished film but not you know, what

409
00:21:05.319 --> 00:21:07.680
<v Speaker 3>happens before and after the snap.

410
00:21:07.400 --> 00:21:08.079
<v Speaker 1>Bar and all that.

411
00:21:08.759 --> 00:21:12.440
<v Speaker 3>So all that being said, what you kind of draw

412
00:21:12.480 --> 00:21:15.200
<v Speaker 3>out of TR forty nine is you have this very

413
00:21:15.240 --> 00:21:20.559
<v Speaker 3>mechanical machine, this very like it is built for a task,

414
00:21:20.960 --> 00:21:23.160
<v Speaker 3>and so you don't really have a lot of emotion

415
00:21:23.480 --> 00:21:25.240
<v Speaker 3>to build around it. You don't have a lot of

416
00:21:25.440 --> 00:21:28.400
<v Speaker 3>intent to build around it. And discovering the intent of

417
00:21:28.480 --> 00:21:32.279
<v Speaker 3>the machine is part of the game. Like even the

418
00:21:32.920 --> 00:21:35.839
<v Speaker 3>person who's speaking to you like really obfuscates for a while,

419
00:21:37.079 --> 00:21:39.839
<v Speaker 3>like he implies that he knows what it does, but

420
00:21:39.880 --> 00:21:41.359
<v Speaker 3>that you don't need to know what it does. You

421
00:21:41.400 --> 00:21:44.000
<v Speaker 3>just need to keep operating it, keep doing what you're doing.

422
00:21:44.039 --> 00:21:46.039
<v Speaker 3>So what you end up doing, and that's a very

423
00:21:46.079 --> 00:21:50.599
<v Speaker 3>long obfuscated way of saying, you're putting stuff in and

424
00:21:50.640 --> 00:21:52.960
<v Speaker 3>you're seeing what comes out. You're trying to elicit meaning

425
00:21:53.000 --> 00:21:55.359
<v Speaker 3>from it. So maybe if you discover that, I'm going

426
00:21:55.440 --> 00:21:57.079
<v Speaker 3>to make up some examples so that way I don't

427
00:21:57.079 --> 00:22:01.400
<v Speaker 3>spoil any actual solutions, but just dis cover that a

428
00:22:01.440 --> 00:22:05.559
<v Speaker 3>certain author is in this machine. Maybe you figured out

429
00:22:05.720 --> 00:22:11.079
<v Speaker 3>taxonomically what like how to find more works by them

430
00:22:12.119 --> 00:22:14.279
<v Speaker 3>in the machine. This is actually something you should figure

431
00:22:14.279 --> 00:22:18.519
<v Speaker 3>out while playing the game. So but maybe you start

432
00:22:18.559 --> 00:22:22.440
<v Speaker 3>to understand better like, Okay, there are authors in here,

433
00:22:22.599 --> 00:22:25.400
<v Speaker 3>there are books, what kind of books? What are the

434
00:22:25.400 --> 00:22:27.960
<v Speaker 3>books saying? How are they relating to each other? And

435
00:22:27.960 --> 00:22:30.359
<v Speaker 3>then as you dig in, some information will start to

436
00:22:30.359 --> 00:22:32.359
<v Speaker 3>be offfiscated and you'll have to clear it up by

437
00:22:32.480 --> 00:22:36.960
<v Speaker 3>uncovering more information from footnotes, from people who built the machine,

438
00:22:37.319 --> 00:22:40.000
<v Speaker 3>people who have operated the machine in the past, and

439
00:22:40.039 --> 00:22:43.240
<v Speaker 3>that's how you start to uncover everything about what TR

440
00:22:43.279 --> 00:22:44.680
<v Speaker 3>forty nine actually is.

441
00:22:45.200 --> 00:22:47.920
<v Speaker 2>Eric, Is it a someone I've been playing this game too?

442
00:22:47.960 --> 00:22:50.799
<v Speaker 2>Is it a spoiler to say, like mechanically how you

443
00:22:50.839 --> 00:22:52.000
<v Speaker 2>interact with this machine?

444
00:22:52.000 --> 00:22:54.839
<v Speaker 3>Because I feel like, yes, like I said you, I mean,

445
00:22:55.039 --> 00:22:57.319
<v Speaker 3>so I've played it with I played it with a mouse,

446
00:22:57.759 --> 00:23:00.839
<v Speaker 3>and they have said that it's steam Deck Optimize, like

447
00:23:00.839 --> 00:23:03.559
<v Speaker 3>built for steam Deck, even though it's not verified just yet.

448
00:23:03.599 --> 00:23:05.960
<v Speaker 3>It just came out today as of this recording, so

449
00:23:07.000 --> 00:23:09.200
<v Speaker 3>it's it is like steam Deck built. But the idea

450
00:23:09.200 --> 00:23:11.440
<v Speaker 3>is that you can use touch screen or a controller

451
00:23:11.559 --> 00:23:13.640
<v Speaker 3>or a mouse or whatever, but you kind of move

452
00:23:13.759 --> 00:23:18.160
<v Speaker 3>these wheels around and punch in like two letters two numbers,

453
00:23:18.720 --> 00:23:22.440
<v Speaker 3>and that is your like functional input into this machine.

454
00:23:22.480 --> 00:23:24.799
<v Speaker 3>There's also a speaker button for talking to your handler,

455
00:23:25.319 --> 00:23:27.759
<v Speaker 3>but broadly that is kind of how you're inputting.

456
00:23:28.079 --> 00:23:29.359
<v Speaker 1>Is that kind of what you're getting at?

457
00:23:29.480 --> 00:23:30.960
<v Speaker 2>Well, yeah, because I was it was going to lead

458
00:23:31.000 --> 00:23:35.279
<v Speaker 2>into my point of sort of my annoyance.

459
00:23:34.759 --> 00:23:35.440
<v Speaker 1>With this game.

460
00:23:36.920 --> 00:23:40.000
<v Speaker 2>So I've put a couple of hours into this too.

461
00:23:40.039 --> 00:23:41.480
<v Speaker 2>And this is a game that is very much up

462
00:23:41.519 --> 00:23:44.160
<v Speaker 2>my alley. It's someone that loves you know, her story,

463
00:23:44.240 --> 00:23:48.240
<v Speaker 2>root trees, that kind of stuff. But I think, like

464
00:23:48.559 --> 00:23:52.599
<v Speaker 2>I'm having a hard time still wrapping my head around

465
00:23:52.839 --> 00:23:55.559
<v Speaker 2>how this game works. A lot of it comes from

466
00:23:56.000 --> 00:23:58.680
<v Speaker 2>what you mentioned, Eric of the Handler, sort of like

467
00:23:58.799 --> 00:24:03.319
<v Speaker 2>intentional only sort of like offuscating your true purpose here,

468
00:24:03.359 --> 00:24:07.359
<v Speaker 2>which to me, actually it kind of gets annoying just

469
00:24:07.400 --> 00:24:10.400
<v Speaker 2>from a narrative standpoint where it's like like so your

470
00:24:10.440 --> 00:24:12.920
<v Speaker 2>protagonist will constantly kind of ask like, hey, what are

471
00:24:12.920 --> 00:24:14.839
<v Speaker 2>we doing or why are we doing this? And then

472
00:24:14.880 --> 00:24:16.400
<v Speaker 2>he'll every now and then it'll be like it's because

473
00:24:16.440 --> 00:24:18.359
<v Speaker 2>of Blake, Blake Blake, but it'll give like he'll give

474
00:24:18.400 --> 00:24:20.920
<v Speaker 2>like the veguus answer possible. But this is also a

475
00:24:20.920 --> 00:24:23.880
<v Speaker 2>person that you can freely call any time, kind of

476
00:24:23.880 --> 00:24:25.799
<v Speaker 2>like almost like metal gear Codec style.

477
00:24:26.480 --> 00:24:27.079
<v Speaker 1>Uh.

478
00:24:27.119 --> 00:24:30.000
<v Speaker 2>And I just never understood why. I was like why

479
00:24:30.079 --> 00:24:32.079
<v Speaker 2>she kind of like put up with it where I'm

480
00:24:32.119 --> 00:24:34.000
<v Speaker 2>just like, can you just tell me what we're doing places,

481
00:24:34.079 --> 00:24:37.000
<v Speaker 2>or at least just tell me explain like the base

482
00:24:37.079 --> 00:24:39.119
<v Speaker 2>premise for me, because this the characters don't kind of

483
00:24:39.160 --> 00:24:42.039
<v Speaker 2>like players surrogate of like, hey, what even is this

484
00:24:42.119 --> 00:24:42.880
<v Speaker 2>weird machine?

485
00:24:42.920 --> 00:24:44.839
<v Speaker 3>Like this doesn't look like why why am I here?

486
00:24:45.039 --> 00:24:46.759
<v Speaker 3>Like like why did I wake up down here?

487
00:24:46.960 --> 00:24:48.599
<v Speaker 1>Yeah? Yeah, and it's like where am I?

488
00:24:49.200 --> 00:24:51.480
<v Speaker 2>And I think for me the player looking at this machine,

489
00:24:51.519 --> 00:24:54.559
<v Speaker 2>I was, I'm still having I still haven't fully grass

490
00:24:54.559 --> 00:24:56.680
<v Speaker 2>how this machine works. This isn't like any machine I've

491
00:24:56.720 --> 00:24:59.759
<v Speaker 2>ever seen before. And I think where it's kind of

492
00:24:59.759 --> 00:25:03.599
<v Speaker 2>lose me. Is that unlike something like root Trees or

493
00:25:04.400 --> 00:25:07.079
<v Speaker 2>like her Story where it's like, oh, it's you're just

494
00:25:07.359 --> 00:25:09.640
<v Speaker 2>it's a search engine. I understand that. I know how

495
00:25:09.640 --> 00:25:11.799
<v Speaker 2>that works. I just need to understand what I'm what

496
00:25:11.839 --> 00:25:14.359
<v Speaker 2>I'm trying to find, But I know functionally how this

497
00:25:14.440 --> 00:25:16.160
<v Speaker 2>thing works. Where I look at this, I'm like, I

498
00:25:16.200 --> 00:25:17.799
<v Speaker 2>don't even know what I'm Like when I was first

499
00:25:17.799 --> 00:25:19.640
<v Speaker 2>of all like the numbers and stuff like what am

500
00:25:19.680 --> 00:25:21.759
<v Speaker 2>I even supposed to do with this? And I'm waiting

501
00:25:21.759 --> 00:25:23.599
<v Speaker 2>for like the TATORI to pop up like okay, give

502
00:25:23.640 --> 00:25:26.240
<v Speaker 2>me the basic like what do these numbers mean? Like

503
00:25:26.279 --> 00:25:29.000
<v Speaker 2>what am I even? And then it doesn't really do that,

504
00:25:29.440 --> 00:25:32.000
<v Speaker 2>so you do have to kind of stump, like really

505
00:25:32.039 --> 00:25:35.799
<v Speaker 2>just stumble and wait for kind of like conversations to

506
00:25:35.880 --> 00:25:39.440
<v Speaker 2>pop up where they might illuminate like this is what

507
00:25:39.480 --> 00:25:42.000
<v Speaker 2>you're supposed to do, but it's also I don't know,

508
00:25:42.000 --> 00:25:44.319
<v Speaker 2>I don't know if it's dependent on like you have

509
00:25:44.359 --> 00:25:47.799
<v Speaker 2>to find enough things before they start saying, hey, here's

510
00:25:48.039 --> 00:25:50.880
<v Speaker 2>how this, here's an important thing. You should know about

511
00:25:50.880 --> 00:25:53.720
<v Speaker 2>how this works, so that you're not just punching numbers

512
00:25:53.720 --> 00:25:55.920
<v Speaker 2>in and letters blindly and just going, I don't know

513
00:25:55.960 --> 00:25:57.480
<v Speaker 2>what this is gonna do. I guess this is what

514
00:25:57.519 --> 00:25:57.920
<v Speaker 2>I'm doing.

515
00:25:59.200 --> 00:26:03.279
<v Speaker 3>The game does eventually start to basically tell you what

516
00:26:04.039 --> 00:26:06.559
<v Speaker 3>the thing is that you're looking for and what the

517
00:26:06.640 --> 00:26:09.240
<v Speaker 3>task is that you are trying to accomplish, which that

518
00:26:09.319 --> 00:26:12.559
<v Speaker 3>being said at that point, yeah, yeah, that being said,

519
00:26:13.279 --> 00:26:16.759
<v Speaker 3>I think the biggest hurdle for this, again speaking back

520
00:26:16.799 --> 00:26:18.400
<v Speaker 3>to what I was saying about the Barlow stuff and

521
00:26:18.480 --> 00:26:22.079
<v Speaker 3>what you were just talking about, is that those games

522
00:26:22.279 --> 00:26:27.559
<v Speaker 3>told mysteries within familiar implementations, whereas here we are trying

523
00:26:27.599 --> 00:26:30.200
<v Speaker 3>to understand how to operate the machine while we are

524
00:26:30.200 --> 00:26:32.759
<v Speaker 3>trying to discover what the purpose of the machine is.

525
00:26:33.359 --> 00:26:36.160
<v Speaker 3>And I think you do eventually get a sense of

526
00:26:36.200 --> 00:26:39.319
<v Speaker 3>like like an early thing you have to solve is

527
00:26:39.359 --> 00:26:42.400
<v Speaker 3>just what is in this machine? Like what does this

528
00:26:42.559 --> 00:26:47.920
<v Speaker 3>machine ultimately collect? What does it have within itself? And

529
00:26:47.960 --> 00:26:50.640
<v Speaker 3>what am I searching through when I do that? And

530
00:26:50.680 --> 00:26:52.640
<v Speaker 3>I think you get that answer within probably about the

531
00:26:52.640 --> 00:26:54.759
<v Speaker 3>first thirty minutes or so.

532
00:26:55.640 --> 00:26:59.359
<v Speaker 2>I get it feels like it feels like learning how

533
00:26:59.359 --> 00:27:01.799
<v Speaker 2>to drive. And I'm like in like I'm riding on

534
00:27:01.880 --> 00:27:04.039
<v Speaker 2>an instructor and I'm like, I've never seen a car.

535
00:27:04.039 --> 00:27:05.640
<v Speaker 2>I don't know how the car works. Can you show

536
00:27:05.640 --> 00:27:07.759
<v Speaker 2>me how to car works? And they're like, don't worry

537
00:27:07.799 --> 00:27:09.839
<v Speaker 2>about it, just start driving. You're like, well, maybe I

538
00:27:09.880 --> 00:27:11.559
<v Speaker 2>need to know how to turn the car. You need

539
00:27:11.599 --> 00:27:13.480
<v Speaker 2>to tell me how the car work. And you're being

540
00:27:13.519 --> 00:27:16.759
<v Speaker 2>like a weirdly vague about like, well, you know the

541
00:27:16.759 --> 00:27:18.599
<v Speaker 2>wheel makes the car move, like you told me that

542
00:27:18.680 --> 00:27:20.599
<v Speaker 2>like five minutes after I've was telling you have this

543
00:27:20.759 --> 00:27:23.039
<v Speaker 2>even like where these buttons Like I don't. It's just like,

544
00:27:23.039 --> 00:27:24.519
<v Speaker 2>can you just tell me, just like give me the

545
00:27:24.559 --> 00:27:26.519
<v Speaker 2>basic thing, like how do I make this go? And

546
00:27:26.559 --> 00:27:28.640
<v Speaker 2>then we can get into like where we're going and

547
00:27:28.680 --> 00:27:29.359
<v Speaker 2>what I should be a.

548
00:27:29.400 --> 00:27:32.920
<v Speaker 3>Well, yeah, so you want to talk about the car analogy? Okay,

549
00:27:33.000 --> 00:27:36.440
<v Speaker 3>so you understand functionally how the machine operates right, Like,

550
00:27:36.480 --> 00:27:39.039
<v Speaker 3>you know how to input and receive an output with

551
00:27:39.160 --> 00:27:41.119
<v Speaker 3>the machine that means.

552
00:27:40.960 --> 00:27:43.920
<v Speaker 2>The fare's minimum. I think, I think I do.

553
00:27:44.359 --> 00:27:46.720
<v Speaker 3>So you understand how to drive the car, because to

554
00:27:46.799 --> 00:27:48.119
<v Speaker 3>drive a car, all you have to do is you

555
00:27:48.119 --> 00:27:50.160
<v Speaker 3>have to understand what the inputs are and what the

556
00:27:50.519 --> 00:27:54.359
<v Speaker 3>expected result is. Sure, Yeah, the interesting thing and I

557
00:27:54.400 --> 00:27:56.599
<v Speaker 3>think where this is hitting some friction. I've talked to

558
00:27:56.640 --> 00:27:58.839
<v Speaker 3>other people who've played this early. There are a lot

559
00:27:58.880 --> 00:28:00.559
<v Speaker 3>of hot reviews out there. I'm also one of the

560
00:28:00.559 --> 00:28:02.680
<v Speaker 3>hot reviews. I would say this is a pretty pretty

561
00:28:02.720 --> 00:28:05.480
<v Speaker 3>fascinating game, especially if like you're hearing me talk about this,

562
00:28:05.599 --> 00:28:08.319
<v Speaker 3>and the idea of what if you could hide a

563
00:28:08.359 --> 00:28:12.039
<v Speaker 3>mystery inside a library card catalog like just perks your

564
00:28:12.039 --> 00:28:15.359
<v Speaker 3>ears up like that. You should probably check this game out. Yeah,

565
00:28:16.680 --> 00:28:20.200
<v Speaker 3>you understand how the car works. What you don't know

566
00:28:20.319 --> 00:28:22.839
<v Speaker 3>yet is the destination or even if you're on a

567
00:28:22.920 --> 00:28:27.000
<v Speaker 3>road right now, like what the format of the thing is,

568
00:28:27.400 --> 00:28:31.720
<v Speaker 3>what the implied intended end goal destination is, and how

569
00:28:31.720 --> 00:28:33.880
<v Speaker 3>to get from point A to point B, like what

570
00:28:33.920 --> 00:28:36.680
<v Speaker 3>the markers are along the way, And that is kind

571
00:28:36.680 --> 00:28:40.000
<v Speaker 3>of the interesting thing to try and decipher through the

572
00:28:40.119 --> 00:28:43.440
<v Speaker 3>lens of this machine is to say, how do I

573
00:28:43.440 --> 00:28:46.119
<v Speaker 3>get this information out of there? And how do I

574
00:28:46.160 --> 00:28:48.079
<v Speaker 3>make it make sense to me? Like how do I

575
00:28:48.240 --> 00:28:50.839
<v Speaker 3>interpret it as something that will be useful for me

576
00:28:50.960 --> 00:28:54.119
<v Speaker 3>to solve further mysteries? And I think to your point,

577
00:28:54.920 --> 00:28:56.319
<v Speaker 3>I also I think if I was going to put

578
00:28:56.400 --> 00:28:58.599
<v Speaker 3>knocks against this game, I do think the narration is

579
00:28:58.680 --> 00:29:00.960
<v Speaker 3>part of it, because I think the narration is very

580
00:29:01.000 --> 00:29:04.799
<v Speaker 3>well done. It's very good. It's moody, it's tense, it

581
00:29:04.880 --> 00:29:08.720
<v Speaker 3>happens a lot. It kind of constantly tries to just

582
00:29:08.759 --> 00:29:10.880
<v Speaker 3>build up the same beats over and over again. There's

583
00:29:10.920 --> 00:29:13.720
<v Speaker 3>mystery in here. You need to discover something. What am

584
00:29:13.720 --> 00:29:15.160
<v Speaker 3>I supposed to do that's not for you to know?

585
00:29:15.240 --> 00:29:17.400
<v Speaker 3>Just keep doing it. It like kind of builds up the

586
00:29:17.440 --> 00:29:21.160
<v Speaker 3>first few times it works while you're like, oh, this

587
00:29:21.279 --> 00:29:24.880
<v Speaker 3>machine has things in it that maybe I'm not supposed

588
00:29:24.880 --> 00:29:27.119
<v Speaker 3>to uncover or maybe the person on the other side

589
00:29:27.119 --> 00:29:29.440
<v Speaker 3>of the phone doesn't want me to uncover it. But

590
00:29:29.480 --> 00:29:31.680
<v Speaker 3>then you have that conversation again and again and again

591
00:29:31.680 --> 00:29:34.599
<v Speaker 3>and again, and it's like it loses impact the further

592
00:29:34.640 --> 00:29:36.440
<v Speaker 3>it goes. I know a few times I would be

593
00:29:36.440 --> 00:29:38.480
<v Speaker 3>in the middle of like trying to suss something out

594
00:29:38.920 --> 00:29:41.400
<v Speaker 3>or figure something out, or I'd have my pen and

595
00:29:41.440 --> 00:29:44.559
<v Speaker 3>paper out and I'd be trying to do actual literal

596
00:29:44.599 --> 00:29:47.400
<v Speaker 3>math equations to figure some stuff out, and then the

597
00:29:47.680 --> 00:29:50.359
<v Speaker 3>intercom would be lighting up, like I'm here to talk

598
00:29:50.400 --> 00:29:53.119
<v Speaker 3>to you about why you're doing something important, but I

599
00:29:53.160 --> 00:29:54.519
<v Speaker 3>can't tell you what it is. And I'm like, Okay,

600
00:29:54.559 --> 00:29:57.200
<v Speaker 3>I get it, I get it. Let me focus please.

601
00:29:57.599 --> 00:30:00.240
<v Speaker 2>They have a bad habit of also it'll be like

602
00:30:00.319 --> 00:30:02.559
<v Speaker 2>one conversation that's broken up.

603
00:30:02.440 --> 00:30:04.599
<v Speaker 1>Over multiple calls.

604
00:30:04.680 --> 00:30:07.759
<v Speaker 2>Yeah, which I'm a little annoyed by where there'll start

605
00:30:07.799 --> 00:30:09.680
<v Speaker 2>like a sentence about like, hey, this is where we're

606
00:30:09.680 --> 00:30:11.559
<v Speaker 2>gonna get eco week for lunch. This is an example,

607
00:30:11.839 --> 00:30:13.319
<v Speaker 2>like what do you want for lunch? I'm gonna get

608
00:30:13.319 --> 00:30:15.200
<v Speaker 2>a hamburger you know a place, and then they'll stop

609
00:30:15.240 --> 00:30:16.920
<v Speaker 2>talking and you're like, oh, I guess that's the end

610
00:30:16.920 --> 00:30:18.519
<v Speaker 2>of it. And then I'll be like call again, and

611
00:30:18.559 --> 00:30:20.799
<v Speaker 2>then they'll be like, I know a place called mcdennick,

612
00:30:20.880 --> 00:30:23.039
<v Speaker 2>McDonald's or whatever. You're like, why isn't it just one call?

613
00:30:23.200 --> 00:30:26.519
<v Speaker 2>Why don't calling you back to continue this line of thought?

614
00:30:26.599 --> 00:30:29.119
<v Speaker 2>Like it should just be one continuous things. I kind

615
00:30:29.119 --> 00:30:30.400
<v Speaker 2>of want to just focus on the thing, but I

616
00:30:30.480 --> 00:30:32.759
<v Speaker 2>keep thinking it's got this is like a new information

617
00:30:32.799 --> 00:30:33.680
<v Speaker 2>you're gonna give me.

618
00:30:34.279 --> 00:30:36.839
<v Speaker 3>I also noticed at least one instance, and granted I

619
00:30:36.920 --> 00:30:39.680
<v Speaker 3>might have gotten into some information before I should have,

620
00:30:40.240 --> 00:30:42.200
<v Speaker 3>but I got into at least one instance of a

621
00:30:42.279 --> 00:30:46.480
<v Speaker 3>character remarking upon a revelation to something that I should

622
00:30:46.519 --> 00:30:49.880
<v Speaker 3>have already known by information that I'd already seen. And

623
00:30:50.119 --> 00:30:53.440
<v Speaker 3>maybe then there's just a disconnect between player and player

624
00:30:53.519 --> 00:30:57.400
<v Speaker 3>character where player character is assumed to have not inferred

625
00:30:57.400 --> 00:30:59.799
<v Speaker 3>that information but as the player have, Like there's always

626
00:30:59.839 --> 00:31:02.720
<v Speaker 3>that that sort of possible disconnect. But that's why usually

627
00:31:03.279 --> 00:31:08.160
<v Speaker 3>in other mystery games, you're usually like disambiguated from from

628
00:31:08.519 --> 00:31:10.839
<v Speaker 3>being an actual like character character and a lot of

629
00:31:10.839 --> 00:31:12.880
<v Speaker 3>the stuff, or or at least like you don't have

630
00:31:12.920 --> 00:31:16.519
<v Speaker 3>a present role in the mystery. If that, I know,

631
00:31:16.519 --> 00:31:18.839
<v Speaker 3>I'm getting into like a lot of weird, heady philosophical

632
00:31:18.839 --> 00:31:21.599
<v Speaker 3>stuff with this. But like when you play her story,

633
00:31:22.119 --> 00:31:26.160
<v Speaker 3>I know, right, so when we play her story, which

634
00:31:26.200 --> 00:31:28.599
<v Speaker 3>is like, again, the easiest comparison to this game, I

635
00:31:28.599 --> 00:31:30.799
<v Speaker 3>think this is the most like one to one of

636
00:31:31.640 --> 00:31:36.359
<v Speaker 3>similar game style is her story. Yeah, you are a character,

637
00:31:36.839 --> 00:31:42.240
<v Speaker 3>and that is important at some point, But you being

638
00:31:42.240 --> 00:31:45.039
<v Speaker 3>a character does not mean that you are having voice

639
00:31:45.079 --> 00:31:49.119
<v Speaker 3>conversations with other people or having to project character into

640
00:31:49.160 --> 00:31:51.720
<v Speaker 3>the space. You being a character ends up just kind

641
00:31:51.720 --> 00:31:55.599
<v Speaker 3>of being background for what ultimately ends up happening. Same

642
00:31:55.640 --> 00:31:58.519
<v Speaker 3>with the other two games that the Barlow's done, or

643
00:31:58.559 --> 00:32:01.359
<v Speaker 3>like Root Trees or Over a Din. You have a character,

644
00:32:02.000 --> 00:32:05.119
<v Speaker 3>but that character doesn't exactly have to like take the

645
00:32:05.359 --> 00:32:07.839
<v Speaker 3>stage at all. And so that's that's like a weird

646
00:32:07.880 --> 00:32:11.680
<v Speaker 3>wrinkle in TR forty nine that does alter the way

647
00:32:11.799 --> 00:32:14.960
<v Speaker 3>some of the mysteries and discoveries play out, where the

648
00:32:15.079 --> 00:32:19.079
<v Speaker 3>character being present and having these speaking lines back and

649
00:32:19.119 --> 00:32:22.039
<v Speaker 3>forth and having internal character development throughout the course of

650
00:32:22.079 --> 00:32:26.319
<v Speaker 3>the game does then shift how those revelations feel like

651
00:32:26.359 --> 00:32:28.799
<v Speaker 3>they play out a little bit, and sometimes for the better,

652
00:32:28.880 --> 00:32:33.000
<v Speaker 3>and sometimes they do hit those hitches. So yeah, I

653
00:32:33.000 --> 00:32:35.799
<v Speaker 3>think I need to I was thinking about when or

654
00:32:35.839 --> 00:32:37.799
<v Speaker 3>if I'll go back to it. I think if I

655
00:32:37.839 --> 00:32:39.720
<v Speaker 3>do go back, I think I have to start over.

656
00:32:40.119 --> 00:32:41.480
<v Speaker 3>So I think I got to the point I would

657
00:32:41.480 --> 00:32:43.759
<v Speaker 3>not start out. I promise you you don't want to

658
00:32:43.799 --> 00:32:47.519
<v Speaker 3>start over because you're just gonna because I would essentially

659
00:32:47.559 --> 00:32:50.480
<v Speaker 3>say starting over is what you'd be doing no matter what,

660
00:32:50.680 --> 00:32:53.480
<v Speaker 3>because you're still going back with largely the same knowledge

661
00:32:53.519 --> 00:32:54.000
<v Speaker 3>that you have.

662
00:32:54.039 --> 00:32:56.000
<v Speaker 1>And so if you go back in right now, I.

663
00:32:58.079 --> 00:33:00.000
<v Speaker 2>Just feel like I'm so far in, like I've gotten

664
00:33:00.119 --> 00:33:02.160
<v Speaker 2>down so many rabbit holes, but I don't know how

665
00:33:02.200 --> 00:33:02.880
<v Speaker 2>I got there.

666
00:33:03.240 --> 00:33:05.400
<v Speaker 1>So yeah, so I'd say just go.

667
00:33:05.319 --> 00:33:08.279
<v Speaker 3>Back and start revisiting the information that way.

668
00:33:08.000 --> 00:33:11.720
<v Speaker 2>I don't know, no, because I don't know what notes

669
00:33:11.799 --> 00:33:14.480
<v Speaker 2>to take. I don't know what matters yet, you know

670
00:33:14.480 --> 00:33:16.640
<v Speaker 2>what I mean. I just found it, and I'm like,

671
00:33:17.000 --> 00:33:19.079
<v Speaker 2>I don't even you know, It's like I solve the problem,

672
00:33:19.079 --> 00:33:21.240
<v Speaker 2>but I don't know how I did it. So I

673
00:33:21.240 --> 00:33:24.240
<v Speaker 2>feel like I don't haven't learned enough about it, you know.

674
00:33:25.039 --> 00:33:26.920
<v Speaker 2>So it's a little frustrating, and I'm like, I don't.

675
00:33:27.039 --> 00:33:29.200
<v Speaker 2>I guess I found that is this important? Which I'm

676
00:33:29.200 --> 00:33:30.720
<v Speaker 2>fine with, like I don't know if it's important. Like

677
00:33:30.759 --> 00:33:33.200
<v Speaker 2>I said, I like Sam Barlow stuff, but like, I

678
00:33:33.200 --> 00:33:34.559
<v Speaker 2>don't know something about this one.

679
00:33:35.039 --> 00:33:36.319
<v Speaker 1>It's like annoying me.

680
00:33:36.359 --> 00:33:38.920
<v Speaker 2>Because I guess because I'm still feel like I'm trying

681
00:33:38.920 --> 00:33:43.119
<v Speaker 2>to grasps just like the sort of like foundationally what

682
00:33:43.240 --> 00:33:45.319
<v Speaker 2>am I doing? And like when I look at the

683
00:33:45.359 --> 00:33:47.799
<v Speaker 2>little book when it's like you need to match the

684
00:33:47.839 --> 00:33:48.680
<v Speaker 2>things with the things.

685
00:33:48.680 --> 00:33:52.240
<v Speaker 3>I'm like, oh yeah, Yet we should probably mention that

686
00:33:52.240 --> 00:33:55.359
<v Speaker 3>that is a core mechanic that is not immediately apparent

687
00:33:55.359 --> 00:33:58.720
<v Speaker 3>but does become apparent, is that you start like matching

688
00:33:58.759 --> 00:34:01.559
<v Speaker 3>the names of things with catalog in tries, and that

689
00:34:01.599 --> 00:34:04.160
<v Speaker 3>becomes a pretty important part as you go deeper in.

690
00:34:04.319 --> 00:34:07.200
<v Speaker 3>And that is sort of the Obradin mechanic in there

691
00:34:07.400 --> 00:34:10.199
<v Speaker 3>is that you are you will do that and then

692
00:34:10.239 --> 00:34:12.320
<v Speaker 3>if you get it. It does not have the same

693
00:34:12.320 --> 00:34:14.039
<v Speaker 3>thing as root trees or Obradin where you have to

694
00:34:14.039 --> 00:34:18.400
<v Speaker 3>get a certain number right. So that way like it

695
00:34:18.400 --> 00:34:20.519
<v Speaker 3>can kind of you can kind of brute force some

696
00:34:20.519 --> 00:34:22.800
<v Speaker 3>stuff in this game if you ultimately need to, where

697
00:34:22.800 --> 00:34:24.880
<v Speaker 3>if you're like I think I know what this is,

698
00:34:24.920 --> 00:34:26.559
<v Speaker 3>but I don't know for sure, you can kind of

699
00:34:26.599 --> 00:34:28.960
<v Speaker 3>just run through a bunch of different options and brute

700
00:34:28.960 --> 00:34:30.960
<v Speaker 3>force your way there, and the game will be like

701
00:34:31.320 --> 00:34:33.079
<v Speaker 3>you got it, good job, and you won't have to

702
00:34:33.280 --> 00:34:36.320
<v Speaker 3>do the get three right the way that Obradin or

703
00:34:36.400 --> 00:34:39.360
<v Speaker 3>root trees did. That sort of obfuscates and gets around

704
00:34:39.360 --> 00:34:42.320
<v Speaker 3>the sort of player brute force method, which I personally

705
00:34:42.440 --> 00:34:45.719
<v Speaker 3>was kind of back and forth on because I did

706
00:34:45.800 --> 00:34:47.880
<v Speaker 3>brute Force a few entries that I was like, I've

707
00:34:47.920 --> 00:34:51.199
<v Speaker 3>got a rough idea, but I'm not one hundred percent sure,

708
00:34:51.320 --> 00:34:53.639
<v Speaker 3>so I'm just going to run through like the four

709
00:34:53.719 --> 00:34:55.079
<v Speaker 3>that I think might be right. And then when I

710
00:34:55.079 --> 00:34:56.440
<v Speaker 3>got to the third one, it was like, oh, that's

711
00:34:56.440 --> 00:34:58.800
<v Speaker 3>the right one. Okay, that's and now I have context

712
00:34:58.840 --> 00:35:01.480
<v Speaker 3>for where that fits, and I can all the other three.

713
00:35:01.960 --> 00:35:04.239
<v Speaker 2>I guess I was saying start over is my understanding

714
00:35:04.320 --> 00:35:07.920
<v Speaker 2>and my it is so messy and sort of scattered

715
00:35:07.920 --> 00:35:09.679
<v Speaker 2>brain that I almost want to just like clean slight,

716
00:35:09.880 --> 00:35:13.599
<v Speaker 2>go in, reframe, and then just more see if I

717
00:35:13.599 --> 00:35:18.320
<v Speaker 2>can more intentionally create a thread back to that stuff.

718
00:35:18.320 --> 00:35:19.800
<v Speaker 2>But at least I feel like I have a better

719
00:35:19.880 --> 00:35:24.039
<v Speaker 2>understanding of how the roots two things work instead of

720
00:35:24.119 --> 00:35:27.119
<v Speaker 2>just instead of just purely finding my chance and not

721
00:35:27.280 --> 00:35:29.159
<v Speaker 2>understanding how I got there in the first place.

722
00:35:29.199 --> 00:35:30.719
<v Speaker 1>Does that make sense? Oh?

723
00:35:30.800 --> 00:35:34.440
<v Speaker 3>I mean, like literally, I still have not gotten the

724
00:35:34.519 --> 00:35:37.119
<v Speaker 3>true ending of this game, because there's stuff that I

725
00:35:37.199 --> 00:35:39.639
<v Speaker 3>have not discovered. I've only seen two different because there's

726
00:35:39.679 --> 00:35:41.920
<v Speaker 3>different endings. I've seen two different credit roles, but I

727
00:35:41.960 --> 00:35:44.840
<v Speaker 3>still haven't found what I would consider the golden end

728
00:35:44.960 --> 00:35:45.320
<v Speaker 3>or whatever you.

729
00:35:45.320 --> 00:35:47.920
<v Speaker 1>Want to call it. Do you know what the is like?

730
00:35:48.159 --> 00:35:50.920
<v Speaker 3>Do you I have a mild hint of what it

731
00:35:51.000 --> 00:35:54.159
<v Speaker 3>might entail, but I'm trying to figure out the method

732
00:35:54.199 --> 00:35:56.679
<v Speaker 3>in which i can access that, is what I will say.

733
00:35:56.760 --> 00:35:58.639
<v Speaker 2>I'm just wondering if it would like, if it's a

734
00:35:58.639 --> 00:36:01.760
<v Speaker 2>thing we'll like, you'll know it if you see it.

735
00:36:00.920 --> 00:36:01.480
<v Speaker 1>A little bit.

736
00:36:01.559 --> 00:36:03.599
<v Speaker 3>I mean, there's a point in this game where, once

737
00:36:03.639 --> 00:36:05.880
<v Speaker 3>you have learned what the most critical information is to

738
00:36:05.920 --> 00:36:09.559
<v Speaker 3>see an ending, like your character will outright tell you.

739
00:36:09.639 --> 00:36:11.800
<v Speaker 3>We'll just say like, I've got everything I need, I

740
00:36:11.800 --> 00:36:14.800
<v Speaker 3>can finish this now, and they will say that aloud,

741
00:36:14.960 --> 00:36:17.559
<v Speaker 3>And so you have that as a barometer at least,

742
00:36:19.519 --> 00:36:24.360
<v Speaker 3>But otherwise it's I find it really fascinating TR forty

743
00:36:24.440 --> 00:36:28.119
<v Speaker 3>nine as a narrative experiment into what these sorts of

744
00:36:28.159 --> 00:36:30.719
<v Speaker 3>games can be. And I do think it's a little

745
00:36:30.719 --> 00:36:35.639
<v Speaker 3>bit more obfuscated and weird to move around in compared

746
00:36:35.679 --> 00:36:39.199
<v Speaker 3>to some other games of its ilk, but I find

747
00:36:39.360 --> 00:36:42.480
<v Speaker 3>I really like that, and it does some really clever

748
00:36:42.639 --> 00:36:44.159
<v Speaker 3>things with some of those things. So I would say,

749
00:36:44.199 --> 00:36:46.400
<v Speaker 3>if you get stuck, for you, Marcus, or for the

750
00:36:46.400 --> 00:36:52.519
<v Speaker 3>folks at home, examine your information. Look at the details

751
00:36:52.519 --> 00:36:56.519
<v Speaker 3>of what you have examine, especially how they are being

752
00:36:57.679 --> 00:37:01.559
<v Speaker 3>defined by the machine. That will help. That will do

753
00:37:01.639 --> 00:37:04.480
<v Speaker 3>a lot to get you somewhere, because even just understanding

754
00:37:04.519 --> 00:37:07.880
<v Speaker 3>the taxonomy of the machine does so much for you

755
00:37:07.920 --> 00:37:13.400
<v Speaker 3>in this game. But also, as I some good advice

756
00:37:13.440 --> 00:37:15.960
<v Speaker 3>I once got when I was getting started in this

757
00:37:16.039 --> 00:37:19.239
<v Speaker 3>industry was that all stories have people at the center,

758
00:37:19.599 --> 00:37:22.920
<v Speaker 3>and I find that often applies to solving mysteries as well.

759
00:37:23.079 --> 00:37:26.679
<v Speaker 3>Is that ultimately understanding the people and how they relate

760
00:37:27.039 --> 00:37:30.519
<v Speaker 3>to each other will then ultimately lead to truth, will

761
00:37:30.599 --> 00:37:33.519
<v Speaker 3>lead to what the thing is that you're trying to do.

762
00:37:33.599 --> 00:37:36.800
<v Speaker 3>So the people will help, will be your guiding north

763
00:37:36.840 --> 00:37:40.400
<v Speaker 3>stars and all this. So going back examining who are

764
00:37:40.440 --> 00:37:43.840
<v Speaker 3>these people, who is involved, who is doing what, when

765
00:37:43.880 --> 00:37:46.679
<v Speaker 3>are they doing what? That sort of thing will help

766
00:37:46.719 --> 00:37:48.960
<v Speaker 3>a lot. Will will kind of paint the broader picture

767
00:37:49.000 --> 00:37:51.480
<v Speaker 3>for you. And take notes, take notes. This is I

768
00:37:51.559 --> 00:37:53.679
<v Speaker 3>love a game that gets me to pull out pen

769
00:37:53.760 --> 00:37:57.800
<v Speaker 3>and paper and start writing crazy like a I was

770
00:37:57.840 --> 00:38:00.639
<v Speaker 3>looking for just a moment ago. I have a Pepe

771
00:38:00.760 --> 00:38:05.159
<v Speaker 3>Sylvia noteboard that just looks like scribblings of letters and

772
00:38:05.239 --> 00:38:08.800
<v Speaker 3>numbers all over it. That makes sense to me, makes

773
00:38:08.800 --> 00:38:11.559
<v Speaker 3>sense to nobody else. I showed it to somebody who

774
00:38:12.920 --> 00:38:14.440
<v Speaker 3>was thinking about playing this game because they're like, what

775
00:38:14.480 --> 00:38:16.559
<v Speaker 3>do your notes look like? And they were like, does

776
00:38:16.599 --> 00:38:20.320
<v Speaker 3>that make sense to you? And I was like, yeah, yeah, yeah,

777
00:38:20.360 --> 00:38:23.159
<v Speaker 3>it makes sense to me. It probably doesn't make sense

778
00:38:23.159 --> 00:38:26.519
<v Speaker 3>to you, but but it will. You'll understand it better

779
00:38:26.559 --> 00:38:29.960
<v Speaker 3>once you're playing. So take notes, take it slow. This

780
00:38:30.000 --> 00:38:32.639
<v Speaker 3>is a very cozy game. It's cold outside for those

781
00:38:32.679 --> 00:38:35.639
<v Speaker 3>of us in the colder climates. Uh, this is Get

782
00:38:35.760 --> 00:38:36.159
<v Speaker 3>some tea.

783
00:38:36.719 --> 00:38:40.400
<v Speaker 1>Yeah yeah yeah down previously yeah yeah, yeah.

784
00:38:41.079 --> 00:38:41.599
<v Speaker 2>We're the same.

785
00:38:42.280 --> 00:38:45.320
<v Speaker 3>Get some tea, some coffee, a warm drink, sit by

786
00:38:45.360 --> 00:38:47.239
<v Speaker 3>the fire. Pull this up on your Steam deck. I

787
00:38:47.239 --> 00:38:48.639
<v Speaker 3>think you'll have a good time if you enjoy a

788
00:38:48.679 --> 00:38:49.199
<v Speaker 3>good puzzle.

789
00:38:50.000 --> 00:38:51.599
<v Speaker 1>Okay, yeah, that's a good pitch.

790
00:38:52.360 --> 00:38:54.119
<v Speaker 2>I'll go back to I'm gonna back. I want to

791
00:38:54.239 --> 00:38:56.320
<v Speaker 2>like it, and yeah, I just have to. And I

792
00:38:56.400 --> 00:38:58.719
<v Speaker 2>admit that some of the friction is probably like on

793
00:38:58.840 --> 00:39:01.119
<v Speaker 2>my end, but there are some of that's the game too.

794
00:39:01.159 --> 00:39:03.760
<v Speaker 2>But I do, like I said, I love these kind

795
00:39:03.800 --> 00:39:05.960
<v Speaker 2>of games and it does tick what that part of

796
00:39:05.960 --> 00:39:08.199
<v Speaker 2>my brand. It's like ooh, looking for things in a

797
00:39:08.239 --> 00:39:11.599
<v Speaker 2>machine like this mystery, So yeah, I want to give

798
00:39:11.599 --> 00:39:14.800
<v Speaker 2>it another shots. It's there's something there, but man, it's

799
00:39:14.880 --> 00:39:17.639
<v Speaker 2>just from the beginning, I was like, what what is this?

800
00:39:18.519 --> 00:39:23.800
<v Speaker 1>What am I even doing right now? Well? Cool, Well

801
00:39:23.840 --> 00:39:25.480
<v Speaker 1>that's going to do it for what we've been playing

802
00:39:25.480 --> 00:39:27.719
<v Speaker 1>this week. We're going to take a quick break and

803
00:39:27.760 --> 00:39:30.880
<v Speaker 1>then come back and talk through all this ub Soft news.

804
00:39:30.880 --> 00:39:33.400
<v Speaker 1>We've got a lot to get into, our thoughts on

805
00:39:33.440 --> 00:39:36.239
<v Speaker 1>the company as a whole and as it pertains to

806
00:39:36.639 --> 00:39:38.960
<v Speaker 1>this really big story. So we'll see you on the

807
00:39:39.000 --> 00:39:41.719
<v Speaker 1>other side. Welcome back to the Game Informer show. We're

808
00:39:41.719 --> 00:39:45.159
<v Speaker 1>going to be diving into all of the ub Soft

809
00:39:45.199 --> 00:39:48.840
<v Speaker 1>news that dropped earlier this week. We're going to be

810
00:39:48.840 --> 00:39:51.719
<v Speaker 1>getting into what you be Soft has announced is a

811
00:39:52.119 --> 00:39:58.320
<v Speaker 1>quote major organizational, operational and portfolio reset to reclaim creative

812
00:39:58.400 --> 00:40:03.280
<v Speaker 1>leadership and restore sustain growth end quote. Marcus, you have been,

813
00:40:04.679 --> 00:40:07.760
<v Speaker 1>you know, working on this story for us this week,

814
00:40:08.519 --> 00:40:10.840
<v Speaker 1>covering the news. I know, I think we're all pretty

815
00:40:11.320 --> 00:40:13.440
<v Speaker 1>on top of what's happening. It's a big it's a

816
00:40:13.440 --> 00:40:17.440
<v Speaker 1>big story. It's kind of the continuation of, you know,

817
00:40:17.639 --> 00:40:21.679
<v Speaker 1>a larger effort by Ubisoft to kind of find its footing.

818
00:40:23.039 --> 00:40:26.280
<v Speaker 1>And yeah, there's there are huge changes here. I guess

819
00:40:26.320 --> 00:40:29.199
<v Speaker 1>before we get into the meat and potatoes of it, Eric,

820
00:40:29.800 --> 00:40:31.199
<v Speaker 1>what do you think? What do you think about all

821
00:40:31.199 --> 00:40:32.840
<v Speaker 1>this stuff that's kind of happening here.

822
00:40:33.480 --> 00:40:37.599
<v Speaker 3>I mean, it's it's difficult to to really like put

823
00:40:37.639 --> 00:40:42.679
<v Speaker 3>it all into perspective because today feels like another step

824
00:40:43.119 --> 00:40:45.599
<v Speaker 3>up the ladder of what's been happening for a while

825
00:40:45.679 --> 00:40:47.800
<v Speaker 3>with Ubisoft. There have been headlines for a while. I

826
00:40:47.800 --> 00:40:51.280
<v Speaker 3>mean even last week they were there were layoffs announced

827
00:40:51.800 --> 00:40:57.719
<v Speaker 3>incoming from Massive Entertainment and Ubisoft Stockholm. And that's just

828
00:40:58.079 --> 00:41:04.079
<v Speaker 3>like one segment of a broader series of Ubisoft pushing

829
00:41:04.079 --> 00:41:08.920
<v Speaker 3>things back, layoffs, restructurings, and I feel like Ubisoft has

830
00:41:08.960 --> 00:41:11.360
<v Speaker 3>always kind of been fighting with the giants in a

831
00:41:11.400 --> 00:41:15.280
<v Speaker 3>lot of ways. I often think back to the days

832
00:41:15.320 --> 00:41:19.800
<v Speaker 3>of the Vivendi possible takeover and things like that. But

833
00:41:19.880 --> 00:41:23.760
<v Speaker 3>this really seems pretty dire in a lot of ways,

834
00:41:23.840 --> 00:41:26.280
<v Speaker 3>especially for the people on the ground at different studios

835
00:41:26.960 --> 00:41:29.519
<v Speaker 3>who you know, we're all thinking about here today. It's

836
00:41:29.599 --> 00:41:33.840
<v Speaker 3>never easy to be in that position, but it's really

837
00:41:35.000 --> 00:41:37.679
<v Speaker 3>it's a pretty big shake up to say that was

838
00:41:37.880 --> 00:41:43.679
<v Speaker 3>six games are being outright canceled, seven are being delayed.

839
00:41:44.440 --> 00:41:48.679
<v Speaker 3>It makes you wonder what the roadmap ahead that they're

840
00:41:48.719 --> 00:41:51.519
<v Speaker 3>talking about even looks like when they say that they've

841
00:41:51.559 --> 00:41:55.039
<v Speaker 3>rethought their next three year roadmap, what do the next

842
00:41:55.119 --> 00:41:58.719
<v Speaker 3>three years look like if thirteen total games are affected

843
00:41:58.719 --> 00:41:59.960
<v Speaker 3>by this massive shit?

844
00:42:01.760 --> 00:42:06.519
<v Speaker 1>Yeah, it's interesting because, uh the press release uh that

845
00:42:06.519 --> 00:42:09.920
<v Speaker 1>that you'd be seff put out says you know that

846
00:42:09.920 --> 00:42:13.880
<v Speaker 1>that it's canceled six discontinued, six games that do not

847
00:42:14.000 --> 00:42:20.320
<v Speaker 1>meet uh like their their quality standards. And that includes

848
00:42:20.320 --> 00:42:24.079
<v Speaker 1>the Prince of Persia, the Stands of Time remake, as

849
00:42:24.119 --> 00:42:28.239
<v Speaker 1>well as four unannounced titles, including three new ips and

850
00:42:28.280 --> 00:42:30.400
<v Speaker 1>I think the I think the wording is a little funny.

851
00:42:30.400 --> 00:42:33.840
<v Speaker 1>And then it says ani mobile title. I'm not sure

852
00:42:33.840 --> 00:42:37.079
<v Speaker 1>where we're getting six. They've only listed five they listened

853
00:42:37.159 --> 00:42:40.519
<v Speaker 1>Prince of Persia and then four unannounced titles, but they

854
00:42:40.519 --> 00:42:42.320
<v Speaker 1>say there are six discontinued.

855
00:42:43.440 --> 00:42:45.440
<v Speaker 2>I was wondering that too. I almost wonder like, is

856
00:42:45.440 --> 00:42:48.360
<v Speaker 2>the that six to one and announced the game that

857
00:42:48.440 --> 00:42:50.440
<v Speaker 2>they just did it name and that doesn't fall in

858
00:42:50.440 --> 00:42:53.480
<v Speaker 2>a sprier or they're just weird math. But yeah, I

859
00:42:53.519 --> 00:42:57.039
<v Speaker 2>don't know, but we'll say five to six games are

860
00:42:57.079 --> 00:43:01.039
<v Speaker 2>no longer it's it's six, and then there's probably at

861
00:43:01.119 --> 00:43:04.679
<v Speaker 2>least something in there that was not announced, was not formalized,

862
00:43:04.800 --> 00:43:07.880
<v Speaker 2>was just something that was somewhere and they said, no,

863
00:43:08.159 --> 00:43:11.719
<v Speaker 2>never mind, cut it. This is not the first time

864
00:43:11.920 --> 00:43:15.079
<v Speaker 2>Ubisoft has done that where they announced that they had

865
00:43:15.119 --> 00:43:17.119
<v Speaker 2>been working on something by canceling.

866
00:43:16.719 --> 00:43:21.800
<v Speaker 3>It, it has happened. But I do want to highlight

867
00:43:21.880 --> 00:43:25.800
<v Speaker 3>this from a statement that went out as part of

868
00:43:25.800 --> 00:43:31.039
<v Speaker 3>this their press release, in two paragraphs, they say, against

869
00:43:31.039 --> 00:43:34.679
<v Speaker 3>this backdrop, today's announcement introduces a radically new value creation

870
00:43:34.800 --> 00:43:39.719
<v Speaker 3>model colon a more gamer centric organization structured around creative genres,

871
00:43:39.719 --> 00:43:43.960
<v Speaker 3>relying on integrated business units, with faster, decentralized decision making

872
00:43:44.039 --> 00:43:46.800
<v Speaker 3>and a greater ability to quickly adapt to players expectations.

873
00:43:47.159 --> 00:43:49.559
<v Speaker 3>This transformation will be supported by a right sized and

874
00:43:49.599 --> 00:43:53.679
<v Speaker 3>more agile organization delivering improved structural efficiencies over time. We'll

875
00:43:53.679 --> 00:43:56.159
<v Speaker 3>talk about what that means in the second because this

876
00:43:56.239 --> 00:43:59.960
<v Speaker 3>does also mean a large structural change for what Ubisoft

877
00:44:00.079 --> 00:44:04.119
<v Speaker 3>looks like. The second paragraph is probably the more important

878
00:44:04.119 --> 00:44:06.519
<v Speaker 3>one to note for the folks at home. The new

879
00:44:06.559 --> 00:44:09.559
<v Speaker 3>operating model will further empower the execution of the group's

880
00:44:09.519 --> 00:44:14.800
<v Speaker 3>strategy centered on open world adventures and GaAs native experiences.

881
00:44:14.800 --> 00:44:20.119
<v Speaker 3>That's games as a service, native experiences supported by targeted investments,

882
00:44:20.159 --> 00:44:24.719
<v Speaker 3>deeper specialization and cutting edge technology, including accelerated investments behind

883
00:44:24.760 --> 00:44:30.079
<v Speaker 3>player facing generative AI. So this is Ubisoft saying this

884
00:44:30.159 --> 00:44:32.559
<v Speaker 3>is what our way forward is. We are looking at

885
00:44:32.599 --> 00:44:36.320
<v Speaker 3>open world adventure games, open world adventures, whatever that may mean,

886
00:44:36.880 --> 00:44:42.000
<v Speaker 3>games as a service, and they are putting some chips

887
00:44:42.000 --> 00:44:46.760
<v Speaker 3>down on jen AI. So that is the statement coming

888
00:44:46.800 --> 00:44:49.119
<v Speaker 3>out of this camp, which.

889
00:44:48.920 --> 00:44:50.119
<v Speaker 1>Is not new news.

890
00:44:50.559 --> 00:44:54.440
<v Speaker 2>Like they've they've been pretty front facing with supporting AI,

891
00:44:54.760 --> 00:44:57.400
<v Speaker 2>and even if they weren't, like this, it plays in say,

892
00:44:57.400 --> 00:44:59.960
<v Speaker 2>there's sort of like their strategy, like Ubisoft is all

893
00:45:00.280 --> 00:45:03.320
<v Speaker 2>been a we will put our hands into anything and

894
00:45:03.360 --> 00:45:06.000
<v Speaker 2>see what sticks, like like whether it's we will be

895
00:45:06.480 --> 00:45:09.519
<v Speaker 2>day one on every console launch regardless of the platform,

896
00:45:09.760 --> 00:45:12.519
<v Speaker 2>or hey, NFTs are taking off, let's try.

897
00:45:12.280 --> 00:45:13.360
<v Speaker 1>That, like they will.

898
00:45:14.159 --> 00:45:18.480
<v Speaker 2>They are rarely picky about the businesses that they decide

899
00:45:18.480 --> 00:45:21.519
<v Speaker 2>to kind of like wade into. So like hearing them

900
00:45:21.559 --> 00:45:23.239
<v Speaker 2>be like, yeah, we're doing AI, it's like, oh, yeah,

901
00:45:23.239 --> 00:45:25.079
<v Speaker 2>of course you would. You guys kind of do everything

902
00:45:25.280 --> 00:45:26.320
<v Speaker 2>anything that pops up.

903
00:45:28.079 --> 00:45:33.039
<v Speaker 1>Yeah, it kind of gives desperation for me a little bit,

904
00:45:34.960 --> 00:45:38.000
<v Speaker 1>but yeah, we can get into that they've kind of

905
00:45:39.440 --> 00:45:44.559
<v Speaker 1>denoted like five creative houses that a lot of this

906
00:45:44.679 --> 00:45:48.639
<v Speaker 1>is kind of getting wrapped into. You you mentioned the

907
00:45:48.639 --> 00:45:53.519
<v Speaker 1>gamer centric approach eric that they they're talking about, and

908
00:45:53.519 --> 00:45:56.000
<v Speaker 1>in the press release we get a little more detail.

909
00:45:56.440 --> 00:46:00.920
<v Speaker 1>I'll quote quote Each creative house will be organized around

910
00:46:00.920 --> 00:46:05.920
<v Speaker 1>a distinct creative genre and designed to concentrate deep expertise

911
00:46:06.000 --> 00:46:10.159
<v Speaker 1>and specific types of player experiences. Each creative house will

912
00:46:10.159 --> 00:46:14.480
<v Speaker 1>be responsible for fully owning the gamer relationship, developing must

913
00:46:14.519 --> 00:46:19.039
<v Speaker 1>play experiences for specific audiences, and engaging player communities earlier

914
00:46:19.320 --> 00:46:23.039
<v Speaker 1>and constantly throughout the development process. It goes on to

915
00:46:23.039 --> 00:46:27.840
<v Speaker 1>say that Creative House one is Vantage Studios, focused on

916
00:46:27.960 --> 00:46:32.679
<v Speaker 1>scaling and extending Ubisoft's largest and established franchises to turn

917
00:46:32.760 --> 00:46:37.000
<v Speaker 1>them into annual billionaire brands. Yeah.

918
00:46:37.000 --> 00:46:39.920
<v Speaker 2>For those that don't know, Dvantage is that new subsidiary

919
00:46:40.000 --> 00:46:43.039
<v Speaker 2>that they formed last year. Like they basically form a

920
00:46:43.119 --> 00:46:46.679
<v Speaker 2>company within a company and a sort of it's now

921
00:46:46.719 --> 00:46:50.960
<v Speaker 2>managing the Assassin's Creed, Rainbow six and Farcry franchise.

922
00:46:51.039 --> 00:46:51.800
<v Speaker 1>Yes it is.

923
00:46:53.000 --> 00:46:55.679
<v Speaker 3>It is also a cross venture with a heavy investment

924
00:46:56.000 --> 00:46:56.960
<v Speaker 3>from ten cents.

925
00:46:57.199 --> 00:46:57.400
<v Speaker 1>Uh.

926
00:46:57.880 --> 00:47:00.400
<v Speaker 3>Yeah, that's kind of where a lot of that direction

927
00:47:00.559 --> 00:47:03.320
<v Speaker 3>came from. Was they spun out. They said, we're going

928
00:47:03.400 --> 00:47:06.239
<v Speaker 3>to make Vantage Studios, We're going to put Assassin's Creed,

929
00:47:06.280 --> 00:47:08.760
<v Speaker 3>Far Cry, Rainbow six kind of the Golden Geese, I

930
00:47:08.800 --> 00:47:12.599
<v Speaker 3>think Mini would say of Ubisoft, and then also ten

931
00:47:12.639 --> 00:47:14.760
<v Speaker 3>Cent is going to get heavily invested to it. I'm

932
00:47:14.760 --> 00:47:18.159
<v Speaker 3>looking for the exact amount. It looks like three point

933
00:47:18.199 --> 00:47:22.840
<v Speaker 3>eight billion heroes from a November twenty first, twenty twenty

934
00:47:22.920 --> 00:47:26.920
<v Speaker 3>five press release, I want to say was you know,

935
00:47:27.079 --> 00:47:28.559
<v Speaker 3>you can quote me if you want in the original thought,

936
00:47:28.599 --> 00:47:30.159
<v Speaker 3>but I think it was like ten percent of the

937
00:47:30.159 --> 00:47:33.519
<v Speaker 3>company ten sent is invested in. Yeah, no, I'm sorry.

938
00:47:33.559 --> 00:47:36.360
<v Speaker 3>That was that was the enterprise value of it. The

939
00:47:36.440 --> 00:47:39.280
<v Speaker 3>cash investment from Tencent was one point one six billion,

940
00:47:40.480 --> 00:47:42.480
<v Speaker 3>So yeah, that's a lot of money.

941
00:47:43.480 --> 00:47:46.119
<v Speaker 1>And I think that.

942
00:47:46.199 --> 00:47:49.199
<v Speaker 3>Is already an interesting thing when you consider the previous

943
00:47:49.239 --> 00:47:52.480
<v Speaker 3>statement about the focus on open world adventures and games

944
00:47:52.480 --> 00:47:56.960
<v Speaker 3>of service, those are kind of the the banner bearers

945
00:47:57.079 --> 00:47:59.480
<v Speaker 3>for those things, right. Assassin's Creed is what you would

946
00:47:59.480 --> 00:48:01.719
<v Speaker 3>think of when you think of an open world adventure game,

947
00:48:01.800 --> 00:48:06.679
<v Speaker 3>especially from Moviesoft, and then Rainbow six uh is obviously

948
00:48:06.880 --> 00:48:11.719
<v Speaker 3>probably their most dominant games as a service title at

949
00:48:11.719 --> 00:48:14.199
<v Speaker 3>this point with Siege. Yeah, they have a new mobile

950
00:48:14.239 --> 00:48:17.039
<v Speaker 3>game coming out next month, like Rainbow six Mobile gets

951
00:48:17.039 --> 00:48:18.639
<v Speaker 3>a global launch like early February.

952
00:48:18.760 --> 00:48:23.760
<v Speaker 1>I think it's the fifth. Muh. Creative House two is

953
00:48:23.800 --> 00:48:28.880
<v Speaker 1>dedicated to competitive and cooperative shooter experiences, including brands like

954
00:48:29.280 --> 00:48:34.679
<v Speaker 1>The Division, Ghost, Recon, and splinter Cell. Creative House three.

955
00:48:35.360 --> 00:48:38.519
<v Speaker 2>Design that's the shoot shooting studio. These other four don't

956
00:48:38.559 --> 00:48:41.440
<v Speaker 2>have names, which is not ironic for the creative studios

957
00:48:41.440 --> 00:48:43.280
<v Speaker 2>that they have the least creative names.

958
00:48:43.840 --> 00:48:45.039
<v Speaker 1>It does mirror.

959
00:48:45.280 --> 00:48:46.679
<v Speaker 3>I mean you look at Square and they have like

960
00:48:46.760 --> 00:48:49.039
<v Speaker 3>Creative Business Unit, Yeah, something like that.

961
00:48:49.519 --> 00:48:50.400
<v Speaker 2>Nintendo R and.

962
00:48:50.400 --> 00:48:55.679
<v Speaker 1>D Coom similarly has some internal stuff like that. Yeah. Uh.

963
00:48:56.199 --> 00:48:59.280
<v Speaker 1>CH three is designed to operate a roster of select

964
00:48:59.639 --> 00:49:06.079
<v Speaker 1>sharp live experiences brands including for Honor the Crew, Writers, Republic, Brawlhalla,

965
00:49:06.480 --> 00:49:11.039
<v Speaker 1>Skull and Bones. No's they this is this actually Riders Republic.

966
00:49:11.079 --> 00:49:14.480
<v Speaker 1>I bought that recently on Steam after I'd played it

967
00:49:14.519 --> 00:49:17.760
<v Speaker 1>on console when it first came out. Ye form. You

968
00:49:17.800 --> 00:49:21.280
<v Speaker 1>know the downhill biking in that game really solid.

969
00:49:21.880 --> 00:49:24.360
<v Speaker 2>Former Best Dorks winners from that game.

970
00:49:24.679 --> 00:49:26.159
<v Speaker 1>Yeah.

971
00:49:25.119 --> 00:49:28.239
<v Speaker 3>Yeah, this is a studio that's had to handle a

972
00:49:28.280 --> 00:49:32.079
<v Speaker 3>lot of I think scrutiny from from the outside our

973
00:49:32.199 --> 00:49:35.719
<v Speaker 3>our own statements included. And and that's because Skull and

974
00:49:35.760 --> 00:49:39.639
<v Speaker 3>Bones took years to come out. Brawhalla. By all accounts,

975
00:49:39.639 --> 00:49:43.000
<v Speaker 3>bra Hala is still running and going, and weirdly enough,

976
00:49:43.039 --> 00:49:46.480
<v Speaker 3>I've seen like a weird resurgence in for honor, like

977
00:49:46.679 --> 00:49:49.880
<v Speaker 3>on shorts and tiktoks and stuff recently, which is weirding

978
00:49:49.920 --> 00:49:52.480
<v Speaker 3>me out. I think, like the the crowd is coming

979
00:49:52.480 --> 00:49:55.880
<v Speaker 3>around and for honor. But yeah, it's this is kind

980
00:49:55.920 --> 00:49:59.079
<v Speaker 3>of the live service games that aren't Tom Clancy games,

981
00:49:59.199 --> 00:50:00.760
<v Speaker 3>is how I would define this.

982
00:50:01.599 --> 00:50:07.519
<v Speaker 1>Yeah, not Tom Clancy's presents. Creative House four is dedicated

983
00:50:07.519 --> 00:50:12.199
<v Speaker 1>to immersive fantasy worlds and narrative driven universes, brands including Anno,

984
00:50:12.840 --> 00:50:16.679
<v Speaker 1>Might and Magic ray Man, Prince of Persia, and Beyond

985
00:50:16.679 --> 00:50:17.360
<v Speaker 1>Good and Evil.

986
00:50:18.000 --> 00:50:21.840
<v Speaker 2>Beyond Beyond Good and Evil Too, by the way, survived

987
00:50:21.920 --> 00:50:25.800
<v Speaker 2>the cancelation spree, which I found very interesting.

988
00:50:26.159 --> 00:50:27.840
<v Speaker 3>Dude, do we have confirmation that was one of the

989
00:50:27.880 --> 00:50:33.760
<v Speaker 3>games that survived it because they haven't named it yet, right, No,

990
00:50:33.880 --> 00:50:35.719
<v Speaker 3>it's it's been known as Beyond Good and Evil Too

991
00:50:35.760 --> 00:50:37.800
<v Speaker 3>officially for no no, No, I mean I mean like within

992
00:50:37.920 --> 00:50:40.159
<v Speaker 3>because they have said that the Prince of Persia remake

993
00:50:40.320 --> 00:50:43.320
<v Speaker 3>was part of the cancelations, but they haven't said whether

994
00:50:43.440 --> 00:50:45.559
<v Speaker 3>Beyond Good and Evil too was part of either one

995
00:50:45.599 --> 00:50:47.960
<v Speaker 3>of the buckets, right, I assume not because they said

996
00:50:47.960 --> 00:50:50.599
<v Speaker 3>the other ones were unannounced. Okay, So I was like, okay,

997
00:50:50.599 --> 00:50:53.079
<v Speaker 3>so Beyond Good and Evil two would be exempt. Sorry, y'all,

998
00:50:53.079 --> 00:50:55.320
<v Speaker 3>this this news is literally like hot off the presses.

999
00:50:55.360 --> 00:50:58.039
<v Speaker 3>So we are working with with what we're learning right now.

1000
00:50:58.239 --> 00:51:00.480
<v Speaker 2>Yeah, but I just found that so fast, like man,

1001
00:51:00.519 --> 00:51:03.519
<v Speaker 2>Prince could not It did not pass the did not

1002
00:51:03.559 --> 00:51:05.400
<v Speaker 2>pass the test. But I guess Beyond Good and Evil

1003
00:51:05.400 --> 00:51:07.280
<v Speaker 2>to still talking a lot somewhere.

1004
00:51:07.559 --> 00:51:08.239
<v Speaker 1>Yeah, you're right.

1005
00:51:08.480 --> 00:51:12.840
<v Speaker 3>Uh yeah, they do say discontinued six games. These include

1006
00:51:12.880 --> 00:51:14.800
<v Speaker 3>Prince of Persia, the Sands of Time remake, as well

1007
00:51:14.840 --> 00:51:16.760
<v Speaker 3>as four unannounced titles.

1008
00:51:16.400 --> 00:51:16.920
<v Speaker 1>There.

1009
00:51:17.480 --> 00:51:20.559
<v Speaker 3>There is a floating there is a floating and tree

1010
00:51:20.599 --> 00:51:20.920
<v Speaker 3>in there.

1011
00:51:21.000 --> 00:51:22.559
<v Speaker 1>They have one floating manna that.

1012
00:51:24.280 --> 00:51:27.199
<v Speaker 3>Man floating how many cards in hand?

1013
00:51:27.400 --> 00:51:31.239
<v Speaker 1>Be soft? I think they just couldn't let Jason Gordon

1014
00:51:31.320 --> 00:51:36.280
<v Speaker 1>leve it down. What's the name, Joseph Gordon Levinseph? Jason?

1015
00:51:36.320 --> 00:51:42.360
<v Speaker 1>I called him, Wow, great joke. Creative House five is

1016
00:51:42.400 --> 00:51:46.039
<v Speaker 1>focused on reclaiming position and casual and family friendly games.

1017
00:51:46.480 --> 00:51:52.760
<v Speaker 1>Brands include Just Dance, Idle, Minor, Tycoon, Catch App, Hungry Shark, Invincible,

1018
00:51:52.800 --> 00:51:55.880
<v Speaker 1>Guarding the Globe, and has Bro.

1019
00:51:57.000 --> 00:51:57.519
<v Speaker 2>You Can't Kill.

1020
00:51:58.480 --> 00:52:02.519
<v Speaker 3>I was about to say you just don't probably the

1021
00:52:02.559 --> 00:52:05.840
<v Speaker 3>biggest money maker there, but uno a real close second.

1022
00:52:05.880 --> 00:52:07.519
<v Speaker 3>I'm not even being facetious.

1023
00:52:07.719 --> 00:52:09.320
<v Speaker 1>Oh yeah, yeah, yeah, who knows?

1024
00:52:09.440 --> 00:52:13.000
<v Speaker 2>Huge, huge, got it got a bunch of wrestlers through

1025
00:52:13.039 --> 00:52:13.679
<v Speaker 2>the pandemics.

1026
00:52:13.760 --> 00:52:14.360
<v Speaker 1>I think you knows.

1027
00:52:14.400 --> 00:52:16.280
<v Speaker 2>Still really a big anchor.

1028
00:52:17.119 --> 00:52:20.119
<v Speaker 1>Yeah. The press release goes on to say, quote. In addition,

1029
00:52:20.239 --> 00:52:23.679
<v Speaker 1>there are four new ips currently in development, including March

1030
00:52:23.679 --> 00:52:27.239
<v Speaker 1>of Giants. Ubisoft will communicate on their respective creative home

1031
00:52:27.519 --> 00:52:30.559
<v Speaker 1>at a later stage. Each creative benefit.

1032
00:52:30.800 --> 00:52:33.920
<v Speaker 2>Oh oh, I'm sorry, real quick, March of Giants. I

1033
00:52:33.960 --> 00:52:35.079
<v Speaker 2>had to look this up and I was like, what

1034
00:52:35.159 --> 00:52:38.320
<v Speaker 2>is March of Giants? Have known about this? Apparently this

1035
00:52:38.480 --> 00:52:41.719
<v Speaker 2>was a mobia that was originally being developed by Amazon

1036
00:52:41.800 --> 00:52:45.719
<v Speaker 2>Games until last month when Ubi Salt announce it had

1037
00:52:45.880 --> 00:52:49.079
<v Speaker 2>acquired the game from Amazon. So now they're going to

1038
00:52:49.159 --> 00:52:52.280
<v Speaker 2>finish it. But it is like this upcoming, like just

1039
00:52:52.320 --> 00:52:54.559
<v Speaker 2>this Mobia that has a Steam page and everything. I

1040
00:52:54.559 --> 00:52:56.519
<v Speaker 2>was like, I have not heard of this ever. I

1041
00:52:56.639 --> 00:52:59.039
<v Speaker 2>was wondering, you guys have ever heard of March of Giants?

1042
00:52:59.760 --> 00:53:03.559
<v Speaker 3>I am a MOBI boy and I had not really

1043
00:53:03.599 --> 00:53:06.599
<v Speaker 3>heard of March of Giants. I probably wrote it off

1044
00:53:06.599 --> 00:53:09.639
<v Speaker 3>in my head because it had Amazon attached to it.

1045
00:53:09.840 --> 00:53:12.880
<v Speaker 1>But uh, I don't.

1046
00:53:12.679 --> 00:53:16.119
<v Speaker 3>Know if like, like it's the Moba Iron's kind of cold,

1047
00:53:16.480 --> 00:53:20.280
<v Speaker 3>Isn't it like like there's that that genre solidified a

1048
00:53:20.280 --> 00:53:23.960
<v Speaker 3>while ago, Like everybody went into one of two buckets

1049
00:53:24.320 --> 00:53:25.800
<v Speaker 3>and that is where they have remained.

1050
00:53:26.480 --> 00:53:29.599
<v Speaker 2>Remember what I said before about Ubisoft trying everything. Have

1051
00:53:29.719 --> 00:53:32.519
<v Speaker 2>they tried a Moba yet? Is this their first one?

1052
00:53:32.599 --> 00:53:32.719
<v Speaker 1>Oh?

1053
00:53:32.760 --> 00:53:35.800
<v Speaker 3>They probably have? Hold on, I'm going to look this

1054
00:53:35.880 --> 00:53:36.880
<v Speaker 3>up because now I'm curious.

1055
00:53:37.320 --> 00:53:38.760
<v Speaker 2>I was going to say, like, have they ever have

1056
00:53:38.800 --> 00:53:40.480
<v Speaker 2>they tried their own mobi and were like, ah, we

1057
00:53:40.480 --> 00:53:41.880
<v Speaker 2>should just buy this one that's over.

1058
00:53:41.760 --> 00:53:44.079
<v Speaker 1>Here, there's March of Giants.

1059
00:53:45.320 --> 00:53:48.599
<v Speaker 3>I don't know a lot of this does not feel

1060
00:53:48.639 --> 00:53:51.480
<v Speaker 3>you know, obviously, it's it's the forward facing pr is

1061
00:53:51.480 --> 00:53:53.719
<v Speaker 3>going to try to be like we're trying to position

1062
00:53:53.800 --> 00:53:56.880
<v Speaker 3>our creative houses for the best possible success moving forward.

1063
00:53:57.440 --> 00:53:59.599
<v Speaker 3>I think for everybody reading this from the outside, it's

1064
00:53:59.599 --> 00:54:02.679
<v Speaker 3>really hard. Did not see this as pretty dire news

1065
00:54:02.719 --> 00:54:07.119
<v Speaker 3>coming out of Ubisoft to not see this as I

1066
00:54:07.119 --> 00:54:12.920
<v Speaker 3>don't think a healthy company has to this like like

1067
00:54:13.039 --> 00:54:19.679
<v Speaker 3>significantly shift itself if something is not worrisome somewhere in

1068
00:54:19.960 --> 00:54:20.639
<v Speaker 3>the pipeline.

1069
00:54:21.079 --> 00:54:24.199
<v Speaker 2>I mean, they've had some high profile kind of like

1070
00:54:24.880 --> 00:54:28.719
<v Speaker 2>underperforming Triple A releases, like like Star Wars Outlaws apparently

1071
00:54:28.760 --> 00:54:32.960
<v Speaker 2>didn't hit the mark. I think Avatar two from what

1072
00:54:33.039 --> 00:54:36.599
<v Speaker 2>I remember, Avatar front sas of Pandora, I think maybe some.

1073
00:54:36.840 --> 00:54:39.559
<v Speaker 2>I think Assassin's creat Shadows did pretty well for them.

1074
00:54:39.679 --> 00:54:41.159
<v Speaker 2>It felt like that was like the first kind of

1075
00:54:41.159 --> 00:54:44.599
<v Speaker 2>like I don't hit I guess in a while for them.

1076
00:54:44.719 --> 00:54:47.400
<v Speaker 2>But I mean this is a company that a year

1077
00:54:47.559 --> 00:54:50.119
<v Speaker 2>year and a half ago there were like very heavy

1078
00:54:50.199 --> 00:54:53.199
<v Speaker 2>rumors that they were going to go private because of

1079
00:54:53.400 --> 00:54:55.639
<v Speaker 2>just the state of things, and I think even the

1080
00:54:56.320 --> 00:54:58.639
<v Speaker 2>Gymo family had to like make a statement about that

1081
00:55:00.280 --> 00:55:02.639
<v Speaker 2>or they like either go private or just be purchased

1082
00:55:02.800 --> 00:55:05.480
<v Speaker 2>by someone like that. Those are like it seemed like

1083
00:55:05.519 --> 00:55:07.000
<v Speaker 2>that was like kind of like the riding on the

1084
00:55:07.000 --> 00:55:08.960
<v Speaker 2>wall for Ruby Saw for like the last almost two

1085
00:55:09.039 --> 00:55:12.800
<v Speaker 2>years now. But yeah, they've been kind of in the

1086
00:55:12.800 --> 00:55:16.440
<v Speaker 2>middle of this giant restructurings over the last year at least,

1087
00:55:16.519 --> 00:55:20.880
<v Speaker 2>and has resulted in some studio layoffs, like we mentioned before.

1088
00:55:22.360 --> 00:55:26.000
<v Speaker 2>And I just don't I don't know if they're like

1089
00:55:26.000 --> 00:55:29.519
<v Speaker 2>like in their wording they're trying to like simplify sort

1090
00:55:29.519 --> 00:55:31.800
<v Speaker 2>of their their like work pipeline because they have so

1091
00:55:31.880 --> 00:55:35.119
<v Speaker 2>many studios all over the place working on everything at

1092
00:55:35.159 --> 00:55:38.519
<v Speaker 2>all times. Uh, And it just I don't know, maybe

1093
00:55:38.559 --> 00:55:40.880
<v Speaker 2>they're like they're trying to like because of all the

1094
00:55:41.760 --> 00:55:43.719
<v Speaker 2>kind of like the misses with some of their Triple

1095
00:55:43.719 --> 00:55:46.800
<v Speaker 2>A stuff, at least financially, it seems like they're like

1096
00:55:46.840 --> 00:55:49.239
<v Speaker 2>they're trying to bet or like trying to find more

1097
00:55:49.280 --> 00:55:51.760
<v Speaker 2>sure bets and kind of like doubling down on like

1098
00:55:52.239 --> 00:55:53.880
<v Speaker 2>you know, the franchise that they know will make the

1099
00:55:54.000 --> 00:55:56.039
<v Speaker 2>money and then sort of like you know, like they

1100
00:55:56.119 --> 00:55:59.159
<v Speaker 2>say Games of Service and then I guess using AI

1101
00:55:59.360 --> 00:56:02.960
<v Speaker 2>to try to you know, saved some money here and

1102
00:56:03.039 --> 00:56:08.840
<v Speaker 2>here and maybe like streamline the pipeline even more. Yeah,

1103
00:56:09.000 --> 00:56:13.679
<v Speaker 2>I I don't know. It's it's they're in a weird

1104
00:56:13.760 --> 00:56:14.639
<v Speaker 2>place right now.

1105
00:56:16.960 --> 00:56:20.960
<v Speaker 1>Yeah, it's uh, I mean they've just I think Assassin's

1106
00:56:20.960 --> 00:56:25.719
<v Speaker 1>Creed Shadows was you know, uh, it was a fine game.

1107
00:56:26.000 --> 00:56:30.000
<v Speaker 1>You know, I think it you know that came out

1108
00:56:30.079 --> 00:56:36.119
<v Speaker 1>last year, but last February almost a year ago. Yeah, yeah, sold,

1109
00:56:36.159 --> 00:56:41.239
<v Speaker 1>well yeah, yeah sold, fine, Yeah, I don't know, it's

1110
00:56:42.360 --> 00:56:44.599
<v Speaker 1>you know, I'm trying to think of other other releases

1111
00:56:44.639 --> 00:56:46.840
<v Speaker 1>that have done well for them recently.

1112
00:56:49.920 --> 00:56:51.480
<v Speaker 2>Uh yeah, I'm trying to think. It almost feels like

1113
00:56:51.519 --> 00:56:55.960
<v Speaker 2>their output hasn't been as frequent as it normally is

1114
00:56:55.960 --> 00:56:58.320
<v Speaker 2>because what else, like outside of their annual stuff like

1115
00:56:58.360 --> 00:57:00.519
<v Speaker 2>Assassin's Creed and there was just the last.

1116
00:57:00.440 --> 00:57:01.039
<v Speaker 1>Year, what else?

1117
00:57:01.480 --> 00:57:03.519
<v Speaker 3>I mean there was Star Wars Outlaws was a big

1118
00:57:03.559 --> 00:57:08.400
<v Speaker 3>one years and and and aforementioned like Frontiers of Pandora.

1119
00:57:09.079 --> 00:57:11.239
<v Speaker 2>Which they've done big expansions for both of those games

1120
00:57:11.280 --> 00:57:15.119
<v Speaker 2>in the last year or so. Yeah, uh do this.

1121
00:57:15.920 --> 00:57:18.159
<v Speaker 1>You know they need to put out a new Trials game.

1122
00:57:18.280 --> 00:57:19.760
<v Speaker 1>They need to publish a new Trials game.

1123
00:57:19.920 --> 00:57:23.960
<v Speaker 2>Well that's that studio was also hit else, if I

1124
00:57:23.960 --> 00:57:25.079
<v Speaker 2>remember correctly.

1125
00:57:25.320 --> 00:57:28.199
<v Speaker 3>I was going to say, like, I feel there's enough

1126
00:57:28.280 --> 00:57:31.639
<v Speaker 3>studios and properties here that maybe what ends up happening

1127
00:57:31.719 --> 00:57:34.840
<v Speaker 3>doesn't look too dissimilar from when Square Knicks was divesting

1128
00:57:34.880 --> 00:57:39.159
<v Speaker 3>of its Western studios. Sure, when it started, you know,

1129
00:57:39.239 --> 00:57:43.000
<v Speaker 3>dumping things like you know what ultimately led to Io

1130
00:57:43.159 --> 00:57:46.320
<v Speaker 3>breaking off and going independent, what ultimately led to Crystal

1131
00:57:46.400 --> 00:57:51.440
<v Speaker 3>Dynamics being split off and several other companies that went

1132
00:57:51.519 --> 00:57:57.320
<v Speaker 3>under the umbrella of Embracer. I I personally feel like

1133
00:57:58.599 --> 00:58:02.400
<v Speaker 3>that could be eat something here, especially because they're identifying

1134
00:58:02.440 --> 00:58:06.039
<v Speaker 3>certain properties in their list but not other ones. I

1135
00:58:06.039 --> 00:58:09.760
<v Speaker 3>feel like track Mania is still under them, right, It's

1136
00:58:10.159 --> 00:58:10.960
<v Speaker 3>is that under.

1137
00:58:11.719 --> 00:58:14.679
<v Speaker 2>Or I'm still under them? I know I don't keep

1138
00:58:14.760 --> 00:58:15.360
<v Speaker 2>up with track.

1139
00:58:15.199 --> 00:58:19.280
<v Speaker 1>Mania, but I like track Media. Track Media was crazy.

1140
00:58:20.039 --> 00:58:22.000
<v Speaker 2>I would just love the note, like in terms of

1141
00:58:22.039 --> 00:58:24.639
<v Speaker 2>like if you take inventory real quick, do you guys

1142
00:58:24.639 --> 00:58:27.840
<v Speaker 2>remember what else they have in the pipeline that they've announced,

1143
00:58:28.480 --> 00:58:29.920
<v Speaker 2>just to get an idea of what's coming in the

1144
00:58:29.960 --> 00:58:31.119
<v Speaker 2>next few years, because we know they have.

1145
00:58:37.480 --> 00:58:43.880
<v Speaker 1>Somewhere I believe, I don't know. I'm sorry, that's crazy.

1146
00:58:45.119 --> 00:58:48.599
<v Speaker 1>I'm not sure how public like all of this has

1147
00:58:48.599 --> 00:58:52.719
<v Speaker 1>been stated. I'm pretty sure they've they've publicly commented on it.

1148
00:58:52.800 --> 00:58:54.960
<v Speaker 1>But like, I think there's some like division stuff happening.

1149
00:58:55.199 --> 00:58:58.679
<v Speaker 2>There's division that was announced. Yeah, then there's also the

1150
00:58:58.719 --> 00:59:02.280
<v Speaker 2>division Resurgence, which is like a separate thing. I forget

1151
00:59:02.320 --> 00:59:04.320
<v Speaker 2>the scale of that one. Is it a mobile thing

1152
00:59:04.400 --> 00:59:07.920
<v Speaker 2>or it's like a it's another division game that it's

1153
00:59:07.679 --> 00:59:08.280
<v Speaker 2>a Yeah.

1154
00:59:08.320 --> 00:59:11.360
<v Speaker 3>So I pulled up a list of the currently announced

1155
00:59:11.400 --> 00:59:18.599
<v Speaker 3>but unreleased Ubisoft games, and the list stands at Heroes

1156
00:59:18.639 --> 00:59:21.960
<v Speaker 3>of Mighten Magic Olden Era that's supposed to do an

1157
00:59:22.000 --> 00:59:24.800
<v Speaker 3>early access this year, as well as Maiden Magic Fates,

1158
00:59:24.840 --> 00:59:29.000
<v Speaker 3>which is a mobile version. We have several Assassin's Creed

1159
00:59:29.039 --> 00:59:33.400
<v Speaker 3>projects there. There's the code name Hex and code name Invictus,

1160
00:59:33.800 --> 00:59:36.119
<v Speaker 3>as well as Assassin's Creed Jade, which that one was

1161
00:59:36.159 --> 00:59:40.000
<v Speaker 3>a mobile title, I believe, Yeah, obviously, like you said, Yeah,

1162
00:59:40.039 --> 00:59:40.760
<v Speaker 3>by the way.

1163
00:59:40.599 --> 00:59:42.599
<v Speaker 2>That's the one I'm excited about that's supposed to be

1164
00:59:42.639 --> 00:59:45.239
<v Speaker 2>a kind of like Slavic, kind of like Witchcraft one

1165
00:59:45.360 --> 00:59:48.039
<v Speaker 2>that it's if they keep up with the annual thing,

1166
00:59:48.079 --> 00:59:50.280
<v Speaker 2>that's probably gonna come out this year or at least

1167
00:59:50.320 --> 00:59:52.239
<v Speaker 2>get a full reveal this year, because I think that's

1168
00:59:52.239 --> 00:59:54.199
<v Speaker 2>the next one on docket.

1169
00:59:55.159 --> 00:59:58.360
<v Speaker 3>Yeah, obviously, like you said, Beyond Good and Evil two,

1170
00:59:58.480 --> 01:00:04.400
<v Speaker 3>which has been in ovens since time immemorial, March of Giants,

1171
01:00:04.440 --> 01:00:07.199
<v Speaker 3>which just recently came under the umbrella Morbid Metal. I

1172
01:00:07.199 --> 01:00:09.119
<v Speaker 3>don't know what that one is, no clue, no idea

1173
01:00:09.159 --> 01:00:09.440
<v Speaker 3>what that is.

1174
01:00:09.800 --> 01:00:10.000
<v Speaker 1>Zero.

1175
01:00:10.239 --> 01:00:12.519
<v Speaker 3>I'll do some research here in a second and the

1176
01:00:12.559 --> 01:00:16.599
<v Speaker 3>Division three in the Splinter Cell remake. So that's still

1177
01:00:16.679 --> 01:00:18.719
<v Speaker 3>like you think about what they were talking about earlier,

1178
01:00:18.800 --> 01:00:22.360
<v Speaker 3>especially with the Vantage Studios, they're big properties. That's several

1179
01:00:22.360 --> 01:00:26.400
<v Speaker 3>Tom Clancy games, that's several Assassin's Cree games. Right, nothing

1180
01:00:26.480 --> 01:00:28.719
<v Speaker 3>really on the docket for far Cry. I feel like

1181
01:00:28.760 --> 01:00:32.960
<v Speaker 3>Farcre has been fairly quiet for a few years now.

1182
01:00:33.599 --> 01:00:36.159
<v Speaker 2>We're due for a Far Cry announcement like that. Feels

1183
01:00:36.199 --> 01:00:37.519
<v Speaker 2>like that has to happen this year.

1184
01:00:39.039 --> 01:00:44.079
<v Speaker 3>But also just a lot of focus on a few

1185
01:00:44.159 --> 01:00:48.280
<v Speaker 3>franchises and then seemingly just kind of tossing one up

1186
01:00:48.320 --> 01:00:50.559
<v Speaker 3>out of the earth every now and then just to

1187
01:00:50.639 --> 01:00:52.920
<v Speaker 3>kind of see like, hey, this still doing all right.

1188
01:00:52.960 --> 01:00:54.960
<v Speaker 3>I mean, they also have other stuff that's been cooking

1189
01:00:54.960 --> 01:00:59.039
<v Speaker 3>as well. A new ono came out last year. I

1190
01:00:59.079 --> 01:01:03.559
<v Speaker 3>know the Strategy heads do enjoy a good ano. Just

1191
01:01:03.679 --> 01:01:08.079
<v Speaker 3>dance continues to persist through through the eons, through the eras.

1192
01:01:09.559 --> 01:01:11.400
<v Speaker 3>But then otherwise a lot of their stuff is here's

1193
01:01:11.480 --> 01:01:14.519
<v Speaker 3>here's X Defiant, Here's Skull and Bones, which took forever

1194
01:01:14.679 --> 01:01:17.360
<v Speaker 3>to come out. Here's a couple of Prince of Persia games.

1195
01:01:17.400 --> 01:01:20.199
<v Speaker 3>They had they had lost Crown and Rogue Prince of Persia,

1196
01:01:20.280 --> 01:01:23.880
<v Speaker 3>the latter one being developed by Evil Empire. Uh, there's

1197
01:01:23.920 --> 01:01:27.519
<v Speaker 3>there's just a lot of stuff hitting the fan and

1198
01:01:27.519 --> 01:01:31.639
<v Speaker 3>seeing the sticks to the wall, and maybe this is

1199
01:01:31.719 --> 01:01:35.199
<v Speaker 3>the illustrative moment of Ubisoft has been trying to figure

1200
01:01:35.199 --> 01:01:38.719
<v Speaker 3>out what works for it and what doesn't, which is

1201
01:01:39.119 --> 01:01:41.679
<v Speaker 3>a bummer too because I remember Lost Crown was really good.

1202
01:01:41.880 --> 01:01:43.719
<v Speaker 3>A lot of people came out of it really liking

1203
01:01:43.719 --> 01:01:44.159
<v Speaker 3>that game.

1204
01:01:44.599 --> 01:01:46.800
<v Speaker 2>Yeah, let's talk about Prince of Persia. Actually for a bit,

1205
01:01:47.239 --> 01:01:49.920
<v Speaker 2>the series has kind of been like like the remake

1206
01:01:50.039 --> 01:01:52.599
<v Speaker 2>is kind of like maybe the biggest news story like

1207
01:01:52.639 --> 01:01:55.960
<v Speaker 2>that getting canceled out of this this development, like like

1208
01:01:56.039 --> 01:01:58.280
<v Speaker 2>as a Prince of Persia fan, it was it's been

1209
01:01:58.360 --> 01:02:02.199
<v Speaker 2>like simultaneously exciting and like frustrating because you know, for

1210
01:02:02.239 --> 01:02:04.920
<v Speaker 2>the longest time that series was completely dormant, and then

1211
01:02:05.000 --> 01:02:08.000
<v Speaker 2>boom they start coming out with like really three new

1212
01:02:08.000 --> 01:02:11.639
<v Speaker 2>game announcements between the Sands of Time remake, Lost Crown,

1213
01:02:11.840 --> 01:02:15.559
<v Speaker 2>and the Rogue Prince of Persia. You know, we get

1214
01:02:15.760 --> 01:02:19.119
<v Speaker 2>Lost Crown, phenomenal game like in my top ten that year,

1215
01:02:19.679 --> 01:02:23.000
<v Speaker 2>and then not terribly long after it comes out and

1216
01:02:23.079 --> 01:02:26.599
<v Speaker 2>gets this wave of praise they disband the studio that

1217
01:02:26.719 --> 01:02:30.039
<v Speaker 2>made it and just sort of like dispersed them to

1218
01:02:30.360 --> 01:02:34.239
<v Speaker 2>other projects within Ubisoft, but effectively mean I was like, Okay,

1219
01:02:34.280 --> 01:02:36.039
<v Speaker 2>I guess we're not getting a sequel to that game,

1220
01:02:36.719 --> 01:02:41.599
<v Speaker 2>which is unfortunate, so okay. And then of course you

1221
01:02:41.679 --> 01:02:44.280
<v Speaker 2>get the rogue Prince of Persia, which is, like you mentioned, Eric,

1222
01:02:44.719 --> 01:02:47.519
<v Speaker 2>developed by a Death Cell's team. That game, you know,

1223
01:02:47.639 --> 01:02:49.679
<v Speaker 2>comes gets out an early axis, is kind of under

1224
01:02:49.719 --> 01:02:52.119
<v Speaker 2>the radar for a lot of its early access life,

1225
01:02:52.119 --> 01:02:53.960
<v Speaker 2>and then came out in one point zero last year,

1226
01:02:54.000 --> 01:02:55.880
<v Speaker 2>and even then was still kind of under the radar.

1227
01:02:56.119 --> 01:02:59.000
<v Speaker 2>I'm really curious how that game has sold overall. I

1228
01:02:59.000 --> 01:03:01.280
<v Speaker 2>feel like if it did like Gangbusters, zoe Soft would

1229
01:03:01.280 --> 01:03:02.320
<v Speaker 2>have been out there and been on look at this,

1230
01:03:02.480 --> 01:03:04.400
<v Speaker 2>look at this Prince of Persia game doing really well.

1231
01:03:05.679 --> 01:03:08.280
<v Speaker 2>I just have no sense of like where that game

1232
01:03:08.360 --> 01:03:10.760
<v Speaker 2>even stands with Ubisoft, like if they're happy with it.

1233
01:03:11.159 --> 01:03:13.360
<v Speaker 2>It just seems like the redheaded step child of the

1234
01:03:13.440 --> 01:03:16.239
<v Speaker 2>Prince of Persia series, which is unfortunate because it's a

1235
01:03:16.320 --> 01:03:19.079
<v Speaker 2>really fun game. I really liked what I've played of it.

1236
01:03:19.880 --> 01:03:23.519
<v Speaker 2>And then you get this remake that was announced around

1237
01:03:23.599 --> 01:03:26.480
<v Speaker 2>the time that Eric and I joined Game four or Eric,

1238
01:03:26.519 --> 01:03:28.320
<v Speaker 2>excuse me, Alex and I joined Game in Former.

1239
01:03:29.559 --> 01:03:34.239
<v Speaker 1>Like it's we're two different people, Marcus every time. Every time, Hey,

1240
01:03:34.280 --> 01:03:37.320
<v Speaker 1>at least I did it the other way. I do.

1241
01:03:37.480 --> 01:03:40.639
<v Speaker 1>I do appreciate that I do. Yeah, Alex, we've worked

1242
01:03:40.639 --> 01:03:42.400
<v Speaker 1>together almost six years, Marcus.

1243
01:03:42.719 --> 01:03:44.880
<v Speaker 2>We've been working together as long as that Prince of

1244
01:03:44.920 --> 01:03:49.639
<v Speaker 2>Persia remaker. We've outlasted it somehow.

1245
01:03:50.039 --> 01:03:55.119
<v Speaker 1>Somehow we died at one point, we did. We died

1246
01:03:55.159 --> 01:03:58.559
<v Speaker 1>and came back and hey we were the time, you know,

1247
01:03:58.920 --> 01:03:59.400
<v Speaker 1>yeah ye.

1248
01:04:00.360 --> 01:04:02.360
<v Speaker 2>But yeah, like they you know, that thing was announced

1249
01:04:02.639 --> 01:04:05.440
<v Speaker 2>and for those that know, like like the whole trajectory

1250
01:04:05.519 --> 01:04:09.000
<v Speaker 2>with that remake is is fascinating because it was announced

1251
01:04:09.000 --> 01:04:11.800
<v Speaker 2>in September twenty twenty and it was originally given to

1252
01:04:12.800 --> 01:04:16.039
<v Speaker 2>Ubisou's Indian studios, like it was like in Moon Mumbai

1253
01:04:16.400 --> 01:04:20.199
<v Speaker 2>and Pune. I'm not sure how you pronounced the city there,

1254
01:04:20.519 --> 01:04:22.679
<v Speaker 2>but they were at the time built as like new

1255
01:04:22.800 --> 01:04:26.760
<v Speaker 2>studios and it was this was like their first big project.

1256
01:04:27.639 --> 01:04:29.880
<v Speaker 2>And then it's wild to think that the game was

1257
01:04:29.880 --> 01:04:32.400
<v Speaker 2>originally announced to come out the following year in twenty

1258
01:04:32.440 --> 01:04:34.599
<v Speaker 2>twenty one, because and at the time you were like, yeah,

1259
01:04:34.639 --> 01:04:36.400
<v Speaker 2>that makes sense. You know, it's a remake, They've probably

1260
01:04:36.440 --> 01:04:38.239
<v Speaker 2>been working it for a while. They have a template

1261
01:04:38.320 --> 01:04:40.239
<v Speaker 2>to work with, so it shouldn't probably shouldn't take that

1262
01:04:40.280 --> 01:04:42.239
<v Speaker 2>long to put together. And this is at the start

1263
01:04:42.320 --> 01:04:46.159
<v Speaker 2>of the new generation too. And I don't know if

1264
01:04:46.159 --> 01:04:48.079
<v Speaker 2>you guys remember, but they released that first trailer and

1265
01:04:48.119 --> 01:04:49.960
<v Speaker 2>then a lot of fans poop poo dicks. They thought

1266
01:04:50.039 --> 01:04:53.559
<v Speaker 2>the graphics didn't look amazing or at least what they

1267
01:04:53.599 --> 01:04:56.719
<v Speaker 2>should be for a remake. So then I don't know

1268
01:04:56.719 --> 01:04:59.119
<v Speaker 2>if they I think they explicitly said it. For that reason,

1269
01:04:59.159 --> 01:05:01.079
<v Speaker 2>they delayed it, and it was originally supposed to be

1270
01:05:01.159 --> 01:05:03.920
<v Speaker 2>like a brief delay, and then a few months later

1271
01:05:04.079 --> 01:05:07.320
<v Speaker 2>it got delayed indefinitely, so now had no release window,

1272
01:05:07.800 --> 01:05:10.079
<v Speaker 2>and then it went quiet for a while, and then

1273
01:05:10.119 --> 01:05:12.360
<v Speaker 2>it was in twenty twenty two that it would be

1274
01:05:12.360 --> 01:05:15.119
<v Speaker 2>Soft announced that they had taken development from Mumbai and

1275
01:05:16.239 --> 01:05:19.360
<v Speaker 2>transferred it to Ubisoft Montreal, which is kind of like

1276
01:05:19.440 --> 01:05:22.960
<v Speaker 2>the like like the big Ubisoft studio and also the

1277
01:05:23.000 --> 01:05:27.559
<v Speaker 2>studio that originally developed The Sands of Time. So you're like, okay,

1278
01:05:27.679 --> 01:05:30.079
<v Speaker 2>maybe it's like a metrod Prime four situation, like we're

1279
01:05:30.119 --> 01:05:32.320
<v Speaker 2>giving it back to the team that made the old

1280
01:05:32.400 --> 01:05:36.239
<v Speaker 2>one to really get it back on track, and then

1281
01:05:36.280 --> 01:05:38.280
<v Speaker 2>it was just radio silence for the most part for

1282
01:05:38.320 --> 01:05:40.840
<v Speaker 2>another couple of years, and then it was Ubisoft four

1283
01:05:41.119 --> 01:05:45.079
<v Speaker 2>twenty twenty four that out of nowhere we got a

1284
01:05:45.119 --> 01:05:48.880
<v Speaker 2>new Prince of Persia remake teaser that announced the twenty

1285
01:05:48.920 --> 01:05:51.679
<v Speaker 2>twenty six launch window. So, you know, still a long way,

1286
01:05:51.760 --> 01:05:53.719
<v Speaker 2>but it was like, Okay, at least this game seems

1287
01:05:53.760 --> 01:05:56.719
<v Speaker 2>to be happening. That's that's cool. And then I think,

1288
01:05:56.840 --> 01:05:59.360
<v Speaker 2>as far as I know, the last update was last

1289
01:05:59.440 --> 01:06:03.199
<v Speaker 2>summer June, when they, like Prince of Pergel twitter account

1290
01:06:03.320 --> 01:06:05.920
<v Speaker 2>just kind of put out a post just saying, hey,

1291
01:06:06.000 --> 01:06:08.159
<v Speaker 2>we're still working on it, you know, just we're excited

1292
01:06:08.199 --> 01:06:09.840
<v Speaker 2>for you to see it, but you know, it's still happening.

1293
01:06:09.840 --> 01:06:13.000
<v Speaker 2>It was just like like the slightest sign of life anywhere.

1294
01:06:13.039 --> 01:06:16.559
<v Speaker 2>But and it's like, okay, great, And again, I just

1295
01:06:16.679 --> 01:06:18.760
<v Speaker 2>as a Sans of Time fan, I was so excited

1296
01:06:18.800 --> 01:06:22.360
<v Speaker 2>for this game. I'm not terribly surprised to hear it's canceled,

1297
01:06:22.400 --> 01:06:24.000
<v Speaker 2>because it was It's been on the verge of like

1298
01:06:24.360 --> 01:06:27.880
<v Speaker 2>cancellation it seems like forever. So my mind was already

1299
01:06:28.000 --> 01:06:30.320
<v Speaker 2>kind of in the space of like I'll believe this

1300
01:06:30.400 --> 01:06:32.599
<v Speaker 2>game when I see it, Like, if they canceled it today,

1301
01:06:32.880 --> 01:06:35.360
<v Speaker 2>it would be disappointing but not surprising. So to see

1302
01:06:35.400 --> 01:06:39.440
<v Speaker 2>it finally happen it it it does sting a little

1303
01:06:39.440 --> 01:06:41.199
<v Speaker 2>bit more than if it had happened maybe a few

1304
01:06:41.280 --> 01:06:43.039
<v Speaker 2>years ago, just because that sign of life. It is

1305
01:06:43.079 --> 01:06:45.119
<v Speaker 2>just like I think this might this seems like it's

1306
01:06:45.159 --> 01:06:47.559
<v Speaker 2>teetering more towards a like this this might actually come

1307
01:06:47.599 --> 01:06:49.760
<v Speaker 2>out Okay, and then it's like, oh, just kidding, because

1308
01:06:49.760 --> 01:06:51.400
<v Speaker 2>it was supposed to come out this year, so I

1309
01:06:51.559 --> 01:06:54.280
<v Speaker 2>was like, okay, maybe around Summer Games first time we'll

1310
01:06:54.280 --> 01:06:56.559
<v Speaker 2>get an update. I think I saw. I didn't check

1311
01:06:56.599 --> 01:06:58.760
<v Speaker 2>into this, but I apparently there's some There was some

1312
01:06:58.880 --> 01:07:01.559
<v Speaker 2>sort of rumor that they were gonna announce it or

1313
01:07:01.639 --> 01:07:05.760
<v Speaker 2>shadow drop it like sometime before March of this year.

1314
01:07:06.119 --> 01:07:08.679
<v Speaker 3>Yeah, there were rumors going around for a bit, but

1315
01:07:08.760 --> 01:07:13.320
<v Speaker 3>I didn't really see too much substantiating them besides just

1316
01:07:14.039 --> 01:07:16.519
<v Speaker 3>what you would typically ascribe to, like the rumor mill

1317
01:07:16.559 --> 01:07:19.079
<v Speaker 3>of gaming that is just always humming in the background.

1318
01:07:21.119 --> 01:07:24.280
<v Speaker 3>But to illustrate your point, like the six year mark

1319
01:07:24.320 --> 01:07:27.400
<v Speaker 3>I think is really interesting because I think if we're

1320
01:07:27.440 --> 01:07:30.360
<v Speaker 3>gonna mark when Ubisoft started having these struggles. I do

1321
01:07:30.480 --> 01:07:33.400
<v Speaker 3>think it's around the time of the pandemic. I think

1322
01:07:33.440 --> 01:07:35.639
<v Speaker 3>it's around the time that we moved into there's kind

1323
01:07:35.679 --> 01:07:40.599
<v Speaker 3>of a concurrent new generation pandemic where Ubisoft up through

1324
01:07:40.679 --> 01:07:45.760
<v Speaker 3>the three sixty, like PS four era was Ride and High,

1325
01:07:45.960 --> 01:07:48.880
<v Speaker 3>was doing pretty well. It had kind of become the

1326
01:07:49.920 --> 01:07:53.320
<v Speaker 3>dominant company you think about when it comes to Triple

1327
01:07:53.360 --> 01:07:55.440
<v Speaker 3>A games, especially the way that they're designed. I mean,

1328
01:07:55.679 --> 01:07:59.360
<v Speaker 3>I feel like we have Ubisoft to thank for watchtowerss forever.

1329
01:08:00.880 --> 01:08:04.679
<v Speaker 3>But around that time, I do think there was a

1330
01:08:05.039 --> 01:08:09.559
<v Speaker 3>noticeable shift in the studio, in it's or in the studio,

1331
01:08:09.719 --> 01:08:12.159
<v Speaker 3>in the publisher and its output and how it's studios

1332
01:08:12.199 --> 01:08:15.800
<v Speaker 3>were handling things. Projects started getting shifted around, delayed, moved around.

1333
01:08:16.239 --> 01:08:18.840
<v Speaker 3>We had stuff that just started falling to the wayside,

1334
01:08:18.960 --> 01:08:21.439
<v Speaker 3>like Skull and Bones, like X Defiant, like The Prince

1335
01:08:21.479 --> 01:08:24.319
<v Speaker 3>of Persia remake, like Beyond Good and Evil too. And

1336
01:08:25.319 --> 01:08:27.800
<v Speaker 3>this is kind of where we're standing at the bottom

1337
01:08:27.880 --> 01:08:30.479
<v Speaker 3>of the hill as the landside landslide has been coming

1338
01:08:30.560 --> 01:08:31.359
<v Speaker 3>down this whole time.

1339
01:08:31.880 --> 01:08:33.880
<v Speaker 2>Yeah, I was gonna say, like, does all that like

1340
01:08:34.000 --> 01:08:36.439
<v Speaker 2>you mentioning all those games that were all in development

1341
01:08:36.560 --> 01:08:39.600
<v Speaker 2>concurrently and all had kind of like I don't know,

1342
01:08:39.680 --> 01:08:45.039
<v Speaker 2>maybe Less so X Divine, but certainly Prints Uh, Beyond

1343
01:08:45.039 --> 01:08:48.880
<v Speaker 2>Good and Evil and Skull and Bones all famously protracted

1344
01:08:48.960 --> 01:08:51.880
<v Speaker 2>and troubled development cycles all at the same time. Like

1345
01:08:52.000 --> 01:08:54.960
<v Speaker 2>I wonder if, like maybe Ubi Sauces or Ubi Sauce,

1346
01:08:55.039 --> 01:08:59.119
<v Speaker 2>Ubi Sauce, would you like some Ubi soft on Obi

1347
01:08:59.199 --> 01:09:02.239
<v Speaker 2>Sauce in Newburger But like it seems like maybe their

1348
01:09:02.279 --> 01:09:05.279
<v Speaker 2>house just wasn't in order, Like maybe that is why

1349
01:09:05.399 --> 01:09:07.520
<v Speaker 2>they they've kind of been restructured, like realized. Like our

1350
01:09:07.560 --> 01:09:10.680
<v Speaker 2>development pipelines, at least for some of our major pripe

1351
01:09:10.880 --> 01:09:14.319
<v Speaker 2>our studios and projects were kind of like ft, like

1352
01:09:14.439 --> 01:09:16.119
<v Speaker 2>we need to find a way to do this better

1353
01:09:16.159 --> 01:09:19.079
<v Speaker 2>because like we've had three big projects take forever.

1354
01:09:19.199 --> 01:09:19.880
<v Speaker 1>To come out.

1355
01:09:20.720 --> 01:09:23.159
<v Speaker 3>I think there was well, sorry to cut you off,

1356
01:09:23.199 --> 01:09:26.319
<v Speaker 3>it's just I think there's also a matter of there

1357
01:09:26.359 --> 01:09:28.560
<v Speaker 3>were a lot of projects coming out that just seemed

1358
01:09:28.600 --> 01:09:32.039
<v Speaker 3>to be staggered out and just trying things. We had

1359
01:09:32.399 --> 01:09:35.800
<v Speaker 3>Roller Champions was was in this this realm the roller

1360
01:09:35.880 --> 01:09:38.319
<v Speaker 3>der begin and and here's one that's going to really

1361
01:09:38.359 --> 01:09:43.159
<v Speaker 3>freak you out. Remember Hyperscape. I remember I played Royal

1362
01:09:43.399 --> 01:09:44.960
<v Speaker 3>hyper Escape, I played.

1363
01:09:44.720 --> 01:09:48.039
<v Speaker 1>I played a little bit. Yeah, I got a yeah.

1364
01:09:49.560 --> 01:09:51.800
<v Speaker 2>Yeah, neither of these games are around anymore.

1365
01:09:51.840 --> 01:09:56.479
<v Speaker 1>I I same with I think it last that long.

1366
01:09:57.319 --> 01:09:59.680
<v Speaker 3>No, A lot of a lot of them suffered pretty

1367
01:09:59.720 --> 01:10:04.000
<v Speaker 3>quick turnarounds from launch. I mean, look, that's not unique

1368
01:10:04.159 --> 01:10:06.520
<v Speaker 3>to Ubisoft. I mean, you can look at any other

1369
01:10:06.640 --> 01:10:09.000
<v Speaker 3>major publisher in the last three or four years and

1370
01:10:09.039 --> 01:10:11.760
<v Speaker 3>you'll find a similar graveyard of live service titles.

1371
01:10:12.039 --> 01:10:13.079
<v Speaker 1>Like it just happens.

1372
01:10:14.560 --> 01:10:18.640
<v Speaker 3>But I think for Ubisoft, if that stuff isn't working,

1373
01:10:18.680 --> 01:10:22.279
<v Speaker 3>if the blunderbuss of live service attempts is not working,

1374
01:10:22.359 --> 01:10:26.279
<v Speaker 3>and then also the Triple A titles maybe aren't succeeding

1375
01:10:26.319 --> 01:10:28.800
<v Speaker 3>at the level that they want them to, that this

1376
01:10:28.920 --> 01:10:31.079
<v Speaker 3>could also be a knee jerk reaction to that.

1377
01:10:31.920 --> 01:10:36.439
<v Speaker 2>It is weird to hear them doubling down on them, yeah,

1378
01:10:36.439 --> 01:10:39.039
<v Speaker 2>because it's like, is like outside of Rainbow succeede what

1379
01:10:39.640 --> 01:10:40.159
<v Speaker 2>what I mean?

1380
01:10:40.239 --> 01:10:40.439
<v Speaker 1>Yeah?

1381
01:10:41.640 --> 01:10:43.520
<v Speaker 2>They have, But I mean besides that one, do they

1382
01:10:43.640 --> 01:10:46.840
<v Speaker 2>have another one that is genuinely doing well for them?

1383
01:10:49.039 --> 01:10:52.359
<v Speaker 3>I think a lot of this So I'm gonna I'm

1384
01:10:52.359 --> 01:10:54.439
<v Speaker 3>gonna draw a parallel here because there there was a

1385
01:10:54.520 --> 01:10:56.279
<v Speaker 3>line that stuck out to me in what Van ay

1386
01:10:56.319 --> 01:10:59.760
<v Speaker 3>Con said earlier from the press release. Uh, and it's

1387
01:10:59.800 --> 01:11:01.600
<v Speaker 3>something that I'm going to pull from the slide here.

1388
01:11:02.119 --> 01:11:06.079
<v Speaker 3>Scaling and extending. This is vantage studios like Ideology laid

1389
01:11:06.119 --> 01:11:09.760
<v Speaker 3>out in a slide scaling and extending ubisof's largest and

1390
01:11:09.920 --> 01:11:15.800
<v Speaker 3>established franchises to turn them into annual billionaire brands. I

1391
01:11:16.600 --> 01:11:19.199
<v Speaker 3>that's that's a big number. That's a really big number.

1392
01:11:19.319 --> 01:11:21.159
<v Speaker 3>And the thing it immediately reminded me of was the

1393
01:11:21.199 --> 01:11:24.359
<v Speaker 3>way that EA had talked about Battlefield going into the

1394
01:11:24.439 --> 01:11:27.840
<v Speaker 3>latest Battlefield release, where they were saying, this is this

1395
01:11:28.039 --> 01:11:29.920
<v Speaker 3>is it. We're going to make this game, and it's

1396
01:11:30.000 --> 01:11:31.920
<v Speaker 3>that's going to be the game. It's going to make

1397
01:11:32.039 --> 01:11:34.399
<v Speaker 3>so much revenue, it's going to do so much. This

1398
01:11:34.600 --> 01:11:38.800
<v Speaker 3>is the metric that we have set. And there are

1399
01:11:38.800 --> 01:11:41.119
<v Speaker 3>a lot of jokes at times of companies want to

1400
01:11:41.159 --> 01:11:43.800
<v Speaker 3>make Fortnite right, because if you make Fortnite, do you

1401
01:11:43.880 --> 01:11:45.760
<v Speaker 3>ever have to make another game again? Or can you

1402
01:11:45.840 --> 01:11:48.479
<v Speaker 3>just keep making stuff within Fortnite and around Fortnite. Now

1403
01:11:48.520 --> 01:11:51.720
<v Speaker 3>you've you've made the golden goose what the modern golden

1404
01:11:51.800 --> 01:11:56.159
<v Speaker 3>goose is at least, And so maybe that's the drive

1405
01:11:56.279 --> 01:11:58.479
<v Speaker 3>behind all this is to just start putting chips down on.

1406
01:11:58.720 --> 01:12:01.880
<v Speaker 3>We're going to make the thing that becomes the modern

1407
01:12:01.960 --> 01:12:05.920
<v Speaker 3>service model, the modern Fortnite, the modern Roadblocks, the the

1408
01:12:06.600 --> 01:12:09.680
<v Speaker 3>third place online that everybody wants to go to and

1409
01:12:09.760 --> 01:12:11.880
<v Speaker 3>spend their time in and especially spend their money in.

1410
01:12:12.119 --> 01:12:15.119
<v Speaker 3>But can Ubisoft make that and what does it look like?

1411
01:12:15.319 --> 01:12:17.760
<v Speaker 3>That's those are big questions to answer.

1412
01:12:18.640 --> 01:12:21.239
<v Speaker 2>It's sad because like, remember, it wasn't even that long ago,

1413
01:12:21.319 --> 01:12:23.199
<v Speaker 2>like a decade ago to Dubisoff had that kind of

1414
01:12:23.279 --> 01:12:26.479
<v Speaker 2>like I guess their version of like the was it

1415
01:12:26.560 --> 01:12:29.359
<v Speaker 2>the a originals, like their little Indian initiative sort of

1416
01:12:29.399 --> 01:12:31.119
<v Speaker 2>thing where they had like Child of Child of like

1417
01:12:31.640 --> 01:12:35.479
<v Speaker 2>Valiant Hearts, like those smaller like artsy games.

1418
01:12:35.279 --> 01:12:39.960
<v Speaker 1>That were like I love yeah, yeah that one. Yeah.

1419
01:12:41.079 --> 01:12:45.119
<v Speaker 2>Yeah. It's like they're so far away from that now, unfortunately,

1420
01:12:45.199 --> 01:12:47.920
<v Speaker 2>and it's I mean a lot of big publishers are

1421
01:12:48.039 --> 01:12:50.119
<v Speaker 2>now just focusing on a few core brands.

1422
01:12:50.199 --> 01:12:51.079
<v Speaker 1>But it's it's.

1423
01:12:51.000 --> 01:12:52.800
<v Speaker 2>Unfortunate because it really it was not that long ago

1424
01:12:52.880 --> 01:12:54.760
<v Speaker 2>that that was kind of like a key part of

1425
01:12:54.800 --> 01:12:56.279
<v Speaker 2>their business was those smaller games.

1426
01:12:57.520 --> 01:13:00.119
<v Speaker 1>Yeah, you know, Siegees is kind of the outlier and

1427
01:13:00.159 --> 01:13:05.560
<v Speaker 1>their live service attempts. You know, it's made it ten years, right,

1428
01:13:06.000 --> 01:13:08.119
<v Speaker 1>it's now Rainbow six Siege X as well. They kind

1429
01:13:08.159 --> 01:13:11.279
<v Speaker 1>of rebranded it kind of in celebration of that ten

1430
01:13:11.359 --> 01:13:14.319
<v Speaker 1>year marker, and it still has I mean, if you

1431
01:13:14.359 --> 01:13:16.880
<v Speaker 1>look right now in Steam charts, like on Steam alone,

1432
01:13:17.640 --> 01:13:20.279
<v Speaker 1>Rainbow six Siege has fifty thousand players playing right now,

1433
01:13:22.159 --> 01:13:27.199
<v Speaker 1>and you know that doesn't even factor in consoles where

1434
01:13:27.319 --> 01:13:30.680
<v Speaker 1>the game is actually very big on platforms like Xbox

1435
01:13:30.760 --> 01:13:33.079
<v Speaker 1>in particular, there's a lot of people who play there

1436
01:13:33.840 --> 01:13:38.119
<v Speaker 1>as well as PlayStation, and I wonder like if they're

1437
01:13:38.239 --> 01:13:42.279
<v Speaker 1>just kind of trying to replicate that. But if you remember,

1438
01:13:42.479 --> 01:13:46.039
<v Speaker 1>you know, Rainbow six Siege had very had a very

1439
01:13:46.159 --> 01:13:50.800
<v Speaker 1>rough launch and was given a lot more charity I

1440
01:13:50.920 --> 01:13:56.079
<v Speaker 1>think from the company. Then most games get these days

1441
01:13:56.159 --> 01:13:58.479
<v Speaker 1>to kind of right the ship. I don't think you

1442
01:13:58.600 --> 01:14:03.039
<v Speaker 1>get a Rainbow six Siege in today's climate because companies

1443
01:14:03.119 --> 01:14:06.119
<v Speaker 1>instantly just if it's not hitting the numbers, you know,

1444
01:14:06.239 --> 01:14:09.479
<v Speaker 1>a month, then it's like, okay, we're we're sunsetting this.

1445
01:14:10.960 --> 01:14:12.840
<v Speaker 2>Yeah, Siege was had the benefit of coming out on

1446
01:14:12.880 --> 01:14:17.439
<v Speaker 2>the time before kind of like everyone like like like

1447
01:14:17.560 --> 01:14:20.479
<v Speaker 2>the primary pillars of life service kind of had established

1448
01:14:20.479 --> 01:14:23.359
<v Speaker 2>themselves and everyone. It kind of picked. This is my

1449
01:14:23.520 --> 01:14:25.840
<v Speaker 2>live service game. I'm Destiny too for life. You can't

1450
01:14:25.840 --> 01:14:27.640
<v Speaker 2>pull me from this. I'm Fortnite for life. You can't

1451
01:14:27.640 --> 01:14:29.079
<v Speaker 2>pull me from this. Like it was still a little

1452
01:14:29.119 --> 01:14:30.720
<v Speaker 2>bit of the wild West back then. I mean Fortnite

1453
01:14:30.720 --> 01:14:34.399
<v Speaker 2>hadn't even come out yet, nor did PUBG. So it's

1454
01:14:34.439 --> 01:14:36.359
<v Speaker 2>like it got it at a good time. Like like

1455
01:14:36.479 --> 01:14:38.199
<v Speaker 2>you said, if that, if that happened today, and that

1456
01:14:38.239 --> 01:14:40.159
<v Speaker 2>thing would have been dead in like a year if

1457
01:14:40.399 --> 01:14:40.600
<v Speaker 2>it was.

1458
01:14:41.079 --> 01:14:43.960
<v Speaker 3>It was also like for for all defaults at launch.

1459
01:14:44.039 --> 01:14:46.720
<v Speaker 3>I remember playing Siege when it first came out and thinking,

1460
01:14:47.319 --> 01:14:50.760
<v Speaker 3>they've got the bones of something good here. And that's

1461
01:14:50.760 --> 01:14:53.159
<v Speaker 3>coming from somebody who, like my background is I love

1462
01:14:53.279 --> 01:14:56.600
<v Speaker 3>Rainbow six Vegas and Vegas two. Yeah last to me,

1463
01:14:57.000 --> 01:14:59.000
<v Speaker 3>and yeah, god what I love to see those brought

1464
01:14:59.079 --> 01:15:03.319
<v Speaker 3>back in some way. Those games are excellent, But like

1465
01:15:03.920 --> 01:15:07.520
<v Speaker 3>Rainbow six, Siege had the foundation there, and there was

1466
01:15:07.560 --> 01:15:10.079
<v Speaker 3>a team that has clearly over the years believed in

1467
01:15:10.159 --> 01:15:12.960
<v Speaker 3>what they're doing, believed in the world that they've set up,

1468
01:15:13.039 --> 01:15:16.319
<v Speaker 3>believed in in their game type, their way of looking

1469
01:15:16.439 --> 01:15:20.000
<v Speaker 3>at what Rainbow six competitive looks like, and it's it's

1470
01:15:20.039 --> 01:15:22.640
<v Speaker 3>panned out and it's even survived its own spinoffs. I mean,

1471
01:15:22.760 --> 01:15:26.840
<v Speaker 3>Rainbow six Quarantine kind of came and went pretty fast, and.

1472
01:15:26.880 --> 01:15:27.800
<v Speaker 2>I forgot about that.

1473
01:15:28.319 --> 01:15:31.199
<v Speaker 3>Yeah, yeah, yeah, no, this this is now a podcast

1474
01:15:31.680 --> 01:15:34.560
<v Speaker 3>segment titled Let's Remember some Ubi Soft Games.

1475
01:15:35.920 --> 01:15:38.560
<v Speaker 1>Patriots was on the cover of Game Informer. Yeah, I

1476
01:15:38.600 --> 01:15:41.079
<v Speaker 1>remember reading that, and I mean that eventually, I think

1477
01:15:41.399 --> 01:15:46.359
<v Speaker 1>kind of got morphed into what Siege is. But but yeah,

1478
01:15:46.439 --> 01:15:51.000
<v Speaker 1>I mean, yeah, it's it's rough and.

1479
01:15:51.159 --> 01:15:53.800
<v Speaker 3>It's really difficult, and I think we should reiterate again,

1480
01:15:53.920 --> 01:15:56.840
<v Speaker 3>this is going to have tangible effects not just on

1481
01:15:57.119 --> 01:15:59.039
<v Speaker 3>the video games that you at home get to play,

1482
01:15:59.119 --> 01:16:01.479
<v Speaker 3>but on the people who make those video games. I

1483
01:16:01.520 --> 01:16:05.159
<v Speaker 3>think everybody at an Ubisoft studio right now is definitely

1484
01:16:05.199 --> 01:16:06.920
<v Speaker 3>looking at this news and being a little bit concerned

1485
01:16:07.000 --> 01:16:09.199
<v Speaker 3>with good reason. And so, you know, like our thoughts

1486
01:16:09.239 --> 01:16:11.119
<v Speaker 3>are with them because they make this stuff. They make

1487
01:16:11.199 --> 01:16:15.520
<v Speaker 3>the stuff that we enjoy and talk about and look at,

1488
01:16:15.720 --> 01:16:18.399
<v Speaker 3>and it sucks to see a lot of people and

1489
01:16:18.439 --> 01:16:21.119
<v Speaker 3>a lot of talent put into this position where their

1490
01:16:21.359 --> 01:16:26.640
<v Speaker 3>future gets murkier now. And like, I don't know, for

1491
01:16:26.800 --> 01:16:30.680
<v Speaker 3>me personally, I actually really like the Ubisoft era of

1492
01:16:31.039 --> 01:16:33.399
<v Speaker 3>like Xbox three sixty up through the PS four.

1493
01:16:33.600 --> 01:16:35.399
<v Speaker 1>I it's weird.

1494
01:16:35.479 --> 01:16:37.359
<v Speaker 3>Someone wants asked me or you an Assassin's Creed fan,

1495
01:16:37.439 --> 01:16:39.560
<v Speaker 3>and I was like, I'm not sure, but I sure

1496
01:16:39.600 --> 01:16:44.760
<v Speaker 3>have played just about all of them, and I'm yeah, yeah,

1497
01:16:44.800 --> 01:16:47.319
<v Speaker 3>which I think is the most natural answer to that question.

1498
01:16:47.520 --> 01:16:50.560
<v Speaker 3>But I like Assassin's Creed too on any given day,

1499
01:16:50.560 --> 01:16:52.359
<v Speaker 3>could be one of my favorite third person action games

1500
01:16:52.399 --> 01:16:55.159
<v Speaker 3>of all time. And and I love games like Black Flag.

1501
01:16:55.199 --> 01:16:57.960
<v Speaker 3>I was definitely intrigued by the rumors that were going

1502
01:16:58.000 --> 01:17:01.439
<v Speaker 3>around of a potential Black Flag rekindling of some kind.

1503
01:17:01.920 --> 01:17:05.439
<v Speaker 2>Yeah, allegedly that is one of the uh that is

1504
01:17:05.520 --> 01:17:07.079
<v Speaker 2>one of the games that is rumored to have been

1505
01:17:07.239 --> 01:17:09.720
<v Speaker 2>part of the delay, the internal delay in the story,

1506
01:17:10.359 --> 01:17:12.720
<v Speaker 2>but that game has still not been officially announced or confirmed.

1507
01:17:12.800 --> 01:17:16.760
<v Speaker 3>Yeah, but it's I really love those series. I love

1508
01:17:16.840 --> 01:17:20.720
<v Speaker 3>far Krai. Farkrai had like one through three, pretty much

1509
01:17:21.119 --> 01:17:23.439
<v Speaker 3>a lot of the early far Cries, Rainbow six, we

1510
01:17:23.479 --> 01:17:25.560
<v Speaker 3>already talked about like these, they they make games, even

1511
01:17:25.560 --> 01:17:28.119
<v Speaker 3>the Division, the Division game that I think was very

1512
01:17:28.159 --> 01:17:30.920
<v Speaker 3>ahead of its time in a lot of ways, like

1513
01:17:31.119 --> 01:17:33.920
<v Speaker 3>really laid the groundwork for what Tarkov and other games

1514
01:17:33.960 --> 01:17:38.880
<v Speaker 3>would become with its dark Zone. So, like, I think

1515
01:17:38.920 --> 01:17:41.000
<v Speaker 3>there's a lot of talent and a lot of potential here,

1516
01:17:41.399 --> 01:17:44.359
<v Speaker 3>and I don't know what the road forward looks like

1517
01:17:44.479 --> 01:17:48.000
<v Speaker 3>now with this massive restructuring and commitment to principles that

1518
01:17:48.119 --> 01:17:53.199
<v Speaker 3>might not be conducive to the sorts of exciting ubisav

1519
01:17:53.279 --> 01:17:55.760
<v Speaker 3>things that we normally enjoy seeing from them.

1520
01:17:55.920 --> 01:17:58.640
<v Speaker 2>So I'm excited for the live service ray Man game

1521
01:17:58.680 --> 01:17:59.199
<v Speaker 2>we're gonna get.

1522
01:18:00.000 --> 01:18:03.840
<v Speaker 1>Oh God, listen, you want to fix eb Soft, bring

1523
01:18:03.960 --> 01:18:07.199
<v Speaker 1>back ray Man, bring back Trials, and give us a

1524
01:18:07.279 --> 01:18:10.520
<v Speaker 1>damn new ghost recon game. Get get the Mario and

1525
01:18:10.600 --> 01:18:16.319
<v Speaker 1>Rabbits team cooking again soon. Ex Rabbits, I'm telling you,

1526
01:18:17.680 --> 01:18:22.840
<v Speaker 1>did that team get split up too? A good question? Yeah,

1527
01:18:22.840 --> 01:18:23.239
<v Speaker 1>I don't know.

1528
01:18:23.640 --> 01:18:25.079
<v Speaker 2>I feel like I don't know. Maybe I might, I

1529
01:18:25.159 --> 01:18:28.159
<v Speaker 2>might be confusing a different report, but yeah, I don't know. Yeah,

1530
01:18:28.720 --> 01:18:31.199
<v Speaker 2>like weird little things like that. I give me more

1531
01:18:31.239 --> 01:18:36.479
<v Speaker 2>of that, Ubisoft, and maybe we'll get another again. It's

1532
01:18:36.479 --> 01:18:38.319
<v Speaker 2>a Prince of Persia fan out of this remas gone.

1533
01:18:38.319 --> 01:18:39.920
<v Speaker 2>I'm like, man, when are we going to get another

1534
01:18:39.960 --> 01:18:42.279
<v Speaker 2>Prince game? Because we're not getting a Lost Ground sequel.

1535
01:18:42.319 --> 01:18:43.920
<v Speaker 2>It looks like that, So I have no idea what

1536
01:18:44.000 --> 01:18:46.640
<v Speaker 2>the future of at least of that franchise.

1537
01:18:46.199 --> 01:18:48.279
<v Speaker 1>Is right now. I would not be surprised of that

1538
01:18:48.479 --> 01:18:49.159
<v Speaker 1>is put on ice.

1539
01:18:49.800 --> 01:18:52.279
<v Speaker 3>The most recent news out of that team, which was

1540
01:18:52.399 --> 01:18:57.720
<v Speaker 3>Ubisoft Milan, is that they're hiring for some sort of

1541
01:18:57.760 --> 01:19:01.760
<v Speaker 3>triple A RAYMN game. That's that's from a report from VGC.

1542
01:19:04.119 --> 01:19:07.359
<v Speaker 3>It looks like they're kind of collaborating with Montpellier on

1543
01:19:07.640 --> 01:19:10.880
<v Speaker 3>the future of rain Man. Raymon almost had rain the

1544
01:19:11.039 --> 01:19:17.159
<v Speaker 3>rain Man. Yeah, the future of rain Man. Yeah, which,

1545
01:19:17.520 --> 01:19:20.159
<v Speaker 3>you know, RAYMN wasn't part of those Sparks of or

1546
01:19:20.840 --> 01:19:23.199
<v Speaker 3>Mario and Rabids games. I think at some point was

1547
01:19:23.279 --> 01:19:27.159
<v Speaker 3>DLC for Sparks of Hope. But uh yeah, I'd be

1548
01:19:27.239 --> 01:19:30.319
<v Speaker 3>curious about that. I do like ray Man. But there's

1549
01:19:30.359 --> 01:19:32.680
<v Speaker 3>just so many incredible games that come out of Ubisoft

1550
01:19:32.680 --> 01:19:34.880
<v Speaker 3>over the years. Track Mania we talked about earlier. I

1551
01:19:35.199 --> 01:19:39.880
<v Speaker 3>love track Media, you know, I would hope that. Yeah,

1552
01:19:41.039 --> 01:19:43.600
<v Speaker 3>the pod listeners Van Aken is holding up ray Man.

1553
01:19:43.720 --> 01:19:49.039
<v Speaker 3>Is that Legends and Origins it is? Yeah, Yeah, their day.

1554
01:19:49.199 --> 01:19:52.760
<v Speaker 3>It's remember the Legends was a launch title for the

1555
01:19:52.840 --> 01:19:54.159
<v Speaker 3>p S four and Xbox One.

1556
01:19:54.520 --> 01:19:56.199
<v Speaker 1>Man, that game was.

1557
01:19:56.239 --> 01:19:58.760
<v Speaker 2>Incredible at games are great.

1558
01:19:59.199 --> 01:20:00.800
<v Speaker 1>Yeah, Oh yeah, I I mean, I think they're kind

1559
01:20:00.800 --> 01:20:03.640
<v Speaker 1>of neck and neck. For me, they're both incredible platformers.

1560
01:20:03.800 --> 01:20:09.520
<v Speaker 1>I love those games so much. Yeah, well, anything else, guys,

1561
01:20:09.560 --> 01:20:11.840
<v Speaker 1>before we wrap up this topic and get out of here.

1562
01:20:12.479 --> 01:20:15.039
<v Speaker 2>What's the over under on Ubisoft getting purchased at this

1563
01:20:15.159 --> 01:20:19.720
<v Speaker 2>point with this big kind of like slimming down and restructuring.

1564
01:20:20.239 --> 01:20:24.039
<v Speaker 3>I don't know about the whole, the whole Wooly Mammoth,

1565
01:20:24.199 --> 01:20:27.159
<v Speaker 3>but I do think we can see themselves in my key.

1566
01:20:27.520 --> 01:20:30.039
<v Speaker 2>Yeah, you think they would still IPD for.

1567
01:20:30.319 --> 01:20:33.319
<v Speaker 3>Just being bought out, right, That's yeah, That's usually the

1568
01:20:33.359 --> 01:20:38.000
<v Speaker 3>way it goes is, you know, pieces get shorn off

1569
01:20:38.079 --> 01:20:41.319
<v Speaker 3>and and and sold off and moved around. The bigger

1570
01:20:41.439 --> 01:20:45.319
<v Speaker 3>question would be, in my opinion, like who's buying these days?

1571
01:20:45.560 --> 01:20:48.640
<v Speaker 3>Who would want to buy? Maybe some of the lesser.

1572
01:20:50.600 --> 01:20:53.199
<v Speaker 1>Folks leave and start their own studio, buy back the

1573
01:20:54.119 --> 01:21:00.319
<v Speaker 1>the trials, IP give ghost recon to some, they keep

1574
01:21:00.439 --> 01:21:04.399
<v Speaker 1>respond they they keep all of Tom Clancy. Yeah, they

1575
01:21:04.479 --> 01:21:07.279
<v Speaker 1>keep all the time camp. They clutch on to Tom Clancy.

1576
01:21:07.439 --> 01:21:11.039
<v Speaker 2>With the first Yeah, if GIF give a Prince of

1577
01:21:11.119 --> 01:21:14.039
<v Speaker 2>Persia to from software, give me a Prince of Persia.

1578
01:21:14.159 --> 01:21:16.119
<v Speaker 1>So now we're talking, and now we're talking.

1579
01:21:16.520 --> 01:21:18.600
<v Speaker 2>It makes the game easier when you can just rewind

1580
01:21:18.680 --> 01:21:19.359
<v Speaker 2>your mistakes.

1581
01:21:20.039 --> 01:21:22.760
<v Speaker 1>Yeah, yeah, all right, well that's going to be the

1582
01:21:22.800 --> 01:21:25.680
<v Speaker 1>show for this week. Thank you all for listening. Of course,

1583
01:21:26.039 --> 01:21:28.119
<v Speaker 1>be sure to pick up a copy of Game infrom

1584
01:21:28.159 --> 01:21:31.239
<v Speaker 1>a magazine. We've got the Double O seven First Light

1585
01:21:31.399 --> 01:21:35.319
<v Speaker 1>issue coming to mailboxes soon coming to early digital access

1586
01:21:35.960 --> 01:21:40.520
<v Speaker 1>next week for subscribers. That's going to be a great book.

1587
01:21:40.720 --> 01:21:42.920
<v Speaker 1>Got a lot of great features in there. And if

1588
01:21:42.960 --> 01:21:44.800
<v Speaker 1>you're in a Barnes and Noble, a Books a million

1589
01:21:44.880 --> 01:21:47.760
<v Speaker 1>a game stop an international newsstands, you can find our

1590
01:21:47.840 --> 01:21:51.640
<v Speaker 1>World of Warcraft issue, which is with a cover story

1591
01:21:51.720 --> 01:21:55.199
<v Speaker 1>that I wrote on World of Warcraft Midnight. Got a

1592
01:21:55.239 --> 01:21:57.159
<v Speaker 1>lot of great stuff in there as well, including our

1593
01:21:57.279 --> 01:22:00.800
<v Speaker 1>top games of twenty twenty five are Best and Brightest,

1594
01:22:00.840 --> 01:22:03.840
<v Speaker 1>best Tabletop. All of those are available on newsstand in

1595
01:22:03.920 --> 01:22:07.039
<v Speaker 1>the US that goes for eleven ninety nine. You can

1596
01:22:07.079 --> 01:22:09.720
<v Speaker 1>go find them on store shelves. And yeah, that's the

1597
01:22:09.760 --> 01:22:12.680
<v Speaker 1>best way to support this show. Second best way is

1598
01:22:12.760 --> 01:22:14.680
<v Speaker 1>to share it with a friend if you think somebody

1599
01:22:14.720 --> 01:22:18.279
<v Speaker 1>would like you know this, This band of personalities that

1600
01:22:18.359 --> 01:22:21.159
<v Speaker 1>are roving band of personalities that are on the g

1601
01:22:21.279 --> 01:22:23.199
<v Speaker 1>I Show from week to week, share the show with

1602
01:22:23.279 --> 01:22:27.680
<v Speaker 1>the friend. We'd love to kind of get some new

1603
01:22:27.720 --> 01:22:30.920
<v Speaker 1>folks listening. And yeah, we always appreciate you giving us

1604
01:22:30.920 --> 01:22:34.079
<v Speaker 1>an hour to two hours of your time every week. Yeah,

1605
01:22:34.199 --> 01:22:37.920
<v Speaker 1>follow the guys here. Follow Marcus at Marcus Stewart seven,

1606
01:22:38.239 --> 01:22:41.079
<v Speaker 1>follow Eric at c Moussy, and you can follow me

1607
01:22:41.199 --> 01:22:44.000
<v Speaker 1>at It's Van Aiken. All right, we'll see you next week. Everybody,

1608
01:22:44.199 --> 01:22:44.760
<v Speaker 1>have a good one.
