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<v Speaker 1>Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Greb,

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<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about a

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<v Speaker 1>long awaited Nintendo sequel and what's new for that final

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<v Speaker 1>Fantasy Tactics re release remake.

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<v Speaker 2>Who knows what to call it.

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<v Speaker 1>It's gonna be a good one because we have Mike

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<v Speaker 1>Manati on the show.

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<v Speaker 2>Mike, how are you doing good? I'm good.

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<v Speaker 3>I got great news from me you, Dan and Jan

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<v Speaker 3>We have been selected for that Nintendo Online play test program.

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<v Speaker 3>I had us enter as a group. I was watching

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<v Speaker 3>that thing like a hawk right at eleven am.

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<v Speaker 1>So I got us in good work. I don't think

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<v Speaker 1>you're gonna like it? Well, shit, I mean, who knows. Honestly,

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<v Speaker 1>it's probably gonna be a lot of fun with the crew,

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<v Speaker 1>and there's a lot of ways for us to work together.

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<v Speaker 2>There's like some.

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<v Speaker 1>Running sand back and forth kind of maybe that can

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<v Speaker 1>be your jobs.

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<v Speaker 2>So okay, I don't know, we'll see.

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<v Speaker 3>I thought it was like ever Next Quest I played

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<v Speaker 3>that or ever Quest Next Next Question, certainly for my keys.

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<v Speaker 3>I know it's not that early in the East because

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<v Speaker 3>I am not a boarding person.

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<v Speaker 2>We'll see.

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<v Speaker 3>I wonder if we're gonna be allowed to act like

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<v Speaker 3>this game exists this time.

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<v Speaker 2>Yeah.

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<v Speaker 1>I don't think they've established what the rules are going

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<v Speaker 1>to be for actually discussing it publicly so far. I

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<v Speaker 1>think they're being a little bit like, yeah, you know,

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<v Speaker 1>don't discuss some But once it's here, I don't think

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<v Speaker 1>we're gonna be able to stream it. Maybe, but hopefully

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<v Speaker 1>we'll be able to acknowledge that we played it and

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<v Speaker 1>can say what it is. Hey, Mike, we've got some

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<v Speaker 1>new overlays here, new music. People might have heard it

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<v Speaker 1>up top. If you're listening to the podcast version, well

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<v Speaker 1>there's some new visuals to go along with that. If

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<v Speaker 1>you're someone who wants to check out the video version. Yeah,

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<v Speaker 1>I'm a big fan of this. Basically we worked with

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<v Speaker 1>us an artist, and I said, I like part of

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<v Speaker 1>the interruption. Still, that's the last TV show I really

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<v Speaker 1>watched twenty five years ago, So just kind of do that,

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<v Speaker 1>and we're doing that but for video games.

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<v Speaker 2>And I'm really happy with it. It came out really nice.

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<v Speaker 3>Yeah, it's great. I like how it reminds me of

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<v Speaker 3>Persona for a lot a game you haven't played.

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<v Speaker 1>Yes, I've maybe looked at it once. Wait, is yellow

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<v Speaker 1>the color of Persona?

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<v Speaker 3>Well? You know that each Persona has a different color,

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<v Speaker 3>yea one thing you know about it? Yeah, I do

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<v Speaker 3>know that yellow is the color persona for it. Also,

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<v Speaker 3>it's very TV theme, so you have that big, big

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<v Speaker 3>fat old title TV there. So yeah, very Persona four

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<v Speaker 3>looks great.

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<v Speaker 1>Persona force colors more more, amber is the color of

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<v Speaker 1>its energy personally, it is my opinion.

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<v Speaker 3>Mike very bright piss yellow.

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<v Speaker 1>Thank you for doing this, appreciate it. Glad to have

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<v Speaker 1>you on the show. I'm always like Mike Scott other

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<v Speaker 1>stuff going on, and it's a bit early for him,

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<v Speaker 1>so I never want to bother you with it. But

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<v Speaker 1>you were like I could do him. Like yay, Mike

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<v Speaker 1>Minatti back on Game this morning.

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<v Speaker 3>So I did. Every buddy, guess what I did this weekend?

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<v Speaker 2>Would you do? Oh? I think probably the same thing

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<v Speaker 2>I did this weekend, But I don't know.

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<v Speaker 3>You tell me no, No, you didn't see Superman. Oh,

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<v Speaker 3>I didn't see Superman. I played a lot of Donkey

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<v Speaker 3>Kong though, That's what I did. I did play a

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<v Speaker 3>lot of Donkey Kong, that's true. I did a lot

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<v Speaker 3>of that. I liked.

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<v Speaker 2>I liked. I liked it.

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<v Speaker 3>Yeah, I like how he's nice.

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<v Speaker 1>It seems to be that's the thing that people take away.

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<v Speaker 1>It's like, hey, they made a movie where someone was nice,

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<v Speaker 1>and that's weird.

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<v Speaker 2>Yeah, yeah, that does sound weird.

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<v Speaker 3>Now, like we don't still have to talk about Man still,

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<v Speaker 3>But boy, I didn't like that movie. I thought that

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<v Speaker 3>movie was I thought that movie was bad for us.

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<v Speaker 2>Yeah, right as a species.

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<v Speaker 3>Yeah, I think it was bad for us.

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<v Speaker 2>It didn't seem to help for sure.

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<v Speaker 3>Yeah. I thought this movie was nice, nice and fun

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<v Speaker 3>is my review. It's nice and fun.

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<v Speaker 1>Can you imagine being the guy that got to make

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<v Speaker 1>Batman Versus Superman and now people are like, well, finally

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<v Speaker 1>a fun movie. It's like you had a Batman versus Superman,

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<v Speaker 1>especially the funnest shit ever, and no one thinks that's fun.

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<v Speaker 3>That was one of the most strange experiences that a

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<v Speaker 3>movie ever for me. Was like it was halfway through

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<v Speaker 3>Batman versus super Bid, I actually was like dazed out.

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<v Speaker 3>I was in like a fugue state and like, all

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<v Speaker 3>a sudden, my brother he's like the Batman just kills someone.

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<v Speaker 2>I was like huh what what did he?

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<v Speaker 3>And it was like a weird apocalyptic dream sequence. I

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<v Speaker 3>don't yeah, oh that was what's a bad weird movie?

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<v Speaker 2>Yeah?

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<v Speaker 1>Well, I've been watching some movies and stuff in VR

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<v Speaker 1>this this weekend as well, and I uh, someone was

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<v Speaker 1>doing the Snyder cut of Justice League in VR. I

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<v Speaker 1>watched like ten minutes of that. I'm like, okay, I'm

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<v Speaker 1>glad we're done with this. Happy to move on.

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<v Speaker 2>Some people are some people might never be over it.

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<v Speaker 1>But right, Dwayne Johnson, yeah you have, uh, you have

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<v Speaker 1>Rebel Moon. Now go watch that on Netflix. That's Snyder's

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<v Speaker 1>new movie star talking. Have a million people watch Treble Moon.

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<v Speaker 1>I just like find it hard to probably because Netflix

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<v Speaker 1>is like, like subscriber numbers are so huge that kind

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<v Speaker 1>of every ship movie gets a ton of views. But

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<v Speaker 1>that second movie maybe maybe not, I don't know's like

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<v Speaker 1>no one watched that.

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<v Speaker 3>Yeah, who watched Trouble Move It's gotta.

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<v Speaker 2>Be like one of the most expensive movies.

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<v Speaker 3>Nobody watched ever that in that Again, maybe it's because

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<v Speaker 3>of Netflix. But that Chris Pratt movie about the animatronics

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<v Speaker 3>or something, oh right, yeah, by the Avengers people, and

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<v Speaker 3>no one saw that.

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<v Speaker 2>Yeah, Jesus. I honestly forgot about that one.

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<v Speaker 1>When I was like the one where he's a time

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<v Speaker 1>have a little war guy, It's like, no, that's a

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<v Speaker 1>prime video movie. Actually, okay wait, I did play a

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<v Speaker 1>lot of Donkey Kong. I've enjoyed it immensely. It is

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<v Speaker 1>very good. How are you finding it?

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<v Speaker 2>I love it. I love it with all my heart. Yeah,

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<v Speaker 2>that's right.

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<v Speaker 3>I love it and only the way that a love

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<v Speaker 3>or can.

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<v Speaker 2>It feels like it loves me back, loves me.

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<v Speaker 3>I think it said I love you first.

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<v Speaker 1>It's really good to destroy everything. It's really good, Mike,

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<v Speaker 1>I'll tell you why.

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<v Speaker 2>It's cute.

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<v Speaker 1>It's really well animated. And I just love ripping the

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<v Speaker 1>faces off those rock guys. Give me every one of

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<v Speaker 1>those rock guys. I'll talk to them, and as soon

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<v Speaker 1>as I'm done talk with them, I press the R

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<v Speaker 1>button and Donkey Kong just takes his little digits and

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<v Speaker 1>digs them into their face and just rips it off.

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<v Speaker 1>And if there's anything left of them, I use their

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<v Speaker 1>body to destroy it.

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<v Speaker 2>And it makes me feel good every time.

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<v Speaker 3>And they're fine with it.

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<v Speaker 2>It doesn't even phase them. You know, you know what.

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<v Speaker 3>I love you What like really tickled me was when

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<v Speaker 3>I discovered that when you do like the ground dive,

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<v Speaker 3>you actually get a little bit of hype when you

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<v Speaker 3>start that animation into the role you that's higher. That's

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<v Speaker 3>higher than doing the get you hold your rock and

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<v Speaker 3>get hold some rock. Right, you're holding your border double

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<v Speaker 3>jump double jump. Then it seems uh not intuitive, but

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<v Speaker 3>then you do the down slam at the height of

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<v Speaker 3>that then you roll out of it max height. Right, WHOA, Okay,

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<v Speaker 3>all right man, there's seems like this game.

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<v Speaker 2>Might have some movement tech.

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<v Speaker 1>I don't want to step on any toes, but I

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<v Speaker 1>think it might have some movement tech. It is a

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<v Speaker 1>good game to control, and yeah, I'm just into I'm

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<v Speaker 1>into everything it's doing. Is the reality like oh yeah

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<v Speaker 1>the Pepsi Challenger talking about. I picked up the game

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<v Speaker 1>immediately it tasted good, like this is good, this goes

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<v Speaker 1>down good. But it continues to be phenomenal as as

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<v Speaker 1>I'm like playing, I'm like, oh, this story is actually

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<v Speaker 1>really well told, and these characters are are nice and

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<v Speaker 1>I like spending time with them and these levels and

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<v Speaker 1>oh the structure of how I'm like now chasing down

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<v Speaker 1>this boss from one level to another. Oh I like

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<v Speaker 1>that too, just every it has everything going for it.

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<v Speaker 1>So yeah, very good game.

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<v Speaker 3>I'm on sublair like one thousand now, so I feel

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<v Speaker 3>like I'm pretty nine literally pretty deep in there.

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<v Speaker 2>Yeah.

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<v Speaker 3>Okay, I'm just gonna say it, Jeff, because you said

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<v Speaker 3>some things about you don't see Funky Kong in this game,

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<v Speaker 3>and I've.

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<v Speaker 2>Not seen him yet.

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<v Speaker 1>I just haven't seen Cranky Kong yet though, and I

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<v Speaker 1>know he's in here.

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<v Speaker 3>Oh I did it that. I saw Dan see him

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<v Speaker 3>very early, so I went back and found it.

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<v Speaker 2>I was like, I'm that's what I'm assuming.

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<v Speaker 1>It's like at this point, it's clear that I've just

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<v Speaker 1>missed him, Like it's I'm so deep into this game

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<v Speaker 1>that there's he must just be a part of something

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<v Speaker 1>that I'm kind of them playing this game where I

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<v Speaker 1>just I'm like running, like I am like barely thinking.

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<v Speaker 1>I am just running and going to the next banana,

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<v Speaker 1>and I'm really enjoying playing it.

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<v Speaker 3>Oh well, I am one hundred percent going to probably

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<v Speaker 3>game I'm do that I'm gonna wrap back around, is

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<v Speaker 3>what I'm right. I'm not that being precious about it now,

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<v Speaker 3>right exactly. I know I'm going to go back around.

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<v Speaker 3>But I think Craigie Kong's kind of the Captain Toad

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<v Speaker 3>this time. I think he's maybe hidden in every level

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<v Speaker 3>and he just gives you a banana when you find him.

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<v Speaker 1>Okay, yeah, I'm not doing any like really hunt and

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<v Speaker 1>find other than if I see something pop up on Sonar,

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<v Speaker 1>I'm definitely going after it or something.

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<v Speaker 3>Oh yeah, I upgrade so on Oar real fast.

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<v Speaker 2>But I haven't.

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<v Speaker 3>I haven't really used the map very much yet. Even

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<v Speaker 3>I'm just gonna you know, I'm going.

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<v Speaker 1>I'm going yep, it's it's it feels like a game

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<v Speaker 1>that encourages that. And then that's gonna leave all these

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<v Speaker 1>treats for me to come back to you later when

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<v Speaker 1>it's time to wrap back around in this game, which

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<v Speaker 1>I'm definitely gonna do.

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<v Speaker 2>Uh.

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<v Speaker 1>All right, let's explain ourselves. This is Giant Bomb. We're

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<v Speaker 1>a small team that makes a bunch of video game

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<v Speaker 1>content for the Internet or a bunch of deficis, and

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<v Speaker 1>You go to giant bomb dot com, slash join, become

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<v Speaker 1>There's plenty of other ways to support us as well.

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<v Speaker 1>There's plenty of that in there as well. That's giant

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<v Speaker 1>bomb dot com slash join though. To support the show

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<v Speaker 1>as far as this show goes most weekdays, I Jeff Grubb,

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. You

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<v Speaker 1>are watching live on Twitch Welcome. You can always listen

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<v Speaker 1>to the show later on podcast feeds by searching for

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<v Speaker 1>game Mes Mornings, or find the RSS feed on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with three D character modelers

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<v Speaker 1>LinkedIn mentions work on Nintendo SRPG sequel to Me Exclusive

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<v Speaker 1>to Switch to It has been discovered via a three

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<v Speaker 1>D character modeler's LinkedIn account that they are working on

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<v Speaker 1>a Nintendo Strategy RPG sequel that is exclusive to.

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<v Speaker 2>The recently recently launched Nintendo Switch To.

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<v Speaker 1>It sounds likely that this could be a new Fire

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<v Speaker 1>Emblem game, though we obviously don't have any official confirmation

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<v Speaker 1>on that. Takaishi, I'm not sure if this name is

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<v Speaker 1>I assume, yeah, it's got to be Takashi, right, because

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<v Speaker 1>its yeah, the case before the s here and the

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<v Speaker 1>way it's spelled here, so it's a little confusing. Maruyama

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<v Speaker 1>that individual concerned has worked on a number of projects

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<v Speaker 1>in the past and was a three D character model

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<v Speaker 1>designer for Sega up until twenty twenty two. No doubt

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<v Speaker 1>if this is the project, we'll hear about it more soon,

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<v Speaker 1>says this story. Yeah, I mean, Fire Emblem is something

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<v Speaker 1>that we have been wondering about for a while now.

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<v Speaker 1>The story has been that there's been a completed Fire

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<v Speaker 1>Emblem game sitting off to the side for a long

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<v Speaker 1>time now, for a couple of year, well at least

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<v Speaker 1>a year, probably getting close to two years now, and

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<v Speaker 1>it's possible that this is the game that this person

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<v Speaker 1>is talking about. Although we really don't know how that's

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<v Speaker 1>going to present. Does that require a three D character

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<v Speaker 1>modeler to work on it?

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<v Speaker 2>We don't know.

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<v Speaker 1>But even if that is the case, even if that

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<v Speaker 1>game is coming out and has nothing to do with

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<v Speaker 1>this guy, they are almost certainly also working on the

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<v Speaker 1>next new new Fire emblem as well. I guess my

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<v Speaker 1>question to you, Mike is like, how how do you

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<v Speaker 1>expect things to go with Fire Emblum on the switch

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<v Speaker 1>to going forward? Like do they just pop off like

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<v Speaker 1>a smaller Fire Emblum remaster as far as like and

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<v Speaker 1>as far as we know, we don't know if that's

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<v Speaker 1>a remaster and then they have a big new sequel

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<v Speaker 1>in like a year or or what are you expecting

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<v Speaker 1>from this franchise?

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<v Speaker 3>Wow? Just completely writing off Project Steam?

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<v Speaker 1>Huh Yeah, that's right, it could be Project Steam. My apologies,

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<v Speaker 1>Abe link in his back Ready to Kill Robots?

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<v Speaker 2>What did you do in that game? I don't remember

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<v Speaker 2>you played it?

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<v Speaker 3>I did it, I don't know.

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<v Speaker 2>I reviewed it. I hated that game. I did not like.

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<v Speaker 3>Yeah, I mean, look, it's gotta be fire on them, right,

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<v Speaker 3>because you know the Ubisoft made the Mario Rabbits games.

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<v Speaker 3>I think that's done, and uh, I think they regretted

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<v Speaker 3>making the Last Advanced War, so I don't think they're

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<v Speaker 3>doing anything else there.

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<v Speaker 2>So yeah, you're probably fire.

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<v Speaker 3>I expect that we are going to get that remake

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<v Speaker 3>of that super Famiccom game. I wouldn't even be super

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<v Speaker 3>shocked if that is kind of a surprise game for

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<v Speaker 3>this year still, because like you said, people have been

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<v Speaker 3>saying it's been done for a bit. That seems like

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<v Speaker 3>the one thing we aren't really getting from Nintendo this

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<v Speaker 3>year for this first year of the Switch Too is

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<v Speaker 3>a kind of like bigger beefy er RPG kind of thing.

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<v Speaker 3>Switch one had Zeno Zeno Blade two in that kind

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<v Speaker 3>of time period. Kind of kind of putting that in

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<v Speaker 3>that Zeno Blae two slot would make some sense to me.

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<v Speaker 1>And when you start talking about it that way, Mike,

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<v Speaker 1>it also starts to make sense to me, Like that's

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<v Speaker 1>a game they choose and say, hey, let's save that

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<v Speaker 1>for the Switch to s launch here, Like just go

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<v Speaker 1>put that on the shelf and that can fill in

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<v Speaker 1>that and that way we don't have to try to

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<v Speaker 1>like force something else into there. It'll just be ready

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00:14:13.639 --> 00:14:15.879
<v Speaker 1>and waiting for us, and that'll give us enough time

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<v Speaker 1>after Engage to sort of let things cool off.

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<v Speaker 2>I'm with you on that. That sounds right.

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<v Speaker 1>So then do you think that that's what to Cashi's

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<v Speaker 1>working on here?

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<v Speaker 3>Maybe, like you said, because that game has been even

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<v Speaker 3>done for a bit, but still there might be some

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00:14:28.840 --> 00:14:32.480
<v Speaker 3>stuff that had to be done with that. They are

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00:14:32.519 --> 00:14:34.759
<v Speaker 3>definitely gonna make a new Fire album. I don't think

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00:14:34.759 --> 00:14:37.559
<v Speaker 3>they want those things to be too close together. It

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00:14:37.559 --> 00:14:40.080
<v Speaker 3>felt like even with Engage, maybe it was more about

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00:14:40.120 --> 00:14:43.279
<v Speaker 3>engagees quality. Not a terrible game, but not something that

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<v Speaker 3>really lit the world on fire, but it felt like

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00:14:44.960 --> 00:14:47.200
<v Speaker 3>there was a little bit of fire on them fatigue right.

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<v Speaker 3>Three Houses was very well received, very well liked. Also

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<v Speaker 3>a game that you could play through three times, and

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<v Speaker 3>after doing that or even the fire of Them, sickos

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00:14:58.039 --> 00:15:01.480
<v Speaker 3>satiated it probably still enjoyed it Engauge, and I bet

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<v Speaker 3>they'll be happy to get this remake. But then I

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<v Speaker 3>don't know if you can do a new fire of

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<v Speaker 3>them just a year or even just two years after that,

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00:15:07.960 --> 00:15:10.399
<v Speaker 3>there might be a little bit more breathing room there.

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<v Speaker 3>But so they might be working on that now because

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<v Speaker 3>they know if they finish it, you know, whenever it's

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00:15:16.440 --> 00:15:18.240
<v Speaker 3>they can still kind put in the backboard. It's still

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00:15:18.279 --> 00:15:22.399
<v Speaker 3>probably the thing that is the most valuable or the

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00:15:22.480 --> 00:15:26.759
<v Speaker 3>most kind of cost effective thing for that team to

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00:15:26.879 --> 00:15:29.039
<v Speaker 3>work on. What's the name of that team again that

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00:15:29.360 --> 00:15:32.559
<v Speaker 3>does that Intelligent Systems INTELLIGENCEYSM, right, like you know they

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00:15:32.559 --> 00:15:33.480
<v Speaker 3>did they did?

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00:15:33.919 --> 00:15:35.120
<v Speaker 2>Did they do Brothership?

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00:15:36.120 --> 00:15:39.000
<v Speaker 1>They were involved in Brothership, but that was a new

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00:15:39.039 --> 00:15:41.200
<v Speaker 1>team that mostly did a lot of the work there.

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<v Speaker 3>Yeah, I'm sure, I don't think. I don't think Intelligence

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<v Speaker 3>Systems works on anything else for an a ton of

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<v Speaker 3>they work on a few other things. I don't think

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<v Speaker 3>they work on anything else that makes more money than

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<v Speaker 3>fire them them.

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<v Speaker 2>Oh yeah, definitely not.

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<v Speaker 1>Yes, I was just playing something the other day they

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<v Speaker 1>had Intelligence Systems on it. But you're right, nothing fire

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<v Speaker 1>Room is there is their big fish, and that's the

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<v Speaker 1>one that I think Nintendo wants them to focus on.

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<v Speaker 2>And I think that.

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<v Speaker 1>They're also everyone involved there probably recognizes that You're right

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<v Speaker 1>that they've hit a bit of a plateau with fire Emblem.

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<v Speaker 1>It clearly shot up with Awakening and now it's like, okay,

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00:16:14.480 --> 00:16:17.639
<v Speaker 1>well after Engage, does it feel like the the you know,

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00:16:17.720 --> 00:16:19.799
<v Speaker 1>the the flames are dying down a little bit on

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00:16:19.840 --> 00:16:23.559
<v Speaker 1>our fire emblem, and I think they are probably thinking

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<v Speaker 1>for the next one they should come with some like real,

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00:16:26.440 --> 00:16:30.240
<v Speaker 1>something special, something that feels big. And in the meantime,

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00:16:30.279 --> 00:16:32.720
<v Speaker 1>if they have this remake, that's another way to keep

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<v Speaker 1>fire emblem that the fans happy and put something out.

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00:16:36.200 --> 00:16:38.080
<v Speaker 1>But then maybe they could take some more time for

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<v Speaker 1>the next new real one.

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<v Speaker 3>Intelegy system most of is wirioware and we had like

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<v Speaker 3>surprisingly got two Warrio wares pretty close to each other. Yeah,

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<v Speaker 3>not that long ago switch one. I don't think they're

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<v Speaker 3>going back to that well soon. They do paper Mario

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<v Speaker 3>or garment King was.

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<v Speaker 1>And they weren't involved intelligent systems banders, right, I was

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<v Speaker 1>thinking of a thousand year doors what they were involved

371
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<v Speaker 1>in they worked on. Of course they made a thousand

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<v Speaker 1>year door.

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<v Speaker 3>Yeah, yeah, so and they worked on the remake too,

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<v Speaker 3>I believe, So, you know, you know, I hope they

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<v Speaker 3>do a new paper mark at some point that is

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<v Speaker 3>more like thousand year door and less like or a

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00:17:07.720 --> 00:17:11.000
<v Speaker 3>Gami King. We'll see, but still I bet they are

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<v Speaker 3>already working on the brand new bespoke fire emblem, and

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00:17:14.759 --> 00:17:17.039
<v Speaker 3>I bet that is still even above paper Mario I

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<v Speaker 3>bet that's kind of considered their main project.

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<v Speaker 2>Yep, I'm I still love Fire Emblem.

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<v Speaker 1>It's definitely a franchise that like when a new one's here,

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00:17:26.880 --> 00:17:29.000
<v Speaker 1>I'm like, oh yeah, I love these games, can't wait

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<v Speaker 1>to get into it. I even really like to engage

385
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<v Speaker 1>a lot. I just hope that they learn lessons from

386
00:17:34.839 --> 00:17:38.319
<v Speaker 1>that one where it's just, man, take this combat system

387
00:17:38.359 --> 00:17:40.720
<v Speaker 1>that you nailed and engaged where it's the best it's

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00:17:40.720 --> 00:17:43.920
<v Speaker 1>ever been, and just make sure everything else sort of

389
00:17:43.960 --> 00:17:46.960
<v Speaker 1>just feeds into that instead of feeling like a distraction

390
00:17:47.079 --> 00:17:49.160
<v Speaker 1>from that, which is which is what I think engages.

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<v Speaker 1>Biggest problem was, so we'll see, you know, we are

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<v Speaker 1>apparently still due for a direct this month, Like, how

393
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<v Speaker 1>are you feeling about that, the rumored July direct that

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00:18:00.920 --> 00:18:02.519
<v Speaker 1>will happen before the end of the month.

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<v Speaker 3>You never say no Nintendo, and people are hearing things

396
00:18:07.079 --> 00:18:11.319
<v Speaker 3>like don't immediately discount that. It doesn't feel right at

397
00:18:11.400 --> 00:18:15.200
<v Speaker 3>this moment, especially with just a week here. But I

398
00:18:15.240 --> 00:18:18.680
<v Speaker 3>mean because only we would expect the September direct. But

399
00:18:18.720 --> 00:18:21.079
<v Speaker 3>there are a good amount of things we do need

400
00:18:21.119 --> 00:18:24.480
<v Speaker 3>to hear about, especially now that Donkey Kunk Bonanza is

401
00:18:24.599 --> 00:18:26.759
<v Speaker 3>out there. Are a lot of games that we know

402
00:18:26.799 --> 00:18:31.039
<v Speaker 3>are you know, coming this year that don't have release dates. Really,

403
00:18:31.200 --> 00:18:35.079
<v Speaker 3>Metro Prime four high among them. I believe Kirby Air

404
00:18:35.200 --> 00:18:38.160
<v Speaker 3>Riders is just yeah, it just has twenty twenty five.

405
00:18:38.680 --> 00:18:42.079
<v Speaker 3>So there's that. Yeah, there probably are still a couple surprises,

406
00:18:42.200 --> 00:18:44.079
<v Speaker 3>or you know, some of it is just here's announcing

407
00:18:44.119 --> 00:18:47.759
<v Speaker 3>the next GameCube NSO game. Hopefully there's still things like

408
00:18:47.839 --> 00:18:51.799
<v Speaker 3>the Metro Prime two Freemaster and stuff like this Fire

409
00:18:51.880 --> 00:18:53.759
<v Speaker 3>of Them game that I think we are still going

410
00:18:53.799 --> 00:18:56.000
<v Speaker 3>to hear about this year. Perhaps.

411
00:18:56.079 --> 00:18:58.240
<v Speaker 2>So yeah, even as I'm.

412
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<v Speaker 3>Talking about now, I begin to believe little bit more

413
00:19:01.000 --> 00:19:03.039
<v Speaker 3>in it. So you know, I won't be shocked if

414
00:19:03.079 --> 00:19:04.960
<v Speaker 3>it happens. I won't be shocked if it doesn't happen.

415
00:19:04.960 --> 00:19:06.759
<v Speaker 3>A little wishy washy, but there it is.

416
00:19:06.960 --> 00:19:08.319
<v Speaker 2>I'm right there with you.

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00:19:08.759 --> 00:19:11.000
<v Speaker 1>While you were talking and you're like listing off some

418
00:19:11.079 --> 00:19:13.680
<v Speaker 1>of the games that are coming, I got a terrible

419
00:19:14.079 --> 00:19:18.960
<v Speaker 1>feeling and my stomach got legitimately queasy because I remembered something.

420
00:19:20.119 --> 00:19:25.279
<v Speaker 1>In three days, Super Mario Party Jamboree plus Jamboree TV

421
00:19:26.039 --> 00:19:28.279
<v Speaker 1>with the Bowser Live Mode from the Nintendo Switch two

422
00:19:28.319 --> 00:19:31.440
<v Speaker 1>comes out, and I think we're gonna we're probably gonna

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<v Speaker 1>have to play that.

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00:19:32.519 --> 00:19:35.039
<v Speaker 3>That is shocking. That seems like weird timing that it's

425
00:19:35.079 --> 00:19:37.440
<v Speaker 3>bumping up that close to the Bonanza release date.

426
00:19:38.920 --> 00:19:42.960
<v Speaker 1>It's offensive, It's it's yeah, it's I mean, I mean,

427
00:19:43.000 --> 00:19:44.359
<v Speaker 1>I get it a little bit with the like this

428
00:19:44.559 --> 00:19:46.160
<v Speaker 1>just being an update and like everyone just got their

429
00:19:46.200 --> 00:19:48.759
<v Speaker 1>stuff for Donkey Kong. But it's so fast, and Donkey

430
00:19:48.839 --> 00:19:50.799
<v Speaker 1>Kong feels like a game you want to let breathe.

431
00:19:50.920 --> 00:19:53.920
<v Speaker 1>But maybe they're thinking it's a very different audience, although

432
00:19:53.960 --> 00:19:56.640
<v Speaker 1>it's not. My family's playing a ton of Donkey Kong

433
00:19:57.039 --> 00:19:59.480
<v Speaker 1>and Mario Party is a family game. Although I don't

434
00:19:59.480 --> 00:20:02.039
<v Speaker 1>think children should play Mario Party, not because it's bad.

435
00:20:02.400 --> 00:20:04.720
<v Speaker 1>It just makes them mad. They hate losing so much,

436
00:20:04.799 --> 00:20:05.799
<v Speaker 1>and it's kind of random.

437
00:20:06.319 --> 00:20:08.920
<v Speaker 3>It's almost it's eye opening playing that game with kids

438
00:20:08.960 --> 00:20:12.720
<v Speaker 3>because it's made for them and they can't stand it exactly.

439
00:20:12.880 --> 00:20:15.640
<v Speaker 3>You kind of need you need a certain level of

440
00:20:15.720 --> 00:20:18.960
<v Speaker 3>maturity to play a Mario Party. Of course, I guess

441
00:20:19.000 --> 00:20:21.240
<v Speaker 3>it's I guess it's like getting them there. I guess

442
00:20:21.240 --> 00:20:24.200
<v Speaker 3>it's teaching them a bit. And I tell you what,

443
00:20:24.359 --> 00:20:26.440
<v Speaker 3>I kind of enjoyed it. What's not necessarily my kid.

444
00:20:26.759 --> 00:20:29.200
<v Speaker 3>It's kind of like, hah, yeah, learn how to lose

445
00:20:29.240 --> 00:20:32.359
<v Speaker 3>like everyone else, you little piece of shit. But if

446
00:20:32.640 --> 00:20:34.039
<v Speaker 3>you know, if it was my kid and I had

447
00:20:34.079 --> 00:20:36.480
<v Speaker 3>to deal with them being upset for hours, I think

448
00:20:36.519 --> 00:20:38.359
<v Speaker 3>I'd rather just avoid the whole thing.

449
00:20:38.759 --> 00:20:38.920
<v Speaker 2>Yep.

450
00:20:39.000 --> 00:20:40.640
<v Speaker 1>I'm like, yeah, there's other ways for you to learn

451
00:20:40.680 --> 00:20:42.039
<v Speaker 1>how to lose. I don't know if we need to

452
00:20:42.079 --> 00:20:44.680
<v Speaker 1>do the fifty Turns of Mario part or maybe that's

453
00:20:44.680 --> 00:20:45.440
<v Speaker 1>the only way to learn.

454
00:20:45.559 --> 00:20:50.400
<v Speaker 3>Actually, yeah, but Kirby Forgartlin has its delC thing coming

455
00:20:50.440 --> 00:20:53.640
<v Speaker 3>on August twenty eighth, so we know about that age

456
00:20:53.640 --> 00:20:56.079
<v Speaker 3>of imprisonment note date. I don't even know if that

457
00:20:56.119 --> 00:20:59.720
<v Speaker 3>one is like confirmed for I guess it is confirmed

458
00:20:59.720 --> 00:21:02.200
<v Speaker 3>for this year, so yeah, late. Oh it's like winter.

459
00:21:02.279 --> 00:21:03.799
<v Speaker 3>It's one of those winter things.

460
00:21:03.720 --> 00:21:06.680
<v Speaker 1>Right right, right right. They could be late this year

461
00:21:06.799 --> 00:21:09.960
<v Speaker 1>or early next year. That's why Kitt and Christ said

462
00:21:10.000 --> 00:21:13.440
<v Speaker 1>Nintendo uses Winter specifically so they can do that if

463
00:21:13.480 --> 00:21:15.359
<v Speaker 1>they want to put a game out there, like maybe

464
00:21:15.359 --> 00:21:17.240
<v Speaker 1>it could come out in December, but we're not sure

465
00:21:17.240 --> 00:21:18.039
<v Speaker 1>if we want to do that.

466
00:21:18.119 --> 00:21:20.519
<v Speaker 2>They say winter. It's a pretty funny thing to hear, so.

467
00:21:20.559 --> 00:21:22.759
<v Speaker 3>You know, right now, their big holiday game is Pokemon

468
00:21:22.839 --> 00:21:25.839
<v Speaker 3>Legend ZA. That's October, so yeah, one of the biggest games. Yeah,

469
00:21:25.880 --> 00:21:27.799
<v Speaker 3>both Switch one and Switch Too, but I don't think

470
00:21:27.839 --> 00:21:32.240
<v Speaker 3>that really matters. Party was like, maybe they still want

471
00:21:32.240 --> 00:21:35.759
<v Speaker 3>like a big switch to exclusively thing. But then I'm like,

472
00:21:36.599 --> 00:21:38.319
<v Speaker 3>would the Fire of Them game really be a switch

473
00:21:38.359 --> 00:21:40.359
<v Speaker 3>to exclusive? That one has been done for two years

474
00:21:40.359 --> 00:21:40.680
<v Speaker 3>and is a.

475
00:21:40.680 --> 00:21:45.119
<v Speaker 1>Rema right, Yeah, I don't know that this one, the

476
00:21:45.319 --> 00:21:47.799
<v Speaker 1>you know that we're talking about with the story apparently is,

477
00:21:48.799 --> 00:21:51.119
<v Speaker 1>but I don't think the remake would be. But again,

478
00:21:51.160 --> 00:21:54.039
<v Speaker 1>we don't really know. It's hard to get specifics on that,

479
00:21:54.240 --> 00:21:56.759
<v Speaker 1>and it's been on the shelf for so long. Who

480
00:21:56.799 --> 00:21:59.359
<v Speaker 1>knows how Nintendo changes their mind about things and and

481
00:21:59.680 --> 00:22:01.680
<v Speaker 1>shifts up how they present it. When it finally comes,

482
00:22:01.680 --> 00:22:04.680
<v Speaker 1>we'll see, all right, Actually, you know what, it's late

483
00:22:04.759 --> 00:22:06.680
<v Speaker 1>enough to do the show. Let's take a quick break.

484
00:22:06.680 --> 00:22:08.920
<v Speaker 1>We'll come back with the rest of the headlines after this.

485
00:22:09.119 --> 00:22:10.839
<v Speaker 1>If you want to skip out on this you're listening

486
00:22:10.839 --> 00:22:12.839
<v Speaker 1>to the podcast version, go to giant bomb dot com

487
00:22:12.839 --> 00:22:15.000
<v Speaker 1>slash Join get the ad free version of the show.

488
00:22:15.440 --> 00:22:20.720
<v Speaker 1>Otherwise we'll be back right after these. This episode of

489
00:22:20.799 --> 00:22:23.720
<v Speaker 1>Giant Bomb is brought to you by GiantBomb dot com

490
00:22:23.759 --> 00:22:27.119
<v Speaker 1>slash Join. Join us there, become a member. It helps

491
00:22:27.160 --> 00:22:29.759
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492
00:22:30.079 --> 00:22:32.920
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493
00:22:32.960 --> 00:22:36.480
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494
00:22:36.559 --> 00:22:39.880
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495
00:22:40.119 --> 00:22:42.519
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496
00:22:42.880 --> 00:22:45.960
<v Speaker 1>You can support us in making all the cool stuff

497
00:22:46.000 --> 00:22:48.279
<v Speaker 1>that we make over here at giant Bomb once again.

498
00:22:48.319 --> 00:22:51.279
<v Speaker 1>That's giant bomb dot com slash Join. Become a member

499
00:22:51.559 --> 00:22:57.960
<v Speaker 1>now all right, Gay Mess Mornings is back. Jeff Grub,

500
00:22:58.000 --> 00:23:01.920
<v Speaker 1>Mike Manatti. Here's the next headline. Here's when Battlefield six

501
00:23:02.000 --> 00:23:04.960
<v Speaker 1>could be revealed, and it's soon. This is from Eddie

502
00:23:05.000 --> 00:23:07.960
<v Speaker 1>McCoo at game Spot. Battlefield six or whatever the game

503
00:23:08.000 --> 00:23:10.440
<v Speaker 1>may be called, will be announced on July thirty first.

504
00:23:10.480 --> 00:23:11.839
<v Speaker 2>That's according to a new report.

505
00:23:12.240 --> 00:23:15.200
<v Speaker 1>Insider Gaming reported that EA and Dice plan to reveal

506
00:23:15.240 --> 00:23:17.039
<v Speaker 1>the game on that day as part of an event

507
00:23:17.599 --> 00:23:20.880
<v Speaker 1>likened to Call of Duty Next, which is Activision's annual

508
00:23:20.920 --> 00:23:24.240
<v Speaker 1>announcement event for the Call of Duty series. The report

509
00:23:24.319 --> 00:23:26.599
<v Speaker 1>added that EA and Dice are inviting people to a

510
00:23:26.640 --> 00:23:29.319
<v Speaker 1>behind closed doors event to play the new Battlefield game

511
00:23:29.640 --> 00:23:33.079
<v Speaker 1>beginning July twenty ninth, with the event excuse me, culminating

512
00:23:33.119 --> 00:23:35.680
<v Speaker 1>in the global reveal of the game on the thirty first.

513
00:23:36.039 --> 00:23:38.559
<v Speaker 1>People can expect to see gameplay footage and hear directly

514
00:23:38.559 --> 00:23:42.119
<v Speaker 1>from developers, the report said. Insider Gaming also reported that

515
00:23:42.160 --> 00:23:45.319
<v Speaker 1>some influencers are being sent care packages pointing out pointing

516
00:23:45.359 --> 00:23:48.559
<v Speaker 1>to an upcoming announcement. The post referenced above has since

517
00:23:48.559 --> 00:23:52.640
<v Speaker 1>been deleted, but Insider Gaming said it's legitimate. Yeah, okay,

518
00:23:53.039 --> 00:23:56.000
<v Speaker 1>does feel like this game is imminent. It's it is

519
00:23:56.039 --> 00:23:58.720
<v Speaker 1>this out this year. It must be if they're talking

520
00:23:58.720 --> 00:24:00.680
<v Speaker 1>about it now, it has to be this year, right.

521
00:24:01.240 --> 00:24:03.519
<v Speaker 3>It's confirmed that Battlefield six will be released by the

522
00:24:03.599 --> 00:24:06.000
<v Speaker 3>end of March twenty twenty six, is what it says here.

523
00:24:06.079 --> 00:24:07.519
<v Speaker 2>Okay, so the end of the fiscal is what they're

524
00:24:07.519 --> 00:24:07.799
<v Speaker 2>going with.

525
00:24:08.000 --> 00:24:11.680
<v Speaker 1>Yeah, okay, so basically anytime before the end of this year,

526
00:24:11.720 --> 00:24:15.319
<v Speaker 1>but maybe early next year. Okay, sure, Yeah, that sounds right.

527
00:24:15.359 --> 00:24:19.599
<v Speaker 1>So a reveal event, that's that makes sense. How do

528
00:24:19.680 --> 00:24:26.240
<v Speaker 1>you think they present Battlefield six in twenty twenty five, Mike, it.

529
00:24:26.240 --> 00:24:28.799
<v Speaker 3>Seems like they're going to I don't want to say,

530
00:24:28.839 --> 00:24:30.839
<v Speaker 3>fake it till they make it here, but they are

531
00:24:30.880 --> 00:24:33.279
<v Speaker 3>acting like this is a giant deal, even though the

532
00:24:33.359 --> 00:24:36.519
<v Speaker 3>series has been kind of cold, and I think they're

533
00:24:36.640 --> 00:24:38.880
<v Speaker 3>going to pretend like that never happened, right, Like it's

534
00:24:38.920 --> 00:24:43.240
<v Speaker 3>still just the fat days for Battlefield, right, the whole.

535
00:24:43.039 --> 00:24:44.640
<v Speaker 1>Fake it till you make it it kind of is

536
00:24:44.640 --> 00:24:45.680
<v Speaker 1>back on the menu for EA.

537
00:24:45.759 --> 00:24:46.400
<v Speaker 2>It seems like here.

538
00:24:46.480 --> 00:24:48.839
<v Speaker 3>Yeah, yeah, so there's going to pretend like this is

539
00:24:48.880 --> 00:24:51.640
<v Speaker 3>a giant deal. They were getting battle six, even calling

540
00:24:51.720 --> 00:24:54.400
<v Speaker 3>it Battlefield six right, as if there was affinity for

541
00:24:54.480 --> 00:24:55.480
<v Speaker 3>the numbered entries.

542
00:24:55.519 --> 00:24:57.519
<v Speaker 1>So we don't know if that's going to be the name,

543
00:24:57.519 --> 00:24:59.279
<v Speaker 1>but that is what everyone's been calling it so far.

544
00:24:59.359 --> 00:25:02.119
<v Speaker 3>I think I think I saw somebody say I saw

545
00:25:02.200 --> 00:25:04.000
<v Speaker 3>a separate story at some point, or we can saying

546
00:25:04.039 --> 00:25:05.279
<v Speaker 3>that it was going to be called that. I don't

547
00:25:05.319 --> 00:25:06.400
<v Speaker 3>know if that I believe it.

548
00:25:06.599 --> 00:25:08.079
<v Speaker 1>I think you're right, and I think it's exactly what

549
00:25:08.079 --> 00:25:10.160
<v Speaker 1>you're saying, that they're trying to be precious about the

550
00:25:10.200 --> 00:25:10.880
<v Speaker 1>numbered entries.

551
00:25:11.480 --> 00:25:13.880
<v Speaker 3>Yeah, so I don't know, Like, you know, Battlefield can't

552
00:25:13.880 --> 00:25:17.920
<v Speaker 3>be good. There's you know good, there's some good DNA there.

553
00:25:18.039 --> 00:25:23.359
<v Speaker 3>They've had missteps, and I do wonder if people will

554
00:25:23.400 --> 00:25:25.799
<v Speaker 3>care like they hope they will. Maybe it's just a

555
00:25:25.839 --> 00:25:28.880
<v Speaker 3>matter of having it all come together. But it's difficult

556
00:25:28.880 --> 00:25:31.240
<v Speaker 3>to make it all come together these days, Jeff. They have,

557
00:25:31.359 --> 00:25:33.880
<v Speaker 3>but you know it's not like, oh, this time we're

558
00:25:33.920 --> 00:25:37.200
<v Speaker 3>gonna try harder. They always try hard and sometimes people

559
00:25:37.279 --> 00:25:38.680
<v Speaker 3>just don't like it or it doesn't work.

560
00:25:39.359 --> 00:25:43.079
<v Speaker 1>Yeah, and this is the one where things have changed.

561
00:25:43.519 --> 00:25:46.480
<v Speaker 1>Dice had a chance to do something with twenty forty two.

562
00:25:47.039 --> 00:25:49.599
<v Speaker 1>EA's like, go figure it out. Take some risks, try

563
00:25:49.640 --> 00:25:52.240
<v Speaker 1>to make try to ensure that, you know, the future

564
00:25:52.240 --> 00:25:56.279
<v Speaker 1>of Battlefield didn't work at least according to EA's goals.

565
00:25:56.640 --> 00:25:59.319
<v Speaker 2>And so Vince Sampella is now in charge of Battlefield.

566
00:26:00.039 --> 00:26:02.079
<v Speaker 1>Call Duty guy, the guy that made Call of Duty,

567
00:26:02.200 --> 00:26:05.960
<v Speaker 1>Call of Duty and then made Respawn and now as

568
00:26:06.000 --> 00:26:09.160
<v Speaker 1>a major player as as an executive inside of EA,

569
00:26:09.480 --> 00:26:13.319
<v Speaker 1>like overseeing studios, he's overseeing this game. And it's okay,

570
00:26:13.400 --> 00:26:15.920
<v Speaker 1>So what juice is he going to bring to try

571
00:26:15.960 --> 00:26:17.240
<v Speaker 1>to change change things up?

572
00:26:17.400 --> 00:26:19.319
<v Speaker 2>And I just I just don't know how much you

573
00:26:19.400 --> 00:26:20.640
<v Speaker 2>can change Battlefield.

574
00:26:20.680 --> 00:26:23.599
<v Speaker 1>I don't think you really changed the fundamental fundamental gameplay, right,

575
00:26:23.680 --> 00:26:25.559
<v Speaker 1>that's going to be pretty similar.

576
00:26:25.960 --> 00:26:27.519
<v Speaker 2>If anything, it's just going to be amped up.

577
00:26:27.680 --> 00:26:29.599
<v Speaker 1>I think it's all about like how they try to

578
00:26:30.839 --> 00:26:32.960
<v Speaker 1>get people on on the treadmill and how they try

579
00:26:32.960 --> 00:26:35.279
<v Speaker 1>to get people in the door with a you know,

580
00:26:35.720 --> 00:26:39.359
<v Speaker 1>at one at one time reported free to play battle

581
00:26:39.440 --> 00:26:41.839
<v Speaker 1>Royale mode similar to war Zone from Call of Duty,

582
00:26:42.839 --> 00:26:44.960
<v Speaker 1>and it's just like God, that that sounds like also

583
00:26:45.119 --> 00:26:45.759
<v Speaker 1>ran stuff.

584
00:26:45.759 --> 00:26:48.880
<v Speaker 3>That is, they've tried that before with Battlefield and it Yeah,

585
00:26:48.920 --> 00:26:50.599
<v Speaker 3>they didn't take So I mean.

586
00:26:50.880 --> 00:26:52.880
<v Speaker 2>Have they done it it's free to play? I can't.

587
00:26:52.920 --> 00:26:53.599
<v Speaker 2>I can't remember.

588
00:26:53.720 --> 00:26:55.000
<v Speaker 3>I don't know if they've done it free to play,

589
00:26:55.000 --> 00:26:56.640
<v Speaker 3>but like you know, it may maybe that was part

590
00:26:56.640 --> 00:26:59.759
<v Speaker 3>of the problem, But was that entirely the problem? Like

591
00:26:59.799 --> 00:27:01.599
<v Speaker 3>if if people really like that mode, I bet it

592
00:27:01.599 --> 00:27:03.359
<v Speaker 3>would have taken off a little bit more than not

593
00:27:03.519 --> 00:27:03.880
<v Speaker 3>at all.

594
00:27:04.839 --> 00:27:09.079
<v Speaker 1>Yeah, it's I mean before okay, every time we talk

595
00:27:09.079 --> 00:27:11.960
<v Speaker 1>about Battlefield six, I always bring up like this is

596
00:27:12.279 --> 00:27:15.799
<v Speaker 1>a game series that started in the old days and

597
00:27:15.920 --> 00:27:19.279
<v Speaker 1>now is on the other side of the Fortnite divide,

598
00:27:19.640 --> 00:27:22.039
<v Speaker 1>where if people want to go play a shooter online

599
00:27:22.039 --> 00:27:26.160
<v Speaker 1>with their friends, they don't just have free to play alternatives,

600
00:27:26.400 --> 00:27:28.720
<v Speaker 1>they have the free to play defaults. These are the

601
00:27:28.720 --> 00:27:30.640
<v Speaker 1>things that people when you say, let's go online and

602
00:27:30.640 --> 00:27:33.440
<v Speaker 1>play a video game. People are thinking of Fortnite first,

603
00:27:33.480 --> 00:27:35.119
<v Speaker 1>They're thinking of a couple other stuff as well, but

604
00:27:35.160 --> 00:27:37.880
<v Speaker 1>in this genre they're thinking of Fortnite, maybe they're thinking

605
00:27:37.880 --> 00:27:40.519
<v Speaker 1>of Apex Legends. They're thinking of a free to play

606
00:27:40.519 --> 00:27:42.400
<v Speaker 1>game though, because that way they don't have to pay

607
00:27:42.400 --> 00:27:46.119
<v Speaker 1>anything up front. Battlefield six almost certainly still is going

608
00:27:46.160 --> 00:27:49.400
<v Speaker 1>to likely for most of its modes, be asking for

609
00:27:49.519 --> 00:27:51.880
<v Speaker 1>a price up front, and then they say something like

610
00:27:51.880 --> 00:27:54.160
<v Speaker 1>we're gonna have one hundred million players. I think they

611
00:27:54.359 --> 00:27:56.079
<v Speaker 1>only mean that because they're going to have this free

612
00:27:56.079 --> 00:27:59.319
<v Speaker 1>to play alternative and what can that possibly do to

613
00:27:59.359 --> 00:28:02.480
<v Speaker 1>like have the impact, a greater impact than something like

614
00:28:02.519 --> 00:28:05.119
<v Speaker 1>Apex Legends did when it launched. So that was still

615
00:28:05.119 --> 00:28:07.920
<v Speaker 1>in like the oh, actually, you know what, that wasn't

616
00:28:07.960 --> 00:28:10.839
<v Speaker 1>even at the time when battle Reyals felt fresh and new,

617
00:28:11.039 --> 00:28:13.039
<v Speaker 1>we were already saying, oh, this is a genre that

618
00:28:13.079 --> 00:28:14.960
<v Speaker 1>already has its big games in here, no one else

619
00:28:14.960 --> 00:28:17.240
<v Speaker 1>can come in. Apex Legends got in just under the

620
00:28:17.240 --> 00:28:20.079
<v Speaker 1>wire and rushed to fifty million players and did really well.

621
00:28:20.920 --> 00:28:23.039
<v Speaker 2>But I now we're years on from that.

622
00:28:23.000 --> 00:28:24.960
<v Speaker 1>To the point where Apex Legends is on its like

623
00:28:25.039 --> 00:28:29.279
<v Speaker 1>slow decline, how can Battlefield six possibly reach one hundred

624
00:28:29.279 --> 00:28:29.880
<v Speaker 1>million players?

625
00:28:30.119 --> 00:28:31.359
<v Speaker 2>I don't know, Mike that.

626
00:28:31.519 --> 00:28:33.519
<v Speaker 3>Yeah, that seems like wacky math to me. I have

627
00:28:33.599 --> 00:28:35.920
<v Speaker 3>no idea how it can get to that. It just

628
00:28:35.960 --> 00:28:38.960
<v Speaker 3>doesn't seem like a franchise that has that much excitement

629
00:28:39.079 --> 00:28:40.079
<v Speaker 3>around it anymore.

630
00:28:40.839 --> 00:28:43.319
<v Speaker 2>Yep, we'll see how they present it.

631
00:28:43.359 --> 00:28:46.599
<v Speaker 1>I'm curious, but I think you're right about them kind

632
00:28:46.640 --> 00:28:49.039
<v Speaker 1>of just declaring that this is a big deal and

633
00:28:49.079 --> 00:28:50.680
<v Speaker 1>hoping that they're they're manifesting.

634
00:28:50.759 --> 00:28:51.519
<v Speaker 2>It's the secret.

635
00:28:51.519 --> 00:28:53.480
<v Speaker 1>They've been watching their Oprah, and they they think they

636
00:28:53.480 --> 00:28:56.960
<v Speaker 1>can make it happen. Tuesday's Pokemon Presents will be the

637
00:28:57.000 --> 00:29:00.279
<v Speaker 1>longest Pokemon broadcast since twenty twenty three.

638
00:29:00.559 --> 00:29:03.359
<v Speaker 2>That's two years ago. Jordan Midler from VGC, what are

639
00:29:03.359 --> 00:29:03.880
<v Speaker 2>we doing here?

640
00:29:04.079 --> 00:29:07.640
<v Speaker 1>The run time for the upcoming Pokemon presentation.

641
00:29:06.880 --> 00:29:07.799
<v Speaker 2>Has been revealed.

642
00:29:08.079 --> 00:29:11.720
<v Speaker 1>The Pokemon Company will hold a Pokemon Presents presentation on Tuesday.

643
00:29:12.000 --> 00:29:14.720
<v Speaker 1>Although no information has been announced about the content of

644
00:29:14.759 --> 00:29:17.359
<v Speaker 1>the stream, we know now how long it will last,

645
00:29:17.440 --> 00:29:20.599
<v Speaker 1>as revealed by metadata from the Pokemon YouTube channel. The

646
00:29:20.640 --> 00:29:23.119
<v Speaker 1>stream will be just twenty four will be just over

647
00:29:23.160 --> 00:29:27.039
<v Speaker 1>twenty four minutes. You know, we should remind people, right

648
00:29:27.079 --> 00:29:30.720
<v Speaker 1>Mike that a Pokemon presents does not necessarily mean a

649
00:29:30.720 --> 00:29:34.759
<v Speaker 1>Pokemon video game direct. This is a Pokemon the Pokemon

650
00:29:34.799 --> 00:29:37.000
<v Speaker 1>company coming to people and saying, here's a bunch of

651
00:29:37.000 --> 00:29:41.240
<v Speaker 1>products and apps and maybe sometimes services that we offer

652
00:29:41.319 --> 00:29:44.359
<v Speaker 1>up to have to do with Pokemon, and you you

653
00:29:44.400 --> 00:29:46.480
<v Speaker 1>shouldn't necessarily believe you're gonna get a ton of news

654
00:29:46.480 --> 00:29:48.440
<v Speaker 1>about a ton of different video games. There will be

655
00:29:48.519 --> 00:29:50.920
<v Speaker 1>video game news in there. There's no reason to think

656
00:29:50.920 --> 00:29:52.400
<v Speaker 1>that's going to be the focus, right.

657
00:29:52.519 --> 00:29:54.839
<v Speaker 3>No, I think Seanna says specifically, the one that kind

658
00:29:54.839 --> 00:29:58.599
<v Speaker 3>of happens around this time is often very product focused.

659
00:29:58.799 --> 00:30:01.359
<v Speaker 3>Now they are going to talk about Pokemon legend zy

660
00:30:01.359 --> 00:30:05.119
<v Speaker 3>a that game is coming out this year. But for

661
00:30:05.759 --> 00:30:08.079
<v Speaker 3>you know, the people like me who are really hoping

662
00:30:08.079 --> 00:30:10.839
<v Speaker 3>for a black and white remake and what that to happened,

663
00:30:10.839 --> 00:30:14.960
<v Speaker 3>Maybe it happens here, but probably not. All right, you'll

664
00:30:14.960 --> 00:30:17.599
<v Speaker 3>probably get you know, here's a couple of new DLC

665
00:30:17.720 --> 00:30:20.839
<v Speaker 3>characters for Pokemon you nights, right, and here's you know,

666
00:30:21.400 --> 00:30:23.759
<v Speaker 3>a Pikachu if a new hat coming to Pokemon Go.

667
00:30:23.960 --> 00:30:28.160
<v Speaker 3>And here's the next card game and another phone app.

668
00:30:28.319 --> 00:30:28.519
<v Speaker 2>Right.

669
00:30:28.680 --> 00:30:31.799
<v Speaker 3>That kind of stuff is most likely, you know, a

670
00:30:31.920 --> 00:30:35.480
<v Speaker 3>trailer for another Netflix show or cartoon, a lot of

671
00:30:35.519 --> 00:30:36.119
<v Speaker 3>that stuff.

672
00:30:36.880 --> 00:30:39.039
<v Speaker 2>Yep, it's yeah.

673
00:30:39.319 --> 00:30:41.640
<v Speaker 1>I think jan on the Giant Bomb account and chat

674
00:30:41.680 --> 00:30:43.440
<v Speaker 1>saying he's done with Pokemon all caps.

675
00:30:44.559 --> 00:30:47.039
<v Speaker 3>Oh Jay will be brought back in so quickly.

676
00:30:46.880 --> 00:30:50.920
<v Speaker 2>You go, and you missed the first message.

677
00:30:51.000 --> 00:30:53.559
<v Speaker 3>I'm done with them because they turned down my press

678
00:30:53.559 --> 00:30:55.480
<v Speaker 3>badge inquiry for Pokemon worlds.

679
00:30:56.119 --> 00:31:00.359
<v Speaker 1>Oh oh wow, Okay, I don't know they personally defended you.

680
00:31:00.720 --> 00:31:03.400
<v Speaker 3>They didn'tven give you a not for play or whatever.

681
00:31:03.799 --> 00:31:06.559
<v Speaker 2>They didn't even give me a companion pass this time.

682
00:31:07.599 --> 00:31:10.559
<v Speaker 2>That's right, mister companion pass. Janicho.

683
00:31:12.000 --> 00:31:15.279
<v Speaker 1>Yeah, yeah, I think that they There are people who

684
00:31:15.319 --> 00:31:18.039
<v Speaker 1>are in a weird place with Pokemon. I don't think

685
00:31:18.200 --> 00:31:21.519
<v Speaker 1>Pokemon is you know, the company is all that worried

686
00:31:21.559 --> 00:31:26.400
<v Speaker 1>about changing to accommodate shifting taste among some of their

687
00:31:26.440 --> 00:31:29.599
<v Speaker 1>older audience members. They're too good at getting new people

688
00:31:29.640 --> 00:31:32.440
<v Speaker 1>playing to really care about that all much. And yet

689
00:31:32.480 --> 00:31:36.880
<v Speaker 1>it still feels like Pokemon needs something. It just needs

690
00:31:36.880 --> 00:31:40.160
<v Speaker 1>a reckoning of some sort. And that's usually the technology

691
00:31:40.160 --> 00:31:44.400
<v Speaker 1>technological side of things. The way the games run, you know,

692
00:31:44.839 --> 00:31:47.880
<v Speaker 1>we're at the switch to now those games can run

693
00:31:47.920 --> 00:31:51.160
<v Speaker 1>at sixty frames per second, the ones that were really problematic, Scarlet.

694
00:31:50.720 --> 00:31:53.799
<v Speaker 2>And what was it? Scarlet Violent, Scarlet and Violet Thank you.

695
00:31:55.240 --> 00:31:57.960
<v Speaker 1>Do you think that they kind of talk about that

696
00:31:58.000 --> 00:31:59.960
<v Speaker 1>side of things at all during something like this or

697
00:32:00.039 --> 00:32:01.480
<v Speaker 1>is this just them selling stuff?

698
00:32:01.519 --> 00:32:01.720
<v Speaker 2>Oh?

699
00:32:01.759 --> 00:32:05.480
<v Speaker 3>No, absolutely not, No, no, Anya, I think everybody does

700
00:32:05.519 --> 00:32:08.359
<v Speaker 3>want to see, like, what does that next gen look like? Yeah,

701
00:32:08.359 --> 00:32:12.400
<v Speaker 3>FIRS made for switch to generation, right, because, like you know,

702
00:32:12.640 --> 00:32:15.240
<v Speaker 3>Bonanza has kind of opened my ads a bit, like, Wow,

703
00:32:15.680 --> 00:32:18.480
<v Speaker 3>a Nintendo game made for switch to that? Actually something

704
00:32:18.519 --> 00:32:23.279
<v Speaker 3>really need and impressive here? What can't Pokemon do? Expectations

705
00:32:23.279 --> 00:32:25.759
<v Speaker 3>are low because they haven't done much, but does you

706
00:32:25.759 --> 00:32:28.079
<v Speaker 3>know it already seems like they're taking maybe a bit

707
00:32:28.119 --> 00:32:29.839
<v Speaker 3>more time here, and now some of that time is

708
00:32:29.880 --> 00:32:34.240
<v Speaker 3>going towards the development of Bookemon LEGENDSZA, and that's fine.

709
00:32:34.599 --> 00:32:37.079
<v Speaker 3>I'm excited for that game. I liked Legends Archais more

710
00:32:37.079 --> 00:32:40.119
<v Speaker 3>than I liked any of the generational games on the

711
00:32:40.160 --> 00:32:42.960
<v Speaker 3>Switch one. Yeah, I think everyone just really wants to

712
00:32:42.960 --> 00:32:45.240
<v Speaker 3>see what that looks like. But I think we're still

713
00:32:45.240 --> 00:32:46.720
<v Speaker 3>a bits away there.

714
00:32:47.599 --> 00:32:47.960
<v Speaker 2>All right.

715
00:32:48.000 --> 00:32:51.839
<v Speaker 1>Moving on to different Nintendo news, Nintendo records revealed that

716
00:32:51.920 --> 00:32:56.559
<v Speaker 1>staff numbers are up overall and employees rarely leave. This

717
00:32:56.640 --> 00:33:00.599
<v Speaker 1>is from Lewis Paquit at Games Industry Now Biz disclosed

718
00:33:00.640 --> 00:33:03.480
<v Speaker 1>employee information from Nintendo has revealed that people tend to

719
00:33:03.519 --> 00:33:05.880
<v Speaker 1>work for the company for a very long time. Indeed,

720
00:33:06.000 --> 00:33:09.160
<v Speaker 1>as spotted by go Nintendo, the employee records, which were

721
00:33:09.200 --> 00:33:12.000
<v Speaker 1>updated in June and are for the period from April

722
00:33:12.039 --> 00:33:15.640
<v Speaker 1>twenty twenty four through March twenty twenty five, show that

723
00:33:15.680 --> 00:33:18.480
<v Speaker 1>people stay at Nintendo for an average of fourteen point

724
00:33:18.519 --> 00:33:21.039
<v Speaker 1>four years. The average term of service for Nintendo of

725
00:33:21.079 --> 00:33:25.000
<v Speaker 1>America employees, meanwhile, is ten years. For Nintendo of Europe

726
00:33:25.039 --> 00:33:27.400
<v Speaker 1>the figure is slightly higher at eleven point one years,

727
00:33:27.400 --> 00:33:30.640
<v Speaker 1>and for Nintendo of Australia it's eight point five years.

728
00:33:30.920 --> 00:33:33.279
<v Speaker 1>Across the board, men tend to stay for slightly longer

729
00:33:33.279 --> 00:33:35.960
<v Speaker 1>than women. The employee turnover rate for Japan is a

730
00:33:36.119 --> 00:33:39.240
<v Speaker 1>minus school one point nine percent, which is up to

731
00:33:39.440 --> 00:33:42.880
<v Speaker 1>five point seven percent for America, six percent for Europe

732
00:33:42.920 --> 00:33:46.200
<v Speaker 1>and sixteen point seven percent for Australia. The stats also

733
00:33:46.240 --> 00:33:49.039
<v Speaker 1>revealed that Nintendo has a total of five six hundred

734
00:33:49.039 --> 00:33:52.200
<v Speaker 1>and thirty full time employees worldwide, and that number is

735
00:33:52.279 --> 00:33:56.279
<v Speaker 1>like a fifth of what Ubisoft has, which is a

736
00:33:56.279 --> 00:33:59.200
<v Speaker 1>surprisingly tiny number. Considering how much profit the firm makes.

737
00:33:59.400 --> 00:34:02.279
<v Speaker 1>Nintendo report or did a gross profit of nearly five

738
00:34:02.359 --> 00:34:05.680
<v Speaker 1>billion dollars for the year ending March thirty first, twenty

739
00:34:05.720 --> 00:34:08.519
<v Speaker 1>twenty five, which is equivalent to eight hundred and seventy

740
00:34:08.599 --> 00:34:12.239
<v Speaker 1>thousand dollars per employee. For comparison, according to its results

741
00:34:12.239 --> 00:34:14.679
<v Speaker 1>for the same year, Sony had twelve thousand employees in

742
00:34:14.719 --> 00:34:18.559
<v Speaker 1>its games and network services, down slightly from twelve thousand,

743
00:34:18.639 --> 00:34:19.800
<v Speaker 1>seven hundred the year before.

744
00:34:20.119 --> 00:34:22.360
<v Speaker 2>The division reported operating.

745
00:34:22.039 --> 00:34:24.360
<v Speaker 1>An income of two point eight billion dollars for the year,

746
00:34:24.559 --> 00:34:28.000
<v Speaker 1>equivalent to two hundred and thirty one thousand dollars per employee.

747
00:34:28.119 --> 00:34:30.400
<v Speaker 1>I think this is something that came up last year

748
00:34:30.440 --> 00:34:32.960
<v Speaker 1>where someone kind of had a chart of how much

749
00:34:33.440 --> 00:34:36.800
<v Speaker 1>per employee each company was making, and Ubisoftware was down

750
00:34:36.920 --> 00:34:40.159
<v Speaker 1>in like five digits, like less than one hundred thousand

751
00:34:40.159 --> 00:34:44.440
<v Speaker 1>per employee, which is clearly unsustainable because that's probably their

752
00:34:44.519 --> 00:34:50.000
<v Speaker 1>margin completely eaten up by labor. But like almost a

753
00:34:50.079 --> 00:34:55.840
<v Speaker 1>million dollars per employee for Nintendo is in sane an

754
00:34:55.880 --> 00:34:56.719
<v Speaker 1>astonished number.

755
00:34:56.760 --> 00:34:56.960
<v Speaker 2>Now.

756
00:34:57.360 --> 00:34:59.239
<v Speaker 1>I think the reason that they are able to get

757
00:34:59.239 --> 00:35:03.360
<v Speaker 1>to that is because people stick around at Nintendo. Under

758
00:35:03.440 --> 00:35:07.000
<v Speaker 1>the subtext of the story. Mike is the thing that

759
00:35:07.039 --> 00:35:11.559
<v Speaker 1>actually sets Nintendo apart. Is one the most talented people,

760
00:35:11.679 --> 00:35:14.079
<v Speaker 1>especially in Japan, but the most talented people want to

761
00:35:14.119 --> 00:35:16.840
<v Speaker 1>work there. They have that Disney like effect. I grew

762
00:35:16.920 --> 00:35:20.119
<v Speaker 1>up on this stuff. I'm interested in this, this art form.

763
00:35:20.400 --> 00:35:21.960
<v Speaker 1>I want to learn about this art form because I

764
00:35:21.960 --> 00:35:23.719
<v Speaker 1>want to work at this place that made me fall

765
00:35:23.760 --> 00:35:25.679
<v Speaker 1>in love with the stuff in the first place. And

766
00:35:25.760 --> 00:35:29.840
<v Speaker 1>then once those people go to work there, they never leave.

767
00:35:29.440 --> 00:35:32.360
<v Speaker 1>They have their they have their lessons that they've learned

768
00:35:32.360 --> 00:35:35.400
<v Speaker 1>throughout their career that they apply going forward. And now

769
00:35:35.480 --> 00:35:38.159
<v Speaker 1>we're in a situation where like a Mario Wonder comes

770
00:35:38.159 --> 00:35:40.239
<v Speaker 1>out and most of the people that work, like most

771
00:35:40.280 --> 00:35:43.360
<v Speaker 1>of the five people that made Super Mario Brothers still

772
00:35:43.400 --> 00:35:46.079
<v Speaker 1>worked on that game, and they're able to then pass

773
00:35:46.119 --> 00:35:48.159
<v Speaker 1>on that now which to the next generation. And now

774
00:35:48.159 --> 00:35:50.599
<v Speaker 1>we're kind of like on to like a point where

775
00:35:50.920 --> 00:35:54.079
<v Speaker 1>there's a new generation under that new generation that is

776
00:35:54.119 --> 00:35:56.719
<v Speaker 1>coming up, and everyone is still there and teaching one

777
00:35:56.760 --> 00:35:59.079
<v Speaker 1>another about how to make games, and it shows up

778
00:35:59.079 --> 00:36:02.199
<v Speaker 1>in the products right like that, Donkey Kong Bonanza feels

779
00:36:02.239 --> 00:36:04.639
<v Speaker 1>like a game made by people who've been making games

780
00:36:04.880 --> 00:36:05.960
<v Speaker 1>for forty years.

781
00:36:06.559 --> 00:36:08.800
<v Speaker 3>No exactly what I was thinking that making that game right,

782
00:36:08.840 --> 00:36:11.840
<v Speaker 3>like man, like, you know, certain teams kind of can

783
00:36:11.920 --> 00:36:14.679
<v Speaker 3>stick together. I don't know, you just can amass that

784
00:36:14.800 --> 00:36:19.920
<v Speaker 3>much confidence and savvy talent and credible things can happen.

785
00:36:20.400 --> 00:36:23.679
<v Speaker 3>It's just a shame that there aren't more studios in

786
00:36:23.719 --> 00:36:26.800
<v Speaker 3>that position, largely because a lot of other studios are

787
00:36:26.840 --> 00:36:30.760
<v Speaker 3>constantly firing and mistreating their employees. And I'm sure Nintendo's

788
00:36:30.800 --> 00:36:32.800
<v Speaker 3>not perfect a lot of ways. Right, This isn't talking

789
00:36:32.800 --> 00:36:34.039
<v Speaker 3>about wages.

790
00:36:34.039 --> 00:36:35.760
<v Speaker 2>And or like contract work, right.

791
00:36:36.039 --> 00:36:39.280
<v Speaker 3>Yeah, out of that, yeah, exactly. When you know, honestly,

792
00:36:39.320 --> 00:36:41.599
<v Speaker 3>they probably could buy some of these studios, and maybe

793
00:36:41.599 --> 00:36:44.199
<v Speaker 3>they shouldn't. Maybe it's better they're independent. I don't know.

794
00:36:44.400 --> 00:36:48.199
<v Speaker 3>That is not perfect, but you know, I think that

795
00:36:48.679 --> 00:36:53.320
<v Speaker 3>this is part of the key to their success. Is

796
00:36:53.360 --> 00:36:54.679
<v Speaker 3>this employee retention?

797
00:36:55.320 --> 00:36:55.480
<v Speaker 2>Yep.

798
00:36:55.639 --> 00:36:58.440
<v Speaker 1>Yeah, And obviously there's a lot of other factors that

799
00:36:58.480 --> 00:37:02.360
<v Speaker 1>helps Nintendo, you know, them being able to play on

800
00:37:02.400 --> 00:37:05.880
<v Speaker 1>the nostalgia side of things to keep people working there

801
00:37:05.920 --> 00:37:08.320
<v Speaker 1>and like or attract people in the first place, That

802
00:37:08.440 --> 00:37:11.679
<v Speaker 1>of course helps, and not most other companies can't replicate

803
00:37:11.679 --> 00:37:13.920
<v Speaker 1>what Nintendo has done. That's why they haven't done that.

804
00:37:14.039 --> 00:37:18.039
<v Speaker 1>So it's a little bit of a unicorn situation. But

805
00:37:18.159 --> 00:37:20.519
<v Speaker 1>I do think that if there's one thing, like all

806
00:37:20.599 --> 00:37:23.000
<v Speaker 1>this information that you get from Nintendo about how they operate,

807
00:37:23.239 --> 00:37:25.480
<v Speaker 1>if there's one thing that you should try to replicate

808
00:37:25.960 --> 00:37:29.960
<v Speaker 1>as a business, it probably is be pretty conservative conservative

809
00:37:29.960 --> 00:37:32.679
<v Speaker 1>with hiring and try to keep people around for as

810
00:37:32.679 --> 00:37:36.079
<v Speaker 1>long as you possibly can so once they work in there,

811
00:37:36.559 --> 00:37:39.679
<v Speaker 1>treat them as lifetime employees, and that probably will pay

812
00:37:39.719 --> 00:37:42.840
<v Speaker 1>off in the long run. It certainly has for Nintendo,

813
00:37:43.880 --> 00:37:47.639
<v Speaker 1>all right. Final Fantasy Tactics The Evilest Chronicles is giving

814
00:37:47.679 --> 00:37:50.679
<v Speaker 1>fan favorite characters new dialogue. This is from Scott Barrett

815
00:37:50.719 --> 00:37:54.400
<v Speaker 1>at Dual Shockers. Final Fantasy Tactics. The Evilist Chronicles is

816
00:37:54.400 --> 00:37:58.000
<v Speaker 1>adding new dialogue for fan favorite characters in its enhanced mode,

817
00:37:58.440 --> 00:38:01.000
<v Speaker 1>giving the original team the chance to reinsert material that

818
00:38:01.039 --> 00:38:03.880
<v Speaker 1>didn't make the cut the first time around. Final Fantasy

819
00:38:03.920 --> 00:38:06.800
<v Speaker 1>Tactics The Evilist Chronicles is a ground up remake that

820
00:38:06.840 --> 00:38:10.280
<v Speaker 1>attempts to emulate the original game while updating the essentials

821
00:38:10.280 --> 00:38:13.920
<v Speaker 1>for modern hardware, such as the visuals. Unfortunately, this remake

822
00:38:13.920 --> 00:38:16.360
<v Speaker 1>won't include any of the extra content from the War

823
00:38:16.400 --> 00:38:19.719
<v Speaker 1>of Lions PSP port, which means fewer jobs in battles

824
00:38:19.719 --> 00:38:22.000
<v Speaker 1>than that version of the game. It turns out that

825
00:38:22.039 --> 00:38:24.800
<v Speaker 1>Final Fantasy Tactics the Evilist Chronicles will have more content.

826
00:38:26.119 --> 00:38:28.960
<v Speaker 2>Was this written? Mike? What does he use the full

827
00:38:29.000 --> 00:38:33.840
<v Speaker 2>title each time? Scott? Tell me you're not using AI?

828
00:38:34.079 --> 00:38:37.119
<v Speaker 3>I mean, you know, each website has its own style guide,

829
00:38:37.199 --> 00:38:39.360
<v Speaker 3>and you know, maybe the editor there is like, we

830
00:38:39.400 --> 00:38:42.559
<v Speaker 3>don't hope you gotta say the full thing every time,

831
00:38:42.679 --> 00:38:43.440
<v Speaker 3>and I hope.

832
00:38:43.199 --> 00:38:44.639
<v Speaker 2>That you continue to respect that.

833
00:38:44.840 --> 00:38:46.039
<v Speaker 3>Jeff, Yeah, I will.

834
00:38:46.199 --> 00:38:47.880
<v Speaker 1>I will do it. If he's gonna do it, I'm

835
00:38:47.880 --> 00:38:51.559
<v Speaker 1>gonna do it. I knew I was saying around, but

836
00:38:51.559 --> 00:38:53.440
<v Speaker 1>I couldn't think of the right way. Evilise is that

837
00:38:53.480 --> 00:38:55.320
<v Speaker 1>it the lease?

838
00:38:55.519 --> 00:38:58.679
<v Speaker 2>Okay? Uh yeah whatever?

839
00:38:58.840 --> 00:39:01.960
<v Speaker 1>So there there's new dialogue further the game. Mostly, I

840
00:39:02.039 --> 00:39:04.039
<v Speaker 1>just wanted to bring this up because one, I can't

841
00:39:04.079 --> 00:39:06.880
<v Speaker 1>remember what is your history with Final Fantasy Tactics.

842
00:39:07.400 --> 00:39:09.159
<v Speaker 2>Have you played? They play them before? For some reason?

843
00:39:09.199 --> 00:39:09.800
<v Speaker 2>I think you haven't.

844
00:39:09.920 --> 00:39:14.119
<v Speaker 3>I only I've started both the original Animarp lines and

845
00:39:14.119 --> 00:39:16.480
<v Speaker 3>I actually never got too far. So this is one

846
00:39:16.519 --> 00:39:19.480
<v Speaker 3>I've been wanting to replay, right, That's what it was, badly,

847
00:39:19.599 --> 00:39:22.360
<v Speaker 3>and like you know, this remake was rumored forever, so

848
00:39:22.360 --> 00:39:23.760
<v Speaker 3>I was like, Okay, I'll just wait till that so

849
00:39:23.840 --> 00:39:26.719
<v Speaker 3>here comes. So I'm definitely diving in. I am a

850
00:39:26.760 --> 00:39:29.280
<v Speaker 3>little like now I'm like, well, crap, what version am

851
00:39:29.280 --> 00:39:32.079
<v Speaker 3>I playing? Because it has like the enhanced original version

852
00:39:32.159 --> 00:39:36.239
<v Speaker 3>and now this more spruced up with voice acting an

853
00:39:36.280 --> 00:39:41.239
<v Speaker 3>extra dialogue version. I assume I will just play that one,

854
00:39:41.360 --> 00:39:43.320
<v Speaker 3>but I'm curious to hear what, like you know, the

855
00:39:43.360 --> 00:39:46.480
<v Speaker 3>SIKO say when they review it and check out both.

856
00:39:47.360 --> 00:39:49.480
<v Speaker 1>Yeah, you always hope in this situation, like when you

857
00:39:49.480 --> 00:39:52.119
<v Speaker 1>hear stuff isn't going to be included, it's like easy

858
00:39:52.159 --> 00:39:54.159
<v Speaker 1>to get up in your feelings about that sort of thing.

859
00:39:54.159 --> 00:39:55.679
<v Speaker 1>I always hope we get on the other side and

860
00:39:55.719 --> 00:39:58.039
<v Speaker 1>it's like, oh no, the choices they made worked out

861
00:39:58.079 --> 00:40:01.639
<v Speaker 1>really well that that has happened frequently, but there's also

862
00:40:01.639 --> 00:40:03.079
<v Speaker 1>no guarantee and it's squery INIX.

863
00:40:03.119 --> 00:40:04.239
<v Speaker 2>They could easily beef it up.

864
00:40:05.639 --> 00:40:09.880
<v Speaker 1>Nine remake, yeah is it? Yeah, So they're like they

865
00:40:10.079 --> 00:40:15.360
<v Speaker 1>are adding new dialogue to this. They something like this

866
00:40:15.559 --> 00:40:18.679
<v Speaker 1>like make you worried, like, oh maybe Final Fantasy nine

867
00:40:18.960 --> 00:40:21.199
<v Speaker 1>was like something were doing alongside this, and they felt

868
00:40:21.199 --> 00:40:23.039
<v Speaker 1>they had to choose because they wanted to do more

869
00:40:23.079 --> 00:40:25.679
<v Speaker 1>work on each of them, and they just chose Tactics

870
00:40:25.719 --> 00:40:27.639
<v Speaker 1>over Nine in the end, and they like just put

871
00:40:27.719 --> 00:40:28.519
<v Speaker 1>nine on the shelf.

872
00:40:29.039 --> 00:40:31.280
<v Speaker 3>I think it's anything like that. Whatever's going on with

873
00:40:31.360 --> 00:40:35.440
<v Speaker 3>nine is just about that project. I don't think whatever's

874
00:40:35.519 --> 00:40:38.400
<v Speaker 3>going on over here had too much to do with it.

875
00:40:38.960 --> 00:40:43.239
<v Speaker 1>Yeah. I just keep thinking about them talking about wanting

876
00:40:43.239 --> 00:40:47.599
<v Speaker 1>to work on fewer projects after their recent financial troubles

877
00:40:47.639 --> 00:40:50.760
<v Speaker 1>because of some several big not flops but stuff missing

878
00:40:50.800 --> 00:40:53.719
<v Speaker 1>targets as they do for Square INIX. I'm just like,

879
00:40:53.760 --> 00:40:55.840
<v Speaker 1>did this get caught up in that for some reason?

880
00:40:55.880 --> 00:40:58.679
<v Speaker 2>I hope not? But or not? This Final Fantasy nine,

881
00:40:58.679 --> 00:40:59.239
<v Speaker 2>I should.

882
00:40:59.000 --> 00:41:02.519
<v Speaker 3>Say, all right, this was certainly the cheaper project than

883
00:41:02.519 --> 00:41:04.400
<v Speaker 3>a Found Fantasy nine remake.

884
00:41:04.360 --> 00:41:09.440
<v Speaker 1>Right, Okay, well we'll see. I'm still actually I'm not.

885
00:41:09.639 --> 00:41:13.639
<v Speaker 1>I'm not still hopeful for Final Fantasy nine at this Yeah,

886
00:41:13.679 --> 00:41:14.280
<v Speaker 1>I'm sorry, but.

887
00:41:14.840 --> 00:41:15.559
<v Speaker 3>But I'm not.

888
00:41:18.280 --> 00:41:21.079
<v Speaker 2>Yeah, I don't blame you. All Right, last few headlines here,

889
00:41:21.159 --> 00:41:22.000
<v Speaker 2>let's get through these.

890
00:41:22.039 --> 00:41:25.199
<v Speaker 1>Atari fifty is getting yet another DLC pack, this time

891
00:41:25.239 --> 00:41:26.840
<v Speaker 1>focused on Namco titles.

892
00:41:27.079 --> 00:41:29.599
<v Speaker 2>This is from Ali Reynolds at Nintendo Life.

893
00:41:30.159 --> 00:41:34.199
<v Speaker 1>Atari fifty the Anniversary Celebration is getting another DLC expansion

894
00:41:34.199 --> 00:41:37.360
<v Speaker 1>in the form of the Namco Legendary Pack DLC. No

895
00:41:37.480 --> 00:41:39.360
<v Speaker 1>release date has been set at the time of writing.

896
00:41:39.639 --> 00:41:42.360
<v Speaker 1>The new DLC will contain an additional timeline looking at

897
00:41:42.440 --> 00:41:46.840
<v Speaker 1>Namco's history with Atari, along with multiple playable versions of Atari,

898
00:41:46.920 --> 00:41:51.280
<v Speaker 1>Pac Man, Galaga, Galaxian, Dig Doug, and Zvius, and you

899
00:41:51.320 --> 00:41:54.679
<v Speaker 1>can expect a whole load of new photos, archival material, videos,

900
00:41:54.679 --> 00:41:57.679
<v Speaker 1>and interviews, with the trailer highlighting more footage from the

901
00:41:57.679 --> 00:42:01.119
<v Speaker 1>interviews between Atari's co founder Noan Bushnell and current CEO

902
00:42:01.559 --> 00:42:02.239
<v Speaker 1>Wade Rosen.

903
00:42:03.960 --> 00:42:05.199
<v Speaker 2>I think this stuff rules.

904
00:42:06.639 --> 00:42:08.760
<v Speaker 1>I'm glad that they're able to do this, because it's like,

905
00:42:08.800 --> 00:42:10.679
<v Speaker 1>it feels like, Okay, if they want to like go

906
00:42:10.719 --> 00:42:12.880
<v Speaker 1>back and look at these other games, are they going

907
00:42:12.920 --> 00:42:15.119
<v Speaker 1>to have to do a whole new game That seems.

908
00:42:14.760 --> 00:42:16.760
<v Speaker 2>Like it's troublesome to justify.

909
00:42:17.280 --> 00:42:19.960
<v Speaker 1>But adding DLC packs to this thing that already has

910
00:42:20.039 --> 00:42:24.320
<v Speaker 1>established itself as one of the premiere products for understanding

911
00:42:24.320 --> 00:42:28.199
<v Speaker 1>Atari's history, just adding it on to that, that's fantastic.

912
00:42:28.400 --> 00:42:31.199
<v Speaker 1>I think this is really cool, and I really enjoy

913
00:42:31.280 --> 00:42:33.840
<v Speaker 1>the way that this team has approached this stuff. So

914
00:42:33.960 --> 00:42:36.679
<v Speaker 1>hearing we're getting even more of those interviews is very exciting.

915
00:42:36.679 --> 00:42:37.880
<v Speaker 1>For me, Mike, what do you think about this?

916
00:42:38.239 --> 00:42:38.360
<v Speaker 2>Oh?

917
00:42:38.440 --> 00:42:40.599
<v Speaker 3>Was super cool, especially you know, like like I know

918
00:42:40.719 --> 00:42:42.960
<v Speaker 3>that the pac Man twenty six hundred or you know

919
00:42:43.000 --> 00:42:44.800
<v Speaker 3>pac Man for the Atari twenty six hundred is in

920
00:42:44.800 --> 00:42:47.039
<v Speaker 3>an amazing port. I don't know much about the Atari

921
00:42:47.079 --> 00:42:49.800
<v Speaker 3>fifty two hundred version of that, right, like to see

922
00:42:50.440 --> 00:42:52.320
<v Speaker 3>you know what that looks like. I really don't know

923
00:42:52.440 --> 00:42:55.639
<v Speaker 3>much about the home versions of dig Doug outside of

924
00:42:55.679 --> 00:42:58.039
<v Speaker 3>the one I had on an ees. So yeah, yeah,

925
00:42:58.079 --> 00:43:00.159
<v Speaker 3>I think all this of us great. I think, you know,

926
00:43:00.199 --> 00:43:02.599
<v Speaker 3>Try fifty was a really cool thing, and I love

927
00:43:02.639 --> 00:43:04.039
<v Speaker 3>that they're adding more to it, and I'd like to

928
00:43:04.079 --> 00:43:07.519
<v Speaker 3>see more kind of history lesson collections like that.

929
00:43:08.079 --> 00:43:08.320
<v Speaker 2>Yep.

930
00:43:08.679 --> 00:43:10.519
<v Speaker 1>I hope they're able to do a ton more that

931
00:43:10.559 --> 00:43:13.880
<v Speaker 1>Tetris one what was awesome. One thing I'd like about

932
00:43:13.880 --> 00:43:18.599
<v Speaker 1>it is, you know, they have real researchers, real journalists

933
00:43:18.679 --> 00:43:21.880
<v Speaker 1>working on these games to do these interviews to sort

934
00:43:21.880 --> 00:43:25.039
<v Speaker 1>of like add the editorial side of we are going

935
00:43:25.119 --> 00:43:27.119
<v Speaker 1>to have a documentary and so we're going to fact

936
00:43:27.199 --> 00:43:28.960
<v Speaker 1>check these claims made by people.

937
00:43:30.079 --> 00:43:32.519
<v Speaker 2>The Tetris one had what's his.

938
00:43:32.519 --> 00:43:34.559
<v Speaker 1>Name talking about how he had one of the first

939
00:43:34.679 --> 00:43:38.840
<v Speaker 1>RPGs in Japan, and you know he came from the

940
00:43:38.840 --> 00:43:42.719
<v Speaker 1>Netherlands or something, or maybe it was Danish he but

941
00:43:42.760 --> 00:43:44.960
<v Speaker 1>he like worked in Japan and he released one of

942
00:43:45.199 --> 00:43:47.119
<v Speaker 1>this is Hank Rogers or the guy that worked with

943
00:43:47.320 --> 00:43:51.000
<v Speaker 1>Alexi Pachanov on Tetris and kind of like looking into

944
00:43:51.039 --> 00:43:53.280
<v Speaker 1>that and like that's crazy, that can't be right, and

945
00:43:53.320 --> 00:43:55.159
<v Speaker 1>that's like, I don't know by all measures, Like the

946
00:43:55.159 --> 00:43:57.800
<v Speaker 1>things sold five hundred thousand copies. It was released his

947
00:43:58.360 --> 00:44:01.000
<v Speaker 1>first RPG and it was released in Japan before just

948
00:44:01.039 --> 00:44:04.079
<v Speaker 1>about like it was released before Wizardry, which is the

949
00:44:04.119 --> 00:44:07.000
<v Speaker 1>thing that really is credited with bringing RPGs as video

950
00:44:07.000 --> 00:44:09.639
<v Speaker 1>games to Japan. It's like, man, yeah, that thing must

951
00:44:09.639 --> 00:44:12.800
<v Speaker 1>have been pretty influential. Maybe not as influential as Wizardry,

952
00:44:13.079 --> 00:44:15.159
<v Speaker 1>but it's just like I love learning little tidbits like

953
00:44:15.199 --> 00:44:17.440
<v Speaker 1>that and then like trying to go back and looking

954
00:44:17.559 --> 00:44:20.400
<v Speaker 1>like how accurate is this claim? But the thing with

955
00:44:20.679 --> 00:44:23.360
<v Speaker 1>these games is you can trust that there's some veracity

956
00:44:23.400 --> 00:44:25.760
<v Speaker 1>to it because the people who work on it and

957
00:44:25.800 --> 00:44:27.960
<v Speaker 1>make it have a certain bar, a certain standard before

958
00:44:27.960 --> 00:44:30.440
<v Speaker 1>they would include just any random claim. So it's like

959
00:44:30.519 --> 00:44:32.800
<v Speaker 1>it's a legitimate piece of history that you can learn

960
00:44:32.800 --> 00:44:34.800
<v Speaker 1>from and I really appreciate that looking.

961
00:44:34.639 --> 00:44:37.960
<v Speaker 3>Forward to that Mortal Kombat one pretty ooh boy, Yeah,

962
00:44:38.039 --> 00:44:40.559
<v Speaker 3>that's that's very exciting, like one. Honestly one of my

963
00:44:40.559 --> 00:44:44.400
<v Speaker 3>most anticipated games is that thing, all right. The age

964
00:44:44.440 --> 00:44:48.639
<v Speaker 3>of mechanics is over, claims Shadow of the Colossus director Ueida.

965
00:44:48.719 --> 00:44:51.480
<v Speaker 3>This is from Jordan Miller oft VGC Shadow of the

966
00:44:51.480 --> 00:44:55.360
<v Speaker 3>Colausus in The Last Guardian director Formido Fumido. Ueida believes

967
00:44:55.400 --> 00:44:58.760
<v Speaker 3>that the age of new game mechanics is over. Speaking

968
00:44:58.800 --> 00:45:04.400
<v Speaker 3>in a new interview along side Katamari creator Keita Takahashimato Tomato,

969
00:45:04.719 --> 00:45:07.519
<v Speaker 3>Oweita shared that he believes the current era of games

970
00:45:07.559 --> 00:45:11.519
<v Speaker 3>is focused on improving existing mechanics or focusing on the

971
00:45:11.559 --> 00:45:15.199
<v Speaker 3>look and feel of a game, rather than introducing something

972
00:45:15.360 --> 00:45:19.719
<v Speaker 3>entirely new. Speaking to a website, Ueita recounted his first

973
00:45:19.760 --> 00:45:23.719
<v Speaker 3>reaction to Takahashi's latest game to a t I don't

974
00:45:23.719 --> 00:45:26.719
<v Speaker 3>remember exactly why I replied with with a like at

975
00:45:26.719 --> 00:45:29.119
<v Speaker 3>the time, but I was probably thinking the era of

976
00:45:29.199 --> 00:45:32.039
<v Speaker 3>game mechanics is over, Uweita said, I wonder if we

977
00:45:32.079 --> 00:45:33.880
<v Speaker 3>are no longer in the era where we need to

978
00:45:33.880 --> 00:45:36.400
<v Speaker 3>provide new devices or new game mechanics.

979
00:45:36.440 --> 00:45:39.679
<v Speaker 2>Every single game. Does that ring true to you?

980
00:45:39.760 --> 00:45:42.480
<v Speaker 1>I'm like, I don't know if I've been thinking about

981
00:45:42.480 --> 00:45:45.679
<v Speaker 1>this too much as I read this headline, but it

982
00:45:45.719 --> 00:45:47.880
<v Speaker 1>was definitely something like, huh, maybe we should talk that out.

983
00:45:48.320 --> 00:45:51.440
<v Speaker 3>Yeah's something when you first see the headline sounds kind

984
00:45:51.440 --> 00:45:53.239
<v Speaker 3>of scandalous I and you you know, like, oh, we

985
00:45:53.239 --> 00:45:56.079
<v Speaker 3>don't need to like obsess over do something completely new

986
00:45:56.119 --> 00:45:56.639
<v Speaker 3>every time.

987
00:45:57.000 --> 00:45:58.800
<v Speaker 2>Part of it is like what's new?

988
00:45:58.920 --> 00:46:01.679
<v Speaker 3>Right, It's like, how much do we really think Tears

989
00:46:01.719 --> 00:46:04.039
<v Speaker 3>of the Kingdom is just banjo kazuoi nuts and bolts,

990
00:46:04.039 --> 00:46:06.199
<v Speaker 3>And how much do we actually think it's so improved

991
00:46:06.800 --> 00:46:09.119
<v Speaker 3>and more complex than that that it's a new thing?

992
00:46:09.320 --> 00:46:09.440
<v Speaker 2>Right?

993
00:46:09.800 --> 00:46:12.960
<v Speaker 3>Yeah, playing Doctor kunng Bonanza even I've played other destruction games,

994
00:46:12.960 --> 00:46:14.440
<v Speaker 3>but a lot of that steel feels.

995
00:46:15.000 --> 00:46:16.760
<v Speaker 2>New ish to me.

996
00:46:16.960 --> 00:46:18.960
<v Speaker 3>But if you want to say that's not a new mechanic,

997
00:46:19.480 --> 00:46:22.760
<v Speaker 3>then sure, right, Like what's what's a what's a new mechanic?

998
00:46:24.360 --> 00:46:26.480
<v Speaker 3>But yeah, look, of course it's going to be harder

999
00:46:26.519 --> 00:46:29.159
<v Speaker 3>to think of something brand new or to come up

1000
00:46:29.199 --> 00:46:31.800
<v Speaker 3>with a game like a Kadamari was At the time,

1001
00:46:31.920 --> 00:46:33.760
<v Speaker 3>it was like nobody thought about a game where you

1002
00:46:33.840 --> 00:46:37.360
<v Speaker 3>just rolled stuff up in a giant ball. Maybe that's

1003
00:46:37.400 --> 00:46:40.079
<v Speaker 3>a bit more difficult, and maybe that shouldn't be like

1004
00:46:40.920 --> 00:46:44.480
<v Speaker 3>the hook before moving forward with any decent game idea.

1005
00:46:45.599 --> 00:46:46.960
<v Speaker 3>I don't know, I want, I don't know if I would

1006
00:46:47.320 --> 00:46:50.119
<v Speaker 3>phrase it as the age of game mechanics is over.

1007
00:46:50.159 --> 00:46:53.320
<v Speaker 3>Game mechanics is more important than ever, right, But you

1008
00:46:53.360 --> 00:46:57.280
<v Speaker 3>know we aren't in that PS two era of constantly

1009
00:46:57.360 --> 00:47:00.239
<v Speaker 3>coming up with brand new ideas, right.

1010
00:47:00.880 --> 00:47:02.480
<v Speaker 2>You know, this makes you just think about a ton

1011
00:47:02.519 --> 00:47:02.800
<v Speaker 2>of things.

1012
00:47:02.840 --> 00:47:05.480
<v Speaker 1>I think you're right that mechanics are super important right

1013
00:47:05.519 --> 00:47:09.400
<v Speaker 1>now because visuals have certainly plateaued for almost the last

1014
00:47:09.480 --> 00:47:12.800
<v Speaker 1>ten years. The thing limiting them is no longer the hardware.

1015
00:47:12.840 --> 00:47:16.039
<v Speaker 1>It's time and money. And so that's a really dangerous game.

1016
00:47:16.079 --> 00:47:18.159
<v Speaker 1>You can't get into that race unless you have all

1017
00:47:18.280 --> 00:47:20.039
<v Speaker 1>the time and money in the world, and that's two

1018
00:47:20.119 --> 00:47:22.880
<v Speaker 1>or three developers that have that. So you have to

1019
00:47:22.960 --> 00:47:25.400
<v Speaker 1>set yourself apart in different ways. That means mechanics.

1020
00:47:25.920 --> 00:47:26.840
<v Speaker 2>But I don't know.

1021
00:47:26.840 --> 00:47:29.559
<v Speaker 1>Maybe what he's trying to get at here is, you know,

1022
00:47:29.599 --> 00:47:32.519
<v Speaker 1>at a certain point in human history of the tradition

1023
00:47:32.599 --> 00:47:36.400
<v Speaker 1>of telling stories, we discovered there's only so many plots.

1024
00:47:36.599 --> 00:47:40.280
<v Speaker 1>There's like twenty six plots and maybe for game mechanics,

1025
00:47:40.280 --> 00:47:43.280
<v Speaker 1>it's something similar like you can run, you can jump,

1026
00:47:43.400 --> 00:47:45.719
<v Speaker 1>you can plan at something and pull a trigger and

1027
00:47:46.039 --> 00:47:50.760
<v Speaker 1>a projectile comes out. You can simulate physics. I don't know,

1028
00:47:50.800 --> 00:47:52.199
<v Speaker 1>it feels like the list can get pretty long.

1029
00:47:52.239 --> 00:47:52.559
<v Speaker 2>So I don't know.

1030
00:47:52.599 --> 00:47:54.480
<v Speaker 1>If I felt like I started going down there, when

1031
00:47:54.519 --> 00:47:57.519
<v Speaker 1>would I stop? And then I obviously it's like okay,

1032
00:47:57.599 --> 00:48:01.599
<v Speaker 1>So maybe one of those fundamental like building block mechanics,

1033
00:48:02.119 --> 00:48:04.679
<v Speaker 1>like the era of discovering new one of those certainly

1034
00:48:04.679 --> 00:48:07.679
<v Speaker 1>does seem like it's probably over. But it's all in

1035
00:48:07.719 --> 00:48:10.199
<v Speaker 1>the combination of those things, right, it's cooking, It's it's

1036
00:48:10.239 --> 00:48:12.719
<v Speaker 1>you have all these these the items you can use,

1037
00:48:12.760 --> 00:48:14.559
<v Speaker 1>you throw them together into a scow to make something new.

1038
00:48:14.639 --> 00:48:17.760
<v Speaker 1>Or we only have had so many frequencies that we've

1039
00:48:17.760 --> 00:48:19.639
<v Speaker 1>ever heard in our life. But it still feels like

1040
00:48:19.679 --> 00:48:21.760
<v Speaker 1>I hear new sounds all the time in music.

1041
00:48:21.920 --> 00:48:24.960
<v Speaker 3>So I think Blue Princess like the great example of that,

1042
00:48:25.000 --> 00:48:27.000
<v Speaker 3>where it did a lot of things and none of

1043
00:48:27.000 --> 00:48:29.280
<v Speaker 3>them were necessarily new, but I just never saw them

1044
00:48:29.360 --> 00:48:33.760
<v Speaker 3>combined in that way and it absolutely created something new.

1045
00:48:34.119 --> 00:48:36.199
<v Speaker 3>While you're doing that, you know, we're still get like

1046
00:48:36.400 --> 00:48:41.519
<v Speaker 3>kind of you know, is proximity chat a game mechanic, yes,

1047
00:48:41.639 --> 00:48:43.360
<v Speaker 3>and maybe not what they mean, but you know, like

1048
00:48:43.400 --> 00:48:46.599
<v Speaker 3>that's something that feels like it's taken off more recently,

1049
00:48:46.639 --> 00:48:49.239
<v Speaker 3>and we have been getting stuff like Peak because of that,

1050
00:48:49.360 --> 00:48:51.840
<v Speaker 3>and I don't know, certainly, playing Peak that still felt

1051
00:48:52.199 --> 00:48:55.119
<v Speaker 3>kind of new to me and interesting. So yeah, I

1052
00:48:55.119 --> 00:48:59.400
<v Speaker 3>don't you know, they're trying to imply a stagnation of

1053
00:48:59.440 --> 00:49:02.719
<v Speaker 3>creative you know, and certainly in like like a big

1054
00:49:02.760 --> 00:49:04.440
<v Speaker 3>triple A space that it like it wu be sawt

1055
00:49:04.440 --> 00:49:06.800
<v Speaker 3>Maybe that's the case, but in gaming in general, I

1056
00:49:06.920 --> 00:49:09.239
<v Speaker 3>don't really worry about that a whole ton.

1057
00:49:09.760 --> 00:49:12.719
<v Speaker 1>Yeah, I feel like new ideas are popping off all

1058
00:49:12.760 --> 00:49:15.760
<v Speaker 1>the time, and even if it's like by his definition,

1059
00:49:15.840 --> 00:49:18.440
<v Speaker 1>maybe it's not a new mechanic, but there's new ways

1060
00:49:18.519 --> 00:49:22.400
<v Speaker 1>of play, of engaging in play, and like prox chat

1061
00:49:22.440 --> 00:49:23.280
<v Speaker 1>is a good example of.

1062
00:49:23.239 --> 00:49:25.119
<v Speaker 3>That, right, But I mean, you know, you know, go

1063
00:49:25.239 --> 00:49:27.559
<v Speaker 3>being even before too, the game Breath the Wall totally

1064
00:49:28.079 --> 00:49:29.719
<v Speaker 3>was a lot of new mechanics have stood down. Now

1065
00:49:29.719 --> 00:49:32.159
<v Speaker 3>Breath the Wall is actually quite a bit old already, right,

1066
00:49:32.280 --> 00:49:34.920
<v Speaker 3>so that is maybe not of this age anymore. So

1067
00:49:35.000 --> 00:49:36.280
<v Speaker 3>maybe it's not a great example.

1068
00:49:36.599 --> 00:49:40.159
<v Speaker 1>I don't know, Uh, twelve years after Xbox ones all

1069
00:49:40.199 --> 00:49:44.280
<v Speaker 1>in vision, Microsoft will no longer sell films or TV shows.

1070
00:49:44.800 --> 00:49:47.480
<v Speaker 1>Jordy Miller of PGC again, Mike, did you know that

1071
00:49:47.519 --> 00:49:49.800
<v Speaker 1>they still did that? I did not know.

1072
00:49:50.280 --> 00:49:53.800
<v Speaker 3>Like, can can I go buy seasons of the Office

1073
00:49:53.840 --> 00:49:55.079
<v Speaker 3>on the Microsoft Store?

1074
00:49:55.440 --> 00:49:57.880
<v Speaker 1>I think you could? Yes, I think again, I literally could.

1075
00:49:58.480 --> 00:50:02.440
<v Speaker 1>Now can you do that PlayStation? I don't think so.

1076
00:50:04.119 --> 00:50:07.679
<v Speaker 3>I don't know. I'm not buying episodes seasons of TV

1077
00:50:07.800 --> 00:50:12.639
<v Speaker 3>shows anymore? Yes, apparent, Yes you can on PlayStation. Wow. Okay,

1078
00:50:12.719 --> 00:50:13.360
<v Speaker 3>interes weird?

1079
00:50:13.960 --> 00:50:16.800
<v Speaker 1>Okay, ps got rid of it too. Okay, so we're

1080
00:50:16.800 --> 00:50:20.480
<v Speaker 1>getting mixed messages, that's all right. But I was mostly

1081
00:50:20.480 --> 00:50:22.320
<v Speaker 1>asking something like, should I phrase the pull question for

1082
00:50:22.400 --> 00:50:23.079
<v Speaker 1>both consoles?

1083
00:50:23.519 --> 00:50:24.800
<v Speaker 2>You guys will see what that is when we get

1084
00:50:24.840 --> 00:50:25.000
<v Speaker 2>to it.

1085
00:50:25.039 --> 00:50:30.280
<v Speaker 1>But yeah, weird that they ever did. It's not weird

1086
00:50:30.280 --> 00:50:32.840
<v Speaker 1>that they stopped, but I mean, we know why they

1087
00:50:32.840 --> 00:50:35.119
<v Speaker 1>were doing at the time. The story of the Xbox

1088
00:50:35.159 --> 00:50:38.519
<v Speaker 1>one is we have the Xbox three sixty and it's

1089
00:50:38.519 --> 00:50:41.400
<v Speaker 1>connected to the internet. So we see how how everyone

1090
00:50:41.519 --> 00:50:44.400
<v Speaker 1>uses their thing, and they're all using it to watch Netflix.

1091
00:50:44.800 --> 00:50:48.159
<v Speaker 1>They're watching way more TV and movies. Then they're playing

1092
00:50:48.239 --> 00:50:50.679
<v Speaker 1>video games. We need to get into that business because

1093
00:50:50.679 --> 00:50:52.599
<v Speaker 1>that's where the money's going to be made. So they

1094
00:50:52.679 --> 00:50:55.679
<v Speaker 1>re oriented everything to be on that side of the fence.

1095
00:50:56.239 --> 00:50:59.360
<v Speaker 1>And boy, that's not what people actually bought their consoles for.

1096
00:50:59.679 --> 00:51:01.679
<v Speaker 1>Maybe it's why they used them, but it's not why

1097
00:51:01.679 --> 00:51:04.880
<v Speaker 1>they bought them. And it's honestly that that was the

1098
00:51:04.880 --> 00:51:06.800
<v Speaker 1>moment where Xbox just lost it and they were.

1099
00:51:06.719 --> 00:51:07.960
<v Speaker 2>Never able to like really recover.

1100
00:51:09.360 --> 00:51:12.119
<v Speaker 1>And I doubt they sold all that many movies and

1101
00:51:12.199 --> 00:51:15.480
<v Speaker 1>TV shows in the meantime. They Boy, they have a

1102
00:51:15.559 --> 00:51:18.239
<v Speaker 1>knack for deciding to get into a game as it's

1103
00:51:18.239 --> 00:51:19.400
<v Speaker 1>starting to fall apart.

1104
00:51:19.639 --> 00:51:22.320
<v Speaker 3>Yeah, Like Kyle, like, were they like recently adding new

1105
00:51:22.400 --> 00:51:26.679
<v Speaker 3>movie still? Like, so, yeah, that's incredible. I almost like

1106
00:51:26.719 --> 00:51:28.519
<v Speaker 3>want to go buy movie on there.

1107
00:51:28.800 --> 00:51:29.000
<v Speaker 2>I know.

1108
00:51:29.079 --> 00:51:31.679
<v Speaker 1>I think I think I like did a Warrior sixty

1109
00:51:31.719 --> 00:51:34.239
<v Speaker 1>four code once and got a free movie. I think

1110
00:51:34.239 --> 00:51:37.119
<v Speaker 1>it's like the lego Batman movie. I think I have

1111
00:51:37.239 --> 00:51:39.079
<v Speaker 1>that on my Xbox account.

1112
00:51:39.280 --> 00:51:41.719
<v Speaker 3>I don't think I got you know, as far as

1113
00:51:41.719 --> 00:51:43.559
<v Speaker 3>just because I don't care that much about movies anymore.

1114
00:51:43.559 --> 00:51:45.039
<v Speaker 3>But I can't tell you the last time I bought

1115
00:51:45.079 --> 00:51:48.559
<v Speaker 3>a like bott A movie. I don't own any movies anymore,

1116
00:51:48.800 --> 00:51:50.599
<v Speaker 3>and it's kind of sad, and it's just also where

1117
00:51:50.639 --> 00:51:50.880
<v Speaker 3>I am.

1118
00:51:51.039 --> 00:51:54.840
<v Speaker 2>I don't own movies. It's bad. Last story here.

1119
00:51:54.880 --> 00:51:58.000
<v Speaker 1>Amazon's Mass Effect adaptation has the same team behind it

1120
00:51:58.039 --> 00:51:59.159
<v Speaker 1>as the Fallout show.

1121
00:51:59.199 --> 00:52:01.400
<v Speaker 2>This is from Alex ho at Game Reactor.

1122
00:52:01.880 --> 00:52:04.679
<v Speaker 1>It appears that Amazon has a trusted team working on

1123
00:52:04.719 --> 00:52:08.239
<v Speaker 1>its video game adaptations, as two major projects are sharing

1124
00:52:08.280 --> 00:52:10.920
<v Speaker 1>the same team. Both Mass Effect and have the same

1125
00:52:10.920 --> 00:52:13.440
<v Speaker 1>team attached to them, as confirmed by Mass Effect writer

1126
00:52:13.519 --> 00:52:17.400
<v Speaker 1>and producer Daniel Casey and a post on Instagram, Casey

1127
00:52:17.440 --> 00:52:20.039
<v Speaker 1>reveals that the pilot has been scripted and the series

1128
00:52:20.039 --> 00:52:22.760
<v Speaker 1>outline is written to the team that Amazon has in place.

1129
00:52:22.760 --> 00:52:25.519
<v Speaker 1>It's a quote now, same team as Fallout, including the

1130
00:52:25.559 --> 00:52:32.480
<v Speaker 1>fantastics fantastic Scott Ferris is incredible, he writes. I don't

1131
00:52:32.480 --> 00:52:35.159
<v Speaker 1>know if that means like everyone down to like like

1132
00:52:35.400 --> 00:52:36.960
<v Speaker 1>the all the showrunners and things like that.

1133
00:52:37.000 --> 00:52:39.880
<v Speaker 2>I think it's like gonna be different parts here and there.

1134
00:52:40.079 --> 00:52:41.480
<v Speaker 1>But I think what he means is like the product,

1135
00:52:41.519 --> 00:52:44.280
<v Speaker 1>the producing team, the executive producers, and maybe some of

1136
00:52:44.320 --> 00:52:45.599
<v Speaker 1>the actual producers.

1137
00:52:46.559 --> 00:52:48.360
<v Speaker 2>Either way, Like I take this as.

1138
00:52:49.960 --> 00:52:52.599
<v Speaker 1>I hope I'm hopeful when I hear this, because I

1139
00:52:52.719 --> 00:52:55.719
<v Speaker 1>thought that Fallout Show was pretty good. It's not what

1140
00:52:55.840 --> 00:52:58.159
<v Speaker 1>I think about a lot, but I definitely when I

1141
00:52:58.199 --> 00:53:00.760
<v Speaker 1>was watching it, enjoyed myself, and I think if mass

1142
00:53:00.800 --> 00:53:04.360
<v Speaker 1>Effect can hit that level of quality, I'll be very happy.

1143
00:53:04.599 --> 00:53:04.719
<v Speaker 3>Uh.

1144
00:53:05.480 --> 00:53:07.960
<v Speaker 1>I'm like at a point now, Mike where I'm like, hey,

1145
00:53:08.079 --> 00:53:10.480
<v Speaker 1>I think I want a good mass Effect show. Like,

1146
00:53:10.519 --> 00:53:12.000
<v Speaker 1>there's no reason we shouldn't be able to get a

1147
00:53:12.000 --> 00:53:15.119
<v Speaker 1>good mass Effect show. So maybe that part of that

1148
00:53:15.239 --> 00:53:17.280
<v Speaker 1>is just me fooling myself. But I don't know, what

1149
00:53:17.280 --> 00:53:17.719
<v Speaker 1>do you think.

1150
00:53:19.400 --> 00:53:22.519
<v Speaker 3>I mean, it could definitely be done. I think it

1151
00:53:22.760 --> 00:53:25.639
<v Speaker 3>could be even more expensive than a Fallout show. Those

1152
00:53:25.800 --> 00:53:28.559
<v Speaker 3>aliens are, you know, because it was a video game.

1153
00:53:28.559 --> 00:53:30.039
<v Speaker 3>That was one of the cool things about Mass Effect

1154
00:53:30.159 --> 00:53:32.320
<v Speaker 3>was that they don't didn't have to design the aliens

1155
00:53:32.639 --> 00:53:35.199
<v Speaker 3>to just be in that Star Trek mold. It's a

1156
00:53:35.280 --> 00:53:38.320
<v Speaker 3>human with you know, one or two face prosthetics. They

1157
00:53:38.400 --> 00:53:41.239
<v Speaker 3>really look like aliens. So you either have to have

1158
00:53:41.280 --> 00:53:44.159
<v Speaker 3>really complicated makeup and costumes or it's just got to

1159
00:53:44.159 --> 00:53:46.239
<v Speaker 3>be all CG solutions for that stuff.

1160
00:53:46.719 --> 00:53:46.920
<v Speaker 2>You know.

1161
00:53:46.960 --> 00:53:51.639
<v Speaker 3>It's not like, yeah, you know those are very prominent, right,

1162
00:53:51.760 --> 00:53:54.000
<v Speaker 3>Like if you have a garrisype character, it's going to

1163
00:53:54.039 --> 00:53:55.440
<v Speaker 3>be in a lot of scenes if you have a

1164
00:53:55.480 --> 00:53:58.039
<v Speaker 3>Rex like characters, So it could be expensive. A lot

1165
00:53:58.039 --> 00:54:01.000
<v Speaker 3>of TV is expensive. Now, that probably isn't a problem.

1166
00:54:01.039 --> 00:54:04.239
<v Speaker 3>I wonder, you know, with the Fallout show, they weren't

1167
00:54:04.280 --> 00:54:07.559
<v Speaker 3>adapting any specific Fallout story, right, they did something new.

1168
00:54:08.760 --> 00:54:10.119
<v Speaker 1>It kind of did the Marvel thing right where you

1169
00:54:10.159 --> 00:54:13.559
<v Speaker 1>take you take the lore and sort of adapt various

1170
00:54:13.719 --> 00:54:15.039
<v Speaker 1>arcs or various.

1171
00:54:14.719 --> 00:54:16.880
<v Speaker 2>Ideas and apply that to film.

1172
00:54:17.000 --> 00:54:20.920
<v Speaker 3>Yeah, yeah, I you know. I even though just doing

1173
00:54:21.320 --> 00:54:24.360
<v Speaker 3>a adaptation of the Commander Shepherd story would be popular,

1174
00:54:24.360 --> 00:54:26.280
<v Speaker 3>I could see him going that route. I could see

1175
00:54:26.320 --> 00:54:28.880
<v Speaker 3>it maybe being easier and a bit more freeing if

1176
00:54:28.880 --> 00:54:32.719
<v Speaker 3>they also just do some other story in the Mass

1177
00:54:32.719 --> 00:54:35.599
<v Speaker 3>Effect universe. Although that's a little tricky because so far

1178
00:54:35.639 --> 00:54:40.760
<v Speaker 3>there have been uh zero uh well received non Commander

1179
00:54:40.800 --> 00:54:43.239
<v Speaker 3>Shepherd stories in the Massifect. We're Fallout had a bunch

1180
00:54:43.239 --> 00:54:47.719
<v Speaker 3>of different stories. There aren't reoccurring characters, blah blah blah.

1181
00:54:47.800 --> 00:54:49.800
<v Speaker 3>With Mass Effect, maybe there's a bit more of an

1182
00:54:49.840 --> 00:54:52.800
<v Speaker 3>expectation like hey, where's where is Gears? Where is Rex?

1183
00:54:52.880 --> 00:54:54.920
<v Speaker 3>Where are where is Lee R? Where are these people?

1184
00:54:55.440 --> 00:54:55.719
<v Speaker 2>Yeah?

1185
00:54:55.760 --> 00:54:57.840
<v Speaker 1>I I mean, you know, if I were to sit

1186
00:54:57.880 --> 00:54:59.920
<v Speaker 1>down and start thinking like what would I do if

1187
00:55:00.000 --> 00:55:02.599
<v Speaker 1>if I were making this show. It's like it's tough

1188
00:55:02.639 --> 00:55:05.199
<v Speaker 1>because they're clearly going to want a human main character.

1189
00:55:05.960 --> 00:55:07.800
<v Speaker 1>But I would want to do something with the what

1190
00:55:07.880 --> 00:55:11.599
<v Speaker 1>was the rank the special rank that Commander Shepherd got there, Yes,

1191
00:55:11.920 --> 00:55:13.920
<v Speaker 1>like I would do something with that crew. But maybe

1192
00:55:13.920 --> 00:55:15.920
<v Speaker 1>that could be like something that's happening in the background

1193
00:55:15.960 --> 00:55:18.679
<v Speaker 1>that the humans are dealing with, and that could be

1194
00:55:18.639 --> 00:55:20.199
<v Speaker 1>where the source of the attention.

1195
00:55:20.320 --> 00:55:22.559
<v Speaker 3>Yeah, go ahead, Respector there's like funny memes at the

1196
00:55:22.599 --> 00:55:25.880
<v Speaker 3>time with like every BioWare game having like the same plot.

1197
00:55:26.039 --> 00:55:28.920
<v Speaker 3>It's like of like being welcome into like super super

1198
00:55:28.960 --> 00:55:32.159
<v Speaker 3>secret cool club. Yes, you are a Jedi, you are

1199
00:55:32.320 --> 00:55:35.559
<v Speaker 3>a specter, you are a warden. It was always the

1200
00:55:35.679 --> 00:55:38.199
<v Speaker 3>same thing. It's like day They do do that a lot.

1201
00:55:38.239 --> 00:55:41.000
<v Speaker 1>That's they they knew it worked for their the genre

1202
00:55:41.039 --> 00:55:43.079
<v Speaker 1>of video game they were making, and they're not wrong.

1203
00:55:43.880 --> 00:55:44.280
<v Speaker 2>All right.

1204
00:55:44.440 --> 00:55:49.239
<v Speaker 1>Poll questions, Let's get to that visitor you are in

1205
00:55:49.519 --> 00:55:53.760
<v Speaker 1>the veil gud christ I.

1206
00:55:54.039 --> 00:55:56.559
<v Speaker 2>Just keep doing it and never stopped doing it. On

1207
00:55:56.840 --> 00:55:57.760
<v Speaker 2>pole question.

1208
00:55:57.719 --> 00:56:00.960
<v Speaker 1>From last week, let's see here we go. Do you

1209
00:56:01.079 --> 00:56:02.519
<v Speaker 1>want Infamous to come back?

1210
00:56:02.880 --> 00:56:04.480
<v Speaker 2>Yes? No? Or who?

1211
00:56:05.199 --> 00:56:05.559
<v Speaker 3>Uh?

1212
00:56:05.719 --> 00:56:06.199
<v Speaker 2>Sixty one?

1213
00:56:06.239 --> 00:56:09.199
<v Speaker 1>Percent said yes, twenty five percent said no, and thirteen

1214
00:56:09.239 --> 00:56:14.000
<v Speaker 1>percent said who yeah, Man, Okay, people want Infamous back.

1215
00:56:14.039 --> 00:56:15.599
<v Speaker 2>I guess I shouldn't be too surprised by that.

1216
00:56:17.000 --> 00:56:20.559
<v Speaker 1>Do you think enough people want Infamous back that Sony

1217
00:56:20.760 --> 00:56:22.920
<v Speaker 1>and which has to pay for the Spider Man lesson

1218
00:56:23.039 --> 00:56:25.760
<v Speaker 1>license separate for the games as opposed to the movie.

1219
00:56:27.159 --> 00:56:29.960
<v Speaker 1>Do you think that they would be like, hey, maybe

1220
00:56:29.960 --> 00:56:31.320
<v Speaker 1>we should just go back to Infamous and save one

1221
00:56:31.360 --> 00:56:33.440
<v Speaker 1>hundred million dollars on licensing fees.

1222
00:56:34.360 --> 00:56:37.280
<v Speaker 3>Kind of see it, right, Yeah, like the Spiermen thing

1223
00:56:37.360 --> 00:56:39.199
<v Speaker 3>might start to run out of juice a little bit.

1224
00:56:39.199 --> 00:56:40.679
<v Speaker 3>Maybe not those those games.

1225
00:56:40.480 --> 00:56:43.239
<v Speaker 1>Do, but enough enough that like the licensing fee comes

1226
00:56:43.239 --> 00:56:44.239
<v Speaker 1>into play, right.

1227
00:56:44.360 --> 00:56:47.519
<v Speaker 3>Yeah, I mean like we can't make it's not called.

1228
00:56:47.519 --> 00:56:48.559
<v Speaker 3>Do you think we're not gonna be able to get

1229
00:56:48.559 --> 00:56:50.119
<v Speaker 3>these Spider Man games forever?

1230
00:56:50.280 --> 00:56:51.320
<v Speaker 2>Even even with two?

1231
00:56:51.320 --> 00:56:54.079
<v Speaker 3>There risks like some people like that's already falling off.

1232
00:56:54.559 --> 00:56:58.079
<v Speaker 3>So that's so sold incredibly well, so maybe that doesn't matter.

1233
00:56:58.679 --> 00:57:00.320
<v Speaker 2>Yeah, I could see them. There's there's a lot.

1234
00:57:00.360 --> 00:57:01.639
<v Speaker 3>Jeff like, I don't think we're ever going to see

1235
00:57:01.679 --> 00:57:04.800
<v Speaker 3>resistance again. I don't know if we see kills them again. Resistance,

1236
00:57:04.880 --> 00:57:08.320
<v Speaker 3>that's one or excuse me, infamous. That's one I can

1237
00:57:08.360 --> 00:57:10.280
<v Speaker 3>see them perhaps trying again.

1238
00:57:10.719 --> 00:57:15.239
<v Speaker 1>Yeah, yeah, maybe at some point, not anytime soon, because no, they're.

1239
00:57:15.079 --> 00:57:19.760
<v Speaker 3>Busy with yeah, Wolverine and three other Spider Man games,

1240
00:57:19.800 --> 00:57:22.760
<v Speaker 3>and you know, I hope we get a Ratchet and Clank.

1241
00:57:22.800 --> 00:57:24.239
<v Speaker 3>That's that's the good shit to me.

1242
00:57:24.440 --> 00:57:26.880
<v Speaker 1>But yeah, right, if they do something else, it probably

1243
00:57:26.880 --> 00:57:28.960
<v Speaker 1>would be Ratchet and Clank.

1244
00:57:30.400 --> 00:57:33.719
<v Speaker 2>This is you know the games you just mentioned. It's

1245
00:57:33.760 --> 00:57:35.119
<v Speaker 2>like X Men is also there.

1246
00:57:35.119 --> 00:57:37.039
<v Speaker 1>They're making that and that's like coming out in twenty

1247
00:57:37.320 --> 00:57:39.119
<v Speaker 1>thirty or supposed to come out in like twenty.

1248
00:57:38.880 --> 00:57:43.719
<v Speaker 3>Ten, right supposedly too. So yeah, like no, but you

1249
00:57:43.760 --> 00:57:46.159
<v Speaker 3>know when I say something, I mean maybe fifteen years

1250
00:57:46.159 --> 00:57:46.960
<v Speaker 3>from now, right.

1251
00:57:46.880 --> 00:57:49.320
<v Speaker 1>Right, Eventually they will get on the other side of

1252
00:57:49.360 --> 00:57:50.559
<v Speaker 1>this Marvel license.

1253
00:57:50.599 --> 00:57:51.199
<v Speaker 2>They just will.

1254
00:57:51.440 --> 00:57:54.519
<v Speaker 1>And at that point I think they might reconsider Infamous,

1255
00:57:54.559 --> 00:57:57.079
<v Speaker 1>but I don't know if it happens anytime soon. Maybe

1256
00:57:57.079 --> 00:58:00.320
<v Speaker 1>they do a remake of the first two games, because

1257
00:58:00.320 --> 00:58:03.159
<v Speaker 1>those are I think they stream on the cloud if

1258
00:58:03.199 --> 00:58:05.199
<v Speaker 1>you want to play them on PlayStation four and five,

1259
00:58:05.840 --> 00:58:08.920
<v Speaker 1>And yeah, just do native versions re releases of those

1260
00:58:08.960 --> 00:58:11.000
<v Speaker 1>that that would go a long way. We have a

1261
00:58:11.000 --> 00:58:13.320
<v Speaker 1>new poll question before we get to that though, Mike Manatti,

1262
00:58:13.320 --> 00:58:14.800
<v Speaker 1>why don't you tell people where they can find you

1263
00:58:14.840 --> 00:58:15.440
<v Speaker 1>on the internet?

1264
00:58:15.440 --> 00:58:18.280
<v Speaker 3>What you have gone on the Infamous was an insomniac.

1265
00:58:18.400 --> 00:58:20.199
<v Speaker 3>Oh my god, it's sucker punch.

1266
00:58:22.039 --> 00:58:27.039
<v Speaker 1>Oh that's right, God, yeah, uh okay, thank you.

1267
00:58:27.119 --> 00:58:27.320
<v Speaker 2>Yeah.

1268
00:58:27.320 --> 00:58:30.000
<v Speaker 1>I was like, when you started saying that last one

1269
00:58:30.000 --> 00:58:32.119
<v Speaker 1>on my brain caught, like skipped a little bit. I'm like, no,

1270
00:58:32.199 --> 00:58:33.840
<v Speaker 1>we've been talking this whole time. We would have caught

1271
00:58:33.840 --> 00:58:39.320
<v Speaker 1>it by now. So Rock Rocket Robot on wheels should

1272
00:58:39.320 --> 00:58:43.199
<v Speaker 1>come back instead, is what we were trying to say. Yeah,

1273
00:58:43.880 --> 00:58:44.440
<v Speaker 1>go do that.

1274
00:58:46.280 --> 00:58:50.840
<v Speaker 2>It live production. The brain doesn't always work. I should have.

1275
00:58:50.840 --> 00:58:55.519
<v Speaker 3>Known because there's no wacky weapons in Infamous. It's just powers,

1276
00:58:55.559 --> 00:58:56.119
<v Speaker 3>just powers.

1277
00:58:56.239 --> 00:58:56.599
<v Speaker 2>They did.

1278
00:58:56.639 --> 00:58:58.960
<v Speaker 1>They just take Troy Baker and make him the character

1279
00:58:59.000 --> 00:59:01.559
<v Speaker 1>in one of those games. So I was looking at

1280
00:59:01.559 --> 00:59:03.880
<v Speaker 1>a character Bob, I'm like, that looks like Troy Baker, and.

1281
00:59:03.800 --> 00:59:06.039
<v Speaker 3>What an in an Infamous? Now now I'm all sorts

1282
00:59:06.039 --> 00:59:06.639
<v Speaker 3>of messed up.

1283
00:59:06.880 --> 00:59:07.800
<v Speaker 2>Yeah, and an Infamous.

1284
00:59:08.119 --> 00:59:09.559
<v Speaker 1>You know what, Mike, you just you take the rest

1285
00:59:09.559 --> 00:59:15.039
<v Speaker 1>of the show off. I'll have Yeah, no problem. I

1286
00:59:15.079 --> 00:59:17.639
<v Speaker 1>don't know, you can't live Why did he do that?

1287
00:59:18.199 --> 00:59:20.599
<v Speaker 1>I don't know he takes bits too far. This is

1288
00:59:20.639 --> 00:59:23.440
<v Speaker 1>the problem with him. We have the meeting soon. I'll

1289
00:59:23.440 --> 00:59:24.039
<v Speaker 1>bring it up.

1290
00:59:23.920 --> 00:59:27.360
<v Speaker 2>There as one of the plans that we'll have against them. Yeah,

1291
00:59:27.360 --> 00:59:28.360
<v Speaker 2>you can yell at him ill.

1292
00:59:28.920 --> 00:59:30.920
<v Speaker 3>You should probably have to see semen at some point.

1293
00:59:31.400 --> 00:59:33.760
<v Speaker 2>God damn, I felt bad.

1294
00:59:33.840 --> 00:59:36.519
<v Speaker 3>I came back and that's still my intro think what

1295
00:59:36.639 --> 00:59:38.360
<v Speaker 3>I joined Apparently.

1296
00:59:39.440 --> 00:59:42.119
<v Speaker 1>New Pole question, did you buy movies or TV shows

1297
00:59:42.119 --> 00:59:46.800
<v Speaker 1>through your Xbox? I'm legit curious if anyone ever did this,

1298
00:59:47.239 --> 00:59:50.760
<v Speaker 1>yes or no. You can respond to the poll. We'll

1299
00:59:50.760 --> 00:59:53.159
<v Speaker 1>get the results. We'll talk about it on Game Mess Mornings.

1300
00:59:53.199 --> 00:59:56.039
<v Speaker 1>Here on Giant Bomb on Wednesday, Speaking a Giant Bomb,

1301
00:59:56.480 --> 01:00:01.320
<v Speaker 1>Mitch owns mondays, Mike, is it a full on Monday?

1302
01:00:01.360 --> 01:00:03.440
<v Speaker 2>Mitch Mega Block sureous.

1303
01:00:03.480 --> 01:00:06.039
<v Speaker 3>What I wanted to say. I think Troy Baker played

1304
01:00:06.079 --> 01:00:09.320
<v Speaker 3>that guy who was the Native American. That was great.

1305
01:00:09.320 --> 01:00:11.239
<v Speaker 3>But then I was like, I better be careful because

1306
01:00:11.280 --> 01:00:14.480
<v Speaker 3>that wasn't true. But apparably that did happen. Yeah, it's Monday.

1307
01:00:14.480 --> 01:00:16.559
<v Speaker 3>We're gonna play Missed We I beat Missed one.

1308
01:00:16.840 --> 01:00:17.639
<v Speaker 2>Oh, I'm excited.

1309
01:00:18.119 --> 01:00:21.599
<v Speaker 3>That will be fun. And then yeah, Mega Man tonight,

1310
01:00:22.159 --> 01:00:25.079
<v Speaker 3>Uh gosh, I'm not quite sure exactly what I'm gonna

1311
01:00:25.079 --> 01:00:26.800
<v Speaker 3>play for that yet, I gotta we'll figure that out.

1312
01:00:26.840 --> 01:00:27.599
<v Speaker 3>Figure something fun.

1313
01:00:27.840 --> 01:00:31.960
<v Speaker 2>Mega man throwing a recommendation. It's a new game. I

1314
01:00:32.000 --> 01:00:33.320
<v Speaker 2>guess I won't see we get your code.

1315
01:00:33.599 --> 01:00:36.280
<v Speaker 3>I don't know. Last time I played dragons Layer, that

1316
01:00:36.400 --> 01:00:37.320
<v Speaker 3>was a very old game.

1317
01:00:37.800 --> 01:00:41.639
<v Speaker 2>People, listen, you can play whatever you want. A raoundation. Okay,

1318
01:00:41.679 --> 01:00:43.840
<v Speaker 2>let's let's see. I got the Drifter.

1319
01:00:44.039 --> 01:00:47.360
<v Speaker 1>It is the hot new point and click adventure with

1320
01:00:47.400 --> 01:00:50.199
<v Speaker 1>PixL graphics that people are going ape shit for. Uh

1321
01:00:50.519 --> 01:00:53.360
<v Speaker 1>did it did really well in reviews last week?

1322
01:00:54.400 --> 01:00:56.519
<v Speaker 2>It's on on Steam. You can check it out there.

1323
01:00:56.639 --> 01:00:59.960
<v Speaker 3>This is wadget. Nope, I look at that. Let's kind

1324
01:00:59.960 --> 01:01:02.000
<v Speaker 3>of eat Now. Not all of us have your fancy

1325
01:01:02.519 --> 01:01:03.159
<v Speaker 3>Steam account.

1326
01:01:03.320 --> 01:01:04.679
<v Speaker 2>Sure I was gonna say, I'll try to get your code.

1327
01:01:04.719 --> 01:01:06.000
<v Speaker 3>Yeah I should probably, you know what I wish I

1328
01:01:06.039 --> 01:01:07.800
<v Speaker 3>should play this game at some point. This looks up

1329
01:01:07.840 --> 01:01:08.239
<v Speaker 3>my alley.

1330
01:01:08.599 --> 01:01:10.039
<v Speaker 2>I think I think it looks up your Alley's what

1331
01:01:10.079 --> 01:01:10.519
<v Speaker 2>I was thinking.

1332
01:01:10.639 --> 01:01:12.880
<v Speaker 3>Add to wish list. There you go.

1333
01:01:13.000 --> 01:01:14.360
<v Speaker 2>There you go? All right?

1334
01:01:14.440 --> 01:01:17.559
<v Speaker 1>So Mitchell on mondays, uh here pretty soon? What time

1335
01:01:17.599 --> 01:01:20.280
<v Speaker 1>does the that start? You're gonna do Monday mornings? Missed

1336
01:01:20.320 --> 01:01:22.280
<v Speaker 1>with Mitch where I'll be on that as well, starting

1337
01:01:22.280 --> 01:01:23.159
<v Speaker 1>at one thirty pm.

1338
01:01:23.199 --> 01:01:24.079
<v Speaker 2>Does that sound right to you?

1339
01:01:25.639 --> 01:01:30.360
<v Speaker 3>Pacific or Eastern? Yeah, yeah, that's sounds right now. I

1340
01:01:30.400 --> 01:01:34.039
<v Speaker 3>know that Megan Man's at eight pm Eastern, Yes for sure.

1341
01:01:34.280 --> 01:01:36.000
<v Speaker 3>Let me we have a calendar. Let me open that

1342
01:01:36.119 --> 01:01:37.000
<v Speaker 3>up real quick.

1343
01:01:37.119 --> 01:01:41.199
<v Speaker 2>La la la. Yeah, it says one thirty here for yes.

1344
01:01:41.079 --> 01:01:43.679
<v Speaker 3>One thirty Eastern for missed everybody. We're doing great. We

1345
01:01:43.719 --> 01:01:46.960
<v Speaker 3>have a meeting too. I got some paneras here, I

1346
01:01:47.000 --> 01:01:50.480
<v Speaker 3>got some. I got maca cheese. My my, my tummy

1347
01:01:50.519 --> 01:01:53.760
<v Speaker 3>is a little hurdy after kolonoscope. I think because the

1348
01:01:53.800 --> 01:01:57.199
<v Speaker 3>biof ss are healing that they did like I don't know,

1349
01:01:57.239 --> 01:01:59.440
<v Speaker 3>I don't I don't know why, but I'm like, soft

1350
01:01:59.480 --> 01:02:01.519
<v Speaker 3>food will be better for me. So give me mac

1351
01:02:01.559 --> 01:02:02.199
<v Speaker 3>and cheese.

1352
01:02:03.320 --> 01:02:05.199
<v Speaker 1>Macon cheese will heal you for sure? That's what the

1353
01:02:05.239 --> 01:02:09.320
<v Speaker 1>colon craves. All right, everybody, I think we're probably gonna

1354
01:02:09.320 --> 01:02:11.239
<v Speaker 1>wrap up the show. Mike Manati, thank you so much

1355
01:02:11.239 --> 01:02:13.599
<v Speaker 1>for hanging out with me today and talking about video games.

1356
01:02:13.639 --> 01:02:14.800
<v Speaker 2>Man, I really appreciate it.

1357
01:02:15.199 --> 01:02:17.679
<v Speaker 1>Yeah, I did it, you did it. Thank you all

1358
01:02:17.719 --> 01:02:19.719
<v Speaker 1>did it as well. Thank you for watching. Thank you

1359
01:02:19.760 --> 01:02:22.840
<v Speaker 1>for listening. You are the best audience in gaming. Until

1360
01:02:22.880 --> 01:02:25.519
<v Speaker 1>next time, have a good one, take care of yourself

1361
01:02:25.760 --> 01:02:53.239
<v Speaker 1>and goodbye.

1362
01:03:00.079 --> 01:03:00.119
<v Speaker 2>M
