Speaker 1: Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Greb,
Speaker 1: your host from GiantBomb dot com. Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about a
Speaker 1: long awaited Nintendo sequel and what's new for that final
Speaker 1: Fantasy Tactics re release remake.
Speaker 2: Who knows what to call it.
Speaker 1: It's gonna be a good one because we have Mike
Speaker 1: Manati on the show.
Speaker 2: Mike, how are you doing good? I'm good.
Speaker 3: I got great news from me you, Dan and Jan
Speaker 3: We have been selected for that Nintendo Online play test program.
Speaker 3: I had us enter as a group. I was watching
Speaker 3: that thing like a hawk right at eleven am.
Speaker 1: So I got us in good work. I don't think
Speaker 1: you're gonna like it? Well, shit, I mean, who knows. Honestly,
Speaker 1: it's probably gonna be a lot of fun with the crew,
Speaker 1: and there's a lot of ways for us to work together.
Speaker 2: There's like some.
Speaker 1: Running sand back and forth kind of maybe that can
Speaker 1: be your jobs.
Speaker 2: So okay, I don't know, we'll see.
Speaker 3: I thought it was like ever Next Quest I played
Speaker 3: that or ever Quest Next Next Question, certainly for my keys.
Speaker 3: I know it's not that early in the East because
Speaker 3: I am not a boarding person.
Speaker 2: We'll see.
Speaker 3: I wonder if we're gonna be allowed to act like
Speaker 3: this game exists this time.
Speaker 2: Yeah.
Speaker 1: I don't think they've established what the rules are going
Speaker 1: to be for actually discussing it publicly so far. I
Speaker 1: think they're being a little bit like, yeah, you know,
Speaker 1: don't discuss some But once it's here, I don't think
Speaker 1: we're gonna be able to stream it. Maybe, but hopefully
Speaker 1: we'll be able to acknowledge that we played it and
Speaker 1: can say what it is. Hey, Mike, we've got some
Speaker 1: new overlays here, new music. People might have heard it
Speaker 1: up top. If you're listening to the podcast version, well
Speaker 1: there's some new visuals to go along with that. If
Speaker 1: you're someone who wants to check out the video version. Yeah,
Speaker 1: I'm a big fan of this. Basically we worked with
Speaker 1: us an artist, and I said, I like part of
Speaker 1: the interruption. Still, that's the last TV show I really
Speaker 1: watched twenty five years ago, So just kind of do that,
Speaker 1: and we're doing that but for video games.
Speaker 2: And I'm really happy with it. It came out really nice.
Speaker 3: Yeah, it's great. I like how it reminds me of
Speaker 3: Persona for a lot a game you haven't played.
Speaker 1: Yes, I've maybe looked at it once. Wait, is yellow
Speaker 1: the color of Persona?
Speaker 3: Well? You know that each Persona has a different color,
Speaker 3: yea one thing you know about it? Yeah, I do
Speaker 3: know that yellow is the color persona for it. Also,
Speaker 3: it's very TV theme, so you have that big, big
Speaker 3: fat old title TV there. So yeah, very Persona four
Speaker 3: looks great.
Speaker 1: Persona force colors more more, amber is the color of
Speaker 1: its energy personally, it is my opinion.
Speaker 3: Mike very bright piss yellow.
Speaker 1: Thank you for doing this, appreciate it. Glad to have
Speaker 1: you on the show. I'm always like Mike Scott other
Speaker 1: stuff going on, and it's a bit early for him,
Speaker 1: so I never want to bother you with it. But
Speaker 1: you were like I could do him. Like yay, Mike
Speaker 1: Minatti back on Game this morning.
Speaker 3: So I did. Every buddy, guess what I did this weekend?
Speaker 2: Would you do? Oh? I think probably the same thing
Speaker 2: I did this weekend, But I don't know.
Speaker 3: You tell me no, No, you didn't see Superman. Oh,
Speaker 3: I didn't see Superman. I played a lot of Donkey
Speaker 3: Kong though, That's what I did. I did play a
Speaker 3: lot of Donkey Kong, that's true. I did a lot
Speaker 3: of that. I liked.
Speaker 2: I liked. I liked it.
Speaker 3: Yeah, I like how he's nice.
Speaker 1: It seems to be that's the thing that people take away.
Speaker 1: It's like, hey, they made a movie where someone was nice,
Speaker 1: and that's weird.
Speaker 2: Yeah, yeah, that does sound weird.
Speaker 3: Now, like we don't still have to talk about Man still,
Speaker 3: But boy, I didn't like that movie. I thought that
Speaker 3: movie was I thought that movie was bad for us.
Speaker 2: Yeah, right as a species.
Speaker 3: Yeah, I think it was bad for us.
Speaker 2: It didn't seem to help for sure.
Speaker 3: Yeah. I thought this movie was nice, nice and fun
Speaker 3: is my review. It's nice and fun.
Speaker 1: Can you imagine being the guy that got to make
Speaker 1: Batman Versus Superman and now people are like, well, finally
Speaker 1: a fun movie. It's like you had a Batman versus Superman,
Speaker 1: especially the funnest shit ever, and no one thinks that's fun.
Speaker 3: That was one of the most strange experiences that a
Speaker 3: movie ever for me. Was like it was halfway through
Speaker 3: Batman versus super Bid, I actually was like dazed out.
Speaker 3: I was in like a fugue state and like, all
Speaker 3: a sudden, my brother he's like the Batman just kills someone.
Speaker 2: I was like huh what what did he?
Speaker 3: And it was like a weird apocalyptic dream sequence. I
Speaker 3: don't yeah, oh that was what's a bad weird movie?
Speaker 2: Yeah?
Speaker 1: Well, I've been watching some movies and stuff in VR
Speaker 1: this this weekend as well, and I uh, someone was
Speaker 1: doing the Snyder cut of Justice League in VR. I
Speaker 1: watched like ten minutes of that. I'm like, okay, I'm
Speaker 1: glad we're done with this. Happy to move on.
Speaker 2: Some people are some people might never be over it.
Speaker 1: But right, Dwayne Johnson, yeah you have, uh, you have
Speaker 1: Rebel Moon. Now go watch that on Netflix. That's Snyder's
Speaker 1: new movie star talking. Have a million people watch Treble Moon.
Speaker 1: I just like find it hard to probably because Netflix
Speaker 1: is like, like subscriber numbers are so huge that kind
Speaker 1: of every ship movie gets a ton of views. But
Speaker 1: that second movie maybe maybe not, I don't know's like
Speaker 1: no one watched that.
Speaker 3: Yeah, who watched Trouble Move It's gotta.
Speaker 2: Be like one of the most expensive movies.
Speaker 3: Nobody watched ever that in that Again, maybe it's because
Speaker 3: of Netflix. But that Chris Pratt movie about the animatronics
Speaker 3: or something, oh right, yeah, by the Avengers people, and
Speaker 3: no one saw that.
Speaker 2: Yeah, Jesus. I honestly forgot about that one.
Speaker 1: When I was like the one where he's a time
Speaker 1: have a little war guy, It's like, no, that's a
Speaker 1: prime video movie. Actually, okay wait, I did play a
Speaker 1: lot of Donkey Kong. I've enjoyed it immensely. It is
Speaker 1: very good. How are you finding it?
Speaker 2: I love it. I love it with all my heart. Yeah,
Speaker 2: that's right.
Speaker 3: I love it and only the way that a love
Speaker 3: or can.
Speaker 2: It feels like it loves me back, loves me.
Speaker 3: I think it said I love you first.
Speaker 1: It's really good to destroy everything. It's really good, Mike,
Speaker 1: I'll tell you why.
Speaker 2: It's cute.
Speaker 1: It's really well animated. And I just love ripping the
Speaker 1: faces off those rock guys. Give me every one of
Speaker 1: those rock guys. I'll talk to them, and as soon
Speaker 1: as I'm done talk with them, I press the R
Speaker 1: button and Donkey Kong just takes his little digits and
Speaker 1: digs them into their face and just rips it off.
Speaker 1: And if there's anything left of them, I use their
Speaker 1: body to destroy it.
Speaker 2: And it makes me feel good every time.
Speaker 3: And they're fine with it.
Speaker 2: It doesn't even phase them. You know, you know what.
Speaker 3: I love you What like really tickled me was when
Speaker 3: I discovered that when you do like the ground dive,
Speaker 3: you actually get a little bit of hype when you
Speaker 3: start that animation into the role you that's higher. That's
Speaker 3: higher than doing the get you hold your rock and
Speaker 3: get hold some rock. Right, you're holding your border double
Speaker 3: jump double jump. Then it seems uh not intuitive, but
Speaker 3: then you do the down slam at the height of
Speaker 3: that then you roll out of it max height. Right, WHOA, Okay,
Speaker 3: all right man, there's seems like this game.
Speaker 2: Might have some movement tech.
Speaker 1: I don't want to step on any toes, but I
Speaker 1: think it might have some movement tech. It is a
Speaker 1: good game to control, and yeah, I'm just into I'm
Speaker 1: into everything it's doing. Is the reality like oh yeah
Speaker 1: the Pepsi Challenger talking about. I picked up the game
Speaker 1: immediately it tasted good, like this is good, this goes
Speaker 1: down good. But it continues to be phenomenal as as
Speaker 1: I'm like playing, I'm like, oh, this story is actually
Speaker 1: really well told, and these characters are are nice and
Speaker 1: I like spending time with them and these levels and
Speaker 1: oh the structure of how I'm like now chasing down
Speaker 1: this boss from one level to another. Oh I like
Speaker 1: that too, just every it has everything going for it.
Speaker 1: So yeah, very good game.
Speaker 3: I'm on sublair like one thousand now, so I feel
Speaker 3: like I'm pretty nine literally pretty deep in there.
Speaker 2: Yeah.
Speaker 3: Okay, I'm just gonna say it, Jeff, because you said
Speaker 3: some things about you don't see Funky Kong in this game,
Speaker 3: and I've.
Speaker 2: Not seen him yet.
Speaker 1: I just haven't seen Cranky Kong yet though, and I
Speaker 1: know he's in here.
Speaker 3: Oh I did it that. I saw Dan see him
Speaker 3: very early, so I went back and found it.
Speaker 2: I was like, I'm that's what I'm assuming.
Speaker 1: It's like at this point, it's clear that I've just
Speaker 1: missed him, Like it's I'm so deep into this game
Speaker 1: that there's he must just be a part of something
Speaker 1: that I'm kind of them playing this game where I
Speaker 1: just I'm like running, like I am like barely thinking.
Speaker 1: I am just running and going to the next banana,
Speaker 1: and I'm really enjoying playing it.
Speaker 3: Oh well, I am one hundred percent going to probably
Speaker 3: game I'm do that I'm gonna wrap back around, is
Speaker 3: what I'm right. I'm not that being precious about it now,
Speaker 3: right exactly. I know I'm going to go back around.
Speaker 3: But I think Craigie Kong's kind of the Captain Toad
Speaker 3: this time. I think he's maybe hidden in every level
Speaker 3: and he just gives you a banana when you find him.
Speaker 1: Okay, yeah, I'm not doing any like really hunt and
Speaker 1: find other than if I see something pop up on Sonar,
Speaker 1: I'm definitely going after it or something.
Speaker 3: Oh yeah, I upgrade so on Oar real fast.
Speaker 2: But I haven't.
Speaker 3: I haven't really used the map very much yet. Even
Speaker 3: I'm just gonna you know, I'm going.
Speaker 1: I'm going yep, it's it's it feels like a game
Speaker 1: that encourages that. And then that's gonna leave all these
Speaker 1: treats for me to come back to you later when
Speaker 1: it's time to wrap back around in this game, which
Speaker 1: I'm definitely gonna do.
Speaker 2: Uh.
Speaker 1: All right, let's explain ourselves. This is Giant Bomb. We're
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Speaker 1: as far as this show goes most weekdays, I Jeff Grubb,
Speaker 1: will help piece your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original reporting.
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Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with three D character modelers
Speaker 1: LinkedIn mentions work on Nintendo SRPG sequel to Me Exclusive
Speaker 1: to Switch to It has been discovered via a three
Speaker 1: D character modeler's LinkedIn account that they are working on
Speaker 1: a Nintendo Strategy RPG sequel that is exclusive to.
Speaker 2: The recently recently launched Nintendo Switch To.
Speaker 1: It sounds likely that this could be a new Fire
Speaker 1: Emblem game, though we obviously don't have any official confirmation
Speaker 1: on that. Takaishi, I'm not sure if this name is
Speaker 1: I assume, yeah, it's got to be Takashi, right, because
Speaker 1: its yeah, the case before the s here and the
Speaker 1: way it's spelled here, so it's a little confusing. Maruyama
Speaker 1: that individual concerned has worked on a number of projects
Speaker 1: in the past and was a three D character model
Speaker 1: designer for Sega up until twenty twenty two. No doubt
Speaker 1: if this is the project, we'll hear about it more soon,
Speaker 1: says this story. Yeah, I mean, Fire Emblem is something
Speaker 1: that we have been wondering about for a while now.
Speaker 1: The story has been that there's been a completed Fire
Speaker 1: Emblem game sitting off to the side for a long
Speaker 1: time now, for a couple of year, well at least
Speaker 1: a year, probably getting close to two years now, and
Speaker 1: it's possible that this is the game that this person
Speaker 1: is talking about. Although we really don't know how that's
Speaker 1: going to present. Does that require a three D character
Speaker 1: modeler to work on it?
Speaker 2: We don't know.
Speaker 1: But even if that is the case, even if that
Speaker 1: game is coming out and has nothing to do with
Speaker 1: this guy, they are almost certainly also working on the
Speaker 1: next new new Fire emblem as well. I guess my
Speaker 1: question to you, Mike is like, how how do you
Speaker 1: expect things to go with Fire Emblum on the switch
Speaker 1: to going forward? Like do they just pop off like
Speaker 1: a smaller Fire Emblum remaster as far as like and
Speaker 1: as far as we know, we don't know if that's
Speaker 1: a remaster and then they have a big new sequel
Speaker 1: in like a year or or what are you expecting
Speaker 1: from this franchise?
Speaker 3: Wow? Just completely writing off Project Steam?
Speaker 1: Huh Yeah, that's right, it could be Project Steam. My apologies,
Speaker 1: Abe link in his back Ready to Kill Robots?
Speaker 2: What did you do in that game? I don't remember
Speaker 2: you played it?
Speaker 3: I did it, I don't know.
Speaker 2: I reviewed it. I hated that game. I did not like.
Speaker 3: Yeah, I mean, look, it's gotta be fire on them, right,
Speaker 3: because you know the Ubisoft made the Mario Rabbits games.
Speaker 3: I think that's done, and uh, I think they regretted
Speaker 3: making the Last Advanced War, so I don't think they're
Speaker 3: doing anything else there.
Speaker 2: So yeah, you're probably fire.
Speaker 3: I expect that we are going to get that remake
Speaker 3: of that super Famiccom game. I wouldn't even be super
Speaker 3: shocked if that is kind of a surprise game for
Speaker 3: this year still, because like you said, people have been
Speaker 3: saying it's been done for a bit. That seems like
Speaker 3: the one thing we aren't really getting from Nintendo this
Speaker 3: year for this first year of the Switch Too is
Speaker 3: a kind of like bigger beefy er RPG kind of thing.
Speaker 3: Switch one had Zeno Zeno Blade two in that kind
Speaker 3: of time period. Kind of kind of putting that in
Speaker 3: that Zeno Blae two slot would make some sense to me.
Speaker 1: And when you start talking about it that way, Mike,
Speaker 1: it also starts to make sense to me, Like that's
Speaker 1: a game they choose and say, hey, let's save that
Speaker 1: for the Switch to s launch here, Like just go
Speaker 1: put that on the shelf and that can fill in
Speaker 1: that and that way we don't have to try to
Speaker 1: like force something else into there. It'll just be ready
Speaker 1: and waiting for us, and that'll give us enough time
Speaker 1: after Engage to sort of let things cool off.
Speaker 2: I'm with you on that. That sounds right.
Speaker 1: So then do you think that that's what to Cashi's
Speaker 1: working on here?
Speaker 3: Maybe, like you said, because that game has been even
Speaker 3: done for a bit, but still there might be some
Speaker 3: stuff that had to be done with that. They are
Speaker 3: definitely gonna make a new Fire album. I don't think
Speaker 3: they want those things to be too close together. It
Speaker 3: felt like even with Engage, maybe it was more about
Speaker 3: engagees quality. Not a terrible game, but not something that
Speaker 3: really lit the world on fire, but it felt like
Speaker 3: there was a little bit of fire on them fatigue right.
Speaker 3: Three Houses was very well received, very well liked. Also
Speaker 3: a game that you could play through three times, and
Speaker 3: after doing that or even the fire of Them, sickos
Speaker 3: satiated it probably still enjoyed it Engauge, and I bet
Speaker 3: they'll be happy to get this remake. But then I
Speaker 3: don't know if you can do a new fire of
Speaker 3: them just a year or even just two years after that,
Speaker 3: there might be a little bit more breathing room there.
Speaker 3: But so they might be working on that now because
Speaker 3: they know if they finish it, you know, whenever it's
Speaker 3: they can still kind put in the backboard. It's still
Speaker 3: probably the thing that is the most valuable or the
Speaker 3: most kind of cost effective thing for that team to
Speaker 3: work on. What's the name of that team again that
Speaker 3: does that Intelligent Systems INTELLIGENCEYSM, right, like you know they
Speaker 3: did they did?
Speaker 2: Did they do Brothership?
Speaker 1: They were involved in Brothership, but that was a new
Speaker 1: team that mostly did a lot of the work there.
Speaker 3: Yeah, I'm sure, I don't think. I don't think Intelligence
Speaker 3: Systems works on anything else for an a ton of
Speaker 3: they work on a few other things. I don't think
Speaker 3: they work on anything else that makes more money than
Speaker 3: fire them them.
Speaker 2: Oh yeah, definitely not.
Speaker 1: Yes, I was just playing something the other day they
Speaker 1: had Intelligence Systems on it. But you're right, nothing fire
Speaker 1: Room is there is their big fish, and that's the
Speaker 1: one that I think Nintendo wants them to focus on.
Speaker 2: And I think that.
Speaker 1: They're also everyone involved there probably recognizes that You're right
Speaker 1: that they've hit a bit of a plateau with fire Emblem.
Speaker 1: It clearly shot up with Awakening and now it's like, okay,
Speaker 1: well after Engage, does it feel like the the you know,
Speaker 1: the the flames are dying down a little bit on
Speaker 1: our fire emblem, and I think they are probably thinking
Speaker 1: for the next one they should come with some like real,
Speaker 1: something special, something that feels big. And in the meantime,
Speaker 1: if they have this remake, that's another way to keep
Speaker 1: fire emblem that the fans happy and put something out.
Speaker 1: But then maybe they could take some more time for
Speaker 1: the next new real one.
Speaker 3: Intelegy system most of is wirioware and we had like
Speaker 3: surprisingly got two Warrio wares pretty close to each other. Yeah,
Speaker 3: not that long ago switch one. I don't think they're
Speaker 3: going back to that well soon. They do paper Mario
Speaker 3: or garment King was.
Speaker 1: And they weren't involved intelligent systems banders, right, I was
Speaker 1: thinking of a thousand year doors what they were involved
Speaker 1: in they worked on. Of course they made a thousand
Speaker 1: year door.
Speaker 3: Yeah, yeah, so and they worked on the remake too,
Speaker 3: I believe, So, you know, you know, I hope they
Speaker 3: do a new paper mark at some point that is
Speaker 3: more like thousand year door and less like or a
Speaker 3: Gami King. We'll see, but still I bet they are
Speaker 3: already working on the brand new bespoke fire emblem, and
Speaker 3: I bet that is still even above paper Mario I
Speaker 3: bet that's kind of considered their main project.
Speaker 2: Yep, I'm I still love Fire Emblem.
Speaker 1: It's definitely a franchise that like when a new one's here,
Speaker 1: I'm like, oh yeah, I love these games, can't wait
Speaker 1: to get into it. I even really like to engage
Speaker 1: a lot. I just hope that they learn lessons from
Speaker 1: that one where it's just, man, take this combat system
Speaker 1: that you nailed and engaged where it's the best it's
Speaker 1: ever been, and just make sure everything else sort of
Speaker 1: just feeds into that instead of feeling like a distraction
Speaker 1: from that, which is which is what I think engages.
Speaker 1: Biggest problem was, so we'll see, you know, we are
Speaker 1: apparently still due for a direct this month, Like, how
Speaker 1: are you feeling about that, the rumored July direct that
Speaker 1: will happen before the end of the month.
Speaker 3: You never say no Nintendo, and people are hearing things
Speaker 3: like don't immediately discount that. It doesn't feel right at
Speaker 3: this moment, especially with just a week here. But I
Speaker 3: mean because only we would expect the September direct. But
Speaker 3: there are a good amount of things we do need
Speaker 3: to hear about, especially now that Donkey Kunk Bonanza is
Speaker 3: out there. Are a lot of games that we know
Speaker 3: are you know, coming this year that don't have release dates. Really,
Speaker 3: Metro Prime four high among them. I believe Kirby Air
Speaker 3: Riders is just yeah, it just has twenty twenty five.
Speaker 3: So there's that. Yeah, there probably are still a couple surprises,
Speaker 3: or you know, some of it is just here's announcing
Speaker 3: the next GameCube NSO game. Hopefully there's still things like
Speaker 3: the Metro Prime two Freemaster and stuff like this Fire
Speaker 3: of Them game that I think we are still going
Speaker 3: to hear about this year. Perhaps.
Speaker 2: So yeah, even as I'm.
Speaker 3: Talking about now, I begin to believe little bit more
Speaker 3: in it. So you know, I won't be shocked if
Speaker 3: it happens. I won't be shocked if it doesn't happen.
Speaker 3: A little wishy washy, but there it is.
Speaker 2: I'm right there with you.
Speaker 1: While you were talking and you're like listing off some
Speaker 1: of the games that are coming, I got a terrible
Speaker 1: feeling and my stomach got legitimately queasy because I remembered something.
Speaker 1: In three days, Super Mario Party Jamboree plus Jamboree TV
Speaker 1: with the Bowser Live Mode from the Nintendo Switch two
Speaker 1: comes out, and I think we're gonna we're probably gonna
Speaker 1: have to play that.
Speaker 3: That is shocking. That seems like weird timing that it's
Speaker 3: bumping up that close to the Bonanza release date.
Speaker 1: It's offensive, It's it's yeah, it's I mean, I mean,
Speaker 1: I get it a little bit with the like this
Speaker 1: just being an update and like everyone just got their
Speaker 1: stuff for Donkey Kong. But it's so fast, and Donkey
Speaker 1: Kong feels like a game you want to let breathe.
Speaker 1: But maybe they're thinking it's a very different audience, although
Speaker 1: it's not. My family's playing a ton of Donkey Kong
Speaker 1: and Mario Party is a family game. Although I don't
Speaker 1: think children should play Mario Party, not because it's bad.
Speaker 1: It just makes them mad. They hate losing so much,
Speaker 1: and it's kind of random.
Speaker 3: It's almost it's eye opening playing that game with kids
Speaker 3: because it's made for them and they can't stand it exactly.
Speaker 3: You kind of need you need a certain level of
Speaker 3: maturity to play a Mario Party. Of course, I guess
Speaker 3: it's I guess it's like getting them there. I guess
Speaker 3: it's teaching them a bit. And I tell you what,
Speaker 3: I kind of enjoyed it. What's not necessarily my kid.
Speaker 3: It's kind of like, hah, yeah, learn how to lose
Speaker 3: like everyone else, you little piece of shit. But if
Speaker 3: you know, if it was my kid and I had
Speaker 3: to deal with them being upset for hours, I think
Speaker 3: I'd rather just avoid the whole thing.
Speaker 2: Yep.
Speaker 1: I'm like, yeah, there's other ways for you to learn
Speaker 1: how to lose. I don't know if we need to
Speaker 1: do the fifty Turns of Mario part or maybe that's
Speaker 1: the only way to learn.
Speaker 3: Actually, yeah, but Kirby Forgartlin has its delC thing coming
Speaker 3: on August twenty eighth, so we know about that age
Speaker 3: of imprisonment note date. I don't even know if that
Speaker 3: one is like confirmed for I guess it is confirmed
Speaker 3: for this year, so yeah, late. Oh it's like winter.
Speaker 3: It's one of those winter things.
Speaker 1: Right right, right right. They could be late this year
Speaker 1: or early next year. That's why Kitt and Christ said
Speaker 1: Nintendo uses Winter specifically so they can do that if
Speaker 1: they want to put a game out there, like maybe
Speaker 1: it could come out in December, but we're not sure
Speaker 1: if we want to do that.
Speaker 2: They say winter. It's a pretty funny thing to hear, so.
Speaker 3: You know, right now, their big holiday game is Pokemon
Speaker 3: Legend ZA. That's October, so yeah, one of the biggest games. Yeah,
Speaker 3: both Switch one and Switch Too, but I don't think
Speaker 3: that really matters. Party was like, maybe they still want
Speaker 3: like a big switch to exclusively thing. But then I'm like,
Speaker 3: would the Fire of Them game really be a switch
Speaker 3: to exclusive? That one has been done for two years
Speaker 3: and is a.
Speaker 1: Rema right, Yeah, I don't know that this one, the
Speaker 1: you know that we're talking about with the story apparently is,
Speaker 1: but I don't think the remake would be. But again,
Speaker 1: we don't really know. It's hard to get specifics on that,
Speaker 1: and it's been on the shelf for so long. Who
Speaker 1: knows how Nintendo changes their mind about things and and
Speaker 1: shifts up how they present it. When it finally comes,
Speaker 1: we'll see, all right, Actually, you know what, it's late
Speaker 1: enough to do the show. Let's take a quick break.
Speaker 1: We'll come back with the rest of the headlines after this.
Speaker 1: If you want to skip out on this you're listening
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Speaker 1: now all right, Gay Mess Mornings is back. Jeff Grub,
Speaker 1: Mike Manatti. Here's the next headline. Here's when Battlefield six
Speaker 1: could be revealed, and it's soon. This is from Eddie
Speaker 1: McCoo at game Spot. Battlefield six or whatever the game
Speaker 1: may be called, will be announced on July thirty first.
Speaker 2: That's according to a new report.
Speaker 1: Insider Gaming reported that EA and Dice plan to reveal
Speaker 1: the game on that day as part of an event
Speaker 1: likened to Call of Duty Next, which is Activision's annual
Speaker 1: announcement event for the Call of Duty series. The report
Speaker 1: added that EA and Dice are inviting people to a
Speaker 1: behind closed doors event to play the new Battlefield game
Speaker 1: beginning July twenty ninth, with the event excuse me, culminating
Speaker 1: in the global reveal of the game on the thirty first.
Speaker 1: People can expect to see gameplay footage and hear directly
Speaker 1: from developers, the report said. Insider Gaming also reported that
Speaker 1: some influencers are being sent care packages pointing out pointing
Speaker 1: to an upcoming announcement. The post referenced above has since
Speaker 1: been deleted, but Insider Gaming said it's legitimate. Yeah, okay,
Speaker 1: does feel like this game is imminent. It's it is
Speaker 1: this out this year. It must be if they're talking
Speaker 1: about it now, it has to be this year, right.
Speaker 3: It's confirmed that Battlefield six will be released by the
Speaker 3: end of March twenty twenty six, is what it says here.
Speaker 2: Okay, so the end of the fiscal is what they're
Speaker 2: going with.
Speaker 1: Yeah, okay, so basically anytime before the end of this year,
Speaker 1: but maybe early next year. Okay, sure, Yeah, that sounds right.
Speaker 1: So a reveal event, that's that makes sense. How do
Speaker 1: you think they present Battlefield six in twenty twenty five, Mike, it.
Speaker 3: Seems like they're going to I don't want to say,
Speaker 3: fake it till they make it here, but they are
Speaker 3: acting like this is a giant deal, even though the
Speaker 3: series has been kind of cold, and I think they're
Speaker 3: going to pretend like that never happened, right, Like it's
Speaker 3: still just the fat days for Battlefield, right, the whole.
Speaker 1: Fake it till you make it it kind of is
Speaker 1: back on the menu for EA.
Speaker 2: It seems like here.
Speaker 3: Yeah, yeah, so there's going to pretend like this is
Speaker 3: a giant deal. They were getting battle six, even calling
Speaker 3: it Battlefield six right, as if there was affinity for
Speaker 3: the numbered entries.
Speaker 1: So we don't know if that's going to be the name,
Speaker 1: but that is what everyone's been calling it so far.
Speaker 3: I think I think I saw somebody say I saw
Speaker 3: a separate story at some point, or we can saying
Speaker 3: that it was going to be called that. I don't
Speaker 3: know if that I believe it.
Speaker 1: I think you're right, and I think it's exactly what
Speaker 1: you're saying, that they're trying to be precious about the
Speaker 1: numbered entries.
Speaker 3: Yeah, so I don't know, Like, you know, Battlefield can't
Speaker 3: be good. There's you know good, there's some good DNA there.
Speaker 3: They've had missteps, and I do wonder if people will
Speaker 3: care like they hope they will. Maybe it's just a
Speaker 3: matter of having it all come together. But it's difficult
Speaker 3: to make it all come together these days, Jeff. They have,
Speaker 3: but you know it's not like, oh, this time we're
Speaker 3: gonna try harder. They always try hard and sometimes people
Speaker 3: just don't like it or it doesn't work.
Speaker 1: Yeah, and this is the one where things have changed.
Speaker 1: Dice had a chance to do something with twenty forty two.
Speaker 1: EA's like, go figure it out. Take some risks, try
Speaker 1: to make try to ensure that, you know, the future
Speaker 1: of Battlefield didn't work at least according to EA's goals.
Speaker 2: And so Vince Sampella is now in charge of Battlefield.
Speaker 1: Call Duty guy, the guy that made Call of Duty,
Speaker 1: Call of Duty and then made Respawn and now as
Speaker 1: a major player as as an executive inside of EA,
Speaker 1: like overseeing studios, he's overseeing this game. And it's okay,
Speaker 1: So what juice is he going to bring to try
Speaker 1: to change change things up?
Speaker 2: And I just I just don't know how much you
Speaker 2: can change Battlefield.
Speaker 1: I don't think you really changed the fundamental fundamental gameplay, right,
Speaker 1: that's going to be pretty similar.
Speaker 2: If anything, it's just going to be amped up.
Speaker 1: I think it's all about like how they try to
Speaker 1: get people on on the treadmill and how they try
Speaker 1: to get people in the door with a you know,
Speaker 1: at one at one time reported free to play battle
Speaker 1: Royale mode similar to war Zone from Call of Duty,
Speaker 1: and it's just like God, that that sounds like also
Speaker 1: ran stuff.
Speaker 3: That is, they've tried that before with Battlefield and it Yeah,
Speaker 3: they didn't take So I mean.
Speaker 2: Have they done it it's free to play? I can't.
Speaker 2: I can't remember.
Speaker 3: I don't know if they've done it free to play,
Speaker 3: but like you know, it may maybe that was part
Speaker 3: of the problem, But was that entirely the problem? Like
Speaker 3: if if people really like that mode, I bet it
Speaker 3: would have taken off a little bit more than not
Speaker 3: at all.
Speaker 1: Yeah, it's I mean before okay, every time we talk
Speaker 1: about Battlefield six, I always bring up like this is
Speaker 1: a game series that started in the old days and
Speaker 1: now is on the other side of the Fortnite divide,
Speaker 1: where if people want to go play a shooter online
Speaker 1: with their friends, they don't just have free to play alternatives,
Speaker 1: they have the free to play defaults. These are the
Speaker 1: things that people when you say, let's go online and
Speaker 1: play a video game. People are thinking of Fortnite first,
Speaker 1: They're thinking of a couple other stuff as well, but
Speaker 1: in this genre they're thinking of Fortnite, maybe they're thinking
Speaker 1: of Apex Legends. They're thinking of a free to play
Speaker 1: game though, because that way they don't have to pay
Speaker 1: anything up front. Battlefield six almost certainly still is going
Speaker 1: to likely for most of its modes, be asking for
Speaker 1: a price up front, and then they say something like
Speaker 1: we're gonna have one hundred million players. I think they
Speaker 1: only mean that because they're going to have this free
Speaker 1: to play alternative and what can that possibly do to
Speaker 1: like have the impact, a greater impact than something like
Speaker 1: Apex Legends did when it launched. So that was still
Speaker 1: in like the oh, actually, you know what, that wasn't
Speaker 1: even at the time when battle Reyals felt fresh and new,
Speaker 1: we were already saying, oh, this is a genre that
Speaker 1: already has its big games in here, no one else
Speaker 1: can come in. Apex Legends got in just under the
Speaker 1: wire and rushed to fifty million players and did really well.
Speaker 2: But I now we're years on from that.
Speaker 1: To the point where Apex Legends is on its like
Speaker 1: slow decline, how can Battlefield six possibly reach one hundred
Speaker 1: million players?
Speaker 2: I don't know, Mike that.
Speaker 3: Yeah, that seems like wacky math to me. I have
Speaker 3: no idea how it can get to that. It just
Speaker 3: doesn't seem like a franchise that has that much excitement
Speaker 3: around it anymore.
Speaker 2: Yep, we'll see how they present it.
Speaker 1: I'm curious, but I think you're right about them kind
Speaker 1: of just declaring that this is a big deal and
Speaker 1: hoping that they're they're manifesting.
Speaker 2: It's the secret.
Speaker 1: They've been watching their Oprah, and they they think they
Speaker 1: can make it happen. Tuesday's Pokemon Presents will be the
Speaker 1: longest Pokemon broadcast since twenty twenty three.
Speaker 2: That's two years ago. Jordan Midler from VGC, what are
Speaker 2: we doing here?
Speaker 1: The run time for the upcoming Pokemon presentation.
Speaker 2: Has been revealed.
Speaker 1: The Pokemon Company will hold a Pokemon Presents presentation on Tuesday.
Speaker 1: Although no information has been announced about the content of
Speaker 1: the stream, we know now how long it will last,
Speaker 1: as revealed by metadata from the Pokemon YouTube channel. The
Speaker 1: stream will be just twenty four will be just over
Speaker 1: twenty four minutes. You know, we should remind people, right
Speaker 1: Mike that a Pokemon presents does not necessarily mean a
Speaker 1: Pokemon video game direct. This is a Pokemon the Pokemon
Speaker 1: company coming to people and saying, here's a bunch of
Speaker 1: products and apps and maybe sometimes services that we offer
Speaker 1: up to have to do with Pokemon, and you you
Speaker 1: shouldn't necessarily believe you're gonna get a ton of news
Speaker 1: about a ton of different video games. There will be
Speaker 1: video game news in there. There's no reason to think
Speaker 1: that's going to be the focus, right.
Speaker 3: No, I think Seanna says specifically, the one that kind
Speaker 3: of happens around this time is often very product focused.
Speaker 3: Now they are going to talk about Pokemon legend zy
Speaker 3: a that game is coming out this year. But for
Speaker 3: you know, the people like me who are really hoping
Speaker 3: for a black and white remake and what that to happened,
Speaker 3: Maybe it happens here, but probably not. All right, you'll
Speaker 3: probably get you know, here's a couple of new DLC
Speaker 3: characters for Pokemon you nights, right, and here's you know,
Speaker 3: a Pikachu if a new hat coming to Pokemon Go.
Speaker 3: And here's the next card game and another phone app.
Speaker 2: Right.
Speaker 3: That kind of stuff is most likely, you know, a
Speaker 3: trailer for another Netflix show or cartoon, a lot of
Speaker 3: that stuff.
Speaker 2: Yep, it's yeah.
Speaker 1: I think jan on the Giant Bomb account and chat
Speaker 1: saying he's done with Pokemon all caps.
Speaker 3: Oh Jay will be brought back in so quickly.
Speaker 2: You go, and you missed the first message.
Speaker 3: I'm done with them because they turned down my press
Speaker 3: badge inquiry for Pokemon worlds.
Speaker 1: Oh oh wow, Okay, I don't know they personally defended you.
Speaker 3: They didn'tven give you a not for play or whatever.
Speaker 2: They didn't even give me a companion pass this time.
Speaker 2: That's right, mister companion pass. Janicho.
Speaker 1: Yeah, yeah, I think that they There are people who
Speaker 1: are in a weird place with Pokemon. I don't think
Speaker 1: Pokemon is you know, the company is all that worried
Speaker 1: about changing to accommodate shifting taste among some of their
Speaker 1: older audience members. They're too good at getting new people
Speaker 1: playing to really care about that all much. And yet
Speaker 1: it still feels like Pokemon needs something. It just needs
Speaker 1: a reckoning of some sort. And that's usually the technology
Speaker 1: technological side of things. The way the games run, you know,
Speaker 1: we're at the switch to now those games can run
Speaker 1: at sixty frames per second, the ones that were really problematic, Scarlet.
Speaker 2: And what was it? Scarlet Violent, Scarlet and Violet Thank you.
Speaker 1: Do you think that they kind of talk about that
Speaker 1: side of things at all during something like this or
Speaker 1: is this just them selling stuff?
Speaker 2: Oh?
Speaker 3: No, absolutely not, No, no, Anya, I think everybody does
Speaker 3: want to see, like, what does that next gen look like? Yeah,
Speaker 3: FIRS made for switch to generation, right, because, like you know,
Speaker 3: Bonanza has kind of opened my ads a bit, like, Wow,
Speaker 3: a Nintendo game made for switch to that? Actually something
Speaker 3: really need and impressive here? What can't Pokemon do? Expectations
Speaker 3: are low because they haven't done much, but does you
Speaker 3: know it already seems like they're taking maybe a bit
Speaker 3: more time here, and now some of that time is
Speaker 3: going towards the development of Bookemon LEGENDSZA, and that's fine.
Speaker 3: I'm excited for that game. I liked Legends Archais more
Speaker 3: than I liked any of the generational games on the
Speaker 3: Switch one. Yeah, I think everyone just really wants to
Speaker 3: see what that looks like. But I think we're still
Speaker 3: a bits away there.
Speaker 2: All right.
Speaker 1: Moving on to different Nintendo news, Nintendo records revealed that
Speaker 1: staff numbers are up overall and employees rarely leave. This
Speaker 1: is from Lewis Paquit at Games Industry Now Biz disclosed
Speaker 1: employee information from Nintendo has revealed that people tend to
Speaker 1: work for the company for a very long time. Indeed,
Speaker 1: as spotted by go Nintendo, the employee records, which were
Speaker 1: updated in June and are for the period from April
Speaker 1: twenty twenty four through March twenty twenty five, show that
Speaker 1: people stay at Nintendo for an average of fourteen point
Speaker 1: four years. The average term of service for Nintendo of
Speaker 1: America employees, meanwhile, is ten years. For Nintendo of Europe
Speaker 1: the figure is slightly higher at eleven point one years,
Speaker 1: and for Nintendo of Australia it's eight point five years.
Speaker 1: Across the board, men tend to stay for slightly longer
Speaker 1: than women. The employee turnover rate for Japan is a
Speaker 1: minus school one point nine percent, which is up to
Speaker 1: five point seven percent for America, six percent for Europe
Speaker 1: and sixteen point seven percent for Australia. The stats also
Speaker 1: revealed that Nintendo has a total of five six hundred
Speaker 1: and thirty full time employees worldwide, and that number is
Speaker 1: like a fifth of what Ubisoft has, which is a
Speaker 1: surprisingly tiny number. Considering how much profit the firm makes.
Speaker 1: Nintendo report or did a gross profit of nearly five
Speaker 1: billion dollars for the year ending March thirty first, twenty
Speaker 1: twenty five, which is equivalent to eight hundred and seventy
Speaker 1: thousand dollars per employee. For comparison, according to its results
Speaker 1: for the same year, Sony had twelve thousand employees in
Speaker 1: its games and network services, down slightly from twelve thousand,
Speaker 1: seven hundred the year before.
Speaker 2: The division reported operating.
Speaker 1: An income of two point eight billion dollars for the year,
Speaker 1: equivalent to two hundred and thirty one thousand dollars per employee.
Speaker 1: I think this is something that came up last year
Speaker 1: where someone kind of had a chart of how much
Speaker 1: per employee each company was making, and Ubisoftware was down
Speaker 1: in like five digits, like less than one hundred thousand
Speaker 1: per employee, which is clearly unsustainable because that's probably their
Speaker 1: margin completely eaten up by labor. But like almost a
Speaker 1: million dollars per employee for Nintendo is in sane an
Speaker 1: astonished number.
Speaker 2: Now.
Speaker 1: I think the reason that they are able to get
Speaker 1: to that is because people stick around at Nintendo. Under
Speaker 1: the subtext of the story. Mike is the thing that
Speaker 1: actually sets Nintendo apart. Is one the most talented people,
Speaker 1: especially in Japan, but the most talented people want to
Speaker 1: work there. They have that Disney like effect. I grew
Speaker 1: up on this stuff. I'm interested in this, this art form.
Speaker 1: I want to learn about this art form because I
Speaker 1: want to work at this place that made me fall
Speaker 1: in love with the stuff in the first place. And
Speaker 1: then once those people go to work there, they never leave.
Speaker 1: They have their they have their lessons that they've learned
Speaker 1: throughout their career that they apply going forward. And now
Speaker 1: we're in a situation where like a Mario Wonder comes
Speaker 1: out and most of the people that work, like most
Speaker 1: of the five people that made Super Mario Brothers still
Speaker 1: worked on that game, and they're able to then pass
Speaker 1: on that now which to the next generation. And now
Speaker 1: we're kind of like on to like a point where
Speaker 1: there's a new generation under that new generation that is
Speaker 1: coming up, and everyone is still there and teaching one
Speaker 1: another about how to make games, and it shows up
Speaker 1: in the products right like that, Donkey Kong Bonanza feels
Speaker 1: like a game made by people who've been making games
Speaker 1: for forty years.
Speaker 3: No exactly what I was thinking that making that game right,
Speaker 3: like man, like, you know, certain teams kind of can
Speaker 3: stick together. I don't know, you just can amass that
Speaker 3: much confidence and savvy talent and credible things can happen.
Speaker 3: It's just a shame that there aren't more studios in
Speaker 3: that position, largely because a lot of other studios are
Speaker 3: constantly firing and mistreating their employees. And I'm sure Nintendo's
Speaker 3: not perfect a lot of ways. Right, This isn't talking
Speaker 3: about wages.
Speaker 2: And or like contract work, right.
Speaker 3: Yeah, out of that, yeah, exactly. When you know, honestly,
Speaker 3: they probably could buy some of these studios, and maybe
Speaker 3: they shouldn't. Maybe it's better they're independent. I don't know.
Speaker 3: That is not perfect, but you know, I think that
Speaker 3: this is part of the key to their success. Is
Speaker 3: this employee retention?
Speaker 2: Yep.
Speaker 1: Yeah, And obviously there's a lot of other factors that
Speaker 1: helps Nintendo, you know, them being able to play on
Speaker 1: the nostalgia side of things to keep people working there
Speaker 1: and like or attract people in the first place, That
Speaker 1: of course helps, and not most other companies can't replicate
Speaker 1: what Nintendo has done. That's why they haven't done that.
Speaker 1: So it's a little bit of a unicorn situation. But
Speaker 1: I do think that if there's one thing, like all
Speaker 1: this information that you get from Nintendo about how they operate,
Speaker 1: if there's one thing that you should try to replicate
Speaker 1: as a business, it probably is be pretty conservative conservative
Speaker 1: with hiring and try to keep people around for as
Speaker 1: long as you possibly can so once they work in there,
Speaker 1: treat them as lifetime employees, and that probably will pay
Speaker 1: off in the long run. It certainly has for Nintendo,
Speaker 1: all right. Final Fantasy Tactics The Evilest Chronicles is giving
Speaker 1: fan favorite characters new dialogue. This is from Scott Barrett
Speaker 1: at Dual Shockers. Final Fantasy Tactics. The Evilist Chronicles is
Speaker 1: adding new dialogue for fan favorite characters in its enhanced mode,
Speaker 1: giving the original team the chance to reinsert material that
Speaker 1: didn't make the cut the first time around. Final Fantasy
Speaker 1: Tactics The Evilist Chronicles is a ground up remake that
Speaker 1: attempts to emulate the original game while updating the essentials
Speaker 1: for modern hardware, such as the visuals. Unfortunately, this remake
Speaker 1: won't include any of the extra content from the War
Speaker 1: of Lions PSP port, which means fewer jobs in battles
Speaker 1: than that version of the game. It turns out that
Speaker 1: Final Fantasy Tactics the Evilist Chronicles will have more content.
Speaker 2: Was this written? Mike? What does he use the full
Speaker 2: title each time? Scott? Tell me you're not using AI?
Speaker 3: I mean, you know, each website has its own style guide,
Speaker 3: and you know, maybe the editor there is like, we
Speaker 3: don't hope you gotta say the full thing every time,
Speaker 3: and I hope.
Speaker 2: That you continue to respect that.
Speaker 3: Jeff, Yeah, I will.
Speaker 1: I will do it. If he's gonna do it, I'm
Speaker 1: gonna do it. I knew I was saying around, but
Speaker 1: I couldn't think of the right way. Evilise is that
Speaker 1: it the lease?
Speaker 2: Okay? Uh yeah whatever?
Speaker 1: So there there's new dialogue further the game. Mostly, I
Speaker 1: just wanted to bring this up because one, I can't
Speaker 1: remember what is your history with Final Fantasy Tactics.
Speaker 2: Have you played? They play them before? For some reason?
Speaker 2: I think you haven't.
Speaker 3: I only I've started both the original Animarp lines and
Speaker 3: I actually never got too far. So this is one
Speaker 3: I've been wanting to replay, right, That's what it was, badly,
Speaker 3: and like you know, this remake was rumored forever, so
Speaker 3: I was like, Okay, I'll just wait till that so
Speaker 3: here comes. So I'm definitely diving in. I am a
Speaker 3: little like now I'm like, well, crap, what version am
Speaker 3: I playing? Because it has like the enhanced original version
Speaker 3: and now this more spruced up with voice acting an
Speaker 3: extra dialogue version. I assume I will just play that one,
Speaker 3: but I'm curious to hear what, like you know, the
Speaker 3: SIKO say when they review it and check out both.
Speaker 1: Yeah, you always hope in this situation, like when you
Speaker 1: hear stuff isn't going to be included, it's like easy
Speaker 1: to get up in your feelings about that sort of thing.
Speaker 1: I always hope we get on the other side and
Speaker 1: it's like, oh no, the choices they made worked out
Speaker 1: really well that that has happened frequently, but there's also
Speaker 1: no guarantee and it's squery INIX.
Speaker 2: They could easily beef it up.
Speaker 1: Nine remake, yeah is it? Yeah, So they're like they
Speaker 1: are adding new dialogue to this. They something like this
Speaker 1: like make you worried, like, oh maybe Final Fantasy nine
Speaker 1: was like something were doing alongside this, and they felt
Speaker 1: they had to choose because they wanted to do more
Speaker 1: work on each of them, and they just chose Tactics
Speaker 1: over Nine in the end, and they like just put
Speaker 1: nine on the shelf.
Speaker 3: I think it's anything like that. Whatever's going on with
Speaker 3: nine is just about that project. I don't think whatever's
Speaker 3: going on over here had too much to do with it.
Speaker 1: Yeah. I just keep thinking about them talking about wanting
Speaker 1: to work on fewer projects after their recent financial troubles
Speaker 1: because of some several big not flops but stuff missing
Speaker 1: targets as they do for Square INIX. I'm just like,
Speaker 1: did this get caught up in that for some reason?
Speaker 2: I hope not? But or not? This Final Fantasy nine,
Speaker 2: I should.
Speaker 3: Say, all right, this was certainly the cheaper project than
Speaker 3: a Found Fantasy nine remake.
Speaker 1: Right, Okay, well we'll see. I'm still actually I'm not.
Speaker 1: I'm not still hopeful for Final Fantasy nine at this Yeah,
Speaker 1: I'm sorry, but.
Speaker 3: But I'm not.
Speaker 2: Yeah, I don't blame you. All Right, last few headlines here,
Speaker 2: let's get through these.
Speaker 1: Atari fifty is getting yet another DLC pack, this time
Speaker 1: focused on Namco titles.
Speaker 2: This is from Ali Reynolds at Nintendo Life.
Speaker 1: Atari fifty the Anniversary Celebration is getting another DLC expansion
Speaker 1: in the form of the Namco Legendary Pack DLC. No
Speaker 1: release date has been set at the time of writing.
Speaker 1: The new DLC will contain an additional timeline looking at
Speaker 1: Namco's history with Atari, along with multiple playable versions of Atari,
Speaker 1: Pac Man, Galaga, Galaxian, Dig Doug, and Zvius, and you
Speaker 1: can expect a whole load of new photos, archival material, videos,
Speaker 1: and interviews, with the trailer highlighting more footage from the
Speaker 1: interviews between Atari's co founder Noan Bushnell and current CEO
Speaker 1: Wade Rosen.
Speaker 2: I think this stuff rules.
Speaker 1: I'm glad that they're able to do this, because it's like,
Speaker 1: it feels like, Okay, if they want to like go
Speaker 1: back and look at these other games, are they going
Speaker 1: to have to do a whole new game That seems.
Speaker 2: Like it's troublesome to justify.
Speaker 1: But adding DLC packs to this thing that already has
Speaker 1: established itself as one of the premiere products for understanding
Speaker 1: Atari's history, just adding it on to that, that's fantastic.
Speaker 1: I think this is really cool, and I really enjoy
Speaker 1: the way that this team has approached this stuff. So
Speaker 1: hearing we're getting even more of those interviews is very exciting.
Speaker 1: For me, Mike, what do you think about this?
Speaker 2: Oh?
Speaker 3: Was super cool, especially you know, like like I know
Speaker 3: that the pac Man twenty six hundred or you know
Speaker 3: pac Man for the Atari twenty six hundred is in
Speaker 3: an amazing port. I don't know much about the Atari
Speaker 3: fifty two hundred version of that, right, like to see
Speaker 3: you know what that looks like. I really don't know
Speaker 3: much about the home versions of dig Doug outside of
Speaker 3: the one I had on an ees. So yeah, yeah,
Speaker 3: I think all this of us great. I think, you know,
Speaker 3: Try fifty was a really cool thing, and I love
Speaker 3: that they're adding more to it, and I'd like to
Speaker 3: see more kind of history lesson collections like that.
Speaker 2: Yep.
Speaker 1: I hope they're able to do a ton more that
Speaker 1: Tetris one what was awesome. One thing I'd like about
Speaker 1: it is, you know, they have real researchers, real journalists
Speaker 1: working on these games to do these interviews to sort
Speaker 1: of like add the editorial side of we are going
Speaker 1: to have a documentary and so we're going to fact
Speaker 1: check these claims made by people.
Speaker 2: The Tetris one had what's his.
Speaker 1: Name talking about how he had one of the first
Speaker 1: RPGs in Japan, and you know he came from the
Speaker 1: Netherlands or something, or maybe it was Danish he but
Speaker 1: he like worked in Japan and he released one of
Speaker 1: this is Hank Rogers or the guy that worked with
Speaker 1: Alexi Pachanov on Tetris and kind of like looking into
Speaker 1: that and like that's crazy, that can't be right, and
Speaker 1: that's like, I don't know by all measures, Like the
Speaker 1: things sold five hundred thousand copies. It was released his
Speaker 1: first RPG and it was released in Japan before just
Speaker 1: about like it was released before Wizardry, which is the
Speaker 1: thing that really is credited with bringing RPGs as video
Speaker 1: games to Japan. It's like, man, yeah, that thing must
Speaker 1: have been pretty influential. Maybe not as influential as Wizardry,
Speaker 1: but it's just like I love learning little tidbits like
Speaker 1: that and then like trying to go back and looking
Speaker 1: like how accurate is this claim? But the thing with
Speaker 1: these games is you can trust that there's some veracity
Speaker 1: to it because the people who work on it and
Speaker 1: make it have a certain bar, a certain standard before
Speaker 1: they would include just any random claim. So it's like
Speaker 1: it's a legitimate piece of history that you can learn
Speaker 1: from and I really appreciate that looking.
Speaker 3: Forward to that Mortal Kombat one pretty ooh boy, Yeah,
Speaker 3: that's that's very exciting, like one. Honestly one of my
Speaker 3: most anticipated games is that thing, all right. The age
Speaker 3: of mechanics is over, claims Shadow of the Colossus director Ueida.
Speaker 3: This is from Jordan Miller oft VGC Shadow of the
Speaker 3: Colausus in The Last Guardian director Formido Fumido. Ueida believes
Speaker 3: that the age of new game mechanics is over. Speaking
Speaker 3: in a new interview along side Katamari creator Keita Takahashimato Tomato,
Speaker 3: Oweita shared that he believes the current era of games
Speaker 3: is focused on improving existing mechanics or focusing on the
Speaker 3: look and feel of a game, rather than introducing something
Speaker 3: entirely new. Speaking to a website, Ueita recounted his first
Speaker 3: reaction to Takahashi's latest game to a t I don't
Speaker 3: remember exactly why I replied with with a like at
Speaker 3: the time, but I was probably thinking the era of
Speaker 3: game mechanics is over, Uweita said, I wonder if we
Speaker 3: are no longer in the era where we need to
Speaker 3: provide new devices or new game mechanics.
Speaker 2: Every single game. Does that ring true to you?
Speaker 1: I'm like, I don't know if I've been thinking about
Speaker 1: this too much as I read this headline, but it
Speaker 1: was definitely something like, huh, maybe we should talk that out.
Speaker 3: Yeah's something when you first see the headline sounds kind
Speaker 3: of scandalous I and you you know, like, oh, we
Speaker 3: don't need to like obsess over do something completely new
Speaker 3: every time.
Speaker 2: Part of it is like what's new?
Speaker 3: Right, It's like, how much do we really think Tears
Speaker 3: of the Kingdom is just banjo kazuoi nuts and bolts,
Speaker 3: And how much do we actually think it's so improved
Speaker 3: and more complex than that that it's a new thing?
Speaker 2: Right?
Speaker 3: Yeah, playing Doctor kunng Bonanza even I've played other destruction games,
Speaker 3: but a lot of that steel feels.
Speaker 2: New ish to me.
Speaker 3: But if you want to say that's not a new mechanic,
Speaker 3: then sure, right, Like what's what's a what's a new mechanic?
Speaker 3: But yeah, look, of course it's going to be harder
Speaker 3: to think of something brand new or to come up
Speaker 3: with a game like a Kadamari was At the time,
Speaker 3: it was like nobody thought about a game where you
Speaker 3: just rolled stuff up in a giant ball. Maybe that's
Speaker 3: a bit more difficult, and maybe that shouldn't be like
Speaker 3: the hook before moving forward with any decent game idea.
Speaker 3: I don't know, I want, I don't know if I would
Speaker 3: phrase it as the age of game mechanics is over.
Speaker 3: Game mechanics is more important than ever, right, But you
Speaker 3: know we aren't in that PS two era of constantly
Speaker 3: coming up with brand new ideas, right.
Speaker 2: You know, this makes you just think about a ton
Speaker 2: of things.
Speaker 1: I think you're right that mechanics are super important right
Speaker 1: now because visuals have certainly plateaued for almost the last
Speaker 1: ten years. The thing limiting them is no longer the hardware.
Speaker 1: It's time and money. And so that's a really dangerous game.
Speaker 1: You can't get into that race unless you have all
Speaker 1: the time and money in the world, and that's two
Speaker 1: or three developers that have that. So you have to
Speaker 1: set yourself apart in different ways. That means mechanics.
Speaker 2: But I don't know.
Speaker 1: Maybe what he's trying to get at here is, you know,
Speaker 1: at a certain point in human history of the tradition
Speaker 1: of telling stories, we discovered there's only so many plots.
Speaker 1: There's like twenty six plots and maybe for game mechanics,
Speaker 1: it's something similar like you can run, you can jump,
Speaker 1: you can plan at something and pull a trigger and
Speaker 1: a projectile comes out. You can simulate physics. I don't know,
Speaker 1: it feels like the list can get pretty long.
Speaker 2: So I don't know.
Speaker 1: If I felt like I started going down there, when
Speaker 1: would I stop? And then I obviously it's like okay,
Speaker 1: So maybe one of those fundamental like building block mechanics,
Speaker 1: like the era of discovering new one of those certainly
Speaker 1: does seem like it's probably over. But it's all in
Speaker 1: the combination of those things, right, it's cooking, It's it's
Speaker 1: you have all these these the items you can use,
Speaker 1: you throw them together into a scow to make something new.
Speaker 1: Or we only have had so many frequencies that we've
Speaker 1: ever heard in our life. But it still feels like
Speaker 1: I hear new sounds all the time in music.
Speaker 3: So I think Blue Princess like the great example of that,
Speaker 3: where it did a lot of things and none of
Speaker 3: them were necessarily new, but I just never saw them
Speaker 3: combined in that way and it absolutely created something new.
Speaker 3: While you're doing that, you know, we're still get like
Speaker 3: kind of you know, is proximity chat a game mechanic, yes,
Speaker 3: and maybe not what they mean, but you know, like
Speaker 3: that's something that feels like it's taken off more recently,
Speaker 3: and we have been getting stuff like Peak because of that,
Speaker 3: and I don't know, certainly, playing Peak that still felt
Speaker 3: kind of new to me and interesting. So yeah, I
Speaker 3: don't you know, they're trying to imply a stagnation of
Speaker 3: creative you know, and certainly in like like a big
Speaker 3: triple A space that it like it wu be sawt
Speaker 3: Maybe that's the case, but in gaming in general, I
Speaker 3: don't really worry about that a whole ton.
Speaker 1: Yeah, I feel like new ideas are popping off all
Speaker 1: the time, and even if it's like by his definition,
Speaker 1: maybe it's not a new mechanic, but there's new ways
Speaker 1: of play, of engaging in play, and like prox chat
Speaker 1: is a good example of.
Speaker 3: That, right, But I mean, you know, you know, go
Speaker 3: being even before too, the game Breath the Wall totally
Speaker 3: was a lot of new mechanics have stood down. Now
Speaker 3: Breath the Wall is actually quite a bit old already, right,
Speaker 3: so that is maybe not of this age anymore. So
Speaker 3: maybe it's not a great example.
Speaker 1: I don't know, Uh, twelve years after Xbox ones all
Speaker 1: in vision, Microsoft will no longer sell films or TV shows.
Speaker 1: Jordy Miller of PGC again, Mike, did you know that
Speaker 1: they still did that? I did not know.
Speaker 3: Like, can can I go buy seasons of the Office
Speaker 3: on the Microsoft Store?
Speaker 1: I think you could? Yes, I think again, I literally could.
Speaker 1: Now can you do that PlayStation? I don't think so.
Speaker 3: I don't know. I'm not buying episodes seasons of TV
Speaker 3: shows anymore? Yes, apparent, Yes you can on PlayStation. Wow. Okay,
Speaker 3: interes weird?
Speaker 1: Okay, ps got rid of it too. Okay, so we're
Speaker 1: getting mixed messages, that's all right. But I was mostly
Speaker 1: asking something like, should I phrase the pull question for
Speaker 1: both consoles?
Speaker 2: You guys will see what that is when we get
Speaker 2: to it.
Speaker 1: But yeah, weird that they ever did. It's not weird
Speaker 1: that they stopped, but I mean, we know why they
Speaker 1: were doing at the time. The story of the Xbox
Speaker 1: one is we have the Xbox three sixty and it's
Speaker 1: connected to the internet. So we see how how everyone
Speaker 1: uses their thing, and they're all using it to watch Netflix.
Speaker 1: They're watching way more TV and movies. Then they're playing
Speaker 1: video games. We need to get into that business because
Speaker 1: that's where the money's going to be made. So they
Speaker 1: re oriented everything to be on that side of the fence.
Speaker 1: And boy, that's not what people actually bought their consoles for.
Speaker 1: Maybe it's why they used them, but it's not why
Speaker 1: they bought them. And it's honestly that that was the
Speaker 1: moment where Xbox just lost it and they were.
Speaker 2: Never able to like really recover.
Speaker 1: And I doubt they sold all that many movies and
Speaker 1: TV shows in the meantime. They Boy, they have a
Speaker 1: knack for deciding to get into a game as it's
Speaker 1: starting to fall apart.
Speaker 3: Yeah, Like Kyle, like, were they like recently adding new
Speaker 3: movie still? Like, so, yeah, that's incredible. I almost like
Speaker 3: want to go buy movie on there.
Speaker 2: I know.
Speaker 1: I think I think I like did a Warrior sixty
Speaker 1: four code once and got a free movie. I think
Speaker 1: it's like the lego Batman movie. I think I have
Speaker 1: that on my Xbox account.
Speaker 3: I don't think I got you know, as far as
Speaker 3: just because I don't care that much about movies anymore.
Speaker 3: But I can't tell you the last time I bought
Speaker 3: a like bott A movie. I don't own any movies anymore,
Speaker 3: and it's kind of sad, and it's just also where
Speaker 3: I am.
Speaker 2: I don't own movies. It's bad. Last story here.
Speaker 1: Amazon's Mass Effect adaptation has the same team behind it
Speaker 1: as the Fallout show.
Speaker 2: This is from Alex ho at Game Reactor.
Speaker 1: It appears that Amazon has a trusted team working on
Speaker 1: its video game adaptations, as two major projects are sharing
Speaker 1: the same team. Both Mass Effect and have the same
Speaker 1: team attached to them, as confirmed by Mass Effect writer
Speaker 1: and producer Daniel Casey and a post on Instagram, Casey
Speaker 1: reveals that the pilot has been scripted and the series
Speaker 1: outline is written to the team that Amazon has in place.
Speaker 1: It's a quote now, same team as Fallout, including the
Speaker 1: fantastics fantastic Scott Ferris is incredible, he writes. I don't
Speaker 1: know if that means like everyone down to like like
Speaker 1: the all the showrunners and things like that.
Speaker 2: I think it's like gonna be different parts here and there.
Speaker 1: But I think what he means is like the product,
Speaker 1: the producing team, the executive producers, and maybe some of
Speaker 1: the actual producers.
Speaker 2: Either way, Like I take this as.
Speaker 1: I hope I'm hopeful when I hear this, because I
Speaker 1: thought that Fallout Show was pretty good. It's not what
Speaker 1: I think about a lot, but I definitely when I
Speaker 1: was watching it, enjoyed myself, and I think if mass
Speaker 1: Effect can hit that level of quality, I'll be very happy.
Speaker 3: Uh.
Speaker 1: I'm like at a point now, Mike where I'm like, hey,
Speaker 1: I think I want a good mass Effect show. Like,
Speaker 1: there's no reason we shouldn't be able to get a
Speaker 1: good mass Effect show. So maybe that part of that
Speaker 1: is just me fooling myself. But I don't know, what
Speaker 1: do you think.
Speaker 3: I mean, it could definitely be done. I think it
Speaker 3: could be even more expensive than a Fallout show. Those
Speaker 3: aliens are, you know, because it was a video game.
Speaker 3: That was one of the cool things about Mass Effect
Speaker 3: was that they don't didn't have to design the aliens
Speaker 3: to just be in that Star Trek mold. It's a
Speaker 3: human with you know, one or two face prosthetics. They
Speaker 3: really look like aliens. So you either have to have
Speaker 3: really complicated makeup and costumes or it's just got to
Speaker 3: be all CG solutions for that stuff.
Speaker 2: You know.
Speaker 3: It's not like, yeah, you know those are very prominent, right,
Speaker 3: Like if you have a garrisype character, it's going to
Speaker 3: be in a lot of scenes if you have a
Speaker 3: Rex like characters, So it could be expensive. A lot
Speaker 3: of TV is expensive. Now, that probably isn't a problem.
Speaker 3: I wonder, you know, with the Fallout show, they weren't
Speaker 3: adapting any specific Fallout story, right, they did something new.
Speaker 1: It kind of did the Marvel thing right where you
Speaker 1: take you take the lore and sort of adapt various
Speaker 1: arcs or various.
Speaker 2: Ideas and apply that to film.
Speaker 3: Yeah, yeah, I you know. I even though just doing
Speaker 3: a adaptation of the Commander Shepherd story would be popular,
Speaker 3: I could see him going that route. I could see
Speaker 3: it maybe being easier and a bit more freeing if
Speaker 3: they also just do some other story in the Mass
Speaker 3: Effect universe. Although that's a little tricky because so far
Speaker 3: there have been uh zero uh well received non Commander
Speaker 3: Shepherd stories in the Massifect. We're Fallout had a bunch
Speaker 3: of different stories. There aren't reoccurring characters, blah blah blah.
Speaker 3: With Mass Effect, maybe there's a bit more of an
Speaker 3: expectation like hey, where's where is Gears? Where is Rex?
Speaker 3: Where are where is Lee R? Where are these people?
Speaker 2: Yeah?
Speaker 1: I I mean, you know, if I were to sit
Speaker 1: down and start thinking like what would I do if
Speaker 1: if I were making this show. It's like it's tough
Speaker 1: because they're clearly going to want a human main character.
Speaker 1: But I would want to do something with the what
Speaker 1: was the rank the special rank that Commander Shepherd got there, Yes,
Speaker 1: like I would do something with that crew. But maybe
Speaker 1: that could be like something that's happening in the background
Speaker 1: that the humans are dealing with, and that could be
Speaker 1: where the source of the attention.
Speaker 3: Yeah, go ahead, Respector there's like funny memes at the
Speaker 3: time with like every BioWare game having like the same plot.
Speaker 3: It's like of like being welcome into like super super
Speaker 3: secret cool club. Yes, you are a Jedi, you are
Speaker 3: a specter, you are a warden. It was always the
Speaker 3: same thing. It's like day They do do that a lot.
Speaker 1: That's they they knew it worked for their the genre
Speaker 1: of video game they were making, and they're not wrong.
Speaker 2: All right.
Speaker 1: Poll questions, Let's get to that visitor you are in
Speaker 1: the veil gud christ I.
Speaker 2: Just keep doing it and never stopped doing it. On
Speaker 2: pole question.
Speaker 1: From last week, let's see here we go. Do you
Speaker 1: want Infamous to come back?
Speaker 2: Yes? No? Or who?
Speaker 3: Uh?
Speaker 2: Sixty one?
Speaker 1: Percent said yes, twenty five percent said no, and thirteen
Speaker 1: percent said who yeah, Man, Okay, people want Infamous back.
Speaker 2: I guess I shouldn't be too surprised by that.
Speaker 1: Do you think enough people want Infamous back that Sony
Speaker 1: and which has to pay for the Spider Man lesson
Speaker 1: license separate for the games as opposed to the movie.
Speaker 1: Do you think that they would be like, hey, maybe
Speaker 1: we should just go back to Infamous and save one
Speaker 1: hundred million dollars on licensing fees.
Speaker 3: Kind of see it, right, Yeah, like the Spiermen thing
Speaker 3: might start to run out of juice a little bit.
Speaker 3: Maybe not those those games.
Speaker 1: Do, but enough enough that like the licensing fee comes
Speaker 1: into play, right.
Speaker 3: Yeah, I mean like we can't make it's not called.
Speaker 3: Do you think we're not gonna be able to get
Speaker 3: these Spider Man games forever?
Speaker 2: Even even with two?
Speaker 3: There risks like some people like that's already falling off.
Speaker 3: So that's so sold incredibly well, so maybe that doesn't matter.
Speaker 2: Yeah, I could see them. There's there's a lot.
Speaker 3: Jeff like, I don't think we're ever going to see
Speaker 3: resistance again. I don't know if we see kills them again. Resistance,
Speaker 3: that's one or excuse me, infamous. That's one I can
Speaker 3: see them perhaps trying again.
Speaker 1: Yeah, yeah, maybe at some point, not anytime soon, because no, they're.
Speaker 3: Busy with yeah, Wolverine and three other Spider Man games,
Speaker 3: and you know, I hope we get a Ratchet and Clank.
Speaker 3: That's that's the good shit to me.
Speaker 1: But yeah, right, if they do something else, it probably
Speaker 1: would be Ratchet and Clank.
Speaker 2: This is you know the games you just mentioned. It's
Speaker 2: like X Men is also there.
Speaker 1: They're making that and that's like coming out in twenty
Speaker 1: thirty or supposed to come out in like twenty.
Speaker 3: Ten, right supposedly too. So yeah, like no, but you
Speaker 3: know when I say something, I mean maybe fifteen years
Speaker 3: from now, right.
Speaker 1: Right, Eventually they will get on the other side of
Speaker 1: this Marvel license.
Speaker 2: They just will.
Speaker 1: And at that point I think they might reconsider Infamous,
Speaker 1: but I don't know if it happens anytime soon. Maybe
Speaker 1: they do a remake of the first two games, because
Speaker 1: those are I think they stream on the cloud if
Speaker 1: you want to play them on PlayStation four and five,
Speaker 1: And yeah, just do native versions re releases of those
Speaker 1: that that would go a long way. We have a
Speaker 1: new poll question before we get to that though, Mike Manatti,
Speaker 1: why don't you tell people where they can find you
Speaker 1: on the internet?
Speaker 3: What you have gone on the Infamous was an insomniac.
Speaker 3: Oh my god, it's sucker punch.
Speaker 1: Oh that's right, God, yeah, uh okay, thank you.
Speaker 2: Yeah.
Speaker 1: I was like, when you started saying that last one
Speaker 1: on my brain caught, like skipped a little bit. I'm like, no,
Speaker 1: we've been talking this whole time. We would have caught
Speaker 1: it by now. So Rock Rocket Robot on wheels should
Speaker 1: come back instead, is what we were trying to say. Yeah,
Speaker 1: go do that.
Speaker 2: It live production. The brain doesn't always work. I should have.
Speaker 3: Known because there's no wacky weapons in Infamous. It's just powers,
Speaker 3: just powers.
Speaker 2: They did.
Speaker 1: They just take Troy Baker and make him the character
Speaker 1: in one of those games. So I was looking at
Speaker 1: a character Bob, I'm like, that looks like Troy Baker, and.
Speaker 3: What an in an Infamous? Now now I'm all sorts
Speaker 3: of messed up.
Speaker 2: Yeah, and an Infamous.
Speaker 1: You know what, Mike, you just you take the rest
Speaker 1: of the show off. I'll have Yeah, no problem. I
Speaker 1: don't know, you can't live Why did he do that?
Speaker 1: I don't know he takes bits too far. This is
Speaker 1: the problem with him. We have the meeting soon. I'll
Speaker 1: bring it up.
Speaker 2: There as one of the plans that we'll have against them. Yeah,
Speaker 2: you can yell at him ill.
Speaker 3: You should probably have to see semen at some point.
Speaker 2: God damn, I felt bad.
Speaker 3: I came back and that's still my intro think what
Speaker 3: I joined Apparently.
Speaker 1: New Pole question, did you buy movies or TV shows
Speaker 1: through your Xbox? I'm legit curious if anyone ever did this,
Speaker 1: yes or no. You can respond to the poll. We'll
Speaker 1: get the results. We'll talk about it on Game Mess Mornings.
Speaker 1: Here on Giant Bomb on Wednesday, Speaking a Giant Bomb,
Speaker 1: Mitch owns mondays, Mike, is it a full on Monday?
Speaker 2: Mitch Mega Block sureous.
Speaker 3: What I wanted to say. I think Troy Baker played
Speaker 3: that guy who was the Native American. That was great.
Speaker 3: But then I was like, I better be careful because
Speaker 3: that wasn't true. But apparably that did happen. Yeah, it's Monday.
Speaker 3: We're gonna play Missed We I beat Missed one.
Speaker 2: Oh, I'm excited.
Speaker 3: That will be fun. And then yeah, Mega Man tonight,
Speaker 3: Uh gosh, I'm not quite sure exactly what I'm gonna
Speaker 3: play for that yet, I gotta we'll figure that out.
Speaker 3: Figure something fun.
Speaker 2: Mega man throwing a recommendation. It's a new game. I
Speaker 2: guess I won't see we get your code.
Speaker 3: I don't know. Last time I played dragons Layer, that
Speaker 3: was a very old game.
Speaker 2: People, listen, you can play whatever you want. A raoundation. Okay,
Speaker 2: let's let's see. I got the Drifter.
Speaker 1: It is the hot new point and click adventure with
Speaker 1: PixL graphics that people are going ape shit for. Uh
Speaker 1: did it did really well in reviews last week?
Speaker 2: It's on on Steam. You can check it out there.
Speaker 3: This is wadget. Nope, I look at that. Let's kind
Speaker 3: of eat Now. Not all of us have your fancy
Speaker 3: Steam account.
Speaker 2: Sure I was gonna say, I'll try to get your code.
Speaker 3: Yeah I should probably, you know what I wish I
Speaker 3: should play this game at some point. This looks up
Speaker 3: my alley.
Speaker 2: I think I think it looks up your Alley's what
Speaker 2: I was thinking.
Speaker 3: Add to wish list. There you go.
Speaker 2: There you go? All right?
Speaker 1: So Mitchell on mondays, uh here pretty soon? What time
Speaker 1: does the that start? You're gonna do Monday mornings? Missed
Speaker 1: with Mitch where I'll be on that as well, starting
Speaker 1: at one thirty pm.
Speaker 2: Does that sound right to you?
Speaker 3: Pacific or Eastern? Yeah, yeah, that's sounds right now. I
Speaker 3: know that Megan Man's at eight pm Eastern, Yes for sure.
Speaker 3: Let me we have a calendar. Let me open that
Speaker 3: up real quick.
Speaker 2: La la la. Yeah, it says one thirty here for yes.
Speaker 3: One thirty Eastern for missed everybody. We're doing great. We
Speaker 3: have a meeting too. I got some paneras here, I
Speaker 3: got some. I got maca cheese. My my, my tummy
Speaker 3: is a little hurdy after kolonoscope. I think because the
Speaker 3: biof ss are healing that they did like I don't know,
Speaker 3: I don't I don't know why, but I'm like, soft
Speaker 3: food will be better for me. So give me mac
Speaker 3: and cheese.
Speaker 1: Macon cheese will heal you for sure? That's what the
Speaker 1: colon craves. All right, everybody, I think we're probably gonna
Speaker 1: wrap up the show. Mike Manati, thank you so much
Speaker 1: for hanging out with me today and talking about video games.
Speaker 2: Man, I really appreciate it.
Speaker 1: Yeah, I did it, you did it. Thank you all
Speaker 1: did it as well. Thank you for watching. Thank you
Speaker 1: for listening. You are the best audience in gaming. Until
Speaker 1: next time, have a good one, take care of yourself
Speaker 1: and goodbye.
Speaker 2: M