Speaker 1: You are listening to table Story.
Speaker 2: Hello everyone, Welcome to Table Story. Dust Veil Western inspired
Fantasy D and D five V. I don't know why
I speak like that. I'm so sorry. I haven't been drinking.
Speaker 1: Hi.
Speaker 2: Everyone, Welcome to the stream. This is dust Veil D
and D five E with an all star cast except
for Bo.
Speaker 1: I would call him.
Speaker 3: He's an all on, like a burning fizzling outstar.
Speaker 1: Yeah.
Speaker 3: Yeah, it just takes you ten years to notice.
Speaker 2: It's better to burn out than to fade away or
whatever the phrase is. He's always on. Everyone's like T
shirt and ship.
Speaker 1: We're going to be playing.
Speaker 2: And D Yeah, exactly today without wonderful cast. Before we
get into it, I feel like I just want to
say hello to everyone, not you chat. No one cares
about you. I'm not going to say hello to everyone
in chat. You're lucky you're even here. Frankly, in the
presence of such greatness. Of course, lyrics right now, yeah, right,
deliriously tired, it will be really it would probably make
it really good. I ran a session once when I
had accidentally overdosed on like weird paracetamols and booze, and
it was great.
Speaker 3: It was great to him, but like everyone else, everyone else.
Speaker 2: I was just like, yeah, how have your weeks been?
How's it going? Brotato?
Speaker 4: What you been up to any playing Breath of the Wild.
That's all I've done.
Speaker 2: Still, it's almost like that game's really big.
Speaker 3: No, it's only bigger than Skyrim and GTA combined.
Speaker 5: Oh my god.
Speaker 2: But it's super linear, right, Yeah, we were just raising
money for charity all week.
Speaker 3: That was last week, yes week now.
Speaker 1: Nice Saint Jude week.
Speaker 2: Do you know how much you raised?
Speaker 5: Yeah?
Speaker 3: I think it's like forty five hundred.
Speaker 5: I don't know, would like.
Speaker 1: Some should figure out, like some more money? Jay, Yes,
please always here, Thank you very much, I got you here.
Just how many of those do you have saved?
Speaker 5: Now?
Speaker 1: Just in case, I've got like four hundred images here
ready to go?
Speaker 2: Oh god, when you finally get round to dming fair like,
I want you to just do stuff like that, like
set up a zoom call in the same way and
then just like hand things over instead of making a
HANDGG call twenty like hand it over as DM like,
oh here is some coins, oh grab it.
Speaker 1: Here you go.
Speaker 3: Here are some weapons, just like drops a knife.
Speaker 2: Make everyone set up there, call the same way and
give them the same file of like PNGs so they
can take it from you.
Speaker 1: You put it in the one screen and they pull.
Speaker 5: It out the other one.
Speaker 2: Amazing at you.
Speaker 5: Don't actually grab it. That would be get it.
Speaker 1: That would be really hard to do. If you didn't
catch it, you dropped it, you failed the check it
catch it. Damn.
Speaker 2: How was your week being fair? Like what you've been
up to? Do you actually have been streaming yet your
computer build and stuff here?
Speaker 1: Just in case I need to just got this, said
Noku right at you might need my week. My week
has mostly been a nightmare of technical difficulties and tearing
my whole studio apart and rebuilding it because I switched
over to two computers. But we finally got it all.
I have my massive new battle station set up, and yeah,
I had five monitors. This morning I set up a
sixth monitor, specifically just for screwing with the camera, because
now I can do stuff like this. Basically, this last
monitor that I have set up over here is running
through a capture card which registers as a quote webcam
to the computer, so I can basically throw whatever I
want on that monitor and it becomes my Skype or
Zoom or wherever else I want it, which is really
sweet and anyway, Yeah, it's amazing. Now now that I've
got all the work out of the way, I can
finally sit down and get back to the grind. With
the new production quality, it's going to be awesome.
Speaker 5: Yeah.
Speaker 2: I saw you tweet a picture of those five monitors
and I became immediately Jillius. He's doing it too. What
is happening here?
Speaker 5: Yes?
Speaker 2: Put it over your own face, okay and leave it there,
never change. Tuesday, how's your week been? What you been
up to?
Speaker 5: Ben?
Speaker 1: Good?
Speaker 6: Be good.
Speaker 7: I'm also trying to transistion in to a two piec setup,
but since I was sick, I just kind of gave
up on it and haven't gone back.
Speaker 6: To it, so it's still sitting there waiting to happen.
I've got my extra monitor and junk. But yeah, I'm good.
I've just been playing some Friday the thirteenth, which is
super fun.
Speaker 2: I really want to do two pieces.
Speaker 1: You've been playing Friday the thirteenth and you didn't invite me.
Speaker 6: Oh, I don't think I have you on on Steam.
Speaker 1: You could reach me like thirty five other ways. We're
in the same discord. Oh I didn't have your phone.
I just didn't know. I've never met you before.
Speaker 5: Wait, I'll reach out.
Speaker 2: Fun Okay, Connor, I'm just gonna go to Connor. How
are you doing, Connor, I'm doing good.
Speaker 1: Yeah.
Speaker 8: Then I haven't been streaming too much because horse over
and such.
Speaker 2: Is that voice offering going good? I know it's all
secret and stuff, it's going well, yeah out of ten
voice offering.
Speaker 1: I'm I'm gonna try.
Speaker 2: I'm going to try and do that. I wish I
want to do that like journalist thing where they like
trick you, they like say two questions and then they
and then they stingy with I'm not I'm not a
Nazi or anything. Okay, he's definitely working. Yeah, he is
playing Joseph Mengali. Is that his name in an upcoming
Nazi funded Nazi game?
Speaker 3: Is it true you're the next Overwatch character?
Speaker 2: He's like he's like he's like, it's like, actually like
dark Reinhart.
Speaker 1: Any glint of truth worry, but yeah, dark Insight rolls
from everyone.
Speaker 5: Jane, I only roll twenties anyway, so we should.
Speaker 1: Yeah, you'd be good.
Speaker 2: I wonder if you'll do that this week where the
Roll twenty will get it shipped together. And now we
know what they call it.
Speaker 1: We're all twenty.
Speaker 2: Because apparently only rolls.
Speaker 3: Yes, I'm saving my role, No twenties.
Speaker 5: You gotta blow the initial shitty save easy game.
Speaker 2: You did an in say that you've got a plus
six to that doesn't.
Speaker 4: Count exception a plus six to that too.
Speaker 1: Oh my god.
Speaker 4: This is I mean I only locked out with eighteen
intelligence and charisma. Everything else is really bad.
Speaker 2: Roll twenty sort of like bigs itself up for like we.
Speaker 1: Split an Adam in order to make sure that every
dice roll is.
Speaker 2: Unique and whatever what it is. But they have some
selling they have like a weird unique.
Speaker 1: Selling point safe in Siberia. Yeah it is.
Speaker 2: They have one of those weird unique selling points for
like how they roll the thing. But I honestly think
that each time you make a new campaign, it just
goes this is the roles that you can make, and
it's either yeah, all twenties or all ones, because it
just seems to go that way. It's really weird. Tenchi,
how you doing. How's your week been. I'm loving the
chocolate background, by the way.
Speaker 5: Thank you.
Speaker 9: Yeah, my friend tubd will pop into my channel and
once a Whi'll just start drawing stuff depending on what
we're doing.
Speaker 5: And it's god, dear, I am so envious of artists.
Speaker 1: I wish I could.
Speaker 5: Sketch stuff real great and I'm just like, wow, that's
really awesome.
Speaker 2: I've been obsessively watching the draw feed channel or that yeah,
draw feet. Have you seen that? They like they have
a D and D but it's it's artists all playing
D and D, but they like they play it weirdly,
like half played D and D, but they're half drawing
something that's going on in the game at like in
real time while they go. It's amazing. And then I
found the rest of the channel and it's just amazing.
It's just like three people trying to draw Pokemon from
memory and stuff, but they're all really good at drawing.
It's such a great channel and I've been like binging
through it. Drafe Yeah, it's like drawfe like coffee. I
don't know if that's what the actual channel's called, though,
but I think it is. The draw feed channel is
I think what it is.
Speaker 3: Yeah, somebody in channel probably draw fee.
Speaker 2: Yeah you can link it.
Speaker 5: Hit they hit all right, everybody draw the hit.
Speaker 2: Yeah, no, it's weird. Like there was one the first
one I watched, they had they encountered like this ogre
who had three hair and they had to entertain him
with a play. But they drew the play and they
ended up drawing like a fantasy version of Paul.
Speaker 1: Blotmore Cop and it was just great.
Speaker 2: Each each artist draws a panel in the comic and
then they sort of do it that way. It's really good,
and they do all sorts of stuff, and like it
was killing me because I was like, this would be
the best stream to just sit and and draw stuff
that Chat suggests to you, or like you're trying to
do from memory, Like Chat suggest me something from Final
Fantasy and I'll try and draw it from memory or whatever. Yeah,
because I don't know, it's just cool. And then I
was like, oh, yeah, I can't draw, which brings me back.
That was a long tangent. I'm sorry, Tenji, you were saying.
Speaker 5: No, that's that's that's how I do stuff too.
Speaker 9: Wonder On finally finished screaming at my computer AKA playing
so oh yeah, but I they could play another game
in a month, so I'm gonna play. I'm gonna try
and actually do something that's based off of what people
are popularly doing on Twitch, to try and play Friday
the thirteen for once.
Speaker 5: So man, Yeah, seems fun.
Speaker 1: Played a few games, it seems like a good game Twitch.
Speaker 9: The best part of that game is literally running to
a window that's hopefully open and jumping through it with
your kids.
Speaker 5: They fall in.
Speaker 3: I only like watching that game because of the role play.
Speaker 4: Like I got burnt out on like the whole Kill
Survivor thing after Dead by Daylight for three months straight,
So the role play is like amazing.
Speaker 3: That's the only reason I can watch that game.
Speaker 5: What's interesting with that is the role play.
Speaker 9: I know everybody keep saying roleplay, but a lot of
the times it's just one person doing a voice for
like a minute into the match and.
Speaker 5: Oh yeah, they're talking to chat.
Speaker 4: I was watching Hunter and he was in like games
with like DJ Knight and Smashley and such, and they
all had like a different voice for their character. And
the killer, like bike Man does the same thing every time, right,
bike Man does his he plays chat or whatever and
role plays the fat nerdy guy. But that's that's the
only time I can watch it.
Speaker 9: It seems like that would be fun. Every you have
a character personality and voice for each character and killer.
Speaker 1: Yeah, if you guys haven't already seen it. Burke Black,
Burke Black and Kaltis Buford have this recent thing they've
been doing where they're role playing as people trying to
play Dungeons and Dragons in front of the thirteenth Home.
So like, so like when Jason walks up and so
it's beating down their house. I like, I was out there,
We're playing tutching and dragons and when you want to
come to be our we had a wizard and and
so I was playing the game, had no idea they
were doing that. And I just ran up to their
building and I was like, guys, you want to help
me kill Jason? And they're like, and is he? Is
he the Dan boss or or is he one of
the like sign classes? And we're like and I was
like the what And they're like, we need a wizard
in the party. Are you a wizard? And I was like, no,
Jason's and the property is killing her Anyway. I made
a whole YouTube video out of it because they wouldn't
break character no matter what I said to them, So eventually.
So eventually I started going along with them and just
like converting everything we did to D and D terms
to make them cooperate, and it's amazing. We need a
perception check Steat.
Speaker 3: I was watching A Hunter Wild.
Speaker 4: He's got this really good killer persona where he acts
like a like an angry like property owner, and so
he just comes and he's like, man, he's like from
Jersey too. He was like, man, I'm gonna have to
inspect these windows and like smacks it, like, oh you
got you got termites. I'm sorry, I'm sorry. I broken
that easily if you didn't have termites, and she's like.
Speaker 5: I paid the red last month.
Speaker 1: He's like, I have to collect right now.
Speaker 3: I'm sorry, and he like.
Speaker 4: Actes down the door and kills her. It's fucking hilarious.
It's such a good I love the little personas people make.
Speaker 2: Yeah, yeah, I think I might give that a little
stream too.
Speaker 1: You know you've sold it, You've sold.
Speaker 5: It to me.
Speaker 3: He's gonna be the dungeon master.
Speaker 2: I'm gonna yeah, I'm just I'll be like a kill
at the end.
Speaker 3: If they missed, I'm sorry that you rolled a one.
Speaker 1: I told those two guys that I was talking about.
I told him get down, he's gonna hear you, and
he's like, you're all stout and he crushed. Ah, it's
crutched down. So good. How about play some real D
and D instead.
Speaker 2: So let me give you a little recap of last
week if I can remember it.
Speaker 1: I was.
Speaker 2: It was that lame. It sucked so much. No, it was.
It just feels like a long time ago. It was
one week ago, one week ago. In game it was
a second ago, but one week ago. For us Chapter one,
you guys all met for the first time. You were
hired by a member of House Naga out of Sin River.
Let me give your older map, the map where you
guys can see like all the things that you need
to see in the world, because the map's pretty and
I like the map. Yeah, you guys were hired out
of Sin River, which is a kind of kind of
rough casino town in the middle of a dried up,
huge riverbed kind of gorge. And this woman, a female
Tiefling named Shouse, hired you guys to take us box
to Windy Peaks, which is along the train tracks. Yes,
that's right, there are trains in this as if I
didn't get enough ship for railroading. Never mind, let them
have it.
Speaker 1: Kill me off.
Speaker 2: No one hurt me too. So you guys jumped on
a train and took with the intention of taking this
box to Windy Peaks. Though along the way you were
attacked by a bunch of ninjas out of nowhere because
dn D and you interrogated one of them who said
that it was the princess, which doesn't seemed to make sense,
not one hundred percent sure I guess whether he's telling
the truth. But you did see as you guys, well
as you know before that you you everyone on the
train was put to sleep by some sort of sleeping
weed and you they blazed it and you. I don't
know where my notes have gone. I've got no notes.
Let's just do it, but my memory, you all did it.
You you successfully killed the ninjas, the people fell asleep
on the train, and then you had a sort of
runaway train on your hands. Kenneth, I think it was
just Kenneth actually worked out how to stop the train
in time. There was no like crazy. It goes off
a cliff and you all died, but everyone was still asleep.
Speaker 9: You.
Speaker 2: Oh no, Kenneth, also did something else, didn't he Kenneth
accidentally murder hoboed the fuck out of a woman. Yeah,
kind of forgot about that. In trying to wake her up,
he accidentally cast a devastating magic spell on her and
killed her. You know, could have just sug her a bit,
slapped her, maybe.
Speaker 1: A cup of water, a couple of hard to.
Speaker 2: Come by water, but instead, no, he cast a powerful cantrip,
damaging cantrip. Could have done anything else, pressed the digitation,
but you didn't. You just you just went with what
was it, ray of frost and you ray have frosted her,
killed her, and then disposed of the evidence by pushing
on the train. Really not an important part of last week,
but possibly not sure it was interesting. It was definitely
it was definitely like a manslaughter situation where you weren't
quite sure how powerful you were or really really it
was more that you weren't quite sure how weak she was,
I guess, and you accidentally manslaughed this woman off the train.
Speaker 6: What really, chiefs is we didn't get her called and jaws.
Speaker 2: She was the richest person on the train. She was
like a noble and you, yeah, all of her like
she like she bounced off this train and exploded into
like sonic rings full of gold.
Speaker 3: When you get here with a Shelle and Mario Coy.
Speaker 2: Yeah, the person she was traveling with had fallen asleep
as well, including the conductor of the train driver and
the priest who is on board the cleric. You managed
to stop the train. When you did so, you looked
outside to check the train over. It was in like
good shape. But there was this mysterious sort of woman
in like a full unique set of armor which moved
around her and stuff. She had like a weird sort
of cape on. She looked similar to some character out
are you talking about? But she looked a little bit
like someone from something or something like that. I don't
know maybe, no, no, no, no, no, I don't know what
you're talking about. I don't know what you're talking about. Jay,
You're just as liable as me, mate. The table story
is also yours.
Speaker 1: Sorry, no reserve, no idea what you're talking about. It
an original creation drawn by me, okay, just parallel thinking.
Speaker 2: And yeah, she was speaking in a very strange language
that nobody seemed to understand. And as you were sort
of inspecting the train, as the sun began to set
this thing began to grow out of the ground.
Speaker 1: Also an original drawing by me, thank you very much.
Totally not my character standing in front of it.
Speaker 2: Absolutely not your characters standing in front of it whatsoever.
And pretty much that's.
Speaker 5: What we'll be in.
Speaker 2: Actually, I'll just re restart storage store it from there.
Speaker 1: If you guys are good to go. My first action
is going to be to run up and stand directly
under it and recreate.
Speaker 2: The picture perfectly.
Speaker 1: We can. Kind let's look up at it.
Speaker 2: We can make that canon if you want, but let
jump back in to pretty much exactly we left off,
which was the train.
Speaker 1: If we roll twenty wants to load up for me,
I don't need row.
Speaker 2: I'm going to rejoin.
Speaker 3: Look how she's named Buster Mark Custer Mark question.
Speaker 1: Yeah, yeah, there's that big guy right.
Speaker 2: Yeah, Why why wouldn't she be called that? Y'all don't
know who she is. I'm gonna need some initiative from y'all.
Speaker 5: Got to click our care first.
Speaker 1: So yeah, it's a roll initiative.
Speaker 2: You need to click on your character and then click
on the initiative parting on your character sheet, which is
at the top swords the center center. A little bit
in London today. Sorry, I've been drinking. Yeah, I become
more and more London as the night.
Speaker 1: Where am I there? I am? So this thing start
appearing out of the sand.
Speaker 2: In front of where y'all are, and try and make
it so at the stream can actually see what's going
on without me forgetting like.
Speaker 1: I did a couple of God had to roll twenty.
Speaker 2: So essentially before you, as you as the sun sets
across the desert wasteland, you there's a sort of a swirling,
massive sand which sort of coalesces into the form of
like a massive humanoid. This is Titan God of the Sand,
sort of undeniably, so I think if you were in
the desert, you wouldn't really mistake him for anyone else.
Raja might at first be like, oh no, it's the wait, no,
this is this is bigger, this is different, This doesn't
fit the description of something else though. He sort of
he coalesces into a form of a human but there
is sort of a sandstorm around him as well. There's
a sort of sense of great anger from this weirdly
turbulent form. He's not really standing still, He's sitting at
the center of this center of this sort of localized
sandstorm around him. Appears like he's coming straight for you.
Who do we not have initiative from Let's see LASH.
Speaker 7: So LASH like was nineteen, wasn't it.
Speaker 2: Yeah, I'll add you to this and I'm going to
add Titan as well.
Speaker 5: To the LA. I think you should stay at zero.
Speaker 3: Yeah, yeah, that's a good idea.
Speaker 2: Let's see what he gets four hundred and there you
go ninety. Pretty slow, he's spending his time forming up.
So let's see LASH once again. The quickest I think
you were first last time in memory surds. So essentially,
there is this train next to you. The train in
height I think is twenty feet is what I wrote down.
So there's a twenty foot train above you. There's a
sixty foot titan.
Speaker 1: Above you.
Speaker 2: He is also yay wide, just to give you some
idea of like scale. He is sixty foot high forty
five foot wide, so that makes him two So he's
actually one hundred foot high.
Speaker 1: There we go.
Speaker 2: One hundred feet in the air. He's massive and he's
so he's standing there now like he's not like his
image that I showed you where it's half of his body.
Speaker 1: It's like his whole.
Speaker 2: Form, and there's just a massive sandstorm. You're being pelted
by sand and small rocks, and this thing is like
attack on Titan looking big. What do you want to
do on your turn? Feel free to question me because
this is the deep end and you are and you
are scrub.
Speaker 7: Yeah, but I'm an acrobatic scrub.
Speaker 2: So I'm going to there is a reason I was
telling you heights and things.
Speaker 7: Yeah, I'm going to u. You can see where I
am here, So I'm moving back over to here, going
to hop up this this.
Speaker 6: Area where its falling here, where the train driver is, that's.
Speaker 7: Outside right, Ye, it's only the bridge park outside.
Speaker 2: Yeah, no, this bit is outside here. The part where
Kenneth is is like under underneath the roof, but it's
open backed. If you head into here again, you'll be
underneath Okay, the top of the train.
Speaker 6: I'm gonna flip up onto here.
Speaker 2: If I can bear in mind to do like attacks
and things like that, you need to be like you
need you need to sort of lie in a line
of sight or yours or essentially it would be that
if you attempt to even Titan would be in like
full cover and would have like an enormous boosters as
But yeah, I assume you're jumping on the train because
everyone's going to bail.
Speaker 6: Yeah, well, we'll see what happens.
Speaker 7: So I'm actually just gonna hop on there and call
that good for now.
Speaker 2: All right, So you're just gonna turn. You can do
a thing if we want to go a little the
advance where you can like you can hold an action
if you want, so you can do the sort of
hold action action, which is essentially you could say, oh,
if Titan gets close to me, I will stab him.
Speaker 1: With my absolute Yeah.
Speaker 2: Yeah, that action you sort of have to set a
trigger on which the action will go off. You can
hold that action, fair, Okay?
Speaker 1: Can I have my character verbally give her directions instead? Yeah?
Speaker 2: Sure, why not?
Speaker 1: I'm not sure if like how rapidly this is all.
Speaker 2: It's all sort of happening at the same time, so
kind of like very very short versts of I think
if you're like going for like a full RP, then
I just extend the scene by as long as you want.
If it's like directions and like do this and do that,
then it has to be like a just a concise thing.
But yeah, I feel like you can do that.
Speaker 1: Russia is just gonnayello at Lash and say stay out
of sight and watch the three up on the rock,
got it? Yes?
Speaker 5: Of course.
Speaker 2: Over here there are those figures that all of you noticed.
There's the woman along with two of those ninjas that
you hadn't haunted before. She continues to sort of mutter
under her breath quietly, she is doing something up there.
I should probably roll the ship for them. Actually shouldn't know,
because they are here now and they are doing I mean,
you know, yeah, just stay.
Speaker 1: Out of sight totally means you use hide.
Speaker 2: Oh yeah, I feel I think you guys feel free
to like help help Tuesday because the noube I have
no Yeah, I'm just gonna roll with my dice here
just the same time. Four eighteen fourteen, four eighteen.
Speaker 9: Why are you doing rotato rolls off the off roll twenty?
Speaker 1: Yes much?
Speaker 5: I remember a lot of twenties a few months ago.
Speaker 2: That one dice, this ninja foregoes his turn and it
becomes Kenneth's turn. Are you hiding?
Speaker 1: Sorry?
Speaker 2: Lash, did you say you wanted to do the Hyde maneuver?
Speaker 1: Yeah? Oh yeah, all right, roa roma.
Speaker 2: Stealth Okay, cool, that's all I need from you in
that case, it is now truly Kenneth turn What do
you want to do?
Speaker 5: Bro?
Speaker 4: It would it cost me anything to do a quick
Arkana check on the Titan?
Speaker 2: It kind of depends what you're trying to find out.
Speaker 4: Really, I just want to know if he's being held
here by what's her face? Because even though I'm in
the cabin, I would have heard her talking, right, it
looks like there's also windows on the map there, So
what I've seen this going on?
Speaker 1: Or am I like completely in the dark on this?
Speaker 2: Uh no, Yeah, you can see those little blue things
or windows, So I'm just gonna stick with that being
the case. So, yeah, you're they're not going to be
like huge perfect windows. You can see like little slits
and okay, maybe a couple of portholes on the side
to see how.
Speaker 4: So would it cast me anything to Arcana check and see.
Speaker 2: I'm gonna say this one. Yes, that'd be an action
to like truly investigate what's going on kind of thing?
Speaker 3: All right, All right, yeah, I'm gonna roll in Arcana check.
Speaker 2: Yeah, it looks like to you that there's definitely some
whoha going on. It would it would appear that she
has sort of summoned him in some way and continues
to have some sort of link going on with him.
She's speaking in some sort of language that seems to
be she's speaking to him, and he's also any sort
of doing or listening. Kay, it's not necessarily like a
like a dominate creature type spell going on, but it's
more like they're in yeah, communication, and he appears to be,
I mean, following what she's saying.
Speaker 4: You know, I'm gonna I'm gonna try and get the
train going, I guess, Yeah, but I know how to
do that.
Speaker 2: Well, you knew what the break was, Yeah, so maybe
maybe I guess I'm gonna assume the.
Speaker 3: Which one did they poll last time? It was the
top one?
Speaker 8: Right?
Speaker 1: Yeah?
Speaker 2: So you've got all these different things around you. There
are these two horizontal levers next to you, and you
turned one in order to turn the brakes on, so
you can take you like, you can turn that to
take the brakes off. Yeah, but I don't, I think,
give me I tell you it, because just give me
another investigation check to see if you know how to
like somehow, you've spent enough time in here to know
exactly how to I'm not even gonna bother explaining it
because it can't be bothered because it's mental. Steam trains
are weird, like like it's weird. But yeah, you know
what all these levers, bars, things, pumps, cylinders, cocks, yep,
and then that.
Speaker 1: Little thing you now know what that does?
Speaker 2: You remember when you were like pushing the thing and
it was like making a weird noise.
Speaker 1: That's that was the headlight.
Speaker 2: There was a light turning off and on, and you
turned it off and the sun is saying, so it's
technically off. It's a little button up on the right
and yeah, that's it. I think there's a evil on
your left and that that's the whistle because I think
you asked me that last week. Oh yeah, yeah, you
would definitely know that this train, how to how to
get this train into reverse. You also know it's going
to take you a long time to get this thing going.
I feel like on a twenty six, it's going to
be real fucking slow, like how long, like minutes multiple
minutes before it starts to go slowly and then ten
before it gets up to good speed. And reversing is
even slower than going forward on a.
Speaker 4: Train, so Okay, I'm gonna I'm gonna crank it into reverse.
I would would I would, I know if it requires
my constant attention. Or can I just you know, pull
the lever, twist the thing in a jig and let
her let her go?
Speaker 1: Yeah?
Speaker 2: No, I think I'll let you just you can do it.
Speaker 1: Okay, I'm gonna you you you.
Speaker 2: Hit all the but'll pull the right levers and then
it just starts to slowly move double whistle tap yeah,
and and then I guess that'll be most of my
turn because I've done a lot. Yeah, it's so of
like multiple use actions really, but yeah, I'll let you
off because you're so fucking knowledgeable on the situation. You
were just like, oh I know.
Speaker 1: What to do.
Speaker 3: But okay, perfect.
Speaker 1: You know.
Speaker 2: Twenty is a nice gift from me to you. It's
and what you can.
Speaker 1: Do that inspiration too?
Speaker 4: Does that count for like everything or is that just
an inspiration?
Speaker 1: Is an inspiration?
Speaker 2: Use it when you lack?
Speaker 1: Okay, just my gift to you.
Speaker 2: Someone earned an inspiration off line, who was you? Tenchi?
Someone got it was just for the for the well
that was I feel like I gave someone she got
one because of a Chocobow reference or something like that. Yeah,
let's see Rasia your turn.
Speaker 1: Can I make so we can hear her talking, but
we can't understand what you're saying? Correct?
Speaker 2: Yeah, yeah, it'd be very quiet. You might not be
able to hear it as well. Now because there's a
giant sandstorm essentially in front of you. I know that
sounded sarcastic, but it wasn't like there is a noise
coming from him because the sand is hitting everything.
Speaker 1: Can I try to determine what language she's speaking even
if I can't understand what you.
Speaker 2: Say, you can make me like an intelligence based check,
something like investigation maybe investigation. Yeah, I don't think you
can work it out. It's definitely not anything that you're
familiar with. So you you I guess you probably wouldn't
work out anything really actually from this one, it sounds
very alien to you.
Speaker 1: All right, let me see here. I'm gonna gamble and
hope that what I think is going on is what's
really going on, and just have Rajah turn to the
rest of the train and like address the entire group
and say shut her up and then run this way. Yeah,
he's pointing up with the one that's talking. And then
I'm going to move right about here. How far can
I move? What's the range?
Speaker 2: I think?
Speaker 1: Yeah, you want to go right there. I want to
go right there and cast protection from evil and.
Speaker 2: Good yes for newbs out there. What does that one do?
Speaker 1: Uh? It is I'll just throw it on screen right there, sure,
but dasically it protects against celestials, elementals, fae fiend's undead aberrations.
This thing looks like a sand elemental to me, so
casting on myself so that thing has disadvantage.
Speaker 2: If you tries to hit me, yeah, and you'd you'd
probably be relatively well versed in the fact that this
thing is like widely regarded as a demi god, and
therefore probably this would work.
Speaker 1: I guess whether whether celestial or elemental. I'm hoping I've
got it covered under the spell year anything else. Ah,
I'm just gonna I'm just gonna like wave my hands
up and down and yell at it and say hey,
ugly over here.
Speaker 2: Yeah, uh, give me a persuasion role, persuasion Yeah, see
if you can. All right, the Ninja foregoes his turn
and we come around to Titan for the first time.
Speaker 1: Seal let's see here Titan and a roll around.
Speaker 2: All right, Titan is going to step onto the train.
Speaker 5: What a dick.
Speaker 2: Here's like sandy leg just like parts around the train.
So the train continues to very slowly back away, but
like the sand is like like it washes over the
train and then forms relatively solidly again. Again, he's kind
of like a sandstorm. So like his movements don't really
even look like steps. They're kind of like his leg
disappears and reforms in like sand ways. It's not like
it's not truly like earthling his movements, I guess it
would be very strange, like it's just moving in like
a sandstorm. And there's also sandstorm kicking up around him.
Speaker 1: So this is a weird thing.
Speaker 2: To do here, Let's see what can you do?
Speaker 1: Ba ba bah bah.
Speaker 2: Tyane is going to sort of do that weird sandstormy
move walk thing all the way over to here, and
then I need to do this.
Speaker 1: And let's see.
Speaker 2: I think I think that's the end of his turn
for now. But basically he just moves across the train.
There's just a it's like a fucking great sandstorm with
like the eye of the storm being a humanoid sand man,
and he takes like all these steps, just this sand,
the noise hitting the metal of the train just gets
louder and louder, and suddenly you are all completely engulfed
inside of this sandstorm. Essentially, you'd look up and see
like a face, but the rest of the train is
just like vision is completely brought down to almost zero
and just sand hitting you pretty hard. It's not fucking
you up yet, but it's hitting everything. There's noise, there's sandstorm.
That's where Titan's going to end his turn. Carlias, you
are inside of a sandstorm.
Speaker 1: What do you want to do?
Speaker 5: Would have we possible to move out of them? Or
as like, am I stuff?
Speaker 2: Let's see here, make me a strength saving throw. Yes,
you may move around freely.
Speaker 8: I'm want to move further away from the train, and
then I want to have a dead I shut on
the girl on.
Speaker 2: The okay the question mark girl mm hmm yep that
I shot remind us all so did I?
Speaker 8: I spend one grit and I gain advantage on the
next attack.
Speaker 2: So you have grip right, which is like a thing
that you could It is like a currency that you
can expend to get certain special moves and things like this.
How much grit do you have currently?
Speaker 8: I have two, but only one now after spending it,
and you do get it back for for any killing
blow with a firearm ship nice.
Speaker 5: And it's really cool critical hit as well.
Speaker 2: All right, don't.
Speaker 5: Damn, that's really cool. That is cool.
Speaker 2: So let's see how so you fire scar shop twenty
five is probably it? Let's see here, yes, give me
that damage.
Speaker 1: Outage.
Speaker 2: Let's see here if our armored lady can concentrate.
Speaker 8: Nice cha hope to find my woman?
Speaker 1: Please? All right? Here we go? Oh ah, yes, so
this we.
Speaker 2: Just hear this like shot over the sandstorm. You hear
a shot ring out into the dusk, and then you
hear like you hear a ping as this this bullet.
You have bullets, right, They're not like weird things that
you would flavored in. So just a standard old bullet
just strikes this armor. It seems, as far as you're concerned,
Carlia is to pierce the armor itself. You see the
woman like flung sideways and spin a little bit, but
then she sort of gathers herself, holds one arm up
to the hole for a second, brings it away like
a bloodied palm, but then continues to speak, continues to
sort of chant, I guess and yeah, it seems like
she's still going. Nothing necessarily happens with Titan.
Speaker 1: I guess. Is that the end of your turn?
Speaker 2: Yeah? Yeah, for now, for now, for now cool then,
mister Arden, it's.
Speaker 5: Your time.
Speaker 9: Looking around panicking just slightly. But I'll eventually get a
hold of myself.
Speaker 5: I am going to can I dash in and grab
the box.
Speaker 2: Dash in and grab the box.
Speaker 5: What do I think is gonna be?
Speaker 2: It's like the Yeah, it's inside with with Kenneth.
Speaker 5: I want to go inside tight and touch his box.
Speaker 1: Yeah, I know you can.
Speaker 2: You can go in to Titan and touch his box. Yeah,
once you once you step inside, give me a strength
saving throw though, Oh.
Speaker 9: That's fine, because can I use can I use a
mascrit I want to do. I'm going to cast Shield
of Faith before that, and it's getting me a plus
two AC for ten minutes.
Speaker 5: It is a concentration check though.
Speaker 2: You may have that, yes, but this is a saving throw,
so your is yeah, irrelevant on this specifically, but yeah,
you have you can cast that and then and then
the strength yes, please?
Speaker 5: And what is inspiration.
Speaker 2: Inspiration will basically essentially give you advantage on this if
you want it. Okay, yeah, yeah, all right, so you
burn your inspiration. So as you like about to step
into this thing, you suddenly hear a strange like sounds
kind of like a bird or something in the background
the back of your head, and you're like, oh man,
I'm gonna I'm gonna have the power of a chocole bow.
And you dive into this thing. So that becomes a fifteen,
which luckily for you, changes that from a fail to
a make and yeah, you're free to move in and
do It's like whatever you want to do it. Yep,
you can get that. And it's kind of hard to
work out like what's going on under there because of
the whatever, but yeah, you're good.
Speaker 9: I'll pick up the box and with the rest of
my move, I'm going to jump into the other jump
into the other cab yep, okay, and just and jump
under like a table with if I can get to Arnold,
jump under his table and just kind of duck and
cover around the box.
Speaker 2: Yeah, okay, I think you can get So that's see here,
we'll just use this and then oh yeah, you're just
gonna dash all the way down to there. Yeah, so
you can put your token there. You also have control
of the box, because you guys all have control of
the box, so you can move yourself to wherever it
is you want to go. You have you're easily able
to make it all the way over there. So yeah,
I guess you just dive into this sandstorm and it's chaos.
You find, locate the box, grab it, dash out. We
hear there's like a slam, like a topfest. The door opens,
and then you slide into the into the room there.
Everyone is still asleep, including Arnold, though Arnold seemingly went
into a natural sleep. And then I guess that brings
us over here to our fine.
Speaker 1: A woman.
Speaker 2: Presumably you cannot do anything, honestly, let's see what are you? Yeah,
I thought not. So she just continues to do whatever
the fuck she's doing. I am, of course, speaking about
the question mark lady over there, copyright one, the non
copyright lady who is chanting. She continues to chant from
atop this kind of very high precipice. Is kind of like,
I don't know what they're called in the desert, because
I don't have any in England. But they're like a
big rock outcropping that jumps out of the ground brings
us back round to lash Lash.
Speaker 5: You are.
Speaker 2: Hidden ish, but the sandstorm is everywhere and there's sand
hitting your beak. What would you like to do?
Speaker 6: I don't like that it's getting in my feathers. I'm
going to.
Speaker 7: Like the sneak and duck over to here using cunning
action I can or actually less movement.
Speaker 1: So there, let's see.
Speaker 2: I think your cunning action does not negate this thing.
So you need to give me a strength save before
you do any.
Speaker 7: Get outta okay, one sick just roll straight strength.
Speaker 1: Mm hmm.
Speaker 2: That doesn't fail. Unfortunately, that means you have to stay
where you were. You can control z if you don't
remember where you exactly where.
Speaker 1: So yeah, like.
Speaker 2: You you look around, attempt to work out what's going on,
and like lots of this sand sort of begins to
coalesce and push down on you and weigh you down.
And you look down at one of your feet.
Speaker 1: Are they feet little?
Speaker 2: Ye?
Speaker 1: Like they are human people?
Speaker 2: Okay, then you have a creepy human foot which is
very buried in a lot of like thick sand and
it's beginning to sort of like grow, I guess, like
fill and hold your leg. There you are grappled. That's
all that is. You can still do your actions and
things like that. A grapple technically just means you can't move.
I don't think he does anything else like horrifically untoward.
But the condition of grappled is that your speed becomes zero.
You can't do any speed based things. And yeah, that's
about it. You'll be able to try and unless you
can think of.
Speaker 7: Anything futile as it sounds, I think I would in
this predicament, I would.
Speaker 6: Shoot up into its it'sd although I.
Speaker 7: Know it's a channel, you know spell, I think I
would still in fear, I would probably shoot.
Speaker 6: So I'm gonna shoot my bow.
Speaker 2: Pop an arrow in his big sandy face. That is
a hit. You hit his big sandy face. If you
give me the damage by clicking short bow in that
dice roller again.
Speaker 1: Damn you get it.
Speaker 2: Yes, the arrow just I get You probably don't even
really see it hit its target. You just assume you did.
You just fire up into just this blizzard of sand.
The arrow, as far as if we were to follow,
the arrow does go up. It does hit the thing
in its sandy face. It just disappears inside of his head,
and then later on will no doubt appear somewhere else.
Make sure you mark off one arrow from your inventory
in terms of like ammunition and things. I tend to
just roll the dice after all of the combat for
if you can find any and pick any up, unless
you obviously like fire them off a cliff or something
like that. You're on a vaguely moving train fighting a
demi god at the moment, so I'm sure you're not
like two bothered right now.
Speaker 1: So you do.
Speaker 2: You did technically hit, though it doesn't seem to do
a heck of a lot damage. You do do some damage,
Do do hall, he said, And I guess that brings
us unless that's not the end of your turn, but
it probably is. Can you do any weird stuff? In
that case, it brings us to a ninja who is
not going to do anything. And then Kenneth background to you.
You are inside of this train now, which is just
filling up with sand, and there's sand and sandstorm and chaos.
Speaker 4: Train still moving though, yeah, slowly, train is slowly moving
yet Okay, can I see the person inside.
Speaker 3: Of the god, the sand.
Speaker 2: What do you mean the person you said?
Speaker 3: You said there was like a humanoid inside of the Yeah, it's.
Speaker 2: Like a giant attack on titaned humanoid shape of sand.
Speaker 4: Oh okay, sorry, I thought you were implying there was
somebody inside it as well.
Speaker 2: No, there's not like a dude like psychomatising this thing.
Yeah yeah, yeah, that was psycho man this kind of thing. No,
he is actually animated sand is the yeah, the man.
Speaker 1: Yeah, I'm going to uh.
Speaker 3: Expeditious retreat on myself.
Speaker 4: Uh so bonus action I can use as a dash.
Speaker 3: Yeah, so that mark it off, and I'm going to.
Speaker 1: Move.
Speaker 4: Question for that? Would I get my movement and then
a dash? Since it's.
Speaker 2: No, well, yeah, I get If you use your action
for a dash, then yeah, you've consumed your bonus action
to cast expeditious retreat.
Speaker 3: Oh yes, actually yeah I thought it was an action.
Speaker 1: Okay, I might be wrong, but yeah.
Speaker 3: It recurents Okay, yeah, so I'm going to dash right now.
Speaker 2: Then you'll still need to make a strength saying.
Speaker 4: Yeah, what's the default humans? Because I don't have my
speed written down right?
Speaker 1: Is pretty much just wood help I think?
Speaker 3: Okay, strength saving throw.
Speaker 1: Fuck.
Speaker 2: Oh, there's a fail in a similar way to what
you see around Lash's legs. The sand is like too
thick around your legs, and it's it's literally like sucking
on your legs. I guess, kind of weird, but yeah,
it's holding there like quicksand I guess more so than
just oh, it's this sand I can get out of it.
Speaker 3: Does that use up my action since I couldn't move.
Speaker 2: Or I guess you didn't do a dash? So no, okay,
Lash still got an action.
Speaker 3: I'm going to rear frost up into the big guy here.
Speaker 2: Nice Uh sure, yes? Did she hit uh seventeen does hit?
Speaker 1: Yes?
Speaker 3: Okay, oh yeah, well damage from me?
Speaker 2: That damage plus one coldly that was the noble woman.
The entire Demi god freezes over and explodes. No, it
really doesn't. This is similar to to with the ken
Ku and the arrow. Just you see this ray of
frost disappear up and just strike an area of the
I mean above you technically is a roof, but you
could hit any part of this thing that you can see.
So you're like, so I'm going to allow it. You
just and you just crack a ray of frost off
and there's a little sparkle of cold and yeah, Titan
doesn't care about one one cold damage. Okay, you hit
it with one cold damage though, that helps, all right?
Speaker 1: Anything else? No, No, that's it, Raja background to you.
What do you want to do? Let's see, Rajah, I'm
gonna say at this point, just spent all this time
staring at the thing. I'm gonna use Slayer's eye and
try and examine it for any weakness that I can
spot in the creature.
Speaker 2: Sure, what do you get with that?
Speaker 1: Exactly? Again?
Speaker 2: Just resistances it is.
Speaker 1: It's resistances, immunities, and special effects such as troll health
region ceasing when hit by fire is the example that
it gives.
Speaker 2: Do you get do you get vulnerabilities and stuff like that?
Speaker 1: Yeah, vulnerability, resistance or immunity. Cool. So looking this thing over,
which tells me no good because I don't have any
elemental spells.
Speaker 2: But looking this thing over, for whatever reason that you
you are able to understand the thing is, it's not
really vulnerable. Actually, I guess it's resistant to bludgeoning, piercing,
and slashing from non magical weapons, including things like an arrow.
It is immune to poison, and it has water susceptibility,
which means for every five feet titan moves in water,
which also counts as acid for the spell casters, or
every gallon of water splashed on it, it takes one
cold damage, so water funks it up kind of, and
poison will hurt it not at all, and you need
magical weapons to damage it. Melee wires. Alright, that is
all you know, I think.
Speaker 1: All right, So I'm looking at the thing, realizing none
of that does mean any good whatsoever?
Speaker 2: You personally not great, but yeah.
Speaker 1: Doesn't bother saying anything. Instead, I'm going to move here
m hm, which I believe gives me a direct line
of sight, just barely. What would the range be on
a throng weapon?
Speaker 2: I well, it depends on the throne weapon. What are
you trying to throw? A dagger? A dagger is not
too far? I think it's max is going to be
probably sixty. Give me one second and we'll find it out.
Speaker 1: Okay, it's probably thirty sixty. Let's see him.
Speaker 2: A dagger has a throne range of twenty sixty.
Speaker 1: So yeah, so not even not even remotely closse all right, unfortunately, no,
and how far is she quite far? Take too long?
Speaker 2: From us one hundred and twenty feet or does that
say fifty?
Speaker 1: It is pretty five one hundred. I hate them when
you zoom out, it also zooms out from the number,
so you can't read it.
Speaker 3: There she's she's one hundred and fifty from you.
Speaker 1: Okay, yeah, so.
Speaker 2: You need a long bow really every Well, I'll just
use the or gun.
Speaker 1: Yeah, I'm going to say at this point, I was
just gonna pull out the hidden revolver and everyone else
is just gonna hear a gun shot as I take
a shot at her.
Speaker 2: Yeah, what is the range on a gun?
Speaker 1: Connor hidden revolve?
Speaker 2: Yeah? Right, I feel like a gun at the minimum
revolve it definitely has to be like one fifty six.
Speaker 1: Hundred, if not one hundred four hundred, one hundred.
Speaker 2: Four hundred that you guys, So take those stamps for
the future, fair light. I don't know if you had
it already. So, yeah, you have this revolver, feel free
to fire?
Speaker 5: Wow, fancy work.
Speaker 3: Yeah, Rogers the New Boulder like.
Speaker 2: Yeah, I think so crazy. I think so so that
is definitely gonna do some big dams.
Speaker 1: Let's see wait wait, wait, wait, wait one.
Speaker 5: D ten.
Speaker 1: Oh, never mind, that's the cret Okay, never mind, we're good. Yeah,
I thought I thought I must have put the formula
in wrong. But it's auto. Is it automatically calculating crit damage? Yeah?
Speaker 2: Yeah, and auto rolls a crypt for you. Yeah, that's
what the plus six is. The plus six is the
extra roll.
Speaker 3: If you hover over, it just says crit in big letters. Yeah, yeah, it's.
Speaker 2: Yeah, No, it's good. You're good. I'm pretty sure.
Speaker 1: Yeah.
Speaker 2: So you just put out this tiny little role. How
does that look? Because it's a little link little thing.
Speaker 1: So Raja's revolver is not nearly as fancy as the
one Carlias is using. It's it's old, it's beat up,
and it's only got it's only got four chambers in
the cylinder, so as opposed to I'm assuming Carlias has six.
But it still works, and it works well enough to
land a shot at that range and you do.
Speaker 2: So there's another crack of a revolver that goes off
and you see this This woman from top of this.
Speaker 1: Rock just getspun.
Speaker 2: I guess from the from the angle, you wouldn't see
what happens to her, but it looks like she falls
hits the deck and you you will notice that the
chanting stops from over by her. The sandstorm of Titan
sort of drops suddenly. There's just a shower of sand
as it falls about you, guys. There's a pause, I
guess a beat before Titan turns left, turns right, looks
around himself, and then reaches down and grabs reaches down,
and I guess, yeah, no it he grabs Carlias. And
that's where we're going to go to a break for
a fu Join us in a few minutes to find
out what Titan wants with Carlias, Young, sweet Carlias out.
Speaker 3: I'm gonna quit my own shell because of these clippers.
Speaker 1: See you in a few minutes.
Speaker 2: Everybody go grab yourselves a drink.
Speaker 1: To wash away the desert, sand, the pain.
Speaker 2: Hi, everybody, welcome back to the stream. It's dust fail.
We have just had the gang here do some combat,
partially with a demi god known as Titan, and partially
with somebody over here who is just named four question marks.
A woman in particularly nice looking armor, which now has
two bloodied looking holes in it. The the huge form
sand form humanoid form of Titan lets the sandstorm around
him drop. Remains now just a huge kind of man
roughly human man form. An enormous hand reaches down, engulfs
Carlias and begins to lift him up. Do you want
to try and escape or anything, Carlias? Or you're gonna
let him do it?
Speaker 5: Yeah? Can I try and escape?
Speaker 2: Yeah? You can give me a strength or a well
athletics or an acrobats check will do just then. Unfortunately
you are not strong enough to prize open one of
these now, So these huge sand fingers form around you,
and when you try and like push at them with
your relatively probably decent dwarven strength, they feel more like
boulders now, they don't feel like actual sand, which you
can just.
Speaker 1: Like push and away.
Speaker 2: It's hardened, and the thing grips you. It doesn't crush
you or anything like that. It lifts you up in
front of its face. Now you a tiny little form
lifted up in front of it. It speaks to you.
Although it doesn't open its mouth and speak outside, you
hear it as it speaks to you telepathically in common
and says, greg this.
Speaker 5: Is your name.
Speaker 10: Well a termina scenario.
Speaker 1: The stone the armor. Would I have an idea of what's.
Speaker 5: What he's meant to talk about?
Speaker 2: I mean, do you have an idea what he's talking about?
Then what do you do?
Speaker 10: And I think you got the wrong guy, buddy.
Speaker 2: The form of Titan just begins to shrink, but well melt,
I guess is what it would look like to everyone.
As the sand just rains down. The fist that's sort
of grabbing you is the last thing to disappear. Is
this thing just rains sand into the ground, and then
the hand relatively softly, but like still pretty rough. You know,
if you were like a very frail old woman, this
wouldn't be kind, but you're a relatively tough gunslinger. Just
kind of last thing to disappear as Titan completely vanishes
around all of you and disappears. From here, the train
continues to slowly disappear, but there's just no absolutely no
remnant of Tying other than all of the sand, which
is now inside of the cabin of the train. We're
technically out of combat unless you guys want to fight
stuff more.
Speaker 5: It's just turned on each other.
Speaker 2: It's entirely up to you. The woman reacted, The n
inges are backing off. I guess the woman get.
Speaker 1: Get an action before do I an action before one
of them backs off.
Speaker 2: Yeah you can, you can do something.
Speaker 1: Okay, I'd like to I'd like to fire again.
Speaker 2: Give me that shit.
Speaker 1: Okay, where is it.
Speaker 3: Another NAT twenty?
Speaker 2: I sort of God, pretty good, give me the damage.
Speaker 1: And I'm going to cast ensnaring strike as a follow up. Yeah,
bonus section.
Speaker 2: You fire again. There's a crack from like once all
this this sand disappears and rains down around you, this
terrible like rain of sand smacking against the top of
the train. Carlias suddenly just wore. Your stomach probably goes
as you're lowered very quickly to the ground, and then
you roll off to one side, and then a crack
echoes out again from the other side of the train.
The bullet hits its target either one of these guys.
You want to hit one in particular, left or.
Speaker 1: Right, doesn't matter. I'll hit the guy on the right.
Speaker 2: Hits him. What does ensnaring strike do? And look like.
Speaker 1: As Roger's taking the shut he just waves his hand
over the gun. When the bullet hits the guy, just
vines come ripping up out of the ground to find
that bullet and wrap around the guy and start holding
him under the ground. Yeah, it's restrained. Unless he makes
a strength save. Cool.
Speaker 2: Yeah, so that guy in particular is now out completely ensnared.
Speaker 1: And shot.
Speaker 2: Anyone else won't do anything else, giving you all a
free action to just do something if you want.
Speaker 1: To, also running towards them, like for as much as
my movement gives me yep, free to do that.
Speaker 7: Yeah, I would like to try and repeat my action
before when I was rooted.
Speaker 6: But I may be buried in sand.
Speaker 2: No, you're good. Everybody that was trackled all of that
sand is gone, or at least it's not gone. It's
on the it's just it's sandy, unanimated sand.
Speaker 6: So yeah, let me take a look at where the
those dudes are. So they're still on the rock or
have they taken flight.
Speaker 2: You can see one of the ninjas backing up.
Speaker 1: Okay, I'm gonna.
Speaker 7: Go ahead and get over here, and I think i'll
take a shot at the woman.
Speaker 2: You can't see her. I think like a line of
sight would be that. So I think this is about
what did I say, seventy feet sixty feet we'll say
sixty feet sixty feet up, So you're probably going to
struggle to like it's a bit much. I'll let him
go gotcha, Like, I don't think you can see anyone
that will be laying down.
Speaker 6: Up there, gotcha? Right?
Speaker 5: Yeah.
Speaker 7: If she's laying down and I like, we can't, well,
I'm going to go for the same ninja.
Speaker 2: He is also take a hit laying down he was in.
Speaker 6: I'll go for this other ninja.
Speaker 2: Yeah, you can see one ninja like about to fuck
off and run.
Speaker 1: Okay, say, don't you kill my prisoner?
Speaker 7: Oh yeah right, I'm going to try and tag him
in the in the leg here stop his progress, all right?
Speaker 2: Yeah, go for him. That's a hit.
Speaker 1: It can be the damage.
Speaker 2: You pop an arrow in his knee. You you see
him spin and then there's a collapsing kind of noise
as Yeah, he hits the deck. He has an arrow
in his knee. He is also completely down, I guess
for now.
Speaker 1: Uh, and then.
Speaker 2: Raja is running over there.
Speaker 6: Yeah, I'm gonna give chase as well.
Speaker 2: Cool, let's see what is my move.
Speaker 6: We can move on to the next person. I think, well,
I figure out how many squares I can move here.
Speaker 2: Well, like, these these guys are not hostile right now,
so you are I'm gonna say you're.
Speaker 6: Out of combat.
Speaker 2: Combat? You know that there's some some peeps up there,
and you're free to just move freely like you can.
You can head over there. It's probably gonna take you,
guys a little bit. Is anyone doing anything on the
train arden, You're like hidden under a under a thing,
under a desk, under a table with a box. There's
a sleeping, massive, barbaric looking sandwalker there.
Speaker 9: Doing any I'm just gonna peek my head out and
see if everything's calm down, and then i'll if Arnold's
not awake, I'll just walk back up to see if
Kenneth and my other teammates are fine.
Speaker 2: Yeah, everything like you would probably have been able to notice,
like that, the towering form of Titan has gone and
the sandstorm has stopped. Though it is now I would
say it's now pretty much full dark. Anybody who doesn't
have night vision is gonna want to lie a torch
and stuff like that. I can probably George would be
turned on darkness. Let's see what sort of horrific damage
this does, because I.
Speaker 9: Don't know if you set this up, if there's if
there's any place for a torch nearby a lighting, I'll
just put the torch there.
Speaker 2: Oh God, darkness, all right, I'll give you all your life.
Oh you don't have lights? Why did I not set
these tokens up? What am I? I'll give you lights
so you can see, but just see your tokens. You
see your tokens myself, and then nothing but pitch black.
I'm gonna I'm gonna flip on the headlights. Hey, that
you can do, and and.
Speaker 4: Slowly like work on getting the train back in that way.
Speaker 2: Yeah, all right, I'll do the headlight in the second.
What does a king ku have for dark vision? Probably nothing, right,
mm hmmmm.
Speaker 1: They probably have dark vision like everyone has dark vision
except humans.
Speaker 2: Yeah, the crows seeing the dark thing?
Speaker 6: They are not nocturnal.
Speaker 1: Mm hmmm. Hell those Carlias. Where are you at, my boy?
Speaker 5: I'm at the rock behind the ninjas.
Speaker 2: Oh damn you quick boy. Oh apparently you have that vision. Oh,
probably because you're a dwarf, and I probably must have
set it up that way. I don't know why I
did that.
Speaker 6: Okay, I'll tell you what I do have though.
Speaker 7: I've got a a hooded a hooded lantern.
Speaker 2: Yep, that'll do. If if you're all lighting torches and stuff,
then you can see. Also, the train does some clever
bullshit that I can't remember how to do, but I'm
going to do it anyway because I want to. So
angle would be ninety Is this correct? Oh my god,
I can't remember how to do the angle. Do you
remember how to do the angle?
Speaker 1: Oh?
Speaker 4: Yeah, just like that. You would make the angle forty
five to go that way, right?
Speaker 2: I think so?
Speaker 1: Oh no, that's a ninety degree turn.
Speaker 2: Sorry, I'm fucking with roll twenty now because I just
get to fuck with Roll twenty a bit. But I've
never actually done it. No, I don't know what that does.
That's the degree of the angle.
Speaker 1: Are you using an object?
Speaker 2: Yeah?
Speaker 1: Just rotate the object.
Speaker 2: I can't. It's the train. Oh I just wanted to
attach it to the train. Fuck it, never mind, we'll
just give the train for now. We'll give we'll give
some light.
Speaker 3: Just draw on.
Speaker 2: I'm going to learn this because I think that's going
to be fun.
Speaker 1: Like this, some way to add a light effect from
my lantern? Now?
Speaker 3: Can I not draw on the map?
Speaker 5: Yeah?
Speaker 2: You can draw on the fucking map and ruin it
forever with that stupid Role twenty bullshit that it does at.
Speaker 6: Least draw this.
Speaker 3: Come on, Oh shit, I didn't realize I actually drew that.
Speaker 1: My bad.
Speaker 3: I thought it was good, Oh goody oh god?
Speaker 1: How do I get it?
Speaker 3: Where is it? I can't find it.
Speaker 5: I don't see anything around us.
Speaker 1: Did I get rid of it?
Speaker 5: I don't see anything around us.
Speaker 1: Yeah.
Speaker 4: I just looked at the stream and I was drawing
yellow across the our.
Speaker 1: Ken KU's vision, Lash's vision.
Speaker 3: There we go. It just kept disappearing, and I was like,
why is it disappearing?
Speaker 2: Yeah, and it's really hard for the DM to delete
player drawn lines because you have to like select all,
but then you end up just deleting the map and ship.
Ye okay, Sorry, that was a weird interruption, just because
I got sidetracked by what roll twenty can do, because
I know it can do really cool shit like that,
and I really don't exploit the amount of money I
pay for this website to do cool things. That's irrelevant
when we can just use our minds. A light turns
on at the front of the train and kind of
and yeah, you just lights up a fairly decent portion
of the track ahead, as well as some of the
the peak in which that the woman and these two
ninja's were stood had in a peers after running in
heroism and not cowardice to another part of the train
with the box. You've got the box with you. Yep,
Kenneth and just Kenneth, Kenneth, what are you doing.
Speaker 3: Making sure the train moves forward instead of backwards?
Speaker 1: Train go forward? All right?
Speaker 2: So yeah, you can just work on that that the
train comes to a slow stop and then begins to
go forward. I feel like you can just drive trains now.
I don't know why.
Speaker 3: You like you'll you'll need to wake up the driver.
Speaker 2: You'll need I feel like you had Yeah, you add
proficiency trains.
Speaker 1: I feel like you're okay to do that.
Speaker 4: I wrote it down on my notes to remember that
I rolled the NATS.
Speaker 2: I think that's fair enough. You've rolled in that twenty
on like can I drive a train?
Speaker 1: Question?
Speaker 2: And I said roll. So yeah, you are aware that
you'll need two people. This is a two man job
because somebody needs to do the coal and stuff like that.
Speaker 3: I'm waking up the other driver.
Speaker 2: Then the driver will not wake up for another eight hours.
Speaker 6: I know.
Speaker 9: I'll put some gloves or something on and start shoveling
coll ray of Hobo.
Speaker 2: The ray of Hobo in that case, let's follow the
other few over here. This is a sixty foot perfect
like cylinder out of the ground. There's no obvious way up.
There's no ladder or rope or anything that these guys
climbed up. But you do know that on top of
it are these three people and they're like they're like down.
You can probably hear some scrabbling from one of them,
kind of like a like a muffled like there's probably
another one saying like can't move, no third voice. What
do you guys want to do?
Speaker 5: Right?
Speaker 1: I guess looking around to see if there's any like
handhold or foothold or anything chiseled in the side of
this thing, like how they climbed up.
Speaker 2: Yeah, give me, I guess, give me a nature or
an investigation check or a perception check, whichever is higher.
I think all those would be fair looking about it's
you you feel like you could you could make your
way up using some of the more natural handholds, but
there isn't any really obvious way up that it looks
like they would have used. It's just like, oh, you
could get up. I guess you could climb up that side,
or I could climb up that side. And then jump
over to that and then make it up. It wouldn't
be the easiest climb in the world, but it is.
It's doable in almost anyone could do it really, as
long as I don't really fuck it up. But yeah,
there's no like really obvious way. There's no like pitons
or anything that they've climbed up with.
Speaker 1: I don't know if this helps me at all, but
my fighting style includes plus one AC while not wearing
heavy arm or a shield, and no penalty to speed
while swimming or climbing. I don't know if that helps
me out, but I'm going to try and climb the thing.
Speaker 2: Yeah, that means that just means that you can climb
quickly if you.
Speaker 1: Think.
Speaker 2: I think it means you just take your normal movement
when climbing, because I think climbing is difficult to rain.
But I might be wrong. Someone will correct.
Speaker 1: Normally, normally it's referring to in combat. It means I
can just basically run up the wall without slowing down.
I don't know if it actually makes it easier to
succeed on it climbing a tempt or not.
Speaker 2: I normally just allow you to climb up shit freely.
And have it as part of your movement. Oh okay,
like deleted from your movement, I guess, depending on unless
it's like two hundred feet or something. Man got it,
So just you do like a couple of Assassin's creed
up the side and last.
Speaker 7: I'm kind of I've made my way over Russia. I
do have some climbing gear. I have let's see what
fifty feet of.
Speaker 6: Rope and I have ten peetons. Could we use this?
Speaker 2: We could probably already halfway up.
Speaker 1: Yeah, I was gonna say, yeah, he's gonna hear yelling
this and go feel free to do that as he
just starts climbing, as he starts climbing without it, and
then like tucking the revolver into his chamog that he's wearing,
and then saying to Carlias as he climbs, if I
die falling off this thing, make sure that doesn't go
on my tombstone gets to the top of it.
Speaker 2: Yeah, Lash, you could probably climb.
Speaker 1: This really easily as well. To be honest, if you
want to just climb.
Speaker 6: I'll be I'm gonna start scrabbling up Carlias.
Speaker 1: He's gonna try and climb, trying to climb up.
Speaker 2: You you can give me an athletics check or an
acrobatics check, whichever is higher for you. I guess, yeah,
that's cool. Yeah, you climb up. Fine, You don't do
it probably with as much finesse as the other two
with their climbable proficiencies. They're just like they do every
like spider manning up the side of this thing. You
are just like that, you know you Also you're a dwarf,
so you have little stubby legs. So in future I'm
going to give you a disadvantage to any climbing. Yeah,
all three of you make it up to the top.
Once you get up there, there is only two people.
There's the two ninjas. The armored woman appears to be gone.
There are a couple of blood splashes in the general
area where she was stood. More towards the front, however,
the two ninjas are completely there. These look exactly the
same as the two or the few that you'd seen
on the train, just wrapped in like basic black shawls
and basic cloths and a single kind of elven thin blade.
Speaker 1: On one hit.
Speaker 2: But one of them is just on the ground gripping
his leg. The arrow is coming sharply through the top
of the thigh, though it had entered quite a lot
lower towards the hamstring. The other one is, I guess,
entangled in those vines still with a with a bleeding
gunshot wound. They see you coming over, and they.
Speaker 1: Well, so shut up and tell me where she went.
And then as I'm doing as I'm doing that, right,
was just clutching his fist on the vines, are just
like starting to constrict the one that's on the ground. Oh,
and can I also do like Hunter's survival check to
look for tracks or footprints to see if I can
figure where she went.
Speaker 2: Yeah, give me a survival check. The guy on the
but the the entangled guy looks up at you as
you're starting to crush him.
Speaker 1: Never, I'll never tell sez to death.
Speaker 5: You can squeeze it.
Speaker 1: You can squeez him, And I just squeeze him to death. Yeah.
Speaker 2: He hear a couple of ribs snap, and then his
eyes bulged, his tongue goes all fat in his mouth
before he just dies a horrible death, an absolutely awful, terrible, grotesque.
Speaker 1: Death without even without looking at the other guy, but
like still doing my survival check on the ground to
figure out where she went, just kind of talking out
the side of my mouth. You can think about whether
you'll answer me next. The other one is just looking up.
Speaker 6: The where's the chanter? Who was she?
Speaker 2: The other one looks down is his knee and then
looks up at you and looks at your bow. Looks
at the other two.
Speaker 1: Nice shot. I'll never tell you can crush me with
your fines, bir.
Speaker 8: All else walks over and just places his foot on
the knee of the flying pressure. All listen, I can make
this real horror for you.
Speaker 10: You never start talking, because I ain't gonna kill you
so blank like he did.
Speaker 6: I stretched the bow back. Don't make me put one
between your eyes.
Speaker 10: No, no, no, hold on crol.
Speaker 1: And slow, not the eyes, not the eyes. Slash. That's
that ends it, too quick, Rajah.
Speaker 2: While you're looking about it doesn't appear that she did
leave the top of this thing either, like at least physically,
she didn't like walk or climb off of it. She's
either still here or she magically went some sort of
short form teleportation door something like that.
Speaker 1: Blood trail at all.
Speaker 2: No blood trail apart from the two shots that don't
seem to be coming from these two guys. They've got
their own pools of blood that are right next to them.
There's a couple of splatters of blood, and then a
few a few steps I guess in this direction, and then.
Speaker 1: Can I just like physically feel around to see if
she's like invisible or blending in with the ground or
doing some sort of camouflage walk.
Speaker 2: Yeah, give me an investigation check, because that's how you
sort of try and find somebody who's invisible. Yeah, you
do a little bit of an investigation, bring out like
a magnifying glass and start looking about to try and
see if you can. Yeah, it doesn't seem like she's invisible.
She's she's vanished in some other way, some form of
magical disappearing act. I guess. The The guy with the
with the boot on his knee looks up and says.
Speaker 1: He'll never catch her. She's far more powerful than any
of you.
Speaker 5: Try me, sandwalker.
Speaker 8: Well, I's gonna take out a knife and just stab
it into his right shoulder.
Speaker 1: Do you have a knife for he's interrogations? Though?
Speaker 5: Sorry, look pretty lawful, good right now? Yeah?
Speaker 2: Give me you can roll, you can roll the tack rubble,
just strike, give me the damage.
Speaker 5: I don't have it in my attack.
Speaker 2: It will be a dagger. So one d four plus
decks or strength up to you?
Speaker 6: What else?
Speaker 1: Three? All right?
Speaker 2: Just check in hek because he's pretty beat up. He's
not completely and utterly dead, but he is beat up.
Speaker 1: I just want to check you down straight ups. He's
taken four and three so far right.
Speaker 2: Yeah, he's still alive. The the ninja. Just you stab
him and.
Speaker 1: Bustards n I got bustards kill me. I'll never tell.
He's sitting there with these wounds.
Speaker 2: Just he's just completely pathetic.
Speaker 10: Pick up some sand and just like rob it, like
pour it over the open lines, h.
Speaker 5: Like adding salt to the wound.
Speaker 1: Yeah.
Speaker 2: He he just clinches his jaw.
Speaker 1: Cask cure ones on the guy, so we can torture
him longer.
Speaker 2: You absolutely can, I'm kidding.
Speaker 5: I don't have.
Speaker 2: Yeah, but you could. It's absolutely It's absolutely an excellent
way to continuously torture someone forever.
Speaker 8: Wow.
Speaker 2: But yeah, he clenches his he clenches his jaw. I guess,
let me, let me just give this guy a little
a little something here, huh.
Speaker 1: He done.
Speaker 2: Yeah, he's just he's just angry and hateful and in
pain every now and then letting out a shout when
you hurt him more?
Speaker 1: Can I I'm grab him by his collar and pick
him up, so I'm looking into his face. Say what
language was she speaking? At least you must know that,
and then slap him.
Speaker 2: He's gonna hock up a bloody spit and spit it
in your face.
Speaker 1: I want a head bout him. In response, give me.
Speaker 2: A I guess and an armed strike, which is just
your just one plus your strength. You're gonna hit so.
Speaker 1: Uh, roll four.
Speaker 2: You don't even need to roll you just you just
add it together. What is your strength?
Speaker 1: Wait, it's one, but don't I roll one? D four
for unarmed damage.
Speaker 2: You do if you're a monk. Everything else is just
their strength stat plus one.
Speaker 1: Oh okay, gotcha. So it's my strength stat is just
a plus one I believe. No, actually no, it's a zero.
My strength is eleven. So my modifiers a zero. Cool? Yeah,
so you just boom, just hit him in the mouth.
Speaker 2: His lip bursts open, and yeah, you you deal one
damage to him. He's uh, he's still alive. He's all right,
he's fine.
Speaker 5: It's like the opening to the surge.
Speaker 2: It's just now he is, he's he's pretty funked up,
but he's just bleeding.
Speaker 6: Will let you live? Just give us a name?
Speaker 2: He looks over at you. I'd laid down my life,
easily trade my life. Spits of your feet, your human feet.
Speaker 1: I'm trying to find where is it?
Speaker 5: Here we go? Wait?
Speaker 9: The can't go is turning into puppy monkey baby, nasty
human seat?
Speaker 1: Where is it? Dog gone it? I can't find my
there it is? Notes from last week? H what was
the the how do you pronounce the name of the
princess from the Capitol again?
Speaker 2: Princess Nemissa Leo thranxis.
Speaker 1: Miss Yeah, I'm gonna have when? When the when? When
the guy says he'd rather he laid down his life.
Roger just gonna say, I already know ni missus sent
to you. Who was the other one?
Speaker 2: He cannot hide his shot? Ah, eyes open, wird? What
never never heard of the miss I.
Speaker 1: Want to push him off the edge of the sixty
foot rock they were on.
Speaker 2: Okay, he's gonna take six D six. I think he'll
be fine.
Speaker 5: Will he bounce as much as that's the question.
Speaker 2: He's gonna like he'll pin wheel a bit and then
he'll fall. There's a there's a couple of seconds and
then a crunch as he lands kind of like sideways
on his shoulder and neck and just crumples into the
sand below. He's definitely dead. There's a couple of snaps
as he lands sixty feet below.
Speaker 1: Dead. There that I'll turn back to the other tunes,
say there's salads in the blind. They're not going to
talk and start talking. The revolver back in behind the
clothes where it was hidden before we all started.
Speaker 9: One night.
Speaker 6: They weren't going to tell us anything.
Speaker 5: Do I notice Roger taking away the revolver?
Speaker 1: You can clearly you can clearly see me putting it away.
It's not hidden.
Speaker 10: Hold on a minute, what's that you got there?
Speaker 2: This?
Speaker 1: You call that back out? Took it off a robber
in my tent several months back. He just hands it
over like with the handle facing Carlias.
Speaker 8: Hmmm, well you should I do an investigation on it first?
Speaker 2: What are you trying to find out?
Speaker 5: Just to see the quality of it?
Speaker 2: I mean you would probably just know. I feel like
you can just you're you're already a gun slinger. I
mean the quality is only subjective to fair lily anyway,
so you can you can work it out.
Speaker 1: It's it would be. It's weather worn like. It's got
sand and a little bit of rust on it, but
mostly just around the edges and not near the functional parts,
so it will fire accurately. It just looks really beat up,
probably several years old, seeing quite a bit of use.
Speaker 10: Well, it doesn't seem like you've been taking much care of.
Speaker 1: The thing, to be fair, it wasn't in the best
of conditions when I took it off of its previous owner.
Speaker 5: Hm.
Speaker 1: That and I haven't the foggiest where to start with
such things.
Speaker 8: Well, we're next in the city. I'll have to drop
by some people I know trying to upgrade the thing.
Their stocks I'll roasted.
Speaker 5: Hmmm.
Speaker 8: I'll see what I can do if you want, of course,
our tools for the job that's been around and hand
to handle.
Speaker 1: I want to try to spin it around, but drop
it and like catch it then air and then put
it away.
Speaker 2: Yeah, I guess you guys can head towards the train,
which is probably starting to like pick up speed a
little bit. Towards where you guys actually are, you can
relatively easily climb back down and jump back on.
Speaker 1: Like, I'm not going to move the whole train. I
don't think I can be asked to move everyone in
the train.
Speaker 2: So we'll just just the theater of the mind that
you you will see the train like starting to move
a lot closer now as it picks up speed. Kenneth
at the helm arden behind, maybe shoveling a little bit
of coal. I don't know, someone needs to do it.
Speaker 4: Yeah, I've probably explained to arden now what exactly has
to be done to get it going.
Speaker 5: Yeah, no worries, I just start just shoveling like tons
of coal into it.
Speaker 2: Yeah, just way too much. This thing starts going hyper
fast and once eighteen miles an hour it will go
back in time.
Speaker 1: Eighty eight miles. When this train.
Speaker 5: Hits this thing might only go eighteen.
Speaker 1: Yeah, and.
Speaker 2: Everybody, I guess can quite easily jump on before this
thing starts to pick up speed.
Speaker 5: And go on a mile per hour, and you.
Speaker 2: Can you can all jump back onto the train. Is
there anything you guys want to do, because I'm happy
to just let you travel through the night, essentially take
a rest while you're on this train. You're pretty safe
and you've got eight hours before anyone else wakes up.
So if there's anything you want to do, you can.
If not, then you can.
Speaker 5: Essential everybody's okay.
Speaker 1: The teammates Russia doesn't know the worry about the box.
So immediately I'm jumping back on the train. Who has
the box?
Speaker 9: I'll I'll just kind of walk around if he comes
up to me, that's one thing, but I won't say
it immediately.
Speaker 8: Yeah, Carlias is gonna check over the sleeping passengers for
any ticket information.
Speaker 1: So wait, I jump on the train, in the room
with all of them, say where's the box? And no
one answers me.
Speaker 5: No, I'm just shoveling cold the whole time.
Speaker 1: I just.
Speaker 6: Say, yes, where's the box?
Speaker 1: Perception check to see if I can spot it. I guess, so, yeah,
go for it.
Speaker 2: Where is the box?
Speaker 1: Is it like in your bag or are you just
carrying it under your arm or it's.
Speaker 5: Probably in my bag.
Speaker 2: It's in the bag, that's probably, so, I guess. Is
it hanging out of the bag? Is it easy to
find or difficult to find? Because I don't know how
to say it.
Speaker 5: In there, it wasn't with any real thought, so.
Speaker 2: I said on the thirteen maybe you can spot a corner.
Then you see, Harden's got it in a bag. He's
just busy. You Is that is that the box?
Speaker 1: Oh?
Speaker 5: The box? Oh?
Speaker 9: Yes, uh yeah, over there, and I'll just point to
the bag and keep shoveling. Cool, Okay, it really should
be a little bit better about paying attention to the box.
We all just forgot about it. It could have ended
up in anybody's hands.
Speaker 1: I was busy dealing with a giant sand monster.
Speaker 5: Oh yeah, that's a good point. Okay, Well, you know,
I just look over at Jay's character wink for no
real reason.
Speaker 1: Can do I First, I'm gonna do I notice. I'm
gonna do I notice the wink.
Speaker 2: Deception versus perception.
Speaker 1: I guess.
Speaker 5: Oh no, I'm not doing it overly.
Speaker 1: Oh then yes, yeah, what are you two up to? No?
Speaker 3: Nothing, nothing, it's you train has to move.
Speaker 1: I'm actually gonna physically like go to take the box
from him, or or at least like trying to grab
it from his bag. There you can get, Yeah, just
to check and make sure he didn't open it, like
looking at the seal on the front of the box.
Speaker 9: Yeah, please don't mess anything else something there and just
keep shoveling cool.
Speaker 6: Does anyone have any onto this?
Speaker 5: Just in case?
Speaker 3: Do we have water? I think I have a water
still you may.
Speaker 2: I think you will have a water skin.
Speaker 9: Just I'll just point the shovel at the clash.
Speaker 2: Slash doesn't have a water skin.
Speaker 10: Didn't you buy water and ale last week?
Speaker 1: Doesn't every I think you bought like five or something. Yeah.
Speaker 3: Yeah, there should be water in the cabin behind us,
if it hasn't been disrupted by the people dying.
Speaker 1: That and all of the like sack Sorry sorry, I
was gonna say, like the dungeon pack or explorers pack
or whatever you have that starts with that fifty feet
of rope. I think all those have a water skin
in them. O great.
Speaker 2: Purposefully removed lashes magic Okay, got it because she's acting
for war, so she's the only one that doesn't have it.
Speaker 3: Now, what were you three doing up there? What was
your purpose?
Speaker 1: Checking? Checking on the woman who summoned the sand monster?
But she vanished before I could climb up there. And
did you see her? Did you not see her? The
woman with the raven armor?
Speaker 3: For it was but I had to get this going
forwards or backwards or whichever direction.
Speaker 1: We want to go.
Speaker 4: Well, we discovered nothing, so we don't know who she was,
who sent them nothing, She was.
Speaker 1: Already gone, and the other two are blinded by some
sort of zelatory or religious level of loyalty. I don't know.
They refused to talk.
Speaker 3: I should have bring them back here next time. I'll
deal with them.
Speaker 10: Well, better get moving there. We got to get to
a city.
Speaker 3: Talk on the whistle fall steam.
Speaker 1: Oh, I'm gonna, I'm gonna. I'm gonna like leave the room,
but kind of casually put an arm on Carlias's back
and kind of push him the same direction, like well, well,
i'll say anything, just kind of like come here. Sure
as I like walk back into the cabin.
Speaker 5: What's up?
Speaker 1: Those two are up to something. They're exchanging We had glances.
I'm starting to wonder if they were sent to watch us. Hmm.
Speaker 8: Well the one I'm sure, I'm pretty sure he killed
that one of the civilians.
Speaker 5: Hmm.
Speaker 1: The wizard, Yeah, threw her body off the train. I
think we all saw that. But it doesn't matter. The
other ones who makes me nervous. The other one, the
giant thing, the cleric.
Speaker 10: I don't think he'll be a problem.
Speaker 1: Something's off, he's not paying attention. He's busy playing with
people's clothes and whatnot. And even in there while I'm
talking about the box, he's I don't know, don't let
them handle the box me, and you only want to
touch it from here on out.
Speaker 8: Sounds like a player here. Let me help me out
finding some idea and stuff.
Speaker 1: Mhmm, what do you mean?
Speaker 10: Well, we need ID when we get to the city.
I can forge some notes and stuff.
Speaker 5: But I got a.
Speaker 1: Is there is there any kind of like actual official
ID on this continent that we would already have or now?
Speaker 2: I mean, it depends if you're a criminal, I guess
in terms of Carlias, if he's like a known criminal,
then he'd want fake IDs and and papers to say
that he's someone else. If you're a magic user, then
you need to be sanctioned by the emperor or like
you know, like the city by the Crimson Sea as
a government, which is essentially being a wizard. It's possible
that the guards would ask who you are and then
ask to see any official papers. But really only the
only people that carry like and no one's got an
ID card they have. Some people have papers, scrolls of
pedigree and things like that. If you're a noble, documents
to prove who you are, if you've got a particular profession,
or you're part of a particular guild that is above board.
Speaker 1: Who is who's dressed the best? Like has the fanciest
clothing in the cabin at the moment? Uh?
Speaker 2: This guy that was maybe no, actually probably this guy
that was with the woman?
Speaker 1: He was this guy? Where do we have lights on
in the train.
Speaker 3: I'm gonna press a button and turn on the lights the.
Speaker 1: Lights in the train so I can see what's going on.
Speaker 2: There's there's like lanterns in the train. Do you not
see though on the map? Now?
Speaker 1: I think was it? Was it? This guy? If you
were pinging something? I couldn't see it? Do you can
you see? Now?
Speaker 3: I've got vision?
Speaker 1: I only have I have vision in the tiny little
ring around my character.
Speaker 2: Oh yeah, same, yeah as well? What about now there
we go? That's better? So I was pinging the Yeah,
this guy that was here.
Speaker 1: Okay, Rajah, Will I guess source through his pockets and
such to see if he has a ID or letters
or anything like that?
Speaker 2: Sure? What you find, Bill's Yeah, you will find a
scroll of pedigree, which means that he's a noble, probably
a relatively well known noble of some sort. His name
I think is la France, but I can't remember. The
wife was LaFrance. Yeah it's LaFrance. Yeah it's LaFrance. So
this man's name is Wilford.
Speaker 3: He looks like a La France.
Speaker 1: Wilford La France, France. My cham come back, rolling off again.
Speaker 2: Wilfrid LaFrance, Sir Wilfrid la France. Probably not because knights
are a whole different thing here, because it's not England.
Wilfrid la France. He's a nobleman out of sin River
pretty much would all he would say is that Wilfred
la France and then Sinn River.
Speaker 1: I guess what. I just recognize him being from my hometown.
Speaker 2: I don't know if he's that famous. He's just one
of the richer types. He probably, I guess. Give me,
give me a history check, just give me a dice roll.
Let's see if you know anything about him anyone else
from Cinema Carlias isn't bam. Oh yeah, you know about
Wilfrid LaFrance. Do you remember now, wilf I've forgotten Wilfa
of La France is married to I think her name
was Madame la France, and the two of them made
a lot of money in the brothel trade and then
went on to make a bunch more money in lots
of other different dealings once they've made that initial investment.
And suppose like they're quite old. This guy looks like
he might be like approaching sixty, which is still relatively old.
In dust Veil people don't live that long, and they're
in like a dust veil form of retirement in that
they just potter about. Not one hundred percent sure why
he would be on a train and leaving Sin River,
because that's where his fortune is, and he's presumably like
his mansion and stuff like that, But yeah, he's as
close as retired as you really get. Their brothel would
have been sold on, probably to someone in House Naga,
But he's not associated with House Nagara or any of
the We're not publicly associated with any of the the
more dodgy dealings of the darker side of House Nugo.
He's more above board wealthy, and I.
Speaker 1: Think I accidentally met it. I don't know that Jay
killed her and threw out. I know she was thrown
off the train, but I don't know he did it.
So whenever, whenever Carlias said that earlier, I guess Roger
would have given him a confused look and then see
this guy. Would I have not? Would I have recognized
that was his wife being thrown off the train.
Speaker 2: UM probably quite hard to immediately recognize her who it
was specifically, Like, although you know who this guy is,
I would say, you probably recognize his name more than
his face. So you probably won't recognize Madame Lafranzi either,
but you would assume that he would be with her.
It's weird that he's by himself.
Speaker 1: Yeah, I'm gonna I'm gonna say, based on just a
low intelligence role, Roger doesn't put it together and realize
that that was his wife on the side of the train.
So he'll turn to Carlias and say, hey, this guy,
he's rich On's the biggest wholehouse in sim River might
come in handy and then like hand over is whatever
he was carrying to Carlias.
Speaker 5: Yeah, I'll take it.
Speaker 1: And he's going to wake up though, So whatever you're
going to do, do it quickly.
Speaker 5: Yeah, we should have a few hours.
Speaker 10: Caroline is going to forge documents, like from what he's
given me.
Speaker 2: Cool, give me a forgery roll or whatever it is
on your ol thing. I didn't have a minor stroke there.
I did try and say forgery.
Speaker 5: Who did it come under thieve stalls?
Speaker 2: Or I felt like we would have added it to
a set if we didn't, and that's weird. Are you
proficient in it?
Speaker 5: Yeah?
Speaker 2: Oh my god, oh my shoe just crashed. We didn't
have a guy.
Speaker 1: Wouldn't you just click on the forgery kit?
Speaker 2: No, we don't have it. Do you own a forgery kit?
Or are you proficient?
Speaker 8: I remember we said I had one, but all my
items are not added in one.
Speaker 2: There's a yeah. But like owning a forgery kit and
being proficient with the forgery kit to two different things.
Speaker 8: I remember said the ad one just that you have
one background and stuff?
Speaker 1: All right?
Speaker 2: Then you just roll D twenty D twenty.
Speaker 1: Twelve.
Speaker 2: That's how good it looks. Maybe a little bit shaky
writing due to the train some of the some of
the inks don't match the fine inks that they use
to write a scroll of pedigree improve people maybe don't
match perfectly. You might have had to find some dodgy
wax for the seal, and then you've had to copy
the image of the seal on the on the scroll
to try and match perfectly. It's not bang on dead perfect,
but it looks passable and at a glance, if anybody
investigates and looks at it properly, it might not hold
up to like full scrutiny, but passable definitely, Like mates,
it says matchable if.
Speaker 1: You kind of just go, oh, yeah, that's pretty dotty.
Speaker 2: Much the same thing with sideways and squint. Yeah, which
one do you put back on him?
Speaker 1: Actually?
Speaker 2: I feel like I just sehim planted something that I
didn't mean to, just because I just assumed. Whoops, too
much power. You have a bolt of inspiration. There you go.
It's not an actual inspiration point, but you just think
of something from nowhere.
Speaker 8: Hey Raja, mm hmm, what do you think I should
do the real warm back on him or the fake one?
Speaker 1: And you said this process took like three hours or something,
right for.
Speaker 2: Him to do that the forgery thing, I think I
probably only take about an hour maybe.
Speaker 1: Okay, Well, he's having to wake Roger up, then he's
he's got the He's lying down on this bench right,
here with the box as his pillow and like his
his red turban and rap as a pillow, like on
top of the box. And he's just passed out on
the bench. Sure, raja mm hmm. What is it?
Speaker 10: So I put the real one back on him or
with a fake one?
Speaker 1: Can I hold him side by side and see if
I can tell him apart?
Speaker 2: Yeah, give me an investigation, Chack. You can tell him
apart in pretty much the same way as I describe.
Speaker 1: Hm hmm. He's not likely to look at but I'm
gonna I'm gonna hand Carlias the real one. Say you
keep that, and then take the fake one and roll
it up and go put it on the guy. Cool.
Speaker 2: Yeah, add that to your inventory. Wilfred Lebron scroll of
pedigree or like.
Speaker 1: He's not likely to pull out and carefully investigate his
own document. And then he one at the city we're
going to will probably recognize him. They may not even
ask him for his papers if they recognize him.
Speaker 3: Mm hmm.
Speaker 5: Sounds like a player.
Speaker 1: Even if they do, they have no idea that we
have it.
Speaker 10: Well, yeah, let's hope we don't get interrogated.
Speaker 1: Just don't get us invited to the same party as
him at the same time.
Speaker 10: Mm hmm.
Speaker 2: I guess we'll see what parties there are at Windy
Peaks during this hour. Kenneth Arden and Lash Lash are
you even on the train?
Speaker 7: So I went off to h I found one of
those waters, and then I went to take a nap
in the back there.
Speaker 2: So you're just having a nice old sleepy Yeah. Cool,
you're in the cargo bay.
Speaker 6: I am between there.
Speaker 2: Yes, a sweet sound of like bird bird song. And Kenny,
are you doing anything in this hour in particular?
Speaker 1: Yeah?
Speaker 4: Would I have to stay at the helm here the
entire time? Or can I like, can we just kind
of like overfill it with with coal keep it on
enough like an autopilot speed like cruise control.
Speaker 2: It's not generally done. This is not future tanks. You
can try, but hmmm, it's not that easy. You have
to do a lot of fiddling with the speed to
keep If you go too fast, this thing is just
going to fucking fall apart or fall off the rails.
Speaker 5: If you go to you can take over, Okay, I
know how to. I can look at this. This is easy.
I'm sure I can drive the train.
Speaker 3: I will be right back though. Just just keep shoveling.
Speaker 4: Tell me if the driver wakes up, and I'll be
I'll be back in a moment. I'm gonna go to
Carlias and Roger, assuming they're still there.
Speaker 9: Sure, I'm gonna take I'm gonna take out my ridiculously
plumed hat that I had. God, I'm gonna pluff out
my chest and I'm gonna start kind of like fingering
some of the buttons, not pressing up, but just kind
of trying to figure out what's going on.
Speaker 2: Sure, roll me three D twenties.
Speaker 5: Yes, the horn.
Speaker 2: You press three buttons and or you pull three levers.
One of them shuts the light off and then you're
just in the dark in front of you.
Speaker 5: Turn it back on.
Speaker 2: Another one does something you don't know, and then another
one you think might be the thing that's making the
train go faster and slower, because there's like a definite change,
not like huge.
Speaker 1: It's not like, oh the brakes are on.
Speaker 2: Fuck, it's just like, oh wait, hey, this is is
this sliding down? It feels like that's slowing it down
a little bit. Yeah, you crank a little bit, just
a little bit, all right, Yeah, it starts to speed up.
Speaker 5: My chest and feel pretty sad of myself.
Speaker 1: Just a little bit.
Speaker 2: Yeah, it's god of a little bit quick, but there
is a lot of coal in here. Yeah, okay, Kenneth,
you feel as you step into the car the train
kind of like change a little slow down a little
and then maybe speed up a little bit. But it's
got to be fine.
Speaker 1: It's fine.
Speaker 2: Are they are these two sleeping or I feel like
you just catch rajah like maybe tuck something into like
a random person's thing or whoever it was that did it?
Carlos into to la France, right to the France. Yeah,
but I guess they're both away. Can you probably arrive
around this time?
Speaker 1: Have you?
Speaker 3: Is he is he alive?
Speaker 1: M France? Like everyone's still he sleep here? Okay, you're
all still out from the effect of the what was
what was the week called from last week?
Speaker 3: Devil's Kran, Devil's Kran, Yes, Devil's Kren.
Speaker 1: They're all still out from the Kren.
Speaker 3: I need to speak with him when he wakes up,
if that's okay.
Speaker 1: He'll probably not be awake for another six hours.
Speaker 3: Yes, I just have to drive the train. I've figured
it out.
Speaker 4: We should be arriving in by the time they wake up, hopefully,
but we should maybe try to rearrange things and everybody
stow away back in the other compartment before the conductor
wakes up and tell not tell them what happened.
Speaker 1: There's there's gonna be like blood on the floor from
like multiple ninches and our own wounds everywhere. Right, Well,
if you feel like cleaning up all of this and
trying to pretend it didn't happen, then go for it.
I'm just going to tell them that the train was
attacked and we fended it off. I hope they don't
blame us. Are we going to explain we attack?
Speaker 2: Right?
Speaker 1: Say that again?
Speaker 8: Clare said, why do you think we would stick around
if we attack the train?
Speaker 3: We could lie?
Speaker 1: Anybody could be lying. How long does it take? Like
how far is the destination to or like what's the
typical runtime of the train to Windy.
Speaker 2: Peaks, Like a like a day and a half, so
you probably get there dusk the next night or just
before dusk.
Speaker 1: Oh, so we have like a whole another day's ride.
You've got like a whole twenty four hours. Yeah, okay, Well,
if I don't feel like trying to stow away on
this train, for an entire day, pretending that this didn't happen.
If they don't like the story, it's just one nome.
How tough can you be?
Speaker 3: He can use magic, that's a thing.
Speaker 1: So do I detect a hint of sarcasm? Old man?
Speaker 3: No, he can actually use magic? And okay, hi, huh.
Speaker 8: We did just go up against a typan of sand.
Well what is one known gonna do?
Speaker 1: So hope we don't find out.
Speaker 5: For that's going to go to sleep.
Speaker 11: Yeah, I'm walking away. I'm gonna rest, and I guess
we'll work out with Arden and I to take small
ships to wake each other up or something.
Speaker 5: Yeah, I don't know how.
Speaker 1: Yeah, actually I forgot us. He's walking away, Roger, I
would probably say, by the way, do you know how
to operate the train? Yes?
Speaker 3: One hundred percent? The percentages exist, absolutely.
Speaker 5: Is there math in this way?
Speaker 1: That's good. At least now we don't have to wait
for the driver to wake up and lose another six hours.
Speaker 4: I'll let him take over when he wakes up, but
I've got a stable unless bucks it up.
Speaker 1: If anything, they'll be grateful that we kept the train
operating after the attack. I don't think they're going to
try and kick us out.
Speaker 2: He's hoping should be fine, though, Arden wrote me in
intelligence fucking normal.
Speaker 9: If the if the train conductor guy gets up and
wants to wrestle me for it, I'm I'm I'm driving
the train.
Speaker 2: Yeah, hey, yeah, you don't really know what you're doing
with this train like at all. It's like very like
I think this one might do this based on just
I think.
Speaker 4: And I am not going to sleep. I'm going to
stay up the entire night until the driver wakes up.
Then I will suffer a point of exhaustion if that's
what it comes to.
Speaker 2: Oh, sure you're going to need to make some water
for it soon, Kenneth.
Speaker 1: That's where we go to a break.
Speaker 2: Yeah, sure it needs water and you you've got to
create so I'll let you have that info. But it's
now like the coal is making the water hot, which
makes the train go just nice and simple way of
approaching it, which is the way it works. And yeah,
it's running out of actual steam for this steam train.
But we'll find out what they do about.
Speaker 1: It after the break. Break break, see you in a
couple of minutes.
Speaker 2: Go for a little break, Go grab yourselves a nice
pile of steaming coal water sauna. Go to a sauna
and we'll see what's going on. Welcome back to the show.
Speaker 1: Everyone.
Speaker 2: It's does our D and D.
Speaker 1: They're on a train.
Speaker 2: That's right, D and D with train so that I
can railroad. It covers, it covers me.
Speaker 1: It's like an insurance.
Speaker 2: It's like it's like a DM insurance. Okay, if I
make the joke, then no one can actually accuse me
of it.
Speaker 5: Made the joke.
Speaker 1: I already did it. I did it sort of struck
me midweek.
Speaker 2: I was like, oh god, I have a D and
D campaign with actual railroads as physical things in it,
and and that's going to come back and bite me
one day. You know someone's going to use it against me.
So I made the joke first. That's what you do.
You draw attention to the thing, like when you spit
a bit when you speak. If you draw attention to it,
then it's.
Speaker 1: Sort of.
Speaker 2: Yeah, maybe I have an anxiety disorder. Yeah, anyway you
would know.
Speaker 1: No, it's a it's a real thing. That's called lamp shading.
When you like point out your own stereotype or whatever
else you just did before anyone else can.
Speaker 2: Yeah, and I'm from Landon, so stereotypical land of voice.
Speaker 4: They still use lamb shades over there, the hooded street lights.
Speaker 2: I've never seen anything.
Speaker 3: Yeah, we have little ash covered thirteen year old boys
go up.
Speaker 1: In the light the gas light every night. And from
odd coult or London. I mean in the wake of Brexit.
Speaker 2: Uh all right, J J baths in maple syrup. Everyone, Yes,
I gas of ray of syrup.
Speaker 3: That would work, right, Like I want to ray of syrup?
Speaker 1: How much.
Speaker 2: Water does ray of frost really make?
Speaker 3: Somebody's got the miss La Chance Yeah, yeah, yeah.
Speaker 2: That France or whatever, Yeah, miss La France. I'm gonna
I'm gonna say that's not gonna make enough war?
Speaker 5: Is it? I know?
Speaker 3: Like multiple times, like work tirelessly.
Speaker 4: Like I will say, do you have those other bottles
of little bit?
Speaker 2: Let's have a look at, like what does produce water
actually make? Because it's quite a lot create war even.
Speaker 1: Create water.
Speaker 2: Spell you create forty five pounds of food oh and
thirty gallons of water? Oh my god, and it's a
level three spells. So I feel like, Nah, a cantrip
rare frost makes less than an eighth of a gallon
let's see if this will just answer this question for me.
You're christ I need to know how much water trains use.
Speaker 5: Now, things you never think you'd have to look up.
Speaker 2: I don't know why I didn't whack Stephen. When I
was making this. Another DM was like, this is exactly
how steam trains work, and he sent me this ridiculous
thing that I was like, I'm never going to read that. Yeah,
and now I'm like, now I'm like, oh, dear, oh dear. Um, Okay,
so you need you need twenty five thousand gallons of water?
Apparently that's a lot, isn't it. That's like way more
than there must be a tank. Do you know what
my D and D You need twenty five thousand gallons
of water?
Speaker 5: Well?
Speaker 3: Fuck?
Speaker 2: It does mean there's probably a decent amount of water
in the tank still, but you will run out of
water eventually. I'm going to say, now.
Speaker 5: How many hours to tell the cleric wakes up? Do
I think?
Speaker 2: Well, they've been asleep for an hour. You've really not
done a lot, so you've probably got like six seven hours.
Speaker 1: Does he have any water on him?
Speaker 2: No, because that's his job, that is his job. Yeah,
he just goes war time makes it and.
Speaker 5: People in chat. That's actually what he just does.
Speaker 2: That's why they have a cleric on the train. That's
all he does. He just makes to produce water. Spell
constantly call back.
Speaker 5: Actually, would I know that it needs water?
Speaker 1: I'll tell you what my character would.
Speaker 2: What is like, I don't even know what gallon is? Again,
let's work it out. Yeah, three leaders.
Speaker 5: Yeah, I mean I have a gallon of water here.
Speaker 2: If we just use that, that's a gallon of water.
Speaker 5: Yeah.
Speaker 2: So a gallon is like the amount you need to
drink in a day.
Speaker 4: Right, wouldn't this train be like stacked up before it left?
Speaker 2: Yeah, that's what I'm thinking. I might let you off,
or I might just have it only have a certain
down and you need a cleric. Twenty five thousand gallons
is now reduced to twenty five hundred gallons and it's
running out.
Speaker 9: If if I do know that, what would my character
know that it needs water?
Speaker 1: No, you don't know.
Speaker 2: You you have no idea how this train is.
Speaker 9: It is it starting to act a little funky um
when a car runs out of gas, it starts kicking
a little bit.
Speaker 2: I feel like it would just be slowing down.
Speaker 12: Okay, Uh, I'll there if I just what if I
just happened to randomly have like it's a tanker truck
full of water inventory, it's.
Speaker 1: A random image.
Speaker 9: I'm gonna I'm gonna call back to Kenneth, Kenneth, Ah,
the train's being weird.
Speaker 4: I'm gonna use the message and go what what's the.
Speaker 9: The I Okay, first of all, I'd like to say
that I totally understand how to drive a train.
Speaker 5: Okay, drive is not the word.
Speaker 9: And during the course of driving this train, it's starting
to act.
Speaker 5: The best word for it is hinky.
Speaker 3: But what did you press?
Speaker 5: I would button? Yeah, just don't carry her. Look, it's
slowing down.
Speaker 1: I'm gonna walk up.
Speaker 5: I'm gonna be looking through the driver's pockets.
Speaker 2: If you have a notebook, taker, here's the new rules,
one hundred pounds of its eight hours of train travel.
Speaker 5: It's slowly gone down.
Speaker 1: Uh, I walk up? What did you do?
Speaker 3: What drive button did you press?
Speaker 9: I just point out to like various buttons, the three
buttons I pressed the light.
Speaker 1: That one is the head lights.
Speaker 4: I'm gonna press it again, or the front of beams.
Speaker 1: I don't know what would they what would they call them?
Speaker 2: Is ahead, I think, yeah, yeah, so head lamps this
one that slows it down?
Speaker 3: Is that why I felt it slow down?
Speaker 5: Oh? No, I've pressed it this way, pushed up a
little bit.
Speaker 4: Again, that's probably why we're running out of Okay.
Speaker 2: You were also going really fast for a long time
before you worked out and one was driving the train.
Speaker 4: Mm hmm, Well, can I like tell how close we
are or like peak out? I see the quote unquote
lights of the city, town, any towns nearby?
Speaker 1: No, yeah, we're fucked.
Speaker 5: Well, what's wrong with it?
Speaker 4: It's Can I tell it's running out? Yeah, I'd assume
I can. I'm just gonna go. It's it's out. We
need what your cleric?
Speaker 1: Right? Yes, I've seen you.
Speaker 3: Can you create water? Like the others?
Speaker 9: I would prefer another way of figuring it out. Isn't
there more water in the back? Go into the storage?
Tell tell, tell one of them.
Speaker 3: Can I message Roger real quick?
Speaker 1: Roger? Are you awake? Does that wake me up? If
he's telepathically speaking to me in my sleep? I guess so.
I mean he's weird. Roll over my weird in my
weird dream world where I'm wandering in the desert, it's
just like.
Speaker 2: What he appears through the clouds, like.
Speaker 1: Carl I don't know if if Carlias is awake, he
just sees Roger. Can I can I reply telepathy?
Speaker 5: You can?
Speaker 1: Yeah?
Speaker 5: Yeah?
Speaker 1: What Kenneth?
Speaker 3: Yes, at the front, we're running out of materials? Is
there water in the back?
Speaker 1: Can you check the cargo hole? What water on the train?
Speaker 3: Or would get stop in the desert?
Speaker 13: Have h have?
Speaker 1: Arden makes him he's a cleric? He won't he What
kind of a cleric? That's literally they have they have
literally one job. Put the proverbial phone down? Arden? Why
can't you make water? Ah?
Speaker 9: I it's a personal thing, he says, it's a personal thing.
Speaker 1: Is it against his religion?
Speaker 3: You're not doing the ear thing? You have to do
the ear thing. I can't hear you.
Speaker 1: Is it against his religion?
Speaker 3: Is it against your religion?
Speaker 1: Yes?
Speaker 5: Yes it is?
Speaker 3: Why what the what?
Speaker 1: What kind of religion is against water?
Speaker 3: What religion is against water?
Speaker 5: It's a desert religion.
Speaker 3: It's a desert religion.
Speaker 5: We're in a desert exactly.
Speaker 1: I've lived it though, I couldn't hear that.
Speaker 5: Can you check the back?
Speaker 3: Is it possible?
Speaker 1: Yeah? Yeah, let me go, Let me go look, thank you.
I'll go back to the cargo hole and tiptoe pass
lash to avoid waking her up, and just start checking
the crates. The crates labeled.
Speaker 2: Some of them are labeled like oats and wheat. There's
definitely like maybe like this huge bunch in the middle
would be something like coal, some hings some Yeah, you've
just left all these bodies. Plus the gnome is just
like face down in the thing. The train driver is
like out on the like precarious outside portion of the
front of the train, like with just his like robes
and stuff, and the cleric the robes just flapping in
the wind sand, just just cutting up their face.
Speaker 5: I'll drag them to so they don't fly out.
Speaker 2: You can put them in yeah a little bit.
Speaker 5: Or put them in the car behind us, whatever savor.
Speaker 1: But yeah, I know there's all these dead ninjas.
Speaker 2: Give me an investigation check, just as you like look around.
I guess the dead ninos. Yeah, there's no water here.
It's mostly food and provisions, basic supplies maybe for like
the general store. Nothing of huge value.
Speaker 1: Graduate. I was just trying to figure out how to
answer you. Yes, there's no water back here. It's all
crops and supplies and minerals. We're fucked well we I mean,
worst case scenario, we just wait for the train clerk
to wake up and he can make.
Speaker 3: Water, but we're going to run out of water. Until then, we.
Speaker 1: Can survive six hours without water. What was that?
Speaker 3: I couldn't hear you.
Speaker 1: I said, we can survive for six hours.
Speaker 3: Okay, get some sleep.
Speaker 1: That's what I was trying to down, Like is there a.
Speaker 5: Way to hang up?
Speaker 2: I don't know with message, Like I get a message
is the telepathic thing, but the phone I don't know
how like an another person would hang out you can.
Speaker 4: I'm just it's just usually like I think it's like
one message back and one message.
Speaker 3: Force.
Speaker 1: Well, I think the message just assumes that it's like, ah,
he's gone. You guys there.
Speaker 2: I think actually you can't even do message unless you
can see them. But it's actually it's just like a
hundreds around ship, so you can like see like you
can just see.
Speaker 1: Yeah, there's the there's the thing. I don't know what.
Speaker 2: He's become his own neurons in his brain.
Speaker 4: Like origin you have to pay for that to be
on here, send the invoice.
Speaker 2: He's a fidget spinner, is everyone going to go to
sleep and just let the train slowly.
Speaker 3: I guess I'm just going.
Speaker 9: I'm gonna look through the cleric and the driver's clothing.
Speaker 5: Do they have a scroll of like create water?
Speaker 1: Roll me at D twenty?
Speaker 5: Do you want to do investigation of twenty?
Speaker 2: I we need to do a D twenty.
Speaker 5: My investigation is blot zero anyway, ten every time.
Speaker 2: You find a scroll, yes, it is a magical scroll?
Speaker 5: Is it fireball?
Speaker 9: You?
Speaker 1: Well?
Speaker 2: What languages do you speak?
Speaker 1: My child? My child?
Speaker 5: Common Elvish and giant.
Speaker 2: Common Elvish and giant.
Speaker 5: No idea, why speak giant?
Speaker 2: I think I think fear bugs are weird like Giantish
elf gnome creatures. I don't know they're exactly supposed to be.
But you come from an Elvish land in dust fail
at least that's where I placed you. You cannot read
what it is, but it is on the cleric. The
language is not one that you recognize, okay? Can I
You may attempt to cast scrolls if if you're a caster.
Speaker 1: Raja was in a very weird dream for a while.
I'm also I'm also ready next time kind.
Speaker 5: Of speaks to me.
Speaker 4: He hung up, and it just disabled the mental capacity.
Speaker 2: So Arden, what did you say you want to do?
Speaker 5: Sorry, there's no way I can look at it and
try and figure out what it is.
Speaker 2: Well, it's just writing. There's like all sorts of weird
squiggly writing on a scroll. You would probably be aware
that it was a magical scroll and not a real
like just a scroll with some writing on it, because
it's more like runic writing. It's like glowing in the
cold light. I can magically ink.
Speaker 3: Did I see him grab this?
Speaker 2: Are you there? I thought he was by himself.
Speaker 3: I'm in the front. Yeah, I'm in the front with them.
Speaker 5: Are you trying to No, I'll tell Kenneth. I was like, look, yes,
So where do I put the water?
Speaker 3: Can I see it first?
Speaker 5: Yeah? Sure? Yeah?
Speaker 3: Can I? I'm common in deep speak anything.
Speaker 2: Common and deep speak. Also, the Wizards have a thing
with scrolls though, right.
Speaker 1: I think I can arcana?
Speaker 3: Maybe I can arcana.
Speaker 1: I can hold on get the player's handbook. Getting that
near player's handbook.
Speaker 5: It's pretty forgiving if I remember correctly. In this version too.
Speaker 2: Scrolls are weird though, because I've changed I've got some
homebrew rule going on with scrolls, and that anyone can
cast them on an arcana check plus the spells level. Right, well,
the arcana check and then the DC to pass it
is ten plus spell level if you're a caster anyway,
I think if you're a wizard or a sorcerer like
a true caster, then you get.
Speaker 3: Do you think I can detect learning spells?
Speaker 1: Uh?
Speaker 3: Choose an arcane tradition.
Speaker 5: It looks like a cleric spelled I assume, right.
Speaker 1: You don't know not. You don't know nothing about it.
Speaker 3: Can I at least uh go with.
Speaker 4: A arcana check and if it doesn't work, if I
can't decipher it, I'll use detect magic.
Speaker 3: Yeah, actually, I'll just use I'll just use detect magic.
Speaker 2: Detect magic.
Speaker 4: Oh wait, that is just the it's magic. Oh yeah,
you learn its school of magic. So that wouldn't help
me read it though, Yeah.
Speaker 1: No, I think you.
Speaker 2: Well, do you know what if it's here's the new
role roll an investigation check?
Speaker 3: Okay?
Speaker 2: Wow, this is a scroll which has writing on it
that you can't read.
Speaker 4: Right, I don't think this is water. This it's not
anything I understand.
Speaker 3: I can.
Speaker 4: I can study it for when we stop. Maybe it
could be, but I don't want to I don't want
to cast a spell from a scroll without knowing what
it is.
Speaker 5: That's probably a good choice.
Speaker 9: All right, I'll take the scroll back and I'll put
it back in the clerics.
Speaker 3: I'm gonna I'm going to study it is that I'll
just a little bit, all right, I'm just going it's
all yours.
Speaker 2: Okay, thank you, stuff it in the shirt for now,
or sit sit down rather and start to I feel
like if you study it. I feel like if you
copy this spell into your spell book, and it's a
spell that you and learn, yeah, then you would know
what it was by the end of that.
Speaker 3: Yeah, that's what I was going to plan to do.
Speaker 2: I was gonna copy the spell into that.
Speaker 3: I can't remember. I just I just had the page.
Speaker 2: So it takes you two hours and cost fifty gold.
Unless it's a spell for which you have your school
of magic.
Speaker 3: Yeah, I wouldn't know.
Speaker 4: Okay, I'll cast a detect magic on it real quick
and find out what school it is.
Speaker 2: There you go, hmmm, detect magic. Where are you? Where
are you? It is conjuration, of course, ye, okay, well
I have from the school of Avocation.
Speaker 3: When you select a school at second level, the gold.
Speaker 4: In time, you must spend a copy and avocation spell
India spell book is halved.
Speaker 2: That's great, this is conjuration conjuration.
Speaker 3: Yeah, but this is from my school of vacation.
Speaker 4: Oh wait, never mind, I thought that was Oh I
thought that was for every spell.
Speaker 3: Never mind, disregard.
Speaker 2: Well, I'll just I'll just keep it for now then
and pretend like I'm studying it.
Speaker 3: Cool, because I can't. I can't afford to.
Speaker 2: If you write it into your spell book, the writing
is magically passed from the scroll into the spell book.
The scroll becomes a blank piece of paper. But the
spell is in your spell book, in your writing and
your language. So as you write each word and study, okay,
all right, it will be something you would ask me
the gold to do so or yeah, okay, then I'll
hold on to it now, for I don't have the
gold to do it. So everyone has the gold to
do that.
Speaker 4: Then you will have exactly fifty did we Oh? Oh okay,
sorry I didn't. I didn't, All right, Then I got
a bag of fifty gold at the beginning.
Speaker 1: Oh okay, yeah, yeah, all right?
Speaker 2: Right, then are you saying you didn't pick yours up?
Speaker 1: Oh? Yes, I did. No, Actually I don't.
Speaker 3: I don't remember you saying that we got the.
Speaker 2: Wow, it sounds like you need to roll me at
the twenty.
Speaker 1: Actually, Raja is Raja carrying the one bag with everyone's
money in it. Yeah, I thought someone quite possible that
she just handed him everyone's money. I thought I never
divated up. That's why I was.
Speaker 3: I'll roll you the one D twenty.
Speaker 7: I just think we recall biting my my gold.
Speaker 2: Yeah, you in my brain she she gave you all
fifty gold in separate bags. But I might have said
she handed you one bag.
Speaker 5: I'm gonna jug it as separate.
Speaker 1: I'm gonna suffer and say.
Speaker 2: That you you each got a bag because that's what
I did. And I was in a weird place last week,
so don't judge me.
Speaker 1: It was a hard time. It was a hard time
last week. I have the goldner.
Speaker 2: You do not know she you just left yours?
Speaker 4: Of course, would I have any leftover gold from thing
or now?
Speaker 2: You have whatever you get with your background as a noble?
Speaker 3: Okay, cool, so then just fifteen all right, I'll keep
it for an now then.
Speaker 1: Okay, yeah, well yeah, you have to motherfucker.
Speaker 2: Sorry, but listen, you know you, Yeah, you can work
out as a conjuration spell. But that's about it. You
need some money. You need some money for like special
inks and and all sorts of stuff like that for
magic spells, copying spells into spell books, I think. And
the two hours is just like I guess would be
you studying and writing each thing in and the magical
concentration it takes to write the word.
Speaker 4: Right, I'm going to sleep then, Okay, mystery scroll for now.
Speaker 3: Or a conjuration scrowl I guess.
Speaker 2: Yeah, just a mystery conjuration totally not create water scroll,
which is totally not create war. Arden is very convinced
that it is, even he couldn't see it.
Speaker 1: ROMI a D six jay, Okay, you can pretty out
so much when I do, I know because of the books.
Speaker 5: You go sit on a seat and the other guy
goes flying out of the window.
Speaker 1: You actually get three hours of travel out of the train.
Speaker 2: Okay, it's pretty It starts to slow down during the
last hour, like quite significantly, but it continues to move.
There's no like hyenas jumping at you and stuff like that.
Speaker 5: I want to throw a more coal in it as
it slows down. Thinking that's going to fix it.
Speaker 2: Yeah, definitely. It's just like at some point it just
becomes just this filled coal furnace and there's just loads
of it in there, and like I guess the fire
would still be going. It's just heating up nothing. And
the train begins to slow. So let's see one hour
plus three hours four, so you're about halfway through the
the sleep. I guess of the other people on the train,
when the train comes to a full stop, do you
just do you just go to sleep.
Speaker 5: I'm just gonna look around, keep trying to fix it.
Speaker 9: I'll go look in storage looking for water myself, and
then when none of that works, I'll just be fiddling
around with thermaturgy, just flickering way to making nonsense cantrips
just to pass the time.
Speaker 1: I'm going to long rest.
Speaker 2: Yeah, I mean, you're you're all then probably if you
don't do anything mental, you'll get the effects of a
long rest.
Speaker 1: Anyway.
Speaker 2: You'll need to sleep eventually.
Speaker 9: I'm just more or less on guard, unless someone wants
to relieve me of guard duty.
Speaker 1: Kenn, it would be you're you're starting your long rest
after the train comes to a stop, so you're sleeping
like after everyone else.
Speaker 4: No, I would have gone to sleep like as it
started to stop, so I would have I assume the
first hour would have counted. So would I be four
hours into like a six hour or an eight hour
long rest?
Speaker 2: You're I feel like you don't like running the train
for you because you just you're so intelligent. Isn't really like, okay,
so arduous that it would affect your long rest? So
you have the same amount as everyone else. You don't
need to sleep for eight hours to get the effects
of a long rest. You just need to not be
doing anything crazy like casting really powerful spells or fighting tighten.
So yeah, no, you'll all you'll have the benefits of
the long rest. I think, should you have another four
hours of doing almost nothing?
Speaker 1: When comes to yeah, well I was just kind of
come walking up to the front of the train, just
got to poke his head into the engine room. That's
the end of the line. I take it.
Speaker 3: Yes, out of water, you found a scroll, but I'm
not comfortable casting it, so we either cast it.
Speaker 1: Yes, what fuck?
Speaker 3: If I know?
Speaker 1: Can I see and it to them? Can I recognize
any of it as Elvis, druidic or infernal?
Speaker 2: It is all in Druidic, says, I'm reading it.
Speaker 1: What does it say?
Speaker 2: It says you create a twenty foot radius sphere of
fog centered on a point within range. The sphere spreads
around corners, and its area is heavily obscured. It lasts
for the duration, or until a wind of moderate or
greater speed disperses it. This is a fog fog cloud scroll.
Speaker 1: I already have that one. I know. Raja looks back
at him, and but for some reason it doesn't click
that the wizard can't read the druid and it's just
like it's just a fog cloud scroll. What's so unusual
about it? You're right? Yes, who wouldn't.
Speaker 3: Anyways? Yes, yes, good eye.
Speaker 1: I'm offering it. I don't know if he's taking it,
if you already know the spell taking it back?
Speaker 2: Yeah, now that I know it's a fog cloud spell.
Speaker 1: I don't think that's going to help us very much.
Speaker 5: Well, why don't Why don't we cast it inside the fire?
Wouldn't that create moisture that could reap the.
Speaker 1: Moisture that would create steam? But don't we need it?
I don't know. I'm not really familiar with trains but
I feel like loose steam all over the room isn't
going to help us.
Speaker 9: Like a Kenneth, we can we put it in the
water shoot. Is there a water shoot?
Speaker 2: There is a water sho But the cleric tends to Kenneth.
You would know, just create the water in the containers
that are in the front of the train.
Speaker 3: I could try.
Speaker 1: Is it possible to make any kind of medicinal remedy
to cure people of double's cren Is there like some
sort of less like folk herbal cure that I could
try to use natural plants from the surrounding area to make.
Speaker 2: I don't see why they wouldn't. Let's see if you.
Speaker 1: If it's a natural sedative, there's probably a natural counter
counter agent to it, right, yeah.
Speaker 2: Rom and nature or a survival check. Yeah, what did
you get? Let me see, easy easy gg Yeah you
need you need the chazzy cactus.
Speaker 3: Sounds like a religious culture.
Speaker 2: The chazzy cactus is not uh necessary, is pretty fucking rare.
It's pretty hard to find, but you can cultivate it
in such a way that you make powders and sort
of soluble powders that you could wake people up with
it makes them very awake, and it acts like our
real world cocaine.
Speaker 1: Spelt spellcasters usually carry a component pouch with random crap
in it. Right, Yeah, So I'm just gonna I'm gonna
look at both Ardent and cannep and say either, if
you happen to carry extractive chazzy.
Speaker 5: I'm not allowed to use that anymore.
Speaker 1: What I I don't think.
Speaker 2: So it's like super small list and it's whatever cocaine
is before it becomes cocaine.
Speaker 1: Cost too much. I'm going to climb up on the
roof of the train and look around and see if
I get lucky and spot one. Yeah, sure, give me,
give me a survivors snaring strike on someone, and when
the vines come up, could I specify that it's chatsy
I restrain somebody.
Speaker 2: I feel like you sort of can, but they would
just look like it.
Speaker 1: They wouldn't actually be it, Damn.
Speaker 2: Robb another survival you can like wander out and just
have a little look about. I guess, yeah, okay, well
is it's still my time?
Speaker 1: It is?
Speaker 2: Yeah, it's I guess it would have gotten dark quite light, and.
Speaker 1: It's probably like easy life.
Speaker 2: Indeed, probably like two am something like that.
Speaker 1: Let's see, I cannot roll less than the twenty today. Yeah,
you are ridiculous.
Speaker 2: Yeah, I just feel like I'm just saying yes everything,
and I'm a pretty easy a pretty easy idea anyway,
but like yes yes, there's no yes and anymore, it's
just yes, yes, Rajah. You wander off outside of the
train a little.
Speaker 1: The train keep them in eye, so if I can,
I'm gonna have my oil lantern lit. As I'm walking around,
just kind of scanning.
Speaker 2: You can see his little oil ln And get further
and further away, probably on top of the train, and
eventually you come to a small little patch of what
looks like little cacti. The ground is all turbulent underneath,
and as you approach you would recognize these to be
chazzy cactus. There is there's a grove of like maybe
like twenty of them, some much larger and like ripe
I guess for cultivating a lot of them much smaller,
probably only four or five, which you could potentially turn
into chazzy and then use that chazzy to wake people up.
As you approach, the first chazzy cactus says, and a
little cactus looks up at you with these bulbous black eyes,
tiny little thing.
Speaker 1: Like our chezya cactus. Typically alive.
Speaker 2: Yes, they're all alive.
Speaker 1: Yeah, would I know that? What I know in advance
that they're usually alive?
Speaker 2: Yes?
Speaker 1: Okay, okay, So so that means going out here I
knew that I do. I have to kill them to
turn them in.
Speaker 2: Yeah, yeah, you have to.
Speaker 1: You have to.
Speaker 2: You have to get you have to get to their
weird sort of crumbly insides. They have sort of a
weird crumbly like marsh dry marshmallow inside that you have
to crumble down.
Speaker 1: So we make cocaine out of cactus that we've murdered.
Speaker 2: Little tiny friendly or yeah.
Speaker 1: Okay, what language do they speak? They speak Common or Druidic.
Speaker 2: Uh, he's he's speaking Druidic to you this one. No,
he's speaking Sylvan.
Speaker 1: Do you speak Sylvan? I don't speak Sylvan.
Speaker 2: Yeah, he's gonna speak Silvan because he's tiny. He's like
the size of sprite, like right, like only like maybe
six inches tall. And that's the big guy that like
pops his head up out of the sand. Just a
tiny little mouth, two eyes. The rest of him looks
like a little cactus.
Speaker 1: Are these things normally dangerous? Do they? Are they like
something we have to carefully go out in teams to
hunt or can you just pick one up and just.
Speaker 2: Snap it and tick the powder now and they're not dangerous?
Speaker 1: You could?
Speaker 2: You could funck this thing up?
Speaker 1: Can I inside check the DM?
Speaker 2: No? No, you know you you you roll pretty high,
I think on the thing.
Speaker 1: Yeah. I'm gonna try speaking to it in like every
language that I know to see if it picks up
on any of them, and saying, hey, guys, I need
a quick favor.
Speaker 2: What languages do you know?
Speaker 1: I'm trying druid Druidic in Common and.
Speaker 2: Elvish, Druidic Common and Elvish. It responds in Druidic and says.
Speaker 3: Ah, our, our grand your rund fell.
Speaker 1: For a friend of mine on the train has been
knocked out by some sort of drug and we're having
trouble waking him up. I need a little bit of
the chassis powder, but I don't want to hurt anyone.
Is there any way you can get me some of
it without it killing anyone.
Speaker 2: Its eyes grow wide and it buries itself a little
bit in the sand, and it says.
Speaker 1: What I'm trained, what I'm drug, what I'm chazzil, what
I so I'm trying. I'm trying to interpret common into
Druidic at this point, is the train within you? Because
I just pointed the train train is pretty far away,
but it's all lit up. So yeah, yeah, that that
is the train right there? Had iron horse.
Speaker 6: Wagon.
Speaker 1: Uh uh poison. He is poisoned asleep.
Speaker 2: Buries himself into the into the sand a little bit,
turns upside down and it's just the same but without
a face, and it looks like all of the other
ones that are around, these loads loads of them. And
then he comes back up and says like that sleep.
Speaker 1: Mhm mm hmm, yeah like that, and he can't wake up.
We have to wake him up. Mm hmm.
Speaker 2: What damn Chaszy you no, my name is the Reaper.
Speaker 5: The reaper.
Speaker 1: Reaper. Uh. Chassy is kind of figure. It's like Roger
takes us, takes his dagger out and he like cuts
his on arm. This is Chassy powder and he's point
I know, he's pointing back at them.
Speaker 2: From you, Charles Parado, from me, give me a persuasion
role with disadvantage, because you're asking him to commit suicide
or harm himself or something.
Speaker 1: I'm trying to get just a small amount of it.
I'm not trying to get him to kill himself.
Speaker 2: He turns upside down and he's gone buries himself partially.
Speaker 1: What about what you.
Speaker 2: Said there was there was like four of them, right,
there's four big ones and there's a bunch of little ones. Yeah.
Speaker 1: Can can any of you help me? Three of them
turn over?
Speaker 2: Hello?
Speaker 1: How hi? I got through the whole thing again.
Speaker 2: Yeah, and it's exactly the same. Give me three persuasion
roles with disadvantage.
Speaker 1: Okay, oh, he just going on so many?
Speaker 5: Last one?
Speaker 2: There we go, So you only do three? So the one,
the one in the.
Speaker 1: Twelve oh wait, oh yeah, I rolled six times for time.
Speaker 2: The two of them utterly shocked and disgusted that you
would ask them to injure themselves, and now they turn
themselves over. The last one, whose name was whistle Blower.
Whistle Blower says.
Speaker 1: You can't try. You'll try, Chazle, and.
Speaker 2: He lifts his arms up really high and bears his
little cactus belly at you.
Speaker 1: Okay, I'm going to try and make just like a
like very slowly make a tiny little pin prick in
the side of him with my dagger. Uh cool, And
I'm gonna go I'm gonna how tall wait wait wait
wait wait? How tall?
Speaker 5: Are they?
Speaker 2: Like six inches?
Speaker 1: Okay? So I'm gonna go like fully prone so that
I'm like right down next to it and just like
very slowly, just like make a tiny.
Speaker 2: Little surgical little cut. Yeah, yeah, you you do so,
and what comes out is like liquid. It's kind of
like white, like it's like milky. I guess it would
look like milk that comes out of the side, and
the little creature just.
Speaker 1: Goes ah, I'll catch you. I guess I'll drain what's
left of my water skin into my mouth then and
then empty the Chazzy into my water skin.
Speaker 2: So yeah, go everywhere it's it doesn't dry properly. You
are remembering now from whichever elder told you about Chazzy
that the creature has to die and harden before you
can take chance from it.
Speaker 1: What okay, Right, We'll just say thank you, and then
I want to I want to reward them, but I
don't know what I could possibly give a cactus that
would be of any value to it, So just say
he just like he just bows away and so thank you.
Then you repeatedly and ruidic and goes back to the train.
Speaker 2: The the little creature says our cul and then he
turns upside down. As you take a few steps away,
he says, you turn around, and then all four of
them come back up and say, first her has not
killed our current. And then from the center of them
there's a little and this little pouch appears and they say,
does too run before and then the the the first
one that you spoke to, Reaper says.
Speaker 1: Richard Rehearse, thank you, my friends, friend of the Reaper,
Bretons of the Reaper. I am Roger the Red thank you,
and then they.
Speaker 2: Turn upside down. You then remember another story of how
incredibly incredibly powerful they are as creatures hit.
Speaker 1: The beginning that they weren't super dangerous.
Speaker 2: That's because I was fucking with you.
Speaker 1: Okay, those characters from Final Fantasy, aren't they?
Speaker 2: They look very similar, but not similar enough for Squenix
to come after me.
Speaker 1: And Jay in a court of law.
Speaker 2: You yeah, you head back. You now have a pouch
of chassy. It is for all intents and purposes, cocaine.
Speaker 1: Process pure.
Speaker 2: I want to take my back of cocaine, you can
head back to the train.
Speaker 1: Yeah, and you have this pouch.
Speaker 2: There's like there's like some blood on the side of
the pouch, but it's other than that, it's clean on
the inside. It's very clean, powders white. Let's say you
have eight uses, so we'll just say you have eight
per Like if you were to use an amount on yourself,
you would need like one use for it to have
the effects of chasy on you, or one use to
wake up somebody on the train.
Speaker 1: Okay, you are aware that you can put it.
Speaker 2: In water for it to work, or you can snort
it like a basic bitch.
Speaker 1: I'm gonna walk back into the train and say and
go up to Kenneth and say, Kennis, I have any
water left in your water skin?
Speaker 3: I gave it to lash.
Speaker 1: What about you Arden?
Speaker 5: Oh yeah, uh sure, Yeah, I'm.
Speaker 1: Gonna hold up. I'm gonna hold up my water. Is
gonna say just pour me a small a few ounces.
Speaker 5: I'll do that.
Speaker 9: And I assume I probably from some of my backgrounds,
I'm aware of what that is.
Speaker 1: It all I mean, I have I have the bag,
but it's like closed in my hand. I don't say
anything about.
Speaker 5: It unless you.
Speaker 1: Whatever.
Speaker 5: Yeah, I'll just pour some water.
Speaker 1: Okay, and then I'm gonna say secret recipe handed down
for years by my people, made from extractive colie roots,
should be enough to win these guys. I'm totally just lying,
making it all up, sprinkle, sprinkles a tiny bit into the.
Speaker 5: Flask inside, checked that to see if he's lying to me.
Speaker 1: Sure deception versus inside.
Speaker 5: I just wink at him when he says that, and
just go back to doing whatever I'm doing.
Speaker 2: Yeah, you're good at you. You're like, this is bright
up your street for like lying to make yourself look good.
Speaker 1: The cocaine or the line, Yeah, you just immediately recognize
exactly what it is. He puts it in there and
then like swizzles it around a little bit, and then
I'm gonna pour it into the mouth of the cleric
on the train.
Speaker 2: The water the cleric.
Speaker 5: He's gonna have a good old time now, and I
should ask.
Speaker 1: I'm gonna use like you said, eight uses, so I'm
still expending a use, but I'm only gonna put like
half of it, or like I'm gonna give him a
small enough dose to probably wake him up, but I
don't want like not make him running around doing cartwheels around.
Speaker 5: Brad. Now, would I know through use of that if
that's the proper amount to give him or.
Speaker 2: M Yeah, I think Rajah does anyway, because he rolled
pretty high on his sort of chassy knowledge.
Speaker 1: I guess.
Speaker 2: So yeah, I mean you can roll too, if you
want to roll like a nature or survival check screw up,
why not or medicine I guess, uh yeah maybe probably
probably all right, Well, yeah.
Speaker 9: Maybe quantity has never really been a big issue in
the past.
Speaker 5: Yeah, he never really cared how much.
Speaker 2: You've seen some little guys power back some chazzy in
like dark dark alleyways out of the back of some
dodgy tavern somewhere. So like this little this, this cleric,
this clerks like a human like maybe thirty, just looks
pretty average looking, like he doesn't look like huge, doesn't.
Speaker 5: Look is one job in life is to create water, so.
Speaker 2: That's all he does and shovel coal like he doesn't
really do anything else. He's just a yeah.
Speaker 1: Yeah, I'm gonna give him half a dosage of this
cocaine stuff mix and then diluted in water and pour
down his throat. Sure you do that wake up and
start smacking.
Speaker 2: And he does wake up, and we'll find out what
he says after the break.
Speaker 1: We'll see you.
Speaker 2: In a few minutes and we will return for the
final hour. Welcome back to dust Veil. I'm rolling dice
why to see how the cleric preacts. Let's do Let's
just jump straight in.
Speaker 1: Because I've rolled the dice anyway, con save.
Speaker 2: I guess let's see. Oh no, let's see here.
Speaker 1: Not a five cool.
Speaker 2: He his eye is like open, super wide and just
sees a couple of people looking down at him. I
guess who's here, Rajah and Kenneth. Yeah, yeah, yeah, this
these these eyes open.
Speaker 1: He just how many fingers am I holding up?
Speaker 5: Two? Robbed me?
Speaker 1: Yeah, I ain't going any money. I'm just to clearing.
You're alive. That's how you're trying to rob the train.
You're trying to the train. Listen. I'm all right with it.
I don't care. Careful of the nome. He's a nuts.
Speaker 5: Dead.
Speaker 1: The robbers are dead. We were the stowaways. Robbers are dead.
If you were Starways.
Speaker 9: Passengers, passengers, passengers, passengers.
Speaker 2: He looks over at the train driver who's passed out.
Speaker 1: If you can you can look straight down the hallway
in the middle of the train and see the dead ninja. Right,
I'm just gonna point at that. Now we killed them.
It's the Gnome dead. Now the GNOME's fight driver. Everyone
should just be asleep.
Speaker 5: I'm doing thank you sleep.
Speaker 1: Everyone should just be asleep. The train robbers were using
Double's crem to knock everyone out. I made a little
remedy to wake you up because we tried to keep
the train moving to its destination and we ran out
of water. Well, is my mouth so dry and my
heart beating so fast? What did you do to me?
I used chassy to wake you up. Chassy, you'll be fine.
They only give you a pinch of it to snap
you out of it. All right, Well, I'll have a
bit more in mate. I'm gonna hold out the other
half of that usage and like just poured into my
or Is there anything sitting around? I can like cop
it onto m you can.
Speaker 2: He holds out his hand.
Speaker 1: I just poured it in his hand and say, make
the water before you get too happy with it?
Speaker 2: All right, train stop?
Speaker 1: Yeah, I'll take it.
Speaker 2: It's nighttime, right, I can work it out, and he
whole thing knocks it back, stands up, holds his hand out.
Speaker 1: Name's Clayland. Nice to meet. Yeah, Rajah the red.
Speaker 5: Makes it's going to be some.
Speaker 2: And yeah. He stands up, and he said, let's get
this thing going and we wake him up. Or wait,
you said you're a train driver.
Speaker 1: He looks at you, d do you want to wake
someone else up?
Speaker 5: Now?
Speaker 1: Don't wake him up.
Speaker 2: He's an urshole.
Speaker 1: I ate him, and you just inhaled the rest of
my chasys, so no one else is going to be
waking up.
Speaker 2: Well, I appreciate the free chasey mat, it's normally a
lot more expensive than that.
Speaker 1: Let's get this going.
Speaker 2: And you hear the sound of like water splashing somewhere
deep within the sort of bowels of the engine.
Speaker 1: He's just like and then he.
Speaker 2: And then there's another splash, and then he looks over
at Arden and says, who you are?
Speaker 1: Can't produce water?
Speaker 5: Mate? Who me? Oh, I'm just I'm the backup train driver.
I'm not a cleric.
Speaker 2: Puts a hand on your shoulder. Don't worry about it, fella,
all right that it happens to us all at the
best of times.
Speaker 5: Mate, I'm just gonna hold back tears.
Speaker 1: It happens to us. I'm going to perception check his tears.
He holds him back, and.
Speaker 2: The cleric says, all right, you've put way too much
coal in here, but I suppose that's not the end
of the world. Don't need anymore. You take a seat,
and then he sort of waves rajah and Kenneth away.
Speaker 1: Go on, let's let the driver do his work.
Speaker 3: Is the driver drivers a week?
Speaker 5: Sorry?
Speaker 1: Master?
Speaker 2: He's pointing at Arden. Arden announced himself as the train driver.
Speaker 5: Yes, yes, you two goes it down around.
Speaker 3: That's not no, he does doesn't actually know how to
He's not the.
Speaker 5: No, sir, sir, No passengers are not allowed Ard.
Speaker 1: Arden.
Speaker 3: You tried to make the train go slower, and you
turned off the headlamps.
Speaker 5: Okay?
Speaker 9: And I look at the cleric and I go, would
a driver turn off the lights at night? Would he
make the train go slower?
Speaker 1: Arden?
Speaker 3: Which button turns on the headlamps?
Speaker 5: I pointed the headlamp? One? Do I know what that
one is? Does he remember? Which one?
Speaker 3: Do you think I won't?
Speaker 5: That was the first That was the first rules?
Speaker 1: Arden?
Speaker 3: Which what does this do when I do the sliding thing?
Speaker 5: Again? Sir please don't touch what.
Speaker 1: This is.
Speaker 5: This is unacceptable.
Speaker 9: The passengers without the gnome here, the passengers are running wild.
Speaker 1: Cleveland, Cleveland? Was it Cleveland? Mate?
Speaker 3: Nice to me, a Kenneth, Kenneth pep, nice to meet you.
I'm going to kill this man if you don't move him.
Speaker 9: Wow that you don't, sir, I might have to kick
you off the train because of this.
Speaker 1: Give me.
Speaker 2: But if you don't want to do this, but if
you give him a persuasion, roles.
Speaker 1: Easy, easy, Please don't roll in that one.
Speaker 2: H He looks at you Arden and says, what does
that do?
Speaker 1: Make that one needs touching?
Speaker 11: Uh?
Speaker 5: Intelligence, Jake, go on in.
Speaker 2: You think maybe it's the thing that made it go
and stop.
Speaker 9: I'm gonna go and press and be like, see, obviously
it's doing whatever it's doing.
Speaker 2: It begins to slowly make the train go forward.
Speaker 5: See it makes it not stop.
Speaker 9: Try and correct myself technically right, which technically makes me
the train driver.
Speaker 2: He is the train driver.
Speaker 1: Now we're all dead lovely. I'm gonna I'm gonna have
just gonna interrupt them and say, I think the old man,
what's the one driving the train? The whole time everyone
was sleeping. Perhaps he should keep doing it, he oden.
I saw at least seven different people back there, still
asleep with lots of fancy hats.
Speaker 5: So the old man can drive instead.
Speaker 1: You're saying yes, because I'd like to actually reach our destination.
Speaker 5: Show me these hats and I will walk.
Speaker 1: I want to take him back. You will just start
playing dress up with.
Speaker 2: Arden's drunk.
Speaker 1: Dress up game begins making a mobile lap go.
Speaker 2: Cleland says an old man, give it a go.
Speaker 1: I don't have any of that chassy Yeah, no, not
for me.
Speaker 2: No, oh boy'll pop plas, he'll die.
Speaker 3: I'd probably heart would probably explode.
Speaker 1: Yeah, yeah, alright, because you're old.
Speaker 2: That that's I get. I'm very old. Yes, I'm well
understanding that.
Speaker 1: I want to say it one more time. Just want
you can get it out. You look very old. You
look like you're about to die. Not drive a train.
Thank you, Thank you, sir, thank you.
Speaker 5: I hear that.
Speaker 2: I'm gonna the the the cleric. Cleland sort of like
takes a seat. There's like a little stall resting up
against me where the coal is and says, well, I
don't need to have any more done.
Speaker 1: I guess I'll just rest a bit. I need to
make some more tomorrow afternoon.
Speaker 3: One moment before before you rest, being as you just slept,
not of your own volition.
Speaker 1: I'm not sleeping, mat, I couldn't sleep if I wanted
to have you. How long have you been running the train?
Run the train, mate, I just make more and shovel.
Speaker 3: How long I've been running the train with the driver?
Speaker 5: Oh?
Speaker 1: This driver or the last one or the one before that.
How long have you been on the train.
Speaker 2: This train or they have a train that I was
on before this one?
Speaker 3: How long have you been making water for trains?
Speaker 2: Fifty eight years? Since I was fifty eight years out.
Speaker 3: In the past three have you have you seen three
small children on the trains with blonde hair?
Speaker 1: Yeah? I guess where were they going?
Speaker 2: The first time I saw these children that you speak of,
I took them to Twin Gate.
Speaker 1: Okay? With were they with? Who were they with? A woman? Man? Yeah?
I don't know.
Speaker 2: I can't remember, but I distinctly remember three children with
blonde hair on my train going to.
Speaker 1: Twins at all?
Speaker 3: What is it that the flame scarred for on?
Speaker 2: One of them had a scar on his head in
the shape of a lightning bolt. I hated him. Everyone
on the train loved him. They loved him, They sang
songs about him. I hated him personally overrated, sor he
was No, he weren't sure he was massive. I'm not
even sure he was a child. I think he was
just lying to everyone and I saw straight through him. Okay,
they has anyone on the train, if you met anyone
named Phelan, No, thank thank thank you.
Speaker 1: I'm I'm just gonna turn around. You're welcome.
Speaker 2: I'm going to hit the cart and see if I
can find something to drink.
Speaker 1: Yes, you want something to drink, old man, Yeah you
are take it.
Speaker 5: Yes, Okay, I gonna go find water.
Speaker 2: Having a fucking party.
Speaker 3: You gave him free drug, Give me the hardest thing
you have.
Speaker 1: Yeah.
Speaker 2: He goes and grabs two whiskeys and brings you a
whiskey too. At the back of the train, Lash You
are having a strange dream in this dream, in fact
Rommy and d twenty okay, yeah.
Speaker 3: Oh was that the birds sound.
Speaker 2: In this dream you have? So it's more of a nightmare.
On a six, you are once again faced by titan
in front of you. This sandstorm is heading towards you.
You are by yourself and you can't move. Your legs
are stuck to the ground, and it's moving across this
open plain desert at dusk towards you.
Speaker 1: What do you want to do? So, I'm rooted, You're rooted.
Speaker 2: It's stuck. It's a massive tornado heading towards you of sand.
Speaker 6: And it does look like the Titan.
Speaker 2: It's the same, basically, give me a perception check. Okay,
it looks like a sandstorm. The differences are that there's
no giant, great, big human in the center, but there
is a light at the center of it, like a
willow wisp or something like that.
Speaker 6: So I'm struggling to pull my feet out.
Speaker 1: How far away is it?
Speaker 2: It's about one hundred feet, but it's also traveled about
one hundred feet in the last few seconds. Give me
a strength saving throw. Oka, you burst your legs out
of the sand. You're now free. What do you want
to do?
Speaker 6: Ah? Is there anywhere to take cover?
Speaker 2: You look to your left, nothing, You look to your right, nothing.
But you look behind you as you spin around pulling
your legs out, and in the distance you see a
very small, little wooden hut.
Speaker 7: I'm booking it books as fast as my people feet
can take me.
Speaker 2: Give me an athletics role.
Speaker 14: Agribas a darn Okay, you run, You run as fast
as your little human legs can take you.
Speaker 2: You can hear the sounds of the sandstorm like rushing
coming towards you. There's a point where you start to
feel the wind ruffling your robes and your feathers, and
eventually you are completely engulfed once again by this sandstorm.
Although it's different, this is not the same creature. You
spin around as you're blown to the ground by this
this sandstorm. You look up and you see this weird
kind of lantern shaking above you. There's a weird gnulled hand,
looks kind of bony, doesn't look like it's made out
of sand, looks like it's made out of actual bone,
holding a lantern. And the light kind of blinds you
for a moment in the sand before this huge torrent
of sand just buries you and buries you and buries you,
and you suffocate and die and wake up. Yeah, and
you wake up here on the train once again. What
the train is moving again?
Speaker 6: Oh? Oh, we're okay, Okay, I'm fine, I'm fine. I'm
gonna get up and go check about.
Speaker 7: And I'm attempting to shake stand off of my cloak
and feathers that isn't there as I make.
Speaker 2: My way, probably a little bit saying yeah, yeah.
Speaker 6: Probably a little bit.
Speaker 7: As I make my way into this cart, I suddenly
feel the need to be around others.
Speaker 6: Yeah, and uh, and see what's up?
Speaker 7: So I'm actually gonna I'm pretty curious about why. All right,
I'm pretty curious about how we're we're making our way here.
Speaker 6: Yea, if anyone has woken up.
Speaker 2: As you head in, you probably see I think, carlis
us still asleep?
Speaker 1: Bure you up, Carlas.
Speaker 6: Do I see these guys trying on hats in here?
Speaker 2: I feel like you probably walk in just as they
walk in the other car, like Raja's kind of doing
that all hats and gardens, kind of like oh yeah,
and like they're both like looking around and pointing at
the people's heads as you walk on.
Speaker 1: Arnold have a hat on?
Speaker 2: Arnold does not have a hat on. No, he looks
like Conan the Barbarian.
Speaker 5: You mean, he doesn't have a head on anymore.
Speaker 2: He just he's just got long hair.
Speaker 6: Kenneth, How how far are we from our destination. How
long was I sleeping? I had a horrible Oh.
Speaker 2: You're speaking to Kenneth. Sorry, Kenneth is looking at the
Kenneth is in the front of the train. Yeah, I
I you went all the way up to the front
the speaking to you were talking exactly the same thing.
Speaker 1: Sorry? What what was that?
Speaker 2: Uh?
Speaker 6: I seem to have been sleeping for quite some time?
I had a horrible nightmare. How how how much progress
have we made?
Speaker 3: How far out are we should be there by the
end of today?
Speaker 6: Oh?
Speaker 2: Yes, bloody, Kenku, there's sort of man sitting next to you,
drinking whiskey and looking at you.
Speaker 1: Lash just give him this back drunk? Yeah you are.
Speaker 6: I'm certainly a canku and I and I turned and.
Speaker 2: Walk over here, he says to Kenneth.
Speaker 3: She's she is an interesting one. I've never seen one myself.
Speaker 1: Do you think they're gonna fly?
Speaker 5: No?
Speaker 1: They can't.
Speaker 6: Can I hear this?
Speaker 1: Probably?
Speaker 6: What do you mean do you think we can No,
we can't fly.
Speaker 1: Well it seems a bit weird. Why not? Why can't
you fly?
Speaker 6: Well, it's a long story, really involving a curse, and.
Speaker 7: Well I don't feel like explaining it, but someday I'm
going to fly.
Speaker 2: But you can't fly.
Speaker 6: But I can't. You're just drunk.
Speaker 3: Slash slash.
Speaker 1: Hold on.
Speaker 3: Climb to the top of the roof. Here, Why I
have an idea, you can fly.
Speaker 1: I think we should stick to methods of flight that
do not involve an incredibly sudden stop. Yeah, that doesn't
sell out a good idea. No, she's gonna she can't.
She just said it twice. Must I can?
Speaker 2: I can if it's a sort of subject.
Speaker 6: Just you can make me fly.
Speaker 3: Yes, just climb up.
Speaker 7: Oh okay, I'm gonna acrobatics my way up wherever he's pointing.
Speaker 6: I'm very enthused about flying.
Speaker 2: Clayland throws a silver coin at Rajah and says there's
a silver piece. She's gonna die.
Speaker 1: Do I catch it? Yeah, exactly. I was on top
of the cabin here.
Speaker 2: So so you can get up on either realistically speaking
from here, and you can get up on here, or
you can get up on there and we can assume
that you're like.
Speaker 6: It's it's rather breezy.
Speaker 3: I'm gonna cast feather fall on her.
Speaker 1: A Silva says she lives.
Speaker 3: And say jump, just just fall down. You just don't
shoot past up.
Speaker 1: Okay, wait, feather fall on a moving train.
Speaker 3: Yeah, that's why she goes down.
Speaker 6: I jumped.
Speaker 2: I mean you you jump, but the train's going, so
I guess you just kind of like jump and then
you go.
Speaker 1: But I am immediately because because Raja realized what was
about to happen, or at least I did. I'm going
to try and grab her foot because I know what's.
Speaker 2: You like, bring her with the true like jump and
there's a moment like you don't fall like normally, you
just kind of will and then you you don't float
or LEVI take properly, but you don't fall very quickly either.
You kind of feel like maybe if Rajer hadn't grabbed
your foot, you would have floated off a little bit.
But then you slowly lower without Raja's help to the ground.
It's kind of like falling with slowly. I can slowly.
Speaker 1: See But.
Speaker 3: Did you see that? That was a spell.
Speaker 7: But and I'm visibly like puffed up all of my
feathers and have creamed a few times, and I can
almost fly.
Speaker 6: How did you do that?
Speaker 1: You fly? Can you make me fly it? Yeah?
Speaker 3: Cleveland, jump off the train. I'll cast it. I promise.
Speaker 1: Yeah, just give it. We can we do this later.
I'd rather both of you live until we reach the
destiny is the is the man. It's not going anywhere, like, oh, okay.
Speaker 3: Has he has he woken up?
Speaker 1: Do you think?
Speaker 2: Who are you looking at?
Speaker 1: Roger talking about? Who is asking about Labronce? How much
time is left before this friend wears off for everyone else?
Speaker 2: I think it's only really been like five hours, like Max,
so probably it's.
Speaker 1: All like three three hours. Yeah, there's still a few
more hours left to go before their bodies process or
the drug. If you really need him awake, I could
give him some more. Actually, wait, I think I gave
all of it to Cleveland, all.
Speaker 2: Of it Cleveland. Whoa, what the fuck? Oh yeah, a
little bit. I'll have some more if you got it.
Speaker 3: No, that's not what we're talking about for it. That's
not we We have none left, claiming because you had
it all very often?
Speaker 1: Remember when he's the message telepathy thing isn't still open,
is it?
Speaker 5: No?
Speaker 3: No, I have to activate it like.
Speaker 1: Instantly, Okay, I'm trying to. I'm just like holding uncomfortably
long eye contact with Kenneth. What what? Nothing?
Speaker 2: What?
Speaker 1: Nothing?
Speaker 5: What?
Speaker 1: Oh? Oh I'll explain later.
Speaker 3: Yes, uh.
Speaker 1: Ken Kenneth, I have a ton more of the azy stuff.
I just don't want to share it all with this driver.
If we really need the other guy awake, I can
just give him some.
Speaker 3: Now, that's okay, I will wait, don't worry. Thank you though,
good smart. We need a signal for this. Just put
your hand up to your ear like I am.
Speaker 1: And then also, this is a sign language yes for
why call me later. It means yell at the side
of my head.
Speaker 3: This is to this, yes, okay, okay.
Speaker 2: Cleland looks at Lash and says do They often stand
in each of his eyes making this.
Speaker 1: We're both stating they're doing this.
Speaker 7: So I hear the question, but I'm still, like, very
visibly like this wiped out any hangover I had from
the nightmare. And I I hear him and I just
sort of nod like I'm not even gonna bother answering.
And I walk in in just almost a trance to
the back where I was before, and I'm.
Speaker 6: Going to be there for quite some time. Jumping off
the lower.
Speaker 2: Creates how long does that last?
Speaker 6: And just spread my wings.
Speaker 1: I think a featherfall is it's either ten minutes or
like an hour.
Speaker 2: Alright, at some point you're you're gonna twist it ad.
Speaker 3: Sixty feet, so it's for one minute.
Speaker 1: Yeah alright, yeah, and it doesn't require concentration either, so
you don't need enough to think about it spend.
Speaker 2: You can spend a minute doing it at some point.
Me a deck saving throw.
Speaker 6: Sure, let me just go ahead and rule it, because
that's not very long.
Speaker 2: Yeah, there's a point where you jump off, but you
feel really hard and you you're you're very live, and
you do like a little wood. You land and do
a little roll and you're like, oh.
Speaker 1: Oh oh, well, okay.
Speaker 2: It's over.
Speaker 1: You can no longer fly. I slew, you flew a
little bit.
Speaker 6: I'm comforting myself. I'm talking to myself.
Speaker 2: What was Arden doing? Oh sorry, yeah, what was Arden
doing during this whole thing?
Speaker 9: There is I'm waiting for Roger to show me these
hats he was talking about.
Speaker 1: Oh yeah, oh so yeah. So I came out there
and for like ten seconds I was like, yeah, look
at this guy's hat. But then Lash went into the
engine room and it was like one sex. So then
he went back in had that whole conversation, and now
we forgot about the hats, so I was following Lash.
I don't know if Arden stops me on the way by,
but watching Lash kind of walk off by yourself, Roger
started following and would have walked right past Arden to
get there.
Speaker 2: Ad And I guess you're looking at these two bonds.
There are two Elvish bonds with wonderful looking berets, oversized
berets with feathers in them, one much nicer than the other.
Other than that, everyone else's hats in here aren't that special.
Speaker 5: I guess I'll try the one on see if it
looks good. It's not.
Speaker 9: It's not better than mine, so I'm just gonna put
it back. Is is the cleric up front. He's doing
all this. He's having this discussion, right everybody.
Speaker 2: Yeah, you can probably hear them going through that conversation
while you try on the hat. And then and then
a little while later, Lash walks past and heads off,
and then Rajah passes.
Speaker 9: Yeah, I'm gonna get about thirty feet away from that,
and I'm gonna use anthommets.
Speaker 5: You can't trip.
Speaker 9: I'm gonna just have the flame and the torch in
that room in the front room. I'm just gonna dim
and brighten it, change the color every once in a while.
Speaker 5: See if I can mess with the cleric.
Speaker 9: The Oh, he's super fricking out of his mind.
Speaker 5: I'm just gonna subtly just fiddle with the light. Yeah,
thirty feet away. I'll just sit.
Speaker 2: Manually for him. Is sucking him up. Uh, he's sitting
there like where he's standing, because he was speaking to
lash and he turns around and then sits down, looks
to Kenneth and says, listen.
Speaker 1: Yeah, I'm having a dodgy turn.
Speaker 5: All right.
Speaker 2: He's carried me over to the bad place.
Speaker 1: What I need more, chassis.
Speaker 3: I I don't have you had it all.
Speaker 1: The lights going.
Speaker 9: Purple, flaring up a little bit more.
Speaker 1: I think I'm on fire. No, you're not.
Speaker 3: You're not on fire.
Speaker 1: You're you're not. No, not in a good way.
Speaker 5: Mate.
Speaker 1: I think I'm literally on fire. My blood's on fire.
My blood's on fire. H you're not.
Speaker 13: You're not, You're not on fire. No, it's Clai Cleveland.
Sit down, I'm sitting down. Am I not sitting down?
I'm not sitting down. I thought I was sitting down.
Where are my legs?
Speaker 2: I've lost my legs they're right there, Cleveland, They're right there.
Speaker 1: Please, Kenneth, I need more chance.
Speaker 5: He mate.
Speaker 3: You're gonna have to wait until we get to town,
and then you can.
Speaker 1: Buy no waiting it out. I'm gonna die.
Speaker 3: You're not gonna die.
Speaker 1: The lights are going purple and bright. You're not dying.
Speaker 5: I'll fade it down a little.
Speaker 1: I'm losing. I can't see. You're not no Cleveland.
Speaker 2: I'm dying Cleveland, Cleveland, You're just you're laying the rolling around.
There's a beautiful woman in sin River. Okay, her name's Clarisa. Okay,
tell her.
Speaker 1: He love her.
Speaker 3: That's not how this works.
Speaker 1: She'll know who I am.
Speaker 2: Cleland. That's not how this works. You're going to tell
her yourself when the train turns around.
Speaker 1: She won't let me near her. For me, why should
I ask? No, I'm dying explaining. It's a long story.
You're not, you're not. You can you're looking at me.
My blood's fire and it's not. It's blood.
Speaker 2: I don't know cure wounds that you wouldn't. I never
learned it. They never taught me.
Speaker 1: Why not? I don't know.
Speaker 2: They taught me sanctuary instead of cure wounds When the
hell would I ever eat sanctuary over cure wounds.
Speaker 3: Probably when your blood is on fire.
Speaker 1: I think sanctuary is gonna make me I can't think straight.
I'm dying.
Speaker 3: Yeah, you're not dying.
Speaker 9: I'll walk up and just I'll fade the lights to
normal and just it's.
Speaker 5: Okay, and I'll cast the cure wounds on him.
Speaker 9: So I told you I would have loved to have
drive in the train for you, but in instead, I
will save your life.
Speaker 2: Put a hand on your shoulder. You've done me a
good service, fellow cleric. I'll never forget you. This is
why sanctioned clerics are better than sanctioned wizards. I can't
cure anyone either.
Speaker 5: I know clerics. We stick together, and I want to
clasp his hand.
Speaker 2: You might be hable to save yourself a few more
years of life, wizard, if you'd gone into the cloister instead.
Speaker 4: How does he know my wizard and curiosity? Oh, I
just cast featherfall. I was gonna say like I didn't.
Perhaps maybe, but I was. I was a pure breed,
so from a family. But pure You a horse with wizard, Oh, debt, idiot.
Speaker 2: I have a little I've had a lot on my
plate today.
Speaker 1: All right, I almost died.
Speaker 3: You you didn't almost die.
Speaker 1: You're still rolling on the floor. I'm getting some fresh air.
Speaker 2: He goes and gets some leaves. There's a little cry,
a little coked up cry. We've all been there. Uh
the I guess there's no one over here. Carli are
still asleep pretty much. He's got his head on, just
like covering his face.
Speaker 5: Yeah, just laying on the air.
Speaker 2: We uh yeah, we we zoom past carlaas who snorts
a little, and then back in the back of Cargo Bay,
Lash and Rajah.
Speaker 1: I guess I mean Raja. You followed Lash for a reason? Well,
she she was like walking off dazed in a trance,
and I was like, oh great, what's she gonna go do?
But then when I saw that she was just like
repeatedly jumping off the thing and floating to the ground.
He was just watching, watching, until the last until the
last one. We're like, whar is off in midair? And then.
Speaker 6: Hmmm, I could fly.
Speaker 7: So yeah, I'm back there and my my ill used
uh wing muscles are a little sore, but I'm still
pretty giddy.
Speaker 2: Cool.
Speaker 1: I was, I was flying?
Speaker 6: What I was? Did you see me? I was definitely,
it was amazing. I'm gonna really fly one day?
Speaker 1: Can you? Yes? Very low to the ground?
Speaker 6: How do how do you fly?
Speaker 1: Trying to keep trying to just I'm trying to decide
if I want to burn a spell slop for this
or not.
Speaker 6: Is it magic? Is it magic like Kenneth did?
Speaker 1: Wow?
Speaker 6: I wonder if I magic to fly?
Speaker 1: Just because you don't have wings doesn't mean you can't fly.
Speaker 7: And I'm standing there twisting my my sapphire and just smiling.
Speaker 1: I'm gonna how far out does her beak go? You
don't just ask a lady? Then alright, yeah, you know,
don't ask questions like that. He's gonna at this point,
At this point, ro was gonna smile for basically the
first time since this entire thing is started. And just
like he like bunks down the top of say yeah,
he just taps around the beak and says, you'll fly
some day. Ah well, I'm gonna go back up front though,
where they need me more coming with the bucks jumping,
and then just leave her in there to jump.
Speaker 2: Uh yeah cool. I feel like we can fast forward
a few hours two when everybody starts to wake up,
like the night will have passed and like morning will
be coming in. Like as the sun starts to rise,
people start to rise with it. On the train, they
start to shake off the effects of the Devil's crean
and one by one.
Speaker 1: Quick question, just a quick thing. After I leave lash
back there, I'm going to drag this dead ninja corpse
into the storage room here. Cool.
Speaker 2: Yeah, yeah, you can tidy the place up. I mean,
you can just ditch them if you want to throw
them off the train.
Speaker 1: No, I'm keeping him for evidence in case someone says
we rob the.
Speaker 5: Train, keeping them for the collection.
Speaker 1: Yeah, I'm keeping him for evidence. I'm throwing I'm throwing
that one in here, and then I'm leaving the other
three back there in the cargo container.
Speaker 2: Sure. Yeah, yeah, so Carlis probably sleeps through it. And
then bit by bit the people on the train start
to wake up, everyone but Arnold, who remains asleep because
he slept naturally. And uh yeah, like you're about you're
almost at windy peaks. You just need to sort of
get through this last day on the train. But there's
a there's a there's a stomping noise as the train
driver wakes up and Cleland and Kenneth probably see him
begin to like he's sort of he's sort of waking
up a little bit. Cleayland's looking at him like, oh,
by the way, ken, if this guy's a fucking prick,
I hate him.
Speaker 1: Lovely, and the trainer.
Speaker 2: Waking up looking around a little bit. There's a there's
a couple of stumps down the carriage as the nome
wakes up, and even though he's only small, his little
frame makes him like makes some angry stomping noises. He
stumps through because he's the conductor of the train. He
stamps them stamp and then bang opens the two doors
and looks in at you, Kenneth at Cleveland and they're
now waking up. Train driver. He looks at you, Kenneth,
and he says.
Speaker 5: Oh, I got some explaining to the door.
Speaker 2: And he sort of sort of starts sparkling up some
weird magical spell. Don't you don't want to.
Speaker 3: Okay, m hm, talk to the man in the hood,
the red he'll explain it.
Speaker 1: The hood.
Speaker 3: Where are they're not?
Speaker 2: They're not trying to steal a troll.
Speaker 3: No, you'd be dead if it wasn't for us. Mmm,
you wouldn't be in this situation. It wasn't you'd be
dead if it wasn't for us. Talk to the man
in the red he'll explain it. Driver, Can you drive now?
Speaker 2: Train driver looks up at you.
Speaker 1: Oh, fella, Clayland, you're awake.
Speaker 2: Clayton looks down at the train driver. Yeah, I'm awake.
Speaker 1: I didn't know. You get put asleep by no sleeping spell?
What was it?
Speaker 2: Looks over you Devil's Devil's quan, devil's quinn.
Speaker 1: Yeah you got any of it? No, I shut the
funk up. Clayland, all right?
Speaker 2: And then then he looks over at the nome and says, sorry, sorry, sir,
you shut up. You drive the trunk.
Speaker 5: You're front of me, dressing explaining the door on all out.
Speaker 1: I'm coming with you.
Speaker 3: I just I'm not man in the red hood. Let's go,
man in the road.
Speaker 2: He starts walking down the the aisles, counting heads.
Speaker 3: Warren, I think, miss Warren.
Speaker 5: Nope, I'm right here sitting in the front.
Speaker 1: Well, he's pretty intelligent, he can count. Yeah.
Speaker 6: Wait, there's math in this world.
Speaker 2: There is, if you're intelligent.
Speaker 5: There wasn't.
Speaker 2: If you're intelligent, stat is over sixteen is math? The
the Nome starts like heading towards you.
Speaker 1: Rajah, the I.
Speaker 9: Yelled back, not the let not to let them assass him.
He's the he's the train conductor.
Speaker 1: The train conductor.
Speaker 2: The bards wake up a little bit. The other people
on the train, the kid wakes up. The train driver
at the front of the train kind of starts like
pulling levers and pressing things like, Oh, I did a
pretty good job, Cleland, he says. Clayland says back, yeah,
it was all me.
Speaker 1: I taught him.
Speaker 2: I taught him in a few hours at a driver
train and the other the train driver says, I don't
think you knew how to drive a train. Yeah, I
know to have a train.
Speaker 1: I don't think you do know how to drive a train.
I definitely know how.
Speaker 2: And then that carries on for quite a while. The train,
the train like pushes forward again through the desert. The
sun starts to rise up ahead, we see a pretty
small town with a lot of farms, kind of like
like spice farms and hot looking farmland spreading out, and
then a cliff over the edge you see the sea,
and the small relatively small town of Windy Peaks lies
up ahead, and I'm sure, maybe, just maybe you'll get
there next week. But this is the end of this session.
And yeah, I didn't expect you to to to kill anyone,
and you you didn't proud of you from.
Speaker 1: Sorry, Kenneth.
Speaker 3: I knew you wanted to nobody died at all.
Speaker 2: I know you wanted to kill a few people if
you could.
Speaker 1: But oh, yeah, that's definitely what I was.
Speaker 2: Yeah, fortunately didn't get any murder hobo.
Speaker 3: They fucking tortured somebody by stabbing.
Speaker 1: Until he kills someone.
Speaker 2: They tortured hostile ninjas.
Speaker 1: You I thought about murder hoboing a cactus to me.
Speaker 2: Yeah, no, I get that. That's fair enough.
Speaker 5: I won't lie.
Speaker 9: I'm really really sad that if I would have been
smarter on that, I would have turned into the old
lady and just sat where she was a nice little discussion.
Speaker 2: But they would still have been And I was actually
going to use you in a disguise kit make you
look like her.
Speaker 3: You have disguisedself though, right.
Speaker 5: Yeah, the spell and as a as a racial there would.
Speaker 2: Still have been a missing head, though he would still
have counted one less, he would counting all.
Speaker 4: Of you disguised a ninja as Yeah, so this is
your wife.
Speaker 3: She finally shut up.
Speaker 2: Uh well, maybe maybe you can funk around with that
next week, you know, off the train yet.
Speaker 1: Ever get I think, don't. I don't get to argue
with the NME until next week.
Speaker 2: No, I think I think we'll start with a confused
gnome approaching you cautiously from the other end of the
train as everybody wakes up around you. Fun session, Thanks
for playing, guys. Just do a quick round of shout
outs and then fair lights off to do some other
special things. I think all right?
Speaker 1: Is that all right? That's all right. Let's start with
mister Brot.
Speaker 2: How's it going where you from? I'm eighteen from and
I'm from Long Beach, Calorn.
Speaker 1: Yeah, uh no.
Speaker 4: The only thing to announce is that in two days
we have another Table Stories show launching called Table Story
Neon Scream d M by Wax Steven, which is cyberpunk
and uh that scrub as he's like watching and going
to rip you apart now probably he would do. Start Friday,
seven pm Eastern over on my channel. So we'll be
playing with Guber's Domestic Dan mav Show and Tiny Pixels
and myself while whack dms us through a cyberpunk world
that the chat gets to help build that with our
characters as well.
Speaker 2: So this scene insane, Like I don't know anything about it,
but it looks I don't even understand how it's a game,
but also like that looks fucking amazing.
Speaker 3: It's fucking awesome so far.
Speaker 2: So yeah, it's really weird and cool. Yeah, so watch that.
Whack Stephen. As much as I hate him personally, I can't.
I can't deny that he is a wonderful GM. He's
just a terrible person, but only to me.
Speaker 1: Fair Light.
Speaker 2: Where can people find you and stuff?
Speaker 1: You can find me at twitch dot tv Slash fair Light, Underscore,
ex Caliber, and I will be going live pretty much
immediately after this is over if you want a chance
to win some Taco Bill gift cards. So I've got
like a competition coming up on my stream courtesy of Twitch,
et cetera. Yeah, I'm here pretty much every day, starting
right around four.
Speaker 2: So you see, as we wrap this up, nice Tuesday,
what about you?
Speaker 8: Hey?
Speaker 7: You can catch me at twitch dot tv Forward Slash
Tuesday Gray. I will be starting my stream tomorrow at
one pm E d T, with probably more Friday.
Speaker 6: The thirteenth. Maybe some pubg thrown in there.
Speaker 7: And I also am part of a show that Wax
Stephen gms and that one is at on his channel
Saturdays at two pm E d T.
Speaker 6: It's called Worked and we fly a spaceship and we're
super cool nerds. So check it out if you're interested.
Speaker 2: Yeah, can we not promote Wax Stephen's actual channel? I
don't mind, don't mind promoting bright okay, but can we
not act for him? Kidding Connor who he doesn't.
Speaker 8: Con Cronus, you can find me a twitch dot too
before slash Connor Cronus and I'm I do a lot
of voices during my streams, so drop by request a
voice and.
Speaker 2: Yeah, oh I'm gonna request of voice.
Speaker 4: God damn it, bust the Scottish accent every single time.
Speaker 2: Ye channel, we haven't met any I want to hear conductor, Yeah,
the nome conductor.
Speaker 10: I don't turtle.
Speaker 2: The hardest part for me is when I have to
crack the voice and I haven't got the throat for it.
Speaker 1: Like like stuff like that.
Speaker 2: It's like sometimes I can't do it because my throat
just hurts. Where can people find you?
Speaker 9: Oh?
Speaker 5: One to nine p m p d T.
Speaker 9: Every single day except Sunday and Wednesday. We're here for
a few hours and then I'll usually go live right after.
I'm gonna we go get some Taco Bell. Now that
fair Light mentioned it, it says everybody should go win
some fair Light Excalibur Taco Bell gift cards.
Speaker 1: If you can beat me at Rocket League Attention, you
can have some.
Speaker 5: I'm horrible at it. I will score more on myself
than you will.
Speaker 1: I haven't played Rocket League in like a year, so
there's gonna be a lot of freaking gift cards going
out today.
Speaker 5: There you go, I can't top that. That sounds amazing.
Speaker 9: But yeah, we just beat PERSONA five, so I actually
get to give my voice a break after a month
of doing voices. I'm really happy about not having to
do any today.
Speaker 2: Hopefully Rocket League only Rocket League extremes. Well, you're just
screaming and probably not giving yourself a break. Wait, Rocket League,
John Pree, Rocket League, Um, yeah, that's all weekend tomorrow.
Frank Chipworld's returns for me. If you want to see
me DM some more stuff, then we do that on
John Samann's channel, and it's not Rocket League since that's
that's all the comments.
Speaker 1: Are you playing Rocket League? Where's the game?
Speaker 2: We do Guardians on john Samn's channel tomorrow at ten UK,
which is five eest or I stream some things sometimes
on this channel. It looks my channel's gone. Suddenly got
a weird schedule in that I do three days of
like role play like D and D and then day
off and then three days of games. And that's kind
of been like, how this is settled? I think?
Speaker 1: So it's kind of weird. It's a new channel, guys.
Speaker 2: This is a little spring chicken, but yeah, more important
than that. We'll be back the same time next week noon, PDG.
Thanks for watching. I hope you will enjoyed it. Thanks
for playing players. We'll see you next time when they'll
be still on the train train. Thanks for watching bo
you've been listening to dust Veil.
Speaker 3: If you like the show, please consider rating and reviewing.
For more stories in This World or others, visit the
table Story Library at table story dot tv.
Speaker 1: For more of the D and D five E home
brew setting Lacrine by Brad, be sure to check out Darkfire.
Speaker 3: And Dying Order, which are available anywhere.
Speaker 2: Podcasts are available for at tablestory dot TV, and as
always thanks for listening.