Speaker 1: Ah, he's all right here.
Speaker 2: Yeah.
Speaker 3: Hello, Hello. I don't know if it's me running this
video file or if I threw it at someone like
Cody to run it, but hello, people that are on
the Twitch side of things, We're not actually here right now.
We've explained this a bajillion times, but we're ghosts from
the past. Everybody, say your expectations for next week? What
things should have been done by next Saturday?
Speaker 4: Next Saturday? Do you mean next Saturday? That is the Saturday?
Speaker 3: Is now the Saturday that people are currently watching stuff
on that is not the Saturday to us?
Speaker 5: Oh, gave me a free slurpee?
Speaker 3: Someone give you a free slurpee?
Speaker 1: Yeah?
Speaker 3: Oh hell, we're manifesting right now, everybody. We're project Because
we're projecting, we're projecting this energy into the future. What
do you want to happen this week? Say that it happened.
Speaker 5: I want to.
Speaker 3: You've gotten a cat immediately?
Speaker 2: Yes?
Speaker 5: Okay?
Speaker 3: What about you?
Speaker 5: Anna?
Speaker 3: What did you? What happened to you this week?
Speaker 6: I'm hoping to have finished Sores story by now, and
trand of rechaind of memories.
Speaker 1: But I hate this fucking game. That's fair.
Speaker 3: Good, good, Brandon, what did what happened to you this week?
Speaker 2: Money?
Speaker 1: That that you know what? I take.
Speaker 2: Ye?
Speaker 3: No, Maria Justice, What happened to you this week? What
are you manifesting? What happened to you this week?
Speaker 5: Five gifted?
Speaker 3: Wow, well that could happen at any moment. That could
even happen now.
Speaker 5: It could be fifteen gifted.
Speaker 3: Fifteen gifted could even have happened right now.
Speaker 5: M's perfect.
Speaker 3: Oh look there it is to make me a liar.
There it is.
Speaker 1: Someone I take my back a million views on Fuba.
Speaker 3: That's what I want, all right? You can carry the
who's the lame money cat of ruber fucking pick one?
Speaker 1: Uba?
Speaker 3: You know, always were, always were.
Speaker 1: I should get a kiddie this week. My mastafe is
not set up. I don't want to bring a kitty
into a house where I'm like, I want to paint,
I want to put up home. I want to don't
want to be settled before I bring a kitty in.
Speaker 3: That makes sense.
Speaker 1: Yeah, takes a lot of planning and time to bring
a kitty into the world, exactly, It's true.
Speaker 2: Lots of labor.
Speaker 1: Oh yeah, oh my god, no, mmmmmmm, you know so
manifest in this hand I booked a commercial wow. Hell yeah. Yeah,
what I'm hearing is money.
Speaker 3: A lot of things can fall under money. Oh I
think my nose is all stuffed up because my my
spicy food got me all kind of a little bit running.
So this is welcome to Session thirty four of Gilligan's Grave,
A Tale of Somnus Domina. It's us, it's we were back.
We're still being the people that we were and always
we're going to be. It was all leading to this.
Bb uh. This is a pre recorded one because I'm
going to be in Texas. I'm in Texas right now.
Unless something terrible has happened, I'm currently in Texas. So
today we're going to have a hopefully shorter but who knows.
I say that all the time and earlier today. Yeah
that was last week.
Speaker 7: Ah, I mean week, thank you, last week.
Speaker 2: I'm getting thrown like a repo.
Speaker 3: Wye, my god, my throat tackeding up? Oh my god,
is it ever.
Speaker 2: Too had? Gross?
Speaker 3: Don't make those? But you can't. Though there's not much
to say. This will be the last time that you
guys on the twitch side can go to the Kickstarter
that I can tell you to go there. So go
to zegaltaz Exo, Lunar Collection, and Kickstarter. Get in on it.
It'll be in its last couple of days. Now, that's exciting,
So get in there. See how it's going. Get get
in there, get get a book, get a book, get
a pdf, get a couple of other books.
Speaker 5: Do it.
Speaker 3: Do all those things equally. Also, if you have never
watched Severance, It's second season just ended, go watch it
all nice.
Speaker 2: It's on Apple Plus.
Speaker 3: It is on Apple TV.
Speaker 2: It's off, but you have to okay, m hm, it's
a true thing.
Speaker 5: M But you know what else is on Apple TV?
What the hit K drama Black? Yeah?
Speaker 4: I think it's on their secondary subscription, but I spent
ages refinding it because Netflix lost it because.
Speaker 5: They hate me.
Speaker 3: I'm going to clear some of these conditions I got. People.
We're going to jump into today today's game. Go do that.
Go donate to Dead Saint Record. Make sure that you
send us if you donate during today's game for Dead
Saint Record, make sure you send an email or a
message to us on discord or on the email, uh,
so that we know what you picked. Because though somebody
is watching currently, because someone has to be streaming it.
I'm not here to take notes. Last time Druid was said,
that's noted, it's down. I got it. We're gonna, i think,
jump right into today. Everybody's still connected, right, cool?
Speaker 4: Cool?
Speaker 5: All right?
Speaker 3: In that case, you huh, I'm sure I'm a rolla
die and someone's gonna tell me what happened two hours ago.
Speaker 5: I mean, last week.
Speaker 3: Can't always be braiden, but they can't always be braiden.
Speaker 2: I love the attention justice.
Speaker 5: You're up.
Speaker 1: As a unit. We can do it.
Speaker 8: We start after killing the dragon. We discuss eating the dragon.
We eat the dragon after preparing it. It's nice, good
dragon tail. After a long rest in which Cathos gets.
Speaker 5: All reared to Leona the.
Speaker 8: We take two ish days because of Cathos fuck you
to get to the new location, the last Temple of
destin this and once we walked through, we started passing
through these metallic bands that feel warm. Then everything goes
to ship. Everything starts rumbling, the walls start caving in
behind us, and booby traps start going off. People get poisoned.
Scarn doesn't, and then we a big bear mech pulls
up and it's just like a O fam no and
we were like aofam yes, and then we fought it, and.
Speaker 1: Then we cried a little bit, but we fought it.
Speaker 6: Yeah, I side ms.
Speaker 3: It's true, and between last week and this week is
gumming up my throat. So that would be fun. That's
a fun thing about today. M That's what I wish
for me, is that some this week I ate good steak.
That's my thing. I don't need money. I don't need
wealth or power or commercials. I don't need I need.
Speaker 2: So please contribute to the kickstarter for exacond.
Speaker 3: My thing I hope happened this week is the Kickstarter.
I hit two hundred thousand dollars. I changed my mind.
The company will buy me good steak.
Speaker 5: With the kickstarter money.
Speaker 3: For all my diligent work and manifesting.
Speaker 2: Well, I mean you're gonna be in Tahas. You'll probably
get good food hopefully.
Speaker 1: Oh yeah, looking for a good steak. Fucking Texas is
a place.
Speaker 3: Goddamn all right, everybody, as we come back in you
you guys all had your fight against the bare Icon project,
the Warden Icon ARCon I said all the wrong words,
the Warden ARCon Project action that you guys just fought
abdrius abedrius. I can okay, let's just take this whole
day again. Can we just like go back.
Speaker 5: To the start of the first stream real quick.
Speaker 1: Again the recording to start over again?
Speaker 3: All right, you'll never know. Cathos looks weird, Lena, I
don't trust her, says Cathos. Fair point, says Leona.
Speaker 6: Party agree, Party agrees to disagree aggressively, agrees to disagree
very aggressively.
Speaker 3: But no, you guys all had your fight against them.
The the opening into the inner chamber has revealed itself.
You guys now can proceed forward into what appears to
be It looks like more cave. It does look like
a cave area inside, but it looks like cave that's
been like smoothed out and prepared, and all the floors
are leveled off. There are the occasional there's the occasional
sign and uh in railway that directs the path through
a series of winding tunnels ahead of you. You get
the sense that though this is a temple like the
last one you were in, it appears to be more
of a general location than a single structure. With that said,
you guys all still have spikes in you and such,
and some of you have hit points missing. Do you
want to a do the people with spikes and them
wish to remove them to get your speedback?
Speaker 1: Yeah? Yeah, goddamn Lilia.
Speaker 3: And Lawrence and beyond that. Is there anything that you
guys wished to do, including going in there?
Speaker 5: I suppose probably.
Speaker 3: I mean, I like to the short rest short rest
coming boom, one of your two short rest for the
day is done.
Speaker 1: I read, I read, don't go up to max because
I'm gonna song around.
Speaker 3: Make sure you give yourself back half of your focus.
Speaker 8: Points card heart you reified, Yeah, half of the lost
or half of total.
Speaker 3: Half of the There should be a button that says
how many again we rolling hit day?
Speaker 1: Yeah, try to not go all the way up to
fool because I can Song of rusts but that's that's
only gonna be a D six though.
Speaker 3: Oh all right, so you're switching from the necrotic scroll
to the purification one.
Speaker 5: Yeah, the harp you're okay?
Speaker 9: I think that is all I'll do for for hit dice,
I'm gonna save you never know.
Speaker 1: I was fucked up. I used all of my head
dies and for Song of Rest, everybody get an extra.
Speaker 2: Five ah freak. Yeah, so I have.
Speaker 5: I don't know if you can hobbing or not. Uh,
it's a creature.
Speaker 3: I can. I can do it for him you want,
just like heal him till it seems like he's back
up at fifty nine. Yeah, twenty nine, Oh no, thirty three,
forty one.
Speaker 1: Any conditions that I can fix while we're.
Speaker 3: Resting, maam done.
Speaker 5: I think we're all pretty good. Sends.
Speaker 2: The fatigue I don't think you can fix.
Speaker 1: I can't.
Speaker 3: Those who short rested the fatigue should go away.
Speaker 2: Fuck?
Speaker 1: Yeah, yeah, I think the rest.
Speaker 9: Yeah yeah God.
Speaker 2: In turn Griffin, what a cutie. For those of you
who can't see the screen, Logan has put Hobbanio's name
is Hobbanio in turn Griffin, Oh.
Speaker 3: Yeah, he's unpaid.
Speaker 5: He is unpaid.
Speaker 2: I pay him and kiss.
Speaker 5: That is definitely awful.
Speaker 4: That's a slightly less yeah.
Speaker 2: Okay, I said a cute thing. Don't look into it.
Speaker 5: It's adorable. It's adorable. HR will hear about this?
Speaker 3: Welcome to the meeting. We understand that you had read
the complaint filed against you and your response was, what
is it here? But I'm just a cute little guy.
Speaker 10: Mm hm, I am, Samantha will be pressing charges.
Speaker 2: Well, Samantha doesn't have as good of a lawyer. Come on, Aaron,
Oh fuck? And he rests his case and he said
what he said.
Speaker 5: My client feeds?
Speaker 1: Were you even fucking.
Speaker 2: There, your honor? My client has a fat ass.
Speaker 1: You can't, your honor, I don't really know her.
Speaker 2: You can't just throw all this cake out on the
street like that, chill like that ship.
Speaker 5: I mean you live.
Speaker 1: Come on, I mean, come on, your honor, this is Chewbacca. Anyway.
Speaker 4: You don't want to please me, stay tuned for our
Phoenix trike campaign after this one.
Speaker 11: Everybody, Oh your honor, come on, I love that ship.
Speaker 5: Come come on?
Speaker 1: No, no, anyway, Yes, we don't have any conditions that
I can fit hanging out good then yeah, Scarn, you're
not You're not supers healed. Why are you still a moderate?
Speaker 5: I'm chilling, I'm living my best, I'm doing something. I'm living.
Speaker 1: I'm alive for.
Speaker 2: No.
Speaker 1: No, we're not going into this fight without you else anymore.
Speaker 2: What do you mean you more points?
Speaker 5: Yeah that happened last level of like level before.
Speaker 2: This on all damn, damn scarn A true friend points.
Speaker 5: I don't think I could give you my max help.
Speaker 2: I'm just saying, wow, that's.
Speaker 5: Crazy easy getting.
Speaker 8: I'm getting you're crazy thirteen, I'm getting shame for having health.
Speaker 1: For not having Hell, they're good better, good God?
Speaker 3: Did you give yourself back half your points? By the way, yes,
I see them there.
Speaker 8: I pressed the funny button and it said, yeah, give
a bit.
Speaker 1: I was like, okay, fuck it, hell yeah.
Speaker 3: Man, will you well.
Speaker 2: Wait, let me make no. I don't thought it was
a second.
Speaker 3: All right, not me, I'm mimicking them me. Yeah, get
like all musical. Yeah.
Speaker 2: It sounded really good and talented. Good impression. Okay, so
everyone yelled, who.
Speaker 1: We we're going in? How's Bagel looking? Okay, bag looks good.
Make sure Bagel's fine.
Speaker 3: Got he got bounced, but apart from that, he took
no damage.
Speaker 4: Boyd you fools, this world was built by logan. You
think Kathy Baras it could be harmed.
Speaker 1: If something happens to Bagel the session your fucking dead partner.
Speaker 3: Immune damage their immune to damage from non magical weapons
and also magical weapons, and.
Speaker 1: Also immune to damage.
Speaker 3: The immune to the damage from non magical weapons and
magical weapons and damage.
Speaker 1: But they're vulnerable to.
Speaker 3: No, they can't harm them either, fully.
Speaker 1: Stole Breton's joke.
Speaker 9: Favoritism getting out here, I'm gonna go fight thingsw mm hmm, sure, yeah,
have you got a strategy for this fight?
Speaker 1: Are we just going? And probably? I would imagine, I
mean we were. The plan was to kill her, right, yeah.
Speaker 5: I mean this next door?
Speaker 3: Mm hmmm what.
Speaker 2: Part of my idea? Sure? I was thinking for some
of us who are a bit more uh less able
to take a punch to the face, m south to
the face or whatever. Joy of weapons, she decides to
bludgeon and stab us and gash us with. Firstly, she
she has no mount anymore, so I can't see why
being in something that can fly wouldn't be safe.
Speaker 1: Or yeah, yeah, so us.
Speaker 2: With longer range stuff. Maybe we all hop a ride
on Hobbiniero as many asnier as willing to take solid
doesn't have to be me, but he's got I find
it defend was on that, I.
Speaker 1: Mean scaring you're really a bought that ball, So like
that could be a good plan.
Speaker 8: Yeah, but do you really need to give the biggest
guy with the most movement.
Speaker 1: It's your We're just strategizing. Man, it doesn't mean.
Speaker 2: Girl, we're just talking, we're just shooting ship.
Speaker 8: I mean, like, yeah, I think it's the best one. Also,
I don't think the Griffin is gonna enjoy me.
Speaker 5: You might think I would. I think I would max
out the Griffin.
Speaker 1: It's kind of fair. Yeah that makes sense. Yeah, hey, Desmond,
you want to go on the griffin. There's so many
rowdy boys hacking hanging out.
Speaker 5: Kid, I don't know, I feel like should keep you
off the ground.
Speaker 1: I don't have a lot of like range stuff though.
I'm just kind of good at like keeping you guys up.
I have some stuff from from my shamrock, but that's
like like a cone and like like when I explode them,
it explodes like everything around them.
Speaker 5: I remember when it went over my face.
Speaker 1: Yeah, so that's that's the thing. But if you guys
think that the best strategy is for me to be
on a hobni Ero, then I'll do it. Yeah, that's
fine by me. I just I won't keep you guys.
Speaker 4: I mean, you know, being on it's also good, that's true,
small and vulnerable. You can do your little figure guns.
Speaker 2: Yeah, okay, I canna take like one or two Hey,
it's small and vulnerable.
Speaker 5: Is soft and squishy easily.
Speaker 2: Defeated, sometimes easily. I would like to see you.
Speaker 5: One fell swoop.
Speaker 2: Right, Laurie and I any other takers.
Speaker 1: Is there enough room one hob and arrow for more?
Speaker 3: Probably not really?
Speaker 5: Mhm us you want him to carry on his beak.
Speaker 1: I don't want to go back in his beak.
Speaker 2: Yeah, Laurie has already had that trauma.
Speaker 5: You feel like you wouldn't like that.
Speaker 1: I like that.
Speaker 2: There's a bad time, I mean, And also we could
always switch it up during the fat that's true. Well
doesn't have to he doesn't have to stay up up
in the air the whole time. It's an idea, well,
the workshop.
Speaker 1: So making sure the strategy is basically just grow in,
guns blazing, just killed, try to kill.
Speaker 5: I mean, I feel like there's not a lot to
talk about.
Speaker 1: No, I know, I just want to make sure that
that that's what we're doing.
Speaker 5: We just got to secure the the Coluinn ride.
Speaker 1: Okay, mm hmm. You're being happy over there, Capitol.
Speaker 3: No, I agree, we have to secure the column ride.
Speaker 1: Okay, good awesome.
Speaker 3: That is also my objective, my primary objective, which, by
the way, not that anybody asked. He puts his hand up,
and as he does, you see like rings of energy
appear around as he reacted bates his locating spell. It's
considerably far below us.
Speaker 5: Oh mmm, let's say.
Speaker 3: A few hundred feet below us.
Speaker 1: Are you like casting a spell to find it?
Speaker 3: What do you think I've been doing to get us here?
Speaker 1: Right, that's what you've been doing. Sorry, why do you
think that's the thing that I was used about? Because
you kept getting.
Speaker 5: Wah, So I'm.
Speaker 1: Just making sure that you know for sure that's where
it is.
Speaker 2: A fair all right?
Speaker 3: Well, how about this on the way back up? You
can cast the spell to locate the town and we'll
follow you.
Speaker 1: Do I have a spell like that on any of
my instruments or books?
Speaker 5: Let me look, I'm sure you can figure it out
faster than he go here.
Speaker 1: Things. He's probably right, you know. Yeah, I have yet
to learn a spell like that.
Speaker 2: I think. Aren't find the trail? Locate? Oh, the direction
of least resistant, something.
Speaker 5: Like that path of the teeth?
Speaker 1: What doesn't?
Speaker 3: Can you?
Speaker 1: Can you do me a favorite?
Speaker 5: I don't know? Magic is stupid? Yeah, could you like.
Speaker 1: Stick close to me? Because like when when we're about
to get into like a big scary fight. I have
a spell, but I want to cast on you.
Speaker 5: Uh yeah, sure, Okay.
Speaker 2: The womb is so desmond.
Speaker 4: I mean it's like it's complicated and weird. All my magic, simple.
Speaker 2: And smart.
Speaker 5: Thing make berry shoot good.
Speaker 1: It's pretty simple. Play instrument people happy. I imagine I learn.
Speaker 2: More about you.
Speaker 4: This is a little convoluted and confusing. Mm hmm okay
above me.
Speaker 2: I gave you that it can be complicated.
Speaker 5: Of my pay grade in any.
Speaker 2: Case, Hush, what are you doing? What is? What is
the grunting and groaning? Can I help you?
Speaker 1: No, it's fine, Come on, sure with the class.
Speaker 3: Everything's above dustmind.
Speaker 1: Yeah, it's pretty solid. That's good. Yeah, yeah, nice? Yeah right,
what'd you hold back on the.
Speaker 2: Mm hmm.
Speaker 1: All right, whatever the fuck?
Speaker 2: Okay, he doesn't know how to social state now he's
been living in a forest.
Speaker 5: The army.
Speaker 1: People make fun of your heitle lot.
Speaker 5: In the army. Don't make fun of anything in the army.
Speaker 1: That's fair.
Speaker 2: Ah, that sounds like where I'm from.
Speaker 5: What else you're supposed to do?
Speaker 3: My arm is bleeding? Yours logan or no, my my
logan arm is bleeding?
Speaker 1: What did that text match do to you Jesus.
Speaker 5: Tex now with less glass?
Speaker 3: Actually, actually, can we take a little time out recording?
Real quick, very real fast. All right, I'm back. I've
amputated my arm and we are ready to keep going.
Speaker 2: One armedlogan, one armed blogan.
Speaker 3: My true purpose, my true power. Right, So what do
you guys? You guys deciding to go up? I see movement?
Are we heading in.
Speaker 12: On ward?
Speaker 3: Everybody? Because of the way the camera is for the
player's side right now, every time someone leaves the screen,
it's it's kind of cute, it's kind of funny.
Speaker 2: You're kind of a cute and funny. It's hope.
Speaker 3: Otherwise, what have I been doing on YouTube for the
past fifteen years? Already?
Speaker 5: Existential crisis?
Speaker 2: Yeah, I like ubw bridge.
Speaker 3: You guys push your way forward. You head inwards into
the latch Temple of Destimus, following the twisting cave paths
that have been prepared. As you move, it is still dark.
There are no sources of light inside, so you still
rely upon dark vision and or torches to go through
as you do. Bagel seems to be keeping their head
down a bit. There's this distant mechanical whirring, just like
the occasional shifting of heavy metal that you hear off
from both in the distance and also from within the
walls of the cave itself. And every time it happens,
Begel seems a little bit scared. You do what to
calm them?
Speaker 1: Pet them? To calm them?
Speaker 3: Oh? Roll the animal handling?
Speaker 2: Okay, when.
Speaker 3: Roll for calm.
Speaker 2: Bagel nineteen for twenty four.
Speaker 3: Bagel's still calm.
Speaker 1: Oh, let's get some better rolls, game boys, let's go.
Come on, God, please please.
Speaker 2: It goes without saying that Bagel fence is something.
Speaker 1: Oh, okay on.
Speaker 5: From me.
Speaker 3: Animal handling, Laurie.
Speaker 1: Your best not come on? Oh god, come on for
what If I can go to this entire campaign without
getting a single successful animal handling, it would kind of
be really funny. AnyWho.
Speaker 3: Yeah, don't say that.
Speaker 1: Ten get me logan?
Speaker 5: Mm hmm.
Speaker 3: Bagel seems to ignore you.
Speaker 2: Yep.
Speaker 1: Why don't animals like you? Man?
Speaker 4: Maybe it's like a thing in your family. Maybe your
dad sucks with animals too.
Speaker 1: That'll be getting on a horse really hard. Yeah, oh,
it would be so cool, learn to ride a horse.
I would probably hate me.
Speaker 2: Yeah, no, no, no, can you kill them.
Speaker 3: It's it's so nice of them to be respectful while
you're streaming a show.
Speaker 1: They are trying to be respectful, but they're being all
levels of respect.
Speaker 3: Was that what that was? Was that trying to be respectful?
Speaker 5: Is that?
Speaker 3: What?
Speaker 1: We just are playing a game. They're playing a time
loop game.
Speaker 3: Don't worry about it, the time loop game.
Speaker 1: They're playing Forgotten City.
Speaker 3: Oh right, and if they do that again, could you
throw like a glass at them?
Speaker 1: I will, Okay, cool, I will. I'm just right on
my fucking brand new apartment wall with my brand new glasses.
Speaker 2: The only way to start the scene.
Speaker 3: Because you guys continue to move forward and area, you
eventually notice that there is the occasional source of light.
It looks like electronic light, which is rare in this
day and age. Electronic stuff is not unheard of. Most
things are powered by some form of magic, converting into
electricity or whatnot. But occasionally there's a as you see
these lights that seem to turn on and off at
odd intervals.
Speaker 5: I would like, Oh, I would.
Speaker 3: Like anyone who wishes to to roll me an insight check.
Speaker 2: Oh always baby.
Speaker 1: Insight, I have no modifier.
Speaker 2: Thirteen insane God damn Desmond, Who.
Speaker 5: What if I tried.
Speaker 2: Another nineteen for a twenty?
Speaker 5: Holy shit, y'all lovely seventeen.
Speaker 1: God, damn, I'm not doing it, no money, fairly readily.
Speaker 3: Most of the party notes is they look at the
lights that they are turning on and off in such
a way that they seem to be flickering in the
direction of a particular path. You guys pass a couple
of different tunnels and go a couple different ways in here,
but you notice that these lights that are kind of
hanging down from the ceilings appear to be turning on
and off in such a way that they're like airstrip
light indicating a specific path to go down.
Speaker 5: Let's follow that specific light path. Yeah, which one.
Speaker 1: Way? It could be anyway?
Speaker 5: No, it's this one. You wouldn't You wouldn't see this.
Speaker 1: But what look at the lights, the ones up there? Yeah,
look at the lights, the ones on the ceiling.
Speaker 5: Do you see what you see? The direction they're going?
Speaker 3: Okay, I'm gonna turning on.
Speaker 5: And off in a certain direction.
Speaker 1: Can you point my head in the direction?
Speaker 3: All right? Grabs Laurie's head.
Speaker 5: Like two hands by the side of this child's head.
Just lifting him towards these lights.
Speaker 1: Do I see it gone? Oh, okay, I'm seeing it
in it. Okay, okay, I get what you say. Okay, okay, okay, okay, I.
Speaker 5: Got I got football.
Speaker 4: Hell yeah, that's probably the best.
Speaker 5: All right, let's go guy.
Speaker 3: You guys saw that path for a time. You eventually, uh,
you enter into this fairly large circular chamber. You see
different paths heading off in different directions from it.
Speaker 5: This one.
Speaker 3: You see a bunch of electrical equipment and machinery, though
of some ancient design that is somewhat foreign to you,
appears to line the sides of this chamber. There are
lights that are built into the floors that are consistently
on giving off a dim light, and there is a
buzz coming from them as well. Surrounding what seems to
be this central elevated circular almost altar like dais that's
about twenty feet across. In general, you see the lights
that are flashing down from the tunnel you're in. They
seem to be heading through this room, and they follow
a pattern toward the center of that thing. And as
you enter into the room, you see little bits of
machinery begin worrying. Little engines seem to pop into motion,
as if part of this chamber that you're in. Specifically,
this central annex like area appears to come to life
in response to you coming into it.
Speaker 5: Customs of style.
Speaker 8: The very least, it seems like the lights lead to
that center platform that seems to be twenty feet in uh,
you know length and such.
Speaker 5: Whatever God just said.
Speaker 3: Looks like the stuff the DM just said is the case.
Speaker 5: Yes, I had because God told me.
Speaker 1: Some stuff you want to tell us about.
Speaker 5: Oh my god, I don't worry about it. What happened?
Your nose is bleeding?
Speaker 3: Yeah?
Speaker 1: Could you got them in your head?
Speaker 5: You can't listen to them anyways. I'm gonna go to
right central area because yeah, I'm not touching that.
Speaker 8: I noticed it, but I don't want to do it
this time. Like the last time I touched a central platform,
a lady tried to fight me, and then I tried
to one v waner and then we got more points.
It's because we didn't one v one er. I don't
know what kind of weird like stipulations are on this fight.
Speaker 1: You know what keeps bleeding there?
Speaker 4: Honor stupid or something. I'm gonna go check it out Desmond.
Speaker 3: You walk forward, you step over onto this central platform,
and as you do, a feeling that you have felt
before occurs. Everything that is off of this platform seems
to gray out and disappear, as though being obscured. You
do not hear the sounds of the temple, but as
you step onto it you do see immediately the large
form of what appears to be a roughly twelve foot
tall bear man wearing armor, who looks shockingly like what
you fought outside, appears in this like spectral form as
you once again see the arkon, but in a natural form,
sitting still much tall on you, but sitting cross legged.
It's its feet arranged in such a way that it's
that the soles of its feet are just touching each other,
and it's leaning forward. Despite sitting, it is still roughly
four times as tall as you are. As you step forward,
and as soon as you come within range, it perks up.
It seems to like roll one of his shoulders back
and just lets out sorry about that newcomers. Hell whoops, hey, hello,
Oh the rest of you don't see him hear this?
Only he on the platform can oh for the rest
of you. It just kind of looks like Desmond stepped
onto it. And then you did notice when you stepped
on he stepped onto it, his footfalls became harder to hear.
This reminds you immediately Desmond of the chamber where he
communed with the uh the wolf og Arcan in the
previous temple.
Speaker 2: Wow, it's always you, huh you.
Speaker 3: I wish I could offer you something to say sorry
for what happened. When someone comes knocking on the tunnel
doors without an I D Corps, it's my compulsion to
repel them using the proxy bodies that they built.
Speaker 5: For me here.
Speaker 3: Now that you're here, though, we're all good. I'm a
bedrious the breaking lock an icon arkan. I keep saying
fucking icon an arcane to Quinn stationed here.
Speaker 4: I'm Desmond, I like Lana, I'm you're to murder a
bad person.
Speaker 3: Oh, you must be here because of the other lady.
Speaker 5: Yep, that makes sense. No, they look like that one
but crazy.
Speaker 3: Oh yeah, I got that impression when they were in
here before I bought them outside one of the other
doors too. They didn't last long. Yeah, I know they're
they're scary. Uh So last time when we talked to
the other ARCon there was a trial thing going on.
It is either that or we fight you again, because
we already fought you before. It's a bit different at
this one. I'm guessing the one that you must be
talking about. That must be the uh oh jeez, that
wouldn't have been caarra gosh, that would be the other one, right, yeah, yeah.
He was more about combat and fighting and putting people.
Speaker 5: To the test. This place is not that that's good.
Speaker 3: This place was constructed by the Ignis Forge members the Destinians,
who were looking to research and further the knowledge of
their god, Estinus, the Great Engine. It's a place of
intelligence and research and accumulated knowledge. It's uh empty now
except for me.
Speaker 5: How does ARCon off to Quinn end up protecting a
trying to for Destimus? Ah?
Speaker 3: Well, this part was. This place was part of a
three pronged effort commissioned by Vestis to purify these caves
and hold back the power of a dangerous living mist
that is held below in a place called Agony's Throat.
You should stay away from there.
Speaker 5: We have to go there.
Speaker 3: What did I just say to you? No, we doubt
These temples were built and then for a time they
were in communication with each other, and an arkon like
myself was gifted to watch each of them. Unfortunately, the
temples sort of eventually strayed from and became concerned with
their own affairs, like this one, which was the first
one to lose touch. Actually, because the ignis forged, members
who were serving Dectimus dug up some stuff they wanted
to research, got real private about it. They put up
the big doors, created my proxy bodies. But I got
put here because all of the idolins of the Summer
Sky wanted to offer some aid. So Vestius helped the
overall effort in building the temples, and then each of
the others offered up one of their arcons to serve it.
Speaker 4: All right, I think I understand. Hello, pleasure to meet
you in a better circumstance. Let me wave everyone over.
You're like they're just seeing me talk to the air. Here, Oh,
gesture for everyone to join me.
Speaker 2: All right, yep, very little hesitation.
Speaker 3: You will step onto the central platform. As you do.
He comes into view now with so many of you here,
they they stand up and they stretch and then they
crack their back. Hello, everybody, I'm a beatrious You're the
thing we fought before. Yes, I am you're gonna fight
us again?
Speaker 1: No, okay, that's good.
Speaker 3: I'm a beats the breaking lock ironically. No, I'm not
actually supposed to fight anybody unless one of the idols
tells me to. Okay, us arcons are more here in
a kind of bear witness sort of sort of way,
you know.
Speaker 1: So you open a door for.
Speaker 3: Us, open a door for you.
Speaker 1: It seems like that's the thing that you would do.
Speaker 4: The last one was in charge of that, I think
is where they're getting at it. I suppose you wouldn't
be able to tell us how to get farther inside.
Speaker 3: Depends on where you're trying to go to the column right. Oh,
why would you want to do that.
Speaker 4: Because that's where the last one's going and we need
to stop them from getting to it.
Speaker 3: Okay, Well, if you want to get to the columns
right like that last intruder, then you're gonna need to
take the engine lift down to the lower chambers.
Speaker 1: Last intruder.
Speaker 2: Yeah, I presume that's miss Pinky herself, or could you
tell us what.
Speaker 1: They look like?
Speaker 3: I was a Hattisland woman and her little mini entourage.
She had pure white skin kind of pale, pink hair,
not a lot of clothes like our girl. I guess
I could tell you the same thing I told her. Yeah,
you need a top ranking id COR, a type of
identification that the Ignisforge members used to use here. Otherwise,
if you try to go down the lift, it's just
not going to work for you.
Speaker 1: Okay, where might we find one of those?
Speaker 8: Not?
Speaker 3: Well? Unfortunately, last I could tell there was only two
of them that remained inside these temple grounds before through
different circumstances, everybody died. One was in the research annex
and the other was in the dusty and living quarters.
Speaker 1: How did we get there?
Speaker 2: Oh?
Speaker 3: I could light the way and he like points his
hands out in different directions, and as he does, different
tunnels light light up, going in different directions.
Speaker 1: Oh yeah.
Speaker 3: The thing was that woman that was in here. She
was in here what day and a half ago? Something
like that.
Speaker 5: That t ask the question.
Speaker 3: I gave her the same information as I'm bound to do,
and she went off to get one of them. She's
either dead or she succeeded.
Speaker 5: That makes sense. Which way did she go?
Speaker 3: I didn't actually check.
Speaker 5: See.
Speaker 3: Once people are off this platform, I can't I can't
really follow them.
Speaker 4: So we have two ways to go, and one of
them involves a dead end, effectively assuming you sink, well,
I'm just gonna go ahead and assume they succeeded competent enough.
Our choices are basically take one route and clear it
and hope for the best, or we take both roots,
but we have to split up.
Speaker 5: If we do that.
Speaker 2: Not great, but I mean we could.
Speaker 5: Depends on how you all feel about it.
Speaker 1: I mean, I don't like us splitting up.
Speaker 4: The I guess benefits of it is if either of
us find traces of them or their activity around, Because
I don't like that weapon doesn't leave a pretty clear
trace of itself. You just know to go the other way,
regroup with the others. I'm pretty good at sneaking around.
I could check one side.
Speaker 1: I'm okay sneaking too.
Speaker 4: Are there any more security measures like the ones at
the doors in place?
Speaker 3: Particularly if you try to go down the elevator without
without having one of the cores. There's a pretty nigh
impossible feet to defeat countermeasure that's built into it. But
beyond that, I don't think so. Although the research annex
whatever they were researching, there back before that place went
to shit. That'll still be there. Nothing hasn't been active
in a long long time, though.
Speaker 5: Not since the accident. Mysterious what happened?
Speaker 3: Well, the stories go that at one point I could
tell that it was operational, and then it wasn't.
Speaker 4: I'm gonna circle back to a question I asked, like,
I kind of I just observed earlier you must get
very bored.
Speaker 3: Well, I have other things I do. I don't just
live here.
Speaker 5: Oh, I see, but.
Speaker 3: Whenever anything, when people step out onto here or when
people come to the doors, my consciousness has kind of
snapped here.
Speaker 5: That sounds just orienting.
Speaker 3: Yeah, maybe for you. I'm usually in a wide number
of places. Usually I reside in the upper plains, helping
to guard those who have been imprisoned there. We Arkhans
are servants of the idolins. We have a wide variety
of important tasks assigned to us. Warden I arkans, I
keep saying. Icons warden Arkans such as me are in
charge of protection, guarding people and places.
Speaker 5: Arkans icons, my dolans, idols. It's a lot of things
to me.
Speaker 4: Yeah, well, we have to make a choice at this point.
I don't really have much else to go on. Split
up or don't.
Speaker 5: What are we sacrificing safety or time?
Speaker 1: Yeah, it's probably smarter.
Speaker 4: To split up. Fuck you said the research area had
something in it, but you're not sure what could be dangerous.
Speaker 5: And then the other area was residential.
Speaker 3: Yeah, the research area was where they used to where
this place was built. It was only built as a barrier,
meant to purify the waters here, to grab all of
the weird influence that living mist that was leaking out
of Agony's throat. The waters here are sort of programmed
by these temples to grab onto it, drag it back down,
filter it out here so it's concentrated, and then it
pours the water that it's concentrated into down into Agony's throad,
where it gets shoved right back into the lake where
it came from. That's what this place was made for.
But all those crafty Ignusforge members always curious. While they
were hollowing this place out, they found some things underground,
so they also built a research facility so they could
look into it. I don't know exactly what was there
because by the time they started building it, my station
was already be here. Protect the doors, tell people what
happens in here, so nobody has any accidents if they
break in. But I know that they established it. They
connected the systems of this thing to it so I
could monitor that it was active, and then they took
something there to research it. And then one day most
of it went offline. And the residential areas are uh,
that's just where they lived and slept and such. There
used to be more high level I D cores, but
a lot of the ignisforged members eventually just left this
place and they took them with them. Only two ended
up staying. Course, I mean, right.
Speaker 5: The residential seems like the safer bit.
Speaker 4: Maybe he's in a smaller group there, and then the
rest of us can go to the other side.
Speaker 5: I could do that.
Speaker 4: I'm pretty good at staying unnoticed, so if there's anything
over there, it shouldn't be an issue for me.
Speaker 1: You know, I'm pretty good at sneaking. Two.
Speaker 3: You're a very strange adventuring party.
Speaker 2: Mm.
Speaker 3: Probably groups. I see like you have one of them
sneaky types with them with me. No, No, like an
actual sneaky type. Oh, I see like a hide on
the shadows, pick the locks kind of sneaky type. M
a rug.
Speaker 5: Yeah, that I'm sort of a swashbuckler.
Speaker 2: Some type of sneaky magee.
Speaker 5: See usually.
Speaker 2: I mean I'll go where I'm needed myself. Isn't great,
but it's not a horrible.
Speaker 5: As long as people can move fast.
Speaker 4: We could clear the residential area pretty quick and then
try and circle back and regroup with the others.
Speaker 5: All head that off. I'll just make that call.
Speaker 2: Oh, I can turn the whole place inside out and
see what we can find.
Speaker 4: A yes sound to you, guys, look at laying a
Scarn and Lilia.
Speaker 3: So the plans to all go to the same place.
Speaker 4: Oh, I thought we need to sacrifice safety for time.
Speaker 3: I misunderstood what you're saying. Then either one works.
Speaker 5: I'm down.
Speaker 4: All right, you guys take the research area. I'll try
and be quick with the residential side.
Speaker 1: Don't go on your own.
Speaker 2: And doesn't go, I'll go with him?
Speaker 5: Okay, all right?
Speaker 3: So what are our groups?
Speaker 4: Uh, Desmond is going to the residential area.
Speaker 2: Who's where he's gonna tag? Yeah, pebbe.
Speaker 1: Have any row If fucking peb is going.
Speaker 2: Uh, Hobanio can go with the group, because I can't
imagine Hobbaniera being very sneaky.
Speaker 5: That's fair. He's a griffin.
Speaker 2: Yeah, he's also ginormous. It's y'all. Can Kathos if you
need a mo ount and your bagel's gonna be with Lilia,
you can burn.
Speaker 4: Actually, Cathos should come with us too. Why is that
you can turn invisible?
Speaker 5: Man? If things get bad, you can get at least
one of us out.
Speaker 3: See there's a problem with that.
Speaker 1: Or did you not prepare it?
Speaker 3: No, you might have recalled earlier that. The reason that
this guy is alive and like Pats's staff on bagel
is because when we were in the tunnel, I used
magic to shoot us both forward.
Speaker 2: Yeah, we took a short rest. Oh wait, you don't
get replenishment on them breaks to you.
Speaker 3: No, I just get to cast more than twice.
Speaker 1: Yeah, yeah, that's not the time.
Speaker 2: He goes.
Speaker 1: If someone needs to be invisible, I can make them invisible.
So if you want, I can make you invisible and
you can go with them.
Speaker 4: If you can make people invisible, kid, how about you
just come with us. Then Chathos can't teleport people out anyways.
Their trump card laid out.
Speaker 3: It doesn't roll me inside.
Speaker 5: Oh, according m.
Speaker 3: Having seen him do magic a few times you are
aware that well, yes, he did use some of his bigger,
bigger spells before. It is very likely that Cathos can
still do the stuff you're describing, at least once more.
Speaker 4: I mean, if you can't be useful, I guess you
can at least help you guys in case that air
is more dangerous anyways.
Speaker 1: Mm hmm yeah, Scorn, Lula, you guys cool, Cathos.
Speaker 2: Come with you? Sure?
Speaker 5: Yeah, all right, so that's that's group that work.
Speaker 3: Okay, So then Lena gonna go with group Desmond then sure,
and then Hobanaro is gonna go with group where Cathos
is apparently Bannaro Bagel, which which side? Lawrence going, I'm
going with hen and then Bagel.
Speaker 2: You take orders from Scarn.
Speaker 3: Cathos climbs back up onto Bagel.
Speaker 2: Really likes you the most.
Speaker 1: We're more than me.
Speaker 2: Please take care of my friend's Cathos. No Ah, yes,
that's Cathos for yes, Pepper, I'll dude, alright, great toddles off.
Speaker 1: M damn, Hey, I guess we should follow her. Let's
go this one.
Speaker 2: At some point during her walk off, she would turn
into her Fox form to be the sneakiest of sneaky.
Speaker 13: All right, two PEPs, hold on, hold on, hold on,
hold on, hold hold holding.
Speaker 5: Hold on, I'm holding hold on there it is, Nope,
hold on.
Speaker 3: I don't fucking one of my tray. I had to
rearrange all my tracks. There's too many of them now
to be on one thing, and I don't know where
one of them went, and I'm missing it. I don't
know where it is. I've gotta find it. Okay, As
you guys continue to explore, is there a group that
we want to go with first?
Speaker 4: Hmm?
Speaker 1: I'm good either way.
Speaker 4: It depends on how we're doing tinyw Imrihmanigan's going with
the danger group first. If they get into trouble, then
you know, I can dramatically see how fast the other
group ends up being to see if we can get
there in time.
Speaker 1: Yeah.
Speaker 5: I don't know what counts as danger yet, do we?
Speaker 4: We expect your side to be more dangerous just because
they don't know anything about that other than they were
researching something that they don't know. The residential area is
just where people like lived and slept, so we're expecting
it to be quieter.
Speaker 5: Pixpect mm hmm all right, So what does that?
Speaker 3: What does that mean? Ultimately? Like, which side do you
want to start with?
Speaker 5: Start with you, guys, since it's let's thinger question.
Speaker 1: Mark, question mark, Let whatever you want.
Speaker 3: Less dunger.
Speaker 8: Yay, yay, all right, have your addream sure in the residential.
Speaker 5: I'll just eat one of these tones, send one through.
Speaker 2: The microphone, big begging eyes from Pepper or hold on
from the bleating from the living pleating emoji. I have
to have bleting eyes of course. Of course.
Speaker 3: All right, you guys head out into two different directions.
As you do, the ar concepts back down, I.
Speaker 4: Was like, all right, goodbye, Do you guys step off
of to meet you without having to fight you?
Speaker 3: Yeah, I'm so so step off the central platform, and
do you continue to move away? You guys had out
in your two equal but equal but even groups, equal
but not so even groups, perhaps as you had Desmond
team toward the residential area and Scarn team toward the
research annex. As you guys do, We're going to stick
with Desmond side, Desmond side. As you continue to move,
I would like your side of the thing to please
roll me survival. I'm gonna.
Speaker 2: I'm gonna turn myself and disabling okay, with regular invisibility
for an hour?
Speaker 1: Yeah, from.
Speaker 2: Stop being better than Desmond?
Speaker 5: Please, just a thing I do?
Speaker 2: Ah?
Speaker 1: Do I guess to do anything with my survival or no?
Speaker 3: Because it doesn't alter it. This is a tragic a
tracking thing.
Speaker 5: Okay, make sure we want to lose the lights.
Speaker 1: That's a fourteen.
Speaker 3: Is that everybody that's on that side.
Speaker 4: Does this tracking specifically involve Bontheris or any of their
compatriots so I would have advantage.
Speaker 3: Then roll with advantage because there would be undead involved.
Speaker 5: I'll just roll another one. Yep, all right, fifteen is
my higher of the two. Okay.
Speaker 3: As you guys move forward, you do come to the
realization as you see scrape marks moving along the grounds
and some footballs, you do realize that there have been
people through here relatively recently. Dust has been disturbed. As
you move forward, you hear the distant sound of water,
and as you come to a part of the tunnel
that shifts and pushes off into the distance. There is
a large circular area that appears to be like an
indoor fountain that as you get closer to it, you
see that there are these water channels running along the
sides of the room, where water seems to be pouring
down from two different slots at different ends of this
tunnel and moving toward the center of this circular area,
and then coasting along the outside of the room and
then going down drains that are on either side. You
can also hear that at the center of the room
there's this large well where you hear water moving and
pooling underneath. Even though you don't see any from the surface.
This large chamber does not seem to have much use
beyond what you're seeing. It seemed to be just like
a drainage area, and then the tunnel just sort of
wraps around and keeps going beyond it. On the other side.
Speaker 4: I think here must have been kind of anxiety inducing
knowing what the place is for.
Speaker 5: Oh my god. Right, well, it looks like they were
through here.
Speaker 4: Still a quick check of the immediate area, but it
does look like they came this way, which makes sense.
Seems easier of the two, so if we don't find
anything immediately interesting, we should hit back.
Speaker 5: Luckily, that's good made itself apparent quickly.
Speaker 2: Mm. Wow, wow, m hm.
Speaker 1: You don't see like LORI nods, but you don't see
it invisible, alrighty.
Speaker 3: As you guys continue forward, you eventually you pass by
this area and you come to a this semi circular
room that has some hallways that move off about thirty
feet each, and at the end of each just looking
through them, you can tell that each of them ends
in what appears to be one of about a dozen residences,
each of which might house like any amount of people.
Could they could fit a one person comfortably, or they
could fit a dozen people kind of jammed in together.
But you kind of become aware that you've reached the
residential area where people might have stayed and slept. Is
there any particular approach that you'd like to take into
investigating as you're moving there doesn't seem to be any
movement or what not from inside.
Speaker 4: I'll try move stealthily, but most of them just looking
for anything of note. We've already seen signs that went
there some then were here, so if I see anything
more obvious, But otherwise it's just kind of peeking into
a few rooms and seeing if there's anything useful or.
Speaker 5: Telling where you might be able to find this stuff.
Speaker 3: Roll me an investigation check. You could roll your own
investigation check.
Speaker 2: Okay, that's still in it. That's cool. We investimigation.
Speaker 1: Don't modifiers on you.
Speaker 5: The shame. I'm a little stupid.
Speaker 2: I I go fully into hunt mode, you know, like
running around, uh, ducking in between things, digging under pillows,
pushing over mattresses, like as carefully as I can, but
like working as fast. Yes, knocking into Desmond. Maybe one's
going back and.
Speaker 1: Into invisible glory for sure.
Speaker 3: Yes, you're going down, Laurie. Can you also roll investigation?
Speaker 1: I did not because I don't have a modifer to it,
so they'll do better than me. I'll do it. You
have to fine seven the watching it, happy God.
Speaker 2: Yes.
Speaker 3: In one of them, Desmond is looking around like a
copying meticulous. Cut to another of these homes. Fucking a
fox is just tearing through it, knocking things off of shelves,
wandering around. Cut to another one. There's nothing there but
like cushions get raised invisibly, vase smashes, a chair, a
chair gets pulled out from a table.
Speaker 5: There's just a.
Speaker 1: Moby. I'm sorry, it's big.
Speaker 3: Like did you look It's like, did you lose your
phone on the couch?
Speaker 2: No?
Speaker 3: I checked there? Did you check under the cushions. No,
did you lift anything up?
Speaker 2: No?
Speaker 3: As you guys go to look, Pepper, everybody finds that
these places do seem to have been rooted through a
little bit Desmond. You find that these places something were
already turned over and looked through. Uh, you guys don't
find anything that matches what you might think of as
like a core. But Pepper, as you investigate, as you
move through some of the cabinets, you ow under a bed,
you find a lock box.
Speaker 2: Oh, y's my favorite. This was not locked.
Speaker 3: It looks like an old container. You open it and
you find that inside randomly determined in the moment.
Speaker 2: Right now, I hope it's peanuts, a.
Speaker 5: Long forgotten ruin.
Speaker 2: Why not?
Speaker 3: You find what appears to be a small bottle that
contains an elixir inside.
Speaker 1: II god, oh I keep find in these.
Speaker 2: I'm not all like uncorking.
Speaker 3: This elixir is called defining ideal.
Speaker 2: Oh my god, I would have turned back into a
human at this point after scratching. It's the latch of
the thoughts for a moment, like human kiss Sodria, I
use Kisodrian shape shifting to look like a human. Then
I'm like, well, you're not quite and I turned back
into you.
Speaker 3: You find a elixir called Defining Ideal, which if you
decide to drink it, you remember how they work. They
work till you take a long rest. Oh hmm mouth,
why until a short a long rest? Rather when you
drink it. What it does is it increases one ability
score by one D six and decreases another ability score
by one D six. Then both are randomly determined.
Speaker 2: Oh oh dangerous, no orb, I.
Speaker 3: Put it in your inventory.
Speaker 5: You find anything, Leona?
Speaker 3: Oh yeah, she should look like investigation girl. She comes
out of one of the residences. No, I'm afraid, not sorry,
looks like this place has already been ransacked. Ship.
Speaker 5: All right, what's double timement? Back then?
Speaker 8: Okay?
Speaker 2: Heard, as you head back as you're running, Oh, yes, ahead,
I would like.
Speaker 3: For whomever has the highest passive perception of your group.
I'm just gonna quickly look at the pretty Sure it
might be like you know, but I'm going to say
the highest passive perception of you guys.
Speaker 1: I have a ten thirteen I'm looking for mine.
Speaker 3: You're just ten also, okay, so Desmond, roll me a
perception check.
Speaker 13: Come on, desbon, come on, I'm a perceiver.
Speaker 3: I couldn't leave if I tried.
Speaker 4: Twelve.
Speaker 3: As you head back, As you begin to move back
through the tunnel and you once again come to that
very large circular fountain like area, you hear something in
the distance echoing through the tunnel. You hear it before
you see it. You hear what sounds like a footfall
that steps into one of those water filled channels on
the sides. And you also, as soon as you hear
that and kind of focus and sharpen it on a desmond,
you hear what sound like some other shuffling footsteps coming
from back where you were.
Speaker 5: There's a little slink into the shadows.
Speaker 3: Roll me stealth, everybody rolled me south.
Speaker 2: Pepper turns around like, oh, by the way, it did,
he's gone again.
Speaker 5: God a handle come out of the dark and just
grab's mouth and.
Speaker 2: Oh it's stealth. Hold on.
Speaker 5: Sorry.
Speaker 2: I would have a I would have a plus two
to that. If you're not, I would have a seven seven.
Speaker 3: One second that we're just not going to count. If
you had a seven, and then it's anyone's pass, it
is gonna be able to beat that.
Speaker 4: Uh.
Speaker 3: As you see the individual, as you guys hide, let
me just check your scores again, real quick, Desmond, you've
got a twenty five. The Lord's got a twenty four.
As soon as you say this, Leayuna is also going
to duck over onto the side and they're going to
hide as well.
Speaker 5: Where are you, Leona?
Speaker 3: Why do I keep losing your sheet?
Speaker 2: I apologize if I ruin our stealth. You guys, it's okay,
forgive me land against a twenty six has startled.
Speaker 3: She also Batman's the two rangers gone disappeared.
Speaker 1: Makes sense these fucking cops.
Speaker 3: As you see what appears to be a small group, Pepper,
you're the only one who sort of left floundering a
little bit as you see in the distance. Do you
have dark vision? Pepper?
Speaker 2: No, of course not.
Speaker 3: Hello you have a torch?
Speaker 2: Though, right, I'll light one.
Speaker 3: I'll have I mean you have one?
Speaker 2: I would have been yeah, I would have yeah, yeah,
if you.
Speaker 1: Say I have one.
Speaker 3: There you see a total of five individuals walking down,
uh the other path, the path you guys had come from.
You don't know where exactly what had come in from.
They may have turned in from one of the adjacent
tunnels and followed them inwards. So there's lots of ways
why you might not have seen them. A bunch of
them you recognize as being menials, as being undead, the
pseudo sentient undead who follow Gotham. But one catches your
eye in the middle, who is walking, who appears to
be dressed in a more intricate armor and finery stuff
that kind of reminds you of the other blood reverence
that you faced when you've seen like Tanna Stain and
Ville Grason whatnot. They look like they're dressed like a noble,
but are wearing one of those iron masks over their face,
the skull iron masks, and they have a massive sword
tied to their back. As they're walking forward, one foot
very generously striking down in front of the other. You
see them like adjusting their gauntlet. You standing there with you.
You would also see that one of the menials is
carrying a torch behind them, granting some degree of light
that backlights this individual in the center, who looks like, Yo, God.
Speaker 1: Damn good, that's a good metal album right there, God damn.
Speaker 2: So they've got a giant sort of big hood sword
and skull belt, and so you got a big sword
that don't impress me much.
Speaker 1: Hell yeah, this is my type logan, what are you doing?
Speaker 3: They walk forward, you hear from behind the metallic mask
with a reverberation behind it, caused by the material they're
speaking through. They stepped forward and you just hear. So
it was a good idea for us to hang back.
Then M greetings, you would be pepper.
Speaker 5: I assume, of course.
Speaker 2: They know who we are.
Speaker 11: They only see you, bitch, And if papers, I would
like to inquire as to where your allies are, tell
me to introduce myself.
Speaker 3: I am reverent aspirant Elvis. We haven't had the pleasure
of meeting until now, but I've been only a step
behind each and every movement that your group has taken,
and I'm happy to finally meet you.
Speaker 2: Well, listen, Alvin, I don't know where the others are,
so I wandered off to find uh supplies. They must
have ditched me, Elvis, that's what I said.
Speaker 3: You said, Alvin?
Speaker 2: And to what do I owe pleasantries to you?
Speaker 3: I do not believe there's any need to be rude.
Is Scarn with you? No where has he gone.
Speaker 2: He's still grieving the butchering of his father.
Speaker 3: That is not a location. Is he back there?
Speaker 2: He's up to surface. St I doubt that, that's all
I know. You're welcome to come to your own conclusions.
Speaker 3: Oh you know, you may not believe this to be
the case. But we are more refined than those who
would fly straight to violence, even here in the belly
of the world.
Speaker 2: And yet you're said, so forgive me if I have
my doubts.
Speaker 3: Whun Therasis indeed erratic, but very efficient. Of course I
do miss when our court had the likes of Tanistaine,
but you all saw to it that we no longer
have his guidance.
Speaker 5: Of course, that.
Speaker 3: Did create an opening. Perhaps I shall be aspirant no longer.
Perhaps soon I will take my own place as a
blood reverent beside ville Grace and beside Munths. And if
you truly know nothing, He puts a hand up and
he gestures forward, and the other three menials, the ones
that are not carrying his torch, I'll rush by him,
and begins shifting a new direction.
Speaker 5: I'm running this face bang.
Speaker 3: So what we're gonna do is you're gonna get an
attack on him. Then we're gonna roll initiative for you guys,
and then combat's gonna happen. We'll be able to get
through everything today unless war were declared. What's that alarm?
Speaker 2: I'm not giving up Scarn for nobody. That's that's my babe,
that's my boyfriend.
Speaker 5: I'll tell you what.
Speaker 2: Oh okay, last time Bill Grace was like.
Speaker 1: Who did he care about?
Speaker 5: Like, I can't wait till Bill Grace is like, I'll
kill your girlfriend.
Speaker 6: And he's like what, yeah, but we ain't lovers and
without love, the argument kind of falls apart.
Speaker 2: I don't know what you're talking about. He loves all
this fairness.
Speaker 1: What tried to lie? I already tried to lie about
being super special to Scorn.
Speaker 4: Doesn't work down the tradition of lying to Bill Grace
about your relationship discard.
Speaker 1: We're all like, Scorn loves me the most. Why why
are we doing this?
Speaker 3: Okay, so you I have Desmond and you further back
from the map. Let me quickly put a torch on
one of them. Let me just go ahead and torch.
We love that. It just immediately makes them visible on
the map. Just boom.
Speaker 2: I should have tried to.
Speaker 3: The fountain. I was the thing in the center of
the room. It is like a well that goes like
deep into the ground.
Speaker 2: Uh.
Speaker 3: That said, if you want to take a shot at
any of them, please feel free to. Three of the
menials seem to be moving their way around, heading towards
where Pepper is Lawrence. I kind of generally assume that
you're kind of close up there. The two ranges are
far in the back.
Speaker 2: Just the moment a manial starts to run to Oh,
thank god.
Speaker 5: I want to have disadvantaged no matter what. So I guess.
Speaker 4: You gotta disadvantage because of distance I would have been.
I figured I was a little closer.
Speaker 3: But if you want to be a little closer, then
we can right there. See, I assumed you wouldn't want
to get into the water, and otherwise it's pretty open here.
But if you want to be like in the dark there,
like outside the torch area, then that's fine by me.
Speaker 1: Uh.
Speaker 5: I don't know.
Speaker 4: Disadvantage either way a long pistol range, I think somewhere
in my long short rifle range.
Speaker 3: But gotcha, I mean you're hiding, you're shooting.
Speaker 5: From stuff, so at least disadvantage.
Speaker 2: Yeah.
Speaker 3: Do you not have a thing that makes your long
range not matter?
Speaker 12: I don't think so, know, No, Yeah, one day, one day,
maybe one day Monday day, not.
Speaker 2: Two day, but one day, one day more in the Emeralds.
Speaker 1: How dare you.
Speaker 3: Little you rolled a one up into a twenty six?
Speaker 4: Perfects, we'll walk in on that twenty six all right,
granted their menials, So I imagine either would have hit.
Speaker 3: Yep, cool, Yeah, the twenty six would have hit. Absolutely,
they both would have hit. Seah, you can just pick
whichever twenty one.
Speaker 5: You know for your little closs will shoot you mm
hmmm and damage. Oh no that roll? Oh I did
the gonna one an initiative. That's impossible.
Speaker 3: Oh no, sorry, we didn't. You're doing these are? These
attacks are before initiative? We didn't do.
Speaker 5: See, I have grown.
Speaker 3: The one is because I gave you all a one
or a two so I could distinguish which groups you
were part of.
Speaker 5: I see yeah, yeah, hey you guys. Mm hmm. All right,
so I get the one attack and then my roll.
Speaker 3: Yep, so you fire that one?
Speaker 5: You hit?
Speaker 3: The gunshot rings out as it happens. Uh, Alvis looks
over in the direction of the unshot. Seize you now
out of stealth.
Speaker 5: Good.
Speaker 3: Then there's more. As they reach up to the episode
on their back, and as they do, I'm gonna go
ahead and hit this button to make initiative happen.
Speaker 1: No, it was just a little.
Speaker 2: Pub I'm smelting my dice again. This is my third
time in the day, first time of the of the session.
Oh did I roll it for eighteen?
Speaker 1: Floria? We're going.
Speaker 2: I'm keeping the color because I like the like as
you fired them.
Speaker 3: And then we're going to the top of initiative immediately, Desmond,
we're back up to you perfectly.
Speaker 2: Take another shot, Gil up, get my.
Speaker 5: Little boots there, and uh, you know what's really good
at killing zambos?
Speaker 2: Mm hmm you're done? Maybe mm hmmm mm hm.
Speaker 4: Oh shit, right about there, spike growth slave and he
goes there, it goes there, and then.
Speaker 3: All right, so you guess spike growth spikes emerging erupt
all from that area?
Speaker 5: Is that you? Yep?
Speaker 3: All right? Alvis goes he's gonna I'm gonna check the
distance on a thing for him real quick.
Speaker 2: He's gonna eat me.
Speaker 3: He is going, Is that is spike growth circular? I
thought it was a cube.
Speaker 5: I'm pretty sure it's a circle.
Speaker 3: Could you check real quick?
Speaker 5: Broth ground on the twenty foot radius centered on the
point within range after radius.
Speaker 3: Imagine circle, he's going to move through it, and he's
going to move twenty five feet through it. So he's
going to move through five spaces worth of it. Oh
it's a difficult terrain too, isn't it.
Speaker 2: Yeah, yep, I want to play a ranger so bad.
Speaker 3: So he's going to move fifteen feet through it. Go
if you want, go ahead and apply the damage to
him three times.
Speaker 5: Alright, three D six or sixty four? Okay, spike growth.
Speaker 3: He begins wading through it at tearing at his clothes.
You see him like actively reach up, and after he
gets stuck on the first couple of squares, he like
rips off the cloak that he's wearing. Nineteen damage out
the gate.
Speaker 2: Damn, that's hot.
Speaker 4: It's a dangerous Yeah, you know, this is one that's
actually really good on arcane tricksters if they can get it,
because if you don't see cast, then you don't know
it's there. Because it's specifically as text of if a
creature sees you cast it, they're aware it's dangerous. But
that means if they don't see you cast it, they're
unaware it's dangerous.
Speaker 2: Oh well, Lexi's got a new toy to play with.
Speaker 5: I'm sure Danger Danger.
Speaker 4: It's a hard one game. You have to use one
of your special archetrics. Here wants to get one. He's
gonna dash okay, I think if if you can.
Speaker 3: Even he's going to dash another ten feet and then
he's going to use the remaining ten feet he would
have after that, begin to get to hear do another,
do another twice to him?
Speaker 5: More sense four more.
Speaker 3: That's ten more damage, thirty damage, thirty one damage? I
think no, twenty nine damage. First turned to him as
he pulls himself through. You see him irritated by this,
as this seemingly human, asperant reverend pulls himself free, dragging
his blade along the ground behind him. As he gets
pulled free from the brambles and spiky growths behind him,
that's gonna be him. Lauren sits your turn, and then
uh Leon is on deck.
Speaker 2: Okay.
Speaker 1: Also, yes, Brandon, answer your question. Okay very much?
Speaker 2: So okay, okay, okay, okay, mom, mom.
Speaker 1: Mom, I'm torn between two spells.
Speaker 2: Yeah, um.
Speaker 14: With electric arc does that go on a straight line
or no? Because it says electric energy arcs from your
fingertips that four creatures you choose within range.
Speaker 1: Do they have to be in like a straight line
or no.
Speaker 3: You just choose four creatures.
Speaker 1: Okay. Also, the other one is force missile, So could
you show me how big it's not gonna hit them? Actually,
because Desmonds is a twenty foot it's gonna be like
how big a five foot radio spear is. But yeah,
the better option is probably electric ar. It's ay, baby, Yeah,
it's gonna hit Like.
Speaker 3: One thing about force missile is it doesn't. It's basically
a big magic missile. It's like, don't even roll the hit.
Speaker 1: You just do you just Oh that's interesting.
Speaker 3: Okay, it is literally a bigger magic missile.
Speaker 7: Fuck yah dude, fuck yeah, Okay, what do we care
about doing more damage to a reverend?
Speaker 2: Boy?
Speaker 1: We're getting rid of all of them, is the question.
I'm gonna be out of invisibility as soon as I
sact like that school be it. Let's try to do
a lot of them.
Speaker 3: Let's do electric arc gotcha?
Speaker 2: Yeah, and I want to hear it.
Speaker 3: What's the range?
Speaker 1: Oh, you're right, it's thirty feet.
Speaker 3: Can you get closer?
Speaker 2: Yep?
Speaker 4: Let me.
Speaker 5: Dare you?
Speaker 3: Dare you get closer? Because it's a big room. Yeah,
I'm gonna try to go here that that's so, you're
gonna jump down the well?
Speaker 1: Oh ship right, Well, I'm gonna kill myself here I go.
Speaker 2: There's a boy in a well.
Speaker 1: There's a boy in a well.
Speaker 3: Fucking you just rushed over and as Alvis is dragging
his sworders.
Speaker 2: You mean.
Speaker 3: Yeah, actually they are so well one of them is
taken care of.
Speaker 1: I'm actually, yeah, I might take the back of this.
Speaker 3: Okay, yeah, sure, yeah, I'm just gonna.
Speaker 1: And be away from.
Speaker 2: I'm going on mute. I forgot I was not on mute.
Speaker 3: A I appreciate the enthusiasm, but also carries her and
she's talking.
Speaker 1: You're all good, he can. I am just gonna use
force missile on our main boy, a rubberend boy. I
don't think I can get as many as I thought
I could. I thought like thirty feet was fucking more.
Speaker 3: Sure, So I eat him.
Speaker 1: Die two you fire it.
Speaker 3: It strikes there. He puts up his weapon to try
to like hit back the wave of force coming at him,
but it still collides with him and blasts him. You
see a crack form on his mask. He takes twenty
two points of damage.
Speaker 1: Hell yah, that brings me out of a visibility right,
yes it does. Yeah cool. I just wave at him,
eh god child, my mom and deflect baby.
Speaker 2: Yep.
Speaker 3: Decaying Menial eighteen is going to pull themselves out of
the spike growth. Go ahead and roll the two four
onto them. They take one space is worth of damage,
an't you all right? They take thirteen points of damage
as they pull themselves out.
Speaker 4: I think they should take five less. I don't think
they get it because I think it's one of make
attack rolls.
Speaker 3: Oh yeah, so give them back five hit points. They
are then going to use dead chase, So Carrie, go
get them, go kill them, Go go get chase dead
Chase time chase. The underne takes a dash action, moves
towards a creature, and it makes a rake attack against them,
so it is going to Then it shuffles its way out,
puts its claws out to the side, and then rushes
forward and it's going to attack pepear pep air. Does
the twenty three hit you e?
Speaker 12: Yeah?
Speaker 5: Hm?
Speaker 3: You take eleven points of damage resisted down to ten.
Speaker 2: Oh yes, I forgot I have that necrotic resistance armor.
Speaker 3: This menial over here is going to go that's the
one with the torch.
Speaker 2: Yees, stay where you are, torch for it.
Speaker 3: Is going to.
Speaker 2: What is the range?
Speaker 3: Nope, it's gonna it's gonna stay there. It's going to
begin trying to move forward, and it's just from Alvis
without looking back. It's just going to hear heckn I'll
take care of that. Don't tear yourselves to pieces. I'll
free you from there in but a moment. As he
continues moving in toward the group, focusing on where Desmond is.
The menial stays in place, torch raised, h Leyon is turned.
Layon is gonna also fire from hiding. They're gonna use
their rifle. They're gonna make one attack with advantage. You're
gonna fire at We'll say we'll see the big one.
Because double sixteen's rolls a twenty five. That's a hit.
They fire toward them. As they hit them, they deal
eighteen more points of damage. As Elvis, dragging his blade
further towards the group, looks very disgruntled, looks very hurt.
There then going to make a second scope rifle shot.
This one is going to be against the menial that
is on Pepper. They get a net twenty. They get
a lot of those. Lena is very lucky. They shoot
down and kill the one that is next to Pepper,
and because it was a critical hit that killed it,
it does not roll for any of its special undead things.
So Pepper, the one that is near you dead, Pepper,
it is your turn and then we're back to the
top of the turn order.
Speaker 2: Oh no, you won't. And I'm gonna point my finger
at Elvis and I'm gonna cast banishment.
Speaker 3: No, no, my watch, all right, make him roll it? Also,
what level's banishment four? Okay, so let's cast normally for you.
Speaker 2: Go ahead, Yes, fay, you'll fay, you'l fay, you'll fay.
Speaker 3: He succeeds.
Speaker 2: Yeah, okay, okay, Well that's that's great and all. But
have you considered sting and spell two Aldridge blasts coming way?
They called me rude. I misheard their name, cause that's
definitely whatever does that hit.
Speaker 3: That does hit twenty two hits?
Speaker 2: Yay, Yeah, they're not a servant. They take the eight
eight damage. No moss.
Speaker 3: Twenty they bay that hits.
Speaker 2: Yeah, I listen, I these these reverence, these black reverence.
I'm I'm cautious of.
Speaker 3: Indeed, you're right another eight. This guy is just a
step below the three main blood reverence that you guys
have encountered. You have deals eight damage.
Speaker 2: And I'm gonna do some running. But to where yeah
yeah yeah, yeah, yeah yeah, and I'm taking my torch
with me.
Speaker 3: Sorry yeah yeah, yeah, I am lord yeah yeah yeah.
Speaker 2: Wait wait I've somehow passed into that hallway. Not my intention.
Speaker 3: Yes, by the way, those those those things on the outside,
that's where waters flowing in on the backside. Then they're
pulling in the center of each of them and then
draining down.
Speaker 2: Yes, this this will do me greatly, as long as
nothing comes out of the world.
Speaker 3: Okay, all right, back up to the top of the
or actually, no, I'm wrong. Two decaying menials, one of
which is going to make their way out. They're going
to take two spaces worth of the damage. That's menial ten.
Could you put that on them?
Speaker 5: Sorry, I'm just I muted arm this bam? How many
was again space? Two spaces? Bam? Die and they should
take two less damage that was super low.
Speaker 3: I think about to use their remaining ten feet and then.
Speaker 5: How far.
Speaker 3: Oh they can't quite get to you. They're just gonna dash.
They're gonna dash, and they're gonna begin running in the
direction to Pepper. The other one is that is already out.
How did you get out, buddy?
Speaker 5: He was never in.
Speaker 3: Yeah, he's going to move his thirty feet this way,
and then they are also going to use dead chase,
and they're gonna use dead chase as to move up
to here and make a single attack against Desmond. Desmond
does a twenty hit you twenty? Yes, they strike, They
lash out at you with their claws. They deal twelve
points of damage and you should have a concentration check
to make yount one. Unfortunately, your spike growth expires.
Speaker 5: A concentration check does that affect? Does it even my halflingness? Yeah?
It should be rerolled, right, you can check the feature
no boot halfling time, I'm go look at my abilities?
Oh we are there's so many how many abilities of
being a little guy?
Speaker 4: Uh?
Speaker 2: Yeah?
Speaker 5: Saving throw should be re ruled.
Speaker 3: Weird, Maybe just because it's concentration that maybe it procked weird.
Just roll another constitution, save constitution or just another D
twenty because it's plus nothing it's flat. Yeah, four fish
still fails. All right, Now it's back to the top
of the turn order. Desmond, your turn.
Speaker 5: Okay, yeah, I should deal with you. I'm gonna shoot
this one that's.
Speaker 3: On me, gotcha.
Speaker 5: Mm hmmm mmmmm.
Speaker 4: Actually they're both right here and figurevolve waste not want not.
That's once per yeah, that once per round blast. The
two of them both hit, both hit. Now there are chrits.
I'm gonna hit the aspirant.
Speaker 3: Is that ready?
Speaker 8: M hm m hmm.
Speaker 5: What does he not? Kind of un dead?
Speaker 3: Oh? On his exact block his he does not. He's
not quite.
Speaker 5: Because he's aspiring to be one. I see, all right,
then maybe I will focus on this guy, gotcha. You
know you know what. I hit him favorite target.
Speaker 3: He looks winded. You guys have shot him and hit
him a lot on his little walk over to you.
He is starting to look not so good. Elvis is.
Speaker 5: And I'm gonna shoot him again now that he is
a favorite target.
Speaker 3: Oh, now you're liking undead.
Speaker 5: That's a hit. You're undead enough.
Speaker 3: You deal fourteen points of damage, and then.
Speaker 5: I think that's scars man.
Speaker 3: Yes, all right, Elvis is going to rush forward kind
of in the middle of everybody here. He's going to
rush pick up his blade and in a sudden burst
of energy rushes out into the middle of everybody. Brings
up his sword and rather than strike it forward, he
lets it rest on his shoulder. He puts his hand
down to the ground, touches it, and there's this banshee
like whale that erupts from under where he is. That's
going to target everybody in a twenty foot radious sphere
that he picks and he's going to pick here.
Speaker 1: What a bitch.
Speaker 5: Boom boom boom.
Speaker 2: Well that's a little convenient, don't you think it was
really trying not to line us up.
Speaker 3: I need all of you. Is this definitely whale escapes
from where that space I need?
Speaker 5: Ope?
Speaker 1: Oh God, carry I keep having it.
Speaker 2: For me to make Yep, that's a that's an eight.
Speaker 3: So uh, Laurie you failed with a three, Peppery you
failed with an eight, and Desmond you succeeded with a seventeen.
Now these so psychic damn is going to hit you, guys.
BAM's twenty five points to both Pepper and to Lawrence,
half to twelve to Desmond.
Speaker 1: Uh.
Speaker 3: And also the let's see you guys, those of you
who failed by five or more Pepper and Lawrence. You
guys are stunned.
Speaker 1: Fuck fuck really mm hm oh.
Speaker 5: Aw a died?
Speaker 1: What the fuck?
Speaker 3: Let's see. No, he's not gonna cast that, Lawrence. It
is on your turn, but you are stunned.
Speaker 2: Was that Forwerwards?
Speaker 5: Noah, that's part of the Bantu scream?
Speaker 2: Oh cool, Sorry, I wonder about the things you do
ignore be.
Speaker 3: Deathly scream. The ability that they of their stat block
not a spell, he can they rush over. They begin
running towards Leyuna, but they cannot quite make it over
to them. It is now Leyuna's turn. Leona is going
to see the ones coming at them. They're going to
aim their rifle towards it. They're going to shoot them.
They don't like the zombie that's stepping up on them,
so they've got to give them one of these. They
shoot them with the rifle. They get a fifteen. They hit,
They deal twenty three points of damage. They kill it
in one shot, and it does not save itself through
undead fortitude. It is just down. She is then going
to try to shoot the one that is currently heading
for Pepper as well. She is going to shoot down there.
Speaker 5: Kaboom.
Speaker 3: She almost not twenty again she hits, Desmond.
Speaker 2: I get it.
Speaker 5: What we're talking about.
Speaker 1: No, you said something.
Speaker 2: Oh what's the Senate? That the sin of a menial
done hopefully and as it does.
Speaker 3: Not roll, it's DC thirty one Dad fortitude check it dies. Ah,
that was right, Pepper. It is then your turn, but
you are stunned. This decaying media is going to go.
It is going to make its full amount of attacks
on Oh no Desmond, Oh, oh no, Desmond's going to
attack you twice. Here comes the first attack. It swings
at you, Desmond. That fourteen misses you. It then swings
at you again with its other claw striking toward you.
That one is a twenty two that hits. Do you
do anything about it? I cannot, You cannot strikes you
take eleven points.
Speaker 5: Oh, I'm gonna.
Speaker 3: Adjust the player of you here a little bit, so
give people a better idea. What's going on? Has this
undead ravages and strikes you. We are back to the
top of the turn order. Desmond. It is your turn.
Speaker 5: I'm gonna quick heal mm hmmm, get a little bit
of that back.
Speaker 4: You gain back what it took, and uh yeah, I'm
gonna keep shooting the Reverend.
Speaker 2: Yes, actually it's good.
Speaker 5: Harton both of them. Fate revolver fish for Krits.
Speaker 3: Yeah, after all, I can only use it once per round,
and I'd hate to waste it this round. That is
a hit, hit only on.
Speaker 5: The menial, Menial, Menial, get to the shot.
Speaker 3: That menial is dead, leaving only Elvis.
Speaker 5: And the last shot on him.
Speaker 3: What that twenty is a hit? You deal twelve points
of damage.
Speaker 5: I'm going to move here, and that's Desmond.
Speaker 3: All right, Okay, those of you who are stunned, just
so you know you are no longer stunned.
Speaker 2: Hooray, that's all.
Speaker 3: That Stunn was always supposed to list till the end
of your next turn. However, however, no.
Speaker 2: He's gonna kill you.
Speaker 1: Oh no, that's the worst cue.
Speaker 3: They put their They put their hand out. They're going
to cast a spell. You see like dark ink being
winding around their hand. They turn their hand with their
palm up and you see this ball of what looks
like tentacles made of writhing ink, squirming. They crush it
in their hand. The ink falls down, drips from their
hand to the ground, and like a shadow, moves across
the ground in between Leuna and Desmond and then erupts
filling that sphere, that square that I drew with writhing
black tentacles. A. That area is difficult terrain. For what
it matters. B. Maybe when you start your turn, bad
things are gonna happen there. That is going to be
a spell. They do get to also make one attack.
As they do this, they also buckle. They push their
sword up off their shoulder, using their weight to raise
it into the air, and they're going to bring this
great sword down onto you, Lawrence well By. Everybody does
a twenty one hit you?
Speaker 1: Yes, my ac is FT, I like to ask.
Speaker 3: I like it when you're involved.
Speaker 1: God, damn you to hell.
Speaker 3: You take thirteen points of damage. I have one hit point.
Oh my god, you're gonna hate this.
Speaker 2: Oh you're a whore.
Speaker 3: That's oh God. I need you to make this constitution
saving throw as it hits you. Necronic energy racks your body.
You may take more damage.
Speaker 2: What fuck your god check your fine?
Speaker 3: Well kill you but you well you'll so how many
hip points do you have? Logan?
Speaker 1: I've never told you a handsome and wonderful you.
Speaker 3: You used to tell me that all the time. You're
about to take half of three D eight necrotic damage.
Speaker 1: Ship damn down, I'd one hit point. I'd one hit point,
you fucking bitch.
Speaker 2: Oh my god.
Speaker 3: Well here, here's here's the fun. Here's the fun thing.
Because you didn't fail, your maximum hit points are reduced
by it.
Speaker 1: That's sick. I'm a fan of that.
Speaker 2: It would be a great place to put my hip points. Great.
Speaker 1: I didn't have to make that fucking call and check
and then that NAT twenty that I just got could
have been my death saying that's actually.
Speaker 3: True, But you wouldn't be doubt if you didn't make that.
Speaker 1: That's true. You know what, You're right in my depth?
Speaker 5: Save it was.
Speaker 3: You failed.
Speaker 5: That's sick.
Speaker 3: Murder Laurie, any bonus? Actually I do.
Speaker 1: I think I have a potion, but it's my last
one and it would be a shame to waste.
Speaker 5: Drink.
Speaker 2: I hate your dirt, Take your meds and drink your bush.
Speaker 1: Haam drinking.
Speaker 2: The three tenants of pepper.
Speaker 1: Snap.
Speaker 3: Yep, they you healed.
Speaker 5: You healed him?
Speaker 1: Oh no, you kind I healed the bad guy.
Speaker 3: I'm very appreciative.
Speaker 5: A bug and balders, get you drink a post aura
of healings.
Speaker 1: On that.
Speaker 3: When I first played Boulder's Gate and I found out
you could throw potions of people to like use them
in an area. The first time I did it, I
just threw it at the person. I was like, oh,
Gail's down, And so I threw a potion at him
and it hit him and it just boomed death. Save failed,
and I was like, oh, no, Gail. I realized you
have to throw it next to them. Take this potion.
Biffs him in the head like fucking Mark biffs or
markets biffed in the head with the speaker, and.
Speaker 1: Say, sorry, Gayla, got you.
Speaker 2: Right.
Speaker 3: Let you wanna you want to take that seven here,
I'll drag it on to you and I'll even take
it off of him. Thanks, okay, oh.
Speaker 2: Yeah, thanks? The thing, yeah, you should say.
Speaker 3: As you lay on the ground, they hold their blade
over you, just kind of not not like pressed against you,
but just sort of calmly hovering it above you as
they hold their other hand out toward the inky tentacle
spread that they've created, and they just very softly love
folly of bringing children to a place like this. And
Layuna's turn is going to start, and as it does,
Layuna is going to have to make their save, not
even Yeah, they're gonna have to make their save against
the Black Tentacles spell. So I'm gonna roll that against them.
Helena save against this. Lena fails by one cool on
account of failing that, they're going to take three D
six bludgeoning damage. And where's the other part of the effect.
Oh damn, it's not in there. And also they are restrained. Fuck,
they're restrained until the spell ends. And now this is
the mean thing about the spell. Now, in subsequent turns,
they don't get that saved.
Speaker 2: God damn, well town to kill this motherfucker got gotta
get that.
Speaker 3: To say, they do get their turn, they are going
to attempt to use their their full action. They're going
to try to do a strength check and they're going.
Speaker 5: To try to break free.
Speaker 3: They have to beat a DC of fifteen.
Speaker 5: They're going to.
Speaker 3: Try to pull themselves free from the tentacles. They fail
to do so, No, Paul, girly, come on, Pepper, it's
your turn.
Speaker 2: Die die.
Speaker 3: Other size. Thanks. I fear that you may not get
to do much today.
Speaker 1: Sounds like they're doing other things anyway, so they're fine
with it.
Speaker 2: I guess, all right, what are you Dodridge. That's a miss.
Speaker 3: You fire it at them. They bring up their blade
and they strike away the eldritch blast as it flies
to it.
Speaker 2: Well, they're gonna do it. Well, I've already committed to this,
so I can't. Okay, the seven's not gonna God, I'm
smelting my dice again.
Speaker 1: Goddamn dude.
Speaker 3: You know what they say, whoever smelt it failed to
delt it.
Speaker 2: Please please Kafas isn't even here to make fun of me.
Speaker 3: Please, True those blasts did not hit.
Speaker 2: Uh. Oh, I didn't do that. I just clicked the
check that proclaims that I did that.
Speaker 3: I charmed them all. I charm him four times.
Speaker 2: Yeah, I just I'll just buy my eyelashes. Super la
la la la deflect And I know I said die
and ran forward. But we're gonna do the two steps
Pepper shuffle back. Oh no, I want to give light
hold on.
Speaker 3: Desmond. It's your turn, so you're gonna have to make
that save all right, Here it comes, here comes that safe?
Do you see fifteen dexterity? Say you got this?
Speaker 5: I believe in you. I got this.
Speaker 3: Oh you succeed damn get them.
Speaker 2: That's hot.
Speaker 3: So there's no effect. It is difficult to rain if
if that in magical difficult rain, but you do not
take the damage, and you are not restrained.
Speaker 5: Where gonna I'm my shoot him? But there you are,
my friend.
Speaker 1: Oh Jesus Christ, Aaron.
Speaker 2: He got a chryp rana.
Speaker 3: Wow, Aaron, how do you do this?
Speaker 5: He spreads.
Speaker 4: All the tentacles themselves are above Desmond's like head height,
so you just kind of see them flopping around attempting
to grasp at him, and then they're just the revolver
kind of bursts out as he just like kind of
tries to stealth roll out and just tumbles raises it
up under his mask, and there's just a burst of
red mist as the bullet just shoots out of the
bottle like through the bottom of his head and at
the top of his skull.
Speaker 3: Because you ended it with a cryt, he does not
get his undead fortitude, so he does not get to
try to succeed against it. So you shoot him. As
he does, his head cricks back. There's an audible crack
as it does. His large sword. The color drains away
from it, leaving it just a steel weapon, and it
clacks down to the floor as the tentacles vanish and
he falls backwards. We then go to Lawrence's turn. Lawrence,
you start your turn with hit points, so you get
to get up.
Speaker 1: Oh okay, are they dead? Are we done?
Speaker 5: Yeah?
Speaker 1: Okay, let's steal their stuff. Oh yeah yeah.
Speaker 3: As you look, you find that they do not have
much tattered clothing. They do have a great sword, but
it seems to have lost its power as soon as
he died. H do they have the masks?
Speaker 2: Mhmm, oh, it's huge. Pepper would not be able to
No one would be able to pick it up on
this side. That's yeah, Pepper's like, no, it's perfect.
Speaker 4: Yeah, just to delineate the process the rest of zombies,
so we can't expect them have anything. All right, well,
he's got basically nothing.
Speaker 5: Think.
Speaker 3: The small pool of his blood begins forming, which then
flows down the slightly angled floor, joins into the water
being carried away, and a small stream of his blood
makes a red ribbon through the waters being carried away
down the drain.
Speaker 4: Beat up memory of water. All right, you guys looking
like crap? Oh yeah, I mean I got your back.
You're all over here.
Speaker 5: If I went by myself, I probably would have died. Ah,
all right, let's keep going before more show up.
Speaker 2: Oh heard, I found this, and you're you're more of
a gambling man than I am. And uh, and I'll
hand over you. Let me take you, let me take
the first one we found, and I'm gonna give you
the elixir I found. Oh uh, it was under a bed.
I don't even I thought it was huge at first,
but what to do. I think it gives more power
in one area, but there's also like a little bit
of a pullback.
Speaker 5: All right, Yeah, sounds like my kind of thing.
Speaker 2: That's that's what I thought, actually, And I've defining I
do is in the party sheet. I still have Delirium's
gift though, which kind of kind of fits me sort of.
Speaker 10: All right, as should have gone with a stealthie group
for the purposes, And make sure we get out on
time today because we did our one session earlier and
I don't want to keep us too late since it's
already like eight thirty.
Speaker 3: You guys head back after recovering. You guys head back
to meet the group to report in that this area
was clearly scoured already and that they were expecting you guys,
and they had left people to intercept you. On the
other side, you can the other group continues down toward
the direction that they are heading in, looking for the
research annex, and as you move forward, you eventually come
to a large clearing that looks like it might have
once been a very large hollow, but now it is
almost entirely collapsed, leaving only the remains of one building
in the front, one very large stone and with metal
reinforcements building that looks like it might have been some
kind of like temple adjacent or research center like place.
Heading into the front of the building, you set your
eyes at the end of a hallway. There is, among
other different scattered remains of bodies that appear to be
so old that they've lost most of their form. They've
become skeletal and then even decomposed. Beyond that, you see
at the end of this long hallway, half buried in
a collapsed chunk of rock and steel. On the other
side of the building, there is a humanoid who seems
to have mummified, and their hands are outreached grasping onto
what seems to be this copper wire covered glowing orb
that you fairly quickly identify as probably what you were
heading for, but before you get into anything over there,
before you investigate the area further. I think that's where
I'd like to end for today, and next time we
will pick up with your side investigating your stuff. Hey,
because I don't wanna, because we get into more stuff.
I feel like another hour is gonna go by at least,
and I don't want to shame, and there are no
credits to run, So everybody, I just want to remind
you that this was a prerecorded game. We are not
currently there, which means that whoever is currently streaming it
two years responsible for sending you off to raid other people.
So please the raiders, what do we want to send
them off? It's like a month in advance, but what
are we gonna? What message should we send them off?
Speaker 2: With?
Speaker 5: My brain? And then then I thought about it, and
now it's gone.
Speaker 3: And the Zambies Alvin and the Zambies, Alvin and the Zambies.
Speaker 1: Safe word is caddy wampus.
Speaker 3: I'm a writers.
Speaker 1: Safe word is caddy wampus. I'm a writer.
Speaker 3: I'm a writer, And head off, head off to raid
whomever you're being pointed at with that, and we will
be back on the twelfth with a regular game. Last time,
please go check out Zagaltaz Exilinar collection on Kickstarter, and
also don't donate to the Dead Saint Record, which is
looking pretty beefy. And we will see you guys back
on the twelfth