Speaker 1: Hello everyone, Welcome back to episode fifty two of Iseki
Dungeons and Dragons, the best Dungeons and Dragons podcast of
all time?
Speaker 2: Have we said that before? I'm saying it.
Speaker 3: Now even better than one p D.
Speaker 1: It's better than any D all right, yeah, because because
no it doesn't.
Speaker 2: Trader, Yeah, vote in chat, vote in chat.
Speaker 1: We're not going to do this. We're going to do this.
Speaker 4: This is the Judas to his own DND campaign.
Speaker 1: Yeah, no, this is this is the greatest D and
D campaign of all time. And that's because it's the
only D and D campaign that has William Shakespeare in it. TB.
Speaker 3: I thought you were going to say either me or Daniel. No,
William Shakespeare is in it, but he does like two
years ago.
Speaker 1: No, it hasn't been the greatest dand campaign since since
episode It's been pretty rough since then.
Speaker 4: But like that was here today, that peak was so high.
Speaker 1: It's it's still you know, it's still we're still writing it.
Speaker 2: We've been writing it for ages.
Speaker 3: Oh yeah, I mean like how I mean it's inherently
funny in the shark murdering, the greatest writing offer of
all time.
Speaker 4: I feel like this.
Speaker 1: Has become like a Della effect because he wasn't killed
by the shark.
Speaker 4: He was already dead. It was, but I did kill him.
Speaker 3: This is what I'm saying.
Speaker 2: You hurt him by accident.
Speaker 1: However, he was killed because he got smashed by a tree,
and then you picked up his dead body and used
it as a weapon.
Speaker 4: I was so much happier thinking I killed him.
Speaker 1: So much time for you about that.
Speaker 3: Well, then you can make it. It's it's whatever you
want it to be.
Speaker 5: I mean, it couldn't in his head because his memories
all foggy.
Speaker 1: Yeah, it's very Yeah, I mean you.
Speaker 5: Remember the scene of him smashing volume faker.
Speaker 2: I am here with Anthony Teking one on one.
Speaker 3: I don't.
Speaker 2: I'm here with Cody Traberty.
Speaker 3: Hi.
Speaker 2: I'm here with the Shark Daniel Green.
Speaker 1: Mm hmm, okay, I guess I'm not sorry.
Speaker 4: I guess I'm not.
Speaker 1: Whoops, he's not here today. I'm also here with Norman Briggs.
Speaker 3: Hi.
Speaker 5: I'm a gamer.
Speaker 2: He's a gamer.
Speaker 1: And last time the crew fought a dangerous crazy sorcerer
Captain Explorer hole guard guy, we had the most controversial
twist of all time, which was the whole the Shark
Riggs situation, and now the shark is getting a lot
of his memories back through that short rest.
Speaker 4: I think it's a beautiful poetic moment. If I defend yeah,
you could defend it.
Speaker 6: I was taking off the ring to use it as
an improvised weapon, which talk about character consistency. Second of all, uh,
it's something that was clearly highlighted in the first episode
that just no one thought about. And in the hindsight,
it means that the real treasure, the real one piece,
is the friends we made along the way.
Speaker 3: It is it is, and Daniel, I have to say,
we're nearing the end of this campaign now, so all
you gotta do is stick the landing on this and
we'll be okay. You are very.
Speaker 4: Close, Daniel Green.
Speaker 1: I do have to stress now that from now until
the end, the shock needs to be consistent and have
right because.
Speaker 3: You have come up two episodes last right, right.
Speaker 1: Right, we have come up with the greatest explanation for
all of that bullshit. Right now, you need to look
in you are from the nineteen twenty.
Speaker 3: Like this, look into my He's Daniel Green. I need
you to do this for me.
Speaker 4: I am not lost anything more from.
Speaker 1: You he needs to be a character.
Speaker 7: Okay, okay, yeah, do it again, all right, activating self control,
he could be a bumpster, he could be.
Speaker 5: Against activating control. If he's like you actually from the future.
Speaker 3: Yeah, there you go. Okay, he's actually one of my
ancestors or descendants or some bullshit, Yeah.
Speaker 5: From forty it's extra funny for me.
Speaker 6: Rustage is like, I know, haha, you're joking, but also
though deep down you're like please, I mean, like, it's okay,
but we can only do that ring thing so many times,
Like if you start acting like you used to be,
like we had a you had a toe ring the
entire time.
Speaker 4: I didn't tell you guys about my cockering.
Speaker 3: Yeah exactly. I was gonna go cockering, but I thought
you would do it anyway. So there you go. Yeah, fantastic. Okay,
who Cody, what's it like being the only sane character
in this entire group.
Speaker 2: He's talked to me about this before.
Speaker 3: That makes yourself?
Speaker 8: That makes you sound like I came to you and
I was like, please, no, no, no, because I think it's
I think it's a hilarious dynamic.
Speaker 1: It's because when he made Cody, it was the purpose
wasn't that he was going to be the same character there,
But because that had not been the case, Cody has
has created a leadership role for himself that wouldn't have
existed if you guys were different.
Speaker 4: Yeah could he could? He could.
Speaker 9: He's a fun character because I feel like his character
arc makes a lot of sense.
Speaker 4: By the way, welcome to the SBS.
Speaker 8: Well, like he obviously when he started he was pretty carefree, goofy,
silly himbo guy.
Speaker 4: But like he's a personal trainer. He was like in
the Codd was in the military.
Speaker 9: He has all the experiences that he would need two
step into a leadership role.
Speaker 4: It's just not the one he children.
Speaker 3: Yeah, and also Tony died. That is also a factor.
Speaker 9: Yeah, oh yeah, to be fair, To be fair, old
Tony probably was more like the head of the group
before you that character probably would have went a different direction,
but here is now so sorry. Yeah, Cody's dad died
in real life and he had to step into like
the head of the house and look after his and
then he is a fantasy world and the only father
figure he has dies in the leadership role.
Speaker 2: We have a question for the shock.
Speaker 4: Yeah, did you want to affect or change my leveling
at all with any penalties with me having this like
foggy memory condition. Now, I just don't think.
Speaker 1: I don't think in terms of your abilities, no, because
you're physically still the same.
Speaker 4: I feel like the memory monks requires like learning.
Speaker 1: And now that I see what you mean for me, Oh,
I see what you mean, like you haven't got your Okay,
I guess just for this battle, you can't use your
monk abilities. Man, but the us will come back as well.
Like you know, your memories haven't been a raised, it's
just your personality, so you'll still remember how to fight
as a mug.
Speaker 2: But okay, good luck.
Speaker 1: You. Sorry your level one now? Actually you just.
Speaker 3: The ring disappeared.
Speaker 4: Yeah, you're just the level one.
Speaker 2: Sorry, and you're dead now, actually you die.
Speaker 4: We we started a fight.
Speaker 1: Yeah, So you entered into the Cleric Temple after talking
to Dalewin the old Mayor and having that really quite
pathetic moment with him, and Clarissa was trying to convince
you guys.
Speaker 4: To let her.
Speaker 1: We were very much just like she said, I'll activate
the tower for you if in exchange, you let us
grant your wishes when you get to the found.
Speaker 2: Yeah, yeah, you don't understand this.
Speaker 1: And and then you guys made you huddled at the
third round and did seventy seven points of damage towards her.
Speaker 2: So yep, and now the battle begins. I do need
you guys to roll initiative.
Speaker 1: Norman. You begin, You've just thrown your fireball, whatever the
spell was, and this giant abarition angel like creature, her
wings spread out, light glows from her eyes, and she goes,
how dare you? How dare you hurt someone who's just
trying to save you.
Speaker 4: What do you want to do?
Speaker 5: We're the main characters. We could save ourselves. Okay, fire
and he starts he's talking. Yeah, he starts walking backwards
and he like he sees that this is like the
building look pretty religious, Oh yeah, or like a temple.
Speaker 1: It's a temple to a cleric god. It's pretty religious.
It's called that, it's called those like medieval religious vibes.
Speaker 5: Well, but maybe we're not the good guys. They were
the bad guys. Who knows?
Speaker 3: And he just.
Speaker 5: I don't know what I'm saying.
Speaker 3: He's really just saying, wo.
Speaker 10: Gotta stay a cool speech. Also, No, Norman has to
hit the one liner. He thinks he's so cool, Like
now that he has powers, he like definitely strong. Norman
thinks he's so cool.
Speaker 5: And then Norman's like, all right, well, gotta fight a
really just figure with some dark magic. And he starts
conjuring some like black magic and he casts blight.
Speaker 1: That's good.
Speaker 3: Is she made out of a plant? Is she a
because there? Nature clerics are a thing. I play one,
so that what sort of she's actually a tree?
Speaker 2: What sort of damage to is it?
Speaker 4: Okay, so.
Speaker 1: You start casting blight on her and you see it.
It doesn't seem to do anything towards her.
Speaker 3: Oh shit, she's super holy.
Speaker 1: Yeah, she's super cute. She's immune to necrotic damage. That's
just like a D and D angel thing.
Speaker 3: It's a fourth level spell.
Speaker 11: I know.
Speaker 3: I'm so sorry, but.
Speaker 2: That's how you found out.
Speaker 1: So you start trying to pull life energy away from Clarissa,
but you see her how strong the light almost blinding
you as it radiates off her body.
Speaker 5: Well, I had to test it out. I'm like, ok
this is either going to be super effective against some
godlike figure or won't work at all.
Speaker 1: All right, all right, okay, I didn't move back thirty
feet you didn't move back thirty fee, you're you're you're
running away. It's good, I get you. It is actually
now bone Slaw's turn. Blaw. Yeah, I don't know what
we are doing, but I am here to punch and
I shall do so.
Speaker 3: Bone Slot. That lady thinks she can arm wrestle you.
Speaker 1: Better, well, I go to nineteen and that is is
not quite enough, unfortunately, to get through her arm.
Speaker 3: Oh no, got use claric Claric Clark Clark.
Speaker 4: She starts bashing.
Speaker 1: Clarissa brings down this giant shield that blocks the two
blows of Bone Slaw, his spectraal fists radiating off of it.
Speaker 2: It is now time for the you know twenty in
the turn action, which is the lair action. Oh you
see the four.
Speaker 1: Statues in the corners of the room slowly start moving
and holding up their hands, and this beam of light
blasts forwards towards them, hitting Clarissa, healing her completely.
Speaker 3: Yeah then fuck me dealing with the average cleric god anymore.
This is super claric for right, super cleric.
Speaker 5: For these are all these are always the worst fucking
mob than video game.
Speaker 2: Sorry, okay, it's not Wilhelm's.
Speaker 4: Ted okay, and I still have the thing where if
I make a joke, I get to do additional damage.
Speaker 2: Correct, Yeah, you got to make but leave the chat
thinks it's funny.
Speaker 6: I actually need a clarification on a rule for combat.
I know, if I disengage from an enemy, they get
an attack of opportunity. Do they still get an attack
of opportunity if they have multiple people on them in
this kind of situation?
Speaker 3: Ye?
Speaker 2: Yeah, yeah they would, they would.
Speaker 1: Okay, and unless you unless you specifically use the disengage action,
but then you can't make an attack, gotcha.
Speaker 6: Yeah, Well, it seems pretty pointless to try and damage
someone who's going to be healing that much every turn.
Speaker 4: I assume it'll be happening. So I'm going to risk
the disengage to.
Speaker 1: Go for one of the choose the things. All right,
go ahead, She's gonna get as you as you run away. MM,
she's going pulls out it's a holy great sword, but
she's wielding it in one hand, and she's gonna slice
down upon you. That hits.
Speaker 2: That is forty six damage.
Speaker 4: Okay, al, I'm down to seventy health, but I have disengaged.
Speaker 1: Yeah, you have designated you're now out of her range.
You can you can get to one of the statues
in your turn.
Speaker 4: All right, I'm gonna I gonna get to this statue
right stack.
Speaker 1: So you you you rush away from Clarissa. She smashes
you in the back with holy light. You do not
take notice of it as the scars burden to your
back and you eventually reach one of the statues healing Clarissa,
what do you want to do?
Speaker 4: Okay, I'm gonna try.
Speaker 8: Is that?
Speaker 4: Okay? Does the joke benefit add to inanimate object?
Speaker 2: You'll see?
Speaker 4: Okay, Oh, I need to work. Okay, I've been working
on my Chicagi accents.
Speaker 3: So yes, yes, Chicago.
Speaker 4: I watched The Hole d n C.
Speaker 11: Just for that.
Speaker 3: Oh my god.
Speaker 6: So Mama always said I was good at property damage,
and I'm gonna take.
Speaker 2: Is that funny?
Speaker 3: That hilarious?
Speaker 1: Was that funny?
Speaker 2: Always said I was good at property damage?
Speaker 3: I laughed. I laughed, Thank you, Tek.
Speaker 4: I love Forrest Cup.
Speaker 3: He wasn't even from Chicago, but okay, I mean, like fine,
think yeah, I didn't even think it was a reference.
Speaker 4: I didn't either.
Speaker 3: Mom always says that's Forrest Cup.
Speaker 4: Yeah, I'm Southern.
Speaker 3: I think. Yeah, I think that's just a Southern thing.
Speaker 1: I didn't know, he said, I've only watched Forrest Gomf
in German. Oh interesting, for I remember, we had to
watch it German. We had to watch it in German
class in German with English subtitles. Okay, yeah, Chat says,
it's funny, so you will get the additional damage it is.
Speaker 2: Yeah, that's right, but that's if you hit rod hit
a statue.
Speaker 4: I mean, I would assume I hit a statue.
Speaker 1: I mean, and you swing your weapon towards a statue
and you hit the statue, all of a sudden, everything
goes white for you.
Speaker 3: Oh fuck.
Speaker 1: Now you're in a sort of liminal space and you're
sitting there in a chair, and opposite you there's a
like a young woman with like white hair glasses. He's
also sitting in a chair. She looks over at you
and says, Wilhelm. Yeah, that is your name.
Speaker 4: I revealed you. It's actually doctor will Now.
Speaker 1: You look down at yourself and you can almost see
this physical representation of like your heart, and it has
like a chain going across it. And she looks up
at you and said us, I think we need to
have a little bit of a talk, all right, So
that's your turn.
Speaker 4: Ultimates the end of easy D and D is therapy.
Speaker 1: Okay, so this is all happening in within the six seconds,
so to be honest, as the shark is swinging, you
guys are still doing you're moving, so go ahead, George Washington,
that's me. George Washington is looking around confused. Hey, guys,
I thought she was a nice lady.
Speaker 3: George Washington, you gotta go. You gotta fight cald you
about her.
Speaker 2: But yeah, she just wanted to talk. She didn't want
to fight us.
Speaker 3: And George Washington, listen to me. You're George Washington. You
did stuff fight her. The history books in the future
are that great because it thinks about corporations.
Speaker 5: But I know you did stuff washing and she's a
fake god. She's a false god.
Speaker 1: He turns round, he brings up his giant flag and
he stabs it.
Speaker 3: All right for democracy. There we go.
Speaker 1: You guys are like, you know you voted on me.
A y, I understand what I gotta do. He Oh,
he does eighteen damage, which is pretty okay.
Speaker 3: I'll take it.
Speaker 1: Yeah, that is something. It is now Clarissa's times. He
does stuff, she does do stuff?
Speaker 4: Did everyone just see me vanish? Or am I still there?
And I'm just like crumpled picture?
Speaker 3: Like you as soon as you came in contact with
the statue. This happens in a blink of an eye.
For you and to us, we don't even yeah right, restage, yeah, yeah, yeah.
Speaker 9: Discover what happened at the end of the round. Maybe yeah,
like when it comes to your head again.
Speaker 4: It is not I know my physical body was still
in danger. Basically, No, no, no, no, good point. It
is not.
Speaker 1: Claric is going to holy ship. What's she gonna do?
She do a lot of stuff, you know what.
Speaker 2: For the moment, She's just gonna start swinging her great
sort around.
Speaker 1: She's gonna take Bone Slow and George Washington, the two
pep who came up towards her, so once towards Bone Slaw,
once towards George Washington, they both hit.
Speaker 4: Days.
Speaker 1: Bone Slaw is still alive. Oh my god, he's on
three hpe.
Speaker 2: Goes towards Bones Slaw hits with this radiant damage.
Speaker 1: Bone Slaw puts his fist up to try and block it,
but blood starts dripping down. He goes down to one knee.
George Washington takes the other hits, which is also big.
Speaker 4: Yeah, they're both big.
Speaker 1: George Washington does have a lot of HP as well,
so he is standing strong. He's got a similar amount
to Wilhelm.
Speaker 3: So they take it. I have two thoughts here. Number one,
I'm glad we didn't fight her first, and two, if
one of us played a cleric, we wouldn't have to
deal with this. Well, I guess Cody.
Speaker 8: Okay, Cody is saw torn right now because his original
plan was Earth elemental run and try and break the statues,
but he just saw bondslog.
Speaker 4: Just get.
Speaker 3: Oh Jesus Christ, Cody, I think we should the statues first.
Speaker 5: I think I think so the plantat.
Speaker 3: I'll take the one to my left. You take the
one to your right.
Speaker 4: I guess, well, the one to my right is where
Wilhelm is.
Speaker 9: Okay, I'm gonna I'm gonna run the closest one, which
is I think the one on my left.
Speaker 4: But I'm going to turn into an Earth elemental first.
Speaker 2: Okay, okay, elemental, go ahead, sorry.
Speaker 9: And then I, as a large creature now run over
to this statue and I'm just going to try and
smash it.
Speaker 1: As you make contact with it, things go white again
for you as well. Okay, and you were you were
in Cody. Obviously you don't know what happens to Wilhelms,
but you you are now in a seat, in a chair,
and there is your no, no, in a different in
a different in a different office. Almost it actually looks
it's quite cozy, quite nice, you feel, but you do
have to Yeah, maybe maybe there is a guy sitting there.
He's got a you know, he's got a notebook at
a pen. He goes Cody, Cody, Lauren, nice to meet him.
I think we need to have a little bit of
a talk. You have a little bit. He points at
your chest and you see the chains wrapping around your heart. Uh, okay,
and you know, right next time? All right, Europe, all right?
Speaker 3: Is there any indication when, like when Cody had his
thing and Willhelm had his thing, that anything is going
on here?
Speaker 4: Well?
Speaker 2: Yeah, again it's it is like in the midst of it,
so right.
Speaker 3: But is it like as soon as they come in
contact because they have to hit them first.
Speaker 1: Ye, it's a little yeah, it's a little bit like
they you know, you have noticed they haven't done any
damage to the statue.
Speaker 3: Okay, here's what I'm gonna do. I am going to
run over to the one I can get within shatter
cannon distance if I run.
Speaker 2: Like yeah, not click one of the other ones in
the back.
Speaker 3: I am gonna use my shatter cannon. I'm not aiming
for the statue. I'm even for the ground under it.
I'm just gonna try to destroy the floor and this
thing falls down. I'm gonna try to do that.
Speaker 2: Okay, you are on the ground floor, but I but I.
Speaker 12: Mean, I will see what happens that we'll find out
I'm doing that. Okay, sounds great. So I mean do
you have to roll for that? Because it is just
an en ground, it is an ornament. They have a
creature takes three D eight Well it says a creature, yeah,
I mean the ground will take damage it just yeah.
Speaker 3: Yeah, the ground is take them. A creature made of
inorganic material has a disadvantage on the saving through.
Speaker 2: Okay, I mean it will probably also hit Cody unless
you're doing it in a way that.
Speaker 3: I'm doing it.
Speaker 4: I'm doing.
Speaker 1: Has arranged shatter has arrange of sixty feet, so I
yes to shadow the ground beneath the statue. The statue
seems relative unharmed as sure is it just plummet slightly
down into the ground. And now you've created this ditch
into the ground similar to what Damian did, and you
could just see sort of the head of the statue
poking out like the top of it.
Speaker 2: But it's sort of just like there and.
Speaker 3: At an angle. Okay, all right, I don't yeah, go ahead.
Speaker 2: Yeah, yeah, yeah, yeah, that's a yeah. You didn't target it.
Speaker 1: You just you target to the ground.
Speaker 4: So yeah, the ground perfect.
Speaker 3: Okay. I don't know if I can do anything else.
I already have temporary hit points from my armor. Okay,
I'm gonna hope that that did something.
Speaker 1: All right, Okay, it's Sir Button's turn. Sir Button turns
around to Norman, who's very far away. Norman, what shall
I do?
Speaker 5: Absolutely?
Speaker 3: Game it up? Gamer?
Speaker 4: He put this up?
Speaker 1: What does that mean?
Speaker 2: What does that mean?
Speaker 5: This replies with them up gaming up gamer.
Speaker 1: Okay, I will interpret it in the way I see fit,
And the way I see fit is the smite.
Speaker 4: This hallowe with lightning Hall It is crazy. Yeah, it
just came out of me. Hall it.
Speaker 1: Okay, so he's gonna he's lightning blading who he critically
hits a lightning blade. That's a lot of numbers. Okay, yeah, damage,
that's twin Thank you Mark for your maths. You're welcome
twenty eight damage slicing into Clarissa.
Speaker 2: Norman, you're up.
Speaker 5: The lesson was to believe in yourself. You no longer
need young apprentice.
Speaker 2: I do believe in myself.
Speaker 3: Thank you.
Speaker 5: All right, Norman is gonna cast magic missile at the
fifth level. That'll be but the first one is gonna
go towards the statue in the far far like right corner.
Speaker 2: Far right corner.
Speaker 3: I hit with the shatter can.
Speaker 2: That's the far left corner.
Speaker 1: So the far quarner is oh I see, okay, yeah yeah,
So you what.
Speaker 2: You're casting on that one?
Speaker 5: Magic missile?
Speaker 1: Okay, So you shoot off a magic missile and it
makes contact the moment that magic the moment that magic
minsile makes contact with the statue, you also go into
the white room.
Speaker 5: The four other mythole or however many other I assume,
because you.
Speaker 1: Sort of fire them all off at once, those ones
can all hit Clarissa if you want to, I want
to stop those I was gonna.
Speaker 5: I was, okay, I was going to have it, so
I can't change it now that you told me you're
then to have one hit each of the statues and
one hit Clarissa.
Speaker 1: I see what you mean, help destroy them all type
of thing. Well, I mean it was your plan to
send them all four ways.
Speaker 5: Because yeah, I would send them four ways and then
one at Clarissa.
Speaker 2: So five magic missiles. I can still let you do that.
Speaker 5: I wouldn't know what happened because the second one hits one, I.
Speaker 1: Go to them.
Speaker 2: Yeah, it's like which one are you hitting?
Speaker 1: First? One?
Speaker 5: The one the one that's not they haven't been targeted.
Speaker 2: Yeah, yeah, do the damage for Clarissa for.
Speaker 5: Me at the fifth level? How many do I get?
Speaker 4: Let me double?
Speaker 5: It's three, four, five, six, seven, so I would get more.
I wouldn't do fifth.
Speaker 2: You get two for every level. Oh wait no, sorry
just then yeah, yeah, probably ship.
Speaker 5: I don't need seven, I only need five.
Speaker 1: Okay, they do it at a lower level. Yeah, I
do the third level then, okay, so I had to
do the man just do it two D what was it?
Whatever the funk? The damages for a magic miss So
it is one D four plus one yeah, yeah.
Speaker 5: To the first one and then second, third, fourth clic
Holy ship dude too to.
Speaker 1: Calso at least gets the three. Okay, the shop, don't leave.
Oh he's left.
Speaker 4: Almost minimum damage for.
Speaker 1: The idea, was just trying to trying to make contact
with Okay, Norman, you make contact with the statue with
your magic miss So now you're transported into a fantasy
and into it this like white room. You're sitting down there.
You obviously have no idea what's happened to the others.
But now you see this woman sitting there, slightly older.
She's she's looking at you, Norman, to see right.
Speaker 5: Yes, why do I feel so anxious right now?
Speaker 1: You have a lot of pent up emotions I can
see also chains around your heart as she points down
at you. You have a lot to unpack.
Speaker 4: Oh, crow, have we been double? It's like deception.
Speaker 2: All right, we'll get to you at a second, because
we're gonna get to Wilhelm in a bit. Bone Slaw
is he's not he doesn't know what to do. He's
not doing well.
Speaker 1: He's injured, but he is also the character Bone Slaw,
so he's gonna keep punching. Yeah, hits two attacks, Oh
my god. Damage thirty damage, unfortunately, because all of the
statues are still standing and none of those have been resolved. Clarissa,
the the you you see the light? You actually see
what a hole? Well me hit me out. The one
in the hole starts to hover slightly with with clerical
radiant power. It was a cool idea, but the the
four beams of healing still hit Clarissa and she still
goes back up.
Speaker 9: Willhelm, you are in this Let me just ask yes,
because another elemental is obviously a large creature. Yes, and
I am right in front of this statue.
Speaker 3: Yes. Are you sure it has a line of sight
with Clarissa?
Speaker 4: Yeah?
Speaker 3: What does the beam come from out of its eyes
or face or.
Speaker 1: What does it do?
Speaker 2: It moves so that it has a line of sight? Yeah,
and Clarissa is quite a large. Clarissa is very large,
Like she's yeah, but I.
Speaker 3: Mean perspective behind me. But if I'm like.
Speaker 1: Yeah, good, true, true true true true. Okay, Wilhelm, Yes, uh,
you're in in a room now. She She looks at
you and goes, how are you feeling?
Speaker 10: Uh?
Speaker 6: Out of character? I just took forty six damage, so
I'm not feeling hot.
Speaker 2: I understand that I was.
Speaker 4: Contemplating my response rustage, I said, out of character, god.
Speaker 1: Okay, okay, right right, bad bye, bad by bad. I
thought you said that in character, out of I think
he said, how can I keep.
Speaker 4: Breaking his works?
Speaker 3: Character?
Speaker 4: I just have him say out of characters.
Speaker 1: Out of character?
Speaker 4: Mostly confused.
Speaker 1: That's understandable after what you've been through. You have a
lot of memories rushing back. Now, let me ask you, yea,
how much do you remember about your you know, your
life before all of this, average amount? Average amount? You
have a daughter, correct, what's her name?
Speaker 4: I don't give out my daughter's information to strangers.
Speaker 8: No.
Speaker 1: I understand that you're wary of strangers. You know you've
been hurt before in the past. But I feel like
that that part of you is what's holding you back
from establishing genuine relationships with people and not just things
that you throw away and wishy washy.
Speaker 2: Character moments.
Speaker 6: Okay, I was in the middle of a fight with
some friends, and I remember suddenly whacking a statue after
a witty remark. And now suddenly I'm in a room
surrounded by nothing with a southern accent.
Speaker 1: I have no idea how I attained.
Speaker 3: He was never from New York.
Speaker 6: No, I'm going to go ahead and reason myself to
a conclusion, and that would be I am currently in
some form of trap. I've seen many magic spells that
seem to alter the state of other people's minds, and
so I'm going to go ahead and pull on my
criminal background and say my getting out of here depends
on me somehow, either destroying that heart or destroying you.
Speaker 2: Do you think that everything is a trap with hem
every situation?
Speaker 3: Do I am?
Speaker 4: I not a weapon with me? Uh?
Speaker 2: No, oh well, but there's a lot of you're on
a chair.
Speaker 4: You will remember what the Shark's character was like when
he first got here.
Speaker 1: He's a gangsters so yeah, yeah, yeah, oh yeah, yeah yeah.
Speaker 2: Do you do you do you not feel like any
of this is.
Speaker 4: Real to you? Can I just try and do a
surprise attack? Yeah, go ahead, dope, let's go ahead and
just do.
Speaker 2: I don't It's still be an improvised weapon. Are you
picking up the chair?
Speaker 4: Does it count as using as an improvised weapon if
I kick the chair into her?
Speaker 5: Like?
Speaker 1: Yeah, yeah, that's that's not what's that's what that's shit.
It's supposed to.
Speaker 4: Be doing nice because I wasn't there. It could also
be a projectile.
Speaker 2: Yeah, no, no, it's a improvised weapon.
Speaker 4: Slide then, and I don't get advantage because I'm not
that's yeah, okay, okay, but doom.
Speaker 1: But doom. So you you kick the chair towards her,
and it's like smashes into her, a big plume of
smoke around her. But you see her relatively unphased by
the attack, and she says, if you need to let
it out, you can let it out. You then feel
this tightness in your chest, this like gnawing feeling something
is gripping around your heart.
Speaker 4: I have to punch the heart.
Speaker 1: Do you She asked you a question. Do you need
more time to figure this out? Do you need more
time to realize what your place in the world is?
What are your what your purpose here is? How you
make a positive change. I know you've had a hard
time and had a hard life, but there are people
always looking for you, looking towards you.
Speaker 3: Do you need times from.
Speaker 4: Like nineteen twenty?
Speaker 5: Does this language mean today?
Speaker 1: I know exactly exactly. It's difficult with a shark. Do
you need another six seconds to process?
Speaker 13: Boy?
Speaker 4: I wish I had a smoke and I'm she gives
you a cigarette.
Speaker 2: You say that, She brandishes a cigarette and she hands
it to you.
Speaker 4: We may have gotten off on.
Speaker 1: We may have gotten off of the wrong.
Speaker 4: But I would like for a small fire to hover
above from my finger so I can light this.
Speaker 2: She lights a cigarette for you. It good, it's decent.
It's a decent cigarette.
Speaker 3: Oh, just decent.
Speaker 2: Sorry, sorry, that's my bad. That's me being English. It's good,
it's good.
Speaker 4: All right. Well, then I'll hear you out for forty
five seconds or until I finished this.
Speaker 1: Okay, I get She'll be a little bit more time,
so we'll we'll, we will, We'll move on.
Speaker 2: George Washington, He's like, what the fuck?
Speaker 3: She healed all of her.
Speaker 1: Life for these statues?
Speaker 2: He looks over to Anthony. I'm gonna go off to
that one.
Speaker 3: Okay, I mean, like I get now, so some some
some time has passed at this point. Can we tell
like like Willhelm is like, yeah, is he just standing
there or yes?
Speaker 1: A little bit like okay, he hasn't really okay, yeah, yeah,
he almost looks like he's.
Speaker 3: Like Cody's sort of like giant elemental sort of.
Speaker 2: Just also a little bit frozen.
Speaker 3: Yeah, guys, what's going on.
Speaker 1: I don't know, man, George Washington, I don't think it
gets to that statue in Washington.
Speaker 3: I actually don't know if you should. I mean, like,
we got to figure out another way to take care
of these things, because everybody seems to be going off
and you know, being stunned or paralyzed or something.
Speaker 2: Okay, George Washington might actually heal.
Speaker 3: Yeah, that might be a good idea. You do that,
I'll figure out how to kill these things.
Speaker 1: George Washington turns around. He is he Oh sorry, he's George.
He didn't he didn't learn any healing spells despite being
a cleric.
Speaker 3: Spell list of.
Speaker 2: Cleric spells, none of them here. Yeah, yeah, yikes, Okay.
Speaker 3: Prepare your spells man.
Speaker 6: Yeah.
Speaker 1: Sorry, Yeah, he's just gonna continue hitting with the flag.
Speaker 8: Then.
Speaker 3: But like rotators get like a basic just being a cleric,
don't you have like at least something depends on which cleric.
Speaker 1: Yeah, he's hidden.
Speaker 9: I think only only one clerical domain gets like probably
life life domain yet gets gets cure wounds as a
as a demensells.
Speaker 3: Okay, yeah, but everything else is.
Speaker 2: Like George Washington rotates around Clarissa.
Speaker 4: Almost don't kill anyone almost.
Speaker 1: And stabs Clarissa with his with his Democracy flag. Clarissa
turns round. It's gonna She's gonna swipe twice at George Washington,
the only one who's done any sort of damage to her.
Speaker 3: George, does George have a thirty three that happened?
Speaker 1: I don't think, So let's do the total damage here.
George Washington is unconscious, he's not dead, so she turns round,
giant swords mites him down. He is a smoldering pile
on the ground. Cody, you're in this room with this guy, yeah,
he says Cody, Lauren, right right, It's nice to meet you.
Don't be don't be scared. Don't be scared. I know
this is a weird situation to be in, but uh.
Speaker 3: Who are you and what do you want?
Speaker 1: I'm I'm a I'm a doctor. You could just call
me a doctor.
Speaker 3: I am.
Speaker 1: These statues were placed him many years ago to help
wonderers travelers get over things that have been troubling them.
It's like a weird sort of therapy where they they're
they're stuck in this place until they can find resolve.
Speaker 9: Well, unfortunately, the issue that I know to resolve is
this giant cleric lady back in the room that you
just took me from.
Speaker 1: I'm pretty confident that you can beat her. You're strong,
You've always been strong. You've always proud of yourself and
being strong, at least you know, physically strong. But I mean,
but my worry is that like you're carrying too much
emotional burden. You've become a leader, and I wasn't sure
if that's you know what you've wanted, forced into this role.
Speaker 4: What's your name?
Speaker 1: We don't have names. Once you leave, I'm gone said
that we don't have names, Cody, I'm just here for you.
Speaker 9: Okay, Well, thank you for being here. I really feel
like I should get back.
Speaker 1: Oh, don't worry. No time will pass times no, no, no, no, no,
no time passes differently. We can have a conversation here.
Speaker 3: For a while, right, Could he just want to check
something real quick?
Speaker 4: Yeah?
Speaker 1: Go ahead.
Speaker 9: Before I went into this area, I was concentrating on
a spell, yes, from before combat started.
Speaker 4: It was heat metal? Can I feel the concentration on
that spell? Still?
Speaker 2: Don't you cont do you? When you turn into your
Earth elemental?
Speaker 1: Is that not also a concentration? No?
Speaker 9: Amazing, you can still as long as you cast uspell
do you can't cut the spell while you're in well.
Speaker 1: Chair, but as I before, you can continue perfect Perfect elementals.
Speaker 3: Are notoriously good at concentrating.
Speaker 2: I will say, I will say that you you are.
Speaker 1: You have no awareness of whether or not you're still
concentrating on it in terms of like, Okay, so.
Speaker 9: I don't feel like I can channel that because you
can use but there's no like connection there.
Speaker 4: I don't feel like you no, no, no, no, Okay.
Speaker 9: Then I think that's going to make Cody kind of
more like he's going to believe more that. Maybe this
is sort of like a separate area times different.
Speaker 4: Maybe I'm not in as much of a hurry. Okay,
well you brought me here. I mean, what do you
want to talk about.
Speaker 1: Your father? How old were you when he died?
Speaker 4: I don't know, man, I was I was just a kid.
Speaker 1: Did you have people around to talk to?
Speaker 9: Then?
Speaker 1: It felt it feels like you've taken on a lot
of responsibility. It feels like you've spent a lot of
time fixing other people's problems, becoming a leader type, helping
people at the gym, right, eating healthy, doing all these
things that sound productive, But have you processed it?
Speaker 3: I'm like, what is there to process?
Speaker 4: Somebody needed to step up. Dad wasn't around anymore.
Speaker 3: So I stepped up, and that's brain will need help.
Then I can fill that gap. You know I have
the abilities.
Speaker 2: But did you take time for yourself during that?
Speaker 1: Did you.
Speaker 2: Did you look inside yourself and be a little bit selfish?
Speaker 1: Say? What do I want?
Speaker 2: Your life can't be defined by other people's wishes.
Speaker 13: I don't.
Speaker 4: I don't have time for what I want.
Speaker 1: Okay, everybody has time to be kind to themselves, everybody. Huh.
Speaker 2: Think about little feather? Are you doing this for her?
Are you doing this for yourself?
Speaker 4: I don't think.
Speaker 1: Do you love her? Yeah?
Speaker 3: Yeah?
Speaker 2: But you want to go home? Are you sure you'd
be able to take her with you?
Speaker 4: I don't know yet.
Speaker 1: You need to make a decision, Cody. You need to
think about what you really want. What would make you
the most happy? Not don't think about what anybody else wants.
Your responsibility that what is the thing me happy? What
would make you the most happy? I I want to
be a father, Yeah, I think you would make a
good father.
Speaker 4: Yeah.
Speaker 1: I really want to be a dead yeah. He smiles
at you, and you see one of the chains start
to loosen slightly on your heart. Oh shitn go be
your father, Cody.
Speaker 3: Yeah, yeah you know.
Speaker 1: I will, Yeah, I will. I hope you. I hope
you can find happiness for yourself and your the the
heart starts to glow, and then you were immediately back
in the battlefield and the statue in front of you crumbles.
Speaker 3: Oh shit, nobody's gonna know what happened. But like turns round,
it's just crying.
Speaker 2: Yeah, I'm sorry, Curdy, that is your turn. But yeah, yeah, yeah.
Speaker 1: You turn around and Clarissa looks at you, and there's
like this like she doesn't actually quite understand when what happened.
She doesn't know why the statue got destroyed. But Anthony,
it is now your turn.
Speaker 3: Okay, So I okay, my focus was on that one statue.
It came back and then fired a laser and healed Clarisa.
I'm like, okay, so that didn't work. I see Wilhelm
and Norman still kind of stalled out. I guess I
just catch the one statue crumbling.
Speaker 2: Yeah, you just see Cody statue crumbling.
Speaker 4: I'm assuming that.
Speaker 3: Yeah, I'm I'm like Okay, these things are clearly doing
something to them that's making them like not attack this thing,
like it's stunning them in some way. I don't know
if this is gonna work, but I'm casting magic missile
on Norman and Wilhelm so they can wake up.
Speaker 4: I love it, Okay.
Speaker 3: So yeah, I mean it's in it's one hundred and
twenty foot range, so it's in range one dart for
each of them.
Speaker 2: Yeah, yeah, yeah, yeah.
Speaker 3: One of them might hit Cody too, because I thought,
like all three of them are stunned at the same time.
Speaker 2: Okay, okay, okay, Oh, so.
Speaker 3: That's what I'm doing. Little rockets fire off. Yah, wake
up guys.
Speaker 1: Okay. So the magic missiles make contact with Cody and Wilhelm,
but it doesn't look like it wounds their skin at all.
For the moment, it almost looks like the magic like
the magic missile hits them and it almost gets frozen
in the same way they're currently from.
Speaker 3: That's weird.
Speaker 2: Yea right, the magic missile appears in the therapy room.
Speaker 3: You're sitting there.
Speaker 1: Magic missile flies past, but no, it gets.
Speaker 5: The mass.
Speaker 1: You can't.
Speaker 4: Yeah, yeah, it is.
Speaker 1: No, the magic missile is like sitting there like pointed
directly at you, Norman, just waiting.
Speaker 3: All right. Well, if that doesn't work, I'm like, all right,
well I'm out of ideas, so I'm just gonna do
a hell Mary pass and hope this works. And I'm
activating the amulet and let's go in infinitoni here on
is like a bonus action, and see what happened. Let's
roll in infinite power.
Speaker 2: Okay, I got to actually get a big Tony.
Speaker 4: It's Tony again.
Speaker 3: Feat Big Tony.
Speaker 2: A damn right, a big Tony appears in the midst
of everything.
Speaker 3: All right, what the hell's going on?
Speaker 4: What the hell?
Speaker 3: Who's this chick? Who's this broad holy ship?
Speaker 1: Okay?
Speaker 5: The only one that could answer is but in bone flaw.
Speaker 1: Right now or Coddy Cody's in elementary can't speak coming? Yeah,
I mean.
Speaker 4: All right, Botton and bos big Tony.
Speaker 3: I think maybe we've met people. Oh yeah, it's definitely
met whole.
Speaker 1: Time I wasn't sure about. Oh it is this fellow
again fighting this glorious Hollands.
Speaker 3: It's now she's glorious all right, yeah, very big large woman.
Yeah and dude, yeah, I don't know. But anyway, well
that's actually doing something for me. Okay, uh, all right,
time to clock into our eighteen hour ship. Let's take
her on.
Speaker 4: Okay, so swigging. So but it is swigging listen.
Speaker 1: Oh wait, because Norman's is status right now, we'll get
to Norman as second.
Speaker 4: So it is just swigging.
Speaker 1: Holy shit, HiT's one of them, very nice hate damage waiting.
Speaker 3: Go mushroom man.
Speaker 1: Okay, Norman, you and now you're sitting there this sort
of older ladies talking to you, and she says, okay, Norman,
Yeah you're doing.
Speaker 5: Okay, I am doing I'm doing pretty good.
Speaker 1: Okay, Norman, let's get serious for a second here. I
know your parents never gave you the attention that you wanted.
Speaker 6: I know that.
Speaker 5: No, they just pretty much ignored me. Do they want
nothing to do with me?
Speaker 1: I know you feel like you're a loser, and you
had to use video games to escape that feeling. You know,
in games, you have unlimited lives, you have unlimited powers,
and now you're here you feel the same way. You
have unlimited lives, you have unlimited power. You uh, we
are not limited life, but you you have this power
you always wish you had. Norman, do you feel like
having this magical power now makes you a better person.
Do you think you are worth something now because you
can cast spells because people look to you with fear
and respect.
Speaker 5: Yeah, it definitely feels better than being ignored and playing
video games all day.
Speaker 1: Yeah, but.
Speaker 5: Yeah, it's great to have people that see you as capable.
Speaker 1: Norman, You are capable despite having magic powers, despite any
of this stuff that you've been given. I'm so sorry
you had to go through what is a horrible thing
for a child to go through, parental neglect, and it
was hard for you and you never learned this lesson
of Despite all of that, despite how they made you feel,
you are still worthy of love, and you're still worthy
and a strong person. Everything you have done here isn't
just because you got given spell powers. Anyone can be
given the ability to cast magic missile. You have used
your intellect, You have used your cunning and your knowledge
to be able to make progress in a way nobody
else could.
Speaker 2: You want to stay here?
Speaker 9: Right?
Speaker 1: But do you want to stay here because you're scared
of going back to being normal, going back to your life.
Speaker 5: Yeah, to a certain extent, I had nothing at home,
no friends, no like barely family.
Speaker 1: You still have a chance, You still have a chance
to make something at home. You still have a chance
to find people to love, find people who respect you
for who you are, the things that you're into. There
are other people like you, Norman, in the world, men
and women. You've been through a lot. You put a
lot of your self actualization on if somebody was attracted
to you, and then you went very woman hater when
they weren't. You've gone both sides of the pendulum.
Speaker 5: That is true.
Speaker 1: That is true.
Speaker 5: But you know what, there is one thing about this
world that's been great. Actually, yes, finding friends. For the
first time, regardless of any powers I had, I did
find friends.
Speaker 1: That's that was good. The most important thing to find
connections and friendships.
Speaker 5: I had real reason why I love this world, this
world so much. It's the first time I actually had
a genuine connection.
Speaker 1: Yeah, we all know how that feels. And you should
use that knowledge, use that love, and make connections with
people anywhere you are. It doesn't have to be here,
it doesn't have to be forced. Friendships like this one,
where you're fighting to survive every day, you can just
talk to people you never really tried, and then you
blamed others. That's the truth of it.
Speaker 2: And I know it's been hard. Sorry, my accountant, you're.
Speaker 3: Writing writing, write it down.
Speaker 4: I would not be doing that. I'm getting a message
from my Lawyer's important. So it's it's.
Speaker 5: The magic mytho in the corner. Yeah, you think, okay,
I got to part that job.
Speaker 2: So you what the fuck?
Speaker 4: What is he saying?
Speaker 1: What she was saying?
Speaker 11: You have.
Speaker 1: At some point you have to take a little bit
of responsibility for yourself. It is harder for some people
than others to do certain things because life is difficult.
People are difficult. You'll find people that won't like you,
but you have to put in that effort yourself. You
put in that effort here. This is the first time
you've put an effort to make something of yourself. And
you use the excuse that it was because of the
magic at first, but you know that it wasn't and
you know that you can be resolved to be a
better person and love and make connections and make friendships
no matter where you are.
Speaker 5: Oh, Norman has goose plump pis and he's just like, hey,
I was like, forget about everything's happening in the other room,
and you are in the in reality, and he's just
like it's it's true. I just locked myself in my
room and gave up. But yeah, here I was forced.
I had no choice. I was I woke up here
and I had no choice every day. But that you
put in the situations I never wanted to put myself in.
Speaker 1: I need you to tell me, Norman, that you won't
give up from now, that even if you you can't
stay here, and even if you go back home, that
you will do your best to make connections, to live
a fuller life, still enjoy your hobbies, don't change who
you are, but have that positive impact on the world,
and it will it will return to you in kind.
Speaker 5: Norman just starts crying.
Speaker 2: Okay, yeah, she actually comes over and hugs you.
Speaker 1: And as she hugs you, the chains and your heart
break apart, and the light envelops you, and you are
back in the world and the statue that you magic
missile crumbles. Then Teching, I need you to roll one
and magic missile damage. Oh okay, yeah, yeah, then you
can here by two damage in your face immediately.
Speaker 3: It worked. Well, I'm actually I'm not Anthony anymore.
Speaker 1: Yea, And and you were back, and the statue has collapsed,
the one that you fired at, and you're back in reality.
Speaker 4: Norman.
Speaker 5: Norman comes back and he's just like smiling but also crying.
Speaker 9: I think, like elemental Cody and Norminala like looking at
each other across the room, like.
Speaker 13: Well, okay, Bone Slaw is still attacking because his name
is Bone Slaw.
Speaker 1: Yes, Slaw, it's one of them, Christ thirteen. It is
now the lair action. She is only going to recover
half of her remaining HP.
Speaker 4: Okay, it's a percentage. It's a percentage.
Speaker 2: It's a percentage.
Speaker 1: So yeah, okay, sorry, Oh I have to do the
fucking math. So yeah, she she is there, We go.
She recovered half of her remaining HP as the two
remaining statues still fire their beams. Willhelm, are you currently
talking to a lawyer? If it's anything good?
Speaker 4: Yeah, just give me one second to finish this email.
I'll be ready in like ten seconds.
Speaker 2: Okay, I'll do George Washington's tone first. Then he is unconscious,
so let me.
Speaker 3: He fails. If he fails the next one, he's dead.
Yeah no more, it's jobah. Oh wait I threw the
missile at him. Oh no, no, no, no, no, no,
will Helm, I was like I didn't know that. I
don't in a panic where I'm like, wait a minute, No,
I never threw a missile at that guy.
Speaker 5: Did you threw it at me?
Speaker 3: Right? Yeah?
Speaker 1: Yeah, you got you like to damage. You like came
back to reality and then you got hit by a
magic missile. Yeah.
Speaker 2: Okay, So Willhelm, you're still in the room. You now
have a cigarette in your mouth.
Speaker 4: And what did you say while I was finishing my cigarette?
Speaker 2: Well, you're still smoking it. You're still smoking it.
Speaker 4: She's saying something.
Speaker 2: You say, Yeah, well you're smoking it.
Speaker 4: Case I smoke.
Speaker 2: Yeah, you're from the nineteen twenties. You're jacking off somebody
right now.
Speaker 3: And the way that the shark smokes is by like deep.
Speaker 1: Throwing, is filating. Okay you oh gosh, yeah, life is hard.
Life is going to get harder. Why do you do
what you do? Why do you give out loans? Why
do you, you know, do all the criminal ship that
you currently are doing.
Speaker 4: Okay, well, okay, out of character real quick.
Speaker 6: You're putting me in a situation where like the shark
needs depend on like self growth and actualization.
Speaker 4: When what just happened with his character directly regresses this
in the beginning of the campaign. Yeah, this is not
going to go well.
Speaker 2: This is this is uh, this is self growth and
actualization for pre campaign shock.
Speaker 4: Yeah, it's not gonna work out very well. He needed
the emotions that he's gone through.
Speaker 1: Yeah, it, But you do say some memories I was
gonna say, Yeah, it's like a difference memory some some
lived experience might have might have sucked in.
Speaker 4: Okay, First of all, what you did said was not
eloquent in any way, shape or form.
Speaker 2: But you're not used to put I understand from.
Speaker 4: The era when we enunciated our woods and spoke clearly
unlike that boy Norman that I.
Speaker 1: Have been stuck with for these weeks. Now, you listen here.
Speaker 6: I behave the way I behave because I fought in
trenches and saw the worst that humanity has to offer.
I saw infant stuffed with grenades, and I saw people
pulled to pieces. You cannot lecture me on this psychological
new age bullshit. I will put this cigarette out on
you unless you get me out of here.
Speaker 2: No, I I understand that, and I'm not trying to
let she attack again.
Speaker 1: Yeah, yeah, it's just like get it all out, get
it all out as you are just like throwing shit
at her.
Speaker 4: No, this time I'm going to try and burn her
with a cigarette like his father did to him.
Speaker 2: Um, I you are you are traumatized?
Speaker 4: Is a blitz cigarette still an improvised weapon?
Speaker 3: Yeah?
Speaker 2: Yeah, yeah, everything is?
Speaker 1: Everything is Oh that's so dark?
Speaker 4: Okay, yeah.
Speaker 1: Yeah, I mean listen, it's just you're you're just attacking
and there's smoke and there's there's like damaged particles.
Speaker 2: But she's sitting there.
Speaker 4: Very common to do my action surge like everything I
can attacking.
Speaker 1: So yeah, I mean listen, you are not missing her.
I do want to stretch that you are traumatized. If
you need someone to talk to you bluntly, I'll talk
to you. Bluntly has too many syllables. You You you
have been through one of the world's worst historical events.
Speaker 2: Nobody can blame you for acting the way that you do.
You don't even blame yourself.
Speaker 3: I know that why are you still going off? But
you have a child.
Speaker 1: You have a child, and you have people in your
life that you care about. Everybody does, even the most damaged.
Speaker 4: Can can stop a direction of this person into the void.
Speaker 1: Think of it like a vase. Shark, Wilhelm. What's your
last name? You like you run off and you end
up running.
Speaker 4: Bag?
Speaker 3: You are his last name?
Speaker 1: Actually, probably wouldn't. I don't know what his last name is, Daniel,
so yeah, actually you know what Daniel Green?
Speaker 2: What is the shark's last name?
Speaker 4: That's none of your goddamn No, No, I haven't written.
Speaker 2: Down yeah, yeah, because I think she would say.
Speaker 3: It Sharvist Junior. I have written.
Speaker 2: Willhelm Jarvis Junior.
Speaker 3: Okay, No, no, no, I haven't written down as WILLELM.
Brenner the shark Jarvis Junior.
Speaker 1: Okay, will Helm Brennan. You are a shattered vase, right,
We're not beating around the bush here.
Speaker 6: Okay, I'm gonna grab one of the chair legs and
just scream it's pronounced vase.
Speaker 1: But but you are also at the moment when I
stab the heart. Do you feel this tightness in your chest?
You hurt people? You are just fragments of a vase
that is sharp and hurts that the heart.
Speaker 4: How big is the heart?
Speaker 1: And yes it's I mean it's it's about heart size.
It is maybe slightly bigger, but it's not climbable. Into you.
Speaker 3: You hurt.
Speaker 1: Yeah, she catches it, throws it back.
Speaker 4: We can play this game all you want.
Speaker 3: Potato will therapy.
Speaker 1: When you put a vase back together, it will never
be the same as if it was went before it
was shattered. You learn from the experiences, but oftentimes it
can become more beautiful.
Speaker 4: You've never heard of glue.
Speaker 2: The glue indicates the scars that you have been through.
Speaker 1: But you can still hold water, You can still be
someone productive, and you can still have a place in
this world. You may think that everything is you know,
you you're living a life of crime. You the world
is a terrible place, and it is, but it's only
a terrible place because of all the shattered pottery, from
all the shattered vases, from all the all the shatterings
of other pottery from other shattered vases.
Speaker 2: You can be better than that.
Speaker 4: And lest you know, I've not listened to anything you've said,
and I'm gonna keep hurting stuff.
Speaker 2: Okay, all right, well we're gonna keep going.
Speaker 1: Then this.
Speaker 4: Is this is so good?
Speaker 2: Okay, okay, okay.
Speaker 9: Oh I wonder if the shattering of the statues will
at all affect Clarissa is.
Speaker 4: Yeah, less of how much damage she doesn't more like
who she targets?
Speaker 1: I mean, yeah, I mean, I mean she is going
to teleport behind you, Cody, she moved. She she doesn't know,
She tell she doesn't provoke an opportunity for or whatever.
Speaker 3: Okay, gotcha, Yeah, she goes, What did you do?
Speaker 2: Those are sacred statues?
Speaker 3: Rah, she shouts in tearing.
Speaker 1: Yeah, she's gonna slice at you twice with a holy
great sword.
Speaker 4: Of I don't think my she's that high.
Speaker 1: That's only seventeen Oh my, oh my god, you are
out of that get that high.
Speaker 4: Hold one hundred and twenty six health I have. Let
me make sure it's a lot of health.
Speaker 3: That's a lot of I take it on what you're
deleting your token?
Speaker 4: Where did it go?
Speaker 3: He teleported? CANTONM do?
Speaker 4: I can't do.
Speaker 1: I gotta find you, sorry, I gotta find where Cody is.
Speaker 13: Wait?
Speaker 3: Wait, how much? Wait? How much health did the elemental have?
Speaker 2: Like one hundred and twenty something?
Speaker 3: Right? So you yeah, I have one hundred and twenty six. Yeah, okay,
you're barely still in it all right?
Speaker 1: Oh hello, there you are, Cody.
Speaker 4: You guys one hundred twenty six.
Speaker 9: How much damage did they take one hundred and eighteen,
one hundred and eighteen. Okay, I am on eight health, yeah,
but just chunks of rock and yeah yeah, whining around.
Speaker 2: Okay, big Tony, all right.
Speaker 3: Time for Big Tony to do something Big Tony thought
he'd never have to do. Oh should I make a
concentration saving throw from my heat metal?
Speaker 4: Uh?
Speaker 1: Yeah, go ahead?
Speaker 4: How does that work? Again?
Speaker 1: It's just a con save and you need to get
it higher. You need to you need to get higher
than fifty No, no, no, wait, now you do it twice.
You would do it twice because it's a half the
amount of damn that you had taken, so higher than
twenty five for the first one.
Speaker 4: What is a what is a have a plus five?
Speaker 2: So you can if you quit, you're good?
Speaker 9: All right?
Speaker 4: If I quit, I'm good.
Speaker 3: Yeah. Ex actually very close.
Speaker 4: He was a good role.
Speaker 2: Unfortunately, Yeah, the heat metal was gone.
Speaker 1: Now I'm sorry.
Speaker 4: I'm fortunate.
Speaker 3: All right, big Tony, all right, Time to do something
Big Tony thought he'd never have to do.
Speaker 4: Go to work.
Speaker 3: Worse himself. All right, I'm just gonna walk over to
the Giant Woman and take out my cane, which is
in lieu of my thunder gauntlets and just start smacking class. Yeah,
I guess so, all right, here we go.
Speaker 4: Thunder cane, thundercane.
Speaker 3: You don't know it.
Speaker 1: No, I'm so sorry, but you you start swinging your
thunder cane and she's blocking it with her shield.
Speaker 2: Okay, sir Button is also going to run on over.
Speaker 1: Desperately trying to see he sees Norman like sort of
with tears, and he looks over at Norman.
Speaker 2: Are you okay? My lord?
Speaker 5: Never been better? Okay, like his voice was normal, never
been better?
Speaker 3: What do you need me to do?
Speaker 1: I was just attacking the the this lady. But I
see you took down one of the statues. You want
me to do one of that as well? Sure, he's
gotta run over and stab the last statue.
Speaker 5: I want to see you they with himself.
Speaker 2: Well you won't see it, but you'll see the results, Norman.
Speaker 5: Norman says, this is it's.
Speaker 3: Just he's just role playing by himself. Or do we
just not see anything?
Speaker 1: No, you don't see it.
Speaker 4: You don't see it. Do you want me to do it?
I could do it, but it should it should be
the end story. Yeah?
Speaker 1: Yeah, yeah, I actually I have a different end story planned.
Oh good, I could, I could do it. So he
stabs it. All of a sudden, he's in a room
and there's a guy there with glasses and he says, hello, there,
sir button and somebody, what is what's going on?
Speaker 4: Where?
Speaker 2: Where am I?
Speaker 4: Does he see a mushroom guy? Yeah?
Speaker 2: I guess so this is a little mushroom guy?
Speaker 4: Makes sense? What is what?
Speaker 1: What is going this is? I can't I can't just
improvise a seed by myself whilst everybody's watching me.
Speaker 3: It's literally what you do every time. Indeed, it's just good.
Speaker 1: Though he doesn't he does, He definitely does. What is
your purpose in life? My purpose is to serve and
protect my Lord? Are you Are you in love with him?
That's an impersonal question. Why would ask me something like that?
Be honest? Do you love him?
Speaker 4: Yeah?
Speaker 1: I guess I do admire him and I think he's amazing.
Do you know anything about him?
Speaker 2: I mean, of course I do.
Speaker 1: He's the most powerful wizard in the land and he's
what they call a gamer, which I think just means
powerful wizard. Do you know anything about his life before
he came here?
Speaker 2: What do you mean by that?
Speaker 1: Do you know anything about his past, his parents. As
he talked to you, have you have you gotten close
to him, have you cared to learn anything about him?
Or do you just idolize him because he's a powerful magician,
because he gives you attention, because he can do things
you could never imagine. I mean, I guess, oh, hey,
what's going on here? I'm like his squire? But are
you or are you just kept around to be you know,
another body on the battlefield. Somebody could be useful. He
wouldn't be mean like that. No, I'm not saying he
would be mean like that. But I think you need
to have a little bit more self respect.
Speaker 3: You need to.
Speaker 1: Do things for yourself and not just be constantly pleasing others.
Oh oh, okay, be honest with yourself. Button. Do you
think Norman returns your feelings? I'm not quite sure. Actually
that's okay if he doesn't. Sometimes people, you know, sometimes
people aren't meant to be and there's a power social
power imbalance in your relationship with him. That's not the
grounds for a healthy relationship. That's not the grounds for
anything like that. You need to stop putting him on
a pedestal. If you want to confess your feelings and
talk to him. You can, but you need to do
it from a point of an equal, not a point
of somebody who worships him. Okay, I guess so I
just ever already thought about it like that, just so
I've always been serving people. I've always been a Knight
or my father and everyone around me. You're right, Actually,
I was fooling myself. I don't be said, don't cry,
It's okay. You'll get through this, and even if it
doesn't work out with Norman, there will be somebody for you.
There will be somebody who is you for who you are,
and you can find happiness in that. Just be yourself, Okay.
And then he comes back and the tower is destroyed.
You're happy now, guys.
Speaker 3: I was so lucked in.
Speaker 1: I forgot that.
Speaker 3: It was like, this is getting deep, man, this is
getting really I love that. This radio drama is so
much fun.
Speaker 4: Okay, Okay.
Speaker 1: He looks round and he makes e contact with Norman
and he just smiles slightly. Norman, it is now your ton.
Speaker 5: Norman smiles back. It's my turn.
Speaker 2: Okay, yeah, yeah, yeah, so yeah.
Speaker 5: Norman was like kind of have like watery eyes, like
he wiped with a tears. He is smiling, and he
just goes. They became my friends, not because I had magic,
but you know what, a fireball doesn't hurt. Okay, I
have to do a saving throw, dexterity saving throw.
Speaker 1: Okay, yeah, sorry, she has to do one. Sorry, gosh,
I'm sorry. I'm lost in the source. Clarissa dexterity saving throw. Yeah,
she's quite good at those. Oh no, she's not as good.
Speaker 3: Ah, she's so terrible.
Speaker 2: Take the food damage.
Speaker 3: She's not dexterous at all. All this slash oh lost
break almost there, we.
Speaker 2: Go twenty six downs for that. Yeah, you need you
need real life therapy.
Speaker 4: That is your turn.
Speaker 2: Is a giant Fiable explodes behind Clarissa.
Speaker 5: I will also back up thirty more feet.
Speaker 3: Yeah, just keep running away like the like.
Speaker 1: Maybe not back up, but like off the direction of
her boat stols run do bone slow, let's go bone
slow is running in.
Speaker 2: He is ready.
Speaker 1: He these are going to hit. I predict, Oh they
do they do? I predict a hit from wow. Twenty
one damage thirty one total damage. That's more than your
fireballs two thirty two.
Speaker 3: That's even more.
Speaker 1: His spectral fists make contact. Brah hey, You may have
beaten me down, but I am bone Slaw, the strongest
in the world.
Speaker 3: Damn straight.
Speaker 1: Clarissa is only healed back a quarter of her remaining
health as the last remaining statue heals her up a
little bit. Willhelm, at Willhelm, you're having this fucking shouting
match with this like spectral being. Willhelm, you are selfish,
but you do not have to be.
Speaker 11: You.
Speaker 4: I didn't want to have to do this.
Speaker 6: Oh God, but I'm going to have to use the
blackest magics that my friend Norman taught to me, magic
from his era that many consider.
Speaker 4: Too dangerous and too powerful. I'm gonna have to cancel you.
Speaker 13: Oh No.
Speaker 6: What you fail to see is you are coming from
a place of severe privilege, going up in a world
that is softer and easier than mine. By claiming you
know anything of my emotional pain and going through what
you were, invalidating my experience, there's offensive in all veterans,
civilians caught in the ceasefire, and the children of the
men who are hurt.
Speaker 4: By this action. By insisting in this therapy ast session,
you've also stolen my agency, putting me in an anxiety
inducing situation that could induce a PTSD episode. This is
not only dangerous, but shows you are a narcissist who
only cares about your goals as well as invalidating mine.
You are, without a doubt you dehumanizing meat worse than
any enemy ever did. And if you do not release
me immediately.
Speaker 6: I will take this further to its conclusion that will
end up deleting you.
Speaker 4: And by that, I need to roll intimidation.
Speaker 2: That's what he was typing to instead of his lawyer.
Speaker 3: It was like, I need I need help with this
situations for the necklace. I thought it was funny.
Speaker 10: I like that.
Speaker 1: I like that a lot.
Speaker 2: And he smiles and he says, Willhelm, you're right.
Speaker 4: You're right. Can I can I roll intimidation or something?
I feel good about that.
Speaker 1: You don't need to roll you whatever you roll, you
got to succeed. He says, Willhelm, you're right. It is
taking the agency away from you. You know, these are
real medical problems that you're going to have to deal with.
And I'm glad that you can realize that these statues
were made hundreds of years ago by Vistoria to make
sure that priests could come here and have like a
sort of a no backout way of you know, confessing,
talking about their feelings, therapy and stuff, just by touching
the statue with anything that happens. You were brought here
for that because you attacked the statue. You didn't know that,
and now I understand.
Speaker 4: Promise you why I deliberately didn't listen to anything you
just said.
Speaker 2: Promise me one thing before you go.
Speaker 1: You are smart, you're strong, and you've been through a lot,
and it's very clear that you understand the gravity of
the situation that you were in. Promise me that you
will at least try don't just miss me, that you'll
at least try.
Speaker 3: Deal.
Speaker 1: And then the the chains break apart on your heart
and you reappear back into the world. The statue in
front of you crumbles.
Speaker 2: And you turn round and a magic missile hits you
so big, Tony, I need you to wear that.
Speaker 3: Yeah, yeah, Coty is genuinely surprised.
Speaker 4: Thing crumbled.
Speaker 3: He was like two four damage, that's all.
Speaker 5: Yeah, yeah, normal, you take two the shark pull that off?
Speaker 4: How do you three seconds?
Speaker 1: Yeah?
Speaker 4: Okay, but for my time, you have to send me
back with a pack of cigarettes.
Speaker 2: Yeah, you have a pack of cigarettes.
Speaker 3: There you nicotine fix.
Speaker 6: Okay, I'm gonna turn back around and I'm gonna let
the magic missile hit me.
Speaker 4: I'm assuming because it hits me, I'm a was the
face are Yeah?
Speaker 3: Cigarettes?
Speaker 1: Yeah?
Speaker 4: Sorry, guys, had to step out for a smoke. Wah no,
I'm back here now I need the accent. Sorry, guys,
I needed to step out for smoke.
Speaker 1: It's beautiful, beautiful, beautiful, Okay. George Washington has to do
a death saving her. He could die.
Speaker 4: Please don't die, George Washington.
Speaker 3: He gets a one, he does no, he succeeds one success,
one fail.
Speaker 1: Clissa is going to point at Big Tony and he's
She's going to try and blind you.
Speaker 3: Okay, she goes, you can't blind big Tony. I'm big Tony.
Speaker 1: Okay she she puts a hat in front of your
eyes and blast of radiant beam.
Speaker 2: I need you to do a saving throw?
Speaker 3: Yeah, which type of saving throw? Oh?
Speaker 2: Let me find that out constitution.
Speaker 3: But he didn't.
Speaker 4: He didn't give a reason other than he's big Tony. Yeah, yeah,
you can't blind me.
Speaker 9: I'm big Tony.
Speaker 4: You succeed.
Speaker 3: On my top hat and just you can't blind me.
Speaker 1: It's a lower d C because this is a permanent
blind If it happened right for Big Tony, I guess.
Speaker 4: Therapy, and I was really looking forward to big Tonian therapy.
Speaker 3: Yeah, Tony, it's like where do you even start? Like, okay,
so the child labor, it's just like radicalize.
Speaker 1: Big Tony like comes back and he's like, guys, I'm
not a capitalist anymore.
Speaker 4: Yeah, he's like we found out he's BTK just something totally.
Speaker 7: Friend all right.
Speaker 1: All right, So yeah, you get blasted and nothing happens
that she has one sort attack. So she's going to
attack you with her sword. She saw that she couldn't
blind you, but she can twenty.
Speaker 3: Oh yeah that well, well it's definitely hitting I just.
Speaker 2: Yeah, they're definitely hitting you still, so you'll you'll get.
Speaker 1: Yeah, the blinding light in your eyes, you still see clear.
The giant sword breaks through the light and slices down
through your nice tuxedo and cuts into your hat. The
cigar in your mouth gets cleft in twain.
Speaker 3: All right, So hold on, I had some temporary points
I still heard actually, so.
Speaker 4: That that lessons it a bit.
Speaker 2: It is now your turn, alright.
Speaker 3: Let me calculate how much. Yeah, it was really quick. Okay,
I'm at twenty four h P. All right, well you
think you can hit old, I'm in Big Tony. I
got something for you. So I'm gonna try to do
the shatter again with my cane. Okay, so she has
to make a dexterity saving no con save con save. Yeah,
I just smack her with the cane again. She sixceeeds,
but so she'll take half of this? Yeah yeah, three
D eight thunder. Oh my god, keep them?
Speaker 4: Oh my god, where's the keep going away?
Speaker 9: There we go.
Speaker 3: Shatter cannon.
Speaker 1: All right, okay, hal half of that's decent. Half of
that is decent, it's yeah, it's half of that.
Speaker 3: Eight.
Speaker 4: She still has so much health, yeah, because she.
Speaker 2: Kept getting it back up, but not anymore.
Speaker 4: Yeah yeah, but not anymore at least now all the
damage is now.
Speaker 3: The damage My character isn't in the turn order because
I had a thirteen though, so I would have gone
just after Clarissa.
Speaker 2: Yeah, so you can go, okay, I can just do
that now.
Speaker 1: Yeah, so you see Big Tony shatter back towards Clarissa.
Speaker 2: Clarissa's standing strong.
Speaker 4: Yeah, I think I know I'm.
Speaker 3: Law health in a flamental but I'm just gonna keep
it up and start swinging. I'm just gonna start slamming.
I have to slamming.
Speaker 2: Go ahead, keep slamming, keep slamming.
Speaker 4: I know she's got higher see punten.
Speaker 10: Ah.
Speaker 4: Wow, they do not help. I'm in hell.
Speaker 2: You're in hell. I'm sorry.
Speaker 9: This is so sad.
Speaker 4: Okay, I can't do anything else. I guess I'm just
like as the element, I'm just kind of.
Speaker 9: Like posturing and trying try to get the attention. They
see how much damage everyone else is taking.
Speaker 4: Sir Button.
Speaker 2: Of his own independence runs over to Clarissa ready to attack.
Speaker 4: Character growth.
Speaker 1: He brings up his blade. He strikes twice. He hits
one of them for ten damage. Nice, good for Button,
all right, and then Norman is your turn?
Speaker 5: Would I be able to put a wall of fire
between Clarissa? She like flying?
Speaker 1: Not right now, she's sort of a little floaty, but like, okay,
tipto clings, Oh pretty high?
Speaker 2: But you actually are you looking up at the ceiling
right now?
Speaker 4: Yeah?
Speaker 5: I would look.
Speaker 2: So when you look up at the ceiling, you.
Speaker 1: Do notice, because you were the first parson to look up,
that parts of the ceiling seem to be crumbling. Slightly okay,
And is there like a floor above us? Or would
I see like the sky?
Speaker 2: Now this is you do you see the sky behind it?
Like a little pointed like yeah yeah.
Speaker 4: Yeah maybe yeah yeah. Cool.
Speaker 5: Either way, I am going to do a wallifire between
Clarissa and everyone else, the damage side being the side
she's on.
Speaker 1: Okay, cool, she's got to do what savings her.
Speaker 5: I believe it's also dexterity.
Speaker 4: Let me double check.
Speaker 5: Yeah, deactarity saving throw.
Speaker 2: Fails, so do the dama.
Speaker 3: She is not dexterous.
Speaker 1: We have to wall of fire.
Speaker 2: Immolates in front of everybody. How tall is the wall
of fire?
Speaker 5: Twenty feet taller?
Speaker 1: She's taller than that, so she could still reach over it,
but she takes the full twenty eight points down tall. Yeah,
good lady, you did water fire against wizarre and she
was over twenty fi tall. She could go over it fair,
quite fair.
Speaker 5: And I will be on like the offite side of
the wall. I guess how long would the wall be?
It wouldn't reach me actually.
Speaker 2: Yeah, yeah, yeah no, it wouldn't.
Speaker 1: But it's it's it is a decent wall of fail
fire fail with his water fire fail between Clarissa and
the rest of you. She takes that full twenty eight
damage immediately, You guys are safe at the moment on
the other side of the fire, Norman, are you doing
anything else?
Speaker 6: Uh?
Speaker 5: That's about it.
Speaker 1: Bonslaw doesn't know what to do here because he if
he tries to jump through the fire to attack Clarissa,
he might die even if he takes half damage. Right,
you could try, s actually to Bonsto is going to
turn her ount to Norman and go.
Speaker 3: Hey, what the fuck are you doing?
Speaker 1: I was plunging that.
Speaker 5: You're you're you're basically dead gamer.
Speaker 3: I am fine.
Speaker 4: I have been through worse.
Speaker 2: I have literally died before.
Speaker 3: I would be okay.
Speaker 5: That is, if you try and go through the fire
right now, you will die.
Speaker 3: F I give I give bone Slaw rock. It's just
like here you go, Son, throw the sadder.
Speaker 1: He grabs the rock, puts in his hands, and he
covers the rock in the spectral energy that he had
that made the gauntlets out of, and then he brings
it back and he's gonna throw it like a projectile weapon.
Speaker 3: Yep.
Speaker 1: It will do the same damages as gauntlets do. Uh oh,
maybe a little bit less. I'll just subtract to from
whatever the damages it hits. It does fifteen damages the rock.
Speaker 3: It's the cleric with a rock.
Speaker 1: Yeah, it hits cleric with this energy. Rock smashes into
her through the fire and the flying thames.
Speaker 2: But we carry on. It is now lair action time, Norman.
Speaker 1: You notice more chunks from the ceiling start to fall
down as as you As you look over at Clarissa
and you see the ground beneath her, there's there's radiant
light coming out of the cracks. Now that all the
statues have been destroyed, you almost see this place lose
some of its some of its structure, and the ground
is starting to move.
Speaker 2: Slowly upwards.
Speaker 1: Willhelm, you are muted.
Speaker 4: Fuck all that I hit her?
Speaker 3: Right?
Speaker 4: You are very far away?
Speaker 1: Yeah?
Speaker 3: Yeah, Oh god you're on the other side.
Speaker 2: You're like seventy feet away from her.
Speaker 3: Oh.
Speaker 4: I don't have a time begun anymore?
Speaker 10: Do I?
Speaker 1: But you can your improvised weapon could be including throwing
stuff if you can find something to throw. Well, you
said the roof is falling down, right, Yeah, there's a
out Okay, a chunk of rock lands next to you.
Speaker 4: Yeah, I'm just gonna throw a chunk of rock.
Speaker 1: You pick it up with your two hands and you
just chuck it, and it doesn't quite make it, and
it just lands.
Speaker 4: I use an action surge point and I do it again.
Speaker 1: You have you have two attacks, so you can just
do it again doing three.
Speaker 4: It was a test throw. I had to judge the distance.
Everyone knows you haven't.
Speaker 2: It will be four anyway, if you do actually search
us for.
Speaker 1: She's chucking rock.
Speaker 2: Unfortunately, none of those hits.
Speaker 4: Oh my god, barely.
Speaker 1: You just you You're picking up chunks of rock and
chucking them aimlessly at Clarissa.
Speaker 2: She's deflecting some of them with her shield.
Speaker 4: Some of them are landing next to her.
Speaker 1: You just barrage of rocks. I'm sorry. It looks very cool,
just like for everyone at home can imagine. It looks
very cool at very for it.
Speaker 4: Jesus catches them all and I go adversary. That's the end.
Speaker 1: That's the end, okay. George Washington is unconscious. You can
move as well, Wilhelm, if you want to move closer.
Speaker 4: Oh yeah, I'm running closer.
Speaker 1: Yeah.
Speaker 14: I just have now eaten both pasta and pizza on
this stream. George Washington is another attalium boxes. It is
now Clarissa's turn, so she has to take the damage
at the start of her turn. So she did another
saving throw. Norman, what did Judge do her?
Speaker 2: Yeah, he's good, he's good.
Speaker 4: Okay.
Speaker 5: She attempting to go through the fire.
Speaker 1: Well, she's she's starting her turn on the other side
of the fire. I can't remember if that means she
takes a damage or not. Um bro, we've used this
spell so many times. We need to get this locked in.
Speaker 5: When the wall appeared, each future does.
Speaker 2: That, okay, yeah, and then it says.
Speaker 5: When you end your turn within ten feet.
Speaker 2: Okay, okay, great, she's going to not end her turn
within ten feet, so her she she plunged her sword
into the ground.
Speaker 1: Oh, you've left me no choice. I try to be nice.
I try to be nice. We all try to be nice. Palladium,
try to be nice. Frank, try to be nice, Drew,
try to be nice. Bat it back at our faces.
We are the true gods of this world, no matter
what anybody says. We aren't this place. We aren't this
And the ground breaks apart and you guys are launched
into the sky on platforms in the sky.
Speaker 4: Oh my God, this is just like brothers.
Speaker 5: My snake lady didn't try to be nice, just saying,
just saying, you think.
Speaker 3: How much to her? How much money does this lady have?
Speaker 1: All right, So it's Cody bone slow and to me
all right? Next to him, George Washington's unconscious on a rock.
Will Halm, you're on a rock. Norman, you're on a rock,
and button is also mixted. Sorry, let me just make
sure I got everyone in the right places and let
me bring you over. That is her action. She's now
going to use her movement to teleport into the center.
Wings flapping in the air, away from anybody. Now she's there,
wings flapping. Sorry, she should she should be on a
fix her health. Wings flapping. She she looks bloodied. You've
done a lot of damage to her, but she's there. Cody,
your turn.
Speaker 3: Okay, the initiative order got research.
Speaker 1: Oh yeah, let me fix oh as in you guys
can't see it. I can still say can't see it.
You guys can't say it, but I can't see it. Cody.
Speaker 9: Okay, I'm not going to be much used as the
elemental here, so I'm going to drop that and turn
back into Cody.
Speaker 2: All right, you're now Cody.
Speaker 9: Then, gosh, I look to George Washington unconscious. I look
to Bonnes Love bleeding. I look to Big Tony. Pick
up a rocket, throw it at her. That's what's been working.
Speaker 1: So did everyone of the flip from chucking rocks at
the angel.
Speaker 9: Yeah, and I was gonna be like, fine, I'm gonna
live life on my own terms. Yeah, and I'm gonna
use cold lightning since her oh shit at fifth level.
Oh fuck, all right.
Speaker 3: So she needs to make a dex. Say please make
it dex, save it is yeah, de yeah.
Speaker 4: Yeah, well she's going to take uh she has a
plus six.
Speaker 3: It's just she's been really unlucky with these rolls. Yeah,
so like a giant storm cloud basically appears above her.
Oh my god, this is what you just said.
Speaker 11: She's been unlucky with these rolls. But then she critically
succeeds the giant and storm and you're gonna take half
of five deten Sorry.
Speaker 1: The lightning comes down and strikes her. She starts to
try and fly out of the way, but still gets
caught in her wing. Do the damage and I will
halve it.
Speaker 4: Uh twelve. None of the storm remains.
Speaker 1: The storm remains as the lightning cloud above her to
use it next time, hopefully, hopefully, Big Tony, you were
on a floating platform.
Speaker 3: All right, I'm gonna cast. Well, it's been working. So
if I'm gonna cast catapult and I pick up a
rock and well, back in my younger years, and I
take off my top hat, I'm all sweaty and ship. Yeah,
back in my younger ears, I was pretty good at stickball.
So I take my cane and I'm just gonna cast shatter,
I mean, not shadowmacking the rock like a baseball at
at Clarissa. She has to make a text safe.
Speaker 1: Yeah that much, David, I think it feels.
Speaker 3: I think of mine. Sixteen. Yeah, that's sixteen, all right,
three D.
Speaker 2: Eight, let's hope for these big numbers, it could be
three m.
Speaker 3: I mean two.
Speaker 4: One of them was big, one of them was big.
Speaker 1: Two of them were not ten damage as you catapular
rock towards her, hitting her in the armor, Big Dent.
Speaker 2: You're doing anything else, Big Tony.
Speaker 3: I don't think I know. I can't do anything else,
all right.
Speaker 1: Sir button, Sir button, looks around. I have learnt a
lot of magic. I've watched Norman and I have studied.
I'm going to have him do a role. Okay, yeah,
but I still don't know enough. All right, So he's
gotta do scorching ray.
Speaker 3: I mean that's good.
Speaker 1: That does damage, That does do damage.
Speaker 3: Uh.
Speaker 1: The has it's three attack rolls. Yeah, one, two, three,
any of them hit. Two of them hit for a
total of fifteen damage. As the scorching rays launch out
of his sword, fly around flanking Clarissa and hit for
fifteen damage.
Speaker 2: Norman, it is your turn. You're really far away on
a piece of floating rock.
Speaker 5: Yeah, Norman looks looks like down and sees like how
high up they are? Well, she just ruined my entire
plan that I had going on. Hmm Norman, thanks for
a second. And he casts a spell he hasn't cast before.
Speaker 1: Actually amazing.
Speaker 5: I mean I measured the distance to make sure I
could do it.
Speaker 2: Yeah, yeah, yeah, yeah, I could do it.
Speaker 3: Let's go.
Speaker 5: Well, you made as go through therapy and I have
confusion on her.
Speaker 2: Yeah, what sort of saving third do she gotta make?
She needs to do a wisdom sent oh man, Oh okay, well.
Speaker 3: That sounds like something she's good at.
Speaker 1: She got a Yeah, she's got a plus fourteen to
wisdom saves yeah, five and she yeah damn so yeah
unfortunately sixteds. So you try to confuse that she she goes.
You can't confuse me. I am valiant in my mission.
You don't know what it was like.
Speaker 2: You don't know, You don't understand anything.
Speaker 4: You are small.
Speaker 2: You are not a god.
Speaker 5: You've been trapped for how many years? You know nothing
of the world. I've been in this in this land
longer than you.
Speaker 2: It's better to be trapped than to be defeated and
killed like you're about to be.
Speaker 5: I used to be trapped in my room, but I
stepped outside.
Speaker 4: Fuck you. Yeah, Norman touched grass, was gonna jump.
Speaker 3: Oh that's what he does? Where is he jumping on this?
Speaker 4: On top of her?
Speaker 3: What does he landing? Yeah?
Speaker 2: I mean that's the plan.
Speaker 4: Is that land on this?
Speaker 1: I'm sorry this?
Speaker 3: Does he just follow his death? If he doesn't hit land.
Speaker 1: On her, you haven't hard to save him. But potentially, yeah,
he will. He will probably fall to his death if
he doesn't land on her.
Speaker 3: Because there's nothing under her chat it's just her floating
in the middle of the stone.
Speaker 2: But this is what he does.
Speaker 1: He jumped with the hamster ball he likes to he
he creates spectral foot gear, so he does have advantage.
Speaker 2: He does have advantage, and he's ready to jump.
Speaker 4: Okay, fifteen is good enough. I needed it to be
a fifteen, so that was.
Speaker 1: If it was anything lower, he would have fallen. So
he fucking with his spectual foot gear, leaps off.
Speaker 3: O own road.
Speaker 1: So he lands on the back of Clarissa, and he's
gonna stop punching bost lies high key the MVP.
Speaker 3: Yeah he really is here. He's just punching through therapy. Yeah.
Oh my god, he kind of absolutely holding it down. Yeah,
fuck it.
Speaker 2: Up, Willhelm, it is your time. He's a super soaked Willhelm.
Speaker 1: It's up to you.
Speaker 2: You unmuted again.
Speaker 4: God damn it. I'm sorry. It's so good, it's so good.
Don't worry. I'm gonna take him down this time, no problem.
Already have a plan perfectly set up. So remember the
last time that we were high up at Wilhelm found
a way to end it.
Speaker 3: Yeah, I'm gonna tackle her, all right, Well, you gotta jump.
Speaker 4: I'm a very good jumper, all right.
Speaker 3: I hope you are, you are?
Speaker 4: I hope I want to make sure this is a
good plan.
Speaker 6: So I'm gonna use that thing recondect to protect one
person's stat I know I've been around her long enough,
so I want to see what her strength stat is.
Speaker 1: It can only tell you in relation to you, but
you know it is higher than you. But it's not
as high as her wisdom or intellects or her charisma.
I will say that, but it is higher than her dexterity.
Speaker 4: She's dealing with bone slows, So I think I can
do it. Okay, Yeah, I'm gonna. I'm gonna I am
higher right, like I can roughly even. Oh, then there's
no way. This is like way too far.
Speaker 3: There's no You're a monk. You could definitely reach her
with a jump twenty it's a twenty foot jump. You're
a monk, don't you have monk shit that you could do?
Speaker 10: Right?
Speaker 3: Yeah, that's true.
Speaker 5: Yeah, it's only twenty feet.
Speaker 1: I would make you do an athletics row and you
have to be a fifteen. Oh that's just how I'm
gonna rule it. I'm doing it.
Speaker 5: You just picture of the shark like look down, look away,
look down, look away, And I said, fuck it, And it's.
Speaker 3: Leap you jump twenty four feet.
Speaker 2: Okay, I know that, I know there's jumping rules, but
that I was just gonna do it like that.
Speaker 6: Make it so, what's the ruling for the physics of
my body weight slimming into her?
Speaker 2: You she she can handle it.
Speaker 1: That's big.
Speaker 4: But you do land an advantage?
Speaker 2: No, no, no, no, you're not you're you are you
are holding onto her.
Speaker 1: You're good. You can't grapple her, she's too large, but
bone slaw and jumps on her, starts wailing.
Speaker 2: You jump on her, you can now start wailing.
Speaker 4: Ah does biting herccounts and improfessor just.
Speaker 1: There, just be creative. You could have brought a rock
with you. She's got armor, she's got lots of you know,
do I not have my not a weapon? You might
have You're not a weapon?
Speaker 4: Is not a weapon?
Speaker 3: Yeah?
Speaker 2: One a time you land on her, you bring up
you're not a weapon. You smack into her eight damage?
Speaker 3: Uh?
Speaker 6: And then I uh can and then for the second, okay,
I have one more superiority died to use.
Speaker 1: Correct Uh you have?
Speaker 2: Yeah, I don't know how many of used.
Speaker 1: So you have a long rest. You get them all
back on a long rest. But we did a short rest,
so I don't know.
Speaker 4: Oh, then I don't think I have anymore. So I
think I only have those two attacks.
Speaker 3: Then cool, cool, cool, all right, and that's gonna be
the end of it.
Speaker 1: Okay, great, great, great, George Washington still has to roll.
Oh go's he is stable.
Speaker 3: He's stable.
Speaker 2: George Washington is stable. You could see him breathing heavy.
Speaker 1: He's dreaming of America and the country that he's going
to form all the stuff that he did, Yeah, all
the stuff and all the stuff he will do. All right,
And now it's closest tone. Oh boy, oh boy, go boy. Uh.
Speaker 2: Clarissa is.
Speaker 4: Okay a but.
Speaker 1: Okay, sorry, Boslow and Wilhelm. She is going to do
a solar burst of energy outside. I need you both
to do a dexterity saving things.
Speaker 3: Ro She's she's solar bursting.
Speaker 4: That's not a good that's not a good step for me.
Speaker 3: She's blowing herself up. She is.
Speaker 9: Yeah, there's no way Barcelot lives here, right, even though
he seems to have succeeded.
Speaker 1: Yeah, I mean he will, he will, he'll probably yeah,
I mean he can still live there.
Speaker 3: You go, Okay, it's just he's on very little health. Yeah,
and they're in the sky.
Speaker 4: Yeah. Oh way I clicked, I clicked the right textity,
oh yeah I did say.
Speaker 1: Yeah, yeah, yeah, you're good. You're good, You're good.
Speaker 3: She's both got eighteen.
Speaker 2: Okay, well.
Speaker 3: Oh what was the DC?
Speaker 4: Eighteen?
Speaker 1: What was the DC?
Speaker 10: Oh?
Speaker 1: God?
Speaker 3: Okay, all right, you.
Speaker 2: Both take half damage? So twenty what is that? Twenty
something to wait.
Speaker 4: Seven?
Speaker 3: Twenty seven?
Speaker 1: Twenty seven? So will help you take twenty seven damage?
And you're still holding on You're just this. You just
took a blast of radiance, but you're still holding on
bone slought. Unfortunately, even with half is going to fall
unconscious and he is going to slip. No, oh okay, Cody,
it is your turn.
Speaker 3: You could turn into a bird. Can't your man go
down and save him?
Speaker 4: I can, Cuddy.
Speaker 9: The first thing he's going to do is let rip
another one of these lightning bolts. So she needs to
make another dictary saving through.
Speaker 1: Okay, she will.
Speaker 4: She's gonna take full damage.
Speaker 3: Please be good.
Speaker 4: Twenty eight bad. It's not bad.
Speaker 1: You see her armor, lights, top scars over her body. No,
you're not supposed to be able to do this. We
weren't supposed to be hurt by mortals.
Speaker 4: Uh, confession time turning into an Earth elemental use of
both of my wild chips.
Speaker 1: Oh no, well, let's let's have Sir Button rolls his
D twenty correctly.
Speaker 3: There's still Norman. Can you know I want to build it.
Then he can do flying.
Speaker 9: We can we should be.
Speaker 3: I can't do flying. I ran out.
Speaker 1: A third level issue is they have to have been
dead in the last minute, and I don't know how
long it would take you guys to get down there if.
Speaker 4: He hit the floor.
Speaker 9: Guys, we're not getting down there in time for now.
Hold on, hold on, because that was just my bonus action. Yeah,
let me just check something. Okay, okay, okay, this might help. Okay,
I'm gonna wither and bloom as my man action, which
is a level two spell. There's not going to do
a ton of damage, but basically it's gonna hit her and.
Speaker 3: Then one creature within that range can use its hit dice.
Speaker 2: All right, so con saving story from her.
Speaker 3: Yeah, all right, he's still falling from like she fails.
Speaker 4: Okay, yeah, two D six yeah wait wait wait wait no,
it's a product. She's not going to take it.
Speaker 2: She doesn't take any damage. Oh no, so you you
start to wither and bloom her and nothing.
Speaker 4: She won't with her, but Barcelon will still bloom. Oh,
because it's not like it doesn't take their health or anything.
Speaker 1: It's oh yeah, in addition, one creature of your is
in addition, yeah, okay, whither and roll one of days.
Speaker 3: It's not like.
Speaker 9: Transference or yeah okay, I see, okay, So he still
gets the force, so she doesn't take any damage, but
bonus law eyes open. What I'm hoping is that he
like starts to fall off, actually does the solar flat
and I kind of you hit him with al and.
Speaker 3: He like comes back consciously to try and grab back
onto her.
Speaker 1: Oh I see, he's fallen too far for that, unfortunately,
but he does. He does gun conscious. He looks up
at Cody. Maybe I shouldn't have he now he will
have a ton to do that.
Speaker 3: He was conscious and.
Speaker 2: Big Tony, what are you doing here?
Speaker 3: I liked Bodesla.
Speaker 4: He was.
Speaker 3: He had that gumption, you know what I mean? Like, yeah,
all right, lady, I know a business opportunity when I
know it. I okay, listen, could you save that man?
And in exchange we will become the greatest business partners.
Speaker 4: Of all time going to kill all of you.
Speaker 3: All right, Well it was worth a shot. I know
you women just got the right to vote and all that,
but damn, okay.
Speaker 1: Jesus, they didn't you from the eighteen hundreds, like eighteen hundred.
Speaker 3: No, oh yeah, I'm oh that's right, I'm thinking about him.
I'm from like nineteen oh five. Okay, oh right, that
out rephrase. All right, I know you're a suffragette, all right.
I can't catapult at my last second level slot. So
I get a ten pound rock and throw and bat
it at her dexter areaty saving throw. Okay, she's been
doing so well at those. Okay, she succeeds.
Speaker 2: She's every time you you moch her dexterity. She succeeds.
Speaker 3: Yeah, you hit it in a minute. Oh on a
failed save, it doesn't actually say if it's on a success,
so I think she might not just take any damage.
What was this spell sor was this catapult? If the
object would strike a creature, that creature must takes a
deck save. On a failed save, the object strikes the
target and stops moving. In either case, both the object
and creature take three D eight bludgeoning. But it doesn't
say or just no damage. Yeah, I guess it just
misses then.
Speaker 2: Okay, no, no, no, what sorry I said. In either case,
it still it takes three D eight damage.
Speaker 3: Yeah, it just says yeah on a face. It's weird.
It's worded a little generally.
Speaker 2: Then read it, read it.
Speaker 3: Read it a failed safe. The object strikes the target
and stops moving. In either case, both the object and
the creature or solid surface take three D eight bludgeoning.
Speaker 2: So it still takes the damage. It just doesn't stop moving.
Speaker 3: Oh no, no, no, no, it's it's the object strikes
the target and stops moving.
Speaker 9: When the object strikes something, the object and what it
strikes take three D eight blidgeting damage.
Speaker 1: Okay, so it would miss the target but hit something else.
I see, I see, I see on the other side.
I mean, yeah, you do have to do it in
a in an arc, I guess.
Speaker 2: I mean it just hit one of the floating platforms. Okay,
so no it doesn't do damage.
Speaker 1: That makes sense. Okay, it misses, you miss you miss
Damn it hits into boneslow, No, I'm kidding. It hits
into the platform and rocks it slightly. Are you doing
anything else, big Tony.
Speaker 3: No, that's everything.
Speaker 2: Ha ha ha, I get it all right. This is
a vital role for Buston.
Speaker 1: He needs to get above a ten for him to
learn this from Norman that he's been trying to learn
in this battle. Twelve sir Button. He's thinking. He's like,
all right, this is a spell that Norman always uses.
It is a spell that I can learn by myself.
I've done the study. And he casts fly on himself.
Oh okay, there we go, and he soars down and
grabs Bone Slaw. I need him to do a strength
to check though a heavy man. It is a heavy man.
Speaker 3: He's not even that strong. He's superman right now.
Speaker 1: And he soars down and he grabs him and helps
for the first time helping somebody that isn't Norman. He
grabs Bone Slaw in the air.
Speaker 4: The strength of self actualization.
Speaker 1: He's like, I have got you, big man, and Bone
still goes, well, thank you a little mushroom.
Speaker 2: If you can carry me up, I can finish the job.
Speaker 4: Oh tack, Norman.
Speaker 2: It is your turn.
Speaker 5: Since the since the very first time we were here,
I've always had one attack I could rely on good
or reliable, never misses. And I'm gonna cast magic missile
this time actually at the seventh level.
Speaker 1: Wow, seventh magic missile, Jenny win chance. Depending on your roles,
do him give me those seven lou you fire off?
Speaker 13: You do you.
Speaker 1: One? Staff?
Speaker 5: Three, four, five, six, seven good roles.
Speaker 4: Image.
Speaker 1: I got a screenshot this for you guys. That is
exactly total. That is exactly her hit point total.
Speaker 5: Norman points to staff and you see seven missiles come
out of it. And as they're approaching her, he just said, well,
if you're a god, it's.
Speaker 1: Time to go to the afterlife. And your magic missiles
fire off. You're muted, Daniel Green.
Speaker 4: I thought you were gonna go with what's a god
to a non believer?
Speaker 1: I'm subscribed to the slash eighty a subreddit.
Speaker 4: Will Norman is, yeah, and your magic.
Speaker 1: Missiles fly out in this beautiful pattern in the sky,
diverging out and then coalescing on a singular point.
Speaker 2: Where are you aiming on her body?
Speaker 5: It's what like every single bullet, just one after another
to hit her.
Speaker 4: In the face, smash in her face.
Speaker 1: As you're barreling into her jaw, into her features, smashing
her apart her porcelain skin is cracking, her armor disintegrates
off her body, her power, her light fades, and the
beam below of the tower lights into the sky as
her corpse drops down.
Speaker 2: And as it drops down.
Speaker 1: You hear this loud, booming noise on the horizon, and
you know that the fountain is active.
Speaker 4: Okay to be continued.
Speaker 3: Oh all right, Oh my goodness, all right, last one?
Speaker 9: You use it again?
Speaker 4: Can I do a post credit scene? Yeah?
Speaker 2: What's your post credit scene?
Speaker 4: Credits have ruled, everything's done, and then all of a sudden,
it just cuts back to us silently standing in the rock,
and their shark goes norma. I told you you'd like
a facial.
Speaker 1: When he was younger, used to love to watch his
dad work, how he layered brick by brick and steady rhythm,
small pieces of a puzzle fitting together to make something greater.
The world was full of small wonders. We would often
try to share his passions with his classmates, would always
be met with disinterest at best or mockery at worst.
He didn't understand why they would treat him so badly
for showing what he loved. One day, he brought a
brick into school to show them. He thought it would
help him explain his fascination. Maybe they would come to
understand and better. Nervous at first, he approached one of
the boys in the playground and asked if he wanted
to see his brick, unzipping his backpack and hefting it out.
Speaker 2: A small smile crossed his face. He was certain this
would work.
Speaker 1: A pregnant pause hung in the air for a moment
before confusion and then disgust flashed in the eyes of
the boy. The recipient pulled away, hurling a few venom
laced words before running off. He sat there and shock
shame spread across his body, like tears prickling the corners
of his eyes. Every day since then, he was ridiculed
and bullied. Children would start chucking bricks of their own
towards him. How could they ruin something so great, turned
something he loved into a weapon of hate. They started
calling him Brick as a joke, a way of mocking him,
his real name losing its fingerprints in people's memories. He
felt so alone. A brick used to help his dad
out on the construction site. He would always look forward
to it after a particularly hard day at school. Nothing
cheered him up more than the feeling of being helpful,
contributing to something bigger than himself. In truth, he didn't
mind the nickname that much. If he was going to
be anything, be it something strong that holds cities together.
He never told his father about school. He didn't want
to worry him. His dad already had a lot on
his mind. Brick understood that even though it was a
commendable career, it was still hard work. His dad's client,
a man named Hops, was frequently praising his tenacity. Brick
remembers the way his dad would smile every time Hops
would commend his brickwork. Brick wished his classmates for a
little bit more like Hops, but still it made him
happy to see his dad happy. It was a Thursday,
and Brick was visiting the construction site on his way
home from school. The project was almost complete, Hops his
new factory. Brick was astonished to see how far it
had come, all starting from a singular brick. As he
started to approach the site, however, he wasn't greeted by
the usual smiling faces of his dad's friends and co workers.
A weird chill gripped the air. He noticed a throng
of people gathered near the base of one of the
factory walls, a panicked murmur spreading out amongst them. Brick
nervously edged towards the mass, taking slow, curious steps, whilst
looking around for sight of his father.
Speaker 2: His dad would know what was going on.
Speaker 1: When he eventually got close enough to be noticed, one
of the men broke away from the huh and placed
a hand on his shoulder, his eyes marked with undersky sympathy.
You uh, you shouldn't be here, he said, Go home.
Brick was confused. He was usually allowed to be on
his dad's construction site. Uh, where is my dad? He asked?
He wasn't going to go home without him. The man
briefly glimpsed back involuntarily towards the huddle, before catching himself
and repeating.
Speaker 2: You should really head home.
Speaker 1: A single worm of anxiety started to wriggle its way
into Bricks's chest. Where is my dad? Repeated a quiver
in his voice. Come on, kid, I don't want to
have to keep repeating myself, where's my dad? The anxiety
had begun to bubble into a panic.
Speaker 2: What was he hiding from him?
Speaker 1: Please? I don't want to go home without my dad.
The man let out a heavy sigh. Look, I'm not
going to. In a flash, Brick pushed past him, charging
towards the huddle, shoving through the legs of confused construction workers.
Concerned shouts rose up behind him. When he finally reached
the front of the crowd, his anxiety had reached its
boiling point. Unprepared for what was before him. A pile
of bricks lay clumsily dropped en mass, their brown surfaces
flecked with spots of red. Below the pile, Brick noticed
his father's boot bent backwards in an unusual fashion, attached
to an unrecognizable mush that was further hidden beneath the rubble,
blood pooling still staining the dirt it lay on. Fear
and panic gripped him in a chokehold. He couldn't control
his limbs anymore. As he scrambled desperately towards the scene,
the voices around him grew distant and his vision blurred
with tears. He pounded his fists against the bricks, desperately,
clawing to try and free whatever was left of his father.
His scream like white noise in the air, A wretched
dissonance flooding his senses. He couldn't understan hand why this
was happening to him. Then all of a sudden, something
inside of him snapped, and the bricks started shifting around,
moving like fay creatures, floating up and clearing a path
for him, just enough so that Brick could see what
was left of his father. It was too late. The
fay like movements turned quickly into a hurricane of blocks,
swirling around him in a torment of anger and misery.
The people around him backed away in fear, but he
didn't care. Why should he. Nobody had ever cared about him.
His only solace had been stripped away, and now all
he had left with the very same blood soaked bricks
that had robbed him of that happiness. The blocks started
setting into place around his body, constructing his shield from
the outside world, from the bullying, from the pain, from reality,
like puzzle pieces fitting together to create something greater, an.
Speaker 2: Armor built to hide away the world.
Speaker 1: The whirring eventually slowed into Every part of him was
covered the cold embrace of clay flesh. It's weak. Hearts
and bodies can break, but bricks, bricks are strong. For
the first time, in years. Brick felt fresh air on
his face. Somebody had tried to kill him. They probably
thought they succeeded. His bricks lay around him, scorched, broken, destroyed,
but not him.
Speaker 2: He was fine.
Speaker 1: They had done their job. He closed his eyes and
tooken a deep breath. Hey, there are your key? A
voice broke through the peaceful ambiance. Brook looked around with
a source of the noise, looking up to see a
birdlike figure standing over him, his blue feathers flowing in
the light breeze. Day, I may a little be lost.
I've been trying to head to the capitol. My wings
don't work, you see, so I have to do everything
by foot. The birdman stopped mid sentence, catching himself. Oh
I am sorry. I'm really just talking about myself again.
You don't look hurt, but it can't be safe to
just be laying out here in a pile of a bricks. Here,
he smiled and held out a claw like hand. Brick
grabbed hold of the bird. My name is Broken Wing.
It is nice to meet you. What is your name?
Brick paused for a moment before finally saying, I've not
decided yet.