1
00:00:08,839 --> 00:00:11,960
Speaker 1: Hey, everybody, welcome to Game Bess Mornings with Me Jeff Grub,

2
00:00:12,000 --> 00:00:15,160
your host from giant bomb dot com. Thank you for

3
00:00:15,240 --> 00:00:17,559
tuning in. In this episode, we're gonna be talking about

4
00:00:17,960 --> 00:00:20,800
getting the twenty twenty four Game of the Year banned

5
00:00:20,839 --> 00:00:25,440
back together and capcom nurfing cousin marriage. It's gonna be

6
00:00:25,440 --> 00:00:27,000
a good one because we have Jan and Choa on

7
00:00:27,039 --> 00:00:28,399
the show. Jan, how are you doing?

8
00:00:28,800 --> 00:00:33,000
Speaker 2: I don't know what that means, Grub, nobody does? All right? Cool? Cool,

9
00:00:33,880 --> 00:00:37,359
that's that's an interesting way to hear about the headlines today.

10
00:00:37,920 --> 00:00:39,439
Speaker 3: Uh huh, that's how it goes. Sometimes.

11
00:00:39,479 --> 00:00:42,320
Speaker 1: It's just that they're doing their thing. Hey, good news,

12
00:00:42,359 --> 00:00:43,560
they barely changed anything.

13
00:00:43,600 --> 00:00:45,840
Speaker 3: Well, we'll talk about it. But how you been Jan?

14
00:00:46,560 --> 00:00:49,000
Speaker 2: You know, I just feel like fistfighting a whole medical

15
00:00:49,119 --> 00:00:52,479
organization due to their ineptitude in handling patients and just

16
00:00:52,560 --> 00:00:54,679
dumping them out aside.

17
00:00:54,439 --> 00:00:55,799
Speaker 3: America's greatest pastime.

18
00:00:56,079 --> 00:00:58,880
Speaker 2: Exactly exactly, you know, apple.

19
00:00:58,520 --> 00:01:03,159
Speaker 1: Pie baseball taxes, hating the medical infrastructure we have here.

20
00:01:03,200 --> 00:01:05,400
Speaker 2: Yeah, and let me tell you I want I'm trying

21
00:01:05,439 --> 00:01:08,799
my hardest, Grub not to hate people at the various

22
00:01:08,879 --> 00:01:12,879
levels of this ladder because I understand they're beholden and

23
00:01:12,920 --> 00:01:16,319
they're agents in the matrix. Right, yeah, exactly right. Their

24
00:01:16,319 --> 00:01:19,680
hands are tied. But perhaps when you know they know

25
00:01:19,799 --> 00:01:24,159
information and they see a four or eleven older Filipino

26
00:01:24,200 --> 00:01:27,680
woman desperately waiting for answers, maybe you fucking inform her

27
00:01:28,040 --> 00:01:30,680
and you don't just wait around there looking on your phone,

28
00:01:30,719 --> 00:01:35,000
you fucking idiot. Sorry, yep, yep, it's uh boy.

29
00:01:35,280 --> 00:01:37,120
Speaker 1: Any sort of interaction I have with it, it's like

30
00:01:37,480 --> 00:01:39,640
we've just messed up and we don't know how to

31
00:01:39,640 --> 00:01:42,439
clean ourselves up. We've covered covered ourselves in shit as

32
00:01:42,480 --> 00:01:44,799
America and are looking at it and be like, well,

33
00:01:44,879 --> 00:01:45,920
can't do anything about this.

34
00:01:46,319 --> 00:01:48,400
Speaker 3: It's it's great stuff. I love it.

35
00:01:48,400 --> 00:01:51,280
Speaker 2: It's fantast right grub Yep, it's good stuff.

36
00:01:51,920 --> 00:01:56,480
Speaker 1: I played some Tomadauci life. Here's the thing. Emmy was

37
00:01:56,680 --> 00:01:59,879
so excited. Yes, she literally could not sleep and I

38
00:02:00,200 --> 00:02:03,480
to go check on her, and it was like I

39
00:02:03,480 --> 00:02:05,200
wanted to check it. She's like, so how long till

40
00:02:05,200 --> 00:02:06,920
it sounds like that doesn't matter, you have to go

41
00:02:06,959 --> 00:02:09,919
to sleep. And then I checked on her and it

42
00:02:09,960 --> 00:02:12,159
was midnight and she was still up. So I went

43
00:02:12,159 --> 00:02:13,960
in there real quick and showed her and she made

44
00:02:13,960 --> 00:02:17,240
one more character, and immediately she's just like, oh, I

45
00:02:17,360 --> 00:02:20,039
get it, Like this is going to be everything I

46
00:02:20,080 --> 00:02:22,560
could tell the like it really fits into her way

47
00:02:22,560 --> 00:02:25,439
of playing games, which as someone who was like play

48
00:02:25,479 --> 00:02:28,439
games a certain way for a long time, jan the

49
00:02:28,479 --> 00:02:31,560
way that kids play games where they're just it's about play.

50
00:02:31,800 --> 00:02:35,240
It's not necessarily about accomplishing something in the game or

51
00:02:35,639 --> 00:02:36,680
like getting to the end.

52
00:02:36,919 --> 00:02:37,719
Speaker 3: It's about play.

53
00:02:37,759 --> 00:02:40,199
Speaker 1: It's like, hey, we are going to come up with

54
00:02:40,319 --> 00:02:44,199
characters and tell ourselves stories. Tom Adagi Life might be

55
00:02:44,319 --> 00:02:47,360
the perfect video game. It's crazy how well it fits

56
00:02:47,360 --> 00:02:47,960
with their brains.

57
00:02:48,280 --> 00:02:52,439
Speaker 2: I'm curious if this is going to be for younger

58
00:02:52,439 --> 00:02:54,960
gamers like the Gimmicks, right, if this is going to

59
00:02:55,039 --> 00:02:58,560
wind up being an on ramp to something like the SIMS.

60
00:02:58,719 --> 00:03:02,879
And I know the SIMS isn't quite doing like the

61
00:03:04,680 --> 00:03:09,520
curated scenes and tableaus that Tomodacci Life is doing, right

62
00:03:09,719 --> 00:03:11,560
uh uh, and you kind of have to make more

63
00:03:11,599 --> 00:03:13,719
of your own fun. But I wonder if like the

64
00:03:13,759 --> 00:03:17,960
Gimmicks will wind up wanting more modularity with the world

65
00:03:18,000 --> 00:03:20,759
that they can create and more specifics than something like

66
00:03:20,800 --> 00:03:23,719
Tomadacci Life is able to do that being said, folks,

67
00:03:24,000 --> 00:03:27,919
Tomodacci life quick look for living the dream out now,

68
00:03:28,719 --> 00:03:33,319
grub Dan and I have a fantastic time visiting kfabe

69
00:03:33,360 --> 00:03:38,120
Island and learning that apparently grub dogs love lobster rolls.

70
00:03:38,759 --> 00:03:41,560
Speaker 1: They really really do. God, what a moment. Yeah go

71
00:03:42,000 --> 00:03:44,280
check that out everybody. It's on the website right now.

72
00:03:44,400 --> 00:03:47,319
Speaking to the website, let's explain ourselves. We're Giant Bomb,

73
00:03:47,599 --> 00:03:50,639
we're independent games media. We need your support to keep

74
00:03:50,680 --> 00:03:53,520
making things happen over here. Go to giant bomb dot com,

75
00:03:53,520 --> 00:03:56,240
slash join. Become a premium member, gets you add reversions

76
00:03:56,280 --> 00:03:58,960
of our shows, gets you early access to a lot

77
00:03:59,000 --> 00:04:01,400
of other stuff, and it gets you exclusive access to

78
00:04:01,439 --> 00:04:04,479
stuff like Nine Lives of Mister Mastopheles. It's gonna get

79
00:04:04,479 --> 00:04:07,080
you portal pals, it's gonna get your new grubs. Next

80
00:04:07,080 --> 00:04:10,319
premium I'm probably gonna record today, So make it happen

81
00:04:10,599 --> 00:04:13,360
and get that satisfaction of knowing that you're supporting independent

82
00:04:13,400 --> 00:04:16,600
games media. As far as this show goes most weekdays,

83
00:04:16,639 --> 00:04:19,120
I Jeff Garb will help peace your gaming life back together.

84
00:04:19,279 --> 00:04:21,959
That includes breaking news and maybe even some of our

85
00:04:22,040 --> 00:04:25,279
own original reporting for all these topics. I'll get the

86
00:04:25,319 --> 00:04:27,399
input of a bona fide expert who will make me

87
00:04:27,480 --> 00:04:30,560
look smart. If you are watching live on Twitch welcome.

88
00:04:30,639 --> 00:04:32,680
You can always listen to the show later on podcast

89
00:04:32,680 --> 00:04:35,680
feeds by searching for Game Mess Mornings, or find the

90
00:04:36,000 --> 00:04:39,680
RSS feed on GiantBomb dot com. You can also catch

91
00:04:39,720 --> 00:04:42,720
the show later with chapters and timestamps on YouTube.

92
00:04:43,800 --> 00:04:45,360
Speaker 3: Hello YouTube.

93
00:04:45,480 --> 00:04:47,120
Speaker 1: All right, we have a lot to get into, so

94
00:04:47,240 --> 00:04:50,480
let's start the morning Mess with Prince of Persia. The

95
00:04:50,519 --> 00:04:55,160
Lost Crown development team reportedly reunites set to pitch new

96
00:04:55,199 --> 00:04:58,800
ideas to Ubisoft. This is from Alex Hopley at Game Reactor.

97
00:04:59,319 --> 00:05:02,160
We're getting the back together. Well maybe we are, as

98
00:05:02,160 --> 00:05:05,920
it's believed that the development team behind Prince of Persia

99
00:05:05,959 --> 00:05:09,000
the Lost Crown, which was previously disbanded to go work

100
00:05:09,079 --> 00:05:13,000
on other titles at Ubisoft like Assassin's Creed, is being

101
00:05:13,040 --> 00:05:16,240
allowed to reform at the company. In a now deleted

102
00:05:16,279 --> 00:05:21,399
post on Blue Sky, French journalist Gauthier Gauteau's andres claimed

103
00:05:21,439 --> 00:05:24,279
that Ubisoft has brought the development team back together and

104
00:05:24,399 --> 00:05:27,839
is letting them pitch new ideas once more. Considering the

105
00:05:27,839 --> 00:05:29,720
post is now deleted on Blue Sky, it may be

106
00:05:29,759 --> 00:05:33,160
the case that something is amiss with Gautos's reporting, so

107
00:05:33,240 --> 00:05:36,360
keep your salt shakers handy for this one. However, this

108
00:05:36,480 --> 00:05:38,680
might be a glimmer of hope in Prince of Prince

109
00:05:38,680 --> 00:05:41,040
of Persia's future. After the cancelation of the Sands of

110
00:05:41,040 --> 00:05:43,680
Time remake, it did seem like the franchise was all

111
00:05:43,720 --> 00:05:47,120
but dead and buried. However, if the Lost Crown developers

112
00:05:47,120 --> 00:05:49,040
are keen on making some sort of sequel to the

113
00:05:49,040 --> 00:05:51,839
game which brought in millions of players, it's possible it

114
00:05:51,879 --> 00:05:52,199
will have.

115
00:05:52,160 --> 00:05:53,639
Speaker 3: A strong audience already.

116
00:05:53,879 --> 00:05:55,560
Speaker 1: That is one of the things that did happen here

117
00:05:55,680 --> 00:06:00,399
jan is since they seemingly disbanded this team, or did

118
00:06:00,480 --> 00:06:03,720
disband this team, it does seem like Prince Persia of

119
00:06:03,720 --> 00:06:07,360
the Lost Crown specifically has continued to pile on more

120
00:06:07,360 --> 00:06:11,120
players as word of mouth like slowly spread and then

121
00:06:11,160 --> 00:06:11,839
the price.

122
00:06:11,600 --> 00:06:15,000
Speaker 3: Came way down. It's been available for as low as

123
00:06:15,040 --> 00:06:15,680
ten dollars.

124
00:06:16,000 --> 00:06:17,959
Speaker 1: People can get it now for like twenty to thirty,

125
00:06:17,959 --> 00:06:21,199
and that includes physically at a lot of places. At

126
00:06:21,199 --> 00:06:24,240
that price, it's like the easiest recommendation in the world.

127
00:06:25,120 --> 00:06:27,000
And then it does seem like people are taking that

128
00:06:27,120 --> 00:06:30,680
up and picking up this game so maybe the mathematics

129
00:06:30,680 --> 00:06:34,199
have changed behind it since they disbanded the team, and they're.

130
00:06:34,000 --> 00:06:35,519
Speaker 3: Like, you know what, we were wrong.

131
00:06:35,639 --> 00:06:37,639
Speaker 1: We see now how this can build up slowly, and

132
00:06:37,680 --> 00:06:39,600
maybe we can take that momentum and do something with

133
00:06:39,639 --> 00:06:40,160
a sequel.

134
00:06:40,480 --> 00:06:41,120
Speaker 3: What do you think.

135
00:06:42,000 --> 00:06:45,680
Speaker 2: I am a little bit hesitant about this news, Grub.

136
00:06:46,800 --> 00:06:49,800
I'm happy that the team may possibly be getting back,

137
00:06:49,839 --> 00:06:53,040
may either because they formed it or they developed a

138
00:06:53,079 --> 00:06:55,240
fantastic game. It was our game of the year two

139
00:06:55,319 --> 00:06:58,000
years ago. At this point, it has.

140
00:06:57,920 --> 00:07:00,399
Speaker 1: To be twenty twenty four, right, I wrote here, but

141
00:07:00,439 --> 00:07:02,279
I'm not sure if that's exactly exactly right.

142
00:07:02,399 --> 00:07:07,079
Speaker 2: I'm pretty sure it was, I think so. But you know,

143
00:07:08,279 --> 00:07:10,959
it was deservedly won our Game of the Year because

144
00:07:11,000 --> 00:07:13,800
I feel like it captured all of our attention, and

145
00:07:14,000 --> 00:07:17,519
you know, this whole website is so dang metroid vanyappilled

146
00:07:17,800 --> 00:07:20,879
that of course that game, and it also helped that

147
00:07:20,920 --> 00:07:22,000
it was a fantastic game.

148
00:07:22,160 --> 00:07:22,879
Speaker 3: It was fantastic.

149
00:07:23,000 --> 00:07:24,879
Speaker 2: The part that makes me hesitant, Grub, is that this

150
00:07:24,959 --> 00:07:28,639
is still falling underneath the UBI Soft umbrella, and if

151
00:07:28,759 --> 00:07:33,560
Ubisoft made that decision to spread out that team, potentially

152
00:07:33,560 --> 00:07:36,879
cut some of those developers out. Of the company and

153
00:07:36,959 --> 00:07:40,399
let them go. I'm not super confident that Ubisoft is

154
00:07:40,439 --> 00:07:44,360
going to follow through and even listen or entertain some

155
00:07:44,399 --> 00:07:47,040
of these ideas, especially with how we've seen uv Soft

156
00:07:47,040 --> 00:07:51,600
handle various other projects, specifically Prince of Persia projects.

157
00:07:52,199 --> 00:07:56,360
Speaker 1: Yeah, and it's you know, maybe things did change and

158
00:07:56,680 --> 00:07:59,040
they're like, okay, yeah, we are. We would be more

159
00:07:59,040 --> 00:08:00,879
happy with a game where we can make it at

160
00:08:00,920 --> 00:08:04,680
a certain budget tarry level, and then we put it

161
00:08:04,720 --> 00:08:07,240
out and over the next couple of years it gets

162
00:08:07,240 --> 00:08:10,319
to one to two million copies sold, and maybe in

163
00:08:10,360 --> 00:08:12,800
this moment they're like, thumbs up, that sounds awesome, But

164
00:08:12,839 --> 00:08:16,360
we know how fickle these companies are, and it feels

165
00:08:16,360 --> 00:08:18,240
like three months from now that will be the kind

166
00:08:18,279 --> 00:08:20,120
of thing where you bring that back into the boardroom

167
00:08:20,160 --> 00:08:22,560
and it becomes poison to the people sitting there as

168
00:08:22,560 --> 00:08:24,800
they're like, no, it has to be the biggest swings ever.

169
00:08:24,879 --> 00:08:26,279
Speaker 3: We're back on that bandwagon.

170
00:08:26,839 --> 00:08:32,360
Speaker 2: It's it's an insane line of thinking to not realize, oh,

171
00:08:32,399 --> 00:08:35,679
if we give something the proper amount of runway and

172
00:08:35,720 --> 00:08:38,759
then kind of course correct in terms of price, then

173
00:08:39,080 --> 00:08:42,120
we can eventually make up for that. And also just

174
00:08:42,399 --> 00:08:45,399
having Prince of Persia of the Lost Crown has to

175
00:08:45,440 --> 00:08:49,080
be a smaller budget title compared to the other things

176
00:08:49,080 --> 00:08:51,559
that Ubisoft has been trying to do right.

177
00:08:51,600 --> 00:08:54,080
Speaker 1: Right, all, Yes, all those ones that ran into like

178
00:08:54,120 --> 00:08:58,159
the like brick walls for whatever reason, whether that's coming

179
00:08:58,200 --> 00:09:01,759
out to zero acclaim and zero or whether it's like

180
00:09:01,840 --> 00:09:04,600
a failing in development, It's like, yeah, all those projects

181
00:09:04,679 --> 00:09:08,399
probably were bigger, more complicated, And then do they.

182
00:09:08,320 --> 00:09:10,159
Speaker 3: Really have that much of a higher ceiling?

183
00:09:10,200 --> 00:09:12,840
Speaker 1: Maybe they do two D games like A Prince of

184
00:09:12,840 --> 00:09:15,360
Persia of the Lost Crown always seem like they're fighting

185
00:09:15,360 --> 00:09:18,279
in an uphill battle these days, but this one, you know,

186
00:09:18,720 --> 00:09:21,039
over time just seems like it won that battle. And

187
00:09:21,159 --> 00:09:23,919
it's probably a story they can tell right now internally

188
00:09:23,960 --> 00:09:27,360
at Ubisoft to say, look, we have the ones that

189
00:09:27,399 --> 00:09:29,759
we know we're gonna make. We have our Assassin's Creeds,

190
00:09:29,799 --> 00:09:32,720
our far Cries, a handful of other things we know

191
00:09:32,799 --> 00:09:35,080
we're going to keep making those. We do have this

192
00:09:35,399 --> 00:09:39,519
massive development team of ten of ten thousand plus people

193
00:09:39,639 --> 00:09:44,120
across the world. We should be like diversifying somewhat what

194
00:09:44,320 --> 00:09:47,279
else can work. And it's like, okay, so this doesn't

195
00:09:47,279 --> 00:09:49,759
have the highest ceiling, but I think you can prove

196
00:09:49,799 --> 00:09:52,679
it does work, and so can you just make the math,

197
00:09:53,240 --> 00:09:56,399
like set out with a mathematical equation that works from

198
00:09:56,440 --> 00:09:58,480
the beginning. If we spend this much time with this

199
00:09:58,559 --> 00:10:01,399
many people and it does x amount sales, we will

200
00:10:01,480 --> 00:10:04,039
no matter what, be happy. The rest of what's happened

201
00:10:04,080 --> 00:10:06,360
at Ubisoft be damned. And it's like, yeah, that was

202
00:10:06,480 --> 00:10:08,919
like cool, That's maybe the way this whole thing should work.

203
00:10:08,960 --> 00:10:11,120
And it feels like a lot of the time it

204
00:10:11,159 --> 00:10:11,919
doesn't right.

205
00:10:12,320 --> 00:10:15,639
Speaker 2: It it it doesn't make sense to be gra because

206
00:10:15,639 --> 00:10:19,360
it it feels like at this point, at this juncture

207
00:10:19,559 --> 00:10:23,120
with how video game development and funding for it is,

208
00:10:24,600 --> 00:10:26,919
it is the same. It feels like the same cost

209
00:10:26,919 --> 00:10:32,000
analysis of them dumping millions and millions of man hours

210
00:10:32,080 --> 00:10:37,559
and dollars into a game, a live service game that

211
00:10:37,679 --> 00:10:40,399
is ultimately going to get canceled or get the rug

212
00:10:40,440 --> 00:10:45,159
pulled from underneath it a month maybe two months after launch,

213
00:10:45,799 --> 00:10:49,159
versus a single player game or something smaller in scope

214
00:10:50,200 --> 00:10:53,600
that will eventually make up for it and like you said,

215
00:10:53,840 --> 00:10:57,559
eventually sell one two million copies. I think part of

216
00:10:57,559 --> 00:11:01,200
the problem also with Ubisoft is correct me if I'm wrong,

217
00:11:01,240 --> 00:11:05,320
but I don't believe the Lost Crown launched on Steam, right,

218
00:11:05,440 --> 00:11:06,559
it was on that?

219
00:11:07,159 --> 00:11:09,519
Speaker 3: I think that might be right. Yeah, that sounds right, Jane.

220
00:11:09,759 --> 00:11:13,320
Speaker 2: I think it was through whatever Ubisoft launcher they had.

221
00:11:13,600 --> 00:11:16,840
So again, they're like shooting themselves in the foot here

222
00:11:16,879 --> 00:11:21,120
by not putting it out on the biggest storefront on PCs.

223
00:11:22,120 --> 00:11:24,320
Speaker 1: Yes, and we've seen that happen a bunch of times

224
00:11:24,360 --> 00:11:27,279
now where a game gets hurt by not doing that,

225
00:11:27,360 --> 00:11:27,879
And why.

226
00:11:27,759 --> 00:11:28,919
Speaker 3: Would this be any different.

227
00:11:28,960 --> 00:11:31,279
Speaker 1: In fact, this might be the exact kind of game

228
00:11:31,320 --> 00:11:33,840
that would receive the most amount of damage from not

229
00:11:33,879 --> 00:11:34,879
being on Steam at launch.

230
00:11:35,279 --> 00:11:39,600
Speaker 2: And I feel like with you know, other two D

231
00:11:40,159 --> 00:11:44,679
games like God of War, Sons of Sparta not necessarily

232
00:11:44,960 --> 00:11:47,399
sticking and landing with a lot of folks, that is

233
00:11:47,440 --> 00:11:50,519
an opportunity to make a renewed push of like, hey,

234
00:11:50,559 --> 00:11:52,519
this didn't land for a lot of people, but this

235
00:11:52,600 --> 00:11:55,399
game for sure did. And if you missed it, it's.

236
00:11:55,240 --> 00:11:58,120
Speaker 1: On sale and it's uh, you know, there's always the

237
00:11:58,120 --> 00:12:00,879
possibility that you know, it says gonna start pitching youb

238
00:12:00,879 --> 00:12:03,200
be so off new ideas. Maybe it won't be a

239
00:12:03,200 --> 00:12:05,679
Prince of Persia, But I just think you should let

240
00:12:05,679 --> 00:12:08,240
this team stick to what they're strongest at, and you

241
00:12:08,240 --> 00:12:09,559
can make more games in this style.

242
00:12:09,639 --> 00:12:13,279
Speaker 3: I mean a I think someone a chat must have

243
00:12:12,759 --> 00:12:14,200
said this because I saw.

244
00:12:14,080 --> 00:12:15,720
Speaker 1: Two D splinter Cell and I didn't like read the

245
00:12:15,720 --> 00:12:17,200
rest because it was going by fast and we were

246
00:12:17,200 --> 00:12:20,039
having a conversation Jan, But I think they must have

247
00:12:20,039 --> 00:12:22,559
been getting that a two D splinter cell metro aid

248
00:12:22,600 --> 00:12:26,240
Vana in the style of Shadow Complex or something like that,

249
00:12:26,159 --> 00:12:28,360
that would be great as well. I mean, you could

250
00:12:28,360 --> 00:12:31,200
really do a lot of fun stuff there with a

251
00:12:31,240 --> 00:12:34,240
path traced ray trace lighting in a two D environment

252
00:12:34,279 --> 00:12:36,840
and and have that be like a physical element that

253
00:12:36,840 --> 00:12:39,200
you could play around with. And in a two D game,

254
00:12:39,240 --> 00:12:40,759
it's like, oh, you can really control that in a

255
00:12:40,759 --> 00:12:43,639
way where performance wouldn't be such a big headache, and

256
00:12:43,679 --> 00:12:45,840
you get that that character come to come back, and

257
00:12:46,279 --> 00:12:48,960
then it's another new Metroidvania game which will just feel awesome.

258
00:12:49,080 --> 00:12:51,399
So yeah, they could do something like that and I

259
00:12:51,399 --> 00:12:52,159
would welcome it.

260
00:12:52,440 --> 00:12:54,799
Speaker 2: Mark of the Ninja is a good blueprint to base

261
00:12:54,879 --> 00:12:59,440
at Stealthy. I saw someone mention it in chat there,

262
00:12:59,559 --> 00:13:02,200
but you could apply that not only disciplinter sell, but

263
00:13:02,759 --> 00:13:06,159
they won't stop making assassins. Creed Games, Grub Yeah, a

264
00:13:06,200 --> 00:13:08,600
two D assassin's Creed game that kind of relies more

265
00:13:08,679 --> 00:13:11,080
on the stealth aspect I think would do well.

266
00:13:11,960 --> 00:13:13,840
Speaker 3: I think that'd be cool. Yes, absolutely that.

267
00:13:13,919 --> 00:13:16,759
Speaker 1: I mean an assassin's greed game that is just Mark

268
00:13:16,759 --> 00:13:19,879
of the Ninja would be exactly what the doctor ordered

269
00:13:19,919 --> 00:13:21,200
for something for a two D game like that.

270
00:13:21,320 --> 00:13:23,200
Speaker 3: Absolutely, all right.

271
00:13:23,519 --> 00:13:27,200
Speaker 1: There's always the possibility that this is a diversion news

272
00:13:27,240 --> 00:13:29,480
that's got that got put out there to distract from

273
00:13:29,600 --> 00:13:33,279
other Ubi Soft news, like Ubisoft settles with developers who

274
00:13:33,279 --> 00:13:36,039
are laid off laid off after unionizing. This is from

275
00:13:36,080 --> 00:13:39,720
Ethan Gotch at Kotaku. Ubi Soft Halifax would have been

276
00:13:39,759 --> 00:13:43,279
the French publisher's first unionized studio in North America if

277
00:13:43,279 --> 00:13:47,039
it hadn't been immediately shut down after developers they're organized.

278
00:13:47,440 --> 00:13:51,679
Months later, Halifax workers have finally secured a settlement as

279
00:13:51,759 --> 00:13:55,000
Ubisoft moves forward with the cost cutting measures across the

280
00:13:55,039 --> 00:13:58,559
rest of the company. Sixty one union members voted overwhelmingly

281
00:13:58,600 --> 00:14:02,039
for the deal. CW Canada announced earlier this week the

282
00:14:02,159 --> 00:14:05,600
terms of the settlement will remain confidential, but impacted developers

283
00:14:05,600 --> 00:14:09,919
said that despite a tough negotiation, Ubisoft respected the union

284
00:14:10,000 --> 00:14:13,000
quote unquote and acted in good faith, which I'm sure

285
00:14:13,039 --> 00:14:14,960
were the contracted terms that they have to say that

286
00:14:15,720 --> 00:14:17,519
it came as a surprise to all of us and

287
00:14:17,600 --> 00:14:19,840
to the frontline managers as we were in the middle

288
00:14:19,879 --> 00:14:22,879
of many ongoing and new projects and doing great work.

289
00:14:23,000 --> 00:14:26,480
Former Ubisoft Halifax employee John Huffman said in a statement,

290
00:14:26,879 --> 00:14:29,679
we are extremely grateful to our union for negotiating this

291
00:14:29,799 --> 00:14:33,840
package for us. You be soft, you know, kind of

292
00:14:34,000 --> 00:14:36,480
putting a period on this. But boy, is what I

293
00:14:36,519 --> 00:14:39,519
would say to this jan is, every time we think

294
00:14:39,519 --> 00:14:42,000
a company in the video game industry might be union busting,

295
00:14:42,279 --> 00:14:44,720
I bet we're right, and we were right in this case.

296
00:14:45,000 --> 00:14:46,519
You know, this is a settlement. I bet part of

297
00:14:46,519 --> 00:14:49,000
the settlement is no agreement of wrongdoings. So I'll still say,

298
00:14:49,000 --> 00:14:52,480
allege you to cover ourselves legally, but you settled. You

299
00:14:52,840 --> 00:14:54,639
pay them a bunch of money so that you can

300
00:14:54,720 --> 00:14:56,759
make this go away, because you would probably have to

301
00:14:56,759 --> 00:14:58,919
owe more money if you actually went to court, it

302
00:14:58,919 --> 00:15:02,720
would cost you more. So yeah, union busting at you

303
00:15:02,799 --> 00:15:03,159
be soft?

304
00:15:03,440 --> 00:15:04,240
Speaker 3: Very likely? Right?

305
00:15:04,559 --> 00:15:08,559
Speaker 2: Yeah, especially after like hearing the story grub and going

306
00:15:08,559 --> 00:15:11,919
through these points here. If it does feel fishy, folks,

307
00:15:11,960 --> 00:15:15,919
at home. It probably is a little bit, primarily because

308
00:15:16,639 --> 00:15:20,960
the employees let go in whatever settlement probably have to

309
00:15:22,080 --> 00:15:27,679
not necessarily a non disparaging agreement, but make play nice,

310
00:15:27,879 --> 00:15:30,559
I guess, to at least get some type of kickback

311
00:15:31,200 --> 00:15:35,159
rather than just straight up getting let go. It's I

312
00:15:35,200 --> 00:15:38,120
don't know what to do, grub because like, of course

313
00:15:38,159 --> 00:15:41,279
I want these developers to unionize. I think wrestlers should

314
00:15:41,279 --> 00:15:45,279
also unionize while we're at it. But the powers that

315
00:15:45,399 --> 00:15:48,679
be up top are just going to keep swinging their

316
00:15:48,720 --> 00:15:53,679
hammer and trying to squash any of these organizations under

317
00:15:53,840 --> 00:15:57,840
you know, the guys of budget cuts or whatever else.

318
00:15:58,679 --> 00:16:03,440
Speaker 1: Yep, you know, we see these companies constantly looking for

319
00:16:03,519 --> 00:16:06,159
ways to make their bottom line look better, and that

320
00:16:06,320 --> 00:16:08,759
has led them back to cost cutting over and over

321
00:16:08,799 --> 00:16:11,720
and over again. So the urge to do this isn't

322
00:16:11,720 --> 00:16:14,440
going to go away. But Ubisoft does need to like

323
00:16:14,559 --> 00:16:18,600
figure their shit out so they can either sell the

324
00:16:18,639 --> 00:16:20,639
company to someone who knows what to do with it,

325
00:16:21,080 --> 00:16:23,879
or they start putting out games that people are buying.

326
00:16:24,200 --> 00:16:27,879
The last we heard from them as we can, as

327
00:16:27,919 --> 00:16:30,799
they led into this series of layoffs like one month

328
00:16:30,840 --> 00:16:34,000
after another, where all these studios were seeing cuts. Right

329
00:16:34,039 --> 00:16:35,720
before that, it was like, oh, a bunch of games

330
00:16:35,720 --> 00:16:39,759
are coming very soon, and then no, actually we're delaying

331
00:16:40,080 --> 00:16:43,120
all of our games except for like six that we're

332
00:16:43,120 --> 00:16:44,320
just canceling out right.

333
00:16:44,759 --> 00:16:46,679
Speaker 3: We're sort of on the other side of that a

334
00:16:46,679 --> 00:16:47,279
little bit. Now.

335
00:16:47,279 --> 00:16:51,360
Speaker 1: It seems like where maybe this Assassin's Creed for Black

336
00:16:51,440 --> 00:16:54,879
Flag remake or remaster, whatever it's going to be, is

337
00:16:54,919 --> 00:16:57,080
going to come soon. And now there's the word that

338
00:16:57,080 --> 00:16:59,600
they're getting the Prince of Persia Lost Crown team back together.

339
00:17:00,600 --> 00:17:01,480
Speaker 3: Do you think there's a.

340
00:17:01,519 --> 00:17:03,480
Speaker 1: Chance that they are on a path forward or is

341
00:17:03,480 --> 00:17:06,119
it just like the dust has settled from their lowest

342
00:17:06,160 --> 00:17:08,680
moment and we're just waiting for the next lowest moment.

343
00:17:08,720 --> 00:17:10,559
Because I really don't know where to put my finger

344
00:17:10,599 --> 00:17:11,880
on the pulse with the Ubi Soft at all.

345
00:17:11,960 --> 00:17:14,160
Speaker 2: Right now, you'd be stuffed to such an outlier with

346
00:17:14,240 --> 00:17:18,359
all of this grub that I don't know which way

347
00:17:18,559 --> 00:17:22,359
they're going to move forward. You know, nothing is particularly

348
00:17:22,440 --> 00:17:26,279
changed with management at the tippy top, so I don't

349
00:17:27,559 --> 00:17:31,559
have much confidence that they are going to stick to

350
00:17:31,599 --> 00:17:34,240
their guns because it feels like they've just dropped them

351
00:17:34,279 --> 00:17:36,359
all on the floor and don't know which one to

352
00:17:36,359 --> 00:17:37,039
pick up the dust.

353
00:17:38,079 --> 00:17:39,640
Speaker 3: Yes, very much feels that way.

354
00:17:39,680 --> 00:17:42,240
Speaker 1: And it's like, my guess is they are just grasping

355
00:17:42,240 --> 00:17:44,599
at something and that's what stuff like this Prince of

356
00:17:44,599 --> 00:17:48,079
Persia thing is, and we are going to hear a

357
00:17:48,200 --> 00:17:50,480
very different tone in six months as they continue to

358
00:17:50,680 --> 00:17:53,000
just to scramble. So when you said you were hesitant

359
00:17:53,079 --> 00:17:55,559
out of the gate with that previous story, that's where

360
00:17:55,599 --> 00:17:58,279
I settle as well on this where there's just no

361
00:17:58,400 --> 00:18:00,680
reason to have faith that this company is going to

362
00:18:00,680 --> 00:18:02,079
figure things out in this moment.

363
00:18:02,319 --> 00:18:04,240
Speaker 2: And who's to say, grub that they are just trying

364
00:18:04,319 --> 00:18:07,440
to build whatever positive sentiment that they can that they're

365
00:18:07,440 --> 00:18:12,279
going to wind up trying to sell the company and

366
00:18:12,400 --> 00:18:16,160
thin out the company within those the next six months.

367
00:18:16,559 --> 00:18:18,880
Speaker 3: Yep, all right, we should move on.

368
00:18:19,039 --> 00:18:21,480
Speaker 1: Let's get to this next story, which is a continuation

369
00:18:21,519 --> 00:18:23,880
from something we talked about on the show yesterday. Starfield

370
00:18:23,960 --> 00:18:26,799
Nintendo switch to rating has now appeared as well.

371
00:18:26,839 --> 00:18:28,240
Speaker 3: This is from Nintendo Everything.

372
00:18:28,759 --> 00:18:31,920
Speaker 1: The strongest evidence yet of Starfield coming to Nintendo switch

373
00:18:31,960 --> 00:18:34,720
to has come to light following a new rating discovery

374
00:18:35,359 --> 00:18:38,359
over in Taiwan. A new entry has was just added

375
00:18:38,359 --> 00:18:40,960
for the game on Nintendo's console, the classification, does it

376
00:18:41,000 --> 00:18:44,680
include any notable information outside of that, And it's unclear

377
00:18:44,720 --> 00:18:47,240
when the port would release. Previous rumors did say the

378
00:18:47,240 --> 00:18:49,720
Starfield would be coming to switch To, and then it

379
00:18:49,759 --> 00:18:51,799
was like, Oh, is it actually going to happen? And

380
00:18:51,960 --> 00:18:54,920
now this is here alongside jan I talked about it

381
00:18:54,920 --> 00:18:59,400
on the show yesterday. Several other Nintendo Switch to ports

382
00:18:59,440 --> 00:19:02,200
that have shown up at ratings agencies around the world.

383
00:19:02,440 --> 00:19:06,000
That is on top of two first party Nintendo Switch

384
00:19:06,000 --> 00:19:08,519
games that got rated by the ESRB or re rated

385
00:19:08,720 --> 00:19:11,640
in the last couple of weeks, and that was Splittoon

386
00:19:11,759 --> 00:19:15,279
Raiders and I can't remember the other one upcoming gain

387
00:19:15,319 --> 00:19:16,519
I know I'm trying to place it. I'll look it

388
00:19:16,599 --> 00:19:19,480
up here in a second. But point being a lot

389
00:19:19,559 --> 00:19:22,400
of stuff lying in wait for the switch to, whether

390
00:19:22,440 --> 00:19:25,440
it is many of these third party ports from other

391
00:19:25,480 --> 00:19:29,279
consoles and the PC. It's first party games that we

392
00:19:29,359 --> 00:19:31,319
know are coming, and then the first party games that

393
00:19:31,400 --> 00:19:32,759
have been rumored to be announced.

394
00:19:32,960 --> 00:19:35,240
Speaker 3: Star Fox's ockering of time.

395
00:19:35,319 --> 00:19:37,759
Speaker 1: So more evidence of like, at the very least, they

396
00:19:37,839 --> 00:19:39,960
do have a roster of games that they could use

397
00:19:40,000 --> 00:19:42,960
to make a Nintendo Direct one is likely coming soon.

398
00:19:43,440 --> 00:19:46,279
Speaker 2: I believe Fire Emblem was the other game, Greb, that's it,

399
00:19:46,279 --> 00:19:54,039
Thank you fantastic. I am not the target audience specifically

400
00:19:54,039 --> 00:19:58,400
for Starfield, let alone Starfield on the switch To switch To. Sure,

401
00:19:59,079 --> 00:20:02,960
and we've report did this week about the performance and

402
00:20:03,119 --> 00:20:06,960
how many people have been upset with the performance of

403
00:20:06,960 --> 00:20:09,960
star the Starfield Port on the PS five, so much

404
00:20:10,000 --> 00:20:13,839
so that Sony's actually offering refunds for the.

405
00:20:13,799 --> 00:20:15,640
Speaker 3: Game, something they don't normally do.

406
00:20:15,720 --> 00:20:20,519
Speaker 2: Yeah, I can't imagine that Starfield on the Switch To

407
00:20:21,160 --> 00:20:25,319
is going to be the way that anyone should play

408
00:20:25,359 --> 00:20:29,039
this game if you are at all curious. And I

409
00:20:30,359 --> 00:20:33,279
can't imagine that any of the news coming out of

410
00:20:33,400 --> 00:20:36,559
the Starfield Port from the PS five will instill any

411
00:20:36,599 --> 00:20:39,000
confidence and anyone that is still curious about checking it

412
00:20:39,000 --> 00:20:43,119
out and was perhaps possibly waiting for you switch to port.

413
00:20:43,920 --> 00:20:46,559
Speaker 1: I mean, I think that's certainly the biggest thing about

414
00:20:46,559 --> 00:20:49,720
this story, specifically, all these other games coming to switch

415
00:20:49,720 --> 00:20:51,799
to getting announced, the one was the thing with Starfield

416
00:20:51,880 --> 00:20:55,839
is Yeah, this feels like still it would be an

417
00:20:55,880 --> 00:20:59,440
impossible port to even come to the switch to just

418
00:20:59,440 --> 00:21:01,759
based on how the game runs on these other consoles.

419
00:21:01,759 --> 00:21:04,839
Speaker 3: Now, as always.

420
00:21:04,480 --> 00:21:07,200
Speaker 1: The switch To does have better built in baked in

421
00:21:07,720 --> 00:21:11,359
ray tracing hardware, and there might be some ray trace delighting.

422
00:21:10,960 --> 00:21:12,319
Speaker 3: And Starfield that would help with.

423
00:21:12,400 --> 00:21:15,720
Speaker 1: But my understanding was always that the CPU side of

424
00:21:15,720 --> 00:21:18,839
things is what was really causing problems with Starfield. It's

425
00:21:18,839 --> 00:21:22,759
simulating so many things, it's causing problems across the board,

426
00:21:22,759 --> 00:21:27,119
including on PC and you know, switch to while a

427
00:21:27,200 --> 00:21:32,279
relatively modern CPU, it's not like super modern. So isn't

428
00:21:32,279 --> 00:21:34,200
that going to struggle? And you know, my guess here

429
00:21:34,240 --> 00:21:37,000
would be the safe thing to assume is yes, this

430
00:21:37,079 --> 00:21:39,519
is going to have problems like all these other Pathesta

431
00:21:39,519 --> 00:21:42,000
games have had over the last several years.

432
00:21:42,039 --> 00:21:49,000
Speaker 2: Obviously, but Pathestaa games having problems from decades ago to

433
00:21:49,000 --> 00:21:53,480
this day, grub some that perhaps mess up a whole

434
00:21:53,519 --> 00:21:56,920
recording because they won't they refuse to be captured properly.

435
00:21:57,160 --> 00:21:59,319
Who can say? Who can say?

436
00:21:59,599 --> 00:22:04,119
Speaker 1: It's nothing's happening on that show anyhow, Untouchable.

437
00:22:04,319 --> 00:22:07,720
Speaker 2: Just a bunch of goofballs, Nine Lives of Mister Mastapha

438
00:22:07,720 --> 00:22:09,680
Police for folks at home. If you're not a premium member,

439
00:22:09,720 --> 00:22:12,240
I suggest you sign up go check that show out.

440
00:22:12,400 --> 00:22:15,480
If you ever wanted to get harassed by Jeff Grub

441
00:22:15,480 --> 00:22:17,160
and I that's the show.

442
00:22:18,519 --> 00:22:18,720
Speaker 3: Through.

443
00:22:20,920 --> 00:22:25,039
Speaker 2: I just don't know what is what is Betheesa doing. Grub,

444
00:22:25,160 --> 00:22:28,759
they don't want to make a new fallout. They or

445
00:22:28,799 --> 00:22:31,880
maybe they do want to make a new fallout, but

446
00:22:31,920 --> 00:22:35,200
they're not exactly older scrolls. Whatever number we're up to

447
00:22:35,720 --> 00:22:38,640
is never going to come out. And then Todd is

448
00:22:38,680 --> 00:22:42,319
lost in space. Part of me feels like they like

449
00:22:42,480 --> 00:22:44,960
jammed away at this port to like, oh, there's renewed

450
00:22:45,000 --> 00:22:48,880
interest in space because of the Artemis Tube team. Let's

451
00:22:48,960 --> 00:22:53,279
get let's launch our game or relaunch our game, and

452
00:22:53,799 --> 00:22:57,920
it's you know, unfortunately had very poor performance on the

453
00:22:57,920 --> 00:22:58,440
PS five.

454
00:22:59,160 --> 00:22:59,799
Speaker 3: Yeah, you know.

455
00:22:59,839 --> 00:23:01,839
Speaker 1: I I keep waiting to see if Starfield is going

456
00:23:01,880 --> 00:23:04,319
to have one of those its back moments like a

457
00:23:04,400 --> 00:23:09,200
Noma Sky's had so many times and every opportunity with

458
00:23:09,240 --> 00:23:11,519
like that first round of DLC. It's saying, no, people

459
00:23:11,559 --> 00:23:15,119
seem to hate this more than base Starfield and with

460
00:23:15,519 --> 00:23:18,519
this these ports, it's saying, no, people are having a

461
00:23:18,599 --> 00:23:19,640
terrible experience with this.

462
00:23:19,720 --> 00:23:20,880
Speaker 3: And that is the takeaway here.

463
00:23:20,880 --> 00:23:24,440
Speaker 1: If there's positive positivity underneath the surface there, I'm not

464
00:23:24,519 --> 00:23:27,400
hearing about it because it's getting buried by the reaction

465
00:23:27,480 --> 00:23:28,240
to the performance.

466
00:23:29,319 --> 00:23:31,039
Speaker 3: All right, let's do this story.

467
00:23:31,240 --> 00:23:34,559
Speaker 1: Forty four percent of games industry professionals have considered leaving

468
00:23:34,599 --> 00:23:38,359
the industry as a result of redundancies. This is from

469
00:23:38,400 --> 00:23:42,480
Sophie McAvoy at gi dot biz. A survey from games

470
00:23:42,519 --> 00:23:46,279
recruitment firm skill Search has found that overall, forty four

471
00:23:46,319 --> 00:23:50,200
percent of respondents have considered leaving the industry due to redundancies.

472
00:23:50,400 --> 00:23:53,519
In the UK, seventy six percent said that they will

473
00:23:53,559 --> 00:23:56,920
be or are considering job hunting outside of the industry.

474
00:23:56,960 --> 00:24:01,000
In twenty twenty six, the annual Salary and Status Satisfaction

475
00:24:01,160 --> 00:24:06,039
Survey collected responses from one thousand respondents across the UK, Europe,

476
00:24:06,119 --> 00:24:10,799
North America, APAC and MINA regions between November twelfth, twenty

477
00:24:10,839 --> 00:24:14,400
twenty five, and February twenty twenty fourth. Twenty two percent

478
00:24:14,440 --> 00:24:17,440
of respondents had been made redundant in the past year,

479
00:24:17,799 --> 00:24:20,160
and twelve percent said they had been made redundant more

480
00:24:20,200 --> 00:24:23,200
than twelve months ago. The leading causes of redundancies were

481
00:24:23,240 --> 00:24:27,200
reduced investment in investor funding, budget CUNTS cuts and a.

482
00:24:27,200 --> 00:24:28,000
Speaker 3: Lack of projects.

483
00:24:28,000 --> 00:24:31,599
Speaker 1: So just overall less money in the space, which I

484
00:24:31,599 --> 00:24:32,799
think we've.

485
00:24:32,319 --> 00:24:34,319
Speaker 3: Kind of been feeling over and over and over again.

486
00:24:35,119 --> 00:24:37,799
Speaker 1: That has led, as the headline says, here jan people

487
00:24:37,799 --> 00:24:39,400
to be like, hey, why do I keep trying to

488
00:24:39,400 --> 00:24:41,400
get a game in this industry? I have skills that

489
00:24:41,480 --> 00:24:44,960
could work elsewhere. I could go work in finance or

490
00:24:45,000 --> 00:24:48,839
big banking, and you know that's Hey, we have so

491
00:24:48,839 --> 00:24:50,599
many games coming out, it's not a problem. It's not

492
00:24:50,640 --> 00:24:53,200
a problem right now. In a couple of years is

493
00:24:53,240 --> 00:24:55,680
when this begins to rear its ugly head where there

494
00:24:55,720 --> 00:24:59,200
are no like senior leaders left in the space and

495
00:24:59,359 --> 00:25:01,880
games that were already mismanaged are going to be even

496
00:25:01,920 --> 00:25:03,480
more mismanaged going forward.

497
00:25:03,559 --> 00:25:08,279
Speaker 2: Right one hundred percent grub It's depressing to read this news.

498
00:25:08,319 --> 00:25:12,160
I mean I could already tell because we have acquaintances

499
00:25:12,240 --> 00:25:14,839
out there that have had to leave the industry outright

500
00:25:15,079 --> 00:25:20,279
just because it's impossible to get another job, or it

501
00:25:20,759 --> 00:25:25,079
is like such a uphill battle, if not straight up

502
00:25:25,200 --> 00:25:29,319
vertical climb to even like get your own studio going,

503
00:25:29,839 --> 00:25:36,160
or to stick around at a triple A place. And

504
00:25:36,559 --> 00:25:39,079
I feel like this also applies not just to the

505
00:25:39,079 --> 00:25:42,079
development side, the publishing side, but also to the pr

506
00:25:42,240 --> 00:25:47,599
side in the media side that we occupy where we

507
00:25:47,680 --> 00:25:51,359
are quickly losing ground to stand on, and we are

508
00:25:51,400 --> 00:25:55,680
just nervously looking around of like y'all, okay, you're okay, okay, cool,

509
00:25:55,759 --> 00:25:59,039
let's keep weathering it out together. And it's just such

510
00:25:59,079 --> 00:26:01,759
a bummer because there is so much talent being lost

511
00:26:02,759 --> 00:26:07,480
that could potentially make whatever her runaway success that these

512
00:26:07,519 --> 00:26:09,480
Triple A publishers are trying to chase.

513
00:26:10,759 --> 00:26:13,039
Speaker 1: Yeah, and it's you know, as we stay in these

514
00:26:13,079 --> 00:26:16,440
spaces as consumers. On the other side of it, these

515
00:26:16,480 --> 00:26:20,039
companies that felt like, hey, we charted out growth this direction,

516
00:26:20,319 --> 00:26:22,200
and now our growth is way below that. How do

517
00:26:22,240 --> 00:26:24,680
we close that gap? And it's like, I don't know,

518
00:26:24,720 --> 00:26:27,920
motherfucker you, that's your problem, not mine. And they're like, well,

519
00:26:28,160 --> 00:26:31,079
hold my beer, we'll make it your problem. Here is

520
00:26:31,279 --> 00:26:33,799
another set of price increases after the last set of

521
00:26:33,799 --> 00:26:35,680
price increases, which were a great follow up to the

522
00:26:35,720 --> 00:26:39,519
previous price increases, and it's not stopping. No, I mean,

523
00:26:39,559 --> 00:26:41,440
they have every excuse to keep it going. They can

524
00:26:41,519 --> 00:26:44,200
just keep saying fuel prices have gone up. It's like, yeah,

525
00:26:44,279 --> 00:26:46,880
we know we will be paying the most because that's happening.

526
00:26:47,319 --> 00:26:49,000
And you, as a company, I get to get it.

527
00:26:49,000 --> 00:26:50,960
You're gonna be paying more as well. You're going to

528
00:26:51,000 --> 00:26:52,880
pass that on to us. We don't get to pass

529
00:26:52,920 --> 00:26:55,200
that on to anybody. So it's gonna just keep coming,

530
00:26:55,680 --> 00:26:58,079
and it's gonna keep getting worse and worse. And so

531
00:26:58,599 --> 00:27:01,559
we're gonna have sort of this resentment to this industry

532
00:27:01,839 --> 00:27:03,880
and we will be looking for every way to save

533
00:27:03,920 --> 00:27:06,799
a dollar and spend less on games and maybe play

534
00:27:06,839 --> 00:27:10,920
more free stuff, or maybe do other things entirely get

535
00:27:10,960 --> 00:27:13,720
miserable on and doom scroll on social media because that's

536
00:27:13,759 --> 00:27:16,920
presented as this free thing as opposed to spending seventy

537
00:27:16,960 --> 00:27:19,519
dollars on a game that's only ten hours or whatever.

538
00:27:19,759 --> 00:27:21,839
Speaker 3: And so people begin to shut down, and it's going

539
00:27:21,880 --> 00:27:23,000
to spiral a little bit.

540
00:27:23,039 --> 00:27:26,039
Speaker 1: I don't know, We're like this industry does all right

541
00:27:26,319 --> 00:27:28,799
through moments like this, but I do not think we're

542
00:27:28,839 --> 00:27:31,519
necessarily at a bottom for they like how bad things

543
00:27:31,599 --> 00:27:32,200
could get.

544
00:27:32,799 --> 00:27:33,279
Speaker 3: But I don't know.

545
00:27:33,319 --> 00:27:35,880
Speaker 1: I'm always pessimistic about these things. Jan how do you

546
00:27:35,920 --> 00:27:37,079
sort of see through this fog?

547
00:27:38,440 --> 00:27:41,240
Speaker 2: I am kind of with you, Grub, because you know,

548
00:27:41,359 --> 00:27:44,759
talking about people leaving the industry, like that's also not

549
00:27:44,880 --> 00:27:49,759
just ideas, but that's also institutional knowledge, right of Like

550
00:27:49,839 --> 00:27:52,400
folks that know how to use a specific engine, or

551
00:27:52,440 --> 00:27:55,519
people that know how to wrangle and manage and produce

552
00:27:55,559 --> 00:27:58,039
a game or manage a team, and all that is

553
00:27:58,079 --> 00:28:00,960
just going out the window because we have to appease

554
00:28:01,359 --> 00:28:07,000
whatever shareholders want. And it's just a big bummer that

555
00:28:08,720 --> 00:28:13,119
And and I think it's been Microsoft's CEO that has

556
00:28:14,000 --> 00:28:18,359
highlighted short form video as a major competitor and Grub

557
00:28:18,400 --> 00:28:21,599
it's because doom scrolling is free for the most.

558
00:28:21,359 --> 00:28:24,400
Speaker 1: Part, and it's like instant dopamine and all this other stuff.

559
00:28:24,400 --> 00:28:26,960
And it's just like, yeah, people are in that. It's

560
00:28:26,960 --> 00:28:30,599
shifted into that gear right now because we're defitting ourselves

561
00:28:30,599 --> 00:28:33,960
from spending money. We are building this a protective shell.

562
00:28:34,000 --> 00:28:37,599
This this callous against that, and these companies are trying

563
00:28:37,640 --> 00:28:40,160
to break through. And that also means the people who

564
00:28:40,160 --> 00:28:42,440
are still spending money are going to get nickel and

565
00:28:42,440 --> 00:28:45,119
dimed even more as these companies say, Like I think

566
00:28:45,119 --> 00:28:48,319
it's the PlayStation CEO that's like, hey, we'll just make

567
00:28:48,359 --> 00:28:51,799
more money from the same people, and that means prices.

568
00:28:51,440 --> 00:28:52,480
Speaker 3: Go up on everything.

569
00:28:52,680 --> 00:28:55,880
Speaker 2: And the wild part Grub is like hearing I think

570
00:28:55,880 --> 00:28:57,319
it was in the story you just read, but like

571
00:28:57,359 --> 00:28:59,640
that there's not enough money to go around, when I

572
00:28:59,720 --> 00:29:02,279
don't find that to be true because these people at

573
00:29:02,319 --> 00:29:06,160
the tippy top still have so much fricking money, grub

574
00:29:06,279 --> 00:29:11,000
like so much. Tim Sweeney with those recently offs at

575
00:29:11,039 --> 00:29:12,160
Epic insane, give.

576
00:29:12,039 --> 00:29:15,359
Speaker 1: Abou all those WB studios and David Zasloft golden handcuffs

577
00:29:15,359 --> 00:29:17,240
that are like a billion dollars that he's gonna get

578
00:29:17,240 --> 00:29:19,039
for fucking running that company into the ground.

579
00:29:19,079 --> 00:29:23,839
Speaker 2: It's crazy, It's insane, and I don't know how we

580
00:29:24,079 --> 00:29:26,599
on on. And I'm just gonna lump us into the

581
00:29:26,599 --> 00:29:29,720
consumer side. I don't know how we are able to

582
00:29:29,759 --> 00:29:32,680
hold anyone accountable when they just keep getting away with it.

583
00:29:33,400 --> 00:29:35,240
Speaker 1: Yeah and yes, and then they're gonna move on to

584
00:29:35,440 --> 00:29:38,519
the next thing and get a promotion. Every single time

585
00:29:38,559 --> 00:29:41,279
they just fail upward over and over again. It's a

586
00:29:41,279 --> 00:29:43,200
club and where none of us are a part of it.

587
00:29:43,920 --> 00:29:46,599
All right, let's go to a break. We got plenty

588
00:29:46,640 --> 00:29:49,839
of other headlines to talk talk about, including funner topics

589
00:29:49,960 --> 00:29:52,400
like that Street Fighter six movie trailer that I had

590
00:29:52,400 --> 00:29:55,480
a lot of fun with. We're gonna go to this break.

591
00:29:55,559 --> 00:29:58,680
It is a new trailer for the launch of dos

592
00:29:58,720 --> 00:30:01,440
a divas. You can catch the game right now, be

593
00:30:01,559 --> 00:30:03,680
sure to do so. You can get it on Steam.

594
00:30:04,359 --> 00:30:05,920
You can go ahead and wish list if you're not

595
00:30:05,960 --> 00:30:07,400
ready to buy right now, but go check out the

596
00:30:07,400 --> 00:30:14,079
trailer for yourself. Right now, we're back with Game mess Mornings.

597
00:30:14,079 --> 00:30:17,720
That's Jiannachoa. I'm Jeff Grubb. We're going to continue on

598
00:30:17,920 --> 00:30:22,559
now with the headlines, starting with Xbox CCO details unified

599
00:30:22,559 --> 00:30:25,599
approach for the next gen hit Project Helix console. This

600
00:30:25,640 --> 00:30:30,279
is from Sophie McAvoy edgip is, Xbox's first party studios

601
00:30:30,319 --> 00:30:33,759
will collaborate closely with its hardware team as the company

602
00:30:33,799 --> 00:30:35,640
develops its next generation console.

603
00:30:36,079 --> 00:30:38,960
Speaker 3: On the Official Xbox Podcast, CCEO.

604
00:30:38,599 --> 00:30:42,079
Speaker 1: Matt Booty outlined the company's unified approach to Project Helix

605
00:30:42,480 --> 00:30:46,599
and emphasized early involvement from publishing and development teams. One

606
00:30:46,640 --> 00:30:49,039
of the really cool things about us blah blah blah.

607
00:30:49,079 --> 00:30:52,000
Basically he just says that the publishing and game development

608
00:30:52,039 --> 00:30:54,079
side are going to work with the hardware side. It's

609
00:30:54,599 --> 00:30:57,400
it is a pretty old story at this point, right

610
00:30:58,039 --> 00:31:01,279
and he even says we've always done that, So really,

611
00:31:01,319 --> 00:31:03,519
what I'm getting at here with this story, Jann is

612
00:31:04,039 --> 00:31:08,400
we keep hearing about Project Helix, and we hear how

613
00:31:08,400 --> 00:31:11,319
it's different that it's going to be a PC in

614
00:31:11,759 --> 00:31:15,480
the console experience put together, but a PC like underneath everything.

615
00:31:16,200 --> 00:31:18,640
And then it's like that sounds very different. And then

616
00:31:18,799 --> 00:31:22,200
all of the language that they use beyond that is

617
00:31:22,279 --> 00:31:24,839
to set it up very much like this is just

618
00:31:24,920 --> 00:31:28,519
another Xbox, and I wonder it's like, do you think

619
00:31:28,519 --> 00:31:30,880
that that is a thoughtful approach, like they're doing that

620
00:31:30,960 --> 00:31:33,200
because at the end of the day, this is going

621
00:31:33,240 --> 00:31:35,559
to feel like another Xbox or are they doing that

622
00:31:35,599 --> 00:31:38,400
because that's the playbook they have and they don't really

623
00:31:38,519 --> 00:31:41,279
understand how to communicate what this thing is yet.

624
00:31:42,000 --> 00:31:44,480
Speaker 2: I feel like it's more of the latter that they

625
00:31:44,480 --> 00:31:47,480
don't know how to communicate this because they themselves don't

626
00:31:47,519 --> 00:31:50,880
quite know what they're making at this point. Because they

627
00:31:50,880 --> 00:31:57,319
don't know, I feel like they've prompted whatever AI the

628
00:31:57,359 --> 00:32:01,519
Microsoft is using too much to that they have so

629
00:32:01,599 --> 00:32:03,880
much confusion as to they don't know which masters to

630
00:32:04,039 --> 00:32:07,839
serve grub because I am very curious what it looks

631
00:32:07,920 --> 00:32:10,119
like on the ground floor for someone that is still

632
00:32:11,119 --> 00:32:14,519
waving the Xbox console flag, Like, what does that look

633
00:32:14,599 --> 00:32:16,640
like for you? What do you What do you want

634
00:32:17,079 --> 00:32:20,480
from a next gen console? Right? Other than Xbox exclusives

635
00:32:20,799 --> 00:32:25,640
potentially like and more bang for your buck? What do

636
00:32:25,920 --> 00:32:29,799
you want? And the thing is what the console player wants.

637
00:32:29,839 --> 00:32:32,799
I don't think people at the tippy top and Microsoft

638
00:32:32,839 --> 00:32:35,519
are going or interested in delivering on that.

639
00:32:36,559 --> 00:32:38,680
Speaker 1: I mean, I think they are interested in using the

640
00:32:39,000 --> 00:32:42,440
interest in it to like keep a strong link between

641
00:32:42,480 --> 00:32:46,119
them and they're they're a like remaining player base. But

642
00:32:46,319 --> 00:32:47,920
I think you're right that that is not the real

643
00:32:48,000 --> 00:32:49,519
motivating factor for them.

644
00:32:49,519 --> 00:32:51,160
Speaker 3: That is not really what they're after.

645
00:32:51,519 --> 00:32:54,839
Speaker 1: But they're not sure how to like make those things

646
00:32:54,920 --> 00:32:57,319
meet up, Like speaking of bringing two like do you

647
00:32:57,359 --> 00:32:59,640
unify unifying two sides of a thing, like can we

648
00:32:59,720 --> 00:33:04,359
unify at Xbox this desire to move on to the

649
00:33:04,359 --> 00:33:07,880
future of what our ecosystem can be while speaking to

650
00:33:07,960 --> 00:33:11,519
an audience that very much wants the ecosystem to continue

651
00:33:11,519 --> 00:33:13,200
to be the thing they've already put a lot, a

652
00:33:13,200 --> 00:33:15,880
lot of money into. And it's like, oh, yeah, okay,

653
00:33:16,160 --> 00:33:17,359
you're not going to be able to figure that out.

654
00:33:17,359 --> 00:33:19,480
That is going to be challenging, and that is why

655
00:33:19,519 --> 00:33:21,880
we keep getting comments like this that just feel like, what.

656
00:33:22,079 --> 00:33:24,400
Speaker 3: Do you guys, what are you trying to say about

657
00:33:24,440 --> 00:33:26,200
this project Helix? Again?

658
00:33:26,279 --> 00:33:29,359
Speaker 1: Like the pitch is it is going to be more

659
00:33:29,359 --> 00:33:32,160
of a PC than ever before. And obviously the last

660
00:33:32,359 --> 00:33:35,440
several boxes from them have been x eighty six PCs

661
00:33:35,480 --> 00:33:40,319
at their heart with a Windows core and all this stuff. Sure, yeah,

662
00:33:40,359 --> 00:33:42,160
that you know a kernel in there that it's the

663
00:33:42,160 --> 00:33:44,759
same as the Windows kernel, That's not what they're talking about.

664
00:33:44,759 --> 00:33:48,640
They're talking about the Windows operating system being foundational here

665
00:33:48,960 --> 00:33:50,839
to the point where you can install Steam, you can

666
00:33:50,880 --> 00:33:54,079
install the Epic Game Store, and that will be very

667
00:33:54,079 --> 00:33:55,759
different from a council we've had before.

668
00:33:56,240 --> 00:33:58,319
Speaker 3: So how should we think of when we boot the

669
00:33:58,359 --> 00:33:58,759
thing up?

670
00:33:58,799 --> 00:33:58,920
Speaker 2: Like?

671
00:33:59,000 --> 00:34:01,200
Speaker 3: What is what am I gonna see? Am I gonna

672
00:34:01,240 --> 00:34:04,279
see Xbox? First? Is am I still buying games primarily

673
00:34:04,279 --> 00:34:06,960
through Xbox? Are their Xbox.

674
00:34:06,599 --> 00:34:10,719
Speaker 1: Console exclusives that won't work on PC? Other PCs? Like

675
00:34:10,760 --> 00:34:12,480
it just doesn't seem like that's in the cards, but

676
00:34:12,480 --> 00:34:14,199
they aren't ready to talk about any of that.

677
00:34:14,360 --> 00:34:15,320
Speaker 3: I don't think. No.

678
00:34:15,599 --> 00:34:19,360
Speaker 2: I think Also, it's just such a weird statement statement

679
00:34:19,440 --> 00:34:23,039
that's really a non statement from Matt Booty of like yes, yes, okay, cool,

680
00:34:23,119 --> 00:34:25,800
this is how I have assumed things have been done

681
00:34:25,840 --> 00:34:29,239
for forever. Now, Yes, thanks for clarifying it. I guess, Doug.

682
00:34:30,840 --> 00:34:32,920
The only thing that just popped up in my head

683
00:34:32,920 --> 00:34:36,360
grub that may be potentially appealing is if they try

684
00:34:36,360 --> 00:34:39,639
and pull the rug from underneath valve and make their

685
00:34:39,679 --> 00:34:43,119
own equivalent of like a Steam machine that could run

686
00:34:44,320 --> 00:34:47,280
the Epic Game Store, that could potentially run Steam OS

687
00:34:47,400 --> 00:34:52,719
or let you like backdoor install it in a way. However,

688
00:34:52,800 --> 00:34:55,280
part of me is just concerned that if and when

689
00:34:55,320 --> 00:34:59,519
this comes out Project Helix, it's gonna be riddled with

690
00:34:59,800 --> 00:35:03,159
very miscllaneous Microsoft products that you don't need, like teams.

691
00:35:03,760 --> 00:35:06,159
Speaker 1: Yeah, I mean there's a very strong chance that will

692
00:35:06,199 --> 00:35:08,360
be exactly the case. Yeah, they just won't take that

693
00:35:08,400 --> 00:35:11,559
stuff out. At the very least, it's going to be

694
00:35:11,679 --> 00:35:15,000
riddled with Microsoft design. And that might be enough of

695
00:35:15,039 --> 00:35:17,320
a problem because that was a problem with the Xbox

696
00:35:17,400 --> 00:35:21,440
roger ally handheld. Yeah, you know, it's not such a

697
00:35:21,480 --> 00:35:24,199
problem that that thing is unusable, of course, but it

698
00:35:24,320 --> 00:35:27,840
is less elegant than you would expect from what is

699
00:35:27,840 --> 00:35:31,440
supposed to just be a dedicated gaming device. And now

700
00:35:32,079 --> 00:35:34,039
Xbox Microsoft continue to say they want to get that

701
00:35:34,039 --> 00:35:36,400
stuff right they've said that.

702
00:35:36,519 --> 00:35:38,199
Speaker 3: They've said that before and for a long time now,

703
00:35:38,239 --> 00:35:39,039
and we'll see.

704
00:35:38,840 --> 00:35:41,639
Speaker 2: You know, going back to very very early into the

705
00:35:41,639 --> 00:35:45,440
show Grub where you're talking about how the gimmicks your

706
00:35:45,519 --> 00:35:49,559
kids really resonate with something like Tomadacci life because it

707
00:35:49,599 --> 00:35:52,599
is a method of play, right, they're just playing with it.

708
00:35:53,480 --> 00:35:58,360
It feels like at Microsoft and in other places, the

709
00:35:58,440 --> 00:36:01,599
vision is so blurry now that they forget that that

710
00:36:01,719 --> 00:36:04,440
is what the primary objectives is, to get people to

711
00:36:04,559 --> 00:36:07,719
play things rather than to just spend money.

712
00:36:08,599 --> 00:36:11,400
Speaker 1: Yes, I mean, they're a platform company and they look

713
00:36:11,440 --> 00:36:15,519
at everything through the lens of platforms and ecosystems, and

714
00:36:16,000 --> 00:36:18,440
that becomes their product first, and the games become a

715
00:36:18,480 --> 00:36:19,440
secondary thought.

716
00:36:19,639 --> 00:36:24,119
Speaker 2: I so desperately wish these tech CEOs would have a

717
00:36:24,280 --> 00:36:27,639
ratitude moment where their hearts are cured and they remember,

718
00:36:28,079 --> 00:36:31,880
oh the love of the game, literally the game. But

719
00:36:32,280 --> 00:36:36,440
I don't think any amount of rats cooking food for

720
00:36:36,480 --> 00:36:38,679
them will we'll solve Yeah.

721
00:36:38,760 --> 00:36:39,480
Speaker 3: Unfortunately.

722
00:36:39,960 --> 00:36:45,679
Speaker 1: Yeah, that's the biggest fantasy of Dickinson is a billionaire

723
00:36:45,880 --> 00:36:47,679
the equivalent of a billionaire learning a lesson.

724
00:36:47,840 --> 00:36:51,000
Speaker 3: That's not gonna happen. All right, let's.

725
00:36:50,800 --> 00:36:54,719
Speaker 1: Keep going here, us I'll just read it. Headline writing

726
00:36:54,800 --> 00:36:57,519
is a lost art everybody. Street Fighters six is long

727
00:36:57,559 --> 00:37:02,320
awaited incest nerf is here does basically nothing street I

728
00:37:02,320 --> 00:37:03,960
think this is from I have to assume this is

729
00:37:04,000 --> 00:37:04,599
from Kataku.

730
00:37:04,639 --> 00:37:06,760
Speaker 3: I didn't write it down, but okay.

731
00:37:06,559 --> 00:37:08,960
Speaker 2: Do you think it's from Kenneth Well, I think I'm

732
00:37:09,440 --> 00:37:10,519
pretty sure it's from Kenneth.

733
00:37:10,639 --> 00:37:12,599
Speaker 3: Yes, shouts out to Kenneth Shepherd.

734
00:37:12,960 --> 00:37:15,280
Speaker 1: At the very least, I know it's that Kotaku head

735
00:37:15,559 --> 00:37:17,559
line writing team, and they always crush it.

736
00:37:18,039 --> 00:37:19,159
Speaker 3: Street Fighter six has.

737
00:37:19,000 --> 00:37:21,000
Speaker 1: Been dealing with the problem of its own making for

738
00:37:21,039 --> 00:37:24,559
about a month now. After a put fan favorite fighter

739
00:37:24,599 --> 00:37:28,599
Alex in an incestuous relationship with his second cousin slash

740
00:37:28,679 --> 00:37:32,360
adopted sister Patricia, much to the they just doubled up

741
00:37:32,400 --> 00:37:36,440
the incests, much to the dismay of longtime fans. Capcom

742
00:37:36,559 --> 00:37:40,519
said it would be addressing quote misleading text in Alex's

743
00:37:40,559 --> 00:37:43,440
story that might have led to all the discomfort, and

744
00:37:43,519 --> 00:37:46,119
even released a short story trying to cover its decades

745
00:37:46,159 --> 00:37:49,599
old tracks. Now the long awaited patches out now, and

746
00:37:49,639 --> 00:37:53,679
it does absolutely nothing. The patch notes don't get into

747
00:37:53,840 --> 00:37:56,000
the specifics, as they merely say that the text of

748
00:37:56,039 --> 00:37:59,280
Alex's world story segments have been adjusted, but looking at

749
00:37:59,320 --> 00:38:01,320
the game itself, it seems that the change is to

750
00:38:01,480 --> 00:38:03,920
one line of dialogue in which Alex tells the player

751
00:38:03,920 --> 00:38:07,039
about growing up with Tom, his first cousin, once removed

752
00:38:07,039 --> 00:38:09,800
and the father of his future bride, Patricia. In the

753
00:38:09,800 --> 00:38:12,960
original version, Alex explicitly tells players that Tom is his

754
00:38:13,039 --> 00:38:16,440
late mother's cousin, which would make his daughter Patricia Alex's

755
00:38:16,559 --> 00:38:20,119
second cousin. How could Capcom possibly hope to quote fix

756
00:38:20,159 --> 00:38:23,760
this whole thing with years of established backstory establishing that

757
00:38:23,800 --> 00:38:27,400
Alex and Patricia are blood related. It can't and it

758
00:38:27,440 --> 00:38:32,559
barely tries. Yeah, okay, so this is how you do it.

759
00:38:32,559 --> 00:38:35,840
This is how you patch cousin marriage in your video game.

760
00:38:35,880 --> 00:38:39,679
Speaker 3: I guess no, I don't. It doesn't sound they didn't

761
00:38:39,719 --> 00:38:40,079
change it.

762
00:38:40,119 --> 00:38:44,960
Speaker 1: Really, the foundational elements here all that's still true, and

763
00:38:45,199 --> 00:38:47,039
the one line they took out here, it's not like

764
00:38:47,079 --> 00:38:49,840
it changes any of that law. It just drops a

765
00:38:49,920 --> 00:38:52,719
reference to something that, as the story points out, is

766
00:38:52,840 --> 00:38:56,480
already established law. So that is from that's predating the game.

767
00:38:57,000 --> 00:38:59,519
Just dropping that mention doesn't change anything.

768
00:38:59,719 --> 00:39:02,920
Speaker 2: So yeah, I think this is one of the rare

769
00:39:03,039 --> 00:39:06,920
capcom stumbles of this year. You know they're they're on

770
00:39:06,960 --> 00:39:11,800
a heat heat grub with uh with r E nine pragmata.

771
00:39:13,119 --> 00:39:16,679
I guess incest comes for us all huh yep. And

772
00:39:17,000 --> 00:39:21,400
here's the thing. I feel like people will latch onto

773
00:39:21,639 --> 00:39:25,599
whatever story is available in fighting games because it's so

774
00:39:25,960 --> 00:39:29,599
light on most of it, right, Like, we're all very

775
00:39:29,639 --> 00:39:32,760
familiar with what or at least what has happened in

776
00:39:32,800 --> 00:39:38,000
the world of Mortal Kombat, and because the story is

777
00:39:38,559 --> 00:39:40,920
a part of that game, but with Street Fighter it's

778
00:39:41,000 --> 00:39:43,119
kind of less. So we're just like, oh, these two

779
00:39:43,199 --> 00:39:44,840
dudes kind of do the same moves and they kind

780
00:39:44,840 --> 00:39:46,800
of wear the same things, but one wears a headband.

781
00:39:47,280 --> 00:39:51,480
Uh oh okay cool, the guy with like the American

782
00:39:51,480 --> 00:39:55,320
flag tattoo. He's friends with that guy, but that guy's sad.

783
00:39:55,360 --> 00:39:58,599
And then now that guy's just like emits electricity and

784
00:39:58,719 --> 00:40:03,320
oh that guy insane, that's.

785
00:40:03,119 --> 00:40:07,960
Speaker 1: His special power. Yeah, so yeah, I'll read this chat

786
00:40:08,000 --> 00:40:09,119
if you're freaking out about it.

787
00:40:10,159 --> 00:40:10,519
Speaker 3: Alex.

788
00:40:10,719 --> 00:40:13,159
Speaker 1: The line change was changed from whatever it was before

789
00:40:13,199 --> 00:40:16,719
to now. Alex refers to Tom as quote a distant

790
00:40:16,760 --> 00:40:20,639
relative of my mom or something, which is hilarious. Not

791
00:40:20,719 --> 00:40:24,119
only because it doesn't change or contradict anything from before,

792
00:40:24,119 --> 00:40:27,880
as it still confirms the familiar familial relationship between these people,

793
00:40:28,199 --> 00:40:31,599
but because calling someone and cousin a distant relative is

794
00:40:31,599 --> 00:40:33,079
incredibly disingenuous.

795
00:40:33,599 --> 00:40:38,239
Speaker 3: Yep. Wait, he's embarrassed and he's trying to cover it up.

796
00:40:39,039 --> 00:40:42,440
Speaker 2: God, it's okay, it's a little too late. Grab you.

797
00:40:42,880 --> 00:40:45,840
It's one of your idioms that I really enjoy. But

798
00:40:46,119 --> 00:40:48,079
you can't put the toothpaste back in the tube.

799
00:40:48,320 --> 00:40:49,920
Speaker 3: You can't. Yes, absolutely not.

800
00:40:50,079 --> 00:40:54,000
Speaker 1: Yeah, this one is just going to be how people

801
00:40:54,039 --> 00:40:58,119
will think of Alex and at least partially Street Fighter

802
00:40:58,280 --> 00:41:02,000
six four forever. This is just gonna be on this

803
00:41:02,119 --> 00:41:03,639
game and now on this series.

804
00:41:04,719 --> 00:41:07,280
Speaker 2: It's yeah. I even if they try and retcon it

805
00:41:07,360 --> 00:41:10,440
in like a couple months to a year, it's it's

806
00:41:10,480 --> 00:41:11,199
just gonna stick.

807
00:41:11,920 --> 00:41:15,639
Speaker 3: Alex can build a thousand bridges. He fucked one cousin.

808
00:41:15,800 --> 00:41:16,079
He ain't.

809
00:41:16,239 --> 00:41:18,039
Speaker 1: We were not calling him a bridge builder, is what

810
00:41:18,079 --> 00:41:20,000
I'm saying. That's not what we're gonna be calling him.

811
00:41:20,199 --> 00:41:22,960
Speaker 2: No, No, he could probably do something heinous in the

812
00:41:23,039 --> 00:41:25,800
video games. He could become the primary antagonist.

813
00:41:26,159 --> 00:41:27,960
Speaker 1: Yes, he could do a terrorism and we're not gonna

814
00:41:28,280 --> 00:41:30,519
He's not it's not a terrorist. That's the cousin fucker.

815
00:41:30,719 --> 00:41:34,320
Speaker 2: Come on, like grub like unfortunately, you know some things,

816
00:41:34,519 --> 00:41:37,679
some things even from school or high school, stick with people.

817
00:41:38,440 --> 00:41:42,320
This is gonna stick with Alex and unfortunately I hate that.

818
00:41:42,599 --> 00:41:45,679
A by product of this grub is that it's kind

819
00:41:45,679 --> 00:41:47,719
of lingering around Kenny Omega.

820
00:41:48,239 --> 00:41:51,440
Speaker 3: Yeah right, he's just walking around with that Alex stank

821
00:41:51,519 --> 00:41:51,880
on him.

822
00:41:51,880 --> 00:41:52,119
Speaker 2: Now.

823
00:41:52,760 --> 00:41:55,239
Speaker 1: He did so much work, so much good work on it.

824
00:41:55,239 --> 00:41:57,960
It's uh so much good work. And Kenny is such

825
00:41:57,960 --> 00:41:59,880
a like the dude too.

826
00:42:00,119 --> 00:42:00,760
Speaker 3: It's a dude.

827
00:42:01,280 --> 00:42:05,800
Speaker 1: Yeah all right, Well, speaking of wrestlers and street Fighter,

828
00:42:06,079 --> 00:42:09,400
street Fighter exudes visual identity and charisma, and it's an

829
00:42:09,440 --> 00:42:13,960
official trailer. This is from Alberto Garrito at Game Reactor. Jane,

830
00:42:13,960 --> 00:42:15,679
did you get a chance to check this out this morning?

831
00:42:15,920 --> 00:42:18,440
Speaker 2: I have not grub unfortunately, all right.

832
00:42:18,599 --> 00:42:21,360
Speaker 3: I did, and I liked what I saw.

833
00:42:21,440 --> 00:42:25,440
Speaker 1: I wrote that it reminds me of like or it

834
00:42:25,440 --> 00:42:27,360
makes me think of what the world would have been

835
00:42:27,440 --> 00:42:30,880
like if the original nineteen nineties Super Mario Brothers movie

836
00:42:31,599 --> 00:42:34,599
was a massive hit, and like that sort of camp

837
00:42:34,719 --> 00:42:37,719
became like the default way to adapt a video game

838
00:42:37,760 --> 00:42:41,159
into a movie. This looks campy as hell and like

839
00:42:41,239 --> 00:42:44,159
a lot of fun and straight dog shit, Like it

840
00:42:44,199 --> 00:42:47,280
looks like dog shit, but I don't care because.

841
00:42:47,079 --> 00:42:48,400
Speaker 3: I'm just like, I love it.

842
00:42:48,159 --> 00:42:54,960
Speaker 1: It looks so visually weird and interesting, and they have harsh, bright,

843
00:42:55,119 --> 00:42:57,960
colorful lighting on so many of the scenes in a

844
00:42:57,960 --> 00:43:02,159
way that feels like, yeah, the game is this cartoon

845
00:43:02,239 --> 00:43:04,760
come to life and then made three D. So it's

846
00:43:04,800 --> 00:43:08,440
like it always stood in this position between photorealistic and

847
00:43:08,519 --> 00:43:12,800
completely stylistic, and the movie is trying to adapt to

848
00:43:12,880 --> 00:43:16,199
that sensibility in a way that I find admirable because

849
00:43:16,199 --> 00:43:19,760
it doesn't have some huge, endless budget obviously to accomplish that.

850
00:43:19,840 --> 00:43:21,920
So they pick and choose what they're going for. And

851
00:43:21,960 --> 00:43:24,880
the answer in a lot of those situations, their idea

852
00:43:25,039 --> 00:43:27,320
is what we can do, turn it up to eleven,

853
00:43:27,599 --> 00:43:29,800
just go all the way off the charts, no middle

854
00:43:29,800 --> 00:43:32,400
sliders the movie and I'm into it.

855
00:43:32,760 --> 00:43:37,920
Speaker 2: I am scanning through the trailer now and yeah, Grub

856
00:43:38,079 --> 00:43:40,880
kind of nailed it with the vibe of this movie.

857
00:43:41,000 --> 00:43:44,920
It looks stupid, it looks it's not a bad thing, right,

858
00:43:45,280 --> 00:43:48,960
like interesting, yes, and I feel like we have we're

859
00:43:48,960 --> 00:43:52,079
in such an interesting place with movie adaptations of video

860
00:43:52,119 --> 00:43:57,239
games grub where the I forget the name of the game, apologies,

861
00:43:57,280 --> 00:43:59,199
folks at home. Is it exit eight?

862
00:44:00,159 --> 00:44:01,239
Speaker 3: Exit eight? Yeah?

863
00:44:01,400 --> 00:44:05,760
Speaker 2: Exit eight is like on A is doing incredibly well critically,

864
00:44:06,000 --> 00:44:08,360
fans of the game really enjoy it. But also we're

865
00:44:08,360 --> 00:44:11,519
in a place where, you know, the Sonic movies are

866
00:44:11,559 --> 00:44:16,639
some of the biggest grossing movies now and has changed

867
00:44:16,760 --> 00:44:20,760
Sonic's trajectory now, and you know, Mario doing incredibly well

868
00:44:20,800 --> 00:44:22,760
despite the movies kind of be middling and a little

869
00:44:22,760 --> 00:44:27,199
too loud for Jeff Backlar, but that's okay. And then

870
00:44:27,400 --> 00:44:29,880
we also have like the the Five Nights movies. Right,

871
00:44:30,039 --> 00:44:33,000
we're at a second one and they're probably going to

872
00:44:33,039 --> 00:44:36,360
make a third one because those do so well with

873
00:44:36,519 --> 00:44:40,239
those the audience of those games. I hope this does well.

874
00:44:40,599 --> 00:44:42,760
I don't think it's gonna do critically well, but I

875
00:44:42,800 --> 00:44:46,079
hope this does well because this is gonna remind people

876
00:44:46,119 --> 00:44:49,599
of the campiness of, like, like you said, the original

877
00:44:49,599 --> 00:44:54,039
Super Mario Live Action movie and the Mortal Kombat movie,

878
00:44:54,119 --> 00:44:56,320
because I can't shake that from my head seeing this.

879
00:44:57,079 --> 00:44:59,719
Speaker 1: Yeah, you know, and I get, like someone Chad said,

880
00:44:59,760 --> 00:45:02,639
like is good force camp. We'll see and it's like, yeah, look,

881
00:45:02,679 --> 00:45:05,760
I think some people involved might be forcing the camp.

882
00:45:05,840 --> 00:45:08,679
I don't think anyone on the cast thinks they're doing

883
00:45:08,760 --> 00:45:11,559
anything but the coolest shit anyone's ever done.

884
00:45:11,800 --> 00:45:15,039
Speaker 3: They all look so proud of themselves, and that's great.

885
00:45:15,039 --> 00:45:18,440
Speaker 1: That's awesome, not judging them other than to say it's

886
00:45:18,440 --> 00:45:21,400
not that cool and it looks really dumb, And I

887
00:45:21,440 --> 00:45:23,800
love that you are just still going for it and

888
00:45:23,920 --> 00:45:26,440
acting like your shit don't stink, because that just that

889
00:45:26,480 --> 00:45:30,559
has such a strong contrast in the sort of a

890
00:45:30,679 --> 00:45:32,280
spirit of the movie, and it comes through.

891
00:45:32,480 --> 00:45:35,360
Speaker 2: I think forgot fifty is in this movie.

892
00:45:35,599 --> 00:45:38,280
Speaker 3: That's I think that might be like what really set

893
00:45:38,320 --> 00:45:38,639
me over.

894
00:45:38,719 --> 00:45:41,519
Speaker 1: It's like he's just he's just being fifty cent with

895
00:45:41,599 --> 00:45:44,400
a really weird headpiece to make him have the bell

896
00:45:44,480 --> 00:45:45,360
rog hair or whatever.

897
00:45:46,840 --> 00:45:48,599
Speaker 3: Yeah, it's great.

898
00:45:48,760 --> 00:45:51,039
Speaker 2: They're gonna make mbs in a dufis, aren't they.

899
00:45:51,719 --> 00:45:54,039
Speaker 3: Yeah, it's what's his name? I can never remember how

900
00:45:54,079 --> 00:45:56,039
to say his name, but Polka dot Man.

901
00:45:55,960 --> 00:45:59,320
Speaker 2: PoCA dot Man from Suicide Squad. Yeah. Yeah. Also, there's

902
00:45:59,360 --> 00:46:03,599
a shot of like Guile in full costume sitting next

903
00:46:03,639 --> 00:46:07,719
to the Andrew Cogy who plays Ryu in a hoodie

904
00:46:08,480 --> 00:46:09,159
at a club.

905
00:46:10,119 --> 00:46:17,480
Speaker 1: Yep, yep, and that's Cody is is Gile and his hair.

906
00:46:17,559 --> 00:46:19,880
If they just do the hair and it's the hair

907
00:46:19,880 --> 00:46:23,360
from the game, I'm like, Okay, yeah, they're not cowards,

908
00:46:23,400 --> 00:46:25,920
even like that original campy street Fighter movie, which is

909
00:46:25,960 --> 00:46:30,880
also kind of great, a really good time. So I look,

910
00:46:31,000 --> 00:46:34,039
we're getting the Mario movies. They're making a ton of money,

911
00:46:34,440 --> 00:46:36,880
and I do think that there is something a little

912
00:46:36,880 --> 00:46:39,760
bit of the lost art of the weird adaptation that

913
00:46:39,760 --> 00:46:43,239
that movie completely sands away. And fine whatever, I still

914
00:46:43,239 --> 00:46:44,960
have a good time with those Mario movies. I'm glad

915
00:46:44,960 --> 00:46:47,320
we get these as well. This I think it's gonna

916
00:46:47,320 --> 00:46:47,920
be a good time.

917
00:46:49,719 --> 00:46:50,159
Speaker 3: All right.

918
00:46:50,719 --> 00:46:54,079
Speaker 1: Hades two is out this week on PS five and Xbox.

919
00:46:54,280 --> 00:46:56,719
The Xbox doesn't have enough reviews yet to get a Metacritic,

920
00:46:56,760 --> 00:47:01,159
but the PS five version being very well received on Metacritic.

921
00:47:01,639 --> 00:47:04,679
For that version right now, people can check that out.

922
00:47:04,840 --> 00:47:08,920
And then, right as the show was going live, see

923
00:47:08,920 --> 00:47:12,840
here the Neo Geo let's I think it's the Yes,

924
00:47:12,960 --> 00:47:17,440
the Neo AES plus was announced. They're going to release

925
00:47:17,480 --> 00:47:20,840
this thing in November twelfth. It is kind of all

926
00:47:20,920 --> 00:47:24,440
in one way to play Neo Geo games. But I

927
00:47:24,440 --> 00:47:27,000
think you can even use the arcade boards in here?

928
00:47:27,079 --> 00:47:29,719
Is that how that works? Chat remember seeing this and

929
00:47:29,719 --> 00:47:32,280
not having enough time to check things out. But it's

930
00:47:32,519 --> 00:47:35,079
well priced. It's only like two hundred and fifty dollars

931
00:47:35,519 --> 00:47:37,679
for the all in pack. I think you can get

932
00:47:37,719 --> 00:47:39,519
the one with the arcade stick for even less than that.

933
00:47:39,760 --> 00:47:42,440
I don't know, I'm sorry, that is just the arcade stick. Yes,

934
00:47:42,639 --> 00:47:45,079
this is from play On, which is Embracer, which is

935
00:47:45,159 --> 00:47:48,840
kind of weird. But hey, I will probably be looking

936
00:47:48,880 --> 00:47:51,960
into this thing. Never really had much experience using anything

937
00:47:52,039 --> 00:47:55,599
neogo like in terms of shoot hardware, so would really

938
00:47:55,639 --> 00:47:57,960
like to check this out. So, okay, does the old

939
00:47:58,079 --> 00:48:03,159
eight home AES cards? Those are often pretty expensive, right,

940
00:48:03,199 --> 00:48:05,400
so that might be a little bit challenging if that's

941
00:48:05,400 --> 00:48:07,239
the way to do it, But I bet there's ways

942
00:48:07,280 --> 00:48:07,800
around that.

943
00:48:08,880 --> 00:48:11,079
Speaker 3: And it is not an FPGA thing. Interesting.

944
00:48:11,119 --> 00:48:13,320
Speaker 1: I wonder is it just an emulator box? So if

945
00:48:13,360 --> 00:48:17,039
that's the case, that's a little bit less exciting. All right, Well,

946
00:48:17,079 --> 00:48:18,840
I'll look into this more. We'll bring it to tomorrow

947
00:48:19,320 --> 00:48:22,360
tomorrow stories and really cover exactly what's going on here.

948
00:48:23,559 --> 00:48:26,039
It's Thursday, It's not time for the Bomb twelve everybody,

949
00:48:26,039 --> 00:48:28,000
but you do have one more day to put your

950
00:48:28,039 --> 00:48:30,360
game in for the bomb twelve. So go to GiantBomb

951
00:48:30,400 --> 00:48:33,000
dot com. Hit the vote here tab plenty of respondents

952
00:48:33,079 --> 00:48:35,760
so far. Let's get as much of a response as

953
00:48:35,840 --> 00:48:39,360
we can. We'll do that tomorrow. So for now, let's

954
00:48:39,400 --> 00:48:43,239
switch over to the poll question from yesterday. I have

955
00:48:43,280 --> 00:48:45,639
the results right over here. I am going to refresh.

956
00:48:46,039 --> 00:48:50,159
Let's see there all right. Are you excited?

957
00:48:50,239 --> 00:48:50,280
Speaker 2: No?

958
00:48:50,360 --> 00:48:50,719
Speaker 3: I'm sorry.

959
00:48:50,760 --> 00:48:53,519
Speaker 1: Are you getting forts A Horizon six in May? Your

960
00:48:53,519 --> 00:48:55,880
options were yes, no, no, I'll get it later, and no,

961
00:48:56,039 --> 00:48:58,760
I'll wait for the PS five release. Forty three percent

962
00:48:58,800 --> 00:49:01,880
said just straight up no. Then twenty seven percent said

963
00:49:01,920 --> 00:49:04,679
yes they're going to get it in May, sixteen percent

964
00:49:04,719 --> 00:49:07,079
says no, I'll wait for the PS five release, and

965
00:49:07,159 --> 00:49:09,920
fifteen percent say no, I'll get it later.

966
00:49:10,559 --> 00:49:14,119
Speaker 3: We know this is a massively successful series, so I.

967
00:49:14,039 --> 00:49:16,760
Speaker 1: Wonder if that's you know, predictive of oh yeah, this

968
00:49:17,079 --> 00:49:19,119
is also going to shoot out of the gate really strong,

969
00:49:19,480 --> 00:49:20,760
or if there's a chance people are.

970
00:49:20,679 --> 00:49:23,559
Speaker 3: A little bit tired of forts A Horizon maybe not.

971
00:49:23,599 --> 00:49:24,639
I don't know. It's hard to say.

972
00:49:24,800 --> 00:49:28,360
Speaker 2: You know, we were talking about Rockstar and their positioning.

973
00:49:28,880 --> 00:49:31,320
I believe it is on the BombCast this week, Grub,

974
00:49:32,159 --> 00:49:35,159
and I completely forgot that Midnight Club was a rock

975
00:49:35,159 --> 00:49:40,199
Star Jimmy Jam Yep. People love cars, people love driving,

976
00:49:40,360 --> 00:49:44,119
especially in games. It's too expensive to shoot drive now, Grub,

977
00:49:45,320 --> 00:49:48,719
so people just looking for that escapism and Forts is

978
00:49:48,760 --> 00:49:52,440
definitely Forts A Horizon specifically has definitely been delivering on

979
00:49:52,519 --> 00:49:56,119
that that. I'm kind of surprised there hasn't been more

980
00:49:56,119 --> 00:49:59,239
of an effort from the Triple A side to make

981
00:49:59,599 --> 00:50:01,760
more driving games.

982
00:50:02,159 --> 00:50:02,519
Speaker 3: Yeah.

983
00:50:04,559 --> 00:50:07,039
Speaker 1: Yeah, I was just actually like craving this so bad

984
00:50:07,079 --> 00:50:08,559
that I'm I kind of want to play the Crew

985
00:50:08,599 --> 00:50:10,360
motor Fest, which I know Mike really liked.

986
00:50:10,400 --> 00:50:12,039
Speaker 3: I'm like, I might go do that.

987
00:50:12,119 --> 00:50:16,360
Speaker 1: Although Forts six Horizon six is out next month, so

988
00:50:16,400 --> 00:50:18,039
it's not like it's that much of a wait for

989
00:50:18,079 --> 00:50:19,960
the one that's gonna take place in Japan, which is

990
00:50:20,320 --> 00:50:22,039
a region I really want to play in that game.

991
00:50:22,199 --> 00:50:26,440
Speaker 2: So yeah, I will occasionally think about and I would

992
00:50:26,480 --> 00:50:29,440
never use it. It'd be the stupidest expenditure of my money,

993
00:50:29,760 --> 00:50:32,320
which I probably, you know, should be more mindful of.

994
00:50:32,480 --> 00:50:36,599
But I occasionally just want a racing wheel, Grub.

995
00:50:37,519 --> 00:50:38,239
Speaker 3: I know, yeah.

996
00:50:38,320 --> 00:50:40,280
Speaker 1: I mean, look, we can reach out to like Logitech

997
00:50:40,280 --> 00:50:42,760
and see if they have anything new that's either that.

998
00:50:43,400 --> 00:50:46,719
Speaker 2: Or like one of those guitar hero, rock Band Control

999
00:50:46,920 --> 00:50:48,159
or guitars.

1000
00:50:48,440 --> 00:50:54,199
Speaker 1: I did Kickstarter back a new kind of high end

1001
00:50:54,599 --> 00:50:56,679
DDR pad and I can't wait for that to get here.

1002
00:50:57,599 --> 00:50:59,559
Speaker 3: That's what I'll be spending my time doing is dancing.

1003
00:51:00,320 --> 00:51:03,000
Speaker 1: You deserve it chat, Thank you, Jan, That's what I'm trying.

1004
00:51:03,039 --> 00:51:04,840
That's all I need people to say, is I deserve

1005
00:51:04,920 --> 00:51:08,079
to dance. All right, A new poll question. Are you

1006
00:51:08,159 --> 00:51:09,840
excited about the Street Fighter movie?

1007
00:51:10,039 --> 00:51:10,280
Speaker 3: Yes?

1008
00:51:10,639 --> 00:51:13,639
Speaker 1: No, we'll talk about that here on Giant Bomb on

1009
00:51:13,639 --> 00:51:17,880
game this Morning's tomorrow. Speaking a Giant Bomb, Jan, it's Thursday.

1010
00:51:17,920 --> 00:51:20,000
We're gonna have voicemail dump Truck. Anything else we should

1011
00:51:20,000 --> 00:51:20,800
tell the people.

1012
00:51:21,039 --> 00:51:23,280
Speaker 2: For premium members out there, the hottest dating show, Marry

1013
00:51:23,320 --> 00:51:25,679
Me Tomodaci, is going to be popping off later today

1014
00:51:25,719 --> 00:51:28,719
this afternoon, and folks at home, if you're looking for

1015
00:51:28,800 --> 00:51:33,320
something to watch in between the Dump Truck and Marry

1016
00:51:33,320 --> 00:51:36,559
Me Tomodacci, the Tomadaci Life Living the Dream Quick Look

1017
00:51:36,599 --> 00:51:39,639
as well as the Pragmatic Quick Look are now up

1018
00:51:39,719 --> 00:51:43,679
on the site. Both very good quick looks and also

1019
00:51:43,719 --> 00:51:46,519
tomorrow Grub on top of upf we're gonna be playing

1020
00:51:46,519 --> 00:51:50,119
scam lines with our friend Bailey Myers. You are going

1021
00:51:50,159 --> 00:51:52,320
to be doing a launch look of your own with

1022
00:51:52,480 --> 00:51:53,320
a grub mota.

1023
00:51:54,079 --> 00:51:58,679
Speaker 1: That's right, I'm I'm looking forward to it. People in

1024
00:51:58,840 --> 00:52:02,079
chat are saying, hey, Greub, did you cancel your dance

1025
00:52:02,239 --> 00:52:05,559
sub for Just Dance? And it's a legal for you

1026
00:52:05,679 --> 00:52:09,800
to ask me that you're not allowed shut up.

1027
00:52:10,320 --> 00:52:13,719
Speaker 2: Yes, Also, someone can guide me through the process of

1028
00:52:13,760 --> 00:52:16,000
canceling your Paramount plus subscription.

1029
00:52:16,159 --> 00:52:16,480
Speaker 3: Please.

1030
00:52:19,119 --> 00:52:21,679
Speaker 1: All right, let's see, we did the new poll question,

1031
00:52:21,719 --> 00:52:22,920
we told people what's happening.

1032
00:52:23,320 --> 00:52:25,320
Speaker 3: Yeah, I'm looking forward to doing grub, madam.

1033
00:52:25,920 --> 00:52:27,719
Speaker 1: Everyone just seems to love it, and I bet it's

1034
00:52:27,719 --> 00:52:29,159
gonna be my shit at the end of the day.

1035
00:52:29,239 --> 00:52:32,960
Speaker 2: So yeah, learning about your taste in games Grub and

1036
00:52:33,000 --> 00:52:35,519
what you like and the stories that do resonate with you.

1037
00:52:36,000 --> 00:52:38,199
I don't want to gas you up too much. I

1038
00:52:38,239 --> 00:52:40,039
do think you will enjoy pragmata.

1039
00:52:40,480 --> 00:52:43,039
Speaker 3: Okay, Yes, I'm looking forward to it, is what I'll say.

1040
00:52:43,199 --> 00:52:46,320
Speaker 1: So, yeah, we'll be starting that Friday evening tomorrow evening, everybody,

1041
00:52:46,440 --> 00:52:48,920
So let's wrap this show up and get onto the

1042
00:52:48,920 --> 00:52:50,719
rest of the week. Jan thank you so much for

1043
00:52:50,719 --> 00:52:52,639
hanging out with me today and talking about video games.

1044
00:52:52,679 --> 00:52:54,039
Speaker 3: Man, I really appreciate it.

1045
00:52:54,039 --> 00:52:55,360
Speaker 2: It's the only way to start a Thursday.

1046
00:52:55,400 --> 00:52:58,480
Speaker 1: Greb, thank you all for watching and listening. You are

1047
00:52:58,519 --> 00:53:00,679
the best audience in gaming. Until next time, have a

1048
00:53:00,719 --> 00:53:02,400
good one, take care of yourself, and.

1049
00:53:02,400 --> 00:53:04,960
Speaker 2: Goodbye, Gutchikuchiku. We're tickling you today.

1050
00:53:05,079 --> 00:53:10,000
Speaker 3: Bye.

