WEBVTT

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It's the Internet. You're busy.
Let's do this for August twenty five,

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twenty twenty three. For the next
hour or so, let me help you

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sort through the world of gaming on
gamess Mornings Live with Me Jeff Grubb.

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Today, Excite Black sixty four is
actually the best game of the year two

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thousand. But first please join me
and welcome me today's co host to Games

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Mornings. It's Emma Fife. Everybody, Emma, how are you doing.

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I'm surviving, you know, just
out here vibe in living my life.

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Yesterday was the launch of Pumpkin Spice, returning to Starbucks for the fall season,

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and as interesting and cool as I
pretend to be, I am very

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basic that that might be playing for
everybody. I hope it's not. Oh

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man, that is ASSARQ being like, we don't want to hear about Pumpkin

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Spice. Okay, do you guys
hear that music? I think so.

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Yeah. It's my first podcast,
everybody. I tried to turn off my

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speaker because of the notifications playing through
there, and for whatever, we were

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complaining about computer audio before the show
started. For whatever, It's like,

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well, you you're turning off your
speaker, So clearly you want us to

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play this video that was paused in
another tab and another browser that you can't

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even find. I'm not really the
gate caught it at something. I do

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that truly all the time, though, where it's like I will have because

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I always have a lot of tabs
open, because especially if I'm like working

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out a script or something, it's
like I'm researching things, but then I'm

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also you know, trying to keep
track of what's on my calendar and my

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email and blah blah blah. I
was have a ton of tabs open,

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and a lot of the time I
do like bring up a little YouTube low

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fire girl situation because I like to
listen to that when I research and right,

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sure, yeah, but then but
truly all the time, I will

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like start hearing some weird ad from
somewhere and I have no idea here.

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It is. That is that it
wasn't God saying when we got the little

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speaker things showing up in the tabs, You're like, okay, that helps

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find it. But yeah, you're
like, okay, that one's clearly playing

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sounds, huh, and that helped
me there. It's that was people couldn't

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hear it, but it was Joe
Cocker. Uh, you can leave your

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hat on chip tune cover because I'm
a very cool person. There you go.

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But yeah, I mean, you
know how you've been otherwise, and

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but we've had we haven't had you
on for a little bit. I've been

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good. I was just on a
little vacation with my family, all my

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my mom, all of her brothers
and sisters, well brother and sisters were

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there. She's one of five,
so I got to see a lot of

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extended family for the first time in
a long time. Got to meet my

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niece in person for the first time, so that was very exciting. Yeah,

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it was a It was a nice, nice little trip to the coast

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of Maine. Uh, didn't really
do a whole lot, just kind of

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chilled to hung out with my cousins
and uh yeah it was good. Yeah,

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that's sounds like a great time.
All right, we're gonna get to

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this mess. Before we do,
we're gonna explain what we do here.

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Most week days, I GREB will
help peace your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting. For

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all these topics, I'll get the
input of a bona fide expert who will

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make Me look smart? If you're
watching live on Twitch Welcome, You can

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always listen to the show later on
podcast feeds by searching for Game Mess Mornings,

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or find the RSS on giant bomb
dot com. You can also catch

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the show later with chapters and timestamps
on YouTube. Hello YouTube. All right,

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we have a lot to get into, so let's start the morning Mess

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with Excite Bike sixty four is coming
to Nintendo Switch Online next week. This

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is from Nintendo Everything. A new
N sixty four game is making its way

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to Nintendo Switch Online in the form
of Excite Bike sixty four. It will

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be available starting August thirty I as
part of the Services expansion pack tire.

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They provide a bunch of information about
it, but you know, it's the

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sequel to Excite Bike for the NS
on the N sixty four, But it's

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definitely in that same vein as the
Wave Race and ten eighty and Nintendo's Extreme

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sports games that came out on the
N sixty four, where it's heavy on

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the physics simulation, heavy on actually
a pretty technical technical game, really heavy

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on power slides and hitting the boost
or the turbo right at the top of

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the ramps. And then if you
pull back, you'll stay in the air

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longer. And there's all these really
great ideas that make it a ton of

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fun but also very difficult. And
I really loved it at the time,

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and it's one of those games I've
gone back to a bunch and it still

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holds up. So I'm excited about
this emma where you like Nintendo Switch Online

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and the support like something like in
sixty four is getting on the expansion packed

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here. You know, I think
there's a lot of good offerings on the

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N sixty four Expansion pack. By
and large, I find that, you

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know, when you go back to
those games, a lot of it really

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is hinging on nostalgia. And that's
not a bad thing, like that's the

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point of it. But at the
same time, it was really interesting because

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again when I was on vacation,
and granted this was on an actual N

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sixty four, so we were out
with my partner and his sister and their

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kids because they happened to be in
Maine at the same time as us.

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Swim met up with them and at
this like restaurant that we went to,

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they had an N sixty four set
up in they had like a little gaming

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room and it literally just had an
N sixty four, and so he was

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attempting to play Mario Kart sixty four. This, you know, this eight

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year old kid, who of course
has played Mario Kart eight Deluxe on the

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switch, Mario Kart sixty four is
so hard like that. The thing is

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is like you go back to these
older games and you don't quite realize how

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many sort of quality of life improvements
games have had over the oh yeah,

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over the years, and so you
go into it being like, oh,

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I still play Mario Kart all the
time. I loved this when I was

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a kid. I'm still going to
be great at this, and you just

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like immediately drive into a wall.
And so again it's it's like, I

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think that there is a lot of
value to these nostalgia titles, and I

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think almost part of the fun is
going back and discovering how kind of difficult

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they were due to some of the
limitations that existed at the time that don't

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exist anymore. So again, it's
I'm sort of of two minds about the

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whole, uh, you know N
sixty four online thing. Again, fully

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in support of hey, it's like
cool to go and be able to play

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these things again that you did play, and obviously they're adding a lot of

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titles to it that make it very
appealing. But at the same time it's

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there is the frustration if you take
something like a Majora's Mask and it's like,

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there was this amazing version of Majora's
Mask for the Nintendo DS that made

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it way more playable than the N
sixty four version, But what you get

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is the N sixty four version because
they can't figure out how to do the

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dual touch screen, right, they're
not going to or they're not going to

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do the work to sort of adapt
it to a sight not at least not

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for Nintendo Switch Online. Right for
the subscript service, they might do it

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and it sell it to you again
totally and yeah, but at the same

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time, the thing that's good about
these services is if you sort of look

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back at the annals of gaming history, I think it's something like seventy five

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in that I be a modest guests, percent of games are just basically lost

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to history. And so with these
subscription services, these games are still getting

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a chance to exist and be remembered
at the very least. Yeah, and

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excited by sixty four is one that's
like I think most people didn't even try

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it at the time, and it's
uh and and so it's one it's like,

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hey, I'm glad it's going to
get a chance of spotlight. You

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were mentioned like the the anachronistic ideas
that were in a lot of these games,

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and Excite by sixty four definitely has
that, but it was in the

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it's in this direction of it's hard
because they were They're like, we have

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the ability now to play around with
physics. We are just that we're going

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to make that the game. The
game is going to be how does the

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bike interact with the dirt and and
and then how how does the bike interact

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with gravity? And it's like okay
for me at the time, and still

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to this day, that is the
stuff that like, really, you know,

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it gets me going, I'm like
that, yeah, that's why I

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like playing around in that in that
space, and and Nintendo was really nailing

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that at the time, but they
don't actually make many games like that anymore,

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or like ten eight another example when
it's online where it's like it's super

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hard to actually do the ten eighty. And since then, we've had SSX

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and people love SSX because right,
you're just gonna feel cool no matter what,

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and ten eight, it's like you
really have to work at it.

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You know. The game that I
was thinking about the other day was because

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I was a PlayStation kid, our
neighbors had n ST four, so we

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would, you know, go over
there and play all the multiplayer you know,

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Golden Eye Smash, Yeah, Mario
Party Mario, Yeah exactly. But

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uh, I was really into extreme
sport racing games on the PlayStation. I

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was thinking about the game Jet Moto. Did you ever play? Oh?

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Yeah, yeah, like Jet Moto. I always when when Wave Race was

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coming in four online, I was
like, Jet Moto, shit, and

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it's no Wave Race. But it
was like, no, Jet Moto was

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fun. No Jet Modo rocks.
But yeah, but I was thinking about

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that too, because that was another
one where it was like playing with the

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physics and and you know, a
lot of it was like okay, like

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how heavy is this is this character? Or what's their max acceleration? What's

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there you know, sort of pick
up speed. Uh So there was a

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lot of of of video game physics
inspired by the rail world to play a

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round with, yes, and it's
and since then it's like developers and publishers.

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I'm like, you know, that's
for a certain group of people,

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and now we now that we've like
experiment with that and we see about that

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how that works. It's like when
we put out games that are about you

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know, riding a bike on dirt
or you know, riding a watercraft really

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fast, we're gonna pull back on
the more accurate physics or like trying to

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be truthful to physics at the very
least, and instead we're gonna like make

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sure it's our Katie fun for most
games, and of course the sims are

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out there, but it's like,
I don't know those in sixty four games

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just struck such a good balance right
from the get go in terms of being

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fun and truthful to reality. And
it's so it's in many way it's like,

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I don't there hasn't been a better
snowboarding game for me than ten eighty

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than there has been a better wave
race or you know, a watercraft game

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than than Wave Race, because by
sixty four, I haven't played a lot

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of the dirt bikes game since a
few of them, but even in those

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cases, I haven't played one that's
better than because I like sixty four.

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I don't think I've played another dirt
bike game. There's there's. They always

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have the craziest names these days.
It's like motocross and then five other words

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and then like usually the word Mountain
Dew in there, or maybe Monster Energy

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Drink, and it's like, I
love a video game that just has an

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energy drink and its name. I
mean Mountain Dew was a team sponsor in

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jet Modo games and Jet Moto Mountain
Dew, right, that rule I love.

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That's actually one of my favorite things
about Jet Modo are of those Mountain

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Dew ads. It's like Mountain US
logo. It's like so good and low

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rest It's like, oh, I
know what that is. Still, even

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though it's all smudgy, Honestly,
it truly is like as far as low

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res logos go, mount Dew pretty
elite. Yes, you could just spot

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it instantly, know what that is? The color scheme and like the shapes,

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You're like, that's Mountain Dew.
Yeah, all right. Phil Spencer

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says we can look forward to more
frequent Xbox showcases. This is from Jonas

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Maki at Game Reactor. Microsoft kicked
off twenty twenty three with a developer direct,

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followed by several ideat Xbox shows.
Then they had a huge Xbox showcase

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in June, which was followed by
a dedicated Starfield showcase, and now they

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have the biggest, their biggest games
com effort ever and it seems like this

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is something we should get used to. While speaking to IGN, the xbox

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Box pil Spencers says that Microsoft has
reevaluated their showcase strategy as they simply have

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too many games. Now what I
could say is we're going to have more

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beats to talk about more of what
we do because the content lineup is so

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strong, Spencer said. He then
went on to continue to say, you're

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going to see more regular times to
talk about our games because the portfolio is

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deep enough that we can support that. This does sound right, Emma,

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where it's like oh yeah. For
a while there, the Xbox would basically

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just have their E three showcase and
then they would do some other smaller stuff

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in between that We're always felt stretched
too thin, and they would take hours

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and have long developer interviews because they
were filling time and they were not like

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presentations of the sort that we did
get at E three now that we get

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at Summer Gamefest. If you know, if they are hitting their stride where

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they're like, hey, four big
first party games per year and then a

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lot of partner games and a lot
of other stuff for game Pass, they

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are going to need more showcases and
I would expect them to get kind of

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get do that the Nintendo Direct state
of play schedule of like two, three,

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maybe even four things a year right
literally exactly what I was thinking that

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this sounds like a Nintendo Direct strategy
and it does make sense for Xbox,

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whereas with Nintendo, again, a
lot of it is being like, oh,

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this this game is coming to Nintendo
Switch Online, this is what we're

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adding the nixt four collection, this
is we're adding the ness nes, etcetera.

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Now with Xbox, obviously, and
I mean they've they've been on this

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road since I want to say it
was leading up to twenty twenty. We

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were getting there. In twenty twenty
is when I feel like they really hit

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the strategy hard of get an affordable
console, get the console in the home.

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People are going to subscribe to game
Pass, and then they're going to

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be Xbox people, And that is
and that is right for Xbox because again,

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it's like as far as like,
you know, the first party triple

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A exclusive titles like PlayStation has always
kind of led the charge in that department,

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and so I think Xbox strategy is
incredibly smart and this is the thing

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is like a ride or die for
PlayStation girl. I would still recommend to

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anybody that's like, well, I
don't know what console should I get,

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I would say Xbox simply because of
again, the Xbox Game Pass offering.

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And now we are again, as
you say, like getting into a position

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wherein Xbox is also pushing some big
first party titles. They're constantly add of

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stuff to game Pass. This just
makes sense for them. Yep. Yeah,

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and it's I think they the messaging
is still a big part of what

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they need to be focused on because
these games are are coming, but we

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are. We're gonna get Starfield,
and they're gonna hope that's gonna hit the

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way they needed to, in the
way that Redfall didn't. But it's like

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they're gonna they're gonna want to carry
the momentum forward in other ways than just

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releasing games, because the game the
next games will be like, you know,

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three four months away, but you
know, we got what we got

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forts Horizon coming later this year,
that'll be one. But it's like forts

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Horizon is a good example because it's
not for everybody. So it's like,

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right that that that'll hit that audience, and it's a big audience for excuse

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me, I'm saying Fort's Horizon for
it's a motorsport. The ports of games

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are like are they sell very well? They do have their audience, but

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there's a lot of people who are
like, I'm not going to play a

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game about a car, and it's
just not for me. And so what

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you do is like, Okay,
some people are excited about the next game.

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The people that are looking past that, what are you going to do

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for them? And the best thing
you could do for them, other than

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put out the game sooner, which
is a lot of cases is not going

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to be possible, is to give
them showcases that get them excited and continue

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to make them feel good about the
big purchase they made when they bought your

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console. And so, yeah,
they did a I think they had a

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really good show at Summer Game Fest. And if they can kind of do

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many versions of those throughout the year
and then still have an equivalent big showcase

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at Summer Game Fest again next year. Then I think they're in a good

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position, right, Yeah, definitely, And I mean again just kind of

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circling back to what you were saying
about building up the hype around these big

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titles that are going to have,
you know, long periods of time in

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between their releases. They do have
the added bonus of having the Xbox Game

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Pass offering as well, and the
more that they can highlight what's on there

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or get people hyped about stuff that's
coming on there. For example, you

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know, one of their big things
at the Xbox Showcase was showing off that

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they're getting the you know, re
Actually it looks like a little bit more

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than a remaster the Persona three that's
coming to the Xbox. It's definitely more

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of a remake. But also you
know the fact that they're offering up all

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of the Persona titles. That was
a huge get for them, especially because

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Xbox has kind of lagged behind in
the import game world. They've kind of

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just shared stuff that has also been
on PlayStation. And while certainly Atlas Sega

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is never going to be like Xbox, you're our guy forever and ever and

253
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ever, We're never putting anything on
the switch or the PlayStation. Ever again

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having those things, the Xbox Game
Pass offerings is huge, Yes, and

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what is it? It refound Tasio. What's the name of that game?

256
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Oh? Yeah, the one that's
like really fantasy and it's not right but

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not persona. Yeah, and it's
like that showing up again in an Xbox

258
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showcase. That is like it speaks
to that that specific weakness that you mentioned

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of, like really, well,
a lot of Japanese games don't come to

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Xbox, or many don't, and
Xbox clearly trying to change that. Well,

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how do you change that narrative?
It is, well, of course

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releasing the games. Actually releasing that's
the biggest thing. But the second biggest

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thing is the messaging because gamers are
very tapped into this stuff. Even casual

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fans that are not watching these showcases
do hear like the murmuring from their friends

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who are tapped in, and that
stuff filters out. So it's like,

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you want to make sure that you're
keeping a positive sentiment, which is something

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I think Mike Stuff has been very
aware of and they've been relatively good at

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that. It's just that when it
comes to releasing the game, sometimes things

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have gone have set them back,
and that's where they kind of got into

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a pretty tough situation earlier this year
following Red Fall. But right, if

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they can match up releasing good games
with the with the strong messaging, then

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I think they'll be okay. No, And I think that xbox Is messaging

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and strategy has been very clear.
It's been well executed. They have come

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away looking good through most of it. And again, you know, you

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mentioned the sort of Red Fall fiasco, like they addressed that pretty much,

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very specifically. Yeah, exactly.
Again, they come in with the strong

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messaging and you know, you kind
of look at the whole Xbox Activision Blizzard

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acquisition thing. The only people who
kind of looked moronic during that was Activision

279
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Blizzard, not Xbox. Like Xbox, they got their pr on lock.

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And you could tell that was a
strategy where you know, hey, Bobby,

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no one likes you in the house. Your bad cop, and we're

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00:17:56.759 --> 00:18:00.000
gonna be good cop, and we're
gonna go out there and we're gonna attack

283
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this from both sides, but we're
going to maintain our reputation throughout this or

284
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do our best to do that.
A lot of it, you could see

285
00:18:06.839 --> 00:18:08.720
through a lot of that stuff.
Some of it's transparent, but for the

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00:18:08.720 --> 00:18:11.519
most part, I mean, you
know, that's just the way this works.

287
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And a few days later people forget
and it goes back to like,

288
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oh, yeah, man, game
Pass is good and all this stuff,

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00:18:18.559 --> 00:18:19.359
I just wish through some good games. Well, it's like, hey,

290
00:18:19.559 --> 00:18:23.559
that that part might be starting,
And now all that positive messaging machine that

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they've built up over all this time
can be used to that end instead of

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just being like, here's a new
feature or here's an update to the Xbox

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os or something like that. Yeah, all right, we're gonna come back

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after the after a moment and talk
about the rest of the news, including

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what Certain Affinities working on, and
maybe PlayStation making a Day's Gone movie.

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We'll get to all of that right
after this. All right, we're back

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and we're talking about Certain Affinity has
announced an original first person shooter code named

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Lauro. This is from Tom Ivan
at VGC. Certain Affinity has announced that

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00:18:55.279 --> 00:18:59.920
it's working on an original first person
shooter codenamed Lauro. The studio CEO Max

300
00:19:00.079 --> 00:19:03.079
Hobberman said the company has been pitching
the title beyond Behind Closed Doors at Gamescom

301
00:19:03.160 --> 00:19:07.400
this week, Our playable demo put
a lot of smiles on people's faces.

302
00:19:07.440 --> 00:19:10.720
He tweeted. We tell everyone,
We tell everyone the project code Dame,

303
00:19:10.880 --> 00:19:14.000
and it's about to get out,
So let me be the first say hello

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00:19:14.039 --> 00:19:18.119
to Lauro, a working title for
our original first person shooter. Based in

305
00:19:18.319 --> 00:19:22.200
Austin, Texas, Certain Affinity is
a prolific support studio founded in two thousand

306
00:19:22.200 --> 00:19:26.440
and six by Hobberman, who was
formerly a multiplayer and online lead at Bungee.

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00:19:26.000 --> 00:19:30.200
Has collaborated on over thirty products and
across more than a dozen franchises,

308
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including installments in the Halo and Call
of Duty series, as well as Left

309
00:19:33.680 --> 00:19:38.839
for Dead and Doom. Last September, Certain Affinity appointed vetery veteran industry executive

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00:19:38.839 --> 00:19:44.400
Paul Sam's as the studio's president and
chief operating officer. Sam is now kind

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00:19:44.400 --> 00:19:48.000
of overseeing the strategy to turn Certain
Affinity into a studio that puts out some

312
00:19:48.079 --> 00:19:52.839
of its own games in addition to
continuing to do this work work for higher

313
00:19:52.920 --> 00:19:56.519
business that's been very good at Project
lau new to me, it's news to

314
00:19:56.559 --> 00:20:00.759
me. This is a first verson
shooter, original first person to shooter.

315
00:20:00.000 --> 00:20:07.440
This is apparently in addition to the
first person Shooter obviously content that they are

316
00:20:07.440 --> 00:20:11.680
making for Halo Infinite, or that
it might be a cousin to Halo Infinite

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00:20:11.720 --> 00:20:15.440
that is supposedly some sort of Battle
Royale game that's Project Toutanka. And then

318
00:20:15.480 --> 00:20:18.359
there is also the Monster Hunter Like, which I assume wouldn't be first person

319
00:20:18.720 --> 00:20:22.279
first person, especially since this game
they said they're pitching this at Gamescom,

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and the Monster Hunter like that they're
making they are working with Xbox on that,

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00:20:26.400 --> 00:20:30.680
so I assume they would not still
be pitching that anywhere. So certain

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00:20:30.680 --> 00:20:33.839
Affinity a very busy studio, But
I think I think it's a good thing

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00:20:33.880 --> 00:20:37.839
when a studio that has been doing
the work of helping others companies and has

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00:20:37.960 --> 00:20:42.759
a very good reputation for that is
able to build up the momentum enough to

325
00:20:42.759 --> 00:20:45.319
put out their own stuff. And
I'm pretty excited about that, how about

326
00:20:45.359 --> 00:20:52.119
you? Yeah, absolutely, because
I mean this is the way that you

327
00:20:52.319 --> 00:20:57.240
get the experience and you kind of
get to come at it from Okay,

328
00:20:57.279 --> 00:21:00.640
well, we're not in charge of
the project from top to bottom. Were

329
00:21:00.720 --> 00:21:07.480
essentially contractors that are working on this
very specific DLC or you know, whatever

330
00:21:07.480 --> 00:21:11.079
sort of support you're going to do. So it makes sense to me that

331
00:21:11.079 --> 00:21:15.880
that a studio you know, like
certain affinity would move into the They've certainly

332
00:21:17.200 --> 00:21:21.279
proven that they know what they're doing
when it comes to the first person shooters,

333
00:21:21.680 --> 00:21:23.680
and it makes sense that they would
go this route, right, And

334
00:21:23.960 --> 00:21:29.720
like being a support studio, you
got to be there like this, have

335
00:21:29.799 --> 00:21:34.079
this certain selection of talents of knowing
how to address problems or fix issues or

336
00:21:34.680 --> 00:21:40.599
how also how to not cause problems
and cause issues, and that that skill

337
00:21:40.640 --> 00:21:44.599
set is something that's well, you
know, eventually that's enough where hey,

338
00:21:44.640 --> 00:21:48.079
we could see from beginning to end
what a project needs, and now we

339
00:21:48.160 --> 00:21:51.880
have the confidence and obviously the history
of making enough stuff. Then they've made

340
00:21:51.880 --> 00:21:55.400
a ton of stuff that they can
now tackle these projects on their own.

341
00:21:56.079 --> 00:21:59.440
Also, they you know, being
based in Texas, Austin, a ton

342
00:21:59.640 --> 00:22:03.039
of talented developers in that in that
space, it's where retro's at, It's

343
00:22:03.039 --> 00:22:06.440
where some of the you know,
the former bio where people were there.

344
00:22:07.039 --> 00:22:08.839
But there's there's a lot of studios
there, so there's a lot of talent.

345
00:22:10.119 --> 00:22:11.079
So I it's just like, man, we can keep growing, we

346
00:22:11.119 --> 00:22:15.440
can keep attracting talent, and then
we can keep doing our work. But

347
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then also take on these other projects
and work with companies like Microsoft, or

348
00:22:18.240 --> 00:22:22.480
work with other publishers, or eventually
even start publishing our own stuff, which

349
00:22:22.480 --> 00:22:25.279
a lot of studios in these situations
end up doing after a few years.

350
00:22:25.640 --> 00:22:29.319
So it's like, this is the
business again, kind of working the way

351
00:22:29.319 --> 00:22:34.359
it should and being pretty dynamic and
enabling talented studios to start as one thing

352
00:22:34.440 --> 00:22:40.359
and grow into something more. And
you know, that's not necessarily always happening

353
00:22:40.359 --> 00:22:41.559
in a lot of other spaces.
You know, we always like, you

354
00:22:41.599 --> 00:22:45.880
know, the dynamism dynamism of gaming
is not replicated in music and movies and

355
00:22:45.960 --> 00:22:48.559
things like that. So it's like, it's good to see that this is

356
00:22:48.559 --> 00:22:52.119
still working for some studios. That's
what I was going to say, that

357
00:22:52.240 --> 00:22:56.319
it feels like this is the way
it should work, right, because I

358
00:22:56.359 --> 00:23:00.519
think that one of the things that
we're sort of missing in the workforce across

359
00:23:00.559 --> 00:23:07.359
the board is the sort of more
junior level roles. It's kind of like

360
00:23:07.559 --> 00:23:11.680
entry level and then senior level,
and the junior level kind of gets lost

361
00:23:11.720 --> 00:23:15.519
in the mix sometimes. And this
is the perfect example of here is how

362
00:23:15.599 --> 00:23:18.559
this is supposed to work. You
have, you know, your big studios

363
00:23:18.559 --> 00:23:21.599
that are the ones that are actually
you know, doing a project from start

364
00:23:21.640 --> 00:23:25.279
to finish, and then you have
these support studios. The support studios are

365
00:23:25.359 --> 00:23:30.880
so important because by being a support
studio, you learn the ins and outs

366
00:23:30.880 --> 00:23:33.359
and like you said, Jeff,
like how to fix and also anticipate potential

367
00:23:33.400 --> 00:23:40.079
problems. So yes, yeah,
this is good. Yes, And I

368
00:23:40.079 --> 00:23:41.319
mean, you know, he started
this studio in two thousand and six,

369
00:23:41.400 --> 00:23:45.039
but even you know, being at
Bungee leaving starting your own thing and then

370
00:23:45.119 --> 00:23:49.359
over the course of almost twenty years, building that up into something that's bigger

371
00:23:49.400 --> 00:23:52.759
than ever. And it's that also
is how it should work. Is people

372
00:23:52.880 --> 00:23:56.759
can work at a studio that has
had a lot of success. They can

373
00:23:56.799 --> 00:24:00.599
take their money, they can take
their stock options, and they could take

374
00:24:00.640 --> 00:24:04.000
their experience and turn that into huge
investments from from outside, you know,

375
00:24:04.319 --> 00:24:07.839
from venture capital, and now now
you're building your own thing. And that's

376
00:24:07.880 --> 00:24:11.559
also that's the whole process working.
That's what's going to happen with Activision Blizzard.

377
00:24:11.799 --> 00:24:15.880
You know, Microsoft's going to acquire
Activision Blizzard and a lot of people

378
00:24:15.920 --> 00:24:18.400
who are at call of duty are
making Call of duty games right now,

379
00:24:18.519 --> 00:24:21.039
who have stock options, They're gonna
wait for that stuff to vest. They're

380
00:24:21.039 --> 00:24:23.559
gonna make a couple more Call of
Duty games at at under Microsoft, and

381
00:24:25.119 --> 00:24:27.400
most of them are going to leave
to start their own things. Yeah,

382
00:24:27.519 --> 00:24:30.279
that's what happened with Respond. And
it's like, you know, Respond still

383
00:24:30.319 --> 00:24:34.000
so very strong studio. It's attracting
a lot of very good talent, but

384
00:24:34.079 --> 00:24:37.559
it's at the same time, a
lot of the people that were there when

385
00:24:37.799 --> 00:24:41.759
the EA purchase happened, they've vested
their their their their stock options, and

386
00:24:41.799 --> 00:24:44.680
now they've moved on and started a
whole bunch of other studios that we haven't

387
00:24:44.720 --> 00:24:45.799
heard from yet, but we're going
to over the next couple of years.

388
00:24:47.440 --> 00:24:52.559
Yep. All right. Up next, New PlayStation Productions Montage hints at a

389
00:24:52.000 --> 00:24:56.720
Day's Gone film. This comes from
Hannah Townsend at Twinfinite. Fans of Ben's

390
00:24:56.720 --> 00:25:00.039
Studios twenty nineteen game Days Gone have
been wishing for a sequel for a few

391
00:25:00.160 --> 00:25:03.039
years now, and while a sequel
seems not to be on the horizon,

392
00:25:03.319 --> 00:25:07.039
it's possible that a film could be. Uh. Let's take a look at

393
00:25:07.079 --> 00:25:11.119
what hence seemed to have been dropped. Day's Gone appears in New PlayStation Productions

394
00:25:11.160 --> 00:25:17.240
Montage look in the product PlayStation Productions
is the company that deals with turning Sony's

395
00:25:17.319 --> 00:25:21.759
video game ips into full fledged movies
and shows. A new video was recently

396
00:25:21.799 --> 00:25:26.599
added which features many beloved PlayStation characters, including the Freaker fighting hero from from

397
00:25:26.680 --> 00:25:30.960
Farewell, Deacon Saint John. That
didn't think it's Saint John. I think

398
00:25:30.000 --> 00:25:33.559
is the character from Day's Gone.
I've never played it. Yeah. The

399
00:25:33.599 --> 00:25:37.720
source comes from an ex Twitter post
by the user real rat Radick, who

400
00:25:37.759 --> 00:25:41.119
noticed the Saint John how hiding out
a little bit further in the back of

401
00:25:41.160 --> 00:25:45.640
the video. There were rumors back
in two twenty twenty two of a Day's

402
00:25:45.640 --> 00:25:49.000
Gone film being in the works,
but these were seemingly unsubstantiated and unconfirmed.

403
00:25:49.279 --> 00:25:53.240
But this new revelation could be adding
credit credence, credits credence to the rumor.

404
00:25:55.720 --> 00:25:57.680
So this this is a montage that
has a lot of elements from getting

405
00:25:57.680 --> 00:26:03.359
from games that we know are getting
worked on at PlayStation Productions. Would it

406
00:26:03.400 --> 00:26:07.920
be surprising to you if a character
like seak in Saint John from Day's Gone

407
00:26:07.920 --> 00:26:11.440
would show up in that if they
weren't working on A Day's Gone movie,

408
00:26:11.799 --> 00:26:15.559
It would be unusual, I would
say. And also, you know just

409
00:26:15.640 --> 00:26:23.720
kind of looking very specifically at PlayStation's
track record. Obviously, the Last of

410
00:26:23.799 --> 00:26:30.240
Us was a huge, huge success
for them earlier this year, so it

411
00:26:30.359 --> 00:26:36.880
stands to reason that they would be
looking for other titles to give the on

412
00:26:37.119 --> 00:26:41.680
screen treatment too. Yes, and
they've been open about that that that's like,

413
00:26:41.720 --> 00:26:45.359
that's a huge part of their strategy
is Hey, we're Sony and look

414
00:26:45.359 --> 00:26:47.880
at all these other divisions, and
we see this happening with like their hardware

415
00:26:47.880 --> 00:26:52.200
stuff, the PlayStation VR two,
PlayStation portal, the new headphones and all

416
00:26:52.200 --> 00:26:56.519
these things. These are initiatives started
by other parts of Sony for the most

417
00:26:56.559 --> 00:26:59.759
part, and then they're but they're
coming out there the PlayStation brand and Sony

418
00:26:59.759 --> 00:27:03.400
pit looking at this fertile PlayStation of
ground of like there's a lot of ip

419
00:27:03.519 --> 00:27:07.319
here that we can that we could
take a turn into films is doing the

420
00:27:07.359 --> 00:27:11.599
same exact thing, maximizing the return
on value on the value of PlayStation,

421
00:27:11.640 --> 00:27:15.079
which is the most valuable thing at
Sony maybe except for their insurance business,

422
00:27:15.119 --> 00:27:19.880
which I never understand. Yeah,
but the Day's Gone is weird one because

423
00:27:21.039 --> 00:27:23.279
for a lot of these other projects, we have at least heard rumors of

424
00:27:23.359 --> 00:27:27.519
a game coming for the biggest example
there. The biggest example is Last of

425
00:27:27.559 --> 00:27:30.519
Us getting the Last of Us Part
one remake and Last of Us Part two

426
00:27:30.920 --> 00:27:36.119
getting like a remastered version rumored,
so like maybe coincide with the next season

427
00:27:36.160 --> 00:27:37.799
of the show and all that makes
a ton of sense because we saw how

428
00:27:37.839 --> 00:27:41.960
The Witcher sold a bunch of games, win It with the Netflix and then

429
00:27:41.039 --> 00:27:45.480
Twisted Metal. There's at least that
rumor of the studios working on Twisted Metal

430
00:27:45.519 --> 00:27:48.079
games, so you know one was
working on and then it moved to another

431
00:27:48.079 --> 00:27:52.519
studio, and we have that show
now and the show did pretty well,

432
00:27:52.559 --> 00:27:53.759
maybe we get a second season and
maybe they have a game ready to go

433
00:27:53.799 --> 00:27:57.880
with that as well. The thing
we've heard about Days Gone is they definitely

434
00:27:57.960 --> 00:28:02.799
aren't making a sequel. There's been
all the rumors that we have heard about

435
00:28:02.799 --> 00:28:07.359
a sequel are have been squashed and
people are like, there's just no way

436
00:28:07.359 --> 00:28:08.920
that that's happening. That's laughable.
Even like people in the studio are like,

437
00:28:08.960 --> 00:28:11.599
we're laughing at this when someone mentions
like, hey, they're making a

438
00:28:11.680 --> 00:28:17.759
Day's Gone sequel. So that's where
I'm like, I'm confused, Like,

439
00:28:17.799 --> 00:28:19.720
do you think there's a possibility we
get a Days Gone movie or Days Gone

440
00:28:19.720 --> 00:28:25.720
TV show without getting a new game. I do think so, and I

441
00:28:25.759 --> 00:28:34.160
think that the strategy here maybe to
release a Day's Gone TV show or movie,

442
00:28:34.359 --> 00:28:41.799
see if that garner's interest with a
new audience, and then be like,

443
00:28:41.920 --> 00:28:45.519
oh, well, now it's done
well. Because the thing that's interesting

444
00:28:45.559 --> 00:28:51.200
about Days Gone is like it was
a commercial success. It made money,

445
00:28:51.359 --> 00:28:52.839
but the reviews were just a little
bit low. Yeah, they're kind of

446
00:28:52.880 --> 00:28:56.960
met, Yeah, exactly, Yeah, the reviews were mixed. Yes,

447
00:28:57.440 --> 00:29:03.920
So I wonder if the strategy I
don't know. I mean, if anything,

448
00:29:03.960 --> 00:29:06.640
I would say, if we're getting
a day Is Gone like movie,

449
00:29:06.680 --> 00:29:10.960
TV show, whatever, maybe it's
the game is not that old. Thous

450
00:29:11.039 --> 00:29:15.200
I was like, oh, a
remastered version of the Dames. That's true.

451
00:29:15.640 --> 00:29:22.000
No, you're absolutely right, So
maybe a rerelease, a remaster included

452
00:29:22.039 --> 00:29:26.440
with your PlayStation plus extra subscription.
I don't know. I think I think

453
00:29:26.480 --> 00:29:30.440
I agree with you about what you
said about like this might be then testing

454
00:29:30.440 --> 00:29:33.200
the waters, because I mean what
I put out a day Is Gone show

455
00:29:33.519 --> 00:29:37.359
and it does very well, and
then then the demand for a Day's Gone

456
00:29:37.440 --> 00:29:40.680
sequel it just becomes evident. It's
like Okay, well, we will start

457
00:29:40.680 --> 00:29:42.160
working on that in earnest, and
we'll keep the show going and hopefully we

458
00:29:42.200 --> 00:29:47.440
can get a new game out before
you know, for interest wanes, but

459
00:29:47.480 --> 00:29:48.720
I bet they'll be like, we're
at least we at least think that's worth

460
00:29:48.759 --> 00:29:52.599
an attempt. And I could I
could ibagine you're saying that now, making

461
00:29:52.640 --> 00:29:56.799
games very big, very expensive,
very time consume. Trying to line up

462
00:29:56.920 --> 00:30:03.079
these you know, television or movie
production right with the game stuff is challenging.

463
00:30:03.279 --> 00:30:04.920
But I still think Sony's in a
position where they're like, we want

464
00:30:04.960 --> 00:30:07.759
to see, like how far we
can push the limits of this idea,

465
00:30:07.799 --> 00:30:11.599
of these strategies, and they's gone
is a relatively good test bed for that.

466
00:30:12.559 --> 00:30:15.480
Yeah, I think so too.
And I mean, you know,

467
00:30:15.559 --> 00:30:19.599
you brought up the example of The
Witcher and how the Netflix series sold a

468
00:30:19.599 --> 00:30:23.799
bunch of copies of the game,
and I would also hazard to guess,

469
00:30:23.880 --> 00:30:27.680
a bunch of copies of the books. So yeah, again, it's like

470
00:30:29.000 --> 00:30:33.240
I think that they're in a good
position to again, you have this this

471
00:30:33.440 --> 00:30:38.359
game that's still relatively contemporary twenty nineteen, and then what you have is a

472
00:30:38.400 --> 00:30:42.680
TV show, movie, whatever it
is. See how that affects sales of

473
00:30:42.680 --> 00:30:47.799
an existing game and then go,
okay, cool, this is impetus for

474
00:30:47.920 --> 00:30:51.440
us to definitely make a seq little
this. Yes, absolutely, I think

475
00:30:51.480 --> 00:30:55.680
that's that seems to be kind of
what could be happening here. There was

476
00:30:55.720 --> 00:31:02.279
also in this this video apparently some
characters from Medievil. Oh yeah, I

477
00:31:02.799 --> 00:31:07.279
sort of remember Medievil. Yeah,
they did a rereleased remaster remake of that

478
00:31:07.400 --> 00:31:11.559
a few years ago, and it's
so yeah, okay, that's uh.

479
00:31:11.599 --> 00:31:15.480
That's another one that's like, oh, you could see how that also makes

480
00:31:15.519 --> 00:31:19.200
sense because you can maybe aim at
as a slightly younger audience, make it

481
00:31:19.240 --> 00:31:23.599
kind of the fun spooky thing and
children's contents or even like, you know,

482
00:31:23.720 --> 00:31:30.240
the between content is very very valuable
to these streaming services. Uh you

483
00:31:30.240 --> 00:31:32.720
know, maybe Amazon's backed off it
a little bit, but a lot of

484
00:31:32.759 --> 00:31:34.720
these other services are still like,
we need as much kids content as possible.

485
00:31:34.720 --> 00:31:37.799
A lot of people make their decisions
about what what subscriptions to keep based

486
00:31:37.799 --> 00:31:41.359
on what their kids are watching.
So I could see that working. Maybe

487
00:31:41.400 --> 00:31:45.319
that Madiev will come out as like
some other sort of thing and won't be

488
00:31:45.359 --> 00:31:47.680
for kids, but I get to
see that, like, oh that makes

489
00:31:47.680 --> 00:31:49.319
sense because they don't have a lot
of other things that they're pushing forward as

490
00:31:49.759 --> 00:31:56.319
content for younger audiences at least family
friendly. Yes, right, family friendly,

491
00:31:56.359 --> 00:32:00.000
you know. Yeah, all right, Well we'll see. Sony Pictures

492
00:32:00.039 --> 00:32:04.799
are gonna keep making the stuff PlayStation
entertainment. Uh. They still they have

493
00:32:04.880 --> 00:32:08.200
that you know, Marvel Cinematic Universe
opening scrawl that they have. We'll see

494
00:32:08.200 --> 00:32:13.240
what what characters show up in there
in the future. Uh. Sony is

495
00:32:13.279 --> 00:32:17.079
to acquire Audissey. It's a U
D. E Z and so you know

496
00:32:21.400 --> 00:32:25.079
these nuts. So I can't help
myself, but but I think it's Audi

497
00:32:25.200 --> 00:32:30.920
Z. This is from Jeffrey Rizzo
at Games Industry dot biz. Sony Interactive

498
00:32:30.039 --> 00:32:35.799
Entertainment has entered a deal to purchase
audio technology company Audissey. Terms of the

499
00:32:35.799 --> 00:32:38.680
transaction, which including the cost,
we're not disclosed. With the acquisition,

500
00:32:38.799 --> 00:32:44.839
Sie aims to expand the audio technology
of PlayStation games. Audissey will continue to

501
00:32:44.839 --> 00:32:47.680
operate as a separate entity into help
It's Audio Products. Founded in two thousand

502
00:32:47.720 --> 00:32:51.960
and eight, the firm creates headphones
for music professionals, gaming consumers, and

503
00:32:52.039 --> 00:32:55.200
music listeners. Audissey is a premier
brand for headphones, and this acquisition highlights.

504
00:32:55.240 --> 00:33:00.839
Sony interactives focus on innovation, innovation, and providing the best audio experience

505
00:33:00.880 --> 00:33:05.839
to PlayStation players. And that's from
Sie Senior Vice president of Platform Experience Hideaki

506
00:33:05.960 --> 00:33:13.759
Nishino. Headphones have huge profit margins
and that's it. I know they can

507
00:33:14.119 --> 00:33:16.119
if they can get it their their
core audience that spends a lot of money

508
00:33:16.200 --> 00:33:22.400
on PlayStation stuff. Excited about new
headphone technochnology that is just money in the

509
00:33:22.400 --> 00:33:25.559
bank that has just a lot of
dollars you can rub together because they can

510
00:33:27.039 --> 00:33:29.920
make them for very little money and
they could charge a lot of money.

511
00:33:29.960 --> 00:33:32.240
Oh yeah, this is no.
I don't blame them either. I mean,

512
00:33:32.400 --> 00:33:37.519
like it's it's so funny because both
of my parents they're retired now,

513
00:33:37.519 --> 00:33:42.160
but they were computer programmers and so
we were all ways upgrading our technology.

514
00:33:42.200 --> 00:33:45.319
And this just has like my dad
will buy whatever. These headphones are both

515
00:33:45.400 --> 00:33:52.359
like written all over it. And
I mean, look, I've had lovely

516
00:33:52.039 --> 00:33:59.799
audio experiences playing games on my PS
five just with my you know, hyper

517
00:34:00.359 --> 00:34:06.960
cloud headphones and uh yeah, so, I mean you've got stuff that's targeted

518
00:34:06.960 --> 00:34:12.000
at the PlayStation. They do such
a good job. But now games with

519
00:34:12.079 --> 00:34:15.679
like localized sound, so that you
almost have to play them with their headphones

520
00:34:15.719 --> 00:34:20.599
on because it's really fun to like
run away from somebody while they're talking and

521
00:34:20.639 --> 00:34:23.519
like those Yeah, the positional audio
is so good, and so you know,

522
00:34:23.559 --> 00:34:27.360
any any way to enhance that.
As you say, it's cheap to

523
00:34:27.360 --> 00:34:30.639
make headphones, you can sell them
for a lot of money profits. Yeah,

524
00:34:30.800 --> 00:34:34.840
and Sony's moving to their new protocol
that's kind of similar to what Xbox

525
00:34:34.920 --> 00:34:37.400
is doing, where you know,
these companies always had ways for you to

526
00:34:37.400 --> 00:34:42.559
connect wireless headphones to your thing,
yep. But in the past, like

527
00:34:42.599 --> 00:34:45.280
you know, Microsoft has had no
dongles for that, you just gotta do

528
00:34:45.320 --> 00:34:47.639
the Xbox protocol, which is built
into the thing and PlayStations like yeah,

529
00:34:47.639 --> 00:34:51.280
we'll probably just probably just have people
used angles. But it seems like they're

530
00:34:51.280 --> 00:34:54.000
moving away from that with the new
headphones that they have. It sounds like,

531
00:34:54.079 --> 00:34:58.119
oh, that stuff it will just
be built in going forward, at

532
00:34:58.159 --> 00:35:00.159
least since my understanding that could that
could change. Maybe those things have dongles

533
00:35:00.199 --> 00:35:05.039
as well, or maybe they do
specifically for the PS five, But it's

534
00:35:05.119 --> 00:35:07.639
like, Okay, this is them
starting a new sort of Hey, this

535
00:35:07.679 --> 00:35:12.800
is how we're handling gaming audio going
forward. So if we're gonna have this,

536
00:35:12.960 --> 00:35:15.440
this whole new initiative, we might
as well really go hard on it

537
00:35:15.440 --> 00:35:17.039
and try to sell a bunch of
headphone new headphones to people, even people

538
00:35:17.039 --> 00:35:22.280
who might have bought headphones previously.
So yeah, yeah, because I mean,

539
00:35:22.320 --> 00:35:25.440
if if you have a new offering, you're gonna have your people who

540
00:35:25.559 --> 00:35:30.119
are tech heads. It's the it's
the same people that get a new iPhone

541
00:35:30.119 --> 00:35:34.079
every year, you know, like
they will buy these yep. And and

542
00:35:34.159 --> 00:35:37.079
Sony's done a good job of making
audio feel important on the PS five what

543
00:35:38.280 --> 00:35:40.960
absolutely happen? What is the technology? Call it? I can't They had

544
00:35:42.000 --> 00:35:43.760
a word for it, and now
I can't remember it. Maybe oh I

545
00:35:43.800 --> 00:35:45.599
don't remember either, remember, but
it's like, I know people people have

546
00:35:45.639 --> 00:35:49.119
mentioned that a bunch of times.
How about how important that is to them?

547
00:35:49.199 --> 00:35:51.280
And it's like, yeah, I
mean I get it, Like audio

548
00:35:51.400 --> 00:35:53.679
is the big thing that they could
still make pretty big advancements. And we

549
00:35:53.880 --> 00:35:58.760
were sort of reached the plateau with
with visuals where it's say this every episode

550
00:35:58.760 --> 00:36:00.840
now, but it's limited by hard
words, limited by time and money.

551
00:36:01.000 --> 00:36:04.159
You know. The Last of Us
Part two looks better on PS four than

552
00:36:04.159 --> 00:36:07.679
almost any game on the current gin
consoles. But audio, it's like we've

553
00:36:07.679 --> 00:36:12.000
mostly been using our TV speakers.
It's like, if we could get some

554
00:36:12.039 --> 00:36:15.280
other stuff in there and then really
focus on that technol like path traced audio

555
00:36:15.400 --> 00:36:16.960
was a big thing. It's like, man, if we can get that

556
00:36:17.000 --> 00:36:21.320
going, we're sort of emulating that
with the positional audio. Absolutely, and

557
00:36:21.480 --> 00:36:24.000
and that is and that is exactly
like what I feel like my experience has

558
00:36:24.039 --> 00:36:28.880
been with the PlayStation, particularly with
the PlayStation five, is feeling like,

559
00:36:29.000 --> 00:36:34.039
okay, cool, I actually really
want to play this with headphones on or

560
00:36:34.119 --> 00:36:37.800
in like my nice surround sound speaker
set up in the litter room, Like

561
00:36:37.840 --> 00:36:40.880
I like my little speaker bar that
I have at my desk. Just ain't

562
00:36:40.880 --> 00:36:46.199
gonna cut it anymore. And it's
a tempest tempest audio. Thank tempag phototrope

563
00:36:46.199 --> 00:36:51.639
for that. I appreciate it all
right, let's h yes. In video.

564
00:36:51.679 --> 00:36:54.119
G Force now gets its first nineteen
Xbox Game Pass titles. This comes

565
00:36:54.119 --> 00:36:59.119
from Chris Gooing at BGC. The
first batch of Xbox Game Pass titles arrives

566
00:36:59.159 --> 00:37:02.599
on in videog Now today. The
streaming service will now add an Xbox button

567
00:37:02.599 --> 00:37:07.199
to supported PC games, and g
Forced now Subscribers will be able to launch

568
00:37:07.280 --> 00:37:09.880
them from any supported device as long
as they've either bought them on the Microsoft

569
00:37:09.960 --> 00:37:15.199
Store or subscribed to Xbox Game Pass
Ultimate or PC Game Pass. This will

570
00:37:15.320 --> 00:37:19.440
enable gamers to stream Xbox PC titles
from g Force Now to PC's, mac

571
00:37:19.480 --> 00:37:22.719
os, chromebooks, smartphones, and
other devices. A total of nineteen Xbox

572
00:37:22.760 --> 00:37:27.480
games are being added to the service. The games include things like Crusaders King,

573
00:37:27.559 --> 00:37:31.000
Crusader Kings, Three Dead Cells,
Death Loop, Gears Five, Quake,

574
00:37:31.159 --> 00:37:35.880
Pentiment, Valheim, a whole bunch
of stuff. This is, of

575
00:37:35.880 --> 00:37:39.679
course, I'm a part of their
strategy of dealing with regulators where it's like,

576
00:37:39.719 --> 00:37:43.280
hey, all every time a regular
say, hey, you're buying Activision

577
00:37:43.280 --> 00:37:45.639
Blozzier, this seems bad, and
Microsoft be like, hey, how's it

578
00:37:45.639 --> 00:37:49.079
bad when we're trying to put more
games in more places. Look how we're

579
00:37:49.079 --> 00:37:52.440
going to make a deal with Nvidia
and now, hey, their games are

580
00:37:52.480 --> 00:37:55.800
in more places for more people.
And to me, this continues to look

581
00:37:55.840 --> 00:38:00.039
like the regulators got what they wanted
and gamers have more options and another good

582
00:38:00.039 --> 00:38:02.519
thing for the most part. Right, No, it definitely is a good

583
00:38:02.519 --> 00:38:07.800
thing. So interesting. I was
just talking about Nvidia g Force Now with

584
00:38:08.159 --> 00:38:12.920
our colleague Tom Caswell over a game
spot, and he was because I was

585
00:38:12.960 --> 00:38:15.920
basically saying to him that I had
been holding out to play Balder's Gate three

586
00:38:16.000 --> 00:38:20.519
until it came to the PlayStation five, partially because I'm a consulicate I always

587
00:38:20.559 --> 00:38:24.840
have been, but also because I
have friends who have better gaming PCs than

588
00:38:24.880 --> 00:38:30.199
I do, who it was like
completely blowing up their PC because it's such

589
00:38:30.239 --> 00:38:32.960
a gigantic game. So it's like, you know what PlayStation, My PlayStation

590
00:38:32.960 --> 00:38:36.840
five is dedicated to only games.
I don't need it to do anything but

591
00:38:37.039 --> 00:38:39.039
games. I'll just wait for that, and they're gonna they're gonna optimize that

592
00:38:39.079 --> 00:38:43.320
thing for the PS five, just
like they optimize it really well for the

593
00:38:43.320 --> 00:38:45.199
Steam Deck. It's like when they, yes, when they aim it at

594
00:38:45.199 --> 00:38:46.599
a platform, they know what to
do, but it's like people know exactly

595
00:38:46.599 --> 00:38:51.239
what to do and bridges for a
lot of PCs, though yes, it

596
00:38:51.280 --> 00:38:53.760
was too big for the bridges for
a lot of PC's. However, Tom

597
00:38:53.880 --> 00:39:00.719
was saying that he had been playing
it via g force Now and he's it

598
00:39:00.880 --> 00:39:04.679
was incredible. G Force Now was
very good. It's very good tech and

599
00:39:04.719 --> 00:39:07.000
it has been Yeah, throughout the
entire pandemic when people were struggling to get

600
00:39:07.000 --> 00:39:10.679
PC's it was like, don't don't
buy anything right now. Just if you

601
00:39:10.760 --> 00:39:14.159
really want to be if you're like
Ore on an older computer and you want

602
00:39:14.159 --> 00:39:16.679
to feel like you're playing games at
modern settings, please just use g Force

603
00:39:16.719 --> 00:39:20.960
now for the next year or so
instead of buying a GPU at eighteen hundred

604
00:39:21.000 --> 00:39:24.239
dollars for one that came out four
years ago. And it's and you know,

605
00:39:24.320 --> 00:39:28.519
but even even like now that we're
well well passed that and prices have

606
00:39:28.559 --> 00:39:32.840
come down on PC components inted in
Vidia, g Force now is still very

607
00:39:32.880 --> 00:39:37.519
good, a very fair option in
a lot of cases, and now that's

608
00:39:37.519 --> 00:39:39.920
getting more games, it's like even
more of a pretty decent option now.

609
00:39:40.159 --> 00:39:42.880
I think, yeah, there used
to be a free tier, but I

610
00:39:42.880 --> 00:39:44.800
think that's when it was in beta. I think now you have to pay

611
00:39:44.840 --> 00:39:47.239
something after a certain point. I
honestly don't know how the business model works,

612
00:39:47.800 --> 00:39:52.920
but still it's I don't think it's
some prohibitive price in terms of how

613
00:39:52.039 --> 00:39:57.119
much it costs, but this as
an option, yeah, and also talking

614
00:39:57.119 --> 00:40:00.920
about adding those Xbox Game Pass titles
now based you don't even need an Xbox

615
00:40:01.320 --> 00:40:06.079
or a PC that can run these
games. You just need a computer and

616
00:40:06.239 --> 00:40:10.039
you can subscribe to Nvidia, subscribe
to game Pass, and you have access

617
00:40:10.039 --> 00:40:13.880
to all of these games. So
again, it's like you said that the

618
00:40:14.000 --> 00:40:20.760
accessibility as far as games go,
is getting just a lot better, and

619
00:40:21.239 --> 00:40:27.639
PC in particular, I think was
the area wherein that kind of struggled previously

620
00:40:27.800 --> 00:40:31.480
because you know, there's a lot
of components to a PC, whereas with

621
00:40:31.519 --> 00:40:34.519
a console, you just get the
console, you hook it up to your

622
00:40:34.559 --> 00:40:37.039
TV, you're good to go.
But now PC is getting in the game

623
00:40:37.280 --> 00:40:43.559
of making PC games accessible to people
via these cloud services, and when they

624
00:40:43.599 --> 00:40:47.400
work like g Force now does,
it's pretty awesome. Yep. Absolutely,

625
00:40:49.159 --> 00:40:53.239
to clear up my approximate knowledge of
the situation, the free tier, it

626
00:40:53.320 --> 00:40:57.159
does exist, but like I said, at a certain point you have one

627
00:40:57.199 --> 00:41:00.199
hour long sessions and then if you
session where I think you can log back

628
00:41:00.239 --> 00:41:04.280
in, but you might have to
wait or something. So the other option

629
00:41:04.400 --> 00:41:07.800
is to pay ten dollars a month
or what I think is, or you

630
00:41:07.840 --> 00:41:10.760
can pay like twenty dollars a month
and get a forty eighty equivalent rig.

631
00:41:10.920 --> 00:41:15.440
Otherwise I think you're working with like
RTX thirty eighty or something like that.

632
00:41:15.480 --> 00:41:17.400
But and then you can extreme at
ten eighty. Yeah you want to watch

633
00:41:17.400 --> 00:41:20.840
what you want to play a game
cudo, sure thing ten eighty or four

634
00:41:20.920 --> 00:41:22.559
K, depending on how much you
play. And it's like, yeah,

635
00:41:22.559 --> 00:41:24.679
okay, yeah, all that makes
sense. But again, this is not

636
00:41:24.760 --> 00:41:29.079
exactly like game Pass. You're gonna
have to bring the games, game purchases

637
00:41:29.519 --> 00:41:32.320
or the subscription service from game Pass
yourself. So I think having that free

638
00:41:32.320 --> 00:41:38.000
option is is pretty good. Yeah, okay, moving along here, Xbox

639
00:41:38.039 --> 00:41:42.400
Series X is at the end of
the beginning of its life cycle. Phil

640
00:41:42.440 --> 00:41:45.360
Spencer says. This comes from Darren
Bontheus at game Spot and a new interview

641
00:41:45.480 --> 00:41:50.039
xbox Head, Phil Spencer explained how
the Xbox Series X and S S consoles

642
00:41:50.039 --> 00:41:52.559
are only just getting started and with
the third anniversary of these systems coming up,

643
00:41:52.599 --> 00:41:57.280
how he sees the Xbox console cycle
being at the end of the beginning

644
00:41:57.320 --> 00:42:00.519
of its life cycle now that certain
supply chain issue have been resolved, I

645
00:42:00.519 --> 00:42:02.760
think we're kind of at the end
of the beginning. I think the supply

646
00:42:02.840 --> 00:42:07.119
issues early on length in the beginning
to some extent, both on costs as

647
00:42:07.159 --> 00:42:09.599
well as availability, Spencer said to
IGN, I think from a game depth

648
00:42:09.639 --> 00:42:13.920
standpoint, not just us, but
third parties, you're really just now starting

649
00:42:13.960 --> 00:42:17.000
to see the swell of games that
got slowed up during COVID production now starting

650
00:42:17.039 --> 00:42:21.280
to launch. There are so many
games coming out right now that we're starting

651
00:42:21.280 --> 00:42:23.440
to get through the beginning of this
generation and hopefully into a place where as

652
00:42:23.480 --> 00:42:27.400
the owners of a console, we've
got games that are taking full advantage of

653
00:42:27.400 --> 00:42:31.559
the hardware and are great games for
people to go and play. He goes

654
00:42:31.559 --> 00:42:37.039
on here a little bit, But
to me, this is like talking around

655
00:42:37.079 --> 00:42:39.559
this idea of what is the rest
of this console generation going to look like

656
00:42:39.679 --> 00:42:45.920
in terms of hardware revisions, of
half measures, of like pro models,

657
00:42:45.360 --> 00:42:47.920
how long the generation is going to
last before we get the next gen.

658
00:42:50.320 --> 00:42:53.719
I tend this sentiment he's putting forth. I really agree with that. It's

659
00:42:54.119 --> 00:42:59.159
the beginning of this generation has been
felt elongated, and now here we are

660
00:42:59.239 --> 00:43:01.840
and it does feel like we've arrived. But that does not mean it's arrived

661
00:43:01.840 --> 00:43:06.000
to the point where I'm going to
be very happy about us spending more money

662
00:43:06.000 --> 00:43:08.599
on an Xbox Series Z or PlayStation
five Pro next year. But I know,

663
00:43:09.079 --> 00:43:13.840
how do you feel. I mean, it is interesting because with all

664
00:43:13.880 --> 00:43:20.239
of these now current gen consoles,
your Excesses, your PlayStation fives, they

665
00:43:20.400 --> 00:43:25.960
did have such a kind of slow
start from the point of view of actually

666
00:43:27.000 --> 00:43:30.000
getting them into the hands of consumers
because of supply chain issues. And so

667
00:43:30.039 --> 00:43:34.760
now we are in a situation wherein
we are able, people are able to

668
00:43:34.760 --> 00:43:39.280
get these things now, and so
I think just you know, with more

669
00:43:39.280 --> 00:43:49.400
with more actual consumer feedback, we're
getting into a position wherein we can actually

670
00:43:49.639 --> 00:43:59.199
better assess how all of these things
are working across market. And I want

671
00:43:59.239 --> 00:44:04.960
these consoles to stick around for a
while because it's very difficult for me at

672
00:44:05.000 --> 00:44:10.599
this point, as a mirror mortal
to conceive of where we go from here.

673
00:44:12.039 --> 00:44:14.679
Yeah, I mean, I think
it's like, I think the perception

674
00:44:14.719 --> 00:44:16.639
of this generation is really different depending
on who you ask. I think for

675
00:44:16.639 --> 00:44:19.800
some people that are like, no, three years is a long time.

676
00:44:19.880 --> 00:44:22.719
The console generation is only gonna be
five years, And it's like that's people

677
00:44:22.719 --> 00:44:27.320
who remember console generations being five years, which hasn't been the case for twenty

678
00:44:27.400 --> 00:44:30.840
years. But it's in a lot
of people's minds that's still like what it

679
00:44:30.920 --> 00:44:32.480
is. So it's like, you
know, the generation is pretty much almost

680
00:44:32.519 --> 00:44:36.920
over already. It's no, no, that's just that's definitely not true.

681
00:44:37.159 --> 00:44:39.400
But at the same time, three
years is a long time. So this

682
00:44:39.440 --> 00:44:42.880
idea that it's still the beginning,
like even fill Spencer, you're saying,

683
00:44:42.880 --> 00:44:45.119
it's it's not anymore. It's the
end of the beginning. So we're moving

684
00:44:45.119 --> 00:44:49.920
into this next phase. I just
I don't know what these companies think they

685
00:44:49.960 --> 00:44:52.559
then do with that. You know, the rumor is Sony's going to put

686
00:44:52.599 --> 00:44:57.679
out a PS five pro next year, and I don't know if that's if

687
00:44:57.679 --> 00:45:00.599
they're working backward from we think the
demand will be there, or if they're

688
00:45:00.639 --> 00:45:06.039
working backward from this is this is
just our strategy, and so we're gonna

689
00:45:06.280 --> 00:45:09.159
we're gonna force it to this round
this round peg to fit into a square

690
00:45:09.159 --> 00:45:15.039
hole or whatever. Yeah. I
also wonder if the working backward again comes

691
00:45:15.119 --> 00:45:17.960
from the fact that when the PlayStation
five launched, it was so difficult to

692
00:45:19.000 --> 00:45:22.599
get so there are a number of
people who still haven't gotten it. And

693
00:45:22.960 --> 00:45:28.880
I think you have people now who
hadn't gotten themselves a PS five are now

694
00:45:28.920 --> 00:45:32.519
looking at the PS five and going
maybe, but they're the same, they're

695
00:45:32.519 --> 00:45:36.440
the same people that are upgrade grading
their iPhone every year, that are going

696
00:45:36.480 --> 00:45:38.719
to buy those headphones. They're now
at a point where they're going, well,

697
00:45:39.400 --> 00:45:45.280
let me wait, because there might
be a PS five Pro. Yeah,

698
00:45:45.360 --> 00:45:50.079
and it's and Microsoft and Sony on
very different, very different positions themselves,

699
00:45:50.159 --> 00:45:53.280
right because Microsoft has the Xbox Series
X and the series it has a

700
00:45:53.320 --> 00:45:57.000
pro model, the Xbox Series X
already and I think that's how they view

701
00:45:57.039 --> 00:46:01.679
it. But PlayStation comes up the
PS five Pro that significantly surpasses the Xbox

702
00:46:01.719 --> 00:46:05.719
Series X, and then the Xbox
Series X even if you know, even

703
00:46:05.719 --> 00:46:07.360
with all the power has doesn't feel
very pro anymore to a lot of people.

704
00:46:07.360 --> 00:46:13.320
So it will say we literally did. I was working over it then

705
00:46:13.360 --> 00:46:17.440
when the consoles, when the new
current generation of consoles launched, and we

706
00:46:17.480 --> 00:46:24.840
actually did console races between the Xbox
Series X and the PlayStation five and oh

707
00:46:24.880 --> 00:46:30.920
my god, the PlayStation I've destroyed
the Xbox Series X and basically every test

708
00:46:30.920 --> 00:46:32.440
we did, Yeah, and it's
and then, like PlayStation is the lead

709
00:46:32.480 --> 00:46:36.840
development platform for all these studios.
So even with the extra hardware power that

710
00:46:36.880 --> 00:46:40.039
the Xbox Series X does technically have, it's just it's it, but it

711
00:46:40.079 --> 00:46:43.599
doesn't get taken advantage of because that
would the extra work and they don't see

712
00:46:43.639 --> 00:46:47.920
the point of doing that. Once
again, circling back around xboxes, goal

713
00:46:49.239 --> 00:46:52.400
I don't think is to sell Xboxes. It's to sell the brand Xbox.

714
00:46:53.000 --> 00:46:57.880
Yes, yeah, totally. And
I think that's so it's that's the whole

715
00:46:57.920 --> 00:47:00.840
thing where it's like, now,
yeah, how do they communicate that to

716
00:47:01.159 --> 00:47:06.920
an audience that doesn't really understand that? And and and it was like,

717
00:47:07.199 --> 00:47:08.480
we're used to something and he said, you're you're a console kid. I

718
00:47:08.480 --> 00:47:10.159
think a lot of people are just
like, hey, I'm a I'm a

719
00:47:10.159 --> 00:47:14.320
console person. This is what I'm
comfortable with. And you know, and

720
00:47:14.760 --> 00:47:17.760
Bill Spencer said on Our Couch a
SGF, he said, I that's like,

721
00:47:17.840 --> 00:47:21.880
that's just we're not even thinking on
those terms anymore. Really, we're

722
00:47:21.920 --> 00:47:24.440
growing faster on PC and we do
think of the cloud is going to be

723
00:47:24.440 --> 00:47:29.199
a thing. Yeah, but it's
at the same time, it's like,

724
00:47:29.199 --> 00:47:30.320
man, it does seem like if
you could sell more consoles, that would

725
00:47:30.320 --> 00:47:34.360
be the best thing for for everything
here. So but you know, that

726
00:47:34.400 --> 00:47:37.079
doesn't I don't think they're interested in
sort of disrupting what they are doing with

727
00:47:37.199 --> 00:47:42.159
Xbox Series SNX just to keep it
with Sony, and maybe that's maybe it's

728
00:47:42.159 --> 00:47:44.199
a mistake, or maybe Sony is
gonna kind of be like, kind of

729
00:47:44.239 --> 00:47:45.719
bite it a little bit because they
do a PSI probe when no one wants

730
00:47:45.800 --> 00:47:47.880
one. I bet they're going to
find a way to make people want one

731
00:47:47.920 --> 00:47:53.480
though, so we'll see. Uh. And Video announces DLSS three point five

732
00:47:53.880 --> 00:47:58.280
that will support a Cyberpunk DLC and
Alan Wake two. This comes from Andrew

733
00:47:58.280 --> 00:48:02.239
Heaton at Destructoid Video Game and general
graphical technology is advancing so fast that it's

734
00:48:02.280 --> 00:48:06.199
tough to keep up with now.
In Video has announced that the latest version

735
00:48:06.239 --> 00:48:10.119
of its Deep Learning Super Sampling or
DLSS d LSS is on the way,

736
00:48:10.159 --> 00:48:14.639
and it's already going to support some
modern titles. Details can be found on

737
00:48:14.679 --> 00:48:17.960
en videos website. The longest short
of it is DLS DLSS three point five,

738
00:48:19.039 --> 00:48:22.320
is due to release sometime this fall. It represents the next stage in

739
00:48:22.360 --> 00:48:25.400
Team Green's upscaling AI tech, with
a recent video from the company explaining just

740
00:48:25.440 --> 00:48:30.840
how it's better than previous iterations.
And I know people probably turn off their

741
00:48:30.840 --> 00:48:36.239
brains a little bit when they start
hearing this tech talk. This if you've

742
00:48:36.280 --> 00:48:39.079
heard the hype around ray tracing for
what five, six, seven years.

743
00:48:39.119 --> 00:48:45.519
Now this does feel like it's actually
going to get get it there in some

744
00:48:45.559 --> 00:48:49.679
ways. So the thing with ray
tracing has always been it's a tech that

745
00:48:49.719 --> 00:48:54.360
I think has been more appealing to
developers than to players, but only in

746
00:48:54.400 --> 00:48:59.400
like the long term, because ray
tracing what it does is it simulates the

747
00:48:59.400 --> 00:49:02.199
path that that life light takes through
an environment, just like a wooden reality.

748
00:49:02.639 --> 00:49:07.679
And and so it can make really
really beautiful looking games in terms of

749
00:49:07.800 --> 00:49:14.840
lighting very easily. But not every
computer or console supports ray tracing. So

750
00:49:14.960 --> 00:49:17.760
for developers they have to make the
old style of baked lighting, and if

751
00:49:17.760 --> 00:49:20.679
they want to support ray tracing,
they can do that as well. You

752
00:49:20.679 --> 00:49:22.960
have to have both, so it's
like for them it's not actually any less

753
00:49:22.000 --> 00:49:25.480
work, even though ideally long term
ray tracing will be less work because you

754
00:49:25.519 --> 00:49:28.559
set up the lighting, you turn
on, you turn on the switch,

755
00:49:28.599 --> 00:49:30.920
and the lighting just works how it's
supposed to. Now for gamers, though,

756
00:49:31.440 --> 00:49:35.639
you look at it a game,
and developers got really good at baked

757
00:49:35.719 --> 00:49:39.480
lighting, they got very good at
rasterized technologies, and so games looked good

758
00:49:39.519 --> 00:49:43.679
before and they look good now with
ray tracing, only sometimes they run a

759
00:49:43.719 --> 00:49:46.559
lot worse. So it's like you
try to explain why ray tracing is exciting

760
00:49:46.599 --> 00:49:50.000
to players, and I don't get
it because there wasn't much to get.

761
00:49:50.440 --> 00:49:53.920
Now with three point five, what
it does is it's really this new it's

762
00:49:53.920 --> 00:49:59.320
an upgrade to the d noising tech. So when these ray traces, when

763
00:49:59.360 --> 00:50:01.880
these rays go into the world,
they sort of they can there's no way

764
00:50:01.880 --> 00:50:06.840
they could ever do enough of these
rays to hit every single possible pixel in

765
00:50:06.880 --> 00:50:08.039
the world. So what they do
is they kind of spread out and then

766
00:50:08.039 --> 00:50:14.199
they create this like grainy looking version
of what the lighting should work, and

767
00:50:14.199 --> 00:50:19.280
then they apply a de nooising filter
to interpret and to interpret what that should

768
00:50:19.280 --> 00:50:22.039
look like. And it's been okay
so far. With three point five,

769
00:50:22.119 --> 00:50:27.719
they are now at a point where
they're they are doing the calculations using AI

770
00:50:27.840 --> 00:50:31.639
for upscaling and denoising at the same
time, and it's much much better.

771
00:50:31.960 --> 00:50:37.920
And now the global illumination lighting is
actually starting to look even better than rasterized

772
00:50:37.960 --> 00:50:43.239
lighting. It's like this could be
the start of actually ray tracing. Mattering

773
00:50:43.840 --> 00:50:45.440
could be And I only say it
could be because what are we talking about

774
00:50:45.440 --> 00:50:47.880
two games right now? How long
is it going to take for other games

775
00:50:47.880 --> 00:50:51.800
to support this? No idea,
Emma, And when I even when I

776
00:50:51.840 --> 00:50:52.960
say all this stuff, I'm excited. I don't know if anyone else is,

777
00:50:53.400 --> 00:50:58.599
but I'm gonna say this is that
Alan Wake two. I think it's

778
00:50:58.639 --> 00:51:01.400
going to really benefit from this speech
has so much of that game is atmospheric.

779
00:51:02.079 --> 00:51:07.199
U, So you're gonna you're gonna
want the again, to me,

780
00:51:07.280 --> 00:51:13.559
this is the this is the right
use of the AI. This is this

781
00:51:13.599 --> 00:51:15.239
is what we should be using AI
for, because again it's like what we're

782
00:51:15.239 --> 00:51:22.679
doing is we are then better able
to replicate how light and things would function

783
00:51:23.000 --> 00:51:29.519
in the real world. But again, if you're using the AI to do

784
00:51:29.599 --> 00:51:34.320
it, it's kind of automatically detecting
what you can and can't handle graphically.

785
00:51:36.000 --> 00:51:40.920
So to me, like, yeah, it's it's so interesting though, because

786
00:51:40.960 --> 00:51:45.519
again it's sort of the like what
I said previously of I can't quite perceive

787
00:51:45.679 --> 00:51:50.880
where we go next with like visuals
as far as gaming consoles go, because

788
00:51:50.960 --> 00:51:52.239
I'm like, I feel like we're
the I feel like we got to the

789
00:51:52.239 --> 00:51:55.320
top. We're like where isn't this
the peak? But I guess we've always

790
00:51:55.360 --> 00:51:59.280
felt that way with every new generation. So who knows. Yeah, I

791
00:51:59.320 --> 00:52:01.719
mean it's it's the diminishing returns are
definitely a thing. I mean, we're

792
00:52:01.719 --> 00:52:06.159
just not getting leaps like we used
to. Everyone understands that. And it's

793
00:52:06.199 --> 00:52:09.159
like, so when these technologies come
along, it's like they they have way

794
00:52:09.159 --> 00:52:13.239
more growing pains than even stuff had
in the past. And there was always

795
00:52:13.280 --> 00:52:17.440
growing pains for new graphical technology.
When we did get early three D lighting

796
00:52:17.480 --> 00:52:22.760
and stuff like that, that was
it was only supported in a handful of

797
00:52:22.960 --> 00:52:25.440
graphics cards on PC, and it
took years for that to get into a

798
00:52:25.440 --> 00:52:29.400
place. But it took about two
years. This has taken much longer.

799
00:52:29.760 --> 00:52:32.960
And even even as we even as
it feels like this has arrived in my

800
00:52:34.039 --> 00:52:37.119
opinion, I know, it's like, no, this is actually just the

801
00:52:37.159 --> 00:52:40.159
start of the beginning. To kind
of paraphrase what phili Spetzer was saying about

802
00:52:40.159 --> 00:52:44.960
the Xbox, it's like we the
technology is beginning to make sense. Just

803
00:52:45.039 --> 00:52:47.320
when you look at a screenshot now
and it's look at a side by psych

804
00:52:47.360 --> 00:52:52.880
comparison, even with ray tracing,
like working in d LSS three point zero

805
00:52:52.320 --> 00:52:55.800
versus three point five, it looks
way better than that actually, so you

806
00:52:55.840 --> 00:53:00.159
know, without gray tracing, it
is a significant improvement. So that's that's

807
00:53:00.199 --> 00:53:05.760
exciting. But yeah, I'm not
saying don't rush out and go get a

808
00:53:05.800 --> 00:53:08.000
forty card from in Video based on
this, because again it's going to be

809
00:53:08.039 --> 00:53:13.320
about what games support it exactly.
And once again it's like you look at

810
00:53:13.360 --> 00:53:15.519
it from a consumer standpoint, and
as you say, this is more exciting

811
00:53:15.599 --> 00:53:19.719
probably on the tech side into developers
than it is to your sort of average

812
00:53:19.719 --> 00:53:24.000
consumer because you playing a game,
you look at the game, this technology

813
00:53:24.079 --> 00:53:29.719
is in place, your brain just
goes looks good, exactly, and it

814
00:53:29.719 --> 00:53:32.599
needs to be that simple. It
really does. One other weird thing about

815
00:53:32.639 --> 00:53:37.119
this, and this is an M
and Goldie mentioned in chat like videos solve

816
00:53:37.199 --> 00:53:39.760
some of these problems by not putting
some of these new features onto older cards

817
00:53:39.760 --> 00:53:44.119
like the twenty and thirty series,
and the video they do say that this

818
00:53:44.159 --> 00:53:46.920
new de noising tech that really is
making the big difference here is supported on

819
00:53:47.079 --> 00:53:52.400
all deal all a new in video
ray tracing cards. So if you have

820
00:53:52.440 --> 00:53:55.400
the tensor cores, which all the
RTX cards do, then you get the

821
00:53:55.400 --> 00:53:58.679
benefit of that, which is weird
because you don't you still don't get the

822
00:53:58.679 --> 00:54:01.679
frame generation is one of the big
texts from DLSS three point zero, so

823
00:54:01.719 --> 00:54:05.239
it's like, you get some benefits
from DLSS three point five, but not

824
00:54:05.320 --> 00:54:07.880
all of them dlsus three point zero, which is some stuff that's in three

825
00:54:07.920 --> 00:54:10.880
point five. So it's confusing,
but that's what they say. They say

826
00:54:10.880 --> 00:54:15.280
that this stuff will work on all
the cards, so we'll see. I'm

827
00:54:15.519 --> 00:54:17.000
hey, you know what, there's
a lot of PC hardware guys out there.

828
00:54:17.039 --> 00:54:20.079
They're going to do a ton of
testing of the stuff so you can

829
00:54:20.159 --> 00:54:25.199
enjoy that content when they're not fighting
with each other. One last story here

830
00:54:25.199 --> 00:54:29.039
out of Japan. I just I'm
not I'm not gonna la let off on

831
00:54:29.039 --> 00:54:31.280
it. She's over there, four
years old playing Pickman right now. Pick

832
00:54:31.480 --> 00:54:35.679
four number one for the fifth week
in a row and has now sold seven

833
00:54:35.760 --> 00:54:39.360
hundred twenty one thousand physical units alone. It is the best selling game in

834
00:54:39.400 --> 00:54:44.199
the series. The latest Japanese box, video game, software and hardware charts

835
00:54:44.199 --> 00:54:47.280
and this is my Nintendo news are
here for the week of August fourteen,

836
00:54:47.400 --> 00:54:52.239
twenty twenty three to August twenty Nintendo's
very own Pickment four continues to perform extremely

837
00:54:52.280 --> 00:54:55.000
well in the Land of the Rise
in Sun and it's become the best selling

838
00:54:55.000 --> 00:54:59.599
game in the entire Pickman franchise,
selling seven hundred twenty one thousand, two

839
00:54:59.639 --> 00:55:02.360
hundred one box copies. The best
selling game a best selling the system this

840
00:55:02.360 --> 00:55:05.679
week. In the Land of the
Rise of Sun is the Nintendo Switch family

841
00:55:05.679 --> 00:55:08.840
of consoles, which shifted in additional
seventy seven thousand, seven hundred and eighty

842
00:55:08.920 --> 00:55:13.239
units, which put it above the
PlayStation five, which had about thirty eight

843
00:55:13.239 --> 00:55:19.760
thousand units sold. Pickman for selling
almost a million cost seven under fifty thousand

844
00:55:20.159 --> 00:55:23.400
physical units in one country and just
physical, not digital. I know.

845
00:55:23.920 --> 00:55:28.159
Just I am so happy. I'm
so happy that this game is just crushing

846
00:55:28.199 --> 00:55:30.800
it. So yeah. I wish
it would have been a little bit higher

847
00:55:30.800 --> 00:55:32.039
on the Sircano report, but it
did. It did fine enough on there,

848
00:55:32.079 --> 00:55:35.920
but in Japan it is just this. It's turned into like I was

849
00:55:35.960 --> 00:55:39.199
almost a Splatoon like success. Now
nothing's been spat there, but it's it's

850
00:55:39.440 --> 00:55:44.159
having that Switch effect and then some
And I'm pretty excited about this. You

851
00:55:44.239 --> 00:55:47.679
are you Pickman fan? I just
I love Pickman four. Oh I've played

852
00:55:47.679 --> 00:55:51.440
a little bit of Pickman. I'm
not like deeply into Pickman, but I

853
00:55:51.519 --> 00:55:53.920
you know, I think exactly what
you brought up of, Like your daughter

854
00:55:54.039 --> 00:56:00.719
is over there playing Pickman right now, and that is the power of the

855
00:56:00.800 --> 00:56:06.440
Nintendo Switch. And again, also
in a country like Japan wherein you know,

856
00:56:06.519 --> 00:56:10.719
people rely so much more on public
transportation, the Switch is truly brilliant

857
00:56:10.719 --> 00:56:13.559
because you can take it with you
can play it on the train on your

858
00:56:13.559 --> 00:56:15.880
way to work, under a school, whatever the case may be. So

859
00:56:16.519 --> 00:56:21.719
I mean, just to speak to
that point in terms of like what's popular

860
00:56:21.800 --> 00:56:24.480
in Japan, this is one of
those weeks, like many weeks in Japan,

861
00:56:24.599 --> 00:56:30.280
where the top ten software sales every
single game as a Nintendo Switch game.

862
00:56:30.519 --> 00:56:31.920
So it's like, yeah, PlayStation
five selling pretty good, selling a

863
00:56:31.920 --> 00:56:36.599
little bit faster than four. It's
not selling software that well, not in

864
00:56:36.639 --> 00:56:39.719
anywhere compared to what the Switch is
doing. Animal Crossing New Horizons in number

865
00:56:39.760 --> 00:56:44.360
ten with five thousand, six hundred
and ninety nine physical copy sold, and

866
00:56:44.519 --> 00:56:50.079
no physical PlayStation game is sold better
than that this week. So it's it

867
00:56:50.199 --> 00:56:52.440
is people like using their switch and
they like buying games for their switch in

868
00:56:52.519 --> 00:56:55.760
Japan, and when it comes to
a big game that gets properly marketed,

869
00:56:55.880 --> 00:57:00.760
Japan, like Pickman did, there's
a chance for it to blast stuff into

870
00:57:00.840 --> 00:57:02.559
orbit. Oh, yeah, there
we are. It was very evident to

871
00:57:02.559 --> 00:57:06.960
me when I was in Japan.
It was definitely a Nintendo switch. Uh

872
00:57:07.079 --> 00:57:10.840
Town Tokyo, shall we say?
I mean literally, like on the subway

873
00:57:12.159 --> 00:57:16.599
they would show ads for Tears of
the Kingdom. It's everywhere. Street pass.

874
00:57:16.599 --> 00:57:19.360
I wish, I wish to switch
had street pass. I hope that's

875
00:57:19.400 --> 00:57:21.239
the next thing they bring are one
of the things they bring back for the

876
00:57:21.280 --> 00:57:22.800
next switch? Wait? Was that
the one with the whin the DS where

877
00:57:22.800 --> 00:57:25.480
you would like walk by people and
then you could meet up with them and

878
00:57:25.559 --> 00:57:30.519
like meetopia basically, yes, you
basically got you would three DS would the

879
00:57:31.280 --> 00:57:35.079
little light on it would turn green
when would passed on the street pass?

880
00:57:35.159 --> 00:57:37.039
Yes, And I would always kind
of I used to walk around with my

881
00:57:37.159 --> 00:57:40.079
DS in my pocket when I because
I was a tour guide at Universal for

882
00:57:40.239 --> 00:57:43.719
so long, and so when I
was giving VIP tours and I was walking

883
00:57:43.760 --> 00:57:45.800
around the park with my guests,
I would just like put my DS in

884
00:57:45.840 --> 00:57:51.400
the pocket of my uniform pants so
that I could just collect people. You

885
00:57:51.400 --> 00:57:55.880
get any any famous people's street passes
or oh, no famous people, but

886
00:57:57.400 --> 00:58:00.360
got the actual Reggie once. You
could go to packs or something that they

887
00:58:00.360 --> 00:58:04.639
were when they would send out to
everybody. But I got Rand's real one

888
00:58:04.719 --> 00:58:07.199
once, and that was very cool. That's sick. I mean, you

889
00:58:07.239 --> 00:58:12.639
know, just a reminder to everybody
that Brie Larson used her real given name

890
00:58:13.719 --> 00:58:20.559
on the opening night of Super Nintendo
World at Universal Studios, Hollywood. You

891
00:58:20.599 --> 00:58:24.360
could see her name on the boards
because they gave everybody the little wrist things.

892
00:58:24.480 --> 00:58:29.679
But yeah, literally her name was
Brie Larson. She's done some work

893
00:58:29.719 --> 00:58:30.440
with Nintendo, right, she's done
some ads, I think, so,

894
00:58:30.559 --> 00:58:35.280
yeah, yeah, she's a yeah, she she's like fully in this.

895
00:58:36.519 --> 00:58:40.880
Yeah that she should have been Lars
Breeson. Yeah, Lars Breeson, absolutely

896
00:58:42.119 --> 00:58:44.960
absolutely, but yeah, I mean
it was so funny because again it's like

897
00:58:45.000 --> 00:58:46.400
I had seen her earlier in the
night, and then I was like looking

898
00:58:46.440 --> 00:58:51.280
at the at the boards of where
the rankings were of everybody doing the stuff

899
00:58:51.280 --> 00:58:53.679
with their power up bands, and
it was just like Brie Larson. Okay,

900
00:58:53.800 --> 00:58:58.199
that's fantastic. All right, we
got a pull from yesterday. We

901
00:58:58.239 --> 00:59:01.320
were going to discuss the results of
are You Excited for Xbox's Release Schedule?

902
00:59:01.360 --> 00:59:06.159
After Starfield. I'm gonna say yes, there's a lot because I'm excited about

903
00:59:06.159 --> 00:59:08.000
a lot of it. Twenty seven
percent also said yes, there's a lot,

904
00:59:08.039 --> 00:59:12.480
twenty seven percent and say yes one
or two things. Thirty two percent

905
00:59:12.519 --> 00:59:15.199
said no, there's nothing, and
fourteen percent says no, I'm completely focused

906
00:59:15.280 --> 00:59:21.599
on Starfield. I think it's completely
fair to be like, listen, Starfield's

907
00:59:21.599 --> 00:59:22.400
coming out, and that's a big
game, one I can play for a

908
00:59:22.480 --> 00:59:25.440
long time. Whenever comes in,
I'll wait until, like you're something else

909
00:59:25.519 --> 00:59:30.440
is good after that. For now, I'm playing Starfield. But are you

910
00:59:30.440 --> 00:59:32.639
excited about Starfielders? But that's the
RPG has ever been in your game?

911
00:59:32.679 --> 00:59:37.639
I know it's like a case for
some people in Yeah, I've I've played

912
00:59:37.719 --> 00:59:45.800
some Fallout and I uh, you
know, looking back at the Elder Scrolls

913
00:59:45.840 --> 00:59:50.960
series, I played a lot of
Elder Scrolls three Moro wind on thee I

914
00:59:50.960 --> 00:59:55.800
guess og Xbox is what it was. But yeah, look I look at

915
00:59:55.840 --> 01:00:00.079
Starfield though, and I go,
this is too much. I also,

916
01:00:00.119 --> 01:00:06.519
like, don't love open world games
as much as other people do. I'm

917
01:00:06.559 --> 01:00:09.599
a I'm a story game kind of
gal. For me. I think that

918
01:00:09.679 --> 01:00:15.079
like mass effects strikes the perfect balance
of me feeling like I have a lot

919
01:00:15.159 --> 01:00:19.039
of autonomy to do different things and
make a lot of different choices, but

920
01:00:19.199 --> 01:00:22.440
still there is a nice, a
nice story for me to follow that feels

921
01:00:22.440 --> 01:00:25.199
good to go back to. Which
or three was the same way I felt.

922
01:00:25.239 --> 01:00:29.400
You know that that is one of
the games that has the most incredibly

923
01:00:29.440 --> 01:00:32.000
executed side quests. They're different,
they're interesting, they really add a lot

924
01:00:32.000 --> 01:00:37.760
of flavor to the game. But
again, the side quests very story heavy.

925
01:00:37.039 --> 01:00:39.119
You learn a lot about the world, you learn a lot about the

926
01:00:39.199 --> 01:00:46.800
characters involved, and also very spiritually
true to how I feel. The Witcher

927
01:00:46.840 --> 01:00:50.679
books are, which obviously started as
a series of short story so it almost

928
01:00:50.679 --> 01:00:52.320
feels like, oh, I'm like
picking and choosing little short stories to go

929
01:00:52.360 --> 01:00:55.679
do. Yeah, I mean Starfield
to me, I just feel like,

930
01:00:55.679 --> 01:01:00.880
oh my god, this is where
do I even begin? And you know,

931
01:01:01.280 --> 01:01:06.159
it comes out the same day that
Baldishkate three comes out for the PlayStation

932
01:01:06.199 --> 01:01:14.639
five, which I fully intend on
playing. Definitely a lot of ye but

933
01:01:14.639 --> 01:01:16.920
you're going to find plenty of stories
in there. Yeah, exactly like that.

934
01:01:16.920 --> 01:01:21.480
That to me is the perfect amount
of open world and decision making.

935
01:01:22.480 --> 01:01:24.800
All right, We got a new
poll going up while I do that,

936
01:01:24.840 --> 01:01:28.079
though, Ema, why don't you
tell people where they can find you what

937
01:01:28.079 --> 01:01:30.360
you have going on? Things like
that? Yeah? Absolutely so, I'm

938
01:01:30.480 --> 01:01:35.280
M A Fife. You can find
me all over the internet at my name

939
01:01:35.440 --> 01:01:37.800
M A Fife, except on TikTok, where I'm the M A Fife because

940
01:01:37.920 --> 01:01:42.840
M A Fife was taken. I
don't really I know, I don't really

941
01:01:42.880 --> 01:01:46.800
like make TikTok's, but I enjoy
watching TikTok's so, but I needed to

942
01:01:46.840 --> 01:01:52.320
own my name in some capacity.
Yeah, I'm on all the threads and

943
01:01:52.360 --> 01:01:57.639
the Blue Skies and the I don't
know, because I feel like it's the

944
01:01:57.719 --> 01:02:00.960
death of twitter x. It's who
knows, it's coming, who knows.

945
01:02:01.239 --> 01:02:07.280
But I still have that account also, And yeah, I'm working on a

946
01:02:07.280 --> 01:02:12.800
bunch of stuff over at game Spot. Got a new series on the Horizon,

947
01:02:13.519 --> 01:02:17.400
which I will divulge more about as
we get closer to it. And

948
01:02:19.679 --> 01:02:22.679
that's what's happening with me, man, you know, just send that show

949
01:02:22.840 --> 01:02:28.800
together to check that out for sure. Let's see the new poll going up

950
01:02:28.840 --> 01:02:31.960
on YouTube dot com slash giant bomb
under the community tab there, what do

951
01:02:32.000 --> 01:02:36.199
you think Sony is doing with Days
Gone. It's making a game in a

952
01:02:36.239 --> 01:02:37.760
movie, it's making a movie but
no game. It's making a game but

953
01:02:37.760 --> 01:02:43.519
no movie, or it's not making
anything Days Gone. You can vote on

954
01:02:43.519 --> 01:02:45.760
that and we'll talk about it on
Games Mornings. On Monday, you're on

955
01:02:45.800 --> 01:02:50.880
giant bomb dot com speaking a giant
bomb. It's Friday. That means upf

956
01:02:51.199 --> 01:02:53.800
we are gonna play Texas Chainsaw Massacre. I gotta go see if we've got

957
01:02:53.800 --> 01:02:57.719
codes right. I need to tell
Dan to go buy the game, but

958
01:02:57.800 --> 01:03:00.039
we're gonna play that, and then
if we on out of Steam there we

959
01:03:00.159 --> 01:03:06.719
might play a Ews New Stadium Stampede
thirty player mode. No idea how many

960
01:03:06.760 --> 01:03:09.199
people are playing that online. So
and again I said this on Twitter,

961
01:03:09.199 --> 01:03:12.360
don't go out and rush out and
buy that game to play with us because

962
01:03:12.360 --> 01:03:15.039
we might not even end up playing. But if you already have it and

963
01:03:15.079 --> 01:03:16.840
you want a chance, maybe have
it loaded and ready to go and we

964
01:03:16.840 --> 01:03:19.599
can all hop on on the same
time and see if we can all just

965
01:03:19.639 --> 01:03:22.039
get into the same game. And
that could be fun. But no idea

966
01:03:22.039 --> 01:03:23.360
how that's going to work. So
that will be experimental. Things could go

967
01:03:23.400 --> 01:03:28.920
wrong, so we'll see. Is
it on game Pass, Colonel Sanders,

968
01:03:28.920 --> 01:03:30.679
Marine, Colonel Sanders. I didn't
think that it was on game pass.

969
01:03:30.719 --> 01:03:34.239
Oh, game pass, that's right. Texas Chainsaw is on game bass.

970
01:03:34.280 --> 01:03:37.199
That's right. That's what we're talking
about. I did mention that that's what

971
01:03:37.199 --> 01:03:38.719
we'll do do the game pass.
It was on the it was even on

972
01:03:38.760 --> 01:03:44.760
the list of the in video games. That's what I'll play it through.

973
01:03:44.800 --> 01:03:46.840
Okay, yes it is. You
is in about an hour. We're starting

974
01:03:46.880 --> 01:03:52.519
about an hour one pm. I'm
pretty sure I think that's right. Okay,

975
01:03:52.840 --> 01:03:54.280
Emma, thank you so much for
spending today talking with me about video

976
01:03:54.280 --> 01:03:59.639
games. I really appreciate it.
Yeah, thanks for having me always happy

977
01:03:59.800 --> 01:04:06.519
to expound upon the state of gaming
as it were. It's it's good stuff,

978
01:04:06.519 --> 01:04:09.880
it's a good time. I really
appreciate it. Again, thank you

979
01:04:09.920 --> 01:04:12.800
everybody for watching. You're the best
audience in gaming. Until next time,

980
01:04:12.840 --> 01:04:17.599
have a good one, to take
care of yourself, and goodbye. I

