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Hm. We are joined by Brian
into Insomnia Games hot off the presses,

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I guess from the release of Spider
Man two. I'm very excited to have

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you there. I'm joined by Lucy
James, of course, and we are

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going to be talking about Spider Man
two in this spoiler cost That's what we're

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talking about. That's what we're doing. Do you know have you heard of

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that game? I haven't played any
other games, so that's probably so.

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Yeah, we're going to dive deep
into the game and the story. So

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if you haven't played it, first
of all, you should probably go play

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that and then come back to check
this out. But yeah, let's get

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straight into it. So, Brian, obviously successful first game and then the

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successful kind of spin off game based
on that, You're coming up to Spider

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Man two. What is it as
a team that you go into it thinking

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that your objective is and what do
you want to achieve with a follow up

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game? Great question one is I
think first one was really about, hey,

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can we do it right? Can
we can? We? We've never

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worked on a license I peop before, obviously something working on something like something

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as popular as Spider Man, like
probably the most popular Marvel character. You

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know, it's like, hey,
can we prove we can do it?

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And now thank you for the compliment
that the first one was successful. It's

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like, okay, can we do
it again? And expectations are real,

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right, it's it's real. And
I think whereas before people are like,

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hey, can they just do it? Now, it's like they have these

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expectations like, oh, it's going
to be everything and more and I and

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that can be It can be intimidating, it can be like very stressful,

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very stressful. I think think what
we kind of said was okay, kind

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of let's think about things in three
buckets. One is, don't screw it

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up, Like, here are the
things that, like, don't make it

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worse, like people love swinging around
the city. Don't make that worse.

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Like, just find the things that
that will make it better. So that's

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an example. And then there's like, okay, hey, we we we've

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played the game ourselves, we've seen
what fans are saying, we've read the

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reviews. What are areas like boss
fights or injecting more narrative and exploration and

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the side content. That's stuff that
we can actually improve upon. Okay with

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that stuff, And then The third
thing was, hey, we know this

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is we knew very early on this
was going to be a PS five only

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game, like we were going to
make it exclusive for the PS five.

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What can we do whether it's the
way we're leveraging the console, what we

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want to do from set pieces,
you know here we're switching all different features,

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like how can we take advantage of
the PlayStation five? And that's kind

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of how the journey starts, so
like the pillars of the game kind of

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represent that that journey. It's like, you know, we obviously we want

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to you know, tell a story
of two Spider Man right, that was

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like something right, and we want
to say, okay, how can we

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you know, make this more of
a reactive city, so having more exploration,

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discovery, more narrative, having more
cause and effect. So like seeing

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the aftermath of the Sandman fight.
You know that that the early on in

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the mission where they're in the boat, the overturn boat were craving leanscropping first

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cephal missions later you can see the
boat still in the water, right,

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And I think because like you know, in Spider Man one, we had

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that one mission where like you know, the helicopter or that's what you know

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in that it's a cool sequence,
right, but like in video game world,

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if you just turn your head out
of the missions, almost it's gone,

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and we want to have more of
that cause and effect. And then

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it was like, hey, looking
at combat and traversal, which I thought,

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we're relatively really good in the first
two gate the first game, what

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are things we can add to that? Just up that more? And then

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the fourth thing was like really like
taking those those back to pieces and really

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upping, like making them bigger.
Reason one reason why we started with Samdman

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in the beginning, and then all
the different ways we could leverage the console,

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so kind of that was kind of
the journey that we went on with

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this game. Yeah, when it
came to the narrative as well, I

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think let's just kind of jump right
into it because now it can let's do

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it. When did the idea for
Venom, you know, Harry being Venom

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kind of come about? And how
important was it to us a team to

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implement that in a way that feels
like you're going on a journey with the

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characters and it feels like an authentic
to really really I would say probably halfway

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through Spider Man one, like because
we you know, we had that teaser

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scene and that shows Norman in the
tank and Harry with the cymbia, right,

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so we knew that, yes,
we're kind of hitting ourselves in the

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corner, like you better do.
I mean, we could have like said,

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oh, that's another thing, but
we knew that's where we want to

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go, right. And I think
that, you know, I's there was

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a reason why the black suit wasn't
the Symbio suit wasn't in that first game.

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I think I even said at one
point after the game ship, I'm

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like, oh, that that kind
of story that it needs its own game,

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and that's what we do. But
we did, And I think the

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kind of the the are kind of
guiding light through this whole nine years of

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working on Spider Man has been like, let's respect the DNA of the franchise,

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yeah, but let's not be afraid
to mix things up. So,

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for example, I think Venom is
a good example of that. Like you

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look at Venom. If you're a
fan of Venom, I hope when you

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see Venom you're like, oh,
that's I recognize that character. He has

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the traits, the personality, the
characteristics of a great Venom. But the

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host is different, it's Harry because
we wanted to have more of a we

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want to have a character who had
more of an emotional attachment to our heroes,

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right, So that's that's one of
our change ups, right. And

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then we did little things like you
know in the comics the Venom has multiple

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weaknesses, like its fire is and
I freak. We said, hey,

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can we just limit it to to
sound, because it'll be not It'll just

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be I don't want to sit there
and go, Okay, everybody, boys

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and girls, here's the lessons on
symbiotes, and here's the five different ways

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it's weak. Let's just pick one
and make it something unique and interesting.

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So but I think the the number
one thing that we talked about Venom was

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we want to make it our own
story. Yeah, and we and it

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was and this is gonna sound.
I hope this didn't come across. She's

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like, how can we make this
an emotional Venom story? And I that

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was kind of the thing like I'm
really proud of is that, you know,

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even though Harry's motivation once the the
symbio is, I mean, what

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he wants to do healing the world
is right the way he's doing about it

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through the cymbio is wrong. So
I think we always want to that's kind

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of important to us as like there's
something with every whether it's you know,

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Auto, whether it's Tinker, and
now it's whether it's Venom, there's something

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you can connect to with with the
with the villain. Yeah, I was

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gonna say, like you talked about
expectations, like it must become more tricky

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to kind of obviously you're you're playing
with the same pieces that a lot of

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other stories have. In the first
one, you had the Auto story,

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which is something that has been done
before, but you kind of subvert it

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in really interesting ways. And the
expectation from a narrative point is like the

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more games you make, the harder
that gets. Right, Like so,

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and the way you did it with
Venom was I think done really well because

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up until then, like Venom is
Eddie Brock and he's kind of like down

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on his luck that kind of thing. But the fact that you went with

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Harry was very very unexpected. And
it also unless I'm like reading it wrong,

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like it let you work in stuff
like Agent Venom, like that that

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costume and that kind of stuff.
I mean that that Harry moment is very

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much inspired. Yeah, so like
that remixing, How hard is it to

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get that? I know people always
ask like how hard is it to work

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with Marvel to do that stuff?
How hard is it for you to kind

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of draw those connection points? Like
most people wouldn't think of, oh,

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agent Venom perfect Harry, you know, I don't. It's I'm trying to

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remember. I'm like, Okay,
when did we think of agent ven I

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think I think what we started was
was what is the path of getting to

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Venom? Right? Like what like
like we were kind of starting what's the

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end? Right? Okay? We
want Harry to be venom? All right?

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Now? At what point? In
like is to sound really complicated,

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but it's not. It's like,
Okay, I look at the lore and

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I'm like, okay, what are
the elements that people If we don't do

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it, they're gonna they're gonna they're
gonna be really mad, Like you,

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some point you need, no matter
what we do, we need some point

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where Pee gets the symbiom, and
we need some point where he doesn't have

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the symbiote anymore, right, Okay, so like we need those things to

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happen. Well, all right,
but we want to but we we know

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we've seen Harry in the tank with
the symbio. Now how does it go

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from Harry in the tank to having
the symbio? But he's not Veno and

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yet because he hasn't been bonded with
Peter yet, and then how can it

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get to Peter? And then so
he starts like it's like a puzzle,

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like and what you have is you
have all these pieces, but then what

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you realize is like the puzzle pieces
actually don't fit, so we start cutting

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the pieces of the puzzle fit thing. And I think it kind of starts

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with that, and then you go
like you just geek out, man,

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you just like figure like I read
this comic book and I saw this thing,

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Agrian Venam, What if all of
a sudden we said Harry wants to

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not only be as part and are
in business, but also wants to be

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a superhero like that kind of thing. Yeah, that's the question. Like

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the follow up to it is like
how early how much of this is is

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like fortuitous because the idea of you
know, reach the end and you realize,

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oh, part of this is Harry
feels really powerless and that you don't

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really realize up until the very last
moments that it's not just because he wants

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to feel healthy again. He wants
to feel like he's got some ability to

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affect the world and it's being perverted. Like was that always the plan or

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is that like, oh, that
element allows us to connect to this element.

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I wish I could tell you that
I'm so smart that I plan all

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out and we're so brilliant. It's
one of those things that just comes through

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iteration, Like you know, where
as we start working on the story,

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you know, basically we sit in
a room and we just take a bunch

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of not cards and we're just plotting
out like okay, this is this is

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gonna happen first, and then this
and this, and then we like,

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okay, this is a story.
We want. Now what missions? What

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would you actually do? Because it's
you know, you got to play the

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game, just not watching a movie, right, And I think what happens

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is you start to move all those
pieces around and play it around. You

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start to the game in the development
process kind of shows you where to go,

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if that makes any sense, Like, for example, I don't even

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though we wanted to make a story
about Pete and Miles I'm not going to

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sit here and lie to you and
say it was a It was totally from

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day one to be about them.
One percent is going to be like,

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oh, they both have something happened
in their past, the death of aunt

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May, Martin Lee responsible for his
father's death. They're going to go on

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a journey on you know, let's
just say January one of twenty nineteen.

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They're going to go on a journey
where they have to learn to move beyond

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the past they could move forward.
That kind of came as we started putting

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things together and we're like, because
like in the risk going okay, what's

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relatable thing? Okay, and then
we're like, okay, so what what

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if if Peter's in the dealing with
aunt May? Like what is what is

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Miles obstacle? And that was really
important, Like yes, they have this

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story of like Craven coming to town
and then eventually Symbiot. We want to

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have these individual stories and we're like, listen, we we haven't really been

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with Pete since on May passed away, so like, I mean, we

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all know we've lost them in others
them in their lives, like it's it

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impacts you in many sometimes in obvious
ways, not the bivist ways. You

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can see it obviously impacting Peter.
And then I'll say and then it impacts

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him going I lost on May.
I ain't losing Harry in no way,

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right, So that and then you
look at Miles and you're like, Okay,

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what's a relatable story for a seventeen
eighteen year old? And we're like

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and I go, oh shit,
like like can I sparing us? Okay,

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okay, sorry, sorry, I
know I've asked that every single time

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after I do it, and uh, and we go, well, I

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remember how stressful was to apply to
college and then writing that college essay going

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like or universe, I'm like what
am I gonna write? And him kind

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of distracting himself and seeing his friends
and like making confident next steps and and

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we're like and then we then you
start to like you start to like play

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around those pieces and we're like,
wow, like, well we could bring

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Martin Lee back, and Martin Lee
kind of it's you got to start doing

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like and that's the really fun part, Like it is thinking about those days

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is like kind of you're like,
oh my god, like we had like

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what we're gonna do? But that's
where like that's the fun part of the

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job, right, is to kind
of put it all together and you see,

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like I mean, it's really like
putting a puzzle when you find like

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ah, I found it, and
it goes in right and then you know.

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But then there's like the but then
there's the thing where you have the

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the story treatment and it reads right
on paper and you start writing scripts and

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you're like, well, that stinks. That's not gonna work that or like

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we start putting that mission together,
that's not gonna work, and then you're

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tinkering again, you're moving things around. So I've learned, and it's I

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think I'm feeling like I'm crystallizing this
thought as you asked that question. It's

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like a game kind of tells you
where to go, Like you have an

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idea of where you want to go, but let the experience happen naturally.

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And I think sometimes when you're like
it has to be this no matter what,

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now, there are some things I
can tell you, Like I was

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like, we're starting with Samman no
matter what, Like we're gonna make it

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work. And maybe maybe that's not
a good thing, but I was like,

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we're gonna start with Saman, but
other things you kind of like ride

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the wave. You know, Okay, I see us heading in this direction,

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let's go that. Like, you
know, I knew we were gonna

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start with Saman. I knew at
some point you're gonna play Venom like I

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didn't want. I didn't want.
I didn't want the Internet to talk about

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not playing the Venom right, So, like you put some you know,

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stakes in the ground, but these
other things you got to learn to bend

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because these games are too big,
too complicated, and like once you make

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something interactive, it just becomes that
much more difficult. So you gotta be

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willing to bend a little bit.
And also, like I work with really

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smart people, I want them to
tell me what we should do, not

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me tell them what to do.
Like I can tell you we can go

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through every mission, every story point
in the game, and I can point

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to three to twenty people who go
took that and made it ten times better.

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So I just like I don't want
to know. It's not you know,

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our our games are made collaboratively,
and we are always kind of it's

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it's what is the best idea that
we have in West Worm one, we

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go with it. Doesn't come.
It's not it's not that sitting room go

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all right, I got all the
answers. I don't I don't even want

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that responsibility. It's not because I
think everything what people bring to the to

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the table is just so much more
interesting. I want to talk to you

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a little bit about one of my
favorite missions in the game is with the

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Coney Islands going around effect, because
it definitely feels like in a game full

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of such huge, bombastic moments,
it was this really nice, just very

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human interaction between the three friends,
and I really love the way that obviously

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it culminates in a very bastation,
yes, but the way that those interactions

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were just felt so genuine. Yeah, And so where did you know the

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the idea for that come from?
How do you kind of craft a scene

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like that one? So I can
tell you it started with the idea of,

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like, hey, so we did
the Halloween party in the first game,

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how can we drive everybody crazy with
something even crazier in the second game?

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The in the next Insperiment two,
we're like, we're gonna build Broken

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and Queens. There's Coney Island and
we could just do that. So there

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was that there's and I think we're
like, oh, they would be really

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cool to go around to Coney Island
and play all the mini games and have

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this thing. But the real,
the real answer is we talk about Spider

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Verse, the Spider Verse films,
and they have their own identity the way

249
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they do things, right, you
look at the MC and Spider Man,

250
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they handle it a certain way.
They chap their own identity. And I

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feel like when you look at our
Spider Man franchise is something I'm really proud

252
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of. Nothing they have to do, didn't do this stuff. But I'm

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saying like, for us, a
big focus has been like a three hundred

254
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and sixty degree view of the world. And I think that you know,

255
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it's why not. Yes, we
have Pete and Miles in their suit and

256
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they're doing cool things, but it's
just important to see their lives outside the

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suit. It's also why MJ's playable. It's we want to see these characters.

258
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We want to see Well, guess
what, Pete Miles aren't the only

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people in the world in this world, right we have characters who are important

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to the story, to the world
and they don't have super powers. What

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are they like? But the most
I always say, we want to deliver

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the fantasy of superheroes, but we
want to deliver a very human story with

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believable characters just as much because you
don't care about the stuff in the suit

264
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if you don't care about the stuff
outside suit. So I was like,

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we were like, we're gonna do
moments like Conye Island where it's just three

266
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friends catching up and enjoying a good
time in Conyel and somewhere they grew up

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and probably enjoyed as kids. That's
I think we can all find. Like,

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you know, I think like to
me was going to the arcade,

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Like I love going to the arcade
with my friends, or when I got

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a little bit older, drink a
little bit more, I could we could

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go bowling together, Like you know, I think about those moments like you

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go down that trip of memory Lane, and that was kind of the reason

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to get that human side of the
story in there and to do it on

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a on an interactive level. For
me, I love Cone Allen, but

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I would say the Queen's Mission where
they went back to Midtown High is very

276
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similar. Yeah, like riding the
bikes together and then like doing the flashbacks

277
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in between, and like running through
the hallways and stuff. So I think

278
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it's just I don't want to make
these games if we don't do those missions.

279
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I just I like, I'll never
I'll never not do those like in

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a way like especially you know,
even in like the most bombastic things,

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we should be able to still have
a huge Like I was just watching Endgame

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the other day because it was like
the anniversary of Tony Hawk Tony Stark diy.

283
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I don't want to say Tony Hawk
Tony Stark dying. Yes, yes

284
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he is, thank god. And
I was thinking about Endgame, right,

285
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it's this bombastic, crazy setting,
like some guy purple and have this finger,

286
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fifty percent of things go away,
right, But if you look at

287
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all of the motivations and the stories
and the arcs of all of those Avengers

288
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completely relatable. Tony doesn't want to
lose what he's gained, Thor feels responsible

289
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for what he did. Natasha is
just lonely. Those were Yes, it's

290
00:17:52.000 --> 00:17:57.759
crazy circumstances, but their their story
is so like normal, right, Like

291
00:17:57.839 --> 00:18:00.079
it's just in a weird time,
is just in a weird world. So

292
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I think that's that's something I always
want us to do in our games.

293
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In our Spider Man games, and
I think that it's something from day one

294
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we want to do. We've always
just wanted to do it more and more

295
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and more if those games go on
and games go on. One of the

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things that I like about these games
and your team's approach to it is that

297
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you apply that same kind of humanizing
and relatability to the villains as well.

298
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And it feels like redemption is a
big part of this story. Like how

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I mean, like I guess the
question is like what came first, Martin

300
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Lee or anti Venom? Like did
you know you want an anti venom in

301
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this game? And Martin Lee came
because of that, and you knew you

302
00:19:19.799 --> 00:19:23.400
could also kind of like redeem him
to it because that was like fascinating.

303
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And then the other part of this
is like in a very bold move,

304
00:19:26.200 --> 00:19:33.039
like you seemingly killed off a bunch
of villains and there's almost like a sympathetic

305
00:19:33.119 --> 00:19:37.039
quality Like when I heard that you
know Scorpion was dead, that you know

306
00:19:37.200 --> 00:19:41.319
and I seen Tombstone, Yeah,
that was quite weirdly emotional for me because

307
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it's like you have a history and
there's almost like, as Spider Man fans,

308
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you just expect them to be there
to do that dance. But then

309
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you have this agent of chaos in
Craven who appears and just starts wiping the

310
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board off. What was the kind
of thinking behind that? So I do

311
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think, you know, we we
probably work on the villains as much as

312
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we do the hero because I think
we've grown away from this everything's a mustache,

313
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truly. I want to blow up
the world and want to I want

314
00:20:07.759 --> 00:20:12.400
revenge. Right that we've we've I
think everybody is gonna move beyond that,

315
00:20:12.599 --> 00:20:18.319
right, So we always say we
want the villains to be the heroes of

316
00:20:18.359 --> 00:20:21.640
their own story. I know I
stole that from somebody. I'm not that

317
00:20:21.759 --> 00:20:23.119
smart. I know someone said that
that's really a lot smarter than me.

318
00:20:23.799 --> 00:20:27.359
But I remember it's something that's kind
of grain in my head. And we've

319
00:20:27.400 --> 00:20:33.880
always said, like, you know, Martin Lee in many ways is you

320
00:20:33.920 --> 00:20:37.680
know, he's a he was basically
experimented on, right, and he you

321
00:20:37.680 --> 00:20:40.960
know, and now he was a
little bit obviously more on the revenge side,

322
00:20:41.000 --> 00:20:42.839
right, but he's a man who's
really hurt. I mean, you

323
00:20:42.880 --> 00:20:48.799
know, normally a lot of it
was responsible for. But in terms of

324
00:20:48.799 --> 00:20:52.440
your question about anti venom and Martin
Lee. I can tell you there's I'm

325
00:20:52.480 --> 00:20:55.960
not sure what came first in termed
the Chicken or the Egg and there,

326
00:20:55.960 --> 00:21:00.279
but I can tell you that we
knew. We knew the symbio powers gonna

327
00:21:00.319 --> 00:21:03.160
be really popular. Like we knew
once we put Pete in the black suit

328
00:21:03.279 --> 00:21:06.720
and the symbil suit and they're gonna
like, oh, this is awesome because

329
00:21:06.720 --> 00:21:08.799
it's a power fantasy, right.
We also knew if we took once,

330
00:21:08.799 --> 00:21:12.680
we're gonna take him away. People
are pissed, and we're like, okay,

331
00:21:14.640 --> 00:21:18.119
we got ven Miles is like,
you know, like got all these

332
00:21:18.119 --> 00:21:21.920
cool powers. Now we got Pete
with the arms, but like people are

333
00:21:21.960 --> 00:21:26.039
gonna miss those smile powers. And
we're like, okay, what can we

334
00:21:26.079 --> 00:21:30.200
do And I'm like, wow,
we do have anti van and we could

335
00:21:30.240 --> 00:21:33.839
have we can do that. And
I was like well, and then I

336
00:21:33.839 --> 00:21:37.799
think someone said like, well we
could also you know in the lore anti

337
00:21:37.920 --> 00:21:41.720
Venim is mister negative and the symbio
come yeah, right, And we're like,

338
00:21:41.759 --> 00:21:44.000
well, if we do that,
then Martin Lee's back in the game,

339
00:21:44.039 --> 00:21:45.480
and then we can have Miles have
a story with him that ties to

340
00:21:45.559 --> 00:21:51.039
him. It's the puzzle people again. Right, So, yeah, that

341
00:21:51.279 --> 00:21:53.839
was I don't know if it's happy
circumstances or knowing the lore and those kind

342
00:21:53.880 --> 00:21:57.640
of things and like having a lot
of puzzle pieces to play with, but

343
00:21:57.720 --> 00:22:04.400
I do think one of my favorite
moments in the game is that moment between

344
00:22:04.599 --> 00:22:11.880
Miles and Martin Lee, just so
he can't forgive them, right, he

345
00:22:12.000 --> 00:22:17.400
has that he can't let this bother, and that's that's the moment where Miles

346
00:22:17.400 --> 00:22:19.559
can finally write the essay. Like, that's the moment like he needed to

347
00:22:19.640 --> 00:22:26.920
do that in order to write the
essay, right. And again that's one

348
00:22:26.960 --> 00:22:30.519
of our writing team getting together and
going how we're gonna map out Miles' story

349
00:22:30.559 --> 00:22:33.359
and now we're gonna have Martin Lee
and how and then it coming through and

350
00:22:33.359 --> 00:22:37.279
then obviously then you have two amazing
actors who take your script and make it

351
00:22:37.279 --> 00:22:41.480
even better. So yeah, it's
like, but I and you talk about

352
00:22:41.480 --> 00:22:45.839
the deaths. I know they do
this in comics because there's you know,

353
00:22:47.160 --> 00:22:48.720
well they're just they're bringing them back, right, I get it. And

354
00:22:49.200 --> 00:22:52.640
not not to say that's right or
wrong whatever I think for us as like,

355
00:22:52.839 --> 00:22:56.640
I just think there has to be
real consequences to things. Happening,

356
00:22:56.680 --> 00:22:57.640
and I think that, you know, if we're gonna do it, like

357
00:22:59.160 --> 00:23:03.119
if all that if I like,
if we're saying Craven's this brutal character who's

358
00:23:03.200 --> 00:23:07.559
like really like he's a mysterious brutal
character who has like this weird fascination with

359
00:23:07.640 --> 00:23:11.839
like I want to find the person
who's gonna be strong enough to defeat me,

360
00:23:11.880 --> 00:23:14.960
and I'll be happy with my death, right, he wants a good

361
00:23:15.000 --> 00:23:18.799
death basically, Well, if I
was Sten, I said, like,

362
00:23:18.960 --> 00:23:22.240
well, guess what, Scorpion and
Vulture whoever aren't really dead. It kind

363
00:23:22.279 --> 00:23:26.119
of weakens his story, right,
and like or like you know, all

364
00:23:26.119 --> 00:23:29.599
of a sudden, like you know, we have this big emotional thing with

365
00:23:29.799 --> 00:23:32.640
on May and I'm like, oh, guess what some random character came back

366
00:23:32.640 --> 00:23:34.559
and resurrected or like yeah, yeah, all that thing was for not So

367
00:23:34.599 --> 00:23:40.319
it's like it's having like real stakes, real consequences, Yeah, And I

368
00:23:40.319 --> 00:23:44.759
think like it. It also plays
into the idea that when Pete has the

369
00:23:44.880 --> 00:23:48.559
venom suit, there's the idea of
he could just kill him off. Yeah,

370
00:23:48.599 --> 00:23:51.880
And there's that the mention of it
where I think you will. Martin

371
00:23:52.119 --> 00:23:53.440
Lee actually talks about it and he's
like, I think he's scared of what

372
00:23:53.559 --> 00:23:56.440
he could do as Venom, and
like you see that, Oh, this

373
00:23:56.519 --> 00:24:00.480
is what it means, is what
Craven is actually doing. Like yeah,

374
00:24:00.519 --> 00:24:03.559
and in certain respects, Craven by
killing them off, has actually helped the

375
00:24:03.599 --> 00:24:07.680
city in a more meaningful way than
Spider Man has pointing them in the wrong.

376
00:24:07.799 --> 00:24:10.599
We even talked about I think at
one point we even talked about how

377
00:24:10.720 --> 00:24:14.519
like do we even have Jamison talk
about like, well, yeah, this

378
00:24:14.599 --> 00:24:17.599
is a good thing and stuff like
that. There's so many it's thing we

379
00:24:17.599 --> 00:24:19.400
have so many characters in the scams, like sometimes juggle all these storylines is

380
00:24:19.640 --> 00:24:22.440
the same we have. Thank God
for a writing team, they follow along

381
00:24:22.440 --> 00:24:27.799
better than I do. But yeah, I think that it's just really important.

382
00:24:29.039 --> 00:24:34.599
Like I think back to like just
my favorite superhero movies, Like I

383
00:24:34.640 --> 00:24:37.799
think kill Monger is probably one of
the best villains in the MCU because,

384
00:24:37.880 --> 00:24:44.079
like kill Manger, you totally understand
his motivation, why he wants to do

385
00:24:44.119 --> 00:24:45.880
it. He just goes about it
the completely wrong, complete wrong way,

386
00:24:45.960 --> 00:24:51.119
right, there's an level I guess
empathy would be the word for they for

387
00:24:51.160 --> 00:24:55.279
these characters in a bit, And
I think that's now Craven's a little bit

388
00:24:55.279 --> 00:24:57.640
of an X factor because he's just
so like but like, but then you

389
00:24:57.720 --> 00:25:00.279
learned that he's dying, yes,
and you're like, oh, yeah,

390
00:25:00.279 --> 00:25:03.839
well I don't I can't relate to
it, but I can see how it

391
00:25:03.839 --> 00:25:08.839
can be exactly, So you know, I do think that I'm really first

392
00:25:08.839 --> 00:25:11.440
of all, thank you for the
compliment about the villains, because it's it's

393
00:25:11.519 --> 00:25:15.759
really hard because you can screw them
up really easily, and we work really

394
00:25:15.799 --> 00:25:21.240
hard to get it right. Because
yeah, it's just I mean, if

395
00:25:21.279 --> 00:25:25.000
a guy wearing a line vest,
you know, it's like sometimes you know,

396
00:25:25.559 --> 00:25:27.079
I love I mean, as a
comic book fan, I love that.

397
00:25:27.119 --> 00:25:30.240
I love the look of him.
I think you look super cool.

398
00:25:30.279 --> 00:25:33.440
But like, you know, we
got to make you understand him and be

399
00:25:33.519 --> 00:25:36.599
scared of him and believe him.
You know, that's the most important thing.

400
00:25:36.720 --> 00:25:40.680
So same thing with Venom, you
know, seeing like that giant,

401
00:25:40.839 --> 00:25:42.079
you know thing, you got to
understand there's a person in there. Yeah.

402
00:25:42.119 --> 00:25:45.039
For me, I think, like
what I really appreciate as a longtime

403
00:25:45.119 --> 00:25:51.160
fan of Spider Man is in so
many X games specifically, I think have

404
00:25:51.279 --> 00:25:56.039
been the best iteration of those characters
in a long time because for better or

405
00:25:56.119 --> 00:25:59.799
for worse, they kind of marvels
kind of turned a lot of the character

406
00:25:59.799 --> 00:26:03.200
into kind of jokes right now with
like you know, you've got Venom through

407
00:26:03.200 --> 00:26:07.000
the Venom movies, Like they have
their value, but it's played for Lass

408
00:26:07.000 --> 00:26:11.359
in a lot of ways. And
same with like Morbius and and like Craven's

409
00:26:11.359 --> 00:26:14.920
now got his own movie coming out
and believe, but these are like this

410
00:26:15.079 --> 00:26:18.920
was like a reminder of why Craven
is fearsome and I haven't had that in

411
00:26:18.960 --> 00:26:22.200
a long time since, maybe since
like the original animated series where I was

412
00:26:22.240 --> 00:26:23.680
like, oh, this dude's scary. Yeah. I think for us,

413
00:26:23.759 --> 00:26:26.279
at the end of the day,
it's just focusing on you know, we've

414
00:26:26.279 --> 00:26:29.759
set us. I think it's for
us, like we always talk about tone,

415
00:26:30.240 --> 00:26:33.880
and I think that for us,
it's just what we try to do

416
00:26:33.960 --> 00:26:36.559
is have a consistent tone for the
world and the characters in the game.

417
00:26:36.640 --> 00:26:40.079
So I think that's it's not about
one way is right, one way is

418
00:26:40.119 --> 00:26:41.279
the wrong. It's just we felt
like this is what we want to do.

419
00:26:41.319 --> 00:26:47.400
We want to have I would say, larger than life characters that you

420
00:26:47.480 --> 00:26:49.599
believe. Yeah, I think that's
kind of that's kind of the way we

421
00:26:49.640 --> 00:26:52.559
look at it, like I don't
want to like, I'll never I never

422
00:26:52.599 --> 00:26:56.720
want us to be embarrassed of the
of the lore and the costumes and stuff

423
00:26:56.759 --> 00:27:00.119
like. Now now we're going to
embrace it, and we're gonna do a

424
00:27:00.160 --> 00:27:03.000
way that makes you like love it. Yeah, I think a good example

425
00:27:03.039 --> 00:27:07.079
of embracing that is I'm interested in
how whether it was a discuss, whether

426
00:27:07.119 --> 00:27:11.160
you found yourself being like, is
this too far the inclusion of Scream as

427
00:27:11.160 --> 00:27:17.359
a character, because obviously Scream is
like one of a few symbio characters and

428
00:27:17.400 --> 00:27:19.799
it's not as far as I remember
in any instance, been Mary Jane before.

429
00:27:21.240 --> 00:27:22.480
So like, that's where it starts
to be, like, you're delving

430
00:27:22.519 --> 00:27:26.799
into symbio mythology. Yeah, so
I can tell you that we were always

431
00:27:26.839 --> 00:27:30.440
going to have her turn into a
symbio and actually the first concept we did

432
00:27:30.519 --> 00:27:33.839
is actually of her, but she's
more like black and white. It kind

433
00:27:33.839 --> 00:27:37.160
of looked more like them kind of
thing. And then you know, this

434
00:27:37.200 --> 00:27:40.039
is where you kind of go,
all right, we're gonna put the Marvel

435
00:27:40.079 --> 00:27:42.200
hat on for second, and we're
like, well, she has red hair

436
00:27:42.240 --> 00:27:48.640
already. We don't have any plans
for scream. Why can't Harry turn her

437
00:27:48.640 --> 00:27:51.359
into scream? Like and just and
it's like, if you know, you

438
00:27:51.440 --> 00:27:52.519
know, like if you're a Marvel
fan, you're like, that's cool,

439
00:27:52.559 --> 00:27:55.599
that's scream And she has all the
ability to scream, and if you don't,

440
00:27:55.640 --> 00:27:57.279
you're like, oh, Harry,
just like he turned other people on

441
00:27:57.319 --> 00:28:00.839
symbios, he turned MJ into this
type of cymbia. It's more like that.

442
00:28:02.279 --> 00:28:04.319
Because I was going to see Speaking
of m and you said, like

443
00:28:04.519 --> 00:28:10.000
so many more characters. I really
loved the the impact felt on them way

444
00:28:10.039 --> 00:28:14.759
more like I think particularly the screen
fight when MJ obviously under the influence of

445
00:28:15.319 --> 00:28:22.279
the symbia, but like the stuff
she says like God couples therapy, She's

446
00:28:22.319 --> 00:28:27.079
basically like here's everything that you're terrible
and it's really effective because like I was

447
00:28:27.119 --> 00:28:32.359
distracted while playing it listening to her, being like wow, this is awful

448
00:28:32.400 --> 00:28:34.440
and like I'm getting my ass kicked
at the same time, but also like

449
00:28:34.559 --> 00:28:38.039
not not just the fact that you
know she's dealing with essentially being like left

450
00:28:38.079 --> 00:28:42.640
behind by Peter a lot, like
she is absolutely second to Spiland, but

451
00:28:42.680 --> 00:28:45.920
like everything with her job, like
as soon as she's like, Oh,

452
00:28:45.920 --> 00:28:48.079
I've got to hit these metrics.
I've got to get on the front page.

453
00:28:48.319 --> 00:28:52.599
This girl compromises through it, and
she is going to she's compromising herself.

454
00:28:52.720 --> 00:28:55.720
But that's that's the thing, like
we talked about, like that's something

455
00:28:55.920 --> 00:28:59.480
somebody might actually have to go through
and like maybe are they going to make

456
00:29:00.119 --> 00:29:03.640
decisions for the right reasons for the
wrong reason she realized she was going down.

457
00:29:03.880 --> 00:29:06.400
She eventually realized that she's going down
a path that she doesn't believe it

458
00:29:06.480 --> 00:29:14.759
and it was like complete does something
else? Yeah, I think that MJ

459
00:29:14.960 --> 00:29:18.440
is a really important character to me
because I do think she provides a perspective

460
00:29:18.480 --> 00:29:22.039
on a viewpoint of the world that
you get we need to see from the

461
00:29:22.279 --> 00:29:29.039
from Pete and Miles obviously have this
really we we've seen their their perspective a

462
00:29:29.039 --> 00:29:32.680
lot in terms of like we see
how they see the world. What is

463
00:29:32.720 --> 00:29:36.039
it like on the other side of
that relationship, what is it like?

464
00:29:36.599 --> 00:29:40.160
And I think that And I think
the other thing is when we talk about

465
00:29:40.200 --> 00:29:44.920
Cymbia in many ways we talk we
talk about the addiction a lot, right

466
00:29:45.000 --> 00:29:48.960
and you and there's you know,
at certain points, like you see Peter

467
00:29:48.079 --> 00:29:52.759
kind of loses himself to it and
it changes personally changes, and he says

468
00:29:52.799 --> 00:29:56.279
things like, I mean, could
you ever imagine Peter is saying to you

469
00:29:56.319 --> 00:29:59.000
know, I'm not the You're not
the hero I am. Like he says

470
00:29:59.000 --> 00:30:02.160
that, like you know, he
would never he would never say to Harry's

471
00:30:02.319 --> 00:30:04.640
once you go pop some more pills
and you know, and or or you

472
00:30:04.640 --> 00:30:07.079
know, yelling at her for her
headline and stuff like that, And I

473
00:30:07.079 --> 00:30:11.559
think, you know, you talk
about some of the exchanges. One of

474
00:30:11.559 --> 00:30:15.640
my some of my favorite stuff is
the fight between Miles and Peter, and

475
00:30:15.640 --> 00:30:19.079
and to me, that's like it's
real, It's it's happening during the combat,

476
00:30:19.079 --> 00:30:22.880
but it's actually really emotional and like
you can hear Peter like trying to

477
00:30:23.079 --> 00:30:29.759
justify himself and Miles is like you
gotta. And I think the thing is

478
00:30:30.039 --> 00:30:33.920
with both that that that fight with
Peter and then with the one with Scream

479
00:30:33.000 --> 00:30:40.160
is like we we talked about not
only the impact on the person who's under

480
00:30:40.200 --> 00:30:42.759
the you know, the symbio,
how does that impact the people around them?

481
00:30:44.160 --> 00:30:47.480
And I think that we realize is
like your friend we talked about is

482
00:30:47.519 --> 00:30:49.240
your friends and family and everybody around
you can only get you a certain way,

483
00:30:49.240 --> 00:30:52.079
but at the end of the day, it's you that to take the

484
00:30:52.079 --> 00:30:53.559
final stuff. That's why Peter is
the one at the end that rips it.

485
00:30:53.559 --> 00:30:56.359
It's why MJ kind of goes,
I'm going over here for the sound

486
00:30:56.359 --> 00:30:59.400
to kind of rip it off.
It's like that final step needs to be

487
00:30:59.480 --> 00:31:02.559
taken by you. And it's kind
of the same thing happens with Harry.

488
00:31:02.599 --> 00:31:04.519
He's like he's the one who goes, Pete do it. Yeah, you

489
00:31:04.559 --> 00:31:08.880
know, so I think you know
it's it's I'm not trying to say,

490
00:31:08.880 --> 00:31:12.119
oh, like we were telling all
the levels levels of addiction and now it's

491
00:31:12.160 --> 00:31:17.400
but we did. It's just kind
of again like taking this big crazy thing

492
00:31:17.400 --> 00:31:22.359
about an alien substance and trying to
add some believable believability about what these characters

493
00:31:22.359 --> 00:31:26.799
are going through. Yeah. I
think one of the most interesting kind of

494
00:31:26.039 --> 00:31:30.319
takes that you guys have put into
this game, and it feels like a

495
00:31:30.240 --> 00:31:33.920
like a pot bubbling and just about
to flow over the entire time is Norman

496
00:31:34.000 --> 00:31:40.000
Osborne, where like, if you
know the universe, you just that's it

497
00:31:40.039 --> 00:31:44.400
will happen. You're waiting for the
bomb to like explode and I really love

498
00:31:44.480 --> 00:31:48.279
the way that you guys played with
it, where he's he's more doing as

499
00:31:48.279 --> 00:31:51.920
a father than he ever has been
before, even though you can tell it's

500
00:31:51.960 --> 00:31:56.559
kind of like not all genuine.
And then the way like you play with

501
00:31:56.599 --> 00:32:00.279
colors with green and like the way
it builds up, and then if you

502
00:32:00.359 --> 00:32:02.240
know, like the Goblin story,
the way he starts to be more like

503
00:32:02.319 --> 00:32:06.519
fatherly towards Pete, you're like,
oh, no, we know where this

504
00:32:06.640 --> 00:32:09.079
is going. Yeah, there's a
One of my favorite scenes is when so

505
00:32:09.319 --> 00:32:15.680
Pete screams at Harry and MJ and
then he goes sees he goes to he

506
00:32:15.680 --> 00:32:19.160
sees Norman yelling and they have that
like very solid father sim moment. And

507
00:32:19.160 --> 00:32:22.359
that's what Harry overhears a little bit
and he's like, oh, so I'm

508
00:32:22.359 --> 00:32:25.920
basically being replaced. Yeah, Norman. First of all, Mark Rolston is

509
00:32:25.960 --> 00:32:30.920
our actor who plays Norman Osborn,
and like, that's just like yep,

510
00:32:30.039 --> 00:32:32.119
Mark, you just do what you
want to do. We're going to record

511
00:32:32.160 --> 00:32:37.839
it, right. I When we
think of Norman and where we're going,

512
00:32:37.920 --> 00:32:40.279
I think I'm glad you said sympathetic, because I think there's a there's a

513
00:32:40.880 --> 00:32:43.799
or I don't know if I I
said it, maybe you said, I

514
00:32:43.799 --> 00:32:45.960
don't know, but I want I
wanted, I wanted to get I think

515
00:32:46.000 --> 00:32:52.839
we want to get away from like
this, the very like the expected storyline

516
00:32:52.880 --> 00:32:55.880
with with Norman, Like we I
think if we make if we can,

517
00:32:57.279 --> 00:33:04.319
the way we're going, what could
happen to him maybe might be more understandable.

518
00:33:04.400 --> 00:33:07.680
Yeah, I think the setup is
definitely there, because like it's easy

519
00:33:07.680 --> 00:33:09.359
to forget because you play the game
for thirty hours, but like he's the

520
00:33:09.400 --> 00:33:14.200
one that put the symbia into play, so like, and then at the

521
00:33:14.279 --> 00:33:16.480
end where he's like, you know, what have you done to my boy?

522
00:33:16.680 --> 00:33:21.559
To them, he's really trying to
deflect from the fact that he started

523
00:33:21.559 --> 00:33:24.000
all of this. And then the
ending obviously where he's trying to get the

524
00:33:24.079 --> 00:33:27.279
names of who they are out of
doc Cock. You can tell like,

525
00:33:27.720 --> 00:33:31.759
oh, he's fixating his like kind
of obsession on them being the problem.

526
00:33:32.000 --> 00:33:35.960
And it's a really fantastic setup that
I hope, like you guys explore further.

527
00:33:36.400 --> 00:33:40.559
Well, I will tell you that
scene I've had in my head between

528
00:33:40.559 --> 00:33:45.319
Auto and Norman since the beginning.
I said, I don't do a lot

529
00:33:45.359 --> 00:33:47.240
of things right, but I said, if we can get this, if

530
00:33:47.279 --> 00:33:50.559
we can get if we can if
we can go down the path, I

531
00:33:50.599 --> 00:33:55.000
go. I want that last scene
between last scene to be between Auto and

532
00:33:55.000 --> 00:33:59.519
Norman having that conversation. So if
we ever, you know, continue doing

533
00:33:59.519 --> 00:34:06.720
these things, we can you know, if we're to see because you know

534
00:34:06.759 --> 00:34:10.800
they're so adversarial on that first game, Yeah, that relationship changes, you

535
00:34:10.880 --> 00:34:14.519
know, and I think it could
be fun to explore. Yeah. I

536
00:34:14.599 --> 00:34:19.519
like how menacing it is when Otto
is like when he tells them like,

537
00:34:19.559 --> 00:34:22.880
hey, he tells him like they, you know, hurt my son.

538
00:34:22.039 --> 00:34:24.639
He's like good, good, yeah, and you're like, oh, this

539
00:34:24.719 --> 00:34:29.480
is about to be a really awful
like partnership. Yeah. One of the

540
00:34:29.519 --> 00:34:32.159
others got me excited. Yeah.
One of the other smaller stories that I

541
00:34:32.679 --> 00:34:38.079
really really like appreciated with Tombstone,
like that that idea of rehabilitation, and

542
00:34:38.400 --> 00:34:42.840
I was waiting for the moment where
he's like, actually I'm evil and it

543
00:34:42.920 --> 00:34:45.960
just never happens, and I was
like, I really respect that they showed

544
00:34:45.960 --> 00:34:50.360
that in this world people can turn. And the same with Mysterious as well

545
00:34:50.360 --> 00:34:52.079
to a degree, like yeah,
it's really really yeah, it's funny.

546
00:34:52.119 --> 00:34:55.800
You're not the first person mentioned that. I don't know if that was I

547
00:34:55.800 --> 00:35:00.880
wish I could say complete plan.
I'll say the writers planned it and they

548
00:35:00.880 --> 00:35:04.039
did a great job executing it.
But I mean that's reality, right,

549
00:35:04.079 --> 00:35:06.079
I mean people can change. I
mean we know, I know, I

550
00:35:06.119 --> 00:35:07.480
know people friends, I have close
fer friends. But I'm like, in

551
00:35:07.480 --> 00:35:09.880
the beginning, I'm like, I
don't like you. I don't like you.

552
00:35:09.920 --> 00:35:13.400
And then I hope some people,
you know, feel that the way

553
00:35:13.440 --> 00:35:15.480
about me, that like, hey, like you know, you're not the

554
00:35:15.519 --> 00:35:20.199
person I thought you were in a
good way. So I do think that's

555
00:35:20.239 --> 00:35:22.920
important to show. Like again,
it's more of that show the world.

556
00:35:23.039 --> 00:35:27.519
You know, Yes, it's a
world that has superheroes and super villains,

557
00:35:27.559 --> 00:35:30.960
but it doesn't mean like it's not
reality. There's not a reality to it's

558
00:35:30.000 --> 00:35:32.760
not a believability to it. So
I think that's really important that we continue

559
00:35:32.800 --> 00:35:37.679
to explore across it. It's not
just that it's you know, showing Miles

560
00:35:37.679 --> 00:35:43.920
connect to his community community Harlem.
It's you know, you know, showing

561
00:35:45.320 --> 00:35:49.639
showing him interacting with students in his
Brooke colynvisions and helping them out. It's

562
00:35:50.679 --> 00:35:54.519
it's Peter sitting on a bench with
a you know, an older gentleman listening

563
00:35:54.519 --> 00:36:00.360
to stories about his wife. It's
showing all those it doesn't like to say

564
00:36:00.360 --> 00:36:02.920
I've been talking a little bit about, Like Pete Miles. Job isn't just

565
00:36:02.960 --> 00:36:07.039
to deal with sand Man. It
doesn't deal with every it's it's it's to

566
00:36:07.039 --> 00:36:08.320
help out with everything. That's what
true hero is. You don't have to

567
00:36:08.519 --> 00:36:13.480
You also don't need to be a
superpowered person to be a hero and help

568
00:36:13.679 --> 00:36:16.280
MJ and Haley show that. Yeah, definitely. One of my favorite missions

569
00:36:16.400 --> 00:36:22.480
is actually an example of how you
know, they can solve problems in a

570
00:36:22.519 --> 00:36:25.079
way that you don't expect, and
it's it's just random side mission. It's

571
00:36:25.119 --> 00:36:30.239
a monster one where it's like that
a blind lady who's like something is digging

572
00:36:30.280 --> 00:36:32.440
up my my back. It's such
a nice one. By the end of

573
00:36:32.480 --> 00:36:37.920
its, yeah, you realize that
it's it's one of those robot wolves and

574
00:36:37.960 --> 00:36:40.480
you like reprogram it to be a
nice dog and and she's like, I'm

575
00:36:40.519 --> 00:36:44.639
allergic to dogs, and he's like, here's a metal dogs would take it.

576
00:36:45.800 --> 00:36:50.079
He's like like packs into it,
and it's like I've uploaded thousands of

577
00:36:50.119 --> 00:36:53.119
guy dog videos and it's such a
clever. Yeah, that's and that's like

578
00:36:53.639 --> 00:36:55.880
I can tigure right now. We
didn't have a like we said, hey,

579
00:36:55.920 --> 00:37:00.039
we want some we want some we
calm friendly neighbor with Spider Man Quest,

580
00:37:00.400 --> 00:37:05.000
and the team just goes and creates
stuff like like, for example,

581
00:37:05.079 --> 00:37:08.719
the the Howard mission, the one
where you're helping Howard, that was created

582
00:37:08.719 --> 00:37:13.199
by one of our designers, Brian
Matheson, who did it during a game

583
00:37:13.280 --> 00:37:15.400
jam, like like actually, he
we had a we had like you know,

584
00:37:15.440 --> 00:37:20.039
we we have like this kind of
somethings. We have like this week

585
00:37:20.119 --> 00:37:23.199
or two between Thanksgiving and the holiday
break and someone are like, you know

586
00:37:23.239 --> 00:37:27.480
what, let's not schedule anything.
Li'sten to people have fun and create stuff.

587
00:37:27.960 --> 00:37:30.679
And he designed this thing, and
we're like, oh, that's going

588
00:37:30.679 --> 00:37:36.119
to you know. Yeah. So
yeah, I think that's that's a good

589
00:37:36.119 --> 00:37:38.880
example of just insomniac being insomniac,
you know. And I think that's one

590
00:37:38.920 --> 00:37:42.360
of the reasons why, you know, you It's like if I said,

591
00:37:42.400 --> 00:37:44.159
oh, it's going to be this
and this and this, we would never

592
00:37:44.239 --> 00:37:45.639
get those kind of moments, we'd
never get those kind of creative missions.

593
00:37:45.960 --> 00:37:51.599
So yeah, it's just I'm it
was It's funny when we sent out the

594
00:37:51.880 --> 00:37:53.760
you know, the review code.
I wrote a little letter you Who knows

595
00:37:53.800 --> 00:37:57.840
if anybody read it, but I
was like, I was like, I

596
00:37:57.960 --> 00:38:00.639
still want to go. Just please
play side content, and I think I

597
00:38:00.239 --> 00:38:02.719
think I added like a comment like
this is some of my favorite stuff,

598
00:38:02.719 --> 00:38:07.679
because I was like, I really
want people just to understand like we put

599
00:38:07.679 --> 00:38:12.360
a lot of time effort to improve
the storytelling and the creativity they went into

600
00:38:12.400 --> 00:38:14.920
that stuff because we knew like that
was something we definitely want to level up

601
00:38:14.920 --> 00:38:16.920
this time. And I'm glad from
talking to a lot of people, it's

602
00:38:16.920 --> 00:38:20.360
definitely resonating with people. So it's
going to hear the team did a great

603
00:38:20.440 --> 00:38:22.920
job. A couple of loose ends
to tie up. First one returning to

604
00:38:22.960 --> 00:38:27.519
the idea of the expectation and kind
of like the scale of it. So

605
00:38:28.559 --> 00:38:31.840
you've now got you know, you
moved into two Spider Men, which was

606
00:38:31.880 --> 00:38:36.360
a big task, and by the
end of this game, my like not

607
00:38:36.880 --> 00:38:38.519
the thing I'm like, oh my
god, I do not envy them is

608
00:38:38.639 --> 00:38:43.639
the amount of things that are now
on the table. Because obviously there is

609
00:38:43.880 --> 00:38:46.880
the Doc Hawk stuff where he's like
I'm writing the final chapter. There's Norman

610
00:38:46.960 --> 00:38:52.599
Osborne there's the stuff with you know, yeah, silk will come to that

611
00:38:52.679 --> 00:38:55.199
later, but like the if you
collect all the spider barts is like if

612
00:38:55.199 --> 00:39:00.239
Miguel comes around, do this.
But then there's also clears, cassidy and

613
00:39:00.440 --> 00:39:07.760
cornage, like you're making sweat.
Yeah, what does that kind of mean

614
00:39:07.920 --> 00:39:12.840
for for like the next entry.
Obviously you can't talk in length and we're

615
00:39:12.880 --> 00:39:15.679
assuming yeah, yeah, exactly.
There's a lot of that stuff. And

616
00:39:16.039 --> 00:39:20.840
at some point, I guess the
question is is this something that you expect

617
00:39:20.880 --> 00:39:22.360
to come to a head in a
meaningful way or is this like, right

618
00:39:22.400 --> 00:39:25.880
now, we just want to make
something that's memorable and interesting, so we

619
00:39:25.920 --> 00:39:30.440
will do this this Connage story not
necessarily with payoff in mind. Or is

620
00:39:30.480 --> 00:39:34.400
it a case of no, we're
building to something like this is going to

621
00:39:34.480 --> 00:39:37.199
be a big thing that it all
comes together, and can I answer yes

622
00:39:37.320 --> 00:39:40.800
and no at the same time.
It's kind of like, listen, we

623
00:39:40.840 --> 00:39:44.239
have a lot of pieces to play
with if we want to write, and

624
00:39:44.239 --> 00:39:50.800
I think that's exciting. It can
be daunting. But you know I said

625
00:39:50.800 --> 00:39:52.760
this, I said this to somebody
and by the way, Internet, please

626
00:39:52.800 --> 00:39:58.320
don't quote me. If I'm I
Chris warn to remember like I'm an MCU

627
00:39:58.400 --> 00:40:00.000
junkie, like I read everything like
I'm reading new book about them, and

628
00:40:00.079 --> 00:40:04.719
like I'm just obsessed. I'm obsessed
with obsessed with that. How like like

629
00:40:04.800 --> 00:40:07.760
to me like movies like if any
war an endgame should never worked, and

630
00:40:07.760 --> 00:40:08.400
I'm like, how did they even
make it work? I just don't want

631
00:40:08.400 --> 00:40:13.199
to believe it? Right? And
I remember hearing something like Marvel they don't

632
00:40:13.239 --> 00:40:15.559
like they're not like, oh,
we're gonna hold this back because like,

633
00:40:15.599 --> 00:40:17.159
oh it might be too something later, Like we're gonna put everything in to

634
00:40:17.239 --> 00:40:22.039
make the best game possible, the
best movie possible. Now, we'll deal

635
00:40:22.079 --> 00:40:23.960
with it later. I'll deal with
it later. It's about doing the best

636
00:40:23.960 --> 00:40:28.760
thing now. Am I gonna here
and say like I don't think about the

637
00:40:28.800 --> 00:40:32.039
future if we have those possibilities,
well, sure, and I think we

638
00:40:34.039 --> 00:40:37.239
I don't think we've painted ourselves into
a corner. Will be challenging for some

639
00:40:37.480 --> 00:40:42.239
sure, guess what game development is
challenging in other ways? So but I

640
00:40:42.239 --> 00:40:45.840
would rather have that challenge. I'd
rather have that challenge. And you tell

641
00:40:45.880 --> 00:40:46.599
me, I don't like Spider Man
two. I don't want to see any

642
00:40:46.599 --> 00:40:50.599
more of these characters, these characters
stink we're done. So I'll take I'll

643
00:40:50.639 --> 00:40:53.559
take that. I'll take that over
the other. But listen, I'm forty

644
00:40:53.559 --> 00:40:57.800
six year olds old and I get
to play with Marvel characters like I got,

645
00:40:57.840 --> 00:41:00.679
I got a pretty good life.
I'll we'll figure it out somewhere or

646
00:41:00.679 --> 00:41:02.039
another, if we have, if
we if we can ability to Yeah,

647
00:41:02.119 --> 00:41:06.559
And I guess the funny thing returned
to what Lucy mentioned earlier, was silk

648
00:41:06.800 --> 00:41:12.039
was that always in the plan?
How much I loved that that storyline about

649
00:41:12.039 --> 00:41:15.920
the old day, Yeah, old
credits and I was like, oh wait,

650
00:41:15.960 --> 00:41:20.199
we never got to see the day. I forgot that. If forgot

651
00:41:20.280 --> 00:41:25.199
that the Rios had a date planned
and then when about the day, I

652
00:41:25.239 --> 00:41:30.079
was like, so I wish I
could tell you, like, yeah,

653
00:41:30.199 --> 00:41:37.360
nine years ago I knew and Albert
mooning be at that's that door I didn't.

654
00:41:38.239 --> 00:41:45.320
I think we talked about expectations,
and I think we talk about you

655
00:41:45.360 --> 00:41:47.199
know, I think some of the
hardest things I I do it we do

656
00:41:47.360 --> 00:41:52.119
is like because there's Marble fans are
so passionate, they're like they're they're like

657
00:41:52.360 --> 00:41:54.599
they're expecting this, they they want
this or they has to do this,

658
00:41:54.960 --> 00:41:58.480
and you're like, oh my god, they're they're guessing everything, like how

659
00:41:58.519 --> 00:42:00.840
do you surprise them in There's a
little bit of that, right and I

660
00:42:00.880 --> 00:42:09.719
but I do think that we we
have an opportunity, if possible, to

661
00:42:09.880 --> 00:42:15.519
explore a character that hasn't been fully
explored yet. And I'm excited about that.

662
00:42:15.880 --> 00:42:20.199
Nice, very excited to see.
Yeah, and I'm sure people are

663
00:42:20.199 --> 00:42:22.360
asking, well, did you think
of another character it could have been there?

664
00:42:22.400 --> 00:42:27.719
The answer is yes, but we
want to do something maybe unexpected.

665
00:42:28.360 --> 00:42:32.880
Ben Riley, I can ask me. I'm a lot His outface is cool,

666
00:42:32.960 --> 00:42:37.199
and I think, like every time
it's weird because his outfit is in

667
00:42:37.239 --> 00:42:39.840
the game, but it feels wrong
to put Peter in that outfit. So

668
00:42:39.880 --> 00:42:43.039
I never there right now, if
I didn't have that suit in the game,

669
00:42:43.079 --> 00:42:47.079
that would be would be very prob. But yeah, I think like

670
00:42:47.199 --> 00:42:51.920
the for me, like I think
the thing big takeaway for me is like

671
00:42:52.119 --> 00:42:54.719
before the game came out, I
think I guessed most of the pieces to

672
00:42:54.760 --> 00:42:59.760
be like, oh, venom anti
venom? This is who is anti venom?

673
00:43:00.440 --> 00:43:02.039
I figured there needs to be like
obviously because of Miles and this,

674
00:43:02.679 --> 00:43:07.559
I thought like, cool, that's
likely. I didn't Yeah, but like

675
00:43:07.679 --> 00:43:12.639
every guest that I made, the
way you guys got there wasn't exactly how

676
00:43:12.880 --> 00:43:15.119
it wasn't how I predicted. It
was completely different route. So I was

677
00:43:15.159 --> 00:43:19.639
like, Okay, you took the
things that I know and you turned them

678
00:43:19.679 --> 00:43:22.280
upside down. So even me,
as someone who's been reading and experienced Spider

679
00:43:22.320 --> 00:43:27.239
Man since a kid, didn't see
it coming good. So I think that's

680
00:43:27.039 --> 00:43:30.239
a kind of fantastic. I you
know when I I mean, you all

681
00:43:30.320 --> 00:43:36.800
know Greg Miller exactly without his shirt
both and I know, I remember when

682
00:43:36.800 --> 00:43:37.360
we're doing the first thing, He's
like, well, I kind of like

683
00:43:37.480 --> 00:43:39.880
I was like, there's no surprises, and I was like, I was

684
00:43:39.920 --> 00:43:42.880
like, oh, so you thought
we weren kill on Ma And he's like,

685
00:43:42.920 --> 00:43:45.320
well, no, I mean not
that one. And I think,

686
00:43:45.360 --> 00:43:47.079
you know something we talk a lot
about, you know, just in terms

687
00:43:47.119 --> 00:43:53.440
of like pr hyjen and how much
you show before even the game comes out,

688
00:43:53.679 --> 00:43:57.119
Like you know, like I didn't
want I didn't want to show anything,

689
00:43:57.119 --> 00:44:00.239
Like I didn't want to show a
thing like I got. I was

690
00:44:00.239 --> 00:44:02.760
having meetings like I don't want to
show anything for that very reason, like

691
00:44:02.840 --> 00:44:07.280
I don't want you to go into
the game thinking but the fact that also

692
00:44:07.360 --> 00:44:10.199
I have to be an adult and
know we have to actually market the game,

693
00:44:10.760 --> 00:44:15.920
and uh and uh, but the
fact that, yeah, I I

694
00:44:16.000 --> 00:44:19.719
there are Like I said, there
are certain things we have we I feel

695
00:44:19.719 --> 00:44:22.199
like we need to do as being
Marvel fans. But if we can do

696
00:44:22.239 --> 00:44:24.639
it in a way that still surprises
you, is that's the best of both

697
00:44:24.639 --> 00:44:29.159
worlds. Well, I think you
definitely did that. Thank you. Thank

698
00:44:29.159 --> 00:44:31.239
you for joining us on this and
a great question. I forget we're even

699
00:44:31.280 --> 00:44:36.400
recording, so yeah, we want
to talk. Yeah, but I appreciate

700
00:44:36.400 --> 00:44:38.960
it, thank you, And uh, I'm just happy to It's just fun

701
00:44:39.000 --> 00:44:42.239
to at this point, like you
know, it's been a long time just

702
00:44:42.280 --> 00:44:45.199
being able to talk. And I
mean even say the Harry is Venom like

703
00:44:45.400 --> 00:44:50.119
I mean forever, honestly. I
the one thing that I did get wrong

704
00:44:50.199 --> 00:44:52.559
is I thought Craven was going to
get this India because I only did that

705
00:44:52.559 --> 00:44:55.239
because of the physical stature of them, Like I was like, you know,

706
00:44:57.039 --> 00:45:00.000
big Venom. We talked just I
think briefly, though, I will

707
00:45:00.000 --> 00:45:06.760
tell you we at one point had
of venomize Sandman. Oh wow, It's

708
00:45:06.800 --> 00:45:09.199
just a concept. It was just
a concept. He was gonna be venomized.

709
00:45:10.119 --> 00:45:14.239
And then I realized, oh,
sand Man's could be hard on stone,

710
00:45:14.760 --> 00:45:15.960
but there's a concept image. I'm
probably gonna be in trouble forre me

711
00:45:16.039 --> 00:45:21.360
staying, but it looked really in
concept for him. It was really cool,

712
00:45:21.400 --> 00:45:23.800
like this is really great whatever,
Like there's this great top down shot

713
00:45:23.960 --> 00:45:30.199
Miles charging up up like his evolved
venom and he's looking down and you see

714
00:45:30.199 --> 00:45:32.760
this giant Sandman who's like a venom
face. Oh, that's amazing. People

715
00:45:32.800 --> 00:45:37.199
are gonna I'm probably can get so
much trouble. At least the game is

716
00:45:37.239 --> 00:45:42.440
good, right hey, but yeah, we talked about venomizing more people and

717
00:45:42.440 --> 00:45:45.480
stuff like that. For sure.
The bit where the stone is shown,

718
00:45:45.960 --> 00:45:49.039
my first thought was, oh,
are they going to do the King in

719
00:45:49.079 --> 00:45:52.000
Black? And then that was like
that seems way too crazy, Like you

720
00:45:52.039 --> 00:45:55.280
cannot have no luck? Knock.
Did you expect the wings? I did

721
00:45:55.320 --> 00:45:59.360
not expect the wings. That was
very cool. Yeah, I'm a big

722
00:45:59.360 --> 00:46:01.760
fan of Donny Kates and Ryan Stegman
who brings them coming for all the time,

723
00:46:01.800 --> 00:46:07.000
and that was that was my that. Yeah, it was very cool,

724
00:46:07.079 --> 00:46:12.599
especially when like he's quickly trying to
get back to the the Collider and

725
00:46:12.679 --> 00:46:15.199
it just like pops out and he's
gone. You're like, oh, this

726
00:46:15.360 --> 00:46:19.679
is deadly. Now we can fly. They fly now, Brian, thank

727
00:46:19.719 --> 00:46:22.679
you so much for your time.
Congrats on. Thank you for the many

728
00:46:22.760 --> 00:46:24.920
years of effort paying off, and
we are super excited to see the next

729
00:46:24.960 --> 00:46:32.880
phase of Spider Man and also the
other guy that you're working on it to

730
00:46:32.920 --> 00:46:36.639
be very good. We're very excited
to see it. Thank you on again.

