WEBVTT

1
00:00:00.200 --> 00:00:14.000
Yo, you go be bad.
It's the Internet. You're busy. Let's

2
00:00:14.000 --> 00:00:17.120
do this for April twelve, twenty
twenty four. For the next hour or

3
00:00:17.160 --> 00:00:20.079
so, let me help you sort
through the world of gaming on Game Mess

4
00:00:20.079 --> 00:00:24.960
Mornings Live with me Jeff Greb.
Today, Destiny's tenure plan was all leading

5
00:00:25.000 --> 00:00:29.839
to this. That's right, Destiny
three and Mike yep Bara wants us to

6
00:00:29.839 --> 00:00:33.640
give more money so corporations could pay
developers more. But first, please join

7
00:00:33.679 --> 00:00:36.880
me and welcome me. Today's co
host to Game Mess Mornings. It's Derek

8
00:00:37.000 --> 00:00:40.159
van Dijk from the Super Ducks Games
podcast. Derek, how's it going,

9
00:00:40.560 --> 00:00:44.359
Hi, It's going wonderful. How
about yourself on this beautiful morning. I'm

10
00:00:44.359 --> 00:00:47.479
doing good. I'm actually doing pretty
good. It was a little bit rainy,

11
00:00:47.479 --> 00:00:50.679
but I like the rain, so
I agree. Beautiful morning. I

12
00:00:50.759 --> 00:00:55.399
took the kids to school, came
back. I was getting Fallout four modded

13
00:00:55.439 --> 00:00:57.600
to hell so Mike can play that
later. That's what we're going to do

14
00:00:57.640 --> 00:01:00.399
for our stream later today. I
like, I ended up paying like the

15
00:01:00.439 --> 00:01:06.599
premium price for for Nexus mods just
so their Vortex app it would work faster

16
00:01:06.640 --> 00:01:08.359
because I was going through one by
one and installing these mods, and at

17
00:01:08.400 --> 00:01:11.239
the end, I installed over one
hundred mods. So like the five dollars

18
00:01:11.359 --> 00:01:17.239
differently work hit it easily worth it
a lot of imagine trying to burn through

19
00:01:17.280 --> 00:01:19.280
that many. Look, I love
Nexus Mods. I cannot imagine. I'm

20
00:01:19.280 --> 00:01:22.959
a one, one thing at a
time kind of guy. So yeah,

21
00:01:23.079 --> 00:01:26.120
spend your five bucks. Yes,
yes, I'll be the one person paying

22
00:01:26.120 --> 00:01:30.799
for Nexus Mods exactly. Yeah.
So I got that ready to go.

23
00:01:30.920 --> 00:01:34.120
I think I got the game running. It did take the initial load did

24
00:01:34.120 --> 00:01:36.439
take a really long time. So
I'm like, oh boy, I hope

25
00:01:36.439 --> 00:01:40.439
this doesn't break. You never know, you put you put that much customization

26
00:01:40.480 --> 00:01:42.480
on it, bethesday game. I
mean, you're just kind of crossing your

27
00:01:42.519 --> 00:01:45.640
fingers and paying every time, and
we'll see what happens, honestly. I

28
00:01:45.680 --> 00:01:49.040
mean I I installed all these mods. We probably won't interact with like ninety

29
00:01:49.079 --> 00:01:53.200
percent of them, but who knows, we'll see what happens. Uh.

30
00:01:53.200 --> 00:01:55.840
That's that's later today though, But
for now, Like, Derek, how

31
00:01:55.920 --> 00:01:57.599
have you been doing? Like,
how's how's gaming treating you? How's the

32
00:01:57.640 --> 00:02:01.760
podcast going? How's everything? You
know, everything's been great? Of course,

33
00:02:02.000 --> 00:02:07.199
Like it's it's I'm still riding high
from my return to Packs East because

34
00:02:07.240 --> 00:02:12.759
I spent yeah, four years not
doing any of the in person stuff and

35
00:02:12.800 --> 00:02:15.919
just running the podcast everything remotely.
So getting back into it, getting back

36
00:02:15.919 --> 00:02:20.080
to like doing interviews, doing the
hustle, meeting up with people, meeting

37
00:02:20.120 --> 00:02:23.960
you in person for the first time
instead of just over over text or camera

38
00:02:24.080 --> 00:02:28.199
was lovely and I'm still just riding
high off that. Also, like Dragon's

39
00:02:28.240 --> 00:02:31.719
Dogma two came out and I'm your
timeline's second biggest Dragons Dogma sicco after Wout.

40
00:02:32.080 --> 00:02:37.000
So I mean, I've been doing
great. I'm glad to hear that.

41
00:02:37.039 --> 00:02:39.400
I'm glad that you that you're living
in your time and it's it's finally

42
00:02:39.400 --> 00:02:44.560
come. You deserved it, you
earned it for sure. Yeah, it

43
00:02:44.639 --> 00:02:46.800
was great to meet you. It
was great to uh, I don't know

44
00:02:46.800 --> 00:02:50.960
coming back from Pax East what was
really invigorating invigorating? I know everybody seemed

45
00:02:50.960 --> 00:02:53.800
to have had a lot of good
energy coming back from that, so it

46
00:02:53.840 --> 00:02:57.360
was helpful because you know, the
the vibes online were and have been bad.

47
00:02:57.439 --> 00:03:00.280
It's just it's been off. You
know, clearly people are in their

48
00:03:00.280 --> 00:03:05.120
feelings about a number of things.
I still think presidential elections get people like

49
00:03:05.639 --> 00:03:07.719
up in their head in a lot
of ways, and now it's just making

50
00:03:07.719 --> 00:03:10.719
everything worse. And so going online
or going in real life to see a

51
00:03:10.719 --> 00:03:14.479
bunch of people who are like,
oh, everyone's just really cool, like

52
00:03:14.919 --> 00:03:17.919
everyone's like human beings where they actually
want to talk about this stuff in person,

53
00:03:19.280 --> 00:03:22.439
it's because they actually care and they're
not just some some weirdo trying to

54
00:03:22.439 --> 00:03:25.719
start a culture war. And so
it was like a very helpful thing at

55
00:03:25.719 --> 00:03:29.599
the very right time for me.
So and it was fantastic, had a

56
00:03:29.599 --> 00:03:32.439
good time it. It turns out
when you put a bunch of people together

57
00:03:32.520 --> 00:03:36.479
at the same time, I'm trying
not to get distracted that for some reason,

58
00:03:36.520 --> 00:03:38.479
my camera keeps putting the frame around
my face, which it has not

59
00:03:38.599 --> 00:03:43.240
done ever. So I don't know
why that's happening. I'm very sorry for

60
00:03:43.240 --> 00:03:46.000
those watching. I'm just going to
try not to get distracted. But I

61
00:03:46.120 --> 00:03:49.599
like it. It makes it makes
it feel like I'm playing the Derek VANDK

62
00:03:49.719 --> 00:03:53.360
video. It's just like you just
go here. But yeah, no,

63
00:03:53.439 --> 00:03:57.560
it turns out when you put people
together, a lot of the like awkwardness

64
00:03:57.599 --> 00:04:00.759
and a lot of the weird vibes
melt away. It's a good reminder.

65
00:04:01.400 --> 00:04:04.879
Yes it's important. And then I
come back home, I'm like, oh

66
00:04:04.919 --> 00:04:08.240
man, I love being a home
and working remote, not having to deal

67
00:04:08.280 --> 00:04:11.159
with all that stuff constantly. But
it's like, you know, every couple

68
00:04:11.199 --> 00:04:15.400
of months getting together with people rules. So and with that mind, I'm

69
00:04:15.400 --> 00:04:18.040
like continually and now putting together Summer
game Fest and oh yeah it's gonna be

70
00:04:18.240 --> 00:04:20.959
that's gonna be great as well.
But it's not that far away, so

71
00:04:20.959 --> 00:04:24.759
we're already getting back into it.
Uh, you know what, I should

72
00:04:24.759 --> 00:04:27.680
explain what we do here most weekdays, I, Jeff Grub, will help

73
00:04:27.720 --> 00:04:30.360
you piece your gaming life back together. That includes breaking news and maybe even

74
00:04:30.360 --> 00:04:34.040
some of our own original reporting.
For all these topics, I'll get the

75
00:04:34.120 --> 00:04:38.199
input of a bona fide expert who
will make me look smart. If you

76
00:04:38.240 --> 00:04:41.839
are watching live on twitch welcome,
You can always listen to the show later

77
00:04:41.879 --> 00:04:45.360
on podcast feeds by searching for game
Mes Mornings, or find the RSS on

78
00:04:45.480 --> 00:04:48.120
Giant Bond dot com. You could
also catch the show later with chapters and

79
00:04:48.160 --> 00:04:53.839
timestamps on YouTube. Hello YouTube.
All right, we have a lot to

80
00:04:53.839 --> 00:04:58.120
get into, so let's start the
morning mess with Destiny to leak your claims

81
00:04:58.120 --> 00:05:01.240
sequel is in development and it's code
named Payback. This is from Moises ta

82
00:05:01.319 --> 00:05:05.600
Veris, one of the Nasty boys
at Kutaku. Earlier this week, Bunge

83
00:05:06.079 --> 00:05:11.720
unveiled most of the major features included
in Destiny two's upcoming expansion, The Final

84
00:05:11.759 --> 00:05:15.279
Shape, including a new enemy faction, an exotic class item that allows players

85
00:05:15.319 --> 00:05:19.439
to mix and match game changing perks, and most importantly, a chaotic new

86
00:05:19.519 --> 00:05:26.079
subclass called Prismatic that similarly combines previous
Light and Dark subclasses. Goes on to

87
00:05:26.079 --> 00:05:29.000
talk about Destiny two, but the
bigger deal in what has currently set the

88
00:05:29.040 --> 00:05:31.000
Destiny to community a light is the
second half of the user's statement, where

89
00:05:31.000 --> 00:05:34.720
they state that Destiny three is in
development and that the game will take Prismatic

90
00:05:34.759 --> 00:05:40.439
a step further, moving away from
subclasses entirely. According to them, the

91
00:05:40.560 --> 00:05:44.319
leaker, Destiny three, which is
reportedly codenamed Payback, has been in the

92
00:05:44.360 --> 00:05:47.120
works at Bungee, though they aren't
sure of its current status at the moment.

93
00:05:47.519 --> 00:05:50.439
Last they heard it was doing a
way with subclasses entirely, which is

94
00:05:50.480 --> 00:05:55.639
in a far fetched theory considering the
realities of Prismatic. Bungie likened it to

95
00:05:55.720 --> 00:06:00.519
an advanced subclass during its presentation,
But the ramifications of multi col lasting and

96
00:06:00.560 --> 00:06:04.120
the build craft options that Prismatic produces
or introduces almost feel like they have to

97
00:06:04.120 --> 00:06:09.839
be the foundation for a new deeper
system in the future. Voice this goes

98
00:06:09.879 --> 00:06:12.920
on here for the Destiny heads and
provides a lot of details, but you

99
00:06:12.920 --> 00:06:15.120
know, let's kind of talk to
the high level stuff first, Derek.

100
00:06:15.279 --> 00:06:19.279
Yeah, yeah, yeah, Like
Destiny two is really finally actually at that

101
00:06:19.839 --> 00:06:24.560
endpoint for the ten year plan for
Destiny, which of course didn't go as

102
00:06:24.600 --> 00:06:26.399
planned. You know, you only
have a plan as long as you get

103
00:06:26.560 --> 00:06:29.079
to get punched in the face,
right, And that definitely happened with Destiny

104
00:06:29.120 --> 00:06:30.600
early on, and they responded,
they made a bunch of changes, and

105
00:06:30.600 --> 00:06:33.519
they eventually did put out Destiny two. The reality is, I think that

106
00:06:33.600 --> 00:06:40.000
they are sort of winding down this
idea of the original like launch ideas for

107
00:06:40.079 --> 00:06:42.600
Destiny that did turn into Destiny two, and it's been years and years of

108
00:06:42.639 --> 00:06:44.959
updates, and now I think they
finally are at a point where it's like,

109
00:06:45.040 --> 00:06:48.439
hmm, Destiny three could and should
happen. Now that doesn't mean it's

110
00:06:48.439 --> 00:06:53.800
happening like next year, even it's
it's probably a ways away still, but

111
00:06:54.120 --> 00:06:56.600
would you be excited for Destiny three? And what do you think it needs

112
00:06:56.639 --> 00:07:00.720
to be? God, it's crazy, right because like two feels so ever

113
00:07:00.800 --> 00:07:06.800
present, and the idea of trying
to follow up any of the small handful

114
00:07:06.839 --> 00:07:14.639
of massive like online service games that
dominate the industry feels terrifying, especially in

115
00:07:14.639 --> 00:07:18.839
the wake of like Overwatch to basically
destroying Overwatch. Ye. One thing that

116
00:07:18.920 --> 00:07:23.680
I do think helps is at least
for Destiny's player base, Like, this

117
00:07:23.839 --> 00:07:27.720
is not the first time we've done
this, right, We've moved from Destiny

118
00:07:27.759 --> 00:07:32.600
one to Destiny to already. The
idea of throwing plus one onto that number

119
00:07:33.000 --> 00:07:38.279
is not unheard of. That Plus, the way that Destiny to has like

120
00:07:38.399 --> 00:07:42.839
gated off a lot of earlier like
vanilla and earlier expansion like story content is

121
00:07:42.920 --> 00:07:46.519
kind of like it doesn't feel like
it may not feel like, I should

122
00:07:46.560 --> 00:07:54.319
say, leaving behind the entirety of
ten years of Destiny, right, it

123
00:07:54.399 --> 00:07:59.600
kind of just feels like moving on
to the next like foundation piece. So

124
00:08:00.160 --> 00:08:05.519
like, I'm not a Destiny sicko, but I do think that Destiny's player

125
00:08:05.560 --> 00:08:11.759
base is probably better primed to move
on then would have been the case with

126
00:08:11.800 --> 00:08:16.360
something like Overwatch. Yeah, I
think it's obviously there's conflicting factors right that

127
00:08:16.399 --> 00:08:20.600
where it's like, hey, the
Destiny two has momentum, and like not

128
00:08:20.639 --> 00:08:24.279
like that momentum of like, oh, it's so successful, you can't abandon

129
00:08:24.279 --> 00:08:26.720
it. Not like that. It's
like people know what to expect from Destiny

130
00:08:26.720 --> 00:08:31.240
too. They can go in there
with their friends and it's a safe bet

131
00:08:31.240 --> 00:08:35.279
for how they spend their time.
Asking people to like start from scratch again,

132
00:08:35.440 --> 00:08:39.960
or however that transition would work for
a Destiny three is always risky.

133
00:08:41.000 --> 00:08:43.159
But I think they are probably like
looking at the spreadsheets, they're looking at

134
00:08:43.159 --> 00:08:48.440
the calculus of you know that that
was true for a very long time.

135
00:08:48.480 --> 00:08:50.799
We did not want to want to
disrupt that momentum and the sort of network

136
00:08:50.840 --> 00:08:54.480
effect that people had of I'm playing
the game, I'm getting my friends to

137
00:08:54.480 --> 00:08:58.559
play that game. Eventually, that
does diminish to a point where Destiny three

138
00:08:58.639 --> 00:09:01.240
makes a lot more sense, And
I think they're trying to predict it and

139
00:09:01.320 --> 00:09:05.519
time it out so that Destiny three
can come out in a world where it's

140
00:09:05.519 --> 00:09:07.919
like, well, obviously Destiny two
has run its course. I think at

141
00:09:07.919 --> 00:09:11.879
any point from like this point forward, that's going to be like, oh

142
00:09:11.960 --> 00:09:13.320
yeah, Destiny two has run its
course that Destiny three makes a ton of

143
00:09:13.399 --> 00:09:16.679
sense, but they've been hesitant about
about going to Destiny three. I think

144
00:09:18.159 --> 00:09:22.159
for them it's like that is not
worth it. They can get a lot

145
00:09:22.200 --> 00:09:24.039
more out of a game like Destiny
two for a lot longer than you know,

146
00:09:24.159 --> 00:09:26.559
the way games used to work.
So it's like, but I think

147
00:09:26.559 --> 00:09:31.000
we're at the point where they've done
that multiple times now and diminishing returns have

148
00:09:31.120 --> 00:09:35.960
set in on these expansions. But
who knows, maybe the final shape comes

149
00:09:35.000 --> 00:09:37.919
out and Destiny two grows and into
like the biggest it's ever been, something

150
00:09:37.919 --> 00:09:43.080
we have seen with other similar games, and then that pushes Destiny three even

151
00:09:43.120 --> 00:09:46.080
further out. But this is a
team that has a Marathon also in the

152
00:09:46.120 --> 00:09:50.480
works. Uh that's right, yeah, right, So it's like they have

153
00:09:50.559 --> 00:09:52.519
to and marathon does seem like it's
also kind of a ways off, but

154
00:09:52.519 --> 00:09:56.639
it's also taken up a lot of
their time. Uh, And I think

155
00:09:56.639 --> 00:09:58.480
that would come out first and then
they would do Destiny three. So I'm

156
00:09:58.480 --> 00:10:01.440
like trying to figure out the timeline. You know, we're twenty twenty four

157
00:10:01.519 --> 00:10:05.679
right now, marathon is what probably
not twenty twenty five, So twenty twenty

158
00:10:05.720 --> 00:10:11.200
six, I guess. And then
then when does the Destiny three come out?

159
00:10:11.240 --> 00:10:13.600
So it's like, Okay, we're
actually looking at several more years of

160
00:10:13.639 --> 00:10:16.159
Destiny two before we get there.
But I think like laying the groundwork now

161
00:10:16.440 --> 00:10:20.080
makes some sense where it's like,
okay, people can brace themselves and get

162
00:10:20.120 --> 00:10:22.679
them a little bit more out of
Destiny two. In the meantime, I

163
00:10:22.679 --> 00:10:26.399
think you have to. I think
it is probably better obviously, like let

164
00:10:26.559 --> 00:10:31.320
this final expansion like run some of
its course. I think the sooner that

165
00:10:31.440 --> 00:10:35.679
Bungee lays the groundwork, if if
Destiny three is the direction they're going for,

166
00:10:35.759 --> 00:10:39.360
if this is the time to move
on to the next numbered entry and

167
00:10:39.399 --> 00:10:45.879
start people from scratch, they the
sooner they lay that groundwork, like openly

168
00:10:45.919 --> 00:10:50.120
and transparently to people, the better, because obviously, anytime you are going

169
00:10:50.320 --> 00:10:56.720
from one numbered piece of software to
the next is the biggest point for people

170
00:10:56.799 --> 00:11:00.720
to either jump off or on the
train. Yeah, you know, and

171
00:11:00.759 --> 00:11:03.519
I can imagine even if your Destiny
right, even if you're a game that

172
00:11:03.639 --> 00:11:09.000
defined this modern era of service games
in so many ways, that's scary that's

173
00:11:09.000 --> 00:11:15.559
intimidating to be looking down the barrel. So and I I just don't wonder

174
00:11:15.559 --> 00:11:18.279
if they're like at a point where
it's okay, yeah, we can see

175
00:11:18.279 --> 00:11:20.759
those numbers, and we do know
that there's a chance there's a people who

176
00:11:20.799 --> 00:11:24.440
are waiting that were never going to
either get back or they're never going to

177
00:11:24.480 --> 00:11:26.799
try it because Destiny two is too
intimate intimidating at this point, or there's

178
00:11:26.799 --> 00:11:31.080
too much sunk cost in the opposite
direction of like I see this game.

179
00:11:31.399 --> 00:11:35.240
It's massive, it's it's complex.
There's all these ins and outs that people

180
00:11:35.320 --> 00:11:39.519
and all these experiences that people have, And why would I jump in now

181
00:11:39.519 --> 00:11:43.519
when I could just jump in with
a Destiny three. That's obviously why it

182
00:11:43.639 --> 00:11:48.159
makes sense. I do wonder if, because it does still like all that

183
00:11:48.399 --> 00:11:54.080
said Derek, if still somewhat feels
like a bungeee reversal of their opinion on

184
00:11:54.159 --> 00:11:56.879
this matter, where it's like,
hey, we do have Destiny too.

185
00:11:56.279 --> 00:12:00.279
Destiny two could kind of be forever
if we wanted it to. I wonder

186
00:12:00.279 --> 00:12:05.639
if there is any sort of pressure
change from Sony leadership because we know that

187
00:12:05.720 --> 00:12:09.960
a Bunchie's supposed to be running independently, but we know there's been some questions

188
00:12:09.039 --> 00:12:11.799
about whether or not that's going to
be possible with Bunchie not being able to

189
00:12:11.840 --> 00:12:16.159
pay for itself, and so you
know, Pete Parsons, the leadership over

190
00:12:16.159 --> 00:12:18.360
there, has made a bunch of
cuts and things like that. And I

191
00:12:18.360 --> 00:12:20.399
wonder if they're like, hey,
Destiny three is something we could like show

192
00:12:20.480 --> 00:12:22.919
to Sony and be like, no, we have a plan for the future.

193
00:12:22.960 --> 00:12:24.960
You don't need to come worry about
us. Let us do this.

194
00:12:26.360 --> 00:12:28.720
I wonder if that that is informing
some of their decision making process here,

195
00:12:28.799 --> 00:12:31.440
not that it wouldn't if they were
independent, right, they'd still have to

196
00:12:31.440 --> 00:12:33.960
make it bu Yeah the case,
So I bet I but like there's no

197
00:12:35.039 --> 00:12:41.039
way it's not when it's Sony,
right like, especially with we know Sony

198
00:12:41.120 --> 00:12:43.600
has kind of like quietly not not
even quietly right like, because we've all

199
00:12:43.600 --> 00:12:48.159
heard about the struggles they've had to
try to pivot into like a very service

200
00:12:48.200 --> 00:12:50.879
game dominated like direction and how that
hasn't mostly worked out for them, And

201
00:12:50.919 --> 00:12:58.559
Destiny is this like one very stable
piece that both clearly defined that direction in

202
00:12:58.600 --> 00:13:03.240
terms of where they wanted to go, and also is the only like one

203
00:13:03.240 --> 00:13:07.480
of the rare examples of a game
actually holding on Because games don't last.

204
00:13:09.200 --> 00:13:13.200
Service games don't last as long as
Destiny has. It's it's really very much

205
00:13:13.240 --> 00:13:20.399
a rarity and the idea of taking
it much longer. I totally understand the

206
00:13:20.480 --> 00:13:22.080
idea of like, you know,
hey, man like World of Warcraft and

207
00:13:22.120 --> 00:13:26.080
Final Fantasy fourteen have made it way
longer than this, So you know,

208
00:13:26.320 --> 00:13:31.200
who's to say that Destiny too couldn't
eventually hit those numbers. But like man,

209
00:13:31.240 --> 00:13:35.639
the further into the outliers you're aiming, that's that's playing with fire.

210
00:13:35.440 --> 00:13:39.919
So there's a there is a service
game that has lasted much longer than Final

211
00:13:39.960 --> 00:13:45.559
Fantasy fourteen or World of Warcraft.
Actually, I think it is longer than

212
00:13:45.600 --> 00:13:48.440
World Warcraft, and it's called Roadblocks
two thousand and six. I think about

213
00:13:48.440 --> 00:13:54.320
it all the time, so weird
RuneScape secos. Yes, honestly, all

214
00:13:54.360 --> 00:13:56.799
those games from that time, we're
still going in one way or another.

215
00:13:58.879 --> 00:14:01.039
God in Final Flights you Love it
also has lasted longer. Sure, yes,

216
00:14:01.080 --> 00:14:05.960
that's just that's just linear time.
Though. Uh hey, I will

217
00:14:05.000 --> 00:14:09.080
check in on Destiny three when it
comes out. I'm probably not gonna play

218
00:14:09.120 --> 00:14:11.320
Destiny two. Again, I've just
accepted that. I mean, I don't

219
00:14:11.360 --> 00:14:15.559
know if my like a group of
friends suddenly's playing Destiny two all the time

220
00:14:15.600 --> 00:14:18.440
and I have a lot more free
time, that could happen, I suppose,

221
00:14:18.960 --> 00:14:20.480
but I just know myself. I'm
like, once Destiny three's here,

222
00:14:20.480 --> 00:14:24.639
it gives offers that fresh start.
That's when I'll check back in on this

223
00:14:24.720 --> 00:14:28.799
series. And I think they're they're
counting on that among a large audience to

224
00:14:28.799 --> 00:14:31.759
finally come back to that that franchise
with the third one. Yeah, all

225
00:14:31.879 --> 00:14:35.919
right, let's move along here,
pack while you you, while you say

226
00:14:35.919 --> 00:14:39.919
this, I'm gonna briefly turn my
camera around and kill camera and try to

227
00:14:39.000 --> 00:14:43.120
kill Camera Square. I know,
Chat, I know Chad is in love

228
00:14:43.120 --> 00:14:46.080
with Camera Square right now. But
it is s character giant bomb. It's

229
00:14:46.080 --> 00:14:48.960
gonna get its own wiki entry.
All right, I'll read this. You

230
00:14:50.039 --> 00:14:52.240
go and work on that now.
Yeah. Absolutely. Uh. The second

231
00:14:52.279 --> 00:14:58.559
store here, pac Man Mega Tunnel
Battle Chomp Champs, which is just poetry

232
00:14:58.600 --> 00:15:01.440
of a name, has been for
console and PC. This is from Jordan

233
00:15:01.480 --> 00:15:07.360
Midler at VGC. It's an updated
version of the sixty four player Battle Royale

234
00:15:07.399 --> 00:15:11.840
game pac Man Mega Tunnel Battle which
launched in twenty twenty for Stadiu but closed

235
00:15:11.879 --> 00:15:16.000
down last year alongside Google's game streaming
service. The online only game will be

236
00:15:16.039 --> 00:15:20.840
available on May ninth for PS five, PS four, Xbox Series X and

237
00:15:20.159 --> 00:15:24.679
S, Xbox One, Nintendo Switch, and Steam. And here's a quote

238
00:15:24.679 --> 00:15:30.320
here from the game's description. Eat
your way through multiple interconnected mazes using power

239
00:15:30.360 --> 00:15:35.039
pellets and various power items to chomp
the ghosts and other packs. Be the

240
00:15:35.120 --> 00:15:39.080
last pack standing at the end of
the each sixty four player match to be

241
00:15:39.120 --> 00:15:43.159
the chomp Champ. Reads the games
description. All Right, I'm gonna try

242
00:15:43.159 --> 00:15:46.879
to remember the name of this game. I just read it. It's a

243
00:15:46.879 --> 00:15:50.840
lot of words. Pac Man Man, Mega Tunnel Battle, Yeah, Mega

244
00:15:50.879 --> 00:15:56.120
Tunnel Battle, Derby No Battle Okay, Yeah, Battle okay, Mega Tunnel

245
00:15:56.120 --> 00:16:00.879
Battle, Chomp Champs sixty four Turbo
Edition. Hell of a name. I

246
00:16:00.919 --> 00:16:03.919
did play this on Stadio when it
was out on there. I guess this

247
00:16:03.960 --> 00:16:10.240
is an updated version of that.
It's okay, it's it's I'm hoping it

248
00:16:10.240 --> 00:16:12.600
could do a lot better that it's
on other platforms, but I don't know.

249
00:16:12.679 --> 00:16:17.279
It doesn't have that like Battle Royale, Field of even like a F

250
00:16:17.399 --> 00:16:21.360
zero ninety nine or even a Super
Mario Brothers thirty five. Yeah, like

251
00:16:21.399 --> 00:16:22.399
those ones, it's like, oh
yeah, it felt like you're all competing.

252
00:16:22.440 --> 00:16:26.039
This is like you're in your own
maze and then you go over the

253
00:16:26.080 --> 00:16:27.159
next maze. I mean, you
do eat other pac Man, but it's

254
00:16:27.200 --> 00:16:30.600
not like crazy chaos or anything like
that. Yeah. Yeah, but I

255
00:16:32.039 --> 00:16:33.080
like pac Man a lot. I'm
glad they're doing more stuff with this,

256
00:16:34.399 --> 00:16:38.240
and a vestage of stadia lives on
here. Any chance to check out a

257
00:16:38.279 --> 00:16:45.320
pac Man Battle Royale game, man, I don't know, so. I

258
00:16:45.320 --> 00:16:48.240
at zero ninety nine is the first
time I got into one of these,

259
00:16:48.279 --> 00:16:49.639
Like, hey, we took an
old game and we let an absurd number

260
00:16:49.639 --> 00:16:53.360
of people play it simultaneously. Yeah, and it was way more engaging than

261
00:16:53.399 --> 00:16:56.559
I thought. It would be a
great game, and it does make me

262
00:16:56.840 --> 00:17:02.120
wish I hadn't missed like Tetris Ni
Mario thirty five. You know that I'd

263
00:17:02.120 --> 00:17:07.160
had an opportunity to play you know, the PA pac Man Mega Tunnel Battle

264
00:17:07.240 --> 00:17:12.160
not not Chomp Champs sixty four Turbo
edition. I would, I would check

265
00:17:12.200 --> 00:17:15.799
it out, right, I mean, I know a couple of sikos for

266
00:17:15.920 --> 00:17:19.519
these type of games. We took
an old pixel game and let one hundred

267
00:17:19.519 --> 00:17:22.720
people play it at once. None
of them care about the pac Man one,

268
00:17:23.640 --> 00:17:29.880
but it feels sacrilegious not to try
right this pac Man, you know.

269
00:17:30.839 --> 00:17:33.720
I also like, uh, whenever
they do something new with pac Man

270
00:17:33.720 --> 00:17:37.279
and they put the new spin on
it, usually they have a good look.

271
00:17:37.319 --> 00:17:40.680
And I hope that this one is
updated with a lot of a great

272
00:17:40.799 --> 00:17:44.559
like just visual flare, because they're
good at that with these pac Man games.

273
00:17:45.400 --> 00:17:48.400
And the one for Stadium again was
just okay for those factors. It

274
00:17:48.440 --> 00:17:52.839
didn't like stack up the Championship Edition, which I think is a classic game

275
00:17:52.839 --> 00:17:56.680
at this point. But at the
same time, I'm also just like,

276
00:17:56.759 --> 00:18:00.440
hey, you know, Bandai Namco
always out there doing more stuff with pac

277
00:18:00.519 --> 00:18:03.839
Man at all times. They're not
letting that franchise wilt in any way,

278
00:18:03.960 --> 00:18:07.920
and I appreciate that more than anything
else. Yeah, at least they're keeping

279
00:18:07.960 --> 00:18:10.319
him busy, you know, and
like they're giving the man work, which

280
00:18:10.400 --> 00:18:11.799
is look, I love you,
Capcom, but like Mega Man, what's

281
00:18:11.880 --> 00:18:15.720
up? Right? Yeah, I
think I think when you're when you're that

282
00:18:15.880 --> 00:18:18.079
much of a grandpa of the industry, like you should be able to get

283
00:18:18.119 --> 00:18:21.680
regular work, even if it's to
charity work, right right, Yeah,

284
00:18:21.680 --> 00:18:23.240
and look in your own game,
like, yeah, it's awesome that.

285
00:18:23.319 --> 00:18:26.359
Like Mega Man was so busy and
Smash Brothers and all that stuff, but

286
00:18:26.400 --> 00:18:29.759
like let's get him his own game
again. I mean, yeah, Mega

287
00:18:29.799 --> 00:18:33.200
Man eleven came out. God,
that was probably a long time. It's

288
00:18:33.240 --> 00:18:34.839
way too many years ago. But
it's not as recent as you think,

289
00:18:34.960 --> 00:18:37.480
not as recent as I think.
Yeah, but yeah, pac Man peg

290
00:18:37.519 --> 00:18:40.839
Me is staying busy. Old man
still gets out of the house, go

291
00:18:41.000 --> 00:18:42.480
does the thing. I'm happy.
Yeah, that's that's all it is.

292
00:18:42.559 --> 00:18:45.319
Maybe it's not for me, but
it makes me happy to know what's happening.

293
00:18:47.359 --> 00:18:52.400
All right, let's see you're moving
along. Fallout four US finally getting

294
00:18:52.440 --> 00:18:56.319
new content and improvements on PS five, Xbox m PC. This is from

295
00:18:56.319 --> 00:19:00.480
Georgiang at game Spot, but those
days revealed a bunch of new information regarding

296
00:19:00.519 --> 00:19:06.200
Fallout four and it's long awaited update
for PlayStation five and Xbox Series X and

297
00:19:06.480 --> 00:19:08.359
S. It was originally announced back
in twenty twenty two, but it was

298
00:19:08.359 --> 00:19:11.720
delayed to this year. The update
is free and will be released on April

299
00:19:11.720 --> 00:19:15.839
twenty fifth. The update will include
native versions for both of the newest consoles,

300
00:19:15.880 --> 00:19:19.680
as well as the choice of to
pick between performance and quality modes.

301
00:19:21.000 --> 00:19:22.759
Specifics for these weren't shared, but
but as the did note, you can

302
00:19:22.880 --> 00:19:29.920
experience up to sixty frames per second
and increased resolutions up to Yeah. Right,

303
00:19:30.799 --> 00:19:33.359
my understanding is that actually they can
have a solid sixty frames per second

304
00:19:33.359 --> 00:19:37.039
mode. It's still nine year old
game. Hopefully they can hit sixty frames

305
00:19:37.079 --> 00:19:40.319
per second. But right, I'm
like, oh my god, up to

306
00:19:40.400 --> 00:19:42.799
sixty frames per second, But now
apparently it's fine. I better run at

307
00:19:42.839 --> 00:19:47.279
that, though, you're correct.
Those still playing on PS four and Xbox

308
00:19:47.319 --> 00:19:51.799
One will receive a free update and
with stability improvements and quest fixes. The

309
00:19:51.839 --> 00:19:56.039
PC version will also add wide screen
and ultra wide screen support, along with

310
00:19:56.079 --> 00:20:00.079
fixes to the creation kit and update
in quest updates. The game is already

311
00:20:00.119 --> 00:20:03.240
on Steam, Microsoft Store, and
gog, but will also now be available

312
00:20:03.240 --> 00:20:07.880
to purchase on epic at Game Store. It will also become Steam Deck verified,

313
00:20:07.880 --> 00:20:11.960
which I'm always happy to hear about. Yeah, this is cool.

314
00:20:11.960 --> 00:20:12.640
I mean, we get why they
do this, right though. I mean

315
00:20:12.720 --> 00:20:17.279
the update was always planned. Sure, it took a long time, but

316
00:20:17.359 --> 00:20:19.039
the timing of it isn't a coincidence
that it's out now? When the show

317
00:20:19.079 --> 00:20:22.319
is out, they know they've seen
the numbers a bunch of times for these

318
00:20:22.359 --> 00:20:26.759
shows that do pop off in a
big way based on video games do lead

319
00:20:26.799 --> 00:20:30.559
people back to the games, and
that means Fallout four is like it's going

320
00:20:30.640 --> 00:20:33.119
to be the one that is the
most likely to benefit from that. So

321
00:20:33.160 --> 00:20:37.559
having this update redigo is great.
I bet they wish they had a newer

322
00:20:37.599 --> 00:20:41.559
Fallout, not seventy six right now. They'd probably really benefit in that case.

323
00:20:41.599 --> 00:20:42.839
But for it's not like some game
that people are gonna go back to

324
00:20:42.839 --> 00:20:47.119
be like, oh this is I
can't play this. This is so old.

325
00:20:47.359 --> 00:20:49.079
It's part of that that generation of
games where it's like, yeah,

326
00:20:49.119 --> 00:20:52.720
this could kind of come out today. Obviously we need some updates here and

327
00:20:52.759 --> 00:20:56.640
there, but that's kind of what
this exactly. And it's clear going they've

328
00:20:56.680 --> 00:21:00.640
been confident about this Fallout show for
a while, right, Like it makes

329
00:21:00.640 --> 00:21:03.119
sense that they were like, Okay, let's start planning out if the show

330
00:21:03.240 --> 00:21:04.599
is going to come out and it's
going to potentially draw people back into the

331
00:21:04.640 --> 00:21:08.200
franchise, you know, yeah them
get a little get a little story content

332
00:21:08.279 --> 00:21:11.440
update to a nine year old game. Let's throw you know, some some

333
00:21:11.640 --> 00:21:17.720
Creation Club content in there and and
give a little spit pole of shine.

334
00:21:18.240 --> 00:21:19.960
You know. Granted, half my
timeline seems to be going back to New

335
00:21:21.039 --> 00:21:26.359
Vegas, not four, but I
mean that's just that's the first off,

336
00:21:26.440 --> 00:21:29.240
Like, you know, queer people
love New Vegas. I don't know how

337
00:21:29.240 --> 00:21:33.440
to explain that. And that's eighty
percent of my community, so you know.

338
00:21:33.839 --> 00:21:37.279
But yeah, I mean, of
course, like I think most normal

339
00:21:37.279 --> 00:21:38.680
people are going to look at four
becau, They're going to see seventy six

340
00:21:38.759 --> 00:21:44.640
is sort of a weird semi online
service game and read some old headlines about

341
00:21:44.640 --> 00:21:45.440
it and just go, oh,
let me just go back to the last

342
00:21:45.519 --> 00:21:49.519
numbered one. Yeah, I think, I mean, they'll look You're exactly

343
00:21:49.599 --> 00:21:52.799
right. I think the seventy six
will get some shine there for sure.

344
00:21:52.839 --> 00:21:55.519
But people are like, no,
I mean, I mean the game I

345
00:21:55.519 --> 00:21:59.440
could play single player, I want
the story. Yeah, that absolutely,

346
00:21:59.480 --> 00:22:02.119
But I mean New Vegas is also
going to pop off in a big way

347
00:22:02.160 --> 00:22:04.160
because of this. I expect more
people to be playing New Vegas in the

348
00:22:04.160 --> 00:22:07.519
next couple of weeks than have played
it in the last year or so.

349
00:22:07.680 --> 00:22:11.240
Yeah, and that'll be Fantastic will
sell three more copies of New Vegas.

350
00:22:11.400 --> 00:22:17.440
Yes, everyone already owns that right
in every Steam sale, I get people

351
00:22:17.640 --> 00:22:22.720
bought that five times over. Now, boy, do they actually find a

352
00:22:22.720 --> 00:22:25.920
way to get a new Fallout game
out relatively quickly from now? Because I

353
00:22:25.960 --> 00:22:29.119
don't see how they can. They
are so far away from doing that Atpathesstic

354
00:22:29.119 --> 00:22:32.880
Game Studios. That is just not
the way that their workflow has been.

355
00:22:33.000 --> 00:22:34.920
Man. I mean, look at
how long Starfield took to come out,

356
00:22:36.720 --> 00:22:38.920
and look at the reception to Starfield
being as mixed as it was, right

357
00:22:38.960 --> 00:22:45.920
even amongst Bethesda Sikos. Elder Scrolls
is way off on the horizons, you

358
00:22:45.960 --> 00:22:52.000
know, and Fallouts had multiple releases
in the times since the last Elder Scrolls,

359
00:22:52.000 --> 00:22:56.480
So just like, could they move
things around and fast track it?

360
00:22:56.920 --> 00:23:02.200
Sure? I don't see a new
like Fallout five until after Elder Scrolls.

361
00:23:02.519 --> 00:23:04.880
I think they are really They've got
to be hands on deck trying to get

362
00:23:04.880 --> 00:23:08.359
Elder Scrolls out the door, you
know. Yeah. So, okay,

363
00:23:08.440 --> 00:23:14.240
let's say you are in charge of
Microsoft then and you're looking over at Bethesday

364
00:23:14.240 --> 00:23:18.200
and you're looking at the soft works
in the studio game studio and they're like,

365
00:23:18.279 --> 00:23:22.160
yeah, that's right. We just
did Starfield and we are still working

366
00:23:22.200 --> 00:23:25.480
on updates that we want to get
that into a better place, so that's

367
00:23:25.519 --> 00:23:29.240
going to keep us busy. And
then we've already promised Elder Scroll six after

368
00:23:29.279 --> 00:23:32.200
that, so we have to work
on that next. So in reality,

369
00:23:32.240 --> 00:23:36.440
we are looking into the twenty thirties
before we can make the next real Fallout

370
00:23:36.480 --> 00:23:38.240
game. But you're like, well, hey, I would like a new

371
00:23:38.279 --> 00:23:41.680
Fallout game, a new Real Fallout
game before that. What is the solution?

372
00:23:41.960 --> 00:23:45.119
Like, what do you think it's
Do you think it's taken into becktob

373
00:23:45.160 --> 00:23:47.279
City? And I think they're I
mean, they're right there, but I'm

374
00:23:47.319 --> 00:23:49.960
also very busy. Say they're very
busy. I think, look, here's

375
00:23:51.000 --> 00:23:53.640
the deal, right, And I've
said this for a little bit, but

376
00:23:55.039 --> 00:23:59.880
Microsoft, one of the smartest things
Microsoft can leverage is the fact that they

377
00:24:00.079 --> 00:24:06.039
don't probably don't particularly give that much
of a shit about keeping specific franchises,

378
00:24:06.079 --> 00:24:11.640
specifically with the individual development teams and
old publishing houses that used to make them.

379
00:24:11.000 --> 00:24:17.119
Right, there is nothing stopping Microsoft
from getting some other external contractor to

380
00:24:17.200 --> 00:24:19.799
get working on Fallout because Bethesda is
too busy, right, It's the same

381
00:24:19.880 --> 00:24:23.160
thing that theoretically is a huge benefit
for Blizzard, right that, like,

382
00:24:23.519 --> 00:24:27.200
you can get somebody to make you
a StarCraft spinoff or a Diabolo spin off,

383
00:24:27.240 --> 00:24:33.960
because Microsoft doesn't need it to be
a Blizzard team. Now, Microsoft

384
00:24:33.960 --> 00:24:37.160
has kind of been struggling for a
while at getting games to actually come out

385
00:24:37.160 --> 00:24:41.000
the door. So I mean,
I don't know that if if Microsoft goes

386
00:24:41.039 --> 00:24:47.519
okay today we are we are hiring
and a contracting out an external studio to

387
00:24:47.720 --> 00:24:49.599
get working on a Fallout game.
We're not going to call it fall Out

388
00:24:49.599 --> 00:24:56.799
five and we fall Out subtitle whatever, fucking Fallout Jacksonville. And you know

389
00:24:57.279 --> 00:25:03.000
it's it's still oh man, that
game is still six to eight years away.

390
00:25:03.119 --> 00:25:04.839
The way the game development works these
days, you know, yep,

391
00:25:04.920 --> 00:25:08.079
even in the best of situations,
Yep, yeah, exactly right. But

392
00:25:08.160 --> 00:25:11.400
which is why I think they can't
wait for you know, things to just

393
00:25:11.480 --> 00:25:15.720
play out with. But that's the
game studios, because even in the best

394
00:25:15.759 --> 00:25:19.359
case scenario, we are looking at
the twenty probably twenty thirty at the earliest

395
00:25:19.400 --> 00:25:22.920
for a Fallout game, and that
is one not made by pothesta game studios

396
00:25:22.920 --> 00:25:26.559
are not directly made by them,
So right, they probably do come up

397
00:25:26.559 --> 00:25:30.079
with some solution here, someone to
check. Yeah, the show got a

398
00:25:30.079 --> 00:25:33.880
second season apparently, so yeah,
already greenlit al right, greenle I did

399
00:25:33.960 --> 00:25:37.359
I did not see that. So, I mean the Fallout is gonna be

400
00:25:37.400 --> 00:25:41.039
in its bag right now that it's
gonna be very popular, It's gonna be

401
00:25:41.079 --> 00:25:44.720
very hot for this moment, and
that will permanently raise the profile of Fallout

402
00:25:44.759 --> 00:25:48.240
going forward. So yeah, they're
gonna they're gonna want to shake something loose

403
00:25:48.240 --> 00:25:51.920
there. Like I've said, I've
said this before. I know, there

404
00:25:52.079 --> 00:25:56.920
was just a conversation between between my
name of the way, there was conversation

405
00:25:57.000 --> 00:26:00.759
of the idea that Obsidian could make
a follow up to fall Out New Vegas.

406
00:26:00.920 --> 00:26:06.880
Like that conversation is something they have
had but go into that, you

407
00:26:06.920 --> 00:26:11.039
know, but I don't know really
today, like it feels like the best

408
00:26:11.079 --> 00:26:15.119
option that a lot of these giant
publishers have is you know, look at

409
00:26:15.160 --> 00:26:18.400
like stuff like the Rogue Princes of
Persia just being announced, is it's like

410
00:26:18.799 --> 00:26:23.279
more and more maybe you're if you
really want to in any reasonable length of

411
00:26:23.319 --> 00:26:27.200
time capitalize on the popularity of something, you've kind of got to aim double

412
00:26:27.240 --> 00:26:33.359
a and let a small external studio, make a smaller title with your property,

413
00:26:33.480 --> 00:26:37.880
something that's a spin off, something
that's not like a traditional numbered entry.

414
00:26:37.400 --> 00:26:40.799
And I have no idea what that
looks like for Fallout, but like,

415
00:26:41.000 --> 00:26:42.640
if you want a game out in
the next couple of years that's not

416
00:26:42.839 --> 00:26:47.759
already deep in development, that's almost
your only option. And and then I

417
00:26:47.759 --> 00:26:49.200
mean, but I wonder if they
look at it and it's like, what

418
00:26:49.279 --> 00:26:55.480
the audience we would be attracting toward
the game from the television show are going

419
00:26:55.559 --> 00:26:57.079
to be like, I know what
the most modern games look like. This

420
00:26:57.119 --> 00:27:00.319
should look like that. And if
it doesn't quite match their the review of

421
00:27:00.319 --> 00:27:03.119
like, hey, this doesn't look
like those Last of Us games. Yeah,

422
00:27:03.119 --> 00:27:04.680
that's a good point, which is
a good point. Of course,

423
00:27:04.720 --> 00:27:07.559
the patistic game is not going to
look like that, but they but still,

424
00:27:07.640 --> 00:27:10.440
I think people are gonna be like, hey, if it looks double,

425
00:27:10.440 --> 00:27:14.440
if it looks less expensive, less
premium, then it's this is not

426
00:27:14.480 --> 00:27:15.559
the real game. That's that's not
what I'm talking about. I want the

427
00:27:15.599 --> 00:27:19.039
real game. Where's that at.
Yeah, it doesn't matter how stylized it

428
00:27:19.119 --> 00:27:22.400
is, it doesn't matter how good
of the art direction is. If it

429
00:27:22.440 --> 00:27:26.519
doesn't look like big, pretty realistic. Then a lot of the more like

430
00:27:26.559 --> 00:27:30.920
casual audiences who you know, play
some games and and come to a game

431
00:27:30.960 --> 00:27:34.799
because they saw it in a TV
show first are Yeah. I mean their

432
00:27:34.839 --> 00:27:41.039
expectations are just completely different from a
sicco like me. So uh, but

433
00:27:41.079 --> 00:27:42.559
hey, I would like a smaller
one. Someone said follow out tactics to

434
00:27:42.759 --> 00:27:45.799
Crazy Bob, and Chatt said that
that. Yeah, let's get one of

435
00:27:45.799 --> 00:27:49.400
those speaking my language. Make every
game a tactics game. Let's go.

436
00:27:49.680 --> 00:27:53.880
We went tiles in everything, yes, and then then just let the characters

437
00:27:53.960 --> 00:27:56.359
date and I think you've got a
game right there. Yeah, yeah,

438
00:27:56.440 --> 00:28:02.279
that's correct. That's every mechanic a
game needs. Let's stick with the Todd

439
00:28:02.319 --> 00:28:06.240
Howard keeps saying no to an Elder
Scrolls TV show. This is from Jordan

440
00:28:06.319 --> 00:28:10.839
Midler at VGC, speaking to IGN
on the red carpet at the premiere of

441
00:28:10.880 --> 00:28:15.599
Amazon's Fallout TV series in Los Angeles. Howard addressed the possibility of a show

442
00:28:15.640 --> 00:28:18.640
based on but those the game studios, other big franchise. Everybody asks,

443
00:28:18.680 --> 00:28:22.480
like about Elder Scrolls, and I
keep saying no, Howard said, you

444
00:28:22.559 --> 00:28:26.759
never know if someone's going to if
someone's going to click. I think this

445
00:28:26.000 --> 00:28:30.359
really came out of we think things
are aligning to do a high quality job.

446
00:28:30.400 --> 00:28:32.960
I wasn't forced, and I think
he's talking about a fallout there.

447
00:28:33.400 --> 00:28:34.839
Yeah. I can't predict the future, but this has been one of the

448
00:28:34.880 --> 00:28:38.319
most enjoyable projects I've ever done,
and we're just over the moon. Everybody

449
00:28:38.359 --> 00:28:42.359
in the studio was seeing it this
way. Amazon's Fallout live action series premiered

450
00:28:42.400 --> 00:28:45.680
this week. Variety recently reported the
filming for the second season will see production

451
00:28:45.720 --> 00:28:49.759
move to California as part of attacks
incentive. Where was the first one of

452
00:28:49.799 --> 00:28:55.359
the films to Vancouver? Probably I'm
almost certa. Probably that's that tracks.

453
00:28:55.599 --> 00:28:59.279
Yeah, that's they know Shogan was
filmed in Vancouver's Yeah, a lot of

454
00:28:59.279 --> 00:29:03.759
those shows happened. People chatter saying
yes, uh yeah. So I mean,

455
00:29:03.000 --> 00:29:07.119
the show's clearly doing very well.
It seems like I haven't watched it

456
00:29:07.200 --> 00:29:11.440
yet, but I mean either,
but the buzz is starting to get to

457
00:29:11.440 --> 00:29:14.799
me. How about you, dare? I feel I need to watch it.

458
00:29:14.839 --> 00:29:17.480
The main problem is is it's one
of those shows like my wife really

459
00:29:17.519 --> 00:29:19.920
badly wants to watch it, so
we need to watch it together. I'm

460
00:29:19.960 --> 00:29:23.079
not allowed to watch it without her, but we have like three other shows

461
00:29:23.119 --> 00:29:27.359
that are on, like we're currently
watching through So it's like something a spot

462
00:29:27.440 --> 00:29:33.720
has to get freed up in order
for Fallout to get in there. And

463
00:29:33.759 --> 00:29:37.640
it's like, I think the reason
that Fallout worked and Fallout attracted so many

464
00:29:37.640 --> 00:29:44.519
people, aside from just being apparently
a good show, right, is it

465
00:29:44.680 --> 00:29:48.359
is something kind of unique that a
lot of people who don't play games and

466
00:29:48.400 --> 00:29:52.960
aren't familiar with Fallout haven't seen anything
with Fallouts kind of aesthetic and vibe,

467
00:29:52.240 --> 00:29:59.440
this weird mix of like apocalyptic and
wild West and old timey, you know,

468
00:29:59.480 --> 00:30:03.039
to its era, and like the
ghouls, the German Shepherd, the

469
00:30:03.680 --> 00:30:07.319
weird like you know, flight suits, the vaults. It's it's such a

470
00:30:07.400 --> 00:30:11.960
unique aesthetic that people saw those trailers
and were like, this looks weird.

471
00:30:11.000 --> 00:30:14.960
This looks a little zany, this
looks a little interesting, Like I gotta

472
00:30:15.039 --> 00:30:18.240
know that plus good buzz. Of
course, this show was gonna blow up.

473
00:30:19.599 --> 00:30:22.039
I don't know if this is has
anything to do with why Todd Howard

474
00:30:22.119 --> 00:30:26.200
saying no because I can't be inside
that man's head. I don't think those

475
00:30:26.240 --> 00:30:32.319
same factors exist necessarily for Elder scrolls
right now, Elder Scrolls on its face

476
00:30:32.400 --> 00:30:37.440
looks like the most generic fantasy you
could possibly put right to anything. It's

477
00:30:37.440 --> 00:30:40.920
benefit in the video game space,
where it's like people want to have the

478
00:30:41.000 --> 00:30:42.599
thing they think of when they think
of fantasy in a game and play around

479
00:30:42.640 --> 00:30:47.200
with it in a playground, and
the game offers that. I think at

480
00:30:47.200 --> 00:30:48.720
a TV show you kind of have
to well, I don't, I don't

481
00:30:48.759 --> 00:30:52.440
know. I think could, I
don't know. Yeah, I think it

482
00:30:52.480 --> 00:30:56.640
absolutely could, but I don't think
it has quite the immediate punchiness of something

483
00:30:56.680 --> 00:31:00.680
like Fallout that comes with that built
in kind of satirical edging if you do

484
00:31:00.759 --> 00:31:04.200
it right, that has that kind
of unique aesthetic. Like Elder Scrolls isn't

485
00:31:04.240 --> 00:31:08.720
funny, it's not well, it's
not intentionally. Not intentionally, it is

486
00:31:08.799 --> 00:31:14.400
accidentally one of the funniest games ever
made. But like, also, I

487
00:31:14.400 --> 00:31:18.440
don't think people go to Skyrim because
they're in love with killing their ten thousandth

488
00:31:18.519 --> 00:31:23.319
drouger, right, Like, it's
because of the weird like sense of freedom

489
00:31:23.519 --> 00:31:29.400
and the ways that that game works
as a sandbox. And that's the stuff

490
00:31:29.440 --> 00:31:32.720
that doesn't translate to a film or
to a series. It's going to be

491
00:31:32.759 --> 00:31:37.000
story, lore, aesthetic, and
Elder Scrolls just doesn't have as much going

492
00:31:37.039 --> 00:31:40.160
for it in that front, at
least not on a surface level. I'm

493
00:31:40.200 --> 00:31:45.119
sure they are Elder Scrolls lore sickos
who are here to tell me about how

494
00:31:45.160 --> 00:31:48.599
interesting all this stuff is if you
just read this book. But like,

495
00:31:48.680 --> 00:31:52.240
as somebody who just played Skyrim and
that's it, Like, I just don't

496
00:31:52.279 --> 00:31:55.599
know how you could put a trailer
out for an Elder Scrolls thing and not

497
00:31:55.680 --> 00:31:57.920
have everyone go it looks like another
fantasy thing. Yeah, I mean,

498
00:31:59.480 --> 00:32:01.960
and I think the lore can be
fascinating, but the lore of anything could

499
00:32:01.960 --> 00:32:06.559
be fascinating. But like, you
know, Dungeons and Dragons, that new

500
00:32:06.599 --> 00:32:08.359
movie. The way, the reason
it worked, and whether or not it's

501
00:32:08.359 --> 00:32:10.480
succeed or not, I'm not even
paying attention to that, but it did

502
00:32:10.480 --> 00:32:13.599
work for me. And the reason
it worked is because it like captured the

503
00:32:13.720 --> 00:32:16.839
energy of a bunch of people sitting
around the table trying to entertain one another

504
00:32:16.880 --> 00:32:21.160
and have a fun adventure and kind
of having these very strong characters that are

505
00:32:21.160 --> 00:32:23.839
always going to do their stupid thing
and that vibe. They captured that,

506
00:32:24.200 --> 00:32:27.960
and it's like, okay, yeah, that's them capturing the feeling of a

507
00:32:28.000 --> 00:32:31.440
tabletop RPG, and that's how they
made Dungeons and Dragons work in twenty twenty

508
00:32:31.480 --> 00:32:36.319
three older scrolls. How do you
how do you capture the things that bring

509
00:32:36.319 --> 00:32:38.400
the people to Elder Scrolls. You're
right, it's not easy because that sense

510
00:32:38.440 --> 00:32:43.920
of openness is there, and it's
expiration and stumbling across across things. And

511
00:32:43.960 --> 00:32:46.839
I don't know if that's great for
a narrative scripted television show or a film,

512
00:32:46.960 --> 00:32:51.759
but yeah, again, Hey,
I'd be happy to be proven wrong.

513
00:32:51.839 --> 00:32:54.559
I really like Elder Scrolls. I
even have sometimes have fun reading those

514
00:32:54.599 --> 00:32:58.240
little lore books and stuff like that. But I mean, I say this,

515
00:32:58.400 --> 00:33:00.039
like the Witcher didn't blow up on
Netflix, right, so like,

516
00:33:01.359 --> 00:33:06.039
but but that's not something that was
as much of a given, like it

517
00:33:06.079 --> 00:33:07.599
had to come out and people be
like, oh, this was actually really

518
00:33:07.599 --> 00:33:13.000
good. Yeah, and it like
and the way it blew up was just

519
00:33:13.039 --> 00:33:16.640
like, Okay, people are hungry
for fantasy because almost sneeze. I'll tell

520
00:33:16.680 --> 00:33:21.519
you a lot of it was thirst
over Henry Cavell. Right, yess exactly,

521
00:33:21.599 --> 00:33:24.079
And that's that's you gotta get.
You gotta get somebody who gets the

522
00:33:24.480 --> 00:33:29.480
veins and the ladies and the gays
really sweaty under the collar if you want

523
00:33:29.480 --> 00:33:31.400
an Elder Scrolls thing to to work. And it's just again, it's a

524
00:33:31.440 --> 00:33:36.880
different vibe, Like the Witcher is
inherently a little bit like sweatier and leatherier

525
00:33:37.359 --> 00:33:40.039
of a franchise than the Elder Scrolls
is. So, and I think you

526
00:33:40.039 --> 00:33:45.559
know, the Witcher is a character, is a very strong central idea of

527
00:33:45.599 --> 00:33:49.720
this character that's that's hated and just
does his job and has all these abilities.

528
00:33:49.960 --> 00:33:52.039
You could build a story around that
pretty easily. Yeah, that's a

529
00:33:52.039 --> 00:33:54.119
good point. I mean, Dragon
Born, but it's not the same,

530
00:33:54.200 --> 00:33:57.519
and it actually isn't the same.
It's not quite to the level of the

531
00:33:57.559 --> 00:34:00.559
Witcher. Yeah, all right,
we're gonna take a quick when we get

532
00:34:00.599 --> 00:34:02.920
back, a lot more headlines.
There's some new games, there's executives saying

533
00:34:04.000 --> 00:34:14.000
dumb stuff. All your favorites right
after this, all right, we are

534
00:34:14.320 --> 00:34:17.920
back, and I believe we are
yes here. Kingdom Come Deliverance developer Warhorse

535
00:34:19.119 --> 00:34:22.119
Studios is to reveal a new game
next week. Once again, this is

536
00:34:22.119 --> 00:34:28.079
from Jordan Midler at VGC. Shoutouts
to Jordan. Kingdom Kingdom Come Deliverance developer

537
00:34:28.079 --> 00:34:30.360
Warhorse studios will review a new game
next week, and a post on Twitter

538
00:34:30.519 --> 00:34:35.400
the developer teas that it will show
off a new game on April eighteenth.

539
00:34:35.440 --> 00:34:38.079
The teaser image shows kind of like
a man on a horse. This is

540
00:34:38.079 --> 00:34:42.480
obviously the studio of Kingdom that did
that, did Kingdom Come Deliverance, which

541
00:34:42.519 --> 00:34:49.320
is kind of a more historically grounded
kind of like aesthetically, it's a lot

542
00:34:49.360 --> 00:34:52.960
more grounded, right right, Yeah, yes, in a lot of ways,

543
00:34:52.960 --> 00:34:54.920
I'd say it's also kind of jankier, right, yes, which is

544
00:34:55.000 --> 00:35:00.440
kind of sometimes the vibe that you're
going for. Yeah, that you're sure

545
00:35:00.639 --> 00:35:05.559
euro jank the open world game that
I euro jank is a great term.

546
00:35:05.760 --> 00:35:07.239
Yes, my old editor would say
that all the time. I'm like,

547
00:35:07.320 --> 00:35:12.599
yeah, I'm like that's my jam. Give me more euro jank. And

548
00:35:12.760 --> 00:35:16.039
you know that Kingdom Come Deliverance did
very well, it seemed like, so

549
00:35:16.039 --> 00:35:20.719
I wouldn't be surprised if this is
just straight up Kingdom Come Deliverance to like

550
00:35:20.760 --> 00:35:25.480
a big full sequel. It could
be Warhors hasn't done anything like Kingcomb Deliverance

551
00:35:25.599 --> 00:35:30.000
was like the late twenty tens,
right, that's like, yeah, twenty

552
00:35:30.000 --> 00:35:32.400
seventeen, twenty eighteen, and I
don't I think that's been like the only

553
00:35:32.480 --> 00:35:37.320
thing they've I don't out working on
that game, right, they just stick

554
00:35:37.400 --> 00:35:40.199
doing updates to it. So and
you know there is in this image again

555
00:35:40.239 --> 00:35:45.519
it's what looks like medieval night kind
of person not wearing arm or anything,

556
00:35:45.599 --> 00:35:50.920
but you know, wearing like fancy
leather gloves and an overcoat, sitting on

557
00:35:50.960 --> 00:35:54.000
a horse with kind of rains that
do look like they're also from that time.

558
00:35:54.519 --> 00:35:57.239
That this, you know, could
always be a bait and switch,

559
00:35:57.719 --> 00:36:00.000
but I think that the best bet
for them probably is Kingdom Come Deliverance too,

560
00:36:00.079 --> 00:36:05.360
especially if they can do something that
feels like it's a much bigger and

561
00:36:05.760 --> 00:36:09.360
building on those ideas and capable of
feeling more modern. Even I was not

562
00:36:09.480 --> 00:36:14.159
someone who loved Kingdom Come Deliverance.
Like I played that game for a few

563
00:36:14.159 --> 00:36:16.119
hours and it felt kind of broie
to me in a way that was like

564
00:36:16.360 --> 00:36:22.519
ugh, yeah, like Entourage in
the medieval times. Yeah, it's not

565
00:36:22.599 --> 00:36:24.000
for me, And like, you
know, there's a couple of people on

566
00:36:24.039 --> 00:36:28.400
the team, right, but like, yeah, I gotta I gotta see.

567
00:36:28.440 --> 00:36:34.400
Here's the thing, right, Here's
ultimately all that matters is what what

568
00:36:34.519 --> 00:36:37.800
is this game. Yep, right, I do think the team has some

569
00:36:37.880 --> 00:36:43.719
talent. They clearly were able to
strike maybe more silver than gold with Kingdom

570
00:36:43.719 --> 00:36:46.079
Come Deliverance, Like it hit big, but it didn't hit like massive big.

571
00:36:47.679 --> 00:36:52.239
But what are they making? What's
the angle that they're going for,

572
00:36:52.719 --> 00:36:57.440
What sort of like narrative content is
going to be in it? What is

573
00:36:58.280 --> 00:37:02.920
there? What's the itch? And
it's hard when you've got a studio who

574
00:37:04.400 --> 00:37:08.360
has one game to their name to
try and draw from like a bunch of

575
00:37:08.400 --> 00:37:14.199
past works like this could be anything. Yeah, and to that, to

576
00:37:14.239 --> 00:37:17.559
that extent, it's almost a little
exciting to see what a studio with without

577
00:37:17.599 --> 00:37:21.400
that like long library of work,
to see what they could be doing,

578
00:37:22.199 --> 00:37:24.000
even it's not a studio I'm particularly
attached to, like you do, always

579
00:37:24.039 --> 00:37:29.519
want to see what these these more
independent studios might be up to. Yeah,

580
00:37:29.559 --> 00:37:31.719
And like for me, it's always
like we talk to Doom and Gloom

581
00:37:31.719 --> 00:37:36.599
about the future of Triple A development
and their ability to produce the kinds of

582
00:37:36.639 --> 00:37:39.400
games we want. And my original
excitement before, like the Kingdom Come Deliverance

583
00:37:39.400 --> 00:37:44.239
team kind of soured that with a
lot of their behavior was that, hey,

584
00:37:44.880 --> 00:37:47.119
this is a small team making one
of those these big, open world

585
00:37:47.159 --> 00:37:51.880
games where it feels like you maybe
mob this and turn it into whatever you

586
00:37:51.920 --> 00:37:55.559
want. And that's really exciting that
we're starting to get these now. We

587
00:37:55.599 --> 00:38:00.280
haven't had a ton more of those
since then, but I hope we're at

588
00:38:00.280 --> 00:38:01.920
a point where it's like, you
know, other studios can start looking at

589
00:38:01.960 --> 00:38:04.800
this and be like, yeah,
we could do that too, and fill

590
00:38:04.840 --> 00:38:07.000
in those gaps because Triple A Development
is going to continue being like we're afraid

591
00:38:07.000 --> 00:38:10.039
to try anything new, so it's
going to be down to smaller studios,

592
00:38:10.159 --> 00:38:14.480
and I hope those smaller studios are
feeling confident about that. And this seems

593
00:38:14.480 --> 00:38:19.400
to suggest that at the very least, ex Blizzard chief thinks it should be

594
00:38:19.480 --> 00:38:22.480
possible to tip game developers. This
is from Jonas Mackie at Game Reactor.

595
00:38:22.880 --> 00:38:28.000
Mike Ibara spent twenty years working at
Microsoft, mostly on the Xbox team,

596
00:38:28.000 --> 00:38:30.119
but in twenty nineteen he packed his
bags and headed to Blizzard. There,

597
00:38:30.159 --> 00:38:36.000
he eventually became the veteran developer's top
executive before leaving shortly after Microsoft took over

598
00:38:36.039 --> 00:38:39.800
the studio late last year. Recently, he has been very active on social

599
00:38:39.840 --> 00:38:45.280
media, mainly Twitter, where he
often writes unexpectedly frankly about problems and the

600
00:38:45.320 --> 00:38:47.800
industry, as well as his own
thoughts and opinions. Now he has been

601
00:38:47.880 --> 00:38:52.800
added again and delivers a rather unexpected
proposal. Ibarra thinks it should be possible

602
00:38:52.840 --> 00:38:58.280
to tip developers who have offered something
really special with a complete gaming experience where

603
00:38:58.320 --> 00:39:00.199
it never felt like the studio was
trying to hustle you for money all the

604
00:39:00.239 --> 00:39:04.280
time. In these cases, a
full price tag is simply not enough,

605
00:39:04.320 --> 00:39:07.320
he says, and when and when
the end credits roll, it should be

606
00:39:07.360 --> 00:39:09.519
possible to chip in another ten or
twenty dollars because it was worth more than

607
00:39:09.519 --> 00:39:14.440
my initial seventy dollars and they didn't
try to nickel and die me every second.

608
00:39:15.199 --> 00:39:17.280
He Bara adds that he knows that
many people don't like the concept of

609
00:39:17.280 --> 00:39:21.480
tipping, but say it. Says
that there would be no pressure to tip

610
00:39:21.480 --> 00:39:24.239
because it's done anonymously in your home, and perhaps such a system would encourage

611
00:39:24.280 --> 00:39:30.039
developers to actually deliver something more finished
and complete without micro transactions, season passes

612
00:39:30.079 --> 00:39:35.559
and the like, as doing so
could suddenly could suddenly lead to higher revenues.

613
00:39:37.519 --> 00:39:42.280
So here's here's the thing. Yikes
in Barra strikes again. Right,

614
00:39:44.159 --> 00:39:49.960
it's on a totally surface level.
If I'm not thinking deeply about this.

615
00:39:50.760 --> 00:39:54.440
In theory, there's nothing that harmful
about the idea of being like, yeah,

616
00:39:54.480 --> 00:39:59.159
I really like this game and I
want to show my appreciation to the

617
00:39:59.199 --> 00:40:06.519
people who made the complication comes in. I think there's two angles that immediately

618
00:40:06.599 --> 00:40:13.639
hit me. The first is that
this is probably going to result in primarily

619
00:40:13.679 --> 00:40:16.679
more money going to the same games
that are already huge and soak up all

620
00:40:16.719 --> 00:40:21.159
the money in the industry. Right, you've seen reports not to developers but

621
00:40:21.199 --> 00:40:23.360
the people that own the studios.
Yes, because that's that's part two.

622
00:40:23.480 --> 00:40:25.599
Right, It's like, hey,
guys, you do already know that when

623
00:40:25.599 --> 00:40:30.159
you tip through the door Dash app
that like eighty percent of that goes to

624
00:40:30.199 --> 00:40:32.599
door Dash and not the driver.
And it's gonna be the same problem here

625
00:40:32.800 --> 00:40:38.519
when you tip through Steam or PlayStation
or whatever, like more of that's going

626
00:40:38.599 --> 00:40:44.800
to go to the publisher and their
shareholders than is gonna go to Like it's

627
00:40:44.800 --> 00:40:52.119
not like you're putting ten dollars broken
up between like how many people on a

628
00:40:52.159 --> 00:40:55.679
team, right, you know?
Yeah? And I mean and then on

629
00:40:55.719 --> 00:41:00.039
top of that, it's like they
have so like he talks about these season

630
00:41:00.079 --> 00:41:02.280
passes and all these other ways they
have for forgetting money. It's like,

631
00:41:02.400 --> 00:41:06.679
so, you you have been taking
extra money from us for a very long

632
00:41:06.719 --> 00:41:10.519
time. Where the hell did that
money go? We are spending more money

633
00:41:10.559 --> 00:41:14.159
on these games. Where did that
money go? Did that not go to

634
00:41:14.199 --> 00:41:15.480
the developers to give them more money
in the answer is, of course it

635
00:41:15.519 --> 00:41:19.599
didn't, like some of it need
to give raises slowly over time. But

636
00:41:19.679 --> 00:41:22.159
if there was profits, if there
was actually like substantial profits that did not

637
00:41:22.280 --> 00:41:27.199
go to the developers, It goes
to the studio heads, executives, bonuses,

638
00:41:27.679 --> 00:41:31.639
dividends, buybacks for stock for shareholders, it goes towards that stuff.

639
00:41:32.920 --> 00:41:37.280
And so why the hell is it
our goddamn responsibility to pay these people for

640
00:41:37.360 --> 00:41:39.800
making the game. We already paid
for the game. That's the money they

641
00:41:39.960 --> 00:41:44.840
gave you the money pay them.
What are you talking about, bitch?

642
00:41:44.920 --> 00:41:49.079
I'm broke, Yeah, like I
am. I am a poor kid from

643
00:41:49.199 --> 00:41:52.119
Kentucky. I do not have tipping
California people money, you know what I

644
00:41:52.159 --> 00:41:57.960
mean? Like, that's and that's
exactly the point is that they are making

645
00:41:57.960 --> 00:42:01.880
it feel Mikey baram once feel like
it's our responsibility, like we like,

646
00:42:02.000 --> 00:42:06.599
it's not their responsibility. When I
can't pay rent or my mortgage or I

647
00:42:06.639 --> 00:42:08.000
have any of these issue, it's
like I don't have enough money for something.

648
00:42:08.159 --> 00:42:12.480
And it's never like, hey,
lower the prices of your games so

649
00:42:12.519 --> 00:42:15.239
that I can afford to like still
partake in this hobby. But no,

650
00:42:15.800 --> 00:42:19.239
we got they got to go up
in price because that's you know, it's

651
00:42:19.239 --> 00:42:21.880
a premium product. It's got to
go Like they don't ever care about that.

652
00:42:22.320 --> 00:42:25.199
But when they need to pay developers
for making the games, well,

653
00:42:25.199 --> 00:42:28.199
come on, chip in a little
bit, like, let's see if we

654
00:42:28.239 --> 00:42:30.800
can help out. What are you
and the people who should ship in or

655
00:42:30.880 --> 00:42:34.639
us? Again, Like it's exactly
like you said, the fact that these

656
00:42:34.760 --> 00:42:38.880
these increased prices on games and the
season passes and these these battle passes and

657
00:42:38.920 --> 00:42:44.440
all these sorts of ways to increase
monetization. Uh, when a game does

658
00:42:44.519 --> 00:42:49.719
super well, that money does not. It's not like the devs get royalties.

659
00:42:49.800 --> 00:42:52.360
It's not like suddenly every program who
worked on that game is swimming in

660
00:42:52.440 --> 00:42:57.480
a pile of gold. Most of
that's going to executives and most of that's

661
00:42:57.480 --> 00:43:01.800
going to stock buybacks. Like you
said, So there's money for the developers,

662
00:43:01.840 --> 00:43:05.320
it just has to come out of
the hands of the people at the

663
00:43:05.320 --> 00:43:09.280
top who don't do shit to make
these games, you know. And yeah,

664
00:43:09.320 --> 00:43:14.400
like I'm not I'm not the person
to squeeze blood from you know,

665
00:43:14.559 --> 00:43:17.280
from that stone, which is not
to say that like again, I wouldn't

666
00:43:17.480 --> 00:43:22.079
like I feel I feel a little
different when it comes to indies, right,

667
00:43:22.280 --> 00:43:29.840
Like if a three person team makes
a game and it just it changes

668
00:43:29.920 --> 00:43:35.360
my life, right, which happened
surprisingly often with indie titles. You know.

669
00:43:36.280 --> 00:43:38.880
Good news is a lot of these
folks have like patreons and kicks or

670
00:43:38.960 --> 00:43:43.559
just a cofi page right where you
could just be like here you go.

671
00:43:43.719 --> 00:43:45.840
So like for the indies, you've
already got that option. And that's where

672
00:43:46.159 --> 00:43:50.360
you, as somebody who wants to
throw five bucks at somebody, are gonna

673
00:43:50.360 --> 00:43:53.480
make a difference. Given ten bucks
are wolves and chat like, It's like

674
00:43:53.480 --> 00:43:57.920
the bigger difference is buy that game
is a gift for a friend, tell

675
00:43:58.039 --> 00:44:01.000
somebody about the game. Honestly,
the word of mouth at like marketing almost

676
00:44:01.280 --> 00:44:05.320
is worth more than just giving them
an extra five dollars, absolutely is,

677
00:44:05.480 --> 00:44:09.639
because that is where they thrive and
survive with these games. So much of

678
00:44:09.719 --> 00:44:15.159
our economy revolves around marketing, and
you talking about something is free marketing that

679
00:44:15.199 --> 00:44:21.480
has monetary value. Like, but
yeah, it's just like me giving ten

680
00:44:21.559 --> 00:44:24.400
bucks to like, Look, I'd
like just brought up Dragons Dog Wa two?

681
00:44:24.519 --> 00:44:28.440
Right if I gave ten bucks to
Capcom for Dragons Dog Went two,

682
00:44:28.880 --> 00:44:31.760
even if all ten of those dollars
went to the team, and they wouldn't

683
00:44:34.159 --> 00:44:37.119
how many hundreds of people worked on
Dragons Dog Went two? Right, It's

684
00:44:37.159 --> 00:44:40.480
nothing. It breaks down to the
mouths thing. So the only the only

685
00:44:40.519 --> 00:44:45.079
games that are gonna consistently get those
kind of things will be your grand theft

686
00:44:45.119 --> 00:44:46.880
autos, your Fortnites, your Destinies, the games that already make all the

687
00:44:46.920 --> 00:44:52.360
money anyway, So it just doesn't
do anything for like ninety five percent of

688
00:44:52.440 --> 00:44:55.840
games out there. And if you
really want to tip somebody's developers, you

689
00:44:55.880 --> 00:45:00.440
probably can't find their cofi on their
Twitter indoor, so then tip them directly.

690
00:45:01.360 --> 00:45:05.000
God, if there was a tip
jar at the end of a major

691
00:45:05.079 --> 00:45:07.599
video game, I would lose my
mind. I would just lose it.

692
00:45:08.039 --> 00:45:12.679
What are we dealing here? I
think I think I would get a cerebral

693
00:45:12.679 --> 00:45:17.760
hemorrhage from how hard my eyes rolled. Uh huh involuntarily. Yeah all right,

694
00:45:19.239 --> 00:45:21.679
Mike, but you just gotta,
you know what, shut the fuck

695
00:45:21.719 --> 00:45:25.719
up in Uh. Nintendo Switch Online
is adding three new games. This su

696
00:45:25.760 --> 00:45:30.199
from Nintendo Everything. Three new games
just dropped on Nintendo Switch Online. Wrecking

697
00:45:30.280 --> 00:45:35.800
Crew ninety eight, Amazing Heberchi,
and Super R Type. And I like

698
00:45:35.840 --> 00:45:42.119
Super R Type. This amazing looks
like Mike Mitchell looked like Powerstone. I've

699
00:45:42.119 --> 00:45:45.760
never heard of this. Yeah,
it's like super Nintendo Graphics Powerstone. I'm

700
00:45:45.800 --> 00:45:51.480
like, oh, that sounds fascinating, So maybe you have exactly this.

701
00:45:51.639 --> 00:45:54.159
It's adorable. And then Wrecking Crew
ninety eight is one of another one that

702
00:45:54.199 --> 00:45:58.559
both both Amazing Hiberaki and Wrecking Crew
ninety eight never came out here. They

703
00:45:58.559 --> 00:46:00.239
were Japan only. Yeah, so
I do like when they do that.

704
00:46:00.239 --> 00:46:07.440
That's pretty neat our type season,
Yes and yes exactly. I'll always make

705
00:46:07.480 --> 00:46:10.079
time for our type in my life. Uh. I guess overall, how

706
00:46:10.119 --> 00:46:15.199
you feel about Nintendo Switch Online.
You know, I mean they need to

707
00:46:15.199 --> 00:46:19.320
add another console to it already,
right, Like I well, okay,

708
00:46:19.360 --> 00:46:23.519
I say that I do like that
Nintendo has is having to dig deeper into

709
00:46:23.559 --> 00:46:29.119
the libraries and pull some of these
Japan only games. You know, I'm

710
00:46:29.239 --> 00:46:32.039
very happy for that versus like if
GameCube games were on there right now,

711
00:46:32.239 --> 00:46:37.159
it just means we'd see the same
big GameCube games I've played a dozen times

712
00:46:37.159 --> 00:46:42.360
already. But like, this is
fun, but like, you gotta add

713
00:46:42.480 --> 00:46:45.320
you gotta add another console on there, sooner or later. And I got

714
00:46:45.360 --> 00:46:47.719
an idea in my head, it's
fine if it's not. If it's not

715
00:46:47.760 --> 00:46:52.239
the GameCube, which I think is
still like what Caslvania four on there?

716
00:46:52.280 --> 00:46:55.239
Guys, what's going on? Let's
and those companies are like, exactly,

717
00:46:55.519 --> 00:47:00.239
we'll just sell those. Yeah,
if it's not game in Cube, what

718
00:47:00.280 --> 00:47:02.840
do you think they could do?
Because I'm like, i'd love to I

719
00:47:02.880 --> 00:47:07.800
would love to see Sega Saturn on
there, but I wonder if that's feasible.

720
00:47:07.280 --> 00:47:12.159
Sega Saturn didn't have games, what
are you talking about? Right?

721
00:47:12.239 --> 00:47:14.639
Then they just put the five games
on there and they're done. Yeah,

722
00:47:14.719 --> 00:47:15.800
yeah, exactly, it goes in
a new tier. It was just a

723
00:47:15.840 --> 00:47:20.639
Sega Saturn and Virtual Boy Carmographics isn't
on there, right, It's not.

724
00:47:20.760 --> 00:47:22.639
It's funny that it's not, because
that was part of the we virtual console

725
00:47:22.639 --> 00:47:27.440
way back, it was like a
huge like like Lego Huge Crush Virtual con

726
00:47:27.840 --> 00:47:30.360
Put the PC engine on there,
you know, I mean, I put

727
00:47:30.880 --> 00:47:35.719
if you want to get real wild, put like Atarian ship on there like

728
00:47:35.800 --> 00:47:38.400
that neat. You know, it
can't cost you much to do that,

729
00:47:38.440 --> 00:47:44.239
and that like leadership is like pretty
down to clown. So yeah, yeah,

730
00:47:44.280 --> 00:47:47.239
absolutely they are, and they seem
like a good crew. Yeah,

731
00:47:47.360 --> 00:47:53.519
I just you know, I think
really they need to look backwards and spread

732
00:47:53.559 --> 00:47:59.360
out because obviously, like it's probably
gonna be a while before we see GameCube

733
00:47:59.360 --> 00:48:02.840
stuff ever get added to that subscription
service. They're just gonna for the next

734
00:48:02.880 --> 00:48:06.960
ten years still, I think they're
gonna just sell us GameCube games as remasters

735
00:48:07.000 --> 00:48:10.239
in reas. Yeah, yah,
reasons enough and modern enough that it's something

736
00:48:10.239 --> 00:48:14.119
where they can just delve into it
for remasters, right, And they did

737
00:48:14.119 --> 00:48:17.320
that for Super Nintendo and in sixty
four for a very long time and only

738
00:48:17.320 --> 00:48:20.519
recently got to the point where like, yeah, we just put these into

739
00:48:20.519 --> 00:48:24.960
a bundled subscription and that's a very
long time. All right, Let's get

740
00:48:25.000 --> 00:48:30.440
these last couple of stories here.
Content Warnings sells seven seven hundred thousand copies

741
00:48:30.440 --> 00:48:34.800
after going paid. This is from
Alex Hopley at game Reactor. Content Warning,

742
00:48:34.840 --> 00:48:37.320
the co op horror game where you
have to film entertaining videos while risking

743
00:48:37.360 --> 00:48:42.159
your life for Internet fame, immediately
attracted a lot of attention when it launched,

744
00:48:42.199 --> 00:48:45.360
not only because it came out of
nowhere, but also because it was

745
00:48:45.400 --> 00:48:49.000
free for the first twenty four hours. This led to over six million or

746
00:48:49.280 --> 00:48:52.159
six million people, not six hundred
million, six million people hurrying to grab

747
00:48:52.159 --> 00:48:54.840
the game before they had to pay
for it, and even after the game

748
00:48:54.920 --> 00:48:59.360
slapped on a price tag, it
has still managed to sell an impressive amount

749
00:48:59.400 --> 00:49:04.760
of copies. Speaking with PC gamer, Landfall CEO Wilhelm Nyland spoke about how

750
00:49:04.800 --> 00:49:07.679
he never expected such a response.
It felt likely that Content Warning would be

751
00:49:07.679 --> 00:49:12.159
bigger than any of our similar small
projects, but we definitely didn't expect it

752
00:49:12.199 --> 00:49:15.400
to happen so quickly. It was
definitely a lot of excitement and a lot

753
00:49:15.440 --> 00:49:19.400
of confusion about how it blew up
as quickly as it did. So Yes,

754
00:49:19.519 --> 00:49:22.239
game sold one hundred thousand copies in
its first day, and the end

755
00:49:22.320 --> 00:49:25.679
of its first week it had sold
seven hundred thousand copies, which is huge

756
00:49:25.679 --> 00:49:30.039
for anyone in any game that's around
this size. Yeah, without doubt,

757
00:49:30.039 --> 00:49:31.760
it seems like an idea they put
together pretty quickly and they just put it

758
00:49:31.760 --> 00:49:36.280
out there. It's a solid game. I really really enjoy it could be

759
00:49:36.320 --> 00:49:38.559
happier. It's a funny concept.
It's obviously kind of picking up on the

760
00:49:38.599 --> 00:49:45.199
same like DNA that like you know, fasmophobia and then like a lethal company

761
00:49:45.239 --> 00:49:50.079
put down. And it shows that
there's a lot of obviously there's this huge

762
00:49:50.320 --> 00:49:57.960
segment of the market that loves the
sort of like easy viral like eye concept,

763
00:49:58.039 --> 00:50:02.880
but simple multiplayer game that are more
about being funny than being like mechanically

764
00:50:02.920 --> 00:50:07.400
super tight, right, And I'm
super happy for that. And also again

765
00:50:07.559 --> 00:50:12.119
like back to the tip jar,
like buy indie games, right, Like

766
00:50:12.159 --> 00:50:15.039
that's how you make a difference in
this industry. It's great to see this

767
00:50:15.079 --> 00:50:20.199
little game sell as many copies because
it's a small team and that money goes

768
00:50:20.239 --> 00:50:24.840
a lot further for a small team. So yeah, this this strategy of

769
00:50:24.840 --> 00:50:29.760
going free for the first day and
then having a price after that, it

770
00:50:30.119 --> 00:50:31.719
just clearly worked, right, And
I think for me, I look at

771
00:50:31.719 --> 00:50:37.360
I was watching Nova the other day. It's that PBS sign show about the

772
00:50:37.400 --> 00:50:40.519
Forbidden City and how they were like
the emperor wanted one hundred thousand of the

773
00:50:40.760 --> 00:50:44.559
logs from these trees that grew like
on the other side of the country,

774
00:50:44.639 --> 00:50:46.159
and so they had to like put
them on these sleds on the ice,

775
00:50:46.719 --> 00:50:51.440
and part of that it was like
brick stone something like that. They had

776
00:50:51.480 --> 00:50:54.480
to put some stuff on these sleds
on ice, and the process of getting

777
00:50:54.559 --> 00:50:59.480
it started was very difficult. It
required a lot of energy. But once

778
00:50:59.519 --> 00:51:02.360
it started going was it only took
one person to continue pulling it down the

779
00:51:02.360 --> 00:51:06.679
ice. So it's like getting started, getting over that initial hump is the

780
00:51:06.679 --> 00:51:09.440
hardest thing, or like what Charlie
Munger says about like saving money and like

781
00:51:09.559 --> 00:51:13.320
becoming rich, It's like that first
one hundred thousand is the real bitch.

782
00:51:13.599 --> 00:51:16.639
After that, it's like compounding interest
just makes it work. This feels like

783
00:51:16.679 --> 00:51:21.079
compounding interest, right, once you've
got six million people getting the game for

784
00:51:21.079 --> 00:51:22.480
free, Sure you had to give
it away, there's gonna be costing curd

785
00:51:22.480 --> 00:51:27.960
there, but you are immediately over
the hump there in terms of getting people

786
00:51:28.280 --> 00:51:31.320
the compounding interest of people's interest,
and now that is just flooding in with

787
00:51:31.519 --> 00:51:34.480
people, like being the well,
I can't miss out. My friends are

788
00:51:34.480 --> 00:51:37.480
playing, so I'm gonna pay money. I mean, I'm just like really

789
00:51:37.519 --> 00:51:39.440
impressed with that. This strategy hadn't
been tried before really as far as I

790
00:51:39.440 --> 00:51:43.000
can remember, not like this exact
way, not with anything like this,

791
00:51:43.440 --> 00:51:45.800
and it clearly worked. Also a
little bit lightening the bottom. Not every

792
00:51:45.840 --> 00:51:49.480
game can do this, right sure, sure, well, Unlike, of

793
00:51:49.519 --> 00:51:52.079
course, the question is going to
be, like can content warning like keep

794
00:51:52.119 --> 00:51:55.480
this momentum up? Is what I
think a lot of people would would immediately

795
00:51:55.519 --> 00:52:00.119
ask, right because for example,
like Fasmophobia blew up back in the day,

796
00:52:00.199 --> 00:52:02.960
Lethal Company blew up, and like
they had that real like you know,

797
00:52:04.079 --> 00:52:07.800
lightning in a bottle kind of moment
that this is kind of like feels

798
00:52:07.800 --> 00:52:10.800
like the next version of that.
But you don't see anywhere near the same

799
00:52:10.880 --> 00:52:15.519
kind of talking about Lethal Company now
as there was, you know, even

800
00:52:15.559 --> 00:52:20.320
even six months ago. But also
like when you sell seven hundred thousand copies

801
00:52:20.320 --> 00:52:23.960
of the game, like you don't
have to write to keep it like because

802
00:52:23.960 --> 00:52:28.800
also like everybody who bought this paid
eight bucks for it, so the game's

803
00:52:28.840 --> 00:52:31.639
only a big deal for six months, Like it was a great little experience

804
00:52:32.000 --> 00:52:36.159
right, you know, millions of
dollars. You're not expecting it to be

805
00:52:36.800 --> 00:52:42.480
and and and and an endless service
game at eight dollars, you know.

806
00:52:43.159 --> 00:52:45.079
So yeah, good point. And
it's like for a team, and for

807
00:52:45.159 --> 00:52:50.880
the team not expecting or being accustomed
to expecting small things because they're like,

808
00:52:50.880 --> 00:52:53.280
hey, we had small games that
did Okay, that's like tens of thousands

809
00:52:53.320 --> 00:52:55.840
of copies, right, if they
didn't have it before like that, and

810
00:52:55.840 --> 00:53:00.760
that's where your expectation level was set. So then to have something that's selling

811
00:53:00.840 --> 00:53:05.239
hundreds of thousands of copies, approaching
a million in its first month of copies

812
00:53:05.239 --> 00:53:07.639
sold, yeah, they're gonna be
like, Okay, this is more than

813
00:53:07.719 --> 00:53:12.199
enough. We can work with this
amount of money, clearly, And if

814
00:53:12.239 --> 00:53:14.960
they want to keep it going,
if they think that's something that can benefit

815
00:53:15.000 --> 00:53:19.440
them now, they have the budget
to do that clearly, all right.

816
00:53:19.559 --> 00:53:22.719
Like I said last couple of stories, Stellar Blade fans asked to go easy

817
00:53:22.760 --> 00:53:25.320
on its demo, which is almost
twice as popular as Final Fantasy seven Rebirths

818
00:53:25.599 --> 00:53:30.639
Once Again Got Jordan Miller at VGC
Shift Up has asked players to go easy

819
00:53:30.679 --> 00:53:34.320
on the Stellar Blade demo, which
is proving to be a hit with players.

820
00:53:34.599 --> 00:53:37.719
A demo for the PS five exclusive
launched a last month ahead of the

821
00:53:37.719 --> 00:53:40.760
game's release on April twenty six.
We're so grateful for your love of our

822
00:53:40.800 --> 00:53:45.199
game. To enjoy the main game
properly, though, please go easy on

823
00:53:45.239 --> 00:53:47.840
the demo, Stellar Blade said,
as the Cellar Blade developer said, fifty

824
00:53:47.840 --> 00:53:53.880
plus hours of demo play were scared. According to market research firm and impure

825
00:53:53.960 --> 00:54:00.440
an analysis, the demo has been
popular, attracting a peak of six daily

826
00:54:00.480 --> 00:54:05.079
active users. That's in comparison to
the demo for Final Fantasy seven Rebirth,

827
00:54:05.280 --> 00:54:09.920
which drew a peak of three hundred
and eighty thousand daily active users. Yeah,

828
00:54:10.039 --> 00:54:14.639
so that is clearly people are ready
for this game and they're exciting to

829
00:54:14.639 --> 00:54:16.840
I thought that demo was really well
put together, and it's a good demo.

830
00:54:17.440 --> 00:54:21.280
It made me look, let's be
clear, right, prior to his

831
00:54:21.320 --> 00:54:23.920
demo dropping and people actually playing it, I was getting really tired of every

832
00:54:23.960 --> 00:54:29.400
conversation about this game having nothing to
do with the gameplay, absolutely, you

833
00:54:29.440 --> 00:54:34.159
know, and like, yeah,
it's it's a it's a pretty decent demo.

834
00:54:34.519 --> 00:54:37.159
I'm sure the final game will be
fun to play. I don't think

835
00:54:37.199 --> 00:54:40.039
it's like anywhere near peak when it
comes to your character action games. But

836
00:54:40.119 --> 00:54:43.840
like it's a good time. It's
a good time. It's no SEC,

837
00:54:44.159 --> 00:54:45.840
it's no, it's it's no Devil
May Cry five. I think it's yeah,

838
00:54:45.840 --> 00:54:52.039
it's you know, it's not even
near Automata Automata near Automata. And

839
00:54:52.320 --> 00:54:55.559
but I really like that boss fight. I think everything else was kind of

840
00:54:55.559 --> 00:54:59.679
like a pretty mid for me,
to be frank, it's it's it's definitely

841
00:54:59.760 --> 00:55:04.840
a lot a flash and style and
like production value and over like gameplay substance.

842
00:55:04.920 --> 00:55:07.400
But I mean, I'm gonna be
real with you. I could say

843
00:55:07.400 --> 00:55:09.079
the same thing about games like The
Last of Us, right, like you

844
00:55:09.119 --> 00:55:13.400
know, and like that's I don't
mean that as a down, like a

845
00:55:13.480 --> 00:55:17.679
put down, right, Like that's
where they focused their efforts and their money.

846
00:55:19.280 --> 00:55:22.239
And clearly, if people are playing, if if the demo is that

847
00:55:22.320 --> 00:55:24.719
popular, if people putting that kind
of time into it, then it's hitting

848
00:55:24.760 --> 00:55:30.280
with people and that's only good for
the game. So I think that's great.

849
00:55:30.320 --> 00:55:31.480
And again, I like, I
think it's a it's a fun demo.

850
00:55:31.519 --> 00:55:36.360
I think people should try that demo, you know, And I also

851
00:55:36.440 --> 00:55:39.320
see why people are playing it a
lot because I did do the boss fight

852
00:55:39.360 --> 00:55:43.840
and then there's that boss like fight
you could choose from the menu, and

853
00:55:43.880 --> 00:55:45.639
I was like, oh, I
would like to do this over and over

854
00:55:45.639 --> 00:55:47.840
again and get it like to kind
of flawless and looking at a flash as

855
00:55:47.840 --> 00:55:52.559
possible, because that's that's where the
games that it's at its strongest, where

856
00:55:52.559 --> 00:55:57.559
it's like you are doing something pretty
cool and it looks very cool. Uh

857
00:55:57.679 --> 00:56:00.599
and and yeah, and those things
coming together and being able to like master

858
00:56:00.679 --> 00:56:02.920
those systems enough that you can get
to that point, that's what that's where

859
00:56:02.920 --> 00:56:07.239
all the fun is in that game. Yeah, so I get all right,

860
00:56:07.519 --> 00:56:08.760
and the last thing here, just
real quick, someone pointed out,

861
00:56:08.920 --> 00:56:14.119
you get only hours left to own
Jim Ryan. Uh. Jim Ryan is

862
00:56:14.159 --> 00:56:19.480
available in the PlayStation Stars program as
a bobblehead. You could own them,

863
00:56:20.440 --> 00:56:22.559
but it's gonna go away soon,
apparently it's indean I think later today or

864
00:56:22.559 --> 00:56:27.400
something like that. I have not
done this yet. I don't know how

865
00:56:27.400 --> 00:56:30.360
to open PlayStations. Star Stories is
the like NFTs that aren't n f t

866
00:56:30.519 --> 00:56:34.360
s, right, like I think, yeah, Like I remember when they

867
00:56:34.400 --> 00:56:36.239
first announced it, we were all
like, oh, these are this is

868
00:56:36.360 --> 00:56:38.880
NFT bullshit. Isn't it. Then
it turned out like no, it basically

869
00:56:38.960 --> 00:56:44.000
is, but without any of the
you know attached to it. I was

870
00:56:44.039 --> 00:56:47.079
like, oh, so it's just
digital trading cards. Cool, Like fine,

871
00:56:47.840 --> 00:56:52.199
I guess like PlayStation Stars has the
option to like buy games with your

872
00:56:52.199 --> 00:56:53.880
points. Now, someone point how
like Bloodborne is in there and stuff like

873
00:56:53.880 --> 00:56:59.000
that might oh okay weird, but
that that's fine. But I'm like,

874
00:56:59.119 --> 00:57:01.639
I need that Jim bobblehead please.
I don't know where I display it,

875
00:57:01.719 --> 00:57:06.039
how anyone ever sees it. I
should I should go get the digital version

876
00:57:06.199 --> 00:57:08.679
so that I can when I do
three D print my own Jim Ryan bobblehead

877
00:57:08.679 --> 00:57:12.440
at the library that I'm like,
well, I own the digital version.

878
00:57:12.440 --> 00:57:15.079
This is just a physical backups.
You can't shoot me. Yeah, all

879
00:57:15.199 --> 00:57:17.880
right, I got a pull question. I'm gonna get set up over here

880
00:57:17.880 --> 00:57:21.280
while I'm getting that going though,
Derek, why don't you tell people where

881
00:57:21.280 --> 00:57:22.639
they can find you what you have
going on? All that good stuff?

882
00:57:22.719 --> 00:57:29.599
Yeah? You can find me unfortunately, still on Twitter at Derby City.

883
00:57:29.639 --> 00:57:32.079
Derek. I am on. I
am the producer, editor, co host

884
00:57:32.079 --> 00:57:37.320
of superdole X Games Cast. So
we are live on twitch dot tv slash

885
00:57:37.360 --> 00:57:42.119
Official SDGC every Thursday night at nine
pm for our live news show where we

886
00:57:42.159 --> 00:57:45.880
go over all of the week's latest, like kind of news topics that we

887
00:57:45.280 --> 00:57:49.760
consider important. We do streams,
we do reviews, we do stuff like

888
00:57:49.840 --> 00:57:52.679
that. You can also find the
show on Twitter at official SDGC. But

889
00:57:53.000 --> 00:57:57.199
you know, following the show account
is mostly just tweeting out like when we're

890
00:57:57.239 --> 00:58:00.280
going live, compared to following the
cast members. But yeah, you know,

891
00:58:01.360 --> 00:58:06.400
it's also it's primarily podcast first over
streaming, so you can catch us

892
00:58:06.440 --> 00:58:09.400
live streaming. But in the end, everybody listens more than they watches.

893
00:58:09.599 --> 00:58:15.039
So yep, I'm sorry. I
guess some of the just put it in

894
00:58:15.039 --> 00:58:20.719
in chat the link to a story
about Mijoyo Versus being worth twenty three billion

895
00:58:20.800 --> 00:58:22.800
dollars, which I think is more
than Epic Games. I choose not to

896
00:58:22.800 --> 00:58:25.360
think about it, Jeff, I
choose not to think about it. You

897
00:58:25.400 --> 00:58:29.000
know what, God, You're onto
something there. I'm just you know,

898
00:58:29.639 --> 00:58:34.480
selling selling waifus is good currency,
and I just don't. I don't.

899
00:58:34.719 --> 00:58:38.280
I don't want to think about fortunately. All right, are you subscribed to

900
00:58:38.320 --> 00:58:43.159
EA play? Was our pool question
from yesterday. Uh twelve percent said,

901
00:58:43.159 --> 00:58:47.000
what is that? Thirteen percent said
yes and seventy six percent said no,

902
00:58:47.119 --> 00:58:51.599
And I wonder like how many in
the yes category? Action includes people like

903
00:58:51.639 --> 00:58:53.840
well, technically, I'm subscribed to
EA play because I have a game pass.

904
00:58:53.920 --> 00:58:57.440
All yeah, that's that's how I
would have answered. That is yes,

905
00:58:57.480 --> 00:59:00.079
technically, so technically right, but
I'm not paying for a play separate

906
00:59:00.599 --> 00:59:05.800
right. I know you're not a
mad man. Of course, that's not

907
00:59:05.960 --> 00:59:09.639
my flavor of mental illness. Yeah, I'm like I would I would never

908
00:59:09.679 --> 00:59:12.960
subscribe to it. Well, I
say it would never. I think I

909
00:59:13.000 --> 00:59:15.239
did very early on when they first
announced it, But these days the idea

910
00:59:15.280 --> 00:59:19.199
of like, oh I don't need
more games, that's the last thing I

911
00:59:19.199 --> 00:59:22.880
need. You don't want to subscribe
to Ubisoft Plus money, Listen, I

912
00:59:22.920 --> 00:59:24.400
would subscribe to you gub your soft
Plus for a month here and there to

913
00:59:24.480 --> 00:59:28.599
like play through Avatar when it launched, or win to play Star Wars Outlaws.

914
00:59:28.639 --> 00:59:30.159
That's like a good deal as long
as you remember to cancel. But

915
00:59:30.480 --> 00:59:35.960
yeah, yeah, otherwise not so
much. All right? New poll question?

916
00:59:36.079 --> 00:59:38.480
Did you buying? Did you buy
content? Warning? And your options

917
00:59:38.480 --> 00:59:42.159
are? I got it for free, I bought it, and I didn't

918
00:59:42.199 --> 00:59:44.639
buy it, so if you,
even though if you don't know what content

919
00:59:44.679 --> 00:59:45.880
warning is, you could just say
I didn't buy it. And we'll talk

920
00:59:45.880 --> 00:59:51.760
about the results of this poll on
Monday here on Game Mess Mornings, which

921
00:59:51.800 --> 00:59:53.559
I think I should be able to
do, remembering my wife is going to

922
00:59:53.599 --> 00:59:55.559
be out of town, but I
think the kids are off on Monday,

923
00:59:55.559 --> 00:59:59.400
which actually makes it easier for me
to do a show. So yes,

924
00:59:59.679 --> 01:00:02.360
Monday, we'll talk about the results
on Giant Bomb. Speaking of Giant Bomb,

925
01:00:02.440 --> 01:00:06.639
later today, we will have upf
Mike's going to play through my moded

926
01:00:06.679 --> 01:00:09.760
to Hell version of Fallout four.
Look out for that, and then we'll

927
01:00:09.800 --> 01:00:14.199
have BCR where we're going to talk
about our most anticipated games left to be

928
01:00:14.599 --> 01:00:16.159
left to come out this year.
We kind of got through the bulk of

929
01:00:16.199 --> 01:00:21.199
what's been announced and there's like some
you know, sprinklings out throughout the rest

930
01:00:21.239 --> 01:00:23.159
of the year of a few games
here and there. But we're also going

931
01:00:23.199 --> 01:00:25.760
to give our long shots for what
we think could still come out. So

932
01:00:25.760 --> 01:00:30.199
that'll be on BombCast Revengeance at three
pm Eastern. Beyond that, though,

933
01:00:30.239 --> 01:00:34.599
we'll have more plenty of more Giant
Bomb next week. In the meantime,

934
01:00:34.639 --> 01:00:37.400
Derek, thank you so much for
spending today talking with me about video games.

935
01:00:37.400 --> 01:00:38.559
I really appreciate it. Yeah,
thank you for having me. This

936
01:00:38.639 --> 01:00:42.000
is a blast. Yeah, this
was awesome. If we have you back

937
01:00:42.039 --> 01:00:44.440
on, make it happen in the
future. Ye, anytime, anytime,

938
01:00:44.719 --> 01:00:46.840
And thank you all for watching.
You're the best audience in gaming. Until

939
01:00:46.880 --> 01:00:52.199
next time, have a good one, take care of yourself and goodbye.

