In the year twenty seven fourteen, a new squad of Opera Davis was chosen
by the College of Illusion. These fools promptly went on to frustrate their DM
at every opportunity. Today, still working together because really, who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kinney as Eddie Falzoni,
Jess Owen as a deer a Glow, Michael Cole as Urag and Jesse
Wicks as Bill Crilliance, Nico Rodriguez as your DM. Welcome back to the
continuing Tales of a Fool's Quest. We are on the beach with Corey the
Condor, and you guys broke this magical trap thing for the Sphinx in the
city of Garrick's or garrisk and covering here. Yeah, all right, A
jellyfish squeaks by and he said, fuck you wait a while, you los,
He don't make me leave you on the dock this time. Listen,
Cory the Condor. When this showed up, was there anyone, you know,
any strangers in town making a nuisance of themselves or anything not making a
nuisance. But now that you mentioned it, Yes, there were strangers in
town. Yeah, can you tell me about them? There were four of
them. I believe what the eat? They just normal grainstocks. Oh,
it didn't really matter. Actually, where did they stay. They stayed at
the church. We don't really have an inn here, but our church has
extra rooms, the Temple of the Twelve. They would have interacted with the
priest there. Yeah, I mean they interacted with me a little bit,
but mostly they kept to themselves. They were only here for a couple of
days and then they went on their way. What did they look like?
Oh, there were two men and two women. The one man he was
kind of thinner and wore a leather armor, not armor, more like a
vest to keep himself protected. They had big packs on though, that they
traveled with. He wasn't kind enough looking fellow. He spent most of his
time with a woman who was well armed, carried a shield on her back,
and she had a double bladed sword. I remember that. You don't
see many double bladed swords around this area. No, no, that was
pretty rad. And then the other one look kind of the thief type they
were. Definitely they had a lot of daggers in hidden spots, if you
know what I mean. And then the final one was just this big hulking
dude. He was it was huge. So yeah, the thief one was
was a lady and then the big hulking guy that those two went around together
quite a bit. Yeah, they said they were waiting for someone, I
guess a fifth person. I never saw them. And then they left.
And then right after they left is when the sphinx thing there showed up.
I mean I think so, yeah, maybe maybe that same day, maybe
the day after. Think they're connected. I don't know, it could be,
could be, could be. Well, we got a whole new Hibira
to get to. Ah. Did Dean say if they were going to be
sending reinforcements. It was one way scroll. We we told them about the
demons in the area and asked them to, you know, get some help
for that. So hopefully, okay, good to know. Thank you for
doing that. Yeah, you better, And I'm hoping that your your fishing
problem is straightened out here too, at least you can get to the docks.
Yes, if it turns out it's not straightened out, maybe you should
get everyone on boats that you can and head to New Hibira or something.
Okay, that's good advice. Thank you. Do you need anything for your
for your trip? We don't have much in the way of food rations because
obviously we're a little cramped here and I think we're gonna need what we have.
But yeah, we've got some travel rations. We'll be okay, Okay,
anything else or no, nothing I can think of. Maybe just we
might stay in the in the temple tonight there and rest up because I'm a
little more out from that. While that's o pain, I understand. Yeah,
absolutely, there are plenty of beds in space there. All right,
I'm gonna head over there now. All right, So you guys head over
the Temple of the Twelve. You head on in. There's a prese there.
She shows you around and shows you to one of the rooms that's got
you know, three sets of bunk beds in there. But she says the
room can be all yours if you guys want to spend the night in that
room, and she offers a warm meal, and she's like, I know
it's early and it's morning, so you guys will probably sleep into the day,
but we can bring you lunch when that's ready, probably Stu. Yeah,
sounds good. While she's preparing the meal, I'm going to cast detect
magic. Okay, that's the eight. There is a hint of a divine
magic in here, but it's not coming from her. But there is a
well in the temple that appears to have some type of holy ish water.
Well, that's probably normal in a temple. I was hoping there'd be some
holdover from the group that stayed here, but I don't think we'll be so
lucky. Give me a spout lore though about that? No, Okay,
I ruled a three. All Rightum, so you guys, she brings you
breakfast what they're having for breakfast, you know, some just eggs and stuff
that they have there, and drops that off to you and some eggs and
bread, and then she'll lets you guys get to sleep, and she tells
you she'll wake you up when lunch is ready and Stew's there, and then
you guys can be on your way, all right, sound Hey, guys,
real eggs pass for us. If we took a ship to New Herbia,
know we might be able to talk Corey into sending a boat for us.
Well, New HbA is the next town over, would just get across
the bridge at the river. This is mostly a shipping community, so you
could probably get one of the boats that are out there that will house your
the wagon. The wagon. Now, if you're going to take the wagon,
if you just take the chest off the wagon, then you don't have
to worry about it. But then you're kind of getting rid of your skies
there. Yeah. Yeah, let's stick with the land route. So these
four, I wonder if they have anything to do with the reports of the
warlock that we've been heard hearing about. That's what I'm wondering too. They
said they fished up that idol, right, but just stick coinciding with that,
those four being in town is a little funny, the timings too coincidental.
Yeah, well, another piece to the puzzle anyway. I'll I want
to track down the the high priest or whatever that's there at the temple.
Okay, it's just the one lady, the one priest lady, Oh ma'am.
There were some strangers that came through not too far ago, about a
month or so, unusual in these parts. War of them, I believe,
oh yes, I have. They stayed with us here if I if
you're talking about the same people that I am, I think so, yes?
Is there anything you can tell us about them? What was your impression
of them? They were very business like, very quiet. One one of
the men did spend quite a bit of time at the altar praying. I
don't know which god to though, mm hm hmmm. That could have been
helpful. Did we find out which way they leaped out? You could probably
talk to the pews. Which room did they stay in? Maybe they eavesdropped
the one right next to yours. I can show you if you like,
there's no one in there? Yes, please? Right? So she opens
up the door and shows you on in. I hear this, okay,
it's like there's bunks like ours room, six bunks earth three bunks with six
beds. Totally okay. So I just sort of wander around the room.
See if I hear any ambient spirits in the background. Mm hmmm. I
would say there is a very rustic h what is it called staying glass window
that looks over cool the bedroom that has uh, it's it's really really old
and it's got some personality spiritual glass and metal. Do you recall four visitors
within a month or so that stayed here. Hell yeah, I do.
Fucking what can you tell me about them? What do you want to know?
They were in here, they were sitting there, they were talk they
slept. I think two of them were hooking up, you know when the
other two went around. Just between you and me, big one, little
want lots of daggers, a little bit of four play, some nipple stuff.
Alrighty then yes, Well you know those church kids are Do you remember
any of their conversations? Oh I remember something, Yeah, I know,
just some of the things they talked about. I'm very curious as to what
they were doing. Where they were heading. Oh, one of them said
they were heading in towards the city there. They were going to head up
to Pepperville. I've never been myself. Have you ever been to Pepperville?
No, we went by it though. Oh that's wonderful. Well if you
go there, tell him, I said, hi. And anyway, so
they went up to Pepperville and they were going to go through there, and
they had to meet someone here first though, before they went up there.
So they mess they were going to meet someone here, and then they left,
and uh, the one, the one fella, not the not the
big guy, but the other smaller fella, smaller than you. He said
that the item was in place on the beach and uh that things were set
to go for when they needed to get out of here, and that the
idiots would take care of the rest. M interesting. I thought there might
be a connection. Thank you very much, you've been very helpful. Oh
can you do me a favor. I can surely try see that far bunk
bed over there. Yes, I don't have a very good view of it.
Can you move it over a little bit? Absolutely, just in case
somebody stays here? Glass, we move it over and shoot them a little
wink. Oh you're a life saving me. The light of my uh light
glass shine upon you for a little bit longer. Your colored glass never fade.
Thank you. Sorry, back, you can report the visitors that the
captain of the guard spoke of. There's more than likely the ones that planted
the device on the dock, all right, we got descriptions of them now
at least. Yes, the spirit I spoke to said they were headed to
Pepperville. Pepperville, that's where the refugees went from Ile and the other Toime.
What do you mean we were just in yeah. Time before that,
they were all heading to Pepperville too, right, Oh, Feder, yeah,
there we go. So what's her face? And what's her face?
Went to what's her face? Everybody got that? Yes, yeah, that
could be trouble. Becky and Diane went to we want to go check on
Pepperville or do we want to go to New Yeah? First, I'd like
to go check on Pepperville, but it's way out of the way. I
think it's a bit of a backtrack. I think it'd be a backtrack either
way. So we might as well press on a New Hibia. Well we
could. We could go to New Hibera and then maybe just take the river
back up to Pepperville on the way back to check on it. Yeah,
we can see if we can get a boat up river. All so on
a New Herbia then all right, so you guys are gonna hut off Tony,
Tony, go ahead and roll a D twenty. See if we can
get Eddie roll a D Tony eighteen eighteen, two and one night. All
right, go ahead and roll another D twenty, and let's see where we
land on the wild magic table. Don't roll a three because I didn't make
anything up since last three three and a half eighteen eighteen. This this time,
our weapons are floppy for a day and a half. Oh no,
it's not our weapons. Our weapons aren't floppy. Our clothes become stiff,
our fingers lose their bones permanently. You wake up first, the rest of
you all go to bed, all sleep through them, you know, in
the morning and stuff like that. You got food in your belly rest,
you're exhausted, Eddie. You wait up first, and you hear the scratching
of something on the wall, very loud, very annoying, and you feel
drawn to it, so you get out of your bed, put your feet
down. I don't know if you're on the top bottom bunker where probably at
the bottom bunker, bottom of all right, see put your feet out of
bed, and you look to the wall where you're hearing the scratching sound,
and a magic window appears to open, just slides right up, you know,
for four frame, you know, like we're got crossing. It slides
right up and a Tobacxi pokes his head through the window and he says,
oh, man, this has been a super long twenty seven hundred years.
Man, anyway, can I help you? Yeah? No, actually I
can help you. Hi, I'm Hobbs, and I am here to answer
three questions or may you're you know, I give you three items you might
request if I have them. I've been storing up some stuff. I've got
a little holding spot where I've been collecting things. Most of it's non breakable,
just because you know I have a tennessee to break stuff. Anyway,
we've kind of stopped time and I have to do this real quick, so
if you don't mind getting to it. Is this a dream? No,
it's not a dream. Did that count as one of my questions? Yes?
It did. That's a second one. Dammit, Where can we find
the warlock that's been terrorizing the area? The warlock that's been terrorizing the area?
He hold out mirror? Huh. If you were to look for him
right now, you would find him near Lisa's hold. But by the time
you get to him, I think you'll probably be in the forsaken city.
Bye, and the window closes. Huh. I didn't want to have to
think of two more questions. All right, Well, Hobbes, is uh?
I thought you might have asked for something I didn't know. I thought
about it. But what if he didn't have it. It was a good
bit. It was worth it for the bit. It was worth it for
the bit, all right? Well that was that was something Hobs bye Hobbs.
Yeahs So Hobbs is trapped in a magical room with a bunch of stuff
that he's collected over the years for the twenty seven hundred years, and a
wild match events keep opening a portal to his bedroom. Did he just steal
something while he was here? Is that how he collects it? That's actually
where the items were going from the sphinx. It's all connected. Also,
he has the nine live Scimitar, He's got Polly's poultzing pirate pegwag, He's
got everything. And time starts back up, and the rest of your party
seems to be waking up and getting coming to consciousness. Why is this smell
like cat? Well, there's another wild magic event. While you guys were
asleep, it seemed to stop time for you three. But uh, there
was this four you four? Sorry, Valley, I wasn't sure if it
affected you or not, because you're a magic user too, so I wasn't
sure. But it stopped for you too. It looks like there was a
piece of paper on the floor. Is that parchment yours? It's right under
where the window was. Uh, that might be part of the wild magic
event. Do you want me to get it? Yeah, yeah, you
go pick it up. She goes and she picks it up, and she
says it it's just a drawing of a dwarf and it says dwarf. But
it's not very good. She turns it to you and it's like a horrible
picture of like like it's like a stick figure person with a big fat belly
and like a big beard. It says dwarf. It just says dwarf.
All right, make yourself flash cards so you can remember what people are.
He was fascinated with ing bold. Yes, he was fascinating with the dwarfs.
Yeah, do you want Do you want this? She hands you the
drawing. Yeah, very important, it might be I'm gonna tuck it away.
Uh anyway, I uh, this entity seem to have a lot of
knowledge. I asked him where we might find the warlock that has been terrorized
in the area. He said, we'd catch up with that warlock when we
get back to the Foresakend city. In the city. In the city,
apparently you're telling me. Another dimensional entity showed up and offered you three boons,
and you're not a warlock. I didn't say anything about three that's true.
Are you a warlock? Maybe? I don't know anymore. Only got
the one boon from him, he told the story. He only gave me
one question. He said I could ask him a single question. Then he
closed his weird window and disappeared. All right, the priestess shows back up
with soup and bread for everyone. Here you go. I'll leave you to
eat. Okay, eat, I shall you guys eat up? And then
hit the road. Hit the road, all right, make make our way
to New Hypira. And while the fools hit the dusty trails to New Hybira,
we are going to take a short break. Say what happened first?
Fer more flipp flip flame, good roll, and now let's get back to
the food. You guys continue on your path, and you do get to
uh Nope, that's the wrong city. I don't think you know. I
forgot what I forgot? You forgot? Get like, go sit down,
thelaces, I forgot you get to New Habira. New Habira is the largest
settled city you've seen since leaving the Forsaken city. It has a temple of
the twelve taverns inns, a marketplace, thousands of people walking around making their
way. There are guards, guard stations even outside the city, like little
towers and stuff that are set up for defense. There's farm lands around it,
just all sorts of like big city stuff that you guys have not been
seeing since traveling illusination, not something you normally would This is also on the
edge of the border right for your country, so you are coming right up
on chanting it. Nope, it butts up against the southernmost reaches of the
Evocation Nation, oh oh dear. But it is also really close to the
Enchantment Nation as well, and it's pretty near the Abjures mountain range that's right
there, so it's kind of like a focal point. Not quite a crossroads
for all four nations, but close enough. The border is against the Evokres
though, and it's the only part of your border that does bump up against
the Evocres. Everything else is separated by the Abjurers that rests between you.
So you get to the city, there's the guards tower, there's like a
small like a mayor that lives here that kind of runs things. There's a
magic shop that's here in town, and you know that you are supposed to
meet the enchanters at a traveler's post called the House of Lou. It's a
trading spot meant for all the nations that can go. So Lou is the
god of commerce and travel, and so his houses are not necessarily churches,
as a temple to twelve would be for worship, but it's more like for
traders to get together to do deals. It's like a neutral ground where everybody
is on the same playing field, and the House of Lou is there's gonna
be There will be street signs that tell you even how to get there,
like point in the direction you know this is where the House of Lou is,
or you can talk to any city guard and they'll be able to tell
you how to get there. They are considered places of power for those who
worship the god of Lou or those who are proficient and spell casting. And
there are also inns and save zones for travelers from every nation that are here.
So there are some INDs well from the four nations in this hemisphere.
So there are some inns that cater specifically to evocres. Some that cater specifically
to abjures, and some that's care specifically to enchanters, and then obviously the
majority of the inns are geared toward illusionists because it's your country, so you're
supposed to meet these people, these enchanters at the House of Loop and that's
what you guys know coming into the city. Well, what time is it?
Hi? Pretty late? Huh, it's like starting the day. He
had a late start in the day and it was still pretty like a much
of one day travel. So so it's pretty it's coming up at night,
like you're coming in in the middle of the night, not mill and night,
I shouldn't say, but like after dinner at least. Yeah, So
I guess the first start of business should be to find an in something cheap.
We don't want to spend too much. We'll just kidding. We're getting
something nice. Do we get our own rooms? Are we looking for the
rit to? Can our beds be stacked if we do not touch the mini
bar? Maybe maybe something with where each bed is a separate piece of furniture.
This time by fancy. All right, So there is a very fancy
hotel called the Belgariad that you can go to let's do it. Let's do
the Belgaria. We're spending a night in the Belgariad. All right. You
get there and you notice immediately coming up to the belgary I mean you bring
up, they've they've got like one of those turnabouts for you know, your
your horse and wagon, so you can like come up, park your horse,
unload all of your stuff, take it up to your room, and
then put your your la takes care of Lle takes care of it. There
are a couple of bottleguards like when you get out, that are right in
front of the door, looking looking after things and making sure. They give
you a quick ticket that says here's here's your ticket for your horse, and
they yeah, help escort you in. They have showers and baths and for
you guys to get all cleaned up, hot meals around the clock. The
only only thing that you guys can see, just from your initial view of
this in the Belgariad, is that they've got those terrible eggs that every inn
just has to have, the boiled eggs. But they're very fancy and they
come in like little cupcake holders, but they're just they're perfect little cubes of
eggs somehow, Yeah, scrambled egg cubes. It just it doesn't smell good.
Textures weird. But yeah, So Bottleguard welcomes you in, They help
you get checked into your room. They tell you that it will be twenty
gold a night per persian and then they will take you up to your room
for as long as you want to say, all right, probably just the
one night. We get a lot done in a day. We do get
a lot done in a day. We're a lot done before breakfast, let
alone second breakfast. Now, the Belgaria, it is known. It's a
pretty popular place. It's known to travelers with a lot of money because every
door has been enchanted from the enchanting Nation with arcane lock, and so when
somebody rents the room, they put their hand on the door the symbol and
they are the only ones that have access to lock and unlock the door until
they check out. Speak secure. Should we bring the chest up? We're
in this big city now we're probably to bring Yeah. Do they have like
safety deposit boxes or in our room? They can, Yeah, they'll they'll
put to they have like a room that you can have like a safety deposit
box, or they've got like a vault if they if you wanted to put
stuff in it, but other people would have access to that vault to anybody
who's putting stuff in the vault. Yeah, we can just start arcane.
Lock the room. We're just gonna have this. We'll go see the enchanters
in the morning, and okay, we will probably leave Valley at some point
alone for whatever reason. She's paying for herself, right, Valley doesn't have
that much money. Yeah, she's staying with the wagon. I'll sleep under
horse. Yeah, I'll go outside and sleep under the horse. You like,
protect the loot and you take that to treasure upstairs. Anyway, it's
gonna get the important things indoors. Poor Valley poor. All right. Uh
so you guys have all that. What do you just crash fore night?
Is there anything you want to do? I want to try to learn another
one of these scrolls. I'm gonna go around and steal all the bars is
soup. I'm gonna try to learn blink blinking Nana still in business, just
before I'm gonna turn into something really hairy and take a bubble bath. It's
a nine on the learning blink all right, so you learn it, but
again. Your spell burns up and it dissolves into nothingness, and you can't
use that until you rest the next day. It's a good thing you haven't
been to been to bed. Indeed, I need to take this time to
clean all my clothes so I look properly fashionable. Mm hmmm, I look
like I've been sleeping in the woods. Do we have like forwarded mail or
anything I heard from my parents in a minute? All right, hold on
one second, I don't need to check my mail copy. Alright, No,
there's no forwarding. So you guys get all cleaned up. You take
there's like hot steam rooms, showers, stuff like that. Eat some food,
feel good, all right, chill pool side, Yeah, hit the
hot tub. You wake up the next morning after a fantastic night, you
all feel so much more arrested. You feel wonderful, and massuse for the
mornings comes and you guys, guys, yeah, yeah, you have the
ability to go to the house saloon and see if those enchanters are there.
And you've got a magic shop which I just put in the discord for you
guys. You've got healers you could go see to get rid of your poison.
Pay them probably not a bad IDEA little mini vac guys looking good,
Billy Ray feeling good. Low it all right, so blink's not in dungeon
World. So how about last a minute fifty percent chance to become untargetable at
the end of my turn? Too much ex turn. I like that.
Also, I didn't have a scroll of greater healing. I had a potion
of greater healing. I had a scroll of Cure wounds. I think it's
I don't think greater healing is a spell. That's why I was like,
what's this. Yeah, but I broke my potion with my so cure wounds
is the D ten Yeah, okay, okay, it will be a yeah,
so nodded, Okay, that makes more sense. I was kind of
weird. I was kind of curious about because in D and D five E
you just level up the amount that you heal. Right, yeah, that's
why I was like, what I figured it? Oh, it's also you
know what I think Dungeon World. Let me look up the cleric spells.
There's clear there's cure critical wounds, which is you heal for three D eight
damage. That's a fifth level cleric spell. Cure Moderate wounds is two D
eight. Cure light wounds is one D eight. Yeah, so it's just
a D eight. So you had cure. I just haid cure wounds,
so probably cure light wounds then for a D eight. Yeah. And you're
starting to get this point where you're gonna have to you have to do you
prepare spells as a wizard. Yeah, okay, yep, so you'll have
to you start to get an extensive list. So now you're going to start
preparing more than just I can prepare my level plus one levels of spells.
So right now, like five levels of spells, which means one third and
two first. Okay. I'd probably say it's counting greater healing as a third
because I figured that would be you know, yeah, light wounds is a
first, but I would say blink is probably a third. Yeah. Some
good scrolls here, a lot of scrolls. Do you want to shop?
Yeah, after the okay, we'll go go to the thing first. Okay,
so you guys want to go to the House of Loo house loop all
right, So you get up and you go to the House of the House
of Lou is like one of those dancing Tiger Lily Chinese stores in the mall
there's just floor to ceiling packed with it's like junk, yeah, like random
stuff, Like there are weapons in there, but you know they're not real
weapons. You couldn't do anything with them. They're like just all sorts of
random things just everywhere, blankets, and they're like homemade things that are in
there. And then there's the occasional like really cool thing that is I want
to buy a rainstick. There is a rain stick in there that you could
get. You know, there's a lava lamp too, with magic light,
the real real lava. It's a trapped, tiny elemental but you do know
behind it there are meeting rooms that are back there, and uh, there's
a chance that your people would have been back there. You got to go
to the counter though, and talk to the person that was that would take
Did we have any kind of contact info? I don't know, Dera,
Do you remember you had any kind of contacting p for the enchanters? Do
do I remember? What? If we had any kind of contact info for
the enchanters we're supposed to meet, I might have wrote it down. Can't
you detect magic? Just they're probably enchanted. They're enchanters. They're always enchanted,
right, pretty much. It's the point of being This is Giggs,
like you think of that. Now we've got Church of Greyhawk, Church of
gray Hawk contact con never mind Church of Greyhawk Contact. That would probably be
all the way at the beginning of all this. It's pretty far back.
You guys were just told that you were to meet the delegation of enchanters.
Okay, at the House of lou I'll just I don't know, walk up
to the front desk and excuse me, sir. Yes, yes, the
delegation of enchantered here yet there is yes, may I Scoo's calling on them?
Yeah, yeah, sure, we're the ones that they're looking for where
they at. You're just the ones. I'm instructed that there is a title
for your group. We're the second Breakfast Club. Oh very good, okay,
yes, this way, please follow me. Good doesn't even know who
we are. So he started taking you back and he gets to a spot
and you see a like rack just full of shoes, and he was like,
if you wouldn't mind, please remove your shoes and put them on the
shoe wreck. I will take my shoes off and put them on the shoe
wreck and look for fancier shoes that would be my size to put on when
I leave. Okay, you definitely find some fancier shoes. They are gaudy
too, But yeah, they take my shoes off and put them on the
rack. I'm only wearing one sock, got a hole in it poking out.
Yeah, doesn't wear shoes, He's got those weird mottle toes. Right,
Yeah, does a deer wear shoes? I don't know that. Well,
maybe have something for that, maybe, but not necessary. The whole
barbary and not wearing armors and stuff. Yeah, all right, so two
of you aren't wearing shoes. The other two take your shoes off, and
you walk on the baes and you walk into the back and you find you're
led back to this room. And at this room, they've got a little
table in the middle of the room about knee high with a bunch of food
and beverages on it. And then there are bean bags just crawled out all
over the room, like on like to each wall all around, and you
find a handful of people sitting around drinking some cocktails, eating some fruits and
crackers and stuff, and laying on these bean bags. And they see come
in and they are like, oh well, And so they stand up and
they like brush themselves off, and they're like a second breakfast club? Is
that you? Hi? And the office guide takes his leave and one of
the enchanters comes up and puts his hand down and he say, I'm Jack.
On a more serious note, the House of Lou is a safe haven
for all travelers, a sanctuary if you will. Lou, the patron god
of arts, travel and commerce, is the second most worshiped god in all
of Euphray. After the pack hunt had concluded and the warlock menace had been
suppressed, the Scalactic nations recalled what was left to their military forces. Almost
all nations had sustained heavy losses during the pack hunt, and the surviving forces
quickly became instructors or recruiters. This left travel between nations very dangerous. In
addition to common threats such as inclement weather, banditry, wild animals, and
sickness, travelers also contested with wild magic events, which continued to plague the
world of Euphrae even when sticking to the main roads. Demons and other monsters
wreaked havoc on merchants and high profile dignitaries. The travelers who were fortunate enough
to arrive at their destination in one piece were typically exhausted both mentally and physically.
This left them vulnerable to the manipulations of the city folk, and soon
the city was just as dangerous as the wilds. It was not just the
merchants and dignitaries that began to encounter hostility within the city limits. Foreign magicians
began to see an uptick in violent crimes and theft, as is typically the
way of things. Once the scholastic nations were rid of the enemy that united
them, they turned to external suspicions and old grudges. The diviner Mariano Telemonis
was the first to suggest establishing a centralized traveler sanctuary. As a diviner,
he had access to divine magics and spells, specifically those connected with the Godlu.
Through Lou's divine touch, Mariano was able to create a sanctuary that worked
as both a hotel for wary travelers as well as a place of power.
The first houses of Lou were only built in the Divinatian nation, but it
did not take long for other nations to follow suit. The benefits for the
spellcasters was too great to ignore such an initiative, and the trade goods brought
by the travelers were a benefit to all citizens across all nations. While the
diviners worked on constructing the Houses of Lou, it was the necromancers that broker
the International Travelers Compact, which stated that once crossing the threshold of a House
of Loo, all travelers were guaranteed protection under the light of Lou. This
included criminals, spies, and even warlocks. Any person or persons found guilty
of breaking Traveler's Compact would be punished to the highest extent of the law.
Their scalactic nation of origin would also be heavily fined to provide restitution for the
victim's family and country. The other notable rule to visiting the House of Lou
is that travelers are never permitted to wear shoes in the sanctuary. This rule
comes from the belief that those who stand before the god Lou and seek rest
within his sanctuary must put off their travel worn gear and come bearing their souls.
Get it like the souls of their feet. All right, it's very
fine anyway. There have been very few infractions the travelers come over the years,
and all eight scalactic nations have at least one house of Loo within their
territory. Almost all international dealings between nations occur within the walls of these sanctuaries,
at least that was the case until now. Thank you for listening,
and I hope that you enjoyed this small piece of floor. If you would
like to see more tidbits, or maybe see maps, or talk to the
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a fools quest dot com. Thank you. This concludes this episode of a
Fool's Quest. Join us next time for more fun and daring adventure. Thank
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