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So people would say, what's the
moral of the story, right, And

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so that's what they want to ask
when they listen to a fairy tale.

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And the truth is that there's something
implicit which is more important than whatever moral

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you think you should get out of
this story. There's some participation, some

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mirror of reality, something that is
that is reflecting to something precious and powerful

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and sometimes beautiful, sometimes tragic.
But it's more than a moral. And

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that's where like it seems like that's
feminine thing. It's very elusive. It's

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implicit, not explicit. And the
mistake people try to make is they try

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to when you try to make the
implicit explicit. I think that's when it

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gets into like propaganda, terarytate.
That's when it gets into like you're hitting

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people over the head with it.
And you know, if they want to

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hear a sermon, they'll go to
church. You know, they don't want

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to hear it. This is Jonathan
Peshel. Welcome to the symbolic world.

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So hello everyone. I am excited
to be speaking to Kendall Hoyer. Kendall

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is someone who worked at Disney for
many many years and she is now co

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head of Story at Skydance Studios.
She is an animator, but mostly she

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is someone who does storyboard art.
She kind of takes the ideas from the

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script and from the director and actually
creates the basic bones of the story that

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bring it all together. And so
when you watch a movie that she's worked

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on, she's some of the scenes
she will have worked out in detail with

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how the characters react and where they
are and everything. So it's really a

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joy to be able to talk to
someone like that and see how her thinking,

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storytelling thinking, how she brings symbolism
into that, and her experience as

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an artist. So Kendall, thanks
for coming to join me. Yes,

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it's my pleasure. So Kendall,
maybe tell me a little bit about what

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exactly it is that you do.
Oh, I was storyboard artists, so

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I work with the director and other
storyboard artists to board out the movie.

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So I started storyboard out scenes and
eventually those scenes get cut together to make

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an entire story reel of the movie. And it's almost like a comic book

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version of the movie. It's almost
the blueprint of the movie before it moves

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to other department like animation and lighting
and layout and all these other departments.

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That end up building the movie in
production. So we watch our reels and

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we judge the movie, the story
basically on if it's working, what's not

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working, and then we oftentimes care
it to part and rebuild it again like

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four months later. So we're in
this constant. It's almost like rewriting.

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We're doing iterations of the movie to
really try to hone in on the story

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and make it the best be so
that that's my job is to like take

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a story but the script pages or
a description of moment in the movie and

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flesh it out with like because that
is camera, environment, acting, character,

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like all that stuff. Yeah,
okay, so let's let's say if

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I ask you this, like just
to figure it out, what's the difference

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between you and the director. The
director he makes the final call. He

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makes the final call. So it's
very very collaborative, which is great.

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Like this is the same model that
that Disney in at Pixart. It's like

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a very collaborative in some other studios, but Disney, this is really the

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Disney Pixar model. Because the head
of our studio, John Lester, came

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through the Pixart. He brought that
model over here. It's great because you.

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It's kind of like the best idea
and the real winds. It's very

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collaborative and creative. So the difference
between me and the director is I don't

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have the final call. However,
I sometimes will be like, hmm,

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is that what you really wander is
out what we should do? Because remember

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that that might contradict this, like
hierarchy the main story point, like and

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I can point out to them like
this isn't really you know, driving with

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this idea over here, and that's
where like I might say, like simple

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with thinking is really has kind of
hold my story senses because I'm like,

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I can kind of see how you
know, things are more hierarchical, and

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I can see the patterns overall,
you know, like and it helps it

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helps me. I feel like I
already kind of had a story mindset because

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I just obviously you were doing that
before I was doing that before I discovered

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your guys' podcasts and stuff like that. But it helped, right, And

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sometimes it makes something implicit more explicit, like because you have these intuitions,

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it's not easy to explain them,
and and and so sometimes I can give

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you tools too. For sure,
for sure, I think I can recognize

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things that are implicit quicker m and
like put my finger on them, you

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know what I mean, Like because
I I'm like, oh, that's zat,

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I can call it what it is, where some people don't. They're

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not aware of those things. Yeah. And so in your job, that

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means that if you're working on a
project, you have to you have to

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adapt whatever you're doing to the style
of the project and be able to draw

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the characters and be able to like
yeah see yeah, like if you were

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animating, you have to like be
able to kind of draw them on model

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to scream. Although sometimes we don't
have models for characters. You just have

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like, yeah, it's going to
kind of look like this. You're just

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like, okay, just go for
it, right if it's not a main

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character, imagine, they don't put
as much time I get. Yeah.

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So eventually these characters are modeled,
and then it goes to a different department,

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which is called from here. It
goes to edit, and then it

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goes to where they take my boards
and they put it together with sound and

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music and they make like the story
reels what we call it, and eventually

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we will watch the whole movie in
this form. Oh really, okay,

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well, yeah, multiple times.
We watched every couple of loads. We

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watch them to judge if it's the
story is working, and that's how we

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kind of hone in on how the
story is coming along to see if it's

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coherent. And then we bring in
people from the studio to the other writers

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and directors, and also everybody in
the studio gives notes, and with those

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notes we go, oh, this
isn't working. There's a problem in this

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area. This isn't working. It's
kind of like medici mission for the story

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against within the studio, and that's
a very bikey thing because yeah, yeah,

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so it's kind of like that way
we can pinpoint the problem areas and

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sometimes we'll take people's suggestion. Most
of the time people are like everybody is

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like pointing in the same areas where
we see that something isn't working. And

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that's how you know there's patterns and
stories because everybody will almost always one rises

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to the surface some way. It's
always similar across the board, and so

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in some ways the animation, you
know, before you put in the massive

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amounts of investment you need to get
it animated, you know what the movie

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is going to be pretty much yeah, you're figuring it out. Although it's

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it kind of simultaneous. Usually,
if the schedule is we get about you

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get a couple iterations of scripts,
script mens, so terms, treatments,

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and then they go to boards.
Then we get three screenings before things have

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to enter production. And that means
when roll after like the third screening or

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so, they'll look at the movie
and go, this scene is working and

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we don't foresee it changing too much
in the future. Send that went to

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production, and there's all these other
things that have to get done in production.

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The models or characters have to get
built, the sense have to get

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built. They all have to get
designed first by artists, and then they

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have to get built in the computer
by a three D artist and the Yeah,

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so there's and there's all kinds of
computer simulation tests, things that people

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working on it all at the same
time. It's very labor intensive, imagine.

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Yeah, And so I mean that
sometimes you are working with let's say,

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certain set designers that would have worked
on some sets before you're you're going

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in. Yes, well, yeah, they take it, so we kind

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of work with them. The director
works with all the departments. That's the

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difference between me and the director too. Director is seeing it through all the

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way down the line from like color
and design and camera work and all these

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things, like he's seeing everything through. But eventually these boards will get put

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it at it and then the layout
department will take kind of like what I

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did here, and they might not
have the exact set I draw because I

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try to fall close to what we
have, but sometimes I kind of just

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make things up. They'll try to
get the spirit of what I'm doing,

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and they'll they'll set the cameras in
the set because within the computer right there's

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a digital set. It's already there, Yeah, already there, and they

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have the camera and they can place
it and they lock off shots, and

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those locked off shots then those go
to the animators, and the animators do

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the performance on the character within those
shots, and then from there it kind

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of the other things happen, like
effects and fur simulations and water simulations and

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lighting. Lighting is really important,
and all these other departments that touch the

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shot before it gets done and usually
gets much better each time, and when

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you see the final thing, you're
like whoa, yeah, wow. And

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so it's like the fact that it's
so labor intensive and that there's no possible

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provisational aspect to it's it's surprising that
you could have an animation by the time

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to put it out that has like
bad stories in it, Like how does

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that? Because because you would think
if you have people looking at it and

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they can actually see the story play
out, and these are professionals, wouldn't

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they know if it's a bad story, Like when they be able to tell,

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I feel like they can kind of
tell, but they don't know what

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the problem is. It's almost always
a problem of not going deep enough with

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the you know theme essentially, like
what it's talking about, and they you

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know, how you talk about layers
of reality, so like it you know,

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the deepest levels here at the deepest
level higher whenever they're like somewhere in

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the middle and they don't know how
to go to the next level of depth

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that would unify the parts and let
parts fall off. Sometimes they get people

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get caught up in like something that
they're like, oh, but this is

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just so beautiful, but the story
is about this, and they're like yeah,

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but when you have that moment in
a movie, uh, that doesn't

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speak to the broader thing. The
movie feels fractured and disjointed, and it's

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not all pointing to the same thing. Like the best movies, right are

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firing on all cylinders in the sense
that they all have they're all pointing to

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the same thing, right, Like
the story carries that the theme, right,

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but also then the the sect design, the lighting, all those choices

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are pointing to one thing. And
but if you get caught up somewhere in

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the middle, then you want this
sequence to speeches really cool and whatever,

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but it's saying something different than what
you have in your final conclusion scene,

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then it's like they're not People are
like, wait, what what was that

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about? Oh that didn't tie into
this? Oh okay, you know that

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that tends to happen. Yeah,
So people get like they like a certain

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bit of writing or like a little
exchange, and they're not willing to sacrifice

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it to the the bigger to do
your whole or sometimes I think they can't

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see the bigger holes sometimes, or
they can't they think that one sentiment might

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be like the deepest there is.
I think this goes from a materialistic perspective

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because it's harder to perceive, like
you said, to see the idiosyncrasies that

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are evident in exchanges or that are
evident in a character's journey, but you're

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not. You can't. You can't
like you can't see it. You can't

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perceive it, or you don't see
it in your own life, so you

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can't see it in the character's life. I don't know. It's just just

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sometimes I noticed people can't see it. They can't, Yeah, so they

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So if you have you noted?
Have you have you had a moment?

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Like have you had moments where you
worked on something and like you thought it

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was all good and whatever, and
then later you look back at it and

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you thought, how could how did
I miss this? Like? How did

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I didn't see this weird thing about
it? Or this like this bump or

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this this this. I mean,
I haven't had as much say in uh

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other projects as the one I have
now because now I'm at a position where

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I have more You have more power
now than you did before. I have

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more access now to say something.
Before when I was just asteroidus and I

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would I would say things, but
it wasn't in the room all the time

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to you know, to really try
to get to the bottom of it.

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And sometimes it takes a while to
get to the bottom of what something really

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is about, like, because the
how the process works is the director usually

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has a couple of different ideas and
they don't know necessarily what what's at the

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base of those ideas. It's just
like there's something intriguing about this, you

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know, and then the creative director
or executive creative executive producer like comes in

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and says, Okay, the developed
this idea out of the three, like

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they pick one out of the three
and it's a go in this direction.

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And so they start to develop that
and as they're developing it, they start

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to see kind of a story,
and they start to develop the world,

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the environment that the story is going
to take place in, the other characters

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and excuse me, the basic story
structure, but they I wouldn't say that

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they have the seme in hand,
and that kind of like I think it's

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like when people were saying they write
a book and like it starts speaking to

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them, it'll start speaking. It's
just sometimes I don't think everybody listens fully.

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But there's something about, you know, when we talk about these animated

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movies, there's something about the early
Pixar movies that were that seemed like they

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were really able to just it's hard
to explain it. Like they just had

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a mastery of storytelling and also of
characterization. Also because they were doing animation,

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they didn't have to that characterizations didn't
have to be you know, complex

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like he would and some you know
and some Oscar winning you know movie.

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But the characterizations we were captured so
well, you know, like it was

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hard. It was magical, right, It's like the First tot Story or

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Monsters Incorporated, or there were these
these these early Pixar movies where there was

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something about it when when the story
finished, you were really mesmerized by just

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how much air well to capture,
even in terms of you know, the

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the way that the movie the story
twisted and turned it how it kind of

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came back in the end, and
how all these threads ended up being brought

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back. The writing was just astounding. And so yeah, so that's why

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that's why, like in some ways
they they kind of ruined us for animation,

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because it's as if it was the
first blowout of real three D animated

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movies, and they did such a
great job that now it's like everything's measured

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at the light of these early Pixar
movies. I mean, they were like

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the other good thing that they had
for them at that time, Like let's

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pressure almost like and lets you know, like voices in the room, but

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maybe they're not in the room,
do you know, just let's uh top

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down bureaucracy, age, reliable,
better words, you know, just like

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they were a small group and ideas
could free flow, and you know they

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were like, let's do it.
You know, they like, you know

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more taking chearances. And it's that
kind of created environment that you kind of

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have to Like it may come easy
when you're small in a smaller studio and

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you've got something to prove, but
as soon as you've proved something, that

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kind of pressure comes, you know, starts turning heads. No I want

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to part of that, or you
know, and it starts to protect the

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creative environment you actually you have to
protect it to a certain degree, actually,

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right right. I mean that's interesting
to think about, you know,

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and it's interesting that in some ways
you could imagine that some studio like Pigsar

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ended up being the victim of their
own success, like you said, which

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is that they attracted so much attention, you know, bought by Gigant,

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the biggest, biggest entertainment corporation and
then then basically the stakes are so high

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now every time, every time,
now these movies are so expensive too,

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because the stakes keep getting higher that
I imagine the pressure in the room is

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different from a bunch of I don't
know, like guys who finish college that

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are just going just kind of just
balancing things off the wall until it totally

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sticks and bring it together. Yeah. I think there's probably different pressures when

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you're at that level than when you're
at the top. And I think,

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what and then you're at the top, there's more voices and more i don't

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know, like mundy pressure and you
know, expectation and things like that which

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can really kind of drag you down
at the creatively hard Yeah, so you

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would hope that position. I'd never
been a director, Yeah, yeah,

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I know. I can't imagine like
the pressure that they they hear, you

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know, uh, that that they
that they have to deal with. So

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hopefully you hope that they'll protect their
creative crew so that they don't have to

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feel that heat so much. And
that's where somebody is to have a creative

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person in charge that unders really understands
the created process to kind of protect the

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creatives underneath them is really important,
Like you know, because the business side

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is the business side, you know, their their business seed, which they

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have to be you know, that's
important. Do what we do without that

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side of it. But also there's
a certain aspect that you have to create,

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create like a buffer or protection between
the people just trying to be creative.

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You know. Yeah, I mean
that's really interesting. Like what I

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would I find interesting about what you're
saying because you wonder, like and I

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see the bad movies come out and
I and I'm like, what, how

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is it possible? Because you think
they're definitely creative people, Like it's not

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like there's a dearth of people with
great ideas and a dearth of people that

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tell good stories. But in some
ways, maybe it's just that pressure that's

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so high coming from people who aren't
creative, who want to make sure that

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I mean, it's it's it's not
anybody's fault in particular, but it's like,

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if your movie has to generate a
billion dollars, I mean, the

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pressure of something like that is so
crazy that it has to it has to

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kind of like come down onto the
people that ultimately are the resource to make

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it happen. And it becomes kind
of like a beast in out of itself

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because the lore you I guess,
succumb to like making things more expensive,

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the lore. That cycle just kind
of perpetuates itself in a way because you

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just, well that one was really
big. We got to make a big,

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you know one on this one.
You know, it's just kind of

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like spins kind of out of control, you know, yeah, yeah,

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yeah, yeah yeah, And I
think we're reaching it seems like we're at

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the end of that. Like it
seems like whatever the next wave of things

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is going to be is not It's
just not going to be. It's like

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what do you do after endgame?
Like what do you do after these like

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massive, huge, you know,
really well done and successful like things.

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And then it's like, well,
there's just nowhere to go after that.

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If all you're trying to do is
make it more fireworks, like you you

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can't come back to come back to
story, come back to character, come

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back to two simple things thing.
Yeah. I mean I think people are

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really looking for like real and authentic
thing, you know, yeah small,

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I think I don't know, did
you see have you have you followed a

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little bit our snow white thing?
Have you seen a little bit of what

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we're doing. Yeah, yeah,
it's great. I'm body am we Oh

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cool. I'm going to read it
to my daughter. She's she's about to

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turn seven, so she's perfect.
That's perfect. Yeah. Where it's like,

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I listen very carefully to what you're
saying because in some ways, you

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know, it's like I think,
I think that it is possible right now

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to make very powerful, beautiful things. But but in some ways you have

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to have the right were the right
people, but then also the right spirit

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of of of creative possibilities in order
for it to happen. Yeah yeah,

283
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yeah, yeah, to like protect
that thing. And I think you know,

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the other thing that I think people
like or maybe watching or they need,

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it's something that gives them something to
reach for. Something that's so much

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of things like are like story wise, they're not like aspirational, you know,

287
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they're just kind of like, here's
what it is. You know,

288
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Yeah, it's kind of a doubter. It's like, oh yeah, that

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is house. See. You know, I suppose it's something that's like we

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look at this beautiful thing, you
know, and you know, people might

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criticize that's just ideal stick that's never
whatever, but it gives people something to

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aim for that's higher that they can
look up to, you know, stories

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that that give them something and also
stories like that where they can find themselves

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in where they like the psychology of
the characters real. You know, that's

295
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another thing that's really that's hard to
do. I think it's finding a character

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that's interesting, relatable, appealing,
right that you're like, uh, You're

297
00:22:32,079 --> 00:22:33,920
like, oh, I'm on board
with them, Like I know what they're

298
00:22:33,920 --> 00:22:40,319
feeling in their smellet I really understand
what their wound is. You talk about

299
00:22:40,319 --> 00:22:45,000
that sometimes, like what's the characters
like flaw and yah? What what drives

300
00:22:45,039 --> 00:22:51,559
a character? You know? M
hmm. Have you do right? No?

301
00:22:52,279 --> 00:22:55,720
I no, I haven't ever written. You say. No. You

302
00:22:55,799 --> 00:23:00,720
said do you have story ideas?
Yeah? Some story ideas? Yeah,

303
00:23:02,160 --> 00:23:06,640
and why wouldn't you want to?
Right? Yeah? I don't know.

304
00:23:06,799 --> 00:23:11,200
I did. I just I'm always
a picture person. But I mean I

305
00:23:11,519 --> 00:23:14,039
don't hate I like words, but
you know, I just don't have it.

306
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But right, not in the sense
of I don't care about the writing

307
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part. What I mean is in
the sense of creating stories. Oh,

308
00:23:21,039 --> 00:23:26,480
like creating your own story. Yes, I probably should should? I probably

309
00:23:26,519 --> 00:23:32,440
should something, so like I just
do my work and then I do my

310
00:23:32,480 --> 00:23:36,480
mom duties. I take my daughter
La and all these things and them by

311
00:23:36,480 --> 00:23:37,920
the end of the day, Like, oh, but I should try to

312
00:23:37,960 --> 00:23:41,160
make turning for that. Sure,
how long have you been doing this?

313
00:23:42,279 --> 00:23:49,079
I started in two thousand and eight
as a story artist. Wow, that's

314
00:23:49,160 --> 00:23:53,599
and now you're head of story and
the co edit story co head of story.

315
00:23:53,759 --> 00:23:57,440
Yeah, so I have another coworker
who was doing the job with me,

316
00:23:57,519 --> 00:24:00,319
which is super helpful. And what
does that mean? What does it

317
00:24:00,400 --> 00:24:07,359
mean then the story? Well,
our job is to oversee the storyboard artist

318
00:24:07,440 --> 00:24:14,279
team and also to be in the
meetings with the writers and the director to

319
00:24:15,279 --> 00:24:18,240
kind of almost like shepherd the story
and kind of help the director find the

320
00:24:18,279 --> 00:24:25,240
story and then carry that vision through
in the boards in the storyboards. And

321
00:24:25,279 --> 00:24:26,720
now that the project we're working on, Now this is the first time you're

322
00:24:26,759 --> 00:24:30,039
doing this, Like, yeah,
this is the first time I've been head

323
00:24:30,079 --> 00:24:33,599
of story And how how is that? Well, it's great, it's great

324
00:24:33,720 --> 00:24:41,240
because that's why in this job I
have more say because the director is really

325
00:24:41,240 --> 00:24:45,279
great. He had this in like
all these meetings and because we're at all

326
00:24:45,319 --> 00:24:48,559
these meetings, I can really see
the story. Like if you're not in

327
00:24:48,599 --> 00:24:52,920
all the meetings, like little things
get changed all the time. But if

328
00:24:52,960 --> 00:24:53,559
you're in all the meetings and you're
like, oh, okay, I know

329
00:24:53,599 --> 00:24:56,599
why that's there. I know why
that's there. I know why that's there,

330
00:24:56,960 --> 00:24:59,880
and he needs to accomplish this and
this care We need to have a

331
00:25:00,000 --> 00:25:03,839
moment around this area where a character
realizes this because you have to track their

332
00:25:03,960 --> 00:25:07,400
character arc. Right, you have
to figure out you know, because all

333
00:25:07,400 --> 00:25:10,759
the little pieces have come together.
You got to do the main character,

334
00:25:11,559 --> 00:25:15,920
the secondary character, the world problem, Like all these things need to track

335
00:25:17,000 --> 00:25:21,440
throughout, and you need to lay
enough type in the story so that it

336
00:25:21,480 --> 00:25:23,400
feels cohesive at the end. Right, you're trying to like have all these

337
00:25:23,400 --> 00:25:30,400
things come together at the end and
the conclusion will feel satisfactory. So you

338
00:25:30,400 --> 00:25:34,720
can really track that if you're in
all the meeting all the discussions about the

339
00:25:34,799 --> 00:25:40,720
story. And so it's super fun
because I really really enjoy talking about story

340
00:25:40,799 --> 00:25:45,559
and character and really figuring out.
I like story problems because it creates an

341
00:25:45,599 --> 00:25:52,720
opportunity to solve something. Yeah yeah, yeah, what did you study to

342
00:25:52,759 --> 00:25:57,440
do this? I studied animation okay, and I like you, I went

343
00:25:57,519 --> 00:26:04,720
to art school, but I illustration. Yeah yeah, yeah, And I

344
00:26:04,759 --> 00:26:08,640
always wanted to work in animation since
I was like eight. You know,

345
00:26:08,720 --> 00:26:11,599
when I was like eight, I
was like, I don' want work at

346
00:26:11,599 --> 00:26:15,440
Disney like many kids pre didn't you
actually went, You actually went for it

347
00:26:15,480 --> 00:26:21,519
and ended up doing it. Yeah. Yeah, but yeah, I studied

348
00:26:22,039 --> 00:26:23,279
drawing, you know, in high
school. I was that kid with a

349
00:26:23,319 --> 00:26:30,640
sketch book at youth group drawing.
Yeah. Yeah, yeah, always drying.

350
00:26:30,920 --> 00:26:36,519
So mmm, I mean this is
weird, but there's a difference between

351
00:26:36,720 --> 00:26:41,000
how I think the public perceives entertainment
or movies and stuff like that in terms

352
00:26:41,000 --> 00:26:48,319
of actors and all that stuff.
Like that stuff is really secondary. It's

353
00:26:48,400 --> 00:26:52,240
like it's it's like they get the
money, but that who cares. Really,

354
00:26:52,359 --> 00:26:59,799
Like the important thing are the important
people are the storytellers. Yeah.

355
00:27:00,079 --> 00:27:03,319
Yeah. The storytellers are the writers
and they'll cleanly the directors that take the

356
00:27:03,400 --> 00:27:10,480
story and make it into something.
Yeah, and they take you the journey

357
00:27:11,200 --> 00:27:17,519
with the actors of the cinematographer and
the lighting and the set dresser and all

358
00:27:17,519 --> 00:27:18,920
that stuff. And that's why it
all has The director has to be the

359
00:27:19,000 --> 00:27:22,960
keeper of whatever here is at the
top, like the saying that everything needs

360
00:27:22,960 --> 00:27:26,599
to be pointing to and if they
don't know what that is, and everybody

361
00:27:26,640 --> 00:27:30,559
else is in trouble, right yeah
and so and so seth. So we

362
00:27:30,680 --> 00:27:37,039
need we need for people that are
thinking about storytelling and are realizing that that's

363
00:27:37,039 --> 00:27:41,440
really the key to talk to each
other. So yeah, anyway, So

364
00:27:42,559 --> 00:27:45,880
like in my case, that's what
I want to do, Like I have

365
00:27:47,000 --> 00:27:51,920
to stop complaining about stories, and
I have to try to to tell better

366
00:27:51,960 --> 00:27:56,640
stories. So that's what that's kind
of the the vision I give myself in

367
00:27:56,680 --> 00:28:02,720
the next few years with his fairy
tale, but then also God's Dog and

368
00:28:02,759 --> 00:28:07,440
then other stories that I have in
mind. And so hopefully we can also

369
00:28:07,720 --> 00:28:14,240
attract people around that, like people
who are so anyways, that's why I

370
00:28:14,680 --> 00:28:17,559
like, well, you know,
I feel like I've never heard of so

371
00:28:17,640 --> 00:28:22,000
many people interested in like I mean, as people more and more people recognize,

372
00:28:22,039 --> 00:28:26,279
wow, Alliwood's really not doing good
things. Other people are like,

373
00:28:26,440 --> 00:28:30,160
well, we'll do good things,
you know, just like everybody's you know,

374
00:28:30,839 --> 00:28:36,400
and which is good because it creates
opportunities for other things to arise as

375
00:28:36,480 --> 00:28:42,640
the other just the established system seems
to be fun. But you know,

376
00:28:42,720 --> 00:28:47,240
I think something you have to like
go into it soberly and like also be

377
00:28:47,359 --> 00:28:52,079
really like led into it because I
think that, uh, it's it's harder

378
00:28:52,079 --> 00:28:56,359
than it well, at least for
animation. Somebody, yeah it makes to

379
00:28:56,359 --> 00:29:00,799
you and like really you really know
what that takes, like backers, and

380
00:29:00,880 --> 00:29:03,400
you need someone at the head of
that that understands it, and like,

381
00:29:03,240 --> 00:29:07,240
I mean I don't even understand it, like all the like things that need

382
00:29:07,240 --> 00:29:11,839
to come together for that to work. It's like it's it's a lot the

383
00:29:11,920 --> 00:29:17,039
massive enterprise. Definitely, no,
I you know that's true, especially if

384
00:29:17,079 --> 00:29:22,160
you want to make really quality things, because obviously you can pump out animation

385
00:29:22,279 --> 00:29:26,720
out He's more easily than any time
in days, Like you could animate without

386
00:29:26,759 --> 00:29:30,759
knowing anything about animation, and then
you get here like yeah, and then

387
00:29:30,799 --> 00:29:36,519
it's horrible and then and then and
then nobody nobody cares. So so maybe

388
00:29:36,519 --> 00:29:41,880
tell me a bit about how how
kind of symbolic ideas has influenced your your

389
00:29:41,880 --> 00:29:44,279
work, Like how you you feel
like you're able to integrate some of the

390
00:29:44,279 --> 00:29:48,039
things you've been that that I talk
about or that or that you know Jordan

391
00:29:48,119 --> 00:29:52,519
talks about into storytelling, Yeah,
we'll play you. How I came across

392
00:29:52,920 --> 00:29:56,720
Jordan's It came about Jordan first.
It had like, well, because I'm

393
00:29:56,720 --> 00:30:00,400
always looking at stuff and you know, filmmaking things and so things. Anyway,

394
00:30:00,440 --> 00:30:06,720
and I think I was looking up
I had heard that kra Kuratsalah was

395
00:30:06,759 --> 00:30:11,160
influenced by Dostoyevsky stories, and so
I was looking up Dostoyevsky and I found

396
00:30:11,279 --> 00:30:18,440
Jordan's video about any personality series.
I was like, wow, this is

397
00:30:18,519 --> 00:30:22,680
really interesting, and so I started
following, and around the same time he

398
00:30:22,759 --> 00:30:26,240
became kind of controversial and people this
is like back in twenty sixteen, like

399
00:30:26,279 --> 00:30:30,359
twenty fifteen, twenty sixteen, when
it was late and it might have been

400
00:30:30,119 --> 00:30:34,240
it was either early twenty eighteen or
late seventeen. I think, yeah,

401
00:30:34,400 --> 00:30:37,480
yeah, well that's when it really
blew like it really blew up. Yeah.

402
00:30:37,519 --> 00:30:41,279
It was starting to blow up when
people were talking about how this guy

403
00:30:41,480 --> 00:30:48,920
is really well, he's misogynistic,
he's this. Then yeah, I don't

404
00:30:48,960 --> 00:30:53,000
disagree with anything that he's saying.
I'm like, oh okay. It just

405
00:30:53,079 --> 00:30:59,039
kind of kept my interest in itself
and just watched all his video by myself,

406
00:30:59,079 --> 00:31:03,240
and then I think he had you
on and I was like, wow,

407
00:31:03,319 --> 00:31:04,640
that's really interesting. And then I
looked up your channel and you had

408
00:31:04,680 --> 00:31:08,359
like all these things about movies.
I was like, oh cool, and

409
00:31:08,400 --> 00:31:14,359
so I watched a bunch of that. So that shook my worldview, like

410
00:31:14,440 --> 00:31:18,400
I had pretty much been living in
you know, for like you know,

411
00:31:18,519 --> 00:31:22,680
very worldly, like I was raised
in the church, and during college I

412
00:31:22,720 --> 00:31:26,559
kind of fell away. And then
so when I discovered all these things like

413
00:31:26,880 --> 00:31:30,319
Jordan and you, my worldview had
already been shifting, like I'd come back

414
00:31:30,359 --> 00:31:37,160
to God and like I was questioning
everything, and it really kind of things

415
00:31:37,160 --> 00:31:42,079
that I had been experiencing but having
gone in my life again were really resonating

416
00:31:42,160 --> 00:31:45,160
with what Jordo was saying. When
like he talked about the bottom falling out,

417
00:31:45,200 --> 00:31:49,839
I was like, oh, I
don't think everything all the things that

418
00:31:49,880 --> 00:31:52,599
he would describe, I'm like,
yes, that's what happens. Yes,

419
00:31:52,640 --> 00:31:59,799
that's what happened. That's what it
feels like, phenomenologic, phenomenologically, and

420
00:32:00,079 --> 00:32:06,960
so all those things really spoke to
my personal experience, but also I could

421
00:32:07,000 --> 00:32:09,920
apply them to what I would see
in the story room or what I was

422
00:32:09,960 --> 00:32:15,119
seeing in stories, Like I was
like, oh, that's that principle that

423
00:32:15,240 --> 00:32:17,640
you guys talk about or you know, when you kind of peel away the

424
00:32:17,720 --> 00:32:22,519
material view and you see that really
the spirit is the ontological truth and you

425
00:32:22,559 --> 00:32:27,839
can see things more clearly, you
know. And I feel that's what symbolism

426
00:32:27,920 --> 00:32:32,640
is very connected to the spiritual realm. So it's very like, uh,

427
00:32:31,759 --> 00:32:39,680
it's it's like that represents that that
thing in the story is this principle in

428
00:32:39,799 --> 00:32:45,240
kind of the spiritual realm. It's
symbolic of something that's unseen. And the

429
00:32:45,240 --> 00:32:51,680
more I could see those things,
the more I could kind of problems solve

430
00:32:51,799 --> 00:32:57,839
stories. So I think that like
listening to you En Jordan, I didn't

431
00:32:57,839 --> 00:33:00,680
discover Junger Vicky too a couple of
years ago. I think we're kind of

432
00:33:00,720 --> 00:33:08,599
really just opening my eyes to seeing
things not materialistically and seeing things and stories

433
00:33:08,599 --> 00:33:15,039
and patterns as more lack of but
were more spiritual in a sense. And

434
00:33:15,079 --> 00:33:20,559
it just made it clearer to me
because see, the piece is moving underneath

435
00:33:20,640 --> 00:33:25,880
the physical reality. Mm hmm.
Yeah, it's hard to talk about bass,

436
00:33:27,119 --> 00:33:31,519
I understand. Yeah, And so
definitely one of the issues that people

437
00:33:32,200 --> 00:33:36,240
complain about in terms of the modern
movies is in some ways a lot of

438
00:33:36,319 --> 00:33:39,119
some of the decisions that seem to
be made are not based on the needs

439
00:33:39,119 --> 00:33:44,440
of the story itself, but come
from outside the story, like some message

440
00:33:44,559 --> 00:33:49,000
or some thing they want to get
through, and it and that and that

441
00:33:49,119 --> 00:33:53,519
it's it seems artificial or tacked on
because the story itself doesn't need it,

442
00:33:53,640 --> 00:34:00,359
or that it actually sometimes goes against
the basic pattern of the story. Yeah.

443
00:34:00,559 --> 00:34:05,839
Yeah, And I think that was
kind of like where I'm saying,

444
00:34:05,839 --> 00:34:10,400
like I think sometimes people pay they
they see like sometimes those things, those

445
00:34:12,000 --> 00:34:16,000
values as the highest value, like
the best, like that's the deepest point

446
00:34:16,000 --> 00:34:19,159
of the movie, or that's the
theme where that's what it should be about,

447
00:34:19,199 --> 00:34:22,199
and they try to It's like I
always compare it to trying to hammer

448
00:34:22,239 --> 00:34:25,679
in a square peg in a round
hole thing. It's like you're trying to

449
00:34:25,840 --> 00:34:30,519
make it fit, but it just
doesn't fit. But you'll bend over backwards

450
00:34:30,559 --> 00:34:34,559
because you think that that's the most
important thing. And it comes from not

451
00:34:34,679 --> 00:34:38,039
listening to the story or the characters
of what this movie is really trying to

452
00:34:38,119 --> 00:34:42,760
say. Oh, just like if
you know you're writing a novel and you

453
00:34:42,760 --> 00:34:45,840
weren't really listening to what the characters
would say or who that character is,

454
00:34:45,840 --> 00:34:51,039
like you would make them act in
a way that was counter to what you

455
00:34:51,079 --> 00:34:55,000
had established before. You know,
we'll go like, well, that character

456
00:34:55,000 --> 00:34:59,760
wouldn't do that. It pulls you
out of this suspension of disbelief and because

457
00:34:59,800 --> 00:35:05,519
it's just like it doesn't jibe with
reality, it doesn't jive with the patterns

458
00:35:05,519 --> 00:35:07,360
and reality, it doesn't jive with
what you've previously said up nobody would act

459
00:35:07,639 --> 00:35:12,000
in that situation. Yeah, yeah, yeah, yeah, and then yeah,

460
00:35:12,039 --> 00:35:15,920
but it's interesting because right, it's
like that's when you can see that

461
00:35:16,039 --> 00:35:22,719
in some ways the highest form of
reality is not because we use we tend

462
00:35:22,719 --> 00:35:24,960
to think something like even myself,
you know, writing fairy tales. So

463
00:35:25,039 --> 00:35:30,440
people would say, what's the moral
of the story, right, And so

464
00:35:30,639 --> 00:35:34,480
that's what they want to ask when
they when they listen to a fairy tale.

465
00:35:34,920 --> 00:35:40,360
And the truth is that there's something
implicit which is more important than whatever

466
00:35:40,519 --> 00:35:44,960
moral you think you should get out
of this story. There's some there's some

467
00:35:45,400 --> 00:35:50,079
participation, some mirror of reality,
something that is that is reflecting to you

468
00:35:50,480 --> 00:35:55,679
something precious and powerful and sometimes beautiful, sometimes tragic. Sometimes you know it,

469
00:35:55,840 --> 00:36:01,239
but it's more than a moral right, and it's yeah, like uh

470
00:36:01,440 --> 00:36:06,199
like and that's where like it seems
like that's feminine thing, you know,

471
00:36:06,320 --> 00:36:10,639
like it's it's very elusive. It's
implicit, not explicit. And the mistake

472
00:36:10,679 --> 00:36:15,360
people try to make is they try
to when you try to make the implicit

473
00:36:15,440 --> 00:36:17,599
explicit. I think that's when it
gets into like propaganda caritatee. That's when

474
00:36:17,599 --> 00:36:21,960
it gets into like you're hitting people
over the head with it. And you

475
00:36:21,960 --> 00:36:23,000
know, if they want to hear
a sermon, they'll go to church.

476
00:36:23,119 --> 00:36:28,119
You know, they don't want to
hear it. And I'm never a little

477
00:36:28,159 --> 00:36:30,920
posted. I had a ton of
post it on my screen, but one

478
00:36:30,920 --> 00:36:36,039
of them is avoid didacticism. And
it's because I learned that word. I

479
00:36:36,079 --> 00:36:42,239
was like, oh, that's what
we want to avoid dignactics because and there's

480
00:36:42,239 --> 00:36:45,000
a kind of place for it,
like I mean, I feel like Asop's

481
00:36:45,079 --> 00:36:52,840
fables or there's some you know,
there's some things that are like for children

482
00:36:52,119 --> 00:36:57,719
that have more of a little more
of that. Yeah, it has that

483
00:36:57,880 --> 00:37:00,760
aspect to it, but as you
get older, you don't want it to

484
00:37:00,800 --> 00:37:06,320
be so explicit. You know,
you're more you're in a story, You're

485
00:37:06,360 --> 00:37:12,880
more like kind of asking questions in
a certain area like a certain like over

486
00:37:13,000 --> 00:37:16,599
around a certain value, and you
can't strawmen the opposing value, or it

487
00:37:16,639 --> 00:37:23,599
feels didactic. You have to let
the the anti hero or whatever the antithesis

488
00:37:23,960 --> 00:37:32,039
be as wrong as the the protagon
industry, because otherwise it feels rigged.

489
00:37:32,800 --> 00:37:36,920
It feels rigged. I love that
word. I never thought of you thinking

490
00:37:36,920 --> 00:37:40,119
about it that way. It feels
rigged. That's a that's a great idea.

491
00:37:40,159 --> 00:37:45,119
And then and then it makes you
realize in some ways that like you

492
00:37:45,159 --> 00:37:50,800
said, that there's something about a
story which is rather a puzzle of human

493
00:37:50,880 --> 00:37:55,440
experience that is playing out, and
that there is there is a solution,

494
00:37:55,639 --> 00:38:00,039
but the solution is within the puzzle
of the story. It's not it's not

495
00:38:00,079 --> 00:38:07,599
that it's not just a a more
moral tale that comes in from from outside.

496
00:38:07,639 --> 00:38:10,280
And obviously we're not the first ones
doing this right. The whole THEA

497
00:38:10,360 --> 00:38:16,079
sixmachina idea was that was like,
you know, Aristotle complained about the playwrights

498
00:38:16,519 --> 00:38:22,760
not making the characters work out the
story from within their own motivations rather than

499
00:38:22,920 --> 00:38:25,239
rather bring in, you know,
at the end, someone who just solves

500
00:38:25,280 --> 00:38:30,239
the problem from outside and just basically
tells you what you know what the moral

501
00:38:30,360 --> 00:38:32,000
is so that you can go back
home, you know, with a nice

502
00:38:32,000 --> 00:38:37,079
package. Right. And as a
storyteller, I feel like you have to

503
00:38:37,119 --> 00:38:44,719
be aware of the audience, the
characters you're creating, and yourself. You

504
00:38:44,760 --> 00:38:49,280
have to be aware of like what
you yourself putting in there, you know,

505
00:38:50,079 --> 00:38:55,599
because what you already like have in
your head, uh in like in

506
00:38:55,679 --> 00:38:59,239
the story. Like so many times, I feel like I've been on projects

507
00:38:59,280 --> 00:39:05,000
where it's like I feel like we
are like, yeah, we're saying this,

508
00:39:05,079 --> 00:39:09,199
and we know that this is what
it is in the story, but

509
00:39:09,199 --> 00:39:15,320
but we should take that out of
it because by this shod or saying this,

510
00:39:15,599 --> 00:39:22,519
we're imposing ourselves as the storytellers onto
the characters, right, And if

511
00:39:22,519 --> 00:39:25,400
you do that too much, the
audience feels it and it doesn't feel right.

512
00:39:28,039 --> 00:39:30,960
Yeah, yeah, and it's a
and you can imagine like you could

513
00:39:30,960 --> 00:39:36,880
also you can imagine it too that
as the person telling the story, you're

514
00:39:36,880 --> 00:39:39,559
like, well, this is what
I want people to get from this story.

515
00:39:39,599 --> 00:39:43,840
And so the danger, of course
is that that's what you want,

516
00:39:43,920 --> 00:39:46,039
so you make it too explicit,
and then by the time you make it

517
00:39:46,039 --> 00:39:51,760
too explicit, you you haven't succeeded
because nobody cares about the story anyways.

518
00:39:52,280 --> 00:39:55,960
And so it's like you've lost if
you try to make your point or whatever

519
00:39:57,000 --> 00:40:00,000
it is you think you're you're you're
making and so the and so what happens

520
00:40:00,039 --> 00:40:04,480
I think too, it's like you
if you remain in story mode and in

521
00:40:04,800 --> 00:40:08,039
the kind of story puzzle mode where
you have these factions and characters that play

522
00:40:08,079 --> 00:40:12,360
off each other, that balance each
other out, you know that that relate

523
00:40:12,400 --> 00:40:15,639
to each other in ways. That
is it is in the puzzle of the

524
00:40:15,679 --> 00:40:19,920
story. I think what it does
too, is that it can make someone

525
00:40:20,159 --> 00:40:23,719
say something deeper than what they're capable
of. Yeah, I do think that

526
00:40:23,280 --> 00:40:30,079
that you could just see it starting
to emerge, like like somehow you just

527
00:40:30,119 --> 00:40:31,679
stumble across it and you're like,
oh my gosh, that's so much deeper

528
00:40:31,719 --> 00:40:37,880
than then we could have even like
constructed. It just starts to kind of

529
00:40:37,960 --> 00:40:43,039
happen. It's like things start lining
up. You know that the things are

530
00:40:43,079 --> 00:40:45,239
starting to line up, and it
just kind of flows. It's strange,

531
00:40:45,440 --> 00:40:50,679
but it happens. If you don't
fight it though, somehow, like that's

532
00:40:50,719 --> 00:40:53,239
the you have to almost get yourself
out of the way as the as the

533
00:40:53,280 --> 00:40:58,280
storyteller, it's almost like a conduit. You have to kind of shepherd it,

534
00:40:58,599 --> 00:41:00,679
but you can't get in a way. Yeah, yeah, yeah,

535
00:41:00,760 --> 00:41:04,960
no, it seems like that.
I think you're You're totally right. And

536
00:41:04,960 --> 00:41:10,639
that's why sometimes like the best storytellers, and this is true like in terms

537
00:41:10,679 --> 00:41:15,159
of music, in terms of all
kinds of sometimes those you don't really want

538
00:41:15,199 --> 00:41:21,360
to hear the people tell you what
it's about, because actually they don't really

539
00:41:21,400 --> 00:41:23,559
know what it's about, or they
think they know. But once you once

540
00:41:23,599 --> 00:41:28,719
you see, you're like, well, what you're saying is actually reducing the

541
00:41:29,480 --> 00:41:32,719
movie or the song or whatever,
like the reason why people actually care about

542
00:41:32,719 --> 00:41:37,920
it. That's it. That's it. And so in some ways that the

543
00:41:37,960 --> 00:41:43,360
storyteller is almost like a it's like
an antenna almost more than there's someone who's

544
00:41:43,400 --> 00:41:47,519
just basically vibing in the puzzle and
is able to put it out there,

545
00:41:47,880 --> 00:41:52,199
but it doesn't even necessarily understand it. It's not even to their own to

546
00:41:52,280 --> 00:41:54,920
their own merit sometimes that that they're
able to that they've been able to do

547
00:41:54,960 --> 00:42:00,199
something like that. Yeah, I
think so then the mus idea becomes way

548
00:42:00,239 --> 00:42:05,360
more coherent, Like we can kind
of understand why the Ancients and not just

549
00:42:05,400 --> 00:42:07,039
the Pagans, the Christians too,
you know, in the Middle Ages and

550
00:42:07,079 --> 00:42:13,800
even in the Renaissance, people were
still invoking the Muse before they started because

551
00:42:14,199 --> 00:42:19,400
in some ways knew that doesn't totally
come from you. Yeah, there's like

552
00:42:20,880 --> 00:42:22,360
you kind of have, yeah,
and you're like some sort of conduit you

553
00:42:22,480 --> 00:42:25,840
have. You just kind of have
to shepherd in. And I think the

554
00:42:25,880 --> 00:42:30,960
more you do it, the more
you kind of, you know, recognize

555
00:42:30,360 --> 00:42:36,960
where you're inserting yourself and where you're
just letting things flow to a certain extent.

556
00:42:37,119 --> 00:42:38,719
And you know, you've been creative. I don't know, I've been

557
00:42:38,719 --> 00:42:44,840
in creative rooms. You know that
there's a certain flow that happened in the

558
00:42:44,880 --> 00:42:46,639
papers too. Things just go back
and forth and they just kind of go

559
00:42:46,880 --> 00:42:49,880
and there's ones where it's just like, oh, I can't say that,

560
00:42:50,400 --> 00:42:52,800
well, well that's that you know, you just start putting blockades up in

561
00:42:52,840 --> 00:42:54,800
your own mind, you know,
like they're not going to like that or

562
00:42:54,880 --> 00:42:58,639
this, that and the other.
So that's true. I mean, I

563
00:42:58,679 --> 00:43:02,639
mean when you when you are creating
something and there's that flow, like really

564
00:43:02,679 --> 00:43:07,559
the way that John Ravagki talks about
it, there really is this the logos

565
00:43:07,639 --> 00:43:14,599
right that Johnny also brings up,
which is that in the end, the

566
00:43:14,599 --> 00:43:17,280
there's more than what you thought was
possible. There's definitely more than what you

567
00:43:17,320 --> 00:43:22,159
could have done on your own,
and that's really precious. I mean,

568
00:43:22,159 --> 00:43:25,800
if you can have that, it's
quite rare and it's really precious. And

569
00:43:27,079 --> 00:43:30,480
that's probably you know, like you
talked about the like the early Pixar movies

570
00:43:30,599 --> 00:43:36,039
or even the early Disney movies or
you know, other projects like that,

571
00:43:36,119 --> 00:43:38,440
where there was probably some of that
going on, Like there was just this

572
00:43:38,599 --> 00:43:45,039
really bubbling thing where the ideas just
gibed and everything was just kind of falling

573
00:43:45,079 --> 00:43:49,599
together in a way that was that
was intuitively right, you know, right,

574
00:43:49,599 --> 00:43:52,880
I mean I think like to use
like I mean, I don't know,

575
00:43:52,000 --> 00:43:57,519
but like early Disney as example,
I think Walt Disney and his brother

576
00:43:58,159 --> 00:44:05,360
were kind of like the business people, like protecting their little pie of creatives.

577
00:44:05,360 --> 00:44:07,880
And they had they they amassed all
these great creatives, but and they

578
00:44:08,599 --> 00:44:14,119
they interfaced with like I'm sure they
were hustling to try to get money and

579
00:44:14,159 --> 00:44:17,119
funding to keep this thing going,
right, but they were also protecting their

580
00:44:17,119 --> 00:44:21,000
little hive of artists, you know, and trying to give them like the

581
00:44:21,039 --> 00:44:23,719
best that they could. And they
also were visionary, like we're gonna need

582
00:44:23,760 --> 00:44:27,400
this and this is gonna be great, and so they're yeah, they're like

583
00:44:27,480 --> 00:44:32,320
shepherding the creative process and moving it
forward. You know, for sure,

584
00:44:32,159 --> 00:44:38,639
there's something unreasonable about those early Disney
movies. I mean when I remember just

585
00:44:38,639 --> 00:44:42,280
a few years ago, I watched
Pinock again and I was looking at watching

586
00:44:42,320 --> 00:44:47,239
that animated waves and I was thinking, this is completely unreasonable, Like how

587
00:44:47,280 --> 00:44:52,119
the hell did they? How did
that? How did they? Who did

588
00:44:52,159 --> 00:44:54,719
this? Like who animated the water? Like just and it's all you know,

589
00:44:54,760 --> 00:44:59,920
it's all hand done and everything,
and they's just something so completely unreasonable

590
00:45:00,039 --> 00:45:05,559
about about it. And but also
this you can just feel the absolute care

591
00:45:05,599 --> 00:45:08,119
and love, like like if you're
looking at a hand crafted violin or something,

592
00:45:08,599 --> 00:45:12,480
right, yeah, and that they
create, you know, and like

593
00:45:12,559 --> 00:45:15,800
early picks are they created, they
had they were visionary, and they wanted

594
00:45:15,800 --> 00:45:19,679
to tell the story and they wanted
to do it with such cure that they

595
00:45:19,719 --> 00:45:25,079
created technology like really like people that
can help them to do these things.

596
00:45:25,079 --> 00:45:29,519
And that's kind of where like you
know, early picture will talk about like

597
00:45:30,519 --> 00:45:35,280
art it pushes on technology and technology
helps the art and it kind of they

598
00:45:35,360 --> 00:45:39,480
kind of move forward together because sometimes
the artists can't cite, you know,

599
00:45:39,639 --> 00:45:43,599
they can't they don't have the tools
to create what they want, and so

600
00:45:43,719 --> 00:45:46,320
that the technological people will come in
and help them create. Like the multiplying

601
00:45:46,320 --> 00:45:50,679
camera, like that wasn't the thing, right, you know, and they

602
00:45:50,760 --> 00:45:54,599
created that to do snow white so
that they could get these the feeling of

603
00:45:54,679 --> 00:46:00,519
these you know of one layer moving
play it that way so you like a

604
00:46:00,599 --> 00:46:04,960
camera moving and you know, all
this stuff and gain depth and beauty to

605
00:46:05,079 --> 00:46:07,639
the shots of the platal product,
you know, like, but they didn't

606
00:46:07,679 --> 00:46:12,239
have that before they had to create
that. Yeah, so I'm gonna I

607
00:46:12,239 --> 00:46:15,360
think I think maybe I'll end with
the dark question. Sorry, end with

608
00:46:15,360 --> 00:46:20,239
the dark question. But the so
AI is all abuzz and everybody's talking about

609
00:46:20,280 --> 00:46:24,960
AI and you can see, you
know, the different software, the different

610
00:46:25,239 --> 00:46:30,239
platforms that are like stable Diffusion and
amid Journey and all these platforms that are

611
00:46:30,679 --> 00:46:37,239
kind of pushing on us. Uh. And so what do you think in

612
00:46:37,360 --> 00:46:42,880
terms of as we watched this kind
of these technologies, massive technological innovations down

613
00:46:42,920 --> 00:46:47,679
the coming downstream, how do you
see the future of this like of animation,

614
00:46:49,079 --> 00:46:54,119
of creative storytelling in relationship to these
these tech tools that are just coming

615
00:46:54,159 --> 00:46:59,440
down very fast. Well, honestly, I don't know that much about it.

616
00:46:59,519 --> 00:47:01,880
Yeah, you put understand more than
I do. I really don't understand

617
00:47:01,960 --> 00:47:06,559
that much about it. But I
think I think it's I tend to think

618
00:47:06,559 --> 00:47:09,920
it's a kind of a hack,
you know, like people, it's also

619
00:47:10,039 --> 00:47:15,360
robbing people of something, right,
Like there's a certain amount of like gratification,

620
00:47:15,559 --> 00:47:22,079
and that happens when you put in
the time too to do something and

621
00:47:22,159 --> 00:47:25,039
you can, you overcome, and
you overcome, and then you put you

622
00:47:25,079 --> 00:47:28,679
have something. You're like, wow, that looks great, you know.

623
00:47:29,239 --> 00:47:34,679
But now people are like using AI
to get there faster. And I'm you

624
00:47:34,760 --> 00:47:38,239
know, I'm not about like not
getting something faster, you know, like

625
00:47:38,320 --> 00:47:45,840
to a certain degree. But you're
like robbing people of excellence in a certain

626
00:47:45,880 --> 00:47:49,079
sense, you know, by giving
it to the machine and giving it to

627
00:47:49,159 --> 00:47:53,239
some program or something that like,
you know, if you spend hours dry

628
00:47:54,079 --> 00:47:58,800
and really honing your crack, that
can't be taken away from you, right,

629
00:47:59,000 --> 00:48:01,719
that can't be taken away from that's
something that you've put in the attention

630
00:48:01,880 --> 00:48:07,760
and the time to do. And
I think AI kind of roobs people of

631
00:48:07,800 --> 00:48:14,039
that, you know, like that
handcrafted things so valuable. I think it

632
00:48:14,159 --> 00:48:21,039
devalues some things if it was just
a machine algorithm. And what do you

633
00:48:21,039 --> 00:48:24,280
think of the idea that in some
ways like the best way to frame it

634
00:48:24,320 --> 00:48:31,280
is something like care and attention in
the sense that even though the computer might

635
00:48:31,360 --> 00:48:37,559
bring to us like technically proficient images
that will be very fast to produce and

636
00:48:37,599 --> 00:48:45,320
will be visually stunning and surprising and
all that, ah, but that because

637
00:48:45,320 --> 00:48:50,599
it's so easy, the type of
care and attention you would need in order

638
00:48:50,760 --> 00:48:57,360
to create something that people will love, well, like you won't. It's

639
00:48:57,360 --> 00:49:00,519
like as if you won't have to
put that in there because it can happen

640
00:49:00,559 --> 00:49:08,480
so fast, and that will necessarily
affect the result, and it will necessarily

641
00:49:08,519 --> 00:49:15,079
affect the perception that people have of
that result as well. But I think

642
00:49:15,079 --> 00:49:16,960
people can tell for sure, Like
you said, I think people can perceive

643
00:49:17,239 --> 00:49:23,000
that something doesn't have that level of
care and attention, you know that,

644
00:49:23,920 --> 00:49:28,519
and that I feel like it's just
gonna you know, some people will be

645
00:49:28,559 --> 00:49:30,960
like, oh, it's great,
But then when something comes out that really

646
00:49:30,039 --> 00:49:36,199
has the creed attention. People are
gonna like walk on to it because they

647
00:49:36,239 --> 00:49:40,000
can. I think we're just built
to notice things like that. You know,

648
00:49:40,480 --> 00:49:44,039
I don't know, well, I
mean, we're artists. It's hard

649
00:49:44,159 --> 00:49:47,920
for me to know how objective I
am. But for sure, like now

650
00:49:49,360 --> 00:49:52,519
I've seen in the past six months, I would say maybe a little more.

651
00:49:52,000 --> 00:50:00,519
I've seen a huge percent of ads
online get replaced by mid Journey images,

652
00:50:01,000 --> 00:50:07,079
and I not only can I tell, but there's something about it,

653
00:50:07,159 --> 00:50:09,840
Like there's something that I don't know
how to explain it. There's something about

654
00:50:09,880 --> 00:50:15,159
those images that are boring, even
though they're all stunning and they have all

655
00:50:15,199 --> 00:50:21,880
the right light angles and they have
this kind of perfection. There's something about

656
00:50:21,920 --> 00:50:29,920
a lot of these images that are
boring and repulsive to some extent. And

657
00:50:29,960 --> 00:50:31,760
so I mean, I'm curious if
it's just because I'm an artist and I

658
00:50:31,760 --> 00:50:35,320
can tell, and I'm like,
it's like, oh, please another mid

659
00:50:35,360 --> 00:50:38,119
journey image. Like if I just
scroll down my Facebook, whatever thing or

660
00:50:38,440 --> 00:50:43,880
all I see or just a bunch
of mid journey generated ads, and people

661
00:50:43,960 --> 00:50:46,440
use it for thumbnails too. On
YouTube. A lot of people are using

662
00:50:46,519 --> 00:50:51,320
mid journey for thumbnails on YouTube,
and there's something about it that is just

663
00:50:51,440 --> 00:50:57,599
not that I find very uninteresting,
but it's almost like something really flashy at

664
00:50:57,599 --> 00:51:00,480
the flashy, really fat, Like
it's just it's flashy, you know,

665
00:51:00,559 --> 00:51:06,840
but then it it wears off really
fast. Yeah. I mean I'm also

666
00:51:07,000 --> 00:51:09,159
artist, so I probably have a
similar like mindset to you. Like I'm

667
00:51:09,199 --> 00:51:14,719
also like, uh, my eye
is really attracted to things that are like

668
00:51:14,880 --> 00:51:20,400
hand crafted or there's something I don't
know, something just something nicer about,

669
00:51:20,599 --> 00:51:23,440
you know, like handcrafted things,
and I I cann't have like like oh

670
00:51:23,480 --> 00:51:25,280
look at the neg what And then
I'm like, oh, look it's really

671
00:51:25,280 --> 00:51:32,320
expensive, and then a reason and
you're like I've got it. But yeah,

672
00:51:32,360 --> 00:51:37,559
and a long time ago I turned
off to most of the like comic

673
00:51:37,559 --> 00:51:39,920
book movies because it's like, oh, same thing again, it's like flashy

674
00:51:39,960 --> 00:51:43,480
flash if actually it is like the
same thing in my mind just kind of

675
00:51:43,519 --> 00:51:47,159
shuts it down. I don't know
if everybody will be like that, you

676
00:51:47,199 --> 00:51:52,440
know, but I do think that
if you create something uh that is really

677
00:51:52,440 --> 00:51:58,199
good quality and appeals to people it's
not like high artsy or whatever, then

678
00:51:58,239 --> 00:52:04,119
it will attract their attention. You
think people are just built to see things

679
00:52:04,159 --> 00:52:07,519
like that, like the early Picks
movies or the early Disney movies, like

680
00:52:07,559 --> 00:52:09,599
things like that, Like people are
drawn to them, you know, and

681
00:52:09,639 --> 00:52:16,039
they they withstand on time. Yeah, definitely, definitely. So well,

682
00:52:16,079 --> 00:52:22,119
thanks for your time, Kenda,
I appreciate it. That's great. Next

683
00:52:22,199 --> 00:52:24,360
year, February twenty ninth to March
second, we are going to have the

684
00:52:24,480 --> 00:52:29,800
very first Symbolic World Summit in tarp
And Springs, Florida. There'll be some

685
00:52:29,840 --> 00:52:31,920
amazing speakers. Of course I'll be
speaking, but there will also be Father

686
00:52:32,000 --> 00:52:37,639
Stephen de Young of Lord of Spirit's
Fame. You will also find their Martin

687
00:52:37,639 --> 00:52:40,960
Shaw, who's a mythographer and amazing
storyteller, but a bunch of other people

688
00:52:40,960 --> 00:52:45,119
too. Of course, Richard Rowland
will be there, Nicholas Kotar, Neil

689
00:52:45,159 --> 00:52:47,280
the Great, and Dirt por Robbins
are actually going to play a concert.

690
00:52:47,679 --> 00:52:52,320
They'll also be Vesper Stamper, but
also a lot of other people involved in

691
00:52:52,320 --> 00:52:58,000
the Symboc World community will come together
to explore how we can recover rediscover the

692
00:52:58,079 --> 00:53:01,199
ancient cosmic image. But it'll also
be a time for people to connect together,

693
00:53:01,559 --> 00:53:06,199
to meet in real time, in
real space, develop relationships, you

694
00:53:06,199 --> 00:53:09,320
know, find people thinking in the
same line as we are to further this

695
00:53:09,360 --> 00:53:14,440
community and to further this type of
thinking in the world. So I'm really

696
00:53:14,440 --> 00:53:19,519
looking forward to meeting you in person
in Tarpan Springs February twenty ninth, so

697
00:53:19,599 --> 00:53:20,840
hopefully see you there
