Welcome to the Critical Twits as we present our playtest of Rowan Rook and Decard's
tabletop RPG Hollows, co written by Chris Taylor and Grant Howitt. At the
time of recording, the game is fully funded on back of kit, and
you have time to back it up until the twenty eighth of June. This
feast of entertainment that we are about to lay before you is available in audio
only form on the Role in the Dark podcast and in visual form on the
Critical Twits YouTube channel. If you're longing to change your medium, there will
be a short link in the description below. But now we're going to play
Hollows. So what is Hollows? Well, the world of Hollows is rotten
and more putrid by the day, infested with awful realities that swell like boils
around the worst people in all the aisles hollows. If there's to be any
hope at all, these hollows need lancing armed with your weapons. Not mere
blades and shot, but manifestation of humanity's worst instincts. We and others like
us are the only things powerful enough to do it and human enough to still
care. If you'd like to hear more about the game, you can head
over to the Critical to its YouTube channel for an interview with co author Grant
Howard will pop the link below. We'll also hook you up with a link
to the backer kit page if you are so inclined. But now it's time
for you to join four brave fools as we venture into the hollow that lurks
at the rancid heart of Grisham Priory. I shall now pass you over to
the voice of God himself, Keith Brown. Over to you. I'll say,
hey, being called that, let's go forward with it. I hated
calling you. It make me feel sick of my mouth. So yes,
I guess I should probably introduce everyone first. I mean, as the good
Brian mentioned, I am Keith Brown, God or GM depending on your on
your feeling. You can find me on our Roll in the Dark podcast current
playing games like Delta, Green, Walkborg and Cult, although some of them
are on their way, and Brindle with Bay. Yes, yes, that
you've forgotten even though you're in it. I'm in it. It's fine,
it's coming, it's coming, it's in the works, and I'm joined by
Ryan who's also from Rolling in the Dark. Would you like to say hello,
Ryan, how's it going there? He is Brian, the Critical Twits
poster boy. Say hello Brian. There is no Brian here, There is
only a priest. Yeah, we have a southern priest, James, who
you may not know yet, but I'm sure you get to know him much
better via some upcoming shows previously mentioned. Say hello James, Hello, James,
well done. And Trevor Trevor Hello. If you watch the Critical Twits
twitch stream, you'll probably be very familiar with him, probably causing problems as
the balancing when he is just better than everyone else and then makes Brian sad.
That's what I understand. That's part from me and Aaron. Trevor's probably
been in the most critical twitch content out of anybody because he's probably paid about
fifteen hundred hours of hunt on stream with me and Aaron. I dread to
think about hours between you. You have covered and and he's got a beautiful
Critical Twitch shirt on. Although it does make you look a bit like a
dying child who's won a competition, that could be You'll feel bad in the
week, yes, and tonight I'll be running our journey into the dark,
So please do you pull up a chair, lend us your senses and join
us as we play the upcoming game Hollows from Rowan Rooking Decord. So we're
going to be going through the quick start the Sins of Grisham Priory, which
you can find via backer kit, which I believe Brian mentioned we will it,
and yeah, I guess, I guess we'll start with I'll start reading
the quick start just as the little opener to get you a feel. So.
Hollows is a tactical combat role playing game about slaying other people's personal demons
with malevolent weapons and reveling in the cursed joy of the hunt. This quick
start is intended to give you a taste of the full game by pitching you
headlong into a hollow, a decrepit maze of breed and hunger known as Grisham
Priory. Here you will explore a desolate garden temple complex, meet the broken
and dangerous people trapped inside, and destroy the monstrous entities that rule this rotten
place. So, just to again to be KINDI with that this is not
the full game. There will be bits stripped out on the characters. There's
going to be more in terms of corruption and other things. I think as
the as the game's designers stated, is a sawn off version of the game,
And yes I got the chance to play it at the Expo board Games,
the UK Board Games Expo, which was very good to meet some of
the people. I'd to say, having played a little bit with it's simple
to learn, but some real depth and mechanics based around boss fights, kind
of a with a feeling of that dark souls or blood born for anyone familiar
when you hear combat based tabletop role playing. There might be some mixed things.
I mean, I personally have had some poor experiences sometimes with tabletop role
playing compact. It could combat, It could be a challenge to keep it
engaging for players, particularly in large boss style combats, potentially particularly more crunchy
games. Also, sometimes there's a there's a temptation or there's a knowledge that
that you might pull things back a little bit or lay the pressure on.
Because it's a storytelling game. That's fine, it makes perfect sense, but
this is more from the video game angle. Like it is as hard as
it is, I will be trying to kill you as honestly and hardly as
I can. But through that the game has some lovely mechanics, which we'll
explore as they come up. But there's always going to be options. There's
always different ways to attack, ways to cooperate, And if you want to
survive as a hunter and defeat these creatures, you will have to learn how
to work together and combine your skills and builds and learn the entities weaknesses and
strengths. So as much as I am trying to kill everyone, the hunters
can't really die when they do. When they do fall in battle, they
will go back to sanctuary, to a sanctuary where they'll kind of regain their
resolve and their wounds, but there is a price. They will gain corruption
and through this and other similar actions not similar actions through that and through other
actions you might take while exploring the Hollow can increase the doom, and the
doom is kind of the hollow waking up to these invaders, I think like
white blood cells noticing invaders to the body, which makes the monsters get harder.
I'm literally powered up as we move along. But as I say,
the hunters themselves also have power. They also all carry a seed of corruption
present within them, possibly from the worst day of their lives, some traumatic
event. So maybe some greed or gluttony of their own. But this has
caused this power to be awakened within them, and with that comes the ability
to heal wounds in minutes rather than days, wielded great strength and will,
these weapons that kind of almost embody some of these of these feelings. And
what's quite exciting is as the corruption increases, it it proves its grip on
your already wavering souls. One day they could each bloom into a hollow themselves
and have to be dealt with, perhaps by the very same party that wants
called them friends. There's a really good bit in the interview that we did
with with Grant at the UK Games Expert with Grant Howard and the co author
where he talked about each player becoming the dungeon, but then the player becoming
the GM and running the players through their own corrupted character, which I really
like the sound off yeah, I realized, and adds a bit of encouragement
to get other people having a go. Yes, even if they did it
in tandem with the GM or something. You know, you could try and
come with something like what is your greatest thing? Because it's kind of meant
to be their personal hell is how it's played out potentially and then yeah,
so I guess let's get to it. Are we are? We feeling ready,
super ready, general excitement, ready to die, ready to win GIF
and then die again. We have some power gamers. I feel like this
is Trevor's kind of game. Trevor likes a game we can win. Yeah,
we've stripped out of the role play, trying to play me trying to
play a long form Pathfinder campaign with Trevor and just finished starting to feel very
antagonistic. We've we've made it a good year and a half, two years.
Yeah, we did. It's it's I think it's very like again,
power game is real the wrong word, but it does encourage you looking at
your skills, really trying to work out what works well. That's not to
say there isn't role played that the exploration side has a lot. There's there's
role play elements, and you can kind of lean into that as much as
little as you want. If you want to just get to the fight,
you can. If you want to explore those characters as worlds, you can.
And I think in the main game, you're sanctuary that place you go
to when you die. You can build you can add, you can upgrade,
you can have more characters. The people you save will end up there.
There's like again, this isn't in this level, but there's there's a
lot coming and I'm excited to see it. So yes, we'll say as
we join our hunters. They have just arrived at the physical, real world,
Grisham Priory. They're all familiar with the story of this place. Perhaps
you've seen a brown, worn photo of the Bishop of this place on scrap
of newspaper, a mildly humorous look in his face, in resplendent fineries,
he hands pieces of bread to an emaciated congregation. This was the last time
he was seen publicly, long before the Hollow came to be. And you
can all feel it. The air is heavy, thick, the smell of
copper, a rotten wind. The way the birds move and shift and avoid
this place, the feel of the very earth is wrong somehow. That is
the presence of the Hollow. It's here. Not everyone can sense it,
but you. You are hunters, and you are tasked with the cleansing of
this place. The first you need to break in. So before we do
so, let's talk about who you're all playing today. We've all chosen pre
generated characters from the quick start, so four of the five have been chosen.
If you tell me and of who you're playing, maybe give me a
brief description of what you look like, and then maybe the weapons and abilities
you've chosen. Does that sound all right? I I am the priest AH
go into the hollows with blessed book and sacred shotgun, and I pierce that
rotten heart and I purify the land within. And I'm going to lead this
little congregation of piglets deep into the heart of the destructive forces that have corrupted
this world. I'm going to tend to their wounds. I'm going to keep
them together physically and spiritually, and we are going to fix this place or
I will die. Try it excellent? And what's the what's the priest equipped
with? I have a book and I have a shotgun. My book is
sacred. It's a book of holy text that allows me to speak the bones
of my friends back into place. My shotgun, my shotgun is sawn off
and my shotgun is angry, but it has the power to send anything stumbling
and knocking them back very nice and just to call it out. The weapons
in this game are very much. This isn't just a gun or a knife.
This is your knife. This is part of you, and it's kind
of it's its nature and it's once and its needs are are constantly whispered through
to you. Maybe maybe in the way it's it sprays blood, or maybe
in the way it feels heavy in your hand, or how it loads or
clicks. It's all language, and yeah, each one has its own flavor.
My shotgun is carved with the Holy Pig palm. It's stuck and it
hungers. It is greedy for blood, lack a pig. Yes, it
is great. Thank you, Brian. I want to say, who's next?
I mean, I want to say Ryan, because he's next to my
list. If he's ready. Yeah, I'm playing the noble. I've seen
some things in my past that I had to do my position, and some
of it haunts me. So I'm here to clean things up whatever that be.
Cleaning up my soul as the main thing here. But we'll see.
I am armed with my rifle. I always sleep with it, and I
also sleep in my armor. These things never leave my sight. The rifle
is my redemption. It's done some horrible things. It's time to do some
good with it. I am clean shaven. Armor is very very bright red,
and yeah, I do look like I think I'm better than other people
though, Hm, it's a cloth armor or steel armor? Like? What's
because armor can be any number of things in this world, and it has
its own characteristics. Accordingly, I believe it is soft silk, so's it's
the the elegance and the start of the status it gives you, kind of
yeah, and to that, the finest dies. Yeah. Yeah, Well,
Trevy, you're next down on the video feed. You've been chosen?
Are we playing? As the experiment? I've been experimented on all my life.
I have the scars to show it. I could dish out a lot
of pain. However, I can't take it, so I don't. I
give as good as I get. Well, I don't give as good as
I get. I suppose I'm particularly adapt at bleeding and causing people off of
pain over time. To watch out for that or any future monsters with my
encounter. I use a knife and I use a pistol, the nice very
sharp that looks very mankey poisoned. M Yeah, be careful. I suppose
what's your rear? Oh, I've got I've got some ready for my rear.
Don't you worry, spicy boy? Right, and then we have James.
All right, steady on, lads. I'm Marcus Thorn, a seasoned
soldier to carry the scars of regimental life, especially the harrowing mission to purge
and orphans over run by hollows. This traumatic event, where I had to
face twisted remnants of innocence, hardened me and deepened my resolve to combat the
nightmare entities. Now a hunter, Marcus channels his pain and experience into relentless
efficiency, building a rifle that no longer fires, but serves as a deadly
spear with as a bernet in the vulnerable, and honoring his fallen comrades to
a battle the inner demons of his past. I mean, particulously clean and
maintain my rifle, despite it no longer firing, unable to remove the blood
of the children offered, no matter how hard I clean it. Ooh ooh,
in a sense where that seed of a hollow is coming from that like
that? That's really good? Yeah, thanks everyone. Right as you settle
down in this forsaken place, you think over there are a hundred ways and
more to enter a hollow. Some hunters rely on arcane tools like black scrying
mirrors, rune etched pendulums, or ritual candles. Some weak in the barrier
between worlds of sacred earth, rowan roots and devils salt, then force their
way through. Some converse with a lost spirit of the hollowed, or pose
as a loved one and con their way inside. This time, you're pulled
in. As you prepare to make your entrance, the world stutters and cracks
around you, and reality see it with burning sigils, falls away. The
hollow takes the form of an overgrown church complex. You're peer in front,
no sorry, You appear in a vast graveyard that seems to stretch off into
the distance, graves going on and on and on forever. But before you
lies the priory, and the and a series of mausoleums. Every single one
of the graves is anonymous, however, some have been dug over, and
the bits of bride corpse and great and damaged wood from coffins lays around.
And just as you kind of land in this hollow and come to your senses,
you see before you a wide eye, haggard looking occultist clutching a staff
in both their hands. The magic circle they scratched into the dirt is already
blowing away. It's worked the first things. First take this key, and
they thrust a black key into the priest's hands, shaking with mud stained fingers.
It works on any door. If anything goes wrong, you'll be safe
there. Which one of you takes it, or do you take it quickly?
I'll take it. I'll take it. He's trusting it at me,
Yeah, thank you, man, Where are my manners? My apologies?
You can call me? And then suddenly, out of nowhere, this like
a sound the size of a carriage, hands on them and tears them apart.
In seconds. The blood of this man and bits of bone and viscera
are launched into your faces. Faces snarls and tears at what remains, and
gradually looks back up at you. And we have been welcome to the hollow
you were in your first combat. And I'm going to put a little friendly
boy down, nice more friendly boy. That is, he's not a friendly
boy. He's not such a friendly boy. So the first time we're going
to roll is we are going to roll for We're going to roll against the
hounds range defense. This is going to determine who goes first, you or
the hound, and also positioning. So if you all want to roll on
the on the sheet it says roll sharp arrange defense. That's useful. I
think it's on the again, it's on the core sheet, but not on
the GM set. Oh yeah, it's all mechanic sheet. Cool. Yeah,
sorry, roll sharp versus the entity's range defense, which is twelve.
We should have said we're using the tabletop simulator add our module that contains a
wealth of resources for you. It does. It's very very good. It's
all set up, all of the tokens and everything's already already applied. I
think you can get it through the rowan recondected website, or it might also
be linked through the back of it as well. Because this is going to
come up right now. I will briefly explain how the rolls work. So
if you roll under your stat, it is a success. Usually that's kind
of a general thing. If you roll equal to your stat, that's a
critical success. If you roll under your stat but beat the target number,
that's a superior success. And now it takes a little bit of getting used
to this because you used to just high number good, low number bad,
or vice versa. So but we'll deal with it as it comes and we'll
figure it out. But I think there is some nuance here, which is
it's valuable, it's useful, it makes the game run very well. I
think if you roll over your start, that's a straight failure, and a
twenty is a critical failure. So everyone roll. Refer to your diagrams and
one twenty sided dice, a one twenty sided dice. Yes, unless you
have some kind of thing that gives you advantage. Barbarians call a D twenty.
Advantage in this game is called focus. By the way, if your
focus it might be on your counter sheets. I don't know what you might
have. I have rolled a natural twenty. Nice. So do you see
a critical failure? Tough? I think failure is both. So you don't
get to go first and you don't get to pick, so you'll be going
after the hound and I'm going to place you. I was too busy grabbing
that guard. Damn, you've got this shiny key or this blackened, grizzled
key. Cool, Okay, Ryan, what did you get? I got
on eleven under? But you know it's had a fourteen though, because I'm
going for Christine to let them touch you. I have plus one tool stat
when I have maximum a number of wounds. Okay, so sorry, what's
your stat? So it was, well, it's fourteen sharp and I've got
eleven, so yeah, that is a superior success. Then, so that
one you get to both go before after the hound you choose, probably before
is better, and position yourself wherever you want. Okay, so I'll move
them on to the map ranged front I goes. I'm going to write down
who's going. When do you have? You have three zones to the map
with some other sub zones. You've got close we are right up against the
beast. You've got ranged where you're unable to make your ranged attacks from.
And you've got support where you're too far to fight but do other things.
And then on each of these, apart from support, on each of the
close and the and the range, you have you have front, left,
right, and then you also have close rear. If you want to get
a right up behind it smell its back end. So where you are matters.
It will matter for your attacks, and it will matter for how you
maybe respond with other players. You can never think about that. We can
come back to you if you want anyway. I know you've placed it,
but yeah, yeah, I'm happy for everyone not to just decide now.
They can decide together if they want where they have a choice. Trevor,
what did you roll? I've got seven? That sounds like a straight pass
success, right, Yeah, it's under Yeah, it's under my thing.
I'm sorry, show. Do you want to choose when you do you want
to act before the entity? Or do you want to choose where you go?
I'll choose where I go? Okay, So you're going to be after
the entity? Okay, and James roll, I got a two two that's
a straight success. So again, do you want to go before the entity
or do you want to choose where you're placed? I'll go before it,
before it. So I'm going to choose where you are, but you're going
to go before it. Yeah, we'll go the king and Country, even
in this forsaken place and try and get in. Okay. So I'm going
to choose where our friend Brian the Priest is going to go. Looking at
your abilities, looks like you want to be ranged range, door close,
I cannot you cannot you place me wherever you want to place me. I'm
going to place you back here, nice and close. I dislike this.
No, that's going to happen, isn't it. I will place you front,
can do some damage there, that's fine. I also get to place
the Ryan's placed himself, Trevor, you're placing yourself on you do me to
place myself? Now? Yeah? Choose where you want to go, and
I also get to play place James soldier the soldier. I want to make
it at least one round. I believe that the rear is not the worst
place to be because you're it's not terrible. I can't do my big boy
attack we were using the If we were using the agent, it does extra
damage from the rear. I do believe. Did do you get to choose
me? Or do I get to choose? So? Did you choose to
go? You chose to go first, didn't you? Yeah? See me
as I get so, when you succeed alone succeed, you choose whether you
want to go first or whether you place yourself. So I've chosen to place
you there. You can change it if you want. If you first,
No, no, no, no, let's go with it, right,
So all set up trying to think you mu actually go first time. I
just realized that's the question. I did not know the answer to go first
unless we've rolled otherwise. Oh yeah, that's yeah. So literally it's a
default. Okay, So Ryan and James you're going to be first. They
can confer amongst themselves and decide yes when, because they're acting at the same
time. Yes, it isn't one and the other. It isn't necessarily like
a meat I choose or gets dictated if one wants to go before the other,
feel free. I'm a meat shield, right, so I probably should
go in. Yeah, you've got so you have two things you can do
in a combat. You can either do two maneuvers or a maneuver and an
attack. I think on your cheat shoot it has what you can do.
Yeah, and I've got these core abilities as well. Yeah, definitely take
a look at those m did you did you pick one for each side?
I picked bristle and resolute. Good choices. Need to be aware of what
this nonsense is. Yeah, so I'm as well go in and do a
single attack or should I do some sort of guard? I don't know.
Same, We'll say when you use an ability, tell us what it is
otherwise. Yeah, well, which ones did you pick? Again? Bristle
and resolute, the top to on each side, the top one on each
you get those those are at they're your core ability. You also get one
of the boxes to tick on each side. Yeah, so if you see
the Thomas, just get the core ability and choose one more at the start
of the game. So you get to pick one of those other ones.
Yeah, picked brittle and resolute, the first option in the list. When
I look at your character sheet, I've got gold and bulwark. It's the
top options. That's what I've got. Yeah, he's a soldier. Yeah,
well something that's I mean, there's a bit of sound at the bullwark
the soldier. Sorry, yeah, I see what I have done. All
right. I had the PDF you sent me up, which is different to
genuine Okay, different, Sorry about that. Yeah, I think there's a
newer version of the quick play. We'll go with golden bullwark. Then.
Yeah, where we are, I don't know what I'm doing, so I'm
just going to go in and hit something this round, I guess. Yeah,
making attacks, So you're going to make an attack against the target.
Number is nine for his close defense's lower than his range defense. You wanted
to get into its flank. So where are you right now? Sorry,
you go there. It depends does your weapons say close? I think it
does, doesn't it? For the spear, that's what you're going to do,
because you could you can attack with the armor. Yeah, it says
attack is strong from close. Yeah, so you can maneuver from arranged front
to front close front. That's something important to point out. So you have
two stats for your survivability which you will have in front of you. You've
got resolved and you've got wounds. Resolve it's kind of a measure if you're
well of your resolve. It's it's how much energy you have, how much
will you have to carry on the fight, how bruised you are, how
bad that you are, but not necessarily how close to death you are.
The wounds and the wounds are straight damage, so when you're a zero wounds,
you die. Resolve tends to be quicker to get back. You can
rest for it quite quickly and recover it a little bit easier, and abilities
can work off resolve. The number is safer too. If the numbers two
to two. That means if you hit the creature and you get It depends
on the success level of what you do. If you get a standard success,
you're going to do resolve damage, so you use the first number.
If you do a superior success, you're going to do wound damage, which
is the second number. Some weapons will do more resolves than they'll do wounds,
and vice versa, so it might depend when you want to do it.
Sorry, carry on, I've got to move in close first. You
do have to move in close, so that'll be your maneuver. We'll be
moving closer, so you're going to are you moving into the front? Yep?
Cool? And then make your attacks. That's going to be a D
twenty target number is nine. Do you want to roll under your skill of
older one? That's a that's a success, not a critical success because that's
the top that's your skill number. But that's a success. So you're going
to do resolve damage. So what's the resolve damage on that attack, which
will be the first number of the bracket. Two O okay, so that's
two damaged straight away, two slash three. I've got four this heavy thing.
I can see that parlor resolved with little already Keith, Yeah, so
two three, right, So you're going to do to resolved damage. If
you did wind damage would have been free winded damage, which is very meaty.
And also sorry, I need to does my resolve get affected by that
or no? No, no, you've attacked the creature, so you've against
to resolve. It's will toue on explain how this looks as you thrust forward,
your your spear, your bayonet, Yeah, my bayonet shouted for king
and country and just try to basically go for the stomach and nice. Okay,
so you jab at it. You don't get. You don't get when
maybe you do glance off that the tough sigill stitched hide of this creature.
But yeah, it doesn't hut. It just kind of goes off and the
creature kind of snarls at you but doesn't does seem to be wary of the
point of the blade. There's something is something that does it and as you
were attacked, I do add threat to the board for it's something that it's
another resource more for the entity. There are characters players that can use it,
but mostly it's for the entity and it dictates where its attention is.
Knoxton don't think too much like in some games, whether the tank might take
threat, which then means the thing only focuses on them. It's more representation
of this. This is a big, hulking creature and it kind of signifies
where where in the area its attention is paid. And I can spend the
threat to make my attacks better, my block better, or to do nasty
stuff, which I will now demonstrate because why not. So at the end
of each hunter's turn, I can spend threat to do and interrupt, which
means I can do an attack. I'm going to snap and snarl and spend
that that threat. So it's all teeth and spit and anger target all hunters
in any area. So this thing just just gets down on its haunches and
just roars at you. This wave of sound that may almost blak you like
your ears is explode in pain as you kind of can't help but duck down
and hold yours and like, yeah, the wind the hete in this screech
is palpable. So I think it's the the soldier and who was green the
priest. You need to roll a target number eight strong defense please, I'm
I'm glad that the soldier is here. Yeah, take no of any abilities
you might have to help you. I've rolled a sixteen, which is higher
than any of mass stats. That's going to be one wound damage for you
because you failed to defend. I rolled my strong value. You rolled your
strong values, so that is a critical success. So you suffer no damage
at all. You completely avoid it. You were ready for this disbaying creature.
Mean's nothing to you. Cool? Okay, Ryan, you're before the
creature, so you see this? Cool? Yeah? This. Some of
the spittle sprays and hits face and I kind of wipe it away in butter
how quaint. And I'm going to use my maneuver to reload my weapon.
So I cocked the rifle. I think it startsloaded. That's uploaded. Yeah,
cool, and then use neither to gain a focus instead. Then nice.
I'll look down the fight and there is a focus token. Oh cool.
Years, I'm going to throw a big old shot right into its face
so you can take a range shot and that's its range defense of twelve.
So are you going to spend that focus now? Oh? I could spend
it straight away your sets advantage it gives me. Yeah, So roll two
dice pick the best result. So now this isn't just pick the higher or
lower. It's picked the best. The noble swollen ego can contain more than
one focus, right, the rifle can contain five the ego of the rifle.
Yes, I got one on the first one is tricky remembering the past.
That's a success, and sixty on the other. I'll keep the one.
I'll keep the success. Okay, So you're going to do resolve damage
to this creature. So what damage is it? What's it will be two?
It will be like a number and a number, Yeah, repeating two
to two. So you've been taking to resolved down and okay, so this
hasn't wounded it damaged its results. To describe how this how this looks as
you pull up your rifle to your shoulder, Yeah, you see me,
Yeah, I stepped back, you see me, kind of line up along
my eyes, and I gently gently kiss the side of the gun on your
shot, that's exactly where I intended into the beast. Nice and maybe like
as it's screaming and roaring at the two in front of it, you'll just
quietly pick up your rifle, calmly take a shot. Now again, it
kind of scratches down the side, doesn't seem to draw blood, but it
does notice it does look up at you, and so you're going to get
some threat I don't want that does Okay, now it gets to go.
This is the best bit for me. It's going to And I've got two
juicy targets right in front of me. How dare you which one of you
is more more saucy? The soldier looks pretty tough. You know what would
be the best weapon against the soldier? Hitting him with a priest priest and
his jaws and uh and just just yeah, just well, it just goes
from that. You feel theseout almost needle like teeth mixed in with these things
in all direction, in all directions, as they pit as they as they
grab you. Well maybe they grab you, maybe they don't. Let's roll
and find out. So stagger him back from the screen. Any one hunter
in front of flank target number ten hard hard, my hard, my hard,
priest moderately hard choke in there. I could rolled another natural twenty.
If we're playing many other games, it would be amazing. And it stands
it's really good for me. Priest is dead. So interestingly, now in
the rules it says suffer wound damage if roll at add one doom I kind
of want add one doom if you correctly fail against the entity. So I'm
gonna because that's fun. What would a doom doo kief nothing for this entity?
Later ones can get powered up. The more boom that happens. You're
also going to suffer the woud damage, which is quite spicy for wound damage
as this thing grips you of its claws, bites down with incredible strength,
and picks you up. Now the exciting part is the second part of this
is if this attack inflicts damage, attack all hunters in the target's areas.
He shakes you around and attempts to hit this soldier with the priest. So
my priestly friend, not my priestly friend, sorry, soldiery friend, James.
Could you do a wrong defense role? Target number? Wait? Sorry
hard defense role. The target number is equal to the first target's strong stats.
So what's your strong only eight strong? I did not do many push
ups in the rector fourteen. That's that's not a pass that that's going to
be one damage to you, only one that's a woman, sorry, one
woond damage to you? Okay, you have the armor? Cool? Oh?
Do you have something that helps against that form? Metal? Two slash
one expend, and so can the priest movies hand away from my rules.
Okay, expend ready to reduce wound damage suffered from an entity attack by one.
Okay, yeah, so ready ready as I so on next to your
character sheet, James, over here, you've got the armor token. It
starts ready. You can flip that now and not take any damage if you
so desire, and then you can take on the sheet to reready it.
Yeah, that sounds a good shout. So by whacking with the priests of
armor just takes it. You're doing that, Yeah, that's great. Cool.
I'm so glad you put your metal armor in the way to block my
face for yourself. Definitely off the priest. Cool. And he's thrown to
the ground by this this this stomping creature. So the second part of my
term, I am going to it doesn't say anything standing maneuvers. It's on
here. Cool, he's going the shrug off. He's kind of like shake
himself back, take a step, snort as this kind of black, reddish
mucus comes out of its nose and regained the re resolve. And then at
the end of my turn, I can place threat. I can place fourth
threat per round. There is a cap of ten, so I'm going to
start doing that. I'm going to place one on this juicy area where all
my two of you are there, I think to at the back, and
we'll go one. We'll be fairly even, be fairly even, dump them
all on our heads at the moment. Yeah, there's a much juicy ao
e chunk there for me. I think. I think that's good, and
that's my turn. Now. That means we come to Trevor and Brian's goo.
What's a two veterans save them? If I go first, Brian,
you knock yourself out, my precious abomination, he says, he's bleeding on
the ground, is already knocked out. As I observe my companions, pieces
of their bodies go flying all over the place, left right center. I
will step forward as one of my maneuver reactions away from that threat that was
kindly placed, and I pull out my pistols. May observe that my pistol
isn't in fact a pistol is actually a hand cannon. Nice, and I
will attack the horrible hound that seems to be causing us some trouble. So
that is close defense of nine. That's your target number of fourteen as well.
That are we rolling with. That's a juicy start. He got fifteen.
I'm lucky. Terrible time. If you fail, there's no damage,
but there is no threats, so I can't take you back. Thank you.
There are silver linings in this game. That and climactic attack. And
now swiftly moves on to the lovely priest. I am sorry, my friends.
I'm roll across the ground. Sorry, flanking on the creatures left,
coming up, firing my shotgun. Okay, I will roll now what I'm
amazing? Did choose that? I did not choose ammunition as my special ability
for my shotgun. I chose knock back. Let's see if I can.
I can trigger so close defenses nine. I've rolled a three. That is
a success, so I will do that is resolved resolved damage to resolve damage,
hey describe it? So yeah, rolling over coming up on my arm
to one knee. The pig pressed tired against my ear as I take my
as I take my shot, and they will slam into the creature, maybe
not hurting it too much, but sending it sprawling and knocking it back.
And I should reposition myself way from the because that happened on a resolve as
well, and it is on my when I do resolve damage. Nice when
you flick resolve damage with the shotgun, you may reposition one hunter in close
or remove one threat from the area. So again, this is a great
example of how the we're not playing on a battle map, we're playing kind
of almost like we're we're I guess, like a video game, like you'd
lock onto the boss and move in relation to it. So as much as
really in theory, the boss has moved back from you relatively, you've moved
away from the boss, and that it's a look confusing initially, but it's
kind of like, yeah, it's all about his the bosses engagement where he's
looking. If I turn you will all more relatively to it. If I
move towards you, you'll move towards me. So yeah, So it ended
up with myself and the noble holding the back lamb while the brave soldier and
the demented experiment of charge forward in close can't back. I have feelings.
This is my mono lague. You don't know how many now thinking about Okay,
and that is the end of round one. We are now around two,
which means we are bout to Ryan and James. He wants to do
your American accent, Brian, Brian, Brian Brian. Get okay, why
about here's in your dog accent? Is that like a poach for me?
Bye? Don't know what that means? Oh yeah, dog accent. That's
not happening. It would just sound Scooby dooing. It will take all of
the You want me to go first or yeah, I feel like you're in
the punch of it. So cool. So I really want to an attack
and a maneuver, right, So if I do a guard maneuver, okay,
restores to resolve. Not that I've lost any or attempt a dying thing
in the area, but it does open up some of my abilities. Okay,
does that? Ready? Does it? It does? Ready me?
So let me Okay, so that readies me again. But I can also
do it, says once p around as an immediate action on your turn,
mark resolve up to the total amount of threats in your area. Remove threat
from your area equal to the resolve mark. So if I've got resolve,
I can remove, but not so once I start taking damage, I can
remove threat. Yeah that's powerful. So sorry. You can use your resolve
gained and remove threat gained as well, so if you heal. If you
heal too resolve, you can also remove to threat from the same area.
That's powerful, which is good. And you can also shift threat around with
the ability as well. So I guess that represents you kind of calling the
beasts attention or moving it away from people. Yeah, I think. Yeah,
So I've done the guard action, so I can do the goad,
so you may. I can place a threat an im media action or in
a maneuver when you guard, when you guard, okay, sure, yeah,
and you may place one threat on your area or an adjacent area,
or shift one threat in your area. Okay, I'm happy for you to
go at the same time. Then I'm sorry, do whatever. That's it.
Yeah, So to shift a threat means just to move it, yes
direction, and is my bullwark? Do I have to activate that? It
just says everyone cares while you're alone, whether the storm while you are ready,
which I am. Allies in your area restore plus one resolve when they
guard. Okay, Now that that's that's probably a permanent thing. So if
you're not ready to grant an immediate guard maneuver to an ally in your So
there's lots of Yeah, there's lots of bouncing back stuff, so you can
and the media action you can do straight away, so that one to buff
would be yeah, I'll immediately do that, and you can do it so
guarded and become ready. I can remove a move a threat, right,
do you have any resolved to regain so you can't move? He can he
can use God to move the threat. The stupid creatures two steps behind you.
When you guard, you may also move may also place one threat on
your area or adjacent area or it do it so does I mean I can
move it just to like nice. The only PLASIC can't go is support,
so you can move wherever else and then I can attack. Okay's stuff going
on there? Yep, that was a really good, like one maneuver.
All this really good stuff happens. A lot of stuff happened, which is
like, that's how you like, you're clearly more of a support character there.
That was a lot of good stuff going on there. So it's tough
Target number nine with whatever your weapon is of all the thirteen that's you guys
are not rolling. Well no, and that's just ast the target, right,
what's your stat for the weapon? What you're using the spear of the
armor spear the spear, So that's strong. So you're strong at twelve and
you run thirteen. So that was just to fail just over as well,
just nearly a quit, nearly crip. Oh well, perhaps to represent this
this moving this threat what you just kind of like, I don't know,
throw something the other side of the beast that tracks it, just go it.
Yeah. Yeah, I was trying to to kind of spinning around,
trying to throw it off, and it thought the threats moved. I was
moving to the side, and it's a misjudged where I was going to be.
That's perfect. It's going to at the end of your turn. It's
going to spend a It's going to spend a threat simply its costs one threat
target all hunters in any area. That implies to me, I could spend
any threat, even in an area where no one is, but I feel
like it should be where someone is or maybe the person who just did it
is. That's how I feel like that. Maybe I'm forgetting something key for
now, I'm going to spend the top threat that's in your area and I'm
going to again start raging at you as it spits and shrieks at you in
an unhearly cry. Give me a target, numbout eight strong role to defend
James. Oh, this is why it's not for do I'm not going to
doom for these because obviously it is going to fly up and that's going to
be crazy. You are going to take one damage though, one wound damage
for that mm. Again, the noise, it's so close and so in
your face that the feeling goes straight through you and you're start to bleed in
your helmet. I'll use I'll explain my ready again, but it doesn't cloth.
The cloth padding in your armor just shields you enough picks the edge off,
okay for you to not take it. So an easier way of flipping
this if you right yeah, if you right click it, you can have
to flip artists to make it mad. Well, that makes me sad.
Call Ryan, you're up. I'm trying to hurt you and you won't let
me. Okay, Okay, So I'm going to ah, okay, pass
my eyes around and I see a broken, busted coffin nearby, so I'm
going to take cover behindcat so cool. So are you going for sheltered or
is that sheltered cover? Sheltered? Yeah? Okay, so you know you
need to make a roll to try and take that cover. Yep, so
sheltered. It's quick quick, Yes, that's twelve under fourteen. So you
succeeded. Oh wait no, I thought quick with sharp. That's wrong.
I failed. You fail. So you can now choose to suffer one resolved
damage as you over exert yourself, or place one threat on your area as
you draw attention to yourself, or give up and return the train tag.
So threat, resolve damage, or let it go. I think I'll take
a threat because I'm going to like accidentally punt a skeletons skull still goes flying
over the thing? So which which sorry? Which color? Are you?
Any? Blue? Yeah? Or purple? Whichever color that is threat the
tabletop? Simulate a blue that isn't blue? So sheltered. Remind me of
what that does? I think it means you just take one less damage,
doesn't it? You do it says at the bottom on the quick start rules.
Yeah yeah, yeah, when erst In flicks damage on, you take
one less cool? Sorry, So again, just to explain that briefly,
each kind of arena entity has a set amount of terrain. In this case,
it's a walled graveyards. You've got cracked tombstones, marble, mausolea,
all of it anonymous. And this one holds three sheltered and two elevated,
and when a hunter moves into it, there are certain bonuses. You can
have a sheltered and elevated position, but you roll for it each time as
well, and it gives you certain advantages. If you move, you leave
the you leave the territory, or if the entity moves you you lose,
you lose the territory as well. Yeah, so currently you've got a straight
out bonus. So that's your maneuver. Yeah. Yeah, So with that,
my armor flips too ready when I take cover, lovely, So I
kind of like wrapped my cloak around me and kind of kneel down, getting
greasy, dusty, corpsy delightful. Yeah, and I'm going to take another
shot at it. Okay, Okay, So it's it's range defenses twelve,
togging number twelve, a bit tougher range. It seemed to be ducking between
the stones and the mausoleums. Got two well that is a success. So
that's resolved damage. So how much resolve damage is that, dude? First
and two resolve damage chewing through you chewing through it doesn't attack me. I'm
fine, You're right, it's now Oh wait no, it's definitely going to
attack you now. So oh you get another threatcause you attacked it. I
need to remember to do it every time you actually remember it. There is
a maximum amount of threat that can sit on the board. Is a cap
for this. Currently there is six six. Ok, so you have so
much threat you're a producy boy. So and I haven't really made a pick
an advantage of this though, But I can also spend threat to improve my
chances of hitting you and reducing your chances of bending. It's not just interrupts.
And I can also use it to spend a maneuver, which I'm going
to do now. So bounding leap, the beast jumps and hangs in the
air for a second and crashes to earth of a terrible thump. It's and
it cost me two threats to do this any area other than runt this is
ranged front all hundreds in the area. Stuff A one resolved damage and a
reposition to front, so you take a resolved damage as this thing just helms
into the coffin or like jumps among the coffins around you, and suddenly it's
right in your face, looking down at you in your little hole. Did
you just kick a bone for a dog? My only sad point is there's
no threat where I just moved. You've moved away from you or very tactical
no, So it kind of represents because you're how I garner it here is
just so someone's already in front of me. But as I've kind of moved
forward, you've kind of maybe staggered back to avoid being trampled, and I've
jumped in chop in front of the other guy. There are scenarios where I
repositioned everyone else, but I believe that's how it happens. It might be
I should reposition you to rear m. It doesn't mention anything like that,
though we can look at it. Yeah, I think play on this is
for now cool And with that he's going to hmmm, who's softer? I
feel like the man in a nice coat needs needs a bit of drool and
icher on him, so he's gonna have him dumped next to you. He
just reaches into the grave close and tries to close his huge horse like,
no, it's bigger than a horse yet, just this huge mouth around you.
It's almost half the size of your torso, so make a close no,
sorry a strong toughness Target number eight role and fail it badly please sorry,
Target number ten. I'm looking the wrong thing. Yeah, failed fifteen
me just check. Oh sorry, no it's tugging number ten hard. Sorry
again I was reading the complete different thing. Yeah, hard fail still fail
cool? Yeah, so just a straight fail. So on a fail,
you're just going to suffer the wound damage. So that's four wound damage.
As he cleanly cuts through your jacket, lapels, neckerchiefs all of it.
It's getting torn up, mangled and lifts you out of the I mean you're
still you've still got the cover, but he kind of lifts you out for
a moment out of this thing and starts shaking you. And as you did
the damage, you took the damage right the four. Yeah, I'll take
it off. Our soldier friend is going to have to roll a strong what's
your sorry, what's your strong stat? Ryan? My strong stat is nine,
So your target number is nine. Hard Defense role for you, James,
using other people as the weapon. Yes, if she likes doing it.
This is a one trick target. We've got eleven. It is it
under your stat under my stack a my as strong as twelve, so it's
under your status over the target numbers. That's a superior success. So again
you take nothing nice and it rops slightly more draggled noble back into the hole.
That was its go, and I get to put four more threat on
the board, which I'm inclined to lay at your feet and finish some of
you off. The soldier is just so juicy though he's a tough boy.
Give me. I want to get rid of this threat. They keep put
more down and I'm to put one on you two. How much is that's
five sixty seven eight, so not near the cap yet, So that's my
go. We are now onto Brethert and Brian. I will quickly holstter my
pistol that failed me earlier in the day clearly, and I would bring out
my trusty friend, the knife. So first I'll do an attack and then
I plan on doing a maneuver after that, depending on how well that goes.
I'm going to roll a great attack with the knife. If I care
from my current position, that'd be my quick you're the green though, pink
the pink. Cool, Okay, I'll see you're. Yeah, you are
in close. That's fine, Yeah, because I think you can throw the
knife as well. Yeah, he's got two attacks of things, but close
anyway for me. Okay, yep, so your target number from close as
nine eighteen. Okay, no, it just fails. It's the nice swing,
but you get for it. I will use my maneuver then to go
behind. Okay, that's fortunate because I was about to do something unpleasant to
you. Thankfully avoid that. Cool, Brian. This shotgun is useless if
it doesn't have any shells in it, So I'm going to pop it open.
Shell is going to eject over the priest's shoulders. He feeds another shell
in, he's going to say, hey, you sure are hungry today,
aren't you? Girl? Click, take another aim. Try to bless this
thing back to where it came from. Just chewed on two of you.
I was, I was talking to the shotgun. I've rolled a five.
That sounds like a success. That's gonna be resolved damage? Is that number
two? Now? The two resolved damage? See this is I'm out of
resolve, just means I am broken. What I'm going to do is I
don't like it. I don't like the way it's picking on my friend,
the noble. So I'm gonna as it rears up away from him, I'm
going to secure it and give it, give him time to scramble back,
and I'm going to push him away. So this is part of your attackability.
Yeah yeah, so my that's that pushback. Then my knock back is
reposition one hunter in close or remove one threat from my area. And I
have no threat, but I have a friend who is threatened, and I
will keep him safe. Who's the most wounded right now? Ryan, you
tookload of damage in you. Yeah, I've taken four damage free health Yeah
okay, mm hmmm uh yeah. I think he's gonna he's gonna snap and
snarl at Ryan trying to bring him down. Actually yeah, people creeping around
behind him. Now I don't like that at all, but yeah, no,
he's going to do that. He's going to do that, Spend,
spend the threat and snap and snile. So give me a strong sorry not
a strong a No, it's a strong target. Number eight roll right rifle
grounds picking it at him from the side. Oh, that's over. So
that's a failure to fail take another damage and have a one point of wound
damage trying to pick away at someone, trying to bring someone down. Anybody
does anything move on the thing because of that? As then your attack is
it close? Is it? Sorry? None of their players will move because
of that noway? No, Yeah, it's more like it's less of a
this is exactly where you are than kind of a general yeah thing. Yeah,
and yeah, there are people standing on mausoleums, like, you know,
thirty feet away taking potshots. There's things where it's bounding forward. And
then support is kind of you've broken line of sight and you can heal from
there and stuff like that, but it can still hard you down. OL.
So sorry, yeah, before I fo So it's when first broken.
It says a thing, when first broken, flee for your own sake.
We positioned the hunter that broke the entity to the front that you just run
away and charged after you. If the hunter is already in front, they
suffer free resolve damage. So you did get away just long enough to suff
the resolve damage, didn't Who did the resolve? Didn't I do the resolve
damage and pushing. Yeah. Yeah, so am I talking the wrong person
again? Who are you talking to? To talk to the priest? Oh?
No, you're not in front, are you? No? No,
it's it's tricky and different. Yeah. So you said you said that you
tried to get away. It's like, yeah, I know, I got
my ages ago. So who who? Who broke the resolves? I broke
its resolve? Yeah, I shot it and I got I shut it away
from Ryan. So okay, oh you can shoot away from different people.
So you've moved him back. Yesh got him away. I knocked it back
away from him. But it's going to run and jump after me. Yeah,
it does say reposition the hunter that broke the entity to front. If
the hunter is already in front, they suffer free resolve damage. So you're
not, but you're now in front. Cool. Well there the last threat
on that square there is. I don't like it, you see juicy time.
I have all the regrets. Did I interrupt already that? Yeah?
Yeah, just got distracted, no worries. Okay, whose turn is it?
That was mine? So it's back to James and I believe Yeah,
okay. Yeah, So that's round two and now round three. Okay,
do you want me to go first again? Yeah? Keep it going and
that me. Okay, So do you want to are tackled? Do you
want to do two maneuvers and try and help remove some threat and stuff off
the board. So just as a note, now, if you do damage,
it will always be wound damage because he's broken, he has no resolve.
Okay, it will be the wound. See, it doesn't matter if
you just get a normal success, you will do wound damage. Alright,
Well, I'll do a guard and then I do guard to ready and then
then attack you. Yeah, I think so, yeah, okay, so
that would the guard would make me ready. It also means if anyone else
guards, they'll get a resolved back. If they're a Jason to me,
allies in your area restore plus one resolve when they perform a guard. Nice.
I don't know if that if they're in front with me, I guess
yeah. So if I was to guard, I would gain okay, extra
and I may as well do the the goad again, which is based the
one threat in your area or adjacent. So may as well try and get
rid of a threat and move it down to to over the and then yeah,
the immediate action thing won't help, right, which is once for around
the immediate action on your turn mark resolve up to the amount of threat in
your area. Remove the threat from the area equal to your resolved mar I
haven't taken in resolve, so I can't remove that rubbing it in, don't
and then I'll attack with the spear then, which is my strong Yeah,
you're close, So it's again close defense nine target number nine welden unlucky,
unlucky just failed, but no threat went on the board. At the end
of your turn, he is going to spend a threat to scream and roar
at you again. So both what is it the priest and the soldier roll
roll? What I was about to say, tens of success center? Yeah,
what's that? Roll in? And I thought I had to get it
under? So you were attacking it? You attack it? Yeah, you
have to get attack Yeah, so do Your success is based on if you
get it over Keith's stat Yeah, yeah, it's a success. It's under
twelve of all the ten, got it above below twelve of my strong yep,
so that's a success. Yeah, Okay, what's you and it's above
and it's above the close defense. That's a peer success. Yeah, there
you go. Okay, so target number is Yeah, it's like an above
the blow thing. It takes a bit of getting Yeah, it's very I
haven't played a game that's done that before, but it kind of gives you
this kind of narrow window of success. Is it gets better, it gets
closer to your stat and it narrows the success. So you're going to do
a window. What's what's the second number on the damage propriation? The blood
has been drawn from this? So my weapons not quick? What does that
means? So a spear is normally a quick weapon, but because yours is
a heavy weapon, it allows you to use strong insteads rather than having like
a light speed on this big certain things in mine and that's the property of
the weapon, like my shotgun being sawn off for Trevor's pistol being a handcannon.
It's like the cat. Please explain how this looks as you draw first
blood on this creature, the first real wound you've seen it taken. I
will I will sidestep of the hollows attack, plunging my bare neet into its
haunches, anchoring it to the ground. Great, it screeches out this cry
almost a slight shrieking yell, pink sound as you kind of cut through this
runic again it initially Yeah, there all kinds of runs all over and they
sometimes flash when it's hit. But this time you seem to get a gap.
It goes straight through. Black red blood pours down. I hated that
an interrupt on the front. Two. So again, this is priest and
soldier. Roll me a strong target number eight role to defend soldier, I've
got to get it under eight, under your stat but over the target numbers
where you get superior success. So if you if you succeed, if you
get under your stat no matter what. Yeah, with that strong strong Okay,
I got a fall. My strong as twelve, so okay, but
you're both below the target numbers. It's not superior, but it is a
success, which means you take only the resolved damage of two. But kind
of I kind of don't want to give you a resolve damage because it means
you can clear more threat, which makes me mad. I could I could
remove one of those resolved damage and are you ready again? So you spent
last time, I'm going to take the damage. Sorry, I can remove
more threat. I feel like the soldier is very very good. He's very
very good against that very bad for me. Yeah, now that I'm forced
to see his work up close, which I do not want to do,
I realized just how good this man is. I haven't done that much damage
to you guys as well, And you're already you're looking through me squizzly.
Okay, Ryan, I think you're up. You've you've been jumped on,
you've been against someone, You're back in your grave. What do you do?
Yeah, rise to my posture. This beast needs a bath, and
I'll wipe a globular spit from my cloak and gain a focus. Okay,
and being it hinted by the soldier as well, I'm just going to yeah,
level the sight while it's held steady and use my advantage from the focus.
I don't like how you keep getting away from me, have you,
Priest? So I rolled three in the seventeen. I just not the other
one because I picked the thing. But it success. Yeah, that's that's
that again, that that advantage is saving you. So it would be resolved
damage. But he's got no results. You're going to do straight wind damage.
What's the room what's the second number damage? Oh my poor boy,
down to four wounds. I don't like this at all. Okay, it's
it's go it's it's bleeding, it's got a spear wounded side. It's got
a bullet to actually tell me how you hurt it? Sorry, tell me
how you hurt? What's different about this hit that makes it staggled, concerned,
maybe a little scared. Yeah, well, I'm cleansing it through ammunition.
So it just studied my cloak because I was aiming for its gob okay
on Midstreet. Yeah, a shot might go through like the side of its
jaw or something. M Yeah again, like a few teeth fall out and
it it kind of almost seems to cough as like some blood and guttural mucus
falls out. Mis hurt. It's not doing well at the end of your
turn. Don't want to keep giving you resolve damage. But you're the weakest
one. I'm gonna I'm gonna yell at you. He's gonna roar defiance at
the bullet you've just placed into his face. Give me a strong tugging ub
at eight roll Ryan, As it turns looks you're dead on well as a
failed fourteen fourteen, So it's just going to do one damage to you again.
It's it's nearly there with you, It's nearly there. Yeah, I
will retain my cocky this till the end. I would love to move in
closer so I've got all three of you there and then doing a big lovely
AOI tack. But I need some resolve. I need some resolves so bad.
So I'm gonna and he's going to try and like he maybe he backs
off behind him a mausoleum and like trying to you Just hear heavy breathing and
rasping as it kind of trying to shakes off the spear that's lodged in its
side and regains three resolve. He's not a happy puppy. And do I
do that? Hmm? How quick are you? Guys? You he needs
to try and go for the kill. He can't now, he can't move
to that range that that rear bottom attack you. He has to move to
do that. Cool, Okay, he's going to do another grab and shake
because he bites and snaps. He's going to go who's softer? Brian?
You haven't taken like any damage, have you? I've lost two wounds and
two resolves. You're still a five though, a hefty priest still five mm
hmm, I've got four and five. Yeah, okay, yeah, he's
going to grab at the priest. Softer, big softer, give me a
target number ten, hard defense. He jumps out of six. That is
a success. That is a success. Yes, so you're only going to
suffer the resolved damage of three. Smack it across the face, mass shut
it a moment of silence? Is its snuck around them mausoleum? Everything went
quite a lunched at you and you just met it. You met it with
the butt of your shotgun. Nice, So yeah, take the freezem resolved
damage. It did not do this. It's a flick damage, not in
flickable kind of damage. So it's still going to get you as maybe it
bites the end of your shotgun and pulls you and he used you across so
soldier James, give me a a oh again, it's gonna be the strength
strong So target number eight quick, sorry, no, target number eight a
hard defense role for the soldier. It says, sorry, yeah that I
got a nineteen. It's a bit weird, isn't it, Because yeah,
nineteen that's a fail. So it does do a one damage to you.
I did some damage to the soldier. Well, yeah, I took some
resolve least time you could. You didn't clip it. I'm going to flip
it now. I can't hurt this out. Uh tickling them away and with
one damage is going to cut it? Is that it's just not going to
cut it. Yeah, I think that's his go so at the end of
his goes to play supports. So how much we got on two, three,
four five? Uh right? I want to kill Ryan and I also
want to defend myself from these two bastards. Cool. I need to remember
that I can use them to defend myself because I need to. And with
that, Bryan James's go all right, Brian and Trevor's go maybe. Yeah,
seeing that I've been left alone, I chuckled to myself, let's start
to reload my hand cannon with one of my maneuvers. The one person I
ignored didn't any threat on, and then proceed to take aim a big bulbous
sack that seems to be dangling between this dog's legs. Okay, that seems
like that, and then I and then I roll my quick for the attack
again. No, what did you get? Nineteen boomed the kicks and corpses.
Have you got a maneuver in here? No? My maneuver was reloading.
Okay, I'm just standing there now with an empty pistol, just staring
at this dog's bullsack. Basically, life, mate. You get a threat
on you, don't you? Yes, no, because he didn't hurt me.
I didn't hurt me, so the benefit of missing. That's why I
don't hit. I don't get any threat there, you know? Cool?
Yeah, Brian, you'll go. So I've been battered by the dog,
I've parried it with my shotgun, bounced off of the soldier, and I'm
going to scramble behind him, maneuvering back and out the way towards the noble.
And you're knelted down, aren't you? Boy? You knelt down?
You take it, You took a shot. I'm asking you a question by
so as you as you take aim, I'm gonna wip a hand across one
of the many wounds that I've taken from this creature. In fact, I'm
going to drag the fingers through the wound, opening it up even further and
covering my hand in blood, and I will brush the hair out of your
eyes so that you can aim ever more acutely. And I will say made
the blood of the pig bless your shop. And as I do so,
I will heal you. Ooh, and I will roll a wise. But
I have to take a wound. I will take a wound. I will
roll a wise. I keep doing that. I rolled a three. I
do believe that that is a success. You will heal three wounds by healing
blurred. Got the book in the other hand, reading out passages as I
do so. You look much better now. And if you're tailoring skills are
as good as your medicine. Got my ripped cloak. I resist the urge
to wipe the blurd on the cloak annoying anyway, I mean, essentially,
it's a big red target to it, like it is is attracted to it.
That's why he's picking on you. What what health did you get back?
Sorry? I was pretty not three. Three's hard for that. I
lost the wound to do so I'm down to be okay. I could kill
either of you in one hit. Now I forget like you. How dare
you say such a thing to my face? I'm right here. I love
it. I love it, And with that another round ends. I believe
we're back to Ryan and James. These people have been really, really fucking
with my life. That is a love threat on that soldier. The doctors,
not the soldier. I love the soldier circle. You can walk away
and you wouldn't realize who's the first. I don't think you play a game
you want to go first. I feel like so at the moment, the
common man is facing the enemy all on his own, whilst religion tries to
save the nobles. Sounds very thematic. I think I read my arms reach
ability wrong. Not that I've used it yet, but all right, two
wins. But there's once a round as an immediate action on your turn,
mark resolve up to the threat. So if you've got If I got three
threat on my square, I can take free Resolve and remove the the thing
I thought I needed Resolve to remove. I got that the wrong way.
Yeah, mark mark Resolve is a cost. If you can't mark Resolve,
you can't do it. Yeah. So yeah, if you mark resolves the
amount of for anywhere, So I think mark and Resolve would cost you.
The threat would cost the resolve. Yeah. Yeah, so on the sheets
they're boxes, so you would tick them off as you Yeah, so I
could take to resolve more and take two threat off. Yeah, and then
you be down, so you only have what to resolve left. Yeah.
Yeah, right, so that's my immediate action. It's got a plan to
get it back, okay, and then guard action which takes too off.
So I've taken too threat off, so I've removed too threat me garden gets
me ready, which allows me to move a threat, moving all the threat
off, as if you fucking just did that, you son of a bitch.
And then I get to attack, so you guard, so you use
your immediate action to get rid, to take to resolved damage and get rid
of too threats and then guard You then guard which gives you that to resolved
back and moves the third bit of threat off to the side, and now
you get to hit it while it's forgotten that you exist. Yeah that's amazing.
Check over the rules. I'm doing that right, but I'm pretty sure
that's I mean, I'll take you. I suddenly feel superfluous, like I'm
not needing It's okay, guys, I've got this. Damn I get a
thank heavens, I don't hit Okay, I thank you for that, for
attaching me. Okay, Ryan, come on finishing off Rien welling from the
ear anymore? Did have I got a bonus? Did you say as well?
To know I got a little. I've got a little side tracked in
my description there, son, But what you need to know is that you're
you're looking much prettier and in fine a feddle than you ever have in the
last six minutes. Beautiful. True. I didn't even take my eyes off
the site the entire time you were healing me. So I'm just gonna it's
just taking your cheek and you're like, that's fine. Yeah, So I'm
going to go straight from a shot straight away, same spot like boom boom.
Who sounds too resolved as you say? Yeah, but yeah, but
I thought it was because he's our resolve. But you're geting some back,
didn't you. I did? So was it to to Yes, it's still
to resolve. Yeah, he's still got some resolve left thanks to us earlier
maneuver. Right, I hate you. I'll gain a focus as well,
will you. Yeah, not that I'm getting salty or anything, you know,
I'm in a good mood, so a part of my plan. Ah,
right, I feel there's something behind me, but I don't seem to
really care too much. I think it's going it's just checking out, mate,
just chilling. Uh right, I am going to move forward. Uh
some stump stomp Hello, friends, you are here, so you're bringing your
bringing the priest and the noble. Yes, basically, but it doesn't bring
the threat forwards. No, okay, I believe that's stay isn't a location
that's in, which is a bit weird on reflection, but I think that
is how it works. If I'm getting something wrong again, I might well
be getting some bits wrong. But there's both. There's both fixing that they're
going to do, possibly to the quick start in the final rules, and
there's also stuff that I will just get wrong. But if, when we
if and when we do more episodes, obviously we'll pick up on that.
And he wants to say so, and with that a desperate and now slightly
desperate hound. Ah. He's been really trying to kill this noble, something
about the red but this priest just went over and gave him a little little
cuddle, and the priest, the priest tastes better. There's a slightly swiney
quality to his flavoring that they have been blessed by the Guards of the Pigs
are probably taste delicious, it's almost smoky. I don't know how you achieved
that. It's good, and he's going to go over it. He's going
to buy that goddamn priest. So I need you to fail hard, Brian.
I need you to do another one of those natural twenties flipped the I've
rolled a fifteen one of our that's above every single one of our stats.
It does not matter. Am I going to have all the save? As
the priest hits me? In my life? What are you doing? What's
this? I usually use the priest to hit me. Oh yeah, yeah,
well the fun thing is here. I used to four damage to the
priest. Last I checked. The priest said full health. How did you
do four damage? They attacked as three four? So you failed at your
defense. So it does wound damage. Fucking attack are you using? Why
have you been doing that the whole time? I've just been fairly at it,
just missed it every time. Wow, they're not collapse. Yeah,
so he is downed. He is not out. Another hunter, possibly someone
who likes to guard a lot can guard and possibly bring a back up.
But once you are down, you can only. You can't be down again
and be brought up. If you're down again, you're dead. You're gun
Do you want to be caught? What hold up? I have this unconscious
priest him, I'm more and I'm gonna shake him. I'm gonna shake him
everyone else. So that's the soldier and the noble give so the priest again
is not the strongest. This is why I should be grabbing it. How
strong is the soldier? The strong the soldier is a lot harder to hit
with. But you're going to make a target number eight strong defense roll hard.
I got a nine pass my role, So you failed. I got
under my string kind of his but over yours. It's so yeah, success,
you take nothing, damn soldier? What did then? They would do?
Brian? Oh sorry, swing at me as well, body into both
of my friends twenty see. Unfortunately it's only another one damage. But it
doesn't taken one damage off you. I would have killed me. Brian didn't
do the thing. I would it were you on one. I wasn't wonderfore,
Yeah, the priest's dying froze the saved you for this, for this
moment. Okay, Okay, I'm still in down one of you. At
least I can say down h four threats one, two, three, four,
five, six, Yeah, I can put all four on there.
I am a little bit worried about this cheeky guy trying to poke me in
the priests on the flo not pretty. Sorry, Sorry, I've just lost
my mind, I think I Do you think I have to spend because you're
running out of result? No, because you just get it back again,
piece of ship. Okay, if a guard, I can't. I can
either take resolve back or I can help a dying person. I can't do
it. Okay, can guard twice? I can guard because it's a but
yeah, it means you're not attacking. So that is the entities go.
We are back to round five, possibly Mevor and Brian. Sorry, I
forget about your go. Don't do anything, mate, I'm just going to
so forgetf the go. I'm going to look over at my priestly friend on
the floor, who I was hoping would send some divine intervention by way,
but that's probably not gonna happen. Now, I'll reload my hand cannon telling
the take once again. Another shot. Thing is when that hits this massive
hits hard if it ever hits, and it should hit undernine me, under
nine for well, under fourteen for me, over nine for you. Year.
Yeah, so between nine and forty gets you superior or any other success?
No, still getting eighteen. Ah, this dodgy are roll button.
I'm questioning if I wasn't sweating so much. It's a duck in between the
tombstones and the mausoleum. It's all this chewing he's doing on the priest distracting.
I can't believe I've got this whole time, pretty miserable, just for
people's notice as well. When you move, you can't move diagonally. You
have to move off finally, one to one. So he couldn't have got
to the front in one move. There in two moves sorry, but in
one go cool, that's tres go, priest. You have to make a
role to stay alive. Ah, let me just check. I think it's
strong, yes, strong as the priest. I don't like this, not
very. If you fail, you die there any like advantage. I haven't
a chance to join. Who had any immediate next That's what I mean,
it's really bad for you this timing, because no one can get you up
before you go. When a hunter of zereal wounds remaining there dying. Dying
hunters can't make attack on many ruptions, actions and stuff of each of their
terms are dying. Hunter must roll under their hard stat If they fail,
they die, and they're removing their tactical grid. Okay, at is better.
Okay, I'm going to roll. I don't want to roll out of
breast of the button sixteen. And you're just reaching. You're reaching for the
priest to to the gluttoning wound. That's not the word blossoming wound of blood
rupturing out. You try to reach for him, just too late. I
feel like it was shaking me, wasn't it. Yeah, describe you de
smashing the priest, smashing him into the into the soldier, into the into
the into the noble, smashing me, smashing me into the mausoleum, smashing
me into the gravestones, and then flinging me and impaling me, impaling me
on a weeping angel statue. Ah. Yeah, the tears the blood falls
on the face to run down the face like tears on the angel as a
noble hunter meets their fate in the South the world. I'm sorry, Brian
something priest christ Yeah, I was ready to die. I might momentarily.
Uh cool. That dog does not like priests. It's just like the Bacon's
flavor. Ryan and James, you're up. Your friend lies dying at your
feet. Well, it's dead at me. I can't do anything at your
feet. The creature dribbling with and viscera. Y, so I can't help
him now, right? So yeah, I could have interrupted the end of
that turn as well. So yeah, I'm gonna Uh. I'll take a
resolve using my immediate action okay, which allows me to remove popping letters.
Now, remove a threat okay, move a threat off that just take it
away or move it. It says there's immediate action on your turn, mark
resolve and remove threat from your So you've removed one and it's cost you one,
okay. And then I will take the guard action, which makes me
ready. I forgot to flip it do unready I must still uh And taking
the guard action allows me to take two resolve backs, not healing anyone.
Okay, So I'm now down to one resolve. Uh, and where's the
while performing the garb beneuver? What else I did that I've already flipped to
be ready, where's the thing where I can move move a threat? It's
the god we've got. Sorry, you've got eleventh threat? Or you did
have a level when when they just took off that one off, I would
have had to sorry, I would have had to remove the end of my
turn. So I removed one is useless, Okay, sorry about that?
And I get Also, I noticed Ryan, you're sheltered, and we've forgotten
about that for the entire game. You should be taken. I hadn't smeared
my blood on you, I'd have had enough wounds to take that, to
take that damage just now, and he does even care enough to remember the
threat off the front again. And I'm going to here's this, Christopher.
I'm gonna I'm gonna eat dry eleven with the stronger twelve to hit you.
Sorry's strong of twelve. I've got rolled in eleven, my strongest twelve under
your start and above the close stats. That's a superior success stage. At
least somebody can get success. That's three wounds. Oh he's on one health
ah ah, And I've only just realized You've given me tokens for resolves and
wounds, and I've been using a little text texting on my thing. Ye
ye, so good. Okay, what's the next guy? Then? Ryan?
What you got? Ryan's all look over the east broken corpse? Can
I do an interrupt as much I want to? I want to? There's
no threat on your fucking square because of mister mister. It's the soldier broken
as in mechanically if you've lost the mechanically broken, No, as in broken
as in just gained the rules, has broken the rules. The soldier seems
good. If your resolve is down, then you're broken, like completely going
So yeah, I'm going to snap and style at this weird thing making noises
behind me. H number eight strong defense. Wow, this is not going
to go. Well. Hey, I'm over my strong notes. I'm weak.
Okay, So what you can't you can't actually get. I can't superious
success against you. Then okay, that's just a fail, I believe me.
So you take one wound damage, it kind of whips itself around mm
hmm, kicks out of you of its real legs, doesn't even really see
you that I didn't really mean to attack you. But you were just dareall
danger. That's bull danger. Yeah, severity of the situation. I might
hit next time. Okay, so right, I'm sorry. Carry on.
Yeah, I'll remember priest and I'll murmur how delicate of the lower class,
and that will give me focus. You Absolutely, you're lucky. I'm dead.
I don't know Why'm better than you. So you'll come back, maybe
get better hit this, I hope. Uh yeah, and I'm going to
take another shot at it. Okay, Range defense twelve. I would spend
any threat, but I don't have any because someone hasn't let me have any.
Fifteen. I'm going to roll another one as well to use my focus.
So that's a fail. You can't decide after did you? Did you
use your focus? I did mean to, but you were going to that.
It's fair if you. I'm happy to that I failed both anyway.
So I'm lucky because that focus has basically been the reason you've hit every time.
Yeah, it would have been a by full wounds, it would have
been a quite success. Okay, Ah, it's going to have a go.
Okay, let's do something a bit for risky again. It might be
able to kill you Ryan because you've got quite low health royalty. Mate.
Uh, it's going to be blue blood everywhere. Well your ability. See
do you want to be in the front, mister soldier? No, just
close okay, doesn't close men, just within the blue but in a circle.
Basically, Yeah, I think my best move isn't gonna again kicking kicking
back dust at Trevor's character, still picking bits of priests as its jaws.
It's gonna be rejuvenated, but to make any flavors and just all some resolve,
and it's going to attack the noble that that laughably shot so badly pasted
it make a defense role. It's going to be strong target number ten hard.
Okay, it's on one health right now, this is a good two.
We're still going to take resolved damage. You can take three resolve okay,
which you'll find for I think, aren't you okay? It did do
you damage? It could shake you? However, I mean, I guess
it forces you to use your ready token? Does it when I when you
resist one? What does it cost you when you when you reduce damage or
you have to expend ready? Yeah, I'm going to make you expend ready
if it does something right, So I don't think, James, that's not
That's what I mean, James, because I'm going to swing him, so
worth swinging him. But yeah, I'm gonna I'm gonna do it. So
yeah, James, give me what's your strength noble strong nine? So target
number nine strong sorry, target number nine hard defense role from James. Right.
Agree, that's a success. You take one resolved damage which does not
add to you. But I did it Unless you want to flip your ready
token, I'm going to flip it. I at least did a thing cool
at the end of my turn. So I so as I understand it,
I know I'm at the cap anyway I think or near it six seven eight,
I will be if I put on all four. I can put on
all four and I can remove, so it allows me to shift threat around.
Okay, So I feel like if I put it all on front,
it's just going to disappear again. But it does cost you, doesn't It
takes time and energy to do that, yees, and it may be increases
my survival chances. So four for free there, put one there, and
now I've got on two, three, four, five, six, seven,
eight, nine, ten, eleven, twelve and need to move to
uh yeah, that one and that one. Oh, that's my goal.
We are back to brother. I'll look down disappointingly at my gun and I
tell it, if it does not hit this time, I will throw it
at the dog. On my next turn, I'll reload my pistol and I'll
attempt to shoot the dog once again, and we will see what happens.
Okay, huh eight success result damage normal success. What's your defense? I
foolishly moved away. My close defense is nine. Okay, so yeah,
normal success for just three resolves? Damage, three resolve. Oh my god,
you hit so hard my pistol. Yeah, yeah, three resolves.
You were a beast again. I'm on one resolve and one wound right now,
Brian allow on him. You wake up. Everything hurts. You feel
like you've been chewed up and spat out. I have, which is very
true. But you kind of you feel yourself and you look around and you
kind of as a light returns to your eyes, you appear to be in
a cramped wood paneled room with mold on the walls, flagstone flooring. Several
pews have been dragged together on one side form of sort of makeshift bed against
one wall, and a vaguely familiar face of the man who welcomed you.
Oh, hello, you're back. My name is Varrek. Sorry I didn't
get chance to say that before that holds out of hand. I believe this
is yours, and I'll hand him a black key if I still have it.
That's quite fun, because forget the sanctum. Okay, we'll say it's
on your body. Well, yeah, so I go, I believe this
is yours, and then start patting the pockets down. Appear to have mislaid
the key you gave me, Oh the key? Oh you lost the key.
You fought going to have a hard time getting back here? Cool,
and we sing away as you kind of come back. Well, actually,
no, no, we can Why I'm going to assume that that the priest
has died in a hollow before, Yeah, and no happened. So this
is yeah, this is kind of a resting place, but it seems to
be linked to the maybe because the occur maybe not something particulars what is happening.
Yeah, so he had explained to you that in a hollow, you
you don't die. You kind of re integrate a safe, semi safe place
where the hollows the creatures can't enter that. He does warn you that the
time it takes to heal like time part is differently the time it takes to
heal and recover in here as a cost. But also it's is honest when
they and I've heard that, so dying in these places can run a man
from the inside out. So yeah, and he says that, So he
says a spiritual contagion. So maybe he points to the door and says,
that's that's your way out. But each opening with the door increases a supernatural
disturbance involved. Every time I go out, it gets gets worse. I
dare not go out again, shall only be it'll only be killed again.
And each time I feel that the hollow inside me grow fester, the priest
will open his book and it always always when he brings his finger down,
gives him a passage that fits the situation. Okay, what does it say?
Yeah, I would have put that on you. When you get knocked
down, get back up again, wise words, and I will reload my
shotgun, stroke the pig and say, come on, chumble wumba, we
got fighting to do. And I'll kick the door in and burds back into
the fight. I love it. Okay, So that will cost you freedom
to do that, so just wait. If you wait, you still get
the rewards if they kill you. It about you. Yeah, now I
know it costs three dude, that's scary, but why not? Yeah it
okay, I like it. So what do I do? I reappear this
turn or next turn or so I think in terms of the rules, I'm
not you're fully healed. I have a feeling though you're not really meant to
come back in. But I feel like, because we're doing a little one
shop, am I meant to sort of come back to the next bit,
if that makes sense. Yeah, you kind of appear afterwards. It sounds
to me like it would be a really bad idea game wise to do this.
Yeah, but in character, I love the idea of kicking that door
in and then like stepping out from a random wusoleum around the corner. Okay,
shakes around. That takes at least around for you to kind of come
to your senses and be like, right, fuck this at at least like
ten secreds, So we'll say next round, you could have burst out of
a mausoleum. It's like the party, where's the party? So that's perfect.
Okay, I've put myself in so poor in case you wanted to fuck
with me. That's fun. Cool. Uh right, we're back to Ryan
and James's go. It's a one house. It's one resolve to do my
thing for Ryan's already staffed all of the do go for it. That's fine.
I will use my immediate action to take to resolve and remove to threat.
Yeah, I slap one thread on there. I'll then take the guard
action, which reduces my and heals me to resolve. It won't change the
thing, but that also makes this ready and it allows me with my thing
to move a threat. It's so annoying. I just can't. I can't
do anything to you there, and then I'll attack you so powerful. Oh
do it. Eight. That's under the strong over my close, sorry,
under my close as well. So it's just a success. So it does
its resolve damage. Now, it doesn't overlap it, so you just clear
the resolve damage. So it's heavy too. So that's two results. Yeah
I've only got one. But it doesn't over it doesn't compound otus. You
just clear you're going to kill it. Yeah, you do damage, you
get a success. Come on, travel but it's it's Ryan's go as well.
Sorry, need to remember you've got a threat for hitting it. And
in fact, I will do an interrupt because I'm not going to get a
chance. Uh and it's going to scream at both of you right in your
faces. Are geting about eight strong defense please for both you and Ryan.
James and Ryan, that's a success. Oh I fail at twelve over nine.
So that's one damage to Ryan to resolved damage to James. How can
I get too? It does two to one, so it does more resolved
damage than it does damage wind damage. So it's over my strong which is
twelve. Sorry you passed it? Did you pass it? Sorry? You
just got a success, right, but you didn't get superior success. You
still take damage on success. It's just resolved damage, okay, which is
yeah too. Yeah, so to resolved damage and I can take one of
cool and I'll take that right back off. It doesn't mean I'm now a
bit vulnerable. Ryan's on his last legs. What's he going to do?
You got it all? Put this house down if no one else is going
to here's why I miss confident. Yeah, yeah, I like that.
I will go for a focus here. So this could be it. If
you don't do it, it could very easily kill you next turn. Yeah,
I'm going to do it. It's fine, I'm sure you will.
You could just give it to travel. Let's travel and do something. Right.
Are you attacking it with the rifle or with the armor? Oh?
I need to read. You're right, I need to reload. And also
if you attack at close range with the rifle, you disadvantage, disadvantage because
it's a long range weapon, and so that with the folks Brian, you
could have stayed muted. Oh, I can't go. And also just for
James, and it's wound damage that you can reduce with the armor ready and
not resolve damage. Yeah, I'm just trying to find the rule for that.
Where is it ready to reduce wound down? So I can still resolve
damage that way? Ryan, So I need to think about what he's doing
because he's in close. I'm not at all upset with you about that that
comment, right, I'm not on you. I just want to make sure
the games play properly. It's about the rules. I was remembering the ammunitionally
entire away through and when it's actually important I forgot. So you are you
still going to focus. I don't know if that takes you. Now I'm
going to load, and then you're going to fire point blank for disadvantage.
I cockerly say the thing I said, Yeah, I've got this. The
things literally just screamed at you as well, just roared. Yeah, we'll
spit on my cloak. Great, I'm going to roll eight on that one.
The other one come on, yeah mate, it was a stick.
Sorry. What is success is? That is? Close? Defence is nine?
Yeah, the worst one is eight. That's still good. So you
succeeded, but you didn't. It doesn't matter. He's got the resolve damage.
So tell me how you do this. I'm gonna shoot its eye at
the back of its skull. Okay, So you like you're right in this
way. It's just roared at you, like within meters and you just calmly
bloated your gun, pointed it up. It's still bleeding, there's bits of
blood flecking at you, and just straight boom. So there's this tire little
hole where it meets the eyeball that just suddenly disappears and at the back of
its head just blows out in this kind of boud of red bits of bones
start dropping behind it, and as that happens, it collapses on the ground
and Bryant bust out of a muzzle, saying, ah, what would I
say? I don't know. I was reloaded my gun. I thought you
were all dying, and I'll be like, get back foul beat ah n
load a shotgun into the corpse. Yeah, shoot the corpse and then forever
think that I killed it? Why not? Nice? Nice? Nice?
So we will just finish up. After the hound is defeated, you receive
a baptism viewed with a small portion of the entity's power, which allows you
to advance. See each hunter involved in this hunt, whether living or dead.
At the end, they choose one new weapon ability hunter has advanced in
this way after every successful hunt. So the one you keep, I'm not
sure if. Yeah, we'll get to that later because at the end you
keep one thing at the end of the hunt. But I don't know if
the one you started with counselors one of those ones you keep as well.
Possibly not, but either way, you choose one extra ability and add it
to your thing. Yep, not one for each, just one entire oh,
just one from across the tea. Yeah, Okay, I understand it.
But as you do this, as well as that life or whatever force
was inhabiting this creature falls from its its body, there's a rush of power
that floods into the hunters and takes residence in your weapons, which unlocks those
abilities. So however, this looks maybe maybe this like a I don't know,
like a red fog, kind of like it's breathed in almost inhaled by
each weapon or item as it seems to be imbued with greater power. You
also take sprinkts or physical token of some kind from the from the entity.
So this is called bone at least behind four bone. So again these these
are physical tokens of some kind of carry a small part of the entity's power,
ossified into solid form. There's no way to spend these resources in the
playtest, but you can kind of describe it. It might be like a
bit of bone or a collar, hank of hair, a chunk chunk of
its chain running with power, begging to be carried. I'll get its name
tag daisy. Nice. Once this was a daisy, we would say like
maybe like there's something about this hound that maybe once it was it was like
a hunting dog, maybe for a more wealthy family. It was well trained.
It was something about it that kind of almost there's a history to this.
There was there was a soul here that was corrupted and twisted and turned
inside out. So yeah, I have a quick mechanics question. Please,
what stops us just constantly coming back during the fight? So I may have
done that wrong. I have a feeling, curiously because if as long as
one of us is standing the whole time, we just keep an infinite loop.
Good. I have a feeling, well, there's three doom every time
if nothing else. But I don't think that can work because otherwise you could
just there is something that happens when you get to max doom. There is
a max doom. Oh okay, so maybe a max doom is a yeah,
curious, I want to can you? Yeah? I feel like maybe
once you're dead, that's it for the fight, you're out. If it
turns out all hunters die, you would all go back to the sanctum,
and then you'd you'd spend three kill us all at once. Basically that could
be wrong. There's curious if you do, Yeah, let me reread that
as well. If we do another one, I'll just double check. Yeah,
I see what you're saying. I mean, obviously didn't really end up
having an issue here. I'm also happy to give you back that doom Brian.
But you can see how we go, right. This was weird,
weird. This is weird, guys. I just want to say, like,
I really enjoyed that. But I'm not sure why what made me different?
But that was really fun combat. So it's more board gaming than tabletop
role play gaming maybe, but I think it is a blend, and I
think we'll see more of the role play as well in the next session,
if we do a bit more, because you've got to explore this place.
So this this this hollow, this is just you've just opened the gates.
This is some kind of guardian hound. But before you lies the the main
was called Chapel Happy Priory. Sorry, that's the word I was looking for.
Like you can see, Yeah, it's quite a large, twisted place.
There's kind of almost a greenhouse, es gothic greenhouse on one side of
it. From the tall tower the bell, there's like thin strands of red
thread seemed to be full castading down and fluttering in the wind. And the
whole buildings also like bulged up as is something something's yeah, filling the space
underneath and festering, so that that's and there aren't just entities, there are
also the roles in this world, which are, yeah, the people that
maybe went with it, not quite not quite, not as powerful as empties
at all, but more like the creatures that came along, the worshipers and
such. And as you as you search through you can also find there'll be
challenges, and it'll also be things you can find that help you relics.
So it depends on what you do, which will make boss fights easier as
well. So yeah, it might be more if I'll play there. I've
kind of briefly explained the sanctum when Brian died and went there, but we'll
kind of speed it along and say, maybe you take that key to the
mausoleum door and you're able to open it and speak speak to the man to
the occultist there kind of takes some rest and relaxation and you find you resolved,
that wounds are healed. I've had a look at the question that Trevor
asked. Normally, your sanctum sits outside of the hunt. It says hunters
cannot return to the fight under their own steam, they must pass to a
door back into the hollow. The hollow. So the hollow is the whole
dungeon, right, Yeah, So the hollow actively resists the creation of such
doors until the hunt is over, whether successful or otherwise, and opening the
door increases doing by three. However, so that just sounds like to get
back into the dungeon is going to cost you three. And it sounds like
the hunt by hunt, does it refer to the entire dungeon or does it
refer to this combat? That might be a question as well. Yeah,
and then it says if the entity is killed, because that boss before is
an entity, isn't it. Yes, the entities any hunters you die,
So it says any hunter as you died, gain the benefits of baptism.
Okay, so when you baptism, that's when you get the bone and you
get the buffs. I think mechanically I did everything correct. I did one
mistake with the expending already if it was a resolve instead of a wound.
But I think I would just have been one more resolve up than where I
am now because I didn't take that many from youself. Yeah, and you
were really showing the power of resolve kind of being like I can give,
I can take it, I can use it. Yeah, that was an
interesting play. And again we're all learning very much, so stay really well.
You might have saved my life several times over there. I just you
made front, you made wherever you are be just like I couldn't do much
to it. Yeah, like again, but which I know, I didn't
really ever use this because I just never really had a situation I felt it
made sense. But I can use that threat if I had for threat on
a thing, I could be like, Okay, the target numbers now for
higher for you. It doesn't stop you getting successes though, it just limits
your superior success chances. So it's not quite as big as it might sound.
But yeah, I believe I missed so much. Yeah, I don't
much you got in that whole time. Yeah, well we'll review. I
was to get under fourteen as well. It was painful, so I couldn't
my character could not come back during the fight. Having looked up the rules,
what would actually happen is that the fight would continue on to either success
or the party being killed, and then that character would rejoin through the door.
But it would cost them three doom to rejoin the hollow. Opening the
door increases doom by three. All of you die, you could walk through.
Yeah yeah, if all of you die, one person dies, doom
goes up by three. Okay, do you want to all survive? Ideally,
although if you die and they win, you still get their awards,
which is important. So you're not just like, well I'm over that,
I do nothing, I'm still weak, and yeah, you know you'll get
stuff. It does say as well, if it looks like you're going to
lose and you're kind of it's a bit of a foregun conclusion. You can
just kind of like of your deaths and and and retired from sanctum, and
then when you do go back to the Sanctum, you can spend time shifting
around your abilities to say, like, that tactic didn't work, let's try
something else. It's not just you're stuck with what you've got. You can
which is quite nice. There's like limited tools in there to simulate you know,
you're banging your weapons into different shapes or whatnot. Okay, that's quick,
so yeah, it is. Again, it is a quick start.
I think. I think for not a lot of games to do this not
a lot of games to like try before you buy on back of kit or
kickstart or anything. Yeah. Yeah, and this is this is a well
put together document. There are gaps, yeah here, and I think overall
it's very playable. It's free, and it's enjoyable and it makes me hungry
for more. Yeah. I enjoyed that, enjoyed that. Yeah, So
we have played through what that's the first entity in the sinse of Grisian Prior?
Is that what it's called? Yes, the since of Christian Priory.
Yeah, we've played through this into griss Priory. There's how many entities are
left if we wanted to? So they are they potentially some are avoidable,
but there are three more, three more, so you potentially got what that
that another three times? So that makes it good? What couple big sessions
maybe yeah, I would say they get harder, So the sessions might take
longer as a result and get stronger and once they're dead. Yeah, well
we definitely actively seek out all of them. That's fair. So so,
yes, there's quite a bit in the Blacker Kit preview, which is available
for free. We just downloaded it. The tabletop simulator that we've used is
free as well. Keith, I think you've already backed this. I got
excited, Okay, I think that was at the point where again there's a
lot a lot of games that allow like let you play it before you get
you back it. H And the quality of the quick start alone is quite
inspiring, like there's there's there's a lot to play here. You could have
a good four sessions I think with some friends, and it's not too hard
to pick up. It's quite rules like obviously the main game will have more,
but there's a lot here and it's it's pretty well put together. And
I think having played it, because I feel like with that resource available,
I have to play it before I buy it. Yeah, but you know,
having played it, I'm excited to see what they do. They've got
a lot more coming out. This is quite stripped back and they're going to
I think they're going to have what is it, five hollows they've got,
Yeah, so some of the kickstart to stretch goals that already been unlocked,
additional hollows. So additional dungeons basically includes this. I think this is separate,
but it's ed that's six plus this, so that's a lot of gameplay
potential. It's yeah, yeah, which sounds good. So there's not going
to be any unbackoning. No, I'm happy back in it. I would
encourage anyone who's interested to have a look. Yeah. Again, everything I've
said is said better probably on the back of kit page and he's got all
the flavor and grant how it's flair and all the others as well. On
there there's a there's a lot and give it a look. Give it a
look, see Ryan, what do you What did you think? Yeah?
I enjoyed that. It's a lot I find as said as well. Yeah,
the combat can always be a tough part of a lot of games,
but I can't identify why exactly. There's a few different panics in place here,
especially with the way you play characters like a tile grid. It's interesting,
but I have fun cool James. Yeah, it kind of reminds me
of this computer game. You you got me involved in your collecting things.
But it does actually remind me of another game, but this is a lot
more advanced. There were there was a D and D game called Adventure Begins,
where you it's a board game and you go across the kind of map
take on smaller monsters, building up powers and abilities and new weapons before taking
on the final boss or bosses of that of that dungeon area in But this
takes it to a whole whole different level with you know, just the mechanics,
with the threats and the results and all the rest of it. So
you've got to work more as a team and stuff in this one. Yeah,
it was good. Took me. I deliberately didn't look at the rules
on how it works and all the rest of it. So it was I
wanted to kind of learn it with with with you guys and make mistakes,
which obviously did and and and all the rest of it good. But yeah,
I think the Soldier may maybe broken a little bit. This was the
first boss though, I suppose, so it's probably the easiest. But the
abilities were really good for the soldier. So what you're saying, he's going
to slap me with the next boss. Yeah, again, I don't know
how to pick on me. I might have to. I mean, I
don't know how many Some some characters might suffer more, a fair better or
worse with different different things. I knew that the bosses get more complex,
some of the moves they can do they get more moves, there's more stuff
that goes on. It sounds like a good entry gift everyone involved. And
if you've gotten, if you've got something that targets the soldier's wise score is
buggered because he's got seven whys, so he's going to be taking shed loads
of wound. It's pretty much straight. Well. Yeah, so if you've
got i'd know, like a month that mentally attacks you, then he's not
going to be necessarily as good in that particular. Well, each monster does
have its strengths and weaknesses, and I say, like this was quite strong
from range. A shooter has a harder time against this creature in theory.
But you know that that's it's it's all different. But as as a monster
player, as a gem, I have to really think about that. I
have to look for those weaknesses to play it well. And you know that's
that's interesting Lens as well. Yeah, Trevor Finn of thoughts hello shirt by
the way that critical twitters. Yeah. Now, I've really enjoyed to come
back to Fair. I like having one sheet in front of me and being
able to use that for everything basically, so it's got all my abilities,
everything I can do all in one place, easy to use, and I
can just get on with the game and match things to the pieces. Although
in this case I hit once and that was but that has nothing to do
with you also doing my rolling. Are you suggesting that the experiment has failed?
But it's really good. I'll be more than happy to fight again and
finish the game off. Definitely. Yeah, it was nice not having a
thirty page or fifty page rule. Yeah, just scrolling through spells or particularly
mechanic or something that used one a session or something that's it's combat heavy,
but it's not got a lot of the simulationist games that are very high.
Here's a grid for combat. There's a lot of rules around it where you've
basically got three positions that you can have on the Yeah map, Basically,
it's easy to just move around do what you want to do. It's quite
open. I feel like I've just played a board game. I don't feel
like I've played a role play game. Now. This is a combat in
a game, and I don't know what the other stuff is around it.
I know there's an explore phase because my character quite lovingly this is beautiful roll
with advantage during exploration when you interact with animals, get up to your elbows
in mud and shit, persuade someone to let you into their nice, clean
home. So there's going to be some roleplay mechanics built around this. I
think the big thing that makes this game different is the boss is the combat
and the way that works with the bosses. I want to I need to
go back to the back of it. I haven't looked into it deep enough,
but for me as a role play game, I like the combat.
I feel like though I could have sat here with Keith and I could have
been all four characters and done that. That makes sense. I know you
could do that with other things, but because it's so combat focused, I'd
like to see what the role play stuff is around it. It's not a
no from me, but it's just that I want to look a little bit
deeper before use as the first start. We've got the mechanics of the combat.
Now you're don't have to worry about it, and we can do the
role play bits, more role plays without worrying about mechanics. Yeah, is
there explore stuff in the book because you've read all the way through it,
so in the book that you've got in the prim in the quick start rules.
There's so there are there go cool, tell me about it, sell
me on it, geith or not. Yeah, well, well there are
locations. So we're going to be exploring this this hollow. And as I
say, it's a priory there is. It's kind of almost a complex when
you're going into this, into this large main building and there are there are
different rooms, but inside there are things like the rolls, so that they
might be like people that have been consumed by this hollow that now slaves to
it or worship it, or any other number of things, or just trying
to survive here. So you might engage with these people. You might talk
to them, you might solve problems, you might solve you might be trying
to get past round situations. You might also be trying to find relics which
can help you fight. And then presumably the same system you're rolling the lower
stat above a target. Yeah, it's simplified so you don't get all of
your mad abilities. It's kind of like you're just going to roll strong.
You're just going to roll hard, you know. It's that kind of thing.
So, but in defense as well, So it is Mockborg. Mockborg's
four stats, and it's kind of yeah, that's that's fine. That lets
you. Again, I like rules like partially because of my brain and partially
because it just I think it does also allow freedom. You could say some
people might not like that, they might like more depth to that, but
I think it's it's again. I think the way they say it in the
in the book or an industry or wherever I read that if people want to
just jump to the boss, they want to Okay, I want to get
the item, then I want to go to the boss, they can.
You know, you can just roll and room for it. But I think
that's probably true for any role playing game. But if you want to flesh
that out, feel the world, get the idea of your characters, there's
room for that. And I think in the main game as well, there
is elements where you're going to go back, you're going to build up your
character, you're going to develop things. The idea of the idea of developing
the sanctum and having your character get eaten by corruption sounds interesting to me because
I think that's where the character development cool. That sounds that sounds all right.
Then now you have answered my question. Yeah, so at least the
same people who did like the one page honey Heist and stuff like that.
How did leave? So yeah, I think so he did a load of
one page wonders. So he did, like It's Sexy Wizard. It's like
a million, not a million, but like a load of really good,
solid little one. I don't know if we ever played Goblin Quest, James,
I don't know if you ever played that with us? No, No,
he played it a couple of times. It's a good game. It's
a good game, but it was it was a filler game when no one
else was available. Kind of yeah, but the same company did all this
kind of all those kind of one page, one one shot things. Yes,
yeah, yeah. He also didn't eat the Reich if anyone's backed that
recently. Yeah, And if you want to see a wonderful and boxing of
what's in eating the Reich, we'll head over to the Critical Twits YouTube page
or critical twits dot com and you can see me get really excited about drinking
the blood of nutsies. Okay, cool, okay, So, Keith give
us a thirty second pre written outro, A thirty second pre written out true.
No, yeah, thank you, Brian, Ryan James and Treasor,
and especially the Jamie in the background, who's technical wizardry is making I'm the
sun hero of the Critical Twits. He's very rarely in front of the camera
unless you love a TikTok and a YouTube short, in which case you can't
mistay them. But in all levels, in all the stuff we do,
there's there's a Jamie lurking in the background, whether he's doing it hands on
or whether he's coaching me through how to edit audio at two o'clock in the
morning because I'm doing a sad So thank you, buddy. Yeah yeah,
so thanks for that. And again, it's just it's been great. I've
enjoyed running it. Thought're running more hopefully if everyone's everyone's keen brilliant. So
so if you're on the Role in the Dark podcast and you're listening to this,
you can head over and watch our beautiful faces on the Critical twitch YouTube
channel, where we also have that Grant how interview and eat the like unboxing.
If you are on YouTube, you can obviously look at those as well.
We have the Critical Twits podcast where you can we're doing a lot of
interviews with authors, creators in the tabletop Gaming Space. We have also done
a review of the UK Games Expo where Keith played this originally, and we
also have the Role in the Dark podcast, which is an actual play tabletop
RPG podcast where we have been playing Delta Green, Brindlewood Bay, Merkborg and
now Hollows. If that's all too much for you to take, just go
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