M m m m. It's the Internet. You're busy, Let's do this.
Welcome to the Game mess Decides Podcast. This is the podcast where we
decide everything about the world of games, so you never have to think for
yourself. I'm your host, Jeff Grub With me is Mike Manati and Sean
Turbo, Sean McDowell, and we are going to do a special episode for
multiple reasons. For one, Starfield's coming out. Another reason is probably when
you're listening to this, I'm on an airplane. Maybe maybe we're Mike and
me are both on the same airplane. Airplane that's yeah, that's risky,
right, that's they don't let the president vice president on the same airplane.
But oh wow, we're gonna roll the dice. Yeah, we're gonna we're
gonna take our chances. We're going to packs and so we have a lot
happening. So we're recording this. Actually we just did Lass than ten Dogs.
We're going right into this and we're gonna talk about our thoughts on Starfield,
and that's mostly going to be the show. Sean says he's got a
game from Benji Bob. We're gonna do that as well. Becau it's Starfield
related. We'll get to that here in a little bit. But with this,
you know, special episode of mine, I say, we just hop
right into it and start talking about Starfield. This game is it's been a
long time coming because the game studios. Yeah, sure, they worked on
Fallout seventy six. Really their last game was Fallout four and that was quite
some time ago. A lot of anticipation here. Obviously, it's also now
a first party studio Microsoft, so a lot of expectations have been amped up
even more. And now it's here, and I will say that I am
enjoying it a lot. It is a very good game. A lot of
times I think it's a you know, the more I play it, the
more it's becoming a great game. I'm really enjoying. That's where I'm where
I am. I kind of want to get everyone's general take. Let's start
with you, Mike, Like, how are you feeling overall? Yeah?
You know, I think when you start this game, it's it can be
easy to be a little whelmed at first because it can feel a little bit,
oh, this is far Craft for a far Craft, this is four
different games together there incredible, incredible, This is like the fifth thing I've
done today on baby. This is like Soldier seventy six. Yeah, it
feels like Fallout four in space, which I think is kind of strong way.
Yes, it definitely can't feel like that first, and you know,
like fall fours on a terrible game. It's a game I had issues with.
But even aside from that, if All four was great, like you
said, it's been a long time. There's been a lot of fight here.
There's been a lot of kind of hopes and dreams about what this game
can be, and early on you kind of run against some stuff that maybe
doesn't feel great, like sort of wonky quick traveling and also quick traveling maybe
being so convenient that you're not in your ship as maybe as much as you
think you would be. At certain points, you're doing a lot of like
fast travel to this place to talk to one person would kill a few people,
that fast travel back to the quest, give returned the quest, and
blah blah blah. But you said, as the game keeps going, and
I'm not saying, oh it takes twenty hours for the game to get good,
it's still the game is still fun and you're constantly discovering new things.
But the deep you get into it, and I am at like that twenty
hour mark, and I am certainly even more so at a point of this
is becoming really interesting, This is becoming hard to put down, just because
I really am now at this place where there is just so much I could
be doing, so many different things I could be doing where it's easy to
get to a point where I am spending two hours working on my starship design
right or I'm working on a very specific quest line that I am particularly enjoying
at that moment. Yep, how about you, Sean, how are you
finding now? So I'm coming at from interesting perspective because I'm not a big
Bethesda RPG kind of guy. When it comes to RPGs, I do prefer
like more grpgs and similar games. So going into it, I didn't I
didn't know what to expect because I guess I don't know the language of Bethesda
as much like Capcom design language. Is that a similar everyone's favorite around here,
of course? But I will say a game that I loved in the
past couple of years was let Me make Sure I get the right one here
The Outer Worlds, which was very fun. And I know that you know
that's Absidian, that's more of their flavor overall. But you know, in
the family the Fall New Vegasy style, so Starfield, I was just hoping
that we capture some of that, and I do find that, uh,
you know, I think we'll get into this a little bit more. I
will say, I think I'm maybe I'm looking for a more forts the horizon
and maybe this is a little more forts a motorsports, which is maybe a
sticking point for me a bit. But that's that's necessarily a slight on the
game. It's more of like where I'm coming from. But from what I
have played and coming from this perspective, I do still find it interesting.
I'm not as far as Mike is. Jeff, did you say how far
and you are approximately? Yeah, I think I was probably about twenty five
thirty a showers and then I and then I lost about three hours due to
a bug and we'll talk about bugs here in a little bit and stuff like
that, but yeah, that's where and then that I lost a little bit
of momentum at that point. But yeah, I'm I'm still early ish on
I'm like a dozen ish hours and so I'm still sort of like still figuring
out what we're doing, what you know, who I need to be meeting
up with in order to get the plot rolling stuff. But I I've kind
of just been exploring and taking my time and taking my time with it and
sort of letting myself go with the game and sort of giving into it a
little bit saying like, Okay, this is how you want to do it.
Okay, I can work with you on this. I have been overall
enjoying my time with it, and yeah it's it hasn't nothing's like beat me
down and the way that it seemed like something might do for you. Yes,
yeah, so yeah, you know it's just all talk boy that road.
So I had a pretty bad bug The game is pretty buggy still.
It's a Bethesta game and it feels like that in terms of the bugs.
I think that the reports of it being the least buggy Bethesta release ever might
be true, but that your mileage is going to vary if you have something
like happened to me where I could not land on. Back on Jim Jimmison,
which is the main planet in the Offhae Centory system, which is basically
the hub world. The lodge is there that's the home of Constellation, the
ming story group that you're a part of. Yes, New Atlantis is a
city, and so I basically I talked to Bethesta about this and they were
recommended a couple of things, and we tried it, and then they updated
the game with like this specific bug happening in mind where when you come to
a system like Alpha Centauri, they are going to do a contraband check on
your ship, and that was not happening, and so because that wasn't happening,
I wasn't clear to land, and so it was like this weird scenario.
But either way, it's like I needed to go there to continue the
main quest, and so I was just straight up stuck. My only option
was to go to an older save, and in the process of trying to
fix this, all my auto saves have been overwritten. So my Lance manual
save was like three hours back, and that was that was really discouraging.
That was really rough. I do it does feel like that kind of that
specific thing is fixed for other people now going forward, but I think other
people are probably gonna encounter stuff like Yes, but I haven't had a necessarily
game breaking bugs. I've had like I do think I'm having a bad luck
with that. Yes, yeah, well but like you know, I've had
the game crash once whatever. But I did cringe a little bit when I
see things like this is the least buggy, but that's the game because there's
I don't know, it still seems kind of like one of those like I'm
still walking onto my ship and there's just a person who half of their body
is in the ground kind of a thing like I'm blanding on a planet and
for some reason like perfectly lined up with my planet is some like deposing NPC
model. It's just kind of stuck with the geometry of my ship in some
weird way. There's still a lot of these, you know, an object
just kind of spinning around because it's got blonky physics at that moment, and
you know, it's some of the suck I hear some people call like the
bethesta jake and they say they like it. I'm not saying like it's driving
crazy, but it's definitely not adding to my experience that I would definitely be
happier with it. Honestly. The stuff that bothers me even more. I
don't know if you call it bugs, but it's still some of that Bethesa
jake in other ways, where like you're talking to a character like an EPC
conversation, and like the other characters will still like come up and say they're
like, oh, I see you, dialogues like how are they not?
Why is this still happening? Or they're walking in the background, they're just
bumping into the NBC that you're talking to you. They look like the TikTok
NPC memes exactly. It's the TikTok NPC memes that I guess there was appartments
like, Oh, we're gonna move beyond that now a little bit, right,
Well, I think the truth here is that in a lot of ways
Bethesta hasn't moved on from what the fundamental Bethesa gamemaking tech was, like this
like fall Out in Space. Yeah, and it's still like that same engine
essentially. Obviously they made a lot of improvements. It's creation engine at one
one point called Great Gamebryo. It's it works for them, I get it.
It still has all those things you're going to be familiar with. They're
still here, and I do think for this game maybe a little bit more
immersion immersion breaking than it has been for me in the past. So it's
like, you know, I will be on my ship and one of the
characters will just be standing on top of the ship when we're going into space,
and it's like, that's a little bit tougher for me to accept them,
like something like weird happening in some medieval fantasy realm, because this is
supposed to be NASA punk, right, This is not even Star Wars space
fantasy. This is not even like Mass Effect. Now, there's obviously gonna
be some elements we've seen in trailers where you might get some stuff that makes
it feel that way, but overall, the thing that the vibes that they're
going for is hard sci fi, so it does bring the vibe down a
little bit, But overall, I think most of the main big game components
work really well for me. In terms of shooting, in terms of these
quest lines all that's I mean, the combat itself is the best that they've
ever done, So they have made some big improvements to how these Bethesta games
work. Yeah, the shooting does feel better. That part it is as
advertised, like, it's not going to slowly feel like you're playing do maternal
but that's a pretty market improvement over say a fall Out experience. And I
have come across like a lot of guns, almost too many guns. I'm
carrying around way too many of you. I think I have like twenty guns
on me because one for each AMMO type exactly. That's what I do.
Like I'm being optimal here, and I kind of have to maybe you know,
feel a bit more precious in fact, like a hot tip. No
matter what your built is, definitely specialize in at least one gun type so
that you're kind of covered there. Because it's kind of coming back to fall
Out fourth, there is still quite a bit of required shooting in this game,
I would say, And that's like you, you know, it's always
kind of been like that, but these the games when I sometimes forget it,
Like it's there's immersive some elements, but you're not gonna be able to
talk yourself out of every combat situation. Very few RPGs really are like that.
But yeah, there's fail enough checks too, Like even if you do
try to talk your way out, you're probably gonna fail some checks. Yeah,
there's still like a lot of shooting here. So it's a good thing
that they did make the shooting feel better, and generally it does. Yeah.
So on that note, I'm curious, since you guys are more familiar,
do you miss anything like the VATS system being in this type of game
or are you okay with it being a more because for me, I just
went in to this like, oh, this is just like a dark person
shooter kind of which I think is like, you know, like later Mass
Effect kind of did stuff like that where they moved more towards like it's cover
shooter, and this isn't a cover shooter, but the levels of time played
out in a way that they kind of end up playing like that. I'm
wondering, do you miss any sort of like tactical sort of like system line
mechanics. I think VOTs was helping or VATS was helping to kind of cover
up for some poor shooting mechanics. Yes, and as soon as you tighten
those up, you don't necessarily need it. And look, it does just
make the game feel a bit faster. Like I liked VATS. I think
I like it as a fallout thing just fine. This does not need it
at all. I don't miss it. Yeah, I think I feel it
pretty much the same way. And as I'm like speaking it like character in
certain directions, I'm becoming more sneaky, and I'm using the knife a little
bit more and like snaking up behind people and stuff like that, and using
my pistols a little bit more frequently. That is the weapon I spect in,
and so I'm getting a lot of sneak attack damage and stuff like that.
So the fact that that stuff is working in is fun. I think
it. I'm not even thinking about vats when I'm playing the game. It's
not even like, oh, I wish to have a system equivalent to that.
Maybe that occurred to me in the first couple hours of the game,
but not since then. The Mike you touched on this, the truth,
the explore, exploration, the traveling around your ship. I think for me,
the fantasy was going to be uh that I would yea honestly what I
wanted this game to be with Sid Meyers, pirates and space. That's I
think there's space ship game that I really want still, and this is not
that. So in like Pirates or or like outer worlds are excuse me,
outer wilds, there is like this big mass of places that you can explore
and you travel in real time and you could speed things up or whatever,
but you try you actually have to travel to places like physically move your ship
here. It is you are selecting planets on a map, or you selecting
stars on a map and then selecting planets on a map. And so the
expiration side of things of like what you would expect from a Bethesta Game Studios
game is I'm going to go stumble across the cave, and you can do
that, but you're going to be doing that in a roped off section on
these planets called your landing zone, unless you go to like pre pre established
areas that the game has where it's like, hey, we're gonna put this
area of interest on your map and it's going to say an abandoned research facility
or something like that, and you go down there and then there's stuff to
do, and then you can explore that area as well as much as you
want. If you want to land on anywhere on the planet, you can,
but then that's going to be a I don't know, like a ten
mile by ten mile thing, and you can walk that by foot. I
haven't reached I have never reached the boundary. I've never tried to reach the
boundary. I'm not really interested in doing that. There's a few things around
your ship when you land, either a half kilometer away, maybe a kilometer
and a half. But I've never been at risk of running into this boundary
that apparently is there that other people have run into. But it's like I
had to like reconfigure the way that I was thinking about expiration in this game,
and it was no longer like, Okay, let's just sort of wander.
I'm not gonna set my ship to just go towards a star and then
back out and do stuff on the ship and just like and then like where
then look out the window and see I've arrived somewhere. No, it's not
gonna work that way, And that's fine as soon as I got used to
it. But I wonder how you guys are finding the expiration, because it
did click for me after I was like, oh, there's a bunch of
planets I had our stars I haven't been to. I'm just gonna keep pushing
out and see what I find. And that was fun, but that took
some like learning on my side, like they're on ground stuff whatever I'm you
know, i'd be fine if even if it was more restrictive than that,
if they just wanted to have their hotspots, that would have been fine with
me. I don't I don't need to land everywhere. It's a bit more
of a bummer that I can't, like within one source system, fly from
one planet to another evil or like from the planet to its own moon.
Right, Yeah, you can't even really do. Yeah, that's super awkward,
because that's something I'd tried initially because I felt like that just made a
ton of sense, like you and Jesse, because when they put you on
into space, they position you, you know, in front of the planet,
and you have, you know, the moon next are you? And
I thought to myself, Okay, I just fly over to the moon.
That makes sense, right, I'm I'm flying around the outer perimeter of this
planet, and you know, if I get close enough to one thing,
I'll prompt me. But no, it's unless you are specifically put in a
situation where they need you flying around for whatever reason. It's the only reason.
That's only the actually need to you pie a ship a sci fi fast
travel well I trade in space and stuff like that. And yeah, you
can also you can dock with certain things like it's just been story stuff.
There hasn't been exploration around that. I've like, I always like explaining those
outer planets. I did come across the ship that was just like, hey,
I'm out here, and I just I want someone to come over for
dinner. And then I went over for dinner and had a conversation with her
and that was really cool. And then I did as something similar in another
star system, and there's another ship where I like, I'm just gonna go
dock with this person. And I went in there and just like list ladies
like, I'll join your crew if you like have some money, And I
didn't have enough money to hire, but she would have been a new crew
member. So yeah, some of these quests popping up like that are kind
of are fun, the ones that just happened, especially like, you know,
I had somebody who was like a tour guide. They're like, everybody
here really wants to talk to a real starship captain, could you please answer
their questions? You know, stuff like that actually had a lot of sort
of personality and was quite charming. But I guess, yeah, I guess
I am just sort of frustrated that it seems like most of my piloting is
just fast. It's much more limited than I thought it would be. It's
almost like a physicalized menu in a lot of cases exactly. It's a lot
of most of the traveling is looking at that star map and like you'll fast
out a place and then you get there and then oh, you're under attack,
and this is kind of like you're one encounter you're gonna have there,
and it just kind of happens a little suddenly. Yeah, it's it's a
bit stiff, and it's you know the O. There are games that do
exactly what we're saying in terms of like, oh, exploring man Sky,
right, it's not No man Sky, But I mean No man Sky is
not this game in any ways where there's not the quest really that's it's not
an RPG at all, and it's a survival sim. So if there's got
to be trade offs, I do think, deep down I wish that this
was not one of the trade offs that was made. But again, Sean,
you said it, this game operates in its own way, and if
you meet it halfway, there's a lot of fun to be had. And
once I started recognizing that, I did have a lot of fun, a
lot of it was like I early on not doing the quest because I had
a bunch of contraband on my ships. So whenever I try to do the
quest, I would get a scanned and they were like, hey, you're
under arrest, and I would dip back out of the system before they could
arrest me. And that was fun for a while, and then then surely
I let them arrest me, and then I got a new quest that way
where they're like, hey, do you want to help us take down the
Crimson Fleet the bad guys? Well, now you have to work undercover if
you don't want this to be on your rap sheet. I'm like, all
right, this is cool. Like the things are just kind of happening because
I'm making choices and it's all in line with this character I've built of you
know, I guess we could talk about some of the things with decisions we've
made there. But I made my guy wanted. He has a history of
where he's wanted, so I have bounty hunters after me every once in a
while. That's fun. And because I'm wanted, I took a job working
as a long hauler and these are like some of this stuff is like choices
I've made them ahead, and but a long hauler is a class you could
choose, so I have like some some buffs to piloting and things like that.
But people mention it every once in a while though, Oh you were
a long holler, so you'd be really good at this job, and it's
like, okay, that's that's neat that that comes up, like you were
a sculptor. I'm a sculptor and hasn't come up very much. But to
be fair, why would it. I guess it'd be clear a literal sculptor.
Yeah, that's my background. I you know, sometimes like, well
I don't as ione talking about my wom an artist, but no one cares.
I get it. It's probably actually pretty faithful. But you know,
I wanted to pick something that had at least a persuasion trait to start with,
So yeah, I went with that. That's good, Uh working out?
Well? What in what I'm really interested in too, like, because
thinking about what makes Bethesta games good and what I've enjoyed about them is some
of those longer quest lines, like the big main questiontions like in your Skyrim
and Oblivion, it's like, oh, the thieves guild and stuff, like
that right, and I have been finding someone like those main questions are pretty
good here, even like the main story one I've been enjoying. I joined.
It's one of the better bethesta main story requests, I agree, I
think so. And I joined this group called the Free Star Rangers, and
like it's like, you can join some space cops on the first planet that
seemed much more like space marine ish, and I get the United Colonies System
Defense. Yes, I want to do that. But then I went to
another planet and their space cops were like the space Cowboy, like the dep
you know, the Magnetic seven, and there's like only a dozen of them,
so they really are kind of like that. So like I joined them
and like in their lodge and that I just finished that quest linees like okay,
this was pretty cool, and you know you get you know, you've
complete these things. And I won't say exactly up like the rewards are really
neat. They're really cool. It's worth doing that stuff. But Sean,
I don't let you say what kind of character you started out us. So
I'm a I believe the class is cyber runner, so I'm all about what
stealth and hacking are My two things, and then my background is I'm from
the mean streets of Neon, which, hey, I'm early on. I
don't know where. My whole planet beyond is great. In general, these
like big landmark areas, these big cities are really cool and there's a lot
of interesting stuff. You see. There are tons of side quests. They're
very dense. Neon specifically is kind of like the red Light District with some
criminal elements. Right. It's where you can It's where you can go to
the surgeon and rebuild your character if you want, and rename your character.
There's there's some multiple corporations. They're kind of a vine and doing and they're
like they're like they have a lot of fun. We're like, oh,
I'm matching wits with my corporate opponents. And so it's like that vibe and
it's really good. Is it like a cyberpunky kind of absolutely well punky,
that makes sense. That's it literally called me on your what you're imagine in
your head is almost certainly right, right, And you know, calling them
the classes is maybe overselling it. This is this just just like gives you
some of your starting perks or whatever they're called. And then each time you
level up, you can get a new one. So if I'm not mistaken,
that's the only major differences that you start with, like one in each
of like whatever that class has, right, you just get a few starting
perks. Then when you love what you can get whatever you know. Even
though Sculptor doesn't have hacking or whatever, it is, like I got hacking.
Yeah, you can spike that up and get to the same place that
I'm at with it. I'm like, I would like level twenty or level
twenty one or something like that. I might have been higher before my save
was a reset. The leveling up system, I think is it's it's robust
in terms of like, oh, it's really big, and it works in
two directions. You can either continue to unlock new skills or you can go
deeper in the skills you already have, and you can do that, but
like a lot you know in Skyrim, if you jump a bunch, your
athletics are going to go up. Here, It's like if you use your
thrusters on your backpack so you can do your double jumps or whatever during combat
ten times, then you'll be able to unlock a better version of that.
But then you have to also spend a skill point to actually unlock that,
so now it's like it's accessible, and now you spend a skill point to
unlock that, and so you're using that skill point to go deeper on something
instead of unlocking yet a new thing. So I've got a lot of these
going. I've gone pretty deep on so that means I've not gone to like
the lower tiers of these skilled trees, because on these skill trees you need
like, oh three on this row to get to the next row, and
so on and so on. So I'm like maybe on the second row on
one of these skill trees, and there's like five skill trees kind of similar
to the skills that were in Fallout, So I don't know, how are
you doing that. I'm liking. I'm liking this system actually because yeah,
you lock a skill, then you get the thing, like, well,
now you've unlocked pistol special specialization. Well to get part two, you don't
just need to level up again. You have to at least kill like ten
people with a pistol. I always like that. That's like one of my
favorite things about like Wolfenstein the New Order and Fallout has done simi similar stuff
in the past. Skyrim. Obviously they're really good at these systems, and
I think this one's very fun. And you know, you talk about going
deeper in a specific there's like four main categories, maybe five, I forget,
yeah, but yeah, I've unlocks like the bottom on one of them.
And even this, it's not like, oh, well, these are
the best ones. I'm actually still like, no, Actually it's more important
for me to go on the first row of a different one because I want
to fly higher class starships. I'm going to go there and stay. It's
not like you have to really be stressing out, like oh I need to
specialize and specifically the tech branch or something like that. You get spread out
pretty far. And because these skills, I mean, like you you mentioned
there, you can fly a higher class of starship if you have a better
piloting skill. Because these things are there's so many skills, and these skills
can go so deep. I think people's experience in this game are going to
be very different. Like I was eventually able to steal a ship a bunch
of religious sell It's attacked me. I fought back, I killed their ship
mostly, but then I I Christians ship. I say, hey, space,
I keep laughing over here, because I'm like, oh, space Jeff
Grub is making his way through the galaxy by getting introl with the cops and
pissing off religious people like God run shocker right, hey, listen, I
played myself absolutely. I yeah, so I docked on their ship and then
I boarded it. I killed them all, and then I want to go
check because sometimes like you're not authorized stuff to do a ship, or you
don't have the proper skill level. But I've been upgrading my pilots stuff,
and it's like, yeah, you can take over the ship and it's a
big, huge ship with a really powerful engine and a ton of fuel,
so they can like your grab jumps, which are how you go from star
to star. Your early ship is pretty limited, not superlimited that you can't
like you're going to be able to do things if you're willing to explore.
But now for all the stuff that I've explored, I can jump all the
way back and forth in one jump, and that's that's pretty cool. And
then I upgraded that ship, which the upgrade system for the ships is actually
it's relatively easy to use. There's two options. You can either upgrade stuff
you already have or add and then design your own ship. And I added
a ton of storage. So now because of the encumber and silver, it's
so important, right, So now I had like fourteen hundred spaces on my
ship, and so I just throw everything in there, especially resources. So
my character. Even though I've I've got the weightlifting perk so I can carry
more on myself, I usually put everything on the ship and I'm good to
go that way. So it's like, I will say, the weightlifting one
is the one where I'm like, Okay, this system falls apart a little
bit because it's like, in order to upgrade that you need to run around
and close to or encumbered. So I'm like, am I just gonna run
laps here in the main city. It's that classic skrim I would do,
yes, do the rubber banding thing on my controller and then walk away as
he's like sneaking into a wall. And I was thinking, still, Mike,
what what does the phrase final fantasy too mean to you? You know?
Yeah, but now I don't know who am I say? I hashed
eggs for a competitive Pokemon for years, so it's it's it's it's just you
can exploit. It's like that's not it's still not really ruining the fun all
that much. It's kind of because it's still still my choice to do.
It's not like it's fun to exploit it. Like you know, one of
mine was was commerce, so as I get a bonus on selling and buying,
It's like, why to have to sell fifty unique items? I was
like, why have like all these resources that I have, like hundred hundred
of I got so one of each quick and then you know that counts just
fine. That's Jeff. I'm curious from you, like, do you find
much value in actually just blind exploring, because generally I am if I'm going
somewhere, I have some kind of a quest there, and maybe like I'll
go and look over here, look over there a little bit. But in
general, it just seems way more valuable to follow some kind of quest and
not just literally go blindly jumping to some star system you haven't been to.
Yeah, I mean I early on, that's how it was playing a lot
of blind expiration because I was I had the contraband on my ship, and
I was looking for a place to sell it and so and I had no
idea where to take it. I was at this point, I had been
accepted to the Crimson Fleet, and they weren't like giving me the option to
sell it to them. They might have a fence, but I had not
found them at that point, so I was like, I think at this
point actually could go to the Key, which is like their home base,
and maybe sell it there. But at this point I did not know that,
and they weren't let me on the Key, and I found it so
like that this might be a good example of that. So I did find
some enjoyment doing that. There was because you will discover new quests and things
that you can just kind of take on and that will take you to other
parts of the universe, and the game still knows what level you are,
so it's like the quest that you're probably stumbling upon are mostly going to be
like pulling you back towards these systems that are lower class, and each system
does have a level associated with it. The deeper into space you get,
it's gonna be like level sixty five, and you're gonna be outmatched if you
get into any like space battles or anything like that. But I did come
across the Key, which is the home base of the Crimson Fleet, a
quest that I had started, but because I had not done a certain thing
in that quest, they weren't going to let me on the key even though
I was in the Crimson Fleet. So it's like most of the time you're
probably going to be betst best served taking on those quests. And also the
main quest unlocks some certain features that we were not going to spoil too much.
There Again, they've been in the trailers a little bit, but you
know this is it's as sci fi video game. They're going to give you
the sci fi video game powers, and you're gonna want to do the main
quest to do that. And then as you're doing that, you're gonna be
gathering up like Mike said, he the Freestar Rangers, and I've been I
was accepting the Crimson Fleet. These are the other side quests that are basically
main question to themselves that you're going to uncover and design which ones you actually
want to do. So if I were a person starting this game, I
would stick with that main quest for the first ten hours or so and then
and then divvy off from that point. Yeah, I think that's pretty important
because, yeah, there is essential stuff that you are in locking while you're
doing it, you know good like Skyrim, like you know you're not getting
your dove king stuff until you kind of exactly exactly a little bit. Yes,
And it's been really good in the characters are really mostly very fun.
I enjoy spending time with them. Plus, like that question is going to
take you to the key areas, like you will eventually go to Neon,
Yes, as part of that quest, and that quest is great. That
part of that question is to with with the guy that runs the spaceship company
and stuff. Did you get the quests after that from him? Where he
wanted you to help design a spaceship And I felt just like Homer and that
brother, what's in a charge of designing a spaceship? I was very excited.
I've not done that yet, but I will. And this is I
think this is the magic of the game. It's like everyone's gonna have their
own stories and their own adventures, and even as you do the main quest,
you are going to stumble into things that only happened to you. And
that's really working for me. Jeff, did you spend much time customizing your
ship? I have been having fun sort of designing that and playing with the
tools and that it's a pretty simple system, and some of it comes at
the expense of just how much, babe, you can customize things. But
because it is so quote unquote like easy to use, you're able to make
a pretty cool ship relatively easy since it's so modulo and kind of just snapping
onto these hinge points. Yeah, I'm having fun with it. I was
mostly doing things out of necessity. I wanted more room on my ship.
My ship ship felt kind of small at first, and so I just elongated
it. I had a couple of halbs in the middle of the ship,
so that then I moved the back part of the ship I already existed,
and I kind of just unstuck them and then put these habs in the middle.
So I had just like long, weener dog looking ship for a while,
and then of course the lot to finish that. That's when I got
the other ship from the sell. It's I took that one over, and
that one's huge and great, and I've been messing around with that one a
little bit. Yeah, I think a lot of people are gonna have a
hot dog ship for a bit. I did for a while, and then
I find like recently I was like Okay, I'm going to try to make
this a wider ship. Wider Like it's still meant like three of like those
habitation tubes in a row, and like they connect at one point, but
they don't connect in multiple points. So like the inside of my ship is
a bit of a mess to navigate, but it looks cool and that's a
kind of the most important thing right now. But I am you're do unlock
other ships, and I think maybe if you have the starship engineering perk you
can, or even just repercussing the game, I'm not sure you can maybe
get some larger and wider crew areas. Yeah, and each part of the
ship building thing that there's multiple factors there. The ship spaceship engineering is one,
but I think if you have like a higher piloting thing or higher another
perk, you can use bigger engines, so you can put a Class B
engine or a Class C engine. This enables you to do more stuff like
exploring unexplored star systems and stuff like that. So yeah, it's there's a
lot going on, and I think when people started, I think they're gonna
be like I am mostly going on this space menu, clicking on the waypoint,
flying there essentially fast traveling there, going there, killing some people,
and then going back to the original waypoint, telling someone I killed someone and
they're going to tell me to go kill more people. And it definitely does
start that way, and I think that is a pretty I think I was
they should have figured something else out there, because that's not a great first
impression. I found a bunch of fun stuff happening there. But I've talked
to a lot of people who have said that they are bored by this game
in the first couple hours. Do you guys understand that, because I do.
I think they should have done the mass effect one thing, where when
you get to that first big city, they make you kind of stay there
for a while and they have a lot of stuff for you to do just
and then I understand they're probably anxious to get people to use their spaceship and
things like that, and I've kind of encouraged people to when you get to
New Atlantis, spend a lot of time. I know, we said do
the main quest, but spend some time in New Atlantis because it is this
really interesting city and there is a lot to do their specifically, But yeah,
I think there's a pacing issue in the beginning, because you know,
there's so much stuff that you can do, and a lot of it's hinted
at, and a lot of it you can't really dove into until you build
up resources. Like again and our twenty only just now my really kind of
exploring base building, and yes, I started doing those outposts, which is
a whole thing, and like I'm doing that, and that's like leading me
to like the resource system, and I'm tagging resources that I want to go
out and collect, and they have the great magnifying lens next to them,
so when I do see them, like, oh, great, this is
one of those resources that I needed. So after like, oh I've seen
like ten of those, I'm gonna go back and see if I can build
a habitat. Now that's that I can actually afford that, so I can
actually have someone s stationed at this outpost. And these people that you're adding
to your crew, some of them are like, oh, I'm an outpost
engineer and I'm good at outpost security. I'm like, well, I would
love to just assign you to these outposts. So like they give you the
incentives to want to work with these systems and then the systems themselves are pretty
fun, and the outpost building is like you could do it first person or
third person whatever, like a Fallout four, like when you're building the base
in there, or you can hit V on your keyboard and then you go
in the top down view and you're looking at it looks like just a city
builder at that point, and it's it works really well. But you're right,
I'm just kind of getting to the point where this is something I'm messing
around with and I love doing that. And fall Out four, when it
didn't really affect much, it was just kind of like I'm building a cool
thing that's pup to show off all of my awesome power armor, and here
it seems like there's a lot more sort of gathering up resources and having these
characters like work on that stuff for you on these deserted planets, and the
planets themselves like actually look really cool and it's fun to spend time there,
even if they are mostly barren. That's like, I don't know, the
visuals are actually pretty impressive, but I guess that it could bring us this
is it, but that's the game studio game. How do you guys feel
about the visual technology of it. Yeah, it feels a bit vanilla is
maybe the right word. I'm not impressed by it by it. Also,
don't think it looks terrible, Like it doesn't looks terrible. I've been playing
on peace See and it runs okay. It definitely runs worse in the populated
area than ye yes, I am like on medium settings and then but even
my frame rate is still very variable where ips and like empty areas and maybe
low populated areas beyond in a city, it can can drag a bit.
Yeah, that's definitely something that I want to touch on briefly because I'm a
little more technically mine, So this is the kind of thing I was tinkering
with a little bit and everything. And then you know, obviously I think
even by the time everyone's watching this, like Digital Foundry will assuredly have videos
deep diving on and everything. But just from my experience, you know,
I have like an editing rig, so it's a little CPU heavy less or
so on GPU, so just textpacs. I have a rise in seven fifty
eight hundred x, so you know, very good CPU and then a thirty
sixty TI for a GPU, so it's you know, kind of like mid
ish to low mid range, which you know, I thought would be fine
because I'm only doing like Mike ten ADP medium, I have a freezing mod
or so, you know, I just let the frame rate rock. And
I see now why they lot to frame right down on consoles because it's it's
actually exactly what they said going into this, where it is consistently at or
above sixty a lot of the time, but then you get into the cities
and it is hovering around that like, you know, forty something like upper
forty, lower fifty even on my system, and I am limited by the
GPU, which I was a little surprised by. But it's just like it's
a very heavy game, and we've had heavy games, yeah coming out.
I'm I was thinking of Boulder's Gate three while I was playing this, because
I was like, man, I do I got upgrade my GPU? I
really hope I don't, but like if I want anything more than this,
I might. But you know, thankfully, I'm good with the way it
looks at those settings and everything like that, so I feel I feel fine,
But it is a heavy game once you get a lot of things going
in the big cities, Like your guys, we're talking about how about you,
mister forty eighty. Oh my god, I'm just it was running kind
of flawlessly for me at first, and then a couple updates it seemed to
cause some issues. And now they've updated again it seems to be running better
again. Uh yeah, listen, I think this game heavy is the way
to describe it. People are gonna there's gonna be a lot of talk about
how to optimize this game and about them updating it and stuff, and I'll
be interested to see what it actually runs like on day one for most people.
But in terms of like the way it looks, I think it's it's
there's a duality happening here where I think when I'm on a planet and I'm
just like kind of looking at it and like it's an icy planet and the
star system or the star is like rising and it shines across all the ice,
and then there's a you know, a star, a planet with rings
around it up there in the sky. It can look really pretty. The
environments are very pretty athetics and the art design I think is pretty strong,
and I like the whole I think it carries it. Yes, I think
the aesthetics really care yea the menus are usually relatively cool to look at when
you're in like the hacking system years in the computer, that looks cool that
yeah, it's like a little a little far motor function. But yes,
well yes, definitely the big buttons and stuff like that, and that's also
very Bethesta. But but overall, like I think that the art carries it
for the most part. But then you're gonna get the situations where it's,
oh, yeah, this world looks really good. It's not sort of like
moving and animated and like a really alive way, like you know, a
Tears the King of Breadth of the Wild. Mostly it kind of feels low
fly, but it feels so alive because the grass is swaying and and everything
it is. The trees kind of feel alive as well. So it's like
that really really carries it, and this is not doing that. It is
just kind of like you know, as a screenshot, it looks really beautiful,
and most of these planets are a lot of the planets are rocky or
whatever, so that doesn't really matter so much. But then you're gonna see
you know, characters and they're gonna move around like stiff Bethesta characters, and
that technology is better, but it's far behind most other games, and that
doesn't bother me so much as like, but when I'm looking, I'm like,
it does feel old when when you're looking at that. Now, in
combat, that doesn't matter so much. You're just blowing away these dumb NPCs,
But in scenarios where it's like I'm moving through a city, it's like,
yeah, these kind of move like stiff beathestic characters. It's not as
bad as it once was. It definitely is improved so that it might like
at a glance, looking at a busy street on New Atlantis or something like
that, it's like, Okay, this looks alive until they all act really
dumb and they're all like clogging up one thing and they're all bumping into each
other. Like we talked about how these nbcis tend to do. You look,
you just turn it back, and of course a companion is just sprinting
like mad right from something you got lost on the steps or whatever. There
was some condition where I had to like sneak and I had two companions,
and like every time i'd like open a door or seeking two next, what
the companions would be on the other side of the door. It's that classic
thing, have you guys like you guys have a main companion. Because I've
been going with sam Co a lot a k a. Adam Jensen from Days
Sex. You'll be surprised to hear that. And doesn't like sam Co because
he hates having a kid on his space ship. It's like, it's a
stupid kid. I only want to fly with cool dudes. Like, oh
my god, dad that I'm still rocking with Sarah because contrary what I've been
hearing from a couple of people, I think she's pretty neat. I like
Vasco because he's he won't judge me when I do my foul things in space
without my crimes and kill the religious people. He's just like, yeah,
I'm a robot about this. I'm like, God, damn right you are.
And you're my Packel too. Here's some more resources for you. He's
also going to alert every enemy in the area where he stopping. That's why
I had to stop running with him. And she's so big and like it
is like even things like oh god, my pain is still in my way,
out of the way. My least favorite thing about this game or the
goddamn ladders. It's because, specially when you're boarding a ship, they'll have
these tiny ladders. I thought this was like the big deal, like we
got letters. Now they're so bad. You push e or whatever, just
use of it. Camera like zooms out the third persons. You can grab
it, but sometimes you don't grab it anyway, so your camera just goes
the third person. Your companion is already on the ladder and you're not allowed
to use the ladder if your companion is on the ladder, so you gotta
wait for them to do something, and then you get on there and suddenly
it's in third person. But because but like it, the hole that you're
going through in the ladder is like this big, so the camera's bumping up
against that. I don't know, the ladders really throwing me off. They're
really fucking What companion are you using when this happens? Because it mass okay,
Well, your ladder companion probably is even programmed to use laders, so
I don't think he uses ladders or whatever exactly. But I'm man know what
you mean. Like, I'll definitely be in situations where I and I think
this happens in the quick look where it's a very harrowing situation, and I'm
trying to run and get away from someone attacking me, and that's all I
can do, and I get stuck at someone's in front of me and I
have to like try to run through them. So and it's like, Okay,
I guess I'm gonna try to hop over you. And it's awkward.
It's still that pathe the jink uh. And I guess I'm still mostly okay
with it because of what it enables. But a lot of times, I
think, for the most parts, like some of these things, I feel
like you probably could have figured these things out, Like the latter situation that
Mike's having, there's no excuse for that. They could have done better there.
Yeah, And I guess, you know, some of it is like
really being kind of sold on some of the promise of this being like the
next biggest game, Like you know, they had that really good presentation over
the summer, and you know, it looks really good this game. Again,
I'm not I like this game a good bit, but I definitely came
out with that thinking like, oh, this is like, whoa, this
could be my game of the year. Actually it's definitely not that right now.
Is it gonna be in the top ten? Mate? Yeah, it
could be. I think there's a good chance of that. But I think
some of those high hopes, uh, some of those highest hopes got a
little bit dashed and then kind of rebounded a bit as I played more and
more of it. Yeah. I do think though, that that leans into
like, manage your expectations, because I think that this game has been relatively
straightforwardly marketed, where they do say, yeah, there's so many places for
you to explore and so on and so forth. I do think people are
running with that maybe a little too much where they they I think they're building
this game a bit much in their heads and not you know, thinking about
it. Rashley of like, you know, like we're I've been saying for
a long time, y'all, this is gonna be fall Out on Space.
And from what I've played, and it seems like, well, you guys
have played, it's Fallout in Space, which is not a knock at all
for sure. And it's like if there's areas where it's improved or grown,
it happens subtly as you're playing right time. It's like you're not just playing
the same game again. You know, it's just there's a formula, and
this formula has grown for them exactly. You should expect a bethes the game
from Bethesza. Yeah, if you like fall Out, if you like those
games, but hey, this is gonna be like a you know, a
new take on that. It's not going to be you know, the greyest
Things and slice bread necessarily. Right, there's a lot of undue pressure on
this game just because the things have been rough for Microsoft, and Microsoft has
almost seem to lean into it like, well, don't worry because this is
the game and it's some some ways. They're definitely right, like this is
definitely the biggest exclusive that they've had. Yeah, the dragons are coming everyone,
don't worry. This is the biggest list they've had a lot of time.
But I am you know again, when this comes out, Jeff and
I were probably be in an airplane. Uh, the internet's already been freaking
out even but we're recording this on a Tuesday night. You know, get's
already freaking out, like just wassing their minds over this. So and it's
not going to get better when the when this is out and when you guys
are reading these reviews. It's it's gonna be real rough out there. So
I guess. I mean, this is the next game from the studio that
said Skyrim was their ten year game, and this they want this to be
their next ten year game. I can see it. I don't. I
don't think it's makes it. I don't think it's as natural of a fit
as Skyrim was, uh for mods and stuff at that. But I think
this game is going to get there and have It's gonna be like the next
biggest mod supported game after Skyrim, I think, and I ask to be
right, yeah, and I'm looking forward to that. I you know,
the next time I'm playing this game now, I'm gonna play through. I'm
gonna beat it. But the next time I play it, when I come
back to this game a couple of years from now, that game that I
will play will be nothing like the game I'm playing now. Maybe that's part
of my thing, because I'm never much of a mod right. I was
gonna ask you guys, you guys ever use mods on games like this?
No, Like when I play like I think I ransom like, even if
I do, it'll just be like the graphics mods. And even then sometimes
I don't really actually see the point of this. This is like looking for
and destroying my performance. I'll actually just turn that off. So and I
not really I'm weird. I'm like a things must be cannon kind of guys.
So it's like, I don't like mods that like add fan January content
nothing say at all. It's just a mean thing. I'm not into that
ball do you know, like performance and graphical mods and stuff like that.
Yeah, even like something's like oh the Millennium Falcons, somebody bought it into
the game. I could watch a video of that and kind of get all
I need. Yeah right, yeah, you know, I'm not gonna do
the Thomas the Tank Engine one. I think that's great. I will watch
the video as well, but like you know, some things that will like
expand the behaviors of companions and things like that, and we'll and we'll.
I know you guys are thinking meant the sex mod, but I I didn't.
But I'm glad you brought there, Jeff, Thank you. Can you
bone people in this game? I'd be able to flirt with some people I
haven't done too much of there. There are romance options, and it does
I think it does result in that's now. What he asks though, is
yeah, I think it results in eventually you getting down and dirty. Yes,
because again we're coming off Balder's Game three. You know, like you
choose the bill. You're the first one to say it. I've been avoiding
it. Oh, look, people are gonna freaking lose their minds when people
start comparing the supporters get three, which I think is a fair in a
game that I came out, yeah, like a few weeks ago. Of
course, dare you. It's going to be a completely fair comparison. But
people are going to ship their pants and it's gonna be their minds. And
again, I don't want to call it shot because I don't know. I
think people are gonna lose their minds at this game's meta critics score is probably
not going to be in the nineties, and it's going to be well,
yeah, it's just it's shot. What's been doing. I mean, we've
played the game, now, we have our original guesses with with Wolf,
I'm going to guess that the metacritics is going to be eighty four. Uh
yeah, I was gonna maybe say eighty five. I think there might be.
I think there's gonna be I don't want to say ungenuine a lot of
ten out of tens, but I think there's gonna be some ten out of
tens from people who are so I'm like, this is prestige gaming, it
must be ten out of ten something. For some reason, there's gonna be
a quite a few extra ten out of tens. So I think it might
be more like an eighty six. That's fair. I was. I was
actually gonna say eighty six. So I do think it'll be like, you
know, mid to up or eighty. So yeah, I'll go eighty seven.
I think he'll be around this a six eight. We've been we've been
having such a year that for some people they're gonna lose their minds that the
game that they thought would be uh like the biggest best game of the year
didn't get When Skyrim came out, it was game of the year for a
lot of people, and it's like, the expectation is what this stay will
grow and keep it for wasn't. Yeah, I know, but people people
always forget Fallout for when when they're kind of thinking, look at thinking about
this is the game that's coming on after Skyrim, So yeah, what was
Fallout for Betta Craig. Now, I'm kind of curious. I mean it
was pretty good Skyrim, Okay, so I guess, yeah, like keep
that in mind, and I guess a little bit huh. Yep. Yeah,
also keep in mind scores don't mean shit. Yeah, I'm not gonna
this is a game pass game. Go play it and like make your own
decisions. And maybe we're all crazy. Maybe a zillion people are gonna think
this is the greatest thing ever. And you know, it's been clear.
I think we all like it. I think we all really and I'm boring
on loving it. I really am having a very good time recently with these
last few less handful of hours. Other than my major bugs. Sure,
yeah, I'm not even a Western AIRBT guy and I'm enjoying my time.
Well, you know, like it's it's a good game. Yep. I
definitely been enjoy it. I guess it's just hard to not. I don't
know, I don't know, hope some of it is just that beth as
the jank in thinking. Man, I did think we're gonna come out a
little bit better on some of this stuff than this, just in terms of
that of the Jake. Yeah, I guess that's don't I definitely don't listen
to that least buggiest, behest the game everything up there. I do want
to say, because I don't think I actually got the same. Where I'm
talking about bugs, I will say I have had zero major bugs. So
you know, this is a your mileage may vary, but obviously you guys
ran into them, yes, but you know, and like I am early
on compared to you guys, but I've had like you know, like my
leg my clip through a rock or something. I expecially I don't even count
that, Yeah, exactly, other than that, I actually haven't had any
bugs. Maybe I'm bucky. Maybe you know, maybe that's exactly with any
with any these kinds of RPGs. It always is. So we'll see.
I guess I say, I don't mean it. I don't mean to like
be coming across as a negative, but it is. I don't know,
it is just kind of these things do pop up, and sometimes it kind
of can come link down on you. But then you have these play sessions
like I had yesterday. I played like five straight hours and it's just really
having a great time. And it's been much more of those. The deeper
that I do get into the game, and it does feel like it is
at least as big as they promised in terms of a big and and it's
not like held together with with spitting duct tape in terms of like that the
amount of content. As you go deeper, there is more stuff to enjoy
and cover and more characters to get to know, and all that stuff works
really well. All right, cool, I think what we're gonna do now
is we're gonna take a quick break. When we get back, we're gonna
do our game, and then we'll probably wrap this up. Thanks for listening,
everybody. We'll be right back after this. All right, we're back,
and we got it. Closest to the Messy Pin, Sean, why
don't you take it away? That's right, everybody. Even though it's a
special ap episode, we had do one. Closest to the Messy Pin,
Volume fifteen, presented by me Turboshaun, powered by Metacritic, and as always,
executively produced by Benji Bob Kochima. Now, if you don't know the
rules every round, the boys will be given a certified retro game as older
than ten years. If you didn't know the goals to predict the game's metacric
score as a stands right now on metcrect dot com, we do use a
closest to the pin core scoring system, which means that the boys will be
guessing the score, and each point deviated that they are will be added to
their score. Golf rules, they want the lowest score at the end of
the game. If they get the exact number instead of zero, they will
deduct five points from their toll score. So yet again, I am unprepared
and don't quite remember who won. By believe Mike snuck it out by cheating.
I'm not gonna say it's time because I was wrong last time, Michael,
which is why you won. Yeah, I did not know that the
one. Yeah, I thought it was the regular one. Yes, that's
score should because that's a from software game, so I should have got a
higher spare. Yeah, okay, okay. Anyways, that means that Jeff
will be picking first. So that's right, Jeff, I need you to
tell me what you think. Eve on the line, or at least for
the personal computer Mason two thousand three twenty two figures as on macrac dot com.
I'm just gonna throw a random number. I'm gonna say seventy six say,
sicks not huge confidence in Eve Online? Huh. I just again,
how do you even review it? Like, like for a person doing a
review of that game when I'm playing it for like thirty hours in like two
weeks, Like, what the hell are they right? Yeah? Could they
even find what could be like even in the shape of fun? I don't
think so Okay, okay, well, I mean how would you review end
Walker, Mike? You know, I'm just saying I'm more easily than Eve.
Yeah, I'm sure there's some through line that you can fight. I
don't know this even slander, I can't. No, no, no,
even it's ignorance. Even you know, none of us know what the hell
this game does. It's so much more cop because you have to like make
like actual real world relationships and start your political intrigue with other actual humans,
and it's like it takes more than thirty hours. No, no, do
you guys just going on the middle of nowhere and like my you sh and
then say I think I think Jeff and I both had experiences like we're gonna
get into Eve and then it's just like, Okay, I guess I'm not.
That's you guys, have scrubs. You know what I got into that
fucking dust five one four or that's what I was. You were you were
affecting change in the Eve Online world. That's right, all them you were
fighting for all the battles. Yeah, they were going on, you know,
up a bow and I was down there on the fly and dude,
that was all. I am super n surprised to learn that is really Eve
I'll say an eighty, all right, eighty on the dot. Mike's locking
that and Jeff has his seventy six Eve Online sin that sixty nine? Nice?
Nice? Yeah even lower. Jeff's right. Defl's on the right path
there, I would. I'm actually super interested to read those reviews. If
I think if you played only thirty hours of even been miserable, I mean,
I think you put like two hundred hours for the review. I don't
know, how do you. That's the worst gape ever to have to review
like this was very much. We must review everything still though, so who
knows. Anyways, Game number two it's gonna be Mikey's pick Home World,
or at least for the PC. August thirty first, nineteen ninety nine,
twenty critic reviews, People really liked Homeworld. Is this the game that Jeff
bre pirated as Parents PC? Yes? What one? Ok, there's like
a handful I did that, SIP three, couple others, basically everything before
we get into the story. I'm gonna say ninety two. Oh okay,
people like this game. That's what I was gonna say too. I will
go with a ninety one. Yeah. People, this was a game of
the Year contender for Mini PC outlets. All right, Homeworld over under ninety
two? Ninety one? It is ninety three? Wow? Shit, jeez.
I'm like I was like, man, ninety three would be too high.
I'm a coward. Yeah. That alright, very impressive there. Game
number three, Zeno Saga Episode one Dared Wiles are mocked. I'm so sorry.
Canoe well uh PlayStation two, February twenty six, two thousand and three,
thirty five correct reviews. Jeff, Uh, Yeah, I'm gonna say
just AMEDI eighty six, immediate eighty six. Yeah, just like yeah,
A lot of people are like calldam, I'm very excited for the next big
RPG. They loved it whiles, they loved remarks and it just loves Germans
month. I just love that I think people were really thrown off by just
how weird and Talkizenosaga was. It got worse as the series win a long
I think, yeah, Mike, you gotta be more in tune with this.
I'm interested to see what you say. Zeno Saga is a weird one
because I think I did rent it and was immediately just not into it.
I think it was lower eighties, maybe even more than that. But I'll
say in eighty one eighty one, gotcha there? All right? Well,
whatever the hell this game is called? This in at and eighty three,
splin the difference a little bit there between you, Okay, all right?
That is for the audio listeners, mikey at fourteen, Jeff at twelve,
which means that Jeff is just barely in the league for now. Probably my
way back first is a little bit better game number four ft L faster than
Light, at least for the PCs September fourteen, twenty twelve. This is
based on forty two critic reviews. Mike, people really like this game,
for sure. Yeah, I'm gonna say an eighty eight eighty eight okay,
saw score there is a fantastic game. I'm gonna go with a ninety okay,
ninety okay, not into the nineties. It's right on ninety. Yeah,
ninety. I think that's the safe one. I was kind of think
of ninety even beforehand. I would be happy it was higher than that.
All right, well let's see how high it went. FTL send that an
eighty four man that I did it for me. Right now, we're tied.
Shit, that's right, eighteen to eighteen into the last round. When
you guys tie, you going to the final one. It's so good though,
Final game number five, Jeff, I need you to tell me what
you think. Pray the Original for Xbox three, July eleven, two thousand
and six, eighty crack Reviews has imcrack dot com. I'm gonna go with
a the original Prey huh, no Prey to, no Pray remake, just
Pray. I don't. I remember this being kind of a middling game in
terms of the critical reception, but how middling, I'm gonna go with a
seventy two all right, Mike. I think I'm good because Pray, although
not a fantastic came out as a very early Xbox or sixty game and everybody
was like pretty happy, like, oh this is pretty fun. I think
Ghost recon Advanced Warfighters. I think it was more of a I think it
was more of a low eighties. So I will just say eighty eighty the
graw factor. Okay, okay, Wow. It will be interesting to see
where this one lands. I'm curious if it goes uh somewhere in the middle
between these two. I felt very confident we'll see them being the early XPUS
three six. That's a good point. Pray the original seventy nine. Yeah,
wow, good Jeff, Mike was one off. Jeff was seven off,
which means Mikey takes it nineteen to twenty five. Rocket Chef Party Listeners
is a gift of a homemade rocket. But incredible. Thanks Banks, Benjie,
Thank you, Sean. All Right, Mike, we've been playing Starfield
until we talked about that. Anything else real quick that you want to touch
on. I'm I've really enjoyed Armor Armor Core six, but I only played
like the first mission. So glad you're and I'm glad you're joy I'm really
happy. Dan's really good. That was very surprising. Yeah, that's kind
of fun. So no, I'm glad that he's been getting into that.
I had my debt or Alive Extreme Beach Volleyball Stream, which was a lot
of like I had a fun time with that game, but I can't belie.
You can't believe Christie's thought in that or Alive Extreme three Shots of Crime.
She's not Extreme three. Well, they kind of made you know,
they kind of made her uglier. I think they eventually they're like this characters
to uh So basically she's not she's not in the area because she's uglier because
because she's evil, they thought that. I don't know, they may hear
more like angular. I don't know, she started looking more like a seed.
People are some of the hottest people that's taken off right now, dude,
Jerry got everyone look at her feet. Come, that's some my thing.
In fact, that's kind of straught to find out that Christy was evil.
I just picked her because I liked her. Like short hair. We
now we liked the short hair, short hair, I like your ladies.
That's basically all win A lot of short hair options and that are that are
alive. So that's why I picked her, right But I had fun with
that. But I don't know, I guess that's about It's there's been a
lot of Starfille, so it's interesting to actually be able to talk about that.
Yeah. Yeah. Other than that, I think I was looking at
I played a little bit Madden, but not played Bomb Rush, cyber Fund.
You can yeah, you can see those things on Giant Bombs. So
I think I'm gonna do now is I'm gonna hit this button and I'm gonna
ask mikey, where can people find you on the internet? Well, there
won't be a new nineties Disney up on the first. It's gonna be about
the Disney All Star Resorts. Please check that out at nine zeros dot com.
Well, the podcast places. Man, we did a lot of stuff
today, Jeff yep. I'm gonna do a lot more stuff tomorrow. And
I think we have but we both because we get that that preview thing we're
working on, and then we got Blight Club games mornings and at least I'm
play Club again. You can do. I think muse is available for right
did you say that? I gotta find out, Mike if I need someone
can I don't know. If I okay starts at ten thirty, you might
get someone. Sean, where could people find you on the internet? They
can find me as Turbo Sean Shawn on most places, sometimes with an underscore
I look from my face, you'll find me if you're in the right spot.
And then uh yo, make sure to follow Giant Bomb on all our
social media jail so you can see all the goofy little clips that I do
for them, oftentimes involving these two knuckleheads making absolute buffoons of themselves. We're
going to have that game as game club discussions super metroly going up at some
point here. That's true, and we neglected to mention the game club for
this month is Starfield. So if you want even more in depth discussion from
me and Mike and the rest of the game mess approve all the patrons.
It will be at the end of the month. Are you and the new
Jeopardy is up for Patreon supporters and you should watch it. Oh yeah with
Red Valentine for the public speed yeah the publican m A Fife. That new
one is up for early if you are a supporter. And then fun time
yes the links, Yes, the real, real, real good one.
I had a lot of fun on that, so people should watch it,
watch it twice. Maybe is it could be next one on Airplane for five
hours and I don't want to do anything. Yeah, well I don't know.
I don't that will feel weird. So I've not had a five hour
stretch where I haven't had to do anything and it's sleep. Yeah. We're
not sitting next to each other. We're on the same plane. We're not
saying next each other. That's right on the same and I'm not gonna make
an effort to do that. I hate when people switch seats. MIC just
I don't care. Okay, cool, I'm going to sleep, Yeah,
but don't want to say nextwo years. I'm just sleeping, lump over here
by everybody. See it in Seattle, see your backs. Real they are
going to come for Zelda Hi donkey whoa. Whoa is like a barrage.