WEBVTT

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Don't be bad. It's the Internet. You're busy. Let's do this for

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October fourth, twenty twenty three.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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me Jeff Greb. Today, French
authorities detain Ubisoft to executives, and Nintendo

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pulls the cable out of its older
modems. But first, please join me

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and welcome you. Today's co host
the Game Mess Mornings. It's Mike Manati.

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Everybody, Mike, how are you
doing? Ah good, It's not

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a difficult question, just answer it. Mmmmm. See now now I know

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you're gonna lie good. Good.
I'm glad to hear that. I am

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very excited. I'm gonna even I'm
so excited I will even flip on the

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headlines here. Let's do that's there, we go go? All right?

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Yes, so, Mike, it's
been uh, it's been a week so

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far. A lot of bad news
kind of NonStop, a lot of bad

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news to talk about on the BombCast
yesterday kind of it's not gonna stop today.

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But you know, there's there's games
coming out. We'll talk about that.

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I think we have like three two
and a half review roundups. In

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this show, we'll see how much
Detective Detective Pikachu reviews are out there.

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Yeah wow, just like complete disrespect
for Detective Pekachee. That's right, sorts

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an official round there. We got
three or three round ups for Detective Pikachu

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and Forts and Horizon excuse me,
Assassin's Creed Mirage. We'll get to all

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of that by the end of the
show. We got a lot of news

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though. But you know, really
really, Mike, I mean, well,

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you've been just well still stick in
that bowlder skate three? Were you

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up late playing that? What were
you doing last night? What the bete

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that I talked to you? So
you know, I get my Sea Pat

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machine on Monday. My sleep quality
has been poor for years. But knowing

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that it's poor, yes, a
little extra too where I like I'm like,

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ah, yes, like I said, yeah, So you know,

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mornings I've been even rougher than usual
for me. You know me, Jeff,

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I'm not a big morning person anyways, But Monday I get to go

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and then pick that thing up,
So I'm excited for that too. Of

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Course, the problem now is like
I have too many expectations on it.

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I'm like this is going to turn
my life around, this kind to fix

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every problem I have. That's definitely
how I live my life too, where

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it's like, oh, I thought
I realized a new thing that I could

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be doing different, and this is
the one that's going to change everything,

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and then two months later I'm like, well, I feel like I was

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supposed to be doing something, and
then I never remember it again for the

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rest of my life. I did
stay up a little bit later in bed

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to beat Sea of Stars and watch
the first half of that new Folding Ideas

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videos, doing a little bit of
that, so that was good. So

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I mean beating Sea of Stars where
that probably took like an hour or so,

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and then the first half of that
Folding Ideas videos like well with four

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and a half hours or something like
that, something like that. Yeah,

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okay, exactly. All right,
Well, let's explain what we do here

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most weekdays, I Jeff Greb,
will help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you are watching live on Twitch welcome,

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you can always listen to the show
later on podcast feeds by searching for game

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Mes Mornings, or find the RSS
on giant bomb dot com. You can

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also catch the show later with chapters
and timestamps on YouTube. Hello YouTube.

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All right, we have a lot
to get into, so let's start the

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morning mess with. Former Ubisoft executives
have been detained by police in French a

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sexual assault investigation. This is from
Nicole Carpenter at Polygon. Five former Ubisoft

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employees were detained in France this week, three on Tuesday and two more on

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Wednesday. According to a report from
French newspaper Liberation, former Ubisoft chief chief

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executive officers Sures Surge Hesco think I'm
gonna have to say that you want to

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say Surgery. I'm gonna go search
Rge. I think the character from Chronocra

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I think not. Sir j Hasco
and former editorial vice president Tommy Francois were

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among the five people detained in questioned
by French police in twenty twenty, current

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and former Ubisoft workers accused the company
of creating a culture that normalized sexual assault

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and harassment and allowed it to thrive. Multiple top level employees were accused in

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the weeks and months following the allegations, several people resigned or were fired,

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including Maxime Belon, a former creative
director and editorial vice president, and Ubisoft

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Toronto accused of choking a female employee
Assassin's creed at all. Yes, that's

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it, you know, just a
tiny bit of choking somebody Assassin's Creed.

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Valhalla creative director osrof Is male accused
of having an inappropriate relationship with a fan.

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HR lead Cecil Cornett and ubisofts Canadian
studio director Jannis Mala were also involved

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in the detainments. Beyond Haskell and
Francois Liberichon did not name the three other

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people question by by police. Do
okay, those are other people? Then?

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Previously were the ones that were let
go? I do wonder if that's

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who was actually involved in thisgation.
The investigation began in twenty twenty one after

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French union Solida Are Informatique and several
impacted employees of filed complaints regarding you Be

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Soft and its culture. Police reportedly
spoke to fifty current and former Ubisoft workers

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over a year, according to the
French paper, before taking the five former

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employees into custody. This week Hasco, Francois and the others do not appear

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to have been charged, but French
law allows police to arrest and hold people

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suspected of a crime for up to
twenty four hours without a charge. Holly

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Gond has reached out to the judicial
court and the victims lawyers Maud Breckers,

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and they'll update the story if they
hear here more. I'm sure we'll hear

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more on this. This is mostly
still the fallout of what's been happening for

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years now at Ubisoft Mike, where
we've heard about this culture. There was

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a big a lot of reporting on
this, and now it's kind of almost

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surprising because you always feel like nothing
ever comes of that, at least not

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in terms of the police doing anything
about it. It's taken some time,

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but the investigations have seemingly led to
something. Even if these even if none

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of these men have been charged yet, at least they are being questioned and

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detained. That feels like it's leading
to something. Do you think that this

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is the kind of thing that can
continue to inspire change at a company like

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Ubisoft or is it too toxic to
ever like fully change? I think thinks

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can always get better. I think
that's for sure. I mean, look,

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the good news here for Ubisa,
there's any good news, is that

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these were former employees. They did
in fact fire these people for these reasons.

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Yes, for these reasons. So
man, it's a good thing they

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did that because if not, this
would be a insane catastrophe for them maybe

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hard to come back from. So
is that, you know, and you

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know, hey, keeping get visible
like this, that's going to make it

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easy here for ub some employees to
be loud about it, to talk about

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it themselves, and to bring it
up with their managers, their leadership,

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and it's not gonna be something that
ease is gonna be able to act like,

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oh, that wasn't that big a
deal. Now, clearly this was

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a real big deal, wasn't it. Yeah. I think the original reporting

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of when when these stories broke it
was something like twenty five people spoke on

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the record about this stuff, and
now the police have investigated or have talked

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to fifty people, so significantly more. That's like, oh, that's a

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widespread issue. If like that's how
many people seem need to be talked to.

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Do you even understand what was happening
there? You do want I do

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wonder does this ever lead up the
chain and uh enforce use gimmel or someone

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to take responsibility and say the buck
stops here for enabling that culture to thrive

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in the first place, which was
always the accusation was like, hey,

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this is not just one off of
examples of people behaving badly. This is

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not a bad Apple situation. It
is very much it is ruined the bunch,

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and it's ruined the bunch because that's
the environment that has been enabled to

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thrive here because of people like you
used to go on at the top not

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taking it seriously. There are examples
of people saying, hey, I was

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I was held at a party by
by Tommy France Swise basically his band of

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merry assholes kind of held me while
Tommy France Swad tried to kiss me at

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a party, and then when I
complained to HR about that, they're like,

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you misunderstood the joke. It's like, that's the kind of thing where

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Okay, if I if that's happening
and I'm around, that doesn't feel like

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that's not a prank, bro,
that's just assault. And if that's happening,

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and then that's the response you get
from from complaining to someone who's supposed

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to be protecting you. That is
a poisoned organization overall. So hey,

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great that these five people are being
are having to answer for the crimes they're

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alleged crimes. But I still wonder
if you be Soft has been, you

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know, anywhere near cured of this
stuff. It feels like, hey,

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we haven't heard much, but that
doesn't mean anything. But for years this

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stuff was happening and we never heard
really a bad word about stuff happening at

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you'bistoff. It all had to come
out at once so people felt comfortable talking

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about it. I don't know,
it seems like you've Skima has mostly gotten

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off Scott free. How do you
feel about it? Yeah, I mean

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I do think he has. And
you wonder at what point is there going

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to be any muppets for him?
Uh? Yeah, it's just brought me.

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That's kind of been the theme lately, Jeff, is people at the

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top kind of messing up or bad
things happening under their watch and other people

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paying the price for that. Yeah, and it's like the system is rigged

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to work that way or something.
It's it's odd. Let's see, I

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guess from from here, like what
happens next to I'm not familiar with how

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the French law of judicial system is
going to work, so if these people

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do get charged, I bet we
will hear about that soon. It seems

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like this Liberation newspaper is on top
of this, so hopefully we get it

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more information about all of that.
In the meantime, let's move on to

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the next story. Three DS and
we Use online play ends in early April

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twenty twenty four. This is from
Liam Dulin at Nintendo Life in news that's

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been a long time coming. Nintendo
has announced it will be ending online play

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and other functionality that uses online communication
for both the three DS and we Use

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as of early April twenty twenty four. Here's the official confirmation from Nintendo.

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In early April twenty twenty four,
online play and other functionality that uses online

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communication will end for the Nintendo three
DS and we Use software. This also

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includes online cooperative play, internet rankings, and data distribution. Again, there

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is no exact date at this stage. This is no longer the statement.

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It's just early April, so do
or play whatever you need, but to

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before then, Nintendo will announce a
specific end date at end time at a

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later date. According to Nintendo,
but also mentioned South, services could be

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discontinued earlier than planned. Basically,
they say, if an event occurs that

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makes it difficult to continue online services
for Nintendo three dsm WEU software, we

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may have to discontinue services earlier than
planned, which just makes it sound like

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I don't know the servers, like
all the way over there. I don't

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want to go reset it, and
so we're just gonna let it be down,

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like that's what it makes it sound
like. They're like, hey,

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if something bad happens, we might
just not fix it. This is inevitable

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and also just a huge bummer.
Still, the three D SMU sure they

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are going to be two generations old
here pretty soon, but that is not

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going I don't know. It still
feels relatively recent and there are games on

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there. I would I still think
about maybe going on on planing and playing

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specifically the original Super Mario Maker.
But this is expected, right, No,

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yeah, exactly. It seems to
be the trend again. Man.

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Yeah, because I was like,
okay, what games would really bug me

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about this? And there really aren't
too many. For one thing, Nintendo

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Online has never been particularly good anyways. But yeah, Mario Maker one,

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that is a rough one to have
to lose. Yeah, kind of seems

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to be the big one that stands
out. Yeah, I think the original

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Splatoon. Obviously you can get a
lot of the Splatoon effect from the other

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ones, but yeah, there's some
specific stuff about that game. And then

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I'm like, on the three DS, like what like Hitacherus Uprising had some

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online mode. I bet no one
in the on Earth is playing anymore stuff

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like that? Oh gosh, it
did Yeah that what do we think that

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was going to get remastered? It
seemed like, yeah, it's still stid

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possible. But uh, right,
that that was Sakarai and Van Day and

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Nancos like mentioned like they're working on
a remaster of some like Nintendo game from

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that era, an action game,
they said, and that one. That

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one made a lot of sense.
I think there's also been rumors out there.

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We probably still get that eventually,
there's there's not going to be some

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point in the future where, uh, the the online infrastructure of these games

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is just put in a place where
we can count on them lasting forever.

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They're always going to have an end
date, right, No, Yeah,

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that seems pretty blatantly clear, especially
for con games. Yeah plays right,

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Yes, I don't know there.
I don't know if there's a solution to

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that. I guess unless, like
you know, going forward, the infrastructure

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for all these things are just so
similar. Like if the switch to online

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infrastructure is basically just the same infrastructure
that the switch has, maybe you don't

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have to worry about that anymore.
I don't know. Yeah, yeah,

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I guess that's right. That's what
I'm wondering, is like, do we

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get to a point where there the
continuity that Nintendo's talking about and that Microsoft

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in PlayStation seem to have where it's
like, hey, yeah, you bought

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all these games, and yeah,
of course they're just going to keep we

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But I mean, I think at
a certain point, maybe more games will

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have longer online life than they had
in the past. But I still think

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like third party publishers and stuff,
they have to run anything, any sort

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of maintenance to keep their games up
and running. They are still going to

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be pulling the plug individually on those
games. I just hope that overall we

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get to a point where like,
yeah, you could probably count on the

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service for something like that is keeping
online switch games running to be operational for

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a long time, because it's basically, like you said, the same service

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that's running on the new systems,
because there's just this this continuity overall.

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Though I don't I mean, I
don't know when the right time to pull

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this stuff is pull the pulicon on
this stuff is. But it does still

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feel kind of early. But I
guess it probably would never feel like the

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right time. I suppose so nintended
doing this is a bummer. Uh but

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here we are, all right,
we got a lot more news to get

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to. But first we're gonna take
a quick break. When we get back,

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we're gonna talk about Hyaenas being Sega's
biggest budget game ever. What.

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Yeah, right, But we'll be
right back, and as promised, we're

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back, Mike, What was that
about Hyaenas? Yeah? You ready for

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this one? Canceled Hyenas was Sega's
biggest budget game ever, it's claimed.

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Oh this is from Andy Robinson at
VGC. New alleged details on the development

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of Sega and Creative assemblies canceled live
serve shooter Hyenas have been published, including

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claims that it was Sega's biggest budget
game ever. Before the company pulled the

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plug. The Japanese publisher announced last
week it was canceling the multiplayer shooter and

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some unannounced titles under development, and
that's in Europe, following at least six

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years of development on the project,
and that project again being hyenas developer Creative

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Assembly has suggested that the game was
canceled due to ambitious plans and high competition

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in the multiplayer shooter space. However, a new video published by total war

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YouTuber voland corroborated by vgc's owned sources
and again Total warst Creativessembly's Marquee franchise features

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claims from anonymous developers that a lack
of direction, disruptive engine changes, and

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overly cautious design contributed to its downfall. VGC has asked Sega for comments on

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the story, and they'll date the
story if they ever get it. One

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00:15:46.759 --> 00:15:52.320
anonymous developer wrote, however, that
so what went wrong? Total lack of

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direction. Many of the leadership were
asleep at the wheel, but they never

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seem to lose their jobs, an
engine change part way through the process,

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attempting to break into a saturated market, and not committing to doing anything adventurous

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with the game. Uh yeah,
Hyenas or Get incredibly safe, incredibly safe,

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and there's like some interesting tidbits about
like what like what direction they eventually

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00:16:11.399 --> 00:16:15.919
did get and like where it came
from. It's pretty wild. Hyenas or

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Project Keaton as it was known then, was greenlit after the critical success but

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commercial disappointment of Alien Isolation, following
which the Creative Assembly Console team delivered the

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work for higher project Halo Worst two, which is also claimed to have sold

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modestly. Creative eaton like Michael Keaton. Yeah, it isn't Keaton, like

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00:16:33.720 --> 00:16:37.440
a fox or like a hound.
I always think of Keaton because of the

241
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mask from Zelda? Was that a
fox? That's right, I'm making That's

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just my brain making connections with zero
information, So please, I'm probably wrong.

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00:16:48.039 --> 00:16:52.039
Creative Assemblies Management wanted to create a
console game with broader commercial potential,

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with Destiny Escape from Tarkof and Pubg
cited as inspiration. The game was a

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PVPVE shooter with for up to fifteen
players in teams of three. The goal

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00:17:02.919 --> 00:17:06.839
players was to break into vaults spread
across the map, battling AI enemies as

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well as other teams, looting merchant
escaping the ship alive. Apparently in the

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early days, the theme here was
going to be all of the wealth is

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accumulated for a few people, and
you're going to go steal stuff from these

250
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rich people, and that was going
to be the vibe and the impetus of

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the game. But according to yes, I guess exactly. But according to

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00:17:25.640 --> 00:17:29.720
sources, the District nine and Elysium
director of Neil Blancamp. Yeah, Neil

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Blancamp visited the studio and was because
he was a big fan of Alien Isolation,

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but his trip to the studio was
more than a social visit, as

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he was actually providing feedback on Hyena's
overall direction. He comes to visit the

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studio and he's shown what we're up
to. One source told Volan, he

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has some ideas of a direction to
take it in basically that you're not stealing

258
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to survive, but instead Netflix,
Steam and the other services like that don't

259
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exist anymore, so DVD box sets, music games, all that physical media

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is now super valuable. This match
the synopsis of the game when it eventually

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was announced, which had players rating
huge plunderships on their way to Earth,

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carrying valuable pop culture relics such as
old DHS tapes or vinyl records. He

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also had the idea of inserting a
lot of Internet humor and stuff. The

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anonymous developer continue, can you imagine, can you imagine being a Hollywood director

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and be like, you know,
what this game needs is some Internet.

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He even made a movie humor?
Now, isn't it fy the way?

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00:18:25.720 --> 00:18:29.279
What is internet? Hearing me?
It means it's gonna make Dan Reichert very

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00:18:29.279 --> 00:18:33.640
mad? And I think you're playing
Detailah okay, you know, like I

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00:18:33.720 --> 00:18:37.599
try to be nice. Yeah,
mister mister Neil here, but god,

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00:18:37.680 --> 00:18:42.680
you made one movie people like like, twenty years that Grand Tourisma movie.

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00:18:42.680 --> 00:18:47.319
What's your deal, Mike? Uh? Why does he get why does he

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00:18:47.400 --> 00:18:49.359
get the have a safe in this? Don't know. I think it's because

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he made one movie that people like
twenty years ago. I think that's all

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00:18:52.839 --> 00:18:56.279
you gotta do. Apparently, uh
he but apparently even made a mood board

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00:18:56.440 --> 00:19:00.279
or mood video excuse me to show
what he was thinking. But you know,

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00:19:00.400 --> 00:19:04.000
as much as this sounds silly,
like, apparently developers were like,

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00:19:04.079 --> 00:19:07.799
hey, after the what the fuck
are we doing here period with the game,

278
00:19:07.960 --> 00:19:11.519
getting any sort of direction was a
welcome change. So like, fine,

279
00:19:11.640 --> 00:19:14.319
whatever, this is great, We'll
work with this. But at some

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00:19:14.440 --> 00:19:18.240
point the Creati Assembly did part ways
with Blancamp. You probably went to go

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00:19:18.359 --> 00:19:21.720
make a Grand Trismo, got busy
and forgot about the game. Hyenas was

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eventually announced during a live stream in
twenty twenty two. However, there was

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00:19:25.039 --> 00:19:30.000
still uncertainly around the game's direction and
even its business model. Here there is

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00:19:30.079 --> 00:19:33.319
let's see here. Yeah. Although
it's not public knowledge how much Sega invested

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00:19:33.319 --> 00:19:37.000
in Hyenas, former developers told VGC
they believe it was the company's biggest budget

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00:19:37.079 --> 00:19:41.079
game ever, beating nineteen ninety nine's
Shinmu, which was once claimed to have

287
00:19:41.119 --> 00:19:45.279
cost around seventy million dollars. I
forgot to mention that Hyenas was Sega's biggest

288
00:19:45.279 --> 00:19:49.599
budget game ever. An anonymous developer
also told Voland towards the end, there

289
00:19:49.599 --> 00:19:53.640
were people from sigajs banned more or
less permanently at the UK office. This

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00:19:53.720 --> 00:19:57.200
has never happened the whole time I've
worked at Creative Assembly. They occasionally came

291
00:19:57.240 --> 00:20:02.799
to visit and check how a game
was looking, but as I've said previously,

292
00:20:02.920 --> 00:20:06.759
they're generally hands off. But with
this game, apparently I'm very expensive.

293
00:20:07.279 --> 00:20:10.839
They went in there and got hands
on. How does that happen?

294
00:20:10.880 --> 00:20:14.839
Mike? Okay, the whole idea
of live service is that you could try

295
00:20:14.880 --> 00:20:18.559
a lot of stuff and fail and
fail fast, and one of them will

296
00:20:18.559 --> 00:20:21.880
eventually hit. Now, they are
not cheap to make, but they're supposed

297
00:20:21.920 --> 00:20:26.160
to be less expensive because you're experimenting, unless you like become pot committed.

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00:20:26.200 --> 00:20:30.119
I guess you over commit and be
like, this is the one that's going

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00:20:30.160 --> 00:20:32.559
to work, so we're going to
need all this content, and then you

300
00:20:32.559 --> 00:20:34.680
start thinking like five years down the
line, and this thing has to be

301
00:20:34.759 --> 00:20:37.119
ready to go and have all this
stuff, and then it can balloon really

302
00:20:37.160 --> 00:20:40.920
fast. Like that's also a risk, but you're not supposed to really do

303
00:20:40.960 --> 00:20:42.920
that until you have a game that
you know is going to work. I

304
00:20:44.000 --> 00:20:47.240
don't know how you end up in
that situation with something like hyenas, something

305
00:20:47.279 --> 00:20:49.880
that developers never seem that passionate about, something that never really had direction,

306
00:20:51.200 --> 00:20:53.640
something that was ambitious in terms of
its goals but not in terms of its

307
00:20:53.640 --> 00:20:56.400
design, where they were just taking
it safe. How do you spend that

308
00:20:56.480 --> 00:21:00.160
much money on it? Mike?
I don't get it, you know,

309
00:21:00.119 --> 00:21:06.519
I don't know how you bet the
farm and then at the last moment decide

310
00:21:06.799 --> 00:21:11.160
you're better off just sitting the farm
on fire. Yeah right, I mean,

311
00:21:11.200 --> 00:21:15.079
if you're that plot committed to it, like you say, maybe at

312
00:21:15.160 --> 00:21:18.599
least just released it and see what
happens. But if it looks that bad,

313
00:21:18.640 --> 00:21:22.440
they're like, oh, yeah,
this is absolutely gonna fail. What

314
00:21:22.960 --> 00:21:26.960
were we doing here? Right to
chane us on back of Orangey, What

315
00:21:26.079 --> 00:21:30.200
are we doing here? Folks?
What are we doing here? How did

316
00:21:30.200 --> 00:21:36.799
this happen? Over six years?
The biggest budget ever? No direction?

317
00:21:37.559 --> 00:21:41.039
I mean, this is catastrophic.
Yeah. The developers said that VGC talked

318
00:21:41.039 --> 00:21:44.359
to you, said that they weren't
even angry at Sega for canceling it.

319
00:21:45.559 --> 00:21:47.640
That's what they say. I'm not
angry with Sega for canceling, to be

320
00:21:47.640 --> 00:21:49.720
honest, I firmly believe it only
would have lost more money. Otherwise.

321
00:21:51.039 --> 00:21:53.839
They're typically a light touch publisher,
I guess because in the past the Studio

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00:21:53.880 --> 00:21:57.640
Creativessembly has been so profitable. I
fear those days are now over, but

323
00:21:57.759 --> 00:22:03.160
we'll see. I am angry with
the shit leadership and for the people above

324
00:22:03.200 --> 00:22:07.000
them for not dealing with them.
I had hoped that maybe after Hyenas flopped.

325
00:22:07.039 --> 00:22:10.559
We could be kept on at Creative
Assembly if the next project was another

326
00:22:10.640 --> 00:22:14.440
nice, low risk contract job like
Halo Wars two. But most of us

327
00:22:14.480 --> 00:22:17.799
are likely being made redundant, and
I'm okay with that. Really, what

328
00:22:17.839 --> 00:22:21.359
I'm actually furious about is that the
redundancies are affecting people who had nothing to

329
00:22:21.400 --> 00:22:25.839
do with Hyenas, like it,
operations, marketing, HR, even some

330
00:22:25.920 --> 00:22:33.160
people over on Total War. They
bear no responsibility for this banfire. Yeah,

331
00:22:33.359 --> 00:22:37.599
it just seems absolutely nuts. And
yeah, I mean there is.

332
00:22:37.759 --> 00:22:41.079
I mean, it's something like this
happens. Wouldn't we joke like, oh,

333
00:22:41.119 --> 00:22:45.759
people with the top okay, oh
are the people at top over at

334
00:22:45.799 --> 00:22:49.200
creat Assembly or it's like whoever it
is that let happen. There have to

335
00:22:49.319 --> 00:22:53.240
be consequences. I mean, my
god, this seems like one of the

336
00:22:53.240 --> 00:22:59.880
most notable, high profile failures we've
seen in terms of like a big but

337
00:23:00.200 --> 00:23:03.559
game in a long time. Yeah, and it's you know, I think

338
00:23:03.599 --> 00:23:07.440
it probably is easy for us to
sit outside and be like we told you

339
00:23:07.480 --> 00:23:11.920
so with games like this, But
we did tell you so. We did.

340
00:23:12.039 --> 00:23:17.440
It was obvious to every party at
the moment that they revealed it that

341
00:23:17.480 --> 00:23:21.440
well, this isn't gonna work out, and this was your big bat.

342
00:23:21.559 --> 00:23:23.000
Like, the one thing I could
say when they revealed it was like,

343
00:23:23.240 --> 00:23:26.039
well, I don't think they're too
worried about this at least. This is

344
00:23:26.079 --> 00:23:30.279
probably some stupid cheap thing that they
did exactly and I think it was their

345
00:23:30.279 --> 00:23:33.680
most expensive game ever that they had
spent six years on. And I mean,

346
00:23:33.720 --> 00:23:37.279
of course you're going to miss the
trends at that point, whatever you're

347
00:23:37.319 --> 00:23:42.720
trying to do there in terms of
gameplay, in terms of tone, Internet

348
00:23:44.039 --> 00:23:48.000
humor, my god, like,
yeah, you gotta like those. That's

349
00:23:48.039 --> 00:23:52.680
just not compatible if you want to
chase a trend and try to get rich

350
00:23:52.759 --> 00:23:56.359
with a big with a live service
game. No, you can't be spending

351
00:23:56.839 --> 00:24:00.759
shinmu money on it, right.
You got to reserve shn MoU money for

352
00:24:00.880 --> 00:24:03.759
Shenmu. That's the only thing that
deserves it. That's the only thing.

353
00:24:04.720 --> 00:24:07.920
Yeah, it is. It's you're
right, you're right that the diagnosing of

354
00:24:07.960 --> 00:24:11.000
like looking at it and be like, hey, we don't think this is

355
00:24:11.039 --> 00:24:14.599
gonna work. It's probably not that
big a deal. Yeah, And then

356
00:24:14.720 --> 00:24:18.640
to hear this, it's okay.
This goes back to the people running Sega

357
00:24:18.839 --> 00:24:22.640
don't really seem very good at their
jobs, something that used to be a

358
00:24:22.720 --> 00:24:25.000
joke on this show. And then
yeah, I felt like recently they were

359
00:24:25.079 --> 00:24:26.799
kind of getting their their legs underneath
them. They got Atlas putting games out

360
00:24:26.839 --> 00:24:33.359
everywhere and really hitting the cadence of
Persona games, releasing a pretty good clip.

361
00:24:33.519 --> 00:24:36.400
So it's like, oh, yeah, that's got to be making money.

362
00:24:36.440 --> 00:24:40.039
They've got to be doing fine.
But to make decisions that can lead

363
00:24:40.079 --> 00:24:45.720
to something like this, This feels
like someone was like asleep at the wheel,

364
00:24:45.799 --> 00:24:49.200
is what the developer said. It's
yes, extreme example of that where

365
00:24:49.279 --> 00:24:52.839
I don't know how this happens unless
someone who could have stopped it. What

366
00:24:52.920 --> 00:24:56.759
either just wasn't paying attention or didn't
know what they were looking at when they

367
00:24:56.799 --> 00:25:02.119
when they when they were confronted with
this, and either one is bad enough

368
00:25:02.160 --> 00:25:07.039
to deserve consequences. Something we continued
like, is that gonna happen? Doesn't

369
00:25:07.160 --> 00:25:12.200
doesn't seem like it, but hr
people and they it people though, can

370
00:25:12.279 --> 00:25:17.480
they like can they overwatch this?
Remember when Overwatch was built off the bones

371
00:25:17.680 --> 00:25:21.559
of but Project Titan or whatever was
is theres nothing to do with all of

372
00:25:21.599 --> 00:25:25.480
these assets and all this work that
was put into this thing. There's nothing

373
00:25:25.720 --> 00:25:27.119
just right. But I think you
know on fire that you know, you

374
00:25:27.160 --> 00:25:32.200
think you try to figure out like
what enabled a Titan fall or a good

375
00:25:32.200 --> 00:25:37.000
titanfle a Overwatch to come out of
Titan. When they canceled Titan, It's

376
00:25:37.000 --> 00:25:40.559
like I think Blizzard had a command
of what it was doing and what didn't

377
00:25:40.599 --> 00:25:45.319
work and uh and knew what assets
it could repurpose and how they could repurpose

378
00:25:45.359 --> 00:25:49.240
it. It doesn't seem like the
people like who were working on Hyenas have

379
00:25:49.400 --> 00:25:52.960
that sort of faith in what they
were working on, otherwise to transform it

380
00:25:53.000 --> 00:25:56.519
into something else. I mean,
it seems like there is like some relief

381
00:25:56.559 --> 00:26:00.359
that the game was canceled, because
I don't like anyone there had any strong

382
00:26:00.400 --> 00:26:04.559
feelings about it in terms of like
clearly nobody thought of it as a passion

383
00:26:04.559 --> 00:26:08.079
product. Right. What do you
remember about the Hyenas trailer or any of

384
00:26:08.079 --> 00:26:11.599
the stuff they ever talked about.
I remember how we thought it was an

385
00:26:11.599 --> 00:26:15.440
echo the Dolphin game, and that's
about it, Jeff. Otherwise I remember

386
00:26:15.519 --> 00:26:18.440
very little. I remember that the
stuff that you would be stealing from the

387
00:26:18.480 --> 00:26:22.799
ships was going to be like sonic
dolls or something like that. I remember

388
00:26:22.799 --> 00:26:26.440
that. It's well, yeah,
you're gonna be you're gonna repurpose that stuff

389
00:26:26.440 --> 00:26:30.319
in that you're gonna keep working on
stuff that involves Sonic. But does that

390
00:26:30.359 --> 00:26:33.279
turn it into another completely new game
similar to what happened with Overwatch? No

391
00:26:33.359 --> 00:26:38.079
way, No, there's just nothing
there. All right, let's keep moving

392
00:26:38.119 --> 00:26:44.559
along here. Blizzard predictably acts as
Overwatch League to revitalize esports program. This

393
00:26:44.599 --> 00:26:48.960
is from Jordan Fraagan at Game Speed. Blizzard announced it would rebuild its esports

394
00:26:48.960 --> 00:26:52.559
program after the twenty twenty three Overwatch
League Grand Finals. I've shortened this.

395
00:26:52.559 --> 00:26:56.319
Everybody to go over there and read
Jordan's thing if you want the full detailed

396
00:26:56.319 --> 00:27:00.119
analysis what's going on. This is
a good idea, it's a good story,

397
00:27:00.240 --> 00:27:03.240
Like really kind of breaks it all
down, but I got the short

398
00:27:03.319 --> 00:27:07.559
version here. The publisher largely telegraphed
this move by offering each team a six

399
00:27:07.640 --> 00:27:11.640
million dollar breakup fee if the league's
expiring agreement was not renewed. Overwatch's popularity

400
00:27:11.680 --> 00:27:17.319
has nosed dived since the league launched
in twenty eighteen. Blizzard failed to fuel

401
00:27:17.319 --> 00:27:21.480
community interest with new content, and
Overwatch two was a kind of a big

402
00:27:21.680 --> 00:27:25.640
dud when it came to that.
New competitors also emerged to eat Overwatches lunch,

403
00:27:25.720 --> 00:27:29.559
such as Apex, Legends and obviously
Valorant. China was by far the

404
00:27:29.559 --> 00:27:33.880
most important market for Overwatch, but
when Overwatch League's Chinese partner, net Ease

405
00:27:33.000 --> 00:27:37.799
suspended their agreement with the league in
November twenty twenty two, that completely fizzled

406
00:27:37.799 --> 00:27:41.920
out and now they don't really have
a presence in China. This led to

407
00:27:41.920 --> 00:27:45.920
one of the top teams, the
Chindu Hunters, to pull out of the

408
00:27:45.000 --> 00:27:49.400
league in June twenty twenty three.
It's not clear how Blizzard plans to revamp

409
00:27:49.559 --> 00:27:55.799
or actually revitalize its esports program.
Mike, I'm of the opinion that there

410
00:27:55.880 --> 00:28:00.720
is no plan to do that because
that is a marketing expense and that's an

411
00:28:00.720 --> 00:28:03.000
easy thing to pull back on when
you're trying to look around and be like,

412
00:28:03.000 --> 00:28:06.680
hey, how can we save money? Yep, and that's going to

413
00:28:06.680 --> 00:28:10.839
be a Microsoft problem eventually here.
Anyways, that's yeah, I jumped in

414
00:28:10.839 --> 00:28:14.720
here, yez. I'm one of
those weirdos that still watched the over watched

415
00:28:14.759 --> 00:28:18.039
League right up until this final broadcast, and it is incredibly sad. Yeah,

416
00:28:18.119 --> 00:28:21.920
that's since they get like it's a
bummer to watch now, that's sort

417
00:28:21.960 --> 00:28:26.720
of tainted the whole feeling, right. It was like watching people give like

418
00:28:26.119 --> 00:28:32.640
eulogies at a funeral. Yeah,
even after the final game. It was

419
00:28:32.640 --> 00:28:37.160
people who have put like seven years
of their lives into the scene. And

420
00:28:37.759 --> 00:28:42.799
it's really fucking sad because they have
a lot of talent in their community that

421
00:28:42.839 --> 00:28:47.119
they have done a good job at
fostering it with a Tier two scene,

422
00:28:47.519 --> 00:28:52.559
but then they have never been able
to integrate thatsh and the biggest problem with

423
00:28:52.599 --> 00:28:55.119
the old Watch League is that it's
a league, and that was never going

424
00:28:55.160 --> 00:28:56.960
to work. A worldwide league was
never going to work. You were never

425
00:28:57.039 --> 00:29:02.240
going to be able to get everyone
from China to Korea to all travel to

426
00:29:02.319 --> 00:29:06.119
America and live in America and not
wind up with a bunch of teenagers who

427
00:29:06.119 --> 00:29:08.880
were depressed as fuck living away from
home. It was never going to work

428
00:29:10.480 --> 00:29:14.559
having a condensed league all set in
the same location. It got a bit

429
00:29:14.559 --> 00:29:18.599
better when things went online and they
did Western regions and Eastern regions, but

430
00:29:18.720 --> 00:29:23.519
then they fucked all that up because
they fucked up all of their relationship with

431
00:29:23.599 --> 00:29:30.519
China and most of a good portion
of the audience for the Eastern Region,

432
00:29:30.599 --> 00:29:33.839
and a lot of the money for
the Eastern Region came out of China,

433
00:29:33.920 --> 00:29:38.400
and some of the most talented players
came out of China. Also worth noting,

434
00:29:38.839 --> 00:29:44.759
the final wasn't actually held by the
Overwatch League. It was held by

435
00:29:44.759 --> 00:29:48.319
the Toronto Defiant. It was held
by one of the East Sports teams.

436
00:29:48.359 --> 00:29:51.920
They organized the whole thing and funded
it and paid for it in Toronto,

437
00:29:52.240 --> 00:29:56.519
and then they didn't qualify. Oh
Jesus, okay, if you are the

438
00:29:56.519 --> 00:30:00.720
ones that put it on the thing, you shoulde qualify. That's just how

439
00:30:00.759 --> 00:30:03.599
it should work. What's happened with
the World Cup? Right If you put

440
00:30:03.640 --> 00:30:07.960
on the World Cup, you are
automatically in the World Cup. Le see,

441
00:30:08.039 --> 00:30:11.920
let me ask you the whole I
mean, I think you spotted it

442
00:30:12.000 --> 00:30:18.000
right there. This was never going
to work. Also because there's a conflict

443
00:30:18.039 --> 00:30:23.799
of sort of interest here the community
once in esports league that is about competition

444
00:30:23.960 --> 00:30:30.440
and about this this idea of the
game existing as this sport, and the

445
00:30:30.480 --> 00:30:33.839
company that owns the game and owns
the IP and is responsible for it is

446
00:30:34.519 --> 00:30:38.440
not really as interested in that.
They are interested in people then getting excited

447
00:30:38.440 --> 00:30:44.640
about the game and spending money in
the game proper. They've never really view

448
00:30:44.920 --> 00:30:48.400
esports as a as a primary source
of income, right, Yeah, And

449
00:30:48.559 --> 00:30:52.440
one of the big problems is that
the hand was talking to the foot for

450
00:30:52.960 --> 00:30:59.200
the entirety of Activision Blizzard, where
the developers were very much so towards the

451
00:30:59.200 --> 00:31:03.599
middle life cycle of Overwatch, just
balancing for the esports crowd. The entire

452
00:31:04.240 --> 00:31:11.759
thing was the most of the community
was vocal through the balance of competitive Overwatch

453
00:31:11.799 --> 00:31:15.400
and through high level Overwatch. And
that's why they took away one of the

454
00:31:15.440 --> 00:31:18.480
tanks. That's why they decided that
the be no crowd control anymore. Was

455
00:31:18.519 --> 00:31:23.559
because the loudest members of the community
were esports members and were the high level

456
00:31:23.559 --> 00:31:30.400
players. But that wasn't the thing
that like casual players who actually did make

457
00:31:30.480 --> 00:31:33.759
up the majority of the base,
enjoyed They enjoyed the weird abilities, and

458
00:31:34.200 --> 00:31:40.400
they enjoyed the mobile elements. And
so you had a situation where the entire

459
00:31:40.960 --> 00:31:45.680
game philosophy from a corporate side was
let's get people in here as a casual,

460
00:31:45.759 --> 00:31:49.880
fun game, and the entire game
philosophy from a balancing perspective, and

461
00:31:49.920 --> 00:31:56.319
why they rebooted the entire game was, let's balance it for esports so that

462
00:31:56.400 --> 00:32:00.960
there's more pop off moments and people
who play sniper kind of more highlight wheels

463
00:32:00.000 --> 00:32:05.039
and have a bigger impact in the
game. Can't never balance your game for

464
00:32:05.079 --> 00:32:07.960
snipers. There the worst of the
worst. I've always said this. Yeah,

465
00:32:07.000 --> 00:32:10.799
thank you, Lexia. I appreciate
anyway. Yes, nice, uh

466
00:32:12.079 --> 00:32:15.319
am. I getting other thoughts on
that. It's I mean, you know,

467
00:32:15.519 --> 00:32:17.279
Jordan, when you did you edit
the story and when do you have

468
00:32:17.319 --> 00:32:20.759
any thoughts as you're not going through
it or whatever. I mean, the

469
00:32:20.759 --> 00:32:23.240
whole thing's been a bummer, especially
the predictability about it. And I kind

470
00:32:23.240 --> 00:32:27.480
of like that in the headline it
was predictable this is going to happen for

471
00:32:27.559 --> 00:32:30.759
some time because this never watchally came
out with a lot of thunder. It

472
00:32:30.880 --> 00:32:36.200
was exciting for a bit, right, it became clear pretty quickly. Man,

473
00:32:36.200 --> 00:32:39.039
how do you sustain that excitement for
it? Right? How can you

474
00:32:39.119 --> 00:32:42.799
grow an audience for it? How? How many more people are going to

475
00:32:42.839 --> 00:32:44.920
come to Overwatch? I mean the
other part of the problem there is,

476
00:32:45.599 --> 00:32:47.839
you know, I Overwatch. His
audience has to be smaller, Jeff.

477
00:32:49.200 --> 00:32:53.319
It was at its hey day Overwatch
two. I mean, you know everyone

478
00:32:53.359 --> 00:32:57.920
I played over Watch with, I
don't know anyone who's playing Overwatch too anymore.

479
00:32:58.000 --> 00:33:00.640
I used to play it daily than
weekly, and now I just don't

480
00:33:01.480 --> 00:33:05.759
play it. So everything about Overwatch
is a bit of a bumer to me.

481
00:33:05.839 --> 00:33:09.920
But the other thing here is this
was a huge, huge investment,

482
00:33:10.079 --> 00:33:15.279
right, I mean, but I
mean the franchise fees to start a team,

483
00:33:15.440 --> 00:33:17.839
wasn't it something like twenty million dollars
or something like that. It was

484
00:33:17.880 --> 00:33:21.759
a lot of money, a ton
of money. It was a ton of

485
00:33:21.799 --> 00:33:24.440
money, and it's incredible to think
about that kind of money and then have

486
00:33:24.720 --> 00:33:28.599
the company say, hey, we're
not going to make that core feature of

487
00:33:28.599 --> 00:33:31.599
Overwatch too that we promise. That's
kind of what I think about. So

488
00:33:31.759 --> 00:33:37.519
nothing about Overwatch makes me feel like
taste Jeff. Yeah, I'll say,

489
00:33:37.599 --> 00:33:42.640
like my default position on esports in
this stuff is that the esports should not

490
00:33:42.680 --> 00:33:45.319
be run by the companies that run
the games. Really that I think that's

491
00:33:45.839 --> 00:33:51.160
it will always lead in heart lead
to heartbreak eventually. I think that if

492
00:33:51.240 --> 00:33:54.839
the companies are involved, it should
be someone pointed out in chat like almost

493
00:33:54.839 --> 00:34:00.480
a charitable exercise where they are throwing
some money to the community to something like

494
00:34:00.480 --> 00:34:04.680
the Quake League or something like that, and then stand back and let the

495
00:34:04.680 --> 00:34:07.639
community do the work. And and
yeah, maybe have pump some money in

496
00:34:07.679 --> 00:34:12.239
there, that's fine, But otherwise
if it has to come from the grassroots

497
00:34:12.840 --> 00:34:15.719
so that they don't get these false
ideas about what like what kind of long

498
00:34:15.840 --> 00:34:20.159
term support, there's going to be
people build their lives around playing these games

499
00:34:20.400 --> 00:34:22.639
at a pro level. They do
move across the world to play on the

500
00:34:22.679 --> 00:34:28.559
on these teams. They buy houses, and they send their kids to schools

501
00:34:28.559 --> 00:34:31.000
in these towns. And now that
their lives are going to be turned upside

502
00:34:31.039 --> 00:34:35.639
down because the Overwatch League just isn't
going to be a thing that that Blizzards

503
00:34:35.679 --> 00:34:38.800
and that Bobby Kottock is interested anymore. That's not the way this should work,

504
00:34:40.000 --> 00:34:45.280
absolutely all right. So moving along
here, Warcraft Rumble hits iOS and

505
00:34:45.280 --> 00:34:49.559
Android devices on November third. This
is from Stephen Mills that Destructoid announced last

506
00:34:49.599 --> 00:34:53.079
year Activision Blizzards upcoming mobile and tree
Warcraft Rumble will be hitting iOS and Android

507
00:34:53.079 --> 00:34:59.119
devices in exactly one month on November
third. The collectible action strategy title was

508
00:34:59.119 --> 00:35:02.280
originally announced as Warcraft Arc Light Rumble, but somewhere lost the arc Light along

509
00:35:02.320 --> 00:35:06.360
the way. I feel like there's
an arc something else called arc Lights.

510
00:35:06.360 --> 00:35:09.719
It's probably like an ip thing.
Those interested in checking it out can preregister

511
00:35:09.760 --> 00:35:14.400
with battle dot Net, on the
app store or via Google Play. Warcraft

512
00:35:14.719 --> 00:35:16.480
Rumble will be free to play,
though I'm sure there will be a cash

513
00:35:16.559 --> 00:35:20.239
shop. Yeah, I bet you're
right about that. According to the Warcraft

514
00:35:20.280 --> 00:35:23.519
Rumble website, players can expect to
collect over sixty five Warcraft Universe minis as

515
00:35:23.519 --> 00:35:28.159
they play through multiple game modes,
including a single player campaign, head to

516
00:35:28.159 --> 00:35:30.079
head, PvP battles, and more. I want to stop here, Jan,

517
00:35:30.159 --> 00:35:34.000
stop listening. Don't even don't even
don't even open it up, all

518
00:35:34.039 --> 00:35:37.000
right, man, just don't just
stop listening. Please you like it,

519
00:35:37.079 --> 00:35:40.000
Jan, I think you probably will
too. Mike, do you know anything

520
00:35:40.000 --> 00:35:43.400
about this? Have you had any
interest? I know that there's some thing

521
00:35:43.400 --> 00:35:46.039
where it's like you can collect these
minis while playing or World of Warcraft proper.

522
00:35:46.519 --> 00:35:49.320
How are you feeling about this?
Were you ever some of that,

523
00:35:49.400 --> 00:35:52.119
like like the pet games, like
the Pokemon stuff that they put in there.

524
00:35:52.159 --> 00:35:55.119
Oh, I didn't like that Pokemon
stuff that didn't do anything for me

525
00:35:55.199 --> 00:35:59.880
in there. But no, I
actually am in like an early access thing

526
00:36:00.639 --> 00:36:04.559
Warcraft Rumble, and actually did an
interview that's gonna go up later this week

527
00:36:04.639 --> 00:36:08.039
with some people over there. So
I've been following this a bets. It's

528
00:36:08.079 --> 00:36:12.760
gonna be interesting to see, you
know, if this pops up, you

529
00:36:12.800 --> 00:36:15.360
know, is it gonna be like
Carstone where that was just this cute little

530
00:36:16.239 --> 00:36:20.360
Warcraft spinoff thing and then it kind
of seemed like it took over the world

531
00:36:20.400 --> 00:36:22.599
for a little bit. The game's
fun, jeffic games, very simple,

532
00:36:22.679 --> 00:36:27.519
you get in there real quick.
It is definitely their most mobile game.

533
00:36:28.000 --> 00:36:30.519
Yes, right, it seems like
I mean, honestly, even look at

534
00:36:30.559 --> 00:36:34.880
the logo treatment here for video watchers, and if you're listening to the audio

535
00:36:35.000 --> 00:36:38.719
version, just imagine the Clash of
Clans or a Clash Royale a logo,

536
00:36:38.840 --> 00:36:43.480
and Warcraft Rumble looks exactly like that, and that's what they're It's very Clash

537
00:36:43.559 --> 00:36:46.000
Royale, right, Yes, very
much that kind of game, just with

538
00:36:46.079 --> 00:36:50.280
some Warcraft trappings. The Warcraft trappings
are cute. A lot of it is

539
00:36:50.320 --> 00:36:53.639
inspired by like classic World of Warcraft. You go to those zones, you

540
00:36:53.719 --> 00:36:59.440
have dungeons, and you fight like
those like people you fought in like your

541
00:36:59.599 --> 00:37:04.440
early leveling up question and World of
Warcraft stuff like that you can eventually even

542
00:37:04.440 --> 00:37:07.760
fight some of the bigger raid bosses
like a Nixie, that kind of thing.

543
00:37:07.920 --> 00:37:13.519
So they're making use of the IP. Yeah, you know, I

544
00:37:13.920 --> 00:37:15.119
think this is probably going to do
well. I don't know if it's going

545
00:37:15.119 --> 00:37:19.880
to sort of break the world.
We talk about the stagnation and the mobile

546
00:37:19.880 --> 00:37:22.719
market a lot. How it is
a lot of those same games at the

547
00:37:22.880 --> 00:37:27.840
very top over over, and one
of them is probably still Class Royale Clans,

548
00:37:27.920 --> 00:37:30.320
right, both of them, Yeah, Clutch of Clans, Class Royale.

549
00:37:30.440 --> 00:37:32.079
So you know, I guess it's
like, oh, is this going

550
00:37:32.119 --> 00:37:37.440
to like find a place up there
or is this going to be another Heroes

551
00:37:37.480 --> 00:37:40.360
of the Storm were there coming with
something maybe a little derivative and it just

552
00:37:40.400 --> 00:37:45.320
doesn't really get that much trash because
everybody would rather keep playing League of Legends

553
00:37:45.360 --> 00:37:50.199
and Doda too. It turns out
all right, related to this, let's

554
00:37:50.239 --> 00:37:55.440
see here there is apparently Warcraft on
Netflix is something that might be happening.

555
00:37:55.559 --> 00:37:58.880
I saw this, but then when
I was putting the news together and nothing

556
00:37:58.920 --> 00:38:02.000
popped up about it. I guess
on the forums, people are saying that

557
00:38:02.039 --> 00:38:07.480
they think a Netflix series might becoming
involving Warcraft. You're someone who's like,

558
00:38:07.519 --> 00:38:12.000
okay on that movie, right,
do you think, Well, I got

559
00:38:12.000 --> 00:38:14.519
to go to the mirror of that
movie. It was good. It was

560
00:38:14.559 --> 00:38:16.199
good experience. It was a good
experience. So yeah, sure, yeah,

561
00:38:16.239 --> 00:38:21.000
you know they you know, getting
to go to the Chinese theater and

562
00:38:21.119 --> 00:38:23.360
beyond the what red carpet and all
that weird stuff, it was fun.

563
00:38:23.599 --> 00:38:27.079
Yeah. I mean, look,
I did think the movie was fine.

564
00:38:27.239 --> 00:38:30.920
I don't know if perhaps having a
good day colored my perception of it a

565
00:38:30.960 --> 00:38:35.719
bit, but it's not like some
amazing movie. Absolutely, I want to

566
00:38:35.880 --> 00:38:39.079
I want to show that the image
here of like what people are talking about,

567
00:38:39.440 --> 00:38:43.280
because when I look at it,
it's like, it looks it looks

568
00:38:43.280 --> 00:38:45.880
fake. There we go, Yeah, this looks fake as all hell.

569
00:38:45.000 --> 00:38:51.840
This picture Warcraft Chronicles Owning on Netflix, coming twenty twenty four, shot with

570
00:38:51.920 --> 00:38:54.760
someone's phone. It's blurry because something's
a leak, doesn't mean the picture has

571
00:38:54.840 --> 00:39:00.840
to be blurry and on a tilt. So yeah, I don't know.

572
00:39:00.440 --> 00:39:04.559
I don't know about that mean neither. I'm gonna I'm right now, I'm

573
00:39:04.599 --> 00:39:07.519
sticking to this is probably fake.
But I will say at the same time,

574
00:39:07.880 --> 00:39:10.239
of course, the Warcraft we make
Netflix. Maybe what Netflix is best

575
00:39:10.280 --> 00:39:15.000
at right now is adapting video games. They're on a better streak of that

576
00:39:15.000 --> 00:39:20.639
than anybody, I think, at
least they. You know, Netflix is

577
00:39:20.679 --> 00:39:22.880
not always directly involved in making it, but they were picking the winners and

578
00:39:22.920 --> 00:39:30.960
the Cansylvania stuff and the Witcher stuff
and the cyberpunk and fucking Lord League legend

579
00:39:30.960 --> 00:39:32.760
stuff. That's a hell of a
list to be like, Oh, all

580
00:39:32.800 --> 00:39:37.199
that stuff is not just good.
People love them. Yeah, So if

581
00:39:37.239 --> 00:39:38.400
they want to do Warcraft, I
think that would make a lot of sense

582
00:39:38.440 --> 00:39:43.000
and I would welcome it. There's
a ton to do with Warcraft, right

583
00:39:43.039 --> 00:39:45.760
It's almost especially in the game.
The problem is that there's too much lore.

584
00:39:45.880 --> 00:39:50.280
Now behavor show you kind of pick
and choose what you want to make

585
00:39:50.320 --> 00:39:54.360
your show about. Problem there is
warcraft. Warcraft has always been at everything,

586
00:39:54.599 --> 00:39:58.679
which is sometimes a problem with the
actual game. It can be funny,

587
00:39:58.719 --> 00:40:01.119
it can be dark, and you
know, you can look like a

588
00:40:01.159 --> 00:40:06.360
cartoon or it can look like well
that's why what you pick. I know

589
00:40:06.559 --> 00:40:07.960
what you do is you get very
specific with it, and I think you

590
00:40:08.000 --> 00:40:13.320
make something that is probably pretty similar
to the legal Legend show. I can't

591
00:40:13.320 --> 00:40:15.559
remember the name of it right now, do you remember? Great now?

592
00:40:15.679 --> 00:40:20.000
Yeah? I can't either make you
make something like that first, but then

593
00:40:20.039 --> 00:40:22.960
you do make a funny cartoon.
Thank you, Arcane, Thank you you

594
00:40:22.960 --> 00:40:27.599
do make a funny kids show cartoon
because that stuff does well on Netflix as

595
00:40:27.599 --> 00:40:30.320
well. The Cuphead Show is fantastic. My kids love that. Yeah,

596
00:40:30.440 --> 00:40:32.800
let me tell you what I think
they're gonna do. I think they're definitely

597
00:40:32.800 --> 00:40:38.079
gonna do something with sexy night elves. Oh in their kind of early arcane

598
00:40:38.440 --> 00:40:43.239
magic starving days. I mean,
I think that's a night oven. This

599
00:40:43.480 --> 00:40:51.079
bad blurry picture but AI generated image. Yeah, Warcraft for Netflix, please

600
00:40:51.199 --> 00:40:55.079
being image creator? All right?
Moving on here to surprise. Red Dead

601
00:40:55.119 --> 00:41:00.800
Redemption update adds sixty frames per second
option on PlayStation five from Tom Ivan at

602
00:41:00.840 --> 00:41:05.000
VGC. Rockstar has released an update
for the PS four version of Red Dead

603
00:41:05.000 --> 00:41:08.360
Redemption that adds a that adds a
sixty frames per second option win played on

604
00:41:08.400 --> 00:41:12.880
the PS five. The studio released
PS four and switch ports of the original

605
00:41:12.880 --> 00:41:15.119
Red Dead Redemption in August, and
a Wednesday, players noticed that the game's

606
00:41:15.360 --> 00:41:19.840
latest update came with a welcome surprise
in the form of a sixty frames per

607
00:41:19.840 --> 00:41:23.440
second option that can be toggled on
and off in the pause menu. Red

608
00:41:23.480 --> 00:41:28.519
Dead Redemption a very successful game that
that's pretty deep that I think that was

609
00:41:28.519 --> 00:41:30.880
one of the things people were like, why isn't that in there? Now?

610
00:41:30.920 --> 00:41:32.960
It is that this is a really
nice thing to see, and people

611
00:41:34.000 --> 00:41:36.679
are seem pretty happy with it too, from what I've noticed online so far.

612
00:41:37.519 --> 00:41:38.760
Yeah, I almost factually want to
go and check it out now,

613
00:41:38.800 --> 00:41:43.719
but can't do that. No time
for that. Absolutely not too bad.

614
00:41:44.000 --> 00:41:47.119
Yeah, I love Red Dead Redemption
one, but yeah, just absolutely not

615
00:41:47.159 --> 00:41:51.599
going to have a single moment to
go back and play Red Dead Redemption one.

616
00:41:51.719 --> 00:41:53.599
I do want to see what that
looks like, because I mean,

617
00:41:53.639 --> 00:41:57.159
is this gonna be Is this the
first time this game I've ever been running

618
00:41:57.199 --> 00:42:00.239
at sixty fps? Di? Did
it have frame r Xbox? Yeah,

619
00:42:00.239 --> 00:42:02.039
it does. It have frame rate
And you know what, now I think

620
00:42:02.039 --> 00:42:07.760
about it, the Xbox backward pet
version is very very good, but I

621
00:42:07.760 --> 00:42:10.280
think it was at thirty frames per
second now that I try to remember back

622
00:42:10.320 --> 00:42:14.159
to when I was testing it.
So yeah, this might be the first

623
00:42:14.159 --> 00:42:16.079
time on console. It does on
backupats this, but le see okay,

624
00:42:16.119 --> 00:42:19.599
because I was trying to maybe that
must be something added later, because I

625
00:42:19.639 --> 00:42:21.320
think in the early days I was
testing it, I'm like, oh,

626
00:42:21.320 --> 00:42:24.599
the auto HDR is cool and it
is running really smooth. Okay. So

627
00:42:24.679 --> 00:42:29.159
yes, it was and is at
their Okay. So we're getting conflicting information.

628
00:42:29.280 --> 00:42:31.360
If anyone wants to look for sure, let me know. I appreciate

629
00:42:31.440 --> 00:42:36.599
that. I'll update it from the
chat. Hit Man Blood Money Reprisal is

630
00:42:36.599 --> 00:42:39.440
coming to the Switch this winter.
This is from my Nintendo news. Feral

631
00:42:39.480 --> 00:42:44.199
Interactive is announced that they are bringing
hit Man Blood Money Reprisal to Nintendo Switch,

632
00:42:44.280 --> 00:42:47.159
iOS and Android. Along with the
announcement comes a new trailer showcasing the

633
00:42:47.159 --> 00:42:52.360
classic stealth based action game. Hitman
Blood Money Reprisal doesn't have a release date

634
00:42:52.440 --> 00:42:55.800
just yet, but it is scheduled
to be released this winter on the Switch

635
00:42:55.840 --> 00:43:00.920
platform. There's an announcement, trailer
and all that stuff. Uh, this

636
00:43:00.960 --> 00:43:06.039
is I'm very excited about this,
Mike. Then I you know, I'll

637
00:43:06.079 --> 00:43:08.079
be honestly, I'm mostly a hit
Man twenty sixteen and on guy. I

638
00:43:08.159 --> 00:43:12.639
played a little bit of the hit
Man games before that, but not really,

639
00:43:12.719 --> 00:43:14.480
and Blood Money is the one that
people always played, I was like,

640
00:43:14.599 --> 00:43:16.239
they really like that game. It's
like an early take that was pretty

641
00:43:16.239 --> 00:43:20.199
similar to what we got with Hitman
twenty sixteen. Yeah, I like you

642
00:43:20.280 --> 00:43:23.239
were. I honestly had no interest
in the Hitman series until the World of

643
00:43:23.280 --> 00:43:25.840
Assassination Games. I was like,
oh, these are great, and now

644
00:43:25.840 --> 00:43:28.760
I was. I was a little
curious a little man. They were like

645
00:43:29.480 --> 00:43:35.280
five games, Sweater those like And
I also hear that blood Money is a

646
00:43:35.320 --> 00:43:39.159
favorite. Absolution is like that that
was the one where when way more just

647
00:43:39.239 --> 00:43:43.440
like an action game. I remember
Splinter so did the same thing. Yeah

648
00:43:43.440 --> 00:43:46.440
that time. Do you remember the
trailer for Absolution when it was like the

649
00:43:46.599 --> 00:43:51.760
sexy nuns or whatever. I remember
that being a controversy back then. Yeah,

650
00:43:51.800 --> 00:43:55.480
what I watched a bit like the
opening of it was him assassinating you

651
00:43:55.760 --> 00:44:01.440
that woman handler in her shower while
she's thinking, I think he's okay.

652
00:44:01.559 --> 00:44:06.639
Actually was that that was a big
thing on a feminist frequency. I remember

653
00:44:06.679 --> 00:44:08.559
that being the thing, and then
a bunch of dude roastby on like that's

654
00:44:08.599 --> 00:44:13.239
important to the story. Okay,
all right, that's not what they're saying.

655
00:44:13.400 --> 00:44:15.960
Just chill out. Yeah, I
mean, looking at this video here,

656
00:44:15.039 --> 00:44:19.079
this just looks like hit Man.
Yeah, I'm gonna play this.

657
00:44:19.079 --> 00:44:21.760
This is I'm gonna play it on
the switch. This is a I gues

658
00:44:21.760 --> 00:44:24.400
this is awesome that they're doing this. Uh IOI it looks like, yeah,

659
00:44:24.400 --> 00:44:30.000
they contracted out Feral Entertainment. The
studio seems to be doing the port.

660
00:44:30.239 --> 00:44:31.480
Uh that's yeah, the io.
Why is out on their own?

661
00:44:31.679 --> 00:44:36.480
Why wouldn't they just bring it?
Oh Man, King Griffy. Sorry,

662
00:44:36.519 --> 00:44:38.960
another three hours of relaxing King Griffy
winning run music just popped up on my

663
00:44:39.000 --> 00:44:43.280
feed, not another one, another
way I got bigger, just taking over

664
00:44:43.400 --> 00:44:49.039
YouTube. I'm glad that iowai is
finding the capacity to make stuff like this

665
00:44:49.119 --> 00:44:53.760
happen. They seem very busy making
Hitman the world of assassination into this platform

666
00:44:53.920 --> 00:44:57.079
that now exists. It kind of
still gets updates, even though they said

667
00:44:57.079 --> 00:45:00.000
they would stop doing that. They're
they're working on the Double seven game.

668
00:45:00.280 --> 00:45:07.559
They have that like Project Dragon Massive
RPG that they're working on. I'm glad

669
00:45:07.599 --> 00:45:09.119
that like Hitman is getting this kind
of love, because it's going to be

670
00:45:09.119 --> 00:45:12.599
a while before we get a new
Hitman, like a new new hit Man.

671
00:45:12.920 --> 00:45:15.360
Yeah, and that's fine. I
am completely okay with that I'm gonna

672
00:45:15.400 --> 00:45:20.239
keep playing the rogue light mode that
they put in Hitman World of Assassination.

673
00:45:20.599 --> 00:45:22.960
That's great, but keeping it relevant
with like a little moves like this is

674
00:45:23.360 --> 00:45:27.679
important to me because I want Hittman
to stay relevant. God, I would

675
00:45:27.679 --> 00:45:30.159
love to watch you play like the
original hit Man code named forty seven someday.

676
00:45:30.199 --> 00:45:35.199
Yes, yeah, it's two thousand
pc Jank. I would enjoy that.

677
00:45:35.239 --> 00:45:37.599
We can definitely forget to find time
for that somewhere, all right,

678
00:45:37.679 --> 00:45:42.239
Moving along as we get kind of
short on time here, Boomerang X studio

679
00:45:42.320 --> 00:45:45.679
Dang is shutting down. This is
from James Hard at Destructoid. It's a

680
00:45:45.679 --> 00:45:49.519
sad day for the indie gaming scene
as Boomerang X developer Dang has announced its

681
00:45:49.559 --> 00:45:52.880
imminent closure I via post on Twitter. The announcement was made via a screenshot

682
00:45:52.920 --> 00:45:55.719
on of a notepad document, causing
some to wonder if this was a joke

683
00:45:55.760 --> 00:45:59.960
in poor taste. The studio conffirmed
and the replies that it was really clear

684
00:46:00.320 --> 00:46:02.400
down in the announcement, the team
said the closure is primarily due to a

685
00:46:02.480 --> 00:46:07.280
lack of resources for its next game. Basically, you know, Boomerang X

686
00:46:07.360 --> 00:46:12.840
was a well regarded game, but
they are now looking for investment to make

687
00:46:12.880 --> 00:46:15.920
a new game, and no one
is biting, uh, and that's so

688
00:46:16.000 --> 00:46:19.039
they don't have the money to keep
working on stuff, and like, yeah,

689
00:46:19.039 --> 00:46:21.880
we could try crowdfunding, but that
doesn't really work for our vision and

690
00:46:21.960 --> 00:46:24.760
be kind of difficult to pull off, and so they they're they're disbanding.

691
00:46:24.800 --> 00:46:28.159
They said we might work again and
again in the future on something small,

692
00:46:28.239 --> 00:46:31.639
but in terms of being a team
that's working on relatively bigger indie games,

693
00:46:31.760 --> 00:46:35.519
that's just not going to be in
the cards anymore. And that's disappointing.

694
00:46:36.079 --> 00:46:38.400
Do you think this is a sign
of like investment going to be harder to

695
00:46:38.400 --> 00:46:42.079
come by for these smaller teams or
is it just like there's so many studios

696
00:46:42.239 --> 00:46:45.360
it's just naturally difficult to come by. I mean, I'm sure it is

697
00:46:45.400 --> 00:46:49.280
difficult to come by, but you
do worry these days what investment is looking

698
00:46:49.400 --> 00:46:52.199
like in general. But I don't
know. Again, it just seems like

699
00:46:52.199 --> 00:46:55.639
there's so much bad news going around
Jeff, Yes, even as we have

700
00:46:55.719 --> 00:47:00.440
one of the greatest years ever in
terms of game quality and quantity, that

701
00:47:00.480 --> 00:47:04.320
it's hard to not read into this
and wonder if we're going to see future

702
00:47:04.320 --> 00:47:07.159
problems. So we have been having
just teams just say ah, yeah,

703
00:47:07.199 --> 00:47:12.440
we're just ending, we're just done. You know that that that Desperado's three

704
00:47:12.480 --> 00:47:14.639
team. I can't remember the name
now, you know they released a new

705
00:47:14.679 --> 00:47:15.840
game this year and then they're like, yeah, that's it, We're just

706
00:47:15.920 --> 00:47:20.599
done now. Actually yep. And
it makes me wonder. It's like,

707
00:47:20.639 --> 00:47:25.280
okay, well, what would change? What's that the name of the teams?

708
00:47:25.320 --> 00:47:28.079
Me me me, Oh, that's
right, thank you. Yes,

709
00:47:28.119 --> 00:47:30.159
I sound like I was just talking
like a baby for a second there.

710
00:47:30.280 --> 00:47:32.239
Yeah, but he's just making sounds, but it sounds like he's trying to

711
00:47:32.239 --> 00:47:38.960
communicate bug. But yeah, I
wonder, like what would have to change

712
00:47:39.199 --> 00:47:44.199
in the like the game making environment
to keep these teams around. And it's

713
00:47:44.199 --> 00:47:49.079
like it's tough because the how do
you to go out there and convince these

714
00:47:49.079 --> 00:47:52.880
investors to give you money in a
hit driven business? Like for years and

715
00:47:52.960 --> 00:47:55.159
years we would I would talk to
investors and they would say, it's hit

716
00:47:55.199 --> 00:47:59.119
driven business, and picking hits is
really really difficult, and we're scared of

717
00:47:59.159 --> 00:48:00.639
doing that, and so we're we're
kind of afraid of investing at all.

718
00:48:00.800 --> 00:48:05.039
And then investment picked up in the
years since then, in a lot of

719
00:48:05.039 --> 00:48:08.079
ways, seems like it might be
cooling off again and it's hurting teams like

720
00:48:08.119 --> 00:48:13.559
this. So hey, I don't
know, maybe move to Canada trying to

721
00:48:13.559 --> 00:48:16.280
get some of that public funding.
Uh, that's that seems to be working

722
00:48:16.280 --> 00:48:19.400
in some countries. It's not everywhere, and it's not going to be a

723
00:48:19.480 --> 00:48:22.400
universal thing, but boy, that
would be nice if we had more of

724
00:48:22.440 --> 00:48:25.000
that going around. Let's just all
moved to Canada, everybody. Let's do

725
00:48:25.079 --> 00:48:29.960
it. Cheap, cheap drugs,
let's go never mind. I don't want

726
00:48:29.960 --> 00:48:32.880
to go to hell. The prescription
drugs, my prescription drugs, the kind

727
00:48:32.880 --> 00:48:37.320
of your daddy hands out. It's
all good. Okay? Are those are

728
00:48:37.320 --> 00:48:42.239
good godly drugs? That's right.
Titan Fall two fans, I'm just gonna

729
00:48:42.480 --> 00:48:45.360
editorialize year a little bit, are
losing their minds. Uh. Fans think

730
00:48:45.440 --> 00:48:50.320
Respawn is teasing something big again.
This from Alex Hopley at Game Reactor.

731
00:48:50.920 --> 00:48:52.400
Is there going to be another titan
Fall game? Earlier this year? If

732
00:48:52.440 --> 00:48:55.679
you had had asked us, we
would have said no, as it seemed

733
00:48:55.719 --> 00:48:59.679
that there was a third a titan
Fall in development. But that was that.

734
00:48:59.719 --> 00:49:04.440
It was as Respawn instead focused its
efforts on Apex Legends. Now,

735
00:49:04.519 --> 00:49:07.760
with the teases that respond is putting
out, including a random patch to titan

736
00:49:07.760 --> 00:49:09.760
Fall two out of nowhere, it
seems like new life could be breathed into

737
00:49:09.800 --> 00:49:14.480
the franchise. As pointed out by
games Radar, fans on Reddit have been

738
00:49:14.559 --> 00:49:17.079
scrambling for more clues, and they
believe they've found one of the game's featured

739
00:49:17.119 --> 00:49:21.639
playlists. All right, Mike,
buckle up for what they're saying here.

740
00:49:22.320 --> 00:49:27.880
The latest mode to rotate in is
called the Other Side. Eagle Eyed fans

741
00:49:28.440 --> 00:49:35.559
also known as Lunatics the Eagle Brain
Universe Brain fans have made the connection between

742
00:49:35.639 --> 00:49:38.559
other Side and the title of a
red Hot Chili Pepper song, other Side,

743
00:49:38.760 --> 00:49:45.239
which is the third song on its
album, And so that means we're

744
00:49:45.239 --> 00:49:46.960
getting titan Fall three. Mike,
do you have anything you would like to

745
00:49:46.960 --> 00:49:52.079
say to the titan Fall fans out
there? Get a grip, grow up,

746
00:49:52.239 --> 00:49:57.559
guys. I mean, this is
even a very impressive way of somehow

747
00:49:58.440 --> 00:50:01.199
manifesting the number three. There must
have been an easier way than this.

748
00:50:02.280 --> 00:50:07.360
What are you doing here? I
wonderful. I'm sure some of it's tug

749
00:50:07.360 --> 00:50:09.480
in cheek but a lot of the
people on Reddit are just like, this

750
00:50:09.639 --> 00:50:13.800
is like a mega level troll.
They're just coming for us. I'm like,

751
00:50:13.840 --> 00:50:16.199
oh honey, oh sweet baby,
you need to get offline, you

752
00:50:16.280 --> 00:50:20.840
need to go outside. Please,
I'm begging you again. Titan Fall three

753
00:50:21.280 --> 00:50:22.480
was in the works. They were
going to make it a part of Apex

754
00:50:22.559 --> 00:50:29.800
Legends, and then it was in
kind of development hell because the the person

755
00:50:29.800 --> 00:50:31.920
who was in charge of it left
and then there was no one to take

756
00:50:31.960 --> 00:50:36.000
it over, and then they realized
that, hey, Apex Legends is probably

757
00:50:36.000 --> 00:50:38.000
not worth making a major major investment
in because it's on the downslope. So

758
00:50:38.840 --> 00:50:42.960
no titan Fall three in development at
least the last time I asked, which

759
00:50:43.000 --> 00:50:45.639
was just a couple of weeks ago. So if it's happening, it would

760
00:50:45.639 --> 00:50:49.840
be years and years away. Sean
is defending the sewn claims that there's been

761
00:50:49.880 --> 00:50:53.400
genuinely teasing a lot of other three
stuff too. I think, I don't

762
00:50:53.400 --> 00:50:57.840
know, Sean might be one of
them. Yeah, Sean's yes, he's

763
00:50:57.880 --> 00:51:00.400
young. He doesn't really he hasn't
been through the video game ever. Is

764
00:51:00.440 --> 00:51:06.079
Star Wars battle Front two from like
the PlayStation two? You know what I

765
00:51:06.159 --> 00:51:09.239
mean? What can you do with
taste like that? That's right, Sean.

766
00:51:09.280 --> 00:51:12.880
If you got honestly, if you
want to just pop in and tell

767
00:51:12.880 --> 00:51:15.400
me the other three things, I
will probably kick you out pretty quickly,

768
00:51:15.480 --> 00:51:19.760
assaulted him. You just get a
yell at me, don't maybe come in

769
00:51:19.800 --> 00:51:23.800
there and oh hr hr all right, let's see here, okay this I

770
00:51:23.840 --> 00:51:29.280
need your help with this one.
Mike fans split after Final Fantasy seven rebirth

771
00:51:29.639 --> 00:51:34.280
reveals How to pronounce this name?
How do you say it? How do

772
00:51:34.320 --> 00:51:36.599
you pronounce it? I would say
Kate. I would say Kate Sith.

773
00:51:36.840 --> 00:51:39.679
I have no familiarity with the Gaelic
past of whatever they're talking about it,

774
00:51:39.800 --> 00:51:43.039
that's the thing. And I always
just thought, hey, it's Kate Sis

775
00:51:43.039 --> 00:51:46.360
and I it was only like a
week ago when I said Kate Sith.

776
00:51:46.400 --> 00:51:49.880
I think when they had that trailer
and they revealed him and I said Kate

777
00:51:49.920 --> 00:51:52.159
Sith and some people were like,
uh, actually, Mike, it's pronounced

778
00:51:52.840 --> 00:51:58.079
kat s. I was like,
what are you talking about? So I

779
00:51:58.199 --> 00:52:01.719
believe these people like a fool.
But the official Final Fantasy Twitter account came

780
00:52:01.760 --> 00:52:05.440
out and said, Hey, by
the way, this is how we're pronouncing

781
00:52:05.440 --> 00:52:08.519
it. It is going to be
pronounced Kate's sin uh huh. So they're

782
00:52:08.519 --> 00:52:12.840
just going with that, you know
what. Good. I'm sorry. No,

783
00:52:12.840 --> 00:52:16.679
no offense to my Gaelic friends,
which apparently is what cat cash she

784
00:52:16.960 --> 00:52:21.840
is supposed to be from. Yeah, just wasn't really picking up on that.

785
00:52:21.880 --> 00:52:24.800
I think Kate Sith works just just
fine, just fine. That's how

786
00:52:24.840 --> 00:52:28.280
we all had been saying, Oh
my god, they pumped in at the

787
00:52:28.280 --> 00:52:34.480
same time. No, you fucking
moron. All right, well, real

788
00:52:34.559 --> 00:52:37.519
quick, real quick. When I
worked at Burger King when I was sixteen

789
00:52:37.679 --> 00:52:40.880
and my my Mexican friends called me
hef, I never once corrected them.

790
00:52:42.119 --> 00:52:44.760
I was like, yeah, I
get it, guys. It's it's it's

791
00:52:44.840 --> 00:52:47.840
just us fucking with you because you're
white. That's it was. They're very

792
00:52:47.880 --> 00:52:53.000
Mexican. Please, none of this
diet Mexican stuff or diet Latino stuff Mexican.

793
00:52:54.400 --> 00:52:57.679
All right, all right, is
Christian. I need my fellow Latino

794
00:52:57.800 --> 00:53:00.199
back me up like last night.
All right, give it to us,

795
00:53:00.199 --> 00:53:02.360
get it out of your system,
hurry up. Okay, Well, first

796
00:53:02.400 --> 00:53:05.800
of all, the whole Katesith catchy
thing. First of all, yeah,

797
00:53:05.800 --> 00:53:07.599
it should just be Kate since that's
how I spell it. It's because there's

798
00:53:07.639 --> 00:53:13.320
a history of them actually calling him
catchy, as in, you know how

799
00:53:13.400 --> 00:53:15.280
you would actually pronounce it with the
Scottish Gaelic whatab right, And that's how

800
00:53:15.320 --> 00:53:19.480
they pronounce it in Japan. That's
what I like a dirge of Sarabas,

801
00:53:19.519 --> 00:53:22.360
which we just don't acknowledge. Yeah, but that's Cannon. It's canon.

802
00:53:22.599 --> 00:53:27.119
So like you, it was absolutely
you know, you can make something not

803
00:53:27.159 --> 00:53:34.440
kidding it anymore, just take it
over there, shotgun if only they remade

804
00:53:34.519 --> 00:53:39.440
it or something something the titan Fall
thing. I am fucking around a little

805
00:53:39.440 --> 00:53:44.519
bit. But they have been like
they've been doing some subtle threes stuff like

806
00:53:45.000 --> 00:53:47.199
they have had fun and stuff.
I remember when they put they put Loss

807
00:53:47.760 --> 00:53:51.880
of the comic into like titan Fall
or maybe e Peck sliches or something like

808
00:53:51.920 --> 00:53:54.960
that. Like you just find a
version of Loss scribbled on a wall somewhere.

809
00:53:55.239 --> 00:53:59.960
It's like they've been doing some of
that stuff, like with the recent

810
00:54:00.079 --> 00:54:04.159
update and everything. So it's like, I don't think it seriously means anything.

811
00:54:04.159 --> 00:54:07.719
I think it's most likely that they're
just having fun. But that's why

812
00:54:07.760 --> 00:54:09.840
people are reading into it maybe a
little too much, is because there have

813
00:54:10.079 --> 00:54:15.079
been the little teases that it's probably
just respawn having a little bit of fun

814
00:54:15.159 --> 00:54:20.280
there. But that's that's why people
are like maybe jumping conclusions on that one.

815
00:54:20.559 --> 00:54:23.199
Very enough, okay, at a
way harder line, way hard line

816
00:54:23.280 --> 00:54:27.920
on this. You should all learn
how to pronounce actual words. I wonder,

817
00:54:28.000 --> 00:54:32.840
I wonder why. Yeah, I
try. If someone tells you that,

818
00:54:32.960 --> 00:54:37.440
like something has a history and that
like that history is important to it

819
00:54:37.480 --> 00:54:42.519
and it's like culturally relevant, it
probably is and you should probably learn why

820
00:54:42.599 --> 00:54:45.840
it's culturally relevant. I saw someone
on Twitter being like, oh, these

821
00:54:45.840 --> 00:54:51.920
are like dead languages, like Irish
and Scottish are like languages. And it's

822
00:54:52.000 --> 00:54:57.920
like, no, motherfucker. All
of our like fucking government documents have Irish

823
00:54:58.119 --> 00:55:01.599
spelt into them as well, Like
we have two languages on all of our

824
00:55:01.679 --> 00:55:07.519
road signs. Like they're not fucking
dead languages. They were fucking almost eradicated

825
00:55:07.559 --> 00:55:09.840
by imperialists, assholes, and we're
trying to bring them back to life,

826
00:55:09.880 --> 00:55:14.599
motherfucker. So the only way to
actually bring them back to life is by

827
00:55:14.639 --> 00:55:19.639
giving them the respect that they have
deserved for all these years. Welchi,

828
00:55:19.800 --> 00:55:22.679
well, welch, they're doing grand
they yeah, they they have plenty of

829
00:55:23.440 --> 00:55:30.119
they love their they which is cool, which is cool. It's just impossible

830
00:55:30.119 --> 00:55:34.639
to pronounce anything in Ish. An
Final Fantasy character Yeah. On the on

831
00:55:34.719 --> 00:55:37.320
the flip side, likes where where
Scotland on Gaya Is it next to Fort

832
00:55:37.400 --> 00:55:44.880
condor or like, I don't know. I think the one reason that I

833
00:55:44.920 --> 00:55:51.239
think that this annoyed me is because
they have other like characters and summons like

834
00:55:51.360 --> 00:55:53.760
cou Culin that are pronounced correctly,
and they're like, oh, cuck culin,

835
00:55:54.000 --> 00:55:59.480
because you can pronounce that pretty easily, Whereas as soon as it's like

836
00:55:59.559 --> 00:56:01.559
something that's difficult to pronounce that,
like oh, what if we just like

837
00:56:01.960 --> 00:56:05.239
it's like saying to like an Asian
person, like what if we just called

838
00:56:05.320 --> 00:56:08.960
you Jim. Yes. So at
the Ellis Island Final Fantasy seven characters came

839
00:56:09.000 --> 00:56:13.719
through and they're like, we're just
gonna call you Timothy. That's your name.

840
00:56:13.800 --> 00:56:17.440
Now here's the good news. Lex
The next time they remake Final Fantasy

841
00:56:17.480 --> 00:56:22.199
seven, I promise they'll go with
Ketschi. They will change it again,

842
00:56:22.280 --> 00:56:24.480
because that's what they do. They're
like whatever, and they give it to

843
00:56:24.480 --> 00:56:29.440
a Western studio and it's a disappointment. Exactly there you go. I look

844
00:56:29.480 --> 00:56:32.960
forward to that. All right.
We got a bunch of review roundups,

845
00:56:34.000 --> 00:56:37.920
Mike, Can we start with the
Pikachu one Detective Pikachu Returns that the name

846
00:56:37.920 --> 00:56:40.440
of the game, that is in
fact the name of the game. With

847
00:56:40.800 --> 00:56:46.760
fourteen reviews, it is at a
seventy one. Jeff, I think that's

848
00:56:46.800 --> 00:56:52.000
about where we expected this to fall. Sounds right. It's game, you

849
00:56:52.039 --> 00:56:54.559
know, it's acute enough game,
cute little mystery game, simple though,

850
00:56:54.679 --> 00:56:57.639
I believe. Yeah, no one
seems to hate it, but they're just

851
00:56:57.679 --> 00:57:00.840
like yats it's simple for in four
kid. Yeah, I will say it's

852
00:57:00.840 --> 00:57:05.840
an interesting kind of group of the
reviewers here, Like you don't see an

853
00:57:05.920 --> 00:57:08.280
ign or a game spot, but
there's like screen Rant says. The Techti

854
00:57:08.320 --> 00:57:13.840
Pikachi Returns doesn't quite make good on
the promise the film adaptation gave the series,

855
00:57:13.960 --> 00:57:16.000
but it's a solid follow up.
Anyone who like the first will double

856
00:57:16.039 --> 00:57:20.280
down on having a good time with
the second. Nintend to Life of the

857
00:57:20.280 --> 00:57:23.039
Seventies says The Tecti Pikachi Returns serves
up more of what The Light does for

858
00:57:23.119 --> 00:57:27.719
some round, with an endearing,
exciting story packed ful of fun and lighthearted

859
00:57:27.880 --> 00:57:32.679
sillyness. There you go. Meanwhile, we have Forts and Motorsport, which

860
00:57:32.760 --> 00:57:36.280
is is doing pretty good. Actually, could you get the metacritic on that?

861
00:57:36.280 --> 00:57:39.440
Why I read some of these,
Yeah, it's kind of weird because

862
00:57:39.440 --> 00:57:43.159
it's doing it's like an eighty four. I think I got to double check

863
00:57:43.199 --> 00:57:46.440
that. Look, I ha to
say eighty four is low? Of course

864
00:57:46.480 --> 00:57:51.719
not is that low for Forts?
I think for the primary Forts A series

865
00:57:51.719 --> 00:57:53.920
it might be a little low.
I need to see what Forts was the

866
00:57:53.960 --> 00:57:57.800
last number? One? Six,
seven, then seven? I think,

867
00:57:58.320 --> 00:58:00.280
let's see Video Gamer gave it a
nine out of ten. Forts and Motorsports

868
00:58:00.360 --> 00:58:04.679
Refined handling next gen visuals. But
what was it going to get previously?

869
00:58:04.760 --> 00:58:07.360
Guess Sports of Motorsports Seven was in
eighty six? Yeah, it's usually the

870
00:58:07.679 --> 00:58:12.320
Horizon ones do much better. Those
are the ones that are the nineties,

871
00:58:12.400 --> 00:58:15.760
I mean, yeah, okay,
then six was that an eighty seven?

872
00:58:16.000 --> 00:58:20.960
Though? Okay the days of those
games being in the nineties. Forts and

873
00:58:21.000 --> 00:58:24.119
Motorsport was that three sixty era?
Right? And so like we can get

874
00:58:24.159 --> 00:58:29.280
some of these reviews of samples here, Forts and Motorsports Refined Handling next gen

875
00:58:29.360 --> 00:58:32.039
visuals. In response to Physics tempt
you with the accessible yet familiar thrill,

876
00:58:32.320 --> 00:58:36.880
especially when you avoid spiraling into a
bend. A lot of it feels,

877
00:58:36.880 --> 00:58:38.559
like Forts said, but one race
will tell you how much things have changed

878
00:58:38.639 --> 00:58:43.719
under the hood. It's a remarkable
achievement that this racing sam captures the feeling

879
00:58:43.719 --> 00:58:46.440
of owning a handful of cars that
speak to you. As reboot, there's

880
00:58:46.519 --> 00:58:51.960
little more one could ask for.
Let's see some others, though, go

881
00:58:52.000 --> 00:58:54.400
with ign. After six long years, Forts and Motorsport is off the lift

882
00:58:54.440 --> 00:58:58.679
and back in our back in our
lives. It looks great, feels great,

883
00:58:58.760 --> 00:59:00.960
sounds great, and it's brought with
it the most impressive multiplayer we've seen

884
00:59:00.960 --> 00:59:05.440
in the series so far. With
five hundred cars and twenty track locations,

885
00:59:05.599 --> 00:59:08.440
it's hardly a small start, but
now positioned as a platform, Forts and

886
00:59:08.480 --> 00:59:13.880
Motorsport has the potential to expand into
a seriously rich racing destination over the coming

887
00:59:13.960 --> 00:59:16.920
years. And that seems to be
where if there's criticism, it's about Hey,

888
00:59:17.000 --> 00:59:21.840
it's not like there's not nothing in
the game, but it feels pretty

889
00:59:21.840 --> 00:59:25.159
slim down compared to I think even
like what Grand Turismo, the recent Granturismo

890
00:59:25.239 --> 00:59:29.760
launched with. We had a lot
more going for it right away. People

891
00:59:29.800 --> 00:59:31.719
are expecting a lot more to come
into this game very soon and for years

892
00:59:31.760 --> 00:59:34.760
to come, but as it stands
right now, they're like, yeah,

893
00:59:34.800 --> 00:59:37.159
it's a little bit light. That
seems to be where the criticism is at.

894
00:59:37.639 --> 00:59:39.840
But in terms of the way it
plays and the way it feels,

895
00:59:39.880 --> 00:59:43.920
everyone seems to be gaga for it
and what I've played of it. That's

896
00:59:43.920 --> 00:59:50.039
also how I feel. Assassin's Cree
Mirage review round up. Meanwhile, what's

897
00:59:50.079 --> 00:59:52.880
the Metacritic on this one? I
think this is like seventy eight ish seventy

898
00:59:52.920 --> 00:59:58.519
seven seven five version Anyways. IGN
gave it an eight out of ten set.

899
00:59:58.559 --> 01:00:01.280
Assassin's Cree Mirage back to Bay six
approach is a successful first step in

900
01:00:01.360 --> 01:00:06.079
returning to the stealthy style that launched
the series. PC Gamer gave it a

901
01:00:06.079 --> 01:00:08.559
seventy seven out of one hundred.
Assassin's Creed Mirage isn't the triumphor Turned to

902
01:00:08.599 --> 01:00:12.440
Glory that I hoped it'd be,
but it's a good first stab. I

903
01:00:12.440 --> 01:00:15.000
think that one seems to be really
kind of nailing the overall tone of these

904
01:00:15.039 --> 01:00:20.320
reviews, where everyone seems to like
it, no one dislikes it, but

905
01:00:20.360 --> 01:00:22.320
they're not. They're just not like, oh, this isn't the second coming

906
01:00:22.480 --> 01:00:28.559
of Assassin's Creed four Black Flag or
something like that. It's not reaching another

907
01:00:28.760 --> 01:00:31.360
brotherhood. No, And I think
that's I think that's fine. I mean,

908
01:00:31.360 --> 01:00:35.960
this is honestly, it's a upscale
DLC, right it was. It

909
01:00:36.000 --> 01:00:37.639
was a DLC that was turned into
its own game. And that's not to

910
01:00:37.639 --> 01:00:40.519
like let it off the hook.
But this is where my expectations were personally,

911
01:00:42.000 --> 01:00:45.480
was hey, it's going to be
a pretty good Assassin's Creed thing,

912
01:00:45.519 --> 01:00:49.119
but it's not going to be at
the top level Assassin of Assassin's Creed either

913
01:00:49.199 --> 01:00:52.119
kind of flavor of Assassin's Creed either. Maybe, But like for me,

914
01:00:52.280 --> 01:00:55.760
I think I'm still going to ultimately
enjoy this more than the role playing ones.

915
01:00:55.800 --> 01:00:59.199
This is just kind of what I
like more from an Assassin's Creed.

916
01:00:59.239 --> 01:01:00.280
I think most people like this are
gonna have a good time with it.

917
01:01:01.000 --> 01:01:05.039
I think I just I mean,
I saw some people are like, oh,

918
01:01:05.119 --> 01:01:07.519
all the Assassin's Creed fans are gone, and everyone left reviewing it dislikes

919
01:01:07.519 --> 01:01:09.960
it. I'm like, I'm not
seeing anyone dislike it in the reviews,

920
01:01:09.960 --> 01:01:15.960
Like even the well sure everyone's got
their serious member. When everyone absolutely freaked

921
01:01:15.000 --> 01:01:20.679
the hell out about Starfield, right
yep, reviews like oh so I'll give

922
01:01:20.679 --> 01:01:22.000
you a seven, and now there's
a lot of people like, yeah,

923
01:01:22.320 --> 01:01:25.880
okay, I see this seven.
I think that will happen here as well.

924
01:01:25.920 --> 01:01:30.079
A video gamer gave it a seven
out of ten despite its faults and

925
01:01:30.119 --> 01:01:32.719
playing it very safe again. I
think those are the criticisms. Assassin's Cream

926
01:01:32.719 --> 01:01:37.480
mirage is a step in the right
direction for Ubisoft and exercise in concision and

927
01:01:37.559 --> 01:01:43.639
a solid attempt to rekindle what made
early Assassin's Creed games memorable. Concision is

928
01:01:43.639 --> 01:01:47.599
that how you say that? Concise
decision, concise, concise vision, whatever,

929
01:01:47.800 --> 01:01:52.000
circumcision I need. I need to
learn how to pronounce words. I'll

930
01:01:52.039 --> 01:01:53.079
go to school. I'll go to
school again, everybody, I promise,

931
01:01:53.840 --> 01:01:58.840
all right. That does it for
the news. I have a pull from

932
01:01:59.039 --> 01:02:01.199
Yeah, well really from this morning, Rush Year. I didn't put it

933
01:02:01.280 --> 01:02:06.400
up until this morning. Bring it
over here. Do you think Marvel can

934
01:02:06.519 --> 01:02:10.119
turn some of its other games into
Spider Man like successes. I'm gonna say

935
01:02:10.119 --> 01:02:14.519
maybe in SOMNIAX Wolve Ring, but
nothing else. Just like twenty seven percent

936
01:02:14.559 --> 01:02:17.480
of respondents did, nineteen percent said
no, fifty four percent said yes.

937
01:02:17.519 --> 01:02:22.599
Fifty four percent are buying into the
train here that if they put the effort

938
01:02:22.639 --> 01:02:27.039
in that that Spider Man gets other
things like iron Man in Black Black Panther

939
01:02:27.519 --> 01:02:30.639
can have a similar sort of result. I mean, it's hard to imagine

940
01:02:30.679 --> 01:02:32.360
why an Iron Man game couldn't work. That just seems like this should just

941
01:02:32.400 --> 01:02:37.119
be fun, right like or what
everybody actually liked about Anthem it was the

942
01:02:37.159 --> 01:02:42.480
Iron Man stuff, So there you
go. I do wish we lived in

943
01:02:42.480 --> 01:02:45.320
a world where the Gardens of the
Galaxy game was getting a sequel, because

944
01:02:45.320 --> 01:02:47.800
boy, I love that game.
That that would be the nice version of

945
01:02:47.840 --> 01:02:52.960
the Marvel gaming universe I'd like to
live in. All right, Well,

946
01:02:52.079 --> 01:02:55.679
I mean that game suffered from the
faults of the Avengers game, which I

947
01:02:55.679 --> 01:03:00.280
think is now officially officially dead,
which is weird because there's another giant bet

948
01:03:01.159 --> 01:03:05.639
just didn't work out. But these
days, I think new Marvel games won't

949
01:03:05.719 --> 01:03:08.599
have that stigma or association with them
anymore. If any think they will be

950
01:03:08.639 --> 01:03:13.920
compared to these insomniac Spider Man games, yeah, I think you're I think

951
01:03:13.960 --> 01:03:16.480
today is the day it's no longer
on stores, the the The Avengers game.

952
01:03:17.320 --> 01:03:20.280
Mike, I have another poll that
we're gonna get up here in a

953
01:03:20.280 --> 01:03:22.599
second while we While we're doing that, though, do you want to tell

954
01:03:22.599 --> 01:03:24.159
people where they can find you what
you have going on all that good stuff?

955
01:03:24.639 --> 01:03:28.920
Yeah? Please check out games Beat
everybody, gainstbeat dot com, where

956
01:03:28.960 --> 01:03:31.440
my crew is always hard at work
with some interesting stores. We've got some

957
01:03:31.440 --> 01:03:37.800
good stuff coming out this week.
New Nineties Disney is out about Journey into

958
01:03:37.880 --> 01:03:44.320
Your Imagination. It was when Disney
turned its best ride into its worst ride.

959
01:03:44.440 --> 01:03:46.880
So that is a fun one.
Go to nine zero s Disney dot

960
01:03:47.159 --> 01:03:52.119
Com. Yep, well we got
We've got major Mitch later today, now,

961
01:03:52.119 --> 01:03:54.400
don't we we do? We do? We have? That'll be happening

962
01:03:54.480 --> 01:03:59.440
at two thirty pm Eastern time.
I think they think that's what. That's

963
01:03:59.480 --> 01:04:01.320
right. That's right. Done with
pretty much, Brad, So we're done

964
01:04:01.320 --> 01:04:06.039
with counter striking. Huh, that's
right. So here here's the new poll.

965
01:04:06.079 --> 01:04:09.760
Which three DS slash will you online
game? Will you miss the most?

966
01:04:10.239 --> 01:04:13.199
Mario Kart seven, Animal Crossing,
New Leaf, Super Mario Maker or

967
01:04:13.280 --> 01:04:16.719
Splatoon. Feel free to make your
vote. I'm gonna vote here myself here

968
01:04:16.719 --> 01:04:19.679
in a second actually, there you
go. Now you can see the poll.

969
01:04:21.039 --> 01:04:25.440
We will get the results of this
poll tomorrow on Giant Bomb. Speaking

970
01:04:25.559 --> 01:04:28.719
of Giant Bomb, like Mike said, later Today's Blake Club. Before that,

971
01:04:28.760 --> 01:04:31.679
we will be doing a Wednesday Night
Warfare or Wednesday Afternoon Warfare. We're

972
01:04:31.679 --> 01:04:34.719
gonna be playing some counter Strike two
with community, so feel free to hop

973
01:04:34.719 --> 01:04:38.199
in there with us. It will
be a handful of us on a team

974
01:04:38.840 --> 01:04:40.360
and you can take us out,
you can shoot me in the face.

975
01:04:40.440 --> 01:04:44.199
It'll be fun. And then let's
see tomorrow we do have a Thursday night

976
01:04:44.199 --> 01:04:46.760
prodown where we're gonna be playing Titan
Fall two. That'll be surrounded by voicemail

977
01:04:46.800 --> 01:04:49.400
dump truck games. Mornings, we'll
be back all that stuff. We will

978
01:04:49.480 --> 01:04:55.000
be discussing the results of this poll
and more. Let's see until then,

979
01:04:55.079 --> 01:04:58.039
though, Mike, thank you so
much for talking with me about video games

980
01:04:58.079 --> 01:05:00.800
today. I really appreciate it.
You're welcome. I know it's your honor.

981
01:05:00.880 --> 01:05:03.960
It's definitely my honor. Thanks for
pointing that out, and thank you

982
01:05:04.039 --> 01:05:06.719
all for watching. You're the best
audience in gaming. Until next time,

983
01:05:06.760 --> 01:05:10.519
have a good one, take care
of yourself. Goodbye.

