WEBVTT

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You don't be bad. It's the
Internet. You're busy. Let's do this

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for January eleventh, twenty twenty four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with me Jeff Grubb. Today,
PlayStation five is maybe getting a new controller,

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and we might know the name of
the next Indiana Jones gaming adventure.

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But first please join me and welcoming
today's co host the Game Mess Mornings.

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It's Jan Oh Joe, everybody,
Jan how are you doing. I'm feeling

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at a solid seventy one percent?
Oh, we were right. We went

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back down. We're sliding. Oh
no, I went back down. I

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woke up this morning and I just
felt dead. Oh the ups and downs.

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Oh no, the ups and downs. But you know, maybe maybe

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it's because I'm trying to trying to
push a little a little bit harder than

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you should. Yeah. When when
you're recovering from an illness, folks take

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care of yourselves. You don't give
yourself a little bit of grace. My

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favorite, my favorite joke now Grub
is when I'm with the family and we're

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about to eat dinner, someone says, oh, we should say grace.

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I will loudly proclaim grace. That's
pretty good stuff. Jan. None of

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my family thinks it's a fun joke. The dad jokes are right there.

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You're gonna be like the expert dad
joke. Here. WHOA, my whole

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computer just flashed on me. That's
always fun. You always like that when

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you're first starting to show the creators, like, I'm not really feeling it

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today. Maybe maybe i'll work,
maybe I won't. I went for a

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walk this morning. It was like
the first time since the beginning of the

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year where I was like, okay, I drop my kids off and it

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was snowy instead of rainy, so
I'm like, okay, we'll be like

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a muddy walk. It was still
a little bit muddy, of course,

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but uh, I was out in
the woods and I did decide to skip.

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I was like, I think I
could still skip now. Jan,

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If you were alone walking in the
woods and you saw a six foot two

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hundred and fifty pound white man with
the beard skipping at you, how would

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you feel aut that. I think
he'd be training for something, so I

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just wouldn't question it, Like this
man is preparing for something, so maybe

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I'll incorporate skipping into my own daily
routine. My assumption is, and this

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time I felt as soon as I
did, I'm like, oh my god,

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if someone sees this, they're just
gonna assume that because they won't be

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a'll be far away, they won't
be able to see my face, Like

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that's a clown coming to kill me. Like that is just what I assume

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most people would feel about that.
I feel like I shouldn't skip just for

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the safety of other people. Uh, don't. Don't worry about other people

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when it comes to you and you're
skipping, all right, it's like one

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you're incorporating like a full range of
motion. Right, you're probably getting the

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heart beat up. Pretty the scout
is a proponent of skipping. You can't

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skip, you're a dog. You're
getting the heart rate up, which is

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always important in the morning. That
didn't screw the screw the hose, all

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right, the haters in the hose
skip on those hoes. Hell yeah,

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it was. It was fun though. It's like, man, I could

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skip really fast. I can get
places doing this thing. This is the

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way to travel. Skipping should be
in more video games as well. All

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right, let's explain what we do
here. Most weekdays, I, Jeff

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greb will help piece your gaming life
back together. That includes breaking news and

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maybe even some of our own original
reporting. For all these topics, I'll

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get the input of a bona fide
expert who will make me look smart.

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If you are watching live on twitch
Welcome, You can always listen to the

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show later on podcast feeds by searching
for game Mes Mornings, or find the

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RSS on giant bomb dot com.
You can also catch the show later with

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chapters and timestamps on YouTube. Hello
YouTube. All right, we have a

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lot to get into, so let's
start the morning mess with Yes. Five

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V two Duel Sense controller listing with
improved battery life appears online. This comes

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from Darren bonb Us at GameSpot.
With its wide selection of haptic feedback features,

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the PlayStation Dual Sex controller is one
of the most advanced pieces of gaming

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gear on the market, as well
as one of the most thirstiest when it

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comes to battery life. Hell yeah. A new listing for a V two

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version of the Dual Sense might address
this problem, as it looks like the

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peripheral will be getting an upgraded battery. Beyond the updated internals, the overall

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design and aesthetics of the controller remain
unchanged. According to product listings on Best

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Buys Canadian and UK websites, this
new version of the Dual Sense will offer

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an exceptional twelve hour battery life,
a noticeable improvement on the current controller,

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which you know, six or seven
from that original Dual Sense controller, which

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I hate. I really do hate
it, Jan. I hate how often

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I pick up that controller instead.
I know my more responsible fan fans friends,

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my more responsible friends will yell at
me and be like, just plug

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it in when you're done. I'm
like, you don't live the life I

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lead. You don't get it.
You just don't get me. No.

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See, those people would also judge
you for skipping in the forest exactly,

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thank you, Jan. Like,
as soon as you're done with the controller,

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you'll just place it down wherever you're
at. It's not part of us

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built in routine of having to plug
it in. It's just like you know

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phones, you should plug it in, but oftentimes you just leave it askew

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when you go to bed, right, Like, who's who's charging their phone

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all the time? Right? Yeah, I don't charge my phone every night.

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Sometimes I do forget, And that's
that is again the life I lead.

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I'll say it like, I'm at
my desk now and I have one

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of those eight bit does that has
the dock that's like right there in front

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of me when I'm done, So
putting that back on the dock when I'm

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done is great. But even if
I had like a Dual Sense dock and

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it was over like buy the TV
or in the entertainment stand, I probably

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wouldn't put it like back every single
time. And you miss one charging session

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with that thing, the next time
you pick it up, it's gonna last

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like a half an hour and then
you're then it's dead, and it's so

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frustrating. So I honestly, I
keep one of my Duel Senses just plugged

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in all the time now with an
extra long USBC cable. I would like

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not to do that. Most of
my other controllers are completely wireless. Well,

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while I was a battery life not
like some astounding figure, but twice

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as good maybe or in that range. Give it to me, that sounds

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fantastic. And if that's the only
improvement, Jan, I'll be getting it.

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I'll be buying a V two of
the Dual Sense. How do you

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share about it? Yeah, I
get it thinks that better battery life is

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enough to get all of us to
jump ship and buy another dual Sense controller.

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I'd like some type of improvement on
the controller itself. I'm not exactly

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sure what specifically I'm looking for.
I know that TAM has had a lot

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of problems using a dual Sense controller, so the overall ergonomics and yes for

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some people maybe with bigger hands,
it's just not been it. I know

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that I've experienced some hand pain with
it, but you know, I'm not

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as serious of a gamer as TAM. Yeah, none of us is the

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issue. Yeah, so yeah,
I don't know. Maybe just make it

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like Sony, make it like five
percent bigger. You know you're putting a

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bigger battery. Just make the team's
even bigger. For me, it's the

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hard edge on the bottom. Sometimes
I'll rest my finger on it, and

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that's how I injured myself playing Astro
and doing speed runs on there. Like

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it really was like a series.
It was like the most of my finger

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had ever hurt from, not like
from like not being broken or sprained or

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something. It was just this sharp
piece of plastic rescue on my finger to

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the point where it was like irritated. It must have got infected or something.

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It was wild and over. I'm
mostly fine with the ergonomics beyond that,

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that was an extreme outlier of playing
one game way too much, and

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most people are never going to encounter
that. But I'm like, I could

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see how some people, like people
are asking about Tam TAM's hands, Like

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he says, he gets like mad
tingles and like a pain from from like

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hour long sessions, like one hour
long sessions playing games on the Dual Sense.

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So he just he's looking for other
Maybe it was the Dual Sense.

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It was the like the more expensive
one. I can't remember. It was

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like the special version. I think
he was saying that was one of the

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ones specifically that was given him problems. I wonder if he was putting in

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hours on the PlayStation portal as well, if like that, because that's pretty

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much just a Dual Sense split in
half with a big screen in the middle.

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Right, Yes, I wonder if
that also added to it as well.

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Probably, but yeah, I mean, listen, I love a V

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two controller. I love and upgraded
like the Xbox one version two controller.

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Like that one was like they did
a better job on the weight distribution.

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They added that the share button essentially, I think, right, that's what

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they did, and yeah, I
was like, this is a good update,

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and that's like the primary one I
would use for a very long time.

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And then they kind of just refined
that to a version three with the

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Xbox Series X and S and now
that that's a great controller, I think

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I hope that they make slight,
subtle changes that we're not noticing yet until

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we get our hands on it.
I'm right there with you, and I

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think that's a possibility, Like these
companies will probably the weight distribution probably just

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automatically gets changed when they are changing
the internals, and so maybe that gives

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me the engineers a chance to think
about that again. And I hope they

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had their ergonomics team on that and
making sure it's even more comfortable to use.

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You know, it's an actually surprisingly
very comfortable PlayStation controller. Is the

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psv R two controllers? Those bad
boys actually fit really nicely in Baland,

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and I don't know, I'm sure
they can apply that same technology and molding

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to just slap them together. Yeah, I had to switch back from my

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third party joy cons to the standard
joy Cons and I didn't realize how small

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those original joy Cons are and how
much they feel like little baby controllers.

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Yeah, and just it just does
not work. Yeah, I got one

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of the ones that are just like
actual controllers broken in half that you attached

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to the side. But I also
I've used the grip a bunch of times,

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and a grip can make a huge
difference. They can be really they

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can really help those joy cons feel
like they make sense. Grip it and

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rip it. We're always saying that
that's right, Uh, this is probably

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gonna launch with the maybe the Pro. I guess it's probably coming out earlier

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than that, right there already seen
listings and we got like the Slim is

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out right, everybody. I can't
even now, I can't remember if I've

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even said that this Slim is out. Slim came out late last year,

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and this did not launch with that, So that's weird. I guess if

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you were gonna have a V two, why not just launch it with that

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Slim. But maybe it wasn't ready. And I would imagine though, if

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this is going to be ready,
it will launch with the Pro later this

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year. We'll just be bundled in
with that system and then you could buy

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it separately, probably starting here in
a couple of months, maybe not even

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that long. I hate we got
like that state of play that I mentioned

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before, that's probably coming in the
next couple of weeks. Wouldn't be surprised

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if they end that with the announcement
that the V two controller is available,

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or maybe it's just in a press
release afterwards if they don't feel it's worthy

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of the headline in their state of
play. But yeah, like I said,

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I'll probably be picking it up.
How would you feel, grab if

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they added bottom buttons to the bottom
of the controller. I a little couple

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of paddles, Yeah, a couple
of back paddles, back buttons. I'm

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I am all in favor of having
those, as long as they don't ever

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get in the way. The right
way to do it is make them like

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design them so that you can be
touching them without engaging them, and then

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engaging them is very easy. At
the same time, that's a tough line

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to walk. But the other option
is to do with the Xbox series X

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Pro controller that can't remember the name, the Elite. You could triple touch

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one of the buttons on the top
there, like the connection button. If

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you hit that three times, it
just deactivates those buttons, and no matter

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what you do, you can't hit
them. And then you hit the button

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three times again and then they work
again. So if there's a quick way

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to turn them off and on,
if they are easy to false you know,

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to do a false positive, that
would be totally fine with me.

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I like having that as an option, though most of the time I'm not

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using them. Occasionally I'll get so
into a first person shooter that I'm like,

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I want to do bumper jumper,
but I also don't want to jump

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on the bumper, so I'll do
this other version where I actually map the

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jump to the back button so I
never have to take my thumb off the

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stick. Yeah. I like having
that as an option. Are you a

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back button user at all? I'm
trying to think of when I would use

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the back button or you mean like
the bottom back buttons, Yeah, yeah,

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back paddles, any sort of like
extra buttons on the back. Yeah.

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I think it's dependent on the game, right, and I do like

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the ability to disable it. Sometimes
I'll have to go into like a game

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specifically to fudge with a configure.
Primarily, the only use case for me

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is during a first person shooter,
because I remember I tried booting up the

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finals and using a controller and I
just couldn't like get it to feel well,

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so I switched back to mouse and
keyboard. But had I had back

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paddles on my controller where I could
map maybe the crouch slide thing like the

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old ability, I feel like that'd
be better suited there. I know all

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my my cod friends, they all
have third party controllers with back paddles because

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they're freaks, right, Yes,
people who have like one game like that

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eventually are all going to end up
there eventually. Yeah, that was like

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a scuff gaming was like the owning
that space for a really long time.

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It's that they have the scuffs.
Yep, yeap, the bunch of scuff

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freaks over there. I've not seen
the new stuff controller, dugman. It's

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a PC only but has four function
buttons that can map every button to anything,

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including keyboard shortcuts. That's interesting those
macro buttons on controllers, Like,

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yeah, you could do that with
the eight bit do and stuff like that,

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but setting that up is such a
pain for me, and I'm lazy.

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It is the real answer, So
you know, I don't know why

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I've I've never thought about this,
but like U in a Elgado stream deck

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and like x keys, which are
just stuff that we use occasionally to help

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out with a live stream. It's
just like button mapped yes to shortcuts,

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right, So I'm trying to reach
the weird thing that I've never actually set

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00:13:46.159 --> 00:13:52.679
up your pedals, my foot pedals, Yes, I got them down here,

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00:13:52.799 --> 00:13:56.399
I need to like map them to
something. I am now taking recommendations

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for what I should have mapped to
these three buttons green shot of course.

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00:14:01.279 --> 00:14:07.159
Uh yeah, fart noises is what
people are saying. I even plugged in,

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but I got this after I used
to like transcribe interviews with I could

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have like done rewind and pause and
stuff on here for for interviews and stuff

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that would have been useful, but
never actually used that for any of that.

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But maybe, you know, maybe
we'll get a little freaky and like,

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uh start using a controller for obs
shortcuts or something. Yeah, that'd

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be cool. I like that.
Uh all right, yeah, this was

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00:14:31.480 --> 00:14:35.919
like a cheap pedal, said,
I know Elgado sells foot pedals. This

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is just like an Amazon one for
like twenty bucks because it's the same thing

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00:14:39.960 --> 00:14:43.759
totally all right. Let's see here
next story. The title bees this Indiana

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Jones game may have leaked. This
is from tom Iban at VGC. The

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00:14:48.720 --> 00:14:52.519
title of Bethes this upcoming Indiana Jones
game may have leaked ahead of a plan

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00:14:52.679 --> 00:14:56.080
revealed this month, as spotted by
ex user Kurra Casis. Earlier this week,

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Lucasfilm registered several domains for Indiana Jones
and Great Circle, including one that

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specifically refers to it as a game. They also note that Lucasfilm filed a

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trademarked in Europe two years ago for
The Great Circle, which lists video games

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is one of the goods and services
it's intended to be used on. Announced

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00:15:13.200 --> 00:15:16.200
in January twenty twenty one, Indiana
Jones is in development at Machine Games,

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the Sweetish studio behind the modern Wolfenstein
games. There's a developer direct next week,

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the eighteenth, where this game has
already been confirmed to show up.

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They'll probably announce the name for certain
there and maybe can give a release date.

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00:15:31.679 --> 00:15:35.080
How do you feel about an Indiana
Jones adventure called The Great Circle?

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A little weird to me? Grub, I can tell you that I don't

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have a lot of interest in any
Indiana Joe yeah, that was gonna be

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00:15:41.080 --> 00:15:43.399
my next question if you were like, I don't like because this is going

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to be like a standing question for
Indiana Jones until this game comes out.

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Me, Mike and I talked about
this yesterday. We're both Indiana Jones fans.

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They just kind of hit us at
the right time where there's not a

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00:15:52.759 --> 00:15:54.679
lot of other stuff and it's like, Indiana Jones, this is great.

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It's like James Bond but better in
a lot of ways. I've found.

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Don't that most people I mean I
meet who are younger than me and to

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any certain degree don't really care about
a name Indiana Jones. I'm like,

250
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oh, yeah, that just of
course not why would they care? So

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is it just like you missed it
as a kid and now it's like whatever.

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I I distinctly remember watching the movies
as a youth, but I don't

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know what it is where the character
just hasn't really stuck with me. Maybe

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by the time that I was of
age to watch the movies and kind of

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remember them, some character like Laura
Lara Croft was already in my periphery right,

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And then I was like, well, why would I go with the

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old dude with the Whip when I
can go with the Pretty Lady. Sure,

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00:16:45.080 --> 00:16:51.919
crusty, old fucking Harrison Ford,
but it's schre stars scars. Uh.

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00:16:52.240 --> 00:16:55.519
My partner, big, big fan
of Indiana Jones, and I just

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can't get into it. Another Indiana
Jones like property or character that I think

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00:17:02.960 --> 00:17:07.960
I may have latched onto rather than
Indy himself is a Brandon Fraser's character from

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00:17:07.960 --> 00:17:11.960
the Mummy. I was like,
brace myself, why is he gonna I'm

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00:17:11.000 --> 00:17:14.920
like, oh, yeah, okay, Brandon Fraser definitely No. That was

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like he definitely like occupied that space
in that time and the moment is great.

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00:17:18.559 --> 00:17:22.680
The Mummy is a really fun movie. Yeah, Indiana Jones, I

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completely understand. It's a fun ride
and I get the appeal. Cool,

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but I just can't get into it. I Hey, it's completely possible that

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they'll make a game that will interest
me, right, I just can't imagine

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it because I start thinking of either
Uncharted Laura Croft or Temple Run. Sure.

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00:17:42.000 --> 00:17:45.720
Okay, yeah, totally yeah.
I think there's a little bit of

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an uphill battle for this game.
I'm not sure how much the name the

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Great Circle is going to help or
hurt that. Someone in chat sorry who

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said that said, Oh yeah,
it was a Jamie H. Christmas.

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Eve said in the trailer, there's
a bunch of books on the table about

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weird circles. They should have called
it Indy Hinna Jones and the Weird Circles.

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00:18:06.400 --> 00:18:10.720
That's a much better name. He
fair enough. I know there's one

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00:18:10.720 --> 00:18:14.599
of those what's his name that wrote
the book about the Da Vinci Code,

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00:18:14.640 --> 00:18:18.960
the Dvintion code author. He wrote
one of his follow up books that has

279
00:18:18.960 --> 00:18:23.440
the Langdon character is about magical circles
or whatever. So maybe they're going to

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go that route. I don't know. I hope the mcguffin is more interesting

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00:18:27.079 --> 00:18:30.640
than just like a cool circle,
though I'm not sure how much that's gonna

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00:18:30.680 --> 00:18:37.279
move me. We'll see Indiana Jones. The rumor right now is this game

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is coming out this year. That
would be pretty big for a game that

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I think I was assuming me it
seems like a lot of other people were

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00:18:44.720 --> 00:18:48.559
assuming would not make it out for
quite some time. Still that that looks

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00:18:48.559 --> 00:18:52.359
like that's gonna change. Get We
could get a release date as early as

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00:18:52.440 --> 00:18:56.400
next week, and I hope that's
the case. If this game comes out

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00:18:56.440 --> 00:18:59.000
like in the summer, that would
be amazing. Yeah, do you think

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00:18:59.039 --> 00:19:02.680
this could possibly well, I mean, if we're projecting summer, then it's

290
00:19:02.720 --> 00:19:06.279
probably not going to be a stealth
drop game like Hi Fi Rush last year.

291
00:19:06.400 --> 00:19:08.640
No, no way. I know
you and you and Mike talked about

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00:19:08.640 --> 00:19:12.960
what you thought the game would be
yesterday on game mess But do you have

293
00:19:14.039 --> 00:19:18.119
any updated thoughts grub as to like
what you expect like the money if I'm

294
00:19:18.160 --> 00:19:22.759
betting it goes on the square that
says this is a third person action adventure

295
00:19:22.799 --> 00:19:27.880
game that is basically you know,
Uncharted plus Uncharted, maybe a little bit

296
00:19:27.920 --> 00:19:32.519
more machine games flare in it,
which I suppose means, I know,

297
00:19:32.680 --> 00:19:36.480
some good shooting and stuff like that
here and there. Uh. I think

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00:19:36.519 --> 00:19:37.880
at the end of the day,
though, they're going to like, hey,

299
00:19:37.039 --> 00:19:40.960
you have that whip. You're gonna
you gotta get around these these tombs

300
00:19:41.200 --> 00:19:44.400
and these temples, and we're gonna
make that feel cool. And then there's

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gonna be a lot of excellent storytelling
sequences and then these big set pieces,

302
00:19:48.599 --> 00:19:51.759
because Indiana Jones is known for set
pieces, and if you're gonna like start

303
00:19:51.799 --> 00:19:55.240
thinking along those lines, you're like, let's just do it like Uncharted,

304
00:19:55.319 --> 00:19:57.039
Let's just do it like Uncharted.
Why wouldn't we Uncharted was doing it like

305
00:19:57.279 --> 00:20:00.759
Indiana Jones. Let's just comp like
Mike that complete the circle? And now

306
00:20:00.920 --> 00:20:06.599
here's the name Great Circle. Yes, God Grub, you just fucking you,

307
00:20:06.799 --> 00:20:11.440
just Robert langdon the shit. I
could see the code, man,

308
00:20:11.640 --> 00:20:15.920
the the bench code. You just
nib a Nazi sequence, the Harrison Ford

309
00:20:15.960 --> 00:20:18.720
code. We figured it out.
We cracked it. Everybody. If this

310
00:20:18.799 --> 00:20:23.119
game comes out and it's a first
person game similar to Wolfenstein, is that

311
00:20:23.240 --> 00:20:27.240
increased decrease or do nothing for your
interest in it? I think it increases

312
00:20:27.240 --> 00:20:32.240
it actually, And I know a
big appeal of Indiana Jones is Indie the

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00:20:32.319 --> 00:20:36.759
character, so putting it in first
person would rob you a lot of those

314
00:20:36.799 --> 00:20:41.839
different miscellaneous characteristics. But with machine
games specifically, I feel like they get

315
00:20:41.880 --> 00:20:48.480
a lot of the character of bj
Blaskowitz and his children, I guess conveyed

316
00:20:48.680 --> 00:20:55.480
very well through uh being a first
person shooter and all the accompanying cinematics.

317
00:20:55.559 --> 00:20:59.359
So I think I might be down
with it to be a first person shooter.

318
00:21:00.039 --> 00:21:03.519
But I also don't anticipate or I
don't associate. Indiana Jones was shooting

319
00:21:03.559 --> 00:21:06.960
a bunch of guns, not a
ton of guns, right. He occasionally

320
00:21:07.000 --> 00:21:08.960
picks up a gun and then he
drops it before the scene is over.

321
00:21:11.559 --> 00:21:17.079
F toangle presents an interesting thing in
the chat here. I know that Disney

322
00:21:17.119 --> 00:21:22.039
is very, very protective of all
of their ip but what is a common

323
00:21:22.079 --> 00:21:30.400
denominator here with BJ Blaskowitz and Indiana
Jones fucking killing nazis? What if?

324
00:21:30.000 --> 00:21:37.000
What if we find out that Indy
is like a relative of mister Blaskowitz,

325
00:21:37.200 --> 00:21:40.839
I wouldn't. I won't be shocked
if he shows up as a subtle easter

326
00:21:40.920 --> 00:21:44.519
egg in the background somewhere. I'll
be very shocked. As you mentioned,

327
00:21:44.559 --> 00:21:49.880
Disney very protective if they make any
sort of you know, lord changing proclamations

328
00:21:49.920 --> 00:21:53.319
about Indiana Jones's relationship to b J. Blaskowitz. I would love it.

329
00:21:53.359 --> 00:21:57.559
Though. Those characters, at this
point in my life occupy very similar like

330
00:21:57.880 --> 00:22:03.599
up on a pedestal plate positions and
the pantheonic characters I care about. So

331
00:22:03.720 --> 00:22:06.279
let's make it happen. God,
those Wolf and Stein games are so good

332
00:22:06.480 --> 00:22:11.160
I want to replay. Yeah,
they rule so hard? Do they pay

333
00:22:11.200 --> 00:22:15.119
to get Harrison? Nah? They
got there. There are some decent soundalikes

334
00:22:15.119 --> 00:22:18.000
out there, decent because no one
really sounds like Harrison Ford, but some

335
00:22:18.039 --> 00:22:21.839
people can get like the graveliness,
and that goes a long way. There

336
00:22:21.839 --> 00:22:25.559
are some decent ones that have been
doing Harrison Ford's voice in a lot of

337
00:22:25.559 --> 00:22:29.200
stuff for a very long time.
Mike would probably I think he mentioned one

338
00:22:29.240 --> 00:22:33.200
specifically. Yeah, yeah, like
that. Disney's got like this this crew

339
00:22:33.240 --> 00:22:36.559
that they go to for voices,
like they like they planned this immediately a

340
00:22:36.559 --> 00:22:38.160
lot of times these days like this
is going to be the sounded like we

341
00:22:38.240 --> 00:22:42.559
go to forever. I listened to
a story somewhere about it, I can't

342
00:22:42.599 --> 00:22:48.039
remember. It was a podcast and
they interviewed Joe Hanks or whatever his name

343
00:22:48.119 --> 00:22:52.559
is, the Terry Hanks, Tom
Hanks's brother, because he fills in as

344
00:22:52.599 --> 00:22:56.000
Woody, right, yes, Woody
exactly, it does. He does a

345
00:22:56.039 --> 00:22:59.680
lot of Tom Hanks's characters, but
specifically Woody. And he's like, you

346
00:22:59.680 --> 00:23:00.880
explain, like, how do sound
like Tom Hanks. He's like, if

347
00:23:00.920 --> 00:23:03.880
I get mad, I sound exactly
like Tom. So I basically just pretend

348
00:23:03.880 --> 00:23:07.000
I'm mad and then I'm good,
I'm cool. Do you sound lot with

349
00:23:07.079 --> 00:23:10.440
Tom Hanks, Jim Hanks, That's
actually what it is. Thank you,

350
00:23:10.440 --> 00:23:12.240
Michael O. Leary. All right, we're gonna take a quick break.

351
00:23:12.279 --> 00:23:15.480
When we get back, a lot
more news, including some stuff happening with

352
00:23:15.559 --> 00:23:19.559
Valve shutting some stuff down from fans
in a way that's unexpected. We'll get

353
00:23:19.599 --> 00:23:32.039
to that right after this. Yeah, I think chet Hanks could play Indiana

354
00:23:32.119 --> 00:23:34.200
Jones. What do you think?
Oh? Yeah, you know what.

355
00:23:34.759 --> 00:23:37.400
I think we're all taking a turn
on Chet Hanks. I think we're all

356
00:23:37.519 --> 00:23:40.720
enabling chet Hanks in twenty twenty eight. Yeah. Well, you know what

357
00:23:40.720 --> 00:23:44.480
happened is it's like I looked into
it enough to be like, Okay,

358
00:23:44.480 --> 00:23:47.559
he's really weirding me out with these
Jamaican accents, and then you see him

359
00:23:47.559 --> 00:23:48.880
doing around Jamaican people and they're like, man, you're really good at that.

360
00:23:48.920 --> 00:23:52.000
This rules. This is one of
the best white people I've ever met.

361
00:23:52.079 --> 00:23:53.920
Like, Okay, who am I
to stop him at this point?

362
00:23:56.160 --> 00:24:00.480
You do? You man? Let's
get Chet Hanks on the dump truck lots

363
00:24:00.519 --> 00:24:07.119
on one. All right, So
let's see here next story. Game developers

364
00:24:07.119 --> 00:24:11.759
will need to disclose AI use on
Steam. This is some Georgiana GameSpot Steam

365
00:24:11.759 --> 00:24:15.839
has implemented implemented some new guidelines regarding
the use of AI and video games being

366
00:24:15.839 --> 00:24:21.960
sold on its platform platforms, Developers
will be required to disclose how EAAI is

367
00:24:22.000 --> 00:24:26.400
being used in them. Steam updated
its content survey that developers fill out when

368
00:24:26.400 --> 00:24:30.160
submitting their games on Steam and a
newly added AI Disclosures section. Developers are

369
00:24:30.200 --> 00:24:34.119
required to describe how AI is being
used in both the development and executions of

370
00:24:34.160 --> 00:24:38.559
their games. The use is separated
into two categories, pre generated and live

371
00:24:38.640 --> 00:24:44.240
generated. Pre generated AI use use
refers to content such as art, code,

372
00:24:44.279 --> 00:24:48.279
and sound created with AI tools during
development. During volves pre release review,

373
00:24:48.279 --> 00:24:52.440
the company will evaluate the output of
AIAI generated content the same as it

374
00:24:52.480 --> 00:24:57.240
does with non AI content. Since
all developers are beholden to Steam Distribution Agreement,

375
00:24:57.279 --> 00:25:02.279
Valveel also check their games for elite
go or infringing content and whether they

376
00:25:02.279 --> 00:25:07.000
are consistent with marketing materials. For
live generated content, it refers to content

377
00:25:07.000 --> 00:25:11.000
that uses AI tools while the game
is running. The rules for pre generated

378
00:25:11.039 --> 00:25:15.119
AI use a use also apply to
live generated content, but with one more

379
00:25:15.160 --> 00:25:19.000
requirement. Developers will need to describe
the in content. But with one more

380
00:25:19.000 --> 00:25:22.559
requirement, developers wi need to describe
in the content survey what kind of measures

381
00:25:22.559 --> 00:25:26.640
they will take to make sure that
AI isn't generating any illegal content while the

382
00:25:26.680 --> 00:25:33.400
game is running. The underlying thing
here Jan is that while doing this,

383
00:25:33.480 --> 00:25:37.799
Steam is also sort of opening up
the door wider to say, okay,

384
00:25:37.960 --> 00:25:41.480
you can release your AI generated games. For the most part, you know,

385
00:25:41.519 --> 00:25:47.039
for lack of a better term,
AI generated games on Steam you got

386
00:25:47.039 --> 00:25:48.839
to felt the survey to tell us
what's what, but you could sell it

387
00:25:48.880 --> 00:25:52.599
on Steam now. So people are
concerned this is going to mean even more

388
00:25:52.640 --> 00:25:56.839
shovel wear on Steam. And I
think they're concerned because that's exactly what's going

389
00:25:56.880 --> 00:26:03.000
to happen. Now. There's a
couple of ideas about how to handle this

390
00:26:03.039 --> 00:26:06.839
stuff. One is like, oh, let's just stand in the way and

391
00:26:06.880 --> 00:26:07.839
block it. And I think a
lot of people would be happy to do

392
00:26:07.880 --> 00:26:10.920
that, and I think at the
end of the day, I would be

393
00:26:10.920 --> 00:26:14.680
pretty happy for that. And then
at the same time, like it's never

394
00:26:14.799 --> 00:26:19.720
that doesn't usually work. That these
things find their way and eventually if they

395
00:26:19.759 --> 00:26:22.880
are these tools that are actually going
to be useful to people to make stuff,

396
00:26:23.359 --> 00:26:27.079
and then maybe someone makes something good
and it's like, well we should

397
00:26:27.160 --> 00:26:29.920
let them in and say, well, well, now we have these rules,

398
00:26:29.960 --> 00:26:33.440
you can't let any AI stuff in
Now, I think people would argue

399
00:26:33.440 --> 00:26:36.640
against that and say, well,
just you know, pick and choose,

400
00:26:36.720 --> 00:26:41.680
be very selective, you know,
curate your store. Valve has stepped away

401
00:26:41.680 --> 00:26:45.319
from that. They don't do that. That's not going to be an option.

402
00:26:45.559 --> 00:26:48.279
So yeah, I think it's gonna
get real messy. Jan How do

403
00:26:48.319 --> 00:26:53.279
you feel about this? Oh?
Yeah, I mean we're already like trudging

404
00:26:53.359 --> 00:27:03.920
through the sludge right now of even
figuring out out how AI is being implemented

405
00:27:03.000 --> 00:27:07.720
in games and just in general work
practices. Already now thinking about how it's

406
00:27:07.759 --> 00:27:12.839
going to be used in game development, and then how it is going to

407
00:27:12.920 --> 00:27:18.759
be used to fast track a bunch
of garbo. Someone said this earlier,

408
00:27:18.759 --> 00:27:25.440
but think about how someone will make
a Hentai game narrated by Drake, and

409
00:27:25.480 --> 00:27:32.519
then, you know, my first
my first instinct was John Drake, and

410
00:27:32.759 --> 00:27:34.880
I'm just thinking about him yelling at
me and talking about a bunch of diet

411
00:27:34.920 --> 00:27:38.440
cokes. I'm I'm John Drake,
I'm drinking diet coke, and I'm the

412
00:27:38.480 --> 00:27:41.519
funds are from Harvard. Here's a
butthole. All right, Oh, Mike

413
00:27:41.519 --> 00:27:48.759
Manati, you're not gonna get quack
shot. Uh, but at that part

414
00:27:48.920 --> 00:27:55.119
does sound fun, but then I
think about the very very ugly aspects that

415
00:27:55.200 --> 00:27:59.160
can quickly spin out of that where
there are going to be and there are

416
00:28:00.279 --> 00:28:04.359
and tons of people out there that
are using AI in very exploitative ways.

417
00:28:06.640 --> 00:28:10.319
And the thing is a lot of
those people also don't see the problem with

418
00:28:10.559 --> 00:28:15.359
using AI in exploitative methods of they
just think it's funny. They think they're

419
00:28:15.359 --> 00:28:18.200
doing it for a goofer. They're
now they're going to be doing it to

420
00:28:18.279 --> 00:28:23.880
turn a quick dollar around. And
I one hundred percent I'm with you with

421
00:28:25.000 --> 00:28:29.519
the method of let's just stand in
the way and block it. But I

422
00:28:29.559 --> 00:28:33.480
guess at least valve if they're not
going to stand in the way and block

423
00:28:33.519 --> 00:28:37.079
it, because they haven't done that
with any of their garbage. Where the

424
00:28:37.200 --> 00:28:44.480
least they can do is to make
developers disclose if there's AI aspects in the

425
00:28:44.759 --> 00:28:48.559
development of the of a game.
Do you know if they're gonna disclose as

426
00:28:48.599 --> 00:28:52.839
to like what extent, like if
it's if it's just gonna be a little

427
00:28:52.880 --> 00:28:57.160
bit of the stuff that we're saying
of like procedural stuff or in the moment

428
00:28:57.160 --> 00:29:00.880
type of things are like I don't
know, I just needed to type up

429
00:29:00.920 --> 00:29:04.559
a little bit of dialogue. Yeah, I think that they're going to have

430
00:29:04.599 --> 00:29:10.319
to kind of disclose how AI works
across the board, and I think they

431
00:29:10.480 --> 00:29:12.799
will likely have to say in it, like what model did you use to

432
00:29:12.839 --> 00:29:15.440
train your AI? And if someone
says, you know, well, we

433
00:29:15.519 --> 00:29:22.599
just use these publicly available tools that
are trained on undetermined sets of other people's

434
00:29:22.680 --> 00:29:26.400
artwork, Yeah, that that could
that could quickly be a situation where it's

435
00:29:26.400 --> 00:29:27.599
like, well, I'll be like, well, no, we're not going

436
00:29:27.680 --> 00:29:30.599
to let you through. We need
to know where this is coming from.

437
00:29:30.720 --> 00:29:33.039
Or you need to promise us that
it isn't using people's artwork to who you

438
00:29:33.119 --> 00:29:37.440
don't have credit to a credit credit
toward and and if you like lie about

439
00:29:37.480 --> 00:29:44.200
that, well now we're like we've
covered our assets steam as valve and you

440
00:29:44.240 --> 00:29:45.920
know when you have when you get
sued by someone else and they suit us,

441
00:29:45.960 --> 00:29:51.279
well we'll countersuit you because you know
you are the reason that we are

442
00:29:51.799 --> 00:29:53.359
liable because you lied to us,
and we'll be able to have the paperwork

443
00:29:53.359 --> 00:29:59.839
and recovered there it is. Yeah, it's going to be messy because the

444
00:30:00.119 --> 00:30:04.079
like the tools that people are using
now are one exploiting the artwork of other

445
00:30:04.119 --> 00:30:08.440
people who have not given permission for
their work to be used. Uh and

446
00:30:08.519 --> 00:30:11.880
even like in the voice acting space, like we've got a story about that

447
00:30:11.920 --> 00:30:17.599
here in a little bit about you
know, sag Aftra has a deal and

448
00:30:17.640 --> 00:30:19.200
like, well, the members didn't
vote on this, so is that actually

449
00:30:19.200 --> 00:30:22.920
going to be a real deal?
Is this actually good for voice actors?

450
00:30:22.480 --> 00:30:27.319
And and you know people are going
to I think the good thing here is

451
00:30:29.039 --> 00:30:33.200
people are so tapped into this,
so savvy about it, that it is

452
00:30:33.240 --> 00:30:37.640
going to be a red mark on
your game if you are using AI in

453
00:30:37.680 --> 00:30:41.960
an obvious way, if you aren't, if you aren't using it as a

454
00:30:41.000 --> 00:30:45.880
creative tool to unlock more creativeness in
yourself, people are going to be able

455
00:30:45.960 --> 00:30:49.640
to spot that immediately and you will
get a reputation and your game will have

456
00:30:49.640 --> 00:30:55.279
a reputation and it will hurt it
in the end. And I think we

457
00:30:55.359 --> 00:30:57.319
do get to a point eventually because
I mean we think of all the software

458
00:30:57.359 --> 00:31:00.640
tools that we have that kind of
do a lot of stuf for us,

459
00:31:00.680 --> 00:31:03.079
Like there's so many things that we've
gotten to and like you know, people

460
00:31:03.119 --> 00:31:07.039
follow YouTube tdatorials of just like here, just do this, do this,

461
00:31:07.200 --> 00:31:11.359
go to Google and Google all this
code based and basically just copy it.

462
00:31:11.359 --> 00:31:12.519
You're not supposed to, but just
basically just copy it. And people do

463
00:31:12.559 --> 00:31:17.359
that to make stuff all the time. This is in line with that to

464
00:31:17.400 --> 00:31:21.680
a certain extent, other than it
is using other people's work. But we

465
00:31:21.759 --> 00:31:25.480
probably get to a point where people
find a way to have the benefits of

466
00:31:25.519 --> 00:31:32.160
AI technology without the exploitation that requires
pain people to create the original art to

467
00:31:32.200 --> 00:31:33.720
train models though, so it's like
we're kind of back at square one in

468
00:31:33.759 --> 00:31:37.960
a lot of ways. It's yeah, it's gonna be messy for quite some

469
00:31:37.079 --> 00:31:40.599
time, and I think we kind
of do have to just take it head

470
00:31:40.640 --> 00:31:44.440
on, which is why I'm mostly
okay with what Valve is doing here.

471
00:31:45.000 --> 00:31:47.200
That doesn't mean there's not gonna be
pain, though. There's gonna be pain

472
00:31:47.240 --> 00:31:49.000
along the way for sure, and
hopefully we do get to the other side

473
00:31:49.039 --> 00:31:52.359
and don't just settle in the pain
of like, well, this is hurting

474
00:31:52.359 --> 00:31:56.079
a bunch of people, and that
could very well happen, so we'll see.

475
00:31:56.720 --> 00:32:01.319
I the uglier part that I'm thinking
about now, Grub is we're giving

476
00:32:01.880 --> 00:32:07.880
people too much credit and that they're
using AI to rip off art styles and

477
00:32:08.599 --> 00:32:15.599
dialogue and code. I just think
of now the Triple A people, and

478
00:32:15.640 --> 00:32:20.319
not necessarily the actual devs, but
the people above the Triple A people that

479
00:32:20.400 --> 00:32:22.519
are now going to be like,
well, Valve is letting us use AI,

480
00:32:22.640 --> 00:32:28.559
We're going to use AI. You
people especially don't matter anymore. And

481
00:32:28.880 --> 00:32:31.119
I'm just thinking of like, okay, they're definitely not going to have an

482
00:32:31.119 --> 00:32:37.319
AI tag on Steam of like,
yeah, we fired an X amount of

483
00:32:37.319 --> 00:32:43.000
people because we found a way to
implement AI here, just because there's a

484
00:32:43.000 --> 00:32:45.680
lot of just general misunderstanding with it. I can't wait for the headline a

485
00:32:45.759 --> 00:32:51.279
year and a half from now saying
that Square Square Enix is implementing AI in

486
00:32:51.319 --> 00:32:57.079
a completely dumb ass way because you
know, very late to the NFT trade.

487
00:32:57.279 --> 00:33:00.759
So we're going to see them in
a couple of years with AI.

488
00:33:00.200 --> 00:33:02.759
Yeah, I'm calling it now.
Yeah. They had a letter earlier this

489
00:33:02.839 --> 00:33:07.039
year kind of the new CEO said
something like we're looking at AI. The

490
00:33:07.160 --> 00:33:13.880
letter next year will be even dumber. Yeah, all right. More from

491
00:33:13.960 --> 00:33:17.839
Valve, Portal sixty four and Team
Fortress Source two fan projects shut down after

492
00:33:17.960 --> 00:33:23.359
Valve DMCA. This is from Zoe
Hanley at Destructoid Amper Software the team behind

493
00:33:23.400 --> 00:33:27.880
Team Fortress Source two, and James
Lambert, the dev working on Portal sixty

494
00:33:27.920 --> 00:33:30.839
four, have stated that there are
any development of their fan projects following cease

495
00:33:30.880 --> 00:33:35.960
and desist demands from Valve. Team
Fortress Source two was a fan project aiming

496
00:33:36.079 --> 00:33:39.480
to port valves two thousand and seven
multiplayer shooter Team Fortress two over to the

497
00:33:39.519 --> 00:33:45.119
newer Source two engine. While the
team had pause development in September, they

498
00:33:45.119 --> 00:33:47.640
were hoping to resume at some point, but the DMCA has made that pause

499
00:33:47.720 --> 00:33:52.839
permanent. Meanwhile, Portal sixty four
is a project intended to d make two

500
00:33:52.839 --> 00:33:55.240
thousand and seven Portal to run on
Nintendo sixty four hardware. Just a few

501
00:33:55.279 --> 00:33:59.559
days ago, the developer was celebrating
the release of the game's first slice,

502
00:33:59.640 --> 00:34:04.119
which I dedmonstrated the game's progress.
The Team Fortress Source two takedown seems rather

503
00:34:04.200 --> 00:34:07.119
understandable, since Valve still supports Team
Fortress two and may one day want to

504
00:34:07.159 --> 00:34:13.559
port it or create its sequel themselves. You know, I don't know if

505
00:34:13.599 --> 00:34:16.960
that one actually makes a ton of
sense, because fans can do that,

506
00:34:17.440 --> 00:34:20.800
and Valve could still do that,
and Valve would still make a ton of

507
00:34:20.840 --> 00:34:22.480
money, and it would not even
I don't think it would cause any damages

508
00:34:22.559 --> 00:34:30.239
now, it like Valve could always
argue that it's within the right Valve.

509
00:34:30.280 --> 00:34:32.119
The people of Valve that are doing
this are within their legal right. It

510
00:34:32.159 --> 00:34:36.920
definitely says in the user agreement of
all the stuff that you can't do exactly

511
00:34:36.920 --> 00:34:39.119
what they're doing here. I just
think Valve is in a better place usually

512
00:34:39.119 --> 00:34:43.960
when they stand back and let the
modding scene do what it does and don't,

513
00:34:44.719 --> 00:34:46.079
you know, not just don't get
in the way, but encourage it.

514
00:34:46.679 --> 00:34:50.519
These are people that could one day
end up making games that make a

515
00:34:50.519 --> 00:34:54.280
ton of money on Steam. You
want to be encouraging them and not standing

516
00:34:54.360 --> 00:34:58.679
in their way. The portal sixty
four to one. That one does make

517
00:34:58.760 --> 00:35:05.039
sense because that game used as Nintendo
libraries that are copyrighted, and Valve is

518
00:35:05.079 --> 00:35:08.440
like, listen, you're doing something
with our you know IP that involves Nintendo,

519
00:35:09.000 --> 00:35:13.679
and we just we just don't want
to make Nintendo mad because they have

520
00:35:13.719 --> 00:35:15.199
really good lawyers and we just don't
want to be brought into that. So

521
00:35:15.280 --> 00:35:20.400
please just stop that seasoned assist that
one. I get the one with Team

522
00:35:20.440 --> 00:35:22.519
Portress source too. I think it's
in that zone where it's like, uh,

523
00:35:22.519 --> 00:35:25.400
there was that period where fan films
were a really big thing in the

524
00:35:25.400 --> 00:35:30.719
early Internet, and Star Wars was
like, you're shutting all of these down

525
00:35:30.880 --> 00:35:34.119
and we don't want any of this, and Star Trek was like, go

526
00:35:34.119 --> 00:35:37.079
go to fucking town, do all
you want. And it's like it didn't

527
00:35:37.079 --> 00:35:42.559
help nor hurt either ip in any
real way. It was it was like,

528
00:35:43.039 --> 00:35:46.280
oh, these brands, these companies
overthinking things, and and then the

529
00:35:46.320 --> 00:35:50.000
case of Star Wars, and it
seemed like in the end, the right

530
00:35:50.159 --> 00:35:53.000
position is let's create a space for
fans to do this work. I think

531
00:35:53.039 --> 00:35:57.119
that has been Valve's position in the
past. So the fact that they're suddenly

532
00:35:57.239 --> 00:36:00.800
changing here is weird. When it
comes to Team Fortress Source too, how

533
00:36:00.840 --> 00:36:05.079
do you feel about it, Jan, Yeah, the Portal sixty four stuff,

534
00:36:05.360 --> 00:36:08.400
like after hearing that they're flipping assets
that are straight up Nintendo, I

535
00:36:08.639 --> 00:36:15.079
completely understand because do you remember grub
that Valve had put out a screenshot promoting

536
00:36:15.079 --> 00:36:17.000
the Steam deck I think, and
then one of the the apps was like

537
00:36:17.199 --> 00:36:23.239
Citra, it was u Zoo,
it was switch Emulator. Yeah, so

538
00:36:23.679 --> 00:36:34.360
especially Spicy and Yeah, this is
a weird, fairly conservative stance from Valve

539
00:36:34.400 --> 00:36:37.880
that I'm I'm continually surprised by them
tightening the belt because it used to feel

540
00:36:37.880 --> 00:36:45.039
like they were really encouraging people to
futs around with the specific Valve properties.

541
00:36:45.199 --> 00:36:49.760
I don't know, I don't see
this as them switching it up and like

542
00:36:50.320 --> 00:36:54.239
that they themselves are going to be
doing anything with Portal or Team Fortress anytime

543
00:36:54.320 --> 00:37:01.159
soon. It just it stinks.
But ultimately, I guess I understand why

544
00:37:00.960 --> 00:37:07.880
they have to tie the belt.
Yeah. Yeah, like thereun Fortress to

545
00:37:07.920 --> 00:37:12.280
source to get hub Page says that
apparently Valve assets were being used and that's

546
00:37:12.280 --> 00:37:15.079
why they've been shut down. But
like this also points out that many many

547
00:37:15.159 --> 00:37:19.559
other fan projects have done the same
thing and they're out there and not getting

548
00:37:19.599 --> 00:37:23.400
harassed like this. And again,
Portal sixty four, you just the Nintendo

549
00:37:23.639 --> 00:37:27.800
of America is just a law firm. You'll get sued. You want to

550
00:37:27.800 --> 00:37:30.360
avoid that if possible. I mean, listen, ideally Le's Portal sixty four

551
00:37:30.440 --> 00:37:32.679
thing. It's awesome. I would
love it, keep making it. But

552
00:37:34.679 --> 00:37:39.440
I understand why Valve D's up there. But hey, these things also seem

553
00:37:39.519 --> 00:37:44.800
to like come and go right there. They oscillate back and forth. Yeah,

554
00:37:44.840 --> 00:37:46.440
and it's like we'll probably in a
couple of months, maybe a year,

555
00:37:46.519 --> 00:37:49.519
it'll be back in this position where
I's like, oh, sorry about

556
00:37:49.519 --> 00:37:52.639
all that. We were just kind
of someone new. They weren't really thinking.

557
00:37:52.639 --> 00:37:54.039
We're back to the old position.
Sorry about all that, and just

558
00:37:54.079 --> 00:37:58.760
move on from there. So we'll
see, hopefully we get back to a

559
00:37:58.800 --> 00:38:02.719
situation where fan projects are have a
safe haven under Valve. Yeah, for

560
00:38:02.800 --> 00:38:06.159
a while, it felt like that
was kind of the pipeline, right.

561
00:38:06.599 --> 00:38:10.840
You you make a game you inspired
by or using a lot of Valve's stuff,

562
00:38:12.199 --> 00:38:15.840
and that kind of acts as like
a rehearsal, rehearsal or in addition

563
00:38:15.400 --> 00:38:20.119
to eventually get acquired by Valve down
the line. Yeah, I mean like

564
00:38:20.360 --> 00:38:22.679
yeah, some point Black Mesa was
a mod that the Half Life won,

565
00:38:23.519 --> 00:38:28.480
and it's like eventually like Valve just
brought them into the full I don't think

566
00:38:28.519 --> 00:38:30.280
they acquired them, but they're like, we'll distribute your game and give you

567
00:38:30.320 --> 00:38:35.360
full license. You know a lot
of that. A lot of times that

568
00:38:35.440 --> 00:38:38.920
stuff is still very challenging. Like
John Drake talked about that right like when

569
00:38:38.920 --> 00:38:40.880
we were on the couch a little
bit, where he's like, yeah,

570
00:38:40.880 --> 00:38:45.400
I feel like fan projects are working
on something, and I'm like, well,

571
00:38:45.480 --> 00:38:46.960
let's just go out and work with
them. And then he's like,

572
00:38:46.960 --> 00:38:50.960
the lawyers start talking and they just
go a million miles per second about why

573
00:38:51.000 --> 00:38:54.039
that could never happen, and it's
like, not stuff that's easy to wrap

574
00:38:54.079 --> 00:38:58.000
your mind around. It's it mostly
seems like it would be a headache for

575
00:38:58.000 --> 00:38:59.840
a bunch of lawyers, and they
don't want to deal with it. So

576
00:39:00.239 --> 00:39:02.360
that's why we don't usually get these
things. Yeah, yeah, and we

577
00:39:02.360 --> 00:39:05.920
don't want to give the lawyers a
headache, all right, that's the most

578
00:39:05.920 --> 00:39:12.239
important concern that we have. Absolutely. Sony CEO says, Zelda Live Action

579
00:39:12.400 --> 00:39:15.920
will be an epic story of adventure
discovery. That's the ninety nine per so

580
00:39:15.920 --> 00:39:19.920
of the reason I included this story. Jan I'm not going to get over.

581
00:39:20.559 --> 00:39:24.199
Sony CEO says Zelda Live Action movie
that he is making will be an

582
00:39:24.239 --> 00:39:30.400
epic story of adventure and discovery.
This is from Alberto Garrido at Game Reactor.

583
00:39:30.880 --> 00:39:32.920
Although most of the attention at CEES
twenty twenty four in Las Vegas is

584
00:39:32.960 --> 00:39:37.719
focused on presenting us with the latest
technological innovations, companies have also taken the

585
00:39:37.719 --> 00:39:43.079
opportunity to give us advanced information about
some of the projects in their entertainment divisions.

586
00:39:43.559 --> 00:39:45.719
As is the case with Sony,
We've already talked these days about the

587
00:39:45.719 --> 00:39:49.880
small preview of the Gravity Rush movie
and the status of the God of War

588
00:39:49.920 --> 00:39:52.519
and Horizon series projects. We've talked
about that on the show earlier this week,

589
00:39:52.840 --> 00:39:58.400
but we didn't want to overlook Sony
CEO Canichiro. There we go Yoshida's

590
00:39:58.760 --> 00:40:01.880
mention of the upcoming live action The
Legend of Zelda movie, produced in conjunction

591
00:40:01.960 --> 00:40:07.760
with Sony Pictures. We are also
excited about another IP expansion, the adaptation

592
00:40:07.840 --> 00:40:10.960
of Nintendo's The Legend of Zelda game
franchise. This live action film will deliver

593
00:40:10.960 --> 00:40:16.079
an incredible story of adventure and discovery. Listen, we knew this was happening.

594
00:40:16.639 --> 00:40:22.199
This is just marketing fluff that doesn't
really mean anything. But I'm just

595
00:40:22.280 --> 00:40:25.880
it's wild to live in a world
where at Sony ces press conference they're talking

596
00:40:25.960 --> 00:40:31.079
about Zelda. It's wild. Yeah. No, Uh, how do you

597
00:40:31.119 --> 00:40:37.280
feel grub about it being in Sony
Pictures's hands? I would feel way better

598
00:40:37.320 --> 00:40:40.480
if it was animated. Sony Pitchers
has got a great animation team. They

599
00:40:40.519 --> 00:40:45.280
do some really fantastic work over there
any all that CGI stuff. But man,

600
00:40:45.320 --> 00:40:47.639
you put a couple of filters over
CGI trying to make it look a

601
00:40:47.679 --> 00:40:51.960
little bit more Anime, a little
bit more Miyazaki, and you are ninety

602
00:40:51.960 --> 00:40:57.239
percent of the way to giving me
the Zelda movie of my dreams. Sony

603
00:40:57.239 --> 00:41:00.079
Pictures produces a lot of great,
good live action movies as well, and

604
00:41:00.239 --> 00:41:05.280
you know that doesn't you know,
past doesn't always pretense or you know,

605
00:41:05.320 --> 00:41:08.320
it's it isn't always like going to
tell you exactly what's gonna happen. A

606
00:41:08.360 --> 00:41:12.840
new director coming in, a new
creative team could really, you know,

607
00:41:13.119 --> 00:41:17.599
capture this stuff and really make it
work. Yes, But I'm just mostly

608
00:41:17.639 --> 00:41:22.360
like, I don't know the safe
money on like predicting the future of this

609
00:41:22.440 --> 00:41:27.599
project is it's probably going to be
pretty disappointing. And that's where my expectations

610
00:41:27.599 --> 00:41:34.039
are right now. How do you
feel I'm so on the fence because Tony

611
00:41:34.079 --> 00:41:38.880
Pictures is capable of producing fantastic films. The Grand Tarisma movie was okay,

612
00:41:39.639 --> 00:41:45.880
but then you have like the into
the Spider Verse series Hotel Transylvania while we're

613
00:41:45.880 --> 00:41:51.679
talking about animation, huh, But
then you also have very odd titles like

614
00:41:52.159 --> 00:42:00.000
Dampire Venus and Mark Wahlberg's Father Stu
Reborn. What are you making the ship

615
00:42:00.159 --> 00:42:05.239
up? Nope, nope. I
pulled up Sony Pictures his movies titles,

616
00:42:05.519 --> 00:42:07.760
and I just started looking at a
bunch of things that I've never heard before.

617
00:42:07.800 --> 00:42:13.119
Reborn, Oh my god, that's
Mark Wahlberg. Yep. They also

618
00:42:13.599 --> 00:42:22.119
are responsible this year Grub for Craven
the Hunter and Madam Webb. Madam Webb,

619
00:42:22.159 --> 00:42:24.320
but we're all mad for Madam Webb, you know me? Yep,

620
00:42:24.719 --> 00:42:30.400
yo, yeah, yep, Yes, that's Father Stewen. This is the

621
00:42:30.440 --> 00:42:32.519
sequel Father Stewart were Born. I'm
sorry, he's just there's a sequel.

622
00:42:32.599 --> 00:42:36.440
This is a sequel. This is
a sequel. Yes, I just know

623
00:42:36.480 --> 00:42:37.480
they made a sequel. I thought
that was the first movie. Yeah,

624
00:42:37.480 --> 00:42:40.760
I'm pretty sure this is the second
one. Yeah. Yeah, there's a

625
00:42:40.800 --> 00:42:45.480
Father Stewart and then the Father Stu
Culling Reborn. Oh great, great.

626
00:42:45.519 --> 00:42:52.519
There's also a movie called Sniper Grit
They I guess they made more Swan Princess

627
00:42:52.559 --> 00:42:58.400
movies. But see at the same
time, Grub Sony Pictures is capable of

628
00:42:58.440 --> 00:43:06.280
making like a nice all film like
Shortcomings. Randall Park's directorial debut and Insidious

629
00:43:06.480 --> 00:43:12.800
The Red Door. Patrick Wilson directed
that joint right also did the DaVinci Code,

630
00:43:13.039 --> 00:43:16.119
so there also did the da Vinci
Code. We're connecting, We're doing

631
00:43:16.119 --> 00:43:23.440
the Fibonacci Secrets again. Uh yeah, I mean listen, they're they they

632
00:43:23.519 --> 00:43:28.000
worked with like Danny Boyle in the
past, and they've done some some good

633
00:43:28.039 --> 00:43:32.400
movies. They uh what they did
the Social Network and Whiplash. They got

634
00:43:32.400 --> 00:43:37.079
some movies I really like. Uh, I just it really seems heavily dependent

635
00:43:37.119 --> 00:43:40.360
on the director. And the Selda
movie is being directed by the guy that's

636
00:43:40.400 --> 00:43:44.920
doing that new Planet of the Apes
movie. He did the Maize Runner.

637
00:43:45.079 --> 00:43:49.119
Is that please correct us? Ball? Yeah, west Ball, And I'm

638
00:43:49.119 --> 00:43:52.920
like west Ball seems like he has
a chance to do something pretty decent here.

639
00:43:52.159 --> 00:43:58.760
So yeah, yeah, I put
Wes Ball in the same stratosphere as

640
00:44:00.159 --> 00:44:05.199
Dan Trachtenberg. Su. Yeah,
someone that is like a big fan of

641
00:44:05.239 --> 00:44:09.199
the ip that they want to work
on are working on. So hopefully they

642
00:44:09.239 --> 00:44:15.800
don't get mired by studio execs of
trying to ham fist everything that they want

643
00:44:15.840 --> 00:44:21.760
into it and let west Ball cook. And that's avia Rod would be one

644
00:44:21.760 --> 00:44:25.480
of the main culprits there who has
definitely had some hits and made some good

645
00:44:25.519 --> 00:44:30.239
movies, has had you know,
and of course there I'm talking about Morbius

646
00:44:30.760 --> 00:44:35.719
of course. Well, I mean
a successful movie of all time. Let's

647
00:44:35.760 --> 00:44:39.480
me not forget it's always Morbien time. It's always Morbid time. Uh,

648
00:44:39.639 --> 00:44:45.119
someone else did Bullet Train. Bullet
Train was a decent film. It was

649
00:44:45.159 --> 00:44:47.840
okay, yeah, I saw a
tweet the other day. It's like,

650
00:44:47.880 --> 00:44:51.400
what is this genre of film?
It's like all those like slick movies from

651
00:44:51.440 --> 00:44:58.320
Netflix, like Bullet Train and our
guyle that new one from Oh Kingsmen go

652
00:44:58.400 --> 00:45:01.199
on? Yeah yeah, King Kings
Yeah. Yes. It's like at the

653
00:45:01.239 --> 00:45:05.280
movies that your parents watched three months
after it comes out just because they were

654
00:45:05.280 --> 00:45:07.719
on Netflix one night. It's like, yeah, that's that's what that show

655
00:45:07.719 --> 00:45:12.800
there is also the Equalizer series.
They did Equalizer all right, I've never

656
00:45:12.800 --> 00:45:15.239
seen those movies. I'm always like, I'm gonna watch The Equalizer one day.

657
00:45:15.320 --> 00:45:19.760
That's the it's Denzel Washington, right, that's Denzel Yep, that's Denzel's

658
00:45:20.039 --> 00:45:22.280
property. And hey, not to
be too sussio here. I know it's

659
00:45:22.280 --> 00:45:28.119
a morning show, but any pictures
also gave us no hard feelings with Jennifer

660
00:45:28.199 --> 00:45:30.039
Lawrence. And if you grew up
a fan of Hunger Games like I did,

661
00:45:30.960 --> 00:45:35.440
there were very surprising scenes in that. Yeah. Yeah, I haven't

662
00:45:35.440 --> 00:45:37.519
watched that yet, but those those
are good trailers for that reason. Uh.

663
00:45:37.599 --> 00:45:40.559
Hey, John David Washington, he's
actually a really good actor, right

664
00:45:40.559 --> 00:45:44.199
Denzel's Sun. He's not just like, it's not just charisma, right,

665
00:45:44.199 --> 00:45:47.119
which I'm obviously it's part of acting. But I love everything. Every time

666
00:45:47.119 --> 00:45:50.400
I see John David watching, I'm
like, fuck, yeah, man,

667
00:45:50.480 --> 00:45:54.559
get it. Yeah, my number
one baby. Yeah, if we're going

668
00:45:54.639 --> 00:45:59.880
NEPO babies like he's he's cooking.
Yeah, I like him. If you

669
00:46:00.639 --> 00:46:04.920
plansman. He was great in that. Well, that movie's so goddamn good

670
00:46:05.000 --> 00:46:08.079
and he's so great in it.
Him and Adam Driver had really good chemistry

671
00:46:08.079 --> 00:46:14.400
in that. God what uh?
I liked him in that short film he

672
00:46:14.440 --> 00:46:17.760
did with Zendia Malcolm and Marie.
He seemed like a real prime asshole in

673
00:46:17.800 --> 00:46:22.760
that one. Uh? Is that
the one where Zindia is Michi? Yes,

674
00:46:22.840 --> 00:46:27.599
that's I mean, Zendia is always
Michi. Let's be real. Uh.

675
00:46:27.679 --> 00:46:30.239
But what else he was good in
the Creator Also, Yeah, I

676
00:46:30.320 --> 00:46:34.159
thought, yeah, he like carries
a lot of movies like that one on

677
00:46:34.199 --> 00:46:37.119
his back in terms of like there's
not allowed to hold on to in terms

678
00:46:37.159 --> 00:46:39.039
of like the plot or there's too
much plot. And I'm like, well,

679
00:46:39.039 --> 00:46:43.400
no, John David Washing's trying to
do shit. So I'm invested he's

680
00:46:43.440 --> 00:46:46.199
he's gonna be one of Christopher Nolan's
new toys. Moving fine. I think,

681
00:46:46.320 --> 00:46:49.880
yes, absolutely, and I'm completely
fine with that. He is like,

682
00:46:50.000 --> 00:46:51.920
yeah, when Christopher Nolan's like,
oh, it's too many movies,

683
00:46:51.960 --> 00:46:53.599
we like guys in a row,
go go do it, John David Washington

684
00:46:53.599 --> 00:46:57.960
one. I think that's a great
plan. That being said Christopher Nolan,

685
00:46:57.960 --> 00:47:00.159
I know you watch a bunch of
weird shit because you'vectually watch everything. Put

686
00:47:00.159 --> 00:47:05.639
Grebini in one of your movies.
Let's go. I will press them.

687
00:47:06.239 --> 00:47:07.719
I will get like to send me
to you to your suit guy, your

688
00:47:07.719 --> 00:47:12.480
sartorial guy. I want to have
you dress me up and put me on

689
00:47:12.559 --> 00:47:17.679
film. Please. We will press
the button panically instead of Josh Peck.

690
00:47:17.960 --> 00:47:23.159
Yeah, let's go. All right, Uh the next story here, Sony

691
00:47:23.440 --> 00:47:27.719
nop I got that one. Why
video game voice actors don't love the new

692
00:47:27.840 --> 00:47:30.960
SAG after deal. This is from
melyssamer conte at Kotaku shout out to Alyssa.

693
00:47:31.360 --> 00:47:36.039
After months of speculation from voice actors
concerned with how their voices could be

694
00:47:36.079 --> 00:47:38.840
co opted by AI, and recent
announcements from company like You'd Be Soft and

695
00:47:38.920 --> 00:47:44.320
ten Cent that they'll use in videos
new AI tools to provide voices for MPCs,

696
00:47:44.719 --> 00:47:49.440
the Screen Actors Guild American Federation of
Television and Radio Artist which is sag

697
00:47:49.480 --> 00:47:52.719
after, announce what it calls a
groundbreaking new deal with an AI tech company,

698
00:47:52.760 --> 00:47:57.760
and that's groundbreaking in quotes. Unsurprisingly, the deal is far more complicated

699
00:47:57.760 --> 00:48:00.920
than sag after makes it seem,
and it also appears to have been made

700
00:48:00.960 --> 00:48:06.719
without consulting voice actors themselves, which
is weird. The deal with tech company

701
00:48:06.840 --> 00:48:10.119
Replica Studios pertains to the licensing and
use of AI replicas of voices in video

702
00:48:10.119 --> 00:48:15.360
games and will enable Replica to engage
sag after members under a fair ethical This

703
00:48:15.400 --> 00:48:20.239
is a quote fair ethical agreement to
safely create and license a digital replica of

704
00:48:20.280 --> 00:48:23.960
their voice. Licensed voices can be
used in video game development and other interactive

705
00:48:24.000 --> 00:48:29.239
media projects from pre production to the
final release. The deal reportedly has been

706
00:48:29.239 --> 00:48:32.440
built in pre production or has probably
been built in safe has built in safety

707
00:48:32.440 --> 00:48:37.960
nets, excuse me for actors like
consent requirements, negotiation options, and the

708
00:48:37.960 --> 00:48:42.239
ability to opt out a future use
of the digitized versions of their voices.

709
00:48:43.519 --> 00:48:45.760
Let's see here. I'm gonna try
to jump to where like the problem is

710
00:48:45.760 --> 00:48:49.639
because you know, a lot of
that sounds like okay. Maybe to be

711
00:48:49.719 --> 00:48:52.679
clear, sag after members can choose
whether they want to sign this deal or

712
00:48:52.760 --> 00:48:55.880
not, and it's only specific to
that one AI voice generation company. But

713
00:48:55.960 --> 00:49:00.760
based on the reaction from social media, it's a fairly unpopular de and it's

714
00:49:00.800 --> 00:49:05.360
currently unclear just how many of the
affected members sag after contacted, as many

715
00:49:05.360 --> 00:49:07.320
prolific people in the community are claiming
this is the first time they've ever heard

716
00:49:07.360 --> 00:49:10.480
of it. Excuse me, with
all due respect, you stayed in the

717
00:49:10.559 --> 00:49:15.280
article approved by affective members of the
union's voiceover performer community. Nobody in our

718
00:49:15.280 --> 00:49:20.519
community approved this that I know of. Games are the bulk of my livelihood

719
00:49:20.519 --> 00:49:23.400
and have been for years. Who
are you referring to? And that's iconic

720
00:49:23.559 --> 00:49:29.000
voice actor Steve Bloom. Oh,
who's coming? Steve Bloom's coming? After

721
00:49:29.039 --> 00:49:32.199
you watch out? I would homely
consider myself one of the top voice actors

722
00:49:32.199 --> 00:49:36.320
in games. No one asked me
about this, No one reached out for

723
00:49:36.440 --> 00:49:38.800
my opinion for from what I'm seeing, no one asked any of my peers

724
00:49:38.880 --> 00:49:45.079
either, And that's Starfield actor Elias
tu Faix two fish approved by effective members

725
00:49:45.079 --> 00:49:50.840
of the Union's voiceover performer community,
where and when. Sag Aftra wasn't aware

726
00:49:51.079 --> 00:49:53.719
of this until just now. And
I'm the exact type of member you're talking

727
00:49:53.760 --> 00:49:59.519
about, and that's God of War
Ragnarak actor Shelby Young. So yeah,

728
00:49:59.679 --> 00:50:02.559
I think mostly people are like,
I'm blindsided about by this. Why didn't

729
00:50:02.559 --> 00:50:07.079
I see the details of this deal? These things have so many caveats,

730
00:50:07.119 --> 00:50:13.960
so many like interlocking parts that just
saying the good words of you know you

731
00:50:14.119 --> 00:50:17.639
consent and safety mechanisms, that's one
thing. But these are all people who

732
00:50:17.639 --> 00:50:22.280
fully understand the business, fully understand
how they have been exploited in the past

733
00:50:22.440 --> 00:50:24.599
and how they could be exploited again, and of course they're going to want

734
00:50:24.639 --> 00:50:29.159
to have their input heard. So
I get why most people are like very

735
00:50:29.400 --> 00:50:34.679
weirded out, especially with with sag
Aftra positioning it as this is voice actor

736
00:50:34.679 --> 00:50:37.400
approved when it clearly it does not
seem like that's the case. What do

737
00:50:37.400 --> 00:50:45.639
you think is happening here? It's
it seems too big to be oversight grub.

738
00:50:45.800 --> 00:50:49.719
Yeah, and I know, unfortunately
a lot of the voice acting community

739
00:50:50.000 --> 00:50:55.639
occasionally will not get taken seriously as
like a screen act a live action actor,

740
00:50:57.840 --> 00:51:01.280
like I know pro zd Sun Wong
gets a lot of flack of from

741
00:51:01.360 --> 00:51:05.039
people approaching him of like, well, how do you feel about being in

742
00:51:05.079 --> 00:51:08.280
this movie for the first time,
like for the BlackBerry film, And then

743
00:51:08.960 --> 00:51:13.360
he's sitting there like, what do
you mean I've been in movies, like,

744
00:51:13.440 --> 00:51:17.480
I've done voice work for movies before. This isn't my first rodeo here.

745
00:51:19.599 --> 00:51:21.719
So I don't know. If it's
a case of that, it may

746
00:51:21.719 --> 00:51:25.159
be a case of very poor leadership, because if you're not consulting the top

747
00:51:25.280 --> 00:51:31.360
names, even voice acting, then
what are you doing right, Like especially

748
00:51:31.400 --> 00:51:35.000
if you're not if you're saying that
it's like, you know, this is

749
00:51:35.480 --> 00:51:38.440
for those effective members and this is
the first you're hearing about it. Yeah,

750
00:51:38.480 --> 00:51:45.719
And I don't in I can't fathom
any realm where a voice actor would

751
00:51:45.039 --> 00:51:51.239
sign away rights to use their voice
to be generated unless I don't know.

752
00:51:52.440 --> 00:51:54.000
Yeah, I can't think of one
unless they're on their deathbed, and one

753
00:51:54.360 --> 00:51:59.639
correctinue collecting royalties. That is the
example, right. It is James Earl

754
00:51:59.719 --> 00:52:02.760
Jones who has his estate. He
signed away the use of his voice to

755
00:52:02.880 --> 00:52:07.679
Lucasfilm going forward for the role of
Darth Vader, and he's approved it.

756
00:52:07.960 --> 00:52:10.599
The estate has approved it, and
that means they're going to keep getting paid

757
00:52:10.599 --> 00:52:15.199
after he's gone. And you could
see why he does that, and you

758
00:52:15.199 --> 00:52:17.360
can kind of see why a lot
of people want that. Hey, my

759
00:52:17.440 --> 00:52:21.519
opinion is, maybe it's time to
be done with darth Vader. Then let's

760
00:52:21.519 --> 00:52:22.719
just be done with darth Vader.
No more Darth Vader stuff for a while.

761
00:52:22.760 --> 00:52:25.559
That'd be great. And when we
come back, maybe he is played

762
00:52:25.559 --> 00:52:29.400
by someone else, but whatever,
just no more darth Vader. That would

763
00:52:29.480 --> 00:52:32.280
be the end of the world.
But he wants to keep getting paid Lucas

764
00:52:32.320 --> 00:52:36.440
Homeke keeps wanting to make Darth Vader
stuff because that means they keep getting making

765
00:52:36.440 --> 00:52:38.960
money. So the incentives are there. I see it. But you're right

766
00:52:39.320 --> 00:52:44.119
sort of outside of that circumstance,
and maybe we're just not thinking creatively enough

767
00:52:44.159 --> 00:52:46.039
where other people might approve this.
Hey, if you keep getting paid every

768
00:52:46.079 --> 00:52:50.360
time someone uses your voice and you
don't do any extra work. I could

769
00:52:50.360 --> 00:52:54.079
see some people being like, yeah, okay, sure, but you know

770
00:52:54.119 --> 00:52:58.079
it works that way already with residuals. They just have to keep using those

771
00:52:58.119 --> 00:52:59.880
lines, and when they want new
lines, they have to come back to

772
00:52:59.880 --> 00:53:04.239
you, kind of creating a necessity
for you, putting yourself in a situation

773
00:53:04.320 --> 00:53:07.800
where, if you know, those
checks stop coming, but they could still

774
00:53:07.840 --> 00:53:09.639
keep using your voice because they have
everything they need. It seems like a

775
00:53:09.639 --> 00:53:15.079
precarious position to be in. I
bet most voice actors fully understand that,

776
00:53:15.519 --> 00:53:19.920
and that's why they like this coming
out of nowhere, surprising them and feeling

777
00:53:19.960 --> 00:53:21.920
like, what, wait, I'm
supposed to just be okay with this.

778
00:53:22.000 --> 00:53:23.280
You tell me this is good.
I need to know that this is good

779
00:53:23.280 --> 00:53:28.280
before I'm like gonna approve it or
whatever. So yeah, yes, well,

780
00:53:28.400 --> 00:53:30.119
well this again. It's gonna be
messy. It's gonna be a lot

781
00:53:30.159 --> 00:53:34.960
of this year is gonna be figuring
the stuff out. But at a certain

782
00:53:34.960 --> 00:53:37.800
point it is about like damning the
river, right, It's about the water

783
00:53:37.920 --> 00:53:40.920
is flowing in this direction. This
stuff is gonna be used if it's cheaper

784
00:53:42.559 --> 00:53:45.360
and it can get some stuff done, someone out there is gonna want to

785
00:53:45.440 --> 00:53:46.639
use it, and at a certain
point, if especially if it's cheaper,

786
00:53:46.880 --> 00:53:51.039
if the competitors are using it,
we wanst ghanachoa that for a second.

787
00:53:51.119 --> 00:53:54.119
If the camera's done, I'm still
here, no worries, we still got

788
00:53:54.199 --> 00:53:58.639
jan never mind. If the competitors
are using it and you're not, then

789
00:53:58.639 --> 00:54:02.719
you're at a competitive disadvantage. So
the Union's trying to get on board early

790
00:54:02.760 --> 00:54:08.000
and establishing the rules and affecting the
flow of that river is maybe the best

791
00:54:08.000 --> 00:54:12.400
they can hope for. Or maybe
I'm you know, I could just be

792
00:54:12.440 --> 00:54:15.559
cynical. That could be a cynical
take, and people who are actually fighting

793
00:54:15.599 --> 00:54:19.320
this fight can get more out of
it than what I imagine, And I

794
00:54:19.400 --> 00:54:22.719
hope that's the case. That would
be the best case scenario. The dark

795
00:54:22.760 --> 00:54:28.960
future I see for this is I
don't know, with every AI thing is

796
00:54:29.280 --> 00:54:35.519
just exploiting the existing talent. Where
I can see a world where maybe there's

797
00:54:35.559 --> 00:54:40.960
a very popular anime that needs to
be dubbed over in multiple languages, say

798
00:54:42.119 --> 00:54:45.719
like you know, a show like
Attack on Titan is very big or was

799
00:54:45.840 --> 00:54:52.960
very big and that still hasn't been
translated or dubbed into other languages. I

800
00:54:52.960 --> 00:54:59.400
could see perhaps if there were some
voice actors that signed on for something like

801
00:54:59.760 --> 00:55:06.239
that to have their voice generated in
a repository of sorts, then yo,

802
00:55:06.519 --> 00:55:08.239
like, hey, we actually don't
need you for this dub. We're just

803
00:55:08.280 --> 00:55:12.840
gonna type in the script and we
have enough of your voice to make it

804
00:55:12.920 --> 00:55:15.760
anyway, so we'll just toss you
a little check Yep, exactly right right

805
00:55:15.800 --> 00:55:22.599
where if you are not necessary,
your bargaining power goes down very fast,

806
00:55:22.719 --> 00:55:27.480
and that's just no one wants to
be in that situation at a certain point

807
00:55:27.480 --> 00:55:30.119
though, It's like it can feel
inevitable, not if you could put rules

808
00:55:30.159 --> 00:55:34.840
in place early on, and that's
what these are trying to do. It's

809
00:55:34.840 --> 00:55:37.320
like, but when you don't feel
like you're part of that process, then

810
00:55:37.320 --> 00:55:38.920
you're right back at square one,
and you're right back of like, Oh,

811
00:55:38.960 --> 00:55:42.079
I feel like I'm going to get
left out because I'm left out of

812
00:55:42.119 --> 00:55:45.119
these negotiations. I'm left out of
the understanding of how all this works.

813
00:55:45.880 --> 00:55:49.119
That's the biggest concern here is me
getting left out, and that's what this

814
00:55:49.199 --> 00:55:51.960
process is making me feel. And
you're supposed to be representing me. I

815
00:55:51.960 --> 00:55:54.880
could see why people have a problem
with it all right, last couple of

816
00:55:54.920 --> 00:55:59.840
headlines here. Spider Man two leads
the DICE Awards nominations is from time I've

817
00:56:00.000 --> 00:56:04.480
at VGC the game got I think
I got seven nominations in that range.

818
00:56:04.880 --> 00:56:07.599
Yeah. The total fifty six games
were released last year that have been nominated

819
00:56:07.639 --> 00:56:13.039
across twenty three awards categories, with
the full list published publicly today, spider

820
00:56:13.039 --> 00:56:15.519
Man two is in the running for
nine awards. There we go ahead of

821
00:56:15.559 --> 00:56:19.239
Alan Big two with eight and Balder's
Gate three with seven and Cocun with six.

822
00:56:19.760 --> 00:56:22.519
All four titles are also up for
the coveted Game of the Year prize,

823
00:56:22.599 --> 00:56:25.400
alongside the Legend of Zelda Tiers of
the Kingdom, which received five nominations.

824
00:56:25.760 --> 00:56:29.960
The Pure Juryed Awards. This is
like the equivalent of the Oscars,

825
00:56:29.960 --> 00:56:32.559
where it's like actually by other people
in the industry voting for these awards.

826
00:56:34.360 --> 00:56:37.880
It'll take place on February fifteenth,
the actual award show. Greg Miller will

827
00:56:37.880 --> 00:56:40.320
be hosting. He'll be one of
the co hosts for that. He has

828
00:56:40.400 --> 00:56:43.360
been for the last couple years.
He does a good job at that show.

829
00:56:44.519 --> 00:56:47.679
I have the like just to reiterate
the game of the Year is alan

830
00:56:47.719 --> 00:56:51.400
Wick two, Balder's Gate three,
Cocoon, Marvel, Spider Man two,

831
00:56:51.800 --> 00:56:54.639
and The Legend of Zelda Tiers of
the Kingdom. And I like the DICE

832
00:56:54.639 --> 00:56:58.159
Awards a lot because it's like you
could tell, like, these are people

833
00:56:58.159 --> 00:57:00.480
that make games and they're just like
when they play a game that's like,

834
00:57:00.559 --> 00:57:02.199
I don't know, fuck, did
you do this? Or how is there

835
00:57:02.280 --> 00:57:06.199
so much of this? They're like, yeah, we're absolutely going to call

836
00:57:06.239 --> 00:57:07.920
that out, so I can.
I like it that, like Spider Man

837
00:57:07.920 --> 00:57:14.000
two is the one getting the most
nominations because you know that developers play that

838
00:57:14.039 --> 00:57:15.880
game and they're like, holy shit, how did you guys do this?

839
00:57:16.599 --> 00:57:22.000
That's yeah, that aspect is very
fun of the Dice Awards. And yeah,

840
00:57:22.239 --> 00:57:25.920
there's still aspects of Spider Man two
where I'm like, how are they

841
00:57:25.960 --> 00:57:30.199
doing this? How they do that? Yep? Absolutely, And you know

842
00:57:30.239 --> 00:57:32.920
a lot of these games on there. Cocoon is if we didn't have that

843
00:57:32.960 --> 00:57:38.760
same thing. I think the Dice
Awards was the one where the Goose game

844
00:57:39.000 --> 00:57:42.519
untitled Goose Game one, I think
that's what it was. It's like,

845
00:57:42.679 --> 00:57:45.519
yeah, developers just sometimes are just
like we really like this or this tickled

846
00:57:45.599 --> 00:57:49.119
us or we wish we would have
made this. I think that's a lot

847
00:57:49.159 --> 00:57:51.920
of times what wins at these sort
of things, So at least this sort

848
00:57:51.920 --> 00:57:54.960
of thing, So that's very cool. I had a couple other categories here.

849
00:57:54.960 --> 00:57:59.199
The only other one I actually included
is Outstanding Achievement in Art Direction Alan

850
00:57:59.280 --> 00:58:01.480
Wake two hogwork. So I can
see Marvel Spider Man two, Star Wars,

851
00:58:01.559 --> 00:58:05.679
Jedi Survivor, and Starfield. What
do you think is the best looking

852
00:58:05.679 --> 00:58:12.239
game out of all those? Alan
Wake two? Yeah, Tilka is very

853
00:58:12.280 --> 00:58:15.280
handsome. Yeah, and it uses
uh you know, art direction, and

854
00:58:15.280 --> 00:58:17.320
it implies like everything about like the
way the game looks. And I think

855
00:58:17.320 --> 00:58:21.000
Allen Wake two is using every tool
in the box to make a game that

856
00:58:21.079 --> 00:58:24.599
is very memorable to look at.
I don't know if I would put Star

857
00:58:24.639 --> 00:58:29.320
Wars Jedi Survivor there. I think
I'd rather put Tears of the Kingdom,

858
00:58:29.480 --> 00:58:34.719
but that is my personal preference.
It's noon, It's noon. Uh,

859
00:58:34.880 --> 00:58:37.760
let me double check real quick.
I thought I could say this. Sorry,

860
00:58:38.360 --> 00:58:43.960
see here, check my email.
Uh, Prince of Persia embargo.

861
00:58:45.719 --> 00:58:52.000
Hey, Uh that game fucking rules? Holy shit? Is that game awesome?

862
00:58:53.039 --> 00:58:57.599
Holy goddamn is that one of the
best games I've ever played. It's

863
00:58:57.719 --> 00:59:00.559
so good. Jane, how fo
are you into? You got the code

864
00:59:00.599 --> 00:59:02.400
late? You were sick and you
came back up, where's my code?

865
00:59:02.400 --> 00:59:07.679
And we were all like, oh, sorry, budd we forgot maybe like

866
00:59:07.719 --> 00:59:13.360
an hour and a half in.
Wasn't really into the first half hour.

867
00:59:13.679 --> 00:59:19.239
But then after shit hits the fan, oh okay, you'd be soft.

868
00:59:19.360 --> 00:59:22.159
Okay. It just keeps getting better. It's one of the best Metroid venues

869
00:59:22.199 --> 00:59:28.719
ever made. I teared up a
little bit when I got the double Jump,

870
00:59:29.159 --> 00:59:31.199
like that's where I'm at with this
game. I got the double Jump,

871
00:59:31.559 --> 00:59:35.039
and I teared up because it just
was like, oh my god,

872
00:59:35.039 --> 00:59:37.599
there's so many places I can use
this. Oh think about all those spots

873
00:59:37.599 --> 00:59:43.599
where I can use this. Oh
what a god damn good game. There's

874
00:59:43.719 --> 00:59:51.119
also a lot of smart iterating on
the Metroid veins formatting at home. Yeah,

875
00:59:51.159 --> 00:59:53.320
the screenshots that you pinned to your
map, so then you're like,

876
00:59:53.360 --> 00:59:55.599
okay, like where can I use
this? Like I don't remember, I've

877
00:59:55.599 --> 00:59:59.800
got shit memory. Oh I took
a screenshot and it's a pin to my

878
00:59:59.800 --> 01:00:01.599
man and it's ubiselft connects, so
it goes over the cloud. If I

879
01:00:01.599 --> 01:00:07.440
were to go from my roger ally
to my switch, those screenshots come along,

880
01:00:07.440 --> 01:00:09.039
and now I can look on my
little map on here and make that

881
01:00:09.039 --> 01:00:12.599
picture bigger and see, oh,
it's one of those doors over there,

882
01:00:12.599 --> 01:00:16.039
and I do have the power to
deal with that now. It's uh,

883
01:00:16.159 --> 01:00:20.280
It's like, I guess it's what
I've been asking for forever, one of

884
01:00:20.280 --> 01:00:23.079
these big publishers that has all of
this, all these resources and all of

885
01:00:23.119 --> 01:00:28.000
these this built up skill of how
to make a good game and just do

886
01:00:28.079 --> 01:00:31.079
it in a genre that is cheating, like Metro Advenia is a cheat code

887
01:00:31.119 --> 01:00:35.559
to making a good game, because
it's like it makes everything matter, Everything

888
01:00:35.599 --> 01:00:37.800
has a payoff. Everything you do
is gonna pay off later and that is

889
01:00:37.800 --> 01:00:44.000
such a good feeling. And they
everything pays off and then every moment to

890
01:00:44.079 --> 01:00:46.239
moment gameplay. The movement is great, the puzzle solving is great, the

891
01:00:47.360 --> 01:00:52.360
combat is great. It is just
a great game. I am blown away

892
01:00:52.360 --> 01:00:53.840
by it. I'm like, I'm
not. I don't think I'm over selling

893
01:00:53.840 --> 01:00:57.920
it. Like if you're not in
a Metroid Venus, I don't necessarily think

894
01:00:57.960 --> 01:01:00.000
this one's gonna win you over.
I bet you'll still get a good time

895
01:01:00.079 --> 01:01:01.679
out of it, though, even
if you've been like other metro venias don't

896
01:01:01.679 --> 01:01:05.960
work for me. I don't like
backtracking this one, and you could turn

897
01:01:06.000 --> 01:01:07.159
on the guided feature. I think
back of Art's been playing with it guided.

898
01:01:07.199 --> 01:01:09.679
I've been just kind of like wandering
around and loving it. But it's

899
01:01:09.679 --> 01:01:13.320
got the guided things, so just
play that instead and then that'll minimize the

900
01:01:13.320 --> 01:01:16.800
backtracking. I don't know. It's
just really good. Look forward to when

901
01:01:16.840 --> 01:01:22.880
we as a as a group review
it tomorrow on BombCast Revengeance. That'll be

902
01:01:22.880 --> 01:01:25.599
the first half of tomorrow's episode and
later today Grub. We're going to just

903
01:01:25.719 --> 01:01:30.559
jump into it, right, that's
right? Yeah, yeah, everyone.

904
01:01:30.639 --> 01:01:32.519
Let me like, I'm like three
quarters of the way through it. I

905
01:01:32.559 --> 01:01:37.480
don't think I could go back to
an earlier save let me know if you

906
01:01:37.480 --> 01:01:39.320
guys would be okay with seeing most
of the abilities or if you want me

907
01:01:39.360 --> 01:01:42.679
to start fresh. And I was
kind of like, just way what people

908
01:01:42.719 --> 01:01:45.760
are saying, just feel for free
to come and chat before we're about to

909
01:01:45.760 --> 01:01:50.039
start. I'll make a decision then. But yeah, because probably seeing most

910
01:01:50.079 --> 01:01:52.639
of the abilities probably is the right
call here, everybody, So you want

911
01:01:52.679 --> 01:01:53.599
to see, like what is what
you're capable of. But I get if

912
01:01:53.639 --> 01:01:59.239
you don't want gameplay spoilers, that
could be a problem too. So we'll

913
01:01:59.239 --> 01:02:00.760
see. Like I said, I
got very moved. I knew the double

914
01:02:00.800 --> 01:02:04.599
jump was coming, but they kind
of put it late in the game,

915
01:02:05.119 --> 01:02:08.480
and I'm my god. So it's
like just all this build up of like

916
01:02:09.199 --> 01:02:13.320
I'm like almost ten hours into the
game and I finally got the double jump

917
01:02:13.320 --> 01:02:16.239
and there's like maybe another third left
around there. I'd say, Okay,

918
01:02:16.559 --> 01:02:22.559
now the whole world is my oyster, So just a powerful game grub.

919
01:02:22.599 --> 01:02:25.039
What if we start fresh for the
first maybe if we're going for an hour,

920
01:02:25.119 --> 01:02:29.280
we'll start fresh for like forty minutes, and then the last twenty minutes

921
01:02:29.320 --> 01:02:34.119
people can tune out where we'll show
off some of the lead game abilities.

922
01:02:34.239 --> 01:02:37.880
That sounds like a very good plan. Let's do that. Boom boom boom.

923
01:02:37.960 --> 01:02:40.719
Okay, let's wrap this show up. Hitman, Blood Money Reprisals out

924
01:02:40.760 --> 01:02:44.280
in the Switch this month. I
forgot that was happening. I love this

925
01:02:44.480 --> 01:02:47.880
more. Publishers and developers should just
be putting out shit old games on Switch,

926
01:02:50.000 --> 01:02:52.400
Like I keep thinking about Square not
putting einhander out on the Switch.

927
01:02:52.400 --> 01:02:55.320
A PlayStation one game. Just do
that. We should get more of that.

928
01:02:55.440 --> 01:03:00.360
This is a really good idea.
I hope more developers actually use this,

929
01:03:00.400 --> 01:03:01.960
even going forward to the switch to
it would be a great place to

930
01:03:01.960 --> 01:03:06.639
house some of these older games.
Uh Okay, I have a poll question.

931
01:03:06.800 --> 01:03:07.519
We'll get to that here in a
second. But Jam, while I'm

932
01:03:07.519 --> 01:03:09.719
getting that setup, why don't you
tell people what we have going on Giant

933
01:03:09.760 --> 01:03:15.280
Bomb this for the rest of this
week. If you're listening and watching live,

934
01:03:15.519 --> 01:03:17.639
an hour from now, Jeff Grubb
and I and maybe some other folks

935
01:03:17.719 --> 01:03:22.000
will be dipping into Prince of Persia
The Lost Crown. After that, later

936
01:03:22.039 --> 01:03:25.800
in the afternoon, an episode of
voicemailed dumb Truck. Tune in tomorrow for

937
01:03:25.840 --> 01:03:30.639
another episode of Game Mess Mornings,
as well as a VR grab bag of

938
01:03:31.159 --> 01:03:38.400
Shit and fun of for upf as
well as tomorrow for BombCast Revengeance. We

939
01:03:38.440 --> 01:03:43.840
will the first half we will be
reviewing Prince of Persia The Lost Crown,

940
01:03:44.159 --> 01:03:49.840
and then the second half we will
be doing the Game Critic Fantasy League for

941
01:03:49.960 --> 01:03:52.599
Jim Bomb Grace. It's gonna be
a lot of fun. I'm like looking

942
01:03:52.639 --> 01:03:55.880
forward to all this stuff, all
right. Poll question does Indiana Jones matter

943
01:03:55.960 --> 01:04:00.320
to you? Forty two percent said
yes, fifty eight percent know. I

944
01:04:00.360 --> 01:04:03.880
bet as you get out to a
wider audience outside of the three thousand,

945
01:04:03.960 --> 01:04:06.760
seven hundred people that responded to this
poll on the Giant Bomb YouTube channel,

946
01:04:08.920 --> 01:04:12.920
I bet that number goes down.
Not like precipitously probably doesn't like fall off

947
01:04:12.960 --> 01:04:15.159
a cliff, but I bet you
lose about five to ten percent points as

948
01:04:15.199 --> 01:04:19.559
you get to a broader and broader
audience. I don't think this is I

949
01:04:19.559 --> 01:04:24.280
don't think that pretends anything negative for
the game. Though a game can turn

950
01:04:24.320 --> 01:04:27.679
things around on its own and make
something like Indiana Jones matter to people who

951
01:04:27.679 --> 01:04:30.239
it never matter to before, Right, I mean, look at Spider Man

952
01:04:30.280 --> 01:04:34.719
and like, someone like Dan isn't
necessarily a big Marvel comic book person at

953
01:04:34.760 --> 01:04:39.320
all. Right, Dan really enjoyed
Spider Man. So I'm of that same

954
01:04:39.440 --> 01:04:45.320
argument where this poll is not representative
of people's interest or future interest in Indiana

955
01:04:45.360 --> 01:04:46.719
Jones. Yeah, it just makes
a little bit more work now Spider Man

956
01:04:46.760 --> 01:04:48.559
one of the most popular characters ever. But you're right, like, there

957
01:04:48.559 --> 01:04:50.440
are examples of people being like,
well, I'm not good, I don't

958
01:04:50.519 --> 01:04:54.280
care about the comics. And then
yeah, Dan thinks he's a nerdy character

959
01:04:54.400 --> 01:04:57.199
like in the movies. He doesn't
like him, so showing up like no,

960
01:04:57.360 --> 01:04:59.800
the game is too much fun to
ignore. And I think that's po

961
01:05:00.320 --> 01:05:02.719
here as well, especially for machine
games. All right, and then we

962
01:05:02.760 --> 01:05:06.000
have a new poll question. Are
you happy with the battery life of your

963
01:05:06.079 --> 01:05:11.000
dual sense? Yes or no?
We'll talk about that on game mess Warnings

964
01:05:11.119 --> 01:05:15.039
on giant Bomb tomorrow. Speaking to
giant Bomb, if you are watching live,

965
01:05:15.119 --> 01:05:15.880
like we said about an hour,
is that right, Jans? That

966
01:05:15.880 --> 01:05:18.000
what you said, an hour or
so? Yeah, an hour. If

967
01:05:18.039 --> 01:05:20.800
the calendar says an hour or so, Prince of Persia, we'll see you

968
01:05:20.800 --> 01:05:24.239
then. If you're watching later,
all that stuff will be up on giant

969
01:05:24.239 --> 01:05:27.639
bomb dot com here on the YouTube
channel, and we're always live during the

970
01:05:27.639 --> 01:05:30.039
weekdays on twitch, so check us
out. All right, Jan, thank

971
01:05:30.039 --> 01:05:32.480
you so much for spending today talking
with me about video games. Man,

972
01:05:32.519 --> 01:05:35.920
you know, I appreciate it.
It's my favorite way to start a Thursday.

973
01:05:36.360 --> 01:05:39.800
And thank you all for watching.
You're the best audience in gaming.

974
01:05:39.880 --> 01:05:42.960
Until next time, have a good
one, take care of yourself and goodbye.

