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Hello, and welcome to side Quest. This is our weekly video game show

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here at geeg First and I'm your
host, Dylan Muss, and I have

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with me the clown Prince of Ragnarok, Travis. How are you doing,

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my friend? From doing well?
Coming off? That's my fire fire effect

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right there. So yeah, it
could have been like water, could have

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been steam, but I like it
fire. Yeah. Yeah, going with

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the thing. I had the most
trouble with which we'll talk about, I'm

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sure in this game. But yeah, still I'm doing well. We were

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just talking off air. Come up
a long weekends, saw lots of family,

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so that's always a good time.
We actually did at the in laws

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of roast like for hot dogs and
swores and stuff like that. Okay,

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so I thought you'd been like a
roast, like one of the fas you

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pick like an uncle and do a
roast. Yeah. Uncle, It's Emily's

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birthday tomorrow, so we just roasted
her, the whole family, me and

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the kids. You know. The
kids had some really banger jokes, some

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really inappropriate ones. I'm surprised about
so uh but uh no, it was

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good yesterday that I was sending you
on air or offer. I was starting

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to get a headache. Yesterday,
I was not doing good because I think

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your boy ate a little too much
food. It was okay, I was

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out by like ten. It was
just one of those where it's like,

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luckily it didn't get sick and luckily
just to sleep edit it. But it's

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one of those like, oh,
I gotta, I gotta get to bed

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right now. It's just just I
think too much, too much greasy staff

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burgers and wings and other stuff.
So I my eyes were too big for

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my stomach. Yes, that happens. Yeah, you mentioned that tomorrow is

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Emily's birthday. It's also it's a
big day for multiple reasons. One's birthday,

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of course. Also, I mean
we're talking about help Lay today.

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This sequel comes out tomorrow May twenty
first, or of course, according this

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day early when people are here this. But also most importantly to me,

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sorry, is that my game totion
problem is finally releasing. It's ready to

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go. I just got to hit
the button. I'm gonna wake up in

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the morning click that button, and
it's gonna be live and people can check

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it out. So of course,
when this episode is out there, people

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can go pick it up. It's
on Steam you can check it out.

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Check out the triggul little link below. I'm guessing right, and the episode

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perfect there you go, yeah,
link below, so go check it out

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out. Yeah, very excited for
people to play that and let me know

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what you think. Yes, you
get stuck, let me know. If

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you can eat bugs or glitches,
let me know. But hopefully it's a

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pretty smooth sailing. I've tried,
tried my best, done a fair amount

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of testing, so hopefully that goes
well. But we'll see. Yeah,

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that's exciting. Finally here the day
has come, like well, I guess

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my tennis recording it's already came.
But still that's but yeah, check out

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those links. They'll be on the
rest of the month's episode as well too.

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Because that's exciting. That's a big
that's a big step. So I'm

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excited for you. I'm glad.
I'm glad it's out there into the wild.

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And now you can not put it
to bed, because I'm sure you

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know it's still always with you.
But in a sense it's like as I'm

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ready, I'm ready to put it
in bed. Half years all ye,

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I'm good to go. I'm ready
to move on. I get that feeling

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because I remember, like when we
promoted it, Ben and I talked about

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the film I was I was like, yeah, I don't need to see

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this thing for a while. I
don't want like I loved every second.

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We worked really hard. But and
I've not looked at it since it's released

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because it's just like I need to
just need space from it. But it's

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it's a fun game, So go
check it out. As I said before,

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I love the vibe, and there's
obviously you've talked about it, but

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there's some just very cool items that
I like. My big favorite is the

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big Foot. That's the big old
foot. Yeah, yeah, I'm glad

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you like the foot. Yeah.
I did have someone say that, like

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the foot fetish people are gonna like
this game out, Oh yeah, which

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is one of my favorite like tidbits
from play testing, one of my favorite

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points of feedback. You gotta get
that in qt's hand when he's retired.

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You gotta get this game. And
he should have sent him a copy and

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yeah, dang, I'll look in
the playbook for his email. Yeah,

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but yeah, go download it,
go by, go do all that stuff,

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all that stuff. You can also
join our discord. You can join

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our Patreon to get episodes early and
ad free. This week. I guess

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we're doing a review of Furiosa.
That should be fun. I got my

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tickets, so I didn't join on
the retro, but I'm joining for the

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latest movies. That should be just
good. You're subbing for Taylor because Taylor's

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not joining us, and he was
on all the episodes. I was on

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the fence and then I heard he
was gonna be away, so I was

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like, oh, you know what, I'll sub in there and then fill

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in in his place. We also
haven't We're gonna do the news episode this

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week. Anything else you like to
promote, No, I think the best

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single. It's not gonna be the
second episode, but basically on the Patreon

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for like early stuff. As we
just started the Alien Retro, and as

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we've talked about before, there's gonna
be a sidecost episode of that, so

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I'm not sure if that'll be earlier
or not, but either way, the

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Alien Retro has started. So we've
done Mad Max and we did eight,

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so that's going to be the next
that's kind of last one for the year.

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There'll be a couple of one offs, like Beetlejuice and a Christmas one

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and Halloween one, but for our
big retros, that's kind of it until

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next year once we start doing like
Fantastic four in Superman, which I'm excited

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because those are ones that we haven't
the f four we almost did during COVID

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and then Tail and I'm excited the
two shows started coming back. So yeah,

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there's a couple of good ones.
But yeah, no schol I forget

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if I announced that last week,
but yeah, we will be doing along

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with the Alien movies, Alien Isolation, which I'm very excited. I've never

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actually played the game, or maybe
I played for like a few minutes or

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something, but yes, it's always
been in behind that backlog list, and

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now that I'm deep into like horror
games and stuff, I think it's a

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perfect time. So every one that
episode's going to happen, but definitely checking

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it out in the next few months
and sometime before August that episode will drop

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kind of out in the air.
Right now, but before we play call

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together Too said he was already firing
it up, so I'm not. I

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have to check with him because I
know he owns the game, but I

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have to check with him on game
Pass because if it is maybe it's cheap.

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I there's a way to play.
I'd like to get on there,

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but yeah, lots of time,
so I mean, no rush to get

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to He's getting early way too,
He's he's ready. He needed the excuse

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to please takes notes otherwise he can
go as early as it's like decades or

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not. However that long that game
has been out, I think he has

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that many he's been waiting to talk
about that game. Yeah, it's one

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of those one of those ones for
him for sure. Yeah, yeah,

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that's yeah, a lot of fun
stuff. So yeah, just stay tune

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of the feet, subscribe all that
stuff. You can see all it.

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So today we are talking about hell
Blade. Uh send you his sacrifice from

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Ninja Theory, which is gonna be
a very fun conversation before we do that.

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Actually though, I wanted to do
a very quick rundown of Ninja Theory

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in their previous games because I found
it to be really interesting. There's some

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things I did not expect to see
in there, and there's also I think

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things that are gonna be important when
we get back and actually talk about hell

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Blade. So the studio, it's
a British dudes found in two thousand.

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Their first game was this game called
Kung Fu Chaos, which I never heard

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of it until recently, and probably
someone was mentioned it in relation to the

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hell Blade two coming out, but
you should, Yeah, definitely look up

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a screenshot of this game. It's
very funny. It's got a very cartoony

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art style, kind of like cheapy
sort of art ish, I guess,

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but yeah, box era older game
probably Yeah, came out in early two

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thousand and very much an action game. Their game after that was Heavenly Sword,

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which I don't know. I don't
know why it took me so long

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to put together that Heavenly Sword and
hell Blade, you know, like heaven

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Hell Sword Blade. Like the games
have nothing to do with each other,

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but I love that there's kind of
They're not even spiritual successors or anything.

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There's really no relation, but I
love that the names within these games,

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like the studio's history, are kind
of having a sort of fun note to

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them. I think we talked about
it on the PlayStation All Star Roster thing,

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and I think we mentioned it during
that. Yeah, and just that

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cover it's a very scantily clad woman
with a big sword. I feel like

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this was talked about a lot,
which is very funny because I feel like

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this game is very much less so
of that. It's not like this feels

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like they're trying to sell it off
of yes sex here, but yeah,

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okay, yeah, we've definitely a
couple of times has been around the geek

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first area. Yeah, definitely,
so once again, very much an action

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game, and I think that one
is in is really deep in like some

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sort of mythology. Not the same
like, okay mythology that we have here

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in hell Blade, but it seems
like maybe there's a bit of a pattern

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there for them. Their game after
that is called Enslaved Odyssey to the West,

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which is also what I hadn't really
heard of, but it's like a

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post apocalyptis setting and looking at screenshots
and stuff, I want to check this

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game out. I think that one
looks interesting. I would like to check

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out Heavenly Blade or Heavenly Swords that
I've already mixing it Heavenly Sword as well.

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But yeah, they have some of
these older games of there's actually do

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look interesting and I don't know how
easy it is to find them, but

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they see yeah, pretty cool.
I want to get all action, very

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action games. Yeah, this is
they are in this category. Unfortunately there

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in this like I that that cover. I feel like I've seen a bunch

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of times in my life but never
played it, but I remember because it's

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so green this cover, like it's
it's very even the game when you're looking

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at screenshots, lots of it's very
green, which it is post apocalyptic,

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but I guess it's not like Fallout
post apocalypse, more like the Earth has

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grown back sort of thing. So
well, and that's finny because it's kind

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of like what you're telling aout Furio, so like they do that Mad Max

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where it's like they have like heavy
oranges and blues there, So that's I

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guess what they took was like,
well, we're gonna do heavy greens and

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teams. So and something I found
interesting in looking through those games is both

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Heavenly Sword and Enslaved. Obviously the
West had mocap and maybe also voice performances

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from the Great Andy Circus, who
also is a fun fact when when this

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when hell Blake came out and Malania
Jurgen's won the Game Award for uh performance

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in the game, Andy Serkis is
the one that presented that award to her

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he was at the Game Award and
he did that, which, yeah,

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I never realized that connection before that. He has a very deep connection with

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this studio. So it's funny that
for game wards that they picked him to

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do the presentation to her and give
her the award. But kind of a

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fun fact there. And then after
that they made DMC Devil May Cry,

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so not the original one, but
a game in that series, so once

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again very character action sort of game. And then they made a game called

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fight Back, which is just like
an iOS looks like a two D kind

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of beat him up sort of game. So yeah, jumping into the mobile

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market there. And then I don't
know if they were the Soul developer or

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just the support stood, but they
worked on Disney Infinity. I think it

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was three point zero I saw.
I don't know that sounds familiar, just

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the name and being attached to this. Did you play that? We play?

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Yeah, that three point always win
because they had the original. I

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think three point oh was starting to
get more into Marvel stuff, but there

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are a lot of action in that
game, like combat. Yeah. I

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never really sad those games are.
It depends, like the Marvel Ones and

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Star Wars were mostly all action,
and the Piest Caribbean was mostly action that

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had some puzzle too, but that
action very basic action. But I'm not

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saying that hell Blade has basic action, but to the extent, I don't

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think it's anything that was out of
their purview to do, so that would

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make sense, Like you remember what
they're doing. They it sucks. They

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might have been a part of They
were working on an X Men line,

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but when that game got canceled,
they canceled the Lions and could have been

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working on that. Yeah, but
there's a lot of canceled stuff, so

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okay, that's interesting. After that, they worked on this game called dext

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which is a VR game, and
then comes hell Blade. I didn't say

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they used for all these, but
you can kind of piece it together from

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two thousand and Helblake came out twenty
seventeen, and then after that they did

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two more VR games. Actually,
so I never realized that they had done

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a decent amount of VR, but
I think with the kind of the immersive

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nature of what hell Blade does,
it makes sense that they had done some

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of that. So next time it
was called Yeah, Nico Demus Demon Advanishment,

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which is a very mouthful kind of
kind of name, but I from

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what I could tell, it seems
like more of a like a maybe Pokemon

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Go sort of type of game with
like I guess, maybe more ar than

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VR. And then they did a
game called Star Wars VR Vader Immortal,

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which I had never heard of.
I've heard good things about that, Okay,

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I have, Yeah that I've never
played it, but I heard lots

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of good things just een with the
story beats as well. So that's like,

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00:11:18,799 --> 00:11:20,639
I'm not big into VR, but
if you're telling these people made VR,

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that would make me more inclined to
do it, because, like you

205
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said, how immersive just even this
game is. I feel like they could

206
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knock out of the park. And
all I heard about Vader Mortal back in

207
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the day was good things, So
yeah, I'm trying to okay. So,

208
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and then after that was Bleeding Edge, which is that multiplayer combat game

209
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that I think the servers already offline
for it. It did not do very

210
00:11:41,720 --> 00:11:45,759
well, but I think because yeah, just looking up quickly, Ninja three

211
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was acquired by Microsoft in twenty eighteen, and I think Bleeding Edge came out

212
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in twenty eighteen, so that was
the first game that came out once they

213
00:11:50,960 --> 00:11:54,960
had been acquired, though it probably
started development before they were acquired. I've

214
00:11:56,000 --> 00:11:58,960
never seen this game. That's interesting. Yeah, I think it's still up

215
00:11:58,000 --> 00:12:01,320
there on game Pass, but like
at some point the game like it was

216
00:12:01,399 --> 00:12:05,440
multiplayer only, so it's gonna get
kicked off there at some point, and

217
00:12:05,480 --> 00:12:07,919
then there's like just quite a few
years off, like that was twenty eighteen,

218
00:12:09,080 --> 00:12:13,120
and then here we finally have here
in twenty twenty four the release of

219
00:12:13,279 --> 00:12:16,960
senuas Saga hell Blade two. Which
isn't that weird that the first game is

220
00:12:16,960 --> 00:12:20,879
called hell Blade Send You Is Sacrifice
and the second one is called Senua's Saga

221
00:12:20,919 --> 00:12:24,799
hell Blade too, Like they put
the title at the front from one game

222
00:12:24,840 --> 00:12:26,960
and then at the end for the
other game. I don't know if that's

223
00:12:28,000 --> 00:12:33,159
like intentionally some weird artsy psychosis commentary
thing that they're doing or why. But

224
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it's a very weird choice that I
can't recall any other game really doing that,

225
00:12:37,519 --> 00:12:41,039
especially for just a duology of games. Yeah, that's just a very

226
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strange, like not to say it's
in a native way. Other than a

227
00:12:43,559 --> 00:12:46,960
few things, it feels like they
don't have like a big identity, like

228
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they're not like not all these games
can really link together other than maybe some

229
00:12:52,240 --> 00:12:54,879
mo cap and that sort of stuff. But like you look at that history

230
00:12:54,919 --> 00:12:58,720
of games from the start of the
Xbox and now that's a whole wild,

231
00:12:58,840 --> 00:13:01,279
weird journey. And not that there's
anything wrong with that, I'm not saying.

232
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I like that probably sounds more negative. Don't have an identity, But

233
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just like usually you look at some
studios, some developers, it's okay,

234
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they make these type of games,
or it's this type of genre, or

235
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this is all over them. I
think the through line for me is just

236
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like action games, like combat heavy
games, that seems to be the thing.

237
00:13:16,679 --> 00:13:20,039
And then in the last few years
with the VR, hell Blade is

238
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where they've maybe taken to deviation,
but then like I don't there's still combat

239
00:13:24,399 --> 00:13:26,559
in hell Blade. Bleeding Edge was
still like a combat only game. So

240
00:13:28,000 --> 00:13:31,320
it is a it is a very
clectic set of games and the like,

241
00:13:31,360 --> 00:13:33,080
Yeah, working with Disney, working
with Star Wars, working with Devil May

242
00:13:33,159 --> 00:13:37,720
Cry, and then just like a
bunch of original IP mixed there and there

243
00:13:37,720 --> 00:13:41,480
too, So it is strange.
And then we know that there another project

244
00:13:41,480 --> 00:13:45,039
they're working on is called Project Morrow, which I don't know we've got like

245
00:13:45,039 --> 00:13:46,879
a teaser for it, and the
only way I could describe it is that

246
00:13:46,919 --> 00:13:50,960
it's like, od that's the only
way like it seems like it's gonna be

247
00:13:52,200 --> 00:13:54,799
to me. Yeah, it seems
like it's gonna be live action thing,

248
00:13:54,840 --> 00:13:58,480
maybe more movie than game, but
probably still a game because it'll be on

249
00:13:58,519 --> 00:14:01,240
Game Pass and whatnot. So I
don't know, I don't even know how

250
00:14:01,240 --> 00:14:03,720
to describe that one. But we
haven't seen much of it because I think

251
00:14:03,720 --> 00:14:07,120
they've been you know, marketing Senu
as Saga since that's been the big one

252
00:14:07,159 --> 00:14:11,159
to come out here. But I'm
sure we'll start hearing about that maybe next

253
00:14:11,200 --> 00:14:13,720
year or the year after. And
at the time this recording today, they

254
00:14:13,720 --> 00:14:16,440
said, which is May twentieth,
they said that they're working on a new

255
00:14:16,480 --> 00:14:20,679
game additional to that too. So
cool. Yeah, so obviously, because

256
00:14:20,720 --> 00:14:24,240
there's lots of fears, lots of
the studios and whatnot, lots of people

257
00:14:24,279 --> 00:14:26,399
brought up this this studio is like
a man smaller one, like what does

258
00:14:26,440 --> 00:14:28,840
it go? And they say,
as right now, they're they're working on

259
00:14:28,879 --> 00:14:33,440
a game additional to the one you're
talking about. So and I don't think

260
00:14:33,440 --> 00:14:35,639
it's that I don't think they made
it sound like it's like Helplay three or

261
00:14:35,679 --> 00:14:37,879
anything like that, sound like it
was something different. So I think probably

262
00:14:37,120 --> 00:14:41,720
Helplay three will probably depend on what
happens this go around, or maybe they

263
00:14:41,720 --> 00:14:43,840
don't want to who knows. Maybe
the hell Blay two ends in a way

264
00:14:43,879 --> 00:14:46,639
where it's just a definitive for a
bit. So yeah, yeah, so

265
00:14:48,360 --> 00:14:50,120
yeah, as we look through the
history of this, like, I have

266
00:14:50,240 --> 00:14:52,799
not played any of their games before, so it's the fun to jump in.

267
00:14:52,879 --> 00:14:54,759
Well other than Disney Infinity for you, right of course. Yeah,

268
00:14:54,799 --> 00:14:58,639
I did play Affinity Yeah's which once
again I don't know if they were the

269
00:14:58,639 --> 00:15:01,840
Soul developer onent or if they were
like a support studio, So probably a

270
00:15:01,879 --> 00:15:05,159
helping hand. Yeah, yeah,
to some extent. But anyway, that

271
00:15:05,159 --> 00:15:09,600
takes us here into hell Blade send
you a sacrifice I want to hear,

272
00:15:09,720 --> 00:15:13,799
I guess from you. I want
to know what did you think this game

273
00:15:13,960 --> 00:15:16,840
was before you went into it,
and then what did you think of it?

274
00:15:18,480 --> 00:15:20,279
Yeah? I think because I had
seen lots of previews and I'd always

275
00:15:20,360 --> 00:15:26,559
wanted to play it, and this
game at first it was PlayStation and Xbox

276
00:15:26,639 --> 00:15:28,399
right the very first. I think
it was actually a PlayStation exclusive when it

277
00:15:28,399 --> 00:15:31,480
first came out, and then an
Xbox and then they got acquired, and

278
00:15:31,519 --> 00:15:35,159
then now that's kind of pushed,
and then I very much could see the

279
00:15:35,159 --> 00:15:41,080
sequel coming to Xbox as su or
sorry PlayStation those games. But yeah,

280
00:15:41,159 --> 00:15:43,919
da Day one game pass of course. Yeah. So for me, I

281
00:15:43,919 --> 00:15:46,720
had seen it, and I don't
know why I hadn't. I think the

282
00:15:46,799 --> 00:15:50,720
interest came later because I feel like, almost much like this game, the

283
00:15:50,759 --> 00:15:54,759
marketing wasn't that much. It felt
like it was more of a word of

284
00:15:54,840 --> 00:15:58,279
mouth thing that people to keep People
kept talking about the game, but I

285
00:15:58,279 --> 00:16:00,879
never saw blew up and I never
talked anybody either of like it's not like

286
00:16:00,919 --> 00:16:03,480
oh I hear this good buzz and
same thing, like the same. I

287
00:16:03,519 --> 00:16:07,679
haven't dived into it, but like
hell Dive Divers for example, like Kirkland

288
00:16:07,679 --> 00:16:10,559
got that sold me. I haven't
made that jump to buy it. I

289
00:16:10,600 --> 00:16:12,559
want to, But even then,
I hadn't talked to anybody that I knew

290
00:16:12,559 --> 00:16:15,360
personally that would maybe talk me into, oh you got to get this,

291
00:16:15,519 --> 00:16:21,360
especially maybe knowing what I like or
dislike. So I'd heard really good things.

292
00:16:21,360 --> 00:16:22,879
It felt like it was kind of
like a sleeper hit the year it

293
00:16:22,919 --> 00:16:26,399
came out as far as seeing you
know, she won that performance. And

294
00:16:26,440 --> 00:16:30,120
I don't know if I saw like
a lot of like the game the years,

295
00:16:30,120 --> 00:16:33,559
but as far as like nominees or
shout out, so that was it.

296
00:16:33,600 --> 00:16:34,519
It was always okay, it's on, and that's why I'm here today.

297
00:16:34,519 --> 00:16:37,039
It's on the list of I want
to try. And I think I

298
00:16:37,159 --> 00:16:41,480
knew because all I kept hearing about
was the audio design was really good.

299
00:16:41,879 --> 00:16:45,080
So like of course, sometimes you
hear that with a Call Duty game and

300
00:16:45,120 --> 00:16:48,200
you kind of go, okay,
I get that because the World War stuff

301
00:16:48,200 --> 00:16:51,919
and everything with this, people just
talk about how specific like audio was very

302
00:16:51,960 --> 00:16:55,200
important and just the vibe went.
So I thought it was more artsy.

303
00:16:55,559 --> 00:16:59,559
I thought it was a bit more
and this is not a negative positive probably

304
00:16:59,600 --> 00:17:03,200
a bit more on the action side, a bit more not closer to God

305
00:17:03,240 --> 00:17:06,839
of War, but something like that. And I think as time went on

306
00:17:06,920 --> 00:17:08,599
and then I saw stuff for number
two, I definitely went, okay,

307
00:17:08,599 --> 00:17:11,720
it's not that type. There's probably
combat in it, like kind of what

308
00:17:11,759 --> 00:17:15,880
we got here is what I expected. So that's kind of what I thought

309
00:17:15,920 --> 00:17:18,400
of, you know, I thought
it was some sort of smaller game like

310
00:17:18,480 --> 00:17:22,160
Luckily all the things I thought were
this game. I don't think I knew

311
00:17:22,160 --> 00:17:26,279
how kind of trippy it was gonna
be and Hetty was gonna be. I

312
00:17:26,359 --> 00:17:29,799
kind of figure there was a message
because I felt like people talked about this

313
00:17:29,880 --> 00:17:32,799
in like a Games for Impact sort
of way, not in that category,

314
00:17:32,839 --> 00:17:36,680
but just in a way where you
know, lots of plot elements are you

315
00:17:36,680 --> 00:17:40,240
could argue supernatural or dealing with mental
health in a way. Right. Yeah,

316
00:17:40,279 --> 00:17:42,480
So I mean the first credit as
you open this game up is mental

317
00:17:42,480 --> 00:17:47,319
Health Advisor or something like right.
Yeah. I think even before director or

318
00:17:47,480 --> 00:17:51,799
actors or anything, which was like
very that stood out to me big time

319
00:17:51,799 --> 00:17:55,079
because you don't ever see that in
movies or games or TV or anything.

320
00:17:55,279 --> 00:17:57,359
Yeah, So I think it's what
I expected, but it just went't even

321
00:17:57,960 --> 00:18:02,079
harder than I expected. I didn't
think it was gonna be even as heady

322
00:18:02,119 --> 00:18:04,319
because I think even the previews we've
seen for hell Blay too, like I

323
00:18:04,319 --> 00:18:07,000
think it's like there's like a giant
sleeping and they gotta go past it,

324
00:18:07,039 --> 00:18:10,839
like that very first showcase. The
ones I've seen, it looks like there's

325
00:18:10,880 --> 00:18:12,839
stuff, but I didn't think it
was. As there's many times in the

326
00:18:12,880 --> 00:18:17,799
game that you could argue what's real
what's not. There's some sections that might

327
00:18:17,799 --> 00:18:18,960
not be real at all, you
know, So I didn't think it was

328
00:18:19,000 --> 00:18:22,559
gonna be as much as that.
So that's what's kind of my expectations.

329
00:18:22,559 --> 00:18:26,839
So kind of I expected, but
a little more. Mm hmm okay,

330
00:18:26,960 --> 00:18:30,480
sorry, And how would you think
of the Okay, I want to tell

331
00:18:30,519 --> 00:18:33,960
if I liked Yeah, no,
I really enjoyed it. It's funny that

332
00:18:33,039 --> 00:18:37,720
you brought up the whole like,
look that next game there looks like ODI

333
00:18:37,880 --> 00:18:41,519
or whatnot, because to me,
this is I think, maybe a little

334
00:18:41,519 --> 00:18:45,599
more. But this is what I
talk about anytime at Day. I was

335
00:18:45,640 --> 00:18:48,720
like, Oh, we're gonna make
a live at like a game new experience

336
00:18:48,839 --> 00:18:52,720
combo thing. I still think this
is a video game, but this is

337
00:18:52,799 --> 00:18:56,319
something where I'm like, man,
I feel like Odie is gonna be like

338
00:18:56,400 --> 00:19:00,559
this. There's even times des Strandy
is, but I feel like Destrand doesn't.

339
00:19:00,079 --> 00:19:04,160
It doesn't cross the lines that this
game does as far as there's literally

340
00:19:04,160 --> 00:19:08,359
people that are live action or their
live action animated live action. You know,

341
00:19:08,400 --> 00:19:11,440
it's a it's like an Uncanny Valley
sort of thing with the deep fake.

342
00:19:11,480 --> 00:19:14,759
It's kind of like that. So
there's lots of moments that take you

343
00:19:14,759 --> 00:19:15,960
out in a good way, though
nothing that like all the book's bad,

344
00:19:17,079 --> 00:19:18,920
just like okay, what am I
seeing here? And very trippy. But

345
00:19:19,279 --> 00:19:22,039
no, I really liked it once
I played it because at first I was

346
00:19:22,079 --> 00:19:25,519
playing and I'm like, oh,
why don't more people talk about this game?

347
00:19:25,839 --> 00:19:29,039
And then I think under I think
I understood as I complete air got

348
00:19:29,079 --> 00:19:33,319
more near Like the third section is, it reminds me of Death Strunning in

349
00:19:33,440 --> 00:19:37,839
one way, where the game plays
much more of a like a gaming loop.

350
00:19:37,880 --> 00:19:40,200
Right. There's lots of combat.
There's tons of cut scenes, but

351
00:19:40,279 --> 00:19:42,920
there's combat, and there's like puzzles
and there's kind of little things you have

352
00:19:42,960 --> 00:19:45,160
to do along the way. Deaf
Stranding, there's sometimes that is just like

353
00:19:45,200 --> 00:19:49,039
a cinematic experience. But I think
because there is so much weirdness, and

354
00:19:49,079 --> 00:19:52,240
there is times where it is just
almost like we're gonna go nearly ten minutes

355
00:19:52,279 --> 00:19:56,079
of just a speech at a cut
scene, or you're not gonna do much,

356
00:19:56,400 --> 00:19:59,519
I can see why I don't think
this game ever blew up blew up

357
00:19:59,519 --> 00:20:03,039
because at first, Oh why don't
more people talk about But I see that

358
00:20:03,079 --> 00:20:04,640
this might not be everyone's cup of
teeth the same way, it's just stranding,

359
00:20:04,720 --> 00:20:07,519
right. I think people would play
this and no one would say,

360
00:20:07,519 --> 00:20:10,039
oh, it's a bad game,
but I could see someone going like,

361
00:20:10,079 --> 00:20:11,599
you know what, you know,
a couple hours in, even though it's

362
00:20:11,599 --> 00:20:17,079
a short game, this is just
too heavy at times. Especially I think

363
00:20:17,119 --> 00:20:19,920
at the beginning it looks like a
God of War Northmend type of game,

364
00:20:21,039 --> 00:20:23,599
like, yeah, it could be
hacking Slash, but it's way more deep

365
00:20:23,640 --> 00:20:27,599
and emotional and just it is a
heavy at times kind of depressing game,

366
00:20:27,759 --> 00:20:32,839
especially, and there's good moments of
the character's journey. But overall though I

367
00:20:32,880 --> 00:20:37,039
really liked it. Kind of.
I think what blew me away was some

368
00:20:37,200 --> 00:20:41,200
of the visuals, and especially in
the back half or maybe middle and on,

369
00:20:41,839 --> 00:20:44,400
some of the visual areas we go
to, because the first chunk of

370
00:20:44,400 --> 00:20:47,519
the game is very not samesy,
but it's a lot of you know,

371
00:20:47,680 --> 00:20:52,200
wooded cement, green area, you
know, and that's fine. It all

372
00:20:52,240 --> 00:20:53,440
looks really good, but it's just
like variations of that. So I'm like,

373
00:20:53,440 --> 00:20:56,240
Okay, this looks good. But
then once we get to certain like

374
00:20:56,359 --> 00:21:00,039
places that look almost like hell you're
going into walls are you going into swamps

375
00:21:00,079 --> 00:21:03,880
like That's why I really like in
the small amount of time you get a

376
00:21:03,920 --> 00:21:07,799
good variety of the environments and whatnot. So I think what hit it up

377
00:21:07,799 --> 00:21:14,279
for me was the more heady,
kind of out there, other worldly sort

378
00:21:14,279 --> 00:21:17,759
of scenarios that happen. And I
always am a sucker for the what's real

379
00:21:17,839 --> 00:21:21,480
what's not if they do it in
a distinct way. So no, I

380
00:21:21,519 --> 00:21:23,839
really really enjoyed this one. I'm
very impressed by what they did, and

381
00:21:23,839 --> 00:21:26,319
it's a yeah, I wish I'd
played it sooner, But yeah, I

382
00:21:26,359 --> 00:21:32,000
can understand the why it might not
be everyone's cupati because even the combat you

383
00:21:32,039 --> 00:21:34,599
do go to unlocked stuff along the
way, but it is it's pretty basic,

384
00:21:34,680 --> 00:21:37,559
you know, and that stuff where
not that I ever got bored,

385
00:21:37,599 --> 00:21:41,359
but there's times where that's where I
actually wouldn't play a long chunk because there's

386
00:21:41,359 --> 00:21:44,400
sounds. We do a big combat
section and if you go to another one,

387
00:21:44,519 --> 00:21:48,200
it is just a lot of the
same two attacks perry. You know,

388
00:21:48,240 --> 00:21:49,839
you'll lock a few other things along
the way, but it's it's very

389
00:21:49,839 --> 00:21:53,079
basic. That's not what it's there
for, right, So yeah, definitely,

390
00:21:53,880 --> 00:21:57,400
And so it sounds like you have
the interest level to jump into the

391
00:21:57,440 --> 00:22:03,079
sequel. Here, when you be
jumping into one week one, I think

392
00:22:03,119 --> 00:22:04,839
maybe week one. I don't know
where the only thing is, like,

393
00:22:04,880 --> 00:22:07,720
I'm not sure who is on side
Quest next week. I'm camping next week,

394
00:22:07,759 --> 00:22:11,559
So that's where I don't know what
the actual plate on them to review

395
00:22:11,759 --> 00:22:14,960
two weeks from now. Yeah,
yeah, we could do two weeks from

396
00:22:15,000 --> 00:22:17,319
now. Yeah I could do that. Well, let me just hang on,

397
00:22:17,400 --> 00:22:21,359
let me just quickly having that week, I'll kick it around or yeah

398
00:22:21,720 --> 00:22:23,119
but it's too Yeah no, I
should be good. Yeah no, that's

399
00:22:23,240 --> 00:22:26,880
uh, we got nothing planned right
now. So yeah, give me two

400
00:22:26,880 --> 00:22:30,839
weeks and do that one because uh
yeah, just i'd want to put the

401
00:22:30,880 --> 00:22:33,319
full mount because I feel like I
don't know how long this one's gonna be.

402
00:22:33,799 --> 00:22:37,640
Apparently about the same run, but
even then, I would hate to

403
00:22:37,720 --> 00:22:41,200
come in at only two hours because
I feel like the beginning of the game

404
00:22:41,279 --> 00:22:44,839
is going to be this one's so
short that it's it's worth it to you

405
00:22:44,960 --> 00:22:47,119
wait a little bit longer. Yeah, I'm like, what am I going

406
00:22:47,160 --> 00:22:48,519
to be able to add for the
two hours? Especially because I feel like

407
00:22:48,599 --> 00:22:52,400
I'm not sure what they're gonna do
are they gonna do your favorite game system

408
00:22:52,559 --> 00:22:55,960
dying where they go back and you
got to relearn some of those powers or

409
00:22:55,960 --> 00:22:57,680
relearn some of those There's so little
that you unlock in this game that I

410
00:22:57,680 --> 00:23:00,920
feel like you can kind of just
pick it right because it has a lot

411
00:23:00,960 --> 00:23:03,680
to do with time, and it
could be like, well, this is

412
00:23:03,680 --> 00:23:06,839
the beginning of this story. Yeah, yeah, yeah, so but yeah,

413
00:23:06,880 --> 00:23:10,440
I'll be there, very cool.
Yeah. So I had a similar

414
00:23:11,119 --> 00:23:12,119
experience as you, where it's like, man, this game kind of very

415
00:23:12,200 --> 00:23:15,079
much slipped under the radar, and
like, yeah, we talked about game

416
00:23:15,119 --> 00:23:18,759
Awards back in twenty seventeen, so
like, I obviously knew this game existed,

417
00:23:18,759 --> 00:23:22,079
but I feel like I didn't even
think about it until years later on

418
00:23:22,119 --> 00:23:26,440
and hearing the mental health angle of
it sounded an interesting But I never even

419
00:23:26,519 --> 00:23:29,440
knew what the gameplay was. I
don't even think I realized it was like

420
00:23:29,440 --> 00:23:33,680
a third person game until seeing more
of the marketing push for the second game

421
00:23:33,720 --> 00:23:36,160
and seeing okay, well I'm seeing
footage of this, so I'm sure the

422
00:23:36,160 --> 00:23:37,359
first game is a lot like this. Didn't even realize that, oh,

423
00:23:37,359 --> 00:23:41,599
this game has combat in it until
once again seeing combat sequences in those trailers.

424
00:23:41,640 --> 00:23:45,759
So somehow, Yeah, this game
really went under the radar for me,

425
00:23:45,960 --> 00:23:48,400
which yeah, as you mentioned,
I'm like surprised about because this,

426
00:23:48,440 --> 00:23:55,119
to me feels like a Sony Triple
A first party game with just like you

427
00:23:55,160 --> 00:23:59,279
know, much shorter. That's really
the only difference though, is that it

428
00:23:59,319 --> 00:24:00,880
is a shorter game. Otherwise it
feels like it would fit right in with

429
00:24:00,880 --> 00:24:03,599
that kind of catalog of games,
which is why it makes sense as like

430
00:24:03,640 --> 00:24:07,160
a PS four exclusive. It's another
good one that they added to the you

431
00:24:07,200 --> 00:24:10,920
know as a launch title, or
not a launch title for them, but

432
00:24:10,960 --> 00:24:14,759
exclusive with them back in the day. And so yeah, I kind of

433
00:24:14,759 --> 00:24:17,720
came in with very little expectations.
I guess I've seen more of these trailers

434
00:24:17,720 --> 00:24:18,839
of the sequel now, so I
had an idea of what we're dealing with

435
00:24:18,880 --> 00:24:23,359
here. But I had a good
time with this game. I'm definitely not

436
00:24:23,480 --> 00:24:26,240
as hot on it as you are, and I think it just it went.

437
00:24:27,079 --> 00:24:30,359
It really ebbed and flowed for me. There was moments where I was

438
00:24:30,440 --> 00:24:33,279
just totally digging it, and there's
like a couple hours in a row Whe're

439
00:24:33,319 --> 00:24:37,240
like, Damn, this game's amazing
and I'm loving it. But then you

440
00:24:37,279 --> 00:24:38,759
know, like you can really break
this game down into like i'll say,

441
00:24:38,839 --> 00:24:42,720
like three sections where there's like walking
around and story stuff. And even though

442
00:24:42,759 --> 00:24:45,759
this is a very story focused game, there aren't too many just like super

443
00:24:45,799 --> 00:24:48,200
long cut scenes where you're out of
it, Like there's a lot of dialogue

444
00:24:48,200 --> 00:24:51,880
that happens. In fact, most
of it happens while you're just like walking

445
00:24:51,920 --> 00:24:53,880
places, so you're getting that movement
still, which is nice. So that's

446
00:24:53,920 --> 00:24:56,960
like a big part of the game. The combat's another big part of the

447
00:24:57,000 --> 00:25:00,640
game, which I really enjoyed.
Really enjoyed the combat from kind of start

448
00:25:00,680 --> 00:25:04,799
to finish. But the part that
really really really bummed me out and dragged

449
00:25:04,799 --> 00:25:08,559
down the game was the puzzles.
I think they kind of suck and they

450
00:25:08,599 --> 00:25:11,079
really are just there to pad the
game out and make the game longer.

451
00:25:11,799 --> 00:25:15,519
There were a couple sequences where I
thought it worked well, but for the

452
00:25:15,519 --> 00:25:18,480
most part it's kind of doing like
a witness type thing where it's like,

453
00:25:18,480 --> 00:25:22,240
oh, you got his witness crazy
things in the environment and put like weird

454
00:25:22,279 --> 00:25:27,880
perspective puzzles. Yeah, but I
don't think it works very well at all.

455
00:25:27,920 --> 00:25:30,319
And the way that that works for
a game like Superliminal, which is

456
00:25:30,359 --> 00:25:33,519
a puzzle game all about that sort
of mechanic, or again like The Witness,

457
00:25:33,559 --> 00:25:37,119
where there's so much other stuff you
can do that if you don't see

458
00:25:37,440 --> 00:25:38,839
the one puzzle in front of you
can go do a million other things.

459
00:25:38,960 --> 00:25:41,279
But this game' is like, no, you got to see this one very

460
00:25:41,319 --> 00:25:47,559
specific puzzle or else you can't do
anything. And that really dragged me.

461
00:25:47,599 --> 00:25:48,720
There was a couple of moments when
I just used a walk through because I

462
00:25:48,759 --> 00:25:52,599
don't even want to, Like,
the movement is so slow that to go

463
00:25:52,640 --> 00:25:56,519
around and experiment and try and things
and look for things was not a fun

464
00:25:56,599 --> 00:26:00,759
experience for me. And and yeah, I think there's and puzzles too where

465
00:26:00,759 --> 00:26:03,480
it's like, oh, this is
a really cool idea. I like seeing

466
00:26:03,480 --> 00:26:06,480
how these different trees line up and
making a letter, but then it's like

467
00:26:06,559 --> 00:26:10,079
okay, but then I do it
five or six or seven eight times,

468
00:26:10,119 --> 00:26:12,440
and by those like three or four
or fifth time, I'm like, I'm

469
00:26:12,480 --> 00:26:15,960
sick of these puzzles. And I
feel like that was kind of the case

470
00:26:15,960 --> 00:26:18,440
for everything. You could even say
the same for the combat, like it's

471
00:26:18,480 --> 00:26:21,599
it doesn't really change. There's very
few enemy types. There's you don't really

472
00:26:21,680 --> 00:26:25,440
unlock anything, but for some reason
with the runtime of this game, the

473
00:26:25,480 --> 00:26:27,359
combat worked for me the whole way
through. The puzzles definitely did not,

474
00:26:27,559 --> 00:26:30,839
so because they're such a big part
of the game and this game is so

475
00:26:30,920 --> 00:26:36,920
short, it definitely dragged the experience
down, which is too bad because I

476
00:26:36,920 --> 00:26:38,519
think if it really had just focused
on the story, the narrative, then

477
00:26:38,559 --> 00:26:41,880
a couple of those perspective puzzles,
you know, because it ties in with

478
00:26:41,920 --> 00:26:45,799
the story, and then like had
the same amount of combat it had,

479
00:26:45,839 --> 00:26:49,400
I think this would have been a
really top tier game for me, up

480
00:26:49,440 --> 00:26:52,079
in that higher echelon, but I
don't think it's gonna end up there,

481
00:26:52,400 --> 00:26:55,880
and it's also done. With that
being said, I'm still very excited for

482
00:26:55,880 --> 00:26:57,680
the sequel, and I hope that
they I mean, I don't know if

483
00:26:57,680 --> 00:27:02,839
this was a thought by a lot
of reviewers or players and stuff that people

484
00:27:02,880 --> 00:27:04,759
don't like the puzzles, so I'm
not sure if that's something they're even looking

485
00:27:04,799 --> 00:27:07,920
to change or if it's gonna be
more of the same. But since the

486
00:27:07,920 --> 00:27:11,960
game is pretty short, I can
easily get through it for the other good

487
00:27:11,079 --> 00:27:15,440
parts of it, So so yeah, I enjoyed the game, had a

488
00:27:15,480 --> 00:27:17,799
good time with it. I'm excited
to talk about it because there's a lot

489
00:27:17,799 --> 00:27:22,480
of crazy, weird, interesting stuff
that occurs in this shorter runtime of a

490
00:27:22,519 --> 00:27:26,599
game. So I think from here
on out, we're just going to crack

491
00:27:26,640 --> 00:27:30,279
open the spoiler gates. This game
is several years old, it's pretty short.

492
00:27:30,319 --> 00:27:33,920
So yeah, from this point forward, if you don't want any spoilers,

493
00:27:33,480 --> 00:27:36,759
you know, pause, go play
the games. It's pretty short.

494
00:27:36,759 --> 00:27:40,119
It's a game pass. Come back
and join us for the rest of the

495
00:27:40,119 --> 00:27:42,599
discussion here, and join us for
the sequel as well. So how about

496
00:27:42,599 --> 00:27:45,400
we take a quick break and we'll
be right back to get into these spoiler

497
00:27:45,519 --> 00:27:52,039
thoughts. Okay, we are back. I think maybe I want to start

498
00:27:52,039 --> 00:27:56,480
by just talking a little bit about
the esthetics of its game, like particularly

499
00:27:56,559 --> 00:28:02,119
the visuals, Like such a beautiful
game, even though it's seven years old

500
00:28:02,119 --> 00:28:04,359
at this point, just like really
top quality, and you know, because

501
00:28:04,359 --> 00:28:07,279
it's a smaller scale game, they
can really focus on all these environments.

502
00:28:07,319 --> 00:28:10,799
But I thought it from start to
finish, whether it was those kind of

503
00:28:10,839 --> 00:28:14,119
yeah forest areas as you were talking
about, kind of blair witchy sort of

504
00:28:14,160 --> 00:28:19,720
stuff versus the like that hell sequence
man, when you're going down, Yeah,

505
00:28:21,200 --> 00:28:25,599
a lot of the pools, all
the bodies like hands to get you.

506
00:28:25,680 --> 00:28:30,119
Oh, it's so good. And
then two on that either like happen

507
00:28:30,160 --> 00:28:32,680
to this point, I thought I
would have shot saw a screenshot or something

508
00:28:32,720 --> 00:28:33,920
to look at this moment. I
mean, like, just not enough Peple

509
00:28:33,960 --> 00:28:37,839
played this. I don't think you
know, yeah, definitely, but yeah,

510
00:28:37,880 --> 00:28:41,160
sequences like that. And then when
you go to like Hellheim and these

511
00:28:41,240 --> 00:28:45,000
kind of more fantasy type areas too, uh, it just looks amazing from

512
00:28:45,079 --> 00:28:48,240
starting to finish. And then I
think they did a good job of having

513
00:28:48,279 --> 00:28:52,559
trippy things with the visuals that match
with that the feeling of like what's real

514
00:28:52,599 --> 00:28:56,960
what's not, Like particularly the way
the lights blur. There are certain sequences

515
00:28:56,960 --> 00:29:00,559
when the lights are just all over
the place, super wonky, like you

516
00:29:00,559 --> 00:29:03,319
can still tell what's going on,
you can tell where you're going, but

517
00:29:03,319 --> 00:29:07,240
there's just some really cool effects that
kind of throw everything off and I don't

518
00:29:07,240 --> 00:29:10,519
know, once again make you put
you in the shoes of the character.

519
00:29:10,599 --> 00:29:12,960
Like That's one thing I love about
this game is how there's no UI and

520
00:29:14,000 --> 00:29:18,319
it's just very immersive. Everything's just
from sensuous perspective and even if there are

521
00:29:18,640 --> 00:29:22,880
UI type things, like they do
it through like the characters in your head,

522
00:29:22,960 --> 00:29:23,920
like telling you, Oh, someone's
behind you. That could have been

523
00:29:23,960 --> 00:29:26,599
a UI thing, but instead it's
just someone talking to you. And so

524
00:29:26,680 --> 00:29:30,680
I think they just nailed it on
that kind of visual part of the game,

525
00:29:30,880 --> 00:29:33,319
which that would annoy me a little
bit because I had subtitles on and

526
00:29:33,359 --> 00:29:37,599
when they said the watch behind you, sometimes it would pop up and sometimes

527
00:29:37,599 --> 00:29:38,839
it didn't. So I was kind
of annoyed by that, because man,

528
00:29:40,000 --> 00:29:42,440
I cannot imagine subtitles for a game
like this when there's like multiple voices talking

529
00:29:42,480 --> 00:29:45,880
to you at the same time.
They'll do. What they'll do is they'll

530
00:29:45,880 --> 00:29:48,079
be subtimes at top or the bottom, and the top that's what'll do.

531
00:29:48,119 --> 00:29:51,519
Okay, So yeah, actually I
guess it sounds like that would fit for

532
00:29:51,559 --> 00:29:53,079
the game though. Yeah, the
words all over the place. Yeah,

533
00:29:53,400 --> 00:29:56,960
there's a couple of times that children
UN's like, I'm on the subtest because

534
00:29:56,960 --> 00:29:59,759
there's a lot of dialogue in here. You've got Glagal with you pretty much

535
00:29:59,799 --> 00:30:03,160
the whole that's what it sounds like, an evil glad real time, like

536
00:30:03,160 --> 00:30:07,039
whisperinging down the story and everything.
But yeah, you couldn't play this game.

537
00:30:07,039 --> 00:30:08,839
It sounds like with like headphones on
and doing that kind of experience with

538
00:30:08,880 --> 00:30:14,440
it. I could have and I
should have, but like at the same

539
00:30:14,480 --> 00:30:18,599
time, still like to have.
I don't like doing the one year one

540
00:30:18,680 --> 00:30:22,039
year out because I just feel like
so still like to have some sort of

541
00:30:22,079 --> 00:30:25,200
stuff. But maybe I'll try more
with the sequel there. But no,

542
00:30:25,359 --> 00:30:27,039
like when you're talking about the lighting
in certain situations, like there's that one

543
00:30:27,559 --> 00:30:33,559
section two when you're underground and you're
in the water and yeah, you're out

544
00:30:33,599 --> 00:30:34,960
like that and it's like the you're
in the dark, but it's like there's

545
00:30:36,000 --> 00:30:37,079
still like a little bit almost like
a tinker bell light every once in a

546
00:30:37,079 --> 00:30:41,079
while and things are kind of highlighted
that time. So Yeah, there's lots

547
00:30:41,079 --> 00:30:44,880
of good sections that I think they
do a good job in a seven like

548
00:30:44,920 --> 00:30:47,200
they don't have to even with seven
ho argame, they could have like even

549
00:30:47,240 --> 00:30:49,200
held back I think some of those
locations, but they didn't, and that's

550
00:30:49,200 --> 00:30:53,640
what's really impressive with that. Yeah, and I liked or how did you

551
00:30:53,640 --> 00:30:56,960
feel about the kind of full motion
video that we got for like Causeno of

552
00:30:57,000 --> 00:31:00,920
course she's Yeah, an in game
animated character. But then for all the

553
00:31:00,920 --> 00:31:04,160
other characters, like you're kind of
getting this weird sort of overlay. We've

554
00:31:04,160 --> 00:31:07,000
never seen their face directly, but
you're seeing their face kind of through a

555
00:31:07,000 --> 00:31:11,200
thing, and it's an actual actor's
face. Did that work for you or

556
00:31:11,200 --> 00:31:11,920
did that take you out of it? No? It worked for me.

557
00:31:11,960 --> 00:31:15,799
Like I said, it added tode
too, because it's just almost like this

558
00:31:15,000 --> 00:31:19,039
is a you don't know if it's
a story I send you or if it's

559
00:31:19,119 --> 00:31:22,480
just because they even say may's like, oh, you've been here before,

560
00:31:22,200 --> 00:31:25,640
like at the beginning the game.
It's really cool when you do something or

561
00:31:25,680 --> 00:31:27,640
if you die, like oh,
well she wouldn't left last or something like

562
00:31:27,680 --> 00:31:30,799
that, right, they'll say,
oh, in a previous story. So

563
00:31:30,079 --> 00:31:33,920
that's what it's almost like. Your
character to me, I look like is

564
00:31:33,920 --> 00:31:37,559
almost in a fairy tale memory state
where it's a story being told, where

565
00:31:37,640 --> 00:31:41,480
when you see the other people,
that's why they look realistic because those like

566
00:31:41,559 --> 00:31:47,880
real people she's seeing. So no, it worked for me. It's it's

567
00:31:47,960 --> 00:31:49,680
not concerning, but it is daunting
when it first happens to you, because

568
00:31:49,680 --> 00:31:52,880
it's just like, especially the first
guy that is live action, I can't

569
00:31:52,880 --> 00:31:56,519
remember I think it is it certain
that it is because I feel like he's

570
00:31:56,559 --> 00:31:59,279
really big and his face is like
right up to the screen. Maybe there's

571
00:31:59,279 --> 00:32:00,599
a couple other ones. That's one
that left the most impression on me was

572
00:32:00,880 --> 00:32:05,119
sort of being really close. But
no, I like it for this and

573
00:32:05,160 --> 00:32:07,799
that's what I was saying, like, that's the stuff where I feel like

574
00:32:07,839 --> 00:32:10,160
we're gonna see Hideo playing with a
lot soon. And this to me was

575
00:32:10,200 --> 00:32:14,920
like a couple a bigger budget,
a couple of things, like I think

576
00:32:14,960 --> 00:32:19,119
you're getting more that this is almost
at times closer to a movie experiences than

577
00:32:19,160 --> 00:32:21,759
a game, you know, Like
you said the puzzles, which I didn't

578
00:32:21,799 --> 00:32:23,440
speak upon that, I do agree
with you. There are sometimes too many

579
00:32:23,519 --> 00:32:29,119
to just repetition. There's like my
biggest example is when you are in the

580
00:32:29,160 --> 00:32:31,519
suitter Realm. I liked the idea, but how many times you had to

581
00:32:31,559 --> 00:32:36,039
find the you know, locked door, find the fire thing, and then

582
00:32:36,079 --> 00:32:38,960
run through fire I felt like they
padded that, Like, I think there's

583
00:32:39,000 --> 00:32:43,160
examples throughout the whole game of patting
it like that. And I do agree

584
00:32:43,200 --> 00:32:45,880
with you that I think taking it
down a notch would have been better because

585
00:32:45,000 --> 00:32:50,279
I do like some of the puzzles. Some of them were ridiculous. We

586
00:32:50,279 --> 00:32:52,519
talked about this. I pulled up
a couple walk throughs because I was like,

587
00:32:52,720 --> 00:32:54,880
and some I just found accidentally.
And that's one thing I will say.

588
00:32:54,880 --> 00:32:59,039
It is like a negative. I
think sometimes there's a little there's few

589
00:32:59,119 --> 00:33:00,920
prompts on this game, so the
same thing like serd Or, I really

590
00:33:00,960 --> 00:33:04,799
had to look up how to beat
them because it didn't tell me like the

591
00:33:04,839 --> 00:33:07,440
focus thing. You know, I
had the exact same experience, you know.

592
00:33:07,599 --> 00:33:09,920
Yeah, it's just like there's a
couple of things where I just wish

593
00:33:10,000 --> 00:33:14,799
there was a bit more prompt or
it's a little less confusing per se.

594
00:33:14,839 --> 00:33:16,559
But maybe I'm just I'm not as
good as I used to be gaming wise,

595
00:33:16,599 --> 00:33:20,160
I guess. No. I mean
we had the same experience with it.

596
00:33:20,200 --> 00:33:22,960
I mean, I like the idea, the commitment to the bit so

597
00:33:22,000 --> 00:33:28,799
to speak of having no UI whatsoever
in this game. I mean even when

598
00:33:28,839 --> 00:33:31,559
you are like zooming in on one
of those doors, like there's there's kind

599
00:33:31,640 --> 00:33:34,839
of like a glimmer or something,
but it's still not like a UI.

600
00:33:34,880 --> 00:33:37,480
It's not like a menu popping up. And I think they should have had

601
00:33:37,519 --> 00:33:40,559
that stuff in there still, because
it doesn't really take you out of it

602
00:33:40,599 --> 00:33:45,319
too much if you just have a
couple, Like here's the basic things you

603
00:33:45,359 --> 00:33:47,079
can do with combat. It's not
like you need them all the time.

604
00:33:47,119 --> 00:33:51,359
Like this game is not terribly complex, So I think they should have thrown

605
00:33:51,400 --> 00:33:53,319
a couple in there, or even
just the once like same thing when it's

606
00:33:53,359 --> 00:33:57,960
like tell give the prompt once and
then now no, like, don't do

607
00:33:58,000 --> 00:34:00,839
that prompt anymore, you know,
but I grief you and then once you

608
00:34:00,839 --> 00:34:04,119
get it, it's fine. But
yeah, there's a few if you weren't

609
00:34:04,160 --> 00:34:07,200
at the last point that I would
agree with you on some of your critiques.

610
00:34:07,519 --> 00:34:08,960
I think this, if you're gonna
do that many puzzles, yeah,

611
00:34:09,000 --> 00:34:12,559
speed not only just the patting of
them. But I know there is a

612
00:34:12,599 --> 00:34:15,559
run option for your character, and
I get it because I think they want

613
00:34:15,599 --> 00:34:17,679
you to soak in the experience and
everything. But it would be nice sometimes

614
00:34:17,719 --> 00:34:22,599
to go like just a tad faster, just just a little, just a

615
00:34:22,639 --> 00:34:24,480
little bit, you know. So
yeah, like if they could speed you

616
00:34:24,599 --> 00:34:29,760
up during the puzzle sequences, give
you an extra fifteen speed or something that's

617
00:34:29,880 --> 00:34:32,119
that way you can just run around
and experiment with things. Quicker, but

618
00:34:32,159 --> 00:34:37,519
then during the story beats you can
still have that very intentional speed to you

619
00:34:37,559 --> 00:34:40,039
that would have been that would have
been ideal, and even like too figuring

620
00:34:40,079 --> 00:34:45,320
out the whole those things that are
the circle and they have the skulls at

621
00:34:45,320 --> 00:34:46,519
the bob might figuring out how those
work at the beginning of the game.

622
00:34:46,800 --> 00:34:51,679
That was because sometimes the reality gait
type thing. Yeah, yeah, I

623
00:34:51,679 --> 00:34:53,280
think sometimes the prompts are really good
and they give you a sound or you

624
00:34:53,280 --> 00:34:57,039
do see something moves. Then other
times, because the thing's so far away,

625
00:34:57,599 --> 00:34:59,719
you just have to look and like, okay, the bridge has been

626
00:34:59,760 --> 00:35:02,400
drawn, you know, and and
again it's I'll be curious how I feel

627
00:35:02,400 --> 00:35:07,079
about that when we play the second
one now, kind of having that like

628
00:35:07,119 --> 00:35:09,119
that in mind now, right,
there's certain things where like, Okay,

629
00:35:09,119 --> 00:35:13,039
this is gonna probably they're using the
same puzzles in the second one. I'm

630
00:35:13,079 --> 00:35:15,519
gonna be quite I think you're gonna
get some puzzle. I think you're gonna

631
00:35:15,519 --> 00:35:21,480
get some similar ones at least i'd
say at least fifty at least. I

632
00:35:21,480 --> 00:35:22,840
mean, yeah, I think we'll
see some of them again for sure.

633
00:35:25,079 --> 00:35:30,280
I wanted to bring this up where
like this game is so reminiscent of the

634
00:35:30,360 --> 00:35:35,320
recent God of War games. I
was gonna, yeah, of course this

635
00:35:35,360 --> 00:35:38,639
did pre date God of Wo twenty
eighteen. Yeah, but you know,

636
00:35:38,679 --> 00:35:42,440
of course we're playing it after we've
played those games. But yeah, it's

637
00:35:42,440 --> 00:35:45,519
like many I could have, like
Head Canada, this game to exist in

638
00:35:45,559 --> 00:35:50,199
that universe to an extent, right, because like a lot of the a

639
00:35:50,239 --> 00:35:53,199
lot of the mythology stuff is like
is it really happening in this game?

640
00:35:53,320 --> 00:35:57,719
And that's like a that's definitely up
for debate, whereas in God of War

641
00:35:57,760 --> 00:36:00,239
it's like, oh no, of
course, uh Odin is in fact right

642
00:36:00,280 --> 00:36:02,159
there in front of you yet that
kind of thing. But no, I

643
00:36:02,239 --> 00:36:06,920
mean, yeah, once again that
Norse mythology, the art style of it,

644
00:36:07,239 --> 00:36:09,400
even certain things like when you go
and push like a big door,

645
00:36:09,440 --> 00:36:14,199
that's like exactly how Krados does it
in those games. Yeah, I guess

646
00:36:14,199 --> 00:36:16,320
you're the fact that you have a
head like attached to your belt like the

647
00:36:16,400 --> 00:36:20,199
Mirror and God of Wars. So
there was a lot of even like the

648
00:36:20,280 --> 00:36:23,239
being in the boat so that at
the beginning, which I wasn't sure if

649
00:36:23,280 --> 00:36:25,480
I had to drive or not.
I wasn't sure, like am I supposed

650
00:36:25,480 --> 00:36:29,920
to see this or no, you're
not wrong, because this made me go,

651
00:36:30,039 --> 00:36:31,519
you know, like we were talking
about last on the side quest like

652
00:36:31,519 --> 00:36:37,039
what games are like kind of the
trajectory that like bumped God of War two

653
00:36:37,199 --> 00:36:38,760
up because oh, because I know
it's all about that stuff. I was

654
00:36:38,800 --> 00:36:42,000
like, Oh, I was digging
this, I was that, and I

655
00:36:42,079 --> 00:36:44,599
really wanted to rewatch the north Then
again, those were the two things after

656
00:36:44,639 --> 00:36:47,039
this game I wanted to do.
Yeah, because they speak about Northman a

657
00:36:47,079 --> 00:36:51,760
lot. I was just like I
could see Alexander scars Card somewhere walking around

658
00:36:51,840 --> 00:36:53,639
here. So yeah, you're I
didn't even play the game, but you're

659
00:36:53,719 --> 00:36:57,000
right on that. I think it
just looked like all the marketing I had

660
00:36:57,000 --> 00:37:00,440
seen, So yeah, no,
well you've played, yeah of course,

661
00:37:00,519 --> 00:37:05,440
yeah, yeah. What did you
think of the combat? I mentioned how

662
00:37:05,480 --> 00:37:08,599
I very much enjoyed it even though
there isn't tons of depth there, But

663
00:37:08,679 --> 00:37:13,039
what did you think of it?
So it's tough because like, I don't

664
00:37:13,039 --> 00:37:15,800
think this needs to be like a
God of War where you have an axe

665
00:37:15,840 --> 00:37:19,960
and that has ten different things on
or this and that, because yeah,

666
00:37:20,000 --> 00:37:22,760
exactly, but it's at the same
time where it's like I have fun.

667
00:37:22,840 --> 00:37:27,119
I think I have fun with it. The smaller the battles are. I

668
00:37:27,159 --> 00:37:30,079
think I like the systems where it's
kind of you fight obviously once in a

669
00:37:30,079 --> 00:37:34,079
while you'll bump into a camp and
it's almost like right when you get into

670
00:37:34,159 --> 00:37:38,320
enemies, it feels like it gets
into a circular mode where that's your yeah,

671
00:37:38,360 --> 00:37:42,199
and guys are coming in and out
one again. Like you said,

672
00:37:42,280 --> 00:37:45,480
no different enemy types, but all
the physics of the design of the characters,

673
00:37:45,480 --> 00:37:50,480
the enemies very very cool, whether
it is bigger bosses, whether it's

674
00:37:50,519 --> 00:37:53,559
just the just the scrubs you fight, like all looking awesome, like to

675
00:37:53,559 --> 00:37:55,920
the point where like they should make
like a movie of this, of like,

676
00:37:55,960 --> 00:38:00,360
the design is fantastic stuff. I
think for me, I like the

677
00:38:00,039 --> 00:38:02,440
fight a couple enemies and then get
to your big bosses. I think when

678
00:38:02,440 --> 00:38:05,920
there's something, especially near the back
end, where it's like a lot of

679
00:38:06,039 --> 00:38:08,800
enemies and it's it does get like
a tad repetitive. So I think that's

680
00:38:08,800 --> 00:38:13,639
where I enjoy it, and I
think it's perfect for this. If this

681
00:38:13,800 --> 00:38:17,039
was a thirty to forty hour game, I think that's where obviously that changes,

682
00:38:17,119 --> 00:38:20,199
right, But yeah, you'd need
a yeah, I think with me,

683
00:38:20,280 --> 00:38:22,559
I hit the perfect max of okay
at times when I being tired of

684
00:38:22,599 --> 00:38:25,559
it. And maybe that's why I
didn't hate the puzzles as much, because

685
00:38:25,559 --> 00:38:30,320
I didn't mind a little break from
it at times, because they would not

686
00:38:30,480 --> 00:38:35,800
as bad but remind me of some
kind of like I've bringing this up on

687
00:38:35,960 --> 00:38:38,559
the cast before, like Pilots Caribby
in the movie. Video game like you

688
00:38:38,559 --> 00:38:42,320
got a heavy tack, dodge,
light attack and a kick, and it's

689
00:38:42,320 --> 00:38:45,639
just like luckily here you and lock
of slow motion you get a hell blade

690
00:38:45,679 --> 00:38:49,480
like shines like a lightsaber. But
so to me, I think some of

691
00:38:49,519 --> 00:38:52,280
the longer sequences without boss battles would
get a little much. I almost wish

692
00:38:52,400 --> 00:38:57,039
that maybe that would be the opposite
for me, that maybe you just take

693
00:38:57,079 --> 00:39:00,960
out other than the beginning when you're
learning take out those just keep it primarily

694
00:39:00,000 --> 00:39:02,719
to boss battles. But there's many
times you'll be doing your puzzles, you

695
00:39:02,800 --> 00:39:06,840
walk in a circle and you know, okay, it's on. So again,

696
00:39:06,960 --> 00:39:10,039
maybe you could do a little less
because it's not the most intriguing fighting,

697
00:39:10,079 --> 00:39:14,159
but it does feel like got a
warm one sense of and I know

698
00:39:14,199 --> 00:39:15,639
you might not be able to speak
this, but when you do that perfect

699
00:39:15,679 --> 00:39:20,599
parry, that's really cool and like
that's like really satisfying. So I still

700
00:39:20,599 --> 00:39:23,039
overall liked it and it's not like
anything that bogged it down. I think

701
00:39:23,039 --> 00:39:25,719
it's just if you do too much
of the fighting back to back or played

702
00:39:25,760 --> 00:39:30,039
in a long way. Because I
took like I did this in about four

703
00:39:30,079 --> 00:39:31,800
and a half, I guess I
would not four and a half. I

704
00:39:31,800 --> 00:39:36,480
guess five sittings, but like I
kind of, yeah, that's another day

705
00:39:36,599 --> 00:39:38,599
maybe yeah, maybe four Yeah,
but I just feel like because the reason

706
00:39:38,599 --> 00:39:40,880
I'm saying four half because feel like
when I did the last day, it

707
00:39:40,960 --> 00:39:45,360
was very like very quick. I
didn't have much much to do left in

708
00:39:45,400 --> 00:39:49,119
it. So yeah, so I
think that's where for me the combat.

709
00:39:49,519 --> 00:39:52,079
I enjoy it, but it's nothing, uh, nothing to write home,

710
00:39:52,119 --> 00:39:54,800
but I think it is what it
needs to be for this game can be

711
00:39:54,840 --> 00:39:59,920
a little repetitive at times. M
h yeah, I you know, it's

712
00:40:00,199 --> 00:40:02,920
when I was playing through it,
I couldn't put my finger on Like why

713
00:40:02,960 --> 00:40:07,360
do I like this combat so much? Because I'm such a picky person with

714
00:40:07,480 --> 00:40:10,239
combat, like even like Shadow of
More Door and like I bounced off Witcher

715
00:40:10,320 --> 00:40:14,199
three because like, I don't like
this combat like those I just hated the

716
00:40:14,199 --> 00:40:15,519
combat in those games, and so
I just couldn't stand it. And so

717
00:40:15,519 --> 00:40:19,840
I'm like, why what is it
about this that I very much enjoy?

718
00:40:19,880 --> 00:40:24,239
And I think it kind of came
more into focus pun intended there when I

719
00:40:24,280 --> 00:40:28,239
went back and saw like, oh, yeah, this studio, for you

720
00:40:28,280 --> 00:40:32,360
know, fifteen years before this just
made action freaking games like games all about

721
00:40:32,480 --> 00:40:36,880
combat, and so it makes sense
that they just have it down to like

722
00:40:36,920 --> 00:40:38,480
a science at this point. And
I think big thing for me is like

723
00:40:38,920 --> 00:40:44,599
just feeling like your hits are doing
something. I feel like just the sound

724
00:40:44,599 --> 00:40:46,559
effects in this game are so freaking
good. The audio is of course top

725
00:40:46,599 --> 00:40:50,639
notch in general. I played this
one. I played it with the headphones

726
00:40:50,679 --> 00:40:52,800
on so I could have the voices
in my head, and yeah, just

727
00:40:52,960 --> 00:40:58,360
the feeling of every slash is so
good. The sounds enemies are making you

728
00:40:58,440 --> 00:41:01,760
just you just wanted to feed them. The recoiled when you hit them feels

729
00:41:01,840 --> 00:41:06,119
really good. I think the dodge
is really fast and you kind of like

730
00:41:06,119 --> 00:41:08,480
the little side step and then the
actual kind of role, which feels great.

731
00:41:08,559 --> 00:41:10,559
I was I was joking with you
when we were talking that I did

732
00:41:10,559 --> 00:41:15,000
not realize this game had a block
until I was watching videos after I was

733
00:41:15,039 --> 00:41:17,800
done the whole game, So totally
miss that. But like the fact that

734
00:41:17,840 --> 00:41:22,920
I didn't even have that one tool
out of like three or frame that exists,

735
00:41:22,400 --> 00:41:25,239
and the game played really well for
me, Like that makes me excited

736
00:41:25,280 --> 00:41:28,840
for the sequel. That's gonna feel
like a new feature for me, getting

737
00:41:28,880 --> 00:41:30,960
the ability to block. But yeah, like I just think the feel of

738
00:41:31,000 --> 00:41:36,639
it was so good that that's what
kept me enjoying it pretty much all the

739
00:41:36,639 --> 00:41:39,039
way through until like the last sequence
when you like when Hella is at the

740
00:41:39,119 --> 00:41:43,159
very end of that bridge and you
have like an arena, and then you

741
00:41:43,159 --> 00:41:45,039
have the second arena, and then
I think you have a third one,

742
00:41:45,239 --> 00:41:46,519
and like that other one, you
are supposed to die and that's like the

743
00:41:46,559 --> 00:41:50,960
story thing. But like that first
couple of them, like, man,

744
00:41:50,960 --> 00:41:53,760
they are so many enemies here,
and I'm like, I'm starting to lose

745
00:41:53,960 --> 00:41:58,920
lose a little bit, and because
there are a couple issues I have with

746
00:41:59,039 --> 00:42:01,360
the combat, and those are most
I was pretty bothered by, like the

747
00:42:01,480 --> 00:42:07,039
always locked on part of the the
like when you go into a comp arena,

748
00:42:07,239 --> 00:42:09,639
you're immediately locked on, which is
something that's nice, but I also

749
00:42:09,800 --> 00:42:13,960
like in a game with a lock
on that I can unlock whenever I want,

750
00:42:14,199 --> 00:42:16,440
reposition, move around, switch my
camera, make sure I can like

751
00:42:16,519 --> 00:42:20,760
see everyone on the battlefield, make
sure I see the battlefield in general.

752
00:42:21,199 --> 00:42:22,679
And that was something that bothered me
because, yeah, like the enemies behind

753
00:42:22,719 --> 00:42:25,920
me. I like that audio cue. I like that that's in there rather

754
00:42:25,960 --> 00:42:29,960
than you. I think that's cool, but it happens a lot. And

755
00:42:30,000 --> 00:42:34,039
like the movement you know, with
a locked on camera obviously is like very

756
00:42:34,800 --> 00:42:37,480
very kind of limited. And I
just found there's so many times where I

757
00:42:37,880 --> 00:42:39,960
glitched in a wall and I was
like stuck and someone was hitting me in

758
00:42:40,000 --> 00:42:44,159
a wall, and then I couldn't
move anywhere, And so I think I

759
00:42:44,239 --> 00:42:45,480
just wanted the ability to, yeah, turn the lock off off for a

760
00:42:45,559 --> 00:42:49,519
second, just so I could reposition. I think that, you know,

761
00:42:49,559 --> 00:42:52,159
I feel weird of a lot of
Christians of this game, because I think

762
00:42:52,880 --> 00:42:55,840
even any negative feelings I'm feeling,
I feel like they almost wanted me to

763
00:42:55,880 --> 00:42:59,639
feel that. So it's like,
I don't know, it wasn't this intentional,

764
00:42:59,679 --> 00:43:01,400
was it. But I found like
the lack of control in the combat

765
00:43:01,440 --> 00:43:07,000
sequences was more annoying than it was
like, oh, this is interesting from

766
00:43:07,000 --> 00:43:09,800
like a story perspective, to make
it annoying and phobic, if that makes

767
00:43:09,840 --> 00:43:13,880
sense. But there was even certain
battlefields like as you talk about with the

768
00:43:13,880 --> 00:43:16,639
little arenas, mostly in the end
of the game, that were so freaking

769
00:43:16,760 --> 00:43:21,599
small that once again, yeah,
I didn't add that fun cluster phobic like

770
00:43:21,639 --> 00:43:24,400
this is intense feeling and more more
just annoying because of the lack of camera

771
00:43:24,480 --> 00:43:29,199
control. So I think that was
really my really, my only main complaint

772
00:43:29,199 --> 00:43:31,599
with it. But otherwise I really
enjoy the combat like the whole way through,

773
00:43:31,599 --> 00:43:35,320
which is surprising because, like I
said, there isn't a ton of

774
00:43:35,360 --> 00:43:38,199
variety there in theory. Yeah,
I could get the idea or the complain

775
00:43:38,280 --> 00:43:40,599
of wanting to see the full field. I guess I was fine that I

776
00:43:40,599 --> 00:43:45,719
could just do the quickly switch to
characters and usually when a new person was

777
00:43:45,719 --> 00:43:47,960
coming up that there'd be like some
sound effects to kind of okay, third

778
00:43:49,039 --> 00:43:52,440
bad guy for bad guys, So
I would just I think usually I would

779
00:43:52,760 --> 00:43:54,920
do a hit and then when I
had a second, if people were all

780
00:43:55,119 --> 00:43:59,199
not around me, I would just
quickly quick fire through the select and see,

781
00:43:59,239 --> 00:44:00,559
Okay, who is around me?
What do I gotta do? And

782
00:44:00,880 --> 00:44:04,320
I was just always doing that.
Yeah, I found that too, Like

783
00:44:05,119 --> 00:44:07,559
it wouldn't always go to the guy
I wanted it too. You know,

784
00:44:07,599 --> 00:44:09,719
if there's like three or four guys
that I would like change the selection and

785
00:44:09,800 --> 00:44:13,880
would be I'd have to click it
like multiple times, and then in that

786
00:44:13,960 --> 00:44:16,000
time someone would be like slashing at
me from behind it because I've always taken

787
00:44:16,039 --> 00:44:19,960
too long, so that would happen. But yeah, Like, so there's

788
00:44:19,960 --> 00:44:22,800
the basic enemy, then there's like
the heavy and then there's the shield guy,

789
00:44:22,920 --> 00:44:25,880
and then there's once you beat cert, like you'll start seeing like the

790
00:44:25,960 --> 00:44:30,480
executioner type, which is like a
simplified version of him. And then there's

791
00:44:30,519 --> 00:44:34,960
like the double axe guy who's kind
of like a simplified version of uh fall

792
00:44:35,199 --> 00:44:37,480
Fallow Rovin foul Ravin whatever his name
is, So he's like a simplified version

793
00:44:37,480 --> 00:44:39,440
of that. So he'll start seeing
those like two boss fights. And then

794
00:44:39,440 --> 00:44:44,159
there's I guess you'll see like the
dog one once you thought that boss fight

795
00:44:44,239 --> 00:44:45,960
later. But I the only one
that really chripped me up for a bit

796
00:44:46,000 --> 00:44:47,920
was the shield guy. I was
like, man, I cannot find a

797
00:44:47,920 --> 00:44:52,239
consistent way to like get through his
guard, and then eventually I figured,

798
00:44:52,280 --> 00:44:54,800
like, okay, I wait till
the very end of his attack dodged to

799
00:44:54,840 --> 00:44:59,000
the left, he'll like stagger over
and then I can like kick him or

800
00:44:59,079 --> 00:45:00,000
just like hit him with a heavy
attack and then I'm good to go.

801
00:45:00,119 --> 00:45:04,159
But yeah, I think I found
like figuring out the different timings of them

802
00:45:04,239 --> 00:45:07,800
was satisfying, even though once again
I didn't have the block slash Perry feature

803
00:45:07,840 --> 00:45:10,079
in front of me. Yeah,
I follow the shield guys like, I

804
00:45:10,159 --> 00:45:13,639
just kick them pretty easy. Actually, I just led it with the like

805
00:45:13,719 --> 00:45:15,639
with the actual kick button, the
melee kick. Yeah, because I found

806
00:45:15,639 --> 00:45:20,400
that it never really did much if
I was like going like looking at them

807
00:45:20,440 --> 00:45:23,039
facing I think it always make them
stumble for me, I think, Okay,

808
00:45:23,119 --> 00:45:28,480
yeah, I don't know, but
like it usually worked pretty well or

809
00:45:29,039 --> 00:45:30,480
like you said, the role but
yeah, I was usually just hitting the

810
00:45:30,559 --> 00:45:34,800
kick on them, so right,
I think for the second game, we've

811
00:45:34,840 --> 00:45:37,199
seen like there's a spear and I
don't know if you I think you do

812
00:45:37,039 --> 00:45:39,480
throw it, but maybe it's also
for melee attacks, so I don't I'm

813
00:45:39,519 --> 00:45:42,920
guessing you have like a sword and
a spear and you can switch between so

814
00:45:43,079 --> 00:45:46,599
throw. But yeah, like even
like arranged attacks, like there's the double

815
00:45:46,639 --> 00:45:50,760
axe guy. He does have like
one attack that's like arranged thing, but

816
00:45:50,800 --> 00:45:53,679
otherwise that's not really a part of
the combat. Usually, like arena type

817
00:45:53,960 --> 00:45:58,119
combat systems like this will have like
a couple of range guys in the back,

818
00:45:58,159 --> 00:46:00,320
a couple of guys chasing you down, a couple of guys kind of

819
00:46:00,320 --> 00:46:02,239
just slowly walking, so that way
you have to like always kind of move

820
00:46:02,280 --> 00:46:06,639
around the battlefield in interesting ways.
But it was interesting that they're really all

821
00:46:06,800 --> 00:46:09,599
just melee types in this game.
They're always just constantly walking towards you at

822
00:46:09,599 --> 00:46:14,239
the same kind of slow speed.
So I'm so curious with the guy that

823
00:46:14,400 --> 00:46:17,920
has the double axes in the boss
fight, when he goes like he's like

824
00:46:19,000 --> 00:46:21,920
kind of black and airy and you
can't attack him, how were you able

825
00:46:21,960 --> 00:46:25,159
to attack him? Again? Focus
once again? The focus okay, focus

826
00:46:25,199 --> 00:46:29,880
okay for me, because I didn't
know the focus did that at that time.

827
00:46:30,199 --> 00:46:31,400
The only way I could do it
was doing the block, and it

828
00:46:31,440 --> 00:46:36,320
would if you deflected his knights into
him, he would come back and that's

829
00:46:36,360 --> 00:46:38,000
when you could fight him. Yeah, that's cool. I like this,

830
00:46:39,840 --> 00:46:44,119
so okay, then hub about because
there's also later in the game, like

831
00:46:44,159 --> 00:46:47,039
the regular enemy types can also have
that weird like ethereal ness to them where

832
00:46:47,039 --> 00:46:50,559
they're like ghosts. And then yeah, the only way I could get to

833
00:46:50,599 --> 00:46:52,440
there was by focusing. Were you
also blocking those guys' hits and that's how

834
00:46:52,440 --> 00:46:54,159
you broke them out of it?
Yes? And no, because at that

835
00:46:54,199 --> 00:46:58,000
point I did no focus did that, so I just thought what that first

836
00:46:58,000 --> 00:47:00,760
boss battle, it had to be
the deflect. I didn't know that then

837
00:47:00,800 --> 00:47:04,199
because after Serder I was like,
okay, this focus, clearly I can

838
00:47:04,599 --> 00:47:08,599
use. Did you do it?
Sounds like you did Serder first? No,

839
00:47:08,599 --> 00:47:12,440
No, I think I did Sorder
second. I think that that guy

840
00:47:12,519 --> 00:47:15,880
first. Yeah, because that's why
I didn't use focus, and then I

841
00:47:15,880 --> 00:47:19,440
did Soder gotcha? Gotcha? Okay
I did. I did the opposite.

842
00:47:19,440 --> 00:47:22,400
So that's interesting. I don't think
it really changes anything at all, but

843
00:47:22,760 --> 00:47:27,559
that's interesting. Yeah, any anything
else on the commet, I feel like

844
00:47:27,559 --> 00:47:30,280
that was kind of it, right. No, I'd be looking forward to

845
00:47:30,320 --> 00:47:31,360
see like what the spears. But
no, like I said, I think

846
00:47:31,360 --> 00:47:35,320
it, I think it gets the
job done, and uh, it can

847
00:47:35,440 --> 00:47:37,440
be fun at times, so like
I said, nothing I would write home

848
00:47:37,480 --> 00:47:39,719
about, but uh, there are, like you said, soundifying some very

849
00:47:39,760 --> 00:47:44,199
satisfying things. The same thing when
I would deflect one of those those throwing

850
00:47:44,239 --> 00:47:46,079
dayers, Oh it was good.
You get that yellow fact and it just

851
00:47:46,119 --> 00:47:50,079
goes right to them. So yeah, right, yeah, I'm looking forward

852
00:47:50,119 --> 00:47:52,280
to see what they add in the
sequel there. They'll take the fleck down

853
00:47:52,280 --> 00:47:57,480
in the sequel they oh, completely
rip it up. Uh And then yeah,

854
00:47:57,559 --> 00:48:00,199
so talking about more to do with
the the kind of I guess puzzles

855
00:48:00,239 --> 00:48:02,960
or the other sections of the game. So yeah, you went to Thaler

856
00:48:04,039 --> 00:48:07,199
Ralvin. First, of course,
you have the option there which way you

857
00:48:07,239 --> 00:48:10,320
want to go. That's where you
have the align the Ravens puzzles, you

858
00:48:10,360 --> 00:48:15,480
have the reality gates. I think
the reality gates were my maybe my favorite

859
00:48:15,519 --> 00:48:17,639
in concept, and I think there's
just like that one main one you got

860
00:48:17,679 --> 00:48:21,280
to do where it's like a huge
area and you have to like get through

861
00:48:21,280 --> 00:48:23,800
that castle wall and then like re
establish again to like open the door.

862
00:48:23,880 --> 00:48:28,440
Then you re establish it. Like
I lest that. I just hate how

863
00:48:28,519 --> 00:48:31,280
much you have to walk to do
that whole sequence. It takes too long.

864
00:48:31,320 --> 00:48:35,440
But the one that I really liked
was later in the game Past Faller

865
00:48:35,480 --> 00:48:37,719
Robin's area is like in the swamp
area and there's a section we have to

866
00:48:37,719 --> 00:48:42,079
re establish a bridge, and I
just thought that one there was no like,

867
00:48:42,159 --> 00:48:44,800
it wasn't really a puzzle. It
was more just like you just had

868
00:48:44,800 --> 00:48:45,760
to do it. It was very
obvious to me what I had to do,

869
00:48:45,960 --> 00:48:47,880
and I just found like it was
kind of like a little figure eight

870
00:48:47,920 --> 00:48:51,800
movement. It was really satisfying to
go through and do that one. So

871
00:48:51,880 --> 00:48:53,480
sometimes it worked. I think it
was just Yeah, if you were ever

872
00:48:53,519 --> 00:48:57,480
stuck in this game, that's when
it was like, man, moving around

873
00:48:57,519 --> 00:49:00,599
these areas and like just looking at
things from different like this is not fun

874
00:49:00,639 --> 00:49:05,280
to do. And especially when you
get into that one area during that fall

875
00:49:05,400 --> 00:49:07,599
Raven section and you have to like
there's like a million ravens and you just

876
00:49:07,639 --> 00:49:10,519
have to go look from the very
specific spots. I think it is that

877
00:49:10,559 --> 00:49:14,119
same area where you have to go
through that wall again, but god,

878
00:49:14,199 --> 00:49:17,400
it just takes uh just takes forever. Yeah, No, I completely agree.

879
00:49:17,440 --> 00:49:21,679
As I talked about earlier. I
felt like the pearls, there's alerting

880
00:49:21,719 --> 00:49:25,679
curve there and I think you're your
statement just sums it up better in concept

881
00:49:25,760 --> 00:49:29,679
than an execution. Again, the
more you did it, then the more

882
00:49:29,679 --> 00:49:32,360
you'd expect and the more you kind
of pertain that, Okay, I gotta

883
00:49:32,440 --> 00:49:35,400
do this, or I could go
this way. Yeah yeah, yeah,

884
00:49:35,400 --> 00:49:37,360
you know it could take a while
because, like you said, yeah,

885
00:49:37,559 --> 00:49:39,079
walking around that era, that was
a time sink, and that's where that

886
00:49:39,119 --> 00:49:40,760
was the first time in the game. I pulled up a guy and I

887
00:49:40,840 --> 00:49:44,639
tried not to nowadays with puzzles,
but at the same time, I still

888
00:49:44,639 --> 00:49:45,679
got a retro coming up that I
got to hit. You know, I

889
00:49:46,000 --> 00:49:49,000
still funny. I'm the complete opposite
now. I'm like, I don't have

890
00:49:49,039 --> 00:49:51,880
patience for this kind of thing.
If you have a very half asked,

891
00:49:52,440 --> 00:49:54,119
half big puzzle in a game,
I don't even care. I don't even

892
00:49:54,159 --> 00:49:57,639
want to waste my time because I
just feel like it. Yeah, most

893
00:49:57,639 --> 00:50:00,880
of the time these days, it's
like it's just there to make games longer.

894
00:50:00,880 --> 00:50:02,360
Like God of War Ragnarok too,
Like that bothered the hell out of

895
00:50:02,360 --> 00:50:06,000
me. The puzzles suck in that
game, and it's like, there's no

896
00:50:06,119 --> 00:50:08,280
point to this. I understand.
Their point is that, like it's more

897
00:50:08,320 --> 00:50:10,920
of a pacing thing, you know, to bounce out those. You know,

898
00:50:12,079 --> 00:50:14,960
there's not too much combat, as
you were saying, So I get

899
00:50:15,000 --> 00:50:16,599
why you're doing it, but it's
like, I wish there was just an

900
00:50:16,639 --> 00:50:20,199
ability to turn them off, you
know, that was in the settings.

901
00:50:20,199 --> 00:50:23,400
I could go turn off puzzles.
I gotta prepare myself because with anyand Jones,

902
00:50:23,440 --> 00:50:25,039
I want to try to not to
pull up a guy at all.

903
00:50:25,039 --> 00:50:28,920
I want to get in the mind
of Nana Jones, and I don't.

904
00:50:28,920 --> 00:50:30,679
I don't want to, you know, I gotta be him. I gotta

905
00:50:30,719 --> 00:50:32,880
solve these puzzles, you know.
But uh yeah, so I agree with

906
00:50:32,960 --> 00:50:37,679
you on the portals. I have
a love hate relationship, but cool setically

907
00:50:37,760 --> 00:50:40,599
and cool idea and same thing.
That's when you there's other things. But

908
00:50:40,840 --> 00:50:44,960
with the puzzles, when you start
to look at trees or whatnot, that

909
00:50:45,000 --> 00:50:47,000
to me was different. Once you
started getting portals, that was really emphasized

910
00:50:47,039 --> 00:50:52,000
like, oh, we are like
there's some potential supernatural magical elements here,

911
00:50:52,119 --> 00:50:58,239
you know, so yeah, definitely, and then so yeah, get the

912
00:50:58,320 --> 00:51:00,159
cert sequence. So this is interesting
where we didn't talk about this, but

913
00:51:00,519 --> 00:51:02,800
at the very beginning of the game, I forget where it is. But

914
00:51:02,840 --> 00:51:07,639
they say that with each each time
you die, the rot will grow deeper

915
00:51:07,760 --> 00:51:13,679
in What did you What did you
take from that statement when you saw it

916
00:51:13,719 --> 00:51:17,159
in the game? Well, like, uh, gameplay wise or story wise,

917
00:51:17,559 --> 00:51:20,800
I just either like what what did
you? What did you? How

918
00:51:20,800 --> 00:51:24,079
did the game change of the game? I guess well, gameplay wise,

919
00:51:24,199 --> 00:51:27,519
is scared the hell of me because
it said if you brought too much,

920
00:51:27,559 --> 00:51:30,119
you have to start over, and
I was like, I don't want to

921
00:51:30,119 --> 00:51:32,480
be in that situation, like,
and I don't know what happens. Luckily

922
00:51:32,480 --> 00:51:36,960
that didn't happen to me, but
like, I, maybe that's not a

923
00:51:37,000 --> 00:51:39,079
case. Maybe you can never because
I would be pretty bummed to be six

924
00:51:39,119 --> 00:51:45,400
hours in and die, and then
again that's as tedious and slow slow burn

925
00:51:45,440 --> 00:51:47,920
as this is. To restart would
be insane. So to me, that

926
00:51:49,000 --> 00:51:51,719
worried me right away. Uh,
And I didn't look it up, so

927
00:51:51,719 --> 00:51:53,400
I should have looked at the sea. And then gameplay wise, I'm not

928
00:51:53,480 --> 00:51:58,480
or story wise, I'm not sure
because it's them. I think it's just

929
00:51:58,679 --> 00:52:01,840
kind of magical curse element stuff because
at first I thought could be tied to

930
00:52:01,880 --> 00:52:05,880
this. I think it's also tied
to this darkness that's in her but at

931
00:52:05,880 --> 00:52:08,559
the same time, I guess she
banishes the darkness at the end, so

932
00:52:08,559 --> 00:52:13,079
it could just be that that it
is this whatever. But then I feel

933
00:52:13,079 --> 00:52:16,239
like the darkness is arguably there or
not there, right because the father saying

934
00:52:16,239 --> 00:52:19,719
it's there, but she's saying it's
not. Dylan says it's not. So

935
00:52:19,719 --> 00:52:22,719
that's where that doesn't work as well. If it was an actual oh yeah,

936
00:52:22,719 --> 00:52:25,199
you're cursed, then sure, but
this is someone kind of not believing,

937
00:52:25,239 --> 00:52:30,360
someone that needs help mentally. And
then but that would almost prove like

938
00:52:30,400 --> 00:52:31,280
the dad right thing, Well,
no, it is there. It's like

939
00:52:31,320 --> 00:52:36,760
this is something that's I think maybe
the raw is something she's put upon herself

940
00:52:36,840 --> 00:52:40,159
because the way her dad has made
her live internally, it's like she's kind

941
00:52:40,159 --> 00:52:44,440
of rotting from the inside. So
that's all I kind of check me.

942
00:52:44,880 --> 00:52:47,280
Yeah, I think it's definitely a
U I don't know. I guess a

943
00:52:47,360 --> 00:52:52,719
parallel with depression that she can like
only take so much before she's just gonna

944
00:52:52,719 --> 00:52:57,679
break down and end it all that
kind of thing. So story wise,

945
00:52:57,679 --> 00:53:00,920
I think it makes sense. Gameplay
wise is exact as you're like, wow,

946
00:53:00,960 --> 00:53:04,360
that's a bold choice. I did
not I've heard this game is short.

947
00:53:04,440 --> 00:53:07,719
Maybe that's why, because like it's
short because you can have to restart

948
00:53:07,760 --> 00:53:09,840
it or something. So I think
it was it was really effective of getting

949
00:53:09,880 --> 00:53:13,960
in the back of your head.
Now it actually doesn't do anything. There's

950
00:53:13,960 --> 00:53:16,880
no mechanic at all related to it. It is a lie from the developers,

951
00:53:16,920 --> 00:53:21,679
Okay, but I actually I'm okay
with it. I think it's I

952
00:53:21,719 --> 00:53:27,440
think that's a fine deceiving lie to
my because it changed my relationship with it.

953
00:53:27,480 --> 00:53:30,599
Now. I will say I died
dessert so many times. In the

954
00:53:30,599 --> 00:53:32,880
first couple of times, I was
like, oh shit, I'm gonna rot

955
00:53:32,920 --> 00:53:36,519
and I'm gonna lose. But then
it got to Porm like, Okay,

956
00:53:36,519 --> 00:53:37,880
well, I'm actually kind of frustrated
because I don't understand how I'm supposed to

957
00:53:37,880 --> 00:53:42,280
beat this guy. And then when
it when the solution was to focus,

958
00:53:42,800 --> 00:53:45,679
I was like, Okay, that
was not really that satisfying of a solution.

959
00:53:45,880 --> 00:53:49,280
But then I think by like near
the end of the game, maybe

960
00:53:49,320 --> 00:53:52,880
sixty seventy percent of the way through, I almost completely forgot about it because

961
00:53:52,920 --> 00:53:54,920
I wasn't dying very much, but
I was. I got to portum like

962
00:53:54,960 --> 00:53:59,559
there's no way that the game fully
ends like maybe you just go to like

963
00:53:59,559 --> 00:54:02,760
an earlier checkpoint or something like that. But it I feel like it lost

964
00:54:02,840 --> 00:54:06,320
its luster a little bit by the
end of the game. But it actually

965
00:54:06,360 --> 00:54:08,519
it did work for a few hours
in terms of getting in my head in

966
00:54:08,559 --> 00:54:12,760
a certain way. So I thought
it was a cool idea. I don't

967
00:54:12,760 --> 00:54:15,159
know how much I want other companies
to take that idea of just lying to

968
00:54:15,239 --> 00:54:19,519
us about how Mechanic's working game,
because I think that could be an interesting

969
00:54:19,559 --> 00:54:22,639
idea of you being weakened over time
or something. Another thing I think is

970
00:54:22,679 --> 00:54:25,320
cool is like the more you get
hit in this game. Once again,

971
00:54:25,360 --> 00:54:29,119
as we mentioned, there's no health
bar, there's no UI for that,

972
00:54:29,639 --> 00:54:31,679
but you like the screen gets like
more and more fucked up as you get

973
00:54:31,760 --> 00:54:36,840
hit, and then she also just
like gets really defeated, Like it gets

974
00:54:36,880 --> 00:54:39,199
a point where you can't do like
combo attacks, like she's just like exhausted.

975
00:54:39,239 --> 00:54:42,559
You can only do like one swing
and then you have to wait for

976
00:54:42,599 --> 00:54:45,719
her to kind of heal back a
bit. And so I thought that was

977
00:54:45,760 --> 00:54:49,199
cool. But yeah, I thought
that was a very bold idea that I

978
00:54:49,239 --> 00:54:52,360
wonder like the second game can't really
do that trick twice, I mean,

979
00:54:52,400 --> 00:54:53,519
they can go for it and for
people who skip the first game that it

980
00:54:53,519 --> 00:54:57,719
could work for them, or they
could commit to it and actually do that

981
00:54:57,760 --> 00:55:00,920
mechanic, but I think that would
be very CONTROVERSI if they had a mechanic

982
00:55:01,000 --> 00:55:04,400
like that in this sort of game, I wonder if they do it differently.

983
00:55:04,519 --> 00:55:08,360
But this time it's because it looks
like from the previews she has like

984
00:55:08,400 --> 00:55:13,199
a few companions. I wonder if
it's you could lose a not that you're

985
00:55:13,199 --> 00:55:15,360
switching, but like you could affect
the story and whether it's lie or this

986
00:55:15,400 --> 00:55:20,400
time it's not a lie, and
maybe the more you rot someone else dies.

987
00:55:21,199 --> 00:55:23,679
I love there's companions in that one. I thought so because I feel

988
00:55:23,679 --> 00:55:27,440
like when I saw stuff, there's
other characters around her. Now. I

989
00:55:27,440 --> 00:55:30,159
don't know that could be a flashback, right, but I felt like when

990
00:55:30,239 --> 00:55:32,079
the very first time we saw this
game with the Big Giant, there were

991
00:55:32,199 --> 00:55:35,559
people around her. And if that's
the case, I think you could do

992
00:55:35,559 --> 00:55:38,199
something fun there of you know,
rotting would take some people down, so

993
00:55:38,719 --> 00:55:45,039
and that could work too, because
it's like that could be just like figurements

994
00:55:45,039 --> 00:55:47,239
of her imagination. So it would
make sense too if they just disappear for

995
00:55:47,280 --> 00:55:51,679
some way, so that that could
be interesting also though, I just actually

996
00:55:51,719 --> 00:55:54,320
loved the idea of the rot and
the look of it. I loved anytime

997
00:55:54,360 --> 00:55:58,639
you die like that growing up there. I thought that was really really cool.

998
00:55:58,719 --> 00:56:01,119
So even if it that nothing for
the game, I like that idea

999
00:56:01,159 --> 00:56:06,199
of every time you die your character
is getting more and more damage along the

1000
00:56:06,239 --> 00:56:08,199
way. So and I think it
works too because, as we mentioned,

1001
00:56:08,199 --> 00:56:12,639
there's that moment when you fight Hella
later on in the fight is just so

1002
00:56:12,679 --> 00:56:15,800
intense that eventually you're just gonna die. You're like force, it's like a

1003
00:56:15,280 --> 00:56:19,039
one of those fight scenes where you're
supposed to die and it's like and then

1004
00:56:19,079 --> 00:56:21,800
it goes to a different cutscene rather
than just reloading, and so it kind

1005
00:56:21,840 --> 00:56:23,840
of gets in your head bit too, like oh did I did I die

1006
00:56:23,880 --> 00:56:27,559
too many times or something? So
I think that kind of works in that

1007
00:56:27,599 --> 00:56:29,800
way too. It's kind of like
a four sequence for that to happen.

1008
00:56:30,159 --> 00:56:34,880
Yeah, the CERT sequence, the
fire sequence was this a It sounded like

1009
00:56:34,920 --> 00:56:37,119
it didn't work for you. Did
you didn't like the fires? And the

1010
00:56:37,440 --> 00:56:43,840
that part of the puzzle, which
specifically storing the cert like the CERT sequences

1011
00:56:43,840 --> 00:56:45,199
and you have to do like the
multi is that just because of how many

1012
00:56:45,239 --> 00:56:49,280
times you that's that's how many times. I think two would have been enough.

1013
00:56:49,320 --> 00:56:51,599
I think that because I feel like
there's the one where you're just like

1014
00:56:51,920 --> 00:56:53,840
what I would pitch is one where
you're running through the field, and then

1015
00:56:53,880 --> 00:56:57,800
one where it's like you gotta run
through the house of a different direction,

1016
00:56:57,880 --> 00:57:00,920
like I feel like one sets you
up for it, and too there was

1017
00:57:00,000 --> 00:57:02,400
just too many. But I liked
the idea, and that's why I did

1018
00:57:02,559 --> 00:57:07,159
like too where somewhat earlier that sequence
later on where it's another like you're in

1019
00:57:07,159 --> 00:57:10,719
the dark and you're seeing things.
I liked that there was different versions of

1020
00:57:10,719 --> 00:57:14,400
a vision was just the fire all
over. So I liked the idea and

1021
00:57:14,440 --> 00:57:16,519
the concept. I think it was
just by the time I got it last

1022
00:57:16,519 --> 00:57:19,760
one, I was like, Okay, I've had I've had quite enough of

1023
00:57:19,800 --> 00:57:22,800
these fire visions. So the like
the concept just too many times. Yeah,

1024
00:57:23,039 --> 00:57:27,760
No, I can definitely agree with
that. Although the intensity of those

1025
00:57:27,760 --> 00:57:30,360
scenes really worked for me, especially
with the headphones on and just like these

1026
00:57:30,400 --> 00:57:36,840
people screaming their death cries like into
your ears and so loud and intense.

1027
00:57:37,599 --> 00:57:40,920
So I thought those sequences really those
ones worked for me, but yeah,

1028
00:57:40,960 --> 00:57:45,239
I think they probably did it one
or too many times more than they needed

1029
00:57:45,280 --> 00:57:46,320
to. And then we've talked about
this, but yeah, like finding the

1030
00:57:46,320 --> 00:57:51,079
symbols in the environment, I think
one thing is like I wonder, you

1031
00:57:51,079 --> 00:57:53,000
know, how when you get like
near the sequence where you are supposed to

1032
00:57:53,039 --> 00:57:57,760
focus and like the symbols are sort
of appearing everywhere on the ground, like

1033
00:57:57,800 --> 00:58:01,199
it's hinting. I wonder if those
were they're always or if they added that

1034
00:58:01,239 --> 00:58:06,679
eventually because people were just spending too
long getting stuck in these areas not knowing

1035
00:58:06,719 --> 00:58:08,280
where to go. I feel like
that's why they were added. And then

1036
00:58:08,719 --> 00:58:12,719
because of that, like that almost
kind of takes away from the intrigue for

1037
00:58:12,760 --> 00:58:15,639
me of actually finding these symbols,
because rather than looking for the symbols,

1038
00:58:15,840 --> 00:58:19,920
I'm just walking around until I find
those, until like those things start popping

1039
00:58:20,000 --> 00:58:21,599
up in the world, and then
I'm like, Okay, well now i

1040
00:58:21,639 --> 00:58:23,760
know I'm in the right spot.
So I think it almost worked counterintuitive,

1041
00:58:24,079 --> 00:58:27,320
but I wouldn't have wanted it the
other way either. I think it's just

1042
00:58:27,440 --> 00:58:30,159
ultimately they just did too much of
those or those would be fun like puzzles

1043
00:58:30,159 --> 00:58:34,559
for like bonus unlocks or something,
but it's not really that kind of game

1044
00:58:34,559 --> 00:58:37,039
either, But I don't know.
Good concept. Once again, done like

1045
00:58:37,119 --> 00:58:39,559
way, way, way too many
times. Yeah, and I think you

1046
00:58:39,559 --> 00:58:43,840
would have been if you didn't have
those letters there, you have been I

1047
00:58:43,840 --> 00:58:46,599
think even more lost because that you
would just been definitely you just look like

1048
00:58:46,639 --> 00:58:51,280
where could this be? So I
appreciate that they added those in there,

1049
00:58:51,320 --> 00:58:57,639
so mm hmm. And then zooming
along, there's the the tests. I

1050
00:58:57,639 --> 00:59:00,639
guess what do they call them?
The tests? Whatever it is. You're

1051
00:59:00,639 --> 00:59:04,400
trying to do all these different challenges
in order to get the sword, and

1052
00:59:04,440 --> 00:59:07,639
you have like those four different challenges, you can go do them in any

1053
00:59:07,719 --> 00:59:09,239
order. So once again I like
that they have that for the cert fall

1054
00:59:09,360 --> 00:59:13,960
Riven sequence, and then these these
labyrinths so you can go and do stuff

1055
00:59:13,960 --> 00:59:15,360
into I mean, in this one, you don't really have any information as

1056
00:59:15,400 --> 00:59:19,719
to which one what each one does, so there's not really much of a

1057
00:59:19,719 --> 00:59:22,760
decision there, whereas they set up
a little bit the differences between Faller Oven

1058
00:59:22,079 --> 00:59:27,480
Inserter. But yeah, here you
have the labyrinth sequence where you're going through

1059
00:59:27,519 --> 00:59:30,800
and you're trying to break out of
this endless kind of cycle. You have

1060
00:59:30,880 --> 00:59:34,800
the darkness one, which I like
that one. I thought that one was

1061
00:59:34,840 --> 00:59:38,800
pretty good, the creepy little weird
creatures that you're trying to sneak around,

1062
00:59:39,559 --> 00:59:44,840
the sound effects they make as well. The labyrinth I didn't quite like as

1063
00:59:44,920 --> 00:59:49,079
much. I was a bit tedious
for my liking the perspective tower. I

1064
00:59:49,159 --> 00:59:52,960
thought that was one of the best
uses of that when we're like climbing that

1065
00:59:52,039 --> 00:59:55,400
kind of wooden almost clock tower and
you have the different masks and you have

1066
00:59:55,440 --> 00:59:59,880
to shape things. I thought that
one worked better because it wasn't that cha.

1067
01:00:00,920 --> 01:00:05,280
And then there's the swamp one.
I like this one aesthetically. I

1068
01:00:05,400 --> 01:00:09,599
like the and I like being kind
of waste waists deep in the in the

1069
01:00:09,639 --> 01:00:13,360
thick of it and everything. So
mm hmm. Yeah, so that one

1070
01:00:13,440 --> 01:00:20,159
worked too. And then I guess
the other sequences is like these sequence where

1071
01:00:20,159 --> 01:00:22,960
the wolf fen rear is chasing you
and you kind of have to run from

1072
01:00:22,960 --> 01:00:27,679
place to place keeping in the light. What did you What do you think

1073
01:00:27,679 --> 01:00:32,039
of that sequence? I liked it. I don't think it's it's not something

1074
01:00:32,039 --> 01:00:37,239
that stood out. Maybe there could
have been more cinematics to that in a

1075
01:00:37,280 --> 01:00:38,559
way where I just felt like it
could have a bigger impact. So for

1076
01:00:38,639 --> 01:00:42,480
me, it's not one like when
I'm thinking about the highlights of the game.

1077
01:00:42,480 --> 01:00:44,840
It's not one that pops in my
brain of oh, that's gonna be

1078
01:00:44,840 --> 01:00:46,920
something I remember. Like I said, it's not that it's like the most

1079
01:00:46,920 --> 01:00:50,159
special thing, but just even the
look of it, like the swamp,

1080
01:00:50,519 --> 01:00:52,679
just even the colors I remember,
just because I don't know, remind me

1081
01:00:52,719 --> 01:00:55,639
of gross Shrek looked. It looks
like it looked gross. It looked disgusting,

1082
01:00:55,719 --> 01:01:00,320
where the other one not anything bad. But it's not I think that's

1083
01:01:00,360 --> 01:01:02,559
gonna stick out to me as far
as when I think about back about this

1084
01:01:04,000 --> 01:01:07,400
in a later date. M hmm, yeah, I think I feel about

1085
01:01:07,519 --> 01:01:09,880
similar as you. What do you
think of that boss fight? Or I

1086
01:01:09,880 --> 01:01:14,039
guess give me the ranking of like
the difficulty of boss fights for you,

1087
01:01:14,079 --> 01:01:17,360
what was the easiest versus hardest?
Oh gosh, So I think for some

1088
01:01:17,400 --> 01:01:22,559
reason, Curter is probably still the
hardest, just because I'd probably died the

1089
01:01:22,559 --> 01:01:24,800
most, just because I didn't know
the focus. But still even early on

1090
01:01:25,000 --> 01:01:30,320
I was finding the cadence for that. I feel like probably the Dagger guy

1091
01:01:30,639 --> 01:01:35,280
would Yeah, probably the bottom I
think because I died a couple of times.

1092
01:01:35,360 --> 01:01:37,079
I think only died twice. But
once again, once you got that

1093
01:01:37,159 --> 01:01:43,400
going on under Curd, I'd probably
put the big, the big the dog

1094
01:01:43,519 --> 01:01:46,159
the first time you'll get to them, because that was they probably are technically

1095
01:01:46,199 --> 01:01:50,000
harder than Curder. But I just
felt like Sourder I was still such a

1096
01:01:50,039 --> 01:01:52,239
newbie. Oh what else we got
going on? So if we got Sourder

1097
01:01:52,360 --> 01:01:54,639
the dog, I mean, I
think it's pretty much just those three.

1098
01:01:54,880 --> 01:01:58,880
Yeah, I think that'd be the
way it was. But the dagger guy

1099
01:01:59,199 --> 01:02:02,400
I liked, again aesthetically, it's
nothing bad about but yeah, the dog.

1100
01:02:02,599 --> 01:02:07,519
I felt a little more prepared going
in and even just stuff like I

1101
01:02:07,519 --> 01:02:12,119
think the first time I fought the
dagger guy, uh didn't know about the

1102
01:02:12,159 --> 01:02:15,400
health death situation where if you just
even don't block for a while, you

1103
01:02:15,440 --> 01:02:17,360
can kind of just get back some
of your stamina, Like where for a

1104
01:02:17,400 --> 01:02:20,360
while I just thought, oh,
man, if I'm already this is like

1105
01:02:20,360 --> 01:02:22,719
I'm just stuck here and I would
just be fighting fast and everything. But

1106
01:02:22,840 --> 01:02:27,840
that dog was was pretty big,
so that would be my ranking. Yeah,

1107
01:02:27,840 --> 01:02:30,599
I think I found feller Off in
the hardest. The dagger Guy,

1108
01:02:30,880 --> 01:02:35,199
I mean, I probably died more
Desserders because I didn't know the focus mechanic

1109
01:02:35,280 --> 01:02:37,880
yet but he and once I figured
that out, was like, it's a

1110
01:02:37,000 --> 01:02:43,519
very easy fight because his movies are
so slow and telegraphed, and he doesn't

1111
01:02:43,559 --> 01:02:45,960
really combo ever, he just does
like individual like maybe he'll do it to

1112
01:02:46,119 --> 01:02:51,360
hit combo, but just like Stag
four hits in a row. Yeah,

1113
01:02:51,519 --> 01:02:53,920
no, actually, I think you're
right, I should put shirt last because

1114
01:02:53,960 --> 01:02:57,199
actually, like I feel that's why
I died the most. But I think,

1115
01:02:57,519 --> 01:02:59,679
like you said, once I knew
what I had to do, like

1116
01:02:59,800 --> 01:03:02,159
just eat them immediately, so I
doesn't just I just didn't know what to

1117
01:03:02,199 --> 01:03:06,000
do. Yeah, so it's not
that hard. So yeah, Mango Serter

1118
01:03:06,239 --> 01:03:08,239
deaer guy and then the dog,
and then I think i'd put the dog

1119
01:03:08,280 --> 01:03:10,719
at the bottom for me. I
didn't find him that difficult. I don't

1120
01:03:10,719 --> 01:03:14,039
think I died on him at all. I don't know what it was about

1121
01:03:14,039 --> 01:03:16,320
it, but I think he once
again was big and sluggish, and I

1122
01:03:16,519 --> 01:03:19,639
knew how the mechanics were at this
point, even though I didn't know the

1123
01:03:19,679 --> 01:03:22,119
block was a thing. But yeah, I didn't yea. I didn't find

1124
01:03:22,159 --> 01:03:24,119
that one particular challenging. I liked
it visually, like the kind of dark

1125
01:03:24,559 --> 01:03:29,280
room and kind of have to find
him in the shadows with just like a

1126
01:03:29,280 --> 01:03:31,239
little bit of sound effects but mostly
like the slight rumble and the controller.

1127
01:03:31,239 --> 01:03:35,679
I thought it was kind of a
fun use of like they're using the headphones

1128
01:03:35,719 --> 01:03:38,800
to the max quality, they're doing
interesting stuff with the controller for gameplay mechanics.

1129
01:03:38,840 --> 01:03:42,960
So I think it worked for me
in that way. Yeah, and

1130
01:03:43,039 --> 01:03:45,119
plus many Day Guy wasn't as hard
for me because I had that block as

1131
01:03:45,119 --> 01:03:47,719
well too, So I had that
goal before me, so because not only

1132
01:03:47,719 --> 01:03:51,599
would you block the attack, you'd
hit him and he'd be damaged. So

1133
01:03:51,639 --> 01:03:54,360
I had so if you were playing
with the block, maybe he would be

1134
01:03:54,400 --> 01:03:59,079
different on your list as well.
So mm hmmmm. And then yeah,

1135
01:03:59,079 --> 01:04:00,679
we talked about the Even Realm a
little bit, the lava, all the

1136
01:04:00,719 --> 01:04:03,360
boys and stuff. Yeah, like
there's you're not there for very long.

1137
01:04:03,440 --> 01:04:09,480
There's not much to say about it, but visually the sound effects there just

1138
01:04:09,840 --> 01:04:15,199
so well done. And I hope
we see more weirdo trippy locations like that

1139
01:04:15,239 --> 01:04:16,519
in a sequel. I'm sure we
will. I'm sure they got some of

1140
01:04:16,519 --> 01:04:19,719
that saved, but yeah, I'm
very excited to see some more crazy stuff

1141
01:04:19,760 --> 01:04:24,840
like that. Yeah, as far
as area wise, that was my standout.

1142
01:04:24,880 --> 01:04:27,039
I love, like I said,
that wall of hands sticking out.

1143
01:04:27,440 --> 01:04:30,840
It was very well done from start
to finish, and I definitely hope there

1144
01:04:30,920 --> 01:04:33,840
is something it reminds me, like
jumping from sequel to whatnot. I'm hoping

1145
01:04:34,719 --> 01:04:38,719
like with the Arkham Asylum games,
when you had the Scarecrow and you had

1146
01:04:38,719 --> 01:04:42,079
those sequences and it was really trippy, and then the sequel they doubled that.

1147
01:04:42,079 --> 01:04:44,639
That's what I want here. We're
obviously not the same thing, smaller

1148
01:04:44,639 --> 01:04:46,719
budget, smaller teams and stuff,
but same thing where it gives a bigger

1149
01:04:46,760 --> 01:04:50,280
sequence that give us a big boss
battle in that area, you know.

1150
01:04:50,360 --> 01:04:54,679
Yeah, I'm excited for that giant
that we've seen before. Yeah, I

1151
01:04:54,719 --> 01:04:57,440
thought for sure I was gonna have
to fight them, but didn't happen,

1152
01:04:57,519 --> 01:05:00,039
so mm hmmmm. And then yeah, there's the the shipwreck era. There's

1153
01:05:00,079 --> 01:05:04,400
not a lot that happens there,
it's mostly just walking around. I like

1154
01:05:04,480 --> 01:05:08,400
the look bit though, and then
yeah, like the Hella section with the

1155
01:05:08,440 --> 01:05:13,800
final battle. I liked the I
don't know, I like the like the

1156
01:05:14,119 --> 01:05:16,519
ground kind of getting laid down in
front of you. Hella is probably my

1157
01:05:16,599 --> 01:05:20,920
favorite visual design of any one in
this game, Like just the first time

1158
01:05:20,920 --> 01:05:26,039
you see her out on the bridge, and like her body is like half

1159
01:05:26,079 --> 01:05:30,760
intact, half like yeah, burning
away. Her eyes are so fucking scary

1160
01:05:30,840 --> 01:05:34,599
so to me, like just also
since she's freaking huge, But yeah,

1161
01:05:34,639 --> 01:05:39,639
I found her to be particularly terrifying. So even though she didn't really talk,

1162
01:05:40,679 --> 01:05:43,639
which makes sense, but yeah,
I found that that part was h

1163
01:05:44,280 --> 01:05:46,079
was really well done. And yeah, I like the kind of fake out

1164
01:05:46,159 --> 01:05:49,239
death there at the end, even
if there was maybe a little too much

1165
01:05:49,239 --> 01:05:53,679
combat in that last sequence. Yeah, I agree with that too much combat.

1166
01:05:53,760 --> 01:05:56,840
I love a good fake out death. Same thing about Arkham, the

1167
01:05:56,840 --> 01:05:59,519
same thing happen. I love games
where you do that you just don't know

1168
01:05:59,559 --> 01:06:01,320
if that's supposed to happen, if
you screwed up. And yeah, I

1169
01:06:01,440 --> 01:06:05,719
like tell his design here much I'd
say different than what you get most times

1170
01:06:05,760 --> 01:06:10,639
with Hella, Like I don't recall
anything like this is almost like closer,

1171
01:06:10,719 --> 01:06:14,519
like an alien like sort of bean
and whatnot. But yeah, but no,

1172
01:06:14,599 --> 01:06:16,880
I enjoyed as well too. One
thing I was this took me off

1173
01:06:16,880 --> 01:06:20,639
guard is when you're going into the
final battle, one of the voices in

1174
01:06:20,639 --> 01:06:25,320
your head says, this is the
final battle, and then Sanuel looks at

1175
01:06:25,360 --> 01:06:29,280
the camera and says, yes,
it is, which I thought was like

1176
01:06:29,320 --> 01:06:31,880
I did not expect a kind of
fourth wall the break there. I don't

1177
01:06:31,880 --> 01:06:35,280
know if that once again a commentary
of like we the player are like in

1178
01:06:35,360 --> 01:06:40,000
her head or something like that.
Anything in this game makes me I kind

1179
01:06:40,000 --> 01:06:42,480
of like overthink of like, oh, what could be like the multiple layers

1180
01:06:42,840 --> 01:06:45,639
of meaning here, But that that
definitely stood up to me as being a

1181
01:06:45,679 --> 01:06:48,159
strange choice. Yeah, And that's
why even at the end when they turned

1182
01:06:48,159 --> 01:06:50,119
to you and they're like, oh, there's more stories, and even at

1183
01:06:50,159 --> 01:06:53,000
the beginning, like I said,
when they were referring to, oh,

1184
01:06:53,039 --> 01:06:57,119
she's done this many times, there
is like a story being told aspects.

1185
01:06:57,159 --> 01:07:00,440
That's why the fourth wall break,
I think, No, that's a big

1186
01:07:00,480 --> 01:07:02,960
break, But it works because it
is just like almost like this could not

1187
01:07:03,079 --> 01:07:05,599
be the first time it's happening,
or the time. If this is not

1188
01:07:06,239 --> 01:07:10,719
when it's happening, you're almost playing
the story of what happened, like someone

1189
01:07:10,800 --> 01:07:14,480
relaying that information to you. So
I like those moments because it kind of

1190
01:07:14,519 --> 01:07:17,760
reminded you, you know of that
kind of aspect of your kind of you're

1191
01:07:17,800 --> 01:07:20,679
the viewer here, you know,
and uh yeah, they're they're they're sharing

1192
01:07:20,719 --> 01:07:25,039
the story with you. So I
liked that. Mm hmm. Let's take

1193
01:07:25,039 --> 01:07:28,320
our last at break here and then
we'll talk more deeply about the characters and

1194
01:07:28,360 --> 01:07:33,000
the story. We will be right
back. Okay, we are back.

1195
01:07:33,559 --> 01:07:38,559
I think my first my first question
for you, I guess, is what

1196
01:07:38,840 --> 01:07:43,199
is real in this game and what
is not? Oh, that's a good

1197
01:07:43,280 --> 01:07:46,800
question. I think for sure,
basically one of the combat is actually happening.

1198
01:07:47,360 --> 01:07:53,280
I think all those monsters are None
of those monsters are real, or

1199
01:07:53,400 --> 01:07:56,880
you are fighting people. But then
like she's seen them as different than they

1200
01:07:56,920 --> 01:07:59,880
actually are. That's what I'd say. If it is real, those are

1201
01:08:00,119 --> 01:08:03,159
not either they're not people or they
were people, and she's kind of replaying

1202
01:08:03,199 --> 01:08:06,159
them in their mind, like there
are people she's killed before and that's why

1203
01:08:06,159 --> 01:08:11,039
they had It's almost like visual representation
is no death. But they don't look

1204
01:08:11,119 --> 01:08:14,239
good, you know, there's some
rock going on. There's these head you

1205
01:08:14,280 --> 01:08:17,279
know, masks that they wear could
symbolize something. So I think the fighting

1206
01:08:17,359 --> 01:08:20,840
is either real and it's normal people. That's what she sees or it was

1207
01:08:20,960 --> 01:08:25,760
real, and it's another aspect of
telling the story within a story. I

1208
01:08:25,760 --> 01:08:28,960
think baseline, what happened at least
is the stuff for their father's real.

1209
01:08:29,319 --> 01:08:31,000
The stuff with Dylan trying to you
know, them being in love and wanting

1210
01:08:31,000 --> 01:08:34,079
to help her is real. His
camp and him getting killed is real.

1211
01:08:34,199 --> 01:08:38,840
So I think all that that stuff
and even about the darkness, who knows

1212
01:08:38,880 --> 01:08:41,640
what to the extent that is I
could just be you know, it was

1213
01:08:41,760 --> 01:08:44,359
obviously it is an allegory for mental
health, but like I don't know if

1214
01:08:44,399 --> 01:08:46,680
the father actually was insinuating that she
actually had some sort of curse or it

1215
01:08:46,760 --> 01:08:50,600
was just saying like calling her mental
health the darkness, right, So I

1216
01:08:50,600 --> 01:08:53,960
don't know. There. I feel
like just because of the time setting,

1217
01:08:54,000 --> 01:08:57,039
he maybe thought it was a curse. But ye know, in that time

1218
01:08:57,079 --> 01:09:00,920
they ye didn't really have a concept
like people thought scientists were and wizards right

1219
01:09:00,960 --> 01:09:02,319
of like oh they did this,
so yeah, so that but I would

1220
01:09:02,359 --> 01:09:06,119
say that is that is what is
real. I don't know how much even

1221
01:09:06,159 --> 01:09:09,640
again, like her with Hella and
like oh you could bring them back,

1222
01:09:09,880 --> 01:09:13,800
I think that is just like a
potential bad night acid trip. You're on

1223
01:09:13,840 --> 01:09:17,000
in a camp somewhere where you're just
trying to come to the the grips with

1224
01:09:17,039 --> 01:09:19,880
the death of your loved one.
But I think that storyline is real.

1225
01:09:19,920 --> 01:09:28,239
It's just the variations of you know, what's otherworldly, what what's beyond the

1226
01:09:28,359 --> 01:09:30,359
mass? But I think that is
real. That's stuff there. Yeah,

1227
01:09:30,399 --> 01:09:33,880
I mean I think with Hella,
since you don't actually fight her and there's

1228
01:09:33,920 --> 01:09:38,920
no like physical thing being like I, to me, that seems more like

1229
01:09:39,239 --> 01:09:43,680
a mirror of Senua. And once
again because of like the two sides of

1230
01:09:43,720 --> 01:09:46,359
her, the regular I mean,
it's not very regular. Hell is looking

1231
01:09:46,600 --> 01:09:48,760
wacky no matter which way you look
at it, but kind of like a

1232
01:09:48,800 --> 01:09:51,680
regular side and then like, yeah, like that side that is sort of

1233
01:09:51,760 --> 01:09:57,319
rotted away, And I feel like
that's very much her, I don't know,

1234
01:09:57,359 --> 01:09:59,560
dealing with her own demons, trying
to figure out what's going on,

1235
01:10:00,079 --> 01:10:02,439
and kind of envisioning I don't know
this character, but I feel like that

1236
01:10:02,520 --> 01:10:05,239
is definitely, to some extent,
supposed to be a representation of her.

1237
01:10:05,239 --> 01:10:09,439
And maybe that happens when she has
these realizations at the end of the game

1238
01:10:09,800 --> 01:10:12,520
and she shrinks from being a giant
down and being like a real, other

1239
01:10:12,600 --> 01:10:15,520
sized character. And then of course
there's that moment at the very end when

1240
01:10:15,640 --> 01:10:20,479
Hella's doing whatever she's doing and then
like the camera shifts angles and shifts back

1241
01:10:20,520 --> 01:10:24,319
up and then like Senya was in
the place where Hella was. Right,

1242
01:10:24,399 --> 01:10:27,439
Yeah, so I agree with you
one hundred percent when it did turn into

1243
01:10:27,439 --> 01:10:29,119
her, that says, Okay,
what's going on here? And that's what

1244
01:10:29,119 --> 01:10:31,680
it's like. I think that's just
her dealing with grief, and like,

1245
01:10:31,800 --> 01:10:35,680
yeah, Hella is like the physical
representation of grief, but just physical in

1246
01:10:35,720 --> 01:10:41,920
her mind. So yeah, so
I think she's taking these this mythology that

1247
01:10:42,159 --> 01:10:46,760
is scattered throughout the game and kind
of using that to maybe like create these

1248
01:10:46,800 --> 01:10:50,000
illusions of grandeur of what this what
this world is, what's going on,

1249
01:10:50,159 --> 01:10:54,000
trying to I don't know, justify
it in some way, but even something

1250
01:10:54,079 --> 01:10:58,439
like how she sees her mother always
as like a face in a rock somewhere.

1251
01:10:58,640 --> 01:11:00,760
Yeah, Like I feel like that's
just her look out of rock that

1252
01:11:00,800 --> 01:11:02,319
looks a little bit like a face. And then like imagine like we all

1253
01:11:02,319 --> 01:11:05,079
do that, we all like see, oh wow, those trees over there

1254
01:11:05,159 --> 01:11:09,279
look like a look like something.
So I feel like that's very much the

1255
01:11:09,319 --> 01:11:12,039
same thing going on there. But
yeah, I think for me, the

1256
01:11:12,039 --> 01:11:15,720
bigest, biggest question is like,
yeah, how much of this combat is

1257
01:11:15,039 --> 01:11:19,279
actually happening. I guess my prediction
would be that none. Like she's not

1258
01:11:19,359 --> 01:11:24,680
actually fighting anyone, Like she's just
swinging at the air and envisioning these things.

1259
01:11:25,119 --> 01:11:28,640
But I definitely could see and it
be see it being something else.

1260
01:11:29,359 --> 01:11:31,520
Yeah, I think it could be. I don't know if she's even physically

1261
01:11:31,840 --> 01:11:35,560
swinging, it's just her playing it
out in her mind, especially stuff like

1262
01:11:35,640 --> 01:11:40,600
near the end. It's could just
be her visualizing like the thought of wishing

1263
01:11:40,640 --> 01:11:43,680
to kill the people that took Dylan
and some of those people and stuff.

1264
01:11:43,760 --> 01:11:47,319
So uh, yeah, I do
lean to what either way that she's probably

1265
01:11:47,359 --> 01:11:51,239
not fighting, like I don't think
anything is raising these actual creatures. But

1266
01:11:51,279 --> 01:11:54,520
who knows. Maybe someone happened in
the sequel where we look at it as

1267
01:11:54,560 --> 01:11:57,119
like, like you said before,
in God of War, all that stuff's

1268
01:11:57,119 --> 01:12:00,199
happening, right these kind of characters
or whatnot. So maybe there'll be up

1269
01:12:00,199 --> 01:12:02,359
in the sequel to lean one way
or the other where they'll play it more

1270
01:12:02,760 --> 01:12:04,960
down the middle, and then I'll
go, Okay, then is that or

1271
01:12:05,000 --> 01:12:08,880
there's something where it is all these
things are risen from the dating. Okay,

1272
01:12:09,000 --> 01:12:11,399
that's what I was supposed to take
from the first one, so mm

1273
01:12:11,479 --> 01:12:15,720
hmmm hmm. And then how about
in terms of like the ruins and like

1274
01:12:15,760 --> 01:12:20,079
the puzzles as we're talking about there, in terms of like things physically changing

1275
01:12:20,119 --> 01:12:24,399
in the world, like where do
you think that falls into uh? Or

1276
01:12:24,439 --> 01:12:27,399
like these doors, like were these
doors locked and she did something to open

1277
01:12:27,439 --> 01:12:30,800
them? Or were these doors always
technically open but she just didn't actually push

1278
01:12:30,880 --> 01:12:34,800
them open because of the illusions?
Once again, Yeah, I think it's

1279
01:12:34,800 --> 01:12:36,880
supposed to because see, I don't
think any of that's happen. I don't

1280
01:12:36,880 --> 01:12:40,239
think she'd have to do some honestly
puzzles to do X Y and Z.

1281
01:12:40,640 --> 01:12:45,079
I think it's almost like a seven
Stages of grief sort of thing or whatever

1282
01:12:45,079 --> 01:12:47,840
it might be your depression. So
it's kind of you're unlocking and because you

1283
01:12:47,920 --> 01:12:51,880
get to Hell and you're you've kind
of come to terms with Dylan he says

1284
01:12:51,880 --> 01:12:56,640
goodbye and all that, So I
feel like it's just kind of unlocking parts

1285
01:12:56,680 --> 01:12:59,760
of your mind where Okay, this
is I can't get from this point to

1286
01:12:59,840 --> 01:13:01,880
the point, you know, and
like we said the small little choices.

1287
01:13:01,920 --> 01:13:04,800
I think that just shows, Okay, everybody else has a different way to

1288
01:13:04,920 --> 01:13:09,199
get where they're going, and hopefully
you can get to being in a better

1289
01:13:09,239 --> 01:13:12,840
spat night imagine she is. She's
still looking pretty pretty rough at the end.

1290
01:13:12,960 --> 01:13:15,359
I think she's gonna be hopefully in
a better way. But that's that's

1291
01:13:15,399 --> 01:13:18,720
what I'm curious where and as where
it comes into fighting. What you do

1292
01:13:18,760 --> 01:13:24,119
in a sequel if you feel like
you've kind of resolves this trauma, right,

1293
01:13:24,279 --> 01:13:28,840
So yeah, I mean that will
be really interesting to see just in

1294
01:13:28,880 --> 01:13:31,439
terms of, yeah, do we
go back to her clan or what's left?

1295
01:13:31,600 --> 01:13:35,680
Like her mother is dead, obviously, Dillian's gone. What is the

1296
01:13:35,960 --> 01:13:39,560
do we know the fate of her
father? Was he dead too or is

1297
01:13:39,560 --> 01:13:43,640
he still alive? I don't think. I don't remember them revealing the fate.

1298
01:13:44,159 --> 01:13:46,000
I think yeah, because I think
she just kind of left after and

1299
01:13:46,039 --> 01:13:49,520
he was still alive at that point. Yeah, when the camp was raisy,

1300
01:13:49,600 --> 01:13:53,800
that could always be a loose and
brought back. So yeah, we

1301
01:13:53,840 --> 01:13:56,199
could go back to the do that. But yeah, you're right, like

1302
01:13:56,199 --> 01:13:59,920
there is very much a I don't
know, it's weird like this game does

1303
01:14:00,199 --> 01:14:02,720
close. It is a fairly conclusive
ending, but there is still very much

1304
01:14:02,760 --> 01:14:05,800
a setup of like, oh there's
more to be done. Yeah, there's

1305
01:14:05,840 --> 01:14:10,359
more stories. Yeah. So and
like, obviously the voices are still in

1306
01:14:10,359 --> 01:14:13,640
her head, so it's not like
she's I mean, I don't think psychosis

1307
01:14:13,640 --> 01:14:15,760
in that way is something that you
can truly recover from, other than the

1308
01:14:15,800 --> 01:14:21,039
temporary relief via certain drugs or something
like that. So obviously that's still a

1309
01:14:21,079 --> 01:14:25,880
part of her. They're still with
her. So even though she's come over

1310
01:14:25,920 --> 01:14:29,880
like some of these demons, there's
definitely more that's gonna happen. Think there's

1311
01:14:29,880 --> 01:14:31,800
a spider on your wall behind I
can't tell if it's a spider or something

1312
01:14:31,840 --> 01:14:34,680
crawling up your wall behind you there. Sorry, I got very distracted by

1313
01:14:34,720 --> 01:14:38,640
that. It is a little bug. Yeah he's here for the review.

1314
01:14:38,760 --> 01:14:43,319
Yeah, it is a bug.
I'm starting to like see oh no.

1315
01:14:44,720 --> 01:14:47,840
But yeah, it is an interesting
game to get a sequel because the story

1316
01:14:47,840 --> 01:14:50,239
that we're telling here feels very much
like a one off. But yeah,

1317
01:14:50,239 --> 01:14:54,840
as we just mentioned, like,
they left definitely left the door open when

1318
01:14:54,880 --> 01:14:57,680
they closed the last game out,
So I think probably the last few years

1319
01:14:57,680 --> 01:15:01,119
they've been developing the story where on
this game, planning it going forward.

1320
01:15:01,600 --> 01:15:04,359
Yeah, the last dialogue is literally
there's more stories to tell. And I

1321
01:15:04,399 --> 01:15:09,680
think that's also telling right too,
because I think that's something like there's a

1322
01:15:09,760 --> 01:15:13,239
quote about, you know, when
you're a depressed person, there's gonna be

1323
01:15:13,279 --> 01:15:15,359
days where you're just depressed, but
you kind of have to work through.

1324
01:15:15,439 --> 01:15:18,439
Like it's not like you're not like
cured, you know, like and that's

1325
01:15:18,439 --> 01:15:21,640
where anything can go through your life, right, like even just grief of

1326
01:15:21,680 --> 01:15:26,279
losing someone. You can it can
get better, but there's always still gonna

1327
01:15:26,279 --> 01:15:29,439
be days. There might be a
moment where a memory flash or something and

1328
01:15:29,439 --> 01:15:31,079
you're bummed out. You're down because
X Y and Z. Right, So

1329
01:15:31,119 --> 01:15:35,520
it's not there's not a cure even
clinically or drugs wise, it's like,

1330
01:15:35,520 --> 01:15:39,399
Okay, now I'm over that and
they'll never affect me again. Plus there

1331
01:15:39,399 --> 01:15:42,760
could be other things like if the
Dad is alive, I'd imagine that character

1332
01:15:42,880 --> 01:15:45,640
coming back or and even just the
thing is, even if the dad was

1333
01:15:45,720 --> 01:15:48,840
dead, the character could come back
in a non physical state, right,

1334
01:15:48,920 --> 01:15:54,720
Like some situation could reminder of X, Y and Z and that being the

1335
01:15:54,760 --> 01:15:58,079
Dad character. So that's where I
think with more stories to tell, I

1336
01:15:58,079 --> 01:16:02,960
think they can even tackle different stages
or different types of anxiety, mental health,

1337
01:16:03,000 --> 01:16:06,000
depression, whatever it may be,
because there's an unfortunately, like a

1338
01:16:06,039 --> 01:16:10,880
big variety and it's not a you
know, one fits all sort of circumstances.

1339
01:16:11,000 --> 01:16:15,439
So definitely. Yeah. One thing
too with Senua as a character in

1340
01:16:15,479 --> 01:16:18,600
the actor here Malinia Jurgens, as
I mentioned, it's great, like she

1341
01:16:18,800 --> 01:16:25,000
was a video editor at the studio
and she was kind of like filling in

1342
01:16:25,159 --> 01:16:28,960
while they liked find someone like she
was just doing the mocap stuff and like

1343
01:16:29,199 --> 01:16:32,159
you know, acting in that position
until they found someone to be the character.

1344
01:16:32,239 --> 01:16:35,279
But then she did that long enough
and she got good enough at it

1345
01:16:35,279 --> 01:16:39,319
that they just ended up casting her
in that role. So I think that's

1346
01:16:39,319 --> 01:16:42,000
so cool. And then I'm sure
she did a lot of the editing of

1347
01:16:42,039 --> 01:16:45,439
certain scenes too if she was still
an editor as well. So I think

1348
01:16:45,439 --> 01:16:47,920
that's a very cool story. And
then to go on to win the like

1349
01:16:47,960 --> 01:16:53,520
the Game Award as I think that's
pretty meaningful for someone like that, So

1350
01:16:53,520 --> 01:16:56,439
so really really cool stuff. And
then obviously she's back for the sequel.

1351
01:16:56,439 --> 01:17:00,239
I'm curious what her career will look
like post helbut I don't even know if

1352
01:17:00,279 --> 01:17:03,000
she's done other acting things since then, Yeah, but I hope she does.

1353
01:17:03,039 --> 01:17:08,159
I mean, obviously it's maybe slightly
different with an actual performance where I

1354
01:17:08,199 --> 01:17:10,840
mean she's doing the mo cap and
stuff, but then you can change things

1355
01:17:10,880 --> 01:17:13,800
of course in the animation side of
things. But yeah, i'd be curious

1356
01:17:13,800 --> 01:17:15,359
to see what she does after the
sequel here, like if they let's say

1357
01:17:15,359 --> 01:17:19,600
they don't make help Ay three right
away, if she continues to work at

1358
01:17:19,680 --> 01:17:23,560
Ninja Theory and is doing a video
ut of stuff, maybe doing other acting

1359
01:17:23,600 --> 01:17:26,520
roles with different projects, or if
she goes on to, uh, I

1360
01:17:26,560 --> 01:17:29,880
don't know, act elsewhere for other
games. I'm curious to see what her

1361
01:17:30,239 --> 01:17:33,119
trajectory looks like. But very very
cool, and she did an amazing job

1362
01:17:33,199 --> 01:17:35,920
of course, Oh yeah, fantastic. No, I didn't know that story,

1363
01:17:35,960 --> 01:17:39,319
so that's that's a fun fact.
That's fun how that worked out,

1364
01:17:39,760 --> 01:17:43,560
mm hmm. And then also like
the voices, like we've talked about them

1365
01:17:43,600 --> 01:17:46,680
in Passing, but all the voice
acting in this game is fantastic across the

1366
01:17:46,680 --> 01:17:50,079
board, like the voices, and
I don't know even if that's her just

1367
01:17:50,159 --> 01:17:53,840
saying these things as well, because
I don't know her voice well enough,

1368
01:17:53,840 --> 01:17:56,880
but like doing all the little voices
of like turn around, oh go that

1369
01:17:56,920 --> 01:17:58,960
way, go up there, She's
not gonna go up there, and then

1370
01:17:59,000 --> 01:18:02,039
like the little cacan and laughing like
that stuff is so good, and like

1371
01:18:02,279 --> 01:18:05,640
obviously with the headphones too, they
like throw it to all the different parts

1372
01:18:05,680 --> 01:18:10,119
of the headphone as well, just
to really throw you off, like it's

1373
01:18:10,199 --> 01:18:14,840
so well done. The the guy
who does a voice acting for like all

1374
01:18:14,840 --> 01:18:18,079
the lower stones, and then like
at one point the guy who was like

1375
01:18:18,079 --> 01:18:21,239
the really gravelly, like deep voice, who I think it's like your father,

1376
01:18:21,359 --> 01:18:28,279
but it's like a more demonified father. Like freaking amazing performances all around.

1377
01:18:28,359 --> 01:18:30,520
I just thought everyone crushed it in
this game, that gravelly voice.

1378
01:18:30,520 --> 01:18:32,239
I had to look. I was
wrong, but I thought it was our

1379
01:18:32,319 --> 01:18:36,479
new Galactus because he sounds like that
actor from which like Ralph Enson. But

1380
01:18:36,520 --> 01:18:40,960
it wasn't. But he has a
very similar voice. But that voice is

1381
01:18:40,960 --> 01:18:46,640
a yeah stellar so mm hmm.
Yeah. What do you think about Dylan

1382
01:18:46,680 --> 01:18:50,920
as a character the love interest,
uh, the the forgotten love or the

1383
01:18:51,279 --> 01:18:56,720
lost love in this Yeah, if
there's any more, it's it's tough because

1384
01:18:56,800 --> 01:18:59,840
maybe that's something you died. In
the sequel, I don't think there's much

1385
01:19:00,319 --> 01:19:01,800
with him, and not that it's
meant to, because I just feel like

1386
01:19:01,840 --> 01:19:04,760
he's just like as like just a
shining light, like he just almost he

1387
01:19:04,760 --> 01:19:09,800
almost says like an Angela's especially very
cool shot in the end when she's lying

1388
01:19:09,840 --> 01:19:14,960
down and he's below her and he's
like talking very cool imagery, like very

1389
01:19:15,000 --> 01:19:17,039
well done stuff. So I think
it's like a little one note, but

1390
01:19:17,079 --> 01:19:23,359
it's not. I think because he's
dead that's maybe the reason why, because

1391
01:19:23,399 --> 01:19:26,479
it's you know, obviously I don't
know how long she also knew him,

1392
01:19:26,479 --> 01:19:28,960
because she knew him that was gonna
run away with him dad and let him

1393
01:19:28,960 --> 01:19:30,840
and all this bad stuff happens,
so I think for her, she just

1394
01:19:30,920 --> 01:19:35,199
kind of has this one image of
him in her mind. So that's same

1395
01:19:35,239 --> 01:19:38,880
thing. I don't think there's time
and it's not necessarily need to get into

1396
01:19:38,920 --> 01:19:43,359
the the crux of their relationship and
the he he doesn't feel like a full

1397
01:19:43,439 --> 01:19:46,880
character himself, but I don't know
if he needs to be in for her

1398
01:19:47,000 --> 01:19:50,399
story. So I think he works
as kind of like this almost this ray

1399
01:19:50,439 --> 01:19:54,960
of sunshine in a way, and
a lack of better words, so yeah,

1400
01:19:55,039 --> 01:19:59,199
he's definitely more of like a plot
device than yes is a character that,

1401
01:19:59,680 --> 01:20:01,359
yeah, in their own personality,
which once again made a good point

1402
01:20:01,399 --> 01:20:06,520
there of like like how much did
she really know him before he died because

1403
01:20:06,560 --> 01:20:11,359
of the where their family and clan
dynamic was set up, Like maybe she

1404
01:20:11,399 --> 01:20:14,039
couldn't actually spend that my time with
him, so it was more like the

1405
01:20:14,079 --> 01:20:16,239
idea of him than anything. So
she kind of has to project all these

1406
01:20:16,279 --> 01:20:18,840
things. And you know, we
do get like that flashback sequence where she

1407
01:20:19,439 --> 01:20:23,039
met him in the first place,
when she was watching him train and that's

1408
01:20:23,039 --> 01:20:26,640
where she learned all that she knows
about combat, which I guess because she

1409
01:20:26,720 --> 01:20:29,840
did it many times watch him over
and over again. So kind of a

1410
01:20:29,880 --> 01:20:33,039
cute scene there. And obviously not
very much are you've seen like bright sunny

1411
01:20:33,279 --> 01:20:36,439
meadows in this So that had that
flashback. Of course there's all sorts of

1412
01:20:36,439 --> 01:20:40,039
effects on there too, but it
was a nice little change of pace,

1413
01:20:40,079 --> 01:20:42,079
and I think it was like,
yeah, you could have done a lot

1414
01:20:42,119 --> 01:20:45,159
more flashbacks of other sequences, but
I think we kind of got a lot

1415
01:20:45,159 --> 01:20:48,239
of that, Like you know,
the fire sequences. You can kind of

1416
01:20:48,279 --> 01:20:54,239
insinuate that that's an experience ish that
she had with her mother or with just

1417
01:20:54,279 --> 01:20:57,760
like the rest of the clan whoever
else was killed during those sequences, and

1418
01:20:57,760 --> 01:21:00,640
so I feel like you don't really
need actual flashback, but I think that

1419
01:21:00,680 --> 01:21:04,039
one was was well placed. But
yeah, we didn't really need didn't necessarily

1420
01:21:04,079 --> 01:21:08,119
need more of it to tell that
story with him. Yeah, I agree,

1421
01:21:08,119 --> 01:21:10,600
And yeah, I liked that sequence. You talk about the being like

1422
01:21:10,640 --> 01:21:13,560
because there's not much of it.
It's always I do appreciate that lots of

1423
01:21:13,560 --> 01:21:16,079
times, especially earlier in the sequence, when you'll beat some bad guys,

1424
01:21:16,079 --> 01:21:19,159
it will get lighter out and the
darkness goes away. But that wasn't like

1425
01:21:19,159 --> 01:21:23,359
a scene like a very happy amount, right, And I like that did

1426
01:21:23,520 --> 01:21:26,199
remind me of one thing. I'm
not sure if it just was the main

1427
01:21:26,279 --> 01:21:29,239
place I had it, but it
was close to one those sequences where I

1428
01:21:29,239 --> 01:21:32,439
had to pause the game. But
unfortunately the dialogue kept going on. But

1429
01:21:32,479 --> 01:21:34,520
then when I'm paused, like,
oh, I'm sure I'll come back,

1430
01:21:34,880 --> 01:21:38,239
but it didn't. And I didn't
get the subtitles either, so I had

1431
01:21:38,279 --> 01:21:41,079
to YouTube it. But yeah,
so like because I paused because I had

1432
01:21:41,079 --> 01:21:43,640
to go help on the kids and
just gave all this up to it was

1433
01:21:43,680 --> 01:21:45,720
paused where she was, and then
but when I went back, it was

1434
01:21:45,800 --> 01:21:47,920
just the music and her. So
it's like such a weird glitch that played

1435
01:21:47,920 --> 01:21:50,720
the scene out and the music,
but all the dialogue was gone. So

1436
01:21:50,720 --> 01:21:54,199
it was funny. I think that
happened for me too, where I paused

1437
01:21:54,199 --> 01:21:56,960
at one point, but yeah,
like the audio still goes on. Yeah,

1438
01:21:57,000 --> 01:21:58,880
but I found it. It's okay, I found it later on.

1439
01:22:00,600 --> 01:22:02,600
I don't. I don't think the
music for the most like I think the

1440
01:22:02,640 --> 01:22:06,079
audio design in terms of like sound
effects and stuff and voice acting. As

1441
01:22:06,079 --> 01:22:09,840
I mentioned all Stellar, I don't
think the music did a lot for me.

1442
01:22:09,920 --> 01:22:12,079
But I actually did like the two
or three songs that we got,

1443
01:22:12,119 --> 01:22:14,239
like right towards the end of the
game, like when you're doing the hell

1444
01:22:14,359 --> 01:22:17,479
sequence and there's more like hopeful music
that's leading up to this kind of reveal,

1445
01:22:17,920 --> 01:22:23,319
and then like the actual music that
plays during the very like final cut

1446
01:22:23,359 --> 01:22:27,279
scene. You know, so much
of this game is very dour and dark,

1447
01:22:27,319 --> 01:22:30,159
and so to have some hopeful themes
is nice. But I also just

1448
01:22:30,199 --> 01:22:32,680
thought like that was the more creative
fun music for me. The rest of

1449
01:22:32,720 --> 01:22:36,039
it, I can't even really recall
what it sounded like. To be honest,

1450
01:22:36,479 --> 01:22:39,279
I agree with you. But at
the same time, it's because the

1451
01:22:39,319 --> 01:22:42,840
sound design's so good. It's one
of those it's like it's almost not needed,

1452
01:22:42,920 --> 01:22:45,439
right if there's something you can take
the backseat in this one. Yeah,

1453
01:22:45,479 --> 01:22:47,640
exactly right. Like it's almost like
it would I almost take you out

1454
01:22:47,640 --> 01:22:51,800
if you had concurrent music to the
whispers and the sound design. So I

1455
01:22:51,840 --> 01:22:56,960
agree with you where I think it
it was all right, but I it's

1456
01:22:57,039 --> 01:22:59,000
kind of like what it's almost like
the combat For me, it's like what

1457
01:22:59,039 --> 01:23:03,359
it needed to be in in this
situation. So mm hmmmm. Another we

1458
01:23:03,439 --> 01:23:08,399
mentioned some God of War similarity.
Is another thing that I found interesting is

1459
01:23:08,439 --> 01:23:10,560
you know, God of War is
kind of famous for having like this kind

1460
01:23:10,560 --> 01:23:14,560
of one shot element to it,
or it's one whole long sequence, and

1461
01:23:14,600 --> 01:23:17,199
this game doesn't really have that.
But during that Lower Stone or not the

1462
01:23:17,199 --> 01:23:21,199
Lower Stone, the sequence when you're
going through the shipwreck and then you're trying

1463
01:23:21,239 --> 01:23:24,840
to get the sword, like when
you go up to all those totems,

1464
01:23:25,039 --> 01:23:27,439
you like zoom in on them,
and then like the screen zooms in and

1465
01:23:27,439 --> 01:23:29,680
then you zoom and you're in this
new place. And so I feel like

1466
01:23:29,720 --> 01:23:31,439
parts of this game actually did a
bit of that. I of trying to

1467
01:23:31,439 --> 01:23:34,239
make it one long, cohesive thing. She just unfortunately gets knocked out like

1468
01:23:34,279 --> 01:23:36,880
too many times, or like that
would be a fadeable I can wake up

1469
01:23:36,920 --> 01:23:43,000
a new But that was kind of
another funny similarity there. Yeah, the

1470
01:23:43,800 --> 01:23:46,319
the lore Stones, it's something I'm
kind of mixed on, like it's kind

1471
01:23:46,319 --> 01:23:50,479
of like a collectible, it's something
else to do in the games. I

1472
01:23:50,520 --> 01:23:54,319
think for me, like one weird
thing with them was like if you walk

1473
01:23:54,399 --> 01:24:00,239
too far away, the audio would
like cut out, and like a lot

1474
01:24:00,279 --> 01:24:03,760
of times it would happen when I'm
not even like there's nothing else that's happening.

1475
01:24:03,760 --> 01:24:08,359
There's no other dialogue or sound that's
happening, So it's like, why

1476
01:24:08,399 --> 01:24:12,039
is this fading out? Doesn't really
make sense? Yes, And to me,

1477
01:24:12,359 --> 01:24:15,800
I didn't really find them that they
added all that much like they're adding

1478
01:24:15,199 --> 01:24:18,760
they're just feeling in some like Norse
mythology, and I found like maybe ten

1479
01:24:18,840 --> 01:24:25,239
percent of them felt like, oh, this is an interesting parallel or similarly

1480
01:24:25,279 --> 01:24:28,239
to like what's going on in the
game right now. But most of the

1481
01:24:28,279 --> 01:24:30,199
time I feel like it wasn't it
was just some other random story or like

1482
01:24:30,199 --> 01:24:33,800
telling me about some character that wasn't
really related. And I know a lot

1483
01:24:33,840 --> 01:24:36,800
of these names now from just like
Marvel, you know, and that they

1484
01:24:36,920 --> 01:24:41,319
used the same mythology and also God
of War, but yeah, I didn't.

1485
01:24:41,439 --> 01:24:45,880
I didn't really care much for those. So yeah, I don't know.

1486
01:24:45,000 --> 01:24:47,239
I'm curious what they'll do for that
kind of thing, and that I

1487
01:24:47,239 --> 01:24:50,199
feel like they might have that in
the next game too, because good to

1488
01:24:50,239 --> 01:24:53,319
have some sort of collectible, I
suppose, but yeah, I don't.

1489
01:24:53,680 --> 01:24:56,680
It didn't add much to me.
Yeah, to me, like there's sons

1490
01:24:56,720 --> 01:24:59,319
where I didn't even go to them
because I just I just didn't feel the

1491
01:24:59,399 --> 01:25:01,000
neee to you too far away.
It's like I don't want to watch that

1492
01:25:01,039 --> 01:25:03,399
back, And I agree with you. Where if they would have played over

1493
01:25:03,479 --> 01:25:05,680
all the time, then sure,
but the fact that was sometimes you had

1494
01:25:05,720 --> 01:25:09,840
to stand there, Yeah, I
know it wasn't could have could have been

1495
01:25:09,840 --> 01:25:13,720
better done. So not anything that, I uh, not a highlight for

1496
01:25:13,760 --> 01:25:16,159
me. I'll say, mm hmm, yeah, I mean I and then

1497
01:25:16,720 --> 01:25:20,600
I guess my just last like story
thoughts is We've already mentioned this, but

1498
01:25:20,680 --> 01:25:27,640
I just feel like the angle of
the psychosis that she's experiencing is so well

1499
01:25:27,680 --> 01:25:30,119
done in this game, just like
from the visuals connecting it with like how

1500
01:25:30,159 --> 01:25:34,880
the way the puzzles interact and how
it interacts with the combat system, and

1501
01:25:34,920 --> 01:25:39,680
then just the dialogue the voice acting
like they they did a really really good

1502
01:25:39,720 --> 01:25:42,800
job with that. I think that's
like, that's what this game is kind

1503
01:25:42,800 --> 01:25:45,159
of all about, in that central
idea, and I feel like they really

1504
01:25:45,199 --> 01:25:48,479
really nailed that. So it's it's
cool to see, Uh, rather than

1505
01:25:48,520 --> 01:25:53,159
telling some really complex story, this
isn't really a complex story. You're kind

1506
01:25:53,159 --> 01:25:57,119
of getting very basic little facts here, but it's more like just a way

1507
01:25:57,159 --> 01:26:00,199
it's told is why it's so interesting. So I they just did such good

1508
01:26:00,279 --> 01:26:03,840
job there. Yeah, any other
any other points on this game? Another

1509
01:26:03,960 --> 01:26:06,560
notes that you had No, I
just again agree with what you said the

1510
01:26:06,600 --> 01:26:10,079
last points there. I think they
they knocked that out of the park.

1511
01:26:10,159 --> 01:26:12,680
I think, like you said,
with the story being what it is,

1512
01:26:12,720 --> 01:26:17,359
I think if for me those parts
and those sections aren't aren't as good as

1513
01:26:17,359 --> 01:26:20,960
they are, this game might not
I maybe wouldn't be inclined to go back

1514
01:26:21,000 --> 01:26:25,199
and do the sequel or continue on. They Okay, that was fun.

1515
01:26:25,239 --> 01:26:27,560
I don't think it's a bad game, but with other things as far as

1516
01:26:27,640 --> 01:26:30,079
far as like the size of it, the combat, some other things are

1517
01:26:30,119 --> 01:26:33,159
like Okay, this is not worth
returning to. But uh no, I

1518
01:26:33,199 --> 01:26:35,399
think we hit on everything. I
think it was for me, like I

1519
01:26:35,399 --> 01:26:40,600
said, an enjoyable experience that I'm
happy to finally cross off the list.

1520
01:26:40,600 --> 01:26:44,560
And I am curious to see what
they story wise and even gameplay wise,

1521
01:26:44,640 --> 01:26:47,319
just in general, what do they
do, what do they change or do

1522
01:26:47,359 --> 01:26:50,319
they keep et cetera. So yeah, you know, I think we're in

1523
01:26:50,359 --> 01:26:55,520
a similar boat where like in terms
of story stuff like execution wise, I

1524
01:26:55,520 --> 01:26:58,199
don't think they need to change a
thing like they just I don't know what

1525
01:26:58,239 --> 01:27:00,600
this next actual story is gonna be, So maybe they want to do something

1526
01:27:01,399 --> 01:27:03,800
in terms of that, but I
think, yeah, for me, it's

1527
01:27:03,800 --> 01:27:09,680
mostly just like I would love if
the puzzles weren't as as numerous as they

1528
01:27:09,720 --> 01:27:12,680
are, or if they were less
tedious. But I honestly like I might

1529
01:27:12,800 --> 01:27:15,640
just have a guide open in the
background throughout it, and if I pump

1530
01:27:15,680 --> 01:27:18,359
into a puzzle, just like no
thanks, if I if I don't like

1531
01:27:18,359 --> 01:27:20,840
them, maybe they're a lot better
this time around. But in terms of

1532
01:27:20,840 --> 01:27:25,760
the combat, like, I don't
really like I just want maybe a little

1533
01:27:25,800 --> 01:27:28,600
bit more, to just add some
variety like this, This worked for me

1534
01:27:28,680 --> 01:27:31,279
for eight hours of playtime, and
what is maybe two hours worth of combat

1535
01:27:31,399 --> 01:27:34,600
or something. I think they maybe
if they have a new weapon type or

1536
01:27:34,760 --> 01:27:39,039
one new feature or a couple of
new enemy types, that's like probably all

1537
01:27:39,039 --> 01:27:40,880
I need. I think I'm good
enough with that. But yeah, I

1538
01:27:40,920 --> 01:27:44,399
really just I think that would be
my only request for the sequel. Any

1539
01:27:44,399 --> 01:27:47,239
other anything else from you that you'd
want them to do, Yeah, I

1540
01:27:47,279 --> 01:27:50,359
think I agree with you. As
far as puzzles, there's certain sequences I

1541
01:27:50,399 --> 01:27:54,279
get that made to make the game
longer, they might do that, or

1542
01:27:54,319 --> 01:27:57,760
if it is puzzles, even a
bit more variety of them and not just

1543
01:27:58,560 --> 01:28:01,000
not the same ones over and over
and over. Yeah, exactly. That

1544
01:28:01,079 --> 01:28:04,760
spear doesn't sound too bad when you
do that. And then I don't think

1545
01:28:06,039 --> 01:28:09,720
I would, like I said,
way, we want a bit more prompts

1546
01:28:09,800 --> 01:28:14,199
or maybe not complete handhelding, but
maybe a little more. But I don't

1547
01:28:14,199 --> 01:28:15,479
think that'll change. I think they'll
keep it the way where there will be

1548
01:28:15,520 --> 01:28:18,600
times where we'll be like, Okay, I gotta go to youtubeer Pulpa Rett

1549
01:28:18,640 --> 01:28:20,279
and be like, oh, okay, this is what you do now.

1550
01:28:20,279 --> 01:28:24,640
Now, maybe with a sequel,
try a bit more things right away because

1551
01:28:24,640 --> 01:28:27,960
I'll, like I said, I'm
programmed that way so that I don't think

1552
01:28:27,960 --> 01:28:30,279
will change. And I guess that's
kind of fine, that's that's the way

1553
01:28:30,319 --> 01:28:32,800
they're going. But no, hopefully, like I said, just some bigger

1554
01:28:32,840 --> 01:28:35,800
set pieces in some of those scary
places. But no, I think for

1555
01:28:35,840 --> 01:28:43,359
the most part, I guess maybe
there's I have faith. Maybe it's almost

1556
01:28:43,359 --> 01:28:45,199
like the only place they can go
is down and not it's trying to sound

1557
01:28:45,239 --> 01:28:49,119
bad, but it's like I like
to recapture some of those story beats and

1558
01:28:49,199 --> 01:28:56,640
the how elusive they were. Not
an easy task, you know, like

1559
01:28:56,680 --> 01:29:00,279
the shock of what this game is, some of those mechanics and the audio

1560
01:29:00,359 --> 01:29:04,000
and stuff works. Yeah, you
can't like we're surprised with that trick twice.

1561
01:29:04,039 --> 01:29:06,680
I mean, yeah, there's new
tech like since the years past.

1562
01:29:08,159 --> 01:29:11,640
I feel like one art like one
thing that has changed a lot though in

1563
01:29:11,640 --> 01:29:15,119
the last seven years is like the
accessibility push in games. So for that

1564
01:29:15,159 --> 01:29:18,520
reason, I actually could see them
having more prompts or like in the abruptions

1565
01:29:18,560 --> 01:29:21,479
the ability to select more of that
stuff on there, So I'd be curious

1566
01:29:21,479 --> 01:29:27,039
if they if they do that.
But uh yeah, any any final thoughts

1567
01:29:27,039 --> 01:29:30,000
strugs. You want to throw a
number on this, I would give it

1568
01:29:30,039 --> 01:29:32,600
about a nine. That's right,
b I think it's yeah. For me,

1569
01:29:32,640 --> 01:29:35,520
it's definite. As usual with the
games, I come down to the

1570
01:29:35,560 --> 01:29:39,439
story, and I think this story, like you said, is very basically

1571
01:29:39,439 --> 01:29:42,319
I think it's well done and it's
just takes you on an experience. I

1572
01:29:42,399 --> 01:29:45,079
like that. It feels very kind
of almost a twenty four trippy at times,

1573
01:29:45,119 --> 01:29:48,199
which I always appreciate when it's well
done, because that stuff, when

1574
01:29:48,239 --> 01:29:51,199
not well done, can I think, make something a failure, because then

1575
01:29:51,199 --> 01:29:55,680
it's like it gets too confusing.
The imagery is just imagery for the sake

1576
01:29:55,720 --> 01:29:58,840
of imagery. Like you gotta be
careful when you do those dream like scenarios.

1577
01:29:59,279 --> 01:30:03,000
If they if there's even a few
things off, they become tedious to

1578
01:30:03,039 --> 01:30:05,960
watch. Like Okay, I already
don't understand this point. I don't have

1579
01:30:06,000 --> 01:30:10,760
all the facts. And now there's
this like you know, what's this huge

1580
01:30:10,880 --> 01:30:14,119
monster or a huge like why is
this big guy right up to my face

1581
01:30:14,159 --> 01:30:15,640
talking to me, but it all
worked and it's a I think they take

1582
01:30:15,680 --> 01:30:17,640
a lot of risks with this one, but overall, no, I had

1583
01:30:17,640 --> 01:30:20,399
a great time with this one,
and I'm interested to see where it goes.

1584
01:30:20,439 --> 01:30:24,439
And uh uh, yeah, kudos
to this team. I haven't played

1585
01:30:24,479 --> 01:30:26,760
those other games, but I would
venture to guess I don't know if any

1586
01:30:26,760 --> 01:30:30,079
of the other games are on the
quality that I would enjoy to this extent,

1587
01:30:30,079 --> 01:30:32,479
because I don't think they're doing any
of these type of stories. They

1588
01:30:32,560 --> 01:30:35,439
definitely leveled up with this one.
Yes, that's what it feels like.

1589
01:30:35,439 --> 01:30:39,279
It feels very much kind of like
well maybe actually I think I for good

1590
01:30:39,319 --> 01:30:42,479
things about that Devil may Cry game. Maybe they true Yeah that one too.

1591
01:30:42,640 --> 01:30:45,479
Yeah, it feels very much like
it just based off what they looked

1592
01:30:45,479 --> 01:30:46,800
at or when I looked at it
feels like Gorilla when they did like kill

1593
01:30:46,920 --> 01:30:50,039
Zone to Horizon and we're like,
okay, this is a big this is

1594
01:30:50,079 --> 01:30:55,760
You've You've evolved so good on them. Yeah, yeah, no, I

1595
01:30:55,760 --> 01:30:58,640
I'm We've got a lot of the
same thoughts. But I'm very glad I

1596
01:30:58,720 --> 01:31:01,199
finally played this game, finally played
any game from this studio, and I

1597
01:31:01,199 --> 01:31:05,359
think they they did the most exciting
thing for me, which is that after

1598
01:31:05,439 --> 01:31:09,880
I was done with the game,
I just couldn't stop googling their history and

1599
01:31:09,920 --> 01:31:11,920
like looking at their older games and
be like, Oh, this is going

1600
01:31:11,920 --> 01:31:14,640
on my backlog, this is going
my backlog. I can't wait to check

1601
01:31:14,640 --> 01:31:17,239
out some of these older games.
I'm excited for the sequel, but yeah,

1602
01:31:17,279 --> 01:31:19,920
I like I I when I was
thinking about this in terms of my

1603
01:31:20,039 --> 01:31:24,039
rating, I was somewhere between like
a six and a seven point five.

1604
01:31:24,439 --> 01:31:27,880
I think I'm gonna even it out
to it just an even seven on this,

1605
01:31:28,000 --> 01:31:29,760
and I think it's because like,
yeah, this's some of that puzzle

1606
01:31:29,800 --> 01:31:32,279
stuff and just the designer and that
really dragged it down for me, and

1607
01:31:32,319 --> 01:31:35,319
then like the other stuff is all
really solid, but it's still like it

1608
01:31:35,439 --> 01:31:39,359
was never really like that ten caliber. So I think it's that's what it's

1609
01:31:39,399 --> 01:31:42,800
going to balance out for me.
But yeah, very excited for the sequel.

1610
01:31:43,000 --> 01:31:45,079
Like, like we said, will
probably be a couple weeks out from

1611
01:31:45,079 --> 01:31:47,600
Side Quest, not next week's episode
but the one after, but when we

1612
01:31:47,640 --> 01:31:51,000
do talk about it, we will
both probably have beaten the game so we

1613
01:31:51,000 --> 01:31:54,640
can have a full spoiler discussion on
it. So I'm excited to do so.

1614
01:31:55,880 --> 01:32:00,279
Travis, this was very fun,
kind of one episode retrospective. Thank

1615
01:32:00,319 --> 01:32:01,680
you for joining me, Thank you
everyon for listening, and we will see

1616
01:32:01,720 --> 01:32:05,239
you again next time. Bye bye,
