In the year two seven fourteen, a new squad of operatives was chosen by
the College of Illusion. These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together, because really, who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kenney as Eddie thousand
Only, Jesse Owen as a deer a Glow, Michael Cole as Urog,
Jesse Wicks as Phil Clevalance, Nico Rodriguez as your DM. Welcome back to
the continuing tales of a Fool's QUESTA. Well, I think this is gonna
be a fight one way or another. You guys want to Russian, we
shall test their metal. I think it's very uh, very valuant of you.
I'll play you off. Do you want me to keep it down?
So we have a moment sneak up on them? Yeah, he's got me
invisible. Invisible, so she's speaking up on him. She's she's the surprise
attack. I'm as loud as you want. Okay, Well, in that
case, I'm gonna start performing my arcane art, my uh my poetry and
symbols, and I am going to give one D four to damage and uh,
I guess just maintained the next time somebody successfully assist the target because I
get to cast too. But yep, and I'm just gonna cast it on
a deer did give, But so I have a vicious cacaphony though, So
it'll be plus two D four to your next attack plus your other D four.
So that's your normal attack of D eight plus three three D four Okay,
all right, plus you're invisible, plus you're invisible and you're raging,
I assume. Yeah, well I just want to look over at Eddie and
after this is all happening, like right after he turned me invisible corrupt.
Yeah, I just look at him to say time to glow and a question,
time to glow? Time to glow? When I go into my rage
and I start running toward the for the the guys. So, as a
deer rages, what type of weapon do you have? A giant ax?
Yeah, so you've got a giant axe and as a fire jenasi, when
you rage, your fire extends to your wepping, giving it an additional damage
roll Oh what did we say that it did? Was it plus one deep
or just plus one damage? Right? So it makes whatever you hit,
if it's flammable, it'll catch on fire, and it does plus one damage
to whatever. All right, and you charge forward to go attack. Yes,
all right, So they don't these people don't see you. Oh I
forgot to tell you, Bill. As a part of your discern reality,
you recognize that the taverns have a small patch on them, and that small
patch shows that these people are from the school of evocation. Okay. Also,
I just remembered to roll, so I got a nine. Okay,
so on a nine as a bard. So you cast that and one of
the people, the Hafling of the four, stops crawling through the darkness like
it's never stops creeping through the plateau like it's foggy outside. And they noticed
you and they start charging after you. The other three continue to creep through
the plateau. They had something to see through the fog. Oh, so
they don't know. The FOG's gone, all right, And so it's back
over to Adira and we just flipped it on him, and Adira, you're
charging forward to do some attacks. Yeah. So the Hafling would obviously be
the one that's closest. Oh yeah, he definitely gets closest to you.
Thirteen, So that is definitely a hit. So you do a D ten
damage, which is plus your fire damage, so D ten plus one,
and then you add three more D fours to that role twelve points. Twelve
points of damage. Holy shit, all right, So I'd run, I'd
be running right at him, and my weapon is held in my hand.
I'm right hand down it, so I'd swing that bitch right toward his face.
Not only do you hit him in that face, you split him right
down the middle, like head to head to groin. Cut this little halfling
and half he explodes in the fire from your fire axe, and he doesn't
bleed though, he dissolves like a puff of smoke around you, which you
all would recognize as a LUs Reese magic. Damn it just happen. So
m oh and Adira, you become visible again? Yes, yeah, and
uh so I think we are into combat now. So everybody rolls their initiative,
with the exception of Adira, who went first. I got a ten
just two D six plus nothing right, yeah, nine three? You still
go before them, So all right. Uh, so Adira's first and then
Eddie. All right, so the bad guys are illusions. I want to
spout lower. Do I know anything about whether this is like a test?
Does anyone else know anything about that? All of you would know about the
school testing, damn. And so if somebody was going to aid you,
I would When I spout Laura about a subject that no one knows, no
one else has any clue about, I get plus one. Oh, you
would probably get a plus one because you are more familiar than any of them
about illusion magic. In that case, that's eleven. Okay, twelve?
Sorry at twelve? Yeah, all right, so I was with a twelve.
You would know that while illusion magic is used for some tests, it
is always told to you beforehand to make sure that everything is safe. Having
illusion magic with fog around a cliff face is nothing your instructors would ever do
because it would put other people at risk. But this is definitely illusion school.
There's some traitors around or something. But we gotta get rid of these
illusions. And we're a little ways away from our house now, so I
can't just run back in and do another ritual. You can attempt to do
a small ritual on a very small targeted thing, something as big as the
fog. You definitely would have needed a full place of power. But you
do have the ability to ritually cast on your own, Okay, especially for
dispelling illusion magic. In that case, I want to dispel are these separate
illusions? Then? Yeah, because you killed the one. So I'm gonna
try to try to dispel one of them with a with just a little ritual.
Okay, get my little you know, salt shaker out or whatever and
make a circle in a triangle. All right, So we're gonna say that
you start that during this turn, because you already spouted Lord for part of
your thing too. Yeah, so we'll say you start this ritual and on
your next turn we'll resolve that ritual. Cool and Bill. Bill will give
Ooreg the vicious cacophony this time, start telling him how beautiful of a beast
I'm sure he'll be when he rips them apart or some such and uh,
yeah, I'm gonna roll for that to try and give him two D fourty
was damage row fourteen fourteen? Yeah, all right, so that does exactly
what you wanted to do. It's one of the what is the benefit there
you get plus two D four to your next damage roll. Oh cheese,
okay, which takes us to Urug's turn, and Urreg will shape shift into
a razor boar okay and charge into combat. All right, So you fall,
can you drop from the sky as an eagle right before you hit the
ground, turn into one of these razor boards, full gallop, full gallop
right toward the saying, all right, and do your hack and flash seven
all right, So let me look crow quirk again. So that's definitely gonna
be that's definitely gonna be a hit. But the enemy's going to be able
to make a hit against you in the same turn, all right, So
go ahead and resolve your hit eight total. All right. So what is
uh, what does the kill shot look like for you? Well, as
a razor board, all of his attacks are tages close and messy. So
he just gets in there and shreds realm to head back and forth, shredding
with the thelusks candy, yes, antlers. All right, And just as
you're doing that, this Elvish warrior brings it sword down on your hind quarters
for four points of damnage's minus any armor. You have one three points of
all three points of roment, so it did one point of damage. Yeah,
all right, and it dissolves into mist as well, and that takes
us to the bad guysters. So there are two more bad guys. Both
of them are going to turn and attack ureg Actually, as the closest person
there, I'm right there in the mixt of it. Oh man, okay.
So the first one goes to swing and critically misses, and what we
will do is say that as it goes to attack, the ritual that Eddie
was casting finishes off and they just dissolve into nothingness. So right as they're
about to stab you with their sword, they just poof into mist all around
at you and they disappear. And then the other one, Oh that's a
definite hit for seven points of damage seven minus three yep, so four four
points of damage. And so they run up with their sword and they slap
right into your brazor bore side alright, causing some damage. That takes us
back to the top of the Deira. All right, who's closest to me.
There's only one guy left, all right, Oh okay, just do
another hack and slash through, okay, okay, So eight points of damage
to him? What'd you roll for your attack? Oh? Wait, I
didn't it sorry two D six plus your strength. Yeah that was the eight.
Sorry? Oh the eight? Sorry? Okay, So that means an
eight means that you hit him, but he also gets to hit you back.
Okay, so roll up your damage. Oh so eleven. So eleven
points of damage is going to be enough to kill him. So how do
you kill him while he slashes back at you? After that last one,
I would have basically just been swinging it back down, So I have been
in the same motion, just downward, all right, So come down across
the center. All right, you come down across the center and split him
wide open, just as his store pierces your left shoulder and it does five
points of damage. Make sure I take your armor out of that four?
Yeah, so you you have four armor. I've only got one, so
wouldn't it la four points? Yeah? Ye? All right, you did
it. You guys dissolved these four things so quick. Note as far as
my healing goes, are those just temporary hit points? Is that what we
decided on? Yeah, but we'll cap out at your max hit points?
Yeah. I just wanted to make sure before I did it. In that
case, I am going to uh sing a song to Urig and uh sing
him a healing song, and I'll heal him for two D eight Okay,
when it's assume I confused with illusions. So will will cover all his wounds,
make him look nice and pretty and ready for battle, and I'll convince
him that he's fine, he was never hurt. Hit points. I don't
know what you thought. You saw it, all right, It still burns
a little, all right, So make your twelve at twelve. Okay,
so twelve, sorry, that's the wrong. Twelve is how many hit points
I forgot to roll sixth first ye nine okay. So you cast this healing
song to him with your symbols, and in the middle of doing this symbol
symphony, you draw the attention of the griffin, and the griffin starts heading
your way from the town and flying out directly to attack as you're just crashing
symbols together healing. When I play the symbols, I want you to imagine
that I am playing them like Job's Chicken dance from Arrest Development. I imagine
you're sitting down like cross legged, like one of those monkeys. The wave
your symbol playing all time. Are you going to dispel the griffin too?
I don't know if that one's an illusion. Yeah, I heard to try,
right to try. We'll be right back after these messages. After the
mysterious death of his father, Vartan returns home to uncover the truth with the
help of his newfound friends Baia and Ovic, but his hometown of Eternal may
have something even more sinister in store for them. Join us for their journey
into the untold at Ethereal Embrace podcast dot com or anywhere you listen to podcasts
by searching for Ethereal Embrace. And now let's get back to the fut.
Okay, when last we left our hero, the griffin is flying toward you
all. It's back, specifically toward Bill. Did I get a good look
at the illusions that we just dispersed, good enough to maybe recreate them with
a silent image? Yes, I'm gonna do so. That's a ten A
ten, Okay, I'm gonna recreate them. Yeah, right out there kind
of creeping around and looking around like they're alarmed, and get back, get
duck, duck and tell me to duck. Yeah, okay, get behind
something ill shape shift into something like a bunny or sift. I'm a jack
alope. Why's no ordinary? That's almost full cool and bad temper. Wouldn't
you ever say? I don't. All right, we'll take over eight.
That wasn't nine on my role. That wasn't a ten on my role.
Okay, well, okay, that change. It changes some things that basically
it moves. I got one. They gave me one. Yeah, thank
you. So that's gonna either put me in a spot the next spell disturbs
it. I'm gonna take the minus one. I'm going to cast a spell
until the next time I prepare spells. Okay, so you are minus one.
It rolled a six, and so it changes its target away. You
can see it visibly change its target away from Bill and start chasing one of
the illusions as you all go to hide. Right, Yes, it's just
one of the illusions that you just created of the guys that were illusions,
right, yeah, so it's not on the same side as them. I
like it, all right? And is the griffin hours You rolled an eight
on your shape shift? Yeah, so I have two hold, so you
can hold two, okay, and you shape shifted into what rabbit? But
since I have antlers. It's pretty much jackalope, okay, And it's not
tiny, it's it's like the size of a dog. All right. So
are you wanting to like sprint away and hide as this jackal I'm just gonna
shoot for like a bush or some sort of shrubbery, shrubbery, all right.
I will give you that as an action, but it will be one
of your moves fair, all right, And Adira, what are you doing?
I'd be hiding, I guess. Okay, all right, so you
hide like behind one of the houses or whatever's closest. It's all right,
giving me cover. Yeah yeah, So as big and bright as you are,
probably a house is going to be the best thing for you. So
you take off running, but you notice this griffin isn't attacking you, and
it flies down and tacks and rips one of your allusions to shreads, and
it dissipates much like the other ones. Did. They are the ones that
you guys just have killed. Did? All right, And let's go ahead
and roll initiative again for all of you to see. Who goes in wal
order? Two D six six two six it's just straight two D six yeah,
I figured, yeah, six five okay, all right, so we
got a three for the role off Oh gotta nine nine all right, So
it goes to Iraq first. Okay, I wonder if the the griffin is
wild, that is just looking for something to do. I don't know.
I will speak to it from the boy what are you doing here? Okay?
And the griffin pays you no mind. It's like I can't hear can
hear you? What if it's an illusion? To do? I sense it?
It has like a spirit? Yeah? Do I see the spirit?
Spirit? Oh? Why do those things? After rag? It is eddie?
All right, I am going to the certain realities about the griffin.
Okay, I'm gonna see you know, or it's wing beats disturbing the dust
on the ground, things like that. Yep, So that's a fourteen.
Oh well, roll again, that's a definitely it's great ten on the dice.
So the third key, wow, roll one more time? Six?
Okay, almost had our three crips. Yeah no, So you definitely not
only recognize that this is an illusion it is not a real griffin, but
the magic used to weave this has a different type of signature for an illusion
spell than what the people that you just destroyed were and what the fog was?
All three illusions or groups of illusions, I should say, have been
different. They have different signatures. I don't know what's going on. But
whoever made this, well they didn't make those other illusions. Whoever made those
other illusions didn't make the fog or this. Perhaps it is someone from the
school, someone's with as good of a role as you just had. It's
the signature of the magic, so it could be the same person if they
had magic items that had different imprints as well, so it could be a
different spell caster for each one. But it also could be magic items that
have different spell casting sources. I'll share that information. Could be different casts,
or it could be just one person with several different items. But either
way, we got to get rid of that griffin, all right, Eddie
had one more LP to your list, and that takes us to a deer's
turn. I can't really do much of anything, can I. It's well
at ground level where you could go attack it. Sorry, then I will
go to attack on the roll and that's a hit, right, and eight
is a hit, but it gets to hit you back. Okay, did
you add your strength to that? No? I haven't let me roll two
D six for the attack, right plus your strength your strength? Oh no,
I did not, that would be in attend. Then then it does
not get to hit you back. Okay, sorry, No, you're good,
You're good. I'm trying to save you, all right. I'm not
in a rage at this point. So ten points of damage. So I'd
run at him and slash upwards with my as okay, oh my goodness.
All right. So you chunk right into this thing, and it took a
lot of damage. In fact, if it wasn't a an illusion, it
might have screeched out in pain. But it is an illusion. So it
just took the brunt, and it is going to take its turn now and
attack Adira and turn. So it's gonna slash at you with its talents,
and that is an eleven to hit. So it hits you. Oh man,
it hits you for five points of damage. It's only four damage to
you as it scratches at you with its talents and let's out a screech and
it tries to pin you down on the ground with the talents, but you
hold firm the way you are, and that takes us back up to rag.
I'm going to as a large jackalope first out of the brush, run
at it full speed, and then jump right into its belly. We're like
a cannonballt style attack. Okay, all right, yeah, a hack slash.
Yeah, alright six nope. So yeah, big anklered bunny runs out
of a bush and jumps at it and missus. M And how was that
my second hold? No, because that's just a hacking slash. Okay,
so you would stay and then that is eas turn. Those allusions can hurt
us. I'm gonna if I have those uh, those minor illusion guys attack
it, would I be able to do like my D four damage to it
that way? Yeah? That of having to go up and stab it myself.
Yeah, because if you like controlled them for your Yeah yeah, yeah,
I think That's what I'm gonna do for my turn. Is uh,
just have those illusions go up and just kind of you know, muddy things
up for it and also hurt it. Yeah, would be a hacking slash.
Does Bill good to go? Oh? Yeah we roll that, skip
Bill? Oh? I thought I rolled it too, So that was what
happened. Yeah you did roll it too, but you would be last in
line, right, Yeah, you'd be last after the bad guy, and
we skipped you. Sorry, sorry, that's fine. I'm just going to
uh do my arcane mart and we've a performance in I'm gonna do Aldrich tones.
Lets me use two of them. So I'm gonna do the healing song
and the vicious cacophony for Adira. So that's a roll two D six five.
I rolled the three, oh man, so that's a critical failure if
you roll the natural three, So roll again rather not. That's seven A
seven yeah, all right, so it's still just a failure. So you're
spelled fizzles and no benefits go to Adira. So you get trying to play
two songs at once. I'm playing it with one symbol. How can you
be off key with the symbol saying no? Because swept them together too hard
and they got stuck suction in the morning, do didn't read this show?
I guess we could have stripped to him anyway. I'm glad we reckon that
to have you do nothing. Well done? All right, back to thee
from my hand and slash. Yeah, you know that's a that's all.
That's all. That's four on the dice. But you run up and swing,
and but my illusions do oh yeah, your illusions run up and swing
and they are flopping. Their arms are all around, but their illusions so
they just puff into the side of this other illusion just dissolve into its side,
all right, all right, Jesus, And that takes us to Adera's
turn. Who has no perks from the bar, got nothing im all on
my own, heir, and just distracted you. A dear, Let me
play you these songs of people. I rolled an eight to hit two,
so ten, yep, ten's hit and how do you destroy the thing?
Because I had one hit point left. Nice I hit him for seven more?
Uh. I would run and charge and jump on his back and slice
my all right, So you slice your axe or hands your axe right through
the head of this grippin and it poofs into a bunch of mists and the
spell is over, and you hear from the house that you were hiding behind
an NPC uh named mister Magoo. I don't know, I had nothing.
I don't know why I didn't have a name. I've so much prepared.
It just does need a good NPC name. Happens John Smooth insert name here.
I couldn't think of one when I wrote this, and apparently I forgot
I needed one son John Smith. So mister McGoose says a tear. Are
you okay? Yeah, I'm fine. Whyn swinging your axe around at nothing?
Well you didn't see the nothing I saw. It was a griffin,
you see. Listen to what I say. How about I just go eat
some Hey, I can make things out of clay and lay by the bay.
I just may What do you say? All right? Is this official
school business? You didn't hear the alarm? No? Well then I got
nothing. Someone smarter than please. There were there were some illusions here,
just just school business. It's all. It's all taken care of, I
promise you. They're pretty worried about someone's messing with us, all right.
And it begins to dawn on you as combat fades, the fighting fades,
the panic from the alarm going off fades away. That today is the first
day of the new month, and being the first day of the new month,
there are assignments for kitchen cleaning duty, and the last group to reach
the Master's Council is stuck on kitchen cleaning duty. This has all been a
brilliantly orchestrated illusion to make your group late to counsel. Bitch, most pay
time to glow and I run back to the school. All right, so
you head back toward the center of town where the actual master's council would be.
All right, Eddie, how many LP do you have? Four?
Okay? If the party has four or more lateness points by the time they
get to class, they are worse than Gary's group, but better than the
Fracks. So you are worse than the Potters, but better than the Bells.
So as you arrive, you see that the Potters are already sitting down
very like, ready for council to begin. You do see that the dean,
mister Smelting, is at the front of the class, and you notice
that there are a couple people here from the Bells group, but not all
of them. So you as a party have beaten them in your entirety.
So even though there are a couple of not that are there, you guys
are not quite yes, So upon entering you are going to immediately know that
you will have to clean up the cafeteria still, but you're not going to
have to clean up the kitchen and scrub dishes and sweep and mop and stuff.
So you'll have to clear the trays, wash the tables, and then
you'll be able to do this. I can burn all the napkins. Whereas
the Potter's group, they're definitely they're just going to be able to eat and
bounce and get back to their studies because you guys missed it by one point.
As you arrived to the Master's council, you find Dean Smelting impatiently waiting
for you. The broad and aged dwarf sits in an oversized wooden chair and
says, why wouldn't you keep me waiting? Everyone else does, especially that
ex wife of mine. Let's take your seats. He motions to your chairs,
pick up my chair and carry it out the door and go back home.
On He's just kidding, mister Smelting is a bumbling dwarf Dean, and
generally you would have a whole council here, but you notice it's just him
today, sitting up in his chair as kind of the head of the studies.
What you know about the Potter group, So the Potters are a group
of three. They're all half Orcs. The first half Orc is Gary Slaughter,
and strangely enough, He's supposed to be like this child savant when it
comes to illusion magic. He's the one that kind of you know, is
supposed to be the leader of the party here, but to be quite honest,
her My Deranger. She is the true badass illusionist of the three of
them, but she's kind of a bossy little shit and people have a really
hard time like dealing with her bullshit, so so she doesn't really take the
group lead. That would be Gary Slaughter. And then finally somebody who's not
super magically inclined it alle is Don Beastley, but he is just really lucky
to have met Gary and her My, and he just tags along with them
as kind of the meat head muscle. You're dumb as a mule and twice
as ugly. As you take a look around, you see that the rest
of the Bell Group gets there. The Bell Group, on the other hand,
has more members than you. There are five of them, the first
one. They are all halflings as well. So the first one is Beach.
He's a super awkward and loud. Then there is Beady Crater. He's
kind of a jock and he always talks about the next you know, gnome
Bug catcher game, very sports guy. Then there is Valley. She is
super superficial, just ridiculous. She is super concerned about how the other schools
will see the School of Illusion. And those three are not really the casters
of the group. They're either tactics or charisma or you know, they're the
face different things like that or the broad one, the beefy one, the
two casters for illusion school. There one is Mesa. She is super smart
and is the only person in the party that can really keep up with her
studies and really can only keep up with Gary, Hermi and Eddie. And
then finally the leader of the group. His name is Frack and he's Cocky's
smart mouth illusionists that thinks he's just better than everyone because he comes from money
and thinks he should be awesome. So those are the bells, and those
are the three clicks of the upper classmen, the bells and the potters.
Yeah, so as the rest of them get there, you need a name,
dean, Yeah, you need a name. I didn't give you guys
a name. The dean says, as the three clicks of the upper classmen,
you were expected to be timely and prepared for your studies each day The
School of Illusion is a school that creates misdirection, mirages, phantoms, and
desires. It does not create hardiness. Now, there is something important we
need to discuss today. You may have noticed that I am the only instructor
here. That is because something has occurred, something that is going to change
the very dynamic of the school. Only one of you is going to be
elected to be the next group to leave the school as a party. While
all three of you have proven your abilities in the art of illusion as well
as your capability to work together in your clique, only one of your cliques
will prove superior. Over the course of the next ten days, I will
be giving you each a bead, and he pulls out a little chest and
clicks it open, and there is three beads in there. The first click
to collect all three beads and return them to me will be recognized as the
next click to graduate lessons and earn full accreditation. Gary, Gary Slaughter,
here's a purple for your click. Frack, here is an orange bead for
your click. And Eddie, here is a green bead for your click.
Again. As I have said, you have ten days to complete this assignment.
Do you have any questions for me. What's our group's name. I
don't know. We are the Green Bead Group. We are the Doors.
We've been calling ourselves the Green Beads for the last six years. Lots of
foresight. Okay, no, I don't have a question. What's what's the
feelings on violence? Obviously? We are a school of illusion misdirection. We
play mind games, not physical games. I mean I could illusion, you
know, like grass over a whole, that can be both. I'm just
as the dean of the school, I cannot permit any physical violence towards your
classmates. As you guys the party, you know, they're pretty much as
long as it doesn't leave any permanent marks, you can kind of get away
with whatever within reason. Nottcast hypnotic pattern everyone everyone who looks at it,
and they're gonna be like, oh, what's that? On a more serious
note, The Illusion Nation is one of four nations in the Eastern Hemisphere.
The other three schools in the Hemisphere are the School of Abduration, Evocation,
and Enchantment. The School of Abduration is the closest neighboring school. The Nation
of Abduration is one of the most close off schools of the eight academies.
They prefer their solidarity and secrecy. The territory itself houses structures that are heavily
fortified with reinforced magic to bolster defenses. The areas of land surrounding the area
have anti magic barriers, and a thick cloud of anti scrying magic covers the
entire nation. Abjuration mages have placed inscriptions on the mountains that surround the area
to ensure their security. Abjuration magic consists of spells that protect, block,
or banish. An Abduration specialist is called an Abjurer. While these Abjurers are
prone to their secrecy, they are not completely without diplomacy. Heavily restricted trade
agreements have been hammered out between the Nation of Abduration and the other nations.
These trade deals are never carried out within the borders of the Abduration Nation.
In time of war. It is suspected that the Abjurers will remain neutral are
less provoked. It is highly unlikely that the mountain wizards will come down from
their peaks willingly. The Adjuration Nation sits directly between the Illusion Nation and the
Evocation Nation. While the illusionists will never voice their fears regarding the Evocation School,
they are silently grateful that the abjurers block the path of the evokers.
Thank you for listening, and I hope you enjoy this small piece of floor.
If you would like more tidbits, or maybe to see maps or talk
to the cast and crew, make sure to follow us on our social media
or join our discord. All of those links and more can be found at
www dot at a fool's Quest dot com. This concludes this episode of A
Fool's Quest. Join us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review, and
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