WEBVTT

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Welcome. It's time to review a
video game here on Giant Bomb. It's

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Spider Man two season. Everybody's Marvel's
Spider Man two is gonna be out here

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at the end of the week.
The review embargo is up. We've all

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been playing it. We being I'm
Jeff Grubb. I'm joined by Jeff Backlar,

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Dan Riker, and Janet Choa.
Boys, how are you doing?

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Are you guys ready to talk about
Spider Man? No? No, most

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sort No, okay, I am. I can't wait to talk about spider

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Just woke up in the suns of
my eyes. I thought this was a

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casual conversation amongst friends. And then
you say the word review. Yeah,

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yeah, yeah, you would give
your review impressions. But I'm gonna need

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a score and that's gonna be binding, and we're gonna hand that over to

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Metacritic whatever. Jane Choa says,
uh, let's see. So this this

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is the sequel to Spider Man came
out twenty eighteen. They all said,

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Miles Morales to bring kind of both
games together in this one. It is

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PlayStation's big game for the fall kind
of thing. Everything's lining up for this

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to be a blockbuster. The original
Spider Man, very successful game. I

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really really liked Spider Man. I
think I like Miles Morales even more,

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not necessarily the story stuff, but
the I think it was more concise,

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more focused. Going into this one, I was like, I hope they

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learned the lessons there, and I'll
say overall, my my initial impressions are

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that they did. It is a
more focused game. It is not like

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some sort of elaborate new take on
it. But I don't think I was

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ever expecting that. I think it's
a pretty solid game overall. What's your

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initial oppressions, Jeff Backlar, Yeah, I think I'm right there with you.

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I am. I was not expecting
any wild evolution from one in one

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five I called Miles Morales one five. Sure, but yeah, it's you

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know, I think they have really
finessed and fine tuned the system that this

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game kind of operates on. And
I have absolutely been enjoying the hell out

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of what I've played so far about
eight hours or so, and I think

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they've really zeroed in in storytelling in
this one. I think the storytelling in

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this game, opposed to the last
two, is really like hit it stride,

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and that's probably for me like pound
for pound the biggest tangible evolution from

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the other two. You know,
this game just plays so effortlessly, and

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I think that's a big part of
what we're we kind of miss with with,

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you know, critiquing stuff, where
like I sometimes fight games, right,

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Like, I sometimes fight games to
have it play the way that,

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like, I want to feel comfortable
playing, and this game is not that.

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I think they really fine tuned combat
in a way that I found super

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frustrating in the first Spider Man,
I think they've done something really interesting with

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your gadgetry, allowing you to spin
all those plates in a more logical and

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kind of sensible way for me out
of the gate, that was probably that

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in the storytelling is probably the first
two things that I really found to be

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vast improvements. You know, we
could get into the combat overall as we

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keep talking here, but yeah,
I mean front to back. I'm absolutely

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loving what I'm playing. How about
you, Dan, What are you thinking

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about the game? So I'm like, I played about twenty five hours of

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it, I would say, and
it was kind of a roller coaster for

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me because I also really liked the
first one. I like the old ones

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too, The old Legs fighter in
two that never saw stuff and everything.

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I struggled with the beginning. I
didn't like the beginning. I didn't think

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it was the best first impression.
A big I mean, this isn't a

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big spoiler. It's literally the first
thing that happens in the game. There's

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a big Sandman fight, and it
reminds me of remember in the God War

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two, the first got of War
two. It starts the big Colossus of

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Rhodes thing. Yeah, and it's
such a cool big It's definitely a gimmick,

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but it works. It's like,
oh, you've got this giant monster

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rampaging, but you're fighting, You're
taking it down. There's all these quick

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time events, and I think this
is before you know, obviously Got Horror,

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you know, kind of made quick
time events a little sale and we

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kind of moved away from that.
But even back then, it was you

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were playing a lot of that.
You were fighting the class as you know,

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the hand was coming down, You're
trying to get your combos in and

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crowd control and all that. I
feel like the first half hour to hour

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of this game kind of plays itself
in a way that I was like,

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man, this feels very dated to
me, and this field it's very big

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and expensive and pretty yeah, and
like if somebody walked in on this that

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didn't play video games, and so
they're like, holy shit, video games

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have come far, and they're right. I mean, it looks absolutely incredible.

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But I just felt like everything from
the way I was swinging to the

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the combat cues I was given,
everything was just kind of waiting for that.

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All right, our ones popping up
on the screen, Square's popping up

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on the screen. It's clearly making
me swing in this direction towards this that

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it all feels very very on rails, and so I was really not into

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that beginning, and then once it
opened up, I loved it. I

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mean, is it is a really
really great open world moving around was by

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is like one of the best open
world protagonists you can be. The swinging

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feels better than ever. The switching
between Miles and Peter is great. The

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map has been blown out to have
you know, Queens and Brooklyn, Mystoria,

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all that stuff, the really good
stuff there. And as I moved

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on, I like the skill trees
a lot. I like the open world

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stuff, and I felt like it
it struggled in the big moments, because

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the big moments all kind of felt
like the game was playing itself for me,

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or like you know these flashback sequences
where it's like, oh, we

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got to we're back in high school
and we got to sneak into the school

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and get a USB drive. It's
like it doesn't feel open at all.

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It's like, here's the part where
one's been a climb on the ceiling.

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Here's the part where I'm supposed to
dangle down from this particular thing and steal

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a thing from a pocket. So
I really learned to not like the big

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story missions. I loved the open
world mission stuff, and then there was

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stuff like in these small little side
moments that really, really I thought it

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shined. There's a I won't spoil
exactly what happened, but there's a side

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mission called find Grandpa, and I
don't know if you guys played this,

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but it's uh, I'm not a
Marvel guy, not a Spider Man guy,

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and it generations that Grandpa. Yes, that's right. I'm just not

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even like really a story guy.
And I've talked before, I like games

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don't really get to me or anything. I don't really get emotional or anything

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like that. And I did catch
myself at this like random side mission and

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Spider Man two kind of like welling
up a little bit. I was like,

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holy shit, this is the last
thing I expected from the Spider Man

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game. Was this really sweet little
side mission that caught me completely off guard

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in a really great way. Like
the game has a ton of heart in

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these moments. Yes, I think, yeah, it's the big stuff that

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turned me off, the storytelling,
like the actual direction and everything of the

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cut scenes in the way that like
when you swing into an area and you

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just you and your suit, you
know, come right into the thing,

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Like everything was just seamless. It's
so incredibly well made. But I found

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what you were doing in the story
missions. I thought they were too long.

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I thought they were too linear.
Many of them, right, too

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many. So that's the thing.
Yeah, So that's that's my ultimate thing

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with this game is I did like
all the side stuff for the most part.

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I did almost every side mission.
I pretty much. I saw all

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of the skill trees almost filled out
all three of them. There's one for

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both of them together in one breach
for Antagonist's right, And you know,

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I was really really and all that
I bought all the suits, bought all

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the extra suits tied to those,
and then I got to twenty one out

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of thirty one main missions, and
I had pretty much done all the open

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world stuff because I kept putting off
all the story missions because I wasn't liking

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him. And when I saw that
that was kind of all I had left

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was the story missions, and I
started the next one. It was like

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another one of those like I'm Mary
Jane, and I got to sneak around

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and I was just like, man, I can't do and I like,

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I don't this might be an hour
long mission. I don't like any of

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these, and I did. I
just put the game down at that point,

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so I don't think I'm going back
to it. But I really really

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enjoyed a lot of that open part
of the game. You know, Jim,

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how does that sound to use that
kind of echo? How you feel

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did you have a different experience?
Yeah, that Dan's Dan's take echoes a

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lot of my own experience with it. I feel like the game really shines

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and really helps display why Spider Man
the character and not just Peter Parker,

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but the character Spider Man Miles Morales
as well. Highlight does really well in

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those smaller moments and like those person
and person like, oh, Spider Man

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is just a dude. He isn't
some all seeing God or anything, And

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those bigger story moments do kind of
take away from my enjoyment of the game.

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I had a little bit of a
problem with the beginning of it as

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well. It felt like a little
bit too on rails. But once yea,

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like Dan said, once it got
going, everything started clicking into place

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and everything, and I kind of
enjoyed how the story was In Spider Man

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one, I enjoyed those story beats
just because I enjoy those characters more so

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than other people in Spider Man's rogues
gallery. But as the story was progressing

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and unfolding here, if you were
at all a fan of any of the

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comics from any of the Spider Man
series, there's a lot of images.

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There's a lot of little nods and
like, hey, I know that guy.

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This looks like this. Yeah.
And it's really neat. The way

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that they handle the switching is seamless
and really fucking neat, and it's really

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cool and it feels organic when you
come across Miles or you come across Peter.

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When you're playing as the other,
and it really adds to the feeling

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of like, oh, there are
two Spider Men here, right. It

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almost made me want like a mode
or something where it's just the two of

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you all the time and you're tackling
stuff together. I really like how they

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managed to add little story bits that
felt insignificant at first, but start to

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build on top of each other as
you start accumulating and doing them. I

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don't want to spoil the specific story
bits, but there are different, let's

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say, factions within the world that
start building up and picking up momentum as

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you take on the different story missions. Some of them feel very inconsequential at

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first, because like, oh,
just stop this robbery, stop these bad

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guys, go to this point,
go to that point, But as you

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build up, it re feels like
it actually matters in the greater world of

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Spider Man. I didn't mind the
Mary Jane sections as much. They kind

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of give you They're not as bad
as the first one. They are.

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It is still like there's still a
lot of that kind of stuff, but

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I think it's better than it was
in the first game, which I don't

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know if that's saying much, but
I know that's saying Mary Jane. It's

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like there is stuff like that the
high school wen I was talking about,

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which might as well, like yeah, you've got Spider Man powers, but

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you're very confined with like okay,
you can zip to the ceiling when the

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security guard comes to look for you, you know. Yeah. But I

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think like the combat really sings.
I think they have finally nailed down the

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combat in a way that, in
my head, has surpassed like the Arkham

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Games. Where as Batman you kind
of felt invincible as long as you're nailing

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the timing. Here, it's not
only nailing the timing of the combat and

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everything, but like really utilizing all
the tools that they give you, and

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give you an obscene amount of tools, Like it all felt like each other,

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right, they all flow into one
another really well. Right. Yeah,

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Like you know when you were playing
Guitar Hero and you nail like like

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a twenty thirty note combo. Yeah, it feels like that here. And

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I was surprised. Sorry, sorry, interrupted ahead, Oh no, no,

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no, go ahead, go ahead, dad, I was just gonna

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say that, Like it when you
look at those skill trees, especially when

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there is one for each character and
one for both and they all have these

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different Okay, this one if you
hold in try and go while you're in

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the air, this will do this, and you can grab a gun from

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this and throw it back at a
guy. Like I kept thinking that,

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like this is gonna be too much, and it's gonna I'm gonna forget all

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this stuff. I don't have to
keep going, right, Yeah, really

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it's that much. Yeah, and
just the language of just like okay,

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so this one is all my web
stuff. So yeah, there's a million

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different webyank things you can do,
but they're all kind of tied to try

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and and they all build on top
of one another, so it's like now

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it's doing a little bit extra,
so it's yeah, it's easy to learn.

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Yeah. Yeah, it felt really
cool with like, you know,

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a lot of that crime in progress
stuff is going on where it's like you

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could just kind of swing in above
it and I would just like fly over

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them. I would hold in whiye
to like zip down and be like what's

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up, motherfickers and then immediately start
killing them all in like really like stylish

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cool ways. That was not you
know, linear at all. It wasn't

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one of those Simons says things.
I was deciding like I'm gonna webyank you

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now, I'm gonna throw the gadget
down, suck all you guys together,

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jump up then and punch the ground. It like all of it flowed together

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really really well. Like the game's
super shy. I never got tired of

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the combat. Yeah, never got
tired of the combat, except in those

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big boss encounters because it's just the
boss. Yeah. Yeah, I think

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the boss some of the weakest part. I mean, I think the walk

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it talk stuff is that that's the
weakest part. There's too much of it.

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I was like, there's a there's
a Coney Island scene, and I'm

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like, this is pretty good.
I'm doing a bunch of like motion patrol

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games. It looked really good.
It was pretty good character development. I

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could tell where it was going,
and I was like I was along for

208
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the ride, and I'm like,
this is this is a good example of

209
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PlayStation design ethos of we are we
want things to look big and expensive.

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We want you to have an emotional
attachment to the characters, and we're gonna

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do that through a kind of reduced
gameplay. It is it is confined,

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but you're still interacting. It's showing
not telling. By the end of the

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game, when when it's like the
fifteenth one of those sequences, I'm like,

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no, this still feels like telling
not showing. It's like, yeah,

215
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they're trying to have their cake and
eat it too a little bit there.

216
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I thought about that a lot,
especially with like, uh, what

217
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did Druckman say, Like a couple
of years He's like, we got to

218
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figure out how to like not do
cut scenes anymore. Right. It was

219
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basically like narrative exposition has to be
like a thing you play, and like

220
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you know what, it's kind of
like almost fucking impossible, Like no one's

221
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really being able to figure it out
in a way that has moved the needle

222
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forward right in a way, and
storytelling it's kind of like the alternative there,

223
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and if you want to feel like
a very heavy narrative in something like

224
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that totally. I mean, I
think there's ways to do it, but

225
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it's not going to feel the same. No, it's not going to feel

226
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the same. And I don't think
that's uh. I think like you do

227
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enough like market research and you know, uh yeah testing and like no,

228
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he was going to sell a lot
exactly right, So like that, you

229
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know, I maybe that's just my
brain going into a game like this where

230
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it's like I know I'm going to
have to play slower missions that are simply

231
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story beats. Like there are missions
that are just story beats, right,

232
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there are main missions that you have
to check off if you want to progress

233
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the main story, and you're not
gonna you're not really going to play a

234
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lot. You're gonna you're gonna watch
a thing, or you're gonna like vaguely

235
00:14:03.320 --> 00:14:07.960
interact with the thing. I think
the Coney Island one is probably the best

236
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example of that, where like there
is a bit of a balance too,

237
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because that sort of has like a
finale in it that's pretty exciting. I

238
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also think the way I'm playing this
game, I'm playing this game to an

239
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audience of two, and this is
like family time, and we're like all

240
00:14:22.720 --> 00:14:26.320
gathering around and we're like and we're
like at the edge of our seat with

241
00:14:26.360 --> 00:14:28.480
some of these really interesting plot t
us like early on, and I think

242
00:14:28.519 --> 00:14:33.600
it's dope. I think like this
is a game that is a roller coaster

243
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and you sort of like there's build
ups, there's drops, and there's a

244
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lot of you know, peaks and
valleys, and that's sort of like how

245
00:14:41.120 --> 00:14:45.240
it goes, right, there's always
like an interlude episode in a season of

246
00:14:45.519 --> 00:14:50.720
television, there's always an episode that
it's like throwback, and I think as

247
00:14:50.759 --> 00:14:54.559
a whole when you talk about,
you know, all of the all of

248
00:14:54.600 --> 00:14:58.000
the boxes that Insomniac is trying to
check here, right, it's kind of

249
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like, Wow, this too,
me is a very impressive overall package.

250
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I think, Uh, I think
if you if you are expecting, if

251
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you know what you're getting into going
into it, I think you're gonna be

252
00:15:09.600 --> 00:15:15.200
well served and uh impressed. And
I also think like, uh, you're

253
00:15:15.279 --> 00:15:18.000
just you're just not gonna be able
to like watch this and be like,

254
00:15:18.399 --> 00:15:22.039
well this isn't fucking incredible what I'm
seeing right now. Yeah, You're just

255
00:15:22.039 --> 00:15:24.480
not gonna be able to sit there
and be like, well I'm bored,

256
00:15:24.720 --> 00:15:28.600
right, Like, I think very
entertaining. It's very very entertaining there.

257
00:15:28.639 --> 00:15:35.279
I think my one the one thing
that bugs me the most in this game,

258
00:15:35.320 --> 00:15:37.559
and it's a very spiders. I
get it nice, I'm scared of

259
00:15:37.600 --> 00:15:43.120
them, guys. I there's there's
it feels like there's been a significant amount

260
00:15:43.120 --> 00:15:46.519
of time between Spider Man one and
two, and I'm talking within the world

261
00:15:46.759 --> 00:15:52.000
world of the actual game in your
lifetime, and we see Miles grow,

262
00:15:52.279 --> 00:15:58.960
Like the character model of Miles definitely
has aged. I do not like this

263
00:15:58.080 --> 00:16:04.519
little boy if a case of Peter
Parker because I think like it lends more

264
00:16:04.559 --> 00:16:08.000
to the character to see him age
up as well, because it's like,

265
00:16:08.440 --> 00:16:12.279
okay, you you have seen some
ship. You have been seeing some ship.

266
00:16:14.080 --> 00:16:17.720
Let's put let's put a little bit
of I don't know, like wrinkles

267
00:16:17.720 --> 00:16:21.320
on there. Like I think that's
why the character of Peter B. Parker

268
00:16:21.759 --> 00:16:26.320
in the Spider Verse movies plays so
well because it's like, damn, man,

269
00:16:26.399 --> 00:16:29.279
you've seen some stuff. Yeah,
he's like middle aged. Right.

270
00:16:29.399 --> 00:16:32.679
Even Toby a Wire in that in
the in the Multiverse movie that they did,

271
00:16:33.200 --> 00:16:34.039
it was like that it goes the
best part of the man. He's

272
00:16:34.080 --> 00:16:37.759
still Spider Man. He's still working
at it. I like, I like

273
00:16:37.840 --> 00:16:41.480
that a lot too. And and
uh yes, some of that was lost

274
00:16:41.480 --> 00:16:44.639
for me with the character model change. I'm like, I'm used to it.

275
00:16:44.720 --> 00:16:45.799
But but again, I don't like
the I don't know. I look

276
00:16:45.799 --> 00:16:48.360
a lot of the character models.
They're impressive in a lot of scenes,

277
00:16:48.360 --> 00:16:51.919
and a lot of times they look
pretty goofy too, I think. Yeah,

278
00:16:51.960 --> 00:16:56.240
it also takes away from like the
character arc that they're building for Peter

279
00:16:56.320 --> 00:17:02.120
of like yours is like men Tour, Like you're you're his old you're his

280
00:17:02.159 --> 00:17:06.000
father figure. Yeah, it's like
his swim buddy, Yeah, right,

281
00:17:06.559 --> 00:17:10.200
like when and there are moments where, like the character model for Miles looks

282
00:17:10.319 --> 00:17:15.119
older and more mature than Peter,
because Peter looks like Timothy Salome sometimes.

283
00:17:15.200 --> 00:17:18.559
I definitely played his Miles more one
because like a lot of his new powers

284
00:17:18.559 --> 00:17:22.279
are a lot of fun. Yeah, and also he's just so much less

285
00:17:22.279 --> 00:17:25.559
annoying than than Peter Peters is.
I don't know if that's normal and like

286
00:17:25.680 --> 00:17:27.640
just the series if he's like less
of a dorky, equippy Spider Man,

287
00:17:27.720 --> 00:17:33.119
but I definitely preferred him because of
that. I could use a verbosity slider

288
00:17:33.240 --> 00:17:36.000
on h on Peter Dan. So
you said you're about two thirds the way

289
00:17:36.000 --> 00:17:41.319
through the main story, Yeah,
did you get the last sort of suit

290
00:17:41.519 --> 00:17:45.680
for Spidy that unlocks powers? I
mean I got about halfway through. There

291
00:17:45.799 --> 00:17:49.279
was the one that like suddenly,
oh okay, like here's it's a new

292
00:17:49.319 --> 00:17:52.799
type of suit. Yeah, okay, Okay, I don't know if we're

293
00:17:52.799 --> 00:17:55.559
talking about the same one. Yeah, right, okay, yes, I

294
00:17:55.599 --> 00:17:59.640
think probably, If not, it's
it's essentially the same thing. I How

295
00:17:59.680 --> 00:18:02.720
do you guys feel about the we
can't see this in the trailers, the

296
00:18:02.839 --> 00:18:07.319
symbiote suit powers on Spidey. That
was a nice surprise. I did not

297
00:18:07.400 --> 00:18:11.240
know this was a big Venom game, and I remember from my little yeah,

298
00:18:11.359 --> 00:18:12.680
oh yeah. When I saw I
was like, oh right, I

299
00:18:12.680 --> 00:18:15.839
guess they did like tweet that out
or something, so I didn't know that

300
00:18:15.880 --> 00:18:18.000
was a spoiler that Venom was in
it. But then when I saw him,

301
00:18:18.039 --> 00:18:18.519
I was like, oh, right, that guy. Like even though

302
00:18:18.519 --> 00:18:22.799
someone who doesn't know comics, I
just remember from playing the games that Venom's

303
00:18:22.799 --> 00:18:26.599
a cool character and there are parts
with him that I don't know if it's

304
00:18:26.759 --> 00:18:30.160
people know who he the symbiotes tied
to or what happens there. But even

305
00:18:30.160 --> 00:18:33.519
to the first game, they tease
it, but they we don't. People

306
00:18:33.519 --> 00:18:34.359
are like, we don't know for
sure if that's going to be him,

307
00:18:34.359 --> 00:18:38.160
but right, yeah, okay,
okay, yeah, it's it's it's kind

308
00:18:38.160 --> 00:18:41.920
of a fun thing throughout the middle
stretch of the game seeing what's going on

309
00:18:41.960 --> 00:18:45.559
with that and how that's developing and
then how that affects you. And I

310
00:18:45.759 --> 00:18:48.799
thought, as far as the story
stuff goes, that was the most intriguing

311
00:18:48.799 --> 00:18:51.640
stuff to me, This stuff where
it's just like I got to track down

312
00:18:51.680 --> 00:18:53.559
this doctor and I gotta you know, like some of the stuff doesn't hit,

313
00:18:53.599 --> 00:18:56.480
but the venom symbiotes stuff was pretty
cool. Yeah, I was.

314
00:18:57.079 --> 00:19:00.799
And like, you know, due
to the story, you know, they

315
00:19:02.119 --> 00:19:04.839
that Peter Parker is eventually gonna lose
the symbiote suit, like he he can't

316
00:19:04.880 --> 00:19:07.440
keep it because he becomes Sassy Peter
Parker, which, by the way,

317
00:19:07.480 --> 00:19:11.200
I'm over. I am so over
Sassy Peter Parker because he's got a black

318
00:19:11.240 --> 00:19:17.319
suit on. I just that story
is so ancient. Now it's go ahead,

319
00:19:17.359 --> 00:19:19.839
Jeff, is maybe the best Peter
Parker like Spider Verse Peter Parker.

320
00:19:21.400 --> 00:19:25.160
Yeah, yeah, totally right,
like just like like new Dad, like

321
00:19:25.279 --> 00:19:29.759
New Dad Peter. He's absolutely the
best, all right, Yes, absolutely

322
00:19:30.240 --> 00:19:34.680
supposed to be Peter Parker in that
Peter Parker. I think it's Peter Parker.

323
00:19:34.720 --> 00:19:37.920
Yeah, I think he's in the
noir. Yeah, okay, the

324
00:19:37.960 --> 00:19:45.119
best one. Yeah, his eleven
words. But but I forget where I

325
00:19:45.119 --> 00:19:48.039
was going with this, But basically, I just think that the game has

326
00:19:48.519 --> 00:19:52.079
a lot going for it in the
side quest Dan, you touched on this

327
00:19:52.160 --> 00:19:56.880
earlier. The side quest are the
kind of the meat and potatoes here where

328
00:19:56.920 --> 00:20:00.480
it's like they really figured out how
to make the feel interesting, like turning

329
00:20:00.480 --> 00:20:04.920
them into their own mini campaigns.
Essentially, they you know, it's not

330
00:20:06.000 --> 00:20:08.039
just like the same little thing you're
doing over and over again to fill up

331
00:20:08.519 --> 00:20:11.960
or to mark things off a checklist. There is an aspect to it,

332
00:20:12.160 --> 00:20:15.640
but they build up to something and
they have a conclusion and then usually you

333
00:20:15.720 --> 00:20:18.480
get some cool rewards at the end. And then there's the smaller side quest,

334
00:20:18.480 --> 00:20:22.599
the ones where you like you found
Grandpa I had won and this is

335
00:20:22.640 --> 00:20:25.319
like such like a video game moment
where it's like, hey, this guy

336
00:20:25.400 --> 00:20:27.440
is like, hey, my my
wife died. I have my birds here

337
00:20:27.599 --> 00:20:30.440
that i've been taking care of their
my family now, but I'm going on

338
00:20:30.440 --> 00:20:33.880
an adventure. Can you take these
birds for me? And I'm like,

339
00:20:33.960 --> 00:20:34.680
yeah, sure, man, I'll
take the birds to a park and like

340
00:20:34.759 --> 00:20:37.920
let them send them free. He's
all right, cool, all right,

341
00:20:37.920 --> 00:20:38.920
And you're supposed to go back and
find him, and of course he died

342
00:20:40.240 --> 00:20:41.680
and it's like this touching moment.
I thought, I found it very touching.

343
00:20:41.720 --> 00:20:45.599
It was it's a cool little moment
that makes you feel connected to New

344
00:20:45.680 --> 00:20:48.480
York, which I think is important
for a Spider Man game. And then

345
00:20:48.519 --> 00:20:52.119
as soon as as soon as the
mission ended, it was like level up,

346
00:20:52.559 --> 00:21:00.640
but I just died and I leveled
up this rule. So his soul

347
00:21:00.759 --> 00:21:07.119
is what happens? What is the
soul if not XP exactly souls have skill

348
00:21:07.119 --> 00:21:12.599
points and then we all know that, but that's it's exactly that which highlights

349
00:21:14.000 --> 00:21:18.319
the character of Spider Man is something
like that lends itself so well to a

350
00:21:18.400 --> 00:21:22.559
video game and a movie. It's
like, yeah, even though Spider Man,

351
00:21:22.799 --> 00:21:26.559
either of them have all these magnificent
powers, it's like you're still having

352
00:21:26.559 --> 00:21:30.200
these human interactions in a way that
like Batman would never right, Like Batman

353
00:21:30.319 --> 00:21:36.759
is not going to stop it helps
one find their grandpa or like shovel grandpa,

354
00:21:37.160 --> 00:21:40.640
Yeah, like he would. Like
there's another side mission where, like

355
00:21:40.680 --> 00:21:42.920
you know, Spider Man is to
go look at people setting off fireworks,

356
00:21:44.039 --> 00:21:48.480
right, Batman would punch both of
those people. Today, you got to

357
00:21:48.480 --> 00:21:52.359
beat the shit out of those kids, exactly. Is less of a cop

358
00:21:52.480 --> 00:21:55.720
right. Yeah, but like Spider
Man, it was like, oh cool,

359
00:21:55.759 --> 00:21:59.519
this is why you're doing it all
right, Okay, just just stop

360
00:21:59.559 --> 00:22:03.960
guys. I do like that at
that aspect. Like that like leads into

361
00:22:03.319 --> 00:22:07.640
how he treats a lot of his
villains, his his rogues Gallery, where

362
00:22:07.640 --> 00:22:11.200
a lot of them are established,
Like he is a little bit older.

363
00:22:11.240 --> 00:22:12.200
That's he's supposed to be older's supposed
to have been around for a while.

364
00:22:12.200 --> 00:22:15.680
So he's dealt with a lot of
these villains before, and most of you,

365
00:22:15.880 --> 00:22:19.200
if they're not in jail, they
are the reformed or trying to be

366
00:22:19.279 --> 00:22:23.319
reformed. And so there's like this
aspect of he's not just beating up guys

367
00:22:23.519 --> 00:22:26.839
because they made a poor decision or
because they did a science experiment that ruined

368
00:22:26.839 --> 00:22:30.799
their brain. He's not gonna punish
them eternally for that. It's like,

369
00:22:30.960 --> 00:22:33.119
no, they can get better.
These people aren't just coded as evil forever.

370
00:22:33.480 --> 00:22:37.480
And I like that it Also they
bring them all into the story in

371
00:22:37.480 --> 00:22:41.839
an interesting way. So the set
up here is Craven the Hunter is coming

372
00:22:41.880 --> 00:22:45.200
to New York to hunt this this
rogues, this rogue's gallery because he's like,

373
00:22:45.200 --> 00:22:47.400
wow, this is way better than
what I've been finding in the jungle.

374
00:22:47.720 --> 00:22:51.400
So he comes and he's way better
than panthers. So he's like he's

375
00:22:51.400 --> 00:22:55.039
like dragging like Tombstone and all these
guys out of retirement, so and the

376
00:22:55.319 --> 00:22:59.200
Lizard and all these things. That's
school. Like when you see Tombstone is

377
00:22:59.200 --> 00:23:00.440
like he's a Carnie is like we're
in a ferris wheel. It's like,

378
00:23:00.440 --> 00:23:03.599
what the hell he's got god a
uniform. It's a good bit And I'm

379
00:23:03.640 --> 00:23:07.279
like, that's that's a cool thing
to make it feel like the make the

380
00:23:07.319 --> 00:23:11.400
world feel alive and make it like
there's tears of these villains and we know

381
00:23:11.480 --> 00:23:12.920
that from like reading the comics,
Like that's a jobber. It's like,

382
00:23:12.920 --> 00:23:15.359
well, no, yeah, that
jobber is now just working a job like

383
00:23:15.400 --> 00:23:18.440
it's Carney, So it's perfect for
him. You're talking about they did a

384
00:23:18.559 --> 00:23:22.920
mysterio dirty in this then, I
mean the mysterio is the ultimate jobber though.

385
00:23:23.000 --> 00:23:26.880
So yeah, he's the goober of
the room. Yeah they did him

386
00:23:26.920 --> 00:23:30.400
dirty, man boy dirty, and
that that spot the mysterio, I think

387
00:23:30.400 --> 00:23:33.559
the first one with the long DJ
mini game and stuff that made me realize

388
00:23:33.559 --> 00:23:37.200
that like there's a lot of mini
game stuff in this, there's find the

389
00:23:37.240 --> 00:23:41.640
crypt at him. There's a one
DJ fair amount of basketball shots in this.

390
00:23:41.960 --> 00:23:45.079
Yes, there's a lot of hold
L two and R two spot to

391
00:23:45.119 --> 00:23:48.839
make the thing sparked. There's a
lot of fun. There's so much of

392
00:23:48.839 --> 00:23:51.039
that, Yes, there is.
There's two things I want to bring up

393
00:23:51.039 --> 00:23:53.000
that you reminded me of. Grob. First off, mentioning New York.

394
00:23:53.200 --> 00:24:00.920
I think it's almost impossible to like
properly represent New York in a video game,

395
00:24:00.039 --> 00:24:04.680
and I do think this game does
arguably some of the best New York

396
00:24:04.720 --> 00:24:11.680
stuff. It's it's really really good
and I always appreciate that, so definitely

397
00:24:11.680 --> 00:24:15.519
points in that category. And I
do think, like you talk about with

398
00:24:15.519 --> 00:24:18.519
the side missions, about developing its
own narrative, I think that is something

399
00:24:18.039 --> 00:24:23.599
really great that this game kind of
borrows from the Batman the early Batman games,

400
00:24:23.599 --> 00:24:29.119
where like those side things are not
just these checkboxes, right, they

401
00:24:29.160 --> 00:24:34.000
are little expositional sort of chapter marks
that do tell a story. And I

402
00:24:34.039 --> 00:24:38.400
think they they were able to like
kind of translate that into this into the

403
00:24:38.440 --> 00:24:42.240
Spider Man world, which is super
dope as opposed to like how it kind

404
00:24:42.240 --> 00:24:47.440
of went the first two games.
Even stuff like the photo missions where you'll

405
00:24:47.480 --> 00:24:51.200
just go to it yeah, and
like they really flesh out like, oh,

406
00:24:51.240 --> 00:24:53.440
this is New York. But then
yeah, Robbie right, that's the

407
00:24:53.519 --> 00:24:57.720
character's name from the from the Daily
Bugle. I think, yeah, we'll

408
00:24:57.720 --> 00:25:00.599
give a little bit of context,
and some of some of the context is

409
00:25:00.640 --> 00:25:03.240
really neat. It's like, oh, they're wear to New York. There's

410
00:25:03.279 --> 00:25:06.920
like a wrestling thing talking about the
history like wrestling in New York, and

411
00:25:06.960 --> 00:25:07.599
so I was like, oh,
this is fun and it's yeah. It

412
00:25:07.680 --> 00:25:11.079
was like sa bona, Yeah,
got meet. I wanted them to say

413
00:25:11.119 --> 00:25:15.400
bone saw too. Uh. That
stuff is also like not just thrown in

414
00:25:15.759 --> 00:25:21.079
for as an afterthought. It feels
like, no, that these the people

415
00:25:21.079 --> 00:25:22.279
making this game are like, hey, if we're going to to use New

416
00:25:22.519 --> 00:25:26.119
York City, if we're going to
to try to like represent like Harlem because

417
00:25:26.319 --> 00:25:30.640
Miles is from there, and they
make a big deal about that. Like

418
00:25:30.880 --> 00:25:33.279
the the one of the missions,
one of the side quests, ends with

419
00:25:33.359 --> 00:25:37.960
you going to like going to like
you're collecting all these things. I won't

420
00:25:37.960 --> 00:25:41.119
spoil the specific subit, but you're
collecting all these things and the real world

421
00:25:41.119 --> 00:25:42.759
objects. And then at the end
it's like they're gonna put them in a

422
00:25:42.839 --> 00:25:47.000
museum and you can walk up to
them and you can actually read about them,

423
00:25:47.000 --> 00:25:48.720
and it refers to the real people
who actually use this stuff and how

424
00:25:48.759 --> 00:25:52.559
that relates back to Harlem. It
was like, I'm like, you know

425
00:25:52.599 --> 00:25:56.279
what, this is pretty good.
I think you know. I wasn't like

426
00:25:56.319 --> 00:25:57.599
having a I'm like, oh man, I'm in a museum. This rules.

427
00:25:57.640 --> 00:26:02.119
But I'm like, this is a
nice much and it feels it feels

428
00:26:02.160 --> 00:26:04.640
sincere from the development team, and
it doesn't get like if you are not

429
00:26:04.799 --> 00:26:07.680
interested in that. It's not like
it's not like a stealth mission that you

430
00:26:07.720 --> 00:26:11.079
have to do. Like I thought, the work that went into it in

431
00:26:11.119 --> 00:26:12.359
the heart and the thought that went
into I think we're talking about the same

432
00:26:12.359 --> 00:26:15.680
side story with them when you're collecting
these things, and it's like, wow,

433
00:26:15.960 --> 00:26:18.839
this is a level of detail and
thought that I'm not used to seeing

434
00:26:18.839 --> 00:26:22.960
out of like collectibles or a side
mission. And I also go I was

435
00:26:22.960 --> 00:26:26.880
just saying, and that especially works
because there isn't a ton of map barf.

436
00:26:26.160 --> 00:26:30.319
It isn't like so many side things. This is a very manageably sized

437
00:26:30.359 --> 00:26:34.359
game where it's like you're not gonna
get lost if you're gonna find these interesting

438
00:26:34.400 --> 00:26:37.559
side quests because they are the thing
to do and they all lead to these

439
00:26:37.599 --> 00:26:41.880
down these interesting paths. I'm sorry, I keep going down. I also

440
00:26:41.920 --> 00:26:45.240
want to call out tremendous accessibility stuff
going on here, and this is a

441
00:26:45.480 --> 00:26:48.839
Sony Big Sony first party has always
been very good about this. But there

442
00:26:48.839 --> 00:26:52.519
were options and stuff here I had
never seen before. Like you've got the

443
00:26:52.519 --> 00:26:55.200
stuff where there's a huge variety of
like you know, you can open up

444
00:26:55.240 --> 00:26:57.960
the timing window and healing options and
things like that, but also stuff we're

445
00:26:59.000 --> 00:27:00.920
like mapping a bunch of shortcuts to
the dpad. If you want to,

446
00:27:02.319 --> 00:27:07.680
you can set like a game speed
like seventy percent to a dpad button,

447
00:27:07.839 --> 00:27:08.720
so like at any point in the
game, if you want to, you

448
00:27:08.759 --> 00:27:12.240
could like tap left on the dpad
and it's going at thirty percent speed if

449
00:27:12.279 --> 00:27:15.319
you need that or I did it
as just like, man, this is

450
00:27:15.359 --> 00:27:18.880
actually kind of cool. I'm just
going to look cool dramatic mode anytime you

451
00:27:18.880 --> 00:27:22.720
can adjust the physics assist on the
web swinging. There is just like a

452
00:27:22.880 --> 00:27:25.799
huge suite of accessibility options that I
saw that I was like, wow,

453
00:27:25.839 --> 00:27:26.920
this is another one of the things
that a lot of a lot of big

454
00:27:26.920 --> 00:27:30.880
games don't put the time into like
this level of it, and uh,

455
00:27:30.920 --> 00:27:36.000
there's so much here. I think
that's that's awesome. It's it now.

456
00:27:36.039 --> 00:27:40.319
I was gonna say, it really
is like such a complete package, right,

457
00:27:40.400 --> 00:27:41.920
Like. I think there's moments like
that where you realize like, oh

458
00:27:41.920 --> 00:27:47.799
wow, like the flexibility to customize
that experience the way you want it.

459
00:27:47.839 --> 00:27:51.319
I just think is an amazing thing
that I never would have thought would be

460
00:27:51.440 --> 00:27:56.519
a reality ten fifteen years ago.
Uh. And I think that just leads

461
00:27:56.559 --> 00:28:00.759
to like all these moments where I
just found find myself like perched on top

462
00:28:00.799 --> 00:28:03.559
of some you know, water well
on top of the building, or you

463
00:28:03.599 --> 00:28:07.160
know, on top of like a
spire on a bridge, and you're just

464
00:28:07.240 --> 00:28:11.000
sort of like, god, like, look at the light, especially at

465
00:28:11.119 --> 00:28:15.319
night. This game at night is
golden Golden hour is what really. I

466
00:28:15.440 --> 00:28:18.160
was like that intro sequence that you
guys were complaining about earlier with you,

467
00:28:18.480 --> 00:28:22.039
I thought, I don't I don't
like the intro, especially thought like the

468
00:28:22.119 --> 00:28:25.559
swinging was broken. I was so
worried, like, oh my god,

469
00:28:25.599 --> 00:28:32.079
it feels like you're you're like,
it's broken. What's happening? Yeah,

470
00:28:33.079 --> 00:28:36.240
talking about Yeah, and so you
guys, we're just on a roller coaster

471
00:28:36.279 --> 00:28:40.640
and didn't realize you just had to
stay buckets and that's that's correct. You

472
00:28:40.759 --> 00:28:44.440
just like sit down, keep your
heart and it's like, okay, no,

473
00:28:44.559 --> 00:28:48.079
this this feels better. But then
you start unlocking powers and like especially

474
00:28:48.279 --> 00:28:52.319
Troversal power something like that. No, this actually feels incredible, fantastic,

475
00:28:52.440 --> 00:28:53.880
And then you know the way the
time works in the game. I don't

476
00:28:53.880 --> 00:28:57.279
think it's like a real time clock. Like the scenes are set at different

477
00:28:57.279 --> 00:29:00.240
times and it's progression a little bit, so you into the Golden Hour time

478
00:29:00.319 --> 00:29:04.079
and it's just like the city looks
so beautiful. And by this point you've

479
00:29:04.079 --> 00:29:08.279
will watch so much Traversa that you
feel really empowered and you're doing all these

480
00:29:08.279 --> 00:29:14.079
cool moves and I think that the
wrapping around the corner to like keep your

481
00:29:14.079 --> 00:29:18.640
swing going in. And then the
flying we haven't talked about it. This

482
00:29:18.000 --> 00:29:25.039
is the best Superman game ever made. This is yeah, well literally flying

483
00:29:25.039 --> 00:29:29.200
through rings. Yeah yeah, this
is the evolution of the Super Mario Brothers

484
00:29:29.240 --> 00:29:32.400
Cape. Yes, incredibly, it's
the way to do flying in in a

485
00:29:32.480 --> 00:29:36.839
in a game. I think it
feels so good. You feel so cool,

486
00:29:37.079 --> 00:29:37.680
and I think that's what you're if
you're gonna be flying. I think

487
00:29:37.680 --> 00:29:40.880
it's what you need to do.
You need to just feel cool. Like

488
00:29:41.119 --> 00:29:45.880
the extra boosts, like the extra
air dash jump that you get as well

489
00:29:45.960 --> 00:29:51.319
to like continue the momentum. Flying
just really good. It's I was kind

490
00:29:51.319 --> 00:29:52.799
of worried it was going to be
like a Saints Row three to Saints Ro

491
00:29:52.960 --> 00:29:56.079
four thing, where it's remember,
like Saints Row three, you could do

492
00:29:56.079 --> 00:29:59.000
a ton of stuff that made it, yes, so very mobile going around

493
00:29:59.039 --> 00:30:00.960
the city. But then by four
it was like, well, now I'm

494
00:30:00.000 --> 00:30:03.720
just straight up Superman. I'm just
flying around and there's no constraints, and

495
00:30:03.720 --> 00:30:04.680
I feel like, why would I
ever drive around? Why would I ever

496
00:30:04.720 --> 00:30:08.240
engage with stuff on the ground.
This somehow hits that sweet spot where it's

497
00:30:08.279 --> 00:30:14.480
like I can basically fly, but
there is some sort of physics involved and

498
00:30:14.519 --> 00:30:15.880
you do have to kind of Mario
World cape it a little bit or find

499
00:30:15.880 --> 00:30:18.920
those little exhaust events and stuff like
that, and it doesn't take you away

500
00:30:18.920 --> 00:30:22.240
from like you still want to explore
down in the buildings and on the ground

501
00:30:22.279 --> 00:30:23.720
and things like that. It's uh, you know, Arkham City kind of

502
00:30:23.759 --> 00:30:27.240
had a little bit of that where
you could grapple up and we're a little

503
00:30:27.240 --> 00:30:30.960
bit but this this is, yeah, like you said, by far,

504
00:30:30.119 --> 00:30:36.319
the best version of that I've seen
any It's because I think they really balance

505
00:30:36.519 --> 00:30:41.079
the idea of like, well,
it's still Spider Man, so we can't

506
00:30:41.119 --> 00:30:44.240
like just give him like infinite flight, right right, No, yeah,

507
00:30:44.680 --> 00:30:48.000
so that dance right, that wouldn't
be as fun, Like it's fun like

508
00:30:48.079 --> 00:30:49.519
to feel like, oh man,
I'm about to skid on the ground.

509
00:30:49.559 --> 00:30:52.960
What can I do here? Do
I back to my swing? Do I

510
00:30:53.079 --> 00:30:56.759
use my venom boost or whatever.
There's a bunch of options available to you,

511
00:30:56.839 --> 00:31:00.279
and you having that control over stuff
makes it feel that much cool.

512
00:31:00.319 --> 00:31:04.039
And that's the beauty of it,
right because you are you are juggling,

513
00:31:04.119 --> 00:31:07.759
you're spinning a bit of a plate. When it comes to like just keeping

514
00:31:07.799 --> 00:31:11.920
your eye on like the most surface
level like gravity issues, right, we're

515
00:31:12.000 --> 00:31:15.680
just like all right, I don't
I can't fly like a like Superman,

516
00:31:15.799 --> 00:31:19.720
but I can at least understand like
I'm probably gonna need to switch something up

517
00:31:19.759 --> 00:31:23.079
right here and jump to a different
way to traverse. It's it's so much

518
00:31:23.119 --> 00:31:26.319
fun. You have so many different
tools that like you could be flying and

519
00:31:26.319 --> 00:31:30.240
then if you need this little boost
or something, L three will make you

520
00:31:30.319 --> 00:31:33.039
nose dive, and then there's an
upgrade where if you go for a nose

521
00:31:33.079 --> 00:31:37.759
dive and then you hold the swing
full loop loop like inside out Boys situation,

522
00:31:37.759 --> 00:31:41.279
you can sing yourself back so much
speed that it's a really good thing

523
00:31:41.319 --> 00:31:44.240
to do if you are trying to
like fly somewhere really quick because you want

524
00:31:44.240 --> 00:31:47.799
that speed. That really helps the
flying or gliding I suppose. But yeah,

525
00:31:47.839 --> 00:31:51.000
that loopy loop is a really cool
move. All the stuff you in

526
00:31:51.039 --> 00:31:52.720
lock it like makes it better.
But like there's a you talked about the

527
00:31:53.240 --> 00:31:56.759
skill trees, there's a couple other, like you know, there's the suit

528
00:31:56.839 --> 00:32:00.880
upgrades as well, and those have
powers link to like what you're capable of

529
00:32:00.920 --> 00:32:05.519
doing. You people should focus on
that because getting your traversal speed up really

530
00:32:05.599 --> 00:32:07.880
unlocks more fun in this game,
and it is just called traversal under suit

531
00:32:07.920 --> 00:32:12.559
tech or whatever. Hut. Put
your upgrade points into that, maybe not

532
00:32:12.680 --> 00:32:15.440
first, but pretty early on because
you want to be playing as much as

533
00:32:15.440 --> 00:32:17.920
this game with your upgraded maximum swing
velocity as fun as possible, because it

534
00:32:17.960 --> 00:32:21.720
really does a lot. There we
got, I'll go ahead, please jam.

535
00:32:21.799 --> 00:32:23.960
Like I was gonna say that that
suit Tech skill tree thing. I

536
00:32:23.960 --> 00:32:27.359
thought it was really cool that like
you would have a couple that are like

537
00:32:27.400 --> 00:32:29.799
okay, ten percent boots, ten
percent boost, and then there would be

538
00:32:29.839 --> 00:32:31.160
a split. Yes, like you're
saying in skill trees a million times,

539
00:32:31.240 --> 00:32:35.920
but you unlock it, and but
you can toggle between the two anytime you

540
00:32:35.960 --> 00:32:39.279
want to. There's no cost or
anything. You're not like the choice yes,

541
00:32:39.519 --> 00:32:42.799
right right, like you got both
of these, yes, yep,

542
00:32:42.839 --> 00:32:44.759
exactly. It's like, okay,
I'm going into combat, so let me,

543
00:32:44.799 --> 00:32:45.880
you know, flip all these switches
on. And now I'm traversing,

544
00:32:45.920 --> 00:32:50.640
let me flip these So yeah,
I love the fact that like you can

545
00:32:51.200 --> 00:32:59.039
have a situation where you are not
only uh, switching between like all the

546
00:32:59.119 --> 00:33:06.160
gadgetry stuff, right, like the
gadgetry situations where like you can balance,

547
00:33:06.319 --> 00:33:08.240
like, oh, I know that
I can get an extra shot in my

548
00:33:08.279 --> 00:33:15.359
web slinger thing if I do a
certain like style of like combinations and whatnot.

549
00:33:15.799 --> 00:33:19.160
I just think, like like you
said at the top, like when

550
00:33:19.200 --> 00:33:22.799
you're when you're juggling all that and
in the first couple of game where like

551
00:33:22.839 --> 00:33:27.680
that was just like a thing that
I never I probably played that entire game

552
00:33:27.759 --> 00:33:31.880
and didn't use half of the gadgetry
because I just didn't know it was there.

553
00:33:32.359 --> 00:33:38.160
I wasn't directed from like a UI
experience to like gravitate towards that.

554
00:33:39.519 --> 00:33:45.559
So I think the fact that this
game like very much probably realized that probably

555
00:33:45.599 --> 00:33:50.079
had enough data to see like,
oh, man, like players left shit

556
00:33:50.160 --> 00:33:52.839
on the table, we need to
make sure there's a way to like incorporate

557
00:33:52.920 --> 00:33:58.400
that. So that's I love to
see that stuff. And just even from

558
00:33:58.400 --> 00:34:01.440
like the cosmetic point of view,
like, man, they just went nuts

559
00:34:01.519 --> 00:34:07.400
with suits, huh, they just
went absolutely bananas. Like I'm having a

560
00:34:07.480 --> 00:34:10.079
trouble. I'm having trouble like moving
away from the Scarlet Spiders suit because I

561
00:34:10.079 --> 00:34:14.280
just love Scarlet Spiders. That's gonna
be the question that's silver Stricken chat asked,

562
00:34:14.800 --> 00:34:16.599
what's your favorite suit? Is that
your favorite one? I think Scarlet

563
00:34:16.639 --> 00:34:19.840
Spider is like my favorite. I
don't know if there's like more of that,

564
00:34:19.920 --> 00:34:22.000
But what they do is they like
you unlock a suit and then there's

565
00:34:22.039 --> 00:34:25.119
like four subsuits below that, and
you're like, yeah, for any of

566
00:34:25.119 --> 00:34:29.360
them. I mean there must be
two hundred suits in this game, like

567
00:34:29.679 --> 00:34:31.320
it's not expensive to get. Like
every single time I unlocked a suit,

568
00:34:31.360 --> 00:34:34.920
I was like, okay, I'll
hold square to spend ten tech points or

569
00:34:34.960 --> 00:34:37.159
whatever, and then I've got,
yeah, two hundred of them. Yeah,

570
00:34:37.559 --> 00:34:39.039
those were awesome. And I don't
even know like the story stuff like

571
00:34:39.079 --> 00:34:42.840
some of that, like I recognize
the Spider Verse suit or this or that,

572
00:34:43.039 --> 00:34:45.800
but like just visually all these like
Miles has a bunch of really cool

573
00:34:45.800 --> 00:34:47.679
ones with like kind of an electronic
face and stuff like that, and some

574
00:34:49.119 --> 00:34:52.039
of your unlocking, but some of
you are getting as part of the story.

575
00:34:52.280 --> 00:34:53.159
Some you get at the end of
quests. There's a lot you could

576
00:34:53.159 --> 00:34:55.920
do get the end if you complete
a quest chain, you get a reward

577
00:34:55.920 --> 00:34:59.159
at the end of that. There's
a lot of ways to get suit,

578
00:34:59.199 --> 00:35:00.599
a lot of ways to get suit. It's a lot of variety there.

579
00:35:01.519 --> 00:35:05.559
We're running low on time, so
I got a couple of questions from the

580
00:35:05.679 --> 00:35:08.360
chat. Let's see here. Xandrake
ninety fourth says, does the map cover

581
00:35:08.440 --> 00:35:10.880
more neighborhoods? It does? It
has queens and stuff. How'd you guys

582
00:35:10.880 --> 00:35:15.000
feel about that? I thought this
is a pretty good addition. It's not

583
00:35:15.119 --> 00:35:19.280
like it's not a game changer.
But I'm glad that had the gliding because

584
00:35:19.280 --> 00:35:21.280
it made it easy to get through
those parts where there's not a lot of

585
00:35:21.440 --> 00:35:22.760
a big, big buildings. But
I thought that was a good addition.

586
00:35:22.760 --> 00:35:27.400
How'd you guys feel about it.
I'm trying to remember did fast travel work

587
00:35:27.440 --> 00:35:30.000
the same, because I remember you
could do the subway in the previous one,

588
00:35:30.039 --> 00:35:31.119
but this one it's really cool where
it's like, once you do a

589
00:35:31.159 --> 00:35:35.639
certain amount of activities in an area
of the city, you can just fast

590
00:35:35.679 --> 00:35:37.400
travel to any point within it.
So like you know, I thin guess

591
00:35:37.440 --> 00:35:40.719
a while to get from like the
Upper West Side to Astoria, but if

592
00:35:40.760 --> 00:35:44.440
I've done enough stuff in Astoria,
I can literally like point at the map

593
00:35:44.440 --> 00:35:46.079
and be like, send me right
there, and it works. And it's

594
00:35:46.119 --> 00:35:50.880
like immedia too. It's just like
seamles suddenly like it's cutting you flying in

595
00:35:50.920 --> 00:35:52.480
through the air or doing setups on
a building or something. It's so they've

596
00:35:52.639 --> 00:35:57.880
they figured that part out. I
don't know what kind of you know,

597
00:35:58.000 --> 00:36:00.239
dark magic is happening under the hood
there, but like that shit is,

598
00:36:00.639 --> 00:36:04.320
you'll love to see it. They
know how to make a video game.

599
00:36:04.440 --> 00:36:07.920
Yeah, yes, did you guys
have any bugs. I had a few

600
00:36:07.119 --> 00:36:10.840
audio bugs a couple just nothing terrible
stuff that I can live with with.

601
00:36:12.360 --> 00:36:16.440
I audio cut out of a couple
like just like the music bed fallout that

602
00:36:16.519 --> 00:36:20.760
was before that day zero patch,
so maybe that was addressed. There.

603
00:36:21.320 --> 00:36:25.239
A couple of times clearing out like
an enemy stronghold, there would be like

604
00:36:25.360 --> 00:36:30.400
one enemy left and this you know
idiot was like caught up in some like

605
00:36:30.599 --> 00:36:32.880
glitchen on some lampposts that I couldn't
find, and you know, it'd be

606
00:36:32.920 --> 00:36:37.960
like the mission's not over. Where
is this idiot? I gotta find him?

607
00:36:37.159 --> 00:36:39.960
Had some of that. I had
a boss fight I had to restart

608
00:36:40.079 --> 00:36:44.039
because I went really hard with just
like every one of my powers. I

609
00:36:44.079 --> 00:36:45.440
was just like pumbling, pumbling,
pumbling, and he kept like staggering back

610
00:36:45.519 --> 00:36:50.400
until he like staggered into a rock
and he was like inside it, and

611
00:36:50.440 --> 00:36:52.760
it seemed like the character couldn't get
out. So he had like this much

612
00:36:52.800 --> 00:36:54.360
health left and he was in the
rock and I couldn't get aim out,

613
00:36:54.360 --> 00:36:55.960
and I was like, all right, I guess I gotta restart this.

614
00:36:57.039 --> 00:37:00.199
But overall, it's like very few
and farba in terms of that type of

615
00:37:00.199 --> 00:37:05.000
stuff and the amount of times,
I've just been in awe of what it's

616
00:37:05.039 --> 00:37:08.960
pulling off technically far out weigh is
that. Yeah, there's there's a specific

617
00:37:09.079 --> 00:37:14.920
moment. It's kind of a chase
sequence where they're definitely pulling all the tools

618
00:37:14.920 --> 00:37:17.719
that they've shown you from like the
Ration and Clank game, Like, oh,

619
00:37:17.760 --> 00:37:22.039
you're doing that with Spider Man.
That's sick as hell, Let's do

620
00:37:22.199 --> 00:37:25.159
more of that. And it made
me kind of want like or see the

621
00:37:25.199 --> 00:37:31.440
possibilities of a game using the mechanics
of that specific Marvel character. Yes,

622
00:37:31.480 --> 00:37:34.920
I don't want to spoil anything,
yep, yeah, I mean speaking of

623
00:37:34.920 --> 00:37:38.599
spoilers, this is a game that
is a sequel to a very successful game.

624
00:37:38.639 --> 00:37:42.280
I think it's very likely they're going
to make a third one. There

625
00:37:42.320 --> 00:37:45.719
are some setups there, don't We
won't talk about anything specific, but how

626
00:37:45.719 --> 00:37:47.320
do you guys feel about the setup
for a third game? And how do

627
00:37:47.360 --> 00:37:51.480
you feel about the conclusion of this
one? If you've beaten it, Dan,

628
00:37:51.519 --> 00:37:53.760
you beat it? No, No, that's right, twenty one miss

629
00:37:54.760 --> 00:37:58.800
then you guys thrust you guys have
Okay, Well I'm I'm so. I

630
00:37:58.840 --> 00:38:00.559
thought I was close to the end, but then I looked at that progress

631
00:38:00.639 --> 00:38:04.920
and it read like fifty. Oh. Actually, if it's at fifty,

632
00:38:04.960 --> 00:38:08.039
you're probably pretty close to the end
of the story. If I was at

633
00:38:08.079 --> 00:38:12.719
like sixty five seventy or something like
that and I still had ten story missions,

634
00:38:12.760 --> 00:38:15.199
yeah, but I had done like
all of you were doing all the

635
00:38:15.239 --> 00:38:16.440
other stuff. Yes, I think
so if you've been doing a good mix,

636
00:38:16.440 --> 00:38:20.280
you're probably pretty close to the end. Got it. I think the

637
00:38:20.440 --> 00:38:23.679
the ending is very satisfying. Uh. The uh boss fight, Like I

638
00:38:23.679 --> 00:38:27.000
don't I don't love the boss fights
in this I think they're pretty samy.

639
00:38:27.880 --> 00:38:31.320
They all have the same structure.
There's gonna be multiple phases, and and

640
00:38:31.360 --> 00:38:35.239
the phases are gonna be like you're
gonna end with that cinematic sequence, and

641
00:38:35.239 --> 00:38:37.639
then you're gonna jump to another part
of the level, and then you're basically

642
00:38:37.639 --> 00:38:39.159
gonna do the same fight again,
and you're either gonna do that two or

643
00:38:39.199 --> 00:38:42.880
three times. And that happens a
lot. I think that's one of the

644
00:38:42.920 --> 00:38:45.920
things with this game that is maybe
its weakness is it has a lot of

645
00:38:45.920 --> 00:38:47.199
good stuff, and then it has
a lot of stuff that's maybe too much.

646
00:38:47.199 --> 00:38:51.599
I like the combat. I think
that being like the main thing you

647
00:38:51.639 --> 00:38:53.880
do constantly combat that did get a
little bit old for me. I kind

648
00:38:53.880 --> 00:38:57.760
of wish that there would have been
some platforming sequences mixed up in the in

649
00:38:57.800 --> 00:39:00.199
the main stuff, but overall it's
like, yeah, the combat's good,

650
00:39:00.199 --> 00:39:04.039
but there's just too much of everything
in some of these stuff. I think

651
00:39:04.039 --> 00:39:07.159
the side question where they had that
good balance for like, there's not too

652
00:39:07.239 --> 00:39:09.360
much of that. But yes,
I think this is part of the reason

653
00:39:09.400 --> 00:39:14.800
that Miles Morales was such a welcome
thing because we had all of the like

654
00:39:14.960 --> 00:39:20.199
big budget, giant open world map
stuff going on without any bloat. Really,

655
00:39:20.360 --> 00:39:22.760
you know, like this is this
is a really good game, but

656
00:39:22.800 --> 00:39:24.920
it's pretty bloated in a few ways. And like, I think scaling it

657
00:39:24.960 --> 00:39:30.760
back to that Miles Morales level was
exactly what that game needed. I could

658
00:39:30.800 --> 00:39:32.880
have gone for more on the Miles
Morales length than this. I yes,

659
00:39:34.119 --> 00:39:37.800
so totally. I think that if
you play through the story, you're going

660
00:39:37.840 --> 00:39:39.480
to know where this the third game
is going to go pretty quickly. You're

661
00:39:39.519 --> 00:39:42.599
gonna have a pretty good idea of
who's going to be in there, who's

662
00:39:42.599 --> 00:39:45.880
going to be the villain, how
that's going to work, So that yes,

663
00:39:45.199 --> 00:39:49.760
they definitely set up a third game
finally, don't even talked too much

664
00:39:49.800 --> 00:39:52.639
about it. I think we've all
just been mostly been impressed the performance.

665
00:39:52.840 --> 00:39:57.000
This is a next Gin only or
current Gen only game. Uh, do

666
00:39:57.000 --> 00:39:59.360
you guys feel like this takes advantage
of the power of the PS five and

667
00:39:59.360 --> 00:40:02.400
you're pretty happy with the performance.
Yeah, the variable refresh rate stuff like

668
00:40:02.440 --> 00:40:06.440
you know, I've gotta I've got
a C two O led and I turned

669
00:40:06.440 --> 00:40:10.039
on all that ship and you can
tell it runs so so smooth, like

670
00:40:10.079 --> 00:40:14.000
just no hiccups, doesn't matter how
much crazy bullshit's happening on the screen.

671
00:40:14.159 --> 00:40:19.880
It technically it's maybe like it's definitely
the top three like PS five showcases.

672
00:40:20.000 --> 00:40:24.400
Yeah, it's phenomenal. I mean, especially with those uh melee scenes where

673
00:40:24.400 --> 00:40:30.840
you're tag teaming and you Yeah,
I mean just the the chore choreography and

674
00:40:30.000 --> 00:40:35.559
all that coming together. It is
really wild. There's a whole well I

675
00:40:35.599 --> 00:40:39.239
don't want to spoil the character that
shows up, but this person is around

676
00:40:39.239 --> 00:40:43.719
for a little bit with a little
bit of like teleportation, and that ship

677
00:40:43.880 --> 00:40:47.239
is just oh that phenomenal. Yeah, that scene very very good. That's

678
00:40:47.280 --> 00:40:52.800
like because we're cool, that's the
there's yeah, tele portals. That what

679
00:40:52.840 --> 00:40:57.000
I was talking about. Yes,
okay, Oh, it's very minister of

680
00:40:57.039 --> 00:41:00.559
Ratchet and Clank with the rift apart. Oh, oh the site, Yes

681
00:41:00.599 --> 00:41:05.360
there's worre suddenly. Okay, yes, that's the kind of thing they would

682
00:41:05.400 --> 00:41:07.119
be like, we could do this
in a Spider Man movie, but how

683
00:41:07.159 --> 00:41:09.000
do we translate that to a game. No, it's perfect here. It's

684
00:41:09.000 --> 00:41:12.760
better than it could ever be in
a movie. It's so like you show

685
00:41:12.840 --> 00:41:15.760
up in one spot for like ten
seconds, you're just like, what the

686
00:41:15.880 --> 00:41:21.800
fuck? So awesome? Ye,
all right. The last thing I want

687
00:41:21.840 --> 00:41:27.159
to say is like, God,
Like, I was fearing that Insomniac would

688
00:41:27.159 --> 00:41:30.719
feel the pressure of the popularity of
the Spider Verse theories, that they'd have

689
00:41:30.760 --> 00:41:35.480
to ham this something. There's something
there. There are little bits and homages

690
00:41:35.519 --> 00:41:39.239
to it. But I I really
love that they stuck to their guns with

691
00:41:39.440 --> 00:41:45.800
their versions of the Spider Man and
not having to like fold to agree,

692
00:41:45.960 --> 00:41:49.239
well, we've got to make everything
the Spider Verse. The biggest strength of

693
00:41:49.920 --> 00:41:52.320
the story of this game is the
relationship between Peter Parker and Miles Morales.

694
00:41:52.360 --> 00:41:55.400
That is, it's a really good
dynamic. It's really I think it's really

695
00:41:55.400 --> 00:42:00.400
smart because we've seen Peter like,
oh, try to explain why has to

696
00:42:00.400 --> 00:42:02.599
do stuff to MJ and to his
aunt and all this stuff. And then

697
00:42:02.599 --> 00:42:06.480
we've seen that that stuff where Miles
has to explain it to all these other

698
00:42:06.519 --> 00:42:09.599
Spider Man and that that's cool.
But just having like the mentor student dynamic

699
00:42:09.960 --> 00:42:13.920
and then have it become like,
no, now we're kind of equals and

700
00:42:13.960 --> 00:42:17.480
we're working together and be partners as
like the Spider Team. It's really good

701
00:42:17.519 --> 00:42:22.480
stuff. I really like that a
lot. Okay, that's gonna do it

702
00:42:22.920 --> 00:42:25.079
if you're if you're hearing this in
the BombCast feed, we might do this

703
00:42:25.119 --> 00:42:28.920
occasionally in the future where like,
hey, if there's a big game coming

704
00:42:28.960 --> 00:42:31.159
out, when we want to have
a conversation about it, especially at an

705
00:42:31.159 --> 00:42:34.320
embargo time, if it's kind of
a little bit off from when we do

706
00:42:34.360 --> 00:42:36.480
the show, Uh, we might
do a little bit more of this in

707
00:42:36.480 --> 00:42:38.400
the future. Let us know what
you think. Otherwise, thanks for listening,

708
00:42:38.400 --> 00:42:42.079
Thanks for watching everybody. Uh,
we'll catch you. We'll catch you

709
00:42:42.079 --> 00:42:45.320
next time. Thanks boys. Bye
bye Whip Whip

