WEBVTT

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You'll be don't mean it's the internet. You're busy. Let's do this for

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September twenty one, twenty twenty three. For the next hour or so,

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let me help you sort through the
world of gaming on Game mess Mornings Live

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with me Jeff Grub Today, a
new studio has already lost its founder and

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more details squeak out of Xbox.
But first, please join me and welcoming

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today's co host to Gamess Mornings.
It's Emma Fife. Everybody, Emma,

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how are you doing well? I'm
great. There's already somebody on Twitter.

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This is at basically Lexi says,
have a good show. This is when

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I tweeted about being on the show, because apparently I'm using Twitter again,

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and I'm supposed to ask Grub why
you and seven other people between the ages

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of one hundred and one and two
hundred invested in Embracer. Yeah, well

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listen, us vampires need money too. I mean, that's just how it

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goes. Yeah, Lexi le come
for me for being old. I guess

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I'm forty, that's fair and they're
twenty. So that's a comparison. Yeah,

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all right, that's what I'm much
closer in age to you than I

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am. I will, but I
will say that yesterday I actually did a

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sponsored stream with a bunch of Twitch
partners for Charles Schwab Investments. Hell yeah.

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And it was a D and D
campaign, so I DMed it.

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And basically what we were doing was
we were doing time skips wherein the players

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could invest in different businesses in the
town. We had like a guy from

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Charles Schwab was like an actual financial
advisor who literally would like make dice rolls

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and do math to figure out how
these things bested over time. It was

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absolutely wild. It was last I
could tell that I'm an old man because

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what you just described there sounds like
the best thing in the world. That

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sounds like so much. Truly,
I have to tell you that literally everybody

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I have spoken to about this who
is over the age of thirty is like,

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I am, that's awesome. Yeah, So that's you can check.

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Got that vaud on Poe belters Twitch
channel and it was this. I just

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want to shout out Poe Belter for
a second. He's a League of Legends

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pro and he when we started said, you know, are we gonna have

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to do a lot of role playing
because like I don't think I'm going to

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be very good at that. And
like my other two like one of the

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guys on the stream was Cleo Thomas, who's literally an actor, and so

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I was like, no, you're
gonna be fine, Like just follow Cleo's

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lead, like he's an actor.
It's gonna be fine. It was like

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having a child in theater class who
discovers in theater class that they love theater.

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Like it was. It was such
a magical moment. Yeah, he

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was great. So anyway, tabletop
rugs they're fun. If if more tabletop

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rfugs were about investing, I would
be playing every day. That would be

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amazing. Yeah yeah you uh my
understanding though, Emma, you been busy.

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I have been busy. Yeah.
So last week was a lot of

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uh games previews happening in LA I
am allowed to publicly say that I played

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Alan Wake two, though I cannot
divulge any details until next week. Cute,

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I know, I know, But
yeah, it was a cool event.

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I think I'm allowed to say,
like the event was cool. It

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was at the same space that we
had Summer Games Fest, and I walked

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in because the other preview that I
had gone to that day, which I'll

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get into in a second. I
had just like gone to their office,

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you know, gone to a room
upstairs with some gaming stations and played and

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you know, they had your sort
of basic here's some coffee and water bottles

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and granola bars. Oh no,
no, the Alan Wake event was a

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party. Like I walked in and
somebody immediately like handed me a themed cocktail

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and they were passing apps around and
the gaming stations were so cool, like

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everything was themed and they had like
a fake caseboard set up. It was

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awesome the event. I can't say
what I thought of the game yet,

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but what I am allowed to talk
about now is Final Fantasy seven Rebirth,

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which I played out the Square Knicks
offices last week. If you haven't had

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a chance to, I believe that
Gamespots impressions that Tam and Lucy did should

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be up. All three of us
got a chance to play. But yeah,

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so as as as y'all know,
for those of you who've seen me

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around Giant Bomb and those of you
who watched us watch the Summer Games Festive

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opening presentation when I was name dropping
some deeper cut characters in Final Fantasy seven,

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that is my jam and I am
delighted to report that Final Fantasy seven

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rebirth is just sheer joy. What
I really loved about it was how goofy

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it is. And I think that
a lot of the time when you get

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these more like modern gaming adaptations,
there's a fear that it's not going to

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preserve the integrity of the like goofier
sides of the previous titles. And obviously,

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like we saw in Final Fantasy seven
remake that they were not afraid of

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the goofy. They like kicked it
up to eleven and made it so fun

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in the whole Wallmarket sequence, the
cross dressing and getting into Don Corneo's mansion.

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But yeah, I mean, like
we basically got to play part of

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the Niebelheim flashback, which anybody who's
you know, play Final Fantasy seven,

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you know, basically as soon as
you get out of Midguar, you go

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to this town called Calm and Clouds, like, let me tell you what

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happened in my town five years ago, and then you play through that flashback.

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So I did actually get a chance
to play part of that. It

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was really fun to control Sefroth,
so sick to have him as part of

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the team, and then it was
it's so it's so awesome because I remember,

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like in the flashback sequences, you
didn't actually control Seferroth. Even in

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the OG game, he was AI
controlled. But now like you got full

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control baby, And yeah, I
mean it's like fully fleshed out that Final

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Fantasy seven combat system. But yeah, and and they also added so from

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the DLC with Ufie, wherein she
only there were only two people on the

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team and the other guy was basically
like an AI control. You were mostly

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just controlling Ufie. Uh. But
they had synergy attacks where you know,

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basically it's like a gauge would fill
up in and then they could do attacks

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together. They've also added that into
Final Fantasy seven Rebirth, but now you

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can do like three person synergy attacks. So it's yeah, I mean the

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changes to the battle system are great. Uh. The other thing that we

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got to do was explore the area
around June on just to get a sense

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of what the world map is like. Uh, it's big, you know

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what. I like. It feels
like there's a lot to explore, there's

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a lot to do, There's a
lot you can do with chocobos. They

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were very kind and gave us chocobos
right off the bat. My only uh,

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sort of gripe about chocobos. So
this is this is those are my

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two things. They're not quite as
fun to ride as they are in Final

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Fantasy sixteen because they can't jump.
And one of the things it's really fun

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about riding Ambrosia in Final Fantasy sixteen, Like what I would always do is

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like sprint through the fields and then
I'd find like a little cliff that I

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could actually get off, and I
would jump, and then you could kind

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of like sour a little bit,
because chocobos are like chickens and they can,

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you know, they and fly about
as much as chickens can. But

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there's no jump in Final Fantasy seven
Rebirth, at least that I was aware

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of. So that was a bummer
that I couldn't do any soaring. But

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to their credit read thirteen, Who's
a Dog Lying Creature? Ye rides rides

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a choke about whoa Okay, I
gotta see that natural yep, God,

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it's truly hilarious. I got some
good footage of it, so I'll try

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to share some of that through.
But yeah, again, like I have

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nothing, but I have nothing but
high hopes for this game. I loved

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Final Fantasy seven remake, and it
seems like Rebirth has really like added some

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fun elements. And so again,
like when I got that email from Square,

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like literally the PR team was making
fun of me in a good way

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for how excited I was. Like, like Kyle from forty seven literally made

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like a meme where it's like all
of the characters looking off to the horizon

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and he labeled them me. And
then September fourteen, it was the day

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that we've played, so we like
put it up in the sky where they

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were looking. So it's a it's
that meme of Nick Cage and a pagor

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Pascal. Yes, I'm Pedro,
but we got it. We need to

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know. I will say right now, this is the most asked question chat

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What about that? What about that
segue? Oh god, the segue we

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didn't get to play. Okay,
that's what I wanted. That's what I

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figured. I figured you would have
liked with that. I would have led

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with that. Are you kidding me? But the one other detail that I

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did want to point out is the
way that you fast travel in this game

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is when you're wandering around the world
randomly, a baby Chokeabo will it here

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somewhere in your vision, and then
you follow that baby chokeabo to a chocobo

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station and you stand the sign up, and then that becomes a fast travel

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points amazing. You can also very
importantly, and they literally lead with this

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in the intro video that we watched
before we played, you can pet the

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baby choke most Yay, that's gonnake. Mike's over that you could pet things

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in the end games, but everyone
else still likes it. As we've gotta

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cheer for it and rub it in
his face. He's gonna get over it.

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I'm gonna understand why you would get
be over petting things in games.

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I don't. It's a very strange
thing. I agree, correct take.

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Yes, it's just kind of a
weirdo kind of thing. I would say,

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Uh, Emma, you also have
a new show I do, Yes,

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oh my gosh over on game Spot. My new show launched this week.

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It is called reality Check. It's
actually technically reviving an old Game Spot

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show that hasn't been around for a
long time, but now it's it's very

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deeply Emma, it's deeply weird,
which is really who I am. And

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yeah, so basically I'm exploring things
that come up in games. Uh,

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you know, tropes, themes,
common occurrences, and kind of taking a

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lot look at where those things come
from in real life, why those things

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might be present in games. Just
kind of tying different phenomena that we experience

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in games to the real world.
Be it it's I was gonna say,

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be it psychologically. It's turning out
to be mostly psychologically. Yeah. Yeah.

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So the first episode is up right
now, so you can go check

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that out over on game spots YouTube
channel. It is all about why we

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love non human romance options. And
then the next episode is coming out on

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Tuesday of next week, and I
can tell you that the topic of this

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one is chickens. I all right, I can't wait. I can't wait

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to see what's happening over there.
That sounds like a lot of fun.

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Say again, we're when and where
can people find this? Tuesday's on game

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spot on gamespots YouTube channel. Very
exciting? All right, Yeah, we're

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gonna get into this show now.
But that was looking for that. You

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know, you guys been working hard
on it. So great to see the

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frits of that labor. Yeah yeah, all right, So let's get into

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this mess before we do let's explain
what we do here most weekdays, I,

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Jeff Greb, will help peace your
gaming life back together. That includes

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breaking news and maybe even some of
our own original reporting. For all these

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topics, I'll get the input of
a bona fide expert who will make me

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look smart. If you were watching
live on twitch welcome, you can always

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listen to the show later on podcast
feeds by searching for Game Mess Mornings,

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00:11:24.679 --> 00:11:28.200
or find the RSS on giant bomb
dot com. You can also catch the

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show later with chapters and timestamps on
YouTube. Hello YouTube. All right,

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we have a lot to get into, so let's start the Morning Mess with

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Glenn Scofield is leaving Striking Distance after
the Callisto protocol misfired. This is from

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Tom Ivan at VGC Striking Distance CEO. Glenn Scofield is leaving the Crafton owned

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studio after its debut game, the
Callisto protocol failed to meet expectations. A

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Crafton representative told Bloomberg Scofield has decided
to pursue new opportunities and that Striking Distances

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chief operating Officer and chief financial officer
are also leaving the company. Volume tarily

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former Sledgehummer Games and Visceral Games general
manager Scofield, who is best known as

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the co creator of Dead Space,
founded Striking Distance in twenty nineteen with the

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goal of crafting an original narrative experience
in the pub Gene universe. The project

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evolved over time into a sci fi
survival horror game that dropped the pub g

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franchise ties. The Clister protocol received
mixed reviews when it launched in December,

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a month before EA released a critically
acclaimed Dead Space remake in January, and

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analysts claimed Crafton had targeted five million
sales tray the Clysto protocol but the following

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but that following a slow start,
it could struggle to reach two million by

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the end of this year. Bloomberg
reports that Striking Distance has laid off over

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thirty members of its staff in recent
months, and that it now has a

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headcount of around ninety employees. According
to its website, Striking Distances Chief Development

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Officer Steve Papustas will replace Schofield as
CEO. So the studio is not closing

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down at least not yet, Emma, but this is also not too surprising.

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This thing had expectations way up here. It's it. Reality's way down

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there. This is kind of what
happens sometimes, right, you know,

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what's really I'm trying to remember exactly
which of the State of Play Game Awards,

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anything that shows off a bunch of
game trailers. I remember there was

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one presentation. I don't think it
was the Game Awards. I think it

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was maybe like the State of Play
before that or something where every other title

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was a space horror game. Like
I remember Bailey and it was Game Awards

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because I remember watching. I was
co streaming, you know, Bailey and

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I were co streaming, and I
remember sitting next to her on the couch

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in the Phantom office and we were
just like another another space horror game.

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Like all I'm getting out of this
is never go to space. So,

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I mean, I think it's it's
interesting because I think a lot of what's

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happening in the gaming world is something
that we are. It's interesting with games

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because games it's more about expectation and
in film and TV where we're also seeing

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just and I think, you know, Tam and Lucy did a spot on

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over on game Spot recently where they're
basically talking about how like there's too many

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video games and It's the same thing
with film and television, except for with

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television, you with all these streamers, they'll drop a show and if in

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the first season it doesn't get super
duper popular, it gets canceled. And

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with games, it's more like if
they don't, you know, sell copies

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right off the bat and only get
mixed reviews, then that's gonna automatically put

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studios in trouble. And it feels
like we're in an era wherein it's kind

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of difficult to break through all the
noise and very similar to what's going on

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in TV. You know, you
have a lot of TV shows and things

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that do have a small, really
dedicated audience, and I think that you

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get that with games as well,
but unfortunately it's like because there's so much

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to compete with, and especially when
you are creating a game on a really

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large scale like this, not just
a smaller indie title. You know,

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it is not surprising to me that
this is how things are going with striking

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Distance. It is unintuitive the way
this is all working, right, where

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the more specific you make a game, the broader it's appeal somehow, And

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it's like if you were a company, it's like, hey, we need

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to make a big hit. What
do we do. What's like, well,

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let's make sure it's easy for enough
people, and it's welcoming, and

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it's it's always thinks and yeah,
space War there's a lot of horror fans

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out there, but let's spend a
lot of money on the visuals. That's

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spend a lot of money making sure
that looks slick. And then people are

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like, yeah, Okay, I'm
gonna go play Boulder's Gate three that has

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all all these very minute details that
they paid attention to, and I'm gonna

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like just obsess over that. And
it's like, you you kind of can't

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manufacture the kind of thing that like
a game like Boulder's Gate three. Did

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you know? Not that that's a
great comparison for the Closter Protocol, but

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still it's like the Closter Protocol is
in the situation where it you can't make

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a game like that without spending a
ton of money. We I can't remember

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what the number was, but it
was something like over one hundred million dollars

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maybe even getting up the coast to
one hundred and fifty million dollars for this

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game. It was like a lot
of money to make this game, and

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it's like, yeah, I mean, what's the alternatives. It's just your

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game has to look worse, it
has to look cheaper. And for games

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these days, if you are trying
to break out, that's not really an

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option unless you have some other magic
sauce inside there, and that again,

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you just can't pull that out of
a hat. You can't just manufacture that.

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So I get how these things keep
happening, but it does continue to

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show the unsustainability of these big games
and the business model a lot of these

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publishers have, where games are just
getting bigger and bigger and bigger and bigger

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and bigger, and the amount of
people required to make them as bigger and

241
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bigger, and now there's only a
few companies that can justifiably do that handful

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of times without getting a hit after
hit after hit, and even like the

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biggest companies like you know, we
saw and I don't have the story here,

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so it's like this, it's kind
of still breaking a little bit.

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There are some details about how much
profitability at the Xbox, Nintendo, and

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00:16:52.200 --> 00:16:56.120
Sony have and I think it was
estimated by Microsoft, but so it might

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00:16:56.159 --> 00:16:59.840
not be fully accurate, but basically
it was like, hey, Sony spends

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the most money and then their profitability
is actually lower than Xbox and Nintendo.

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And it's like, you know,
when you look at it, if you

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look at those games that they're putting, now, that makes sense because their

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games are bigger and more expensive than
the other ones. And it's like,

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what if one of those goes bad? What if like two in a row

253
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flop? That's real bad. Absolutely, And I mean Sony's model is releasing

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games, you know, it's like
game, I know, the biggest games

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exactly, and Nintendo is two.
But Nintendo's always going to Nintendo. They

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will always have their core properties that
are only ever going to be on They

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are not afraid to save a buck
on things. Here in one thousand percent

258
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one thousand percent, Sony spends all
the money to put out all these flashy

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looking titles. Meanwhile, you have
Xbox, who's focus. Yes, they

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are definitely you know, tip dipping
their toes in. Obviously not the same

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with its Sonny. It's obviously you
know, they own the ths done and

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they put out Starfield and you can
only play out on Xbox or PC.

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Uh And but I mean I still
stand by xboxes model is game passed.

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They just want you to have a
game Pass subscription. Yep, it's yes,

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for sure. And it's like and
that means a variety and there's a

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lot of incentives that are very good
there. But but it's if you were

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00:18:11.680 --> 00:18:15.480
just like looking at this from how
these decisions get made and how these companies

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00:18:15.519 --> 00:18:18.359
feel good about that. Clearly it's
working for Sony, so they're gonna keep

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They're gonna keep doing it. But
you also see why they are eyeballing games

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as a service and not just eyeballing
it there. That's their big investment push

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right now, Yeah, is hey, we need we need games that like

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cost way less than what we're spending
or even if they do cost the same,

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they have the potentially the way to
make way more down the line and

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and not games that are going to
be kind of like twenty to thirty dollars

275
00:18:40.039 --> 00:18:41.960
two years after they come out after
they cost two hundred million dollars for us

276
00:18:41.960 --> 00:18:45.000
to make. And it's like,
yeah, I can see how that would

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be. Pretty like you look at
that, it's like they're lost leaders.

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Even though they're probably not losing money, they're not making the profit level that

279
00:18:52.319 --> 00:18:55.519
a company like Nintendo's scene from its
games. So it's like, okay,

280
00:18:55.559 --> 00:18:57.119
well then we have to make it
somewhere else, and that's going to be

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00:18:57.160 --> 00:19:00.000
the games as a service. And
obviously Sony makes a ton of money from

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00:19:00.039 --> 00:19:03.880
like a Fortnite and Call of Duty
and all that stuff. But for companies

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00:19:03.880 --> 00:19:07.319
that aren't Sony, that aren't Nintendo
or Xbox, it's you know, they

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don't have the ecosystems. You know, the craft it doesn't have an ecosystem.

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They have the pub G ecosystem.
If you're playing pub G a lot

286
00:19:15.359 --> 00:19:17.640
in the mobile game, sure,
but if you were like, hey,

287
00:19:17.680 --> 00:19:18.759
me and my friend group are now
going to go play a different game.

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00:19:18.799 --> 00:19:23.000
If you're PlayStation and they're still playing
on PlayStation and they start spending micro transactions

289
00:19:23.000 --> 00:19:26.240
on there, you're going to get
a cut of that if you're if they're

290
00:19:26.279 --> 00:19:29.359
if you're crafting, you like,
you have pub G, but you know

291
00:19:29.440 --> 00:19:32.440
that's not going to be around for
forever forever, So you are looking for

292
00:19:32.480 --> 00:19:34.640
the next thing that could start generating
revenue, and if it's not this,

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00:19:34.720 --> 00:19:38.599
it's like, okay, well that's
that's not just a kind of a disappointment.

294
00:19:38.839 --> 00:19:42.880
This is a threat to our existence
because we now we that was an

295
00:19:42.920 --> 00:19:47.240
opportunity cost that we waste it.
We burned that, and now we have

296
00:19:47.319 --> 00:19:48.920
to do that all over again,
and now we're going to be even more

297
00:19:49.000 --> 00:19:52.839
risk adverse, We're gonna be even
We're having even less money to spend on

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00:19:52.839 --> 00:19:56.319
this stuff, and it's it's unsustainable, is what it feels like. So

299
00:19:56.559 --> 00:19:59.119
not a surprise that this is how
things are going. I do wonder what

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00:19:59.160 --> 00:20:03.160
happens with Glen Scofield next. He's
bounced around a couple of places. Now

301
00:20:03.000 --> 00:20:07.680
probably I hope this is like a
lesson learned kind of thing where it's like,

302
00:20:07.880 --> 00:20:11.240
hey, just do something that that
really gets you your creative juice flowing.

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00:20:11.920 --> 00:20:15.000
Glen Scofield a very creative guy.
Yeah, focus on that side of

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00:20:15.000 --> 00:20:15.599
things, right. Well, that's
what I was going to say, is

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00:20:15.599 --> 00:20:19.200
because I feel like, you know, the titles that tend to pop off

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00:20:19.359 --> 00:20:27.160
outside of you know, your big
Sony's xboxes and Nintendo's, they're often indie

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00:20:27.200 --> 00:20:34.359
games, and they are indie games
that have some sort of element of creativity

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00:20:34.400 --> 00:20:40.680
that people just really just or like
a good gameplay element, just something that

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00:20:40.720 --> 00:20:44.400
there was clearly like a lot of
thought and passion put into them. Whereas

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00:20:44.400 --> 00:20:47.839
to me like Callisto Protocol, as
you say, like initially started off as

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00:20:47.880 --> 00:20:49.480
it was going to be like a
pub G narrative, and then it spun

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00:20:49.519 --> 00:20:56.920
off from that and then it ended
up in this ocean of horror space games.

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00:20:56.319 --> 00:20:59.519
So but then I look at something
like, you know, one of

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00:20:59.519 --> 00:21:03.200
the games that we've really been seeing
popping off lately and we got a lot

315
00:21:03.279 --> 00:21:06.960
of comments about wanting an honest trailer
for and ended up doing one was like

316
00:21:07.240 --> 00:21:11.240
Sea of Stars, which is a
you know, classic JRPG, and if

317
00:21:11.279 --> 00:21:18.720
you do the genre thing extremely well, people have love for that kind of

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00:21:18.759 --> 00:21:23.480
thing and they will come. You
know who did pull this off is Hideo

319
00:21:23.640 --> 00:21:27.319
Kojima with Death Stranging. You know, as much as like look, going

320
00:21:27.359 --> 00:21:30.759
into Death Stranding, I was like, man, this asshole is going to

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00:21:30.799 --> 00:21:32.880
spend all the money in the world. It's going to take years and years.

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00:21:32.960 --> 00:21:34.319
I'm like, oh, what's already
here? How this game's kind of

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00:21:34.319 --> 00:21:37.359
interesting? And then it's like the
more you play it, the more you're

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00:21:37.400 --> 00:21:41.279
like, fucking get it again.
So I know, you're like, this

325
00:21:41.359 --> 00:21:45.680
is a walking simulator, Like what's
happening here? But it's like Key saved

326
00:21:45.720 --> 00:21:48.039
money in that making that game where
it made sense, and then he still

327
00:21:48.039 --> 00:21:51.880
had all this Cogima bullshit in there, and then he still had like a

328
00:21:51.880 --> 00:21:55.759
really good core idea of like this
connected world, and that was all part

329
00:21:55.759 --> 00:21:59.880
of the leading into the themes.
And it's like that, that is judicious

330
00:22:00.200 --> 00:22:03.359
using the resources you have available to
you in a way that is obviously it's

331
00:22:03.480 --> 00:22:06.799
very clever, and it's obviously coming
for someone who has done this for a

332
00:22:06.920 --> 00:22:08.759
very long time and knows what they're
doing and has a certain confidence. And

333
00:22:08.799 --> 00:22:11.400
I think that's the lesson to be
learned there. Hey kiddy, yeah,

334
00:22:11.640 --> 00:22:15.359
kitty cat. Sorry, he's screaming
at me so we can barely hear.

335
00:22:15.640 --> 00:22:18.200
So we're doing it over here,
all right, Let's keep moving here.

336
00:22:18.200 --> 00:22:22.079
A bunch of more Xbox Game Passes
game Pass games confirmed, including another Day

337
00:22:22.079 --> 00:22:26.279
one title. This is from Darren
Bonthus at GameSpot. Xbox game Pass subscribers

338
00:22:26.319 --> 00:22:30.680
can look forward to something big,
some big new games in the near future,

339
00:22:30.759 --> 00:22:33.799
as Like a Dragon Guidan, the
Man who erased his name and Like

340
00:22:33.880 --> 00:22:37.119
a Dragon Hian will be added to
the library of subscription services, alongside several

341
00:22:37.119 --> 00:22:41.480
other titles. For Like a Dragon
Guidan, the Intercool as they're calling it,

342
00:22:41.519 --> 00:22:45.759
will be available as a day one
release on game Pass and when it

343
00:22:45.839 --> 00:22:48.720
launches on November ninth. Xbox announced
this at the Tokyo Game Show last night,

344
00:22:48.759 --> 00:22:52.920
and during like a forty minute long
thing that they had said after yak

345
00:22:52.960 --> 00:22:56.200
Who's a six the Song of Life, and during yak who'sa like a Dragon?

346
00:22:56.559 --> 00:23:00.200
Like a dragon guide and focuses on
Kazuma, cure you said, I

347
00:23:00.240 --> 00:23:03.480
say it yep, yeah, ks
mccarya Kure. Yes, the legendary Yakuza

348
00:23:03.519 --> 00:23:07.640
who faked his own death so that
he could protect his family, now operating

349
00:23:07.720 --> 00:23:11.000
under the code name of jo You
you Cure You, becomes caught up in

350
00:23:11.039 --> 00:23:14.960
a new plot that threatens to expose
him and his loved ones in danger.

351
00:23:15.160 --> 00:23:19.119
Blah blah blah. This is this
is pretty pretty cool. Obviously, it

352
00:23:19.200 --> 00:23:25.480
seems like Sega has bought all in
on game Pass because the game Pass right,

353
00:23:25.480 --> 00:23:27.160
they put a few games in there, and then now now like they

354
00:23:27.160 --> 00:23:30.480
are putting some of these ones that
aren't their biggest, biggest, biggest games

355
00:23:30.480 --> 00:23:34.000
like Yeah, Yahkuza or like like
a Dragon Infinite Wealth probably not going to

356
00:23:34.039 --> 00:23:37.039
be day one in game Pass,
but the next tier down of Yakuza game

357
00:23:37.319 --> 00:23:41.000
being in game pass that feels right
to me. I don't know, what

358
00:23:41.039 --> 00:23:44.359
do you think? I totally agree, And it's super interesting to me because

359
00:23:44.720 --> 00:23:53.119
I feel like the Yakuza games in
general, I wouldn't call necessarily I mean,

360
00:23:53.400 --> 00:23:56.680
it's definitely like it's one of the
biggest series. I would say that,

361
00:23:56.720 --> 00:23:59.880
like Sega basically owns the licensing two
at this point. But I do

362
00:24:00.200 --> 00:24:06.880
think that in terms of like the
US market, the Yakuza games are they

363
00:24:06.920 --> 00:24:11.519
have a very very very dedicated cult
growing and it's they're not yet exactly and

364
00:24:11.559 --> 00:24:15.160
growing and they're not They are not
obscure by any stretch of the imagination.

365
00:24:15.200 --> 00:24:18.079
I would I would hazard to say
that most people who are into gaming have

366
00:24:18.160 --> 00:24:22.359
heard of the YEP when they were
disappointing Sega back in the day on the

367
00:24:22.400 --> 00:24:23.880
PS two and stuff, PS three
or whatever it was, even then,

368
00:24:23.920 --> 00:24:26.880
they weren't obscure like people still talk
about. They were just setting out the

369
00:24:26.880 --> 00:24:33.039
body totally. And I think that
now you know this strategy and they've been

370
00:24:33.039 --> 00:24:37.839
putting a bunch of the Kausa games
on game tasks, it's a it's a

371
00:24:38.039 --> 00:24:42.680
it's not a smart strategy. I
think so too, And it's and the

372
00:24:42.720 --> 00:24:48.440
companies that have mostly embraced game Pass
in terms of putting day one games out,

373
00:24:48.839 --> 00:24:52.519
not the day one games that are
single player multiplayer games have been in

374
00:24:52.559 --> 00:24:55.680
there a bunch of times, and
those make a lot of sense because that

375
00:24:55.720 --> 00:24:59.480
gets to the kind of juice whole
flowing of a building a community, and

376
00:24:59.480 --> 00:25:02.880
that's just natural fit. But for
the single player games from like companies like

377
00:25:02.880 --> 00:25:06.119
Sega and Capcom, because Capcom is
putting out that and I'm never gonna be

378
00:25:06.119 --> 00:25:07.160
able to remember the name, but
the one that kind of looked like Annie

379
00:25:07.200 --> 00:25:12.640
Musha that they announced the Summer Game
festo something like Princess blah blah blah.

380
00:25:12.680 --> 00:25:15.839
Yeah, I know the one you're
talking about. It looks fun, right,

381
00:25:15.880 --> 00:25:18.799
and it's like, okay, So, like Sega's had success in game

382
00:25:18.839 --> 00:25:19.839
Pass, they're coming back, and
they're not just coming back, they are

383
00:25:19.960 --> 00:25:25.599
increasing sort of their participation in game
Pass with day one single player releases,

384
00:25:25.720 --> 00:25:27.400
and Capcom is now doing the same
thing. It's okay, So they are

385
00:25:27.440 --> 00:25:30.640
clearly liking what they're seeing. Probably
the thing that they're liking is the big

386
00:25:30.720 --> 00:25:36.279
check from Microsoft. But they're also
not seeing like any real true detrimental effects

387
00:25:36.279 --> 00:25:37.799
from being in game Pass, and
I think we can kind of put to

388
00:25:37.799 --> 00:25:41.640
get piece together that that's also likely
true based on the way that Fortza has

389
00:25:41.640 --> 00:25:45.759
performed in terms of sales, and
then also still being in game Pass and

390
00:25:45.759 --> 00:25:48.799
getting a lot of plays that way. And now Starfield, a game that's

391
00:25:48.799 --> 00:25:51.359
in game Pass and people could play
it that way and yet has been one

392
00:25:51.400 --> 00:25:53.640
of the biggest like just straight up
sellers of the year so far. Oh

393
00:25:53.759 --> 00:26:00.480
yeah, So I think these companies
are now kind of being won over by

394
00:26:00.519 --> 00:26:02.759
this, and now it's like,
okay, does that continue to build to

395
00:26:02.799 --> 00:26:04.920
the point where game Pass can be
sustainable Between the games Microsoft is putting now

396
00:26:06.039 --> 00:26:08.960
and then the partnerships with these third
party games, seems like they could get

397
00:26:08.960 --> 00:26:11.400
there. It's at least it's not
moving backwards. At the very least,

398
00:26:11.640 --> 00:26:15.799
it's definitely not moving backwards. And
I know that I've talked about this before,

399
00:26:15.960 --> 00:26:19.839
but I think that one of the
smartest strategies that Microsoft has had because

400
00:26:19.839 --> 00:26:23.559
obviously, you know, they express
interest in these things, and then basically

401
00:26:23.640 --> 00:26:26.839
these companies are in a position to
say, yes, we you know,

402
00:26:26.160 --> 00:26:30.039
yes, buy our game for game
Pass. Uh you know, we we

403
00:26:30.079 --> 00:26:33.599
agree to the steal basically, but
one of the things that Microsoft has been

404
00:26:33.640 --> 00:26:38.200
really smart about is targeting these import
games, targeting things like Yakuza and Persona

405
00:26:40.319 --> 00:26:45.799
and as somebody who is a big
you know, single player girly mostly plays

406
00:26:45.880 --> 00:26:49.960
Japanese import games, like I already
thought game Pass was a great deal,

407
00:26:51.400 --> 00:26:53.480
this just makes it even more valuable
to me, right, And I mean

408
00:26:53.920 --> 00:26:56.400
even if it's that like, I
bet you buy a lot of these games

409
00:26:56.400 --> 00:26:59.559
because they're the kinds of things you're
into, I bet you still buy a

410
00:26:59.559 --> 00:27:03.200
lot of it is I think some
of the value is, Hey, a

411
00:27:03.200 --> 00:27:07.559
friend that I would have previously hesitated
to, say, spend sixty to seventy

412
00:27:07.599 --> 00:27:10.880
dollars on this game. If you
already have an Xbox, go get game

413
00:27:10.920 --> 00:27:12.680
passed for a month, try a
couple of these, and then the barrier

414
00:27:12.759 --> 00:27:15.960
entry is way lower, and I
feel better about recommending something to someone.

415
00:27:17.160 --> 00:27:19.160
And then there's then there's yet another
person I could talk to about this,

416
00:27:19.359 --> 00:27:22.759
which is one of the real values
of these games and be able to share

417
00:27:22.799 --> 00:27:26.079
the experiences with one another. So
that's the power of game Pass, And

418
00:27:26.119 --> 00:27:30.319
it does seem like it's it is
not like completely stormed the industry. I

419
00:27:30.400 --> 00:27:33.720
think the way that the predictions once
once were, but it's totally. It

420
00:27:33.799 --> 00:27:37.640
has found its place, it's found
its footing, and it seems like it

421
00:27:37.640 --> 00:27:40.400
has a strong path forward, even
if it's a slow and steady race.

422
00:27:41.000 --> 00:27:45.559
Yep, let's see Kenitsu Ghani.
Path of the Goddess is the game that

423
00:27:45.559 --> 00:27:52.359
we were trying to think. Okay, Path of the Gods Lady of Notes

424
00:27:52.039 --> 00:27:56.160
in the Letters ess or whatever.
Yes, there we go. We are

425
00:27:56.200 --> 00:28:00.440
close enough. Okay, let's hear
Xbox Series X versus Xbox Series S which

426
00:28:00.559 --> 00:28:06.240
sells better. This is from Eddie
McCoo at game Spot. The Massive Xbox

427
00:28:06.319 --> 00:28:11.200
Document League has revealed lots of juicy
information about Microsoft's gaming plans and other information,

428
00:28:11.480 --> 00:28:15.319
including a breakdown of Series X and
Series S sales. As it turns

429
00:28:15.359 --> 00:28:18.720
out, Microsoft's prediction that the less
expensive and less powerful Series S would be

430
00:28:18.720 --> 00:28:21.599
better selling device turned out to be
true, and at least, at at

431
00:28:21.640 --> 00:28:23.440
least at one time, well kind
of. There's some updates here. Igne

432
00:28:23.480 --> 00:28:26.799
reports that one of the league documents
shows that the Series S accounted for seventy

433
00:28:26.799 --> 00:28:30.200
four point eight percent of sales,
with Series X making up twenty five point

434
00:28:30.240 --> 00:28:33.960
one percent. At least in the
relatively early days of the platform's life cycle.

435
00:28:34.240 --> 00:28:37.599
This information is accurate as of early
twenty twenty two, but the mix

436
00:28:37.680 --> 00:28:42.039
has has shifted significantly since then,
it seems, and this is the update.

437
00:28:42.400 --> 00:28:47.160
Zircana analyst Map Piscatilla said on Twitter
that Series S makes up a bit

438
00:28:47.200 --> 00:28:49.279
more than half of the total sales
of new Xbox consoles in the US.

439
00:28:49.720 --> 00:28:56.359
Chris Dring, who monitors the sales
in the UK through GfK, he mentioned,

440
00:28:56.400 --> 00:28:59.079
it's almost exactly the same in the
UK now. A little bit more

441
00:28:59.119 --> 00:29:03.000
than half is xbo Series S S. Yeah seriess three hundred dollars, less

442
00:29:03.039 --> 00:29:07.960
powerful, uh, same kind of
CPU but less powerful, less storage but

443
00:29:07.039 --> 00:29:11.400
much more available in the early days
now and then the Xbox Series X five

444
00:29:11.480 --> 00:29:14.680
hundred dollars. This is just basic
economics working in their favor, right,

445
00:29:14.799 --> 00:29:17.240
give us, give a lower price
option, more people are going to buy

446
00:29:17.240 --> 00:29:22.240
it. Again, coming back to
the game pass of it all this,

447
00:29:22.640 --> 00:29:26.359
I remember when both of these consoles
launched and how brilliant I thought it was

448
00:29:26.400 --> 00:29:29.559
that they were offering the Series S. Because the whole idea is you get

449
00:29:29.599 --> 00:29:33.400
the console in the home, you
know what I mean, in the house,

450
00:29:33.480 --> 00:29:36.240
yeah, correct, and then you
build the ecosystem. So this is

451
00:29:36.240 --> 00:29:40.119
not surprising to me. I remember
the Xbox Series S. When I heard

452
00:29:40.160 --> 00:29:42.759
it was only three hundred dollars,
I was like, that's ridiculous, that

453
00:29:42.920 --> 00:29:48.720
is that's a steal. And uh
and again, you know, I recommend

454
00:29:48.839 --> 00:29:52.559
the Series S to everybody I don't
have. I don't have a Series X,

455
00:29:52.680 --> 00:29:55.799
I have a Series S. It's
a game pass machine. Yep.

456
00:29:55.880 --> 00:30:00.000
Absolutely, I mean especially if you
are in anyone who is I mean from

457
00:30:00.000 --> 00:30:03.720
I'm building that ecosystem, on building
their own library, on something else last

458
00:30:03.720 --> 00:30:06.559
generation, like the P fourty PS
five, like you're going to keep that

459
00:30:06.599 --> 00:30:08.640
and that there's so much, so
much momentum there. But if you want

460
00:30:08.920 --> 00:30:11.240
access to game pass, if you
want to play some of these other games,

461
00:30:11.359 --> 00:30:15.319
Series S has proven to be mostly
a very fine option, and it's

462
00:30:15.839 --> 00:30:21.160
definitely the one like for people who
are like just kind of curious about games

463
00:30:21.759 --> 00:30:25.519
or like maybe they're like wanting something
gaming related for Christmas. It's like that's

464
00:30:25.559 --> 00:30:29.559
the gift one right there. I
think that YEA for PlayStation it's like it

465
00:30:29.599 --> 00:30:30.599
shouldn't be that hard to fight against
it with like, oh, it's only

466
00:30:30.599 --> 00:30:33.079
a hundred dollars more to get a
Real PS five. Sure, it's a

467
00:30:33.079 --> 00:30:36.720
digital edition, but but so is
the series S. It's only a hundred

468
00:30:36.759 --> 00:30:38.920
dollars more and you get the full
fledged, full fat experience. I know.

469
00:30:40.000 --> 00:30:41.599
But the digital edition is has been
so rare to find. I mean,

470
00:30:41.640 --> 00:30:45.480
I got one, but it took
me weeks of actively searching for it.

471
00:30:45.599 --> 00:30:48.200
I wanted a digital one. I
was like, I don't need one

472
00:30:48.240 --> 00:30:51.599
that has discs, but of course
I have a disc one yep. And

473
00:30:51.640 --> 00:30:53.519
then and you compare it to the
Switch, which is three hundred dollars,

474
00:30:53.559 --> 00:30:56.799
but three hundred fifty dollars for that, oh lad, And you look pretty

475
00:30:56.799 --> 00:31:00.400
good compared to that too, because
you're significantly more powerful than that, much

476
00:31:00.440 --> 00:31:03.480
more powerful. And if you need
an example, just look at the side

477
00:31:03.480 --> 00:31:07.680
by sides of Mortal Kombat one looking
pretty rough over there. We'll see.

478
00:31:07.680 --> 00:31:11.039
We talked about that yesterday where it's
like, yeah, they're gonna update it,

479
00:31:11.039 --> 00:31:14.680
but we'll see how far they're able
to get. We'll see, all

480
00:31:15.319 --> 00:31:18.599
right, Moving along here, Criterion
joins EA Entertainment to focus on battlefield development

481
00:31:18.839 --> 00:31:25.359
from tom Ivan f VGC. Criterion
Games has moved divisions within Electronic Electronic Arts

482
00:31:25.400 --> 00:31:30.319
to work on the battlefield franchise.
EA restructured its studios into two organizations this

483
00:31:30.359 --> 00:31:33.480
past summer, and Criterion has switched
from EA Sports to EA Entertainment. It

484
00:31:33.519 --> 00:31:37.599
will also continue to work on the
Need for Speed series, according to respond

485
00:31:37.599 --> 00:31:41.000
co founder Vince Sampella, who now
leads the EA studios responsible for Apex Legends,

486
00:31:41.000 --> 00:31:45.400
It's Star Wars games and Battlefield games. As we said before, we're

487
00:31:45.440 --> 00:31:48.759
all in on Battlefield, he said
in a blog post today, Criterion is

488
00:31:48.759 --> 00:31:52.880
added to our world class Battlefield studios, dedicated to ushering in a new era

489
00:31:52.960 --> 00:31:56.200
for the franchise. The majority of
the team will be working alongside Dice,

490
00:31:56.319 --> 00:32:00.799
Ripple Effect, and Ridgeline that are
led by Byronbead GM of Battlefield. Criteria's

491
00:32:00.799 --> 00:32:06.160
experience with Battlefield, our technology and
building and building engaging experiences will have an

492
00:32:06.160 --> 00:32:09.000
immediate positive impact as we continue to
work on Battlefield twenty forty two and as

493
00:32:09.039 --> 00:32:15.119
we continue pre production on a connected
Battlefield universe. YEA announced in February twenty

494
00:32:15.200 --> 00:32:17.440
twenty that had handed Need for Speed
development duties back to Criterion as it planned

495
00:32:17.440 --> 00:32:22.079
to restructured Ghost Games, which made
the last four entries in the racing series.

496
00:32:22.960 --> 00:32:25.559
Criterion is one that's always kind of
up and down where I'm like a

497
00:32:25.559 --> 00:32:29.720
lot of the key talent that worked
on the games that I remember Criterion for

498
00:32:29.880 --> 00:32:32.640
the Burnout series, even Black,
a lot of them have moved on,

499
00:32:34.759 --> 00:32:39.759
but they have maintained a culture.
It seems like that it has shown up

500
00:32:39.759 --> 00:32:45.880
when they do pop up as Hey, we developed the cockpit fighting stuff for

501
00:32:45.960 --> 00:32:49.319
the Battlefront series for Star Wars battle
Fight, and then we did the VR

502
00:32:49.359 --> 00:32:52.119
stuff and it's like, Yeah,
this feels like a Criterion thing, and

503
00:32:52.160 --> 00:32:54.720
then they have been definitely supporting on
Need for Speed for some time. Yeah,

504
00:32:54.759 --> 00:32:58.920
Ghosts took over Ghosts. Actually a
lot of former Criterion people work there

505
00:32:58.960 --> 00:33:01.480
as well, so it's like that
cultures existing. I think. For me,

506
00:33:01.519 --> 00:33:06.480
I'm like, continue to be curious
about the future of Battlefield, and

507
00:33:06.839 --> 00:33:08.880
this seems like they want they know
that they need to continue to invest on

508
00:33:08.920 --> 00:33:13.359
that and like bring it back and
re establish it as a premier franchise.

509
00:33:14.400 --> 00:33:16.599
But I wonder if that's good money
after bad At a certain point, is

510
00:33:16.599 --> 00:33:22.119
Battlefield's time over or am I just
like missing something there? I don't know,

511
00:33:22.160 --> 00:33:23.759
because I was thinking about that too. I was like, I was

512
00:33:23.799 --> 00:33:28.640
like, I remember Battlefield, but
it's never at like the forefront of my

513
00:33:29.039 --> 00:33:34.440
mind. In fact, I was
like, yeah, so it's it's interesting

514
00:33:34.480 --> 00:33:38.960
because obviously there are a lot of
games in the FPS sort of genre,

515
00:33:39.039 --> 00:33:44.920
which I will fully admit not my
cup of tea. But that being said,

516
00:33:44.960 --> 00:33:49.559
it's like, it's interesting when you
were like, I think that there's

517
00:33:49.599 --> 00:33:52.720
two sort of ways to go about
it. It's either that you you create

518
00:33:52.799 --> 00:33:55.599
something that's really unique in pops or
is a game studio that has a lot

519
00:33:55.599 --> 00:33:58.920
of respect, like something like Riot
did with Valerie, where you know they

520
00:33:59.039 --> 00:34:01.559
kind of chuged into really push that
to the forefront, and that's right there

521
00:34:01.559 --> 00:34:06.519
in that right launchers all the advantages
in the world. Yeah. Absolutely,

522
00:34:06.559 --> 00:34:16.239
But I do think that there is
space for a legacy title like Battlefield to

523
00:34:16.519 --> 00:34:22.000
be revived and pushed to the Let
me ask, so when you say legsy,

524
00:34:22.079 --> 00:34:25.159
what I think is it's again,
it's gonna cost seventy dollars, and

525
00:34:25.159 --> 00:34:29.800
do you think like, do you
think that do you think that, yeah,

526
00:34:29.840 --> 00:34:31.280
do you think this should still be
seventy like trying to compete with Call

527
00:34:31.320 --> 00:34:34.639
of Duty and that space, or
should they shift all the way to free

528
00:34:34.639 --> 00:34:37.719
to play? I mean talking about
yes, they should I know they're talking

529
00:34:37.719 --> 00:34:40.679
about a connected Battlefield universe. I
think that the I'm with you that the

530
00:34:40.679 --> 00:34:45.239
way you get this back into the
cultural zygeist, you get this back on

531
00:34:45.280 --> 00:34:47.679
people's radars is you do a free
to play version. You just have to

532
00:34:47.840 --> 00:34:53.800
you like just completely misread the situation. Yeah, the Battlefield before that was

533
00:34:53.840 --> 00:34:58.320
coming out in a time that was
basically before Fortnite, and then we went

534
00:34:58.320 --> 00:35:00.280
to twenty forty two and twenty fo
who felt like it was still existing in

535
00:35:00.320 --> 00:35:06.400
that world and everyone was like I
could play war Zone or Fortnite, or

536
00:35:06.440 --> 00:35:12.119
Apex Legends or Valeriant or or even
Counterstrike. Yeah it's fifteen dollars, but

537
00:35:12.159 --> 00:35:15.079
everyone's bought counter Strike, So I
play any of these games that everybody has

538
00:35:15.119 --> 00:35:17.519
access to without having to convince someone
to spend another sixty to seventy dollars.

539
00:35:19.000 --> 00:35:22.679
And it's like, well, Battlefield
twenty forty two kind of ran into that

540
00:35:22.719 --> 00:35:23.960
wall, I think, And yeah, now it's been on subscription services,

541
00:35:23.960 --> 00:35:27.639
but it missed its moment and now
they're and now they're trying to like clean

542
00:35:27.719 --> 00:35:29.960
up the mess a little bit,
and it's like, I don't know,

543
00:35:30.679 --> 00:35:32.880
people want to like Battlefield. People
want Battlefield to be up there as one

544
00:35:32.880 --> 00:35:37.039
of these premier franchises, So I
think they have that going for them,

545
00:35:37.079 --> 00:35:39.760
but it's gonna it's gonna be it's
gonna be tough to really figure out that

546
00:35:39.840 --> 00:35:45.039
the space. The good news for
them maybe is that they see that and

547
00:35:45.159 --> 00:35:47.920
it's not actually good news for them. But the good news for Battlefield is

548
00:35:47.960 --> 00:35:52.400
the Apex Legends is on the decline. So it's like EA is going to

549
00:35:52.400 --> 00:35:54.800
be very interested in finding the next
replacement in terms of being their big excuse

550
00:35:54.800 --> 00:35:58.199
me, free to play shooter that
can make a lot of money. So

551
00:35:58.239 --> 00:36:01.360
it's like that if you could do
to a one like a ticktalk thing where

552
00:36:01.360 --> 00:36:05.920
it's like, here's the tick was
Apex Legends, and now the talk can

553
00:36:05.960 --> 00:36:07.400
be all right. Now Battlefield's going
to come in for a few years as

554
00:36:07.440 --> 00:36:10.039
a free to play game and replace
that, and then as that starts to

555
00:36:10.079 --> 00:36:13.519
wayne, we'll have the next big
thing that is the follow up to Apex

556
00:36:13.639 --> 00:36:17.840
Legends from Respawn and so on and
so forth. But we'll see, we'll

557
00:36:17.840 --> 00:36:22.320
see, all right. Phoenix Right
Ace Attorney Trilogy is coming to Game Pass

558
00:36:22.360 --> 00:36:25.840
next week. This is from Tom
Ivan. Phoenix Right Ace Attorney Trilogy is

559
00:36:25.840 --> 00:36:30.320
coming to Game Pass next week.
It includes remasters of the first three games

560
00:36:30.320 --> 00:36:34.960
and CAPCOMs series, which were Phoenix
Right Ace Attorney, Phoenix Right Ace Attorney,

561
00:36:35.000 --> 00:36:38.559
Justice for All, and Phoenix Right
Ace Attorney Trials and Tribulations. Phoenix

562
00:36:38.639 --> 00:36:43.199
Right Ace Attorney Trilogy will be available
for Xbox Game Pass and PC Game Pass

563
00:36:43.280 --> 00:36:46.440
on September twenty six, so we're
talking about five days from now it'll be

564
00:36:46.480 --> 00:36:51.800
available. Additionally, Apollo Justice Ace
Attorney Trilogy will be released on Xbox Series

565
00:36:51.920 --> 00:36:54.679
X and S in early twenty twenty
four. Another chance to like introduce this

566
00:36:54.760 --> 00:36:59.159
series to a new a new audience, right, because oh yeah, I

567
00:36:59.159 --> 00:37:01.079
think this is gonna I think there's
just not a lot of overlap there in

568
00:37:01.280 --> 00:37:05.760
the Venn diagram, right, No, there's not. I mean this is

569
00:37:05.800 --> 00:37:07.800
the thing, you know, with
the Ace Attorney series, as I recall,

570
00:37:07.920 --> 00:37:13.280
uh In, I think I want
to say, like twenty twenty one,

571
00:37:13.320 --> 00:37:16.320
they started bringing a lot of those
titles to Switch, which obviously they

572
00:37:16.360 --> 00:37:21.559
are a fantastic fit for the Switch
because they're effectively vels, so you know,

573
00:37:22.039 --> 00:37:24.559
I mean they're they're lawyer visual novels, and there's trials and things like

574
00:37:24.559 --> 00:37:28.679
that. It's not like a romance
v end kind of situation. But yeah,

575
00:37:28.719 --> 00:37:34.079
I mean it's like obviously it's a
lot of making dialogue selections and you

576
00:37:34.079 --> 00:37:36.880
know, putting piecing together clues in
a case and things like that. But

577
00:37:37.679 --> 00:37:40.719
what I will say is that this
is this is such a great fit for

578
00:37:40.800 --> 00:37:45.679
game Pass because once again it's a
oh, I already have game Pass.

579
00:37:46.239 --> 00:37:52.440
Here are these fun, little interesting
games that I might not have checked out

580
00:37:52.480 --> 00:37:54.679
otherwise, but again I have it
available to me, so you might as

581
00:37:54.719 --> 00:37:59.960
well. And as you say,
it's just it's a great way to introduce

582
00:38:00.239 --> 00:38:04.400
this to a new audience. And
we're also seeing again this is a Capcom

583
00:38:04.519 --> 00:38:07.639
title. This is Capcom making its
way into game Pass, which is clearly

584
00:38:07.760 --> 00:38:12.679
something that they have an interest in
doing. Yep, yep, just another

585
00:38:12.840 --> 00:38:15.920
And it's like for something like this, it's like you're gonna go, yeah,

586
00:38:15.960 --> 00:38:19.000
you can put it on Xbox,
but if you put on game Pass,

587
00:38:19.000 --> 00:38:22.280
it doesn't get lost. It gets
it gets that that momentum. And

588
00:38:22.320 --> 00:38:27.239
I think the old story of hey, some games sell better when they're in

589
00:38:27.280 --> 00:38:29.440
game Pass, this is the one
where it feels like that might be true,

590
00:38:29.519 --> 00:38:30.440
or it's like, hey, I'm
gonna try this. I'm gonna play

591
00:38:30.440 --> 00:38:34.079
it, yes, and then and
I get that discounted because I have the

592
00:38:34.079 --> 00:38:37.280
game Pass subscription and I want to
make sure I have it when it leaves

593
00:38:37.280 --> 00:38:38.400
game Pass. So I'm just gonna
go ahead and pick it up because now

594
00:38:38.440 --> 00:38:42.559
I'm super into this, and before
I didn't know if I couldn't try it,

595
00:38:42.559 --> 00:38:44.760
so I didn't even know if it
would be my thing. Well,

596
00:38:44.800 --> 00:38:49.280
and look, I'm not I'm not
saying that this is universally true, but

597
00:38:49.320 --> 00:38:53.679
I will say that game Pass because
again, these things do when they're added

598
00:38:53.719 --> 00:38:57.880
to game Pass, they get that
boost of being like newly added to game

599
00:38:57.880 --> 00:38:59.960
Pass. And so you open up
your Xbox, you have your game Path

600
00:39:00.000 --> 00:39:00.719
subscription, and you see what's on
there, and you're like, oh,

601
00:39:00.760 --> 00:39:06.480
that seems cool. I will say
for me, I saw going back to

602
00:39:06.480 --> 00:39:08.119
See If Stars, which I mentioned
before. I saw that it was on

603
00:39:08.239 --> 00:39:10.679
game Pass, and I was like, oh, I want to play that,

604
00:39:10.960 --> 00:39:15.480
but that feels like a game that
I want to play when I'm horizontal.

605
00:39:15.039 --> 00:39:20.280
So I bought it for the sway. Yes exactly, that's exactly how

606
00:39:20.320 --> 00:39:23.199
I feel as well. And it's
like it can influence the ecosystem, like

607
00:39:23.559 --> 00:39:28.800
across platforms. Even I would say
that's perfect. All right, let me

608
00:39:29.039 --> 00:39:31.639
get ready for this next one,
which is gonna have well visual element.

609
00:39:31.679 --> 00:39:37.119
Let's see if that's on the just
okay, there we go, all right.

610
00:39:37.599 --> 00:39:42.480
Suit To fifty one and Swerry sixty
five have revealed the first Hotel Barcelona

611
00:39:42.519 --> 00:39:46.360
gameplay is from tom Ivan at VGC, Goichi Suda and excuse excuse me.

612
00:39:46.440 --> 00:39:52.679
Goichi Suda and hit A Taka suit
Hero have revealed the first Hotel Barcelona gameplay.

613
00:39:52.840 --> 00:39:57.079
No More Heroes creator Suda who often
goes by the name Suita fifty one

614
00:39:57.360 --> 00:40:01.639
and Deadly Premonition creator Suero Heroes,
often known as Squeary sixty five, first

615
00:40:01.679 --> 00:40:05.880
announced in twenty nineteen that they wanted
to make a whore game called Hotel Hotel

616
00:40:05.920 --> 00:40:09.760
Barcelona. Hotel Barcelona is a two
point five D action game that parodies slasher

617
00:40:09.800 --> 00:40:15.280
films, written directed by by Sweary
from an original idea by Suda fifty one.

618
00:40:15.559 --> 00:40:17.480
It will be released in twenty twenty
four for Xbox Series X and s

619
00:40:17.840 --> 00:40:22.119
PS five MPC VS Steam. The
trailer, which you guys are watching right

620
00:40:22.119 --> 00:40:25.920
now, reveals the first gameplay footage
of the title since its announcement premiered during

621
00:40:27.079 --> 00:40:30.800
Xbox's Tokyo Game Show broadcast on Thursday. Hotel Barcelona, the place where all

622
00:40:30.840 --> 00:40:35.760
the action takes place, is an
integrated leisure complex featuring facilities such as a

623
00:40:35.760 --> 00:40:39.280
casino and camping ground around the hotel
to create a single living world with seven

624
00:40:39.360 --> 00:40:45.840
smaller worlds inside. Sweary told Xbox
Wire, I like Suda, I like

625
00:40:45.880 --> 00:40:50.000
Squary. The idea of them working
together felt like something that would happen eventually

626
00:40:50.039 --> 00:40:52.039
and if things all went right,
and hey, we actually happened to live

627
00:40:52.039 --> 00:40:55.599
in that timeline. And this looks
pretty cool to me. This is for

628
00:40:55.800 --> 00:41:01.840
me, may and I love horror
games. I love horror as a genre

629
00:41:02.000 --> 00:41:07.559
in general, and the fact that
this is taking you through the different subgenres

630
00:41:07.679 --> 00:41:12.079
of horror within this world. And
you do also have the element of the

631
00:41:12.119 --> 00:41:17.920
sort of Metroid Vanya you you of
the it looks like looks like Metro Dread.

632
00:41:19.320 --> 00:41:22.760
Yeah, yeah, this is for
me. Can't wait. And it's

633
00:41:22.800 --> 00:41:28.280
like they're they're doing the h They're
not like letting the perspective limited limit them.

634
00:41:28.280 --> 00:41:30.760
There's a lot of huge bosses in
the background that are coming and affecting

635
00:41:30.800 --> 00:41:34.199
you, and it's like, so
they're and you know, it doesn't look

636
00:41:34.239 --> 00:41:38.880
super scary, but it looks spooky
and fun and thematically horrified, and so

637
00:41:39.079 --> 00:41:42.559
yeah, I'm into it. Yeah. I mean again, it's like the

638
00:41:42.639 --> 00:41:45.559
you know, playing around with like
they were saying, the different sub genres,

639
00:41:45.559 --> 00:41:50.800
the slashers and zombie horror in summer
camps and babysitters like that's I I

640
00:41:50.920 --> 00:41:53.360
just love I just love that.
It's it's horror movie season, it's spooky

641
00:41:53.440 --> 00:41:57.440
season. I wish we had this
right now. Exactly me too. It's

642
00:41:57.440 --> 00:42:00.679
coming in twenty twenty four. We'll
see more. Obviously, they seem to

643
00:42:00.719 --> 00:42:04.280
be working closely with Xbox on this, but it's coming to p at PlayStation

644
00:42:04.320 --> 00:42:08.039
as well as well as PC.
Yeah, like a dragon producer is hesitant

645
00:42:08.119 --> 00:42:12.920
to bring Yakuza games to Nintendo Switch. This is from Darren Bonthus at game

646
00:42:12.960 --> 00:42:15.360
Spot. Yakuza games used to be
PlayStation exclusive, but over the years,

647
00:42:15.599 --> 00:42:19.880
over the last couple of years,
the series has landed on other platforms.

648
00:42:20.119 --> 00:42:22.000
Just about every game in the mainline
series can be found on Xbox One,

649
00:42:22.239 --> 00:42:25.599
Xbox Series X and S, and
PC, but don't expect to see Cure

650
00:42:25.639 --> 00:42:31.079
You Kazuma busting heads on the Nintendo
Switch, though Nintendo's hybrid video game console

651
00:42:31.119 --> 00:42:35.280
could technically run the Yokuza games on
its hardware or even stream them in a

652
00:42:35.280 --> 00:42:40.320
manner similar to the recent Resident Evil
Games. Executive producer and Ryoga Gotuku Gotuku

653
00:42:40.440 --> 00:42:45.599
studio head Masayoshi Yokoha Yokoyama, i'ma
I'll get there eventually. It's hesitant for

654
00:42:45.599 --> 00:42:49.920
now to port the adult series to
that system. Do we want to put

655
00:42:49.920 --> 00:42:52.000
a little put a title like this
where where we're going around and picking a

656
00:42:52.000 --> 00:42:55.599
fight with the world and doing all
this Yakuza stuff on a switch? He

657
00:42:55.679 --> 00:42:59.599
says, yeah, we still kind
of want to, but basically they're not

658
00:42:59.599 --> 00:43:01.400
sure that audience is right fit.
I think he's wrong, Emma, I

659
00:43:01.400 --> 00:43:06.800
think would do great. I think
that these games would be awesome on the

660
00:43:06.800 --> 00:43:15.320
switch. I think that they are
uh misjudging how many grown ups see uh

661
00:43:15.400 --> 00:43:17.960
huh oh yeah, Like you know, you look at a game like Animal

662
00:43:17.960 --> 00:43:21.239
Cross is selling really well, and
it's like, oh, well, obviously

663
00:43:21.280 --> 00:43:23.360
that's kids. It's like, no, that's all like adults who want to

664
00:43:23.360 --> 00:43:29.039
like have a fantasy world where doing
your tasks is somehow satisfying, Like yeah,

665
00:43:29.119 --> 00:43:32.000
and and so it's like that audience
would also be very Yeah, Kuza

666
00:43:32.079 --> 00:43:37.559
is basically animal crossing, basically like
funamasically animal crosses. So just make the

667
00:43:37.639 --> 00:43:43.360
natural leap there and get get those
two kids together and let's make magic happen.

668
00:43:43.440 --> 00:43:45.360
I mean I think yeah, Whusa
ends up on an attended device within

669
00:43:45.400 --> 00:43:49.679
the next couple of years. Well, people in chat have pointed out that

670
00:43:49.719 --> 00:43:54.719
there was a Yakuza one and two
on the weekend. It's sold like trash.

671
00:43:54.719 --> 00:43:59.840
It's sold ye, so poorly to
the point where I think those games

672
00:43:59.840 --> 00:44:04.119
are are very rare and worth a
lot. I could be wrong about that,

673
00:44:04.119 --> 00:44:06.840
but I know it's sold like ship. So that's what that's what happened.

674
00:44:07.039 --> 00:44:08.800
That's the real story here, is
it sold ben on the EU and

675
00:44:08.840 --> 00:44:12.480
now they're like, ah, that
audience doesn't want these games. The Switch

676
00:44:12.519 --> 00:44:15.159
audience has nothing to do with the
WEIU audience, Like the WU audience moved

677
00:44:15.199 --> 00:44:19.400
on, but the like then that's
like five percent of the people who own

678
00:44:19.440 --> 00:44:22.400
the Switch, and then the switches
everyone else in the world. At this

679
00:44:22.440 --> 00:44:24.800
point, everyone in the world has
a Switch. I mean, look,

680
00:44:24.840 --> 00:44:29.239
this is the thing is you're getting
this game out to a ton of people

681
00:44:29.320 --> 00:44:34.559
by putting it on the Xbox more
people have switches. Yep, yes exactly,

682
00:44:34.679 --> 00:44:37.159
and it's U and I yeah,
and so because of that, I

683
00:44:37.199 --> 00:44:42.239
think this series, like a Dragon, ends up on a switch to probably

684
00:44:42.320 --> 00:44:44.760
here in the next couple of years, like the next two years. I'm

685
00:44:44.800 --> 00:44:46.840
like too, I mean, I
think that once again. It's like,

686
00:44:46.920 --> 00:44:52.320
as we see these games really grow
in popularity in the Western market thanks to

687
00:44:52.360 --> 00:44:58.079
their inclusion in Xbox Game Pass,
they're going to change their mind. I

688
00:44:58.119 --> 00:45:02.360
think. So Dynamics is the latest
Embracer studio to suffer layoffs. This is

689
00:45:02.360 --> 00:45:06.519
from James Bachelor. Crystal Dynamics has
laid off ten people, making it the

690
00:45:06.599 --> 00:45:10.760
latest Embracer owned studio to downsize since
its parent company began restructuring. The tomb

691
00:45:10.800 --> 00:45:15.800
Raider developer posted a statement on Twitter
revealing nine brand and marketing personnel and one

692
00:45:15.880 --> 00:45:20.039
I employee had to be let has
been let have been let go. The

693
00:45:20.079 --> 00:45:23.840
company attributed this to an internal restructuring
to align the studio with our current business

694
00:45:23.920 --> 00:45:30.559
needs, which just continue horse shit
out of Embracer. Crystal Dynamics is working

695
00:45:30.599 --> 00:45:32.920
with the affected staff to support them
in search for new employment. Uh like

696
00:45:34.000 --> 00:45:37.800
always, Uh boy, I could
not have I mean, I was never

697
00:45:37.880 --> 00:45:42.000
high on Embracer, and yet somehow
every day I hit new lows in terms

698
00:45:42.000 --> 00:45:46.639
of my opinion of this company.
They had zero vision other than just borrowing

699
00:45:46.639 --> 00:45:52.639
money to buy things. And and
now now the the inevitable that everyone was

700
00:45:52.679 --> 00:45:54.800
saying would happened back then if things
went bad, and surprise, they went

701
00:45:54.840 --> 00:45:59.119
bad. And now here we are, and it's just one bad story out

702
00:45:59.400 --> 00:46:04.039
after another coming out of Embracer Studios, laying people off when they should be

703
00:46:04.599 --> 00:46:07.199
like ramping up to like release all
these great games from all these studios that

704
00:46:07.239 --> 00:46:10.000
they acquired, and it's like they're
going to try to do that, and

705
00:46:10.039 --> 00:46:13.840
it just seems hopeless at this point. I don't know what. Yeah,

706
00:46:15.079 --> 00:46:22.599
I'm with you. It's so it's
just so frustrating to see anytime you see

707
00:46:22.639 --> 00:46:28.239
these studios get bought up and then
suffer as a result. I mean,

708
00:46:28.280 --> 00:46:30.119
this is the thing is anytime there's
any sort of like murders and acquisitions,

709
00:46:30.159 --> 00:46:37.519
there's always a certain number of layoffs
as there's some restructuring and things done.

710
00:46:37.559 --> 00:46:42.320
But I mean this, this just
keeps happening in droves, you know.

711
00:46:42.840 --> 00:46:46.679
Yeah, And it's like these studios
have had like the Crystal Dynamics, and

712
00:46:46.840 --> 00:46:50.480
in a handful of other studios that
have experienced layoffs, many of them had

713
00:46:50.639 --> 00:46:53.519
had big successes in the past and
the successes and they probably will have more

714
00:46:53.519 --> 00:46:59.119
in the future. And Crystal Dynamics
has been ongoing working relationship with Microsoft,

715
00:46:59.199 --> 00:47:01.960
working on perfect It's like, so
they have money coming in and then they're

716
00:47:01.960 --> 00:47:07.000
also working on tumb Rator games and
Tumbrators getting licensed off to Amazon to make

717
00:47:07.199 --> 00:47:08.960
like TV shows or movies or whatever
the hell it is. So it's like

718
00:47:09.000 --> 00:47:15.800
the everything around this studio is seemingly
on the up, but because everything else

719
00:47:15.800 --> 00:47:19.000
an Embracer is shit, it's dragging
these studios down. It's like, this

720
00:47:19.079 --> 00:47:22.239
is everyone's like the problem with consolidation. It's like, yeah, when when

721
00:47:22.320 --> 00:47:27.800
when a company has zero vision and
it's not like things are We're rosy over

722
00:47:27.800 --> 00:47:30.760
at fucking Square Knicks. For Crystallanemics, they were on a pathway to getting

723
00:47:30.840 --> 00:47:36.039
having layoffs happening regardless, and really
that was already consolidation. So it's like

724
00:47:36.119 --> 00:47:38.920
moving from one company to another,
not actually consolidation other than the fact that

725
00:47:38.960 --> 00:47:43.360
Embracer is one company that owns all
these studios, but it was one owner

726
00:47:43.480 --> 00:47:46.360
one owner as opposed to another for
this one specific studio. Still though,

727
00:47:46.559 --> 00:47:51.880
this is the problem when like a
bigger company has problems and they are looking

728
00:47:51.920 --> 00:47:54.239
just to cut and it doesn't matter
the results from that one studio, They're

729
00:47:54.280 --> 00:47:58.280
still going to have to pay the
price for everyone else. That's shame.

730
00:47:58.880 --> 00:48:02.559
Yeah, it is a shame.
And Crystal Dynamics many they had their moment,

731
00:48:02.639 --> 00:48:08.079
you know what I mean, Like
I I just I so associate them

732
00:48:08.159 --> 00:48:15.440
with the OG PlayStation as being one
of the studios that had the games that

733
00:48:15.519 --> 00:48:20.320
really really popped, obviously Tumbrator,
but I mean I was, I was

734
00:48:20.360 --> 00:48:27.280
a guest player those they were amazing, you know. So bring back Gus,

735
00:48:27.400 --> 00:48:30.119
Bring back Gus, you know what
I mean? Like we need Yeah,

736
00:48:30.119 --> 00:48:30.679
well that's what we need. That's
what we need. To get up

737
00:48:30.920 --> 00:48:35.039
a guxt T shirt, Phil Spencer
put that on on your boy, the

738
00:48:35.079 --> 00:48:40.599
gust T shirt, and uh you
know, get Geico Auto Insurance there as

739
00:48:40.599 --> 00:48:44.920
a sponsor. Let's just have a
crossover of Gus and the guy. That's

740
00:48:44.920 --> 00:48:46.920
what we really need. That's what
gaming re needs. It needs Super Smash

741
00:48:46.960 --> 00:48:52.519
Brothers. But for the forgotten U
of mascots, Sure put the get go

742
00:48:53.000 --> 00:48:59.320
guests in there as well, but
Gilnoid and Pepsi Man and and cool Spot.

743
00:48:59.559 --> 00:49:07.360
Yes you would also get in uh
uh Sparkster remember those remember there was

744
00:49:07.400 --> 00:49:13.039
like that was another like failed pseudo
mascot And yeah, exactly, that's that's

745
00:49:13.079 --> 00:49:16.159
what I need. That's what we're
gonna make, exactly, valvets is possible.

746
00:49:16.199 --> 00:49:20.480
Counterstrike two launched for September twenty seventh. Again, that's a week from

747
00:49:20.480 --> 00:49:24.119
now from Jason Finelli, a game
spot. After initially promised a promised as

748
00:49:24.159 --> 00:49:28.199
a free update this summer, the
official launch of Counterstrike two, a sequel

749
00:49:28.199 --> 00:49:30.280
to the iconic first First and Shooter, has yet to come to pass unless

750
00:49:30.320 --> 00:49:34.119
they're like, you're someone who just
got the update automatically, and that's a

751
00:49:34.159 --> 00:49:37.119
lot of people. If recent social
media activity is any indication, though,

752
00:49:37.199 --> 00:49:40.880
that might change as soon as September
twenty seventh. Recently, the game's official

753
00:49:40.920 --> 00:49:46.320
Twitter account posted a simple question what
are you doing next Wednesday? No other

754
00:49:46.400 --> 00:49:50.239
posts were made, and nothing has
been announced by Valve since the post went

755
00:49:50.320 --> 00:49:52.320
up. Counter Strike two was first
announced back in March is a free update

756
00:49:52.320 --> 00:49:57.840
to Counterstrike Global Offensive, with all
earned items in CSCO carrying over to the

757
00:49:57.840 --> 00:50:00.840
new game. Yeah, this will
probably happen. And I've been like really

758
00:50:00.840 --> 00:50:02.840
wanting to check this out, and
I party me was like, oh that

759
00:50:02.840 --> 00:50:05.960
that already happened. It's like no, Like there's a lot of people got

760
00:50:06.000 --> 00:50:07.880
in early and now there hasn't been
much noise one way or the other since

761
00:50:07.920 --> 00:50:12.920
then. This feels like, yeah, we'll get this September twenty seventh,

762
00:50:12.960 --> 00:50:15.920
and then I will pop in there
and check this out. I'm looking forward

763
00:50:15.920 --> 00:50:17.679
to it. Counter Strikes still one
of the biggest games in the world,

764
00:50:17.880 --> 00:50:21.280
still has some of the most players
in the world, just gigantic. Oh

765
00:50:21.360 --> 00:50:24.559
yeah, yep, yeah, this
makes sense, as you say, gonna

766
00:50:24.599 --> 00:50:28.960
happen most likely. Chat is like, wait, didn't we already know what

767
00:50:29.000 --> 00:50:32.119
the release date was? I don't
know, did we have? They said

768
00:50:32.119 --> 00:50:35.320
this somewhere. If they have,
then fair enough. But it's like I

769
00:50:35.400 --> 00:50:37.599
knew it was supposed to become in
this world or this this year, so

770
00:50:38.159 --> 00:50:42.760
but beyond that, I'm not sure
if we knew exactly when all right.

771
00:50:42.840 --> 00:50:46.880
Lego's next Mario set for adult collectors
is a giant Piranha plant from Chris Scollian

772
00:50:46.920 --> 00:50:52.199
at VGC. Lego has revealed it's
next Super Mario set for adult collectors.

773
00:50:52.239 --> 00:50:55.719
I don't know why phrases like that
a large ferranha plant. The set was

774
00:50:55.760 --> 00:51:00.119
teased on the official Lego Twitter account
with the message wakings soon discover the new

775
00:51:00.360 --> 00:51:05.519
newest Lego Super Mario set emerging from
our pipeline. The model shown in the

776
00:51:05.599 --> 00:51:07.519
video is clearly a piranha plant,
and the video also features the music that

777
00:51:07.559 --> 00:51:12.599
plays in Super Mario sixty four when
you walk past a sleeping piranha plant.

778
00:51:13.000 --> 00:51:15.440
Uh this, this is a weird
choice, and yet I like it.

779
00:51:15.480 --> 00:51:17.320
I really have always liked the design
of the piranha plant, and this looks

780
00:51:17.320 --> 00:51:22.880
pretty cool. This is amazing.
Uh it's so chat is popping off about

781
00:51:22.880 --> 00:51:34.400
eighteen plus content Lego flesh colors see
Yakuza developers. Grown ups love Nintendo's right,

782
00:51:34.639 --> 00:51:38.599
Uh yeah, I mean the piranha
plant. Now, I will just

783
00:51:38.760 --> 00:51:45.280
always associate with the piranha plantativity that
you do in Super Nintendo World. I

784
00:51:45.320 --> 00:51:47.840
know that when y'all went, it
was super busy and you probably didn't do

785
00:51:47.880 --> 00:51:51.719
any of the stuff you do with
your power up banda who was a junior

786
00:51:51.800 --> 00:51:55.760
fight? So I got to go
on then night? Uh yeah, I

787
00:51:55.800 --> 00:51:59.960
went to the opening Night party,
which was great because they're you know,

788
00:52:00.079 --> 00:52:02.079
we're not people there, so we
could do those games as much as we

789
00:52:02.119 --> 00:52:05.440
wanted. And I played all of
them on hard mode, which was amazing

790
00:52:05.960 --> 00:52:08.039
already, it was so fun.
Oh my god. But the Piranha plant

791
00:52:08.079 --> 00:52:14.760
one is claw larious. I know
that somewhere floating around on fandom. There

792
00:52:14.800 --> 00:52:19.280
is a video of when Bailey and
I went to Opening Night and you can

793
00:52:19.320 --> 00:52:23.480
see us running around like absolute maniacs
trying to turn off all of the alarm

794
00:52:23.480 --> 00:52:28.480
clocks so the Piranha plant doesn't wake
up. And that's just forever what I

795
00:52:28.519 --> 00:52:31.800
will associate. I'm here to build
a Piranha plant for my home though.

796
00:52:32.239 --> 00:52:36.480
Percent I love Lego, A love
Piranha plants. Let's go, I think,

797
00:52:36.559 --> 00:52:37.880
yeah, I think this actually looks
really cool. They did a really

798
00:52:37.880 --> 00:52:43.199
good job on it. Oh my
god. And the Sonic the Hedgehog sets,

799
00:52:43.400 --> 00:52:45.079
which I did get a chance to
see at Comic Con this year,

800
00:52:46.199 --> 00:52:49.920
Dude, I want them. I
definitely want to buy those. They're just

801
00:52:50.000 --> 00:52:54.360
so cute, Like Lego and pixelated
video game go hand in hand. Yep.

802
00:52:54.480 --> 00:53:00.320
Absolutely yeah, and it's a good
fit and I enjoy I drew the

803
00:53:00.400 --> 00:53:01.920
idea of making them. I still
have my Seinfeldt set on the counter over

804
00:53:01.960 --> 00:53:06.559
there that I haven't worked on forever
and I need to finish. But yeah,

805
00:53:06.559 --> 00:53:07.719
it might still end up buying some
of these, that's the problem.

806
00:53:08.239 --> 00:53:14.039
Yeah, all right, finally here
Cyberpunk twenty seventy seven Phantom Liberty review round

807
00:53:14.119 --> 00:53:17.719
up over at Destructoid. Eric Van
Allen gave it an eight point five out

808
00:53:17.719 --> 00:53:22.760
of ten, says Cyberpunk twenty seventy
seven Phantom Liberty is a great expansion with

809
00:53:22.800 --> 00:53:25.880
a conclusion that easily secures it a
spot on CD Project Red's track record for

810
00:53:25.920 --> 00:53:30.039
great expansions. Digital trends. Jesse
Lennox gave it a four out of five.

811
00:53:30.360 --> 00:53:34.960
With a strong spy story and performances
to match. Phantom Liberty. Get

812
00:53:34.960 --> 00:53:37.920
Phantom Liberty, why can't I say? Liberty gives Cyberpunk twenty seventy seven the

813
00:53:37.960 --> 00:53:43.360
extra chapter it needed, and rock
paper Shotguns. Graham Smith didn't give it

814
00:53:43.400 --> 00:53:46.559
a score, but says brilliantly written
and performed spy thriller set in the middle

815
00:53:46.559 --> 00:53:52.400
of night city, and of Cyberpunk
twenty seventy seven's overarching story. I will

816
00:53:52.440 --> 00:53:54.280
say that most of the praise for
this game that has I think right now,

817
00:53:54.280 --> 00:53:58.559
an eighty nine out of ninety or
eighty nine or ninety on Metacritic in

818
00:53:58.599 --> 00:54:02.280
that range. Most of the praise
is for the story and the acting and

819
00:54:02.320 --> 00:54:07.079
the performances and the visuals. And
I've played a little bit of this and

820
00:54:07.119 --> 00:54:09.760
I have to echo all of that. It is. It seems really well

821
00:54:09.800 --> 00:54:14.480
written. I'm into the performances.
I'm very into the characters. I'm into

822
00:54:14.840 --> 00:54:17.760
the genre that they're going for,
which is political spy thriller. That is

823
00:54:19.000 --> 00:54:22.079
such such my jam. Again,
I'm forty years old, so yeah,

824
00:54:22.119 --> 00:54:24.760
give me fucking Tom Clancy bullshit.
I guess that's the age I've entered into.

825
00:54:25.679 --> 00:54:28.679
But yeah, all that stuff gets
my juices flow in, so I'm

826
00:54:28.679 --> 00:54:31.000
like, yeah, let's get let's
check this stuff out. But this still

827
00:54:31.079 --> 00:54:35.239
is not the game that they promised, like, and I don't think at

828
00:54:35.280 --> 00:54:37.199
this point anyone cares about that anymore. And I think it's like, we

829
00:54:37.400 --> 00:54:42.840
understand what Cuerpunk is, so it
has a much better shot of satisfying what

830
00:54:42.880 --> 00:54:45.719
people want from at this point.
It's not it is not those things that

831
00:54:45.719 --> 00:54:50.239
we saw in the trailers, the
reveal trailers from E three and it's not

832
00:54:50.360 --> 00:54:52.760
some superreactive world. It is not
going to account for all your decisions.

833
00:54:52.880 --> 00:54:59.239
And the and the two point no
update and the and the expansion aren't changing

834
00:54:59.280 --> 00:55:01.960
that. What they're it is making
combat way better, making building out your

835
00:55:02.039 --> 00:55:06.119
character way better, making the role
playing feel a little bit better, and

836
00:55:06.159 --> 00:55:08.559
then having an awesome story. And
it's like that is actually more than good

837
00:55:08.679 --> 00:55:13.159
enough for Cyberpunk at this point.
So correct, because I mean, this

838
00:55:13.239 --> 00:55:19.960
is the thing is again, it's
the Cyberunk seventy seven is in the long

839
00:55:20.159 --> 00:55:27.360
existing world of Cyberpunk, the tabletop
role playing game. And so what I

840
00:55:27.360 --> 00:55:31.000
think Phantom Liberty has done correct lee, which I don't know if that's a

841
00:55:31.119 --> 00:55:35.480
word, but I'm making it one
right now. What it's doing right here

842
00:55:35.719 --> 00:55:42.360
is that it is telling a good
genre story within the world of Cyberpunk.

843
00:55:43.079 --> 00:55:45.480
Yep. Absolutely, And that's a
good thing. That's what they should be

844
00:55:45.480 --> 00:55:50.159
doing, correct. Yeah. I
mean that's why Cyberpunk Edge Runners, the

845
00:55:50.199 --> 00:55:54.440
Netflix series, got so much praise, including from the creator of Cyberpunk,

846
00:55:54.519 --> 00:56:00.280
because they were just telling a good
story within Cyberpunk's nicety. Yes exactly.

847
00:56:00.800 --> 00:56:06.400
Uh, people are people a CD
project. Red is recommending people start a

848
00:56:06.440 --> 00:56:09.440
new a new file to go into
this all right, yeah, and no,

849
00:56:10.119 --> 00:56:14.159
no, I'm not gonna you're like, I can't, No way,

850
00:56:14.400 --> 00:56:19.519
absolutely not. No, I'm not
gonna like go through the the intro scene

851
00:56:19.519 --> 00:56:23.280
stuff before I get to the DLC, like I've there's so many games to

852
00:56:23.320 --> 00:56:27.119
play. So I loaded up my
save right before the end of the game,

853
00:56:27.679 --> 00:56:30.239
and I just drove over the edge
of town and went over there,

854
00:56:30.239 --> 00:56:32.599
and I've got all my skill points
and I have to like, I have

855
00:56:32.639 --> 00:56:36.519
to respect because the skill system is
completely different than what it was. But

856
00:56:36.599 --> 00:56:38.000
whatever, I'll learn how to play
the game. Here's my big question.

857
00:56:38.159 --> 00:56:42.760
Is there a flashlight in Cyberpunk twenty
seventy seven? Because I have path tracing

858
00:56:42.800 --> 00:56:45.679
turned on and so I only have
like the light only comes from the light

859
00:56:45.760 --> 00:56:49.639
sources, and so I'll like walk
into like a hallway and there's no light

860
00:56:49.679 --> 00:56:52.039
sources and it's dark as fuck.
I can't see anything in this game,

861
00:56:52.519 --> 00:56:55.880
so I can't looking for a flashlight
button. I can't find it. So

862
00:56:57.119 --> 00:56:59.960
I don't know. Maybe maybe I'll
just keep playing until I get outside.

863
00:57:00.039 --> 00:57:02.199
I don't know if there's a flashlight. I must admit I think I think

864
00:57:02.239 --> 00:57:07.519
there isn't actually that's the thing.
I'm with the people in chat congratulating a

865
00:57:07.639 --> 00:57:10.920
CD project read on Cyberpunk twenty seventy
seven, finally getting out of early access.

866
00:57:13.280 --> 00:57:15.239
Boy, it does feel like,
hey, what if they released that

867
00:57:15.280 --> 00:57:19.920
game this year instead, and this
is what they released now it's playable to

868
00:57:20.000 --> 00:57:22.840
me. So yep, exactly,
yeah, I'm gonna go install a flashlight

869
00:57:22.880 --> 00:57:25.719
mode, That's what That'll be really
cool with Ray Tracy and I would love

870
00:57:25.760 --> 00:57:29.679
that. All right, let's take
a look here. I got a pull

871
00:57:29.800 --> 00:57:32.519
question from yesterday. This time that
you have it, here we go.

872
00:57:34.039 --> 00:57:37.719
Do you like when celebrities do voices
for characters and video games? Twenty nine

873
00:57:37.760 --> 00:57:40.320
percent say yes, thirty four percent
say no, and thirty seven percent say

874
00:57:40.360 --> 00:57:45.079
no. But it's fine for things
like special skins. And I'm kind of

875
00:57:45.199 --> 00:57:47.039
I waver between those two, but
I'm kind of in a bad, bad

876
00:57:47.079 --> 00:57:52.960
taste from Ronda Rowsy and Megan Fox
in the recent Mortal Kombat games. They

877
00:57:52.000 --> 00:57:57.800
are those are both poor choices.
I think they feel like stunt casting in

878
00:57:57.840 --> 00:58:00.280
a way that is detrimental to video
games. I don't know, how do

879
00:58:00.320 --> 00:58:02.920
you feel? I don't know,
But then you look at like Norman Retis

880
00:58:02.960 --> 00:58:07.039
in death Stranding. That's sure.
You look at knows how to do it,

881
00:58:07.800 --> 00:58:13.840
and you look at Idris Elba in
Cyberpunk twenty seventy seven, you look

882
00:58:13.880 --> 00:58:19.320
at John Carlos Posito and far you
know, like there's a lot of times

883
00:58:19.400 --> 00:58:23.199
where it's really good. Yeah,
and it sounds terrible because everybody I just

884
00:58:23.280 --> 00:58:28.320
named as a man and we're specifically
saying and then I'm complaining about Rod as

885
00:58:28.519 --> 00:58:32.320
well herself, but Megan Fox.
But respect for Megan Fox. I just

886
00:58:32.360 --> 00:58:35.920
think it was a good respect for
Megan Fox. I just don't think she's

887
00:58:35.920 --> 00:58:40.000
a voice actor exactly, you know, like it's a different skill. Yeah,

888
00:58:40.239 --> 00:58:45.599
yeah, it's tough. I think
in general, I would prefer they

889
00:58:45.679 --> 00:58:49.159
lean against from celebrities and lean way
from celebrities and lean towards voice actors.

890
00:58:49.639 --> 00:58:52.480
That doesn't that's there's no that's just
the rule of thumb. You know.

891
00:58:52.079 --> 00:59:00.519
I agree with you from the perspective
of voice acting being a different it's all

892
00:59:00.559 --> 00:59:05.800
acting, but there is it's a
different skill set to effectively pull off voice

893
00:59:05.800 --> 00:59:09.599
acting where your only tool is your
voice and you can't really use your face

894
00:59:09.639 --> 00:59:15.000
to emote. I mean, obviously
now they'll like they facial scan for motion

895
00:59:15.039 --> 00:59:19.760
capture and things like that. But
yeah, I am also more on the

896
00:59:19.800 --> 00:59:22.320
side of no. Yep. All
right, so I got a new poll

897
00:59:22.400 --> 00:59:24.440
question. I'll ask here to second. But in the meantime, am a

898
00:59:24.519 --> 00:59:27.719
one more time? You tell people
where they could find you tell people about

899
00:59:27.719 --> 00:59:30.000
the new show again. Hello,
I am am A Fife. I am

900
00:59:30.039 --> 00:59:36.119
found all over the internet at my
name M A Fife, Twitter, Instagram,

901
00:59:36.119 --> 00:59:37.719
My Twitch channel is m A Fife. I actually have been streaming a

902
00:59:37.760 --> 00:59:40.639
little bit on Twitch lately. I've
been playing a little ballers Gate three,

903
00:59:40.800 --> 00:59:46.239
so that's been a great time if
you want to show up and you know,

904
00:59:46.519 --> 00:59:51.519
try to seduce some thirsty party members. That's mostly what the game's about,

905
00:59:51.599 --> 00:59:54.320
right, And then also be sure
to check out my show over on

906
00:59:54.360 --> 00:59:58.679
the game spot YouTube channel. New
episodes drop on Tuesday's. It is called

907
00:59:58.840 --> 01:00:01.880
Reality Check. Go on over,
leave me a comment, let me know

908
01:00:01.880 --> 01:00:06.400
what you think. Thank you to
everybody that's already been over there. I

909
01:00:06.440 --> 01:00:08.559
know there's definitely been a bunch of
giant bomb people leave in loving the comments

910
01:00:08.639 --> 01:00:12.519
and I see you and I really
really appreciate it. And remember the show's

911
01:00:12.559 --> 01:00:17.239
motto, go fuck that bear,
Yeah, go fuck that bear. All

912
01:00:17.320 --> 01:00:22.199
right, newpol question, let's hear
do you want yeah Kuza on switch,

913
01:00:22.440 --> 01:00:24.840
Yes, that would be great,
or no, I'd rather play it somewhere

914
01:00:24.840 --> 01:00:29.800
else. We'll get that posted up
on YouTube dot com. Slash at Giant

915
01:00:29.840 --> 01:00:32.199
Bomb under the community tab and click
the community tab there. It'll take you

916
01:00:32.280 --> 01:00:35.960
to that post, and sometimes we
post the schedule up there and all that

917
01:00:36.000 --> 01:00:39.159
stuff. Probably a good idea to
follow us on YouTube. All right,

918
01:00:39.280 --> 01:00:42.480
Emma, thank you so much for
taking your time to talk with us today,

919
01:00:42.599 --> 01:00:44.639
talk with me today about video games. I really appreciate you. Yes,

920
01:00:44.960 --> 01:00:47.480
thank you, thanks for having me. Always a pleasure, Giant Bomb.

921
01:00:47.480 --> 01:00:50.920
We'll be back with more, everybody. We got voicemail dump truck.

922
01:00:50.960 --> 01:00:53.480
I'm probably gonna play Mortal Combat today, trying to get through more Combat X

923
01:00:53.880 --> 01:00:57.079
as we get trying to continue to
the story modes and so I can get

924
01:00:57.079 --> 01:01:00.599
into Mortal Kombat one that will happen. I should finish that today, actually,

925
01:01:00.639 --> 01:01:01.280
now that I think about it,
I was pretty close to the ending

926
01:01:01.400 --> 01:01:05.960
last time. Get that and thenbe
we'll just hop right into eleven and go

927
01:01:06.000 --> 01:01:08.519
there and play that DEALC and all
that stuff. Also, let's see what

928
01:01:08.559 --> 01:01:14.880
else. Oh, the jan busted
his but he got the Nintendo Nintendo World

929
01:01:14.920 --> 01:01:16.639
thing, and that the Zendo World
thing, the Nintendo Packs thing, the

930
01:01:16.719 --> 01:01:20.559
video of us touring that floor,
he got that up on the site and

931
01:01:20.559 --> 01:01:22.639
it's up on YouTube. We could
watch our trip there. The best part

932
01:01:22.679 --> 01:01:25.840
is when we see Kirby waddling sideways
through one of the aisles so we can

933
01:01:25.840 --> 01:01:30.559
go have a water break and we're
just like all flabbergasted at all our jaws

934
01:01:30.639 --> 01:01:32.639
on the floor. It's a really
special moment. But everything in that video

935
01:01:32.719 --> 01:01:36.719
is really really great. I'm really
happy that Jan we'll be able to capture

936
01:01:36.719 --> 01:01:38.719
most of that magic. So go
watch that right now. We'll love more

937
01:01:38.800 --> 01:01:43.320
videos of our trip to Packs here
pretty soon as well, and then tomorrow

938
01:01:43.480 --> 01:01:46.000
we'll have upf we're gonna play party
animals. Looking forward to it. Kind

939
01:01:46.000 --> 01:01:49.639
of can't wait until then, though. Everybody, have a good one.

940
01:01:49.719 --> 01:01:52.480
You're the best audience in gaming.
Take care of yourself and goodbye.

