WEBVTT

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You'll be luck. It's the internet. You're busy. Let's do this for

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August twenty four, twenty twenty three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with Me Jeff Grubb. Today,
Phil Spencer is looking at what is next

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for Xbox after Starfield, and EA
is cutting a huge number of jobs at

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by Aware. But first, please
join me and welcoming today's co host a

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Game Mess Mornings. It's Jan Ochoa. Everybody, Jan, how are you

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doing? I'm doing great. I
was frantically looking around me for a fun

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prop to bring in and I'm I'm
propless despite being covered and stuff. Creaky

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Legs sent me this along with a
VCR that I was trying to find,

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And now I have to have this
Batman disgusting paraphernalia in my home. And

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that was that a threat? It
feels like a threat. I got a

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battering for audio listeners. There you
go. It's and it's got a little

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like stand on it so it can
be presented proudly in my home. The

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kids. The kids were I'm like, hey, do you like They saw

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it? Like what is that?
I'm like, oh yeah, it's a

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battering. You want to go like
show mama, so like you have something

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to do, and they're like,
no, I don't care about that.

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I'm like, yeah, fair enough, fair enough, jan It's it's flooding

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here. It's been raining. It's
flooding. Yeah, flooding like the I

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ninety are are major highway that like
runs like uh, you know along Lake

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Erie. It flooded so bad that
they had to send out the inflatable rafts

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to go rescue like ten cars that
were stuck, and it was it was

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up to their windows. The water
level so pretty rough out there. A

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lot of my neighbors their basements have
flooded. And right here I can hear

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my sump pump going. So I
just seed everyone like so pomp, I

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seed everyone to like spirit bomb energy
my sump pump and just like keep working,

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baby, keep working, just keep
doing your thing. It's so dry

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down here. It rules, but
it's it's all thanks to the sump pump.

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So some pump, that's right,
no sim pump today, some pump

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we're not, but we do simp
for the sump pump to be clear,

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Yes, yes, absolutely, I'm
I feel like a lot of times I'm

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like, man, I'll pay a
lot for this this place, and it's

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uh, you know, we've damned
a lot of choices, but stuff,

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we paid a lot for this place, and I'm like, man, I'm

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glad we got the one that did
have like the super waterproof basement. Yeah,

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that was actually totally worth it.
So on days like this, we

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looked at the weather. It looks
like a hurricane coming out of Lake Erie

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because it's just like this big rainy
weather system and it's circling over us over

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and over again. Like that's not
supposed to happen. That's it's weird,

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it's bad. That's I'm sorry,
Grub. I'm giving you all of my

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energy. Thank you. I will. I will bear the heat wave that

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San Francisco is currently in. I
will bear the seventy five degree temperature.

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Baby, I'm so sorry, Grub. I was walking the pub yesterday,

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shoot her over her this conversation between
two older, older people. It was

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like, I can't relieve it's it's
seven four right now. Well my car

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set it was seventy five. I
can't. I don't think I could do

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this heat. We got out of
the car but got back in. Listen

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I'm with them. I get it. If I got if it was sixty

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five all year round and then suddenly
it was seventy five, I would be

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the exact same way, like,
this is unacceptable. I changed my whole

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life to be in this, this
in weird San Francisco climate that doesn't make

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any sense anywhere else in the world. And now and now it's like,

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what I gotta be seventy five degrees? No way, I'm sweating. I

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know I disagree with that. Uh
yeah, it smell a curb episode somewhere.

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Uh huh. It's happened all over
the place, people dealing with natural

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disasters and weather stuff. It's it's
a whole thing. But thanks everybody for

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joining us. We're gonna talk about
the news here in a second, but

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first let's explain what we do here
most week days. I, Jeff Greb,

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will help peace your gaming life back
together. That includes breaking news and

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maybe even some of our own original
reporting, which I have a little bit

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of that for you today. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. If you're watching

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live on twitch welcome, you can
always listen to the show later on podcast

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feeds by searching for Game Mess Mornings, or find the RSS on GiantBomb dot

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com. You can also catch the
show later with chapters and timestamps on YouTube.

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Hello YouTube. All right, we
have a lot to get into,

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so let's start the Morning Mess with
EA's BioWare will layoff fifty and cut ties

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with unionized Keywords playtesting group. The
Certain Dean Takashi at Game Speed Electronic Arts

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said that it's BioWare studio based in
Edmonton, Canada, is laying off fifty

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people on the team even as Dragon
Age dread Wolf is in its late stages

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of development. The layoffs will will
likely be a blow to morale at the

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studio and make the development environment more
difficult. Gary McKay, general manager of

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the developer, told employees in a
statement today that the move is meant to

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make the EA owned developer a more
agile and more focused studio. EA has

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an estimated twelve thirteen thousand employees and
BioWare has around two hundred and fifty people.

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This is about one fifth of their
staff jan and this is not related

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to the movement of Star Wars the
Old Republic to that new studio that's outside

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of EA. This is completely unrelated
that this is directly affecting all the games

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that people might be concerned about with
the future of BioWare. In order to

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meet the needs of our upcoming projects
continued, and to continue to hold ourselves

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to the highest standards of quality and
ensure BioWare could continue to thrive in an

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industry that's rapidly evolving, we must
shift towards a more agile and more focused

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studio, McKay said. It will. It will allow our developers to iterate

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quickly, unlock more creativity, and
form a clear vision of what we're building

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before development ramps up. He added. To achieve this, we find ourselves

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in a position where change is not
only necessary, but unavoidable. As difficult

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as this is to say, rethinking
our approach to development inevitably inevitably means reorganizing

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our team to match the studio's changing
needs. As part of this transition,

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we are eliminating approximately fifty roles at
BioWare. This is deeply painful and humbling

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to write. We are doing everything
we can to ensure the process is handled

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with empathy, respect and clear communication. They said jan that they are looking

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to provide opportunities for all of these
employees to apply for other jobs that are

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open at other EA studios. Although
they expect not everyone will will land on

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their feet within EA, they could
go, They're probably gonna have to go

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elsewhere because not everyone's gonna be able
to get a job with an EA.

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When we hear this, Jen,
I mean, I guess what's your current

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feeling on BioWare. I guess I
just wasn't really thinking of BioWare. They

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weren't really occupying a lot of my
brain space. And in the last couple

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of months, you know, Dragon
Age dread Wolf, like you mentioned,

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God announced and I was like,
oh wow, that's gonna be a lot

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of work. And it is now
going to especially be a lot of work

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with these layoffs. I thought the
corporate tech word I hated the most was

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disrupt grub. I think my new
word that whenever I see it in announcements

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like this is agile. Agile.
Yep, yeah, It's It's like agile

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always doesn't. It never means the
people at the top need to be thinking

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more quickly, or need to take
a pay cut, or need to come

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up with ideas of their own.
It always means we need to pay fewer

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people less money. Like that's yeah, it's it's always an excuse to make

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these job cuts. It's like no
one at the top really thinks like why,

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I don't know, grub, I
feel like this excuse my naivete,

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but like hey, if I'm at
the top and I'm already making millions,

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I'm like, all right, cool, I don't I'll take a pay cut.

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So these other people below me that
I have maybe built a relationship with,

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have maybe seen on a day to
day basis, if not, like

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at least online exchanged emails with,
been in a zoom call with seen faces,

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exchanged fun pleasant emails maybe so they
don't have to fucking lose their jobs.

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And then I am now overworking and
burning bridges with my current existing employees

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that are staying. And you could
tell how all of that what you just

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said, and like that is encompassed
in that word agile is works backwards from

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We are now in a relationship with
an outside of firm that is unionized,

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and that means they are going to
have to make demands upon us, and

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that will ruin our agility. Boy, we need to be agile and working

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with unions means we can't be agile, and it's like, well, that's

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not exactly what it means. It's
just the kind of thing that you get

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grumpy about having to listen to what
other people might need to make the job

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worth it to them, and you
don't ever want to consider that you are

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only worried about your bottom line.
And everyone sees through this. Everyone listens

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to the show, knows that you
know that they know that it is this

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song and dance they put on.
And here we are obviously the people are

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you know, the people losing their
jobs is front and foremost the thing that

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people are concerned about. Here,
other people also are worried about, Hey,

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what does this mean for the games
that BioWare was working on. They

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commented on that I believe this is
Andy McKay again. Our commitment remains steadfast,

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and we are all working to make
this game that dragon Age worthy of

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the dragon Age name. We are
confident that we'll have the time needed to

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ensure dragon Age reaches its full potential. I can also tell you that every

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member of our team, even those
departing BioWare, deserves credit for crafting a

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spectacular experience. These are our colleagues
and friends, and we would not be

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here without them. I am so
proud of all the work our team has

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done. While this is an extremely
difficult day for everyone at by aware,

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we are making changes now to build
a brighter future. We're excited for all

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of you to see what we've been
building with dread Wolf. A core team

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led by Mike Gamble continues their preproduction
work on the next mass Effect. Our

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commitment to quality continue used to be
our north star. So jan I did.

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I did a little bit of looking
into this to see kind of like

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what's the status because in the past
on this show on grub Snacks, we've

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talked about Dragon Age dread Wolf.
People are very thirsty for information coming out

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of BioWare, and for a while
there it was like Dragon Age could have

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come out this year. In fact, internally, at one point the date

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that they were looking at was next
month, September twenty twenty three. But

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internally dragon Age four keeps getting pushed
back. They moved the internal expectations to

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March twenty twenty four a while ago. March twenty twenty four pretty pretty soon,

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right, Well, guess what,
it's not very close. It's not

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coming out then either they pushed it
back again. It is not coming out

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until summer twenty twenty four at the
earliest. At this point, and this

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is you know, this is not
them talking publicly. This is just from

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my reporting. So you know,
if it moves again, don't be surprised

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in any way, because it's very
I think it's very likely it moves back

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even further. I expect this game
probably to launch by the end of next

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year. Like you come up,
why I watch at the end of next

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year when you get out before the
end of fiscal in March twenty twenty five,

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these this thing could keep moving right
now though again, summer twenty twenty

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four is what they're looking at,
looking at at the earliest. This is

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uh the kind of thing where it's
okay, well, how are they going

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to do that with fewer people,
Well, guess what, They're bringing people

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in from the mass Effect team.
The mass Effect team is being drained a

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little bit so that every more people
can come work on Dragon Age dread Wolf,

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and that naturally means Mass Effect.
It is getting pushed further down the

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line as well, So don't expect
that anytime soon. Most people weren't but

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push it back even further in your
heads because mass effect is definitely being affected

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by this. It's going to come
out later, let's see. Yeah,

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so the why of all this gen
like, okay, so why why byoware

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particular? I think most people can
figure out, Like, you know,

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buyowear has had a string of of
of of not hitch at the very least,

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and some of them were kind of
you know, bad bad pumpkins on

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really they just rotten pumpkins there that
you got it, you open it up,

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and since it looked inside and like
no one wanted to deal with this,

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and so like, okay, that's
one thing, but it's like,

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well that's been true for a long
time, so why is it happening suddenly?

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There's been some changes. For one, Apex Legends is on the decline.

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That's just you know, they've talked
about this publicly a little bit.

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They had high expectations for their latest
season of Apex Legends, and then they

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told investors that they were too aggressive
and too optimistic with those expectations, and

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then internally they are now looking at
it like Apex Legends is on the decline,

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We do not necessarily expect it to
reach the heights it once was at,

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and we're kind of looking at a
long term end of life for that

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game, not like it's suddenly going
to go away, but not not that

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it's also going to be this driver
of growth for EA. It probably isn't

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going to be in They're no longer
looking at that, so that's got them

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tightening their belts a little bit.
Then there's the change to EA's corporate structure.

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This is another major thing that's kind
of causing people to look at BioWare

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00:12:58.519 --> 00:13:00.879
a little bit more, uh,
you know, with a little bit more

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skepticism. And that is there used
to be EA and it was everything,

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and now there is EA Entertainment and
EA Sports and these things are operating separately.

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00:13:09.240 --> 00:13:15.039
And there was a time when FIFA
Ultimate Team and Madden Ultimate Team that

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money was covering everybody. And now
when they look at the books, the

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E and the Madden FIFA Ultimate Team
money is over there, and BioWare is

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over here with all these other studios. Apex Legends was in there, but

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Apex Legends no longer covering everybody either. So it's like, well, okay,

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well we're looking at BioWare. They're
not bringing in a lot of money,

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and we're spending a lot of money, so what are we doing there?

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And that that leads to them cutting
jobs and now it's okay, they're

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going to try to put out dragon
Age. Does that turn things around?

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That's the hope, But right now
they're operating on the expectations that or the

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reality that the studio is costing money. It's costs has racked up over the

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last several years, but you know, last four or five years especially,

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the costs have been racked up without
a lot of big game releases other than

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you know, the Mass Effect trilogy, and then you know, so they

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got to they're trying to cut somewhere, and here we are. When you

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hear all that, jan do you
do you have? Do you still have

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00:14:09.879 --> 00:14:16.399
hopes for the future of BioWare,
It's it's really hard to it's really hard

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to to see a bright side in
any of this because this is I was

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not an existing fan of the dragon
Age series, but now especially this has

215
00:14:26.360 --> 00:14:31.480
sullied that for me. Yeah,
with with BioWare specifically, it's one of

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those studios where it's like, hey, I'm always interested in what you do.

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Uh, sometimes it hits, sometimes
it doesn't. But like I I

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hope y'all are doing okay, but
with like the mismanagement happening here, it

219
00:14:43.279 --> 00:14:46.399
just it just seems like it's leaving
a bad taste in my mouth, especially,

220
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and I don't know how much of
this carries over into the mainstream audience.

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I just I just feel terrible for
all of the devs involved, everyone

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00:14:56.200 --> 00:14:58.960
like below the line here, because
not only the folks of course AT lost

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their jobs. Sure they may get
moved around to EA, but that's that

224
00:15:03.080 --> 00:15:09.080
seems like an empty promise at this
point. It's also these folks that are

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going to have to crunch or what
might be one and a half years grub

226
00:15:15.200 --> 00:15:18.039
right before this game even comes out, and who knows even after it comes

227
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out, if it's going to be
in like a good state, or if

228
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it's going to be an instance where
a publishers like, we just need to

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get this out of the door.
We're happened with anthem so exactly. You

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00:15:30.799 --> 00:15:33.399
know, like the track record is
there of pushing a game out before it's

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completely ready, not just an EA, but several other other publishers as we've

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seen grub it. It doesn't feel
good. It doesn't feel good. I

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00:15:43.600 --> 00:15:48.039
want to say hey, unionized,
right right, And of course, like

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I I want to promote that,
of course, but it seems like the

235
00:15:52.279 --> 00:15:54.080
publishers straight from the top will be
like, nah, we don't want to

236
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work with you. Yeah, fuck
you, Yeah, unionized, and we'll

237
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walk away. Jesus. I mean, I think internally, if you unionize

238
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at a publisher, maybe you have
a little bit more protection from from that

239
00:16:06.759 --> 00:16:10.639
sort of thing happening, but not
necessarily, Like you could just as easily

240
00:16:10.639 --> 00:16:14.240
find yourself in a situation where the
studio finds a creative way to not have

241
00:16:14.279 --> 00:16:18.559
to deal with a union. Let's
eliminate yachts, yeah, right, man,

242
00:16:18.720 --> 00:16:23.039
super yachts. Whenever I'm like,
man, that's just there's clearly something

243
00:16:23.080 --> 00:16:27.200
broken when someone could afford a two
hundred and fifty million dollars yacht for themselves.

244
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Uh, this is the writing was
on the wall here back when the

245
00:16:33.320 --> 00:16:37.399
split happened with with EA and then
becoming EA Sports and the Entertainment. Uh,

246
00:16:37.840 --> 00:16:41.440
Andrew Wilson said, and we're this, we're doing this restructuring to empower

247
00:16:41.519 --> 00:16:45.879
our studio leaders with more creative ownership
and financial accountability. And it was right

248
00:16:45.919 --> 00:16:48.639
there, they said it, right, like this is each studio's get to

249
00:16:48.679 --> 00:16:52.360
be accountable for itself and its own
money. What about the people at top

250
00:16:52.480 --> 00:16:56.879
have the financial accountability? Yep?
What about that? Yeah? And it's

251
00:16:57.039 --> 00:17:03.279
uh, I think whenever the financial
accountability to them always looks like it's not

252
00:17:03.360 --> 00:17:06.559
finished. Who cares put the game
out? Like that's what they think accountability

253
00:17:06.559 --> 00:17:10.319
looks like. And you know,
like if this game once, this game

254
00:17:10.359 --> 00:17:17.480
eventually launches, and if it does
poorly because it is performing poorly, who

255
00:17:17.480 --> 00:17:18.839
are they going to blame. They're
not going to blame the people at the

256
00:17:18.839 --> 00:17:22.599
top. They're gonna going to blame
these individual studio leaders exactly. They have

257
00:17:22.680 --> 00:17:29.079
empowered with their creative ownership. You
know, go faster to this. Because

258
00:17:29.079 --> 00:17:32.720
Mike Gamble's in charge charge of a
Mass Effect. He was i think one

259
00:17:32.759 --> 00:17:36.279
of the leaders on Anthem and Mass
Effect and Dromeda, and so people are

260
00:17:36.319 --> 00:17:37.759
like, well, I'm not now, I'm not excited for Mass Effect.

261
00:17:37.799 --> 00:17:41.119
It's like, I don't really think
it was his fault. It was clearly

262
00:17:41.160 --> 00:17:45.880
the leadership above him pushing those games
out before they were ready. You just

263
00:17:45.920 --> 00:17:49.839
want to shake people sometimes, you
know, definitely, or just like jump

264
00:17:49.880 --> 00:17:53.960
people. This is an instance of
like I'm gonna jump someone after someone and

265
00:17:55.079 --> 00:17:59.400
Alley just do something, just get
just go wild vr VR Jeff is gonna

266
00:17:59.400 --> 00:18:02.480
come for you. You watch out
at that. No one wants that.

267
00:18:02.799 --> 00:18:04.519
He wants that. I don't know. That is a terrifying entity. My

268
00:18:04.599 --> 00:18:11.200
children are afraid of R Jeff.
You guys got to watch at mass So

269
00:18:11.680 --> 00:18:15.839
the Dragon Age dread Wolf maybe next
year, Mass Effect after that. EA

270
00:18:17.039 --> 00:18:22.640
has had some success with with its
single player games recently, but which doesn't

271
00:18:22.680 --> 00:18:26.839
make sense to me, Grub,
It doesn't make sense. It's I mean,

272
00:18:26.880 --> 00:18:30.960
they have they have, they've had
success in the single player games market,

273
00:18:32.839 --> 00:18:34.920
and suddenly they're like, nah,
it's not working. It's not gonna

274
00:18:34.920 --> 00:18:38.920
work. No. I mean we
look at it like dead Space did pretty

275
00:18:38.960 --> 00:18:44.079
well. Uh. I think both
the Star Wars Jedi games did very well.

276
00:18:45.119 --> 00:18:48.519
You know, they started working on
Star Wars Jedi the third one immediately

277
00:18:48.640 --> 00:18:52.119
after the second one because they're like, and that was that was the thing.

278
00:18:52.119 --> 00:18:55.359
It's like, if Star Wars Jedi
Fallen Order or Star Wars Jedi survivor

279
00:18:55.359 --> 00:18:57.079
excuse me, if that does well, then we'll do a third one.

280
00:18:57.119 --> 00:19:00.119
And they immediately started working on it
because when internal it was like this did

281
00:19:00.119 --> 00:19:04.599
well, but like, if you
look at EA as a whole, like

282
00:19:04.640 --> 00:19:10.640
their financials do look a little bit
grim because and it all goes back to

283
00:19:11.279 --> 00:19:15.920
Apex Legends, like overstating that and
the fact that for years now Battlefield has

284
00:19:15.960 --> 00:19:18.880
been lost in the woods, and
so Apex Legends was was already covering it,

285
00:19:19.000 --> 00:19:21.720
was already doing it, like it
was like, Okay, we're gonna

286
00:19:21.720 --> 00:19:25.039
make money for ourselves, and we're
going to cover the missing money from Battlefield.

287
00:19:25.160 --> 00:19:26.960
They had already done the creative accounting
there. The creative accounting might sound

288
00:19:27.000 --> 00:19:30.640
illegal, wasn't illegal. They were
just like leaving out Battlefield when they were

289
00:19:30.640 --> 00:19:34.480
talking to investors and be like,
look how good Apex Legends is doing and

290
00:19:34.799 --> 00:19:38.440
saying don't look at the man behind
the curtain, which was Battlefield just floundering.

291
00:19:38.880 --> 00:19:42.039
And so then that worked. That
worked for a while, and now

292
00:19:42.079 --> 00:19:47.039
it's now they have to play Apex
Legends discovering for every fucking thing here,

293
00:19:47.119 --> 00:19:49.480
and it's like it no longer is. It is on the decline, so

294
00:19:52.039 --> 00:19:56.480
that live service games continue to be
a meal ticket and it kind of continues

295
00:19:56.519 --> 00:20:00.200
to be a little bit of an
albatross, where as goes these one two

296
00:20:00.279 --> 00:20:04.079
big games, these publishers have so
goes everything and then the studios at the

297
00:20:04.079 --> 00:20:08.200
bottom or you know, you know, you know Byware studio at the bottom

298
00:20:08.240 --> 00:20:11.119
of ya. Now it feels like, you know, two hundred and fifty

299
00:20:11.119 --> 00:20:15.200
employees, it's kind of relatively smaller. Yeah, it's it's gonna pay the

300
00:20:15.200 --> 00:20:18.319
price and here we are. You
know, just just thinking of Byware being

301
00:20:18.359 --> 00:20:22.799
like a bottom tier studio at a
publisher just seems insane. Yep. But

302
00:20:22.839 --> 00:20:27.119
I mean it's like it's just grub. Like five six years ago, we

303
00:20:29.039 --> 00:20:33.200
walking around downtown San Francisco, you
would see so many nerds rocking that end

304
00:20:33.240 --> 00:20:37.319
seven hood. Yeah. I believe
one of those nerds being Lucy James.

305
00:20:37.640 --> 00:20:41.200
Yeah, I uh, I'm ready
for more mass effect. I hope drag.

306
00:20:41.400 --> 00:20:44.599
I've never been a Dragon age guy. I would like to get into

307
00:20:44.640 --> 00:20:48.319
it. I have nothing against it. But I know from covering this stuff,

308
00:20:48.319 --> 00:20:52.480
how many people are so so passionate
about everything by Aware, and it

309
00:20:52.519 --> 00:20:56.359
feels like, you know, that's
why the studio continues to be around.

310
00:20:56.359 --> 00:21:00.240
It seems like. But yeah,
and I'm coming out of this, I

311
00:21:00.279 --> 00:21:03.400
can only imagine this Dean Saisant story
morale gonna take a big hit and what

312
00:21:03.440 --> 00:21:07.759
does that give to the future of
those games. Like I'm I'm looking at

313
00:21:07.759 --> 00:21:14.039
EA's website right now under their latest
releases, and in my head, there's

314
00:21:14.119 --> 00:21:22.839
only really three single player games proper
four proper single player games compared to everything

315
00:21:22.880 --> 00:21:26.599
else, which is either games,
live service games, or some type of

316
00:21:26.640 --> 00:21:32.200
multiplayer game. Uh. The new
swe being Immortals of Avium. Would you

317
00:21:32.240 --> 00:21:34.240
know what, It's not that bad? No, Yeah, it's fine.

318
00:21:34.279 --> 00:21:37.960
I think everyone agrees. It's kind
of it's it's fine, like it's uh,

319
00:21:38.440 --> 00:21:42.160
I think it's it's tone rubs people
a lot of people the wrong ways,

320
00:21:42.279 --> 00:21:45.079
especially rubed Dan the wrong way.
And it's like, I'm glad glad

321
00:21:45.119 --> 00:21:48.519
to know that, Like someone goes
like Dan going in there and probly out

322
00:21:48.519 --> 00:21:51.720
of the game's fine, but it's
really not for me for these reasons.

323
00:21:52.240 --> 00:21:53.640
Uh, And so yeah, I
mean that, and that even that though

324
00:21:53.960 --> 00:21:59.319
that's an EA partner game, an
externally developed thing that they are publishing an

325
00:21:59.319 --> 00:22:03.640
e A partner program. Games have
done very well in the past, obviously,

326
00:22:03.640 --> 00:22:07.400
the biggest one being It Takes Two, which was a massive success for

327
00:22:07.480 --> 00:22:11.880
EA and for the studio that makes
it. Mortals of a Bum doesn't seem

328
00:22:11.880 --> 00:22:12.880
like it's gonna be able to replicate
that. But you could also see,

329
00:22:12.960 --> 00:22:15.039
like, man, maybe they do
I Mortals of Abium two and it does

330
00:22:15.079 --> 00:22:18.039
work and they iron out these kinks. But I don't know. It looks

331
00:22:18.119 --> 00:22:22.119
pretty, you know, yeah,
it looks pretty. It looks like a

332
00:22:22.119 --> 00:22:23.359
big, expensive video game, and
a lot of people want that, so

333
00:22:26.000 --> 00:22:29.720
you know what, I think that
they need to market it like that.

334
00:22:29.839 --> 00:22:33.599
Yes, that's what I need to
do. Yes, exactly like these people.

335
00:22:33.759 --> 00:22:36.559
We've talked about this multiple times.
People that bought a PS five for

336
00:22:37.039 --> 00:22:40.559
Harry Potter don't have anything to play
with it, or they're waiting for Spider

337
00:22:40.559 --> 00:22:47.359
Man. Immortals of Avium. Is
that type of flashy shit the populace wants.

338
00:22:48.559 --> 00:22:52.440
That's why EEDM hits because of the
flashy shit. Yes, yes it

339
00:22:52.519 --> 00:22:55.160
does. All right, you know
what, We're gonna take a quick break

340
00:22:55.160 --> 00:22:56.759
when we get back. We're gonna
talk about all of the stuff Phil Spencer

341
00:22:56.880 --> 00:23:03.119
said over at games Com A fan
favorite, one of my favorites is getting

342
00:23:03.160 --> 00:23:07.960
remade by a Nightdive Studios. We're
getting all of that after this. All

343
00:23:08.039 --> 00:23:11.920
right, we're back, and Phil
Spencer did a big interview over at IGN

344
00:23:12.079 --> 00:23:15.319
where he had a lot to say. Let's start here and quick shout out

345
00:23:15.359 --> 00:23:18.799
to Tom the Machine Ivan who's just
gonna basically do every single one of these

346
00:23:18.839 --> 00:23:22.480
stories. He must have been stuck
at home while everyone else from VGC went

347
00:23:22.519 --> 00:23:27.160
to games Com, So shout out
to the machine. Xbox exec says Starfield

348
00:23:27.240 --> 00:23:33.759
kicks off a multi year relay race
of first party titles. An Xbox ex

349
00:23:33.119 --> 00:23:37.480
executive has set Starfield's release is like
a starting gun for a steady stream of

350
00:23:37.519 --> 00:23:41.480
first party titles with the likes of
Redfield and Starfield delayed to twenty twenty three,

351
00:23:41.680 --> 00:23:45.519
last year was quite a slow year
for Xbox releases, and the launch

352
00:23:45.559 --> 00:23:49.960
of Arcane's Vampire Shooter and Made was
ultimately very disappointing, and that's according to

353
00:23:49.960 --> 00:23:55.160
Microsoft's head of Gaming Phil Spencer.
Meanwhile, at Xbox, chief Marketing Officer

354
00:23:55.400 --> 00:24:00.559
Officer Jared West told Games Industry Dot
Biz that he's super excited about the regulars

355
00:24:00.599 --> 00:24:04.160
the company has planned following Starfield's arrival
on September six. This is, in

356
00:24:04.200 --> 00:24:07.319
my mind, the doorway almost like
a starting gun to what I think is

357
00:24:07.359 --> 00:24:11.799
going to be a multi year relay
race of first party titles. He said,

358
00:24:11.279 --> 00:24:15.559
I was sitting there watching the same
Starfield presentation you were this morning,

359
00:24:15.559 --> 00:24:18.240
and I was like, this is
really the start of something that's going to

360
00:24:18.319 --> 00:24:21.279
lead to Fortza. Then in twenty
four, as we go to hell Blade

361
00:24:21.400 --> 00:24:22.960
and we think about Tower Born,
which is on the show floor, we

362
00:24:23.039 --> 00:24:26.720
think about a Vowed and we've got
stories we haven't told yet that are going

363
00:24:26.799 --> 00:24:30.039
to be unfold in twenty twenty four
and twenty twenty five. And then if

364
00:24:30.079 --> 00:24:33.279
you layer in also game Pass and
third and third party relationships that we have,

365
00:24:33.480 --> 00:24:36.960
I think we are entering a period
that is the beginning of something that

366
00:24:37.039 --> 00:24:40.160
is going to be really special over
the course of the next several years.

367
00:24:40.839 --> 00:24:45.160
Jan This is something that I think
we've been hearing and hoping for from Xbox

368
00:24:47.039 --> 00:24:55.200
for five years or something like that. Are we there? It feels like

369
00:24:55.359 --> 00:25:00.200
we're finally approaching it. It doesn't
feel like a complete baton pass. It

370
00:25:00.240 --> 00:25:04.920
feels like we're still warming up and
they're setting out the course. Yes type

371
00:25:04.960 --> 00:25:11.720
of deal like they will. The
puzzle pieces have been lined up and let's

372
00:25:11.720 --> 00:25:17.400
see if we could stick the landing. It's exciting to think about, you

373
00:25:17.400 --> 00:25:21.680
know. I'm I'm excited and I'm
happy for the folks that have chosen Xbox

374
00:25:21.720 --> 00:25:26.039
as their console of choice and only
you ever want to get that or and

375
00:25:26.079 --> 00:25:30.039
don't want to branch out to anything
else because hey, those those people have

376
00:25:30.119 --> 00:25:36.759
been starving. Yeah, and it's
this this Jared West here is doing very

377
00:25:36.839 --> 00:25:41.119
much like that meme of the masculine
urge to say we're back five minutes after

378
00:25:41.200 --> 00:25:45.640
saying it's over. And it's like
five years of saying it's over for Xbox.

379
00:25:45.680 --> 00:25:48.480
But if Starfield comes out and is
a hit, I'm not gonna blame

380
00:25:48.519 --> 00:25:51.759
them for being like, we're back, but it's not out. It's not

381
00:25:51.799 --> 00:25:55.160
a hit yet. You kind of
need to prove that that can happen.

382
00:25:55.559 --> 00:25:57.960
And then and then begin that conversation
I think a little bit more in earnest

383
00:26:00.160 --> 00:26:03.079
because you know, I think if
you take Red Fall out, or if

384
00:26:03.079 --> 00:26:06.680
Red Fall was a hit, they
could have been saying, look, we

385
00:26:06.680 --> 00:26:11.880
were slowly building up for a while
now with Pentiment and Hi Fi Rush and

386
00:26:11.920 --> 00:26:17.160
then Red Fall or no Red Fall, and then Starfield and Forts a Motorsport,

387
00:26:17.359 --> 00:26:18.519
and it's like, but now we
got to be like, well,

388
00:26:18.599 --> 00:26:22.160
we put out a couple of smaller
good games and then Red Fall was a

389
00:26:22.240 --> 00:26:25.799
disaster and so we had to reboot
everything, and now the whole conversation went

390
00:26:25.799 --> 00:26:29.440
back to zero, and now we're
waiting for Starfield again. So it's like,

391
00:26:29.480 --> 00:26:32.160
well, yeah, so Starfield could
come out, and then any guarantees

392
00:26:32.160 --> 00:26:36.240
like I don't even remember what Tower
Born is, that Belfry game. Okay,

393
00:26:36.279 --> 00:26:38.279
that's right, So yeah, any
of those games though, Yeah,

394
00:26:38.319 --> 00:26:41.559
we can get excited about them and
you can have hopes for them, but

395
00:26:41.640 --> 00:26:44.920
there's just no guarantees that they're going
to hit the way that they want them

396
00:26:44.920 --> 00:26:48.200
to at this point. So I
don't believe blame people for getting excited.

397
00:26:48.240 --> 00:26:52.680
I know that this has been the
plan from my Xbox to have four big

398
00:26:52.720 --> 00:26:56.200
first party games per year. They've
said that repeatedly. They said that to

399
00:26:56.279 --> 00:27:00.519
us on the couch a giant Bamba
at a summer game fest. Uh.

400
00:27:00.839 --> 00:27:04.200
I hope they get to that point
because I think that's what people expect from

401
00:27:04.200 --> 00:27:11.559
a big first party publisher like Xbox. Oh. I want everyone to succeed

402
00:27:11.599 --> 00:27:15.680
grub yep uh yeah, gosh,
I just I keep thinking for getting a

403
00:27:15.720 --> 00:27:21.079
Redfall came out this year. Yeah, it's it's I mean, there were

404
00:27:21.119 --> 00:27:25.559
some January games that came out that
or January February March people were staying stuff.

405
00:27:25.640 --> 00:27:29.720
Someone said Dying Light two and I
got worried that that came out this

406
00:27:29.799 --> 00:27:32.440
year, and like that, I
was truly like falling off the face of

407
00:27:32.440 --> 00:27:33.240
the earth. But it's like,
no, that was last year, thank

408
00:27:33.279 --> 00:27:37.720
god. But Dead Island two did
come out this year. That's that.

409
00:27:37.160 --> 00:27:40.240
That was fun. Yeah, and
that's a good one. That's a that's

410
00:27:40.240 --> 00:27:41.880
a fun one. Hi Fi rush
of course. Yes. Oh Wild Hearts

411
00:27:41.960 --> 00:27:45.240
God, yeah, are you for
remakeer? No one knows what that is.

412
00:27:48.839 --> 00:27:51.279
Real, glad to see two did
go one point? Oh this year,

413
00:27:51.319 --> 00:27:55.960
didn't it? Oh? Jeez,
it did? Yeah, I listen,

414
00:27:56.240 --> 00:28:00.519
we were playing Starfield. We can't
talk about Starfield be able to do

415
00:28:00.519 --> 00:28:03.519
that August thirty first look out for
that at that point. Until then,

416
00:28:03.599 --> 00:28:07.880
though, I think Xbox that kind
of needs to be playing the Humble game

417
00:28:07.000 --> 00:28:10.359
still. They need to just be
like, hey, we are doing the

418
00:28:10.359 --> 00:28:12.519
work. We're given the studios,
all of the effort or all the sport

419
00:28:12.559 --> 00:28:15.240
they need, which is a change
from what we did with Red Fall,

420
00:28:15.519 --> 00:28:18.000
and we can't wait for you to
see what that looks like. At the

421
00:28:18.039 --> 00:28:22.200
same time, this is the chief
marketing officer of Xbox talking about this,

422
00:28:22.240 --> 00:28:26.519
so of course not of course yeah, oh grub Trade Primary Master came out

423
00:28:26.559 --> 00:28:29.960
in February. Wasn't that one?
Yeah? That one? Man, that's

424
00:28:29.960 --> 00:28:32.240
a good game. Though, I
should just replay that again. I think

425
00:28:32.240 --> 00:28:33.599
I played it twice. No,
you don't need to play that again.

426
00:28:37.079 --> 00:28:41.519
Other stuff damn hat all right?
Next story, Phil Spencer doesn't see a

427
00:28:41.559 --> 00:28:45.920
world where Xbox SERIESES has to men
miss out on some games. Once again

428
00:28:45.000 --> 00:28:48.960
from the machine over at VGC,
Xbox Boss Phil Spencer has said the company

429
00:28:49.000 --> 00:28:53.680
doesn't have any plans to allow the
release of Xbox Series X exclusive games.

430
00:28:55.079 --> 00:28:59.640
It's currently a mandatory requirement for developers
to ensure that their games are compatible with

431
00:28:59.680 --> 00:29:04.000
both Xbox Series X and Xbox Series
S in order to release them for Microsoft's

432
00:29:04.000 --> 00:29:08.640
consoles. Some developers have argued that
having to cater to Microsoft's entry level console

433
00:29:08.759 --> 00:29:14.319
is limiting the potential of current gen
games and the Xbox release. Release of

434
00:29:14.319 --> 00:29:18.039
one of this year's most high profile
titles, Balder's Gate three, is currently

435
00:29:18.039 --> 00:29:22.079
being held up by technical issues encountered
by developer Larian Studios, which has so

436
00:29:22.119 --> 00:29:25.440
far been unable to get its split
screen co op mode to run to an

437
00:29:25.440 --> 00:29:30.880
accept acceptable level on series S.
On S specifically, we designed the box

438
00:29:30.880 --> 00:29:36.720
with similarities to X and clear places
where we're targeting a different performance, Spencer

439
00:29:36.759 --> 00:29:40.680
told Eurogamer on Wednesday. And we're
taking feedback from debs, including Larian.

440
00:29:40.880 --> 00:29:42.400
I met with them today to talk
about it, and I'm confident we're going

441
00:29:42.480 --> 00:29:45.359
to find a good solution and we're
going to learn. I don't see a

442
00:29:45.400 --> 00:29:48.640
world where we drop S in terms
of parody. I don't think you've heard

443
00:29:48.839 --> 00:29:52.240
from us or Larian that this was
about parody. I think that's more that

444
00:29:52.440 --> 00:29:56.559
the community. What the community is
talking about. There are features that ship

445
00:29:56.559 --> 00:29:59.720
on X today that do not ship
on S. Even from our own games,

446
00:29:59.720 --> 00:30:03.160
like tracing that works on X,
it's not on S in certain games.

447
00:30:03.240 --> 00:30:06.680
So for an S customer, they've
spent roughly half what the X customer

448
00:30:06.720 --> 00:30:08.799
bought, they understand it's not going
to run the same way. I think,

449
00:30:08.839 --> 00:30:11.960
I mean, I get what he's
saying, but the issue does seem

450
00:30:11.960 --> 00:30:17.519
to be here that that that split
screen co op is a feature that they

451
00:30:17.559 --> 00:30:19.799
would that Larian would not be allowed
to drop from the S version. They

452
00:30:19.799 --> 00:30:22.000
would have if they're going to put
that on the X version. It has

453
00:30:22.000 --> 00:30:26.680
to also be on the S because
that's a feature within the game, not

454
00:30:26.799 --> 00:30:30.720
a graphical feature, which or thinks
that Xbox is okay with not including on

455
00:30:30.759 --> 00:30:33.519
the S. He goes on to
say, I want to make sure games

456
00:30:33.519 --> 00:30:36.599
are available on both that's our job
as a platform holder, and we're committed

457
00:30:36.640 --> 00:30:38.359
to that with our partners, and
I think we're gonna get there with Larry

458
00:30:38.400 --> 00:30:41.960
in So I'm not overly worried about
that, but we've learned some stuff through

459
00:30:42.000 --> 00:30:45.200
it. This is where he should
be. This is where he should be,

460
00:30:45.279 --> 00:30:51.079
right Jane. Where there's an issue
with one specific games, one specific

461
00:30:51.119 --> 00:30:56.359
mode on Xbox series suh That Yeah, okay, that's annoying that that it

462
00:30:56.480 --> 00:30:59.039
takes some resources, but you need
to send people over there. You can

463
00:30:59.039 --> 00:31:00.039
need to go over there yourself,
like you said, you've had you have

464
00:31:00.559 --> 00:31:03.200
and figure this out, get it
solved. If this isn't going to be

465
00:31:03.240 --> 00:31:07.279
a thing that you're going to have
with Xbox where you say this feature needs

466
00:31:07.279 --> 00:31:11.400
to be on both consoles and if
that's what they're doing, then great,

467
00:31:11.480 --> 00:31:14.319
get it solved, and then Balter
Skate three will probably be on Xbox,

468
00:31:14.519 --> 00:31:18.200
you know, sometime next year.
Yeah, i'd phil get in there like

469
00:31:18.839 --> 00:31:22.839
roll up your sleeves. Yeah,
And it sounds like that's what he's doing.

470
00:31:22.400 --> 00:31:26.160
I think that's fine. You are. Are you ever worried about like

471
00:31:26.359 --> 00:31:30.319
the Xbox Series S pulling down the
scope of what games can be, because

472
00:31:30.319 --> 00:31:34.480
I'm for me, I continues to
be that doesn't seem like what's happening in

473
00:31:34.519 --> 00:31:38.079
most cases. In most cases,
it seems to be time and money are

474
00:31:38.079 --> 00:31:41.720
the big limiting factors, and Xbox
Series S doesn't even become a factor in

475
00:31:41.759 --> 00:31:47.240
a lot of those cases. Yeah, it doesn't feel like it's going to

476
00:31:47.240 --> 00:31:49.240
be a factor. And I feel
like if they had to make the hard

477
00:31:49.839 --> 00:31:53.759
decision to say, like, sorry, all the S isn't gonna work for

478
00:31:53.799 --> 00:31:59.799
these games, I feel like some
of those some of that audience would be

479
00:31:59.839 --> 00:32:01.359
like, all right, I'll go
get the other one. I do.

480
00:32:01.640 --> 00:32:04.920
I do agree with that. I
think that I think you're right. Like

481
00:32:05.440 --> 00:32:09.000
it's weird that I feel like the
Microsoft audience or the Xbox audience would be

482
00:32:09.440 --> 00:32:13.920
okay with that. Yeah, I
think that they. I think you're right

483
00:32:13.960 --> 00:32:19.200
though, though that if they in
certain cases By Baalter's Gate three is going

484
00:32:19.279 --> 00:32:22.000
to miss one mode on Xbox Series
S and the rest of the game is

485
00:32:22.039 --> 00:32:24.920
available on Xbox Series X. Of
course, that's a slippery slope, right

486
00:32:25.240 --> 00:32:28.759
if you start saying, oh,
you don't have to put this one mode,

487
00:32:28.920 --> 00:32:30.559
you're going to get exceptions from all
these studios in cases where they almost

488
00:32:30.599 --> 00:32:32.880
certainly could get it working on the
S and they're like, it's just less

489
00:32:32.880 --> 00:32:36.640
work, we could save money.
We're worried about the X customers. They're

490
00:32:36.680 --> 00:32:39.279
more likely to buy our game anyhow, And I think that's what Phil Spencer's

491
00:32:39.319 --> 00:32:44.480
trying to avoid. And yet I
think if they made that change, they

492
00:32:44.559 --> 00:32:47.759
change that policy and let that happen, I think a lot of S owners

493
00:32:47.799 --> 00:32:51.960
would be like, I'll either stream
it, which would be an option here

494
00:32:52.000 --> 00:32:55.440
pretty soon, I think for in
almost every case, or they would just

495
00:32:55.480 --> 00:33:00.759
get an Xbox Series X. As
you were saying, all right, Xbox

496
00:33:00.759 --> 00:33:05.599
Boss says current current gen console prices
won't come down like they used to.

497
00:33:06.559 --> 00:33:10.240
That's how they're gonna get up.
This is from Tom Ivan at VGC Shout

498
00:33:10.240 --> 00:33:14.480
Outs to the Machine. Microsoft's head
of gaming has said the price of current

499
00:33:14.480 --> 00:33:17.039
gen consoles won't come down over time
in the same way as other systems have

500
00:33:17.160 --> 00:33:22.319
in the past. Generations and just
the real quick We've been saying this on

501
00:33:22.359 --> 00:33:25.480
this show for years now. While
previously it could be relatively cheap to buy

502
00:33:25.480 --> 00:33:30.359
console hardware at later stages of its
lifespan because reduced manufacturing costs might be passed

503
00:33:30.359 --> 00:33:35.880
on to consumers, Xbox boss Phil
Spencer told Eurogamer that's no longer the case.

504
00:33:36.400 --> 00:33:38.200
The prices aren't coming down. He
said, we see it now,

505
00:33:38.200 --> 00:33:40.960
and that's why we did the Xbox
series s. I know there's a bunch

506
00:33:42.000 --> 00:33:44.880
of questions like what is it doing. We wanted to We wanted to make

507
00:33:44.920 --> 00:33:47.480
sure we had a sub three hundred
dollar console because we want to grow and

508
00:33:47.480 --> 00:33:52.000
we think an entry level price point
for many new families or players coming into

509
00:33:52.039 --> 00:33:54.799
the market is going to be important. Spencer added, for us thinking about

510
00:33:54.839 --> 00:33:59.839
where our hardware is going and reaching
more customer customers, price point is in

511
00:34:00.000 --> 00:34:01.599
important. But you're not going to
be able to start with a console that's

512
00:34:01.599 --> 00:34:05.640
five hundred dollars thinking it's going to
get to two hundred bucks. That won't

513
00:34:05.680 --> 00:34:08.800
happen because the core components that you
use, you're used to Moore's Law shooting

514
00:34:08.880 --> 00:34:12.719
up into the right, but your
components, you can't buy them anymore as

515
00:34:12.719 --> 00:34:15.519
a hardware maker, because nobody's making
the kind that kind of RAM or other

516
00:34:15.559 --> 00:34:19.360
components. It's not the way it
used to be where you could take a

517
00:34:19.400 --> 00:34:22.400
spec and then ride it out over
ten years and ride that price point down.

518
00:34:22.719 --> 00:34:28.519
It's why you see console prices,
console pricing relatively flat, and that

519
00:34:28.840 --> 00:34:30.159
I mean, that's definitely part of
it. Also, the part of it

520
00:34:30.239 --> 00:34:36.039
is I think they noticed that they
can just keep selling consoles to the same

521
00:34:36.079 --> 00:34:40.960
audience over and over and just by
increasing the storage side size or making a

522
00:34:42.000 --> 00:34:45.960
few other changes, and that's what
they're going to do going forward. I

523
00:34:45.000 --> 00:34:49.920
mean, that's what Nintendo has been
doing for from the beginning, and that's

524
00:34:49.960 --> 00:34:52.239
what I think they're like, there's
not a lot of reason to lower the

525
00:34:52.239 --> 00:34:59.360
price. The audience, the most
price sensitive audience left console gaming a long

526
00:34:59.400 --> 00:35:01.599
time ago from mobile gaming, and
they're not going to show up even if

527
00:35:01.599 --> 00:35:05.880
you were to sell an Xbox Series
X for for one hundred dollars. So

528
00:35:06.920 --> 00:35:09.840
the idea that you're gonna like work
toward that point is not going to happen

529
00:35:09.920 --> 00:35:15.519
anymore. It's much it makes a
lot more sense to make premium feeling hardware

530
00:35:15.679 --> 00:35:17.840
that appeals to the people who are
most likely to spend money on your hardware,

531
00:35:19.039 --> 00:35:21.840
and that is the same people over
and over again, like me,

532
00:35:22.000 --> 00:35:25.400
the suckers like me. So it's
like the both sides of that coin there

533
00:35:25.239 --> 00:35:30.920
are are true and I'm not too
surprised to hear him saying this. But

534
00:35:30.239 --> 00:35:37.159
at the same time, Jan,
we have Sony working toward a potential slim

535
00:35:37.199 --> 00:35:39.599
console. It's coming out who knows
when, it seems like still maybe later

536
00:35:39.599 --> 00:35:43.599
this year. I guess we'll find
out, and then rumors of a pro

537
00:35:43.760 --> 00:35:47.440
next year. And in that case, what is the pricing going to do

538
00:35:47.480 --> 00:35:50.960
over there? Do you expect it
with Sony to like slide the price down

539
00:35:51.119 --> 00:35:53.599
or will they continue slotting things in
it like four hundred and five hundred dollars?

540
00:35:55.039 --> 00:35:59.119
Well, I mean we saw yesterday
the little handheld thing he coming in

541
00:35:59.119 --> 00:36:04.559
at like one ninety nine. I
feel like Sony's going to be comfortable slotting

542
00:36:04.599 --> 00:36:10.840
stuff in a slightly uh increasing prices
of certain certain skews, but also just

543
00:36:12.480 --> 00:36:15.760
flying underneath the radar. We need
to just blame Nintendo for this grub.

544
00:36:15.840 --> 00:36:20.480
Oh, this is Nintendo's foot a
day because Mario Kart eight Deluxe It's never

545
00:36:20.519 --> 00:36:22.880
gonna go on sale. You're never
gonna get that for such sixteen were you

546
00:36:22.880 --> 00:36:25.679
watching yesterday when I like, when
I was wrapping up the show the UK

547
00:36:27.199 --> 00:36:30.119
Mario Kart eight Deluxe was number one
again in the UK last week. What

548
00:36:30.199 --> 00:36:37.840
are they doing over there? It's
the best selling game in twenty twenty three.

549
00:36:38.199 --> 00:36:43.119
But grab, I think you nailed
it on the head though about mobile

550
00:36:43.199 --> 00:36:50.280
games being such a growing market and
folks that previously we're all about console games

551
00:36:50.760 --> 00:36:58.000
or whatever bouncing off of that and
finding a different home on mobile because you

552
00:36:58.039 --> 00:37:01.440
know, there are a million and
knockoff games of Triple A titles. I

553
00:37:01.519 --> 00:37:06.039
mean, like, like the people
that would have bought PlayStation two and ninety

554
00:37:06.079 --> 00:37:07.920
nine dollars to continue playing the FIFA
games that we're coming out for years and

555
00:37:07.960 --> 00:37:13.920
years on there, they are not
buying those consoles late in the cycle anymore.

556
00:37:14.000 --> 00:37:16.840
They are just playing on FIFA Mobile
on their iPads. And it's of

557
00:37:16.840 --> 00:37:21.320
course they are like that, that's
that's it's equivalent. It gets what they

558
00:37:21.320 --> 00:37:24.719
want and they don't even care about
the differences. So yeah, and like

559
00:37:24.760 --> 00:37:29.599
there's all the gotcha stuff and there's
all like the micro transactions, but no

560
00:37:29.639 --> 00:37:31.280
one thinks, like in most of
these cases, no one's really thinking about

561
00:37:31.280 --> 00:37:35.440
that. They are thinking about the
upfront cost. That's the big barrier to

562
00:37:35.519 --> 00:37:38.719
entry, and if that is zero, that's the path of least resistance,

563
00:37:38.760 --> 00:37:43.599
and that's where they're gonna go,
Wow, we should make a gotcha or

564
00:37:43.639 --> 00:37:49.199
something. And that's hospitalism at work. You see. Jan's just head quick

565
00:37:49.199 --> 00:37:52.920
cover. It's like, we can
get them, we can get did you

566
00:37:52.039 --> 00:37:58.679
see like I'm looking thinking about it
grub right. These people they don't want

567
00:37:58.679 --> 00:38:00.920
to pay the three hundred, five
hundred dollars and then the sixties seventy dollars

568
00:38:00.920 --> 00:38:05.960
to get in the door play the
game, but over time they will spend

569
00:38:06.000 --> 00:38:09.800
so much money. I'm thinking about
these hooligans who've played Pokemon Go since the

570
00:38:09.880 --> 00:38:14.519
very start. I'm thinking of my
poor partner and how much Monday night,

571
00:38:14.960 --> 00:38:17.599
how money Niantics swindled out of,
not just her, but this whole household.

572
00:38:19.800 --> 00:38:23.519
Catapustic chances. Jan has gone agile, watch out. It's just wait,

573
00:38:23.960 --> 00:38:29.639
wait, folks, the fire up
Unity or Unreal Engine, whichever one

574
00:38:29.679 --> 00:38:31.559
we're on. Why not? But
well, let's do both. Let's pick

575
00:38:31.559 --> 00:38:36.320
a game with both. I don't
care anymore. I go yeah, So

576
00:38:37.079 --> 00:38:40.199
this sounds right. We saw clearly
the evidence is there before our eyes,

577
00:38:40.239 --> 00:38:44.119
like the switch has never gone down
in price. In fact, they find

578
00:38:44.119 --> 00:38:50.559
a way to increase the price with
the old the PlayStation five and the PlayStation

579
00:38:50.599 --> 00:38:52.639
four. Really even like, yeah, they they lowered the price of like

580
00:38:52.679 --> 00:38:55.440
the Slim model a little bit,
but they replaced it with the PS four

581
00:38:55.639 --> 00:39:01.719
pro to keep that at four hundred
dollars. The entire generation, I don't

582
00:39:01.920 --> 00:39:07.360
PlayStation that has in the past been
very sort of that. This has been

583
00:39:07.400 --> 00:39:09.000
one of their weapons, one of
their cudgels, and it does feel like

584
00:39:09.039 --> 00:39:14.199
they are wielding that right now because
there's been price cuts consistently over the last

585
00:39:14.239 --> 00:39:17.480
couple of weeks in Europe for the
PlayStation five, And part of that is

586
00:39:17.599 --> 00:39:22.960
it definitely feels like them trying to
clear stock in preparation for a Slim But

587
00:39:22.239 --> 00:39:28.480
also it's hard not to read it
as PlayStation being like we lost the activision

588
00:39:28.519 --> 00:39:31.320
thing. Let's just fucking hurt Microsoft
as hard as we can while we can

589
00:39:31.519 --> 00:39:36.920
right now and just and build such
a lead up that there's nothing Microsoft can

590
00:39:37.000 --> 00:39:42.199
do about it. And that's that
goes back to the beginning of Sony's PlayStation

591
00:39:42.239 --> 00:39:45.800
where they came in to ninety nine
announced the price one hundred dollars less than

592
00:39:45.800 --> 00:39:50.280
the Ciga Saturn, and then every
time Saturn tried to every time Saga try

593
00:39:50.280 --> 00:39:52.039
to cut the Saturn price, Sony's
like, nope, we'll make it cheaper

594
00:39:52.079 --> 00:39:54.760
because ours is way less. It
costs a lot less money to make up

595
00:39:54.760 --> 00:39:58.480
PlayStation that doesn't make a Saturn,
So we have all of this head room

596
00:39:58.519 --> 00:40:01.079
that we could just keep under cutting
Sega, and now we're costing Saga to

597
00:40:01.119 --> 00:40:06.199
lose money on their hardware. And
it was like Sony just using this really

598
00:40:06.199 --> 00:40:09.360
great scheme of putting Saga in this
really tough position, and then next next

599
00:40:09.400 --> 00:40:14.199
thing, we know, goodbye Sega, no more Sega hardware. I think

600
00:40:14.199 --> 00:40:17.039
Sony knows that that is always a
weapon that could wield, and it feels

601
00:40:17.039 --> 00:40:22.719
like it's doing it right now.
But at the same time, Sony PlayStation

602
00:40:22.719 --> 00:40:27.400
needs to be making money for Sony
and that it is their their breadwinner right

603
00:40:27.440 --> 00:40:29.920
now, and so I don't think
that they're going to give up a lot

604
00:40:29.960 --> 00:40:34.000
of ground on the pricing when they
already got away with a price increase on

605
00:40:34.039 --> 00:40:36.960
the PlayStation five. It's like they
can get away with that they're gonna keep

606
00:40:37.000 --> 00:40:45.920
getting away with it, you know. I think just seeing this constant jabbing

607
00:40:46.159 --> 00:40:52.960
just reminds me of WWE versus a
W. It's constantly making moves and saying

608
00:40:53.000 --> 00:40:57.000
like no, no, we don't
care about them, like yeah, they're

609
00:40:57.039 --> 00:40:59.840
not in our view, we don't
think about them in our scope. Meanwhile,

610
00:41:00.039 --> 00:41:04.320
year's like three very specific moves to
try and f over the other team.

611
00:41:04.679 --> 00:41:08.239
Yep, it's it's pretty transparent,
I think, all right. Sticking

612
00:41:08.280 --> 00:41:13.599
with Phil Spence or Phil Spencer in
Xbox Xbox Boss would love to find solutions

613
00:41:13.679 --> 00:41:16.599
so games aren't lost when the three
sixty store closes. This comes from Tom

614
00:41:16.639 --> 00:41:21.400
the Machine Ivan at VGC. Once
again, Microsoft's head of gaming has said

615
00:41:21.440 --> 00:41:24.480
he'd like to find ways to ensure
that hundreds of Xbox three sixty titles aren't

616
00:41:24.519 --> 00:41:29.559
lost when the console's digital store closes
next year. Although users will still be

617
00:41:29.599 --> 00:41:34.159
able to redownload their previous purchases for
the foreseeable future, Microsoft recently announced that

618
00:41:34.199 --> 00:41:37.159
after the July twenty nine, twenty
two before a closure date, it will

619
00:41:37.159 --> 00:41:42.239
no longer be possible to buy any
more games or DLC from the Xbox three

620
00:41:42.280 --> 00:41:45.320
sixty marketplace. While many of these
games will still be playable via other means,

621
00:41:45.360 --> 00:41:49.960
around two hundred and twenty of them
will essentially disappear forever. Recent VGC

622
00:41:50.039 --> 00:41:54.119
analysis showed Xbox Boss Phil Spencer has
since addressed this in an interview with Eurogamer,

623
00:41:54.440 --> 00:41:58.880
in which he said he'd love to
find solutions allowing those games to remain

624
00:41:58.920 --> 00:42:01.559
playable. There's a list of what
two hundred and twenty games that are not

625
00:42:01.599 --> 00:42:06.559
back compat and I have that list
and I've got it stapled on my forehead,

626
00:42:06.800 --> 00:42:08.000
and like, how can we make
sure you could still play them?

627
00:42:08.000 --> 00:42:10.400
He said? How many of those
are on PC? That's one thing,

628
00:42:10.440 --> 00:42:13.719
because it doesn't necessarily mean you need
to be able to play it on the

629
00:42:13.719 --> 00:42:16.840
existing hardware that you bought fifteen years
ago. But preservation is front and center

630
00:42:16.880 --> 00:42:21.599
when all of these decisions are made. I will say that for us,

631
00:42:22.039 --> 00:42:25.159
that preservation, preservation that's linked to
only one piece of hardware is a challenge

632
00:42:25.480 --> 00:42:30.000
because there can be a hardware love
as well, people who love and want

633
00:42:30.039 --> 00:42:34.239
this device to go on forever.
But mechanical things will break over time.

634
00:42:34.519 --> 00:42:37.880
But that's why we gave people this
decision. But that's why we gave people

635
00:42:37.920 --> 00:42:42.000
with this decision a year. I
don't know this is a typo or something.

636
00:42:42.280 --> 00:42:44.679
Let's say, hey, if you
want to go buy things in the

637
00:42:44.679 --> 00:42:46.920
three sixty store, we're going to
give you a year head start. That's

638
00:42:46.960 --> 00:42:50.639
what he's getting at, and you
can go get those things and just know

639
00:42:50.719 --> 00:42:52.719
that the list of two hundred twenty
games is something that we see and we

640
00:42:52.719 --> 00:42:59.360
would love to find solutions for those
games to continue to play. I think

641
00:42:59.400 --> 00:43:02.440
I believe him. I also think
that the unseid thing there is we would

642
00:43:02.440 --> 00:43:06.760
love to find solutions, and those
solutions are not obvious, and a lot

643
00:43:06.800 --> 00:43:08.639
of things stand in the way,
including lawyers for a lot, probably a

644
00:43:08.639 --> 00:43:12.000
lot of them, because it's like
who owns the rights? Who do we

645
00:43:12.039 --> 00:43:15.679
contrattack to get permission to do backward
compatibility with them? If that was easy,

646
00:43:15.880 --> 00:43:19.440
they would have already done it in
most of those cases. I think.

647
00:43:19.719 --> 00:43:22.239
So it's like, Okay, well
it's hard, some things are hard.

648
00:43:22.280 --> 00:43:24.519
You should still you should still find
a way. I think that's he's

649
00:43:24.559 --> 00:43:28.559
trying to say that they will look
it away. I just don't know how

650
00:43:28.639 --> 00:43:32.960
much does this get prioritized jan Probably
not very highly, right, I Yeah,

651
00:43:34.119 --> 00:43:37.800
unfortunately, I know that we were
pretty light When we initially talked about

652
00:43:37.800 --> 00:43:38.960
this story of like, oh,
it's not a big deal, but then

653
00:43:39.199 --> 00:43:45.239
thinking about how many Xbox Live Arcade
games are probably going to get lost or

654
00:43:45.239 --> 00:43:50.280
tossed to the wayside is a big
bummer, And you know, it just

655
00:43:50.320 --> 00:43:57.000
speaks to the continued talks of game
preservation. I also feel terrible for someone

656
00:43:57.079 --> 00:44:01.360
like Gerard the completionist. This is
gonna kill him, This is gonna kill

657
00:44:01.559 --> 00:44:07.360
We have to stop him. Yeah, someone please unplug all of his cables.

658
00:44:07.480 --> 00:44:09.320
Yeah, put because just lock him
up for his own safety until we

659
00:44:09.480 --> 00:44:13.000
just have a talk with him and
make sure he doesn't do this. Yeah,

660
00:44:13.039 --> 00:44:15.360
for folks that don't know when they
were closing the e shop, how

661
00:44:15.400 --> 00:44:19.800
many games did he download and then
try and finish or him around the games?

662
00:44:19.840 --> 00:44:22.039
But I think it was something like
sixteen thousand dollars or twenty six thousand

663
00:44:22.079 --> 00:44:27.039
dollars worth of games. And the
way the way the Nintendo Store the shop

664
00:44:27.119 --> 00:44:30.679
worked was you couldn't do it in
batches and you can only add so much

665
00:44:30.719 --> 00:44:35.239
money per day, So they were
just constantly for days and weeks at a

666
00:44:35.280 --> 00:44:37.960
time, buying games on the e
Shop one at a time and then waiting

667
00:44:38.079 --> 00:44:44.119
that slow ass shit network to download
those games. That it was excruciating,

668
00:44:44.199 --> 00:44:47.360
and they made their video like snappy
and entertaining, and it was excruciating.

669
00:44:47.400 --> 00:44:52.360
Imagine living through it in real time. Oh boy? Oh no, yea.

670
00:44:53.199 --> 00:44:55.840
It was basically a full time job. Yes, that's what that's that's

671
00:44:55.840 --> 00:45:00.559
what they said. He like dedicated
several of his staff the full time downloading

672
00:45:00.559 --> 00:45:04.199
those games. And yeah, this
seems like this could be pretty similar.

673
00:45:05.639 --> 00:45:07.960
All right, let's keep going here. Call of Duty won't appear on game

674
00:45:08.000 --> 00:45:13.480
Pass immediately if Activision Blizzard deal closes. This comes from Haley Williams at game

675
00:45:13.519 --> 00:45:17.079
Spot. With Microsoft's massive deal to
acquire Activision Blizzard looking more and more likely

676
00:45:17.119 --> 00:45:20.639
to come, it's time to start
looking at what it will actually mean for

677
00:45:20.679 --> 00:45:23.760
the industry, and a new interview
with IGN, Phil Spencer has tempered expectations

678
00:45:23.760 --> 00:45:29.239
around Activision Blizzard games on game Pass, warning that there is work to actually

679
00:45:29.239 --> 00:45:31.280
move games to game Pass. People
think that the deal is going to close

680
00:45:31.320 --> 00:45:35.559
and everything's available on game Pass.
That's not true, Spencer said, when

681
00:45:35.559 --> 00:45:38.679
answering a question about Call of Duty
coming to Microsoft's subscription gaming service. There's

682
00:45:38.719 --> 00:45:43.320
more, there's work for us to
go through just mechanical work, it will

683
00:45:43.320 --> 00:45:45.360
take us time to get the games
up. He adds that the delay isn't

684
00:45:45.400 --> 00:45:52.400
specific to Activision Blizzard acquisition nothing or
noting that Microsoft's previous acquisitions have always required

685
00:45:52.400 --> 00:45:55.360
time to get native games up on
game Pass. Looking back to Microsoft's acquisition

686
00:45:55.400 --> 00:46:00.239
of but THEESDA in twenty twenty one, it definitely didn't take long before as

687
00:46:00.280 --> 00:46:04.280
the game started appearing on game Pass
with twenty titles from the studio's back catalog

688
00:46:04.599 --> 00:46:07.199
added just three days after the deal
was finished. During the interview, Spencer

689
00:46:07.239 --> 00:46:10.519
was grateful it was careful to avoid
going into specifics about Call of Duty on

690
00:46:10.519 --> 00:46:15.719
Game Pass, bringing a topic back
to discussing Microsoft's proposed deal with Ubisoft and

691
00:46:15.760 --> 00:46:22.079
how it relates to ongoing negotiations with
the UK CMA. I think that this

692
00:46:22.159 --> 00:46:25.840
will probably still happen pretty quickly after
the deal closes. Day one, no,

693
00:46:25.880 --> 00:46:29.639
I was. I don't think I
was ever expecting that. But day

694
00:46:29.679 --> 00:46:31.559
three still feels like day one and
like the grand scheme of things, right,

695
00:46:31.599 --> 00:46:35.960
So if if it happens a week
or two later, that's still gonna

696
00:46:35.960 --> 00:46:37.960
be like the deal just closed,
and when we look back in time,

697
00:46:37.000 --> 00:46:39.119
and I remember when the deal closed, then we got those games on game

698
00:46:39.159 --> 00:46:43.719
Pass right away. There could be
other factors here, I mean, he

699
00:46:43.719 --> 00:46:47.679
says mechanical things, but some of
these games might have lingering contractual obligations.

700
00:46:47.840 --> 00:46:52.119
You never know, but I expect
the older games will show up on game

701
00:46:52.159 --> 00:46:55.440
Pass pretty quickly, and that's something
they would want to make happen, so

702
00:46:55.480 --> 00:47:00.239
I think they would prioritize that jan
right, Yeah, because this is they're

703
00:47:00.239 --> 00:47:05.880
gonna do like a multi prong triple
prong approach to this, where they will

704
00:47:05.920 --> 00:47:10.800
sell you the Collector's Edition, special
edition for early access, and then that'll

705
00:47:10.840 --> 00:47:14.880
be like what a week earlier,
and then they'll sell it to you on

706
00:47:15.000 --> 00:47:17.920
launch day and then if you have
game Pass, you will have to wait

707
00:47:19.000 --> 00:47:22.519
like a week. So they're going
to get like three separate launches out of

708
00:47:22.559 --> 00:47:24.400
this. So many prongs. I
tried it. I guess that's only three

709
00:47:24.440 --> 00:47:29.039
prongs. That's not as weird.
Seth feels like if I had three three

710
00:47:29.039 --> 00:47:30.320
prongs coming out of me, I'd
be like, that's too many prongs.

711
00:47:30.320 --> 00:47:38.239
So I suppose I do never mind, never mine, okay. Cosbat says

712
00:47:38.280 --> 00:47:40.920
that chances that they'll do what they
did with Halo and make Call of Duty

713
00:47:42.000 --> 00:47:45.559
multiplayer free to play. I think, in the view of Activision, in

714
00:47:45.599 --> 00:47:47.239
the view of Microsoft going forward,
they have that already, it's called war

715
00:47:47.440 --> 00:47:51.400
Zone. I think that they will
continue to be like that is, the

716
00:47:51.400 --> 00:47:55.079
free to play Call of Duty or
Call of Duty Mobile and the traditionally premium

717
00:47:55.119 --> 00:47:59.840
priced Call of Duty Multiplayer will continue
to be that. That's that's I expect

718
00:47:59.840 --> 00:48:05.320
that how it work? All right? When will Final Fantasy seven remake and

719
00:48:05.360 --> 00:48:08.360
Final Fantasy sixteen come to Xbox?
Well, Phil Spencer can't say that yet.

720
00:48:08.800 --> 00:48:14.400
Fine fail. This is from Ethan
gotchat Kataku. Years after its PlayStation

721
00:48:14.440 --> 00:48:17.400
release and its e ventral PC port, Final Fantasy seven remake still isn't on

722
00:48:17.679 --> 00:48:22.440
Xbox. Final Fantasy sixteen ended up
being a PlayStation five console exclusive as well.

723
00:48:22.880 --> 00:48:27.599
When will Xbox fans finally get get
to play these hit RPGs on their

724
00:48:27.639 --> 00:48:30.400
game system of choice. That's what
I g and asked Microsoft Gamings CEO Phil

725
00:48:30.440 --> 00:48:34.760
Spencer at games Com twenty twenty three. I'm not going to push them,

726
00:48:34.760 --> 00:48:37.000
he replied, Square and Nix is
going to have to find their own rhythm.

727
00:48:37.039 --> 00:48:40.119
A PC version of Final Fantasy sixteen
has already been confirmed, and an

728
00:48:40.239 --> 00:48:45.039
Xbox version has been rumored to be
a likely possibility at some point following the

729
00:48:45.079 --> 00:48:47.639
end of a console exclusivity agreement with
Sony. Will that be six months from

730
00:48:47.639 --> 00:48:52.760
now or years? Final Fantasy seven
remakes still hasn't come to Microsoft's platform,

731
00:48:52.800 --> 00:48:57.159
even with its sequel rebirth right around
the corner. Spencer spoke about the nuances

732
00:48:57.199 --> 00:49:00.599
and slow burn nature of trying to
trying to build up xboxes relationship with Square

733
00:49:00.719 --> 00:49:05.280
Nix in a recent interview with IGN. I recognize that when people buy in

734
00:49:05.440 --> 00:49:07.320
Xbox, they want to make sure
that great games that they want to play

735
00:49:07.360 --> 00:49:12.519
are coming. Uh, That's he
said. The veteran executive added that he

736
00:49:12.599 --> 00:49:16.079
in corporate VP Sara Bond have flown
out to Tokyo, Japan to have conversations

737
00:49:16.079 --> 00:49:19.880
with the RPG publisher, and that
it was a big deal for the company's

738
00:49:19.920 --> 00:49:23.760
new CEO, Takahashi Kiyu and Final
Fantasy director Nyoka Yoshida to commit to that

739
00:49:23.760 --> 00:49:28.679
platform. On stage at the recent
Final Fantasy fourteen FanFest, something we talked

740
00:49:28.679 --> 00:49:31.639
about on this show where fo Spencer
has tried to you know, Tha thall,

741
00:49:31.760 --> 00:49:35.840
the relations the icy relationship there a
little bit and it seems like they're

742
00:49:35.880 --> 00:49:42.639
making progress. Breaking news, everybody, preaky news. We are coming in

743
00:49:42.719 --> 00:49:46.800
from our reporter in the field.
Uh Mike Bananny, go ahead. What's

744
00:49:46.840 --> 00:49:52.880
the weather like over there? The
weather is Ohio. But in the news,

745
00:49:52.599 --> 00:49:59.800
Larran has said that it no longer
will bring split screen to series S

746
00:50:00.079 --> 00:50:05.960
after meeting with uh mister Phil Spencer
today. So that's what that's That's what

747
00:50:06.000 --> 00:50:08.159
they came to actually is they're just
not going to do that anymore. So

748
00:50:08.199 --> 00:50:12.480
there you go. Yeah, so
reading from the tweet here, super Heavy

749
00:50:12.519 --> 00:50:15.440
confirmed that after meeting with Xbox spills
Xbox fan Spencer, thank you so much.

750
00:50:15.440 --> 00:50:20.519
I appreciated that yesterday we found a
solution that allows us to bring Balder

751
00:50:20.559 --> 00:50:23.599
Skate three to Xbox players this year. Still something we've been working toward for

752
00:50:23.679 --> 00:50:28.360
quite some time. All improvements will
be there with split screen co op on

753
00:50:28.480 --> 00:50:31.840
Xbox Series X serieses will not feature
feature split screen co op, but will

754
00:50:31.880 --> 00:50:38.119
also include cross safe progression between Steam
and Xbox series. This feels like the

755
00:50:38.199 --> 00:50:44.079
right solution, right because I do
think that series S, like you said

756
00:50:44.119 --> 00:50:46.440
it, series S fans will miss
out on some things and they'll go like,

757
00:50:46.920 --> 00:50:51.039
Okay, I guess I did pay
less money for this thing. I

758
00:50:51.039 --> 00:50:54.159
think this is right, and I
mean Xbox Series S, if you're you're

759
00:50:54.159 --> 00:50:59.159
getting like you could feel split screen
call up still feels like a graphical option,

760
00:50:59.280 --> 00:51:00.840
right, because it's like you're now
you have two games running at the

761
00:51:00.840 --> 00:51:05.679
same time on one screen, like
it's got to render everything twice or render

762
00:51:05.719 --> 00:51:08.480
different parts of the world. That
feels like it's in that purview. So

763
00:51:08.679 --> 00:51:13.440
this coming coming to this agreement,
I mean it's not ideal. Of course,

764
00:51:13.440 --> 00:51:16.199
the ideal world is they get everything
running on both systems perfectly, but

765
00:51:16.239 --> 00:51:21.159
that doesn't seem like would have been
an option here. And so hey,

766
00:51:21.159 --> 00:51:23.840
this is exciting and this game's coming
out this year now, Texbox. I

767
00:51:23.920 --> 00:51:28.559
want to see the people that will
complain about this. I want to see

768
00:51:28.599 --> 00:51:30.719
them, Yeah, I want to. I want to meet them, right,

769
00:51:30.960 --> 00:51:34.679
and it's I can't. I'm trying
trying to think, like I think

770
00:51:34.760 --> 00:51:37.760
Xbox Series S fans won't be like
I think they'll just be like, oh

771
00:51:37.800 --> 00:51:40.360
I get to play that game.
Sweet. I wasn't gonna play at Swiss

772
00:51:40.360 --> 00:51:44.679
screen. That's like a small number
of people anyhow that would have been taken

773
00:51:44.719 --> 00:51:46.679
advantage of that. And if you
really want to take advantage of that.

774
00:51:46.960 --> 00:51:52.119
There's a system for you. It's
the Xbox Series. X uh. I

775
00:51:52.159 --> 00:51:53.920
think there will be people that complain
and be like I thought the Xbox Series

776
00:51:54.159 --> 00:51:58.199
was supposed to be an x Gen
system, and those will be called fanboys

777
00:51:58.320 --> 00:52:00.880
and weirdos, and we don't actually
have to listen to any of them.

778
00:52:00.440 --> 00:52:05.760
It's I think of the Xbox Series
as as a Toyota camera. Right,

779
00:52:06.039 --> 00:52:08.440
Yes, you're gonna it's gonna get
you to work. It's gonna get you

780
00:52:08.480 --> 00:52:15.159
to work. It's not gonna get
you through the mud or through like you

781
00:52:15.199 --> 00:52:19.599
know, two feet of water if
there's flooding on a highway. But there's

782
00:52:19.639 --> 00:52:24.679
gonna be people of set that it
won't. Still, despite knowing the limitations

783
00:52:24.719 --> 00:52:29.639
of a Toyota camera, you know, it's like Jesus Christ, like,

784
00:52:29.679 --> 00:52:32.039
I can't I can't suddenly go up
this steep ass hill anymore? What the

785
00:52:32.039 --> 00:52:37.400
fuck Toyota camera? Okay? Well
I meanwhile, people other people be like,

786
00:52:37.719 --> 00:52:42.559
I've had this Toyota camera for yous
hasn't failed me? Since this is

787
00:52:42.679 --> 00:52:45.000
this Brady just said this. This
was I was gonna ask you, Jan,

788
00:52:45.079 --> 00:52:49.039
you don't have an xt gen Xbox
yet, does hearing this make it

789
00:52:49.239 --> 00:52:51.679
less likely that you would consider a
NEST. I don't know how likely you

790
00:52:51.679 --> 00:52:54.239
would have considered nest before this,
but does this make it less likely?

791
00:52:55.280 --> 00:53:01.280
Uh? Less likely? Also,
the stupidest thing to make it less likely

792
00:53:01.320 --> 00:53:07.679
for me to get an S is
I don't believe the Xbox Series S has

793
00:53:07.760 --> 00:53:13.840
the fun wraps available for the Hell
yeah, let's go, jan that rules.

794
00:53:13.880 --> 00:53:15.920
I'm so glad you just said that. That's incredible. I'm gonna be

795
00:53:15.920 --> 00:53:20.000
honest. I'm gonna be honest,
scrub, I want to so good,

796
00:53:20.599 --> 00:53:24.079
it's so good. As soon as
Bailey on the Bobcast mentioned she was mesmerized

797
00:53:24.119 --> 00:53:28.960
by that gift, I too was
mesmerized by that gift. Care by that

798
00:53:29.000 --> 00:53:32.079
gift non stop. Oh that's good
stuff. All right, let's keep rolling

799
00:53:32.079 --> 00:53:37.039
along here a couple more stories.
Star Wars Dark Forces is getting a new

800
00:53:37.079 --> 00:53:39.079
remaster. I've missed this yesterday.
I was so wrapped up in rock three.

801
00:53:39.480 --> 00:53:44.840
This from Joran Jang at GameSpot Nightdid
Studios has announced that it's developing a

802
00:53:44.880 --> 00:53:49.360
remaster of Star Wars Dark Forces for
PCPs four, PS five, Nintendo Switch,

803
00:53:49.480 --> 00:53:52.599
Xbox one, and Xbox Series X
and S. While NIGHTDIF Studios didn't

804
00:53:52.639 --> 00:53:55.639
reveal a release date Jesse yet.
The studio will announce it later this year.

805
00:53:55.880 --> 00:54:00.000
The port, officially and fitly titled
Star Wars Dark Forces Remaster, will

806
00:54:00.000 --> 00:54:04.840
include many new modern features such as
four K resolution and one hundred and twenty

807
00:54:04.880 --> 00:54:08.199
frame rate support depending on the platform. There will also be advanced three D

808
00:54:08.320 --> 00:54:13.320
rendering modern games, game pad support, as well as achievements. The game

809
00:54:13.360 --> 00:54:15.920
looks great. I might actually have
it here, but Dark Forces is one

810
00:54:15.920 --> 00:54:21.119
that I was already replaying with a
fan update, a fan remaster, and

811
00:54:21.159 --> 00:54:23.440
that was that's fantastic. I know
Mike replayed it this year doing that same

812
00:54:23.440 --> 00:54:27.880
thing, and so this game already
holds up. It's one of the better

813
00:54:27.960 --> 00:54:31.039
tune clones of that time. I
am very excited about this. Jen.

814
00:54:31.360 --> 00:54:35.679
Oh cool, it's a Star Wars
boomer shooter. It's a Star Wars boomer

815
00:54:35.719 --> 00:54:38.400
shooter. That's right. We're finally
finally getting our representation Star Wars, finally

816
00:54:38.400 --> 00:54:43.079
getting a video game. Kyle Karn
in this one. This is the Kyle

817
00:54:43.159 --> 00:54:45.840
Katarn series. Yeah, so you
play as Kyle Katarn before he knows he's

818
00:54:45.880 --> 00:54:50.760
a Jedi. Yeah, yo,
okay. Cool. On the end,

819
00:54:50.760 --> 00:54:52.920
of this game, I can't remember, but let's see him gonna show it

820
00:54:52.920 --> 00:54:57.039
off a little bit, because it
does look pretty good what they've done here.

821
00:54:58.039 --> 00:55:00.800
Don't laugh at me. I was
about to start preschool when this game

822
00:55:00.840 --> 00:55:06.239
came out. You can see like
some of the like updates they even made

823
00:55:06.280 --> 00:55:09.159
to the cut scenes, which are
they don't look like old cut scenes,

824
00:55:09.159 --> 00:55:12.519
which is like, not, you're
not always going to get that from a

825
00:55:12.559 --> 00:55:15.840
remaster, where it's they're like,
no, we'll just use the old video

826
00:55:15.840 --> 00:55:17.159
files. It looks like they did
some work there as well, and I

827
00:55:17.159 --> 00:55:20.920
don't know, I don't know what
like go went into making those cut scenes,

828
00:55:20.960 --> 00:55:22.519
so maybe that was relatively easy for
them to pull off. Either way,

829
00:55:22.519 --> 00:55:25.880
though, this is Nightdive at their
best, just taking those old boomer

830
00:55:25.880 --> 00:55:28.920
shooters and make it sure that we
get a chance to play them in a

831
00:55:29.480 --> 00:55:32.280
new and great way. And they
just haven't really missed on the shooter side

832
00:55:32.280 --> 00:55:36.840
of things. They did that one
kind of bum port of Blade Runner,

833
00:55:36.880 --> 00:55:39.199
the point and click adventure game,
and that, you know, I think

834
00:55:39.199 --> 00:55:42.559
they've made some fixes to that.
It's fine, But when any of these

835
00:55:42.599 --> 00:55:46.840
boomer shooters, they've just nailed them, like Power Slave and Doom and all

836
00:55:46.840 --> 00:55:51.440
that Doom sixty four I think they
did. Yeah, so very excited about

837
00:55:51.440 --> 00:55:55.199
this. All right, let's see
here, Dunuva is coming to Switch.

838
00:55:55.360 --> 00:55:59.960
This is from Nintendo Everything. Dunuva, which is associated with security for video

839
00:56:00.119 --> 00:56:05.440
games, is now offering its protection
technologies through the Nintendo Developer Portal as authorized

840
00:56:05.519 --> 00:56:08.719
Switch middleware. This is apparently the
first security partner on the portal, and

841
00:56:08.800 --> 00:56:14.960
developers can access the official Nintendo Switch
Emulator Protection now. Danuvo says it's a

842
00:56:15.039 --> 00:56:20.760
revolutionary technology to protect games launching on
Nintendo Switch from piracy. The company points

843
00:56:20.760 --> 00:56:23.239
out that in the past, it's
been a possible a Switch title to be

844
00:56:23.280 --> 00:56:28.719
emulated from day one and played on
PC, therefore by passing bypassing the strong

845
00:56:28.760 --> 00:56:32.519
protections offered on the PC version.
Further stated, the Nintendo Switch Emulator protection

846
00:56:32.679 --> 00:56:37.639
will ensure that anyone wishing to play
the game has to buy a legitimate copy.

847
00:56:38.599 --> 00:56:42.559
This is Danuvo for Switch, so
it's like, we don't know for

848
00:56:42.599 --> 00:56:45.199
sure what this will look like.
Dunovo is always said in the past that

849
00:56:45.199 --> 00:56:51.199
we don't affect performance. It seems
multiple times that's been proven to probably not

850
00:56:51.239 --> 00:56:55.920
be true. If you're putting danuv
on switching an effects performance, a system

851
00:56:55.960 --> 00:57:01.199
that can spare no performance, that's
going to be frustrating. At the same

852
00:57:01.199 --> 00:57:05.800
time, I'm not surprised that something
like this is happening on the Switch,

853
00:57:05.840 --> 00:57:10.000
a system that has now been cracked
wide open, and especially for PC emulation,

854
00:57:10.280 --> 00:57:14.239
having a solution for that. I
bet a lot of developers are going

855
00:57:14.280 --> 00:57:17.599
to take advantage of this. Jan
You're right, And I just think we're

856
00:57:17.639 --> 00:57:22.519
so late into the switches life cycle
that it's like, why care, What

857
00:57:22.519 --> 00:57:25.960
does it matter at this point,
You're already working on whatever you're working on.

858
00:57:28.440 --> 00:57:30.880
But I understand why this would be
put in place. Doesn't mean I

859
00:57:30.920 --> 00:57:35.519
like it. Sorry, kiddo,
just told me that there's a spider over

860
00:57:35.559 --> 00:57:37.920
there I gotta get for and Okay, I'll handle that very soon, kiddo.

861
00:57:39.079 --> 00:57:45.559
Yeah, I know a lot of
people who who emulate Switch games on

862
00:57:45.599 --> 00:57:47.960
PC. So yeah, what we're
gonna say, Well, Doug Foot points

863
00:57:47.960 --> 00:57:52.199
this out in chat here is this
maybe not really for the switch but more

864
00:57:52.239 --> 00:57:55.679
of a test run of DANUVO on
the switch two. I expect a Nubo

865
00:57:55.719 --> 00:57:59.320
to be there on day one for
Switch too. Yes, I think this

866
00:57:59.400 --> 00:58:04.519
is part of that but Nintendo is
also going to have its own suite of

867
00:58:04.559 --> 00:58:07.639
anti piracy stuff ready to go for
the Switch to uh like like it always

868
00:58:07.639 --> 00:58:10.760
has for its new systems, So
that'll only be one small part of it

869
00:58:12.039 --> 00:58:15.599
for sure. But this is definitely
about the Switch right now. The Switch

870
00:58:15.840 --> 00:58:21.480
is not done. It is a
it's a big, huge selling system that

871
00:58:21.519 --> 00:58:23.800
sells a lot of software. Developers
are going to be interested in this.

872
00:58:23.880 --> 00:58:28.000
Nintendo is going to be interested in
this. So yeah, it's it's about

873
00:58:28.000 --> 00:58:31.199
selling games right now. Uh.
Finally, aw Fight Forever's thirty player mode

874
00:58:31.599 --> 00:58:36.320
is out, and it's kind of
coming into the time where in the aw

875
00:58:36.400 --> 00:58:39.679
Fight Forever needed something new to get
people in because it's a thirty player mode,

876
00:58:39.719 --> 00:58:45.400
and for example, VGC points out
that the concurrent players on Steam was

877
00:58:45.599 --> 00:58:50.039
below thirty players, and so there's
not even enough people at sometimes to fill

878
00:58:50.079 --> 00:58:52.719
out one of these matches on Steam. Now, of course that we look

879
00:58:52.719 --> 00:58:57.320
today, maybe it's uh maybe there, maybe they has more than thirty players

880
00:58:57.320 --> 00:58:59.679
now that this new mode is out. I don't know. Well, we'll

881
00:58:59.679 --> 00:59:02.039
see. I don't expect this to
change this game's fate in any real way.

882
00:59:02.119 --> 00:59:06.360
At the same time, I would
love to try this I would love

883
00:59:06.400 --> 00:59:09.239
to have this mode work out.
I too would like to try it.

884
00:59:10.559 --> 00:59:15.320
It just seems like a bummer.
I feel like there was just a lot

885
00:59:15.360 --> 00:59:19.239
of stuff going. Uh. I
don't always say wrong, but hampered the

886
00:59:19.320 --> 00:59:24.199
release of aw Fight forever, and
I don't I don't know if it has

887
00:59:24.280 --> 00:59:30.440
cross play. Ideally it would,
but I don't know if it does because

888
00:59:30.440 --> 00:59:32.039
it's like a man, I would
love to do a game night of this

889
00:59:32.079 --> 00:59:35.719
where we get everyone on there and
play this game. But if we if

890
00:59:35.719 --> 00:59:38.800
we do that and we can't even
get into like one thing loading because oh,

891
00:59:38.800 --> 00:59:40.519
we're gonna play on Steam and people
are like, well, I have

892
00:59:40.559 --> 00:59:45.360
it on PS five, so we
can't even play together. So say,

893
00:59:45.400 --> 00:59:46.159
okay, I guess we'll just play
with the people have it on Steam and

894
00:59:46.239 --> 00:59:51.159
say not many people do, so
we have seven of us playing and then

895
00:59:51.280 --> 00:59:52.800
that's it, and it's like,
yeah, that's not ideal. So I

896
00:59:52.840 --> 00:59:55.760
don't know. We'll see, we'll
see how this goes. I hope that's

897
00:59:55.920 --> 00:59:59.880
that they are able to stick with
this game and be like, no,

898
01:00:00.000 --> 01:00:02.039
we recognize that it's not this massive
hit out of the gate, but maybe

899
01:00:02.079 --> 01:00:06.880
we can keep supporting it and show
people that we will support it for for

900
01:00:07.000 --> 01:00:09.960
years, so that when we put
out an aw Fight Forever two Oh,

901
01:00:10.000 --> 01:00:13.000
I know this is a game.
Hey, look all the features that are

902
01:00:13.000 --> 01:00:14.840
here at this time, and we
know that the support's going to be there

903
01:00:14.880 --> 01:00:16.880
for two three years, and they're
gonna keep adding wrestlers, so I don't

904
01:00:16.880 --> 01:00:21.039
have to buy a new game every
year. That would be cool. Also,

905
01:00:21.079 --> 01:00:22.760
you know they have their biggest what's
what's what feels like one of their

906
01:00:22.760 --> 01:00:28.400
biggest pay per views ever this weekend? Oh yeah, so hopefully they could

907
01:00:28.400 --> 01:00:30.280
carry some of the moment into the
game after that, we'll see I bet

908
01:00:30.280 --> 01:00:35.239
we hear about aw Fight Forever during
that pay per view. So yes,

909
01:00:35.280 --> 01:00:39.239
it is going to be said at
least once or twice. But they need

910
01:00:39.280 --> 01:00:44.440
to put our guy Evil UO in
this god damn video game, right,

911
01:00:44.559 --> 01:00:46.679
That's why. That's what the people
want. It's what the people need.

912
01:00:47.119 --> 01:00:51.639
That's been the big issue so far. I think that's I truly deeply believe

913
01:00:51.719 --> 01:00:55.199
that. All Right, I got
a pull from yesterday somewhere over here.

914
01:00:55.239 --> 01:01:01.360
I'm gonna get it going right there, Fade it up and scroll on down.

915
01:01:01.599 --> 01:01:06.239
Are you getting the PlayStation portal for
two hundred dollars? I'm gonna vote

916
01:01:06.400 --> 01:01:09.400
yes right now in front of your
very eyes. The results are six percent

917
01:01:09.480 --> 01:01:14.400
said yes, twelve percent said I'll
wait for a sale, and eighty three

918
01:01:14.440 --> 01:01:20.440
percent said no. U Jan I'm
I'm I'm definitely a guess, but I've

919
01:01:20.440 --> 01:01:23.599
always said that's because I'm a freak
for these things. Any chance you get

920
01:01:23.639 --> 01:01:29.400
one, I too, am a
freak for these things, and I love

921
01:01:29.440 --> 01:01:35.000
a good I'm let me lay in
bed type of solution. Yes, but

922
01:01:37.679 --> 01:01:40.440
several of the stuff you were listing
off yesterday on Game Mess with with Mike,

923
01:01:40.559 --> 01:01:44.079
it's just like, well, why
why isn't it going to do that?

924
01:01:44.599 --> 01:01:47.000
Why won't it do that? So
it makes sense you can streaming outside

925
01:01:47.039 --> 01:01:52.400
the house. It does work exactly
like any other PlayStation remote play situation,

926
01:01:52.920 --> 01:01:57.440
but Sony isn't marketing that because they
don't want that to be a selling point

927
01:01:57.440 --> 01:02:00.639
because I bet they expect people will
try that and won't work very well because

928
01:02:00.679 --> 01:02:04.320
you're still streaming from your own PS
five in your home, and then it's

929
01:02:04.320 --> 01:02:07.719
like Sony can't control that environment in
any way, so something goes wrong and

930
01:02:07.760 --> 01:02:10.960
they're like, you said that I
could play this outside the house, Now

931
01:02:12.000 --> 01:02:15.480
you need to do provide customer support
for me to get that working, and

932
01:02:15.519 --> 01:02:17.440
the customer sport's gonna be like buy
a better router, dipshit, And it's

933
01:02:17.440 --> 01:02:20.960
like that, what can they do
about that? So they're not even going

934
01:02:21.000 --> 01:02:22.119
to make that a thing. So
if someone calls says, hey, it's

935
01:02:22.159 --> 01:02:25.159
not working outside the house, they
could say, well, it's not designed

936
01:02:25.159 --> 01:02:29.280
to do that. We're sorry,
goodbye. Do you have any other questions?

937
01:02:29.880 --> 01:02:34.760
So I don't blame them for presenting
things that way. That said streaming

938
01:02:34.800 --> 01:02:38.760
from the cloud, like that's I
don't get that one at all. That's

939
01:02:38.800 --> 01:02:45.519
the big thing where like this feels
like that that's what this thing was was

940
01:02:45.559 --> 01:02:51.519
built in mind with. But I
guess not. I don't know, grub.

941
01:02:51.559 --> 01:02:53.400
I need I need to bring everyone's
attention to something that was brought to

942
01:02:53.440 --> 01:03:00.199
my attention earlier in this episode.
Apparently there's like an anime looking game with

943
01:03:00.320 --> 01:03:07.039
anime uh men and ladies. That
doesn't sound likely. Uh that is just

944
01:03:07.480 --> 01:03:12.199
Spider Man? What really with anime
ladies? Wait? Is it like officially

945
01:03:12.239 --> 01:03:15.880
licensed? Well it's not. I'm
when I say like Spider Man, I'm

946
01:03:15.920 --> 01:03:21.079
like, because there are people swinging
around like but it doesn't look like the

947
01:03:21.079 --> 01:03:24.800
Spider the New Spider Man video game. The swinging definitely looks like he's pulled

948
01:03:24.800 --> 01:03:34.480
out of a Spider Man game project
for folks. Uh hello, project mugan.

949
01:03:35.360 --> 01:03:38.679
Yes, I will drop the trailer
in the check I got, I

950
01:03:38.719 --> 01:03:43.159
got a trailer right here. I
mean, I love for people. Oh

951
01:03:43.239 --> 01:03:45.679
and there's guns. Okay, cool. Oh she's spray painting. It's from

952
01:03:45.679 --> 01:03:51.400
a studio called Naked Rain. That's
fun. Okay, yeah, I'm already

953
01:03:51.440 --> 01:03:54.360
kind of seen it like they've got
the Oh there may be psy ops in

954
01:03:54.440 --> 01:03:59.920
a too. Oh okay, look
at that swinging. Look at that?

955
01:04:00.199 --> 01:04:04.840
Tell me that flip flipping dingein Spider
Man. This is man, I this

956
01:04:04.880 --> 01:04:09.159
is you know what. I love
that we live in this world where we

957
01:04:09.239 --> 01:04:12.280
get big, expensive video games and
then a couple of years later we get

958
01:04:12.280 --> 01:04:15.159
the anime rip off of it,
and I use rip off of lovingly.

959
01:04:15.719 --> 01:04:19.360
I think. I think video game
clones are mostly a good thing. There's

960
01:04:19.480 --> 01:04:25.159
obviously situations where they're not, like
threes versus twenty forty eight, and that

961
01:04:25.159 --> 01:04:28.639
was very frustrating work, Like you
know, three just got completely squashed by

962
01:04:28.679 --> 01:04:30.639
all those other ones, and threest
did find I'm sure but it's like that

963
01:04:30.679 --> 01:04:33.480
felt unfair. But in most cases
it's like, no, this is how

964
01:04:33.920 --> 01:04:36.960
gaming has always worked. I always
say, like the second video game,

965
01:04:38.199 --> 01:04:40.760
like it was video game, and
then the second video game was a clone

966
01:04:40.760 --> 01:04:43.639
of the first one, Like that's
what turned it into video games. So

967
01:04:44.440 --> 01:04:47.960
it's kind of hard to avoid this. That's a big lady the yo that

968
01:04:48.280 --> 01:04:56.599
Hey, you know Project Naked whatever, Naked Rain whatever they got. Yes,

969
01:04:56.880 --> 01:05:00.199
absolutely, leaning away from the bike
to breathe org for Naked Rain.

970
01:05:01.119 --> 01:05:04.559
All right, we got a new
poll going up on a Giant Bombs YouTube

971
01:05:04.639 --> 01:05:08.719
channel. Go to YouTube dot com
slash Giant Bomb, and there on the

972
01:05:08.760 --> 01:05:12.800
community tab you can find this poll. Are you excited for Xbox's release schedule

973
01:05:12.840 --> 01:05:15.280
after Starfield? Yes, there's a
lot, yes, one or two things.

974
01:05:15.480 --> 01:05:19.480
No, there's nothing. No,
I'm completely focused on Starfield. Go

975
01:05:19.519 --> 01:05:24.760
ahead and vote on that and we'll
discuss it Giant Bombs Game mess Mornings tomorrow.

976
01:05:24.840 --> 01:05:27.320
Speaking to Giant Bomb, what do
we have going on this week?

977
01:05:27.400 --> 01:05:33.400
Jan Not immediately or maybe immediately after
this, we will have a trailer park

978
01:05:33.599 --> 01:05:40.559
roundup of everything that we were at
least mildly interested in from Opening Night Live

979
01:05:41.039 --> 01:05:45.480
voicemail dump truck later today, another
episode of Game Mess Mornings tomorrow and upf

980
01:05:45.719 --> 01:05:49.880
I believe we're doing it earlier again. Yes, right, that's the plan,

981
01:05:50.079 --> 01:05:53.960
Yes, I think so. And
real quick. If anyone's got a

982
01:05:54.000 --> 01:05:58.199
playlist that has all of the trailers
from Opening Night Live in order, you

983
01:05:58.239 --> 01:06:00.519
can send that to me. Otherwise
I'll get that put together real quick.

984
01:06:00.760 --> 01:06:04.519
All right, yeah, what's up? Also, later today we'll be dropping

985
01:06:04.519 --> 01:06:08.199
a quick look for one of the
big games. Yes, yes, that's

986
01:06:08.280 --> 01:06:11.679
right, that'll be happening. I'm
gonna try to record a couple more quick

987
01:06:11.719 --> 01:06:15.519
looks. We've got stuff happened earlier
next year. All right, we're gonna

988
01:06:15.559 --> 01:06:16.679
wrap this up. Thanks for JN. Thanks ranging up with me, Jenn.

989
01:06:16.679 --> 01:06:21.199
I really appreciate it. My favorite
type of Thursday. Thanks everybody for

990
01:06:21.239 --> 01:06:24.800
watching. You the best audience in
gaming. Until next time, I have

991
01:06:24.800 --> 01:06:30.440
a good one. Take care of
yourself. And naked rain, Naked rain

992
01:06:31.400 --> 01:06:35.960
to stay dry? Why are those
few? The pain? Naked rain?

993
01:06:36.920 --> 01:06:38.239
All right,

