Ladies and gentlemen. U. E three is over, twenty eleven is done.
That's the that's the cheer of some people who have been at E three.
Very exhausting, but very satisfying. It's it's been a fun show.
And this is gonna be our last night of live broadcasting and podcasting from the
Giant Bombhouse down here in La for E three twenty eleven. Uh, let's
talk to our our opening salvo of guests for the evening. Jeff Grishman's here,
Jeff, how you doing. I've gone soft in the head. Today
was the day that the bottom dropped out and I don't Yeah, I've tried
to, I don't have it. It was it was a slow day for
us. Yeah, we didn't have as it wasn't as action packed as far
as the scheduling went. And I put all of my mental focus into like
the last few pointments we had. Yeah, interviewed Ken Lavine. How to
keep it together for that right, Maybe not the best idea for us to
do to schedule our Ken Lavine an interview for like three o'clock on the store.
Really well, but yeah, we go back and watch the tape and
I'm just drooling and he's just talking. Who could say that? Seems possible.
Mark Spear is here from Game Trailers, host producer of Invisible Walls,
Marcus, how you doing, sir? I am happy East three is over,
and I was really happy until somebody tweeted there's only three hundred and sixty
one days to LENX one. That's right, boss June five. Ye,
I don't like it. As soon as you walk in you can see the
banner that says, see you next year's sucker. I want to think about
three. Hey, guys, came, was coms coming? Fuck you?
Patrick les here? Patrick, how you doing, sir? Yeah? I
haven't seen Super eight yet. We were talking this morning. Uh, like
as everyone was getting ready to mount up and go hit the floor one last
time, Like Patrick, just let's just fucking bail. Let's just go see
Super Eight's planned arc by at Hollywood. There's like an eleven forty showing.
Let's started crying and You're like, dude, stop saying this to me,
Stop telling me these things. You're gonna see that when we get back to
San Francisco. Yeah, you have to. You have to wait till Sunday.
There. I gonna wait till Sunday. So but you know, at
this point, I didn't see it at midnight, which is would would been
my my my choice for that. So this point, you know, I'm
alright with wait until so I'm just gonna start texting you on like Saturday.
I'm gonna see it then and just like, oh man, this part was
awesome and you will not be old, no specifics, just as you're watching.
Every time this part happens, just text me like this part number one,
live texting you from from when I go see Super eight. And then
this Kanye West song was in the movie. Man, I cannot escape that
Kanye West song. God damn it. Can you keep playing it over and
over? No no, no, no, no, no, no,
no no no, It's not me. That's Vinny Caravella is the one that
has that has found a crazy obsession. We've discovered that that Kanye West,
that that song Power, which was on the Forts of four trailer as well
as well as the this microphone is gonna have somebody's eyes as well as the
the States Or of the third trailer was was the song of the show.
And what we discovered today is that you can literally literally pair that song with
any trailer that already exists and it totally works. It's crazy excited for that
thing. It's the Giles theme of hip hop. Absolutely. Speaking of forts
of four, Brian Eckberg is in the house. What's up. How's going,
sir? It's been it has been a while since I've seen you.
Year. Yeah, yeah, most year. The one thing I wanted to
tell tell I'm gonna break the conversation here because I got to talk to Ryan
Davis about this. Okay first, before we continue on, please, I
was thinking of you because as I was heading over here, I realized that
the one thing that you and I love the most in the world is here
in LA. Moved from San Francisco, and that is now in LA.
Do you know who I'm referring to? What's that? Evelyn Taft? That's
right. She is the weather girl here in LA. That's right, that's
right, weather girls watching as a Channel nine. She's on CBS now,
so yeah, you can, you can? You only. Evelyn Taft was
the weather girl for for Krown, for the the former NBC affiliate in San
Francisco, and just a beguiling weather girl presence, charming, yeah, absolutely
extremely charming. And then it was. It was crestfallen is the word I
would use to describe when it was. When when it was learned that Evelyn
Taft was packing up and heading to a larger market and actually getting a proper
network job and doing the weather here in La, it's like, oh,
no, she seen her? Have you seen her lately? No? No,
they totally tanned her out, and she's all like, she's like blonde
bimbo. Now she's totally la having lived in San Francisco for a year and
then coming down here as a totally shallow PERVT. I fucking love all the
hot women, but maybe anything like that, but it's like there stealing our
that we're down here already, that we're making them hot. I don't know.
She don't you lose enough like Kansas girls off the bus. You gotta
go to California too, seriously, steal our water and you're stealing our women.
I'm from Britain, fair enough. They've never seen the sun there,
so you're just happy to see any sort of skin, skin before it gets
melanoma. Indeed, indeed, Braneckberg, such a thrill to have you here.
It's great to be back, great to see you guys, how how
was your show? What were you doing for for forts of while you're here?
Well, I'm a community manager with Turn ten, so along with the
rest of the guys from ten, we were showing off what's the four man?
Happy to show that game off. You guys saw the trailer. I'm
not gonna talk too much about the trailer because who knows where it could go,
But we were really happy by that trailer because we were super stove.
We've been working super hard on the game. It's true, and I mean
I don't It's not a negative Kanye thing is effectively, Yes, absolutely,
it's It's just one of those. It ended up becoming the the kind of
de facto song of the show for us. It has been stuck in everyone's
head in this house for the duration of the show since the press conference.
Looks pretty good with the tan you like, oh Jesus Christ on a bike?
Wow? Damn Yeah, we have a phrase in the UK mocks out
of ten. I'd give a one. Chris Tilton is here from Chris Tilton.
Hello, music from Chris Tilton from TV's Fringe. Chris Tilton is in
the house us, and I think it's worth noting here that it is the
last day of E three and it is Chris Tilton's birthday, so happy the
best birthday ever. Having happy birthday to to Chris Tilton. Did did you
get to see some fun stuff at the show today, sir? I saw
some awesome stuff today, but I would like to have the first thing I
did, uh, the first day that I got here was go play Forts
of four on the good hydraulic thing. Yes, free screens. Can you
know what the best part about it was? Yes? So free? Yeah,
totally totally free, no problem. So let's let's ballpark that like that
rigs impressive, the three screens, the rollcage, the wheel, the tilt
stuff. Let's let's ball screens plus three xbox three xboxes. Yees so,
three copies of Forts and four three xboxes, three screens, a computer to
run the chair. You got it, You got it, and then alive
Kanye West. That's right. It was weird. I had to do all
the rapping before he got there. It's not as kind of click ye saw
the game before the show started. It was just like rings yeah exactly.
Yeah. No. We that's custom built super nuts Man, and we actually
have two of them because at the E three Judges event on Monday night.
We had one there as well. So we leave that one down here in
LA and we just pick it back up when when we come back down today.
Yeah, just drop it off. I can't tell you how many times
people came out to me and says, how do I where do I buy
that? And I'm like, you don't buy it, you build it and
you need many, many thousands of dollars. But we're in LA and they're
like, okay, what yeah, let's do it. Let's make it happen.
So that's not even something that we can we can ballpark a price on
for it, because it's it's it is something that turned ten just made.
Yeah, it's totally customed. I don't know where just I would say thousands
and thousands of dollars. I was looking at ridiculous D box chairs for you
know, like they would work with PC racing games and other stuff like that,
and it seemed like those things were up. We're it's a fourteen grand
just for the chair alone. Yeah, yeah, we're not talking to me
in there. Several small people for the costume murder to feed them. It's
not murder, it's just like slave labor with Dwarfs. It's movies feel so
much better with me, Matters, Fast five and d Box, no other
way to fly man. I gotta say, uh, Chris Telton, happy
birthday. Thank you, Thank you for for for for choosing to spend your
your birthday here or at least your evening here with us. And you brought
a bunch of beer and also some delicious homemade Jemali which was awesome, and
bacon roses and bacon roses that is courtesy of of Chris's lady friend over here.
She made the bacon roses. They're delicious. Well, we wouldn't have
her if we didn't have you, that's true. I'm gonna I'm gonna thank
her, but I'm also gonna thank you for bringing her so and you know
what's up. Thank you, Oh, thank you, Jeff. And I'm
gonna thank Alex Navarro for rounding out here are Oh you're welcome. Our couch
is here for the day. Thank you for hosting these many, many many
hours of podcasting that we have done here. I'm just I'm gonna stay up
front here. This is not gonna go as long as the other ones have
gone. I do not have it in me to sit here and it gets
wise. Yeah, I think that's very wise. Yeah, we gotta we
gotta pack up and roll out of La tomorrow. So so I can't I
can't say him till do in the morning doing this podcast, this live stream
again. So so you say that, now, shut up. I know
we have it waited. Last night we planned to be talked till two in
the morning. Last night was five hours. Is that five hours of actual
broadcasting over the course of about six six and a half hours? Uh?
Yeah, some some close to there on on both counts. But we've we've
been doing pretty pretty long things. But we've had a ton of amazing guests
here over the course of the reference. It's not just like because I told
people like, oh yeah, we went from like eight till two in the
morning, Like what's wrong with you? It's not just all of us sitting
there and talking. And so we've we've been rotating in a lot of amazing
guests and last night last night was just volume. There was huge fifteen people
in this house at some point. I that sound about right. Of Super
Giant Games, Yeah, the entirety and the entirety, almost the entirety of
super Giant Games, the entire Johnny V. Posse, Yeah, all our
ex Midway chucklehead friends, John Vanaki, Adam Boys, Dave Lang and Krag,
Java, Chris Charla, all these cats you know. David Jaffey was
here, Jonathan Blow was here, a bunch of double fine guys. Jenova
Chen was here last night. Uh and uh and yeah, and now it's
now it's you fucking guys, So carry some weight. Goddamn it. I'm
gonna go to the bathroom and check the size of my dick so I don't
feel totally Yeah, right, but it's this is the Internet. You just
break it out here. Yeah, that's right. We've gotten a rate.
I don't want to make only on fridge cam though. Yeah, that's true.
You've had all these guests rotating in here, but you've stayed here the
whole time. Of all the ye you were the one. You're the man
who was endured. That's true. I've had to endure. But honestly,
having you know, six guests here, it allows me to coast. I
don't have to sit here and talk the entire time. They're definitely times when
I can just sit back and let these people bounce off of each other for
a while, but really it's it's Drew manning the cameras back there and making
sure the stream is dumbas backslapping when there's still a whole show to do.
No, what tonight show is? I am? I all right, thanks
for watching, Thanks for coming out. I am going to do some backslapping
for for for Drew and Vinian and Joey are video production crew, without whom
we would not have been able to to exec and on E three the way
that we have this year and in years past. But I feel like it's
it's clicked. It came together in some some really amazing ways, not just
with our lives streams and podcast stuff here, but you know, out on
the floor shooting stuff. It's a it's been a lot of fun. We've
we've seen a lot of amazing stuff and you know, we we've gotten a
lot of great coverage and they've they've helped us encapsulate and capture that stuff.
So I definitely want to give them their propers So Drew, thank you.
And they can't hear me, but because they're in the back fucking room right
now cutting together more goddamn videos for us, so h so Joey and Vinny.
I want to rotate all of them through here at some point, so,
uh, so we can talk to them about their experience, because I'll
run the switch anytime, because you know, we like we we we spread
out as a as a team, and you know, we're seeing different stuff
throughout the day. But you know, two of those guys are always somewhere,
so they have seen as much stuff as we have, if not more,
over the course of this show. So I definitely want to want to
talk to them about some of their experiences. But let's let's talk a little
bit about today's show. Jeff Gerstman, it's, uh, you know,
as I said earlier, we we didn't have as as action packed a a
schedule for the show today, so just mop up and wrap up. Had
a few few good appointments that we were saving for the end there, but
you know, kind of filling in the gaps, like like, oh,
we're some stuff we haven't seen that we probably could get something out of that
would be interesting to people. So it's always it's also a good idea just
to leave that room for yourself and you know, just to case, just
in case you're like, oh something, Always like he was saying, like,
oh man, dog football, you got to see it, which I
couldn't find. You could not find the dog football. I think it was
next to the to the bounce tent. It was totally the opposite side of
the bounce, thankse. I walked past it, and I actually was like
that you knew that instantaneous. Yeah, I'm freelance. I got a lot
of time to one dime. I was actually wishing it was Michael Victor football.
Let me let me rate it an end. Marcus Beer bringing it.
I appreciate that it is the lot of Uh, Jeff, Let's let's talk
about some of the stuff that you saw today. Well, let's see,
we made our way to Majesco's weird back room so that I could see Hulk
Hogan's main event, which was worth the trip. We did that. So
this this is the connect game that that Hulk Hogan was actually at E three.
At some point before the show, we got an email that said,
like, Tuesday, from two to two thirty, watch Hulk Hogan walk on
one hall to the other another. Brother. Yeah, dude, like like
they dropped the big leg hall, Like they didn't even have a place for
him to be so they just set out this this PR blast, He's gonna
go somewhere. Well, apparently he was doing some interviews at the show,
but I don't think he really understood why he was there. I saw Good
Morning Law. But it's also been a week for really random celebrity moments.
Because I was walking through the Concos area yesterday and some PR guy grabs me
and says, do you want to interview Snoop Dogg. We got a similar
request at a certain point and we entertained it. But actually, so the
the offer came in right as we were driving up to the Sony press conference,
and so it was like kind of like in the middle of a million
things and you're pitching us a Snoop Dogg interview. That sounds crazy. Literally,
he reached out and grabbed me as I was walking down. He saw
the media on my badge, and he they were obviously so desperate to drag
people in. And then actually we sent somebody from Game Trailers, Daniel Bloodworth,
who's a really nice guy. He is a white guy. The me.
Yeah, and that's saying something. But yeah, so basically we have
We watched the interview last night and he Snoop Dog was just like totally chill
out of his head. But he'd been obviously asked. Everybody was being prepped
to ask about the album, and Bloodworth asked him and the response was shit
and would which I'm not gonna say so I'm being polite. The album has
been out for five fucking and swear the fuck of you being on the pool
guy's only doing what the and just just deer in the headlights at that point,
A fucking Boston. Damn. It was weird. You would you would
you would know absolutely, I'm the prototype was there was a weird air of
desperation around a lot of weird prs because usually at PR like E three,
everything's booked, like everyone has their appointments. There's like a few weird PR
stragglers that are floating and I'm like trying to books. But if you don't
have everything, I already like since stepped tight before the show. Too bad.
But this year there was a lot of people like roaming the floor looking
for media badges, like trolling. For me, it's like, hey,
hey, do you want to come see it something like like some alien ware
ship and it's like, no, no things to do, I'm not gonna
go see your headphones. No, I don't want to go see your goddamn
gaming headphones. I don't want to, Like I don't want a goddamn helicopter.
I don't want your goddamn remote control. He tell two separate people,
we already have a goddamn remote control too, Yeah, and that that how
could they believe that you have? Like with the office, you know,
there's just an arrow duation of this year's E three that I have not experienced
before. I just it felt like there were a lot of people that were
really needed a lot of coverage they didn't have locked up. Well, there's
I mean the sense that I got I kind of rumber around the floor.
Like you know, day one, Uh, everything was packed the whole the
whole show, Like both halls were just it was it was jam packed with
people. It was tough to get around. Kind of your your typical E
three experience. But I felt like by days two and three kind of I
guess everyone had had funneled to some specific spots like Okay, Nintendo is crazy
the entire show because everyone wants to go and see the we us stuff.
They want to get their hands on that stuff, and I imagine there was
a fair amount of traffic over at Sony as well to go see some the
Vita stuff. But or you know, they're like kind of very specific games.
But it didn't seem particularly hard if you wanted to just walk up and
see a lot of the product out there, which they were saying. I
think I read like maybe forty five thousands came from game stuff. I used
to get up to like sixty five thousand, I think. Yeah, before
they started ratching it down, I was there, like, hey, guys,
I mean crazy, those aren't those aren't packs numbers right, Like Packs
is bigger than that. But but but I'm speaking about just the volume of
people. Yeah, obviously, you know, Packs its own thing. It's
open to the public, so you're you're you're gonna have a larger crowd kind
of just uh, you know, inherently. And and E three I think
has been pretty good. Yeah, the organization has been pretty good about kind
of rattling down on people who have just no goddamn business being there. Although
you know, again, like we like we spoke a game stop manager,
I want to start up? May I may I bang? Well? Well,
like like like we like we like we've spoken, like we've spoken in
evenings past here. You know, you can always tell that if someone's walking
around with the call of duty elite hat on, or just anyone that has
time to like what a bag of stuff hats? Yeah, so I want
to start plan. This is good. All the first spot checkers like if
they've got the free bag and and a free hat, and then inside the
bag and some other thing, like you just walk up checks and was like
how many items you got? Three? Al right out? Yeah, It's
like it's like a hunter's license, Like, all right, you're at your
limit. That's it. You can't have any more stuff. You're out.
It's the Paul Barnett plan, isn't it Like the heather he was talking about
the ginormous bags last year and if you have one of those bags, should
be stuffed in it. Yeah. There's there's two ways to check. There's
a little more measured the first one. The first way is that the first
words out of their mouth, do you have any free stuff? Right?
You know there's a problem. And then the second thing is a little thing
I like to call smell check. Yeah, yeah, it was. It
was a little assy between the EA and Microsoft booths today. As I was
leaving the hall today, uh, I definitely like twelve thirty on Monday,
I was walking from my activision to go to see ds X, and the
aromas that hit me were coming combination of bo badly loaded clothes, which is
always a nice one, smells like this, and then of course the delight
of somebody having packed down too many of the chili hot dogs that they sell
on the street here in La and it just cropped us did the entire road
all the way to Square Enix. Maybe even worse than that, though,
there were a couple of times where I caught just like a like a mouthful
of axe, just just just just like someone was compensating hardcore like I did
Shower to Dale. Let's just really throw it off, just blanket the whole
body. But maybe they did. They thought they were gonna get one of
those booth babes, and and it was just sure there wasn't just an axe
booth somewhere where there was across there was actually an axe booth across the way
from the South Hall, next to the wall Spraford a segment you want to
interview this bottle of axe? Nothing Clearly those are the biggest targeted gamer products.
I say mouthful because it was one of those like walking through whatever this
you know, invisible cloud and it was like I can actually taste like chewy.
It was, yeah, exactly. It was a texture to the air,
like compensating failure. That's right, it's glad. It's a good thing.
That was indoors. If anyone had lit a match, it would have
just been a fireball in the middle of the U the conventions, Well,
there was a bomb scare today for the step Like, what did anyone else?
I just saw a kind of the random Twitter things about there was something
happening at the walk back to my car. The cops kept redirected me to
various ways to get back to the garage. It was one of those people
that got kicked out due to Jeffs plan, like they were pissed that they
couldn't get any more free ship. So the one thing, So there's always
something, there's always some you know what you're gonna say, gimme thing,
you know, I do. There's always some gimme thing that like, like
everyone who's just going there for stuff, like okay, you can always just
spot that guy out of the crowd. You know that. Okay, you're
an asshole. What it was? It was like this cap that looked like
black hair on the top. It was like an orange headband. I don't
know what that was for. I saw so many people with that. I
have no it's like some It's like some sweating game, I think. But
it was just the taekwondo like connect game where you have literally like a connect
sensor and you have to do these taekwondo or judo poses. It was done
in the South Hole right in the bottom. I really taught the ship places
today. I really really memorized the best part. Well again, I mean
my background being PR. I mean I've done so many East threes as a
PR person where it's like, all right, where's I booth this year?
Where's I both this year? West Hall, Southhole. I've never done Kent
yet, Thank you God. Rest in. No, I'm sorry, Stee.
Was it the Target Lounge now? No, it's a garage now?
Oh okay, yeah, Target Lounge is just on the concourse there. Yeah,
you know what. Oddly, so last year, come in last year
and do we have a guest here? I heard a door. We brought
beer. We are in the middle of a librage. Please come on in
and and take a c and uh and yeah, I think we're good on
beers right now. Yeah, ahead and throw those in the fridge. I
feel like a total cheap ship for just turning up with a pack of Mabor
lights. Does anyone you want to drink in my water bottle? No,
we're all right, No, just get your hand And then we're trying to
keep the fridge stock. To the thing that blew me away today just on
the vein of free stuff people is like we were you would like the three
of us took up shop inside the abandoned badge pick up yea, And this
this was my moment of the show for the day. It was it was
outside, so we're outside and the booths are empty, so like Jeff Ryan
myself, we're just sitting there check on our phones or whatever. And multiple
people came up and asked us like questions about badges or questions about like,
you know, the show about a badge. But the best one was the
guy who came up and he was like stay like and I'm just sitting there
staring on my phone and I look up at him and he's like, hey,
do you know do you know if we're still handing out those free G
four bags? And I'm like, no, I don't. He's like,
okay, well do you know where they were hanging hanging out those free G
four bags? No? I don't. Okay, well do you think you
could tell me like where to go where I can maybe ask someone where those
FREEG four bags are? No? I fucking don't. And they finally like
walked off, and I'm just like, are you for real? There's ten
minutes left in this show and scrambling Sessler's face is in demand. I guess
so so so I loved like Jeff and I are seeing their guy comes up
and he's like friend, He's like, hey, I don't have my print
out, but I've got my ID. Can I get a holder? And
Jeff and I just like sitting there and kind of look at each other,
kind of look back forward, and Jeff's like, no, I can't help
you. You got to go inside mane and he goes, okay, great,
thanks, he runs off and just just like, so not much time
left on the show, and I just this is like the last twenty minutes,
last twenty minutes. The guy's like, how do you get a bed,
I gotta go play some video games? Like what are you go hoping
to? I love? What are you doing? What got him to this
point? Yeah? Like how does he have a print out? It's not
like, no, he didn't have a rent out. He had his ID.
So he's like, he's like, I don't I've got an ID?
Can you get You don't think he was ever supposed to go to the show.
I think he just was hoping to find some rube who didn't know what
was going on with like half an hour left that he could just get in
magic Like he's like, yeah, just frobably go in whatever. No,
less hair. The lesson here is never underestimate the power of down Central three
two. I didn't play either of them. I thought they were on three.
Now now they're on two. It just seems like three Connect just came
out last year. Man. Yeah, I know, and it's still a
back of they don't put out many games for it, don't get me.
Yeah? That was that was That was pretty amazing. But yeah, the
black hat thing, it looked like hair was like a beanie cap. Also,
the red wigs, the girls millions and like the animal hats, Scars
that or something like like bear bear ears on the top and then go down
lots of those. That was the next joint. Okay, fantastic, I
was gonna say. So Alex mentioned the concourse area. I feel like usually
like a fair amount of like in years past, a fair amount of appointments
have been taken up there. I never I never went upstairs, never went
up into that area. Was okay, yeah, yeah, stuff up there.
I was up there going like this. Okay. Yeah, is that
is that accurate? Is yeah? That is so that game is a mini
game collection, but it is the whole whole logan main events. Yeah.
So it's like this guy's going to swing a chair at you and you need
to go like this to block it. But you have the time your blocks
okay, and then you grab the chair and you hit him with the chair.
So is it is it like first person? Is it like? No,
No, it's the third person. Different perspectives depending on which minime real
like punch Out Arcade kind of vibe to it. Like you don't play as
whole Hogan, he's your mentor. So they have used their graphical engine and
art style to make a whole Cogan with what's what looks like just the using
their character creator to make the Hulkster. He just looks ridiculous and kind of
an endearing way. I guess. Does it have the same levels of diet
on his bed that you actually see? No, no, no, this
is classic Hogan. It's not the weight belt and beat people with it,
Hogan. It is pre PreO was it? Was it suburban Commando health Cogan?
And you can unlock that, you know, Yeah, I'm sure they've
got designs for all that stuff. I think I think that no one announces
a game in twenty eleven without some sort of DLC plans even and they were
saying like, yeah, there was like, oh you know, and you
could do all the Hulkster's moves over fifty moves at all, which I want
to stop and say, Hogan doesn't moves, but it does include the limited
edition rubbing your daughter's ass with the suntime. It's more like, let's thirty
eight, more like four moves, let's say, yeah for the hulk stew
But you were you were saying, you were saying like, like it's been
in your hands to have your son put someone in a coma. That you
were saying that, okay, like maybe not the highest of quality products,
but also kind of inoffensive, infensive. It's bumb, but you know what,
it's a connect based mini game collection. Fuck do you want? At
least it came up with like a theme for like it it's wrestling. I
don't know, it's better than a seventeenth Carnival Games collection. You know,
it's like, it's at least it's something a little bit different. True enough.
I love that we went and saw the damn BioShock demo and that was
the first game you thought to talk about two weeks ago. I know,
but come on, we'll start the show with the show style. BioShock demo
was awesome. That was amazing. It was the most one of one of
the most amazing things I've seen any three ever. Yes, get the good
stuff. I have to say that today I saw the game the game that's
going to be the Avatar game of twenty eleven. I mean, and I
mean Avatar the movie game. Okay, I saw Tintin today. Oh yeah,
is that a winner over at Ubisoft? So the license game they're spending
way too much time like trying to get pressed to like, yeah, yeah,
it's it's a basically it reminded me of Flashback, you know, the
old Saga Genesis game. That's it. You're you're selling me already, so
but it reminded me of that. But Crap Free d Perspective and their big
East Free demo involved repeating cut scenes because there was a bug and a dodgy
collision detection, and their high point was two player co op where you're on
an on Rail's motorbike and sidecar and you get to switch one person kind of
steers, one person kind of shoots and mean wild. I mean, I've
had more entertaining craps because I think, let's talk. I you know,
I feel like that that whole project, that the Tintin thing. I realized
that Tintin is, you know, a big thing in Europe. But that
was happening at the press conference when I was like, I was like,
I grew up. I grew up reading Tintin. And you know, it's
got the it's got the whole you know, Steven Spielberg, and it's got
Peter Jackson and it's written by a guy named Stephen Moffett who's now writing Doctor
Who in the UK. Bigod love it and the movie actually does look really
cool. It's got some good quality voices. But yeah, this game was
just it looks like well, I mean even just pitching that entire property in
the US, like just saying like, hey tintin you guys everyone here,
it's like it doesn't resonate. Well, no one knows what the fuck that
means. They're waiting to add the words rin tint exactly. And actually if
they had done a rin tinting game, it probably would have been better.
Just licking your balls with Connect eight hours would have been a more so forgets
five, let's talk about ball licking on today. You've built that into a
chair. They call it head tracking? What Jeff Gers? Anything else?
What else? What else did you see today other than rassling? We went
by the catcom booth and hung out there for a while. Saw their wears
dog several like Dragons Dogma, which has a a lion with a goat.
It's called a chimera, and no it's not. They told me they chimera.
That's what they is. There is a chimera in that game, but
that this is this is separate. I had three pet different people in the
capcom booth tell me yesterday and now they're fighting the chimera with the lion's head
and the donkeys dick and the cat's tail and there's no dicks in my demo
demos, you know. Yeah, they had one. They had one demo
where we fought a chimera and there was other separate demo where it's a lion
with a goat mounted to it attached to it and then snake head for a
tale. Okay, someone explain what the fuck this game is. It's a
nightmare like it's it's it's pitched just like like well, like so monster I
don't never really caught out over here. So the idea is like this is
kind of supposed to be like hey, it's more it's like this is no
but you're not going to tell you like, hey man, it's like a
monster hunter. You can play by yourself. Like that's never come out of
their mouths. But that's kind of what it is like. But but it's
so like what the what the it's it's weird mmo ish looking. I mean,
it's kind of pretty looking, but sort of it's like really janky,
like really janky. Yeah, and like one of the one of the hooks
is that you're supposed to climb onto everything. So they're like, actually one
of the decade buns are two is grab and you can grab onto any of
the enemies you supposed to get up like like you've seen the trailer, like
the big like three headed snake and like it's just to climb up there.
Uh. The thing is like so when you're fighting this, uh this the
lion go the snake thing you Right, Well, look I just went on
what they told me. I know, I think that they're just crazy.
I don't know. The dragons, that's a crazy. That's like you hear
that, You're like, okay, Japan, got it. Yeah, some
arguments this game meeting and like when you when you when you when you grab
on, like the idea of like grabbing ons like go chop off the heads
like that. Okay, that sounds like a cool concept, except like when
you grab on, you can't drop off, and so you're like you'll get
stuck on the leg and you'll just be going like I need to like at
one point, like I was just I was just clipping in the guys in
the creatures, we have to wait till the creature goes like it's shaken off.
Is it kind of like you know, like old Spider Man games where
they have you doing like the wall crawling and then you get disoriented and you're
like climbing up into corners and yeah, I don't know where to go?
Can I just needed me on the ground. There's not like it's like it's
he's like kind of shadow Colossus asking like you're you know, you're trying to
get up these creatures, but they're like really tiny, so like the game
can't figure out what you're trying to do. So like you'll get clipped onto
the leg and you're just I'm hitting up with the character, just going like
and then just but then just flipping and going on, I can't wait till
you see it lays on the audio. Never tell me it would be drinks
on a show and you know it's you because that's all. Yeah. Eventually
you'll just hit like diagonal, like you'll finally like get up there. But
then but then you're just like on the back and you're just going like,
yeah, you just start hitting the attack button and it just becomes like just
sticking the sword into it over and over again until one part of it finally
dies. And meanwhile, like your NPCs that you're like you got your squad
of your posse with its squad base, but but it's not co op.
It's just like these weird AI guys are like, I'm going to cast magic.
I'm going to cast magic. I'm going to cast magic. And I
say, like, I think the good part is immune to the physical attacks.
Don't know some of in Japan's really said. It sounds like a real
winner from Capcom. Better it's their most expensive game today. Wait did they
tout this bag? Yeah? It is the largest dep team that Capcom has
ever had working on a game. Pitch it's Capcom STAB but almost a Western
you know APG. Like they try to tell you that's like maybe it's like
a Japanese Oblivion or something like that, trying to do an elder like,
I say, they got points for me because they simply had the one thing
that I've always hated about capcoming games is the fixed camera angle. They have
a free roaming camera on this so good left to them, Uh what I
mean obviously, like that's that's maybe not the highlight from the Capcom booth.
No, no, no, Smith's on iPad? Is that a Capcom joints?
Yeah, it's a B and Interactive. Is that a movie based Smurf?
No, it's not, thankfully, it's like the Smurs miss farm Bill
and it's free. But I got told the story that it was released and
parents were getting very angry because they were downloading it given their eye pads to
their kids and the bike Smurthberries button was not password protected. All of six
and seven hundred dollars iTunes bills were coming in and people were not happy.
That seems problematic? What else? What else with cap Comte street Fighter Cross
Technyeah, you know, kind of talked about this game a few times.
Got to play that with Brad for a while, So now there's someone else
who understands how weird and kind of cool this game is. Yeah, you
know, it's it's they're taking the Street Fighter for Engine basically and trying to
cramp techn characters in it, and then they're largely successful doing that. Like
the teching characters, they don't feel purely like techn characters, but they feel
interesting to play in that environment, and you know, they've they've done some
interesting things with the way that you can Joe Old characters and stuff like it's
very different from Street Fighter. So in a way, like if you're if
you've learned the rules of Street Fighter, it almost feels broken, like a
hacked game or something like that, like a you know, Street Fighter two
Championship Edition, Rainbow Edition, the weird hacks that would let you throw fireballs
in the air exactly exactly. So are they giving easy I guess I actually
I don't think I've asked this question for Are they giving projectile attacks to the
tech and character. No, they're giving like sways and and like low rushes
that you under or around projectiles to a lot of those guys. So there's
there's like a really distinct feel like kind of a split between the two groups
of characters. Well sort of. I mean, the combo system is kind
of the same for both, so if you're getting close, you know,
you're still kind of working your way up like medium heavy, and you know
it's a tag game, so you can kind of tag mid combo and continue
combos. It seemed like they're even trying to balance it. The game is
even coming out until next year, so I don't think they have to worry
about that yet. I think right now, it's like, let's get all
these characters again, make it fun, and then make it fair. So,
yeah, I think they'll eventually address that, and you know, who
knows, maybe they'll have to come out with some come up with some kind
of combo breaker system like Mortal Kombat as just to like take some of the
burden off of them, to balance it properly. And this is like,
well, we give we give them an escape hatch, we give them like
an emergency like panic button things, because it seems like they're so divergent that
at some point you kind of said, like the characters are just like their
own personalities, how much can you do? But at the same time,
like the tech And characters have been given things like well, techn characters have
dragon punches. You know, it's just they work a lot differently in the
tech And series because of the nature of that game, but in this they
work like dragon punches and such. So they're adapting tech In moves to this
kind of two D plane really effectively. They aren't projectiles, so no,
you know, not not every character and street Fighter is a projectile character,
so they kind of fit in on that level. Actually, uh, way
more interested to see the other game, Yeah, has not had like a
lot of success gener ration and putting out like a fighting game that gets like
anyone excited. So I'm super curious to at least stateside like that. Like
the Damko stuff has has a certain cache in Japan for sure, but it's
it's it's it's no street Fighter even there. So yeah, and if only
because like I'm curious to see like kepcoming Namco b with like they publicly said
like, hey, we're not looking at each other's games, we're touching them.
I don't know how true that is or if that's just meant to be
like how they're portraying it publicly, but I am just squeally interesting to see
what they like, if they how far it swings in the tech and direction
for the street Fighter care right, because there are fundamental things about tech and
that breaks too, like the Break street Fighter. It's the same problem that
Mortal Kombat had when it went three D, is that if you're throwing fireballs
at someone and they can just step out of the way, fireballs become almost
completely useless in a lot of cases. So it's you know, how do
you you know, manage that stuff? How do you make projectiles matter in
that sort of game? And Techan does have like a couple of projectiles,
but you know, they're just weird kind of throwing in. This guy can
shoot laser beams out of his eyes and that's about it. But anything else
that the capcom Booth, Relations of Things, Revelations. Yeah, that's that's
the one that's out next year. That's the three DS game The Mercenaries Won,
that's out next month. This is the story driven there's there's I think,
I think, I think this is really just the demo that was on.
Mercenaries came out in Japan and has a short demo friends, it's different.
Apparently the demo you were playing is longer than the one that was on
It's about like five minutes versus ten minutes. Yeah, but yeah, I
mean it looks gorgeous. What is the what is the I guess a story
driven game like what is five? Essentially Ukay, at some point you didn't
know where Chris Redfield went. He has some coordinates in the middle of the
ocean, and Jill Valentine follows to find out what happened. Due Chris the
middle the ocean, you're and it's kind of funny. The demo opens and
Jill is like, is it code Veronica again? A Zombie Boat. I
would see these water based enemies, so like when you kill them, they
sort of disintegrate into the ground. That's not really explained how or if they're
connected Zombie Boat, which was that'd be a good movie. Yeah, but
yeah, set on a boat, right, Yeah, Well it's what's kind
of what's kind of cute though, is that it starts and Jill wakes up
and you're in this room and it kind of looks like it's kind of modeled
after the mansion from Reside Evil one, and she goes, I feel like
I'm in a mansion, and then but then you find out you're on a
boat. Who says that? Yeah? Someone actually everyone I woke up here
and said, like, I feel like I'm in in a mansion, I
would say someone very someone from Reside Evil one. That's you know, something
scripted by Capcom Japan and then translated wake up on a boat and not realize
they're on a boat. I'm the master of feeling like I'm in a mansion.
This mansion is moving back and forth. I'm in an l a ansin.
But the game itself feels like ohs and Evil, which means I really
am am not that interested, but in terms of what it does, uh
for like showing up the processing power of the three DS, like character models
are just absolutely gorgeous, and it actually does some pretty interesting use of the
of the three D given that you have like a giant character model that is
sort of what's popping out at you and so that that's kind of the three
D part as you're following behind that to look at the enemies. But yeah,
otherwise it's kind of the same reside Neila tropes that. Like, it's
the reason I stopped playing five, like three hours in, and I think
I'm just not that interested in playing another game in that in that formula.
Yeah, but it feels like I mean when you say like, it feels
like Resident Evil Ill on a handheld on a handheld form and I I can't
tell if that means like you're talking like old Resident Evil or kind of the
you know, so yeah, but just it's that, Yeah, I mean,
it's it's still if you if you enjoyed Five like I I didn't,
but if you are still cool with that formula, then you know, Revelations
is right, really and it's going to fill in some story gaps that,
uh, I guess had not been filled. I didn't finish five, so
I don't know what those gaps are. But it's what if there was a
boat zombies on looking boat now we're talking, wouldn't all you have to do
is just sink the boat? You just suck my boat. Sorry, I
seem like that sank my battleship. Jeff. After that, you and I
went and saw Ridge Racer unbounded? Did we totally did see that. We
did, Alex, you were there as we were. We were so unbounded,
we were unbounded as So that's that's Bugbears making that. It's the flat
out guys, and that is that game looks like a a kind of a
a slurry of of burnout and split second ideas that they've Yeah, I mean,
it'd like to be clear like it has nothing to do with Ridge Racer.
Yeah, and the chicken in it. There are cars, there is
drifting. Well, the chick is in the trailer, she's not in the
game, but I mean the game, it's cars. They were clear about
saying like this has nothing to do with Ridge, like like literally it said
it's not any you never they were maybe things like this is this does not
take place in Ridge City Universe. I was sitting there going like City Christian,
Peter Barthlow is here in the house with a mystery beer boss kind of
beer. Bring it on in, keep it place, point on it,
keep it coming. I know who you are and Brad Shoemakers and the limit
you need to go. That's it. I'm sorry, I'm sorry. It's
just like Cowboy, Okay. Absolutely, would you like an interesting fact?
I don't think there's any more room without fridge. We just give it all
the metage. Yeah, what's that? Don't ask questions? Yeah, don't
ask those kind of questions, Peter Barthlow. We have an excellent view of
your butt on camera right now, so perfect perfect location for that. You
leave the beer. Did you bring a fridge to replace this one? Yeah,
you're not a very good fridge either, Christian. Put put beer in
you it just gets warm and turns into piss on speak. Experience showed him.
You know interesting fact about interesting fact about flat Out? Well, it's
totally interesting to me because that was actually the first game on launchte ending.
So I like the flat Out games like they're kind of weird that they've always
kind of wouldn't been like a second tier series. But they're crazy and they
try, you know, really bizarre shit with their physics, and they also
make the best drinking games ever. That was the whole thing, those those
physics based mini games. When you're trying to inject that little guy out great.
You know, if you miss the bullsight, you do a shot.
If you hit the bullsight, you do two shots. We had some great
night's play testing that game up for ending. Leave it to the Finns,
right, but but are they they're finished? But you know, I we
had no idea really what to expect from that game because they had shown a
couple of pre rendered trailers beforehand and it just looks weird. Yeah. Yeah,
but so the the Unbounded is a gang in the game, right,
called the Unbounded, called the Unbounded, and you're like a junior member of
the Unbounded and you're trying to work your way up. You have to bound
them up in the end of the game. By the end, yeah,
it's a lot of cop and you're all bound it's it's a lot of it's
a lot of kind of that that that action racing stuff where you're you know,
blown other cars off the track. You're tearing through the environment a lot
of just like crashing through building. Yeah, you're playing it like burnout.
You're doing near near misses and and and doing all that sort of stuff,
streaming drift to fill up a gauge, and then when that gauge is full,
you can get the A button to kind of activate a charge which will
give you a speed boots. I'll kind of hut you forward a little bit
there, and if you're you know, heading towards a building that has the
you can blow this up icon, you will drive through it as a shortcut
or something, or you can just do that into cars to destroy. You
can also create traps for other other like it's it's it's it's all situation.
All depends on where you are on the tracker type. I thought it looked
pretty sharp like that. Graphically, it looked it looked pretty good again,
like you know, kind to be honest, kind of derivative as far as
like what they're showing gameplaywise, certainly, but not derivative of a bridge racer.
No. Yeah, so so I which I'm all four, Like I
know that there's kind of that game needs to have the ability to do three
sixty drifts spins through building. That's the one ridge racer thing they need to
bring back. It's just like some ridiculous three sixty like driftings. Well,
they're still a ways off with that game, it sounded, and perhaps with
your one of your user created tracks, Yeah, you can build that.
So so they're talking about this is taking place in was it Shatter Bay?
Say so, so that's the city that takes place in. And then they're
like, okay, this is the city that you know the game is in.
But then users can create their own cities. And they didn't actually show
any mechanics, so that it was kind of a little pre rendered bit.
But the I the idea that that that I took from this was that they're
gonna have these tile sets for these cities of kind of like block areas that
you can then go and create your own cities and create you know, your
your own tracks in this format and then you know, chair them and other
people can race on them, and and and so on and so forth.
They didn't want to talk about it. We shot an interview, and you
know, they weren't really taking anything to me. I mean, like,
that's that's certainly what it looks like it's the most interesting thing about that product.
It's it's you know, the gameplay looked. We didn't touch it at
all, but the you know, visually it looks sharp. You know,
there's there are no kind of that. There are no Bird Out games announced
right now of that nature. Like there's the crazy downloadle but whatever the fuck
that's going to be the show with the lobster with the Lobster monsters. Uh,
and you know, split Second is done. You know, Disney doesn't
seem like they're going to be doing anything with that and anymore so I I
when I saw them, like, yeah, you're filling a gap. There's
nothing else that's really doing this right out, like go for you guys.
Interestingly, though, while you get the graphical damage as you drive through layer
after layer of building and concrete pillar, it doesn't affect your car's performance one
a out And they said that's a conscious decision they've made. While your car
will just get graphically messed up, you can still hit the same speed,
you can still put you know, drift and do everything even while you're practically
like three wheels and an exhaust and somebody's leg hanging out the point of that,
Yeah, it just needs to be fun, like like that pulls on
the left. No one wants to do that in that style of racing game,
Like that's for a simulation. So sorry, but wouldn't it be even
funnier and more ridiculous just the car is just totally still glossy and shiny throughout
all that stuff. Oh well, well the visual damage. I think it's
just fun. It's cool to break like it when shit gets fucked up.
Yeah, just ask Limp Biscuits given their track record dropping soon. Would it
wouldn't have been better that, you know, your car gets so fucked up
that there is some really random physics stuff like a wheel is bouncing off and
you're literally bound bouncing up and down as you as you're going on just axles,
or you know, you know, half your leg gets ripped off.
I mean, where's the really leg apart? Seriously? I mean, way,
if you're gonna go for comedy, bodily organs must be lost. Yeah,
I mean never did they did show like there was a you know,
one one one of these little kind of like trigger areas where you're basically plowing
through this. It was like a truck or something, or maybe just a
uh, I get carols, but there's a bunch of like a giant you
know, gas tanks, like compressed gas tanks plowed through. Then they go
rocketing off into the air and are and just kind of like cause these crazy
explosions out in front of you with this bridge down right as you as you
drive under it to kind of block the path. So it's kind of just
these insane chain reaction moments in the game that that you know, they looked
they looked nice, and I realized that, yeah, there's this crazy,
this obsessive knee for purity and the same thing fucking over and over again with
with whatever the Ridge Racer audience is anymore, I'm not even sure is no,
I'm not even sure. Yeah, Like it's that what the audience is.
That's what Namco does. Yeah, I guess. So I don't think
the audience is necessarily we don't tell you it is the most exciting year for
Ridge Racer in over a decade because look at the two games they've got.
They've got one that's like not even a Ridge Racer game to me, Well,
it's just like a touch screen Blake put the other fingers like that,
got it? Can we get a genre page on Giant Bomb with that contains
dub steps. We can definitely do a wobble based concept of page. No,
we cannot do not give people suggestions for ship pages and it's already made,
assholes. Sorry. So yeah, anyway, Unbounded, it looks interesting,
way more interesting than the trailers looked, that's for sure. Definitely,
And I would like to see more of that game down the road. Get
it because the road because it's a car ah yeah, man, And then
he three's over baby Less party and then after that you went and did your
your Ken Lavine interview. Hows Ken? It seems like he's doing really well.
We talked about some of the things he said at the press conference,
talking about, you know, putting move support in that game and uh and
getting to be a guy that gets to pull something out of his pocket at
a press conference, going to be that guy, getting to do a little
bit of theater, as he put it, because he didn't really have much
to say about it other than we're doing something for this here it is and
yeah, so all you know, all those announcements seem incredibly early. You
know, he didn't you know, he didn't have answers for questions like so,
what are you gonna do with the mover the move wand in this game
was like no, you know, we're gonna We're gonna do some experiments.
I mean, it seemed like all all that announcement at or you know,
all when his presence at that Sonny press conference, all that amount of two
is like we are looking into this stuff, like we are not just discounting
this stuff, you know, wholesale. Uh it did it also just gonna
kind of sound like they were committing to we're gonna make something on the Vida
Like that is like, yeah, that's a that's a game, and it
sounds like that that's a game that they've been talking about for a while,
uh conceptually, you know, just while they're working on this game, thinking
like man, it wouldn't be cool if we did this other thing and and
didn't really have a place for it, And when the Vida came along,
it was like, well, you know, maybe we have an opportunity to
do it here. So that's what they're gonna do from the sounds of it,
So do it on another system that nobody's gonna buy. Yeah, So
interview forthcoming video interview forthcoming from from Kent on that. Yeah, uh and
uh. We We then spent some time dancing all right, we play,
Yeah, we play a little Dance Central two did a little Dance Central two
h like a G six. Unfortunately Power by Kanye West is not in that
in that build, I'll say, maybe I'll end up in the final game.
Yeah, I definitely that. I let the folks on Harmonics know,
you know, hey, you know, I think they're saving that for the
mash up with Folsa Need Need. You got to be get out of your
car and Dance Central Needs Needs ghost Writing mini game and finally we've what we've
all been winning for. But while we were grab asking over there Dance two,
Patrick Klappick, you were up to some business. What's what's going on
with you? I was interesting? New people. They're coming into our place,
Oh fantastic, And how you doing? So? Were three Industries?
Way to wrap the stained shirt? I like it. You're at Roscoe's.
Yeah, all right, forgiven that, it's almost worse that you told us
that. Yeah, we didn't go to Rosco's at all. We just we
just we did oven lasagna. We barely we we we did the hardcore route
between this house and the center, trying to convince myself that Evan's and like
this is edible. I'll be down in and out at least no getting out,
like I'm my away from the house. I don't care whatever. It's
a it's a hamburger. What we're saying? What else? What did you
do? Would you do? Today? Do you do? Who let you
in here? I don't know. I can't even get into the show.
I'm not even eighteen. Definitely, that definitely didn't you know. We were
talking about the sun yesterday. That definitely didn't stop people today, like the
the average age. I felt like plummeted at the show today, like there
was like, oh, day three, they're not even really checking the badges.
Yeah, it's like I can't get him. Whatever. Babies walking around
unsupervised all over the goddamn place. I actually do have a picture. I
tweeted this yesterday of some guy walking around with his two year old toddler on
his arm. I saw that. I actually mentioned that the other day.
I thought that was just gross. That's yeah, unfair to baby, unfair
to people, and unfair to the kid. I think if you bring a
child into eighty three, he was under seventeen. You fullfit that child,
and we get to sell them on the bay fucking harsh, and that child
gets to generate assets for Star Wars. The old Republic shut them off.
That's it sounds like personal hell, that's I want no part of that people.
You guys. We need someone here, Guys, guys, I'm not
going to convince you this game as any I'm just I'm too tired. I
just I can't show you a trailer. Roll the trailer because he could be
even worse. They could send them to miss the caffeine camp. Oh god,
I saw someone posted that guy's website and I didn't go to it.
Where where is Lull's sec? And they're hacking brigade? And when it was
seriously, seriously shut that guy down. Take care of this guy, Patrick
Kapic, run me through your day. Uh So I started out women saw
bishock, but a lot of talked a lot about that. I mean,
it looks looks great. I look the other way they I'll only make the
comment that I love the way they do the demo, which is, hey,
here's the game. They showed the game for ten minutes. Yeah,
and you go out, get the fuck out. Yeah, I have a
personal distaste for demos that sort of talk over the entire thing and break down
every single mechanic that they're showing to you as though you have never played a
game before and you can't figure out kind of what's going on. I don't
mind a little instruction, but yeah, it's the carnival barker thing is not
cool. Like as you can see here, that's and death. Of course,
they topped that by giving you a power point beforehand. Here's how many
games we sold. Here's this game. Here's what's happening on screen. So
this is the fucking This is the pie shot of the fun in the first
game. And as you can see, we've upgraded the fun level by twenty
three percent just for this one. And when we had downloadable content, because
we do have a full downloadable gun strategy, what are you gonna add seventeen
percent more fun taking it to two hundred ninety six percent more fun. It's
going to be fun. I like fun. I'm gonna like this game.
I'm gonna order this game. That sounds great. Yeah, and then then
uh, sward a little time to check around. So I went to uh,
I have not played Demon Souls but Dark Souls is there, and one
of the uh, Jeffrey on the trench team, he was telling me like,
you should just go check it out, if only because if you go
he pointed out the specific kiosks to me that you can grief the other players,
so you don't have to play the game. You can just go in
and fucking just beat the ship out of the other people that are trying to
learn this game at these kiosks. So I just went to that kiosk and
like, I don't know how to play this game. I just knew how
to stab the sword, and so I'm just walking around just stabbing people.
And you can see like the eight kiosk, so you can see the people
that clearly don't know what they're doing. Like some people were like, hey,
you know, I know Demon Souls want to come out check Dark Souls.
I was trying to find the people that were like, you know,
I've heard a lot about this game, I want to learn how to play
it, and I would just stab them and then you just have to immediately
start. Just the people are like, hey, these kiosks are open and
this is a game. I should play something. But it was like everyone
was hungover, so like there was no one anywhere in this hall, I
just and I would just find the one guy and then I would just wait
till he respond, and that would just stab him in the back. So
he created the role from the south Park like World Warcraft south Park episode,
like the guy who just runs around killing everyone's characters. That's all. I'm
not gonna be a game for me. I'm not gonna play this game,
so I'm gonna enjoy my my Kiosk demo by just really just ruining this one
guy's time. Was trying to enjoy this game. That was little shit.
Yeah, you know, I've not played much Demon Souls, but that sounds
exactly like Demon Souls like like, and it actually encouraged me, like if
I can buy that game just to ruin other people's time like that, because
like, actually playing that game sounds like no fun at all, But if
I can just like kind of just just really defeat other people enjoy just monkey
wrench everyone else's time. Yeah, So it didn't that really quickly, and
then uh, I kind of decided to we're the one to check some but
that's the stuff out I hadn't seem prey too, and what brad Hamant talking
about Prey two sounded like really fucking awesome. Yeah, And I finally got
a chance to check that out, and it is I played a little Dayo
Sex Revolution. We've got to build in the office, and it's no questionable
yea, and I Dato Sex is my absolute favorite game of all time,
and so I'm been really looking forward to something like that. And so when
I saw that game, I like, I'm like, Okay, I don't
have the history with the Data Sex series. So when I've seen on this,
I'm like, Okay, maybe maybe I'm missing something. Maybe this is
like if I love Data Sex and I see this and I played, say,
I'm like, oh, this is you know, calling back and feeding
into all these things that were great about the regime. But it's it's like,
you look at like this kind of antique the things about this game that
feel old, that feel clunky. It looks more like a brand new team
that was given uh this this franchise with a lot of history and make new
tools, new technology, new studio, and then also build on a sequel
that was a sequel to like Dao Sex two was already a bad game,
and then try and create it, so anyway, that's that's neither either are
there. The Prey Too is absolutely my favorite game I saw at the show.
Wow, absolutely it is. It is a spiritual successor to what made
Dato Sex a great game, which is player agency and that when you you
it's it's an open world approach it how you want. I disliked Prey in
every capacity, but Prey To is just absolutely incredible, an open world blade
runner. Like I know, I've talked on the BombCast earlier this week about
how I'm tired of guns, but what's great about this game is it's,
yeah, you're shooting people, but it has the verticality, the speed,
the motion, the sense of scale of an Assassin's creed game, of a
Mirror's Edge game combined with an open world, uh sort of mission structure,
and it's just it's just so it's just so cool. Also, what I
loved is your gun is always holstered and you have to actively trigger it to
come out, so it is meaningful when your gun is out if you're not
just it's not just the first person shooter troup where it's like there's just this
gun and that's right, that's my avatar around the world holster the gun.
But it's like if you if you cite your gun at someone, but they
do so they show a specific instance in the Prey two demo where you're you're
going up to get some information from this like crime lord or whatever, and
you're presented initially when you talk to him, it says I'm not going to
give you the information, and you either say okay, or you have to
pay two thousand credits. So you can say fine, I'll go find two
thousand credits or no, and then you're able to take your gun out,
shoot the bodyguard next to him, and then he gets freaked out and says,
all right, final, I'll give you the information. Uh, and
then you But but but what's great is that you could have either you could
have just said fine, I'll go get the two thousand credits, come back
you would have given it to you, or you could have blown both of
them away and then the mission you would just would have failed the mission.
But just I I love that sort of structure, or also just being able
to just funck with the environment. Like there's beggars that are asking for money
and then like you could pull a gun up to them and they'll just scatter
off. Or there was a show there was a guy just hanging out a
ledge and just be a dick, just knocked him off, hit him in
the face, and there's like this sposting security system that says like don't kill
more people. No, you said like mission failure. But in this,
in this style of game, I imagine that just means like it's not it's
not like okay, reset bag's like okay, that's this is going to come
about this quest some other or you know, you have to go do something
else, like like it's it's it's like that's the end of that quest line
because you killed this dude. You can't pursue that path anymore. Yeah,
you just move on to the next thing. And the only thing that gave
me a little worries that they mentioned Tommy like four or five times during their
presentation. They were like yeah, they're like so they're the setup for the
game is like, you know, the connection to Pray is that you're you
were on that aircraft or the plane that crashed in you saw like a little
sequence of Prey one and you're this us Marshall. I don't remember that at
all. I don't remember either, And so you play this a little sequence
where you get out and then all of a sudden, it's like flash forward
a couple of years later, and the game's about you trying to, you
know, discover your memories why you became like this skilled bounty hunter. What
does all on? Fine, that's a good way to like start you out
with skills instead of having to learn them. But they're like, and you're
to work with Tommy through most of the game, And I'm like, is
that really what I say? I thought it sounded more like when I got
that demo, I came away from thinking like, oh, Tommy will show
up a couple of times. No. Like they they're like, you've had
a relationship with Tommy the entire time that you were unconscious. He is a
central character in the plot. Uh okay, So that scares me a little
bit. Yeah, I don't mind if they can do it, well,
it's fine, that's fine. Sure. I mean everything else with the game
looks just really you just like, forget Prey one and Tommy. They probably
are doing that too, because it knows what Tommy will be like when you
see him. I've heard nothing but amazing things about this game. That the
trailer, which seems to kind of at least you know, it's it's pre
rendered. The trailer gives a really great it's absolation of the actual gameplay,
right, and it it seems like it kind of proves out a lot of
the ideas that were actually in this gameplay demo. If you'll allow me to
just nitpick for just one second, Yes, I cannot stand the nit cap
on the on the main character. And I realized that when you're actually playing
that game, you you'll never knew that that game No, but it's it's
it's in all of the imagery that they're showing for that game, and I
feel like they're otherwise, like they're trying to have this space western kind of
vibe and I don't know, it's it's just like two Williams or a hipster
for you, or like what it is. I don't know, I don't
know. I don't know. It's it's it's such, it's such as it's
something, it's something that I saw it It bothered me, and I realized
that it's petty and minor and a head. It's just a piece of armor
that you can replace. It has, It has no impact on the actual
game. But but yeah, I'm excited to see more of this game for
it's just a really interesting game. I love it. It reject everything about
Prey and it's kind of like it sounds like a lot of ways the game
that Human Head wanted to make. I mean, but it was the three
D Realms project, given that we're talking about, like dude, New Forever
is coming out, Like Pray was something that was in development at that studio
years and years ago when Tom Hall was working there, and portal technology was
something that was supposed to be part of Prey back in the nineties, so
like that was a legacy game like this, this just sounds like Human ed
Win in a completely new and interesting direction. And I just that was the
crazy thing to me from Wing it would be a reminder of like, oh,
yeah, this is Human Head, the guys who who developed or at
least you know again finished Pray. Uh, Like this is this is that
same studio again? Yeah? Yeah, and you you would not know if
I'm looking at the game. Yeah, like it's it's this seems like some
sort of like Triple A studio out of nowhere. But you know, this
game has been a long time contract work all these years just to like stay
afloat while while building those things. I guess like Pray came out kind of
a while ago. Yeah, that was that was That was like the year
after the three sixty launched. There was like it was after like there's the
big drought, there's like Oblivion came out and it was like there's nothing to
play and that came out that summer. Yeah, and everyone like didn't really
like it, but it was like, well, it's serviceable enough given that
there's mething else to play, so just shoot up some vagina into Yeah,
so that game looks great. I absolutely like it pushed all my buttons,
like I love Blade Runner of pulpy sci fi and the fact that it's an
open world and I Mirror's Edge, Assassin's Creed, like the vertical scale,
like just yeah, how does it? So? Was this just a demo
where you were actually playing the game or wasn't actually playing, but you know
it was a real time demo with about twenty minutes. How did How did
the traversal stuff looks? Because that always worries me in the first person,
Well, traversal stuff is really great because they addressed it in a couple of
different ways. So like they give you a lot of like, uh,
different ways to ascend. So they have like you know, grapples, and
you can you can jump very high. But one thing they addressed like,
so we give you a lot of games, give you a lot of ways
to go up. The hard part is getting down because games are always like,
well, when you jump, you're gonna die. So they actually give
you like little boosters on your feet, right, so you can jump from
at any point at no matter of the height, and you can just you
know, hit those boosters their last second because when you the chase sequences,
these people are gonna be going over trains, they're gonna be jumping across buildings.
They have teleport technology, so you have to have the ability to keep
up with them. And uh yeah, they just they they've addressed it in
every way possible that it makes it fun to go up and down and it's
just constant movement, constant movement, and that's and I love games where you're
always moving and you're not worried about hiding behind objects. You you know,
just you just go over it and it's just it is a real sense of
flow. And actually BioShock had the same sense of with the with Skyhooks.
I love games that you're always moving, you're just constantly doing something. You
have something to interact with. And at the same sense, it's not like
it's like, Okay, I'm in a combat center and I just kind of
eke my way forward for this thing. Get like like like a cover based
game where you're just like you just wait behind cover, so you have an
opportunity and you're just like pop up, pop up. Like these games are
very much like just keep moving, go somewhere else. If you're gonna go
up, you're gonna go down, like you just you always have another opportunity
to do something else. So was a good excellent anything else the epithet?
Or or was that what you were there for? That was pretty much there
when I was there for. And then I saw a ninja guy in three
and that has a lot of quick time events. Great, but but like
it has it like you know, button prompts on screen quick time events,
but it's it's all happening so goddamn fast in that game. Y, it's
pretty much irrelevant that it's it's sort of like I'm already hammering this button because
it's the attack button. It's like there's you know, the two attacks.
There's kind of you know, a light and heavy kind of setup. So
it's like, yeah, I was already hitting square when you prompted me to
hit square. It was it was just weird. It's like I like I
interviewed like the guy who was uh works on Team Ninja and he helps like
localize they're they're different. He's when with teammateging for a while. She's localized
a bunch of Team Ninjas products, and it was like, because you know
Itagaki has gone. So this is Hayashi who had I had worked on Metroid
other m. So he's kind of like the de factor lead a Team Ninja
now and say, isn't like the game is really bloody and like Ninjaden one
and two were as well, but this one is just like likes dozers And
I was like, so material sprays, like what is like what and he
was like and he has to really transcrib the answer, but like he described
like they have like this skin and bone technology. They want to create emotional
resonance in the game because like when you kill people in a game, like
what are you doing with your life? So so there be the series is
like like when you're like, there'll be times where like the game will just
slow down, and like when you're slicing through, like you slice real slow
because they just want you to feel the crunch of the bones and slicing slicing
through the skin and the muscles, and they have like a specific technology for
it. They're like, I can't remember which it was. Add on that
just sounds gross. Dragons dragons, Dogma dragons fair enough, Sir H Marcus.
Anything today that you've seen at the show that well, I obviously BioShock,
Yeah, that was I saved that as my last demo of the show.
I wanted to sort of like go out on a high, especially after
my wasted time at Ubisoft, and I was just I was blown away.
I was actually disappointed when the demo ended and I walked out knowing that it's
going to be a good twelve months before I actually get to put my hands
on this game at least. Yeah, I mean at least they're saying the
fall of next year. And it was obviously very polished and you could see
that you know they'd worked on this particular segment for months and months. But
if they can do that with the rest of the game. I mean,
that's that's something that could just rewrite the record books. I honestly like watching
that demo, I had a hard time believing that is something a human being
can play. You know. It's just like there's so much going on,
there's so much chaos, like all the stuff, like, well, it's
it's stuff that they're working on, it's something they're they're very you know,
no I when I say that, I mean it's just like it was.
It was kind of awe inspiring in the way that like, you know,
you know, it's a live demo. You know, someone's playing. But
usually usually it's like the like there's certain things where like the you know,
the kind of the phase technology, like the phase stuff that they're they're doing
with the with Elizabeth's hairs and the tears exactly where it's like, Okay,
there's a button promp, there's a there's a gameplay system, there's like a
button hold for this other thing for kind of choice stuff. Yeah, but
there's a lot of stuff where the gameplay systems aren't apparent and you're so used
to like, okay, you can you can kind of see and break down
like what the moving parts are behind the scenes a lot of that demo,
And I think it's what's really impressive about that, like, like you're saying,
Alex, is the fact that it's it's not apparent kind of like yeah,
like what's the trigger? Am I walking past this thing? And and
it's kind of a fucked up thing that you're thinking about it in that way
that you're like your first look at it is like it's like all right,
like you know, how is you know, like what is the mechanic here?
Like what's the system? It's not just sort of like what's the experience?
But I felt like a lot of that demo feel it's you know,
a lot of the stuff with the skyhook is going to be based on destination.
You know. It's like when you see that little icon on screen,
as as you look around the environment, you know, you'll you'll see it
on other rails that you can connect to if you if you hit the button
at that point, you know, spots on the ground if you want to
dismount and uh and things like that. So you know that that's kind of
how they're addressing you know, like that sort of movement. But yeah,
it does seem like it's could be something to be very difficult. You know,
if you're up way high and you know there's rails down below, it's
like, how do you convey that to the player. And it's one of
those things that, yeah, it's you know they're tackling just by getting to
where they've gotten with the skyhook. It makes it It sounds like this is
one of those hard problems where they know in like in their head, how
they want it to go, but you know, figuring that out and actually
making that into a full fledged gameplay system, you know, it is still
a work in progress. And yeah, I think that you know, there's
some things in that demo it's kind of hard to tell which parts a person
is pushing a controller and which parts are basically like cut scene if they are
taking taking movement away. Sure, I think that's something if you if you
do watch the demo, which I hope they put this demo out so everyone
can see it, it is really worth checking out. But you know,
there are moments in where there's no radical right that that to me says this
is the part you're not playing this bit of this s guy hook does seem
that that you're gonna need a little guidance, a little look like there was
like like a white circle. Yeah, that's what I'm talking about. That's
when you if you get to dismount and other sort of but I mean specifically,
like when you're walking and Elizabeth has taken off to find this horse,
like the radical disappears for a while because I don't think you're in control anymore
at that point, at least direct you to where the next sequence is going
to start. Yeah, for some of those things, but but by and
large, it looked like that there was someone in control of of all that
stuff, the Skyhoak stuff specifically. One of the things that this strikes me
though, is the Elizabeth character. There's nothing I hate more than they give
you a character and you have to babysitter and the fact that this this girl
is you know, can manage yourself and you don't. Here she doesn't want
to be baby savvy. Yeah, you have to get her out, but
the freedom not to worry about her allows you to jump on a skyhook,
scoot up and down, jump into a building, jump into an ash ship,
blow that shit out, come back down, and she's just you know,
she's still Then she's obviously somebody who can take care of herself. That's
a weight off because so many people it's like, you know, it's just
such a cop out when all right, well you can't go more than twenty
feet from the person you're doing the escort mission, right, Yeah, it's
like it's like it's what helped ruined Space Sims. Yeah, the escort mission.
You know, no one wants to play an escort mission. That part
was insane of the idea of like, wait, like that's that's the person
that clearly I need to be keeping tabs on here. But you know,
I'm getting pretty far away from her when going through that hole. But if
you pay attention to her through that sequence, like she is straight up like
vox popular guys are coming up to her, and she's like being over the
balls and taking out taking care of business. Yeah yeah, absolutely, But
but but it doesn't shoot everybody either. It's that distance thing though. It's
it's like like markt was saying, it's like you're used to just like if
you have like an AI squad, if you have a companion or sometimes they
are just fucking attached at the hip at all times. Yeah, and even
in that sequence, like when he gets onto that skyhook to go take out
of Zeppel, and there's straight up a line of dialogue that hey, stay
here, right so I can go take off and deal with this stuff literally.
Actually you're coming back down. You do see her kneeing some guy in
the balls. I wonder how much of that will, like, like,
how much of that dynamic dialogue or if it is dynamic, will play into
when you're actually playing the game, Like, because when they stay here,
I mean, of course they've scripted this demo or these at least they set
up this demo to do grow a specific way. How much of that will
play into when you're actually It sounds like there will just be things in this
game that they are writing that if you don't end up doing some things in
the game, you won't see them, like that the part where she's wearing
the Lincoln head and stuff. If you don't go kind of poke around this
store and dig through all this stuff, like, you're gonna miss that stuff.
It almost seems like the equivalent of the audiologue or something. You know,
there'll just be things that if you don't explore every nook and cranny,
you're not gonna get every bit of dialogue. The audiologue is actual, like
scripted interesting experiences rather than being sort of like little pickups. Yeah, and
then I mean that's I like that book or to what speaks, Yeah,
I like that. I like the way he speaks and stuff. Yeah about
Roscoe's and Scratch. Yeah, but yeah, the other I mean that's what
you see an example that in that demo, like when you're about to go
to where the Vox popular, I've kind of taken over that section of town.
You can either split off and she said, as we can either go
get more supplies or we can go straight to the house, straight to Comstock
house. Right. Yeah, so there's like two like if you probably if
you go that other path, there's probably some other stuff you can do before.
You know, in that demo, you are stopping in execution. You
don't necessarily have to stop it and ask you you want to do this?
Hey, what happens if you don't because the rest of the action and that
demo is predicated on you having stopped that execution, right, And they wouldn't
they wouldn't talk about this. Yeah. I think it's just see how Elizabeth
would have reacted that given when the horse was dying, how freaked out she
was that if you'd let that guy be executed, what would have been the
reaction? Where would that have taken you? That would be probably more interesting
than showing you a gunfights. Well, one of the things, uh,
the talking to Ken Levine about it, you know, he seemed very very
quick to say, like, she's not going to be like the angel on
your shoulders saying like we need to save these people. Uh, you know,
because she needs to get out of there. She needs to learn more
about herself and figure it out. So there's gonna be moments where she's like
turning to you going like, oh shit, this is like sort of the
we're looking each other figuring out what the hell are we gonna do here?
No easy answers, you know that that's that's kind of the the idea of
putting you into these uncomfortable situations seems like what the crux of that game is
going to be, as as you know, because it's because you're in the
middle of this war between these two factions on Ridiculous Sky City. Yeah,
and and I think between that and and the fact that they're willing to show
that tear in that game and where it takes you this early's a lot about
where that game can go. And that's like even like you could theoretic they
walk into those tears. Yeah, yeah, you might. You probably won't
spend your entire time in this game on Columbia. Yeah, but god,
I love the look of Columbia. Got it. Got it? Just like
the like irrational the ability to like conceive and realize these worlds. Just the
how just when they're walking around, how far you can see, how much
of it you can see it at any given moment in that demo, and
just just the level of detail and all of that stuff is Yeah, it's
just it's it's that stuff that I think is really important from a gameplay perspective
as well. I Mean, you have all these skyhooks that you're moving very
quickly on. You need that ability to see all the way out, you
know, as far to the horizon as you as you can, you know,
as far as as they can they can allow with you know, while
still keeping the frame right. Yeah. And also you know, like the
the you know, the no loads during all of this stuff when he's flying
around, like covering a lot of ground in a big world with a lot
of details. So I guess it's you know, it's it's yeah, it's
a lot of ground, but it's all vertical ground. You know, you're
kind of in the town square the whole time. You're just going up and
dealing with this. Yeah this uh zeppelin, that's still ground. I mean
it is, but there's as much surrender it is, but it's as much
surrender whin it's like the only thing up in the sky with you is the
skyhook tracks and also the zeppelin. Like that's that's really it. It's like
there's not as much geometry to deal with that there the one what was the
real quick just the last thing on that what was the way? He used
a really interesting word to describe what Columbia was when he was giving them like
the initial backstory, like because I mean the idea was that it's been this
you know, it's this floating city. But it's like because it was meant
to be a symbol for you know, it was like a world's fair sight.
It was meant to be found the American ideal. It says what he
is when when I was sitting there was a way he described it as like
what it had become. It was like it's a boogeyman. Yeah, the
booge It was like a flying boogeyman that just sort of goes around and sort
of like imposes this will on the rest of the world. You know.
The whole thing is set off by Colombia basically going over to China and you
know, killing a bunch of civilians and then disappearing. Yeah, you know,
which I guess at that point the US disavows on it just says like
we that's not us man. Yeah, And I I think that is one
of the most bizarre and fascinating backstories for like any game I have ever heard
before. Like I I that that is the part I'm arguably most interested in.
It's just like deep diving into like what the fuck is any of this
game, like this backstory about, because it just looks amazing, Like,
yeah, like what is the what is the world on the Like all of
BioShock, you you you constantly wonder like what is the world on the ground,
Like if this is like going on under here? This is what the
fantastical is, either you know, in the sky in infinite or you know,
underwater in the original of Like okay, you have some basis at least
esthetically and conceptually in in you know, in history and in reality, but
you know, you've a split occurred at some point and it's hard to tell
how far in the past that was. And I want to explore that schism
like as much as humanly possible. Like the more the more they throw into
that stuff, like the happier I will be most certain way. That's fascinating.
And it definitely an amazing demou marcuts. So it sound like that was
your your highlight of the day without a death, that was the kind of
the day. And then over the last couple he has been Arkham City,
Big Batlane fan Boy. I thought that was just phenomenal, the fact that
they've made the game prettier yet filthier and increased the size of it. And
then there was another game on the Warner Brother's booth really kind of like blindsided
me and took me back to almost like Shining Force and Secret of Gaia on
the on the NS back in the day, and that was Bastion. And
it was also a really surreal moment for me because obviously you know who the
creative director is and yeah, six years ago I was pitching him on games
and yesterday he was pitching me on his game. It was total role reversal
this industry, Like, how fucking weird is it? Well? The thing,
I mean, your start off as journalists, you go into pr and
then you you either move into marketing or creative design or you go back to
being a journalist when you get to a certain age, and then it's just
everybody gets younger or and people start pitching you on stuff, and it's really
kind of creepy. I was. I was at the judges event showing I
fortuport manning the sled that you guys were talking about earlier, and Gregg was
right behind me at at Bashton and it's just that's my old boss right behind
me, got his game. I've got my sled. I guess at some
point your photographer was taking pictures of me playing forts and fourth that real and
it ended up in a promo unit on the dash somewhere nice. So people
I've been getting like messages like the back of your heads on the dash and
I'm like, it's a little weird that you can recognize the back of my
head. So is this Brian, Is this your first full on E three
with Turn ten? Yes? Yeah, so how has this experience been for
you? Man? It's uh, I have to say, I told people,
has ever run into to him today? It's you have this feeling of
you're so immersed in your game that, at least for me, I've been
not completely but mostly disconnected from the rest of the industry. So when I
come to E three for twenty eleven, it's like when I came to E
three for the first time in Atlanta and I had no idea what the industry
was about, and everything was new, and it's like so many things that
I had never even heard of, or at least that hurt a title,
but didn't know what the game is all about. So it's like really coming
back and seeing things with new eyes because there's so much new stuff. I'm
like, what is Payday? What is all this other stuff that i've What
is BioShock? You know? I hear good things on Twitter, but I
haven't seen it. So it's it's kind of refreshing in that sense to Company
three and see, you know how it is when you're in the industry,
you know everything that's going to happen at E three before before we even get
here. So it was it was you know, it's it's the typical sort
of like once the press conferences are over, it's it's the like, all
right, well E three is almost over, and even and even before that,
it's more like a you know, dotting eyes and crossing t's stuff.
It's like exactly well stuff, but we need to hear them say it right
and and then say the name of this thing or say the price of this
thing. Yeah, you know. Of course, the flip side of that
is that I've been, you know, spending most of my time at the
booth. I haven't had a lot of time to go out and explore.
So today I finished up and I just started running around and seen as much
as I could, which admittedly wasn't a lot, but it was still like
I felt like, you know, kid the candy store, just running around
seeing that looks school at school, any highlights for you, well, you
guys know me. The first place I went was THEA and I was checking
out the NCAA football That's the only game I wanted to play beyond you know
what we were showing. And and I went to go see the UFC three
demo, which looks really cool. Yeah, they're adding pride into that like
face stomp, Yeah exactly, soccer kicks, Yeah, soccer kicks. And
that they're redoing the submission system. Well no more of this, you know.
So I'm not sure how little weird the thing. I don't have a
problem with them changing the submission system, but because this I didn't necessarily like
the spinning of the hand thing. But my problem with it was that the
graphic that they put over the screen completely conceals the fighters, so you don't
really get that sense of two, you know, them struggling in this submission
because there's this overlay of the of the mini game. So I want to
see the looks of pain on the two sweaty, half naked men hugging each
other. Yeah, I actually see that facial expression. Yeah, I want
to personally, I want to smell it. Yeah, but we probably got
the smell because the generation. Yeah, we'll get there, we'll get there.
Vision finally, Actually true story. I had a guy come up to
me yesterday at the Forts of Booth and pitched me on a smell machine and
then you saw some smell machines g DC this year. Really is that coming
back again? Because I remember, you know, let's say eight years ago,
when they were trying to creepy gray boxes. Yes, and he's like,
we could do a game, we could do a cartridge for burning rubber,
whatever you want. I'm like, why why would anyone want? I
know, I car lot, we do, like you can we do that?
I mean, the holy grail for that stuff was always like, you
have to figure out some way to just combine things so you don't have to
do a custom cartridge, right right, But it sounds like they're still And
he told me a good decade away from cracking that one. Well, he's
like he had the full business plan together. He's like, we're usb power
now, but we're gonna come out with a wireless one soon. And they
were prototyping one you can wear on your vest or something like that. I'm
like, so the next time I don't I don't wear vests, well is
going to be You're gonna have to start wearing vests. In the future everyone
wears vests. And you got it. So the next time one of those
guys comes at Year and you want to scan them off, looks I'm dead
in the eye, dead serious, and say, can you replicate the smell
of dead hooker in my trunk? Just nice and serious. Just give him
that little glint in your eye and little smiles. That's what drives me.
Fabricate some sweat on your upper lip. It's like, let's do it so
so a little nub, a little UFC. Yeah, and that's about it,
honestly. Well, I went over to the Nintendo booth just to see
the EU because I'd seen so much about it, and I saw the Shield
game in Actually I didn't obviously, no way was I gonna get to play
it because the line was ridiculous. But I ran through there, ran past
the Vita things just to see what it looked like. And uh, and
that was pretty much my So what was the you know, other than you
know, it's I guess at a certain point it's kind of hard to parse
out the the method in which you guys are are presenting forts before but from
from the game itself. But what was what's the reaction been? Like,
how are you guys feeling right now? We feel fantastic. I mean,
it's amazing. We we showed a lot of different ways of playing for at
the booth, at the judges event, at the party we had last night.
We you know, we had the controller set up. We had the
full sled that we've already talked about with hydraulics. We have our Connect head
tracking thing, and we have the Connect pods. So all of these different
ways sort of add up to kind of how we think about where car racing
games need to go. You know, if you played the Forts the series
before, you know that we're all about realistic raising, We're all about hundreds
of cars, and of course we were going to continue to do that because
that's what that's what our core audience wants, and that's what that's what the
studio loves in essence, but we also want to bring in new people and
say, hey, cars are cool. You know, we want we want
to show people. We want to basically turn game fans into car fans and
vice versas. So we have you know, things like the Auto Vista where
you can see these cars and walk around them and listen to Jeremy Clarkson talk
about them, and that's where there's some connect integration there. There's connect integration
there. Yeah, you probably you know we showed that last year at at
E three, but it's really come a long way graphically and otherwise. We
just want to give people a sense of these cars that you may never see
in real life or maybe never get to, you know, in person,
but experience them, learn about them. We're trying to teach people about cars,
just really share our passion for cars. We love them, and just
out of curiosity, when can I start wrecking them through buildings? When can
I do takedowns and furs? I was just thinking of sitting here, thinking
like, how how odd it was like your brand Eckward se we talking about
turn ten and then realizing that you are literally wearing forts of socks right now?
These are these are actually not these? These are kind of like these
are like hanging ten socks? Are they? I wish they were? From
from this From this angle, it kind of looks like if only there was
such a thing as forts, I think that's something that the community would enjoy
it. I'd be wearing them on my hands for their avatar. So how's
how's your driving personally? Because so so you know, like like I imagine
kind of the culture of that studio, Uh, you know, you'd be
surprised. We've got some guys that are unbelievable. Yeah, but we've also
got folks who you know, are just into cars. We got folks.
It's it's it's not it's a studio that loves cars, but it's not a
studio of like forts of you know, obsessives who play it all the time.
And it's all different skill levels. We've you know, we all love
the game. We all I don't know what I mean, like actually in
real life and real because because that's that's kind of where I I assume like
there has to be at some level of real world passion that's driving at least
you know, a percentage of people there when I first when you first start
at turn ten. We have our meetings every three weeks where the whole team
meets and if you're new, you have to introduce yourself and they ask you
what you drive. When I when I moved up to Seattle, I didn't
have a car, so I was like, I drive the bus, I
drive my walk to work, you know, because my wife had the car.
She was still in the Bay Area. So yeah, I mean I
still suck. Yeah. I saw I saw the stuff that you were posting
about going and doing some rally racing stuff, doing a little drifting and stuff.
How was that was that experience? That was cool? Is this rally
school up in snow Qualmy, Washington, which is not far from Redmond,
where the main Microsoft campus is. It's called dirt Fish. They invited us
up there. We got to drive rally cars. And driving a rally car
is fun, but it's nowhere near as fun as riding in the car with
a guy who knows what he's doing, because those guys are insane and they
will scare the crowd out of you, and they love at the map the
whole time and go left turns sixty. Yea, I feel like Nicky Griss,
but no, it's there. It was. It was awesome. It's
not like going up like in a fight, like a fighter jet with an
experienced pile Like they're just like trying to make you puke the whole time.
Yeah, and they're totally casual about it. Yeah, like, yeah,
we're gonna go through the woods here and it's gonna get a little tight.
Don't worry about it. I mean, while like the you know, the
bushes are like scraping the car. You're scraping the car and they're doing drifts
at at eighty miles an hour and in a road that's probably six feet wide.
I gotta ask obviously being a Britain you said the magic words Jeremy Clarkson,
right, who is just an absolute god. I mean the top gear,
you know, involving the British top Gear and when you've got this the
American versions, no we don't thank you, No we don't. So you
know, I look, I'm with you. I mean, having watched the
American version, it's like, God bless them for trying to put it in.
But I mean, what's you know, how was it working with those
guys? I mean, do you do much work with regards to you know,
liaising with them or it were pre recorded and came over. The whole
thing with top Gear for us has been a real collaborative, a creative collaboration.
I mean, just speaking of Jeremy in particular, he's got voice over
in the Auto Vista feature. He's basically giving you information about these cars.
But it's totally Jeremy's editorial spin and everything. So if he doesn't like one
of the cars and Auto Vista, he's gonna say it, and he does
say and he's he's very you know, it's it's Clarkson being Clarkson. We
we you know, he wrote his scripts. We said, these are the
cars we'd like to do and and we're like, do your thing. So
he he's absolutely Jeremy and that's what we love about it. And any top
Gear challenges there will be uh, well, you know we have the test
track. We've got the top Gear test track and the Stag. Yeah,
celebrity, we witnesses to do the test track. Yes, at the party
all the way in from the UK. You had this Stig last night.
Helmet. Yeah, that was him and he does not speak and that's no
joke. It's like they were trying to interview him and he would not because
he wants something to drink or something. He's not He's on the back and
sip some real quick. Yeah, no he was. He was stone cold.
Yeah, he's stone cold man. He's all about driving. Wait stone
cold. Steve Boston's a stick said that. Some say he drinks his own
sweat. You you got it. Well, it's that's exciting stuff. It
sounds like things are going well for you Turn ten. I can say the
game looks great. Thanks you. It's just you know, FORSTA was the
series that that actually enabled me to play simulation style racing game. You know,
the just the adapted driving line and that that sort of stuff. Yeah,
it's been and you know, it also gives me some exciting stuff to
do outside of the car. It's like all the community stuff with the decaluse
vinyls and all that stuff has just been so much fun. I remember trying
to buy my Pringles car. Yes, all that so so do you actually
have to go through? And who do you have like a team that goes
through. It's he's like this is inappropriate? Oh yes, or that's not,
that's not you? Whorre do you help out with that a little?
I'm all, yeah, all up in the craziest thing you've seen on a
car. I have seen things. I know you guys don't allow you're cool
with cursing here and everything. I can't say what the stuff that I've seen,
even fear I can't say it so are Let's just say they get creative.
They like At first, I was like, you know, this is
kind of funny. Some of the things I'm seeing. They're they're bad,
they're but they're humorous. It's not funny anymore. There's no it's two stick
figures doing it. It's like, get some please innovate on the same way
that we innovate on driving games. Want you guys to be your best.
Yeah, you guys not to like interview you by the game. But has
the vinyl system changed in this game? You started talking about that stuff.
Yet the vinyl system is gonna be is gonna be pretty much the same.
It works, People love it, people know how to work it, and
they do amazing things with it. What one thing we are doing is that
everything you created in three you bring right over to four, so you don't
you're starting from a great spot if you spend a lot of time with it.
That That was one of the things that I didn't like about the transition
between from two to three is like I spent a lot of time in two
painting stuff, and you felt like, well, I spent all this time
and I'm not really getting for anything for it. With three and four,
we recognize that people spends hours and hours and spending painting Bruce Lee on their
car. Bring it over, you'll have a head start in the storefront.
When you get there, you'll make some money. So yeah, any fan
service, any connects support plans for that whole thing. Any people taking pictures
of you know, their own art or images and whatever. Yeah, nothing
like that. I mean, we feel we feel well that. Plus we
feel like Deliverer editor works. People know how to work it, and it's
it's not it's not alien to anyone anymore. So we didn't feel the need
to to change change the basics of it accessible to anyone. But some of
the stuff I see, it's ridiculous, you know, just and you can
go through and look at the lay and kind of see how they did it.
But I don't know that I could ever do that. I know we've
We've got two guys on my team who that's kind of how they got their
start was through painting, and we hired them and they do like the crazy
Halo car, and they do like whenever whenever Microsoft released the game, we'll
do a car for it, like Limbo. We did a Limbo car,
Halo Reach car, all black Limbo car. It's a shadow. I can
pay the Lombo car, ye think, yeah, so so. But they
just whipped those out and it's like they've got a graphic design background, so
they have some formal training, but there's plenty of people out there who don't
have any And like I did, I did the I did the Scottish flag.
Nice. Yeah, thanks, I appreciate. I did the Swiss flag.
I did a Space Invader. Yes, I remember the Space Invader pretty
well. I seem to remember. I made some money. It was nice.
They split a number three on one of my cars, a background with
an X on it. Yeah, yeah, yeah, I think I did
that. He's not bragging, he's just saying that. I'm telling you,
Alice, confession. You get in there. But see the thing is,
I created all my flags and forts of three, but I got the got
in early on the storefront. I created like fifty flags like Germany. It's
like it's like yellow, red and brown or whatever. And that's like I
made so much money off of those those flags because I was the first to
market. Ye didn't make a Welsh flag. I will flag is cool?
We have a fucking red dragon on too much to a picture of the goldie
looking chain. Yeah, I need I need basic geometrical shapes and then I'm
good. But it's really good. With with that Kanye West song. Great,
what is it? Sir? Song being the game? Yes or no?
To be determined, Sorry guys, Yeah, but Jeremy Clarkson will be
singing it. I would pay. I'll listen to that. I'll give that
a space. Would buy a limited edition if it came with that, why
not? Chris Tilton? Yes, anything you want to talk about from the
day's events, Yes, that you saw before. Before I move on to
the things I saw today, I would like to just briefly mentioned for assistance
where I did play it. We've been mentioning it. Yeah. The one
thing I had always I've been playing the Grand Turismo game since the first one,
and the one thing that I always loved about the Grand Turismo games is
there was a clear passion and emotion that's shown through those games, like we're
gonna position the sun here because it's gonna create an awesome lighting effect on like
the Seattle course, it's gonna look great, and and it was kind of
a thing I was missing from Forts to one and two, but when fourts
to three game, they really started to get it. And Forts of four
I think they've really nailed it. There's like a clear passion and emotion that
there was. I'm sure there was always passionate emotion in development. Yeah,
it's beyond the karmas. It's on the course, it's on the lighting,
it's on the driving and it's and I'm sure there was always passionate emotions that
went into the game. It's really shining through to the player now. And
I think Forts of four, I think is I won't I don't want to
say definitively, but it could definitively be like it surpasses Grand Turismo in all
aspects. I mean, they've been making a good like grant Rismo is a
good simulator when you're on the course. All the other things around it are
really dated and Forts has kind of really made a game out of it.
Yeah, absolutely, but in any come on in welcome. But I saw
Skyrim today and that was awesome. Yeah who did? Who else saw sky
I saw it a couple weeks before the show, but I think, okay,
so yeah, I'm sure it was about thirty minutes. It's really long,
yep, fighting dragons, Yeah it was. It was kind of alliances
just to make people homeless. I'll start out with. The most disappointing thing
is and I kind of saw it coming just because I kind of saw it
you footage earlier, was that the melee combat is still just you hitting a
button and your swords swinging, and like if you're near the dude, it
hits them and energy gets taken away. Yeah, it's kind of yeah,
but the magic seems a lot more in depth and a lot cooler, and
it's being able to put the same spell in both hands to do better.
It's like you got just like that gas. Yeah. So but the interface,
the interface like may having a favorite's menu and being able to choose your
favorite spells and items and things and being able to quick make that a little
quick thing, and the menus are really slick. Interface so much better.
And finally, the biggest thing that I am so happy about is that when
I'm gonna stop talking to someone, you just walk away from the person.
God And and also it doesn't zoom in and do the creepy I'm staring in
your face that. Yeah, it kind of weird, but it is a
little but at least they're kind of stopped, and they kind of they kind
of stopped, but if they've peered a little more chill while they're talking to
you, and uh, the while you're talking to them, you can look
around and the things you have to say come up. On a real night,
I subtle clean menu off to the side a little bit and and even
if you want to just immediately stop talking, you just walk away from him
and that's cool, or you can hit a button to cancel out whatever.
You don't actually have to go find the thing, getting back to menu,
get to this. I want to stop talking to you now, right,
And so that's a lot better, And it's probably gonna be much more enjoyable
to walk through towns and talk to people. It's gonna be a lot more
fluid. I mean, I'm just guessing he only kind of went and talked
to one person, right, But it that's one of the main things I
love. I love finding the new town and seeing what everyone has to say
about this world and things like that. And that's gonna be a lot more
fluid. It isn't really curious that I have a have a friend of mine
U sysequent Terry or sit over at Area five. The way he plays all
of oblivions or all of it. But as the games is, he is
an asshole. Yeah. He he just puts all of his points into melee.
He goes around with a big club, he takes off all of his
clothes in the game, and then he just kills everyone in every town he
encounters. Destroys all quest lines and just decimates everybody throughout the entire land.
He did it from Fallout three, did an Oblivion, he didn't New Vegas
and like, you're missing a lot of the game. He's like, yeah,
but he's gonna have our children. I just I just club whole towns
and I just everything. He just immediately goes into town kills the first person.
It's just like Quest failed, Quest failed. Well, I really going
to see that in this game because because they have a pretty like what they
had Radiant AI. They have Radiant story quests and basically they can reroute quests
through people. You can kill every get them, well everyone the world,
killer everyone forever. Radiant kind of like a kind of a rough childhood Is
that is that? The thing? Is this like like like enough? Yeah,
uh, Chris, anything anything else? It sounds like it was a
big highlight. Yeah, well we touched you. We touched on Pray two.
I saw Pray too. That was that was that was really cool?
Yeah, Patrick said enough about that. And also at the digs at das
X, which are unfortunate. It does play like a stiff old game with
poor lighting. It was also a poor Demoo show because you have to sit
through dialogue and dialogue and cut scenes for like five minutes. You can't hear
anything because it's and uh so that was of all the hope and the positive
buzz that has been going around the game for the past year. It was
really disappointing to finally play the game and be like it does. It does
to those kinds of games, credit it. Those are not games that you
should be playing at a kiosk on a show for Yeah. Also, I
love the first DASX, I even like the second one. Wow, So
I am still sure to play it. I'm looking forward to playing. I'm
hoping it was just a really bad demo. It's gonna be problems, there's
anything, even the Bill that I've played, you know, I feel like
three or four hours, like some of those games don't really present themselves,
you know, till much later. So I'm hopeful I'm going to play that
game, regardless of yeah, I'm gonna I'm gonna play it. Just want
to temper people's hopes for it, because it's not gonna be like the day
Sex two. We all hope I've been I've been getting a weird alpha protocol.
Yeah, yeah, yeah, I don't think. I don't think it's
gonna be as broken. Yeah, I don't. I don't think it's gonna
be as broken as gameplay wise as Alpha Protocol was. Yeah, I hope.
I couldn't get I couldn't get past like the second mission in that game
in Alpha Protocol because it was But anyway, well, I know that he
used to work there. You can you can bug about that if you want
to, like some fixes on that. Oh did he work on He also
likes Believe. He worked on Belief. He also likes puppies. Yeah,
but also you know that about it. I didn't know that he worked on
Alpha Protocol. Yeah, he worked ont Apa. Was that by Obsidian?
Did want at Obsidian? He worked at Obsidian. He used to work at
Obsidian on Alpha Protocol. Good to know that the same time broke fall Out
in Vegas? Uh yeah, well that was that was even it was already
broken by the time that was a byro or whatever that crap. Yeah,
yeah, you gotta see you gotta see a sorry, but you see a
pattern. It comes to Obsidian. They great, they write great stories on
break engines. Yeah, I think I think that's a pretty fair assessment.
Uh, for me, like Faught New Vegas is a definitely a flawed game,
but damn if there isn't some amazing writing in it, and and there
is definitely times of all of yes, man is is awesome. There are
and there's stuff like that that can carry a lot of that experience. So
yeah, But so I also saw the Uncharted three theater demo that was God
damn, that game looks awesome, and they are further blurring the lines between
what like, God, it doesn't even look like anyme was playing. It
looks like just like it just it sounds to sound like that PlayStation ad where
it's like Magufriend thinks you fortunate movie, but I'm just playing on Charted two.
It's like, god damn. On Charted three, looks like I'm watching
that combat sequence like when they're on the on the cart I kept looking at
the guy with the controller like yeah, I'm just looking back to I was
like, what is he doing, because like there's a whole fight sequence that's
like we're talking about this last night, but there's a whole fight two gets
in there that's like super cinematic looking, right, and you keep waiting for
the triangle button to pop up to do the punch combo or whatever, but
no button prompts ever appear. So you're hitting buttons and you're doing stuff,
but it's like there's a rhythm to the combat that is clearly being controlled by
the player, but you're not seeing it that way. It's like the way
the camera's moving and the way everything is presented, it looks like a damn
movie and it looks awesome. And they have they've done a lot. It
was clearly they've done a lot more things about in the middle of gameplay,
they'll just in search just a quick camera change, this little cinematic thing.
It doesn't take It doesn't at least it doesn't seem like it's gonna take gameplay
away from you long enough to realize gameplay has just been taken away from you.
It's like you've just been showing something really cinematic and it's cool and just
kind of before you even realize you're already control of the guy again. So
it hey, you feel like cowboy. It looks awesome, you know again.
I as I grilled them the other day about how all the boat physics
worked with led to him geeking out about all how the boat is rock.
I had to ask him how the plane takes off because the you're you're on
the plane and it takes off and the jeeps getting small, there's this world
everywhere. I'm like, God, damn, how is this? How is
this? How is this plane happening? Because I remember working, Uh,
how is this plane happening? How is this plane happening? Yeah, I
remember working on when I was working for Michael on The Incredibles, there was
the fact j Walker gets a job as a fight the plane. I remember
for Pixar the plane moving at high speeds across massive amounts of land, and
geometry was a big deal in rendering it, and so I and to see
that in games in real time now, I mean the Incredibles was was two
thousand and four. That was just you know, six seven years ago.
Yeah, And to see games doing this stuff, that stuff that computers would
have to render, you know, hours and hours to render one frame.
Things that the game systems are doing now, it's kind of crazy. Agreed,
Agreed. I cannot I cannot stress enough how much I cannot wait for
that game. Yeah. Uh, gents, I think it's it's time for
us to take a break here we've we've a lot of people. We recruited
a house full of people here. Do you know any of any of them?
I'm gonna say about sixty percent. Okay, I know who they are.
And there's at least a few roustabouts and bag of bonds that have just
kind of wandered in here. But probably we got we gotta. We got
a genuine trans far in the house. That's right. I'm going to make
him sit down here and talk to me about transferring in a little bit,
please do. Marcus, thank you so much for for coming and up on
the catching meal. And I say it's it's it's an honent to come and
hang out with you guys. I mean, podcast is pre recorded and edit.
They just put time and content so to actually actually be able to sit
and just talk shit. And I actually didn't talk a lot of ship,
which is all. And you're asking beforehand, You're like, man, I'm
gonna go off on this, this and that. But it was imagine.
I decided it was straight myself because I'm actually in quite intelligent company. I'm
not I'm saying that I'm not normally. I'm just gonna shut the up.
Thank you, Thank you. That is disappointed that you didn't go off just
say something offensive, right now, go, yeah, go, Bobby Coote's
a count all right, we got it, brilliant Tagg and Baggett, Chris,
thank you for for coming. Thank you for the awesome homemade Generaliah and
and everything else. And happy birthday Silton. Uh and Brian Eckberg. You've
turned into a microphone. Uh four, thank you. That's that's unfortunate.
I'm sure it's gonna have some impact in your ability to community manage four turn
ten, but hopefully not too drastically. All Right, we're gonna take a
break here. If you're watching the live stream of job or something fair enough,
we're gonna take a quick breaking. We're gonna reset the couches and we're
gonna get some more guests in here, so stay tuned for a little bit
and uh and we go night. All right, folks, we're back.
I think this is gonna be our our final stand here at E three,
twenty eleven, last segment of our our live show slash podcast here from the
house. And uh, I say, pretty pretty all star cast here on
the couches. Now, we're gonna let's take it around the room. Here.
Christian nuts Hi, there we Go has both the visual and audio head
is not the best for I don't know. I don't know, but both
is good though. Both is good. Absolutely. I didn't know if I
was a lot to speak yet. Peter Barflow is here as well, Peter
say hi, Hey, uh tell folks, where are you from? What
you're doing? I'm working over Verge Labs on skull Girls and this is my
first podcast ever. I'm popping my podcast charity. Is it a little frightening?
You're popping your pumps too? Don't. We're here for you. You're
You're in safe company here, Peters, so so don't worry about it.
I was here last year and the Alexander was here and didn't look safe.
Andrew Andrew Fisher is here as well. And you doing I'm doing well.
I'm doing very well. How is your free wheeling? E three? Ben
freedom unemployed? I mean you just get to go home and just play games
for fuzzies pretty much. That sounds pretty good. David Ells from three four
three Industries, in case you didn't know from his shirts, In case there
was any question, So do you have four of those? Or is that
the same shirt I have? Four of them. Unfortunately, this one made
a trip to Roscoe was chicking the waffles earlier. No, that was a
very fort that was a very fortunate trip. This is dessert for the later.
It's like in ThunderCats when you see their closet and it's all the exact
same and you know the thing. It's like you really you have no idea.
Nothing wrong with free shirts, David, No, I mean you need
on although they're only extra large. Well, you only have extra large left
at the at the Halo. Yeah, we had a single X, double
X, and a few triple x left. All the mediums and smalls and
larges were gone. Shane Bettenhausen is here. I'm happy to finally be on
the bobcast because I was on the couch. We had you on the couch,
we had you in the studio. He came to the office. He
didn't perform. Everybody's first ever been on the virginal couches. David is no,
David David is the one. He's he's a tripting our couches. But
actually, I don't think these couches could be anymore. Gives me five minutes.
Yeah, you see film students, not the cleanest group. For sure,
your Freedom Tour then involve you singing Freedom ninety at any point during eithere,
bra I just mentioned the possibility of karaoke, so it might happen a
fitting end. It is one of my standards. Can we get a couple
of bars? Can you let you they notice some mistakes? We're bill to
last. That's what you get. That's what chicken. It's too it's too
bad. We're not gonna be able to bring these cameras to this karaoke session
because it's obviously gonna be something special. Mark McDonald is also here, all
the way from the Land of the Rising Sun. Came for this big,
big fan of the of the bombast Transmortal Combat, which is like the last
ten minutes of every episode we're talking transfer. Mark is transferring himself. Well,
let's you know what, I haven't heard that. That's really funny.
That's the first time you're the first person that's to be so happy when Christian
nuts side talking engage gift, big big thanks to Chris cole Or for for
wasting an hour photoshopping that together. The better we all are, Mark,
I just want to say that to get this out of the way that your
your couch is in good hands. We have the coach. It was also
a Skip's couch. It was also Patrick's couch. It is now it is
now you know contract, the unwritten, unspoken contract spoken? Which is?
But which is this couch? Which is the greatest couch and planet Earth?
I'm coming back for it, So you don't. You do not own the
couch. You are the quarters for I'm the keeper of the couch. I
will say this, Mark, You're free to come and get it from the
burbs anytime you want. For the record, I love this couch so much.
I spent like six months tracking down the exact mottom I'm and I bought
the same exact couch from Mason's. No it did fit. Yeah, that's
Patrick Clepick who it didn't fit with. He is the one who foresaid forsuk
the couch. I thought the couch chose its own owner. That wasn't Mark's
couch original but ronology is brandon'sar to Mark to me to Patrick Kleppick and now
Ryan and and and it did kind of choose me because you know, Patrick,
moving from from La to San Francisco didn't have room in his apartment for
it anymore, and it was trying to give it away and couldn't find anyone
else who had rooms. I have a proper house, and actually and it
was it was perfect because my couch was a piece of shit. I hated
my couch. It's just like the heart of the sun is the hatred I
had for the catch. Sixty hours of E three coverage, we might have
hit the bottom of the barrel couch. And I will say lasting about the
couch. When I heard that you're giving the couch the only one world couch
story, that's one. I was considering moving back to San Francisco, and
I was considering becoming your roommate, just to be with. It's a great
God, damn that you still you still John McCarty's old John mcarti stleff on
his own couch from like twelve years ago, and he was shocked the electrical
tape still exists. John mcarti's old car. Can I drive him to your
couch? In the more things changed, we never talked about this three that
you guys haven't talked about in the like seven hours. Yeah, bodcast coverage
for us. Besides well, it's couches, though, TSI were games that
you guys haven't touched on. We might mark you know what you I feel
like you're just setting me up so perfect, like you're teeing it up.
Yeah, I love it. God bless you. We talked about it before.
Yes, we haven't talked We haven't talked about transferring quite enough. You
know that wasn't the first thing you talked about. Well, well, actually
it was when Mega sixty four was here. We didn't we we dove deep
on on their involvement in the process. Uh, And you know, they
said that they had a lot of fun doing that, they felt very honored
that that Kajima would would consider them to, you know, be part of
this process, that that he would even reach out to them, and that
they you know that that Kajima kind of gave them carte blanche to do what
they wanted to. And you know, when they sent off the video,
they said, like, you know, we were stressing and we thought there
was gonna be all these cuts and requests, and they came back like,
no, perfect, that's great, And so you know, they they they
enjoyed that process regardless of let's let's say kind of the bigger picture of what
that announcement was so so Mark. You know, I'm not I'm not looking
for for juicy scoops he or anything. I'm not looking for you to throw
anyone under the bus, But I would just love to know how you got
involved in that process and and being part of kind of I mean kind of
an anti announcement in a way of like a significant chunk of the Canami press
conference of Kajima basically saying well, you know, discussing product for sure,
talking about the middle gear and the Zentner, the enders uh compilations, but
but also kind of just like showing up to say we we were not going
to talk about kind of the big things that we have. So so I'm
just curious, like what how did you first get involved in this? Like
how did you get Two years ago pre production started and there was some story
there was some rough storyboards. I sent them my notes, We went back
and forth. There was like some models made audition process. Yeah, how
do you take to do the motion capture? Yeah, I mean basically the
first part of this MAGA sixty four what you mentioned is true, which is
like you know, if Kojima asked you to do it, we just I
did it. We did it at eight four and happy to like we work
with those guys sometimes and uh we like them, and uh yeah, I
mean it's Kojima, right, it's it's it's it's Kojima production. So they
tell you to jump and basically say, I don't. I don't know that
anyone would would say jump. I say, jumping is really just to propel
yourself upwards about having like total freedom and whatever. That not quite my thing.
They had an idea of what they wanted to do, and like I
had some ideas on it too, and but yeah, it was really hundreds
of feet below the ground. Yeah. Actually, so a lot of different
things about that video. I mean, obviously they were having fun with it.
But you can see the reflection of the windows in these as he's saying,
like I'm saying, like, where are there's no windows here? They
knew that and they realized that They're like, no, no, that'll be
funny. People will notice that on the internet. So I have one question.
How many takes to do the walking talking escalator shot? Not as many
as you would think. And I was very class I will say I am
not a walk and talk host guy. So that's the thing. They called
me like a week before. The whole thing kind of came together at the
last minute, and I was just like, okay, sure, And they
sent me the script like nine or ten o'clock the night before, and I
looked at it, and I mean, changed a bunch of stuff, but
it was like it's going to be this. A lot of stuff changed that
was happening that script three hundred and sixty four pages. No one, I
will say, like Jeff Keiley, Victor Lucas h Adam Sessor, what those
guys do is a lot fucking hard earth than it looks. I will definitely
say that now to kind of pull that off or whatever, like it's not
as easy it looks. But anyway, but for the record, coachman,
they can call any of those gentlemen they called Mark McDonald. So I'm curious,
like, did you have any sense of of why they felt comfortable reaching
out to you specifically, like like like and and did did they give you
an idea of like, hey, you know, we want you to do
this thing and here's here's why specifically or not really No, I mean they
it was just kind of like they knew you, and it's like we need
an American dude to help do this process. And I think that was it.
I think that was it, like well known and you know a lot
of gamers knew how Marcus from a stint and EGM which was the only NOPM
and soft which is like very long and you used to do them production support
with, right. I think that was maybe part of it. And and
we've done some work with those guys before. And honestly, I don't know,
and they never said this because it's probably too nice, but I'm guessing
like Victor Lucas was probably too busy to like fly over at the last minute,
because he probably would have done an awesome job. And they're friends with
him too, and whatever else. Guys they teach you already hired hard gay,
so that's right, he was so so so it sounds like it kind
of came together a very last minute. It was a very yeah, it
was a it was a you know, they had an idea of of what
they wanted and they had I mean, they had like you know, they
had a bunch of cameras and they had they threw together a lot of stuff.
They had those little cards made up, which people think is weird,
you know, coach MC kept pulling out these way I'm glad you would pay
h they went out in America went on Japan. Some people have seen the
Japanese version. I was hoping that they would put out the Japanese version and
subtitle it for everybody because you wouldn't have to Yeah did you hear me?
Yeah? Actually, so there is a Japanese version of that. So I
talk again talking to the Mega six four guys that they had said, yeah,
there's they you know, dubbed all their stuff in Japanese. And they
were like, we don't know what they if they change shit, we don't
know if like if if if things were completely different, because there are parts
of unfortunately Transfarring Tring universe. Just for the record, it was the same
in Japanese. Oh was it? Because because so they were saying, there
was a specific moment where where like, you know, Rocco is kind of
walking along, he's you know, playing the janitor or whatever, and uh,
he had no lines in the English version, but in the Japanese version
he's like muttering to himself and Okay, maybe it's not identical, but I
mean it's not like, you know, a wildness reposation, but they were
saying like like like you know, famous voice actors were dubbing over there them
and it was like blowing their minds, and people were freaking out about like,
you know, two of them were voiced by someone who was a major
voice actor in the Naruto and and there's a you know, a couple of
notable you know, metal gear voice actors that were Yeah, like the guy
plays plays Rocco, which is like the guy who plays Solid Snake. So
oh was that the Oh wow, apparently like really famous all of the Japanese
voice actor Do you have any do you have any idea who who provided your
somebody somebody told me maybe it isn't like the Power Range equivalent to Power Rangers
or something like that. But yeah, I was told that forgot the White
Power Rangers really bad, the White Power yea, that's wait for wait for
it to catch here's white So did you have any sense like when you're in
the middle of this, like this is gonna be a fucking weird thing.
Yes, well, actually, and there was stuff that I I honestly I
haven't seen the final cut yet because it was kind of and it's half like
like awaja which if you don't know what that word is, it's like it's
the opposite of Sean and Freud. It's like the pain, physical pain of
watching someone be embarrassed. Like so it's half that and half just like being
crazy busy. But there was a part where we were telepathically talking to each
other and the elevator that I think didn't make it into the final video.
I don't remember. Yeah, so there was well you know, well you
know what director's cuts coming. Oh well yeah, it was a coachim of
production. So we will get the extended place pre order version. Yeah,
we'll come with that movie. I'm sure, just right, Yeah, that's
right. But it was kind of like I from the start, I was
like, okay, well let's just like make it clear that we're just having
fun and this is a joke from from the start. So hopefully like that
sense came through with my back acting, my bacting. I don't know if
that when in front of the escalator, when I first seek the convulsions,
well, I like there was clearly a lot of you know, intended humor
throughout, like you know, starting off with make on other and and and
then you know, to get a lot of the goofy stuff in the elevator
and whatnot. I thought the Makes four thing was great. I thought it
was. It was genuinely funny for sure. Yeah, But so I think
the kind of the schism in that in that whole thing was like, at
what point did the jokes stop? Because because like when when the Mega sixty
four guys introduced transferring, You're like, people came up. You're like,
Okay, that's something that those guys made up in this like because because I'm
like, no, now I'm gonna explain you what transferring it's a lifestyle is
going on. Yeah, A couple of people have said like they yeah,
that they thought it was a joke. They saw like the logo and then
the name active lifestyle combining games and gaming on the go, right, transfarring
and that stuff. Yeah, And so like I think one of the first
lines after it was like, oh so that's Mega sixty four. Is this
whole thing a joke? And it's like no, actually, And I think
that was intended. I think they anticipated that a little bit, but maybe
not as much as people. Yeah, sure, because people actually reacted to
it, right. Yeah, Well, I don't know what else to say
about that it was a beautiful because it was a it was a weird,
weird thing. Yeah, Konami out Konami themselves yet again. Yeah, actually,
can we talk about Konami Like, so it seemed like that they really
clamped down after last year because of just the colossal meme disaster that last year
was right, but there being too far in the other direction. Was it
a meme disaster or did it get Konami way more attention than it would ever
have gotten. No, No, that's I agree with that, but I
think being a Japanese company, Konami was like, oh my god, people
are making fun of us, even though like they don't see the part where
it's actually that's the only way they're actually reaching people. It is people are
making fun of us. Lits clamped down and do it on video to make
sure nothing goes wrong. So they did. Maybe market doesn't realized like it
wasn't just the Kojima part that was on video, that their whole press conference
was on video, so so people didn't know that. I knew that before
it happened, but it seemed like from the internet reaction that people were they
did not announce it, like because skull Girls was involved with it. I
had been told that it was going to be on video. I'm like,
oh my god, people are gonna hate this, but they didn't announce that.
So they had viewing party. They treated like it was this, like
at this time it will start because this is the press conference. And then
so you expected to be live streaming, right, you expected, and it
was streaming just fast forward to but then you found out on like I think
it was like the game trailer side they had it as well, and you
thought they just gave them the stream. He realized no, they just gave
them the file, and then people were able to actually scrub through it.
So there were people at like these these viewing parties or whatever who are sitting
there and they're like looking at their phones and realizing, oh wait, all
of the information from the rest of this press conference is already out there because
because people have scrubbed through like this, and and it just it just seems
like one of those crazy ass Japanese miscalculations, right right, or at least
you know, I mean, I think I think just hit on last year's
economic press conference. I think it it people were making fun of them.
I think it actually worked out great for them, because I don't think it
transferred to the games too much. People were making fun of the presentations,
but people didn't like People didn't take it out on the games. People didn't
really think less of the games. Let's be honestly, how many of the
average gamers knew who talk Fuji? Was? No everyone because of one million
troops? Yeah right, but that's I don't know from his perspective, that's
better than if no one knew who he was. Yea, But yeah,
they also did like this Q and a session on Tuesday night that I also
had to go to, and it was like, I think people assumed that
because they were having an event on a Tuesday night during E three that they
actually had some news to make, but no, they didn't. They just
had prepared questions from IGN and game Spot and other people, and then the
dev team answered it, and like everybody was so bored and restless, and
we're playing the games and then so like, for example, people playing,
we're playing our game, and like then PR came over and said, stopped
playing the game. So then they started talking to us about the game.
And then PR came over and said, stopped talking about the game. And
then by the end of it, everybody was bored and restless and playing all
of the games except ours because is they've been told not to. But they're
like like and everybody just left us, like that was terrible. Well,
I feel like there's like Konami beyond last year's press, beyond this year,
like there is a long and storied history of like of just of there never
had a good three years Rock Revolution have one. That one the videos up
on YouTube watch the Rock Revolution live performance two thousand eights, but but they
don't even Yeah, it's a real bad. It's a real bad led by
the producer of the game playing along to the song and they fail halfway through
and she says she maybe someone else should have played it. I feel like
I feel like there's this you know this, it's it comes from being a
Japanese company where they feel this need to like we need to give absolutely everyone
do we need to have like equal time for everyone, which is why we
got the Ugo and the Frogger, which it was just like you know minute,
yeah, there will be like, Okay, we're announcing some some like
we' announcing three new Dance Dance Revolution products. Right, we are now going
to have fifteen minutes segments for each of these three Dance Revolution products, because
you know, out of respect, because you know, and I think it's
I think it's a cultural thing. I assume it's it's kind of like my
speculation because it happens year after year with these with these Canami events. But
it's not. I mean I was watching the uv Soft I mean like kind
of tone deaf press conferences that don't take into account the audience is definitely not
you know, oh no, monopolized by the Japanese, not at all ub
soft press conference. I was watching it after the fact. I think they
played through the entire that Rayman game, like from start to finish, like
somebody to tell them, like, you don't need to show your games for
ten minutes at par ride, would you, mister Caffeine. But I mean,
at least, I mean they were. They were when they were showing
the games. At least the games looked good. It was it was all
of the the rappers. It was the packaging of that press conference where it
was like, like, God, just get this fucking guy off the stage.
Who the hell is mister kafein the guy? I still don't understand apparent.
Apparently people if he was bitched as a marketing guy, wasn't ye like
he's he's been around for years, so he worked, and he said he
worked, but he doesn't realize I'm sure mister caffeine is like a French insult.
He's just not in on it. Eight years or something. A few
people have been telling me that apparently he would go to like the game stop
like managers things and like go and get everyone, try and get very pumped
about these imagined these imagine games. It was like like a warm up comic
before the real comic. Like but then they said, you know what,
We're not going to put out the scratch for Joe McHale this year. So
just that was my thit Joe reason I went to them, We saw the
best conference. Keep doing Joel, Come on, you can't keep doing Joel
mcale everything loser comedian who did activision like Jamie Ship when he did. But
Hugio a moment ago reminded me of many many eight years ago. One year
when I was at EGM and Kanami wanted me to interview everyone, and they're
like, please take this Hugio interview. No one else is taking it.
I mean so much to us, it's so important. Everyone knows Ugo.
And in the middle of my Yugio interview, the dude fell asleep, literally
fell asleep. The guy you were interview asleep. He was jack your questions.
Now you didn't know the answer and faked it. Even the guy who
makes Hugio is bored by and the tridslators like, what do we do?
There's no possible question you could ask me ask was like, let him sleep.
And then I was telling this story to a PR person who was doing
the PR back then, and they said, well, one time we were
doing an interview with end guy and guy fell asleep, and any guy wants
fell asleep on the podcasts like mid sentence, wow, coptic or something.
Maybe Sorry, Yeah, that's funny, that's funny, I think. I
mean, we've again, we've touched on this topic in previous nights this week,
but at E three it's it's very easy, like you are running around
all day, uh, and then it's like, all right, we're gonna
put you into this air conditioned theater in this dark room in the back and
it could be the most fucking interesting game in the world. Yeah, then
you're like you findly like oh I get to sit down. Oh it's nice
and cool, Oh it's dark, and then you're just gone. I can
speak to that. I was in the U. I loved it. Don't
get me too like it really and then bring up menus and scrolling down And
every time I drag it with lands like it was like you you have to
start doing the like digging nails into your knees, like don't don't be that
asshole, don't be the person that that in the backroo, which made it
even worse. I just let go so so I you know, I kind
of give a pass to to to folks to whom that happens, and and
yef if you're you know, traveling from overseas and jetlagged and happens, and
then you have to answer questions about product. Give the poor guy a break,
all right, Ry guys tired? Uh god, damn it is.
It has been an awesome show and I'm so glad to have you guys here.
Shane, how has your show been? What have you been up to?
It's been exhausting, you know, on this on that side, as
anybody's to that side, I'll tell you it's not as easy and fun as
you think. He's been fantastic work all weak. You were kind of down
here on vacation, Yeah, but anyway you were, you're working, So
it was really fun, super busy, but I'm really excited about the response
that elshan I has gotten here at E three. We really stoked. We
won the Honey Badger Award today from the Example Examiner's out of it because like
that is the ethos, like we don't really give a shit whatever else is
doing, and like our game isn't trying to be what everyone else is trying
to be. So that's awesome and the demos outs everybody can go play it.
And also we finally got to announce Dragon's Crown from Vanilla Ware. And
if you haven't seen this game, I've heard about it. I haven't seen
it for myself, but I'm on board for anything side scrolling four player action
and RPG beat him up kind of like Guardian Heroes or for PSVTA and PS
three, And you know the character designer there, George commenton he has outdone
himself in rendering the female form. Let me ask you real fast. You
just said for PS VITA and PS three, Yes, So how does that
work. There's transferring. Is it the exact the exact same game? Do
I buy one and get a discount to the will reveal the full interoperability between
the versions. We're not talking about that right now. Later this year,
I've said that it is a retail game for PS three and on Vida.
It'll be both retail and download, so kind of a spiritual successor to the
old D and D cap Com exactly, because not many people, all the
experts like yourself would know that. George Commentani worked at Capcom when he made
Dungeon Dragons, Shadow of My Star and Tower of Doom. Yeah, yeah,
those are those are great games. So that was that. That was
the game. At the Sony press conference that ended, then it was like,
wait, what was that? That was that game because it was the
text game, like hyper realistic creepy portals test right. Yeah. And I
will say the font. Kotaku doesn't like our font. I love our fond.
I think the logo critiquing logos they did like they're talking about this fund
like it's this huge controversy. They call it an Kotaker called it the worst
font ever. Well, I was I turned to and worst font ever but
which I turned. I turned to Andrew Press like I could not what was
that? I could read a sad thing. Well, the w it's kind
of anyway, I'll move on. But looking at the other game the games,
But the other game that I was really close to my heart is Magical
Drop five, which Christian and I were talking about. My god, it
was intimated to me in the past. I'm a Magical Drop three is in
my like top ten games ever. It ever came out to America except on
the Neo Gao platform, so it's not exactly like the Yeah, yeah,
I mean it's just the best competitive puzzle game ever. Magical Drop three was
and uh better than what about four? Was four just a piece of shit?
They just completely lose There's no actual four, There's no it was stricken.
For the record, they went they went super realistic and they tried to
go gritty. It was a person shooter. Actually that was open world Magical
Drop. It just walking around level. There's these colored balls on and you
just drop them anywhere. It didn't make any sense drop a single ball you
will. Open world gameplay didn't really work. But no, seriously, I
mean, it's arguable what the best matching like versus puzzle game is. But
my personal believes magical drop is that just attack? Yeah whatever, I think.
I agree. Actually I think this is the second best penalty ball touch
attack, but it's very different. It's super fast paced. Its unbelievably fast
paced, energetic and fun. And the fact, like Shane intimated to me
that this was in the works a while ago, but there were some difficulties
and like I was so like seriously expa or something. No, actually,
it's just a matter a matter of getting the rights. Because Dad East,
Dad East, the old company we all know me all these great games,
they got bought out by a Japanese ce phone company. They didn't quite understand
what they had with all this IP so it took a lot of doing to
get it away from them. So who's making this? So it was developed
by Arcado, this really great team in France and they made a bunch of
the best games on Xbox like Indie Channel and yeah their games are Arcados here.
Yeah they're fantastic and they're doing a new game for Sega as well.
But yeah, the great high Ris two d art. Did you just like
break an India by saying that if I did I think it was announced there
is no I didn't say what was Are you looking at me for video?
But no, it's really cool and it's gonna be super value priced, so
it's super stay out there for people. Uh, Magical Drop is if you
like versus public games. Just I cannot recommend it enough something. If you
don't, it's good enough. You probably have a lot of I mean it's
like, yeah, how many players is the is? The has four players?
On what formats that come in to? We only announced the PC Steam
version, but we'll be announcing all the consoles very soon. Okay, because
it's a harder cell And did you just announce all the consoles? Oh,
it's not coming to like, you know my Nuance. You're still playing Merlin
card on that motherfucker. No, it's more like it was all about a
free fall thirty fifty jump out the window. I actually tried it like a
nople months ago. I got a weird bug. I'm like, I'm gonna
go buy a fucking Nuance. I had that bug, and I tried.
I tried to find it impossible to find what really there's one of Shane's bedroom.
Shane, do you remember when time when we were all like when we're
working, gamers are common. We decided to go troll the NUAN forum,
like Shane and I signed up. Wasn't there anyone in the NUAN. It's
like remember Bob and Shake and the Duan for us. We totally fucking business.
Yeah, the release four, but it was like it was so basically
it was all the tempest fans who would buy whatever platform the next game.
That's felt kind of bad, but it was very It was like the bitter
dregs of like a Jaguard like Jolia Jaguar for UM in ninety seven and one
guy posting which I did to say that is the same crowd. So did
you have this? Is this a NUAN from is this vintage? You didn't
pick this up later? I got it when it was clearancing and I got
it for the VLA my Jeff Minter, which I still use. I think
the many parties at your apartment where we were watching Jeff Miner's Virtual Lighters on
screen, saying did you ever get a working if? Did you ever get
your CD? I know, Mark McDonald, you played my CDI so much.
You played Hotel Mario all night trying to beat Hotel You were there.
He broke My would have beat Hotel Mario BO Tomorrow is not better than Sonic
CD is no my default, it would have to be right. I'm gonna
just admit my ignorance here. I have no idea what the Hotel Mario is,
but I am a huge Sonic CD fan, so tracks you prefer show
me on Hotel Mario. What is this game? It's one of the old
better than worth actually playing on a on a on a CDI hotive to the
rest of the CDIs library or relatives games. Relative to the rest of the
C standards, it's esoteric. It's it is the best Mario game set in
a hotel. I don't really know what's gone. You're right, second best
Mario games. There might be a hotel and Mario is missing. I think
there's there's a hotel Maria Dash. You're right. Actually, so it's just
like the best, fourth, fifth best if you're looking to play a Mario
game set in a hotel. And also if these if this is your Venn
diagram. Yeah. The CDI controller also is uh shall we say a unique
recursor. It's kind of like a we mode with like another twenty buttons on
it. Yeah, except that the fucking like deep pad on. I mean,
it's like it's terrors, It's horrible. It's as bad as like a
Jaguar pad control on excellently calculated. Though, Yeah, totally pauses, you're
moving. I really didn't gonna be talking about Nuan and CDI to run up
up three eleven at the very beginning. You know, it's really the hottest
cutting edge news talked about. No, no, no, this is good
stuff. You are good. No, this is the good stuff. We're
in it right now. Make no mistake. What am I gonna do talk
to David Ellis about what he can't say about Halo, Like, we're not
really here to talk about that. Well, David Elis was saying that the
Halo four CG teaser. He was very upset that the Halo stuff leaked out
that morning because it was there supposed to be like a bait and switch.
You weren't supposed to tell what game it was, Like, I wonder if
it's a different Space Marine O Space Marine. But you know how the video
started, it was like fucking synapses firing or but then you hear the voice
and and that like even when it's really yeah, but you can hear.
But if you can hear, it doesn't matter what the voice is saying.
That tone like it that people it's so specific. I agree. Like I
was actually kind of bummed, like knowing that it was gonna be Halo four,
right, because like if that had just come out, that would have
been Because what I love about E three is the holy shit moments. I
love the biggest surprises, and you just you never get them anymore. You
knew that Nintendo was going to announce a new a new system, you know,
and you knew almost everything about all the stuff about the controller, like
a lot of that stuff had already gotten out, and and same thing with
with Halo fource, Like I watched him, like okay, that's it's a
pretty pretty good, pretty exciting kind there kind of was a holy shit moment
in in Nintendo's conference. They just didn't mention it when HD Zelda. But
then again, but that's just I mean, that's not a game, but
it's like you but if you could game, we thought that was going to
be a game, I mean, and then they went back and showy,
but it's it's it's why they continually said that stuff is that they knew how
hard they had been burned at Space World with with you know, Shane's absolutely
right. The CG demos, Yeah it's not yeah, like you know,
it's they know about audience textations was outa They're very careful. But I think
the biggest surprise that the INTEND press conference was when the orchestra started playing.
I was fucking flipped my lips. I will see at home. That did
not play nearly as well as it clearly did. Oh my god, it
was. It was like about to shoot myself, Come on it, sport
expect the biggest like oh shit moments when is the ps vita the price announcement
problem. But even that made like one hundred dollars more than that because I
thought they could get away with it. It's it's substantial, but even that
league, like before the press conference was over, mostdprsent on a press release
actually actually got it before the press conference started. If I didn't work at
the press conference. So yeah, like a lot of people, there was
an audible and then the other that's USD Like the first the first thing happened
is this guy just you just get this like huge belly laugh from a guy
just rakes the silence and then just booze and hissing. My thing is like,
does nobody they have run throughs, they have practices, somebody writes that
script. Does nobody at any point be like, hey, maybe we don't
want to hit the nation's probably mine so hard before it because they especial that's
what they call it. Terrible reception drop calls all the time, like,
actually have better luck down here than I did. Really, yeah, really,
it's fucking it's awful, not in the confesstion center. That was my
favorite part of press conference was mister Penguin Hands, who talked throughout the part
of it. Who anyone anyone who watched which game when he was like the
PSCN guy or I can't remember what his name was, but the entire time
he was talking, his fingers never spread apart any of them in concerts.
Well, I think we can all agree other other than the AT and T
announcement that great job Jeremy was the big takeaway from the Sony press conference.
I don't know about you guys, but we have been we have been saying
to each other here in the house, just like, great job Jeremy.
But you know, even even kind of you know, the schadenfreud of moments
of a press conference like that. It's it's almost like like you do you
do have to feel for these like I was in the room for the for
the AT and T announcement, and just you feel for Kaz because he's just
standing up there by himself and he has to say it. He can't not
say it. He knew it was coming like some sort of reactions and I
don't think that. I don't think that, but he still had to write
it out. Regard to amused though, well, he was like he's like
simple people, there's no graceful way exactly to segue because you can't just like
talk immediately and you can't gone incidents and our executive part of the everybody I
didn't see. I haven't seen next Box conference yet. What was the response
to Star Wars Connect? I can tell you what My respartment was crowded,
cheers, I mean during the press CONTI yes, it seemed a little quiet,
It seemed a little sash. It wasn't quiet when they show a Star
Wars cannact. Yeah, that's true because it was the one game game that
they showed while we were all wearing the like moo moos. But yeah,
that game. I mean, like, whose aspirational fantasy is it to be
Star Wars Kid? Like every kid ever and you're sitting at pod race or
just go yeah, I mean what is the game about? Yeah, Star
Wars Kid? Well you saw though I saw. I should not admit that
out loud on a podcast a little late. Basically, I mean it just
looked really this is live, im precise. Yeah, and it's delay on
everything a little. The fantasy of the Star Wars game is always when motion
controls introduced, is the lightsaber. And when they showed the lightsaber stuff,
it was the least impressive part of it because it was he was just bouncing,
floating from the guy to guy. It was the best parts were like
forced pushing droids. Yeah, the best part was the best part was lightsaber
on, which is which is not something you actually have to do in that
game. Uh. With a nice little dramatic flare there, I mean hearing
hearing talking to like the double Fine guys about like Tim Shafer's involvement and that,
uh you know, I don't I don't know that there is like obviously
there are repeated run throughs. They are you know, trying to nail this
stuff down as well as they can. But but I don't know that the
people that are like writing and producing it necessarily have the perspective. I think,
you know, you're you're working on it. It's I think it's maybe
hard to see outside because you know, they were talking about yeah, and
you know, Tim came up and they did run through, and he was
like, yeah, we need to we need to rewrite some of the stuff.
And he went back and and you know added a lot of like the
kind of the fun touches that that made that specific demo kind of stand out.
It's like the simulated family unit stuff like that was that was all Tim
and and like that, like coming off of the Disneyland thing, which and
and to be clear, and both that Star Wars game and that Disneyland game
are gonna fucking sell through the roof. They like, it doesn't matter if
if we all think it was corny, because yeah, yeah, and Star
Wars, I mean, they're setting it in the Clone Wars stuff for a
reason. They don't care what old man Star Wars thinks about it. They
care about the kids who are actually buying Star Wars ship watchings, and which
is very so let me, but let me just play Devil's Advocate. Can
you not make a Star Wars game that kids, kids are gonna buy whatever
shitty old game? Can you not make a Star Wars game that kids are
gonna buy that? Also like old man Star Wars? Can a big big
fan is gonna buy t you can win a Lightsaber sound and I the fucking
John Williams music and most people are there. You just don't make it super
shitty and most people will be there. Ergo Lego Star Wars, which I
will make six of them. I think, yeah, is actually kind of
a shitty game, but it's just okay, and so people are like it's
actually really good. Actually reminds me. Game reminds me when nintendoous the exclusive
like Lego GTA for three DS and you nobody cared, Like nobody can have
Lego. It's not for you. What's really called like bringing it brick City
city stories, City stories, Yeah, Libody Cities. Isn't that only trademark
to rock story anyway? Whereas they smash a red Man has Brick City when
when sind me like, you know, like I think she I heard that.
I think you know an smash by like, yes, we will make
us smash by this game at some point in the future. We have not
started working on it at all, but I was reading for that part and
it's like, what cool thing is they now that it's a three DS one
as well, because Smash has not come to the portable systems before. So
that's cool. Yeah. I agree, it's not worth screaming at the top
of your lungsin is that you're about to face. Yeah, but I think
it's I think it's cool, honestly, Andrew Fister, Hi, thanks for
checking in. I just wanted to make sure everything's cool with you. Freedom
Tour whoo whoo. Yeah yeah, Freedom Tour is going well. So what
does that? What does that mean to your to your time at the show?
Like obviously you still here see pretty much anything that was the worst thing
you saw either the worst thing I saw at E three. Oh it pains
me to say it. Sex don't tell me that that's a qualified not worst,
but maybe you shouldn't have. They got rid of the play it,
but they got rid of the old arts style that we didn't like, right,
like kind of the same as worst, kind of like if you have
to say that, like I would have really loved it if it had been
just a trailer, I like that kind of means it was the worst.
Yeah, maybe it was just it seemed very rough and it didn't seem as
smooth and as responsive as I remember SSX being. And maybe my memory is
wrong, but it just didn't seem like it was ready. When does it
come out? January twenty twelve, So it's got some time and they're gonna
do another big rollout at games Colm the guy I was saying, So I
still have vote for it, but my first impression is I still really want
to love it, but I'm not quite there. But you can drop into
any mountain fugial world except for Mount Fuji only on play station exclusive mountain.
Yeah, how do you have an exclusive mountain version? It's just flat terrain?
Yeah, no mountain here. You have to snow skate across twenty miles
harkour run like need for speed? That is that is a bummer. But
what's the what are the highlights? BioShock? Obviously it's been mentioned thousands and
thousands of times. Yeah, I'm not an old school X com fan.
I never played it. I'm going to at some point, but I really
liked the x Com demo that I saw. Yeah, it was interesting because
I think everybody hates x Com just because it is not the old school games.
I ran in a couple of people, a couple of people today,
and they're like, actually, like, I'm actually kind of wondering, like
why they called it x Com because it seems like it could be a cool
game, but it has no relation to the old games, So like,
why not there's aliens, little relation to the ald games, as you think,
I think, You're like, actually, I was talking to Kat Bailey,
who is like the straight aliens, what even even beyond the aliens,
Like there are things about the research and the tactical elements that they brought back
in. They were saying, like they went dark, they took it offline
for whatnoight. Kat Bailey is a huge strategy fan, and so I would
kind of trust her judgment, and she actually was. She was like very
pleased. I don't know, if you know, I can't say for her
whether she would be more pleased with a you know, direct sequel, you
know, right in genre. I mean, it's still a first person shooter.
Makes a long way since they shared it last year, and I think
definitely if there's an award for like most improved year of a year. Like,
I was very impassed with the changes they were able to make with you
know, Jordan Thomas coming on and the guys that two came around working on
it. I love I love the setting, I love the art style.
I think the stuff that they've done with the kind of the alien design stuff
is interesting at least uh and uh and yeah, and they they are at
least you know, paying homage to to to two elements of x COM to
to justify uh, you know what, why you would use that name or
not? Just like and we own it and and you know we're, yeah,
we're just gonna use it whatever. But at the same time, like
I don't think you you can't, you can't base these decisions hirely off of
Like if you think about the number of people that actually play at XCOM and
love x COM, it's a really small number of people. You don't in
a very in a modern game audience. Worked at retail when that was literally
my very first video game review and it was well, like sold well.
But but it just think think about the size of the audience. It's it's
a matter of yes, it was well loved by a lot of people,
then a lot of people. Then is not very many people. Yeah,
but there's still the question of do you really need to bring it back if
you're not going to do you know what I mean? Like I'm not saying
that it's a right or wrong answer, but you know what I mean,
Like if it's so long ago, I mean, sure, you know,
because it's because of your logic, you can't satisfy the people who actually care
about it. So it's but it's a ripe concept for or reinvention, right,
But so why did you have to call it XCOM because why doesn't fucking
name? Yeah? Sure, you're also alienating the people that did like it
before, and they're actually gonna be a lot more vocal than the people that
don't know anything about it. Didn't matter with the fall Out three. I
mean, the same thing happened there. It just didn't matter. The name
was pretty close to it was basically, I mean, we talked about this
before, and like you can't listen to the lunatics like a certain point,
a certain point you have to make a game. You know, also can't
call everyone who has an issue with AIP is street of lunatic. I know
fall has a lot of lunatic fans, okay, but I'm saying that the
vocal minority is is that no mutants allowed group. You're right, not everyone.
We can we can talk some shit about fall Out here, no doubt
everyone here. I'm sure it has some issues with with those you know,
the way those games. I just think everyone is a fan something has issues
with the way they're series have been trained at one point. Yeah, yeah,
for sure. You know. I'm with the scale I love as a
sex goddamn pins and needles, hoping that they can bring it back in a
relevant solid of games. And I saw a lot of them are shooters,
and I just kind of accepted that, and I started looking in the shooters
like, yeah, what is everyone doing speaking of in the shooter franchises?
That shit in the mouth of its fans. What's the Sonic games? Did
anybody play? I watched about fifteen minutes of Sonic Generations and it's really almost
too fast. I'm not the biggest watching three sixty. I think he was
playing with sixty pa. I've trapped in the Sonic cycle. You know,
I was just talking about Sonic You pour best Choy trapped and as a huge
Sonic CV super fan, the fact that they're mining Sonic CD instut for this
one make me want to care again. Yeah, I'm might not time to
go play it, but I set my proxy Rob to go play it,
and he was playing the PS three version in three D and apparently the framemate
was like three He was like unplayable. So now I want to check out
the three six versity if that's better, maybe the three DS version. I
like the idea of you know, like no shitty friends getting back to basics
playing in two D, but it's probably problem. I think it's a cool
idea. I'm just wondering if they executed. Yeah, I've heard mixed,
mixed reports. You know, there's some different franchises that I once loved,
the now a little over for me. Technic. There are currently six announced
techn games, six through the six announced through them there's Tech and Cross Street
Fighter, Street Fighter, Cross Tech in Tech and seven Tech in three D
has techond with six second games announce there's no no wait, there's no Vita
one. Yeah, Technic with you if Technology across second with Cold from inform
checking, we you looks like worse for him? Well, those those aren't
make make no think those aren't games like all the stuff that they're showing for
like those we you like concept games, just some different you never wanted to
draw on his face. That's the thing though. It was mixed a montage
of things that were like, oh, he has three and three sixty games
and this is clearly that was not right. But it's like, fine,
don't show it. Show fucking second, you know, four or five.
I mean it looked like yeah, when tech producer like this is the first
time techns ever come to Antendo console and every other console in the world.
We're making six different games, so so I mean I mean to speak to
kind of like the quality of the look of we used off. It sounds
like that that platform like they don't talk specs because Nintendo doesn't talk specs,
but also it sounds like that platform is still very fluid. Space specs got
announced. You can go out on Nintendo's website and look at that. You
can wait, it's a five hundred, five thousand series. He has all
who's making all the parts, the architecture similar to three sixty like we saw
today, showed that game like Monster Ghost, the Alien Hunters, see yesterday,
Killer Space that day. Yeah, but it has Killer Fiolence from Space
similar, but it has graphics that are meant to be like indicative of what
the right you know that game is prepa I think as well, Yeah,
don't get me wrong, will you. I think we'll look as good or
better. I mean maybe like Fly played it today. Yeah. Yeah,
it's a couple of guys from Nintendo will kind of have to go this and
we actually guys has to play around with a little bit. I'm curious.
I think Nintendo was showing over the years that when they first show a platform
to win the launches, they learn and they make some urgonomic changes. And
I think they're gonna be some necessary orgonomic changes to Really I have to disagree.
I think that that thing feels disagree it was too heavy. What do
you what do you think is wrong with the buttons? Just placements wrong?
Uh, it's so for me. No. I actually some time picking up
playing it, I needed to kind of do the clause. Well. One
thing that was interesting that was pointed out to me is that just that the
analog stick is above the buttons, which is a bit odd at it's it's
and and honestly it's just the one on the right. And when I was
doing that, the quaw to do both triggers at the same time to bend
my thumb down to the face button was very uncomfortable and actually hurt. I
guess I'm I'm I am not a two finger on the shoulders. I was
there, but I felt like that's what they wanted me to do, the
way it's designed. Yeah, I don't think any of the demos were having
you use both. Yeah, that's that's so. It was. It was
hard to uh, I mean yeah, if you it's sort of played for
tend I think, to get a full feel for it. Sure, Yeah,
I was actually so. I mean like I wouldn't I wouldn't be surprised
by some tweaks, but I think like fundamentally, you know, size and
shape of it, the way it feels, the weight, the look of
the screen, like these these these these basic things like and it works.
Like that's that's the stuff you gotta nail, you know. The first let's
talk about the first Xbox controller, like like talking about about the Duke,
the greatest controller for a first question shooter ever, handed down from God himself
to Master Chief for your enjoyment to his Lap, which was the only game
you're playing on Xbox One anyway, So yeah, at the time perhaps,
but until they came out with Yes Games, there was the Fusion Frenzy demo,
which was fantastic. Wow, Fusion fenz the Shrek game for Xbox One.
I remember, I remember that, I'll serve you get the Cherry Race
gamer. But that thing, Oh my god, Circus Maximus. Would it
be cool to have a duke controller he made for a three sixty? Would
that be cool? Sure? Oh yeah, that would be so cool,
as cool as the Techy Gold remote for then. I'm sure people broke out
into tears and songs. I'm actually gonna because I don't have a remote plus,
but I mean it's partially chance. I think we're gonna. It's it's
about time for us to start wrapping this. This this is the real ends.
This is this is Bob name, like you know, like it's game
of show. Do I do awards or anything? We I mean, we
typically don't. I think you know, everyone came away super impressed with BioShock
Infinite. I think that's a clear lead for a game that that all of
us saw like it was a game that we all made a point to see
because you know, we we felt that it was going to be an important
game at the show. Uh A lot. I didn't get to see it
myself, and I'm I'm disappointed in that I didn't get to see Pray Too
surprise, which everyone ever, like, you know, you want to talk
about most improved, Uh, you know that that first game whatever. But
everyone that's seen this what they're showing from Pray two comes away super super impressed.
Uh. I've also you know, I think Skyrim is is potentially up
there. What are the surprise? What was the surprise of the show,
the thing that you didn't see coming didn't expect. I feel like there weren't
any surprises. Actually, Pray she was a huge surprise. I mean,
who had Like my surprise for that, which is kind of negative surprise,
is that I wasn't into Mario three DS. Yeah, we were talking about
that. It's slow. It's it's not just slow that the perspective is on
screen, it's it's yeah, it's the camera is weird. But I think
the fundamental problem with it is, or what seems to be the problem based
on my I played off, I played bold down was just four levels.
Yeah, the boss was Sarah Mario boss. I mean, let's not talk.
You know. The thing that's weird about it is that it's this sort
of like compromise between two D and three D. Yeah, and I have
camera control, but it's like weird because it's it's it's all very grid like,
you know what I mean, you're walking back or you're walking to the
side, you know. And and Koizumi in the round table talked about how
he wanted to bring Mario back to fundamentals and bring like a lot of the
the the two D Mario things that had never been in the three D games,
like flag Bowl jumping and running with b into the series. But I
just was like, it's neither here nor there. That's somebody was saying actually
that it reminded them of Crash Bandicoots too ye levels Yeah, like different,
Yes, it does. I thought about Crash Panico as well, which is
not I mean comparison Crashman. It was a crappy ripuff of taking on Country,
which is a crappy rip off of Mario that is kind of I was
just disappointed that I couldn't turn the Tanooki suit into a statue. I tried
that, can you know you? I was asking people that was always forgot.
I forgot you really can't. It's confirmed and here's the sty So I'm
like, if I'm gonna have the god damn tanukie suit, I better be
able to try another d thing is that you uh, like, anytime you
stand on a pipe that you can go down, it says a little bubble
pub with an R. Hard to go down pipes because you can't use down.
So it's like you are sort of taking away you know, I mean
not like you know, searching for the pipes that work, and Mario is
like the most fun thing about Mario. But it just felt I don't know,
it felt it feels off, interesting, feels off. But no,
no, no positive surprise positive No. I don't know if it's a surprise.
But Papa and Yo the PSI I've heard ever heard some some things about
that. It's just a really interesting concept. I was surprised by the U
rapping during the Fundamacy thirteen two batt Yeah, but not that surprising. They
had a lot of vocals in follows in thirteen one music, what's theffing?
I see that? I really, you know, I saw the new hit
Man game. I only played the last game. I hadn't I you know,
wasn't deep in this series, but I enjoyed what they showed of that
anyone else played DSX uh outside of the show, But I've heard some pretty
bad thing. Yeah, it's it's it's not it's not getting great word of
mouth at the moment. It's poor. It's a bad game. Okay,
No, it feels it feels clunky and old is Yeah, the art direction
is quite sweet. I don't know about the you know, the comparisons have
been made on this very podcast to like Alpha Crowd Call. Oh, I
wasn't at the e A press conference. How does the Insomnia game? It
was just a see the trailer, but it was like there was character there,
Like it was kind of an interesting blend of of over like no so
that the uh you know, they're they're goofy, ratchet and clank kind of
sense of humor stuff. And then also the ridiculous weapons of like resistance.
What's the premise, Uh, like this kind of things could be like a
co op third person two. No, there's like it's a four four person
squad, four person squad. Everyone has you know, kind of unique abilities
and stuff. Actually speaking, which this is my biggest surprise of the show,
Brothers and Arms, Furious Flaw Sea Sea Bakers here, even though you
were showing up, Come on in, sir, it is indeed we are
shutting down the show. So so come in and watch the final moments here.
Uh, brother and Hard Freis four, which is like that game that
they announced ding the Ubisoft Press Commons with just the trailer. They actually showed
gameplay in a theater at the at the USAF. Actually, I want to
hear real fast about the trailer. I mean, I'm sorry about the gameplay
because I saw the trailer and I'm like, why do I want to play
as one of these assholes? It's like just kill like, at least with
the glorious bassa. They're killing Nazis. You can't be an asshole if you're
killing Nazis. But you can when you don't see the Nazis being Nazis and
you just see a bunch of guys jump into a bar fucking with chainsaws and
like like frat boys. That's what I'm worried about that game is that they're
trying to be Tarantino like it's like they're not tart for the Nazi toilet in
the end of the trail. Let's see what I mean, right, good,
it's it's I'll tell you this. I mean, forget the premise.
And I think the use of the name Brothers and Arms is bad. Is
a bad choice. It looks like the most fun the Gearbox guys are having
over like the myriad projects that they currently have in the works. Uh,
Like it's it's crazy and over at the top in a lot of like Borderlands
kind of ways. Uh, it has a good sense of humor to it,
and it looks great. It actually looks really really good. There's some
amazing lighting, some some good kind of set piece moments in the the Devil
the show, and it's, uh, I'm not I'm not sure the tech
but you know, four player kind of kind of like to Overstrike, a
similar concept of four player cooperative everyone with different abilities and they're doing crazy shit.
Like again, I don't want to go into this too much because we
talked about this on this podcast, but my moment, like I walked in
a couple of minutes late to that to that that demo, and as I'm
walking in, the guys saying all right, so we're gonna take this land
mine and we're gonna combine it with this bear trap. And I'm like,
all right, yeah, fucking soul. Whatever it is that you guys are
doing, then then then yeah, I'm paying attention now. So it's it's
it's bananas, it's you know, it's not serious at all. Like as
you can tell from that trailer, I was just surprised that it was a
game. After after that announcement they showed that trailer, I'm like, Okay,
we'll see this game in nine months because because all they have is the
scene to trailer, but the fact that that exists and and that I think
it looks uh like potentially, you know, goofy stupid fun. I heard
a lot of I mean, there was a lot of positive fuzz. I
saw a lot of people tweeting positive stuff about it. Yeah after it But
me, having only seen the trailer, I was like, yeah, the
trailer on it's like, you know, it's it's kind of like for me.
Also, the tomb Rator thing like take take what you will from the
uh you know that kind of that first half of that that the the demo
for Tumor that they showed. There's this whole second half they were showing in
the back of the booth at Square Enix, which is a lot more open.
It feels more like tomb Rator and you you're seeing like some character growth
in it, and it it seems like it really is like the potential for
them to really pay off this idea of of you know, the you know,
this this young law and that being significant looks fantastic. It's and it's
a very very like the weather effects and stuff that they have for the environments.
It's it's it's looking very rest and so I think there was there was
a ton of games actually at the show that the stuff they were showing publicly
just and it was It's the weird thing I realized this year the stuff they're
showing publicly was not the best stuff that they have even to show for these
games. Yeah, yeah, that was a big thing this year, which
it baffles me that, you know, and again I don't want to get
into it because we're running out of time and I've done this before, but
like, you know, you show off mass effecting, show a real shooting
sequence, show me mass effects, you know, like I think things like
that, like let's let's get into what these games actually are, not just
what's the flashiest moment that we can give people and then keep the actual game
stuffed way in the back of the booth somewhere. So I don't know,
I'm not sure I entirely understand, like what the motivation is, like,
like how how they get to these decisions. But something I noticed and something
that was kind of disconcerting during the during the show this year, So all
right, let's let's let's move around the couches here. Let's get some final
thoughts here. Mark McDonald final thoughts here on on E three, twenty eleven.
Wow, yeah, the way way way too many? Uh first person
shooters, Like I think there are there are always too many, But this
year I was like some of the press conferences, I was like, wow,
okay, like that's cool, I got it. Like I think,
whereas everybody was chasing after Halo, now now there's also call of duty and
it's like, shit, everything's got to be a first person shooter. I
think too few of them are doing what BioShock Infinite is doing, which I
think is like actually doing something interesting outside of the shooting or interesting in terms
of narrative. And stuff. I don't see a lot of nobody's like Chasing
after Portal unfortunately, Like I don't see a lot of games going. I
wish they were. They were more like narrative and puzzle based, the first
person perspective or whatever. Yeah, I guess that's that's about it. Chain.
You know, I think it's a lot of real remakes this year,
and normally that is kind of a bad thing. But because there are franchises
I really love, like Eco, Shadder Classes, Soda Vendors, middle Gear,
Silent Hill, I'm lining up to these things. I'll buy them all
again. I feel like Connected Move didn't quite prove themselves, like one year
later. Yeah, I was surprised at Sony how much time they spent talking
about Moves. Yeah. I thought both of them, I mean, like
Moving for huge parts of both of those press conferences, and me, I'm
like, can you still kind of take it? Believe it? I own
them both. I'm like, Connect I expect, but Move it's like who
talks about any I mean for a first person shooter. Yeah, you know,
it's it's an option I think for those But like when they're making like
start the Party two, I'm like, is that the right answer. Something
I don't know. I don't know. So many dancing games, so many
games. Dancing games are the new guitar games. A lot of dance,
yeah, exactly, dancing and shooting. That's all people want. It's not
the first Day three where we didn't have class instrument game instruments pending. That's
interesting, but there's actually piano three, I think. But you know,
I think you were great games. You can have that one. But there
were some like gregious no shows, you know, like Last Guardian not here,
Medigar Rising not here, So you know, I didn't get everything I
wanted, But overall I think it was a good either. Yeah. Yeah,
David Ellis, this is a double one, I mean coming eventually finished.
Again, we've been out seeing a holiday two and twelve on that one,
so but we're not really talking about that right now. Fantastic finished the
fight, start a second fight, Andrew Fish. Uh. The prevalence the
more important download downloadable games, board diverse, more fun to play. I
played a bunch of on both PSN and XBLA. One other thing that was
weirded me out was seeing like at the EA booth, you know where you
see like PS three three six seeing iPad? Oh yeah, like what FIFA
wasn't playable on the floor unless you wanted to play the iPad version with two
I put I pod touches as the controllers. Weird, weird Pere Barthelow thoughts
closing thoughts here as three twenty eleven shots down. Sure that I did not
get to leave the booth the entire show, so I really have no thoughts
on the rest of the show. Could you see a couple other games from
where you were at in Konami that you could what was what was the most
annoying audio loop that you can hear from your your location on the floor,
really just the one that I was playing pitching the game. I love this
honesty theater. That's you know, it's really a brains lebronze decision. You
know, if you pick one character, you get a lot of hit points
and additional strength. Three characters. I know you have assist and I think,
okay, So that's the worst I was expecting, you know, me
being an old school fan of Japanese games, you know, honestly, you
know, I'm really into them. I like the design sensibilities. I was
really expecting more of a bounce back for Japan this E three, you know,
because like you know, a lot of creators are super motivated. We
see, you know, people saying you talk to different creators over estimate Japan.
Yeah, I know, but no, it's not that I expected,
like Japan to dominated three and I'm not like a complete it was not a
single Yeah. So like one thing Japanese developed game in the in the Sony
press conference was was was I mean that got your stage time? Yeah?
It was street Fighter Versus Tech or Cross Tech and for and it was a
port it was for Vita, and it was the last thing in the entire
part. I mean really it was. And the focus was on the inclusion
of the character from Infamous. Yeah. Yeah, that was the second biggest
laugh at the Sony press conference when they showed Cole. Yeah. I think
partially because it was like way what and then partially because the graphic on screen
he had this fucking ridiculous look and so did you and it just was like,
yeah, I mean I wonder, I wonder though if maybe some of
the reasons for that. I mean there were months of a month of work
loss because of the earthquake and everything. Yeah, no, I mean I'm
probably really criticizing. That's an interesting point, and that's that's definitely you know,
potentially relevant. I just I thought, you know, with you know,
I really had thought there would be you know, like like Iagaki Double's
third was not shown. There was just that that weird like we're not showing
a trailer, you know, like Kajima didn't come to the show. I
was taking more Rising stuff, given that, you know, last year Rising
was like all over the place here. Anybody sort of knew going into the
show that Rising clearly Yeah, well I'm not talking about you know, it's
true going into the show, we knew. But it's my point is,
you know, absolutely big name Japanese games, even small names sort of like
interesting and unusual Japanese games, there were no real surprises, and I guess
just just reiterated mark Jesus Christ not fucking shooters already, okay, like Jesus
fucking Christ and with dust. Actually I wish I had not. I should
talk about CCP more. I mean I think CCP. I mean, let's
talk about like this real quick, because it's something that I know, I
I guarantee you in like eight hundred hours of Giant bomb Casting one. I
actually actually we've talked pretty extensively about really yeah, yeah, gets fascinating,
like like that company and what they do. And then Okay, I'm wrong
because I always says it's a game that none of us ever want to play,
but we are fascinated. But that's exactly my opinion of it. But
all I want to say is like this is something that like literally no one
else has really ever done. They're taking eight Universe and expanding it in a
game. And both the games Dust and Eve hooked directly into the same server
system, and the things you do in them directly affect each other. And
if you started, like say a corporation in Dust, that's a corporation that
exists in Eve interface, and you can like basically it's it's, it's it's
I really wish that what they showed and looked more interesting because all in concept,
it's like this is fascinating. It was just another shooter. Yeah,
but you're like you're the troops on the ground, like doing the bidding of
the corporation's high above you. That's really interesting. The corporations at high above
you are actual people, yeah, and they're like doing like actual like you
know, is a really really fascinating company. So I'm actually glad to hear
you gave them. So no, we've we've had them in the office when
we were back in Sacelito. So we yeah, we are. We are
very interesting. That was one of the most interesting meetings I had, was
talking to CCP. Yeah. So well, guys, thank you so much
for helping us a sure closed to to this crazy ass show. Uh.
That's gonna do it for Giant Bond, for for our our live show here.
Uh, we're gonna have you know, some more content. Obviously a
bunch of stuff got shot. That's that's still forthcoming, so uh, you
know, look for that on the side over the next couple of days and
I'm sure into next week. But that's it from La So uh again,
I don't want to thank everyone who showed up here on these couches, uh,
Mark Shane, David, uh Skip, Peter Christian, you guys,
everyone else from all the other nights. It's it's been We've been blessed with
just amazing guests all week long. It's it's been a ton of fun.
Uh. Special shouts out to Drew Scanlon, Vinny Caravella, and for being
the goddamn workhorses. I will I will, I will sing, I will
sing seeing from the top and and yeah, also our tech guys. Alexis
our designer for our current amazing front door design, which is has been a
boon for us in all the video stuff we've been doing this week, And
to Dave Snyder for getting all the tech working on the back end, also
doing a lot of hardcore design works. So thank you guys so much for
making all this possible, allowing us to have these dumb ash and anigans and
three to five hour long podcast indulgent. So with that we say goodnight from
Los Angeles. Good night bye. That's fun. Wow. Thanks