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Ladies and gentlemen. U. E
three is over, twenty eleven is done.

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That's the that's the cheer of some
people who have been at E three.

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Very exhausting, but very satisfying.
It's it's been a fun show.

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And this is gonna be our last
night of live broadcasting and podcasting from the

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Giant Bombhouse down here in La for
E three twenty eleven. Uh, let's

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talk to our our opening salvo of
guests for the evening. Jeff Grishman's here,

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Jeff, how you doing. I've
gone soft in the head. Today

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was the day that the bottom dropped
out and I don't Yeah, I've tried

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to, I don't have it.
It was it was a slow day for

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us. Yeah, we didn't have
as it wasn't as action packed as far

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as the scheduling went. And I
put all of my mental focus into like

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the last few pointments we had.
Yeah, interviewed Ken Lavine. How to

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keep it together for that right,
Maybe not the best idea for us to

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do to schedule our Ken Lavine an
interview for like three o'clock on the store.

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Really well, but yeah, we
go back and watch the tape and

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I'm just drooling and he's just talking. Who could say that? Seems possible.

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Mark Spear is here from Game Trailers, host producer of Invisible Walls,

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Marcus, how you doing, sir? I am happy East three is over,

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and I was really happy until somebody
tweeted there's only three hundred and sixty

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one days to LENX one. That's
right, boss June five. Ye,

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I don't like it. As soon
as you walk in you can see the

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banner that says, see you next
year's sucker. I want to think about

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three. Hey, guys, came, was coms coming? Fuck you?

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Patrick les here? Patrick, how
you doing, sir? Yeah? I

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haven't seen Super eight yet. We
were talking this morning. Uh, like

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as everyone was getting ready to mount
up and go hit the floor one last

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time, Like Patrick, just let's
just fucking bail. Let's just go see

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Super Eight's planned arc by at Hollywood. There's like an eleven forty showing.

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Let's started crying and You're like,
dude, stop saying this to me,

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Stop telling me these things. You're
gonna see that when we get back to

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San Francisco. Yeah, you have
to. You have to wait till Sunday.

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There. I gonna wait till Sunday. So but you know, at

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this point, I didn't see it
at midnight, which is would would been

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my my my choice for that.
So this point, you know, I'm

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alright with wait until so I'm just
gonna start texting you on like Saturday.

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I'm gonna see it then and just
like, oh man, this part was

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awesome and you will not be old, no specifics, just as you're watching.

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Every time this part happens, just
text me like this part number one,

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live texting you from from when I
go see Super eight. And then

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this Kanye West song was in the
movie. Man, I cannot escape that

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Kanye West song. God damn it. Can you keep playing it over and

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over? No no, no,
no, no, no, no,

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no no no, It's not me. That's Vinny Caravella is the one that

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has that has found a crazy obsession. We've discovered that that Kanye West,

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that that song Power, which was
on the Forts of four trailer as well

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as well as the this microphone is
gonna have somebody's eyes as well as the

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the States Or of the third trailer
was was the song of the show.

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And what we discovered today is that
you can literally literally pair that song with

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any trailer that already exists and it
totally works. It's crazy excited for that

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thing. It's the Giles theme of
hip hop. Absolutely. Speaking of forts

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of four, Brian Eckberg is in
the house. What's up. How's going,

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sir? It's been it has been
a while since I've seen you.

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Year. Yeah, yeah, most
year. The one thing I wanted to

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tell tell I'm gonna break the conversation
here because I got to talk to Ryan

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Davis about this. Okay first,
before we continue on, please, I

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was thinking of you because as I
was heading over here, I realized that

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the one thing that you and I
love the most in the world is here

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in LA. Moved from San Francisco, and that is now in LA.

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Do you know who I'm referring to? What's that? Evelyn Taft? That's

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right. She is the weather girl
here in LA. That's right, that's

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right, weather girls watching as a
Channel nine. She's on CBS now,

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so yeah, you can, you
can? You only. Evelyn Taft was

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the weather girl for for Krown,
for the the former NBC affiliate in San

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Francisco, and just a beguiling weather
girl presence, charming, yeah, absolutely

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extremely charming. And then it was. It was crestfallen is the word I

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would use to describe when it was. When when it was learned that Evelyn

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Taft was packing up and heading to
a larger market and actually getting a proper

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network job and doing the weather here
in La, it's like, oh,

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no, she seen her? Have
you seen her lately? No? No,

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they totally tanned her out, and
she's all like, she's like blonde

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bimbo. Now she's totally la having
lived in San Francisco for a year and

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then coming down here as a totally
shallow PERVT. I fucking love all the

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hot women, but maybe anything like
that, but it's like there stealing our

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that we're down here already, that
we're making them hot. I don't know.

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She don't you lose enough like Kansas
girls off the bus. You gotta

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go to California too, seriously,
steal our water and you're stealing our women.

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I'm from Britain, fair enough.
They've never seen the sun there,

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so you're just happy to see any
sort of skin, skin before it gets

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melanoma. Indeed, indeed, Braneckberg, such a thrill to have you here.

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It's great to be back, great
to see you guys, how how

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was your show? What were you
doing for for forts of while you're here?

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Well, I'm a community manager with
Turn ten, so along with the

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rest of the guys from ten,
we were showing off what's the four man?

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Happy to show that game off.
You guys saw the trailer. I'm

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not gonna talk too much about the
trailer because who knows where it could go,

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But we were really happy by that
trailer because we were super stove.

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We've been working super hard on the
game. It's true, and I mean

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I don't It's not a negative Kanye
thing is effectively, Yes, absolutely,

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it's It's just one of those.
It ended up becoming the the kind of

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de facto song of the show for
us. It has been stuck in everyone's

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head in this house for the duration
of the show since the press conference.

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Looks pretty good with the tan you
like, oh Jesus Christ on a bike?

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Wow? Damn Yeah, we have
a phrase in the UK mocks out

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of ten. I'd give a one. Chris Tilton is here from Chris Tilton.

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Hello, music from Chris Tilton from
TV's Fringe. Chris Tilton is in

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the house us, and I think
it's worth noting here that it is the

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last day of E three and it
is Chris Tilton's birthday, so happy the

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best birthday ever. Having happy birthday
to to Chris Tilton. Did did you

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get to see some fun stuff at
the show today, sir? I saw

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some awesome stuff today, but I
would like to have the first thing I

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did, uh, the first day
that I got here was go play Forts

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of four on the good hydraulic thing. Yes, free screens. Can you

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know what the best part about it
was? Yes? So free? Yeah,

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totally totally free, no problem.
So let's let's ballpark that like that

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rigs impressive, the three screens,
the rollcage, the wheel, the tilt

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stuff. Let's let's ball screens plus
three xbox three xboxes. Yees so,

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three copies of Forts and four three
xboxes, three screens, a computer to

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run the chair. You got it, You got it, and then alive

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Kanye West. That's right. It
was weird. I had to do all

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the rapping before he got there.
It's not as kind of click ye saw

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the game before the show started.
It was just like rings yeah exactly.

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Yeah. No. We that's custom
built super nuts Man, and we actually

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have two of them because at the
E three Judges event on Monday night.

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We had one there as well.
So we leave that one down here in

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LA and we just pick it back
up when when we come back down today.

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Yeah, just drop it off.
I can't tell you how many times

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people came out to me and says, how do I where do I buy

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that? And I'm like, you
don't buy it, you build it and

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you need many, many thousands of
dollars. But we're in LA and they're

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like, okay, what yeah,
let's do it. Let's make it happen.

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So that's not even something that we
can we can ballpark a price on

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for it, because it's it's it
is something that turned ten just made.

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Yeah, it's totally customed. I
don't know where just I would say thousands

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and thousands of dollars. I was
looking at ridiculous D box chairs for you

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know, like they would work with
PC racing games and other stuff like that,

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and it seemed like those things were
up. We're it's a fourteen grand

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just for the chair alone. Yeah, yeah, we're not talking to me

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in there. Several small people for
the costume murder to feed them. It's

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not murder, it's just like slave
labor with Dwarfs. It's movies feel so

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much better with me, Matters,
Fast five and d Box, no other

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way to fly man. I gotta
say, uh, Chris Telton, happy

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birthday. Thank you, Thank you
for for for for choosing to spend your

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your birthday here or at least your
evening here with us. And you brought

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a bunch of beer and also some
delicious homemade Jemali which was awesome, and

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bacon roses and bacon roses that is
courtesy of of Chris's lady friend over here.

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She made the bacon roses. They're
delicious. Well, we wouldn't have

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her if we didn't have you,
that's true. I'm gonna I'm gonna thank

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her, but I'm also gonna thank
you for bringing her so and you know

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what's up. Thank you, Oh, thank you, Jeff. And I'm

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00:10:03,879 --> 00:10:09,320
gonna thank Alex Navarro for rounding out
here are Oh you're welcome. Our couch

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is here for the day. Thank
you for hosting these many, many many

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hours of podcasting that we have done
here. I'm just I'm gonna stay up

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front here. This is not gonna
go as long as the other ones have

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gone. I do not have it
in me to sit here and it gets

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wise. Yeah, I think that's
very wise. Yeah, we gotta we

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gotta pack up and roll out of
La tomorrow. So so I can't I

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can't say him till do in the
morning doing this podcast, this live stream

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again. So so you say that, now, shut up. I know

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we have it waited. Last night
we planned to be talked till two in

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the morning. Last night was five
hours. Is that five hours of actual

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broadcasting over the course of about six
six and a half hours? Uh?

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00:10:50,279 --> 00:10:52,320
Yeah, some some close to there
on on both counts. But we've we've

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been doing pretty pretty long things.
But we've had a ton of amazing guests

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here over the course of the reference. It's not just like because I told

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00:11:00,720 --> 00:11:03,320
people like, oh yeah, we
went from like eight till two in the

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00:11:03,360 --> 00:11:07,000
morning, Like what's wrong with you? It's not just all of us sitting

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00:11:07,000 --> 00:11:09,320
there and talking. And so we've
we've been rotating in a lot of amazing

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00:11:09,360 --> 00:11:15,399
guests and last night last night was
just volume. There was huge fifteen people

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in this house at some point.
I that sound about right. Of Super

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00:11:18,960 --> 00:11:22,440
Giant Games, Yeah, the entirety
and the entirety, almost the entirety of

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super Giant Games, the entire Johnny
V. Posse, Yeah, all our

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00:11:26,080 --> 00:11:31,360
ex Midway chucklehead friends, John Vanaki, Adam Boys, Dave Lang and Krag,

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00:11:31,480 --> 00:11:35,559
Java, Chris Charla, all these
cats you know. David Jaffey was

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00:11:35,639 --> 00:11:39,720
here, Jonathan Blow was here,
a bunch of double fine guys. Jenova

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Chen was here last night. Uh
and uh and yeah, and now it's

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now it's you fucking guys, So
carry some weight. Goddamn it. I'm

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00:11:46,679 --> 00:11:48,759
gonna go to the bathroom and check
the size of my dick so I don't

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00:11:48,759 --> 00:11:52,240
feel totally Yeah, right, but
it's this is the Internet. You just

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00:11:52,279 --> 00:11:54,480
break it out here. Yeah,
that's right. We've gotten a rate.

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I don't want to make only on
fridge cam though. Yeah, that's true.

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You've had all these guests rotating in
here, but you've stayed here the

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whole time. Of all the ye
you were the one. You're the man

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00:12:07,759 --> 00:12:11,799
who was endured. That's true.
I've had to endure. But honestly,

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having you know, six guests here, it allows me to coast. I

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00:12:16,559 --> 00:12:18,240
don't have to sit here and talk
the entire time. They're definitely times when

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I can just sit back and let
these people bounce off of each other for

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a while, but really it's it's
Drew manning the cameras back there and making

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sure the stream is dumbas backslapping when
there's still a whole show to do.

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No, what tonight show is?
I am? I all right, thanks

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00:12:35,879 --> 00:12:41,879
for watching, Thanks for coming out. I am going to do some backslapping

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for for for Drew and Vinian and
Joey are video production crew, without whom

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we would not have been able to
to exec and on E three the way

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00:12:50,960 --> 00:12:54,679
that we have this year and in
years past. But I feel like it's

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it's clicked. It came together in
some some really amazing ways, not just

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with our lives streams and podcast stuff
here, but you know, out on

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00:13:01,000 --> 00:13:05,039
the floor shooting stuff. It's a
it's been a lot of fun. We've

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00:13:05,080 --> 00:13:07,879
we've seen a lot of amazing stuff
and you know, we we've gotten a

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00:13:07,919 --> 00:13:11,679
lot of great coverage and they've they've
helped us encapsulate and capture that stuff.

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So I definitely want to give them
their propers So Drew, thank you.

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00:13:15,919 --> 00:13:18,799
And they can't hear me, but
because they're in the back fucking room right

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00:13:18,840 --> 00:13:24,639
now cutting together more goddamn videos for
us, so h so Joey and Vinny.

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00:13:26,360 --> 00:13:28,600
I want to rotate all of them
through here at some point, so,

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00:13:28,120 --> 00:13:31,279
uh, so we can talk to
them about their experience, because I'll

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run the switch anytime, because you
know, we like we we we spread

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00:13:33,480 --> 00:13:35,840
out as a as a team,
and you know, we're seeing different stuff

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00:13:35,840 --> 00:13:41,440
throughout the day. But you know, two of those guys are always somewhere,

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so they have seen as much stuff
as we have, if not more,

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over the course of this show.
So I definitely want to want to

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talk to them about some of their
experiences. But let's let's talk a little

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bit about today's show. Jeff Gerstman, it's, uh, you know,

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as I said earlier, we we
didn't have as as action packed a a

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00:14:03,039 --> 00:14:05,759
schedule for the show today, so
just mop up and wrap up. Had

203
00:14:05,799 --> 00:14:09,320
a few few good appointments that we
were saving for the end there, but

204
00:14:09,600 --> 00:14:11,559
you know, kind of filling in
the gaps, like like, oh,

205
00:14:11,600 --> 00:14:16,279
we're some stuff we haven't seen that
we probably could get something out of that

206
00:14:16,360 --> 00:14:18,399
would be interesting to people. So
it's always it's also a good idea just

207
00:14:18,399 --> 00:14:22,720
to leave that room for yourself and
you know, just to case, just

208
00:14:22,799 --> 00:14:26,399
in case you're like, oh something, Always like he was saying, like,

209
00:14:26,399 --> 00:14:28,159
oh man, dog football, you
got to see it, which I

210
00:14:28,200 --> 00:14:31,480
couldn't find. You could not find
the dog football. I think it was

211
00:14:31,519 --> 00:14:35,600
next to the to the bounce tent. It was totally the opposite side of

212
00:14:35,600 --> 00:14:37,159
the bounce, thankse. I walked
past it, and I actually was like

213
00:14:37,240 --> 00:14:41,759
that you knew that instantaneous. Yeah, I'm freelance. I got a lot

214
00:14:41,759 --> 00:14:45,080
of time to one dime. I
was actually wishing it was Michael Victor football.

215
00:14:46,799 --> 00:14:48,639
Let me let me rate it an
end. Marcus Beer bringing it.

216
00:14:48,679 --> 00:14:56,399
I appreciate that it is the lot
of Uh, Jeff, Let's let's talk

217
00:14:56,399 --> 00:15:00,519
about some of the stuff that you
saw today. Well, let's see,

218
00:15:00,519 --> 00:15:05,360
we made our way to Majesco's weird
back room so that I could see Hulk

219
00:15:05,360 --> 00:15:07,799
Hogan's main event, which was worth
the trip. We did that. So

220
00:15:07,799 --> 00:15:11,960
this this is the connect game that
that Hulk Hogan was actually at E three.

221
00:15:13,120 --> 00:15:16,039
At some point before the show,
we got an email that said,

222
00:15:16,080 --> 00:15:22,720
like, Tuesday, from two to
two thirty, watch Hulk Hogan walk on

223
00:15:22,720 --> 00:15:28,039
one hall to the other another.
Brother. Yeah, dude, like like

224
00:15:28,080 --> 00:15:33,320
they dropped the big leg hall,
Like they didn't even have a place for

225
00:15:33,399 --> 00:15:35,919
him to be so they just set
out this this PR blast, He's gonna

226
00:15:35,919 --> 00:15:39,600
go somewhere. Well, apparently he
was doing some interviews at the show,

227
00:15:41,039 --> 00:15:43,679
but I don't think he really understood
why he was there. I saw Good

228
00:15:43,679 --> 00:15:52,039
Morning Law. But it's also been
a week for really random celebrity moments.

229
00:15:52,039 --> 00:15:56,399
Because I was walking through the Concos
area yesterday and some PR guy grabs me

230
00:15:56,440 --> 00:16:02,039
and says, do you want to
interview Snoop Dogg. We got a similar

231
00:16:02,519 --> 00:16:06,279
request at a certain point and we
entertained it. But actually, so the

232
00:16:04,799 --> 00:16:11,600
the offer came in right as we
were driving up to the Sony press conference,

233
00:16:11,080 --> 00:16:14,720
and so it was like kind of
like in the middle of a million

234
00:16:14,799 --> 00:16:19,039
things and you're pitching us a Snoop
Dogg interview. That sounds crazy. Literally,

235
00:16:19,200 --> 00:16:22,879
he reached out and grabbed me as
I was walking down. He saw

236
00:16:22,960 --> 00:16:26,960
the media on my badge, and
he they were obviously so desperate to drag

237
00:16:26,039 --> 00:16:30,799
people in. And then actually we
sent somebody from Game Trailers, Daniel Bloodworth,

238
00:16:30,840 --> 00:16:33,320
who's a really nice guy. He
is a white guy. The me.

239
00:16:34,000 --> 00:16:37,279
Yeah, and that's saying something.
But yeah, so basically we have

240
00:16:37,519 --> 00:16:41,519
We watched the interview last night and
he Snoop Dog was just like totally chill

241
00:16:42,200 --> 00:16:45,919
out of his head. But he'd
been obviously asked. Everybody was being prepped

242
00:16:45,960 --> 00:16:53,480
to ask about the album, and
Bloodworth asked him and the response was shit

243
00:16:53,799 --> 00:16:57,679
and would which I'm not gonna say
so I'm being polite. The album has

244
00:16:57,720 --> 00:17:03,879
been out for five fucking and swear
the fuck of you being on the pool

245
00:17:03,879 --> 00:17:07,839
guy's only doing what the and just
just deer in the headlights at that point,

246
00:17:07,839 --> 00:17:11,839
A fucking Boston. Damn. It
was weird. You would you would

247
00:17:11,920 --> 00:17:17,279
you would know absolutely, I'm the
prototype was there was a weird air of

248
00:17:17,359 --> 00:17:22,039
desperation around a lot of weird prs
because usually at PR like E three,

249
00:17:22,200 --> 00:17:26,319
everything's booked, like everyone has their
appointments. There's like a few weird PR

250
00:17:26,359 --> 00:17:27,839
stragglers that are floating and I'm like
trying to books. But if you don't

251
00:17:27,880 --> 00:17:30,880
have everything, I already like since
stepped tight before the show. Too bad.

252
00:17:32,079 --> 00:17:34,839
But this year there was a lot
of people like roaming the floor looking

253
00:17:34,880 --> 00:17:37,200
for media badges, like trolling.
For me, it's like, hey,

254
00:17:37,279 --> 00:17:40,759
hey, do you want to come
see it something like like some alien ware

255
00:17:40,799 --> 00:17:45,400
ship and it's like, no,
no things to do, I'm not gonna

256
00:17:45,400 --> 00:17:48,000
go see your headphones. No,
I don't want to go see your goddamn

257
00:17:48,039 --> 00:17:51,279
gaming headphones. I don't want to, Like I don't want a goddamn helicopter.

258
00:17:51,400 --> 00:17:53,599
I don't want your goddamn remote control. He tell two separate people,

259
00:17:56,160 --> 00:18:03,680
we already have a goddamn remote control
too, Yeah, and that that how

260
00:18:03,720 --> 00:18:07,480
could they believe that you have?
Like with the office, you know,

261
00:18:08,079 --> 00:18:11,799
there's just an arrow duation of this
year's E three that I have not experienced

262
00:18:12,160 --> 00:18:15,799
before. I just it felt like
there were a lot of people that were

263
00:18:15,839 --> 00:18:18,039
really needed a lot of coverage they
didn't have locked up. Well, there's

264
00:18:18,079 --> 00:18:22,039
I mean the sense that I got
I kind of rumber around the floor.

265
00:18:22,079 --> 00:18:26,599
Like you know, day one,
Uh, everything was packed the whole the

266
00:18:26,640 --> 00:18:29,519
whole show, Like both halls were
just it was it was jam packed with

267
00:18:29,519 --> 00:18:32,279
people. It was tough to get
around. Kind of your your typical E

268
00:18:32,480 --> 00:18:37,599
three experience. But I felt like
by days two and three kind of I

269
00:18:37,599 --> 00:18:41,880
guess everyone had had funneled to some
specific spots like Okay, Nintendo is crazy

270
00:18:41,920 --> 00:18:45,880
the entire show because everyone wants to
go and see the we us stuff.

271
00:18:45,880 --> 00:18:48,440
They want to get their hands on
that stuff, and I imagine there was

272
00:18:48,599 --> 00:18:51,440
a fair amount of traffic over at
Sony as well to go see some the

273
00:18:51,519 --> 00:18:56,559
Vita stuff. But or you know, they're like kind of very specific games.

274
00:18:56,599 --> 00:19:00,799
But it didn't seem particularly hard if
you wanted to just walk up and

275
00:19:00,880 --> 00:19:04,240
see a lot of the product out
there, which they were saying. I

276
00:19:04,279 --> 00:19:12,759
think I read like maybe forty five
thousands came from game stuff. I used

277
00:19:12,799 --> 00:19:15,079
to get up to like sixty five
thousand, I think. Yeah, before

278
00:19:15,079 --> 00:19:19,240
they started ratching it down, I
was there, like, hey, guys,

279
00:19:18,920 --> 00:19:22,880
I mean crazy, those aren't those
aren't packs numbers right, Like Packs

280
00:19:22,960 --> 00:19:27,599
is bigger than that. But but
but I'm speaking about just the volume of

281
00:19:27,599 --> 00:19:30,880
people. Yeah, obviously, you
know, Packs its own thing. It's

282
00:19:30,880 --> 00:19:33,799
open to the public, so you're
you're you're gonna have a larger crowd kind

283
00:19:33,799 --> 00:19:36,799
of just uh, you know,
inherently. And and E three I think

284
00:19:36,839 --> 00:19:40,000
has been pretty good. Yeah,
the organization has been pretty good about kind

285
00:19:40,000 --> 00:19:42,359
of rattling down on people who have
just no goddamn business being there. Although

286
00:19:42,640 --> 00:19:45,519
you know, again, like we
like we spoke a game stop manager,

287
00:19:45,599 --> 00:19:48,480
I want to start up? May
I may I bang? Well? Well,

288
00:19:48,519 --> 00:19:52,440
like like like we like we like
we've spoken, like we've spoken in

289
00:19:52,480 --> 00:19:56,359
evenings past here. You know,
you can always tell that if someone's walking

290
00:19:56,400 --> 00:20:00,640
around with the call of duty elite
hat on, or just anyone that has

291
00:20:00,640 --> 00:20:03,759
time to like what a bag of
stuff hats? Yeah, so I want

292
00:20:03,759 --> 00:20:08,880
to start plan. This is good. All the first spot checkers like if

293
00:20:08,880 --> 00:20:11,640
they've got the free bag and and
a free hat, and then inside the

294
00:20:11,640 --> 00:20:15,279
bag and some other thing, like
you just walk up checks and was like

295
00:20:15,359 --> 00:20:18,960
how many items you got? Three? Al right out? Yeah, It's

296
00:20:19,000 --> 00:20:22,319
like it's like a hunter's license,
Like, all right, you're at your

297
00:20:22,359 --> 00:20:23,440
limit. That's it. You can't
have any more stuff. You're out.

298
00:20:23,680 --> 00:20:27,039
It's the Paul Barnett plan, isn't
it Like the heather he was talking about

299
00:20:27,039 --> 00:20:30,680
the ginormous bags last year and if
you have one of those bags, should

300
00:20:30,680 --> 00:20:33,920
be stuffed in it. Yeah.
There's there's two ways to check. There's

301
00:20:33,920 --> 00:20:36,440
a little more measured the first one. The first way is that the first

302
00:20:36,599 --> 00:20:38,359
words out of their mouth, do
you have any free stuff? Right?

303
00:20:38,519 --> 00:20:41,599
You know there's a problem. And
then the second thing is a little thing

304
00:20:41,640 --> 00:20:45,319
I like to call smell check.
Yeah, yeah, it was. It

305
00:20:45,359 --> 00:20:48,799
was a little assy between the EA
and Microsoft booths today. As I was

306
00:20:48,880 --> 00:20:52,920
leaving the hall today, uh,
I definitely like twelve thirty on Monday,

307
00:20:52,960 --> 00:20:57,200
I was walking from my activision to
go to see ds X, and the

308
00:20:57,240 --> 00:21:02,839
aromas that hit me were coming combination
of bo badly loaded clothes, which is

309
00:21:02,880 --> 00:21:06,279
always a nice one, smells like
this, and then of course the delight

310
00:21:06,400 --> 00:21:10,519
of somebody having packed down too many
of the chili hot dogs that they sell

311
00:21:10,559 --> 00:21:15,039
on the street here in La and
it just cropped us did the entire road

312
00:21:15,440 --> 00:21:18,000
all the way to Square Enix.
Maybe even worse than that, though,

313
00:21:18,160 --> 00:21:21,440
there were a couple of times where
I caught just like a like a mouthful

314
00:21:21,480 --> 00:21:26,279
of axe, just just just just
like someone was compensating hardcore like I did

315
00:21:26,359 --> 00:21:30,759
Shower to Dale. Let's just really
throw it off, just blanket the whole

316
00:21:30,759 --> 00:21:32,839
body. But maybe they did.
They thought they were gonna get one of

317
00:21:32,880 --> 00:21:34,799
those booth babes, and and it
was just sure there wasn't just an axe

318
00:21:34,880 --> 00:21:40,599
booth somewhere where there was across there
was actually an axe booth across the way

319
00:21:40,640 --> 00:21:45,359
from the South Hall, next to
the wall Spraford a segment you want to

320
00:21:45,400 --> 00:21:53,279
interview this bottle of axe? Nothing
Clearly those are the biggest targeted gamer products.

321
00:21:53,400 --> 00:21:56,279
I say mouthful because it was one
of those like walking through whatever this

322
00:21:56,640 --> 00:22:03,440
you know, invisible cloud and it
was like I can actually taste like chewy.

323
00:22:03,759 --> 00:22:06,319
It was, yeah, exactly.
It was a texture to the air,

324
00:22:07,240 --> 00:22:11,519
like compensating failure. That's right,
it's glad. It's a good thing.

325
00:22:11,519 --> 00:22:12,880
That was indoors. If anyone had
lit a match, it would have

326
00:22:12,880 --> 00:22:17,359
just been a fireball in the middle
of the U the conventions, Well,

327
00:22:17,400 --> 00:22:22,799
there was a bomb scare today for
the step Like, what did anyone else?

328
00:22:22,799 --> 00:22:25,640
I just saw a kind of the
random Twitter things about there was something

329
00:22:25,680 --> 00:22:29,000
happening at the walk back to my
car. The cops kept redirected me to

330
00:22:29,119 --> 00:22:30,240
various ways to get back to the
garage. It was one of those people

331
00:22:30,279 --> 00:22:33,119
that got kicked out due to Jeffs
plan, like they were pissed that they

332
00:22:33,119 --> 00:22:37,279
couldn't get any more free ship.
So the one thing, So there's always

333
00:22:37,359 --> 00:22:40,039
something, there's always some you know
what you're gonna say, gimme thing,

334
00:22:40,240 --> 00:22:42,400
you know, I do. There's
always some gimme thing that like, like

335
00:22:42,559 --> 00:22:47,079
everyone who's just going there for stuff, like okay, you can always just

336
00:22:47,079 --> 00:22:48,880
spot that guy out of the crowd. You know that. Okay, you're

337
00:22:48,920 --> 00:22:52,880
an asshole. What it was?
It was like this cap that looked like

338
00:22:52,000 --> 00:22:56,240
black hair on the top. It
was like an orange headband. I don't

339
00:22:56,279 --> 00:22:57,920
know what that was for. I
saw so many people with that. I

340
00:22:57,960 --> 00:23:02,279
have no it's like some It's like
some sweating game, I think. But

341
00:23:02,319 --> 00:23:07,559
it was just the taekwondo like connect
game where you have literally like a connect

342
00:23:07,599 --> 00:23:11,400
sensor and you have to do these
taekwondo or judo poses. It was done

343
00:23:11,400 --> 00:23:15,440
in the South Hole right in the
bottom. I really taught the ship places

344
00:23:15,480 --> 00:23:21,039
today. I really really memorized the
best part. Well again, I mean

345
00:23:21,079 --> 00:23:23,720
my background being PR. I mean
I've done so many East threes as a

346
00:23:23,720 --> 00:23:26,519
PR person where it's like, all
right, where's I booth this year?

347
00:23:26,519 --> 00:23:29,200
Where's I both this year? West
Hall, Southhole. I've never done Kent

348
00:23:29,319 --> 00:23:33,400
yet, Thank you God. Rest
in. No, I'm sorry, Stee.

349
00:23:33,599 --> 00:23:37,880
Was it the Target Lounge now?
No, it's a garage now?

350
00:23:37,920 --> 00:23:41,240
Oh okay, yeah, Target Lounge
is just on the concourse there. Yeah,

351
00:23:41,279 --> 00:23:44,920
you know what. Oddly, so
last year, come in last year

352
00:23:44,920 --> 00:23:52,640
and do we have a guest here? I heard a door. We brought

353
00:23:52,680 --> 00:23:57,400
beer. We are in the middle
of a librage. Please come on in

354
00:23:57,519 --> 00:24:03,039
and and take a c and uh
and yeah, I think we're good on

355
00:24:03,079 --> 00:24:07,799
beers right now. Yeah, ahead
and throw those in the fridge. I

356
00:24:07,799 --> 00:24:10,400
feel like a total cheap ship for
just turning up with a pack of Mabor

357
00:24:10,519 --> 00:24:14,519
lights. Does anyone you want to
drink in my water bottle? No,

358
00:24:14,599 --> 00:24:18,440
we're all right, No, just
get your hand And then we're trying to

359
00:24:18,519 --> 00:24:21,319
keep the fridge stock. To the
thing that blew me away today just on

360
00:24:21,240 --> 00:24:23,559
the vein of free stuff people is
like we were you would like the three

361
00:24:23,599 --> 00:24:29,519
of us took up shop inside the
abandoned badge pick up yea, And this

362
00:24:29,720 --> 00:24:32,799
this was my moment of the show
for the day. It was it was

363
00:24:32,839 --> 00:24:36,160
outside, so we're outside and the
booths are empty, so like Jeff Ryan

364
00:24:36,240 --> 00:24:37,319
myself, we're just sitting there check
on our phones or whatever. And multiple

365
00:24:37,319 --> 00:24:41,119
people came up and asked us like
questions about badges or questions about like,

366
00:24:41,160 --> 00:24:45,400
you know, the show about a
badge. But the best one was the

367
00:24:45,440 --> 00:24:48,119
guy who came up and he was
like stay like and I'm just sitting there

368
00:24:48,119 --> 00:24:51,720
staring on my phone and I look
up at him and he's like, hey,

369
00:24:51,799 --> 00:24:52,880
do you know do you know if
we're still handing out those free G

370
00:24:53,039 --> 00:24:59,240
four bags? And I'm like,
no, I don't. He's like,

371
00:24:59,640 --> 00:25:03,119
okay, well do you know where
they were hanging hanging out those free G

372
00:25:03,279 --> 00:25:07,400
four bags? No? I don't. Okay, well do you think you

373
00:25:07,720 --> 00:25:11,039
could tell me like where to go
where I can maybe ask someone where those

374
00:25:11,039 --> 00:25:15,960
FREEG four bags are? No?
I fucking don't. And they finally like

375
00:25:17,000 --> 00:25:18,839
walked off, and I'm just like, are you for real? There's ten

376
00:25:18,880 --> 00:25:25,839
minutes left in this show and scrambling
Sessler's face is in demand. I guess

377
00:25:25,960 --> 00:25:29,000
so so so I loved like Jeff
and I are seeing their guy comes up

378
00:25:29,039 --> 00:25:30,200
and he's like friend, He's like, hey, I don't have my print

379
00:25:30,200 --> 00:25:33,440
out, but I've got my ID. Can I get a holder? And

380
00:25:33,519 --> 00:25:36,519
Jeff and I just like sitting there
and kind of look at each other,

381
00:25:36,640 --> 00:25:37,799
kind of look back forward, and
Jeff's like, no, I can't help

382
00:25:37,799 --> 00:25:41,160
you. You got to go inside
mane and he goes, okay, great,

383
00:25:41,160 --> 00:25:44,319
thanks, he runs off and just
just like, so not much time

384
00:25:44,400 --> 00:25:48,920
left on the show, and I
just this is like the last twenty minutes,

385
00:25:48,200 --> 00:25:51,839
last twenty minutes. The guy's like, how do you get a bed,

386
00:25:52,000 --> 00:25:55,400
I gotta go play some video games? Like what are you go hoping

387
00:25:55,440 --> 00:26:00,440
to? I love? What are
you doing? What got him to this

388
00:26:00,480 --> 00:26:03,240
point? Yeah? Like how does
he have a print out? It's not

389
00:26:03,359 --> 00:26:04,480
like, no, he didn't have
a rent out. He had his ID.

390
00:26:04,799 --> 00:26:07,279
So he's like, he's like,
I don't I've got an ID?

391
00:26:07,400 --> 00:26:11,240
Can you get You don't think he
was ever supposed to go to the show.

392
00:26:11,519 --> 00:26:14,400
I think he just was hoping to
find some rube who didn't know what

393
00:26:14,480 --> 00:26:17,039
was going on with like half an
hour left that he could just get in

394
00:26:17,079 --> 00:26:18,039
magic Like he's like, yeah,
just frobably go in whatever. No,

395
00:26:18,160 --> 00:26:22,920
less hair. The lesson here is
never underestimate the power of down Central three

396
00:26:22,720 --> 00:26:29,480
two. I didn't play either of
them. I thought they were on three.

397
00:26:29,519 --> 00:26:32,559
Now now they're on two. It
just seems like three Connect just came

398
00:26:32,599 --> 00:26:33,920
out last year. Man. Yeah, I know, and it's still a

399
00:26:33,960 --> 00:26:37,599
back of they don't put out many
games for it, don't get me.

400
00:26:40,559 --> 00:26:42,599
Yeah? That was that was That
was pretty amazing. But yeah, the

401
00:26:44,119 --> 00:26:47,400
black hat thing, it looked like
hair was like a beanie cap. Also,

402
00:26:47,480 --> 00:26:53,319
the red wigs, the girls millions
and like the animal hats, Scars

403
00:26:53,319 --> 00:26:59,759
that or something like like bear bear
ears on the top and then go down

404
00:27:00,079 --> 00:27:06,640
lots of those. That was the
next joint. Okay, fantastic, I

405
00:27:06,680 --> 00:27:11,880
was gonna say. So Alex mentioned
the concourse area. I feel like usually

406
00:27:12,119 --> 00:27:17,000
like a fair amount of like in
years past, a fair amount of appointments

407
00:27:17,039 --> 00:27:18,960
have been taken up there. I
never I never went upstairs, never went

408
00:27:19,039 --> 00:27:26,440
up into that area. Was okay, yeah, yeah, stuff up there.

409
00:27:26,960 --> 00:27:30,839
I was up there going like this. Okay. Yeah, is that

410
00:27:30,960 --> 00:27:33,920
is that accurate? Is yeah?
That is so that game is a mini

411
00:27:33,960 --> 00:27:37,680
game collection, but it is the
whole whole logan main events. Yeah.

412
00:27:37,720 --> 00:27:41,559
So it's like this guy's going to
swing a chair at you and you need

413
00:27:41,599 --> 00:27:44,640
to go like this to block it. But you have the time your blocks

414
00:27:44,799 --> 00:27:48,359
okay, and then you grab the
chair and you hit him with the chair.

415
00:27:48,160 --> 00:27:52,480
So is it is it like first
person? Is it like? No,

416
00:27:52,480 --> 00:27:55,160
No, it's the third person.
Different perspectives depending on which minime real

417
00:27:55,359 --> 00:27:57,240
like punch Out Arcade kind of vibe
to it. Like you don't play as

418
00:27:57,240 --> 00:28:02,799
whole Hogan, he's your mentor.
So they have used their graphical engine and

419
00:28:03,279 --> 00:28:06,799
art style to make a whole Cogan
with what's what looks like just the using

420
00:28:06,799 --> 00:28:10,519
their character creator to make the Hulkster. He just looks ridiculous and kind of

421
00:28:10,559 --> 00:28:15,119
an endearing way. I guess.
Does it have the same levels of diet

422
00:28:15,160 --> 00:28:17,519
on his bed that you actually see? No, no, no, this

423
00:28:17,559 --> 00:28:22,079
is classic Hogan. It's not the
weight belt and beat people with it,

424
00:28:22,200 --> 00:28:30,200
Hogan. It is pre PreO was
it? Was it suburban Commando health Cogan?

425
00:28:30,680 --> 00:28:34,000
And you can unlock that, you
know, Yeah, I'm sure they've

426
00:28:34,000 --> 00:28:37,559
got designs for all that stuff.
I think I think that no one announces

427
00:28:37,599 --> 00:28:42,799
a game in twenty eleven without some
sort of DLC plans even and they were

428
00:28:42,799 --> 00:28:47,079
saying like, yeah, there was
like, oh you know, and you

429
00:28:47,079 --> 00:28:49,960
could do all the Hulkster's moves over
fifty moves at all, which I want

430
00:28:49,960 --> 00:28:56,799
to stop and say, Hogan doesn't
moves, but it does include the limited

431
00:28:56,920 --> 00:29:00,599
edition rubbing your daughter's ass with the
suntime. It's more like, let's thirty

432
00:29:00,640 --> 00:29:06,240
eight, more like four moves,
let's say, yeah for the hulk stew

433
00:29:06,359 --> 00:29:10,240
But you were you were saying,
you were saying like, like it's been

434
00:29:10,240 --> 00:29:18,880
in your hands to have your son
put someone in a coma. That you

435
00:29:18,920 --> 00:29:22,279
were saying that, okay, like
maybe not the highest of quality products,

436
00:29:22,319 --> 00:29:26,559
but also kind of inoffensive, infensive. It's bumb, but you know what,

437
00:29:27,240 --> 00:29:30,440
it's a connect based mini game collection. Fuck do you want? At

438
00:29:30,519 --> 00:29:33,480
least it came up with like a
theme for like it it's wrestling. I

439
00:29:33,519 --> 00:29:37,240
don't know, it's better than a
seventeenth Carnival Games collection. You know,

440
00:29:37,279 --> 00:29:41,480
it's like, it's at least it's
something a little bit different. True enough.

441
00:29:41,599 --> 00:29:45,759
I love that we went and saw
the damn BioShock demo and that was

442
00:29:45,799 --> 00:29:49,759
the first game you thought to talk
about two weeks ago. I know,

443
00:29:49,960 --> 00:29:53,720
but come on, we'll start the
show with the show style. BioShock demo

444
00:29:53,799 --> 00:29:56,119
was awesome. That was amazing.
It was the most one of one of

445
00:29:56,119 --> 00:30:00,640
the most amazing things I've seen any
three ever. Yes, get the good

446
00:30:00,640 --> 00:30:03,839
stuff. I have to say that
today I saw the game the game that's

447
00:30:03,880 --> 00:30:07,279
going to be the Avatar game of
twenty eleven. I mean, and I

448
00:30:07,319 --> 00:30:11,480
mean Avatar the movie game. Okay, I saw Tintin today. Oh yeah,

449
00:30:11,440 --> 00:30:15,160
is that a winner over at Ubisoft? So the license game they're spending

450
00:30:15,160 --> 00:30:18,839
way too much time like trying to
get pressed to like, yeah, yeah,

451
00:30:18,960 --> 00:30:22,880
it's it's a basically it reminded me
of Flashback, you know, the

452
00:30:22,920 --> 00:30:26,440
old Saga Genesis game. That's it. You're you're selling me already, so

453
00:30:26,599 --> 00:30:33,160
but it reminded me of that.
But Crap Free d Perspective and their big

454
00:30:33,160 --> 00:30:38,799
East Free demo involved repeating cut scenes
because there was a bug and a dodgy

455
00:30:38,839 --> 00:30:44,680
collision detection, and their high point
was two player co op where you're on

456
00:30:44,839 --> 00:30:48,440
an on Rail's motorbike and sidecar and
you get to switch one person kind of

457
00:30:48,440 --> 00:30:52,640
steers, one person kind of shoots
and mean wild. I mean, I've

458
00:30:52,640 --> 00:31:00,640
had more entertaining craps because I think, let's talk. I you know,

459
00:31:00,880 --> 00:31:03,880
I feel like that that whole project, that the Tintin thing. I realized

460
00:31:03,920 --> 00:31:07,000
that Tintin is, you know,
a big thing in Europe. But that

461
00:31:07,079 --> 00:31:10,359
was happening at the press conference when
I was like, I was like,

462
00:31:11,440 --> 00:31:14,279
I grew up. I grew up
reading Tintin. And you know, it's

463
00:31:14,319 --> 00:31:17,240
got the it's got the whole you
know, Steven Spielberg, and it's got

464
00:31:17,599 --> 00:31:21,200
Peter Jackson and it's written by a
guy named Stephen Moffett who's now writing Doctor

465
00:31:21,240 --> 00:31:25,160
Who in the UK. Bigod love
it and the movie actually does look really

466
00:31:25,160 --> 00:31:26,799
cool. It's got some good quality
voices. But yeah, this game was

467
00:31:26,880 --> 00:31:30,160
just it looks like well, I
mean even just pitching that entire property in

468
00:31:30,200 --> 00:31:33,119
the US, like just saying like, hey tintin you guys everyone here,

469
00:31:33,160 --> 00:31:36,960
it's like it doesn't resonate. Well, no one knows what the fuck that

470
00:31:37,000 --> 00:31:41,279
means. They're waiting to add the
words rin tint exactly. And actually if

471
00:31:41,279 --> 00:31:42,799
they had done a rin tinting game, it probably would have been better.

472
00:31:42,880 --> 00:31:52,160
Just licking your balls with Connect eight
hours would have been a more so forgets

473
00:31:52,319 --> 00:31:57,680
five, let's talk about ball licking
on today. You've built that into a

474
00:31:57,759 --> 00:32:06,440
chair. They call it head tracking? What Jeff Gers? Anything else?

475
00:32:06,759 --> 00:32:10,880
What else? What else did you
see today other than rassling? We went

476
00:32:12,039 --> 00:32:16,400
by the catcom booth and hung out
there for a while. Saw their wears

477
00:32:17,839 --> 00:32:24,480
dog several like Dragons Dogma, which
has a a lion with a goat.

478
00:32:24,640 --> 00:32:30,720
It's called a chimera, and no
it's not. They told me they chimera.

479
00:32:30,000 --> 00:32:32,880
That's what they is. There is
a chimera in that game, but

480
00:32:32,920 --> 00:32:36,880
that this is this is separate.
I had three pet different people in the

481
00:32:36,920 --> 00:32:39,400
capcom booth tell me yesterday and now
they're fighting the chimera with the lion's head

482
00:32:39,680 --> 00:32:45,680
and the donkeys dick and the cat's
tail and there's no dicks in my demo

483
00:32:46,000 --> 00:32:52,480
demos, you know. Yeah,
they had one. They had one demo

484
00:32:52,519 --> 00:32:55,720
where we fought a chimera and there
was other separate demo where it's a lion

485
00:32:55,799 --> 00:33:00,480
with a goat mounted to it attached
to it and then snake head for a

486
00:33:00,519 --> 00:33:04,799
tale. Okay, someone explain what
the fuck this game is. It's a

487
00:33:04,920 --> 00:33:09,400
nightmare like it's it's it's pitched just
like like well, like so monster I

488
00:33:09,440 --> 00:33:13,119
don't never really caught out over here. So the idea is like this is

489
00:33:13,200 --> 00:33:16,359
kind of supposed to be like hey, it's more it's like this is no

490
00:33:16,400 --> 00:33:20,119
but you're not going to tell you
like, hey man, it's like a

491
00:33:20,119 --> 00:33:22,440
monster hunter. You can play by
yourself. Like that's never come out of

492
00:33:22,440 --> 00:33:27,960
their mouths. But that's kind of
what it is like. But but it's

493
00:33:27,960 --> 00:33:30,519
so like what the what the it's
it's weird mmo ish looking. I mean,

494
00:33:30,559 --> 00:33:34,079
it's kind of pretty looking, but
sort of it's like really janky,

495
00:33:34,319 --> 00:33:37,319
like really janky. Yeah, and
like one of the one of the hooks

496
00:33:37,720 --> 00:33:40,240
is that you're supposed to climb onto
everything. So they're like, actually one

497
00:33:40,240 --> 00:33:44,920
of the decade buns are two is
grab and you can grab onto any of

498
00:33:44,960 --> 00:33:46,519
the enemies you supposed to get up
like like you've seen the trailer, like

499
00:33:46,559 --> 00:33:50,200
the big like three headed snake and
like it's just to climb up there.

500
00:33:50,599 --> 00:33:52,599
Uh. The thing is like so
when you're fighting this, uh this the

501
00:33:52,680 --> 00:33:59,160
lion go the snake thing you Right, Well, look I just went on

502
00:33:59,200 --> 00:34:01,599
what they told me. I know, I think that they're just crazy.

503
00:34:01,839 --> 00:34:07,359
I don't know. The dragons,
that's a crazy. That's like you hear

504
00:34:07,400 --> 00:34:08,719
that, You're like, okay,
Japan, got it. Yeah, some

505
00:34:09,119 --> 00:34:15,440
arguments this game meeting and like when
you when you when you when you grab

506
00:34:15,519 --> 00:34:19,480
on, like the idea of like
grabbing ons like go chop off the heads

507
00:34:19,519 --> 00:34:22,599
like that. Okay, that sounds
like a cool concept, except like when

508
00:34:22,639 --> 00:34:24,639
you grab on, you can't drop
off, and so you're like you'll get

509
00:34:24,639 --> 00:34:30,840
stuck on the leg and you'll just
be going like I need to like at

510
00:34:30,840 --> 00:34:35,400
one point, like I was just
I was just clipping in the guys in

511
00:34:35,440 --> 00:34:40,559
the creatures, we have to wait
till the creature goes like it's shaken off.

512
00:34:40,679 --> 00:34:43,880
Is it kind of like you know, like old Spider Man games where

513
00:34:43,880 --> 00:34:45,800
they have you doing like the wall
crawling and then you get disoriented and you're

514
00:34:45,920 --> 00:34:49,599
like climbing up into corners and yeah, I don't know where to go?

515
00:34:49,760 --> 00:34:52,599
Can I just needed me on the
ground. There's not like it's like it's

516
00:34:52,599 --> 00:34:55,480
he's like kind of shadow Colossus asking
like you're you know, you're trying to

517
00:34:55,480 --> 00:34:58,760
get up these creatures, but they're
like really tiny, so like the game

518
00:34:58,800 --> 00:35:00,400
can't figure out what you're trying to
do. So like you'll get clipped onto

519
00:35:00,400 --> 00:35:02,800
the leg and you're just I'm hitting
up with the character, just going like

520
00:35:07,360 --> 00:35:10,559
and then just but then just flipping
and going on, I can't wait till

521
00:35:10,559 --> 00:35:14,400
you see it lays on the audio. Never tell me it would be drinks

522
00:35:14,400 --> 00:35:21,440
on a show and you know it's
you because that's all. Yeah. Eventually

523
00:35:21,480 --> 00:35:23,599
you'll just hit like diagonal, like
you'll finally like get up there. But

524
00:35:23,639 --> 00:35:28,840
then but then you're just like on
the back and you're just going like,

525
00:35:29,480 --> 00:35:31,719
yeah, you just start hitting the
attack button and it just becomes like just

526
00:35:31,760 --> 00:35:36,920
sticking the sword into it over and
over again until one part of it finally

527
00:35:36,960 --> 00:35:38,880
dies. And meanwhile, like your
NPCs that you're like you got your squad

528
00:35:38,960 --> 00:35:44,480
of your posse with its squad base, but but it's not co op.

529
00:35:44,639 --> 00:35:47,039
It's just like these weird AI guys
are like, I'm going to cast magic.

530
00:35:47,119 --> 00:35:50,880
I'm going to cast magic. I'm
going to cast magic. And I

531
00:35:50,960 --> 00:35:54,119
say, like, I think the
good part is immune to the physical attacks.

532
00:35:57,119 --> 00:36:07,280
Don't know some of in Japan's really
said. It sounds like a real

533
00:36:07,280 --> 00:36:16,119
winner from Capcom. Better it's their
most expensive game today. Wait did they

534
00:36:16,159 --> 00:36:20,920
tout this bag? Yeah? It
is the largest dep team that Capcom has

535
00:36:20,920 --> 00:36:27,159
ever had working on a game.
Pitch it's Capcom STAB but almost a Western

536
00:36:27,599 --> 00:36:30,320
you know APG. Like they try
to tell you that's like maybe it's like

537
00:36:30,320 --> 00:36:37,440
a Japanese Oblivion or something like that, trying to do an elder like,

538
00:36:37,480 --> 00:36:40,800
I say, they got points for
me because they simply had the one thing

539
00:36:40,840 --> 00:36:44,880
that I've always hated about capcoming games
is the fixed camera angle. They have

540
00:36:44,880 --> 00:36:49,960
a free roaming camera on this so
good left to them, Uh what I

541
00:36:50,000 --> 00:36:52,559
mean obviously, like that's that's maybe
not the highlight from the Capcom booth.

542
00:36:52,719 --> 00:36:59,320
No, no, no, Smith's
on iPad? Is that a Capcom joints?

543
00:36:59,519 --> 00:37:04,239
Yeah, it's a B and Interactive. Is that a movie based Smurf?

544
00:37:04,320 --> 00:37:07,159
No, it's not, thankfully,
it's like the Smurs miss farm Bill

545
00:37:07,239 --> 00:37:10,239
and it's free. But I got
told the story that it was released and

546
00:37:10,440 --> 00:37:14,639
parents were getting very angry because they
were downloading it given their eye pads to

547
00:37:14,679 --> 00:37:21,079
their kids and the bike Smurthberries button
was not password protected. All of six

548
00:37:21,119 --> 00:37:24,639
and seven hundred dollars iTunes bills were
coming in and people were not happy.

549
00:37:25,159 --> 00:37:29,760
That seems problematic? What else?
What else with cap Comte street Fighter Cross

550
00:37:29,800 --> 00:37:31,800
Technyeah, you know, kind of
talked about this game a few times.

551
00:37:32,920 --> 00:37:36,400
Got to play that with Brad for
a while, So now there's someone else

552
00:37:36,440 --> 00:37:43,519
who understands how weird and kind of
cool this game is. Yeah, you

553
00:37:43,559 --> 00:37:46,239
know, it's it's they're taking the
Street Fighter for Engine basically and trying to

554
00:37:46,239 --> 00:37:50,599
cramp techn characters in it, and
then they're largely successful doing that. Like

555
00:37:50,599 --> 00:37:52,599
the teching characters, they don't feel
purely like techn characters, but they feel

556
00:37:52,639 --> 00:37:57,119
interesting to play in that environment,
and you know, they've they've done some

557
00:37:57,199 --> 00:38:00,880
interesting things with the way that you
can Joe Old characters and stuff like it's

558
00:38:01,000 --> 00:38:05,679
very different from Street Fighter. So
in a way, like if you're if

559
00:38:05,719 --> 00:38:08,039
you've learned the rules of Street Fighter, it almost feels broken, like a

560
00:38:08,119 --> 00:38:12,599
hacked game or something like that,
like a you know, Street Fighter two

561
00:38:12,679 --> 00:38:15,119
Championship Edition, Rainbow Edition, the
weird hacks that would let you throw fireballs

562
00:38:15,159 --> 00:38:20,119
in the air exactly exactly. So
are they giving easy I guess I actually

563
00:38:20,159 --> 00:38:22,079
I don't think I've asked this question
for Are they giving projectile attacks to the

564
00:38:22,079 --> 00:38:27,679
tech and character. No, they're
giving like sways and and like low rushes

565
00:38:27,760 --> 00:38:30,760
that you under or around projectiles to
a lot of those guys. So there's

566
00:38:30,920 --> 00:38:36,199
there's like a really distinct feel like
kind of a split between the two groups

567
00:38:36,199 --> 00:38:37,920
of characters. Well sort of.
I mean, the combo system is kind

568
00:38:37,920 --> 00:38:40,760
of the same for both, so
if you're getting close, you know,

569
00:38:40,800 --> 00:38:44,519
you're still kind of working your way
up like medium heavy, and you know

570
00:38:44,719 --> 00:38:46,840
it's a tag game, so you
can kind of tag mid combo and continue

571
00:38:46,840 --> 00:38:51,880
combos. It seemed like they're even
trying to balance it. The game is

572
00:38:52,320 --> 00:38:54,159
even coming out until next year,
so I don't think they have to worry

573
00:38:54,199 --> 00:38:57,639
about that yet. I think right
now, it's like, let's get all

574
00:38:57,679 --> 00:39:01,280
these characters again, make it fun, and then make it fair. So,

575
00:39:01,400 --> 00:39:04,559
yeah, I think they'll eventually address
that, and you know, who

576
00:39:04,599 --> 00:39:07,039
knows, maybe they'll have to come
out with some come up with some kind

577
00:39:07,039 --> 00:39:10,599
of combo breaker system like Mortal Kombat
as just to like take some of the

578
00:39:10,639 --> 00:39:14,480
burden off of them, to balance
it properly. And this is like,

579
00:39:14,519 --> 00:39:16,199
well, we give we give them
an escape hatch, we give them like

580
00:39:16,199 --> 00:39:20,639
an emergency like panic button things,
because it seems like they're so divergent that

581
00:39:20,679 --> 00:39:22,880
at some point you kind of said, like the characters are just like their

582
00:39:22,920 --> 00:39:25,599
own personalities, how much can you
do? But at the same time,

583
00:39:25,639 --> 00:39:30,480
like the tech And characters have been
given things like well, techn characters have

584
00:39:30,559 --> 00:39:32,440
dragon punches. You know, it's
just they work a lot differently in the

585
00:39:32,440 --> 00:39:36,280
tech And series because of the nature
of that game, but in this they

586
00:39:36,360 --> 00:39:40,159
work like dragon punches and such.
So they're adapting tech In moves to this

587
00:39:40,239 --> 00:39:45,159
kind of two D plane really effectively. They aren't projectiles, so no,

588
00:39:45,239 --> 00:39:47,079
you know, not not every character
and street Fighter is a projectile character,

589
00:39:47,400 --> 00:39:52,400
so they kind of fit in on
that level. Actually, uh, way

590
00:39:52,440 --> 00:39:58,440
more interested to see the other game, Yeah, has not had like a

591
00:39:58,440 --> 00:40:01,440
lot of success gener ration and putting
out like a fighting game that gets like

592
00:40:01,480 --> 00:40:07,320
anyone excited. So I'm super curious
to at least stateside like that. Like

593
00:40:07,360 --> 00:40:13,400
the Damko stuff has has a certain
cache in Japan for sure, but it's

594
00:40:13,440 --> 00:40:16,760
it's it's it's no street Fighter even
there. So yeah, and if only

595
00:40:16,800 --> 00:40:22,679
because like I'm curious to see like
kepcoming Namco b with like they publicly said

596
00:40:22,719 --> 00:40:24,239
like, hey, we're not looking
at each other's games, we're touching them.

597
00:40:24,400 --> 00:40:27,360
I don't know how true that is
or if that's just meant to be

598
00:40:27,400 --> 00:40:31,519
like how they're portraying it publicly,
but I am just squeally interesting to see

599
00:40:31,519 --> 00:40:36,679
what they like, if they how
far it swings in the tech and direction

600
00:40:36,719 --> 00:40:38,639
for the street Fighter care right,
because there are fundamental things about tech and

601
00:40:38,719 --> 00:40:43,760
that breaks too, like the Break
street Fighter. It's the same problem that

602
00:40:43,920 --> 00:40:46,760
Mortal Kombat had when it went three
D, is that if you're throwing fireballs

603
00:40:46,880 --> 00:40:52,480
at someone and they can just step
out of the way, fireballs become almost

604
00:40:52,480 --> 00:40:54,599
completely useless in a lot of cases. So it's you know, how do

605
00:40:54,639 --> 00:40:59,599
you you know, manage that stuff? How do you make projectiles matter in

606
00:41:00,000 --> 00:41:01,719
that sort of game? And Techan
does have like a couple of projectiles,

607
00:41:02,599 --> 00:41:06,559
but you know, they're just weird
kind of throwing in. This guy can

608
00:41:06,559 --> 00:41:09,679
shoot laser beams out of his eyes
and that's about it. But anything else

609
00:41:09,679 --> 00:41:17,719
that the capcom Booth, Relations of
Things, Revelations. Yeah, that's that's

610
00:41:17,760 --> 00:41:21,800
the one that's out next year.
That's the three DS game The Mercenaries Won,

611
00:41:21,840 --> 00:41:23,519
that's out next month. This is
the story driven there's there's I think,

612
00:41:23,559 --> 00:41:25,440
I think, I think this is
really just the demo that was on.

613
00:41:25,679 --> 00:41:30,440
Mercenaries came out in Japan and has
a short demo friends, it's different.

614
00:41:30,559 --> 00:41:35,199
Apparently the demo you were playing is
longer than the one that was on

615
00:41:35,679 --> 00:41:39,000
It's about like five minutes versus ten
minutes. Yeah, but yeah, I

616
00:41:39,000 --> 00:41:45,000
mean it looks gorgeous. What is
the what is the I guess a story

617
00:41:45,079 --> 00:41:50,840
driven game like what is five?
Essentially Ukay, at some point you didn't

618
00:41:50,840 --> 00:41:52,760
know where Chris Redfield went. He
has some coordinates in the middle of the

619
00:41:52,800 --> 00:41:59,280
ocean, and Jill Valentine follows to
find out what happened. Due Chris the

620
00:41:59,320 --> 00:42:01,760
middle the ocean, you're and it's
kind of funny. The demo opens and

621
00:42:01,880 --> 00:42:06,079
Jill is like, is it code
Veronica again? A Zombie Boat. I

622
00:42:06,119 --> 00:42:07,480
would see these water based enemies,
so like when you kill them, they

623
00:42:07,480 --> 00:42:12,280
sort of disintegrate into the ground.
That's not really explained how or if they're

624
00:42:12,280 --> 00:42:17,280
connected Zombie Boat, which was that'd
be a good movie. Yeah, but

625
00:42:17,360 --> 00:42:21,320
yeah, set on a boat,
right, Yeah, Well it's what's kind

626
00:42:21,320 --> 00:42:22,599
of what's kind of cute though,
is that it starts and Jill wakes up

627
00:42:22,639 --> 00:42:25,519
and you're in this room and it
kind of looks like it's kind of modeled

628
00:42:25,519 --> 00:42:30,000
after the mansion from Reside Evil one, and she goes, I feel like

629
00:42:30,039 --> 00:42:32,159
I'm in a mansion, and then
but then you find out you're on a

630
00:42:32,199 --> 00:42:37,760
boat. Who says that? Yeah? Someone actually everyone I woke up here

631
00:42:37,760 --> 00:42:40,679
and said, like, I feel
like I'm in in a mansion, I

632
00:42:40,679 --> 00:42:45,519
would say someone very someone from Reside
Evil one. That's you know, something

633
00:42:45,599 --> 00:42:50,559
scripted by Capcom Japan and then translated
wake up on a boat and not realize

634
00:42:50,599 --> 00:42:52,800
they're on a boat. I'm the
master of feeling like I'm in a mansion.

635
00:42:52,880 --> 00:43:00,360
This mansion is moving back and forth. I'm in an l a ansin.

636
00:43:01,400 --> 00:43:06,639
But the game itself feels like ohs
and Evil, which means I really

637
00:43:06,880 --> 00:43:09,079
am am not that interested, but
in terms of what it does, uh

638
00:43:09,199 --> 00:43:13,599
for like showing up the processing power
of the three DS, like character models

639
00:43:13,599 --> 00:43:15,960
are just absolutely gorgeous, and it
actually does some pretty interesting use of the

640
00:43:16,119 --> 00:43:21,239
of the three D given that you
have like a giant character model that is

641
00:43:21,239 --> 00:43:23,119
sort of what's popping out at you
and so that that's kind of the three

642
00:43:23,199 --> 00:43:27,880
D part as you're following behind that
to look at the enemies. But yeah,

643
00:43:27,960 --> 00:43:30,599
otherwise it's kind of the same reside
Neila tropes that. Like, it's

644
00:43:30,639 --> 00:43:32,719
the reason I stopped playing five,
like three hours in, and I think

645
00:43:32,840 --> 00:43:37,440
I'm just not that interested in playing
another game in that in that formula.

646
00:43:37,639 --> 00:43:39,199
Yeah, but it feels like I
mean when you say like, it feels

647
00:43:39,199 --> 00:43:45,480
like Resident Evil Ill on a handheld
on a handheld form and I I can't

648
00:43:45,480 --> 00:43:49,639
tell if that means like you're talking
like old Resident Evil or kind of the

649
00:43:49,880 --> 00:43:53,159
you know, so yeah, but
just it's that, Yeah, I mean,

650
00:43:53,159 --> 00:43:57,360
it's it's still if you if you
enjoyed Five like I I didn't,

651
00:43:57,719 --> 00:44:00,280
but if you are still cool with
that formula, then you know, Revelations

652
00:44:00,320 --> 00:44:02,480
is right, really and it's going
to fill in some story gaps that,

653
00:44:04,119 --> 00:44:06,519
uh, I guess had not been
filled. I didn't finish five, so

654
00:44:06,519 --> 00:44:08,639
I don't know what those gaps are. But it's what if there was a

655
00:44:08,639 --> 00:44:17,599
boat zombies on looking boat now we're
talking, wouldn't all you have to do

656
00:44:17,679 --> 00:44:22,119
is just sink the boat? You
just suck my boat. Sorry, I

657
00:44:22,719 --> 00:44:28,960
seem like that sank my battleship.
Jeff. After that, you and I

658
00:44:29,000 --> 00:44:34,840
went and saw Ridge Racer unbounded?
Did we totally did see that. We

659
00:44:34,880 --> 00:44:37,920
did, Alex, you were there
as we were. We were so unbounded,

660
00:44:37,039 --> 00:44:43,039
we were unbounded as So that's that's
Bugbears making that. It's the flat

661
00:44:43,039 --> 00:44:47,800
out guys, and that is that
game looks like a a kind of a

662
00:44:47,800 --> 00:44:54,400
a slurry of of burnout and split
second ideas that they've Yeah, I mean,

663
00:44:54,400 --> 00:44:58,480
it'd like to be clear like it
has nothing to do with Ridge Racer.

664
00:44:58,679 --> 00:45:00,960
Yeah, and the chicken in it. There are cars, there is

665
00:45:01,039 --> 00:45:05,039
drifting. Well, the chick is
in the trailer, she's not in the

666
00:45:05,079 --> 00:45:07,880
game, but I mean the game, it's cars. They were clear about

667
00:45:07,920 --> 00:45:12,039
saying like this has nothing to do
with Ridge, like like literally it said

668
00:45:12,039 --> 00:45:15,360
it's not any you never they were
maybe things like this is this does not

669
00:45:15,400 --> 00:45:21,079
take place in Ridge City Universe.
I was sitting there going like City Christian,

670
00:45:21,800 --> 00:45:28,559
Peter Barthlow is here in the house
with a mystery beer boss kind of

671
00:45:28,599 --> 00:45:30,559
beer. Bring it on in,
keep it place, point on it,

672
00:45:30,840 --> 00:45:35,400
keep it coming. I know who
you are and Brad Shoemakers and the limit

673
00:45:35,440 --> 00:45:37,119
you need to go. That's it. I'm sorry, I'm sorry. It's

674
00:45:37,119 --> 00:45:40,920
just like Cowboy, Okay. Absolutely, would you like an interesting fact?

675
00:45:40,920 --> 00:45:45,320
I don't think there's any more room
without fridge. We just give it all

676
00:45:45,360 --> 00:45:52,960
the metage. Yeah, what's that? Don't ask questions? Yeah, don't

677
00:45:52,000 --> 00:45:55,920
ask those kind of questions, Peter
Barthlow. We have an excellent view of

678
00:45:55,920 --> 00:46:06,679
your butt on camera right now,
so perfect perfect location for that. You

679
00:46:09,559 --> 00:46:14,320
leave the beer. Did you bring
a fridge to replace this one? Yeah,

680
00:46:14,320 --> 00:46:16,960
you're not a very good fridge either, Christian. Put put beer in

681
00:46:17,000 --> 00:46:29,480
you it just gets warm and turns
into piss on speak. Experience showed him.

682
00:46:29,960 --> 00:46:32,760
You know interesting fact about interesting fact
about flat Out? Well, it's

683
00:46:32,800 --> 00:46:36,719
totally interesting to me because that was
actually the first game on launchte ending.

684
00:46:37,320 --> 00:46:39,840
So I like the flat Out games
like they're kind of weird that they've always

685
00:46:39,880 --> 00:46:45,159
kind of wouldn't been like a second
tier series. But they're crazy and they

686
00:46:45,280 --> 00:46:50,360
try, you know, really bizarre
shit with their physics, and they also

687
00:46:50,400 --> 00:46:55,079
make the best drinking games ever.
That was the whole thing, those those

688
00:46:55,079 --> 00:46:59,440
physics based mini games. When you're
trying to inject that little guy out great.

689
00:47:00,079 --> 00:47:01,119
You know, if you miss the
bullsight, you do a shot.

690
00:47:01,480 --> 00:47:06,360
If you hit the bullsight, you
do two shots. We had some great

691
00:47:06,480 --> 00:47:07,880
night's play testing that game up for
ending. Leave it to the Finns,

692
00:47:08,000 --> 00:47:15,400
right, but but are they they're
finished? But you know, I we

693
00:47:15,480 --> 00:47:16,960
had no idea really what to expect
from that game because they had shown a

694
00:47:16,960 --> 00:47:21,639
couple of pre rendered trailers beforehand and
it just looks weird. Yeah. Yeah,

695
00:47:21,679 --> 00:47:24,840
but so the the Unbounded is a
gang in the game, right,

696
00:47:25,719 --> 00:47:30,719
called the Unbounded, called the Unbounded, and you're like a junior member of

697
00:47:30,719 --> 00:47:32,039
the Unbounded and you're trying to work
your way up. You have to bound

698
00:47:32,159 --> 00:47:35,360
them up in the end of the
game. By the end, yeah,

699
00:47:35,840 --> 00:47:37,119
it's a lot of cop and you're
all bound it's it's a lot of it's

700
00:47:37,119 --> 00:47:40,119
a lot of kind of that that
that action racing stuff where you're you know,

701
00:47:40,239 --> 00:47:44,840
blown other cars off the track.
You're tearing through the environment a lot

702
00:47:44,840 --> 00:47:47,000
of just like crashing through building.
Yeah, you're playing it like burnout.

703
00:47:47,000 --> 00:47:51,079
You're doing near near misses and and
and doing all that sort of stuff,

704
00:47:51,239 --> 00:47:53,559
streaming drift to fill up a gauge, and then when that gauge is full,

705
00:47:53,599 --> 00:47:58,039
you can get the A button to
kind of activate a charge which will

706
00:47:58,039 --> 00:48:00,400
give you a speed boots. I'll
kind of hut you forward a little bit

707
00:48:00,440 --> 00:48:02,280
there, and if you're you know, heading towards a building that has the

708
00:48:02,400 --> 00:48:06,599
you can blow this up icon,
you will drive through it as a shortcut

709
00:48:06,639 --> 00:48:08,079
or something, or you can just
do that into cars to destroy. You

710
00:48:08,079 --> 00:48:13,599
can also create traps for other other
like it's it's it's it's all situation.

711
00:48:13,599 --> 00:48:15,199
All depends on where you are on
the tracker type. I thought it looked

712
00:48:15,199 --> 00:48:20,159
pretty sharp like that. Graphically,
it looked it looked pretty good again,

713
00:48:20,239 --> 00:48:22,840
like you know, kind to be
honest, kind of derivative as far as

714
00:48:22,920 --> 00:48:25,159
like what they're showing gameplaywise, certainly, but not derivative of a bridge racer.

715
00:48:25,519 --> 00:48:30,000
No. Yeah, so so I
which I'm all four, Like I

716
00:48:30,320 --> 00:48:35,760
know that there's kind of that game
needs to have the ability to do three

717
00:48:35,880 --> 00:48:38,760
sixty drifts spins through building. That's
the one ridge racer thing they need to

718
00:48:38,760 --> 00:48:43,800
bring back. It's just like some
ridiculous three sixty like driftings. Well,

719
00:48:43,840 --> 00:48:46,079
they're still a ways off with that
game, it sounded, and perhaps with

720
00:48:46,519 --> 00:48:51,800
your one of your user created tracks, Yeah, you can build that.

721
00:48:51,880 --> 00:48:54,199
So so they're talking about this is
taking place in was it Shatter Bay?

722
00:48:54,599 --> 00:48:58,599
Say so, so that's the city
that takes place in. And then they're

723
00:48:58,639 --> 00:49:00,960
like, okay, this is the
city that you know the game is in.

724
00:49:00,039 --> 00:49:04,800
But then users can create their own
cities. And they didn't actually show

725
00:49:04,800 --> 00:49:06,920
any mechanics, so that it was
kind of a little pre rendered bit.

726
00:49:06,960 --> 00:49:09,079
But the I the idea that that
that I took from this was that they're

727
00:49:09,079 --> 00:49:14,320
gonna have these tile sets for these
cities of kind of like block areas that

728
00:49:14,400 --> 00:49:16,360
you can then go and create your
own cities and create you know, your

729
00:49:16,400 --> 00:49:21,159
your own tracks in this format and
then you know, chair them and other

730
00:49:21,159 --> 00:49:22,599
people can race on them, and
and and so on and so forth.

731
00:49:22,760 --> 00:49:24,920
They didn't want to talk about it. We shot an interview, and you

732
00:49:24,920 --> 00:49:28,360
know, they weren't really taking anything
to me. I mean, like,

733
00:49:28,360 --> 00:49:30,559
that's that's certainly what it looks like
it's the most interesting thing about that product.

734
00:49:30,599 --> 00:49:34,559
It's it's you know, the gameplay
looked. We didn't touch it at

735
00:49:34,599 --> 00:49:37,440
all, but the you know,
visually it looks sharp. You know,

736
00:49:37,599 --> 00:49:42,440
there's there are no kind of that. There are no Bird Out games announced

737
00:49:42,519 --> 00:49:45,920
right now of that nature. Like
there's the crazy downloadle but whatever the fuck

738
00:49:45,920 --> 00:49:51,119
that's going to be the show with
the lobster with the Lobster monsters. Uh,

739
00:49:51,159 --> 00:49:52,760
and you know, split Second is
done. You know, Disney doesn't

740
00:49:52,760 --> 00:49:55,480
seem like they're going to be doing
anything with that and anymore so I I

741
00:49:55,920 --> 00:49:58,639
when I saw them, like,
yeah, you're filling a gap. There's

742
00:49:58,679 --> 00:50:00,800
nothing else that's really doing this right
out, like go for you guys.

743
00:50:00,920 --> 00:50:05,960
Interestingly, though, while you get
the graphical damage as you drive through layer

744
00:50:06,079 --> 00:50:09,800
after layer of building and concrete pillar, it doesn't affect your car's performance one

745
00:50:09,840 --> 00:50:14,159
a out And they said that's a
conscious decision they've made. While your car

746
00:50:14,239 --> 00:50:16,960
will just get graphically messed up,
you can still hit the same speed,

747
00:50:17,239 --> 00:50:21,480
you can still put you know,
drift and do everything even while you're practically

748
00:50:21,519 --> 00:50:25,800
like three wheels and an exhaust and
somebody's leg hanging out the point of that,

749
00:50:27,239 --> 00:50:30,440
Yeah, it just needs to be
fun, like like that pulls on

750
00:50:30,519 --> 00:50:35,800
the left. No one wants to
do that in that style of racing game,

751
00:50:35,840 --> 00:50:37,840
Like that's for a simulation. So
sorry, but wouldn't it be even

752
00:50:37,840 --> 00:50:43,800
funnier and more ridiculous just the car
is just totally still glossy and shiny throughout

753
00:50:43,800 --> 00:50:45,760
all that stuff. Oh well,
well the visual damage. I think it's

754
00:50:45,800 --> 00:50:50,519
just fun. It's cool to break
like it when shit gets fucked up.

755
00:50:50,960 --> 00:50:57,559
Yeah, just ask Limp Biscuits given
their track record dropping soon. Would it

756
00:50:57,559 --> 00:50:59,960
wouldn't have been better that, you
know, your car gets so fucked up

757
00:51:00,119 --> 00:51:05,320
that there is some really random physics
stuff like a wheel is bouncing off and

758
00:51:05,400 --> 00:51:08,320
you're literally bound bouncing up and down
as you as you're going on just axles,

759
00:51:08,480 --> 00:51:10,440
or you know, you know,
half your leg gets ripped off.

760
00:51:10,480 --> 00:51:15,960
I mean, where's the really leg
apart? Seriously? I mean, way,

761
00:51:15,000 --> 00:51:19,599
if you're gonna go for comedy,
bodily organs must be lost. Yeah,

762
00:51:19,599 --> 00:51:22,719
I mean never did they did show
like there was a you know,

763
00:51:22,920 --> 00:51:27,039
one one one of these little kind
of like trigger areas where you're basically plowing

764
00:51:27,079 --> 00:51:29,559
through this. It was like a
truck or something, or maybe just a

765
00:51:30,320 --> 00:51:32,599
uh, I get carols, but
there's a bunch of like a giant you

766
00:51:32,599 --> 00:51:37,880
know, gas tanks, like compressed
gas tanks plowed through. Then they go

767
00:51:38,119 --> 00:51:42,679
rocketing off into the air and are
and just kind of like cause these crazy

768
00:51:42,719 --> 00:51:45,519
explosions out in front of you with
this bridge down right as you as you

769
00:51:45,599 --> 00:51:49,079
drive under it to kind of block
the path. So it's kind of just

770
00:51:49,159 --> 00:51:52,480
these insane chain reaction moments in the
game that that you know, they looked

771
00:51:52,519 --> 00:51:58,320
they looked nice, and I realized
that, yeah, there's this crazy,

772
00:51:58,480 --> 00:52:02,199
this obsessive knee for purity and the
same thing fucking over and over again with

773
00:52:02,199 --> 00:52:07,079
with whatever the Ridge Racer audience is
anymore, I'm not even sure is no,

774
00:52:07,280 --> 00:52:08,760
I'm not even sure. Yeah,
Like it's that what the audience is.

775
00:52:08,880 --> 00:52:12,119
That's what Namco does. Yeah,
I guess. So I don't think

776
00:52:12,119 --> 00:52:15,280
the audience is necessarily we don't tell
you it is the most exciting year for

777
00:52:15,400 --> 00:52:19,800
Ridge Racer in over a decade because
look at the two games they've got.

778
00:52:19,840 --> 00:52:23,360
They've got one that's like not even
a Ridge Racer game to me, Well,

779
00:52:23,360 --> 00:52:44,000
it's just like a touch screen Blake
put the other fingers like that,

780
00:52:44,360 --> 00:52:50,199
got it? Can we get a
genre page on Giant Bomb with that contains

781
00:52:50,360 --> 00:52:52,880
dub steps. We can definitely do
a wobble based concept of page. No,

782
00:52:53,039 --> 00:52:57,199
we cannot do not give people suggestions
for ship pages and it's already made,

783
00:52:57,639 --> 00:53:05,159
assholes. Sorry. So yeah,
anyway, Unbounded, it looks interesting,

784
00:53:05,199 --> 00:53:07,679
way more interesting than the trailers looked, that's for sure. Definitely,

785
00:53:09,000 --> 00:53:13,719
And I would like to see more
of that game down the road. Get

786
00:53:13,719 --> 00:53:19,320
it because the road because it's a
car ah yeah, man, And then

787
00:53:19,360 --> 00:53:22,920
he three's over baby Less party and
then after that you went and did your

788
00:53:22,960 --> 00:53:25,639
your Ken Lavine interview. Hows Ken? It seems like he's doing really well.

789
00:53:25,920 --> 00:53:29,440
We talked about some of the things
he said at the press conference,

790
00:53:29,519 --> 00:53:32,760
talking about, you know, putting
move support in that game and uh and

791
00:53:34,440 --> 00:53:37,360
getting to be a guy that gets
to pull something out of his pocket at

792
00:53:37,360 --> 00:53:40,559
a press conference, going to be
that guy, getting to do a little

793
00:53:40,559 --> 00:53:44,280
bit of theater, as he put
it, because he didn't really have much

794
00:53:44,280 --> 00:53:47,480
to say about it other than we're
doing something for this here it is and

795
00:53:49,360 --> 00:53:53,039
yeah, so all you know,
all those announcements seem incredibly early. You

796
00:53:53,079 --> 00:53:57,039
know, he didn't you know,
he didn't have answers for questions like so,

797
00:53:57,039 --> 00:54:00,000
what are you gonna do with the
mover the move wand in this game

798
00:54:00,119 --> 00:54:04,039
was like no, you know,
we're gonna We're gonna do some experiments.

799
00:54:04,079 --> 00:54:06,400
I mean, it seemed like all
all that announcement at or you know,

800
00:54:06,440 --> 00:54:08,760
all when his presence at that Sonny
press conference, all that amount of two

801
00:54:08,840 --> 00:54:14,159
is like we are looking into this
stuff, like we are not just discounting

802
00:54:14,320 --> 00:54:16,559
this stuff, you know, wholesale. Uh it did it also just gonna

803
00:54:16,639 --> 00:54:20,800
kind of sound like they were committing
to we're gonna make something on the Vida

804
00:54:20,960 --> 00:54:22,119
Like that is like, yeah,
that's a that's a game, and it

805
00:54:22,159 --> 00:54:24,559
sounds like that that's a game that
they've been talking about for a while,

806
00:54:25,239 --> 00:54:30,639
uh conceptually, you know, just
while they're working on this game, thinking

807
00:54:30,719 --> 00:54:32,000
like man, it wouldn't be cool
if we did this other thing and and

808
00:54:32,119 --> 00:54:36,239
didn't really have a place for it, And when the Vida came along,

809
00:54:36,280 --> 00:54:37,519
it was like, well, you
know, maybe we have an opportunity to

810
00:54:37,519 --> 00:54:40,360
do it here. So that's what
they're gonna do from the sounds of it,

811
00:54:40,440 --> 00:54:44,559
So do it on another system that
nobody's gonna buy. Yeah, So

812
00:54:44,719 --> 00:54:49,280
interview forthcoming video interview forthcoming from from
Kent on that. Yeah, uh and

813
00:54:49,519 --> 00:54:54,440
uh. We We then spent some
time dancing all right, we play,

814
00:54:54,480 --> 00:54:57,920
Yeah, we play a little Dance
Central two did a little Dance Central two

815
00:54:59,119 --> 00:55:04,719
h like a G six. Unfortunately
Power by Kanye West is not in that

816
00:55:05,159 --> 00:55:07,760
in that build, I'll say,
maybe I'll end up in the final game.

817
00:55:07,960 --> 00:55:09,920
Yeah, I definitely that. I
let the folks on Harmonics know,

818
00:55:10,119 --> 00:55:13,280
you know, hey, you know, I think they're saving that for the

819
00:55:13,320 --> 00:55:15,159
mash up with Folsa Need Need.
You got to be get out of your

820
00:55:15,159 --> 00:55:22,320
car and Dance Central Needs Needs ghost
Writing mini game and finally we've what we've

821
00:55:22,320 --> 00:55:25,920
all been winning for. But while
we were grab asking over there Dance two,

822
00:55:27,400 --> 00:55:30,119
Patrick Klappick, you were up to
some business. What's what's going on

823
00:55:30,199 --> 00:55:34,000
with you? I was interesting?
New people. They're coming into our place,

824
00:55:34,360 --> 00:55:38,599
Oh fantastic, And how you doing? So? Were three Industries?

825
00:55:38,800 --> 00:55:45,159
Way to wrap the stained shirt?
I like it. You're at Roscoe's.

826
00:55:44,800 --> 00:55:46,400
Yeah, all right, forgiven that, it's almost worse that you told us

827
00:55:46,440 --> 00:55:51,960
that. Yeah, we didn't go
to Rosco's at all. We just we

828
00:55:52,000 --> 00:55:55,239
just we did oven lasagna. We
barely we we we did the hardcore route

829
00:55:55,239 --> 00:56:00,400
between this house and the center,
trying to convince myself that Evan's and like

830
00:56:00,519 --> 00:56:08,639
this is edible. I'll be down
in and out at least no getting out,

831
00:56:08,679 --> 00:56:10,679
like I'm my away from the house. I don't care whatever. It's

832
00:56:10,679 --> 00:56:15,280
a it's a hamburger. What we're
saying? What else? What did you

833
00:56:15,320 --> 00:56:19,679
do? Would you do? Today? Do you do? Who let you

834
00:56:19,719 --> 00:56:23,639
in here? I don't know.
I can't even get into the show.

835
00:56:23,679 --> 00:56:30,239
I'm not even eighteen. Definitely,
that definitely didn't you know. We were

836
00:56:30,239 --> 00:56:32,639
talking about the sun yesterday. That
definitely didn't stop people today, like the

837
00:56:32,639 --> 00:56:36,440
the average age. I felt like
plummeted at the show today, like there

838
00:56:36,480 --> 00:56:37,639
was like, oh, day three, they're not even really checking the badges.

839
00:56:37,840 --> 00:56:43,000
Yeah, it's like I can't get
him. Whatever. Babies walking around

840
00:56:43,079 --> 00:56:45,000
unsupervised all over the goddamn place.
I actually do have a picture. I

841
00:56:45,000 --> 00:56:47,840
tweeted this yesterday of some guy walking
around with his two year old toddler on

842
00:56:47,840 --> 00:56:50,880
his arm. I saw that.
I actually mentioned that the other day.

843
00:56:50,920 --> 00:56:53,920
I thought that was just gross.
That's yeah, unfair to baby, unfair

844
00:56:53,960 --> 00:56:55,880
to people, and unfair to the
kid. I think if you bring a

845
00:56:55,960 --> 00:56:59,159
child into eighty three, he was
under seventeen. You fullfit that child,

846
00:56:59,199 --> 00:57:02,800
and we get to sell them on
the bay fucking harsh, and that child

847
00:57:02,840 --> 00:57:07,280
gets to generate assets for Star Wars. The old Republic shut them off.

848
00:57:08,239 --> 00:57:15,039
That's it sounds like personal hell,
that's I want no part of that people.

849
00:57:15,079 --> 00:57:20,719
You guys. We need someone here, Guys, guys, I'm not

850
00:57:20,760 --> 00:57:24,119
going to convince you this game as
any I'm just I'm too tired. I

851
00:57:24,199 --> 00:57:29,840
just I can't show you a trailer. Roll the trailer because he could be

852
00:57:29,880 --> 00:57:32,320
even worse. They could send them
to miss the caffeine camp. Oh god,

853
00:57:32,840 --> 00:57:36,760
I saw someone posted that guy's website
and I didn't go to it.

854
00:57:38,079 --> 00:57:42,320
Where where is Lull's sec? And
they're hacking brigade? And when it was

855
00:57:42,400 --> 00:57:45,760
seriously, seriously shut that guy down. Take care of this guy, Patrick

856
00:57:45,800 --> 00:57:51,119
Kapic, run me through your day. Uh So I started out women saw

857
00:57:51,159 --> 00:57:52,320
bishock, but a lot of talked
a lot about that. I mean,

858
00:57:52,320 --> 00:57:55,320
it looks looks great. I look
the other way they I'll only make the

859
00:57:55,320 --> 00:57:58,239
comment that I love the way they
do the demo, which is, hey,

860
00:57:58,360 --> 00:58:00,079
here's the game. They showed the
game for ten minutes. Yeah,

861
00:58:00,119 --> 00:58:02,840
and you go out, get the
fuck out. Yeah, I have a

862
00:58:02,920 --> 00:58:07,719
personal distaste for demos that sort of
talk over the entire thing and break down

863
00:58:07,840 --> 00:58:12,239
every single mechanic that they're showing to
you as though you have never played a

864
00:58:12,280 --> 00:58:14,679
game before and you can't figure out
kind of what's going on. I don't

865
00:58:14,679 --> 00:58:19,400
mind a little instruction, but yeah, it's the carnival barker thing is not

866
00:58:19,519 --> 00:58:27,960
cool. Like as you can see
here, that's and death. Of course,

867
00:58:28,000 --> 00:58:31,280
they topped that by giving you a
power point beforehand. Here's how many

868
00:58:31,320 --> 00:58:36,440
games we sold. Here's this game. Here's what's happening on screen. So

869
00:58:36,480 --> 00:58:38,440
this is the fucking This is the
pie shot of the fun in the first

870
00:58:38,480 --> 00:58:42,599
game. And as you can see, we've upgraded the fun level by twenty

871
00:58:42,639 --> 00:58:45,800
three percent just for this one.
And when we had downloadable content, because

872
00:58:45,800 --> 00:58:49,559
we do have a full downloadable gun
strategy, what are you gonna add seventeen

873
00:58:49,599 --> 00:58:52,599
percent more fun taking it to two
hundred ninety six percent more fun. It's

874
00:58:52,639 --> 00:58:57,039
going to be fun. I like
fun. I'm gonna like this game.

875
00:58:57,039 --> 00:59:00,760
I'm gonna order this game. That
sounds great. Yeah, and then then

876
00:59:00,920 --> 00:59:04,239
uh, sward a little time to
check around. So I went to uh,

877
00:59:04,519 --> 00:59:07,320
I have not played Demon Souls but
Dark Souls is there, and one

878
00:59:07,360 --> 00:59:09,719
of the uh, Jeffrey on the
trench team, he was telling me like,

879
00:59:09,760 --> 00:59:13,159
you should just go check it out, if only because if you go

880
00:59:13,280 --> 00:59:16,039
he pointed out the specific kiosks to
me that you can grief the other players,

881
00:59:16,400 --> 00:59:19,599
so you don't have to play the
game. You can just go in

882
00:59:19,920 --> 00:59:22,760
and fucking just beat the ship out
of the other people that are trying to

883
00:59:22,800 --> 00:59:27,199
learn this game at these kiosks.
So I just went to that kiosk and

884
00:59:27,239 --> 00:59:28,880
like, I don't know how to
play this game. I just knew how

885
00:59:28,960 --> 00:59:32,119
to stab the sword, and so
I'm just walking around just stabbing people.

886
00:59:32,920 --> 00:59:36,159
And you can see like the eight
kiosk, so you can see the people

887
00:59:36,159 --> 00:59:37,920
that clearly don't know what they're doing. Like some people were like, hey,

888
00:59:38,159 --> 00:59:40,039
you know, I know Demon Souls
want to come out check Dark Souls.

889
00:59:40,079 --> 00:59:42,760
I was trying to find the people
that were like, you know,

890
00:59:42,760 --> 00:59:44,639
I've heard a lot about this game, I want to learn how to play

891
00:59:44,639 --> 00:59:45,679
it, and I would just stab
them and then you just have to immediately

892
00:59:45,719 --> 00:59:50,280
start. Just the people are like, hey, these kiosks are open and

893
00:59:50,320 --> 00:59:52,679
this is a game. I should
play something. But it was like everyone

894
00:59:52,719 --> 00:59:55,679
was hungover, so like there was
no one anywhere in this hall, I

895
00:59:55,840 --> 00:59:59,559
just and I would just find the
one guy and then I would just wait

896
00:59:59,679 --> 01:00:01,559
till he respond, and that would
just stab him in the back. So

897
01:00:01,599 --> 01:00:07,519
he created the role from the south
Park like World Warcraft south Park episode,

898
01:00:07,599 --> 01:00:10,079
like the guy who just runs around
killing everyone's characters. That's all. I'm

899
01:00:10,079 --> 01:00:13,280
not gonna be a game for me. I'm not gonna play this game,

900
01:00:13,280 --> 01:00:16,639
so I'm gonna enjoy my my Kiosk
demo by just really just ruining this one

901
01:00:16,639 --> 01:00:20,519
guy's time. Was trying to enjoy
this game. That was little shit.

902
01:00:20,760 --> 01:00:23,880
Yeah, you know, I've not
played much Demon Souls, but that sounds

903
01:00:24,000 --> 01:00:29,239
exactly like Demon Souls like like,
and it actually encouraged me, like if

904
01:00:29,239 --> 01:00:32,960
I can buy that game just to
ruin other people's time like that, because

905
01:00:32,960 --> 01:00:36,960
like, actually playing that game sounds
like no fun at all, But if

906
01:00:36,960 --> 01:00:40,960
I can just like kind of just
just really defeat other people enjoy just monkey

907
01:00:42,000 --> 01:00:45,280
wrench everyone else's time. Yeah,
So it didn't that really quickly, and

908
01:00:45,320 --> 01:00:49,280
then uh, I kind of decided
to we're the one to check some but

909
01:00:49,360 --> 01:00:52,800
that's the stuff out I hadn't seem
prey too, and what brad Hamant talking

910
01:00:52,800 --> 01:00:55,159
about Prey two sounded like really fucking
awesome. Yeah, And I finally got

911
01:00:55,199 --> 01:00:59,599
a chance to check that out,
and it is I played a little Dayo

912
01:00:59,639 --> 01:01:02,920
Sex Revolution. We've got to build
in the office, and it's no questionable

913
01:01:04,199 --> 01:01:07,880
yea, and I Dato Sex is
my absolute favorite game of all time,

914
01:01:07,960 --> 01:01:10,599
and so I'm been really looking forward
to something like that. And so when

915
01:01:10,639 --> 01:01:14,719
I saw that game, I like, I'm like, Okay, I don't

916
01:01:14,760 --> 01:01:16,280
have the history with the Data Sex
series. So when I've seen on this,

917
01:01:16,320 --> 01:01:19,920
I'm like, Okay, maybe maybe
I'm missing something. Maybe this is

918
01:01:19,960 --> 01:01:22,519
like if I love Data Sex and
I see this and I played, say,

919
01:01:22,559 --> 01:01:24,119
I'm like, oh, this is
you know, calling back and feeding

920
01:01:24,159 --> 01:01:27,760
into all these things that were great
about the regime. But it's it's like,

921
01:01:27,800 --> 01:01:30,559
you look at like this kind of
antique the things about this game that

922
01:01:30,599 --> 01:01:34,159
feel old, that feel clunky.
It looks more like a brand new team

923
01:01:34,199 --> 01:01:38,079
that was given uh this this franchise
with a lot of history and make new

924
01:01:38,079 --> 01:01:42,880
tools, new technology, new studio, and then also build on a sequel

925
01:01:43,159 --> 01:01:45,639
that was a sequel to like Dao
Sex two was already a bad game,

926
01:01:46,000 --> 01:01:50,639
and then try and create it,
so anyway, that's that's neither either are

927
01:01:50,679 --> 01:01:53,039
there. The Prey Too is absolutely
my favorite game I saw at the show.

928
01:01:53,119 --> 01:01:58,119
Wow, absolutely it is. It
is a spiritual successor to what made

929
01:01:58,159 --> 01:02:00,840
Dato Sex a great game, which
is player agency and that when you you

930
01:02:00,960 --> 01:02:06,400
it's it's an open world approach it
how you want. I disliked Prey in

931
01:02:06,559 --> 01:02:10,480
every capacity, but Prey To is
just absolutely incredible, an open world blade

932
01:02:10,559 --> 01:02:16,239
runner. Like I know, I've
talked on the BombCast earlier this week about

933
01:02:16,239 --> 01:02:19,920
how I'm tired of guns, but
what's great about this game is it's,

934
01:02:20,440 --> 01:02:22,480
yeah, you're shooting people, but
it has the verticality, the speed,

935
01:02:22,559 --> 01:02:25,519
the motion, the sense of scale
of an Assassin's creed game, of a

936
01:02:25,559 --> 01:02:31,039
Mirror's Edge game combined with an open
world, uh sort of mission structure,

937
01:02:31,079 --> 01:02:35,079
and it's just it's just so it's
just so cool. Also, what I

938
01:02:35,119 --> 01:02:39,599
loved is your gun is always holstered
and you have to actively trigger it to

939
01:02:39,719 --> 01:02:44,920
come out, so it is meaningful
when your gun is out if you're not

940
01:02:44,960 --> 01:02:46,599
just it's not just the first person
shooter troup where it's like there's just this

941
01:02:46,639 --> 01:02:52,920
gun and that's right, that's my
avatar around the world holster the gun.

942
01:02:52,960 --> 01:02:55,800
But it's like if you if you
cite your gun at someone, but they

943
01:02:55,840 --> 01:03:00,719
do so they show a specific instance
in the Prey two demo where you're you're

944
01:03:00,760 --> 01:03:04,880
going up to get some information from
this like crime lord or whatever, and

945
01:03:04,920 --> 01:03:07,400
you're presented initially when you talk to
him, it says I'm not going to

946
01:03:07,440 --> 01:03:10,000
give you the information, and you
either say okay, or you have to

947
01:03:10,039 --> 01:03:13,440
pay two thousand credits. So you
can say fine, I'll go find two

948
01:03:13,440 --> 01:03:16,079
thousand credits or no, and then
you're able to take your gun out,

949
01:03:16,079 --> 01:03:19,960
shoot the bodyguard next to him,
and then he gets freaked out and says,

950
01:03:19,960 --> 01:03:22,280
all right, final, I'll give
you the information. Uh, and

951
01:03:22,280 --> 01:03:25,440
then you But but but what's great
is that you could have either you could

952
01:03:25,480 --> 01:03:28,840
have just said fine, I'll go
get the two thousand credits, come back

953
01:03:28,840 --> 01:03:30,039
you would have given it to you, or you could have blown both of

954
01:03:30,079 --> 01:03:34,039
them away and then the mission you
would just would have failed the mission.

955
01:03:34,039 --> 01:03:37,280
But just I I love that sort
of structure, or also just being able

956
01:03:37,320 --> 01:03:38,840
to just funck with the environment.
Like there's beggars that are asking for money

957
01:03:39,119 --> 01:03:43,079
and then like you could pull a
gun up to them and they'll just scatter

958
01:03:43,119 --> 01:03:45,440
off. Or there was a show
there was a guy just hanging out a

959
01:03:45,480 --> 01:03:50,159
ledge and just be a dick,
just knocked him off, hit him in

960
01:03:50,159 --> 01:03:54,920
the face, and there's like this
sposting security system that says like don't kill

961
01:03:55,000 --> 01:04:01,039
more people. No, you said
like mission failure. But in this,

962
01:04:01,079 --> 01:04:04,599
in this style of game, I
imagine that just means like it's not it's

963
01:04:04,599 --> 01:04:08,960
not like okay, reset bag's like
okay, that's this is going to come

964
01:04:09,000 --> 01:04:12,960
about this quest some other or you
know, you have to go do something

965
01:04:12,960 --> 01:04:15,679
else, like like it's it's it's
like that's the end of that quest line

966
01:04:15,719 --> 01:04:18,880
because you killed this dude. You
can't pursue that path anymore. Yeah,

967
01:04:18,880 --> 01:04:21,159
you just move on to the next
thing. And the only thing that gave

968
01:04:21,199 --> 01:04:25,559
me a little worries that they mentioned
Tommy like four or five times during their

969
01:04:25,559 --> 01:04:29,239
presentation. They were like yeah,
they're like so they're the setup for the

970
01:04:29,239 --> 01:04:31,239
game is like, you know,
the connection to Pray is that you're you

971
01:04:31,280 --> 01:04:35,480
were on that aircraft or the plane
that crashed in you saw like a little

972
01:04:35,480 --> 01:04:39,480
sequence of Prey one and you're this
us Marshall. I don't remember that at

973
01:04:39,480 --> 01:04:41,599
all. I don't remember either,
And so you play this a little sequence

974
01:04:41,599 --> 01:04:44,119
where you get out and then all
of a sudden, it's like flash forward

975
01:04:44,159 --> 01:04:45,440
a couple of years later, and
the game's about you trying to, you

976
01:04:45,480 --> 01:04:48,480
know, discover your memories why you
became like this skilled bounty hunter. What

977
01:04:48,599 --> 01:04:51,480
does all on? Fine, that's
a good way to like start you out

978
01:04:51,480 --> 01:04:54,880
with skills instead of having to learn
them. But they're like, and you're

979
01:04:55,039 --> 01:04:57,480
to work with Tommy through most of
the game, And I'm like, is

980
01:04:57,519 --> 01:05:00,440
that really what I say? I
thought it sounded more like when I got

981
01:05:00,440 --> 01:05:03,719
that demo, I came away from
thinking like, oh, Tommy will show

982
01:05:03,760 --> 01:05:06,000
up a couple of times. No. Like they they're like, you've had

983
01:05:06,039 --> 01:05:11,199
a relationship with Tommy the entire time
that you were unconscious. He is a

984
01:05:11,559 --> 01:05:15,400
central character in the plot. Uh
okay, So that scares me a little

985
01:05:15,400 --> 01:05:16,360
bit. Yeah, I don't mind
if they can do it, well,

986
01:05:16,400 --> 01:05:19,000
it's fine, that's fine. Sure. I mean everything else with the game

987
01:05:19,039 --> 01:05:24,760
looks just really you just like,
forget Prey one and Tommy. They probably

988
01:05:24,760 --> 01:05:27,320
are doing that too, because it
knows what Tommy will be like when you

989
01:05:27,360 --> 01:05:29,480
see him. I've heard nothing but
amazing things about this game. That the

990
01:05:29,960 --> 01:05:31,719
trailer, which seems to kind of
at least you know, it's it's pre

991
01:05:31,800 --> 01:05:35,800
rendered. The trailer gives a really
great it's absolation of the actual gameplay,

992
01:05:35,960 --> 01:05:39,000
right, and it it seems like
it kind of proves out a lot of

993
01:05:39,039 --> 01:05:41,920
the ideas that were actually in this
gameplay demo. If you'll allow me to

994
01:05:41,960 --> 01:05:45,199
just nitpick for just one second,
Yes, I cannot stand the nit cap

995
01:05:45,280 --> 01:05:47,639
on the on the main character.
And I realized that when you're actually playing

996
01:05:47,639 --> 01:05:51,639
that game, you you'll never knew
that that game No, but it's it's

997
01:05:51,840 --> 01:05:54,920
it's in all of the imagery that
they're showing for that game, and I

998
01:05:55,000 --> 01:05:58,400
feel like they're otherwise, like they're
trying to have this space western kind of

999
01:05:58,480 --> 01:06:00,880
vibe and I don't know, it's
it's just like two Williams or a hipster

1000
01:06:01,000 --> 01:06:03,440
for you, or like what it
is. I don't know, I don't

1001
01:06:03,440 --> 01:06:06,440
know. I don't know. It's
it's it's such, it's such as it's

1002
01:06:06,480 --> 01:06:10,079
something, it's something that I saw
it It bothered me, and I realized

1003
01:06:10,079 --> 01:06:12,320
that it's petty and minor and a
head. It's just a piece of armor

1004
01:06:12,360 --> 01:06:14,880
that you can replace. It has, It has no impact on the actual

1005
01:06:14,920 --> 01:06:18,519
game. But but yeah, I'm
excited to see more of this game for

1006
01:06:18,719 --> 01:06:21,920
it's just a really interesting game.
I love it. It reject everything about

1007
01:06:21,960 --> 01:06:25,480
Prey and it's kind of like it
sounds like a lot of ways the game

1008
01:06:25,519 --> 01:06:27,719
that Human Head wanted to make.
I mean, but it was the three

1009
01:06:27,760 --> 01:06:30,639
D Realms project, given that we're
talking about, like dude, New Forever

1010
01:06:30,719 --> 01:06:32,760
is coming out, Like Pray was
something that was in development at that studio

1011
01:06:33,519 --> 01:06:36,920
years and years ago when Tom Hall
was working there, and portal technology was

1012
01:06:36,960 --> 01:06:40,280
something that was supposed to be part
of Prey back in the nineties, so

1013
01:06:40,360 --> 01:06:43,960
like that was a legacy game like
this, this just sounds like Human ed

1014
01:06:44,000 --> 01:06:45,920
Win in a completely new and interesting
direction. And I just that was the

1015
01:06:45,920 --> 01:06:48,039
crazy thing to me from Wing it
would be a reminder of like, oh,

1016
01:06:48,119 --> 01:06:50,360
yeah, this is Human Head,
the guys who who developed or at

1017
01:06:50,400 --> 01:06:55,199
least you know again finished Pray.
Uh, Like this is this is that

1018
01:06:55,239 --> 01:06:58,280
same studio again? Yeah? Yeah, and you you would not know if

1019
01:06:58,280 --> 01:07:00,679
I'm looking at the game. Yeah, like it's it's this seems like some

1020
01:07:00,719 --> 01:07:02,039
sort of like Triple A studio out
of nowhere. But you know, this

1021
01:07:02,079 --> 01:07:05,519
game has been a long time contract
work all these years just to like stay

1022
01:07:05,519 --> 01:07:10,320
afloat while while building those things.
I guess like Pray came out kind of

1023
01:07:10,360 --> 01:07:13,039
a while ago. Yeah, that
was that was That was like the year

1024
01:07:13,079 --> 01:07:15,800
after the three sixty launched. There
was like it was after like there's the

1025
01:07:15,840 --> 01:07:18,440
big drought, there's like Oblivion came
out and it was like there's nothing to

1026
01:07:18,480 --> 01:07:21,320
play and that came out that summer. Yeah, and everyone like didn't really

1027
01:07:21,360 --> 01:07:24,559
like it, but it was like, well, it's serviceable enough given that

1028
01:07:24,599 --> 01:07:29,760
there's mething else to play, so
just shoot up some vagina into Yeah,

1029
01:07:29,920 --> 01:07:31,920
so that game looks great. I
absolutely like it pushed all my buttons,

1030
01:07:32,039 --> 01:07:35,719
like I love Blade Runner of pulpy
sci fi and the fact that it's an

1031
01:07:35,719 --> 01:07:40,280
open world and I Mirror's Edge,
Assassin's Creed, like the vertical scale,

1032
01:07:40,280 --> 01:07:43,360
like just yeah, how does it? So? Was this just a demo

1033
01:07:43,400 --> 01:07:45,760
where you were actually playing the game
or wasn't actually playing, but you know

1034
01:07:45,800 --> 01:07:47,239
it was a real time demo with
about twenty minutes. How did How did

1035
01:07:47,320 --> 01:07:50,320
the traversal stuff looks? Because that
always worries me in the first person,

1036
01:07:50,360 --> 01:07:53,880
Well, traversal stuff is really great
because they addressed it in a couple of

1037
01:07:53,880 --> 01:07:56,559
different ways. So like they give
you a lot of like, uh,

1038
01:07:56,760 --> 01:08:00,400
different ways to ascend. So they
have like you know, grapples, and

1039
01:08:00,679 --> 01:08:04,000
you can you can jump very high. But one thing they addressed like,

1040
01:08:04,000 --> 01:08:05,719
so we give you a lot of
games, give you a lot of ways

1041
01:08:05,760 --> 01:08:09,880
to go up. The hard part
is getting down because games are always like,

1042
01:08:09,960 --> 01:08:12,400
well, when you jump, you're
gonna die. So they actually give

1043
01:08:12,440 --> 01:08:15,639
you like little boosters on your feet, right, so you can jump from

1044
01:08:15,760 --> 01:08:17,600
at any point at no matter of
the height, and you can just you

1045
01:08:17,640 --> 01:08:21,439
know, hit those boosters their last
second because when you the chase sequences,

1046
01:08:21,479 --> 01:08:25,600
these people are gonna be going over
trains, they're gonna be jumping across buildings.

1047
01:08:25,640 --> 01:08:28,840
They have teleport technology, so you
have to have the ability to keep

1048
01:08:28,920 --> 01:08:31,359
up with them. And uh yeah, they just they they've addressed it in

1049
01:08:31,359 --> 01:08:34,800
every way possible that it makes it
fun to go up and down and it's

1050
01:08:34,800 --> 01:08:39,680
just constant movement, constant movement,
and that's and I love games where you're

1051
01:08:39,680 --> 01:08:42,800
always moving and you're not worried about
hiding behind objects. You you know,

1052
01:08:42,840 --> 01:08:45,399
just you just go over it and
it's just it is a real sense of

1053
01:08:45,439 --> 01:08:47,880
flow. And actually BioShock had the
same sense of with the with Skyhooks.

1054
01:08:48,159 --> 01:08:51,920
I love games that you're always moving, you're just constantly doing something. You

1055
01:08:51,920 --> 01:08:56,000
have something to interact with. And
at the same sense, it's not like

1056
01:08:56,000 --> 01:08:58,039
it's like, Okay, I'm in
a combat center and I just kind of

1057
01:08:58,119 --> 01:09:00,880
eke my way forward for this thing. Get like like like a cover based

1058
01:09:00,880 --> 01:09:03,119
game where you're just like you just
wait behind cover, so you have an

1059
01:09:03,119 --> 01:09:06,560
opportunity and you're just like pop up, pop up. Like these games are

1060
01:09:06,640 --> 01:09:10,239
very much like just keep moving,
go somewhere else. If you're gonna go

1061
01:09:10,319 --> 01:09:12,840
up, you're gonna go down,
like you just you always have another opportunity

1062
01:09:12,880 --> 01:09:16,199
to do something else. So was
a good excellent anything else the epithet?

1063
01:09:16,279 --> 01:09:18,600
Or or was that what you were
there for? That was pretty much there

1064
01:09:18,680 --> 01:09:20,600
when I was there for. And
then I saw a ninja guy in three

1065
01:09:20,640 --> 01:09:25,720
and that has a lot of quick
time events. Great, but but like

1066
01:09:27,760 --> 01:09:30,239
it has it like you know,
button prompts on screen quick time events,

1067
01:09:30,279 --> 01:09:33,760
but it's it's all happening so goddamn
fast in that game. Y, it's

1068
01:09:33,760 --> 01:09:38,079
pretty much irrelevant that it's it's sort
of like I'm already hammering this button because

1069
01:09:38,079 --> 01:09:40,359
it's the attack button. It's like
there's you know, the two attacks.

1070
01:09:40,359 --> 01:09:42,319
There's kind of you know, a
light and heavy kind of setup. So

1071
01:09:42,319 --> 01:09:45,159
it's like, yeah, I was
already hitting square when you prompted me to

1072
01:09:45,199 --> 01:09:46,840
hit square. It was it was
just weird. It's like I like I

1073
01:09:46,880 --> 01:09:50,680
interviewed like the guy who was uh
works on Team Ninja and he helps like

1074
01:09:50,720 --> 01:09:54,960
localize they're they're different. He's when
with teammateging for a while. She's localized

1075
01:09:54,960 --> 01:09:57,600
a bunch of Team Ninjas products,
and it was like, because you know

1076
01:09:57,640 --> 01:10:00,159
Itagaki has gone. So this is
Hayashi who had I had worked on Metroid

1077
01:10:00,159 --> 01:10:02,640
other m. So he's kind of
like the de factor lead a Team Ninja

1078
01:10:02,720 --> 01:10:06,960
now and say, isn't like the
game is really bloody and like Ninjaden one

1079
01:10:06,960 --> 01:10:11,640
and two were as well, but
this one is just like likes dozers And

1080
01:10:11,920 --> 01:10:15,720
I was like, so material sprays, like what is like what and he

1081
01:10:15,800 --> 01:10:17,880
was like and he has to really
transcrib the answer, but like he described

1082
01:10:17,920 --> 01:10:21,159
like they have like this skin and
bone technology. They want to create emotional

1083
01:10:21,199 --> 01:10:25,560
resonance in the game because like when
you kill people in a game, like

1084
01:10:26,239 --> 01:10:33,560
what are you doing with your life? So so there be the series is

1085
01:10:33,600 --> 01:10:36,199
like like when you're like, there'll
be times where like the game will just

1086
01:10:36,239 --> 01:10:40,680
slow down, and like when you're
slicing through, like you slice real slow

1087
01:10:40,920 --> 01:10:45,000
because they just want you to feel
the crunch of the bones and slicing slicing

1088
01:10:45,119 --> 01:10:48,439
through the skin and the muscles,
and they have like a specific technology for

1089
01:10:48,439 --> 01:10:53,960
it. They're like, I can't
remember which it was. Add on that

1090
01:10:54,119 --> 01:11:00,119
just sounds gross. Dragons dragons,
Dogma dragons fair enough, Sir H Marcus.

1091
01:11:00,640 --> 01:11:05,880
Anything today that you've seen at the
show that well, I obviously BioShock,

1092
01:11:06,159 --> 01:11:09,840
Yeah, that was I saved that
as my last demo of the show.

1093
01:11:10,079 --> 01:11:13,439
I wanted to sort of like go
out on a high, especially after

1094
01:11:14,720 --> 01:11:17,039
my wasted time at Ubisoft, and
I was just I was blown away.

1095
01:11:17,039 --> 01:11:21,199
I was actually disappointed when the demo
ended and I walked out knowing that it's

1096
01:11:21,199 --> 01:11:25,960
going to be a good twelve months
before I actually get to put my hands

1097
01:11:26,000 --> 01:11:28,800
on this game at least. Yeah, I mean at least they're saying the

1098
01:11:28,800 --> 01:11:32,279
fall of next year. And it
was obviously very polished and you could see

1099
01:11:32,319 --> 01:11:35,840
that you know they'd worked on this
particular segment for months and months. But

1100
01:11:35,920 --> 01:11:39,119
if they can do that with the
rest of the game. I mean,

1101
01:11:39,199 --> 01:11:42,840
that's that's something that could just rewrite
the record books. I honestly like watching

1102
01:11:42,880 --> 01:11:45,600
that demo, I had a hard
time believing that is something a human being

1103
01:11:45,640 --> 01:11:48,439
can play. You know. It's
just like there's so much going on,

1104
01:11:48,479 --> 01:11:54,640
there's so much chaos, like all
the stuff, like, well, it's

1105
01:11:54,640 --> 01:11:57,680
it's stuff that they're working on,
it's something they're they're very you know,

1106
01:11:57,960 --> 01:11:59,880
no I when I say that,
I mean it's just like it was.

1107
01:12:00,000 --> 01:12:01,119
It was kind of awe inspiring in
the way that like, you know,

1108
01:12:01,239 --> 01:12:03,439
you know, it's a live demo. You know, someone's playing. But

1109
01:12:03,560 --> 01:12:08,880
usually usually it's like the like there's
certain things where like the you know,

1110
01:12:08,960 --> 01:12:11,960
the kind of the phase technology,
like the phase stuff that they're they're doing

1111
01:12:12,000 --> 01:12:15,319
with the with Elizabeth's hairs and the
tears exactly where it's like, Okay,

1112
01:12:15,399 --> 01:12:17,079
there's a button promp, there's a
there's a gameplay system, there's like a

1113
01:12:17,119 --> 01:12:19,640
button hold for this other thing for
kind of choice stuff. Yeah, but

1114
01:12:19,680 --> 01:12:24,479
there's a lot of stuff where the
gameplay systems aren't apparent and you're so used

1115
01:12:24,479 --> 01:12:27,479
to like, okay, you can
you can kind of see and break down

1116
01:12:27,640 --> 01:12:30,560
like what the moving parts are behind
the scenes a lot of that demo,

1117
01:12:30,600 --> 01:12:32,880
And I think it's what's really impressive
about that, like, like you're saying,

1118
01:12:32,880 --> 01:12:36,720
Alex, is the fact that it's
it's not apparent kind of like yeah,

1119
01:12:36,800 --> 01:12:40,479
like what's the trigger? Am I
walking past this thing? And and

1120
01:12:40,520 --> 01:12:42,880
it's kind of a fucked up thing
that you're thinking about it in that way

1121
01:12:42,920 --> 01:12:45,760
that you're like your first look at
it is like it's like all right,

1122
01:12:45,800 --> 01:12:47,000
like you know, how is you
know, like what is the mechanic here?

1123
01:12:47,079 --> 01:12:50,159
Like what's the system? It's not
just sort of like what's the experience?

1124
01:12:51,000 --> 01:12:55,720
But I felt like a lot of
that demo feel it's you know,

1125
01:12:55,800 --> 01:13:00,560
a lot of the stuff with the
skyhook is going to be based on destination.

1126
01:13:01,439 --> 01:13:04,439
You know. It's like when you
see that little icon on screen,

1127
01:13:04,520 --> 01:13:08,039
as as you look around the environment, you know, you'll you'll see it

1128
01:13:08,479 --> 01:13:11,640
on other rails that you can connect
to if you if you hit the button

1129
01:13:11,680 --> 01:13:14,680
at that point, you know,
spots on the ground if you want to

1130
01:13:14,720 --> 01:13:17,479
dismount and uh and things like that. So you know that that's kind of

1131
01:13:17,560 --> 01:13:21,800
how they're addressing you know, like
that sort of movement. But yeah,

1132
01:13:21,840 --> 01:13:25,359
it does seem like it's could be
something to be very difficult. You know,

1133
01:13:25,600 --> 01:13:28,560
if you're up way high and you
know there's rails down below, it's

1134
01:13:28,600 --> 01:13:30,000
like, how do you convey that
to the player. And it's one of

1135
01:13:30,000 --> 01:13:33,319
those things that, yeah, it's
you know they're tackling just by getting to

1136
01:13:33,319 --> 01:13:35,920
where they've gotten with the skyhook.
It makes it It sounds like this is

1137
01:13:35,960 --> 01:13:41,119
one of those hard problems where they
know in like in their head, how

1138
01:13:41,119 --> 01:13:45,319
they want it to go, but
you know, figuring that out and actually

1139
01:13:45,319 --> 01:13:46,760
making that into a full fledged gameplay
system, you know, it is still

1140
01:13:47,119 --> 01:13:51,399
a work in progress. And yeah, I think that you know, there's

1141
01:13:51,439 --> 01:13:55,760
some things in that demo it's kind
of hard to tell which parts a person

1142
01:13:55,880 --> 01:14:00,359
is pushing a controller and which parts
are basically like cut scene if they are

1143
01:14:00,479 --> 01:14:02,279
taking taking movement away. Sure,
I think that's something if you if you

1144
01:14:02,359 --> 01:14:06,279
do watch the demo, which I
hope they put this demo out so everyone

1145
01:14:06,319 --> 01:14:10,000
can see it, it is really
worth checking out. But you know,

1146
01:14:10,039 --> 01:14:14,840
there are moments in where there's no
radical right that that to me says this

1147
01:14:14,920 --> 01:14:17,359
is the part you're not playing this
bit of this s guy hook does seem

1148
01:14:17,399 --> 01:14:20,159
that that you're gonna need a little
guidance, a little look like there was

1149
01:14:20,199 --> 01:14:23,960
like like a white circle. Yeah, that's what I'm talking about. That's

1150
01:14:23,960 --> 01:14:26,439
when you if you get to dismount
and other sort of but I mean specifically,

1151
01:14:26,479 --> 01:14:30,319
like when you're walking and Elizabeth has
taken off to find this horse,

1152
01:14:30,880 --> 01:14:34,439
like the radical disappears for a while
because I don't think you're in control anymore

1153
01:14:34,439 --> 01:14:38,279
at that point, at least direct
you to where the next sequence is going

1154
01:14:38,319 --> 01:14:40,760
to start. Yeah, for some
of those things, but but by and

1155
01:14:40,840 --> 01:14:44,800
large, it looked like that there
was someone in control of of all that

1156
01:14:44,800 --> 01:14:46,720
stuff, the Skyhoak stuff specifically.
One of the things that this strikes me

1157
01:14:46,720 --> 01:14:50,479
though, is the Elizabeth character.
There's nothing I hate more than they give

1158
01:14:50,479 --> 01:14:55,880
you a character and you have to
babysitter and the fact that this this girl

1159
01:14:56,239 --> 01:15:00,680
is you know, can manage yourself
and you don't. Here she doesn't want

1160
01:15:00,680 --> 01:15:02,239
to be baby savvy. Yeah,
you have to get her out, but

1161
01:15:02,439 --> 01:15:08,159
the freedom not to worry about her
allows you to jump on a skyhook,

1162
01:15:08,239 --> 01:15:11,159
scoot up and down, jump into
a building, jump into an ash ship,

1163
01:15:11,239 --> 01:15:13,960
blow that shit out, come back
down, and she's just you know,

1164
01:15:14,079 --> 01:15:16,359
she's still Then she's obviously somebody who
can take care of herself. That's

1165
01:15:16,479 --> 01:15:18,880
a weight off because so many people
it's like, you know, it's just

1166
01:15:18,920 --> 01:15:24,399
such a cop out when all right, well you can't go more than twenty

1167
01:15:24,399 --> 01:15:27,640
feet from the person you're doing the
escort mission, right, Yeah, it's

1168
01:15:27,640 --> 01:15:30,920
like it's like it's what helped ruined
Space Sims. Yeah, the escort mission.

1169
01:15:30,960 --> 01:15:33,399
You know, no one wants to
play an escort mission. That part

1170
01:15:33,439 --> 01:15:36,640
was insane of the idea of like, wait, like that's that's the person

1171
01:15:36,680 --> 01:15:40,479
that clearly I need to be keeping
tabs on here. But you know,

1172
01:15:40,600 --> 01:15:43,640
I'm getting pretty far away from her
when going through that hole. But if

1173
01:15:43,640 --> 01:15:45,359
you pay attention to her through that
sequence, like she is straight up like

1174
01:15:45,479 --> 01:15:48,039
vox popular guys are coming up to
her, and she's like being over the

1175
01:15:48,079 --> 01:15:51,720
balls and taking out taking care of
business. Yeah yeah, absolutely, But

1176
01:15:51,720 --> 01:15:56,840
but but it doesn't shoot everybody either. It's that distance thing though. It's

1177
01:15:56,880 --> 01:15:59,399
it's like like markt was saying,
it's like you're used to just like if

1178
01:15:59,439 --> 01:16:02,920
you have like an AI squad,
if you have a companion or sometimes they

1179
01:16:02,920 --> 01:16:05,880
are just fucking attached at the hip
at all times. Yeah, and even

1180
01:16:05,880 --> 01:16:09,359
in that sequence, like when he
gets onto that skyhook to go take out

1181
01:16:09,359 --> 01:16:11,720
of Zeppel, and there's straight up
a line of dialogue that hey, stay

1182
01:16:11,760 --> 01:16:14,680
here, right so I can go
take off and deal with this stuff literally.

1183
01:16:14,680 --> 01:16:16,279
Actually you're coming back down. You
do see her kneeing some guy in

1184
01:16:16,359 --> 01:16:20,439
the balls. I wonder how much
of that will, like, like,

1185
01:16:20,840 --> 01:16:26,000
how much of that dynamic dialogue or
if it is dynamic, will play into

1186
01:16:26,000 --> 01:16:28,840
when you're actually playing the game,
Like, because when they stay here,

1187
01:16:29,119 --> 01:16:30,760
I mean, of course they've scripted
this demo or these at least they set

1188
01:16:30,840 --> 01:16:33,520
up this demo to do grow a
specific way. How much of that will

1189
01:16:33,560 --> 01:16:36,800
play into when you're actually It sounds
like there will just be things in this

1190
01:16:36,840 --> 01:16:41,840
game that they are writing that if
you don't end up doing some things in

1191
01:16:41,880 --> 01:16:45,399
the game, you won't see them, like that the part where she's wearing

1192
01:16:45,439 --> 01:16:48,000
the Lincoln head and stuff. If
you don't go kind of poke around this

1193
01:16:48,079 --> 01:16:51,279
store and dig through all this stuff, like, you're gonna miss that stuff.

1194
01:16:51,319 --> 01:16:56,159
It almost seems like the equivalent of
the audiologue or something. You know,

1195
01:16:56,199 --> 01:16:59,119
there'll just be things that if you
don't explore every nook and cranny,

1196
01:16:59,119 --> 01:17:02,279
you're not gonna get every bit of
dialogue. The audiologue is actual, like

1197
01:17:02,359 --> 01:17:08,640
scripted interesting experiences rather than being sort
of like little pickups. Yeah, and

1198
01:17:08,640 --> 01:17:11,239
then I mean that's I like that
book or to what speaks, Yeah,

1199
01:17:11,680 --> 01:17:14,880
I like that. I like the
way he speaks and stuff. Yeah about

1200
01:17:14,920 --> 01:17:16,560
Roscoe's and Scratch. Yeah, but
yeah, the other I mean that's what

1201
01:17:16,680 --> 01:17:19,319
you see an example that in that
demo, like when you're about to go

1202
01:17:19,520 --> 01:17:23,680
to where the Vox popular, I've
kind of taken over that section of town.

1203
01:17:24,319 --> 01:17:26,840
You can either split off and she
said, as we can either go

1204
01:17:26,880 --> 01:17:30,960
get more supplies or we can go
straight to the house, straight to Comstock

1205
01:17:30,000 --> 01:17:32,279
house. Right. Yeah, so
there's like two like if you probably if

1206
01:17:32,279 --> 01:17:34,920
you go that other path, there's
probably some other stuff you can do before.

1207
01:17:35,039 --> 01:17:39,159
You know, in that demo,
you are stopping in execution. You

1208
01:17:39,199 --> 01:17:42,560
don't necessarily have to stop it and
ask you you want to do this?

1209
01:17:42,720 --> 01:17:45,159
Hey, what happens if you don't
because the rest of the action and that

1210
01:17:45,199 --> 01:17:48,039
demo is predicated on you having stopped
that execution, right, And they wouldn't

1211
01:17:48,039 --> 01:17:50,760
they wouldn't talk about this. Yeah. I think it's just see how Elizabeth

1212
01:17:50,760 --> 01:17:55,439
would have reacted that given when the
horse was dying, how freaked out she

1213
01:17:55,640 --> 01:17:59,600
was that if you'd let that guy
be executed, what would have been the

1214
01:17:59,640 --> 01:18:01,560
reaction? Where would that have taken
you? That would be probably more interesting

1215
01:18:01,640 --> 01:18:04,000
than showing you a gunfights. Well, one of the things, uh,

1216
01:18:04,800 --> 01:18:09,000
the talking to Ken Levine about it, you know, he seemed very very

1217
01:18:09,039 --> 01:18:11,520
quick to say, like, she's
not going to be like the angel on

1218
01:18:11,560 --> 01:18:14,880
your shoulders saying like we need to
save these people. Uh, you know,

1219
01:18:14,920 --> 01:18:15,800
because she needs to get out of
there. She needs to learn more

1220
01:18:15,800 --> 01:18:18,000
about herself and figure it out.
So there's gonna be moments where she's like

1221
01:18:18,399 --> 01:18:21,560
turning to you going like, oh
shit, this is like sort of the

1222
01:18:21,720 --> 01:18:25,760
we're looking each other figuring out what
the hell are we gonna do here?

1223
01:18:26,119 --> 01:18:29,239
No easy answers, you know that
that's that's kind of the the idea of

1224
01:18:29,279 --> 01:18:32,640
putting you into these uncomfortable situations seems
like what the crux of that game is

1225
01:18:32,680 --> 01:18:36,119
going to be, as as you
know, because it's because you're in the

1226
01:18:36,119 --> 01:18:42,680
middle of this war between these two
factions on Ridiculous Sky City. Yeah,

1227
01:18:42,720 --> 01:18:45,199
and and I think between that and
and the fact that they're willing to show

1228
01:18:45,319 --> 01:18:53,880
that tear in that game and where
it takes you this early's a lot about

1229
01:18:53,920 --> 01:19:00,119
where that game can go. And
that's like even like you could theoretic they

1230
01:19:00,159 --> 01:19:02,560
walk into those tears. Yeah,
yeah, you might. You probably won't

1231
01:19:02,560 --> 01:19:05,520
spend your entire time in this game
on Columbia. Yeah, but god,

1232
01:19:05,600 --> 01:19:08,560
I love the look of Columbia.
Got it. Got it? Just like

1233
01:19:08,600 --> 01:19:13,119
the like irrational the ability to like
conceive and realize these worlds. Just the

1234
01:19:13,680 --> 01:19:17,640
how just when they're walking around,
how far you can see, how much

1235
01:19:17,640 --> 01:19:20,119
of it you can see it at
any given moment in that demo, and

1236
01:19:20,199 --> 01:19:25,279
just just the level of detail and
all of that stuff is Yeah, it's

1237
01:19:25,319 --> 01:19:29,239
just it's it's that stuff that I
think is really important from a gameplay perspective

1238
01:19:29,239 --> 01:19:30,800
as well. I Mean, you
have all these skyhooks that you're moving very

1239
01:19:30,880 --> 01:19:35,000
quickly on. You need that ability
to see all the way out, you

1240
01:19:35,000 --> 01:19:38,039
know, as far to the horizon
as you as you can, you know,

1241
01:19:38,039 --> 01:19:40,079
as far as as they can they
can allow with you know, while

1242
01:19:40,119 --> 01:19:42,319
still keeping the frame right. Yeah. And also you know, like the

1243
01:19:42,560 --> 01:19:45,439
the you know, the no loads
during all of this stuff when he's flying

1244
01:19:45,479 --> 01:19:48,840
around, like covering a lot of
ground in a big world with a lot

1245
01:19:48,880 --> 01:19:51,000
of details. So I guess it's
you know, it's it's yeah, it's

1246
01:19:51,000 --> 01:19:54,159
a lot of ground, but it's
all vertical ground. You know, you're

1247
01:19:54,239 --> 01:19:56,680
kind of in the town square the
whole time. You're just going up and

1248
01:19:56,720 --> 01:20:00,279
dealing with this. Yeah this uh
zeppelin, that's still ground. I mean

1249
01:20:00,439 --> 01:20:03,199
it is, but there's as much
surrender it is, but it's as much

1250
01:20:03,199 --> 01:20:05,800
surrender whin it's like the only thing
up in the sky with you is the

1251
01:20:05,840 --> 01:20:10,199
skyhook tracks and also the zeppelin.
Like that's that's really it. It's like

1252
01:20:10,239 --> 01:20:13,960
there's not as much geometry to deal
with that there the one what was the

1253
01:20:14,880 --> 01:20:16,000
real quick just the last thing on
that what was the way? He used

1254
01:20:16,000 --> 01:20:19,399
a really interesting word to describe what
Columbia was when he was giving them like

1255
01:20:19,399 --> 01:20:23,920
the initial backstory, like because I
mean the idea was that it's been this

1256
01:20:24,159 --> 01:20:26,800
you know, it's this floating city. But it's like because it was meant

1257
01:20:26,840 --> 01:20:29,840
to be a symbol for you know, it was like a world's fair sight.

1258
01:20:30,119 --> 01:20:33,399
It was meant to be found the
American ideal. It says what he

1259
01:20:33,520 --> 01:20:36,039
is when when I was sitting there
was a way he described it as like

1260
01:20:36,079 --> 01:20:40,680
what it had become. It was
like it's a boogeyman. Yeah, the

1261
01:20:40,680 --> 01:20:43,880
booge It was like a flying boogeyman
that just sort of goes around and sort

1262
01:20:43,880 --> 01:20:45,439
of like imposes this will on the
rest of the world. You know.

1263
01:20:46,199 --> 01:20:49,680
The whole thing is set off by
Colombia basically going over to China and you

1264
01:20:49,680 --> 01:20:53,720
know, killing a bunch of civilians
and then disappearing. Yeah, you know,

1265
01:20:53,760 --> 01:20:56,960
which I guess at that point the
US disavows on it just says like

1266
01:20:57,000 --> 01:21:00,119
we that's not us man. Yeah, And I I think that is one

1267
01:21:00,119 --> 01:21:04,960
of the most bizarre and fascinating backstories
for like any game I have ever heard

1268
01:21:05,000 --> 01:21:09,199
before. Like I I that that
is the part I'm arguably most interested in.

1269
01:21:09,159 --> 01:21:11,960
It's just like deep diving into like
what the fuck is any of this

1270
01:21:12,000 --> 01:21:15,359
game, like this backstory about,
because it just looks amazing, Like,

1271
01:21:15,439 --> 01:21:17,880
yeah, like what is the what
is the world on the Like all of

1272
01:21:17,920 --> 01:21:21,680
BioShock, you you you constantly wonder
like what is the world on the ground,

1273
01:21:21,800 --> 01:21:25,920
Like if this is like going on
under here? This is what the

1274
01:21:25,960 --> 01:21:29,840
fantastical is, either you know,
in the sky in infinite or you know,

1275
01:21:29,920 --> 01:21:32,880
underwater in the original of Like okay, you have some basis at least

1276
01:21:33,039 --> 01:21:38,399
esthetically and conceptually in in you know, in history and in reality, but

1277
01:21:38,600 --> 01:21:42,560
you know, you've a split occurred
at some point and it's hard to tell

1278
01:21:42,600 --> 01:21:45,239
how far in the past that was. And I want to explore that schism

1279
01:21:45,319 --> 01:21:49,039
like as much as humanly possible.
Like the more the more they throw into

1280
01:21:49,039 --> 01:21:53,239
that stuff, like the happier I
will be most certain way. That's fascinating.

1281
01:21:53,239 --> 01:21:56,439
And it definitely an amazing demou marcuts. So it sound like that was

1282
01:21:56,479 --> 01:21:58,720
your your highlight of the day without
a death, that was the kind of

1283
01:21:58,760 --> 01:22:00,079
the day. And then over the
last couple he has been Arkham City,

1284
01:22:00,239 --> 01:22:03,800
Big Batlane fan Boy. I thought
that was just phenomenal, the fact that

1285
01:22:03,840 --> 01:22:09,000
they've made the game prettier yet filthier
and increased the size of it. And

1286
01:22:09,039 --> 01:22:12,399
then there was another game on the
Warner Brother's booth really kind of like blindsided

1287
01:22:12,439 --> 01:22:16,479
me and took me back to almost
like Shining Force and Secret of Gaia on

1288
01:22:16,560 --> 01:22:20,239
the on the NS back in the
day, and that was Bastion. And

1289
01:22:20,560 --> 01:22:25,920
it was also a really surreal moment
for me because obviously you know who the

1290
01:22:25,920 --> 01:22:30,680
creative director is and yeah, six
years ago I was pitching him on games

1291
01:22:31,079 --> 01:22:36,600
and yesterday he was pitching me on
his game. It was total role reversal

1292
01:22:36,960 --> 01:22:41,560
this industry, Like, how fucking
weird is it? Well? The thing,

1293
01:22:41,640 --> 01:22:43,880
I mean, your start off as
journalists, you go into pr and

1294
01:22:43,920 --> 01:22:46,479
then you you either move into marketing
or creative design or you go back to

1295
01:22:46,520 --> 01:22:49,079
being a journalist when you get to
a certain age, and then it's just

1296
01:22:49,119 --> 01:22:54,439
everybody gets younger or and people start
pitching you on stuff, and it's really

1297
01:22:54,560 --> 01:22:57,920
kind of creepy. I was.
I was at the judges event showing I

1298
01:22:58,039 --> 01:23:00,279
fortuport manning the sled that you guys
were talking about earlier, and Gregg was

1299
01:23:00,359 --> 01:23:03,760
right behind me at at Bashton and
it's just that's my old boss right behind

1300
01:23:03,760 --> 01:23:10,199
me, got his game. I've
got my sled. I guess at some

1301
01:23:10,279 --> 01:23:15,359
point your photographer was taking pictures of
me playing forts and fourth that real and

1302
01:23:15,399 --> 01:23:17,439
it ended up in a promo unit
on the dash somewhere nice. So people

1303
01:23:17,479 --> 01:23:20,279
I've been getting like messages like the
back of your heads on the dash and

1304
01:23:20,319 --> 01:23:23,239
I'm like, it's a little weird
that you can recognize the back of my

1305
01:23:23,279 --> 01:23:28,159
head. So is this Brian,
Is this your first full on E three

1306
01:23:28,680 --> 01:23:30,680
with Turn ten? Yes? Yeah, so how has this experience been for

1307
01:23:30,720 --> 01:23:33,920
you? Man? It's uh,
I have to say, I told people,

1308
01:23:33,960 --> 01:23:38,039
has ever run into to him today? It's you have this feeling of

1309
01:23:38,359 --> 01:23:42,319
you're so immersed in your game that, at least for me, I've been

1310
01:23:43,039 --> 01:23:45,880
not completely but mostly disconnected from the
rest of the industry. So when I

1311
01:23:45,920 --> 01:23:49,960
come to E three for twenty eleven, it's like when I came to E

1312
01:23:50,119 --> 01:23:54,359
three for the first time in Atlanta
and I had no idea what the industry

1313
01:23:54,439 --> 01:23:58,279
was about, and everything was new, and it's like so many things that

1314
01:23:58,319 --> 01:24:00,640
I had never even heard of,
or at least that hurt a title,

1315
01:24:00,680 --> 01:24:02,479
but didn't know what the game is
all about. So it's like really coming

1316
01:24:02,520 --> 01:24:05,479
back and seeing things with new eyes
because there's so much new stuff. I'm

1317
01:24:05,479 --> 01:24:08,760
like, what is Payday? What
is all this other stuff that i've What

1318
01:24:08,880 --> 01:24:11,760
is BioShock? You know? I
hear good things on Twitter, but I

1319
01:24:11,760 --> 01:24:15,119
haven't seen it. So it's it's
kind of refreshing in that sense to Company

1320
01:24:15,279 --> 01:24:19,319
three and see, you know how
it is when you're in the industry,

1321
01:24:19,359 --> 01:24:25,399
you know everything that's going to happen
at E three before before we even get

1322
01:24:25,439 --> 01:24:28,119
here. So it was it was
you know, it's it's the typical sort

1323
01:24:28,119 --> 01:24:30,600
of like once the press conferences are
over, it's it's the like, all

1324
01:24:30,680 --> 01:24:31,840
right, well E three is almost
over, and even and even before that,

1325
01:24:31,960 --> 01:24:34,399
it's more like a you know,
dotting eyes and crossing t's stuff.

1326
01:24:34,439 --> 01:24:39,560
It's like exactly well stuff, but
we need to hear them say it right

1327
01:24:39,640 --> 01:24:42,399
and and then say the name of
this thing or say the price of this

1328
01:24:42,439 --> 01:24:44,840
thing. Yeah, you know.
Of course, the flip side of that

1329
01:24:45,000 --> 01:24:46,800
is that I've been, you know, spending most of my time at the

1330
01:24:46,840 --> 01:24:50,039
booth. I haven't had a lot
of time to go out and explore.

1331
01:24:50,199 --> 01:24:55,479
So today I finished up and I
just started running around and seen as much

1332
01:24:55,479 --> 01:24:58,720
as I could, which admittedly wasn't
a lot, but it was still like

1333
01:24:58,760 --> 01:25:00,119
I felt like, you know,
kid the candy store, just running around

1334
01:25:00,119 --> 01:25:03,560
seeing that looks school at school,
any highlights for you, well, you

1335
01:25:03,560 --> 01:25:06,239
guys know me. The first place
I went was THEA and I was checking

1336
01:25:06,239 --> 01:25:11,399
out the NCAA football That's the only
game I wanted to play beyond you know

1337
01:25:11,800 --> 01:25:15,359
what we were showing. And and
I went to go see the UFC three

1338
01:25:15,720 --> 01:25:19,600
demo, which looks really cool.
Yeah, they're adding pride into that like

1339
01:25:20,159 --> 01:25:25,560
face stomp, Yeah exactly, soccer
kicks, Yeah, soccer kicks. And

1340
01:25:26,079 --> 01:25:29,319
that they're redoing the submission system.
Well no more of this, you know.

1341
01:25:29,520 --> 01:25:33,520
So I'm not sure how little weird
the thing. I don't have a

1342
01:25:33,520 --> 01:25:39,560
problem with them changing the submission system, but because this I didn't necessarily like

1343
01:25:39,640 --> 01:25:43,920
the spinning of the hand thing.
But my problem with it was that the

1344
01:25:43,960 --> 01:25:46,800
graphic that they put over the screen
completely conceals the fighters, so you don't

1345
01:25:46,800 --> 01:25:50,239
really get that sense of two,
you know, them struggling in this submission

1346
01:25:50,880 --> 01:25:56,119
because there's this overlay of the of
the mini game. So I want to

1347
01:25:56,119 --> 01:26:00,079
see the looks of pain on the
two sweaty, half naked men hugging each

1348
01:26:00,079 --> 01:26:02,000
other. Yeah, I actually see
that facial expression. Yeah, I want

1349
01:26:02,000 --> 01:26:05,560
to personally, I want to smell
it. Yeah, but we probably got

1350
01:26:05,600 --> 01:26:11,680
the smell because the generation. Yeah, we'll get there, we'll get there.

1351
01:26:13,159 --> 01:26:16,359
Vision finally, Actually true story.
I had a guy come up to

1352
01:26:16,359 --> 01:26:21,000
me yesterday at the Forts of Booth
and pitched me on a smell machine and

1353
01:26:21,039 --> 01:26:25,920
then you saw some smell machines g
DC this year. Really is that coming

1354
01:26:25,960 --> 01:26:28,960
back again? Because I remember,
you know, let's say eight years ago,

1355
01:26:29,840 --> 01:26:33,560
when they were trying to creepy gray
boxes. Yes, and he's like,

1356
01:26:33,600 --> 01:26:38,199
we could do a game, we
could do a cartridge for burning rubber,

1357
01:26:38,399 --> 01:26:43,439
whatever you want. I'm like,
why why would anyone want? I

1358
01:26:43,479 --> 01:26:48,479
know, I car lot, we
do, like you can we do that?

1359
01:26:49,039 --> 01:26:50,760
I mean, the holy grail for
that stuff was always like, you

1360
01:26:50,840 --> 01:26:54,760
have to figure out some way to
just combine things so you don't have to

1361
01:26:54,760 --> 01:26:58,920
do a custom cartridge, right right, But it sounds like they're still And

1362
01:26:59,039 --> 01:27:01,119
he told me a good decade away
from cracking that one. Well, he's

1363
01:27:01,199 --> 01:27:04,359
like he had the full business plan
together. He's like, we're usb power

1364
01:27:04,439 --> 01:27:06,720
now, but we're gonna come out
with a wireless one soon. And they

1365
01:27:06,760 --> 01:27:10,560
were prototyping one you can wear on
your vest or something like that. I'm

1366
01:27:10,600 --> 01:27:13,680
like, so the next time I
don't I don't wear vests, well is

1367
01:27:14,079 --> 01:27:16,479
going to be You're gonna have to
start wearing vests. In the future everyone

1368
01:27:16,520 --> 01:27:18,680
wears vests. And you got it. So the next time one of those

1369
01:27:18,680 --> 01:27:21,319
guys comes at Year and you want
to scan them off, looks I'm dead

1370
01:27:21,319 --> 01:27:25,319
in the eye, dead serious,
and say, can you replicate the smell

1371
01:27:25,359 --> 01:27:29,239
of dead hooker in my trunk?
Just nice and serious. Just give him

1372
01:27:29,239 --> 01:27:31,600
that little glint in your eye and
little smiles. That's what drives me.

1373
01:27:33,640 --> 01:27:36,880
Fabricate some sweat on your upper lip. It's like, let's do it so

1374
01:27:40,039 --> 01:27:43,439
so a little nub, a little
UFC. Yeah, and that's about it,

1375
01:27:43,560 --> 01:27:45,399
honestly. Well, I went over
to the Nintendo booth just to see

1376
01:27:45,439 --> 01:27:48,159
the EU because I'd seen so much
about it, and I saw the Shield

1377
01:27:48,239 --> 01:27:51,600
game in Actually I didn't obviously,
no way was I gonna get to play

1378
01:27:51,640 --> 01:27:56,439
it because the line was ridiculous.
But I ran through there, ran past

1379
01:27:56,479 --> 01:27:59,079
the Vita things just to see what
it looked like. And uh, and

1380
01:27:59,119 --> 01:28:01,680
that was pretty much my So what
was the you know, other than you

1381
01:28:01,720 --> 01:28:04,399
know, it's I guess at a
certain point it's kind of hard to parse

1382
01:28:04,439 --> 01:28:12,840
out the the method in which you
guys are are presenting forts before but from

1383
01:28:13,159 --> 01:28:15,840
from the game itself. But what
was what's the reaction been? Like,

1384
01:28:15,840 --> 01:28:17,720
how are you guys feeling right now? We feel fantastic. I mean,

1385
01:28:18,000 --> 01:28:24,079
it's amazing. We we showed a
lot of different ways of playing for at

1386
01:28:24,119 --> 01:28:27,319
the booth, at the judges event, at the party we had last night.

1387
01:28:28,119 --> 01:28:30,399
We you know, we had the
controller set up. We had the

1388
01:28:30,720 --> 01:28:33,560
full sled that we've already talked about
with hydraulics. We have our Connect head

1389
01:28:33,600 --> 01:28:38,520
tracking thing, and we have the
Connect pods. So all of these different

1390
01:28:38,520 --> 01:28:43,760
ways sort of add up to kind
of how we think about where car racing

1391
01:28:43,800 --> 01:28:47,239
games need to go. You know, if you played the Forts the series

1392
01:28:47,239 --> 01:28:50,840
before, you know that we're all
about realistic raising, We're all about hundreds

1393
01:28:50,880 --> 01:28:55,199
of cars, and of course we
were going to continue to do that because

1394
01:28:55,199 --> 01:28:59,520
that's what that's what our core audience
wants, and that's what that's what the

1395
01:28:59,560 --> 01:29:04,239
studio loves in essence, but we
also want to bring in new people and

1396
01:29:04,239 --> 01:29:08,439
say, hey, cars are cool. You know, we want we want

1397
01:29:08,439 --> 01:29:13,279
to show people. We want to
basically turn game fans into car fans and

1398
01:29:13,600 --> 01:29:16,000
vice versas. So we have you
know, things like the Auto Vista where

1399
01:29:16,000 --> 01:29:20,479
you can see these cars and walk
around them and listen to Jeremy Clarkson talk

1400
01:29:20,479 --> 01:29:24,760
about them, and that's where there's
some connect integration there. There's connect integration

1401
01:29:24,800 --> 01:29:27,960
there. Yeah, you probably you
know we showed that last year at at

1402
01:29:28,000 --> 01:29:31,960
E three, but it's really come
a long way graphically and otherwise. We

1403
01:29:32,039 --> 01:29:36,720
just want to give people a sense
of these cars that you may never see

1404
01:29:36,760 --> 01:29:41,119
in real life or maybe never get
to, you know, in person,

1405
01:29:41,479 --> 01:29:44,479
but experience them, learn about them. We're trying to teach people about cars,

1406
01:29:44,760 --> 01:29:46,520
just really share our passion for cars. We love them, and just

1407
01:29:46,560 --> 01:29:53,600
out of curiosity, when can I
start wrecking them through buildings? When can

1408
01:29:53,600 --> 01:29:56,880
I do takedowns and furs? I
was just thinking of sitting here, thinking

1409
01:29:56,920 --> 01:30:00,239
like, how how odd it was
like your brand Eckward se we talking about

1410
01:30:00,359 --> 01:30:04,520
turn ten and then realizing that you
are literally wearing forts of socks right now?

1411
01:30:04,680 --> 01:30:09,079
These are these are actually not these? These are kind of like these

1412
01:30:09,079 --> 01:30:14,640
are like hanging ten socks? Are
they? I wish they were? From

1413
01:30:14,800 --> 01:30:16,640
from this From this angle, it
kind of looks like if only there was

1414
01:30:16,680 --> 01:30:21,119
such a thing as forts, I
think that's something that the community would enjoy

1415
01:30:19,840 --> 01:30:26,439
it. I'd be wearing them on
my hands for their avatar. So how's

1416
01:30:26,520 --> 01:30:30,840
how's your driving personally? Because so
so you know, like like I imagine

1417
01:30:30,920 --> 01:30:33,319
kind of the culture of that studio, Uh, you know, you'd be

1418
01:30:33,319 --> 01:30:36,960
surprised. We've got some guys that
are unbelievable. Yeah, but we've also

1419
01:30:38,000 --> 01:30:41,279
got folks who you know, are
just into cars. We got folks.

1420
01:30:41,720 --> 01:30:45,359
It's it's it's not it's a studio
that loves cars, but it's not a

1421
01:30:45,399 --> 01:30:47,880
studio of like forts of you know, obsessives who play it all the time.

1422
01:30:47,920 --> 01:30:51,039
And it's all different skill levels.
We've you know, we all love

1423
01:30:51,079 --> 01:30:54,199
the game. We all I don't
know what I mean, like actually in

1424
01:30:54,279 --> 01:30:57,479
real life and real because because that's
that's kind of where I I assume like

1425
01:30:57,479 --> 01:31:01,720
there has to be at some level
of real world passion that's driving at least

1426
01:31:01,760 --> 01:31:05,960
you know, a percentage of people
there when I first when you first start

1427
01:31:06,000 --> 01:31:11,239
at turn ten. We have our
meetings every three weeks where the whole team

1428
01:31:11,239 --> 01:31:13,920
meets and if you're new, you
have to introduce yourself and they ask you

1429
01:31:14,000 --> 01:31:16,000
what you drive. When I when
I moved up to Seattle, I didn't

1430
01:31:16,000 --> 01:31:20,079
have a car, so I was
like, I drive the bus, I

1431
01:31:20,239 --> 01:31:24,439
drive my walk to work, you
know, because my wife had the car.

1432
01:31:24,520 --> 01:31:28,800
She was still in the Bay Area. So yeah, I mean I

1433
01:31:28,880 --> 01:31:31,239
still suck. Yeah. I saw
I saw the stuff that you were posting

1434
01:31:31,239 --> 01:31:35,159
about going and doing some rally racing
stuff, doing a little drifting and stuff.

1435
01:31:35,199 --> 01:31:39,439
How was that was that experience?
That was cool? Is this rally

1436
01:31:39,439 --> 01:31:42,880
school up in snow Qualmy, Washington, which is not far from Redmond,

1437
01:31:42,880 --> 01:31:45,119
where the main Microsoft campus is.
It's called dirt Fish. They invited us

1438
01:31:45,159 --> 01:31:48,439
up there. We got to drive
rally cars. And driving a rally car

1439
01:31:48,600 --> 01:31:54,600
is fun, but it's nowhere near
as fun as riding in the car with

1440
01:31:54,640 --> 01:31:59,000
a guy who knows what he's doing, because those guys are insane and they

1441
01:31:59,119 --> 01:32:01,319
will scare the crowd out of you, and they love at the map the

1442
01:32:01,319 --> 01:32:08,039
whole time and go left turns sixty. Yea, I feel like Nicky Griss,

1443
01:32:08,119 --> 01:32:10,560
but no, it's there. It
was. It was awesome. It's

1444
01:32:10,560 --> 01:32:12,840
not like going up like in a
fight, like a fighter jet with an

1445
01:32:12,880 --> 01:32:15,720
experienced pile Like they're just like trying
to make you puke the whole time.

1446
01:32:15,800 --> 01:32:16,920
Yeah, and they're totally casual about
it. Yeah, like, yeah,

1447
01:32:16,960 --> 01:32:19,479
we're gonna go through the woods here
and it's gonna get a little tight.

1448
01:32:19,479 --> 01:32:24,680
Don't worry about it. I mean, while like the you know, the

1449
01:32:25,119 --> 01:32:28,840
bushes are like scraping the car.
You're scraping the car and they're doing drifts

1450
01:32:28,880 --> 01:32:31,840
at at eighty miles an hour and
in a road that's probably six feet wide.

1451
01:32:32,439 --> 01:32:36,479
I gotta ask obviously being a Britain
you said the magic words Jeremy Clarkson,

1452
01:32:36,600 --> 01:32:40,079
right, who is just an absolute
god. I mean the top gear,

1453
01:32:41,159 --> 01:32:44,199
you know, involving the British top
Gear and when you've got this the

1454
01:32:44,239 --> 01:32:48,239
American versions, no we don't thank
you, No we don't. So you

1455
01:32:48,319 --> 01:32:50,000
know, I look, I'm with
you. I mean, having watched the

1456
01:32:50,000 --> 01:32:53,520
American version, it's like, God
bless them for trying to put it in.

1457
01:32:53,600 --> 01:32:56,039
But I mean, what's you know, how was it working with those

1458
01:32:56,079 --> 01:32:58,319
guys? I mean, do you
do much work with regards to you know,

1459
01:32:58,640 --> 01:33:00,960
liaising with them or it were pre
recorded and came over. The whole

1460
01:33:00,960 --> 01:33:04,479
thing with top Gear for us has
been a real collaborative, a creative collaboration.

1461
01:33:04,520 --> 01:33:10,279
I mean, just speaking of Jeremy
in particular, he's got voice over

1462
01:33:10,319 --> 01:33:13,920
in the Auto Vista feature. He's
basically giving you information about these cars.

1463
01:33:14,119 --> 01:33:18,640
But it's totally Jeremy's editorial spin and
everything. So if he doesn't like one

1464
01:33:18,680 --> 01:33:24,039
of the cars and Auto Vista,
he's gonna say it, and he does

1465
01:33:24,079 --> 01:33:28,680
say and he's he's very you know, it's it's Clarkson being Clarkson. We

1466
01:33:28,680 --> 01:33:31,159
we you know, he wrote his
scripts. We said, these are the

1467
01:33:31,199 --> 01:33:34,199
cars we'd like to do and and
we're like, do your thing. So

1468
01:33:34,560 --> 01:33:39,399
he he's absolutely Jeremy and that's what
we love about it. And any top

1469
01:33:39,439 --> 01:33:42,399
Gear challenges there will be uh,
well, you know we have the test

1470
01:33:42,439 --> 01:33:45,960
track. We've got the top Gear
test track and the Stag. Yeah,

1471
01:33:45,720 --> 01:33:50,279
celebrity, we witnesses to do the
test track. Yes, at the party

1472
01:33:50,560 --> 01:33:53,720
all the way in from the UK. You had this Stig last night.

1473
01:33:55,279 --> 01:33:58,720
Helmet. Yeah, that was him
and he does not speak and that's no

1474
01:33:58,880 --> 01:34:01,239
joke. It's like they were trying
to interview him and he would not because

1475
01:34:01,279 --> 01:34:04,079
he wants something to drink or something. He's not He's on the back and

1476
01:34:04,279 --> 01:34:08,760
sip some real quick. Yeah,
no he was. He was stone cold.

1477
01:34:08,920 --> 01:34:12,000
Yeah, he's stone cold man.
He's all about driving. Wait stone

1478
01:34:12,000 --> 01:34:16,039
cold. Steve Boston's a stick said
that. Some say he drinks his own

1479
01:34:16,039 --> 01:34:21,079
sweat. You you got it.
Well, it's that's exciting stuff. It

1480
01:34:21,079 --> 01:34:25,279
sounds like things are going well for
you Turn ten. I can say the

1481
01:34:25,319 --> 01:34:29,279
game looks great. Thanks you.
It's just you know, FORSTA was the

1482
01:34:29,560 --> 01:34:33,359
series that that actually enabled me to
play simulation style racing game. You know,

1483
01:34:33,439 --> 01:34:36,159
the just the adapted driving line and
that that sort of stuff. Yeah,

1484
01:34:36,399 --> 01:34:41,199
it's been and you know, it
also gives me some exciting stuff to

1485
01:34:41,199 --> 01:34:44,359
do outside of the car. It's
like all the community stuff with the decaluse

1486
01:34:44,479 --> 01:34:46,680
vinyls and all that stuff has just
been so much fun. I remember trying

1487
01:34:46,720 --> 01:34:49,680
to buy my Pringles car. Yes, all that so so do you actually

1488
01:34:49,680 --> 01:34:54,560
have to go through? And who
do you have like a team that goes

1489
01:34:54,600 --> 01:34:57,800
through. It's he's like this is
inappropriate? Oh yes, or that's not,

1490
01:34:58,039 --> 01:34:59,880
that's not you? Whorre do you
help out with that a little?

1491
01:35:00,239 --> 01:35:02,359
I'm all, yeah, all up
in the craziest thing you've seen on a

1492
01:35:02,359 --> 01:35:08,239
car. I have seen things.
I know you guys don't allow you're cool

1493
01:35:08,279 --> 01:35:12,399
with cursing here and everything. I
can't say what the stuff that I've seen,

1494
01:35:12,760 --> 01:35:17,279
even fear I can't say it so
are Let's just say they get creative.

1495
01:35:18,159 --> 01:35:21,520
They like At first, I was
like, you know, this is

1496
01:35:21,600 --> 01:35:26,199
kind of funny. Some of the
things I'm seeing. They're they're bad,

1497
01:35:26,239 --> 01:35:31,439
they're but they're humorous. It's not
funny anymore. There's no it's two stick

1498
01:35:31,479 --> 01:35:39,800
figures doing it. It's like,
get some please innovate on the same way

1499
01:35:39,840 --> 01:35:45,239
that we innovate on driving games.
Want you guys to be your best.

1500
01:35:45,319 --> 01:35:47,720
Yeah, you guys not to like
interview you by the game. But has

1501
01:35:48,119 --> 01:35:51,800
the vinyl system changed in this game? You started talking about that stuff.

1502
01:35:51,880 --> 01:35:56,439
Yet the vinyl system is gonna be
is gonna be pretty much the same.

1503
01:35:57,359 --> 01:35:59,600
It works, People love it,
people know how to work it, and

1504
01:35:59,640 --> 01:36:02,079
they do amazing things with it.
What one thing we are doing is that

1505
01:36:03,920 --> 01:36:08,399
everything you created in three you bring
right over to four, so you don't

1506
01:36:08,439 --> 01:36:11,279
you're starting from a great spot if
you spend a lot of time with it.

1507
01:36:11,319 --> 01:36:14,479
That That was one of the things
that I didn't like about the transition

1508
01:36:14,520 --> 01:36:16,399
between from two to three is like
I spent a lot of time in two

1509
01:36:16,399 --> 01:36:19,680
painting stuff, and you felt like, well, I spent all this time

1510
01:36:19,720 --> 01:36:23,399
and I'm not really getting for anything
for it. With three and four,

1511
01:36:23,479 --> 01:36:28,279
we recognize that people spends hours and
hours and spending painting Bruce Lee on their

1512
01:36:28,319 --> 01:36:30,840
car. Bring it over, you'll
have a head start in the storefront.

1513
01:36:30,880 --> 01:36:33,399
When you get there, you'll make
some money. So yeah, any fan

1514
01:36:33,479 --> 01:36:39,039
service, any connects support plans for
that whole thing. Any people taking pictures

1515
01:36:39,079 --> 01:36:42,720
of you know, their own art
or images and whatever. Yeah, nothing

1516
01:36:42,760 --> 01:36:45,600
like that. I mean, we
feel we feel well that. Plus we

1517
01:36:45,640 --> 01:36:48,319
feel like Deliverer editor works. People
know how to work it, and it's

1518
01:36:48,359 --> 01:36:51,600
it's not it's not alien to anyone
anymore. So we didn't feel the need

1519
01:36:51,680 --> 01:36:56,119
to to change change the basics of
it accessible to anyone. But some of

1520
01:36:56,159 --> 01:36:58,680
the stuff I see, it's ridiculous, you know, just and you can

1521
01:36:58,760 --> 01:37:00,039
go through and look at the lay
and kind of see how they did it.

1522
01:37:00,079 --> 01:37:02,479
But I don't know that I could
ever do that. I know we've

1523
01:37:02,560 --> 01:37:05,359
We've got two guys on my team
who that's kind of how they got their

1524
01:37:05,399 --> 01:37:10,800
start was through painting, and we
hired them and they do like the crazy

1525
01:37:10,920 --> 01:37:15,199
Halo car, and they do like
whenever whenever Microsoft released the game, we'll

1526
01:37:15,199 --> 01:37:16,199
do a car for it, like
Limbo. We did a Limbo car,

1527
01:37:16,560 --> 01:37:20,520
Halo Reach car, all black Limbo
car. It's a shadow. I can

1528
01:37:20,560 --> 01:37:26,680
pay the Lombo car, ye think, yeah, so so. But they

1529
01:37:26,720 --> 01:37:30,000
just whipped those out and it's like
they've got a graphic design background, so

1530
01:37:30,039 --> 01:37:32,479
they have some formal training, but
there's plenty of people out there who don't

1531
01:37:32,560 --> 01:37:36,479
have any And like I did,
I did the I did the Scottish flag.

1532
01:37:38,319 --> 01:37:41,039
Nice. Yeah, thanks, I
appreciate. I did the Swiss flag.

1533
01:37:41,119 --> 01:37:45,880
I did a Space Invader. Yes, I remember the Space Invader pretty

1534
01:37:45,920 --> 01:37:47,520
well. I seem to remember.
I made some money. It was nice.

1535
01:37:47,600 --> 01:37:53,520
They split a number three on one
of my cars, a background with

1536
01:37:53,520 --> 01:37:57,439
an X on it. Yeah,
yeah, yeah, I think I did

1537
01:37:57,439 --> 01:37:59,960
that. He's not bragging, he's
just saying that. I'm telling you,

1538
01:38:00,079 --> 01:38:02,600
Alice, confession. You get in
there. But see the thing is,

1539
01:38:02,640 --> 01:38:05,520
I created all my flags and forts
of three, but I got the got

1540
01:38:05,600 --> 01:38:09,800
in early on the storefront. I
created like fifty flags like Germany. It's

1541
01:38:09,800 --> 01:38:13,079
like it's like yellow, red and
brown or whatever. And that's like I

1542
01:38:13,119 --> 01:38:15,159
made so much money off of those
those flags because I was the first to

1543
01:38:15,199 --> 01:38:18,760
market. Ye didn't make a Welsh
flag. I will flag is cool?

1544
01:38:18,760 --> 01:38:24,239
We have a fucking red dragon on
too much to a picture of the goldie

1545
01:38:24,239 --> 01:38:28,039
looking chain. Yeah, I need
I need basic geometrical shapes and then I'm

1546
01:38:28,039 --> 01:38:31,359
good. But it's really good.
With with that Kanye West song. Great,

1547
01:38:32,760 --> 01:38:36,359
what is it? Sir? Song
being the game? Yes or no?

1548
01:38:38,119 --> 01:38:42,119
To be determined, Sorry guys,
Yeah, but Jeremy Clarkson will be

1549
01:38:42,159 --> 01:38:45,279
singing it. I would pay.
I'll listen to that. I'll give that

1550
01:38:45,279 --> 01:38:48,760
a space. Would buy a limited
edition if it came with that, why

1551
01:38:48,840 --> 01:38:53,720
not? Chris Tilton? Yes,
anything you want to talk about from the

1552
01:38:53,800 --> 01:38:58,079
day's events, Yes, that you
saw before. Before I move on to

1553
01:38:58,199 --> 01:39:00,399
the things I saw today, I
would like to just briefly mentioned for assistance

1554
01:39:00,439 --> 01:39:05,159
where I did play it. We've
been mentioning it. Yeah. The one

1555
01:39:05,199 --> 01:39:10,239
thing I had always I've been playing
the Grand Turismo game since the first one,

1556
01:39:10,680 --> 01:39:13,000
and the one thing that I always
loved about the Grand Turismo games is

1557
01:39:13,039 --> 01:39:16,640
there was a clear passion and emotion
that's shown through those games, like we're

1558
01:39:16,640 --> 01:39:20,279
gonna position the sun here because it's
gonna create an awesome lighting effect on like

1559
01:39:20,319 --> 01:39:24,560
the Seattle course, it's gonna look
great, and and it was kind of

1560
01:39:24,600 --> 01:39:27,199
a thing I was missing from Forts
to one and two, but when fourts

1561
01:39:27,199 --> 01:39:29,199
to three game, they really started
to get it. And Forts of four

1562
01:39:29,479 --> 01:39:32,159
I think they've really nailed it.
There's like a clear passion and emotion that

1563
01:39:32,920 --> 01:39:36,720
there was. I'm sure there was
always passionate emotion in development. Yeah,

1564
01:39:36,720 --> 01:39:40,159
it's beyond the karmas. It's on
the course, it's on the lighting,

1565
01:39:40,479 --> 01:39:44,560
it's on the driving and it's and
I'm sure there was always passionate emotions that

1566
01:39:44,880 --> 01:39:47,520
went into the game. It's really
shining through to the player now. And

1567
01:39:47,760 --> 01:39:53,039
I think Forts of four, I
think is I won't I don't want to

1568
01:39:53,079 --> 01:39:59,399
say definitively, but it could definitively
be like it surpasses Grand Turismo in all

1569
01:39:59,439 --> 01:40:02,640
aspects. I mean, they've been
making a good like grant Rismo is a

1570
01:40:02,640 --> 01:40:06,640
good simulator when you're on the course. All the other things around it are

1571
01:40:08,199 --> 01:40:10,840
really dated and Forts has kind of
really made a game out of it.

1572
01:40:11,039 --> 01:40:16,880
Yeah, absolutely, but in any
come on in welcome. But I saw

1573
01:40:16,920 --> 01:40:21,520
Skyrim today and that was awesome.
Yeah who did? Who else saw sky

1574
01:40:21,960 --> 01:40:24,720
I saw it a couple weeks before
the show, but I think, okay,

1575
01:40:24,800 --> 01:40:28,239
so yeah, I'm sure it was
about thirty minutes. It's really long,

1576
01:40:28,560 --> 01:40:36,840
yep, fighting dragons, Yeah it
was. It was kind of alliances

1577
01:40:36,920 --> 01:40:42,039
just to make people homeless. I'll
start out with. The most disappointing thing

1578
01:40:42,119 --> 01:40:44,119
is and I kind of saw it
coming just because I kind of saw it

1579
01:40:44,199 --> 01:40:48,239
you footage earlier, was that the
melee combat is still just you hitting a

1580
01:40:48,279 --> 01:40:51,439
button and your swords swinging, and
like if you're near the dude, it

1581
01:40:51,520 --> 01:40:56,880
hits them and energy gets taken away. Yeah, it's kind of yeah,

1582
01:40:57,760 --> 01:41:00,159
but the magic seems a lot more
in depth and a lot cooler, and

1583
01:41:00,159 --> 01:41:03,279
it's being able to put the same
spell in both hands to do better.

1584
01:41:04,760 --> 01:41:15,079
It's like you got just like that
gas. Yeah. So but the interface,

1585
01:41:15,159 --> 01:41:18,119
the interface like may having a favorite's
menu and being able to choose your

1586
01:41:18,119 --> 01:41:21,199
favorite spells and items and things and
being able to quick make that a little

1587
01:41:21,239 --> 01:41:26,800
quick thing, and the menus are
really slick. Interface so much better.

1588
01:41:27,239 --> 01:41:30,359
And finally, the biggest thing that
I am so happy about is that when

1589
01:41:30,439 --> 01:41:32,880
I'm gonna stop talking to someone,
you just walk away from the person.

1590
01:41:34,560 --> 01:41:41,680
God And and also it doesn't zoom
in and do the creepy I'm staring in

1591
01:41:41,800 --> 01:41:45,800
your face that. Yeah, it
kind of weird, but it is a

1592
01:41:45,800 --> 01:41:49,119
little but at least they're kind of
stopped, and they kind of they kind

1593
01:41:49,119 --> 01:41:53,159
of stopped, but if they've peered
a little more chill while they're talking to

1594
01:41:53,199 --> 01:41:56,680
you, and uh, the while
you're talking to them, you can look

1595
01:41:56,720 --> 01:41:59,960
around and the things you have to
say come up. On a real night,

1596
01:42:00,039 --> 01:42:03,119
I subtle clean menu off to the
side a little bit and and even

1597
01:42:03,119 --> 01:42:05,720
if you want to just immediately stop
talking, you just walk away from him

1598
01:42:05,760 --> 01:42:09,479
and that's cool, or you can
hit a button to cancel out whatever.

1599
01:42:10,119 --> 01:42:13,319
You don't actually have to go find
the thing, getting back to menu,

1600
01:42:13,479 --> 01:42:15,239
get to this. I want to
stop talking to you now, right,

1601
01:42:15,479 --> 01:42:20,600
And so that's a lot better,
And it's probably gonna be much more enjoyable

1602
01:42:20,640 --> 01:42:24,840
to walk through towns and talk to
people. It's gonna be a lot more

1603
01:42:24,880 --> 01:42:27,800
fluid. I mean, I'm just
guessing he only kind of went and talked

1604
01:42:27,840 --> 01:42:31,359
to one person, right, But
it that's one of the main things I

1605
01:42:31,359 --> 01:42:34,640
love. I love finding the new
town and seeing what everyone has to say

1606
01:42:34,640 --> 01:42:38,800
about this world and things like that. And that's gonna be a lot more

1607
01:42:38,840 --> 01:42:42,239
fluid. It isn't really curious that
I have a have a friend of mine

1608
01:42:42,760 --> 01:42:45,720
U sysequent Terry or sit over at
Area five. The way he plays all

1609
01:42:45,760 --> 01:42:47,840
of oblivions or all of it.
But as the games is, he is

1610
01:42:47,880 --> 01:42:53,199
an asshole. Yeah. He he
just puts all of his points into melee.

1611
01:42:53,560 --> 01:42:55,960
He goes around with a big club, he takes off all of his

1612
01:42:56,000 --> 01:42:59,399
clothes in the game, and then
he just kills everyone in every town he

1613
01:42:59,479 --> 01:43:05,119
encounters. Destroys all quest lines and
just decimates everybody throughout the entire land.

1614
01:43:05,239 --> 01:43:09,520
He did it from Fallout three,
did an Oblivion, he didn't New Vegas

1615
01:43:09,520 --> 01:43:11,880
and like, you're missing a lot
of the game. He's like, yeah,

1616
01:43:11,920 --> 01:43:15,479
but he's gonna have our children.
I just I just club whole towns

1617
01:43:15,800 --> 01:43:18,039
and I just everything. He just
immediately goes into town kills the first person.

1618
01:43:18,079 --> 01:43:21,399
It's just like Quest failed, Quest
failed. Well, I really going

1619
01:43:21,479 --> 01:43:26,079
to see that in this game because
because they have a pretty like what they

1620
01:43:26,079 --> 01:43:30,800
had Radiant AI. They have Radiant
story quests and basically they can reroute quests

1621
01:43:30,800 --> 01:43:34,680
through people. You can kill every
get them, well everyone the world,

1622
01:43:34,760 --> 01:43:43,399
killer everyone forever. Radiant kind of
like a kind of a rough childhood Is

1623
01:43:43,439 --> 01:43:47,199
that is that? The thing?
Is this like like like enough? Yeah,

1624
01:43:47,640 --> 01:43:51,840
uh, Chris, anything anything else? It sounds like it was a

1625
01:43:51,840 --> 01:43:57,880
big highlight. Yeah, well we
touched you. We touched on Pray two.

1626
01:43:57,880 --> 01:43:59,960
I saw Pray too. That was
that was that was really cool?

1627
01:44:00,119 --> 01:44:04,239
Yeah, Patrick said enough about that. And also at the digs at das

1628
01:44:04,399 --> 01:44:09,920
X, which are unfortunate. It
does play like a stiff old game with

1629
01:44:10,079 --> 01:44:13,359
poor lighting. It was also a
poor Demoo show because you have to sit

1630
01:44:13,359 --> 01:44:15,479
through dialogue and dialogue and cut scenes
for like five minutes. You can't hear

1631
01:44:15,479 --> 01:44:23,960
anything because it's and uh so that
was of all the hope and the positive

1632
01:44:24,119 --> 01:44:26,760
buzz that has been going around the
game for the past year. It was

1633
01:44:26,800 --> 01:44:30,239
really disappointing to finally play the game
and be like it does. It does

1634
01:44:30,960 --> 01:44:32,960
to those kinds of games, credit
it. Those are not games that you

1635
01:44:32,960 --> 01:44:35,399
should be playing at a kiosk on
a show for Yeah. Also, I

1636
01:44:35,439 --> 01:44:40,000
love the first DASX, I even
like the second one. Wow, So

1637
01:44:40,760 --> 01:44:43,319
I am still sure to play it. I'm looking forward to playing. I'm

1638
01:44:43,319 --> 01:44:46,159
hoping it was just a really bad
demo. It's gonna be problems, there's

1639
01:44:46,159 --> 01:44:49,239
anything, even the Bill that I've
played, you know, I feel like

1640
01:44:49,239 --> 01:44:53,760
three or four hours, like some
of those games don't really present themselves,

1641
01:44:53,800 --> 01:44:57,119
you know, till much later.
So I'm hopeful I'm going to play that

1642
01:44:57,119 --> 01:45:00,439
game, regardless of yeah, I'm
gonna I'm gonna play it. Just want

1643
01:45:00,439 --> 01:45:04,319
to temper people's hopes for it,
because it's not gonna be like the day

1644
01:45:04,399 --> 01:45:08,319
Sex two. We all hope I've
been I've been getting a weird alpha protocol.

1645
01:45:08,640 --> 01:45:11,800
Yeah, yeah, yeah, I
don't think. I don't think it's

1646
01:45:11,800 --> 01:45:16,119
gonna be as broken. Yeah,
I don't. I don't think it's gonna

1647
01:45:16,119 --> 01:45:20,680
be as broken as gameplay wise as
Alpha Protocol was. Yeah, I hope.

1648
01:45:20,800 --> 01:45:24,960
I couldn't get I couldn't get past
like the second mission in that game

1649
01:45:25,039 --> 01:45:28,319
in Alpha Protocol because it was But
anyway, well, I know that he

1650
01:45:28,399 --> 01:45:30,520
used to work there. You can
you can bug about that if you want

1651
01:45:30,560 --> 01:45:32,640
to, like some fixes on that. Oh did he work on He also

1652
01:45:32,680 --> 01:45:35,159
likes Believe. He worked on Belief. He also likes puppies. Yeah,

1653
01:45:35,199 --> 01:45:39,199
but also you know that about it. I didn't know that he worked on

1654
01:45:39,199 --> 01:45:42,000
Alpha Protocol. Yeah, he worked
ont Apa. Was that by Obsidian?

1655
01:45:42,479 --> 01:45:45,600
Did want at Obsidian? He worked
at Obsidian. He used to work at

1656
01:45:45,600 --> 01:45:50,079
Obsidian on Alpha Protocol. Good to
know that the same time broke fall Out

1657
01:45:50,119 --> 01:45:57,199
in Vegas? Uh yeah, well
that was that was even it was already

1658
01:45:57,199 --> 01:46:02,319
broken by the time that was a
byro or whatever that crap. Yeah,

1659
01:46:02,840 --> 01:46:06,359
yeah, you gotta see you gotta
see a sorry, but you see a

1660
01:46:06,399 --> 01:46:11,439
pattern. It comes to Obsidian.
They great, they write great stories on

1661
01:46:11,600 --> 01:46:15,880
break engines. Yeah, I think
I think that's a pretty fair assessment.

1662
01:46:15,399 --> 01:46:20,880
Uh, for me, like Faught
New Vegas is a definitely a flawed game,

1663
01:46:21,600 --> 01:46:25,680
but damn if there isn't some amazing
writing in it, and and there

1664
01:46:25,720 --> 01:46:29,520
is definitely times of all of yes, man is is awesome. There are

1665
01:46:29,760 --> 01:46:31,319
and there's stuff like that that can
carry a lot of that experience. So

1666
01:46:31,520 --> 01:46:38,600
yeah, But so I also saw
the Uncharted three theater demo that was God

1667
01:46:38,680 --> 01:46:43,000
damn, that game looks awesome,
and they are further blurring the lines between

1668
01:46:43,079 --> 01:46:45,079
what like, God, it doesn't
even look like anyme was playing. It

1669
01:46:45,119 --> 01:46:49,319
looks like just like it just it
sounds to sound like that PlayStation ad where

1670
01:46:49,359 --> 01:46:53,920
it's like Magufriend thinks you fortunate movie, but I'm just playing on Charted two.

1671
01:46:54,199 --> 01:46:56,359
It's like, god damn. On
Charted three, looks like I'm watching

1672
01:46:56,479 --> 01:46:59,680
that combat sequence like when they're on
the on the cart I kept looking at

1673
01:46:59,680 --> 01:47:01,439
the guy with the controller like yeah, I'm just looking back to I was

1674
01:47:01,479 --> 01:47:04,720
like, what is he doing,
because like there's a whole fight sequence that's

1675
01:47:05,279 --> 01:47:08,359
like we're talking about this last night, but there's a whole fight two gets

1676
01:47:08,399 --> 01:47:12,239
in there that's like super cinematic looking, right, and you keep waiting for

1677
01:47:12,279 --> 01:47:15,359
the triangle button to pop up to
do the punch combo or whatever, but

1678
01:47:15,399 --> 01:47:18,279
no button prompts ever appear. So
you're hitting buttons and you're doing stuff,

1679
01:47:18,279 --> 01:47:23,760
but it's like there's a rhythm to
the combat that is clearly being controlled by

1680
01:47:23,800 --> 01:47:26,279
the player, but you're not seeing
it that way. It's like the way

1681
01:47:26,319 --> 01:47:29,800
the camera's moving and the way everything
is presented, it looks like a damn

1682
01:47:29,800 --> 01:47:31,760
movie and it looks awesome. And
they have they've done a lot. It

1683
01:47:32,039 --> 01:47:34,800
was clearly they've done a lot more
things about in the middle of gameplay,

1684
01:47:34,840 --> 01:47:39,279
they'll just in search just a quick
camera change, this little cinematic thing.

1685
01:47:39,560 --> 01:47:44,920
It doesn't take It doesn't at least
it doesn't seem like it's gonna take gameplay

1686
01:47:44,960 --> 01:47:46,720
away from you long enough to realize
gameplay has just been taken away from you.

1687
01:47:47,000 --> 01:47:49,760
It's like you've just been showing something
really cinematic and it's cool and just

1688
01:47:49,800 --> 01:47:53,840
kind of before you even realize you're
already control of the guy again. So

1689
01:47:54,039 --> 01:47:58,520
it hey, you feel like cowboy. It looks awesome, you know again.

1690
01:47:58,560 --> 01:48:01,039
I as I grilled them the other
day about how all the boat physics

1691
01:48:01,039 --> 01:48:05,199
worked with led to him geeking out
about all how the boat is rock.

1692
01:48:05,600 --> 01:48:09,880
I had to ask him how the
plane takes off because the you're you're on

1693
01:48:09,920 --> 01:48:12,439
the plane and it takes off and
the jeeps getting small, there's this world

1694
01:48:12,439 --> 01:48:14,359
everywhere. I'm like, God,
damn, how is this? How is

1695
01:48:14,399 --> 01:48:16,600
this? How is this plane happening? Because I remember working, Uh,

1696
01:48:16,880 --> 01:48:20,199
how is this plane happening? How
is this plane happening? Yeah, I

1697
01:48:20,199 --> 01:48:25,720
remember working on when I was working
for Michael on The Incredibles, there was

1698
01:48:25,760 --> 01:48:30,079
the fact j Walker gets a job
as a fight the plane. I remember

1699
01:48:30,199 --> 01:48:33,720
for Pixar the plane moving at high
speeds across massive amounts of land, and

1700
01:48:33,760 --> 01:48:41,479
geometry was a big deal in rendering
it, and so I and to see

1701
01:48:41,520 --> 01:48:45,880
that in games in real time now, I mean the Incredibles was was two

1702
01:48:45,920 --> 01:48:47,359
thousand and four. That was just
you know, six seven years ago.

1703
01:48:47,520 --> 01:48:53,119
Yeah, And to see games doing
this stuff, that stuff that computers would

1704
01:48:53,159 --> 01:48:56,640
have to render, you know,
hours and hours to render one frame.

1705
01:48:57,520 --> 01:49:00,239
Things that the game systems are doing
now, it's kind of crazy. Agreed,

1706
01:49:00,520 --> 01:49:04,079
Agreed. I cannot I cannot stress
enough how much I cannot wait for

1707
01:49:04,119 --> 01:49:08,039
that game. Yeah. Uh,
gents, I think it's it's time for

1708
01:49:08,119 --> 01:49:11,880
us to take a break here we've
we've a lot of people. We recruited

1709
01:49:11,880 --> 01:49:15,600
a house full of people here.
Do you know any of any of them?

1710
01:49:15,880 --> 01:49:19,760
I'm gonna say about sixty percent.
Okay, I know who they are.

1711
01:49:19,920 --> 01:49:23,680
And there's at least a few roustabouts
and bag of bonds that have just

1712
01:49:23,760 --> 01:49:27,000
kind of wandered in here. But
probably we got we gotta. We got

1713
01:49:27,039 --> 01:49:31,399
a genuine trans far in the house. That's right. I'm going to make

1714
01:49:31,479 --> 01:49:34,279
him sit down here and talk to
me about transferring in a little bit,

1715
01:49:34,359 --> 01:49:40,479
please do. Marcus, thank you
so much for for coming and up on

1716
01:49:40,520 --> 01:49:43,399
the catching meal. And I say
it's it's it's an honent to come and

1717
01:49:43,479 --> 01:49:45,640
hang out with you guys. I
mean, podcast is pre recorded and edit.

1718
01:49:45,680 --> 01:49:49,079
They just put time and content so
to actually actually be able to sit

1719
01:49:49,239 --> 01:49:53,359
and just talk shit. And I
actually didn't talk a lot of ship,

1720
01:49:53,520 --> 01:49:56,359
which is all. And you're asking
beforehand, You're like, man, I'm

1721
01:49:56,359 --> 01:49:59,279
gonna go off on this, this
and that. But it was imagine.

1722
01:49:59,279 --> 01:50:01,600
I decided it was straight myself because
I'm actually in quite intelligent company. I'm

1723
01:50:01,640 --> 01:50:04,560
not I'm saying that I'm not normally. I'm just gonna shut the up.

1724
01:50:06,840 --> 01:50:12,000
Thank you, Thank you. That
is disappointed that you didn't go off just

1725
01:50:12,000 --> 01:50:14,680
say something offensive, right now,
go, yeah, go, Bobby Coote's

1726
01:50:14,720 --> 01:50:19,439
a count all right, we got
it, brilliant Tagg and Baggett, Chris,

1727
01:50:19,600 --> 01:50:24,359
thank you for for coming. Thank
you for the awesome homemade Generaliah and

1728
01:50:24,359 --> 01:50:30,880
and everything else. And happy birthday
Silton. Uh and Brian Eckberg. You've

1729
01:50:30,880 --> 01:50:35,239
turned into a microphone. Uh four, thank you. That's that's unfortunate.

1730
01:50:35,239 --> 01:50:39,520
I'm sure it's gonna have some impact
in your ability to community manage four turn

1731
01:50:39,640 --> 01:50:44,039
ten, but hopefully not too drastically. All Right, we're gonna take a

1732
01:50:44,039 --> 01:50:46,720
break here. If you're watching the
live stream of job or something fair enough,

1733
01:50:47,279 --> 01:50:51,720
we're gonna take a quick breaking.
We're gonna reset the couches and we're

1734
01:50:51,720 --> 01:50:55,720
gonna get some more guests in here, so stay tuned for a little bit

1735
01:50:55,760 --> 01:51:32,319
and uh and we go night.
All right, folks, we're back.

1736
01:51:32,800 --> 01:51:36,359
I think this is gonna be our
our final stand here at E three,

1737
01:51:36,439 --> 01:51:42,680
twenty eleven, last segment of our
our live show slash podcast here from the

1738
01:51:42,720 --> 01:51:46,159
house. And uh, I say, pretty pretty all star cast here on

1739
01:51:46,319 --> 01:51:49,600
the couches. Now, we're gonna
let's take it around the room. Here.

1740
01:51:49,680 --> 01:51:58,680
Christian nuts Hi, there we Go
has both the visual and audio head

1741
01:51:59,119 --> 01:52:03,760
is not the best for I don't
know. I don't know, but both

1742
01:52:03,840 --> 01:52:06,920
is good though. Both is good. Absolutely. I didn't know if I

1743
01:52:06,960 --> 01:52:10,720
was a lot to speak yet.
Peter Barflow is here as well, Peter

1744
01:52:10,800 --> 01:52:14,119
say hi, Hey, uh tell
folks, where are you from? What

1745
01:52:14,159 --> 01:52:17,319
you're doing? I'm working over Verge
Labs on skull Girls and this is my

1746
01:52:17,359 --> 01:52:20,680
first podcast ever. I'm popping my
podcast charity. Is it a little frightening?

1747
01:52:20,760 --> 01:52:24,800
You're popping your pumps too? Don't. We're here for you. You're

1748
01:52:24,920 --> 01:52:27,840
You're in safe company here, Peters, so so don't worry about it.

1749
01:52:27,960 --> 01:52:30,359
I was here last year and the
Alexander was here and didn't look safe.

1750
01:52:30,560 --> 01:52:34,439
Andrew Andrew Fisher is here as well. And you doing I'm doing well.

1751
01:52:34,479 --> 01:52:36,640
I'm doing very well. How is
your free wheeling? E three? Ben

1752
01:52:36,760 --> 01:52:43,079
freedom unemployed? I mean you just
get to go home and just play games

1753
01:52:43,119 --> 01:52:45,439
for fuzzies pretty much. That sounds
pretty good. David Ells from three four

1754
01:52:45,479 --> 01:52:48,880
three Industries, in case you didn't
know from his shirts, In case there

1755
01:52:48,960 --> 01:52:51,840
was any question, So do you
have four of those? Or is that

1756
01:52:51,920 --> 01:52:58,079
the same shirt I have? Four
of them. Unfortunately, this one made

1757
01:52:58,079 --> 01:53:00,800
a trip to Roscoe was chicking the
waffles earlier. No, that was a

1758
01:53:00,880 --> 01:53:03,960
very fort that was a very fortunate
trip. This is dessert for the later.

1759
01:53:04,039 --> 01:53:08,239
It's like in ThunderCats when you see
their closet and it's all the exact

1760
01:53:08,279 --> 01:53:14,079
same and you know the thing.
It's like you really you have no idea.

1761
01:53:14,159 --> 01:53:15,439
Nothing wrong with free shirts, David, No, I mean you need

1762
01:53:15,479 --> 01:53:20,239
on although they're only extra large.
Well, you only have extra large left

1763
01:53:20,279 --> 01:53:26,039
at the at the Halo. Yeah, we had a single X, double

1764
01:53:26,279 --> 01:53:30,159
X, and a few triple x
left. All the mediums and smalls and

1765
01:53:30,640 --> 01:53:33,720
larges were gone. Shane Bettenhausen is
here. I'm happy to finally be on

1766
01:53:33,960 --> 01:53:36,560
the bobcast because I was on the
couch. We had you on the couch,

1767
01:53:36,560 --> 01:53:39,680
we had you in the studio.
He came to the office. He

1768
01:53:39,760 --> 01:53:46,840
didn't perform. Everybody's first ever been
on the virginal couches. David is no,

1769
01:53:47,000 --> 01:53:53,319
David David is the one. He's
he's a tripting our couches. But

1770
01:53:53,359 --> 01:53:58,319
actually, I don't think these couches
could be anymore. Gives me five minutes.

1771
01:54:00,239 --> 01:54:02,640
Yeah, you see film students,
not the cleanest group. For sure,

1772
01:54:04,319 --> 01:54:08,760
your Freedom Tour then involve you singing
Freedom ninety at any point during eithere,

1773
01:54:10,640 --> 01:54:15,199
bra I just mentioned the possibility of
karaoke, so it might happen a

1774
01:54:15,279 --> 01:54:17,600
fitting end. It is one of
my standards. Can we get a couple

1775
01:54:17,640 --> 01:54:25,119
of bars? Can you let you
they notice some mistakes? We're bill to

1776
01:54:25,199 --> 01:54:33,720
last. That's what you get.
That's what chicken. It's too it's too

1777
01:54:33,760 --> 01:54:36,640
bad. We're not gonna be able
to bring these cameras to this karaoke session

1778
01:54:36,640 --> 01:54:41,880
because it's obviously gonna be something special. Mark McDonald is also here, all

1779
01:54:41,920 --> 01:54:45,000
the way from the Land of the
Rising Sun. Came for this big,

1780
01:54:45,439 --> 01:54:51,079
big fan of the of the bombast
Transmortal Combat, which is like the last

1781
01:54:51,159 --> 01:54:57,199
ten minutes of every episode we're talking
transfer. Mark is transferring himself. Well,

1782
01:54:57,279 --> 01:55:03,399
let's you know what, I haven't
heard that. That's really funny.

1783
01:55:03,479 --> 01:55:08,119
That's the first time you're the first
person that's to be so happy when Christian

1784
01:55:08,199 --> 01:55:15,560
nuts side talking engage gift, big
big thanks to Chris cole Or for for

1785
01:55:15,640 --> 01:55:23,640
wasting an hour photoshopping that together.
The better we all are, Mark,

1786
01:55:23,680 --> 01:55:27,600
I just want to say that to
get this out of the way that your

1787
01:55:27,760 --> 01:55:33,279
your couch is in good hands.
We have the coach. It was also

1788
01:55:33,279 --> 01:55:35,800
a Skip's couch. It was also
Patrick's couch. It is now it is

1789
01:55:36,039 --> 01:55:43,039
now you know contract, the unwritten, unspoken contract spoken? Which is?

1790
01:55:43,760 --> 01:55:47,239
But which is this couch? Which
is the greatest couch and planet Earth?

1791
01:55:47,920 --> 01:55:51,680
I'm coming back for it, So
you don't. You do not own the

1792
01:55:51,680 --> 01:55:56,560
couch. You are the quarters for
I'm the keeper of the couch. I

1793
01:55:56,600 --> 01:55:59,199
will say this, Mark, You're
free to come and get it from the

1794
01:55:59,199 --> 01:56:01,760
burbs anytime you want. For the
record, I love this couch so much.

1795
01:56:02,199 --> 01:56:05,000
I spent like six months tracking down
the exact mottom I'm and I bought

1796
01:56:05,000 --> 01:56:09,920
the same exact couch from Mason's.
No it did fit. Yeah, that's

1797
01:56:09,920 --> 01:56:13,920
Patrick Clepick who it didn't fit with. He is the one who foresaid forsuk

1798
01:56:14,079 --> 01:56:20,479
the couch. I thought the couch
chose its own owner. That wasn't Mark's

1799
01:56:20,479 --> 01:56:27,800
couch original but ronology is brandon'sar to
Mark to me to Patrick Kleppick and now

1800
01:56:27,960 --> 01:56:30,760
Ryan and and and it did kind
of choose me because you know, Patrick,

1801
01:56:30,840 --> 01:56:33,119
moving from from La to San Francisco
didn't have room in his apartment for

1802
01:56:33,159 --> 01:56:36,159
it anymore, and it was trying
to give it away and couldn't find anyone

1803
01:56:36,159 --> 01:56:40,560
else who had rooms. I have
a proper house, and actually and it

1804
01:56:40,600 --> 01:56:43,039
was it was perfect because my couch
was a piece of shit. I hated

1805
01:56:43,039 --> 01:56:47,600
my couch. It's just like the
heart of the sun is the hatred I

1806
01:56:47,640 --> 01:56:50,560
had for the catch. Sixty hours
of E three coverage, we might have

1807
01:56:50,680 --> 01:56:55,000
hit the bottom of the barrel couch. And I will say lasting about the

1808
01:56:55,000 --> 01:56:57,800
couch. When I heard that you're
giving the couch the only one world couch

1809
01:56:57,840 --> 01:57:02,199
story, that's one. I was
considering moving back to San Francisco, and

1810
01:57:02,199 --> 01:57:05,920
I was considering becoming your roommate,
just to be with. It's a great

1811
01:57:06,119 --> 01:57:12,640
God, damn that you still you
still John McCarty's old John mcarti stleff on

1812
01:57:12,680 --> 01:57:15,680
his own couch from like twelve years
ago, and he was shocked the electrical

1813
01:57:15,720 --> 01:57:18,239
tape still exists. John mcarti's old
car. Can I drive him to your

1814
01:57:18,319 --> 01:57:24,680
couch? In the more things changed, we never talked about this three that

1815
01:57:24,760 --> 01:57:28,720
you guys haven't talked about in the
like seven hours. Yeah, bodcast coverage

1816
01:57:28,760 --> 01:57:32,880
for us. Besides well, it's
couches, though, TSI were games that

1817
01:57:32,960 --> 01:57:36,720
you guys haven't touched on. We
might mark you know what you I feel

1818
01:57:36,760 --> 01:57:40,199
like you're just setting me up so
perfect, like you're teeing it up.

1819
01:57:40,359 --> 01:57:42,640
Yeah, I love it. God
bless you. We talked about it before.

1820
01:57:42,760 --> 01:57:47,479
Yes, we haven't talked We haven't
talked about transferring quite enough. You

1821
01:57:47,560 --> 01:57:51,800
know that wasn't the first thing you
talked about. Well, well, actually

1822
01:57:53,079 --> 01:57:56,359
it was when Mega sixty four was
here. We didn't we we dove deep

1823
01:57:56,479 --> 01:58:00,199
on on their involvement in the process. Uh, And you know, they

1824
01:58:00,279 --> 01:58:01,720
said that they had a lot of
fun doing that, they felt very honored

1825
01:58:01,760 --> 01:58:04,439
that that Kajima would would consider them
to, you know, be part of

1826
01:58:04,840 --> 01:58:08,279
this process, that that he would
even reach out to them, and that

1827
01:58:08,439 --> 01:58:12,319
they you know that that Kajima kind
of gave them carte blanche to do what

1828
01:58:12,399 --> 01:58:14,680
they wanted to. And you know, when they sent off the video,

1829
01:58:14,720 --> 01:58:15,680
they said, like, you know, we were stressing and we thought there

1830
01:58:15,720 --> 01:58:18,159
was gonna be all these cuts and
requests, and they came back like,

1831
01:58:18,239 --> 01:58:20,680
no, perfect, that's great,
And so you know, they they they

1832
01:58:20,840 --> 01:58:26,319
enjoyed that process regardless of let's let's
say kind of the bigger picture of what

1833
01:58:26,439 --> 01:58:29,760
that announcement was so so Mark.
You know, I'm not I'm not looking

1834
01:58:29,800 --> 01:58:31,239
for for juicy scoops he or anything. I'm not looking for you to throw

1835
01:58:31,239 --> 01:58:34,199
anyone under the bus, But I
would just love to know how you got

1836
01:58:34,279 --> 01:58:39,560
involved in that process and and being
part of kind of I mean kind of

1837
01:58:39,600 --> 01:58:44,720
an anti announcement in a way of
like a significant chunk of the Canami press

1838
01:58:44,760 --> 01:58:48,520
conference of Kajima basically saying well,
you know, discussing product for sure,

1839
01:58:48,920 --> 01:58:54,239
talking about the middle gear and the
Zentner, the enders uh compilations, but

1840
01:58:54,800 --> 01:58:58,920
but also kind of just like showing
up to say we we were not going

1841
01:58:59,000 --> 01:59:01,119
to talk about kind of the big
things that we have. So so I'm

1842
01:59:01,159 --> 01:59:04,119
just curious, like what how did
you first get involved in this? Like

1843
01:59:04,439 --> 01:59:09,640
how did you get Two years ago
pre production started and there was some story

1844
01:59:11,159 --> 01:59:14,359
there was some rough storyboards. I
sent them my notes, We went back

1845
01:59:14,399 --> 01:59:17,800
and forth. There was like some
models made audition process. Yeah, how

1846
01:59:17,920 --> 01:59:25,039
do you take to do the motion
capture? Yeah, I mean basically the

1847
01:59:25,119 --> 01:59:28,640
first part of this MAGA sixty four
what you mentioned is true, which is

1848
01:59:28,760 --> 01:59:31,800
like you know, if Kojima asked
you to do it, we just I

1849
01:59:31,960 --> 01:59:36,279
did it. We did it at
eight four and happy to like we work

1850
01:59:36,359 --> 01:59:41,279
with those guys sometimes and uh we
like them, and uh yeah, I

1851
01:59:41,359 --> 01:59:45,920
mean it's Kojima, right, it's
it's it's it's Kojima production. So they

1852
01:59:45,600 --> 01:59:48,560
tell you to jump and basically say, I don't. I don't know that

1853
01:59:48,640 --> 01:59:55,720
anyone would would say jump. I
say, jumping is really just to propel

1854
01:59:55,800 --> 02:00:00,439
yourself upwards about having like total freedom
and whatever. That not quite my thing.

1855
02:00:00,520 --> 02:00:02,560
They had an idea of what they
wanted to do, and like I

1856
02:00:02,720 --> 02:00:09,840
had some ideas on it too,
and but yeah, it was really hundreds

1857
02:00:09,840 --> 02:00:13,960
of feet below the ground. Yeah. Actually, so a lot of different

1858
02:00:14,000 --> 02:00:16,439
things about that video. I mean, obviously they were having fun with it.

1859
02:00:16,520 --> 02:00:21,119
But you can see the reflection of
the windows in these as he's saying,

1860
02:00:21,199 --> 02:00:25,760
like I'm saying, like, where
are there's no windows here? They

1861
02:00:25,840 --> 02:00:28,000
knew that and they realized that They're
like, no, no, that'll be

1862
02:00:28,000 --> 02:00:31,439
funny. People will notice that on
the internet. So I have one question.

1863
02:00:31,880 --> 02:00:36,199
How many takes to do the walking
talking escalator shot? Not as many

1864
02:00:36,239 --> 02:00:39,760
as you would think. And I
was very class I will say I am

1865
02:00:39,840 --> 02:00:42,840
not a walk and talk host guy. So that's the thing. They called

1866
02:00:42,840 --> 02:00:45,600
me like a week before. The
whole thing kind of came together at the

1867
02:00:45,680 --> 02:00:48,920
last minute, and I was just
like, okay, sure, And they

1868
02:00:49,000 --> 02:00:53,520
sent me the script like nine or
ten o'clock the night before, and I

1869
02:00:53,600 --> 02:00:56,319
looked at it, and I mean, changed a bunch of stuff, but

1870
02:00:56,399 --> 02:00:58,640
it was like it's going to be
this. A lot of stuff changed that

1871
02:00:58,760 --> 02:01:04,279
was happening that script three hundred and
sixty four pages. No one, I

1872
02:01:04,359 --> 02:01:10,119
will say, like Jeff Keiley,
Victor Lucas h Adam Sessor, what those

1873
02:01:10,159 --> 02:01:14,119
guys do is a lot fucking hard
earth than it looks. I will definitely

1874
02:01:14,239 --> 02:01:17,640
say that now to kind of pull
that off or whatever, like it's not

1875
02:01:17,720 --> 02:01:20,359
as easy it looks. But anyway, but for the record, coachman,

1876
02:01:20,399 --> 02:01:25,880
they can call any of those gentlemen
they called Mark McDonald. So I'm curious,

1877
02:01:25,960 --> 02:01:29,319
like, did you have any sense
of of why they felt comfortable reaching

1878
02:01:29,359 --> 02:01:31,600
out to you specifically, like like
like and and did did they give you

1879
02:01:31,680 --> 02:01:33,800
an idea of like, hey,
you know, we want you to do

1880
02:01:33,880 --> 02:01:39,520
this thing and here's here's why specifically
or not really No, I mean they

1881
02:01:39,760 --> 02:01:41,960
it was just kind of like they
knew you, and it's like we need

1882
02:01:42,000 --> 02:01:45,359
an American dude to help do this
process. And I think that was it.

1883
02:01:45,520 --> 02:01:47,079
I think that was it, like
well known and you know a lot

1884
02:01:47,119 --> 02:01:50,159
of gamers knew how Marcus from a
stint and EGM which was the only NOPM

1885
02:01:50,199 --> 02:01:54,479
and soft which is like very long
and you used to do them production support

1886
02:01:54,560 --> 02:01:57,800
with, right. I think that
was maybe part of it. And and

1887
02:01:57,840 --> 02:02:00,039
we've done some work with those guys
before. And honestly, I don't know,

1888
02:02:00,159 --> 02:02:02,680
and they never said this because it's
probably too nice, but I'm guessing

1889
02:02:02,840 --> 02:02:08,119
like Victor Lucas was probably too busy
to like fly over at the last minute,

1890
02:02:08,119 --> 02:02:10,560
because he probably would have done an
awesome job. And they're friends with

1891
02:02:10,720 --> 02:02:14,439
him too, and whatever else.
Guys they teach you already hired hard gay,

1892
02:02:14,560 --> 02:02:24,560
so that's right, he was so
so so it sounds like it kind

1893
02:02:24,560 --> 02:02:27,319
of came together a very last minute. It was a very yeah, it

1894
02:02:27,439 --> 02:02:30,319
was a it was a you know, they had an idea of of what

1895
02:02:30,399 --> 02:02:31,760
they wanted and they had I mean, they had like you know, they

1896
02:02:31,800 --> 02:02:34,560
had a bunch of cameras and they
had they threw together a lot of stuff.

1897
02:02:34,720 --> 02:02:38,720
They had those little cards made up, which people think is weird,

1898
02:02:38,840 --> 02:02:42,800
you know, coach MC kept pulling
out these way I'm glad you would pay

1899
02:02:43,239 --> 02:02:46,680
h they went out in America went
on Japan. Some people have seen the

1900
02:02:46,760 --> 02:02:49,880
Japanese version. I was hoping that
they would put out the Japanese version and

1901
02:02:49,960 --> 02:02:54,520
subtitle it for everybody because you wouldn't
have to Yeah did you hear me?

1902
02:02:56,119 --> 02:02:58,680
Yeah? Actually, so there is
a Japanese version of that. So I

1903
02:02:58,800 --> 02:03:00,359
talk again talking to the Mega six
four guys that they had said, yeah,

1904
02:03:00,359 --> 02:03:03,560
there's they you know, dubbed all
their stuff in Japanese. And they

1905
02:03:03,560 --> 02:03:05,840
were like, we don't know what
they if they change shit, we don't

1906
02:03:05,840 --> 02:03:10,039
know if like if if if things
were completely different, because there are parts

1907
02:03:10,079 --> 02:03:16,119
of unfortunately Transfarring Tring universe. Just
for the record, it was the same

1908
02:03:16,479 --> 02:03:19,479
in Japanese. Oh was it?
Because because so they were saying, there

1909
02:03:19,520 --> 02:03:23,680
was a specific moment where where like, you know, Rocco is kind of

1910
02:03:23,720 --> 02:03:27,640
walking along, he's you know,
playing the janitor or whatever, and uh,

1911
02:03:28,439 --> 02:03:30,359
he had no lines in the English
version, but in the Japanese version

1912
02:03:30,399 --> 02:03:33,680
he's like muttering to himself and Okay, maybe it's not identical, but I

1913
02:03:33,760 --> 02:03:36,279
mean it's not like, you know, a wildness reposation, but they were

1914
02:03:36,279 --> 02:03:41,199
saying like like like you know,
famous voice actors were dubbing over there them

1915
02:03:41,279 --> 02:03:44,000
and it was like blowing their minds, and people were freaking out about like,

1916
02:03:44,279 --> 02:03:45,720
you know, two of them were
voiced by someone who was a major

1917
02:03:45,880 --> 02:03:49,279
voice actor in the Naruto and and
there's a you know, a couple of

1918
02:03:49,560 --> 02:03:55,239
notable you know, metal gear voice
actors that were Yeah, like the guy

1919
02:03:55,359 --> 02:03:58,439
plays plays Rocco, which is like
the guy who plays Solid Snake. So

1920
02:03:58,640 --> 02:04:02,079
oh was that the Oh wow,
apparently like really famous all of the Japanese

1921
02:04:02,199 --> 02:04:05,119
voice actor Do you have any do
you have any idea who who provided your

1922
02:04:05,199 --> 02:04:11,000
somebody somebody told me maybe it isn't
like the Power Range equivalent to Power Rangers

1923
02:04:11,520 --> 02:04:15,079
or something like that. But yeah, I was told that forgot the White

1924
02:04:15,079 --> 02:04:24,760
Power Rangers really bad, the White
Power yea, that's wait for wait for

1925
02:04:24,840 --> 02:04:33,439
it to catch here's white So did
you have any sense like when you're in

1926
02:04:33,479 --> 02:04:36,119
the middle of this, like this
is gonna be a fucking weird thing.

1927
02:04:36,359 --> 02:04:41,479
Yes, well, actually, and
there was stuff that I I honestly I

1928
02:04:41,560 --> 02:04:45,560
haven't seen the final cut yet because
it was kind of and it's half like

1929
02:04:46,079 --> 02:04:50,439
like awaja which if you don't know
what that word is, it's like it's

1930
02:04:50,479 --> 02:04:55,119
the opposite of Sean and Freud.
It's like the pain, physical pain of

1931
02:04:55,239 --> 02:05:00,199
watching someone be embarrassed. Like so
it's half that and half just like being

1932
02:05:00,239 --> 02:05:02,880
crazy busy. But there was a
part where we were telepathically talking to each

1933
02:05:02,920 --> 02:05:08,560
other and the elevator that I think
didn't make it into the final video.

1934
02:05:08,600 --> 02:05:13,840
I don't remember. Yeah, so
there was well you know, well you

1935
02:05:13,920 --> 02:05:15,720
know what director's cuts coming. Oh
well yeah, it was a coachim of

1936
02:05:15,760 --> 02:05:21,920
production. So we will get the
extended place pre order version. Yeah,

1937
02:05:23,039 --> 02:05:26,880
we'll come with that movie. I'm
sure, just right, Yeah, that's

1938
02:05:26,960 --> 02:05:29,800
right. But it was kind of
like I from the start, I was

1939
02:05:29,840 --> 02:05:31,319
like, okay, well let's just
like make it clear that we're just having

1940
02:05:31,399 --> 02:05:35,439
fun and this is a joke from
from the start. So hopefully like that

1941
02:05:35,680 --> 02:05:39,720
sense came through with my back acting, my bacting. I don't know if

1942
02:05:39,800 --> 02:05:44,359
that when in front of the escalator, when I first seek the convulsions,

1943
02:05:44,439 --> 02:05:46,920
well, I like there was clearly
a lot of you know, intended humor

1944
02:05:47,000 --> 02:05:49,880
throughout, like you know, starting
off with make on other and and and

1945
02:05:49,960 --> 02:05:54,199
then you know, to get a
lot of the goofy stuff in the elevator

1946
02:05:54,239 --> 02:05:57,479
and whatnot. I thought the Makes
four thing was great. I thought it

1947
02:05:57,520 --> 02:06:02,119
was. It was genuinely funny for
sure. Yeah, But so I think

1948
02:06:02,159 --> 02:06:05,880
the kind of the schism in that
in that whole thing was like, at

1949
02:06:05,920 --> 02:06:10,039
what point did the jokes stop?
Because because like when when the Mega sixty

1950
02:06:10,079 --> 02:06:12,560
four guys introduced transferring, You're like, people came up. You're like,

1951
02:06:12,640 --> 02:06:15,079
Okay, that's something that those guys
made up in this like because because I'm

1952
02:06:15,079 --> 02:06:17,680
like, no, now I'm gonna
explain you what transferring it's a lifestyle is

1953
02:06:17,760 --> 02:06:20,560
going on. Yeah, A couple
of people have said like they yeah,

1954
02:06:20,640 --> 02:06:24,119
that they thought it was a joke. They saw like the logo and then

1955
02:06:24,199 --> 02:06:28,520
the name active lifestyle combining games and
gaming on the go, right, transfarring

1956
02:06:28,680 --> 02:06:30,479
and that stuff. Yeah, And
so like I think one of the first

1957
02:06:30,520 --> 02:06:33,640
lines after it was like, oh
so that's Mega sixty four. Is this

1958
02:06:33,680 --> 02:06:36,279
whole thing a joke? And it's
like no, actually, And I think

1959
02:06:36,319 --> 02:06:41,279
that was intended. I think they
anticipated that a little bit, but maybe

1960
02:06:41,359 --> 02:06:45,359
not as much as people. Yeah, sure, because people actually reacted to

1961
02:06:45,439 --> 02:06:49,720
it, right. Yeah, Well, I don't know what else to say

1962
02:06:49,720 --> 02:06:53,640
about that it was a beautiful because
it was a it was a weird,

1963
02:06:53,720 --> 02:06:57,800
weird thing. Yeah, Konami out
Konami themselves yet again. Yeah, actually,

1964
02:06:58,119 --> 02:07:00,560
can we talk about Konami Like,
so it seemed like that they really

1965
02:07:00,640 --> 02:07:06,039
clamped down after last year because of
just the colossal meme disaster that last year

1966
02:07:06,199 --> 02:07:11,640
was right, but there being too
far in the other direction. Was it

1967
02:07:12,640 --> 02:07:15,840
a meme disaster or did it get
Konami way more attention than it would ever

1968
02:07:16,000 --> 02:07:19,000
have gotten. No, No,
that's I agree with that, but I

1969
02:07:19,119 --> 02:07:23,239
think being a Japanese company, Konami
was like, oh my god, people

1970
02:07:23,239 --> 02:07:26,640
are making fun of us, even
though like they don't see the part where

1971
02:07:26,840 --> 02:07:30,439
it's actually that's the only way they're
actually reaching people. It is people are

1972
02:07:30,479 --> 02:07:33,159
making fun of us. Lits clamped
down and do it on video to make

1973
02:07:33,199 --> 02:07:38,800
sure nothing goes wrong. So they
did. Maybe market doesn't realized like it

1974
02:07:38,920 --> 02:07:42,119
wasn't just the Kojima part that was
on video, that their whole press conference

1975
02:07:42,199 --> 02:07:45,479
was on video, so so people
didn't know that. I knew that before

1976
02:07:45,520 --> 02:07:49,479
it happened, but it seemed like
from the internet reaction that people were they

1977
02:07:49,520 --> 02:07:54,520
did not announce it, like because
skull Girls was involved with it. I

1978
02:07:54,640 --> 02:07:56,640
had been told that it was going
to be on video. I'm like,

1979
02:07:56,640 --> 02:07:58,800
oh my god, people are gonna
hate this, but they didn't announce that.

1980
02:07:58,920 --> 02:08:01,800
So they had viewing party. They
treated like it was this, like

1981
02:08:01,960 --> 02:08:03,760
at this time it will start because
this is the press conference. And then

1982
02:08:03,920 --> 02:08:07,680
so you expected to be live streaming, right, you expected, and it

1983
02:08:07,800 --> 02:08:11,640
was streaming just fast forward to but
then you found out on like I think

1984
02:08:11,680 --> 02:08:13,600
it was like the game trailer side
they had it as well, and you

1985
02:08:13,640 --> 02:08:16,720
thought they just gave them the stream. He realized no, they just gave

1986
02:08:16,800 --> 02:08:18,560
them the file, and then people
were able to actually scrub through it.

1987
02:08:18,640 --> 02:08:24,840
So there were people at like these
these viewing parties or whatever who are sitting

1988
02:08:24,880 --> 02:08:26,199
there and they're like looking at their
phones and realizing, oh wait, all

1989
02:08:26,239 --> 02:08:30,840
of the information from the rest of
this press conference is already out there because

1990
02:08:30,960 --> 02:08:33,199
because people have scrubbed through like this, and and it just it just seems

1991
02:08:33,239 --> 02:08:39,319
like one of those crazy ass Japanese
miscalculations, right right, or at least

1992
02:08:39,399 --> 02:08:41,560
you know, I mean, I
think I think just hit on last year's

1993
02:08:41,600 --> 02:08:46,119
economic press conference. I think it
it people were making fun of them.

1994
02:08:46,159 --> 02:08:48,800
I think it actually worked out great
for them, because I don't think it

1995
02:08:50,359 --> 02:08:52,399
transferred to the games too much.
People were making fun of the presentations,

1996
02:08:52,880 --> 02:08:56,399
but people didn't like People didn't take
it out on the games. People didn't

1997
02:08:56,439 --> 02:09:01,359
really think less of the games.
Let's be honestly, how many of the

1998
02:09:01,439 --> 02:09:07,720
average gamers knew who talk Fuji?
Was? No everyone because of one million

1999
02:09:07,800 --> 02:09:11,520
troops? Yeah right, but that's
I don't know from his perspective, that's

2000
02:09:11,520 --> 02:09:15,720
better than if no one knew who
he was. Yea, But yeah,

2001
02:09:16,119 --> 02:09:20,760
they also did like this Q and
a session on Tuesday night that I also

2002
02:09:20,800 --> 02:09:24,600
had to go to, and it
was like, I think people assumed that

2003
02:09:24,640 --> 02:09:28,159
because they were having an event on
a Tuesday night during E three that they

2004
02:09:28,199 --> 02:09:31,199
actually had some news to make,
but no, they didn't. They just

2005
02:09:31,319 --> 02:09:35,920
had prepared questions from IGN and game
Spot and other people, and then the

2006
02:09:35,000 --> 02:09:39,399
dev team answered it, and like
everybody was so bored and restless, and

2007
02:09:39,439 --> 02:09:41,960
we're playing the games and then so
like, for example, people playing,

2008
02:09:43,079 --> 02:09:46,079
we're playing our game, and like
then PR came over and said, stopped

2009
02:09:46,079 --> 02:09:50,279
playing the game. So then they
started talking to us about the game.

2010
02:09:50,560 --> 02:09:52,600
And then PR came over and said, stopped talking about the game. And

2011
02:09:52,680 --> 02:09:56,560
then by the end of it,
everybody was bored and restless and playing all

2012
02:09:56,640 --> 02:10:01,920
of the games except ours because is
they've been told not to. But they're

2013
02:10:01,199 --> 02:10:05,920
like like and everybody just left us, like that was terrible. Well,

2014
02:10:05,119 --> 02:10:11,079
I feel like there's like Konami beyond
last year's press, beyond this year,

2015
02:10:11,199 --> 02:10:20,079
like there is a long and storied
history of like of just of there never

2016
02:10:20,199 --> 02:10:26,279
had a good three years Rock Revolution
have one. That one the videos up

2017
02:10:26,319 --> 02:10:33,039
on YouTube watch the Rock Revolution live
performance two thousand eights, but but they

2018
02:10:33,079 --> 02:10:39,319
don't even Yeah, it's a real
bad. It's a real bad led by

2019
02:10:39,479 --> 02:10:43,159
the producer of the game playing along
to the song and they fail halfway through

2020
02:10:43,520 --> 02:10:50,439
and she says she maybe someone else
should have played it. I feel like

2021
02:10:50,520 --> 02:10:54,800
I feel like there's this you know
this, it's it comes from being a

2022
02:10:54,880 --> 02:10:58,560
Japanese company where they feel this need
to like we need to give absolutely everyone

2023
02:11:00,159 --> 02:11:01,600
do we need to have like equal
time for everyone, which is why we

2024
02:11:01,680 --> 02:11:05,479
got the Ugo and the Frogger,
which it was just like you know minute,

2025
02:11:05,840 --> 02:11:07,039
yeah, there will be like,
Okay, we're announcing some some like

2026
02:11:07,079 --> 02:11:11,479
we' announcing three new Dance Dance Revolution
products. Right, we are now going

2027
02:11:11,520 --> 02:11:16,840
to have fifteen minutes segments for each
of these three Dance Revolution products, because

2028
02:11:16,920 --> 02:11:20,439
you know, out of respect,
because you know, and I think it's

2029
02:11:20,479 --> 02:11:22,000
I think it's a cultural thing.
I assume it's it's kind of like my

2030
02:11:22,039 --> 02:11:26,840
speculation because it happens year after year
with these with these Canami events. But

2031
02:11:26,920 --> 02:11:30,520
it's not. I mean I was
watching the uv Soft I mean like kind

2032
02:11:30,560 --> 02:11:35,279
of tone deaf press conferences that don't
take into account the audience is definitely not

2033
02:11:35,600 --> 02:11:37,199
you know, oh no, monopolized
by the Japanese, not at all ub

2034
02:11:37,279 --> 02:11:41,760
soft press conference. I was watching
it after the fact. I think they

2035
02:11:41,880 --> 02:11:45,479
played through the entire that Rayman game, like from start to finish, like

2036
02:11:46,279 --> 02:11:50,319
somebody to tell them, like,
you don't need to show your games for

2037
02:11:50,439 --> 02:11:54,479
ten minutes at par ride, would
you, mister Caffeine. But I mean,

2038
02:11:54,560 --> 02:11:56,840
at least, I mean they were. They were when they were showing

2039
02:11:56,880 --> 02:11:58,199
the games. At least the games
looked good. It was it was all

2040
02:11:58,239 --> 02:12:01,720
of the the rappers. It was
the packaging of that press conference where it

2041
02:12:01,800 --> 02:12:05,760
was like, like, God,
just get this fucking guy off the stage.

2042
02:12:05,399 --> 02:12:09,720
Who the hell is mister kafein the
guy? I still don't understand apparent.

2043
02:12:09,800 --> 02:12:11,359
Apparently people if he was bitched as
a marketing guy, wasn't ye like

2044
02:12:11,439 --> 02:12:15,119
he's he's been around for years,
so he worked, and he said he

2045
02:12:15,199 --> 02:12:18,479
worked, but he doesn't realize I'm
sure mister caffeine is like a French insult.

2046
02:12:18,560 --> 02:12:22,960
He's just not in on it.
Eight years or something. A few

2047
02:12:24,119 --> 02:12:26,159
people have been telling me that apparently
he would go to like the game stop

2048
02:12:26,239 --> 02:12:30,760
like managers things and like go and
get everyone, try and get very pumped

2049
02:12:30,800 --> 02:12:35,000
about these imagined these imagine games.
It was like like a warm up comic

2050
02:12:35,159 --> 02:12:37,319
before the real comic. Like but
then they said, you know what,

2051
02:12:37,399 --> 02:12:39,680
We're not going to put out the
scratch for Joe McHale this year. So

2052
02:12:39,920 --> 02:12:45,199
just that was my thit Joe reason
I went to them, We saw the

2053
02:12:45,239 --> 02:12:48,039
best conference. Keep doing Joel,
Come on, you can't keep doing Joel

2054
02:12:48,199 --> 02:13:00,119
mcale everything loser comedian who did activision
like Jamie Ship when he did. But

2055
02:13:01,239 --> 02:13:05,279
Hugio a moment ago reminded me of
many many eight years ago. One year

2056
02:13:05,319 --> 02:13:09,000
when I was at EGM and Kanami
wanted me to interview everyone, and they're

2057
02:13:09,039 --> 02:13:11,640
like, please take this Hugio interview. No one else is taking it.

2058
02:13:11,720 --> 02:13:13,159
I mean so much to us,
it's so important. Everyone knows Ugo.

2059
02:13:13,840 --> 02:13:18,840
And in the middle of my Yugio
interview, the dude fell asleep, literally

2060
02:13:18,920 --> 02:13:22,760
fell asleep. The guy you were
interview asleep. He was jack your questions.

2061
02:13:24,600 --> 02:13:31,119
Now you didn't know the answer and
faked it. Even the guy who

2062
02:13:31,119 --> 02:13:33,600
makes Hugio is bored by and the
tridslators like, what do we do?

2063
02:13:33,720 --> 02:13:37,279
There's no possible question you could ask
me ask was like, let him sleep.

2064
02:13:37,479 --> 02:13:45,159
And then I was telling this story
to a PR person who was doing

2065
02:13:45,199 --> 02:13:46,720
the PR back then, and they
said, well, one time we were

2066
02:13:46,760 --> 02:13:52,920
doing an interview with end guy and
guy fell asleep, and any guy wants

2067
02:13:52,960 --> 02:14:00,880
fell asleep on the podcasts like mid
sentence, wow, coptic or something.

2068
02:14:01,039 --> 02:14:03,319
Maybe Sorry, Yeah, that's funny, that's funny, I think. I

2069
02:14:03,359 --> 02:14:07,880
mean, we've again, we've touched
on this topic in previous nights this week,

2070
02:14:07,479 --> 02:14:11,239
but at E three it's it's very
easy, like you are running around

2071
02:14:11,239 --> 02:14:13,880
all day, uh, and then
it's like, all right, we're gonna

2072
02:14:15,000 --> 02:14:18,119
put you into this air conditioned theater
in this dark room in the back and

2073
02:14:18,199 --> 02:14:20,800
it could be the most fucking interesting
game in the world. Yeah, then

2074
02:14:20,840 --> 02:14:22,880
you're like you findly like oh I
get to sit down. Oh it's nice

2075
02:14:22,920 --> 02:14:26,960
and cool, Oh it's dark,
and then you're just gone. I can

2076
02:14:26,000 --> 02:14:28,359
speak to that. I was in
the U. I loved it. Don't

2077
02:14:28,359 --> 02:14:37,560
get me too like it really and
then bring up menus and scrolling down And

2078
02:14:37,640 --> 02:14:43,319
every time I drag it with lands
like it was like you you have to

2079
02:14:43,359 --> 02:14:46,520
start doing the like digging nails into
your knees, like don't don't be that

2080
02:14:46,600 --> 02:14:48,880
asshole, don't be the person that
that in the backroo, which made it

2081
02:14:48,960 --> 02:14:54,439
even worse. I just let go
so so I you know, I kind

2082
02:14:54,479 --> 02:14:58,840
of give a pass to to to
folks to whom that happens, and and

2083
02:14:58,000 --> 02:15:01,159
yef if you're you know, traveling
from overseas and jetlagged and happens, and

2084
02:15:01,199 --> 02:15:07,159
then you have to answer questions about
product. Give the poor guy a break,

2085
02:15:07,239 --> 02:15:13,239
all right, Ry guys tired?
Uh god, damn it is.

2086
02:15:13,319 --> 02:15:16,159
It has been an awesome show and
I'm so glad to have you guys here.

2087
02:15:16,319 --> 02:15:20,800
Shane, how has your show been? What have you been up to?

2088
02:15:22,279 --> 02:15:24,600
It's been exhausting, you know,
on this on that side, as

2089
02:15:24,640 --> 02:15:28,199
anybody's to that side, I'll tell
you it's not as easy and fun as

2090
02:15:28,239 --> 02:15:33,520
you think. He's been fantastic work
all weak. You were kind of down

2091
02:15:33,600 --> 02:15:37,079
here on vacation, Yeah, but
anyway you were, you're working, So

2092
02:15:37,680 --> 02:15:41,720
it was really fun, super busy, but I'm really excited about the response

2093
02:15:41,760 --> 02:15:43,680
that elshan I has gotten here at
E three. We really stoked. We

2094
02:15:43,760 --> 02:15:52,000
won the Honey Badger Award today from
the Example Examiner's out of it because like

2095
02:15:52,199 --> 02:15:54,840
that is the ethos, like we
don't really give a shit whatever else is

2096
02:15:54,880 --> 02:15:56,960
doing, and like our game isn't
trying to be what everyone else is trying

2097
02:15:56,000 --> 02:15:58,600
to be. So that's awesome and
the demos outs everybody can go play it.

2098
02:16:00,159 --> 02:16:03,800
And also we finally got to announce
Dragon's Crown from Vanilla Ware. And

2099
02:16:03,279 --> 02:16:07,039
if you haven't seen this game,
I've heard about it. I haven't seen

2100
02:16:07,079 --> 02:16:13,359
it for myself, but I'm on
board for anything side scrolling four player action

2101
02:16:13,439 --> 02:16:18,600
and RPG beat him up kind of
like Guardian Heroes or for PSVTA and PS

2102
02:16:18,680 --> 02:16:22,640
three, And you know the character
designer there, George commenton he has outdone

2103
02:16:22,720 --> 02:16:26,039
himself in rendering the female form.
Let me ask you real fast. You

2104
02:16:26,159 --> 02:16:31,279
just said for PS VITA and PS
three, Yes, So how does that

2105
02:16:31,359 --> 02:16:35,159
work. There's transferring. Is it
the exact the exact same game? Do

2106
02:16:35,239 --> 02:16:39,879
I buy one and get a discount
to the will reveal the full interoperability between

2107
02:16:39,920 --> 02:16:43,079
the versions. We're not talking about
that right now. Later this year,

2108
02:16:43,120 --> 02:16:48,520
I've said that it is a retail
game for PS three and on Vida.

2109
02:16:48,559 --> 02:16:52,600
It'll be both retail and download,
so kind of a spiritual successor to the

2110
02:16:52,719 --> 02:16:56,879
old D and D cap Com exactly, because not many people, all the

2111
02:16:56,920 --> 02:17:00,520
experts like yourself would know that.
George Commentani worked at Capcom when he made

2112
02:17:00,600 --> 02:17:03,399
Dungeon Dragons, Shadow of My Star
and Tower of Doom. Yeah, yeah,

2113
02:17:03,399 --> 02:17:05,719
those are those are great games.
So that was that. That was

2114
02:17:05,840 --> 02:17:11,079
the game. At the Sony press
conference that ended, then it was like,

2115
02:17:11,120 --> 02:17:13,760
wait, what was that? That
was that game because it was the

2116
02:17:13,840 --> 02:17:20,680
text game, like hyper realistic creepy
portals test right. Yeah. And I

2117
02:17:20,760 --> 02:17:22,959
will say the font. Kotaku doesn't
like our font. I love our fond.

2118
02:17:24,040 --> 02:17:28,440
I think the logo critiquing logos they
did like they're talking about this fund

2119
02:17:28,440 --> 02:17:33,479
like it's this huge controversy. They
call it an Kotaker called it the worst

2120
02:17:33,719 --> 02:17:41,079
font ever. Well, I was
I turned to and worst font ever but

2121
02:17:41,159 --> 02:17:43,440
which I turned. I turned to
Andrew Press like I could not what was

2122
02:17:43,520 --> 02:17:48,760
that? I could read a sad
thing. Well, the w it's kind

2123
02:17:48,760 --> 02:17:52,360
of anyway, I'll move on.
But looking at the other game the games,

2124
02:17:52,399 --> 02:17:54,360
But the other game that I was
really close to my heart is Magical

2125
02:17:54,440 --> 02:17:58,639
Drop five, which Christian and I
were talking about. My god, it

2126
02:17:58,760 --> 02:18:01,639
was intimated to me in the past. I'm a Magical Drop three is in

2127
02:18:01,760 --> 02:18:05,719
my like top ten games ever.
It ever came out to America except on

2128
02:18:05,760 --> 02:18:11,920
the Neo Gao platform, so it's
not exactly like the Yeah, yeah,

2129
02:18:11,920 --> 02:18:13,879
I mean it's just the best competitive
puzzle game ever. Magical Drop three was

2130
02:18:13,920 --> 02:18:18,159
and uh better than what about four? Was four just a piece of shit?

2131
02:18:18,360 --> 02:18:26,799
They just completely lose There's no actual
four, There's no it was stricken.

2132
02:18:26,840 --> 02:18:31,079
For the record, they went they
went super realistic and they tried to

2133
02:18:31,120 --> 02:18:35,239
go gritty. It was a person
shooter. Actually that was open world Magical

2134
02:18:35,360 --> 02:18:39,399
Drop. It just walking around level. There's these colored balls on and you

2135
02:18:39,479 --> 02:18:43,239
just drop them anywhere. It didn't
make any sense drop a single ball you

2136
02:18:43,440 --> 02:18:46,799
will. Open world gameplay didn't really
work. But no, seriously, I

2137
02:18:46,840 --> 02:18:50,760
mean, it's arguable what the best
matching like versus puzzle game is. But

2138
02:18:50,799 --> 02:18:54,680
my personal believes magical drop is that
just attack? Yeah whatever, I think.

2139
02:18:54,719 --> 02:18:56,520
I agree. Actually I think this
is the second best penalty ball touch

2140
02:18:56,559 --> 02:19:00,840
attack, but it's very different.
It's super fast paced. Its unbelievably fast

2141
02:19:00,879 --> 02:19:03,840
paced, energetic and fun. And
the fact, like Shane intimated to me

2142
02:19:03,920 --> 02:19:05,280
that this was in the works a
while ago, but there were some difficulties

2143
02:19:05,319 --> 02:19:11,120
and like I was so like seriously
expa or something. No, actually,

2144
02:19:11,120 --> 02:19:13,600
it's just a matter a matter of
getting the rights. Because Dad East,

2145
02:19:13,680 --> 02:19:16,319
Dad East, the old company we
all know me all these great games,

2146
02:19:16,719 --> 02:19:18,840
they got bought out by a Japanese
ce phone company. They didn't quite understand

2147
02:19:18,879 --> 02:19:22,239
what they had with all this IP
so it took a lot of doing to

2148
02:19:22,319 --> 02:19:24,280
get it away from them. So
who's making this? So it was developed

2149
02:19:24,280 --> 02:19:26,719
by Arcado, this really great team
in France and they made a bunch of

2150
02:19:26,799 --> 02:19:31,760
the best games on Xbox like Indie
Channel and yeah their games are Arcados here.

2151
02:19:31,840 --> 02:19:33,000
Yeah they're fantastic and they're doing a
new game for Sega as well.

2152
02:19:33,079 --> 02:19:35,479
But yeah, the great high Ris
two d art. Did you just like

2153
02:19:35,559 --> 02:19:41,360
break an India by saying that if
I did I think it was announced there

2154
02:19:41,479 --> 02:19:52,239
is no I didn't say what was
Are you looking at me for video?

2155
02:19:52,280 --> 02:19:56,680
But no, it's really cool and
it's gonna be super value priced, so

2156
02:19:56,319 --> 02:20:03,959
it's super stay out there for people. Uh, Magical Drop is if you

2157
02:20:05,040 --> 02:20:07,840
like versus public games. Just I
cannot recommend it enough something. If you

2158
02:20:07,959 --> 02:20:09,319
don't, it's good enough. You
probably have a lot of I mean it's

2159
02:20:09,319 --> 02:20:11,879
like, yeah, how many players
is the is? The has four players?

2160
02:20:11,959 --> 02:20:16,120
On what formats that come in to? We only announced the PC Steam

2161
02:20:16,200 --> 02:20:20,319
version, but we'll be announcing all
the consoles very soon. Okay, because

2162
02:20:20,360 --> 02:20:24,719
it's a harder cell And did you
just announce all the consoles? Oh,

2163
02:20:24,120 --> 02:20:30,520
it's not coming to like, you
know my Nuance. You're still playing Merlin

2164
02:20:30,600 --> 02:20:33,760
card on that motherfucker. No,
it's more like it was all about a

2165
02:20:33,799 --> 02:20:37,319
free fall thirty fifty jump out the
window. I actually tried it like a

2166
02:20:37,440 --> 02:20:39,799
nople months ago. I got a
weird bug. I'm like, I'm gonna

2167
02:20:39,840 --> 02:20:41,639
go buy a fucking Nuance. I
had that bug, and I tried.

2168
02:20:41,760 --> 02:20:46,719
I tried to find it impossible to
find what really there's one of Shane's bedroom.

2169
02:20:46,879 --> 02:20:48,959
Shane, do you remember when time
when we were all like when we're

2170
02:20:48,959 --> 02:20:52,639
working, gamers are common. We
decided to go troll the NUAN forum,

2171
02:20:54,319 --> 02:20:58,280
like Shane and I signed up.
Wasn't there anyone in the NUAN. It's

2172
02:20:58,360 --> 02:21:05,959
like remember Bob and Shake and the
Duan for us. We totally fucking business.

2173
02:21:05,120 --> 02:21:09,799
Yeah, the release four, but
it was like it was so basically

2174
02:21:09,799 --> 02:21:11,920
it was all the tempest fans who
would buy whatever platform the next game.

2175
02:21:13,879 --> 02:21:16,799
That's felt kind of bad, but
it was very It was like the bitter

2176
02:21:16,920 --> 02:21:22,360
dregs of like a Jaguard like Jolia
Jaguar for UM in ninety seven and one

2177
02:21:22,440 --> 02:21:30,799
guy posting which I did to say
that is the same crowd. So did

2178
02:21:30,840 --> 02:21:33,639
you have this? Is this a
NUAN from is this vintage? You didn't

2179
02:21:33,639 --> 02:21:35,399
pick this up later? I got
it when it was clearancing and I got

2180
02:21:35,440 --> 02:21:39,639
it for the VLA my Jeff Minter, which I still use. I think

2181
02:21:39,639 --> 02:21:45,239
the many parties at your apartment where
we were watching Jeff Miner's Virtual Lighters on

2182
02:21:45,360 --> 02:21:48,799
screen, saying did you ever get
a working if? Did you ever get

2183
02:21:48,840 --> 02:21:52,520
your CD? I know, Mark
McDonald, you played my CDI so much.

2184
02:21:52,040 --> 02:21:56,000
You played Hotel Mario all night trying
to beat Hotel You were there.

2185
02:21:56,120 --> 02:22:01,760
He broke My would have beat Hotel
Mario BO Tomorrow is not better than Sonic

2186
02:22:01,840 --> 02:22:07,520
CD is no my default, it
would have to be right. I'm gonna

2187
02:22:07,680 --> 02:22:11,600
just admit my ignorance here. I
have no idea what the Hotel Mario is,

2188
02:22:11,680 --> 02:22:18,680
but I am a huge Sonic CD
fan, so tracks you prefer show

2189
02:22:18,760 --> 02:22:22,159
me on Hotel Mario. What is
this game? It's one of the old

2190
02:22:22,239 --> 02:22:26,200
better than worth actually playing on a
on a on a CDI hotive to the

2191
02:22:26,239 --> 02:22:31,120
rest of the CDIs library or relatives
games. Relative to the rest of the

2192
02:22:31,200 --> 02:22:37,959
C standards, it's esoteric. It's
it is the best Mario game set in

2193
02:22:37,959 --> 02:22:46,399
a hotel. I don't really know
what's gone. You're right, second best

2194
02:22:46,440 --> 02:22:52,600
Mario games. There might be a
hotel and Mario is missing. I think

2195
02:22:52,840 --> 02:22:56,360
there's there's a hotel Maria Dash.
You're right. Actually, so it's just

2196
02:22:56,399 --> 02:23:03,639
like the best, fourth, fifth
best if you're looking to play a Mario

2197
02:23:03,719 --> 02:23:05,719
game set in a hotel. And
also if these if this is your Venn

2198
02:23:05,760 --> 02:23:11,879
diagram. Yeah. The CDI controller
also is uh shall we say a unique

2199
02:23:11,399 --> 02:23:15,840
recursor. It's kind of like a
we mode with like another twenty buttons on

2200
02:23:15,920 --> 02:23:20,079
it. Yeah, except that the
fucking like deep pad on. I mean,

2201
02:23:20,200 --> 02:23:24,719
it's like it's terrors, It's horrible. It's as bad as like a

2202
02:23:24,799 --> 02:23:31,719
Jaguar pad control on excellently calculated.
Though, Yeah, totally pauses, you're

2203
02:23:31,719 --> 02:23:35,040
moving. I really didn't gonna be
talking about Nuan and CDI to run up

2204
02:23:35,079 --> 02:23:43,159
up three eleven at the very beginning. You know, it's really the hottest

2205
02:23:43,239 --> 02:23:46,719
cutting edge news talked about. No, no, no, this is good

2206
02:23:46,760 --> 02:23:50,440
stuff. You are good. No, this is the good stuff. We're

2207
02:23:50,520 --> 02:23:52,479
in it right now. Make no
mistake. What am I gonna do talk

2208
02:23:52,520 --> 02:23:56,399
to David Ellis about what he can't
say about Halo, Like, we're not

2209
02:23:56,520 --> 02:24:00,360
really here to talk about that.
Well, David Elis was saying that the

2210
02:24:00,440 --> 02:24:03,040
Halo four CG teaser. He was
very upset that the Halo stuff leaked out

2211
02:24:03,040 --> 02:24:05,120
that morning because it was there supposed
to be like a bait and switch.

2212
02:24:05,159 --> 02:24:07,520
You weren't supposed to tell what game
it was, Like, I wonder if

2213
02:24:07,559 --> 02:24:13,079
it's a different Space Marine O Space
Marine. But you know how the video

2214
02:24:13,200 --> 02:24:16,360
started, it was like fucking synapses
firing or but then you hear the voice

2215
02:24:16,559 --> 02:24:20,319
and and that like even when it's
really yeah, but you can hear.

2216
02:24:20,399 --> 02:24:22,600
But if you can hear, it
doesn't matter what the voice is saying.

2217
02:24:22,879 --> 02:24:28,440
That tone like it that people it's
so specific. I agree. Like I

2218
02:24:28,559 --> 02:24:31,840
was actually kind of bummed, like
knowing that it was gonna be Halo four,

2219
02:24:31,079 --> 02:24:33,760
right, because like if that had
just come out, that would have

2220
02:24:33,840 --> 02:24:37,959
been Because what I love about E
three is the holy shit moments. I

2221
02:24:37,040 --> 02:24:41,479
love the biggest surprises, and you
just you never get them anymore. You

2222
02:24:41,559 --> 02:24:43,280
knew that Nintendo was going to announce
a new a new system, you know,

2223
02:24:43,360 --> 02:24:46,719
and you knew almost everything about all
the stuff about the controller, like

2224
02:24:46,719 --> 02:24:48,040
a lot of that stuff had already
gotten out, and and same thing with

2225
02:24:48,159 --> 02:24:50,719
with Halo fource, Like I watched
him, like okay, that's it's a

2226
02:24:50,760 --> 02:24:56,079
pretty pretty good, pretty exciting kind
there kind of was a holy shit moment

2227
02:24:56,159 --> 02:25:01,200
in in Nintendo's conference. They just
didn't mention it when HD Zelda. But

2228
02:25:01,280 --> 02:25:03,239
then again, but that's just I
mean, that's not a game, but

2229
02:25:03,360 --> 02:25:09,000
it's like you but if you could
game, we thought that was going to

2230
02:25:09,000 --> 02:25:11,120
be a game, I mean,
and then they went back and showy,

2231
02:25:13,120 --> 02:25:18,000
but it's it's it's why they continually
said that stuff is that they knew how

2232
02:25:18,079 --> 02:25:20,360
hard they had been burned at Space
World with with you know, Shane's absolutely

2233
02:25:20,399 --> 02:25:22,520
right. The CG demos, Yeah
it's not yeah, like you know,

2234
02:25:24,200 --> 02:25:28,000
it's they know about audience textations was
outa They're very careful. But I think

2235
02:25:28,000 --> 02:25:31,280
the biggest surprise that the INTEND press
conference was when the orchestra started playing.

2236
02:25:31,280 --> 02:25:35,000
I was fucking flipped my lips.
I will see at home. That did

2237
02:25:35,079 --> 02:25:37,479
not play nearly as well as it
clearly did. Oh my god, it

2238
02:25:37,959 --> 02:25:43,840
was. It was like about to
shoot myself, Come on it, sport

2239
02:25:43,079 --> 02:25:50,120
expect the biggest like oh shit moments
when is the ps vita the price announcement

2240
02:25:50,200 --> 02:25:54,799
problem. But even that made like
one hundred dollars more than that because I

2241
02:25:54,879 --> 02:25:56,559
thought they could get away with it. It's it's substantial, but even that

2242
02:25:56,680 --> 02:26:01,200
league, like before the press conference
was over, mostdprsent on a press release

2243
02:26:03,120 --> 02:26:07,840
actually actually got it before the press
conference started. If I didn't work at

2244
02:26:07,840 --> 02:26:09,399
the press conference. So yeah,
like a lot of people, there was

2245
02:26:09,440 --> 02:26:20,000
an audible and then the other that's
USD Like the first the first thing happened

2246
02:26:20,040 --> 02:26:24,479
is this guy just you just get
this like huge belly laugh from a guy

2247
02:26:24,639 --> 02:26:28,600
just rakes the silence and then just
booze and hissing. My thing is like,

2248
02:26:28,719 --> 02:26:31,280
does nobody they have run throughs,
they have practices, somebody writes that

2249
02:26:31,360 --> 02:26:35,440
script. Does nobody at any point
be like, hey, maybe we don't

2250
02:26:35,479 --> 02:26:43,680
want to hit the nation's probably mine
so hard before it because they especial that's

2251
02:26:43,680 --> 02:26:48,479
what they call it. Terrible reception
drop calls all the time, like,

2252
02:26:48,680 --> 02:26:50,799
actually have better luck down here than
I did. Really, yeah, really,

2253
02:26:52,120 --> 02:26:54,360
it's fucking it's awful, not in
the confesstion center. That was my

2254
02:26:54,440 --> 02:27:00,600
favorite part of press conference was mister
Penguin Hands, who talked throughout the part

2255
02:27:00,680 --> 02:27:03,760
of it. Who anyone anyone who
watched which game when he was like the

2256
02:27:03,799 --> 02:27:07,319
PSCN guy or I can't remember what
his name was, but the entire time

2257
02:27:07,360 --> 02:27:11,399
he was talking, his fingers never
spread apart any of them in concerts.

2258
02:27:11,399 --> 02:27:15,120
Well, I think we can all
agree other other than the AT and T

2259
02:27:15,200 --> 02:27:20,760
announcement that great job Jeremy was the
big takeaway from the Sony press conference.

2260
02:27:20,120 --> 02:27:22,120
I don't know about you guys,
but we have been we have been saying

2261
02:27:22,159 --> 02:27:26,319
to each other here in the house, just like, great job Jeremy.

2262
02:27:28,000 --> 02:27:31,440
But you know, even even kind
of you know, the schadenfreud of moments

2263
02:27:31,959 --> 02:27:35,959
of a press conference like that.
It's it's almost like like you do you

2264
02:27:37,079 --> 02:27:39,479
do have to feel for these like
I was in the room for the for

2265
02:27:39,559 --> 02:27:43,920
the AT and T announcement, and
just you feel for Kaz because he's just

2266
02:27:43,920 --> 02:27:46,840
standing up there by himself and he
has to say it. He can't not

2267
02:27:46,040 --> 02:27:50,360
say it. He knew it was
coming like some sort of reactions and I

2268
02:27:50,399 --> 02:27:52,799
don't think that. I don't think
that, but he still had to write

2269
02:27:52,840 --> 02:27:56,239
it out. Regard to amused though, well, he was like he's like

2270
02:27:56,920 --> 02:28:03,959
simple people, there's no graceful way
exactly to segue because you can't just like

2271
02:28:05,639 --> 02:28:13,559
talk immediately and you can't gone incidents
and our executive part of the everybody I

2272
02:28:13,600 --> 02:28:16,280
didn't see. I haven't seen next
Box conference yet. What was the response

2273
02:28:16,360 --> 02:28:20,559
to Star Wars Connect? I can
tell you what My respartment was crowded,

2274
02:28:20,639 --> 02:28:22,520
cheers, I mean during the press
CONTI yes, it seemed a little quiet,

2275
02:28:24,159 --> 02:28:26,000
It seemed a little sash. It
wasn't quiet when they show a Star

2276
02:28:26,040 --> 02:28:31,479
Wars cannact. Yeah, that's true
because it was the one game game that

2277
02:28:31,559 --> 02:28:39,959
they showed while we were all wearing
the like moo moos. But yeah,

2278
02:28:39,040 --> 02:28:43,479
that game. I mean, like, whose aspirational fantasy is it to be

2279
02:28:43,719 --> 02:28:48,959
Star Wars Kid? Like every kid
ever and you're sitting at pod race or

2280
02:28:48,000 --> 02:28:52,920
just go yeah, I mean what
is the game about? Yeah, Star

2281
02:28:52,959 --> 02:28:58,040
Wars Kid? Well you saw though
I saw. I should not admit that

2282
02:28:58,079 --> 02:29:03,319
out loud on a podcast a little
late. Basically, I mean it just

2283
02:29:03,479 --> 02:29:09,120
looked really this is live, im
precise. Yeah, and it's delay on

2284
02:29:09,200 --> 02:29:13,479
everything a little. The fantasy of
the Star Wars game is always when motion

2285
02:29:13,479 --> 02:29:16,360
controls introduced, is the lightsaber.
And when they showed the lightsaber stuff,

2286
02:29:16,360 --> 02:29:20,920
it was the least impressive part of
it because it was he was just bouncing,

2287
02:29:20,000 --> 02:29:22,760
floating from the guy to guy.
It was the best parts were like

2288
02:29:22,920 --> 02:29:28,399
forced pushing droids. Yeah, the
best part was the best part was lightsaber

2289
02:29:28,520 --> 02:29:33,200
on, which is which is not
something you actually have to do in that

2290
02:29:33,280 --> 02:29:37,680
game. Uh. With a nice
little dramatic flare there, I mean hearing

2291
02:29:37,760 --> 02:29:39,879
hearing talking to like the double Fine
guys about like Tim Shafer's involvement and that,

2292
02:29:41,360 --> 02:29:43,040
uh you know, I don't I
don't know that there is like obviously

2293
02:29:43,120 --> 02:29:46,680
there are repeated run throughs. They
are you know, trying to nail this

2294
02:29:46,719 --> 02:29:48,239
stuff down as well as they can. But but I don't know that the

2295
02:29:48,319 --> 02:29:56,040
people that are like writing and producing
it necessarily have the perspective. I think,

2296
02:29:56,079 --> 02:29:58,440
you know, you're you're working on
it. It's I think it's maybe

2297
02:29:58,479 --> 02:30:01,520
hard to see outside because you know, they were talking about yeah, and

2298
02:30:01,520 --> 02:30:03,959
you know, Tim came up and
they did run through, and he was

2299
02:30:03,000 --> 02:30:05,760
like, yeah, we need to
we need to rewrite some of the stuff.

2300
02:30:05,760 --> 02:30:09,000
And he went back and and you
know added a lot of like the

2301
02:30:09,239 --> 02:30:11,840
kind of the fun touches that that
made that specific demo kind of stand out.

2302
02:30:11,879 --> 02:30:16,079
It's like the simulated family unit stuff
like that was that was all Tim

2303
02:30:16,200 --> 02:30:20,040
and and like that, like coming
off of the Disneyland thing, which and

2304
02:30:20,200 --> 02:30:24,040
and to be clear, and both
that Star Wars game and that Disneyland game

2305
02:30:24,040 --> 02:30:26,120
are gonna fucking sell through the roof. They like, it doesn't matter if

2306
02:30:26,399 --> 02:30:31,559
if we all think it was corny, because yeah, yeah, and Star

2307
02:30:31,600 --> 02:30:33,399
Wars, I mean, they're setting
it in the Clone Wars stuff for a

2308
02:30:33,440 --> 02:30:35,040
reason. They don't care what old
man Star Wars thinks about it. They

2309
02:30:35,120 --> 02:30:39,920
care about the kids who are actually
buying Star Wars ship watchings, and which

2310
02:30:39,959 --> 02:30:43,760
is very so let me, but
let me just play Devil's Advocate. Can

2311
02:30:43,799 --> 02:30:46,879
you not make a Star Wars game
that kids, kids are gonna buy whatever

2312
02:30:46,120 --> 02:30:50,760
shitty old game? Can you not
make a Star Wars game that kids are

2313
02:30:50,760 --> 02:30:54,680
gonna buy that? Also like old
man Star Wars? Can a big big

2314
02:30:54,760 --> 02:31:07,319
fan is gonna buy t you can
win a Lightsaber sound and I the fucking

2315
02:31:07,399 --> 02:31:09,559
John Williams music and most people are
there. You just don't make it super

2316
02:31:09,639 --> 02:31:13,799
shitty and most people will be there. Ergo Lego Star Wars, which I

2317
02:31:13,879 --> 02:31:16,920
will make six of them. I
think, yeah, is actually kind of

2318
02:31:16,959 --> 02:31:22,079
a shitty game, but it's just
okay, and so people are like it's

2319
02:31:22,120 --> 02:31:26,239
actually really good. Actually reminds me. Game reminds me when nintendoous the exclusive

2320
02:31:26,360 --> 02:31:30,799
like Lego GTA for three DS and
you nobody cared, Like nobody can have

2321
02:31:31,000 --> 02:31:35,479
Lego. It's not for you.
What's really called like bringing it brick City

2322
02:31:35,879 --> 02:31:39,159
city stories, City stories, Yeah, Libody Cities. Isn't that only trademark

2323
02:31:39,239 --> 02:31:43,120
to rock story anyway? Whereas they
smash a red Man has Brick City when

2324
02:31:43,399 --> 02:31:48,239
when sind me like, you know, like I think she I heard that.

2325
02:31:48,440 --> 02:31:50,799
I think you know an smash by
like, yes, we will make

2326
02:31:50,840 --> 02:31:52,760
us smash by this game at some
point in the future. We have not

2327
02:31:52,840 --> 02:31:56,840
started working on it at all,
but I was reading for that part and

2328
02:31:58,079 --> 02:32:01,600
it's like, what cool thing is
they now that it's a three DS one

2329
02:32:01,639 --> 02:32:05,760
as well, because Smash has not
come to the portable systems before. So

2330
02:32:05,040 --> 02:32:07,799
that's cool. Yeah. I agree, it's not worth screaming at the top

2331
02:32:07,799 --> 02:32:13,000
of your lungsin is that you're about
to face. Yeah, but I think

2332
02:32:13,000 --> 02:32:20,559
it's I think it's cool, honestly, Andrew Fister, Hi, thanks for

2333
02:32:20,680 --> 02:32:22,200
checking in. I just wanted to
make sure everything's cool with you. Freedom

2334
02:32:22,200 --> 02:32:26,399
Tour whoo whoo. Yeah yeah,
Freedom Tour is going well. So what

2335
02:32:26,479 --> 02:32:28,760
does that? What does that mean
to your to your time at the show?

2336
02:32:28,920 --> 02:32:33,559
Like obviously you still here see pretty
much anything that was the worst thing

2337
02:32:33,600 --> 02:32:35,760
you saw either the worst thing I
saw at E three. Oh it pains

2338
02:32:35,799 --> 02:32:43,799
me to say it. Sex don't
tell me that that's a qualified not worst,

2339
02:32:43,000 --> 02:32:46,159
but maybe you shouldn't have. They
got rid of the play it,

2340
02:32:46,280 --> 02:32:48,360
but they got rid of the old
arts style that we didn't like, right,

2341
02:32:48,600 --> 02:32:50,840
like kind of the same as worst, kind of like if you have

2342
02:32:50,959 --> 02:32:54,239
to say that, like I would
have really loved it if it had been

2343
02:32:54,319 --> 02:32:56,200
just a trailer, I like that
kind of means it was the worst.

2344
02:32:58,000 --> 02:33:03,319
Yeah, maybe it was just it
seemed very rough and it didn't seem as

2345
02:33:03,399 --> 02:33:07,760
smooth and as responsive as I remember
SSX being. And maybe my memory is

2346
02:33:07,799 --> 02:33:11,959
wrong, but it just didn't seem
like it was ready. When does it

2347
02:33:11,000 --> 02:33:15,680
come out? January twenty twelve,
So it's got some time and they're gonna

2348
02:33:15,680 --> 02:33:18,120
do another big rollout at games Colm
the guy I was saying, So I

2349
02:33:18,239 --> 02:33:22,520
still have vote for it, but
my first impression is I still really want

2350
02:33:22,559 --> 02:33:24,799
to love it, but I'm not
quite there. But you can drop into

2351
02:33:24,840 --> 02:33:31,799
any mountain fugial world except for Mount
Fuji only on play station exclusive mountain.

2352
02:33:31,479 --> 02:33:35,799
Yeah, how do you have an
exclusive mountain version? It's just flat terrain?

2353
02:33:37,440 --> 02:33:41,600
Yeah, no mountain here. You
have to snow skate across twenty miles

2354
02:33:43,000 --> 02:33:46,559
harkour run like need for speed?
That is that is a bummer. But

2355
02:33:46,719 --> 02:33:50,840
what's the what are the highlights?
BioShock? Obviously it's been mentioned thousands and

2356
02:33:50,879 --> 02:33:54,040
thousands of times. Yeah, I'm
not an old school X com fan.

2357
02:33:54,079 --> 02:33:56,520
I never played it. I'm going
to at some point, but I really

2358
02:33:56,920 --> 02:34:01,000
liked the x Com demo that I
saw. Yeah, it was interesting because

2359
02:34:01,000 --> 02:34:05,120
I think everybody hates x Com just
because it is not the old school games.

2360
02:34:05,120 --> 02:34:07,079
I ran in a couple of people, a couple of people today,

2361
02:34:07,399 --> 02:34:09,879
and they're like, actually, like, I'm actually kind of wondering, like

2362
02:34:09,959 --> 02:34:11,319
why they called it x Com because
it seems like it could be a cool

2363
02:34:11,399 --> 02:34:15,159
game, but it has no relation
to the old games, So like,

2364
02:34:15,280 --> 02:34:16,879
why not there's aliens, little relation
to the ald games, as you think,

2365
02:34:16,879 --> 02:34:18,920
I think, You're like, actually, I was talking to Kat Bailey,

2366
02:34:18,920 --> 02:34:24,799
who is like the straight aliens,
what even even beyond the aliens,

2367
02:34:24,840 --> 02:34:28,239
Like there are things about the research
and the tactical elements that they brought back

2368
02:34:28,280 --> 02:34:30,639
in. They were saying, like
they went dark, they took it offline

2369
02:34:30,680 --> 02:34:33,840
for whatnoight. Kat Bailey is a
huge strategy fan, and so I would

2370
02:34:33,959 --> 02:34:37,000
kind of trust her judgment, and
she actually was. She was like very

2371
02:34:37,120 --> 02:34:39,840
pleased. I don't know, if
you know, I can't say for her

2372
02:34:39,920 --> 02:34:43,520
whether she would be more pleased with
a you know, direct sequel, you

2373
02:34:43,559 --> 02:34:45,559
know, right in genre. I
mean, it's still a first person shooter.

2374
02:34:45,680 --> 02:34:48,760
Makes a long way since they shared
it last year, and I think

2375
02:34:48,040 --> 02:34:50,920
definitely if there's an award for like
most improved year of a year. Like,

2376
02:34:50,959 --> 02:34:54,120
I was very impassed with the changes
they were able to make with you

2377
02:34:54,159 --> 02:34:58,000
know, Jordan Thomas coming on and
the guys that two came around working on

2378
02:34:58,120 --> 02:35:01,280
it. I love I love the
setting, I love the art style.

2379
02:35:01,399 --> 02:35:03,200
I think the stuff that they've done
with the kind of the alien design stuff

2380
02:35:03,239 --> 02:35:07,559
is interesting at least uh and uh
and yeah, and they they are at

2381
02:35:07,600 --> 02:35:13,120
least you know, paying homage to
to to two elements of x COM to

2382
02:35:13,399 --> 02:35:16,200
to justify uh, you know what, why you would use that name or

2383
02:35:16,239 --> 02:35:20,680
not? Just like and we own
it and and you know we're, yeah,

2384
02:35:20,719 --> 02:35:22,840
we're just gonna use it whatever.
But at the same time, like

2385
02:35:22,920 --> 02:35:26,520
I don't think you you can't,
you can't base these decisions hirely off of

2386
02:35:26,799 --> 02:35:30,799
Like if you think about the number
of people that actually play at XCOM and

2387
02:35:30,879 --> 02:35:35,239
love x COM, it's a really
small number of people. You don't in

2388
02:35:35,319 --> 02:35:41,000
a very in a modern game audience. Worked at retail when that was literally

2389
02:35:41,120 --> 02:35:43,399
my very first video game review and
it was well, like sold well.

2390
02:35:43,799 --> 02:35:48,319
But but it just think think about
the size of the audience. It's it's

2391
02:35:48,360 --> 02:35:50,799
a matter of yes, it was
well loved by a lot of people,

2392
02:35:50,840 --> 02:35:52,280
then a lot of people. Then
is not very many people. Yeah,

2393
02:35:52,319 --> 02:35:56,959
but there's still the question of do
you really need to bring it back if

2394
02:35:56,000 --> 02:35:58,680
you're not going to do you know
what I mean? Like I'm not saying

2395
02:35:58,719 --> 02:36:01,879
that it's a right or wrong answer, but you know what I mean,

2396
02:36:01,000 --> 02:36:05,120
Like if it's so long ago,
I mean, sure, you know,

2397
02:36:05,360 --> 02:36:07,360
because it's because of your logic,
you can't satisfy the people who actually care

2398
02:36:07,399 --> 02:36:13,639
about it. So it's but it's
a ripe concept for or reinvention, right,

2399
02:36:13,719 --> 02:36:16,440
But so why did you have to
call it XCOM because why doesn't fucking

2400
02:36:16,520 --> 02:36:20,200
name? Yeah? Sure, you're
also alienating the people that did like it

2401
02:36:20,280 --> 02:36:22,799
before, and they're actually gonna be
a lot more vocal than the people that

2402
02:36:24,079 --> 02:36:26,360
don't know anything about it. Didn't
matter with the fall Out three. I

2403
02:36:26,399 --> 02:36:28,559
mean, the same thing happened there. It just didn't matter. The name

2404
02:36:28,000 --> 02:36:33,399
was pretty close to it was basically, I mean, we talked about this

2405
02:36:33,479 --> 02:36:37,280
before, and like you can't listen
to the lunatics like a certain point,

2406
02:36:37,399 --> 02:36:39,200
a certain point you have to make
a game. You know, also can't

2407
02:36:39,319 --> 02:36:43,159
call everyone who has an issue with
AIP is street of lunatic. I know

2408
02:36:43,239 --> 02:36:46,840
fall has a lot of lunatic fans, okay, but I'm saying that the

2409
02:36:46,120 --> 02:36:50,000
vocal minority is is that no mutants
allowed group. You're right, not everyone.

2410
02:36:50,319 --> 02:36:52,520
We can we can talk some shit
about fall Out here, no doubt

2411
02:36:52,559 --> 02:36:56,479
everyone here. I'm sure it has
some issues with with those you know,

2412
02:36:56,559 --> 02:36:58,440
the way those games. I just
think everyone is a fan something has issues

2413
02:36:58,479 --> 02:37:01,079
with the way they're series have been
trained at one point. Yeah, yeah,

2414
02:37:01,200 --> 02:37:07,559
for sure. You know. I'm
with the scale I love as a

2415
02:37:07,639 --> 02:37:11,639
sex goddamn pins and needles, hoping
that they can bring it back in a

2416
02:37:11,879 --> 02:37:15,280
relevant solid of games. And I
saw a lot of them are shooters,

2417
02:37:15,360 --> 02:37:18,600
and I just kind of accepted that, and I started looking in the shooters

2418
02:37:18,719 --> 02:37:22,239
like, yeah, what is everyone
doing speaking of in the shooter franchises?

2419
02:37:22,319 --> 02:37:26,840
That shit in the mouth of its
fans. What's the Sonic games? Did

2420
02:37:26,879 --> 02:37:31,280
anybody play? I watched about fifteen
minutes of Sonic Generations and it's really almost

2421
02:37:31,399 --> 02:37:35,120
too fast. I'm not the biggest
watching three sixty. I think he was

2422
02:37:35,120 --> 02:37:37,440
playing with sixty pa. I've trapped
in the Sonic cycle. You know,

2423
02:37:37,440 --> 02:37:43,399
I was just talking about Sonic You
pour best Choy trapped and as a huge

2424
02:37:43,440 --> 02:37:46,520
Sonic CV super fan, the fact
that they're mining Sonic CD instut for this

2425
02:37:46,639 --> 02:37:50,680
one make me want to care again. Yeah, I'm might not time to

2426
02:37:50,719 --> 02:37:52,760
go play it, but I set
my proxy Rob to go play it,

2427
02:37:52,879 --> 02:37:56,440
and he was playing the PS three
version in three D and apparently the framemate

2428
02:37:56,559 --> 02:38:00,639
was like three He was like unplayable. So now I want to check out

2429
02:38:00,639 --> 02:38:03,559
the three six versity if that's better, maybe the three DS version. I

2430
02:38:03,639 --> 02:38:07,040
like the idea of you know,
like no shitty friends getting back to basics

2431
02:38:09,280 --> 02:38:11,719
playing in two D, but it's
probably problem. I think it's a cool

2432
02:38:11,760 --> 02:38:16,120
idea. I'm just wondering if they
executed. Yeah, I've heard mixed,

2433
02:38:16,159 --> 02:38:20,399
mixed reports. You know, there's
some different franchises that I once loved,

2434
02:38:20,399 --> 02:38:24,200
the now a little over for me. Technic. There are currently six announced

2435
02:38:24,280 --> 02:38:30,920
techn games, six through the six
announced through them there's Tech and Cross Street

2436
02:38:30,920 --> 02:38:33,719
Fighter, Street Fighter, Cross Tech
in Tech and seven Tech in three D

2437
02:38:33,920 --> 02:38:41,920
has techond with six second games announce
there's no no wait, there's no Vita

2438
02:38:41,000 --> 02:38:48,639
one. Yeah, Technic with you
if Technology across second with Cold from inform

2439
02:38:48,399 --> 02:38:52,840
checking, we you looks like worse
for him? Well, those those aren't

2440
02:38:52,879 --> 02:38:54,920
make make no think those aren't games
like all the stuff that they're showing for

2441
02:38:56,040 --> 02:39:01,200
like those we you like concept games, just some different you never wanted to

2442
02:39:01,319 --> 02:39:05,680
draw on his face. That's the
thing though. It was mixed a montage

2443
02:39:05,719 --> 02:39:09,879
of things that were like, oh, he has three and three sixty games

2444
02:39:09,920 --> 02:39:13,559
and this is clearly that was not
right. But it's like, fine,

2445
02:39:13,639 --> 02:39:16,120
don't show it. Show fucking second, you know, four or five.

2446
02:39:16,159 --> 02:39:20,000
I mean it looked like yeah,
when tech producer like this is the first

2447
02:39:20,000 --> 02:39:22,040
time techns ever come to Antendo console
and every other console in the world.

2448
02:39:22,040 --> 02:39:26,680
We're making six different games, so
so I mean I mean to speak to

2449
02:39:26,760 --> 02:39:28,680
kind of like the quality of the
look of we used off. It sounds

2450
02:39:28,719 --> 02:39:33,680
like that that platform like they don't
talk specs because Nintendo doesn't talk specs,

2451
02:39:33,719 --> 02:39:37,200
but also it sounds like that platform
is still very fluid. Space specs got

2452
02:39:37,280 --> 02:39:39,559
announced. You can go out on
Nintendo's website and look at that. You

2453
02:39:39,600 --> 02:39:43,040
can wait, it's a five hundred, five thousand series. He has all

2454
02:39:43,120 --> 02:39:50,040
who's making all the parts, the
architecture similar to three sixty like we saw

2455
02:39:50,120 --> 02:39:54,680
today, showed that game like Monster
Ghost, the Alien Hunters, see yesterday,

2456
02:39:54,040 --> 02:39:58,040
Killer Space that day. Yeah,
but it has Killer Fiolence from Space

2457
02:39:58,360 --> 02:40:01,440
similar, but it has graphics that
are meant to be like indicative of what

2458
02:40:01,520 --> 02:40:09,159
the right you know that game is
prepa I think as well, Yeah,

2459
02:40:09,319 --> 02:40:11,959
don't get me wrong, will you. I think we'll look as good or

2460
02:40:11,040 --> 02:40:16,959
better. I mean maybe like Fly
played it today. Yeah. Yeah,

2461
02:40:16,959 --> 02:40:20,040
it's a couple of guys from Nintendo
will kind of have to go this and

2462
02:40:20,280 --> 02:40:22,120
we actually guys has to play around
with a little bit. I'm curious.

2463
02:40:22,120 --> 02:40:26,399
I think Nintendo was showing over the
years that when they first show a platform

2464
02:40:26,440 --> 02:40:28,840
to win the launches, they learn
and they make some urgonomic changes. And

2465
02:40:28,840 --> 02:40:33,319
I think they're gonna be some necessary
orgonomic changes to Really I have to disagree.

2466
02:40:33,360 --> 02:40:43,520
I think that that thing feels disagree
it was too heavy. What do

2467
02:40:43,559 --> 02:40:46,520
you what do you think is wrong
with the buttons? Just placements wrong?

2468
02:40:48,879 --> 02:40:52,000
Uh, it's so for me.
No. I actually some time picking up

2469
02:40:52,120 --> 02:40:54,200
playing it, I needed to kind
of do the clause. Well. One

2470
02:40:54,239 --> 02:40:58,239
thing that was interesting that was pointed
out to me is that just that the

2471
02:40:58,680 --> 02:41:01,760
analog stick is above the buttons,
which is a bit odd at it's it's

2472
02:41:01,799 --> 02:41:03,879
and and honestly it's just the one
on the right. And when I was

2473
02:41:03,920 --> 02:41:07,760
doing that, the quaw to do
both triggers at the same time to bend

2474
02:41:07,799 --> 02:41:11,639
my thumb down to the face button
was very uncomfortable and actually hurt. I

2475
02:41:11,719 --> 02:41:18,159
guess I'm I'm I am not a
two finger on the shoulders. I was

2476
02:41:20,479 --> 02:41:22,079
there, but I felt like that's
what they wanted me to do, the

2477
02:41:22,120 --> 02:41:26,200
way it's designed. Yeah, I
don't think any of the demos were having

2478
02:41:26,239 --> 02:41:28,440
you use both. Yeah, that's
that's so. It was. It was

2479
02:41:28,479 --> 02:41:31,000
hard to uh, I mean yeah, if you it's sort of played for

2480
02:41:31,079 --> 02:41:35,000
tend I think, to get a
full feel for it. Sure, Yeah,

2481
02:41:35,079 --> 02:41:37,879
I was actually so. I mean
like I wouldn't I wouldn't be surprised

2482
02:41:37,920 --> 02:41:41,239
by some tweaks, but I think
like fundamentally, you know, size and

2483
02:41:41,280 --> 02:41:43,959
shape of it, the way it
feels, the weight, the look of

2484
02:41:45,000 --> 02:41:48,040
the screen, like these these these
these basic things like and it works.

2485
02:41:48,120 --> 02:41:52,239
Like that's that's the stuff you gotta
nail, you know. The first let's

2486
02:41:52,239 --> 02:41:58,239
talk about the first Xbox controller,
like like talking about about the Duke,

2487
02:41:58,399 --> 02:42:03,399
the greatest controller for a first question
shooter ever, handed down from God himself

2488
02:42:03,520 --> 02:42:07,559
to Master Chief for your enjoyment to
his Lap, which was the only game

2489
02:42:07,559 --> 02:42:09,760
you're playing on Xbox One anyway,
So yeah, at the time perhaps,

2490
02:42:11,399 --> 02:42:15,559
but until they came out with Yes
Games, there was the Fusion Frenzy demo,

2491
02:42:15,639 --> 02:42:20,040
which was fantastic. Wow, Fusion
fenz the Shrek game for Xbox One.

2492
02:42:20,040 --> 02:42:24,639
I remember, I remember that,
I'll serve you get the Cherry Race

2493
02:42:24,719 --> 02:42:28,120
gamer. But that thing, Oh
my god, Circus Maximus. Would it

2494
02:42:28,200 --> 02:42:30,840
be cool to have a duke controller
he made for a three sixty? Would

2495
02:42:30,879 --> 02:42:33,360
that be cool? Sure? Oh
yeah, that would be so cool,

2496
02:42:33,639 --> 02:42:37,079
as cool as the Techy Gold remote
for then. I'm sure people broke out

2497
02:42:37,120 --> 02:42:41,920
into tears and songs. I'm actually
gonna because I don't have a remote plus,

2498
02:42:41,360 --> 02:42:52,399
but I mean it's partially chance.
I think we're gonna. It's it's

2499
02:42:52,399 --> 02:42:58,280
about time for us to start wrapping
this. This this is the real ends.

2500
02:42:58,479 --> 02:43:03,479
This is this is Bob name,
like you know, like it's game

2501
02:43:03,520 --> 02:43:05,239
of show. Do I do awards
or anything? We I mean, we

2502
02:43:05,680 --> 02:43:09,239
typically don't. I think you know, everyone came away super impressed with BioShock

2503
02:43:09,319 --> 02:43:13,319
Infinite. I think that's a clear
lead for a game that that all of

2504
02:43:13,479 --> 02:43:16,680
us saw like it was a game
that we all made a point to see

2505
02:43:16,879 --> 02:43:20,520
because you know, we we felt
that it was going to be an important

2506
02:43:20,559 --> 02:43:24,120
game at the show. Uh A
lot. I didn't get to see it

2507
02:43:24,159 --> 02:43:28,000
myself, and I'm I'm disappointed in
that I didn't get to see Pray Too

2508
02:43:28,959 --> 02:43:31,079
surprise, which everyone ever, like, you know, you want to talk

2509
02:43:31,120 --> 02:43:35,680
about most improved, Uh, you
know that that first game whatever. But

2510
02:43:35,040 --> 02:43:39,280
everyone that's seen this what they're showing
from Pray two comes away super super impressed.

2511
02:43:39,760 --> 02:43:45,120
Uh. I've also you know,
I think Skyrim is is potentially up

2512
02:43:45,159 --> 02:43:48,280
there. What are the surprise?
What was the surprise of the show,

2513
02:43:48,399 --> 02:43:52,159
the thing that you didn't see coming
didn't expect. I feel like there weren't

2514
02:43:52,159 --> 02:43:54,719
any surprises. Actually, Pray she
was a huge surprise. I mean,

2515
02:43:54,760 --> 02:43:58,399
who had Like my surprise for that, which is kind of negative surprise,

2516
02:43:58,479 --> 02:44:03,000
is that I wasn't into Mario three
DS. Yeah, we were talking about

2517
02:44:03,040 --> 02:44:07,719
that. It's slow. It's it's
not just slow that the perspective is on

2518
02:44:07,879 --> 02:44:11,719
screen, it's it's yeah, it's
the camera is weird. But I think

2519
02:44:11,760 --> 02:44:13,440
the fundamental problem with it is,
or what seems to be the problem based

2520
02:44:13,479 --> 02:44:16,840
on my I played off, I
played bold down was just four levels.

2521
02:44:16,879 --> 02:44:22,040
Yeah, the boss was Sarah Mario
boss. I mean, let's not talk.

2522
02:44:22,239 --> 02:44:24,920
You know. The thing that's weird
about it is that it's this sort

2523
02:44:24,959 --> 02:44:28,559
of like compromise between two D and
three D. Yeah, and I have

2524
02:44:28,680 --> 02:44:31,440
camera control, but it's like weird
because it's it's it's all very grid like,

2525
02:44:31,680 --> 02:44:33,680
you know what I mean, you're
walking back or you're walking to the

2526
02:44:33,760 --> 02:44:37,879
side, you know. And and
Koizumi in the round table talked about how

2527
02:44:37,920 --> 02:44:41,840
he wanted to bring Mario back to
fundamentals and bring like a lot of the

2528
02:44:41,959 --> 02:44:45,159
the the two D Mario things that
had never been in the three D games,

2529
02:44:45,280 --> 02:44:48,719
like flag Bowl jumping and running with
b into the series. But I

2530
02:44:48,920 --> 02:44:54,360
just was like, it's neither here
nor there. That's somebody was saying actually

2531
02:44:54,399 --> 02:45:01,040
that it reminded them of Crash Bandicoots
too ye levels Yeah, like different,

2532
02:45:01,159 --> 02:45:03,879
Yes, it does. I thought
about Crash Panico as well, which is

2533
02:45:03,920 --> 02:45:09,200
not I mean comparison Crashman. It
was a crappy ripuff of taking on Country,

2534
02:45:09,239 --> 02:45:15,239
which is a crappy rip off of
Mario that is kind of I was

2535
02:45:15,319 --> 02:45:18,879
just disappointed that I couldn't turn the
Tanooki suit into a statue. I tried

2536
02:45:18,959 --> 02:45:20,639
that, can you know you?
I was asking people that was always forgot.

2537
02:45:20,639 --> 02:45:28,479
I forgot you really can't. It's
confirmed and here's the sty So I'm

2538
02:45:28,479 --> 02:45:30,760
like, if I'm gonna have the
god damn tanukie suit, I better be

2539
02:45:30,799 --> 02:45:35,200
able to try another d thing is
that you uh, like, anytime you

2540
02:45:35,280 --> 02:45:39,159
stand on a pipe that you can
go down, it says a little bubble

2541
02:45:39,200 --> 02:45:43,440
pub with an R. Hard to
go down pipes because you can't use down.

2542
02:45:43,479 --> 02:45:48,120
So it's like you are sort of
taking away you know, I mean

2543
02:45:48,200 --> 02:45:50,479
not like you know, searching for
the pipes that work, and Mario is

2544
02:45:50,520 --> 02:45:52,799
like the most fun thing about Mario. But it just felt I don't know,

2545
02:45:52,200 --> 02:45:56,520
it felt it feels off, interesting, feels off. But no,

2546
02:45:56,760 --> 02:46:01,319
no, no positive surprise positive No. I don't know if it's a surprise.

2547
02:46:01,399 --> 02:46:05,479
But Papa and Yo the PSI I've
heard ever heard some some things about

2548
02:46:05,479 --> 02:46:09,440
that. It's just a really interesting
concept. I was surprised by the U

2549
02:46:09,559 --> 02:46:13,719
rapping during the Fundamacy thirteen two batt
Yeah, but not that surprising. They

2550
02:46:13,760 --> 02:46:16,520
had a lot of vocals in follows
in thirteen one music, what's theffing?

2551
02:46:16,559 --> 02:46:18,479
I see that? I really,
you know, I saw the new hit

2552
02:46:18,559 --> 02:46:22,120
Man game. I only played the
last game. I hadn't I you know,

2553
02:46:22,239 --> 02:46:26,239
wasn't deep in this series, but
I enjoyed what they showed of that

2554
02:46:26,559 --> 02:46:31,639
anyone else played DSX uh outside of
the show, But I've heard some pretty

2555
02:46:31,680 --> 02:46:35,719
bad thing. Yeah, it's it's
it's not it's not getting great word of

2556
02:46:35,760 --> 02:46:41,520
mouth at the moment. It's poor. It's a bad game. Okay,

2557
02:46:41,799 --> 02:46:46,239
No, it feels it feels clunky
and old is Yeah, the art direction

2558
02:46:46,319 --> 02:46:50,319
is quite sweet. I don't know
about the you know, the comparisons have

2559
02:46:50,440 --> 02:46:56,319
been made on this very podcast to
like Alpha Crowd Call. Oh, I

2560
02:46:56,399 --> 02:46:58,479
wasn't at the e A press conference. How does the Insomnia game? It

2561
02:46:58,559 --> 02:47:03,559
was just a see the trailer,
but it was like there was character there,

2562
02:47:03,639 --> 02:47:09,360
Like it was kind of an interesting
blend of of over like no so

2563
02:47:09,520 --> 02:47:13,159
that the uh you know, they're
they're goofy, ratchet and clank kind of

2564
02:47:13,200 --> 02:47:18,760
sense of humor stuff. And then
also the ridiculous weapons of like resistance.

2565
02:47:18,799 --> 02:47:22,479
What's the premise, Uh, like
this kind of things could be like a

2566
02:47:22,600 --> 02:47:28,239
co op third person two. No, there's like it's a four four person

2567
02:47:28,360 --> 02:47:31,079
squad, four person squad. Everyone
has you know, kind of unique abilities

2568
02:47:31,079 --> 02:47:33,760
and stuff. Actually speaking, which
this is my biggest surprise of the show,

2569
02:47:33,879 --> 02:47:39,040
Brothers and Arms, Furious Flaw Sea
Sea Bakers here, even though you

2570
02:47:39,079 --> 02:47:43,040
were showing up, Come on in, sir, it is indeed we are

2571
02:47:43,120 --> 02:47:46,360
shutting down the show. So so
come in and watch the final moments here.

2572
02:47:46,639 --> 02:47:48,879
Uh, brother and Hard Freis four, which is like that game that

2573
02:47:48,959 --> 02:47:52,200
they announced ding the Ubisoft Press Commons
with just the trailer. They actually showed

2574
02:47:52,280 --> 02:47:54,239
gameplay in a theater at the at
the USAF. Actually, I want to

2575
02:47:54,319 --> 02:47:58,479
hear real fast about the trailer.
I mean, I'm sorry about the gameplay

2576
02:47:58,520 --> 02:48:01,159
because I saw the trailer and I'm
like, why do I want to play

2577
02:48:01,200 --> 02:48:03,920
as one of these assholes? It's
like just kill like, at least with

2578
02:48:05,040 --> 02:48:07,360
the glorious bassa. They're killing Nazis. You can't be an asshole if you're

2579
02:48:07,399 --> 02:48:11,799
killing Nazis. But you can when
you don't see the Nazis being Nazis and

2580
02:48:11,840 --> 02:48:15,719
you just see a bunch of guys
jump into a bar fucking with chainsaws and

2581
02:48:15,879 --> 02:48:18,920
like like frat boys. That's what
I'm worried about that game is that they're

2582
02:48:18,920 --> 02:48:24,319
trying to be Tarantino like it's like
they're not tart for the Nazi toilet in

2583
02:48:24,399 --> 02:48:33,479
the end of the trail. Let's
see what I mean, right, good,

2584
02:48:35,000 --> 02:48:37,840
it's it's I'll tell you this.
I mean, forget the premise.

2585
02:48:37,879 --> 02:48:41,319
And I think the use of the
name Brothers and Arms is bad. Is

2586
02:48:41,360 --> 02:48:46,440
a bad choice. It looks like
the most fun the Gearbox guys are having

2587
02:48:46,479 --> 02:48:50,399
over like the myriad projects that they
currently have in the works. Uh,

2588
02:48:50,559 --> 02:48:54,239
Like it's it's crazy and over at
the top in a lot of like Borderlands

2589
02:48:54,280 --> 02:48:56,680
kind of ways. Uh, it
has a good sense of humor to it,

2590
02:48:56,959 --> 02:49:00,879
and it looks great. It actually
looks really really good. There's some

2591
02:49:01,040 --> 02:49:03,879
amazing lighting, some some good kind
of set piece moments in the the Devil

2592
02:49:05,040 --> 02:49:07,440
the show, and it's, uh, I'm not I'm not sure the tech

2593
02:49:07,520 --> 02:49:11,079
but you know, four player kind
of kind of like to Overstrike, a

2594
02:49:11,159 --> 02:49:16,040
similar concept of four player cooperative everyone
with different abilities and they're doing crazy shit.

2595
02:49:16,200 --> 02:49:18,959
Like again, I don't want to
go into this too much because we

2596
02:49:18,000 --> 02:49:22,040
talked about this on this podcast,
but my moment, like I walked in

2597
02:49:22,159 --> 02:49:24,760
a couple of minutes late to that
to that that demo, and as I'm

2598
02:49:24,799 --> 02:49:28,440
walking in, the guys saying all
right, so we're gonna take this land

2599
02:49:28,479 --> 02:49:31,719
mine and we're gonna combine it with
this bear trap. And I'm like,

2600
02:49:31,760 --> 02:49:33,799
all right, yeah, fucking soul. Whatever it is that you guys are

2601
02:49:33,840 --> 02:49:37,600
doing, then then then yeah,
I'm paying attention now. So it's it's

2602
02:49:37,760 --> 02:49:41,520
it's bananas, it's you know,
it's not serious at all. Like as

2603
02:49:41,520 --> 02:49:43,000
you can tell from that trailer,
I was just surprised that it was a

2604
02:49:43,159 --> 02:49:46,959
game. After after that announcement they
showed that trailer, I'm like, Okay,

2605
02:49:46,000 --> 02:49:48,920
we'll see this game in nine months
because because all they have is the

2606
02:49:48,920 --> 02:49:52,079
scene to trailer, but the fact
that that exists and and that I think

2607
02:49:52,159 --> 02:49:56,920
it looks uh like potentially, you
know, goofy stupid fun. I heard

2608
02:49:56,920 --> 02:49:58,479
a lot of I mean, there
was a lot of positive fuzz. I

2609
02:49:58,520 --> 02:50:03,200
saw a lot of people tweeting positive
stuff about it. Yeah after it But

2610
02:50:03,360 --> 02:50:05,120
me, having only seen the trailer, I was like, yeah, the

2611
02:50:05,200 --> 02:50:07,239
trailer on it's like, you know, it's it's kind of like for me.

2612
02:50:07,360 --> 02:50:11,879
Also, the tomb Rator thing like
take take what you will from the

2613
02:50:13,239 --> 02:50:16,440
uh you know that kind of that
first half of that that the the demo

2614
02:50:16,479 --> 02:50:20,280
for Tumor that they showed. There's
this whole second half they were showing in

2615
02:50:20,319 --> 02:50:24,319
the back of the booth at Square
Enix, which is a lot more open.

2616
02:50:24,399 --> 02:50:26,760
It feels more like tomb Rator and
you you're seeing like some character growth

2617
02:50:26,799 --> 02:50:31,319
in it, and it it seems
like it really is like the potential for

2618
02:50:31,360 --> 02:50:33,840
them to really pay off this idea
of of you know, the you know,

2619
02:50:33,920 --> 02:50:39,120
this this young law and that being
significant looks fantastic. It's and it's

2620
02:50:39,159 --> 02:50:41,440
a very very like the weather effects
and stuff that they have for the environments.

2621
02:50:41,479 --> 02:50:45,840
It's it's it's looking very rest and
so I think there was there was

2622
02:50:45,879 --> 02:50:48,440
a ton of games actually at the
show that the stuff they were showing publicly

2623
02:50:50,000 --> 02:50:52,120
just and it was It's the weird
thing I realized this year the stuff they're

2624
02:50:52,120 --> 02:50:56,280
showing publicly was not the best stuff
that they have even to show for these

2625
02:50:56,360 --> 02:50:58,600
games. Yeah, yeah, that
was a big thing this year, which

2626
02:51:00,000 --> 02:51:01,959
it baffles me that, you know, and again I don't want to get

2627
02:51:03,120 --> 02:51:05,319
into it because we're running out of
time and I've done this before, but

2628
02:51:05,319 --> 02:51:07,200
like, you know, you show
off mass effecting, show a real shooting

2629
02:51:07,239 --> 02:51:09,399
sequence, show me mass effects,
you know, like I think things like

2630
02:51:09,479 --> 02:51:11,799
that, like let's let's get into
what these games actually are, not just

2631
02:51:13,120 --> 02:51:16,040
what's the flashiest moment that we can
give people and then keep the actual game

2632
02:51:16,360 --> 02:51:20,120
stuffed way in the back of the
booth somewhere. So I don't know,

2633
02:51:20,280 --> 02:51:22,600
I'm not sure I entirely understand,
like what the motivation is, like,

2634
02:51:22,799 --> 02:51:28,639
like how how they get to these
decisions. But something I noticed and something

2635
02:51:28,639 --> 02:51:31,600
that was kind of disconcerting during the
during the show this year, So all

2636
02:51:31,680 --> 02:51:35,760
right, let's let's let's move around
the couches here. Let's get some final

2637
02:51:35,840 --> 02:51:39,200
thoughts here. Mark McDonald final thoughts
here on on E three, twenty eleven.

2638
02:51:39,639 --> 02:51:46,639
Wow, yeah, the way way
way too many? Uh first person

2639
02:51:46,760 --> 02:51:50,280
shooters, Like I think there are
there are always too many, But this

2640
02:51:50,440 --> 02:51:52,479
year I was like some of the
press conferences, I was like, wow,

2641
02:51:52,840 --> 02:51:58,360
okay, like that's cool, I
got it. Like I think,

2642
02:51:58,600 --> 02:52:03,559
whereas everybody was chasing after Halo,
now now there's also call of duty and

2643
02:52:03,639 --> 02:52:05,920
it's like, shit, everything's got
to be a first person shooter. I

2644
02:52:07,000 --> 02:52:11,559
think too few of them are doing
what BioShock Infinite is doing, which I

2645
02:52:11,600 --> 02:52:16,680
think is like actually doing something interesting
outside of the shooting or interesting in terms

2646
02:52:16,719 --> 02:52:20,959
of narrative. And stuff. I
don't see a lot of nobody's like Chasing

2647
02:52:20,000 --> 02:52:24,399
after Portal unfortunately, Like I don't
see a lot of games going. I

2648
02:52:24,479 --> 02:52:26,840
wish they were. They were more
like narrative and puzzle based, the first

2649
02:52:26,879 --> 02:52:33,600
person perspective or whatever. Yeah,
I guess that's that's about it. Chain.

2650
02:52:35,479 --> 02:52:37,440
You know, I think it's a
lot of real remakes this year,

2651
02:52:37,639 --> 02:52:41,399
and normally that is kind of a
bad thing. But because there are franchises

2652
02:52:41,399 --> 02:52:43,680
I really love, like Eco,
Shadder Classes, Soda Vendors, middle Gear,

2653
02:52:43,760 --> 02:52:46,440
Silent Hill, I'm lining up to
these things. I'll buy them all

2654
02:52:46,479 --> 02:52:50,959
again. I feel like Connected Move
didn't quite prove themselves, like one year

2655
02:52:52,040 --> 02:52:56,479
later. Yeah, I was surprised
at Sony how much time they spent talking

2656
02:52:56,520 --> 02:52:58,280
about Moves. Yeah. I thought
both of them, I mean, like

2657
02:52:58,600 --> 02:53:01,680
Moving for huge parts of both of
those press conferences, and me, I'm

2658
02:53:01,680 --> 02:53:03,559
like, can you still kind of
take it? Believe it? I own

2659
02:53:03,639 --> 02:53:07,680
them both. I'm like, Connect
I expect, but Move it's like who

2660
02:53:07,000 --> 02:53:11,200
talks about any I mean for a
first person shooter. Yeah, you know,

2661
02:53:11,319 --> 02:53:13,680
it's it's an option I think for
those But like when they're making like

2662
02:53:13,760 --> 02:53:16,040
start the Party two, I'm like, is that the right answer. Something

2663
02:53:16,079 --> 02:53:18,920
I don't know. I don't know. So many dancing games, so many

2664
02:53:20,360 --> 02:53:22,440
games. Dancing games are the new
guitar games. A lot of dance,

2665
02:53:22,559 --> 02:53:26,879
yeah, exactly, dancing and shooting. That's all people want. It's not

2666
02:53:26,040 --> 02:53:31,479
the first Day three where we didn't
have class instrument game instruments pending. That's

2667
02:53:31,520 --> 02:53:35,760
interesting, but there's actually piano three, I think. But you know,

2668
02:53:35,760 --> 02:53:37,479
I think you were great games.
You can have that one. But there

2669
02:53:37,520 --> 02:53:41,840
were some like gregious no shows,
you know, like Last Guardian not here,

2670
02:53:41,200 --> 02:53:43,520
Medigar Rising not here, So you
know, I didn't get everything I

2671
02:53:43,559 --> 02:53:46,760
wanted, But overall I think it
was a good either. Yeah. Yeah,

2672
02:53:46,959 --> 02:53:52,280
David Ellis, this is a double
one, I mean coming eventually finished.

2673
02:53:52,559 --> 02:53:56,200
Again, we've been out seeing a
holiday two and twelve on that one,

2674
02:53:56,239 --> 02:54:00,360
so but we're not really talking about
that right now. Fantastic finished the

2675
02:54:00,399 --> 02:54:03,799
fight, start a second fight,
Andrew Fish. Uh. The prevalence the

2676
02:54:05,079 --> 02:54:07,760
more important download downloadable games, board
diverse, more fun to play. I

2677
02:54:07,799 --> 02:54:11,360
played a bunch of on both PSN
and XBLA. One other thing that was

2678
02:54:11,559 --> 02:54:16,079
weirded me out was seeing like at
the EA booth, you know where you

2679
02:54:16,159 --> 02:54:22,079
see like PS three three six seeing
iPad? Oh yeah, like what FIFA

2680
02:54:22,159 --> 02:54:24,920
wasn't playable on the floor unless you
wanted to play the iPad version with two

2681
02:54:24,959 --> 02:54:30,719
I put I pod touches as the
controllers. Weird, weird Pere Barthelow thoughts

2682
02:54:31,000 --> 02:54:39,559
closing thoughts here as three twenty eleven
shots down. Sure that I did not

2683
02:54:39,680 --> 02:54:41,159
get to leave the booth the entire
show, so I really have no thoughts

2684
02:54:41,239 --> 02:54:43,799
on the rest of the show.
Could you see a couple other games from

2685
02:54:43,840 --> 02:54:46,239
where you were at in Konami that
you could what was what was the most

2686
02:54:46,319 --> 02:54:50,239
annoying audio loop that you can hear
from your your location on the floor,

2687
02:54:50,840 --> 02:54:56,000
really just the one that I was
playing pitching the game. I love this

2688
02:54:56,159 --> 02:55:01,239
honesty theater. That's you know,
it's really a brains lebronze decision. You

2689
02:55:01,280 --> 02:55:03,319
know, if you pick one character, you get a lot of hit points

2690
02:55:03,360 --> 02:55:11,239
and additional strength. Three characters.
I know you have assist and I think,

2691
02:55:11,479 --> 02:55:13,719
okay, So that's the worst I
was expecting, you know, me

2692
02:55:13,840 --> 02:55:18,319
being an old school fan of Japanese
games, you know, honestly, you

2693
02:55:18,360 --> 02:55:20,120
know, I'm really into them.
I like the design sensibilities. I was

2694
02:55:20,200 --> 02:55:24,879
really expecting more of a bounce back
for Japan this E three, you know,

2695
02:55:24,920 --> 02:55:26,920
because like you know, a lot
of creators are super motivated. We

2696
02:55:26,959 --> 02:55:30,239
see, you know, people saying
you talk to different creators over estimate Japan.

2697
02:55:30,559 --> 02:55:31,639
Yeah, I know, but no, it's not that I expected,

2698
02:55:31,760 --> 02:55:35,040
like Japan to dominated three and I'm
not like a complete it was not a

2699
02:55:35,159 --> 02:55:39,959
single Yeah. So like one thing
Japanese developed game in the in the Sony

2700
02:55:39,959 --> 02:55:43,159
press conference was was was I mean
that got your stage time? Yeah?

2701
02:55:43,280 --> 02:55:46,959
It was street Fighter Versus Tech or
Cross Tech and for and it was a

2702
02:55:48,079 --> 02:55:50,120
port it was for Vita, and
it was the last thing in the entire

2703
02:55:50,120 --> 02:55:54,600
part. I mean really it was. And the focus was on the inclusion

2704
02:55:54,680 --> 02:56:00,399
of the character from Infamous. Yeah. Yeah, that was the second biggest

2705
02:56:00,479 --> 02:56:03,000
laugh at the Sony press conference when
they showed Cole. Yeah. I think

2706
02:56:03,079 --> 02:56:07,799
partially because it was like way what
and then partially because the graphic on screen

2707
02:56:09,440 --> 02:56:13,159
he had this fucking ridiculous look and
so did you and it just was like,

2708
02:56:13,280 --> 02:56:15,479
yeah, I mean I wonder,
I wonder though if maybe some of

2709
02:56:15,520 --> 02:56:18,719
the reasons for that. I mean
there were months of a month of work

2710
02:56:18,840 --> 02:56:20,079
loss because of the earthquake and everything. Yeah, no, I mean I'm

2711
02:56:20,120 --> 02:56:24,360
probably really criticizing. That's an interesting
point, and that's that's definitely you know,

2712
02:56:24,440 --> 02:56:26,879
potentially relevant. I just I thought, you know, with you know,

2713
02:56:28,639 --> 02:56:31,520
I really had thought there would be
you know, like like Iagaki Double's

2714
02:56:31,520 --> 02:56:35,440
third was not shown. There was
just that that weird like we're not showing

2715
02:56:35,479 --> 02:56:39,440
a trailer, you know, like
Kajima didn't come to the show. I

2716
02:56:39,520 --> 02:56:43,200
was taking more Rising stuff, given
that, you know, last year Rising

2717
02:56:43,319 --> 02:56:45,639
was like all over the place here. Anybody sort of knew going into the

2718
02:56:45,680 --> 02:56:48,000
show that Rising clearly Yeah, well
I'm not talking about you know, it's

2719
02:56:48,000 --> 02:56:50,479
true going into the show, we
knew. But it's my point is,

2720
02:56:50,520 --> 02:56:56,079
you know, absolutely big name Japanese
games, even small names sort of like

2721
02:56:56,479 --> 02:57:01,120
interesting and unusual Japanese games, there
were no real surprises, and I guess

2722
02:57:01,200 --> 02:57:05,760
just just reiterated mark Jesus Christ not
fucking shooters already, okay, like Jesus

2723
02:57:05,920 --> 02:57:11,920
fucking Christ and with dust. Actually
I wish I had not. I should

2724
02:57:13,079 --> 02:57:16,360
talk about CCP more. I mean
I think CCP. I mean, let's

2725
02:57:16,399 --> 02:57:18,920
talk about like this real quick,
because it's something that I know, I

2726
02:57:18,159 --> 02:57:22,719
I guarantee you in like eight hundred
hours of Giant bomb Casting one. I

2727
02:57:22,760 --> 02:57:30,200
actually actually we've talked pretty extensively about
really yeah, yeah, gets fascinating,

2728
02:57:30,239 --> 02:57:31,959
like like that company and what they
do. And then Okay, I'm wrong

2729
02:57:33,600 --> 02:57:37,799
because I always says it's a game
that none of us ever want to play,

2730
02:57:37,920 --> 02:57:39,399
but we are fascinated. But that's
exactly my opinion of it. But

2731
02:57:39,440 --> 02:57:43,879
all I want to say is like
this is something that like literally no one

2732
02:57:43,079 --> 02:57:50,440
else has really ever done. They're
taking eight Universe and expanding it in a

2733
02:57:50,520 --> 02:57:56,360
game. And both the games Dust
and Eve hooked directly into the same server

2734
02:57:56,680 --> 02:58:00,079
system, and the things you do
in them directly affect each other. And

2735
02:58:00,120 --> 02:58:03,159
if you started, like say a
corporation in Dust, that's a corporation that

2736
02:58:03,200 --> 02:58:05,920
exists in Eve interface, and you
can like basically it's it's, it's it's

2737
02:58:07,120 --> 02:58:11,680
I really wish that what they showed
and looked more interesting because all in concept,

2738
02:58:11,799 --> 02:58:15,000
it's like this is fascinating. It
was just another shooter. Yeah,

2739
02:58:15,719 --> 02:58:18,479
but you're like you're the troops on
the ground, like doing the bidding of

2740
02:58:18,559 --> 02:58:22,159
the corporation's high above you. That's
really interesting. The corporations at high above

2741
02:58:22,159 --> 02:58:24,799
you are actual people, yeah,
and they're like doing like actual like you

2742
02:58:24,879 --> 02:58:28,879
know, is a really really fascinating
company. So I'm actually glad to hear

2743
02:58:28,879 --> 02:58:31,399
you gave them. So no,
we've we've had them in the office when

2744
02:58:31,440 --> 02:58:35,280
we were back in Sacelito. So
we yeah, we are. We are

2745
02:58:35,399 --> 02:58:37,520
very interesting. That was one of
the most interesting meetings I had, was

2746
02:58:37,559 --> 02:58:43,000
talking to CCP. Yeah. So
well, guys, thank you so much

2747
02:58:43,040 --> 02:58:46,760
for helping us a sure closed to
to this crazy ass show. Uh.

2748
02:58:48,079 --> 02:58:52,239
That's gonna do it for Giant Bond, for for our our live show here.

2749
02:58:52,959 --> 02:58:56,360
Uh, we're gonna have you know, some more content. Obviously a

2750
02:58:56,399 --> 02:59:00,360
bunch of stuff got shot. That's
that's still forthcoming, so uh, you

2751
02:59:00,399 --> 02:59:01,639
know, look for that on the
side over the next couple of days and

2752
02:59:01,639 --> 02:59:07,239
I'm sure into next week. But
that's it from La So uh again,

2753
02:59:07,239 --> 02:59:09,399
I don't want to thank everyone who
showed up here on these couches, uh,

2754
02:59:09,879 --> 02:59:15,000
Mark Shane, David, uh Skip, Peter Christian, you guys,

2755
02:59:15,239 --> 02:59:18,319
everyone else from all the other nights. It's it's been We've been blessed with

2756
02:59:18,440 --> 02:59:22,360
just amazing guests all week long.
It's it's been a ton of fun.

2757
02:59:22,840 --> 02:59:28,719
Uh. Special shouts out to Drew
Scanlon, Vinny Caravella, and for being

2758
02:59:28,799 --> 02:59:35,000
the goddamn workhorses. I will I
will, I will sing, I will

2759
02:59:35,000 --> 02:59:37,959
sing seeing from the top and and
yeah, also our tech guys. Alexis

2760
02:59:39,000 --> 02:59:43,399
our designer for our current amazing front
door design, which is has been a

2761
02:59:43,559 --> 02:59:46,920
boon for us in all the video
stuff we've been doing this week, And

2762
02:59:46,079 --> 02:59:50,680
to Dave Snyder for getting all the
tech working on the back end, also

2763
02:59:50,879 --> 02:59:52,239
doing a lot of hardcore design works. So thank you guys so much for

2764
02:59:52,520 --> 02:59:56,680
making all this possible, allowing us
to have these dumb ash and anigans and

2765
02:59:56,239 --> 03:00:05,159
three to five hour long podcast indulgent. So with that we say goodnight from

2766
03:00:05,200 --> 03:00:13,680
Los Angeles. Good night bye.
That's fun. Wow. Thanks
