WEBVTT

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You'll be luck don't beat it's the
internet. You're busy. Let's do this

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for August eleventh, twenty twenty three. For the next hour or so,

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let me help you sort through the
world of gaming on Game mess Mornings Live

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with Me Jeff Grubb. Today rock
Star is embracing the role playing community,

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and somehow Sony isn't happy with PS
five sales. But first please join me

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and welcoming today's co host the Games
Mornings. It's Jesse, Donka Basa Norris,

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Jesse. How are you doing.
I am doing wonderful. I'm in

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the the final preparation for non stop
game releases that doesn't end for three months.

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Yep. It's it is upon us. The season is upon us.

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John Madden saw his shadow and just
pooped out like fifty games. So here

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it is. Games aren't even waiting
for John Madden anymore. We're gonna get

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a We've already gotten a couple things
this month. We're gonna get a few

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more things. It's all just happening
with relentlessly this year. It's it's been

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a lot. I continue play Pittman
four and really enjoy it. It is

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fun to play Pittman four. Well, everyone else is freaking out about boulders

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Gate three. Now, I'm just
like, you guys want to talk about

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Pickman and everyone's like, no,
we we're fucking over here. That's how

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we're living our lives. I'm like, okay, I'm leaving the pitmen alone.

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That's I'm not doing that to them. That's weird. So yeah,

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that's that's my life. But I
don't know, Jesse, how are you

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keeping up with all these games?
Barely? I bet did Atlas fallen?

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It's all right, it's gonna get
crushed because of its release window. Just

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just finished up and made the review
for Shadow Gambit, which I can't say

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anything about because it's not until next
week when it comes out. But that

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is from the Shadow Tactics and Desperado's
team Mimmi Games. They make really good

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real time ISS strategy stuff, and
so going from that, then immediately going

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to Armored Core hopefully, then after
that immediately going to Starfield, and we've

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also got Immortals, and then we've
got See If Stars and then it just

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keeps going. In September and it
never freaking stops. Even just covering one

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platform for Xbox has been insanely difficult
this year, which is why every time

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I see people say no games,
I say, I will proddle you.

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I want to bop you one exactly
too much everywhere. If we covered everything,

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we need a team ten times the
size. It's it's been a crazy

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year. Yep. And uh,
it looks like something could still happen with

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hardware. Do you see that there's
a leak that I didn't put in the

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news because it's hard to verify that
PlayStation five slim image that's going around everyone's

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talking about that's weird because I heard
so there were rumors that it was gonna

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be pretty much the same, just
a little smaller, and then an image

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hits that's pretty much the same,
just a little smaller. Yeah, the

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ones need the other like you never
know. Yeah, there's a little ugly,

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Yeah really really ugly. Doesn't care. It loves to be ugly.

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Uh. Yeah, there's like a
little like line through the middle, like

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of the panel, a little less
of a pop caller, a little I

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don't know. It's easy to buy, easy to believe, And that's that's

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that would be the one that would
have the It would look even stupid or

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probably once you attach the optional hard
drive, right, although you know it

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is like so it's like four panels, it looks like so like two two

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on the top, two on the
bottom. Maybe like one of those panels

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pops off and the drive slots in
really handsomely into this thing or whatever,

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and then you can with how they've
been with hardware ever since the PS four

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Pro. I'm gonna guess it's not
gonna look good no matter what. Yeah,

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probably not. It's gonna look like
an HD DVD drive just dangling off

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the side more than likely. Okay, we have a lot to get into.

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Let's talk about what we do here
first. Most week days, I

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Jeff grab will help piece your gaming
life back together. That includes breaking news

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and maybe even some of our own
original reporting. For all these topics,

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I'll get the input of a bona
fide expert who will make me look smart.

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If you were watching live on Twitch, welcome. You can always listen

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to the show later on podcast feeds
by searching for Game mess Mornings, or

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find the RSS on giant bombed dot
com. You can also catch the show

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later with chapters and time stamps on
YouTube. Hello YouTube. Okay, we

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have a lot to get into,
so let's start the morning mess with Rockstar

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just made a big investment in Grand
Theft Auto role playing. This comes from

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Michael mcworder at Polygon. Rockstar Games
announced to Friday that it had acquired CFX

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dot or, the team behind Grand
Theft Auto five Mod five M and Red

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Dead Redemption two MO red M,
two, popular mods that power custom multiplayer

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and robust role playing experiences on those
games. Over the past few years,

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we've watched with excitement as rock Stars
creative community have found new ways to expand

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the possibilities of Grand Theft Auto five
and Red Dead Redemption two, particularly through

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the creation of dedicated roleplay servers.
That's a quote from the studio. It's

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available on the rock Star Newswire website. As a way to further support those

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efforts, we recently expanded our policy
on mods to officially include those made by

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the roleplay creative community rocks and then
now that's done. With the quote,

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rock stars acquisition of the CFX dot
r E team the studio as will help

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them find new ways to support the
incredible community and improve the services they provide

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to their developers and players. Grand
Theft Auto five and Red Dead Redemption two

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have already have robust multiplayer components,
but five M and red M go further,

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letting players use custom vehicles, maps, and weapons, and inhabit those

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game worlds as virtually anyone. On
Friday, at time of publication, the

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five M websites said that more than
one hundred and seventy thousand players we're using

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the mod on custom servers. Jesse. This feels this felt for a while

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pretty inevitable that Rockstar would have to
go in and do something about the role

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playing servers in terms of bringing it
into you know, the family and saying,

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you know, when we put out
a Grand Theft Auto six, I

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mean all the games we put out
in the future, when they have big

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online modes, they are gonna have
to have some integration ready to go for

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role playing. And this feels like
them saying, let's just do the whole

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hog, Let's just do the damn
thing. Let's go get still, come

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to the team that does these things
and make it native in the game or

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native close to native. Maybe it's
just one more install going forward, but

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making sure it's officially supported, and
that's not too surprising, as we've seen

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Grand Theft Auto role Playing Service continue
to be some of the biggest and most

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popular things on Twitch. For example, the moment there's a lot of money

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to be made, it was gonna
be there's it's kind of like emulation,

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the moment emulation starts possibly touching.
Like when Xbox finally went after retail emulation,

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it wasn't because of Nintendo or Sony. It's because they started doing three

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sixty games. They're like, hey, no, we offer those in back

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compact and we make money off that. You're not doing it. And with

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this, this is how GTA is
popular for people watching it on Twitch.

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So if you want to get into
that and promote that, like they're not

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making any money, they're not going
to do it themselves by default until it's

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their thing. Yes, and it's
either we're gonna it was either they're going

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to take the pr hit and kill
it and kill this thing that's making a

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ton of money, or be like, okay, we we get our piece.

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Because you know that's what Take two
is obviously very much all about.

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Yep, and you can see,
I mean, I know everyone's already the

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wheels are turning. Everyone's imagining how
rock Star is going to be able to

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make money off of this you know, incorporating stores into the role playing servers

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and stuff like that. That will
be a thing I do wonder like where

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rock Star will draw the line because
you know, just let people bring their

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own stuff in like and express themselves. That's a big part of the role

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playing community servers. How much of
that are you going to stop or you

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know, my imagination is it will
be a lot like Minecraft, uh because

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Minecraft has a store, but even
on like the Windows version, they opened

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up the tools so you could just
make whatever you want in there. So

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if you want to make your own
skins, like they a lot like when

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they were introducing the store, like
here's the thing and then you know,

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if your stuff is good, just
put it in the store. But just

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do that put you could sell your
stuff. It's it's the roadblock siffacation of

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it all. Like that's with less
if than roadblocks. Right well, listen,

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that's that's a low ball, high
Bard come under. Yeah, it's

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they will almost certainly find a number
of ways to monetize this. Uh.

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It's just that's gonna be a balance
that they're going to have to maintain of

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keeping those fans happy and not not
upset that like, oh, Rockstar ruined

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this because they're trying to charge a
bunch of money, Like, we didn't

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come here to be in your ecosystem, your you know, your in game

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economy. But there's one company you
can trust micro transaction wise, it's too

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kay Yep, definitely, and yeah
I can get that out. Yeah.

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And then the user generated content,
Yeah, that's that is where all these

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companies see a big potential to make
a lot of money. And this is

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a platform exactly for that. So
and people are if you do empower creators

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to sell things to each other.
That's it's maybe one big way to get

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around these things is to say,
well that encourages more development, and we're

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just gonna take a cut. You
guys are selling stuff to each other,

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Like someone made a cool thing.
You want that thing, Well, they're

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selling it to you. So it's
man, it's kind of It's what happened

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a lot with Bethesda with their modern
community and then hiring people out of it

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and stuff like that. You see
it more and more. It happened with

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three for three and all the forgers
and them becoming employees. So I just

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rarely trust Take two on any of
this. But I'm I'm hopeful and happy

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to be wrong. Yep, this
is the role playing scene has continued to

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be popular, Marino pointing out in
Chad it's not as popular as it was

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during the pandemic, but you know, nothing is, but it's it's maintained.

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I know there's several streamers that I've
followed for a long time who are

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just now basically doing that full time, just full time role playing and Grand

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Theft Auto, and you know,
their audiences have continued to grow. People

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are hungry for that content, and
I think it's it's something that Grand Theft

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Auto and you know, potentially a
red dead redemption going forward. But rock

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Star at the very least can do
that. Very other few companies would be

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able to pull off. Like if
if rock Star wants to introduce Grand Theft

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Auto six with Grand Theft Auto Online
two and then there's also role playing stuff

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going along all that. I do
believe that they can actually make that work

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and actually make something successful out of
that. Where if another company tried to

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come in there and be like we
see GT online roleplay doing really well,

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we're going to try to make our
own one of those, I think that

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would be very challenging, especially because
like even the rps are seen, is

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many years and different iterations of getting
to where it is now. If you

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go back and look at some of
the early stuff, it's super JANKI but

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I imagine rock Star's main thing is
just going to be defining rules on what

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you can and can't do, when
otherwise it mostly runs itself and it's people

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making stuff, and a lot of
those people who are making it were the

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ones running the servers, so if
they are now rock Star employees, it

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probably won't change too much and it's
just going to be you can use our

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stuff now. You can officially use
our stuff now probably I wouldn't imagine characters

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and whatnot, but some other stuff
you can you can more easily use,

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because they would actually get pretty mad
if you use too many official textures and

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whatnot. But like from the Joker
in there and Batman, that type of

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stuff probably won't be as common as
it used to be. Yeah, yeah,

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it'll be. It'd be similar to
like how but as the official mods

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work versus you know the wild west
of just getting mods on PC however you

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want. And so you got a
Nexus mods, you can you can turn

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any Bethesda game into full on Balder's
Gate three Bare Sex if you're really exactly

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yes, and they do not empower
you to do that through their official mods

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support, although the official mode support
is still pretty good. Uh. I

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wonder if more people will try role
playing if it's like if it feels official,

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if it feels like, oh,
this is something, because like it's

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something where I look at, like
we we could do that, we should

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be able to go massively multiplayer online
co op. Ye. It's it's just

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it's like going to be the most
popular thing because the people that don't want

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PvP, that do just want to
hang out and mess around with other people.

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It's it's perfect for that if you
find the right group of people to

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play with, right and and it's
that that's thing right now where it's like

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I look at oh, no,
you know, no Pixel, the big

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the big role playing server that everyone
points to us, like this is a

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great example of really funny content and
stuff like that. They you know,

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they're invite only. It's it's pretty
hard to get in, like even if

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you know people. It's like it's
like, do I want to put myself

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in a situation where I have to
like commit to behaving in a certain way,

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and like, you know, well
if we get invited, like do

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I bring Dan Reicherd in there,
and like, well he get it,

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It's like, well no, probably
not. So it's there like another place

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we can go. I think if
rock Star had an official thing where it's

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like, you know, we've put
in put like a few barriers on here

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to like let you experience it in
a safe playground area where you're the only

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people you're gonna upset are this giant
corporation. It's like, Okay, that's

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one thing, and then I think
that would be like that would feel like

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I would like experiment with that,
and then later all these other server still

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exists, like that's like okay,
now that we find that this is really

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fun, maybe we can go on
to No Pixel or whatever else. Yeah.

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Like so like I think even No
Pixel they had a public server,

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which was just more of the wild
West mess around versus the white listed server,

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which is where you've got to apply
and you're gonna be like, yeah,

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I'm gonna follow the rules and I'm
gonna always stay in character, and

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I'm because there's a lot of people
streaming and there's a lot of people doing

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it seriously but there are ones you
can just go in and learn the ropes.

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Yeah, but it but I totally
I'm sure there is. But I

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think something about like dangerous to stream
on right, Yes, and it's like

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the the that still feels like I
expect those to be like playing with the

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with play money and like playing poker
with fake money, where it's like this

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isn't actually indicative of what the real
thing that everyone looks to as the real

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thing would feel like. And you
know, something a lot of control stuff

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that's really unique per server. So
they're really good for jumping in because that's

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what I've done. I've just jumped
in, figured out how things work on

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that server and that version of the
mod, and then once you get all

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that down, it makes it a
help a lot easier year you're not feeling

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like you're learning while you're on the
official one. We really want to on

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a show, yes, And I
think I think making it making something an

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official that is similar to that,
I think it's the next step towards opening

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this up to even more people.
Although you know role plan is always going

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to be for specific audience, just
turns out that audience much bigger and more

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passionate I think people will maybe might
have once predicted it's improv comedy for the

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most part and mix a drama and
stuff like it's people like that, especially

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if you're good at it. Yep, it's uh, it's I think it's

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going to have a place in gaming
content going forward for forever, I expect,

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because people really enjoy that kind of
thing. Really curious if they if

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people try and mod that into Starfields, because they've already been trying to modern

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into Skyrim like Sky Big Skyrim co
op and it's really cool. I think,

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you know, Skyrim makes a lot
of sense because that's the kind of

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game where you know, you do
the mod where you just started some random

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character in that world, and like
that's almost more fun at this point.

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So it's like if you could just
do that and then other people are inhabiting

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are inhabiting it, that could be
very neat h Sony says the reaction to

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its price drop has been weak in
the UK. This from Jordan Midler at

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VGC. Sony has said it's recent
PS five price cut hasn't yet hasn't yet

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led to the reaction ahead hoped for
in the UK. As transcribed by Seeking

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00:15:09.200 --> 00:15:13.960
Alpha, Sony COO Hierroke to Tokey
said during the company's recent financial called by

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Regions. Currently, in Japan,
the sales are strong, and the same

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holds true for Asia. In North
America, their sponsor, the promotion has

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00:15:20.440 --> 00:15:24.080
been quite favorable. In United Kingdom, it's a bit weak. But Europe

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as a whole has been performing quite
well. We kind of talked about like

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this deal and some of the stuff, but previously was like, oh,

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you know, it's doing very well
according to GfK, the tracking thing,

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and that's what we talked about yesterday. Apparently Sony's seeing these numbers and they're

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like, oh, it's up you
know, forty percent, seventy percent,

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and by some measures it's up five
hundred percent. It's Sony still not happy

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00:15:46.799 --> 00:15:50.039
with that, they said. PS
five hardware sales were three point three million

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units for the first quarter, a
significant increase of thirty eight percent year on

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year. This amount is somewhat less
than expected progress towards our fiscal goal.

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They do go on to say,
like, hey, we drop the price

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to try to juice these hardware sales, because that's our primary goal right now

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is to get to twenty five millions
sold by the end of the fiscal year,

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and to do that, like in
certain territories like the UK and really

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a lot of other places as well, we are significantly cutting the price.

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And that led to the Yeah,
PS five sales were up seventy three percent

255
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and then for the year and then
up forty seven percent compared to I think

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like the week before in terms of
before the deal went into effect. But

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Sony said, yeah, this is
it did not lead to the sprint to

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pick up PS fives that they thought
they would see. I'm just like I,

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00:16:37.399 --> 00:16:41.720
you know, it's selling faster than
ever before. How is this not

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fast enough? Jesse? I think
their entire goal, this entire generation has

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been we want to get so far
ahead that once Xboxes all their purchases and

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everything start hitting, they just can't
catch up in any meaningful way. And

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so for them it's they were they
wanted to have everything right away, and

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then they didn't. It all got
delayed twenty twenty two. They still had

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some stuff in twenty twenty where Xbox
only had ports. Really, so they

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just they wanted to put the nail
in this generation. And I don't think

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they feel like they have because even
though we get so used to big numbers

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and consoles sold and that being the
metric that in the end, it just

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comes down to, well, how
much money are you making every quarter?

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And they're still making more than anyone, but they're not an insane amount ahead

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of Xbox and Nintendo like they want
to be. So they want as much

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of you know, the markets this
size, and they want every bit of

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it that they can get. As
where Phil's talked about before, he wants

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a bigger market where even if he
keeps the same size or it only grows

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a little, it's a much bigger
market. So you're just making way more,

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00:17:48.720 --> 00:17:52.039
which is all shareholders care about.
So in the end, they want

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these enormous numbers right away. They
probably want every PlayStation they ship to sell.

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And so if it's not as much
as they were hoping for, then

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I just have to guess they're still
selling really well. They're just not selling

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out NonStop like they had been before
when they had less supply. Yeah,

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and it's you know, Sony was
has said it's selling about as fast as

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PS four now when you line them
up like in terms of like month the

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00:18:17.920 --> 00:18:19.039
month, at this point, it's
selling faster than the PS four. The

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00:18:19.039 --> 00:18:22.640
PS five is, but if you
like, line it up from from launch

285
00:18:22.720 --> 00:18:26.480
for both systems. The PS five
was about two months behind the pace,

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00:18:26.680 --> 00:18:32.000
and that was almost entirely due to
a lack of consoles in the supply chain.

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00:18:32.720 --> 00:18:33.839
Now that that's been solved, though, it feels like it's going to

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00:18:33.960 --> 00:18:37.160
race past that and it honestly it
might have already done so, like we

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00:18:37.240 --> 00:18:41.160
might already be there because it's it's
selling that fast. And there is an

290
00:18:41.160 --> 00:18:45.480
issue too, where like the economy
is not great, so things are going

291
00:18:45.519 --> 00:18:49.039
to slow down, but capitalism doesn't
care. It's just as like, well,

292
00:18:49.279 --> 00:18:52.920
I can fire all these people,
like you see with Microsoft even though

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00:18:52.960 --> 00:18:56.279
they're making more money than ever,
like they hired NonStop in the pandemic,

294
00:18:56.319 --> 00:18:57.480
and they're like, okay, don't
need you all now, yep, see

295
00:18:57.599 --> 00:19:00.599
later, Like all the corporates will
just do that. And it's like,

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00:19:00.640 --> 00:19:06.440
well, instead of pulling back on
executive bonuses and other things, take out

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00:19:06.440 --> 00:19:08.000
the little guys. Everything we can
do to make our numbers look as good

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00:19:08.000 --> 00:19:11.599
as possible, because that is all
that really matters in the end. Uh.

299
00:19:12.319 --> 00:19:15.960
This you know the way Sony's position
this is, Hey, this is

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about meeting that huge target that we
said, but you know, I continue

301
00:19:21.200 --> 00:19:23.680
to say it probably is also about
that SLIM system, right, Like they

302
00:19:23.680 --> 00:19:26.119
want to get a lot of these
out of the out of the stores,

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00:19:26.160 --> 00:19:30.880
out of retail, out of their
shipment centers or whatever, so they can

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00:19:30.960 --> 00:19:34.039
make room for the Slim and let
launch that and not have that sit next

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00:19:34.079 --> 00:19:37.440
to a bunch of these systems for
a while. Right, Keeping anything in

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00:19:37.519 --> 00:19:41.920
storage costs a lot of money.
So like you, it's not just well

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00:19:41.920 --> 00:19:44.880
we made these, We've now shipped
these. It's like, well, if

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00:19:44.880 --> 00:19:48.160
you ship them and you've got to
wait and they only have so much space

309
00:19:48.160 --> 00:19:51.279
in each store, and you're just
holding things and you're waiting, there's always

310
00:19:51.279 --> 00:19:55.920
the numbers game of trying to match
demand without out pacing it because then you're

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00:19:55.920 --> 00:19:59.480
just paying money to have things sit
in stock. Yep, exactly, So

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00:19:59.720 --> 00:20:03.720
that they are looking to reduce the
possibility of that happen by any means,

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00:20:03.799 --> 00:20:10.160
and that means actually even cutting the
price. Do you think the this sales

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00:20:11.000 --> 00:20:14.680
deal, this this cutting the price, uh, will will have any effect

315
00:20:14.759 --> 00:20:18.960
on how they position the price of
the Slim or a bundle including the Slim,

316
00:20:19.119 --> 00:20:22.960
Because it's hope. So because they
were they were they went up,

317
00:20:22.160 --> 00:20:26.920
they did go I was hoping at
the very least the Slim would go back

318
00:20:26.960 --> 00:20:30.519
down to five. I was hoping
or would be great when you're this deep

319
00:20:30.599 --> 00:20:33.279
end. But they're selling NonStop,
so there's no point. They're not going

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00:20:33.359 --> 00:20:37.240
to cut the price severely unless they
want to be super aggressive, and they're

321
00:20:37.400 --> 00:20:41.599
they're actual manufacturing costs have dropped down, because I think that's the reason you've

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00:20:41.640 --> 00:20:45.640
barely ever see the series X on
sale is because the things still cost a

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00:20:45.640 --> 00:20:49.279
lot of money to make comparative to
what they sell it at. So if

324
00:20:49.319 --> 00:20:53.319
they can, if they can get
the slim down and the DVD drive or

325
00:20:53.400 --> 00:20:59.400
Blu Ray drive isn't some crazy amount
of money like four hundred and four fifty,

326
00:20:59.519 --> 00:21:02.839
and then you're adding fifty to one
hundred for the drive, then yeah,

327
00:21:02.880 --> 00:21:08.640
it'll definitely help a lot because that
five fifty and more globally it didn't

328
00:21:08.680 --> 00:21:11.640
really change much. That's why I'm
always curious. They just kept selling,

329
00:21:11.680 --> 00:21:15.559
So I do wonder will they even
bother dropping much? Right, it's just

330
00:21:15.559 --> 00:21:18.200
gonna be about aggression because it doesn't
seem like they have to. Yep,

331
00:21:18.319 --> 00:21:22.519
And that's that that's the thing here. It's like so they have a chance

332
00:21:22.559 --> 00:21:26.799
to reset the pricing, you know, and I think, especially if this

333
00:21:26.839 --> 00:21:30.039
slim comes in with more storage,
I think they will easily keep it at

334
00:21:30.079 --> 00:21:33.480
least at the same price that it's
been, or like you said, go

335
00:21:33.519 --> 00:21:37.920
back down the original price worldwide.
Either way, I think I do not

336
00:21:37.039 --> 00:21:41.920
think that they will not have something
on the shelves that there's gonna be something

337
00:21:41.960 --> 00:21:45.559
on the shelves that has five hundred
dollars, Like they want five hundred dollars

338
00:21:45.559 --> 00:21:49.720
to be the price, and they
don't need like their main PS five to

339
00:21:49.759 --> 00:21:55.160
be four hundred compared to Xbox is
five hundred, because they like everything's still

340
00:21:55.160 --> 00:21:59.960
selling their their the pace is really
good, and why take that huge that's

341
00:22:00.039 --> 00:22:03.200
significant hit when they don't have to. I just don't expect them to.

342
00:22:03.319 --> 00:22:06.599
But and if they've got the Pro
coming in, you know, a year

343
00:22:06.720 --> 00:22:10.000
or two after that, then that
can be then maybe you go four fifty

344
00:22:10.240 --> 00:22:12.720
five fifty exactly, you know,
yes, so, and that's you know,

345
00:22:12.759 --> 00:22:15.839
similar to kind of what happened with
the with PS four, you know,

346
00:22:15.880 --> 00:22:19.599
not exactly there's some differences, but
the Pro came in and maintained that

347
00:22:19.680 --> 00:22:22.400
high price point but didn't go up
at by any significant amount, and maybe

348
00:22:22.400 --> 00:22:26.839
this does, but probably not,
and then the previous model, and then

349
00:22:26.960 --> 00:22:30.119
eventually the slim would just kind of
slot in about one hundred dollars cheaper or

350
00:22:30.160 --> 00:22:33.880
whatever. So yep, that's that
seems to be probably how they'll handle it

351
00:22:33.920 --> 00:22:40.000
here, Okay, Destiny two taps
Keith David as Zavala to replace the late

352
00:22:40.160 --> 00:22:44.519
Lance Reddick. This is from Ethan
Gootch at Kotaku. Ever since John Wick

353
00:22:44.559 --> 00:22:48.759
and the Wire actor Lance Reddick suddenly
and unexpectedly passed away earlier this year,

354
00:22:48.960 --> 00:22:52.680
Destiny two fans have been wondering what
would become of his iconic character, Commander

355
00:22:52.720 --> 00:22:56.960
Zavala. Today, Bungee announced that
veteran actor Keith David, beloved for his

356
00:22:56.039 --> 00:23:00.000
video game work in Halo and Mass
Effect, will take over in twenty twenty

357
00:23:00.160 --> 00:23:03.519
for It's the Final Shape expansion.
Lance's iconic voice led us through the most

358
00:23:03.599 --> 00:23:07.720
intense moments in Destiny's history, and
his impact on our guardians, our community,

359
00:23:07.799 --> 00:23:11.319
and Bungee as a whole will never
be forgotten. Bungee announced, then

360
00:23:11.359 --> 00:23:15.720
that's Bungee a quote, and they
announced that on August tenth, yesterday,

361
00:23:15.160 --> 00:23:19.200
Keith David a prolific actor on stage
and in television, films, and games,

362
00:23:19.400 --> 00:23:23.319
will assume the English language voice of
Zavala in the Final Shape and beyond.

363
00:23:23.680 --> 00:23:29.000
Separately, Lance's existing lines in game
will remain untouched for the upcoming release.

364
00:23:29.880 --> 00:23:33.599
This is I think this is cool. This is right. I think

365
00:23:33.680 --> 00:23:36.720
Keith David can really take over that
role, do well. Keith David put

366
00:23:36.759 --> 00:23:40.880
out a really nice message talking about
Lance Reddick and the work he's done,

367
00:23:41.039 --> 00:23:44.400
and it was all just it was
really sweet and touching. And I love

368
00:23:44.559 --> 00:23:48.039
I love, I love Lance Reddick. I love Keith Keith David. This

369
00:23:48.160 --> 00:23:51.920
is pretty cool, I think.
And it's it's nice to see an actor

370
00:23:52.079 --> 00:23:53.079
be like just pay respects, say
I'm just gonna, you know, do

371
00:23:53.200 --> 00:23:56.599
my best to live up to Lance, and Keith David can do that.

372
00:23:56.720 --> 00:23:59.119
So hey, shout out to this. I think this is pretty cool.

373
00:23:59.400 --> 00:24:02.559
I'm going for one great actor with
an incredible voice to another great actor with

374
00:24:02.599 --> 00:24:04.279
an incredible voice, and yeah,
it's about the best choice I think they

375
00:24:04.319 --> 00:24:07.279
could have made. I mean,
I think it's also it's like a testament

376
00:24:07.279 --> 00:24:11.880
to like how good Lance Reddick's voice. If Keith David is who they needed

377
00:24:11.880 --> 00:24:15.480
to get to replace you right,
Keith David and all time voice actor known

378
00:24:15.680 --> 00:24:18.720
for for the you know, the
tamper of his voice and all that,

379
00:24:18.799 --> 00:24:22.079
And it's like Lance Reddick was right
there with the same the same level of

380
00:24:22.119 --> 00:24:30.279
gravitas when he spoke, so absolutely
you know this this was the probably the

381
00:24:30.359 --> 00:24:34.839
right choice, and it seems like
they handled it pretty well. Do you

382
00:24:34.839 --> 00:24:37.039
think there was any consideration of them
like being like, well, maybe we

383
00:24:37.079 --> 00:24:41.440
should just leaves Valla behind or something
like that, or it's like it's been

384
00:24:41.920 --> 00:24:45.160
I don't keep up all the time
with us any too, especially because game

385
00:24:45.200 --> 00:24:48.519
releases are so crazy. But he's
super integral to the story. Yeah,

386
00:24:48.559 --> 00:24:52.039
he's just been one of the driving
forces behind it. So I think a

387
00:24:52.079 --> 00:24:53.240
lot of people are like, well, it'd be really weird if he just

388
00:24:53.359 --> 00:24:57.000
kind of disappeared, yes suddenly,
or and it wouldn't feel right if they

389
00:24:57.160 --> 00:25:03.599
killed him off in the game,
that would be but getting someone really good

390
00:25:03.799 --> 00:25:07.440
and it's been like super respectful.
It just was a tragic, out of

391
00:25:07.440 --> 00:25:12.119
nowhere thing losing Lance Reddick. So
getting keeping the character going I think is

392
00:25:12.119 --> 00:25:15.240
the best call, both for the
game and for the fans. And the

393
00:25:15.240 --> 00:25:19.759
way they've handled has been pretty damn
good. Yes, agreed. Let's see

394
00:25:19.799 --> 00:25:23.519
here. I was gonna get this
going, but I'll do that in a

395
00:25:23.559 --> 00:25:27.599
second. All right, let's let's
move on here. Metroid Dread developer Mercury

396
00:25:27.640 --> 00:25:32.319
Steam is working on two unannounced games. This is from my Nintendo News.

397
00:25:32.799 --> 00:25:34.880
Now that Mercury Steam has finished Metroid
Dread, there has been a lot of

398
00:25:34.960 --> 00:25:41.519
questions about what the developer has is
going to make after Metroid. Well,

399
00:25:41.519 --> 00:25:45.480
there's somewhat of an answer to that. Yesterday, according to a financial report

400
00:25:45.559 --> 00:25:49.119
from Nordisc Games, which owns a
forty percent stake in Mercury Steam, Mercury

401
00:25:49.119 --> 00:25:53.880
Steam is currently working on two large
undisclosed titles. We already know that one

402
00:25:53.920 --> 00:25:57.160
of them is in Action RPG,
being developed with five or five games.

403
00:25:57.400 --> 00:26:00.400
However, the other game is not
known, though some fans think it could

404
00:26:00.400 --> 00:26:04.039
be a new two D Metroid.
You could see a tweet relaying the matter

405
00:26:04.480 --> 00:26:10.119
that went out from someone that was
covering the Nordisk news. Spanish developer Mercury

406
00:26:10.160 --> 00:26:12.839
Steam is currently working on two a
large undisclosed titles, according to Nordisk Games

407
00:26:12.839 --> 00:26:17.680
financials. Mercury Steam is best known
for Castlevania, Lord's a Shadow and twenty

408
00:26:17.720 --> 00:26:21.519
twenty one's Metroid Dread. One of
these games is a dark fantasy then not

409
00:26:21.559 --> 00:26:22.359
one of those, but like one
of the games they're working on is that

410
00:26:22.440 --> 00:26:26.960
dark fantasy third person action RPG developed
in conjunction with five or five games,

411
00:26:27.079 --> 00:26:30.920
and that was announced in November twenty
twenty one. Mercury Steam has steadily grown

412
00:26:32.039 --> 00:26:34.119
to a team of more than two
hundred developers, up from one hundred and

413
00:26:34.160 --> 00:26:41.279
sixty in twenty twenty that I think
it's very likely that they're also working on

414
00:26:41.319 --> 00:26:45.319
a Metroid follow up. It's it
makes sense because Metroid Dread, well,

415
00:26:45.319 --> 00:26:51.599
you did pretty well for a Metroid
game, and also like they built they

416
00:26:51.640 --> 00:26:53.079
were designing the two D Metroid in
a way of felt like, oh,

417
00:26:53.119 --> 00:26:56.920
they have put laid down a foundation
here that they can build on going forward.

418
00:26:57.119 --> 00:27:00.279
And they could just do basically a
direct sequel to this and continue that.

419
00:27:00.359 --> 00:27:03.440
We can get one of those every
you know, three to five years,

420
00:27:03.559 --> 00:27:07.680
and that would be pretty cool.
What do you think? I hope?

421
00:27:07.720 --> 00:27:11.519
So I joked about Metroid Prime on
Mora Kombat just to set Mike off,

422
00:27:11.839 --> 00:27:17.160
but I really enjoyed Metroid Dread.
I'm not a huge fan of Unkillable

423
00:27:17.240 --> 00:27:18.279
enemies, but I think the way
the game handled it and all that it

424
00:27:18.319 --> 00:27:22.759
was fun. I didn't do the
nixt thing and shoot every goddamn wall to

425
00:27:22.799 --> 00:27:26.759
get everything complet done, but I
really enjoyed it, So I hope they

426
00:27:26.799 --> 00:27:32.400
are didn't. Didn't it also have
like some development issues and trouble, Yes,

427
00:27:32.599 --> 00:27:34.200
that was the going to be the
other side of this is Mercury Steam

428
00:27:34.400 --> 00:27:38.480
is uh, you know, not
known for but there was some reports that

429
00:27:38.559 --> 00:27:44.440
the the it was chaotic, chaotic
development, and the people from Mercury Steam

430
00:27:44.440 --> 00:27:48.279
have come out since then be like
would a chaotic game lead to three million

431
00:27:48.319 --> 00:27:49.480
in sales? And it's like,
well, yeah, that happens all the

432
00:27:49.480 --> 00:27:55.400
time. It's it's you know a
lot of it's probably crunch, a lot

433
00:27:55.440 --> 00:28:00.319
of it could be a stressful work
environment beyond that, but yes, it's

434
00:28:00.319 --> 00:28:03.720
definite. There was definitely reports of
there being some problems at Mercury Steam.

435
00:28:03.880 --> 00:28:07.680
Uh that scrutiny hopefully maintains so that
we could see if that if that happens

436
00:28:07.720 --> 00:28:11.640
again for these games. But it's
definitely something that hopefully hopefully they can avoid.

437
00:28:11.759 --> 00:28:15.839
But I do believe that, you
know, Nintendo is not like cut

438
00:28:15.839 --> 00:28:18.400
Ties in Mercury Steam or anything like
that. It does seem like they want

439
00:28:18.400 --> 00:28:22.039
to keep working with them that would
then hopefully come with that increased levels.

440
00:28:22.200 --> 00:28:26.440
I don't think. I don't think
NDO Nintendo worries that much about crunch.

441
00:28:26.559 --> 00:28:32.400
It's yeah, it's it's very different
because everything I've always heard about Japanese studios

442
00:28:32.480 --> 00:28:34.599
is that you're just expected to work
extremely hard. That's just the culture,

443
00:28:34.960 --> 00:28:37.960
right. So yeah, and it's
looking at it from our perspective, we

444
00:28:38.000 --> 00:28:41.759
look at and go, oh my
god. But then you know, we

445
00:28:41.799 --> 00:28:44.400
don't live there. We don't I
don't know, I don't know it that

446
00:28:44.480 --> 00:28:47.119
well, So I don't feel right
commenting on it all the time, right,

447
00:28:47.240 --> 00:28:49.920
I Mean, there's definitely concerns with
crunch in Japan, Japanese game studios,

448
00:28:51.279 --> 00:28:55.400
and they just their quality of life
it's just way better and everything else,

449
00:28:55.759 --> 00:28:59.359
like, and uh, their cost
of living is just way lower,

450
00:28:59.519 --> 00:29:03.359
and the money they get paid goes
so so so much further that they make

451
00:29:03.440 --> 00:29:07.079
up for it maybe some other ways. But yeah, crunch is still a

452
00:29:07.079 --> 00:29:08.400
problem in Japan for sure. And
you're right, so it's like that's probably

453
00:29:08.400 --> 00:29:12.480
not something that they are looking to
eliminate from the studios that they partner with,

454
00:29:14.160 --> 00:29:17.880
but they also want to avoid a
bat problematic headlines that make it look

455
00:29:17.920 --> 00:29:19.559
like Nintendo doesn't care. It's something
they want to avoid as well. It's

456
00:29:19.799 --> 00:29:22.160
you know, you don't really get
those stories out of many of the Japanese

457
00:29:22.200 --> 00:29:26.039
studios. So if this studio in
Spain is causing that like headaches like that,

458
00:29:26.039 --> 00:29:30.359
that probably would draw some of the
attention of the Nintendo and they would

459
00:29:30.359 --> 00:29:33.880
try to do something about it.
But I don't think that's something would involve

460
00:29:34.000 --> 00:29:37.559
not making another successful game that would
probably it's probably gonna sell pretty well,

461
00:29:37.759 --> 00:29:42.000
especially keeping and keeping like Metroid in
people's you know, the front of mine

462
00:29:42.039 --> 00:29:45.960
for them in between, especially free
games that are going to take for a

463
00:29:45.960 --> 00:29:48.799
long time to develop. They will
eventually have a new system out and they're

464
00:29:48.839 --> 00:29:52.599
going to want to have a lot
of stuff for it early. Again,

465
00:29:52.799 --> 00:29:57.480
because it really helped with the Switch. Yes, having representation from each of

466
00:29:57.519 --> 00:30:02.400
their big franchises in the first couple
of years of the next Switch. That's

467
00:30:02.440 --> 00:30:04.759
that they basically said that was their
strategy when they were talking about maybe it's

468
00:30:04.759 --> 00:30:08.880
a two D kid Icarus game,
Well, that that would be fun too,

469
00:30:11.079 --> 00:30:12.839
But I wanted to bring you do
with those egg cants. In this

470
00:30:12.920 --> 00:30:15.960
day and age, you can probably
do something pretty naughty. You can.

471
00:30:15.079 --> 00:30:18.119
Yeah, you can take him out
there and introduce him to the bear and

472
00:30:18.200 --> 00:30:21.039
say, hey, look at that
guy. You can fuck that thing.

473
00:30:22.480 --> 00:30:25.759
I am. I'm hopeful that we
get a new Metroid two D game as

474
00:30:25.759 --> 00:30:29.119
well. I hope so, and
Nintendo says, like you mentioned, like

475
00:30:29.920 --> 00:30:33.119
every franchise they want to have like
at least one entry uh per system,

476
00:30:33.200 --> 00:30:37.480
and I think that having a two
D Metroid on the switch to pretty soon

477
00:30:37.519 --> 00:30:41.200
would be great. Confusion arises over
whether Modern Warfare three is coming to PS

478
00:30:41.240 --> 00:30:45.400
four and Xbox one. This comes
from Chris Scoean at VGC. A confusion

479
00:30:45.480 --> 00:30:49.160
is arising among players as to weather
Call of Duty Modern Warfare three is coming

480
00:30:49.200 --> 00:30:53.480
to last gen consoles, as spotted
on Twitter by YouTuber The Gaming Revolution,

481
00:30:53.720 --> 00:30:57.680
the official Xbox page for Modern Warfare
three only list Xbox Series X and S

482
00:30:57.799 --> 00:31:02.480
as the game's planned platforms. However, The Gaming Revolution also notes that the

483
00:31:02.480 --> 00:31:07.559
official PlayStation YouTube account has posted the
Modern Warfare three teaser trailer with PS five

484
00:31:07.640 --> 00:31:11.119
and PS four games in the headline. The video also includes the hashtag PS

485
00:31:11.200 --> 00:31:15.880
five PS five games, PS four
PS four games. There are three pretential

486
00:31:15.920 --> 00:31:19.039
reasons for the discrepancy. The PlayStation
YouTube channel puts either PS five games or

487
00:31:19.079 --> 00:31:22.400
PS five and PS four games in
all its trailer headlines, so it could

488
00:31:22.440 --> 00:31:26.240
be that the employee responsible for naming
the videos made in air and included PS

489
00:31:26.279 --> 00:31:30.799
four when the game isn't coming to
that format. Another possibility is that the

490
00:31:30.839 --> 00:31:33.200
game is indeed coming to Last June
systems, and that the Xbox page is

491
00:31:33.240 --> 00:31:37.039
therefore at full The third possible reason
is that both sites may in fact be

492
00:31:37.119 --> 00:31:41.640
accurate, and the game's coming to
PS four but not Xbox one. What

493
00:31:41.680 --> 00:31:45.880
do you think is happening here,
Jesse? So I go through I go

494
00:31:45.000 --> 00:31:48.480
through the Xbox website a ton for
reviews and covering stuff and all that,

495
00:31:48.559 --> 00:31:55.240
And generally the way they list their
games now is if it's on it's if

496
00:31:55.240 --> 00:31:57.839
the purchase gets you the game on
multiple platforms. It shows them in that

497
00:31:57.880 --> 00:32:04.319
playable on action. Yes, but
Activision obviously doesn't do smart delivery. So

498
00:32:04.480 --> 00:32:08.720
normally it should say Modern Warfare three
Xbox Series X and S at the top,

499
00:32:09.359 --> 00:32:13.599
and that would indicate that that's the
version for that. Maybe they just

500
00:32:13.680 --> 00:32:17.039
didn't put up the page for Xbox
One. Yeah, I had to look

501
00:32:17.039 --> 00:32:23.400
at that side because probably Modern Warfare
three is supposed to have this massive amount

502
00:32:23.440 --> 00:32:27.720
of continuity for Modern Warfare two,
which just came out last year and did

503
00:32:27.720 --> 00:32:32.519
come to the last gen systems,
So it would be awkward if you couldn't

504
00:32:32.759 --> 00:32:37.799
do that continuation on the Xbox One
where you bought Modern Warfare two, like

505
00:32:37.839 --> 00:32:39.359
you bought it there and now this
new game's coming out and saying, now,

506
00:32:39.440 --> 00:32:43.519
bring all that stuff you did over
there into this next game right now,

507
00:32:43.960 --> 00:32:45.519
and they're like, actually, it's
just like, no, we're not

508
00:32:45.519 --> 00:32:47.839
gonna We're not gonna do that.
You just get on the new system or

509
00:32:47.839 --> 00:32:52.400
something like that. And so like
they're they're they've gotta splash screen for Modern

510
00:32:52.440 --> 00:32:55.400
Warfare three in the big reveal that's
happening next week, and it just says

511
00:32:55.599 --> 00:32:59.799
console, yeah, right or it
So it's gonna be on everything. They'd

512
00:32:59.839 --> 00:33:00.960
be real where if it wasn't.
Yeah, I think so. I think

513
00:33:00.960 --> 00:33:04.599
it's going to be everywhere. And
I think this is probably just some confusions

514
00:33:04.680 --> 00:33:09.480
and how it's being put out there, but they probably do move on from

515
00:33:09.599 --> 00:33:16.880
last gen consoles next year, right, something new. You'd think so that's

516
00:33:16.880 --> 00:33:21.759
about how much time it took last
Gen and and maybe the a little bit

517
00:33:21.759 --> 00:33:25.680
more. But that that and that
also makes certain they'll be owned by Microsoft

518
00:33:25.759 --> 00:33:30.200
by then, barring any insane thing, and Microsoft is pretty much a if

519
00:33:30.240 --> 00:33:32.880
you just want to do next gen, do it, yep, like they're

520
00:33:32.920 --> 00:33:37.680
they're not. They've moved on more
quickly than pretty much anyone at this point,

521
00:33:37.680 --> 00:33:40.359
which is really funny. After all
the kurf fluffle around launch, with

522
00:33:40.400 --> 00:33:45.440
the we believe in generations and all
that stuff, Marino doing the Don matric.

523
00:33:45.480 --> 00:33:47.160
We have a Modern Warfare three for
you. It came out twelve years

524
00:33:47.200 --> 00:33:51.000
ago. Yeah, yeah, that's
right. If you want to play it,

525
00:33:51.000 --> 00:33:54.000
it's available. There you go,
all right. Overwatch two is released

526
00:33:54.000 --> 00:33:59.319
on Steam and it's then immediately review
bombed. This is from Chris Scully and

527
00:33:59.359 --> 00:34:02.359
the VTC Internet Ye. Overwatch two
has been released on Steam and has immediately

528
00:34:02.359 --> 00:34:07.200
been met with a deluge of negative
reviews. The game launched on Steam on

529
00:34:07.279 --> 00:34:09.679
Thursday. At the time of the
right of this writing, fifteen hours have

530
00:34:09.760 --> 00:34:14.599
passed and the Overwatched two Steam page
now has more than twenty five twenty five

531
00:34:14.599 --> 00:34:20.920
thousand reviews, of which Steam says
they are overwhelmingly negatives. Steams stats say

532
00:34:21.119 --> 00:34:24.000
that only around fourteen percent of the
users submitted reviews are positive, with many

533
00:34:24.039 --> 00:34:29.159
players taking the opportunity to criticize the
games free to play structure and it's ditching

534
00:34:29.280 --> 00:34:32.159
of the much hyped hero missions.
While it retains its charming design, wonderful

535
00:34:32.199 --> 00:34:36.039
cast of characters, and some of
the best multiplayer maps I've I've ever played

536
00:34:36.079 --> 00:34:39.719
on Overwatch two brought a few enormous
fundamental downgrades that leaves it critically flawed.

537
00:34:40.079 --> 00:34:45.760
Flawed reads one of the reviews tagged
most helpful on Steam. This was found

538
00:34:45.800 --> 00:34:51.000
to happen, and I think this
should it shouldn't be too much of a

539
00:34:51.000 --> 00:34:55.119
surprise to Blizzard and to Activision.
They are just going to have to push

540
00:34:55.119 --> 00:34:58.280
through this, right, That's what
happens when you have a game that is

541
00:34:58.280 --> 00:35:00.960
in this situation. You've got to
push through and try to get to the

542
00:35:00.039 --> 00:35:04.039
other side. And in a couple
of years, a couple years, when

543
00:35:04.039 --> 00:35:06.719
it says mostly positive again, they
could be like, hey, we look

544
00:35:06.760 --> 00:35:08.000
what we'll look what we did,
and that'd be proud of that, but

545
00:35:08.000 --> 00:35:12.400
it's going to take a couple of
years. It's a very angry fan base

546
00:35:12.480 --> 00:35:16.400
to begin with. But also buying
DLC didn't work. I don't know if

547
00:35:16.400 --> 00:35:20.800
it does yet, but people were
trying to buy their battle passes and their

548
00:35:20.880 --> 00:35:24.119
PV unlocked. Yes, which is
so when you buy something and it doesn't

549
00:35:24.119 --> 00:35:28.719
work, you definitely immediately leave a
very manly angry review. One of the

550
00:35:28.760 --> 00:35:31.440
key things that causes people to leave
bad reviews. Yes, and the monetization

551
00:35:31.480 --> 00:35:37.679
behind the missions is bad. It's
fifteen bucks, but so it's fifteen bucks.

552
00:35:37.880 --> 00:35:40.440
Normally the season pass is ten.
I think some people don't realize you

553
00:35:40.480 --> 00:35:45.199
can either spend fifteen bucks and just
get the three missions, or you can

554
00:35:45.239 --> 00:35:47.639
do the bundle. Spend fifteen bucks, get the three missions and enough coins

555
00:35:47.679 --> 00:35:52.039
for the battle pass. But when
you do that it doesn't work. You

556
00:35:52.159 --> 00:35:55.199
get very mad. Also, it's
only it's three missions. They're about two

557
00:35:55.239 --> 00:36:00.800
hours long because it's three missions out
of according to the UI at fourteen and

558
00:36:00.920 --> 00:36:05.159
there's it gonna be fifteen bucks every
time for three Like, there's just a

559
00:36:05.159 --> 00:36:07.800
lot of anger around it. Because
the game's really fun. New Hero is

560
00:36:07.840 --> 00:36:10.840
really good, it looks good,
it runs great. I really enjoy it.

561
00:36:10.920 --> 00:36:15.559
But thanks to Bobby Cottock making them
call it overwatched two supposedly allegedly,

562
00:36:16.400 --> 00:36:20.559
and a bunch of other various monetization
factors where people are like, you know,

563
00:36:20.639 --> 00:36:22.320
loup boxes really aren't that bad when
you can earn them so often.

564
00:36:24.119 --> 00:36:30.639
It's just it's spiraled down, player
engagements down, all these different things.

565
00:36:30.239 --> 00:36:35.599
And in the end, I do
think things like the game Pass Ultimate Perk

566
00:36:35.599 --> 00:36:38.880
which yesterday, where you get all
the new characters and one skin for them,

567
00:36:38.920 --> 00:36:45.559
like Xbox won't do shitty monetization.
They get yelled at way too hard

568
00:36:45.960 --> 00:36:47.519
by their families, so they just
are like, like Jesus Christ, no,

569
00:36:47.639 --> 00:36:53.960
we won't. And the Halo system
as as bemoaned as Halo's ben since

570
00:36:53.960 --> 00:36:58.000
it's launched, where they just did
not have any content for like two years.

571
00:36:58.719 --> 00:37:02.960
Their monetization says should be this standard
where your battle passes never expire,

572
00:37:04.480 --> 00:37:07.840
all the seasonal events are always completely
free. Nothing in the store is Fomo

573
00:37:08.039 --> 00:37:12.239
is just always there, you can
always get it. Yeah, And I

574
00:37:12.280 --> 00:37:15.880
really hope that they start pushing that
into more of these acquisitions, because Bethesda

575
00:37:15.960 --> 00:37:21.559
doesn't do a ton ESO was already
always fine follow seventy six was fine.

576
00:37:21.880 --> 00:37:28.239
But if they can turn around some
of in a little bit because Activision makes

577
00:37:28.239 --> 00:37:30.000
way too much money for them to
change it completely. But if they can

578
00:37:30.440 --> 00:37:36.400
lessen the shittiness, then I think
people would be very happy. Yeah,

579
00:37:36.519 --> 00:37:40.920
I And it's something that again that
probably will happen slowly because Overwatch is very

580
00:37:42.000 --> 00:37:46.440
valuable and uh and the you know, Blizzard and eventually Microsoft, they're gonna

581
00:37:46.440 --> 00:37:52.719
want to steward it back to a
place of respectability and that'll be worth it,

582
00:37:52.760 --> 00:37:54.679
and they there's you know, roadmaps
out there for how to accomplish that,

583
00:37:55.239 --> 00:37:59.199
and they'll be able to probably slowly
push this back into a place where

584
00:37:59.239 --> 00:38:02.199
people feel good about it. But
it'll take time. And you know,

585
00:38:02.519 --> 00:38:06.119
obviously right now people people on Steam
are just gonna be like, well,

586
00:38:06.159 --> 00:38:08.599
we're gonna let you have the shellacking
and you know, we'll check back in

587
00:38:08.599 --> 00:38:12.960
in a couple of years. It's
it's tainted right now. Overwatch two kind

588
00:38:12.960 --> 00:38:15.639
of similar to what happened with Halo
Inpindent, where people just like felt bad

589
00:38:15.679 --> 00:38:19.440
about playing it because everyone was always
complaining and that's a real thing and you

590
00:38:19.480 --> 00:38:22.119
really have to worry about that and
you'll have to sort I think I think

591
00:38:22.440 --> 00:38:25.079
we've watched two is going to have
to bring in that new group. And

592
00:38:25.159 --> 00:38:29.800
the good news is for them being
free to play on Steam, they're probably

593
00:38:29.800 --> 00:38:34.320
gonna be exposed to a lot of
new players going forward that they wouldn't have

594
00:38:34.320 --> 00:38:37.559
been otherwise, and that would give
them the chance to build up that positive

595
00:38:37.559 --> 00:38:38.920
word of mouth again. But we'll
see if they could pull that off.

596
00:38:40.079 --> 00:38:45.119
Researchers find China's game time limits were
ineffective in reducing excessive play. This comes

597
00:38:45.119 --> 00:38:51.119
from Brendan Saint Clair at Games Industry
doppi is. China has a imposed strict

598
00:38:51.159 --> 00:38:54.440
game time limitations for miners, partly
out of concerns they could develop addictions,

599
00:38:54.679 --> 00:38:59.639
but a new paper published in Nature
Human Behavior found no evidence that the rules

600
00:38:59.800 --> 00:39:05.039
had any impact on excessive gaming at
all. The research researchers partner with Unity

601
00:39:05.239 --> 00:39:08.280
Unity to examine more than seven billion
hours of playtime and around two point four

602
00:39:08.320 --> 00:39:15.199
billion Chinese gamer profiles from mid August
of twenty nineteen to mid January twenty twenty,

603
00:39:15.239 --> 00:39:17.360
a span of time that includes the
imposition the imposition of an hour and

604
00:39:17.360 --> 00:39:22.519
a half daily playtime limit for minors, or three hours over holidays. We'll

605
00:39:22.559 --> 00:39:27.400
get into this, but just real
quick is this story saying that Unity and

606
00:39:27.679 --> 00:39:30.920
I'm not too surprised that this is
the fact, but that Unity like basically

607
00:39:30.000 --> 00:39:36.159
can track the telemetry of people using
games made in Unity like period. Is

608
00:39:36.199 --> 00:39:38.039
that you think that's where the state
is coming from? Is that Unity Like

609
00:39:38.519 --> 00:39:42.440
if you're making a game and Unity
of all that telemetry gets reported back to

610
00:39:42.440 --> 00:39:45.280
the developer and to Unity itself,
so that it has this massive trove of

611
00:39:45.360 --> 00:39:49.039
data about how people play a bunch
of different games all around the world.

612
00:39:50.280 --> 00:39:53.239
I wouldn't be surprised if that was
just the thing the Chinese government wants.

613
00:39:53.519 --> 00:39:58.280
They want to have all that information. In the meantime, Unity also gets

614
00:39:58.320 --> 00:40:01.360
access all of those the government.
The government there just really wants to know

615
00:40:01.400 --> 00:40:05.760
what everyone's doing all the time.
It's weird that the Unity could have all

616
00:40:05.760 --> 00:40:09.840
that information and not and still be
kind of bad it's doing. Why Rilla,

617
00:40:10.079 --> 00:40:15.079
why is my my metic quest two
three hundred bucks when it costs them

618
00:40:15.079 --> 00:40:17.320
about seven hundred to make? It's
because telemetry. They just they wanted telemetry

619
00:40:17.400 --> 00:40:21.639
data. So all these companies,
that's like one of the main things they

620
00:40:21.639 --> 00:40:25.960
go after is data data data you
accept on all your EULAs every time without

621
00:40:25.960 --> 00:40:31.440
reading a single word in their half
and two point four billion Chinese gamer profiles.

622
00:40:31.519 --> 00:40:36.920
That's that's a lot of Chinese gamer
profiles, are there? Is there

623
00:40:36.920 --> 00:40:39.639
two by four billion Chinese people?
I thought it was like like one.

624
00:40:40.000 --> 00:40:43.800
It's a little over one. I
thought, so it's probably people that are

625
00:40:43.840 --> 00:40:47.119
like five manning World war Craft.
Yeah, yes, exactly. So okay,

626
00:40:47.199 --> 00:40:51.440
I got a farm that gold.
You know, I might actually reach

627
00:40:51.480 --> 00:40:53.239
out to Unity and get some clarification
about some of this stuff. But either

628
00:40:53.280 --> 00:40:58.239
way, so, heavy gaming was
defined as an individual plane for four or

629
00:40:58.440 --> 00:41:00.639
more hours a day, six or
more days per week, the researchers.

630
00:41:00.760 --> 00:41:06.800
The researchers found no credible evidence for
overall reduction in the prevalence of heavy playtime

631
00:41:07.239 --> 00:41:12.079
following the implementation of regulations. In
fact, they found players were slightly more

632
00:41:12.159 --> 00:41:15.880
likely to engage in heavy gaming after
the regulations went into effect, but the

633
00:41:15.920 --> 00:41:20.800
game was not enough to be considered
stas statistically meaningful. The work presented provided

634
00:41:20.800 --> 00:41:24.000
it provides a case study for understanding
how a government's policy decisions affect or do

635
00:41:24.079 --> 00:41:28.760
not affect the lives of real people
on a grand scale, and forms a

636
00:41:28.800 --> 00:41:32.280
blueprint of future data led public policy, said the studies lead researcher, doctor

637
00:41:32.360 --> 00:41:37.519
David Zendel of the University of New
York. It is now possible to attractably

638
00:41:37.639 --> 00:41:42.000
analyze billions of hours of direct digital
behavior data. This could lead to better

639
00:41:42.039 --> 00:41:46.239
and more effective policymaking. Governments,
industry insider, industry stakeholders, and academics

640
00:41:46.239 --> 00:41:51.880
should rise to this challenge. Should
they. I don't know if they should.

641
00:41:52.199 --> 00:41:55.599
I don't know if they I don't
know if government, you know,

642
00:41:57.280 --> 00:42:00.480
in industry, stakeholders or whatever,
with all of that data in front of

643
00:42:00.519 --> 00:42:06.480
them, have the capacity to accurately
process what it means and then to understand

644
00:42:06.519 --> 00:42:08.000
what the best action of the course
of action to take on that stuff is.

645
00:42:08.239 --> 00:42:12.440
In fact, the best course of
action might be just just stand back

646
00:42:12.559 --> 00:42:15.440
and stand stand down. We don't
need your help on this stuff. We're

647
00:42:15.519 --> 00:42:19.599
cool, thank you. I mean, most of them are just going to

648
00:42:19.639 --> 00:42:22.039
try and figure out, well,
how can we monetize this more? Right,

649
00:42:22.079 --> 00:42:22.880
of course, And then that's the
whole point of the data, right

650
00:42:22.960 --> 00:42:25.719
then that's the reason they gather in
the first place, is so that unity

651
00:42:27.000 --> 00:42:30.760
can then sell this information and nice
you know, produced bundles and be like,

652
00:42:30.800 --> 00:42:34.400
this is what you need to do
if you want to make money,

653
00:42:35.000 --> 00:42:38.280
Like that's the whole idea here,
but the idea that it's then being translated

654
00:42:38.719 --> 00:42:42.320
being used for research. You know, you could see on its face how

655
00:42:42.360 --> 00:42:45.840
that is a good thing. But
even the researchers like, give this to

656
00:42:45.880 --> 00:42:49.199
the government, let them make better
policies out how to keep kids from playing

657
00:42:49.199 --> 00:42:52.880
games. What what are you talking
about? Just chill out on that stuff.

658
00:42:52.960 --> 00:42:55.800
The industry lobbyists come in and say
no, no, no, ye,

659
00:42:55.960 --> 00:42:59.360
just let us have that now,
and then we monetize it and we

660
00:42:59.400 --> 00:43:00.880
give you kick that. Oh yes. The government's like cool, yes,

661
00:43:00.960 --> 00:43:05.960
exactly, and then they will do
exactly that. Uh well do there we

662
00:43:06.000 --> 00:43:07.559
go? There? It's sad.
There it is where we've lost a headline

663
00:43:07.599 --> 00:43:13.320
here at some point. Uh,
there we go. Uh gonna keep going

664
00:43:13.440 --> 00:43:19.280
here. Uh, there's a there's
a there's a Pokemon plush that what looks

665
00:43:19.280 --> 00:43:24.800
like a penist Jesse. I know, I was, I was. I

666
00:43:24.880 --> 00:43:29.639
was very excited when I saw it. Immediately shared it to my unperverted weed

667
00:43:29.760 --> 00:43:32.239
friends on the xbox Er discord.
Yes. Uh, this is from Ashley

668
00:43:32.239 --> 00:43:37.599
Barton at Kataku Good News. The
Pokemon Company released a wiglet plush on its

669
00:43:37.639 --> 00:43:39.880
official Pokemon Center store. Bad News. It looks like a dick. That's

670
00:43:39.880 --> 00:43:44.000
not a bad news, Ashley.
Not a human dick, but like the

671
00:43:44.000 --> 00:43:46.639
platonic ideal of an alien dick.
The US government doesn't want us to know

672
00:43:46.719 --> 00:43:50.840
about. Very good. There's not
much to be done about that. The

673
00:43:50.880 --> 00:43:53.920
water type Pokemon Wiglet not to be
confused with the similooking ground type digglet,

674
00:43:53.960 --> 00:43:58.320
so it is different from digglet.
But whatever, Apparently there are a different

675
00:43:58.360 --> 00:44:01.440
species. I haven't played come in
twenty years. Yeah, listen, I

676
00:44:01.440 --> 00:44:06.360
do not begrudge you that mistake.
It is a stringy white worm that is

677
00:44:06.360 --> 00:44:08.679
ten and a quarter inches long to
be exact. According to its Pokemon Center

678
00:44:08.760 --> 00:44:14.119
description, debuting in the twenty twenty
two open world role playing games Pokemon Scarlet

679
00:44:14.159 --> 00:44:17.480
and Violet, Wigglet loves the beach, though it's shy. It gets cold

680
00:44:17.480 --> 00:44:22.760
in the water. I bet it
presents its cocktail sausage shaped pink nose proudly

681
00:44:22.800 --> 00:44:25.559
to society, but it buries the
rest of its body deep within the sand.

682
00:44:27.159 --> 00:44:31.880
The Pokemon Center accurately represents that as
an oblong sheet white plush with a

683
00:44:31.960 --> 00:44:37.000
cheery pinkish tip extending from a puffy
patch of ground, or a dick extending

684
00:44:37.039 --> 00:44:40.519
from its balls if you glance at
it really quickly. In any case,

685
00:44:40.559 --> 00:44:45.400
this long, pokey plush version of
the Garden Eel Pokemon is ready to stand

686
00:44:45.440 --> 00:44:49.679
tall as part of your plush collection, perch on your couch, coffee table,

687
00:44:49.800 --> 00:44:54.760
or bookshelf, says the Pokemon Center's
description of Wigglet. They know what

688
00:44:54.800 --> 00:44:58.719
they're doing, right, Jesse,
you know what they're doing over there.

689
00:44:58.760 --> 00:45:02.119
I know what they're doing. I
know what they're doing. Oh wait,

690
00:45:02.119 --> 00:45:05.480
you might be muted. I think
you might be muted, Jess you I'm

691
00:45:05.519 --> 00:45:07.239
not holding the button. Sorry,
I pushed to talk as otherwise it's shitty.

692
00:45:07.440 --> 00:45:10.000
I think they might just be dildo
sheets. They had extras up and

693
00:45:10.039 --> 00:45:13.800
they just made it a little diglet
face for it. To tell them that's

694
00:45:13.840 --> 00:45:15.360
that's that's that's the up cycling.
That's a good way to do things.

695
00:45:16.159 --> 00:45:20.960
I should call him, went one
popular fan reaction on Twitter. This is

696
00:45:21.000 --> 00:45:24.559
going to rag me up my asshole
set another equal but opposite reaction. In

697
00:45:24.599 --> 00:45:30.480
addition to its length, the twenty
five dollars Wiglet plush boasts honorable girth at

698
00:45:30.480 --> 00:45:36.159
four and three quarters inches embroidered soft
fabric at the Pokemon center indicates and it's

699
00:45:36.400 --> 00:45:39.599
bindable body lets you create custom poses, so you could do puppetry of the

700
00:45:39.719 --> 00:45:45.599
of the Wiglet. Yeah, you
shove a couple of these, so you

701
00:45:45.679 --> 00:45:47.079
take out the stuffing. You just
shove some stuff up in there and you're

702
00:45:47.079 --> 00:45:50.760
good to go. Yeah, you're
just saying, get bridget. You just

703
00:45:50.840 --> 00:45:53.159
gotta go. Rot it up,
Just rot it up. Lollipop chains I'll

704
00:45:53.159 --> 00:45:58.719
Rebake titled Lollipop chains I'll RePOP delayed
the summer twenty twenty four. As we

705
00:45:58.719 --> 00:46:04.679
move on from Wiglet and his turgid
self from sal Romano at jamat gimats excuse

706
00:46:04.719 --> 00:46:08.480
me, Dragami Games has delayed the
Lollipop Chainsaw remake from its previously planned twenty

707
00:46:08.519 --> 00:46:13.239
twenty three released window to summer twenty
twenty four, as well as announced it's

708
00:46:13.280 --> 00:46:17.480
an official title to be Lollipop Chainsaw
RePOP. Platforms were not announced. This

709
00:46:17.559 --> 00:46:22.679
is not the only game getting delayed
right now. Devolver Digital pretty much delayed

710
00:46:22.719 --> 00:46:25.880
everything that it was imaginable. It
was so good. It was a good

711
00:46:27.199 --> 00:46:29.960
that they did. They still got
a couple, but they didn't even they

712
00:46:30.000 --> 00:46:32.599
didn't date the couple that are still
this year and then like Plucky Squire and

713
00:46:32.639 --> 00:46:38.119
other one's going next year in the
Devolver Delayed showcase exactly. So I mean,

714
00:46:38.719 --> 00:46:43.760
if you if your game needs more
time, I would say, now,

715
00:46:43.960 --> 00:46:46.519
there's never been a better time for
a delay than right now. Getting

716
00:46:46.519 --> 00:46:51.360
out of August, get out of
October, get out of September, maybe

717
00:46:51.400 --> 00:46:54.960
November, maybe we got called duty
called January, February. Like you go

718
00:46:55.079 --> 00:46:58.960
December through February. I am,
I love you. If you want to

719
00:46:58.960 --> 00:47:00.960
do that, please any of those
games, like anything in what's like,

720
00:47:01.000 --> 00:47:05.679
just go in December right now that
that would be relatively safe. But if

721
00:47:05.679 --> 00:47:07.280
you want to get out into early
twenty twenty four, like that, that's

722
00:47:07.320 --> 00:47:09.519
gonna get You know, a lot
of games are going to come out then

723
00:47:09.519 --> 00:47:13.480
as well, but it's not going
to be as busy as it is right

724
00:47:13.519 --> 00:47:15.039
now. Right now, it just
feels relentless. I know. There's like

725
00:47:15.079 --> 00:47:20.239
this this constant deluge of console war
idiots going on about Balter's Gate three,

726
00:47:20.440 --> 00:47:22.840
and I'm like, thank Christ it
is delayed on Xbox, because I have

727
00:47:23.039 --> 00:47:28.079
no idea how I could have covered
it if it wasn't delayed, because like

728
00:47:28.119 --> 00:47:31.079
I played three hours and I got
almost nowhere in on PC and I love

729
00:47:31.159 --> 00:47:34.440
them like boy, I can't wait
to review this. I really hope it

730
00:47:34.480 --> 00:47:37.880
doesn't come out to like January or
February. Yep. I bet they'll figure

731
00:47:37.920 --> 00:47:40.920
out how to get that went out
relatively quickly though. So do you think

732
00:47:42.119 --> 00:47:45.679
it's just it's really smart on their
part because they moved up a month they

733
00:47:45.719 --> 00:47:50.119
avoid Starfield. Yeah, they release
right when Starfield is but on the console

734
00:47:50.159 --> 00:47:52.880
that doesn't get Starfield. Yep.
And then once Starfield has been out for

735
00:47:52.920 --> 00:47:58.079
a while, they can release on
Xbox and they've got three awesome launches and

736
00:47:58.400 --> 00:48:00.519
it's just really smart. It is. Uh, yes, it is.

737
00:48:00.840 --> 00:48:04.960
Really they played their cards the best
way that they possibly could, I think,

738
00:48:05.000 --> 00:48:07.280
and it's gonna they're gonna get rewarded
for it in terms of lots of

739
00:48:07.360 --> 00:48:13.079
money. That's the theme of the
today's episode. Uh okay, what do

740
00:48:13.119 --> 00:48:16.239
we got going here? We got
a poll from yesterday where we asked,

741
00:48:16.840 --> 00:48:20.840
and I'm gonna good a right here
for everybody, have you ever bought a

742
00:48:20.960 --> 00:48:24.000
cosmetic skin in a game that was
priced higher than ten dollars? Thirty three

743
00:48:24.039 --> 00:48:28.679
percent said yes, sixty seven sent
percent said no. Is that from yesterday

744
00:48:28.760 --> 00:48:30.000
or is that from the one from
before. Oh no, that's right,

745
00:48:30.000 --> 00:48:32.000
that was from the day before.
It said twenty one hours ago, and

746
00:48:32.000 --> 00:48:35.920
I just didn't hit refresh. Have
you watched Twisted Metal? There we go,

747
00:48:36.039 --> 00:48:38.039
there's the new one. Yes,
I binged it. It's five percent.

748
00:48:38.239 --> 00:48:42.199
Yes, I watched its six percent, thirty two percent said no,

749
00:48:42.280 --> 00:48:45.519
but I will, and fifty eight
percent says no, I won't ever.

750
00:48:45.079 --> 00:48:50.000
Uh yeah. That's actually pretty good
for people who are at least intending to

751
00:48:50.039 --> 00:48:52.920
watch it, if you, because
that puts it over you know, near

752
00:48:52.239 --> 00:48:57.480
fifty percent, you know, paramount
thing. That's pretty good because they're still

753
00:48:57.559 --> 00:49:00.639
building themselves up to where like Disney
end Netflix all them are. Ye,

754
00:49:00.960 --> 00:49:05.800
I'm interested, but I'm so sick
of spending for streaming services that no.

755
00:49:05.960 --> 00:49:08.519
And yes for the other one,
I finally did. I bought the one

756
00:49:08.559 --> 00:49:14.039
Punchman bundle for Overwatch two with Microsoft
reward points, which was like twenty bucks.

757
00:49:14.239 --> 00:49:16.960
Yep, it's uh yes, and
I'm I'm I'm kind of like the

758
00:49:17.000 --> 00:49:22.679
same with Twisted Metal, where it's
like I'm curious, but I'm just gonna

759
00:49:22.760 --> 00:49:24.719
keep watching the lost. Do you
know what I can't? I can give

760
00:49:24.719 --> 00:49:29.119
you a press email. They sent
me a code for three months of peacock

761
00:49:29.159 --> 00:49:30.440
to watch it. I'm going to
watch it, all right. I'll send

762
00:49:30.440 --> 00:49:36.239
you that fantastic and tell me all
about it. All right. Let's see

763
00:49:36.280 --> 00:49:37.440
here, I got a pull question
for tomorrow. But before we get to

764
00:49:37.519 --> 00:49:40.960
that, Jesse, why don't you
talking a wiggle question for tomorrow? For

765
00:49:42.440 --> 00:49:45.119
Monday too? I'm that's all.
Listen. You see wigglet and you just

766
00:49:45.119 --> 00:49:49.320
can't even think straight anymore? Jesse? Where can people find you and your

767
00:49:49.440 --> 00:49:57.320
your your wiglet only xbox Era only
fans that Nick keeps talking about wanting to

768
00:49:57.320 --> 00:50:00.280
do, But it's xbox Er dot
com. We're our Patreon dot com for

769
00:50:00.360 --> 00:50:06.480
its chexbox Era. We're doing a
sick Neickflix our patron and YouTube member only

770
00:50:06.559 --> 00:50:09.559
movie podcast because we really needed to
get them to stop talking about movies for

771
00:50:09.559 --> 00:50:13.840
an hour during the main video game
podcast. Yeah, I understand. So

772
00:50:13.960 --> 00:50:16.400
we've got a We've got the stupidest
combo of all time. Tonight we have

773
00:50:16.719 --> 00:50:21.840
Schindler's List because Nick had never seen
it, matched with no hard feelings,

774
00:50:22.159 --> 00:50:25.559
our rated rom com. It's it's
a it's a weird mix of movies,

775
00:50:25.639 --> 00:50:29.440
but that's fun. It'd be fun. That's cool. It should be good.

776
00:50:29.480 --> 00:50:30.760
I'm excited to hear about that.
We we actually just started our Columbo

777
00:50:30.800 --> 00:50:36.639
podcast Columbros recorded our first episode yesterday, me and Mike. That's right now.

778
00:50:36.639 --> 00:50:38.800
It's only for Patreon members and stuff
like that. I love Colombo.

779
00:50:39.000 --> 00:50:43.719
Yeah, what was the one that
was the boomer show I would watch growing

780
00:50:43.760 --> 00:50:45.599
up? That was the one they
were trying to do mash and some other

781
00:50:45.639 --> 00:50:50.519
songs. Can't do Matt Locke.
Yeah, keep me over there on on

782
00:50:50.559 --> 00:50:54.079
Columbo Colombo. Excuse me, but
it was a lot of fun. That

783
00:50:54.119 --> 00:50:59.719
first episode, directed by Steven Spielberg, is just fantastic. Okay, new

784
00:50:59.760 --> 00:51:04.519
Paul. Have you ever tried GTA
role playing? Yes? No, but

785
00:51:04.559 --> 00:51:07.239
I want to know, but I
would try in GTA six and just straight

786
00:51:07.320 --> 00:51:12.440
up no. So that is going
to be going up on YouTube dot com

787
00:51:12.440 --> 00:51:15.880
slash at giant bomb. The community
tab there has all our polls. Feel

788
00:51:15.880 --> 00:51:21.239
free to vote on that and we'll
get to that on Monday on giant bomb

789
00:51:21.280 --> 00:51:23.440
dot com. Speaking at GiantBomb dot
com, what do we have happening today?

790
00:51:23.480 --> 00:51:27.960
We're gonna be doing a upf I
believe that is happening at one pm

791
00:51:28.000 --> 00:51:30.360
Eastern. Everybody. That's that's ten
am Pacific, so a little bit earlier

792
00:51:30.400 --> 00:51:34.480
than you know time has been traditionally. We're moving it up a little bit

793
00:51:34.480 --> 00:51:37.320
to help, uh, you know, because we're balancing people on two coast

794
00:51:37.400 --> 00:51:39.119
a little bit more. So that's
going to help out one pm Eastern lookout

795
00:51:39.159 --> 00:51:43.599
for that. I think we're playing
We should be able to say it now

796
00:51:43.639 --> 00:51:45.840
because that we're playing it now.
I think the embargoes up moving out too.

797
00:51:45.920 --> 00:51:49.199
I did see a review of that, So we're moving out to we're

798
00:51:49.239 --> 00:51:52.800
gonna try to play that. That
means no Paulter's Gate three, which I

799
00:51:52.800 --> 00:51:54.559
was really trying to do. Maybe
I'll find another slot for that that because

800
00:51:54.559 --> 00:51:59.519
that's happening at one pm though I
might do Mortal Kombat afterward. But we're

801
00:51:59.519 --> 00:52:01.000
also there's a couple of quick looks
me and Mike. We're talking about recordings.

802
00:52:01.039 --> 00:52:04.719
So it's all just kind of we're
trying to balance a few things.

803
00:52:04.760 --> 00:52:07.760
So you know what's fun trying to
balance when you try to balance Me in

804
00:52:07.800 --> 00:52:10.320
the US, John in the UK, and Nick and Australia. Yeah,

805
00:52:10.519 --> 00:52:13.760
that's fun. Yeah. At a
certain pint, you just gotta be like

806
00:52:13.920 --> 00:52:16.519
Nick, we don't care about your
health and sleep safety, anymore. You

807
00:52:16.559 --> 00:52:19.760
just gotta do it when we can
do it, Like, I'm sorry,

808
00:52:19.760 --> 00:52:23.800
Australia, deal with it all right. I think I think I wraps up

809
00:52:24.079 --> 00:52:27.920
just about everything. Jesse, thank
you so much for taking time to talk

810
00:52:27.920 --> 00:52:30.480
with me about video Go today.
And look, my cellular internet held up

811
00:52:30.519 --> 00:52:35.599
just fine. I feel happy.
Yeah, so that that T mobile hotspot

812
00:52:35.599 --> 00:52:38.000
really good. I'm I'm so glad
that that worked out. It's like that

813
00:52:38.159 --> 00:52:43.159
was literally my only option. Yes, Jesse got a little bit screwed by

814
00:52:43.199 --> 00:52:45.239
his Spheny was not going to be
able to be on the Internet for a

815
00:52:45.320 --> 00:52:50.599
year. A day after they said
you don't get the internet for a year,

816
00:52:50.599 --> 00:52:52.199
I'm like, what the hell.
They're like, oh, your IP

817
00:52:52.360 --> 00:52:55.320
was hijacked and somebody was using it, but it's still it's your fault.

818
00:52:55.400 --> 00:53:00.280
So by thank you, Spectrum,
Jesus. Okay, I gotta I have

819
00:53:00.320 --> 00:53:04.840
Spectrum, so I gotta own So
they said, oh, you you downloaded

820
00:53:04.840 --> 00:53:07.000
cyberpunk and I'm like, I own
cyberpunk on gog. I don't have to

821
00:53:07.079 --> 00:53:13.800
illegally torrent cyberpunk and They're like,
we don't care. I'm glad that the

822
00:53:14.280 --> 00:53:17.159
five G internet future is here for
you. So that you're able to get

823
00:53:17.239 --> 00:53:22.239
high high enough to do this.
Yes, this it worked really well.

824
00:53:22.360 --> 00:53:24.480
So that's a that's fantastic. And
you know what, we'll have you back

825
00:53:24.480 --> 00:53:29.079
on game next mornings here in the
future on jiant Bomb. But do have

826
00:53:29.199 --> 00:53:31.719
John because it'd be really funny.
Trust me, I know the bet I

827
00:53:31.800 --> 00:53:34.880
know what we're doing there. Absolutely, Joe, we'll get you on on

828
00:53:34.920 --> 00:53:37.840
here. Thanks for watching, everybody, you're the best audience of gaming.

829
00:53:37.880 --> 00:53:39.519
I'll see you on Monday. Until
then, have a good one, take

830
00:53:39.559 --> 00:53:42.239
care of yourself. Goodbye.

