WEBVTT

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Hey, everyone, welcome to Game
Spot After Dark, episode two hundred and

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forty two. I'm your host as
always, John Luke, Saipeke and joined

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right next to me Jacob Decker drinking
some passion piss Lacroix here, pretty good,

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Kurt, what are you drinking?
Bullpiss bullpiss, Panna piss. There

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you go, red Bull, red
Bull for context? Hey everyone, my

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name is Kurrent. I introduce to
No. I can't I feel like I'm

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hey everyone, it's current of ore. Right. Hey, I'm drinking a

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red Bull, which is not an
advertisement, but I used to drink it

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up seeing one of these when I
was a younger person. Now I'm a

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lot healthier and clear minded. However, I just got done doing a stream.

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Yeah, what broke in you that
you were like, I'm gonna drink

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red Bull? I had to watch
the fucking State of play The State of

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Okay. The State of Okay.
Yeah, for context, We just filmed

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this right after you and Tam did
the State of Okay for PlayStation did a

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pre and post show. We'll get
into that in a sect, but first

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I want to talk about I promised
i'd do this up front Summer Games Fest

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it's next week. It is happening, and we're gonna be the Christ.

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It's next week. Did you just
realize that we're gonna be all three of

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us are going to be in l
A a week from today. I've been

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looking at the calendar and I know
the dates, but it's just like,

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oh my god, it's it's like
already here. It keeps. It feels

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like it's been permanently, like three
weeks. We will we will be in

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that space exactly one week from now. For me, I've been kind of

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just wanting to go into hibernation.
Sure till it happens. I agree.

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I'm so excited. I can't wait. It's gonna be fun. Yeah,

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it's gonna be to be stressful.
So we're gonna be in la We have

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a studio space that we've rented out. We're gonna be doing pre im post

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shows starting with Summer game Fest,
which is on Friday, ye two pm

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Pacific time. That's gonna be amazing. We're gonna then be doing the play

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days. We're gonna be doing play
days. I mean we're calling it like

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the well, well well that's happening, so playdays. The thing is happening.

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We don't know which is people go
like basically where games are on the

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showcase. Yes, it's essentially summer
Game best version of like an E three

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before Paul, you know, so
like you can walk around and actually checkout

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games. They're gonna be checking out
a bunch of games. Jake is gonna

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be running around with a camera feeling
a bunch of impressions. And while that's

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happening, Kurt and I are going
to be back in our studio space and

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we're going to be doing some game
spots. Hands we're gonna be doing puppet

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shows. Yeah. I've been knitting
sock puppets for weeks leading up to this,

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to you know, host to do
for the to introduce games. And

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mm hm, is there gonna be
like a perspective thing where you're like really

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close to the camera with the puppet
and then and all your guests are like

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ten feet back and they're like,
oh my god, that's the biggest suck

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puppet. Well but you can't.
I guess you could do it behind a

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desk and just be a little handstick
and okay, all right, we'll work

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it out. Really interrupted, Luke, I did not you? Oh could

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We're going to be there posting,
uh a four hour live show on Saturday

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and Sunday and Sunday as well.
That I don't know if we actually have

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like a a name for this stream, but I think it's just like game

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Spot at Summer games Spot a place
that's so I think it's a game let's

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call it three. I think Game
three couch here, Game Spots Summer Stage

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Show Live. Whoamn, sure it
is. I just pulled that out of

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my ass. Huh wow, Yeah, that was good. Thank you.

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I don't even know what you said. I can't even you just know it

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was good and I can't put the
words in the same order you did,

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but I know that I felt like
it was game Spot Summer Stage Show Live.

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Wow. We're gonna be doing that
Saturday and Sunday one to four Pacific

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time. We're gonna have guests,
developers, guests, developers, myself,

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Curtain Divina, that's me, Lucy
James, that's her, to More Hussein

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and that's him. We're gonna be
on the couch talking to these developers,

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uh, interchanging and hopefully there will
be enough based on the couch. You

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know, I don't want it to
awkward close, Miss you don't want a

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situation where you're sitting in between guests
and then you have to do this.

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Yeah, that's what the sock puppets
for. Oh, because then you just

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yeah, yeah, between all the
guests. So we're gonna be doing that.

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It's gonna be it's gonna be fun, it's gonna be a good time.

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It's gonna crush it. Oh,
I mean, John Luke, You're

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gonna crush it. You're you're gonna
be behind the scenes, You're gonna be

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hitting switches, You're gonna be you're
gonna be smashing the computer with a baseball

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bat. You're we're gonna have apparently
we're gonna have your pieces, Is that

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true? And you're gonna be like
we whispering sweet nothings in your ear And

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I'd be like, oh my god, Luca's killing it. I think I

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think I'm gonna crush it too.
Maybe you're gonna crush your camera on the

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cement. Probably you're gonna go see
a game and come out and you're like,

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I hated that, smash my camera
on the ground, record and then

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throw your camera in my two weeks, walk home from there, walk home

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to San Francisco. Uh, so
we're all gonna crush it. We're gonna

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crush cans. I'm not I don't
drink out of cans. You sorry,

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No, I'm drinking out of I
was gonna say beer, but that's true.

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I don't drink. I was about
to crush this and I was like,

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that's a bad idea. There's still
liquid in here. Well, that's

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what it's called passion piss just because
it's passion out of the can. We

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do talk about video game that's good. That's a good one. We do

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talk about vide games on this podcast. Yes, anyway, long, long

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winded thing was again Summer the Game
Spot Summer Stage Show Live. Wow,

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it's just a G S S s
L. Yes, that doesn't really roll

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photography Yeah, S S s SL. It's not like just Extra Life,

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which is you know, hold on, game what Summer show? That's four?

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S's right? Game G four x
L G four XL. I can't

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do G four but ship. Yeah, it's a little weird. How about

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GS three XL Just three XL reminds
me of Roman numerals. Yeah. Oh,

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I'm thinking about puzzles now. So
many state of play happened. Oh

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yeah, Now if you want to
get the full rundown, you can go

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watch watch it the you can watch
the showcase. You can also go listen

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to Curtain Tam. They had a
post show where they talked about it.

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Go check that on YouTube. But
instead, I just want to tell me

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one game that you enjoyed from it
or are excited about. Kurt Me Yes,

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none, Wow, Okay, Monster
or wilds Okay, I agree with

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you. It's all say a different
game Astrobot cool. All right. I

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need to make it clear that me
saying none is not like some I fucking

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hated all of it. It's just
it was just there were games, there

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were things. It's like, it's
just when it's it's so hard to be

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shown fourteen games in a row and
like digest that information in a way that

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makes me compelled to know what they
are. When they're not for the most

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part, gameplay, it's curated gameplay. It's like it's like you don't really

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know what you're looking at. Yeah, so when you see a bunch of

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nothing compared to movies, But when
you go to a movie theater and you

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see trailers and you see fourteen fucking
trailers before you see the movie, that

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medium lends. It's it's it's seeing
a medium, Like what you're seeing is

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like that's how it's told, right, It's like it's a series of events,

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it's a story. When I see
the game form, it's so difficult

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for me to wrap my head around
it. So I completely It doesn't come

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from a place of meeting cynical or
that I hated it. It just was

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like, well, nothing got nothing
was like, oh my god, I

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know it feels like maybe like we
haven't learned some lessons, Like I thought

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we were past this a little bit. Specifically, they opened up with The

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Concord, which is their multiplayer overwatch
Valerie type game. To be fair,

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I was making thumb nails, so
I didn't really see much of the game.

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I was just listening to it.
Oh my god, the dialogue was

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driving me. Cool. Yeah,
the dialogue is that like, it's just

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Guardians of the Galaxy. It is
down to the character tropes and trites.

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It's like I said this, I
said this during the feed where it was

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like you have your your big soft
brute guy, you got your big you

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got your snarky ahead guy. Yeah, you got your like that's all these

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character anyways. So yeah, but
but but regardless of the game itself,

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my my my beef was more with
the presentation, which was they open up

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by saying like they introduced the game
and they're like, hey, we're gonna

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show in game gameplay and you're like, awesome, and then they have like

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a three minute cig trailer that's just
all characters yapen and it's one of those

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things where it's like, I again, I thought we were kind of over

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this. This is weird, and
usually it's like, Okay, you show

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this when you don't have game play
to show, right, or like you're

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gonna show it later like Assassin's Creed. Right, they had a big cig

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trailer, but they're like, and
you're gonna see more of it, and

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that you be soft forward. There's
happening next Monday, not next Monday,

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Monday after Monday sometimes will be also
streaming. But I was like, okay,

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fine, But then they showed actual
gameplay afterwards, and I was kind

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of like you should have just skipped
and more silly because the cut scene that

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they showed or the CGI thing really
had no like actual relationships connection to the

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as. Yeah, it established the
characters, but like it didn't mean anything

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No, it's it's I think it's
trying to emulate that overwatched thing where it's

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like you have the cut scene,
you have that, you have this trying

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to make you care about Yeah,
it's like you care about these characters.

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But it's like that, at least
for me, it doesn't work for me

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because I know that that game isn't
going to really have that. Although this

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came actually apparently might kind of have
it, they didn't imply. There were

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some light cut scenes. Yeah,
every week you log in there's a new

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cut scene or somethingeah, and I'm
like, okay, like they're trying something

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new. That's that's cool. Does
that too? You know, like every

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season season has to and you know
what I do every time? Just give

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me to the game plan. I
don't care. Yeah, anyway, for

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it didn't work for me. I'm
just like, let's yep, we don't

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need to do that. But what
did work for me was Astrobot. You

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want to why because it just showed
nothing but gameplay. I feel like they

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show that whole fucking game. I
was a little too much, but genuinely,

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I I think Astrobot is just delightful. I absolutely loved Playroom, even

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even all the little like sony like
isms that they're just putting in there,

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all the little like it. It's
one of those things that I feel like

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should make me roll my eyes,
and I don't believe anyone it does,

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but at least for me, I
was like, it feels genuine. The

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part when the PlayStation five comes out
of the sand and turns into a ship

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and flies, I was like,
I'm sold. That's just the right amount

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of it. They've done done some
being cool with the ps look like what

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it entirety of like the personality that
I've been wanting out of the PlayStation five

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was right there in Astro's playroom.
Uh well, the both astros play now,

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the new one which is just called
Astrobot, which is kind of weird

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because they already had it's the third
one, but whatever. Yeah. Well,

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one thing that occurred to me while
watching it, or like what kind

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of like tuning in, is I
feel like it fold like the same exact

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beats as previous ones, where even
like down to some some similar games and

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announcements, like I feel like there's
always like a Samurai style game at some

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point, maybe a couple or like
a especially over the past couple of years,

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and then there's like some there's some
there's some horror in the last couple

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of times. It's been Silent Hill
the last two times, right, and

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then it's like, I don't remember
Monster or Wilds that was shown at the

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Capcom thing, not yeah, this
Summer Game Wars game wards thing, so

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like I don't know, Like I
just PS PS five and PS four games

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coming to place there, coming to
piece and stuff, and it's just like

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it's just like it's so I think
Sony has a specific surprises. Yeah,

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they have. They have a very
locked in type of game. They like

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to court, and I think,
at least for myself, I'm hitting a

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point where it's like those games all
look fine. I'm a little tired of

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this. I kind of need you
all to maybe grab something different. Yeah,

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there was that one game, I
don't remember what it was called.

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I think we we didn't put a
trailer up on it because you know,

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we think our audience was super interested
in it. But it's the oh,

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the weird like styling, like yeah, is that it? Yeah, the

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one that ended with a weird BDSM
that very like anime sort of like not

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it doesn't look exactly impact, but
it kind of feels like it has some

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to that flavor. But then the
music was very like Mario Odyssey, and

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the tone was very like it's like, oh, this is for kids,

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and you're like, this is cool, Okay, this is something different.

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And then, as Kirk mentioned,
was one of those cases where we're all

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chained up at the end and you're
like, whoa, that's yeah dark time.

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I I do have concerns I've had
like about like games for younger audiences

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that are good, Like that's always
That's been a thing I was like thinking

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about recently where it was like we
had there's so many good games from our

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childhood that were like not child games
out side of Nintendo specifically, Yeah,

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yeah, and but like and then
we come you know, like Sony just

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and Sony and Microsoft like don't really
have these like flagship titles for younger audiences

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that are legitimately good games too.
So like seeing Infinity Nikias, I don't

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know if it's gonna be a good
game, but it's good to see it.

203
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It was felt good to see a
polished, sure looking game that was

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maybe geared towards I brought her maybe
younger audience. And then I don't know

205
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where. It's like fucking girl chained
up in the end, and it was

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like it was like something out of
like a frum Soft thing where like something

207
00:14:52.919 --> 00:14:54.960
you'd find in the dungeons of something
else, and it's just like, what

208
00:14:56.039 --> 00:15:00.159
the hell is this infinity happened?
We had a context? Is not that

209
00:15:00.279 --> 00:15:01.440
bad, but yeah, it was
a little weird. It just it was.

210
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It was It was just a shocking
yeah. And it was also they

211
00:15:05.480 --> 00:15:09.519
saved it for like the post likest
also get fucking Ready. It was whoa,

212
00:15:09.720 --> 00:15:13.519
Like okay, so you know,
yeah, but that's what I mean.

213
00:15:13.559 --> 00:15:16.480
Astrobot Like that's one of those things
where it's like, you know,

214
00:15:16.559 --> 00:15:18.120
thank God, Like, yeah,
I think Astrobot filled that. I think

215
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the last time Sony really tried that
was like probably Nack. Yes, we

216
00:15:22.879 --> 00:15:26.159
all know how well that went.
Yeah, everyone loves Everyone loves Nay.

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00:15:26.399 --> 00:15:28.679
Kids with Knack t shirts, water
bottles. Yeah, I mean I just

218
00:15:28.720 --> 00:15:31.159
saw the movie. It was pretty
good, the Knack movie. I mean,

219
00:15:31.200 --> 00:15:35.320
Sony's getting into films and TV shows. I think it's a really smart

220
00:15:35.360 --> 00:15:39.559
move that they made Knack three of
film instead of the game. It's probably

221
00:15:39.559 --> 00:15:43.000
what they they should just call it
NAC three read all, Yeah, that's

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00:15:43.000 --> 00:15:45.799
what they should do with all their
games going forward. They should just release

223
00:15:45.919 --> 00:15:48.960
the sequels as movies in theaters that
you go see Blood Born too, the

224
00:15:50.080 --> 00:15:52.879
movie. Oh no, we don't. We don't talk about that. Okay,

225
00:15:52.039 --> 00:15:58.559
all right, moving on from PlayStation
Showcase, as have a bunch gosh

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00:15:58.600 --> 00:16:03.559
dang video games to talk about because
there's been a lot going on. I

227
00:16:03.559 --> 00:16:07.679
don't know how in depth we want
to go without spoiling it, but I

228
00:16:07.720 --> 00:16:11.960
know that the only thing we've been
wanting to talk about this week in the

229
00:16:11.000 --> 00:16:18.720
opposite you specifically us because you want
to want to hear you lower line the

230
00:16:18.759 --> 00:16:22.679
laser eye. What a fucking video
game. Oh my god, if you

231
00:16:22.720 --> 00:16:27.440
were not playing this game, play
this game like, that's all I have

232
00:16:27.440 --> 00:16:30.919
to say about it. It's like, Wow, it's it's incredible. Don't

233
00:16:30.960 --> 00:16:34.000
don't really look things up either,
just well I think that I like even

234
00:16:34.200 --> 00:16:37.759
I mean, it's important to know, like it's as Kurt has talked about

235
00:16:37.759 --> 00:16:42.639
previously on the podcast, this puzzle
game. It's weird, it's about art,

236
00:16:42.720 --> 00:16:48.759
it's about it's about a lot of
things. It's it's funny, it's

237
00:16:48.840 --> 00:16:52.799
charming, it's kind of a horror
game. I think. I think it's

238
00:16:52.879 --> 00:16:56.000
very much horror. I made it
very I tried to, like not not

239
00:16:56.080 --> 00:16:59.720
a conventional way that you think of, but like there are moments where my

240
00:16:59.720 --> 00:17:03.200
review you early being like, it
is a psychological horror game, psychological horror

241
00:17:03.240 --> 00:17:06.799
puzzle game, but I don't it's
not. But it's not gory. It's

242
00:17:06.839 --> 00:17:11.559
nothing like you know, the horror
is is it's very much that traditional scope

243
00:17:11.599 --> 00:17:15.160
of horror. You have your horror
and then you have terror. It's not

244
00:17:15.319 --> 00:17:18.640
it's horror. It's like it's uneasy, it's like evokeing, it's evoking things

245
00:17:19.119 --> 00:17:22.359
there is. It's got a little
kind of Internet creepypasta and about it,

246
00:17:22.599 --> 00:17:26.000
you know, because a lot of
Internet creepypasta is kind of built off of

247
00:17:26.039 --> 00:17:32.680
like games that appear one way and
then kind of are like unsettling and you're

248
00:17:32.759 --> 00:17:34.799
like, what what is this really? It invokes a lot of that.

249
00:17:36.200 --> 00:17:38.000
Yeah, scare the shit out many
times. Yes, there's a couple of

250
00:17:38.039 --> 00:17:41.960
specific moments I would say though,
Wow, don't like horror games. Don't

251
00:17:42.039 --> 00:17:45.960
let that necessary. That's kind of
why I'm like, it's not it's not

252
00:17:45.079 --> 00:17:48.279
like a horror game. It's not. There's just a distinct moment. I

253
00:17:48.319 --> 00:17:51.519
was like, when it was clear
to me, I was like, this

254
00:17:51.599 --> 00:17:53.039
is a horror game. It didn't
present itself like that at first, but

255
00:17:53.240 --> 00:17:56.279
it's just like it will. It
will unnerve you. You in spots the

256
00:17:56.319 --> 00:18:00.920
game even like recommends like hey plays
with the lights low, nice head phone,

257
00:18:02.160 --> 00:18:06.680
headphone, bust out that notebook,
bust out the notebook and be taken

258
00:18:06.799 --> 00:18:11.240
notes. Because I gotta be honest, my notebook is not it's crazy as

259
00:18:11.279 --> 00:18:14.440
that's crazy. I only have like
three pages of notes. Mine is just

260
00:18:14.559 --> 00:18:18.680
ridiculous. But it's so ridiculous.
To be fair, I didn't write down

261
00:18:18.759 --> 00:18:19.960
every single thing. There are a
bunch of things that I was able to

262
00:18:21.039 --> 00:18:23.079
just sort of like I can remember
that, Wow, smarty pants over here,

263
00:18:23.160 --> 00:18:26.640
look at me. I've been also
playing with Georgia and like we've been

264
00:18:26.680 --> 00:18:30.200
tagged teaming it together. So there
have been moments where I'm like, write

265
00:18:30.200 --> 00:18:33.119
this is down so I don't have
to or like you remember this. Take

266
00:18:33.119 --> 00:18:37.160
a picture, yes, take a
picture. I have been doing screenshots,

267
00:18:37.160 --> 00:18:38.759
a lot of screenshots. There were
moments where I was like should I draw

268
00:18:38.799 --> 00:18:41.640
this whole thing? And I was
like, no, I'm not gonna I

269
00:18:41.680 --> 00:18:45.000
know exactly what you're talking about.
Yeah, well, I their scenarios that

270
00:18:45.039 --> 00:18:49.279
I drew my I drew in my
notebook. I've like drawn a room before

271
00:18:49.759 --> 00:18:55.319
for it's interesting. Okay, yeah, some of the ones. I was

272
00:18:55.359 --> 00:19:00.279
like, that's gonna be a little
munch. I've drawn a room Okay,

273
00:19:00.279 --> 00:19:02.359
I know because we talked about it
yesterday. Right, So the when you're

274
00:19:02.359 --> 00:19:04.039
talking about yesterday where you were like
turning it around no no, no,

275
00:19:04.400 --> 00:19:07.519
no, no no, and this
is what the rest of this discussion is

276
00:19:07.519 --> 00:19:10.519
going to be. It's just like
like no, no, no, no,

277
00:19:10.680 --> 00:19:14.440
I'll talk about that. Even at
lunch today you were convinced like,

278
00:19:14.680 --> 00:19:15.759
oh, you guys know about this, right, And we're like no,

279
00:19:17.319 --> 00:19:18.480
and You're like yeah, it's like
this thing and I was like, I

280
00:19:18.480 --> 00:19:22.440
don't know what you're talking about.
I still don't know what you're talking about.

281
00:19:22.480 --> 00:19:23.640
I know. I feel like if
if anybody has to switch on them,

282
00:19:23.640 --> 00:19:26.880
I will show them. I don't
anyways. But yeah, so you're

283
00:19:26.880 --> 00:19:32.160
both playing Laura and the Laser Eyes. I'm not even done. It is

284
00:19:32.240 --> 00:19:36.480
my game of the year right now. Yeah. It is like like I

285
00:19:36.480 --> 00:19:38.359
told what did I say to you
that it is my game of the year,

286
00:19:38.359 --> 00:19:41.279
and it's not even close. I
would say, like there are games

287
00:19:41.319 --> 00:19:45.759
that one of which I'll talk about. There are two games that are close,

288
00:19:45.799 --> 00:19:48.359
but they're both remakes or remasters.
So I'm like, I think,

289
00:19:48.359 --> 00:19:52.680
out of like original games that came
out this year, this is far and

290
00:19:52.720 --> 00:19:56.400
away, Mike, I am so
invested. It's all I think about,

291
00:19:56.519 --> 00:20:00.400
Like it is. I go to
bed thinking about it. Up in the

292
00:20:00.400 --> 00:20:03.480
morning, I'm showering thinking about it. I'm doing work and I'm thinking about

293
00:20:03.480 --> 00:20:04.480
it, and I just can't wait
to play it. And you know,

294
00:20:04.559 --> 00:20:07.079
you'd think with all that thinking,
I'd build to get through these puzzles.

295
00:20:07.079 --> 00:20:11.680
But then I sit there and look
at it for another forty five minutes and

296
00:20:11.720 --> 00:20:15.160
then I text Kurt and give me
a him please. I did last night,

297
00:20:15.400 --> 00:20:19.160
like in my dream, go back
and like think about all the things

298
00:20:19.200 --> 00:20:22.799
I did that day in Loralai,
Like that's how yeah, that's how deep

299
00:20:22.839 --> 00:20:26.000
it is. Now now that both
of you have had some time with it,

300
00:20:26.079 --> 00:20:33.480
m imagine reviewing that game a nightmare
and not knowing anyone. I'd be

301
00:20:33.599 --> 00:20:37.359
terrified. Now I feel like,
for what it's worth, I eventually had

302
00:20:37.400 --> 00:20:40.680
to I had to like start going
through channels and be like I need something,

303
00:20:40.880 --> 00:20:45.440
I need help. Like So I
did eventually find two people who were

304
00:20:45.440 --> 00:20:47.640
playing the game and reviewing the game. One of them I was like introduced

305
00:20:47.680 --> 00:20:48.400
to. I didn't know who they
were, and the other one was Edmund

306
00:20:48.440 --> 00:20:55.319
Tran Games about Alumni, Gamespout Alumni
and now with skill Up. So I

307
00:20:55.400 --> 00:20:59.039
didn't entirely do it alone, but
there was a moment where I was like,

308
00:20:59.079 --> 00:21:02.839
I have It's why you came late, because I was like, I'm

309
00:21:02.839 --> 00:21:07.400
brute forcing through this by myself.
No one else on staff has a code.

310
00:21:07.400 --> 00:21:11.799
I'm completely alone trying to figure this
out, brutal. So every single

311
00:21:11.799 --> 00:21:14.160
time one of you text me,
it's one of those things in the back

312
00:21:14.160 --> 00:21:18.319
of my head, like imagine,
imagine if you had the review this game

313
00:21:18.359 --> 00:21:22.200
and you were by yourself, what
that would feel like. So yeah,

314
00:21:22.240 --> 00:21:26.039
I don't even want to well,
I've got to tell you still fucking I

315
00:21:26.039 --> 00:21:29.880
mean, the fact that you still
were like and it's still incredible. Yeah,

316
00:21:30.200 --> 00:21:33.680
it's uh, it's the best game
I've played this year hand sound m

317
00:21:36.200 --> 00:21:40.480
and quite possibly maybe like top two
top three favorite puzzle games ever made.

318
00:21:41.960 --> 00:21:44.880
Oh yeah I would agree, yes, yeah, yeah, I like my

319
00:21:44.920 --> 00:21:47.079
brain like I think of, I
go, there's a few puzzle games I

320
00:21:47.079 --> 00:21:51.119
think of that I love. The
Witness is definitely one of my absolute favorite

321
00:21:51.119 --> 00:21:52.119
puzzles. Was going to say,
like, that's the one that comes to

322
00:21:52.200 --> 00:21:57.519
mind, but weirdly did not mentioned
that. Yeah, I didn't hate that

323
00:21:57.559 --> 00:22:02.000
game. I didn't I stopped thinking
about I didn't, I didn't keep thinking

324
00:22:02.000 --> 00:22:04.920
of it. I still think I
would be washing the dishes. I'm not

325
00:22:06.000 --> 00:22:11.039
joking, and it'll pop in my
brain because I was so stuck on a

326
00:22:11.039 --> 00:22:12.720
puzzle at one point during The Witness
that I got up and started to do

327
00:22:12.880 --> 00:22:18.599
chores, And now those chores remind
me of being stuck on certain puzzles,

328
00:22:18.880 --> 00:22:22.279
So I think I look up into
the sky and think about the Witness for

329
00:22:22.319 --> 00:22:27.039
reasons. I think where the Witness
didn't connect with me where Loralai does is

330
00:22:29.920 --> 00:22:37.119
the puzzles and the environment and the
story all feel completely interlinked in a way

331
00:22:37.119 --> 00:22:38.839
where it's like you could not take
away one and like the whole thing would

332
00:22:38.839 --> 00:22:45.200
fall apart yep, and where the
Witness has moments of that, but most

333
00:22:45.200 --> 00:22:48.079
of the time it's like, look
at this beautiful environment. Now stare at

334
00:22:48.079 --> 00:22:52.160
this one screen and solve this line, the story of the Witness is not

335
00:22:52.279 --> 00:22:57.200
vital to your ability to finish the
Witness, and like appreciate it. Right

336
00:22:57.440 --> 00:23:02.720
where Lorelai and the Laser Eyes,
the narrative and the mechanics and the puzzle

337
00:23:02.759 --> 00:23:07.759
that game are so interlocked, are
so interweaved that like they cannot exist without

338
00:23:07.799 --> 00:23:11.160
another. You cannot be told that
story without having done those puzzles. You

339
00:23:11.200 --> 00:23:14.880
can't do the puzzles without understanding the
story, like they're so intertwined. Which

340
00:23:14.920 --> 00:23:15.559
is one of those things where's like
when I play this, I was like,

341
00:23:17.400 --> 00:23:19.160
this is the game. Like it
sounds it might sound ridiculous, like

342
00:23:19.279 --> 00:23:22.559
this is the gaming medium, but
that's like that's where I was like,

343
00:23:22.039 --> 00:23:25.839
this is what makes the medium.
This is one of those things that makes

344
00:23:25.880 --> 00:23:29.559
the medium like special. It's like
you can't tell the story any other way

345
00:23:29.559 --> 00:23:33.319
that except in a video game exactly. I also think just conceptually, like

346
00:23:33.359 --> 00:23:37.799
I don't know how that team came
up with this game too. People you

347
00:23:37.799 --> 00:23:40.279
know are the Spearheads and then they
have writers and stuff like that. But

348
00:23:40.319 --> 00:23:42.240
yeah, like I just can't I
can't fathom it, you know, like

349
00:23:42.880 --> 00:23:48.200
not I don't make games. I'm
not like super smart i'd say, but

350
00:23:48.279 --> 00:23:51.480
like there are games that I see
that it's like I could probably come up

351
00:23:51.519 --> 00:23:53.200
with this, not make that game, but I could probably come up conceptually,

352
00:23:53.240 --> 00:23:56.799
you know, like yeah, this
will kind of be how the game

353
00:23:56.839 --> 00:23:59.279
plays, these are how the puzzles
work. Let me let me pitch you

354
00:23:59.319 --> 00:24:07.240
a game, guy with sword,
big bosses. But if you die,

355
00:24:07.519 --> 00:24:10.319
you lose all of your stuff.
You have to go get it back.

356
00:24:11.519 --> 00:24:14.640
But but just this game is just
like it is beyond the scope of my

357
00:24:14.880 --> 00:24:18.960
comprehension, Like I'm just in awe
that, like people came up with sure,

358
00:24:19.079 --> 00:24:22.400
you know, yes, so go
finish it, go play it,

359
00:24:22.799 --> 00:24:26.880
and those listening, I highly recommend
it. Please please get a notebook.

360
00:24:27.079 --> 00:24:30.200
So and there's like there's basically the
only game I have not played this year

361
00:24:30.240 --> 00:24:34.799
that people are yapping about is one
thousand Resists. So that's the only one

362
00:24:34.839 --> 00:24:38.119
that agreed me too. Yeah I
gotta play that. I want to play.

363
00:24:40.519 --> 00:24:45.000
Yeah you do. Oh my god, themturs. That game is so

364
00:24:45.079 --> 00:24:48.319
goofy. But I love it as
in, like when you start playing it,

365
00:24:48.359 --> 00:24:51.359
I want to like I want to
laugh with somebody about some of the

366
00:24:51.400 --> 00:24:53.039
combat in that game, because it
just happens like you'll just be walking down

367
00:24:53.039 --> 00:24:56.240
the street You're fucking victor, and
some guy will be like, oh,

368
00:24:56.319 --> 00:24:59.640
I don't like what you look like. And then it all just goes in

369
00:24:59.680 --> 00:25:03.200
the turn based combat and like the
best part is like you have these demon

370
00:25:03.720 --> 00:25:07.720
things that will like nobody else can
see, and like they'll sneak up behind

371
00:25:07.720 --> 00:25:11.079
your enemies. It's all turn based. But in between these monsters doing like

372
00:25:11.160 --> 00:25:15.079
sick, crazy cool stuff to these
bad guys. Your moves you just like

373
00:25:15.160 --> 00:25:18.279
rump and punch a guy in the
jaw. And I always find it so

374
00:25:18.519 --> 00:25:21.599
comical where it's just like, let's
get in a fight while my demon like

375
00:25:21.920 --> 00:25:23.519
bites your neck and does all this
crazy shit, but you can only see

376
00:25:23.519 --> 00:25:26.240
me punching you in the lip and
like that's it, like flicking you the

377
00:25:26.240 --> 00:25:30.039
nose. Anyway, Sumter is a
great, great, great game. Let's

378
00:25:30.079 --> 00:25:33.279
move on another game I've been checking
out. Oh yeah, crow Country,

379
00:25:33.440 --> 00:25:37.440
Oh yeah, yeah, this is
a game. Fight. Yeah, I

380
00:25:37.480 --> 00:25:41.920
know Kurt, Kurt is not finished
it, but Kurt played a few hours

381
00:25:41.960 --> 00:25:45.160
is and you're not quite very very
very mixed. So for those who don't

382
00:25:45.160 --> 00:25:52.000
know, crow Country is a resident
Evil PlayStation one style throwback game kind of

383
00:25:52.200 --> 00:25:57.400
invoking that like Survival Horror, and
it was a game that I at first

384
00:25:57.519 --> 00:26:02.880
was like, Okay, I can
see what you're doing. PlayStation one throwbacks

385
00:26:02.880 --> 00:26:07.440
are in vogue right now, although
I will say I do like the way

386
00:26:07.480 --> 00:26:11.079
they specifically do the art, and
I think they did a really cool innovative

387
00:26:11.079 --> 00:26:15.079
way with actually making a camera.
Yes, so I feel like most like

388
00:26:15.240 --> 00:26:22.960
PlayStation one kind of throwback d make
style games actually go for that like very

389
00:26:22.039 --> 00:26:30.079
high detailed late PlayStation one era like
your Your Vagrant Story and your Metal Gear

390
00:26:30.279 --> 00:26:36.240
solid style, where this is more
invoking that like early PlayStation one, like

391
00:26:36.279 --> 00:26:41.759
the your Final Fantasy seven where you
can like see the shapes that are making

392
00:26:41.839 --> 00:26:45.519
up the characters like arms still because
it's like very kind of like low detailed,

393
00:26:45.720 --> 00:26:48.960
yeah, and really quick. The
biggest I think, really the biggest

394
00:26:48.000 --> 00:26:52.119
visual achievement is that it makes the
environments look like a pre rendered background.

395
00:26:52.279 --> 00:26:56.799
Yes, yes, that evokes early
PlayStation era. So the moment the camera

396
00:26:56.880 --> 00:27:00.039
moves, it's like, oh,
sick like this it it has exact same

397
00:27:00.039 --> 00:27:04.240
feeling of a super detailed pre rendered
background that makes those games. It's very

398
00:27:04.279 --> 00:27:08.079
impressive, like you know they capture
that. It is it is in full

399
00:27:08.160 --> 00:27:11.359
three D, but it looks like
a pre rendered two D, so I

400
00:27:11.359 --> 00:27:15.960
think all that stuff is great.
I also quite like the like the setup,

401
00:27:18.039 --> 00:27:22.480
so crow Country is is a is
a like shitty rundown or abandoned like

402
00:27:22.519 --> 00:27:26.119
theme park. It's like that.
It's such a great setup for for a

403
00:27:26.119 --> 00:27:32.319
horror game too, because it's like
in everyone has that you know, local

404
00:27:33.359 --> 00:27:37.680
rundown theme park that's like kind of
awful and you just like but like as

405
00:27:37.720 --> 00:27:40.720
a kid, you didn't really think
about it, and you loved it,

406
00:27:40.759 --> 00:27:41.680
and then you go back there and
you're like, man, this place is

407
00:27:41.720 --> 00:27:47.759
kind of this this place is weird
and kind of run down and and and

408
00:27:47.880 --> 00:27:49.240
like the idea of like, but
what if, like there is actually something

409
00:27:49.319 --> 00:27:53.880
sinister behind it, and you're like, that is pitch perfect. Where the

410
00:27:53.960 --> 00:28:03.839
game didn't grab me and unfortunately never
really came together is unfortunately in the survival

411
00:28:03.839 --> 00:28:07.839
horror elements. Straight up, the
game is way too easy. It is

412
00:28:07.920 --> 00:28:12.079
not challenging, and I think part
of that actually does have to do with

413
00:28:12.160 --> 00:28:18.519
the fact that the movement in the
camera is not fixed. I would say,

414
00:28:18.519 --> 00:28:19.960
like it's weird. The game has
a tank style control. I did

415
00:28:19.960 --> 00:28:23.559
not like it. At all.
I don't think I know it as it's

416
00:28:23.559 --> 00:28:26.200
like a throwback, but like I
don't actually think it works and makes sense.

417
00:28:27.039 --> 00:28:33.680
You should just play with the stick, but you have such like such

418
00:28:33.720 --> 00:28:40.279
freedom of movement that it is super
easy to just run past enemies avoid them.

419
00:28:40.440 --> 00:28:45.279
You are given so much ammo and
and I've I did not die once.

420
00:28:45.480 --> 00:28:51.519
I never felt really all that threatened, and that's been a pretty universal

421
00:28:51.680 --> 00:28:53.880
opinion I've seen on the game for
most people. They did actually add a

422
00:28:53.880 --> 00:28:56.440
hard mode while I was playing,
so I didn't get a chance to check

423
00:28:56.480 --> 00:29:00.880
it out. That I guess was
an attempt to sort of address some of

424
00:29:00.880 --> 00:29:03.039
that. I am kind of curious
if that mode makes it better, but

425
00:29:03.359 --> 00:29:08.079
I think like where it nails the
esthetic and a lot of the tone and

426
00:29:08.480 --> 00:29:15.440
the story stuff that I'll talk about
a second, a Residu Evil one and

427
00:29:15.559 --> 00:29:19.119
like two era, it doesn't nail
that that. Like there's something about the

428
00:29:19.759 --> 00:29:23.440
classic Resident Evil where you have like
your save room and you're like, Okay,

429
00:29:25.039 --> 00:29:27.519
I know I need to go here
and get this thing. And also

430
00:29:27.920 --> 00:29:33.160
there's like this puzzle I think I
can solve now too, can I if

431
00:29:33.200 --> 00:29:37.440
I go and take this D two
where I can maybe maybe try and solve

432
00:29:37.480 --> 00:29:40.559
both at the same time before I
get to the next save room. Should

433
00:29:40.559 --> 00:29:42.759
I risk it, I might die
and I'll lose all my progress, And

434
00:29:42.799 --> 00:29:48.440
like that that tension is like half
of the reason why I think, like,

435
00:29:48.839 --> 00:29:51.839
not half, it's like the reason
why I think Residue Evil just like

436
00:29:52.000 --> 00:29:56.119
works, you know, because like
it's so nail biting and this game completely

437
00:29:56.200 --> 00:30:03.680
lacks any of that. But I
actually found myself pretty engaged in the storytelling

438
00:30:03.960 --> 00:30:07.039
by the end in a way that
I was not expecting. I really like

439
00:30:07.119 --> 00:30:11.759
a lot of the characterization, the
kind of reveals of what's going on with

440
00:30:11.920 --> 00:30:17.039
the park, who your character is, and the relationship to everything else.

441
00:30:17.880 --> 00:30:22.599
It's not the greatest thing ever.
It's not like gonna blow your mind up.

442
00:30:23.039 --> 00:30:26.759
But by the end of it,
I was like, Wow, that

443
00:30:27.079 --> 00:30:33.920
was a cool like piece of horror
fiction. And and you know what,

444
00:30:33.000 --> 00:30:36.920
that ending will actually stick me with
me for a little while because it was

445
00:30:36.960 --> 00:30:41.799
like it's kind of haunting. I
was like, oh, the ending did

446
00:30:41.799 --> 00:30:45.400
affect me in a way I was
not expecting. So I do still think

447
00:30:45.440 --> 00:30:51.400
it is a good game worth playing. Just go in mind maybe that like

448
00:30:51.400 --> 00:30:55.680
you're not gonna be challenged from a
survivor. That was my big thing.

449
00:30:55.960 --> 00:31:00.559
Like I as a survival horror nut. I I've like come to learn about

450
00:31:00.599 --> 00:31:04.559
myself that the only I'm not a
mechanically I'm not a mechanically driven game person.

451
00:31:04.880 --> 00:31:08.160
Like mechanics and like pressing buttons is
like not the thing that gets gets

452
00:31:08.160 --> 00:31:11.920
me hot and heavy when I play
a game most cases, Like it's like

453
00:31:12.279 --> 00:31:15.880
in a callplimation of many things,
story, mood, vibe, so on

454
00:31:15.960 --> 00:31:19.000
and so forth. So but I
will say survival horror is the genre I'm

455
00:31:19.000 --> 00:31:23.799
mechanically hot and heavy for. Like, that is the genre that like I

456
00:31:23.839 --> 00:31:27.119
take like aligns with my brain chemistry
and like makes me feel good when I

457
00:31:27.119 --> 00:31:30.920
do things. Mm hmm. So
uh. That is a lot of the

458
00:31:30.960 --> 00:31:33.119
reason why I even play a lot
of survival horrors is like I need to

459
00:31:33.119 --> 00:31:37.519
feel that that what survival horrors do
so well. Limited resources, Yes,

460
00:31:37.839 --> 00:31:41.920
the harrowing, dire feeling of like
always like any moment can be You're like,

461
00:31:42.079 --> 00:31:44.799
can be the end you have to
go, you know, you can

462
00:31:44.839 --> 00:31:47.920
fuck up your from the safe house
or safe room or whatever. And that

463
00:31:48.000 --> 00:31:51.359
was like my thing with crow Country, where not only did I find it

464
00:31:51.839 --> 00:31:55.799
numbing, a little bit like how
easy and how like not rewarding it was

465
00:31:56.000 --> 00:32:00.200
for that for those mechanics, I
was having a really tough time like engaging

466
00:32:00.240 --> 00:32:02.079
with the characters in the world and
like things are happening. So I was

467
00:32:02.079 --> 00:32:07.440
like, uh, the the anyway, So I'm I'm not opposed to finishing

468
00:32:07.480 --> 00:32:09.119
it. I know it's short and
I'm like an hour and a half two

469
00:32:09.160 --> 00:32:14.440
hours in, so I'm curious if
you know, you'll feel a little bit

470
00:32:14.480 --> 00:32:15.839
better around the story, maybe you'll
maybe you'll come back and tell me I'm

471
00:32:15.839 --> 00:32:19.440
wrong. But yeah, it's like, I know it's something when I'm not

472
00:32:19.480 --> 00:32:22.039
even compelled to try in hard mode
because I still don't think that would change.

473
00:32:22.359 --> 00:32:27.200
I'm not sure. I don't even
find like the creatures intimidating. I

474
00:32:27.200 --> 00:32:30.880
think they're cool. They're funny in
a way, like they're kind of comically

475
00:32:30.920 --> 00:32:35.079
gross, but yeah, not in
a way that I'm like stressed out when

476
00:32:35.119 --> 00:32:39.119
I completely So that's it. No, yeah, uh, it doesn't come

477
00:32:39.119 --> 00:32:44.519
together in the gameplay department, specifically
the combat. The puzzles are fine,

478
00:32:44.519 --> 00:32:46.480
they're fun, there's some good there's
some good fun puzzles, but at least

479
00:32:46.519 --> 00:32:50.680
for me at the end, I
did. I did find like the overall

480
00:32:50.720 --> 00:32:53.079
story and the vibe and like if
that's where it really elevates itself and it

481
00:32:53.160 --> 00:32:59.480
I do think it separates itself in
and provides like a pretty cool story that

482
00:32:59.480 --> 00:33:04.920
that uh has its place in the
in that in that that genre. So

483
00:33:05.000 --> 00:33:08.720
you know what Crawl Country it gets
my thumbs up. I do recommend it

484
00:33:09.279 --> 00:33:23.960
if that sounds like a cool thing
for you. Jacob Decker me, Hello,

485
00:33:24.880 --> 00:33:30.559
tell me about sitting here twiddling his
thumbs. Paper Mario and the paper

486
00:33:30.160 --> 00:33:36.359
and door you have hold on.
Jake has like five games to talk about.

487
00:33:36.400 --> 00:33:37.480
Jake does have to do a lot
of games to talk about. We

488
00:33:37.480 --> 00:33:40.079
could, we could. We'll start
with this one. We'll go to Kurt

489
00:33:40.079 --> 00:33:43.319
and we'll come back. I don't
have nothing to talk about. The only

490
00:33:43.319 --> 00:33:45.039
thing I have to talk I'll just
end it right now. All right,

491
00:33:45.039 --> 00:33:49.200
we'll head out. You know,
No, well, I have I have

492
00:33:49.240 --> 00:33:51.960
nothing to talk about. I'm here
to listen. Okay. I played sky

493
00:33:52.079 --> 00:33:53.799
rimonn Oblivion yesterday, but I want
to hear about that. I want to

494
00:33:53.799 --> 00:33:58.440
hear about Oblivion. The first paper, Mario paper, Marian one thousand year

495
00:33:58.480 --> 00:34:01.039
doors. So I play this when
it came out back in two thousand and

496
00:34:01.079 --> 00:34:07.079
four, and I remember enjoying it. I was a kid, probably,

497
00:34:07.319 --> 00:34:10.159
you know, given the math I
was ten eleven something like that, twelve,

498
00:34:10.239 --> 00:34:15.519
I don't know, ten eleven,
twelve thirty. Of all of the

499
00:34:15.639 --> 00:34:21.239
like classic Nintendo games, Paper Mario
in the Thousand Year Door, I didn't

500
00:34:21.239 --> 00:34:22.880
play as a kid, so I
don't have an attachment to it. It

501
00:34:22.000 --> 00:34:29.480
is the one that I hear,
like the Universal just everyone loves that fucking

502
00:34:29.519 --> 00:34:31.760
game, like and loved it as
a kid, loves it to death.

503
00:34:32.000 --> 00:34:36.000
So I did. I remember liking
a lot as a kid. I didn't

504
00:34:36.039 --> 00:34:39.639
play nearly as much as I thought
now that I'm going I didn't play nearly

505
00:34:39.679 --> 00:34:45.519
as much as I thought. But
I have like played a lot of Mario

506
00:34:45.679 --> 00:34:47.719
RPGs, not all of them,
but I played the ones that hit GBA,

507
00:34:47.880 --> 00:34:52.480
I played some that hit the three
DS, and then I played Mario's

508
00:34:52.760 --> 00:34:55.840
Paper Mario for the sixty four,
which I think was just paper Mario original.

509
00:34:57.920 --> 00:35:01.000
And then I played the Origami King, which it's not really an RPG,

510
00:35:01.119 --> 00:35:05.440
but it is a paper Mario game. No one really likes the paper

511
00:35:05.440 --> 00:35:08.920
Mario games the later ones. And
then I believe, yeah, where and

512
00:35:08.960 --> 00:35:13.920
then I played Super Mario RPG when
it came to switch. Oh yes,

513
00:35:15.199 --> 00:35:19.039
I love Super Mario RPG. Thought
it was really good. But Paper Mario

514
00:35:19.079 --> 00:35:24.320
Thousand Year Door I think is the
best Mario RPG. Uh. I don't

515
00:35:24.360 --> 00:35:28.559
want to say by a lot,
because I know people really like Super Mario

516
00:35:28.639 --> 00:35:32.039
RPG, but I think Paper Mario
and the Thousand Year Door is the funniest.

517
00:35:32.159 --> 00:35:37.159
It's it's the most clever, it
has the best combat. In my

518
00:35:37.199 --> 00:35:39.840
opinion, It's got some of the
best characters. I think the way it's

519
00:35:39.840 --> 00:35:45.440
structured is it structured more like a
Zelda game, I would say in terms

520
00:35:45.519 --> 00:35:52.239
of there's different areas you're going to
outside of combat, you're essentially solving puzzles,

521
00:35:52.280 --> 00:35:53.519
even to the point when you complete
a puzzle. There is that sort

522
00:35:53.559 --> 00:36:00.039
of like you know in Zelda they
have their own version of that. But

523
00:36:00.719 --> 00:36:05.079
I feel like it is just structured
in a way that makes it so engaging

524
00:36:05.360 --> 00:36:09.880
and interesting to play and follow.
And plus you're constantly getting these new partners

525
00:36:09.920 --> 00:36:15.639
that can not only change the combat
but also add new variables to these puzzles,

526
00:36:15.719 --> 00:36:20.639
and the plat and the minor platforming
that you do. But I think

527
00:36:20.679 --> 00:36:27.039
it's just like I think it's just
an incredibly well designed, smartly written,

528
00:36:27.360 --> 00:36:30.280
funny game. Like I like I
said, I know, I enjoyed it

529
00:36:30.320 --> 00:36:32.400
as a kid, but I feel
like so much of it was lost on

530
00:36:32.440 --> 00:36:37.880
me now that I'm playing it,
Like it is like it is probably one

531
00:36:37.880 --> 00:36:40.679
of my favorite games this year.
It is a It is a remaster,

532
00:36:42.079 --> 00:36:45.239
so it's nothing new, and to
be fair, they didn't really change a

533
00:36:45.320 --> 00:36:47.199
whole lot. Obviously, the graphics
look better, a little better. They've

534
00:36:47.239 --> 00:36:52.280
done some quality of life stuff.
They replace the music, but you can

535
00:36:52.639 --> 00:36:55.880
or they they included remixes to the
music, but you can play the old

536
00:36:55.960 --> 00:36:59.440
music. Just such a groove,
dude, don't you unlock it? Yeah?

537
00:36:59.559 --> 00:37:02.079
The unlocked It's like it's a badge
that you have to apply, but

538
00:37:02.119 --> 00:37:06.519
it's a badge that costs zero,
so it's like you're just apply for free

539
00:37:06.559 --> 00:37:08.320
and I'm like, just just mak
it a menu option. What are you

540
00:37:08.360 --> 00:37:15.639
doing? Normal? No? Never, never, difficult? Everyone else is

541
00:37:15.679 --> 00:37:21.239
too normal? Okay, be annoying, all right, it's I didn't mind

542
00:37:21.239 --> 00:37:22.679
it a lot, but yeah,
it was kind of weird. But anyway,

543
00:37:23.280 --> 00:37:27.960
helping all that to say, Pitt
Mario and thousand New Door is really

544
00:37:28.079 --> 00:37:35.079
good. I yeah, it's it's
just really fucking good. I'm very excited

545
00:37:35.119 --> 00:37:37.199
to play. I've always would love
to read that in a review and an

546
00:37:37.199 --> 00:37:45.960
actually really fucking fund I mean Stephen, Stephen Pettitt wrote our review, and

547
00:37:45.559 --> 00:37:52.039
I think in his review he also
said that it is and it is,

548
00:37:52.239 --> 00:37:57.800
if not, one of the best
RPGs on Switch. Uh. I don't

549
00:37:57.840 --> 00:38:02.119
know, Like I I know it's
like a Mario RPG game, but I

550
00:38:02.159 --> 00:38:06.079
have this kind of distinction where it's
like, Okay, Mario RPG is not

551
00:38:06.239 --> 00:38:09.639
like RPG, you know, to
its benefit, not that it's like an

552
00:38:09.760 --> 00:38:14.039
RPG light, but it just feels
more of like like it in like a

553
00:38:14.280 --> 00:38:19.599
Zeno Blade Cross is very difference RPG. Yeah, yeah, yeah, the

554
00:38:19.679 --> 00:38:23.400
term RPG is give me a lot
of things. Yeah, but yeah,

555
00:38:23.519 --> 00:38:27.840
Kurt, I know you said you
really liked David Mario. I love the

556
00:38:27.880 --> 00:38:31.159
original so much, but I think
it's I'm also I haven't played the new

557
00:38:31.159 --> 00:38:34.440
one yet, but I am kind
of curious if I'm going to have that

558
00:38:34.480 --> 00:38:37.280
same realization that you did when you
realize you didn't play as much of as

559
00:38:37.320 --> 00:38:40.119
you thought you did. Because I
remember playing it. I remember, like

560
00:38:42.119 --> 00:38:44.320
you can go like this, you
can go like three D, you could

561
00:38:44.320 --> 00:38:45.679
do that, you can do this, you can do that, like having

562
00:38:45.719 --> 00:38:49.880
so much fun doing that, but
uh, you don't remember beating it.

563
00:38:50.039 --> 00:38:52.840
But nope, I definitely for some
reason, I thought I made it really

564
00:38:52.880 --> 00:38:55.719
far. That's what I played like
twelve hours and I was like, this

565
00:38:55.840 --> 00:39:00.000
is all new. I would like
to Kurt like gets past the second screen

566
00:39:00.079 --> 00:39:01.320
and it's like, I don't remember
any of this when you just do just

567
00:39:01.400 --> 00:39:06.400
learned the game of his kid,
Yeah, twelve hours. No, I

568
00:39:06.760 --> 00:39:12.320
have pretty vivid memories of certain parts, but now I'm afraid that my brain

569
00:39:12.400 --> 00:39:15.559
has fabricated them in such a way
that I'm like, did I Because once

570
00:39:15.559 --> 00:39:19.880
I started hearing Jacos like, wait, do you do you remember Luigi's involvement

571
00:39:19.960 --> 00:39:22.280
in this game? I remember seeing
Luigi. He's in it. Yeah,

572
00:39:22.360 --> 00:39:28.320
he his whole bit is really funny
games. But that's like, but that's

573
00:39:28.360 --> 00:39:31.239
something that's all so blurred to me
because it was what when was it released?

574
00:39:31.280 --> 00:39:37.320
The original four so jesus twenty years
ago? Yeah, Snikey's okay,

575
00:39:37.400 --> 00:39:42.559
well what do I remember from that
time in my life? Not payper Mario.

576
00:39:43.159 --> 00:39:45.760
I remember, Yeah, the feeling
of liking it, so I'll have

577
00:39:45.840 --> 00:39:50.119
to you know, I'm very I'm
looking forward to picking it up. I'm

578
00:39:50.119 --> 00:39:53.840
contemplating on when is the time to
get it. Yeah, I have plenty

579
00:39:53.880 --> 00:39:58.719
of time now because I'm not playing
any new games, so but I'm not

580
00:39:58.679 --> 00:40:00.519
just stop playing. When I'm playing, I don't think about it, just

581
00:40:00.639 --> 00:40:05.679
do it. I mentioned Luigi though, because like I remember Luigi when I

582
00:40:05.719 --> 00:40:08.280
played it. He shows up every
now and then he basically is on his

583
00:40:08.360 --> 00:40:14.400
own adventure while Mario's on an adventure, and he comes back and just like

584
00:40:14.559 --> 00:40:20.760
reports his progress to Mario after each
chapter, and he's clearly full of shit

585
00:40:20.920 --> 00:40:23.159
and just like making things up,
and there's even like like you can even

586
00:40:23.199 --> 00:40:27.599
like cross reference his story. Like
he's like, yeah, I took down

587
00:40:27.639 --> 00:40:30.440
this giant in a forest and I
had the help of this of this blooper

588
00:40:30.480 --> 00:40:34.440
who I like did all this,
And then like the blooper's sitting there and

589
00:40:34.480 --> 00:40:37.280
it's like charred and you like up
do and talk to it, and he's

590
00:40:37.320 --> 00:40:39.519
like, I'm only here because I
hate this man. And it's just like

591
00:40:39.960 --> 00:40:44.679
it's like stuff that I feel like
you don't see Nintendo games too much where

592
00:40:44.679 --> 00:40:50.000
it's just like like there's a whole
subplot of god what are the what are

593
00:40:50.000 --> 00:40:55.639
the ile Delfino people called h I
don't remember their name. They have like

594
00:40:55.159 --> 00:41:01.519
they have they have they have like
a organized crime boss right who like runs

595
00:41:01.599 --> 00:41:05.360
the city there and like you have
to strike a deal with him, and

596
00:41:05.440 --> 00:41:08.199
it is just like writing Mario.
RPG games are always it's so good and

597
00:41:08.239 --> 00:41:13.119
they're like pulling lines like from Godfather, but like changing them slightly, you

598
00:41:13.159 --> 00:41:15.920
know, just to fit, like
the fact that it is just a dumb

599
00:41:16.000 --> 00:41:21.199
Mario character who's got a pineapple.
You know. It's just did they from

600
00:41:21.239 --> 00:41:23.599
your memory, not really change re
reread the script all that much or keep

601
00:41:23.599 --> 00:41:30.360
it mostly the same? So from
personally, I can't tell like intricacy wise,

602
00:41:30.800 --> 00:41:34.239
generally based on what I played,
it seems very similar to the point

603
00:41:34.280 --> 00:41:37.679
where there were a couple things in
there where they didn't sound weird, but

604
00:41:37.719 --> 00:41:40.159
it was mostly just like if this
came out today, I feel like they

605
00:41:40.159 --> 00:41:45.519
would have probably rewarded this sure,
or like I did see they made they

606
00:41:45.559 --> 00:41:50.280
make a reference to They're like,
my favorite game Boy Advance game is fire

607
00:41:50.360 --> 00:41:52.599
Emblem. Have you heard of it? And I'm like, that's very funny

608
00:41:52.599 --> 00:41:57.079
because it dates that game to a
very specific time. There's I mean,

609
00:41:57.199 --> 00:42:00.079
like the Game Boy Advance plays a
big role in this game for some reason.

610
00:42:00.079 --> 00:42:05.519
Hell yeah, there's there's a whole
chapter where you're communicating with someone just

611
00:42:05.519 --> 00:42:07.039
through this giant game Boy Advance in
the world. Well that is that is

612
00:42:07.039 --> 00:42:13.519
just classic that era though Mansion with
the Game Boy Horror and Mario has U.

613
00:42:14.079 --> 00:42:16.840
Mario has a game Boy Advanced sp
that sends an emails, so Mario

614
00:42:16.880 --> 00:42:22.360
gets emails in this which is I
do remember. I really miss that era

615
00:42:22.519 --> 00:42:24.639
where it's it's weird to be like
I missed that era because it like just

616
00:42:24.719 --> 00:42:30.239
went away. But the era of
like Nintendo having both a handheld and a

617
00:42:30.239 --> 00:42:34.599
console and them being separate and then
them doing like weird not only like having

618
00:42:34.679 --> 00:42:37.119
them talk to each other in weird
ways, but then doing weird things like

619
00:42:37.199 --> 00:42:42.199
that We're like we're gonna like put
our handheld in the console game and have

620
00:42:42.280 --> 00:42:45.599
it like behave this way. I
kind of miss that. It's this will

621
00:42:46.000 --> 00:42:50.719
definitely bring back some of that some
of that charm, I think, but

622
00:42:50.800 --> 00:42:53.400
even like down to the email stuff
is like it's written like an email from

623
00:42:53.400 --> 00:42:57.559
back then, so it's like kind
of cheesy. It's not how people write

624
00:42:57.599 --> 00:43:01.480
emails now. But there's one email
you get where the it's the professor I

625
00:43:01.519 --> 00:43:06.400
forget his name, it's the goomba, Professor Frankly. His name is Frankly,

626
00:43:06.440 --> 00:43:08.519
Professor Frankly, and he like sends
you this big, long thing,

627
00:43:08.559 --> 00:43:14.000
but he includes his selfie and it's
just like this really awkward like of this

628
00:43:14.079 --> 00:43:17.239
goomba with like his like beard and
everything and his dumb glasses. And it's

629
00:43:17.280 --> 00:43:22.400
like, like this is funny today
because it's it's a boomer photo that he's

630
00:43:22.440 --> 00:43:27.719
attached to this email for no reason
whatsoever. It's just the more things change,

631
00:43:27.840 --> 00:43:31.079
the more things stayed the same.
But yeah, it's it's really good.

632
00:43:31.199 --> 00:43:35.639
It's yeah, I'm having a blast. I'm like fifteen hours in.

633
00:43:35.719 --> 00:43:37.360
I think it's pretty long. I
think Steven said it took him like thirty

634
00:43:37.440 --> 00:43:40.559
five hours or so. I definitely
did not finish that as a kid,

635
00:43:40.719 --> 00:43:45.960
Yeah, I yeah, no,
master chance. Oh yeah, now that

636
00:43:46.079 --> 00:43:50.159
was my chance with all the time
I have in my world life. Yes,

637
00:43:50.199 --> 00:43:52.280
I'd be curious what you think of
it. Coming back to it,

638
00:43:52.400 --> 00:43:55.519
I can't know. I like genuinely
I like saw it. I was like,

639
00:43:55.679 --> 00:44:00.719
fuck, I fucking I need to
God, I do need to finish

640
00:44:00.719 --> 00:44:02.400
thometors first, because I've been playing
the game all year. It's like a

641
00:44:02.400 --> 00:44:07.480
thirty hour game too, but I've
been definitely playing it in slices between other

642
00:44:07.480 --> 00:44:09.199
games, and it's a very good
game to do that with. So now

643
00:44:09.239 --> 00:44:14.880
that I've finished, like Loraa LII
and I'll come back to crow Country and

644
00:44:14.920 --> 00:44:17.360
I played Indica and I played played
two hours of hell Blade and was so

645
00:44:17.519 --> 00:44:22.719
miserable. And now I'm back to
Thometurge. But once I finished theometors Or,

646
00:44:22.800 --> 00:44:27.920
I'll start up Paper Mario and then
flip flop between them. Yeah.

647
00:44:28.079 --> 00:44:31.920
I mean all weekend I was flip
flopping between the Lowlai and Paper Mario,

648
00:44:32.079 --> 00:44:37.440
and I was having a good weekend. Let me tell you that you have

649
00:44:37.480 --> 00:44:39.199
more games to talk about. We'll
get to that in a sect. But

650
00:44:39.280 --> 00:44:43.159
Kurt, I want to switch back
over to you for a second, because,

651
00:44:43.599 --> 00:44:46.000
well, one, you just mentioned
hell Blade, and I do I

652
00:44:46.039 --> 00:44:51.199
feel like we owe the audience at
least and your opinion. You don't have

653
00:44:51.239 --> 00:44:52.599
to go in depth, you don't
have to go too long, but you

654
00:44:52.639 --> 00:44:58.920
did say last week I'm gonna check
it out. Now you have what are

655
00:44:58.960 --> 00:45:07.679
your thoughts. Well, I was
bored out of my fucking mind. I

656
00:45:07.280 --> 00:45:13.199
played about two and a half hours
of it, and uh, there's a

657
00:45:13.239 --> 00:45:19.599
lot of things I just I do
not like and probably the top and I

658
00:45:19.639 --> 00:45:22.320
think you and Jesse have touched on
this already extensively, so I'm not gonna

659
00:45:22.519 --> 00:45:30.360
go to in depth. But it's
the it's how ineffective the talking, like

660
00:45:30.400 --> 00:45:35.000
the voices are to you. Yes, so the first game did it so

661
00:45:35.119 --> 00:45:37.519
well, and but I also felt
like in the first game, it was

662
00:45:37.519 --> 00:45:39.960
like it was voices that were like
could be yours. There are your voices

663
00:45:39.960 --> 00:45:43.519
and they're talking to you, and
they established the character like in a situation

664
00:45:43.639 --> 00:45:45.079
in this in a certain scenario,
really really would they help you out?

665
00:45:45.119 --> 00:45:47.440
Like they'd buy you and stuff.
Yeah, but they're like that's the best

666
00:45:47.440 --> 00:45:51.159
part. It's like they they would, they would like. It was like

667
00:45:51.360 --> 00:45:52.920
it was like the genuine for me, the genuine feeling of what it's like

668
00:45:52.960 --> 00:45:57.519
to have an internal monologue where you're
like, you fucking idiot, and then

669
00:45:57.559 --> 00:45:59.480
you're like, all of a sudden, you're just like, actually that was

670
00:45:59.519 --> 00:46:00.119
fucking sick, dude, Like way
to go. I don't know, there's

671
00:46:00.119 --> 00:46:04.280
something about that balance, and this
game has is just an extension of that,

672
00:46:04.480 --> 00:46:07.159
just like she's so sim or like
the voices are like she can't do

673
00:46:07.199 --> 00:46:08.639
it, she can't do it,
she can't do it. She did it

674
00:46:08.719 --> 00:46:10.920
behind you like watch out, like
she can't do it. Like there's a

675
00:46:10.960 --> 00:46:15.679
balance. But on top of that, now there's just this curmudgeon, fucking

676
00:46:15.800 --> 00:46:21.599
douchebag who's always in your in your
head. He's just like, you suck,

677
00:46:22.199 --> 00:46:25.480
You're so dumb, You're an idiot. It was like a good impression,

678
00:46:25.519 --> 00:46:29.800
thank you, and like okay,
so like first hour, like I

679
00:46:29.840 --> 00:46:31.320
get it. This guy is just
beating you down. So now you have

680
00:46:31.360 --> 00:46:34.880
your voices are gonna be like,
oh my god, he's right. This

681
00:46:34.960 --> 00:46:37.679
guy's like you fucking dumb ass.
And then you push, you know,

682
00:46:37.800 --> 00:46:42.480
you go through your little cut scenes, you crawl through your little holes,

683
00:46:43.440 --> 00:46:45.960
your crevices in the walls, and
you see your close ups and you do

684
00:46:45.000 --> 00:46:51.559
your little fights and like okay,
cool, and then you stupid idiot comes

685
00:46:51.599 --> 00:46:52.639
back and it's just like okay,
all right, and then by like the

686
00:46:52.679 --> 00:46:57.280
two and a half hour mark,
and it was like you're so dumb.

687
00:46:57.320 --> 00:47:00.360
I was like I've had enough.
I don't feel like I'm learning anything.

688
00:47:00.360 --> 00:47:02.599
I don't feel like this is like
pushing me. I just feel like I'm

689
00:47:02.639 --> 00:47:07.079
being like I know that's probably what
the game's trying to do, but it's

690
00:47:07.079 --> 00:47:08.800
not doing it in a way that
feels like effective, in a way that

691
00:47:08.880 --> 00:47:12.119
makes me want to overcome it.
It's just like, all right, I've

692
00:47:12.159 --> 00:47:15.199
had enough. Like I'm pushing down
a path. I have an occasional fight.

693
00:47:15.519 --> 00:47:17.000
I have this fucking voice in my
head that's just telling me how stupid

694
00:47:17.000 --> 00:47:20.159
I am. There's like, no, I don't really feel any progression.

695
00:47:20.199 --> 00:47:22.760
I don't really feel any agency in
this world. Yeah, I like.

696
00:47:22.599 --> 00:47:27.039
It's also it's also bizarre because the
game, the first game is so good

697
00:47:27.119 --> 00:47:32.159
at being this this standalone sort of
like mythical thing where you don't really know

698
00:47:32.239 --> 00:47:36.480
if it exists anywhere else outside the
world that it is and if that makes

699
00:47:36.480 --> 00:47:39.199
sense. But then this world extends
it. This this game extends the world

700
00:47:39.280 --> 00:47:43.519
into a way that makes it feel
real, and I feel like it almost

701
00:47:44.039 --> 00:47:47.920
reduces everything the first game had established. It's like they didn't understand I feel

702
00:47:47.960 --> 00:47:51.880
like, hell Blade, I'm sorry. I feel like the Ninja theory didn't

703
00:47:51.920 --> 00:47:55.039
like have a really fully understand the
effect of the of the game the first

704
00:47:55.079 --> 00:47:59.320
game they made. So anyways,
that's my that's my little closure for It's

705
00:47:59.320 --> 00:48:01.280
like, I don't know if I'm
returned to it. I was really frustrated

706
00:48:01.280 --> 00:48:04.400
by it, which is really upsetting
because I've been looking forward to it for

707
00:48:04.519 --> 00:48:09.239
years. But how did that brand
new PC handle it? How did that

708
00:48:09.360 --> 00:48:16.440
a hitch who in fact? But
the new PC handled it great? But

709
00:48:16.440 --> 00:48:22.440
if anything, the PC made me
realize how like I gonna sound like such

710
00:48:22.440 --> 00:48:25.840
a jerk because I'm not a game
developer. I'm not somebody who makes graphics,

711
00:48:27.320 --> 00:48:30.440
but like, yeah, the game
looks amazing, but it's also like

712
00:48:30.480 --> 00:48:34.719
everything's being rendered in like a very
small kind of scope, like you're always

713
00:48:34.719 --> 00:48:37.000
on a path in that game,
and only like a number of things are

714
00:48:37.000 --> 00:48:40.440
being processed at any one time,
and like, well it looks amazing.

715
00:48:40.679 --> 00:48:45.119
It did not impress me in a
way that like I was like, holy

716
00:48:45.199 --> 00:48:50.039
shit. But then I blewed up
a game like Allen Wake two and I'm

717
00:48:50.039 --> 00:48:53.400
like, this game looks fucking ridiculous
and things are being rendered in crazy ways

718
00:48:53.440 --> 00:48:55.440
at all times. It's like,
anyways, so yeah, you know,

719
00:48:55.599 --> 00:49:01.039
I think where Helboa two does impress
is more in the animations, like the

720
00:49:01.039 --> 00:49:04.960
facial details and the like that's the
part where I'm just like wow, that

721
00:49:05.039 --> 00:49:07.519
is like really impressive, and some
of the lighting. There is one there

722
00:49:07.599 --> 00:49:13.480
is one shot like right at the
end of the game that I like legitimately

723
00:49:13.559 --> 00:49:15.599
thought like it switched to real time, like like real hands. For a

724
00:49:15.639 --> 00:49:17.400
second, I was like wow,
and then I was like, Okay,

725
00:49:17.480 --> 00:49:22.599
that's pretty impressive. But you know, to your point, it's like,

726
00:49:22.800 --> 00:49:25.119
but is it. I'm not really
moved by anything else happening, so it

727
00:49:25.119 --> 00:49:28.360
doesn't actually matter. And and yeah, and I agree with you about the

728
00:49:28.440 --> 00:49:30.320
environments where it's like they look pretty, but like I don't. I don't

729
00:49:30.360 --> 00:49:32.559
want to beat this game down.
It's just I don't. I need to

730
00:49:32.599 --> 00:49:38.400
make it clear that it's like it's
just not hitting me and that I people.

731
00:49:38.400 --> 00:49:43.360
There's definitely an argument to be made
about my criticisms being things that make

732
00:49:43.440 --> 00:49:45.320
it what it is, so like
so it goes. But I do come

733
00:49:45.360 --> 00:49:50.239
from a place of being like I
have not been hype. I don't get

734
00:49:50.280 --> 00:49:52.079
over the hip as we started this
podcast, and when you asked me what

735
00:49:52.159 --> 00:49:54.320
games we're excited, I was like
none, because I need to see them.

736
00:49:54.360 --> 00:49:57.320
I need to play them, I
need to feel them. But this

737
00:49:57.400 --> 00:49:59.519
is one of those cases where I
was like, I'm so excited for Helpy

738
00:49:59.559 --> 00:50:02.480
too, and I really was just
like I, I just it just didn't

739
00:50:02.559 --> 00:50:06.039
I and I just don't think it
was a good follow up to Indica.

740
00:50:06.760 --> 00:50:09.239
So like, uh, I have
mixed feelings about Indica, but ultimately like

741
00:50:09.280 --> 00:50:14.119
I really do love that game,
like that the game's existence and like everything

742
00:50:14.119 --> 00:50:19.239
that game said. But from a
gameplay standpoint, coming from India following Indica

743
00:50:19.480 --> 00:50:22.639
to Help Blade, it was like
not a good idea, like just yeah,

744
00:50:22.800 --> 00:50:25.519
the movements, like it's interesting because
I think like India, probably one

745
00:50:25.519 --> 00:50:30.880
of my bigger criticisms was like a
lot of the gameplay felt kind of wrote

746
00:50:30.039 --> 00:50:35.320
like just sorry, you're pushing boxes. It feels very like straightforward and segmented,

747
00:50:36.239 --> 00:50:37.760
which can work, and I think
it works in Indica for the most

748
00:50:37.760 --> 00:50:43.679
part, but there are definitely situations
where it's like this just almost feels too

749
00:50:44.400 --> 00:50:49.360
like compressed or too simplistic maybe,
and like, yeah, I can imagine

750
00:50:49.400 --> 00:50:53.280
going from that to Help Blade,
which I feel like is even more constrainting

751
00:50:53.280 --> 00:50:59.039
and even more like simplistic and even
more like like I mean I didn't play

752
00:50:59.119 --> 00:51:01.400
enough of Help Blade. Don't seem
like there's any puzzles apart from like finding

753
00:51:01.480 --> 00:51:06.320
ruins or whatever. There's one other
set of puzzles, but it it they're

754
00:51:06.400 --> 00:51:10.320
very simple. Yeah, yeah,
I mean anyway, I'm curious to hear

755
00:51:10.400 --> 00:51:14.239
more about your thoughts on Indica though, because we don't have time for that.

756
00:51:14.840 --> 00:51:19.000
I know, well, you know, I haven't talked to any who

757
00:51:19.119 --> 00:51:21.719
played it. That is another one
I also need to. Yeah, maybe

758
00:51:22.280 --> 00:51:27.039
we'll go play and then we'll come
back back, because I think there's my

759
00:51:27.039 --> 00:51:30.360
my my closing thing and my small
thing with Indica is like where it uses

760
00:51:30.480 --> 00:51:35.960
game gaming design tropes to its benefit, as like a very good tongue of

761
00:51:36.000 --> 00:51:38.039
cheek wink wink, nod nod to
the viewer. I think it also equally

762
00:51:38.079 --> 00:51:43.320
falls into the same tropes that I
actually i've grown hate in games, like

763
00:51:43.360 --> 00:51:46.440
pushing fucking boxes around and doing these
things I feel so like benign and not

764
00:51:46.679 --> 00:51:52.079
really important to push the game for
me. Yeah, so that's that's my

765
00:51:52.119 --> 00:51:53.840
other parts of it. But we
will talk about that another time, because

766
00:51:53.920 --> 00:51:57.880
I do think India is a game
worth playing. Yes, something we do

767
00:51:57.920 --> 00:52:00.480
want to talk about. Jake you
went, Toland. I went to Warsaw

768
00:52:00.599 --> 00:52:05.360
again, Yeah, second time,
six months. I don't know, when

769
00:52:05.400 --> 00:52:08.960
do we see Cyberpunk in September?
It was like yeah, uh yeah.

770
00:52:09.000 --> 00:52:14.800
So I went for an eleven Bit
Studios preview. They showed off two games

771
00:52:14.800 --> 00:52:17.119
that I got to play. I
got to play both for roughly two hours,

772
00:52:17.440 --> 00:52:21.719
two two and a half hours.
It was The Altars and Frostpunk two.

773
00:52:22.079 --> 00:52:25.519
I've written previews on both and I've
produced video previews on both. So

774
00:52:25.519 --> 00:52:29.280
if you want to hear like very
good, check them out. If you

775
00:52:29.280 --> 00:52:32.880
want to hear more, I don't
know focused impressions of those games, probably

776
00:52:32.960 --> 00:52:39.239
check that out. But I really
enjoyed both of them. I think eleven

777
00:52:39.239 --> 00:52:42.480
Bit Studios, Kurt, I know
we've talked about this, but they're kind

778
00:52:42.480 --> 00:52:45.880
of on a roll. Speaking of
Indicathommeterorge, Yeah, they published Indica and

779
00:52:45.920 --> 00:52:50.559
they published they published Thematurge, and
now they have these two games. They

780
00:52:50.599 --> 00:52:52.320
were not even on my radar this
year and then all of a sudden,

781
00:52:52.360 --> 00:52:55.960
they're just putting out game out.
Yeah. I didn't really notice them until

782
00:52:57.079 --> 00:53:00.559
Theometerge and like that popped on my
radar purely because like Steam Next Fast and

783
00:53:00.639 --> 00:53:02.239
that's when I was like, I
was like, oh, eleven Bit Studios

784
00:53:02.280 --> 00:53:05.679
just putting this out. It's done
by I think Focus or something like that.

785
00:53:06.239 --> 00:53:07.239
But again then all of a sudden, Endicome was like, oh e

786
00:53:07.280 --> 00:53:10.079
loven Bit, and then all of
a sudden alters eleven Bit. Yeah,

787
00:53:10.119 --> 00:53:13.480
Frostpunk two of Love, and I
was like, what is going on over

788
00:53:13.519 --> 00:53:16.280
there? Like they're nailing it.
The thing too, is both Frostpunk two

789
00:53:16.360 --> 00:53:20.440
and the Altars are developed internally,
so they're not crazy. They're publishing and

790
00:53:20.480 --> 00:53:23.159
developing it, which for Indico was
not the case in Photometer it is also

791
00:53:23.199 --> 00:53:29.000
not the case. So they've developed
games before. I mean they developed games

792
00:53:29.079 --> 00:53:32.239
before. They they did this War
of Mine, right, they did Frostpunk

793
00:53:32.280 --> 00:53:39.840
one obviously, but no, both
games are very like they know what they

794
00:53:39.840 --> 00:53:44.519
are doing. They are stylistically like, very focused. It doesn't feel like

795
00:53:44.559 --> 00:53:46.320
they are trying to appeal to a
bunch of different audiences. It feels like

796
00:53:46.719 --> 00:53:51.559
we know what our teams are good
at and we are going to do those

797
00:53:51.760 --> 00:53:55.639
well. I would say frost Punk
two like may seem safer based on what

798
00:53:55.639 --> 00:53:59.360
I played, because you know,
they did frost Punk one. You know,

799
00:54:00.440 --> 00:54:04.159
what do you do except for like
add new features or whatever. That's

800
00:54:04.199 --> 00:54:07.519
not really what they did. They
kind of took a different approach to city

801
00:54:07.559 --> 00:54:13.760
building strategy design. So like with
frost Punk, I don't know if you

802
00:54:13.760 --> 00:54:16.760
guys played much Frostpunk, but Frostpunk
was very like hour by hour focus that

803
00:54:16.880 --> 00:54:23.280
you had our by hour control of
your frost Punk city, where you'd see

804
00:54:23.320 --> 00:54:28.239
your individual workers go off into the
mines or whatever, bring things back.

805
00:54:28.960 --> 00:54:32.639
You could, like time literally moved
hour by hour. With frost Punk two,

806
00:54:32.679 --> 00:54:37.360
it is a much grander scope.
Now it moves day by day.

807
00:54:37.440 --> 00:54:43.519
We'd stack up pretty quickly. You're
managing considerably more people. The city itself

808
00:54:43.880 --> 00:54:46.960
can spread out much bigger than frost
Punk. So with or with the original

809
00:54:46.960 --> 00:54:51.519
Frostpunk, it was very circular,
like you built everything off of the core.

810
00:54:52.000 --> 00:54:55.280
This one, you can really expand
your city out rather than building specific

811
00:54:55.280 --> 00:54:59.960
buildings, You're building districts. You
can you can, once again to talk

812
00:55:00.000 --> 00:55:02.760
about my previews, you can kind
of specialize different districts to focus on things.

813
00:55:05.440 --> 00:55:08.360
And I think on top of that, the presentation I think is excellent.

814
00:55:08.880 --> 00:55:15.800
Obviously it's a unique style, but
the UI looks really good, which

815
00:55:15.920 --> 00:55:20.199
is like kind of a weird thing
to No, not necessarily really complain with

816
00:55:20.239 --> 00:55:25.000
the state of plays today. It
was like, show me the uy seriously,

817
00:55:25.800 --> 00:55:30.800
but I was just really impressed with
the presentation of it, full transparency.

818
00:55:31.000 --> 00:55:35.800
Those games I enjoy, but I'm
not. My brain doesn't always work

819
00:55:35.840 --> 00:55:38.920
that way, so I'm not the
best at them. It gives you more,

820
00:55:39.559 --> 00:55:45.079
I don't know, a more broad
grounded Yeah, that's kind of the

821
00:55:45.119 --> 00:55:49.239
angle I was taking with the preview
I would say, But no, I

822
00:55:49.280 --> 00:55:52.920
really liked it. I think I
think there might be some people who are

823
00:55:52.920 --> 00:55:55.840
like I kind of prefer the original
Frostpunk, but I think like this game

824
00:55:55.880 --> 00:56:00.599
doesn't feel like a sequel sequel.
It almost feels like a companion piece to

825
00:56:00.079 --> 00:56:04.519
the first frost Punk, where it's
like, if you want that style of

826
00:56:05.159 --> 00:56:08.119
city building, that frost Punk exists. If you want this new kind,

827
00:56:08.480 --> 00:56:14.880
Frostpunk two exists. So anyway,
pretty positive on that, and then the

828
00:56:14.920 --> 00:56:19.119
Altars, which kind of had me
more excited, I think just because I

829
00:56:19.159 --> 00:56:22.159
was able to latch onto that game
a little more. But it is a

830
00:56:22.880 --> 00:56:32.320
survival game and management sim and and
a story heavy science fiction game that plays

831
00:56:32.320 --> 00:56:37.280
around with the idea of cloning.
Because the protagonist lands on a planet.

832
00:56:37.320 --> 00:56:42.400
His whole crew is dead and the
only way he can survive is by cloning

833
00:56:42.480 --> 00:56:47.239
himself through a through through a resource
that can only be found on this planet.

834
00:56:47.480 --> 00:56:52.800
So essentially he needs to clone himself. But it's not just like cloning

835
00:56:53.320 --> 00:56:58.199
him exactly as he is. You
basically have access to like the timeline of

836
00:56:58.239 --> 00:57:02.079
his life, and they're from points
in his life. Cloning a Jake ten

837
00:57:02.159 --> 00:57:08.880
years old who didn't actually finish exactly, you know, like let's let's finish

838
00:57:08.920 --> 00:57:13.679
paper mark. See how that would
affect them. So it's kind of interesting.

839
00:57:14.440 --> 00:57:16.880
It really like plays on the idea
of like nature verse nurture and how

840
00:57:16.960 --> 00:57:22.639
that changes a person, how the
environment can affect someone. Yeah, I

841
00:57:22.679 --> 00:57:23.599
would hat. I would hate another
meat too. I would beat the shit

842
00:57:23.599 --> 00:57:30.880
out of them. What about Jean
make out? Yeah yeah that was actually

843
00:57:30.880 --> 00:57:34.960
a question. I'd be like,
I can I make a real kissable clone?

844
00:57:35.039 --> 00:57:36.800
I mean, what else? Yeah, I mean it's just one of

845
00:57:36.800 --> 00:57:39.519
those moments where it's just like we
are one, you know, when you're

846
00:57:39.519 --> 00:57:43.880
looking at it's like, hey,
we got we look at the mirror the

847
00:57:43.920 --> 00:57:47.159
same person. Hey. Yeah,
so you're stuck on a planet, what

848
00:57:47.159 --> 00:57:51.159
are you going to do? Yeah, yeah, that's a good answer,

849
00:57:51.719 --> 00:57:55.800
thank you. But anyway, I
feel like it balances a bunch of genres

850
00:57:55.840 --> 00:58:02.840
pretty well. I think like the
mechanically it's not it's not as in depth

851
00:58:02.840 --> 00:58:07.400
as something you'd see from a traditional
survival game. It's not mechanically as in

852
00:58:07.400 --> 00:58:10.239
depth is something you'd see in like
a management sim or base building or anything

853
00:58:10.280 --> 00:58:15.639
like that. But I think all
of those different genres keep everything feeling fresh.

854
00:58:15.639 --> 00:58:17.079
At least based on what I played, it sounds like it's to serve

855
00:58:17.119 --> 00:58:20.880
the narrative and to just good,
you know. It's it's like I feel

856
00:58:20.880 --> 00:58:25.039
like those games rarely they're like early
access. Yeah, yeah, I feel

857
00:58:25.079 --> 00:58:30.079
I feel like those When we were
talking about mechanics again, it's like people

858
00:58:30.079 --> 00:58:36.519
will play those games because they mechanically
love those games survival and building and all

859
00:58:36.559 --> 00:58:38.880
that shit. But it feels like
this is a good balance where it's like

860
00:58:38.920 --> 00:58:43.840
those things have a purpose to serve
narrative. The narrative. Yeah, And

861
00:58:43.880 --> 00:58:45.760
when I talk to the director,
that's a lot of what he was saying.

862
00:58:45.760 --> 00:58:50.800
I was I was asking about,
like how how you go about merging

863
00:58:50.840 --> 00:58:55.320
all of these genres and how you
avoid leaning too much into one or not

864
00:58:55.480 --> 00:58:59.679
enough into another, and basically he
was like, well, with a game

865
00:58:59.760 --> 00:59:02.920
like this where we are cloning the
main character multiple times, but each sort

866
00:59:02.920 --> 00:59:07.199
of clone is supposed to be specialized
in different things, it made sense to

867
00:59:07.199 --> 00:59:13.840
build out a game that encompasses many
genres, so these different clones can kind

868
00:59:13.840 --> 00:59:16.760
of excel at different things, right, But there's still like a very personal

869
00:59:16.800 --> 00:59:20.079
feel to it because at the end
of the day, you are controlling only

870
00:59:20.159 --> 00:59:22.960
one yeah, yeah, which I
kind of love. I do too,

871
00:59:23.000 --> 00:59:25.679
and you interact with them, you
have to like talk them down, you

872
00:59:25.679 --> 00:59:29.400
know, when you clone them.
The first one you clone is very much

873
00:59:29.440 --> 00:59:30.760
like what the fuck? Man?
Like, why did you do this to

874
00:59:30.800 --> 00:59:35.599
me? I don't want to be
here, like like my whole childhood didn't

875
00:59:35.639 --> 00:59:37.840
exist, Like I'm here to help
you, and you have to like kind

876
00:59:37.880 --> 00:59:42.519
of bond with him. And it's
kind of cheesy how it plays out,

877
00:59:42.599 --> 00:59:45.360
but but I think like at the
center of it, there's something kind of

878
00:59:46.719 --> 00:59:52.199
interesting, introspective about it. I'm
excited to see how they explore those themes

879
00:59:52.199 --> 00:59:58.480
because because I think that game could
be wacky out there sci fi concepts in

880
00:59:58.519 --> 01:00:00.960
my game, Yeah, but also
like it's like, but you said this

881
01:00:01.039 --> 01:00:07.599
earlier. It looks like so premium
like it has and like I know,

882
01:00:07.679 --> 01:00:09.239
I know that Dormeters is not made
by eleven Bit, but there is something

883
01:00:09.360 --> 01:00:15.239
I do think eleven bits catalog between
Indica Amateurs, the Altars and frost Punk

884
01:00:15.559 --> 01:00:23.559
like this very distinct like look like
dark look in a way. But yeah,

885
01:00:23.599 --> 01:00:27.440
I think the you're you came back
and told them with the Alters,

886
01:00:27.440 --> 01:00:30.360
I was like, that sounds awesome, Like I cannot wait to play that.

887
01:00:30.519 --> 01:00:34.599
Yeah. I was not expecting,
not that I was thinking I wouldn't

888
01:00:34.639 --> 01:00:36.800
enjoy it. I was just like, Okay, it's just a survival game.

889
01:00:36.840 --> 01:00:39.920
Whatever. But after playing it,
very very interested to see what happens.

890
01:00:39.920 --> 01:00:43.800
And apparently that's supposed to come out
this year as well, so that'll

891
01:00:43.840 --> 01:00:46.679
be four games and I and when
I was there, they had like a

892
01:00:46.800 --> 01:00:52.559
press conference sort of thing where they
were like on a stage like announcing things

893
01:00:52.000 --> 01:00:57.360
for both these games. You can
play this. It's like months didn't quite

894
01:00:57.440 --> 01:00:59.960
do that. Well okay, I
guess they did, yeah, yeah,

895
01:01:00.320 --> 01:01:02.480
but then they also said there's one
more game. That's what's this year that

896
01:01:02.519 --> 01:01:06.800
they're publishing, and I'm just like, holy shit, Like you guys are

897
01:01:07.000 --> 01:01:12.760
located in war so right, Uh, yeah, publishing and their internal teams

898
01:01:12.760 --> 01:01:15.280
are in Warsaw. But I think
they're like some of the stuff they're publishing

899
01:01:15.320 --> 01:01:20.199
is outside of works. Yeah,
like indiicause it was Russia then they relocated

900
01:01:20.239 --> 01:01:23.119
to Uh. They also they did
that game, uh, The Invincible,

901
01:01:23.239 --> 01:01:27.760
which I came out last year.
I remember playing the demo of that on

902
01:01:28.360 --> 01:01:32.360
Yeah I looked interesting. It's it's
also like kind of got that like almost

903
01:01:32.360 --> 01:01:37.880
premium like Triple A sort of presentation. But it was like a first person

904
01:01:37.880 --> 01:01:42.880
game where you're trapped on are you
You've landed on a planet and you're basically

905
01:01:43.760 --> 01:01:47.280
trying to figure out what happened to
all these other this other crew of people,

906
01:01:47.360 --> 01:01:51.239
and like they all went and I
played the demo and I was like

907
01:01:52.199 --> 01:01:54.440
pretty impressed with what I played.
So like they they seem like they are

908
01:01:54.519 --> 01:02:00.800
kind of feeling or feeling that almost
like double a that I which needs to

909
01:02:00.840 --> 01:02:04.639
be filled. Like the fact that
a game like Theometers is not a full

910
01:02:04.679 --> 01:02:07.280
price game blows my mind, like
like just I can't believe it. It's

911
01:02:07.480 --> 01:02:09.320
like and once I know it was
like thirty bucks, I was like what

912
01:02:09.320 --> 01:02:12.960
the fuck? Like this is like
a thirty hour great, really well written

913
01:02:13.039 --> 01:02:15.159
voice acting. They just added full
polish voice acting to that game over the

914
01:02:15.159 --> 01:02:20.920
weekend, Like crazy awesome. I'm
so excited about it, genuinely, it

915
01:02:20.960 --> 01:02:23.519
makes it makes us, It makes
me feel good about like gaming. Yeah,

916
01:02:23.559 --> 01:02:28.079
And it's like and we're you know, we see these showcases by PlayStation

917
01:02:28.119 --> 01:02:30.719
where it's like these games have probably
been in development for fucking years and years

918
01:02:30.760 --> 01:02:35.480
and years and cost a stupid amount
of money and like all shutting down other

919
01:02:35.599 --> 01:02:38.159
studios and having layoffs. It's like, I feel like Double A is like

920
01:02:38.199 --> 01:02:43.360
the neat is the thing that needs
to save like that sort of sect,

921
01:02:43.400 --> 01:02:46.760
that sort of spectrum of gaming,
like just prove that like that audience still

922
01:02:46.840 --> 01:02:52.039
exhibit it don't need this, Like
like like Quadruple A game, that audience

923
01:02:52.079 --> 01:02:57.440
didn't disappear. They just haven't been
served because you know, like but you

924
01:02:57.519 --> 01:03:01.320
just have to have that expectation,
like you're not here to make a bajillion

925
01:03:01.360 --> 01:03:06.159
dollars. You're just here to make
your cool double A game that will make

926
01:03:06.239 --> 01:03:09.119
enough money to keep the company profitable
and on the next one. And like

927
01:03:09.800 --> 01:03:14.119
because we're all just here to make
cool games and like that's the point.

928
01:03:14.199 --> 01:03:20.639
So that's good on you. Eleven
bit Yeah seriously. Poland, Yeah yeah,

929
01:03:20.840 --> 01:03:24.679
Poland and Sweden la oh yeah yeah, Swedes and they know what it's

930
01:03:24.760 --> 01:03:32.840
up. I think that's a podcast
that is a post pod cast. Uh

931
01:03:34.039 --> 01:03:37.719
and guess what, there ain't gonna
be no podcast next week because we're at

932
01:03:37.719 --> 01:03:40.320
Summer Games Fast. Yeah. So, as I mentioned at the top,

933
01:03:40.320 --> 01:03:44.039
Summer Games Fest, that's gonna be
happening. I mean, we're gonna be

934
01:03:44.079 --> 01:03:47.519
like, you're gonna get plenty of
us, you know, in live streams,

935
01:03:47.920 --> 01:03:54.360
uh, previews, on camera.
We might maybe one of us will

936
01:03:54.360 --> 01:04:00.400
show up on John Palm at Night, which is also happening. What do

937
01:04:00.400 --> 01:04:01.639
you What are you doing there,
Kurt? What do you I made a

938
01:04:01.639 --> 01:04:04.840
phase above showing up. Yeah,
okay, yeah, I'm calling you out.

939
01:04:05.800 --> 01:04:11.599
This is like we'll say, but
yeah, you'll you'll be seeing us

940
01:04:11.639 --> 01:04:14.719
around all next week will be plenty
busy. But because of that, we're

941
01:04:14.800 --> 01:04:16.719
not gonna be doing a typical podcast, but we will be back the work

942
01:04:16.800 --> 01:04:19.599
after. You're going to see so
much of us anyways, yes, exactly.

943
01:04:19.679 --> 01:04:24.440
Yeah, you'll get plenty of us
if you want it. But thank

944
01:04:24.480 --> 01:04:27.840
you for listening to another episode Games
About After Dark Jake, thank you for

945
01:04:28.800 --> 01:04:31.840
being around. Thank you, Kurt. Fun week, fun episode, not

946
01:04:31.960 --> 01:04:38.400
fun week. Fun week. Yeah, a lot of planning this week.

947
01:04:38.679 --> 01:04:43.719
There's a lot of spreadsheets and Google
box, big Google doc week. Kurt,

948
01:04:43.880 --> 01:04:48.320
thanks for uh warming up to it. Yeah, yeah, doing this

949
01:04:48.400 --> 01:04:51.719
thing. Yeah. How are you
feeling? Okay? How many what this

950
01:04:51.760 --> 01:04:56.320
is like left you fourth week in
a row. To be honest, I

951
01:04:56.320 --> 01:05:02.239
think I'm like, I'm feeling okay, like I feel you know, I

952
01:05:00.679 --> 01:05:04.840
uh, I'm honored. I'm always
honored to be here, and I think

953
01:05:05.199 --> 01:05:10.039
I was just you know, insecure. First of all, I don't listen

954
01:05:10.079 --> 01:05:12.599
to podcasts, so that's what we
don't need to get in this. But

955
01:05:12.800 --> 01:05:15.440
I feel good. I think I
got to at least like maybe you know,

956
01:05:15.920 --> 01:05:19.000
one and a half, one maybe
two, maybe three left in you.

957
01:05:19.159 --> 01:05:21.960
Yeah. Okay, well that's good
because you texted Stu, right,

958
01:05:23.079 --> 01:05:26.679
who's gonna yeah, okay, good
great. I mean, if there's anybody

959
01:05:26.679 --> 01:05:31.960
who should replace me, it's any
it's basically everyone, but especially Stu.

960
01:05:33.800 --> 01:05:36.840
You can we can, we can
talk this over when the mics are off.

961
01:05:36.880 --> 01:05:40.599
All right, Okay, we're gonna
go. I guess we'll go talk

962
01:05:40.599 --> 01:05:43.760
about the Kurds. Future. Yeah, we're talking about who can replace me.

963
01:05:44.400 --> 01:05:50.599
Thank everyone for listening to game Spot
after Dark, l A l A

964
01:05:51.000 --> 01:06:17.960
Laura, Laurel Laura. Goodbye b
b b b b bod

