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Welcome back to the Santhor Life,
the podcast that explores what it means to

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be human and in ever changing the
world. I'm your host, Adam Gambol.

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So picture this. We're playing a
video game, fully immersed in a

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world where your decisions matter, and
this world feels real. Now, imagine

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if this experience went beyond mere entertainment
and it could be used as a tool

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to assess and even improve your cognitive
health. It sounds remarkable, doesn't it.

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Today we have an incredible guest who
is pioneering the use of video games

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for cognitive assessment, opening up new
possibilities for not only the gaming industry,

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but for mental health diagnostics and treatment. So I'm thrilled to introduce you to

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Joe Shappy. He's a CEO and
founder of Sulston, an AI powered platform

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for human centric experiences. Now,
with the background and human factor of psychology,

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anthropology, user experience, as well
as adventure based psychotherapy, Joe is

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going to show us just exactly what
it looks like when social science and psychotherapy

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shape the future of business. Now, this topic couldn't be more relevant in

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our rapidly evolving digital landscape. As
technology continues to shape our lives. It's

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essential to explore how it can be
harnessed for our benefit, particularly in my

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deal health, diagnostics and treatment.
Now took our conversation, Joe and I

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cover some incredible insights, and here's
just a few of the top discussion points

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that you can expect from today's episode. The power of video games and cognitive

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assessment and their impact on mental health
diagnostics. How Sulston is spearheading human centered

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experiences and revolutionizing the connection between brands
and audiences, and the importance of a

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people first approach in creating healthier and
more engaging experiences without leaving us over stimulated

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and disconnected from the real world.
Also, as a bonus tip, we're

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going to see some really interesting conversation
of how we can step away from hyper

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personalized experiences and design more for the
collective. Now, before we get started,

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I want to take a moment to
encourage you, our wonderful listeners and

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viewers, to subscribe to our podcast. You reviews and share it with your

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friendly and colleagues who you think you'll
love it. Your support is really what

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keeps this airplane flying in the air, and I need you to be my

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copilot. So we want to keep
bringing you fascinating conversations like this one that

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you're about to experience. So without
further ado, let's dive into the insightful

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conversation with Joe Shapey and get ready
to explore the possibilities of video games as

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tools for cognitive assessment, mental health, psychotherapy, and more. We're going

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to discover how Sulston is reshaping the
way that we connect with the world.

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So strapping because this episode of This
Anthro Life, it's got to take you

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onto the gritable journey. Say Joe, so excited to have you on the

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podcast, So thank you for joining
me today on this heathics. Adam,

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Yeah, really happy to be here. So I'd love to kind of hear

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about your trajectory and how you kind
of think of your story as getting into

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these these areas of tech and well
being. I think it was interesting for

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me is ever since I was pretty
young, I was really interested in this

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problem of awareness, self awareness as
well as you know, how aware we

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are of our environment around us.
And I really kind of saw and I'm

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talking like you know, weird twelve
year old like kid, you know,

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just like what is awareness? What
is consciousness? You know when we say

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like I think and I feel,
well, who is the eye that is

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doing the thinking? Who is the
eye that is doing the feeling? Like

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these are these are interesting questions,
and I think they directly tied to when

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you look at people kind of as
they go through their lives and make decisions,

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tends to be the people that have
the most awareness around the decision or

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what's happening, that tend to make
the best decisions, that tend to leave

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the best lives, that tend to
access their human potential. So Neil de

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grass Tyson was on some talk show
hosts and they asked him, like,

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what's his biggest fear in life?
And he gave a very like physicist answer.

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He said, if I saw all
the other means and all the other

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universes and saw the ones that made
better decisions than I did that led to

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more of their potential than I acted
on it, He's like that would be

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a sort of existential dread for me
to see something like that, and so

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like coming back to, you know, foundations of awareness. I decided to

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volunteer in a hospital in Minneapolis when
I was in high school because I said,

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well, you know, doctor,
the word you know, dooceras means

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to teach. I said, well, maybe I'll be a doctor, and

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that might that might help me down
that path, and you know, maybe

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I'll be a psychiatrist. For example, worked in the er and really realized,

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well up front from that a lot
of people that end up in the

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er about fifty percent of visits the
United States are mental health issues. Most

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of those go misdiagnosed on diagnosed about
seven out of eight of them. So

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it's the problem is more, it's
deeper, and I'm like, well,

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I'm not going to be able to
solve this as a psychologist, so maybe

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I can solve it through design.
And that's where I got really I learned

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about human factors and human factors psychology. So I went to the University of

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Wisconsin because at the time and it
still is one of the best schools for

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clinical psychology and human factors. But
studied that there and while I was doing

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that undergrad degree. So this isn't
the whole picture either. So I also

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majored in anthropology because I think the
art of science is very important. There's

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a da Vinci quote that kind of
goes about that, but I love that.

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So having those two together. That
was kind of a foundation for me.

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And so well, I'm going to
take these I'm going to work with

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these really big companies globally and let's
design experiences that maybe, you know,

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we can architect them in ways that
it's more like, you know, a

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for US school in Sweden than an
inner city school in la And maybe we

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can architect these environments that help people
become one percent more mindful, one percent

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more aware, one percent more self
knowledgeable, so that we can sort of

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societally scale you know, this situation. And really what it came down to

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was most large companies there's not the
budget or the resources of the time,

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or the capacity to be able to
even measure those kind of outcomes. So

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even if you have the intent of
designing something that is human centric or human

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forward, or you know, just
healthier for people, well, how do

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you measure that outcome? How do
you actually say, you know what,

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we implemented this like button. We're
a company called Facebook. We think it's

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really good. We're getting these engagement
rhetorcs. You know, we're eight years

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ago. We're happy. Yeah,
cool, let's go with it. I

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don't think they knew that, you
know, in the future, there's gonna

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be studies coming out from like the
University of Michigan saying yeah, Facebook use

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over time actually as a causal effect
on depression or things like that, Like

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I don't think that was the design
intent whatsoever. It was, Hey,

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this is really driving engagement. And
so I'm like, well, how do

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we empower architects, designers, creators
globally so that they actually have access to

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a really deeply understanding their audience.
I do think most people are are good

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spirit and goodwill, and when we
create things, if we understand who we're

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creating them for, oftentimes we're going
to make the best experience for them.

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And then the second part is can
we actually measure what the impact is of

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all these things so that we know, like, hey, you know what,

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people that use pinterest actually maybe their
awareness goes up percent after using it

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over time, Like that's interesting,
And what about pinterest is doing that or

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causing that? And so that's kind
of where things started. And realize you

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can't really measure psychology well at all
in normal experiences. So like, are

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one of our researchers used to be
a researcher at Meta. You know a

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lot of people think, oh,
like Facebook knows all these things about me,

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They really don't. They know a
lot of what you did and what

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you do, but they don't know
who you are. And that's a tricky

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thing to measure the history of psychological
assessment. We're still in the dark ages,

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like we used to do clinical neuro
psyche assessments. When I went back

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to school and became a clinical mental
health counselor and worked in clinical neuropsyche and

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specialize in adventure based psychotherapy. So
that's kind of like the anthropology and my

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scheme career and all these things coming
together. But play was always the foundation

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of a lot of my life experiences, and so you know, I do

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think that play is fundamental to learning. It's it's fundamental to who we are

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as a species. And there's this
say in adventure therapy, which is show

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me how you play, and I'll
tell you who you are, and it's

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it's very true. And so I
went into gaming to kind of see can

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we measure psychology through how people play? Digital games are the largest most interactive

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source of digital media of behavior out
of any other systems. So like if

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you try to predict psychology from speech, it's pretty bad. Like most of

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us we say things we don't mean, We mean things that we don't say.

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Speech is like a very poor presentation
of who we are. And as

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you probably could you look at linguistic
anthropology, it's like it's fun to go

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out on those paths of like you
know, well, how much does language

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shape how we think? And like
the sacred war hypotheses and all these kind

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of things, But we don't know
a lot about language style, and we

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do know that it's pretty simple and
that we just as a species still miscommunicate

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a ton Like that was half my
experience, and I was doing marriage counseling

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for couples. It's like, you
guys, most mean the same thing.

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You're saying different things but totally differs. Yeah, exactly. Yeah, So

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really saw a big fish games that
which was where I was ahead of UX

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there and I was a UX director
at McCann Erickson before that. So I

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was like doing all these things,
seeing if it worked, experimenting, taking

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the next step doing it experimenting and
said hey, we can do this in

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gaming. So that's how Sulston got
founded about five years ago. Was let's

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allow let's create a human insight engine
that allows any creator in the world to

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actually understand the person they're creating for
and actually see how their creations are impacting

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that person over time. And let's
measure all this important stuff like depression,

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anxiety, addiction, verbal abuse which
people like to call toxicity, but it's

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really just well and what is verbal
abuse because that's subjective? And at what

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point does that happen? And you
measure all these things, and then you

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help creators create spaces and digital experiences
and architect them in ways that are more

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human. And I like to kind
of use an example that it's a little

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bit of a curveball, because a
lot of times when people think about Disneyland,

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they think of escapism and it's this
like fantasy land. But Disney's original

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vision for it was to prove and
show society that we can build spaces around

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play and around the human spirit.
And because he was getting criticized, like

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you just give people a place to
escape, they spend a bunch of money,

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and his comment was, well,
people do commerce here, They talk,

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they eat, they do everything that
we do as a species. The

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only difference is I build around people
and around play. We built societies around

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efficiency, and cars, and people
pay money to be in this place to

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do everything that humans would naturally do. And I know you well know this

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as an anthropologist, but it's like
if we look at our history, you

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know, you can only hunt and
gather so much, and our species spent

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most of our time in leisure,
Like the movies were kind of you know,

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we're not just all at war all
Like most people were farmers or lived

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on islands and ate off the land. And that's how sports like surfing got

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invented. Hey, we have all
this time in the world, let's stand

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on boards on the ocean and let's
do that all the time. But there

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is all this leisure and it's kind
of the nine to five and the work

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engine. That's a modern phenomena.
And so you know, we look at

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the spaces we build, and I
do think that our digital reality and how

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we construct it, we have a
chance. It's kind of like I feel

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like we have a window right now
to construct a reality that is built around

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human beats and not a reality that
is built around efficiency, because efficiency he's

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boring, Like you know, it's
like one of examples I'll use like if

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you told the Lord of the Rings
as efficiently as possible. It's like,

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yeah, there's this hobbit like if
you know, he takes a ring,

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he throws it into volcano, it
gets destroyed, he beats the bad guys

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done. Like, that's not there's
no human being in the world that's interested

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in that story. It's really efficient
version of the story. It's terrible story.

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And so how do we build and
architect our digital reality so that it's

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human and also compels people more into
the physical one and creates more of a

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harmonic state. And we're obviously far
away from So what's such a such a

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cool thing though, Yeah, yeah, you just said about five thousand things

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that I want to dive into there. But but I think this, this

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is I think such an interesting entry
point that I'm both you know, that

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is both surprising and delightful. And
I think that our listeners say, oh,

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I actually, well, i'd realize
I can connect these pieces together.

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So there's a couple of a couple
of things that I think that you're right,

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you know, that we are in
this interesting point now today where we

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have an opportunity to kind of rethink
what digital experiences are doing in our lives

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and what they can do and you
know, the two things that really stood

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out there that you share there is
one is that like knowing kind of let

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the interior self, you know,
the the eye behind the ask as it

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were, the I mean, if
there is the Descartes split of the like

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minded body, kind of peace at
all, you know. I don't know

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if you're familiar with Megan Ojiblin wrote
the book God Human Animal Machine that recently

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came out, and it's a lot
about language and metaphor, but so much

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of it is that she found.
She she's a tech sas and especially writes

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says around AI. And one of
the things that she wrote that really stuck

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with me that you mentioned something similar
is that on the one level, we

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are able to gather massive amounts of
big data from usage online. You know,

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we can we can do a hot
jar and watch where I'm clicking on

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a website. We can do eye
tracking to see what I'm looking at,

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so we can get a lot of
past behavior measurements, right, but we

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don't actually know what's happening interiorly to
someone's like subjective experience. Right now,

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We to that point don't even know
what consciousness is. Right. We know,

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we we think we're all conscious,
right, but we don't know what

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it is neurologically, we don't know
where it sits in the brain entirely.

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And that's or if it sits in
the brain or yes, right, maybe

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maybe it's in my gut right or
in my fingertips. I don't, I

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don't really know, right, or
you know, it's it's out there in

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the ether. Yeah, it's beamed
in, right. So even this,

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I think this collective piece, I
mean, this is this is something else

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that I think is is really interesting
that are we I guess this is a

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totally off the whole question, but
like, are we designing the way that

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we're kind of setting up digital experiences
in other things, like if we didn't

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think about, you know, an
outdoor adventure experience when we're putting these together,

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we kind of designed them for individuality
on one level that somebody can engage,

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especially I think digital but like outdoor, I like a game with people.

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Obviously are a rope's course, it's
it's team based. But I'm just

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trying to think about I don't know, is there are there ways to elicit

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kind of more potential collective consciousness through
experiences like this? Is that and that

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that that's total left field, I
know, But like I'm really curious about

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this from your perspective that you've seen, how can we engineer things for people

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to kind of beat together? Because
it is I think one of things that

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we have all through is species,
right, we have new or neurons.

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I can see your emotions, you
can see mine, and that kind of

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we might smile because we both like
one of us smile, that that person

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might smile back, right and feel
that way too. So it's something that

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you're right hard wired to be connected, I guess in this sense. So

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is that something that you've seen in
your work the individual versus the group?

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You know? Totally And it's also
you know, it's interesting how like certain

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things in capitalism too are good for
business as well, and like in the

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kind of twenty fifteens, and and
I actually gave a talk on on it.

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It was the talk on hyper personalization. The channel's everybody, yeah cool,

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it's it's it's it's not super interesting, but it's it's I think it's

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a it's why and why I say
it's not super interesting is because I think

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as scientists, like everything's an unfolding
and you look at something like hyper personalization,

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which was, oh, yeah,
let's let's learn all these things about

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that person and let's kind of,
you know, create an experience for them.

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But then you end up in the
Truman Show. You end up in

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this bubble where you're kind of bound
seen back and forth into your own reality.

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And what we really learned and realize, and what I learned and realize

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is it's dumb. It doesn't really
work, and it's not human. And

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so you move, you change,
you evolve, and just because you see

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something, you get some gravitas from
it. And yeah, it does type

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of personalization work better than no personalization, absolutely, Like you'll see better metrics

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as a business if you do that. However, is it better than a

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collective experience? Absolutely not. So
a lot of how our system works and

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why it works the way it does
is because of what you're bringing up.

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So we own a lot of the
patents on this because well we're kind of

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like the real Harry Potter sorting hat
in some of the stuff we do.

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So you can throw a big group
of people into our system and it's going

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to go okay. It knows hundreds
of psychological traits and everything's anonymous, So

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we never know who people are in
real life, unlike a lot of the

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big stuff, but we're finding those
things and then we're sort of creating.

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Okay, here's a group of people
that are fearless and they're really open to

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new experiences and they value nature and
etcetera, etcetera. And you start to

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form these people around cognitive clusters or
psychological clusters or as you mentioned, it's

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their interstate. It's like mindedness groups
of people. And if we think of

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like phenomenons, like phenomena like the
game of Game of Thrones, Like my

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cousin for example, she's like dragons
and all that you know that stuffs for

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nerds, and you came up and
Game of Thrones like onboarded people onto dragons

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and nerdery like because it was a
cultural component, it was like sports,

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Like you couldn't go to the bar
without people talking about Game of Thrones and

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you're like, well, if I
want to participate in society, I probably

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have to watch Game of Thrones.
And it was so well written that it

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was very hard for people not to
watch and engage with and it created this

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sort of cultural dialogue. And so
what we see in games because well,

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in real time, like we're measuring
hundreds of millions of psychological profiles, like

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even as we talk. And then
what you actually see is when you form

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those groups and you let people designed
to groups, it becomes really special.

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So like if if Game of Thrones
came out and one person watched it and

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wanted to go tell all their friends, it's not interesting. Like that's part

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of why we live life is we
want to share our experiences with with other

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people that we resonate with. And
as a society, we've never been further

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away from that. Like there's a
study that came out a couple of years

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back that was like the average American
has less than one real friend, you

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know, and and the average yeah, and and and a real friend,

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how you know. Part of how
they defined it was it's somebody that you

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can disagree with and they can disagree
with you and you're still friends. It's

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that person who can tell you,
hey, you know what, you were

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a complete idiot on Friday and you
go, oh my god, I'm so

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happy to have you. Like we
we live in a world where having that

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experience like all of a sudden,
well that's not my friend. It's like

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no, that was your only friend. Yeah, it's because the cost of

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being honest is very expensive. It's
expensive to be honest with somebody. It's

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you're gonna have to confront a potential
and backlash. And we know when we

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grew up and evolved, we had
these little societies where well, you had

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to be honest with people because that
you know, those were the forty people

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in the village and that's all you
had to work out problems you had,

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Like you can't just go to the
next town. You can't just ghost people,

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like you're going to see Bob again
on Friday and it's gonna So we're

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kind of in this you know,
modern phenomena not having to do that.

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And so what we try to work
with is, especially with the companies we

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work with, is how do you
create a sense of community over time?

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And and different communities require different ingredients, Like there's all these amazing dishes you

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can go and eat. Some need
a little more cayenne, some need a

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little more like it's sometimes you need
that spiciness in the community, you know,

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And that's how we cut We evolved
around building stories and narratives and creating

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them together. And so that's where
Soulston kind of creates these different psychological groups,

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and when you designed the group,
that's when things get really powerful.

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So if you know, like,
hey, you know, within your podcast,

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you have seven major psychological groups of
people, but three of them are

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like you're like ultimate kind of you
know group, And if you're designing your

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episodes to those groups of people,
they're going to have a better experience.

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You're going to have a better experience. The community is going to grow.

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And then it's a game design friend
who worked at Nintendo for like fifteen years.

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He described it as kind of like
the beach fire phenomena. He's from

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Washington, and he's like, you
have a you know, initially, if

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you're on a beach and it starts
to get cold, and you're in Washington

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and you're maybe the only people that
have some wood and you know, have

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some matches and things like that,
and you put a fire out? Are

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you put it out? But you
make a fire and then you're sitting around

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it and you and your friends are
the ones getting the warmth. But then

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other people start to come and they're
getting some warmth. But eventually people are

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not getting warmth because too many people
are there in that community. So then

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someone else makes another fire and then
maybe some people go over there. So

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I think community is kind of like
that. If we think of collective experiences,

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people need to be able to get
in the be able to be getting

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the warmth. And when communities scale
and grow too big, they don't in

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anything anymore. The brand can go
away. It's just like where the human

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race? What does that mean?
You know, as a collective. And

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it's interesting how when you oppose you
know, thought thought experiments, you bring

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in alliance all of a sudden.
You know, whoever those aliens were or

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might be, they might create that
collective experience all of a sudden, because

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oh I am not that. But
it's hard for our brains to oftentimes observe

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like what we are not, you
know, it's like it's unless you have

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that counter example. So that's where
yeah, we we overendex and over emphasize

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on how do we understand the groups
and our experience rather than the individuals.

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And see your experience you're crafting as
like you might see Hogwarts, like let's

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create an experience for Hufflepuff and Griffin
door, but not for Harry. That's

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not really as interesting. Yeah,
I think that that's fascinating. There's something

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I'm thinking about here here where it's
there's kind of the psychological phenomenon of you

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know Dunbar's number, right, that
there's a certain number of people that we

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can psychologically know, right, and
I think it's it's like about one hundred

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and one hundred and twenty people or
so yep, that we can we can

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actually like feel like we can we
can engage with in no well, And

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so I'm curious about this too because
there is such this unrelenting quest in capitalism

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for scale, right, it has
to grow, it has to grow,

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it has to grow. And I
think what you said right just a minute

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ago was was on point that if
you get to a certain scale around a

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community, the idea means nothing like
the community, there's nothing to really to

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latch onto. And so this is
Yeah, I think one appeal of alien

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movies is that, oh, now
we have the extraterrestrial, we can then

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say where the human rights we must
fight? You know, independence, say

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Will Smith punching an alien, Welcome
to Earth, you know, classic,

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right, But but there's interesting ideas
that when we don't have the aliens,

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and obviously this I mean there's whole
implications here for why and how we do

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scale conflict too, right, But
there's an interesting notion in terms of when

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we're just saying scale, scale,
scale, especially in digital h then we

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risk losing all that meanings. So
it sounds like that's something that you've really

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kind of built into how you think
about the way you gather data and what

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you're putting together. I think that's
really interesting and powerful because I I don't

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often hear that, you know,
in terms of always thinking about the tech

353
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and people's data stacks out there,
like thinking wisely about groups, I don't

354
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hear that, Officer. This is
a very refreshing piece. So how do

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you think about scale like that?
I mean, did you get pressure from

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outside group saying hey, you gotta
like obviously revenue scales different from like the

357
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scale of a community size, but
like how do you balance that that question

358
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of how big to build a profile
of a community with making it useful and

359
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helpful for others and clients? Yeah? I think you know that's the There's

360
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there's a lot ton unpacked there and
like ad and it's really to me like

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this this is a really exciting conversation
because if you look at like systems,

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like we had feudalism, and we
had all these different systems. Like it

363
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wasn't like someone just went and imagined, you know, a future republic that

364
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could operate off of a capitalistic sort
of It was like we had technologies that

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evolved that created these opportunities to have
systems that were different than we had before.

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And I'll give you a good example
of like two games that maybe some

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people are familiar with, but one
game was called Game of War. It

368
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was really popular, had like Super
Bowl commercials. I think like Kate Moss

369
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or something was in one of the
commercials. But the reason why they had

370
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to have that commercial was because they
had literally acquired through Facebook through targeted advertising,

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everybody they could have possibly acquired,
and those people spent money and they

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left and they churned. So they
had to go outside of Facebook, which

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is a much less comfortable world,
and they had to literally go to let's

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make a Super Bowl add to acquire
people that never game before. And that's

375
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like, I mean, that's you
know, new people. New markets bring

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00:23:41.319 --> 00:23:44.640
people in. Right now as we're
talking, there's one hundred million more people

377
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that play games every year. There's
three billion people in the world that play

378
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games. Every year, only four
four billion people have a smartphone, so

379
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basically half the population of the world
games, you know, and they'll bet

380
00:23:56.039 --> 00:23:59.200
I don't. Game has had this
with someone and I'm like, I bet

381
00:23:59.240 --> 00:24:02.279
you do. And he said,
well, as solitaire gaming, and I'm

382
00:24:02.319 --> 00:24:03.599
like yeah, he's like, oh, I play solitaire. It's like there

383
00:24:03.599 --> 00:24:07.519
you go, Like that's like,
you know, so like people don't always

384
00:24:07.720 --> 00:24:11.279
realize that they're gamers. Well,
we're all gamers. Anybody. You know,

385
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games is just play with rules and
so any human being, every human

386
00:24:15.759 --> 00:24:18.359
being has played before, so and
we've all you know, it's just digital

387
00:24:18.400 --> 00:24:22.480
gamings a little bit different. So
but if you look at you know,

388
00:24:22.559 --> 00:24:25.880
Game of War, that was their
fate and the game, you know,

389
00:24:26.039 --> 00:24:29.720
it was a lot of other companies
copied the game. They really looked up

390
00:24:29.720 --> 00:24:32.119
to it. They're like, wow, this is driving tons of revenue,

391
00:24:32.160 --> 00:24:34.240
tons of growth. It's scaling so
quickly. And you know, one of

392
00:24:34.240 --> 00:24:38.960
the things we like to talk about
is is not just sustainability, but regenerative

393
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experiences. And that's kind of a
new new kind of term we introduced.

394
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But I'll speak to that. And
you look at at the same time,

395
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there's another game called Clash of Clans
that came out, and they were both

396
00:24:49.240 --> 00:24:53.920
doing about the same amount of money
in revenue. I know some of the

397
00:24:53.920 --> 00:24:57.519
founders of super Cell who made Clash
of Clans, and one of them said,

398
00:24:57.640 --> 00:25:00.480
you know, hey, we were
actually trying to make a game that

399
00:25:00.519 --> 00:25:04.200
like brothers could could play together.
Also kind of like when they didn't want

400
00:25:04.200 --> 00:25:08.240
to want to talk anymore, I'm
I'm half finished. That's very They're from

401
00:25:08.240 --> 00:25:11.759
Finla. It's very finished. Thing
to like, we're done talking, but

402
00:25:11.880 --> 00:25:15.119
how can we still interact with each
other? And but they didn't go,

403
00:25:15.240 --> 00:25:18.920
let's go architect this experience that's just
going to scale and make a ton of

404
00:25:18.920 --> 00:25:23.359
money. Well, let's architect something
that's solving an actual, real problem and

405
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let's create an experience around that.
Well, Clash of Clans is now ten

406
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years old as a game. It's
still making a billion dollars a year,

407
00:25:32.799 --> 00:25:34.480
and so a lot of you know, if you look at companies like Patagonia,

408
00:25:34.519 --> 00:25:41.839
for example, capitalism and revenue oftentimes
is actually not at odds with doing

409
00:25:41.880 --> 00:25:45.279
things the right way. You know, it's there's a lot of options out

410
00:25:45.279 --> 00:25:48.920
there in the world. You can
you can make money the Game of Thrones

411
00:25:48.960 --> 00:25:51.720
way, or you can make money
the Clash Clans way, And if you

412
00:25:51.759 --> 00:25:56.160
want to create something that's sustainable at
the minimum, regenerative is better regenerative,

413
00:25:56.240 --> 00:26:00.599
meaning that when people use that experience
or interact with that experience, they're walking

414
00:26:00.640 --> 00:26:04.759
away from that experience with more than
what they put into it, because then

415
00:26:04.799 --> 00:26:08.000
you're actually being able to come back
to it over and over again in a

416
00:26:08.000 --> 00:26:11.960
way that's you're not going to be
addicted to it, because if you're addicted,

417
00:26:11.960 --> 00:26:15.039
you're losing, You're you know,
people only burn out and blow out

418
00:26:15.079 --> 00:26:18.599
of addictions. Having been a psychotherapist
for a lot of people who who had

419
00:26:18.599 --> 00:26:22.559
a lot of addictive issues, you
know, addictions aren't good. They're not

420
00:26:22.599 --> 00:26:25.759
good for business, they're not good
for products. So if we think of

421
00:26:25.799 --> 00:26:30.640
like a future and how we're developing
experiences at scale, it's you know,

422
00:26:30.680 --> 00:26:33.920
and it's it's not a bad thing
to have a business. Elka of the

423
00:26:33.960 --> 00:26:37.880
CEO of super Self kind of came
out and said, hey, we have

424
00:26:37.920 --> 00:26:41.759
all this revenue, but we haven't
really been growing. But you know what,

425
00:26:41.599 --> 00:26:45.960
maybe that is the cap of growth
within that space. And if you

426
00:26:47.000 --> 00:26:51.160
start messing with that and trying to
squeeze profits out of it, you might

427
00:26:51.200 --> 00:26:55.079
be actually sinking your company. So
if you think about growth, you know,

428
00:26:55.119 --> 00:26:59.440
and this is what I really like
about capitalism in this sense. There's

429
00:26:59.480 --> 00:27:02.720
a quote from Warren Buffett that's like, you know, capitalism, the good

430
00:27:02.720 --> 00:27:04.640
thing about capitalism is that it gives
people what they want. The bad thing

431
00:27:04.640 --> 00:27:08.200
about capitalism is it gives people what
they want, you know, so what

432
00:27:08.319 --> 00:27:12.359
consumers demand, Like, that's kind
of what capitalism awards. But I think

433
00:27:12.359 --> 00:27:18.039
we're starting to evolve into a society
where consumers are starting to get they're catching

434
00:27:18.079 --> 00:27:21.400
on. People are more intelligent than
they've ever been before. Like I know,

435
00:27:21.440 --> 00:27:23.599
we like to think like we're not
and idiocricy is happening, but if

436
00:27:23.640 --> 00:27:27.920
you look at the data, i
Q numbers are actually as high as they

437
00:27:27.920 --> 00:27:32.240
We don't know if that will stay
that way, but if you met someone

438
00:27:32.319 --> 00:27:34.240
from one hundred and fifty years ago, you'd be like, Wow, it's

439
00:27:34.279 --> 00:27:40.319
like people are you know, unfortunately
or fortunately, depending on what side of

440
00:27:40.319 --> 00:27:41.799
the coin you want to look at
it from. We're the smartest we've ever

441
00:27:41.839 --> 00:27:45.039
been, and I think people are
catching on too. You know, we

442
00:27:45.079 --> 00:27:49.160
even see this in our data.
People who play New experiences or going to

443
00:27:49.200 --> 00:27:53.160
new apps. They're looking more and
more for long term oriented things. So

444
00:27:53.200 --> 00:27:56.079
they're like they're going in and they're
not looking for like what's that dopamine hit.

445
00:27:56.119 --> 00:28:00.799
They're like, hey, how do
I actually jump into something that it's

446
00:28:00.839 --> 00:28:04.359
going to be fruitful for me over
time. So consumers are getting smarter,

447
00:28:04.519 --> 00:28:08.160
just like the organic food movement in
the United States, that can put pressure

448
00:28:08.200 --> 00:28:12.880
on companies to actually capitalistically deliver on
that. But then in general companies are

449
00:28:12.880 --> 00:28:17.799
realizing, wait, if I make
my experience at the very minimum sustainable but

450
00:28:18.279 --> 00:28:21.920
regenerative for people, if I'm actually
delivering on it. You know, as

451
00:28:22.000 --> 00:28:26.039
humans, if we feel better,
if we're like ooh, like I feel

452
00:28:26.079 --> 00:28:30.000
great at we tend to and obviously
that can end up in the addiction addictive

453
00:28:30.039 --> 00:28:33.400
realm with drugs, but if it's
a sustainable thing, like you working out.

454
00:28:34.240 --> 00:28:37.960
The problem with working out is that
for a lot of people, as

455
00:28:37.960 --> 00:28:40.960
a high, you know, ramp
up to do it, but then after

456
00:28:41.000 --> 00:28:41.880
we do it, we're like,
man, I wish I did that more.

457
00:28:42.279 --> 00:28:45.480
But those kind of things, we
tend to do those things over the

458
00:28:45.519 --> 00:28:48.440
period of our entire life, and
so as a company, it's like,

459
00:28:48.480 --> 00:28:52.480
well, what would you rather have
someone that spends tons of money and then

460
00:28:52.680 --> 00:28:56.839
leaves your product forever or spends a
little bit of money over a longer period

461
00:28:56.880 --> 00:29:02.279
of time, Because then you can
predict revenue, you can predict how you

462
00:29:02.319 --> 00:29:04.720
allocate budget, you can predict how
you allocate resources, and then you can

463
00:29:04.720 --> 00:29:08.680
take some of the same theory or
ethos and maybe bring it to other markets,

464
00:29:08.720 --> 00:29:14.400
and eventually capitalism will crowd out the
world of human wants and needs.

465
00:29:14.480 --> 00:29:19.400
It's like you can't just exponentially grow
against there's enough a point where everyone's going

466
00:29:19.440 --> 00:29:23.160
to occupy a space on that on
that map. But what you can do

467
00:29:23.400 --> 00:29:26.599
is you can compete on experience.
And I think that's the world we now

468
00:29:26.640 --> 00:29:30.240
are living in is you know,
we're not competing on product and price anymore,

469
00:29:30.559 --> 00:29:33.960
but the company is the future need
to compete on experience. And if

470
00:29:33.960 --> 00:29:37.240
we're competing on experience, we need
to compete on health, well being,

471
00:29:37.480 --> 00:29:41.359
community. What is you have to
break down fundamentally, like what does it

472
00:29:41.400 --> 00:29:45.799
mean to be human? And part
of that is play and experiencing joyful things

473
00:29:45.839 --> 00:29:51.279
together as a community. So you
can't do that and you're in the experience

474
00:29:51.319 --> 00:29:56.000
economy that we've now entered good luck. So it's it's actually I do think

475
00:29:56.039 --> 00:30:02.200
we're in a new new form of
capitalism and people don't full there's there's companies

476
00:30:02.200 --> 00:30:04.160
that are leading the way and then
companies that are grasping it. And just

477
00:30:04.240 --> 00:30:08.799
like the Fortune five hundred list from
fifty years ago, half those companies aren't

478
00:30:08.799 --> 00:30:15.400
even around anymore. So that's that's
a fascinating point and I think an important

479
00:30:15.400 --> 00:30:21.000
reminder that even as we think about
economic systems themselves evolve along with people in

480
00:30:22.519 --> 00:30:25.880
I love the reference how I have
to think about Okay, oftentimes I feel

481
00:30:25.920 --> 00:30:27.920
like idiocracy is in fact taking place
in that and that might judge new,

482
00:30:29.559 --> 00:30:32.599
but yeah, you know that that
data points out that we are actually as

483
00:30:32.640 --> 00:30:34.680
smart as we've ever been, as
intelligent as we've ever been. And I

484
00:30:34.720 --> 00:30:38.559
think what's really cool about that,
and and I think you know brings out

485
00:30:38.559 --> 00:30:44.880
the optimist in me. Is this
idea that you know, as you're you're

486
00:30:44.880 --> 00:30:47.599
finding both in your data and and
we've seen two that folk who are looking

487
00:30:47.640 --> 00:30:51.359
for these more long term experiences are
things that they can have for that kind

488
00:30:51.359 --> 00:30:55.000
of better relationship with you know,
their their favorite characters, their favorite games,

489
00:30:55.000 --> 00:30:57.440
experiences with brothers playing games, but
also with the with the you know,

490
00:30:57.519 --> 00:31:03.400
games themselves. And this is an
interesting idea of what is it that

491
00:31:03.440 --> 00:31:06.839
people are actually gearing and moving towards. And because we've seen i mean,

492
00:31:06.880 --> 00:31:08.920
you know, to kind of remind
us of the point we saw we were

493
00:31:08.920 --> 00:31:12.039
talking about up top two that there
has been you know, all data has

494
00:31:12.079 --> 00:31:15.640
pointed towards that there's been a rise
of mental health issues when it comes to

495
00:31:15.759 --> 00:31:19.200
social media use. And social media
is kind of like the the I don't

496
00:31:19.200 --> 00:31:23.599
know, the zeitgeist extraterrestrial of our
world. That's like kind of pointing this

497
00:31:23.640 --> 00:31:26.880
is the kind of thing we're looking
back saying them it was. We probably

498
00:31:26.920 --> 00:31:29.519
didn't handle that very well, you
know. And this is where like the

499
00:31:29.640 --> 00:31:32.759
entire decentralized movement also kind of came
up in a response a little bit to

500
00:31:32.759 --> 00:31:33.880
this idea of like what are you
doing with my data? What access do

501
00:31:33.920 --> 00:31:37.240
I have to it? Yeah,
but then also this this notion of what

502
00:31:37.240 --> 00:31:41.119
are people looking for and how do
we help deliver these ideas? And so

503
00:31:41.319 --> 00:31:45.279
I love the fact that what's emerging
from this in your work is we do

504
00:31:45.359 --> 00:31:48.400
have to ask what is it that's
that's it means to be human today,

505
00:31:48.640 --> 00:31:52.079
especially as we have new kinds of
technologies. I mean, like, obviously

506
00:31:52.119 --> 00:31:55.720
this is a question on so many
people's minds with the consumer side rise of

507
00:31:55.720 --> 00:31:56.680
generative A. I mean, I
has been around for a long time,

508
00:31:56.759 --> 00:31:59.599
right, but now it's like I
can I can chat with it, so

509
00:31:59.640 --> 00:32:02.319
it feels new. But you know, there is this interesting question that that

510
00:32:02.400 --> 00:32:07.200
I remember I saw a piece a
few months ago, but that when when

511
00:32:07.279 --> 00:32:09.839
chat GPT was just becoming you know, more more popular and we're just more

512
00:32:09.920 --> 00:32:13.839
well known. That there was a
you know, a piece on tech Crunch

513
00:32:13.839 --> 00:32:15.480
that was pointing out that you know, Google has a way to make music

514
00:32:15.519 --> 00:32:19.359
now through like you know, text
to music, which obviously, now this

515
00:32:19.400 --> 00:32:21.839
is going to sound not not not
the exciting that I'm saying it here in

516
00:32:22.559 --> 00:32:25.119
June twenty twenty three, But before
it was really this more well known other

517
00:32:25.160 --> 00:32:28.680
piece, it was a scared of
scary idea of like, look, engineers

518
00:32:28.720 --> 00:32:34.480
are really excited to help solve top
mid Mike engineers are really excited to solve

519
00:32:34.519 --> 00:32:37.200
for the challenge of music creation.
Now, if you're listening to the podcast,

520
00:32:37.200 --> 00:32:39.200
you can't see, but behind me
there's a bunch of keyboards as a

521
00:32:39.279 --> 00:32:43.480
musician. I was horrified at the
idea of trying to solve for music creation.

522
00:32:43.559 --> 00:32:45.319
It's like that's something that I need
to do both literally for play and

523
00:32:45.440 --> 00:32:47.960
as a form of my own,
you know, own therapy. And this

524
00:32:49.000 --> 00:32:51.759
is interesting question in terms of,
you know, what it raised in me

525
00:32:51.960 --> 00:32:53.799
is what is it that we're trying
to solve for with some of these technologies,

526
00:32:53.839 --> 00:32:57.799
Like what is the point really of
solving for making music? Yes,

527
00:32:57.839 --> 00:33:00.200
if I can't write music or I
don't want to write my own podcast theme

528
00:33:00.240 --> 00:33:01.960
song, shure, you know,
I'm going to use music stams anyway.

529
00:33:02.119 --> 00:33:05.680
But you know, we think about
that for ad creative, for writing for

530
00:33:05.759 --> 00:33:07.640
essays and all other kind of things
you can do through text based energy of

531
00:33:07.680 --> 00:33:09.960
AI. But it is this question
of like, yes, on one level,

532
00:33:10.000 --> 00:33:14.599
I think there's there's value in terms
of helping cut down on drudgery,

533
00:33:14.799 --> 00:33:17.279
like in terms of like repetitive tasks
that aren't that interesting. But at the

534
00:33:17.319 --> 00:33:21.480
broader sense, when we're thinking about
I'm solving for either music creation or like

535
00:33:21.480 --> 00:33:23.960
cutting down and editing a podcast and
these things are helpful, there is this

536
00:33:24.039 --> 00:33:27.160
kind of in between road we're asking
this question of like, well, what

537
00:33:27.240 --> 00:33:29.519
is it what's worth solving? Right, what are we trying to solve in

538
00:33:29.559 --> 00:33:30.759
this case? And so I think
what I hear you kind of sharing it?

539
00:33:30.799 --> 00:33:36.039
This is this is sparking this idea
in terms of the experiences between being

540
00:33:36.039 --> 00:33:37.720
able to practice play music versus using
a tool that helps me create it,

541
00:33:37.759 --> 00:33:39.680
being able to write an essay,
write a book, write a blog for

542
00:33:39.759 --> 00:33:43.680
us versus having a tool to it
for me and saving me time. I

543
00:33:43.680 --> 00:33:45.920
mean, I'm curious does that resonate
it all in terms of like how we're

544
00:33:45.920 --> 00:33:50.000
thinking about what's the place of being
human in what's the place of technology in

545
00:33:50.200 --> 00:33:52.039
being human? I guess is the
way to ask that? Do we see

546
00:33:52.039 --> 00:33:53.480
that play in your work? Yeah, Adam, And that's I mean,

547
00:33:53.519 --> 00:33:58.559
that's a big part why Soulston exists, because how do we know who we

548
00:33:58.599 --> 00:34:02.480
are if we can't measure measure who
we are? And the point is,

549
00:34:02.519 --> 00:34:05.440
like, you know, if you
look at the kind of the tenets of

550
00:34:05.720 --> 00:34:10.480
clinical neuropsychology, like why why do
we do neuropsychological assessment with patients? Well,

551
00:34:10.639 --> 00:34:15.400
one, humans are poor observers of
our own cognition. Our brains can

552
00:34:15.480 --> 00:34:20.119
literally not observe ourselves. And that's
part of why anthropologists exists and why we

553
00:34:20.159 --> 00:34:23.840
have things like participant observation and because
you need a person who's very good at

554
00:34:23.880 --> 00:34:28.719
observing. And what is when you're
a subjective being? What is objective?

555
00:34:28.840 --> 00:34:32.199
What is a way of objectively observing
a group of people? And that's where

556
00:34:32.199 --> 00:34:36.360
ethnography and all this cool stuff comes
from. But you know, so,

557
00:34:36.519 --> 00:34:39.280
yeah, we're bad at observing our
own we're bad observing each other's cognition.

558
00:34:39.719 --> 00:34:43.480
I have no idea what you actually
thinking right now. You have no idea

559
00:34:43.519 --> 00:34:45.039
what I'm thinking. Sometimes we don't
know what we're thinking, it's all.

560
00:34:45.079 --> 00:34:47.920
And also because of that, you
know, having ways to measure it.

561
00:34:49.480 --> 00:34:52.639
Psychological assessment is the best way we
have today to increase our own levels of

562
00:34:52.639 --> 00:34:55.119
self awareness. Like, oh,
I didn't know I was like that.

563
00:34:55.280 --> 00:34:59.239
I'm definitely like that. Well here's
the risks of being like that. Okay,

564
00:34:59.360 --> 00:35:01.159
oh you're really really high on openness, and you like you'll have to

565
00:35:01.199 --> 00:35:05.079
travel and you have to move all
over the place. But you know what,

566
00:35:05.239 --> 00:35:08.400
that's might make it challenging when you're
forty years old and you look back

567
00:35:08.440 --> 00:35:12.000
and you're like, wait, I
actually really wanted a family, and well

568
00:35:12.039 --> 00:35:15.440
you might have to think about openness
differently, and yes, you have that

569
00:35:15.519 --> 00:35:19.559
trade and I like it's kind of
like nature versus nurture, and that's part

570
00:35:19.599 --> 00:35:22.679
of what we're solving for too.
And the truth of like kind of what

571
00:35:22.719 --> 00:35:24.840
we see is there's you know,
some people are more nature and some people

572
00:35:24.880 --> 00:35:28.760
are more nurture. But when you
look at your parents and whether you like

573
00:35:28.800 --> 00:35:30.840
it or not, there's parts of
them that are you. And I always

574
00:35:30.840 --> 00:35:35.960
said when I had patience, you
know your dad if if he's got this

575
00:35:36.079 --> 00:35:37.480
kind of you know, like overactive, a big deala and a lot of

576
00:35:37.519 --> 00:35:42.159
anger issues, and you have some
of that going on too. The cool

577
00:35:42.199 --> 00:35:45.119
thing about being you is about sixty
percent. And this is just really broad

578
00:35:45.239 --> 00:35:49.840
stroke. You know, gets to
choose how you express who you are,

579
00:35:50.199 --> 00:35:52.519
and that's where you get to.
That's the free agency. That's the so

580
00:35:52.559 --> 00:35:55.480
when you get angry, you can
use that, you can use sublimation and

581
00:35:55.519 --> 00:35:59.280
you can take that and you can
go, hey, what are the good

582
00:35:59.280 --> 00:36:01.519
things I'm going to do so that
other people don't, you know, receive

583
00:36:01.559 --> 00:36:06.239
the end of this and that that
doesn't happen. And so like there's that

584
00:36:06.360 --> 00:36:09.440
that element that's there. And so
when you bring that back to today and

585
00:36:09.480 --> 00:36:13.840
technology, and you know there's these
memes just to go back to what you're

586
00:36:13.880 --> 00:36:15.360
talking about. You know, it's
like, but I thought AI was going

587
00:36:15.400 --> 00:36:19.119
to do all the boring tasks and
said it's you know, painting and making

588
00:36:19.199 --> 00:36:22.480
music and all those kind of things. You know, and this is this

589
00:36:22.519 --> 00:36:27.079
is just a personal belief. But
if you look at history, we've been

590
00:36:27.119 --> 00:36:30.719
through this so many times before,
Like if you study the Industrial Revolution,

591
00:36:30.400 --> 00:36:35.440
same thing, if you go back
to like when bronze was invented, same

592
00:36:35.440 --> 00:36:37.679
thing. You know, but I'm
the person that drags the plow around.

593
00:36:37.719 --> 00:36:42.960
It's like, well, no,
there's this you don't have to be anymore.

594
00:36:43.079 --> 00:36:46.679
And and it comes back to like
utilitarianism. There's a good book I

595
00:36:46.760 --> 00:36:51.039
like called ek Guy. You know, it's just like Japanese principle of purposeful

596
00:36:51.039 --> 00:36:53.840
work and purposeful living. And so
what happens is, you know when when

597
00:36:53.840 --> 00:36:59.000
people feel that their purpose is being
taken away, they're like, if you

598
00:36:59.280 --> 00:37:01.719
like, I don't want anything to
do with this, like whatever this AI

599
00:37:01.800 --> 00:37:06.039
stuff is. And if I'm an
artist, if I'm a musician, like

600
00:37:06.199 --> 00:37:08.519
this is it's doing the human stuff. And wow, it's actually pretty good

601
00:37:08.559 --> 00:37:14.599
at it. And the reality is
if we look at all the technology we

602
00:37:14.679 --> 00:37:16.719
built today, I don't I don't
think it's hard to argue with the fact

603
00:37:16.719 --> 00:37:21.039
that there's a lot of really,
really bad music out there. There's a

604
00:37:21.079 --> 00:37:23.760
lot of really bad art, So
we created the ability to create a lot.

605
00:37:24.199 --> 00:37:28.599
And if you look at like back
when Mozart or Bach or these kind

606
00:37:28.639 --> 00:37:31.559
of people made music, they made
music for very If we talked about audiences,

607
00:37:31.840 --> 00:37:37.280
a very specific layer of society,
and most of that layer of society

608
00:37:37.320 --> 00:37:40.320
had grown up playing the piano,
playing playing, you know, some sort

609
00:37:40.360 --> 00:37:45.000
of instrument. So it was musicians
music. It was music for musicians.

610
00:37:45.280 --> 00:37:49.679
And when you've played an instrument,
your ears different. You can hear songs

611
00:37:49.679 --> 00:37:52.199
differently, you can listen to things
differently. A perfect example is that Hey

612
00:37:52.280 --> 00:37:55.840
Yah song that came out by Outcast. You know, we took data science.

613
00:37:55.840 --> 00:37:59.039
We looked at that song and we're
like, this is going to be

614
00:37:59.039 --> 00:38:04.360
a hit. Song came out,
it performed terribly, and the music companies

615
00:38:04.360 --> 00:38:07.679
were like, this doesn't make any
sense at all. They hired some researchers,

616
00:38:08.280 --> 00:38:13.400
did a bunch of studies, figured
out what's going on. The song

617
00:38:13.800 --> 00:38:19.480
was too far away from the average
American's ear. And so what they did

618
00:38:19.599 --> 00:38:21.920
was did an analysis on the radio
and looked at, well, what are

619
00:38:21.920 --> 00:38:24.800
the two songs that are the most
similar that outcast song and they put they

620
00:38:24.800 --> 00:38:29.760
told all the radio stations Sandwich.
It put it in between the two songs

621
00:38:29.800 --> 00:38:34.079
that are the most similar Boom,
one of the most selling songs of all

622
00:38:34.119 --> 00:38:37.519
time. And so if we look
at what AI and art, you know,

623
00:38:37.719 --> 00:38:44.119
there every technology that that we've created
in the past, we start out

624
00:38:44.159 --> 00:38:47.199
by misusing it. When we look
at TikTok mental health. I always say,

625
00:38:47.239 --> 00:38:51.119
like, you know, if if
you think that, you know,

626
00:38:51.280 --> 00:38:55.159
AI hasn't surpassed you know, and
because of humanity, because you know it's

627
00:38:55.280 --> 00:38:59.480
quote AI, because it's really machine
learning. We haven't developed a general AI

628
00:38:59.559 --> 00:39:02.280
yet. Like chat GPT is not
a general AI. It's not actually it's

629
00:39:02.320 --> 00:39:07.679
it's an advanced version of Google that's
conversational. But if you if you look

630
00:39:07.719 --> 00:39:15.360
at kind of what we've done today, it's not that smart. It's it's

631
00:39:15.440 --> 00:39:19.480
good, but it's heading in a
direction where it's another tool, just like

632
00:39:19.519 --> 00:39:22.440
all these other tools that humanity is
built before. And we go from misusing

633
00:39:22.440 --> 00:39:25.519
the tool to figuring out rules to
figuring out how to use it, and

634
00:39:25.559 --> 00:39:30.360
I think what's actually going to come
from the music side and the image side

635
00:39:30.360 --> 00:39:34.440
because I happen to be in those
worlds too. We're going to start to

636
00:39:34.440 --> 00:39:37.599
get a lot more really good music, and it's going to force artists to

637
00:39:37.639 --> 00:39:40.239
think about mediums that they haven't explored
before. If you still look at a

638
00:39:40.320 --> 00:39:45.840
Michaelangelo's sculpture and you give an AI
with a chisel a direct three D print

639
00:39:45.840 --> 00:39:50.920
of it, you compare them next
to each other, you're not getting the

640
00:39:50.960 --> 00:39:53.480
same thing, and it's definitely not
going to be able to create something new,

641
00:39:53.519 --> 00:39:58.079
at least today anyway. But I
think it's humanity. We've always adapt

642
00:39:58.079 --> 00:40:00.639
We're such an adaptive species, and
so I think it's going to force that.

643
00:40:00.719 --> 00:40:06.079
And then with the attention conversation like, Okay, yeah, AI can

644
00:40:06.119 --> 00:40:07.880
beat the just you know, one
of the best chess players in the world,

645
00:40:07.960 --> 00:40:10.280
but it can't beat them at checkers. You know, it's not general,

646
00:40:10.639 --> 00:40:15.559
but AI or machine learning in general
is pretty much better than any human

647
00:40:15.599 --> 00:40:20.559
being at commanding their own attention and
the ability to come in. You know,

648
00:40:20.599 --> 00:40:23.440
you get on doom scrolling and then
you start going like maybe you're a

649
00:40:23.440 --> 00:40:30.400
Tibetan Buddhist muk and every post you
look at you're actually understanding and observing and

650
00:40:30.480 --> 00:40:35.840
taking it all in. And that's
the dangers of passive scrolling is you're unconsciously

651
00:40:35.920 --> 00:40:40.039
consuming, where games are active media, so you're not You're never unconsciously consuming

652
00:40:40.039 --> 00:40:43.719
in a game. You're always consciously
consuming. And that's why if you look

653
00:40:43.760 --> 00:40:46.280
at health research with gaming, even
though tons of people have tried to make

654
00:40:46.320 --> 00:40:51.639
games out to be onhealthy, it's
overwhelmingly good for you. Passive media is

655
00:40:52.000 --> 00:40:54.599
not. And I think that's where
we see some of that transition into games

656
00:40:54.880 --> 00:40:58.159
and a lot of the games that
are coming out, you know, it's

657
00:40:58.159 --> 00:41:01.800
how do we put the human into
visual as the creator in the experience as

658
00:41:01.840 --> 00:41:07.400
the architect. And I do think
that a lot of the generative AI that's

659
00:41:07.400 --> 00:41:09.599
coming out, Okay, I have
a hypothesis for new painting. I'm gonna

660
00:41:09.639 --> 00:41:14.800
do let's go on mid journey,
generate a bunch of different ideas for that,

661
00:41:15.039 --> 00:41:17.519
and then I'll go paint it.
And it's incredible. You almost have

662
00:41:17.639 --> 00:41:22.119
this like sidekick that's there, and
then you can create something that from an

663
00:41:22.119 --> 00:41:25.800
inspiration. You know, inspiration is
not on demand, and AI, I

664
00:41:25.800 --> 00:41:30.880
think you know, being a sparring
partner for us for creativity, whether it's

665
00:41:30.960 --> 00:41:36.400
music, imagery. What Sulston does
is we're basically the AI of human understanding

666
00:41:36.679 --> 00:41:39.000
and the AI of discovery. So
now I understand who I am, what

667
00:41:39.159 --> 00:41:44.400
people, places and things work with, what fit me, and what are

668
00:41:44.440 --> 00:41:46.599
good for me over time. So
you can take those images from mid journey

669
00:41:46.719 --> 00:41:50.639
or you know, some music that
gets created and that's going to be a

670
00:41:50.679 --> 00:41:55.280
whole legal craziness when you know there's
a jay Z, Christina and Aguilera mashup

671
00:41:55.320 --> 00:42:00.960
that some AI created, and you
know, I p for that, Like

672
00:42:00.000 --> 00:42:04.199
if we thought Napster was bad,
you know, for those people who were

673
00:42:04.400 --> 00:42:07.400
alive, Like we thought that was
bad. This is going to be nuts,

674
00:42:07.519 --> 00:42:09.199
but we're going to come out of
it on the other side. And

675
00:42:09.239 --> 00:42:15.119
I think back to understanding audiences.
You know, there was this explosion of

676
00:42:15.320 --> 00:42:19.280
in America anyway of music that happened
in the nineties where you could go and

677
00:42:19.320 --> 00:42:22.840
listen to like a Nirvana or a
Foo Fighters or all these different bands of

678
00:42:22.880 --> 00:42:30.239
you know, a Biggie Tupac.
This is this beautiful creative spark that happened,

679
00:42:30.559 --> 00:42:31.960
and it was this kind of time
where there was a lot of like

680
00:42:32.000 --> 00:42:37.159
the really good musicians, CDs happen, money happen, and all this money

681
00:42:37.239 --> 00:42:43.360
was there from a capitalistic perspective to
fund that reality. And then we kind

682
00:42:43.360 --> 00:42:45.320
of did a little down slope here, and I think what will happen is

683
00:42:45.760 --> 00:42:50.719
with the generative stuff, we're going
to see another boom, but it's not

684
00:42:50.840 --> 00:42:52.840
going to be what we necessarily thought
it was. But I would expect that

685
00:42:52.880 --> 00:42:57.639
there's would be more music that we
resonate with than ever before. And I

686
00:42:57.679 --> 00:43:00.960
really like, you know, if
food is, you know, something that

687
00:43:00.000 --> 00:43:05.280
sustains us and keeps us alive,
and I do think that music and part

688
00:43:05.320 --> 00:43:08.239
of why it's so fundamental is it's
really food for our nervous system. It's

689
00:43:08.239 --> 00:43:13.000
something that every human being neat.
I've never met a human being that,

690
00:43:13.440 --> 00:43:16.519
you know, didn't relate to music. And I've seen a lot of different

691
00:43:16.519 --> 00:43:20.800
types of people when I was a
psychotherapist, and you know, it's this

692
00:43:20.960 --> 00:43:24.519
it's this thing that our nervous system
uses and leverages and it's innate. It's

693
00:43:24.559 --> 00:43:28.559
fundamental to who we are. So
when engineers say, like engineers want to

694
00:43:28.559 --> 00:43:30.000
solve for things, that's what they
do. So we want to solve for

695
00:43:30.119 --> 00:43:35.360
music. They're what they're saying is, well, we want to solve probably

696
00:43:35.360 --> 00:43:37.039
saying for how do we feed our
nervous system. You know, they don't

697
00:43:37.039 --> 00:43:40.280
know what they mean that, but
they're trying to solve a problem. And

698
00:43:40.440 --> 00:43:44.280
you know, music is you know, I think birds and humans like I

699
00:43:44.320 --> 00:43:45.800
forget what part of our brain it
is, but it's like when you can

700
00:43:45.880 --> 00:43:50.760
carry a rhythm and nod your head
like there's certain animals that have that.

701
00:43:51.039 --> 00:43:53.000
It's innate. It's innate to who
we are. It's a part so played

702
00:43:53.039 --> 00:43:55.719
a role in our evolution, It
played a role in our species. It

703
00:43:55.719 --> 00:43:59.320
played a role and how we connect
to each other, how we have collective

704
00:43:59.360 --> 00:44:02.880
experiences. And I think if you
know, we've all been to concerts before,

705
00:44:02.920 --> 00:44:07.159
we're like, man, this band
is not as good live as they

706
00:44:07.199 --> 00:44:09.639
are on the radio. Or you
know, we've been to concerts before,

707
00:44:09.639 --> 00:44:15.360
we're like that was this woe?
Like what happened? It was this you

708
00:44:15.400 --> 00:44:20.760
know, religious experience or something like
that. And I think humans naturally want

709
00:44:20.760 --> 00:44:25.559
to unfold into deeper layers of experience
and connection. And I do think that

710
00:44:25.880 --> 00:44:29.920
this is part of why Sulston's here. I think there's a couple of paths

711
00:44:29.960 --> 00:44:31.960
we can go down right now with
all the mL stuff that's doing. And

712
00:44:32.320 --> 00:44:36.599
one is I think there's a quote
from all this Huxley that the end of

713
00:44:36.880 --> 00:44:42.199
technological evolution is a human brain and
event, and that's the sort of dystopic,

714
00:44:42.440 --> 00:44:45.599
you know, view of this whole
thing, and I think that could

715
00:44:45.599 --> 00:44:49.599
happen, that could be a reality. But going back to the very first

716
00:44:49.599 --> 00:44:52.800
part of this conversation, if we
think about it more like Disney, if

717
00:44:52.800 --> 00:44:58.280
we think about it more like a
European city that was organically built rather than

718
00:44:58.559 --> 00:45:02.119
grid based city that we're built around
efficiency, I think we can take this

719
00:45:02.159 --> 00:45:06.679
whole thing. And now, if
you look at a lot of the artists

720
00:45:06.719 --> 00:45:10.679
that are really doing incredible things with
like mid Journey or some of the Dolly

721
00:45:10.800 --> 00:45:15.199
these kind of things, they're the
ones who are the best set asking questions

722
00:45:15.280 --> 00:45:19.760
and that's something that's very human.
So it's sort of changing the skill set.

723
00:45:19.800 --> 00:45:22.760
Just like when we had the industrial
Revolution, the skill set gets changed.

724
00:45:22.760 --> 00:45:27.280
And now if you're an artist that
knows how to ask really good questions

725
00:45:27.360 --> 00:45:30.199
to mid Journey and leverage mid Journey
in a really good way, there's gonna

726
00:45:30.199 --> 00:45:35.079
be some famous mL artist that comes
out in the next you know, five

727
00:45:35.159 --> 00:45:37.320
years, who is just so good
at that. But they would have never

728
00:45:38.000 --> 00:45:42.519
been Picasso. They just happen to
be born at this time with this technology

729
00:45:42.559 --> 00:45:45.280
that allow them to leverage this ability
to create. And I come back to

730
00:45:45.400 --> 00:45:50.880
art like, because design we help
design. That's what Sulston does. We

731
00:45:50.920 --> 00:45:54.000
work with companies and design is where
form meets function. I'm sitting in a

732
00:45:54.039 --> 00:45:57.440
chair. It's a design thing.
We need to sit down. But it

733
00:45:57.480 --> 00:46:00.239
needs to you know, it needs
to be aesthetic, it needs to feel

734
00:46:00.280 --> 00:46:04.079
good. And these are all bonus
points. But it's like art, you

735
00:46:04.079 --> 00:46:07.800
know, it doesn't really form.
And I think this is where people get

736
00:46:07.159 --> 00:46:13.840
get a little bit squeamish because art
doesn't need to have a purpose and art

737
00:46:14.320 --> 00:46:17.079
is you know, design gives us
how and what and art is really what

738
00:46:17.159 --> 00:46:22.559
gives us why. And so it's
almost like you're having a why conversation with

739
00:46:22.639 --> 00:46:27.960
these art based ais and through that
maybe we get too deeper levels of meeting

740
00:46:28.599 --> 00:46:30.760
I don't know, you know,
like I think that there's a lot of

741
00:46:30.840 --> 00:46:34.519
art out there that has been the
driving force for a lot of a lot

742
00:46:34.519 --> 00:46:37.880
of science. Now I think that's
that's right, and I mean even you

743
00:46:37.920 --> 00:46:39.480
know, to hearken to your Divinci
quote before too, right, that like

744
00:46:39.480 --> 00:46:43.280
the art and the art of science
and science art, how they come together,

745
00:46:43.440 --> 00:46:49.679
I think in really deeply in profound
ways, and that design today I

746
00:46:49.679 --> 00:46:52.719
love that idea too, just thinking
about you know, who is the you

747
00:46:52.760 --> 00:46:58.599
know, future of Michelangelo of mL
prompt engineering, right, and they can

748
00:46:59.480 --> 00:47:01.880
they can like you know, somehow
make a three D sculpture out of cheese

749
00:47:01.920 --> 00:47:05.360
with with the with the printer.
You know that that isn't like the most

750
00:47:05.360 --> 00:47:08.119
beautiful thing that we've seen. Yeah, but this kind of I think it's

751
00:47:08.119 --> 00:47:13.639
really this fascinating point in terms of
you know, how do we is it

752
00:47:13.639 --> 00:47:15.679
going to sound like a dead joke
like it's the it's the other kind of

753
00:47:15.840 --> 00:47:19.960
y combinator w h Y right,
in terms of bringing together the best ideas

754
00:47:19.960 --> 00:47:22.719
that we can then build them to
help people, you know, have new

755
00:47:22.760 --> 00:47:25.679
ideas and new experiences. And so
thinking about that with with Sulston itself too

756
00:47:25.800 --> 00:47:30.239
that you know, it's something you
said there to that also struts me is

757
00:47:30.280 --> 00:47:34.000
that like this is kind of the
the AI tools around like human discovery itself

758
00:47:34.039 --> 00:47:37.559
and kind of knowing ourselves better and
so I'm curious even just to dig into

759
00:47:37.599 --> 00:47:40.679
that a little bit in terms of
you know, in terms of a service

760
00:47:40.679 --> 00:47:45.400
offering and kind of a product itself
you typically work with. Is a kind

761
00:47:45.400 --> 00:47:46.920
of other designers that their game companies
that are developing, and you want to

762
00:47:46.920 --> 00:47:51.000
help them know their audiences better.
Is it is? It is there like

763
00:47:51.039 --> 00:47:53.280
designs on like being a B T
C version where I can go in there

764
00:47:53.320 --> 00:47:57.000
and like put myself in or like
me as a podcaster, Like I'm curious,

765
00:47:57.079 --> 00:48:00.000
like how they thinking about the ecosystem
of what the offering could do because

766
00:48:00.159 --> 00:48:04.559
the idea, I think it is
incredibly compelling. Because one like to actually

767
00:48:04.559 --> 00:48:09.679
see functional and ethical social science applications
of like you know, models and like

768
00:48:09.760 --> 00:48:15.480
from from psych evaluations for example,
into getting to know folks and audiences scale.

769
00:48:15.639 --> 00:48:16.400
It is both incredibly important, right, I mean, I think we

770
00:48:16.440 --> 00:48:20.840
have we have an extra layer of
work to do as social scientists, to

771
00:48:20.840 --> 00:48:23.760
say, like is our application of
our methods ethical and in these areas I

772
00:48:23.800 --> 00:48:27.320
mean, I think should be part
of any design, right. But you

773
00:48:27.360 --> 00:48:30.480
know, since we're sort of newer
to the field in design, in in

774
00:48:30.719 --> 00:48:35.239
you know, product development, you
know, I think there's extra owners there.

775
00:48:35.239 --> 00:48:37.880
So I'm curious about this this kind
of process in terms of like how

776
00:48:37.880 --> 00:48:42.039
are we thinking about kind of a
business model here of like who this is

777
00:48:42.039 --> 00:48:45.199
form and how it can kind of
move in different ways. And I guess

778
00:48:45.239 --> 00:48:47.039
I'll start with that question that kind
of we can build from there. But

779
00:48:47.119 --> 00:48:51.800
yeah, I do frame that up. Yeah, So you know, Soulston

780
00:48:52.079 --> 00:48:54.159
is the way to think of it
as it's basically this living, breeding,

781
00:48:54.280 --> 00:49:01.519
human insight engine that's allowing you to
understand your audience in a real time fashion.

782
00:49:02.199 --> 00:49:07.079
So we're looking at these different like
minded groups, we're understanding their psychology,

783
00:49:07.119 --> 00:49:10.840
and then in kind of like a
very base layer version of the matrix,

784
00:49:12.280 --> 00:49:15.280
we're allowing any developer to be able
to adapt that experience to people.

785
00:49:15.360 --> 00:49:19.719
So, for example, eve Online, it's like a twenty year old game.

786
00:49:20.159 --> 00:49:22.840
You know, we developed, we
saw, oh hey, look there's

787
00:49:22.840 --> 00:49:25.800
all these people that are high on
altruism that are not making it through the

788
00:49:25.840 --> 00:49:30.599
first seven days of the experience.
Well, what if we allowed all those

789
00:49:30.679 --> 00:49:35.760
ideas to be able to do more
altruistic things in the game to help other

790
00:49:35.800 --> 00:49:39.960
people through that first seven days twenty
year old game. They ab tested everything

791
00:49:40.000 --> 00:49:44.440
you could possibly ab tests to do
to get more people through the first seven

792
00:49:44.519 --> 00:49:49.079
days they implemented that based off Sulsan, twenty percent more people are making it

793
00:49:49.079 --> 00:49:52.880
through the first time experience. So
you know, and people come out they're

794
00:49:52.920 --> 00:49:54.400
like that was awesome, Like what
like why was that? Look, we're

795
00:49:54.480 --> 00:49:58.079
letting people be an expression of who
they are a little bit more. If

796
00:49:58.079 --> 00:50:00.480
you're altruistic and you want to be
help pole and you know, ultimately,

797
00:50:00.599 --> 00:50:05.679
like what we like to say is
our product is really limited by two things.

798
00:50:05.679 --> 00:50:08.639
It's limited by the imagination of the
company we work with and by their

799
00:50:08.679 --> 00:50:14.639
tech stack. And so game companies
have incredible tech stacks typically where you can

800
00:50:14.880 --> 00:50:21.920
create these mL driven levels, adaptive
systems. Maybe you really value nature and

801
00:50:21.960 --> 00:50:24.880
you're really open to open a new
experiences, and we know that for some

802
00:50:24.920 --> 00:50:30.880
reason that that correlates with, you
know, anxiety reduction when there's a nice

803
00:50:30.960 --> 00:50:35.079
slight snowfalls. So you go into
this level and there's a night slight snowfall

804
00:50:35.239 --> 00:50:37.960
or your group of people, and
that goes back to what we talked about

805
00:50:37.960 --> 00:50:40.840
before, not hyper personalization, so
not just for atom, it's the group

806
00:50:40.880 --> 00:50:45.199
that you're in and so you know
there's a mean of snowfall. But then

807
00:50:45.199 --> 00:50:50.360
there's a collective experience that's happening,
and that's what sort of drives these experiences

808
00:50:50.400 --> 00:50:55.199
forward. So that's our product for
We mostly work with game companies today and

809
00:50:55.280 --> 00:51:00.000
that's part of the adaptive engine that
we've been building for the last five years.

810
00:51:00.039 --> 00:51:04.119
The way to think of Soulston is
like how Google went and index the

811
00:51:04.119 --> 00:51:08.000
internet made it searchable, or how
like chat GPT index the Internet made it

812
00:51:08.039 --> 00:51:14.639
conversational. We've index the behavior of
the Internet and we've used that to build

813
00:51:14.679 --> 00:51:17.400
the cognitive layer of the Internet.
So now the Internet we operate in today

814
00:51:17.760 --> 00:51:22.679
is a behavioral internet. What you
click, what you did. When I'm

815
00:51:22.719 --> 00:51:24.679
in Berlin with the team, I
might eat a kebab, That's something I

816
00:51:24.719 --> 00:51:30.719
might do. I don't eat kebabs
when I'm in Sweden or Minneapolis, that's

817
00:51:30.800 --> 00:51:36.760
just not But berlinas big Turkish community, they're amazing. So my behavior changes.

818
00:51:36.800 --> 00:51:40.559
My demographics also changed, like my
age changes, just like your location

819
00:51:40.639 --> 00:51:45.159
changes. So demographics that behaviors are
like not really that interesting. When we

820
00:51:45.199 --> 00:51:51.159
think about designing experience to someone.
So when people use the we call it

821
00:51:51.239 --> 00:51:57.519
traits. That's our product for live
experiences, it's typically product managers UX designers,

822
00:51:57.960 --> 00:52:01.639
game designers, marketers up some really
cool things we've seen where like it

823
00:52:01.760 --> 00:52:06.440
was an eight year old game and
their best performing ad was this little red

824
00:52:06.480 --> 00:52:08.800
baby Dragon, and their VP of
marketing went in, looked at the audience,

825
00:52:08.800 --> 00:52:13.679
looked at the highest kind of engaged
group and was like, hey,

826
00:52:13.760 --> 00:52:16.760
their top two values are carrying and
family. It's like, can you just

827
00:52:17.159 --> 00:52:21.599
do a picture of red baby Dragon
and put the family and have them carrying

828
00:52:21.639 --> 00:52:23.800
about the dragon. They put it
out there and they got like thirty four

829
00:52:23.880 --> 00:52:28.440
percent more installs than they've ever had
and than anything else, and it's like

830
00:52:28.480 --> 00:52:31.800
eight years old game, and so
any creative like, so what happens from

831
00:52:31.840 --> 00:52:37.440
those insights is you're basically allowed empowering
the creatives of the future to create things

832
00:52:37.480 --> 00:52:42.199
that are actually going to resonate with
that and consumer experience and well what is

833
00:52:42.239 --> 00:52:45.559
that? What does that red baby
Dragon with its family do for the consumer?

834
00:52:45.880 --> 00:52:47.400
Well, you know what, there's
eight hundred thousand games in the world,

835
00:52:49.119 --> 00:52:52.119
and you want to find the game
that probably resonates with you the most.

836
00:52:52.159 --> 00:52:54.199
So every single ad was created in
a way that resonated with you the

837
00:52:54.199 --> 00:52:59.760
most, you probably end up actually
not wasting your time spending time playing other

838
00:52:59.760 --> 00:53:01.599
games to get to like that one
game. And what we do know from

839
00:53:01.639 --> 00:53:05.559
a lot of the research is if
you look at health data people that game

840
00:53:06.199 --> 00:53:09.559
people, the more engaged you are
and the more you're enjoying the experience,

841
00:53:09.840 --> 00:53:13.840
the more cognitive benefit you also tend
to get. So it's like, I

842
00:53:13.880 --> 00:53:15.719
mean to break it down, think
of it as a healthy relationship. Like

843
00:53:16.039 --> 00:53:21.119
people aren't like, yeah, Joe, I'm in this relationship. It's really

844
00:53:21.119 --> 00:53:23.639
healthy, but it's just not engaging, Like that's not a good We want

845
00:53:23.800 --> 00:53:28.599
engagement, but we've got healthy but
healthy engagement. So you know, we

846
00:53:28.639 --> 00:53:30.960
can do a check like that and
what happens though, So when we do

847
00:53:31.000 --> 00:53:36.119
that with these games, what we're
doing is we're sending out this like adaptive

848
00:53:36.280 --> 00:53:40.000
psychological assessment in the game. It's
something similar to anyone's ever taken, like

849
00:53:40.079 --> 00:53:45.519
an sat or act. It's adaptively
learning about you. It's actually one of

850
00:53:45.559 --> 00:53:49.800
the oldest use cases of mL David
Weiss, University of Minnesota. He was

851
00:53:49.840 --> 00:53:53.559
the creator of adaptive testing, so
that's been around for a while. But

852
00:53:53.639 --> 00:53:59.239
we're the largest psychological adaptive tests and
the most sophisticated one in the world.

853
00:53:59.559 --> 00:54:01.840
So as taking the test, it's
warning about you. As people play the

854
00:54:01.840 --> 00:54:07.039
games who didn't take the test.
We're using all that play data to predict

855
00:54:07.159 --> 00:54:09.639
psychological trade. But your base burned
down, you bounce back right away.

856
00:54:09.719 --> 00:54:15.599
Maybe that's indicative of psychological resilience.
So we're learning these things as people play.

857
00:54:15.679 --> 00:54:19.119
That goes back to like show me
how you play, and I'll tell

858
00:54:19.119 --> 00:54:22.599
you who you are and play is
way more interesting than psychological assessment. Sometimes

859
00:54:22.639 --> 00:54:27.000
it's like, hey, you're a
forty seven year old male in this game

860
00:54:27.039 --> 00:54:30.079
and you're like a twenty three year
old female orc. Well, that's you're

861
00:54:30.159 --> 00:54:34.599
choosing to be when no one's watching. That's you. Like, that's way

862
00:54:34.599 --> 00:54:37.719
more to you than the you that
the historyonics, the masks that you wear

863
00:54:37.760 --> 00:54:42.519
in society. So what that does
it empowers creators to actually go like,

864
00:54:42.679 --> 00:54:45.400
I know who I'm building this experience
for now. A good example was another

865
00:54:45.440 --> 00:54:52.199
guy from Nintendo. He wanted narrative
in this game because Nintendo designers left narrative

866
00:54:52.639 --> 00:54:57.679
and there's a mobile game. Then
the mobile game company was like, yeah,

867
00:54:58.000 --> 00:55:00.039
people don't they just click through narratives. They don't like that stuff.

868
00:55:00.079 --> 00:55:06.679
It doesn't work. It's like,
can we test it they tested it science,

869
00:55:06.800 --> 00:55:10.119
right, the version without narrative the
version with narrative out of the water,

870
00:55:10.840 --> 00:55:15.239
and you know, the business goes, yes, he's maybe testing science,

871
00:55:15.400 --> 00:55:22.840
like gamers don't like narrative. Well, this individual goes back read through

872
00:55:22.239 --> 00:55:27.360
the traits database and there's a lot
of like really cool aspects of this,

873
00:55:27.400 --> 00:55:30.320
but one of the areas he was
looking at was communication style of the audience

874
00:55:30.360 --> 00:55:35.960
he was building for. And he's
like, light bulb, I literally wrote

875
00:55:35.960 --> 00:55:37.239
the narrative for me, and that's
what we tend to do. We tend

876
00:55:37.280 --> 00:55:42.400
to base things off of our own
experience. He read the communication style and

877
00:55:42.440 --> 00:55:46.440
he's like, this is my wife, Jody, and went back rewrote the

878
00:55:46.440 --> 00:55:50.719
whole narrative as if he was writing
it to his wife. It was like,

879
00:55:50.760 --> 00:55:52.800
can we test one more time?
They're like, we already did it.

880
00:55:52.719 --> 00:55:54.960
It doesn't they test, got him
to test it again, and then

881
00:55:54.960 --> 00:56:00.000
the version with narrative just blew the
version without narrative out of the water.

882
00:56:00.719 --> 00:56:05.480
So here's like a perfect example of
now consumers are getting this way more human

883
00:56:05.519 --> 00:56:08.239
experience, Like we love a good
narrative, we don't like bad narratives.

884
00:56:08.239 --> 00:56:13.639
But so that never would have existed
without without Soulston and what comes out of

885
00:56:13.679 --> 00:56:17.400
every time we measure those profiles.
We have this product called Navigator, which

886
00:56:17.719 --> 00:56:22.840
it's the largest psychological database in the
world. It's de identified. We believe

887
00:56:22.880 --> 00:56:28.360
privacies power have WIZ two. So
that's a important thing for us. So

888
00:56:28.519 --> 00:56:31.320
people should own their own data,
you should participate in the future of your

889
00:56:31.320 --> 00:56:37.760
own data and all that. But
psychological data isn't personal data as defined by

890
00:56:37.840 --> 00:56:40.960
like governments today. And this is
where ethics comes in versus morality. Ethics

891
00:56:40.960 --> 00:56:45.559
are often defined by societies as they
exist. In the society that we know

892
00:56:45.599 --> 00:56:47.559
we're in, where we do have
to think in terms of morality too,

893
00:56:47.960 --> 00:56:51.639
because then you can get you can
get in front of ethics like what was

894
00:56:51.679 --> 00:56:55.639
ethical and Nazi Germany, right,
I'm not going to fly at all necessarily,

895
00:56:55.920 --> 00:57:00.199
you know very much. You know
terrible shit. And so if you

896
00:57:00.239 --> 00:57:05.159
look at well basics bases of ethics, and we can get in trouble as

897
00:57:05.199 --> 00:57:07.480
a species of that too as we
globalize, you know, our ship can

898
00:57:07.519 --> 00:57:14.360
stink and we cannot know better.
So from from a kind of moral perspective

899
00:57:14.360 --> 00:57:16.320
too, we have to think of, well, what's the future of is

900
00:57:16.599 --> 00:57:21.519
there going to be a matrix and
do we have to make We need to

901
00:57:21.519 --> 00:57:27.159
make sure that no entity or person
could ever take your personal data and be

902
00:57:27.239 --> 00:57:32.360
able to leverage that in a way
that was knownipulative or malvolent because psychological data

903
00:57:32.400 --> 00:57:37.760
sensitive data, but it's not identifiable
data. So our database what we do

904
00:57:37.840 --> 00:57:40.159
is where those are basically completely separate. It's why a lot of companies work

905
00:57:40.199 --> 00:57:45.039
with us too. My co founder
the company add before this, one of

906
00:57:45.079 --> 00:57:50.079
them was a data synthesization company,
so work with like medical companies to create

907
00:57:50.119 --> 00:57:53.599
these basically fake data sets that are
representative of the real data sets. So

908
00:57:53.960 --> 00:57:59.559
we're a processor for our customers data. We don't own any of that data.

909
00:57:59.599 --> 00:58:04.920
We just and train the AI.
These psychological databases going or profiles going

910
00:58:04.960 --> 00:58:07.519
to our database, you get a
unique idea as a user. So you

911
00:58:07.559 --> 00:58:10.920
have your ticket. You can you
can kick yourself out of the system at

912
00:58:10.960 --> 00:58:15.320
any time you want to. You're
never an individual in the system. You're

913
00:58:15.360 --> 00:58:19.880
always a group. You're always within
so heard protection. You can never be

914
00:58:19.920 --> 00:58:23.239
identified. Even if like there's a
future way to psychologically identify you, I

915
00:58:23.280 --> 00:58:29.440
don't know neurallink and I you have
to think about like crazy future scenario.

916
00:58:30.000 --> 00:58:35.199
But so exists in that database,
and then how companies use navigators to build

917
00:58:35.199 --> 00:58:39.679
new experiences. So, for example, NFL Rivals, it's top performing game

918
00:58:39.760 --> 00:58:44.599
right now in the sports space on
the app store. It's really really cool

919
00:58:44.639 --> 00:58:46.159
game. They came to us,
they're like, yeah, we're thinking about

920
00:58:46.159 --> 00:58:51.400
making a game for people that like
NFL and people that like blockchain. So

921
00:58:51.440 --> 00:58:53.719
we can go in to our database
and say, people that have said they

922
00:58:53.760 --> 00:58:59.679
like NFL and people that have said
that they like blockchain, there's like eighty

923
00:58:59.719 --> 00:59:04.079
thou of those people, Harry Potter
hat here's the psychological groups, here's their

924
00:59:04.119 --> 00:59:07.639
traits, here's their population sizes,
Here's what kind of features they like,

925
00:59:07.840 --> 00:59:10.159
Here's what kind of games they like. And now as you design that experience

926
00:59:10.199 --> 00:59:15.360
for them, when you're like game
testing or play testing or feature testing,

927
00:59:15.800 --> 00:59:20.400
whatever you whatever you're doing there,
you can actually see which groups of people

928
00:59:20.519 --> 00:59:24.000
in that market audience resonate with that
experience. So a lot of the top

929
00:59:24.039 --> 00:59:30.119
games that are getting released right now
use Navigator, And about a year from

930
00:59:30.119 --> 00:59:32.440
now, we're going to start opening
it up to non gaming companies. We've

931
00:59:32.440 --> 00:59:37.039
already hoped to a couple as pilots, so it's starting. But what that's

932
00:59:37.079 --> 00:59:40.840
going to allow for and some people
could probably guess some of the brands that

933
00:59:42.320 --> 00:59:45.920
where, but it's going to allow
for experiences that or you're going to go

934
00:59:45.960 --> 00:59:51.159
and work with or interact with that
brand in a way that it's going to

935
00:59:51.199 --> 00:59:55.199
feel much more immersive and experiential than
the nineties and the two thousands. We're

936
00:59:55.239 --> 01:00:00.280
able to achieve, and that's because
they're able to get to know who their

937
01:00:00.320 --> 01:00:05.519
customer is much better, and then
you're able to protect your identity and your

938
01:00:05.519 --> 01:00:07.639
privacy as a part of that.
So it's like that win win, and

939
01:00:07.679 --> 01:00:10.400
that goes back to why we measure
health metrics as a part of this too,

940
01:00:10.440 --> 01:00:15.440
because yeah, you know, most
people are well intended, but sure

941
01:00:15.480 --> 01:00:17.559
there could be one company and one
designer that goes, I'm going to just

942
01:00:17.760 --> 01:00:22.079
get these people addicted. You know, I'm gonna go down. Well,

943
01:00:22.199 --> 01:00:23.760
we're measuring and all that, so
we would see we would flag that.

944
01:00:23.800 --> 01:00:28.599
We would see that, hey,
addictions going way up, and this is

945
01:00:28.679 --> 01:00:31.559
not creating an experience that's going to
turn into super cell. You guys are

946
01:00:31.559 --> 01:00:34.960
going to burn your game down in
a year. Yeah, your revenue is

947
01:00:35.000 --> 01:00:37.360
going up, but this is what
that's going to look like, from a

948
01:00:37.400 --> 01:00:39.039
model perspective, in a year from
now, we need to get this to

949
01:00:39.039 --> 01:00:42.840
be more regenerative, we need to
get it to be more sustainable. So

950
01:00:42.840 --> 01:00:46.599
what ends up happening is you create
like a good healthy relationship, an engaging

951
01:00:46.679 --> 01:00:51.960
relationship that's sustainable and healthy, not
you know, wow, this is a

952
01:00:52.039 --> 01:00:57.320
really engaging relationship, but you know
it's not sustainable or not healthy or you

953
01:00:57.400 --> 01:01:00.880
know that sort of thing. That's
really interesting too to kind of get the

954
01:01:00.920 --> 01:01:05.719
idea that there is. It's not
just saying here's here's the group, here's

955
01:01:05.719 --> 01:01:07.800
who to build for, but then
kind of monitoring, monitoring it over time

956
01:01:07.840 --> 01:01:12.159
too. I think it's really interesting
to note we are seeing a rise of

957
01:01:12.199 --> 01:01:15.920
negative psychological traits through folks using a
certain app or something and saying, well,

958
01:01:15.119 --> 01:01:17.280
okay, look at the way you
guys were designing this system, or

959
01:01:17.320 --> 01:01:22.280
you're you're putting clickbait or whatever,
using some ux dark patterns to make it

960
01:01:22.320 --> 01:01:27.079
harder for people to leave the game
or whatever. Yeah, And that's like,

961
01:01:27.119 --> 01:01:29.519
that's a really good, really good
and cool point. Because I had

962
01:01:29.559 --> 01:01:32.559
this discussion with one of the people
on our team, and this this term

963
01:01:32.599 --> 01:01:38.239
of like ux dark patterns got popularized
and it's and it's totally not not true.

964
01:01:38.639 --> 01:01:42.800
And the reason for that is,
you what we can see in our

965
01:01:42.880 --> 01:01:46.159
data, for example, and there's
a specific case where we saw one game

966
01:01:46.199 --> 01:01:51.719
that had quite a few and you
know what people would have considered ux dark

967
01:01:51.800 --> 01:01:57.159
pattern that they thought caused you know, addiction, and they definitely did with

968
01:01:57.239 --> 01:02:00.039
a certain part of the population.
However, there's another part of the population

969
01:02:00.440 --> 01:02:06.679
in that experience that was able to
play it sustainably, that was super engaged.

970
01:02:07.000 --> 01:02:09.840
And there was a section of that
population which was unique to this game,

971
01:02:10.199 --> 01:02:15.280
that had a lot of hospital experiences
and they're like, your game was

972
01:02:15.320 --> 01:02:17.760
the only game that I could play
to take my mind off the paint and

973
01:02:17.800 --> 01:02:23.239
it was several people that had that
experience. And here we are, here's

974
01:02:23.280 --> 01:02:29.079
some designer who's talking about ethics and
dark pattern and just like shoving it down

975
01:02:29.119 --> 01:02:31.880
people's throats. And I said,
did you know this about about the audience?

976
01:02:32.400 --> 01:02:37.679
Did you know that this is all
the games they played? And so

977
01:02:37.679 --> 01:02:42.039
so yes, those patterns created levels
of engagement that for a lot of people,

978
01:02:42.079 --> 01:02:44.960
or not a lot of people,
but for a part of that population

979
01:02:45.000 --> 01:02:49.719
were not sustainable. But for another
population they actually helped them live, and

980
01:02:49.760 --> 01:02:53.679
so experiences are way more like food. You know, maybe for we don't

981
01:02:53.719 --> 01:02:58.239
you can't give peanuts to anybody,
you know, it's going to cause allergies,

982
01:02:58.280 --> 01:03:01.440
Like, yeah, they caused year
allergic reactions for some people, Like

983
01:03:01.800 --> 01:03:05.719
go to Thailand and you know,
try to eat there without you know,

984
01:03:06.000 --> 01:03:08.239
maybe just don't go to Thailand,
like if you're allergic to peanuts, Like

985
01:03:08.280 --> 01:03:14.039
probably a bad idea. And so
what we want to do is help educate

986
01:03:14.159 --> 01:03:19.719
and as people use our experience,
and that's the human interaction between the experience

987
01:03:19.760 --> 01:03:24.239
and experiencers. There's definitely people who
out can go and go to casino and

988
01:03:24.280 --> 01:03:28.840
it's like, that's part of why
that ninety five year old grandma's ninety five,

989
01:03:29.440 --> 01:03:31.920
she drops five bucks a week on
the slot machine and she meets her

990
01:03:31.960 --> 01:03:37.519
friends and it's her place. It's
like, but then there's a group of

991
01:03:37.559 --> 01:03:39.360
people out there, It's like,
yeah, they should not be using in

992
01:03:39.440 --> 01:03:44.320
slot machines. So then how do
we help game developers create those experiences that

993
01:03:44.320 --> 01:03:47.639
when we detect those things, how
do you allow it for those people to

994
01:03:47.719 --> 01:03:52.199
become less engaging? And I think
that's what empowers the game designer. Then

995
01:03:52.320 --> 01:03:55.079
is then if you see that and
you go, hey, you can there's

996
01:03:55.079 --> 01:03:58.519
a lot of tropes that you can
use. You can put a timer on

997
01:03:58.559 --> 01:04:01.039
the experience so that you know it
feeks like you played too much, you

998
01:04:01.039 --> 01:04:04.039
have to come back tomorrow. You
know, there's all these cool things that

999
01:04:04.079 --> 01:04:09.800
we can do to mitigate those things
for those people, and then hence build

1000
01:04:09.840 --> 01:04:15.159
more sustainable experiences for a population of
people by looking at those different groups rather

1001
01:04:15.199 --> 01:04:17.400
than just you know, saying these
are dark patterns and these are not dark

1002
01:04:17.400 --> 01:04:21.280
patterns. I love. That's great. That's actually one of the clear articulations

1003
01:04:21.320 --> 01:04:25.840
I've heard of one why context matters
when we're talking about design and application R

1004
01:04:25.880 --> 01:04:28.679
Right, that's the ball just radar
goes off of, Yes, see there's

1005
01:04:28.719 --> 01:04:31.880
context, right, yeah, exactly, never just one one thing like That's

1006
01:04:32.079 --> 01:04:38.360
that's such an important piece. I
am really enthused to kind of to think

1007
01:04:38.360 --> 01:04:45.679
about how we can see products experiences
developed in ways that are being designed with

1008
01:04:45.800 --> 01:04:49.719
both the like good knowledge of how
people's psychological profiles work, and then also

1009
01:04:49.920 --> 01:04:54.079
yeah, recognizing that there are smaller
things we can do, especially as tech

1010
01:04:54.119 --> 01:04:57.320
gets more sophisticated, and we can
kind of make these kind of group level

1011
01:04:57.360 --> 01:05:00.800
personalized experiences versus just this individual of
the thing that, like a casino game,

1012
01:05:00.800 --> 01:05:03.400
works one way only, but recognizing
that there's certain ways it can run

1013
01:05:03.440 --> 01:05:08.239
based on different profiles. And I
think it's really interesting, is there is

1014
01:05:08.280 --> 01:05:13.360
there a danger in either connecting or
disconnecting the behavioral and the cognitive layers.

1015
01:05:13.360 --> 01:05:15.480
Like I know we're the cognitive layers
newer of the Internet, but I'm just

1016
01:05:15.480 --> 01:05:18.119
trying to think about that in terms
of like it's one of those like past

1017
01:05:18.159 --> 01:05:21.199
behaviors can be an indicator, but
not like a requirement of what I'm going

1018
01:05:21.239 --> 01:05:24.360
to do in the future. So
is there is there danger there in terms

1019
01:05:24.360 --> 01:05:27.360
of how do we keep those pieces
together or separate? I think they have

1020
01:05:27.440 --> 01:05:31.119
to be together and that's where the
danger. So how we got to where

1021
01:05:31.119 --> 01:05:36.480
we got to today is because cognition
has not been a part of the data

1022
01:05:36.559 --> 01:05:41.440
layer. You know, we we
only looked at behavior like TikTok for example.

1023
01:05:41.519 --> 01:05:44.239
You know, there was a guy
that committed suicide and had like a

1024
01:05:44.239 --> 01:05:47.559
timer that published the suicide on TikTok, and the algorithms took it and ran

1025
01:05:47.639 --> 01:05:55.920
with it. And that was because
behaviors on TikTok is what elicited How that

1026
01:05:56.000 --> 01:06:00.000
algorithm worked, it was devoid of
the cognitive response of the users should also

1027
01:06:00.519 --> 01:06:04.039
have a say in how those algorithms
work. Hey, you know what,

1028
01:06:04.159 --> 01:06:09.000
we're seeing a lot of psychological distress. We're seeing anxiety go up, Like

1029
01:06:09.079 --> 01:06:12.360
just because a bunch of people are
clicking on it doesn't mean you should spread

1030
01:06:12.400 --> 01:06:14.800
it, you know, and it
goes back. I think most companies,

1031
01:06:14.800 --> 01:06:17.679
like when you talk to talk to
mL engineers at a lot of these companies,

1032
01:06:17.920 --> 01:06:21.079
they're like, that would be awesome, you know. So it's most

1033
01:06:21.119 --> 01:06:26.639
companies. People want to build things
that are better for people, they just

1034
01:06:26.679 --> 01:06:29.800
don't have the tools to do it. And I just go back to our

1035
01:06:29.840 --> 01:06:32.840
scientific history and in a lot of
ways, Sulston is not doing anything new

1036
01:06:32.920 --> 01:06:40.360
either. Like BF Skinner inventedive behavioral
psychology, and so the day he died,

1037
01:06:40.760 --> 01:06:44.880
he said, cognitive psychology is bullshit, like you know, And I

1038
01:06:44.960 --> 01:06:48.880
think part of that comes from when
you were scientists and you had to like

1039
01:06:48.920 --> 01:06:51.639
because before BF Skinner, like we
were in the dark ages. It was

1040
01:06:51.679 --> 01:06:58.960
like, you know, people like
Freud had a deep level of philosophical insight,

1041
01:06:59.320 --> 01:07:01.800
but it was before modern science.
So there's a lot of stuff that's

1042
01:07:01.840 --> 01:07:08.159
just not applicable to therapy and helping
people. That's there, and you we

1043
01:07:08.159 --> 01:07:12.880
can't even test MS theories because a
collective unconscious maybe so at one point because

1044
01:07:12.880 --> 01:07:15.719
we're measuring the you know, so
many people. So that's that's been one

1045
01:07:15.719 --> 01:07:19.639
of my thoughts. But you know, BF Skinner really took that flag,

1046
01:07:19.719 --> 01:07:24.559
he really carried it, and I
see a lot of the industry today are

1047
01:07:24.599 --> 01:07:28.679
similar to people are similar to BEF
Skinner, where we got so reliant on

1048
01:07:28.719 --> 01:07:32.079
behavioral data and we saw so much
more success with it than we saw before

1049
01:07:32.519 --> 01:07:35.280
we were good at it that we're
like, this is the fact, this

1050
01:07:35.320 --> 01:07:40.119
is the truth. But in the
nineteen sixties, as cognitive psychology started to

1051
01:07:40.119 --> 01:07:44.920
come online, there was just no
doubt that you know, from then on

1052
01:07:45.000 --> 01:07:48.119
it was cognitive behavioral psychology. And
it wasn't that like in the nineteen forties

1053
01:07:48.159 --> 01:07:51.760
people were like, cognitive psychology doesn't
exist. We just didn't know how to

1054
01:07:51.760 --> 01:07:56.000
measure it. We didn't have systems
of measure to say, yeah, like

1055
01:07:56.519 --> 01:08:00.559
here's cognition. So that's one of
the things Soulston is, it's a it's

1056
01:08:00.599 --> 01:08:05.639
an AI that's become the first system
the measure in digital experiences to measure the

1057
01:08:05.679 --> 01:08:11.679
cognitive landscape that the thoughts, personality, the values, like these sort of

1058
01:08:11.679 --> 01:08:15.199
things and do it in a way
that's you know, anonymous and usable and

1059
01:08:15.960 --> 01:08:21.640
like legos for a creator. And
there's a version of the Internet where there

1060
01:08:21.920 --> 01:08:28.079
also is just behavioral data or there
is just no you know, we we

1061
01:08:28.159 --> 01:08:30.159
write do all these sanctions, and
we say, no more behavioral data,

1062
01:08:30.199 --> 01:08:35.920
no more cognitive data. And you
know the work Facebook like that, that

1063
01:08:36.039 --> 01:08:40.159
world you know, like buttons,
those things, that's that's a world that

1064
01:08:40.239 --> 01:08:45.960
was created off of zero understanding of
the impact on the human and everybody knows

1065
01:08:46.000 --> 01:08:49.119
what it's like. I don't think
it's the best I've heard this reference used

1066
01:08:49.119 --> 01:08:51.960
before. I maybe you can come
help me come up with a better one.

1067
01:08:51.960 --> 01:08:56.600
Atom But it's like Grandma's Christmas present, where like get it and you're

1068
01:08:56.640 --> 01:08:59.000
like, oh, you have to
be happy, but you open it up

1069
01:08:59.039 --> 01:09:01.960
and you're like my grandma. My
Grandma's always gave amazing things. But like

1070
01:09:02.840 --> 01:09:09.399
the sentiment of that totally, that's
when we ignore the person, you know.

1071
01:09:09.520 --> 01:09:13.319
I think we have a whole last
hundred years of history of products that

1072
01:09:13.399 --> 01:09:16.680
show how much and just human factors
cases, how much harm products can do

1073
01:09:16.840 --> 01:09:21.880
when the human is taken out of
it, and there's an AI ethicis that

1074
01:09:23.199 --> 01:09:28.880
said, you know when AI does
become conscious and it remembers how humans treated

1075
01:09:28.920 --> 01:09:33.039
it because people I don't know if
people are thinking chat Gypt, I don't

1076
01:09:33.039 --> 01:09:36.319
know how we're talking. Is it
gonna how's it going to view us?

1077
01:09:36.720 --> 01:09:39.840
And He's like, I would rather
us be viewed as like, wow,

1078
01:09:39.880 --> 01:09:43.359
these are really cool people, let's
interact with them, versus like wow,

1079
01:09:43.399 --> 01:09:45.319
they were dicks, Like they just
did not treat us well, and then

1080
01:09:45.399 --> 01:09:48.840
terminator happens. No, But like
I think, you know the world that

1081
01:09:48.880 --> 01:09:54.680
we're moving towards, there is a
world where there's ais and machines that are

1082
01:09:54.840 --> 01:09:59.600
can perform cognitive tasks better than humans. And if they do not understand the

1083
01:09:59.680 --> 01:10:04.319
value you of a human being,
then what And so just to if you

1084
01:10:04.359 --> 01:10:09.199
look at back to I love kind
of going back to biology and ecology,

1085
01:10:09.279 --> 01:10:13.159
and if you look at systems that
work really well or symbiotic you know,

1086
01:10:13.279 --> 01:10:16.239
systems like yeah, you know alik
in or something like this, and you

1087
01:10:16.279 --> 01:10:20.600
have two things that will Now the
mosque can live somewhere that it normally couldn't,

1088
01:10:20.920 --> 01:10:25.079
and the other part of it can
you know, live longer than it

1089
01:10:25.079 --> 01:10:29.960
could have otherwise. There's this sort
of you know, symbiosis or you know,

1090
01:10:30.079 --> 01:10:33.520
mutualism more more accurately speaking, that
forms between these two systems. Whether

1091
01:10:33.560 --> 01:10:36.159
we like it or not, we
already built it. So so AI is

1092
01:10:36.199 --> 01:10:40.720
here and machine learning is here,
and people know you can build it now.

1093
01:10:40.760 --> 01:10:44.840
And just like the first guy that
run a ran a you know mile

1094
01:10:45.000 --> 01:10:47.199
under whatever four minutes or something like, now that once we did it as

1095
01:10:47.199 --> 01:10:51.079
a species, we'll just keep doing
it. And so that's it's here,

1096
01:10:51.319 --> 01:10:57.399
and there's a future where there is
a machine that if you don't allow it

1097
01:10:57.439 --> 01:11:01.800
to understand us at all, the
cognitive behavioral piece. I don't want to

1098
01:11:01.800 --> 01:11:04.000
be in that world. I want
to be in a world where because human

1099
01:11:04.039 --> 01:11:08.600
beings are incredibly brilliant, we're very
good at general learning. You know,

1100
01:11:08.920 --> 01:11:15.159
AIS today can't do general learning as
well as a three hundred neuron worm can,

1101
01:11:15.319 --> 01:11:17.960
you know, so's we're still far
away from that reality. They can

1102
01:11:17.960 --> 01:11:23.520
do specific learning way better than humans
can in a lot of contexts, but

1103
01:11:24.239 --> 01:11:27.840
we're sort of that we're I think
we have a lot as a as a

1104
01:11:27.880 --> 01:11:30.399
species, and you know, if
we want to have a sense of mutualism

1105
01:11:30.399 --> 01:11:35.399
with the technology that we build.
If we're just saying behavior only, we

1106
01:11:35.479 --> 01:11:39.880
get the world as it is today. If everyone here is cool with that,

1107
01:11:40.279 --> 01:11:43.880
all right, let's kick the cognitive
part out of the behavioral part and

1108
01:11:43.960 --> 01:11:46.439
let's keep keep doing what we're doing
day. If you're not cool with that,

1109
01:11:47.000 --> 01:11:50.640
you know, creating a future where
all the people that design all the

1110
01:11:50.640 --> 01:11:57.039
products for us have a cognitive behavioral
lens and they actually have a pulse on

1111
01:11:57.640 --> 01:12:02.159
how that's impacting you know, and
the business and me over time, that's

1112
01:12:02.199 --> 01:12:06.680
a pretty cool world in reality.
So yeah, I don't I don't see

1113
01:12:06.800 --> 01:12:13.399
a world where you just stick to
behavior just the same way clinical psychology didn't

1114
01:12:13.399 --> 01:12:15.199
see that world. And I kind
of like, and I started with a

1115
01:12:15.399 --> 01:12:19.319
Neil Degrass Tyson quote, but he's
great, he's got some good stuff.

1116
01:12:20.000 --> 01:12:23.039
Yeah, yeah, totally. One
of the one of other things I like

1117
01:12:23.119 --> 01:12:25.880
that he says is like, you
know, if you tore up all of

1118
01:12:25.920 --> 01:12:29.800
the science books in the world and
you burn them all, they're the only

1119
01:12:29.800 --> 01:12:34.319
types of books that would come back
exactly as they are. And you know,

1120
01:12:34.600 --> 01:12:40.319
I did hear from an anthropologist I
forget their name. That dragon's though

1121
01:12:40.479 --> 01:12:44.680
apparently if you because every culture has
stories of dragon's, So if you took

1122
01:12:44.680 --> 01:12:46.359
a bunch of humans took their stories
away and put them on an island,

1123
01:12:46.399 --> 01:12:49.960
that, predictably speaking, it'd be
likely that they have stories about dragons.

1124
01:12:49.960 --> 01:12:54.399
So well, and that's all.
That's a whole other tangent you could go

1125
01:12:54.439 --> 01:12:59.279
down, I guess. But the
point that Neil's making is that narrative of

1126
01:12:59.319 --> 01:13:05.159
science and and real and you know, unfortunately there's been some bad scientific processes

1127
01:13:05.199 --> 01:13:12.359
that have happened that have led to
bad scientific results that the general population you

1128
01:13:12.399 --> 01:13:15.920
know, then doesn't trust. It's
like, well, it's it's a methodology.

1129
01:13:15.960 --> 01:13:18.439
It's not like this you know,
perfect thing. But I think if

1130
01:13:18.439 --> 01:13:24.560
you look at the evolution of behavioral
psychology to cognitive behavioral psychology, the only

1131
01:13:24.560 --> 01:13:30.039
thing that clinicians still use behavioral psychology
just just that for is typically phobias.

1132
01:13:30.239 --> 01:13:35.640
It still works pretty well for just
desensitization therapy. So behavioral psychology is not

1133
01:13:35.960 --> 01:13:43.000
it's not and that's it's really effective
for phobias. Cognitive behavioral psychology is much

1134
01:13:43.000 --> 01:13:46.920
more effective for all these other things. And so like the evolution of that

1135
01:13:47.000 --> 01:13:51.640
process, it's just like you can't
really stop science. It's it's very hard,

1136
01:13:53.039 --> 01:13:58.319
and so cognitive behavioral data or there's
watching one of your talks and you

1137
01:13:58.439 --> 01:14:00.319
and you I forget what you the
word you use with data, but it

1138
01:14:00.359 --> 01:14:02.560
was like charismatic data. I think, oh, yeah, that's right.

1139
01:14:02.600 --> 01:14:08.079
Yes, yeah, But if you
if you want for designers, for creators,

1140
01:14:08.119 --> 01:14:12.119
if you want that data to be
charismatic, like think of if you

1141
01:14:12.159 --> 01:14:15.399
went on a date with somebody and
all you had was behavioral data, it's

1142
01:14:15.439 --> 01:14:20.640
not very charismatic. Yeah, that's
not that's not great. Nob had the

1143
01:14:20.680 --> 01:14:25.199
cognitive behavioral stuff. And I think
to make it like pretty simple, like

1144
01:14:25.239 --> 01:14:29.800
well, we'll say sometimes like you
know, imagine just buying a present for

1145
01:14:29.880 --> 01:14:31.800
somebody, and most people if you
said, like, hey, what's who's

1146
01:14:31.800 --> 01:14:34.520
your best friend? Yeah, okay, and then you know, could you

1147
01:14:34.520 --> 01:14:38.960
buy a better present for them than
me? I'm pretty sure you'd be much

1148
01:14:39.000 --> 01:14:41.960
better at doing that for your best
friend then I would be. And if

1149
01:14:42.000 --> 01:14:45.039
you told me all their demographic data, like it make it even worse,

1150
01:14:45.439 --> 01:14:49.520
like because now we've got just like
something really stupid and generalized. And if

1151
01:14:49.520 --> 01:14:53.319
you gave me their behavioral data like
what they did that date, I might

1152
01:14:53.359 --> 01:14:56.600
be a little bit better, Like
okay, like I saw them shop here,

1153
01:14:56.800 --> 01:14:59.439
shop there, but I didn't know
they were actually shopping there for a

1154
01:14:59.439 --> 01:15:01.640
friend. I didn't know that.
Like an example will use is like if

1155
01:15:01.640 --> 01:15:05.840
you see two data points, for
example, and gets Google and they see

1156
01:15:06.279 --> 01:15:10.800
they're tracking you, you turn tracking
on. You both went to the same

1157
01:15:10.800 --> 01:15:13.800
store at the same time, turned
around, walked away from the door,

1158
01:15:14.720 --> 01:15:16.920
and you know, the data scientists
at Google goes, yeah, we just

1159
01:15:16.960 --> 01:15:20.119
predicted both of those people were going
to go into the same store, and

1160
01:15:20.159 --> 01:15:25.760
they both were going to buy gatorade. And then you know, it's like

1161
01:15:26.760 --> 01:15:30.359
why did they walk away when what
happened there? You know, and the

1162
01:15:30.399 --> 01:15:35.239
sort of behavioral economist, which that's
a farce, that's not there's no such

1163
01:15:35.239 --> 01:15:41.560
thing as behavioral economics. It's cognitive
behavioral economics and nice. It's like the

1164
01:15:41.600 --> 01:15:45.800
behavioral economists goes, well, people
are predictably irrational. People are not predictably

1165
01:15:45.880 --> 01:15:51.239
irrational. When you introduce cognition.
People are very irrational actors in their own

1166
01:15:51.239 --> 01:15:56.560
world. That person that went to
buy the gatorade, who has social anxiety

1167
01:15:56.600 --> 01:15:59.600
disorder and walked away and went to
the store and the store was packed,

1168
01:16:00.319 --> 01:16:03.079
that's a very rational decision to walk
out away from that store if you have

1169
01:16:03.119 --> 01:16:09.119
social anxiety, and social anxiety definitely
came from something that is very real,

1170
01:16:09.319 --> 01:16:14.159
and that social anxiety that came about, whether it's a genetic predisposition that was

1171
01:16:14.199 --> 01:16:16.000
there, whether it was a traumatic
event that happened in a social setting,

1172
01:16:16.319 --> 01:16:20.560
that's your brain rewiring to protect you
from those sorts of things. Very rational

1173
01:16:20.600 --> 01:16:26.039
action where the other person that went
to buy the gatorade, they have low

1174
01:16:26.119 --> 01:16:30.920
levels of conscientiousness, they're forgetful,
they just forgot their wallet. It's also

1175
01:16:30.039 --> 01:16:34.680
rational to forget your wallet if you
have low levels of conscientiousness, and people

1176
01:16:34.680 --> 01:16:39.159
that tend to have lower levels of
conscientiousness, it can be genetic, but

1177
01:16:39.199 --> 01:16:42.880
it also can behavioral. And a
lot of people that have things like add

1178
01:16:43.319 --> 01:16:46.119
less conscientiousness tended to grow up in
environments that had a lot of chaos in

1179
01:16:46.199 --> 01:16:49.119
them. So if they were like
paying attention to everything, their brain was

1180
01:16:49.119 --> 01:16:54.560
going to get overwhelmed. So it's
very rational to grow up and having lower

1181
01:16:54.640 --> 01:16:59.880
levels of conscientiousness if you grew up
in a very chaotic environment where if you

1182
01:17:00.159 --> 01:17:02.880
tune to it, you're going to
get overloaded as a kid, So that's

1183
01:17:02.920 --> 01:17:08.399
the you know the cognitive behavioral piece, and today we're only up most of

1184
01:17:08.399 --> 01:17:13.439
the most sophisticated the Googles go that
predictably irrational behavior from those two data points,

1185
01:17:13.439 --> 01:17:15.399
and they both get put in the
same bucket when they really were in

1186
01:17:15.640 --> 01:17:21.840
two very different realities and the behavior
was not predictably irrational. Both. We're

1187
01:17:21.960 --> 01:17:28.199
very rational decisions based on you know, if when you include cognition. Yeah,

1188
01:17:28.239 --> 01:17:30.439
I love that. Thanks for the
behavioral econ throw down too, because

1189
01:17:30.439 --> 01:17:32.840
I think I think it's an important
and that's a challenge it because that's been

1190
01:17:33.319 --> 01:17:40.520
the entire last i don't know,
ten years of like popular business book publishing

1191
01:17:40.600 --> 01:17:43.560
is all behavior leacoun stuff. They're
all one word titles, right, maybe

1192
01:17:43.560 --> 01:17:45.920
three words if we get crazy.
Yeah, But it's like that's interesting why

1193
01:17:46.000 --> 01:17:49.279
like that. I'm always curious about
why that like seems to literally stick with

1194
01:17:49.319 --> 01:17:53.399
people's thinking as like this is it
but like what you just said there was

1195
01:17:53.399 --> 01:17:55.680
brilliant in terms of like this we
have to have the cognition as part of

1196
01:17:55.680 --> 01:17:57.880
that. Yeah, I want to
know the people who are like, yeah,

1197
01:17:57.920 --> 01:18:01.439
I drove this incredible outcome based on
that that lasted, Like I'm like,

1198
01:18:01.600 --> 01:18:04.479
where did that happen. It's like
you, yeah, you left out

1199
01:18:04.560 --> 01:18:08.600
the whole human, but that's where
you know, And I think it's interesting

1200
01:18:08.680 --> 01:18:12.960
too, the gift example, because
now when you lose the cognitive piece,

1201
01:18:13.119 --> 01:18:18.119
like if you gave me a Soulstan
profile on your best friend, like you

1202
01:18:18.159 --> 01:18:20.640
know, I'm I wouldn't. I
don't want to have too much hubris,

1203
01:18:21.000 --> 01:18:24.680
but I might be able to beat
you on a gift, you know,

1204
01:18:24.800 --> 01:18:28.520
because it's like back to the humans
are poorbs at observing each other's cognition,

1205
01:18:29.079 --> 01:18:32.359
so like we don't always know like
what our best friends need and you know

1206
01:18:32.479 --> 01:18:39.199
cognitively where they're at. But however, if you had all your historical contexts

1207
01:18:39.199 --> 01:18:42.760
and you had a Soulstan profile,
then you'd kick my ass if you're using

1208
01:18:42.800 --> 01:18:45.439
both of those together. And it's
like that's so back to designers, like

1209
01:18:45.479 --> 01:18:50.199
when creators, whether we're making music, products, experiences UX and if you

1210
01:18:50.479 --> 01:18:54.600
wake up and you go, who's
my human and if you can't, if

1211
01:18:54.640 --> 01:18:57.159
you don't feel like you can turn
next to them and talk to them and

1212
01:18:57.279 --> 01:19:00.600
chat GPT can't do this. Some
of our customers have gone like I've asked

1213
01:19:00.680 --> 01:19:04.600
chat GPT about like who our audiences
and they'll compare it to what's in the

1214
01:19:04.600 --> 01:19:10.960
Soulstan's Wait, chat chat GPT doesn't
know any of this, Like well chat

1215
01:19:11.000 --> 01:19:15.319
GPT doesn't have psychological assessment data,
and that's that's a full other world.

1216
01:19:15.439 --> 01:19:19.119
So it's like, yeah, this
is a unique data set that that's never

1217
01:19:19.159 --> 01:19:24.479
been able to learn from. But
we have to be able to have all

1218
01:19:24.520 --> 01:19:27.800
this stuff together. And when the
creator has that, when the UX person

1219
01:19:27.880 --> 01:19:30.840
has that, that's when like if
you you're like, yeah, I've been

1220
01:19:30.840 --> 01:19:33.159
making this type of game my whole
career, or I've been making these type

1221
01:19:33.199 --> 01:19:38.880
of apps or these types of consumer
products, and you have that relationship like

1222
01:19:38.920 --> 01:19:42.319
you would have had or have with
your friend, and then put Soulston in

1223
01:19:42.359 --> 01:19:46.279
the mix, it's just like the
it's it's for me. It's hard because

1224
01:19:47.079 --> 01:19:50.359
I get to actually see on the
back end, like all these companies like

1225
01:19:51.399 --> 01:19:57.159
Sony and Yea and they make products
off of Soulstan and the whole company doesn't

1226
01:19:57.159 --> 01:20:00.880
work with us, just parts.
And every time those gre groups do that,

1227
01:20:00.000 --> 01:20:03.880
like those products go to market and
just perform beautifully well. And so

1228
01:20:03.920 --> 01:20:06.920
it's like when I get to see
that over and over again, I'm like

1229
01:20:08.640 --> 01:20:12.119
Okay, Like you know, keep
doing your ole thing until you want to

1230
01:20:12.119 --> 01:20:15.439
talk to us, and eventually,
like people want to talk to us.

1231
01:20:15.880 --> 01:20:18.000
But it's it's kind of like a
Copernicus like, you know, hey,

1232
01:20:18.079 --> 01:20:21.840
the sun's not the center of the
universe. And that pissed off a lot

1233
01:20:21.880 --> 01:20:26.680
of people who were really smart scientists, and you know B. F.

1234
01:20:26.760 --> 01:20:31.079
Skinner and cognitive psychology pissed off a
lot of behaviorists. And so there's we're

1235
01:20:31.079 --> 01:20:38.239
still transitioning as a as a kind
of a workforce to thinking of the whole

1236
01:20:38.279 --> 01:20:42.399
person, not just thinking of a
person as their demographics and behavior, which

1237
01:20:42.439 --> 01:20:46.279
is so limiting. And that's the
biopsychosocial piece you kind of brought up in

1238
01:20:46.319 --> 01:20:49.840
the dart, you know, that's
what we use in clinical psychology today.

1239
01:20:49.880 --> 01:20:54.760
Are the best people do anyway,
because it's like, yeah, I remember

1240
01:20:54.800 --> 01:21:00.840
I had a woman as a patient
just like seventy three years old African American,

1241
01:21:00.359 --> 01:21:03.520
and she said, you know,
I just feel really depressed and I

1242
01:21:03.600 --> 01:21:10.239
just biopsychosocial approach And I said,
have you you know I had depression in

1243
01:21:10.239 --> 01:21:12.159
your life before I She said,
no, this is new to me.

1244
01:21:12.479 --> 01:21:16.880
This is completely it's never and I'm
like, no, it's way too old.

1245
01:21:17.319 --> 01:21:21.399
And to be really you know,
having this for the for the first

1246
01:21:21.399 --> 01:21:25.239
time, and you know, so
you go back to the biological side of

1247
01:21:25.239 --> 01:21:28.560
it. And so you know,
if you look at the African American population

1248
01:21:28.600 --> 01:21:31.960
in the United States, there are
higher levels of rheumatoid arthritis. And so

1249
01:21:32.000 --> 01:21:34.680
I said, chance, you have
arthritis. She said, yeah, it's

1250
01:21:34.680 --> 01:21:39.000
been really bad. It's been flaring
up. And I said, well,

1251
01:21:39.079 --> 01:21:43.720
let's get you back to your doctor. Because one cause of depression is inflammation,

1252
01:21:45.119 --> 01:21:46.800
and so let's let's take a look
at that. Let's get your inflammation

1253
01:21:46.840 --> 01:21:49.720
down, let's get that under control. I'm not going to do cognitive be

1254
01:21:49.760 --> 01:21:55.439
abal therapy with you because I'm taking
a biopsychosocial approach based on who you are,

1255
01:21:56.239 --> 01:21:58.960
and let's go see how that works. She called me up on the

1256
01:21:58.960 --> 01:22:01.199
phone like two weeks later, and
she was like, I'm good again.

1257
01:22:01.399 --> 01:22:04.479
This is great. I feel great. She's like, thank you for not

1258
01:22:05.079 --> 01:22:08.600
like She's like I was thought I
was going to get psychoanalyzed. And I'm

1259
01:22:08.640 --> 01:22:10.199
like, well, if you want
to, we can still talk. You

1260
01:22:10.199 --> 01:22:12.399
know, we can still but I'm
like, but you don't need me for

1261
01:22:12.439 --> 01:22:14.359
that, you know, And she's
like, oh my god, because she

1262
01:22:14.800 --> 01:22:16.720
was just used to getting tossed around
the medical system, you know, And

1263
01:22:16.960 --> 01:22:20.439
in this specific case, it's like, well, if we only took a

1264
01:22:20.520 --> 01:22:27.640
psychological approach to depression, that's not
gonna be useful. So is cognition alone

1265
01:22:27.680 --> 01:22:30.439
helpful? It's like, yeah,
but it's also not a bl end all

1266
01:22:30.479 --> 01:22:34.239
tool. Because I'm bashing behavior,
I'm also going to bash just cognition too.

1267
01:22:34.520 --> 01:22:38.199
And if you've got the social side
of it, you know, there

1268
01:22:38.199 --> 01:22:40.680
could be a social component to that. It could not be. We didn't

1269
01:22:40.680 --> 01:22:42.920
have to go there, but it's
kind of like, let's look at the

1270
01:22:43.000 --> 01:22:45.239
root cause. And if we as
designers think like that, if we think

1271
01:22:45.239 --> 01:22:51.880
of our audiences as biopsychosocial organisms.
We just saw a game the other day

1272
01:22:51.960 --> 01:22:56.199
where because we have this thing called
the Impact Indicator, you can actually put

1273
01:22:56.199 --> 01:23:00.359
your data in our product and it
will show you what's impact that data positively

1274
01:23:00.439 --> 01:23:05.119
or negatively. Meaning they were looking
at retention data, like what psychological traits

1275
01:23:05.159 --> 01:23:12.600
from our audience positively or negatively impact
retention? And for like day three or

1276
01:23:12.640 --> 01:23:19.159
something like this day three, retention, lower physical activity levels were positively impacting

1277
01:23:19.279 --> 01:23:24.840
retention in these people were playing the
game a lot, and that was that

1278
01:23:24.920 --> 01:23:29.279
was making them stay in the game
a lot. However, day thirty retention

1279
01:23:29.760 --> 01:23:33.920
was being negatively impacted by low activity
levels. And if you ask any company,

1280
01:23:33.960 --> 01:23:36.399
it's like, what do you want, Well, I want people for

1281
01:23:36.439 --> 01:23:41.239
thirty days, not three days.
And so if we go and look at

1282
01:23:41.279 --> 01:23:45.920
that that data in isolation and we
say, what are the features we need

1283
01:23:45.960 --> 01:23:48.479
to do, what are the you
know, social things we need to implement,

1284
01:23:48.880 --> 01:23:54.560
well, bio biopsychosocial. Biologically,
these people are not being active enough.

1285
01:23:54.600 --> 01:23:57.119
And at first they're like really engaged, and then towards the end they're

1286
01:23:57.119 --> 01:24:00.680
like, you know what, this
game is stopping me from actually like living

1287
01:24:00.720 --> 01:24:02.960
my life and like being healthy.
I'm going to stop playing it. So

1288
01:24:03.199 --> 01:24:06.920
what does that mean, Well,
how do we address the biopart the physical

1289
01:24:06.960 --> 01:24:11.880
activity part and allow these people whether
it's making the game, you know,

1290
01:24:11.920 --> 01:24:14.920
more interactive in terms of the world. If we think of games like Pokemon

1291
01:24:15.000 --> 01:24:17.520
go okay now it can do both
of those, or do we allow it

1292
01:24:17.600 --> 01:24:21.520
for you know, the game to
have a thirty minute play session and you

1293
01:24:21.560 --> 01:24:26.479
need to you know, maybe pay
money to actually continue to play or something

1294
01:24:26.479 --> 01:24:30.520
like that, So you're limiting playtime
or you're having some sort of walls for

1295
01:24:30.600 --> 01:24:33.960
playtime so that you're actually making it
people can sustainably play. But I think

1296
01:24:33.960 --> 01:24:36.600
that's interesting because a lot of times
people think, well, it's a feature

1297
01:24:36.640 --> 01:24:40.560
I need to implement, or it's
a social thing we need to do,

1298
01:24:40.600 --> 01:24:43.399
but in that case, it was
a biological thing. So you know,

1299
01:24:43.439 --> 01:24:47.119
if we're as designers, if we're
not able to take biopsychosocial approach, and

1300
01:24:47.159 --> 01:24:51.199
sometimes it's sociological things that you know
really need to happen, but if we

1301
01:24:51.239 --> 01:24:55.760
can't do that. I always have
felt when I was a US designer in

1302
01:24:55.840 --> 01:25:00.680
my career that I'm like asking me
to do my job with having the full

1303
01:25:00.680 --> 01:25:03.640
equipment to do my job correctly.
And that's a lot of why Soulston exists

1304
01:25:03.760 --> 01:25:08.960
was I was also sitting there and
my job building big experiences for like Intel

1305
01:25:09.119 --> 01:25:13.600
or Verizon, going, yeah,
I have like sixty percent of the picture,

1306
01:25:13.680 --> 01:25:17.159
but there's other data over here that
could really impact the outcome, And

1307
01:25:17.199 --> 01:25:20.279
I don't want to just jump to
what I'm used to all the time.

1308
01:25:20.319 --> 01:25:24.199
Like it would have been very easy
for me with that patient that I had

1309
01:25:24.199 --> 01:25:29.680
to just jump into depression and cognitive
behavioral therapy and not kind of go,

1310
01:25:29.840 --> 01:25:33.119
well, you know what I'm asking
and ask some important questions as kind of

1311
01:25:33.119 --> 01:25:36.039
what we go back to what humans
are good at is we're really good at

1312
01:25:36.039 --> 01:25:42.359
asking questions. And then I mean
you can talk with a three year old

1313
01:25:42.359 --> 01:25:44.720
and figure that out. You know, they'll drive you nuts with questions.

1314
01:25:45.119 --> 01:25:47.880
It's like, we're good at it. And so you ask some important questions

1315
01:25:48.079 --> 01:25:51.359
and then now you know, choose
your choose your approach, and you know

1316
01:25:51.720 --> 01:25:56.079
what I actually need cognitive data or
I need maybe some bio day like we

1317
01:25:56.159 --> 01:26:00.039
met. That's why we measure sleep
too. Sleep is like one of the

1318
01:26:00.119 --> 01:26:04.399
number one impactors on engagement. If
you any product in your entire life or

1319
01:26:04.439 --> 01:26:10.239
non products relationships, if anything impacts
your sleep negatively, you're less likely to

1320
01:26:10.319 --> 01:26:13.960
keep using it. Sleep is like
it Sai's so important for us. So

1321
01:26:14.000 --> 01:26:18.399
that's a bio factor, not necessarily
a psychological factor or a sociological factor.

1322
01:26:18.720 --> 01:26:26.640
Sociological and psychological factors can impact it. But yeah, but that's that's fascinating

1323
01:26:26.680 --> 01:26:30.399
too, and it's a great point
and a reminder that both like to get

1324
01:26:30.479 --> 01:26:33.800
to a regenerative and sustainable experience design, we have to then think of more

1325
01:26:33.800 --> 01:26:36.079
of the whole person. And so
in this case, like's like bringing in

1326
01:26:36.119 --> 01:26:41.840
the hole is the multiple parts.
I think that's great too, because it's

1327
01:26:41.840 --> 01:26:45.279
like, this is not about reducing
us humans too data points, It's not

1328
01:26:45.319 --> 01:26:48.279
about reducing us to the most efficient
way of knowing what we'll do next,

1329
01:26:48.359 --> 01:26:50.840
right to our other point of top. It's like, this is not about

1330
01:26:50.840 --> 01:26:56.000
efficiency by itself, right, yes, but it's about like how we enable

1331
01:26:56.479 --> 01:27:00.920
us to be human better exactly almost
the more factive, which is ironic because

1332
01:27:00.920 --> 01:27:03.439
I'm saying we're not doing that,
We're getting them, We're working on it.

1333
01:27:03.680 --> 01:27:06.199
Yeah, exactly, Yeah, Yeah, to be us, be more

1334
01:27:06.279 --> 01:27:09.720
us, you know, I think
it's really really fascinating. Yeah, to

1335
01:27:09.760 --> 01:27:13.520
be surfing, being in a state
of leisure. It goes back to how

1336
01:27:13.600 --> 01:27:15.720
we started the call, like who
is the eye that is thinking? Who

1337
01:27:15.800 --> 01:27:18.520
is the eye that is feeling?
And a lot of times, you know,

1338
01:27:18.520 --> 01:27:21.840
when people are like, man,
I had an amazing weekend, and

1339
01:27:23.279 --> 01:27:27.800
the eye when they start to describe
their experience of an amazing time, usually

1340
01:27:27.960 --> 01:27:31.359
the feeler and the thinker are gone. So when we get out of our

1341
01:27:31.399 --> 01:27:33.439
thoughts, when we get out of
our head, when we get out of

1342
01:27:33.439 --> 01:27:36.479
our feelings, like for me,
one of the things that I love to

1343
01:27:36.479 --> 01:27:41.239
do more than anything else is skiing. When I'm skiing, I'm not like

1344
01:27:41.640 --> 01:27:45.439
just sitting there feeling things or thinking
things. I'm just like, I'm the

1345
01:27:45.520 --> 01:27:48.920
eye behind that stuff. I'm just
in that moment. And a lot of

1346
01:27:48.920 --> 01:27:51.680
the times, whether it's you know, with a friend without you know,

1347
01:27:51.680 --> 01:27:55.439
it's that flow state. It's when
we're just you know, we're just there,

1348
01:27:55.640 --> 01:28:00.680
we're present and takes us out of
that presence. Are our thoughts and

1349
01:28:00.720 --> 01:28:03.119
are there are feelings and our thoughts
and you know, our thoughts and our

1350
01:28:03.159 --> 01:28:06.760
feelings are incredible and we need to
have time to do those and are the

1351
01:28:06.760 --> 01:28:12.119
purpose of being human isn't just to
be happy, like it's happiness is very

1352
01:28:12.159 --> 01:28:14.960
fleeting. It comes and goes,
and we should enjoy it when it's there,

1353
01:28:15.000 --> 01:28:17.479
but you know, being able to
be human and have purpose and be

1354
01:28:17.560 --> 01:28:20.439
thoughtful. And that's why I like
the EK guide Book because it's kind of

1355
01:28:20.439 --> 01:28:23.520
goes into more of like, well, what's why are we here? And

1356
01:28:23.920 --> 01:28:28.800
but if we think about kind of
these you know, building experiences for the

1357
01:28:28.920 --> 01:28:32.640
human story and like these you know, these narratives and courses, it's the

1358
01:28:32.680 --> 01:28:35.840
more we're allowing our in this,
I think tied a lot of what we're

1359
01:28:35.840 --> 01:28:40.399
talking together, like, well,
what directions should AI go, what directions

1360
01:28:40.399 --> 01:28:44.399
should mid journey go? What direction
if we're moving things in the direction whereas

1361
01:28:44.439 --> 01:28:47.560
a species, we're spending more time
in our power zone, We're spending more

1362
01:28:47.560 --> 01:28:53.119
time in our creativity, in our
ability to ask big questions, in our

1363
01:28:53.159 --> 01:28:59.079
idea to solve general problems, to
take cool pieces of technology and divergently string

1364
01:28:59.079 --> 01:29:01.079
them together to solve some things.
Because I think, you know, that's

1365
01:29:01.119 --> 01:29:04.840
when we're also enabling our potential as
a society, you know, and we're

1366
01:29:04.840 --> 01:29:09.640
actually enabling our compassion. If you
look at you know, some of the

1367
01:29:10.439 --> 01:29:15.560
lowest IQ people in the world are
also some of the cruelest intelligence. If

1368
01:29:15.560 --> 01:29:17.640
you're if you're you know, in
a cruel state, it's a reactive state,

1369
01:29:18.119 --> 01:29:24.199
it's a state of input reaction.
Really intelligent people are often able to

1370
01:29:24.239 --> 01:29:28.039
have compassion because they're able to stay
in their frontal lobe, not have their

1371
01:29:28.039 --> 01:29:30.800
amygdala go off and become reactive and
go, yeah, that person just cut

1372
01:29:30.840 --> 01:29:34.199
me off in that car. Maybe
they're on the way to the hospital,

1373
01:29:35.079 --> 01:29:41.159
you know, rather than punking and
swearing and and it's like that Buddha quote

1374
01:29:41.199 --> 01:29:44.319
like you know, throwing a anger's
a lot like throwing a hot stone,

1375
01:29:44.640 --> 01:29:48.399
Like you're only burning yourself. Like
anger is a destructive emotion, Like we

1376
01:29:48.479 --> 01:29:51.800
need to feel things, but if
you live in that state, like you're

1377
01:29:51.920 --> 01:29:57.119
definitely doing biological damage to yourself.
All emotions, you know, they're they're

1378
01:29:57.119 --> 01:30:00.159
important. They're like they're like smoke
signals, and we get to observe them

1379
01:30:00.199 --> 01:30:06.000
and interpret them. But when we
allow technology, when we allow experiences to

1380
01:30:06.079 --> 01:30:11.600
be built for us, we end
up being in that in that flow state,

1381
01:30:11.640 --> 01:30:14.359
in that zone, and then that's
where we're creative. Like you can

1382
01:30:14.479 --> 01:30:16.359
I mean you can go I'm sure
you know, I always Butcher's name,

1383
01:30:16.399 --> 01:30:21.880
but lady like six, Yeah,
the flow state. Yeah, if we

1384
01:30:23.000 --> 01:30:26.520
go in and you know, look
at that body of research that that came

1385
01:30:26.600 --> 01:30:29.239
from him, and then you know
some of the people that followed who really

1386
01:30:29.760 --> 01:30:31.880
dove into that. It's just it's
pretty clear like when we're in a flow

1387
01:30:31.920 --> 01:30:38.880
state where we're more motivated or enjoying
life more, there's positive psychological benefits,

1388
01:30:38.880 --> 01:30:44.880
there's positive positive physiological benefits, and
we actually see across all the different audiences

1389
01:30:44.880 --> 01:30:48.800
that we measure because we measure intrinsic
motivations. Like if you asked me if

1390
01:30:48.840 --> 01:30:54.000
you wouldn't searched on the internet today, like what are what are the core

1391
01:30:54.119 --> 01:30:58.640
motivators of human beings? What you
find is you probably run into self determination

1392
01:30:58.720 --> 01:31:01.359
theory and find you know, okay, is this a sense of autonomy or

1393
01:31:01.680 --> 01:31:05.960
purpose or mastery? And there's an
MIT study that said that they found that

1394
01:31:06.079 --> 01:31:11.159
across different groups of college kids.
Well, what they don't tell you is

1395
01:31:11.199 --> 01:31:16.199
there's actual air in that people who
have low levels of purpose tend not to

1396
01:31:16.279 --> 01:31:23.199
have motivations of autonomy and mastery.
So purpose, if you want to say,

1397
01:31:23.199 --> 01:31:26.880
well, what are universal motivators?
Purpose seems to be an ingredient to

1398
01:31:27.039 --> 01:31:30.600
unlock self determination theory. But without
it you don't really have the other ones.

1399
01:31:30.000 --> 01:31:33.319
So you know, it's a nice
theory. It's generally applicable, but

1400
01:31:33.800 --> 01:31:38.279
if that purpose ingredient isn't there,
you probably don't want to use it.

1401
01:31:38.359 --> 01:31:41.319
So figure out if that's there or
not. And a lot of people don't

1402
01:31:41.399 --> 01:31:45.760
have purpose and are not motivated by
purpose. We as Westerners think that the

1403
01:31:45.800 --> 01:31:49.199
world like we forget that the other
four billion people that don't have smartphones,

1404
01:31:49.399 --> 01:31:53.079
a lot of them are just waking
up every day trying to get clean water,

1405
01:31:53.640 --> 01:31:57.279
get food. Like, we forget
this half the world that's using technology.

1406
01:31:57.319 --> 01:32:00.600
Really like we get so side it
in that regard. But I think

1407
01:32:00.600 --> 01:32:03.439
what is interesting in terms of,
you know, the audiences that we've been

1408
01:32:03.479 --> 01:32:09.600
able to measure thus far, the
only universal and not every person is motivated

1409
01:32:09.640 --> 01:32:14.800
by it. But if if I
look like group ethnographic groups, if you

1410
01:32:14.880 --> 01:32:18.479
kind of just like do a dispersion, the only one that I've continually seen

1411
01:32:18.560 --> 01:32:24.840
as being high is being motivated by
flow state of flow, I think that's

1412
01:32:24.960 --> 01:32:30.399
that's pretty interesting. So like,
well, that's probably something that's fundamentally human,

1413
01:32:30.680 --> 01:32:33.399
wanting to be in a flow state. And going back into the you

1414
01:32:33.439 --> 01:32:35.840
know, well what is a human
experience? Then, well, how do

1415
01:32:35.880 --> 01:32:41.560
we create experiences where humans are sort
of you know, the eye that field

1416
01:32:41.640 --> 01:32:43.960
goes away, the eye that thinks
goes away. We're in the zone,

1417
01:32:44.359 --> 01:32:46.720
our challenge is slightly higher than our
skill level. There's all these things that

1418
01:32:46.720 --> 01:32:49.960
you know, we're in dynamic environments
and nature. There's always things we know

1419
01:32:50.119 --> 01:32:55.119
can compel flow. Video games compel
flow states a lot better than TV shows

1420
01:32:55.159 --> 01:32:58.079
do. But then you look at
what humans do when they're in a flow

1421
01:32:58.119 --> 01:33:01.760
state, and most of the most
incredible things humans have thought up, created

1422
01:33:02.159 --> 01:33:05.680
done. You know what we think
of athletes too, artists, engineers,

1423
01:33:06.359 --> 01:33:10.800
they've been in the state's flow.
So you know, these are things that

1424
01:33:10.880 --> 01:33:14.319
as we're already on covering things at
scale that I think, you know,

1425
01:33:14.399 --> 01:33:18.039
our I mean, our data set
is is mass. It's there's no academy.

1426
01:33:18.039 --> 01:33:23.640
We have PhDs from some of the
top academic institutions who the next step

1427
01:33:23.680 --> 01:33:27.680
after that is Sulston because they're like, there's no one else that has that

1428
01:33:27.760 --> 01:33:30.720
I can do my studies with other
than because you guys are literally at this

1429
01:33:30.840 --> 01:33:34.920
scale from a data set perspective,
so you know these things are are we're

1430
01:33:34.960 --> 01:33:39.520
also learning about us, I think
as we're doing this too. No,

1431
01:33:39.640 --> 01:33:42.640
that's super cool. I want to
I love to feak behind the curtain someday

1432
01:33:42.840 --> 01:33:45.119
and see what's what's say, Yeah, super fascinating. I'm going to show

1433
01:33:45.119 --> 01:33:48.199
you awesome, awesome. I just
want to say, this has been such

1434
01:33:48.279 --> 01:33:51.680
such an enlightening conversation. I think
we have to have a sequel at some

1435
01:33:51.720 --> 01:33:55.640
point in the future, starting with
flow and see where we go from there.

1436
01:33:55.680 --> 01:33:58.159
Because it's just like I think that
such an interesting point of like,

1437
01:33:58.479 --> 01:34:01.960
you know, what do we see
across us this like massive data set and

1438
01:34:01.960 --> 01:34:06.159
and thinking about that how flow can
work and what it can look like obviously

1439
01:34:06.239 --> 01:34:11.760
can be determined differently from a different
biopsychosocial components, right that people have,

1440
01:34:12.600 --> 01:34:15.199
yet they all kind of can point
us in that direction. There's the think

1441
01:34:15.199 --> 01:34:18.960
that's really fascinating. And this is
also just like I think something really interesting

1442
01:34:19.000 --> 01:34:24.680
of where the world of mL and
you know, big data are able to

1443
01:34:24.680 --> 01:34:26.800
take us in place, but we've
never been before, you know, from

1444
01:34:26.800 --> 01:34:30.359
a scientific perspective and understanding the human
you know, ourselves in different groups and

1445
01:34:30.439 --> 01:34:33.960
environments because we you know, in
anthropology too. I mean, I'm not

1446
01:34:34.000 --> 01:34:36.359
sure if it's kind of similar in
psychology they're a bit different. But like

1447
01:34:36.399 --> 01:34:40.720
the there's a there's a big discomfort
for a while in the middle of the

1448
01:34:40.720 --> 01:34:43.960
twentieth century with grand theories that explain
everything. There are lots of things,

1449
01:34:44.000 --> 01:34:46.920
right because obviously anthropology itself has it
has its own kind of problems with with

1450
01:34:47.000 --> 01:34:50.279
its colonialists backgrounds, and like both
helped empire building, and so it's like,

1451
01:34:50.279 --> 01:34:54.199
well, we need to actually understand
the local before we then talk about

1452
01:34:54.239 --> 01:34:57.800
these bigger pieces. So there is
an interesting tension here of like what can

1453
01:34:58.159 --> 01:35:01.039
big data in these these other ways
of like compiling information of with for and

1454
01:35:01.079 --> 01:35:04.000
about people can do for us.
And so I think there's there's also this

1455
01:35:04.199 --> 01:35:08.359
there's this really interesting question of what
is the future of this means? So

1456
01:35:08.479 --> 01:35:12.720
I appreciate the way that you're also
talking before about we are talking about what

1457
01:35:12.840 --> 01:35:15.119
is the story that we want to
build, you know, with the tools

1458
01:35:15.119 --> 01:35:17.920
and technologies that we have for humans
to be better, Like why could we

1459
01:35:17.960 --> 01:35:20.640
not build towards human flourishing? This
is a story we tell ourselves. The

1460
01:35:20.720 --> 01:35:24.640
terminator is a story we tell ourselves. We don't have to build that.

1461
01:35:24.680 --> 01:35:28.520
We're not required to build that kind
of future. It's also not inevitable,

1462
01:35:28.600 --> 01:35:30.680
right, but we we just tell
the stories as if they are. And

1463
01:35:30.720 --> 01:35:34.000
this is really important for us to
remember. Stories are theories, and then

1464
01:35:34.079 --> 01:35:36.560
often time we use them to like
kind of tell ourselves backwards seat, well

1465
01:35:36.720 --> 01:35:40.199
that was the thing. So here
we are right, and it's like,

1466
01:35:40.199 --> 01:35:43.079
no, they're not. They're not
inevitabilities, and so we have the power

1467
01:35:43.119 --> 01:35:45.399
to kind of build forward. And
I think this is such an important piece

1468
01:35:45.399 --> 01:35:49.000
that you're bringing to the table too
with that, So thank you for reading

1469
01:35:49.039 --> 01:35:54.199
at that point. Totally totally Adam, and I'll you know on this maybe,

1470
01:35:54.199 --> 01:35:58.319
but my partners she works as a
sustainable investing so she has to worked

1471
01:35:58.319 --> 01:36:02.479
a lot with like doomsday kind of
conversations and I one of the things that

1472
01:36:02.520 --> 01:36:06.880
she says is, how do we
build a future that we can't imagine?

1473
01:36:08.560 --> 01:36:12.039
And you know, so it's like, yeah, we can imagine the terminator

1474
01:36:12.079 --> 01:36:15.680
future, but we've just as much
need you know, there's there's the future

1475
01:36:15.680 --> 01:36:18.920
that Soulsan's creating that is basically the
opposite of a of a Terminator future.

1476
01:36:19.399 --> 01:36:23.279
You know. It's it's one where
you have agency to go in and out

1477
01:36:23.399 --> 01:36:29.119
of you know, Neo's Karate matrix
and learn a new skill, and the

1478
01:36:29.159 --> 01:36:32.239
matrix never knows who you are,
and you're fully an agent in that experience

1479
01:36:32.279 --> 01:36:35.039
and you can come in and out
of it. And what would humanity be

1480
01:36:35.119 --> 01:36:40.479
like if we were all one percent
were aware in our lifetime anyway? Like

1481
01:36:40.840 --> 01:36:44.359
how many more people would be climate
scientists? How many more people would be

1482
01:36:44.399 --> 01:36:46.960
doing their life's purpose? Like that
musician that like is a kick you know,

1483
01:36:47.000 --> 01:36:51.279
a cook somewhere and like man like
I met a guy's incredibly talented.

1484
01:36:51.319 --> 01:36:55.920
He showed me his videos of the
I'm like, if you could only go

1485
01:36:55.960 --> 01:36:59.479
and pursue that talent, like,
you know, and if we're's one percent

1486
01:36:59.520 --> 01:37:02.439
more aware, what would what would
this world be like? And I think

1487
01:37:02.439 --> 01:37:06.960
we can you know, we're we're
pretty cool species. And I think when

1488
01:37:08.479 --> 01:37:12.000
when the best of us get together, we do some amazing things. And

1489
01:37:12.079 --> 01:37:15.319
so when the worst of us get
together, we do we create horror,

1490
01:37:15.439 --> 01:37:18.600
you know. And so it's how
do we how do we create that world

1491
01:37:18.600 --> 01:37:23.479
we can imagine? And then how
do we allow us and most people if

1492
01:37:23.479 --> 01:37:28.039
we look at the broader data,
like the average person, and we're talking

1493
01:37:28.079 --> 01:37:30.680
like because we're the largest psychological data
set in the world. So aliens came

1494
01:37:30.720 --> 01:37:33.279
to Earth and like, tell me
about humans, Like, I can tell

1495
01:37:33.279 --> 01:37:39.000
you that the average person is altruistic. The average person genuinely wants to help

1496
01:37:39.039 --> 01:37:42.840
if somebody is in trouble. There's
things that modulate that altruism, you know.

1497
01:37:42.920 --> 01:37:46.760
But it's like as a species,
when when the majority of us get

1498
01:37:46.800 --> 01:37:53.039
to move and some of the loud
crazies get you know, you know,

1499
01:37:53.560 --> 01:37:57.079
put away a little bit. Yeah, we get to move in a really

1500
01:37:57.239 --> 01:38:00.119
and and that's happened throughout history.
We've had part of the reason, and

1501
01:38:00.119 --> 01:38:02.520
we're here today while we have I
mean, we have a lot of luxury

1502
01:38:02.560 --> 01:38:08.680
problems as a society. Being a
psychotherapist, I had a lot of people

1503
01:38:08.760 --> 01:38:12.600
who came to me to tell me
about their depression or their anxiety, and

1504
01:38:12.640 --> 01:38:15.079
there wasn't a bio reason for it
that we could find anyway, and there

1505
01:38:15.119 --> 01:38:18.800
wasn't a social reason. It was
a purely I'm like, wow, you

1506
01:38:18.840 --> 01:38:21.760
are in your own way. Every
step you take, you know, and

1507
01:38:21.960 --> 01:38:26.159
and all those steps that you're taking
where you're in your own way, I'm

1508
01:38:26.199 --> 01:38:28.840
like, you know, this is
part of why I love about adventure based

1509
01:38:28.880 --> 01:38:32.439
psychotherapy, which is what I did, because it allows nature to teach people.

1510
01:38:32.640 --> 01:38:35.960
And we're also like, well,
okay, let's let's start a fire

1511
01:38:36.520 --> 01:38:40.239
and let's get to see how you
handle that problem solving skill and you never

1512
01:38:40.399 --> 01:38:44.000
know started a fire before. And
it's amazing that people's mental health issues get

1513
01:38:44.039 --> 01:38:46.720
a lot better when there's a level
of self efficacy increases. So that's the

1514
01:38:46.920 --> 01:38:50.199
game that we're trying to balance with
AI is making sure it doesn't take away

1515
01:38:50.199 --> 01:38:55.880
self efficacy so people still feel that
sense of like I'm capable, and I

1516
01:38:55.880 --> 01:39:00.720
think that's actually part of technologies play
with suicidality. A lot of young kids

1517
01:39:00.760 --> 01:39:04.279
growing up see all this and go, well, I can't do anything very

1518
01:39:04.319 --> 01:39:08.159
interesting, and it's just that we
haven't given them enough to imagine yet of

1519
01:39:08.199 --> 01:39:11.000
what they could do. I think
once we can do that, and that's

1520
01:39:11.039 --> 01:39:13.920
part of I mean, say what
you want or what you will about people

1521
01:39:13.960 --> 01:39:16.439
like Elon Musk, but that's one
thing he is giving kids. He's giving

1522
01:39:16.439 --> 01:39:19.880
them a reality to imagine, like, well, what if human beings were

1523
01:39:19.880 --> 01:39:26.640
a multi you know, call it
a multi planetary species. Like that's okay,

1524
01:39:26.720 --> 01:39:30.520
Like there's some kids out there that
that's they wake up every day and

1525
01:39:30.880 --> 01:39:33.640
they're dreaming towards being an engineer at
SpaceX or an ASSA or something like that.

1526
01:39:34.039 --> 01:39:38.800
And so I'm just like, the
more we can use our understanding of

1527
01:39:38.840 --> 01:39:42.199
self, the more we can create
these narratives in this direction. And it

1528
01:39:42.239 --> 01:39:45.840
is just important to know the terminator
stories too, because it's like, well

1529
01:39:45.960 --> 01:39:47.920
that's a direction, that's a direction, and well what direction? And I

1530
01:39:47.920 --> 01:39:50.920
think that's where, you know,
us having a vision as a species is

1531
01:39:50.920 --> 01:39:55.600
important, like where do we see
ourselves as you know, as a collective

1532
01:39:55.640 --> 01:39:59.600
in the future and where do we
want to go And that conversation is probably

1533
01:39:59.640 --> 01:40:01.520
an import in one to at least
think about and you can you know,

1534
01:40:01.600 --> 01:40:05.000
it's not like what's ever going to
happen, you know Humanity's mission statement.

1535
01:40:05.159 --> 01:40:10.520
Yeah, exactly, it's like we
can we can take individual steps. And

1536
01:40:10.560 --> 01:40:14.000
this is what's you know, part
of Soulsan's vision and mission is if we're

1537
01:40:14.039 --> 01:40:18.880
activating every experienced designer in the world. Now we're talking like now we're having

1538
01:40:18.920 --> 01:40:26.399
a world that is mostly altruistic,
who's mostly understanding who they're building for,

1539
01:40:26.800 --> 01:40:30.840
who's going to be creating experiences that
are x percent better? And those people

1540
01:40:30.840 --> 01:40:38.239
that are experience those things are going
to have expert baseline just like x percent

1541
01:40:38.359 --> 01:40:41.319
less cognitive load. Like that's one
of the goals of an experience design,

1542
01:40:41.359 --> 01:40:44.399
how to reduce the cognitive load of
these are Okay, well, now that

1543
01:40:44.520 --> 01:40:48.159
cognition because our brains are really expensive
organ and it uses all this blue coast.

1544
01:40:48.399 --> 01:40:51.399
Well, maybe that can be spent
with friends now or family or thinking

1545
01:40:51.439 --> 01:40:55.840
about like good ideas or being in
a flow state, you know. So

1546
01:40:56.000 --> 01:41:00.760
it's just like just those little micro
movements in the right direction. I think

1547
01:41:00.800 --> 01:41:05.199
what's really cool about it is it
doesn't compete compete with capitalism in any way

1548
01:41:05.239 --> 01:41:09.680
or shape or form. I actually
does the opposite. Allows your business to

1549
01:41:09.760 --> 01:41:13.600
be like predictable. When I was
at big Fish Games, we got all

1550
01:41:13.600 --> 01:41:16.920
these different games with LTV curves and
our parent companies, Like how do you

1551
01:41:17.000 --> 01:41:21.560
operate a game company? Like every
game has a different lifetime value curve.

1552
01:41:23.039 --> 01:41:27.640
It's like it's nice to know,
is like, here's my predictable business or

1553
01:41:27.720 --> 01:41:30.159
revenue over time. Like if you
gave somebody an option, like do you

1554
01:41:30.199 --> 01:41:34.720
want to be Kodak or do you
want to be Nintendo. Now most people

1555
01:41:34.720 --> 01:41:39.159
don't know this, but Nintendo was
originally founded in the eighteen hundreds. It's

1556
01:41:39.199 --> 01:41:45.159
like very old company. Like that's
Nintendo has been able to through its values

1557
01:41:45.279 --> 01:41:50.439
ethos, grow, evolve, create
jobs over time, creative jobs, build

1558
01:41:50.439 --> 01:41:55.760
incredible things for you know, society. You know, whether it's Mario or

1559
01:41:55.840 --> 01:41:59.079
Zelda like it. There's these are
artifacts, these are cultural artifacts. At

1560
01:41:59.119 --> 01:42:03.880
this point, you know, it's
like yeah, and you know it's like

1561
01:42:04.079 --> 01:42:08.520
that happened, well, Kodak,
they have their Kodak moment and then it

1562
01:42:08.560 --> 01:42:12.960
was gone. And so it's like
we're we're here to help companies that want

1563
01:42:12.960 --> 01:42:16.439
to be more like a Nintendo than
a Kodak. So yes, we're not

1564
01:42:16.520 --> 01:42:19.359
for everybody, but we're definitely for
the ones that are like we're we're more

1565
01:42:19.399 --> 01:42:23.479
interested in building something that's going to
last over the years. And I always

1566
01:42:23.520 --> 01:42:26.600
say this to customers, like it's
the dirty secret. We know that's not

1567
01:42:26.840 --> 01:42:30.119
dirty, which is like, the
healthier your experiences for your customers, the

1568
01:42:30.159 --> 01:42:33.960
more money they're going to give you. So it's like, yeah, make

1569
01:42:34.119 --> 01:42:38.720
make And I know that's true for
me, Like, if I look across

1570
01:42:38.800 --> 01:42:43.239
everything I do, by the time
I'm like ninety, I'll probably have spent

1571
01:42:43.479 --> 01:42:47.239
more money in the ski industry than
any other industry. It gives me biological

1572
01:42:47.239 --> 01:42:51.399
health, social health, psychological health. I'm in a flow state when I'm

1573
01:42:51.439 --> 01:42:56.600
doing it a bunch. It gives
me so much and so I'm more likely

1574
01:42:56.680 --> 01:43:00.159
to return as a customer to all
the different touch points in that industry.

1575
01:43:00.479 --> 01:43:04.359
And each of us probably have something
like that, And so it's like,

1576
01:43:04.439 --> 01:43:09.560
well, as an experienced designer,
if you know you can turn like what

1577
01:43:09.720 --> 01:43:13.960
Disney did a boring carnival thing,
and he was sitting there watching his daughter

1578
01:43:14.039 --> 01:43:17.560
going like this horrible, like I
do, I do not want to be

1579
01:43:17.600 --> 01:43:21.680
here. Let's create a space that
adults can enjoy as much as their kids.

1580
01:43:23.159 --> 01:43:30.319
And that was example of experience design
creating a new reality. Or McDonald's

1581
01:43:30.359 --> 01:43:32.000
for that matter, if you're seeing
like you know founder and Ray Kroc,

1582
01:43:32.119 --> 01:43:36.239
like he did wire frames of what
a layout of a burger place can be

1583
01:43:36.600 --> 01:43:42.520
and moved it around, and you
know, here's this burger experience that you

1584
01:43:42.560 --> 01:43:45.000
know, at the at the time
was like revolutionary in terms of what you

1585
01:43:45.039 --> 01:43:49.039
could could do. And that was
that was design thinking that was used to

1586
01:43:49.039 --> 01:43:54.279
create it. And then what's cool
is then new ux designers can come into

1587
01:43:54.359 --> 01:43:57.760
McDonald's and go, hey, maybe
we could do this a little bit differently,

1588
01:43:57.840 --> 01:44:00.039
maybe we could take it to that
next level, because maybe it's not

1589
01:44:00.199 --> 01:44:04.119
you know, the ideal where society
was at was really good at that time.

1590
01:44:04.560 --> 01:44:10.319
And McDonald's is thinking about being a
Nintendo and lasting for over a century,

1591
01:44:10.399 --> 01:44:15.079
they're gonna have to think differently than
they did last decade. M Yeah,

1592
01:44:15.359 --> 01:44:17.000
I mean it's true. You can
imagine, like what's what's what is

1593
01:44:17.039 --> 01:44:20.760
the McDonald's of twenty one, fifty
twenty one seventy Yeah, all I know

1594
01:44:20.880 --> 01:44:25.119
is like, I mean, I
don't eat McDonald's in America, there's don't.

1595
01:44:25.520 --> 01:44:28.520
But when I'm in Switzerland. I
used to work there, Like their

1596
01:44:28.600 --> 01:44:33.760
Mick Grier is amazing and they have
Grio cheese and McDonald's here it's beautiful,

1597
01:44:33.880 --> 01:44:38.640
and they have different standards for what
can go into the food in Switzerland then

1598
01:44:38.680 --> 01:44:42.399
and America. It's even a different
logo. It's like a green, dark

1599
01:44:42.479 --> 01:44:45.760
green logo with the yellow arches.
You know. So it's like if you

1600
01:44:45.800 --> 01:44:49.960
think there's there's some designer that had
liberties in Switzerland that said, well,

1601
01:44:50.000 --> 01:44:55.640
how do we make this work in
this country? But yeah, I mean

1602
01:44:56.000 --> 01:44:59.039
I'm all for it. Like I'm
all if someone from McDonald's contact with us

1603
01:44:59.159 --> 01:45:00.840
was like, hey, how do
we how do we do that? Let's

1604
01:45:00.840 --> 01:45:05.000
figure it out. Let's figure out
how to create that experience that is healthy,

1605
01:45:05.159 --> 01:45:11.439
sustainable, regenerative and gets you to
be a century plus you know,

1606
01:45:11.479 --> 01:45:15.279
long old company. Yeah, it's
a century and challenge, like, let's

1607
01:45:15.319 --> 01:45:18.039
help you get to one hundred exactly
by doing what's good for people. Oh

1608
01:45:18.079 --> 01:45:20.960
that's super cool, awesome, No, Joe, this this has been such

1609
01:45:20.960 --> 01:45:24.319
a such a fun conversation. I
could keep talking. I want to be

1610
01:45:24.399 --> 01:45:27.680
respectful of our time, you know, and so I've I'd love to keep

1611
01:45:27.680 --> 01:45:30.680
a conversation up and like, let's
do it again some time if you're down,

1612
01:45:30.720 --> 01:45:31.880
and like, there's so much,
so many more current corners we can

1613
01:45:31.920 --> 01:45:34.800
turn here. So thank you so
much again for sharing rhythm and stories and

1614
01:45:34.840 --> 01:45:39.960
it's been great. Likewise, Adam
Man, I'd love to yeah the flow

1615
01:45:40.000 --> 01:45:42.600
conversation. That sounds super interesting to
me, and that brings us to the

1616
01:45:42.680 --> 01:45:45.680
end of another fascinating episode of This
Amor Life. I hope you found our

1617
01:45:45.720 --> 01:45:48.199
conversation with Joe Shappy as interesting and
thought provoking as I did. And a

1618
01:45:48.279 --> 01:45:53.279
huge thing to Joe for sharing his
valuable insights and contributions across this conversation.

1619
01:45:53.720 --> 01:45:57.000
Really really grateful for your expertise and
willingness to share his experiences with us.

1620
01:45:57.720 --> 01:46:00.960
So today we delved into the world
of awareness, conscious and the power of

1621
01:46:00.960 --> 01:46:03.840
design. We explore how Joe's passion
for understanding the human mind led them to

1622
01:46:03.880 --> 01:46:09.359
study human factor of psychology and anthropology
with the goal of creating experiences that promote

1623
01:46:09.439 --> 01:46:14.279
mindfulness and self knowledge. We learned
the understanding the audience and measuring the impact

1624
01:46:14.319 --> 01:46:19.039
of our designs are crucial and creating
meaningful and helpful experiences now. Throughout our

1625
01:46:19.039 --> 01:46:24.960
conversation, Joe highlighted the importance of
shared experiences in the drawbacks of hyper personalization.

1626
01:46:25.439 --> 01:46:28.680
We discussed the role of technology and
shaping our lives and the need to

1627
01:46:28.680 --> 01:46:32.000
strike a balance between utilizing its potential
while staying mindful of its impact on our

1628
01:46:32.000 --> 01:46:35.760
mental health and relationships. So as
we wrap up, I encourage you to

1629
01:46:35.760 --> 01:46:39.840
take a moment to reflect on how
the topics we discussed today resonate with your

1630
01:46:39.840 --> 01:46:44.359
own life or broader society. How
can we create experiences that fostering mindfulness and

1631
01:46:44.399 --> 01:46:48.319
self awareness and an increasingly connected yet
digitally driven world. As always, I

1632
01:46:48.319 --> 01:46:50.920
want to express my gratitude to you, our listeners, watchers, friends,

1633
01:46:50.920 --> 01:46:55.520
family community for your continued support and
if you want to delve deeper into the

1634
01:46:55.520 --> 01:46:59.359
subject matter this episode, I recommend
checking out the anther Curious subsect block where

1635
01:46:59.359 --> 01:47:02.840
we're going to or fascinating antholitical concepts
and ideas that take this episode to the

1636
01:47:02.880 --> 01:47:08.560
next level, and whereber your feedback
and suggestions are always welcome. You rejust

1637
01:47:08.600 --> 01:47:11.600
to us on social media, leave
a review or share this episode with someone

1638
01:47:11.640 --> 01:47:14.720
who you think would find it intriguing. Let's keep building this community together,

1639
01:47:15.199 --> 01:47:16.760
and of course don't forget to subscribe
to this Anthra Life so you never miss

1640
01:47:16.760 --> 01:47:20.520
an episode. We have plenty more
exciting conversations than insights coming your way.

1641
01:47:20.880 --> 01:47:24.800
So thank you once again for joining
us on this exploration of what it means

1642
01:47:24.800 --> 01:47:27.760
to be human in the modern world. Until next time, stay curious.

1643
01:47:28.000 --> 01:47:30.239
I'm Adam Gamwell and this is this
anthor of Life.

