WEBVTT

1
00:00:35.000 --> 00:00:38.000
Hey, everybody, Welcome to Game
Spot After Dark, episode two hundred and

2
00:00:38.119 --> 00:00:41.759
thirty two. I'm your host's week, John Luke sayche and sitting Ray across

3
00:00:41.799 --> 00:00:46.960
from the table and a shocking move
curtain Divina. Greetings and sanitations, my

4
00:00:47.000 --> 00:00:51.079
dear friends and listeners. Hello,
and on the far far side of the

5
00:00:51.079 --> 00:00:54.320
table for the first time, really
far away, I Jake, I feel

6
00:00:54.399 --> 00:00:57.679
extra far now that there's no one
in between. It's really weird. We

7
00:00:57.719 --> 00:01:03.159
can move over we want, I
thought of that. Yeah, okay,

8
00:01:03.159 --> 00:01:06.760
there we go. Yep, yeah, all right, I moved excellent,

9
00:01:06.840 --> 00:01:11.560
but I have to stay away from
the stupid bar on this stupid tables.

10
00:01:11.719 --> 00:01:15.840
Yeah, it'd be great if we
were like, oh my god, we're

11
00:01:15.879 --> 00:01:19.480
in the middle of the desert.
We've never done this before. I would

12
00:01:19.519 --> 00:01:22.680
love to film in the middle of
I know, the Nevada desert. Can

13
00:01:22.719 --> 00:01:26.799
we film it? Doesn't I don't
listen to podcasts spoiler, but I think

14
00:01:26.799 --> 00:01:33.799
Tom McLaughlin is starting to do his
podcast like in like anywhere he does it

15
00:01:33.879 --> 00:01:38.560
by the pool, we're walking down
the street, or in any any any

16
00:01:38.680 --> 00:01:41.560
moment in place and time. Well, when we find out he's doing in

17
00:01:41.560 --> 00:01:45.000
the desert, can we like show
up and also film like yes, just

18
00:01:45.000 --> 00:01:47.920
like one hundred yards that way,
and like we both closer, so there's

19
00:01:47.920 --> 00:01:51.480
like a bunch of cross chatter and
picking up. Yeah, yeah, he

20
00:01:51.640 --> 00:01:53.400
could you. We're listening, we're
recording a podcast. Can you keep it

21
00:01:53.599 --> 00:01:57.359
now? I'm cut the fuck up. Back in my TikTok days, as

22
00:01:57.439 --> 00:02:00.599
in when I used to watch TikTok
but I deleted off my phone, there

23
00:02:00.680 --> 00:02:04.239
was this one like I don't know
if it was an actual podcaster, just

24
00:02:04.280 --> 00:02:07.519
a bit, but there was like
this that these two guys who would do

25
00:02:07.560 --> 00:02:10.080
their podcasts in the middle of the
road where they'd like run out and set

26
00:02:10.159 --> 00:02:13.879
up. And I think it's funny
doing a podcast in the middle of the

27
00:02:13.960 --> 00:02:16.360
road. But I also think,
uh, it is within your rights to

28
00:02:16.439 --> 00:02:20.120
run over podcasters if they are podcasting
in the middle of the road. I

29
00:02:20.120 --> 00:02:23.000
think that should be a loud or
in any regard or in any regard.

30
00:02:23.120 --> 00:02:27.039
Yeah, I think yeah, you
should the run over podcasters a podcaster,

31
00:02:27.719 --> 00:02:30.879
and then that means you would run
over everyone because everyone asked podcast yes,

32
00:02:30.919 --> 00:02:35.840
including for some reason, I'm invited
every so often, I kind of feel

33
00:02:35.879 --> 00:02:38.840
like I get to curiously be not
say that I get to say I don't

34
00:02:38.879 --> 00:02:43.759
have a podcast, sure, but
I may appear. I feel like we're

35
00:02:43.759 --> 00:02:46.840
different too, are we. I'm
not going to explain it. I don't

36
00:02:46.879 --> 00:02:50.479
know, Okay, sure, yeah, well well you know, like we

37
00:02:52.080 --> 00:02:55.000
I don't know what makes this podcast
different from other podcasts, but it's different.

38
00:02:55.319 --> 00:03:00.240
Okay. Oh we do it in
person. That's true. That is

39
00:03:00.280 --> 00:03:04.120
a rare and they can't even see
it right now to prove that that's happening.

40
00:03:04.159 --> 00:03:07.280
They can just tell the vibes different. Uh. Hey, everyone,

41
00:03:07.439 --> 00:03:09.639
thanks for tuning in this week.
Sorry we didn't have a podcast last week.

42
00:03:10.080 --> 00:03:15.719
Basically everyone was out or sick.
Yeah, you were out, I

43
00:03:15.759 --> 00:03:23.039
was, Lucy and Tam were out, and then it was just madness just

44
00:03:23.080 --> 00:03:27.840
didn't work out. You didn't use
AI to fill in the I should do

45
00:03:27.919 --> 00:03:30.120
that one time. I should have
someone done that where they've just like taken

46
00:03:30.800 --> 00:03:35.560
all like previous podcast train in AI
and then just put out an episode and

47
00:03:35.599 --> 00:03:39.240
see if anyone beating into the machine
at that point. Right, Yeah,

48
00:03:40.120 --> 00:03:45.919
you would make us, you'd make
yourself redundant. I'm putting myself out of

49
00:03:45.919 --> 00:03:51.199
a job for a dumb bit.
I'm curious what a I me would say,

50
00:03:51.199 --> 00:03:55.919
though, I'm not going to make
any presumptions. Okay, Yeah,

51
00:03:55.919 --> 00:03:58.960
well no, I was just gonna
be like I was just gonna be like

52
00:04:00.159 --> 00:04:05.639
Nancy Drew. It's like I'm hearing
myself, and that would just be it

53
00:04:05.800 --> 00:04:13.400
repeated Nancy Drew. All Right,
everybody, we actually have a pretty big

54
00:04:13.400 --> 00:04:17.439
show for you this week because it's
a really big week in video games.

55
00:04:17.680 --> 00:04:23.240
Uh, there has been a lot
of big releases. Dragon's Dogma two rise

56
00:04:23.720 --> 00:04:30.240
in Princess Peach. Also, uh
GD is happening in our back door with

57
00:04:30.319 --> 00:04:35.600
San Francisco. They're not having my
back door, they're letting them near there.

58
00:04:36.639 --> 00:04:40.920
You got the extra for that.
Uh so we got we got some

59
00:04:40.959 --> 00:04:45.959
cool previews and things we've we've done
and seen. We can talk about,

60
00:04:46.920 --> 00:04:48.680
Oh, Alone in the Dark.
I didn't even mentioned that one up front.

61
00:04:49.360 --> 00:04:51.560
I've been playing that one. I
can talk about that actually played it.

62
00:04:51.879 --> 00:04:54.639
Should I start with that? Should
we just start with on in the

63
00:04:54.759 --> 00:05:00.120
Dark. Although none of us have
played the final release of Dragon's dog it's

64
00:05:00.160 --> 00:05:03.000
a big one. It's a bummer
that But that makes that's you said,

65
00:05:03.199 --> 00:05:06.480
that's what makes this podcast different.
Yeah. Yeah, you can go to

66
00:05:06.519 --> 00:05:10.000
everyone else if you want to hear
about Dragon's Dogma two. But I bet

67
00:05:10.079 --> 00:05:14.360
you won't get people talking about Sinking
City, to which I did actually play.

68
00:05:14.519 --> 00:05:17.480
I'm actually very curious to hear about
that, or you know the four

69
00:05:17.480 --> 00:05:24.160
out of ten Alone in the Dark
by Mark Delaney of game Spot That is

70
00:05:24.199 --> 00:05:27.439
correct. We get to share a
different perspective in view of One Dark from

71
00:05:27.680 --> 00:05:30.639
Jean Luke Swychkee. Yeah. Yeah, you'd think, like normally a four

72
00:05:30.680 --> 00:05:32.160
out of ten, you'd be like, oh, this game worth talking about.

73
00:05:32.160 --> 00:05:35.680
But I'm here to tell you bullshit. I I do think that's bullshit.

74
00:05:36.000 --> 00:05:41.800
And two, I'm here to tell
you the personal John perspective six out

75
00:05:41.839 --> 00:05:46.360
of ten mm, which means it
goes right at the top of my As

76
00:05:46.399 --> 00:05:48.040
we all know, Kurt loves good
six out of ten. Yeah, this

77
00:05:48.120 --> 00:05:51.519
is an interesting one because I've actually
seen pretty all over the place opinions on

78
00:05:51.519 --> 00:05:56.439
this game on the internet. Some
people have a very similar opinion us,

79
00:05:56.439 --> 00:05:59.519
and other people are like, actually
this game is pretty good and quite like

80
00:05:59.560 --> 00:06:06.040
it. For myself, I definitely
lean I think this is a game you

81
00:06:06.040 --> 00:06:13.439
should check out if it interests you, just not a full price well,

82
00:06:13.639 --> 00:06:17.040
I think I think trying to justify
that that sixty dollars. Well, how

83
00:06:17.079 --> 00:06:19.800
long is it? Tell the folks
how long it? So not that,

84
00:06:19.920 --> 00:06:25.439
not that that, not that I'm
playing. Length defines, right, whether

85
00:06:25.839 --> 00:06:28.759
the price of something is the value
of something. I'm just saying. I

86
00:06:28.839 --> 00:06:30.519
just say I think it gives a
good starting point of what this is a

87
00:06:31.160 --> 00:06:33.959
sort of like. So the game
is very much modeled. I would say

88
00:06:33.959 --> 00:06:39.279
after like a rosen Evil two write, where you have two playable characters with

89
00:06:39.360 --> 00:06:42.720
two campaigns quotes, where you know
you kind of play through the whole game

90
00:06:42.800 --> 00:06:44.560
is one character, you play through
all the game is the other character.

91
00:06:44.600 --> 00:06:48.120
There are a little differences here and
there. First playthrough took me five and

92
00:06:48.120 --> 00:06:53.000
a half hours, and this is
one character for one character. And then

93
00:06:53.000 --> 00:06:59.399
the second playthrough, I guess took
me. I guess the same amount because

94
00:06:59.399 --> 00:07:03.199
I about like eleven hours. So
eleven hours total, five and a half

95
00:07:03.279 --> 00:07:06.319
per character. I don't think that's
actually bad in the sense that I can

96
00:07:06.319 --> 00:07:12.480
be like resonable too in that time, but the difference is residable to kind

97
00:07:12.519 --> 00:07:15.600
of a banger from start to finish. This game is pretty uneven in a

98
00:07:15.600 --> 00:07:21.000
lot of spots, so it's it's
harder to justify when when it's that short

99
00:07:21.160 --> 00:07:27.560
and the quality is so kind of
all over the place that unless you're like,

100
00:07:27.560 --> 00:07:30.800
like I have to play this right
now, i'd recommend waiting. But

101
00:07:30.839 --> 00:07:33.519
I do think it's worth checking out
because sound, I think it's kind of

102
00:07:34.120 --> 00:07:40.720
uneven. Uh. Well, I
think the combat is just badat is the

103
00:07:40.759 --> 00:07:46.439
worst part of the game by far. Uh. There's basically like three enemy

104
00:07:46.480 --> 00:07:50.000
types in the game, and they
like kind of behave differently, but not

105
00:07:50.160 --> 00:07:57.160
really there's just not there's not much
variety to what you're doing. The guns.

106
00:07:57.399 --> 00:08:00.399
There's like three guns. There's some
new different guns, but ten each

107
00:08:00.439 --> 00:08:03.560
character, so like there's no changes
to so you know, like Resnue two,

108
00:08:03.639 --> 00:08:07.120
right, Yeah, they have their
own distinct they'll have a distinct weapon

109
00:08:07.160 --> 00:08:11.279
and usually also like the enemy placement
will kind of very up. This is

110
00:08:11.319 --> 00:08:16.120
like it's just pretty much the exact
same, uh. But the the gunplay

111
00:08:16.160 --> 00:08:24.360
feels oh k ish at times.
The melee combat feels looks like somebody's flailing

112
00:08:24.399 --> 00:08:28.360
their arms. Yes, it is. It looks bad. It feels bad.

113
00:08:28.800 --> 00:08:31.600
I remember like the first moment I
picked up a melee weapon and you

114
00:08:31.759 --> 00:08:35.200
just like do the swing and your
characters just like ling around and I was

115
00:08:35.240 --> 00:08:39.480
like, oh yeah for visual oh
no, yeah. The audio description Jean

116
00:08:39.559 --> 00:08:45.240
Luke lifts his right arm swings it
around like a gooey rope. It was

117
00:08:46.120 --> 00:08:48.399
so in the In the video review, Mark kind of opened it up by

118
00:08:48.480 --> 00:08:52.200
talking about like older horror games like
Silent Hill too, and I show a

119
00:08:52.240 --> 00:08:56.440
clip of of like James swinging like
a pipe at the enemy, and then

120
00:08:56.480 --> 00:09:01.440
it like cuts two and it's like
this like Emily in this game swinging a

121
00:09:01.480 --> 00:09:05.399
pipe on enemy, and it looks
the exact same, if not even kind

122
00:09:05.440 --> 00:09:11.440
of more awkward, and you're like, okay, you know, and it's

123
00:09:11.879 --> 00:09:15.320
it's like Mark made an interesting part
where he's like, in some ways this

124
00:09:15.399 --> 00:09:20.120
game is like weirdly more faithful to
like those old style horror games. Is

125
00:09:20.200 --> 00:09:24.120
a modern game, but is faithful
and it's clumsiness because like, so the

126
00:09:24.159 --> 00:09:26.080
one question I have, but I
don't think it doesn't it doesn't feel like

127
00:09:26.080 --> 00:09:30.320
the clumsiness actually yeah, which is
kind of Mark's point, the question that

128
00:09:30.399 --> 00:09:33.919
I have, you know, as
a rebel horror snobs, like so much

129
00:09:33.919 --> 00:09:37.039
of survival horror, especially the original
Alone in the Dark, Resident Evil one

130
00:09:37.080 --> 00:09:41.120
and two and then now wasn't able
to remake is like it captures that adventure

131
00:09:41.120 --> 00:09:46.919
game element of backtracking and like unlike
the process of unlocking an environment in of

132
00:09:46.960 --> 00:09:50.720
itself is a puzzle. Yes,
and I haven't really that's always like a

133
00:09:50.879 --> 00:09:54.080
It's like so when some when you
see people on that, I say,

134
00:09:54.159 --> 00:09:56.039
like, it's not that bad.
I feel like I could fall. I'm

135
00:09:56.080 --> 00:10:01.039
a sucker for any game that kind
of adapts yeah, design, because it

136
00:10:01.039 --> 00:10:05.519
feeds into my chemical flow. I
guess does adapt that design and in interesting

137
00:10:05.559 --> 00:10:13.320
ways. So basically, like the
core structure is you are in the Deserto

138
00:10:13.440 --> 00:10:18.279
Mansion, which you are like exploring
the whole premises. You're trying to find

139
00:10:18.600 --> 00:10:22.039
one of the main characters, Emily
Hertwood. You're trying to find her uncle,

140
00:10:22.440 --> 00:10:26.840
who has uh like been admitted to
this like old mansion that was kind

141
00:10:26.840 --> 00:10:30.840
of retrofitted into like a mental hospital. This takes place in the nineteen twenties

142
00:10:30.879 --> 00:10:33.799
Louisiana, which is a great setting
and it's definitely my favorite part about the

143
00:10:33.840 --> 00:10:37.679
game is the setting and the vibes
and the music, as you mentioned,

144
00:10:37.000 --> 00:10:43.840
fantastic. So as you're exploring the
mansion, you uh are kind of doing

145
00:10:43.919 --> 00:10:46.279
very residual things and you're like,
oh, this door is locked, and

146
00:10:46.320 --> 00:10:50.960
then you go around and from the
other side you find keys and you're solving

147
00:10:50.960 --> 00:10:54.480
puzzles and I'm like, man,
this is great. The other part of

148
00:10:54.519 --> 00:11:01.000
the game is you are a set. You find this callousman that allows you

149
00:11:01.120 --> 00:11:09.720
to enter dreams of your uncle Jeremy, and it'll be places that are kind

150
00:11:09.720 --> 00:11:13.039
of like memories of his past.
So they'll be like an oil field,

151
00:11:13.320 --> 00:11:20.039
or they'll be like a cemetery.
There's like a warehouse and those kind of

152
00:11:20.080 --> 00:11:28.360
like you'll basically transition from the mansion
to these other areas that are more linear

153
00:11:28.519 --> 00:11:31.120
but do have like a little bit
of kind of backshockingness, but for the

154
00:11:31.120 --> 00:11:35.879
most part a like more level ish
kind of in the way they work.

155
00:11:35.159 --> 00:11:37.519
And then when you leave that area, you go back to the mansion,

156
00:11:39.240 --> 00:11:41.639
do more puzzles, find the next
dream, and that's kind of the core

157
00:11:41.840 --> 00:11:46.960
loop of how it works. And
it's interesting going between them because actually think

158
00:11:46.960 --> 00:11:50.200
it does it pretty naturally. It
kind of just like that silent hill thing

159
00:11:50.200 --> 00:11:52.639
where you'll just be like walking in
the mansion. Then you open a door

160
00:11:52.679 --> 00:11:56.320
and all of a sudden you're like
in a fucked up dream place and like,

161
00:11:56.360 --> 00:12:01.200
oh, that's pretty cool. But
the the mansion stuff is kind of

162
00:12:01.240 --> 00:12:05.399
the best part because that's just where
you're like walking around talking to characters,

163
00:12:05.399 --> 00:12:09.159
solving puzzles. Where the dream stuff, that's where like the combat is kind

164
00:12:09.159 --> 00:12:11.600
of more of the priority. There'sn't
really many puzzles in the dream parts,

165
00:12:11.639 --> 00:12:16.440
and and that's the part where you're
just like, Okay, kind of just

166
00:12:16.480 --> 00:12:20.879
got to get through this part with
the combat so that I can get back

167
00:12:20.960 --> 00:12:28.000
to the mansion stuff. Even though
I do think the visually the areas look

168
00:12:28.120 --> 00:12:30.559
very interesting, this game actually looks
very gorgeous. And yeah, there was

169
00:12:30.559 --> 00:12:33.120
a few shots during the review where
I was like, most of it was

170
00:12:33.200 --> 00:12:35.519
like, oh god, that looks
that looks rough, and it was like

171
00:12:35.519 --> 00:12:37.440
every single time of character is basically
moving. I was like, oh,

172
00:12:37.519 --> 00:12:39.759
the animations I think are the weakest
kind of part. But then there are

173
00:12:39.759 --> 00:12:43.600
certain sections where like doors and your
exploring bars and again it has like that

174
00:12:43.720 --> 00:12:48.679
nineteen twenties ye vibe, and like
I was like, this is some good

175
00:12:48.759 --> 00:12:52.039
art direction here. There is absolutely
is, But I wanted to ask,

176
00:12:52.159 --> 00:13:00.960
like, how do they balance resource
management? Not really, it's so it's

177
00:13:01.000 --> 00:13:03.799
kind of well like they do,
but it's it's there. I guess I

178
00:13:03.840 --> 00:13:09.200
just didn't ever feel it. It's
kind of weird. So there are limited

179
00:13:09.200 --> 00:13:11.799
bullets and you have to kind of
go around and like search through stuff to

180
00:13:11.840 --> 00:13:16.919
find AMMO. But uh and again, and I guess you could run into

181
00:13:16.919 --> 00:13:20.039
a spot where you're you could get
yourself in trouble. I didn't because,

182
00:13:20.039 --> 00:13:24.039
you know, because you're programs.
I'm a programer. Uh there. The

183
00:13:24.080 --> 00:13:30.279
melee weapons are weird because you'll find
melee weapons littered throughout the map they have

184
00:13:30.320 --> 00:13:33.559
to pick up because every melee weapon
has like a durability, and and the

185
00:13:33.639 --> 00:13:37.879
durability is essentially like you can use
it on one enemy and then it breaks

186
00:13:39.159 --> 00:13:43.039
and then you'll have to go grab
another one and it'll very like slightly but

187
00:13:43.039 --> 00:13:43.600
for the most part, it's like, ah, you could beat up like

188
00:13:43.639 --> 00:13:48.320
one enemy and then maybe you'll have
like a swing or two left. So

189
00:13:48.440 --> 00:13:52.759
you're constantly having to repick up melee
weapons. And it it's weird because it

190
00:13:52.759 --> 00:13:58.159
it feels less like resource management and
more just like, well that broke.

191
00:13:58.320 --> 00:14:01.919
But it's okay because they kind of
just have like they'll always be a melee

192
00:14:01.000 --> 00:14:05.879
weapon where combat is, so you're
just picking up another so I'm kind of

193
00:14:05.879 --> 00:14:11.039
like, I'm not really like it. It doesn't really feel meaningful in terms

194
00:14:11.080 --> 00:14:13.240
of like actual light skill. It's
just like, yep, that broke,

195
00:14:13.279 --> 00:14:16.279
No, I grab another one,
and then the melee itself is, like

196
00:14:16.320 --> 00:14:20.960
I said, kind of JANKI and
enemies can also like unlock you and you

197
00:14:22.000 --> 00:14:26.039
just die sometimes, which is super
cool cool. There's also bottles you throw

198
00:14:26.679 --> 00:14:31.360
where you can like light enemies on
fire. The bottles are weird because you

199
00:14:33.039 --> 00:14:35.799
don't like pick them up and put
them in your inventory. When you pick

200
00:14:35.799 --> 00:14:39.120
one up, you have to use
it immediately, so you're like, if

201
00:14:39.120 --> 00:14:41.360
you just like tap the button,
you'll just like immediately pick up and throw

202
00:14:41.360 --> 00:14:45.360
it, which is like weird.
So you have to like hold it and

203
00:14:45.399 --> 00:14:46.000
then you're like, all right,
I'm gonna wait for the enemy to show

204
00:14:46.039 --> 00:14:52.159
up and I'm gonna throw it.
But what's weird is like you will I

205
00:14:52.159 --> 00:14:56.000
think the way they want you to
do it is, you know, when

206
00:14:56.039 --> 00:14:58.919
combat happens, you're just supposed to
like frantically run around and like grab a

207
00:14:58.919 --> 00:15:01.360
bottle like quickly throw it. And
I do think in those moments, I

208
00:15:01.399 --> 00:15:05.480
get what they're going for. But
there's a lot of moments where you're just

209
00:15:05.519 --> 00:15:07.919
like you see a bottle and you're
like, okay, well, like I

210
00:15:07.919 --> 00:15:11.720
think an enemy is going to come
through that door or something, so you

211
00:15:11.759 --> 00:15:16.440
pick it up. But then your
character moves like just at a crawl,

212
00:15:16.679 --> 00:15:18.600
just so slow. You're just bottles
are pretty heavy. You're just yeah,

213
00:15:18.639 --> 00:15:22.159
exactly, You're just get an inching
your way closer, and you're like,

214
00:15:22.360 --> 00:15:26.960
try moving that right there, look
for a bottle. They cannot. Oh

215
00:15:28.600 --> 00:15:35.360
no, I'm oh no, I'm
stuck in a slow limbo. Oh can

216
00:15:35.399 --> 00:15:39.399
I do audio description for every Yeah? Absolutely, even the ones with the

217
00:15:39.600 --> 00:15:43.519
video. Yeah, Jehan Luke picks
up their bottle and has a sip of

218
00:15:43.559 --> 00:15:50.000
a Corona am I supposed to brand
drop? That doesn't matter, you drink

219
00:15:50.039 --> 00:15:52.480
it. But you got to talk
normal though. You you had like,

220
00:15:54.759 --> 00:15:58.200
no, that's what I want.
I want like a nineteen twenties. Yeah,

221
00:16:00.080 --> 00:16:06.080
that hand picks up that Corona beer
and SIPs the fresh crisp beer.

222
00:16:06.399 --> 00:16:15.080
Poor is down through their mouth,
dangling on the tongue and they're off.

223
00:16:15.559 --> 00:16:18.559
Wow, it does tingle so good. I know. It's like I am

224
00:16:18.639 --> 00:16:26.159
your teste buds. So the bottom
mechanics not great. Along the dark it's

225
00:16:26.200 --> 00:16:30.759
weird if it doesn't feel it just
feels like clumsy and awkward and you're like

226
00:16:30.759 --> 00:16:32.720
why, Like you're just like,
ah, why would I do this,

227
00:16:32.919 --> 00:16:36.519
especially because you could just shoot them
with your with your bullets. I'm always

228
00:16:36.519 --> 00:16:42.559
also just uh, it's always so
fascinating because Alone in the Dark is the

229
00:16:42.600 --> 00:16:47.279
first survival horror games. True,
it's just the res ad Evil is the

230
00:16:47.279 --> 00:16:52.279
first to coin survival horror as a
genre and really popular rides. And it's

231
00:16:52.320 --> 00:16:56.240
always so fascinating to see Alone in
the Dark be like, well, that's

232
00:16:56.279 --> 00:17:00.559
the thing that like laid the groundwork
and like gave the perspective that was literally

233
00:17:00.679 --> 00:17:03.079
used for as an evil. But
then Resident Evil is the thing that actually

234
00:17:03.240 --> 00:17:08.400
invented like the core real foundation and
popularized it. And like to see Alone

235
00:17:08.440 --> 00:17:14.799
in the Dark over and over again
try and like Hume, it's always I

236
00:17:14.799 --> 00:17:17.759
think the thing is like alone Dark
is always on, is always following the

237
00:17:17.799 --> 00:17:19.799
trend of what Resident Evil's doing,
despite the fact that Residebal exists because of

238
00:17:19.839 --> 00:17:22.160
a load of the dark. It's
true, like, so you have a

239
00:17:22.160 --> 00:17:25.480
lot of the dark that Residue Evil
came out and like changed everything, and

240
00:17:25.519 --> 00:17:29.119
then Alone of the Dark tried to
come back after Resnue four, the original

241
00:17:29.400 --> 00:17:33.160
four. I remember that in the
Darkness, it was like it looked like

242
00:17:33.200 --> 00:17:37.160
Tom Cruise was on the cover.
Yeah, remember the sing studio that eventually

243
00:17:37.200 --> 00:17:41.839
went on to make Cold Fear,
which is great, okay, survival Horror,

244
00:17:41.119 --> 00:17:48.079
but still again off the tail end
of Resual Force. And then I

245
00:17:48.079 --> 00:17:49.720
think another really yeah, I think
there's a few more. I think there

246
00:17:49.759 --> 00:17:52.640
was a PlayStation Alone in the Dark
that came out in between that also was

247
00:17:52.640 --> 00:17:57.079
like trying to maybe to get off
the hype of those And then this happens

248
00:17:57.079 --> 00:18:02.519
where resonble to remake Rea reinstates Survival
Horror, and it's the foundation of those

249
00:18:02.599 --> 00:18:04.559
things, and now we have this
coming out. It's just fucking so bizarre

250
00:18:04.640 --> 00:18:07.640
to to win. For sure.
I do think this is far more successful

251
00:18:07.759 --> 00:18:14.440
at emulating that than the what that
awful two thousand and six two and seven

252
00:18:14.519 --> 00:18:19.039
one was. But it's like it's
like it almost gets there. It's like

253
00:18:19.079 --> 00:18:22.400
it's close, it's like it's onto
something like six points away. Yeah,

254
00:18:22.400 --> 00:18:27.920
it's like exactly, it's always it's
always just four points away, six or

255
00:18:27.960 --> 00:18:32.359
four depending who you are. But
but like there are things I really do

256
00:18:32.519 --> 00:18:37.559
like genuinely love about it. Like
I like how kind of like unabrazenly weird

257
00:18:37.599 --> 00:18:40.640
the story is in spots like it's
it is nineteen twenty, so it's kind

258
00:18:40.680 --> 00:18:45.680
of evoking that, like the director
the writer is I guess wrote a bunch

259
00:18:45.720 --> 00:18:48.680
of amnesia games. I didn't know
that the lead the main writer is like

260
00:18:48.680 --> 00:18:51.319
the lead writer on right, Yeah, And it kind of invokes some of

261
00:18:51.359 --> 00:18:55.920
that stuff where they're sort of like
taking inspiration from like this game the villain

262
00:18:56.000 --> 00:19:00.359
is called the dark Man and he's
like an Egyptian pharaoh, and and you're

263
00:19:00.400 --> 00:19:03.720
kind of getting like the man.
I know, I like it sounds cheesy,

264
00:19:03.799 --> 00:19:07.119
but like I'm like, I think
you're not supposed to be taking this

265
00:19:07.240 --> 00:19:11.960
seriously, like it's it's supposed to
be kind of goofy and weird. I

266
00:19:11.960 --> 00:19:15.400
would love to have a bad guy
that was like, I mean, fu

267
00:19:15.559 --> 00:19:18.079
dude, mister X is a dumb
name. That's true, he's not even

268
00:19:18.119 --> 00:19:22.000
called mister X. I know the
remake, I know, Nemesis is two

269
00:19:22.079 --> 00:19:25.640
on the nose. I want kind
of like I want, I kind of

270
00:19:25.680 --> 00:19:30.559
want like mister Spooky's gonna get Yeah, and then when you see mister Spooky

271
00:19:30.559 --> 00:19:33.960
and you're like, and it's the
most fucking terrifying. Yeah, the planet.

272
00:19:33.000 --> 00:19:34.759
So I want the game to like
set you up to be like,

273
00:19:34.799 --> 00:19:41.119
oh, mister spooky, like wait, there's like that actual demon that is

274
00:19:41.160 --> 00:19:47.160
a really dumb name. Oh,
there's a lot of sinister Oh oh,

275
00:19:47.880 --> 00:19:51.880
I know you're talking about like it's
like Bungalow Bill, like Bunky Boo or

276
00:19:51.920 --> 00:19:53.279
so. I can't remember anyways,
but whenever I hear that, I'm always

277
00:19:53.319 --> 00:19:56.480
like, what the fuck? Until
I was like, no, that's a

278
00:19:56.519 --> 00:20:03.039
real mythological, totally creature anyway,
but yeah, the dark Man, the

279
00:20:03.160 --> 00:20:06.519
dark Man, the dark Man,
He's It's It's good like it. I

280
00:20:06.559 --> 00:20:11.319
think it balances the right tone of
of being kind of like very weird and

281
00:20:11.640 --> 00:20:18.240
leaning into the setting. I genuinely
love the ending. The ending takes this

282
00:20:18.400 --> 00:20:19.920
weird left turn that I like,
I do not want to like say anything

283
00:20:19.920 --> 00:20:25.200
about other than just like the ending
takes a turn that I was just like,

284
00:20:26.240 --> 00:20:29.880
Wow, I love this. This
is great. It's kind of a

285
00:20:29.880 --> 00:20:32.440
shame I had to put up with, you know, a bunch of the

286
00:20:32.480 --> 00:20:36.400
game I didn't like this is to
this point, but I found the ending

287
00:20:36.440 --> 00:20:38.400
to be very fun in a way
that was just like, ah, that's

288
00:20:38.480 --> 00:20:41.720
that's great, yo. What all
the way on that one? I love

289
00:20:41.759 --> 00:20:45.839
it? Is that the ending?
Is it the true ending or does that?

290
00:20:45.000 --> 00:20:48.839
No? It's time. That ending
is the ending that both characters gets,

291
00:20:48.920 --> 00:20:55.079
no matter what it's not. Yeah, so there is a every character

292
00:20:55.119 --> 00:20:59.119
has like their own personal sort of
like trauma thing that kind of comes up

293
00:20:59.119 --> 00:21:02.359
and that does result. So every
each character does get their own bespoke level

294
00:21:02.440 --> 00:21:07.319
and that is kind of neat.
But no, this was uh just the

295
00:21:07.440 --> 00:21:11.960
ending ending. There's apparently like a
true ending that I should have gotten,

296
00:21:12.079 --> 00:21:15.920
and I thought I was going to
get, but then it just didn't happen.

297
00:21:15.200 --> 00:21:19.039
Cool played again. I was like
I was just look it up on

298
00:21:19.079 --> 00:21:22.279
YouTube at this point, So I
don't know why I didn't get that it

299
00:21:22.319 --> 00:21:25.200
was. It was it was like
I was all set up for it too.

300
00:21:25.279 --> 00:21:29.720
Nothing could be as good as the
the ending of the Closter Protocol dl

301
00:21:29.799 --> 00:21:33.599
C. You did you did you
see that? Still haven't played it?

302
00:21:33.640 --> 00:21:37.599
I played it, but I mean
I know I played the d LCD.

303
00:21:37.480 --> 00:21:41.640
Sorry I saw it. Yeah,
it was pretty bad. It was like

304
00:21:41.680 --> 00:21:45.960
a that one's just weird, Like
I get I gotta play that game.

305
00:21:45.000 --> 00:21:48.240
Still I get it for free.
They were just doing they're just doing like

306
00:21:48.279 --> 00:21:52.119
a goofy bit at the end.
But it was just like one of those

307
00:21:52.119 --> 00:21:56.519
things where it's like no one's no
one, no one, no one wants

308
00:21:56.599 --> 00:22:00.920
this, what are you doing?
It's weird? Now it's not it's not

309
00:22:00.960 --> 00:22:04.599
that now, this is like this
is actually fun. Yeah, this is

310
00:22:04.599 --> 00:22:07.519
actually fun. Like it has a
fun ending that made me like excited and

311
00:22:07.920 --> 00:22:11.759
cool. But yeah, it's like
there is a lot to like about the

312
00:22:11.799 --> 00:22:18.319
game. Like I like the setting, I I like the music. You

313
00:22:18.359 --> 00:22:22.279
said it's kind of got like this
is like real dark jazz kind of Yeah.

314
00:22:22.279 --> 00:22:23.839
It was really when you I was
watching the review you edited, and

315
00:22:23.880 --> 00:22:29.440
I was like really impressed with the
music you chose. Uh, I was

316
00:22:29.480 --> 00:22:32.160
like really vibing out. Yeah,
excellent music. Why do I find this

317
00:22:32.240 --> 00:22:34.200
on upn It's like where did you
get this in the game? Source?

318
00:22:34.279 --> 00:22:37.799
And John Lukes like, oh,
yeah, that's in the game. It's

319
00:22:37.839 --> 00:22:41.960
great. I'm given for what it's
worth. I've been giving very little reason

320
00:22:41.000 --> 00:22:45.240
not to play this game all that, and like and somebody telling me that

321
00:22:45.400 --> 00:22:48.759
like combat and also it's kind of
buggy, and someone tells me that that's

322
00:22:48.799 --> 00:22:52.880
nothing. I agree but if someone
tells me like the combat's bad in most

323
00:22:52.880 --> 00:22:57.440
cases, like it needs to be
unplayable atrocious, Like I think List of

324
00:22:57.480 --> 00:23:00.880
Protocol is one of those examples where
like I thought the combat of that game

325
00:23:00.960 --> 00:23:07.480
was actually good for like an hour
and then it gets like exhausting. But

326
00:23:07.160 --> 00:23:10.559
I think it's because the game forces
you to fight so much. I don't

327
00:23:10.599 --> 00:23:14.880
think the games combat ever gets bad
to the point where, like I mean,

328
00:23:14.880 --> 00:23:17.160
I play, it just doesn't feels
good. It's just not good.

329
00:23:17.319 --> 00:23:19.720
Yea. And the final boss there
was a moment where I was like,

330
00:23:22.160 --> 00:23:23.960
y'all really want me to do this
with this combat, like okay, but

331
00:23:25.000 --> 00:23:27.440
I got I got through it,
but yeah, nothing that ever, like

332
00:23:27.640 --> 00:23:30.519
was frustrating to the point where I
was like, I don't want to fucking

333
00:23:30.559 --> 00:23:33.400
play this anymore. But it was
just like, man, it just doesn't

334
00:23:33.440 --> 00:23:37.480
feel particularly good in a way where
it's like it's hard to recommend Rice,

335
00:23:37.920 --> 00:23:45.440
But otherwise otherwise I think it's it's
got some merit. The David Harbor and

336
00:23:45.720 --> 00:23:51.519
uh, yeah, he's okay.
Same with uh what's her name, uh

337
00:23:51.640 --> 00:23:55.920
Comer, she's fine too. I
think they do okay, but I don't

338
00:23:55.920 --> 00:23:59.039
think they the material. Yeah,
I don't know if that was the intention,

339
00:23:59.759 --> 00:24:02.480
you know, you know, like
I'm pretty sure I get the impression

340
00:24:02.519 --> 00:24:07.240
that they were brought on really late, maybe only because I mean because this

341
00:24:07.359 --> 00:24:10.319
model after their faces and stuff too, so I would have assumed like they

342
00:24:10.599 --> 00:24:12.000
mocapped. Maybe. I mean,
I'm sure they mo capped and scanned it

343
00:24:12.000 --> 00:24:14.599
in, but I just get the
impression, Like, I don't know,

344
00:24:14.640 --> 00:24:19.319
cause I'm pretty sure Phil Hornshaw had
a hands off look at that game only

345
00:24:19.359 --> 00:24:22.640
a year ago, and there was
we had a preview with that game like

346
00:24:22.640 --> 00:24:26.440
two years ago. Oh was it
that long ago? And there was no

347
00:24:26.559 --> 00:24:30.799
and there was no there the male
character in it, like didn't have a

348
00:24:30.640 --> 00:24:33.519
David Harbor face, didn't Oh interesting. So that's why I was like,

349
00:24:33.559 --> 00:24:37.480
this felt like a late addition.
And also not that I want to say

350
00:24:37.480 --> 00:24:38.640
that that's the reason why the game
was delayed, but like the fact that

351
00:24:38.640 --> 00:24:42.319
it was of course there was crunch
and a number of things that they were

352
00:24:42.319 --> 00:24:45.359
trying to avoid, so I appreciate
that, but like I kind of saw

353
00:24:45.359 --> 00:24:48.480
it was like they kind of announced
that very lately. That was that's the

354
00:24:48.480 --> 00:24:51.160
thing you lead your announcement with,
right, like these two actors are going

355
00:24:51.200 --> 00:24:52.480
to be in this game. You
don't announce your game, and then like

356
00:24:52.920 --> 00:24:55.960
six eight months before it comes out, we're like, hey, we got

357
00:24:55.960 --> 00:24:59.480
those, we got two actors that
you might know, you know, like

358
00:25:00.759 --> 00:25:04.640
yeah, it's like they're no,
like the bottom of the barrel is is

359
00:25:04.799 --> 00:25:10.240
uh Megan Fox and uh Mortal Kombat
one. If that's like the worst,

360
00:25:10.799 --> 00:25:12.440
and then the best is like wait, hold on, you forgot about Norman

361
00:25:12.519 --> 00:25:17.559
Ritas And I'm kidding. I was
gonna say the best would be like Idris

362
00:25:17.559 --> 00:25:22.720
Elba in Phantom Liberty in Counter Reeves
right, basically cyberpunk. Uh, this

363
00:25:22.839 --> 00:25:27.039
sits somewhere in the middle where it's
like they're fine. Sometimes it comes across

364
00:25:27.039 --> 00:25:30.160
stiff and awkward, but I attribute
that to more to is just some of

365
00:25:30.160 --> 00:25:33.319
the writing kind of clunky, and
it feels like the directing is weird.

366
00:25:33.359 --> 00:25:37.440
But it's like, yeah, they're
they're fine, They're okay. If you

367
00:25:37.480 --> 00:25:41.759
do play it and you only have
the stomach to play one characters ro out,

368
00:25:41.839 --> 00:25:48.440
I do recommend you play Emily Hartwood
instead of uh uh the detective guy

369
00:25:49.000 --> 00:25:56.960
what's his name? And I remember
David Harber because because her her character feels

370
00:25:56.000 --> 00:25:59.799
like she has more of like a
connection because you're specifically trying to find like

371
00:26:00.119 --> 00:26:03.000
her uncle, and it's like all
about like he's he's kind of like cursed

372
00:26:03.039 --> 00:26:07.960
and the idea that there's like this
family curse that passes down and she's like,

373
00:26:07.000 --> 00:26:10.720
am I going to get the curse
now? And go insane the way

374
00:26:10.759 --> 00:26:12.599
he has, And so there's like
it feels like there's more stakes where like

375
00:26:12.680 --> 00:26:18.839
David Harbard's character is like I'm like, man, uh, this turned real

376
00:26:18.920 --> 00:26:22.480
weird real quick, and you sure
are like sticking around for some reason,

377
00:26:22.680 --> 00:26:26.880
like that paycheck must be real good, dude, Like why are you still

378
00:26:26.920 --> 00:26:30.480
here? Yeah? Anyway, I've
talked enough about Alone in the Dark.

379
00:26:33.319 --> 00:26:36.160
I have other games I could talk
about. I have a whole whole ass.

380
00:26:36.200 --> 00:26:40.599
Listen, we've all been playing a
million. I can very briefly talk

381
00:26:40.599 --> 00:26:45.559
about Princess Peach. It is your
heart desire it. I mean, it's

382
00:26:45.599 --> 00:26:48.599
good. There we go, it's
fine, it's good. Right, it's

383
00:26:48.599 --> 00:26:52.240
a weird game. Okay, here's
all I'll say about this game, and

384
00:26:52.279 --> 00:26:59.319
it's a good game. The thing
with Nintendo games is some well, I

385
00:26:59.319 --> 00:27:02.599
would say for the most part,
Nintendo games are made for kids. Yeah,

386
00:27:03.160 --> 00:27:08.240
but all audiences but the thing about
Nintendo games is that they are usually

387
00:27:08.279 --> 00:27:14.799
of an equality of an appeal that
even an adult can enjoy a Nintendo game.

388
00:27:15.200 --> 00:27:17.839
And I did enjoy this game,
but as I was playing it,

389
00:27:17.960 --> 00:27:22.759
I definitely had this like feeling of
like, this is made for a younger

390
00:27:23.240 --> 00:27:27.599
audience, for you know, people
who are newer to video games. I

391
00:27:27.599 --> 00:27:32.079
am not necessarily being challenged by this
game. And that is not a fall

392
00:27:32.160 --> 00:27:36.039
the game. That is absolutely by
design. It's not Nintendo's fault that a

393
00:27:36.039 --> 00:27:38.960
thirty year one year old is playing
this game who's played hundreds of games before.

394
00:27:40.200 --> 00:27:41.200
But it's just like, yeah,
it's just it's just the reality of

395
00:27:41.200 --> 00:27:45.599
it. And it's like, you
know, you should just probably know that

396
00:27:45.640 --> 00:27:51.559
going in if you're someone who's like
looking to pick it up and you're of

397
00:27:51.599 --> 00:27:53.000
our age, I guess just like, hey, now, this game's not

398
00:27:53.000 --> 00:27:56.720
gonna challenge you, but it is
charming as hell, and if that's what

399
00:27:56.720 --> 00:28:00.400
you're looking for, you'll have a
good time, does it? Because I

400
00:28:00.400 --> 00:28:03.720
feel like a lot of mudder and
Nintendo games, they they're usually pretty good

401
00:28:03.720 --> 00:28:07.039
at like being very easy at the
beginning, but then but then when you

402
00:28:07.039 --> 00:28:11.839
beat it, you unlock some like
special hardcore mode that is much tougher,

403
00:28:11.880 --> 00:28:17.559
like Kirby did that. I did
Mario, Uh, Mario and Donkey Kong

404
00:28:17.599 --> 00:28:19.279
Mario versus Donkey Kong and that kind
of had that as well, where it's

405
00:28:19.279 --> 00:28:22.400
a very basic but then like by
the end and when you get to the

406
00:28:22.440 --> 00:28:26.400
new game plus, there's just some
like really difficult challenges. There's there's this

407
00:28:26.599 --> 00:28:30.279
like I feel like, does a
good job of one. Yeah, they

408
00:28:30.440 --> 00:28:33.559
essentially sometimes give you two games.
It's like you get that game, but

409
00:28:33.599 --> 00:28:37.559
the game for most people don't isn't
really start until you for sure. They

410
00:28:37.599 --> 00:28:41.960
do kind of do that in this
one. There are some postgame activities you

411
00:28:41.000 --> 00:28:45.960
can do. There's also some like
extra bonus stages you kind of lock as

412
00:28:45.960 --> 00:28:49.319
you play through that you know are
like, oh, try and get to

413
00:28:49.400 --> 00:28:52.079
this certain rank and score, and
if you're trying to shoot for all that

414
00:28:52.079 --> 00:28:55.599
stuff, you'll probably be a little
bit more challenged. But even then,

415
00:28:55.640 --> 00:29:00.440
I would say it never quite reaches
like the It's not like Mario where always

416
00:29:00.480 --> 00:29:03.400
throws in like that one final stage
that's just like the hardest fucking thing you've

417
00:29:03.400 --> 00:29:06.880
ever played, and you're like,
what the fuck, Like nothing ever got

418
00:29:06.920 --> 00:29:10.240
to that point or like even like
Kirby the Forgotten Land where once you unlock

419
00:29:10.319 --> 00:29:14.400
that final world, yeah's just just
tough. No, this doesn't get to

420
00:29:14.480 --> 00:29:18.680
that degree. But what I think
makes it like engaging the whole way through

421
00:29:18.720 --> 00:29:22.119
is the fact that all the different
outfits that Peach is wearing and for the

422
00:29:22.119 --> 00:29:26.279
different plays is like there's a really
good variety in pacing to the game where

423
00:29:26.319 --> 00:29:30.559
it feels like nothing outstays as welcome. Every stage is like an average of

424
00:29:30.599 --> 00:29:34.319
like eight minutes. So it's just
like, yep, did that did Patisserie

425
00:29:34.359 --> 00:29:40.519
Peach? Where I'm making doing making
little pastries and cookies and stuff, and

426
00:29:40.559 --> 00:29:44.440
then you move on and now you're
Detective Peach and now your sword fighter Peach,

427
00:29:44.480 --> 00:29:49.640
and and like every mechanic is like
simple but different enough that it there's

428
00:29:49.680 --> 00:29:52.440
like a good variety to it.
So like I found myself like engaged the

429
00:29:52.440 --> 00:30:00.240
whole way through, even if I
wasn't necessarily challenged. Hmmmm. So yeah,

430
00:30:00.440 --> 00:30:03.880
it's always it's always tough because like
uh I thought, I think I

431
00:30:03.880 --> 00:30:06.880
think it was Yoshi's Wily World or
what was the one that came on the

432
00:30:06.880 --> 00:30:11.720
Wiu World? I believe, Okay, yeah did didn't they re release it

433
00:30:11.799 --> 00:30:14.920
on Switch though I think they did. Yeah. And then there was another

434
00:30:15.359 --> 00:30:18.200
I think it's another yarn based game. That there was a Kirby game that

435
00:30:18.240 --> 00:30:21.839
came out in the WU as well. Oh the it was a Canvas Curse

436
00:30:21.880 --> 00:30:25.559
sequel, right yeah, And like
the thing is like those two games,

437
00:30:26.079 --> 00:30:30.039
I think I was, like,
genuinely, I think both those games are

438
00:30:30.119 --> 00:30:33.839
so so well like like they're they're
so well designed. The art direction is

439
00:30:33.880 --> 00:30:37.720
so good, it's so charming.
But that's those are the two experiences where

440
00:30:37.759 --> 00:30:41.559
like I just stopped playing because the
games were way too easy, and it

441
00:30:41.640 --> 00:30:45.640
like bums me out because like I'm
playing that makes me feel good, but

442
00:30:45.680 --> 00:30:48.160
it also makes me like want to
take a nap and like have my little

443
00:30:48.160 --> 00:30:51.359
milk cart and when I get up
and like and like have nap time in

444
00:30:51.359 --> 00:30:55.319
the day and then like go to
go to the playground. That's definitely because

445
00:30:55.319 --> 00:30:59.319
I remember playing Yoshi's Wooly World or
was it Yoshi's Crafted World Maybe that was

446
00:30:59.319 --> 00:31:03.039
the one world was the one that
came after Okayly World was the way you

447
00:31:03.200 --> 00:31:06.000
think, you're right, because then
then I played Crafted World and I remember

448
00:31:06.799 --> 00:31:08.680
having the same feeling where I'm like
this is gorgeous, this is charming.

449
00:31:08.680 --> 00:31:11.839
I love Yoshi. I love all
the noises he makes. I love everything

450
00:31:11.920 --> 00:31:15.599
Yoh's doing. But like I played
four levels and I was like, all

451
00:31:15.680 --> 00:31:18.960
right, yeah, I think that's
all I need. It was like I

452
00:31:18.000 --> 00:31:23.039
remember being like like unfortunately like painful
times, being like and I was playing

453
00:31:23.079 --> 00:31:26.519
it with my partner too, so
we were like here we go, and

454
00:31:26.559 --> 00:31:32.599
like this is stuff is just so
easy that we both were like, we

455
00:31:32.640 --> 00:31:36.119
won't do something else. But not
like disliking the game. It's too easy.

456
00:31:36.240 --> 00:31:40.839
It's a bummer, so, you
know. But for kids, Nintendo

457
00:31:40.920 --> 00:31:42.720
were fucking sick of it. And
all these five year olds who are super

458
00:31:42.759 --> 00:31:45.920
excited for Princess Peach fuck them.
Yeah, it's not like we have enough

459
00:31:45.960 --> 00:31:52.000
games with with guns and explosions of
violence and swearing like fuck that. Grow

460
00:31:52.160 --> 00:31:56.559
up, kids, Yeah, grow
up, Nintendo. Give Mario a gun.

461
00:31:56.039 --> 00:32:00.279
Oh he has already had a gun
the Super nintenda black telescope thing that

462
00:32:00.400 --> 00:32:04.000
you could shoot Yoshi with. When
when you said he's already had a gun,

463
00:32:04.000 --> 00:32:06.440
immediately I was like, did they
put him in Fortnite yet? Oh

464
00:32:06.519 --> 00:32:08.680
my god, Oh epic that you
know that, it's like the top of

465
00:32:08.720 --> 00:32:14.359
their I feel like Nintendo would never
let it happen. No, absolutely not,

466
00:32:14.440 --> 00:32:17.559
because they have like integrity and also, you know, like a healthy

467
00:32:17.759 --> 00:32:23.279
company and unless you're trying to emulate
anything, and then Chris Pratt in Fortnite

468
00:32:23.279 --> 00:32:29.160
instead. Yeah, I'm just right
that that hasn't happened. Well, you're

469
00:32:29.160 --> 00:32:31.160
like, which character is he playing? It's all of them because he doesn't

470
00:32:31.240 --> 00:32:36.920
change his voice. Yeah. Yeah, just close your eyes and be like,

471
00:32:37.079 --> 00:32:40.519
A, he's Mario maybe Garfield christ
I forgot it, that's fucking Garfield.

472
00:32:42.960 --> 00:32:59.039
It's it's a me Garfield. And
then he dabs. Well, I'm

473
00:32:59.079 --> 00:33:02.680
not playing anything new or I'm not
playing anything that can publicly be played,

474
00:33:04.119 --> 00:33:07.559
but I can talk about that.
Okay, so there's one game for me

475
00:33:07.680 --> 00:33:10.079
like that. But I also have
been playing you've been playing games? Are

476
00:33:10.079 --> 00:33:15.240
actually? Yeah, I'm playing Rise
of the Ronin. I played that early.

477
00:33:15.880 --> 00:33:21.039
I do not like it all that
much. It is a it is

478
00:33:22.039 --> 00:33:25.960
Team Ninja's next sort of I hate
saying it souls like style game, but

479
00:33:27.000 --> 00:33:30.279
it is an open world, takes
place in like the eighteen sixties Japan.

480
00:33:30.039 --> 00:33:34.839
Uh, really cool setting. It's
it's historical. I think it's their first

481
00:33:34.960 --> 00:33:38.079
like I don't want to say,
like proper historical game, because obviously there's

482
00:33:38.079 --> 00:33:45.200
a bunch of ridiculous moves and a
lot of exaggerated actions and weapons and and

483
00:33:45.240 --> 00:33:49.240
all that sort of thing. But
there's no like fantastical elements to it,

484
00:33:49.279 --> 00:33:52.599
like most of the Neo or based
on a real guy, and then like

485
00:33:52.680 --> 00:33:57.200
immediately he has like animen buddy,
and you're just like, yeah, what

486
00:33:57.200 --> 00:34:01.559
do we do? I don't believe
not based off a real guy? Oh?

487
00:34:01.599 --> 00:34:06.000
Did he really have a demon?
Guy? With the movie? Is

488
00:34:06.039 --> 00:34:12.320
not believing shit? You got like
there like aliens and ghosts. It's gonna

489
00:34:12.320 --> 00:34:15.119
open up my third eye? I
know, what's what's the fun in just

490
00:34:15.239 --> 00:34:21.480
not entertaining the possibility that Neo You're
right, I could have been real with

491
00:34:21.559 --> 00:34:25.280
a demon Buddy Scurach. Yeah,
yeah, fuck off that third eye have

492
00:34:25.360 --> 00:34:30.960
been Anyways, that's a storial gun, I know. Uh. Anyway,

493
00:34:30.440 --> 00:34:35.920
it is. It is very similar
to the other games, except that it

494
00:34:35.960 --> 00:34:38.000
is an open world. I think
Phil in his review he gave it a

495
00:34:38.039 --> 00:34:40.559
seven for us, and he kind
of said, like the open world feels

496
00:34:40.639 --> 00:34:45.840
very twenty tens. I would have
to agree, Uh, I think the

497
00:34:45.880 --> 00:34:50.719
world is cool in that the setting. We don't really see all that often.

498
00:34:50.800 --> 00:34:55.239
Eighteen sixties Japan. It is right
when Japan sort of started to relax

499
00:34:55.480 --> 00:35:01.480
its borders and there was influence from
the US in England and other powers and

500
00:35:01.480 --> 00:35:06.199
stuff as they were entering Japan.
So there's a place in Yokohama, so

501
00:35:06.199 --> 00:35:08.039
you could treat it as like a
dragon. Wow. Yeah, I think

502
00:35:08.079 --> 00:35:13.599
you can go to Yokohama, Edo, which is Tokyo today, right,

503
00:35:13.679 --> 00:35:16.960
and then Kyoto I think probably the
three cities. It's a huge map.

504
00:35:17.079 --> 00:35:21.519
Uh And to be fair, I
only played like ten hours or so and

505
00:35:21.719 --> 00:35:23.159
I fell off. In Phil's review, he was like, the more you

506
00:35:23.159 --> 00:35:27.400
play, the better it gets.
That was his like big thesis was but

507
00:35:27.440 --> 00:35:32.960
that's usually called Stockholm syndrome. That's
to be fair, I'm just trying because

508
00:35:32.960 --> 00:35:37.320
there's that ongoing thing where it's like
it gets good after he says that at

509
00:35:37.320 --> 00:35:39.599
the beginning of his review. I
don't know if you watched the read the

510
00:35:39.639 --> 00:35:44.840
review, but he basically says like
I when I hear that, I roll

511
00:35:44.880 --> 00:35:46.320
my eyes and go like, yeah, sure, no, I don't actually

512
00:35:46.400 --> 00:35:51.519
care, but this actually it's been
for me. I do think that is

513
00:35:51.559 --> 00:35:55.800
a thing though with games where people
play games long enough like no, I'm

514
00:35:55.840 --> 00:35:59.039
not gonna say that game because I'll
piss a lot of people up. But

515
00:35:59.039 --> 00:36:07.639
there's a certain way like mouth to
me, Oh you should turn the audio.

516
00:36:07.679 --> 00:36:15.480
I'll say it all because everyone says
and you have to play like sixty

517
00:36:15.559 --> 00:36:20.760
hours before it gets good, And
I'm like, I don't. I think

518
00:36:20.880 --> 00:36:23.840
you start to like these characters after
sixty hours because you've spent sixty fucking hours.

519
00:36:23.920 --> 00:36:27.840
Yeah. It's the same idea with
television, in my opinion, like

520
00:36:27.880 --> 00:36:30.239
so many people will say, like, you know, there's this, there's

521
00:36:30.239 --> 00:36:35.480
actually you know the psychological psychological study
in which like, if you spend enough

522
00:36:35.760 --> 00:36:38.280
two of this is broken into two
ways. The person who speaks the most

523
00:36:38.679 --> 00:36:44.239
is most likely the person that is
going to be listened to because they're speaking

524
00:36:44.239 --> 00:36:47.320
the most. Yeah, they're taking
the most time. TV shows usually have

525
00:36:47.360 --> 00:36:52.000
a three episode rule. You can
make it three episodes. Yeah, yeah,

526
00:36:52.079 --> 00:36:54.800
you likely will just keep watching even
if you don't like it. You

527
00:36:54.840 --> 00:36:59.000
will eventually be like like you're just
like I know these people now. I

528
00:36:59.039 --> 00:37:01.000
know these things now, which is
why I think binging is such a terrible

529
00:37:01.000 --> 00:37:05.039
way in which shows are designed,
in which they know people are just gonna

530
00:37:05.039 --> 00:37:07.760
watch one episode at the other.
By the time you pass the third episode,

531
00:37:07.039 --> 00:37:09.719
you're in it. You know these
people, so therefore you watch it.

532
00:37:09.880 --> 00:37:13.599
So I agree with you, like
I always That's why I always say,

533
00:37:13.639 --> 00:37:15.440
like sometimes it's like if something is
not making sense to me in ten

534
00:37:15.559 --> 00:37:21.039
hours, like that is a very
very clear indicator that like it's not something's

535
00:37:21.079 --> 00:37:22.880
not clicking right, Like I shouldn't
have a fucking spend ten hours doing that.

536
00:37:23.880 --> 00:37:28.840
All that said, though, okay, here we go. I after

537
00:37:28.960 --> 00:37:32.239
reading film's review and cutting the review, I was like kind of compelled to

538
00:37:32.320 --> 00:37:37.920
go back to it because a lot
of the stuff that sounds really interesting does

539
00:37:38.000 --> 00:37:40.800
have does like take a while to
pay off, Like the whole bond system

540
00:37:40.840 --> 00:37:45.960
where you're meeting these different characters that
you can essentially build relationships with by bringing

541
00:37:46.000 --> 00:37:49.360
them on missions. You can even
give them gifts, I think for some

542
00:37:49.480 --> 00:37:53.519
reason. Uh, But like as
you get further in the story and the

543
00:37:54.360 --> 00:37:59.719
civil war starts to happen, and
your companions essentially take sides and you make

544
00:37:59.800 --> 00:38:02.159
choice in order to like whose side
you're on, and then you might have

545
00:38:02.159 --> 00:38:06.719
to fight against people who are your
friends. So that to me all sounds

546
00:38:06.800 --> 00:38:09.639
kind of interesting. The problem is, and the reason why I probably won't

547
00:38:09.679 --> 00:38:12.760
go back to it is because,
like I said, I find the world

548
00:38:12.760 --> 00:38:16.239
to be pretty boring in terms of
like that open world style. I just

549
00:38:16.320 --> 00:38:20.639
kind of wish it was linear or
I wish it was like because I did

550
00:38:20.679 --> 00:38:22.760
like Wolong Fallen Fallen Dynasty. I
think it is what it was called.

551
00:38:22.800 --> 00:38:25.400
I like that game quite a bit. It was mission based. It was

552
00:38:25.440 --> 00:38:29.719
like nothing that I was thinking about
long after I played it, but like

553
00:38:29.760 --> 00:38:35.320
I had a really good time playing
that when I did, and just it

554
00:38:35.880 --> 00:38:37.679
just felt kind of direct, directionless
when I was playing it. And then

555
00:38:37.679 --> 00:38:45.159
I think on top of that,
like I'm i for the combat didn't quite

556
00:38:45.199 --> 00:38:47.800
click with me for some reason.
Wolong's did and this one did not.

557
00:38:47.960 --> 00:38:52.000
And I think a lot of it
comes down to have the countering works.

558
00:38:52.800 --> 00:38:57.360
So your countering is called it's called
counter spark, and it is not just

559
00:38:57.400 --> 00:39:00.960
like a you know, a flick
of the sword. It is like attack,

560
00:39:00.119 --> 00:39:02.760
So you like step forward, swing
your blade and sort of like a

561
00:39:02.800 --> 00:39:07.719
circular motion, and you try to
catch certain attacks. The thing is is

562
00:39:07.760 --> 00:39:13.760
that just because you deflect an attack
or perry an attack, it does not

563
00:39:13.960 --> 00:39:15.719
mean that the enemy is going to
fall back and stagger, they are going

564
00:39:15.760 --> 00:39:20.639
to keep attacking you, and you
have to deflect a very specific attack in

565
00:39:20.840 --> 00:39:24.920
order to actually counter them. And
for me, I didn't care much for

566
00:39:24.960 --> 00:39:29.800
that because I've played so much Sekio
where it's just kind of like I'm constantly

567
00:39:29.800 --> 00:39:32.199
deflecting, deflecting, deflecting, deflecting, and this is like it eats your

568
00:39:32.239 --> 00:39:37.280
stamina a ton if you do that, so you're basically the combat is like

569
00:39:37.360 --> 00:39:39.239
you hold the block for as long
as you can until you wait for that

570
00:39:39.320 --> 00:39:43.920
right moment and then you deflect it. And I think maybe I'm sure I

571
00:39:43.920 --> 00:39:45.840
could rewire my brain to play like
that. I just don't really want to.

572
00:39:46.039 --> 00:39:53.480
I want to die. Should I
No, that's no, yes,

573
00:39:54.679 --> 00:39:58.760
I need I need another opinion.
I keep getting ads for it on Twitter

574
00:39:58.840 --> 00:40:02.440
for some reason, because I mean, probably you beat it, yeah,

575
00:40:02.480 --> 00:40:05.360
but they're just like, hey man, you should play Wanted Dead. But

576
00:40:05.440 --> 00:40:12.639
again, like I did, deflecting
and that is great. It looks cool.

577
00:40:12.920 --> 00:40:16.480
It does I was fucking slow animation
in those games. When the price

578
00:40:16.519 --> 00:40:21.800
drops, the price is always how
much is it right now? When I

579
00:40:21.840 --> 00:40:23.440
when when I first looked at it, it was like fifty bucks sounds like

580
00:40:23.920 --> 00:40:30.119
what I bought it. I bought
it from thirty five on sale. All

581
00:40:30.199 --> 00:40:35.679
right, so thirty dollars that's too
much, I would say, that is

582
00:40:35.679 --> 00:40:43.960
such a such a deal absolute someone's
stealing something for sure. Yeah, I'm

583
00:40:44.000 --> 00:40:46.920
just getting just watching the trailer right
now. We'll now sit in silence and

584
00:40:47.000 --> 00:40:50.519
watch Kurt watch the trailer. They
want it dead. Yeah all right,

585
00:40:50.559 --> 00:40:53.119
okay, so yeah, it's uh. I think some people who are like

586
00:40:53.239 --> 00:40:58.639
really itching for a Soul's like similar
experience might have a good time. If

587
00:40:58.639 --> 00:41:01.599
you're a fan of Team Ninja,
it's probably worth checking out. I just

588
00:41:01.639 --> 00:41:07.480
think, like for me, like
I love the Soul's games, I liked

589
00:41:07.599 --> 00:41:12.039
Neo two, I liked Wolong Fallen
Dynasty, but like, other than that,

590
00:41:12.360 --> 00:41:15.679
I haven't been really into the modern
Team Ninjas stuff all that much.

591
00:41:16.039 --> 00:41:19.320
And it's just it's just it just
kind of didn't do much for me.

592
00:41:20.679 --> 00:41:23.840
But you know, Phil gave it
a seven ended up enjoying it eventually,

593
00:41:23.880 --> 00:41:28.880
but I didn't give it that much
time and I don't frankly don't really want

594
00:41:28.920 --> 00:41:31.039
to. So if it was a
six, i'd be interested. It was

595
00:41:31.119 --> 00:41:34.679
almost a six, well, I
don't know if you almost gave it a

596
00:41:34.719 --> 00:41:37.599
six, but it was a seven. It's almost a six. The punchline

597
00:41:37.599 --> 00:41:42.199
of though, is if it was
actually six. I still don't think I've

598
00:41:42.239 --> 00:41:47.239
had zero compulsion, like to be
interested in this game. So nothing goes

599
00:41:47.280 --> 00:41:51.840
that game. It's just not your
thing. Just me sure character creator's cool,

600
00:41:51.840 --> 00:41:53.280
though their character creator is always a
lot of fun. It's like you

601
00:41:53.320 --> 00:42:00.079
can just make some wild looking characters. Although I feel like characters created cool

602
00:42:00.360 --> 00:42:06.239
fucking dragons, dog, Have you
seen some of that stuff is ridiculous.

603
00:42:06.519 --> 00:42:13.000
I think my favorite is the Google
the realistic. Oh it's nightmare fuel.

604
00:42:13.039 --> 00:42:16.239
I'll pull it up. It's awful
and I love it. Someone made Shaggy

605
00:42:16.880 --> 00:42:20.800
Scooby, does I know? I
don't a ton of them, but not

606
00:42:20.840 --> 00:42:23.360
these. Do you see the lizel
from from Balder's Game one? No?

607
00:42:23.519 --> 00:42:25.679
Oh my god, you haven't seen
like any of the good one. Well,

608
00:42:27.159 --> 00:42:30.039
maybe I'm just living in a cave. Okay, I'm pulling this up

609
00:42:30.039 --> 00:42:34.400
because I'm playing so many games.
Kurt, tell me about some of the

610
00:42:34.400 --> 00:42:37.880
games you're playing while I pull up
these dragons talking to two character creators.

611
00:42:37.400 --> 00:42:42.760
A preview for a game, A
preview that I wrote for a game just

612
00:42:42.760 --> 00:42:47.000
went up today, and I'll even
have another preview up hopefully tomorrow. But

613
00:42:47.559 --> 00:42:54.639
I had the ability to play Harold
Helibate very early. I've had that game

614
00:42:54.679 --> 00:42:58.599
a few weeks ago, and I
previewed that game, and a few folks

615
00:42:58.639 --> 00:43:00.159
aren't familiar with it. It is
a game that is fourteen years in the

616
00:43:00.199 --> 00:43:07.920
making. Every single asset that is
on screen, everything clothes, floorboards,

617
00:43:08.000 --> 00:43:14.000
screws, door knobs, is completely
handmade and then digitally scanned in. And

618
00:43:14.280 --> 00:43:15.280
I say this in my preview,
but like usually when I say that,

619
00:43:15.320 --> 00:43:20.719
you think it's like stop motion,
but it's not. They actually, uh,

620
00:43:20.800 --> 00:43:22.840
they took all of these assets and
then rendered them in real time in

621
00:43:22.880 --> 00:43:30.960
three D, and it creates such
a weird lifelike a video game experience.

622
00:43:31.000 --> 00:43:36.400
And it sounds so silly because it's
like it looks cartoonish because they're handmade models,

623
00:43:36.760 --> 00:43:39.440
but because they look like real items, like real objects, you can

624
00:43:39.880 --> 00:43:43.599
like you feel like you can say, and it's not like that it's stop

625
00:43:43.679 --> 00:43:46.199
motion, like stop motion, but
it's actually moving with like motion capture in

626
00:43:46.239 --> 00:43:50.320
a world that's like reacting to it
properly. It's like one of it.

627
00:43:50.320 --> 00:43:52.199
It sounds. It might sound hyperbolic, but it's like one of the most

628
00:43:52.199 --> 00:43:54.719
realistic looking games I've ever seen.
Like it's very lifelike, it's very weary,

629
00:43:55.159 --> 00:44:00.840
like in a good way. But
I also really, really really appreciate

630
00:44:00.840 --> 00:44:02.840
this game because it's very easy to
look at it and just be like an

631
00:44:02.880 --> 00:44:07.360
awe at its visual style. But
I think the story and world of that

632
00:44:07.440 --> 00:44:14.840
game is just as dense and meticulous
as it has been physically crafted. So

633
00:44:15.159 --> 00:44:20.559
in short, it's basically a game. The overarching thing is like it's a

634
00:44:20.599 --> 00:44:28.039
retro future in which a group of
humans decide to leave Earth at the height

635
00:44:28.119 --> 00:44:30.360
of the Cold War because nuclear bombs
are about to destroy the planet, so

636
00:44:30.440 --> 00:44:35.000
they leave Earth to colonize on another
planet in space. But to get there

637
00:44:35.000 --> 00:44:38.559
it takes two hundred years, So
you play the game two hundred and fifty

638
00:44:38.639 --> 00:44:42.840
years after the ship has left and
the ship has landed on the planet they

639
00:44:42.840 --> 00:44:45.719
were intending to, but it turns
out that planet has no land masks whatsoever.

640
00:44:45.760 --> 00:44:47.760
It's just covered in water. So
the ship plunges into the ocean,

641
00:44:47.800 --> 00:44:53.079
sinks underneath, and like you're now
living like the aftermath of people colonizing an

642
00:44:53.159 --> 00:44:58.159
underwater city. Basically that they've created
for themselves without really knowing what happened to

643
00:44:58.199 --> 00:45:00.519
Earth in the end, but the
intention that they like got their last broadcast

644
00:45:00.559 --> 00:45:07.039
and like the planet that Earth bombed
itself to death. But you play as

645
00:45:07.079 --> 00:45:12.719
Harold, who is this lowly maintenance
guy who's a total duf. And the

646
00:45:12.800 --> 00:45:15.960
game is really quite monotonous in that, like you are a maintenance person,

647
00:45:16.440 --> 00:45:23.159
goes and like cleans graffiti, sometimes
feeds the fish and like does really monotonous

648
00:45:23.280 --> 00:45:29.239
normal maintenance day tasks. But it's
used as the perfect vehicle to introduce you

649
00:45:29.280 --> 00:45:31.000
to the world and the people who
are in It's because you are just a

650
00:45:31.039 --> 00:45:37.840
lowly maintenance dude going to all these
sectors of this underwater city known as Medora,

651
00:45:37.039 --> 00:45:40.719
and because you are kind of like
this like childlike dude who's like been

652
00:45:40.840 --> 00:45:45.119
raised and sheltered on this boat under
on the ship underwater, with no context

653
00:45:45.119 --> 00:45:51.920
of the world or life in any
way. It's an extremely sincere and like

654
00:45:51.920 --> 00:45:57.159
like very earnest game of like just
about life and like the expectation of life

655
00:45:57.280 --> 00:46:00.280
and like what you do in certain
scenarios, and that's not even what the

656
00:46:00.280 --> 00:46:02.599
game is about. Like that's the
best part about it is Like that's just

657
00:46:02.719 --> 00:46:07.159
like I compare it to reading a
book in the way that like you can

658
00:46:07.199 --> 00:46:09.880
sit down and you can read a
book and you can get the story and

659
00:46:10.679 --> 00:46:14.480
you can get to your plot points
like one after the other. But some

660
00:46:14.519 --> 00:46:17.760
of the most beautiful things about good
literature is the ability to like invoke themes

661
00:46:19.079 --> 00:46:22.280
and things that are happening. And
it's cliche between the lines, like you

662
00:46:22.639 --> 00:46:23.800
the moment you really start to take
a book about a book after you read

663
00:46:23.800 --> 00:46:27.119
a book is when you really start
to be able to delve into that world.

664
00:46:27.360 --> 00:46:30.760
And this feels the closest to like
that literal sense of like I could

665
00:46:30.800 --> 00:46:34.639
go. All the conversations are basically
optional, Like I could go and just

666
00:46:34.639 --> 00:46:37.559
go through the story, which is
compelling in its own right, But the

667
00:46:37.119 --> 00:46:44.280
I spent fucking ten hours of my
five hour preview just talking to people and

668
00:46:44.360 --> 00:46:47.519
like learning about them, and like
there's like side quests basically in which you

669
00:46:47.519 --> 00:46:52.000
get to see these stories play out
about their life, like people who are

670
00:46:52.000 --> 00:46:55.000
having like marriage problems, or like
this mailman who like is sitting on a

671
00:46:55.039 --> 00:46:59.480
pile of letters that is undeliverable.
So therefore, like you just start opening

672
00:46:59.480 --> 00:47:01.920
those letters and reading them with him, and every letter is like voiced and

673
00:47:02.000 --> 00:47:06.840
has like an elaborate story. It's
it's so dense. It's like such a

674
00:47:06.840 --> 00:47:10.519
weirdly dense game. But I also
think it's very boring. And I don't

675
00:47:10.559 --> 00:47:14.280
mean that in a bad way.
I just mean that, like it's kind

676
00:47:14.280 --> 00:47:17.760
of have to like not warn people. But but like it's not It's not

677
00:47:17.840 --> 00:47:22.000
a I say this in my preview, it is not a game you rushed

678
00:47:22.000 --> 00:47:23.119
through, Like, this is a
game you get the most of it when

679
00:47:23.159 --> 00:47:28.519
you were walking through it and you're
like living it and you are being harold.

680
00:47:29.480 --> 00:47:31.679
You kind of described it like a
book. Yeah, yeah, yeah,

681
00:47:32.039 --> 00:47:36.840
that's exactly it. No, I'm
excited to play it. I didn't

682
00:47:36.840 --> 00:47:40.039
even know about it until you were
playing the preview. I'd heard about it

683
00:47:40.599 --> 00:47:44.639
years ago, like a couple of
years ago. I feel like they announced

684
00:47:44.639 --> 00:47:46.519
it, but I like forgot about
it. Yeah, so it's finally coming

685
00:47:46.519 --> 00:47:50.920
out. It's coming out a game
pass. They released the April sixteenth,

686
00:47:50.920 --> 00:47:53.840
my birthday. You know what I'm
doing on my birthday, probably not playing

687
00:47:53.880 --> 00:48:00.039
that, but I will play taking
a nap. But I find like the

688
00:48:00.119 --> 00:48:04.039
game, like I I find it
like I was able to talk to the

689
00:48:04.079 --> 00:48:08.280
developers who made it. And the
one thing I have is because I'm always

690
00:48:08.280 --> 00:48:14.719
a stickular about like something that makes
any piece of art amazing or genuine and

691
00:48:14.800 --> 00:48:19.039
good is the intent behind every decision
that's made to make that art. Like

692
00:48:19.199 --> 00:48:22.119
one person could just be like just
want to fuck somebody's sick as shit and

693
00:48:22.239 --> 00:48:25.559
like cool, like that Stellar Blade
game with the woman, you know,

694
00:48:25.599 --> 00:48:29.280
I feel like that game is made
that the intent is like let's have cool

695
00:48:29.280 --> 00:48:32.760
looking hot girl. Yeah, and
like that's fine words, yeah you're doing

696
00:48:32.800 --> 00:48:36.760
it. Like I get I can
see the intent. But when I look

697
00:48:36.760 --> 00:48:38.440
at a game like Harold Talibit,
it's like it's easy to be like okay,

698
00:48:38.519 --> 00:48:42.320
like this style is like unlike anything
I've ever seen the attempt in the

699
00:48:42.360 --> 00:48:46.400
video game. But my question is
always like, well why does this matter?

700
00:48:46.519 --> 00:48:51.880
Like how is this relative to the
story you're trying to tell? And

701
00:48:51.880 --> 00:48:54.159
probably the coolest piece of information I
gots, like I when we talked about

702
00:48:54.159 --> 00:48:57.599
it, the dude, the director
and writer of the game, is like,

703
00:48:57.719 --> 00:49:00.920
I didn't know how to use like
three D graphic. I don't know

704
00:49:00.960 --> 00:49:02.920
how to make a game. I'm
not even an artist. I just had

705
00:49:02.920 --> 00:49:07.800
an idea for a game, and
I know how to make stuff by hand,

706
00:49:07.320 --> 00:49:10.400
so I started making stuff by hand. Like that's just that's it.

707
00:49:10.400 --> 00:49:13.840
It was. The intent was like
we just started making this by hand,

708
00:49:13.840 --> 00:49:16.239
and eventually that was what became the
soul and spirit of like how this game

709
00:49:16.360 --> 00:49:21.239
ended up looking. And it's like
something very I don't know, modest,

710
00:49:21.639 --> 00:49:22.840
yeah, like about that just be
like, I don't know, I just

711
00:49:22.840 --> 00:49:27.800
wanted to make something I didn't know
how, so I did it the way

712
00:49:27.800 --> 00:49:30.320
I did, not an artist,
and then you look at that game and

713
00:49:30.599 --> 00:49:34.360
I know what. Yeah yeah,
And of course they eventually brought on you

714
00:49:34.440 --> 00:49:36.840
know, in our drect the team
was the team small is I think it

715
00:49:36.880 --> 00:49:40.079
was like maybe ten between fifteen people, But there's only a few people on

716
00:49:40.119 --> 00:49:45.000
that team who actually have a game
I have a background in game development.

717
00:49:45.320 --> 00:49:51.880
Most of the people are architects or
fashion designers or like tailors and interesting,

718
00:49:52.000 --> 00:49:53.599
yeah, like it's made up of
people who've like there's people who made furniture

719
00:49:53.599 --> 00:49:57.719
who are on staff because they made
furniture for the game. Some of my

720
00:49:57.840 --> 00:50:02.000
favorite kind of media is medium by
person who's not from that like industry.

721
00:50:02.159 --> 00:50:07.079
I like movies made by someone who's
like never made a film before, like

722
00:50:07.239 --> 00:50:12.840
games made. He hasn't made a
movie yet, but he claims that he's

723
00:50:12.840 --> 00:50:15.960
made. He claims every game he
makes is like a movie. But yeah,

724
00:50:16.000 --> 00:50:22.760
that's called video games, so rective, But yes, I agree,

725
00:50:22.840 --> 00:50:25.199
Like the best art usually comes from
people who don't understand the bounds of the

726
00:50:25.199 --> 00:50:30.159
limitations of the Arthur works, so
they're not thinking about it, they're so

727
00:50:31.119 --> 00:50:34.880
I mean it. It kind of
reminds me of Cuphead in a sense where

728
00:50:35.000 --> 00:50:38.400
like I don't know entirely their background, but I but I know, like

729
00:50:38.760 --> 00:50:44.079
just how they made that game felt
so different from how games traditionally made,

730
00:50:44.119 --> 00:50:47.760
how they hand drew everything and like
that. That's kind of what it reminds

731
00:50:47.800 --> 00:50:52.719
me of. But obviously this is
a very different game style than Cuphead.

732
00:50:53.119 --> 00:51:00.519
Like the The Game Got Me moved
me a number of times in my five

733
00:51:00.559 --> 00:51:04.760
hours or my ten actual hours,
because it does a really good job of

734
00:51:05.159 --> 00:51:13.119
showing Harold, like this character Harold
in moments when he's by himself, and

735
00:51:13.159 --> 00:51:16.239
he does things that are uncharacteristic of
the Harold you see moving around in the

736
00:51:16.280 --> 00:51:20.800
world and talking to me interesting,
and it just reminds me of the weird

737
00:51:20.840 --> 00:51:23.440
things we do when we're alone,
whether it's singing or like dancing or talking

738
00:51:23.440 --> 00:51:29.760
to ourselves and pacing like and like
they really did a wonderful way of like

739
00:51:29.800 --> 00:51:32.639
allowing me as like as the person
kind of like witnessing the scene to like

740
00:51:34.119 --> 00:51:37.239
see this person when he thinks no
one is watching him, and like it

741
00:51:37.320 --> 00:51:39.639
really was just a really cool inspiring
moment. There's like little things like that

742
00:51:39.639 --> 00:51:44.119
that I just think this gives us
game like an outrageous amount of soul.

743
00:51:44.320 --> 00:51:46.400
Yeah, I think that, Like
when I read your preview and read that

744
00:51:46.519 --> 00:51:50.079
section, I think that sit out
to me the most because I feel,

745
00:51:50.199 --> 00:51:53.159
especially with games, right like a
lot of times you don't really get that

746
00:51:53.400 --> 00:51:59.400
time to like sit with that character
by themselves in a way that isn't like

747
00:51:59.559 --> 00:52:00.400
Okay, we got to get from
point A to point B, or we

748
00:52:00.480 --> 00:52:04.199
got to kill this many things.
We got to do this. Like obviously

749
00:52:04.199 --> 00:52:07.400
there are examples, but I feel
like pretty few and far between where that's

750
00:52:07.440 --> 00:52:09.239
something you see a lot in movies
or books, you know, where it's

751
00:52:09.320 --> 00:52:13.280
like m hmm, it's like,
Okay, before anything happens, we need

752
00:52:13.320 --> 00:52:15.639
to make sure to introduce these characters. We need time alone see what they

753
00:52:15.639 --> 00:52:19.639
do by themselves, because yeah,
I mean, like what you're saying now,

754
00:52:19.679 --> 00:52:22.960
what you said in your thing,
It's like there's a very different side

755
00:52:22.960 --> 00:52:25.440
of a character that I feel like
you don't always get to see, especially

756
00:52:25.440 --> 00:52:30.559
in games, because it's so like
gameplay focused and like what are we doing

757
00:52:30.599 --> 00:52:32.159
next? We have to keep the
player entertained, We have to I think

758
00:52:32.199 --> 00:52:36.719
games are actually prime to do that
more. If anything. Yes, you

759
00:52:36.760 --> 00:52:39.639
know, you spend time alone with
these these characters, but they're always in

760
00:52:39.679 --> 00:52:44.679
your control, so you're going to
control them however you want to be spending

761
00:52:44.719 --> 00:52:47.679
your time. Yeah, yeah,
I think, like I mean kind of

762
00:52:47.679 --> 00:52:51.360
a tangent. But like another example
that comes to mind, or the only

763
00:52:51.400 --> 00:52:55.280
other example comes mine, is like
Arthur Morgan and Red that head his notebook

764
00:52:55.320 --> 00:52:58.719
that like a lot of people probably
just didn't read it all, but you

765
00:52:58.840 --> 00:53:02.480
got so much under the surface that
from that notebook that you didn't get in

766
00:53:02.519 --> 00:53:06.599
the rest of the game, because
like that's not who he was presenting as

767
00:53:06.599 --> 00:53:08.960
to all of these people, and
like even when he was by himself,

768
00:53:09.039 --> 00:53:13.639
you know, he's very contemplative and
quiet and stuff. But then you open

769
00:53:13.719 --> 00:53:15.559
this notebook and it's like, oh, he's in pain here, he misses

770
00:53:15.599 --> 00:53:20.239
his he misses his his love,
you know, like it's I don't know,

771
00:53:20.400 --> 00:53:22.840
I find all that's the really fascinating. It creates fantastic characters. Yeah,

772
00:53:23.039 --> 00:53:25.840
Like I was a famous example.
I always think of the Darkness the

773
00:53:25.840 --> 00:53:30.960
first one, the moment where oh, well, there's a great moment where

774
00:53:30.119 --> 00:53:35.159
like it's the main character, Jackie's
birthday, and like the game starts off

775
00:53:35.159 --> 00:53:37.280
action packed, but then it slows
down and you go to the apartment of

776
00:53:37.320 --> 00:53:39.760
his girlfriend Jenny, and she makes
you a cake, and then you can

777
00:53:39.920 --> 00:53:49.639
just sit there and watch the entirety
of To Kill a Mockingbird. I didn't

778
00:53:49.639 --> 00:53:52.599
play those games. You could just
sit there and you can watch the movie

779
00:53:52.639 --> 00:53:54.480
and she's like snuggling up with you
on the couch and it's in first person

780
00:53:54.480 --> 00:53:58.480
and you're just sitting there and if
you want, you can just sit there

781
00:53:58.480 --> 00:54:01.360
and watch that entire movie and or
when she falls asleep, you can.

782
00:54:02.719 --> 00:54:05.880
I feel like it's so famous,
like everyone always brings that up. I

783
00:54:05.880 --> 00:54:07.159
felt like I was like the late
like, oh, I'm gonna bring every

784
00:54:07.199 --> 00:54:14.880
example. It's incredible, dude.
I legitimately Darkness one and two two twos

785
00:54:14.920 --> 00:54:17.079
underrated, but like Darkness one it's
one of my favorite fucking games. So

786
00:54:19.079 --> 00:54:21.559
I've been meaning, I remember wanting
to play when it came out, but

787
00:54:21.880 --> 00:54:24.440
they need that's the dude with like
the long hair and the gun. Yeah,

788
00:54:24.480 --> 00:54:27.800
okay, yeah, just making sure, no, no, no,

789
00:54:27.960 --> 00:54:30.880
it's it's interesting because it like he
looks like a he looks like the guy

790
00:54:30.880 --> 00:54:34.599
from Hatred, Like he looks like
a serial killer, and like you do

791
00:54:34.760 --> 00:54:37.280
kill a fuck ton of people in
that game when we tell you, But

792
00:54:37.840 --> 00:54:43.239
Jackie is a character is actually like
very introspective and like self reflective, and

793
00:54:43.239 --> 00:54:45.360
there's a lot going on with him
as a character, and that is I

794
00:54:45.360 --> 00:54:47.840
remember that being an early example of
for me of playing a game and being

795
00:54:47.920 --> 00:54:54.000
like whoa, there's like more to
games than just killing dudes all the time.

796
00:54:54.199 --> 00:54:57.960
I mean that's why I always thought
you can do stuff in between killing.

797
00:54:58.480 --> 00:55:01.000
Yeah, that's why I always wolf
and Sign two had one of the

798
00:55:01.039 --> 00:55:07.920
best I was about to and Wolfenstein
is made by ex Starbreries people seriously,

799
00:55:08.079 --> 00:55:13.599
and Starbreys made the dark art.
So there is a lineage. No if

800
00:55:13.679 --> 00:55:17.079
you will play Darkness, and you
will, you will see some Wolf and

801
00:55:17.119 --> 00:55:25.920
Sign Okay, because like those machine
games is like depiction of bj Blaskowitz is

802
00:55:27.000 --> 00:55:30.599
just the fucking like one of the
best protagonists are ever fucking been put in

803
00:55:30.679 --> 00:55:32.679
a goddamn game. And like I
always think about Wolf Sien's to the birthday

804
00:55:32.719 --> 00:55:37.079
scene, like when he comes home
there's like a surprise birthday party and that

805
00:55:37.159 --> 00:55:40.719
scenes like five minutes of good time
and being stupid, and I'm just like

806
00:55:40.800 --> 00:55:45.639
this is so good, Like this
is so good. I still wanna.

807
00:55:45.760 --> 00:55:50.920
I still want a game where like
two characters are really melodramatic. It's serious.

808
00:55:50.920 --> 00:55:54.239
I'm driving a car silent and like
one of them farts, fuck dude,

809
00:55:54.280 --> 00:55:57.360
Like I still want that scene still. I want that in an X

810
00:55:57.400 --> 00:56:00.559
Files episode That's always been my dream
of, like like Boulder and Scull are

811
00:56:00.639 --> 00:56:05.719
on such long drive. Yeah,
someone's got a far last week and then

812
00:56:05.760 --> 00:56:07.079
someone's gonna have to be like I'm
so sorry, like roll down the window

813
00:56:07.159 --> 00:56:10.360
or something like that. Those are
the scenes I think are important that I

814
00:56:10.400 --> 00:56:15.119
want. I agree. Other than
that, I've been playing just a funke

815
00:56:15.159 --> 00:56:17.159
ton at GDC. I'm not gonna
talk about everything because I do have a

816
00:56:17.159 --> 00:56:23.039
preview coming up for a game tomorrow
with just Tales of Canzera and uh,

817
00:56:23.280 --> 00:56:25.199
you can look it up, or
you can wait for my preview tomorrow.

818
00:56:25.679 --> 00:56:29.960
The embargo was today. I didn't
make it, but there are people out

819
00:56:29.960 --> 00:56:31.920
there who have played it, and
it's it looks like your standard run of

820
00:56:31.960 --> 00:56:35.719
the Mill, not run of the
Mill. That's that's maybe two that's that's

821
00:56:35.760 --> 00:56:38.679
not what I mean. It's it's
it's a metro Vania, a two point

822
00:56:38.719 --> 00:56:43.079
five D metro Vanya, and it's
really good. I think that game is

823
00:56:43.119 --> 00:56:46.840
a kind of took me off guard, like not in any magical way of

824
00:56:46.880 --> 00:56:52.960
being like exceptional more than other metro
Veneers. It just feels like a solid

825
00:56:52.800 --> 00:56:55.239
installment and it's like only gonna be
like twenty Bucks, which I was very

826
00:56:55.239 --> 00:57:01.320
surprised about. And also the it
has just an outstanding of it uses the

827
00:57:01.360 --> 00:57:07.360
metro Venia genre as the foundation to
basically talk about grief and like how grief

828
00:57:07.880 --> 00:57:12.280
is in of itself like a maze
of understanding of like of dead ends and

829
00:57:12.400 --> 00:57:15.400
learning things and then unlocking other parts. And I thought that it's just such

830
00:57:15.400 --> 00:57:17.880
a fucking cool way of translating that. But the one game I do want

831
00:57:17.880 --> 00:57:23.840
to talk about and then I'll shut
up is Sinking City too. So I

832
00:57:23.880 --> 00:57:29.400
was able to play this game,
which is really weird because only a cinematic

833
00:57:29.480 --> 00:57:34.440
trailer exists. Right, But I
was very surprised to walk into an Xbox

834
00:57:34.440 --> 00:57:37.559
event and they were there, and
I wasn't allowed to capture. I wasn't

835
00:57:37.559 --> 00:57:42.480
allowed to pictures. I cannot show
what the game looks like, but I

836
00:57:42.480 --> 00:57:47.599
can talk about what I played,
which is always a weird thing. Yeah,

837
00:57:47.639 --> 00:57:52.000
And basically, if you folks don't
know, the Sinking City is by

838
00:57:52.440 --> 00:57:57.880
a developer called Frogwares yep, and
they're best known for their Sherlock Holmes games

839
00:57:57.880 --> 00:58:01.000
like Crimes and Punishment. They did
the most recent one was in an open

840
00:58:01.039 --> 00:58:05.400
world. They did Cthulhu one,
like a Sherlock Holmes Cthulhu crossover one.

841
00:58:05.760 --> 00:58:09.320
Really yeah, like last year.
I think, so this this this company

842
00:58:09.519 --> 00:58:15.559
has really usually, like the Sehlock
Home games are great detective games. They've

843
00:58:15.559 --> 00:58:17.639
been around for a while. They
just keeping that that thing Trucking and then

844
00:58:17.679 --> 00:58:25.280
Sinking City was a love crafty and
Cthulhu open world detective survival that wasn't really

845
00:58:25.320 --> 00:58:30.400
survival horrors Shadows of Smith inspired.
Yeah, you know, and that game's

846
00:58:30.480 --> 00:58:34.039
rough. That game is not great, But Sinking City too is abandoning that

847
00:58:34.320 --> 00:58:40.039
somewhat and going full survival horror.
Oh interesting and uh, and all the

848
00:58:40.079 --> 00:58:45.000
detective elopments are completely one hundred percent
optional, completely, so you can go

849
00:58:45.039 --> 00:58:50.400
through the entire game without actually using
any of the detective systems they've built.

850
00:58:50.760 --> 00:58:54.079
Does that like affect the outcome or
is there like a downside they're not doing

851
00:58:54.119 --> 00:58:59.480
though? The way it was described
to me is that it basically just rewards

852
00:58:59.519 --> 00:59:05.239
those who are patient enough with certain
with information that might make the experience different.

853
00:59:05.960 --> 00:59:08.599
For example, like you might learn
about a weak spot of a certain

854
00:59:08.679 --> 00:59:13.039
enemy that you wouldn't otherwise never learn
about that you can then use against the

855
00:59:13.119 --> 00:59:16.000
enemy. But I don't have glowing
weak spots. Yeah, we'll see.

856
00:59:16.280 --> 00:59:20.840
But if you didn't do that,
you can still brute force your way through

857
00:59:20.840 --> 00:59:25.119
it and you'll be fine, okay. Or in certain cases where like you

858
00:59:25.159 --> 00:59:30.960
will unlock areas and things or like
cases or like like vaults or some shit

859
00:59:31.679 --> 00:59:36.360
that will give you more ammunition or
certain perks or something of that nature.

860
00:59:36.599 --> 00:59:38.760
But again it's totally optional. You
do not need to do it. It's

861
00:59:38.880 --> 00:59:42.760
just there for the player if they
want to engage with it. And I

862
00:59:42.800 --> 00:59:45.599
think that's like a kind of an
interesting it's like, I feel like that's

863
00:59:45.639 --> 00:59:51.599
really troubling and hard because it feels
like you're gonna lean They're gonna obviously lean

864
00:59:51.679 --> 00:59:55.239
way harder into developing a horror game
and then like this detective stuff's going to

865
00:59:55.280 --> 00:59:58.519
be. I don't know, it's
tough, it's it's a weird it's a

866
00:59:58.519 --> 01:00:00.719
weird decision for me, but I
I understand that detective games could be a

867
01:00:00.719 --> 01:00:07.000
hard sell for broader audiences. So
I played about thirty minutes of it,

868
01:00:08.880 --> 01:00:15.199
and basically they said if I took
the time to solve, like to find

869
01:00:15.239 --> 01:00:17.360
all the clues and like read into
the clues, that it would have taken

870
01:00:17.360 --> 01:00:21.000
me like an hour and a half. But I was able to finish that

871
01:00:21.039 --> 01:00:23.840
and a half hour and I didn't
solve anything, but I gathered a bunch

872
01:00:23.840 --> 01:00:29.440
of fucking clues, and I got
an idea of what things were. And

873
01:00:29.519 --> 01:00:31.679
just to give you an idea of
like how this was an internal build that

874
01:00:31.800 --> 01:00:36.559
was only made for the devs to
communicate to each other the ideas that they

875
01:00:36.599 --> 01:00:39.159
wanted. So it's like that's how
bare bones this was. In fact,

876
01:00:39.199 --> 01:00:43.599
everything you saw might not even exist. There's a very strong chance that like

877
01:00:43.599 --> 01:00:45.840
not a single asset I saw it
will be in the final game at a

878
01:00:45.840 --> 01:00:49.639
interesting it did wasn't like great box
or anything. You play it. That's

879
01:00:49.679 --> 01:00:52.679
me extremely rare. That's why I
want to talk about it because it's like

880
01:00:52.719 --> 01:00:55.119
such a rare thing to be like
you, it's not often that press is

881
01:00:55.159 --> 01:00:58.800
allowed to see something like that.
Yeah, like they'll show it maybe,

882
01:00:58.880 --> 01:01:02.239
yeah, like it's crazy. That's
usually what you would probably show your publishers,

883
01:01:02.599 --> 01:01:06.440
you know, like you just get
funding for it. So I was

884
01:01:06.519 --> 01:01:10.280
very surprised by the transparency of it. But in short, it is resil

885
01:01:10.320 --> 01:01:15.159
to straight up like it was another
one. There's another one. Did it

886
01:01:15.360 --> 01:01:20.039
feel good? Like uh, I
mean we felt like how it had to

887
01:01:20.360 --> 01:01:24.119
Okay, so I didn't die once
because I'm a fucking pro gamer. But

888
01:01:24.480 --> 01:01:27.840
but the dav next to me was
like, if you want me to debug

889
01:01:27.840 --> 01:01:30.719
ammofore you was like, no,
I know what I'm doing. I know

890
01:01:30.760 --> 01:01:34.000
what I'm doing. And I got
all the way up through it without ever

891
01:01:34.159 --> 01:01:37.199
having any help whatsoever. But like
it's a it's a it's it is reason

892
01:01:37.480 --> 01:01:40.599
too in the way that it's like
over the shoulder, very tight. The

893
01:01:40.679 --> 01:01:45.599
rooms are small, usually have a
single obstacle in them, so you can

894
01:01:45.639 --> 01:01:49.280
actually like get your way around enemies. The enemies like sway and move and

895
01:01:49.559 --> 01:01:52.599
funky erratic way, so you can't
always land your headshots if you wait.

896
01:01:52.039 --> 01:01:57.280
The radical goes into like you know, like where it goes into super shot

897
01:01:57.320 --> 01:02:00.039
mode sort of thing. It's all
there, it's all. That's all.

898
01:02:00.079 --> 01:02:07.400
The DNA and bear bones the the
probably the most unique, and it took

899
01:02:07.480 --> 01:02:09.760
place in a mansion, so like
in that mansion, I was like basically

900
01:02:09.760 --> 01:02:12.960
trying to find keys to open up
something else. So go somewhere, and

901
01:02:12.960 --> 01:02:15.280
if I took the time, I
could have like solved other puzzles. So

902
01:02:15.360 --> 01:02:16.719
cyclone in the Dark, it's like, it's all of it. It's all

903
01:02:16.880 --> 01:02:19.840
when you about alone in the dark, all of us thinking about was a

904
01:02:19.880 --> 01:02:22.440
love sinking city to you. And
then of course that it's just it's all

905
01:02:22.480 --> 01:02:25.880
there. But the interesting part of
it is that because it is Cthulhu and

906
01:02:25.920 --> 01:02:30.679
love crafty and ship, of course
there's gonna be like weird cult stuff and

907
01:02:30.800 --> 01:02:37.239
like insanity themes and so on and
so forth. The probably the most compelling

908
01:02:37.320 --> 01:02:44.920
thing was there are skill checks to
unlock certain things, and the skill checks

909
01:02:45.480 --> 01:02:49.840
determine you basically have to give up
your health to pass the skill checks,

910
01:02:50.159 --> 01:02:52.960
and the lower the skill check,
the more health it takes. And it's

911
01:02:53.000 --> 01:02:58.679
supposed to symbolize like losing your sanity
kind of so or or knowledge or lack

912
01:02:58.679 --> 01:03:00.360
of knowledge, which is where the
active park kind of comes into it and

913
01:03:00.400 --> 01:03:05.199
makes the game different. So like
you go to these occult symbols to get

914
01:03:05.199 --> 01:03:08.679
information or things from them, and
if you are not armed with knowledge or

915
01:03:08.719 --> 01:03:12.800
clues or certain things or skill checks
can be lower. And like that's an

916
01:03:12.840 --> 01:03:17.400
interesting idea in a survival horror where
like your health now becomes something you sacrifice

917
01:03:19.559 --> 01:03:22.599
as a resource, And that was
probably one of the most interesting concepts that

918
01:03:22.639 --> 01:03:28.039
I saw. Uh And but like, aside from that is very like in

919
01:03:28.119 --> 01:03:34.719
its foundation resonuable to style survival or
I guess it's gonna be open world still,

920
01:03:34.800 --> 01:03:37.000
but it's gonna be much much,
much smaller than what's sinking the first

921
01:03:37.000 --> 01:03:42.639
Sinking City was, And thank fucking
God because that first game was so unnecessarily

922
01:03:42.840 --> 01:03:47.639
giant. And yeah, so I
just like, I like, it's like

923
01:03:47.800 --> 01:03:51.599
nothing to report home about. But
it's one of those things where like we

924
01:03:51.639 --> 01:03:54.199
only have a cinematic trailer and they
say that it's a survival horror and with

925
01:03:54.280 --> 01:03:58.280
detective like we were detective albms are
optional, but now I actually do have

926
01:03:58.360 --> 01:04:00.519
the context of that, like I
actually have seen it and played it in

927
01:04:00.519 --> 01:04:05.039
Summer Guards. So yeah, yeah, I fought like basically, I don't

928
01:04:05.039 --> 01:04:08.239
think these enemies. I hope these
enemies aren't the final ones. But it

929
01:04:08.280 --> 01:04:12.440
was like these loonies, looney guys
with like the straight jackets on, and

930
01:04:12.440 --> 01:04:16.159
they're like scalps stapled back on their
heads like they like like had nonsense.

931
01:04:17.159 --> 01:04:20.679
So it was killing those poor sons
of bitches, which sucked. Cool,

932
01:04:20.960 --> 01:04:26.440
yeah, yeah yeah, and then
uh then there was like one other enemy

933
01:04:26.440 --> 01:04:28.800
type which which I think was in
the Sinking City, which was like this

934
01:04:28.880 --> 01:04:32.719
goopy little spider leggy man cool who
only got it, who dies in one

935
01:04:32.719 --> 01:04:39.199
shot. Anyways, but again it
felt it had the hardcore. In the

936
01:04:39.239 --> 01:04:43.559
thirty minutes I played, it was
like hardcore, no fucking ammunition available,

937
01:04:44.079 --> 01:04:47.039
like every encounter could be your last, and like yourre like running through extremely

938
01:04:47.079 --> 01:04:51.119
tight corridors at all times, so
like invokes that feeling. Really well,

939
01:04:51.480 --> 01:04:54.840
yeah, it just you know,
by the time it comes out, I

940
01:04:54.920 --> 01:04:59.840
just hope that it isn't like exhaustively
derivative now that it's like we have the

941
01:04:59.840 --> 01:05:00.880
WA two that did it, and
they did it in their own way,

942
01:05:01.079 --> 01:05:06.039
like like their own uniqual way alone
in the dark. To remake that,

943
01:05:06.079 --> 01:05:10.159
I'm sure will Yeah, I mean
I think, like, I mean,

944
01:05:10.159 --> 01:05:13.800
this is kind of optimistic, maybe
more optimistic than I probably should be,

945
01:05:13.880 --> 01:05:16.719
but I I think there's a lot
of like untapped potential in video games when

946
01:05:16.719 --> 01:05:25.159
it comes to cosmic horror and stuff
like being done. Like but yeah,

947
01:05:25.239 --> 01:05:27.880
agree, because I mean, like
last year, a couple years ago,

948
01:05:27.920 --> 01:05:30.559
I fell in like a rabbit horror. I read a bunch of cosmic horror

949
01:05:30.960 --> 01:05:33.159
and I kind of came to the
conclude like I was like really into it,

950
01:05:33.159 --> 01:05:35.079
and I was like, oh,
I should like see what cosmic core

951
01:05:35.199 --> 01:05:39.039
games and movies they are. And
I kind of like most there's not a

952
01:05:39.119 --> 01:05:42.400
lot of movies that are good,
and there's not a lot of games that

953
01:05:42.440 --> 01:05:45.840
are good. And it's because it's
such a hard line to walk, because

954
01:05:45.880 --> 01:05:48.599
like the whole Bloodborns, like the
Bloodborne is the only one I could think

955
01:05:48.639 --> 01:05:51.079
of in terms of games, But
it's like it's such a hard line to

956
01:05:51.119 --> 01:05:56.480
walk because it's like the scariest thing
about cosmic core is what you don't see

957
01:05:56.519 --> 01:06:00.159
and you have you inherently have to
see what is in a video game in

958
01:06:00.199 --> 01:06:03.320
a movie, yeah, or you
go full cheese or you go full cheese.

959
01:06:03.440 --> 01:06:06.039
But it kind of sounds like that
may not be the case for this.

960
01:06:06.360 --> 01:06:10.639
I don't know, so I guess
I'm curious because because I really want

961
01:06:10.679 --> 01:06:16.440
like a good cosmic horror video game, and and like I'm curious if this

962
01:06:16.760 --> 01:06:21.280
could do it because the original one, even though uh it was not reviewed

963
01:06:21.360 --> 01:06:25.519
very well, it looked pretty interesting
to me. I mean I played Play

964
01:06:26.239 --> 01:06:30.239
Defenders. Yeah, No, I
mean I like, that's actually one of

965
01:06:30.239 --> 01:06:32.599
those weird game where I'd probably be
like, don't play it, but I'm

966
01:06:32.639 --> 01:06:38.840
glad I did to help inform other
people, like because I was curious about

967
01:06:38.880 --> 01:06:43.480
it. But it's like it's really
it really misses the mark, like really

968
01:06:43.480 --> 01:06:45.280
misses the mark unfortunately. Uh.
And a lot of it is because like

969
01:06:45.320 --> 01:06:50.239
the world is like was so unnecessarily
big and like it was like indistinguishable from

970
01:06:50.280 --> 01:06:54.960
one another, and like yeah,
and like some of the detective moments in

971
01:06:55.000 --> 01:06:57.599
that game are like kind of rough, which was upsetting because I thought,

972
01:06:57.840 --> 01:07:00.599
I think crimes and Punishment in particular, it's like such a good deal.

973
01:07:00.800 --> 01:07:03.679
Yeah it's okay, Yeah, yeah, it's I mean it's in like even

974
01:07:03.719 --> 01:07:09.159
like Bloodborne, right, Like I
love that game and it's probably the best

975
01:07:09.159 --> 01:07:12.119
cosmic horror game there is, But
I feel like a lot of those mechanics

976
01:07:12.119 --> 01:07:15.599
don't work survival horror game, I
guess, like, like I think,

977
01:07:15.639 --> 01:07:18.360
like especially the the insights stuff where
like you know, the scares thing about

978
01:07:18.360 --> 01:07:21.360
cosmic cords which you can't see,
and I think Bloodborne is so brilliant because

979
01:07:23.559 --> 01:07:30.159
scary you don't see until way later. Yeah, you know that reveal,

980
01:07:30.760 --> 01:07:32.599
you know, like that one reveal. Yeah, it's like one of those

981
01:07:34.320 --> 01:07:40.960
like oh wow, fucking god,
like yeah, but yeah, that's it.

982
01:07:41.039 --> 01:07:43.920
Like I that's like it's a weird
game that I want to talk about,

983
01:07:43.960 --> 01:07:46.440
but like there's really nothing to talk
about other than being like I played

984
01:07:46.440 --> 01:07:48.679
it, which is odd, and
it probably won't come out. I mean,

985
01:07:48.719 --> 01:07:51.400
I can't anticipate. I do know
they're going to do a Kickstarter,

986
01:07:53.280 --> 01:07:56.480
which it did for the last year
a lot of game okay, where they

987
01:07:56.599 --> 01:08:01.280
like finish the funding through kickstars interesting
and yeah, and I think they're gonna

988
01:08:01.280 --> 01:08:04.840
do the same thing for this one. Okay, that's it. I mean,

989
01:08:06.039 --> 01:08:09.760
hey, I'm glad they're making it. You know that studios had like

990
01:08:09.760 --> 01:08:12.239
a weird ups and downs. There
was all that legal stuff they were kind

991
01:08:12.239 --> 01:08:15.440
of Yeah, they're also from Ukraine, so it's like they have their own

992
01:08:15.039 --> 01:08:18.039
yeah battles and things they deal with. Too good for them. Yeah,

993
01:08:18.079 --> 01:08:21.239
I agree. So I feel like
I want Frog Wears to stick around and

994
01:08:21.279 --> 01:08:24.920
do as much as they can,
because like they're one of those studios that

995
01:08:25.000 --> 01:08:30.439
do like very high end looking games, Like their games look very good and

996
01:08:30.680 --> 01:08:34.840
very impressive, but they're not a
massive Triple A studio that's like seems beholden

997
01:08:34.920 --> 01:08:40.399
to Triple A philosophies because they still
do detective games. They still do like

998
01:08:40.479 --> 01:08:44.479
really niche, weird like if the
Nancy Dream people stuck around and got really

999
01:08:44.520 --> 01:08:47.680
made, like the graphics look like
Insane didn't switch to Unity. Yeah,

1000
01:08:47.720 --> 01:08:53.880
but like the gameplay was still like
the exact same, like Nancy drew that

1001
01:08:53.920 --> 01:08:58.520
beautiful voice. So yeah, I've
just played a lot of crap that no

1002
01:08:58.560 --> 01:09:00.760
one else can play at the moment. Cool. I played one game like

1003
01:09:00.800 --> 01:09:06.359
that, not crap, though,
Wild Bastards, which is the follow up

1004
01:09:06.399 --> 01:09:12.840
to I think twenty eighteen or twenty
nineteen. Twenty nineteen's Void Bastards, which

1005
01:09:12.880 --> 01:09:15.039
is a great game. It is
a great game. I didn't play a

1006
01:09:15.079 --> 01:09:16.800
lot of it. I didn't play
enough of it, but I played some

1007
01:09:16.840 --> 01:09:21.479
Wild Bastards and it is very similar
in certain ways. It's structured in a

1008
01:09:21.560 --> 01:09:28.760
very similar way, and that you
kind of pick a path through an area

1009
01:09:28.880 --> 01:09:30.720
and as you're going through, you'll
loot, and occasionally you'll get to an

1010
01:09:30.760 --> 01:09:35.239
area where you'll load into a level
and then it'll be a first person shooter.

1011
01:09:35.520 --> 01:09:40.560
I would say probably the big distinction
from what I remember is that Void

1012
01:09:40.600 --> 01:09:46.880
Bastards was a little more stealth focused
and more it felt more immersive and it's

1013
01:09:46.920 --> 01:09:53.640
design, while this feels more hero
shootery, which is like maybe not like

1014
01:09:54.960 --> 01:09:58.920
I feel like that kind of makes
it sound that that sounds like a dirty

1015
01:09:58.920 --> 01:10:03.920
word, but it's more like it's
more focused on a group of characters in

1016
01:10:03.960 --> 01:10:09.199
their relationship with each other. So
for instance, you get to a battle

1017
01:10:09.239 --> 01:10:13.079
area and you I think they said
there's thirteen people in total that you can

1018
01:10:13.119 --> 01:10:16.560
pick from, and each mission you
get to bring two sets of three I

1019
01:10:16.560 --> 01:10:20.720
think, or two sets of two
or something like that. Maybe it depends

1020
01:10:20.760 --> 01:10:25.720
on the mission, but anyway,
you like touchdown and all these characters feel

1021
01:10:25.760 --> 01:10:29.239
different, completely different. Like one
guy was playing it has like a lasso

1022
01:10:29.239 --> 01:10:32.520
where he just like an electric lasso
where he just traps enemies and slowly drain's

1023
01:10:32.560 --> 01:10:35.680
health. You've got someone who's got
dual wielding pistols. Of course, you've

1024
01:10:35.720 --> 01:10:41.159
got a sniper. Basically a bunch
of a different styles of play. But

1025
01:10:41.199 --> 01:10:45.680
then the things that happen on those
planets, like if someone dies or someone

1026
01:10:45.680 --> 01:10:49.000
gets knocked out while working with another
character, their relationship could change, and

1027
01:10:49.039 --> 01:10:53.079
you kind of have to manage their
relationship in the back end because if you

1028
01:10:53.199 --> 01:10:57.520
don't, like, say, for
instance, I bring these two characters together,

1029
01:10:58.600 --> 01:11:02.000
one of them dies and and it's
one of them dies, and essentially

1030
01:11:02.079 --> 01:11:04.760
those two characters don't get along,
so you kind of have to reforge that

1031
01:11:04.800 --> 01:11:12.399
bond by giving them items, certain
interactions, and then as you play through

1032
01:11:12.439 --> 01:11:15.760
these areas, you can level up
these characters and their skill trees for each

1033
01:11:15.800 --> 01:11:19.840
of these characters. It's very systems
heavy, just like Void Bastard. So

1034
01:11:19.880 --> 01:11:23.960
even though it doesn't seem like at
least from what I've seen, it doesn't

1035
01:11:23.960 --> 01:11:28.079
seem like it has that same immersive
sim stealth level. This chair started making

1036
01:11:28.079 --> 01:11:32.039
a lot of noise. It seems
like there's a lot of depth in the

1037
01:11:32.159 --> 01:11:38.199
behind the scenes sort of mechanics.
It seems very good. It definitely made

1038
01:11:38.239 --> 01:11:41.159
me want to go back and spend
more time with Void Bastards because I only

1039
01:11:41.199 --> 01:11:45.119
played a couple hours in that game
first came out. But it seems quite

1040
01:11:45.159 --> 01:11:51.680
good. I think the they've definitely
leveled up the the the the visuals because

1041
01:11:51.720 --> 01:11:56.640
Void Bastards look great, I thought, but this has like a a pop

1042
01:11:56.720 --> 01:12:02.920
year more confident, colorful, vibrant
style to it. Had like this very

1043
01:12:03.000 --> 01:12:10.199
like Jack Herby Thick lined, Yeah, this kind of has that, but

1044
01:12:10.239 --> 01:12:13.199
I'd say there's a little more color, but it still keeps that comic book

1045
01:12:13.439 --> 01:12:17.439
style, but it just feels like
brighter. And it is a Western science

1046
01:12:17.479 --> 01:12:21.760
fiction game, so like you are
in a spaceship and you are going from

1047
01:12:21.760 --> 01:12:28.039
planet to planet, system to system
or whatever. However, all all your

1048
01:12:28.079 --> 01:12:31.439
heroes are like cowboy archetypes where you
know dual pistols. And then I would

1049
01:12:31.439 --> 01:12:35.199
say the other big difference is that
Void Basterds is very quarter focused, kind

1050
01:12:35.239 --> 01:12:41.399
of tight levels, while this is
these are usually more open. But yeah,

1051
01:12:41.560 --> 01:12:44.439
they let me see a little extra
too. I got to check out

1052
01:12:44.479 --> 01:12:47.079
like some desert planets as well,
So it seems like there's a there's a

1053
01:12:47.119 --> 01:12:51.479
lot of variety. But yeah,
it seems pretty good. I'm excited to

1054
01:12:51.520 --> 01:12:55.960
play it whenever it comes out.
I don't know if they've announced it yet.

1055
01:12:57.800 --> 01:13:00.560
Yeah, it seems pretty good.
Yeah, I really love the idea

1056
01:13:00.600 --> 01:13:03.920
of the social Yeah, I'm curious
to see how deep that goes, because

1057
01:13:03.920 --> 01:13:06.760
like when I was doing it,
the guy was like, oh, yeah,

1058
01:13:06.800 --> 01:13:10.960
you give them you need to find
beans on the planets, and you

1059
01:13:11.000 --> 01:13:15.479
give them beans to reforge bonds,
and he just like the cowboys. He's

1060
01:13:15.479 --> 01:13:16.319
like, here, I'll give you
a bunch of beans, and he like

1061
01:13:16.479 --> 01:13:23.079
did a console command? Can beans? Oh okay, he like did a

1062
01:13:23.119 --> 01:13:25.439
console command? And I had like
one hundred beans. So I was just

1063
01:13:25.479 --> 01:13:28.800
giving everyone beans. And now there
was a game where someone would fart next

1064
01:13:28.800 --> 01:13:32.039
to another character. That's the game
could, depending on who it is,

1065
01:13:32.159 --> 01:13:38.239
increase the friendship, increase the social
or decrease because somebody's like, don't fucking

1066
01:13:38.279 --> 01:13:42.279
fart. When somebody's like you're farted, you're comfortable enough to fart with me?

1067
01:13:42.600 --> 01:13:49.039
Is it a blazing saddles where where
they're just yeah, so just put

1068
01:13:49.079 --> 01:13:56.199
that, yeah, exactly that.
Yeah, it feels like an easy ticket,

1069
01:13:56.279 --> 01:14:00.439
low hanging fruit. Go and grab
it. I mean to too.

1070
01:14:00.039 --> 01:14:04.439
The beans are fruit, It's true. And the more yeat, the more

1071
01:14:04.439 --> 01:14:09.000
you too. Yeah. Is that
the saying? Yeah? I think so

1072
01:14:09.279 --> 01:14:13.600
cool. I don't know. It
sounds like I'm saying. When it happened,

1073
01:14:13.600 --> 01:14:15.159
so I was like, I think
I think this is a thing.

1074
01:14:15.600 --> 01:14:20.399
It is the thing. Yeah,
but GDC is almost over tomorrow. It's

1075
01:14:20.399 --> 01:14:27.039
true. GDC Awards happened. You
were there. Yeah, it was cool.

1076
01:14:27.399 --> 01:14:32.359
Yeah, you wouldn't believe bowlers Gate
three to one? Wown? Is

1077
01:14:32.399 --> 01:14:34.039
it? Venba? Is that the
name of the game, Vena and the

1078
01:14:34.079 --> 01:14:39.359
food? That game swept the four? Wow? I have been meaning to

1079
01:14:39.439 --> 01:14:42.840
check that out. Yeah. It
was really very short, I think,

1080
01:14:42.920 --> 01:14:45.520
right, I think that's what I'm
thinking of. It's like I never played

1081
01:14:45.520 --> 01:14:46.439
it, but I've been meaning to
play it. I think it's like an

1082
01:14:46.439 --> 01:14:49.560
hour and a half or something like
that. Yeah, so it didn't get

1083
01:14:49.920 --> 01:14:56.199
anything during it almost didn't get anything
during the Indie Game Awards that happened before

1084
01:14:56.239 --> 01:14:59.319
GC. It was like really like
like oh, Okay, that's that's surprising.

1085
01:14:59.840 --> 01:15:00.880
I then it won the like the
last award from them, and then

1086
01:15:00.920 --> 01:15:03.279
I think they were up there at
least like two or three more times during

1087
01:15:03.279 --> 01:15:09.439
the actual GDC Awards. Good for
them. Yeah, so, uh those

1088
01:15:09.439 --> 01:15:13.720
are weird niche awards. I feel
like I feel like it's not how many

1089
01:15:13.720 --> 01:15:23.000
trailers were there? Zero and the
world premieeres a lot of talking, doesn't

1090
01:15:23.000 --> 01:15:30.239
have Did celebrities come up on the
Ah, Well, Matthew McConaughey came out

1091
01:15:30.279 --> 01:15:33.000
and he's like, I just stretched. I don't know what. I think

1092
01:15:33.000 --> 01:15:36.800
he was like wearing gym clothes when
he was wearing Jim clothes. He was

1093
01:15:36.840 --> 01:15:41.039
He likes, you gotta pay extra
to get him? Was like yeah,

1094
01:15:41.079 --> 01:15:45.880
but would yeah, Like I was
like, what the fuck is happening?

1095
01:15:46.399 --> 01:15:54.159
GiMA? Wasn't there? No,
no, none of that? Uh there

1096
01:15:54.439 --> 01:15:58.560
was? Was there a celebrity.
Everyone's a celebrity in my eyes, I'm

1097
01:15:58.600 --> 01:16:04.760
so excited to see people. But
yeah, that's it. I'm I'm fucking

1098
01:16:04.840 --> 01:16:10.000
exhausted from GDC. Just so,
this is my this is my moment to

1099
01:16:10.359 --> 01:16:14.319
die. Okay, cool, Well, Kurt, we're gonna let you die.

1100
01:16:14.800 --> 01:16:17.279
Wrap of this podcast thank you for
listening this week. We'll be back

1101
01:16:17.399 --> 01:16:20.760
next week as always. Uh I
say always, but we weren't here last

1102
01:16:20.760 --> 01:16:25.239
week as always as always, will
definitely be here except for when we're not.

1103
01:16:27.000 --> 01:16:30.119
Is that the AI is on Luke? Is that my my a boys

1104
01:16:30.239 --> 01:16:33.720
Drew? Nancy Drew. That's not
close to her? How she does it?

1105
01:16:35.800 --> 01:16:41.239
What's it? What's the good Nancy
Drew line? I mean you would

1106
01:16:41.279 --> 01:16:43.479
know better than me. I don't
know, but I mean she was just

1107
01:16:44.159 --> 01:16:48.079
she she can get really snarty like
like she can get really like snappy back

1108
01:16:48.119 --> 01:16:51.520
at people. I guess I'm Nancy
Drew and like you know, okay,

1109
01:16:51.640 --> 01:16:57.760
yeah, yeah, all right,
I'll keep working on that impression. Go

1110
01:16:57.920 --> 01:17:00.279
back to you next week. Yeah, we're gonna have Nancy. You're on

1111
01:17:00.319 --> 01:17:03.319
the podcast next week, everybody.
It'll be a great time. I would

1112
01:17:03.359 --> 01:17:09.399
like the actual woman who voices Nancy
Drew a dream to meet her, like

1113
01:17:09.399 --> 01:17:13.560
like ful GiMA. I want a
picture with her. That's the one that's

1114
01:17:13.560 --> 01:17:18.560
going up on like the mantle right
there, take down the where she lived.

1115
01:17:18.760 --> 01:17:21.520
I don't know that's good. I
can find out because there is that

1116
01:17:21.800 --> 01:17:25.840
interview with her, so I could
probably find that out. Anyway, we'll

1117
01:17:25.840 --> 01:17:27.960
figure that out. We should have
just stopped there. Well, we can

1118
01:17:28.039 --> 01:17:32.000
find out. I can find out. I know people anyway. Thank you

1119
01:17:32.039 --> 01:17:38.359
for listening everybody. Do you guys
have anything you want to plug that you've

1120
01:17:38.359 --> 01:17:43.680
been working on. I mean,
hopefully my Wild Bastards preview goes up before

1121
01:17:43.720 --> 01:17:46.039
the end of the week, but
it might be next week. I want

1122
01:17:46.039 --> 01:17:51.640
to plug my coffee pot in.
Yeah, okay, go to GameSpot dot

1123
01:17:51.680 --> 01:17:57.199
com and read our ship I like, uh uh, that's it. No,

1124
01:17:57.279 --> 01:18:00.960
hopefully you're already doing that. Yeah. No, read my previews or

1125
01:18:01.000 --> 01:18:04.520
don't, whatever your heart desires.
If you think a game looks interesting,

1126
01:18:05.600 --> 01:18:09.600
I may have written about it.
I'm writing a lot recently. Yeah,

1127
01:18:09.840 --> 01:18:13.159
it's good. Thanks, your writing
is very good. Oh shucks. Let

1128
01:18:13.239 --> 01:18:15.600
you get out of here. All
right, let's get out of here.

1129
01:18:15.600 --> 01:18:45.960
Everyone. Have you gonna plug anything
now? All right? Bye kids, goodbye,

