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Yeah, yummy, yummy, it's
the Internet. You're busy. Let's do

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this. I'm Jeff grub All right
over on GamesBeat dot com and I do

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Grubsnext here on giant bomb dot com. Grubs Next is a show where we

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talk about video games with you,
said Internet. There's it's a weird week

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this week because basically, we just
had the big drop of news. Opening

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NightLive at games Com just happened.
All of the sort of things that we've

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been talking about for the last few
weeks. Not all of them, Many

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of the things we've been talking about
for the last few weeks came to a

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combination last night with stuff like Marvel
x com and the Horizon delay, things

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that we've mentioned before. Those things, you know, okay, we can

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check those off and say all right
now those are off the list and confirmed

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and we can move on. But
that means there's not a lot of other

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rumbling news happening right now. Most
people were either preparing for games Com or

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getting out of the way of games
Com and looking to the next thing,

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whenever that might be for them.
So what do we have to talk about

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this week? Well, I want
to talk about Halo Infinant. I want

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to talk about its release date.
Uh, how that stuff happens when it

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gets pushed into something like December.
Is that we'll get We'll get into it.

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Let's we'll start hearing a second,
but first we'll just say thank you

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everybody for joining. I really appreciate
it. If you end up watching this

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later in some form on you,
if you listen to the podcast, or

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if you are watching on YouTube.
We do this live. We do it

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live on Thursdays. You can come
hang out with us. If you are

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a Giant Bomb Premium member. You
can ask questions, get involved, interact.

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We've got a great audience here that
always ask a ton of great questions

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and and some bs I've seen so
far and here, so we'll get to

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that too. All right, let's
let's do let's talk about this Halo thing.

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So, Halo Infinitt is coming December
eighth, at least that's what I

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wrote down. I think pretty sure
that's right. And that's after the Black

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Friday holiday here in the United States, which was traditionally the time where you

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would think a video game has got
to be out by then, because that's

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just how it's always worked. And
I think the traditional thinking there was that

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video games are not just the kind
of thing that people go out and buy.

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Sometimes it is a gift, or
sometimes it's something you buy when you're

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out shopping for gifts for other people, or you need to convince your mom

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and your mom's going to be shopping
on Black Friday or something like that.

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That I mean, I think that's
what the what it was, you know,

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ten fifteen years ago, And obviously
that's a lot of that's changed.

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The audience has changed. But we'll
talk about like how much that has changed

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here in a second. I will
just say as far as like Halo Infinite

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and its development and the time it
needs, it needs as much time as

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it can get. I mean,
we could sort of gauge that and get

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those vibes just by looking at how
they're talking about things, how they're presenting

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things, and the fact that they
are delaying features like the campaign co op

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and Forge Forge mode. But like
I think the campaign campaign co ops coming

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three months from now or three months
from the launch, I'm sorry, and

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then the Forge is coming six months
from launch. Uh and for me not

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not the biggest deal in the world. But I get why people who are

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like I've always played this this campaign
co op or forge mode is how I

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engage with the stuff. I get
it. I don't blame you. And

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obviously this is the result of this
game needs as much time as possible just

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to get the features it is going
to ship without the door. That's why

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we're getting at December eighth release date, you know, or at least that's

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why they're willing to embrace this December
time frame. And and so, Yeah,

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games have started to launch in December
more frequently. I think the the

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pessimistic example is Cyberpunk, and I
get that. I would point as just

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as well to the optimistic example,
which is something like Smash Brother Brothers.

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Although both those games sold have sold
pretty well. Cyberpunk's definitely fallen off a

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cliff, but both have sold pretty
well relatively speaking. And the idea there

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is just people who go out and
buying games now are buying games for themselves.

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They know when stuff's coming out.
They don't care if it's December or

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January or Black Friday or whatever.
The audience is growing up has disposed to

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income and it's spending on games.
When those games arrive, it won't make

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much of a difference. Uh.
This is why Uh, it's not why.

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But you know, also in addition
to pre orders, are you know,

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more less important than they've ever been. Uh? That was the key

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metric for a very long time.
Games tend to have a longer tail.

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Now that is something you see with
something like Super Smash Brothers that you know,

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ultimate that just keeps selling and selling. Uh. And so you could

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take advantage of, especially for something
like Halo, which is going to have

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that free to play multiplayer component and
then it's also going to be in game

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Pass. You can use this as
part of the ongoing conversation of why you

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should either get into that free to
play game or get game pass. For

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a very long time, it always
be are there on the service and it

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will always have that potential to convince
someone to you know, to engage with

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the service or whatever it is.
Uh. But you know, game Pass

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specifically does invert the thinking of how
you how you actually start selling a game

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or how you ship a game.
I mean, if you want to even

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consider it selling. So, yeah, we had that situation where it was

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Black Friday and you know, a
parent is going out and shopping and they

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remember, oh, we got to
pick up that game and that game happens

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to be here. The way things
work with something like game Pass or you

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know, even especially with a free
to play game like the Halo Multiplayer is

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people get hardware on Christmas Day or
a gift giving holiday around that time,

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and then they start they set up
the system, they get on the TV,

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and they start downloading stuff. And
a lot of times they're downloading anything

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that's free to play. For sure, they might sign up for a service

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like game Pass, but they'll definitely
do the free trial, and so they

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are downloading a lot of stuff on
that day. And this is something we've

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seen with mobile games where the biggest
day from mobile game downloads by far is

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December twenty fifth. It is Christmas
Day where people get new iPhones, they

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get new androids, they get tablets. They open them up and then they

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sit on the couch and they watch
movies and then they send on the couch

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with their device and they just set
it up and they can just go through

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the store and add a bunch of
stuff, anything that's free. They they're

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pretty much adding. Occasionally they're also
purchasing games. But you know, the

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point is is they are very very
active in using the device that day and

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so as long as this game,
this game's out by Christmas, that's really

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the key date now, you know, especially because free to play multiplayer,

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but also because the game pass and
free trials and all that other stuff.

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So when people are opening up their
xboxes on Christmas Day, Halo is gonna

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be there. That's what's important.
Let's see. I'm gonna try to think

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there's anything else about this that I
wanted to touch on. Uh. Yeah,

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basically, I'm like, I got
a bunch of my notes here that

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I wrote down about this stuff.
But yeah, I fully expect Halo to

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follow that similar objectory to how mobile
games have worked recently in terms of Christmas

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Day engagement. And you know it's
so it's this December eighth release date not

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gonna hurt it. I don't think
anyone is expecting it's going to hurt.

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I think what's mostly happening here is
people are reading into it and saying,

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oh, this game does need as
much time in development as possible, and

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we haven't seen much from the campaign, and we've only seen the multiplayer,

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and that's fine, but we've all
you know, we also features are getting

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delayed. So I'm worried because I'm
not sure the game's gonna be good,

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and that's totally fair. That's I
mean. At this point, the scenario

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I just laid out is in all
things being equal sort of scenario where if

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the game is good or solid or
acceptable, this is how it plays out.

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If it comes out and it's a
trash fire, you can throw all

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that stuff out the window, it
doesn't matter, and the conversation will be

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around how they should have delayed it
again or yeah, but we could just

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play it and find out for ourselves
whether or not that's the case. And

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that's kind of how I feel about
it right now. And when we're talking

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about possible scenarios, I think it's
more fair to say this is the thinking,

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This is how it could work,
this how it should work in an

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ideal scenario. But you know,
again, if it's bad, it's bad.

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Okay. I got a few other
things. Opening Night Live, I

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got my notes here. It's Opening
Night Live. How does it work?

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So? Opening Night Live is one
of the Jeff Keeley joints, and Jeff

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Keeley has basically set up this thing
where he does multiple events per year.

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Now, he has a summer game
fest, he's got Opening Night Live and

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the Game Awards and like these are
actually like there might be another one,

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honestly, I can't even remember now, but these are events where he you

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know, broadcast and a bunch of
games, new game announcements and attracts a

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big audience and he is the gatekeeper
there and basically a lot of it works

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probably how you think, where there
is a certain level of game, a

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tier of game that Jeff Keilly very
much wants to get into the show if

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possible, and he has good relationships
with these companies, and they want to

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be a part of the show.
They want to play ball. They know

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that he's building a pretty decent audience
and you know, and that mind shares

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you don't want to ignore it,
even if that means the thing that you

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give him is a delay of your
game. But you just you know,

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if you're Sony, you shave that
as here's the release date for Horizon.

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That's exciting, and then when the
Game Awards comes, if we need to

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like get something in there, we've
maintained that good relationship. Jeff Keilly is

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going to be okay with working with
us. This is all stuff that that

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makes a lot of sense, right, But there isn't enough of those,

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like really good games. I think
last night's show was pretty pretty decent,

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was pretty good overall. There were
a lot of pretty good games. But

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traditionally, normally there aren't that many
games to go around, and so you

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know, there's a lot of companies
that then come to Killy and say,

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hey, can we get into your
show please? And these are smaller games.

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This is a stuff that that would
typically he wouldn't go out and seek,

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but they are coming down and say, hey, can we get into

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the show? And a lot of
times Keiley is going to answer by saying,

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we're booked, we're full, but
here is our menu of sponsorship opportunities.

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Again, stuff that you probably understand. You probably probably have a good

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idea. I will say, though, like you might be wondering is that

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worth it? Like how much does
it cost? And is it worth it?

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I'll say that the numbers, you
know, they vary. A lot

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of the stuff is negotiable. They
have conversations. Jeff Kelly handles a lot

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of the stuff himself. As far
as I understand, I don't full insight

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in how it works, but he
handles a lot of the stuff and like

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he's the point person. So when
the people come to him, they're like,

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well, hey, okay, I
see that number. Can we talk

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about some other possibility. He's amenable
to that. But basically it's it's like

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six figures. It's like low six
figures to get into the show, and

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you know, maybe into the pre
show it'd be a little bit cheaper or

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something like that. But the thing
I've heard from people who do end up

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paying these this appearance fee or whatever
you want to call it, is that

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it is worth it. It tends
to be worth it. It's a very

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good marketing bump. You have a
lot of co streamers co stream in it.

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That means there's that's not just people
who are like co streaming and watching

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at the moment. These are content
creators who are watching in that moment and

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registering these games as potential things to
play down the line. They are more

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aware of it. When the game
comes out, they might be more likely

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to play it, Their audience might
be more likely likely to ask about it.

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That stuff's important. You've got a
lot of coverage sites, you know

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games, we watched this whole thing. We don't watch everything. We watch

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this thing. There's a chance we
might write about the game and put a

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news story up about it. That
stuff's you know, I'm not saying that

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we're invaluable, but it's hard to
get that stuff. It's hard to like

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get the attention of the press and
content creators. Uh. And and while

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I think that the you know,
the fee might seem pretty high, it

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tends to be pretty worth it as
well, at least as far as what

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I've heard. No one's like saying
that they fully regret that or anything like

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that. You know, you always
want to take you always want to like

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take that ball that Keiley's giving you
by you know, say, putting your

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game out there, and you want
to take that ball and run with it

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and capitalize on it. But uh, you know that's up to you.

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And if you screw that part up
a well, all right, I haven't

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been looking at chat yet, so
people are blinded by the white skin.

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Sorry everybody, all right, let's
see if there's any other things, any

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other ideas from this opening late live
thing I wanted to add ind to here.

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No, yeah, it's worth it
is the last bullet point I had

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here. So yeah, uh,
I think that for the most part,

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Keiley is doing a good job of
taking what worked with E three and shaping

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into something new and something that's you
know, a viable business. And you

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know, he gets he gets sponsorships
from Red Bull and that stuff definitely helps.

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But there's always gonna be a lot
of games that want attention, so

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he's gonna be able to make that
stuff work. And he's also really built

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this agnostic platform where you can have
Microsoft and Sony in the same showcase.

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I bet by the time we get
to the Game Awards, we'll get a

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situation where two of the three of
Microsoft, Sony, Nintendo will be in

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the show at least maybe all three
again. And that's you know, that's

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rare that you don't there's not a
lot of other examples where you see all

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the big companies together announcing games at
the same time. So him being able

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to pull that off is going to
make that very valuable. It's the kind

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of thing where if E three does
go away, everyone around everyone in the

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industry is looking and saying, Okay, we have a very good alternative here.

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So if the EESA completely ships the
bed and is continues to be as

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incompetent as it has been, no
one's gonna freak out too much because while

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the E three branding is very important, everyone understands that the audience that's paying

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attention to this stuff is very savvy
and would understand and say, hey,

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we can't take the E three name
because ESA won't play ball with us.

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But we're just all going to shift
over here to this other thing that has

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already been established in the same time
frame in summer game fest, and we'll

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all be good. So yeah,
I'm I'm I'm pretty I think a lot

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of company, a lot of companies
are feeling pretty confident about that. Okay,

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so oh let's see. Oh yeah, I'm getting a little bit of

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00:14:20,399 --> 00:14:26,120
dropped frames. Let me see here
real quick, everybody, let me uh

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see if I can adjust anything.
Man, it was going so good for

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so long. I'm going to try
to see if there's anything on my WiFi

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that might be causing issues. You're
on my network, I should say,

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yeah, it looks like it might
be coming back. We'll see. I

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You know what the thing is,
The good news is when we start doing

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this a little bit earlier, the
show tends to run a little or the

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00:15:07,279 --> 00:15:09,039
internet tends to run a little bit
better. In the morning, I think

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there's fewer people. You're actually using
it in the morning, and that helps.

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It's just Comcast, you know.
Okay, I think we're all right.

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I think it's all right. Okay, let's keep going. So I

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have a couple of questions that were
asking to me anonymously, and again,

231
00:15:30,279 --> 00:15:35,039
if if you want to ask questions, you can always hit I'm breaking stuff

232
00:15:35,039 --> 00:15:37,039
now. You can always hit the
ask a question button at the top of

233
00:15:37,039 --> 00:15:41,879
the page over here on giant bomb
dot com slash chat. That's completely that's

234
00:15:41,879 --> 00:15:43,279
what you can always do that.
But you're you're you know, you're giant

235
00:15:43,279 --> 00:15:46,639
Bomb. Use your name pops up
there, and for some reason, you

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00:15:46,639 --> 00:15:50,840
want to keep your any of your
names off of the Internet, off of

237
00:15:50,879 --> 00:15:52,480
this show, you could reach out
to me, send me a DM directly

238
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on Twitter. My dms are open. I'll try to check them when I

239
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can, and I got a couple
this week and I'll ask them or oh

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yeah, I start answering them right
now, and then we will get to

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the questions here that have been asked
very quickly. Let's do it, okay,

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00:16:11,039 --> 00:16:14,799
So, again, this is a
from anonymous. I'm curious to know

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00:16:15,039 --> 00:16:18,960
if you've heard from any developers about
what it's like to work with ten Cent

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or in other words, have you
heard about developers working with ten Cent being

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affected by China censorships in any way? And he says the extreme case is

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of course Red Candle's Devotion. So
I think Devotion like didn't work with ten

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Cent directly. I think that's the
big point here is that in most cases,

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most developers are fine when they get
the investment from ten Cent. They

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just take the money and they continue
to operate in the way that they always

250
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have. That's not just like the
way that ten Cent works, It's the

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way a lot of Chinese investment firms
work, where they don't like to be

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very hands on. They like to
be in the back background. They like

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to just give money and get out
of the way. They have a lot

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of money and they just want to
make a lot of investments, and they

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spend most of their effort on finding
new investments, new ideas that could you

256
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know, play out really well in
gaming and have a big effect that way.

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They don't want to get into the
nitty gritty of controlling companies themselves.

258
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Now that's not to say if a
company came out and made a game about

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how you know, made a game
about like Taiwan being in an independent country,

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or if they made a joke about
Jing jing Ping like I can't I

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00:17:34,480 --> 00:17:37,920
can't remember his name now, but
looking like Winnie the Poo or whatever that

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stuff. I'm sure that would maybe
cause some issues, but that would cause

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00:17:44,640 --> 00:17:48,279
issues for any game, whether you
have investments with ten Cent or not.

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And the reason is, and I
think the thing with Devotion is there's a

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lot of people in China who when
they see that, they just are trying

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to stay good with the party there. And I think with Devotion, they

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like downvoted that game, they gave
it poor reviews on Steam, and so

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it's just sort of this thing that's
kind of happy naturally whether or not you

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have any investments from ten cents.
So and you know a lot of companies

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do have investments from ten Cent,
and I will come up with examples of

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companies giving in to pressure even when
they don't have money from directly from China.

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Problem is like you think, like, oh, you know, Blizzard

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gives in, gave into China about
you know, Hong Kong and that issue

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with blitz Chung, but they have
an investment from Activision. It's like six

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percent owned by ten cent or something
like that. So not a good example,

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but I think whether or not they
had that investment, I believe that

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thing would have gone the exact same
way. Where really, this is just

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the nature of investment. When someone
gives you their money and they invest in

279
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you, and they buy you know, five ten percent of you, they

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still don't have much of a say
over anything, and and really, like

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your concern like with with them,
has nothing to do with like, Okay,

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they gave us that money, now
we have to do what they say.

283
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No, they gave you that money, now you need to go make

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more money. And that's the actual
focus of what should happen here, And

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that's the agreement that most companies and
most sides of this equation agree upon.

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And the effects of Chinese censorship will
be felt in the industry, whether that

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00:19:23,079 --> 00:19:29,279
investments there or not, because China
is such a huge market and some people

288
00:19:29,319 --> 00:19:30,400
will will ignore it, and some
people will find ways around it, and

289
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some people will not care. And
I applaud that, But in many situations,

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especially when you're dealing with giant corporations, they are not gonna want to

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00:19:40,160 --> 00:19:44,920
give up any relationships they have with
China, and they're much more worried about

292
00:19:44,960 --> 00:19:48,440
the person on the end buying the
game being upset or the regulators being upset

293
00:19:48,440 --> 00:19:53,400
and not allowing the game into China
than about worrying about who gave them money.

294
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Already they already got that money.
But the short answer there to kind

295
00:20:00,720 --> 00:20:03,440
of wrap that up is I wouldn't
worry about that too much. The ten

296
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cents is not coming in and enacting
the censorship themselves. Take the money if

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00:20:07,559 --> 00:20:11,359
you if if like you're in a
situation that's saying that you would be.

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00:20:11,400 --> 00:20:14,240
But like if a developer was in
a situation where they're like, hey,

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you know, are we gonna decide
to take this money or not? Will

300
00:20:17,400 --> 00:20:22,240
we be? Will we feel reprisals
if if if you know, if we

301
00:20:22,279 --> 00:20:26,119
mess up or screw up with some
way in terms of Chinese censorship, you're

302
00:20:26,119 --> 00:20:29,279
gonna feel that anyway. Just take
that money and figure it out, like

303
00:20:29,319 --> 00:20:33,720
get paid. Okay. This other
one's from anonymous Psychoonauts two is a game

304
00:20:33,759 --> 00:20:40,359
that had that was crowdfunded and slash
invested on fig with people at a certain

305
00:20:40,440 --> 00:20:44,160
level hoping to receive a return on
their investment. Let me explain that real

306
00:20:44,200 --> 00:20:48,920
quick. So if you are unaware
Psychoonaut two was a game before Microsoft bought

307
00:20:48,920 --> 00:20:52,839
Double Find the developer. It was
crowdfunded, but it wasn't crowdfunded on Kickstarter.

308
00:20:52,920 --> 00:20:57,119
It was crowdfooted on a platform called
FIG, and FIG used a not

309
00:20:57,200 --> 00:21:02,720
a loophole, but a new law
that enabled anyone to sort of invest in

310
00:21:02,759 --> 00:21:06,880
anything. Instead of like having to
go through like a brokerage firm or prove

311
00:21:07,039 --> 00:21:10,119
like improve your or to prove your
income to the government, you could just

312
00:21:10,480 --> 00:21:12,960
invest and get a return on something. And it just opened up access to

313
00:21:14,039 --> 00:21:17,359
that concept of investing and getting in
return to many more people. And figs

314
00:21:17,440 --> 00:21:19,160
like, well, we're gonna set
it up so people who do invest in

315
00:21:19,200 --> 00:21:23,240
these games can that that it's it's
not just like you're back in it.

316
00:21:23,240 --> 00:21:27,160
It's not like you're just donating your
money. You are buying an actual investment

317
00:21:27,200 --> 00:21:30,079
that you expect to see a return
on in this game. So if the

318
00:21:30,119 --> 00:21:36,359
game is profitable, you will get
your money back plus some It's a it's

319
00:21:36,359 --> 00:21:38,880
a cool idea, it's worked out. FIG is kind of like it's still

320
00:21:38,920 --> 00:21:42,759
I think it's still going. And
there's been there's definitely been success success cases

321
00:21:42,839 --> 00:21:48,079
where games have made money and developers
had paid out, you know, paid

322
00:21:48,119 --> 00:21:52,119
out to UH, to the to
the investors on fig and people have made

323
00:21:52,160 --> 00:21:56,480
a return. I don't think there's
any been anything where it was massive.

324
00:21:56,880 --> 00:22:00,880
But in a world with you know, point two percent interest rates or whatever

325
00:22:00,880 --> 00:22:03,680
you're savings account, like you'd barely
make any money from that or whatever.

326
00:22:04,279 --> 00:22:07,799
Anywhere where you could put some money
and see a significant return of like three

327
00:22:07,960 --> 00:22:15,599
to fifteen percent, that's pretty good. So this question basically is Microsoft acquired

328
00:22:15,640 --> 00:22:19,640
Double Fine and psychoedouts two and then
they released the game on game Pass?

329
00:22:19,720 --> 00:22:23,160
Does this mean that the people at
the investor level are now going to lose

330
00:22:23,200 --> 00:22:26,759
out on potential sales that will be
going to people who just played the game

331
00:22:26,799 --> 00:22:30,880
free on game Pass? And then
the next question is do the investor level

332
00:22:30,880 --> 00:22:36,559
people get a percentage of however Microsoft
pays out developers four game passed downloads.

333
00:22:36,640 --> 00:22:41,319
So Microsoft bypassed all of these issues. They just when they purchased Double Fine,

334
00:22:41,559 --> 00:22:45,039
they just paid out the investors then. So I don't know how big

335
00:22:45,079 --> 00:22:48,119
the return was, but I'm pretty
sure they made a profit. I'm pretty

336
00:22:48,119 --> 00:22:51,680
sure. I think so On linked
to me to the story and I'm meant

337
00:22:51,680 --> 00:22:55,000
to read it, and I didn't
actually read the details, but Microsoft did

338
00:22:55,640 --> 00:22:59,039
bypass this. They just paid out
the investors already and said, hey,

339
00:22:59,119 --> 00:23:03,079
now we are, this deal is
complete, you've seen your return, and

340
00:23:03,160 --> 00:23:04,960
now we're gonna go do our thing. And so they just avoided the problem

341
00:23:06,200 --> 00:23:11,960
problem entirely. Okay, let's get
to the other questions here, let's do.

342
00:23:12,240 --> 00:23:18,039
Let me hit this button. All
right, let's go for it.

343
00:23:19,200 --> 00:23:23,640
I'm gonna scroll down a lot of
questions, folks, but we'll get into

344
00:23:23,680 --> 00:23:30,440
it right down here. Slam mc
awesome. Starting off pretty pretty salty,

345
00:23:30,599 --> 00:23:33,599
pretty uh snippy with when does winter
start? So if you missed it this

346
00:23:33,640 --> 00:23:37,000
morning, I had a little bit
of a meltdown getting mad at people because,

347
00:23:37,119 --> 00:23:44,000
uh, basically the argument was Microsoft
said Halo was gonna launch in the

348
00:23:44,000 --> 00:23:45,480
fall, which I don't know if
they've ever actually said that, I've heard

349
00:23:45,640 --> 00:23:48,640
I've only ever heard holiday. But
that's beside the point. Basically, they're

350
00:23:48,680 --> 00:23:52,279
saying Microsoft said they're gonna release in
the fall, but it's coming December eighth,

351
00:23:52,319 --> 00:23:56,440
and that's not the fall. And
then people are like, oh,

352
00:23:56,440 --> 00:24:00,480
well, what people are being pedantic
saying fall starts December or winter starts December

353
00:24:00,480 --> 00:24:03,680
twenty one, So it's still fall
in December eight, and then people are

354
00:24:03,720 --> 00:24:07,079
trying to say that that's silly.
No matter what you, no matter what

355
00:24:07,160 --> 00:24:11,680
reality is, winter starts on December
first, And then that's when I lost

356
00:24:11,720 --> 00:24:15,279
my mind. It's like, well, look, okay, just go read

357
00:24:15,279 --> 00:24:17,799
my Twitter threat about this, ran
about this if you want to get like

358
00:24:17,839 --> 00:24:22,480
the fun take. But I'm not
too upset. If in your personal life

359
00:24:22,599 --> 00:24:26,039
you want to start treating December first
as winner, I'm fine. I don't

360
00:24:26,079 --> 00:24:30,680
care. I'm watching Halloween videos almost
non stop right now, and it's still

361
00:24:30,720 --> 00:24:34,440
months from Halloween here here, everywhere, because I have kids and they love

362
00:24:34,440 --> 00:24:37,680
Halloween, so we watch Halloween videos
all year round. I don't I don't

363
00:24:37,720 --> 00:24:44,400
care. But if someone says they're
going to do something in the fall and

364
00:24:44,480 --> 00:24:47,279
it's still literally fall, and you
go, well, it's not fall to

365
00:24:47,319 --> 00:24:51,920
me, you're just a crazy person. You're just weird. You're just a

366
00:24:51,960 --> 00:25:00,559
weird guy on the internet, at
that point, stop it from Nylock.

367
00:25:02,640 --> 00:25:06,000
Is there any truth to the rumor
that WWE and two K are not happy

368
00:25:06,000 --> 00:25:11,759
with each other? Yeah, I
don't have there was a good story about

369
00:25:11,759 --> 00:25:15,359
this. I don't have as good
at insight as that story. But yes,

370
00:25:15,720 --> 00:25:22,000
uh, Vince McMahon likes money and
he doesn't. It doesn't care what

371
00:25:22,119 --> 00:25:25,720
like what people feel about the product. If the game coming out at a

372
00:25:25,720 --> 00:25:30,079
certain time made money in the past
and it hasn't really slipped up too much

373
00:25:30,079 --> 00:25:32,319
with that, they just kind of
want to keep seeing that happen over and

374
00:25:32,319 --> 00:25:34,599
over. The spreadsheet looks good one
way, they want to keep the spreadsheet

375
00:25:34,640 --> 00:25:38,240
looking that way, and so two
k wanting to to take the opportunity to

376
00:25:38,240 --> 00:25:44,359
delay the game. Yes, it's
causing in friction. Oh my god,

377
00:25:45,000 --> 00:25:48,079
this is funny. I went I
was googling Swatch internet time, and of

378
00:25:48,079 --> 00:25:52,359
course the bomb cast the first thing
to come up. All right, I

379
00:25:52,440 --> 00:25:53,680
fixed it, I fixed it.
We're back. Let me bring up the

380
00:25:55,720 --> 00:26:00,279
all right, we're good. I
think I lost a bunch of the US

381
00:26:00,279 --> 00:26:03,720
though, everybody, so ask them
again. I think, all right,

382
00:26:04,559 --> 00:26:08,680
from Mike Acid, is Blue Point
doing a metal Gear Solid remake? What's

383
00:26:08,680 --> 00:26:12,839
Blue Point up to? Uh?
I don't know, I don't know.

384
00:26:14,160 --> 00:26:15,920
I wish I knew. I hope
it's a metal Gear Solid remake. I

385
00:26:15,960 --> 00:26:19,240
think I think that's what I hope
for I mean for me, Meddle Gear

386
00:26:19,240 --> 00:26:22,200
Solid still holds up. The first
one's still great. It's still game I

387
00:26:22,240 --> 00:26:26,839
want to play all the time.
It doesn't necessarily need a remake, but

388
00:26:26,039 --> 00:26:30,839
I'll take one, and I think
they could do a good job with it.

389
00:26:30,880 --> 00:26:33,799
I think that'd be I think that
would be a good use of Blue

390
00:26:33,799 --> 00:26:41,920
Points talent from Dark Star Pug.
The three cycle development rotation of Call of

391
00:26:41,000 --> 00:26:48,400
Duty felt like a proper decision for
an annual franchise. With that being derailed,

392
00:26:48,400 --> 00:26:52,039
what is your opinion on the quality
and sanity of development going forward?

393
00:26:56,079 --> 00:26:57,880
How I mean, I didn't you
know. It was like they each got

394
00:26:57,880 --> 00:27:00,839
at least one orbit, maybe two
orbits, and then it kind of fell

395
00:27:00,880 --> 00:27:06,359
apart. So, uh, it
was good. It was a good idea,

396
00:27:06,440 --> 00:27:08,720
but if anything, like if anything
goes wrong, one of the other

397
00:27:08,720 --> 00:27:11,480
studios is going to have to be
ready to step up. So you're in

398
00:27:11,519 --> 00:27:15,799
a situation where, no matter what
you like, you think you have three

399
00:27:15,880 --> 00:27:18,680
years, but there's a possibility that
you're gonna you're only gonna have two years

400
00:27:18,759 --> 00:27:23,880
and you're gonna have to just go. Uh that's got to be pretty stressful,

401
00:27:25,000 --> 00:27:30,160
I would imagine. Uh. I
mean, we'll see, we'll see

402
00:27:30,160 --> 00:27:34,720
how this game does and see if
they keep doing the three three team strategy

403
00:27:34,759 --> 00:27:41,200
going forward. I wonder if if
Activision just is that that's a big thing.

404
00:27:41,240 --> 00:27:44,119
What's happening in Activision right now is
they are just like trying to build

405
00:27:44,119 --> 00:27:48,759
the Ubisoft model of of three main
studios and then just a ton of support

406
00:27:48,799 --> 00:27:52,039
studios who are always working on these
three games at the same time and just

407
00:27:52,119 --> 00:27:57,680
chugging stuff out, and and until
they've really iron out how that that business

408
00:27:57,680 --> 00:28:03,039
flow works, they're going to continue
looking like a hot mess. But my

409
00:28:03,759 --> 00:28:07,039
hunch is that the sanity and quality
are both probably taking a dive, and

410
00:28:07,240 --> 00:28:12,480
that's a shame from Chile ninety two. Do you think we'll see more of

411
00:28:12,559 --> 00:28:18,640
Nintendo handing their ips to any dev's
like cadence of High Rule. Yeah,

412
00:28:18,640 --> 00:28:22,079
we will. I mean, if
you really look at the way Nintendo works,

413
00:28:22,160 --> 00:28:26,720
Nintendo has a few internal studios,
but then it works with a ton

414
00:28:26,920 --> 00:28:30,839
of external teams on everything, and
it's a little bit different even than just

415
00:28:30,920 --> 00:28:36,759
the traditional support studio where where it's
like actually a Nintendo. Yeah. Uh,

416
00:28:37,079 --> 00:28:41,200
Sakarai is in charge of Smash Brothers, But I pretty I think was

417
00:28:41,200 --> 00:28:44,599
it Namco band died that was handling
the development on that one or was it

418
00:28:44,640 --> 00:28:47,720
a I think that's right, but
like, yeah, they have like another

419
00:28:47,720 --> 00:28:51,359
team, external team doing most of
the work on the game, and that's

420
00:28:51,400 --> 00:28:55,119
true for many of theirs. I
mean even with Zelda Breath of the Wild,

421
00:28:55,160 --> 00:28:56,839
they had the Zeno Blade team doing
a ton of work on that.

422
00:28:56,960 --> 00:29:02,640
So it's the kind of thing where
they are already looking for ways to use

423
00:29:02,680 --> 00:29:06,119
these franchises and make sure that their
franchises keep coming back. I mean,

424
00:29:06,279 --> 00:29:10,000
we got Advanced Wars coming from way
forward, so it's another example right there.

425
00:29:10,039 --> 00:29:11,400
Now, it's not exactly what you
mean, I think where you're like

426
00:29:11,920 --> 00:29:18,039
Caden's High Roul was this cool spin
of an existing indie game using one of

427
00:29:18,359 --> 00:29:22,960
those biggest franchises, and will we
see more of that? I think the

428
00:29:23,000 --> 00:29:27,319
path that they're on of working with
more external studios and working with more indie

429
00:29:27,319 --> 00:29:32,359
devs and having really good relationships with
indie devs right now will lead to that.

430
00:29:32,440 --> 00:29:34,839
I think it's a kind of inevitable, but I would have expected also,

431
00:29:36,119 --> 00:29:37,680
Like I think I was saying the
same thing when Cadence the high Ul

432
00:29:37,759 --> 00:29:41,920
came out, and we haven't seen
a ton yet, so maybe they're just

433
00:29:41,920 --> 00:29:49,240
getting a slow start. Or maybe
they don't agree with us all right from

434
00:29:49,680 --> 00:29:53,759
viral reign any word on the aw
game release date, details, etc.

435
00:29:55,759 --> 00:29:57,720
Nothing right now, But I think
we should be hearing more stuff soon.

436
00:29:59,799 --> 00:30:03,519
I They're like, they were being
pretty quiet about that stuff for a little

437
00:30:03,519 --> 00:30:04,599
bit, but I think they're gonna
be ready to talk about it soon based

438
00:30:04,640 --> 00:30:11,359
on what I'm hearing from our rules. Hi, Jeff, since I'm an

439
00:30:11,359 --> 00:30:14,759
ex com fanboy, can you reveal
more about Marvel for Axis now that the

440
00:30:14,799 --> 00:30:18,640
trailer has dropped? So? Yeah, I think not too much more.

441
00:30:18,759 --> 00:30:22,960
I think I will say that it's
when I was trying to parse the information

442
00:30:23,000 --> 00:30:26,720
that we were getting, it was
definitely got conflated with like saying, oh,

443
00:30:26,759 --> 00:30:32,000
the game wouldn't have any Marvel superheroes. And we came back to the

444
00:30:32,039 --> 00:30:33,160
week after all those stories happened,
when it was based on what I said

445
00:30:33,160 --> 00:30:37,160
on grub Snacks, and we clarified
and said, no, it almost certainly

446
00:30:37,200 --> 00:30:40,759
is going to have Marvel superheroes.
But the point is that the team that

447
00:30:40,799 --> 00:30:45,720
you're controlling isn't going to be a
team of Marvel heroes. You're gonna customize

448
00:30:45,720 --> 00:30:48,799
that stuff and it's gonna be who
whatever you want. Now I think that

449
00:30:48,839 --> 00:30:53,839
I got conflated there. What it
sounds like is you are creating one custom

450
00:30:53,920 --> 00:31:00,000
character that isn't an existing Marvel superhero, and maybe in a fire emblem style,

451
00:31:00,799 --> 00:31:04,079
you are controlettes like your character that's
like you in the universe, and

452
00:31:04,119 --> 00:31:08,160
then you will have other Marvel heroes
that you work alongside of and probably control

453
00:31:08,200 --> 00:31:14,279
on battle almost certainly. And and
then the way that they described it as

454
00:31:14,319 --> 00:31:17,680
an RPG and stuff, I wonder
if there are like relationship mechanics. You're

455
00:31:17,680 --> 00:31:19,839
probably not going to be able to
bone Wolverine, but you know, you

456
00:31:19,920 --> 00:31:22,240
might be able to like build a
bond with him or whatever, and that

457
00:31:22,319 --> 00:31:26,720
be something cool. But yeah,
I think this is this is what I

458
00:31:26,839 --> 00:31:30,960
heard before. You know, it's
Midnight Suns, which is I'm not I

459
00:31:30,000 --> 00:31:37,200
wasn't familiar with Midnight Sun spelled son. This one's Suns, but I wasn't

460
00:31:37,240 --> 00:31:40,599
familiar with with either before this.
But so when I mentioned that this was

461
00:31:40,599 --> 00:31:45,200
going to be a supernatural take and
have vampires, people like Mike Williams over

462
00:31:45,240 --> 00:31:48,400
at PC mag was like, oh
Midnight Sun, I'm like okay, sure,

463
00:31:48,440 --> 00:31:51,799
yeah, And that turns out that's
exactly what it is. So Yeah,

464
00:31:51,920 --> 00:31:55,480
very much focused on supernatural stuff.
Vampires. Blade is obviously a big

465
00:31:55,519 --> 00:31:57,599
part of it, and and I
think that there's a chance that it could

466
00:31:57,640 --> 00:32:02,039
yea end up feeling a lot like
Fire, Fire and Blom with obviously still

467
00:32:02,119 --> 00:32:14,680
a lot of x COM All right, from Hammond of Texas, What was

468
00:32:14,720 --> 00:32:17,319
the deal with the Best Game Awards
going to unreleased games? During the opening

469
00:32:17,400 --> 00:32:21,759
night live? What were these?
What were those for? Who voted for

470
00:32:21,759 --> 00:32:24,720
those? Jeff G, Jeff B
and Jan were very confused. Uh yeah,

471
00:32:24,759 --> 00:32:28,640
I'm I was pretty confused too.
I'm actually trying to find out exactly

472
00:32:28,720 --> 00:32:31,240
how those work, but basically they
work in the same way that like a

473
00:32:31,400 --> 00:32:37,200
three Awards work. Where I mean, I do know that the games that

474
00:32:37,240 --> 00:32:43,759
were nominated submitted ten minutes of video
gameplay to games Com as part of this

475
00:32:43,839 --> 00:32:46,759
thing, and then I asked for
who was the panel that reviewed them?

476
00:32:46,960 --> 00:32:52,880
No idea, but yes, so
people were looking at ten minutes of video

477
00:32:52,960 --> 00:32:55,880
of stuff like elden Ring, which
we didn't see, but people some people

478
00:32:55,920 --> 00:32:59,720
have seen it and they voted on
it, and that's why it won PlayStation

479
00:32:59,799 --> 00:33:02,440
Game of the Year or something like
that, which unreleased games. It's a

480
00:33:02,440 --> 00:33:06,759
weird phrasing. But it's very much
just set up in the same way that

481
00:33:06,759 --> 00:33:12,880
you would see an E three award
on a booth or whatever. So and

482
00:33:13,559 --> 00:33:17,680
why this stuff happens. I imagine
that maybe at least the people putting into

483
00:33:17,680 --> 00:33:22,359
this thing together imagine that it's a
little bit easier to get some companies to

484
00:33:22,400 --> 00:33:27,599
participate if you tell them you're giving
them an award. But in terms of

485
00:33:27,640 --> 00:33:30,519
like watching it, it was so
incongruous with everything else. It was so

486
00:33:31,000 --> 00:33:35,680
non sequitor and odd, and it
felt like it was coming from another universe,

487
00:33:35,880 --> 00:33:38,319
like when that lady would break in
and start reading off awards. It

488
00:33:38,359 --> 00:33:46,880
was weird for sure. From Demi
god Raven, Hello, mister sack Snacks,

489
00:33:46,960 --> 00:33:50,720
what sort of social media campaign do
we have to go on in order

490
00:33:50,759 --> 00:33:53,359
to get a new SSX or burnout
out of EA? Now that it seems

491
00:33:53,400 --> 00:34:00,079
like they're tentively acknowledging old IP again, I mean it. I'm one who

492
00:34:00,119 --> 00:34:02,759
always says, like, if you're
loud about stuff, that makes way more

493
00:34:02,759 --> 00:34:07,160
of a difference than you than even
like, you know, voting with your

494
00:34:07,160 --> 00:34:10,239
wallet. These days, it's hard
to get people organized to vote with their

495
00:34:10,280 --> 00:34:14,079
wallet. But if you're loud enough
on social media you can make Skate four

496
00:34:14,159 --> 00:34:17,639
happen. I think that they're if
think if yeah, if you get a

497
00:34:17,679 --> 00:34:21,280
social media campaign, if you get
a bunch of people to like always tweet

498
00:34:21,280 --> 00:34:24,360
about SSX or burnout, something might
happen there. I would imagine SSX has

499
00:34:24,679 --> 00:34:30,880
a slightly better chance than burnout right
now, just based on eas pretty set

500
00:34:30,920 --> 00:34:34,800
with how they're doing their car stuff, like they think me for speeds more

501
00:34:34,840 --> 00:34:37,519
available than burnout, and then they
have code masters doing all their stuff,

502
00:34:38,039 --> 00:34:42,199
and all their stuff is licensed and
like with like certain you know, F

503
00:34:42,360 --> 00:34:45,360
one or whatever, So they're probably
not gonna find room for burnout. But

504
00:34:45,519 --> 00:34:52,519
SSX maybe has a chance. From
mister Reese, I've asked this before,

505
00:34:52,559 --> 00:34:55,599
but is Evil Within Evil Within debt
as a series. I know two didn't

506
00:34:55,599 --> 00:34:59,719
do well, but with the continued
success of Resident Evil, it seems worth

507
00:34:59,719 --> 00:35:01,440
another try. I mean, it's
something that we're just gonna have to revisit

508
00:35:01,480 --> 00:35:06,599
after Tokyo Ghost Wire and see,
like where that studio is. I think

509
00:35:06,639 --> 00:35:10,159
I think even Within three might make
a lot of sense after that. I

510
00:35:10,199 --> 00:35:17,239
think that Even Within could have a
resurgence revitalization if it gets a third game

511
00:35:17,280 --> 00:35:20,760
and people go back and say,
hey, this first one's kind of cool

512
00:35:20,800 --> 00:35:24,960
and the second one's actually really good. I think I think there's a chance

513
00:35:25,000 --> 00:35:28,559
for that. But let's see how
Tokyo Ghost Wire does. Because if Tokyo

514
00:35:28,599 --> 00:35:30,199
Ghostwire comes out and is a hit, I think they might go in that

515
00:35:30,239 --> 00:35:39,000
direction instead. From Doctor m Too, the j is Death Stranding not coming

516
00:35:39,000 --> 00:35:45,000
to Xbox Dad Phil Spencer's shelf fool
me again, I don't think it's coming.

517
00:35:45,239 --> 00:35:47,760
I mean, at least not in
anytime soon. I think it would

518
00:35:47,760 --> 00:35:51,239
have to take quite I mean,
they're doing the Game of the Year or

519
00:35:51,239 --> 00:35:53,679
whatever it's called the director's cut on
PS five right now. They're gonna do

520
00:35:53,719 --> 00:35:58,079
that, and if anything's gonna happen
with that game coming to Xbox, it'll

521
00:35:58,119 --> 00:36:00,679
be quite some quite some lay down
the line. But Sony published that game,

522
00:36:01,280 --> 00:36:06,880
and uh and so yeah, I
don't think it's too indicative. I

523
00:36:06,960 --> 00:36:09,159
think that I think Phil Spincer's shelf, while he does have a lot of

524
00:36:09,159 --> 00:36:14,000
stuff on there that that you can
read into, has as having meaning.

525
00:36:14,480 --> 00:36:17,000
It's not like one to one Death
Stranding on the shelf that means Death Strand's

526
00:36:17,000 --> 00:36:20,960
coming to Xbox. It doesn't work
that way. It's like, no,

527
00:36:21,360 --> 00:36:25,760
Phil Spencer visited Kojima and got the
Ludin statue and got Death Stranding a copy

528
00:36:25,760 --> 00:36:29,800
of Death Stranding as a gift,
and he put it up on a shelf.

529
00:36:29,800 --> 00:36:30,960
I mean a lot of that stuff
on the shelf really are gifts from

530
00:36:30,960 --> 00:36:36,679
those companies. I mean that's not
I still think that you know that you

531
00:36:36,719 --> 00:36:39,239
could. I think maybe he doesn't
intentionally mean it to do that stuff.

532
00:36:39,440 --> 00:36:43,320
Maybe it's just like he doesn't.
He's like, this is my gift shelf,

533
00:36:43,360 --> 00:36:45,440
this is where I put stuff.
But a lot of times he's getting

534
00:36:45,440 --> 00:36:51,559
those gifts because he's visiting Kojima because
they're having negotiations. So it's still indicative

535
00:36:53,559 --> 00:37:00,360
from Comrade Corpulin. What is Netflix's
plan with gaming stuff? Do you think

536
00:37:00,360 --> 00:37:02,760
that this will extend past a couple
of mobile games? I thought it was

537
00:37:02,760 --> 00:37:07,880
going to be streaming games and just
confused what their goal actually is. It's

538
00:37:07,960 --> 00:37:10,280
you know, they're gonna start small
and they'll find a way in more and

539
00:37:10,280 --> 00:37:15,079
more stuff if it continues to make
sense. But their goal is very data

540
00:37:15,159 --> 00:37:17,519
driven. This is what we talked
about when we first talked about this topic.

541
00:37:17,679 --> 00:37:23,639
Is Netflix six was its success?
Wasn't just about uh, you know,

542
00:37:23,719 --> 00:37:28,000
right place, right time. It
very much worked backwards from the data

543
00:37:28,079 --> 00:37:30,159
and said this is what's working,
and this is how we're going to make

544
00:37:30,159 --> 00:37:32,559
the most money, and so let's
go forward. Or this is how we're

545
00:37:32,559 --> 00:37:37,440
going to get the most subscribers,
and so they're gonna get right now.

546
00:37:37,519 --> 00:37:39,360
I think they're looking at the data
and saying, we have a lot of

547
00:37:39,400 --> 00:37:44,559
people on the platform who are interested
in games, and they spend a lot

548
00:37:44,599 --> 00:37:47,920
more time on Netflix when they when
we have gaming related content, why wouldn't

549
00:37:47,920 --> 00:37:52,599
we just bring in gaming itself?
And I think that that's the long term

550
00:37:52,599 --> 00:37:58,239
plan there is to appeal to those
people and appeal to audiences that are like

551
00:37:58,320 --> 00:38:01,639
maybe thinking about like, oh,
you know, game Passes maybe too hardcore

552
00:38:01,760 --> 00:38:06,400
for me, where I would love
the idea of having like a gaming service

553
00:38:06,760 --> 00:38:09,400
that's similar to Netflix, but I
go on game Pass and I got to

554
00:38:09,480 --> 00:38:12,760
use two sticks for a lot of
these games. That's too much for me.

555
00:38:13,000 --> 00:38:15,239
Not I'm not talking down anybody to
anybody, but there's that audience out

556
00:38:15,280 --> 00:38:20,440
there. It's like sort of gaming
curious but also wants to be able to

557
00:38:20,440 --> 00:38:22,199
play games with like a remote on
their TV or something like that. And

558
00:38:22,239 --> 00:38:24,719
maybe that's probably what Netflix is going
to do for quite some time, So

559
00:38:25,320 --> 00:38:34,000
we'll see. And yeah, right
now it's going to be mobile stuff from

560
00:38:34,280 --> 00:38:40,159
Cosmic Cats the way. With the
success question mark of Pokemon Unite and Ginchen

561
00:38:40,239 --> 00:38:45,519
Impact, do you think we'll see
more marketing of Chinese games in the West.

562
00:38:45,639 --> 00:38:52,119
Yeah, yes, absolutely. I
think that these games have some issues

563
00:38:52,159 --> 00:38:54,559
in terms of their structure. We
talked about this with Pokemon Unite, where

564
00:38:55,000 --> 00:38:58,679
you know, Chinese audiences are more
okay with pay to wins, so you

565
00:38:58,719 --> 00:39:00,960
bring that stuff here and it creates
a little bit of a stir. But

566
00:39:01,079 --> 00:39:05,840
is it ultimately is that causing any
problems to the game or is the fact

567
00:39:05,920 --> 00:39:09,519
that it's just another MOBI is that
the real problem? But the point is

568
00:39:09,519 --> 00:39:17,119
is that we are more open to
international concepts and influence than ever, and

569
00:39:19,880 --> 00:39:22,199
if China wants to release some games
here, we'll be open to it.

570
00:39:22,280 --> 00:39:27,559
So I think that we're probably not
going to get the fifteen Journey to the

571
00:39:27,599 --> 00:39:30,519
West games. You know that they
release every year over there, probably not

572
00:39:30,559 --> 00:39:34,760
all of them, but like the
big ones we might get and uh,

573
00:39:34,800 --> 00:39:36,800
and I think there will just be
like, hey, I think there's an

574
00:39:36,840 --> 00:39:38,920
audience here that would be that knows
what Journey to the West is and would

575
00:39:38,920 --> 00:39:43,400
love to have those those things.
So yeah, this is going to be

576
00:39:43,440 --> 00:39:49,679
more and more of a thing going
forward. Uh talking Beduf, which one

577
00:39:49,719 --> 00:39:52,159
of one of my favorite names.
Uh, door Nath couldn't make it,

578
00:39:52,199 --> 00:39:58,000
but they wanted us to ask if
there's any news collections literally anything about Mega

579
00:39:58,039 --> 00:40:02,000
Man Battle Network franchise, the twentieth
anniversary coming up. I don't think so.

580
00:40:02,239 --> 00:40:05,440
And if anything, I mean,
they just put out that mobile game,

581
00:40:05,519 --> 00:40:07,840
right at least I'm getting answer for
that mobile game. So that's my

582
00:40:08,000 --> 00:40:12,679
take on it. But and then
I don't think that's the Mega Man or

583
00:40:12,800 --> 00:40:15,960
Rockman match game that was in the
hack. That's still schedule for twenty twenty

584
00:40:15,960 --> 00:40:22,039
two. So if Rockman matches,
subtake on that maybe, but I don't

585
00:40:22,079 --> 00:40:27,719
think so. We'll see. And
yes, Journey to the West is basically

586
00:40:27,800 --> 00:40:31,480
Dragon Ball. It's like basically a
lot of stories that you see from from

587
00:40:31,800 --> 00:40:37,360
from the East. Basically in the
same way that every single game from the

588
00:40:37,400 --> 00:40:40,199
West is a sad Dad game,
every single game from the East is a

589
00:40:42,639 --> 00:40:51,400
Journey to the West. Okay,
from Domcats, any word on Death Stranding's

590
00:40:51,440 --> 00:40:54,199
d DC. Uh, maybe DLC
coming to PC. I want new fun

591
00:40:55,800 --> 00:40:59,760
in various new features, or whatever
the hell it's said. I don't know.

592
00:40:59,880 --> 00:41:02,760
I'm sure it will eventually. It's
going to be the same sort of

593
00:41:04,119 --> 00:41:07,000
schedule where you know, a year
later was it, or like a few

594
00:41:07,000 --> 00:41:09,800
months later it comes to PC.
It'll come to PC like six months later

595
00:41:09,880 --> 00:41:15,400
or something from the Blue Bomb with
the news of only fans reversing course on

596
00:41:15,400 --> 00:41:20,199
their porn band after like two days. What was the shortest time you've seen

597
00:41:20,519 --> 00:41:22,599
between a decision by a game company
and a reversal of that decision. This

598
00:41:22,639 --> 00:41:24,719
one's easy. We saw it just
you know, a little bit ago.

599
00:41:25,199 --> 00:41:30,679
It was Xbox Live Goals is gonna
be doubled in price twelve hours later.

600
00:41:30,119 --> 00:41:32,360
Oops, nope, wait no,
we didn't mean that. Oh my god,

601
00:41:32,440 --> 00:41:36,719
Please please don't get this mad at
us. It's not that important to

602
00:41:36,800 --> 00:41:39,400
us. It is not worth all
this. It's not worth you thinking that

603
00:41:39,440 --> 00:41:45,639
we're going to do the same thing
with game Pass. Please please, We're

604
00:41:45,679 --> 00:41:47,960
we're gonna go back to the normal
pricing. And also we're gonna make the

605
00:41:47,960 --> 00:41:51,840
free to play stuff actually free so
you can just access that stuff. So

606
00:41:51,840 --> 00:41:52,800
it's just like we were always going
through, but we're gonna move it up

607
00:41:53,000 --> 00:41:55,800
and do it faster, and our
engineers are kind of mad at us.

608
00:41:57,199 --> 00:42:01,800
But oh well, and yes,
Xbox Live Goal still eventually going to be

609
00:42:01,800 --> 00:42:08,159
free. I'll keep saying it because
it's true. From g Valo according to

610
00:42:08,159 --> 00:42:13,440
hobby labby winter. According to hobby
latter winter was mid August. That's when

611
00:42:13,519 --> 00:42:17,360
Christmas decorations came out. Yeah,
listen again, I don't that's I don't

612
00:42:17,400 --> 00:42:22,800
care about that that much. I
do think it's fine. I am definitely

613
00:42:22,840 --> 00:42:30,920
considering going and getting a pumpkin spice
latte because I'm basic, okay, But

614
00:42:32,559 --> 00:42:37,639
I'm not gonna go like if someone's
like, oh man, it's this is

615
00:42:37,679 --> 00:42:39,000
a hot summer, I'm not gonna
be like, well, I'm sipping a

616
00:42:39,079 --> 00:42:44,480
pumpkin spice latte. So actually it's
fall. That would be lunacy, would

617
00:42:45,079 --> 00:42:50,000
that's my only point. That would
just be madness. The point is is

618
00:42:50,039 --> 00:42:53,960
that the words existed because of the
Earth's relation to the ship of the Sun.

619
00:42:54,159 --> 00:42:57,880
So the Earth tilts, and as
it moves around the Sun, that

620
00:42:57,960 --> 00:43:00,039
tilt gets a certain amount of sun
in a certain area is and the energies

621
00:43:00,480 --> 00:43:04,639
and at a certain point the day
is the shortest it's going to be all

622
00:43:04,719 --> 00:43:07,199
year, and that's the day winter
starts. And then eventually we got the

623
00:43:07,199 --> 00:43:12,800
Hallmark Channel and peppermint drinks and Christmas
lights and Christmas movies, and people are

624
00:43:12,800 --> 00:43:15,280
like, well, I want that
stuff to start around November time, and

625
00:43:15,320 --> 00:43:17,199
so at least by December, and
so that's winter. It's like, okay,

626
00:43:17,199 --> 00:43:21,599
well I don't care, but that
no, it's the word means whatever.

627
00:43:27,400 --> 00:43:32,440
Can't take it. From Canadian Toast
Zombie, a co worker of mine

628
00:43:32,480 --> 00:43:36,679
is convinced there is a new Banjo
Kazooi game in development. I want to

629
00:43:36,679 --> 00:43:38,639
believe, but the consequences of being
wrong are too painful. Please help.

630
00:43:38,920 --> 00:43:43,760
I don't. I don't think a
new Banjo Kazooi's in development. And this

631
00:43:44,559 --> 00:43:47,960
is like one of those those themes
that we hit every single week, and

632
00:43:49,039 --> 00:43:52,079
last week I felt we hit it
over and over and over. Who would

633
00:43:52,119 --> 00:43:58,760
make it? Who out there could
make this game? They are rares not

634
00:43:58,760 --> 00:44:02,360
gonna make it. Double Fine doesn't
want to make it. And while I

635
00:44:02,360 --> 00:44:07,079
think Double Fine has proven with Psychoonauts
too they could do something very good with

636
00:44:07,079 --> 00:44:08,280
that franchise, they don't want to
make it. They want to do their

637
00:44:08,280 --> 00:44:10,960
own things, and that's why you've
got double Fine in the first place.

638
00:44:12,000 --> 00:44:15,079
And it's one of the things that's
like agreed upon at Microsoft is you're gonna

639
00:44:15,079 --> 00:44:15,960
be able to do your own things
a lot of in a lot of cases.

640
00:44:17,039 --> 00:44:21,519
So excuse me, but you have
to bring in a third party external

641
00:44:21,519 --> 00:44:23,760
development team, and all of them
are busy too. Who would make this

642
00:44:23,800 --> 00:44:31,960
game? It's just it's it's not
it's not as easy as that. How

643
00:44:31,960 --> 00:44:36,360
do you feel about the concept of
Dog Years? I think it's fine and

644
00:44:36,400 --> 00:44:42,440
fun and silly. Uh my cat
is is actually ten years old, and

645
00:44:42,480 --> 00:44:45,360
I don't need to do the math
to realize that that's old for a cat.

646
00:44:45,519 --> 00:44:46,960
But if you want to do that, that's fine. I have a

647
00:44:47,280 --> 00:44:52,480
zero problem with that and probably will
do it myself again someday, like I'll

648
00:44:52,559 --> 00:44:57,599
buy Oh, He's yeah, it's
not that big a deal from Devil Strip.

649
00:44:57,719 --> 00:45:00,880
Was Bug's Next a success for young
horses? You think we see more

650
00:45:00,920 --> 00:45:05,639
of it as DLC or as a
sequel. I think Bucks Next was a

651
00:45:05,719 --> 00:45:08,960
success. You know, it kind
of helps when you are associated with the

652
00:45:09,000 --> 00:45:13,320
launch of a new console. That
definitely makes you. It gives you,

653
00:45:13,400 --> 00:45:15,960
It raises your profile and helps a
lot. I think it did pretty well

654
00:45:15,960 --> 00:45:17,920
on Epic. It still has a
launch on Steam coming right. I think

655
00:45:17,920 --> 00:45:22,760
we're gonna go see a Steam launch
this holiday, which I think is an

656
00:45:22,760 --> 00:45:28,719
okay word to use for whether you
mean November or December. So yeah,

657
00:45:28,920 --> 00:45:31,360
I think it was successful. I
don't know if it's I think it's probably

658
00:45:31,360 --> 00:45:36,079
a little bit different, Like it's
a little bit more expensive than Octo Dad

659
00:45:36,119 --> 00:45:39,039
ever was, so it probably doesn't
need to sell quite as well. Octodad

660
00:45:39,079 --> 00:45:44,920
was definitely like sort of like a
meme driven game or where like adopted by

661
00:45:45,280 --> 00:45:47,079
a lot of content creators to make
funny videos, and that always helps.

662
00:45:47,920 --> 00:45:51,679
But bucks next, you know,
it's it's got a high profile. A

663
00:45:51,679 --> 00:45:54,199
lot of people know about it,
so it did well. From pussive.

664
00:45:54,440 --> 00:45:58,000
Have you have you played Death Loup
yet? How do you like it?

665
00:45:58,039 --> 00:46:00,519
I haven't. I guess a lot
of people have been playing it. I've

666
00:46:00,559 --> 00:46:01,360
been busy. I was on vacation. I think that's when a lot of

667
00:46:01,360 --> 00:46:04,480
people were playing it. It's like
they or at least they were setting up

668
00:46:04,480 --> 00:46:07,800
their times to play at them.
But I'm excited. I'm hearing more and

669
00:46:07,840 --> 00:46:12,199
more good things about it. So
it sounds like my jam. I'm a

670
00:46:12,280 --> 00:46:17,000
huge Hitman fan, and I like
arcade arcane games, although I haven't ever

671
00:46:17,679 --> 00:46:22,320
like given myself over to one or
anything. But if you combine arcane stuff

672
00:46:22,320 --> 00:46:28,679
with a Hitman style structure and it's
more like an open world where like you

673
00:46:28,719 --> 00:46:31,639
are going through and or like Hitman
and Mature's mask, that sort of thing

674
00:46:31,960 --> 00:46:35,480
like that sounds cool to me.
I definitely want to see if that works.

675
00:46:35,480 --> 00:46:37,400
Now, we'll have to see if
the style holds up. I had

676
00:46:37,440 --> 00:46:43,559
some like grimaces at the humor and
a couple of the trailers, but I

677
00:46:43,599 --> 00:46:46,679
find that when I feel that way
about a game and a trailer it has,

678
00:46:46,760 --> 00:46:50,679
it usually has almost nothing to do
with how I feel when I'm playing

679
00:46:50,719 --> 00:46:53,280
the game. Context really matters with
that stuff, and I need to be

680
00:46:53,320 --> 00:46:57,679
in the context to fully appreciate those
things. So I always try to hold

681
00:46:57,679 --> 00:47:00,920
my reservations until that point, at
least on that sort of thing. Slane

682
00:47:01,000 --> 00:47:06,280
mcawsome with another question, what Switch
Games should have won the Games Comm Award?

683
00:47:06,679 --> 00:47:07,800
What game did win the Games Comm
Award? I don't I was like

684
00:47:07,880 --> 00:47:10,480
half paid attention because I was writing
during it, so I don't know.

685
00:47:10,800 --> 00:47:19,920
But U Metroid dread was that nominated. I have no idea from timoneous,

686
00:47:20,800 --> 00:47:24,119
how long do you expect this console
generation to last this time around? We

687
00:47:24,159 --> 00:47:29,079
already have the precedent of half step
consoles, and this genus stumbled out the

688
00:47:29,119 --> 00:47:32,000
gate with people who can't get consoles
and game delays? Is this the fabled

689
00:47:32,039 --> 00:47:37,159
ten year cycle? So it's definitely
not five years? But what generation has

690
00:47:37,159 --> 00:47:42,159
been five years in the last,
you know, multiple generations? Now we

691
00:47:42,199 --> 00:47:45,079
haven't one of the things that like
I always get weird out, not weird

692
00:47:45,119 --> 00:47:47,920
at, but like frustrated with with
gamers and the way they look at things.

693
00:47:47,960 --> 00:47:51,800
It's one of the things I don't
like about if man, I'm want

694
00:47:51,800 --> 00:47:54,800
to like a thing with semantics today. But the Generation nine and Generation eight,

695
00:47:55,280 --> 00:48:00,079
like all that wording, all that
stuff. It's just like gaming and

696
00:48:00,159 --> 00:48:02,400
console releases are way messier than people
want to admit. They want to put

697
00:48:02,440 --> 00:48:07,599
stuff in these neat little boxes of
a console comes out five years later,

698
00:48:07,599 --> 00:48:10,159
we're replace it with something new.
But the the PS three and Xbox three

699
00:48:10,199 --> 00:48:15,559
sixty generation was like, what eight
years and this last generation was seven years?

700
00:48:16,199 --> 00:48:21,920
Right, So I would it's at
least this one is at least going

701
00:48:21,960 --> 00:48:24,199
to go seven years. I think
it's probably gonna go eight years more than

702
00:48:24,239 --> 00:48:28,360
likely, whether or not there was
a pandemic and delays or whatever whatever else.

703
00:48:30,039 --> 00:48:34,119
And I guess I could see it
going nine years before a new console.

704
00:48:34,440 --> 00:48:37,920
I could. There's a couple of
things happening there. Yes, the

705
00:48:37,960 --> 00:48:42,039
pandemic isn't is a part of that. But three oalities is like, this

706
00:48:42,079 --> 00:48:45,280
thing's a kind of like a rubber
band where Okay, yeah, we're stretching

707
00:48:45,320 --> 00:48:50,519
things out from because we need to
take more time to make these games and

708
00:48:50,519 --> 00:48:52,440
and we're gonna delay stuff that even
like it might be ready because we're just

709
00:48:52,480 --> 00:48:59,039
not sure or whatever, and uh
and developments causing development's difficult. But that

710
00:48:59,039 --> 00:49:01,239
stuff stretches out and at a certain
point it just snaps back into place because

711
00:49:01,440 --> 00:49:05,920
the market demands. With the market
demands, and if we need to be

712
00:49:05,960 --> 00:49:08,239
putting on games at a certain pace
and we need the people like feel a

713
00:49:08,239 --> 00:49:13,760
certain way about these consoles down the
line and we need to replace them.

714
00:49:13,840 --> 00:49:15,920
Well, and that's just how people
feel. And it's not like, you

715
00:49:15,920 --> 00:49:19,960
know, the research and development teams
at these companies, well yeah, they

716
00:49:20,000 --> 00:49:22,440
might be like, Okay, let's
assess the world, and there is this

717
00:49:22,519 --> 00:49:25,679
chip shortage. Okay, we know
about that stuff, but we're gonna keep

718
00:49:25,719 --> 00:49:30,360
doing our jobs and keep looking forward. So we're gonna get the next generation

719
00:49:30,440 --> 00:49:34,079
ready no matter what happens in the
world, and we'll figure it out as

720
00:49:34,480 --> 00:49:37,760
we have to. But the thing
that I think is actually more the bigger

721
00:49:37,760 --> 00:49:44,199
reason why this generation is gonna last
longer is this hardware is good. This

722
00:49:44,320 --> 00:49:50,079
hardware is good. Last generation hardware
was bad the Xbox One in the PlayStation

723
00:49:50,159 --> 00:49:52,400
four. And I'm sure I've said
this on this show before, but I

724
00:49:52,440 --> 00:49:55,440
have a YouTube video up about it
in a game speat story. The hardware

725
00:49:55,480 --> 00:50:02,079
last generation was garbage. It was
terrible, laptop hard drives, slow,

726
00:50:02,239 --> 00:50:09,639
netbook basically CPUs, and and then
like amdgpus from a time when AMD was

727
00:50:09,679 --> 00:50:16,239
not making very good GPUs, and
so the general like we felt like,

728
00:50:16,239 --> 00:50:19,280
I think we got into a rut
where're like, this is just what gaming

729
00:50:19,400 --> 00:50:22,199
is now, and we're just gonna
keep getting stuff that looks slightly slightly prettier

730
00:50:22,239 --> 00:50:27,199
and maybe next game we'll get sixty
frames per second and we're gonna get sixty

731
00:50:27,199 --> 00:50:29,880
We already got sixty frames per second
in the same kinds of games that we've

732
00:50:29,880 --> 00:50:34,000
had, we aren't going to get
games as this generation goes on that really

733
00:50:34,039 --> 00:50:39,159
expands what gaming can be using simulation
and AI in ways that they never could

734
00:50:39,159 --> 00:50:43,719
before, because now we have really
solid eight course CPUs that can handle this

735
00:50:43,760 --> 00:50:46,639
stuff and actually compute things for once. And so we're gonna get to a

736
00:50:46,679 --> 00:50:50,320
situation where we're like like, oh, this feels like a whole new thing

737
00:50:50,360 --> 00:50:53,280
in gaming on these consoles, and
that's going to be able to expand the

738
00:50:53,360 --> 00:50:59,440
generation as people riff on those ideas
and release sequels that can easily run on

739
00:50:59,480 --> 00:51:02,480
this hardware for many years to come. Sou And that's like throwing out the

740
00:51:02,519 --> 00:51:07,960
idea of a possible mid midgen revamp
revamp, which I still don't know.

741
00:51:08,280 --> 00:51:12,159
I think there's a chance that we
get one, but almost certainly we'll get

742
00:51:12,960 --> 00:51:15,599
the old Xbox three sixty style revamps, which were bigger hard drives, So

743
00:51:15,639 --> 00:51:20,360
we'll get bigger s SDS, slim
versions, stuff like that, so they'll

744
00:51:20,440 --> 00:51:30,119
keep this generation going for quite some
time. Okay, I'm gonna I'm gonna

745
00:51:30,119 --> 00:51:32,280
go to this. Okay, this
is the next question from Bison Hero is

746
00:51:32,320 --> 00:51:38,760
the Carl jobs to Wada slash Heritage
reporting responsible reporting. The associations seem improper,

747
00:51:38,800 --> 00:51:44,679
but jokes to sources are ultimately some
sec filings and YouTube game collecting hobbyists.

748
00:51:44,840 --> 00:51:52,000
The accusations seem like speculation with no
hard evidence. Yet I watched that

749
00:51:52,079 --> 00:51:55,719
video, so people aren't aware.
Carl Jobs is a YouTuber, a popular

750
00:51:55,760 --> 00:52:00,880
YouTuber who put up an investigation of
what's going on in the tro game market.

751
00:52:00,280 --> 00:52:02,559
And you know, the games are
selling for one million dollars, two

752
00:52:02,599 --> 00:52:07,880
million dollars. They're not worth that. And and I watched it, and

753
00:52:07,920 --> 00:52:15,079
I generally agree with at least some
of the uh kind like the things that

754
00:52:15,079 --> 00:52:17,360
he agreed upon, which were,
like, there are some slime balls at

755
00:52:17,400 --> 00:52:22,360
these companies trying to promote the idea
that games are worth a lot more money

756
00:52:22,360 --> 00:52:27,599
than what a lot of people previously
agreed upon. And uh And you know,

757
00:52:27,719 --> 00:52:30,719
speculators create in bubble and and and
when you look at these people and

758
00:52:30,719 --> 00:52:35,079
look into it into their past,
they have definitely their sleeves balls who have

759
00:52:35,079 --> 00:52:37,920
definitely tried to do this in the
past, and too into some instances,

760
00:52:37,280 --> 00:52:43,960
they've done it in ways that went
against FTC regulations. So there are reasons

761
00:52:44,000 --> 00:52:49,559
to be skeptical, and there are
reasons to you know, to you know,

762
00:52:49,800 --> 00:52:52,800
say, hey, someone should look
into this, someone should be investigating

763
00:52:52,880 --> 00:52:54,119
this stuff. And you know,
I've started doing it a little bit,

764
00:52:54,360 --> 00:52:58,400
but I think that what really needs
to happen is the FTC probably should look

765
00:52:58,400 --> 00:53:01,840
in. But I'll stay watching that
video. I was throughout it saying I

766
00:53:02,159 --> 00:53:07,280
couldn't I couldn't write in a story. I couldn't print many of the claims

767
00:53:07,320 --> 00:53:10,639
that Jokes was making, and I
can't think of any exact examples right now,

768
00:53:10,679 --> 00:53:15,239
but it's you know, he was
using like hearsay from someone's son,

769
00:53:16,079 --> 00:53:22,760
a secondhand story to say to to
you know, put in a real what

770
00:53:22,199 --> 00:53:28,119
would be a potentially libelious claim about
uh if you know, if the person

771
00:53:28,159 --> 00:53:31,159
wants to try to sue them about
like oh he sells his own stuff in

772
00:53:31,159 --> 00:53:34,719
the heritage auction now is to boost
up the price of the things he owns.

773
00:53:35,039 --> 00:53:37,880
And maybe the guy does that,
But what the evidence for it was

774
00:53:38,199 --> 00:53:42,679
a story that a son heard from
a dad, and that's in the video,

775
00:53:42,800 --> 00:53:45,000
and that's I mean, that's shaky
grounds. I would never be able

776
00:53:45,039 --> 00:53:51,119
to print something like that, and
I think that's actually that's pretty but that's

777
00:53:51,119 --> 00:53:53,400
how I would characterize a lot of
the video, which is there is a

778
00:53:53,400 --> 00:53:57,559
lot of circumstantial evidence, a lot
of like hmm, that makes your chin

779
00:53:57,719 --> 00:54:05,199
scratch that that's weird. Not a
lot of direct accusations of specific criminal acts.

780
00:54:05,679 --> 00:54:07,280
Not a lot. There's some,
not a lot, but and then

781
00:54:07,639 --> 00:54:12,719
or even like unethical acts stars definitely
more unethical x than criminal, but still

782
00:54:12,760 --> 00:54:15,760
there's not a lot there, and
a lot of it's just like working backward

783
00:54:15,880 --> 00:54:20,639
from knowing the audience doesn't like what's
happening here, and the audience is a

784
00:54:20,719 --> 00:54:24,159
lot of gamers who do care about
games and consider themselves true gamers, and

785
00:54:24,159 --> 00:54:29,719
then here comes this video saying these
aren't real gamers. These are fake gamer

786
00:54:29,760 --> 00:54:32,639
guys coming in and speculating to make
money on you the hobby that you love

787
00:54:34,079 --> 00:54:37,400
and bloy that works really well.
That's very for an audience that wants to

788
00:54:37,400 --> 00:54:38,880
hear that. They're like, god, damn it, someone needs to do

789
00:54:38,960 --> 00:54:43,079
something about this. And again I
appreciate that, and for the most part,

790
00:54:43,119 --> 00:54:47,039
I agree. I just think that
specific video is maybe more manipulative than

791
00:54:47,119 --> 00:54:52,960
a lot of people are realizing at
first glance. But people should look into

792
00:54:53,000 --> 00:54:57,360
this. I'll continue looking into it. I have started. I think people

793
00:54:57,400 --> 00:55:00,440
should be loud and say, hey, FTC, you've looked into this before.

794
00:55:00,480 --> 00:55:05,639
Heritage Auctions is well known for being
pretty slimy, so why not look

795
00:55:05,679 --> 00:55:08,199
into this too. And I think
if you can get the FTC's attention to

796
00:55:08,199 --> 00:55:10,960
do that, I think that would
be a great thing. They would be

797
00:55:12,000 --> 00:55:15,440
able to have the power of subpoena
and stuff like that. So we'll see.

798
00:55:16,480 --> 00:55:20,079
I'm wanna I watched that video last
night wanting to talk about it on

799
00:55:20,199 --> 00:55:22,159
here more. But when I got
through it, I'm like, Okay,

800
00:55:22,360 --> 00:55:24,719
I need to actually kind of look
into a lot of this myself. So

801
00:55:25,039 --> 00:55:30,840
that's where I'm at with them from
Bane fire Lord, Hey, Jeff,

802
00:55:30,880 --> 00:55:32,920
any idea if there's a chance death
Loop comes to PC Game Pass before the

803
00:55:32,920 --> 00:55:37,320
PC PS five exclusivity window closes,
or is the deal more of a no

804
00:55:37,440 --> 00:55:43,320
Microsoft period arrangement. It's going it's
probably not going to come to get PC

805
00:55:43,400 --> 00:55:47,039
Game Pass before the PS five exclusivity
window. And I think we know that

806
00:55:47,039 --> 00:55:50,480
because when we look we saw we
saw a contract not too long ago,

807
00:55:50,480 --> 00:55:53,320
I think with Capcom or something like
that, one of those things we're like,

808
00:55:53,360 --> 00:55:57,280
hey, we're gonna get you onto
PS plus or something like that.

809
00:55:57,320 --> 00:56:00,800
I don't know what exactly was,
but it was in exclusivity agree and and

810
00:56:00,840 --> 00:56:02,599
there it's like, hey, you
can't go on any subscription service. This

811
00:56:02,639 --> 00:56:07,320
is just basic stuff in our contract. If we're paying you money, here's

812
00:56:07,320 --> 00:56:13,400
our stipulations. And that means no
subscription service anywhere else period. I would

813
00:56:13,440 --> 00:56:19,199
imagine that the same thing applied here. So yeah, uh yeah and bisn

814
00:56:19,199 --> 00:56:21,360
hero, thank you for your question
about what I I'm glad I had a

815
00:56:21,440 --> 00:56:27,519
chance to at least bring it up
to go back to that real quick.

816
00:56:29,239 --> 00:56:34,480
Don't don't get hung up on the
idea of like what a thing is worth,

817
00:56:34,880 --> 00:56:37,199
because when you when something sells are
two million dollars and you're like,

818
00:56:37,239 --> 00:56:40,480
it's not worth that. It's not
worth a thousand dollars. Guys, it's

819
00:56:40,480 --> 00:56:44,880
just plastic. I have the room
for free on my PC I got.

820
00:56:44,880 --> 00:56:45,400
I could say if you want to
know where to get it, I can

821
00:56:45,400 --> 00:56:47,760
tell you where to get it.
That's how much it's worth. I mean,

822
00:56:49,079 --> 00:56:52,000
they're not selling these games and stores
anymore. You can go experience it

823
00:56:52,039 --> 00:56:57,480
yourself, right net, Like it's
just a piece of plastic. And and

824
00:56:57,840 --> 00:57:00,039
if you want to say, okay, someone's minute related in this market.

825
00:57:00,079 --> 00:57:04,800
All markets are manipulated, and I
think that's one of the other issues I

826
00:57:04,800 --> 00:57:09,079
had with that video. It's like
it's classifying what is marketing as propaganda and

827
00:57:10,159 --> 00:57:15,320
market manipulation. You're allowed to say
if you think something is worth something like

828
00:57:15,320 --> 00:57:19,840
it's very hard to prove market manipulation
because exactly because this, if you get

829
00:57:19,840 --> 00:57:24,599
invited onto CNBC and they ask you, what do you think video games are

830
00:57:24,639 --> 00:57:29,480
worth? Even if you have like
interest in this stuff, you're allowed to

831
00:57:29,480 --> 00:57:31,920
say you think they're worth more if
that's your honest opinion, and it's very

832
00:57:31,960 --> 00:57:36,519
hard to prove that you don't believe
that, and really you're just doing that

833
00:57:36,559 --> 00:57:38,559
to make more money. On the
other side, for one thing, there's

834
00:57:38,599 --> 00:57:43,159
good evidence that you do think it's
worth more because you're investing in it with

835
00:57:43,199 --> 00:57:45,119
the purpose of making money. That
would suggest you do believe it's going to

836
00:57:45,159 --> 00:57:49,840
be worth more. So it's very
hard to prove market manipulation that it's not

837
00:57:49,880 --> 00:57:53,119
worth getting hug up on that stuff. The self dealing though, that side

838
00:57:53,159 --> 00:58:00,480
of things, I would think that's
that's the key here. But as far

839
00:58:00,519 --> 00:58:04,079
as like trying to go down a
road of like sand, there is a

840
00:58:04,239 --> 00:58:07,400
specif there should be an honest market
where these things, I mean, there's

841
00:58:07,440 --> 00:58:09,400
no such thing. It's no such
thing. All this stuff is just like

842
00:58:09,880 --> 00:58:16,639
the age old scam of capitalism just
coming to our hobby. And that sucks.

843
00:58:16,679 --> 00:58:21,079
It feels terrible, but that's what
it is. It's just speculators are

844
00:58:21,320 --> 00:58:23,679
invading our space. We've kept them
out for a long time for the most

845
00:58:23,719 --> 00:58:28,360
part, and now they're here and
they're ruining everything and just like they've ruined

846
00:58:28,400 --> 00:58:31,000
everything else, and it sucks.
But that's just that's the reality. That's

847
00:58:31,000 --> 00:58:35,400
the environment that we exist in.
I don't know what else to do about

848
00:58:35,440 --> 00:58:44,840
it. Not right, Sorry,
I'm like, I've like a lot of

849
00:58:44,880 --> 00:58:52,079
feelings about that. From Game Zombie. Are there any updates on io interactives

850
00:58:52,119 --> 00:58:55,960
James Bond game Project seven? No, it's too early. It's still real

851
00:58:57,000 --> 00:58:59,960
early early for that stuff. They're
working hard on it. It'll take several

852
00:59:00,199 --> 00:59:04,800
years before we see it though,
So Yeah. From Fire Air twelve thousand,

853
00:59:04,880 --> 00:59:09,400
Gotham Knights Taken an RPG direction design
is very reminiscent of how The Avengers

854
00:59:09,400 --> 00:59:14,079
game is. Do you think W. B. Montrell is slightly concerned about

855
00:59:14,079 --> 00:59:21,599
the thud of a reaction that game
had at launch probably a little bit like

856
00:59:22,119 --> 00:59:25,880
Avengers is not the worst game,
but it's just like this very vanilla game.

857
00:59:27,079 --> 00:59:30,639
And but it's the vanilla game with
like worldwide characters with worldwide appeal that

858
00:59:30,679 --> 00:59:35,960
have been proven to do very well
in a certain medium after being adapted.

859
00:59:36,000 --> 00:59:39,440
So you would think that if you
take a solid idea like an action RPG

860
00:59:39,840 --> 00:59:44,440
and you spruce it up with good
three D visuals or whatever, when I

861
00:59:44,440 --> 00:59:46,360
mean that's you know, they and
the Eye of the Beholder or whatever.

862
00:59:46,519 --> 00:59:50,880
But if you spruce it up and
then you throw the Avengers in there,

863
00:59:51,119 --> 00:59:52,679
you would expect it to do well, and you would expect the same thing

864
00:59:52,679 --> 00:59:57,599
to be able to work with Batman
and Gotham Knights or whatever. And the

865
00:59:57,639 --> 01:00:01,280
fact that it didn't work suggests it's
like, oh, this audience is harder

866
01:00:01,280 --> 01:00:05,679
to please than we might have first
imagined, and therefore we're gonna spend more

867
01:00:05,679 --> 01:00:10,360
money. And I yes, I
bet that is concerning, But I think

868
01:00:10,360 --> 01:00:14,199
they'll just they'll I mean, they
spend a lot of time on this game,

869
01:00:14,239 --> 01:00:16,960
I wouldn't expect it to perform in
the same way as of Interested exactly.

870
01:00:19,440 --> 01:00:22,440
And also, you know, maybe
it's a slightly different audiences. Maybe

871
01:00:22,480 --> 01:00:27,639
Marvel fans are more casual at this
point because it is this wider audience coming

872
01:00:27,760 --> 01:00:30,519
like or the expectations were a more
wider, casual Marvel audience that goes to

873
01:00:30,519 --> 01:00:34,320
see the movies would come in here, it's we need to win over them,

874
01:00:34,679 --> 01:00:37,360
whereas maybe the DC audience is like
those hardcore DC fans. As long

875
01:00:37,360 --> 01:00:39,880
as we keep them coming here,
this game will be fine. And those

876
01:00:39,920 --> 01:00:43,880
are the expectations. I think there's
a chance that that's kind of how they're

877
01:00:43,880 --> 01:00:46,000
thinking about it, and so therefore
it might have a better chance of succeeding

878
01:00:46,079 --> 01:00:54,679
in their eyes. Uh, let's
see from forsty is Daybreak still working on

879
01:00:54,679 --> 01:00:57,920
a Marvel mmo. I'm not sure. I'll have to look into that,

880
01:00:57,960 --> 01:01:01,599
but I don't know. Devil strip
be vague if you gotta. But are

881
01:01:01,599 --> 01:01:07,960
there any exciting slash weird surprises on
the horizon in mobile games? Uh?

882
01:01:08,559 --> 01:01:13,639
Trying to think. Usually if something
like that happens or I hear about that,

883
01:01:14,119 --> 01:01:16,000
it goes in one ear and out
the other because audience usually doesn't care

884
01:01:16,039 --> 01:01:20,639
about that stuff, So I don't
keep that stuff in the head. Very

885
01:01:20,639 --> 01:01:23,360
easy to grab, but I'm not
sure. I'll kind of keep an ear

886
01:01:23,400 --> 01:01:29,840
open. There's some exciting stuff happening, maybe not mobile games though. Let's

887
01:01:29,840 --> 01:01:31,639
see we're at We're at an hour
into this. We're gonna go a few

888
01:01:31,639 --> 01:01:35,880
more minutes. I do have to
drop off my daughter again at she's gotta

889
01:01:35,880 --> 01:01:37,199
be at school at forty five minutes, so we have some time, so

890
01:01:37,239 --> 01:01:39,400
we'll do a few more questions.
We'll get out of here about about ten

891
01:01:39,400 --> 01:01:50,159
minutes from Manguel Miguel Manelo, ted
Lasso third person Action came win. Also,

892
01:01:50,239 --> 01:01:54,199
what do you think of ted Lasso? So yeah, okay, I'll

893
01:01:54,199 --> 01:01:58,159
get to that question first. I
think at ted Lasso sort of mode and

894
01:01:58,239 --> 01:02:01,599
FIFA would be cool or something like
that where it's like maybe like a small

895
01:02:01,599 --> 01:02:06,639
little RPG thing where you are building
up a team from the bottom and you

896
01:02:06,679 --> 01:02:07,920
know, they bring in the characters
and not even the voice actors. I

897
01:02:07,920 --> 01:02:10,119
don't know, just just kind of
do it as a small little story.

898
01:02:10,119 --> 01:02:15,039
I think that could work. But
or like a dating SAM or something like

899
01:02:15,079 --> 01:02:20,400
that or something has dating dating sam
vibes, where it's about like not dating

900
01:02:20,400 --> 01:02:22,599
your soccer players, but like building
your relationship with them so that they play

901
01:02:22,639 --> 01:02:28,480
their best soccer that could work.
I really liked ted Lasso season one.

902
01:02:28,519 --> 01:02:31,199
I have not watched any of ted
Lasso season two, but it is.

903
01:02:31,239 --> 01:02:37,119
I it's the kind of thing where
it is so the opposite of what we've

904
01:02:37,119 --> 01:02:38,719
had on TV for so long.
I don't watch a lot of TV anymore.

905
01:02:38,920 --> 01:02:43,800
So like the things I'm thinking about
as being like the epitome of television

906
01:02:43,920 --> 01:02:50,239
right now is House or something like
that, where it's an asshole genius doctor

907
01:02:50,519 --> 01:02:53,960
who is allowed to be an asshole
genius to anybody he wants because he's so

908
01:02:54,000 --> 01:02:59,599
smart and always right that he gets
away with everything. And it kind of

909
01:02:59,599 --> 01:03:04,159
felt like that was going to be
like this is this is just like what

910
01:03:04,559 --> 01:03:14,400
the the a pinnacle of American greatness
is and ted Lasso is what if you

911
01:03:14,559 --> 01:03:21,719
sent like a Southern American man and
to another environment and he was just nice

912
01:03:22,320 --> 01:03:27,480
and that was actually his greatness and
and people had to like deal with that,

913
01:03:27,599 --> 01:03:30,039
like what if, like what if
America was actually a good person in

914
01:03:30,079 --> 01:03:34,719
an outside of environment outside of America? Uh? And to me, like

915
01:03:34,800 --> 01:03:37,199
I'm like, oh, I'm I'm
very much into this concept. Because they're

916
01:03:37,199 --> 01:03:39,719
pulling it off, they're also dealing
with the idea of the sacrid nature of

917
01:03:39,800 --> 01:03:44,800
him and and showing the blowback of
that like that. It's it's a good

918
01:03:44,800 --> 01:03:46,280
it's a well made show that I
think it has considered a lot of the

919
01:03:46,280 --> 01:03:53,559
angles and it's very clever and should
get a lot of credit. And uh

920
01:03:53,639 --> 01:03:58,880
yeah, okay, let's see uh
him and of Texas? What was the

921
01:03:58,920 --> 01:04:00,400
deal? Yeah? Okay, this
that same question. Let these questions get

922
01:04:00,400 --> 01:04:04,280
repeated occasionally. Maybe I did.
Maybe I asked you send them in again,

923
01:04:04,280 --> 01:04:06,280
and you guys just send them in
again. That's what actually happened there.

924
01:04:06,320 --> 01:04:10,599
Okay. From Dom Katz, we'll
death straight. Nope, I already

925
01:04:10,599 --> 01:04:19,039
got that one. Let's keep going. From Intoma. Hey, Jeff love

926
01:04:19,079 --> 01:04:25,039
the show. Have you heard anything
about Persona six? Just the general rumblings?

927
01:04:25,039 --> 01:04:28,599
I think everyone else has heard where
we should hear about it soon.

928
01:04:30,760 --> 01:04:34,000
You know, they announced that they're
going to have those Persona announcements coming regularly

929
01:04:34,079 --> 01:04:38,719
for the next year or something like
that, or next six months or was

930
01:04:38,760 --> 01:04:41,920
it like eighteen months? Like they're
like, we have a ton of Persona

931
01:04:41,960 --> 01:04:44,920
stuff happening, and I would imagine
at the end of that or like,

932
01:04:45,119 --> 01:04:46,719
you know, at the culmination of
that, we will know about Persona six

933
01:04:48,760 --> 01:04:55,559
hi old Deals asks Jay Man,
what is up with Compulsion Games? They

934
01:04:55,559 --> 01:04:58,559
came out with We Happy Few in
twenty eighteen, shortly after being acquired with

935
01:04:58,599 --> 01:05:01,719
by Microsoft, but if since they
stayed quiet, what gives Their new game

936
01:05:01,880 --> 01:05:06,199
is currently expected to launch in twenty
twenty three, so we should hear about

937
01:05:06,199 --> 01:05:10,159
it next year. It could get
delayed, though, so we'll see.

938
01:05:13,280 --> 01:05:16,400
Bartle eight says, what's going on
with Crossfire X? It was originally supposed

939
01:05:16,440 --> 01:05:21,320
to come out last year, really
excited for that remedy campaign. Uh So

940
01:05:21,360 --> 01:05:25,000
this is when we've we've talked about
like each of the last few weeks,

941
01:05:25,000 --> 01:05:28,199
and the answer has been, from
what I heard, at least for a

942
01:05:28,280 --> 01:05:30,079
certain period of time it was in
development. Hell, things kept getting pushed

943
01:05:30,079 --> 01:05:33,239
back and push back and push back, and that's why we haven't seen anything

944
01:05:33,280 --> 01:05:38,199
of it really. But maybe there's
still a chance it comes out this year

945
01:05:38,239 --> 01:05:41,719
and they just cut their losses or
something and try to just get it done

946
01:05:41,800 --> 01:05:50,280
and get out of the door.
But I'm not sure. Uh oh my

947
01:05:50,280 --> 01:05:54,280
god, my kids are dropping something
upstairs. I'm sure they're breaking everything up

948
01:05:54,280 --> 01:05:58,480
there. I'll get to that soon. Feature creep Twitch is starting Subtember.

949
01:05:58,880 --> 01:06:05,920
On September two, September one is
the day off Twitch thing discuss Yeah,

950
01:06:05,960 --> 01:06:09,679
I don't. I don't like the
optics of that. So for people who

951
01:06:09,719 --> 01:06:15,199
are unaware, day off Twitch is
UH a community organized UH sort of response

952
01:06:15,400 --> 01:06:23,159
to Twitch because Twitch is not taking
a heavy enough hand against hate rating from

953
01:06:23,239 --> 01:06:30,199
racist against people of color channels on
Twitch. And you know, to me,

954
01:06:30,239 --> 01:06:32,679
I get like I'm getting don't.
I don't know for sure, but

955
01:06:32,719 --> 01:06:35,639
I get vibes. You know,
I've I've talked to the CEO of Twitch

956
01:06:35,679 --> 01:06:40,039
a couple of times. I've talked
to people who are high up at that

957
01:06:40,039 --> 01:06:44,800
company, and you know that,
like those conversations combined with this gives me

958
01:06:44,960 --> 01:06:48,800
vibes that this is a company that
is like a tech sort of thing where

959
01:06:49,440 --> 01:06:56,639
they think everybody should be treated equally, to the point that we don't give

960
01:06:57,639 --> 01:07:01,039
UH special treatment to minorities and just
give them instead, we'll just give them

961
01:07:01,079 --> 01:07:05,039
the same tools we give everyone else
and they can use those to stop these

962
01:07:05,039 --> 01:07:12,360
things themselves. And to me,
that's not good enough. That's not dealing

963
01:07:12,440 --> 01:07:16,079
with the reality of how it actually
works. And Twitch should take responsibility for

964
01:07:16,119 --> 01:07:23,400
the community that exists on its platform
and find ways to to help solve the

965
01:07:23,440 --> 01:07:27,800
problem, of course, and so
to then have the day off Twitch,

966
01:07:27,840 --> 01:07:31,679
which is people getting off of Twitch, and again that's September first, which

967
01:07:31,719 --> 01:07:36,000
weren't the day that we're not going
to go on Twitch, and and then

968
01:07:36,000 --> 01:07:42,800
to have that followed up by September
where you try to maybe undo the damage,

969
01:07:43,199 --> 01:07:45,159
the financial damage that might have been
done by the day before, does

970
01:07:45,239 --> 01:07:49,159
feel a little bit like not just
ignoring the problem but trying to pave over

971
01:07:49,239 --> 01:07:53,239
it. So and that's just optics. I don't know if that's the case.

972
01:07:53,360 --> 01:07:58,199
That's how it feels, so I
don't love it. Thank you for

973
01:07:58,239 --> 01:08:02,599
that question, though, uh Windbills. Who else should go in the monkey

974
01:08:02,599 --> 01:08:08,480
ball? I think Rory. Rory
should probably go in the monkey ball.

975
01:08:09,119 --> 01:08:12,400
That'd be good, right, I
would. I would love to see that

976
01:08:14,599 --> 01:08:17,399
just Rory and a puppy, and
Rory's just got to try to keep the

977
01:08:17,399 --> 01:08:20,800
puppy safe as they're rolling around the
entire time. He doesn't care about his

978
01:08:20,840 --> 01:08:25,560
own safety at all. It's just
all about keeping that puppy safe. I

979
01:08:25,560 --> 01:08:31,199
think that would work. That's good. Also, I really liked Jeff Keeley's

980
01:08:31,199 --> 01:08:34,199
tweets about the monkey Ball. He's
like, who's gonna be in the monkey

981
01:08:34,199 --> 01:08:39,039
Ball? And it was definitely like
what's his name? From the running man

982
01:08:39,199 --> 01:08:42,600
the announcer guy, or it's just
like we're gonna put a criminal inside here,

983
01:08:42,760 --> 01:08:45,159
and this is how the just Assistant
works in the future. And I'm

984
01:08:45,199 --> 01:08:53,800
Jeff Keeley and welcome to super monkey
Ball. All right, this has been

985
01:08:53,840 --> 01:08:58,359
a good show so far. Let's
try to wrap it up with one last

986
01:08:58,439 --> 01:09:02,439
question. Let me see here.
Mobius fun says, how come Skyrim gets

987
01:09:02,439 --> 01:09:08,800
rereleased every other year, but Morolin
and Oblivion are left alone. Skyrim sold

988
01:09:08,840 --> 01:09:12,000
more and also could still be sold
to even more people. It's like more

989
01:09:12,039 --> 01:09:15,960
popular, so that makes it more
likely that it will be successful when they

990
01:09:15,960 --> 01:09:18,479
re release it. And also it
is a more modern game, so it's

991
01:09:18,520 --> 01:09:24,119
easier to update and make it and
present it like like it's something new,

992
01:09:24,439 --> 01:09:29,119
and so moral Win and Oblivion would
need more work. It's a combination of

993
01:09:29,199 --> 01:09:30,840
those kinds of factors. It's the
same reason, not the same reason.

994
01:09:31,079 --> 01:09:36,800
It's similar reasoning to why Sony is
remaking The Last of Us instead of like

995
01:09:36,920 --> 01:09:41,199
an early uncharted game. It's easier
to remake the Last of Us right now,

996
01:09:41,560 --> 01:09:44,520
and then maybe go back and do
the older ones later, as the

997
01:09:44,560 --> 01:09:50,840
tech sort of makes it easier to
do that sort of thing. And then,

998
01:09:50,920 --> 01:09:55,039
don Katz, why does that mobile
Marvel game that was revealed yesterday look

999
01:09:55,079 --> 01:09:59,399
better than Square Enix's Marvel game.
I don't know. I don't know.

1000
01:09:59,439 --> 01:10:02,000
I mean art a lot a long
way, and I think what my guess

1001
01:10:02,039 --> 01:10:05,079
is the Square in Nex game just
got caught in a weird in between place

1002
01:10:05,199 --> 01:10:09,760
where they wanted to look close to
the movies but couldn't look too close,

1003
01:10:10,640 --> 01:10:15,680
and therefore they couldn't have too much
of an artistic take on things that would

1004
01:10:15,680 --> 01:10:18,159
have made things look good. And
also they probably needed to get stuff done

1005
01:10:18,199 --> 01:10:21,720
fast and cheap in a lot of
situations, and so things end up looking

1006
01:10:21,760 --> 01:10:28,680
like weird hair instead of human hair. Okay, yeah, this was a

1007
01:10:28,680 --> 01:10:31,199
fun show. I had a good
time. A lot of great questions I

1008
01:10:31,239 --> 01:10:35,000
missed a ton Like every week,
why why is Dave Matthews band so or

1009
01:10:35,000 --> 01:10:40,199
why is Dave Matthews so bad?
From Mike Acid? You know why.

1010
01:10:40,399 --> 01:10:45,039
I don't need to answer that,
you know why, but we'll definitely if

1011
01:10:45,039 --> 01:10:46,439
you want to bring your questions next
week, we'll get to them then.

1012
01:10:48,720 --> 01:10:53,520
Which is on Thursday, and we're
moving the show a little bit earlier next

1013
01:10:53,520 --> 01:10:59,359
week, so tune in next week
Thursday. It'll be at eight thirty hand

1014
01:10:59,399 --> 01:11:02,399
specific time. I'm nine thirty am
Mountain time, and then that would be

1015
01:11:02,399 --> 01:11:06,960
eleven thirty am. I'm sorry Eastern
now it's hard to do time sounds,

1016
01:11:08,119 --> 01:11:12,119
you know, get get the app
beats on that for me. Somebody okay,

1017
01:11:12,159 --> 01:11:15,399
and then mecham asks whould just complain
in chat saying overlooked again, I'm

1018
01:11:15,439 --> 01:11:18,319
sorry if I always feel about when
there's like one person that always gets left

1019
01:11:18,359 --> 01:11:19,840
out, So I'll get this one, then we'll get out of here.

1020
01:11:20,159 --> 01:11:25,119
Any news on bull Frog games remix
of other games such as Theme Hospital,

1021
01:11:25,199 --> 01:11:30,159
Populus, Magic Carpet, like War
for the Overworld was for the original Dungeon

1022
01:11:30,239 --> 01:11:33,359
Keeper. I haven't heard anything about
that. Sorry. I think that stuff

1023
01:11:33,399 --> 01:11:38,640
is. I mean, it's it's
you know, always possible to people always

1024
01:11:38,640 --> 01:11:42,760
want to bring back old ips,
but I think like they would probably start

1025
01:11:42,760 --> 01:11:46,880
with Populous. I think Theme Hospitals
probably like uh served right now by two

1026
01:11:46,920 --> 01:11:49,199
point hospitals, so maybe they're like, let's see, maybe we could bring

1027
01:11:49,239 --> 01:11:53,000
about Populous, But even that I
think would be pretty hard to update for

1028
01:11:53,039 --> 01:11:56,319
a modern audience. So I don't
know, but we'll see what happens.

1029
01:11:56,359 --> 01:11:59,119
Okay, everybody, let's get out
of here. I'm gonna go get my

1030
01:11:59,199 --> 01:12:01,279
kid ready for pre school. I'll
be back with you next week. Until

1031
01:12:01,319 --> 01:12:04,800
then, have a good one,
take care of yourself, and yummy,

1032
01:12:05,239 --> 01:12:14,720
yummy, Central Time.
