In the year two seven fourteen, a new squad of operatives was chosen by
the College of Illusion. These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else would work
with them? They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kenney as Eddie thousand Only,
Jesse Owen as a deer a Glow, Michael Cole as Urog and Jesse
Wicks as Phil Clavollance. Nico Rodriguez as your DM. Welcome back to the
continuing tales of a Fool's Quest. The School of Illusion is housed in the
Forsaken Lake in the eastern hemisphere of Euphray. The school itself is a series
of buildings spread around the city that was built upon an island in the Forsaken
Lake. On the third floor of the school's northernmost building, a shrill alarm
has sounded. The alarm originates from the northern cliffs of the island and signals
an attack. An attack is an uncommon thing here. In fact, you,
as a party have never experienced one at the school. The school is
on an island in the center of an enormous lake, housed in the mountains
and encased in illusion magic. Whatever foe is outside must be a powerful foe
to have gotten this far, and the threat must be real, because all
drills for the city are pre approved and sanctioned by the School of Illusion,
so you would know this was not scheduled, so this must not be a
drill. While each member of the party has their own bedroom, the four
rooms are all adjacent to one another, two bedrooms on the left side of
the hall and two bedrooms on the right side of the hall, across from
each other. Again, you're on the third floor, and you all wake
up in your bedrooms, presumably in the morning, with this alarm going off
early in the morning, too early, way too early, way too early.
So it's not light out yet, So I'll just go lumbering out my
door in just one club pretty much what is going on. I'm gonna roll
off a couch. I don't have a bed in my room. It's just
a couch and a desk a couple of chairs. Roll off a couch and
take a swig out of the open bottle of mead, and I'll also go
out in the hallway. It's too early for this. Where are the others?
I'm gonna get out of bed and take my time making trim dressed all
the way up and I look like I should. I'm gonna grab my symbols
and slowly head out. All right, guys, what's symbols? Symbols?
Did you say? Symbols by Symbols New sound packett and downloaded in ten minutes.
Fuck you with a stone. I guess it's better than a kazoo,
is it? Though? It's easier to replicate. You just got to hit
the symbol button on the keyboard a bunch, I suppose. So a deer
would have like sprang from bed and just shouted, it's time to glow.
Run out of a room on fire? Where their as? Do you have
a catch phrase already? Because that's that's that's her. That's her phrase.
You can imagine like happier room is charred. Yeah, there's a nice My
blanket is no longer, can't open the bottle of mouthwash, rages the kitchen
counter, kitchen somewire, bathroom counter. Okay, so as you all leave
your rooms, you exit out into the hallway. Your attack drills have trained
you to move north along the hallway to reach the nearest flight of stairs and
down the stairs to the closest exit. Behind you, however, south down
the hallway are the rooms for the building's staff managers. So this is your
building as a specific party of the School of Illusion. You have housing staff
that is managed by the school that manages the house and the property for you,
while you guys are supposed to be responsible for your studies. So those
building managers are behind you down the hall. But your drill tells you to
go north towards the stairs. North it is, then that's straight that way
to the stairs. Okay, I'll start playing an appropriate symbol song that builds
tension, he says, the meaningful look at Mike. I'm not looking that
symbol song to build tension. Those such thing as a symbol song. Very
dramatic chord on his symbols. No, you just you start off real suffs.
Let's see here. Well that's something that actually does music, like a
hurdy gurdy or something. Yeah, like a little squeezy little therapy. I
told you I'd be hard to make portable, though. Chris Chris says Theraman.
I was we were talking about instruments earlier. I said, the two
bead thermans are only electric. Be hilarious. Yeah, yeah, I was
trying to talk him into it. Let's trying to talk him into it.
It'd be great, all right, Go ahead and give me a charisma check
to see how good this symbol song is. Where's much check? Twelve?
Oh wow? Okay, sounds like we're in to buy you. I know,
right, the natives are restless, so a twelve is a success.
So are you trying to inspire these people to move forward faster? Are you
trying to sound an alarm? I will give you one bonus effective. Yeah,
I'll I'll be sounding an alarm while I do it. I'm sure that
housing staff is aware of all my different songs and backing them. All right,
So this is your I'm building tension, the simple song that the house
is aware of. And yeah, you see people, the people behind you
down the halls that were in the managers rooms. They start to come out
of their rooms and takeoff toward the southern stairwell, which is closer for them
than what it was. So I am greatly inspired to move as quickly as
I can away from the loud clashing noise behind me. The faster you move,
the faster I clash. All right, So as you rushed toward the
stairwell, you find in front of your way a group of underclassmen. So
this group of classmen is not quite your rank in the school of illusion.
Your party is one of the three primary parties that would become the next adventuring
party should it be tasked to you. But these are just a group of
unassigned underclassmen, so they don't have their own parties. They're just learning the
basics. And they're all in the hallway right now, stacking glass jars that
appear to be full of spell components. And they're in the middle of the
hallway floor with these glass vials and jars stacked in different manners and all sorts
of random items in them that you're not quite sure what would happen. You
will either have to slow down greatly to navigate through the jars, move the
jars aside, or have the underclass the underclassmen move them if you would like
to. Instead of slowing down or moving them aside, or having the underclassmen
move them, which would all three of those things would take time. You
could attempt to avoid danger somehow in each one of your fashions with do not
let a darrow go first? Within it avoid danger? Okay? Who somebody
stops to stop me? Who's leading the pack here? Yeah? Which order
are we in here? Yeah? I'll go first. Yeah, we kind
of follow Eddie's leads. Yeah, I have an idea what who rocks Menna
do? But what the hell I'm gonna I'm gonna do you have some kind
of calming thing for a deer by this point, because I would say probably
the bard is gonna be the one to be able to soothe you. So
whatever I assume, whatever you and Bill had come up with in the past,
it's probably relevant. So well, I don't know, Bill. Do
you and Adira have a way to calm Adeira down after she rages like the
Hulk? Yeah, I'm in a rage. We need a calm. It's
just palm rubbing in the opposite directions. Stick my symbols out. She'll come
rub the middle and it calms a right in the middle of the symbol.
Yes, so it's gonna make that symbol noise. I'm like, whoa,
whoa, whoa, that's correct, So I just come running. When you
hold out your symbol, what happens? Yeah? I hope, I hope
you're ahead of me. Then have we figured out our order yet? All
right? Are there like tapestries on the walls or anything like that? Yep?
Cool? Hey you too? Can you tear down a couple of those
tapestries? Toss him over the jars. We're just running, okay, So
you're gonna have them toss him over the jars and just just run right across,
run right across, and hope that whatever spell components pop out don't mix.
Yeah, okay, it's illusion spells, all right, So what's the
worst that can happen? So Eddie, go ahead and mark down one LP
just in your notes real quick, just in Penzila doesn't have to be a
thing, but it'll it'll be. They'll come up. So one LP for
you who's after Eddie should defy danger is well, no, you don't have
to defy danger for that because you're just because you're not actually defying the danger.
You're just gonna step on it with the tapestries, and I mean you
can, I mean, what how do you think the tapestries are going to
stop the components from mixing. Well, I mean they'll just kind of weigh
everything down so that Yeah, it might break the jars, but it'll maybe
weigh it down some Okay, Yeah, i'll give you that. I'll give
you maybe like it smushes a component straight down to the ground so it doesn't
have a chance to mix the components together. Yeah, they're not gonna mix
as much, all right, So go ahead and make your defy danger role
and we'll resolve that after we find out what the others are doing. I
made it, You made it. Yeah, would that be using intelligence?
Depends on how you're defying the danger. I'd say using the tapestries is pretty
quick thinking, Yeah I would. Yeah. I mean you're not using strength
or anything, so yeah, I would say I would agree with that.
Then that's a thirteen. Okay, all right. So you they're pulling that
down and throwing it on top of those things. They're listening to you.
You are upperclassmen to them, so they will immediately listen as you tell them
to take the tapestries down and put them over. What are the rest of
you guys doing? Are you waiting for him to do the tapestries or are
you charging ahead to go to the stairwell. I'm going to shape shift into
an eagle as I'm running and fly over them, okay, and go further
down the hallway, all right, So I will say that doesn't even require
it defy danger because you don't even come anywhere near them. So yeah,
no, that's so you run and jump and turn into an eagle and just
shoosh right over antlers. Yeah, with the antlers. Always have the antlers
small vestigial swoop extra low through the doorway. Add I believe you would be
next with Bill slamming the symbols behind everyone to wake everyone else up. So
yeah, I don't know you did. We will say you did see Eddie
throw the tapestries down across the bottles and stuff, So so I would have
sought out Bill to calm down. Yeah, Bill, I hope you got
your symbol out, because I always have my symbol out. I need to
rub it. Apparently, come here and let me rub your symbol. So
I'm rubbing symbols and calming the fuck down, yep, okay, and then
what walk across? Yeah, we'll walk across in just a second. Bill,
what are you doing outside of standing there. So I'm going to be
trying to inspire both Eddie and Adhira. Addie and Adira going to try and
inspire them both. Tell them about how wonderful they're hand to link the situation
to a beat over the symbols and compliment them into being inspired. To give
them one D four four to any damage roles if they need to hit anything
in the next little bit, and then uh some the next time somebody successfully
assist them with aid, they'll get a plus two instead of a plus one.
Oh all right, all right, okay, nice, that is my
arcane art, so I have to roll for it. Correct. Yep,
it's a ten. Okay, so a ten is a success. So you
beat your symbol and nothing bad happens. So so far this has been prettycake
for you guys, I'm sure. Look at us getting on the hallway.
Look at us feeling confident. All right, So you guys make it over
the glass and uh and yeah, you say anything to the underclassman as you
get by. Idiots jars in the hallway. Clean that up. Okay,
we were told to do this, but we'll get to cleaning right now.
Told the stack the jars in the hallway yeah, we were told to stack
the jars in the hallway right now by who by the bells? So what
the bells is? Another party one? There are three parties of illusionists.
Each party is led by one primary illusion spellcaster. Your party, for example,
is led by Eddie. But there are two other parties that belong to
the school. The Bells is one of them, and we'll cover more of
what they are as we get closer to them. Are they like like rivals?
Kind of like rivals. There's school rivals, but ultimately outside of the
school, you're all allies as illusionists, but you're all kind of competing for
the top party within the school at this point, got you okay? Can
I speak when I'm shifted? Uh? Yeah, I would say so,
okay, Yeah, that'll come in handy. I mean, as you're shifting,
I assume you like shift to where you have human vocal cords in your
animal form, so your beak goes away and turns into a human mouth.
Here an eagle without a beak's some kind of real nightmare. It's like fever
dream POKEMONO, like all those cow memes where they're singing songs and that's horrible's
been speaking of rock that's terrified. All right, Do I know the Do
I know the leader's name of the bells? Uh? Yeah, I mean
you you know the bells? Yes for sure? All right, what's the
leader's name? Okay, let me go back to moving ahead in my notes.
Don't worry about it though. We're fine. We're fine. The leader
of the bells, his name is Frack. All right, I'm gonna tell
them underclassmen, they're yeah, well you should have known better. Go stack
this if you know, if you know what's good for you, now you
go stack this stuff on Frac's bet. Don't listen to him anymore. And
then and yeah, take off down the hall. They all grown, because
first of all, they're on the third floor. They have all these glass
pials that they brought in here to already stack up. And Frak doesn't live
in this building with you, guys. This is your building for all intents
and purposes, with the exception of the underclassmen that also reside here. But
each one of the three top parties, so you guys, the Bell group
and the Potter group all have your own homes. So so they all grown,
and they're whiny, and they go they start picking stuff up though.
Yeah, I'm not gonna stay at watch. Okay, I'm down the hall.
I'm going to follow along, keep on moving toward the alarm. Okay,
all right, So as you moved to the stairwell, well, you
guys just skipped a bunch of shit, all right. So you got past
underclassmen, you make it to the stairs and down to the exit. You
see no other students, faculty, or civilians in the hall or the stairwell
down besides the underclassmen that you ran into. As you exit the back and
shrimps of your house, the shrill alarm sounds again. Attack drills require you
to move toward the northern cliffs of the island to secure your combat positions.
Heading south to the center of the city would take you toward your class instructors
and the two other groups of upper classmen, the potters and the bells.
There you could find out what is going on. So those are kind of
your two options for where you're coming out. Head towards city or towards the
cliffs. I feel like we need to know what's going again. Your attack
drills tell you to head to your stations. That's true. I guess we
should have to do our stations, which is the city? Right? No?
No, cliff yeah, cliffs yeah, yeah, yeah, yeah,
let's go. We'll see if we can find out what's going on when we
get there. All right, group consensus, head north. I'm I'm as
an eagle. I'm half tempted to fly south and see if they can.
You should be able to see south. Yeah, it's a really good point.
You come out and there is fog and everywhere. You can't see more
than about twenty feet in front of you, which is also rare. Not
as rare because you are in a city that's surrounded by a lake, but
you're high up in the mountains and them that typically it's not this foggy up
there. The fog kind of travels down the mountain as it miss up from
the lake. So having this heavy of a fog go this high into the
sky is very bizarre. I'm gonna detect magic, which that's a spell.
I gotta roll for it. Right, do you have to roll for can
trips? That's a can trip? Yeah? I think yeah, I think
you do have to for the success of the can trip. Yeah. Hm,
Well, I got an eight, which means the spell is cast.
But I have to choose one draw unwelcome attention to put myself in a spot
spell disturbs the fabric of reality as it as cast. Take minus one.
I'm going to cast a spell until the next time I prepare spells, or
after it is cast, a spell is forgotten and I cannot cast a spell
again until I prepare skip beells. I think I'm gonna forget it. Okay,
all right, So you cast detect magic and you immediately forget that spell
out of your spell book for the day. But you do sense magic all
around from the fog. Yeah, from the fog? Is it illusion?
It does appear to be illusion magic. I can do a ritual when I
draw in a place of power to create a magical effect. Is there a
place of power here? Yeah? There? I mean there's a place of
power literally in your house. Each one of the houses has a place of
power that you would be able to designate for yourself. Also, write down
one more l P for yourself. While you guys are casting spells and discussing
among yourselves outside the house, you rug, can you see anything? Do
I see any unfamiliar spirits in the area? And my spirit sense also extends
into inanimate objects. Okay, I'm not only just a spirit tongue but a
thing talker. So well, yeah, so are You're still in your ego
form. You kind of fly up and you look around for spirits. You
don't see any spirits that are new to the area, but the ones that
are normally around I'm still there. Nothing sticks out. I mean, it
is a bigger city that you're in in the mountains, so like you know,
you don't have every single person here memorized, but nothing seems out of
place. Okay, I'm gonna I'm gonna go back in and try to perform
a ritual to get rid of the fault. I spell that illusion to dispel
the illusion. Okay, yeah, I'd like to aid you. Oh yeah,
which will give him a plus two for this aid. Correct, I
don't fired. I don't need to roll for it. It's just, uh,
virtual effects are always possible. But the GM will give you one to
four of the following conditions. It's going to tank. Take well, here,
let me hand you that. Okay. What I will say is in
order for this this is a really powerful spell. You will require help from
the other three to perform this ritual. I'm gonna need everyone's help with this
one, of course, cog are you still flying around? You're still playing
around. Do we have a like some sort of an audible signal, like
a whistle or something. Yeah, I play, I play my coming come
in sounds on the symbols. Yeah, he's gonna. I can give audio
orders from the same worked them up amongst. Yeah, there we go,
group group symbol signals. This is so much easier when we already know each
other. Yeah, I knew you were going to do that, all right,
this fog is this FOG's an illusion. I can get rid of it,
but I need I need you guys to help out with this ritual here.
It's going to take all four of us, Okay, our powers combining
the power take them back in and quick as I can go to the little
ritual spot there, and you know, is it time to glow? It
is? I had her hold the black and old you know, and and
can ring the bell and Bill can recite from the book. Yeah. So
the ritual area in your house is it's kind of a mixture of like a
witchcrafty so like skulls and old books and stuff and weird artwork of demon like
creatures mixed with like angelic like creatures, but all of them are kind of
illusory, so they have kind of an illusion that they have with them.
So like the skull, for example, can twist open and it can hide
things in it. The paintings, if you get closer, there's text on
it that helped teach you illusion spells. So all of them double as these
magic items, or not magic items, but as kind of like this is
what it looks like, like a creepy thing on the front, but it
doubles as something productive by other ailitarian to help with your illusiony build for your
school. Also, it is a noir esque style like investigation area, so
there are four desks there that you guys can all research at. All of
you have lamps and lights and stuff that are set up all like facing each
other. And in between these four desks where you all have your own little
workspaces, there is a giant ritual ruin drawn on the floor, originally put
there by Eddie as you were learning. That was one of the things you
had to learn in this school was how to create your space. And this
ruin here is where you harness see the majority of your power. So it's
a very personal area of power for you. Okay, cool? All right,
so I'll stand you know, one of us that each of the four
cardinal directions or whatever ritual takes and well we'll get that out of the way.
Drink chicken blood or whatever. I'm not turning into a chicken this time.
Grab a jar of it from the hallway, or we'll be right back
after these messages. Hi, I'm Emily, and I'm an anomaly chaos incarnate,
and I might be the cause of the end of humanity. Listen to
is Fat Archives, a creative typo production wherever you get your podcasts, and
follow along as my friends and I try to save the world from well me.
And now let's get back to the fun. All right. So you
performed this ritual and it is successful. De fog outside dissipates and that is
the illusion that you targeted and the illusion that has gone. I'll add one
more LP to your nope sheet there. All right, Let's hurry up to
the the rally point there, all right, the cliffs cliffs if you can
see what's going on. Okay, back to the eagle and up above.
Okay, So as soon as you turn into an eagle, your vision gets
way better. Immediately, and you can see that past as you rise into
the sky. You can see that past a small group of houses that are
between you and the northern cliffs. Just past them, there is a flat
area that leads to a sheer drop in that flat steep, rocky decline just
past that about about the plateau is like about one hundred meters long. So
from where the last houses there's a plateau and then the cliffs just sheer drop
all the way down to the lake. You can see that up ahead there
are four entities. It looks like with your eagle eyes you can see two
elves, a halfling, and a half orc up there. If you want
to get more information, you're gonna have to do a discertain reality Yeah,
discertain realities. Thanks. I was gonna say a lot lower check, but
I knew that was all right. So for more information you do a discern
reality check. Okay, it's a roll plus wisdom. Oh not good?
Oh no, fine, all right? So on a on a five roll
again, see how bad this is? Eleven? Okay, so so you're
good. Fourteen So on a five you can't tell anymore from from what you
can see. This is about as much as you can get information wise and
it here's that maybe they have spotted you in return. So yeah, pretty
good sized equals yep. And eagles aren't prone to living in a city.
We're having, we're having, we're having antlers. Yeah, where it's that
eagle's beaker? Do you fly fast enough? Your lips? Just four?
Oh man, we're making our own sound of boats. Now, I thought
the no pro was going to be the lil point. There's no rock bottom.
Do you think we're there? But it just it just keeps going.
Don't underestimates? All right, So what do you do? Well, since
that's what I've discerned, I'll another coming from the south by boat. No,
everything is coming from the north, from the north. So these these
four entities. So so you came out of the house and you started going
to your area. Your house is the northernmost house owned by the school on
the island. So that's why your responsibility is the northern cliff face in in
the time of an attack. Okay, So you were heading towards the Northern
cliff face. You saw past the houses that separated you, like the just
normal civilian houses all the way up to the plateau, and you saw those
four individuals in the plateau. Okay, so I will fly back to Eddie.
While you're flying back, give another discern reality check. I want to
see if you notice something eleven and eleven will tell you there is another creature
towards the center of town. It appears to be well, you would know
this just knowing what you know. It appears to be a griffin of some
sort. Oh wild or you can't tell from your last poor role. The
same markings that you can't tell what they are. But it's not something that's
normally in the center of town or anywhere. Oh no, yeah, no,
there are no griffins local this this is probably part of the attack.
Okay, okay, so yeah, returning to Eddie with the report of four
strangers approaching from the north and a griffin in the center of town. The
north Star Warrior at first centertown, there's there's someone to take care of that.
Let's go. Perhaps we should send one of the youngers to the center
of town with a message. Yeah, that's a good idea Miller into the
the underclass been real quick, he soone go take a message. Let him
know that there's people approaching. We're going to intercept all right, and a
little Jim he's like, oh man, and he's got like four vials of
spell components in his arms, and he takes off running towards the center of
town, with the vials clinking together as he's running. So it's like clink
clink, clink, clink, clink, clink clink, always having a run
around you guys, better not break those boys. Let's go have a chat
with these visitors, all right, So as you approach, you other three,
give me a discern reality and see if any of you can tell what
markings they have on it, the markings that or could not discern. Discern?
Yeah, that's a six, eleven seven? Oh wait, mine was
the eight. Here's was an eight? Yep, the seven and the eight.
You guys can ask one question on this list of questions, and obviously
you wouldn't be sharing it. You would just know it to yourself unless you
spoke up to share it. But what happened here recently? What is about
to happen? What should I be on the lookout for? What here is
useful or valuable to me? Who's really in control here? And what here
is not what it appears to be? And then on a ten plus,
which is Bill. You get to ask three of those questions, so we'll
start with Bill. You want to discern that reality? Okay, So why
here is useful or valuable to me? It seems like a good start.
All right. Well, this is your area with a plateau, and you
have these four individuals kind of cornered against the cliff wall, so it appears
that you have them kind of trapped, and you can use that cliff wall
as a layer of like I way to box them in. Okay, what
should I be on the lookout for? They obviously didn't climb the several hundred
foot cliff wall after swimming across a lake, so you should probably be on
the lookout for maybe something that could carry them up this high. I don't
know Urg told you guys about the griffin or not? Yeah, yeah he
did, right, Yeah, so you would probably know that there they were
carried here by a griffin. Okay, all right? And what here is
not what it appears to be? What here is not what it appears to
be? Well, it's already illusion magic. And there are no spirits that
Urog saw that were out of place, and these four would have spirits,
So there's some interesting layers there. Okay, that was my three year right,
yep, all right? And then Adira, you have a question,
Yeah, I guess that would Who's really in control would be my question?
Who's really in control here? You feel like in this spot you are in
control of this direct situation unless more people come out of the woodwork somewhere or
more Griffins come from behind the cliffs. If the situation remains the same,
you four against those four, you have the home field advantage. Okay,
what is about to happen? You think from their posture that they are likely
to attack on site if they see individuals coming their way. They have weapons
drawn and they are slowly, weirdly moving their toward town. So they are
not trying to be stealthy, but they're moving like they are trying to be
stealthy, Like they're like they're trying to creep through the fog, but there's
no fog. Huh, I am going to cast Wait, there's no fog,
but they got rid of They are acting like there's fog. Correct,
Can they still see a fog? What's the fog part of the defenses.
So there's acting like there's fog, but there's no fog and there's no spirits
where there should be. You forgot detect magic, didn't you. I'm gonna
cast invisibility on Adira. These guys are hostile. They're gonna fight as soon
as they spot us in invisible Barbarian. That's terrifying. It is terrifying.
But even in a rage, yeah, you would stand. Yeah, so
you're invisible until you attack. Once you attack, you're not invisible anymore.
But that first attack is going to mean something. But so even if you
rage and your weapon lights on fire, you as a fire Jenasi is just
an extension of you. So yeah, it's invisible as well until you attack
something. But I can't cast any other spells while you're invisible without dropping the
invisibility. How far away are we from then? Uh? You are?
I mean how far were you guys getting? So you had kind of the
bird's eye view from Urag and then you exactly where to look, and then
you're up by the houses to where you could get a clean view on them,
so you could I mean the plateau is about one hundred or yeah,
one hundred meters, so I mean you could be coaching if you want,
or they're like in the middle of the plateau, creeping, so they're about
fifty meters in. Well, I think this is going to be a fight
one way or another. You guys want to rush them, we shall test
their metal. I think it's very uh, very value and type you I'll
play you off or do you want me to keep it down? So we
have a moment sneak up on them. Yeah, he's got me invisible,
invisible, so she's sneaking up on him. She's she's the surprise attack.
I'm as loud as you want. Okay, Well, in that case,
I'm gonna start performing my r Kane art, my my poetry and symbols,
and I am going to and give one D four to damage and uh,
I guess just maintained the next time somebody successfully it's the target because I get
to cast too. But yep, and I'm just gonna cast it on a
deer to give. But so I have a vicious cacaphony though. So it'll
be plus two D four to your next attack plus your other D four.
So that's your normal attack of D eight plus three three D four Okay,
all right, plus you're invisible, plus you're invisible, and you're raging I
assume, Yeah, well, I just want to look over at Eddie and
after this is all happening, like right after he turned me invisible. Correct,
Yeah, I just look at him to say time to glow and a
question, Time to glow, Time to glow. Hi everyone, this is
shamous and this segment is called. On a more serious note, starting in
season seven, some of our episodes will include a small segment at the end
where I tell you a little bit more lower from the world. This segment
will be short and relevant to the current story, so no need to worry
about spoilers. If you prefer to skip past these parts and get back to
the actual role play, you're more than welcome to jump ahead. This is
simply a little bonus that we have for our listeners that want to learn more
about the world. On a more serious note, regarding the Illusion Nation,
illusion magic consists of spells that alter perception or create false images. An illusion
specialist is called an illusionist. The School of Illusion is housed in the forsake
In Lake in the eastern hemisphere of Eufray. The rest of the Illusion Nation
is a nomadic region, with people moving every few weeks and using illusion magic
to master movements. The nation is a multi regional landscape, having mountains,
plains, forests, beaches, and deserts. The vastness of the nation,
accompanied by the hundreds of access points, make the nation an easy target for
attacks by other schools. There are also more demon rating parties in the illusion
Nation compared to others. These two driving forces alone are enough to create a
nomadic culture for the Illusionists. They travel to establish posts and caravan stops.
There are some farmlands in the plains, but the forests and waterways are the
primary source of food for the Illusionist people. The Forsaken Lake is in the
northern reaches of the nation. The city is one of the only permanent fixtures
in the territory and has massive allusions round it to make it invisible to any
that would seek its path. Foreigners would be taken to designated locations for security
purposes. No one but the allusion mages, their party, and corresponding family
members have access to the Forsaken Lake. A foreigner looking on the lake would
see nothing but water. For many years, the schools stood alone on an
island within the lake, but after a few hundred years, families of the
Illusionists began to relocate to the island, turning the academy grounds into an entire
city. The city took its name from the lake that protects it, now
called the Forgotten City. Thank you for listening. I hope that you enjoyed
the small piece of lure. If you would like more tidbits, or maybe
to see maps or talk to the cast and crew, be sure to follow
us on social media or join our discord. All of those links and more
can be found at www dot fools Quest dot com. This concludes this episode
of A Fool's Quest. To join us next time for more fun and daring
adventure. Thank you for listening, then don't forget to like, a subscribe,
review, and comment on your favorite platform. To listen to A Fool's
Quest should say something dexter. Okay, oh my god, wow, put
into it. I know it's a sound check. I need you to make
sounds with your mouth. I was surprised. Okay, I did no one
else to do it. Okay, good, You've played one entire season with
us. Now you're no more excuses. I still use the GPS to get
here, and I used to live two houses for me. It's true.
Anyway, I don't