WEBVTT

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He'll be don't be ber, it's
the Internet. You're busy. Let's do

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this from March thirteenth, twenty twenty
four, for the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Grebb. Today
we figure out if Mega Man is important

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and don't believe the propaganda about flying
bugs and hell divers too. But first

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please join me and welcoming today's co
host a Game Mess Mornings. It's Lex

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Luddy. Everybody, LEXI, how
are you doing well? This needs to

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be said. You should watch Showgun. You should just watch it. Yeah,

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it's happening. It is. I've
officially decided to watch it. Now

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it's a matter of actually following through
on that decision. I have Hulu,

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which is where I believe I could
watch it here in the United States,

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and I've been like ie in it
a whole bunch of time. I just

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haven't had time for it. But
it seems real good now for me.

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It looked cool from the outset and
I was like, this looks really neat.

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I hope it's good. And then
I heard the showrunner or one of

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the showrunners is Justin Marx who did
Counterpart, which is one of my favorite

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shows. It's that's the JK.
Simmons Jake. Yeah, I always mix

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his name up with Jay Jonah Jamison. JK. Simmons a show where he

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plays two characters from two worlds that
got created when someone did like a quantum

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test and it like split time off
and then there's this hallway and you could

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walk from one world to the other
and they would. It's a whole thing.

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It's a whole allegory. It's great. It's a great show. I

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had two seasons on not Show Time
Stars. I think either way, I

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love that show. It's like a
very good show, like to watch like

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during the pandemic as well, because
it deals with some stuff about that as

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well. But I'm like, Okay, they're doing the showgun show. I'll

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show it for that. And I
also like crying. It's based on a

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book that's pretty old. I'm like
kind of interested in checking out the book

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as well. So, yeah,
have you watched all the episodes so far?

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Yes, everything that's come out.
Anna I think is her name.

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She was also in Monarch Legacy of
Monsters and Pachinko and she is fucking great

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in it. And the main dude, Cosmo Javis, which is just the

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most made up actor name I have
ever, but I'm so happy he chose

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that name when he was getting into
acting, and she is the most He's

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the British man that I like the
most currently in the world. And he

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looks a lot like Tom Hardy without
you know, all the Tom Hardy.

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Yeah, he looks like a match
up between Tom Hardy, Logan Marshall Green,

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and like five other white guys with
a beard. If I were a

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director and writer in Hollywood, I
would be making a movie where all those

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guys that look exactly like our brothers
and telling the story about that. It's

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like, that's half the battle,
right there is. Man, those guys

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do look alike. That rules to
make a movie about that. But yeah,

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Cosmo Jarvis's incredible name. What's the
deal with white people in this show?

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Like I was watching it first,
Yeah, yeah, tell me,

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Yeah, So it's it's basically like
it opens with like a master and command

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of fucking black screen and a bit
of text which is already like oh hell

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yes, and it's sesh. Basically, Spain has been in Japan for a

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while and basically told Japan hey,
we're like the only other continent. Let's

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trade. And then this Portuguese vessel
shows up and he's like, oh,

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sorry, other way around, and
the Portuguese have been there, They've been

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telling the Japanese that they're the only
people there. And then a Spanish vessel

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shows up with this British pilot Armish
and he's like, hey, there's more

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of the world than like just the
Portuguese. And then war starts happening because

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shit is also going down to it's
real good and the who are the folk?

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Like, who are the primary characters
are they? Are they the Japanese

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characters or is it like, is
it a story about white guys in Japan.

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It's like what I'm like wondering Portuguese
people in Japan and Hispanic people.

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I suppose, Yeah, so they
all speak English, but when they're speaking

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English, they're usually in the universe
speaking Portuguese, because like they'll be a

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Japanese character who understands Portuguese and she'll
speak in English with with Cosmo, and

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so the idea is is that she's
one of the main characters, and then

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it's also one of the members of
the council. Right before this the shogunate

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was dissolved, and so now it's
a council leading Japan, and there's a

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bunch of infighting between the councils.
So it becomes a very not game of

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thronesy. But suddenly there's factions at
play and they realize like, hey,

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maybe having a foreign army might fucking
help. Pretty soon, it's really it's

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really good. Well, I'm gonna
check it out. I've been looking forward

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to like spending some time with it. Maybe I'll mix it time this weekend,

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make it my workout show. I
suppose we'll see. But you know

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what, we should explain what we
do here most weekdays, I Jeff Grubwelt,

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piece your gaming life back together.
That includes breaking news and maybe even

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some of our own original reporting.
For all these topics, I'll get the

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input of a bona fide expert who
will make me look smart. If you

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are watching live on twitch, welcome. You can always listen to the show

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later on podcast feeds by searching for
Game mess Mornings, or find the RSS

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on giant bomb dot com. You
can also catch the show later with chapters

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and timestamps on YouTube. Hello YouTube. All right, we have a lot

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to get into so let's start the
morning mess with. Arika's vice president has

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shared an image of a mysterious Mega
Man design ins and outs to the story.

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This is from Chris Scullion at BGC. The vice president of Japanese developer

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and publisher Areka, who's doing Endless
Ocean for Nintendo at that last Nintendo direc

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and they also do like street Fighter
ex in the past, has shared a

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mysterious image of a previously unseen Mega
Man design, as reported by Rockman Corner.

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Arika vice president each Heiro Mahara was
responding on Twitter to a message posted

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about Mega Man, known as Rockman
in Japan by Menga manga artists Hotshi Ariga.

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Ariga has previously worked with Capcom on
a number of Mega Man projects,

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including numerous manga comics. I used
to draw Rockman manga and create encyclopedias and

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books with Capcom's official artwork, so
I know a little bit about Rockman,

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Ariga wrote, alongside an illustration of
Mega Man. Mahara responded Mahara from Arica

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with a post he had redacted himself, saying I used to make Rockman's blank

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blank and blank and official blank.
So I'm a bit familiar with Rockman.

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This was accompanied by a close up
image of a Mega Man helmet helmet which

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has puzzled fans because the design of
its paneling, the positioning of a bolt,

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and Mega Man's glowing eyes don't fit
with any previous game in the series.

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So basically, this is a new
Mega Man design that people have not

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seen before. You can see it
here if you're watching the video version now.

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Mahara was the producer of two thousand
and three GameCube title Mega Man Network

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Transmission, so some are suggesting it
may be unused concept art from from that

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game. Others believe that Mahara's decision
to censor the post may suggest he's teasing

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a future Mega Man project. Last
year, Capcom said that they are trying

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to investigate and consider how to approach
making a new Mega Man game in the

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future. Uh this rings to me
as there might be something happening here,

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and especially because it's Arica. I
think Arika is the kind of team that

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Capcom would approach and say, hey, what are you working on? Could

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you give us some help making a
game like this? What do you think?

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Yeah, it doesn't seem like something
they'd make in house, purely because

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Capcom has bigger money makers at the
moment that they would probably put their in

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house teams to work on first.
Maybe this is just more concept art for

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Mega Man in Exothimal. Yeah,
that's that's got to be what they just

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know they need more content for Exo
Primal. Capcom wild about that. Yeah,

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this looking this look of Mega Man
here with the glowing eyes, I'm

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like even, I'm like, hey, I don't recognize this at all,

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and I'm not like someone who's consuming
all Mega Man content. But it's like,

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no, this does look like something
new, and it is. It

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is very zoomed in. I suppose
that, like because of the pixelation of

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zooming in on a JPEG. It's
like, yeah, that could be old

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concept art that you were making for
something for the GameCube. But I don't

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I guess I don't know why you
just don't show the whole thing if that's

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the case, because that is twenty
one years ago. You were probably okay

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to share that that art without breaking
any Japanese NDA's at that point. So

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the fact that it's like it is
censored and it is kind of teasing makes

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it feel like, hey, something
is happening here, and Capcom is not

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going to be done with Mega Man
despite all the success with like a Resident

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Evils growing, Monster Hunter's growing,
we expect Dragons Dogma two to grow in

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a big way compared to the first
game, and all these things are skyrocketing

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and Mega Man not necessarily having that
same trajectory necessarily. I think that doesn't

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mean that Capcom's like, well,
we abandon anything that's not growing that fast.

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I think they're like, well,
we allocate the appropriate resources to keeping

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our mascot Mega Man as relevant as
possible. And sure we're not going to

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like be having our core teams work
on a Mega Man game that takes them

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away from working on one of these
other franchises, But that doesn't mean that

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we're done. I think a lot
of these pieces fit together where Capcom doesn't

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want to be done with Mega Man. Arika is a work for hired studio

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that has and has a producer that
has a history of working on the franchise.

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I think they probably make this happen. My question to you, Lexi

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is does Mega Man matter to you
as a younger gamer? Is a very

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strong word? Sure, yeah,
Well, how would you describe it?

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It's like important. Mega Man is
something that like you know of if you

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are into games to any certain extent, purely because it's just Mega Man.

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I don't think when I was young
there were any Mega Man games that were

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like catching my eye. Bear in
mind that I started playing games around the

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PS two and so I don't think
that anyone in that generation has had any

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big, main mainline Mega Man games
that haven't been retro throwbacks. They've all

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been you know, Mega Man eight
or nine were very odd nine to ten

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very much so throwbacks to the classics. So I don't know if there's like

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a young audience for this, but
there is an audience for it because people

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in who are older are still playing
games. Obviously. I think that like

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thing that's kind of exciting about all
of this, And I only realized the

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other day is with Dragon Sogma two
coming out, we're like finally escaped the

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whole Capcom leak, Like there's no
more games left on that leak as far

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as I can remember, that haven't
been announced. Yesh. So now it

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was a Mega Man game on there, but I think it was that mobile

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game that came out a few years
ago. I think I think that's how

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what it was the Dive something X
dive or something. But yeah, it's

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interesting that we're now back in the
place where we don't quite know what Capcom

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is working on anymore other than like
informed guessing, so who knows. Yeah,

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And I think Mega Man is has
a sort of sonic like appeal where

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I think the character just looks cool, people respond to it. That's why

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it works so well as a mascot. And and people were like, yeah,

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I still want like the merchant stuff. Of course, even if the

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games aren't the first thing I think
when I think of Mega Man anymore.

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And that's something that you know,
for a game company, they can play

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on that and if they have a
good idea, could bring that back,

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get people excited, get people back
into the game. I you know,

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for Capcom, their strategy of doubling
down on the things that are working is

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correct, but I think that opens
up opportunities for them to take risks here

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and there, and like smart,
you know, relatively safe risks would include

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let's try to do something new with
Mega Man again. You know Mega Man

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eleven. I know that internally they
weren't thrilled with the performance of that game,

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but you know, things change,
and if you could deliver something that

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is I think, you know,
nostalgic and at the same time doing some

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new stuff with a either a two
D game or maybe they go the Legends

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route. I'm not going to try
to get the fans of that series as

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hopes up because they're lunatics, but
you know, maybe something along those lines.

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I think they could get a big
pop and get people excited again.

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And at the very least it's not
gonna be something that won't make its money

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back. It'll do that at least. It just might be a small opportunity

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costs where it's like, I guess
we could have spent that money we spent

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partnering with Arika doing something else that
maybe would have made more money. But

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I think they view it as any
investment into Mega Man to keep him,

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you know, floating up to the
surface every once in a while, will

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be worth it in the long run
because Mega Man is valuable to them in

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other ways. I think something that's
also interesting I'm just looking at like Capcom's

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announced Slash after Dragons Dogma two.
The only other game announced from Capcom is

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Monster Hunter Wilds, so at some
point soon it feels like we're due form

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announcing a bunch of other games,
and Pragma has obviously also announced, but

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the game isn't real. Yeah,
and that's who let's not that's gonna be

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at the same time as deep Down. For the PS four the the they

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had a Capcom event like last week
and the ext they had stuff like a

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Kuma or street Fighter, and I
had no idea this thing even happened until

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I started seeing like sporadic headlines from
that thing. They did a second stream

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last night with even smaller announcements,
just like more. That's where they announced

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Mega Man for them for Exo Pimal
because he is coming to Exobimal Wild.

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What I'm not looking forward to,
LEXI is when they remake Residable five.

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I'm not I don't want to deal
with that again. I played that game

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in twenty twenty one, and you
know, as someone who defends tank those

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tank controls, Like I really I
think that Deadly Premonition is like a fun

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game to play in the modern day
because of those terrible controls. Yeah,

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no, that game kind of fucking
sucks five. I just like there was

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the controversy around it where it's like, hey, you're you're playing as this

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white guy and you're throwing down all
these tribal people in Africa. Boy,

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that looks pretty racist on its surface, and like, let's talk about that.

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And then there was such a backlash
of like, we know, how

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dare you even suggest it's racist,
and it's like, we're going to do

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it again, and it's going to
be a nightmare. It's going to be

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so frustrating. I also just don't
think that like that game would benefit a

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remake as much as some of the
other games, Like it's for sure,

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Yeah, like it's kind of like
remaking six because ultimately the big problem with

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six is it's just not that engaging. It's overbloated, there's way too much

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in it, and it's kind of
a fucking mess. And yeah, I

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think that there's like interesting things that
they still could do with the Residentieval franchise,

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the Zero there's all those other games
that they haven't remained, there's one

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which could still be remade in the
modern sense. And yeah, I'm curious

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if they do decide to go back
to five, because I just don't think

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that game is interesting in twenty twenty
three, Yeah, and I think they

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will. I mean what they want
to keep that gravy training rolling. What

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choice do they have other than I
mean, I know Kdaronic and stuff like

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that. That stuff could happen still
as well. But they will eventually get

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to a point where it's like,
the only thing left to remake is five

220
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and six, and I think they
will do that, and you're but you're

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right, it's just gonna have much
less of an impact. For one,

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you know, those games have mixed
reputations. I think five is a fine

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game when you're especially when you're playing
a co op six that is bad,

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but you know the chapter, Yeah, six has one good chapter, And

225
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someone in chat bought this up that
they should remake six, but make it

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only the Leon Kennedy section because that
section that is like actually not terrible.

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It's like a fun action ramp.
But then by time you get to the

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one where it's like, let's do
Gears of War, You're like, this

229
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is fucking miserable. Yeah, and
you know, they could make it a

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lot better with remakes. So I
suppose that's one thing. I just you

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know, I think there's a strong
chance that they won't be able to make

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them that much better. We saw
that happen kind of with three a little

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bit. Now. I suppose that
could be down to the teams that are

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working on it. There's a number
of factors. But just like hey,

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five and six inherently are less interesting
to me, like you said, but

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hey, I'll give them a chance
once they come out. Doctor Ryan and

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00:16:56.639 --> 00:16:59.840
Chap just said that six is better
than the original four. And I think

238
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you should adact his medical license.
Yeah, well, I'll send the board

239
00:17:03.759 --> 00:17:07.079
after him. Don't worry, everybody. I know what to do with doctor

240
00:17:07.160 --> 00:17:11.640
Ryan, all right. Moving on, Saber Interactive has removed references to Embracer

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00:17:11.680 --> 00:17:15.920
from its site, suggesting it's been
sold. This from Chris Scullian at VGC

242
00:17:15.200 --> 00:17:19.279
as well. Saber Interactive has removed
references to Embraser Group from its website,

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00:17:19.319 --> 00:17:23.119
suggesting the reports of its sale are
actually accurate. Late last month, a

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Bloomberg report, citing a source familiar
with the transaction, said the studio was

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being sold to a group of private
investors in a deal worth up to five

246
00:17:30.400 --> 00:17:34.359
hundred million dollars. At the time, the Saber website featured the studio logo

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above the words an Embracer Group company. The site's bio also read Saber Interactive

248
00:17:40.119 --> 00:17:44.000
as a US based developer and publisher
of video games, consisting of over twenty

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studios and more than two thousand,
five hundred employees worldwide. We are one

250
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of the key operative operative businesses or
operative business units of Embracer Group, and

251
00:17:53.559 --> 00:17:57.759
hey, when business people just make
up terms. However, as noted by

252
00:17:59.079 --> 00:18:02.960
Twitter user Lee june A, at
some point in early March, the site

253
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changed to remove references to the Embraser
Group, with an Embraser Group company message

254
00:18:07.079 --> 00:18:11.119
removed from underneath the logo they Farazomore. It's still have not like publicly confirmed

255
00:18:11.119 --> 00:18:15.200
that this has happened. This has
all been reporting and now people putting two

256
00:18:15.240 --> 00:18:18.640
and two together with what's happening on
the website. If I were Saber,

257
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I'd be shouting from the rooftops.
We don't work for Embracer anymore. Holy

258
00:18:22.039 --> 00:18:23.599
shit, we got out. We
got out. Look, it's possible you

259
00:18:23.599 --> 00:18:27.599
could save yourselves. This is good
news for someone. As for me,

260
00:18:29.119 --> 00:18:33.160
who's in a Saber Interactive fan and
proud of it, I'm glad that they

261
00:18:33.160 --> 00:18:37.720
are will make this happen. There
is such a stink of death around Embracer

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00:18:38.480 --> 00:18:45.200
that there is a world in which
a company like Saber just dwindles and falls

263
00:18:45.240 --> 00:18:48.119
apart. Because of Embracer. I'm
glad that they were able to get basically

264
00:18:48.160 --> 00:18:51.920
what it sounds like. They were
able to get private investors to come in

265
00:18:52.319 --> 00:18:56.559
back their bid to buy themselves out
from Embracer for around five hundred million dollars,

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and now they are going to take
their twenty studios and go out and

267
00:18:59.599 --> 00:19:03.359
be into it yet again. And
they have a lot of stuff in the

268
00:19:03.359 --> 00:19:06.839
works, including apparently still that Knights
of the Old Republic remake, although again

269
00:19:06.920 --> 00:19:08.559
Sony doesn't seem to want anything to
do with it, they're still making it,

270
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so Yeah, a lot of stuff
still happening over there, including you

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00:19:12.119 --> 00:19:15.839
know, expeditions, which I'm still
playing and really enjoying. But yeah,

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00:19:15.880 --> 00:19:19.960
this is good news for a studio
and a publisher that has a lot of

273
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games in the works. Yeah,
I think I'm fascinated by Embraser. I

274
00:19:26.559 --> 00:19:30.000
know you are too, and you've
been on the speed as long as I

275
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have. But like ever since games
Com twenty nineteen was when it really hit

276
00:19:34.319 --> 00:19:40.079
me of like, oh, Embrasa
is like throwing around money and you'd see

277
00:19:40.079 --> 00:19:44.839
it on the show floor because Embracer
owns a bunch of publishers, and each

278
00:19:44.880 --> 00:19:48.359
one of the publishers would have their
own booth on the show floor. And

279
00:19:48.440 --> 00:19:53.519
by the end of it, they
were taking up like maybe like just under

280
00:19:53.559 --> 00:19:59.079
a quarter of the business space in
games Calm, Like it was ridiculous how

281
00:19:59.160 --> 00:20:03.920
much they were spreading out. And
as the years have gone on, it's

282
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become like this thing of like,
hey, do they do they know that

283
00:20:07.559 --> 00:20:11.000
they're like the Roman Empire? Do
they know that? Like this isn't gonna

284
00:20:11.039 --> 00:20:15.279
last? And I feel like literally
everyone has been telling them that it wasn't

285
00:20:15.279 --> 00:20:22.039
gonna last. And I double checked
the numbers there. Embracer bosh Saber Interactive

286
00:20:22.440 --> 00:20:26.519
for five hundred and twenty five million
euro and the reporting that came out the

287
00:20:26.559 --> 00:20:32.799
other week was that Saber bart themselves
back for five hundred million. And so

288
00:20:32.839 --> 00:20:36.920
they're really fucking good at business over
there at Embracer, they're really good at

289
00:20:37.000 --> 00:20:45.400
maximizing their investments. And yeah,
I would just fucking love to see someone

290
00:20:45.480 --> 00:20:53.480
interview Lars Wingerford because very often based
on my attempts in the past, Yeah,

291
00:20:53.519 --> 00:21:00.039
and man, what what Embracer has
done should be fucking illegal when you

292
00:21:00.039 --> 00:21:03.240
look at it, like the damage
they caused the way that they so recklessly

293
00:21:04.119 --> 00:21:11.039
just bought companies to inflation their value. And now they realize like, oh,

294
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we have to make games like oh
shit, like what and no matter

295
00:21:14.799 --> 00:21:17.440
how much those games make, no
matter how much Dead Island makes, it

296
00:21:17.480 --> 00:21:22.200
will never be enough. Like they
have racked up too much dash. And

297
00:21:22.720 --> 00:21:26.880
yeah, I get really fucking angry
thinking about Embracer. Yeah, I mean,

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I mean, just the the picture
you painted of a game show floor

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00:21:32.400 --> 00:21:36.400
where all these booths are owned by
the one company. It's like, clearly

300
00:21:36.480 --> 00:21:41.720
we understand at a very basic level
how inefficient that is. And it's like,

301
00:21:41.759 --> 00:21:45.400
well, you know, it's one
thing when all these companies are separate

302
00:21:45.440 --> 00:21:48.799
and technically competing and trying to like, you know, get the most attention

303
00:21:48.880 --> 00:21:52.960
for themselves. But when you're a
one big company and you have all these

304
00:21:52.039 --> 00:22:00.640
subsidiaries competing with each other for attention, it's the inevitable conclusion for any sane

305
00:22:00.680 --> 00:22:03.359
person running that is, oh,
we've messed up here. We could save

306
00:22:03.519 --> 00:22:07.920
a lot more if we slim down
and streamlined, and that means cutting a

307
00:22:07.960 --> 00:22:11.640
lot of these companies, cutting jobs, and all the all this other stuff

308
00:22:11.640 --> 00:22:14.759
that is inherently bad for the industry. So it's like just from the beginning,

309
00:22:14.759 --> 00:22:18.000
this was set up as a bad
thing and it only got worse.

310
00:22:18.359 --> 00:22:22.640
And we were all like, okay, well, Lars, what's the upside

311
00:22:22.680 --> 00:22:26.559
here, buddy, Like, what
what's the positive? How how is this

312
00:22:26.799 --> 00:22:30.200
good for anything? And it was
well, we look like we're growing that

313
00:22:30.720 --> 00:22:33.920
motherfucker, and some interviews said in
that interview, I think he's talking to

314
00:22:33.000 --> 00:22:37.640
investors, said some shit like about
organic growth and how they're going to continue

315
00:22:37.680 --> 00:22:42.319
to organic growth. Fucking angry,
I could slap a motherfucker. The still

316
00:22:42.759 --> 00:22:49.200
growth of any company that whatever thing
to say. I think like that became

317
00:22:49.680 --> 00:22:53.039
the most apparent when they announced,
oh, we're setting up our own pure

318
00:22:53.119 --> 00:22:57.559
company and not all of their pre
goes through that company. Yep, Like

319
00:22:57.599 --> 00:23:03.160
the other parts of Embracive Group still
hire out other PR companies to do that

320
00:23:03.279 --> 00:23:07.400
PR. Why the fuck would you
set up an entire PR company and still

321
00:23:07.640 --> 00:23:11.759
hire out other companies. Yeah,
it's like, and you know why,

322
00:23:11.839 --> 00:23:15.720
because they're so big, one PR
group inside of company would never be able

323
00:23:15.759 --> 00:23:19.279
to handle all of the requests and
all of the time needed of them.

324
00:23:19.319 --> 00:23:25.960
It's like so unwieldy that again it's
just it is self evident how this doesn't

325
00:23:26.000 --> 00:23:29.119
work. And you know, you
don't have to come listen to this show.

326
00:23:29.160 --> 00:23:32.599
You don't have to listen to us
talk about these specific incidents. Everyone

327
00:23:32.960 --> 00:23:37.920
everyone's gut reaction from the beginning.
Every time Embracer picked up something told them

328
00:23:37.920 --> 00:23:41.400
the truth about what was going to
happen here and here we are. Yeah,

329
00:23:41.599 --> 00:23:45.400
I'm just I'm just glad for the
most part that a team like Saber

330
00:23:45.599 --> 00:23:49.880
was able to extract themselves. That's
that's some good news at the very least.

331
00:23:52.039 --> 00:23:55.240
Oh no, Hell Divers has flying
bugs to deal with now, or

332
00:23:55.319 --> 00:23:57.599
does it. Don't believe all the
propaganda. This is from Darren bamf Use

333
00:23:57.680 --> 00:24:02.759
at GameSpot Held two players have a
new threat to watch out for following this

334
00:24:02.759 --> 00:24:06.279
week's patch, as a new breed
of termined enemies have been introduced to the

335
00:24:06.319 --> 00:24:08.480
game. While de terminive ground forces
live up to their name and terrain,

336
00:24:10.039 --> 00:24:14.079
these new bugs are an airborne minist
that have been gun appearing in the game.

337
00:24:14.839 --> 00:24:18.359
But are they even real? Helldivers
two director Johann Pilstett took to Twitter

338
00:24:18.400 --> 00:24:23.279
to rubbish these claims, rejecting the
reality of flying bugs and substituting the own

339
00:24:23.359 --> 00:24:27.799
Ministry of Truth approved spin on the
claims. I've heard rumors of flying bugs

340
00:24:27.799 --> 00:24:33.480
and helldivers two, Pilstatt wrote,
I want to officially refute such preposterous claims.

341
00:24:33.839 --> 00:24:37.200
Everyone knows that bugs can't fly,
and I'm not alone in thinking this.

342
00:24:37.240 --> 00:24:41.160
The Ministry of Truth agrees that this
is propaganda from bugs sympathizers that want

343
00:24:41.200 --> 00:24:48.640
to brainwash good people. This is
a fun game. This is so fly

344
00:24:48.799 --> 00:24:56.079
down, fly down, This is
so much fun that they are taking this

345
00:24:56.160 --> 00:25:00.240
route with like their new features in
the game, it's, you know,

346
00:25:00.319 --> 00:25:03.279
kind it's it's kind of cheesy in
hokey a little bit, but in a

347
00:25:03.359 --> 00:25:08.160
completely fun and harmless way. I
think the more interesting thing about how they're

348
00:25:08.200 --> 00:25:12.720
treating as a live service is it
isn't like they're not doing seasons. They're

349
00:25:12.759 --> 00:25:15.759
just doing, Hey, this week, we're adding one thing, We're adding

350
00:25:15.759 --> 00:25:21.160
a couple of weapons, we're adding
a like it's a trickle to the realistic

351
00:25:21.319 --> 00:25:23.640
sent that I've ever seen with a
live service game, where it does feel

352
00:25:23.640 --> 00:25:30.240
like things are like arriving right on
like as they're done being manufactured within the

353
00:25:30.359 --> 00:25:33.839
universe, and they're building that intoish
and I think it's keeping people engaged way

354
00:25:33.880 --> 00:25:38.400
more than you've seen with other seasons, because people arrive for the first week

355
00:25:38.480 --> 00:25:41.519
when there's a new Fortnite season,
and then they drop off once they realize,

356
00:25:41.519 --> 00:25:45.079
oh, I'm never fucking completing this
battle pass. Yeah, but if

357
00:25:45.119 --> 00:25:48.440
there's always a new thing to check
out, and it's an evolution of the

358
00:25:48.799 --> 00:25:55.000
kind of live service storytelling slash content
drops that we've gotten from other games,

359
00:25:55.319 --> 00:25:59.000
but done in a really cohesive and
fun way. I mean, Fortnite's like

360
00:25:59.079 --> 00:26:02.880
evolving. Man was always something that, like early on, people have their

361
00:26:03.119 --> 00:26:06.200
problems with these days, but early
on it was like Man that they got

362
00:26:06.279 --> 00:26:07.880
rid of this whole town and replaced
there was something else. We got to

363
00:26:07.880 --> 00:26:11.079
go check that out and see what
that's like. And you know, there

364
00:26:11.119 --> 00:26:14.759
was not. There wasn't a ton
of low reasons early excuse me, early

365
00:26:14.799 --> 00:26:18.640
on. They added some stuff later, but it was never as interesting or

366
00:26:18.079 --> 00:26:22.759
in world truthful as this is.
And then there's like stuff like Hitman twenty

367
00:26:22.759 --> 00:26:27.200
sixteen and its sequels, where they
would have all these live service things like

368
00:26:27.200 --> 00:26:32.039
here's an elusive target, and it's
like that stuff never had the connective tissue

369
00:26:32.079 --> 00:26:36.559
of here's why this new target is
here. Here's how it fits into the

370
00:26:36.599 --> 00:26:40.640
story. Here's like what's happening in
the wider lore all that stuff, and

371
00:26:40.640 --> 00:26:42.599
it's like that would have been very
cool, but I get why that's also

372
00:26:42.599 --> 00:26:47.039
difficult. So them coming in with
this, it doesn't feel like a roadmap,

373
00:26:47.160 --> 00:26:48.599
like when Destiny comes out. It's
it's kind of weird that, like,

374
00:26:48.640 --> 00:26:52.200
oh, the big event always happens
once every six month, right months,

375
00:26:52.359 --> 00:27:00.400
And I do think something that's worth
highlighting and diego over a polygone tastic

376
00:27:00.440 --> 00:27:04.079
piece on this about how the bit
of in the way that they're treating a

377
00:27:04.160 --> 00:27:10.079
lot of their communications in an in
world sense has had a adverse effect on

378
00:27:10.119 --> 00:27:15.319
the community in some circumstances and has
limited their ability to actually like moderate their

379
00:27:15.319 --> 00:27:19.160
community in quite a serious way.
And it's a really interesting read because on

380
00:27:19.160 --> 00:27:22.720
one hand, this like in universe
stuff, it's fun and it's really good.

381
00:27:22.920 --> 00:27:26.400
On the other hand, there are
people who don't fucking get that it's

382
00:27:26.400 --> 00:27:30.960
satire still, and by playing into
that, they're feeding a lot of the

383
00:27:30.960 --> 00:27:34.200
people who don't get that, like
this game is mocking the fascists, And

384
00:27:34.400 --> 00:27:38.720
so you've had situations where there are
groups of players who are becoming emboldened by

385
00:27:38.759 --> 00:27:45.200
their toxicity because they see the developers
essentially approving it by staying in character.

386
00:27:45.440 --> 00:27:48.119
It's kind of like the Warhammer effect
where you have a bunch of fans who

387
00:27:48.160 --> 00:27:52.440
are like, oh no, these
guys are fucking great because the Warhammer company

388
00:27:52.799 --> 00:27:56.559
is like always promoting them and like
they love them, and they don't realize

389
00:27:56.559 --> 00:28:00.880
like, oh wait, maybe God
Kings are bad. Yeah, it's it's

390
00:28:00.880 --> 00:28:03.400
depitely played with player a little bit. I think that's it's important to point

391
00:28:03.400 --> 00:28:07.920
that out because this could you know, turn on a dime and suddenly,

392
00:28:08.119 --> 00:28:14.119
yeah, there is these people role
playing or actually being kind of fascisty,

393
00:28:14.519 --> 00:28:18.559
you know, the fascit and and
towards other players and then towards the developers,

394
00:28:18.720 --> 00:28:22.880
and they, like you said,
feel emboldened. That is definitely something

395
00:28:22.920 --> 00:28:26.720
that could burn out the studio really
quickly, and you know, a couple

396
00:28:26.720 --> 00:28:27.799
of years from now, it's like
why did they stop doing that? And

397
00:28:27.839 --> 00:28:30.359
then we look back at the history, it's like all these new stories of

398
00:28:30.400 --> 00:28:34.319
either you know, harassment or people
not just getting it, or players treating

399
00:28:34.359 --> 00:28:37.839
other players poorly, which is something
that does happen a little bit with like

400
00:28:37.880 --> 00:28:41.880
the people being kicked if they're not
properly. If they don't have the proper

401
00:28:41.920 --> 00:28:45.759
metaspec for their character and they join
a certain like leveled mission, the other

402
00:28:45.759 --> 00:28:48.559
people be like, well you're not
you don't have the right gun, so

403
00:28:48.640 --> 00:28:52.680
we're gonna kick you. And the
studios like, hey, we don't we

404
00:28:52.680 --> 00:28:55.000
don't know how to deal with this. We need help figuring this out.

405
00:28:55.000 --> 00:28:56.559
And it's like, eventually, I
think they're going to get to a point

406
00:28:56.559 --> 00:28:59.960
where they've learned that the community is
not going to be helpful with solution.

407
00:29:00.240 --> 00:29:02.880
Even if they're pointing this is a
problem, they don't know what the solution

408
00:29:03.000 --> 00:29:03.680
is. And if you're looking at
the community to help you with that,

409
00:29:03.759 --> 00:29:08.640
especially one that you're like keeping on
a string with with this lore, it's

410
00:29:10.079 --> 00:29:11.599
yeah, they could step in it
in a bad way and it could burn

411
00:29:11.640 --> 00:29:15.960
them out. Yeah. I think
that it's something that other companies have learned

412
00:29:17.319 --> 00:29:21.079
the very hard way. Bungie definitely
learned it, Like it's definitely one yes.

413
00:29:21.480 --> 00:29:27.240
Yeah, Like community management and community
development is a core part of being

414
00:29:27.359 --> 00:29:33.160
a developer with a live service game. It's important and if you don't have

415
00:29:33.319 --> 00:29:41.440
a healthy relationship that also like puts
boundaries on like where the community can and

416
00:29:41.519 --> 00:29:47.440
can't step like you wind up with
straight up. You know, these relationships

417
00:29:47.480 --> 00:29:51.000
where the community basically decides they're making
the game as much as the developers,

418
00:29:51.920 --> 00:29:56.640
and things can get toxic very quickly. Yeah. I think that Hell divers

419
00:29:56.680 --> 00:30:02.160
is fucking awesome. I really like
playing it. I just worry that there

420
00:30:02.160 --> 00:30:07.000
are parts of it that they have
like it seems like they're shocked by the

421
00:30:07.039 --> 00:30:10.440
success by it as well. And
when something breaks out as big as that,

422
00:30:10.920 --> 00:30:14.079
there's always an element of like,
Okay, people are going to interpret

423
00:30:14.119 --> 00:30:18.240
this in the worst possible way,
and you lose control of your art once

424
00:30:18.240 --> 00:30:19.480
you put it into the world,
and that's kind of what's happening here,

425
00:30:19.680 --> 00:30:25.440
is they're losing control of their ash. So yeah, I really hope that

426
00:30:25.519 --> 00:30:30.720
they can keep their community. They
can keep their community moderated and positive in

427
00:30:30.720 --> 00:30:36.319
a way that keeps that like role
playing going and it's fun but also doesn't

428
00:30:36.440 --> 00:30:40.440
entertain dipshits. Yep, agreed.
All right, we are going to take

429
00:30:40.440 --> 00:30:41.440
a quick break when we get back. We have a lot more headlines to

430
00:30:41.440 --> 00:30:52.119
get into right after this. All
right, we are back, and let's

431
00:30:52.160 --> 00:30:57.279
head right back into it. Actually, first, apparently the House of representatives

432
00:30:57.279 --> 00:31:03.200
just devoted to ban TikTok. So
that's fun. People have a hard time

433
00:31:03.200 --> 00:31:07.599
convinced me that this is anything other
than if you were to search the term

434
00:31:07.680 --> 00:31:11.200
capitalism on TikTok. You get a
lot of people telling you why it's bad,

435
00:31:11.559 --> 00:31:15.319
and I think that's just Yeah,
they're frightened of its ability to sway

436
00:31:15.400 --> 00:31:21.079
people and their opinion. Obviously there's
bad sides of the TikTok, of course,

437
00:31:21.119 --> 00:31:23.559
but it's not worth banning. I
hope it's just freedom. Yeah,

438
00:31:23.880 --> 00:31:30.039
I love freedom so much. But
don't worry. Bobby Cootyck's gonna buy it

439
00:31:30.559 --> 00:31:34.480
because she has such a good relationship
with all the American senators. I'm sure

440
00:31:36.079 --> 00:31:38.839
he'll be able to smooth talk them
once he buys it. As the Finals,

441
00:31:38.839 --> 00:31:42.200
too did announce its new season.
It has private matches, and yeah,

442
00:31:42.240 --> 00:31:45.160
maybe we'll return to that for T
and T at some time. That

443
00:31:45.160 --> 00:31:48.799
would be fun. I would like
to check that out, all right.

444
00:31:48.839 --> 00:31:52.240
Here's the next headline. Unicorn Overlord
physical copies sold out at retail in Japan.

445
00:31:52.359 --> 00:31:56.039
This is from Aiden at Mins Window
News. Atlas, the publisher of

446
00:31:56.119 --> 00:32:00.559
Unicorn Overlord, recently announced that physical
copies the game have sold out at retail

447
00:32:00.559 --> 00:32:06.240
stores across Japan. Released worldwide on
March eight, twenty twenty four, the

448
00:32:06.319 --> 00:32:09.079
game has seen an overwhelming response from
fans, leading to a sudden shortage of

449
00:32:09.119 --> 00:32:15.160
physical copies and a statement addressing the
shortage, Atlas expressed its apologies for any

450
00:32:15.200 --> 00:32:19.799
inconvenience caused by the sold out status
of Unicorn Overlord. The company also conveyed

451
00:32:19.839 --> 00:32:24.240
its deep gratitude for fans for their
overwhelming support. This is a combination of

452
00:32:24.279 --> 00:32:28.480
things, LEXI. Obviously, they
probably did not print a ton of physical

453
00:32:28.519 --> 00:32:30.240
physical copies. It was probably difficult
to predict how well this was gonna do.

454
00:32:31.000 --> 00:32:36.119
And then also I think demand is
significantly higher than they would have even

455
00:32:36.839 --> 00:32:39.839
expected on the high end. I
remember earlier this week we did a poll,

456
00:32:39.880 --> 00:32:43.599
Hey are you gonna play Unicorn Overlord? This is not like you don't

457
00:32:43.640 --> 00:32:45.759
have to put any money down to
vote yes on that, but almost half

458
00:32:45.880 --> 00:32:51.480
of respondents said yes. And that
it's like way way more of a response

459
00:32:51.519 --> 00:32:53.319
than I was expecting for that game. And I think it's coming down to

460
00:32:53.680 --> 00:32:58.480
strong word of mouth, great reviews
of Vanila Ware, having a good reputation

461
00:32:58.559 --> 00:33:01.599
among developer among gamers, and the
game just kind of like filling niche.

462
00:33:01.640 --> 00:33:07.759
That's like, hey, it's it's
different and and and familiar at the same

463
00:33:07.759 --> 00:33:09.720
time. It's like, you know, this turn based strategy kind of thing,

464
00:33:09.720 --> 00:33:13.039
but it's got auto battles and and
and I think it's like, Okay,

465
00:33:13.039 --> 00:33:15.759
well I'm going to get in there, and it's just experienced something new.

466
00:33:15.759 --> 00:33:16.920
I think it has a ton of
mechanics people I haven't seen before.

467
00:33:17.119 --> 00:33:21.039
And then of course it just looks
really nice. Yeah, you're you're a

468
00:33:21.079 --> 00:33:24.119
great industry analyst. But I'm kind
of surprised that you have forgotten the most

469
00:33:24.160 --> 00:33:29.759
major factor in all of this.
What's that game is b horny? Yeah?

470
00:33:29.759 --> 00:33:35.799
The mommies. Yeah, there's real
fucking horny for for the characters in

471
00:33:35.839 --> 00:33:37.920
that game. Yeah. I mean
that's that's just that's true across the all

472
00:33:38.000 --> 00:33:42.160
Vdillaware games. Uh. And I
think they're embracing that here as well.

473
00:33:43.440 --> 00:33:45.839
Yeah, the m and chat for
mommies. Uh. I am. I

474
00:33:45.880 --> 00:33:50.799
have not touched this game yet.
I will. It's I keep forgetting it's

475
00:33:50.839 --> 00:33:52.160
not on PC. So I'm always
like, what is that new game I

476
00:33:52.200 --> 00:33:54.039
want to play? And I'm like
checking the Steam Store. I'm like,

477
00:33:54.079 --> 00:33:58.039
huh, nothing news come out what
I must be making it up, and

478
00:33:58.039 --> 00:33:59.640
I'm like, oh, yeah,
I gotta go down on the steam.

479
00:33:59.640 --> 00:34:02.599
Are the switch to actually play this
game, which I suppose I will do,

480
00:34:04.480 --> 00:34:07.880
But yeah, I'm this game is
due. They're going to do way

481
00:34:07.920 --> 00:34:12.119
better than what seems like any previous
vanilla ware game. A big part of

482
00:34:12.159 --> 00:34:16.119
that is going to be the power
of the switch driving the excitement for that

483
00:34:16.199 --> 00:34:19.719
game a little bit. But also
I think it's just like this is the

484
00:34:19.800 --> 00:34:22.920
right game at the right time,
and hoariness has never been more popular.

485
00:34:22.719 --> 00:34:29.760
ATLEASO having a big year between this
Persona and Metaphour, we Fantasio. They

486
00:34:29.960 --> 00:34:34.719
have like three games that could sell
really fucking well this year, which will

487
00:34:34.719 --> 00:34:38.880
only embolden them to be more weird. Yeah that's what we need. Yes,

488
00:34:38.920 --> 00:34:45.679
absolutely all right. We could be
getting Final Fantasy seven Rebirth rebirths Queen's

489
00:34:45.679 --> 00:34:50.400
Blood expansions. This is from Georgiang
at GameSpot. Square Enix is open to

490
00:34:50.480 --> 00:34:53.519
expanding Queen's Blood, the in game
card game in Final Fantasy seven Rebirth.

491
00:34:53.800 --> 00:34:58.639
The mini game has been incredibly popular
and well received. There are one hundred

492
00:34:58.639 --> 00:35:00.920
and forty five cards in total.
He's a quote we haven't decided anything in

493
00:35:01.000 --> 00:35:07.039
terms of future development for Queen's Blood, said director Naoki Hamaguchi in an interview

494
00:35:07.039 --> 00:35:10.000
with Red Bull. But so far
the media who played it have provided very

495
00:35:10.000 --> 00:35:15.079
positive feedback on it, so we
want to consider further expansions as a possibility

496
00:35:15.199 --> 00:35:19.559
real quick. I love that,
Like, in this world where media companies

497
00:35:19.559 --> 00:35:22.559
are closing, Red Bulls still doing
their gaming stuff. I'm glad that that's

498
00:35:22.559 --> 00:35:25.679
still not I'm glad that's not been
shuddered yet. That's something. Yeah,

499
00:35:25.840 --> 00:35:29.360
hey, Queen's Blood. I like
Queen's Blood a ton. It's like my

500
00:35:29.360 --> 00:35:34.679
favorite mini game in Final Fantasy seven
Rebirth. I think it could stand alone

501
00:35:34.800 --> 00:35:37.800
very easily, and I think that
they should expand it and do a ton

502
00:35:37.800 --> 00:35:39.760
of fun stuff. I don't know
if they should necessarily expand it within the

503
00:35:39.800 --> 00:35:45.280
confines of a rebirth though. I
don't know how that would work necessarily,

504
00:35:45.360 --> 00:35:47.960
But if it's like, if they
make that like something you could play,

505
00:35:49.400 --> 00:35:51.880
I guess if you could boot it
up from the menu and just start playing

506
00:35:51.880 --> 00:35:57.079
games from Final Fasty seven Rebirth and
you could get booster packs there, I

507
00:35:57.159 --> 00:36:00.599
think I would be down. But
as it stands, it's like I'm not

508
00:36:00.800 --> 00:36:02.360
looking for them to like hide a
character in the world I gotta go talk

509
00:36:02.400 --> 00:36:06.559
to that will now suddenly show up
and sell me more inside the world of

510
00:36:06.559 --> 00:36:12.840
Final Fantasy seven Rebirth. Yeah,
I'm super torn because I beat Final Fantasy

511
00:36:12.880 --> 00:36:16.360
seven remake the other week and I
did not enjoy the back half of that

512
00:36:16.400 --> 00:36:22.559
game, and I thought it was
straight up pretty bad. But every time

513
00:36:22.599 --> 00:36:25.519
I hear something about Final Fancy seven
Rebirth, I'm like, maybe I should

514
00:36:25.719 --> 00:36:30.039
like give it. I've bought it, I know I'm gonna play it at

515
00:36:30.039 --> 00:36:31.960
some point. But then I hear
like one thing that's like, oh,

516
00:36:32.079 --> 00:36:36.920
I'm really gonna like this, I'll
lose a bunch of time to Queen's Blood.

517
00:36:37.119 --> 00:36:38.119
And then I hear something else where
it's like, oh yeah, it

518
00:36:38.119 --> 00:36:43.199
gets even more like bullshit and no
more like nonsense. Towards the end,

519
00:36:43.239 --> 00:36:47.159
I'm like, oh, that doesn't
sound like a great use of sixty hours

520
00:36:47.360 --> 00:36:52.920
for me. Yeah, right.
I think, like, if that stuff

521
00:36:52.039 --> 00:36:58.079
is something that you're worried about,
Dan's strategy of playing until you're done is

522
00:36:58.159 --> 00:37:00.239
because there's a great game in there. There's a lot of fun stuff,

523
00:37:00.280 --> 00:37:05.519
so uh, I think you probably
will know when you're done. Uh.

524
00:37:05.679 --> 00:37:10.639
And and that's a completely valid way
to play that game. I think I'm

525
00:37:10.719 --> 00:37:15.760
not gonna let it discourage me too
much, although upcoming games like Dragon's Dogma

526
00:37:15.800 --> 00:37:19.679
two and and some other stuff,
it's gonna probably pull me away a little

527
00:37:19.679 --> 00:37:22.760
bit, But like I want to, I do want to get back to

528
00:37:22.960 --> 00:37:25.320
more Final Fantasy seven Rebirth. I
did. I was playing that this morning

529
00:37:25.320 --> 00:37:29.960
a little bit. I was actually
just trying to like get you. I

530
00:37:29.960 --> 00:37:32.079
hadn't played it really since the stream. I'm like, how do I open

531
00:37:32.159 --> 00:37:36.360
up the map? So That's where
I'm at with that game now, which

532
00:37:36.400 --> 00:37:38.920
is always frustrating, but I'll give
it another shot. But yeah, I

533
00:37:39.960 --> 00:37:44.880
think that, like they're like stuff, stuff like Queen's Blood is worth experiencing,

534
00:37:45.239 --> 00:37:47.440
and you could set the story aside
at least, especially how it ends,

535
00:37:47.639 --> 00:37:52.360
because characters are great, the world
is great. I think the way

536
00:37:52.400 --> 00:37:54.559
it looks is fantastic. I think
the open world is really well done.

537
00:37:54.679 --> 00:37:59.639
It's like one of the better RPG
open worlds. So yeah, I think

538
00:37:59.639 --> 00:38:01.360
it's still worth getting in there and
checking out. Yeah, I do think

539
00:38:01.400 --> 00:38:05.079
that. Like the thing that suck
out most to me about Final Nancy seven

540
00:38:05.119 --> 00:38:07.719
we Make was how much I enjoyed
the first half where I was just hanging

541
00:38:07.719 --> 00:38:09.239
out with these characters and I was
getting to know them, and I was

542
00:38:09.280 --> 00:38:15.039
like, Oh, they made these
characters who've I've only known through memes and

543
00:38:15.079 --> 00:38:19.199
references for all these years, like
super likable and I actually care about them.

544
00:38:19.400 --> 00:38:22.719
And then when it became more of
an overarching end of the world plot

545
00:38:22.760 --> 00:38:24.159
towards the end, I was like, Okay, a bit less about this.

546
00:38:24.280 --> 00:38:28.400
I'd just like to hang out with
these cool dudes and do debts.

547
00:38:28.599 --> 00:38:30.280
Yep. And I yeah again,
I think that's a completely fine way to

548
00:38:30.320 --> 00:38:36.800
experience that game. Uh see.
WW two K twenty four feature has players

549
00:38:36.880 --> 00:38:43.400
uploading porn yet again to the game
from LEAs one Joshua James Harris at GameSpot.

550
00:38:43.800 --> 00:38:46.360
WW two K twenty four launched last
week, but in the game's community

551
00:38:46.400 --> 00:38:51.480
creation hub, some players are already
up up to their old tricks. The

552
00:38:51.559 --> 00:38:54.679
new creative sign feature allows users to
create, the create and share custom signs

553
00:38:54.679 --> 00:39:00.000
for audience NPCs to hold during matches. Instead of having signs with the usual

554
00:39:00.239 --> 00:39:05.159
WWE banter on them, some players
are uploading sexually explicit images. It's worth

555
00:39:05.199 --> 00:39:08.719
noting that there is a system that
allows players to flag content as inappropriate if

556
00:39:08.719 --> 00:39:14.039
you're a goddamn nark. But despite
that, many of them have made their

557
00:39:14.079 --> 00:39:16.880
way to the top of the most
downloaded and most uploaded pages. Some images

558
00:39:16.920 --> 00:39:22.320
are featured prominently despite even being days
old, making it unclear whether the flagging

559
00:39:22.320 --> 00:39:24.880
system is unreliable or if players just
aren't flagging them in the first place.

560
00:39:25.599 --> 00:39:30.719
WWE two K is rated T by
the ESRB, but wrestling games are often

561
00:39:30.760 --> 00:39:34.559
played by younger kids, and in
any event, the sexually explicit content exceeds

562
00:39:34.599 --> 00:39:38.360
even in M rating. Having adult
content in WWE games isn't new in the

563
00:39:38.400 --> 00:39:43.039
past. Some players use the games
create a logo feature to upload sexually explicit

564
00:39:43.039 --> 00:39:45.320
images that would make their ways to
the top of the most downloaded and most

565
00:39:45.400 --> 00:39:50.719
uploaded pages according to Reddit threads that
are sometimes months or even years old.

566
00:39:51.119 --> 00:39:55.840
Yeah, the online games, especially
with user created aspects, are the wild

567
00:39:55.880 --> 00:40:00.400
West definitely the kind of thing where
if you are parent of a kid,

568
00:40:00.440 --> 00:40:04.119
you gotta you just gotta be watching
that or not even letting the kids engage

569
00:40:04.119 --> 00:40:07.199
with that stuff in the first place, because it is it's not really part

570
00:40:07.239 --> 00:40:10.159
of that that rating, that TEA
rating is it really has nothing to do

571
00:40:10.199 --> 00:40:14.239
with what's going to happen once you
go online. That is a whole other

572
00:40:14.360 --> 00:40:19.559
world. It goes back to what
we were talking about earlier, like jobs.

573
00:40:19.599 --> 00:40:22.039
I would not like to have community
management for a live service game,

574
00:40:23.519 --> 00:40:29.360
running a Twitter account for a brand, and working for the WWE right now,

575
00:40:29.400 --> 00:40:34.119
and this combines all of those and
it just seems like a fucking nightmare

576
00:40:34.119 --> 00:40:37.760
trying to manage that. Like,
how many fucking vinces have people created and

577
00:40:37.840 --> 00:40:40.960
uploaded to that already? Do you
want to besh? Yes, it's probably

578
00:40:42.039 --> 00:40:45.840
just a fucking nightmare on there.
I mean I always have, Like Chrispinoire,

579
00:40:45.840 --> 00:40:49.239
I think is like always one of
the most creative characters that people download

580
00:40:49.280 --> 00:40:51.840
and stuff like that. So yeah, that's there's a long history of that

581
00:40:51.880 --> 00:40:55.039
sort of thing. Yeah. And
I saw Alex over at Nexlander was playing

582
00:40:55.079 --> 00:41:00.239
it and this like fucking thumbnail for
it was just Peter Green and I was

583
00:41:00.280 --> 00:41:02.679
like, okay, yeah, this
this game is still this, This is

584
00:41:02.719 --> 00:41:07.199
still what people do every time it's
the Nevers, they just create Peter Griffin

585
00:41:07.440 --> 00:41:12.800
like okay, yep, and uh
and that's I mean, it's uh the

586
00:41:12.800 --> 00:41:15.760
wild West and it's uh, there's
going to be porn on there. But

587
00:41:15.760 --> 00:41:19.079
it's also the best part of the
game, all the all the user created

588
00:41:19.079 --> 00:41:22.800
stuff and messing around with the creativity
features, uh and telling your own stories

589
00:41:23.599 --> 00:41:27.679
and you know, setting up matches
with that are impossible, and look,

590
00:41:27.719 --> 00:41:30.800
you know the game facilitates that to
a certain extent. Like Damn was talking

591
00:41:30.800 --> 00:41:35.559
about having Muhammad Ali fighting God.
I can't remember who it was now,

592
00:41:35.559 --> 00:41:37.280
but it was like, yeah,
it was yeah, like these dream matches

593
00:41:37.679 --> 00:41:40.679
and it's, well, you could
do that with the characters that they give

594
00:41:40.760 --> 00:41:45.320
you, but obviously they know that
the creator wrestler and sharing those creations is

595
00:41:45.480 --> 00:41:51.639
important because it's these things are downloaded
tens of thousands of times and they do

596
00:41:51.800 --> 00:41:57.559
enable even wilder matches of like Ultraman
fighting al Gore or whatever, and that's

597
00:41:57.639 --> 00:42:00.360
like, that's a ton of fun. Ultimately, we joke about this,

598
00:42:00.440 --> 00:42:05.199
but like I would be devastated if
they ever removed this like system, because

599
00:42:05.239 --> 00:42:07.000
you look at like what kind of
funny do you look at? Like dead

600
00:42:07.039 --> 00:42:12.079
Meat has been doing one for horror
movie characters, and like those are really

601
00:42:12.119 --> 00:42:15.519
fucking fun. They're really dumb and
really fun. Germa used to do ones

602
00:42:15.559 --> 00:42:20.119
on Twitch that would get like thousands
of youers watching Live that were just fucking

603
00:42:20.199 --> 00:42:22.639
ridiculous, Like, yeah, I
would be. It's some of the best

604
00:42:22.679 --> 00:42:28.960
stuff in that game because it is
the most player driven thing that you can

605
00:42:29.000 --> 00:42:34.719
do in that game. Yeah,
it's You're right, like if this went

606
00:42:34.760 --> 00:42:37.599
away, and it's like, there's
always the risk of that with things like

607
00:42:37.639 --> 00:42:39.679
this, and that's why the moderation
is so important. You got to keep

608
00:42:39.719 --> 00:42:44.760
things on the up and up.
You have to keep things sort of cool

609
00:42:45.440 --> 00:42:49.239
because it could ruin it for everybody. And you're never gonna be able to

610
00:42:49.280 --> 00:42:54.559
stop some idiot kid uploading a picture
of a butthole to assign creator in WWE.

611
00:42:55.000 --> 00:42:57.559
You're not gonna be able to stop
that. So what you have to

612
00:42:57.559 --> 00:43:00.679
do is you have to then cut
it out and cut it off as soon

613
00:43:00.719 --> 00:43:06.519
as possible so it doesn't spread and
don't take that literally so you don't have

614
00:43:06.599 --> 00:43:09.239
more of that everywhere. And then
you start attracting unwanted attention for people,

615
00:43:09.239 --> 00:43:13.039
and like, we can't have this. Someone needs to do something. The

616
00:43:13.079 --> 00:43:17.559
only thing that's left is to have
the United States House of Representatives and WWE's

617
00:43:17.639 --> 00:43:21.960
create a wrestler mode, which you
know you could easily get to. That's

618
00:43:22.000 --> 00:43:24.559
the kind of thing that that creates
moral panics all the time, So you

619
00:43:24.679 --> 00:43:29.360
kind of want to get on top
of this if you're two k and stop

620
00:43:29.400 --> 00:43:34.880
the buttholes. The latest side.
I just wanted to make sure there was

621
00:43:34.880 --> 00:43:37.840
a clean lead on that final line. Yeah, of course. Yeah,

622
00:43:37.000 --> 00:43:39.760
it's a good show, everybody,
it's a good show. You don't have

623
00:43:39.760 --> 00:43:42.639
to tell me it's a bad show. I know it's a good show.

624
00:43:43.239 --> 00:43:46.199
The latest p S five system update
adds dual shock improvements and it also lets

625
00:43:46.239 --> 00:43:50.320
you dim the console light. This
is from Chris going at VGC. Shout

626
00:43:50.320 --> 00:43:53.159
out to Chris for all the hard
work. The version nine point zero firmware

627
00:43:53.239 --> 00:43:58.920
update improves the volume of the controller
speakers. It also uses AI machine learning

628
00:43:58.960 --> 00:44:05.239
to improve the quality of controller microphone. Don't improve that thing. Don't encourage

629
00:44:05.280 --> 00:44:10.199
people to use that stupid microphone.
To disable it permanently. Yeah, just

630
00:44:10.239 --> 00:44:14.559
like, get rid of it,
Please get rid of it. The amount

631
00:44:14.599 --> 00:44:19.559
of times that I've like joined into
multiplayer games and it's just someone who has

632
00:44:19.760 --> 00:44:24.480
not never turned that thing off.
Yeah, fucking red hot Chili Pepper's playing

633
00:44:24.480 --> 00:44:30.519
in the background, their child is
crying and you can hear them eating chips

634
00:44:30.639 --> 00:44:35.559
all the time, and it's like, oh, man, fucking video games.

635
00:44:35.599 --> 00:44:38.159
What a mistake. Uh huh,
Brenda Chili Pepper's being called as the

636
00:44:38.199 --> 00:44:42.559
boomer band of the of the guy
that does not intern out the microphone.

637
00:44:42.800 --> 00:44:46.679
It's harsh, but fair, Alexi, You're absolutely right. Uh yeah,

638
00:44:46.719 --> 00:44:51.400
So they're going to improve the sound
quality of that. I please just use

639
00:44:51.400 --> 00:44:53.440
a headset if you actually are going
to talk online, everybody, please.

640
00:44:54.239 --> 00:44:58.480
There's a whole bunch of other additions, but yeah, I mean, hey,

641
00:44:58.679 --> 00:45:01.760
I guess mostly with this, I'm
wondering, like, you do you

642
00:45:01.760 --> 00:45:06.519
think that the PS five like user
interface and and menu system and all that

643
00:45:06.519 --> 00:45:15.760
stuff is good. So I've been
visiting my parents a lot recently and my

644
00:45:15.840 --> 00:45:20.239
PS four is there, and loading
up the PS four and using that again,

645
00:45:20.280 --> 00:45:22.639
I'm like, this is just so
much fucking better. Like it's not

646
00:45:22.679 --> 00:45:25.599
that much different, but it's just
more intuitive in every single fucking way.

647
00:45:27.000 --> 00:45:32.760
And also, like everything in the
PS five UI is designed to annoy the

648
00:45:32.920 --> 00:45:38.039
shit out of me. Specifically,
if you go to the PlayStation Plus Games

649
00:45:38.400 --> 00:45:43.519
and you subscribe to their tier that
gives you the electro games, they'll have

650
00:45:43.559 --> 00:45:46.920
a thing that's like sort by release
stage, but it's not actually fucking release

651
00:45:46.960 --> 00:45:52.880
state. It's when they added them
to p s N two titles that are

652
00:45:53.519 --> 00:45:57.199
Yeah, they have PS four and
PS two titles that are sort hit as

653
00:45:57.280 --> 00:46:00.480
newer than PS four and PS three
titles. I fucking hate it. It's

654
00:46:00.599 --> 00:46:05.960
just it's not that hot, it's
not that hard. It's wild that they

655
00:46:05.960 --> 00:46:09.119
do things that way. For me, it's like I could just see so

656
00:46:09.239 --> 00:46:15.519
transparently through what happened here they this
is the PS five interface is basically built

657
00:46:15.599 --> 00:46:19.480
on top of the PS four interface. They took that and they slapped a

658
00:46:19.519 --> 00:46:22.400
bunch of shit on top to make
it feel new and different for you know,

659
00:46:22.440 --> 00:46:24.360
before stops the lessons reasons that we
always talk about, and it's just

660
00:46:24.400 --> 00:46:29.639
like, okay, we're past that
period. You should start peeling away some

661
00:46:29.679 --> 00:46:31.039
of this horseshit and just going back
to what you had with the PS four

662
00:46:31.239 --> 00:46:37.320
that was like that just worked.
This doesn't. This is annoying and I

663
00:46:37.960 --> 00:46:42.119
but you know, it's it's never
gonna be the thing that stops people from

664
00:46:42.320 --> 00:46:45.920
buying the games, right, So
this is not like a priority for them

665
00:46:45.960 --> 00:46:47.320
to fix. And yet boy,
I wish they would. I wish they

666
00:46:47.320 --> 00:46:51.360
would just take a little bit of
time to make it less shitty. I

667
00:46:51.480 --> 00:46:54.920
just know there's like UX designers who
every time you bring up the fact that

668
00:46:54.960 --> 00:47:00.400
they swapped the way that you hold
down the bush in or press the station

669
00:47:00.519 --> 00:47:05.920
bosion to shut down the console,
Like who fucking decided that? Who was

670
00:47:05.920 --> 00:47:09.519
like, let's just invertish from from
one game to another, like h from

671
00:47:09.519 --> 00:47:14.320
one console to another. Who Jesus
Christ. Even the stuff that was cool,

672
00:47:14.480 --> 00:47:17.119
like when it launched, like being
able to keep track of whether I

673
00:47:17.159 --> 00:47:21.519
want want to play inverted in every
game, like the PS five launch dance,

674
00:47:21.639 --> 00:47:23.960
Like we're gonna like have something set
across all your games that just stopped

675
00:47:23.960 --> 00:47:27.880
working, that just stopped working at
some point and I got to go into

676
00:47:27.880 --> 00:47:30.920
every game and invert my controls again
and set my stuff to performance mode instead

677
00:47:30.920 --> 00:47:34.199
of graphics mode. I mean,
maybe I saw I'll go back to check,

678
00:47:34.199 --> 00:47:37.000
maybe that stuff got turned off,
but I'm pretty sure it's on the

679
00:47:37.079 --> 00:47:38.320
last time I checked, and it's
still. Some games are like, yeah,

680
00:47:38.320 --> 00:47:42.320
we're not. We don't get about
that because it came up on content.

681
00:47:42.440 --> 00:47:45.079
I went back and I've been playing
sac Boy on the PS five because

682
00:47:45.119 --> 00:47:51.000
I played it on PC when I
reviewed it, and I was like fucking

683
00:47:51.119 --> 00:47:53.760
shocked when one of those game cards
came up and it was like pick up

684
00:47:53.800 --> 00:47:58.000
your activity where you're going? And
then I finished a level and I was

685
00:47:58.039 --> 00:48:01.039
like review the challenge like stars on
a five? Would you hear this?

686
00:48:01.119 --> 00:48:05.760
I was like, what the fuck
are these notifications? I think I went

687
00:48:05.800 --> 00:48:08.239
to a game card in a recent
game, or tried to go to a

688
00:48:08.239 --> 00:48:13.519
game card and like like like I
clicked it and it was basically the PlayStation

689
00:48:13.559 --> 00:48:15.360
five O cool than like four oh
four not found. It's like, we

690
00:48:15.400 --> 00:48:17.840
don't know what you're trying to do. This is not connected to anything.

691
00:48:19.079 --> 00:48:22.519
This is just a box that exists
here. Oh okay, I mean,

692
00:48:22.719 --> 00:48:25.800
and it's what we all kind of
predicted. It's like saying the things are

693
00:48:25.840 --> 00:48:29.400
cool if they're going to use it, but we know they're not. Yes

694
00:48:29.440 --> 00:48:32.280
said at the beginning, and here
we are. Whatever. It doesn't once

695
00:48:32.280 --> 00:48:36.039
you're in the games, it's fine. They play great. Play Station five

696
00:48:36.079 --> 00:48:42.360
is a good console. But I'm
more and more appreciative of Xbox not changing

697
00:48:42.400 --> 00:48:44.599
things and be like, listen,
our shitty thing is kind of you're kind

698
00:48:44.639 --> 00:48:46.280
of used to it, right,
Just keep using the shitty thing and we'll

699
00:48:46.320 --> 00:48:50.360
make it a little bit better here
and there. Uh, as opposed to

700
00:48:50.519 --> 00:48:53.840
like, let's just remix everything because
we're playing so long trying to make the

701
00:48:53.960 --> 00:48:59.360
Xbox ones you are fucking usable,
and we're just about there. We are

702
00:48:59.400 --> 00:49:02.199
not sounding from square one again.
And Nihilox says ranking of console You why

703
00:49:02.400 --> 00:49:07.039
I would do a tier list of
consoles. Yeah, I would be way

704
00:49:07.079 --> 00:49:09.679
into that. That sounds incredible.
I We'll find some time on a BCR

705
00:49:09.719 --> 00:49:15.599
in the future for that. Uh
okay, let's see here. Yeah,

706
00:49:15.719 --> 00:49:20.000
there are David Bowie. There's just
straight up a David Bowie song, Let's

707
00:49:20.079 --> 00:49:23.599
Dance in sac Boy and the level
is set to the music and it's incredible.

708
00:49:23.639 --> 00:49:27.320
And then you go to the next
level and it's an instrumental version of

709
00:49:28.000 --> 00:49:31.119
like a Virgin by Madonna without it, and that's like, that's just as

710
00:49:31.119 --> 00:49:36.079
good. It's such a good game. There's there's the level with Toxic as

711
00:49:36.119 --> 00:49:38.760
well. Yeah. It's like that
game is really annoying to me in one

712
00:49:38.760 --> 00:49:42.880
way because I when I play it, I'm like, oh, this game

713
00:49:42.960 --> 00:49:45.360
is like so close to being a
nine out of ten, and then I

714
00:49:45.360 --> 00:49:46.559
remember that if you get hit twice, you die and you have to go

715
00:49:46.599 --> 00:49:50.679
back to a check bo and I'm
like, this is really annoying. Why

716
00:49:50.800 --> 00:49:57.800
is why are you my kids?
For sure, it's close if it's really

717
00:49:57.800 --> 00:50:00.840
close to being great, and if
they had just, like what, I

718
00:50:00.840 --> 00:50:04.280
don't know, if they had just
taken a few different approaches to balancing.

719
00:50:04.559 --> 00:50:07.360
I think the movement in that game
actually feels super good. Yes, yeah,

720
00:50:07.440 --> 00:50:12.000
it's like it's not quite Super Mario
three D World in terms of quality,

721
00:50:12.000 --> 00:50:15.119
but it's like the closest thing from
that anyone else has ever made.

722
00:50:15.440 --> 00:50:22.280
And the needle drops, the very
illumination animation style needle drops are better than

723
00:50:22.280 --> 00:50:25.000
they are in any illumination movie.
It's so yeah. I think they just

724
00:50:25.000 --> 00:50:30.320
did a great job with making that
game feel fun and alive, and the

725
00:50:30.400 --> 00:50:31.920
kids really do love it. And
she's passed out, all right, Cool,

726
00:50:32.039 --> 00:50:36.400
she's mad at me, and now
she's sleeping, all right. Resident

727
00:50:36.400 --> 00:50:38.960
Evil four has sold seven million copies. This is from Jonas Mackett Game Reactor.

728
00:50:39.679 --> 00:50:44.519
It was the remake everyone was asking
for, and almost exactly a year

729
00:50:44.559 --> 00:50:49.880
ago, Capcom finally released completely reworked
Resident Evil four. The Predecessor is often

730
00:50:49.920 --> 00:50:52.280
considered one of the best games of
all time, and that legacy has preserved

731
00:50:52.320 --> 00:50:55.440
and improved, leading to great ratings
and satisfied fans. When it was released

732
00:50:55.480 --> 00:50:59.639
in March twenty twenty three, in
just two days, three million copies were

733
00:50:59.639 --> 00:51:02.679
sold with and within a week four
million games have been sold. Since then,

734
00:51:02.719 --> 00:51:06.760
it has continued to grow, and
recently an Apple version was launched.

735
00:51:06.880 --> 00:51:09.639
Has anyone played that version? I
just I think it's an insane thing to

736
00:51:09.639 --> 00:51:13.360
buy that game on your iPhone and
have it take up half of your storage

737
00:51:13.400 --> 00:51:19.159
on your phone. But whatever for
seventy dollars. Yeah, but the game

738
00:51:19.159 --> 00:51:22.840
has now surpassed seven million copies sold, which is I think that's like right

739
00:51:22.880 --> 00:51:28.679
in the range where that's a huge
success for these games Residny Evil in the

740
00:51:28.719 --> 00:51:31.760
past. It's like some of the
best games before this spat of remakes.

741
00:51:32.119 --> 00:51:36.000
We're right around seven million. I
think that's what Resident Evil six did,

742
00:51:36.960 --> 00:51:39.199
which is unfortunately that was the best
selling one for a very long time.

743
00:51:39.920 --> 00:51:43.159
And then this game is probably going
to continue to sell. I guess it

744
00:51:43.239 --> 00:51:45.599
gets more sales. It's gonna easily
get over to ten million, I think

745
00:51:45.800 --> 00:51:49.880
in the next couple of years.
So that's pretty good, and I think

746
00:51:49.880 --> 00:51:52.400
it's it's it's you know, they're
going to be very happy with that.

747
00:51:52.639 --> 00:51:54.639
Are you surprised by that number?
Would you expect more? What do you

748
00:51:54.679 --> 00:51:59.800
think? No? I fucking love
the Resident Evil games. At the moment,

749
00:52:00.079 --> 00:52:02.679
really wanted to talk shit about Resident
Evil for just to upset Mike,

750
00:52:02.800 --> 00:52:07.840
But I love that getting too much. Yes, And I do think Resident

751
00:52:07.920 --> 00:52:12.199
Evil is like one of my favorite
gaming franchises at this point. It just

752
00:52:12.280 --> 00:52:15.320
hits the hits every note. Yeah, looking at the sales for or E

753
00:52:15.440 --> 00:52:20.400
to remake, the latest numbers on
that were like twelve point six million,

754
00:52:21.079 --> 00:52:23.760
So this is going to keep selling. I think that it's just a really

755
00:52:23.800 --> 00:52:30.639
fucking well made game. It's like
everything about it is designed really cleverly.

756
00:52:30.920 --> 00:52:35.679
It like feels really good to play, and they made really sensible changes to

757
00:52:35.800 --> 00:52:40.559
both the story and the gameplay.
Yep, that's right, and it's it's

758
00:52:40.639 --> 00:52:45.800
getting the sales it deserves, and
I think Resident Evil will just keep getting

759
00:52:45.800 --> 00:52:49.320
bigger. The way that they're making
these games and the quality coming out of

760
00:52:49.320 --> 00:52:52.280
Capcom right now, they're just they're
nailing it, and Residevil forres is benefiting

761
00:52:52.320 --> 00:52:55.360
from that. One of these days
they'll figure out how to turn it into

762
00:52:55.360 --> 00:53:00.280
a movie. Is attempts that seems
impossible, all right. Last story here,

763
00:53:00.320 --> 00:53:04.840
a new Nintendo switch emulator has a
few tricks up at sleeve to avoid

764
00:53:05.119 --> 00:53:08.079
getting sued. This is from Alex
Hopley at Game Reactor. Yuzu, the

765
00:53:08.119 --> 00:53:12.760
most popular switch emulator out there,
recently shut down, and already we are

766
00:53:12.800 --> 00:53:16.679
seeing another emulator take its place.
Do you know what it's called? Cleverly

767
00:53:17.239 --> 00:53:22.880
sue you? Sue you is looking
to avoid a similar laws It's the giant

768
00:53:22.880 --> 00:53:25.960
bomb naming scheme. What's the dubbest
fucking baby we can call this thing?

769
00:53:27.519 --> 00:53:30.480
Sue you is looking to avoid a
similar lawsuit from Nintendo, is preparing to

770
00:53:30.599 --> 00:53:36.199
utilize some legal loopholes to get around
one. Sue YOUU is currently currently existing

771
00:53:36.159 --> 00:53:37.719
in a legal gray area, and
we are trying to work out work our

772
00:53:37.719 --> 00:53:43.079
way out of discord. Moderator sharply
told as are excuse me ours technica.

773
00:53:43.840 --> 00:53:45.840
There are multiple plans and possibilities for
what to do next. Things are still

774
00:53:45.840 --> 00:53:52.360
being organized in planned but the general
plan is to avoid promoting piracy. They're

775
00:53:52.400 --> 00:53:55.679
not going to include official tutorials on
how to download copyrighted games, and they

776
00:53:55.719 --> 00:54:00.280
will not monetize it. Seems to
be their plan is the plan we don't

777
00:54:00.280 --> 00:54:06.519
commit crimes. Yeah, we like
read the DMCA and then don't do those

778
00:54:06.559 --> 00:54:10.000
things. Yeah, that seems to
be it. Honestly, youzu again the

779
00:54:10.119 --> 00:54:14.199
emulator itself, even when it was
suing it. They're not saying you can't

780
00:54:14.239 --> 00:54:15.800
build an emulator. It was the
end, never the emulator. It was

781
00:54:16.280 --> 00:54:22.639
bypassing encryption. It was explaining how
to bypass you know, the copyright law

782
00:54:22.880 --> 00:54:24.639
things like that that Nintendo was going
after. That's what they built their case

783
00:54:24.679 --> 00:54:30.119
on. And if you can avoid
those things, like many emulators do,

784
00:54:30.719 --> 00:54:35.159
you should continue to be fine.
So Sue, you look out for that

785
00:54:35.320 --> 00:54:39.320
at a shady place on the internet
near you. What an incredible name.

786
00:54:39.760 --> 00:54:43.599
All right, Lexie, I have
a poll question. I'm gonna get to

787
00:54:43.599 --> 00:54:45.519
you while I get that set up. Why don't you tell people where they

788
00:54:45.559 --> 00:54:49.320
can find you what you have going
on, all that good stuff. Yeah,

789
00:54:49.360 --> 00:54:51.320
so you can find me all over
the place. At the moment,

790
00:54:51.679 --> 00:54:53.639
I'm on statmanu dot co dot uk, a website for young people trying to

791
00:54:53.639 --> 00:54:59.000
break into the industry as game journalists. We try to have like a safe

792
00:54:59.000 --> 00:55:02.480
and supportive place for people to find
opportunities and to get working with an editor

793
00:55:02.559 --> 00:55:07.480
and get their work out there,
and you will also be able to find

794
00:55:07.519 --> 00:55:10.719
me on Shock News over the next
couple of weeks. There is a game

795
00:55:10.760 --> 00:55:15.840
Somish on in Galway that I will
be attending and interviewing a few people Lash

796
00:55:15.920 --> 00:55:22.280
so you can see my ride ups
from Nash sometime early April, and you

797
00:55:22.320 --> 00:55:25.599
can see me around the place in
the giant bomb jash annoying people with my

798
00:55:25.719 --> 00:55:30.360
own emote. Now, and let's
get some lex wins in chat for that.

799
00:55:30.559 --> 00:55:35.159
Absolutely, I'm really I'm discovering I'm
really good at Superman sixty four.

800
00:55:35.480 --> 00:55:43.000
Oh really, you always when I
always win. It's we'll get to more

801
00:55:43.000 --> 00:55:45.239
of that here in a second.
Let's see, let's do this poor question

802
00:55:45.440 --> 00:55:49.679
all right, did you ever play
an adult swim game? Fifty three percent

803
00:55:49.719 --> 00:55:53.199
said yes, Forty seven percent said
no. Adult swim games. I real

804
00:55:53.320 --> 00:55:57.119
soft spot for them. I just
every time they were putting out anything,

805
00:55:57.159 --> 00:56:00.400
I was like, I'm at least
interested. They were the team I would

806
00:56:00.400 --> 00:56:05.000
seek out whenever I was at any
sort of indie gaming event at a show,

807
00:56:05.719 --> 00:56:07.960
because I knew they would find something
that had like an attitude, and

808
00:56:08.000 --> 00:56:10.679
that's what that's like. The thing
I prized the most from an indie game,

809
00:56:10.719 --> 00:56:14.599
lex is, give me something with
a voice, give me something that's

810
00:56:14.639 --> 00:56:17.719
like screaming at me in some way, and adult swim games always did that.

811
00:56:19.360 --> 00:56:23.199
I if someone knows a way to
play Unicorn or yeah, Unicorn Rainbow

812
00:56:23.199 --> 00:56:27.360
Attack? Is that what it's called
Rainbow Unicorn Attack? If someone knows how

813
00:56:27.400 --> 00:56:30.920
to play that original one still somewhere, let me know. I would appreciate

814
00:56:30.920 --> 00:56:32.079
that. I want to track that
down. My kids I think would really

815
00:56:32.119 --> 00:56:37.000
dig that. That does remind me
quick shout out to my old co worker

816
00:56:37.039 --> 00:56:39.199
Andy Kelly, who used to work
at The Gamer and now Rock Evolver.

817
00:56:40.440 --> 00:56:45.440
He now works at Devolver, but
he's been doing like SNS style manuals for

818
00:56:45.480 --> 00:56:46.920
all their games coming up. So
he did one for Pepper Grinder, and

819
00:56:46.960 --> 00:56:52.639
he did one for Children of the
Sun and they look fucking great like they

820
00:56:52.920 --> 00:56:58.559
they're real cool. So yeah,
those indie game studios that have a bit

821
00:56:58.559 --> 00:57:00.440
of money behind them or polish to
have a bit of money behind them,

822
00:57:00.480 --> 00:57:04.719
and we're funding weird shit. There's
not enough of them, and it's a

823
00:57:04.719 --> 00:57:12.480
real shame that is less every month. Fuck w B. Let's see next

824
00:57:12.480 --> 00:57:15.320
pole. Question is Mega Man important? Yes or no? You can vote

825
00:57:15.360 --> 00:57:19.519
on that right now. By going
to YouTube dot com slash at giant Bomb

826
00:57:20.119 --> 00:57:23.280
under the community tab, there you
will find our poll questions. I will

827
00:57:23.320 --> 00:57:28.360
talk about this on Game Mess Mornings
here on Giant Bomb tomorrow. That's where

828
00:57:28.400 --> 00:57:32.159
we'll discuss the results. Speaking a
Giant Bomb later today, it's Blake Club

829
00:57:32.320 --> 00:57:37.679
with super Dance sixty four, the
Dan of Steel. It's it's gonna be

830
00:57:37.719 --> 00:57:43.239
a big moment for him. He
has to decide because Mike did go back

831
00:57:43.239 --> 00:57:46.800
and beat Shinak for shoot. In
Mortal Kombat mythology sub zero, Mike is

832
00:57:46.880 --> 00:57:51.280
number nine in the world if his
speed runt gets accepted. He is a

833
00:57:51.320 --> 00:57:54.800
sick sick man. But his sickness
has effect. It affects us all,

834
00:57:55.039 --> 00:58:00.159
mostly Dan, though, who agreed
to beat the game on Superman difficulty,

835
00:58:00.199 --> 00:58:05.440
the highest difficulty, to steal the
to see the shoot credits. If Mike

836
00:58:05.480 --> 00:58:08.760
beat Shanak, well that's happened.
Now Dan is into Superman sixty four.

837
00:58:08.800 --> 00:58:12.599
He has to decide if he wants
to take the chance of playing it on

838
00:58:12.639 --> 00:58:15.719
the normal difficulty and then just playing
the last level on the Superman difficulty to

839
00:58:15.719 --> 00:58:17.840
see if that works, which someone
said, but we don't know if that's

840
00:58:17.880 --> 00:58:22.440
the case, or if he was
going to restart the whole game right now

841
00:58:22.719 --> 00:58:24.280
and play it on Superman difficulty,
So tune in for that. You're not

842
00:58:24.280 --> 00:58:27.639
gonna want to miss it. As
always, Blake Club is gonna be so

843
00:58:27.760 --> 00:58:34.360
much fun. Do you think Dan
is more of a Zack Snyder Superman or

844
00:58:34.360 --> 00:58:38.320
more of a James Gunn Superman or
is he more of a Leaves Superman?

845
00:58:38.880 --> 00:58:43.519
Yeah, he's He's a mix between
a Snyder and a Richard Donner Superman.

846
00:58:43.639 --> 00:58:49.599
Yeah, so like Richard Donner.
It was actually like went to prison for

847
00:58:49.639 --> 00:58:51.880
a little bit, right, I
gotta look into that. I can't remember

848
00:58:51.880 --> 00:58:54.639
why she went to jail. I
think that's right though. So yeah,

849
00:58:54.639 --> 00:59:00.360
so a criminal director and a real
criminal director in Zack Snyder. O' lock

850
00:59:00.440 --> 00:59:02.559
in chat said, he's more of
George Reaves. I know, no,

851
00:59:04.480 --> 00:59:09.119
let's not do that, all right. Yeah, he's a Brandon Ralph.

852
00:59:09.239 --> 00:59:14.880
He's a Ralph Superman. Yeah.
And if you missed that first episode,

853
00:59:14.880 --> 00:59:16.880
go watch it right now so you're
ready, because I had some fun stuff

854
00:59:16.920 --> 00:59:21.400
happening there, and that's continues to
be one of my favorite franchises that we

855
00:59:21.440 --> 00:59:25.039
got going over here at Giant Bomb
Lexie once again. Once again you've won.

856
00:59:25.079 --> 00:59:28.559
Thank you so much for spinning today
with me talking about video games.

857
00:59:28.599 --> 00:59:32.400
I really appreciate it. Anytime,
anytime. Thank you all for watching as

858
00:59:32.400 --> 00:59:36.239
well. You're the best audience in
gaming. Until next time, have a

859
00:59:36.280 --> 00:59:38.920
good one, take care of yourselves
and goodbye. Thanks for being cool too.

860
00:59:39.079 --> 00:59:44.679
Appreciate everybody.

