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Yeah, it's the Internet. You're
busy, and it's chow time. Welcome

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to another episode of grub Snacks.
This is the episode, episode two.

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This is the show where we we
we feed ourselves, we feast on news.

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That's right. Let's uh, let's
bring those bowls sitting around on top

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of the tommies and let's show down. So, uh, there's a lot

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happening this week. You know,
I'm actually a little bit more nervous about

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this episode than I was last time, because specifically because last episode I had

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like some news ready to bring some
stuff to break, and not every episode's

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gonna be like that. Not every
episode's gonna be like me, like,

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oh, let's just break the news
and make the rest of the day about

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what Jeff Grebb talked about on Greb's
Necks. Uh, that's just not how

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reality works. It's not I'm not
always going to be able to like ring

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stuff out of sources like that.
For these shows. I'll try to.

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I will always try to, but
a lot of times we're going to talk

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about what's happening in the news and
try to talk try to give a little

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bit more insight and maybe speak to
those with some like sourced information, and

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then that's what we're gonna do today
to start, you know, let me

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say first, if you have questions, you can always send them in by

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hitting that staff or ask a Question
button up there. It sends it to

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the staff and I could see it
and it's actually all they're all coming in

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right now. So if you have
questions, send them in there. I'll

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try to get to them. We'll
get to them after this first section.

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But it also feel free, like
if you feel like your got lost,

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send it in again, no problem. So thank you all for tuning it

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in. I think last episode went
really well. I was really happy with

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it. This episode, we're going
to talk about a few things that have

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been breaking this week, including the
switch O led model and Assassin's Creed Infinity.

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Now let's start with a switch thing. I think that this is the

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This was kind of a mess,
right, the switch old thing. Everyone

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thought we were gonna get the four
K one. I thought we were gonna

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get some sort of four K upgrade. I always thought that the a switch

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O led like update was also possible. I just wasn't sure if Nintendo would

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also upgrade the hardware inside of like
the switch Old and then have some switch

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pro as well, and then try
to get like the advantages of better battery

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life on a new chip or something
like that. That's not what they're doing,

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and I think that, well,
let's talk about what they are doing

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first, the switch old. Most
people, I'm sure no by now.

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The switch old is basically a standard
switch. It is the switch V two

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with the same processor, the same
internals. It's got a little bit of

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extra stuff. Mostly though, it's
about the bigger screen. And when you

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look at this thing, it makes
a whole lot of sense, right,

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just based based on Nintendo's history.
Nintendo, like you look at the three

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DS. There was the three DS, and then they did a three DS

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XL and then they did a two
DS. So they had these three models

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that were all like on the base
hardware, and but they like they serve

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different audiences. And I think Nintendo
thinks they could do the same thing here

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where they have switch they have a
switch light, and now they have the

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switch the switch O led with a
bigger screen, and really that's going to

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be where the marketing is. Like
Ninteno knows how well just saying a bigger

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screen sells. That's a really big
part of their marketing for the for the

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three DSXL it worked really well.
That was a very big success for them.

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I imagine that when they start advertising
this a lot, you're going to

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see that that, like that small
shot they did of the screen getting bigger,

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They're going to focus on that a
lot. And I think I think

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this is also going to work for
them. You know, why this though,

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instead of a switch pro? You
know, that's that's the question.

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And I think that to me,
I think this was always supposed to happen

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kind of like this. I think
we were always supposed to get the seven

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inch o O LED model, and
some sources got conflated at places like Bloomberg

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and some other other places, and
uh, I think, but I think

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that they always intended to have this
XCEL model first, and then they will

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move on to a new chip set
in the future that does make the thing

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more powerful. Now, when does
that happen and what does that actually look

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like, and like, how does
that actually come out? Well, we'll

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have to wait and see. I
mean, honestly, they could call it

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a switch too and wait like two
years and just release it then. But

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it's most most it's still kind of
like an upgrade and maybe they're just going

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to move into a more iterative model. I don't know, but I would

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suspect that we're probably still going to
get something like a Switch Pro next year.

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That's that's a guest, though.
Uh. This sort of the reason.

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One of the reasons I guess that, though, is that that lines

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up with what I've heard in the
past. And one of the reasons I

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was always unsure and this this stuff
felt weird because we were getting all these

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really good sourced reporting, source reports
from Bloomberg or whatever saying hey, it's

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coming this year, and I never
heard anything like that. I always heard

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twenty twenty two for the Switch Pro
model. And and you know, I

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think when we get the Switch oh
lad, that doesn't that doesn't sort of

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derail anything. For what I've heard
before. It still seems like Nintendo always

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intended to do a Pro model in
twenty twenty two, and people again just

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got conflated. But you know why
twenty twenty two, Like what is like

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what like what's happening there? What
am I hearing? It's mostly developers and

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publishers saying like, hey, they're
getting stuff ready for four K. It's

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it's that It's that old report of
like Nintendo going to some publishers and some

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partners and saying, hey, you
should get your stuff four K ready.

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It's in the It's along those same
lines. But whether or not, like

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that's something that they're seeing through or
maybe they did get their plans derailed because

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of the chip shortage, something that
like I think a lot of people point

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to saying that's what's happening here.
That's why we're getting the oletted model instead

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of the switch pro that that seems
possible. It's definitely going to affect their

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plans to some extent. But you
know, Nintendo's a Nintendo's a big company

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that buys a lot of chips,
and if they want to get in line

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to buy processors, but you know, through Nvidia and you know, go

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to Samsung r TSMC, who the
people who actually manufacture the chips. Uh,

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they have the power and the buying
power to like make that stuff happen

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and to get in line. And
while while there is a chip shortage,

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the chip shortage is worse for things
that aren't like gaming chips. Gaming chips

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have a high profit margin. So
TSMC and Samsung did not like cut back

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on those too much. In fact, they like wish they right now,

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They wish they could just keep making
more and more of them. Uh,

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the chip shortage really is with other
chips, chips that have smaller margins of

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profits, and that's the kind of
stuff that goes in cars. But that

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stuff is so vitally important to the
global economy that these companies sort of can't

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be like, well, we're going
to put those at the back of the

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line and focus on these high profit
margin gaming chips, and and and so

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it is still affecting things, but
there's still a lot of capacity for gaming

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chips. And Nintendo wanted to get
in line, they'd be able to make

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it happen, but it still seems
like that's not something that's going to happen

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until twenty twenty two at the earliest. You know, these things also could

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get pushed out and elongated. I'm
gonna be happy to like to ask,

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like answer questions. I'm sure a
lot of people. A lot of people

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are talking about the switch old still
talking about the Switch pro. If you

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have thoughts, questions, send those
in. I'll try to get to those

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after this other stuff that I have
to talk about. Assassin's Creed Infinity.

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So this is like one of those
things that, oh, of course they're

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doing this. So Assassin's Creed Infinity
was it's They announced it yesterday in a

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blog post, clearly because it seemed
like Jason Tryver's gonna do our report about

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it, so they responded to that
first with the blog post. Basically,

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it's going to be a living platform
for Assassin's Creed. And when you look

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at it, the reason you say, of course is because we live in

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a world with Grand Theft Auto Online
that just makes money for ages and it's

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the reason that rock Star doesn't have
to release another new game, you know,

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every year, poor GTA online.
If you look at the release schedule

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for rock Star games, excuse me. Rock Star had a game every year,

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sometimes two a year, from like
twenty five Twitter two thousand and five

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up to like twenty eleven, twenty
twelve, twenty thirteen. And after that,

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after Grand Theft Auto Line like became
their focus because it was such a

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lucrative thing, they stopped releasing a
bunch of games. And Ubisoft has said

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they want to make fewer games,
fewer and bigger games, and the reason

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for that is because of the risk
there's a lot of risk involved in releasing

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an annual game or even every other
year. Like basically they're on an average

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release cycle for Assesss Creative like a
year and a half right now. They

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there's just a lot of risk involved
with that. There's so much risk that

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it's you saw Ubisoft freak out recently
when one of their games got him what

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was it that? Not Ghost Recon, but what was it? Ghost Recon?

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The one in the shooter series that
when it got really bad reviews,

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it didn't sell very well, and
then you's like, we're going to delay

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everything. We're delaying everything by like
at least a year. And so they

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they did that, and it's like
they're so worried about things going side,

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like they every single one of their
games kind of has to hit and when

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you live that life, that's a
lot of pressure on every single game,

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and if something goes sideways, they
they're going to be a situation where their

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profits are going to take a huge
hit. It would be much better off

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if they could establish something like a
grand theft auto online with you with Assassin's

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Creed that just exists as this thing
that constantly has people coming in and they

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can make content for that. But
there's so many benefits to that when you

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are looking at it from business model, because once it's established, the upfront

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investment, the upfront cost is it's
like it's already done, it's behind you.

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Now you could just have a team
steadily working on updates, steadily working

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on content, and that stuff is
much more affordable, and it's much more

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reliable. It's much more predictable,
so they can they could predict like how

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much how many people they need to
keep on this game to ensure profitability,

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to ensure that they can make enough
content based on like understanding how players are

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spending money and expecting players to continue
spend money in a certain way, as

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opposed to saying, well, this
brand new game needs to hit a certain

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level of sales, so just afford
just for it to make sense, and

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once it's out there, if it
doesn't reach that, well what do we

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do now? We could try to
like do what we did with with Rainbow

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six Siege and slowly turn it into
a huge success over time. But not

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every game that we release is actually
a live service. Some of it's like

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we have some live service elements,
like a lot of the assistants Creed games

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absolutely do. But if even even
in those cases it's still a really tough

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challenge, it would be better off. We would be better off if we

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just focused on trying to create our
own grand theft auto online it. You

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know, it makes a ton of
sense. And this is stuff that we've

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reported from, you know, on
some podcasts a while ago. I think

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someone special Nick said that it's going
to be kind of like an online live

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service thing has you know, raids
and stuff. That's the kind of stuff

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I'm not sure about, Like Assassin's
Creed with raids kind of sounds like they're

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it doesn't make a whole lot of
sense to me, but I imagine that

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they would. It wouldn't be just
raids, it wouldn't be just stuff that's

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like Destiny or Avengers or whatever.
It would still it's still gonna be an

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Assassin's Creed game. But I think
they've looked around what they've done with the

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updates to some of these games,
and how people do come back to these

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games, and they're like, what
if we just you know, set out

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to do that from the beginning so
that when we do release, like,

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oh, here's the tour version,
of Greece or whatever, where you could

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just just go like on a virtual
tour in this place that could be treated

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as an update for this platform,
and every update is then additive instead of

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like, Okay, well, we're
just going to kind of drag this game

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along while we wait for the next
game to come and then start this whole

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process over. I mean, this
stuff just it just makes sense, right,

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whether or not this is good for
the series, whether or not this

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is good for you. As an
Assassin's Creed fan boy who knows who knows,

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I'm sort of excited to see what
it looks like. But I'm also

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not a Grand Theft Auto Online person. That's I'm not one of them.

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I'm not. I don't enjoy that. I just kind of do want the

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next Grand Theft Auto. I think
there's a lot of people out there who

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are like that, but these companies
are just they're balancing it and saying,

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hey, who is out there?
Or are we going to try to keep

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making these investments over and over and
over and hoping for the best and it's

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working out, okay, or are
we going? And you know it's also

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not just working outkay. Our fans
seem to really respond to it. They

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seem to really like this, but
we still mostly just care about ensuring that

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we have a reliable source of revenue
and reliable source of growth, and boy,

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we would love to have our own
grand Theft Auto online. And they're

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weighing that against like maybe upsetting some
fans and thinking it's gonna be worth it

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in the end. I think that's
I think it's a legitimate conversation that they're

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probably having at Ubisoft. I did
one of my notes here is basically everything

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turns in the Fantasy Star Online.
Eventually. My Fantasy Star Online did this

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forever go, and it's like we
just didn't know then that eventually everything would

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be Fantasy Star Online. Every like
every game would be about getting like a

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group of like four players together to
play through content together. We just didn't

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know at the time, And who
could have I want to talk about dice

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La becoming ripple effects so years ago
now, I was like, I just

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tweeted I didn't even do a story
about I should have done a story about

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it, but basically saying that Vince
Sampella, like EA was so infatuated with

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Vince sam Hella that they basically were
like, hey, you are, can

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you come like oversee some of these
other studios, Like you're going to be

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moving up the hierarchy. This is
a story that got reported a while ago

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now, but like even before that
was like two, hey, they love

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this guy. They love the way
that Respond makes games, and they want

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to spread that around throughout other EA
studios, starting with Dice La Dice Las

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that they announced yesterday or the day
before, I can I'm losing track of

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time, that they are now Ripple
Effect a new studio and it is still

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right now primarily helping with Battlefield twenty
forty two and you know, hyping helping

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the core Dice team get that done. But it's also got a new project

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in the works. And this new
project is going to be something that they're

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you know, taking on themselves,
but it is under the oversight of Zampella.

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And like what does that mean when
it's like, okay, you know,

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Vince Dampella from Respond kind of moving
up the hierarchy, like having multiple

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studios underneath them, Like what's the
point of that? What does that mean?

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It is about spreading the way Respond
makes games and Respawn, uh,

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you know when they you know,
Titan Fall two I think you could see

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it in titan Fall two. But
they also did this with Apex Legends,

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and the respond way of making games
is lots and lots of prototyping, long

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periods of prototyping. This is not
something that respond invented. I think honestly,

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Mark Turney gets credited with this concept
of making games like the method I

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think it's called, but basically,
you spend at least like half of your

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time of the development cycle prototyping ideas
and just banking ideas to say, this

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works, this works, this works, this is fun, this is fun,

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this is fun. And uh you
know, this is what helped them

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come up with Apex Legends, a
huge success, and so EA's like,

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man, maybe we should just do
this as well. But if you look

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at titan Fall two, that's a
game that looks like it was made by

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a bunch of really creative people banking
good idea after good idea after good idea,

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because that's what that game is.
It's just the campaign is just one

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good idea after another after another to
make one of the you know, the

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best shooter campaigns of all time.
I think that uh EA has recognized that

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this method really does work and it's
it's helped it makes It's not just that

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it's like it creates good games.
What it does is it gets it gets

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investment, like emotional investment from the
people actually creating the games. They take

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ownership over these ideas and then they
want to see them succeed. They want

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to make sure they are implemented it
correctly into the games. And it's not

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all coming down from on high and
saying this game needs to be this.

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EA has done a lot of that
in recent years, and it hasn't It

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just hasn't worked very well. There's
been a lot of like, you know,

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this is not exactly the same thing, but like working with the Frostbite

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engines frostby engine that you know,
I know that I can't remember his name

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now, the former CEOO or whatever. He said that They didn't necessarily say,

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hey, you have to work with
the Frostbite engine. I don't really

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believe that. I think that they
were they were asked that most of those

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teams were asked to work with the
Frostbite engine because it was best for EA.

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I think that if a lot of
the developers within EA got a chance

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to decide for themselves, they probably
would not have chosen for us BYPE,

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and I think that's kind of one
one of the points here is that EA

256
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is going to step back a little
bit and say, hey, studios,

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if you want to like we want
you to create what you want to create.

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We want you to take ownership over
these things. We've seen this work

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with Respawn. We we love Apax
Legends, we love Jedi Fallen Order.

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We've gotten great reviews and great sales
from these games. We want to see

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other teams be able to replicate this, and we're going to start this with

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dice La, which is now Ripple
Effect. I think that like the name

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change signifies this as well, like
taking ownership over their own creations. And

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I think this is going to be
something that could uh it's gonna be like

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a point where maybe this is where
e A sort of turns around a lot

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of things around. You know,
I think is a fine publisher in a

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lot of cases. I know they
you know, people still Harvard grudges against

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them, but the recent track record
has been pretty good since like Apex Legend,

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say, you know, Jedi Folle
Order was very good. They did

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kind of bury Titan Fall two before
that, but you know, and they

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do work with they do. They
helped unlock some indie studios, like Joseph

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Ferris to the point where hey,
let's try this a way out idea.

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Let's see if it works. And
it was okay. I think a lot

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of people, most people don't like
it, found it boring. But then

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they let him try the same idea
again after learning lessons and he came up

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with a way out or it takes
two and a lot of people seem to

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really love that game. I haven't
played it yet, but it seems like

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that process is working for them.
I don't know. It just seems like

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there is like maybe a little bit
of a change at EA, and it

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does seem like it starts with Vin
Sampella, although it's not Vin Sampella.

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I think would say, it's not
about me. It is about, you

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know, it empowering the creators within
these studios, and that's the whole idea.

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So yeah, not even necessarily about
Viziampella, but it's kind of starts

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with him, all right, A
couple other tid bits and then we're gonna

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get this some questions in the past, I've said Xbox Live Gold is gonna

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go away, and when I started
saying that it was when Xbox Live Gold

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was still required for free to play
games, and I knew for a fact

288
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that they were going to make a
change before Halo, and I thought at

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00:19:18,519 --> 00:19:22,000
least they would go it would be
dropped for free to play games because they

290
00:19:22,000 --> 00:19:26,559
weren't going to charge people to play
Halo on Xbox when they weren't charging you

291
00:19:26,640 --> 00:19:32,359
to play it on PC or whatever. Then they decided to raise the price,

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and it looked weird, right,
well, why would they do that

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if they're gonna get rid of Xbox
Live Golden. I just wanted to reiterate

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Xbox Live Gold is still on a
board somewhere of saying this is going to

295
00:19:44,440 --> 00:19:48,960
go away at some point. Microstoft's
still that's like whether or not they like

296
00:19:49,359 --> 00:19:52,559
they're actively talking about it right now, I don't know, but they still

297
00:19:52,599 --> 00:19:57,079
have it on a roadmap for saying
Xbox Live Gold will be dropped at some

298
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point in the future. That might
take years, because the focus right now

299
00:20:03,480 --> 00:20:08,640
still very much is getting game Pass
into a very healthy position. It's okay

300
00:20:08,720 --> 00:20:14,359
right now, but game Pass adoption
has it's slowed down before E three,

301
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Like before you three, things were
starting to kind of slow down, and

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I think there was maybe some people
at Microsoft getting a little bit ansty about

303
00:20:18,960 --> 00:20:22,759
it because they're like, we do
need this thing to grow. You know.

304
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The problem is is that they were
waiting for big games to come to

305
00:20:25,400 --> 00:20:27,359
the service, and I think a
three, it seems like a three helped

306
00:20:29,279 --> 00:20:33,680
game Pass really kind of hit hit
that hit its stride, where now people

307
00:20:33,720 --> 00:20:34,920
can kind of look into the future
and say, oh, if I get

308
00:20:34,920 --> 00:20:37,400
it now, I'm gonna have all
these games. But then there's gonna be

309
00:20:37,440 --> 00:20:41,119
this and this and this right and
the immediate future and then these big things

310
00:20:41,119 --> 00:20:47,759
on the horizon. And so Microsoft
very much just kind of heads down on

311
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getting user acquisition, and that means
like, yeah, well we'll Xbox Live

312
00:20:52,599 --> 00:20:59,359
Gold will go away, but we
need to get to a certain threshold with

313
00:20:59,559 --> 00:21:03,359
game Pass before we can make that
choice and like unplug that revenue resource because

314
00:21:03,400 --> 00:21:10,160
we have enough coming from something else. You know, In terms of numbers,

315
00:21:10,240 --> 00:21:12,799
like what the actual numbers is,
I don't know what they expect or

316
00:21:12,839 --> 00:21:15,480
what they need. I think it's
gonna be some It's gonna be somewhere between

317
00:21:15,480 --> 00:21:19,319
thirty and fifty million, which they're
not. They're not close to that yet

318
00:21:19,400 --> 00:21:22,880
not that's super close. Then they're
getting they're nearing it, but I know,

319
00:21:22,960 --> 00:21:26,759
like the last publicly reported number was
eighteen million. Jazz cored in from

320
00:21:26,759 --> 00:21:33,160
Window Central said twenty three million active
users for for game Pass. I think

321
00:21:33,160 --> 00:21:38,480
that I'm not sure exactly if that
number was exactly accurate. I've heard between

322
00:21:38,559 --> 00:21:44,359
nineteen million twenty three million before E
three, but you know they are app

323
00:21:44,480 --> 00:21:47,480
they're at least approaching twenty three million, and as we get close to Halo,

324
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I bet they will easily hit twenty
three to twenty five million by the

325
00:21:49,839 --> 00:21:53,480
end of this year, and then
like once they're at thirty million, they'll

326
00:21:53,480 --> 00:21:57,559
probably reassess, like what they're doing
with Xbox Live Gold probably still won't go

327
00:21:57,599 --> 00:22:03,440
away until it's probably closer to something
like forty or fifty million in terms of

328
00:22:03,440 --> 00:22:07,160
active active users for game Pass.
But all that stuff seems within grasp,

329
00:22:07,519 --> 00:22:11,200
within their grasp right now. As
long as they kind of keep up the

330
00:22:11,240 --> 00:22:15,759
marketing side and the promotional side along
with all of these games that are now

331
00:22:15,759 --> 00:22:19,839
are getting announced, I think we'll
see how it goes with Halo. If

332
00:22:19,839 --> 00:22:25,279
Halo is a big lightning rod for
adoption for game Pass, then they'll know

333
00:22:25,480 --> 00:22:26,880
like, oh, and then when
Starfield comes, that's going to be our

334
00:22:26,920 --> 00:22:30,079
next major lightning rod, and everything
in between is going to sort of be

335
00:22:30,119 --> 00:22:34,680
connective tissue. But as we get
these big games coming out on a faster

336
00:22:34,799 --> 00:22:37,720
cadence, which you know, by
twenty twenty three, we're gonna talk about

337
00:22:37,720 --> 00:22:40,880
that in a second. By twenty
twenty three, they should be hitting a

338
00:22:40,960 --> 00:22:45,559
pretty fast cadence in terms of releasing
games. Game pass adoptions should hit it

339
00:22:45,640 --> 00:22:49,720
really at that point, really actually
hit its stride, and they should be

340
00:22:49,799 --> 00:22:52,160
well on their way to being able
to get rid of Xbox Live Gold.

341
00:22:52,839 --> 00:22:57,079
But the point is, for now
Xbox Live Gold still sticking around, but

342
00:22:57,160 --> 00:23:03,559
it's still on the roadmap to go
away for good. All right. So

343
00:23:03,799 --> 00:23:07,000
the final point I wanted to mention
before we get to the questions and I

344
00:23:07,079 --> 00:23:11,039
see people sending in the questions thank
you very much, is this is something

345
00:23:11,079 --> 00:23:14,480
I talked about in a story,
but I feel like people didn't quite understand.

346
00:23:14,799 --> 00:23:18,240
So I'm gonna repeat myself here.
And you know this is this is

347
00:23:18,279 --> 00:23:21,119
grub Snacks. We can we can
do that. And I feel like,

348
00:23:21,160 --> 00:23:25,599
you know, we're establishing the grub
Snacks cannon of this is stuff that we

349
00:23:25,680 --> 00:23:26,839
have talked about on the show,
and we haven't talked about this on the

350
00:23:26,880 --> 00:23:32,519
show exactly, or maybe I did. I'm forgetting already, but I wanted

351
00:23:32,559 --> 00:23:34,599
to like just reiterate and make sure
people fully understand. So, Uh,

352
00:23:36,240 --> 00:23:41,359
Microsoft has an internal tracker for its
Xbox Game Studios releases and and it's looking

353
00:23:41,400 --> 00:23:45,920
at when when you look at on
that tracker for twenty twenty two, my

354
00:23:45,039 --> 00:23:49,720
understanding is it's still fort some Motorsport
eight, Redfall, and Starfield as like

355
00:23:49,759 --> 00:23:56,680
the big Xbox Game Studios releases,
and these are like the big Xbox series

356
00:23:56,799 --> 00:24:00,920
X games. Twenty twenty three,
however, is packed. And again this

357
00:24:00,960 --> 00:24:06,319
is not me for making a prediction. This is not the release dates for

358
00:24:06,400 --> 00:24:10,759
sure. It is what Microsoft expects
at the moment, or how at least

359
00:24:10,759 --> 00:24:14,000
where they like put it under tracker
in terms of this is when we kind

360
00:24:14,000 --> 00:24:17,000
of expect to maybe get this game
out, And for twenty twenty three,

361
00:24:17,119 --> 00:24:21,240
it's a lot. It is perfect
Dark. It is a contraband which was

362
00:24:21,279 --> 00:24:25,079
announced to the Three that was previously
that Project Typhoon, a game that was

363
00:24:25,119 --> 00:24:30,519
being teased, a new smaller game
from Coalition, which they talked about in

364
00:24:30,559 --> 00:24:33,559
that blog post a little bit ago
saying, hey, we're messing around with

365
00:24:33,599 --> 00:24:37,480
Unreal Engine five, and before we
do in the Gears of War, we're

366
00:24:37,480 --> 00:24:41,319
gonna keep experimenting, and the experimentation
is going to turn into a smaller side

367
00:24:41,319 --> 00:24:45,240
project from the coalition. What a
smaller mean in that case, I don't

368
00:24:45,279 --> 00:24:49,480
know. I bet it's still gonna
be a pretty hefty game. Everweld also

369
00:24:49,519 --> 00:24:56,240
expected for twenty twenty three, but
we'll talk about that avowed Fable and n

370
00:24:56,319 --> 00:25:00,640
Exile's new title. Those are That's
what Microsoft is, That's what it has

371
00:25:00,680 --> 00:25:03,960
on its tracker for twenty twenty three. Right now, that's a lot,

372
00:25:03,039 --> 00:25:08,240
right. I think it's very easy
to see many of these games getting delayed

373
00:25:08,240 --> 00:25:12,359
into like twenty twenty four. So
that would start with ever Wild. Ever

374
00:25:12,480 --> 00:25:18,559
Wild did get the reboot. It
did get kind of the this is not

375
00:25:18,839 --> 00:25:22,160
you know, this is not hit
in this public knowledge that the creative director

376
00:25:22,240 --> 00:25:26,200
left and they were going to reboot
that. So yeah, they or the

377
00:25:26,240 --> 00:25:27,960
creative director left, and then that
they did, they left in a situation

378
00:25:29,000 --> 00:25:32,039
where it's like no one necessarily knew
what was happening in terms of like,

379
00:25:32,079 --> 00:25:34,039
oh, you know, what is
this game. When you talk to the

380
00:25:34,039 --> 00:25:37,079
public, like when you talk to
gamers fans of Rare, no one really

381
00:25:37,119 --> 00:25:41,400
knew. And the reality is that
Rare doesn't necessarily know anymore either, because

382
00:25:41,400 --> 00:25:47,160
the creative director left, and so
they are rebooting that project and hoping to

383
00:25:47,200 --> 00:25:49,119
get it out by twenty twenty three. What that ends up looking like,

384
00:25:49,160 --> 00:25:52,599
we'll see. I think they have
a they do have a new team in

385
00:25:52,720 --> 00:25:57,160
place to see that game through now, but we're gonna have to wait and

386
00:25:57,160 --> 00:26:00,480
see if they're able to put something
together in time to release it by twenty

387
00:26:00,480 --> 00:26:03,839
twenty three. I just saying that
just seems unrealistic. But you know,

388
00:26:03,880 --> 00:26:07,960
any of these games, like an
Exile's new title doesn't have a name yet,

389
00:26:07,960 --> 00:26:10,680
at least not on a tracker at
least the last time I heard,

390
00:26:11,559 --> 00:26:14,359
And so like, yeah, that
could go to twenty twenty four as well.

391
00:26:14,480 --> 00:26:15,720
And even if like a three or
four games falls out, like you're

392
00:26:15,720 --> 00:26:19,160
still gonna you could still have like
Contraband and Perfect Dark and that would be

393
00:26:19,160 --> 00:26:22,759
pretty good. But if you have
like Perfect Dark, Contraband and Avowed and

394
00:26:22,799 --> 00:26:26,799
then maybe Fable, that's like a
huge year. It's like the biggest year

395
00:26:26,880 --> 00:26:32,279
Xbox maybe has ever had and definitely
the biggest the biggest year it would have

396
00:26:32,640 --> 00:26:37,519
since the beginning of the Xbox One. Right, So when we go back

397
00:26:37,519 --> 00:26:41,920
to talk about like where game passes
at and in terms of adoption, if

398
00:26:41,960 --> 00:26:47,480
we get to E three twenty twenty
two, and Microsoft says, hey,

399
00:26:47,480 --> 00:26:49,599
Starfields still coming, look forward to
that, like, here's the big blowout

400
00:26:49,599 --> 00:26:53,440
on Starfield. You're starting to play
Red Fall right now. Turns out that

401
00:26:53,480 --> 00:26:56,319
game is really good. Isn't that
nice? Okay, so we're in a

402
00:26:56,319 --> 00:26:59,680
good place, right, Okay,
Well, now here is our E three

403
00:26:59,720 --> 00:27:03,960
twenty twenty twenty two that looks forward
to massive games coming out in twenty twenty

404
00:27:04,000 --> 00:27:07,160
three, and it's sort of NonStop. They're going to be in a really

405
00:27:07,160 --> 00:27:10,759
good place to say, hey,
game pass is still the best deal.

406
00:27:11,559 --> 00:27:14,359
I guess one last thing, and
then we'll get to the questions. I

407
00:27:14,359 --> 00:27:15,960
think it's the place where people are
like, well, the price is going

408
00:27:17,039 --> 00:27:19,400
to go up by then they're gonna
charge its more. There's no way they're

409
00:27:19,400 --> 00:27:22,960
not going to charge its more.
And listen, the price on game Pass

410
00:27:22,079 --> 00:27:25,880
is one day going to go up. Everything goes up in price eventually,

411
00:27:25,960 --> 00:27:30,160
right, but they are still in
heavy user acquisition mode, and I don't

412
00:27:30,200 --> 00:27:37,079
see that changing by twenty twenty three. And while and use your acquisition mode,

413
00:27:37,279 --> 00:27:38,799
that means, you know, you
set the price at a point where,

414
00:27:38,839 --> 00:27:41,799
even if it's not making as much
money as you need it to make,

415
00:27:42,319 --> 00:27:45,480
that's not the point. You need
to charge to the price that users

416
00:27:45,480 --> 00:27:48,599
find attractive and are willing to pay. And once you have them in there

417
00:27:48,880 --> 00:27:52,279
and they are like hooked on the
games, maybe you can raise the price

418
00:27:52,319 --> 00:27:53,680
at that point. But it's just
it's not going to go up anytime in

419
00:27:53,720 --> 00:27:56,480
the next twelve months that that would
be wild if it did that. I

420
00:27:56,720 --> 00:28:03,759
don't know what's going on, but
see, Okay, how's everybody doing.

421
00:28:03,880 --> 00:28:08,400
Let's get to some questions. I'm
gonna I'm gonna scroll down here to the

422
00:28:08,440 --> 00:28:11,440
bottom. I saw a bunch in
here, but I'm gonna start with this

423
00:28:11,640 --> 00:28:17,680
very first one that I saw before
we even started started doing the recording.

424
00:28:18,319 --> 00:28:23,319
This one's from Silene Kawar with switch
internal storage. Why is Nintendo still dealing

425
00:28:23,319 --> 00:28:26,880
with double digit numbers compared to the
Series A S, which is fifty dollars

426
00:28:26,920 --> 00:28:33,119
cheaper yet has a five hundred gigab
by SD. Why can't Nintendo do something

427
00:28:33,319 --> 00:28:38,200
similar and eliminate the need for SD
card expansion. Let listen, I think

428
00:28:38,279 --> 00:28:45,119
the big thing here is that they
don't They just want to save money,

429
00:28:45,200 --> 00:28:48,160
and they want to save money wherever
they can. You know, a five

430
00:28:48,240 --> 00:28:56,799
hundred gigabyte SSD still pretty expensive.
The switch uses e MMC flash memory,

431
00:28:56,839 --> 00:29:03,400
which is like a slower version of
SSD, and it's not very good and

432
00:29:03,480 --> 00:29:07,359
it probably doesn't cost very much at
all, and they're going to double that

433
00:29:07,119 --> 00:29:11,039
and it's just a marketing point at
this point, Like it's just oh,

434
00:29:11,119 --> 00:29:15,480
it has more memory. Like you're
sitting at the store, You're like trying

435
00:29:15,519 --> 00:29:17,680
to decide if you're gonna spend fifty
dollars more, and it's like, oh,

436
00:29:17,720 --> 00:29:19,119
it's only fifty dollars more, and
I get more storage, I get

437
00:29:19,160 --> 00:29:22,200
a bigger screen. And it's that
it's the medium popcorn thing I think we

438
00:29:22,240 --> 00:29:26,599
talked about last week, where you
don't look at three hundred fifty dollars price.

439
00:29:26,759 --> 00:29:27,960
You just look at it's only fifty
dollars more, and I get this

440
00:29:29,000 --> 00:29:37,160
and this and this, and Nintendo
just doesn't feel the need to be the

441
00:29:37,160 --> 00:29:41,960
ones fronting that cost. I mean, first of all, they would have

442
00:29:41,039 --> 00:29:44,480
to sort of reorganize. I think
they'd have to do a lot on the

443
00:29:44,559 --> 00:29:47,000
development side and a lot on the
back end side to make sure that a

444
00:29:47,160 --> 00:29:49,079
switch was like taking advantage of an
SSD. So it's not like they were

445
00:29:49,079 --> 00:29:52,680
going to put an SSD in this
one. I think there's a chance an

446
00:29:52,680 --> 00:29:56,920
SSD ends up in the switch pro
I guess that's more wishful thinking than anything

447
00:29:56,960 --> 00:30:02,240
else. That's wishful thinking. But
you know, if if if they do

448
00:30:02,279 --> 00:30:04,279
something like that, they have to
change the way the games like load into

449
00:30:04,319 --> 00:30:07,359
memory to take advantage of the SSD
to a certain extent. It obviously it

450
00:30:07,359 --> 00:30:11,599
would be fast, it would just
be faster because it's SSD, but it

451
00:30:11,640 --> 00:30:14,640
would they to really get the full
advantage of it, they'd have to change

452
00:30:14,720 --> 00:30:18,640
some things in the back end.
I think. So they were always going

453
00:30:18,680 --> 00:30:21,359
to kind of stick with this slower
memory and at that point it's like,

454
00:30:21,440 --> 00:30:23,680
you know, we'll make it a
little bit bigger. But it's why not

455
00:30:23,720 --> 00:30:26,720
just let people pay for these SD
cards people have already, they're already used

456
00:30:26,720 --> 00:30:30,720
to that, they're already doing it, and uh, it's not gonna like

457
00:30:30,200 --> 00:30:33,440
look bad compared to the other models, which is the comparison they're worried about.

458
00:30:33,640 --> 00:30:37,519
They understand that people can compare it
to the Xbox, but Nintendo could

459
00:30:37,519 --> 00:30:41,640
be like, okay, then go
buy an Xbox and and most people aren't

460
00:30:41,720 --> 00:30:42,880
going to do that. If they're
considering a switch, if they want to

461
00:30:42,880 --> 00:30:45,599
switch, they want Nintendo games.
They're going to pay the money for it.

462
00:30:47,079 --> 00:30:48,880
It's it's crappy. I mean,
I get I get that, But

463
00:30:51,200 --> 00:30:52,839
Nintendo can get away with it.
That's the kind of that's the story of

464
00:30:52,880 --> 00:30:56,799
the switch. Oh lad is Nintendo
can get away with it. So it's

465
00:30:56,839 --> 00:31:03,759
going to do it. Uh And
I feel like we can all make the

466
00:31:03,799 --> 00:31:07,160
decision not to support that. But
the reality is the reason that it gets

467
00:31:07,160 --> 00:31:10,720
away with it and why it's gonna
do it is because most of us are

468
00:31:10,839 --> 00:31:15,599
going to in the end decide I'm
still gonna I'm still gonna buy Natindo games.

469
00:31:15,880 --> 00:31:17,839
I'm still gonna maybe upgrade, if
not to this one, to the

470
00:31:17,920 --> 00:31:23,720
next system. Yeah, so they
will get away with it. From Zoltal

471
00:31:25,000 --> 00:31:29,240
or Zolatl. Any news on what
the new, what the internal effect at

472
00:31:29,240 --> 00:31:32,880
Respawn was following the Apex hack this
week, as well as if it created

473
00:31:32,880 --> 00:31:36,599
any any discussion regarding Titan faull one. I can't imagine any of it was

474
00:31:36,720 --> 00:31:41,680
very positive. Internally, it wasn't. When I talked to some people kind

475
00:31:41,680 --> 00:31:45,440
of familiar with what's going on,
respawn and the like, we already know

476
00:31:45,519 --> 00:31:48,920
about all this stuff. We are
fully aware of the issues. All this

477
00:31:48,000 --> 00:31:52,480
is doing is making us have to
work on July fourth. Uh, it's

478
00:31:52,519 --> 00:31:56,920
just making us angry. It makes
us less likely to want to help you.

479
00:31:56,160 --> 00:32:00,240
It takes resources away from stuff like
that because we have to spend more

480
00:32:00,279 --> 00:32:04,079
time on this. And then when
we look at like budgets, because like

481
00:32:04,119 --> 00:32:07,640
you know, people are working overtime
and stuff like that, it just makes

482
00:32:07,680 --> 00:32:12,400
them less likely to want to address
those issues because they take it personally.

483
00:32:12,759 --> 00:32:15,640
It wasn't good. Everyone everyone at
respond was feeling pretty rough about that,

484
00:32:15,720 --> 00:32:20,720
and they're like, you know,
are these supposed to be fans that are

485
00:32:20,720 --> 00:32:22,599
doing this to us? So,
yeah, and I see you put hack.

486
00:32:22,680 --> 00:32:25,079
It wasn't really hack, but like
a DdO US attack, right,

487
00:32:25,960 --> 00:32:32,880
It was the kind of the big
issue there. Yeah, from zugs Wang,

488
00:32:32,880 --> 00:32:35,960
how do you ask a question on
iPhone? I think they ask a

489
00:32:36,039 --> 00:32:37,359
question? Button should still be at
the top of the page. If not,

490
00:32:37,400 --> 00:32:43,720
go like get download Chrome go to
giant bomb dot com las chat and

491
00:32:43,799 --> 00:32:50,359
hit the button that says show desktop
version. That'll help you from fatal Man.

492
00:32:50,480 --> 00:32:54,920
Lots of lots of constanants in names
today, mister Snacks. You ever

493
00:32:54,960 --> 00:33:00,319
hear anything about new about Last of
Us two multiplayers? So I haven't heard

494
00:33:00,400 --> 00:33:05,240
anything specific, but I think if
we all look at this logically right,

495
00:33:05,680 --> 00:33:07,559
we could probably put two and two
together. With what's gonna happen here.

496
00:33:09,000 --> 00:33:14,319
Last of Us two Multiplayer is probably
going to come at the same time as

497
00:33:14,440 --> 00:33:19,000
Last of Us two Director's Cut,
which will somehow they'll find a way to

498
00:33:19,079 --> 00:33:22,039
make sure they get seventy dollars out
of you to get. Now. Last

499
00:33:22,079 --> 00:33:28,680
of Us two Multiplayer will probably be
free, but it will be packaged alongside

500
00:33:28,720 --> 00:33:31,240
I think a director's cut. This
is guessing, but I mean I'm not

501
00:33:31,279 --> 00:33:35,480
the only one who's guessed this,
right, You package it alongside that.

502
00:33:35,559 --> 00:33:37,240
Some of them people are at the
store like, oh, well, if

503
00:33:37,240 --> 00:33:38,720
I buy the Drektor's Cut, I
get all this stuff, this bonus stuff

504
00:33:38,720 --> 00:33:42,200
for the multiplayer version, and I
get all the upgrades, and I want

505
00:33:42,200 --> 00:33:45,160
to play that game again on my
PS five. There's there's stuff coming out,

506
00:33:45,200 --> 00:33:46,839
but there's not a ton of stuff
coming out. I just finished Ghost

507
00:33:46,839 --> 00:33:51,039
as Himan director's cut. I'm just
gonna buy this version as well. It

508
00:33:51,160 --> 00:33:54,559
maybe maybe you upgrade or maybe you
buy it out right, but they're gonna

509
00:33:54,599 --> 00:33:58,599
try to make it part of that
package so that they can have the so

510
00:33:58,640 --> 00:34:00,319
the value seems right for when people
want to go or when people have to

511
00:34:00,319 --> 00:34:07,199
decide whether or not they're gonna go
spend money again. Uh Don asked,

512
00:34:07,239 --> 00:34:10,880
what the hecking heck excuse me,
it's going on with Vampire mass Grade boadlines

513
00:34:10,880 --> 00:34:15,239
too. Have you heard of any
of a publisher dropping a studio that late

514
00:34:15,280 --> 00:34:19,960
into development? What happened. I'm
not super familiar with what happened with this

515
00:34:20,000 --> 00:34:24,800
one. I do not know.
Looking at it from the outside, it

516
00:34:25,039 --> 00:34:30,480
just seems like a deal fell apart. You know, developers don't meet like

517
00:34:30,519 --> 00:34:34,440
the developers the publishers developers when they
have a deal. And this is true

518
00:34:34,440 --> 00:34:37,960
for internal publishers. This is true
for like we were talking about that Contraband

519
00:34:37,000 --> 00:34:42,800
earlier, the Contraband game earlier,
which Avalanche is developing. Avalanche has missed

520
00:34:42,800 --> 00:34:45,760
a lot of It's like the publisher
set goal lines, like you know,

521
00:34:45,800 --> 00:34:51,440
milestones along development there. That happens
all the time. It's so normal for

522
00:34:51,480 --> 00:34:53,480
that stuff to happen. So my
guests would be this is not like a

523
00:34:53,519 --> 00:35:00,159
normal case of the studio not quite
meeting. It's it's milestones. I think

524
00:35:00,159 --> 00:35:02,480
that it's got to be something more
intense than that, like it's just something

525
00:35:02,519 --> 00:35:08,480
completely fell apart. But that's just
speculation. Uh, you know, te

526
00:35:08,639 --> 00:35:13,159
do I'm gonna here's what I'm gonna
do. I said last time, I'm

527
00:35:13,199 --> 00:35:15,079
like, oh, that's that's like
a bunch of times like, oh,

528
00:35:15,079 --> 00:35:19,159
I'll look into that. And I
did not keep a list of the things

529
00:35:19,199 --> 00:35:22,239
I was going to look into,
so I forgot. So here's what we're

530
00:35:22,280 --> 00:35:28,400
gonna do. We're gonna start the
the grub Snacks follow up list on keep

531
00:35:28,440 --> 00:35:31,639
dot Google dot com. I'm gonna
set up check checkboxes, yes, show

532
00:35:31,639 --> 00:35:40,239
those checkboxes. Okay, so I'm
adding look into vampire bloodlines too. Let's

533
00:35:40,280 --> 00:35:45,360
go around all right, I'll see
what I can find out from Kane High

534
00:35:45,400 --> 00:35:49,920
Wind zero nine. Any idea what's
going on with Bayonetta three. I think

535
00:35:50,239 --> 00:35:55,840
that Platinum is just very busy and
has a little bit more leeway on bayonet

536
00:35:55,960 --> 00:36:00,360
A three than it has on some
of its other projects, which is weird.

537
00:36:00,440 --> 00:36:04,280
You think because Bayonet of three they're
we're working with Nintendo, you would

538
00:36:04,320 --> 00:36:07,719
imagine Nintendo would be a pretty tough
taskmaster and say, hey, no,

539
00:36:07,840 --> 00:36:08,480
you got it, and you have
to get this done for us. We're

540
00:36:08,519 --> 00:36:14,519
a Nintendo. But this is hearsay. This is something I've I've heard,

541
00:36:14,840 --> 00:36:19,800
and it's that the way the deal
structured is Platinum does have more leeway with

542
00:36:20,079 --> 00:36:23,079
Bayonet of three and can kind of
deliver it on its own timeline. And

543
00:36:24,199 --> 00:36:30,000
Platinum is very interested in establishing itself
as an independent studio that self publishes its

544
00:36:30,039 --> 00:36:35,280
games and is able to sort of
take care of itself and not have to

545
00:36:35,320 --> 00:36:38,559
rely on the goodwill of someone like
Nintendo. And so I think it's like

546
00:36:39,039 --> 00:36:45,639
very busy trying to set up that
reality for itself, and it's taking that

547
00:36:45,719 --> 00:36:47,440
leeway that it has, it's that
slack that it might have with Bando three,

548
00:36:47,519 --> 00:36:52,920
it's using that up. Does that
mean it's still years off? I

549
00:36:52,000 --> 00:36:57,079
honestly have no idea. I will
continue to expect to see at every Nintendo

550
00:36:57,119 --> 00:36:59,880
Direct going forward into the future.
That's where I'm at with that. Like

551
00:37:00,199 --> 00:37:02,000
I was surprised it wasn't any three, I guess I wasn't. I was

552
00:37:02,039 --> 00:37:05,559
a little surprised it wasn't any three, But also it was like, oh,

553
00:37:05,599 --> 00:37:12,000
of course not excuse me, all
right, let's let's get some other

554
00:37:12,039 --> 00:37:16,440
questions. Do you ever think there
will be a Chrono Trigger remake, maybe

555
00:37:16,480 --> 00:37:20,880
similar to the recent three D remakes
of the Man of Games. I think

556
00:37:20,880 --> 00:37:22,480
that there's a chance. I almost
wish that they would do it like the

557
00:37:23,239 --> 00:37:27,000
I wish they would give it the
two D three D treatment, what is

558
00:37:27,039 --> 00:37:30,840
it, the HD two D whatever
they call it. I think that could

559
00:37:30,840 --> 00:37:32,559
be really cool for Chrono Trigger.
But maybe they might go a little bit

560
00:37:32,559 --> 00:37:35,320
bigger than that, do it like
the Man of Games. I don't.

561
00:37:35,400 --> 00:37:37,679
I don't think anything else is gonna
get the Final Fantasy seven remake treatment.

562
00:37:37,760 --> 00:37:42,360
That was a special case. I
guess we'll see years from now, maybe

563
00:37:42,440 --> 00:37:45,320
there will be some Maybe Final Fantasy
six is the other one that might get

564
00:37:45,360 --> 00:37:47,039
that some day. But even that, right, you don't. Who knows.

565
00:37:49,679 --> 00:37:53,159
I think Chrono Trigger gets some sort
of remake at some point, yes,

566
00:37:54,119 --> 00:37:59,400
uh, but you know, I
have no idea what the timeline looks

567
00:37:59,440 --> 00:38:04,920
like. They're but it just it's
it's a huge franchise that could come back,

568
00:38:04,960 --> 00:38:07,039
and if it comes back to me, there's like this, I think

569
00:38:07,079 --> 00:38:12,280
the Mother franchise now, it's like
Nintendo we're to fully do If they released

570
00:38:12,400 --> 00:38:15,679
Mother three with the English version and
then they said, now we're going to

571
00:38:15,760 --> 00:38:19,280
do Mother four. I think that
game would be huge for Nintendo. I

572
00:38:19,320 --> 00:38:22,719
really do. And I think a
new Chrono trigger would be massive for Square

573
00:38:22,760 --> 00:38:25,320
Enix. And they're gonna get to
that point eventually where they recognize that and

574
00:38:25,360 --> 00:38:29,159
they want to take advantage of it, but they're just not there yet.

575
00:38:31,880 --> 00:38:36,800
Thoughts about the slow stream of BioWare
departures and how it will affect the New

576
00:38:36,880 --> 00:38:39,880
Dragon Age. So I'm on record
about this saying that I think that while

577
00:38:40,119 --> 00:38:45,440
there have been some important key people
leaving BioWare, I think the people who

578
00:38:45,440 --> 00:38:50,199
have stepped in to take over that
studio in many cases are the people that

579
00:38:50,599 --> 00:38:52,599
you maybe want taking over that studio. It's a lot of people who are

580
00:38:52,719 --> 00:38:57,440
very good at putting out fires,
the people that kind of rescued the Older

581
00:38:57,440 --> 00:39:00,880
Republic, people that were the process
of trying to rescue Anthem. These are

582
00:39:00,880 --> 00:39:05,360
people who really care and are very
good at making games and very good at

583
00:39:05,440 --> 00:39:10,480
like fixing problems and recognize what causes
problems and maybe being might be able to

584
00:39:10,480 --> 00:39:15,480
be able to prevent them from happening
in the future. So these games come

585
00:39:15,480 --> 00:39:21,360
out and are in a good state
right from launch. That's my take based

586
00:39:21,360 --> 00:39:23,480
on like looking at the studio and
understanding a little bit about who's in charge

587
00:39:23,519 --> 00:39:28,679
and why these decisions are being made. You know, But does that mean

588
00:39:28,800 --> 00:39:31,320
do they have the creative chops that
made Dragged Age the thing you love in

589
00:39:31,320 --> 00:39:35,559
the first place. I don't know
about that. I'm just like, when

590
00:39:35,559 --> 00:39:37,880
I look at the leadership in charge
of Byoware right now, I'm like,

591
00:39:37,880 --> 00:39:39,360
oh, I actually admire many of
these people. They do the kind of

592
00:39:39,400 --> 00:39:44,880
thing that I respect, which is
they solve problem. They ran toward it

593
00:39:44,960 --> 00:39:47,199
and fixed it, and I think
that they should get credit for that and

594
00:39:47,320 --> 00:39:50,719
they should get rewarded for that.
And it seems like that's what happened what's

595
00:39:50,719 --> 00:39:52,639
happening at by Aware right now.
But all of it's going to depend on

596
00:39:52,639 --> 00:39:57,400
the end product and who knows how
that gets messed up because of EA who

597
00:39:57,440 --> 00:40:01,760
knows? All right, how are
we doing? Wow? Forty minutes in

598
00:40:01,800 --> 00:40:05,480
already, I feel like I just
started answering questions. That first section took

599
00:40:05,519 --> 00:40:09,920
way longer than I was expecting,
but that's how it goes sometimes, you

600
00:40:09,960 --> 00:40:14,079
know, I want to make sure
that people are still pure and tuned in.

601
00:40:14,239 --> 00:40:16,639
I'm going if you just sent a
question, this means like thirty seconds

602
00:40:16,639 --> 00:40:20,880
ago, because there's a delay,
I'm gonna hit the clear button and I

603
00:40:20,880 --> 00:40:24,119
want you to send in your question
again. Okay, like Leonader just did.

604
00:40:24,880 --> 00:40:28,400
I don't think they sent it in
again. They obviously just got this,

605
00:40:28,599 --> 00:40:30,440
but I was just wanna make sure
that we're kind of up to date.

606
00:40:30,519 --> 00:40:31,880
So send in your question again if
I didn't answer it, which I

607
00:40:31,880 --> 00:40:36,360
almost certainly didn't because there was like
dozens of them and I answered like three,

608
00:40:36,960 --> 00:40:39,880
all right from Leonader, similar to
the buyowere question. Any thoughts on

609
00:40:39,920 --> 00:40:44,440
how the departures at Blizzard will affect
the major franchise to like Warcraft and Diablo,

610
00:40:44,840 --> 00:40:51,320
etc. I'm division Blizzard is a
different beast. I think I made

611
00:40:51,320 --> 00:40:54,440
a joke on Twitter a little bit
ago saying, well, at least Bobby

612
00:40:54,480 --> 00:41:00,039
Cottock is still there. That's like
Bobby Contocks ever made a video game,

613
00:41:01,440 --> 00:41:04,880
at least as far as I'm maybe
something. Maybe you grew up coding or

614
00:41:04,920 --> 00:41:07,440
something. I don't know, but
he hasn't made any of the video games

615
00:41:07,480 --> 00:41:12,159
that matter to Activision Blizzard right now. But he's still there. And yet

616
00:41:12,239 --> 00:41:16,400
all these key people who made many
of the game game like Overwatched and Diablo

617
00:41:16,480 --> 00:41:22,880
and all these people they've they've left. To me, that stuff is it's

618
00:41:22,920 --> 00:41:25,159
a lot harder to replace. It's
not like there is a lot of talent

619
00:41:25,239 --> 00:41:30,519
out there to go and and and
soak up a lot of these companies so

620
00:41:30,599 --> 00:41:32,119
or a lot of these people that
made these games, and a lot of

621
00:41:32,119 --> 00:41:36,719
people that could come in and act
as like a senior producer or a senior

622
00:41:36,840 --> 00:41:40,480
like a senior coder, senior programmer, senior artists, all these senior roles.

623
00:41:40,719 --> 00:41:44,760
They are just making their own studios
because they would rather be in charge

624
00:41:44,760 --> 00:41:47,800
of their own business than work at
one of these major publishers, especially Activision

625
00:41:47,800 --> 00:41:52,800
Blizzard right now. And you know, I think we're seeing that's what happened

626
00:41:52,840 --> 00:41:55,000
with all of the talent at Activision
Blizzard. They all left to go start

627
00:41:55,000 --> 00:42:00,639
their own thing. And uh and
yeah, and see, your talent it's

628
00:42:00,679 --> 00:42:06,559
just so hard to come by.
So I think the difference is it's like

629
00:42:06,639 --> 00:42:15,199
at EA with BioWare. BioWare had
like was like basically they were working on

630
00:42:15,239 --> 00:42:19,239
the next generation of talent and they're
putting them in charge now. At least

631
00:42:19,239 --> 00:42:22,719
that's what it seems like from the
outside, and Blizzard doesn't necessarily have that.

632
00:42:22,760 --> 00:42:25,239
They had a lot of people in
charge of in positions for a very

633
00:42:25,239 --> 00:42:30,000
long time now. I think with
Overwatch maybe might be an exception Overwatch.

634
00:42:30,039 --> 00:42:34,519
The guy that's in charge of Overwatch
now was he has been a Blizzard for

635
00:42:34,559 --> 00:42:37,679
a very long time, so maybe
this is the next generation of happening.

636
00:42:37,679 --> 00:42:42,320
But I just feel like the culture
hasn't changed, and the business models haven't

637
00:42:42,400 --> 00:42:45,760
changed, and the demands haven't changed, and Bobby Cottock hasn't changed. So

638
00:42:46,760 --> 00:42:51,239
if like do we expect I don't
expect this talent to stay around for much

639
00:42:51,280 --> 00:42:53,840
longer either. I mean, maybe
they ship one game and maybe it's good,

640
00:42:53,960 --> 00:42:57,679
but then they probably would leave pretty
soon after that it too. I

641
00:42:57,679 --> 00:43:00,519
mean, I'm trying to see into
the future less faith in what's happened at

642
00:43:00,639 --> 00:43:07,840
that Blizzard. Personally, I guess
I think that a game like Overwatched two

643
00:43:08,239 --> 00:43:14,800
and many of the existing projects they
all probably be okay. The bigger problem

644
00:43:14,920 --> 00:43:20,599
for Blizzard is trying new stuff.
I think I think that the you're putting

645
00:43:20,639 --> 00:43:23,840
this next generation of talent on these
things, and you know, but you

646
00:43:23,880 --> 00:43:27,679
also still expect Blizzard to be able
to like do new stuff like they've done

647
00:43:27,679 --> 00:43:30,400
some news they came up with overwatching. It was like this really big deal

648
00:43:30,159 --> 00:43:32,840
and it was like it was more
polished than any other shooter at the time.

649
00:43:34,239 --> 00:43:37,880
Could they do that again? I
feel less Again, I am less

650
00:43:37,880 --> 00:43:40,559
confident than they'll be able to pull
that off because just because of the talent

651
00:43:40,599 --> 00:43:47,079
that has left. All Right,
thank you everybody for sending in your questions.

652
00:43:47,920 --> 00:43:55,159
Let's see from Axelmanana, has there
been anything about Ubisoft using the South

653
00:43:55,239 --> 00:44:00,519
Park ip for a fractured but whole
sequel or has has that series hit a

654
00:44:00,559 --> 00:44:01,760
dead end? I think a series
has hit a dead end. I think

655
00:44:01,800 --> 00:44:07,079
that those two games did pretty well. I think that one of the big

656
00:44:07,079 --> 00:44:12,199
part, one of the big problems
is that the creators of South Park,

657
00:44:12,480 --> 00:44:15,119
Matt and Trey, who can't remember
their last names, Matt Stone and Trey

658
00:44:15,119 --> 00:44:21,239
Parker, they had a lot of
involvement with those games, and they're used

659
00:44:21,320 --> 00:44:23,559
to making a show in six days. If you've ever seen that documentary six

660
00:44:23,639 --> 00:44:27,400
days to air. They make a
show, they come up, they come

661
00:44:27,440 --> 00:44:30,000
in on Monday or whatever whatever it
is, and they sit around for a

662
00:44:30,000 --> 00:44:32,679
long time and come up with an
idea and then they animate that show in

663
00:44:34,039 --> 00:44:37,239
a day two days or something like
that. And while they're doing voiceover at

664
00:44:37,239 --> 00:44:42,480
the same time. They're used to
that workflow. A game is very different

665
00:44:42,519 --> 00:44:45,920
than that. A game takes years, and it takes it also seems like

666
00:44:45,920 --> 00:44:49,559
it was taking a lot of out
of Matt and Trey when they talked about

667
00:44:49,559 --> 00:44:52,159
working on those games. And I
don't think they would be like, oh,

668
00:44:52,199 --> 00:44:55,400
we want to just let ubi stuff
go and do it without us or

669
00:44:55,440 --> 00:44:59,519
do it with us like kind of
like maybe just emailing ends some ideas.

670
00:45:00,519 --> 00:45:04,920
And so I think that's a big
one of the big hurdles here. And

671
00:45:04,239 --> 00:45:07,320
uh and yeah, so I think
it would be unlikely that we're gonna get

672
00:45:07,320 --> 00:45:13,400
another one, but maybe I'm wrong. Fox dies zero zero eight nine says

673
00:45:13,400 --> 00:45:16,440
any more Studio buys. So yeah, So nothing's changed in terms of like

674
00:45:17,360 --> 00:45:21,280
the you know, I talked about
this on the BombCast when I was on

675
00:45:21,679 --> 00:45:25,960
two weeks ago. Nothing's changed in
terms of the environment that makes people makes

676
00:45:27,000 --> 00:45:30,119
these companies want to acquire studios,
and nothing's changed on the developer side of

677
00:45:30,280 --> 00:45:35,159
wanting to be acquired Because you start
a business. One of the big things

678
00:45:35,159 --> 00:45:37,239
that you wally think about when you
start a business is maybe another business will

679
00:45:37,280 --> 00:45:43,039
come among and buy me. And
that's true for most development studios. You

680
00:45:43,079 --> 00:45:45,679
know, this is a chance for
the people that started those studios to retire

681
00:45:45,000 --> 00:45:47,920
because studios are worth more now than
they've ever been. This again sometime,

682
00:45:47,920 --> 00:45:51,440
I'm gonna repeat a lot. I
think we're gonna probably talk about this every

683
00:45:51,440 --> 00:45:53,719
week for a quite some time.
But studios are worth a lot right now

684
00:45:53,760 --> 00:45:58,840
because the pandemic and increasing sales and
a bunch of other reasons, and a

685
00:45:58,840 --> 00:46:00,280
lot of competition. I think we
saw that. I don't know if we

686
00:46:00,320 --> 00:46:06,239
talked about that with was it Nixy's
or the other company or the other with

687
00:46:06,639 --> 00:46:09,280
the returnal studio house Mark. I
think it was house Mark saying, hey,

688
00:46:09,880 --> 00:46:14,960
we went with Sony, but we
had interest from China and from America

689
00:46:15,119 --> 00:46:17,840
and from all these these companies all
over the world. These companies are getting

690
00:46:17,880 --> 00:46:21,559
bit up right now as well.
So these companies are worth a lot,

691
00:46:22,079 --> 00:46:24,480
and people that and companies that have
money in the bank. They want to

692
00:46:24,480 --> 00:46:28,079
spend it. They want to spend
it because it's gonna be worth less because

693
00:46:28,119 --> 00:46:30,679
of inflation, or at least they
think it's gonna be worth worth less because

694
00:46:30,679 --> 00:46:34,039
of inflation and a bunch of other
reasons, and they don't have a good

695
00:46:34,079 --> 00:46:38,119
place to put the money to actually
good good interest rates. So studios.

696
00:46:38,599 --> 00:46:44,360
There's a lot of studios out there
that are probably for sale, and there's

697
00:46:44,400 --> 00:46:46,880
a lot of interest in buying those
studios, So expect more studio buys.

698
00:46:46,920 --> 00:46:51,920
Absolutely. As for any specifics,
I still think that most of what we

699
00:46:52,000 --> 00:47:00,119
heard before E three probably isn't going
to turn into anything real. But I

700
00:47:00,119 --> 00:47:04,760
don't know. I bet those conversations, conversations are still happening across the board.

701
00:47:05,159 --> 00:47:07,039
I wonder if one of the reasons
we haven't heard about nether Realm's game

702
00:47:07,079 --> 00:47:12,840
is because nether Realm is like up
for discussion and at least situations, I

703
00:47:12,880 --> 00:47:15,119
guess, I don't know. Would
that helped raise I guess that could help

704
00:47:15,199 --> 00:47:19,239
increase their price, though, so
why would they hold it back? But

705
00:47:19,280 --> 00:47:21,599
maybe they're not the ones that they
don't own themselves, right, So maybe

706
00:47:21,599 --> 00:47:24,000
that's the difference there. And then
maybe someone thinks it's better for negotiations that

707
00:47:24,039 --> 00:47:28,760
they hold it back. I don't
know, you know, I don't have

708
00:47:28,800 --> 00:47:31,280
good insight into all of this stuff, but I know there was a lot

709
00:47:31,320 --> 00:47:35,920
of talk about a lot of Microsoft
acquisitions before E three. All that stuff

710
00:47:35,960 --> 00:47:39,280
is evaporated, and I think it's
because most of that stuff is was just

711
00:47:39,360 --> 00:47:43,800
sort of smoke and there actually wasn't
a fire in many of those cases.

712
00:47:46,000 --> 00:47:53,360
From sign or Slaine macawsome video games
or video games. So if you if

713
00:47:53,360 --> 00:47:58,320
you're listening to this on the podcast
audio, he suppells video games one word

714
00:47:58,480 --> 00:48:01,639
or video games two word. I
know that this is somebat of somewhat of

715
00:48:01,679 --> 00:48:07,039
a holy war among people. I
we spell at video games two words at

716
00:48:07,079 --> 00:48:10,760
games beat. That's our style.
But if someone were to write video games

717
00:48:10,800 --> 00:48:14,760
one or one word, I would
be like whatever, I don't I don't

718
00:48:14,800 --> 00:48:19,760
care. Maybe that makes me a
bad editor, but oh well, I

719
00:48:19,840 --> 00:48:23,400
think it's you know, now,
after writing video games two words for so

720
00:48:23,440 --> 00:48:25,559
long, I do think it's kind
of ugly to look at the one word

721
00:48:25,639 --> 00:48:29,079
version. But I do remember at
a time in my life where I was

722
00:48:29,119 --> 00:48:30,400
like, no, one word that
that almost makes more sense. It's like

723
00:48:30,519 --> 00:48:35,199
video games TM like we should just
embrace it. I don't know what I

724
00:48:35,239 --> 00:48:38,760
was thinking, but yeah, two
words. Thank you for the questions.

725
00:48:38,800 --> 00:48:46,039
Slain all right, Dan cmcuh is
it actually acquisition season? Yes? It

726
00:48:46,119 --> 00:48:51,719
still is, like it still is. Uh. I do think Microsoft will

727
00:48:51,760 --> 00:48:55,239
probably make an acquisition or two before
too long, and I think, you

728
00:48:55,280 --> 00:48:59,719
know, Sony will probably has maybe
lit a little bit more of that fire

729
00:48:59,760 --> 00:49:04,840
under. But because Sony's made some
acquisitions and all of the stuff we talked

730
00:49:04,840 --> 00:49:07,880
about before, the biggest thing here
is content, right, Oh, content

731
00:49:07,000 --> 00:49:10,480
is king that that old saying that
I don't I don't like saying it for

732
00:49:10,480 --> 00:49:15,280
some reason, but I mean the
reality is that's still the biggest driving factor

733
00:49:15,360 --> 00:49:19,840
here. You don't want to get
into a situation like I mean, we

734
00:49:19,840 --> 00:49:22,519
could see it happening with this generation. Look at the beginning of this generation,

735
00:49:22,440 --> 00:49:25,559
everyone's talk about how Microsoft doesn't have
any first party games for a very

736
00:49:25,599 --> 00:49:30,360
long time. If Microsoft would have
bought but thats the before Sony made the

737
00:49:30,400 --> 00:49:36,840
deal to get Death Loop and Ghost
by Tokyo exclusive this year. This would

738
00:49:36,880 --> 00:49:39,599
be completely flipped, this narrative,
because we'd be talking about the next two

739
00:49:39,639 --> 00:49:44,639
big games coming from anybody from a
first party publisher are both coming from Microsoft

740
00:49:44,719 --> 00:49:50,079
exclusively to the Xbox, but Sony
made those deals to get that stuff exclusive,

741
00:49:50,440 --> 00:49:53,760
and both of these companies recognize the
value of exclusives, and so Sony's

742
00:49:53,760 --> 00:49:57,280
gonna keep trying to make those deals, but they're gonna start buying studios if

743
00:49:57,320 --> 00:50:00,480
they have to do ensure that can
happen. Microsoft is going to keep making

744
00:50:00,480 --> 00:50:02,840
those deals, but it's definitely in
a buy studios to ensure that can keep

745
00:50:02,920 --> 00:50:07,719
making that happen. So yeah,
it just it all just kind of fits

746
00:50:07,760 --> 00:50:20,719
where more acquisitions are inevitable, all
right? From Aldozen Aldolphson. Do you

747
00:50:20,760 --> 00:50:24,840
think Bloomberg heard about a DLSS device
from developers but from manufacturing context they heard

748
00:50:24,840 --> 00:50:30,119
about an an OLED skew, which
then led to the confusion as I assume

749
00:50:30,199 --> 00:50:35,079
said devs would have never heard of
an old switch. I think that there's

750
00:50:35,119 --> 00:50:37,960
something to this. I don't know
for sure. The thing is that there's

751
00:50:37,960 --> 00:50:40,639
a million ways that this stuff can
get mixed up. I mean, honestly,

752
00:50:40,719 --> 00:50:44,719
the one you lay out there is
pretty convincing, and it's like the

753
00:50:44,760 --> 00:50:50,880
simplest solution to the problem of like
what happened with Bloomberg, But it could

754
00:50:50,920 --> 00:50:52,719
be there, could it could?
I mean, human beings are pretty messy,

755
00:50:52,920 --> 00:50:55,320
and when you're reporting, you're talking
to a lot of human beings,

756
00:50:55,519 --> 00:51:00,480
and that creates a lot of situation
where things can get confusing. I know

757
00:51:00,559 --> 00:51:02,800
that, Like I said on a
podcast a few months ago, now a

758
00:51:02,800 --> 00:51:06,639
few weeks ago, that oh,
yeah, Scarlett next is going to be

759
00:51:06,679 --> 00:51:09,639
on Game Past day one. And
what happened there is I talked to someone

760
00:51:10,039 --> 00:51:15,320
and they said that because they were
they saw a code word and they thought

761
00:51:15,360 --> 00:51:16,800
that code word meant that, and
then when we looked at the code word,

762
00:51:16,960 --> 00:51:20,000
we're like, well, it could
be something else, And it turns

763
00:51:20,000 --> 00:51:23,360
out that that wasn't the case.
It was just a mistake on their side

764
00:51:23,360 --> 00:51:27,679
and then my side for not checking
it. But that's the kind of thing

765
00:51:27,679 --> 00:51:30,360
that can happen where where when you're
talking to people and you're trying to figure

766
00:51:30,360 --> 00:51:34,519
this stuff out and you're trying to
talk about stuff before things are publicly acknowledged,

767
00:51:35,840 --> 00:51:39,639
those human mistakes can can get in
the way. But I do think

768
00:51:40,159 --> 00:51:45,960
to me, the conflation idea is
the simplest one here that Bloomberg definitely heard

769
00:51:45,960 --> 00:51:50,239
about the seven inch oh led screens, and I think They've also heard that

770
00:51:50,360 --> 00:51:53,000
in Video is working on a new
processor and all this stuff board Nintendo with

771
00:51:53,039 --> 00:51:55,719
the LSS and all that stuff.
That stuff, there's so much smoke there,

772
00:51:55,920 --> 00:52:00,000
and it makes a lot of sense. It makes video really would want

773
00:52:00,000 --> 00:52:04,239
that stuff to happen, especially as
super resolution is picking out. I'm TOI

774
00:52:04,280 --> 00:52:07,960
I'm testing super resolution myself right now
from AMD, which is a competing concept

775
00:52:08,840 --> 00:52:14,360
against DLSS. But one of these
is probably going to become a standard.

776
00:52:14,400 --> 00:52:16,440
It's probably gonna be super resolution.
So an video needs to make sure that

777
00:52:16,480 --> 00:52:22,880
it gets u LSS really going before
that happens, because DLSS will be proprietary,

778
00:52:22,039 --> 00:52:24,239
and they need to make sure that
developers still want to support that.

779
00:52:24,320 --> 00:52:28,280
One of the best ways to do
that it's the release of Switch that has

780
00:52:28,360 --> 00:52:30,119
it, so the developers anyone making
a Switch game that's just gonna want to

781
00:52:30,119 --> 00:52:35,760
support the LSS, so they'll have
that on PC. It fits. It

782
00:52:35,840 --> 00:52:39,960
makes sense. But in terms of
like what happened with Bloomberg, I think

783
00:52:40,039 --> 00:52:47,880
yeah, I think they probably just
complated pieces of information that weren't related from

784
00:52:47,960 --> 00:52:52,519
lex Predator. Any word on who
is making the new Quake in Internal or

785
00:52:52,599 --> 00:52:57,119
another studio, and it is it
I've heard a lot of people say I

786
00:52:57,239 --> 00:53:00,960
d recently. It's driving me crazy. It's it like like I like Ego,

787
00:53:01,400 --> 00:53:06,119
super Ego and it Any word on
who is making the new quake,

788
00:53:06,360 --> 00:53:09,639
I don't know. I think that
I know there's been like some recent rumblings

789
00:53:09,639 --> 00:53:13,360
about like a new like a new
quake coming back and stuff like that.

790
00:53:15,119 --> 00:53:16,559
I think that might take a little
bit longer than we were expecting. I'll

791
00:53:16,559 --> 00:53:20,639
have to look into this one.
I kind of didn't pay too close attention

792
00:53:20,639 --> 00:53:22,840
when this stuff was coming out,
But my understanding is like it's gonna be

793
00:53:22,880 --> 00:53:27,760
pretty pretty busy. But I think
if anyone's gonna make quake, I would

794
00:53:27,760 --> 00:53:39,719
stole themagine it would be it internal
let's see from Hurricane Jazz. So I'm

795
00:53:39,719 --> 00:53:44,840
gonna say that any indication the switch
Olette has fixed the joy Coon drift isssue.

796
00:53:44,920 --> 00:53:50,519
Nintendo surely has to know that this
is a big complaint. This kind

797
00:53:50,519 --> 00:53:53,159
of goes back to what we're talking
about with the with the hard drive or

798
00:53:53,199 --> 00:53:58,519
the you know, the storage and
does Nintendo have to do this this one?

799
00:53:58,519 --> 00:54:02,400
You think Nintendo does half to fix
right, and yet yet they're using

800
00:54:02,440 --> 00:54:09,480
the same exact joy Coons. My
understanding. My understanding of what causes drift

801
00:54:09,480 --> 00:54:15,679
at this point is cheap components.
They use cheap analog sticks and analog actuators

802
00:54:15,719 --> 00:54:22,480
and stuff like that. And they
could fix it pretty easily by spending a

803
00:54:22,480 --> 00:54:29,440
few more pennies per joycon to get
the more expensive analog sticks and actuators.

804
00:54:30,199 --> 00:54:32,440
Why they could have done this a
long time ago. I feel like,

805
00:54:32,519 --> 00:54:36,440
so if they haven't done enough to
now and they're not doing it now,

806
00:54:37,760 --> 00:54:40,599
they must just be looking at a
spreadsheet that tells them it's not worth it

807
00:54:42,519 --> 00:54:46,480
that we're not going to sell more
joycons because people are just will probably sell

808
00:54:46,599 --> 00:54:51,440
fewer joycons. It's that's see,
this is where it like, it is

809
00:54:51,440 --> 00:54:54,079
maybe scummy, and it's just like
you can't just look at the numbers at

810
00:54:54,079 --> 00:54:57,559
a certain point. You have to
do what's right for the customer, right.

811
00:55:00,199 --> 00:55:02,519
But I think there's no indication that
Nintendo is going to fix it now.

812
00:55:05,199 --> 00:55:07,400
Yeah, And I hope that's not. I hope that's wrong. I

813
00:55:07,400 --> 00:55:09,880
hope you know, we go and
we look inside there and they're like they're

814
00:55:09,960 --> 00:55:15,480
using much more expensive analog sticks and
actuators that fix the problem and ensure these

815
00:55:15,480 --> 00:55:22,039
things last for years. But yeah, it just doesn't seem like that's the

816
00:55:22,079 --> 00:55:25,159
case. All right, So some
people were asking about this last week,

817
00:55:25,199 --> 00:55:28,719
so I'm glad Gandato brought back up. I'm going to add it to the

818
00:55:28,760 --> 00:55:30,480
list because I didn't mean to look
into it. Any thoughts on the Steam

819
00:55:30,519 --> 00:55:36,199
Pal, especially with Valve allegedly adding
a hardware queue to Steam, So I'm

820
00:55:36,199 --> 00:55:37,719
gonna look more into steam Pal.
But let's I mean the Steam So the

821
00:55:37,719 --> 00:55:45,800
steam poll is the alleged Valve handheld
handheld gaming PC. And I'll say,

822
00:55:45,880 --> 00:55:47,639
you know, we talk a lot
about like the environment for things, like

823
00:55:47,679 --> 00:55:52,920
the environment for acquisitions is ripe,
the environment for a handheld gaming PC is

824
00:55:53,000 --> 00:56:00,960
also very ripe. AMD and Intel
CPUs are getting more power efficient, especially

825
00:56:00,000 --> 00:56:05,840
AMD, but Intel's most recent CPUs
are also pretty power efficient, not nearly

826
00:56:05,840 --> 00:56:08,639
as power efficient as am D.
So if you want to do like a

827
00:56:09,800 --> 00:56:13,360
you know, a Win thirty two, if you want to just do like

828
00:56:13,760 --> 00:56:17,880
you know X eighty six based PC
that you hold in your hand, you're

829
00:56:17,960 --> 00:56:22,079
gonna be off to a very fast
and good start with one of these new

830
00:56:22,079 --> 00:56:27,760
supus, especially a rising one.
And then at the same time and videos

831
00:56:27,800 --> 00:56:31,039
made a lot of bit like huge
leaps in terms of making its mobile GPUs

832
00:56:31,559 --> 00:56:36,119
more power efficient than ever. Things
are just in a good place for that

833
00:56:36,159 --> 00:56:39,159
stuff, and that's why we're seeing
a lot of Chinese companies make these handheld

834
00:56:39,199 --> 00:56:42,400
gaming PCs. Right now, you
could find a few of them, like

835
00:56:42,440 --> 00:56:44,159
not not gonna be able to think
of any of the brands off the top

836
00:56:44,199 --> 00:56:46,280
of my head, except for GPD, which makes like the you know,

837
00:56:46,320 --> 00:56:50,719
the little clamshell ones, and then
there's one they had that like sliding slide

838
00:56:50,719 --> 00:56:52,679
out keyboard. I think I'm gonna
buy one, Actually, I think I'm

839
00:56:52,679 --> 00:56:54,920
gonna get one of those those GPD. I think it's Win three or I

840
00:56:54,920 --> 00:56:58,559
can't remember exactly what the name is. If anyone has one, chat,

841
00:56:58,800 --> 00:57:02,119
feel free to put put the name
in there. But we're going to see

842
00:57:02,159 --> 00:57:07,000
a lot more of these from Chinese
companies, and I think what Valve is

843
00:57:07,039 --> 00:57:12,840
thinking here is the next generation of
the way people are going to play a

844
00:57:12,880 --> 00:57:15,039
lot of Steam games is going to
be on a handhndheld device. And what

845
00:57:15,079 --> 00:57:17,679
we need to do is we need
to get ahead of this in terms of

846
00:57:19,039 --> 00:57:22,199
presenting the Steam experience on handheld and
the best way to do that is to

847
00:57:22,199 --> 00:57:25,559
make our own handheld. We'll just
make our own, and we don't really

848
00:57:25,639 --> 00:57:30,599
care if our if ours becomes the
industry standard, or if someone else undercuts

849
00:57:30,639 --> 00:57:32,639
us and sells a ton. We
just want to make sure that when we

850
00:57:32,719 --> 00:57:38,639
put together our experience of playing a
handheld gaming PC with Steam, that it

851
00:57:38,719 --> 00:57:42,360
feels right, it looks right,
and people want to buy games on Steam

852
00:57:42,400 --> 00:57:45,360
Stell. We don't. What we
don't want is for one of these companies

853
00:57:45,400 --> 00:57:47,920
come in and create their own store
and then undercut us. That's the thing.

854
00:57:47,960 --> 00:57:51,079
We don't want to undercut us.
If it's the hardware, that's one

855
00:57:51,159 --> 00:57:54,159
thing. But if someone it makes
a handheld and the handheld is somehow a

856
00:57:54,239 --> 00:57:59,920
gaming PC that has its own proprietary
store, uh, that's that's right.

857
00:58:00,360 --> 00:58:01,519
And also we just think we could
do it better because we're valved, like

858
00:58:01,719 --> 00:58:04,800
that's honestly, how Foul thinks.
It's like, we could do this better.

859
00:58:05,119 --> 00:58:07,400
Let's just do it ourselves. And
so I think the Steam pal is

860
00:58:07,440 --> 00:58:13,679
about establishing a handheld version of Steam
and making sure that experience is all good

861
00:58:13,679 --> 00:58:16,400
to go, and that even if
you do get even if you do go

862
00:58:16,400 --> 00:58:19,440
to a Chinese company and say,
hey, I'm going to buy one of

863
00:58:19,440 --> 00:58:22,280
these cheap, awesome handhelds that you
guys are making, which many of them

864
00:58:22,280 --> 00:58:24,159
are very good. They're getting very
good at this stuff, especially like the

865
00:58:24,440 --> 00:58:28,519
like the handheld emulator, things like
the Retroid Pocket. I've talked about it

866
00:58:28,519 --> 00:58:30,719
before. They're getting very good at
that stuff in China. So they'll like,

867
00:58:31,519 --> 00:58:34,960
Yeah, even if you get one
of those, like a handheld gaming

868
00:58:35,000 --> 00:58:37,119
PC, you personally are still gonna
the first thing you're gonna want to do

869
00:58:37,239 --> 00:58:40,400
is make sure that Steam is installed, and if it's not, you'll do

870
00:58:40,440 --> 00:58:44,159
it yourself because you don't want to
miss out. You already have all your

871
00:58:44,159 --> 00:58:45,480
Steam games. They just want to
make sure all that stuff just works.

872
00:58:46,239 --> 00:58:49,559
And so yeah, I think that's
what the big focus here is for it

873
00:58:50,039 --> 00:58:52,159
makes a ton of sense. I'll
actually reach out to Valve and see if

874
00:58:52,159 --> 00:58:55,239
I can like talk to them about
any of this stuff. But and then

875
00:58:55,239 --> 00:59:02,199
I'll look into it on the side
as well. All right, how are

876
00:59:02,199 --> 00:59:05,840
we doing? How are we doing
in terms of time? We're about to

877
00:59:05,920 --> 00:59:07,519
hit the hour mark, so now
we're in bonus time, I like to

878
00:59:07,519 --> 00:59:12,239
think, because I want to go
at least an hour. But then we'll

879
00:59:12,239 --> 00:59:14,880
see what We'll definitely answer a few
more questions after that, I'm gonna kind

880
00:59:14,880 --> 00:59:17,679
of start scanning a little bit.
Uh feature Creep. Any chance of Armored

881
00:59:17,719 --> 00:59:21,400
cor coming back? I don't know. I try not to talk about from

882
00:59:21,400 --> 00:59:25,039
too much anymore, so there's a
chance, but both wow Issarry Buck also

883
00:59:25,079 --> 00:59:30,000
asking about Armored Core. That is
the from series, right, I'm sorry,

884
00:59:30,039 --> 00:59:32,599
I'm not exactly up on my Armored
Core, but I don't know.

885
00:59:32,800 --> 00:59:43,840
I'll add it to the list,
probably not. What is the likely reason

886
00:59:43,840 --> 00:59:51,000
that PERSONA five is not on PC? That's from a bron commander and I

887
00:59:51,119 --> 00:59:54,559
think I think the likely reason that
PERSONA five is not on PC is that

888
00:59:55,079 --> 01:00:07,719
Sega is bad at business. That
was bad. They're just not good at

889
01:00:07,719 --> 01:00:09,800
this stuff, I think, honestly, I think we talked about this in

890
01:00:09,840 --> 01:00:15,599
the past, management just not just
making bonehead and mistakes. I mean,

891
01:00:15,079 --> 01:00:21,360
I hope that I'm wrong there.
I hope The reality is that Sagan Antlas

892
01:00:21,480 --> 01:00:23,480
have a really good deal where Sony
paid them a ton of money to keep

893
01:00:23,480 --> 01:00:30,960
the games exclusive to the PlayStation platform
That's probably not it. I think I

894
01:00:30,960 --> 01:00:35,840
think they're exclusive to PlayStation platforms because
Sagan Anatlas don't realize the demand outside of

895
01:00:35,840 --> 01:00:39,400
PlayStation platforms. They were surprised about
how well Persona four Golden did on Steam.

896
01:00:39,440 --> 01:00:45,920
They were shocked. Were you shocked? I wasn't shocked, not even

897
01:00:45,960 --> 01:00:51,920
a little bit. Like the hint
tie games sell super well on Steam,

898
01:00:52,000 --> 01:00:53,719
of course, Persona was gonna sell
well. Not that it's a hintie.

899
01:00:53,760 --> 01:00:55,920
I just mean, like, if
that, if those kinds of games are

900
01:00:55,920 --> 01:01:00,719
find an audience like these big mainstream
games of course are going to find huge

901
01:01:00,719 --> 01:01:02,079
audience. It's sold millions. It
sold better on Steam, I think than

902
01:01:02,119 --> 01:01:05,280
it ever did on Vita, Right, I think that's the case. I

903
01:01:05,320 --> 01:01:08,800
don't know for sure, don't quote
me on that, but yeah, I

904
01:01:08,880 --> 01:01:15,559
just think it comes down to them
making bad making poor choices, and not

905
01:01:15,760 --> 01:01:21,239
having the wherewithal or the bandwidth to
sort of reverse those bad decisions. I

906
01:01:21,280 --> 01:01:23,599
hope I'm actually speaking out of turn. I hope I'm speaking ill of them,

907
01:01:23,639 --> 01:01:28,800
and later I would be corrected by
them or by at the evidence before

908
01:01:28,840 --> 01:01:30,280
my eyes, and I'll say,
oh wow, I was actually wrong.

909
01:01:30,679 --> 01:01:35,000
There was good reasons for all this
stuff. I just don't think that's the

910
01:01:35,039 --> 01:01:43,039
case. From Guigi, Guigi,
Guji, any idea what Bluepoint are working

911
01:01:43,039 --> 01:01:46,719
on next with Sony. I don't
know. If I had to put money

912
01:01:46,760 --> 01:01:52,639
on it, I would personally put
money on but I'm afraid to say,

913
01:01:52,639 --> 01:01:55,480
but I would put money on metal
Gear Solid one. I feel like there's

914
01:01:55,480 --> 01:01:59,880
a chance that I think that there's
been a lot of talk about Konami making

915
01:02:00,079 --> 01:02:06,280
deals fry P. I think there's
either there's either what's gonna happen is either

916
01:02:06,360 --> 01:02:08,960
that is real or one of these
companies is gonna come along and just license

917
01:02:09,039 --> 01:02:14,159
all of Konami's IP. So something's
gonna happen with that stuff eventually. And

918
01:02:14,320 --> 01:02:17,519
maybe there's a chance that that stuff's
already happened here with with Blue Point and

919
01:02:17,840 --> 01:02:21,360
Sony. I mean, it's the
one that I think would be the biggest

920
01:02:21,760 --> 01:02:29,000
make the biggest splash, But I
don't know. From Fantastical Milk was the

921
01:02:29,039 --> 01:02:32,320
league screenshot up the street Fighter six
prototype reel adding it to the list because

922
01:02:32,320 --> 01:02:36,679
I don't know street Fighter fix?
You know what? Could you also?

923
01:02:37,760 --> 01:02:39,559
So I didn't see it? Send
that to me on on Twitter if you

924
01:02:39,559 --> 01:02:43,639
get a chance, or if anyone
wants to just at me or my dms

925
01:02:43,639 --> 01:02:45,639
are open sending that to me.
I'll take a look at it and I'll

926
01:02:45,639 --> 01:02:49,679
see if I can get some answers
about it. Street Fighter six prototype is

927
01:02:49,760 --> 01:02:58,159
on the list. Did I turn
out? I almost? I thought my

928
01:02:58,159 --> 01:03:05,079
my effects, my voice effects might
still been on. Okay, all right?

929
01:03:05,400 --> 01:03:09,360
Uh? From Black Heart Vinyl,
Phil Spincer said, Halo Infinite is

930
01:03:09,400 --> 01:03:15,159
not make or break for the Halo
series. Do you believe him? I

931
01:03:15,199 --> 01:03:22,400
think what he means there is that
he's not going to throw the baby out

932
01:03:22,440 --> 01:03:28,159
with the bathwater. I think it's
make or break for the way three or

933
01:03:28,159 --> 01:03:30,280
four three makes Halo games. But
that's not what he was asked, and

934
01:03:30,320 --> 01:03:34,360
that's not what he answered. Is
it make or break for Halo? It's

935
01:03:34,400 --> 01:03:37,519
not make or break for Halo?
Really, Halo? Could you could always

936
01:03:37,599 --> 01:03:40,800
bring back? I mean, you
always will get another chance for a major

937
01:03:40,840 --> 01:03:46,000
franchise, for any major franchise.
That last Transformers movie was was garbage,

938
01:03:46,039 --> 01:03:50,760
right, But I watched Bumblebee and
gave it another chance because that apparently that

939
01:03:51,039 --> 01:03:52,519
it was very good. I liked
it a lot, you give it another

940
01:03:52,599 --> 01:03:55,760
chance. I was gonna watch another
Transformers movie unless they did something different.

941
01:03:55,880 --> 01:04:00,840
But they did something different, and
I tried it. A major franchise,

942
01:04:00,920 --> 01:04:04,760
major IP wan't always have enough Cachet
for it to make sense in some way.

943
01:04:04,800 --> 01:04:06,920
It's just if they have to change
things up, it's just a matter

944
01:04:06,920 --> 01:04:11,559
of figuring out that stuff. And
I think what Phil Spencer saying is if

945
01:04:11,559 --> 01:04:15,360
this doesn't work, we will try
something else with Halo. We're not going

946
01:04:15,440 --> 01:04:17,920
to give up on Halo. And
I believe that. I think some people

947
01:04:17,920 --> 01:04:23,960
have taken this to mean that,
sorry, hang on, I wanted to

948
01:04:24,039 --> 01:04:29,119
check something. Okay, Yeah,
I think I think some people have taken

949
01:04:29,159 --> 01:04:33,519
this to mean that Phil Spencer is
saying that, oh, you know,

950
01:04:33,559 --> 01:04:39,000
we're not treating this like the fourth
quarter of a close game where we have

951
01:04:39,039 --> 01:04:41,679
to make the shot or something like
that. We're not treating this like this

952
01:04:41,760 --> 01:04:45,000
matters. That's not what he's saying. He's just saying we're not gonna put

953
01:04:45,000 --> 01:04:48,480
the pressure of a lie on this
team, of saying like, if you

954
01:04:48,519 --> 01:04:53,320
don't make the if you don't make
this work, Halo's gonna die, because

955
01:04:53,320 --> 01:04:56,480
that's not what's gonna happen. And
I think if you when you say make

956
01:04:56,559 --> 01:04:59,800
or break, I think that's what
I think. It's how Phil Spencer took

957
01:04:59,840 --> 01:05:01,000
it. I don't think he took
it to mean like, oh, this

958
01:05:01,079 --> 01:05:03,599
is make or break for Halo to
be one of the top franchises in a

959
01:05:03,599 --> 01:05:06,360
Game of the Year contender and all
these other caveats, That's probably not what

960
01:05:06,400 --> 01:05:12,480
he was considering. From Hammond of
Texas, mister Snacks, will there ever

961
01:05:12,519 --> 01:05:15,599
be a new Splinter Cell? I
think yes. I think they'll figure it

962
01:05:15,639 --> 01:05:20,159
out eventually. Isn't that a game
that would make sense? As like they

963
01:05:20,199 --> 01:05:25,880
could make that a live service platform
now hear me out, Make it like

964
01:05:26,360 --> 01:05:30,760
Middle Gear Solid five that sort of
gameplay and you change the map over time,

965
01:05:31,280 --> 01:05:35,679
but then you also have like multiplayer
modes like the chaos theory stuff that

966
01:05:35,679 --> 01:05:40,360
people like the Spies Versus Marks put
like, make a big deal out of

967
01:05:40,400 --> 01:05:43,039
that. Like, honestly, the
fact that the Ubisoft hasn't found a way

968
01:05:43,039 --> 01:05:45,519
to make Spies Versus Mark's work in
a modern world is weird. They probably

969
01:05:45,559 --> 01:05:49,519
should have figured that out a long
time ago. So if you stuff only

970
01:05:49,519 --> 01:05:53,119
wants to do it with live service
stuff, I bet they could make it

971
01:05:53,119 --> 01:05:55,760
work, just like they're doing with
the Assassin's Creed. I just imagine that

972
01:05:55,760 --> 01:06:02,320
they're pretty busy with Assassin's Creed.
Any idea on what Valve is working on.

973
01:06:02,360 --> 01:06:06,960
We need a team Fortress three.
Valve is still very much Valve in

974
01:06:08,039 --> 01:06:11,039
terms of people deciding what they're working
on. I think we got to hear

975
01:06:11,039 --> 01:06:15,199
about, like what's happening with that
the Firewatch team, Like what it like

976
01:06:15,320 --> 01:06:18,760
is there in their next game?
Like when Valve acquired them, they were

977
01:06:18,800 --> 01:06:21,760
working on that and a lot of
them want to go help work on the

978
01:06:23,079 --> 01:06:26,079
Half Life Alex and then they went
back to work on that game. Is

979
01:06:26,119 --> 01:06:28,960
that game still coming? I think
we have to hear about that first before

980
01:06:28,960 --> 01:06:33,119
we hear about anything else. Any
idea on when Ghostware Tokyo was scheduled for

981
01:06:33,159 --> 01:06:35,599
a bar at two four nine.
Now does this have a release date?

982
01:06:35,639 --> 01:06:39,559
I thought this had a release date
for October? But was that just a

983
01:06:39,559 --> 01:06:46,199
placeholder ghost Wire? I'm gonna bring
it. Listen, I just have edge

984
01:06:46,199 --> 01:06:49,239
open. Don't you just you be
quiet. I'm gonna bring it. I've

985
01:06:49,280 --> 01:06:55,840
safe search on. Don't worry.
Ghostwire Tokyo release date. It says October

986
01:06:55,920 --> 01:06:58,840
twenty twenty one here, but that's
bing So can I even trust this?

987
01:06:58,880 --> 01:07:04,199
I don't know why I even did
this Sony and asked the Ghostwar Tokyo.

988
01:07:04,320 --> 01:07:08,400
This is from Laptop mag dot Com
would be expected to launch of the time

989
01:07:08,400 --> 01:07:11,880
in October. I think it's still
coming this year. I think it's weird

990
01:07:11,880 --> 01:07:16,119
that we're not hearing about it at
They didn't explicitly say that we'd hear more

991
01:07:16,119 --> 01:07:20,920
about it at the State of Play
that's happening later today, So maybe that's

992
01:07:21,360 --> 01:07:24,519
I don't know, to me,
they want they're want to focus on DEFU

993
01:07:24,639 --> 01:07:27,199
because Deafoop is definitely coming out first, and so they're focused on that.

994
01:07:29,000 --> 01:07:31,360
Oh god, being being is killing
my Oh my god. Okay, I

995
01:07:31,440 --> 01:07:38,960
might crash everybody. I'm sorry,
hang on, all right. No,

996
01:07:39,079 --> 01:07:41,199
I think we're good. I think
we're good. Hopefully I'm still here.

997
01:07:41,760 --> 01:07:45,079
Hopefully I'm still here. I'm gonna
all right. I think I'm still alive.

998
01:07:45,079 --> 01:07:46,599
All Right, We're doing good.
We'll probably wrap this up pretty soon,

999
01:07:46,639 --> 01:07:50,719
though. Let's do a few more
questions. I'm gonna scroll back up

1000
01:07:50,719 --> 01:07:59,280
to the top and again no,
no, Salu says, oh you like

1001
01:07:59,400 --> 01:08:04,360
league and stuff, name every unannounced
game, then it's pretty good. I'll

1002
01:08:04,400 --> 01:08:06,920
take a look at these as I'm
scrolling up. Do you happen to know

1003
01:08:06,960 --> 01:08:11,000
the state of UFO fifty two?
No, man, that's a very good

1004
01:08:11,079 --> 01:08:16,439
question, though. UFO fifty two
that's the one from Derek Lou Derek you

1005
01:08:17,000 --> 01:08:20,520
who made who made Spilunky? Right, And he's got a bunch of developers

1006
01:08:20,560 --> 01:08:24,920
working together on a compilation game.
That's what you're talking about, man,

1007
01:08:24,960 --> 01:08:28,880
I know. I think they said
a few months ago that's still progressing and

1008
01:08:28,920 --> 01:08:31,840
we'd hear about it soon. So
maybe, hey, maybe where did we

1009
01:08:31,840 --> 01:08:34,159
hear about it first? Was it
a state of play? Maybe we hear

1010
01:08:34,199 --> 01:08:40,760
about it today, I hope.
So. Do you think it's in it?

1011
01:08:40,760 --> 01:08:43,760
Would ever adopt the Ultimate Brandy for
their other franchises? Would love to

1012
01:08:43,800 --> 01:08:46,399
see a Mario Kart Ultimate complying all
the old courses? Good question. I

1013
01:08:46,399 --> 01:08:49,720
don't think so. I think the
big thing is Super Smash Brothers is a

1014
01:08:49,760 --> 01:08:55,199
weird one where I think the people
who work on that game eventually kind of

1015
01:08:55,199 --> 01:08:56,840
want to get away from it,
and so like, no, this is

1016
01:08:56,920 --> 01:09:00,119
ultimate, and we mean that word
literally as it means, like as you

1017
01:09:00,159 --> 01:09:02,239
read it in the dictionary where it
says this is the last thing. I

1018
01:09:02,239 --> 01:09:05,840
think they I think it was more
like a message to the fans than anything

1019
01:09:05,880 --> 01:09:11,239
else. But I guess you know, it did work really well for that,

1020
01:09:11,319 --> 01:09:14,000
So yeah, we might see it
somewhere else my guests would be a

1021
01:09:14,039 --> 01:09:16,520
note. Instead, we'd see some
other word be adopted to say, oh,

1022
01:09:16,560 --> 01:09:20,279
this is bringing everything together, but
don't worry, it's not the last

1023
01:09:20,319 --> 01:09:24,560
one. It's not ultimate, and
another like a Mario Kart af this would

1024
01:09:24,560 --> 01:09:27,600
make total sense, So don't worry
about that, because they would always want

1025
01:09:27,600 --> 01:09:30,319
to do another Mario Kart. Right. Of course they want to do another

1026
01:09:30,319 --> 01:09:31,800
Smash Brothers. That's not what I'm
saying. I just like, right now

1027
01:09:32,239 --> 01:09:38,399
we're in a place where another Smash
Brothers does seem difficult, right, and

1028
01:09:38,439 --> 01:09:44,119
they don't want to put Mario Kart
ever in that situation. Did you ever

1029
01:09:44,119 --> 01:09:48,159
hear about that anything about that canceled
Lord of the Rings. Mmo, that's

1030
01:09:48,199 --> 01:09:51,000
the one from Amazon, right,
I'll just I just know the Amazon is

1031
01:09:51,039 --> 01:09:57,119
a mess and doesn't understand it.
Doesn't they don't have the stomach for games.

1032
01:09:57,159 --> 01:10:00,239
How I always I always put it, they just making games. Like

1033
01:10:01,000 --> 01:10:06,000
Ubisoft has almost as many employees as
Amazon does, but Ubisoft just makes video

1034
01:10:06,000 --> 01:10:11,960
games. And if you were to
tell Amazon you need to increase your staff

1035
01:10:12,479 --> 01:10:17,199
by like twenty percent just to make
a video game, they'd be like,

1036
01:10:17,600 --> 01:10:23,960
what is this? How Like we
make software constantly. That's our business.

1037
01:10:23,960 --> 01:10:28,840
We make all kinds of software.
Why does this require a small city to

1038
01:10:28,960 --> 01:10:32,159
make one game, the one big
game? Because they made some smaller stuff

1039
01:10:32,159 --> 01:10:34,960
and they're making they are working out
some stuff, but like to make one

1040
01:10:35,039 --> 01:10:38,920
big game that like competes at the
top of the of the echelon or whatever.

1041
01:10:41,119 --> 01:10:43,479
They don't have the stomach for that, I don't think. I think

1042
01:10:43,520 --> 01:10:45,880
they look at their their books.
Now, we make so much money on

1043
01:10:45,920 --> 01:10:48,119
these products to have a fraction of
the manpower on it, you know,

1044
01:10:48,159 --> 01:10:53,760
workpower on it. Why why are
we going to invest in games? I

1045
01:10:53,760 --> 01:10:57,079
think that's what happened with Google.
That's absolutely why Google got out Google.

1046
01:10:57,119 --> 01:11:01,279
It's like, wait, wait,
wait, we need how many thousands of

1047
01:11:01,319 --> 01:11:05,520
people to make games? First party
games? What are you talking about?

1048
01:11:06,119 --> 01:11:12,039
Like we have like, you know, thousands of employees worldwide working on stuff,

1049
01:11:12,039 --> 01:11:14,920
but we're working on thousands of projects. You want us to have that

1050
01:11:14,960 --> 01:11:18,600
many for one project? These companies
just they don't think that way, and

1051
01:11:18,720 --> 01:11:21,439
so it's kind of very hard for
them to shift into making that stuff.

1052
01:11:21,640 --> 01:11:27,439
My guess is the Lord of the
Rings MMMO probably hit something similar. I'm

1053
01:11:27,479 --> 01:11:30,279
not I'm not speaking in correctly if
that's even correct, I think that was.

1054
01:11:30,359 --> 01:11:39,840
I think the Lord of the Rings
MMO was Amazon right. Any word

1055
01:11:39,920 --> 01:11:43,560
on the Dragon Quest MMO, dragon
Quest ten coming overseas with offline one of

1056
01:11:43,560 --> 01:11:46,039
the announced SAPAN a couple of months
back. No no word yet. I

1057
01:11:46,039 --> 01:11:50,479
think if anything happens there, maybe
maybe Microsoft helps to make that happen.

1058
01:11:51,760 --> 01:11:58,479
And the same way they did look
like PSO two because I know that Square

1059
01:11:58,560 --> 01:12:00,319
Nix just feeling pretty good about Game
Pass right now. But we'd have to

1060
01:12:00,319 --> 01:12:09,640
wait and see these video games a
sandwich. No video games is a taco.

1061
01:12:15,399 --> 01:12:19,000
Daniel Mud seemed to indicate each of
the big three have stuff to announce

1062
01:12:19,079 --> 01:12:23,159
this week. With Nintendo and Sony
announcement's done. What do you think Xbox

1063
01:12:23,199 --> 01:12:27,560
could one could be? Was it
not that awesome all for one commercial?

1064
01:12:28,880 --> 01:12:33,800
I don't know. I'm not sure. I'll keep my eyes peeled. But

1065
01:12:34,119 --> 01:12:36,359
what day is it? It's you
know, it's the kind of thing where

1066
01:12:36,359 --> 01:12:39,720
if it didn't happen on Tuesday,
because like everyone had a bunch of news

1067
01:12:39,720 --> 01:12:41,840
on Tuesday, right because it was
the first day after the big holiday,

1068
01:12:42,199 --> 01:12:45,720
Like let's just go at it.
I don't know, I feel like that

1069
01:12:45,800 --> 01:12:46,920
if it didn't happen then. I'm
not sure if it will still happen this

1070
01:12:46,960 --> 01:12:55,159
week, but I'll keep my eyes
spilled. I'll ask around. Do you

1071
01:12:55,159 --> 01:12:58,720
think we'll get a final Fantasy seven
remake ports sooner rather than later? A

1072
01:12:58,880 --> 01:13:01,720
port to PC? Yeah, support
to anything else. I'm unsure. I

1073
01:13:01,720 --> 01:13:08,279
think a PC port is imminent.
Yeah. From Slee Mac awesome bat or

1074
01:13:08,359 --> 01:13:15,199
knife? Thank you for this question? Uh? Bat, it's bat.

1075
01:13:15,239 --> 01:13:17,600
I mean, listen, a knife
does a lot of damage, but I

1076
01:13:17,600 --> 01:13:21,159
think you're just keeping someone at a
distances is more important. I just got

1077
01:13:21,199 --> 01:13:24,800
you can't overswing. There's no good
answer here, and that's why it's such

1078
01:13:24,800 --> 01:13:30,439
a good question. How come Soul's
board games don't have difficulty skills like Rescueable

1079
01:13:30,520 --> 01:13:32,439
four from Star Price sixty four.
It's not a question for me, answer

1080
01:13:32,520 --> 01:13:36,319
question for from But I think uh, I think it's part of the mystique

1081
01:13:36,359 --> 01:13:41,039
and part of the narrative of let
that players tell themselves. So if I

1082
01:13:41,159 --> 01:13:43,880
be at a hard, hard game, even though many of those games you

1083
01:13:43,920 --> 01:13:48,159
can like grind and level up and
stuff and and get better and get better

1084
01:13:48,159 --> 01:13:53,119
gear and stuff and make it make
it not so hard anymore. Except for

1085
01:13:53,119 --> 01:13:56,720
Secora, which the one I beat. So I'm a real gamer. See,

1086
01:13:56,760 --> 01:13:59,000
I'm not doing it myself. It's
part of the story we tell,

1087
01:13:59,039 --> 01:14:01,079
and they think they's of the marketing, and it's part of making sure those

1088
01:14:01,079 --> 01:14:04,560
games still appeal to the right people. I don't agree with it. I

1089
01:14:04,560 --> 01:14:06,760
think that I think I don't think
they need have difficulty sliders. I think

1090
01:14:06,760 --> 01:14:10,640
they need to just do the Celeste
thing where they put the stuff in the

1091
01:14:10,800 --> 01:14:15,720
options of you know, and just
call it accessibility settings and give people double

1092
01:14:15,800 --> 01:14:19,000
jump if they want one or whatever. Uh. Christian asks, what's going

1093
01:14:19,079 --> 01:14:23,079
on over at nether Realm? I
don't know. I think they are still

1094
01:14:23,119 --> 01:14:25,560
just trying to figure out what's going
on with their new world of like,

1095
01:14:25,880 --> 01:14:28,560
are we still part of w B? Are we part of this discovery thing?

1096
01:14:28,600 --> 01:14:30,800
Are you selling us what's going on? Should we still be working on

1097
01:14:30,840 --> 01:14:33,600
these games that we've been working on? Do we like, are you gonna

1098
01:14:33,600 --> 01:14:35,520
sell us? Then we have to
worry about do we even have the rights

1099
01:14:35,560 --> 01:14:40,199
of these characters anymore? I bet
it's a pretty confusing time at all those

1100
01:14:40,199 --> 01:14:44,439
studios, and you know that is
all that has been on my list to

1101
01:14:44,479 --> 01:14:46,159
find out what's going on with all
those studios for a while, but I

1102
01:14:46,199 --> 01:14:55,079
continue to hear it is just a
mess. Let's see, I'm gonna scroll

1103
01:14:55,119 --> 01:15:00,840
back to the top. We'll do
We'll do a couple more questions. These

1104
01:15:00,920 --> 01:15:05,159
ub sauce pirate games still a thing, yes, I think so, you

1105
01:15:05,199 --> 01:15:09,279
know Skull and Bones. Does that
thing ever actually come out? I think

1106
01:15:09,319 --> 01:15:12,600
it does still come out. I
don't think it's gonna get beyond good and

1107
01:15:12,640 --> 01:15:19,239
evil tude. Yeah, yes,
the lock. I think this is the

1108
01:15:19,239 --> 01:15:21,520
thing that we talked about last week
that I always trying to remember. Can

1109
01:15:21,520 --> 01:15:26,479
you please add the Marvel Francis game
to your follow up list? That's exactly

1110
01:15:26,520 --> 01:15:30,840
the one that I was trying to
remember and I forgot. So yes,

1111
01:15:30,880 --> 01:15:34,520
I'll look into that. I'll ask
around. But yeah, I'm you know,

1112
01:15:34,600 --> 01:15:36,640
last we heard it was like the
reason I didn't look into that.

1113
01:15:36,640 --> 01:15:39,399
This is why I said last week, it's because I thought it was gonna

1114
01:15:39,399 --> 01:15:42,960
be at E three and then it
wasn't. So hopefully hear about it soon.

1115
01:15:43,239 --> 01:15:45,000
I mean, it's the kind of
thing that could just pop up at

1116
01:15:45,039 --> 01:15:46,520
like a state of play today,
right, But I'll look into it.

1117
01:15:46,600 --> 01:15:50,960
I don't know a new plague tail
coming. They confirmed that, right,

1118
01:15:51,000 --> 01:15:55,640
they already said the new playutail is
coming. They did confirm that, right,

1119
01:15:56,079 --> 01:15:58,520
because there is a new one coming. I just can't remember if they

1120
01:15:58,520 --> 01:16:01,439
said that. I thought they announced
it. It's some free thing. Okay,

1121
01:16:01,760 --> 01:16:03,479
all right, here's what we're gonna
do. We're gonna wrap up.

1122
01:16:03,520 --> 01:16:06,399
Let's do one more question and then
we'll get out of here. Thank you

1123
01:16:06,439 --> 01:16:10,119
everybody for tuning into the second episode. This was a lot of fun.

1124
01:16:10,159 --> 01:16:15,319
Again, let's see, have you
heard anything about the Game Boy Classic or

1125
01:16:15,359 --> 01:16:18,239
are the plastic mini console emulators done
for a while? I haven't heard.

1126
01:16:18,359 --> 01:16:21,640
I think that Nintendo is obviously doing
those game and watch ones right now,

1127
01:16:21,920 --> 01:16:26,680
whether or not that is to me. You do the game and watch things,

1128
01:16:26,760 --> 01:16:29,680
and then you get like, those
things probably sell pretty good. You

1129
01:16:29,720 --> 01:16:31,840
can manufacture quite a lot of them, but that drives down the price of

1130
01:16:31,960 --> 01:16:38,800
LCD screens. And then when you're
ready to go do a Game Boy Classic

1131
01:16:38,840 --> 01:16:43,079
that is going to sell way way
more than that. You got a really

1132
01:16:43,119 --> 01:16:45,560
good price on those screens because you've
already driven down the price, and now

1133
01:16:45,560 --> 01:16:48,279
you're gonna buy a time more and
and it helps make the whole thing make

1134
01:16:48,279 --> 01:16:51,359
a lot of sense. And I
think a game Boy Mini is inevitable.

1135
01:16:51,600 --> 01:16:59,239
I don't know when they would do
it, but it seems inevitable. Yeah,

1136
01:16:59,479 --> 01:17:01,479
what's the outline? You can it
must be some special thing for you

1137
01:17:01,520 --> 01:17:04,880
because it was your car last time
too. Would you come with me parade

1138
01:17:04,880 --> 01:17:08,680
with signs outside say get to help
them get help them get their ship together.

1139
01:17:08,720 --> 01:17:11,079
I don't think they would even they'd
be like, oh, look at

1140
01:17:11,079 --> 01:17:13,880
these people supporting us, Look at
them. They just they're just here to

1141
01:17:13,960 --> 01:17:16,840
They must love Sonic, they must
the Sonic fans are back. All this

1142
01:17:16,920 --> 01:17:19,199
makes us feel good. Who wants
to go to lunch? Yeah, let's

1143
01:17:19,239 --> 01:17:21,960
go to lunch. I'm sorry,
I'm like creating this narrative of like a

1144
01:17:23,000 --> 01:17:26,880
super incompetent Sega. But that's like
the fiction I have in my head because

1145
01:17:26,880 --> 01:17:30,600
I just don't get a lot of
their decisions. I think their PC stuff

1146
01:17:30,640 --> 01:17:32,840
is pretty well put together. They
know what they're doing on PC. It's

1147
01:17:32,880 --> 01:17:39,560
just baffling that persona seems mismanaged.
It's just they should be making so much

1148
01:17:39,560 --> 01:17:43,079
more money from those games than they
are. Okay, so Calm, So

1149
01:17:43,199 --> 01:17:45,439
Calm is the other one I wanted
to add to my list. Everyone always

1150
01:17:45,439 --> 01:17:47,560
asks about so calm. I'll ask
no guarantees on any of this stuff.

1151
01:17:47,640 --> 01:17:49,479
It's just on the list. So
when I have people around, I'm like,

1152
01:17:49,479 --> 01:17:51,399
oh yeah, I have this list, like can like refer to.

1153
01:17:53,159 --> 01:17:56,840
All right, everybody, let's get
out of here. Let's uh see I

1154
01:17:57,319 --> 01:17:59,840
do the face game. Let's test
this camera that can't talk about yet,

1155
01:18:00,039 --> 01:18:03,720
could say I could look into it. Hello, let's get out of here.

1156
01:18:03,800 --> 01:18:08,880
Let's wrap this stuff up. Everybody. Oh man, I forgot it's

1157
01:18:08,880 --> 01:18:11,800
gonna do that every time. I
should only go to that shot. I

1158
01:18:11,800 --> 01:18:14,760
need to set up a separate shot
that doesn't have that intro video in it,

1159
01:18:15,000 --> 01:18:15,840
and that way I can Okay,
I got it. I need to

1160
01:18:15,840 --> 01:18:19,840
set up an intro scene and then
the one shot scene notes for next time.

1161
01:18:20,520 --> 01:18:25,319
All right, everybody, let's uh, let's get out of here.

1162
01:18:25,359 --> 01:18:29,840
Thank you so much for watching.
This was grub Snacks. It is a

1163
01:18:29,920 --> 01:18:32,720
show I very much enjoy doing on
here on Giant Bomb. If you're watching

1164
01:18:32,800 --> 01:18:36,319
right now, you were, you
were part of, you're already a member.

1165
01:18:36,720 --> 01:18:40,720
Thank you so much for you know, being a member, for going

1166
01:18:40,760 --> 01:18:43,399
to giant bob dot com slash upgrade. But you know what you could always

1167
01:18:43,439 --> 01:18:46,479
do. It's it's still on sale, So tell your friends to go hang

1168
01:18:46,479 --> 01:18:49,279
out. If they're interested in news, they don't want to miss out on

1169
01:18:49,279 --> 01:18:51,479
the stuff. If they have questions, don't be like, no, I'm

1170
01:18:51,479 --> 01:18:55,560
not going to go ask that question
for you. I don't. I don't

1171
01:18:55,560 --> 01:18:58,520
care about that. You do it
yourself. I'll answer it. They just

1172
01:18:58,560 --> 01:19:00,239
got to come and do it themselves. Giant Bomb dot Com, Slash Upgrade.

1173
01:19:00,239 --> 01:19:05,479
I believe the sale was going on
till Friday. Other things, I'm

1174
01:19:05,560 --> 01:19:10,319
Jeff Grub on Twitter sometimes sometimes let's
stream on Twitch, Twitch, dot tv,

1175
01:19:10,399 --> 01:19:14,840
slash Jeff Grub. I had my
own Discord, Discord dot GG slash

1176
01:19:14,880 --> 01:19:18,079
game mess but you can find the
link on my Twitter bio. Yeah,

1177
01:19:18,119 --> 01:19:20,359
I'm feel good, pretty good about
this one. I'll try to bring some

1178
01:19:20,359 --> 01:19:25,239
big news here coming soon. I
think, you know, I don't think

1179
01:19:25,560 --> 01:19:29,199
anything happened with that EA thing that
was happening at the same time, whether

1180
01:19:29,239 --> 01:19:31,079
we're doing the Future of Shooters.
I asked about that because I'm like,

1181
01:19:31,119 --> 01:19:33,359
hey, it's happening at the same
time. Should I be worried about news

1182
01:19:33,359 --> 01:19:39,119
happening? And it seems like it
was just gonna be sort of them talking

1183
01:19:39,119 --> 01:19:42,319
about their games and not having any
big news reveals. But maybe I'm wrong.

1184
01:19:42,479 --> 01:19:45,039
We'll go check that and see if
there's anything happening. But yeah,

1185
01:19:45,279 --> 01:19:48,039
I really like interacting with everybody.
I really like this. This is a

1186
01:19:48,039 --> 01:19:50,800
ton of fun. I think the
giant Bottom audience is perfect for this.

1187
01:19:51,119 --> 01:19:55,439
I really do think you all pay
a lot of attention. You guys keep

1188
01:19:55,439 --> 01:19:58,399
me on my toes and I think
you're gonna help me build out this list

1189
01:19:58,399 --> 01:20:00,600
and we're gonna come back and trying
to answer some of these questions in the

1190
01:20:00,600 --> 01:20:03,159
future. But yeah, until next
week, I want everybody to take care

1191
01:20:03,199 --> 01:20:08,760
of themselves. Have a good one
and goodbye. And now I'm remembering which

1192
01:20:08,760 --> 01:20:11,800
one of these is going to have
the outro, one which is a different

1193
01:20:11,800 --> 01:20:13,800
than the other, and the intro. I'm just gonna hit this button.

1194
01:20:13,920 --> 01:20:18,960
Hi, everybody,
