There we going Are we going good? Yeah? You guys are really uh
playing playing with fire on when the the mics are gonna go hot? What
were they were the mics on? Uh No, they just came on.
All right, Hey, all right, what's up everyone? Welcome to game.
Start After Dark, episode number two hundred and thirty. Look at that.
That's what thirty is? There is there a sense? Is there a
sense of surprise every time you start a podcast and you say the number and
you're like kind of sniky? It really is okay too thirdy you know what?
Yeah? I figured to get canceled after like twenty episodes, and then
as soon as I started this episode six, I was talking about how Guard
of War is like the most beautiful woman. Yeah, I figure would be
done after that. But Guard the Pokemon. That's not the that's not the
music. Interviewer guy who like it was like, dude, yeah, dud
dude. Anyways to two thirty two thirty The Dentist's favorite episode. Ah way,
uh that voice I just heard was Kurt Indovina Greetings and salutations with my
friends, also joined by Michael b im Hey, what do baby ship?
Fucking boy? And Jake Decker hello, and I'm your host John Zipeke,
and uh, I have any planning plan to talk about this week? Well,
that's certainly exciting. I mean I was actually thinking about this earlier going
into this, because it's like so many times when here is an opportunity to
which a bunch of us get together games folks, we talk about games.
We're all people who like each other and well fuck off, and but you
know, it's like it's it's uh. I was kind of think coming into
this episode where it's like, all right, guess what ship news this week?
Cool? Like the industry is on fire, kind of like it's it's
on fire in the capacity that people are losing their jobs and we've been talking
about this to exhaustion now for for a year and a half straight and people
want to talk. Basically trying to say is like I'm more than happy to
talk about that. We're gonna have to talk about it. It's the nature
of what do but holy hot shit, I don't know if there's anything left
to say other than just another day and observe and observing it. It's kind
of you kind of summed it up, or like I feel like every week
it's been like yep, another thing, and and it's like and you get
weirdly some ways to get into it, but otherwise you don't like because like
it's worse. Sometimes there was the The interesting thing I think specifically today is
like two news stories kind of happened on top of more more layoffs or I
think layoffs were announced to come and I don't even know where at this point
anymore. It's exhausting, but like the two things, I do find it.
And I'm sorry, folks, sorry, here we are. But you
know that Embracer or what is it, Saber got out and yes, wait
wait, Saber Interactive got out from Yeah, so there's there's there's the oppert
Yeah. So it's like I think it was a five hundred million deal in
they get out, which means they have Knights of the Old Republic remake back
in their hands. But whether or not that's still like a thing that's happening,
that they still have the capacity to do that is still apparently so that
three employees, which she was Saber is a huge compa private company. Yeah,
they're here. I mean I was going to say, I mean,
like we'll get to this later, but actually one of the games I've been
playing is that this week is a saber interactive game that has like product of
the Embrasier group at the beginning. But hearing that happened today, right,
it's kind of wild because it's something I was like, I'm writing a script
for this game. I'll talk about later. I'm writing a script for this
game. But I'm like, I feel like I need to mention that this
is published by uh Embrace group. But interesting that I gotta I gotta change
my script. I imagine like it's still published by them. They still probably
established that ship. But good for them, good for them. Toys for
Bob, Yeah, interesting, still still a parent, apparently going to be
working, like still working on a possible partnership with Microsoft, which I find
interesting, Like they're going to be independent, but they're still gonna for context.
Toys for Bob. They did, they did this Iro trilogy did they
did the Crash trilogy, They did Crash four, and they did Crash Team
Racing, all of which those have been very well received by those fans,
except for I think the original Crash trilogy wasn't super well, but everything else
has been very well received. I remember that and so and so them doing
a deal with Microsoft makes a lot of sense because Microsoft now owns crash Inspiro
and all that stuff, So like fucking insane. I thought I never thought
about that. Huh, they do own that. That's weird. Gave up
my child for adoption, they took them. Then I got another child with
this other company, and then now I don't have any of them, but
I want to still see them, so I cut a deal when I get
like, I'll pay child support. Yeah, I don't know, it's crazy,
weird, but I really wish. I wish those companies are best of
luck. I mean, I can't imagine going private would be easy. Yeah.
And also to jump into another piece of good news this week, I
guess I guess I didn't mean to frame this out like right out of the
gate. It's just that I myself was thinking about it, be like,
I don't know what in what way I want, Like what can be said
anymore? And what possibly? I mean, I trust you you, all
of you are way smarter than me, so I trust ever insight you have
will be worth listening to. But the other thing I want to mention is
also a good piece of news, is that Remedy bought control back, Yes,
from five o five. So that's like it was an interesting week of
like, yeah, more layoffs. I don't even know what the hell like
GDC is going to be, like, I don't know, oh my god,
but it was good to at least see like glimmers of like some studios
who had the ability to take to take control. Right. Yeah, I
think that's kind of like I think people are looking for that, right,
You're looking for those stories of like moving forward and like what can we do
whatever? Because I own your masters, you know, and that said,
support your weird games, support your little weird games. What are you gonna
do for your weird games? Like Pacific Drive? I like that game.
That's a weird I'm excited to play that game. Yeah, that's what's so
don't look me. I don't want to talk about it. First hour I
played an hour and I wasn't wild about it. I need to play more.
So more hours are off and then it clicks and you get like the
like the like you know Seattle with the Seattle kind of like alternative rock vibe
on on your radio, and like I keep calling it the dust standing,
I actually enjoy playing. Oh what's weird is a lot like Rand. Wait
until you hear the game that I'm going to talk about this week that I've
been playing that I'm very into and how similar it is to Ship Specific Drive.
Are you talking about the Yeah, okay, interesting, all right,
I should just talk about it because the embargo just went up today. Oh
so you can't talk about it. Do you have anything else to say about
Pacific Drive? Actually, you haven't really talked about in the podcast. You
if you had just been talking about we Ship the past three weeks. Yeah,
it was just me and Michael Fantasy for an hour. I'm so sorry.
It's so like Pacific Drive is actually the first new game this year that
I played. Oh wow, and I gamer alert. No, No,
I've been I've been playing primarily hidden object games, which I also want to
hear more about later. We can talk, we can we can circle back
on that. Those are those things I've like discovered my fifty five year old
woman casual gamer era right now, and I'm having like the fucking time of
my life. I realized, you know, I I God, I love
hitting object games and I've I've discovered a new love for them this year.
But Pacific Drive was like the first new game. I played that Nheald.
I was two in the same day, and suffice to say I started playing.
I left playing one more than the other, and that was Pacific Drive.
I don't really have that much to say about Pacific Drive because I'm still
pretty early in it. But i will say, like, you know,
Jake, I'm gonna throw you on the spot because you're like, I did
not like that game. He didn't say it, like they didn't say like
can of Reeves, but it didn't do much for me. But I will
say, like the first half hour, the first hour, that game is
kind of rough. They throw a lot at you. And I'm also not
like a survival roguelike man in any regards whatsoever. So it's like, I
know, people like to be like that seems like a Kirk game, and
I'm like, why does it seem like a Kirk game? Because it's weird,
okay cool, which it is, so fifty percent of it's weird,
but then the other fifty percent of it's like not really Kurt stuff. And
I actually like, there's a lot of things that like hit me that are
on a personal level about that game. One, my dad was a car
mechanic and so there's like a really distinct moment when I was like in the
garage fixing my car up, and like the jukebox playing in the background that
like it brought me back to the feeling of sitting in a garage while mechanics
worked on cars, and like the radio hits played and it was like this
very like oh my god, like I feel this it a weird way.
But then the other part of it is that it just does. There's just
something really this is the death stranding part of it, Like it is a
world that you don't understand, that is like locked away from the rest of
the world. There are people trapped in it that you don't see, but
they are communicating with you. And then there are beings in that world who
seem like they're remnants of humans in the past. And it's like this is
straight up dust stranding, even down to the point like I'm just trudging through
this world collecting items that bring back to a place. And as I keep
going at my car and gets better and like the act of traversing, like
the world like a terrain is in of itself like an enemy, like you
know, like an enemy to how you work with it and I was like,
Wow, this is adust stranding I'm actually liking. So that's all.
I just like it's it's I'm not too far in it, but it's like
it's weirdly uh satisfying bits also like a weird Half Life five that's like fucking
getting me all like Jimmy Whebley, and it definitely felt the Half Life Yeah.
Again, its like there's things in the world that like mess with your
car that remind me of Half Life two, things that would like strap onto
your vehicle when you were driving through that game as well. So anyways,
that's all I gotta say right now, I want to get back to it.
I do. I just I played the first hour and the toil is
it's pretty It's a lot where it's just like all right, I put this
on your car, put this on your car. Now here's this menu with
ten disassembled this door and dissemble this and then turn that into this. And
I was like, I thought I'd just got to drive from point A to
point B, so I think I need to go back to it. The
moment I was let go like in the world and like given like a good
solid hour to like get to grips with my problem, like you know,
like actually like opening the crafting thing and like seeing the specific things I need
the craft It started like falling in place, but that game does like like
here's a garage, here's six different stations that do six different things, and
I was like, this is a lot. I don't know if this is
going to be for me, but it's a it's doing it, and it's
a it's a weird little game by a small team. You know. I
think it's really cool if they have like Sony exclusivity there and like so it's
like, you know, I'm trying to I was. I was happy to
play a new game by a small studio doing something interesting that like I felt
good supporting and like throwing money at Yeah, Pacific drives crazy. Well,
my homegirls was she was a writer on the game. Oh awesome, shouts
out to Kerry. We used to do she used to do stuff for Art
system Works and then she moved on and then moved on to do this,
so nice. I might might peep that just to support the hommies, you
know what I'm saying. Well, like that, I've been playing a game
called Expeditions. Expeditions, which is a mud runner game I don't know if
you're familiar with the mud Runner series, but it is a Isn't it literally
called Expedition a mud Runner game? Yes, the title it is, which
is a bad title. It is a bad title. It seems like an
embraser every level. It seems like an embraser, sort of like a Dutch
are people going to google ann quote a mud Runner game where you go on
expeditions a Dutch rudder game that's crazy? Yeah? Uh but yeah, I
mean like Pacific Drive. It is basically about getting from point A to point
B, but the terrain is all wacky. You're driving through mud, You're
driving through mud, run through yeah, through through like rocks and driving up
cliffs and stuff. But it gives you a bunch of tools to make that
somewhat easier. But it really comes down to just like the journey of getting
to point A to point B is really fun because there's all these obstacles in
your way and you can navigate them in very creative ways that you know,
the developer probably didn't it didn't predict, but they gave you the tool to
confeasibly do it. So it feels more like a puzzle game than anything else
you were selling you so fucking hard, but you explore and it is it
is like very meditative because when you get in it and when you start to
figure out the controls, Uh, it's just kind of it's meditative. You
just the music plays and I'm just kind of zoning out, and then hours
past and I'm like, oh, I should stop playing this, I should
do You're worthy. I haven't played enough, probably not, but I'm enjoying
it quite a bit. I think reviews. I know reviews dropped it because
I was watching some of them. I'm not doing review because I don't have
time to play enough to do review, but I am putting together a little
feature video for it, just kind of going over what it is, what
it's about. Is it purely? Is there a story? Are just kind
of so like the mud Runner and snow Runner games. I played a little
bit of them, and those are from what I remember, their open world
experiences where there are missions, but you kind of like find your own fun
in those. This one's a little more focused and that there are two maps
each with I think like forty missions or something like that, and they give
you like very clear objectives. So it's like, all right, you need
to go from here to here, and they'll be like a little bit of
flavor text telling you what it is. Like I did one mission where it's
like we've heard stories that there's like a important landmark that people can't find.
We want to get photos of it. So like you basically drive to an
area, pull out a drone, scout around you find it, drive over
to that area, and then you like take pictures and then it's like mission
complete. And then they the rain starts falling and your car starts getting old.
So there is rain, but yeah, there's no time falling. And
then fragiles like I'm not fragile. I'm yeah, So there's no story basically
good, but I'm enjoying it quite a bit. H Like I said,
it's it's very meditative. Uh, there is a co op mode, but
it's not in the game yet. And for some reason, a co op
mode seems like it would work very well in this style of game, Like
I imagine I'd have a lot of fun with just another person and we're just
kind of driving around this world, exploring, finding random missions and messing around
getting cars stuck, and you can like winch other cars and stuff. If
they so like, you know, if my buddy gets stuck in mud,
I'm like, don't worry, I got you in, get them out of
there. It seems like a real game for dads. It is, It
certainly is. What's that? What's that game you mentioned last week? Is
it a the the one Drew Scanlon played a lot on U p F The
Car some my Summer Car. I was not somebody else, somebody else about
it? You're talking about my my uncle jealoppe, No, no, you
just mentioned it to you. You're talking about drive. There's like a like
a game very similar to like both of these called My Summer Car or something
like that. That's what's up. Cool, you tell me about it.
You you build your car, you work on your car, and then you
like drive off places and discover things and do little objectives like find the ship
or my uncle's Jelope. Really there's multiple of these games could be. Yeah,
I don't know. There's a simulator for anything. Yeah, So that's
what's up. Sick sick? Cool? All right, Well, if Jake's
been playing games for dads, Kurt, tell me about your games from moms.
I've been talking a lot, but yeah, I'm gonna I'll be a
while since I've heard you talk, So give me what I want. You
can call me what I came for. Yeah, yeah, ALM was thinking
about texting you the other day because I missed you. Yeah, I would
have. I would have kissed you through the phone. Okay, I would
have complimented you as I'm always like what you're wearing. Uh So, now
I know what me and Michaels religious. Oh yeah, sometimes I shirtless picks
and have one. Yeah, you in bed, but wearing a hat like
a sick like brimmed hat. Okay, So I feel like I've unlocked an
important part of the next step in my in my wife wife congress. Uh
So, I've always so I've been playing what are called hopahs, also known
as hidden object Oh there's there's there's like five acronyms, because there's like hog
which is just you know, like game, There's hope us, and then
there's like hope hogs, like there's a whole. All these as were different
versions and styles. Because this is an iceberg, there is such a beautiful
rabbit hole for hidden object games and I and I've been saying this probably pacing
back, what is a hidden object game? Okay's let's start there. A
hidden object game, it's like, I mean, it's kind of hard to
explain. It's not because the basis is you have a you. It is
usually a screen filled with lots of objects, and then you are given a
list of objects to find. It's basically I spy a game. The thing
that makes hidden object games so interesting is that over the past, maybe since
like I want to say, twenty eleven was like the turning point is where
these games started becoming story games that involved adventure game elements that had puzzle solving
in like the world, but usually would work by going and finding a hidden
object area and when you're done doing the hidden objects, you then get an
item that you can use for puzzle somewhere else in the world. They are
extremely overly detail, Like all these games feature just immaculate, overly lit like
uh, like pieces of art that have six lighting sources, five million objects
and it's like somehow like photo realistic and like to the point where like it
almost looks like AI generated art. Yeah, but it's handmade and it's been
handmade. They're not I fully expect them to eventually, yeah, unfortunately.
But like my big thing is like I love puzzle I love like point click
puzzle adventure games, and they're very they're not that much different than that.
The difference is puzzle adventure games from like the nineties, like point click ones
like Grim Fandango. Those are story games where the puzzles uplift the story,
like the puzzles are the agency for the story. The hidden object games are
the opposite, where it's like the puzzles are the focus and the story is
just there to give you a little like push to want to care about going
to next thing. The stories are fucking nonsense, Jean Luke, I'm gonna
quote you because you did an excellent job. It's basically the life. They're
like the lifetime Hallmark movie equivalent. Yes, but for games so like it's
always like a female protagonist. There's literally, you know, like there's movies.
It's like the type of thing where it's like girl. Uh, Like
they're all gothic. They usually have like gothic girls. No, they're like
a lot of there, like with like fairy tale kind of energy. You
know. There's there's a multiple of them. Based on the nutcrackery. There
there are ones that are like straight up Hallmark like thirty year old woman comes
back to her hometown is like Nancy Drew, but gothic kind of. I
mean, Nancy Drew is far more actual like puzzle puzzle adventure game than these.
But yeah, like there there's like girl goes back to small hometown and
she's like seeing her family at Oh there's her her friend from high school that
she hasn't seen in forever, like, oh, maybe they'll get together on
Christmas Day. And you're like, this is literally a Hallmark original and you
know, then you take that same plot line and I spy in the middle
of it and or and then you can apply it to any genre imaginable.
You just like, he's a vampire in one where he's Frankenstein's monster in one,
or he's a werewolf and turn into a nutcracker, or he's he's like
or like, you know, he's a he's it turns out like your love
interest is actually a priest who's like sacrificing women in the in the bottom of
of a cave. This is one of the games I play. Yeah,
some of them get weird, uh, And I played four over the past
few weeks, and two of them are actually fantastic. How long do they
take on average? I imagine them only being like a couple hours. But
do they I mean they're puzzle, so it depends. But I play on
expert mode. So that's the great thing. All these offers expert mode.
All these offer all these games offer like it's the standard for two modes.
It's the casual mode or there's expert mode. And basically casual mode will like
show you hints on screen naturally, okay, or like give you the option
to skip certain puzzles. Advance mode is like you're given you're giving no hints
whatsoever? You like? All the hidden object screens are like twenty items and
they're extreemly difficult or use like absurd vocabularies to describe very common items. Like
I keep asking, do you know what a Michael mind? Now? Do
you know what a burgie is? Burgie? That's a that's a that's what
you get from McDonald's. Do you know, really I don't know what's a
real burgie? Okay exactly. So I was like staring at the screen,
being like, what is a burgie? And it's basically a pended flag.
It's like it's like an actual name for a pended flag, but they use
those type of things to trick you into finding these objects anyways. But advance
mode is like, uh, you'll find yourself doing hidden like the same hidden
object screen multiple times and different items to find anyways. So yeah, advance
mode is where it's at. And so the answer a question like I think
the True Fear I think. I spent like eight hours sudden on both True
Fear games, and then I played one called Numatis and I can never say
the name. There's like five of those, and that one was only like
five hours. It wasn't very I didn't love it. But apparently that's the
one that like changed the landscape for Hidden Object Puzzle Adventure. It's like the
half life of Hidden Object. Yeah, whoa okay, like but not good.
Uh. And I played two called True Fear for Saken Souls Part one
and Part two and they fucking ruled. So check those the True Souls for
Saken, True Fear for True Fear. I'm playing one right now called Dracula's
Legacy. Oh, I thought that was a Castlevania game. You mentioned it's
a d an object game. True Fear for Saken Souls is as bad as
Expedition of part. And the thing is, the thing why I think I'm
getting so excited about this is like, first I was doing a lot of
research and it's sick. It is kind of sick. It's really good.
Two Fears, four Souls, Yes, one coming up? Yeah, but
like, why am I so short right now? Going on that chaired and
stay up? Yeah, just like real but not cragger call you they uh
true fear where I was like, oh yeah, so this is where I'm
getting most excited. I was doing a lot of research on these games because
I've always seen them and I've always had like a more curiosity about them,
and now it's just the fuck it, I'm doing it. It is such
a rabbit hole because there are so many They all have like five sequels or
more. They like you go on Steam and these games have like thousands of
reviews. Like there is like a dedicated fan base for these things. And
when I looked up that fan base, it's fifty five plus women, and
I'm like, so, I'm right the hell yeah, I'm right there with
them. I'm willing to bet that's just like my recommended there's two demographics for
these kind of games. Kurt, No, no, No, fifty plus
women. And then I bet if you turn on the the not Safe for
work if you turn off the game. So there are so many like but
this low lift horrendous. But this is actually you bring up my next my
next point, which is where I feel like this genre has so much left
on the table. Yeah, because you might be right, I haven't looked.
Frankly, I think Jake's about to I am going, Well, the
big thing with these hidden object games is a lot of them come out on
iPad and like mobile, so they might there might not be as many like
not Safer Work once but you but I've been playing them on contract, but
they I think mobiles is their main target. They're probably like most the moms
are probably not playing it on the not they don't got their Steam account slowed
up. They'll steam deck, Yeah, they don't get steam decks. Are
playing this on I'm playing Dragons, like I said my steam deck. Well,
good for you ninety nine on Steam as it has a use offer code.
Kurts Ramah. But you know, you're absolutely right, So like I'm
interested. But the thing that the thing that boggles my mind the most is
it's like earlier, how we were talking about like the lifetime Hallmark loltline that
can be pushed into any genre or setting, Victorian, cyberpunk, whatever that
exists out there. Sure, the thing that boggles my mind is also the
perfect formula in which you can basically apply any ip to it and like it
will like just sell it's like self to a casual demographic Like this is the
perfect like place to do like where's the X Files? Hid an object game?
Where's where's the Twin Peaks one? Where it's like like I'm the game
with Last of Us like Game of Thrones like anything. Like it's a perfect
like blanket sort of like template to just be Like it feels like one of
those genres that kind of like is getting ignored, but like it's like yeah,
it's like they like they don't think that way. They're not thinking about
like our brand. You know, we gotta do this. It's like why
not where's hey, where's my witcher? Yeah? Object? But instead we
get like shit fucking mobile games sure that are fucking like genuine shit, genuine
crap, and like hidden object games follow a formula that aren't bad. They're
just like trite, but like they work. You know. That's like That's
where I get like, you know, kind of huffed up about it.
But anyways, all I'm saying is that did you find something? So maybe
it's not as big of like a subset of these, but someone's definitely a
couple's definitely some I can't sure. I read some of the titles. Yeah
you on? Are you on the work? Wi fi? Uh? I
wonder if that's an issue. I can Vampire Mansion, that's normal. Well,
yeah, do you want me to click in though? And then you
can? Yes, I want to see. I clicked in and I was
like, that's definitely okay. Perky little Things escape from the Room of the
Serving Doll, Spooky Milk Life, spooky milk. That is intriguing. Well,
I have some research to do tonight. But uh, but all I'm
saying is that they're all horror though they're like that's the thing. They're so
like like they don't have to be horror. No, but like, anyways,
where's the basketball hit an Object game? Oh? Hell yeah, Like
I'm just all I'm saying is like it's gotten my brain going and getting excited,
and like they're also the perfect balance of where like they are casual,
they are kind of monotonous, but the puzzles actually can be difficult and it
makes my brain feel good when I do them. Some of them. True
Fear has like some genuinely good puzzles. Some of them are you know you've
seen Once you see them, you seum sort of deal in other games,
But that is what I've been playing. Like Pacific Drive is the first new
game this year that actually like took a step back, and it was like,
I should probably play something new, Like I feel like it's my due
diligences my position, like to like try and like play some of these new
games. I mean, after the end of the year, I like took
a step back in general, which just like I need to flow it out
a little bit and play things for me. And those things were True Fear
for Saken and Souls Part one and part two, two Fears for Saken Souls
and it's getting a third one. That's how good they are. Two three
Forsaken, three Fears six Saken. Yeah, I can't do it. And
like a lot of these company none of them are American, like a lot
of them are Polish. There's a lot of Polish hidden object game developers in
Germany. The cyberpunk one going. That's what I'm saying. I'm pretty sure
I saw somebody who wrote True Fear for Saken Souls, Dmitri something another I
think he may have actually worked on. I think he may have contributed something
for CDPR at some point. It's a small community over there as far as
so, Kurt, you know how you get this genre of poppin and get
people excited? Curt Locker, Well, there's that because because you do just
make things happen with those Oh yeah I do. Yeah, and I am
the soothsayer? Is the is my last name? I was going to say,
Man, you get to make no object game. I don't touch my
That's is what if OD was just a hidden object game, like that's what
he gives Microsoft, I mean, then I'd be like Phil Spencer's like,
what the fuck? Man? I mean that's probably. I mean, dude,
people are treating the trailer like a fucking hidden object game. They're like
pausing and constant lookally, look there's a tooth in his mouth, like like
there's his teeth and all, like this is like nothing you've ever played.
Yeah, it's everything. Yeah, Oh my, That's what I'm saying.
Co G is gonna put it a hidden object game, and he's going to
use the same line he does every single time. He's gonna be like,
it's like a game, but it's like a movie and you've never experienced anything
like it before, and it's gonna be a fucking hitten object game. It's
just going to be true fear for saken Soul's O. D imagine just like
the most expensive cut scene though, like into it, and all of a
sudden you just get to the still image and except all the fifty five plus
you're a women who are gonna play are gonna fall asleep during the forty five
minute cuts put together? I mean I probably would too, Yeah, exactly.
So, Uh I do I want them to be? How do I?
I think they already? I think the point is like, there's clearly
a really good market, and as I see the gaming world crumble around,
everyone pivot to I'd like seeing I'm seeing hidden object games that like are having
sequels and news updates and audiences that are engaging with it, like waiting like
for it. So it's like, I don't know, I'm I think that's
the boat I'm happy I'm hopping on. Well, I was talking about that
the other day with Nancy Drew. But how they had a formula. They
were making those games on the cheap and they made two of them a year
for twenty fucking years, like they were they just had it. They had
it figured out. And then they ruined it because they went to because you
went to Unity, and then they were like, no, we'll make a
real game now, and then like it all fell apart. So they should
have just stuck with the formula. Yeazy, yeah. So, And I
also find this a really good gateway for people who like love missed. Oh
I'm sure it's very missed like qualities to playing these games, but a little
bit more like sped up and maybe not as like intertwining as so those puzzles
are. It makes bad shit, like no sense. Those games, like
you know you like will go and unlock. You will have to find a
very specific kind of screwdriver to open a vent in a wall that is encased
in ice, And in order to get the screw driver, you have to
like find a soap bar and the screwdrivers in the soap bar, but you
have to like melt the soap bar down or get a knife to cut open
the soap bar. But then you like get the screwdriver and it's covered with
russ, so then you have to get oil to clean the russ off of
it. But then you have to go and like find a generator to like
heat up the wall so the ice melts you can unscrew it. And by
the time you get in there, the key that you need is inside another
key that's like encased in barbed wires, so you need to go get bolt
cutters to go to it. Like I'm not joking. This is These are
the puzzles and fruit fear. It's like puzzles on puzzles on puzzles and puzzles,
and they make fucking zero sense. I fucking love it. But at
the moment, I like open a Teddy Bear after like pouring like acid on
it that I found in like Grandma's shoe box, and like I see like
a screwdriver or a like a ruler inside the bear. I'm like, oh
my god, I know what to do with this. I'm like, you
know exactly where I have to go in the world to go measure something to
then use that to like cut a piece of wood and put it inside a
wedge somewhere it's fucking I love it, opous copas damn. So yeah,
but I'm like, I'm not exaggerating what I just said. Half of that
was real puzzles that I had to deal with. I don't know, I
believe, I know you're not lying. Nah yeah, damn, that's what's
up? All right, things, folks for having me on this week hops,
go play and just try it. They're cheap. I implore you just
buy one, give it a shot, and if you don't like it,
I won't ref I won't. I'll send you an apology letter. Yeah you
will. I will. I received those not apology letters. But I'm sorry,
Michael for for saying what I said to your shirt list picture with the
hat you sent me. I'll consider it. And also, don't fucking say
you had a bad time just so you get it. A writ an apology
letter, by the way, like, be honest with me. Okay,
oh okay, yeah, okay, I'll get one. I'll try. Yeah,
ok I'll give it. I'll do the Milkers one. Who needs who
needs? Who needs? Spooky Spooky Milk Club Spooky Milk? Yeah? Who
needs? Kojima to make a game. This is how it works. I
just started telling people, it's good. What can we make our own?
I want to Jake took a game making class week. Yeah, I was
saying. I was saying we should just start pitching it to game DEDs like,
hey, we'll turn your your your I p and doc is in a
couple of weeks. Now, hey, I know everything's on fire over there
a Naughty Dog or in the world of gaming, but the low cost of
fifty thousand, you couldn't do your multiplayer game. However, give us,
you know, a couple of weeks and maybe a I don't know, a
bite to eat. We still we still got a ways to go before g
T A six. How about we soften that time making a g T as
thing. To me, it's like it's just like, all right, we
don't have all right games coming out, or if you delay a game,
you soften the blow with because you're an object game. Sorry, Elder Scroll
six doesn't come out yet, but don't worry. I would fucking go so
hard on an on a like an Elder Schools, an object game like I
would be so pumped to do that things. Kids, keep the keep the
keep the hope alive. They're there, hop us hopahs an object puzzle adventure
hop On hop On does hope on? All right, we need to move
on to what I don't know? Well, you meant you mentioned Missed,
and it reminded me that I played Homebody a few weeks ago and I never
actually had talked about it. For those who don't know, that is a
horror game made by some of the people who made Dreamed. Everyone remembers that
this yeah visual novel where you date hot dads, but they made it.
They made a horror game where I don't want to give too much of the
premise away, but it's basically like a love letter to games like Missed,
Nightmare Dad, as well as Seventh Guest. They specifically reference Seventh Guests,
Like in a no there's one of the characters like is like a gamer and
they're talking about like old games, and they talk about Seventh Guests at one
point, and I was like, I know what you're doing, or like
yeah, it also like clock tow where I would say because basically the premises
you're you are stuck in a You are a person who is visiting a cabin
to like hang out with your friends for the weekend, and you get to
this cabin and then a killer shows up and starts trying to kill you,
and you have to like escape the killer and solve a bunch of puzzles in
his house because it has like like it turns out like the basement and has
just like these misstyle weird puzzles you have to do. And I think you
said is it console or PC only at the time, so on Steam it
is. I think it's extremely well made. It's got that that kind of
low low poly ps one sort of aesthetic to it, a little bit more
stylized, a little a little more stylized than that. It's got like the
fixed camera angle thing. Uh, you know, kind of reminds me of
you know, obviously you'd think resonable, but even like the original Alone in
the Dark kind of in some ways, I would say, But yeah,
I forgot that this month. That is I'm very curious about that. Oh
yeah, we'll see anyway. But it's it's really good, Like I like,
I it was a game that I just like did not want to put
down, like as I played it, like the the way does its puzzles
is incredibly smart and fun. Uh, it's storytelling is super interesting. Again,
I don't want to give too much way, but it it's more than
it seems at first glance. And a lot of the game is about sort
of like mental health and kind of like the characters, like like the the
main character is I forget what the term would be, but like she's a
homebody in like a literal sense, like she doesn't like leaving her house and
so like ahochorophobic that's the term. So like her coming to this event is
like a big deal for her because she like basically like moved away from her
friends, had been like in the city for a few years, didn't kind
of like didn't communicate with them, not because she didn't want to, but
because she just like didn't know how, and so like feels like a lot
of anxiety about that. And yes, some characters who are like no,
it's fine, Like other characters are like kind of being huge dicks about it,
but they also have their own issues going on. So like, after're
playing the game, you're kind of like learning more about these characters and like
what their deal is and and it's it's it's really cool. Like I think
I think that game is really really special and I highly recommend it if anyone
hasn't played. It came out like mid last year. I remember picking it
up being like, I gotta play this, and then I just like never
had the chance and I didn't finally touched it until the beginning of this year.
But I do not regret it. It's a great game. Yeah,
I've been eying I was eyeing it down earlier. What about your milk drugs
games? Whoa what? Excuse me? What you don't want to know about
that? What? What? What? What was that about it? Appropriate?
I was? I was, I was like in the zone listen,
I'm just like, wow, fast, this is really fascinating. And then
Kurt turns to me and says, hey, milk jugs, Am I right?
Like fuck? Yeah, dog, trust me, I've seen some ship
Yeah. Fuck, that's crazy. I've been playing any I haven't been playing
any Hentai games. That was just to be clear, I thought I thought
you were talking about this Final Fantasy. Oh well actually okay yo, yeah,
okay. Now people are playing Final Fantasy Rebirth and they know what the
deal is with the one Teatha Lockheart. Yeah yeah, make it the cost
of Bill Soul and new You'll see, dude, that outfit is real,
real, ugly. Oh yeah, it's terrible. It's so awful. I
chose the other one for it looks sick, like, oh, that's a
cool outfit. The other one is like is this ugly? But the one
with the yeah, yeah, yeah, yeah, so it was. I
mean, you wrote a review obviously, yeah, because I you know,
the one thing I've noticed online is that no one's really talking about whether or
not the game is good. Yes, I spent three thousand words talking about
Tifa's outfits close to Ault Soul. Oh my god game. If a fanbi
was still around, that would have been a little mini review that would have
been yeah, yo, it would have had had a micro review, micro
review, that's microview. Hey damn, I missed micro reviews. Bring fan
Bye back. You know what I'm saying, You could do some Mike Kroll
reviews, Michael reviews. Yeah, here you go, start your own thing.
Fan by two. Let's go. Let's fucking get it. Get some
funding over to my boy John Warren will do it. We talked about last
week all episode. But yeah, that's incredible game. I mean, but
that's that's like as I have you only been playing that or finally, oh
well, the review Margo was last week. So since then I've been playing,
I've been able to engage in other things. So it's been eighty two
hours playing Final Fantasy seven Rebirth for three weeks total, and that that I'm
in the zone. That's all I felt thought about. That's all I played,
and it kind of just dictated my life for a while, which I
was perfectly fine with because I absolutely loved that game up until the final three
hours of it. So that's how long that final part is? Ah ish
ish okay? Yeah? Yeah, So I mean you play an I play
a game for eighty two hours the last three hours or like, yeah,
off like off the rails in a bad way. You know, what are
you gonna do? For context, Kurt, he's not gonna play this game.
Uh went into a room with her editor Max and just had him explain
what happened in the ending to him. So Kurt knows what happens. Yeah,
I was just like, he really doesn't, because like I basically was
like I played the original, I know what happens, like I can't.
I didn't. I have really mixed feelings on remake, and I have no
I'm just not gonna play Rebirth and I walked into work and I was like,
looking at Max, so I know has been I was like, you
know, fuck it, and I was like, can you come, can
you come in this room? I was just tell me, just tell him
at the ending, just tell it all to me. And he set up
a bunch of shit. I bet none of it made sense, and I
think, I mean it kind of. I think I asked questions yeah that
Max was like, yeah, I think you're right, but I was like,
I don't. I no, no, don't. Don't assume anything I'm
saying right now is right because I have no idea what you're talking about.
I'm just trying to make sense of it, is all, so I know
what happens. Yeah, Well, you can ask ten different people what happens
at the end of this game. You'll get ten different answers. Ask me,
No, what I gonna do this podcast? Yeah, tweeted me and
all, uh, the game just came out last night. So Kurt will
send you a letter in the mail. I'll write you the ending. Yeah,
and every letter I said, that's gonna be different, but all correct.
Yeah, but all of it's going to be correct, and you'll have
to find the correct you'll have to find letters, combined letters and find this
is a hit object. Everyone's put their letters together. If you put together,
you're going to get a hidden object board. Maybe we just don't can't
comprehend the ending of Rebirth because it is a hidden object games. You gotta
watch it, man, that's like like frame by frame, find different objects
they put Actually, that sounds like it. There is an element of that
in the ending that will tell you about what the fuck they're trying to do
with this. Really, yes, i'll tell you about it after the podcast.
Oh, actually, what the fuck? You haven't even you haven't finished
it yet. I haven't played, Okay, I'll tell you Max. Well,
yeah, I'll tell Max because there is an element of that that says
something. You and Max go into the room and talked about it, and
Kurt's just there like, oh my god. Anyway, I've been playing other
things besides Final Fantasy seven Rebirth. Finally one is Blatro. Yeah, Blatro,
I've I fucking hate that game, and then there are times like fucking
love that game. Blatro is the pure, purest distillation of highest highs and
lowest lows. You will feel so fucking terrible and you will feel like ship
when you make it to the last row of boss fights whatever, and then
you just come up short. So the long story short is, if you
don't know what Bilatro is, it's a poker game, but it's a deck
building poker game. So you have a fifty two deck of cards and you
have to basically play different hands to earn a certain amount of chips, and
each quote unquote enemy is just like make this many chips in like five hands
or four hands, however many hands that run gives you. So I'm like,
okay, I'll play a flush and then I'll get like two hundred something,
and then I'll play a two pair and like, okay, cool,
I've made three hundred onto the next round. So that's how that works.
The thing is, as you go on, there are so you build your
deck, and there are so many like what's the what's the word modifiers,
modifiers. There's so many modifiers that change how how how powerful your different hands
are. So what I like to do as I always do, like flush
based runs, so you get a higher multiplier, you get more chips for
playing a flush, and then sometimes you can get lushes. Yeah, like
yeah, you get more points. Yeah, so you're you're playing an RPG,
you're building a fifty two card deck. In an RPG sense, I'm
specking into flushes. Like that's a crazy thing to say, but I upgrade
my flushes and then I have you can like get rid of suits, so
you can be like you can chance, yes, you can be like turn
all like uh spades into diamonds into diamonds or something. So now I'm specking
into diamonds, and then I could have something that's like anytime you play a
diamond card, you get plus four multipliers. So then if I do a
diamond flush, that's like a plus twenty multiplier because I play all diamonds,
and then it calculates each diamond card plus four multiplier plus four multiplier on top
of the chips you get for playing that card. So it is and that
is just like one strat that I've been having some pretty good success with.
I'm going to keep trying. But there's so many other ways, because there
are so many different poker hands. You can turn a three of a kind
into like the most fucking powerful card you can play. You can do like
upgrade your three of a kind also get like a plus twenty multiplier play three
of a kind and if you, uh, there's also one. Is like,
if you play a hand that's three three cards or less, you get
another plus twenty multiplier. So it's like, okay, now I'm gonna speck
into three of a kind runs and then you can open up other packs and
say, hey, you can turn your two, all your twos into threes,
and then you can modify this card turn your king into a three,
and then you like speck into threes and then okay, I'm just gonna have
three of a kind of three's all the fucking time and get these wild multipliers.
So the way you manipulate a fifty two card deck is some Mex level
thinking, Like the rules of Balatro is some big brain type shit, galaxy
brain type shit. So the fact that they thought of how to make a
poker and a fifty two card deck into this wild deck building RPG style rogue
light is it is one of the most creative things I've seen in a game
in a good long while. Of course, using a card deck and poker
as a foundation, you know, lets them upon that those rules were already
been set for a very long time. So but manipulating those rules. Playing
with those rules in the structure that they're given is wild shit. I will
say, though, it is fucking frustrating because sometimes it's not only as a
fifty two card deck RNG already, but like the modifiers that you can unlock
from round to round are also based in RANG, and you open up packs
that are also based in RANG. So it's very hard to You have to
be very lucky if you want to build your deck. Of course, the
way you in which you adapt to the modifiers that you're given is part of
the part of the challenge. But I think you'll once you get deep into
a run, which you realize is that you really need to expect specific into
specific things to even reach the chip amounts that are asked of you for the
different rounds. Like Ice had all kinds of modifiers and shit, maybe I
just need to play smarter. But I played a really good set of hands
and I still came up short. Have you finished a run? Yeah?
I finished, and like last night, I haven't finished. It's all the
blue. The blue deck is the easiest one to do. That's the one
where you have extra discards, right, you get an extra hand or extra
hand, So like that's soup. That's super helpful of course, so that's
like the easiest one to clear. But even then with that one, I
was it's like, hey, you need to make thirty thousand chips on this
final boss and I'm like, okay, well, I hope I get a
fucking diamond and like, discard these. I have one hand. Yeah,
and then at a modifier that's like, hey, on your last hand,
we'll recalculate the cards twice over so you get double the chips, and I'm
like, I barely clear. I'm like, fuck man. The other they
have different rule sets and that's how like the different routes you can take with
this. But blotch o my god. Uh the game came out of nowhere.
Yeah. Yeah, Like I just feel like I woke up one day
and it was like everyone was everyone had it and everyone was playing. It
was like everyone was talking about it was like the same night Advent Children was
in theaters. It was it was. Yeah. The only thing I knew
is that it has a John David Boody. Yeah. Uh. It uses
the depiction of John Wayne Gacy, who is a terrible, one of the
most terrible serial killers in the world. In history is like one of the
cards, and that's how I knew it. I was like, what the
fuck is this guy? Like that's that was like my first introduction was like
why do I see John Wayne Gacy's clown face on a card? Like what
the fuck is this? And that? So I haven't played it yet,
but I do have it. My question is is, like, is that
the tone? Like what is the tone of the game that like like that
they're using, They're like using imagery like that. There's just like not really
a tone. I guess I don't, like, obviously it's a tone,
but it's just like it's just kind of like it's like a low fi It's
hotline Miami. I guess I wasn't sure if it was like trying like because
basically was where I was going was like I was trying to see if if
there was like this like meta narrative. Yeah, you know, it's like
we had games like Inscription, you know that, Yeah, like games within
games and Queen's Blood Yeah, and it's like it's those games are you know
when you really start to unpack what they are are in themes for another layer?
Yeah, And like so when I saw that, it was like what
the fuck is this? Like? All right interesting? I mean I completed
any runs. I haven't played a whole lot, but like, I'm pretty
sure it is just that interesting. But it's really good. It's hard to
put down like once, like just keep doing runs like fail runs, start
up a new one, failed run, start up a new one, and
like it is frustrating, like all have hands where it's just or I'll have
runs where it's just like I've been given nothing, and then I'll do another
one and I'll get nothing, and then I'll do another one and then I'll
kind of start to get something and then I'll fail and like, yeah,
I've definitely I've felt those high highs and low lows, but I still finished
run. Yet. It sounds like going to Vegas kind of. That's that's
what it is. Man. You're playing and you're playing decks of cards and
relying on your luck, except if you go to the roulette table with me.
You know, I always walk away from a relette table with a big
with hundreds really people witnessed. The first time was in Vegas, has with
a friend and I was with a couple of friends and we just kept We
started with twenty dollars, and we're just like just black. Every time black
black, black black walked out with six hundred dollars. Yeah, nice,
I always put it on red all the thing you weren't there, put it
on red kids, then negative six hundred dollars. Yeah. If I could
get a Balatro, which sounds like a like a biggest spice seasoning on my
burrito. Hey, bla blata rigoni uh roulette game, scary roulette game,
I would play that. I'm gonna play Bilatro anyways because I have it,
but I'm just you know, I want to make it. I want I
don't want real life stial killer depictions. And then but I do like spooky
scus. Yeah. So Blatro's fucking ugh. I hate that game so much,
but I'm gonna go home and play it some more. Fuck unless you
play True Fear for Sake and Souls five Fears ten seconds Souls also been.
I had started a replay of Final Fantasy eight. H so, wow,
Final Fantasy eight is fucking sick, dude. I love that game. That
game is a wild I didn't have Final Fantasy seven when I was younger.
I had it a PC, but it always crashed in the first ball I
hate, so it took me years. I actually played through Final Fantasy seven.
Instead, I had Final Fantasy eight, and I loved it. Yeah,
I loved it. So that and nine are like my two. Yeah,
yeah, I've I've played. I played eight back in when it was
on PS one with my brother. I replayed it not too long ago,
but didn't like do a full play through of it. I got two certain
points, like moved on to something else. This time, I'm actually sitting
down to understand the game and play it by like its own rules, not
using any like hacks or cheats or anything. You click the sticks and like,
hey you get full limit break or whatever the fuck. Like, I'm
trying to play the game as intended. And I finally figured out the draw
junction system. I figured it out, dog, my brain is so big.
Not only am I like just tearing it up with these flushes and bilatro,
but I am fucking drawing and junctioning. I get it now, I
finally get it. It's uh, it is very obtuse, but it's creative.
Everybody's so creative, including the Square Enix team with nineteen ninety nine when
they made the system. No, it's it's crazy, Like, what the
fuck is this happening in this game too? It's like, yeah, it
is. It is one of the most bizarre setups and stories that I think.
That's just why I didn't connect with me when I tried playing it.
It is. I could not get a handle on anything that was happening,
and I was just like, what the fuck is this eight? Yeah?
It is either someone's absolute favorite or someone does not give a fuck at all.
Yeah, but they got fucking sword guns. Yeah, the gun breakers
started. It's sick, It's true. But I hate Squall. Yeah,
I mean every Final Fantasy protagonist has like some kind of baggage that you uncover
throughout the game, right, Squall is a wild dickhead. If you think
Cloud is a dickhead, Squalls at Dicket, Like, I feel like Cloud
got like the rep is like, oh he's like the Asshole'm like no,
no, no, Squalls, Squalls a huge dick he is. He's such
an edge lord. Yeah, doesn't end every line with like whatever, yeah
yeah, yeah, yeah, yeah he's a wild dickhead. But yeah,
some baddies in Final Fantasy eight, though, the sorceress Ultimsia like a Christus
Listen that's my girl. You know what I'm saying. The hockey team.
The yeah, the Galbaitia hockey hockey team. You know what I'm saying.
Uh yeah. Final Fantasy eight is wild. I'm there's so much of it
I don't remember. Like the thing with Final Fantasy seven is like when I
replayed that game, I remembered everything eventually, like everything, I like,
I forgot what happens next, but once it happens, I start to connecting
and be like, oh, yes, of course this part of the game,
right, this, this and this happens. Cool. With eight,
I'm like, I don't fucking remember any of this ship and it is.
It's it feels like replaying a replaying a new game that I've never experienced before,
and in some weird way, some of it, a lot of it
is familiar, but I can't really get a grasp or recall, like what
the fuck is exactly happening? It feels like a fever dream in a way
that like this was the next mainline. Final the Ways design is kind of
like that, where like it feels like they had a bunch of ideas on
a board and they said put them on the games, Like fuck, yeah,
dog sounds good to be, you know, like at the beginning of
the game, you're like, okay, I'm like a mercenary school, and
then like they're like, squall, the t Rex is broken out of the
paddoct cage. You have to go do that. I'm like the what,
I'm sorry. And then they're like, yeah, we have like a Jurassic
Park over like in the back of the school training center. You have to
go deal with that. I'm like okay, and then it's like and then
yeah, and then you're like there's a hockey team you fight, and then
there's like, hey, for your first for your for your for your egg,
for your exam, to graduate, you could go fight a war.
Yeah, and then you have to go fight a war by someone else's war
and then come back to, oh, you got eight plus. That's the
cool. That's like the plotline I thought was, yeah, that's like the
double you know sort of it's like, you know, the same batteryal mentality
of just being like or at least batterel too, where it's just like the
survivors from the first Battle Rayale started a war against the Japanese government. So
then the next Battle Yale class was sent as soldiers to go fight previous survivors
of the batteryal class, and it's one of those like I yeah, so
that I do like that element of the story, but I wish they like
I do love the final dungeon of that game. Eight Final Dungeon is like
a resident eval Gothic castle. It's so cool. I was like, I
was like, I don't know what's going on or why this is here,
but this is sick. Like so yeah, eighties yea that that thing goes
places. Man, I'm that legitimately hype to like keep playing that game.
Yeah, that's a that's that's that's that on that But I'm gonna keep playing
that. I'm all report to everyone I know or I I have a lot
of friends who are Final Fantasy eight stands, so I'm like texting them as
I play through. It's fun cool. Well, I've been gaming like it's
twenty twenty because I've been replaying Final Fantasy remake because I don't remember much of
it. Uh. And then I've been I'm almost done with Yakuza like a
dragon. Oh yes, And I ordered Infinite Wealth because it was on sale
at best Buy, so it's coming and I'm excited to jump into that,
but I'm almost done with uh like a dragon. I don't want to say
where I'm at because it's kind of spoilery. You had to earn a lot
of I'm past that point. I'm well past that point. Uh yeah,
well past that point. And I did all the grinding to fight that those
bosses that are pretty oh yeah, I gotta I got a certain to find
a certain experienced boosting item to help me for that. Oh right, I
used mister Massachist helped me a lot out. Oh okay, which to protect
you. But I still had to grind a lot because I'm trying to,
like I'm trying to do all the substories, but I'm also trying not to
like spend too much time. Like if I'm not interested in substory, I'm
just like skipping dialogue. And when you get to the arena, I was
like, I'm not doing this, and then I was like, oh no,
I have to do this. And then I went back and did the
arena twice, went through it twice. I've done it. I've done it
more than I'm good. I beat them. I'm I'm past that now,
and like I think I'm at the start of chapter thirteen or fourteen or something
like that. I think there's thirteen right at the end, and then with
seven I met chapter fifteen. I think when you scale the wall oh and
oh okay. Also yeah, yeah, I'm enjoying replaying that game. I'm
still like baffled at some of the stuff that they didn't cut from that game.
There's so much in that game that does not need to be there for
remake that like below, like just it just throws the pacing off so much
when it's like okay, going back into the sewers and we're chasing this little
rodent around for way longer than you should. Damn, I forgot about that.
Yeah, it's just stuff like that. But like like that game has
like some incredible highs where I'm like hyped as fuck, and then some position
some spots where I'm just like banging my head on the table. I'm like
why am I doing this? And please? That is my That is like
Jake is like speaking to my like the therapist in me, like the same
you stopped though, I like this is the second time I'm doing this to
myself. Like there was a very clear moment when I was like I'm done.
Like the first time. I always say that the first time hours the
game is like one of the best games I've ever played. Like the setup
of remake and like how like and how they show like you as this hero
and then how they show you as this terrorist is just one of the fucking
best ways of like how they make you like they force you through that world.
And then there's just some sections where it's like, again, it's like
what the fuck are we doing? Like Crane in a warehouse, that guy
with the hat and the gray hair who like just starts giving his backstory out
of nowhere, and it's like I don't care, shut up, like no,
not no, it's the guy who's like with what's with Corny? The
guy with Don Corney. Yeah, but like I remember having that same reaction
where I was like, it's like I flashback of this guy and his girlfriend
or whatever, and I'm just like, what are we doing here? Like,
come on, just getting me out of then sewers. I will never
see you after this cut scene again. Yeah. But yeah, I mean
like there are moments that I'm just like like, holy shit, is so
good, Like yeah, I'm I'm like I didn't get I didn't get code
for Rebirth, so I haven't played it. I don't really know much about
it, so I'm excited to like finally get into that. I'm a little
worried with how long it is, though it's very long, just because we
also have a lot coming out this Month's a lot coming out this month.
Yeah, we got Double D, got Double D two, Double Guess,
Rise of Ronan, Princess Peach all on the same day. Yep, all
the same day, two March twenty third or twenty second or something like that.
Then uh, I mean there is a Lord of the Dark remake this
month, so we'll see that. Star Wars Battlefront one or two. Yeah,
Dark Forces came out, remake, Dark Horses. Yeah, I actually
really want to play two days ago, yesterday whatever. I love that game.
I played ship of that game with the courses. The Splatoon three DLC
comes out, Oh that's not already, want to I think comes out like
tomorrow. Okay, the the yeah, the one that looks like near Yeah,
yeah, I played that for a preview. It's pretty good, So
I'm I'm excited check that out. Yeah. All these games and I'm just
bouncing between mud Runner to twenty twenty years and you gotta play the twenty and
Balatro. I'm never gonna I'm gonna install that shit. I'm done with.
I got a code for it. But I like when I I loaded it
up and was just like so tired. I like looked at it and like
the guy was like explaining the things for like two seconds, and I was
like, I can't. I will say, like the tutorials in that game
kind of put me off as well. Maybe I just don't like tutorials anymore,
but like I don't like, like theatorials need to get better or do
it do it like I used to do back and the day where they didn't
have toorials and you just had I'd rather do that, like figured it out.
But I think I think Blatro is definitely a game you learn by poking
at it. But but I think that was like the thing that I need
because because when I first started it up, it was like everything I did
it was like a pop up like here's what this does, here's what death
does, here's what this does. And I think some of the explanations for
some of the cards are bad too, And so yeah, some of the
explanations for the cards too like just don't make sense. I'm like, like,
Cali's playing tune. I'm like, what does this mean? She'll have
to help me and she knows because she's done it. Yeah, but it
is good. It is good. This Yeah a lot of good games that
have come out already and it's absolutely not even March yet. Yeah, you're
back in twenty twenty and back in twenty eleven and being a fifty five year
old woman. Dude, I wish you were a fifty five year old woman.
I am, dude. I'm gonna holler at you send me a shirtless
picture. Yeah, if you are a fifty five year old woman, all
at me? All right, well you can holler at Michael over On Michael
Twitter, baby cash app. Yeah, and yes you could be my sugar
mama Kurt. Where can the people find you? Oh? And the remnants
of the dimensions in the if you if you like close your eyes and like
think hard enough and like maybe like I don't know, count back from ten
and like feel the weight of your feet on the ground. I might cut
up here in the in the in the ripples of your eyelids code for I
can tell you to play hit an object game. What remedy did a hit
an object game. You're talking about it, I mean, like, let
me, let me just do that for you, like, let them let
them thinker have multiple remedy projects. Yeah, we got we got a few
things cooking. I'm working on the business plan for a few of them.
Yeah, we're gonna we're gonna bombardment GDC like oh yeah, yeah, I'm
gonna just ambush them and they're gonna be like program the shadows and it's gonna
say the big letters like like object game like all that, and then yeah,
we'll get escorted out. It'll be great. You can find me if
you want. What about you? You can find me in the in the
Hope of Not Safe for Work sections checking out the milkers. Yeah, the
milkers or whatever, creepy milk or whatever, spooky milk, spooky milk cool,
and you can find me. Uh. You can go go to our
our YouTube channel, game spot YouTube dot com, slash game spot and watch
all the fucking Final Fantasy stuff we've been putting out so much. Next week
though, we got some cooking for Final Fantasy seven. This could be sick.
Yeah, forward to that. So thanks for watching everyone, and we'll
see you next time, deuces