WEBVTT

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You'll be like a dummy beer.
It's the internet. You're busy. Let's

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do this for November eighth, twenty
twenty three. For the next hour or

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so, let me help you sort
through the world of gaming on Game Mess

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Mornings Live with me Jeff Grebb.
Today, this is me a moto and

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we have major grand theft Auto six
news, a shocking announcement from Nintendo,

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and a tease for a beloved franchise
that is still years away from an actual

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new entry. But first, please
join me and welcomeing today's co host to

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Game Mess Mornings. It's tomorrow.
Who's saying everybody? Tam, how are

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you doing? I am doing okay. I know people on Wednesday tune in

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to find and hope to see Lucy, but unfortunately you get me today.

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I'm a poor fac simile for Lucy, but I will you know what,

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I'll do my best and hopefully that
is enough for everyone. It's all British

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to so I can't tell I literally
can't tell you part just and not even

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couldn't begin to tell you the differences. We have a shorter week uh here,

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so so we wouldn't be doing dregs
day, uh Tam? This couldn't

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be more the opposite of a dregs
day. I have fun. I finally

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caught some good luck, the opposite
of a dregs day for once. A

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what's the opposite of dregs day?
I don't know. It's uh an everything

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day. It's it's just everything is
happening, all the news is happening.

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It's a it's a certified pop off. That's what we call. Yes,

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we are popping off, calling it
a pop off for sure. I don't

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know how you been though, you
like I know you are busy doing a

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million different things. Last time we
talked last week last Friday, so it's

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not been even been a full week. We were talking about our struggles keeping

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up with games in general. I'm
still right there. I'm still there.

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I'm still and you'll be surprised to
learn that I've played. I've completed zero

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games in the times since I have
be more aware. But that hardly counts

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because you can beat that in a
sitting. So yeah, but that's my

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latest one, so I'm gonna count
it as a win. I've been playing

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Thirsty Suitors, which is real fun. Yeah, it's a good time.

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I want to make time to that
I've been playing Humanity. That's been my

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like one of my clean up games
for the year, and I've been enjoying

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that a lot. But that's like
going way back, and then these new

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ones like Thirsty Shooters comes out.
Okay, this one looks like it's worthy

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of my time, so we'll see. I'm gonna try to fit it in.

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It is Actually when I look at
the time of oh, you know,

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really three four weekends before we're deciding
a lot of this stuff, that's

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that's not enough time. That's scary. That's scary. So uh yeah,

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BG three is still the thing I
am trying to fit in enough time with

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so that I can speak to it
and when I know everyone else is going

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to want to speak to it.
So we'll see. That's the tough it's

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gonna be. It's gonna be fun
though. Game of the Year is going

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to be exciting. We have been
working on it for so there's two scenarios.

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Either it goes exactly as we plan
right, and it's gonna be fantastic.

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Second scenario, it goes completely as
we planned and it will still be

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fantastic in a different way. Yes, yes, you guys will all enjoy

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how it doesn't go fantastic. Yeah, Jins and chat all caps grub.

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It's not gonna happen for us with
Balder's Gate three. I know, man,

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but we'll still have those co op
sessions. Jam will always have that.

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No one could take that away from
us, except for Dan Riker,

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who did definitely try to take that
away from us. All right, you

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know what, let's let's get into
this news. There is a lot to

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talk about, so let's explain what
we do here most weekdays. I,

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Jeff Greb, will help piece your
gaming life back together. That includes breaking

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news and maybe even some of our
own original reporting. Tiny bit of that

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today for all these topics, I'll
get the input of a bona fide expert

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who will make me look smart.
If you were watching live on twitch,

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welcome, You can always listen to
the show later on podcast feeds Best Mornings,

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or find the RSS on giant bomb
dot com. You can also catch

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the show later with chapters and timestamps
on YouTube. Hello, Hello YouTube.

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All right, we have a lot
to get into, so let's start the

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churning out one a second. Hey, you know, don't pay attention to

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me when I talk. I'm not
all right, Grand Theft Auto six trailer

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is coming in December, and that
is confirmed by Rockstar Games themselves in a

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tweet, this series of tweets,
and in a press release they send out

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this morning to our emails, Sam
Hauser from Rockstar Games. Who is Sam

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Houser. This is Sam Houser,
he says, blah blah blah. Next

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month, this is twenty fifth anniversary
of Rockstar Games. He says, we

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wouldn't be anything about without the fans. The pertinent bit of info here for

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most people is going to be We
are very excited to let you know that

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in early December, we will release
the first trailer for the next Grand Theft

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Auto. We look forward to many
more years of sharing these experiences with all

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of you. Thank you, Sam
Hauser. That reads like he always wait,

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let me let me see the original
thing. Always get someone to double

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check what you're saying, because it
reads like we look forward to many many

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more years of sharing the experience of
giving you trailers. I mean what we

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want. It's actually not what we're
in this for. Thank you, Sam.

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Though, copy of it, copy
of it, copy of it.

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You got a dingly modifier there?
Best thing everything up? Hey? What

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I mean, listen, this game
has to come out eventually, but why

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are they sold to send an email? I don't know, I mean about

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this trailer. Why would they just
drop the trailer? I mean, I

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mean like the elaked of course,
like or to a degree like like Shryer

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reported it yesterday, but he reported
that they were going to say this exact

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thing. We're going to say this, yeah, yeah, I mean like

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there's also various other factors, like
business things that go behind it. People

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are now already being like game old
games, which is like, come man,

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I don't think so, I don't
yeah, probably not, but they

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just don't need to. So there's
two scales of like I would love to

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say again once that would be amazing, but like separate from that, there's

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two like now, be outside of
showing it at a place like Game Awards,

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you you have two like echelons.
Either you're big enough like a Nintendo

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where you host your own thing and
you put on a direct yeah, and

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that is what draws everyone to you, or you're even bigger like Rockstar and

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you just put it on YouTube and
it kills everything compared to it, Like

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Rockstar is so big that they can
like just just put it on wherever they

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could put it out on, Like
if they put it on MySpace tomorrow,

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it would revitalize MySpace for the next
ten years. Like that is that is

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the power that that rockstar has,
so they could they I feel like this

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is them just being like, yeah, man, we're just gonna do our

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thing. Well, we're flexing on
these release hose and we're out of here.

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It does it does seem that way. I mean, it's we'd be

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remissed and point now. Hey,
Take two's stock price is up seven percent

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this week on this. I wonder
why. Yeah, I could have called

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the right So I mean, listen, Take two is not going to hate

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that they're out there talking about this. That definitely is going to move the

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markets. Uh, it's you know, to what end, Like, hey,

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whether that the price the stock price
goes up now versus the stock price

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goes up in December when the actual
show the trailer. Uh maybe you know,

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maybe they're hoping for a double dip
there. I don't know the stock

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price is going up from now until
that thing is out. Yeah, exactly

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right, it's built in now.
Yeah, it ain't going anywhere. Yeah,

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Yeah, that thing is up and
it will stay up or the only

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thing will knock it down is like
some wild ship, like some real like

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economic shit or like well, I
mean some you think, let's kill the

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man on camera. Yeah, but
it's like this is their way of insulating

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themselves against bad news that might be
coming. Again. I'm just like that.

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This email just feels strange to me. But I think you're you're probably

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right that they do things their own
way. They can get away with it.

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Hey, we're going to be doing
that. This is the twenty fifth

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anniversary. We're in a market in
some way, and why not tell them

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we're doing a trailer next month.
Let's just hurt Yeah, yeah, next

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month. She's like yeah, I
mean, like I don't want to speculate

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on anybody, So like this is
I'm taking it for a ways, which

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is a good thing, right now. What the what in the world sweet

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Io Interactive wants to make more than
one Bond game? Yes, yeah,

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So I think what is happening here
is like they just taking the classic strategy

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and just making it a little less
chaotic for people, you know, because

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like previously there would just be like
rumblings of a thing happening and then and

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like maybe a site appears where you
know, people are watching a countdown for

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a little bit and then it just
breaks everything in the Internet. So now

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that's just like, hey man,
we're going to do this. Yeah,

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don't worry about it. So just
like priming people, it's still very much

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the same, but it's it's still
in line with their classic strategy, which

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is, yes, girl, give
us nothing up until give us something.

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So that's that's what it is.
I think. Uh okay. Well,

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then for Theft Auto six trailer debuting
in early December, almost certainly not at

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the Game Awards, on its own, what do you want from it?

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Do you have? I want I
want them to show the exact same footage

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that got leaked, like nothing changed, and they're just like, you're right,

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man, this is what we got. See. I'm a little bit

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bummed that they didn't tell or that
their tonus that it's coming, because I

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would love for them to do a
bait and switch where it's like the rock

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Star logo, everyone freaks out and
then it does just start up with that

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exact same GTA five trailer like that
we've seen twenty times in various forms since

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it came out, and then it's
like from the makers of GTA five and

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then finally going to GT six,
just that Whip Last would rule. That

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would be so good. The thing
is, like, it's hard to really

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gauge what this game is going to
be. I don't remember what the rumors

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were, but like, I feel
like it's it could go either way.

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Like you, I feel like the
technology that they came up with for the

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multiple protagonist element of it conventional with
them traditional thinking says that that will be

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some sort of core element to the
new one. It's like a foundational element,

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right, Like it's you don't put
that much time effort and get it

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working that well to just throw it
away, I feel But then Rockstar is

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exactly the kind of company that would
throw it away and be like we came

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up with something entirely else. I
feel like that element of it will still

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be there to some degree, maybe
not in the three character or four character

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two character approach. I feel like
it will be utilized in some other fashion,

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and that's exciting for me. As
for what else you're going to know,

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there's that there's that rumor it's going
to be a female protagonist, which

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is like, sure, man,
whatever I don't. I just don't care.

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I'm not one of those weird in
cell people on land that's like,

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no woman, Yeah, I'm down
for that. I would listen. We

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live in an age of I'm to
put my dumb, dumb speculation hat on

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and just just get crazy to do
it. We're living in an age of

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shared universes. Okay, everyone is
putting everyone else in their games. Okay,

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and for the longest time, there's
been you know, a lot of

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love for a character that was a
rockstar character that was born on the PlayStation.

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Okay, a little miscreant that has
been knocking around schools. Huh.

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Yeah, you know what I'm talking
about. Yeah, and I love this

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idea. Who do you think it
is? Well, okay, I was

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good now and you're gonna put a
fast on me. Bully the Titcher Jack

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is back Jack Fuck no Roman Bellck
spin off, That's what I'm now.

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Yeah, Jimmy from Bully Protagonists for
the new I think you see that would

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be I think a cool way to
do it with multiple characters. Now,

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so you can have the female protagonists, you probably have a male lead as

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well, and then I think,
like a teenager in high school and they

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are working on something together and and
each of them has to get things in

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place in their own sphere. And
yeah, I don't know, I would

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appreciate that. I mean, I
think that's pretty similar to what they did

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with five. But I think having
different kinds of characters in vastly different settings

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could be very cool. I wouldn't
even like hate like a little bit of

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a different time settings because I think
this the rumors like they're doing some Vice

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City eighties stuff again. Yeah,
but maybe maybe like you, yeah,

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yeah, life, like you like
to play a different eras of that character

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and it's jumping between them, you
know, paulp fiction style or something like.

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That's that's how they bring back that
like character switching mechanic. When you

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switch you switch eras, yes exactly, instead of like characters that would be

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so sick. It's like, oh, I'm going to switch to this character

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in the future or in the past, and then you get a different version

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of that city or like you get
a different version of your whatever surroundings,

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and that would be pretty sick.
Real Quick did leak under Steam early,

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and I'm see if I can download
it real quick. No, it doesn't

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work anymore. If people were able
to get it for a little bit.

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I was in the shower in this
s happen, and I forgot to get

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00:13:16.960 --> 00:13:20.480
it as soon as I got out. My man was getting clean when PERSONA

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five was being accidentally released. Yeah, getting a little dirty and on steam

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ah okay. And then as for
the you know, the humor, the

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style, the writing of GTA six, everyone everyone, It's difficult, right,

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but whatever. That's why I'm I'm
most interested in seeing, like how

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how does Rockstar adapt to the times, because I know, I mean,

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like I think one of the houses
said this before, like the stuff that

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they put in that game, in
that series is no longer parody, Like

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real life is much more ridiculous than
anything a writer writing parody kind of material

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could ever conceive of. You know, it's it's wacky in ways that are

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like what do they keep going on
the extreme or they do they try a

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more like grounded actual, you know, do a Godfather style tale where it's

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like, oh, this is going
to be one of those big ones,

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you know, those kind of like
we're trying to add to the mythos of

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you know, the mafia or whatever
it may be, the life of crime

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thing. I feel like it's still
going to have that cheeky Rockstar tone at

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the end of the day. I'm
just I hope that it's not as previous

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games have been slightly immature, like
in the way that they in the way

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that they approach it. I feel
like GTA five was much better about it,

216
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but they're still kind of like enough
rope for them to hang themselves with

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by being like childish and appealing to
that kind of like immature dude bro humor.

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But I trust Rockstar to be better
than that, especially having come off

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like Red Dead too. So it's
like, yeah, this, uh,

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last point for for this story.
Uh, this will be the first Grand

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Theft Auto game without Dan Hauser,
not Dan Housen. That's a different that's

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a wrestler, it's a different guy. Dan Hauser is moved on, has

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his own studio doing a thing I
don't know if we know much about it.

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And also Leslie Binsay's who basically made
Grand Theft Auto Online like with his

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own team, completely separate from the
Housers, who weren't interested in it until

226
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it started popping off after release,
and then they sort of you know,

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took ownership of it at that point. So it's gonna be interesting to see,

228
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you know, but you know,
this is a slightly different team.

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You know, Sam Hauser is still
there, but uh, you know,

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the creative makeup could be slightly changed, and it will be interesting to see

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if we can glean any sort of
effect of that in this trailer. Probably

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not, it's probably can get grand
Theft auto trailer. Yeah, I feel

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like, you know, the houses
are a core part of it, and

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more so than other like aute situations
where you slowly learn that, oh,

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it's actually just more of a team
effort than we most people realize. Like

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that is still very much the case, but the houses definitely had a more

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noticeable impact on the games as as
a duo. I don't think that completely

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goes away when one of them leaves, you know, I think the more

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interesting. I feel like the rest
of the team that has been there a

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really long time does a lot of
that same work to you know, make

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a GTA game what it is.
There's a lot of people that work hard

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to make that thing. I think
more interesting. Aspect of it is like

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rock Star had to change in a
lot of ways post Red Dead Redemption too,

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when there was a lot of revelations
that were not entirely surprising about corporate

245
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culture and like the the balance of
work life and too from for all based

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on reports like they have been improving
that sayignificantly. So I'm interested in seeing

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how that impacts the studio and whether
I mean, like we barely hear from

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Rockstar employees, so but like they
will find a way, Like news will

249
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definitely come out about what it's like
there. But yeah, how much of

250
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that kind of manifests in the next
cycle is going to be interesting because once

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you open the door to a GTA
game, it's not like just that it

252
00:17:26.519 --> 00:17:30.400
like you will hear every more things
about Rockstar. You more hear more things

253
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about the game. You'll probably hear
more things about the process as well.

254
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Ideally, So yeah, it's it's
an interesting time for for for Rockstar and

255
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us as games people. But I
wish it was in decetbook. Uh and

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Jack Thompson, you think we'll hear
from him? Remember that name? I

257
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hope so, man, I hope
he comes back because like I feel like

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the Internet has been in the hyperbolic
time chamber figuring out how to like clown

259
00:18:00.519 --> 00:18:04.400
on weirdos on the internet. So
like we are like now more than ever.

260
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If he showed up, it would
be yes, he's already be We

261
00:18:11.240 --> 00:18:15.119
would just be dancing on his grave
and oh my god, it would be

262
00:18:15.200 --> 00:18:21.200
so funny to watch this man get
like absolutely wrecked by modern day like just

263
00:18:21.599 --> 00:18:25.839
says anything and just like bombarded with
L L l L you fell off,

264
00:18:25.880 --> 00:18:27.640
you fell off, you fell off, turn him into a TikTok ai.

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This man's done, He's never he's
never coming back. Jeck Topson was the

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lawyer that that brought those lawsuits against
the game for causing school shootings or whatever.

267
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Jack Thompson was a failed lawyer that
had no fucking prospects that clung to

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relevancy by trying to vilify video games. And sadly, the American legal system

269
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is built in a way where it
allows fucking morons to just wreak havoc for

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extended periods of times. That's what
That's what. He was played by Bill

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00:18:59.720 --> 00:19:03.720
Pax in the movie where Dan Daniel
Radcliffe played I think Dan Hauser. I

272
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think he played Dan Hauser. And
then uh, that thing is have I

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have that on my Plex server?
Because they Rockstar headed destroyed off the Internet

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and you can't watch it anywhere on
BBC's ship. There is a tweet about

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it. Oh fuck, what is
this? Uh? I think it's like,

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00:19:23.599 --> 00:19:30.079
what is this basil brush bullshit?
But it was like you could tell

277
00:19:30.920 --> 00:19:34.319
it was one of the houses got
the keys to the to the the Twitter

278
00:19:34.359 --> 00:19:38.920
account and tweeted some wild ship.
It's like it's basically saying, like,

279
00:19:38.920 --> 00:19:44.200
what is this Willy won Cup bullshit
from the BBC? Yep, exactly funny.

280
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I think that movie is really weird
and fun. Just the idea of

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00:19:48.599 --> 00:19:55.880
Bill Paxton playing Jacktop what do you
what did he say? He said was

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00:19:55.960 --> 00:20:03.240
basil brush busy? What exactly is
this random made up bollocks? And that's

283
00:20:03.400 --> 00:20:07.599
at BBC from the Rocks from the
main rock Star Games account and then and

284
00:20:07.640 --> 00:20:11.519
then I think they shoot the BBC
and had it, or they at least

285
00:20:11.559 --> 00:20:17.839
did Ceases and Sisters. So I'll
send it to you on on Select just

286
00:20:17.920 --> 00:20:21.000
so people know that we're not joking, but like, honestly, it's one

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00:20:21.000 --> 00:20:26.279
of the most impressive and hilarious flexes
I've ever seen on the internet. Just

288
00:20:26.359 --> 00:20:30.359
someone taking the corporate account is just
like, what the fuck? Shut up

289
00:20:33.119 --> 00:20:40.759
all really bring that up here quick. And then, uh, versus the

290
00:20:40.920 --> 00:20:45.839
obs. But yeah, it's it's
it's exciting, Like I'm glad that we're

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00:20:45.880 --> 00:20:52.839
finally at the stage where we're going
to see the game. That's the worst

292
00:20:52.839 --> 00:20:55.920
part of the lead up to all
of this stuff, where it's like people

293
00:20:56.000 --> 00:21:00.759
just making it up in an escalating
fashion until like, you know, we've

294
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got these wild ideas for what a
video in the next ETA is. Yeah,

295
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I think that they are probably going
to just keep doing their own thing,

296
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and the game is going to look
and feel very expensive and probably has

297
00:21:12.799 --> 00:21:18.559
some really great, great tech in
it, and it'll set its own expectations

298
00:21:18.599 --> 00:21:21.960
and then we'll see if it can
overcome those. So what do you what

299
00:21:22.000 --> 00:21:25.400
do you reckon for GTA Online?
Yeah, that's I mean, that is

300
00:21:25.400 --> 00:21:27.839
the big question, right, Like
can they do they reset the clock?

301
00:21:27.920 --> 00:21:32.440
Do they go GTA online too and
say everybody move on to this. I

302
00:21:32.440 --> 00:21:37.599
think they probably actually do, but
but you know, I also I wouldn't

303
00:21:37.640 --> 00:21:40.200
be surprised if they are like,
oh, you know, gt online continues

304
00:21:40.240 --> 00:21:44.000
here, it's a complete refresh and
and we'll slowly move everyone over, but

305
00:21:44.039 --> 00:21:47.559
it's still the same basic client.
I could see them doing that, but

306
00:21:47.759 --> 00:21:51.799
I think Rockstar's gonna want to go
big and and try to do their whole

307
00:21:51.920 --> 00:21:55.799
whole new thing they now, right
dead Redemption Online might have scared them away

308
00:21:55.839 --> 00:21:59.759
from that, but I don't know, I feel like they I feel like

309
00:21:59.799 --> 00:22:07.240
they create more of a kind of
distinction between them by not having them,

310
00:22:07.960 --> 00:22:11.160
you know, trying to message them
concurrently. Yeah, I feel like that's

311
00:22:11.200 --> 00:22:15.240
a big part of like the initial
when GTA online it was first announced,

312
00:22:15.279 --> 00:22:19.039
it was like kind of competing against
itself in a lot of ways around GTA

313
00:22:19.160 --> 00:22:23.319
five as well. So I feel
like I feel like they just do the

314
00:22:23.319 --> 00:22:26.799
thing where it's like we're going to
talk about the main story campaign and some

315
00:22:26.880 --> 00:22:32.160
multiplayer elements, and then we'll come
back to gt online and another point they'll

316
00:22:32.200 --> 00:22:36.160
say something generic like the future of
GTA Online is looking bright and we've got

317
00:22:36.200 --> 00:22:38.839
some major plans for it. And
then they eventually do the full overhaul thing

318
00:22:38.839 --> 00:22:41.480
where it's like, hey, we
we redid this. We got a brand

319
00:22:41.599 --> 00:22:45.319
bunch of brand new shit, We're
dropping all the new assets in there.

320
00:22:45.759 --> 00:22:48.640
Let's let's go. Do you think
there's a chance that they kind of from

321
00:22:48.680 --> 00:22:55.720
software it a little bit and have
online functionality in your single player campaign where

322
00:22:55.720 --> 00:22:57.720
you flip on a switch and now
you see other players doing things at the

323
00:22:57.759 --> 00:23:02.640
same time as you, maybe not
necessarily ghost form, but maybe in form.

324
00:23:03.359 --> 00:23:06.720
I think I think that there I
had there has to be some elemental

325
00:23:06.759 --> 00:23:10.640
I think that it feels like necessary
at this point community. Yeah, like

326
00:23:10.920 --> 00:23:14.440
especially in this like you think about
it, like what's the next stage of

327
00:23:14.480 --> 00:23:18.920
this crime fantasy? Like it is
like having a gang and and being like

328
00:23:19.000 --> 00:23:22.200
actively present around them in a way. I mean, they could do that

329
00:23:22.240 --> 00:23:26.039
with AI, but I imagine that
they'll figure out some way to represent like

330
00:23:26.119 --> 00:23:32.279
other people, clans or whatever it
may be in the game, whether they

331
00:23:32.319 --> 00:23:36.599
have like I don't think they'll have
an active impact on your world, Like,

332
00:23:37.039 --> 00:23:40.759
yeah, that seems wild because people
do the wackiest shit in DTA games.

333
00:23:40.920 --> 00:23:45.359
You can't be in the middle of
your your your mission and someone's suddenly

334
00:23:45.519 --> 00:23:49.240
like driving a car off a roof
and rocket launching it or car jacking you

335
00:23:49.480 --> 00:23:55.640
like you're supposed to be the power
fantasy. Yeah yeah, uh yeah,

336
00:23:55.759 --> 00:23:57.920
you know what. Okay. GT
six will know more in about a month,

337
00:23:59.359 --> 00:24:00.960
so we'll we'll talk about it then. I'm sure there'll be a lot

338
00:24:02.000 --> 00:24:04.039
to speculate on between now and then. And then we'll see what the lead

339
00:24:04.119 --> 00:24:07.039
up is to the actual games release, but seems like that's going to be

340
00:24:07.039 --> 00:24:11.319
happening relatively soon after this, within
the year after this gets announced. That

341
00:24:11.400 --> 00:24:15.880
seems to probably what we can expect, all right. The new Mass Effect

342
00:24:15.920 --> 00:24:19.519
teaser finally confirms what we've all been
guessing. This is from Kenneth Shepherd at

343
00:24:19.559 --> 00:24:25.079
Kotaku, the New Mass Effect Game. Yes, Shepherd, the next Mass

344
00:24:25.079 --> 00:24:27.440
Effect game. I think I don't
know if that's a pen name, but

345
00:24:27.480 --> 00:24:33.839
I know that Kenneth Shepherd is a
big Mass Effect fand the New Mass Effect

346
00:24:33.839 --> 00:24:37.160
game has been shrouded in mystery since
its twenty twenty Game Awards reveal. November

347
00:24:37.200 --> 00:24:41.880
seventh is in seven day when by
War and fans celebrate the science fiction RPG

348
00:24:42.039 --> 00:24:47.119
series, but this year's is a
little different. The studio gave us a

349
00:24:47.119 --> 00:24:49.799
couple teasers for the next game at
the same time as laidoff QA workers are

350
00:24:49.799 --> 00:24:55.880
picketing the company's demand while demanding severns. The teasers finally gave us some solid

351
00:24:55.920 --> 00:24:59.359
clues regarding what the next Mass Effect
is going to be about. The December

352
00:24:59.359 --> 00:25:03.559
twenty twenty two suggested it would take
place long after the original trilogy while returning

353
00:25:03.599 --> 00:25:07.519
squad mate Learra to Sony, making
an appearance but looking notably older than her

354
00:25:07.519 --> 00:25:11.920
youthful age of one and nine in
the original series. Yeah, this is

355
00:25:11.920 --> 00:25:15.759
a Kenneth Shepherd is a fan.
I think BioWare developers also hinted on social

356
00:25:15.799 --> 00:25:19.519
media that the next game would be
a sequel to both the original trilogy and

357
00:25:19.640 --> 00:25:25.039
mess Effect Andromeda. Now, the
first teaser is a five second well it's

358
00:25:25.079 --> 00:25:27.119
five seconds long. They actually have
piece these all together now at this point.

359
00:25:27.119 --> 00:25:32.319
But while this story got written while
they're piecing it together still, and

360
00:25:32.519 --> 00:25:36.759
it had related texts associated with it
that said things like Epsilon, which is

361
00:25:36.799 --> 00:25:40.160
the fifth letter of the Greek alphabet, so the fifth Mass Effect game.

362
00:25:40.920 --> 00:25:45.160
And then they would say maybe the
most notable line is Andromeda distress signal detected.

363
00:25:45.440 --> 00:25:49.160
No, boy, that game was
distressed for sure, but oh man,

364
00:25:51.079 --> 00:25:56.079
Andromeda definitely made me. I was
sending out many playing Andromeda. I

365
00:25:56.160 --> 00:26:00.759
took time off to play that game, and at one point there was what

366
00:26:00.759 --> 00:26:06.400
the fuck's the Krogan's name? Oh
shit, I can't even remember. It's

367
00:26:06.440 --> 00:26:10.160
not a grunt, it's I don't
know. I walked into a room and

368
00:26:10.200 --> 00:26:15.400
there were is it drags drags?
Yeah? Yeah. I walked in and

369
00:26:15.440 --> 00:26:18.920
there were three of them, just
Rex wait Rex no, no rexes no,

370
00:26:18.000 --> 00:26:22.920
Rex is the good one? Drack
okay? Is it crack drag drag?

371
00:26:22.039 --> 00:26:25.640
That's why we got there. I
walked into a room and there was

372
00:26:25.680 --> 00:26:27.920
three of them. One of them
was like, one of them was like

373
00:26:29.000 --> 00:26:32.119
it was so funny, one of
impressive. Actually, one of them was

374
00:26:32.200 --> 00:26:37.119
leaning on like a railing and looking
cool. The other one was just staring

375
00:26:37.160 --> 00:26:40.200
at a wall. And there was
a third one just kind of like sitting

376
00:26:40.279 --> 00:26:42.519
on the ground clip through, and
I was like, this is distressing,

377
00:26:42.680 --> 00:26:47.359
distressing, distressing. I got to
point in that game where I was in

378
00:26:47.680 --> 00:26:49.559
whatever their makeo was called, and
I'm supposed to be driving it up to

379
00:26:49.599 --> 00:26:52.759
this big place on a hill and
it's like you could drive all the way

380
00:26:52.759 --> 00:26:56.680
around this hill to find the way
up, and I drove around it three

381
00:26:56.720 --> 00:26:59.519
times without finding where I was supposed
to go, and there was no waypoint

382
00:26:59.519 --> 00:27:00.559
to help me. No wh was
saying anything, and I was like,

383
00:27:00.880 --> 00:27:04.200
I'm never fucking playing this game again. I had that such a mad sense.

384
00:27:04.759 --> 00:27:08.400
I had this amazing moment where you
go to whatever those dungeons were the

385
00:27:08.400 --> 00:27:12.680
way you'd go inside one of those
weird like structures. And I got in

386
00:27:12.799 --> 00:27:18.039
there and I was doing one of
the platforming challenges and like fucked it up

387
00:27:18.119 --> 00:27:22.640
and went into a pit and I
respawned, and it respawned. The car

388
00:27:22.839 --> 00:27:27.559
with me in this little in this
little like very small space, and I

389
00:27:27.599 --> 00:27:30.400
was like, hell, yeah,
I'm doing this. I got in that

390
00:27:30.519 --> 00:27:36.480
car and I was driving around one
of these places that was not built to

391
00:27:36.519 --> 00:27:40.319
have a car in it. I'm
just like, it was so fucking dumb.

392
00:27:40.839 --> 00:27:44.960
H Kenneth continues the big reveal Here
is Andromeda. Andromeda to a stress

393
00:27:45.000 --> 00:27:48.400
signal detected, confirming that the interstellar
migration movement from the fourth game will be

394
00:27:48.440 --> 00:27:52.160
part of the story. Buy Where
tells next. Fans are speculatingly Area and

395
00:27:52.319 --> 00:27:56.799
A crew might be responding to the
distress to call, as it was confirmed

396
00:27:56.799 --> 00:28:00.920
in and Andrameda she was in contact
with the Initiative through their departure from the

397
00:28:00.920 --> 00:28:06.440
Milky Way. Blah blah blah.
The final trailer did come out and blah

398
00:28:06.440 --> 00:28:08.839
blah blah. Mass effect. Law. Yeah, okay, all right,

399
00:28:08.880 --> 00:28:11.240
you want to get in there,
All right, let's go. What is

400
00:28:11.279 --> 00:28:15.920
the distress call. It's not quite
clear, but given that the cat invasion

401
00:28:15.119 --> 00:28:18.039
was still happening at the end of
Mass Effect and Drama Up, it's not

402
00:28:18.079 --> 00:28:22.960
like that crew is lacking in danger
of course. Uh. The actual video

403
00:28:22.000 --> 00:28:26.759
doesn't show much beyond someone perhaps the
Aura, walking through what looks like a

404
00:28:26.759 --> 00:28:30.319
space station before it abruptly cuts to
black. I have this video somewhere,

405
00:28:30.799 --> 00:28:37.440
but basically the trailer is a small
teaser of a person in a cool outfit

406
00:28:37.720 --> 00:28:42.400
walking down a hallway and that's it. And people, you want some original

407
00:28:42.440 --> 00:28:47.599
reporting, this game is just nowhere
near coming out. This is not this

408
00:28:47.720 --> 00:28:51.960
is oh no cha. I was
told like so when they announced or when

409
00:28:51.960 --> 00:28:56.759
they revealed Dragon Age Dreadwolf in twenty
eighteen. Uh, this is similar in

410
00:28:56.799 --> 00:29:00.440
terms of timeline where that was announced
in twenty eighteen, and we're not getting

411
00:29:00.440 --> 00:29:03.519
that game to maybe next year.
So now do the math for that,

412
00:29:03.640 --> 00:29:07.039
and we're talking twenty twenty nine for
Mass Effects five Dog. This this game

413
00:29:07.279 --> 00:29:12.039
is. But I'm thinking that as
well. And this game is so far

414
00:29:12.079 --> 00:29:18.599
away. It is so far away
another galaxy right now, fucking know.

415
00:29:19.240 --> 00:29:26.920
Uh, it's so hey, Tam, why they do this? Maybe you'll

416
00:29:26.920 --> 00:29:30.680
find out and you'll hear a discussion
about this on the latest episode of spot

417
00:29:30.720 --> 00:29:37.640
On Game Spuffriend. We definitely will
have a conversation about this. Yeah,

418
00:29:37.160 --> 00:29:40.079
Like when I asked, it was
just like, hey, is this just

419
00:29:40.079 --> 00:29:41.720
because they thought they had to do
stuff for n seven day? Yes,

420
00:29:41.960 --> 00:29:47.000
for this, for this thing.
That's exactly that's all this is. You

421
00:29:47.039 --> 00:29:52.200
got to imagine like they would be
having like they have to talk about like,

422
00:29:52.240 --> 00:29:53.440
hey, is this a good idea? Who knows if they thought it

423
00:29:53.480 --> 00:29:56.680
was a good idea or not.
But it's a proof of life. It's

424
00:29:56.720 --> 00:30:00.640
it's just proof of life we're supposed
to Yeah, it's I think fans would

425
00:30:00.640 --> 00:30:06.279
probably rather have it than not,
right, Yeah, yeah, I think.

426
00:30:06.440 --> 00:30:11.880
I mean it's annoying because like it
is does it have. The thing

427
00:30:11.880 --> 00:30:17.319
that frustrates me is it's a teaser
that is mysterious, that presents no like

428
00:30:17.480 --> 00:30:21.680
tangible kind of points to really connect
to and go like, oh, this

429
00:30:21.720 --> 00:30:25.720
is where we're at. Like I
would like it if they showed something like

430
00:30:25.759 --> 00:30:29.799
maybe I haven't scoured over the tea. I am a massive mass effect man,

431
00:30:30.000 --> 00:30:32.720
but I haven't like poured over it
yet and I will. But I

432
00:30:32.759 --> 00:30:36.400
wish there was like give us something, let us know something right now.

433
00:30:36.440 --> 00:30:40.039
It feels like smoke and mirrors,
which is as a fan, the thing

434
00:30:40.079 --> 00:30:44.039
that's worrying. It's like, if
you if you're going to do the small

435
00:30:44.119 --> 00:30:47.680
teaser, give me some insight into
what's going on. And I feel like

436
00:30:47.720 --> 00:30:52.920
the Andromeda thing is probably what they're
what they're like pinning that on being like,

437
00:30:52.960 --> 00:30:55.039
oh, we told you it's connected
turn, but you told us that

438
00:30:55.079 --> 00:30:56.799
before we knew that Andromeda was going
to be part of it. To some

439
00:30:56.880 --> 00:31:00.640
degree, Like, I feel like
there needs to be something that tells us

440
00:31:00.680 --> 00:31:03.079
a little bit more about this game, just so that you give us the

441
00:31:03.119 --> 00:31:07.279
confidence that you're not like sitting there
with a blank piece of paper and then

442
00:31:07.359 --> 00:31:11.720
last minute coming up with a cool
jacket, which undeniably call jacket. I'm

443
00:31:11.759 --> 00:31:15.319
sure that you're going to charge me
seven hundred dollars and I will consider paying

444
00:31:15.359 --> 00:31:21.799
it and it will look absolutely awful
fit me at all. Yeah. I

445
00:31:21.799 --> 00:31:26.160
think also the other thing is like
it needs to be a proof of life.

446
00:31:26.440 --> 00:31:32.039
They have more reason than ever to
need to do that from a developer

447
00:31:32.079 --> 00:31:37.480
perspective and from a publisher perspective.
By a way, had Layos obviously on

448
00:31:37.519 --> 00:31:41.400
the Star Wars side, but I
imagine there was those that impacted the studio

449
00:31:41.440 --> 00:31:45.920
as a whole. By Way's reputation
has sadly kind of tanked in a lot

450
00:31:45.960 --> 00:31:51.240
of ways because you know, we
haven't had a game from them in a

451
00:31:51.279 --> 00:31:55.240
really long time. People have been
exiting. The main names that people know

452
00:31:55.359 --> 00:32:00.359
of have have like exited, and
and people want some sort of indication that

453
00:32:00.400 --> 00:32:05.519
they're still alive. And then also
there's like the on the EA side that

454
00:32:05.799 --> 00:32:09.359
the EA is not looking good right
now again, layoffs this game protest against

455
00:32:09.400 --> 00:32:14.000
their picketed and they need some sort
of like, hey, we need to

456
00:32:14.319 --> 00:32:17.759
show people we're still making games that
people care about as opposed to Ultimate Team

457
00:32:19.400 --> 00:32:22.400
Forever and whatever this thing is.
So I feel like there's a lot of

458
00:32:22.440 --> 00:32:25.839
reasons to have this beyond N seven. Whether those who are factored in is

459
00:32:25.880 --> 00:32:30.559
another matter entirely. It could very
well be that they wanted something to tease

460
00:32:30.599 --> 00:32:35.599
people with on this day that is
they've marketed as being a big deal for

461
00:32:35.640 --> 00:32:37.839
them, But I suspect that it
also had it plays like double duty for

462
00:32:37.960 --> 00:32:43.400
EA and by Away to a degree. Whether it successfully improves the outlook of

463
00:32:43.440 --> 00:32:46.799
those companies right now, I don't
think so, like it's it's a you

464
00:32:46.880 --> 00:32:52.640
need to give us something more than
that. Like I'm not overly excited about

465
00:32:52.759 --> 00:32:54.720
mass effect. And if you're not
overly exciting me about mass effect, like

466
00:32:54.720 --> 00:32:59.799
you're doing something wrong. I just
I just don't. It's not enough to

467
00:32:59.839 --> 00:33:01.400
make me go, oh, bye
ways back, We're back, baby,

468
00:33:01.440 --> 00:33:06.319
bye ways in this ship. Because
you don't have dread Wolf. I've seen

469
00:33:06.400 --> 00:33:09.079
little to nothing of dread Wolf.
I don't know anything about mass effect,

470
00:33:09.160 --> 00:33:14.119
and that has been that way for
years. Maybe game or as we get

471
00:33:14.160 --> 00:33:17.599
something more, but for now,
fine, it looks like mass effect.

472
00:33:17.599 --> 00:33:20.759
You've got the lens flair, you
got a nice coat, looks kind of

473
00:33:20.839 --> 00:33:22.960
likely are a nice one. Yeah, I think if they can, if

474
00:33:22.960 --> 00:33:28.759
this teaser can eventually be a w
if we do get a decent amount of

475
00:33:28.799 --> 00:33:31.680
info about Dreadwolf soon game wards sounds
right to me. They've done stuff at

476
00:33:31.680 --> 00:33:36.200
the Game Awards before. I'm kind
I'm expecting them to be there. If

477
00:33:36.200 --> 00:33:38.880
they're not, better be soon after
because red Wolf was. You know,

478
00:33:39.079 --> 00:33:42.839
there's a there was a chance Dreadwolf
could have came out this year. Obviously,

479
00:33:42.960 --> 00:33:46.000
it did keep moving internally, as
I've reported before, it's now look

480
00:33:46.039 --> 00:33:50.400
they're looking at you know, by
By the mid next year or something like

481
00:33:50.400 --> 00:33:53.440
that. If that game comes out
and is good, people get can they

482
00:33:53.519 --> 00:33:57.240
look back at this teacher and be
like, okay, let's start thinking about

483
00:33:57.240 --> 00:34:00.160
mass effect. We can get excited
about that. And then there's a couple

484
00:34:00.160 --> 00:34:01.400
of years where we don't hear anything. It's like, yeah, mean,

485
00:34:01.440 --> 00:34:05.319
yeah, the Dreadwolf came out and
that's great, we're loving that, and

486
00:34:05.359 --> 00:34:08.639
then they could start talking about mass
Effect five in a little bit more terms

487
00:34:08.800 --> 00:34:13.960
after that. So here's what they
do. Game Ward's okay, black screen,

488
00:34:14.840 --> 00:34:17.400
Okay, Jeff introduces the trailer.
We have something new from byway Nee.

489
00:34:19.199 --> 00:34:22.519
We get that quintessential mass effect moment. You know, they're light breaking

490
00:34:22.559 --> 00:34:27.920
over the planet and it creates that
curvature and was like slowly pulling out and

491
00:34:27.920 --> 00:34:30.719
people are like, oh, hell
yeah, it's it's it's mass effect.

492
00:34:30.840 --> 00:34:35.719
Everyone knows that curving light thing.
And as it pulls out, it's Soulless's

493
00:34:35.880 --> 00:34:39.639
bald head from dragon Age. And
then we get Dragon Age trailer and it

494
00:34:39.800 --> 00:34:44.599
was like, all right, fair
enough, it's perfect perfect, no notes,

495
00:34:44.960 --> 00:34:46.639
all right, we're gonna take a
quick break when we get back a

496
00:34:46.679 --> 00:34:52.000
lot more news, including Nintendo announcing
another movie. We'll talk about that right

497
00:34:52.000 --> 00:35:04.559
after this. All right, we're
back, and Nintendo is teaming up with

498
00:35:04.599 --> 00:35:07.599
Sony to create a live action the
Legend of Zelda movie. This is from

499
00:35:07.639 --> 00:35:09.599
Jess Howard, a game spot.
It's official. The Legend of Zelda is

500
00:35:09.599 --> 00:35:14.719
getting the live action treatment. Nintendo
shared the news via its official website earlier

501
00:35:14.760 --> 00:35:17.599
today, writing that the film is
going to be co financed by Nintendo and

502
00:35:19.239 --> 00:35:22.719
Sony Pictures Entertainment, with the Nintendo
veteran and the Legend of Zelda creator Shagiro

503
00:35:22.800 --> 00:35:30.440
Miyamoto overseeing as a producer, alongside
Marvel Studios and longtime like Sony collaborator collaborator

504
00:35:30.599 --> 00:35:34.760
a vi Arod. According to the
press release, Nintendo has already found the

505
00:35:34.800 --> 00:35:39.079
Legend of Zelda's director in West Ball. Yeah go hit hit me. Fucking

506
00:35:39.480 --> 00:35:44.760
Why do we Why do people keep
saying avi Aard like it means something anymore,

507
00:35:44.880 --> 00:35:47.239
like, yeah, this man was
attached to fucking morbists. Yes,

508
00:35:47.280 --> 00:35:52.599
we're talking about like the man's got
more ls than w's at this point,

509
00:35:52.159 --> 00:35:55.360
at least he's got enough big l's
that people going like, oh, we've

510
00:35:55.360 --> 00:36:00.599
got a vi Arod on board.
Who knows that guy's name is a fuss

511
00:36:00.719 --> 00:36:04.280
i name in the early days of
superram movies because a spider Man, and

512
00:36:04.320 --> 00:36:07.880
then after that, it's been really
spotty record to me, as someone who

513
00:36:07.920 --> 00:36:13.440
pays attention to movies to a degree, saying it's gonna have Avi Aard involved

514
00:36:14.000 --> 00:36:17.400
is a bad thing. Yes,
no, thank you, get him away.

515
00:36:17.719 --> 00:36:22.320
There's between like bad projects, failed
projects, and projects that never showed

516
00:36:22.400 --> 00:36:27.440
up. Like Avi Aard was attached
to Metalkit wasn't he, Like where's that

517
00:36:27.480 --> 00:36:30.760
movie at? Yeah? Was he? Yeah? Fuck? Like he's attached

518
00:36:30.840 --> 00:36:34.400
to everything, like we get it, he made those he was part of

519
00:36:34.400 --> 00:36:40.000
those Spider Man movies. Right,
games industry and movie industry. The current

520
00:36:40.079 --> 00:36:45.400
generation does not give a fuck about
Avi a don't mention him, Like we've

521
00:36:45.440 --> 00:36:49.760
got this old fart from the movie
world who has put ed some really questionable

522
00:36:49.800 --> 00:36:55.760
movies and recently dealing with the most
beloved of video game properties of all time,

523
00:36:57.239 --> 00:36:59.960
like one of them, and we've
got this guy and he shambles in

524
00:37:00.199 --> 00:37:05.440
like I made mobs a little morebs. The kids were talking about that on

525
00:37:05.480 --> 00:37:07.199
the internet. Uh do you think
he got this because his name because Avi

526
00:37:07.360 --> 00:37:12.840
sounds like Navi. That's if he
compan He's like, hey, listen,

527
00:37:13.840 --> 00:37:17.559
great, I'll tell you that.
Uh yeah, okay. So Avi Rod

528
00:37:17.719 --> 00:37:22.159
producing west Ball directing Westball has done
the Maze Runner trilogy, which I've never

529
00:37:22.199 --> 00:37:25.159
seen. Some people hate him,
some people think they're okay, he's just

530
00:37:25.360 --> 00:37:28.760
he just finished Kingdom of the Planet
of the Apes, which would be out

531
00:37:28.760 --> 00:37:30.239
soon. No idea how that's going
to turn out. I like those Planet

532
00:37:30.239 --> 00:37:35.079
of the Apes movies, but this
is his first one. Nintendo says it

533
00:37:35.079 --> 00:37:37.719
will be deeply involved in the movie
production, with the aim to put smiles

534
00:37:37.800 --> 00:37:43.840
on everyone's faces through entertainment. By
producing visual content on ninto ip by itself,

535
00:37:43.920 --> 00:37:46.760
Nintendo is creating new opportunities to have
people from around the world to access

536
00:37:46.800 --> 00:37:52.960
the world of entertainment which Nintendo has
built. Blah blah blah uh. And

537
00:37:52.000 --> 00:37:54.599
then of course there was a tweet
where Miomoto just said, this is me

538
00:37:54.679 --> 00:37:58.960
Amoto. I have been working on
the live action film of the Legendozelda for

539
00:37:59.039 --> 00:38:04.639
many years now with a A Rod's
son who has produced many mega hit films.

540
00:38:04.719 --> 00:38:07.079
I've asked Avi San to produce this
film with me, and we have

541
00:38:07.159 --> 00:38:12.039
now officially started the development of the
film. With Nintendo itself heavily involved in

542
00:38:12.079 --> 00:38:14.920
the production, it will take time
until it's completion, but I hope you

543
00:38:14.960 --> 00:38:20.760
look forward to seeing it. Man, just Meboto loves making friends in Hollywood,

544
00:38:20.920 --> 00:38:23.039
is what it sounds like to me. Everyone gives Kajiba shit for it.

545
00:38:23.400 --> 00:38:30.960
Yes, right there too. I
mean, like I it's gonna be

546
00:38:31.079 --> 00:38:37.280
a billion dollar success probably, and
it would be who knows. Like if

547
00:38:37.320 --> 00:38:38.760
I had to, if you put
a gun to my head and said is

548
00:38:38.800 --> 00:38:43.960
this movie gonna be good? I
would probably say probably not, probably not

549
00:38:44.039 --> 00:38:47.159
fine, It'll probably be absolutely fine. It'll be like I'm expecting uncharted levels

550
00:38:47.199 --> 00:38:52.920
of quality so common like personally mediocre. Yeah, we tried to make a

551
00:38:52.920 --> 00:38:57.800
Lord of the Rings kind of style
fantasy movie, but we made it colorful.

552
00:38:58.159 --> 00:39:00.840
Isn't it cool? And like fifty
percent of people who watch it are

553
00:39:00.880 --> 00:39:05.840
going to be like, is this? Are these cosplayers? What's going on?

554
00:39:06.199 --> 00:39:08.360
Yeah? Yeah, then they'll have
really work hard to avoid that look.

555
00:39:09.840 --> 00:39:15.159
So so I don't understand why they
went live action. That's my big

556
00:39:15.239 --> 00:39:19.239
question, Like why live action?
Like you you do you play in the

557
00:39:19.280 --> 00:39:22.920
anime, You could have played in
the animated space and not alienate or your

558
00:39:22.079 --> 00:39:28.519
entire fan base, Like I feel
like having a Zelder movie is a difficult

559
00:39:28.519 --> 00:39:30.119
ask from fans, like knowing that
the yeah, we're going to make a

560
00:39:30.119 --> 00:39:34.119
movie out this is difficult, especially
with the way like I'm not being shitty,

561
00:39:34.239 --> 00:39:37.920
I love Zelda, or but like
the way the law is delivered is

562
00:39:37.920 --> 00:39:42.480
it's tricky, right, Like it's
it's hard to adapt to movies, but

563
00:39:42.559 --> 00:39:46.480
like doing it in live action is
a doubly hard pill to swallow. If

564
00:39:46.519 --> 00:39:51.960
they had gone, we're making an
animated, a CGI animated wherever it may

565
00:39:51.960 --> 00:39:53.840
be, Zelda movie, it's going
to be stylized. We've seen all the

566
00:39:53.880 --> 00:39:58.960
success around into the Spider Verse.
Across the Spider Verse, We're taking a

567
00:39:59.000 --> 00:40:04.280
similar approach to the legend of Zelda
to big screens. It's gonna be stylized.

568
00:40:04.559 --> 00:40:08.719
Is again, it's a movie built
entirely around grouse from Windwaka, You're

569
00:40:08.760 --> 00:40:13.639
gonna love it. That would have
been the move like and and that people

570
00:40:13.639 --> 00:40:15.119
would have been like, Okay,
they did Mario. Mario was decent,

571
00:40:15.239 --> 00:40:20.480
it was fun. I trust them
to go and do it again with it

572
00:40:20.519 --> 00:40:23.239
with the other big puppy. But
no, they went live action. I

573
00:40:23.360 --> 00:40:27.760
just I've not seen a live action
video game movie that I've been like that

574
00:40:27.920 --> 00:40:32.440
was exceptional. I just I wonder
if, because okay, so Sony co

575
00:40:32.559 --> 00:40:38.079
producing, Avio Rod producing, I
wonder if like Avi Rod and Sony approach

576
00:40:38.159 --> 00:40:42.400
Sony Pictures approached Nintendo and are like, yeah, I mean, let's you

577
00:40:42.440 --> 00:40:50.480
could do another animated feature film with
universal and illumination for Zelda. But that's

578
00:40:50.519 --> 00:40:53.719
like, animation is really good for
family films, for action movies and and

579
00:40:53.719 --> 00:40:59.440
and things that are more Uh,
I don't know, dramatic like you would

580
00:40:59.480 --> 00:41:00.840
want to make Zel you got to
go live action. And I wonder if

581
00:41:00.840 --> 00:41:04.639
they've gotten Nintendo's ear and convince them
to that. I don't think I think

582
00:41:04.679 --> 00:41:07.400
what you said is true. I
think what you said about hey, live

583
00:41:07.760 --> 00:41:12.280
or animated for Zelda could have worked
because it's Zelda and it's Nintendo, and

584
00:41:12.360 --> 00:41:15.559
their audience would totally show up for
that. But I think Hollywood might not

585
00:41:15.679 --> 00:41:20.679
believe that. They might have less
of a faith in the ability for Nintendo

586
00:41:20.719 --> 00:41:22.639
to win over that audience for something
that isn't supposed to be a funny,

587
00:41:22.639 --> 00:41:29.360
comedy, family thing that's you know, lighthearted or whatever. I think that

588
00:41:29.400 --> 00:41:31.679
if that's the case. If that's
what's happening here, that sounds like,

589
00:41:31.760 --> 00:41:35.719
oh, that's troublesome already, because
they are going are they going to try

590
00:41:35.719 --> 00:41:38.079
to make this dark and gritty Zelda
thing or something, because that would be

591
00:41:39.519 --> 00:41:43.159
just the more I think about it, the more problems you create by going

592
00:41:43.199 --> 00:41:46.360
live action, Like the costing now
is going to be a complete boondoggle.

593
00:41:46.440 --> 00:41:51.760
Right. They could get it very
right, but they even if they pick

594
00:41:51.880 --> 00:41:55.599
the most perfect person for link now, there's still going to be a massive

595
00:41:55.960 --> 00:42:00.679
like pr and marketing wa to sell
that, right. Whereas if you did

596
00:42:00.719 --> 00:42:04.880
it animated or CG. You get
the link that everyone knows, Yeah,

597
00:42:05.000 --> 00:42:09.000
you get the point link that everyone
knows and love. You get the young

598
00:42:09.079 --> 00:42:13.159
link that everyone knows and loves.
But instead you've got we've got like a

599
00:42:14.199 --> 00:42:19.760
I just I Every time I see
a movie from like an animated world or

600
00:42:20.000 --> 00:42:23.599
or from a video game world being
pitched as live action, I always think

601
00:42:23.639 --> 00:42:28.440
of Shamalon's Avatar movie. And that's
the only thing I can think of in

602
00:42:28.440 --> 00:42:32.719
my mind. Every every live action, every live action adaptation of animated things,

603
00:42:32.800 --> 00:42:37.360
comic things, not no comic things
like among the Things and video game

604
00:42:37.360 --> 00:42:42.880
things is just Shamalon's avata over and
over again in my mind, and just

605
00:42:43.000 --> 00:42:45.679
why did you do that? This
was an unforced error. You didn't need

606
00:42:45.719 --> 00:42:47.840
to do that. That's idea,
That's that's the real fear here. Do

607
00:42:47.880 --> 00:42:52.719
you have anyone in mind, like
you know, fantasy casting or anything like

608
00:42:52.800 --> 00:42:53.840
that. Do you care about that, because I'm like, at this point

609
00:42:53.840 --> 00:43:00.159
in my life whatever link? Yeah
for link, John Cena Jancene, it's

610
00:43:00.159 --> 00:43:04.760
gotta be it, right, Yeah, yeah, Like he's built for for

611
00:43:04.800 --> 00:43:07.679
that role. I think someone did
your depatista for Gannon and I love that.

612
00:43:07.960 --> 00:43:12.519
I really do love that. That
would be really fun. Uh.

613
00:43:12.960 --> 00:43:16.039
People also wants Elba for for Gannon, but now make eris elbow link link.

614
00:43:17.000 --> 00:43:22.000
That would be sick. That would
rule. I would I would watch

615
00:43:22.199 --> 00:43:30.280
that version of of of Here we
Go, Andy Samberg. Yeah, but

616
00:43:30.440 --> 00:43:35.559
it's it's the it's the animated series. Link. So he's walking again.

617
00:43:35.639 --> 00:43:42.679
We'll excuse, Can I get a
kiss? H Jan points out it was

618
00:43:42.760 --> 00:43:45.880
him who said depatista for for Gannon, so credit where credit is due.

619
00:43:46.719 --> 00:43:51.000
I'm now sold on a live action
z Elder movie that is a live action

620
00:43:51.159 --> 00:43:55.119
movie based on the animated series.
That is the one way that you make

621
00:43:55.199 --> 00:44:00.599
that work and everyone goes, all
right, you definitely is all movie based

622
00:44:00.639 --> 00:44:04.440
on Zelder's Elder, not the one
that we wanted, but you did it.

623
00:44:05.360 --> 00:44:07.360
But yeah, Andy Samdberg, that's
my pick. And Andy Samberg animated

624
00:44:07.599 --> 00:44:12.559
link that's what I want. I
think that's a beautiful thing. We all

625
00:44:12.599 --> 00:44:15.920
deserve it. You know, had
any guts, they would make that happen.

626
00:44:15.519 --> 00:44:19.400
Can someone shown and I know he's
watching this, he has to watch

627
00:44:19.400 --> 00:44:22.440
this because it's part of his job. You get, like Andy Samberg,

628
00:44:22.760 --> 00:44:27.599
any sort of shot from him and
have the excuse me princess on there.

629
00:44:27.920 --> 00:44:32.199
Somehow we need to mock together Andy
Samberg as link. Simply listen, nick

630
00:44:32.199 --> 00:44:35.440
you wanted to throw that up on
Nicky, Nicky, you want to do

631
00:44:35.480 --> 00:44:37.679
that, go for it, throw
it up there. We need to put

632
00:44:37.679 --> 00:44:40.079
that, We need to put that
out into the world. Yes, it's

633
00:44:40.119 --> 00:44:43.360
got to say, well, excuse
me princess on this. Uh huh.

634
00:44:43.480 --> 00:44:47.039
You just can't have him with his
face from I throw it to the ground.

635
00:44:47.360 --> 00:44:51.840
Just put a brain cap on there
and you're good to go. Yeah,

636
00:44:51.960 --> 00:44:53.840
it's it's a pot that he's throwing
on the ground. That's exactly.

637
00:44:54.159 --> 00:45:00.440
Yes, that's stupid and I like
it. Okay, let's we got some

638
00:45:00.480 --> 00:45:05.119
other Nintendo news here. Nintendo's share
price jumps to its highest in two years

639
00:45:05.519 --> 00:45:08.880
following the Zelda movie news, just
because they one hundred percent is because they

640
00:45:09.320 --> 00:45:12.800
said the ivy rod was in both. Oh yeah, it's not. It's

641
00:45:12.800 --> 00:45:17.960
the obvious. I run. Oh
yes, all right, let's see here.

642
00:45:19.400 --> 00:45:21.920
I'll be the second kiddo just told
on. I just want to point

643
00:45:21.960 --> 00:45:25.719
out earlier your child, your gimmick
came up and wiped the nose on your

644
00:45:25.760 --> 00:45:29.519
sleeve, which was impressive. Look, she was just like, fuck you,

645
00:45:29.599 --> 00:45:34.920
dad. Yeah, there's no regard. There's no respect, absolutely zero.

646
00:45:35.719 --> 00:45:37.480
And I'm just at this point,
I'm like, yeah, that's right.

647
00:45:37.519 --> 00:45:40.119
I am just a tissue. I
am just a walking cleanex That's fair,

648
00:45:42.519 --> 00:45:45.639
all right. Nintendo share price jumps
Zelda movie. This is from Chris

649
00:45:45.639 --> 00:45:50.000
Scullion at VGC. Nintendo's share price
has jumped in value following the announcement of

650
00:45:50.119 --> 00:45:52.800
a Zelda movie that is in the
works. The company's share price closed at

651
00:45:52.960 --> 00:45:59.480
six thousand three two yen on Tuesday, after which Nintendo after when Nintdo made

652
00:45:59.480 --> 00:46:04.880
the announcement, which reradi started again
today the price immediately surged by such by

653
00:46:04.880 --> 00:46:09.159
as much as six point seven percent. Not not too I guess, not

654
00:46:09.239 --> 00:46:13.000
too surprising. I just it's always
surprised. I guess it does a little

655
00:46:13.000 --> 00:46:16.559
shock me a little that investors cared
this much about big Hollywood movies. Here's

656
00:46:16.559 --> 00:46:20.719
the thing, right, here's what
I think whenever I see these kind of

657
00:46:20.719 --> 00:46:28.480
stories about financials improving, When will
I get some of that money? Yeah,

658
00:46:28.599 --> 00:46:30.159
you deserve some of that money,
because if you're telling me that you

659
00:46:30.880 --> 00:46:36.280
have better shares and more money,
unless unless I'm getting someone will give a

660
00:46:36.320 --> 00:46:40.079
shit. That's okay, that's that's
fair. The tam dibdends need to pay

661
00:46:40.119 --> 00:46:43.440
off right now. Yeah, timp
to you Vaan for a second. While

662
00:46:43.440 --> 00:46:45.159
I help this kid. I'll be
right back. So the fact of the

663
00:46:45.199 --> 00:46:50.239
matter is like, obviously this is
gonna go up. Shares are going to

664
00:46:50.320 --> 00:46:54.960
go up. Anytime a company that's
says they're going to do something that people

665
00:46:55.079 --> 00:47:00.679
potentially want, shares generally go up. Unless you're I don't know, say,

666
00:47:01.000 --> 00:47:05.760
the owner of a social network that
you were forced to pay multiple billion

667
00:47:05.800 --> 00:47:09.079
dollars for because you made a joke
on that social network, and then you

668
00:47:09.199 --> 00:47:14.920
have no idea because you've got literally
one brain cell just bouncing around like a

669
00:47:15.159 --> 00:47:20.840
single player pong game in your brain. Usually your shares will go up if

670
00:47:20.840 --> 00:47:22.639
you say you want something, So
it's something cool is gonna happen. So

671
00:47:22.880 --> 00:47:28.480
unsurprising that Nintendo's shares go up.
Also, isn't there like some stuff knocking

672
00:47:28.519 --> 00:47:34.519
around about a switch potential two thing
happening, like people are speculating again about

673
00:47:34.519 --> 00:47:37.800
it or yeah there's been I mean
they've gone back and forth, you know,

674
00:47:38.159 --> 00:47:42.800
really so yeah, this elder news
happened. But there's been a lot

675
00:47:42.800 --> 00:47:46.000
of news stories a coming out of
the late this earning support where Nintendo's just

676
00:47:46.039 --> 00:47:52.079
like it, dude, we are
doing real good. Like everything we're doing

677
00:47:52.199 --> 00:47:57.079
turns to gold. In fact,
that's our next couple of stories. And

678
00:47:57.239 --> 00:48:00.880
Nintendo says many series games have grown
on Switch and many are long term sellers.

679
00:48:00.880 --> 00:48:05.599
It is from Nintendo everything. Nintendo
talked about Switch software sales during a

680
00:48:05.639 --> 00:48:09.639
financial results briefing today, and there
are three key key takeaways. First,

681
00:48:09.679 --> 00:48:14.679
mini series have seen an increase in
sales with games released on the Switch platform.

682
00:48:15.280 --> 00:48:17.119
A number of titles have also gone
on to become long term sellers.

683
00:48:17.199 --> 00:48:22.679
Finally, games like Animal Crossing and
Kirby have seen more success outside of Japan

684
00:48:23.159 --> 00:48:28.280
on the Switch. There's actually some
data here. Let's bring it up here.

685
00:48:28.639 --> 00:48:35.280
Starting with Zelda. Zelda saw dramatic
growth in its A series sales.

686
00:48:35.719 --> 00:48:37.800
In November two thousand and six,
they released Twilight Princess on the Wii.

687
00:48:38.559 --> 00:48:43.960
That game did about seven and a
half million copies versus thirty one point one

688
00:48:44.079 --> 00:48:47.239
five million for Breath of the Wild
and already twenty million for Tiers of the

689
00:48:47.320 --> 00:48:51.519
Kingdom. But you know, you, okay, yeah, are these games

690
00:48:51.559 --> 00:48:53.039
just popping off? It's like,
no, they are long term sellers.

691
00:48:53.599 --> 00:48:57.320
Yeah. Breath of the Wild sold
eight and a half million copies in its

692
00:48:57.320 --> 00:49:01.960
first and second fiscal year, since
then sold twenty two point six million copies

693
00:49:02.400 --> 00:49:07.400
for a game that almost never goes
on sale. Has been consistently sixty dollars

694
00:49:07.599 --> 00:49:13.719
this entire time. And it's also
up in every region they point out here.

695
00:49:13.840 --> 00:49:16.960
The America's you know, four million
for Twilet Princess, seven and a

696
00:49:17.000 --> 00:49:22.159
half million in the Americas, things
like that, But the other region and

697
00:49:22.280 --> 00:49:27.480
Japan are way up there. Just
to finding more people who care about Nintendo

698
00:49:27.519 --> 00:49:30.239
in Japan somehow, and then they
are also doing better around the world.

699
00:49:30.719 --> 00:49:36.280
I bet most of that comes from
China. This stuff is echoed for other

700
00:49:36.360 --> 00:49:40.559
franchises where Mario Card eight Deluxe obviously
a huge success. Mario Kart has always

701
00:49:40.599 --> 00:49:45.280
been the best selling game on most
platforms from Nintendo, but like thirty seven

702
00:49:45.280 --> 00:49:50.920
point three eight million for Mario Kart
Wii versus fifty seven million for Mario Card

703
00:49:50.920 --> 00:49:55.000
eight Deluxe, Animal Crossing forty four
million versus thirteen million and twelve million for

704
00:49:55.320 --> 00:50:00.519
the previous three DS and DS entries, Smash Brothers at thirty two million versus

705
00:50:00.559 --> 00:50:05.960
like, you know, the Smash
Brothers Brawl for We was the highest one

706
00:50:05.960 --> 00:50:08.559
before that, that was thirteen and
a half million. So just in every

707
00:50:08.559 --> 00:50:13.880
case, it's true for Mario as
well. The switch factor really is just

708
00:50:13.960 --> 00:50:17.239
popping off in a way that they
have not ever really seen before, which

709
00:50:17.320 --> 00:50:22.599
I think puts them in a situation
where whatever they do next has got to

710
00:50:22.639 --> 00:50:25.760
maintain this, right, Yes,
yes, absolutely they need to. Well,

711
00:50:27.000 --> 00:50:30.760
there's also the element of like an
I'm gonna sound a bit this is

712
00:50:30.800 --> 00:50:32.480
gonna sound kind of like negative,
but I don't mean it in that way,

713
00:50:32.559 --> 00:50:37.360
Like they make all the good games
on that console. Oh, on

714
00:50:37.400 --> 00:50:39.760
that device. Like I there's plenty
of amazing game games and there's a lot

715
00:50:40.079 --> 00:50:45.559
of great India major the games that
you see on store shelves when you when

716
00:50:45.599 --> 00:50:49.920
you go and buy a game or
a switch, or the games that are

717
00:50:49.960 --> 00:50:53.599
packaged with a switch when you buy
on Nintendo games like the best games that

718
00:50:53.679 --> 00:50:58.599
you are on the switch on Nintendo's
games. So to some degree, like

719
00:50:58.880 --> 00:51:02.239
a zung as, sales of the
switch are healthy, sales of the software

720
00:51:02.440 --> 00:51:07.960
are probably going to be somewhat correlating
to that as well, because they just

721
00:51:07.039 --> 00:51:12.760
make all the good games that are
on that thing, so's that's a big

722
00:51:12.800 --> 00:51:15.239
part of it as well. But
as you said, yes, I feel

723
00:51:15.239 --> 00:51:19.199
like the next thing that they make
here now needs to maintain what they have

724
00:51:20.239 --> 00:51:24.519
to kind of keep that momentum going. I they tried that before, and

725
00:51:24.599 --> 00:51:29.079
I hope that they have learned their
lesson from the WIU, because that was

726
00:51:29.280 --> 00:51:32.079
what that thing was designed to be, right, But I feel like they

727
00:51:32.639 --> 00:51:39.239
misunderstood a lot of like the the
why people enjoyed the Wei and try to

728
00:51:40.239 --> 00:51:45.519
do a weird thing at the same
time as maintaining That's when Nintendo starts to

729
00:51:45.400 --> 00:51:49.199
really like not fall apart but like
that's when you're like it's just a good

730
00:51:49.239 --> 00:51:52.840
idea, when it's like we've got
a crazy idea, but we're gonna bolt

731
00:51:52.880 --> 00:51:55.920
it onto the thing that is a
success already. Yeah. I feel like

732
00:51:57.000 --> 00:52:00.119
if they did the boring thing here, that's the smart thing where they just

733
00:52:00.480 --> 00:52:07.360
crank up the power on a switch, add like a make all led screens

734
00:52:07.440 --> 00:52:09.559
the default, add some little bit
of features here in there, and just

735
00:52:09.679 --> 00:52:14.280
put that out as a new version
of the switch, like the switch to

736
00:52:15.039 --> 00:52:19.599
switches back switch here. That is
the move that that is the move that

737
00:52:19.639 --> 00:52:24.000
gives them a little more road to
work with without kind of upending the existing

738
00:52:24.320 --> 00:52:29.000
interest in it. Yeah, they
also seem like the one company that has

739
00:52:29.719 --> 00:52:32.320
maintained a lot of the positive stuff
that they got out of the pandemic,

740
00:52:34.119 --> 00:52:40.079
which is establishing the Switch as this
ever growing library that new people can come

741
00:52:40.119 --> 00:52:45.239
to. And they aren't shocked that
a game from a couple of years ago

742
00:52:45.360 --> 00:52:46.760
is still sixty dollars. They don't
think about in those terms. They think

743
00:52:46.800 --> 00:52:50.840
about it like you said, come
here for Nintendo games. The Nintendo games

744
00:52:50.880 --> 00:52:54.480
cost us much. And so when
they do have long term success and every

745
00:52:54.800 --> 00:52:58.599
single one of these games that's on
the screen right now, like Mario Kurt

746
00:52:58.760 --> 00:53:00.679
Smash Brother, Zelda mar You want
to see Super Mario, Party, Ring

747
00:53:00.719 --> 00:53:05.960
Fit Adventure, Super Mario Brothers You
Deluxe, and Splatoon two. Every single

748
00:53:06.000 --> 00:53:09.320
those ones I just mentioned their first
year sales have since been doubled, so

749
00:53:09.559 --> 00:53:13.800
they or more than doubled. So
they did, you know, really well

750
00:53:13.800 --> 00:53:16.000
in their first year. But then
they don't drop off. Even though they

751
00:53:16.000 --> 00:53:20.679
don't go down and price that often, they continue to sell well into the

752
00:53:20.760 --> 00:53:23.960
you know, for many years following
that. And when that's the case,

753
00:53:24.000 --> 00:53:28.159
it's like, Okay, Nintendo doesn't
have to rush, they don't have to

754
00:53:28.280 --> 00:53:31.159
over react, they don't have to
think about what other people are doing and

755
00:53:31.199 --> 00:53:36.920
freak out and and and have to
adjust to the market realities. They are

756
00:53:36.920 --> 00:53:39.760
building their own market onto itself,
and that is something that you know,

757
00:53:39.800 --> 00:53:43.599
Sony at the beginning this generation is
definitely kind of eyeing, Hey, how

758
00:53:43.639 --> 00:53:46.119
can we get closer to this and
just establish Sony games as these things that

759
00:53:46.159 --> 00:53:49.639
are going to be this price for
a little bit longer and people are just

760
00:53:49.679 --> 00:53:51.599
going have to accept the pay of
them because they're that good and you can't

761
00:53:51.639 --> 00:53:53.719
miss out on them. But Nintendo's
been the one company so far that's been

762
00:53:53.719 --> 00:53:58.519
able to figure that out. Yeah, for sure, Jeff, You know

763
00:53:58.599 --> 00:54:02.119
that I am just full of just
incredible ideas, as you know, like

764
00:54:02.159 --> 00:54:07.360
I've given multiple ideas in this one
episode of Game Mess Mornings that I feel

765
00:54:07.360 --> 00:54:10.519
like our billion dollar ideas. Yeah
you're an idea guy. Yeah, yeah,

766
00:54:10.760 --> 00:54:19.079
here's the idea. Okay, what
was the last huge successful Nintendo I

767
00:54:19.119 --> 00:54:25.199
mean in terms of game releases or
no hardware before the Switch? I would

768
00:54:25.239 --> 00:54:30.800
say the WE or the three DS, the DS. Now, imagine a

769
00:54:30.880 --> 00:54:38.039
switch with a switch hinges. You
open a switch and you've got to switches,

770
00:54:38.440 --> 00:54:42.440
the switch and the switch. I
love that idea tam of just a

771
00:54:42.599 --> 00:54:45.599
hinge like a door hinge on two
switches and you cram them together and the

772
00:54:45.679 --> 00:54:52.280
analog sticks are breaking, and shit, Yes, this is what we this

773
00:54:52.360 --> 00:54:59.360
is what we need. Okay,
the switch three DS hybrided that makes the

774
00:54:59.400 --> 00:55:05.400
world just blow up with how much
they love this thing. Oh god,

775
00:55:05.480 --> 00:55:08.000
ny Luck, and Chat says,
the sandwich. There you go, there,

776
00:55:08.039 --> 00:55:12.239
you go. There, it's a
billion dollar idea that's perfect people,

777
00:55:12.400 --> 00:55:14.880
a sandwich. They'll do it.
It will be incredible, and they still

778
00:55:14.920 --> 00:55:19.159
won't play out and you metrid a
game on it fucked. It's kids trying

779
00:55:19.159 --> 00:55:22.119
to play Mario Odyssey and is getting
frustrated because you can't leave the planet.

780
00:55:22.159 --> 00:55:24.079
I'm going to try to teach her. Okay, go run over to your

781
00:55:24.119 --> 00:55:30.079
ship. No, okay, you
gotta throw the hat at the globe and

782
00:55:30.119 --> 00:55:35.000
then you can select a different planet. All right, context, you sound

783
00:55:35.079 --> 00:55:38.480
like an absolute crackhead of it.
Oh yes, I'm in context too,

784
00:55:38.480 --> 00:55:43.039
buddy. All right, let's let's
get through some of these other stories a

785
00:55:43.039 --> 00:55:45.559
little bit quicker. We're running out
of time. Super Mario Wonders has sold

786
00:55:45.559 --> 00:55:50.119
four point three million units in its
first two weeks. That's more info kind

787
00:55:50.159 --> 00:55:54.599
of coming out of their their financial
report. That makes it the fastest selling

788
00:55:54.719 --> 00:55:59.920
Mario games since they started tracking these
sales. I don't think that's surprising that

789
00:56:00.000 --> 00:56:04.360
at all. How about you,
No Mario game does good? Where's my

790
00:56:04.480 --> 00:56:06.760
cut the check for me? Uh
huh? I remember what I said about

791
00:56:06.800 --> 00:56:09.159
the sales earlier. Good job Mario
selling Mario. Hey make a new two

792
00:56:09.199 --> 00:56:12.719
D Mario game that is interesting.
I wonder if it would do well.

793
00:56:12.800 --> 00:56:16.519
Yes, I wonder if we do
well? Oh surprise, Uh, there's

794
00:56:16.639 --> 00:56:22.119
a series of bad news here for
studios around the world, starting with Embracer's

795
00:56:22.119 --> 00:56:25.199
times Splitter studio Free Radical, which
is facing closure. Uh. This is

796
00:56:25.199 --> 00:56:30.239
from Andy Robinson of VGC. Times
Splitter's developer. Free Radical Design is at

797
00:56:30.320 --> 00:56:32.960
threat of being closed by owner Embracer
Group, just two years after it was

798
00:56:34.000 --> 00:56:37.679
re established, sources have told VGC. For the past six months, Embracer

799
00:56:37.760 --> 00:56:40.480
has been carrying out a restructuring program
which is basically a panic we don't have

800
00:56:40.480 --> 00:56:45.639
any money program, which has already
seen some game studios closed and some projects

801
00:56:45.679 --> 00:56:50.480
canceled. This includes the closure of
studios like Sansor Developer, Volition and Campfire

802
00:56:50.519 --> 00:56:53.239
Cabal, while others have reportedly been
put up for sales, such as Borderland's

803
00:56:53.280 --> 00:56:58.360
Maker Gearbox. According to people close
to Free Radical Design, the Nottingham,

804
00:56:58.440 --> 00:57:01.840
UK based studio has part of the
evaluation and employees have now been notified that

805
00:57:01.920 --> 00:57:07.719
it could close. That's required by
UK employment law. Play on the embrace

806
00:57:07.800 --> 00:57:12.039
Or division which runs Free Radical must
consult employees for a minimum of thirty days

807
00:57:12.039 --> 00:57:15.639
before making any redundancies, including exploring
ways to avoid them. There remains a

808
00:57:15.719 --> 00:57:20.679
possibility that the studio could remain open. Then should Embrace or receive interest from

809
00:57:20.719 --> 00:57:25.840
third parties and interested in acquiring it. Yeah, I think this could be

810
00:57:25.880 --> 00:57:32.199
more illustrative of where Embracer's at.
Hey wouldn't be cool to buy time splitters,

811
00:57:32.239 --> 00:57:36.360
get a studio, bring back free
radical to make it. Is it

812
00:57:36.400 --> 00:57:38.320
everybody excited about that? Yeah?
Sure, let's is it going to be

813
00:57:38.320 --> 00:57:42.679
good? Well, actually no,
we're closing the studio before anything happens with

814
00:57:42.719 --> 00:57:46.119
it. There's no vision except for
old thing would be cool to bring back,

815
00:57:46.159 --> 00:57:50.480
and that's going to make us money. And of course it's going to

816
00:57:50.559 --> 00:57:55.039
be a bunch of people paying the
price for some silly aside from a big

817
00:57:55.320 --> 00:58:00.559
corporation. Yeah, it's kind of
like this is the story of the modern

818
00:58:00.559 --> 00:58:06.159
age with a big corporation thinks that
it's gonna make the next billion dollar thing

819
00:58:06.280 --> 00:58:10.800
happened by an overreaches and now it's
paying the price, not itself but through

820
00:58:10.880 --> 00:58:17.559
layoffs people, you know, the
people who made no kind of had no

821
00:58:17.599 --> 00:58:22.519
part in making those stupid decisions on
now paying the price of it. Let's

822
00:58:22.880 --> 00:58:28.679
just keep going with this report Sega
Samy to continue belt tightening in Europe and

823
00:58:28.760 --> 00:58:34.800
more layoffs at Creative Assembly is from
Alberto Garrido at Game Reactor. While yesterday

824
00:58:34.840 --> 00:58:38.840
we reported on Nintendo's healthy quarterly earnings
in which it adjusted its Nintendo Switch console

825
00:58:38.840 --> 00:58:43.719
figures and the million dollar sales of
its games, and now it's the term

826
00:58:44.239 --> 00:58:47.679
for its former competitor Sega with a
much less enthusiastic balance sheet, in which

827
00:58:47.840 --> 00:58:52.519
they advanced more steps of the restructuring
in Europe that they advanced a few weeks

828
00:58:52.559 --> 00:58:57.039
ago. In the document explaining the
results report, there is a mention that

829
00:58:57.320 --> 00:59:02.559
there is a mention of restructuring and
actually more layoffs at studios, mainly Creative

830
00:59:02.559 --> 00:59:07.960
Assembly, which had their their game
Hyenas canceled a little bit ago. Uh.

831
00:59:07.960 --> 00:59:13.800
There's also a downward forecast of their
overall financial expectations. The report briefly

832
00:59:13.800 --> 00:59:16.199
explains that the restructuring plan will be
to focus on its best known and established

833
00:59:16.199 --> 00:59:21.920
properties, something they've said before,
and to reduce the number of active development

834
00:59:22.079 --> 00:59:28.239
developments, as well as to open
up to multi platform markets. You were

835
00:59:28.320 --> 00:59:30.079
kind of waiting for us to get
on the other side of like a lot

836
00:59:30.119 --> 00:59:34.079
of this this bad news. I
was kind of I thought, like,

837
00:59:34.159 --> 00:59:37.440
hey, okay, they did some
cuts a Creative Assembly. Uh, they

838
00:59:37.480 --> 00:59:40.960
are stepping back and focusing on their
biggest games. I thought it was done

839
00:59:42.000 --> 00:59:44.320
the idea that oh, you know, they need to lay off even more

840
00:59:44.400 --> 00:59:46.199
people, especially at a studio like
Creative Assembly, like we said, we've

841
00:59:46.199 --> 00:59:52.920
talked about last time Carried Carried Sega
on its back, when all Sega had

842
00:59:52.000 --> 00:59:55.880
was what it was, its successful
PC games like the Total War series and

843
00:59:57.599 --> 01:00:01.519
and and the other strategy franchises that
Creative Assembly worked on. So just more

844
01:00:01.599 --> 01:00:06.039
bummer news and you just wish there
was some other answer to all of this.

845
01:00:07.039 --> 01:00:08.119
Yep. I mean, I don't
know what to say at this point.

846
01:00:08.239 --> 01:00:15.000
Like it's the whole situation in this
industry is bad, Like we talked

847
01:00:15.039 --> 01:00:20.199
about this in on spot on last
week, and it's just like why would

848
01:00:20.199 --> 01:00:22.840
anyone want to be in this industry
now, like come in into it,

849
01:00:22.880 --> 01:00:27.079
Like even if you're like the most
upbe aspirational person and you're like, I

850
01:00:27.079 --> 01:00:31.159
want to make games, this surely
is not enticing at all, Like these

851
01:00:31.239 --> 01:00:37.719
kind of bad decisions that lead to
and also like to a degree, the

852
01:00:37.760 --> 01:00:42.280
economic changes that people can't predict.
But this is this is leading to like

853
01:00:42.320 --> 01:00:46.719
a real stagnation in the in the
industry that I find quite scary. Uh

854
01:00:47.360 --> 01:00:52.079
Sega so just says they're gonna going
to combine their European and American publishing divisions

855
01:00:52.119 --> 01:00:58.039
into one and that mobile games will
be more actively explored, supported by the

856
01:00:58.079 --> 01:01:02.840
recent acquisition of Rovio and then over
at Ubisoft, the brutal year continues.

857
01:01:04.039 --> 01:01:07.280
One hundred more people, actually more
than one hundred more people have been laid

858
01:01:07.280 --> 01:01:10.719
off. This is Eddie MCOO at
GameSpot. Ubisoft is undergoing further restructuring that

859
01:01:10.760 --> 01:01:15.559
will result in additional layoffs. The
company confirmed a game Spot that it is

860
01:01:15.599 --> 01:01:19.440
eliminating ninety eight positions from its Canadian
workforce and one hundred and twenty four positions

861
01:01:19.480 --> 01:01:22.760
overall in its latest headcount reduction.
Twenty twenty three has been a year marked

862
01:01:22.760 --> 01:01:25.679
by layoffs in the games development scene, and the trend is not stopping.

863
01:01:25.960 --> 01:01:30.800
In a statement game Spot, a
spokesperson for Ubsoft said, every team inside

864
01:01:30.880 --> 01:01:35.440
Ubisoft has spent the past few months
exploring ways to streamline its business. Layoffs

865
01:01:35.480 --> 01:01:37.400
are a part of that. In
this context, today we announced that we

866
01:01:37.480 --> 01:01:44.079
are reorganizing our Canadian studios, general
and administrative functions and reducing headcount in Highbride,

867
01:01:44.199 --> 01:01:47.360
our VFX studio based in Montreal and
in our global IT team, which

868
01:01:47.360 --> 01:01:52.440
impacts one hundred and twenty four positions. Overall, these are not decisions taken

869
01:01:52.519 --> 01:01:55.119
lightly, and we are providing comprehensive
support for our colleagues who will be leaving

870
01:01:55.239 --> 01:02:00.679
Ubisoft during this transition. We also
want to share our utmost gratitude respect for

871
01:02:00.719 --> 01:02:07.079
their many contributions to the company.
It's for most of these studios, most

872
01:02:07.079 --> 01:02:12.440
of these publishers, they are making
probably enough money to make this all make

873
01:02:12.519 --> 01:02:15.480
sense if it weren't for the fact
that coming out of the pandemic, they

874
01:02:15.480 --> 01:02:16.599
are like, Hey, everything's gonna
keep going up. We're gonna make big

875
01:02:16.639 --> 01:02:22.719
bets. And then of course the
money markets tightened up and capital became more

876
01:02:22.760 --> 01:02:27.960
difficult to come by because interest rates
went up. Ye, And it's these

877
01:02:27.960 --> 01:02:30.800
are things so far outside of the
control of people who make games, and

878
01:02:30.880 --> 01:02:35.800
yet the things that these people usually
can control, they are for the most

879
01:02:35.840 --> 01:02:38.599
part making pretty good games, and
people want these games, and they're selling

880
01:02:38.679 --> 01:02:43.760
pretty well. The last Assassin's Creed
game was a big hit for Ubi,

881
01:02:43.760 --> 01:02:50.039
soelf Assassins Cream Mirage did surprisingly well. It's just the disconnect between the games

882
01:02:50.039 --> 01:02:52.280
that we're getting, the quality of
games people figuring this stuff out and doing

883
01:02:52.280 --> 01:02:55.000
really well with that side of things. So then oh, everyone's got to

884
01:02:55.000 --> 01:03:00.320
get laid off because of some unrelated
reason. It's very us straining to him.

885
01:03:01.119 --> 01:03:05.320
Yeah, I again like this extension
of what I was saying previously,

886
01:03:05.360 --> 01:03:09.440
Like it is people. It feels
like people are like dug themselves holes so

887
01:03:09.639 --> 01:03:15.400
deep that even like the best case
scenarios of games doing well do little to

888
01:03:15.480 --> 01:03:19.599
nothing to improve the situation. And
as a result, you know, the

889
01:03:19.639 --> 01:03:22.920
developers, like as you said,
that had no impact there and no decision

890
01:03:22.960 --> 01:03:28.960
making ability in these giant swings that
are now biting people or hitting people in

891
01:03:29.000 --> 01:03:32.320
the back of their head, is
had any impact on that are now suffering

892
01:03:32.360 --> 01:03:39.280
because of it. It is part
of like the kind of cruel cyclical nature

893
01:03:39.320 --> 01:03:44.119
of video games where people think that
they can go from being like, oh,

894
01:03:44.119 --> 01:03:46.800
well this you know, very high
revenue industry, but we need more,

895
01:03:46.960 --> 01:03:50.800
like we always need more. We
need more control, we need more

896
01:03:51.239 --> 01:03:53.800
revenue potential, we need to take
over more of gamers' lives, we need

897
01:03:53.840 --> 01:03:59.440
to monetize every moment of it.
It's just it's insidious, like in a

898
01:03:59.480 --> 01:04:02.679
way that is like destructive, and
the sad thing is like people who make

899
01:04:02.760 --> 01:04:08.639
these decisions are often people that have
little to know interest in the health of

900
01:04:08.719 --> 01:04:12.440
video games. They are here to
make that money, get out as quick

901
01:04:12.480 --> 01:04:16.599
as possible, and then let someone
else deal with the repercussions. I can't

902
01:04:16.639 --> 01:04:20.320
think of a single person who I
would genuinely say, like, this is

903
01:04:20.360 --> 01:04:25.280
an executive or a person decision making
a bity in video games that I honestly

904
01:04:25.440 --> 01:04:30.199
maybe feel Spencer actually probably feel like
that. I honestly believe cares about video

905
01:04:30.280 --> 01:04:34.840
games and wants to do things to
kind of improve the situation around them.

906
01:04:35.039 --> 01:04:39.280
There are people probably I'm forgetting,
like I don't know, like Reggie was

907
01:04:39.360 --> 01:04:42.760
that kind of person as well,
But these days I'm just like everyone just

908
01:04:42.880 --> 01:04:47.880
feels like they are just really leaning
into the like gross you know, CEO

909
01:04:48.960 --> 01:04:54.679
stereotype, and whether they are or
not, like it certainly looks that way

910
01:04:54.760 --> 01:04:58.920
when you look at all these layoffs
happening and these people earning crazy money at

911
01:04:58.920 --> 01:05:02.079
the top just being like, sorry, we thank you for your contributions,

912
01:05:02.119 --> 01:05:08.639
will take care of you. Maybe
fucked up. Yep, uh, last

913
01:05:08.639 --> 01:05:11.800
start here real quick. The Anta
Crusis is launching out of early access in

914
01:05:11.840 --> 01:05:17.280
December from Cameron Wooseley at Destructoid.
After nearly two years of toiling away in

915
01:05:17.360 --> 01:05:23.719
early access minds, developer Stray Bombay
has announced that the Anta Crusius officially launches

916
01:05:23.760 --> 01:05:27.400
this December. Of course, this
is the slat master himself, Little Smith's

917
01:05:27.440 --> 01:05:30.400
game. Uh, he's getting jiggy
with it over there, making a left

918
01:05:30.400 --> 01:05:33.719
for dead like they are taking it
into one point zero in December. I'm

919
01:05:33.800 --> 01:05:36.559
ready to check this game out again. They did a versus mode that when

920
01:05:36.559 --> 01:05:39.920
this game launched it was just co
op. I think a versus mode where

921
01:05:39.920 --> 01:05:43.000
it's like some people can play as
the the aliens that you go up against.

922
01:05:43.800 --> 01:05:45.079
That seems like it would be a
good thing to mess around with,

923
01:05:45.159 --> 01:05:47.960
So we'll check I'm to check out
as well. One more story that you

924
01:05:48.000 --> 01:05:54.519
crossed off Blizzard president but leaves okay, yeah, okay, Like Blizzard president

925
01:05:54.599 --> 01:05:59.400
Mike y Obara called out players for
having no patience nowadays they expect content all

926
01:05:59.440 --> 01:06:01.760
the time while also hoping that it
reached a certain level quality. Why do

927
01:06:01.800 --> 01:06:05.159
you think that is, Mike?
Is it because maybe you fucking train them

928
01:06:05.199 --> 01:06:11.079
to do that? Mike? You
and everyone else like, is Mike really

929
01:06:11.199 --> 01:06:16.320
their fault? Mike fucking Mike like
a match people saying Welsh it right now,

930
01:06:16.480 --> 01:06:21.559
I don't know, Like fucking Mike
your bar is a very smart person

931
01:06:21.679 --> 01:06:27.719
and from all from every from every
like report like a nice guy as well.

932
01:06:28.400 --> 01:06:32.519
But like that was a stupid thing
to say. The industry literally reinvented

933
01:06:32.559 --> 01:06:39.760
itself to make it so you're constantly
drip feeding content and you're play turning,

934
01:06:39.920 --> 01:06:43.559
turning the game on expecting something new
there. This is your fault, all

935
01:06:43.599 --> 01:06:45.320
right, don't blame the player.
You've been making games like that for a

936
01:06:45.480 --> 01:06:50.039
very long time for a reason.
It always whenever people come out with and

937
01:06:50.119 --> 01:06:54.440
speak about like the realities in the
market. Also, like also, just

938
01:06:54.480 --> 01:06:56.960
to be clear, game is all
very entitled. Oh yeah, I agree.

939
01:06:57.000 --> 01:07:00.639
I agree gamers we could say that, Mikey Barr. We don't want

940
01:07:00.639 --> 01:07:03.440
to hear it from you. What
we want to hear from you is how

941
01:07:03.519 --> 01:07:06.239
is Blizzard contributing to the realities of
how things work? That's what I was

942
01:07:06.280 --> 01:07:09.320
gonna get at. So I was
like, yes, exactly, Like,

943
01:07:09.679 --> 01:07:13.199
if you are the executive of a
company, you are in control of a

944
01:07:13.239 --> 01:07:15.360
lot. Speak about the things that
you control. We'll talk about hey,

945
01:07:15.519 --> 01:07:18.960
as gamers, maybe we are entitled
and all this stuff that we definitely are,

946
01:07:19.599 --> 01:07:25.039
but let's just be realistic about our
position in this space. And Mikey

947
01:07:25.039 --> 01:07:28.599
Barrus is very different and probably could
speak to some other factors that are causing

948
01:07:28.639 --> 01:07:32.599
that. All right, whole question
from Monday, Do you play Call of

949
01:07:32.679 --> 01:07:38.280
Duty campaigns? Yes? Usually got
thirty four percent. No, I don't

950
01:07:38.280 --> 01:07:40.880
play Call of Duty at all got
fifty eight percent, And No, I

951
01:07:40.960 --> 01:07:43.880
just played multiplayer is eight percent.
I went with No, I just played

952
01:07:43.920 --> 01:07:46.679
multiplayer because that's what I ended up
doing over the last several Call of Duty

953
01:07:46.679 --> 01:07:49.599
games that I did play. Is
I just played the multiplayer and didn't really

954
01:07:49.639 --> 01:07:57.320
touch the campaign. So I guess
you could see why Activision rushed out a

955
01:07:57.400 --> 01:08:00.440
campaign for this game, because people
claim to care about it even though it's

956
01:08:00.559 --> 01:08:03.320
trash. It's probably still just a
bullet point on the back of the box

957
01:08:03.320 --> 01:08:08.000
and that's going to help them.
But I haven't touched this yet, Tam.

958
01:08:08.000 --> 01:08:13.119
Have you gotten around to trying out
the campaign a tiny bit enough to

959
01:08:13.119 --> 01:08:18.960
be able to verify our reviewer yet? And yeah, there's a real discussion

960
01:08:19.000 --> 01:08:21.720
to be had about what Call of
Duty is in this day and age,

961
01:08:21.800 --> 01:08:25.479
Just as like Set the table because
it's not one of the There was a

962
01:08:25.520 --> 01:08:29.439
time when Call of Duty was this
experience that you played because it was a

963
01:08:29.479 --> 01:08:32.359
tight single player campaign that was awesome, like four hours, five hours,

964
01:08:32.359 --> 01:08:36.000
and it was always like a hell
of a great time. Now it is

965
01:08:36.319 --> 01:08:43.720
not that at all. It is
a repeatedly kind of iterated on online game

966
01:08:43.800 --> 01:08:49.319
that has a single player desperately attached
to it, and it's just pure gobble.

967
01:08:50.600 --> 01:08:54.079
We have a new pole question we'll
get to in a second. First

968
01:08:54.119 --> 01:08:56.720
though, let's see what do we
have going on in Giant Bomb and TAM

969
01:08:56.760 --> 01:09:00.319
What do you have going on that
we should plug? What do we have

970
01:09:00.439 --> 01:09:06.199
going on? So after this,
I continue playing Allen Wake two Yes,

971
01:09:06.600 --> 01:09:12.920
Yes, and voicemail Dump Truck is
happening later on and then yeah, that's

972
01:09:12.960 --> 01:09:16.720
today. So Ed, Jeff and
I are going to be recording spot on

973
01:09:17.039 --> 01:09:24.000
Lucy's away for a little while.
So I'm bringing in a ringer to help

974
01:09:24.039 --> 01:09:28.600
me out. Young Jeff. Interesting, Jeff grub. Yeah, we're going

975
01:09:28.600 --> 01:09:31.800
to talk about teasing video games,
but we're talking about what the hell they're

976
01:09:31.800 --> 01:09:38.359
thinking. Let's see, people are
asking about b Light Club. Mikey's out,

977
01:09:38.439 --> 01:09:42.800
So no blight Club today, obviously, but we were going to do

978
01:09:42.840 --> 01:09:45.680
a B light club. But since
we're off on Friday, we're moving things.

979
01:09:45.680 --> 01:09:48.159
We're kind of like compacting the week. So we're doing Voicemail Dump Truck

980
01:09:48.199 --> 01:09:55.119
on a Wednesday. We're doing a
BombCast Revengeance on a Thursday. So I

981
01:09:55.119 --> 01:09:59.479
figure we'll play Allen Wake two today. We'll get back to Blake Club next

982
01:09:59.520 --> 01:10:00.840
next week. Uh, we have
some ideas for a B light club.

983
01:10:00.880 --> 01:10:03.479
There's just not enough time in a
shorter week with the amount of people we

984
01:10:03.479 --> 01:10:06.439
have working on stuff. But yeah, thanks to get back to normal next

985
01:10:06.439 --> 01:10:12.479
week. Let's see that poll question. Grand Theft Auto six is real and

986
01:10:12.520 --> 01:10:16.600
your options are look at us who
would have thought and not me? I

987
01:10:17.319 --> 01:10:20.880
know you should do a Grand Theft
all six is real? Uh, and

988
01:10:20.920 --> 01:10:26.000
then do yes. No, maybe
we can do both. Let's let's see

989
01:10:26.039 --> 01:10:31.680
here. I just want to to
go No is real. You should do

990
01:10:31.880 --> 01:10:38.560
Grand Grand Theft six main character Jimmy
Uh, jim what's his name? Jimmy?

991
01:10:38.800 --> 01:10:43.520
Is it Hopkins? Jimmy Bully?
Yeah, Jimmy Bully, Uh,

992
01:10:44.479 --> 01:10:55.359
Roman Bellick, Daniel Radcliffe. Okay, yep, no problem, thanks,

993
01:10:55.960 --> 01:10:58.800
Oh yeah, you go get the
other kid. That's fine. Yeah,

994
01:10:58.880 --> 01:11:01.239
yeah, we'll get'll get a fan, don't worry, all right posting that

995
01:11:02.479 --> 01:11:09.199
as well. We'll talk about both
of those on the show tomorrow. Until

996
01:11:09.199 --> 01:11:11.840
then, you won't. You won't
see me on Fridays. No Dregs Day,

997
01:11:11.920 --> 01:11:14.439
no Dregs Day this week, so
yes, we're wrapping up the week

998
01:11:14.680 --> 01:11:17.920
on a Thursday Dregs Day until then. Now, Tam, thank you so

999
01:11:17.960 --> 01:11:20.960
much for spending today talking with me
about video games. I really appreciate it

1000
01:11:21.119 --> 01:11:26.600
for having me as always. Until
next time, everyone, take care of

1001
01:11:26.640 --> 01:11:30.119
yourself. You're the best audience in
gaming. Have a good one and goodbye.

1002
01:11:31.520 --> 01:11:33.920
I did everything right and they indicted
me.

