WEBVTT

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You'll be me beer, it's the
Internet. You're busy. Let's do this

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for July twenty one, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Grub Today,
FTC pumps the brakes on its opposition to

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the Microsoft Activision deal, and Spider
Man two is looking real, real good.

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First, please join me and welcome
to today's co host, the Game

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Miss Mornings. It's Jazz, corded
from Windows Central. Everybody, Jazz,

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how are you doing? Hello,
I'm doing pretty good. How are you

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doing? I'm doing good. I'm
glad we're gonna make this happen. I

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am you know, it's it's been
a it's been a week. We just

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recorded a Remnant two quick look and
I normally don't do like work stuff before

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Game Mess Mornings, and it's like, am I gonna be able to juggle

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this? But it went fine,
It went pretty good. It ended with

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Dan getting stuck on geometry though,
so look out for that and a quick

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look everybody. But yeah, I
don't know. I'm good. I'm like,

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I feel like I'm getting way behind
on games this year, Like we're

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not. It's We're halfway through the
year, right, and it's and somehow

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I'm like, ah, I played
way too much Zelda and now there's all

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these other things I want to play
and I'm kind of far behind, and

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Game of the Year is going to
be here in no time. That's what

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it feels like to me. I
don't know. You just played World Warcraft

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though, so you're probably not feeling
that right well to some degree, you

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know, I was. I was
just thinking, like, God, I

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didn't even I'm struggling with the backlog
stuff as well, and I didn't even

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Zelda wasn't even on my radar,
and I've just installed Remnant too, and

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likes the game previews coming up and
the Star failed and Ahmed Core and I

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haven't even like and then and then
Diablo has got a new season, and

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like World Warcraft has just done a
content drop as well, and it's like

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it's like they are like hitting the
things that are like Core to Jazz.

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It sounds like a lot of yeah, all that stuff is happening at the

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same time. Are you do win
the season stuff for Diablo? I honestly

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don't know, Like I was,
I did get a dabble this morning with

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the malignant hearts and stuff, and
I was just like, I've my main

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character, it still isn't at level
one hundred maning or whatever. It turned

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a realm, and then it's kind
of like, so do I just abandon

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that now and then start grinding the
battle pass? And I just I'm really

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not feeling it, to be honest, I'm just kind of like, man,

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do I really want to do this
again after just doing it already?

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Did you like you've got a good
time out of Diablo four? Right?

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Like, like trying to force yourself
to still turn it into another hobby.

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It is kind of stuffing me.
And like we're talking about and it's like

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you don't have to do that,
Like it's okay to put the game down

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for a while if you had your
fill of it, right, Yeah,

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I mean I was actually thinking about
that this morning because loads of people complaining

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it like there's not enough content and
all this, and and then like my

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friend was joking with me, she
was saying, like, yeah, the

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people complaining and there's not enough content. Probably I have like three hundred hours

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playing and stuff, and I have
about I have two hundred hours playing or

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something. Like that. So it's
kind of like, yeah, it's it's

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encroaching on World Warcraft, which is
a hobby definitely, and that's having a

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really good content cycle as well.
So right now, so I'm just kind

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of like I kind of want to
well, well, yeah, I just

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I heard about I heard about World
Warcraft getting Globo. Do you see this

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global coming to World of Warcraft.
I love that. That was so funny.

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I wanted up player in real time
because you know, I was scrolling

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in bed and then you know,
the World Warcraft stibready comes up. Like

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for those who don't know, what
essentially happened was someone on the World Warcraft

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sib ready noticed that this gaming app
called zed League dot gg. I've never

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never heard of it until this.
Yeah, this is a hilarious in introduction

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to zed League whatever it is.
Yeah, z League Americans, Yeah,

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we we got it. We knew
what you meant. I want to get

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a translate for you, but yeah, go ahead. But essentially what happened,

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well, some people in the World
warcrafts already and they noticed that the

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articles coming out of this ze League
thing were suspiciously like the threads on World

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Warcraft. It was like, well, I remember one of the article titles

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was like what characters should I played
this season? World Warcraft players react?

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And it was like it was just
a ready thread that had been run through

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chat Gypt to produce content for Google's
algorithm or whatever. And so some one

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of them was like, let's let's
ship post for a few hours and see

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what happened. And so there was
a spread like, oh man, I

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can't wait for Globo to bebo in
what they say in Hertstone in nineteen ninety

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four, and I've been excited ever
since then. It's finally coming to World

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Warcraft. And it's like being that's
what the story is, just just AI

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taking these points and turn it into
a story being fooled. That's like,

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yeah, I love that's that's that
is Subwright. It's being pretty clever and

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I appreciate that. All Right,
we're gonna get into this mess, but

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before we do, let's explain what
we do here most weekdays, I Jeff

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grabbing will help peace your gaming life
back together. That includes breaking news and

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maybe even some of our own original
reporting. For all these topics, I'll

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get the input of a bona fide
expert who will make me look smart.

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If you were watching live on Twitch
Welcome. You can always listen to the

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show later on podcast feeds by searching
for Game Mess Mornings or find the RSS

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on GiantBomb dot com. You can
also catch the show later with chapters and

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timestamps on YouTube. Hello YouTube.
Okay, we have a lot to get

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into, so let's start the Morning
Mess with The FTC is suspending its in

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house antitrust lawsuit against Microsoft. This
comes from Hailey Williams at game Spot.

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The Federal Trade Commission's case against Microsoft's
intended acquisition of Activision Blizzard is slowing down

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after it announced they would be suspending
its in house lawsuits. As reported by

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The Verge, the administrative challenge that
was set to go before its own administrative

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judge in August has been suspended.
In addition to its own lawsuit, the

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FTC also filed for a temporary restraining
order while seeking a preliminary injunction that would

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keep Microsoft from closing it steal to
purchase Activision Blizzard. That injunction was of

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course denied by a US district court, and further appeals by the FTC also

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failed to extend that after the district
court ruled that the FTC failed to raise

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any strong points and its objection to
its Microsoft deal. It's unlikely its own

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in house judge would have reached a
different conclusion. There's a little bit more

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of this story, but we'll jump
off there for now. Jazz. That

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seems to be what's happening here.
I think trying to nail down how the

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FTC was going to behave early on
was difficult because the FTC is changing to

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how it used to behave in the
past, and so in the early days,

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it's like, well, FTC is
pretty much gonna like let this go

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through, and it's like, no, they're not. Actually, they're gonna

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try to stand in the way.
And the way to understand that was they

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were trying to be a bother.
That was their strategy. They think,

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if we can cause as many headaches
for these companies as possible, they will

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second guess doing the merger in the
first place. That is the theory behind

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what they're doing. That has clearly
met its end, and you could kind

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of see why, sure they could
continue to be a bother and kept this

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internal in house you know, in
junction thingment before the judge here inside like

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their own court. But that would
have been a problem, especially if they

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lost, because that would have looked
real rough. The FTC can't even win

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this case in its own court,
and they're facing some scrutiny from US Congress,

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and they probably don't want those bad
headlines popping off. This seems like

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the right exit point for the FTC
to be like, we did our best

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to try to like cause as many
problems for Microsoft as possible, and the

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end they won that we just have
to accept that and move on. Is

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that how you read this? I
have a subsequent appeal at some point or

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something. I haven't completely dropped the
appeal, just their internal hearing, if

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I'm understanding that correctly. U.
Yeah, they might have an appeal still

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on going, but like, I
don't know who they would be appealing to

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because the Ninth Circuit Court of Appeals
denying them already, and then the next

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one after that that they could go
to. I think, you know,

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and I'm no expert on law,
but my understand would be the next court

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after that would be the Supreme Court. And again I don't think they want

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to like take this to the Supreme
Court risk embarrassment there. So I think

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that yeah, they pretty much see
the rhin on the wall now and like

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the the you know, not to
get conspiratorial, but you know, there

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was this whole narrative that they were
colluding with the UK CMA to further spiratorial

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seems like that's what they were doing. Well yeah, I mean they admitted

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it, yeah, to an m
please committee. But it was like,

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you know, the the you talked
about causing headaches. At the end of

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the day, it seems like everyone
I have headaches that can cause or they're

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getting very close and we're in head
aggs I can cause. CMA is also

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going through it's going through the motions
of giving Microsoft and out and the divestiture

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or whatever they're going to do.
Per reports from Bloomberg or at Financial Times

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or something like that. I don't
know. So it does look like we're

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coming to the end of speech.
Jeff, Yes, coming to a little

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bit. Let's just let's hop to
that so we can just wrap it all

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up a CMA awaiting Microsoft's proposals to
reach agreement on activision deal from Ocean kun

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Ka. In a recent interview,
chief executive at the UK's Competition and Markets

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Authority Sarah Cardell shared that the organization
is waiting on Microsoft's proposal for how it

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will address concerns regarding its Activision Blizzard
purchase. Speaking to Sky News predominantly on

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the topic of food inflation in the
UK, Cardell was also asked about the

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current state of Microsoft's acquisition of Activision
Blizzard. Earlier this year, the CMA

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blocked the deal over concerns regarding cloud
gaming, with Microsoft later filing an appeal

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over the group's decision. According to
Cardell, the CMA is still yet to

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receive word on how Microsoft plans to
address the concerns raised, saying we're waiting

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for those proposals to come to us. We've agreed with Microsoft to stay on

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the litigation, which means that we
can focus on understanding whether it is possible

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for them to provide a restructure that
addresses our concerns. The ball is very

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much in their court at the moment. When asked about whether the CMA has

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compromised with Microsoft, with some accusing
the group of caving into pressure from the

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tech company, Cardale responded, we
certainly haven't compromised. Our decision to prohibit

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the deal stands. We understand from
Microsoft that they would like to put forward

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proposals to us to restructure the deal, to potentially renegotiating that deal to address

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our competition concerns. And I think
Jays you were right when you said that

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they are also looking for an out. They're also looking for a way to

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gracefully get out of this. They
at the same time they are looking to

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save face. And when they were
before the judge earlier this week, I

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think it was the CMA and Microsoft
talking about like, hey, what are

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we going, what are we gonna
do going forward again and get this deal

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wrapped up? The CMA is like, we are not. We still stand

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by our reginal ruling. We stand
by our original ruling, and they haven't

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backed off from that. I think
the moment they get a new offer from

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Microsoft, they are likely going to
be like, no, this is this

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magic resolves everything. Let's get out
of this, but we don't want this

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in our hair anymore again. Is
that how you read it? Yeah?

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Pretty much? I mean the whole
the economic issues are a big talking point

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in Britain right now. Are inflations
like sixteen percent I think something like the

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core inflation. I don't know.
I don't keep track of that because I'll

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cry a lot, But the UK
inflation is a bit a big, big

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problem right now, and the governments
in the UK is actively trying to avoid

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any sort of suggestion that they are
involved in preventing investment from occurring in the

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UK. Now. The CMA is
of course independent of the government to some

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degree, but you have to expect
that, like ministers have been leaning on

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the CMA to be like, hey, this is a this could be a

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really bad look if we if you
guys messed this up, and you know,

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you might have MPs calling for a
restructure the CMA, and the CMA

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doesn't want that kind of heat.
They don't want that kind of attention.

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And you know, everyone's having budget
cuts left, right and center right now.

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So if it sort of becomes this
sort of political issue, which it

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has to some degree in America,
we've seen some some Yeah, Elizabeth,

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00:12:03.399 --> 00:12:07.320
Elizabeth Warren doesn't fully understand the deal
that that's pretty obvious. You know,

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she's on these sorts of subjects of
pretty often, and this looks very similar

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to things where she's been correct in
the past, and I think she's just

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sort of going through those motions again. But I mean, it's become political

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for the FTC, I think where
you know, they were dragging before the

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US Congress to talk about these sorts
of you know, four losses in a

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row, and if you look at
their record, it's it's not like O

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00:12:26.000 --> 00:12:30.080
and four that they've They've won a
lot of cases, just like when you

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cherry pick these kinds of deals.
They've been Yes, that's been pretty rough

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00:12:33.039 --> 00:12:33.840
for them, But I think I
could see what you mean, like in

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the for the CMA in the UK. UH, I think it's very easy

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for Microsoft to point two if we
go, if we bypass the UK,

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if we do take our business out
of the UK. For one, that

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00:12:45.519 --> 00:12:48.799
is the investment leaving the country and
that is going to look bad. But

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00:12:48.879 --> 00:12:54.919
also you might get the worst prices
out of all of Europe because the game

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00:12:54.919 --> 00:12:58.480
pass effect and the US like driving
up prices because we're trying to give everyone

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a deal. If they get in
the subscription, it's going to make it

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very easy to access a lot of
these games. In the meantime, they

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might it might be that might be
impossible to do in the UK based on

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whatever the original ruling was, and
so you'd have to pay more there,

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and that's just more inflation and it's
yeah, so you could see how those

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political factors are beginning to be like
making the CMA question this and say,

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hey, Mike, so please give
us something to figured this out. Well,

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this was one thing I said in
the MP's committee. I can't remember

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exactly what the quote was, and
I can't remember exactly who said it,

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but CMI was dragging in front of
MP's to discuss some of this stuff.

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And I can't remember if it was
actually in that hearing or if someone had

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said it to press, but someone
fairly saying you're in the government said the

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SMA needs to remember its responsibility to
you know, the to the to the

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globe, you know, global consumers, you know, and how blocking this

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deal might effect. It was.
It was basically saying like this deal might

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effect relations with certain US politicians and
stuff like that and marks them no more

215
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self the desperts. I gotta try
some kind of tried deal out of out

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of Joe Boden. Oh that's right. Yeah, political stuff going on,

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right, because it's like not in
the EU, so they're looking for those

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00:14:11.879 --> 00:14:16.039
bilateral deals and yeah, that's that. Anything that stands in the way of

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that they probably don't want. On
the table that said, you know,

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the reason this deal feels like it's
really going to go through is that it

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probably it's mostly going to accomplish what
like what Microsoft says it's gonna accomplish,

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especially now after they've made all these
agreements with everyone else to keep things on

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an even hand. So, uh
yeah, we're probably very soon going to

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be living in a world where Activision
actually is under Microsoft. After more than

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a year and a half of waiting
for this deal to close, it was

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a hell of a ray jazz.
All right, let's move on here.

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Marvel Spider Man two reveals more villains
in story trailer. Uh this is from

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Eric Hittelbeck threw at Game Reactor.
Insomniac had been hyping up at San Diego

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Comic Companel for a while, so
it was clear the develop i was going

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to share some juicy stuff about Marvel's
Spider Man two that included a new trailer.

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Marvel Spider Man two's story trailer reveals
that Mister Negative returns from the original

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game, something that obviously affects Miles
in a major way, as Martin Lee,

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who is Mister Negative, killed his
father. That's on top of Craven

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and Venom being the big new Batties
and Tonight's trailer finally gives us a much

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better look at the latter. Yeah, we saw a lot more Craven in

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this. I also saw a lot
of Harry Osborne, who is clearly going

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to be Venom in this in this
story, I don't know you are you

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big Spider Man guy? Of all
the place they should exclusives, the Spider

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Man games have been by far my
favorite, so I am very excited about

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this Jazz. I mean, I'm
pretty sure the fondom of Spiderman, like

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it's become so big and so ubiquitous. Like when I was a kid,

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it was all Botman, Batman,
Batman, but never feels like the next

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generation. It's little Spotoman spun Man. Spunman. Yeah, a little bit.

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Spotoman was obviously big when I was
a kid as well. But I

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haven't played, I regretfully, I
have not applied it yet. But it's

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one guy I've been all in for. My isis Roge. Sure, Yeah,

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the rog Yeah they're having that debate, Yester, I have and I

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love I love the idea of calling
it rog Roger. Ally here I was

249
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calling it the rogs on ironically for
the longest time, I think I could

250
00:16:22.240 --> 00:16:26.480
see that like that, like because
like rog is, it's not really how

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00:16:26.519 --> 00:16:30.799
you would say wrong. But the
Republic of Gamers sounds like it was shortened

252
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to then. But if you ask
a suits, they're like, no,

253
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it's just ROG. I'm like,
what what are you even doing over here?

254
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All right, guys, whatever,
I'm gonna I'm gonna keep calling it

255
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shorthand ROG. I think, yeah
that this. I mean, those Spider

256
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Man games are great on Steam Deck. They're clearly going to run even better

257
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on the ally. They're very good, and I think this trailer is the

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one that has done the most for
me for Spider Man two. I think

259
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what they showed at the showcase,
I don't know, it didn't show as

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well as I would have wanted.
This feels like, Okay, they are

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going for the emotions. All the
characters look really cool there, you know,

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the relationships between Miles and Peter Parker, and then their relationships between the

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of them with like with their superhero
alter he goes and then their normal lives

264
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looks like it's just gonna be so
dramatic. So yeah, I'm super into

265
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this. Ready for this game to
pop off here pretty soon, and I'm

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glad that way we're here where they're
actually starting to really promote this game.

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It's going to be here in no
time. Part of promoting that game is

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Sony reveals Spider Man two PS five
consoles and controller. This comes from Andy

269
00:17:36.839 --> 00:17:41.000
Robinson at VGC. PlayStation and Insomnia
Games prepared a new Spider Man trailer at

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San Diego Comic Con on Thursday and
revealed a special Vision PS five console and

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controller. The trailer sets up our
story in the game blah blah blah.

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Senior narrative director John Piquette told PlayStation
Blog. At the beginning of our story,

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our Spider Man are at the top
of their game, but both Peter

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Parker and Miles Morales are struggling with
their personal lives. Miles is trying to

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find time to write his college entrance
essay, but he keeps procrastinating to focus

276
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and focusing on Spider Man work instead. Meanwhile, Peter is underwater on payments

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for Aunt May's house, but he
can't sell. It means too much to

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him, and just like Miles,
Peter tries and fails to find balance with

279
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so many responsibilities. MJ wants to
help Peep with the mortgage, but her

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00:18:21.720 --> 00:18:23.960
job is on the line now that
Jay Jonah Jamison is back at the bugle

281
00:18:25.000 --> 00:18:29.039
and looking to clean house, our
heroes have arrived at a confluence of crossroads

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with uncertain futures and some tough decisions
ahead. The Marvel Spider Man two Limit

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Edition PS five Bundle, which they
announced as part of this reveal of the

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trailer as well, features a custom
PS five console cover design and matching dual

285
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Sense wireless controller for those who already
own a PS five console. However,

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00:18:45.519 --> 00:18:48.279
PS five console covers and the Spider
Man two duel since wireless controller will be

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00:18:48.319 --> 00:18:52.279
available to purchase separately. And boys, that real nice jazz. This is

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00:18:52.279 --> 00:18:56.279
the thing where it's like you can
do this where you could just remove the

289
00:18:56.319 --> 00:19:00.359
covers or the PS five slap other
covers on. So please don't be to

290
00:19:00.359 --> 00:19:03.640
buy a whole new PS five if
I want a cool looking limited edition thing.

291
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And that's that they're doing exactly that
they are going to sell those panels

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separately. I think it's pretty cool. What do you think. I think

293
00:19:10.680 --> 00:19:12.960
it's really awesome, and it's it's
kind of it's kind of you know,

294
00:19:12.960 --> 00:19:17.079
I look at my Xbox. And
yeah, it's really easy the skin because

295
00:19:17.079 --> 00:19:19.680
it's a cube, but it's it's
not easy to type a part, So

296
00:19:19.720 --> 00:19:23.640
it would have been cool if Microsoft
had some kind of shelling system as well.

297
00:19:23.720 --> 00:19:27.880
Yes, but some of the third
party shells for the PS five really

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cool. I really like the Deep
Brand ones, which are sort of a

299
00:19:30.599 --> 00:19:34.599
little bit more subtle, I would
say, than the lip thing they are

300
00:19:34.640 --> 00:19:40.359
going on. But I'm really intrigued
what the rumored PS five Slim is going

301
00:19:40.400 --> 00:19:44.599
to look like. Yeah, I
know, I'm wondering if that's It sounds

302
00:19:44.640 --> 00:19:48.319
like it's going to be similar in
terms of aesthetics, just actually slimmer,

303
00:19:48.640 --> 00:19:53.640
just actually smaller. And for video
viewers right now you could see the look

304
00:19:53.640 --> 00:20:00.200
of the PS five Spider Man two
addition, it looks really cool. Well,

305
00:20:00.200 --> 00:20:03.279
although I think I still prefer my
original PS five Digital Edition, so

306
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I think I probably will stick with
that, But hey, if I want

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00:20:06.640 --> 00:20:07.559
to just get the panels, I
don't have to spend a whole bunch of

308
00:20:07.599 --> 00:20:15.799
extra Has Microsoft announced a Starfield Xbox
yet? Because we have the headset,

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00:20:15.799 --> 00:20:18.680
we have the controller, is there
a limited edition Xbox? And do you

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00:20:18.680 --> 00:20:23.160
think that would happen? Certainly have
announced anything, and I haven't heard anything

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00:20:23.240 --> 00:20:26.400
to suggest that we are going to
get one. I mean, there's a

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00:20:26.440 --> 00:20:29.960
lot of there's a lot of great
fun renders out there. I mean,

313
00:20:30.160 --> 00:20:33.799
it makes complete and total sense.
This is the first Xbox exclusive worth really

314
00:20:33.839 --> 00:20:38.640
getting excited about for like that sort
of rebroad audience in a long time.

315
00:20:40.279 --> 00:20:47.079
So for them to not have a
console already's either negligent or they don't have

316
00:20:47.359 --> 00:20:51.240
the chips available to indulge in such
a thing right now, which yeah,

317
00:20:51.279 --> 00:20:55.200
well I'm more inclined to believe,
right, And it could be any like

318
00:20:55.279 --> 00:21:00.200
a combination of supply materials, right, the systemount of chip is probably all

319
00:21:00.240 --> 00:21:02.680
going to one factory, But they
also might not be able to like spin

320
00:21:02.759 --> 00:21:07.960
up a whole another fabrication facility to
produce a different kind of of Xbox with

321
00:21:08.000 --> 00:21:11.680
a different paint job or whatever like
that requires tooling and stuff like that,

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00:21:11.720 --> 00:21:15.440
and like, hey, we're just
trying to get above water in terms of

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00:21:15.440 --> 00:21:18.039
producing of Xboxes as it is.
That would call that would put a kink

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00:21:18.039 --> 00:21:23.319
in the works or whatever. So
yeah, I mean, but I really

325
00:21:23.440 --> 00:21:29.359
really like my Starfield controller in that
set. It looks so cool. I

326
00:21:29.400 --> 00:21:33.839
would definitely be willing to consider getting
a like a special edition Xbox Series X

327
00:21:33.119 --> 00:21:37.119
branded with Starfield with like twice the
amount of storage. That would be great.

328
00:21:37.119 --> 00:21:41.920
I mean, they are Microsoft's lining
up everything else for the launch of

329
00:21:41.960 --> 00:21:45.039
Starfield, right the switch from Xbox
Live Goal to Xbox Game Pass Core.

330
00:21:45.400 --> 00:21:49.880
It's happening literally the first day you
could play Starfield. All this stuff with

331
00:21:49.960 --> 00:21:52.440
like Activision feels like it's lining up
for that as well. They're like,

332
00:21:52.519 --> 00:21:56.559
this is the future, Xbox getting
all lined up right now. It just

333
00:21:56.599 --> 00:22:00.480
feels like a little bit of a
shame they can't get a Starfield an edition

334
00:22:00.559 --> 00:22:03.920
console at the same time. We're
so cool they've had like a transpier and

335
00:22:03.960 --> 00:22:08.559
side panel. Yeah yeah, because
trans Yeah, the transparent triggers. Yeah.

336
00:22:08.640 --> 00:22:14.240
Absolutely, But yes, this Spider
Man two console looks very slick.

337
00:22:15.599 --> 00:22:21.160
Okay, let's move on here right
here. Square Innex response to Final Fantasy

338
00:22:21.200 --> 00:22:26.000
sixteen sales concerns points to PS five
install base. This comes from Wesleyan Pool

339
00:22:26.079 --> 00:22:30.200
at IgM. Square Innex has insisted
sales or Final Fantasy sixteen are extremely strong,

340
00:22:30.359 --> 00:22:34.440
telling IGN the game has sold well
relative to the PlayStation five install base.

341
00:22:34.680 --> 00:22:38.000
The PS five exclusive sold three million
copies during launch week, a figure

342
00:22:38.000 --> 00:22:42.319
that sparked a debate online about whether
it had met Square Enix's sales target.

343
00:22:42.720 --> 00:22:47.599
US Final Fantasy seven remake shifted three
point five million copies in three days when

344
00:22:47.599 --> 00:22:51.640
it launched as a PS four exclusive
in April twenty twenty. Final Fantasy fifteen

345
00:22:51.680 --> 00:22:55.400
sold five million units in its first
day, but that game launched at PlayStation

346
00:22:55.440 --> 00:22:59.480
four and Xbox One in November of
twenty sixteen and remains the fastest selling game

347
00:22:59.519 --> 00:23:02.720
in the history the series. The
debate was fueled by a Bloomberg article that

348
00:23:02.759 --> 00:23:04.920
pointed out sales of the game in
Japan had dropped dramatically in the second week

349
00:23:04.960 --> 00:23:08.640
after launch. The initial sales had
lagged behind previous games in the long running

350
00:23:08.960 --> 00:23:14.119
role playing series, and Square Nix
itself was grappling with weak momentum on its

351
00:23:14.160 --> 00:23:18.079
flagship franchise, and a statement from
Square Ennis issued exclusively to ign the company

352
00:23:18.119 --> 00:23:22.960
pointed to the difference in installed an
inn install base between PS four when a

353
00:23:22.039 --> 00:23:26.480
Final Fantasy seven remake came out and
the install base of the PS five when

354
00:23:26.480 --> 00:23:30.640
the Final Fantasy sixteen launched last month, with thirty eight million PS five consoles

355
00:23:30.640 --> 00:23:33.960
shipped globally, as of March thirty
one, twenty twenty three, sales of

356
00:23:33.000 --> 00:23:37.559
Final Fantasy sixteen surpassed three million units
worldwide several days after its release on June

357
00:23:37.640 --> 00:23:41.759
twenty, twenty twenty three. Taking
into consideration the sales figures of the acclaimed

358
00:23:41.759 --> 00:23:45.759
Final Fantasy seven remake and the difference
in size of the install base of the

359
00:23:45.759 --> 00:23:49.200
PlayStation four at the same at the
time of that title's release, we could

360
00:23:49.200 --> 00:23:55.359
see that the attachraate of Final Fantasy
sixteen is considerably higher given the PlayStation five

361
00:23:55.400 --> 00:23:59.599
install base. And for me,
just as all of that sounds about right,

362
00:24:00.000 --> 00:24:06.400
three million copies sold exclusively on PlayStation
five seems pretty good. Not many,

363
00:24:06.440 --> 00:24:08.000
I don't. I don't think any
game has done that exclusively on PS

364
00:24:08.079 --> 00:24:11.880
five. So it's like the fastest
selling PS five exclusive, and I think

365
00:24:11.920 --> 00:24:15.240
that number is probably going to be
pretty strong. The question is, does

366
00:24:15.279 --> 00:24:18.680
it have the legs to get to
a higher number as more people get PS

367
00:24:18.759 --> 00:24:22.920
fives. I don't know, what
do you think? Well, I think

368
00:24:22.960 --> 00:24:26.680
like, I think it should probably
have legs. I mean, I kind

369
00:24:26.680 --> 00:24:30.119
of I kind of upset some people
by stepping into this debate, and honestly,

370
00:24:32.319 --> 00:24:34.359
the fact that there's even a debate. It's SQUARINGX is fault, yes,

371
00:24:34.440 --> 00:24:38.000
because Square Nix is the one who
has become notorious for being like,

372
00:24:38.000 --> 00:24:41.440
oh, toumb rate to miss sales
projections. This game miss sales projections.

373
00:24:41.480 --> 00:24:45.559
That game miss sales projections despite selling
millions of copies, and they've kind of

374
00:24:45.640 --> 00:24:49.519
they've created this sort of like,
well, what are your expectations Square Nicks?

375
00:24:49.559 --> 00:24:52.680
You know, do you want this
to sell like fifty million copies or

376
00:24:52.680 --> 00:24:55.480
something? Do you want attach rate
of one hundred percent? Like what is

377
00:24:55.480 --> 00:24:59.400
a win for you? You know? So that's where that kind of debate

378
00:24:59.519 --> 00:25:03.079
I think from it's Square because his
own doing to some degree, but also

379
00:25:03.160 --> 00:25:07.759
I think like there's some back and
forth about the fact that he's not turn

380
00:25:07.799 --> 00:25:11.759
based. It's a completely different genre, Like they've dropped all all sort of

381
00:25:11.759 --> 00:25:15.839
pretense of keeping the tactical heritage that
the game has or whatever. By the

382
00:25:15.839 --> 00:25:18.319
way, I apologize if you can
police on our side, everybody that you

383
00:25:18.319 --> 00:25:22.359
don't feel like you can get a
pull over if you're trying. Yeah,

384
00:25:22.559 --> 00:25:26.839
I live on a main road,
so there's just constantly police and ambulances and

385
00:25:26.880 --> 00:25:30.920
all times I think it's fine.
It adds texture to the podcast. Good.

386
00:25:32.559 --> 00:25:36.200
Well, I do think I'll have
legs. Though fin Fancy is a

387
00:25:36.240 --> 00:25:41.319
brand just has legs. You know
the fact that the people of our generation

388
00:25:41.440 --> 00:25:42.880
or our age, you know,
they're kind of like there's a lot of

389
00:25:42.880 --> 00:25:47.200
styles of fin Fancy, but Final
Fantasy has become this, It's become a

390
00:25:47.200 --> 00:25:48.720
monster and mobile as well, and
not a lot of people sort of talk

391
00:25:48.759 --> 00:25:52.960
about like Brave X give us or
whatever it's called the Gatcher game and stuff.

392
00:25:55.160 --> 00:25:57.039
Yeah, the brand has a lot
of legs. And even just like

393
00:25:57.079 --> 00:26:00.680
because I don't have a play side
five currently, it's one game that as

394
00:26:00.720 --> 00:26:04.759
a Final Fancy, a life lifer, you know, a void final Fancy

395
00:26:04.799 --> 00:26:08.839
Lifer. I'm just say it's it's
one of the first games or amongst the

396
00:26:08.920 --> 00:26:12.559
you know, another compelling reason to
buy a PlayStation, I think for a

397
00:26:12.559 --> 00:26:17.759
lot of people like me. But
yeah, I do think I'll have legs.

398
00:26:17.799 --> 00:26:22.640
And you know, it'll come out
on PC inevitably, and then he'll

399
00:26:22.680 --> 00:26:26.200
get all the mods and that'll give
it some extra legs as well, like

400
00:26:26.400 --> 00:26:30.519
the Battle Thomas the tank Engine and
Fancy. Yeah, I think I think

401
00:26:30.519 --> 00:26:33.920
it's hopefully it's doing well and it
will do well, and I think it's

402
00:26:34.359 --> 00:26:37.079
it's it's it's tough because it's like
there are so many factors in like trying

403
00:26:37.079 --> 00:26:40.839
to figure this stuff out, and
these companies are so quiet, and you're

404
00:26:40.880 --> 00:26:45.319
right, Square is notorious for having
these high expectations for certain games, and

405
00:26:45.720 --> 00:26:48.880
you know a lot of that's driven
by the costs of the games and ips

406
00:26:48.920 --> 00:26:52.960
associated like those the Marvels Avengers,
right, that was like that probably saw

407
00:26:53.039 --> 00:26:56.759
like three million copies. I think
I'm pointing that from memory. I think

408
00:26:56.799 --> 00:27:00.519
that was right, and that was
unquestionably not enough, as they were paying

409
00:27:00.559 --> 00:27:03.599
a lot for the IP and they
had like bigger designs and all this stuff,

410
00:27:03.119 --> 00:27:06.880
and that game came out everywhere,
so it's like, oh, that

411
00:27:07.079 --> 00:27:11.759
should have done better as a as
a PS five exclusive. Three millions probably

412
00:27:11.880 --> 00:27:15.480
pretty I gets pretty strong, and
then uh it really Now it's gonna be

413
00:27:15.480 --> 00:27:18.960
down to that word of mouth.
Are people going to be excited? And

414
00:27:18.000 --> 00:27:22.079
I think the word of mouth is
is mostly pretty positive. There's some people

415
00:27:22.079 --> 00:27:23.759
that have that are you know,
are a backlash against it, but that

416
00:27:23.759 --> 00:27:26.839
happens with every Final Fantasy game,
and I don't think that's gonna hurt it

417
00:27:26.880 --> 00:27:30.319
too much. And it does feel
like a big Prestige PS five game.

418
00:27:30.319 --> 00:27:33.480
If you're gonna spend five hundred dollars
on a console, then yeah, you

419
00:27:33.480 --> 00:27:36.400
want me to turn on the video
game for you? Sure, think kid?

420
00:27:36.400 --> 00:27:38.480
Oh yeah, yeah, hey,
there you go. You just gotta

421
00:27:38.519 --> 00:27:41.599
shake it. There you go?
All right? Yes, good good.

422
00:27:41.720 --> 00:27:47.960
She's got great timing, she really
does. And you so you could see

423
00:27:48.000 --> 00:27:51.319
like that that word of mouth actually
like carrying the game forward because it's like,

424
00:27:51.359 --> 00:27:56.480
hey, this it looks big and
expensive and pretty, and it is.

425
00:27:56.440 --> 00:27:59.240
It's kind of Hey, if you
like a Game of Thrones, it's

426
00:27:59.240 --> 00:28:00.759
got some of that in there,
and that's going to register with a lot

427
00:28:00.799 --> 00:28:04.359
of people like that, that bigger, slightly more casual audience that comes to

428
00:28:04.400 --> 00:28:08.000
games for the bomb bast and to
feel like they're playing something that's cutting edge

429
00:28:08.000 --> 00:28:11.839
and technologically impressive and has cool storytelling. And the game has all of that.

430
00:28:12.079 --> 00:28:18.000
So I think that this is a
game that can catch on as time

431
00:28:18.079 --> 00:28:22.400
goes on. But also I think
their final fantasy is in this weird spot

432
00:28:22.440 --> 00:28:26.880
where it is it feels like it
should be bigger, and maybe it's not

433
00:28:26.960 --> 00:28:30.240
going to be as big as the
biggest games on PlayStation. The biggest games

434
00:28:30.279 --> 00:28:34.160
sell about ten million copies. The
you know, Spider Man's are above that.

435
00:28:34.480 --> 00:28:37.079
Everything else though, are like the
big games sell about ten million copies.

436
00:28:37.319 --> 00:28:41.160
So I wonder if this game can
even get to there over time.

437
00:28:41.559 --> 00:28:44.400
Maybe it can, especially if they
put out like a Game of the Year

438
00:28:44.519 --> 00:28:48.559
edition or something like that, and
once it gets still with DLC, but

439
00:28:48.119 --> 00:28:52.400
I think to get at the start
though, three million copies seems pretty strong.

440
00:28:52.519 --> 00:28:57.119
I think I think like the fact
that it launched within the Diablo window

441
00:28:57.160 --> 00:29:03.519
as well probably really overshadowed it in
some ways. And yes, it's not

442
00:29:03.599 --> 00:29:08.799
only Diablo overshadowing it overshadowing it,
but like because they didn't have that big

443
00:29:08.880 --> 00:29:12.079
multi platform launch, there's there's less
word of mouth. You know, if

444
00:29:12.079 --> 00:29:15.359
it was if it launched, if
it did launch Sumertonius on PC, it

445
00:29:15.440 --> 00:29:19.519
would have had more, you know, word of mouth. I don't know

446
00:29:19.519 --> 00:29:26.319
what you call it, grown,
swelling, gast all that stuff. Yeah,

447
00:29:26.880 --> 00:29:30.640
but I think it's right. Yeah. Do you think that when it

448
00:29:30.640 --> 00:29:33.559
does come to PC though, it
could get that second win because that happened

449
00:29:33.599 --> 00:29:37.319
with Death of Stranding, Like that
Stranding was like, oh, I don't

450
00:29:37.319 --> 00:29:40.519
know if this is doing super well
and they can PC and it's like,

451
00:29:40.640 --> 00:29:42.880
actually, now it's like that get
that game sold five million copies and that's

452
00:29:42.920 --> 00:29:47.319
really good for that game, I
think, Yeah, I think like I

453
00:29:47.319 --> 00:29:51.559
think it will and like DLC that's
trying to have that DLC boost as well,

454
00:29:52.079 --> 00:29:56.119
which I think, you know,
elevated elevated the products a little bit.

455
00:29:56.279 --> 00:30:00.240
And I kind of feel like this
part of punt C sixteen will probably

456
00:30:00.279 --> 00:30:03.799
get fair fairly large amount of day. I'll say five amounts of fifteen did

457
00:30:03.839 --> 00:30:06.559
get quite a lot of day,
I'll say, so, I would imagine

458
00:30:06.559 --> 00:30:11.000
that they'll keep it rolling, you
know, and hopefully we'll end will be

459
00:30:11.000 --> 00:30:15.160
in a big success. You know, just as a fan of the series,

460
00:30:15.240 --> 00:30:18.240
I don't want to see I don't
want to see them abandoned the Core,

461
00:30:18.720 --> 00:30:22.240
the Core franchise and just you know, side off into the sunset with

462
00:30:22.319 --> 00:30:29.720
the mobile gotcha games because yeah,
yeah, yes, it's it's Square Nix

463
00:30:29.839 --> 00:30:32.680
is always such a weird company,
where like they put out so many games

464
00:30:32.680 --> 00:30:34.640
and so many of them don't seem
to hit in the last couple of years,

465
00:30:34.640 --> 00:30:37.920
and they put out a lot of
bad games too, Ballad Wonder World

466
00:30:37.960 --> 00:30:41.000
and The Quiet Man and all that
stuff. Them. Yeah, that's them,

467
00:30:41.119 --> 00:30:45.039
Yes, absolutely, they published those
games at least, so then like

468
00:30:45.200 --> 00:30:48.720
you're like, well, they're gonna
take Final Fantasy seriously, and it does

469
00:30:48.799 --> 00:30:51.559
feel like they did that. So
they made the investment. You kind of

470
00:30:51.559 --> 00:30:55.079
hope like the lesson they learned is
that investment is worth it, so they

471
00:30:55.119 --> 00:30:57.279
keep doing it because there's not a
lot of publishers out there making that level

472
00:30:57.319 --> 00:31:02.440
investment on that kind of game is
But you're like, and the screen Nix

473
00:31:02.559 --> 00:31:04.519
was cruly trying to replicate Sony's model
here, and it's like, is that

474
00:31:04.559 --> 00:31:07.680
even possible? It feels like it
should be. You know, the game

475
00:31:07.799 --> 00:31:15.119
seems for all intensive purposes to meet
meet those that those lofty goals. But

476
00:31:15.160 --> 00:31:18.400
it's like, it does that not
make sense for a third party publisher?

477
00:31:18.440 --> 00:31:21.759
Is that something that only really makes
sense for the biggest company that is also

478
00:31:21.759 --> 00:31:25.680
selling hardware where they get a thirty
percent cut when you buy the system for

479
00:31:25.720 --> 00:31:27.240
their big prestige game and then you
spend a lot of money on Fortnite and

480
00:31:27.279 --> 00:31:30.799
they get all that money. Hopefully
that's not the case. I want I

481
00:31:30.839 --> 00:31:34.559
want these other publishers to be like
this was worth it, so we'll see.

482
00:31:37.079 --> 00:31:41.960
Okay, Moving on Xbox's top ten
best selling games are mostly old Xbox

483
00:31:41.000 --> 00:31:45.119
three sixty Call of Duties. This
comes from Zack Wise and at kataku Quick

484
00:31:45.119 --> 00:31:48.440
without looking it up or remembering the
name of the headline of the story.

485
00:31:48.519 --> 00:31:52.559
What's currently the best selling game on
Xbox? Is it Elder Ring? Maybe

486
00:31:52.559 --> 00:31:56.559
a new Call of Duty? Perhaps
that popular Diablo four? Nope, it's

487
00:31:56.599 --> 00:32:00.039
Call of Duty Black Ops two for
Xbox three sixty, and the rest of

488
00:32:00.079 --> 00:32:02.839
the top ten is filled with other
classic Call of Duty games as players flock

489
00:32:02.920 --> 00:32:07.519
back to the popular shooters. In
the wake of Microsoft ironing out some long

490
00:32:07.640 --> 00:32:10.480
standing server issues on the weekend of
July fifteenth, with no heads up or

491
00:32:10.519 --> 00:32:15.440
announcement, Microsoft and or Activision fixed
the match making issues that have plagued numerous

492
00:32:15.519 --> 00:32:20.960
old Call of Duty shooters on Xbox
three sixty, Xbox one, and Xbox

493
00:32:21.000 --> 00:32:23.000
Series X and S. At the
same time, a vast majority of the

494
00:32:23.039 --> 00:32:28.119
classic online first person shooters were put
on sale, going for only fifteen dollars

495
00:32:28.160 --> 00:32:30.119
a pop. The end result of
this, a shitload of players returned to

496
00:32:30.160 --> 00:32:34.400
these aging Call of Duty titles,
making in making them some of the most

497
00:32:34.440 --> 00:32:37.880
popular games on Xbox and now.
As the sale continues and word of the

498
00:32:37.920 --> 00:32:42.240
fixed match match making spreads. A
bunch of classic Call of Duty titles have

499
00:32:42.319 --> 00:32:45.440
flooded the best selling games list on
Xbox dot Com. Jess, I have

500
00:32:45.519 --> 00:32:51.400
the list here. It does start
with Black Ops two, then Modern Warfare

501
00:32:51.440 --> 00:32:54.279
two, Black Ops Modern Warfare three, then we get NBA two K twenty

502
00:32:54.319 --> 00:32:59.720
three, and then it's backed Call
of Duty with Modern Warfare two. That's

503
00:32:59.759 --> 00:33:02.839
the twenty twenty two version. Two
thousand nine versions is actually in number two,

504
00:33:04.160 --> 00:33:07.480
and then Black Ops three is after
that Diabolo four and then Called Duty,

505
00:33:07.519 --> 00:33:13.119
World at War and then Red Dead
Redemption two. Man Called Duty is

506
00:33:13.160 --> 00:33:16.559
still just that popular. I guess
maybe it's entering its nostalgia era as well,

507
00:33:16.559 --> 00:33:19.160
where people are like, oh,
I grew up on this stuff.

508
00:33:19.160 --> 00:33:22.319
I want to go back to that. But that is something that it seems

509
00:33:22.519 --> 00:33:25.319
ripe for exploiting by a company putting
these games in game pass. I don't

510
00:33:25.359 --> 00:33:29.799
know, what do you think I
would think? So yeah, I mean,

511
00:33:30.000 --> 00:33:31.480
I just I just pulled up the
store list of my xbooks as well

512
00:33:31.519 --> 00:33:34.680
to say what it's like, and
it looks pretty much the same in the

513
00:33:34.799 --> 00:33:39.160
UK, like NBI two k is
Koya than some of the Cool of Duty

514
00:33:39.240 --> 00:33:43.359
games but a lot of the styles
of recorder ju in the UK as well.

515
00:33:43.400 --> 00:33:45.839
Of course, I've just started in
Stolen could Jerry World at War because

516
00:33:45.839 --> 00:33:49.400
that's yeah, highest World at War, the one I want to play too.

517
00:33:49.440 --> 00:33:52.279
I'm like, I liked World at
War at a time a lot,

518
00:33:52.319 --> 00:33:54.319
but it was not like Water Warfare
Model Warfare two were definitely my games.

519
00:33:54.319 --> 00:33:57.519
But I'm like, I'm gonna go
back to World at War for some reason.

520
00:33:57.559 --> 00:34:00.079
I don't know what that is.
I think it's maybe because the recent

521
00:34:00.240 --> 00:34:04.279
World War two game they put out
was so so bad. Yeah, maybe

522
00:34:04.559 --> 00:34:07.839
maybe that's what it was. World
was just like real classic. That's that's

523
00:34:07.839 --> 00:34:09.679
the one I wanted, Just the
World War World at Warked two. I

524
00:34:09.679 --> 00:34:13.880
guess that would have been cons that's
what Yeah, yeah, that's what I

525
00:34:13.960 --> 00:34:16.800
want to But I think the fact
that this has happened now is no,

526
00:34:16.920 --> 00:34:21.039
it's no, it's no coincidence.
I mean, these are the games that

527
00:34:21.159 --> 00:34:23.400
probably are going to go to Nintendo
Switch, you know, and I imagine

528
00:34:23.440 --> 00:34:29.840
they'll go to Nintendo Switch with cross
play probably and probably having that server infrastructure

529
00:34:29.840 --> 00:34:32.599
in place is something that microsost have
been working towards because obviously they're the ones

530
00:34:32.679 --> 00:34:39.360
with the native versions backwards compatible.
I don't think. I don't think PlayStation

531
00:34:39.400 --> 00:34:43.079
five has those back was compatible.
I don't know, I don't, I

532
00:34:43.079 --> 00:34:45.360
don't think so. I mean they're
three sixty games, yeah, right,

533
00:34:45.360 --> 00:34:51.760
and when Duty was a three sixty
associated game, Like people thought of Call

534
00:34:51.800 --> 00:34:55.039
of Duty as a three sixty game
at this time. So it's it's pretty

535
00:34:55.079 --> 00:35:00.840
interesting. I you know, are
we going to see like a classic Call

536
00:35:00.880 --> 00:35:05.159
of Jury Xbox SERIESES bundle at some
point? It's like, hey, play

537
00:35:05.239 --> 00:35:07.840
these old games for really cheap game
pass, you know, and stuff like

538
00:35:07.880 --> 00:35:14.280
that. It's it's just under the
one of those weird gaming curveballs where like

539
00:35:14.480 --> 00:35:20.119
some really old ass game starts going
viral on Twitch or something and then suddenly

540
00:35:20.159 --> 00:35:22.760
there's a sequel in production and all
this kind of stuff, you know.

541
00:35:22.480 --> 00:35:25.000
But it's cool to see, you
know. I was I was saying on

542
00:35:25.000 --> 00:35:29.679
twitterlier day, like what what Call
of Duty is today? It's just not

543
00:35:29.719 --> 00:35:32.320
what I want from Call of Duty
personally. I don't I don't want Homeland

544
00:35:32.360 --> 00:35:37.000
of Skin and yeah, I'm being
very old man, you know, get

545
00:35:37.039 --> 00:35:40.400
off my lawn right now, but
I don't want Yeah, I don't want

546
00:35:40.480 --> 00:35:45.440
all this stuff. This this what
is Yeah, I mean Call of Juty

547
00:35:46.039 --> 00:35:51.360
Duty was just a product you bart
and then yeah there was you could buy

548
00:35:51.400 --> 00:35:52.760
map packs and stuff like that.
That was a big thing, right,

549
00:35:52.960 --> 00:35:55.599
But it was not a live service
game, not really. It was just

550
00:35:55.679 --> 00:36:00.400
an online multiplayer game like anything else
they had come before it. And now

551
00:36:00.440 --> 00:36:02.559
they are one one thousand percent live
service games, and of course they are.

552
00:36:02.840 --> 00:36:07.920
That makes them more money, but
it also turns it into something that

553
00:36:07.960 --> 00:36:10.360
feels different. So if you want
that classic feeling, you have to go

554
00:36:10.360 --> 00:36:15.199
back to the classic games, and
you know, the reality lose these Call

555
00:36:15.199 --> 00:36:19.280
of Duty games, these even these
classic ones have been expensive for a very

556
00:36:19.320 --> 00:36:22.960
long time. They rarely go on
sale. I've never seen them for fifteen

557
00:36:22.000 --> 00:36:28.000
dollars. They are usually like forty
dollars if that especially on like Steam.

558
00:36:28.039 --> 00:36:30.280
Like you look on Steam, I
you know, everything goes on sale,

559
00:36:30.280 --> 00:36:32.320
and Steam the Call Duties they're like, oh it's on sale. It's like

560
00:36:32.320 --> 00:36:36.800
it's down to forty dollars. Like, okay, that's that's still too expensive.

561
00:36:36.800 --> 00:36:38.119
I already played that game. I
own it on a disk back there.

562
00:36:38.119 --> 00:36:42.639
I just want to play on my
PC two. But you know,

563
00:36:42.960 --> 00:36:45.239
it makes me wonder, like what
are they doing here. It's just like

564
00:36:45.280 --> 00:36:49.440
them like one last hurrah before like
they know all this stuff goes into game

565
00:36:49.480 --> 00:36:52.199
Pass or like, let's just let's
get this stuff ready, let's get everything

566
00:36:52.239 --> 00:36:53.480
fixed up, and then let's just
sell it. Let's do like the best

567
00:36:53.480 --> 00:36:57.639
deal ever on these games. I
mean, it's working whatever, whatever it

568
00:36:57.719 --> 00:37:00.519
is. But I which I wonder
what the motivation is for Active and you

569
00:37:00.559 --> 00:37:02.559
know, before Microsoft starts calling the
shots there, it's just like, oh,

570
00:37:02.639 --> 00:37:07.320
let's just get one big pay day. Yeah, I mean, Microsoft

571
00:37:07.480 --> 00:37:12.639
was involved with making this happen.
So I do think, like, and

572
00:37:12.679 --> 00:37:15.840
I've got it on good authority that
there's already plans in place for what it

573
00:37:15.840 --> 00:37:21.320
looks like, yeah, after the
acquisition because of the assumption right now between

574
00:37:21.360 --> 00:37:24.199
all partis is that it's it's inevitable
now and then they don't want to think,

575
00:37:24.239 --> 00:37:29.880
don't want to like take like my
guess here is that deal closes and

576
00:37:29.920 --> 00:37:34.280
things start happening very quickly after that. Right, Yes, there's a lot

577
00:37:34.320 --> 00:37:37.760
of there's a lot of prep work
being laid down right now for when the

578
00:37:37.800 --> 00:37:42.920
deal closes and and what that means
for customers in the ecosystem, the Xbox

579
00:37:42.960 --> 00:37:46.039
ecosystem and the call of du We've
obviously seen Overwatch go to Steam, which

580
00:37:46.079 --> 00:37:50.159
is his classic. I mean over
Watching it needs a bit of health right

581
00:37:50.159 --> 00:37:53.360
now. But like, I feel
like that's a very Marcsoft thing to do.

582
00:37:53.760 --> 00:37:57.000
He's like, you know, oh, the game is not doing so

583
00:37:57.000 --> 00:37:59.840
well. I mean that is what
Microsoft has done, right. Microsoft don't

584
00:38:00.000 --> 00:38:02.239
exactly that putting their games on Steam
to like reach more players on PC,

585
00:38:02.400 --> 00:38:06.480
and now Activision is doing that.
Yeah. It feels like, yeah,

586
00:38:06.519 --> 00:38:08.039
I think Mike Show's not technically allowed
to call the shots, but the friends

587
00:38:08.039 --> 00:38:10.559
are allowed to have conversations, and
then Bobby Cotics allowed to go say,

588
00:38:10.559 --> 00:38:15.599
hey, now do this, so
uh yeah, I think that you're right

589
00:38:15.599 --> 00:38:17.800
that there. That's what all this
stuff feels like. Everything we've had in

590
00:38:17.840 --> 00:38:23.039
the last two weeks since the FTC
thing was denied, the preliminary injunction was

591
00:38:23.079 --> 00:38:27.840
denied, all the moves we've heard
out of ACTISI, Activision of Microsoft related

592
00:38:27.840 --> 00:38:31.519
to the stuff sounds like putting ducks
in a row and yeah, that's it.

593
00:38:31.639 --> 00:38:35.639
Seems like once that goes through,
yes, and now they're making them

594
00:38:35.719 --> 00:38:40.320
quack exactly. Man, I think
I will play some Call of Duty.

595
00:38:42.239 --> 00:38:45.039
A World at war seems like the
one to go for I bought all those

596
00:38:45.039 --> 00:38:47.360
games on discs, so I think
I do have to buy them digitally again.

597
00:38:47.360 --> 00:38:50.880
I should just buy buy a couple
of those and just have them.

598
00:38:50.960 --> 00:38:55.320
Although we were talking about back clogs
earlier and now now I'm like, I'm

599
00:38:55.400 --> 00:39:00.039
Dan loud in cold. Yeah.
But this is the thing, like modern

600
00:39:00.079 --> 00:39:04.159
cool of Judy is that kind of
investment. It's like a battle pass you've

601
00:39:04.199 --> 00:39:06.679
got to You've got to invest your
whole life into it. And it's like,

602
00:39:06.719 --> 00:39:08.480
well, like I got well the
Warcraft season to do, and then

603
00:39:08.719 --> 00:39:13.400
they want me to play Diablo as
well, and I have time and I

604
00:39:13.440 --> 00:39:17.559
ain't even got kids. So I
was like you you mentioned, like,

605
00:39:17.559 --> 00:39:20.960
oh, I you know, I
don't know if I'm gonna keep playing Diable.

606
00:39:21.000 --> 00:39:22.280
I put two two hundred hours in
and I'm like, man, I

607
00:39:22.320 --> 00:39:27.400
put one hundred and thirty hours in
the Zelda over a course of like two

608
00:39:27.440 --> 00:39:30.599
and a half months, and like
that's been all I've been basically been playing,

609
00:39:30.920 --> 00:39:32.199
and like this is what happens,
Like all right, I got some

610
00:39:32.239 --> 00:39:35.880
time to play Zelda and I'll look
over over here and she's playing the Switch

611
00:39:35.960 --> 00:39:38.280
and I can't get on as I
need to get what the other switch set

612
00:39:38.360 --> 00:39:40.239
up again so she can play with
that, but she likes to play on

613
00:39:40.280 --> 00:39:43.480
the TV. I'm like, look, you could take it with you and

614
00:39:43.519 --> 00:39:45.000
have it. She's like, no, I want on the TV, and

615
00:39:45.079 --> 00:39:49.400
like that's the one that I play
Zelda on som pain in the ass.

616
00:39:49.440 --> 00:39:52.159
But yeah, that's what happens with
gaming, you don't you. There's all

617
00:39:52.159 --> 00:39:54.960
this new stuff and I am always
I'm always looking for what to new,

618
00:39:55.079 --> 00:39:58.920
absolutely, but I also like,
I have these old games I love going

619
00:39:58.960 --> 00:40:01.440
back to, and right now it's
been a lot of PS one games and

620
00:40:01.760 --> 00:40:07.280
Supernintendo games and now apparently called Ditty
World at War, So that's gonna be

621
00:40:07.320 --> 00:40:13.199
it too, alright. Moving on
Borderland's film to release in August twenty twenty

622
00:40:13.199 --> 00:40:16.800
four. This comes from Marie de
Lessandri at Games Industry Dot is Borderland's film

623
00:40:16.840 --> 00:40:21.199
adaptation will hit theaters on August nine. At twenty twenty four. The release

624
00:40:21.280 --> 00:40:23.199
date was revealed by Deadline, which
noted that the screenplay was co written by

625
00:40:23.239 --> 00:40:29.840
Eli Roth of Hostile and Kevin Fever
Fame Fame, and Joe Crombie. Crombie

626
00:40:29.960 --> 00:40:35.559
is actually a different name for Craig
Mazin who wrote the Last of US TV

627
00:40:35.639 --> 00:40:38.519
show and Chernobyl and all this stuff, and he wanted his name removed,

628
00:40:38.599 --> 00:40:45.599
so he gave that fake name instead, which is just incredible. Yeah,

629
00:40:45.639 --> 00:40:47.480
he actually said, I am not
credited, not a credited writer of the

630
00:40:47.519 --> 00:40:52.239
film, so I cannot claim any
kind of authorship on Borderland's much less co

631
00:40:52.360 --> 00:40:54.039
writing. He said, I did
see the report about the pseudonym. Oh,

632
00:40:54.039 --> 00:40:57.440
he says, this is false.
Excuse me, which is false.

633
00:40:57.559 --> 00:41:00.480
I did not use a pseudonym.
If the name in question was indeed a

634
00:41:00.519 --> 00:41:04.079
pseudonym, all I could say is
it's not mine. Okay, this is

635
00:41:04.159 --> 00:41:07.760
this was a previous thing that people
speculated a gone I guess because Joe Crombie

636
00:41:07.800 --> 00:41:13.960
is the name, and no one
knows who Joe Crombie is. So I

637
00:41:14.000 --> 00:41:20.159
wonder if that's like like a combat
like a composite of like Craig Mazon and

638
00:41:20.239 --> 00:41:22.599
some other stuff, or maybe that's
Randy Pitchford's stage name or something. Now

639
00:41:23.480 --> 00:41:28.599
Joe Crombie out there doing magic tricks. Mazin was initially reported to be involved

640
00:41:28.599 --> 00:41:30.320
in the film in twenty twenty,
when Eli Roth was revealed as director,

641
00:41:30.559 --> 00:41:36.239
The Hollywood Reporter said The script was
written by Mazon The Borderline's The Borderlands film

642
00:41:36.280 --> 00:41:38.840
was initially announced in twenty fifteen.
Jesus hasn't been that long. The cast

643
00:41:38.880 --> 00:41:45.199
includes Cate Blanchet, Edgar Murmirez,
Kevin Hart, Arianna Greenblatt, Florian Mutinou,

644
00:41:46.039 --> 00:41:51.679
Jamie Lee, Curtis, Jack Black, and Moore. This is something

645
00:41:51.719 --> 00:41:54.239
that like recently we were tired about, hey, that that movie has been

646
00:41:54.840 --> 00:42:00.360
finished, completed with filming for a
long time now, like eighteen months or

647
00:42:00.360 --> 00:42:02.239
something like that, a year and
a half and we haven't heard anything about

648
00:42:02.280 --> 00:42:05.440
it. And then a week later
they come out with the dating like it's

649
00:42:05.440 --> 00:42:07.159
coming out next year. There's nothing
else to like really tell you about it,

650
00:42:07.199 --> 00:42:12.119
although Randy Pitchford did confirm on Twitter
that he does not have a cameo

651
00:42:12.159 --> 00:42:17.480
in the movie. Jazz, how
devastated are you by that? I don't

652
00:42:17.480 --> 00:42:22.760
know. I think I'll be okay. I think I'm gonna be okay,

653
00:42:22.239 --> 00:42:25.679
You're yeah, I'll be honest.
I didn't know they were doing a movie

654
00:42:25.840 --> 00:42:31.239
until this, until I heard that
the dude was it was a pseudonym.

655
00:42:31.559 --> 00:42:37.280
But now it's not even true that
maybe it was all a marketing ploy.

656
00:42:37.480 --> 00:42:42.760
YEP, it's I know about the
movie now, So Joe Cromby's actually probably

657
00:42:42.840 --> 00:42:47.400
the screen name for chat GBT.
They probably just had AI rewrite the script

658
00:42:47.480 --> 00:42:50.719
or something, and I'm like,
we'll just call it Joe Crobby. Here

659
00:42:50.760 --> 00:42:53.559
we go on the right. All
the rights are on strike right now.

660
00:42:53.639 --> 00:42:59.880
So yeah, maybe it was yeah, yeah, I don't know. I

661
00:43:00.960 --> 00:43:05.599
don't really know how much about the
movie and or it's development history, but

662
00:43:05.599 --> 00:43:08.800
the fact who was announcing twenty fifteen
and it's taken this long to give it

663
00:43:08.840 --> 00:43:15.039
a date, I kind of I
would that's a a've read reddish flager,

664
00:43:15.679 --> 00:43:20.159
Yes, a maroon flag, and
there's there's been some other maroon ish reddish

665
00:43:20.199 --> 00:43:23.960
flags along the way, which is
mostly U that you know, what happened

666
00:43:23.960 --> 00:43:27.599
with Mazon here him being like I
no, I'm not writing it and like

667
00:43:27.639 --> 00:43:30.920
this weird pseudonym thing. That's one
thing, obviously, but also there's been

668
00:43:30.000 --> 00:43:35.239
like reports that that it's in production
post production hell, where the film is

669
00:43:35.239 --> 00:43:37.840
complete and now they're trying to do
you know, the the editing and the

670
00:43:37.880 --> 00:43:40.920
effects work and that stuff apparently is
not going super well. But that's you

671
00:43:40.960 --> 00:43:45.079
know, maybe that's how it happens
with a lot of movies we'll see.

672
00:43:45.679 --> 00:43:49.360
I just the thing I remember the
most was during the E three twenty twenty

673
00:43:49.400 --> 00:43:52.079
one Randy Pittchford being on set of
the movie and showing it off and then

674
00:43:52.159 --> 00:43:57.000
just running up to every major star
on the set be like, I'm Randy

675
00:43:57.039 --> 00:44:00.679
Pitchford, I made Borderlands, won't
you be my friend Kevin Hart? And

676
00:44:00.719 --> 00:44:04.880
it was like super awkward and embarrassing. So somehow that's gonna turned into a

677
00:44:04.880 --> 00:44:07.599
major feature film. I need to
say that. I mean, I know,

678
00:44:07.639 --> 00:44:13.079
I know the film that's sort of
in some kind of weird studies,

679
00:44:13.159 --> 00:44:16.519
the Minecraft movie, Like what yeah, right, wasn't that was announced like

680
00:44:16.559 --> 00:44:20.800
ten years ago? Right? Yeah, it's a ridiculous amount of time ago.

681
00:44:21.119 --> 00:44:23.880
Originally it was gonna be worked on
by rod Rob mcelhaney from It's Always

682
00:44:23.880 --> 00:44:27.719
Sunny in Philadelphia. I know he's
no longer on the project, but for

683
00:44:27.840 --> 00:44:30.159
years he was attached to direct that, and then there was another director who

684
00:44:30.199 --> 00:44:36.039
I can't remember, attached to direct. I think that's that's typical with games,

685
00:44:36.119 --> 00:44:39.000
right, games get licensed by Hollywood. H they they say they're gonna

686
00:44:39.000 --> 00:44:42.079
make the movie. I mean,
how many times did that happen with Milk

687
00:44:42.119 --> 00:44:45.000
You're solid and Halo I mean,
I know they made the show, but

688
00:44:45.000 --> 00:44:49.440
we pretend that doesn't exist and then
uh yeah, So it's like that happens.

689
00:44:49.519 --> 00:44:52.760
This is normal. It's almost weirder
when a movie actually does come out

690
00:44:52.840 --> 00:44:54.920
and it seems like Borderland somehow is
going to be one of those. But

691
00:44:55.480 --> 00:45:00.119
Hollywood's I just just correctly, like, Hollywood's gonna be like they're going to

692
00:45:00.119 --> 00:45:05.719
be looking a movie like the Mario
movie and some of the success stories of

693
00:45:05.800 --> 00:45:08.719
vide there's money to be made,
yes, if they just do it properly.

694
00:45:08.920 --> 00:45:13.480
There one percent. Looking at Mario, everyone in Hollywood is like,

695
00:45:13.559 --> 00:45:15.400
Okay, that's what we're doing now. So video games are going to be

696
00:45:15.519 --> 00:45:17.679
right for the picking for them,
and there's some good chance for if you

697
00:45:17.679 --> 00:45:21.480
have an IP that is relatively popular, to make some money. So a

698
00:45:21.519 --> 00:45:24.119
lot of these game studios and publishers
are going to do that. And when

699
00:45:24.159 --> 00:45:28.960
we see like Sony, a lot
of their strategy is can we make a

700
00:45:29.039 --> 00:45:32.119
game and a movie or a TV
show, And it's like, that's what's

701
00:45:32.159 --> 00:45:36.280
happening with Twisted Metal. You know
we're getting I think we're getting a Twisted

702
00:45:36.320 --> 00:45:38.320
Metal game because they thought we can
make a twisted metal TV show and it's

703
00:45:38.360 --> 00:45:43.239
like, okay, we'll see how
that goes. But but that that is

704
00:45:43.280 --> 00:45:45.679
the thinking right now at all these
companies, so it's not too surprising that

705
00:45:45.719 --> 00:45:50.679
that's the route they went, all
right, last handful of stories here.

706
00:45:50.760 --> 00:45:55.760
Roadblocks suffers a substantial data leak.
This comes from Sophie macavoy at Games Industry

707
00:45:55.800 --> 00:46:01.360
dot is. Roadblocks has experienced a
significant data breach containing nearly four thousand developer

708
00:46:01.400 --> 00:46:06.400
profiles, as reported by pc game. That's such a like. I get

709
00:46:06.480 --> 00:46:09.760
that that's true. They're developer profiles, but developers on Roadblocks are like kids

710
00:46:10.000 --> 00:46:15.159
and a lot of times miners.
So that's like man, four thousand profiles,

711
00:46:15.199 --> 00:46:19.039
probably mostly kids. As reported by
pc gamer, the personal information included

712
00:46:19.079 --> 00:46:23.119
those who attended the Roadblocks Developer conference
between twenty seventeen to twenty twenty. According

713
00:46:23.119 --> 00:46:28.079
to I have been poned a website
reporting data breaches, which emails me pretty

714
00:46:28.119 --> 00:46:30.239
much every day to say another thing
has been breached for me. By the

715
00:46:30.280 --> 00:46:32.800
way, The breach originally took place
in December twenty twenty, and the information

716
00:46:32.880 --> 00:46:37.360
was republished on a form in July
twenty twenty three. The data leak included

717
00:46:37.440 --> 00:46:40.480
email addresses, names, user names, data states of birth, phone numbers

718
00:46:40.480 --> 00:46:45.679
of physical and IP addresses, and
T shirt sizes. Of course, a

719
00:46:45.760 --> 00:46:50.719
source told I told Have I Been
Pooned? Creator Troy Hunt via email that

720
00:46:50.760 --> 00:46:54.239
the initial breach was not publicly disclosed
by Roadblocks and those affected were allegedly not

721
00:46:54.360 --> 00:47:00.760
contacted. Hunt set on Twitter,
geez crazy. So Roadblocks is a a

722
00:47:00.800 --> 00:47:05.440
company I think has a pretty notorious
and scummy reputation at this point for its

723
00:47:05.440 --> 00:47:10.159
practices of taking most of the money
that its content creators produce and kind of

724
00:47:10.159 --> 00:47:16.239
being this content mail that monetizes children
in a way that's pretty rough. Combine

725
00:47:16.280 --> 00:47:21.719
that with having your data breached and
then not doing the accepted best practice of

726
00:47:22.400 --> 00:47:25.119
immediately as soon as it's possible informing
the people who are affected by that,

727
00:47:27.000 --> 00:47:31.800
just that's that's a screaming red flag, right, I mean, yeah,

728
00:47:31.840 --> 00:47:37.679
I mean one of the things that
emerged from the FTC trial was that the

729
00:47:37.719 --> 00:47:44.480
reason Roadblocks wasn't on PlayStation was because
Sony was not happy with Roadblocks is diet

730
00:47:44.480 --> 00:47:47.840
A policies and stuff like that,
and their approach to their approach to some

731
00:47:47.880 --> 00:47:53.039
of this stuff. Microsofts are generally
like pretty Usually it's a Microsoft who's the

732
00:47:53.039 --> 00:47:57.719
one who's who's really funny about data
and stuff like that. But like for

733
00:47:57.760 --> 00:48:01.239
Sony to be like that, you
know, and for forego access to one

734
00:48:01.280 --> 00:48:06.519
of the biggest games in the world, that is a huge maroon flag.

735
00:48:07.000 --> 00:48:08.519
You know. Well, that's not
that's not even a room. We're going

736
00:48:08.599 --> 00:48:14.079
full blown crimson with that fight exactly. So. So Roadblocks is a scummy

737
00:48:14.079 --> 00:48:15.800
company, like you said, and
this is just part of the course.

738
00:48:15.840 --> 00:48:22.880
I just wonder if some some some
regulator or some day or authority will actually

739
00:48:22.880 --> 00:48:28.119
give them the kind of fighting they
need to get their ship together, because

740
00:48:28.360 --> 00:48:32.599
it's there's a long laundry list of
stuff they have done that is just scumming.

741
00:48:34.800 --> 00:48:37.239
I might actually, I might actually
write that list next week when Essential

742
00:48:39.800 --> 00:48:50.559
a scummy company? Scummy coming everybody, No, not that one. A

743
00:48:51.119 --> 00:48:55.760
scummy company. Here's a long list
of reasons why. Yeah. Yeah,

744
00:48:55.760 --> 00:49:00.440
well that was a fun way to
misspeak. It's listen, it happens almost

745
00:49:00.480 --> 00:49:05.800
every day on this show. Yeah, I think I would read that list.

746
00:49:05.840 --> 00:49:07.960
I would be interested. I know. There's like long form videos on

747
00:49:08.199 --> 00:49:14.079
YouTube about about Roadblocks and about their
monetization strategies from people are really good at

748
00:49:14.079 --> 00:49:16.639
that. I think people make games. I think is who did it originally?

749
00:49:16.719 --> 00:49:20.800
I and it's like, yeah,
I have. I've never got around

750
00:49:20.800 --> 00:49:22.800
to watching that, but because it's
like I don't have so much time for

751
00:49:22.960 --> 00:49:25.079
those those kinds of videos that I
would like to give my attention to.

752
00:49:27.239 --> 00:49:30.480
But I would love to read more
reports on what's going over at roadblocks.

753
00:49:30.559 --> 00:49:34.559
All right, let's do this last
one. Despite Nintendo in valve, emulator

754
00:49:34.599 --> 00:49:38.920
dev isn't worried about legal dangers for
Dolphin. This comes from John walkerret Kotaku.

755
00:49:39.800 --> 00:49:44.880
While Nintendo loves a lawsuit and emulation
is often a contentious issue for publishers,

756
00:49:45.000 --> 00:49:49.000
few situations have been quite as high
profile as the recent attempt to launch

757
00:49:49.039 --> 00:49:53.000
Gamecuban we emulator Dolphin on Steam.
The twenty year old emulator engine has been

758
00:49:53.400 --> 00:49:57.599
long available online. Man, it's
really been around for twenty years, but

759
00:49:57.679 --> 00:50:00.239
this attempt to become more mainstream ended
pretty p pictably. But now, after

760
00:50:00.280 --> 00:50:05.079
a few months of silence, the
emulators he keeps saying EMU, which is

761
00:50:05.119 --> 00:50:08.239
not going to call it an EMU. The emu's creating. The emulators creators

762
00:50:08.280 --> 00:50:13.719
have spoken up and claimed Nintendo's suggestion
that their software breaks the law are completely

763
00:50:13.840 --> 00:50:16.039
false. Back in March, it
was revealed that the well loved emulator Dolphin

764
00:50:16.039 --> 00:50:21.679
will receive surprise release on Steam.
The software used to run both Gamecubing Week

765
00:50:21.719 --> 00:50:24.360
games on modern hardware, had a
store page on Valves PC Gaming Store,

766
00:50:24.480 --> 00:50:30.119
giving the unlikely impression that the decades
old emulator was going mainstream inevitably. This

767
00:50:30.239 --> 00:50:34.159
caused consternation, with the initial reports
saying Nintendo issued demands the Valve that the

768
00:50:34.199 --> 00:50:37.400
page be removed and the software not
distributed on Steam. It was later revealed

769
00:50:37.440 --> 00:50:40.400
that in fact, it was Valve
that went running to Nintendo to tapball on

770
00:50:40.440 --> 00:50:45.320
the project, with a Nintendo of
America lawyer then requesting the removal used.

771
00:50:45.719 --> 00:50:52.079
Using the DMCA as its rationale,
Dolphin claimed Nintendo unlawfully circumvanced its cryptographic keys

772
00:50:52.360 --> 00:50:58.719
and so distributing the software constitutes unlawful
traffic and copyright infringement. Despite all of

773
00:50:58.800 --> 00:51:01.760
this, often the people responsible for
Dolphin Jazz were asked, hey, so

774
00:51:02.000 --> 00:51:07.960
I mean you still have those those
important codes in Dolphin where people can download

775
00:51:08.000 --> 00:51:14.360
that elsewhere outside the Steam Are you
worried about a lawsuit from Nintendo to come

776
00:51:14.440 --> 00:51:16.960
and come after you in the long
run, to remove you from the Internet

777
00:51:17.000 --> 00:51:21.239
completely, and the and the emulator
people are like, no, not really.

778
00:51:21.599 --> 00:51:25.840
Nintendo hasn't really ever taken an emulator
itself to court. They haven't gone

779
00:51:25.840 --> 00:51:30.519
after the emulators of themselves. And
I think people argue that's because Nintendo thinks

780
00:51:30.519 --> 00:51:35.239
still lose. I think it's more
like Nintendo is worried if they do lose,

781
00:51:35.480 --> 00:51:39.039
then they enshrine in law in precedent
that emulators are protected, and then

782
00:51:39.079 --> 00:51:43.559
they lose the threat of a cease
and desist and stuff. So like right

783
00:51:43.639 --> 00:51:46.920
now they can threaten these things and
say the DMCA and use that as like,

784
00:51:47.039 --> 00:51:50.199
okay, well, if we don't
want it on Steam, we can

785
00:51:50.280 --> 00:51:52.199
like draw a line in the sand
and say this is the hard line.

786
00:51:52.239 --> 00:51:54.360
Do not pass this. Stay in
your own little corner of the Internet,

787
00:51:55.199 --> 00:51:58.159
and if you can get outside of
that, if you get big for your

788
00:51:58.199 --> 00:52:00.159
bridges, we will come after you. But if they losing court, that

789
00:52:00.239 --> 00:52:05.960
would have a long term ramifications for
their ability to threaten legal action, and

790
00:52:06.000 --> 00:52:09.559
I think that's what they're more afraid
of. I think the complexity of the

791
00:52:09.639 --> 00:52:15.639
issue is is really important here because
not only does you know third parties like

792
00:52:15.760 --> 00:52:21.920
Dolphin use emulation, but Nintendo itself
uses emulation for some of its stuff.

793
00:52:22.199 --> 00:52:25.239
Microsoft uses emulation, and you know
all the other companies use emulation. I

794
00:52:25.320 --> 00:52:30.119
think like someone someone took a part
that Snares not Snais Mini, the Mega

795
00:52:30.239 --> 00:52:35.239
Drive Mini, sorry, the Genesis, that's right, the Spirit. Thank

796
00:52:35.280 --> 00:52:39.679
you for recognizing. Someone took apart
that device and found that. I think

797
00:52:39.760 --> 00:52:44.519
it was that it was might have
been another one, but like Saga or

798
00:52:44.559 --> 00:52:46.079
someone, I can't remember, it's
likely who it was, but they'd use

799
00:52:46.239 --> 00:52:51.599
like literal literal ROMs that they downloaded
off the internet. So to make those

800
00:52:51.679 --> 00:52:53.440
devices, right, it was a
big I can't remember which company was.

801
00:52:53.800 --> 00:52:58.920
I think was it like was it
the PlayStation Many actually because it might have

802
00:52:58.920 --> 00:53:02.760
been. Remember Nintato has done this
in the past two where they've used ROMs

803
00:53:02.800 --> 00:53:10.840
downloaded from the internet. Yeah,
now them the romcras names exactly. So

804
00:53:12.079 --> 00:53:15.599
it's it's kind of like, you
know, emulation serves a technical purpose not

805
00:53:15.800 --> 00:53:22.920
just for for you know, for
for pirates as I would suggest, right,

806
00:53:22.960 --> 00:53:27.519
and that scene is like they draw
information and they draw resources from that

807
00:53:27.639 --> 00:53:30.480
that emulation scene because a lot of
that stuff is going to be open source,

808
00:53:30.960 --> 00:53:32.320
and if these companies didn't decide,
hey, we want to go make

809
00:53:32.360 --> 00:53:37.920
a commercial emulator, they're often looking
to what these open source projects have done.

810
00:53:37.199 --> 00:53:42.039
Sometimes they even license the open source
projects themselves like that, that's not

811
00:53:42.480 --> 00:53:45.679
some rare occurrence. And so this
is like free work being done for them,

812
00:53:46.079 --> 00:53:49.719
and they don't want that to go
away through regal threats. You're right,

813
00:53:49.760 --> 00:53:53.320
it's very complicated. So yeah,
and like try and we've seen like

814
00:53:53.480 --> 00:54:00.679
regular as completely must understand the nuances
of cloud gaming and the whole sort of

815
00:54:01.039 --> 00:54:06.000
the the what call of duty being
on getting past means and all that kind

816
00:54:06.039 --> 00:54:09.800
of stuff, asked them to understand
this. I mean, it's it's it's

817
00:54:09.840 --> 00:54:14.440
like a headlight. Nintendo's legal Tan's
probably just like no, we can't,

818
00:54:14.960 --> 00:54:17.239
right, we mustn't, We mustn't
not, just we can we mustn't.

819
00:54:19.920 --> 00:54:22.880
I think Nintendo's very happy to be
in that zone of we can threaten all

820
00:54:22.960 --> 00:54:27.360
we want, and that's way more
powerful than actually suing people. Like we're

821
00:54:27.639 --> 00:54:30.519
very good at threatening people. So
we're gonna just stick to that. So

822
00:54:30.079 --> 00:54:35.440
Nintendo is scary. Nintendo scary.
That's that's what we always say over at

823
00:54:35.480 --> 00:54:38.519
giant bomb dot com. All right, let's get to the pull. I'm

824
00:54:38.519 --> 00:54:44.920
gonna pull this up from yesterday where
we asked have you avoided Blizzard games because

825
00:54:44.920 --> 00:54:47.519
they have not been on Steam,
only twenty three percent said yes. Seventy

826
00:54:47.559 --> 00:54:52.920
seven percent said no. But at
twenty three percent now it was an opportunity

827
00:54:52.920 --> 00:54:57.119
to play Overwatch two. I think
this is gonna make moves for that game.

828
00:54:57.360 --> 00:55:01.159
Jazz. No, the reason over
What's two is failing is because it's

829
00:55:01.719 --> 00:55:06.239
not in a good position right now. The game, the development of the

830
00:55:06.280 --> 00:55:08.480
game has been poor. And this
is coming from someone who actively plays Overwatch.

831
00:55:08.960 --> 00:55:12.800
Well not not so much anymore,
but the community over there is not

832
00:55:12.920 --> 00:55:16.559
very happy, you know, and
the disruption that switching to five v five

833
00:55:16.679 --> 00:55:21.079
is brought to the game, and
switching from free to play and all that

834
00:55:21.239 --> 00:55:24.159
kind of stuff. They've sort of
they've sort of seeing the industry run away

835
00:55:24.199 --> 00:55:29.760
from them, you know. And
you know, CS goes doing doing Gangbox

836
00:55:29.840 --> 00:55:34.400
and Gangbusters Sorry, and like you've
seen like you know, battle Rail games

837
00:55:34.440 --> 00:55:37.880
doing really well as well, and
sort of the sort of Hero Shooter sort

838
00:55:37.880 --> 00:55:42.239
of came and went. But then
TF two is blowing up again. People

839
00:55:42.239 --> 00:55:45.000
are so tired with Overwatch. They're
going back to TF two because it got

840
00:55:45.079 --> 00:55:51.000
seals. You know that seals TF
two and that was enough to remind people,

841
00:55:51.039 --> 00:55:52.000
Oh yeah, there was a bet
there was a better version of this

842
00:55:52.079 --> 00:55:55.880
at one point. Let's go back
and play that. So it's it's a

843
00:55:55.960 --> 00:55:59.760
mess of Blizard Zone doing and I
think putting on Steam ain't going to do

844
00:55:59.840 --> 00:56:05.559
JAF. I think it's uh.
I think it's it sets it up for

845
00:56:05.760 --> 00:56:08.440
success in the future, but only
if they address the issues with Overwatch and

846
00:56:08.559 --> 00:56:12.719
get people excited about it again.
And that's where the real work will actually

847
00:56:12.960 --> 00:56:15.039
have the you know, the feet
meet the pavement and all that. All

848
00:56:15.079 --> 00:56:17.119
right, I have another pull question
I'm gonna get to in a second.

849
00:56:17.199 --> 00:56:20.639
But in the meantime, Jazz,
why don't you tell people where they can

850
00:56:20.679 --> 00:56:22.039
find you on the internet, where
you got your you got your shows,

851
00:56:22.079 --> 00:56:25.320
you do tell people about all of
that. Well, you know, thanks

852
00:56:25.400 --> 00:56:29.800
very much for having me, Jeff. Of course, time we've actually managed

853
00:56:29.920 --> 00:56:35.480
the podcast like this, we did
the we did XP two plus one,

854
00:56:35.639 --> 00:56:37.320
Yes, we did XP two plus
one, but like a live podcast for

855
00:56:37.400 --> 00:56:40.639
everybody, Yes, I think so
that's awesome. Yeah, well you very

856
00:56:40.719 --> 00:56:46.679
much having me, And I'm Jeess
Cordon Window Central dot com on Twitter Jezz

857
00:56:46.719 --> 00:56:51.880
Cordon, and we also do the
Xbox two podcasts on the Rundel Thought nineteen's

858
00:56:51.880 --> 00:56:57.000
YouTube channel and at the XP two
dot com. So thanks very much.

859
00:56:57.280 --> 00:57:01.519
Absolutely, Uh, let's see Giant
Bond dot Com. We're gonna have that.

860
00:57:01.880 --> 00:57:06.400
The results of the pull question,
are you upset that the Borderlands movie

861
00:57:06.840 --> 00:57:09.599
won't have a Randy Pitchford cameo?
Your answers to your options are yes,

862
00:57:09.679 --> 00:57:13.800
I'm devastated by this lack of real
magic and no, I should not have

863
00:57:13.920 --> 00:57:16.960
to suffer a magician. So go
ahead vote for that. And on Monday

864
00:57:17.000 --> 00:57:21.639
on GiantBomb dot com Game US Mornings, we will get that. Also on

865
00:57:21.719 --> 00:57:25.760
giant bomb dot com, speaking of
we're gonna do UPF today early. It's

866
00:57:25.760 --> 00:57:30.760
a early unprofessional Fridays. It's gonna
be one pm Eastern ten am Pacific.

867
00:57:31.400 --> 00:57:36.199
Look out for that. So we're
gonna be playing See If Thieves. We're

868
00:57:36.239 --> 00:57:37.480
gonna be going in there and doing
a little bit of that. That new

869
00:57:37.559 --> 00:57:42.440
content, the Monkey Island content.
Looking forward to that. It's going to

870
00:57:42.480 --> 00:57:45.599
be me Jan and some friends.
So look, that's very exciting. And

871
00:57:45.679 --> 00:57:49.920
then next week we'll get back to
the normal schedule. We'll have games mornings

872
00:57:49.920 --> 00:57:53.480
most mornings, bomb cast all that
stuff. We'll do Blight Club on Wednesday,

873
00:57:53.559 --> 00:57:55.400
and then I'm out for the rest
of the week. Next week,

874
00:57:55.480 --> 00:57:59.039
so yeah, look out for all
that and A written it too quickly.

875
00:57:59.039 --> 00:58:01.159
We'll be going up soon as well. All right, Jess, thank you

876
00:58:01.199 --> 00:58:04.400
so much for spending today talking with
me about video games. Man, I

877
00:58:04.480 --> 00:58:07.360
really appreciate it. Yeah, thank
you man, so awesome. Thank you

878
00:58:07.440 --> 00:58:09.960
all for watching your the best audience
in gaming. Until next time, have

879
00:58:10.039 --> 00:58:13.199
a good one, take care of
yourself. Goodbye.

