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Hello and welcome to side Quest.
This is our weekly video game show here

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at Gapers. I'm your host,
Zila. Mustn't it with me mechanized Kirkle

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Patzer. How you're doing today,
my friend, I'm doing fantastic here on

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the Mondays, talking some some side
Quest stuff with you. Got some exciting

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Hell Diver patch notes. I'm excited
to talk to you about that. Yeah,

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no, it should just be a
good time. Yeah, this is

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fun. I'd say more of a
low key sort of episode here of side

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Quest where we're gonna talk about the
games, been playing Helldivers for you,

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and then I have a bunch of
random stuff so I'll share all of that.

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We're also gonna be talking about doing
Awakening. Just got a new trailer,

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so we're gonna break that down along
with some other info multiverses. Got

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a little bit of news there as
well. But before any of that,

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Kirkling big announcement today. I'm very
excited to talk about this finally. So

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many you know, some of our
listeners know if you're if you're listening to

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the originals, you're on Patreon.
Of course, Kirkle, you know what

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I'm about to say. But for
anyone else. For the last few years

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here, I have been deep in
the weeds learning the ways of game development

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that is, art and programming and
a lotty to all these other things that

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takes to make a game. And
specifically, for the last like two and

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a half years, I've been working
on one project and I'm finally ready to

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announce it in a big way publicly. It is called Potion Problem, and

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it is up on Steam now.
It's not out yet, but you can

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go on there and wish list it
and check it out and and all that.

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So it's very exciting. I've been
very quiet on this, and I

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think the reason for that is because
there's been many projects, creative things in

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my life that I've worked on and
you know, never see the light of

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day. And so I think I
got to a point where I, like,

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I don't want to want announce things
ever unless it's like, for sure

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gonna happen. So I think that's
kind of where I've been with this game,

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or I've been working on it.
I've known it like it's in a

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pretty good spot for a long time
now, but I didn't really want to

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make an announcement until I knew it
was gonna happen, and yeah, I

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think it's pretty imminent at this point. I don't have a release date yet,

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still working on that of course,
same thing. Don't want to announce

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anything until I'm like one hundred percent
set in stone of when I want to

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actually release it. But yeah,
the game, once again, it's called

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Potion Problem. It's on Steam.
It'll only be on Steam. I've built

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it only with mouse and keyboard controls, so no controllers or consoles you can

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look forward to on this one.
Who knows, maybe in the future,

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but for now that's what it is. And yeah, this is my biggest

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ask of everyone listening is just if
you have a Steam account, go over

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to Steam and wish list the game. It helps a lot. It boosts

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it up on the charts and searchability
and all that, and then also keeps

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you posted when when it gets updates, or when the game comes out,

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when it goes on sale, all
that kind of stuff. You get notified

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for it. So it helps me
out tremendously, So I'd appreciate if anyone

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who's listening go check it out.
Unfortunately, don't have a trailer ready right

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now, so you can just see
some screenshots. But I'm I've been posting

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some gifts on social media. I've
made a couple of social media accounts for

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the game as well as you can
follow the development of it there if you

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want, you can see some but
hopefully I have a trailer ready in the

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next like week or two where people
can see more more gameplay. But Kirkling,

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you've played the game, so enough
about me and my biased opinions and

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all. Yeah, well what do
you think about the game? No?

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I I absolutely love it. I
think it's so wholesome and creative and just

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it's like it's a great like relaxing
time while while you're playing it. It's

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nothing too stressful that you know,
many games can be. It can be

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stressful at times if you're if you're
really you know, trying those those orders

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out. But no, I think
you did a tremendous job. It's got

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some fantastic music in there. I
love all all of the like the pixel

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art in it as well. I
definitely think that you you nailed it on

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your first attempt of of game making, and what a what a venture like

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obviously you've been working on this one
for a long time now. You've already

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said and to be at this point, you know it's on Steam officially.

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I was mentioned to this tea or
yeah, I was mentioning this to you

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off cast. I think it was
last week. It's just it's so crazy

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to me to like see your name
actually like attached to it, and then

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you go on on the Steam page
and there it is postion problem with the

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rapidtique of attached to it. I
think it's so outstanding. And yeah,

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you should be very very proud of
that one. I'm uh, yeah,

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it's awesome, thank you so much. Yeah, I mean Kirkland's you know,

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a very helpful play tester for me. He's played the game, played

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it like a long long time ago. But you have the newest version with

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you, which is pretty close to
what the final game will be too,

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with you right now working on that. So yeah, looking forward to hear

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first time play testing a game ever
and it's nice to know the developer.

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Yeah that helps. But yeah,
so I guess since I don't have that

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trailer like it's it's a it's called
potion problem. It's a potion making game.

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It's a puzzlely sort of game,
which is where the problem in the

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title comes from. There, it's
you know, one one thing I'm proud

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of with it is like I don't
really think I've played a game quite like

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it before, and so it's because
of that it's hard to describe because I

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can't just say, like, oh, it's like Mario, but like the

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jump is different or something like that. But I think the best way to

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think about it is kind of like
a top down or like a first person

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view of you and your workstation and
you're just chopping up and cooking weirdo ingredients

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and making kind of crazy potions,
and the potions you're you know, submitting

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orders or you can just drink the
potions and get certain effects or buffs or

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things like that. And so yeah, you're kind of progressed through a campaign

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which kind of introduces you to all
the mechanics and all the potions, and

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then once you've done that, there's
all these bonus levels that are kind of

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more puzzles you have to do really
no specific interactions and whatnot, but it's

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kind of all about discovery and figuring
out interactions and just having a fun time.

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And yeah, I think it is
ideally more of like a wholesome,

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kind of low key sort of game
going on. It's pretty simple. Like

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it's mostly like a single screen sort
of thing, just with unlocking different things

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that on there. So in some
way, it's pretty it's pretty simple.

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It's very different from when I originally
envisioned for it, but I think a

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lot of that has stayed as well. So it's, uh, it's cool

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to have it out there, for
it to be public and uh to hear

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like because to this point, the
only people I've heard like feedback on it

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is like you and like friends and
family and so, you know, I'm

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sure people have told me some you
know, things that are negative thoughts on

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it, but for the most part, it's like pretty guarded. But now

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that's out there and I've seen some
random comments from people I don't know who

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they are. It's like interesting to
see that stuff. It's very different dynamic

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with it. So kidding, that's
a little scary. It is it is,

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but I I don't know. I
think my expectations for myself here are

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like this is my first big game, Like I had that one game jam

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thing, but this is like my
first bigger thing. So yeah, expectations

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are where they are for it.
But uh, yeah, well I'll share

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a lot more info as the weeks
come through and whatnot and the next few

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months and when I have a trailer, I'll make sure to mention that I'm

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gonna shout it out to the stard
very episode. Sorry, I'm gona be

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very annoying for the next few months
as I try and promote the heck out

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of the thing. But yeah,
once again, for today, if you

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could go over to Steam and wish
list the game, that is huge for

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me. And then if you want
to go check out the social media right

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now, I have a Twitter and
Instagram for it. You can search postion

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problem you'll probably find it. If
not Rapatika Games, r A p A

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t i KA Games and hopefully you
can find those two accounts and follow those

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and see more updates and all that. But yeah, if anyone has any

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questions about it too, send them
my way. I'm happy to talk about

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it, answer them. I'll share
a lot more like once the games out,

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I'll probably do a longer episode.
You might just be a solo thing

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or maybe review with you guys.
A review would be weird, but just

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talk about the game in the more
open way and share what it's like to

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make it and all that kind of
stuff. So once again. There it

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is. I think that's all I'll
share for today, but yeah, it's

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it's been, it's it's just exciting
to have it out there. Is is

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kind of my last takeaway there,
So there you go. Moving on.

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I guess a couple other shout outs
here, and we're covering the Halo Show

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one a weekly basis. You can
check that out and over the weekend me,

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you, Travis, and Taylor Daves. I might not say, we're

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played Outlast Trials, the latest Outlast
game just finally out of early access.

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It's a fully released game now.
We played that over the weekend. Next

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week's episode is going to be dedicated
to us. I hope we can all

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get all four of us here and
we can do a big, long review.

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We're also going to play a lot
more because we only played for maybe

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a couple hours, but we all
had a lot of fun with that.

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So next that's what next week's episode
is going to be. The week after

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that will be Peach Princess Peach showtime
with Kirkle and you again. Yeah,

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you'll be joining me many many weeks
here in a row on side Quest talking

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about that one as well. There
is a demo for that out now I

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saw, so I will check out
the demo, so I'll at least have

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my hand on the sticks a little
bit to see what it feels like,

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but you will have more of the
kind of full perspective of it there.

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So yeah, that's what the next
couple weeks of side Quest is going to

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look like. And yeah, let's
get right into it. So our first

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thing for today is Dune Awakening.
For anyone who kind of forgets what this

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game is, I think it was
announced last year, maybe even the year

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before. This is not doing Spice
Wars. There's a different game. This

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is a MMO. Until this point
I believe, until last couple of weeks

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here, we'd only really had a
teaser trailer, so I think we saw

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it some more game Fest, and
we didn't really know much about it.

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From the trailer, you couldn't really
tell it's an MMO because it's just like

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cinematic pretty much. But then they
confirmed afterward that it is an MMO.

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So because of that, I think
me and Travis and Taylor maybe who had

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talked about that original announcement, we're
like, oh, okay, not quite

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as excited for the MMO part of
it. But there is still elements that

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I could be intrigued by. And
so we got a bigger trailer here that

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shows off some more gameplay. And
then there was also like a lot of

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people who played a beta. There's
like a public beta some extent I think

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you'd be able to get into.
And so there's been a lot more info

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about this game out now, and
so I wanted to kind of talk about

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here. But you hadn't seen or
heard about this game previously. This is

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kind of a whole new game for
you as of today. So yeah,

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what do you think of it so
far? Even kind of including that MMO

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part of it. Yeah, No, I feel like like now that I've

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seen it, I do remember at
least hearing about that name the past,

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but this is the first time I
had seen anything about it, and I

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was very impressed by the trailer overall. I was really getting into it.

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Of course, like still riding that
high from from Doon too. I'm looking

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forward to going to see that again
in these next few weeks, and so

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I'm just like in the peak and
doness of it all. So seeing this

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trailer, I was extremely hyped until
right at the end, and it's a

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it's at MMO. I don't want
to say like I could never like an

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MMO, but I just feel like
I have played my fair share of them

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in the past, and it's just
not not really the genre for me,

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especially just where I'm at in my
busy life and like just I barely have

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time to like cut time out for
like certain games I love to play,

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let alone a genre that I'm not
necessarily a fan of, even though I

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am a big Dune fan. I
think this trailer shows a lot of really

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cool things in it that, like, if you are a fan of MMO,

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I think this is super exciting to
see. There was certain gameplay elements

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to it that I just thinking about
what was shown and how I've experienced cur

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MMOs in the past, it was
kind of surprising just just how that would

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unfold with like however many people would
be on a server and how many randoms

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there could be just running around,
like certain exploration aspects to it. It

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seemed like a no man sky thing. But then I'm just picturing, like

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it's tough for me to kind of
picture what the world would look like with

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just like hundreds of people running around
oracus or what might be going on there,

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so a little bit intrigued how that
would go. But I think this

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is a really cool idea. Unfortunately
just not quite for me, I don't

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think because of the MMO tag to
it, but like who knows, Like

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maybe I'm giving it too hard of
a time right now without even seeing too

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much how those MMO elements do play
out. But I don't know, I'm

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not really getting my hopes up or
looking to pre order this right now just

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with what was shown as well as
what like the MMO genre tag is it?

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Yeah, yeah, when it comes
to momos like there's I played a

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few back in the day when I
was younger, more when I was in

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high school, just because I think
I had a lot more like free time

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to play those kinds of games where
there's always a few things that are hold

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ups. One could be just like
how the game is monetized, right like

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something like World of Warcraft. I
think is there's probably some freeway to play

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these days, but I don't know. I still think about like a monthly

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subscription and it's like that's that's quite
a lot, like I like with Marvel

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Snap where it's they have the monthly
season and if I'm like really into that

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season, I'll buy in for like, you know, ten twelve, whatever

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dollars it is. Yeah, but
like this season, for example, I

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was like, I don't really care
about this content, so I'm just gonna

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skip this season, and like,
I can still play the game all I

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want, I'm just not getting this
bonus stuff. Or I think with the

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MMOs, it's like you're really incentivized
to be in there and you don't want

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to miss content and all this stuff, and so I don't know, I

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guess that's maybe my one of my
big questions would be for this game,

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like is this a free to play
game with all sorts of micro transactions and

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you're I don't know, buying either
progress or just like customizations for your character.

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If that's the case, like I
would definitely jump in and check this

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game out and play for a few
hours, and if I love it,

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maybe I'll stick around. And maybe
if I love it so so much,

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maybe I would even invest some money
and and really get into the world of

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iraqis Here and become one of these
freemen out in the out in the dunes,

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like making my clents and factions and
whatnot. So yeah, that's that's

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always a part of it. But
then also you knows, I think often

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even from my experience playing in the
back of the day, it was like,

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yeah, the gameplay not necessarily the
most engaging, like on a person

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a person basis. It's more like
when you get a bunch of people around

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and you're all kind of strategizing,
that's maybe the more interesting part. And

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then they could be just very grindy. And I these days, in particular,

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I hate grindy games. I just
I don't. I don't. I'm

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not into that. I like combat, Like, my favorite combat ever in

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a third person action game was like
Ghost is Ueshima, where I can put

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on the highest difficulty and I kill
enemies and two It's like that's ideal for

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me. That's so much better than
just hack it at someone in million times,

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even though I'm a huge Bethesda game
fan, which is like the complete

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opposite of that ethos of gameplay there. So those would be some of my

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concerns. But it's weird. When
I watch this trailer in particular, I

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just see like a co op crafting
kind of game, Like that's what it

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looks like to me. It looks
like, I don't know, like a

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Minecraft or a Valheim or you know
whatever, any of the forests, any

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of those kinds of games. It
looks more like that than it does an

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MMO. So I'm curious how much
that line will be blurre and if something

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like if it is maybe a cheaper
like if this is like a thirty dollars

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game, or I mean, if
it's a monthly basis thing. I don't

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think I'll buy into it at all
to even check it out, But if

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not, I'd love to jump in
and hopefully with you and Travis and Taylor,

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Like that would be really fun if
we could all jump in there,

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and if it was really just that
kind of co op crafting experience and we

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could have that within here, within
this greater MOMO. We could just avoid

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maybe a lot of the elements we
don't really care about more just we want

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to jump around the planet of Oracus
like that seems pretty cool. And if

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it allows for that kind of thing, I'd be down. So I wonder

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what on that spectrum from like co
op game you play with your friends to

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MMO it truly is because obviously there's
always a line in between games and how

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many people they have one shot in
this trailer that's like your characters are looking

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out and there's like a huge battle
on folding with a bunch of vehicles and

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stuff, and like, I find
it hard to believe that that would necessarily

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be what the game actually looks like
on anti minute basis, But like,

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I don't know how big are these
worlds, how many players are like in

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a server at a given time.
Could I just load into a server,

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like a smaller one with some friends
and go mess around and not worry about

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other players? If so, then
like it could be a game for me.

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So definitely obviously, hot off the
presses of doing Part two, I

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think it's a good time for them
to do some trailers for this game working

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out there. But yeah, like
I'm at an all time like hype level

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high for this and I want more
of this, And I really like Spice

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Wars. I still want to go
back and play more of that actually,

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but this seems like it could hit
pretty well. So I don't know this.

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I don't think it hasn't released it
yet, but maybe later this year

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is what it's kind of speculated,
especially if it's doing open betas right now

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with people jumping in and checking it
out. So so yeah, yeah,

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definitely a game. I'm gonna keep
my keep on the radar here. Let's

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talk about some of the info that's
been coming out about this. So you're

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00:16:07,960 --> 00:16:08,960
talked about there's a kind of like
and I pulled a lot of this from

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Rock Paper Shotguns Shows, So their
article there is really really good breaks it

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00:16:12,039 --> 00:16:15,399
all down. There's kind of five
pillars to this game, one of them

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00:16:15,440 --> 00:16:19,399
being survival, so that makes a
lot of sense. And there's like the

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water discipline surviving sandstorms is like what
they're talking about here. I think that

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part of it is really engaging.
Like obviously the world of Doune is like

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set up perfectly for a survival game, so once again we're on that spectrum

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from MMO co Ops Arrival game.
Is this like that part of it,

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00:16:33,720 --> 00:16:38,120
it just kind of writes itself.
Like the water preservation element seems like really

284
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interesting, like harvesting from enemies that
you take out or just like that is

285
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such a scarce resource, like they
the value of that, especially in an

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00:16:45,399 --> 00:16:49,519
MMO potentially like that that value kind
of changing depending on players and availability and

287
00:16:49,519 --> 00:16:53,360
whatnot. Like that part of it
seems really cool and like, I don't

288
00:16:53,360 --> 00:16:56,399
know, kind of like a slam
dunk, Like you can't really mess that

289
00:16:56,519 --> 00:17:00,480
up unless the systems kind of suck. But that just it writes itself in

290
00:17:00,600 --> 00:17:06,559
terms of game design. Another part
is the politics and the intrigues that would

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be like factions joining factions, fighting
between factions. So that makes a lot

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of sense on the MMO side of
it. Of course, all these games

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always always, but usually have like
some sort of NPCs or quest gavers and

294
00:17:18,000 --> 00:17:21,319
that kind of thing to that factor
into the faction. So once again curious

295
00:17:21,319 --> 00:17:25,839
how that would work in terms of
I don't know, is there like really

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these created characters that you're getting invested
in playing in the world, or is

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00:17:30,519 --> 00:17:33,920
it more just like the players are
engaging with each other in the way that

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00:17:33,960 --> 00:17:37,839
like seventy six was like no NPCs, it's all player to player, and

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then they're like, ah, they
backpedaled and added MPCs later because you kind

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of need to to have an engaging
world outside of just players you can jump

301
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in whenever you want on these things. I'm just kind of I was gonna

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say for the NPCs, but like
on the trailer there, I was expecting

303
00:17:52,839 --> 00:17:56,440
to see some sort of like character, like I don't know if I was

304
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expecting to see paul or like another
big character at the end when the one

305
00:18:02,400 --> 00:18:06,400
guy was like crawling and then you
have like what looks to be the protagonists

306
00:18:06,480 --> 00:18:08,319
or the player character kind of reach
out his hand. At first, you

307
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don't see him. He's just holding
a dagger. I'm like, oh my

308
00:18:11,359 --> 00:18:14,359
god, it's gonna be it's gonna
be more deep. But no, it

309
00:18:14,480 --> 00:18:18,559
was just that character. So it
kind of maybe set my expectations in the

310
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sense that you probably won't be seeing
a lot of those main guys that you

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would expect. I do expect to
see some NPCs. I feel like you

312
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got to have them in there,
but not so much a top like attached

313
00:18:29,079 --> 00:18:32,480
to the main movies and the story
that's going on with Paula, Tred's and

314
00:18:32,519 --> 00:18:37,599
those guys. Mm hmm yep.
Another thing is they've talked about infinite exploration.

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00:18:37,079 --> 00:18:42,880
So one thing that seems interesting is
that the world changes with every sandstorm.

316
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So this is like certain points of
interest might come or go, might

317
00:18:48,400 --> 00:18:52,160
not become available, or maybe they
will unlock kind of later on. I

318
00:18:52,200 --> 00:18:55,640
think this is this makes sense from
like an MMO perspective, like even something

319
00:18:55,680 --> 00:19:00,240
like Destiny two. Right, they
have all these content releases, all this

320
00:19:00,359 --> 00:19:03,200
like new expansions and whatnot, and
then they like put things in the vault.

321
00:19:03,240 --> 00:19:06,480
They put older things away one I
think, to make the game like

322
00:19:06,519 --> 00:19:08,680
manageable, so it's not like five
hundred gigabytes on your hard drive that it

323
00:19:08,680 --> 00:19:12,079
wouldn't fit on, so they put
things away, which it kind of sucks,

324
00:19:12,160 --> 00:19:15,839
right, especially if you're someone who
like, oh, if they want

325
00:19:15,839 --> 00:19:17,920
you to play this game ten years
late, I want to be able to

326
00:19:17,920 --> 00:19:21,480
go and play all the content that
I miss but that's not always realistic.

327
00:19:21,480 --> 00:19:23,599
I guess I don't know why exactly
they make those decisions, probably once again

328
00:19:23,640 --> 00:19:26,799
so that you want to jump in
now so you don't wait because you're going

329
00:19:26,839 --> 00:19:30,519
to miss out on this content.
So there's obviously a negative side of that,

330
00:19:30,559 --> 00:19:33,039
but I also think from the lower
perspective, I think that's really cool,

331
00:19:33,079 --> 00:19:37,519
and the idea of like certain things
opening up or becoming available, or

332
00:19:37,559 --> 00:19:41,039
maybe even just changing, like a
certain level area that you might be used

333
00:19:41,039 --> 00:19:44,880
to maybe just is different because now
half of it's covered sand and it changes

334
00:19:44,920 --> 00:19:47,799
with the way you have to engage
or access it. So like that part

335
00:19:47,799 --> 00:19:49,559
of it seems really cool, and
I think it's just a great it's graaz

336
00:19:49,599 --> 00:19:53,400
that the world of Dune has this
natural lower element to it that makes for

337
00:19:53,440 --> 00:19:59,039
the developers to be able to implement
these changes to the world in that kind

338
00:19:59,079 --> 00:20:02,440
of MMO lives was content sort of
way. So I think it's cool that

339
00:20:02,480 --> 00:20:04,519
it makes sense within their within their
world, and hopefully it's just not something

340
00:20:04,519 --> 00:20:07,960
that they take away content too often
or build up too much of that fomo

341
00:20:08,160 --> 00:20:11,640
energy, because I I really don't
like that, like that that actually turns

342
00:20:11,680 --> 00:20:14,519
me away from a game like Destiny. I don't like that. I think

343
00:20:14,559 --> 00:20:15,599
if I go to it now,
I'm playing like I don't know, some

344
00:20:15,720 --> 00:20:19,440
random version of it, but like
the stuff that I'll maybe someone's favorite content

345
00:20:19,480 --> 00:20:22,759
is like no longer in the game. I don't know. Yeah, no,

346
00:20:22,839 --> 00:20:26,000
I completely agree. I I like
many got Destiny right it release and

347
00:20:26,200 --> 00:20:30,640
was loving it initially, and then
you know, you fall behind like a

348
00:20:30,680 --> 00:20:34,319
couple patches, and they had like
their story attached to these like releases or

349
00:20:34,359 --> 00:20:37,279
like raids that were coming out.
I'm like, I am so lost already,

350
00:20:37,319 --> 00:20:41,039
Like I was already kind of teetering
out of this, but now now

351
00:20:41,039 --> 00:20:45,799
I definitely know that I I'm just
I'm gonna let that pass. I don't

352
00:20:45,799 --> 00:20:48,759
need to be there for and like
World Warcraft kind of has that too,

353
00:20:48,839 --> 00:20:52,319
right, like anytime a big raid
comes out, or like a DLC or

354
00:20:52,400 --> 00:20:55,240
just however many games they or I
guess it's all the one game, but

355
00:20:55,279 --> 00:20:57,400
just different deal sees that it will
come out. It's like I I would

356
00:20:57,400 --> 00:21:00,039
play those games for the story,
and I like, that is not really

357
00:21:00,079 --> 00:21:03,839
why you play an MMO, I
I've come to realize. So yeah,

358
00:21:03,880 --> 00:21:07,920
I agree that that's definitely deterred me
from yeah things like that. No,

359
00:21:08,039 --> 00:21:11,720
yeah, I mean the story,
like the me, it's just that meme

360
00:21:11,759 --> 00:21:14,400
of like the story is the friends
you made along the way, and like

361
00:21:14,440 --> 00:21:18,960
the experience is the experiences you had. So it's like, I don't know,

362
00:21:18,079 --> 00:21:21,359
you hopefully you should keep a lot
of stuff in there so people can

363
00:21:21,400 --> 00:21:23,839
continue to have that. Uh.
This trailer does a really good job of

364
00:21:23,880 --> 00:21:27,599
showing off the different types of vehicles
that are available. So of course if

365
00:21:27,599 --> 00:21:33,240
they aren't the copters, I forget
is that how they're pronounced? I never

366
00:21:33,319 --> 00:21:36,480
know, the dragonfly ones, the
little dragonfly. Yeah, and then they

367
00:21:36,559 --> 00:21:41,079
showed some kind of like Mars rover
looking things, all sorts of different vehicles

368
00:21:41,160 --> 00:21:44,720
on the ground. Then yeah,
the different like flying ones as well,

369
00:21:44,759 --> 00:21:47,559
so that that part of it looks
really awesome, Like it seems like they

370
00:21:47,559 --> 00:21:49,480
have all the stuff you'd you would
want and expect there, and that stuff

371
00:21:49,599 --> 00:21:53,400
looks really fun to fly around explore
explore with, So that's really cool.

372
00:21:55,480 --> 00:22:00,519
And then another the last kind of
of the five pillars here being expression and

373
00:22:00,559 --> 00:22:03,119
customization. So obviously that makes a
lot of sense in terms of customizing your

374
00:22:03,200 --> 00:22:07,079
character, making who you want.
I didn't really get from this trailer,

375
00:22:07,119 --> 00:22:08,880
and maybe if I freeze framed and
looked really closely, I could see,

376
00:22:08,920 --> 00:22:11,640
like what are we talking about here? Like are we talking like can you

377
00:22:11,839 --> 00:22:15,359
make a hearkening in this game?
Or are you kind of more limited to

378
00:22:15,440 --> 00:22:18,440
freemen or like the trade's like house
to trades those people coming into Dune.

379
00:22:18,480 --> 00:22:22,759
I'm not really sure what the what
you can do there, but it would

380
00:22:22,759 --> 00:22:25,599
seem like that would be something you
should really lean into. Is the different

381
00:22:25,599 --> 00:22:27,319
factions and even stuff outside of the
two movies that we know, just bringing

382
00:22:27,319 --> 00:22:32,680
in all the other factions from that
world would make a lot of sense.

383
00:22:32,960 --> 00:22:34,519
And then kind of with that customization
would be like the base building, which

384
00:22:34,559 --> 00:22:37,519
was a huge part of this trailer, and they showed off a lot of

385
00:22:37,519 --> 00:22:41,680
that stuff, and honestly, it
didn't look like anything too crazy necessarily,

386
00:22:41,759 --> 00:22:45,119
but I think once again, just
like having that customization that you would expect

387
00:22:45,119 --> 00:22:48,960
from these co ops Arrival games but
dropped into the world of Dune, seems

388
00:22:48,000 --> 00:22:52,200
really cool. And then once again, like harvesting water. I'm sure there's

389
00:22:52,200 --> 00:22:55,519
all sorts of different buildings and upgrades
that you can get that help you with

390
00:22:55,559 --> 00:22:57,799
that kind of thing, so that
makes a lot of sense as well.

391
00:22:57,839 --> 00:23:02,240
But it looks it looks pretty cool. They showed like different I guess templates,

392
00:23:02,240 --> 00:23:06,039
different styles of customization you could do
for your building. So yeah,

393
00:23:06,079 --> 00:23:08,519
once again that that stuff looks really
cool, but I guess you kind of

394
00:23:08,519 --> 00:23:11,440
expect that. I guess MMOs don't
normally have base building, they have the

395
00:23:11,519 --> 00:23:15,200
character customization part of it, so
it seems it's cool that they're leaning into

396
00:23:15,240 --> 00:23:18,799
that as well. I was really
well and with the Arrival mechanics once again,

397
00:23:18,880 --> 00:23:23,319
right absolutely. I already mentioned that
a few aspects of this trailer reminded

398
00:23:23,359 --> 00:23:26,920
me of No Man Sky and that
that was just like another one. I'm

399
00:23:26,960 --> 00:23:29,279
like, oh man, like,
oh yeah, that Ray that just like

400
00:23:29,359 --> 00:23:33,279
destroys, like yeah, roles and
whatnot exactly all that stuff. I was

401
00:23:33,319 --> 00:23:36,559
pretty surprised to just see how big
that base got, like when they did

402
00:23:36,559 --> 00:23:38,079
the Time Last, Like I was
expected to just be like a little house,

403
00:23:38,119 --> 00:23:41,519
but then it just it's this tower. They had a little helicopter pad

404
00:23:41,599 --> 00:23:47,039
for their their dragonfly thing, and
uh yeah no. I I was kind

405
00:23:47,039 --> 00:23:51,319
of surprised by that aspect, but
like knowing now that it would be along

406
00:23:51,319 --> 00:23:56,240
those lines of building crafting those things
like with Friends, I I guess that

407
00:23:56,400 --> 00:24:00,119
is kind of on par with with
some of those games, because well May

408
00:24:00,319 --> 00:24:06,319
six had that right, like Valheim
and Forest all all those titles. No

409
00:24:06,400 --> 00:24:10,200
Man Sky, as I've already mentioned. So yeah, I guess Fallo Out

410
00:24:10,200 --> 00:24:15,359
seventy six would be the closest comparison, although that game is like the server

411
00:24:15,480 --> 00:24:18,480
size is real limited, like I
think it's sixteen or it was that launch

412
00:24:18,519 --> 00:24:21,000
and maybe they've increased it since then. But like compare that to an MMO

413
00:24:21,079 --> 00:24:23,119
here, there's like hundreds of people
potentially in like a given space, Like

414
00:24:23,160 --> 00:24:26,519
it's it's a way different kind of
scale of things there. So yeah,

415
00:24:26,599 --> 00:24:30,519
once again, I don't know how
the customization like base building would work because

416
00:24:30,559 --> 00:24:34,400
in Fallout it kind of worked because
you're so limited on how many people are

417
00:24:34,440 --> 00:24:37,680
in a server. But even then, I don't know what happens in Fallout

418
00:24:37,960 --> 00:24:40,839
seventy six if two people have built
a base in the same spot, because

419
00:24:40,839 --> 00:24:44,720
obviously server to survey you go in
it like loads in your base. I

420
00:24:44,759 --> 00:24:45,519
could be a little wroung on this. I haven't played that game in a

421
00:24:45,559 --> 00:24:48,720
long time since like twenty seventeen,
But yeah, I don't know how that

422
00:24:48,759 --> 00:24:52,519
would work if there's like overlapping stuff. So I don't know how that will

423
00:24:52,519 --> 00:24:55,319
work in this game as well,
but I'm sure they got it figured out

424
00:24:55,359 --> 00:25:00,119
to some extent. Now, one
other mechanical that seemed really interesting is you

425
00:25:00,119 --> 00:25:02,160
know, you gotta have spice.
Spice has got to be in this game

426
00:25:02,200 --> 00:25:04,200
to some extent, and it seems
like it's like essentially like a currency.

427
00:25:04,240 --> 00:25:08,079
You could sell it, or you
can use it to like power up your

428
00:25:08,240 --> 00:25:11,920
character like a skilled you know,
skill tree kind of way. But then

429
00:25:11,960 --> 00:25:17,200
they also talk about there's like this
mechanic of like getting addicted to spice and

430
00:25:17,240 --> 00:25:19,920
if you use too much of it, like to upgrade your character rather than

431
00:25:19,960 --> 00:25:25,039
like selling it or using it to
get resources whatever that you get like addicted

432
00:25:25,079 --> 00:25:26,839
to it. So I guess you
need to like keep you got to keep

433
00:25:26,839 --> 00:25:30,920
that influx coming in or you're gonna, you know, suffer withdrawal. So

434
00:25:30,960 --> 00:25:33,400
once's a goat in a very fallowout
type mechanic. And so I'm curious how

435
00:25:33,759 --> 00:25:37,240
punishing that system would be, and
if that's kind of a way to keep

436
00:25:37,279 --> 00:25:42,519
everyone in a similar level range or
power range by making it so you don't

437
00:25:42,559 --> 00:25:45,200
want to use like too much of
this to upgrade your character, let's say

438
00:25:45,200 --> 00:25:48,799
your level one hundred, but you
don't want to invest all of those points

439
00:25:48,839 --> 00:25:51,440
that you would get into like upgrading
your character, but invest it into like

440
00:25:51,480 --> 00:25:53,720
the local economy. I don't know
how that's gonna work, but it's a

441
00:25:53,759 --> 00:25:57,920
really interesting mechanic that I can't think, I can't say I've really seen in

442
00:25:57,920 --> 00:26:03,319
the game quite to this scale.
Yeah, Like obviously followed seventy six Gamify

443
00:26:03,359 --> 00:26:04,759
a lot of that stuff in a
much different way than the single player games,

444
00:26:04,759 --> 00:26:07,599
but not a lot of games deal
with like addiction as a mechanic in

445
00:26:07,640 --> 00:26:11,799
the first episode. To do it
in MMO is weird, But once again,

446
00:26:11,920 --> 00:26:15,799
with the lower connection of doing I
think it's really cool. No,

447
00:26:15,920 --> 00:26:19,759
I love when well it's pretty limited, but when games do tackle that,

448
00:26:19,799 --> 00:26:25,359
I just feel like it's really interesting
and add a like a pro and con

449
00:26:25,480 --> 00:26:26,920
thing that you can introduce in your
character. You don't really have to deal

450
00:26:26,960 --> 00:26:33,319
with that, but it makes the
world building just a little bit more interesting

451
00:26:33,359 --> 00:26:36,839
if you do have that around.
Like on a recent h this probably would

452
00:26:36,839 --> 00:26:37,799
have been like a couple of years
ago now, but like on a recent

453
00:26:37,880 --> 00:26:41,079
like skyre and play through, I
had a mod. It was like a

454
00:26:41,079 --> 00:26:45,319
Scuma mod, So like you is
a similar thing where like you could have

455
00:26:45,400 --> 00:26:48,319
Scuma and it like totally boosts you, but then you'd have like terrible,

456
00:26:48,440 --> 00:26:51,440
terrible like after effects unless you get
like addicted to it, but then you

457
00:26:51,440 --> 00:26:53,200
have to keep doing it otherwise the
withdrawal is just totally kick in. So

458
00:26:53,720 --> 00:26:57,599
I I really like I think just
that gameplay aspect of it is really fun

459
00:26:57,640 --> 00:27:03,039
and you have to have that.
For Spice is awesome, and spice is

460
00:27:03,079 --> 00:27:07,319
just such a necessity in the world
of Dune that to implement it in that

461
00:27:07,359 --> 00:27:11,599
matter, I think that's really creative
and yeah, like it makes it a

462
00:27:11,680 --> 00:27:15,400
valuable resource, which in Dune that's
the most valuable resource, So I do

463
00:27:15,559 --> 00:27:19,000
like that, Yeah, it could
have a weird and obviously I don't know

464
00:27:19,000 --> 00:27:22,200
how this works mechanically in the game, but just the idea of it being

465
00:27:22,200 --> 00:27:26,200
an MMO in a game that people
are gonna ideally stick with for months or

466
00:27:26,279 --> 00:27:29,680
years, it's like, I don't
know if I, let's say I don't

467
00:27:29,680 --> 00:27:32,160
play for a month, but then
I come back and like, what am

468
00:27:32,160 --> 00:27:34,000
I gonna log into? My character
is just like deprived, Like they're on

469
00:27:34,039 --> 00:27:37,160
the ground, like they're sweating,
and they've like lost all their muscle mass.

470
00:27:37,480 --> 00:27:41,160
Like I hopefully it's just like as
simple as taking some more and in

471
00:27:41,160 --> 00:27:42,480
your back up. But yeah,
I feel like with a game that is

472
00:27:44,240 --> 00:27:45,599
constant, you're gonna be playing all
the time, but then naturally you're gonna

473
00:27:45,599 --> 00:27:48,839
take breaks here there. Hopefully you're
not punished too hard if you come back

474
00:27:48,880 --> 00:27:52,680
after a big break like that.
So we'll see how mechanically that works out.

475
00:27:53,039 --> 00:27:55,920
And then yeah, I think my
last kind of thought here from this

476
00:27:55,960 --> 00:28:00,480
trailer is like, Okay, this
is this is an MMO, and it

477
00:28:00,559 --> 00:28:04,279
does have that stiffness of an MMO
in terms of the character moving around.

478
00:28:04,440 --> 00:28:07,440
Obviously it's nice having the vehicles,
but like that way the actual character walks

479
00:28:07,480 --> 00:28:14,680
around, it's a little stiff,
and I think even graphically it's not blowing

480
00:28:14,759 --> 00:28:18,559
my mind. So I don't know, so that, of course, got

481
00:28:18,599 --> 00:28:22,160
that could change by the final release
of the game or something. But I

482
00:28:22,200 --> 00:28:25,480
think those are maybe a couple of
reservations that I have where but it's probably

483
00:28:25,519 --> 00:28:27,519
good thing too, Like I'm keep
my expectations like very very low on this

484
00:28:27,599 --> 00:28:30,759
game, and if it is free
or low cost and I do jump in

485
00:28:30,759 --> 00:28:34,359
and really enjoy it, like that's
just a huge win at that point.

486
00:28:34,400 --> 00:28:37,480
So I think I'm gonna continue to
keep my expectations there. I don't know

487
00:28:37,519 --> 00:28:41,799
if many other trailers would change many
of my perspectives there. Maybe it would

488
00:28:41,799 --> 00:28:45,759
just be like hearing other preview thoughts
and people are really praising the game,

489
00:28:45,799 --> 00:28:48,720
then maybe I'd get little hyped.
But I'm gonna try and be wary of

490
00:28:48,759 --> 00:28:51,759
that because I don't know. Just
once again, same as you, not

491
00:28:51,799 --> 00:28:53,799
really my genre, so just kind
of keeping it at arm's length here.

492
00:28:53,839 --> 00:28:59,039
But anyway, that's doing awaking.
Any other thoughts from the trailer that we

493
00:28:59,400 --> 00:29:03,319
didn't break breakout yet? Uh No, I think we covered everything that really

494
00:29:03,359 --> 00:29:07,200
tickled my fancy and then we will
move on. So next up here,

495
00:29:07,440 --> 00:29:12,720
Multi Versus is officially coming back with
its I guess full launch. They in

496
00:29:12,759 --> 00:29:17,400
this video that I was watching,
they still called that previous launch they had

497
00:29:17,400 --> 00:29:18,680
like a beta, which I guess
I didn't even realize even though I was

498
00:29:18,680 --> 00:29:23,720
playing the game. But anyway,
it's coming back May twenty eighth, And

499
00:29:23,759 --> 00:29:26,799
it was kind of a weird announcement
because to me, it was a lot

500
00:29:26,839 --> 00:29:30,039
of it was all talk, no
show, and there was like this three

501
00:29:30,079 --> 00:29:34,640
minute video they had with the Tony
there, who's like the game designer director

502
00:29:34,640 --> 00:29:38,079
whatever his title is there, and
they talked about all these things that they're

503
00:29:38,160 --> 00:29:41,480
gonna have in the game, and
I guess, like, okay, May

504
00:29:41,559 --> 00:29:42,839
twenty eighth is still a couple months
away, so they have time to roll

505
00:29:42,880 --> 00:29:45,759
out more trailers. But it just
felt like a weird way to come back

506
00:29:47,119 --> 00:29:52,200
and not really have too much concrete
stuff. And maybe I'm gonna immediately just

507
00:29:52,240 --> 00:29:53,279
credit my point, Like what they
talked about here was like, Okay,

508
00:29:53,319 --> 00:29:57,240
they have like improved net code.
They moved to Unreal Engine five, so

509
00:29:57,240 --> 00:30:00,240
they're on like a new engine,
which are things that surprised me. I

510
00:30:00,240 --> 00:30:04,079
thought they were gonna They're gonna put
the game on pause and like make a

511
00:30:04,079 --> 00:30:07,759
bunch of content and then come back, and that's what the main hype point

512
00:30:07,799 --> 00:30:11,200
would be. But it seems like
they really invest a lot of that time

513
00:30:11,240 --> 00:30:14,920
to like redo the infrastructure of the
game, which I don't know from my

514
00:30:14,960 --> 00:30:17,480
perspectively, Yeah, the game could
look better, I suppose, but like

515
00:30:17,519 --> 00:30:18,720
I had no issues with the net
code, It ran pretty well for me.

516
00:30:19,119 --> 00:30:22,559
Now I was like more of a
casual. Maybe the hardcore is were

517
00:30:22,599 --> 00:30:25,480
like complaining that it's net code has
don't very good, but I think i'd

518
00:30:25,519 --> 00:30:27,960
like roll back and you can always
improve that stuff. So I don't know

519
00:30:29,000 --> 00:30:32,440
any any thoughts on multiverses. Do
you think you'd come back and check this

520
00:30:32,519 --> 00:30:34,799
game out some more or what would
and that would that would make you come

521
00:30:34,839 --> 00:30:41,319
back. I think like certain roster
additions would make would definitely appeal to me.

522
00:30:42,440 --> 00:30:45,400
They said new characters are coming,
but they didn't say who or what

523
00:30:45,519 --> 00:30:48,640
ip or anything, so it's it's
kind of a speculation at this point.

524
00:30:48,839 --> 00:30:52,319
I think it's a type of game
that I definitely would just keep checking,

525
00:30:52,480 --> 00:30:56,720
you know, like not necessarily jump
into play and see what's been added.

526
00:30:56,759 --> 00:30:59,519
But like just just keep an eye, like like if I do get that

527
00:30:59,519 --> 00:31:03,519
that power a full Gandalf pick or
or you know, like the elusive of

528
00:31:03,519 --> 00:31:10,160
the Rings for Sure characters or Harry
Potter. I think that could be extremely

529
00:31:10,240 --> 00:31:12,039
hype and enough to jump in there, because like you're saying, like I

530
00:31:12,039 --> 00:31:17,480
I did think that there was enough
in there that that would make me wanna

531
00:31:18,279 --> 00:31:22,799
maybe like not just discount it and
like like actually jump back in, especially

532
00:31:22,880 --> 00:31:26,359
if I have some like friends like
here, like in person, you know,

533
00:31:26,599 --> 00:31:30,799
just just play some verses like I
was gonna say couch co op,

534
00:31:30,880 --> 00:31:33,559
but it's not really that, just
just local multiplayer. I guess I I

535
00:31:33,759 --> 00:31:37,279
think that would be lots of fun. And I'm kind of surprised as to

536
00:31:37,359 --> 00:31:41,200
like what you're saying, just like
what like maybe where their focus is on

537
00:31:41,200 --> 00:31:45,200
on what to work on for the
game right now, because I I really

538
00:31:45,240 --> 00:31:51,000
didn't have issues with the actual gameplay
of it. Maybe it was just maybe

539
00:31:51,000 --> 00:31:55,839
it was just like more so I
could play this or you know, place

540
00:31:56,039 --> 00:31:59,599
place smash instead, and and it
kept kind of going back to that.

541
00:32:00,759 --> 00:32:02,279
But like it is, it is
a free game, right, so there's

542
00:32:02,279 --> 00:32:06,799
nothing really a big hurdle to jump
into or big fence get to jump over

543
00:32:06,880 --> 00:32:09,119
to get into it. So yeah, I definitely wouldn't say I'd never jump

544
00:32:09,200 --> 00:32:12,799
into it again. Yeah, you
know, for me, it'd be those

545
00:32:12,880 --> 00:32:15,240
characters once again, the ones we've
always talked about there, Lord of the

546
00:32:15,279 --> 00:32:16,559
Rings, Harry Potter, those would
be the big ones that I want in

547
00:32:16,640 --> 00:32:21,799
there that would get me hyped,
you know. I think really my biggest

548
00:32:21,799 --> 00:32:24,599
problem with the game is that it
just had like this free to play live

549
00:32:24,680 --> 00:32:30,240
service model to it. Like I
desperately wish I could just pay forty bucks

550
00:32:30,319 --> 00:32:32,160
and just have the game have all
the characters. You can still have stuff

551
00:32:32,160 --> 00:32:35,160
that I on lock costumes and whatnot, but I just want to be able

552
00:32:35,200 --> 00:32:37,880
to play all the characters. That's
why I love Platform Fighters and the variety

553
00:32:37,920 --> 00:32:40,119
of it and Smash. I play
every character because I like checking out all

554
00:32:40,119 --> 00:32:44,319
of them at least a little bit. So that was like my biggest hurdle

555
00:32:44,359 --> 00:32:46,599
of why I just was losing steam
with Multiverse, because I have to grind

556
00:32:46,640 --> 00:32:50,440
and grind and grind just unlock a
new character, and then they had like

557
00:32:50,480 --> 00:32:52,440
their rotation. But then it's like, oh, but then now the character

558
00:32:52,480 --> 00:32:54,839
that I really enjoyed, Harley,
who I thought I had locked, but

559
00:32:54,920 --> 00:32:58,119
I guess I hadn't. She was
just in this rotation. Now I can't

560
00:32:58,119 --> 00:33:00,880
even play my favorite character anymore.
It just became really annoying and grindy.

561
00:33:01,400 --> 00:33:05,079
So it doesn't seem like that's going
to change, Like they're probably gonna intove

562
00:33:05,079 --> 00:33:08,200
this live service model, which you
know, it makes sense and that's just

563
00:33:08,279 --> 00:33:12,440
the way games are these days.
But I just I guess for me,

564
00:33:12,680 --> 00:33:15,079
like the expectation of what a platform
fighter is, I'm used to games like

565
00:33:15,160 --> 00:33:19,119
Smash Bros. And Rivals of Eight
or which you buy the game, you

566
00:33:19,200 --> 00:33:22,599
get the roster, you're good,
you're happy, and there's DLC for like

567
00:33:22,640 --> 00:33:25,160
additional characters for sure, but you
always get that base roster for free.

568
00:33:25,839 --> 00:33:29,559
So even if multiverses had that where
you to pay whatever and then you get

569
00:33:29,880 --> 00:33:34,480
twelve characters and then you have to
pay extra work within game credits to get

570
00:33:34,480 --> 00:33:37,119
the other ones, that would be
fine, but it just, yeah,

571
00:33:37,160 --> 00:33:39,720
I think that was maybe my biggest
hold up. So but if once again,

572
00:33:39,759 --> 00:33:43,759
if those big characters are in there
that I love and I have that

573
00:33:43,920 --> 00:33:46,480
nostalgia for them, I would definitely
want to invest the time or even spend

574
00:33:46,519 --> 00:33:50,319
a little bit of money and get
in there, because I know I could

575
00:33:51,039 --> 00:33:53,519
buy into the season's pass, and
I think it probably improves the rate at

576
00:33:53,559 --> 00:33:58,640
which I'm getting characters. That's not
really the solution I personally wanted. It's

577
00:33:58,680 --> 00:34:01,400
like a platform fighter. I don't
I don't want to spend a monthly subscription

578
00:34:01,480 --> 00:34:04,519
for it. I just want to
jump in whenever I want to, or

579
00:34:04,559 --> 00:34:07,519
whenever I have friends that want to
play. That's kind of more my speed

580
00:34:07,599 --> 00:34:10,159
for it. So curious to see
what characters they add. Hopefully they have

581
00:34:10,199 --> 00:34:13,559
a couple of new ones at that
launch or else. I do you think

582
00:34:13,599 --> 00:34:15,559
it will fall flat? Like obviously
there will be players there, people who

583
00:34:15,960 --> 00:34:19,480
loved the game or were sad that
it even went offline in the first place.

584
00:34:19,800 --> 00:34:21,559
You'll get a lot of people there. But I think without a couple

585
00:34:21,599 --> 00:34:23,639
of big characters that launch, I
don't know how much it's really going to

586
00:34:23,719 --> 00:34:25,840
move the needle. Again, I
think a lot of people have already moved

587
00:34:25,880 --> 00:34:29,800
on, so I don't know.
Hopefully they can surprise me because I,

588
00:34:29,880 --> 00:34:32,320
once again expectations are very low.
One that's for me in terms of coming

589
00:34:32,400 --> 00:34:36,239
back in a big, bad way. So I think also a lot of

590
00:34:36,320 --> 00:34:38,639
like the progress whatever progress you made
in that beta is going to carry over.

591
00:34:38,760 --> 00:34:42,440
So that's that's good. I'm assuming
there, but if they don't,

592
00:34:42,480 --> 00:34:45,639
that would be a major blunder.
So I have to assume that that stuff's

593
00:34:45,639 --> 00:34:50,440
gonna happen. So there you go. That's multi versus. How will we

594
00:34:50,519 --> 00:34:52,239
take our first break and we come
back. We will talk about the games

595
00:34:52,320 --> 00:35:00,840
that we've been playing. Okay,
we are back, So so I have

596
00:35:00,920 --> 00:35:02,159
a lot of games here, So
I'm going to talk about a couple and

597
00:35:02,199 --> 00:35:05,679
then I'll let you go and then
I'll come back and talk about some more.

598
00:35:05,920 --> 00:35:09,079
So I don't lose my voice here, but just a couple updates.

599
00:35:09,400 --> 00:35:13,760
One is a Dead Island too.
I talked to you about I think two

600
00:35:13,800 --> 00:35:17,480
weeks ago, and I said in
that episode to you that, you know,

601
00:35:17,639 --> 00:35:21,159
interesting, like this is all like
melee combat game. There's no guns

602
00:35:21,280 --> 00:35:23,400
in it, that kind of thing. Like an hour more into the game

603
00:35:23,440 --> 00:35:27,119
after that, I locked guns for
the first time, and so that was

604
00:35:27,199 --> 00:35:29,920
like a huge shock to me that, like, man, what a bold

605
00:35:30,000 --> 00:35:31,719
play for a first person game.
Again, it looks like a first person

606
00:35:31,800 --> 00:35:37,079
shooter to hide any guns in the
game for like at least five or six

607
00:35:37,159 --> 00:35:40,039
hours of playtime in it like really
really bold, interesting move, and I'm

608
00:35:40,119 --> 00:35:43,320
like, I'm sure the trailers had
guns, so I could have known that,

609
00:35:43,360 --> 00:35:46,079
but I just totally forgot about that. And like the Bailey combat was

610
00:35:46,119 --> 00:35:50,960
so good and I had spent multiple
hours with it that I just assumed I

611
00:35:51,039 --> 00:35:53,079
was never gonna see any guns.
And it even got to the point where

612
00:35:53,199 --> 00:35:57,159
like there's this the story mission where
you first get a gun. It's like,

613
00:35:57,199 --> 00:35:59,719
that's what the story mission is.
You're breaking into some guy's house because

614
00:35:59,719 --> 00:36:01,079
he he was like a hunter and
he has a bunch of guns. And

615
00:36:01,400 --> 00:36:05,159
through that whole time, I was
like, that's interesting that they have a

616
00:36:05,199 --> 00:36:07,880
story beat about getting guns even though
you don't use them in this game.

617
00:36:07,119 --> 00:36:10,440
And then even beyond that, in
that mission, you like you finally get

618
00:36:10,440 --> 00:36:13,760
a gun and you use it to
mote a bunch of mode down a bunch

619
00:36:13,760 --> 00:36:15,960
of enemies you have like a height
advantage, and I was like, wow,

620
00:36:15,000 --> 00:36:19,000
it's interesting they had like this gun
mechanic for this one level. But

621
00:36:19,079 --> 00:36:21,000
then they're gonna like take it away
from me. I'm gonna be back to

622
00:36:21,039 --> 00:36:23,039
my melee combat. But then like
they don't you know obviously, that's just

623
00:36:23,079 --> 00:36:25,760
like when you unlock guns and then
you get a few more. So that

624
00:36:25,920 --> 00:36:29,840
was a huge surprise for me.
So for anyone who's like, you know,

625
00:36:29,960 --> 00:36:32,159
wanted some gun combat in there,
like that's something that gets unlocked later

626
00:36:32,280 --> 00:36:36,320
on in once a game, maybe
I'm just dumb for not realizing that was

627
00:36:36,360 --> 00:36:39,119
the thing that was gonna unlock.
I will say that the gun combat is

628
00:36:39,159 --> 00:36:43,599
not nearly as good as the melee
combat, and the variety isn't quite there

629
00:36:43,719 --> 00:36:45,320
either. They just don't feel quite
as good, except for the nail gun.

630
00:36:45,480 --> 00:36:49,559
I feel like a nail gun in
any game was always always feels great

631
00:36:49,559 --> 00:36:52,719
where you're shooting just like these huge, kind of chunky bullets, so that

632
00:36:52,880 --> 00:36:54,320
that part of it was really solid. But the other guns, like,

633
00:36:54,400 --> 00:36:58,719
there's not a lot of them and
they all kind of feel mostly the same.

634
00:36:59,079 --> 00:37:00,239
So it wasn't like super impressed by
it. But I think it adds

635
00:37:00,239 --> 00:37:04,760
to the variety of the game pretty
well in terms of like the game difficulty

636
00:37:04,800 --> 00:37:07,519
as well, and like ammo is
a really scarce commodity in that game,

637
00:37:07,559 --> 00:37:10,280
so you can't really just spam it
either, even though you know it makes

638
00:37:10,320 --> 00:37:14,679
the game play a lot easier because
you're not as not at risk by getting

639
00:37:14,719 --> 00:37:16,920
hit by enemies as much naturally.
But yeah, I had a great time.

640
00:37:16,960 --> 00:37:20,360
I played through the rest of this
game. I'm complete it now,

641
00:37:21,400 --> 00:37:23,760
and you know, some of the
biomes are areas to go in second half

642
00:37:23,800 --> 00:37:27,440
of the game weren't quite as engaging
to me as the first half, but

643
00:37:27,480 --> 00:37:30,400
I still just I had a great
time with this game start to finish.

644
00:37:30,760 --> 00:37:34,519
It was super fun. The physics, like never got old of just ripping

645
00:37:34,599 --> 00:37:37,079
zombies up and smashing their ankles out, and just all the rag doll mechanics

646
00:37:37,119 --> 00:37:40,800
were super, super satisfying. I
think maybe the biggest compliment I give I

647
00:37:40,840 --> 00:37:43,840
can give it to this game is
that, like I beat it, and

648
00:37:43,960 --> 00:37:45,960
I didn't uninstall it, like I
still want to go back and do a

649
00:37:46,039 --> 00:37:49,119
little bit more. Or I think
it's one of those games that, like

650
00:37:49,400 --> 00:37:51,239
every couple of months I'll just get
the itch of, like oh, I

651
00:37:51,320 --> 00:37:53,760
just could really go for some Dead
Island right now. So it'll definitely sit

652
00:37:53,840 --> 00:37:58,400
on the hard drive and I'll keep
keep playing it, keep doing more side

653
00:37:58,440 --> 00:38:00,880
quests and explore areas I didn't cover
yet. So once again, big show

654
00:38:00,880 --> 00:38:04,480
out to Dada and two if you
want to go hear me talk about more

655
00:38:04,559 --> 00:38:07,440
go back a couple of weeks.
It's in then episode title. Yeah,

656
00:38:07,440 --> 00:38:09,480
it's on game Pass once again.
So yeah, I highly recommend data into

657
00:38:09,679 --> 00:38:14,599
just a super fun kind of popcorn
flick sort of game, just kind of

658
00:38:14,639 --> 00:38:17,519
a mindless, mindless experience, but
really really fun. And uh yeah,

659
00:38:17,639 --> 00:38:22,280
so that was deada in two.
I've been getting back into a couple of

660
00:38:22,320 --> 00:38:25,599
games that you know, Bowldersgate three
and Miliar Solid two or two games I

661
00:38:25,679 --> 00:38:29,559
was working through and then I just
didn't play for like many weeks. So

662
00:38:29,599 --> 00:38:32,599
I've been getting back into those I
didn't share. I was talking about Miliar

663
00:38:32,639 --> 00:38:37,360
Solid two with Travis, not not
you on that episode, not loving the

664
00:38:37,400 --> 00:38:39,960
game as much as the first one, as I praised that game when I

665
00:38:40,400 --> 00:38:45,119
on an episode with you, But
getting back into both of those and then

666
00:38:45,239 --> 00:38:49,159
really the biggest new game I wanted
to shout out today is this game called

667
00:38:49,360 --> 00:38:52,280
Minami Lane. It came out recently. It came out like a couple of

668
00:38:52,280 --> 00:38:55,239
weeks ago. I think it's like
five dollars on Steam. I don't know

669
00:38:55,239 --> 00:39:01,159
if it's anywhere else spelled and I
and m I n a m I Lane

670
00:39:01,920 --> 00:39:07,800
and essentially this is like a cozy, small scale city Builder, but as

671
00:39:07,880 --> 00:39:09,760
the name suggests, instead of it, instead of designing a whole city,

672
00:39:10,039 --> 00:39:15,559
you're just designing one street, you're
just building up one street. Beautiful graphics,

673
00:39:15,599 --> 00:39:17,119
such a cute game. The music's
really pleasant and nice. It's a

674
00:39:17,239 --> 00:39:22,199
very quirky, silly game, very
goofy in terms of like the characters and

675
00:39:22,199 --> 00:39:23,920
the way they walk around. But
yeah, it's like it's pretty simple.

676
00:39:24,039 --> 00:39:29,800
You just have this one street and
you're just building like individual buildings, and

677
00:39:29,840 --> 00:39:35,480
then you're changing the prices and customization
and whatnot, and that's like pretty much

678
00:39:35,559 --> 00:39:37,440
it Like it's very simplistic. One
hundred percent of the game in like four

679
00:39:37,480 --> 00:39:40,639
and a half hours of playtime,
beat all the levels, did everything in

680
00:39:40,719 --> 00:39:44,800
it, and like that's perfect for
me. And I love that this game

681
00:39:44,880 --> 00:39:50,119
exists because I love city builders and
like, you know, civilization and games

682
00:39:50,199 --> 00:39:53,079
like that. But goddamn they are
time sinks, those games. Oh yeah,

683
00:39:53,280 --> 00:39:55,599
you re download it, you play
it, and then like your whole

684
00:39:55,639 --> 00:40:00,840
weekend's gone. And with where I'm
at right now and how much time I

685
00:40:00,920 --> 00:40:02,760
have for games and how I you
know, side quest, I want to

686
00:40:02,800 --> 00:40:07,320
try and bring new games to the
show like every week, pretty much like

687
00:40:07,480 --> 00:40:09,159
I just I just can't play SIEV
five only, even though if my heart

688
00:40:09,280 --> 00:40:12,880
is telling me that's all I want
to do. And that's where I love

689
00:40:12,920 --> 00:40:15,559
that this game exists. Like I
can get that city Builder fix with a

690
00:40:15,639 --> 00:40:20,199
new interesting game, acute game,
but I can just play through the whole

691
00:40:20,239 --> 00:40:22,840
thing in like a week, or
get like my fix and just do a

692
00:40:22,880 --> 00:40:25,280
couple levels and it only takes me
half an hour to complete one level.

693
00:40:25,440 --> 00:40:30,800
So really really glad that this game
exists, Like it's exactly what I wanted,

694
00:40:30,920 --> 00:40:35,719
so to talk a little bit more
about it, Like it's very simplistic,

695
00:40:35,760 --> 00:40:37,639
as I was saying. You're building
out your different buildings. You have

696
00:40:37,760 --> 00:40:42,239
like different types of citizens, so
you have like young young people and like

697
00:40:42,320 --> 00:40:45,360
old people, and so you're building
like either an older house or like a

698
00:40:45,440 --> 00:40:47,880
modern house that brings in like the
different types of population. And that's where

699
00:40:47,960 --> 00:40:51,519
like the biggest part of like the
Balancing Act comes in, where you might

700
00:40:51,599 --> 00:40:54,679
build like a Ramen shop or something. And with the roman shop that young

701
00:40:54,719 --> 00:40:58,679
people and the old people have like
different wants and needs for it, so

702
00:40:58,719 --> 00:41:01,880
the older people will are usually the
cappier to pay like higher prices. The

703
00:41:01,960 --> 00:41:06,400
young people lost millennials, we just
want like dirt cheap prices, and then

704
00:41:06,440 --> 00:41:08,280
like they might want different things,
Like the elders might want like a ton

705
00:41:08,320 --> 00:41:12,719
of noodles and like no egg and
they're ram but like the young people want

706
00:41:12,800 --> 00:41:15,639
this different stuff. And so you
have like this balancing act of trying to

707
00:41:15,719 --> 00:41:17,320
like find the right recipe and the
right price that's gonna work for both of

708
00:41:17,360 --> 00:41:21,719
them. Or you can just go
beyond and build two separate rama shops,

709
00:41:22,519 --> 00:41:25,920
and which is is it's kind of
goofy and like almost it's like unrealistic in

710
00:41:27,000 --> 00:41:29,000
that way, but like when I
got into the last couple levels, that's

711
00:41:29,000 --> 00:41:30,719
what I ended up doing. For
like every building is I would have two

712
00:41:30,840 --> 00:41:34,639
rama shops literally right next to each
other. It's like no city would ever

713
00:41:34,719 --> 00:41:37,239
do this, it makes no sense. But ones like only for the young

714
00:41:37,280 --> 00:41:39,239
people, ones for the old people, and naturally they kind of just filter

715
00:41:39,400 --> 00:41:44,320
to go where they prefer, and
so you're kind of maintaining these bars.

716
00:41:44,360 --> 00:41:46,719
It's a bit easier when you only
have that one type of person going into

717
00:41:46,719 --> 00:41:50,440
your shops. So yeah, it's
kind of yanky, but like it works

718
00:41:50,480 --> 00:41:52,000
out. Like the last level,
I just had like two bookstores next to

719
00:41:52,039 --> 00:41:55,800
each other. Two Raman shops two
Bobu shops right next to each other is

720
00:41:55,880 --> 00:42:00,719
so goofy, But it's fine because
once again, it's a whole simple game,

721
00:42:00,760 --> 00:42:02,079
Like you don't need to get as
into the weeds with the mechanics as

722
00:42:02,159 --> 00:42:06,719
like a regular city builder where you
got to worry about the power allegation and

723
00:42:06,880 --> 00:42:09,039
like all that, where all these
streets dry are taking people and whatnot.

724
00:42:09,159 --> 00:42:14,480
So a lot simpler in that way. A couple like active elements like you're

725
00:42:14,480 --> 00:42:17,079
picking up garbage or like clicking on
cute cats that walk by, Like it's

726
00:42:17,159 --> 00:42:21,719
very simple stuff like that. But
yeah, I just I really really enjoyed

727
00:42:21,760 --> 00:42:24,000
this game. It's like the perfect
scale that I want every once in a

728
00:42:24,039 --> 00:42:27,440
while. Sometimes, of course,
I want a game with deeper mechanics,

729
00:42:27,599 --> 00:42:30,440
but this game had like just enough
depth to last it's playtime. And then

730
00:42:30,599 --> 00:42:35,039
like the achievements were fun, like
some of them required you to play it

731
00:42:35,039 --> 00:42:37,760
in certain ways or try it hit
certain goals, and so it was just

732
00:42:37,800 --> 00:42:40,440
like a perfect game of like beat
it and then like spend an extra hour

733
00:42:40,480 --> 00:42:43,840
or two to get all the achievements
just because I wanted to, just because

734
00:42:43,840 --> 00:42:45,920
I liked having that extra challenge on
it. So yeah, I highly recommend

735
00:42:45,960 --> 00:42:49,480
this game for anyone looking for a
nice little cozy game, cheap game once

736
00:42:49,480 --> 00:42:52,840
again on Steam. It's you know, there's a couple of quality of life

737
00:42:52,880 --> 00:42:54,639
things missing, but like it's a
tiny little game. It's very cheap,

738
00:42:54,880 --> 00:42:59,360
and once again, huge flex from
this game is that in the credits it's

739
00:42:59,400 --> 00:43:01,559
like a game made by these people
in like six months, And it's like,

740
00:43:01,800 --> 00:43:05,159
why do you got to say that
in your credits? Making me feel

741
00:43:05,199 --> 00:43:07,760
bad over here as I'm making things
and it makes me two and a half

742
00:43:07,840 --> 00:43:09,519
years to make this this little game. And now these people are here making

743
00:43:09,559 --> 00:43:13,519
this amazing game and that only took
them a few months. It's just such

744
00:43:13,519 --> 00:43:15,800
a huge flex but uh yeah,
really really cool game. And like now

745
00:43:15,880 --> 00:43:19,800
I have this developer on a radar
and I don't know their name of off

746
00:43:19,840 --> 00:43:21,400
the top of my head, but
whatever they make next, it's like,

747
00:43:21,440 --> 00:43:23,239
I'm gonna definitely check it out.
I Like it seems like their philosophy is

748
00:43:23,280 --> 00:43:27,119
just making like a bunch of small, cute little games and like I'm all

749
00:43:27,199 --> 00:43:31,840
into that. That's one hundred percent
my jam. It looks like uh li

750
00:43:32,400 --> 00:43:36,760
b lib bloop. There you go
you know that. That's that's funny,

751
00:43:36,840 --> 00:43:38,519
like the then the credits, like
their names, it was like programming by

752
00:43:38,639 --> 00:43:43,519
doot yeah or by bleak Bloop,
like their names are just like that's like

753
00:43:43,559 --> 00:43:45,360
their gamer tags. I guess they
just roll with it. It's uh.

754
00:43:45,760 --> 00:43:49,760
Once again, it fits the goofy
tone, lighthearted tone of the game,

755
00:43:50,000 --> 00:43:53,760
like perfectly. Oh that's awesome.
I uh, I never heard of this

756
00:43:53,880 --> 00:43:58,679
then, just unique in the sense
of you're literally just creating a lane.

757
00:43:58,840 --> 00:44:04,280
Obviously there's many city holders out there
in many different just aspects to them,

758
00:44:04,320 --> 00:44:08,920
but I don't know, some something
something nice and wholesome about like the small

759
00:44:08,960 --> 00:44:12,840
scale of it. Yeah, yeah, I don't know. I don't know

760
00:44:12,840 --> 00:44:15,119
if it's Kirkling game because I don't. I just don't know. If you've

761
00:44:15,119 --> 00:44:22,559
played like city Builders, Yeah,
like it's it's mostly like backed with with

762
00:44:22,880 --> 00:44:25,599
other gameplay to it, like obviously
like Total War Warhammer, that's like a

763
00:44:25,679 --> 00:44:29,960
big one for me, But that's
so much less on the actual city building

764
00:44:30,039 --> 00:44:32,440
of it, like like you were
saying, it's more the strategic side of

765
00:44:34,079 --> 00:44:37,639
what type of buildings you're gonna need
to fund your military campaign more so than

766
00:44:37,159 --> 00:44:44,840
to help out your your citizens on
like just highways or whatever. I feel

767
00:44:44,880 --> 00:44:49,639
like the biggest city builder I've probably
played is something like roller Coaster Tycoon,

768
00:44:50,119 --> 00:44:53,079
right, which is a whole different
city but you know, there's a lot

769
00:44:53,079 --> 00:44:58,000
of strategy to it. But I
haven't played that game since probably I got

770
00:44:58,039 --> 00:45:00,840
it out of like a Cereal box
in the day, So I'm dating myself

771
00:45:00,920 --> 00:45:04,320
with that. Yeah, yeah,
I mean this is it's it's weird,

772
00:45:04,480 --> 00:45:06,960
Like it's easy one to recommend because
it's so easy to get into and it's

773
00:45:07,000 --> 00:45:08,320
not a huge time sink, but
then also it's like, wow, the

774
00:45:08,400 --> 00:45:13,079
mechanics aren't like super deep and it's
like a little bit yanky around the edges.

775
00:45:13,440 --> 00:45:15,559
So I don't know, it's it's
definitely not gonna be for everyone,

776
00:45:15,719 --> 00:45:17,480
but once again, for like five
bucks, like you can't go wrong,

777
00:45:19,679 --> 00:45:22,320
really really really nice time with that
one. And then the other kind of

778
00:45:22,440 --> 00:45:28,000
wholesome, lighthearted game I checked out
recently is called A Little to the Left.

779
00:45:28,119 --> 00:45:30,960
I don't know if you remember this
one, because I think it popped

780
00:45:30,000 --> 00:45:34,079
up in a Nintendo Direct, but
this came out a couple of years ago,

781
00:45:34,800 --> 00:45:37,320
but just dropped on game Pass the
other day, which is why I

782
00:45:37,440 --> 00:45:39,800
finally checked it out. I don't
know if you remember this one, but

783
00:45:40,199 --> 00:45:45,800
it's like essentially like these little puzzles
one after another, and it's a very

784
00:45:45,840 --> 00:45:47,719
simple thing where it's like the first
few levels are something simple, like it's

785
00:45:47,760 --> 00:45:52,320
it's really like an organization puzzle game, as I guess how you would describe

786
00:45:52,320 --> 00:45:54,360
it. So it starts out very
simple, like the first couple levels might

787
00:45:54,440 --> 00:45:58,320
be just like you have a bunch
of picture frames and they're all kind of

788
00:45:58,360 --> 00:46:00,960
like a little bit wobbly, so
you kind of have like straighten them out.

789
00:46:00,199 --> 00:46:02,599
You do that, boom, you
beat the level if you move on

790
00:46:02,639 --> 00:46:06,360
to the next one, and then
it gets into stuff that's a little bit

791
00:46:06,400 --> 00:46:08,400
more interesting, like and some of
them have like multiple solutions too, which

792
00:46:08,480 --> 00:46:13,360
is cool. Where there's one where
there's like seven keys and you kind of

793
00:46:13,360 --> 00:46:15,599
have to arrange them in the right
way, and so there's a couple of

794
00:46:15,639 --> 00:46:16,480
ways you can do it. One
is like you just arrange them from like

795
00:46:16,519 --> 00:46:20,159
the smallest to like the biggest key, and that's how you could beat the

796
00:46:20,239 --> 00:46:22,280
level. Or another way is like
the what do you call them, like

797
00:46:22,360 --> 00:46:24,360
the key, like like the teeth
on the key, you know, like

798
00:46:24,400 --> 00:46:27,639
the little parts at the end.
I don't know you, I don't know

799
00:46:27,679 --> 00:46:30,639
what the technical term for those are, but it's like, yeah, it

800
00:46:30,719 --> 00:46:32,239
sounds like they look like teeth.
Sure we'll call them teeth. Where there's

801
00:46:32,239 --> 00:46:36,599
like each key has like one of
them has one tooth on and then this

802
00:46:36,719 --> 00:46:37,960
one is like two, three,
four, It's like, okay, I

803
00:46:38,000 --> 00:46:40,960
can arrange them by how many teeth
they have, and that's like an alternate

804
00:46:42,000 --> 00:46:44,599
way to beat the level. So
I think the more interesting levels are the

805
00:46:44,679 --> 00:46:49,079
ones that have these multiple solutions in
them. But yeah, it starts out

806
00:46:49,079 --> 00:46:52,440
it's like it's like a lot of
things, just like things around the home.

807
00:46:52,519 --> 00:46:55,199
But then eventually it's like kind of
like plants into like you know,

808
00:46:55,280 --> 00:46:59,840
the garage where one of my favorite
levels was just uh, you have like

809
00:46:59,840 --> 00:47:02,239
a whole tool box of stuff and
you just got to like put the wrench

810
00:47:02,320 --> 00:47:05,400
in the right spot, you got
to put the level in the right spot,

811
00:47:05,400 --> 00:47:07,559
and everything has like it's cozy little
nook that it like fits into perfectly.

812
00:47:08,320 --> 00:47:12,639
So it's a very like therapeutic chill
game. It was like the perfect

813
00:47:12,679 --> 00:47:16,000
game that I'd play for twenty minutes
before bed until I beat it kind of

814
00:47:16,039 --> 00:47:21,039
thing. So yeah, really really
cozy cute games. What I was trying

815
00:47:21,079 --> 00:47:22,480
to say there. I really like
the aesthetic of it, and the music

816
00:47:22,599 --> 00:47:25,880
is like very nice and peaceful.
It's definitely this is not one like monomial

817
00:47:25,920 --> 00:47:28,880
Lane where I want to go back
and do one hundred percent of it.

818
00:47:29,480 --> 00:47:30,920
Some puzzles, like most of them, when I beat it, I'm like,

819
00:47:30,960 --> 00:47:34,320
Okay, I'm ready to move on, even if there's like multiple solutions,

820
00:47:34,480 --> 00:47:36,039
But then other ones, I'm like, oh, I'm really curious,

821
00:47:36,119 --> 00:47:39,320
like what these multiple solutions could be. I also think I saw I played

822
00:47:39,320 --> 00:47:42,400
the Gume Xbox. I think it
would be a lot better with the most

823
00:47:42,440 --> 00:47:45,599
in keyboard, Like just dragging,
clicking and dragging objects around would be a

824
00:47:45,639 --> 00:47:49,440
lot better. A little bit hard
to get that precise control with the controller,

825
00:47:49,519 --> 00:47:52,000
but it worked. It worked fairly
well in that way. And you

826
00:47:52,079 --> 00:47:54,400
know, one one thing I liked
about this game too is that has like

827
00:47:54,599 --> 00:47:58,559
you just pause and can ask for
a hint at any point, And I'd

828
00:47:58,679 --> 00:48:01,480
use that quite a bit because like
this is a very particular game, and

829
00:48:01,599 --> 00:48:05,199
it's like the way they're design these
levels, it's like, man, they're

830
00:48:05,320 --> 00:48:07,960
like some of the solutions for these
puzzles are like I would never have figured

831
00:48:08,000 --> 00:48:10,880
that out, like the very precise
one way they want you to organize this

832
00:48:12,000 --> 00:48:15,519
thing. That's like very unintuitive.
It's like I don't think I ever would

833
00:48:15,519 --> 00:48:17,719
have got that, but you have
this nice hint system that is also it's

834
00:48:17,760 --> 00:48:21,519
cute that the hint system has like
some character to it where essentially it's like

835
00:48:21,519 --> 00:48:23,119
a little cheat sheet. It's like
a piece of paper and it's like all

836
00:48:23,199 --> 00:48:27,719
scribbled over and then you like pick
up an eraser and you like erase parts

837
00:48:27,719 --> 00:48:29,840
of it, and then you can
see, like on the level, I

838
00:48:29,880 --> 00:48:31,760
guess where you should put this one
thing, so you can kind of erase

839
00:48:31,800 --> 00:48:34,559
a little bit of it if you
just want like a bit of a hint,

840
00:48:34,679 --> 00:48:37,119
or you could just erase the whole
thing, or you could keep going

841
00:48:37,119 --> 00:48:38,840
back and forth and erase some of
it. Maybe you still kind of figure

842
00:48:38,840 --> 00:48:40,920
it out, go back, erase
some more. So it's kind of a

843
00:48:40,960 --> 00:48:45,119
cute little hint system that's like integrated
into the into the world in a creative

844
00:48:45,159 --> 00:48:51,079
way. Yeah. So once again, another cute, cozy game. Just

845
00:48:51,159 --> 00:48:54,920
a simple, simple kind of puzzle
design here that once again, if people

846
00:48:54,960 --> 00:48:59,360
want like a nice relaxation kind of
game out there, I like that this

847
00:48:59,719 --> 00:49:02,719
is like a huge niche of games
now, Like not every game needs combat

848
00:49:02,800 --> 00:49:07,079
and health bars and stuff, and
so I like jumping into these games every

849
00:49:07,079 --> 00:49:09,880
once in a while. So that
is a little to the left, A

850
00:49:09,960 --> 00:49:15,960
cute game, definitely worth checking out. Kirkland, Why don't you tell me

851
00:49:15,000 --> 00:49:19,320
a little bit about what's going on
with hell Divers too? Yeah, I'll

852
00:49:19,400 --> 00:49:22,440
break up your games you've been playing. Talk some hell Divers news here.

853
00:49:22,559 --> 00:49:27,280
So hell Diver's too. Taking the
world by storm. I'm absolutely loving that

854
00:49:27,400 --> 00:49:30,599
game. I had just a little
minor hiatus on it, not for any

855
00:49:30,679 --> 00:49:35,079
real big reason, just I guess
life got busy, and then jump back

856
00:49:35,159 --> 00:49:39,599
in and it just seemed so different, more so because I think certain bugs

857
00:49:40,119 --> 00:49:45,800
that I was just interacting with just
we're we're not there anymore or getting into

858
00:49:45,840 --> 00:49:50,360
games. It's just a lot cleaner
these days. And are the server issues

859
00:49:50,400 --> 00:49:53,920
like completely fix. I haven't had
any issues of like waiting to get into

860
00:49:53,960 --> 00:49:58,199
the game like I did initially,
which is fantastic. It's nice and like

861
00:49:58,280 --> 00:50:00,800
it didn't take them that long to
fix that, Like I think I got

862
00:50:00,840 --> 00:50:04,679
the game maybe a week after or
two weeks after, like it actually came

863
00:50:04,719 --> 00:50:08,280
out, so within that week they
had patched that, which was nice,

864
00:50:08,400 --> 00:50:12,400
so it didn't have to worry about
just getting into the game, Like I

865
00:50:12,519 --> 00:50:15,960
feel like that's something that you do
want to fix right away. But they

866
00:50:15,000 --> 00:50:21,239
were obviously surprised by the amount of
success that they were having on just purchases

867
00:50:21,280 --> 00:50:22,320
and everything. So it's a good
problem to have, I guess. But

868
00:50:23,400 --> 00:50:29,400
yeah, Like another thing that I
was super confused on was just because it's

869
00:50:30,920 --> 00:50:32,960
what is it? Is it a
live service game or like community driven game?

870
00:50:32,960 --> 00:50:36,280
I guess I guess you would call
it a live service game. It's

871
00:50:36,519 --> 00:50:37,880
it's weird because it's not free to
play, but it still is like a

872
00:50:37,920 --> 00:50:44,199
live service game and like community driven
in the sense of like everybody is working

873
00:50:44,280 --> 00:50:49,280
towards just like the same goal,
and they have these like weekly challenges that

874
00:50:49,480 --> 00:50:52,719
I thought were just personal challenges,
but it's literally just just worldwide like whoever's

875
00:50:52,760 --> 00:50:55,840
playing like they are working towards certain
challenges, which is nice because then you

876
00:50:55,880 --> 00:51:00,480
get the rewards, even if you're
not necessarily grind as much as maybe you

877
00:51:00,519 --> 00:51:05,880
should be to try and achieve it. But they had one forget what the

878
00:51:05,920 --> 00:51:10,599
planet was, but it was something
to do with liberating It was either a

879
00:51:10,639 --> 00:51:15,039
region of space or just an individual
planet, and that was the community goal,

880
00:51:15,519 --> 00:51:17,679
and it was kind of a surprise
because once that happened, it just

881
00:51:17,840 --> 00:51:22,719
they like gifted mechs into the game, like, which is just a major

882
00:51:22,760 --> 00:51:27,519
gameplay component that just was not in
the game at all. And now it's

883
00:51:27,559 --> 00:51:30,960
a whole stratagem that you can just
unlock, which is super super exciting.

884
00:51:31,320 --> 00:51:36,159
Now you have to I think the
price on them is like crazy high.

885
00:51:37,119 --> 00:51:40,000
I think I don't know particularly what
it is. But you also unlock them

886
00:51:40,039 --> 00:51:43,400
at level twenty five, which I
am not level twenty five yet, so

887
00:51:43,639 --> 00:51:47,000
I do not get to jump into
a mech. But I think this is

888
00:51:47,039 --> 00:51:52,119
just such a great addition to it, because this game is so challenging,

889
00:51:52,360 --> 00:51:55,800
like especially if you're on harder difficulties
and if you aren't like really high level

890
00:51:55,800 --> 00:52:00,199
where you have really good load outs
or really good strategems to go with it,

891
00:52:00,440 --> 00:52:02,079
or even just like a lot of
experience playing the game, like certain

892
00:52:04,519 --> 00:52:07,639
yeah, just just strategies to in
order to defeat these levels, Like this

893
00:52:07,760 --> 00:52:12,239
game can be very hard and just
punishing, you know, like like if

894
00:52:12,320 --> 00:52:14,960
you are on a difficulty that maybe
you should be on, it feels that

895
00:52:15,079 --> 00:52:20,760
way. But I do love the
aspect that this game. I feel like

896
00:52:20,920 --> 00:52:23,280
it it always has a challenge to
it, like like you won't get to

897
00:52:23,400 --> 00:52:25,440
a point that you're like, eh, this game's too easy for me,

898
00:52:25,559 --> 00:52:30,000
Like like if you are leveling up
unlocking more things so that you go up

899
00:52:30,039 --> 00:52:34,960
a level, like, they really
do feel challenging. And that's something that

900
00:52:35,400 --> 00:52:38,440
even when I first was playing it, like just a measly level one character,

901
00:52:40,039 --> 00:52:44,320
like, the game felt hard for
where I was at there just because

902
00:52:44,360 --> 00:52:47,679
it's so chaotic and there's so many
enemies, so many mobs coming at you

903
00:52:47,840 --> 00:52:51,800
there, and I just I don't
know. I think they do such a

904
00:52:51,840 --> 00:52:53,920
great job with that aspect. And
to have mechs in the game and you

905
00:52:53,960 --> 00:52:58,039
don't unlock them at level twenty five. I've seen some clips of what the

906
00:52:58,079 --> 00:53:01,599
gameplay is like when you're doing like
the super super hard levels, and it

907
00:53:02,039 --> 00:53:07,760
is absolutely insane, Like it is
like, I don't understand how some people

908
00:53:07,960 --> 00:53:10,199
defeat these defeat these levels. Now, I guess it makes sense if they

909
00:53:10,239 --> 00:53:15,639
have fantastic loadouts that they can get
later on, like some really powerful guns

910
00:53:15,760 --> 00:53:19,519
that I was reading through the patch
notes, it seems like some people are

911
00:53:19,599 --> 00:53:22,960
upset that they they've nerfd some of
like the go to main guns, like

912
00:53:22,280 --> 00:53:28,119
some of the rail guns I believe
got pretty hard nerved, not necessarily on

913
00:53:28,159 --> 00:53:32,360
their damage, but just how they
interact with with certain enemies. Like a

914
00:53:32,480 --> 00:53:36,239
charger for example. It's armored in
the front, but it's like a weak

915
00:53:36,280 --> 00:53:40,360
spot on the back apparently like depending
on what angle you shoot it at,

916
00:53:40,440 --> 00:53:44,039
like it would have different penetration.
But I think it was a bug.

917
00:53:44,119 --> 00:53:45,920
It just had one hundred percent penetration
no matter where you hit it. So

918
00:53:46,039 --> 00:53:50,280
it was just like incredibly overpowered in
that sense. So they fix that now,

919
00:53:50,360 --> 00:53:53,199
and some people are upset because obviously
their go to strategy just got nerve,

920
00:53:53,280 --> 00:53:55,960
but I think it's better for the
overall health of the game when they

921
00:53:57,000 --> 00:54:00,239
do fix those things. Yeah,
that just sounds overpowered that, Yeah,

922
00:54:00,480 --> 00:54:02,000
no, like not like someone had
come up with a cool strategy. Was

923
00:54:02,000 --> 00:54:07,159
just like, no, it's broken. So for that reason, everybody was

924
00:54:07,280 --> 00:54:10,039
using that and it kind of got
I mean, it's not a PvP game,

925
00:54:10,079 --> 00:54:14,079
but like it's habbitstale still right,
Yeah, no, one hundred percent.

926
00:54:14,239 --> 00:54:16,960
So there, And when I was
doing some digging on a Reddit post

927
00:54:17,039 --> 00:54:21,360
about the patch notes and apparently they've
just had like a couple of shadow buffs

928
00:54:21,400 --> 00:54:22,480
too, that like weren't in the
patch notes. I don't know why they

929
00:54:22,519 --> 00:54:24,920
made the decision to do that.
I don't know if it's just like an

930
00:54:24,960 --> 00:54:28,639
oversight they didn't realize that it wasn't
in the pass notes or something. But

931
00:54:29,519 --> 00:54:34,000
some of something like the resupply,
like the way they interact with those got

932
00:54:34,199 --> 00:54:38,280
fixed, where I don't necessarily know
what the issue was before, but it's

933
00:54:38,480 --> 00:54:43,079
it's more so like I think you
can only get one resupply at a time,

934
00:54:43,280 --> 00:54:45,960
like on on whoever is calling in
the resupply, and I think you

935
00:54:46,119 --> 00:54:50,280
just weren't really getting like I don't
know, like your value out of it,

936
00:54:50,360 --> 00:54:52,880
like like you weren't actually getting resupplied, like you know, it might

937
00:54:52,920 --> 00:54:57,039
have been a bug some something along
those lines got fixed, but again it

938
00:54:57,159 --> 00:54:59,960
was like a shadow buff. So
I don't even know if that actually was

939
00:55:00,239 --> 00:55:04,159
changed. Man. I remember that
a lot happening in Smash Ultimate for two

940
00:55:04,239 --> 00:55:07,559
reasons. One because yeah, there
were sometimes were like a change seemed to

941
00:55:07,599 --> 00:55:10,559
have happened and people are like,
this was not in the patch notes.

942
00:55:10,760 --> 00:55:14,239
But then it's like becomes this thing
of like am I crazy, Like was

943
00:55:14,280 --> 00:55:16,360
it always this way, like we
like is someone like there would always be

944
00:55:16,360 --> 00:55:20,920
people who like would not update their
game so that they could like these things

945
00:55:21,079 --> 00:55:23,239
versus it. Yeah, but then
it was also like Nintendo's patchions are so

946
00:55:23,400 --> 00:55:28,880
bad that it's like changed Lucas's aerial
attacks, and it's like, what does

947
00:55:28,960 --> 00:55:31,000
that mean? Is did you improve
one of them? Did you change damage

948
00:55:31,000 --> 00:55:34,360
and knock back? Like there's all
these things that could be and they just

949
00:55:34,440 --> 00:55:37,400
have like so little detail on a
lot of those things. So yeah,

950
00:55:37,440 --> 00:55:39,960
that's that's funny when things just slipped
through the cracks. But then it'd being

951
00:55:40,000 --> 00:55:43,960
like a big deal or at least
something that's like relevant like that. Even

952
00:55:44,039 --> 00:55:46,199
Marvel Snap has had a couple of
things where a change happened that like wasn't

953
00:55:46,239 --> 00:55:50,039
in the patch notes for some reason, and usually it was just an accident

954
00:55:50,039 --> 00:55:52,719
and then they undid it like a
couple of days later. But yeah,

955
00:55:52,960 --> 00:55:55,800
yeah, it's always it always blows
my mind when people are like that dedicated

956
00:55:55,880 --> 00:56:00,519
to like we're gonna figure out like
something feels different than they can with like

957
00:56:00,519 --> 00:56:02,519
an older version of the game,
and they find out, like man,

958
00:56:02,639 --> 00:56:08,360
that's that's dedication right there. Yeah, continuing on with the patch up dates.

959
00:56:09,519 --> 00:56:12,880
One are the game modes, or
I guess just mission type. It

960
00:56:13,000 --> 00:56:16,960
was an eradication mission. They they
changed them slightly so they require more kills,

961
00:56:17,480 --> 00:56:22,119
which is a fantastic idea because those
missions are like some of the most

962
00:56:22,159 --> 00:56:24,320
fun because you just drop in and
it's literally just like kill one hundred enemies

963
00:56:24,800 --> 00:56:29,519
and it would go by like so
fast in the past, so then your

964
00:56:29,559 --> 00:56:31,719
mission's over, like really really quickly. But those were those were really like

965
00:56:31,760 --> 00:56:36,039
satisfying ones to do because it's literally
just you're killing enemies. You don't have

966
00:56:36,079 --> 00:56:38,079
to do too much else other than
that. So I don't know how much

967
00:56:38,400 --> 00:56:42,800
more like required kills there are,
but it's pretty significant. Now like those

968
00:56:42,840 --> 00:56:46,079
missions they feel a lot longer,
which is I think a positive, uh

969
00:56:46,480 --> 00:56:52,920
just change overall. And another big
change is they no I'm kind of confused

970
00:56:52,920 --> 00:56:55,679
on this change because it says that
they have planetary hazards like now, but

971
00:56:55,760 --> 00:56:59,000
they always kind of had them,
like if you went to a planet that

972
00:56:59,199 --> 00:57:02,320
was ice, for example, like
like you would just be a little bit

973
00:57:02,400 --> 00:57:06,920
slower or something like. It might
have just been a very minor inconvenience more

974
00:57:06,960 --> 00:57:10,440
so than a hazard. But now
they have bigger hazards. I haven't interacted

975
00:57:10,480 --> 00:57:14,199
with all of them yet, but
some of some of the changes. For

976
00:57:14,280 --> 00:57:17,800
example, is if there's like a
like a storm going on in on your

977
00:57:17,880 --> 00:57:22,239
planet that you're on, like you'll
actually interfere like with your communication systems,

978
00:57:22,320 --> 00:57:25,960
so stratagems, which have explained in
the past, but if you don't know,

979
00:57:27,199 --> 00:57:30,159
like it's basically a button sequence that
you do up down, left,

980
00:57:30,280 --> 00:57:32,920
right might be an air strike,
you know, up down, like like

981
00:57:34,000 --> 00:57:36,679
whatever. It might be differently to
get like a resupply, for example,

982
00:57:37,400 --> 00:57:43,239
if you're in like a storm like
that that's interacting with your your your communications,

983
00:57:43,519 --> 00:57:45,559
if you do a certain sequence,
it would be a completely different strategem

984
00:57:45,760 --> 00:57:50,519
like every time. It would be
like if I'm trying to call an air

985
00:57:50,679 --> 00:57:52,679
air strike, but it does a
resupply, like it would do that every

986
00:57:52,760 --> 00:57:57,320
time. It's not like it's entirely
random, so you could kind of memorize

987
00:57:57,400 --> 00:58:00,880
which one is which I guess going
forward from there, and then later on

988
00:58:00,039 --> 00:58:02,840
you could, like in the mission
itself, you could like I don't know,

989
00:58:04,000 --> 00:58:07,920
fix the communicator communications array for example, to fix that issue. But

990
00:58:07,159 --> 00:58:10,679
it's just like another factor to introduce
the game, which again, like I

991
00:58:10,760 --> 00:58:15,079
was saying, like this game is
very challenging sometimes, so to have that

992
00:58:15,239 --> 00:58:16,840
aspect to it, you know,
you think you're calling a resupply and you

993
00:58:16,960 --> 00:58:22,719
just like air strike your entire your
entire team. Friendly fire is very much

994
00:58:22,760 --> 00:58:24,840
a thing in this game, so
you can definitely wipe out your whole squad

995
00:58:24,920 --> 00:58:30,400
multiple times if you're not paying attention
to that. But I don't know,

996
00:58:30,599 --> 00:58:34,679
I just think it's a cool,
cool thing to introduce to the game for

997
00:58:35,480 --> 00:58:38,159
gameplay mechanics wise, just because it
is such a dangerous game. It's such

998
00:58:38,159 --> 00:58:42,880
a dangerous world, and to add
those those extra factors. Personally, I

999
00:58:42,960 --> 00:58:45,480
don't need the extra challenge, but
I know if I, you know,

1000
00:58:45,679 --> 00:58:49,199
keep leveling up and get to the
point that my character's super buffed up,

1001
00:58:50,280 --> 00:58:52,480
I don't know. I just think
it's a welcome change because they do a

1002
00:58:52,519 --> 00:59:00,480
great job at just having these threat
levels really feel just important. So yeah,

1003
00:59:00,599 --> 00:59:04,360
I like the changes overall. Of
course, there's like a whole patch

1004
00:59:04,480 --> 00:59:07,639
notes of other minor bug fixes and
here there I won't go into, but

1005
00:59:07,880 --> 00:59:12,599
uh yeah, hell hell divers too. I think this game is utterly fantastic,

1006
00:59:12,679 --> 00:59:15,960
and I'm sure I'll keep reporting it
on future episodes. I'm a part

1007
00:59:15,000 --> 00:59:22,599
of what was there a narrative or
a story reason for the mechs jumping into

1008
00:59:22,639 --> 00:59:25,480
the fray? Well, like like
I said, like it was a community

1009
00:59:25,599 --> 00:59:31,599
challenge to liberate ten Ken or something
like that is what it was called.

1010
00:59:31,719 --> 00:59:37,079
And uh for story reason not so
much, more so just like adding to

1011
00:59:37,119 --> 00:59:42,000
the arsenal of Super Earth. But
yeah, I don't think so for my

1012
00:59:42,599 --> 00:59:46,280
my knowledge at least m it fits
though, like like the aesthetic of it,

1013
00:59:46,440 --> 00:59:50,760
like it really works actually, especially
when you're you're fighting against these giant

1014
00:59:50,800 --> 00:59:52,800
bugs, Like why wouldn't you just
have a giant mech if you're coming from

1015
00:59:52,840 --> 00:59:57,960
Super Earth. It's like, you
know, you're fighting for democracy. No,

1016
00:59:58,679 --> 01:00:01,679
that seems like a good incentive to
keep leveling up. Like, how

1017
01:00:01,760 --> 01:00:05,880
how many hours do you think it
would take to hit level twenty level twenty

1018
01:00:06,000 --> 01:00:10,280
five? Uh, that would be
quite the grind, I think, Like

1019
01:00:10,400 --> 01:00:16,719
I'm I'm like level ten ish and
I think I have like eight hours plus

1020
01:00:16,880 --> 01:00:21,880
in the game, So maybe twenty
five hours ish to get to twenty five.

1021
01:00:21,960 --> 01:00:24,679
Maybe I will say like a lot
of those hours are probably just from

1022
01:00:25,039 --> 01:00:29,199
like the early days, just waiting
to get in because likely just spewed up

1023
01:00:29,199 --> 01:00:30,840
the game and then I would walk
away for like an hour and hopefully get

1024
01:00:30,920 --> 01:00:35,920
in. So those numbers are a
little bit skewed there. But uh,

1025
01:00:36,679 --> 01:00:39,159
I mean like there is like the
big community challenges and if you do like

1026
01:00:39,360 --> 01:00:43,199
complete those or I guess if the
community complete those, like you do get

1027
01:00:43,239 --> 01:00:46,679
major rewards there. Uh So it
kind of depends what you're doing. Obviously,

1028
01:00:46,760 --> 01:00:50,920
the heart, the hearder the difficulty, the more XP you'd be getting.

1029
01:00:51,000 --> 01:00:54,440
So you can definitely min max I
think you're level leveling up and other

1030
01:00:54,480 --> 01:00:59,800
strategies that I'm sure people use to
really min max their their upgrades there.

1031
01:00:59,840 --> 01:01:02,039
But yeah, it like it it
I think it's warranted as well. Like

1032
01:01:02,079 --> 01:01:06,440
it like it should feel like an
achievement to get up to that point to

1033
01:01:06,760 --> 01:01:09,719
get these giant mechs, because they
do seem very very strong. Yeah,

1034
01:01:09,719 --> 01:01:14,440
I mean, I think especially in
a PvE game, it's not like it's

1035
01:01:14,480 --> 01:01:16,320
not like it's overpowered for other people
to have mechs and you not to.

1036
01:01:16,559 --> 01:01:20,559
You just gotta gotta work hard to
get get there. But yeah, also,

1037
01:01:20,599 --> 01:01:25,440
if anyone listening wants to team up
with anyone in our Discord server,

1038
01:01:27,119 --> 01:01:30,320
there's some people over in the Video
Games channel teaming up play some hell Divers

1039
01:01:30,360 --> 01:01:34,599
too together. So if anyone else
listening, uh need some people to party

1040
01:01:34,679 --> 01:01:38,079
up with, go no further than
our discord. You can neither just asking

1041
01:01:38,159 --> 01:01:42,199
there or you know, yeah,
let me know and I'll pin you whoever

1042
01:01:42,280 --> 01:01:45,519
the people were, and uh yeah, track you down some teammates there to

1043
01:01:45,800 --> 01:01:51,079
go jump in and fight against these
beasts and androids and whatnot whatever you're fighting

1044
01:01:51,719 --> 01:01:54,639
the automatons. Automaton Sorry, yeah, cool, there you go. There's

1045
01:01:54,639 --> 01:02:00,239
a hell Diver's update and yeah,
just two two kind of last shows for

1046
01:02:00,360 --> 01:02:07,320
me. One is the last month
or so I've been jumping around in Hades.

1047
01:02:07,559 --> 01:02:10,079
I've been playing some Hades at long
last, which you know is a

1048
01:02:10,119 --> 01:02:14,199
long time coming. Uh. This
was a game that kind of I feel

1049
01:02:14,199 --> 01:02:16,239
like it kind of came out of
nowhere when it hit big in twenty twenty.

1050
01:02:17,159 --> 01:02:20,679
And the reason I didn't play it, even though it's like a roguelike,

1051
01:02:20,920 --> 01:02:22,320
like it should be great up my
alley is because like it was,

1052
01:02:22,360 --> 01:02:25,320
either the week before or the week
after it came out was the release of

1053
01:02:25,360 --> 01:02:28,840
Splunky two, So it was a
Splunky two came out. I didn't care

1054
01:02:28,840 --> 01:02:31,280
about anything else. That's all I
played, Like by I don't know,

1055
01:02:31,400 --> 01:02:37,400
by like February, I think his
PlayStation had like their yearly recap or something.

1056
01:02:37,519 --> 01:02:39,079
Splunky came out in September. I
had like four hundred hours by the

1057
01:02:39,159 --> 01:02:43,480
end of that year, Like,
I played nothing but Splunky. And I

1058
01:02:43,599 --> 01:02:47,480
wish that side Quist was around h
when Splunkie two was out because but I

1059
01:02:47,519 --> 01:02:51,039
also maybe not, because that's all
I would have talked about for like four

1060
01:02:51,079 --> 01:02:52,559
months, so I wouldn't have had
a whole lot interesting to say, whereas

1061
01:02:52,679 --> 01:02:55,280
now I can bring in a lot
of new games. But anyway, I

1062
01:02:55,320 --> 01:02:59,320
love Splunky two. This is not
a Splunky two episode. But the reason

1063
01:02:59,360 --> 01:03:00,960
I didn't play hey because it came
up so close to Splunkie and you know,

1064
01:03:01,000 --> 01:03:04,679
it's another roguelike and I was plenty
busy with that one, so I

1065
01:03:04,719 --> 01:03:07,000
didn't need to check it out.
But it definitely felt like a game I

1066
01:03:07,039 --> 01:03:08,360
was missing out on. It was
win all these Games of the Year awards.

1067
01:03:08,599 --> 01:03:13,440
It's a genre that I really like, and I think finally with Hades

1068
01:03:13,480 --> 01:03:16,559
two being on the horizon, I
think it's going into early access this year,

1069
01:03:16,719 --> 01:03:20,119
or it's coming out this year one
or the other it felt like,

1070
01:03:20,199 --> 01:03:22,280
Okay, I should probably jump in
there and make sure I've played Haites Hades

1071
01:03:22,360 --> 01:03:24,599
before the second one comes out,
so I can be ready and be part

1072
01:03:24,639 --> 01:03:29,360
of that conversation when the games come
when that game comes out. But you

1073
01:03:29,440 --> 01:03:31,519
know, I think, you know
beyond it's just its release date. I

1074
01:03:31,559 --> 01:03:37,280
don't know. When I watched Haities
trailers, like art style not necessarily my

1075
01:03:37,360 --> 01:03:40,719
cup of tea, and also like
the combat didn't seem like something I would

1076
01:03:40,800 --> 01:03:45,280
necessarily be into. And I think, unfortunately, after playing it for a

1077
01:03:45,320 --> 01:03:47,320
few hours, I can kind of
confirm that, Yeah, I don't think

1078
01:03:47,400 --> 01:03:52,760
this game's really actually for me at
all. Like there's something about the gameplay

1079
01:03:52,840 --> 01:03:57,559
here that is just kind of hack
and slash and mindless, and the enemy

1080
01:03:57,599 --> 01:04:00,039
types are a bit too same me, and you know, it is a

1081
01:04:00,119 --> 01:04:05,000
roguelike, so obviously if you're dying
and you're replaying the same earlier levels over

1082
01:04:05,039 --> 01:04:08,599
and over again, like they never
really feel that interesting, Like the level

1083
01:04:08,639 --> 01:04:12,039
design and the way you're navigating these
maps, it's like it's not really in

1084
01:04:12,039 --> 01:04:14,559
the way you're navigating, like a
binding of Isaac, and it's not a

1085
01:04:14,639 --> 01:04:16,719
platform or Likesplunky, right, So
it's kind of just a room base.

1086
01:04:16,800 --> 01:04:18,880
You're going into a room, you
fight some enemies to go into a next

1087
01:04:19,000 --> 01:04:20,960
room fight some men. He's like, it's pretty linear in that way,

1088
01:04:21,239 --> 01:04:25,760
so there isn't some part of like
discovering the level or finding secrets. It's

1089
01:04:25,800 --> 01:04:30,159
really just do the combat going to
the next place. So unfortunately, fortunately,

1090
01:04:30,159 --> 01:04:32,639
I just don't love the menagement gameplay. I don't love the hack and

1091
01:04:32,679 --> 01:04:36,119
slash part of it. And you
know, there is different weapons you're unlocking,

1092
01:04:36,159 --> 01:04:39,679
and I've tried like four or five
of them now and none of them

1093
01:04:39,760 --> 01:04:42,440
like they all have their own unique
part to it, and so I like

1094
01:04:42,920 --> 01:04:45,480
when I unlock a new one I
tried out, it's like fun for run,

1095
01:04:45,960 --> 01:04:48,320
but then like kind of lose its
luster pretty quick on me, unfortunately.

1096
01:04:49,199 --> 01:04:53,400
And so then the other part about
this game that I've heard people pray

1097
01:04:53,519 --> 01:04:57,000
so much, as like the story, the characters and getting to know these

1098
01:04:57,360 --> 01:05:00,559
characters is really great, and like
they seem to use then so far,

1099
01:05:00,760 --> 01:05:02,719
like it's fun, they seem cool
enough, but none of them are really

1100
01:05:02,760 --> 01:05:05,280
blowing me away now, So I
wonder if that's something that really gets better

1101
01:05:05,920 --> 01:05:09,960
later on. I feel like one
thing I've been googling a lot lately,

1102
01:05:10,199 --> 01:05:14,039
is does blank a game get better
later on? Like there's so many games

1103
01:05:14,039 --> 01:05:16,159
where I finitely playing them and I'm
like not vibing with it the first couple

1104
01:05:16,159 --> 01:05:19,119
of hours. I'm like, Okay, does this game get better or should

1105
01:05:19,119 --> 01:05:21,599
I just go do something else that
I enjoy more? Like I did that

1106
01:05:21,679 --> 01:05:25,400
with Metal Gear Solid too. I'm
like, please tell me this game gets

1107
01:05:25,480 --> 01:05:28,679
better in the second half. And
I did this a similar google with Hades,

1108
01:05:29,039 --> 01:05:30,760
and it seems like, yeah,
like the story and the characters,

1109
01:05:30,800 --> 01:05:32,000
you get to know them better and
that's cool, but it seems like the

1110
01:05:32,039 --> 01:05:36,199
gameplay doesn't really improve much like it's
it. You know, for a lot

1111
01:05:36,199 --> 01:05:39,360
of people, that's fine because they
like the combat as is, But I

1112
01:05:39,480 --> 01:05:42,840
really don't like there's not enough variety
for there. For me, it's a

1113
01:05:42,840 --> 01:05:45,199
little hack and slashy that end mean
variety is not really that great. It's

1114
01:05:45,239 --> 01:05:48,840
a bit too linear and all that. So, unfortunately I hate to say,

1115
01:05:49,360 --> 01:05:51,119
but I don't. I just don't
think this game is for me.

1116
01:05:51,400 --> 01:05:56,400
It's not my kind of roguelike.
I think maybe I'm more into more hardcore

1117
01:05:56,480 --> 01:05:59,360
roguelikes rather than rogue This is more
of this is more of a rogue light

1118
01:05:59,400 --> 01:06:01,599
where you're in like kind of improving
your character run to run and you're getting

1119
01:06:01,639 --> 01:06:05,400
stronger over time, rather than just
like a new run from scratch kind of

1120
01:06:05,440 --> 01:06:09,639
thing. And I don't know,
there is some in that kind of subgenre

1121
01:06:09,719 --> 01:06:13,199
that I do enjoy, but I
think the grind part of this of like,

1122
01:06:13,679 --> 01:06:15,360
oh yeah, I guess I'll just
get strong enough eventually because I'll level

1123
01:06:15,480 --> 01:06:19,119
up so much that the earlier areas
become pretty easy, is just not quite

1124
01:06:19,159 --> 01:06:23,079
as engaging to me because the variety
there is not really that great. So

1125
01:06:24,199 --> 01:06:27,400
I hate to say, but I
don't think I'm gonna really play this game

1126
01:06:27,519 --> 01:06:30,719
anymore. And therefore, like I
probably won't check out Hayes too, because

1127
01:06:30,719 --> 01:06:33,800
I'm just trying to have an interest. Unless they greatly change the combat of

1128
01:06:33,840 --> 01:06:35,960
it, I just don't think.
Uh, I don't think it's for me.

1129
01:06:36,800 --> 01:06:40,079
So I don't know. I don't
know why I feel bad about that,

1130
01:06:40,199 --> 01:06:42,599
but I do because I just feel
like a lot of people it's their

1131
01:06:42,639 --> 01:06:45,119
favorite game ever, their favorite indie
game in the last five years, and

1132
01:06:45,199 --> 01:06:46,840
I just I, you know,
I want to support Into as much as

1133
01:06:46,840 --> 01:06:49,519
I can roguelikes, but I just
I just don't think I can be there

1134
01:06:49,559 --> 01:06:54,519
for this one unfortunately. Yeah,
oh that's fair. I that's a game

1135
01:06:54,760 --> 01:06:58,480
again, just because it has been
so popular and so well received, and

1136
01:06:59,159 --> 01:07:01,480
like I've had any friends play it
and just say it's amazing too, And

1137
01:07:02,039 --> 01:07:08,760
I like, I wouldn't say I
was like stand offish because of what I

1138
01:07:08,840 --> 01:07:11,400
had seen. It's more just so
like, oh yeah, no, I

1139
01:07:11,800 --> 01:07:15,679
maybe one day I'll try that out. But yeah, I'm curious how how

1140
01:07:15,719 --> 01:07:19,159
I would feel on it as well, just because it is I don't know,

1141
01:07:19,280 --> 01:07:24,480
it's different gameplay wise than some of
the Rogue Lakes that I have seen,

1142
01:07:24,559 --> 01:07:29,159
and I don't know, just just
curious because I think you're actually the

1143
01:07:29,199 --> 01:07:33,760
first person that has been like negative
on it. So I've heard not like

1144
01:07:33,840 --> 01:07:36,599
it until I was like looking up
on Reddit and stuff. But yeah,

1145
01:07:36,679 --> 01:07:41,280
never on like any podcasts or anything. I guess probably because people will love

1146
01:07:41,320 --> 01:07:44,880
the game so much that people didn't
want to like get hate they didn't didn't

1147
01:07:44,920 --> 01:07:46,599
like it or something. But I
think the dust is settled enough. We're

1148
01:07:46,719 --> 01:07:49,519
enough away from that game coming out
that I don't think people care anymore if

1149
01:07:49,519 --> 01:07:54,840
I don't like the game. But
but yeah, I don't know it is

1150
01:07:54,880 --> 01:07:57,800
weird to be on an island with
it, but that does happen from time

1151
01:07:57,880 --> 01:07:59,880
time. I don't know. I've
just played so many games in my life

1152
01:08:00,039 --> 01:08:03,920
I feel like I I need something
special or different to to grab me,

1153
01:08:04,039 --> 01:08:08,079
and I know this game just doesn't
have the sauce for whatever reason. So

1154
01:08:08,639 --> 01:08:12,440
it's too bad. That's the way
it is anyway. And then the last

1155
01:08:13,280 --> 01:08:15,719
I've kind of it's kind of two
in one shout out here. The last

1156
01:08:15,719 --> 01:08:17,720
thing I'll show it for the day
is, uh, Kirkling, can you

1157
01:08:17,760 --> 01:08:23,079
believe it? I have not one, but two solitaire based games that I've

1158
01:08:23,119 --> 01:08:26,119
been playing that I want to talk
about here. So I saw that on

1159
01:08:26,199 --> 01:08:28,399
the list that I'm like, where, what's where is he going with the

1160
01:08:28,479 --> 01:08:30,520
Solitaire? Where am I going with
soliditariy? So it's not just it's not

1161
01:08:30,600 --> 01:08:33,960
like Microsoft Solitaire or whatever pre built
in your computer. It's just two different

1162
01:08:34,000 --> 01:08:38,319
games that are based off Solitaire as
a concept, which I'm realizing, like

1163
01:08:39,039 --> 01:08:42,520
what even is solitaire? Because I
know the Solitaire that you you know,

1164
01:08:42,640 --> 01:08:45,199
play on a computer, or like
you play with the deck of cards and

1165
01:08:45,239 --> 01:08:46,920
I play camping growing up. But
it's like, I don't know, what

1166
01:08:47,720 --> 01:08:50,600
if you boil it down, is
like, what actually is solitaire? Like,

1167
01:08:50,840 --> 01:08:55,439
I think it's just the concept of
like a card game where you're putting

1168
01:08:56,720 --> 01:09:00,239
like cards, like building up like
one, two, three or a two,

1169
01:09:00,319 --> 01:09:00,920
three, four, five all the
way up to king. Like I

1170
01:09:01,039 --> 01:09:04,800
guess that's more like the basic concept
of Solitaire. But maybe there's like different

1171
01:09:04,920 --> 01:09:09,159
versions of it. I don't even
know if it's just like a here in

1172
01:09:09,399 --> 01:09:12,000
Canada, this is how we play
solitaire, but like maybe in the US

1173
01:09:12,039 --> 01:09:15,600
they played differently, or maybe in
Japan solitaire is like a completely different thing.

1174
01:09:15,680 --> 01:09:17,000
I don't know. Anyway, I'm
getting lost in the weeds here.

1175
01:09:17,560 --> 01:09:20,600
The reason why I've checked out these
two games. So the two games are

1176
01:09:20,760 --> 01:09:25,279
Pocket Card Jockey, which is a
three DS game, and the other one

1177
01:09:25,439 --> 01:09:30,319
is called The Solitaire Conspiracy. So
the reason I decided to check one of

1178
01:09:30,359 --> 01:09:32,159
these games out and then it kind
of allowed me to want to play the

1179
01:09:32,239 --> 01:09:36,000
other one is that recently in the
Nintendo direct that me and you briefly talked

1180
01:09:36,039 --> 01:09:39,560
about, but mostly we just skipped
over it because there wasn't much in there.

1181
01:09:39,880 --> 01:09:44,600
One of the things was announced was
Pocket Card Jockey and a subtitle that

1182
01:09:44,640 --> 01:09:47,359
I can't remember, And so I
don't know what that version was exactly,

1183
01:09:47,439 --> 01:09:53,000
but Pocket Card Jockey was like a
really popular three DS game, and so

1184
01:09:53,119 --> 01:09:56,399
I think the Switch version that was
in that trailer in that direct, I

1185
01:09:56,399 --> 01:09:59,960
should say, is like essentially like
a port of that three DS game two

1186
01:10:00,000 --> 01:10:01,520
to the Switch. I think that's
what it is. Maybe it's a bit

1187
01:10:01,520 --> 01:10:03,640
of a sequel, maybe has a
new content. I'm not too sure,

1188
01:10:04,079 --> 01:10:06,880
but Pocket Card Jockey was a game
that I heard so much praise of,

1189
01:10:08,039 --> 01:10:10,720
and like there were so many podcasts
that, you know, when the three

1190
01:10:10,760 --> 01:10:14,399
DS Store was going down that did
an episode I'm like talking about the three

1191
01:10:14,439 --> 01:10:15,720
DS. We did that, Me
and you talked about the three DS for

1192
01:10:16,239 --> 01:10:18,680
hour and a half, two hours, talking about our favorite games on and

1193
01:10:18,760 --> 01:10:21,800
whatnot. Yeah, And when I
listen to anyone everyone else's podcast who did

1194
01:10:21,840 --> 01:10:26,760
a similar thing, everyone was praising
Pocket Card Jockey, and so it was

1195
01:10:26,800 --> 01:10:29,960
again like it's like eight dollars or
something. So I bought it on the

1196
01:10:30,039 --> 01:10:32,800
store before the three DS Store closed
because I wanted to check it out,

1197
01:10:33,079 --> 01:10:35,319
and so it was because of that
like announcement in the direct, I was

1198
01:10:35,359 --> 01:10:39,479
like I kind of want to now
maybe the right time to finally go play

1199
01:10:39,520 --> 01:10:42,800
that game, so I downloaded on
my three DST and just never actually booted

1200
01:10:42,840 --> 01:10:45,000
it up to that point. There's
still a couple of three DS games I

1201
01:10:45,039 --> 01:10:47,479
bought that I'm kind of waiting for
a rainy day and whatever. For whatever

1202
01:10:47,520 --> 01:10:50,680
reason, it was finally the rainy
day for this one, so I checked

1203
01:10:50,680 --> 01:10:56,000
it out. And then the other
one is a Solitaire Conspiracy and that I

1204
01:10:56,239 --> 01:10:58,640
just have out on my wishless for
a long time on Steam and it went

1205
01:10:58,720 --> 01:11:00,199
like super super cheap on it sale. I think it might have been the

1206
01:11:00,239 --> 01:11:03,640
Winter sale actually, so I bought
that and then it was finally when I

1207
01:11:03,680 --> 01:11:05,560
was playing Pocket Card, I'm like, I kind of want to try out

1208
01:11:05,600 --> 01:11:09,800
Solitaire Conspiracy now too, So I'll
talk about that one in a bit.

1209
01:11:09,840 --> 01:11:13,960
But yeah, Pocket Card Jockey is
a very weird Nintendo game. It's made

1210
01:11:14,000 --> 01:11:15,640
by game Freak, so it's made
by like the people that make Pokemon,

1211
01:11:16,000 --> 01:11:18,319
and every once in a while they
make a game that's not Pokemon, and

1212
01:11:18,359 --> 01:11:21,239
they they no one cares about those
games, or no one knows about those

1213
01:11:21,279 --> 01:11:24,720
games, but they do have for
every once in a while, every once

1214
01:11:24,720 --> 01:11:27,880
in a while, and so yeah, this game is like as the name

1215
01:11:27,880 --> 01:11:30,479
would suggests, jockey like you are
a you're riding a horse. You're doing

1216
01:11:30,520 --> 01:11:36,000
horse racing, and then like the
gameplay mechanism of way of which that comes

1217
01:11:36,039 --> 01:11:41,000
across is through like these little games
of solitaire. So it starts out and

1218
01:11:41,199 --> 01:11:43,640
you, you know, you have
like a little solitaire puzzle and it's not

1219
01:11:43,720 --> 01:11:45,520
in the same solitaire that you or
me are like used to, but you

1220
01:11:45,600 --> 01:11:48,119
know, kind of similar thing of
you're just picking cards that are close to

1221
01:11:48,159 --> 01:11:51,039
each other in number and you're kind
of trying to knock them all off the

1222
01:11:51,079 --> 01:11:54,840
list, that kind of thing.
So it starts out with that, and

1223
01:11:54,880 --> 01:11:57,680
then throughout the race, you're like
planning the position of where your horse is

1224
01:11:57,680 --> 01:12:00,319
going with like the three DS stylists. You're like moving that long line like

1225
01:12:00,359 --> 01:12:03,439
maybe you want to go right behind
someone to try and reduce drag, or

1226
01:12:03,479 --> 01:12:05,960
maybe you want to just go to
this other spot. Different horses have different

1227
01:12:06,359 --> 01:12:11,039
boosts whatever of where they're where they're
most efficient. And then you're once again

1228
01:12:11,119 --> 01:12:14,279
doing like multiple solitaire games throughout this
to like, and the better you do

1229
01:12:14,399 --> 01:12:16,279
solitaire, the more energy your horse
gets, the faster your horse moves.

1230
01:12:16,479 --> 01:12:18,960
It's like it's pretty simple in that
way. You're just doing horse races,

1231
01:12:19,279 --> 01:12:23,680
making money, going to tournaments,
that kind of thing. That's like the

1232
01:12:23,800 --> 01:12:27,199
general conceit of it, but then
like the story surrounding it, it's like

1233
01:12:27,359 --> 01:12:30,600
really weird. Like the start of
the game, your character like dies,

1234
01:12:30,680 --> 01:12:34,119
they get hit in the head by
a horse's back like hind legs, and

1235
01:12:34,199 --> 01:12:36,960
then like die, and then then
I get brought back to life, and

1236
01:12:36,960 --> 01:12:40,880
then they have to compete in these
horse races to like make money. I

1237
01:12:40,920 --> 01:12:43,439
don't, I don't really get what's
going on. There's like a grim reaper

1238
01:12:43,520 --> 01:12:45,760
kind of guy early on in the
game that you know, brings you back

1239
01:12:45,800 --> 01:12:48,680
to life. So a very weird
game with a very weird setup. The

1240
01:12:48,760 --> 01:12:55,000
dialogue is really strange. The jokes
are really bizarre, like just not even

1241
01:12:55,039 --> 01:12:58,600
like dad jokes, but like somewhere
in that ballpark. So it's a very

1242
01:12:58,640 --> 01:13:00,880
bizarre game. So way more,
way more dialogue than you would expect as

1243
01:13:00,960 --> 01:13:03,920
well, like get some porum,
like come on, let's get to this

1244
01:13:04,000 --> 01:13:06,199
cut scene here, because I just
want to like play the game some more.

1245
01:13:08,319 --> 01:13:11,520
But yeah, it's it's a weird
game and I don't. Once again,

1246
01:13:11,560 --> 01:13:13,479
this is another one where I google
it. I'm like, does this

1247
01:13:13,600 --> 01:13:16,640
get better? Later on, because
like early on it's like it's all right,

1248
01:13:17,039 --> 01:13:20,399
but like, I'm just shocked that
people say this is like one of

1249
01:13:20,439 --> 01:13:24,279
the best three DS games. And
you know, I think part of that

1250
01:13:24,359 --> 01:13:26,680
might be that, like the three
DS just like maybe didn't have the best

1251
01:13:26,800 --> 01:13:30,720
roster of games overall when you look
at like the console lifespan. But yeah,

1252
01:13:30,760 --> 01:13:32,039
when I've heard people like praise this
game, I'm kind of surprised to

1253
01:13:32,079 --> 01:13:36,119
see that based on how much I'm
enjoying it. But I think part of

1254
01:13:36,159 --> 01:13:41,199
that is that I'm also at the
same time playing Solitaire Conspiracy, and I'm

1255
01:13:41,199 --> 01:13:43,840
liking that a whole lot more.
So maybe that's just part of it too.

1256
01:13:43,880 --> 01:13:46,439
It's just comparatively two solitaire type of
games, and one of them is

1257
01:13:46,439 --> 01:13:48,960
like way better than the other one. So I might still go in and

1258
01:13:49,479 --> 01:13:51,439
like just do a RaSE every once
in a while on this game, but

1259
01:13:51,520 --> 01:13:59,119
it's not incredibly engaging for me unfortunately. So that's Pockety Card Jockey. The

1260
01:13:59,199 --> 01:14:02,560
second solitaire game is once again,
Solidaire Conspiracy. So the reason this one

1261
01:14:02,640 --> 01:14:08,079
is on my radar is the developer
here is Bithel Games, which is you

1262
01:14:08,119 --> 01:14:11,800
know, led by Mike Bithel,
and he's an indie game developer out of

1263
01:14:12,159 --> 01:14:15,199
the UK. I believe he's on
a podcast I really enjoy playwatch list,

1264
01:14:15,239 --> 01:14:17,359
and I really like his takes on
games, and so because of that,

1265
01:14:17,399 --> 01:14:20,279
I've always had a appreciation for his
games and I want to go check them

1266
01:14:20,319 --> 01:14:24,279
out when I can, And I've
talked about a lot of those on side

1267
01:14:24,319 --> 01:14:27,600
Quest here. The first one is
it's called Thomas was Alone. That was

1268
01:14:27,640 --> 01:14:30,600
the studio's first game. Is like
a platformer game, which was which was

1269
01:14:30,680 --> 01:14:32,640
cool. I really liked that.
And the other one they made was john

1270
01:14:32,720 --> 01:14:36,199
Wick Hex, which I talked about
last year when he were doing the John

1271
01:14:36,239 --> 01:14:41,079
Wick retrospective. I did like a
short side quest episode talking about playing through

1272
01:14:41,159 --> 01:14:45,840
john Wick Hex. They also had
that what was it Tron that Tron game

1273
01:14:45,920 --> 01:14:47,680
Tron Identity that came out last year
I think, or maybe it was two

1274
01:14:47,760 --> 01:14:51,399
years ago now, so everyone in
a while they have like these kind of

1275
01:14:51,960 --> 01:14:56,960
licensed games. But yeah, Solitaire
Conspiracy is like an original one here,

1276
01:14:57,960 --> 01:15:01,520
and essentially the setup of this one
is it it's more like Solitaire that I'm

1277
01:15:01,600 --> 01:15:05,520
used to, but I guess the
right you don't really have like a deck

1278
01:15:05,560 --> 01:15:09,000
that you're drawing from, so like
all the cards are put on screen at

1279
01:15:09,000 --> 01:15:12,079
the same time, and there's eight
piles of these cards, and then you

1280
01:15:12,199 --> 01:15:15,279
have like your four slots in the
middle to put your like start with your

1281
01:15:15,319 --> 01:15:16,319
ace and then build up two,
three, four, five, whatever.

1282
01:15:16,760 --> 01:15:20,760
And so it's kind of about like
organizing those eight stacks rather than like drawing

1283
01:15:20,840 --> 01:15:26,199
new cards to like make those stacks, if that makes sense. But then

1284
01:15:26,279 --> 01:15:29,039
like I guess, like the the
hook on top of this is that the

1285
01:15:29,439 --> 01:15:32,119
the face cards, the Jack,
the Queen, and the King, they'll

1286
01:15:32,199 --> 01:15:36,000
have certain abilities depending on which like
faction they are, So rather than like

1287
01:15:38,439 --> 01:15:42,279
clubs or spades, it's like these
certain factions you know, based around the

1288
01:15:42,319 --> 01:15:45,079
story in the world, and they
all have like certain abilities. So if

1289
01:15:45,079 --> 01:15:46,560
I put the jack of like this
certain suit on top of another one,

1290
01:15:46,800 --> 01:15:49,680
it'll send that next card to that
stack. So even if that two is

1291
01:15:49,720 --> 01:15:53,359
way at the bottom of one stack, I can immediately like send it there.

1292
01:15:54,239 --> 01:15:56,720
And so it's kind of set up
like the conspiracy part is like it's

1293
01:15:56,760 --> 01:16:00,640
whole it's a whole sleeper cell like
spy agency sort of thing, and so

1294
01:16:00,760 --> 01:16:03,880
each of them have like like these
are like the driveaway guys or like the

1295
01:16:04,199 --> 01:16:09,159
like the sleep or cell like whatever, all of these things. Yeah,

1296
01:16:09,199 --> 01:16:12,319
the story part of it is so
funny to me because it's like you're playing

1297
01:16:12,399 --> 01:16:15,079
Solitaire. It's like this goofy little
card game. But then like the story

1298
01:16:15,199 --> 01:16:20,680
is like so serious and about like
this evil mastermind. And another funny detail

1299
01:16:20,680 --> 01:16:25,199
about this is like it's called Solitaire
Conspiracy for two reasons. One, you're

1300
01:16:25,199 --> 01:16:28,800
playing Solitaire and conspiracy it's like a
spy thing. But then like the villain

1301
01:16:28,880 --> 01:16:30,760
in the game, his name is
Conspiracy, or his not Conspiracy, his

1302
01:16:30,920 --> 01:16:34,000
name is Solitaire, and so you're
like trying to hunt down Solitaire. So

1303
01:16:34,079 --> 01:16:39,279
you're playing Solitaire to take down Solitaire. Which is funny because John Wick Hex

1304
01:16:39,359 --> 01:16:41,840
that game is called that because the
villain of that game is called Hex.

1305
01:16:42,159 --> 01:16:44,760
So I like that. For whatever
reason, the studio two games, not

1306
01:16:44,880 --> 01:16:47,039
back to back, but two of
their games. The name of the game

1307
01:16:47,119 --> 01:16:49,600
is based off the villain, which, like, I can't think of many

1308
01:16:49,680 --> 01:16:54,079
games that are named after the villain. Normally, like the name of the

1309
01:16:54,159 --> 01:16:57,000
main character the protagonists would be in
the title, right, So that's kind

1310
01:16:57,000 --> 01:17:00,960
of an interesting twist on the formula. But yeah, they like doing that

1311
01:17:00,039 --> 01:17:06,159
for whatever reason. But yeah,
I don't know I really like this Solitaire.

1312
01:17:06,279 --> 01:17:11,439
Like the actual gameplay is really fun, especially once you finally get up

1313
01:17:11,439 --> 01:17:14,479
to four suits, it gets like
really intense, like they lead you in

1314
01:17:14,560 --> 01:17:15,800
there where you just have one to
two suits that you're doing, so that's

1315
01:17:15,800 --> 01:17:19,000
a lot more simple, but then
eventually gets like really chaotic and it becomes

1316
01:17:19,079 --> 01:17:23,600
like a puzzle game and you're like
making your way through a puzzle and the

1317
01:17:23,640 --> 01:17:25,560
I'm like, oh, I kind
of hit a wall here where you only

1318
01:17:25,600 --> 01:17:28,600
have like a certain amount of moves
to get that to get to the wind

1319
01:17:28,640 --> 01:17:31,199
condition, so I ended up like
resetting and like trying different ways, and

1320
01:17:31,279 --> 01:17:34,439
so it becomes like a really fun
puzzle game on top of like the regular

1321
01:17:34,720 --> 01:17:38,760
solitaire kind of format with it.
But then yeah, like the variety of

1322
01:17:38,840 --> 01:17:44,239
like these different classes or suits whatever
adds like a nice mix onto it as

1323
01:17:44,279 --> 01:17:46,680
well. So yeah, I really
recommend this one. I think it's it's

1324
01:17:46,720 --> 01:17:51,039
a really good time and the story
of it, like a lot of it

1325
01:17:51,119 --> 01:17:55,920
is tech space, but then you
also do have like FMV footage of these

1326
01:17:56,000 --> 01:17:59,000
actors who are kind of explaining it
to you. They're like, oh,

1327
01:17:59,039 --> 01:18:01,119
welcome to the organization. Here's what
you're gonna do, and a lot of

1328
01:18:01,159 --> 01:18:06,000
these people are like from podcasts that
I listen to, Like they're like influencer

1329
01:18:06,439 --> 01:18:10,039
level people, so it's kind of
weird to see them in this game.

1330
01:18:10,239 --> 01:18:12,520
Yeah, it kind of takes you
out of it a little bit because I

1331
01:18:12,680 --> 01:18:15,600
specifically know these people like they're doing
a good job even though they're not like

1332
01:18:15,159 --> 01:18:18,760
actors normally, Like you got Greg
Miller in there, and a lot of

1333
01:18:18,880 --> 01:18:21,680
peers in these people that I like
listening to their podcasts, so it's it's

1334
01:18:21,760 --> 01:18:26,239
cool to see them in this game. But yeah, I really like this

1335
01:18:26,359 --> 01:18:29,600
one. Out of the two solitaire
games, this is definitely the winner for

1336
01:18:29,720 --> 01:18:33,760
me. Solitaire Conspiracy really nice aesthetic, really nice menus and whatnot. Like

1337
01:18:33,800 --> 01:18:36,840
even in john Wick Hex, like
the studio has a really good sense of

1338
01:18:38,000 --> 01:18:42,920
UI. It's like minimalist, really
informative and really condensed, but also kind

1339
01:18:42,960 --> 01:18:44,640
of like different than what you're used
to do, so it gives it like

1340
01:18:44,680 --> 01:18:47,600
its whole kind of it has its
own aesthetic and feel to it, which

1341
01:18:47,680 --> 01:18:51,359
is cool. So so yeah,
there you go. There's a too solitaire

1342
01:18:51,399 --> 01:18:54,960
games. Who would have thought in
the year twenty twenty four we we talked

1343
01:18:54,960 --> 01:19:00,439
about the Solitaire I love that aspect
to it, because especially keeping on the

1344
01:19:00,439 --> 01:19:05,039
simplicity of what solitaire is, but
having this whole interesting, like you said,

1345
01:19:05,159 --> 01:19:09,920
serious story to it. And I'm
so curious, like what that inspiration

1346
01:19:10,039 --> 01:19:14,239
really came from, Like were they
playing Solitaire and just like in the moment

1347
01:19:14,319 --> 01:19:17,079
they're they're thinking about these sleeper cell
cards that could be interacting with other cards

1348
01:19:17,359 --> 01:19:21,279
or whatever. Like, just just
what that came from and why like why

1349
01:19:21,359 --> 01:19:26,159
make it solitaire over just I mean, obviously the villain's name is Solitaire,

1350
01:19:26,159 --> 01:19:29,479
but I'm sure that came out much
after the fact when they're already working on

1351
01:19:29,520 --> 01:19:31,159
the gameplay. But what a cool
idea, And like you said, just

1352
01:19:31,199 --> 01:19:35,640
to be talking about solitaire in this
year, I feel like everybody, well

1353
01:19:36,039 --> 01:19:39,479
probably not these days, but you
know, growing up a lot of people

1354
01:19:39,520 --> 01:19:42,319
that played Solitaire and every once in
a while, like you know, I

1355
01:19:42,760 --> 01:19:45,399
like to play a little Solitaire game. And yeah, I didn't even know

1356
01:19:45,479 --> 01:19:49,800
there was this subgenre of solitaire games
clearly that you mentioned. I mean,

1357
01:19:49,880 --> 01:19:54,800
the thing is like solitary, like
play on your computer or with a deck

1358
01:19:54,840 --> 01:19:58,439
of cards that I know. It's
like it's not a well designed game,

1359
01:19:58,560 --> 01:20:00,479
you know, like you just kind
of do it to pass the time,

1360
01:20:00,600 --> 01:20:03,520
right, like oftentimes you just can't
win because of the luck of the draw,

1361
01:20:04,000 --> 01:20:06,840
and like that kind of sucks.
And so I like that video games

1362
01:20:06,840 --> 01:20:12,319
that I've played that take that idea, that general concept of Solitaire, but

1363
01:20:12,439 --> 01:20:16,119
like actually turn it into good game
mechanics. It's like it's it's it's just

1364
01:20:16,199 --> 01:20:19,000
solid because one it's like very readable. Everyone else saw like a deck of

1365
01:20:19,079 --> 01:20:23,800
cards is and works, and so
just add to have that as your baseline

1366
01:20:23,800 --> 01:20:26,479
and to build off of. It's
really cool. Another one I played it

1367
01:20:26,600 --> 01:20:30,239
was called I think it's called foot
Flop Solitaire, and that's like a mobile

1368
01:20:30,279 --> 01:20:33,880
game like I played on my on
my phone, and that's like really cool,

1369
01:20:34,039 --> 01:20:38,000
really interesting take on Solitaire as a
concept. So I like that.

1370
01:20:38,079 --> 01:20:41,760
There's other games that have taken,
yeah, what is like a simple card

1371
01:20:41,800 --> 01:20:44,760
game and turned it into actually like
a fun video game. But yeah,

1372
01:20:44,800 --> 01:20:47,600
I wonder why they chose Solitaire,
Like where where the story and like the

1373
01:20:47,680 --> 01:20:51,000
Solitaire part of it like somehow meshed
into one. It's kind of weird,

1374
01:20:51,079 --> 01:20:57,520
But I'm really liking going through checking
out these games from bithel Games, Like

1375
01:20:57,600 --> 01:21:00,439
I think one is just like the
UK based team, like they've maybe different

1376
01:21:00,600 --> 01:21:03,920
outlook on games, like a slightly
different view. But then like John wick

1377
01:21:04,039 --> 01:21:08,239
X was like a really interesting take
on a tactics game, and this is

1378
01:21:08,319 --> 01:21:12,159
like a really interesting take on a
solitaire game. So it makes me more

1379
01:21:12,239 --> 01:21:14,560
curious to go on check out more
of the studios games. Like I think

1380
01:21:14,680 --> 01:21:17,399
Thomas was alone, it was a
bit more of a straightforward platformer. I

1381
01:21:17,439 --> 01:21:20,119
guess the aesthetic of it was something
that was unique in the story, but

1382
01:21:20,159 --> 01:21:24,720
in terms of like the gameplay was
pretty generic in that way, whereas these

1383
01:21:24,760 --> 01:21:29,279
ones aren't like much bolder takes on
like genres that I've seen done before,

1384
01:21:29,640 --> 01:21:31,640
right, So makes me want to
go check out some other other stuff as

1385
01:21:31,680 --> 01:21:38,000
well. Yeah, so there you
go. There's there's the solitaire conspiracy in

1386
01:21:38,039 --> 01:21:41,359
Pocket Card Jockey, And I'm glad
I got to talk about all these random

1387
01:21:41,359 --> 01:21:43,560
games today with you, Kirkland,
because, like I said, next week

1388
01:21:43,880 --> 01:21:45,640
out last Trial's week after that,
you're going to be centered on Princess Peach,

1389
01:21:45,640 --> 01:21:47,239
So like, I don't know,
next time, I'll really have time

1390
01:21:47,319 --> 01:21:49,680
to talk about some of these random
little games I've been playing. So it's

1391
01:21:49,680 --> 01:21:53,079
good to kind of let it all
out here, and that gives me a

1392
01:21:53,119 --> 01:21:56,960
few more weeks to play some other
hopefully interesting things and then bring them to

1393
01:21:57,039 --> 01:22:00,279
the show as well. So this
was a fun episode. Uh and yeah,

1394
01:22:00,319 --> 01:22:04,560
once again everyone go wishless potion problem
on Steam. I appreciate that.

1395
01:22:06,039 --> 01:22:09,560
And then yeah, thank you everyone
for listening. I'll see you next time.

1396
01:22:09,720 --> 01:22:10,039
Good Bye.
