Take that side that that big statt. Welcome you ghoules, goblins, ghosting
phantasms. I am your keeper of mysteries and monsters or whatever they call this
a Monster of the Week. I am your host of the Highway or podcast.
Welcome. This is a Monster the Week solo actual play where I am
the Keeper. Well, I mean, we're gonna use GMM lads and such
to help facilitate that, but I'm your hunters. We're gonna do this.
We're gonna catch some monsters. We're gonna hunt some monsters. I can't wait.
Inaugural episode one off the Beaten Path, let's go all right, let's
get into this. We got some admin stuff to go over. We are
gonna introduce our hunters. We have the first hunter I made when I was
gonna go through it at one character when I realized it's supposed to be a
minimum of three players, so we need a minimum of three hunters. But
we have Emily ember O'Connor, the Hecks. So here's our keeper's report.
Here Keepers Reports Subject Analysis Hunter Emily ember O'Connor Overview Hunter Emily ember O'Connor,
codenamed the Hecks, is a formidable asset with a complex past and a powerful
connection in magic. Her journey into the world of the Arcade was born from
adversity, as she was forced to wailder fire magic against her own parents at
the tender age of fourteen, a tragic event precipitated by their religious zelotry.
This trauma ignited her affinity for magic, leading her down a path fraught with
danger and addiction. Background, Emily's childhood was marred by bullying by bullying,
an experience that left her feeling isolated and vulnerable. However, it was this
very vulnerability that became the catalyst for her awakening to the world of magic.
With her parents' misguided attempts to suppress her abilities, Emily found solace and strength
in the flames that dance at her command. Pathological profile, Emily's journey is
marked by resilience and defiance in the face of adversity. Despite the scars of
our past, she displays a remarkable sense of determination and resourcefulness. Her addiction
to magic, while a cause for concern, serves as both a boon and
a burden, fueling her fueling her powers while also threatening to consume her.
Interactions with the team. Among her peers Emily's presence evokes a range of reaction
and Moxie st stalwarts. I can't even speak today. A stalwart Alay provides
a stabilizing influence on Waivering and her support despite Emily's volatile nature. Rupert,
however, harbors deep seated fears of Emily's power, driven by her unpredictable addiction
to magic. His attempts to eliminate her underscores the gravity of the threat she
poses, Yet Emily's actions ultimately dispel his suspicions, revealing her allegiance to the
cause of good. Yeah, he tried to kill her once. We'll get
into that though. Note early events emily encounters with other Emily's encounters with other
humans other hunters have been fraught with peril as her reputation proceeds her and when
harroling incidents she faced off against a hunter intent on her demise, utilizing her
fiery abilities to defend herself against unjust grisfin. Her intervention in Moxy's confrontation with
the werewolf further exemplifies her capacity for heroism as she emerges as the savior rather
than the assailant. Recent developments at Emily's recent brush with Davia narrowly escape in
the clutches of an ancient hag, highlights her vulnerabilities, spid her formidable powers.
With the assistance of her allies, she evaded capture and erased their identities
from official records. Records attachament to the resourcefulness and potential of her power.
These reports would be futile, would not for the workings of the keeper's own
magic. So that's what we get. We got in the team playbook We've
got no shtick, which means official and law enforcement records don't have any records
of our hunter, so we built that into the background. Emily cast a
spell after they evaded capture from an ancient and powerful hag, which we also
rolled as nemesis or an enemy for our team Conclusion and Hunter Emily Ember O'Connor,
we find a potent blend of strength and vulnerability, force to be reckoned
with on the battlefield, and the soul in need of guidance the support as
she navigates the perilous waters of magic and am Her journey serves as a testament
to the resilience of human spirit and the enduring power of redemption. Recommendations continue
monitoring and support to mitigate the risk associated with Emily's addiction to magic, enhanced
training and membership and mentorship to highness her formidable abilities for the greater good,
ongoing collaboration with allies to ensure her safety and success in the field and of
report. So they will eventually maybe come poking around to see if they can
poach Emily from the team. We'll address that if and when the time comes.
But this is the Heck's our first hunter, Emily Ember O'Connor, a
fiery redhead with a proclivity for fire in flames. Oh all right, moving
right along, we got our next hunter. Keepers were Report Subject Analysis Hunter
Julie Moxie Thompson Obvie Hunter Julie Moxie Thompson, also known known as the Monster's
code name. That's what they call her. Her name is Moxie. That's
her biker name. But we'll get into that. The monstros is a formidable
force with a unique blend of human cunning and lupine ferocity, as aware with
the ability to control a transformation. Moxie's journey is marked by tragedy and resilience.
Her pass intertwined with the shadows of her former life as a member of
the Midnight howl Is biker gang turned hunting party. Her hunters her that she
became a weale wolf. They specialized in hunt the whale wolves. As a
biker kay she became a whale wolf. She was forced to defend herself.
That's where this gash came from, from the silver on her face, and
it is what it is. Background. Moxie's transformation into werewolf was participated by
a Howard ideal. Forced to confront the very creatures she once hunted alongside her
comrades, the betrayal of her former pack thrust her into a world of darkness
and insentities, her survival dependent on her ability to hand us the primal instincts
that now course through her veins. Psychological profile, Moxie's dual major as both
human and whale wolf, possess a unique set of challenges. Her identity fragmented
by the divide between her two selves. While her human intellect provides a veneer
of control, her wolfish instincts simmered beneath the surface, a constant reminder of
the beast within. Despite the burden sheep beards, Moxie displays a remindckable resilience
driven by a sense of duty and honor to protect the innocent. Interactions with
the teammate team among our fellow hunters, Moxie's presence elicits a mixture of our
intrepidation. Rupert's initial mistrust underscores the inherent dangerous, dangerous post by her luken
nature. Yet Moxie's actions ultimately dispelled his suspicions, cementing her allegiance to the
cause of good. Emily's intervention and her confrontation with the merciless Hunter further solidifies
their bond, a testament to the strength forged in the crucible of adversity,
a noteworthy efence. Moxie's encounters with hostile hunters serve as a testament to her
resilience and resourcefulness, and one faithful confrontation she faced up against a relentless adversary
bent on her destruction, only to be saved by the interventions of Emily Ember
O'Connor or Ember because that's what she calls herself, because she likes fire,
just as Moxie calls herself Moxie, whose fire abilities probe instrumental in turning the
tide of battle. Like this unlikely alliance underscores the bonds forged in the crucible
of conflict as Marx excuse me. As Maxie's loyalty to her newfound comrades outweighs
the prejudices of the past recent developments. Maxie's vulnerability to Silver remains depressing concern
are supernatural and resilience tested by the threat of a weapon forged from her greatest
weakness. As she grapples with the challenges posed by her monthly transformations, the
Keepers remain vigilant, and their efforts to provide support and protection, ensuring her
safety and success in the field. From the shadows of course conclusion. In
The Hunter Jarley Moxie Thompson, we find a beacon of strength and resilience,
a journey emblematic of the struggle to run, concile the desperate facets of her
identity as she navigates the treacherous waters of supernatural world. Of the supernatural world,
her unlaboring commitment to the cause of goods serve as a guiding light amidst
the darkness. Recommendations and a report continue monitoring and support to mitigate the risks
associated with Maxie's monthly transformations and vulnerability to silver, enhanced training and coordination to
huntess her unique abilities for the benefit of the team, ongoing collaboration with allies
to ensure safety and success in the field. So they are definitely definitely helping
Moxie. And the background does Moxie know? I don't know. We'll figure
that out as we go along. And finally, the brains of the operation,
the Nerd, Rupert Jennings Keepers Report, Subject Analysis Hunter Rupert Jennings Overview.
Hunter Rupert Jennings, known as the Nerd as a formidable scholar whose expertise
and occult literature, historical accounts, and ship mythology make him an invaluable asset
to the team. He also likes non Western media and yeah, non Western
media, but well we'll leave that in there because I'm that didn't make it
into this armed at the journal chronicling the first inexperiences of a hunter and monsters
alike. Rupert's keen intellect and resourceful lists make him a force to be reckoned
with in the world Supernata. He likes to use that reference as a weapon
to which Bitch background Rupert's journey into the realm of monster hunting was born from
a lifelong fascination with the arcane and the unknown. His extensive knowledge of historical
accounts in ancient mythology serve as a guiding light in the dark, his scholarly
pursuits, paving the way for a deeper understanding of the creatures that lurk in
the shadows. A psychological profile, Rupert's intellect is both his greatest strength and
his greatest weakness, his insatiable curiosity often leading him into dangerous territory. Despite
his scholarly demeanor, he possesses a keen sense of bravery and selflessness, willing
to put himself in harm's way to protect his fellow hunters and uncover the truths
that lie hidden in the shadows. Interactions with a team among his comrades,
Ruper's presence is marked by his sense of authority and respect, his wealth of
knowledge earning him admiration and trust. However, his initial mis identification of Moxie
as a threat undiscores the inherent dangers of his fine work, a mistake that,
unlike ultimately led to a horror in confrontation with a true monster. Yet
Rupert's willingness to omit his error, and his subsequent actions and aiding his allies
serve as a testament to his integrity and dedication to the cause. Noteworthy events
Rupert's encounter with encounters with the supernatural have been fraught with dangers and intrigue,
each event shaping his understanding of the world around him. In one pivotal moment,
he found himself face to face with the creature of an unspeakable horror in
very existence, threatening the fabric of reality itself. Only through the combined efforts
of his allies was disaster averted, underscoring the importance of cooperation and trust in
the face of overwhelming adversity. Recent developments, Rupert's recent brush with danger culminating
and the confrontation of an engine hag highlights the ever present threat posed by the
forces of darkness. His role in aiding his allies and their time of need
underscores the importance of solidarity and camaraderie in the face of omoieling odds. As
the Keepers continue the tireless efforts protect humanity from the shadows, so like they
nurture hunters. That's what the Keepers do. We'll learn more about that as
we go along. Conclusions and Hunters Ruper Jennings. We find a scholarly and
warrior, a man whose thirst for knowledge is matching only by his courage in
the face of danger as he deals deeper into the mysteries of the supernatural world.
His journey serves as a beacon of hope amidst the darkness, a testament
to the indomitable spirit of humanity. Recommendations continue support and resources to further Rupert's
research and expertise and the faith field of monster hunting and hint training and preparation
to assure his safety and success in the future encounters with the supernatural. Ongoing
collaboration and allies to leverage Rupert's knowledge and insights for the benefit of the team.
They like the team. The team. Those are our hunters of the
Hecks. Emily Ember O'Connor, fiery, redheaded witch with a proclivity for fire.
Julie Moxie Thompson, a farmer, biker turned werewolf that's determined to maintain
her humanity. And Rupert Jennings, a British the nerd, a British scholar
with knowledge both useful and non useful. Oh yeah, there's the team.
The three Hunters. We chose the team they will chose. We rolled the
team playbook Always on the Road, and then we rolled the assets. So
we don't give individual vehicles, but we do have one jeep regular and we
have an ally, a detective Clive Bucks. We'll learn more about him as
he comes up into the story. He may not show up what he can
call for information, but when we're not actually in his territory of Reedy Creek,
he can't really help us. But we have the ancient powerful Hag as
an enemy, and we're gonna continue fighting the good fight, all right.
So it begins. The date is February tenth, twenty twenty four, and
we are currently in a church slightly off the beaten path known as Saint George's
Church Church, where the groundskeeper, William Miller, is currently doing his due
diligence to maintain the just wooden pused and giving them a nice day and cleaning
them, preparing them for the service that is to come in the next Sunday
morning. When Father Amherst gives his sermon unbnounced to William, couple of the
stained glass windows behind them to picturing Abraham suddenly comes to life. Abraham begins
to step out of the painting, color slowly draining from the panes as he
steps and emerges a horrific monster of panes, glass panes, windows. He
looks like a three D version of the window. Colorless window remains behind him.
Phanfasm has come in from behind him. Dark shadowy figures that they swoop
in and strike. Right, so it begins. We are gonna start out
with a kaos fact that two because we're driving along the road. The hunters
are driving along the road, because driving along the road is what on the
road hunters do. They move from place to place to place. And since
they have that ally Clive but from Reedy Creek, they're leaving Reedy Creek.
They're leaving a job that they just did four at reading Cretey. So what
is their job? They helped shariff cloud books? What did they help shareff
cloud books do? That's a good question. What did they help share a
cloudbox do? Let's take a look at our charge. We need an event,
we need an event, right, Oh. ABC Action introduced a new
iMPC move towards a threat threat. We're going to do that and it but
you know what we're gonna say. We're gonna say that they were helping Clive.
They were helping Clive. They will help them Clive with a series of
mysterious thefts. Thefts that involved things going missing, things that belong in pairs,
songs, other things earring. But they ain't going missing like you put
your socks on the dryer and they go missing. They're going missing from the
stores, from inside packages that remain seen. I like them mysterious. That's
how that involve items leather sold in peers vanishing from within the sea of pagages.
This is just a little bit of journaling, so I remember what's going
on here. We will get into the think of it and a minute.
I want to before we get into the act, before we get into there,
I want to get into some of mythic dice rolls and I want to
see what is going on. So let's get into this mythic Uh. Let's
go to the mythic Where are your mythic mythic event focused table? What are
we gonna do? Let's uh, let's roll these Let's throw these beautiful math
rocks and see what happens to our heroes in this scene. I will hunt
this own feet guy. I draw my mothro math rucked down, math rock
down. I can't even reach today. No think it looks like we got
a ten a ten folks at ten or wood. Either way, it's the
same thing. We're gonna have a random event. What kind of random event?
Uh mm hm m h A random event. We're gonna get a flat
tires just off the bat boom flat tire. I like that. It's gonna
make us have to pull over on the side of the road, and it's
gonna have a time for our hunters to talk and set the stage. So
do you speak so uh? As they are traveling self the long am er
route nine, we'll say no one, We'll say route nine, now fucking
route nine. It is as they are traveling along Route nine eleanor there,
trust DG trust SPG regular do doom doom doom, doom doom gets a flat
tire and they are forced to pull over. Where Emily is in the back.
She's not too happy about what's going on. She's on her laptop.
They're forcing her to do homes. You gotta get that education, so to
speak, they say. But she's grumpy, understands why do I have to
do this? Anyway? The record of my completion is just gonna vanish as
soon as it's complete. My magic leaves no trace of our existence. Officially,
somebody actually has to take the time to track us down personally and figure
out ways to keep them personally invested in our knowledge of who we are.
This is irrelevant, so waste of time. I don't need this hunting.
And of course Rupert, being the nerd and the scholar and the information geeky,
is now Emily, my dear. He doesn't call her Ember like Manxi.
Now Emily, my dear. Knowledge is pop Without knowledge, you don't
know how to kill your certain monstics without knowledge. How do you know that
ashwood and iron is used to kill a fairy? If the fairy ever attacked
without that knowledge, you would be dead. You may not have the paper
of that knowledge, but you still have the knowledge, and knowledge is a
weapon. Rupert is adamant about that fact. Moxie just smiles. They are
constant bickering back and forth about why she's doing the thing. It's a little
overbearing for her heightened canine senses, her sense of hearing, but she steads
fast, driving on and suddenly Maxie's gonna be like, oh God, damn
it. And she's gonna struggle to maintain control of the vehicle, which is
gonna bring us to a role, a glorious role with Mathrow. So we're
gonna our stat from two D six and we're gonna act under pressure. What
is exactly at the pressure? Trustee the Google, I'll tell you what that
is, because we're gonna learn. We're learning along with everyone else. What
is act under pressure? I think that's cool. I believe that is cool.
It is it is a plus cool. We are acting under pressure.
She's gonna roll on her cool. This is not good. She is not
good at this. She is actually bad at this. She takes negative atness
negative one exact No, that's up on the screening right now. But boo
jobs or boo cool negative one, come on, Maxie oh nine ten,
nine, seven and nine. It's of a mixed result. So she's gonna
be driving down the road. She's struggling to mancin tone, but it's foggy
and it's it's raining, and she's gonna swerve. She's gonna manage to pull
over, but not before I do one of these lifty loops, and she's
gonna quickly look around. You guys, all right, you guys, all
right, everyone, all right. Rubert's gonna be like, yeah, but
uh, war me next time when you're about to do something like that.
And Emily's like, god, get it. Get She's like moving a She's
just flustered because she just got hit in the face with her her laptop.
She's like, I'm fine, I'm fine, I'm fine. And they're over
on the side of the road. But it's at this time the police cruiser
that has been coming flying down the road pulls up next to him, and
our encounter begins. Our counter begins with officer, what are we gonna name?
What are we going to name? This? Officer? I think we
already got one going carry Haydn. Carry Haydn, because we are running for
this first homage. We are running predetermined mystery and I will tell you who
that is a second. But we got to carry Hayde on and she's fucking
flying up in her car because we just almost crashed and she's got to see
if everyone's safe despite reporting to another incident, because it is what needs to
be done. All right, all right, with there, I think we'll
move to another thread, and we will move to a thread which is a
part of the mythic Emily there. But we will not roll for it.
We'll just move in because it makes sense. Carrie Officer Hayden comes up and
they will like, hey you you guys. All right, Marxie gets out
and nails down and check the tire because it's that our friend driver's side tire,
and she's like, yeah, it's just uh, it looks like we
got a flat or whatever. The cars doesn't seem to be damaged and nobody's
hurt. Hayden's like, all right, yeah, it's good, it's good.
Rupert then steps forward and he was like, yeah, you know,
ma'am, I think we got this or whatever. There's no need to concern
yourself with us. And now she's been called undnounced to the hunters. She's
been called to that murder at the church, right, So that's why she
was flying down the streets. Now she's fucking suspicious. She's highly suspicious of
the hunters. So that's kind of requirable. That's gonna require a manipulate.
So oh, come on, Rubert, I mean he got he got a
plus one to charm, so boom six seven, eight nine. This is
gonna happen at next success, She's gonna kind of look out him. She's
gonna continuously be suspicious of him, but she and in order to do that,
she wants to keep him coach in. She was like, well,
I can't let you change the tire here, so I'll help you push the
car into the next parking lot. It's a church. I'm heading there myself.
I'm gonna have to ask you to stay away from the church because it's
a crime scene, but you can use the parking lot to fixture you're tired.
And in my back of her mind, she's like, so I can
keep an eye on you. And Ruper's like, thank you, thank you,
ma'am, thank you, ma'am. She's very suspicious of Moxie because the
way Moxie looks and Moxie just nods, and they can't push in the car
and we can actually leave in the beginning the first mystery, all right,
So our hunters, with the help of Officer Carrie Hayden, they managed to
push their jeep into a parking lot of a small old Victorian church. Now
this is not a large cathedral, it's a it's a semi a small one,
you know, it's a small rural area, but you know it has
the whole Chinese church designs, lots of stained glass windows, and is obviously
the chapel area, et cetera. It's still wet and boggy out, so
I know that interferes with K nine senses. So we're going to make a
role for whether or not our girl here, Moxie can pick up the scent
of the blood in the air. So normally it's very likely. Actually normally
it would be a sure thing that's close to a scene that she would pay
get up. But then we'll have the dampness in the air and we'll drop
it down the very likely, and we're outside, we're at a church.
We don't know what's going on here. The phenomenon as a keep well,
we'll say we'll up the chaos factor by one to three. So you need
a yes, does Moxie smell blood the air? So we got an eighty
two. It flipped, I believe, but we have an eighty two.
It's a chaos factors three sixty five. It is a very likely, So
it's a short thing next week And yeah, no, if I'm reading that,
the the lower one fifth of the success range except her rolla was really
rangey s up for one fit the system success race, So yeah, I
think, uh, that's a sure thing that she uh, she smells the
blood in the air and she just stops and she was and she looks over
at Rupert and she was like, somebody's died here recently. See what you
can find out. And she looks over it, Emily and she was like,
uh, see if there's anything any chatter on the internet about this.
And she goes to fix She leans down and she starts like, you know,
fixing the tire because they got here and they got the stuff up the
bent for Trump and they're doing their thing here. Rupert's like, yes,
ma'am, and he's gonna like take her that and walk off the screen and
go over towards the church. Uh see what he can get. And then
Emily is gonna investigate a mystery and see what she can find on this place.
So investigative mystery is a move that uses Emily's sharp and sharp as as
a zero a. Yeah, so she just rolls, she just rolls two
D sects and she may find something, she may not find something. By
no, she feels, but but we're gonna mark her potential over here,
and then we're gonna use a keeper move because I believe a keeper move,
I can reveal information. I believe to keep our cannot reveal investigation. And
sorry, we're learning this as we go together, because that's the way winning
is done. Keeper moves both keeper moves agenda principles. They always keep the
moves. Harm'pen up the document for me. We'll get this document up on
the screen, and the next sessions is so but for you listening. Uh,
Basically, the separating reveal future badness, reveal offscreen badnesses which we do
at form be getting it with harm to established, make them investigate, make
them tell the possible consequences, and we'll offer an opportunity, may take away
some months and put them in terms of make the threat move after the move,
after they do last ARM. I don't know. I guess I can't.
So Emily, I'm not gonna actually no, I'm not gonna spend a
luck wet for that. She's just gonna continue investigating. I can't find anything
but on the usual channels, but I'll peep a little deeper and see if
they're saying anything on the dark web and We're gonna go over to Roopert,
who's gonna approach the the church, and he's gonna run into another man outside
that's trying to get into the church. And there's a police officer that Carrie
Hayden, she's there, she's arrived and she's yelling at the man. They're
like, no, you can't come in here, this is a crime scene.
And the man, obviously he looks like a reporter, has a camera
and he's holding a camera and taking pictures and pulling down and he was like,
I have a right to be here. The people have a right to
know what's going on. And then Roopberg walks up and he's like, so
going on here? And then the the reporter is going to look at him
and be like, freedom of the press, man, the stifling the freedom
of the press. Well, we're trying to investigate this murder. It's like
murder, you say, I'm a murder mystery officiato. Can you tell me
a little bit about about this? So at first the guy perks up and
begins to speak uh. And then the police officer she's like, no,
don't you say anything. Uh, it's not public knowledge. You know,
you're classified and she starts, you know, spouting the wat trying to keep
the information secret, and Rupert's like, when we're here, it's like,
I'd like to know, I'd like to help. Maybe we can help.
You know, we have experience and this type of thing investigating mysteries, you
know, you call it Frank Clybooks and he's a sheriff and re Creek,
Ready Creek, New Hampshire up in the mountains, Red Creek. But that
is going to require and manipulate role on Rupert's part because you know, Carrie
Hated isn't just gonna do what he wants. Nobody's just gonna do what he
wants. That's about how it works here. So we've got Rupert's charm,
good thing. Rupert has a decent charm. He's not ugly bu boob seven
eight, so he has mixed success. So what we're gonna say, as
the police officers, like I'm sorry, I know we'll help you here.
And now you're you're curious and stuff. I bet please just fix your vehicle
and leave. We can't allow you to be interfering with the investigation. And
the report is gonna like make a beeline. And he was just gonna be
like last night. The grounds keeper. A few hours ago, the grounds
keeper was found murdered. They found his dead body. The priest's father,
Amherst. He thinks everything's fine. He wants people to come in for the
church to talk about it. The police. She doesn't want anybody in the
church. I'd like to go in and investigate things. Uh, but yeah,
there's a murder going on. Somebody died. Everybody like somebody died.
You say thank you for that information. And he was aper and we're done.
What is That's a good question. What is our oh a reporter's name.
I think we can cool pull from the character bot. I didn't put
him in the game yet, but I did make them. Let's pull him
from the character, can make the character. Maybe I didn't put him in
the character all for Oh I did not, So let's go grab him and
put him in the count Why did I get out of Let's put him the
top and put him in the uh the character bus. We're uh in Clark
the character exports into our game boom, cause we can move closer over here
and give me a visual on what's going on. Cause, uh, I'm
making these little movies that you see down here in the video screen, so
you guys watching it, But I make those after the fact, didn't we
import a movie. Yeah, we're talking to each other, and I will
say she's intercepted them, trying to keep them from going into the church.
Uh yeah, I'm the Clark Molina. I I work for WPNC, and
we're gonna leave there for now because I'm gonna set some things up. We're
gonna get some MPCs going because we're gonna be entering the church soon. I
think we'll see, we'll see what happens moving forward. Oh right, we're
gonna finish up outside the church with Moxie. Uh, she's gonna finish with
her changing out the tire. She's gonna start putting it away, and she's
gonna be like, Emily, did you find anything yet these dice Because Emily
is gonna be like yeah, yeah, yeah, I'll try. I'll try
again. And now we get mixed for ourself, so I'll say, uh.
She gets the same exact information as Rupert. She finds an article from
Clark Molina about a mysterious death earlier today at the church. They found the
grounds keeper dead and the chap Rupert's gonna come over and he's gonna be like,
I met a reporter Clark Malina. He said the groundskeeper diet earlier,
and Emily's like, yeah, I just found an article from him saying the
same thing. He's not a very well known reporter. But do you think
we should investigate this or do you think it's mundane? And now we're gonna
see that is there a wall for that? Let's investigate a mystery. Let's
investigate a mystery. We'll use the fake chart for the yes and no questions
right in the rule. So let's see how many questions we get for investigating
the mystery, because we're gonna use the alternative investigative mystery from the tubes.
So we can ask one two specio. If we get a ten plus,
we can ask two general questions, says he, one specific question. If
we get a seventh or nine, we can ask one specific question. And
on a miss, we can still ask one specific question, but keeper can
decide to answer to not. So we're just gonna say on the miss,
we don't ask any question. So Moxie's gonna try and see if she can't
pad the hint of something supernatural on the ear despite the rain. So she's
gonna sniff around again while she's investigating the mystery. Boom, that is an
eight. That is an I'm pretty sure the alternative investor we at the mystery.
That's one general question and the GM may or may not answer it.
So we'll see if the eight charge comes to our rescue. We're gonna say
this is fifty to fifty a case drinking three cross reference odds the current chas
for to get the percentage chance for the correct answer. Uh, he said
forty five or summer bay. So we got a odd sumer maybe fifty fifty
if you go above. The answer is no. If we go we will
end with the MS except you guess alright, so exceptional yes, hid what
if you have to change? Let's see, it's got to be six near
sure thing near sure think. So Marxi's gonna like and then she's gonna stop,
and she's gonna take it a big walk. She's like, we're gonna
have taken a big breath, hold it in for a second, and then
she's gonna be like, something doesn't snow right here. We're not leaving.
We're gonna get try and get this reporter out of the league and we're gonna
go into the church and figure out what's going on. Let me deal with
the uh the police officer, and we'll get that and we'll move forward.
So now that is the end of this scene. The next scene will jump
back and a we're still upside, so we'll continue going here for a second.
Actually, are they gonna go over? I mean we're gonna see if
Rupert's gonna try and charm. He's gonna walk over in Millionaire. He's like,
I don't think it's safe to go in there, you know. Uh.
He pulls out a private investigation I D you know what, No,
we're gonna uh yeah, private investigation I D that. He was like,
we've been high. Yeah, it's probably not safe. We're gonna we're gonna
go figure it out. Give me contact number, and uh, we'll share
information. He's trying to get him to go away safely. So we're gonna
give him a charm. We're gonna rooper or charm. It's open up Rupert's
play book here he gets a plus one a charm boom eleven twelve. Well,
uh, Clark Marline is gonna be like all right, is without question?
All right? Uh? Uh, I'll trust you. Here's my card.
Uh, And he looks at card Clark Maleine w PNP. I probably
just changed the name it, but you get what I'm saying. So it
has this contact information on it. And he heads off out of you to
his car and he starts to drive away, and that says Moxie and Emily
walk up and Moxie in the carry Caesar and stops, what are you guys
do? And she's like, both up and the same thing Rupert did.
We're a private investigator. We've been hired by the Catholic Church to come check
this out. We need you to step aside and or allow us to do
our job as well as Judio job. We should work together. Blah blah
blah. Let's see if Moxie can get her to Dubna. Moxi's Moxie doesn't
have a very good charm and she doesn't have unnatural appeal, she has un
holy strength. So this might not work. This might not work. Four,
This is a resounding failure. So we're gonna mark some uh experience there,
and the police officer is gonna be like, I don't know where the
police officer's gonna be like I I I can't do that, ma'am. I
I don't care who you are. You're gonna have to wait until the police
investigation. God, if you need an information on your investigation, you can
go down to the local police department and file a freedom of information request it
and get your information. And that's when Emily is gonna pop back up.
So let's go back to Emily, and she's gonna try magic. This may
and may not work, but she's gonna roll her weird which is a plus
two. But she's actually gonna create a spell. She's gonna like grab her
round her necklace and start using it as a focus. As she starts chanting,
I'll Luli and the fucking police officers looking at her like what the fuck,
and she tries to like magically force the police officer to accept Julie's Pimoxy's
charm attempt. Eight next results. So I'm gonna say that she reluctantly lets
them join them, but she is extremely suspicious. She's gonna be paying attention
to them with a fine tooth comb, like a real fine tooth comb.
All right, guys, I h just just follow my lead and and we'll
be fine if you snap on the line though, oh right home, right,
So they enter the church finally, and they're greeted as they walk in
by Father Amherst and he is smiling, being happy as you could be.
One by one, Carrie, Hayden, Moxie and their ruper come in and
then the door slam shut through the windows that aren't stained glass windows along the
fire wall, wrapping around for fifteen windows. The world turns into a dark
black void of nothingness and our hunters are cut off from the world. We're
gonna use a location event for this mystery, and we're gonna get trapped in.
And now we're gonna go to the mythic chart, which you can see.
We've got a better chart that has all the tables on it. Uh.
So we expect what we expect is uh the Father to like go on
a sermon of bigoted anger and hatred to all of these sinners in the tainted,
specifically Moxie and h Mberg because you know he's being manipulated here. What
do we do? We roll up D ten ten, so we're gonna say,
since we locked in, the chaos factor is gonna go up to a
four. So chaos factors up to A four. We roll above the chaos
sector h roll on within chaos factor all the scene roll over chaos factor expected
scene. So we're gonna get the expected scene, right. So, Father
Amherst is gonna be like repent, sinners, repent, you will be cleansed
in his holy wrath, repent, repent. As he heads to the the
head of the chapel to get up to you know where the priest stands on
the on the platform and podium to give his speech. He has sent his
angel to avenge all who stepped foot in his house that are tainted and unholy
carriated A. There's she suspect the priest don't want like, what what's going
on? I mean, that's we're gonna say. So it's chaos factor four
us. We're chaos factor four. We rolled the fifty seven. It's between
likely and very likely. Uh so she's gonna h drawer a firearm and pointed
at the the father as he's walking away. Freeze, you obviously killed the
groundskeeper. What the hell kind of shit you got going on here? And
the Father's just like repent, repent, sinners will be cleansed. And at
that point, uh, it's well we'll see if the the monster strikes you
know what, No, I think Moxie is gonna step forward, and no,
Rupert's gonna step forward and try and calm the h the police officer down
by telling her to look out the window and see the reason like this,
there's more going on here than like Monday and bs of this murder. Right,
so chance factor is still the same. We're going to do invest this
as a charm. This is a manipulate someone six seven eight, So that's
mixed results. So we're going to do that with mixed results. First with
the Chaos Factory, We're going to use the mythic GM chart to see if
it's six seeds cass factor four thirty eight fifty fifty fifty, and we go
to the good old D twenty power rock went through ten is yes, eleven
through twenty is no. It does not work. H it does work,
so but it has mixed results. So I'm gonna say that she gets the
mixed results is gonna be she's afraid because so Rupert's like, man, ma'am,
he steps toward man, puts his hand on the shore of man maam,
calm down, and she's like freaks out, you like what And she
looks over and she sees out the window, and she like and she drops
her gun and her jaw drops and she's just like, what the what?
What's going on here? And that's when we're gonna see because it's very we're
gonna see if that monster shows up. If not, we're gonna have to
investigate some seventy three chaos factor four. I'm pretty sure that's a yes,
very likely that the monster shows up. So that's when you it just like
the sound gets muffled, and the lights dim and flicker a little bit,
and right across behind the father one of the uh one of the the the
color begins to drain slow out of one of the stained glass windows. As
it seems like the color is stepping out of the window into a horrific three
D version of the figure depicted on the window, until it's leaving behind a
grayless, colorless stainless glass window, and it's going to creep forward, and
in the middle of the window is a dark void and in through the void
is gonna come. Let's see, we'll do one through five. Both Lukes
show up uh No. One through ten, Both Molks show up eleventh twenty,
only one of the muke show up, Only one of the Mook's show
up, and behind it is a dark, shadowy phantasm, a politic ice,
if you will. They come flying through the window and we're gonna be
get a battle. Let's get this battle ready. Thank you you ghouls,
goblins, ghosts and phantasms that made it to this far. This is the
first end of the first part of our pilot episode, Episode one on the
Beaten Path. I'm enjoying this immensely. We're gonna do this every two weeks,
every two weeks on the spot, every Saturday, and I will say
seven seven Eastern time. We're gonna do this every second Saturday Saday. On
the Saturday, we're gonna get an episode of this Highway Horse podcast out to
you, and we'll go from there. Maybe if I get into a better
rhythm and we can get going and we get going fast, and maybe they'll
come out sooner. But I was I'm enjoying this men immensely, and I
think you and this is a church with of you. It's from one of
the packages you get from buying Roll twenty. But from here on out,
after this this one, we will be up to the GM emulator. I
wanted a jumping off point to see how how they matched the two systems together,
and I got a pretty good idea by the end of this one.
So by by the end of this mystery, we're going into the next mystery.
We're not filling out a mystery sheet. We're not doing nothing. We'll
get I'll get a monster involved in mind or whatever, and we're going to
use the GM emulator and we're going to get going. And I can't wait
to see that, And thank you