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Hello, and welcome to side Quests. This is our video game show here

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at Geek First. I'm your host
and marcaster Delmas Night with me the Geek

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kirkla Patzer. How's it going,
my friend, it's going very good.

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Uh. Spent the morning skiing and
now well, I guess technically snowboarding.

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But now now I'm here to talk
about some fun stuff with you. It's

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just easier to say ski, you
know, it's rhyme, just rolls off

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the tongue a little bit easier.
It's the so much easier than snowboard ski.

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It's like ski, I don't know, I'm pretty tired ski snowboard,

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I guess snowboarding and you're you're you're, you're shaving off one syllable. So

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you know if that that could add
up over the course of a lifetime potentially

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exactly. Yes. Yeah, today
we have a fun almost a bonus episode.

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This is this is coming out on
the actual like regular side quest release

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date. Uh. But yeah,
this is gonna be a what we've been

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playing episode. We're gonna talk about
Bulgers Gate, We're gonna talk about Dragon's

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Dogma returnal some Kirby, another game
called Dear Esther, so a lot of

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a lot of stuff. It should
be all very fun. And then yeah,

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later this week, probably Thursday or
Friday, don't know the exact drop

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date yet, is when we're gonna
drop our video game draft for the year

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of twenty twenty four, So that
should be fun. And then next week's

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side quest is lined up as well
because the Xbox Direct has been announced for

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I think January eighteenth or nineteenth,
which is gonna have info on Indiana Jones

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game, which Kirkland is rumored now
to be coming out this year, which

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true, and you look at when
you look at what that studio has been

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working on, it's like, okay, it makes sense that they're ready to

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release in twenty twenty four. Since
we've only seen like a brief cinematic it's

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kind of surprising, but I'm very
excited for that. Avowed is also going

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to be there hell Blade and Our
History I'm told I think that game is

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called, So I'm expecting all this
to be twenty twenty four releases. However,

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we're doing our draft before we actually
get that, so that'll be interesting

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in terms of how that affects our
draft picks. But yeah, I'm very

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excited for that. Since you're on
Xbox guy, don't. I don't imagine

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we'll be joining, but you're welcome
to. I'd love to hear your take

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on these games. Check the schedule. You're getting close to the final exams

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week, so it's getting a little
bit stressful here. But yeah, well

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yeah, we'll bring in Taylor and
Travis or I don't know. I don't

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know who, but I'll hopefully have
someone next to me. It'd be a

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bit sad if I was there by
myself. And then what other show does

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you know? Check out patron get
episodes early and add for you, such

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as that draft, for example,
recording it Tuesday night. I'll put it

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up on Tuesday night on Patreon,
but it might, you know, might

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not see the feeds for another couple
of days. You get that one nice

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and early add free episodes as well. And I also want to show this

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out that I recently went back through
and made a YouTube playlist for all of

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Side Quest, which I don't know
why I hadn't done, but man,

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it took a long time to go
back through the feeds and add all these

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videos to that playlist. But it's
up there now. It's actually the YouTube

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has like playlists and then they also
have like podcasts. I don't know what

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that's supposed to be used for,
but I'm like, yeah, I'll put

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it as a podcast. So either
way, if you go on geek First

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YouTube channel, I'll see playlists or
podcasts and you should should see side quests

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there, so that way you can
go back and easily find all the episodes,

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because I know we have a ton
of releases on our YouTube channel with

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the Ultimate Alliance and all that and
stuff, so yeah, check that out

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as well, and I think with
that we're gonna get right into it.

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The first thing. This is just
a quick shout out, but they announced

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that they are making DLC for Sea
of Stars, which is going to be

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more meaningfully connect the game to The
Messenger, which is the studio's previous game

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that we already knew was in the
same universe, but it was kind of

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a not very important connection, and
I don't know, in my forty hours

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of See the Stars, I didn't
see anything that connected to that, and

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I think it's very different eras.
But anyway, this DLC is supposed to

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bring things together in a meaningful way. So what does this do for you?

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Kirklan, I don't think you played
the Messenger, But does this make

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you intrigue to want to, like
go finish that game? Now? I

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know you kind of got big sidetracked
by Boulder's Gate, but do you do

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you plan on finishing it? I
definitely want, honest I definitely want to.

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I feel like I I don't even
know if I am halfway through the

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game, honestly, but I am
like a good chunk in and it was

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enough playtime to really get me lashed
onto the story and just the characters and

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really just feel attached to it.
I feel like this is just some good

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motivation. Did they say a date
on this? I don't think so.

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I would well, all they said
is that they didn't. They haven't started

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on this until like now, until
since the game has actually been out,

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So I don't know if, depending
on the scale of it, it could

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be this year, but I would
probably say twenty twenty five considering just how

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big, and I kind of like, I don't even the Pixar alone in

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that game. I feel like every
boss would take six months to make,

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So I don't know. I feel
like I'm gonna guess twenty twenty five.

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But who knows, maybe it could
be a late twenty twenty four drop.

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Okay, yeah, but I was
gonna say maybe if I have like a

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straight up date, I could try
and plan my completion around that time.

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But I mean, I'm still plugging
away at it a little bit here and

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there. Baldersgate definitely is just just
the big, the big time sink right

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now. But luckily, like I'm
just kind of doing a campaign with Shay,

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so when I'm not playing with her, that'll be a good reason to

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jump into there. But yeah,
I have had another game. I was

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trying out this this last week,
and yeah, just excuse after excuse,

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I gotta get you still suns and
the queue, all these on the backlog.

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There's so many, there's so many
games. But yeah, I mean,

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obviously it's been long enough now,
so I can I feel, okay,

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spoiling my Game of the Year list. But Steve Stars was ultimately my

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number one game of the Year for
twenty twenty three. So whenever this drops,

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I will be there day one to
check it out. Really excited,

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And I did play through the messenger
as well. That game kind of has

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like a big post game section.
I didn't really do that I just kind

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of beat the game in the first
way and I liked it, but it's

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nowhere near like the quality of See
the Stars is for me, So I

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don't know. Maybe I'll replay that
or even just jump back in for an

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hour or two just to get a
feel for it. But either way,

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really exciting stuff. Just just more
to get the DLC announcement, not even

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so much the messenger part of it. But I still think it's cool when

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a studio like this can kind of
connect their their different indie games into one

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connective universe. So we'll keep an
eye on that. Okay, let's talk

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about some of the games we been
playing. I want to start with this

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because man, over the weekend Kirkland, I just downloaded so many things through

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game Pass on PC, and I
was checking out all sorts of things on

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like Switch, like kind of Sitch
Online. I just did not know what

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I wanted to play, and so
I just downloaded a bunch of things and

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tried a bunch of different things out, like I checked out City's skylines like

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the first one, and my god, just some of the worst saturalization I've

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ever seen in the game. When
I was looking it up to see if

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that was like a thing that other
people thought, and people who are you

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know, really well versu with the
game, we're like, oh, yeah,

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I just watch like a few YouTube
videos and you'll eventually figure out.

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I'm like, I want to play
the game. I don't really want to

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like watch YouTube videos. Uh so
yeah. I I was like, I'm

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out of here pretty quick. I
downloaded and checked out both what Wasteland one

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and two Wasteland one even though it
has like a it was like a remaster

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because I guess came up with the
freaking eighties, which I didn't realize,

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but this was like a more modern
remaster that happened in the last decade,

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but it still felt very dated.
So I was, Okay, I'm gonna

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go check out Waistline two and that
has been a bit more interesting, but

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still maybe not the most compelling.
I don't fall continue with it, but

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I just feel like post Balder's gating
outpost because I'm still deep in the game

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and I have a lot more to
play of it. But I'm like,

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man, I feel like CRPGs as
a genre is a real big blind spot

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for me, and I want to
see what more of that genre is like

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so that's where I wanted to check
out some Wasteline, and man, I

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just I just love character creators in
games like this, and just RPGs in

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generals, but CRPGs where you can
make the whole team as well. Like

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in Wasteline, you make all four
of your people if you want to,

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and I feel like that's my favorite
part. I just spend like an hour

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making characters, and I play the
game for a half an hour. I'm

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like, yeah, okay, I
kind of cat the vibe here, so

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might play some more of that.
I have been checking out a bit of

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Pillars of Eternity, which is no
city in's CRPG, and so this the

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reason for that is I knew I've
wanted to check this game out recently,

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but even more so now that A
Vowed I feel like it is pretty imminent.

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We know that A Vowed is set
in the same fantasy world as this,

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so I wanted to go back and
you know, just study up,

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so to speak, get a little
bit of knowledge there on the history and

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the classes and all the lower element
of it. And so I've been playing

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a bit of that as well.
I think I'll I think I'm gonna keep

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chuck trudging through that one. So
I'll report back on that when I've played

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a bit more. But one game
that I was able to play and really

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get into and I played through the
entire thing because it's a very short game,

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is dear Esther. Do you know
this game or do you remember this

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game? I feel like we might
have talked about it back when me and

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you did a walking sim focused out
of Man episode like three years ago.

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Yeah, I definitely I feel like
we talked about it. I talked about

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this with someone recently. I want
to pull it up here because I just

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don't remember what the gameplay looked like. Yeah, it's it's one of those

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classic like first person narrative walking sim
sort of games, adventure games, so

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to speak. And yeah, I
guess it was interesting. After playing it,

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I was just looking into the history
of it a bit, and like

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I guess, first, this game
was a source mod that was like way

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back in the days, a mod, and then they kind of remade the

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game from the ground up in a
more like commercial way, and that was

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what the game ended up being,
like the version I played on Steam here,

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And so that's pretty cool that it
started as like a source mode.

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Then that was very successful and then
became its own game. We've seen that

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with like The Forgotten City and other
other games as well. It's always interesting

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when things start as a mod and
then they ended up going the distance and

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making it a full thing. But
you know, even as far as these

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these very these kind of walking symp
games that we talked about in that episode,

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or Finch likes, as we determined
in that episode, is a more

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fun name is like, this might
be the first one of that style.

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Actually, because Edith Finch was what
twenty seventeen, Firewatch was twenty sixteen,

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Gone Home was twenty twenty fourteen.
I'm making up numbers too off the top

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of my head, but I think
it's me around that ballpark, and so

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this, I mean, the mod
was like two thousand and seven, I

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think, and then this, whatever
it is, it predates Gone Home and

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all those, So I'm pretty sure
this might be kind of the first of

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this sort of game that has become
more popular in the last few years.

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And yeah, it was interesting to
play through. I don't think it had

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the same It didn't have the same
It didn't hit me in the same way

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the story of some of those other
games, like Edith Finch and Gone Home

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are like really deeply emotional games that
really affected me. I feel like I

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just missed a couple Wind's a dialogue
in this one, so I didn't fully

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get it. And then like,
this game is short. This game I

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beat it in less than an hour, so walk in somes are typically shorter,

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but this is especially short for one
of these sorts of games. But

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I think the biggest thing I got
to showed up this game for is my

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God, it is so freaking beautiful, and the fact that it is pretty

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old now, it still looks like
a modern triple A level game, and

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obviously it's like a very small scale, but it looks so freaking good.

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The wind going through these like Scottish
highlands and you're going into these caves which

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have all sorts of crazy lights and
stalagmites coming down. It is beautiful and

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the music is fantastic as well.
Looking into like the studio, which is

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called the Chinese Room. They the
two like studio heads people made the original

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game, I guess, and then
brought this team together make this game.

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Like one of them is the composer
for it, So I feel like music

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was probably a big part of this
game from the very beginning of it and

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making that very important, and it's
really really good. It's weird though,

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because I look at it, like
looking at more in the history of the

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studio, I'm like, I wonder, what are they doing now? And

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they are working on this game called
fuck what's it called? That's a somewhat

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00:11:01,679 --> 00:11:03,799
of a generic name if you could
look it up, Chinese Room. I'm

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00:11:03,799 --> 00:11:07,799
curious what the their current game.
It still Comes the Deep, Here Comes

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00:11:07,840 --> 00:11:11,639
the Deep. It's something like that. It's a horror game that we talked

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about at Summer Game Fest last year, or I think I maybe talked to

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Taylor about it, maybe Travis,
I forget who. So they're still making

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00:11:18,600 --> 00:11:22,039
stuff, but it seems like they've
gone on quite the journey where they got

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acquired at some point. Uh still
still Wakes the Deep. Yeah, so

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that's it looks a bit more horror
like, but it could be immersive simmy

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too, which I mean all these
games like even Edith Finch Gone Home kind

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of have like their scary horror elements
to their right. Yeah, But I

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mean I also feel weird about this
studio because it seems like after this game

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came out, those two like studioheads
that I was talking about, just like

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laid off the entire team and then
like went into hiding for a couple of

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years, and they eventually came back
and made some other game. Then like

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they got acquired, and then like
one of those studio heads left. So

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it's like I don't even know,
Like it's probably not meaningful who's working on

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that still wakes the d game compared
to what this was back in the day,

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but still interesting to go through.
And you know, walking sims are

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kind of an interesting genre because since
they're so short and they're generally pretty cheap,

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and all of them are pretty much
still like on Steam or other platforms,

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Like, it's a genre that it's
really easy to have like a very

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solid understanding of. Like I feel
like I've played so many of these games

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now and I can really speak on
like the biggest ones in the genre.

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But it's just because it's such a
small one, and there's there's certainly other

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ones and ones that are on my
wish list and whatnot that I might check

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out in the future too. But
I'm glad I finally played this game because

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I bought it, Like I don't
know, probably a year ago and it's

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just been sitting in my Steam library, but it was a good one to

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go check out, and I think
you would like it too from the Walking

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sim perspective. But I yeah,
like I said, I don't think it's

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quite as quite as strong as the
games that followed it, But I can

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also see like the inspiration for those
games definitely coming from this one as well,

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So it's interesting to go back to
maybe what some of those games played

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got really inspired by and decided to
make their own game. Yeah, I

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mean something that I love about Walking
Sims, which I mean probably already talked

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about when we did that Edith Finch
episode way back in the day, but

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just the fact that you can it
and play through it in one city and

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it's it's almost like rewatching like a
movie that you really like, and the

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fact that this one's like less than
an hour. I'm definitely gonna have to

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add it to the list, especially
just knowing that this could possibly be the

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earliest one like the first one,
which we call them esther likes, you

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00:13:13,639 --> 00:13:18,480
know that genres. We really should, We really should, although maybe fuck

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the studio because of how they treat
their employees, So I don't know one

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of their pitch likes. I mean, I don't I assume that I have

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never not heard any controversy about that
studio. But you know what's weird,

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man, I was looking because then
I went on a whole tangent of looking

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at other walking sims and stuff,
and like they that Giant Sparrow is the

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00:13:35,200 --> 00:13:37,600
developer of Edith Finch and like they
announced at some point like, yeah,

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00:13:37,600 --> 00:13:41,919
we're working on an extra game.
We'll you know, post on Twitter when

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we're ready to talk about it.
That game come on like twenty seventeen,

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and yeah, they've like poorted each
other consoles and stuff. But like,

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what the fuck are they doing?
Did they make that much money from that

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00:13:50,440 --> 00:13:54,799
game that they can work on their
next project for at this point seven years?

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00:13:54,840 --> 00:13:56,519
It's too big, because it's say
to me, I know, we're

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00:13:56,519 --> 00:13:58,080
at that point for a lot of
like big Triple A studios, Like yeah,

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like like GTA or other studios,
But man, that just seems insane

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00:14:03,720 --> 00:14:05,600
to me. And like, I'm
just so curious what they're working on.

255
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I'm very excited for it, but
at the same time too, like I

256
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don't know, is that still the
same team after all these years? Maybe

257
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some of those people have left,
so I don't know what. I'm very

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00:14:13,039 --> 00:14:16,279
excited for whatever their next project is. I have high expectations, that's for

259
00:14:16,279 --> 00:14:20,279
sure. Yeah, Edith Finch as
well as that amount of time, like

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00:14:20,279 --> 00:14:24,320
they better be cooking up something.
It's weird with it when you get to

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00:14:24,360 --> 00:14:26,399
a certain points, like the hype
keeps rising, but then it like stagnates

262
00:14:26,399 --> 00:14:30,200
and then it I feel like it
chaotically goes. It wavers up and down

263
00:14:30,240 --> 00:14:31,519
based on the day. I don't
even know if I'm excited at this point

264
00:14:31,759 --> 00:14:35,799
because I don't know. There's just
nothing to there's nothing to chew on there.

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Yeah. So anyway, there you
go. There's dear Esther interesting game

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to go back to. And then
the other quick hit I want to mention

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here is that I went and checked
out some Kirby games on intend to Switch

268
00:14:46,960 --> 00:14:50,240
online that I've never played before.
I know you're a fellow Kirby fan.

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Yeah, I checked out two games. I checked out Dream Course, which

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was a SNS game, and then
Magic Mirror. Oh. I love that

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the the Sword mode. I've always
the Sword mode just has like the link

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00:15:01,399 --> 00:15:05,440
had and yeah, very linked inspired. Yeah. So I checked out Drink

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Course, which is like a golf
a golfing sort of. I don't even

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know you've ever play those those games. Back then it was like just an

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isometric like Marble and you have to
like move it through it. I don't

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know what the hell those games are
called, but yeah, I feel like

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everyone it was maybe like a flash
game sort of thing or I don't even

278
00:15:22,480 --> 00:15:28,759
know where, like a mini clip. Yeah, media shout us to mini

279
00:15:28,759 --> 00:15:31,240
Clip. Truly inspirational stuff. But
anyway, it's kind of like that,

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but mixed with Kirby. And then
the other one, yeah, Magic Mirror,

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00:15:33,879 --> 00:15:39,720
which is just a game Boy Advance
Kirby game. And I just had

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00:15:39,720 --> 00:15:43,840
this realization that made me really happy
about after playing, like checking out both

283
00:15:43,879 --> 00:15:48,080
of these games, is that,
like Man Kirby is such like as a

284
00:15:48,080 --> 00:15:50,519
as a series, as a character, as a collection of games, it's

285
00:15:50,559 --> 00:15:56,080
such a just amorphous blob of genre, Like there really isn't a set genre

286
00:15:56,240 --> 00:16:00,600
you think of, like two D
platform but I just love how perfectly that

287
00:16:00,799 --> 00:16:03,240
is. Like the character is this
character who can just suck up enemies,

288
00:16:03,279 --> 00:16:07,720
take their abilities, and become whatever
kind of character he wants to be.

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00:16:07,799 --> 00:16:10,200
That's like the same way the games
are. And I think that's such an

290
00:16:10,720 --> 00:16:14,799
interesting idea because you think of like
those the first games where like just very

291
00:16:14,840 --> 00:16:18,000
basic two D platformers. The first
game didn't even have the copyability, right,

292
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and then they eventually added the copyability
and that became more of that classic

293
00:16:21,600 --> 00:16:25,840
like level based two D platformer.
But then like there's been all sorts of

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00:16:26,000 --> 00:16:27,960
uh. There was like Dream Dream
Buffet on the Switch, which was just

295
00:16:29,000 --> 00:16:30,879
this weird like Fall Guys sort of
game to it. There was you know,

296
00:16:30,919 --> 00:16:34,000
Kirby the Frotten Land, which is
like the three D the three D

297
00:16:34,120 --> 00:16:37,120
platformer sort of thing. There was
Kirby Air Ride. I was gonna say

298
00:16:37,360 --> 00:16:41,720
back in the day, yeah I
had that one on GameCube. Yeah,

299
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that game is so cool and so
different. And then yeah, Dream Course

300
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here with this kind of physics marble
D based game, and then Magic Mirror.

301
00:16:47,639 --> 00:16:49,399
Was surprised me about that, is
it. It seems like a straight

302
00:16:49,440 --> 00:16:53,600
ahead two D platformer as far as
Kirby goes, but it's truly more of

303
00:16:53,639 --> 00:16:57,679
like a metroid vania. And I
didn't realize that Kirby had a metroid vania.

304
00:16:59,200 --> 00:17:02,159
That was the genre. I wasn't
aware Kirby had hit before. But

305
00:17:02,200 --> 00:17:04,319
the game is so interesting in the
structure where you go through these levels in

306
00:17:04,440 --> 00:17:07,160
what Yeah, like I said,
for the first two or three levels,

307
00:17:07,200 --> 00:17:11,039
it seems like a basic a basic
Kirby game. But then you're having to

308
00:17:11,039 --> 00:17:15,440
backtrack through these levels. You're unlocking
like all sorts of portals or I guess,

309
00:17:15,480 --> 00:17:17,880
these mirrors and you're going through these
mirrors and they teleport you to different

310
00:17:17,880 --> 00:17:19,920
spots and then man, at some
point, you get like this map that

311
00:17:21,039 --> 00:17:22,000
it just looks like a subway map, you know, when you like look

312
00:17:22,000 --> 00:17:25,079
at a transit map and it's like, if you live in the city,

313
00:17:25,359 --> 00:17:26,160
that transit map makes a lot of
sense. You're like, oh, I

314
00:17:26,160 --> 00:17:29,079
know all these roads are, but
if you're in a city, you don't

315
00:17:29,119 --> 00:17:32,400
know. It's like this is complete
fucking nonsense. And that feels like that

316
00:17:32,440 --> 00:17:33,680
too. Him. I'm looking at
this map. There's a world map too.

317
00:17:33,880 --> 00:17:36,920
I'm like, I have no idea
what this means. But as I'm

318
00:17:36,920 --> 00:17:38,920
playing more and more, I'm like, Okay, I think I don't really

319
00:17:38,920 --> 00:17:41,920
know where I'm supposed to go,
but based on this map, maybe I

320
00:17:41,920 --> 00:17:44,160
haven't explored in this place, and
I'm gonna go try and look for a

321
00:17:44,160 --> 00:17:47,480
secret entrance or a secret wall or
something like that. And it works really

322
00:17:47,480 --> 00:17:51,039
well for Kirby because this idea of
like Metroidvania is of like, oh,

323
00:17:51,039 --> 00:17:52,799
you go, you keep going along, you see that there's this thing you

324
00:17:52,799 --> 00:17:56,279
can't jump to, but eventually get
an item that lets you jump high enough

325
00:17:56,319 --> 00:17:57,599
and you can go back and check
that out. That works so well for

326
00:17:57,680 --> 00:18:00,839
Kirby because it's, oh, I
just need to go get certain ability,

327
00:18:00,039 --> 00:18:03,960
that ability to help me break through
this wall, and so it feels like

328
00:18:03,000 --> 00:18:07,440
a bit more of a light version
of a Metroidvania, And so that's been

329
00:18:07,440 --> 00:18:10,160
really cool as well. But going
back to Dream Course as well, like,

330
00:18:10,160 --> 00:18:12,920
man, that game is super fun
as well. Really Jakie controls hard

331
00:18:12,960 --> 00:18:15,400
to like figure out what's going on
for the first half an hour, but

332
00:18:15,480 --> 00:18:18,359
man, I just got like addicted
to it. It's really fun where it's

333
00:18:18,359 --> 00:18:22,960
that kind of marbleie sort of game
physics shooting. Kirby has a ball around

334
00:18:22,000 --> 00:18:25,759
rolling around, but then of course
you're like scooping up enemies on the way

335
00:18:25,799 --> 00:18:29,359
and then you're turning into their form
electric Kirby, so you can like blast

336
00:18:29,359 --> 00:18:33,839
through objects and the parasol so you
can slowly float down and try and like

337
00:18:33,920 --> 00:18:38,000
land in a specific spot cool like
puzzle physics game. So checked out both

338
00:18:38,000 --> 00:18:41,599
those games. Definitely gonna keep playing
both of them. Just gave me even

339
00:18:41,640 --> 00:18:45,960
more appreciation for Kirby as a genre
and being this genreless blob which is just

340
00:18:45,960 --> 00:18:48,160
so accurate for the character. So
that was a that was a good time

341
00:18:48,240 --> 00:18:52,400
checking out those games. It really
has no set genre. It's just takes

342
00:18:52,440 --> 00:18:56,480
on any form at wants. It's
like water, you know, Yeah,

343
00:18:56,519 --> 00:18:59,519
I mean at this point, like
when's the last like just standard two D

344
00:18:59,599 --> 00:19:02,799
Kirby came out, Like I feel
like I don't even know if that's that's

345
00:19:02,839 --> 00:19:04,920
what the genre or what the character
is by default. There's the Kirby the

346
00:19:06,119 --> 00:19:08,000
epic yard one where you're like drawing
lines and ridden around Like I don't know.

347
00:19:08,000 --> 00:19:11,799
There's just been all these different genres, like even Mario, who of

348
00:19:11,839 --> 00:19:15,559
course has all these like sports games
and racing games, but then all these

349
00:19:15,599 --> 00:19:18,079
different types of platforms, Like I
feel like Kirby's up there in terms of

350
00:19:18,079 --> 00:19:22,200
the genre count. That's my character
and I can't think of any other usually,

351
00:19:22,240 --> 00:19:25,039
Like, of course, there's a
lot of games that started as to

352
00:19:25,160 --> 00:19:27,880
be platformers and then became three D
and more explorative in that way, like

353
00:19:29,240 --> 00:19:30,720
Metroid or any game. You know, as we went to the three generation,

354
00:19:32,200 --> 00:19:34,039
but I feel like Kirby doesn't stop
there. Kirby is like, let's

355
00:19:34,079 --> 00:19:38,240
see what other freaking genres we can
craft up and weird amalgams that work with

356
00:19:38,279 --> 00:19:41,960
this copyability, which is like the
general conceit of the character. It's really

357
00:19:42,000 --> 00:19:47,559
cool. I'm waiting on the Kirby
Guitar Hero release that genre. Man.

358
00:19:47,599 --> 00:19:51,039
I wonder if there's like a rhythm
type game where it has rhythm elements to

359
00:19:51,119 --> 00:19:55,799
it that seems like it would work. Definitely do it? Uh, Kirk

360
00:19:55,799 --> 00:19:59,240
Compounder, tell me about Returnal,
Yeah, tell me about Uh, tell

361
00:19:59,279 --> 00:20:02,200
me about this? Pick up this
game? I like, it's been on

362
00:20:02,240 --> 00:20:04,279
my radar for a while, but
I feel like I just kind of discounted

363
00:20:04,319 --> 00:20:07,200
it as just like a, I
don't know, some sort of basic shooter

364
00:20:07,319 --> 00:20:10,920
game. I didn't know if it
was a first person shooter or anything like

365
00:20:10,920 --> 00:20:12,640
that. Do you know about this
game? I'm assuming yes, you sounded

366
00:20:12,720 --> 00:20:15,839
YEA. What I mean this is
this has always been one where I'm like,

367
00:20:15,839 --> 00:20:19,480
Okay, whatever game finally pushes me
to pick up a PS five,

368
00:20:19,839 --> 00:20:23,720
I'm gonna on day one by Returnal
as well and play it and talked about

369
00:20:23,759 --> 00:20:27,039
it a lot with Dante because this
was like his by far game of the

370
00:20:27,119 --> 00:20:30,680
year of nice was that twenty twenty
one when that came out, I think,

371
00:20:30,920 --> 00:20:33,480
But when we did our best of
categories, like every category, he

372
00:20:33,559 --> 00:20:37,799
was praising it. So yeah,
I've talked to him a lot about Returnal.

373
00:20:37,799 --> 00:20:38,960
It's a favorite of his for sure. Yeah, I like I didn't

374
00:20:40,000 --> 00:20:45,319
realize it's a rogue light game.
It's very similar to Risk of Rain two,

375
00:20:45,319 --> 00:20:48,319
which is a big game that I
absolutely love of where you just you

376
00:20:48,319 --> 00:20:51,200
have like one run that you go
on, especially the fact that it is

377
00:20:51,200 --> 00:20:55,920
a third person shooter, and the
movement in this game just feels so satisfying,

378
00:20:55,960 --> 00:20:59,559
and it's it it's similar to kind
of a Soul's like game, where

379
00:20:59,559 --> 00:21:03,079
like It's it can be very punishing, but like a lot of it has

380
00:21:03,119 --> 00:21:06,359
to do with your own mistakes,
Like you can really pop off in this

381
00:21:06,440 --> 00:21:08,799
game and just like feel so satisfied
with yourself. But it is one that

382
00:21:08,880 --> 00:21:14,519
like takes constant just awareness of what
you're doing. I feel like it's it's

383
00:21:14,519 --> 00:21:17,440
really easy to be deep in a
run and then just like let your guard

384
00:21:17,519 --> 00:21:19,400
down and you just get completely messed
up. And it's very fitting with the

385
00:21:19,440 --> 00:21:23,759
story because it is just this extremely
hostile planet. They'll getting too much into

386
00:21:23,799 --> 00:21:26,839
the end of the story because I
don't even know too much about it yet,

387
00:21:26,839 --> 00:21:29,160
Like it's you kind of unravel things
as you go along, but you

388
00:21:29,240 --> 00:21:33,880
crash land on this planet and then
you find just like like I think you're

389
00:21:33,920 --> 00:21:37,240
just answering like a distress call,
and then you find like bodies on the

390
00:21:37,279 --> 00:21:41,079
ground and then they're they're revealed that
it's actually your own body, and you're

391
00:21:41,119 --> 00:21:45,960
just like seeing different versions of yourselves
going like basically just just treading their path

392
00:21:47,000 --> 00:21:48,440
and trying not to die in the
same way that you have in the past.

393
00:21:48,440 --> 00:21:55,240
And it's just really really like engaging
story without like a lot of cinematics,

394
00:21:55,279 --> 00:21:57,160
and if that makes any sense,
Like I feel like it is ninety

395
00:21:57,160 --> 00:22:00,079
percent gameplay, which is just so
much fun because that's that's why we play

396
00:22:00,119 --> 00:22:03,839
games most of the time. But
like, I just feel invested in the

397
00:22:03,880 --> 00:22:06,759
story even though there isn't like a
big deep cut scene or a lot of

398
00:22:06,799 --> 00:22:08,839
dialogue with other characters. Yeah,
you'll find like when they do the story,

399
00:22:08,880 --> 00:22:15,000
they make it count like it's percent, and there's like there's so many

400
00:22:15,160 --> 00:22:18,200
little things hinted off early in the
game that it reminds me of like a

401
00:22:18,240 --> 00:22:22,240
really good old TV show, like
maybe the first time I watched Lost,

402
00:22:22,319 --> 00:22:23,960
and they would just like like reveal
something that I'm like, what the hell

403
00:22:25,039 --> 00:22:26,119
is that? And like like when
is it gonna be revealed? And then

404
00:22:26,119 --> 00:22:30,799
of course, like a couple couple
episodes or maybe seasons downline, you get

405
00:22:30,799 --> 00:22:33,559
those answers. But do you think
we'll do Geek first long enough that I

406
00:22:33,559 --> 00:22:38,200
will ever retro Lost? I don't
know what, like would have to like

407
00:22:38,279 --> 00:22:41,759
Lost too or something like that.
Now I feel like they would do like

408
00:22:41,759 --> 00:22:44,000
a Lost movie. I feel like
at that point that would be huge.

409
00:22:44,039 --> 00:22:48,480
Like with every old series getting like
remakes or sequels these days, I could

410
00:22:48,480 --> 00:22:51,720
see them doing it one hundred percent. I'll get back to returnable quickly.

411
00:22:51,759 --> 00:22:55,720
On Lost, I I watched it
way back in the day. I absolutely

412
00:22:55,759 --> 00:22:57,200
loved it, and then Shaye wanted
to watch it, so I watched it

413
00:22:57,319 --> 00:23:02,000
through with her until like maybe the
third last season, and I just forgot

414
00:23:02,039 --> 00:23:06,200
how truly awful those those later seasons
can get. Yeah, that's weird.

415
00:23:06,519 --> 00:23:10,559
Early portions I dipped after probably the
same amount of time. Yeah, early

416
00:23:10,599 --> 00:23:14,200
portions of the show though, oh
my gosh, fantastic. But yeah,

417
00:23:14,240 --> 00:23:18,440
in Reternal the reason why I made
the comparison to Risk of Rain is just

418
00:23:18,480 --> 00:23:22,880
the fact that you are on this
hostile planet and you are doing these roguelike

419
00:23:22,000 --> 00:23:26,720
runs, and like, really they
can go either way depending on maybe what

420
00:23:26,799 --> 00:23:30,839
items you come across or which areas
are just revealed in certain orders, because

421
00:23:32,039 --> 00:23:34,240
I find I don't know if it
changes at later points of the game,

422
00:23:34,359 --> 00:23:40,240
Like there has been times where I'll
get like an artifact or something and then

423
00:23:40,240 --> 00:23:42,319
it basically gives me like a redo
as like, because normally if you die,

424
00:23:42,440 --> 00:23:48,400
you'll just restart from like the start. It's as if that character dies

425
00:23:48,400 --> 00:23:51,440
and then the next one like wakes
up on the ship. So it's it's

426
00:23:51,480 --> 00:23:52,960
really cool how that works. But
you can get like little things that help

427
00:23:53,000 --> 00:23:56,200
you out there. There's also different
area, like something that you can unlock

428
00:23:56,279 --> 00:24:00,359
that will instead of dying and then
waking up at your ship, you'll wake

429
00:24:00,440 --> 00:24:03,079
up there. But all those things
have to basically just be one like one

430
00:24:03,160 --> 00:24:07,680
use. It's like a consumable type
item, And yeah, just having lots

431
00:24:07,680 --> 00:24:12,039
of fun with just the like the
the combat involved in the movement, and

432
00:24:12,200 --> 00:24:15,240
just very very punishing bosses. And
there's some bosses that I feel like I

433
00:24:15,319 --> 00:24:18,839
just completely bop and then the next
time I play against the exact same types

434
00:24:18,880 --> 00:24:22,279
of bosses. They're movements, I
just like I'm slow or something and I

435
00:24:22,359 --> 00:24:26,920
just get like one shot by them. This game is cool too because there's

436
00:24:26,920 --> 00:24:30,559
not really like a menu for it. You can't just save and quit.

437
00:24:30,720 --> 00:24:33,240
It's like you can suspend your cycle, as they say, and then when

438
00:24:33,240 --> 00:24:36,799
you come back, you're literally in
that exact same spot. And then if

439
00:24:36,839 --> 00:24:40,640
not like you just die and like
if you don't save or suspend your cycle,

440
00:24:40,640 --> 00:24:42,319
I guess you'll just respond at the
ship at the start of the game.

441
00:24:42,480 --> 00:24:47,480
I was like controversial at launch because
runs can be like several hours long.

442
00:24:47,960 --> 00:24:49,720
Yeah, so I think they've improved
it from launch. I think there

443
00:24:49,759 --> 00:24:53,279
was like no way you could even
OK or something. I don't know,

444
00:24:53,319 --> 00:24:56,039
maybe because I don't know what it
was, but it seems yeah, they

445
00:24:56,079 --> 00:24:59,920
must have added some things post launch
to just make it a little bit more.

446
00:25:00,279 --> 00:25:03,119
It's it's like seafood that that seafood
issue, where like the game was

447
00:25:03,160 --> 00:25:07,119
just too difficult to actually like make
it through and then they ended up adding

448
00:25:07,440 --> 00:25:11,319
like an easier difficulty later on the
line. But yeah, I absolutely just

449
00:25:11,400 --> 00:25:15,640
love the whole cycle mechanic of it
and just yeah, like I think the

450
00:25:15,640 --> 00:25:18,440
biggest thing is the gameplay though.
It's just so fun to play, and

451
00:25:18,599 --> 00:25:22,440
you move really fast in the game, but so do the enemies, like

452
00:25:22,480 --> 00:25:26,279
it can be very punishing. There
is a melee that you can kind of

453
00:25:26,319 --> 00:25:29,279
like cycling with your attacks, so
you can get a little bit creative there,

454
00:25:30,279 --> 00:25:33,119
and just the different like firing modes
and stuff. And I'm not really

455
00:25:33,160 --> 00:25:36,559
big on the haptic controller at all. It's usually like a little bit annoying

456
00:25:36,599 --> 00:25:40,039
with the triggers, but for some
reason, this game it's just really satisfying

457
00:25:40,079 --> 00:25:42,759
because if you like slightly pull the
trigger, you'll aim, and if you

458
00:25:42,880 --> 00:25:47,400
fully hold the trigger you'll do like
an alternate fire, and I don't know,

459
00:25:47,519 --> 00:25:49,160
it just feels really good with the
controls. So I'm so glad I

460
00:25:49,400 --> 00:25:52,960
eventually tried this one out. The
reason why I did was because I just

461
00:25:53,200 --> 00:25:56,400
heard that it was like a Rogue
Lake game, and like, what the

462
00:25:56,440 --> 00:25:59,480
hell? I thought it was like
a story game mixed in with uh well,

463
00:25:59,519 --> 00:26:03,279
like I said, but like mostly
a just first person campaign type story

464
00:26:03,319 --> 00:26:07,480
where you're just going through levels of
shooters. But yeah, it's definitely difficult,

465
00:26:07,559 --> 00:26:11,319
but I highly highly recommend just for
the actual gameplay and how fun it

466
00:26:11,359 --> 00:26:15,079
is to play and so satisfying when
you're able to like beat a boss after

467
00:26:15,400 --> 00:26:18,759
I mean, it's the soul's thing. If you're banging your head against the

468
00:26:18,759 --> 00:26:21,039
wall then you finally get through it, you just feel like you're on top

469
00:26:21,079 --> 00:26:22,720
of the world until you get smushed
by the next monster that comes along.

470
00:26:25,079 --> 00:26:29,000
Yeah, is this game on PlayStation
Plus in any Yeah, so I have

471
00:26:29,200 --> 00:26:32,039
the As I said in the past, I have like the PlayStation equivalent.

472
00:26:32,079 --> 00:26:34,759
I think it's like PS extras or
Premium or whatever it is, and it

473
00:26:34,799 --> 00:26:40,000
was on there and I really wanted
to download it and just try it.

474
00:26:40,039 --> 00:26:44,079
And the reason why I love Risk
of Rain two is I could just jump

475
00:26:44,079 --> 00:26:45,440
in and do a run and then
like that's it. And that's the same

476
00:26:45,480 --> 00:26:49,319
sort of idea with this game.
It definitely satisfies just the big explosions that

477
00:26:49,359 --> 00:26:52,960
you can get from a first person
shooter, and the gameplay is just really

478
00:26:52,960 --> 00:26:56,759
fun. Right. Yeah, I
couldn't remember if Housemark had been acquired.

479
00:26:56,640 --> 00:27:00,400
It was very close around this game's
release, I couldn't or if it was

480
00:27:00,480 --> 00:27:02,839
right before to right after it.
Either way, the game would have started

481
00:27:03,480 --> 00:27:06,920
outside of the PlayStation acquisition, but
obviously they're another first party, makes sense

482
00:27:06,920 --> 00:27:10,839
that they they would put it in
there as part of the catalog. So

483
00:27:10,880 --> 00:27:12,839
that's a nice, nice addition.
So when I finally get that PS five,

484
00:27:12,839 --> 00:27:15,599
I don't even need to pick up
the game anymore. Well I don't

485
00:27:15,640 --> 00:27:18,640
need to buy it anymore, still
pick it up. Yeah, you know,

486
00:27:19,039 --> 00:27:22,839
it's interesting because we've seen now like
there's this Lastless Part two coming out

487
00:27:22,839 --> 00:27:26,559
with the roguelike mode God of War
just callt that roguelike mode. I wonder

488
00:27:26,599 --> 00:27:32,680
how much of the decision of that
was that those studios seeing the success of

489
00:27:32,720 --> 00:27:36,160
Hostmark with Eturnal. It was a
very successful game, even though Houstmark was

490
00:27:36,160 --> 00:27:38,519
maybe more of a smaller niche studio
before that, and I wonder if that

491
00:27:38,599 --> 00:27:41,960
kind of inspired these other PlayStation studios
or it was even like the head the

492
00:27:42,039 --> 00:27:45,279
higher ups at PlayStation were like,
hey, you should try this formula out

493
00:27:45,319 --> 00:27:49,079
as like an expansion for your your
previous games because Returnal was such a big

494
00:27:49,279 --> 00:27:52,359
success. But either way, it's
it's cool to see roguelikes which were just

495
00:27:53,240 --> 00:27:57,039
strictly indie games for years, smaller
scale, a bit simpler to get these

496
00:27:57,039 --> 00:28:00,119
big three D versions of it now, as you mentioned, like we've seen

497
00:28:00,200 --> 00:28:03,880
so many of them now at this
point, I feel like Returnals definitely like

498
00:28:03,920 --> 00:28:07,440
the cream of the crop, as
it were. It seems like God of

499
00:28:07,480 --> 00:28:10,920
War. It's very much falling in
the footsteps because it was also very story

500
00:28:10,920 --> 00:28:14,119
focused as well as being just the
roguelike. So it's cool to see that

501
00:28:14,160 --> 00:28:17,559
happen more too. Obviously, again, like Haites really implemented the story,

502
00:28:17,599 --> 00:28:19,680
but then you have other some of
my favorites like Buying Adviser or Splunky,

503
00:28:19,720 --> 00:28:23,960
which really have no meaningful story.
It's more just like they connect the story

504
00:28:25,000 --> 00:28:27,720
afterwards. But yeah, it's cool
to see. Obviously, these Sony studios

505
00:28:27,759 --> 00:28:30,359
are known for making great stories,
so it's cool to see them implement it

506
00:28:30,359 --> 00:28:34,480
into the roguelike format. Yeah.
I like the lead to in it.

507
00:28:34,640 --> 00:28:38,160
She uh case most of the time, right, Yeah, most of the

508
00:28:38,200 --> 00:28:42,799
time you're just finding audiologues of yourself. So it's kind of interesting just how

509
00:28:42,799 --> 00:28:47,200
that happens, just you know,
finding your old old corpses. But I

510
00:28:47,240 --> 00:28:52,000
don't know, She's she's got a
good uh whatever she's got for the little

511
00:28:52,039 --> 00:28:55,440
story that I've at least seen her
about. I've also heard her death cry

512
00:28:55,680 --> 00:28:59,279
multiple times. Yeah, I know
there was a DALC that came out for

513
00:28:59,319 --> 00:29:03,640
this game to do you know.
Yeah, so I guess I forget.

514
00:29:03,079 --> 00:29:06,519
I forget how it was implemented in
there. But I don't know if that's

515
00:29:06,559 --> 00:29:08,440
something that would be a free update
that therefore you would have access story or

516
00:29:08,440 --> 00:29:15,559
if that's okay, it again ascension. It looks like, so, yeah,

517
00:29:15,599 --> 00:29:17,559
oh that is co op. I
know that was one of the parts

518
00:29:17,599 --> 00:29:21,119
of that of that update, So
I do know about that because early on

519
00:29:21,160 --> 00:29:25,079
in the game you see the Giant
Tower, and I think that's what you

520
00:29:25,160 --> 00:29:27,640
go and do co op mode in. But I know there's also like a

521
00:29:27,759 --> 00:29:32,200
challenge rooms, and it might be
the same sort of I think that.

522
00:29:32,240 --> 00:29:34,640
I think it's probably the challenge room
for more the update, so I have

523
00:29:34,759 --> 00:29:37,039
that available. It's like right by
the ship when you start. But I'm

524
00:29:37,079 --> 00:29:45,240
like, that's probably really hard a
challenge exactly, very cool, man,

525
00:29:45,240 --> 00:29:48,799
I'm glad you're playing that. Excited
to hear more about that in highly recommend

526
00:29:48,960 --> 00:29:52,359
whenever I get that PS five especially
since on the cattle some co ops.

527
00:29:52,400 --> 00:29:55,160
Once you get that, that would
be super fun. I love that.

528
00:29:55,680 --> 00:29:57,720
I would love that. How about
we take our first break and then we'll

529
00:29:57,720 --> 00:30:02,279
get back and we'll start talking about
some some nice dark fantasy games. We'll

530
00:30:02,279 --> 00:30:08,119
be right back. Okay, we
are back, so let's let's let me

531
00:30:08,119 --> 00:30:11,519
talk about Ball or Dragon's Dogma.
Sorry, and then we'll get into Tempted

532
00:30:11,559 --> 00:30:15,359
Me. We'll get to Bather's Gay. Don't worry, we'll be there soon

533
00:30:15,480 --> 00:30:18,839
enough. But yeah, I mentioned
this on our preview last episode. Form

534
00:30:18,880 --> 00:30:22,160
who listened to that? But I
have been jumping back into Dragon's Dogma,

535
00:30:22,720 --> 00:30:26,720
which came out like well over a
decade ago at this point. And then

536
00:30:26,759 --> 00:30:30,000
I think the version I'm playing was
like a slight maybe remaster. It had

537
00:30:30,039 --> 00:30:33,079
some DLC content in there, the
Dark Risen DLC whatever it is, That's

538
00:30:33,079 --> 00:30:37,000
what I'm playing on. They switch
version. So yeah, this is a

539
00:30:37,119 --> 00:30:41,720
holy fuck. This is a weird
fricking game in so many ways, and

540
00:30:41,799 --> 00:30:45,400
the mechanics in the story, in
just the layout and presentation of it.

541
00:30:45,400 --> 00:30:48,000
It is a very very odd game. And I don't really know much about

542
00:30:48,000 --> 00:30:52,079
the studio specifically that makes I know
it's under the capcom umbrella. But yeah,

543
00:30:52,240 --> 00:30:56,519
really really Weird Games is a dark
fantasy game that starts out with well,

544
00:30:56,519 --> 00:31:00,759
you started with in like the small
tutorial area, and you're playing like

545
00:31:00,799 --> 00:31:03,200
not the character you make. You're
just kind of learning the controls and whatnot,

546
00:31:03,200 --> 00:31:04,880
and like already a lot of controls, and like it has the controls

547
00:31:04,920 --> 00:31:07,559
on screen because there's so many different
like button combos and like oh, hold

548
00:31:07,559 --> 00:31:11,160
the trigger and then you can do
this special bonus and you're like controlling your

549
00:31:11,240 --> 00:31:15,880
party as well. You're telling the
back off or going and all this sort

550
00:31:15,880 --> 00:31:17,960
of thing. So it's really like
over the top. Right at the beginning,

551
00:31:18,720 --> 00:31:21,599
this short tutorial sequence like fifteen twenty
minutes long, you get like a

552
00:31:21,599 --> 00:31:25,319
big cinematic create your character, and
then your boom into the game. And

553
00:31:25,599 --> 00:31:27,519
this is a part that's pretty insane
about it is that like from that moment,

554
00:31:27,599 --> 00:31:32,640
after that first fifteen to twenty minutes, the entire map, the entire

555
00:31:32,759 --> 00:31:37,519
open world map, is accessible to
from the very beginning. Uh, and

556
00:31:37,559 --> 00:31:41,400
it's not the structure of this game
is like I don't know, there are

557
00:31:41,519 --> 00:31:42,720
what feels like a bit of a
main quest, but then you're also just

558
00:31:42,759 --> 00:31:47,440
picking up like I within an hour
of playing the game, I had twenty

559
00:31:47,480 --> 00:31:51,680
five quests in my in my journal, just like all in there, and

560
00:31:51,720 --> 00:31:56,480
a lot of them are just like
sleigh fifteen bats, slay three ogres,

561
00:31:56,480 --> 00:31:59,400
like it's a lot of that sort
of stuff. But then there is are

562
00:31:59,400 --> 00:32:02,440
a couple story specific ones as well, and it just really hams it up

563
00:32:02,480 --> 00:32:06,559
there. But I've even found this
so far that man, I'm getting like

564
00:32:07,359 --> 00:32:09,079
destroyed by certain enemies and it's like, well, I guess I probably shouldn't

565
00:32:09,160 --> 00:32:13,039
go that way. But the game
does not make it very clear where you

566
00:32:13,039 --> 00:32:15,359
should go or what you should be
doing. And that's also very intentional.

567
00:32:15,400 --> 00:32:20,240
And it's supposed to be a hard, punishing game where you're trying to like

568
00:32:20,519 --> 00:32:22,880
learn and figure everything out. But
because of that, there's been some friction

569
00:32:22,960 --> 00:32:25,079
in there. But yeah, for
the most part, it's the third person

570
00:32:25,279 --> 00:32:30,359
action game, action adventure, and
it's very much you know, it weirdly

571
00:32:30,400 --> 00:32:34,920
feels like a lot a lot like
an MMO, which I haven't really playedmos

572
00:32:35,000 --> 00:32:37,720
for years and years. I played
them a decent amount when I was younger,

573
00:32:37,759 --> 00:32:40,240
with like Tales of Pirates and Last
Chaos is one I never played like

574
00:32:40,279 --> 00:32:44,400
Wow or any of the big ones. I was just playing the small like

575
00:32:44,839 --> 00:32:49,400
very cheap ones with my with my
friend McCall who's been on geek First in

576
00:32:49,400 --> 00:32:52,519
the past. But yeah, this
game feels very much like an m and

577
00:32:52,680 --> 00:32:57,640
the the enemies are very bolt spongy. It's very much about stats and equipment

578
00:32:57,720 --> 00:33:00,440
and weapons rather than players skill,
I will say, although that's definitely a

579
00:33:00,480 --> 00:33:04,559
part of it as well. Uh. And then like the party element of

580
00:33:04,599 --> 00:33:07,559
it. So you're you're recruiting these
characters called pawns, and I'll talk about

581
00:33:07,559 --> 00:33:09,000
those in a minute, becase that's
this whole thing. Uh. And and

582
00:33:09,079 --> 00:33:13,400
you know, you you're kind of
like, okay, maybe I'm a fighter

583
00:33:13,440 --> 00:33:15,839
class and I want to bring like
a magent so they can like heal,

584
00:33:15,880 --> 00:33:17,640
So you're trying to do your composition. But then you're also sort of controlling

585
00:33:17,640 --> 00:33:20,680
them. But then also they can
just die, so you have to like

586
00:33:20,720 --> 00:33:22,759
make sure you're like reviving them.
And it's just it's a lot to manage

587
00:33:22,759 --> 00:33:25,279
at one point, and very early
on you're getting into big battles. I

588
00:33:25,359 --> 00:33:29,119
have like, you know, fifteen
enemies and then they all the other runnom

589
00:33:29,160 --> 00:33:30,920
MPCs who take in on the fight, and it just becomes this very like

590
00:33:31,160 --> 00:33:36,000
large scale thing, which works really
well for the fantasy setting that it's in,

591
00:33:36,440 --> 00:33:39,319
uh makes it pretty overwhelming too.
But so this pawn system, this

592
00:33:39,319 --> 00:33:43,960
is what maybe what the game's most
famous for, UH and what people look

593
00:33:44,000 --> 00:33:45,440
back and when they talk about Dragons
Doc when they're usual talking about the pawn

594
00:33:45,440 --> 00:33:49,400
system. So essentially, you create
your character at the start of the game.

595
00:33:49,599 --> 00:33:52,880
Cool makes sense, and then at
some point, after a couple of

596
00:33:52,920 --> 00:33:58,119
missions, you create a pawn.
And a pon is just like the way

597
00:33:58,119 --> 00:34:00,920
to describe them in this game is
that they're like they look like people,

598
00:34:00,200 --> 00:34:04,000
they sound like people, they fight, talk like people, but they are

599
00:34:04,039 --> 00:34:07,480
not people. They're otherworldly beings.
But instead, like because of that,

600
00:34:07,519 --> 00:34:10,239
they just end up being like these
very like they they never really make any

601
00:34:10,280 --> 00:34:14,400
sort of facial reactions, they don't
talk in the story at all. But

602
00:34:14,440 --> 00:34:19,440
they're just like these freakish like puppet
people that exist in the world, and

603
00:34:19,559 --> 00:34:22,000
like you can recruit them sometimes just
be walking along a trail and you'll see

604
00:34:22,000 --> 00:34:24,840
a random pond. You can recruit
them. You obviously make one of the

605
00:34:24,880 --> 00:34:29,119
beginning. But then this is where
like the online component of the game comes

606
00:34:29,119 --> 00:34:31,320
in a bit, so you can
go into like this other realm and you

607
00:34:31,400 --> 00:34:37,320
can recruit pawns, and these ponds
can be other people's creations. So when

608
00:34:37,320 --> 00:34:38,920
I went in my first room where
I was, you know, it's essentially

609
00:34:38,960 --> 00:34:42,440
like an interview. I went in, I was meeting all these different pawns,

610
00:34:42,480 --> 00:34:45,400
deciding which one I wanted to recruit. Someone had made Severa from Fire

611
00:34:45,400 --> 00:34:49,280
Emblem Awakening, and I don't I
remember that character Kirkland. She's like the

612
00:34:49,320 --> 00:34:52,480
redhead girl with like the two like
her hairs coming up both sides. Oh

613
00:34:52,559 --> 00:34:54,880
yes, she's like a Mrmadan,
I think, right in that game.

614
00:34:55,000 --> 00:34:59,280
So one of the first ones I
see is just someone recreating this character in

615
00:34:59,320 --> 00:35:00,880
here. And from when I've heard
people make all sorts of you know,

616
00:35:00,960 --> 00:35:05,239
funny connections to make them look like
other characters. But all the faces in

617
00:35:05,239 --> 00:35:07,159
this game are super dirpy. So
it's Severa with like the dirtiest face you've

618
00:35:07,199 --> 00:35:10,320
ever seen in your life, which
is a funny thing. So, yeah,

619
00:35:10,360 --> 00:35:13,840
you're you're bringing these pawns and then
some of them are like really high

620
00:35:13,960 --> 00:35:15,199
level, but then you need like
a bunch of points to recruit them.

621
00:35:15,719 --> 00:35:19,920
But it's it's interesting. It's kind
of like you're controlling this this little party,

622
00:35:19,920 --> 00:35:22,480
and you start to get attached to
them, and like they all are

623
00:35:22,599 --> 00:35:25,480
very goofy and dirpy and have funny
names. But yeah, you get like

624
00:35:25,519 --> 00:35:28,559
attached to them and you start growing
on them, and you can like favorite

625
00:35:28,599 --> 00:35:30,920
them so you can recruit some of
them later on. Like maybe I see

626
00:35:30,920 --> 00:35:35,920
one it's like very high level,
like someone made Tifa Lockhart from Final Fantasy,

627
00:35:36,159 --> 00:35:37,199
but like she's very expensive. I'm
like, okay, I'll just favor

628
00:35:37,239 --> 00:35:39,559
her and I'll go get Tifa later. It looks nothing like Tifa, but

629
00:35:39,760 --> 00:35:44,960
I mean this person, this person
tried their very best. But yeah,

630
00:35:45,000 --> 00:35:49,119
so that's maybe one of the more
interesting parts about it is this pawn system

631
00:35:49,159 --> 00:35:52,039
that incorporates the online element of it. And then obviously it seems like if

632
00:35:52,039 --> 00:35:54,559
you, you know, if people
are recruiting your pond, using your pond

633
00:35:54,639 --> 00:35:58,159
leveling up, you as the player
will get a lot of rewards. I

634
00:35:58,199 --> 00:36:00,320
don't know what that'll look like for
me now playing game all these years later,

635
00:36:00,679 --> 00:36:04,599
maybe someone will pick my pawn and
I'll get some some bonuses there,

636
00:36:04,599 --> 00:36:07,280
but I haven't really seen any of
the fruits of my labor there at this

637
00:36:07,360 --> 00:36:10,360
point. One thing I loved about
at the class the classes at the beginning,

638
00:36:10,400 --> 00:36:15,000
you have kind of the classic,
uh you know, thief warrior mage

639
00:36:15,039 --> 00:36:17,840
type, but the the thief type
is called the Strider class. I'm like,

640
00:36:17,880 --> 00:36:21,840
of course I'm picking strider, like
like Errgar and I'm I'm just being

641
00:36:21,880 --> 00:36:23,960
a strider over here. So you
get like the daggers and a bow and

642
00:36:24,079 --> 00:36:30,280
arrow and that. That's been a
very fun class, like very high attack

643
00:36:30,400 --> 00:36:32,320
rate. I like using the bone
arrow. You get all sorts of other

644
00:36:32,400 --> 00:36:37,880
powers and stuff in there. So
yeah, it's it's been a a fun

645
00:36:37,920 --> 00:36:40,039
time, but also very confusing time
and a lot of friction in there,

646
00:36:40,840 --> 00:36:45,800
but it's it's pretty pretty enjoyable.
I think I'm gonna keep going with it.

647
00:36:45,960 --> 00:36:50,440
Another thing, too, is it
seems like they kind of incorporated a

648
00:36:50,440 --> 00:36:54,119
little bit of like my go,
what the what's that game called the classes

649
00:36:54,199 --> 00:36:58,800
game? What's my god? Shut? Yeah, I incorporate some of that

650
00:36:58,840 --> 00:37:00,400
part. So one of the buttons
you have at all times, it's just

651
00:37:00,440 --> 00:37:04,159
a grab button, so you can
like grab on enemies and like climb up

652
00:37:04,159 --> 00:37:06,559
them. And this is like a
big part of it where it's like Venemi

653
00:37:06,599 --> 00:37:08,159
has like a huge tail if you
target the tail. Eventually they'll chop off

654
00:37:08,159 --> 00:37:12,320
the tail and then it'll do like
a big damage bonus, like certain Dark

655
00:37:12,320 --> 00:37:15,239
Soul's bosses have that sort of thing, right. But then also you can

656
00:37:15,280 --> 00:37:16,800
like climb up on an ogre and
like try to slash them on the head

657
00:37:16,840 --> 00:37:22,159
like a legoless in the minds of
Maria there. So that's a fun part

658
00:37:22,199 --> 00:37:24,000
of it too, and it's it
is janky, but it's fun just climbing

659
00:37:24,000 --> 00:37:28,079
on this huge serpent creature and you're
just climbing up them for so long.

660
00:37:29,000 --> 00:37:30,760
So yeah, it's it's an interesting
game. I don't know if I can

661
00:37:30,800 --> 00:37:35,360
really recommend it. I think it's
a very grindy, bullet spongy game,

662
00:37:35,360 --> 00:37:37,920
which is typically not my cup of
tea. But I also think this's like

663
00:37:37,920 --> 00:37:40,679
a huge part of it where it's
really just stat space and like maybe I

664
00:37:40,719 --> 00:37:45,239
just don't have the right equipment yet
and so maybe that'll change. But yeah,

665
00:37:45,239 --> 00:37:46,719
it is. It is a hard
and weird game. But yeah,

666
00:37:46,719 --> 00:37:50,440
for anyone who's looking for like a
weird dark fantasy thing now, it would

667
00:37:50,440 --> 00:37:52,519
be a good time to check this
out because the sequels coming out this year

668
00:37:52,559 --> 00:37:54,440
and I don't know, just like
the next gen version or I guess kurrt

669
00:37:54,480 --> 00:37:59,639
Gen version of Dragon's Dogma. It
looks fricking great, so I haven't decided

670
00:37:59,679 --> 00:38:01,599
it if this is pursuing me,
we want to pick up that sequel at

671
00:38:01,679 --> 00:38:06,800
launch or anything. But still a
very interesting game, and I'm glad I

672
00:38:06,840 --> 00:38:08,559
finally have gone back and checked it
out a little bit. Yeah, I've

673
00:38:08,559 --> 00:38:13,960
always heard the name, I feel
like, mostly because of just we're getting

674
00:38:14,000 --> 00:38:17,039
into that or getting close to the
release date at least for the second one,

675
00:38:17,199 --> 00:38:22,079
and I've always been somewhat intrigued.
I didn't know like what it really

676
00:38:22,199 --> 00:38:24,840
was though, or the gameplay or
anything really about it, so it's interesting

677
00:38:24,960 --> 00:38:29,159
just hearing some of the mechanics.
I feel like, I'm not really a

678
00:38:29,159 --> 00:38:32,480
big bullet spongy type type guy,
like I tried to get into MMOs back

679
00:38:32,480 --> 00:38:35,559
in the day just because I had
friends that played them and wasn't really a

680
00:38:35,599 --> 00:38:40,000
big fan. And even the division
that's was a Tom Clancy game, like,

681
00:38:40,119 --> 00:38:44,320
it has that effect for sure,
where it is very bullet sponge boss.

682
00:38:44,360 --> 00:38:46,960
It's never really been my thing,
but it's just the whole pond thing

683
00:38:47,039 --> 00:38:50,800
is kind of funny. I was
googling about it. When you're talking.

684
00:38:51,000 --> 00:38:55,320
It's just a big meme, I
guess amongst the right the Dragon's Dogma fans.

685
00:38:55,400 --> 00:39:00,239
But yeah, I mean it's interesting
just hearing your takes on it.

686
00:39:00,559 --> 00:39:05,880
I didn't realize just all all of
the effects and of the ponds and just

687
00:39:05,880 --> 00:39:08,000
the different creatures and characters that are
in there. Like seems like you can

688
00:39:08,039 --> 00:39:12,599
get pretty creative with the character creation. Although the faces look a little dirty.

689
00:39:12,679 --> 00:39:15,440
Yeah, seen some like feline type
characters. Got some Kajite like characters

690
00:39:15,440 --> 00:39:17,880
in there. Oh yeah, because
it's the classic thing like obliving where you

691
00:39:17,880 --> 00:39:21,920
can just you can turn up like
the Gamma whatever of the of the skin

692
00:39:22,000 --> 00:39:23,559
cars. You can make it like
just like Shrek and other you know,

693
00:39:23,719 --> 00:39:28,880
weird beasts. But yeah, it's
it's a it's a weird element of the

694
00:39:28,880 --> 00:39:34,599
game for sure. Yeah, the
bullet spongy part of it. Because there's

695
00:39:34,639 --> 00:39:37,519
even like a tool tip early on
that it's like, based on your stats,

696
00:39:37,519 --> 00:39:39,239
you might deal zero damage to enemies. If that is the case,

697
00:39:39,679 --> 00:39:44,280
go do something else. It's like
what or it's like some fights might be

698
00:39:44,320 --> 00:39:46,199
too hard, don't be afraid to
run away. And it's like it's very

699
00:39:46,239 --> 00:39:50,840
counterintuitive, you know, you always
think like games hold our hands so much

700
00:39:50,840 --> 00:39:52,840
that it feels like if you're early
on in a game and you're wandering around,

701
00:39:52,920 --> 00:39:55,960
you should be able to fight the
things that are in your area if

702
00:39:55,960 --> 00:39:59,760
you've unlocked that. Even in open
world games, it's like usually the harder

703
00:39:59,800 --> 00:40:01,599
call, it's gonna be like really
far away. But like very early on

704
00:40:01,599 --> 00:40:05,239
in this game, you can just
come across this group of fifteen lizards that

705
00:40:05,280 --> 00:40:08,400
are invisible, and you deal like
one to one hundredths of the damage every

706
00:40:08,519 --> 00:40:13,039
hit, and like they insta kill
your pawns, and your pawns are healer

707
00:40:13,079 --> 00:40:16,480
and so you're getting destroyed. It's
it's like a total mess. But then

708
00:40:16,480 --> 00:40:20,320
it's like, I don't know,
the game is like very much embracing that,

709
00:40:20,320 --> 00:40:22,119
it's just not holding your hand.
So I don't know. Maybe I

710
00:40:22,159 --> 00:40:24,400
should watch a couple of YouTube videos
on it to get some early tips and

711
00:40:24,440 --> 00:40:29,400
tricks too, because that's something I
feel like I could do even early on.

712
00:40:29,519 --> 00:40:31,360
Like you, I was making a
bunch of money and I had just

713
00:40:31,400 --> 00:40:34,840
like my basic gear, and I'm
like normally in a game like this,

714
00:40:34,920 --> 00:40:37,920
I will save my money for the
first fifteen hours. I will not buy

715
00:40:37,039 --> 00:40:39,679
anything unless I like need a health
potion or something. Mostly I'm just like,

716
00:40:39,800 --> 00:40:43,360
I'm saving money to later in the
game when I feel like I understand

717
00:40:43,599 --> 00:40:45,480
the game. But I'm like,
no, immediately in this game, I'm

718
00:40:45,519 --> 00:40:47,400
gonna go by even just the next
tier of equipment, and it made a

719
00:40:47,440 --> 00:40:51,960
huge difference to how much damage I
was doing to like the level one goblins

720
00:40:51,960 --> 00:40:54,079
in the world, and it made
the game a lot more enjoyable. But

721
00:40:54,159 --> 00:40:58,719
yeah, like, man, my
ideal world is the Ghost of Sushima,

722
00:40:58,800 --> 00:41:01,519
like highest difficulty that they patched in
where you kill enemies and two hits,

723
00:41:01,559 --> 00:41:05,400
but they also kill you in two
hits. Like that's that's ideal to me,

724
00:41:05,519 --> 00:41:08,559
Like a zero bullet sponginess, just
like super high stage, like deal

725
00:41:08,599 --> 00:41:13,199
tons of damage. I want more
games to adopt that, because yeah,

726
00:41:13,199 --> 00:41:15,960
I'm definitely not not into the bullets
bonging typically, but it makes every fight

727
00:41:15,960 --> 00:41:19,679
feel like a boss wait in this
game, which is a good thing too.

728
00:41:20,079 --> 00:41:22,320
That's fair. Yeah, uh so
there you go. I'll probably report

729
00:41:22,360 --> 00:41:25,920
back on that one when I have
some more takes, but we'll see when

730
00:41:25,920 --> 00:41:30,159
that happens. Kirkland. Two weeks
ago, me and you, or more

731
00:41:30,159 --> 00:41:32,719
so me, I was talking about
ballers Gate three. You were asking a

732
00:41:32,719 --> 00:41:36,760
lot of questions about it, and
then I got the discord ping I think

733
00:41:36,800 --> 00:41:39,760
that night or a couple of days
later or something within an hour that you

734
00:41:40,119 --> 00:41:44,880
trial that you had downloaded the trial, and then not long after that another

735
00:41:44,920 --> 00:41:46,320
ping, that's that I bought the
game. I've been playing ball just gate

736
00:41:46,360 --> 00:41:50,159
through this opro and I've done all
this stuff already, like oh shit,

737
00:41:50,280 --> 00:41:52,400
let's go. So yeah, you
obviously you jumped in, you picked up

738
00:41:52,400 --> 00:41:55,880
ballders Gate three. Tell me about
it, man, I'm saying, you're

739
00:41:57,239 --> 00:42:00,920
how this journey has been going for
you? No? I I mean yeah,

740
00:42:00,000 --> 00:42:04,000
Like on that cast you could just
tell I was super eager asking all

741
00:42:04,000 --> 00:42:07,119
the questions. And I've been really
just itching for D and D lately.

742
00:42:07,159 --> 00:42:09,079
I haven't been in a campaign for
a little while. It usually goes the

743
00:42:09,119 --> 00:42:13,599
way for all campaigns where it's like
you got a schedule and then one person's

744
00:42:13,679 --> 00:42:15,159
like I can't do it this week
and next week, Oh no, I

745
00:42:15,159 --> 00:42:21,760
can't do it this week and then, which is understandable. It's very hard

746
00:42:21,760 --> 00:42:23,800
to be Dvan, so you know, shout out all the dms out there.

747
00:42:24,159 --> 00:42:28,079
But I've just been like getting that
itch for it, and yeah,

748
00:42:28,199 --> 00:42:30,400
just hearing all the positivities about Balder's
Gate. I've always said that I know,

749
00:42:30,480 --> 00:42:32,400
I knew I was gonna get it, but I'm just gonna I'm just

750
00:42:32,440 --> 00:42:35,920
gonna wait until I have a little
more free time. Fuck free time.

751
00:42:35,960 --> 00:42:37,800
We're gonna just cram it in there
with our busy schedules, and I when

752
00:42:37,840 --> 00:42:40,679
you love something, you will find
free time. That's one thing I've learned

753
00:42:40,719 --> 00:42:45,280
for exactly. I downloaded uh yeah, the free trial, so on PlayStation

754
00:42:45,559 --> 00:42:49,280
you can get the free trial for
some games if you're a PlayStation Plush members

755
00:42:49,280 --> 00:42:52,880
for two hours, and uh,
you know, I I downloaded that.

756
00:42:52,920 --> 00:42:55,840
I was in the character creation for
who knows how long, and then you

757
00:42:55,880 --> 00:43:00,480
know, and then well, yeah, well while I'm in there, Shae

758
00:43:00,519 --> 00:43:02,159
was home and I was just telling
her all about it, and I was

759
00:43:02,199 --> 00:43:05,159
I convinced her to want to jump
in with me. I'm like, you

760
00:43:05,159 --> 00:43:06,880
want to add your character, you
can do right now. She's like,

761
00:43:06,920 --> 00:43:08,239
all right, let's do it.
So by the time both of us were

762
00:43:08,239 --> 00:43:12,400
done making our characters, it was
about like an hour and a half.

763
00:43:12,440 --> 00:43:16,719
So I think we had like thirty
minutes of gameplay before the actual before the

764
00:43:16,719 --> 00:43:21,599
trial expired. So has Shay ever
had interest in D and D. She's

765
00:43:21,639 --> 00:43:24,760
been she's been in two campaigns,
which OK with me, a couple buddies.

766
00:43:24,880 --> 00:43:30,320
Yeah, so yeah, and we've
had fun there and especially because we

767
00:43:30,519 --> 00:43:32,360
learned it together, so we kind
of like somewhat of a base, which

768
00:43:32,440 --> 00:43:37,360
I think helps jumping into Balder's Gate
because there's a lot of a lot of

769
00:43:37,400 --> 00:43:40,440
ways to handle situations in this game, and you can you can go just

770
00:43:40,519 --> 00:43:45,360
head on and you'll usually die because
this game is actually very challenging in a

771
00:43:45,360 --> 00:43:49,320
good way though, because I feel
like it really forces you to think outside

772
00:43:49,320 --> 00:43:54,000
the box. But yeah, just
my initial thoughts were about I don't know,

773
00:43:54,079 --> 00:43:59,440
like six or so hours into the
game. I think again, like

774
00:43:59,440 --> 00:44:00,719
an hour and a half. That
is character creation. I don't know how

775
00:44:00,800 --> 00:44:06,840
like accurate the time is compared to
where we should be, but we are

776
00:44:06,880 --> 00:44:10,920
both having a complete blast play in
this especially just the way that certain situations

777
00:44:12,280 --> 00:44:14,679
play out. It's it's a D
and D thing, like like you can

778
00:44:14,719 --> 00:44:17,400
really have an idea of where you're
going with a path, and then you

779
00:44:17,559 --> 00:44:22,280
just you don't get a good role. Now this character like hates you or

780
00:44:22,280 --> 00:44:25,519
something, or or maybe one person
makes a decision that the other person wouldn't

781
00:44:25,559 --> 00:44:30,000
wouldn't necessarily choose, but you're just
you're going with it now or rolling with

782
00:44:30,000 --> 00:44:35,239
the dice. And I'm really just
loving like the world building that they're doing.

783
00:44:35,239 --> 00:44:37,599
I really like the main story that
they set up. I thought it's

784
00:44:37,639 --> 00:44:42,119
just a really great idea to set
your character out on their journey. And

785
00:44:42,239 --> 00:44:46,199
the party members that we've had are
really really interesting, and like I said,

786
00:44:46,199 --> 00:44:49,880
were like six hours. I feel
like I'm literally on the tutorial still,

787
00:44:49,920 --> 00:44:52,880
like I still feel so early in
the game, and there's so many

788
00:44:52,920 --> 00:44:57,800
maybe little storylines that are hinted in
some certain side characters, and maybe those

789
00:44:57,880 --> 00:45:00,320
characters aren't even in my party because
I have a whole party. I'm like,

790
00:45:00,440 --> 00:45:01,280
I kind of want to swap that
guy out because I find him a

791
00:45:01,320 --> 00:45:04,760
little bit interesting and I want to
know more about what's going on with them.

792
00:45:04,840 --> 00:45:07,320
But I feel so bad whenever I
kick in one out and they're like,

793
00:45:07,840 --> 00:45:12,159
are you sure? Like I do? I do, but have four

794
00:45:12,199 --> 00:45:15,159
spots like the valuable spots. It's
really tough, but I just think that

795
00:45:15,280 --> 00:45:19,039
is such a great job, but
really fleshing out the h the act,

796
00:45:19,199 --> 00:45:22,039
like the side characters, the party
members, and the fact that you don't

797
00:45:22,639 --> 00:45:23,880
like. You can make decisions that
they just don't like, and they could

798
00:45:23,920 --> 00:45:28,400
leave your party and like that's just
that and you you don't experience them and

799
00:45:28,480 --> 00:45:30,639
you run, or maybe they just
die and you don't revive them and they're

800
00:45:30,679 --> 00:45:35,840
just they're just dead there. But
yeah, no, I I really really

801
00:45:35,880 --> 00:45:39,960
like how how it plays. It
looks absolutely beautiful too, and it runs

802
00:45:40,039 --> 00:45:44,599
really great on the PlayStation. I
know you've had a lot of drops yourself.

803
00:45:44,599 --> 00:45:46,760
You had any crashes yourself? We
have. We've had I think two

804
00:45:46,920 --> 00:45:52,559
or three, and I think two
of them were literally in the exact same

805
00:45:52,599 --> 00:45:55,400
spot when we we were like leveling
up from level two or three. If

806
00:45:55,400 --> 00:45:59,320
we both leveled up at the same
time, it would just crash the PlayStation

807
00:45:59,360 --> 00:46:02,960
every single time. It was really
annoying. So I just before you we

808
00:46:04,000 --> 00:46:06,519
went like split screen, I would
just level up all the characters and then

809
00:46:06,840 --> 00:46:09,599
I added her back in. But
since then that hasn't been an issue,

810
00:46:09,760 --> 00:46:14,800
fortunately. But yeah, no,
the third one, I think it was

811
00:46:15,119 --> 00:46:17,480
it was literally just like a dialogue
thing that like froze and then the game

812
00:46:17,559 --> 00:46:22,960
just crashed. Right. Is the
split screen actual split screen or are you

813
00:46:22,960 --> 00:46:24,280
still like sharing the same screen.
It is split screen. Yeah, it

814
00:46:24,280 --> 00:46:29,079
is split screen, which is really
nice actually because I mean, as you

815
00:46:29,119 --> 00:46:30,079
know, as you're saying that,
you guys, what the hell you want,

816
00:46:30,119 --> 00:46:34,800
you don't need to. And that
has been anything so hilarious because you

817
00:46:34,800 --> 00:46:38,079
know, sometimes maybe people in release
whis could be a little stubborn. It's

818
00:46:38,079 --> 00:46:39,920
like, no, I'm going this
way, okay, whatever, you go

819
00:46:40,000 --> 00:46:42,960
that way, I'm going this way. And then all of a sudden,

820
00:46:43,280 --> 00:46:45,960
two different like cut scenes activate.
It's like, oh, I really got

821
00:46:46,000 --> 00:46:49,159
to end this cut scene because I
think she needs me, and then I

822
00:46:49,239 --> 00:46:53,079
have to. That's literally what happened. I activated combat through my dialogue because

823
00:46:53,079 --> 00:46:57,760
I just I didn't want to back
down and whatever, and then I maybe

824
00:46:57,800 --> 00:47:00,199
failed like a chrisma check or something, and her and I were both in

825
00:47:00,239 --> 00:47:04,519
like a one v five on each
end. It was just so hilarious that

826
00:47:04,519 --> 00:47:07,800
we're both like freaking out and we
don't have any idea what the other person's

827
00:47:07,800 --> 00:47:08,920
dealing with. I mean, it's
split screen, but you're so focused on

828
00:47:08,960 --> 00:47:13,360
your own situation what's going on.
So that has been really funny and a

829
00:47:13,440 --> 00:47:15,679
learning curve of just you know,
getting us to stay a little bit closer

830
00:47:15,719 --> 00:47:21,760
together. And yeah, like it
definitely is challenging. We're on the main

831
00:47:22,639 --> 00:47:24,800
whatever it's called, like the balanced
game game mode there, and I still

832
00:47:24,800 --> 00:47:29,440
feel like there is times that we've
we've been very lucky with combat, like

833
00:47:29,440 --> 00:47:31,760
a lucky role here there can work. And but it's nice because it forces

834
00:47:31,760 --> 00:47:35,599
you to kind of really think outside
the box, as I was saying earlier,

835
00:47:35,599 --> 00:47:39,000
and I feel like we have a
pretty good, well rounded party right

836
00:47:39,000 --> 00:47:45,760
now. I'm ye. My character
is a te fleeing paladin, both of

837
00:47:45,800 --> 00:47:47,880
the Ancients, I think it is. It's it's more so like a like

838
00:47:47,920 --> 00:47:53,519
a healer type paladin class. Definitely
defensive and very fun. On a previous

839
00:47:53,559 --> 00:47:59,119
Deed You campaign, I had paladin
character and then she's playing a half ol

840
00:47:59,360 --> 00:48:01,800
fighter believe it is. I can't
remember what the subclass is. And then

841
00:48:01,840 --> 00:48:06,800
we have Will in our party because
we're doing something story related with him.

842
00:48:07,000 --> 00:48:12,039
He's a really interesting character. And
then Carlac I believe we have or no.

843
00:48:12,159 --> 00:48:15,079
I we had Karlac and then we
had a we had to leave her

844
00:48:15,079 --> 00:48:17,840
behind, which I love her because
she's just a barbarian and she pops off

845
00:48:17,840 --> 00:48:22,119
and I really like her aesthetic.
She's she's crazy. We have Lazel though

846
00:48:22,199 --> 00:48:28,599
for for r now good story,
good main story character to have. But

847
00:48:29,119 --> 00:48:31,559
it's I love how they just each
have their own different personalities and like if

848
00:48:31,559 --> 00:48:35,280
you recruit a new individual, you
can kind of just hear their takes on

849
00:48:35,440 --> 00:48:37,480
what they think of them. And
some characters you know, don't necessarily like

850
00:48:37,480 --> 00:48:39,880
each other, especially in the case
of you know, Will and Karlac when

851
00:48:39,920 --> 00:48:45,119
you first meet them. But yeah, no, I this game is so

852
00:48:45,159 --> 00:48:46,639
amazing. I tell all my friends
who have who don't have it, who

853
00:48:46,639 --> 00:48:50,039
are in my same position, I'm
like, just just get it, like

854
00:48:50,079 --> 00:48:52,119
it's gonna be so worth it,
especially you know my friends that I do

855
00:48:52,199 --> 00:48:54,840
play D and D. I'm like, I know it's gonna be right up

856
00:48:54,880 --> 00:49:00,559
your alley. And I feel like
every session we play, I find a

857
00:49:00,599 --> 00:49:02,039
new thing that you can do of
like, oh, like I never even

858
00:49:02,079 --> 00:49:06,400
thought of using something like that,
Like never thought that you could use just

859
00:49:06,480 --> 00:49:08,039
mage hand to like pick up a
javelin on the ground and throw it at

860
00:49:08,039 --> 00:49:13,599
an enemy, Like that's just so
so genius. Or maybe entering like an

861
00:49:13,679 --> 00:49:17,199
area that has trap doors that was
such a funny moment for us because I

862
00:49:17,280 --> 00:49:21,440
don't I don't remember what area we
were in, but we definitely activated a

863
00:49:21,480 --> 00:49:23,920
trap. I think it was my
character that just opened up a sarcophagus and

864
00:49:23,960 --> 00:49:28,119
just these firebolts were going everywhere.
Oh I think I did that. Really,

865
00:49:28,159 --> 00:49:30,199
that's like in that early area in
that temple thing. Yeah, exactly,

866
00:49:30,320 --> 00:49:34,559
literally murdered everyone in our party except
for Shay and I and we're just

867
00:49:34,599 --> 00:49:36,480
like in a corner. I'm like, oh, they'll turn off, don't

868
00:49:36,480 --> 00:49:38,199
worry about it, and like they
were not turning off. Just the firebolts

869
00:49:38,199 --> 00:49:43,119
were going forever. And then we
ended up finding like a button that she

870
00:49:43,159 --> 00:49:46,440
shot an arrow at which which deactivated
them, and just really satisfying having that

871
00:49:46,519 --> 00:49:52,920
like resolution and that scroll around one
room alone probably took me half an hour

872
00:49:52,599 --> 00:49:57,960
just to slowly each turn, just
very slowly navigate and trying to get those

873
00:49:58,039 --> 00:50:00,960
perception checks to find all the yeah, different traps. Eventually found that that

874
00:50:01,000 --> 00:50:04,880
button as well. You know,
it's so satisfying with how those checks happen,

875
00:50:05,000 --> 00:50:07,039
because of course, when you're playing
D and D, like your DM

876
00:50:07,039 --> 00:50:09,400
will just be rolling for those sort
of things to maybe just randomly occur.

877
00:50:09,440 --> 00:50:13,599
Maybe you're you have to do like
a perception check or something on your own.

878
00:50:13,599 --> 00:50:15,920
But when you just enter a room
and it says like perception check failed,

879
00:50:15,920 --> 00:50:20,800
and you're like, oh, what
did I not see? So things

880
00:50:20,840 --> 00:50:23,199
like that, or there's so many
little hidden things that you can just come

881
00:50:23,239 --> 00:50:27,280
across, whether it's like a hidden
chest or something that if you have the

882
00:50:27,360 --> 00:50:30,559
right perception you can just find it
there, as well as just I don't

883
00:50:30,599 --> 00:50:35,559
know, like just random things you
can come across that maybe you just thought

884
00:50:35,599 --> 00:50:37,039
it was like a dead end,
but then it leads to like a cavern

885
00:50:37,119 --> 00:50:40,079
with just really like strong enemies and
like, yeah, I can't believe they

886
00:50:40,079 --> 00:50:44,360
designed this whole area and this tiny
little thing that like I feel like such

887
00:50:44,400 --> 00:50:46,559
a small percentage of people would actually
like go in here, but you know

888
00:50:46,599 --> 00:50:52,119
it leads to a full spider dan
or something like it's just so insane how

889
00:50:52,400 --> 00:50:54,639
expanse the world is. And like
I've already said, like I'm so early,

890
00:50:54,760 --> 00:50:59,320
I'm still at the tip of that
iceberg. I can't wait to keep

891
00:50:59,320 --> 00:51:01,480
going on it. Talking to my
one buddy, uh, you know,

892
00:51:01,559 --> 00:51:06,400
Tyler, one of the tires that
we know, one of the many tires

893
00:51:06,400 --> 00:51:09,360
that we know, I guess,
and and just hearing like how he's handled

894
00:51:09,400 --> 00:51:14,039
certain situations versus mine, and like
he he doesn't even know who Karlak is

895
00:51:14,079 --> 00:51:15,320
and he's in like act three I
think, and I'm like, man,

896
00:51:15,360 --> 00:51:19,760
that's crazy to me. Uh,
but like it's fair because like there's certain

897
00:51:19,840 --> 00:51:22,119
NPCs that I I don't even I
don't even have that that he has,

898
00:51:22,159 --> 00:51:27,119
like Gail the Wizard, like Shade. I never encountered that guy. That's

899
00:51:27,199 --> 00:51:30,000
also insane to me. Yeah,
that's like so early on. Yeah,

900
00:51:30,440 --> 00:51:35,079
yeah, it's just she's like down
by the river, like hidden by the

901
00:51:35,159 --> 00:51:39,639
tree her. Because Gail's like in
that portal type thing that you find early

902
00:51:39,679 --> 00:51:42,480
on, and like when we went
up to it, I'm like, that's

903
00:51:42,559 --> 00:51:44,760
dangerous. I don't want to touch
that. And we just get so we

904
00:51:44,880 --> 00:51:47,760
just we just we just stay in
that realm. Yeah, poor guy,

905
00:51:47,840 --> 00:51:51,880
you know, he's just in the
Quantumanium realm now. But he's going through

906
00:51:51,880 --> 00:51:53,920
some stuff all I won't say much, but yeah, he's he's going through

907
00:51:53,920 --> 00:51:58,440
some ship in the in the story. Yeah. So I absolutely love the

908
00:51:58,480 --> 00:52:01,280
game. I don't really know what
else to say other than just are you

909
00:52:01,320 --> 00:52:05,360
still at the Goblin camp? Is
that wor that's the last time I talked

910
00:52:05,360 --> 00:52:08,000
to you? So yeah, when
we were we were progressing through that,

911
00:52:08,159 --> 00:52:13,719
and it ended up going a bad
route where she like committed a crime or

912
00:52:13,719 --> 00:52:15,400
something in it, so like she
literally got thrown in jail, not just

913
00:52:15,440 --> 00:52:20,039
like violent with the goblins, and
then she was in a different area than

914
00:52:20,119 --> 00:52:24,000
us. Then like my crew just
started attacking the goblins, and then it

915
00:52:24,079 --> 00:52:28,159
was she was in like a different
room that couldn't get out of and then

916
00:52:28,280 --> 00:52:30,679
we were just against like the whole
cab goblin camp and it's like were you

917
00:52:30,719 --> 00:52:35,159
on the interior, We're on the
interior. Yeah, we made it through,

918
00:52:35,159 --> 00:52:38,400
like we made it without spoiling too
much. Like we got to an

919
00:52:38,440 --> 00:52:43,000
area that we were talking to one
of the Drow people or like the Drow

920
00:52:43,320 --> 00:52:46,000
lady in there, and then we
were like friendly with everyone up until that

921
00:52:46,079 --> 00:52:50,000
point. And then she just like
randomly opened like a red box, you

922
00:52:50,000 --> 00:52:52,760
know, the one that you get
a bounty on, and then she just

923
00:52:52,760 --> 00:52:54,440
went to jail and it's like,
oh, okay, I guess that's it.

924
00:52:54,519 --> 00:52:59,440
And then by the end of that
like the combat wasn't going well like

925
00:52:59,440 --> 00:53:01,599
we did we draw like two characters, like let's just reload that save and

926
00:53:01,599 --> 00:53:05,840
then we haven't jumped back in yet. And that was our schedules just haven't

927
00:53:05,840 --> 00:53:07,519
fully aligned this week, so but
so I think that was last weekend when

928
00:53:07,559 --> 00:53:12,440
we played. But uh, yeah, I'm excited to get through that because

929
00:53:12,679 --> 00:53:15,840
I'm not sure how much further than
that there still is an Act one.

930
00:53:15,039 --> 00:53:19,280
Like when I was talking to Tyler
there, he was saying that he felt

931
00:53:19,280 --> 00:53:22,639
like there was still a lot of
things in Act one that he just didn't

932
00:53:22,639 --> 00:53:25,039
do, and like when when he
got through Act Act two, he was

933
00:53:25,559 --> 00:53:29,480
maybe under the impression that, like
there is multiple ways to kind of end

934
00:53:29,599 --> 00:53:31,199
that act. But you know,
he was saving spoilers from me, But

935
00:53:31,679 --> 00:53:35,679
I've heard about just some of the
things that he's he's gone against, Like

936
00:53:35,719 --> 00:53:37,440
he was telling me a little bit
about the Beholder battle that he went up

937
00:53:37,440 --> 00:53:40,559
against, and I'm just like,
man, what an iconic character in D

938
00:53:40,639 --> 00:53:44,000
and D. I can't wait to
find I don't even know what that means.

939
00:53:44,159 --> 00:53:47,599
Okay, there you go. Yeah, yeah, I I feel like

940
00:53:47,639 --> 00:53:53,719
for Act one on my single player
save, I probably spent like fifteen to

941
00:53:53,719 --> 00:53:57,000
twenty hours in Act one. Okay, yeah, so I feel like they're

942
00:53:57,159 --> 00:53:59,760
a lot. But then also,
like when I was spending with my my

943
00:53:59,800 --> 00:54:02,199
friend in our coal play through,
like there's a whole area that we just

944
00:54:02,199 --> 00:54:07,239
didn't even happen upon Inact one.
So obviously you can skip past certain things.

945
00:54:07,280 --> 00:54:09,000
I tried to do as much as
I could because I was stuck at

946
00:54:09,000 --> 00:54:13,119
this really, really tough encounter and
I was like, I need to get

947
00:54:13,119 --> 00:54:15,559
any amount of XP I possibly can. So I was going around the map

948
00:54:15,559 --> 00:54:20,119
trying to clear any quest, trying
to just murder anything I could, essentially

949
00:54:20,360 --> 00:54:22,800
to get enough xpedd Charlie, I
was think I was trying to hit level

950
00:54:22,840 --> 00:54:27,000
five because I was I was just
struggling so much with the sequence, and

951
00:54:27,039 --> 00:54:29,119
so that's where I found a couple
of quests that I'm like, man,

952
00:54:29,159 --> 00:54:31,599
I totally totally miss this. So
there's definitely a lot you can you can

953
00:54:31,679 --> 00:54:36,679
skip past. But now I just
I just had so much fun exploring that

954
00:54:36,719 --> 00:54:38,800
whole area. So I think I've
seen, Like I mean, obviously there's

955
00:54:38,800 --> 00:54:43,519
a million permutations where these things can
can roll out differently, but in terms

956
00:54:43,559 --> 00:54:45,360
of like Act one, I think
I did kind of everything in that big

957
00:54:45,400 --> 00:54:51,599
loading zone area with like the village
there, going over to the Golden Camp

958
00:54:51,639 --> 00:54:53,239
and whatnot. I think I saw
most of that stuff. I'm sure there's

959
00:54:53,239 --> 00:54:55,760
a couple of caves I missed on
the way, but yeah, I was

960
00:54:55,760 --> 00:54:59,880
pretty thorough. But I since I
haven't had my Xbox with me for the

961
00:55:00,079 --> 00:55:01,760
last week and whatnot, I don't
think I've actually played more since we talked

962
00:55:02,239 --> 00:55:05,719
of it, so it's uh.
But like I said on the episode,

963
00:55:05,760 --> 00:55:08,119
I am in no rush to play
through the game. If I finish it

964
00:55:08,119 --> 00:55:10,840
this year, that's great, but
I have twelve months to do so.

965
00:55:10,880 --> 00:55:14,440
But we'll see. I'm not not
in any sort of hurry. But I

966
00:55:14,480 --> 00:55:17,400
think it would be fun, like
once I'm I have way more knowledge on

967
00:55:17,400 --> 00:55:21,280
the game or finished a play through, if I'm still wanting to play more

968
00:55:21,719 --> 00:55:23,480
to do like a co op run
on like the hardest play through, that

969
00:55:23,519 --> 00:55:27,679
could be really interesting. Yeah,
you as like the tactics, guys,

970
00:55:27,719 --> 00:55:30,960
I feel like we could we could
throw down. It would probably be pretty

971
00:55:30,000 --> 00:55:34,719
pretty tough, but more knowledge on
the game and just having that that tactics

972
00:55:34,800 --> 00:55:37,880
history, that could be that could
be fun. Because honestly, I think

973
00:55:37,920 --> 00:55:39,159
but it is, my favorite part
of the game is the combat. As

974
00:55:39,199 --> 00:55:43,599
much as I love the dialogue,
conversations, exploration, I think if I

975
00:55:43,639 --> 00:55:46,920
didn't zero on one part, I
really do love that that combat system that's

976
00:55:47,000 --> 00:55:51,880
kind of turn based tactics e but
not on Not on the Grid a little

977
00:55:51,920 --> 00:55:54,000
Midnight Sunsy As I mentioned to Travis, like it's it's got a little bit

978
00:55:54,000 --> 00:55:57,119
of this little bit of that.
There's so much variety in terms of the

979
00:55:57,159 --> 00:56:00,039
parties and enemies and the locations and
set pieces. So I I really really

980
00:56:00,119 --> 00:56:05,440
love the combat in it. Yeah, I started a single player character that

981
00:56:05,599 --> 00:56:07,679
like, I'm only like an hour
or so in, Like I didn't really

982
00:56:07,679 --> 00:56:09,159
get too far and I'm really just
close to that starting area. But I

983
00:56:09,199 --> 00:56:15,840
made a wizard on that tactical difficulty
and it's nothing too crazy, but I

984
00:56:15,239 --> 00:56:21,239
did find that like a lot of
the like the way that combat can go

985
00:56:21,440 --> 00:56:23,800
is like if you have a low
roll and they get high roles, like

986
00:56:23,840 --> 00:56:27,599
you could just get one shot before
you even do anything at the start of

987
00:56:27,639 --> 00:56:30,639
combat, so you do, like
obviously it does come down to the roles

988
00:56:30,639 --> 00:56:34,679
at the end of the day.
But that is also what's kind of forced

989
00:56:34,679 --> 00:56:37,039
me to be a little bit more
tactical when it comes to the combat or

990
00:56:37,119 --> 00:56:40,280
whatnot. So I feel like I'm
just getting better because on the heart of

991
00:56:40,280 --> 00:56:45,000
it, you're kind of forced to
do that. And then yeah, so

992
00:56:45,280 --> 00:56:47,599
is there is there any other change, Like, is it just like health

993
00:56:47,679 --> 00:56:53,119
and bullet sponginess for the hardest difficulty
or is there other changes to the to

994
00:56:53,159 --> 00:56:58,920
the gameplay or combat? Yeah,
Like I know, like certain characters can

995
00:56:59,000 --> 00:57:00,039
kind of react a little bit hard. Sure, Like if you use like

996
00:57:00,800 --> 00:57:04,639
person for example, right, I
guess just any interaction might be like a

997
00:57:04,719 --> 00:57:07,400
higher role required, right, and
uh yeah, Like and then if I

998
00:57:07,480 --> 00:57:12,840
use like charm person on someone to
just like get success on a certain I

999
00:57:12,840 --> 00:57:15,960
don't know charisma check and I fail
it, they'll like know that I try

1000
00:57:15,960 --> 00:57:19,000
to charm them, and then they'll
be even more upset. So things like

1001
00:57:19,039 --> 00:57:22,559
that's cool. Transfer that seems like
it, Yeah, really kind of double

1002
00:57:22,559 --> 00:57:27,599
incentivizes playing to your character and really
roll playing and not just being in jack

1003
00:57:27,599 --> 00:57:30,199
of all trades. And if you
have low stats, but like the role

1004
00:57:30,239 --> 00:57:32,079
you need is attend, you could
probably still get away with it. Whereas,

1005
00:57:32,639 --> 00:57:36,880
yeah, if the roles are more
harshing, more harsh there, even

1006
00:57:36,880 --> 00:57:38,679
if you're not necessarily rolling worse,
but you just have to roll a lot

1007
00:57:38,719 --> 00:57:42,559
higher more consistently, that would Yeah, that makes sense. You really want

1008
00:57:42,559 --> 00:57:45,119
to depend on the sequence of your
about to going to maybe bring the right

1009
00:57:45,159 --> 00:57:47,719
party members who have have certain stats
and that sort of thing. So yeah,

1010
00:57:47,840 --> 00:57:53,639
sounds sounds cool, But I I'm
pretty far away from another play through,

1011
00:57:53,719 --> 00:58:00,760
I think at this point, so
much to do yet. Yeah,

1012
00:58:00,800 --> 00:58:06,880
any anything anything else on boulders Gate
that you wanted to mention, Not yet,

1013
00:58:07,719 --> 00:58:09,480
It'll be a never ending, you
know, update cycle. I'm sure

1014
00:58:09,639 --> 00:58:13,280
once we get further along, I
will say. It's so nice that you

1015
00:58:13,320 --> 00:58:15,000
know Shay's enjoying it as well,
because it's been a lot of fun just

1016
00:58:15,079 --> 00:58:21,880
going through those situations together. And
yeah, no, it's it's good cool.

1017
00:58:22,480 --> 00:58:23,559
Uh yeah, I mean I think
that's one me and you will probably

1018
00:58:23,559 --> 00:58:27,360
be talking about for months and months
and months at this point, so we'll

1019
00:58:27,440 --> 00:58:29,239
we'll talk about that more in the
future. But I think, yeah,

1020
00:58:29,239 --> 00:58:30,679
a nice, shorten sweet episode is
due here, because we do have that

1021
00:58:30,760 --> 00:58:36,039
draft coming later this week, like
I said, and all sorts of other

1022
00:58:36,159 --> 00:58:38,400
rankings and drafts going on right now
as we ever. MCU Golden Geeks coming

1023
00:58:38,440 --> 00:58:42,559
up, follow by the other regular
Golden Geeks and whatnot. So a lot

1024
00:58:42,639 --> 00:58:45,679
lots lots coming on here, lots
of fun stuff to check out. Thank

1025
00:58:45,719 --> 00:58:50,199
you everyone for listening, Thank you
for uh yeah, check this one out

1026
00:58:50,239 --> 00:58:52,719
and we will see you again later
this week. Bye bye B.
