WEBVTT

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You know you got me bad.
It's the Internet. You're busy. Let's

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do this for October sixteenth, twenty
twenty three. For the next hour or

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so, let me help you sort
through the world of gaming on Game mess

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Mornings Live with me Jeff Grubb.
Today it's Sonic and Mario week, and

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that means it's really just Mario week. But first, please join me and

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welcome you. Today's co host of
Game Miss Mornings. It's Dave Klin.

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Everybody, Dave, how are you
doing great? I'm very excited. I'm

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a huge platformer fan, even Sonic
even like honestly, Sonic Mania is good.

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I like Sonic Frontiers, so Sonic
Superstars, I'm with you. I'm

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both for it. Sonic Mania and
Sonic Frontiers are actually both good games.

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I enjoyed them quite a bit.
I did play a little bit of Superstars

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over the weekend. We could talk
about that here here in Okay, Yeah,

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I'll be curious to hear your thoughts. It's you know what, it's

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okay, it's okay. It's I
don't like it anywhere near as much as

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like Sonic Mania. I think a
big part of it, a lot of

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the music's not as good. Some
of the music's okay, some of the

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music's bad. That's a big thing
for me. I think it controls pretty

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close to what Sonic media feels like. I think the the cameras too zoomed

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in. It felt like the you
know, the Game Boy Advance Sonic games

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where it's two zoomed in. I
feel cramped, and then I like start

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thinking about that too much, where
it's like I'm running through these levels,

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I can't really see what's going to
happen next. Yeah, things eventually come

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there. I'm like, Okay,
I can react to them. That's whatever.

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But these levels are designed in such
a way that they reuse a lot

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of geometry and not just like not
like just the assets are the same,

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the layout is the same. So
it's like you're making progress and you're bouncing.

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Like there's a level where it's you
go right and then you need to

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loop back left as you're going up
and then loop back right. And it's

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like in a lot of platformers,
you'd be able to like form a mental

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image of what that map looks like
as you're going here. I'm like,

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I can't really do that because I
think I did I go in a circle.

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I can't tell, and so it's
like it's a little frustrating. It

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just feels a little bit. You
know what, Here's what it feels like.

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This game is made by our Zest, which is bund wonder World.

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I know this is not bound.
This is way better than Balind wonder World.

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It feels like the game made by
the studio that made New Yoshi's Island,

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and this is that's who made this. Our zes is this is the

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development team responsible for that game.
This feels like the New Yoshi's Island of

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Sonic Games. And I don't think
that's a completely terrible thing, but it's

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it's also it's not like very great
either. It's like it's gonna be okay.

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My kids are having a good time
with it when we're playing multiplayer,

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even when I'm getting a little frustrated. I think a lot of Sonic fans

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that are going to be pretty happy
with this. Yeah, I think,

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like I mean to that point,
is something that I'm looking forward to playing

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with my wife, who's not the
biggest gamer, but she does play some

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games, like we've been playing Disney
Illusion Island together forever. Because honestly,

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it's just okay, Yes, it's
not great, but it's it's like someone

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who it's a casual okay time,
I'm with you on that, Yes I

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will. I'll say that's very accurate. Bad about the music, but and

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the zoomedin thing you're saying is interesting. It's like almost like the bubbsy effect.

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You think by now, like by
now this far along, you think

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that for platform games, they have
no not to do that. But I'll

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be interested to see my own thoughts
once I get my hands on it.

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But I'll go in with some tailored
expectations. I suppose taylored. Is that

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the right word, tampered, tailored
whatever? Yeah, tailored you like,

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tuck it in stuff like that,
tuck in your expectations everybody. You tailored

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my expectations to the same level.
About that, I think I think that's

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right. I think come in with
the expectations set below Sonic media, and

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I think most people who are fans
of Sonic are going to be just fine

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with this. For the most part, it's a lot of the familiar bullshit.

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It was a little buggy. I
had a part where I was playing

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as Sonic. I think my daughter
was playing this amy and we got above

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water and it was like, you
know, it has the same water thing

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where it's like you need to get
oxygen bubbles and all the sound effects are

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exactly the same and all that stuff
is good. But we got above water

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and then all of a sudden,
the timer started counting down like we were

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drowning below water. I'm like,
wait, this is terrifying. Why are

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you doing this to me? And
then we just fucking died because the games

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like, you're still underwater, right, so we're definitely not. There's oxygen,

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please let us live. So a
little bit a little bit of broken

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here, broken this here and there, but overall the game's fine. Yeah,

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that's a weird bugs. That's a
pretty bad bug. It's a wild

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one. But don't even know how
you do that bug. So I've been

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I mean for people who are watching, I've been working on making a game

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in my free time, and like
in my mind, I'm like, this

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is exactly how you do that,
and this is exactly how you make it

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so that doesn't happen. So I
don't even know how that bug would come

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up. So they're just that creative
there and Sonic Team, Uh, you

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know what, let's explain what we
do here most weekdays, I, Jeff

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Grubbin, will help piece your gaming
life back together. That includes breaking news

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and maybe even some of our own
original reporting. For all these topics,

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I'll get the input of a bona
fide expert who will make me look smart.

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If you are watching live on twitch
welcome. You can always listen to

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the show later on podcast feeds by
searching for Games Mornings, or find the

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RSS on Giant Bomb. You can
also catch the show later with chapters and

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timestamps on YouTube. Hello YouTube.
All right, we have a lot to

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get into, so let's start the
morning Mess with the spider Man to review.

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Round up the game as a ninety
one on Metacritic right now coming out

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later this week. On October twentieth, A bunch of reviews just dropped out.

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Everyone was playing this game. They
were handing out a ton of codes.

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They seem pretty proud of it,
and for good reason. That ninety

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one on Metacritic. VGC gave it
a five out of five said, Spider

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Man is an incredibly confident sequel in
one of twenty twenty three's best. It's

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incredibly fun to play, fast paced
and full of heart. It takes the

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best of Spider Man lore and the
best of Insomniacs, pinch it for excellent

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gameplay sequences and combine them, combines
them for arguably the best Marvel game ever.

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IGN gave it an eight, said
Spider Man is an incredibly confident Oh

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wait, I've just repeated that same
one there, and so I don't have

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what IGN said, although I think
they said something along the lines of it

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comes up short in the open world, which I mostly disagree with, and

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I think that's where it's at at
strongest. The open world stuff is Listen,

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there's not so much variety, Dave
that that that it's like, oh,

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going to overwhelm you with a ton
of stuff to do in the open

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world. But I think it is
focused in the right right ways and it

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plays to its strengths, and I
think overall that leads to a pretty strong

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Spider Man two. Have you have
you? Have you been playing this or

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are you looking forward to it?
But you said earlier that like you weren't

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even like really thinking about it,
But after hearing like a ninety one on

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Metacritic, does that peak your interest
a little bit more? Yeah, it's

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funny. So like we were talking
about this right before the show started.

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It's like, I love every Spider
Man that game I've played, and this

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goes all the way back to the
Super Nintendo even like Spider Man Arcade,

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what was that one with like Versus
Arcade where Gambit and the X Men are

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in it, which was not that
good of a game. Yes, I

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still kind of have a weird place
for it in my heart. What I

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mean, ever since the three D
Sonic games, they've all been I'm a

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Sonic, I'm that in my brain. Ever since the three D Spider Man

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games, they've all been good.
And I played the recent Spider Man.

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I haven't played Miles Morales, but
I loved it. I loved my time

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with it. And weirdly, I
just haven't thought about this at all because

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there's just so much coming out,
Like I mean, Super Mario Wonders this

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week as well, which for me
is huge. I'm a big Mario guy.

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Same next week is Allen Wake two, which I'm very excited about.

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I've been playing Ceo Stars, which
I'm still in the middle of. And

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are you going to Spider Man.
I think it's just yeah, I think

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it's just a time thing. I'm
like, maybe at the end of the

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year, I'll come back and say, like, I'm sure it's great,

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and you were telling me that you
love it, and so yeah, I

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want to hear your thoughts. And
also, I know you guys just did

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a bomb cast about it, So
give me your one minute rundown or two

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minute rundown of the BombCast highlights from
what you guys talked about. I really

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like it. I think it's a
really it's obviously really well made game.

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Like obviously, like once you start
playing it, all the stuff shows up

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on the screen, all the effort
that they put in there. I think

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it is at its best when you
get out of the story sequences. I

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uh, when you actually are swinging
around the open world and going down these

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side quests that are more designed and
have their own stories and have their own

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like they ramp up and have these
great conclusions, and you have cool characters

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and they have something to say.
All that stuff really works. I think

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you can get a little bit overwhelmed
by how frequently the main campaign story does

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a forced walk and talk sequence or
walk and crawl sequence. Sometimes it's like,

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hey, we're gonna crawl through the
thing and we're gonna overhear something.

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But there's a lot of that stuff
where it's like, hey, we're gonna

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slow the game down, You're still
gonna have control, But mostly it is

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you hold forward to press a play
button while story happens, and that is

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it's effective in that they are delivering
pretty good story, pretty good exposition through

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that stuff. I don't like the
story as much as the original Spider Man

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game in twenty eighteen, but it's
still a good story and the characters are

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pretty good. So like that kind
of like you know, brings it down

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a little bit where I'm noticing that
I'm being stuck in these story sequences a

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little bit more frequently. The problem
is is that they just do it so

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much. It's like if you're in
the main campaign, are usually either doing

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you're doing one of three things.
You're in one of these forest walking talk

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segments that is delivering a delivering exposition, or you are in standard combat and

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there's a lot of that too.
It's a ton of that, and that's

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you know, the combat's pretty good, you get a good flow state,

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but there's so much of it.
Or you're in a boss fight and the

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boss fights are all pretty say so
it's like that's like the where the weaknesses

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of the game, but it's just
that there's too much of it any like

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in a small amount, or like
if I maybe if I wasn't playing where

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I'm like, I want to get
through this game for review pretty quickly,

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spreading that stuff out a little bit
more and doing more of the open world

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stuff probably would have helped a little
bit. But I was like, now

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it's kind of just keep going down
the campaign, and that's where I kind

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of noticed these pain points a little
bit. But yeah, that's that's a

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good point. Yeah, because like
when I'm playing, when I played The

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Spider Man twenty eighteen, I was
like, I pretty much would do every

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open world thing that you could do
until I couldn't, and then I do

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more campaign stuff and I go back
to every open world thing that you could

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do, more cant and pain stuff. Yeah, kyl Are, I'm sorry

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if I mispronounced that. In the
chat, Kylie Orin said that they wish

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they were interested in Wonder So that's
it's kind of like Ryan with Spiderman two,

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which is funny because like I love
Spider Man twenty eighteen. It's such

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a weird feeling to be like,
I love this game. This game is

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going to be there when you get
around to it. Yeah. Yeah,

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So it's just a weird feeling to
be like, I don't know. I'm

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just like, couldn't. I don't
care, even though I know I would

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love it. If I play the
game, I guarantee I would have a

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good time. Oh, it's just
the weirdest thing. Yeah. I think

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people. I think people are gonna
come to this, and this is going

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to be a very popular game.
It's and everyone comes to it's pretty much

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gonna have a good time with it. I will say, get fucked,

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Greg Miller. This is the best
Superman game ever made. They can't make

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a Superman game, but Spider Man
can be Superman. The gliding in this

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game, you were flying through rings
in certain certain sequences, which is something

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that Dan mentioned during the Superman sixty
four Very yes, but it feels fantastic.

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It looks so cool, you feel
so cool. It is basically your

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Superman and it's I'm like, I
don't need a Superman game. I have

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spider Man two. It's that good. What was the last time they try

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to make a Superman game? There
was that Superman Begins game. Next Xbox

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three sixty three sixty or something.
Oh no, I just I just realized

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I might be playing that for Black
Club. They maybe get an Xbox through

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sixty and they won't tell you're not
supposed to know the game. Oh man,

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I don't want to dress this fucking
Superman. Okay, all right now,

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I'm really worried. Let's review here. Game Spot gave it an eight

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and said, all in all,
my Marvel's Spider Man two may largely give

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us more of what we played in
Insomniac's previous Spider Man games, but that

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winning formula is still so damn fun
that it really doesn't matter. The story's

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exploration of loneliness is fantastic, creating
gripping new narratives for the two heroes,

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Peter and Miles, as well as
the two main villains, Craven and Venom.

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Spider Man two unites all four characters
in a riveting narrative through line you'll

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want to see all the way through, and has the gameplay hooks to keep

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you engaged the whole ride. So
nor in Games says that it sounds like

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you don't agree with all the tens
that Spider Man's two's getting, But are

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you willing already to say, like
what you think you would give the game

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or do you want to you know, I beat the game, I've kept

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playing it. I've played for a
long time, probably close to like twenty

208
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five hours that Dan played. I'm
like waffling between a four and a five.

209
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I can see a ten out of
ten that's a little bit tough for

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me. But on our scale and
the Giant Bomb scale where it's like one,

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two, three, four, five, no half stars, I probably

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like would settle on a five out
of five, but I would urge people

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to like read the review and know
about some of the weaker parts. But

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it's like for me it's like a
five out of five, it's a nine.

215
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For you, it's like a nine. It yes, definitely, It's

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like like the way I like,
look at the five point scale. It's

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four is a game I love.
Five is game that I think is one

218
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of my favorite things of all time. It is right between those things where

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if I'm going to go back to
a Spider Man game going forward, it

220
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probably will be this one. And
that's where I'm like, that's probably the

221
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five out of five because that's how
much I like the Spider Man game and

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really that comes down to the side
quest are just so good. They think,

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like the fact that you're saying the
story isn't quite as good as twenty

224
00:13:09.279 --> 00:13:13.360
eighteen's that's that's a little disappointing.
I mean, I'm sure it's good,

225
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but at the same time, twenty
eighteen has such a good story, it's

226
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hard to be that one that one
felt like it was saying something and here

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00:13:20.480 --> 00:13:24.039
it's like, yeah, I get
it. It's kind of how I was

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00:13:24.039 --> 00:13:26.480
with the story, Like, of
course it is how the story is going

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to play out. There weren't a
lot. There weren't a ton of surprises.

230
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Not that I need to be shocked
or need twists in my story.

231
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It's not what I mean. I
just mean like it's not saying anything much

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more than what you would expect,
again, a story about Craven and the

233
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symbiat suit and venom to say,
like all the beats, all the beast

234
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you're expecting to hit it, it's
going to hit those, and it's not

235
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going to do much more than that. I mean, without playing it,

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I kind of expect it to be
almost to repeat. It's a Spider Man

237
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three movie in a little bit of
ways of like, oh, Peter Parker

238
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has the Symbia thing, and it's
good that he's more powerful, but he's

239
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going to learn that him being angry
all the time, it probably isn't a

240
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good thing, and like that sort
of stuff. Sase Simie out suit.

241
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Peter Parker is a big part of
this game, and I actually I don't

242
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I'm over that. I find that
pretty exhausting at this point. I was

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00:14:13.840 --> 00:14:16.799
maybe my biggest disappointment of this game
is that they we're doing that beat,

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that story beat yet again. And
I guess, I guess they haven't done

245
00:14:20.200 --> 00:14:24.279
it like a million times, but
it feels like they have just because it's

246
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so prevalent in Spider Man stories.
So I think because Venom is so popular

247
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of a character, just because it
was in the nineties, I think that's

248
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why it feels overplayed, even though
you're right in the Greater Spider Man Lore

249
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inspectrum it really isn't. But I
think a lot of us have a soft

250
00:14:39.799 --> 00:14:43.480
spot in our heart at our age
or the Venom era and Venom stuff,

251
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So that's that's probably why I'm not
even that big of a Venom fan.

252
00:14:46.960 --> 00:14:52.480
But I'll say Venom in this game
pretty cool, pretty cool, nice Yes,

253
00:14:52.559 --> 00:14:56.240
that actually pretty effective stuff. They
make him feel terrifying. Yeah,

254
00:14:56.639 --> 00:15:00.919
I'm a fan of that. He's
a gargoyles coded in a lot of parts.

255
00:15:00.960 --> 00:15:03.440
At the end of the game,
people mint Ice has a good question,

256
00:15:03.559 --> 00:15:05.519
by the way, is it a
good game if you don't care about

257
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Spider Man at all? Does the
gameplay offer much? Yeah? I think

258
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so if you have any affinity for
open world exploration, I would. And

259
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I think the story is it's still
at the heart a character story. It's

260
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a story about like people making decisions
and dealing with their lives. And that's

261
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been the key to Spider Man throughout
the entire career of people writing about him

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00:15:26.159 --> 00:15:28.519
is that they do a good job
of making it feel like a real person.

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Everyone feels real here. They you
know, they give Mary Jane stuff

264
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to do. She's her own character, she has agency. You definitely play

265
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as her again through some stealth sequences, but like the way that they deal

266
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with the relationship there and the way
that manifests is also pretty predictable, sometimes

267
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hokey, but I think effective enough
that most people are going to come away

268
00:15:46.480 --> 00:15:48.519
from that being like, now,
this is this is solid, this is

269
00:15:48.600 --> 00:15:54.919
this works for me? All right? That's Spider Man two. The reviews

270
00:15:54.960 --> 00:15:58.200
are are still popping off right now
at a ninety one a Metacritic. We'll

271
00:15:58.200 --> 00:16:02.039
see where it settles in. But
let's gettinue with the show with both Super

272
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Mario Wonder and Sonic Superstars have leaked
online. This is from my Nintendo News.

273
00:16:07.039 --> 00:16:08.679
It has not been a good day
for either Nintendo or Sega, as

274
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both companies have had their mascots and
games leaked online. Super Mario Wonders do

275
00:16:14.039 --> 00:16:17.960
out this Friday, and the Kyoto
based company has been very strict regarding the

276
00:16:17.960 --> 00:16:21.399
embargo. Due to today's leak,
we have found out that Super Mario Brothers

277
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Wonder is built on the Module System
engine, which is also a use for

278
00:16:25.720 --> 00:16:29.480
both The Legends Elda Tears of the
Kingdom and Splittoon three. We also found

279
00:16:29.519 --> 00:16:33.039
out yesterday that Kevin Afghani is the
new voice. We'll talk about that a

280
00:16:33.080 --> 00:16:36.480
little bit more here in a bit, and then Sonic Superstars, due out

281
00:16:37.080 --> 00:16:40.360
tomorrow, also leaked. This is
just the part for the course, for

282
00:16:40.440 --> 00:16:44.559
every Switch game they leak online.
You are a big platform or fan like

283
00:16:44.639 --> 00:16:48.200
I am, do you worry about
spoilers with something, let's say Super Mario

284
00:16:48.200 --> 00:16:51.759
Brothers Wonder. Do you worry about
spoilers or something like that. I know

285
00:16:51.799 --> 00:16:52.519
a lot of people would laugh at
that notion, but I'm like, I

286
00:16:52.559 --> 00:16:56.720
don't want, like the Wonder stuff
to be spoiled. I kind of want

287
00:16:56.759 --> 00:17:00.000
to be surprised by that. Do
you agree with that? I agree.

288
00:17:00.080 --> 00:17:02.679
I don't want anything spoiled. I
saw I was watching them. I was

289
00:17:02.679 --> 00:17:06.440
helping out with an edit for game
spot for Super Mario Wonder like a month

290
00:17:06.480 --> 00:17:08.279
ago, during the preview stuff,
and I was like, I was happy.

291
00:17:08.319 --> 00:17:11.160
I saw that it wasn't new Super
Mario Brothers. That made me really

292
00:17:11.160 --> 00:17:15.720
happy because I'm not the biggest fan
of those games. But then at the

293
00:17:15.759 --> 00:17:17.599
same time, after I realized,
I was like, I don't want to

294
00:17:17.599 --> 00:17:19.680
see anymore. I want this all
to be a surprise because I'm now excited

295
00:17:19.720 --> 00:17:22.720
for it. At the same time, I'm honestly not that worried that I

296
00:17:22.720 --> 00:17:26.359
don't know people. I don't feel
like people are going to be posting everywhere

297
00:17:26.640 --> 00:17:29.839
Nate Games, Super Mario Wonders stuff, so I'm not that worried about it.

298
00:17:30.400 --> 00:17:32.599
So I guess there's that, right, I don't want to be spoiled.

299
00:17:32.599 --> 00:17:33.880
At the same time, I'm not
worried that people will even though it

300
00:17:33.920 --> 00:17:37.720
was leaked. What are your thoughts, Yeah, I'm with you where it's

301
00:17:37.759 --> 00:17:41.680
like, I want to be surprised
by the stuff that's in that game.

302
00:17:41.039 --> 00:17:44.960
It seems like a game that's going
to be chock full of interesting ideas.

303
00:17:45.880 --> 00:17:48.000
It is not the kind of thing
where they can go in back State Killed

304
00:17:48.039 --> 00:17:52.400
Dumbledore, where it's in three or
four words. They can spoil so much

305
00:17:52.440 --> 00:17:57.039
of the experience. And I'm not
someone who's like overly affected by spoilers anyhow,

306
00:17:57.079 --> 00:18:00.279
but I do. I want to
be super surprised by this stuff,

307
00:18:00.359 --> 00:18:03.519
so hey, if it happens whatever, that's part for me. I feel

308
00:18:03.559 --> 00:18:04.440
like that that's one I'm used to
because it's part of the job a little

309
00:18:04.440 --> 00:18:08.640
bit. But I'll be playing this
game alongside everybody else when it pops off,

310
00:18:08.720 --> 00:18:14.039
and even if I do get a
few screenshots or whatever early, it's

311
00:18:14.079 --> 00:18:15.480
not going to rollin the experience.
I can't wait to see what this team

312
00:18:15.480 --> 00:18:21.160
has been doing for all these years
with this game that they clearly put a

313
00:18:21.200 --> 00:18:23.079
lot of extra love into, and
I think we'll talk a little bit about

314
00:18:23.079 --> 00:18:27.759
that here in the second as well. I think I think like with the

315
00:18:27.839 --> 00:18:32.759
Mario the New Super Mario Brothers games, it was like every single thing was

316
00:18:32.839 --> 00:18:34.680
so cookie cutter. That's like,
there's gonna be a lot of world that.

317
00:18:34.720 --> 00:18:37.920
Then there's gonna be an ice roll, there's going to be a forest

318
00:18:37.920 --> 00:18:40.440
world, like, I get it. So I guess the one thing that

319
00:18:40.480 --> 00:18:42.759
you could do here to spoil the
game for me that would be frustrating would

320
00:18:42.759 --> 00:18:47.720
be the Mario Odyssey thing where it
looks like they're actually coming up with interesting

321
00:18:47.799 --> 00:18:51.680
new level ideas where I don't,
and also a bit like what are the

322
00:18:51.720 --> 00:18:56.319
Wonder Flowers going to do? It's
all pretty cret crazy and interesting. Is

323
00:18:56.400 --> 00:18:57.960
I'm like, I don't want any
of that to be spoiled, but I

324
00:18:59.000 --> 00:19:02.039
mean, who knows, Like,
am I and get posted? So it

325
00:19:02.039 --> 00:19:03.400
wouldn't be the end of the world. Actually can spoil this game for me?

326
00:19:03.400 --> 00:19:07.119
I guess this is the point unlike
some of the older games where it's

327
00:19:07.160 --> 00:19:08.880
like, hey, I get what's
going to happen this one? You actually

328
00:19:08.960 --> 00:19:18.799
is spoilable or whatever however you say
that, Yeah, spoiler spoilable for Nintendo.

329
00:19:18.279 --> 00:19:22.759
This this piracy story is just the
way it's been for the last couple

330
00:19:22.799 --> 00:19:26.640
of years. Now. The switch
got hacked open a while ago. Emulators

331
00:19:26.640 --> 00:19:30.839
have been out there for a while, and every big game pretty much,

332
00:19:30.839 --> 00:19:33.640
I mean Tiers of the Kingdom leaked
early. If Nintendo couldn't stop that,

333
00:19:33.680 --> 00:19:37.119
they aren't going to be able to
stop anything else from leaking. So this

334
00:19:37.400 --> 00:19:41.160
is also part of why like they're
like happy to move on to a new

335
00:19:41.160 --> 00:19:45.039
system here next year where they can
reset the clock on what's happening with piracy

336
00:19:45.079 --> 00:19:48.039
and they can put in some anti
piracy stuff into their system and hopefully,

337
00:19:48.960 --> 00:19:52.119
from their perspective, prevent these things
from happening for at least a couple more

338
00:19:52.200 --> 00:19:56.920
years. That said, super Mario
Brothers Wonder he's gonna sell a fuck ton

339
00:19:56.960 --> 00:20:00.559
of copies regardless of whoever pirates the
game. Uh, it's gonna be a

340
00:20:00.599 --> 00:20:03.519
massive, massive seller, obviously coming
on the heels of the movie, which

341
00:20:03.559 --> 00:20:07.880
was a huge hit, but two
D Marrow games do well. This is

342
00:20:07.880 --> 00:20:10.440
the first new two D Marrow game
in a very long time, and it's

343
00:20:10.440 --> 00:20:14.680
on the switch, which gives a
boost to everything like this is. Yeah,

344
00:20:14.720 --> 00:20:17.400
Hey, it sucks for you if
you if your stuff gets leaked early.

345
00:20:17.480 --> 00:20:18.640
Nintendo, I get it this,
You're gonna be just fine. Your

346
00:20:18.680 --> 00:20:22.559
bank account aint gonna hurt at all, right. I asked my five year

347
00:20:22.599 --> 00:20:26.799
old nephew who his favorite Disney princess
was, and he said Princess Peach.

348
00:20:27.400 --> 00:20:30.640
And I was very proud, even
though I know it's not Disney character.

349
00:20:30.960 --> 00:20:37.720
I'm proud you're that's beautiful. I
love that. Yeah, they're gonna do

350
00:20:37.759 --> 00:20:41.480
fine. So it's it's great.
I'm I'm stoked. It looks like a

351
00:20:41.480 --> 00:20:45.039
great new Mario game. Yep.
I cannot wait. I got the confirmation

352
00:20:45.160 --> 00:20:48.759
that my my pre order from when
I used to the voucher system thing.

353
00:20:48.799 --> 00:20:51.279
I'm like, I'll just get Super
My Brothers one right now, and I

354
00:20:51.279 --> 00:20:52.000
forgot that that. So I got
the email and the like, hey,

355
00:20:52.000 --> 00:20:55.880
that went through and your pre order
is set. Oh sweet, I don't

356
00:20:55.880 --> 00:20:57.480
have to do anything that I'm just
gonna have it. So looking forward to

357
00:20:57.519 --> 00:21:03.079
that another. However, over on
Sonic side of things, another new Sonic

358
00:21:03.119 --> 00:21:07.119
game is coming next year, according
to leaked documents. This is from Andy

359
00:21:07.200 --> 00:21:11.440
Robinson at VGC. Sega is planning
to release a new Sonic game next year

360
00:21:11.480 --> 00:21:15.839
in addition to DLC for the upcoming
Superstars. That's according to an alleged planning

361
00:21:15.880 --> 00:21:19.440
document originally shared on Reddit but since
removed, which features a supposed timeline for

362
00:21:19.480 --> 00:21:25.000
Sega's upcoming Sonic products. According to
the document, the upcoming Knuckles TV show

363
00:21:25.039 --> 00:21:27.519
will release in Q one twenty twenty
four, followed by a third season of

364
00:21:27.759 --> 00:21:33.440
the Netflix show Sonic Prime in the
same quarter. Sonic Superstars DLC is listed

365
00:21:33.480 --> 00:21:37.599
as TBD during the year, and
a new game is listed for release during

366
00:21:37.599 --> 00:21:40.960
the holiday season. If true,
a twenty twenty four Sonic game would put

367
00:21:40.960 --> 00:21:44.880
the series on a three year run
of major releases, following Superstars in twenty

368
00:21:44.920 --> 00:21:48.680
twenty three and last year's Frontiers.
This says, a Sonic mobile game,

369
00:21:48.680 --> 00:21:52.880
though maybe it's not a major release, that's entirely possible right where, Yeah,

370
00:21:52.880 --> 00:21:57.240
that could be just something like that. The way that Andy's phrasing it

371
00:21:57.279 --> 00:22:00.720
here makes it sound like it might
be, he says major. I don't

372
00:22:00.720 --> 00:22:03.839
know what leads him to that,
to believing that, but let's say it

373
00:22:03.920 --> 00:22:08.119
is. How do you feel about
Sonic. Sega's approach to Sonic would like,

374
00:22:08.160 --> 00:22:11.000
Hey, okay, we have the
big three D game that's like,

375
00:22:11.039 --> 00:22:14.480
feels like a modern close to what
a modern blockbuster game should feel like.

376
00:22:14.480 --> 00:22:18.440
If not actually one of those,
then we have the throwback two D Sonic

377
00:22:18.480 --> 00:22:21.240
that is going to have like a
new visual take, but still it's still

378
00:22:21.240 --> 00:22:22.599
gonna look and feel a lot like
the Sega game, which I've been playing

379
00:22:22.599 --> 00:22:27.599
that game. They the presentation is
one million percent a Sega Genesis game,

380
00:22:29.640 --> 00:22:33.000
and then what can they do,
like what would be the supplemental thing,

381
00:22:33.160 --> 00:22:36.839
a third tier of Sonic games that
they could release next year? What do

382
00:22:36.880 --> 00:22:42.720
you think as the fan, a
return to the really bad ones that it's

383
00:22:42.880 --> 00:22:49.039
like, yeah, let's like bring
back what was the one Frontiers? Yeah?

384
00:22:49.240 --> 00:22:52.519
Uh, they're like, yeah,
I mean there have been so many

385
00:22:52.559 --> 00:22:55.640
bad ones, but there was one
that released before Frontiers. I'm trying to

386
00:22:55.680 --> 00:22:56.480
remember the name of it. That
was a three D one that my friend

387
00:22:56.519 --> 00:23:00.079
and I bought kind of as a
joke to play and it was just like

388
00:23:00.119 --> 00:23:03.680
it is beyond terrible. But I
I don't know, like it's like the

389
00:23:03.720 --> 00:23:06.920
two games or you have your three
D one and you have your two D

390
00:23:07.000 --> 00:23:08.480
one. So they just did that. I don't know what they're gonna do.

391
00:23:08.720 --> 00:23:14.000
I it's interesting to see it's totally
new fresh idea, yeah, which

392
00:23:14.079 --> 00:23:17.200
Frontiers almost would, but otherwise,
like I guess, I don't know what

393
00:23:17.240 --> 00:23:18.680
do you what do you think.
I mean, I hope it's Sonic Mandia

394
00:23:18.680 --> 00:23:23.599
too. Yeah, that would be
I d M or MCDM says Sonic Forces,

395
00:23:23.640 --> 00:23:26.799
and that's the one I was thinking
of. Okay, so sorry,

396
00:23:26.240 --> 00:23:30.039
yah, Sonic Mania too. So
if you have the the new two D

397
00:23:30.200 --> 00:23:33.880
game which has the three D visuals, which are okay in the game there,

398
00:23:33.880 --> 00:23:37.240
I don't think they're great, but
they're they're not like as boring as

399
00:23:37.279 --> 00:23:40.400
New Super Mario Brothers was, So
that's like you step up from that for

400
00:23:40.480 --> 00:23:44.240
sure. But I think there's now
there's this gap where it's like, well,

401
00:23:44.240 --> 00:23:47.599
what about like the two D sprite
based Sonic There is a kind of

402
00:23:47.640 --> 00:23:51.240
like nostalgia for that, right,
and I'm like, I wonder if the

403
00:23:51.279 --> 00:23:55.160
current like Superstars, feels pretty close
to that. So it might be hard

404
00:23:55.200 --> 00:23:59.400
to do a Mania as will continue
Mania as well, So they probably aren't

405
00:23:59.440 --> 00:24:00.599
going to do that, But personally, I hope it's Sonic Mania two.

406
00:24:00.880 --> 00:24:06.160
Get Christian Whitehead back, let his
team work on that, get the music,

407
00:24:06.559 --> 00:24:07.519
the team that works on the music
for that, get them back,

408
00:24:07.960 --> 00:24:11.880
and just release the Mania two.
That would be my preferred thing. I

409
00:24:11.920 --> 00:24:17.119
think it's possible it could be something
along the lines of a TV tie in

410
00:24:17.200 --> 00:24:21.759
show though, like Sonic Prime or
whatever, Like just make a kid's Sonic

411
00:24:21.799 --> 00:24:25.160
Prime or something like that. That
feels possible as well. Yeah, I

412
00:24:25.160 --> 00:24:27.200
agree, I think that's probably the
most likely scenario. Honestly, I think

413
00:24:27.240 --> 00:24:30.839
you're right there and I agree.
Also, like, I think that the

414
00:24:30.880 --> 00:24:33.359
two D visuals they're just so charming. I mean, Mania prove just how

415
00:24:33.400 --> 00:24:38.119
good they are. But at least
Sonic Superstars, I think they're some of

416
00:24:38.160 --> 00:24:42.079
the best three D visuals that we've
gotten for a three D two D Sonic

417
00:24:42.160 --> 00:24:47.000
game whatever two point five D Sonic. Like, I like the classic Sonic

418
00:24:47.039 --> 00:24:52.920
look a lot more than the thin
Sonic. Yeah, Sonic is good.

419
00:24:52.720 --> 00:24:56.160
That Sonic's good, or if your
Sonic CD to me, is always going

420
00:24:56.200 --> 00:25:00.480
to be the best Sonic look.
So those two I'm happy with. Anything

421
00:25:00.480 --> 00:25:04.200
else, I'm like, uh so, I think it looks good anyways for

422
00:25:04.240 --> 00:25:07.279
Superstars, but yeah, something fresh
should be good. But I think you're

423
00:25:07.400 --> 00:25:10.640
like or Mania two would be great, But I think you're right, it's

424
00:25:10.599 --> 00:25:12.759
probably gonna be a high end type
of game that would make the most sense.

425
00:25:14.279 --> 00:25:15.920
Uh well, we'll see what's gonna
happen with Sonic here very soon.

426
00:25:15.920 --> 00:25:18.680
But first we're gonna take a quick
break on this show. But what if

427
00:25:18.759 --> 00:25:22.920
it's a Sonic Creator game? How
cool would that that? That's something that

428
00:25:22.960 --> 00:25:26.119
would make a lot of sense.
You know, that's if they can get

429
00:25:26.119 --> 00:25:29.400
the basics down, and I think
for that you would definitely want to get

430
00:25:29.480 --> 00:25:32.920
Christian Whitehead involved. And as people
are pointing out Christian white Head, his

431
00:25:32.960 --> 00:25:38.119
team is working on Pennies big break, which is that Billy had your looking

432
00:25:38.160 --> 00:25:41.359
game that got announced that three platform
I got announced it and Nintendo Direct a

433
00:25:41.359 --> 00:25:45.680
few months back, so that he
might be too busy, but I hope

434
00:25:45.680 --> 00:25:49.000
that they have the capacity to work
on multiple things, including new stuff for

435
00:25:49.079 --> 00:25:52.880
Sonic. All Right, we're gonna
take a quick break. When we get

436
00:25:52.880 --> 00:25:55.759
back, we got a lot more
news. We're gonna be talking about Mario

437
00:25:55.839 --> 00:26:00.440
Wonders animations and the new voice actor
actually getting confirmed for Mario right after this,

438
00:26:07.880 --> 00:26:11.839
we're back. We are back,
and it is time to talk about

439
00:26:11.880 --> 00:26:17.440
more Mario news. Nintendo spent more
dev costs on Super Mario Brothers wonder Animations

440
00:26:17.480 --> 00:26:21.480
than it has on previous Mario games. This is from Nintendo Everything. There's

441
00:26:21.519 --> 00:26:23.640
a lot to like about Super Mario
Brothers Wonder, including the games, visuals

442
00:26:23.640 --> 00:26:27.640
and animations. It sounds like this
is This has been a particular area of

443
00:26:27.640 --> 00:26:33.319
focus for the development team. In
an interview with NPR producer Tokesh Takashi,

444
00:26:33.359 --> 00:26:37.519
Teska said Nintendo poured more of the
development costs into the game's animations. Funds

445
00:26:37.559 --> 00:26:41.960
for the company's titles are typically focused
on actual gameplay. Also mentioned as how

446
00:26:41.960 --> 00:26:47.039
the team wanted players to experience something
similar to what fans saw in the Super

447
00:26:47.039 --> 00:26:52.319
Mario Brothers movie. Tessika's full words
are as follows. Traditionally, our development

448
00:26:52.319 --> 00:26:56.519
costs have gone into the gameplay experience
itself. Of course that's absolutely essential,

449
00:26:56.680 --> 00:26:59.519
but this time we really wanted to
pour some of that into the animations.

450
00:26:59.759 --> 00:27:02.680
People who are coming from the Mario
movie are going to see that and think,

451
00:27:02.799 --> 00:27:04.799
this is what Mario does, this
is how Mario moves, and we

452
00:27:04.839 --> 00:27:11.000
wanted them to experience something similar to
that. I think that it makes a

453
00:27:11.000 --> 00:27:15.799
lot of sense. I potato should
be at this point. We should know

454
00:27:17.240 --> 00:27:21.119
animations are a big part of gameplay
and how much they can affect things.

455
00:27:22.000 --> 00:27:25.200
I'll always go back to Dragon Boy. I can't remember which one of those

456
00:27:25.240 --> 00:27:29.480
it was but it was a remake
of an old Master System or Genesis game,

457
00:27:29.680 --> 00:27:33.960
the Dragon Boy games, and you
could flip between the two versions,

458
00:27:33.000 --> 00:27:38.279
the classic version, the eight bet
version, and the modern upgrade Wonder Wonder.

459
00:27:38.640 --> 00:27:41.880
That's right, Wonder Boy, and
it's dragons in the title somewhere we

460
00:27:41.960 --> 00:27:45.200
had the dragons trap That's it,
and you could flip between both of them

461
00:27:45.279 --> 00:27:49.480
instantly, and the old game felt
worse even though they play exactly the same

462
00:27:49.480 --> 00:27:52.119
because you could flip between two things. Eventually, they weren't changing the physics,

463
00:27:52.279 --> 00:27:56.359
but the new game added extra animations
on top of it to sort of

464
00:27:56.400 --> 00:27:59.960
interpolate how the character would move,
and then they filled in some of the

465
00:28:00.039 --> 00:28:03.039
gaps through your brain. But now
the way the character moves makes a lot

466
00:28:03.079 --> 00:28:07.640
more sense to me, and it's
so animation can one be gameplay. And

467
00:28:07.720 --> 00:28:10.559
I think that's one of the things
that Nintendo lost with New Super Mario Brothers

468
00:28:10.599 --> 00:28:14.519
over the time, where it was
so sterile feeling that even though they definitely

469
00:28:14.559 --> 00:28:17.319
the gameplay was great. I really
liked the way that those games feel,

470
00:28:17.400 --> 00:28:19.319
especially the Wii and the WU games, especially the Wi one for me,

471
00:28:19.960 --> 00:28:27.000
But it is overdue that they apply
a little love to animations for a two

472
00:28:27.079 --> 00:28:30.640
D Mario game, and boy,
it feels like they knocked it out of

473
00:28:30.640 --> 00:28:32.559
the park with the way Wonder looks. How do you feel about it?

474
00:28:33.119 --> 00:28:34.960
Yeah, I mean it's immediately obvious
just looking at the trailer how much love

475
00:28:36.000 --> 00:28:37.880
they put into it. I think
Warrioland Shake it was probably the last time

476
00:28:37.920 --> 00:28:42.200
they put this much care into animation. But so what you were saying with

477
00:28:42.319 --> 00:28:45.119
the game I've been working on.
It's also a two D platform game.

478
00:28:45.160 --> 00:28:49.880
And it's interesting working and building on
a game. You really get to do

479
00:28:51.039 --> 00:28:53.599
things before the animations are put in, and then my animator I'm I'm the

480
00:28:53.599 --> 00:29:00.279
programmer slash game designer, and my
buddy's the artist slash game designer. It's

481
00:29:00.319 --> 00:29:04.880
interesting how much better it feels when
the animations are fixed or put in.

482
00:29:04.960 --> 00:29:08.119
Like we had a walk cycle or
run cycle that was okay, and then

483
00:29:08.160 --> 00:29:10.920
he fixed Alison, I was like, oh my god, it just it

484
00:29:11.079 --> 00:29:15.440
feels that much better. It really
does add to game feel so much.

485
00:29:15.519 --> 00:29:18.240
Having a good animation makes things feel
more snappy when you want them to feel

486
00:29:18.279 --> 00:29:23.279
more snappy. And yeah, Mario
Wonder it looks beautiful all the like the

487
00:29:23.319 --> 00:29:26.319
extra little bits they're putting in like
when you hit somebody, a little bubble

488
00:29:26.319 --> 00:29:30.839
pops up with like an exclamation comic
book style thing. Probably is going to

489
00:29:30.839 --> 00:29:34.720
add a lot to when you hit
enemies to make it feel more responsible in

490
00:29:34.720 --> 00:29:40.920
a way. Right, So it's
it's cool to see them finally doing that.

491
00:29:41.359 --> 00:29:44.759
I can understand why they weren't before. It takes so much more time

492
00:29:44.880 --> 00:29:48.359
to put that much more animation into
things, but it really it really looks

493
00:29:48.400 --> 00:29:52.880
like it's paying off. So I'm
super excited about that. How do you

494
00:29:52.880 --> 00:29:57.000
feel about this? This notion that
they were they felt prompted or felt compelled

495
00:29:57.039 --> 00:30:02.319
because of the movie to you do
extra work. Do you think that is

496
00:30:02.640 --> 00:30:06.759
that that really pushed them? I
wonder how true that is. I know

497
00:30:06.799 --> 00:30:10.400
they said that, but it's like
kind of started development before the movie came

498
00:30:10.440 --> 00:30:12.519
out, right, Yeah, I
was thinking of that too. I suppose

499
00:30:14.519 --> 00:30:15.759
you know, they would have known
what was going on with the movie as

500
00:30:15.799 --> 00:30:18.039
well, though, I mean,
obviously the movie just came out this year,

501
00:30:18.200 --> 00:30:21.559
so it's like it was going to
be so successful, right, The

502
00:30:21.559 --> 00:30:23.480
idea that the response is based on. People are seeing this and this is

503
00:30:23.559 --> 00:30:27.640
the notion in their head that was
going to be like but I think maybe

504
00:30:27.680 --> 00:30:33.920
as artists, like seeing like early
dailies from the animation, be like,

505
00:30:34.319 --> 00:30:37.799
wow, that's really expressive. Mario
can do this, I suppose, And

506
00:30:38.559 --> 00:30:41.920
now I'm like, maybe I want
to bring that back to my game without

507
00:30:41.960 --> 00:30:44.400
even thinking about how people are going
to respond to it, but just seeing

508
00:30:44.440 --> 00:30:47.720
it being like this, I feel
challenged because I want to show that games

509
00:30:47.759 --> 00:30:52.000
can be just as express as expressive. I could see that happening, and

510
00:30:52.039 --> 00:30:53.519
I do believe that that was probably
part of it a little bit. That

511
00:30:53.680 --> 00:30:56.519
said, I hope that they would
have just came to this decision without the

512
00:30:56.559 --> 00:31:00.920
movie, because it is overdue.
Like I said, I really really really

513
00:31:00.960 --> 00:31:03.640
am glad that this is the way
this game looks. I mean, they

514
00:31:03.680 --> 00:31:07.319
definitely, I'm sure took a step
away from the New Super Mario Brothers branding

515
00:31:07.720 --> 00:31:11.000
before and they had to think of
a way how do we separate ourselves from

516
00:31:11.000 --> 00:31:15.920
New Super Mario Brothers. And that
was probably part of the decision process.

517
00:31:17.079 --> 00:31:19.799
Was an animation and the feel and
look of the game, I'd imagine,

518
00:31:21.359 --> 00:31:23.599
But I mean, I agree with
you that I'm sure they saw aspects from

519
00:31:23.640 --> 00:31:26.880
the movie and they're like, we
have to, you know, we want

520
00:31:26.920 --> 00:31:30.000
to show that we have great animations
as well. You're not just going to

521
00:31:30.000 --> 00:31:33.559
get that in a film, because
yeah, the film was I mean animated

522
00:31:33.680 --> 00:31:38.119
fantastic. So yeah, but yeah, I do wonder if it's just them

523
00:31:38.200 --> 00:31:42.640
kind of building off of the hype
in a way. Part of my my

524
00:31:44.559 --> 00:31:47.720
brain is, what's the way,
Like negative side is like, okay,

525
00:31:47.720 --> 00:31:49.759
what if they're really just the movie
degreat So this is a way to tie

526
00:31:49.759 --> 00:31:52.640
into the movie sales, just to
say like, well, we have to

527
00:31:52.759 --> 00:31:57.160
confinue with the movie for sure.
I mean they are well aware of the

528
00:31:57.240 --> 00:32:00.880
need to capitalize on the success of
the Moment Mario movie. I think they've

529
00:32:00.920 --> 00:32:06.920
already seen that Mario games have spiked
in sales because of the movie, and

530
00:32:06.960 --> 00:32:08.480
they were like, well, this
is our first big opportunity to do something

531
00:32:08.640 --> 00:32:12.960
sort of Hey, this is the
Mario game that you want to play after

532
00:32:13.000 --> 00:32:15.119
the movie. And I think it's
well positioned to capitalize on that because I

533
00:32:15.119 --> 00:32:17.160
think it's gonna blow a lot of
people away. They're gonna come to this

534
00:32:17.240 --> 00:32:21.920
and be really surprised that this is
what a two D Mario can look like

535
00:32:21.960 --> 00:32:24.799
in a really good way. I
cannot wait for this game. We're gonna

536
00:32:24.799 --> 00:32:28.559
be playing it. Yeah, I
mean it is Friday, right, Fridays

537
00:32:28.559 --> 00:32:30.720
when it's a yeah, Friday,
so Thursday night, Thursday, n I'm

538
00:32:30.720 --> 00:32:32.559
gonna be playing this and I cannot
wait. Yeah, I'm getting at day

539
00:32:32.599 --> 00:32:37.640
one for sure. Yep, looking
forward to it. Speaking of Super Mario

540
00:32:37.640 --> 00:32:42.240
Brothers Wonder and changing things up,
Nintendo has revealed Mario's new voice actor.

541
00:32:42.279 --> 00:32:45.960
This is from Wesley LeBlanc LeBlanc at
Game Informer. Nintendo revealed in August that

542
00:32:46.079 --> 00:32:51.480
longtime Mario voice actor Charles Martine would
no longer be voicing Mario, amongst sp

543
00:32:51.880 --> 00:32:54.319
speculation of a different voice actor for
Mario and Super Mario Brothers Wonders trailers.

544
00:32:54.440 --> 00:32:59.960
Nintendo also announced Martine was not Jumpman's
voice in the game, leaving fans to

545
00:33:00.200 --> 00:33:04.000
wonder who the new voice is.
After months of Internet saling, slothing,

546
00:33:04.119 --> 00:33:07.400
guesswork, and more than tendo,
is confirmed that Ginchin Impact voice actor Kevin

547
00:33:07.480 --> 00:33:12.920
f Ganny is the new voice of
Mario. They basically told Game Informer in

548
00:33:12.920 --> 00:33:16.200
a statement, the voice actor's name
is Kevin f Ganny. He does Let's

549
00:33:16.240 --> 00:33:21.480
see Yeah, Arnold in Ginchen Impact. He was Ratits in Dragon Ball R

550
00:33:21.559 --> 00:33:25.880
and R and Short detective General and
grunt in the Secret History of Cuphead Short.

551
00:33:27.200 --> 00:33:30.200
So he's a working voice actor.
He does both Mario and Luigi mostly.

552
00:33:30.240 --> 00:33:34.440
I'm including the story because there was
some of that internet soothing last week

553
00:33:34.440 --> 00:33:36.839
and people are like, it's this
guy and it wasn't that guy. That

554
00:33:36.880 --> 00:33:38.839
guy actually came out and confirmed I'm
not Mario. I can't confirm her.

555
00:33:39.559 --> 00:33:44.599
He's like, I can't confirm her
time. I'm in the game. He

556
00:33:44.680 --> 00:33:46.799
is in the game apparently, but
yes, I'm sure who wouldn't wish they

557
00:33:46.799 --> 00:33:50.920
were Mario? But yes, it
wasn't that person. Instead, it is

558
00:33:51.240 --> 00:33:54.480
Kevin f Ganny. How'd you feel
about the voice when you first heard X.

559
00:33:54.480 --> 00:33:57.599
When I heard it, I'm like
that it sounds different, but it

560
00:33:57.599 --> 00:34:00.279
just still sounds like Charles Martine.
So I was a little bit shock to

561
00:34:00.319 --> 00:34:02.680
learn. I'm like, no,
it's not Charles Martine, but I'm okay

562
00:34:02.680 --> 00:34:06.559
with it. How do you feel
I didn't I didn't notice at all.

563
00:34:06.599 --> 00:34:08.079
When people said that, I was
like, oh, I guess I didn't

564
00:34:08.119 --> 00:34:12.719
notice at all, And honestly,
I'm not. You know, we we

565
00:34:12.880 --> 00:34:15.760
grew up with Mario before Charles Martine. I mean, like, my first

566
00:34:15.840 --> 00:34:19.000
thoughts on Mario are like this for
my brothers, super showing that like grunty

567
00:34:19.079 --> 00:34:22.800
Italian style voice for Mario. Those
were the original cartoons I watched too.

568
00:34:22.800 --> 00:34:27.440
We're even beyond him, like there
were cartoons that came out even before or

569
00:34:27.440 --> 00:34:32.159
around then with the different voice.
I'm a darian Mario. That is such

570
00:34:32.199 --> 00:34:36.960
a bad that was perfect, no
notes, you got it one. It's

571
00:34:37.039 --> 00:34:40.840
like if you saw Ben Starr's version
of Mario, the like that version of

572
00:34:40.920 --> 00:34:46.639
Mario, Like yay, it's me
and Mario. But yeah, Like I

573
00:34:47.039 --> 00:34:52.159
have no specific affinity to Charles martine
honestly, Like I like his voice.

574
00:34:52.159 --> 00:34:54.320
It worked for Mario, but I'm
not. I don't have the same affinity

575
00:34:54.360 --> 00:34:59.360
as everybody. A lot of other
people seem to. So he's doing great.

576
00:34:59.719 --> 00:35:00.960
Like the new voice actor is great
from what I've heard. I'm happy

577
00:35:01.000 --> 00:35:05.320
with it. So good for him. Congrats on an amazing role. Yep,

578
00:35:05.440 --> 00:35:08.519
that's it's I did have an affinity
for Charles martiney. But I'm also

579
00:35:08.519 --> 00:35:10.920
with you where it's like, oh
yeah, I definitely remember the time before

580
00:35:12.199 --> 00:35:15.880
and it's this is not some unholy
act that has happened here. I'm like,

581
00:35:15.920 --> 00:35:19.719
no, let's uh it's fine to
move on. Let's see what the

582
00:35:19.960 --> 00:35:22.000
new actors sounds like. And really, with the Mario movies, so many

583
00:35:22.000 --> 00:35:25.719
people were upset at first that Charles
Martine wasn't voicing Mario, which I understand

584
00:35:25.760 --> 00:35:29.239
because he was always Mario and it
felt like a slight to him. But

585
00:35:29.320 --> 00:35:31.880
also it was like, do you
really expect to hear, like, wow,

586
00:35:32.199 --> 00:35:37.639
that type of voice throughout an entire
movie talking normally? Charles martinay like

587
00:35:37.639 --> 00:35:40.119
he's a voice actor and he's like
capable of different ranges. I think he

588
00:35:40.159 --> 00:35:45.079
could have brought down the we're losing
frames here, everybody, so if you're

589
00:35:45.119 --> 00:35:46.719
watching live, we'll see if we
can fix that. I thought the fs

590
00:35:46.719 --> 00:35:52.000
were like asking the chat because people
disagreed with me. We'll lose a little

591
00:35:52.000 --> 00:35:53.280
bit of frames. We'll see if
it's gonna come back. If not,

592
00:35:53.639 --> 00:36:00.400
well let me see I could fix
this real quick. Oh we got Mikey

593
00:36:00.400 --> 00:36:04.400
in the chat. Oh Mike Manatti. Uh okay, looks like it's maybe

594
00:36:04.400 --> 00:36:07.559
he's doing it. He's saying it
was for him, but that's the kind

595
00:36:07.559 --> 00:36:09.920
of thing he would say if it
totally was him. It is gone,

596
00:36:09.960 --> 00:36:15.000
completely dead. I am going to
try to fix it real quick, all

597
00:36:15.079 --> 00:36:20.000
right, everybody, just one second, okay, let's take a look here.

598
00:36:20.239 --> 00:36:22.599
Wow, that's just went to thirty
eight thousand kilobits for second. That's

599
00:36:22.599 --> 00:36:25.400
too many. All right, I
think we should be back, well,

600
00:36:25.400 --> 00:36:28.280
he should be back. All right. I'm gonna bring it right back in

601
00:36:28.320 --> 00:36:34.039
everybody. Okay, I'm blaming Mike
Manati for everything. It's Mike, yeah,

602
00:36:34.440 --> 00:36:37.760
clearly just causing bad juju in the
pipes of the Internet. All right,

603
00:36:37.840 --> 00:36:44.400
let's keep moving here. Microsoft reiterates
labor neutrality agreement following Activision Blizzard King

604
00:36:44.559 --> 00:36:50.119
acquisition. This is from Marie Dellasandri
at Games Industry Dopiz. Microsoft is confirmed

605
00:36:50.159 --> 00:36:53.719
it will honor its labor neutrality agreement
with the Communications Workers of America following its

606
00:36:53.800 --> 00:36:59.840
historical acquisition of Activision Blizzard, and
he posts on Microsoft's blog. Vice chair

607
00:37:00.119 --> 00:37:05.159
president Brad Smith said, as Microsoft
is closed its transaction to acquire Activision Blizzard,

608
00:37:05.320 --> 00:37:08.920
we affirm our commitment to our labor
principles and innovative approach to union partnerships.

609
00:37:09.280 --> 00:37:14.119
Microsoft remains steadfast in our support of
our current and future employees and whatever

610
00:37:14.280 --> 00:37:17.920
choice they make about their workplace and
the representatives we look forward to meeting,

611
00:37:19.000 --> 00:37:22.480
listening to and learning from our new
Activision Blizzard employees, and continuing our collaborative

612
00:37:22.679 --> 00:37:30.760
engagement with the CWA and the workers
it represents. This is in stark contrast

613
00:37:30.119 --> 00:37:37.400
Dave to how Activision responded to threats
of unionization, which was to scream and

614
00:37:37.519 --> 00:37:40.840
kick and threaten and scare people and
say we'll fucking never do that. Go

615
00:37:40.920 --> 00:37:45.800
to hell. So this has got
to be pretty welcome for the employees at

616
00:37:45.840 --> 00:37:50.519
Activision who have been trying to unionize, and even those who haven't been hearing

617
00:37:50.519 --> 00:37:53.400
that that if they were to choose
that option. Microsoft is publicly on the

618
00:37:53.400 --> 00:37:57.800
record saying that they would not stand
in the way of that. That's got

619
00:37:57.840 --> 00:38:00.719
to be a least, you know, it's got to be. We're hearing

620
00:38:00.920 --> 00:38:04.440
internally at Activision many of the employees
are very happy that they are no longer

621
00:38:04.440 --> 00:38:07.400
working for Bobby Kottock. And this
is one of those reasons, right grub,

622
00:38:07.440 --> 00:38:13.880
are you going to be sad when
there aren't Microsoft active acquisition stories for

623
00:38:14.000 --> 00:38:15.320
you to talk about? It'd be
so happy when they never talked about it

624
00:38:15.320 --> 00:38:17.760
again. When it's just like the
normal. When it's like that, that

625
00:38:17.800 --> 00:38:21.519
can't be a story that's just the
way things are. We're not quite there

626
00:38:21.559 --> 00:38:23.159
yet, but we're getting on the
other side of it. Look, I

627
00:38:23.960 --> 00:38:28.119
think it's great if if they stick
to it. I mean, that's the

628
00:38:28.159 --> 00:38:30.559
thing, right they're saying this,
but who knows what they're actually going to

629
00:38:30.639 --> 00:38:36.039
do when it happens. But I
hope they stick to their guns when they

630
00:38:36.039 --> 00:38:38.039
say that they're doing this. I
mean, I'm never going to think it's

631
00:38:38.039 --> 00:38:42.800
a good thing that Microsoft bought Activision
Blizzard. I mean, I think Bobby

632
00:38:42.880 --> 00:38:46.400
kataks Codic sucks. So I mean
that's separately. I'm not about all the

633
00:38:46.559 --> 00:38:51.079
like ever, these gobbling up of
all the companies and everything like that.

634
00:38:51.159 --> 00:38:53.159
I don't think it's good, but
great, great, this is good.

635
00:38:53.360 --> 00:38:59.599
If like I don't, I don't
agree, But also I get where you

636
00:38:59.599 --> 00:39:04.199
come from. And also really so
I to hear that. Yeah, I

637
00:39:04.199 --> 00:39:08.159
just like Activision Blizterard is already uh
like a consolidated thing, so it moving

638
00:39:08.159 --> 00:39:12.320
from one place to the other doesn't
affect anything really in my opinion. It's

639
00:39:12.599 --> 00:39:15.000
there's a million games getting made all
the time by people who are going to

640
00:39:15.000 --> 00:39:19.360
make the next big hit, and
the dynamism of the video game industry seems

641
00:39:19.440 --> 00:39:23.119
completely intact and completely unaffected by this. Activision was already making fewer and fewer

642
00:39:23.159 --> 00:39:25.840
and fewer games. This might cause
them make a few more. I don't

643
00:39:25.840 --> 00:39:30.639
think it's a good thing. I
just don't think it's a problem in the

644
00:39:30.639 --> 00:39:35.519
way the consolidation can be a problem, UH, in terms of in terms

645
00:39:35.519 --> 00:39:39.400
of it being the trend. I
understand that, and the trend is there

646
00:39:39.440 --> 00:39:42.880
whether this happens or not. But
but this being like, oh this is

647
00:39:43.400 --> 00:39:45.559
UH is part of that. I
feel that, and I understand that completely.

648
00:39:45.639 --> 00:39:51.320
But like, even like all that
aside, there's clearly going to be

649
00:39:51.360 --> 00:39:54.719
negatives and positives to anything that happens. Whether it's the status quo continuing as

650
00:39:54.719 --> 00:39:58.960
it was, there would be negatives
associated with that, including Bobby Kottick still

651
00:39:59.000 --> 00:40:01.400
being in charge and the and their
position against the unions. That would have

652
00:40:01.440 --> 00:40:06.239
been a negative, so positive here
is well that those things are different now

653
00:40:06.280 --> 00:40:08.239
and they're a little bit better,
and it's not a perfect world, and

654
00:40:08.280 --> 00:40:13.519
it's not like everybody's singing in kumbaya
because Microsoft owns Activision Blizzard, it's nothing

655
00:40:13.559 --> 00:40:17.960
close to that. It's still a
giant corporation conglomerate controlling a bunch of video

656
00:40:19.000 --> 00:40:22.320
gaming, and that has its inherent
issues, but I think there are some

657
00:40:22.360 --> 00:40:27.559
positive positives involved, especially for the
people making the games, and that might

658
00:40:27.599 --> 00:40:30.440
not last, but there is some
measurable improvement there, you know. I

659
00:40:30.800 --> 00:40:34.400
think that's a fair point. I
mean, also to what you said,

660
00:40:34.679 --> 00:40:38.960
Microsoft hopefully does have the budget in
a sense to help. I mean,

661
00:40:39.400 --> 00:40:43.599
I think Activision Blizzard did too,
but they just whatever, they were just

662
00:40:43.599 --> 00:40:46.599
greedy. So I mean, like
hopefully that means like with behind Microsoft,

663
00:40:46.599 --> 00:40:51.039
they'll have like a chance to do
something else, something different, or more

664
00:40:51.079 --> 00:40:54.599
games. In general. I think, just in general, I think like

665
00:40:54.679 --> 00:40:59.199
it's not great that like all these
companies have been gobbled up. So that's

666
00:40:59.199 --> 00:41:00.960
where that comes from. But you're
right, at the same time, it's

667
00:41:01.000 --> 00:41:04.840
like a million games have been coming
out. I haven't been too affected.

668
00:41:05.280 --> 00:41:07.840
I haven't played Call of Duty really
since Modern Warfare two anyways, So it's

669
00:41:07.880 --> 00:41:13.000
not like I'm like, oh my
god, I'm Call of Duty. Oh

670
00:41:13.079 --> 00:41:15.639
yeah, that Modern Yes, that's
the one I'm talking about. That's definitely

671
00:41:15.679 --> 00:41:19.639
the Modern Warfare two I was talking
about. I mean I play like every

672
00:41:19.679 --> 00:41:22.119
so often, like a Black Ops
or something. But anyways, point is

673
00:41:22.159 --> 00:41:25.440
like I I'm not even a Blizzard
guy honestly, so I think it's just

674
00:41:25.480 --> 00:41:30.559
in principle, I'm likely understand.
Yeah, I mean I think people are

675
00:41:30.599 --> 00:41:34.519
just like that this feels bad and
if that, I agree, it feels

676
00:41:34.519 --> 00:41:37.840
bad. Yeah, back to the
labor thing, I think that's great.

677
00:41:37.039 --> 00:41:39.719
So I think like if they stick
to its positives, yes, exactly,

678
00:41:39.840 --> 00:41:45.639
there's there's positives, clearly, and
I think Microsoft coming out in reiterating it

679
00:41:46.000 --> 00:41:52.760
immediately is part of a charm offensive, like like we can see through that,

680
00:41:52.800 --> 00:41:54.199
we know what they're doing here,
But that doesn't mean that they're not

681
00:41:54.199 --> 00:41:57.840
going to be held to it.
If they don't stick to that, they

682
00:41:57.880 --> 00:42:00.320
are going to get in some hot
water, not just with like their employees,

683
00:42:00.360 --> 00:42:05.599
but with regulators because they said this
as part of an effort to convince

684
00:42:05.639 --> 00:42:07.159
regulators, and if they were to
go back on that, they would be

685
00:42:07.199 --> 00:42:13.039
exposing themselves to punishment. And Microsoft
is It's not just like they don't want

686
00:42:13.079 --> 00:42:15.880
to pay a fine, like Microsoft
will pay a fine. It is very

687
00:42:16.400 --> 00:42:21.239
important to the people who run Microsoft
to stay in mostly the good graces of

688
00:42:21.320 --> 00:42:25.800
regulators because up until this activision merger, they've not been included in the Facebook

689
00:42:25.880 --> 00:42:30.519
TikTok's Twitter, all these other things
that have been like, oh, this

690
00:42:30.599 --> 00:42:34.199
is a real problem that controls too
much of our life. Microsoft's always been

691
00:42:34.199 --> 00:42:36.880
on the side and being able to
avoid that, and they want to stay

692
00:42:36.920 --> 00:42:39.519
in that position, and so I
think, you know, the pressures that

693
00:42:39.519 --> 00:42:44.679
they're putting on themselves here to stick
to what they're saying is mostly mostly going

694
00:42:44.679 --> 00:42:46.760
to mean that people who want to
start a union probably are going to have

695
00:42:46.840 --> 00:42:52.159
a much better experience under Microsoft leadership
than they would have had under Activision leadership.

696
00:42:52.840 --> 00:42:57.000
Yeah, so, Kyle Leroon,
I can't say this name, Kyle

697
00:42:57.079 --> 00:43:00.239
Leorin. I'm so sorry, dude. Maybe bo Blizzard can stop fucking up

698
00:43:00.280 --> 00:43:04.880
their games now. And also not
a Blizzard guy, lucky man, I

699
00:43:05.760 --> 00:43:07.079
want to talk about both those things
for them. Not a Blizzard guy.

700
00:43:07.599 --> 00:43:10.920
I was a big into Blizzard before
World of Warcraft. I'm just not an

701
00:43:12.039 --> 00:43:15.800
MMO person. And then ever since
then they kind of just went straight like

702
00:43:15.880 --> 00:43:19.960
all out MMO and then it's been
like Overwatch, which is fine, and

703
00:43:19.960 --> 00:43:22.760
it just wasn't my thing. And
then I feel like, I don't know,

704
00:43:22.760 --> 00:43:24.760
it's just been a different era of
Blizzard. I like Blizzard before World

705
00:43:24.760 --> 00:43:29.119
of Warcraft. I was super into
them before that, and it's fine if

706
00:43:29.119 --> 00:43:31.360
you love the new Blizzard stuff.
It's just not just hasn't been my personal

707
00:43:31.440 --> 00:43:36.119
jam. But the fucking up their
games now thing. I here's the thing,

708
00:43:36.199 --> 00:43:39.440
And I don't think much is necessarily
going to change because it's not like

709
00:43:39.480 --> 00:43:44.360
the creative directors are going to be
out. It's not like like, yeah,

710
00:43:44.400 --> 00:43:46.159
it's like a new leadership in general
who are going to want to see

711
00:43:46.159 --> 00:43:50.679
results. But I don't think it's
going to internally change that much unless I'm

712
00:43:50.800 --> 00:43:54.280
I think it's not going to change
drastically. Definitely, not right right,

713
00:43:54.360 --> 00:43:59.920
But I think there are there's chants, like a small chance that things get

714
00:44:00.079 --> 00:44:04.639
a little bit better here and there. And because the incentives have changed a

715
00:44:04.679 --> 00:44:07.360
little bit. So previously it was
like, you need to make a game

716
00:44:07.039 --> 00:44:13.480
that is going to sell ten million
copies and at seventy dollars, so you've

717
00:44:13.480 --> 00:44:15.480
got to justify all of that,
and it's got to be big, and

718
00:44:15.519 --> 00:44:20.320
that means only a certain kind of
project is going to get approved, and

719
00:44:20.360 --> 00:44:22.760
it's going to have a certain chances
are even still probably gonna have some games,

720
00:44:22.760 --> 00:44:27.079
the service stuff attached to it,
all these other things now with game

721
00:44:27.119 --> 00:44:30.320
Pass they can go a little bit
of the direction of like something like a

722
00:44:30.599 --> 00:44:34.000
city or Tango Game Works for Upsidy, it's like, we're gonna make a

723
00:44:34.039 --> 00:44:37.039
grounded, We're gonna make some early
access, weird little thing off to the

724
00:44:37.079 --> 00:44:39.800
side, and Entango Game Works is
like, we're gonna try High Fi Rush

725
00:44:39.840 --> 00:44:44.440
all these other things. And again
Hi Fi Rush started before Microsoft acquired them,

726
00:44:44.480 --> 00:44:49.320
but definitely empowered that studio to keep
going in that direction. So the

727
00:44:49.400 --> 00:44:52.920
hope would be like, hey,
there is a twis for Bob that is

728
00:44:52.039 --> 00:44:54.840
a working on fucking call of duty? What are we doing? Can we

729
00:44:54.960 --> 00:44:58.920
like maybe get that team back out? No, probably so weird. It's

730
00:44:58.960 --> 00:45:00.760
probably so weird that happens. They're
probably still going to work with call of

731
00:45:00.840 --> 00:45:04.760
duty. Let's be clear, they
probably are going to keep working on call

732
00:45:04.760 --> 00:45:07.960
of duty. But there's a better
chance, it's a small chance, but

733
00:45:07.000 --> 00:45:10.519
a better chance under Microsoft that they
do go make a new Spiro or a

734
00:45:10.559 --> 00:45:17.559
new Crash instead. And I'm hopeful, Hey, you made a crash bandicoo

735
00:45:17.679 --> 00:45:21.960
viable again, so let's start you
on call of duty? What are you

736
00:45:22.039 --> 00:45:27.079
doing? Yep? Yeah, I
mean I do. I hope that this

737
00:45:27.199 --> 00:45:30.159
acquisition ends up being a good thing. Creatively speaking, I really hope that.

738
00:45:30.480 --> 00:45:36.800
Yeah, And no way of knowing, and there's a chance that none

739
00:45:36.800 --> 00:45:39.320
of this works out, but it's
definitely I think it's better than the status

740
00:45:39.360 --> 00:45:44.800
quo of what we had before of
we need to make more call of Duty

741
00:45:45.039 --> 00:45:49.039
and that means everyone is now call
of duty. And I do not think

742
00:45:49.079 --> 00:45:51.199
that that was a good thing for
the industry. I think that was an

743
00:45:51.280 --> 00:45:54.440
overall pretty bad place for us to
be with a major publisher that their thought

744
00:45:54.519 --> 00:45:58.400
was, Hey, Crash four was
a really well received game and people liked

745
00:45:58.440 --> 00:46:00.400
it and it did Okay, are
we going to make more? Or no?

746
00:46:00.440 --> 00:46:01.440
Fuck, I'm make call of Duty? Hey, Tonic's pro Skater one

747
00:46:01.440 --> 00:46:05.960
plus two is the best selling Tonyawk
game ever. Should we make more Tony

748
00:46:05.960 --> 00:46:07.800
Hawk? No? Fuck? You
get on call of duty? If that

749
00:46:07.880 --> 00:46:12.280
was that's where we were at.
And I mean I so for me that

750
00:46:12.320 --> 00:46:15.480
the fact that we are no longer
there is a net positive, not elike

751
00:46:15.559 --> 00:46:20.199
some again, we're not in Kumbaya, but net positive. I think those

752
00:46:20.199 --> 00:46:22.360
are some great points, by the
way, for the buyout. So yeah,

753
00:46:22.599 --> 00:46:28.239
I'm hopeful. Maybe it's a glass
half folds situation. We'll see all

754
00:46:28.360 --> 00:46:31.000
right. Battlefield twenty four to forty
two almost set a new Steam record for

755
00:46:31.039 --> 00:46:35.840
concurrent players this weekend for itself now
for all all games, but Battlefield twenty

756
00:46:35.880 --> 00:46:38.599
forty two is having resurgence. This
is from Jonas Maki at Game Reactor.

757
00:46:39.079 --> 00:46:44.719
Battlefield five was twenty eighteen from twenty
eight Team was ultimately a commercial failure for

758
00:46:44.760 --> 00:46:47.840
EA, and the expectations on the
sequel, Battlefield twenty forty two were high

759
00:46:47.880 --> 00:46:52.679
when it was released almost two years
ago, but unfortunately things managed to get

760
00:46:52.679 --> 00:46:54.760
even worse. In about two months
after the release, ninety percent of the

761
00:46:54.760 --> 00:46:59.440
players had moved on to other things. Since then, the concurrent player count

762
00:46:59.480 --> 00:47:04.360
has remained at a very low place
on Steam and occasionally even been beaten by

763
00:47:04.400 --> 00:47:07.199
older titles in the series, like
Battlefield one from twenty sixteen. But as

764
00:47:07.199 --> 00:47:10.719
we've seen many times before, hard
work often pays off in the end when

765
00:47:10.719 --> 00:47:15.719
developers deliver on what they promised,
and during the weekend it has been it

766
00:47:15.760 --> 00:47:17.320
has been a free to play we
can apparently for battle for twenty forty two,

767
00:47:17.719 --> 00:47:21.480
and this was something when a lot
of gamers wanted to check in,

768
00:47:21.840 --> 00:47:24.199
and that led to a peak Concurrent
player count of one hundred and two thousand,

769
00:47:24.559 --> 00:47:28.639
zero zero nine, so one hundred
two thousand and nine players during the

770
00:47:28.679 --> 00:47:35.119
last twenty four hours three weekends on
Steam do are surprisingly effective. People do

771
00:47:35.199 --> 00:47:37.280
go back and check on these things. But I thought I would I would

772
00:47:37.280 --> 00:47:40.320
have assum Battlefield twenty forty too would
have been one that's like, ah,

773
00:47:40.360 --> 00:47:44.199
now I know what that is.
I'm not that interested. The fact that

774
00:47:44.199 --> 00:47:46.079
that game can get back up of
one hundred thousand players, I think is

775
00:47:46.400 --> 00:47:52.280
pretty impressive. Do you think this
is something that EA can build on with

776
00:47:52.440 --> 00:47:53.480
this game or do you think,
like, oh, that's good, but

777
00:47:53.559 --> 00:47:57.760
really it's going to be about the
next Battlefield game and giving that another chance

778
00:47:57.800 --> 00:48:00.440
to succeed. What do you think? I have a I have a couple

779
00:48:00.519 --> 00:48:04.440
thoughts. There's actually some interesting stuff
in chat though, like jam Chamways saying

780
00:48:04.480 --> 00:48:07.559
I tried Battlefield this weekend for an
hour. I'll pass add more coffee said

781
00:48:07.559 --> 00:48:10.079
they did a lot of work to
fix twenty forty two. It's in a

782
00:48:10.119 --> 00:48:13.480
great state now, not as good
as the classics, but still good.

783
00:48:14.000 --> 00:48:17.639
So I think like with both of
those points, I think that it's one

784
00:48:17.639 --> 00:48:20.800
of those things where when they do
a free weekend. At least it gets

785
00:48:20.840 --> 00:48:22.760
more people back in, so there
probably will be a little boost to the

786
00:48:22.800 --> 00:48:27.440
player base. But at the same
time, I remember when titan Fall two

787
00:48:27.639 --> 00:48:30.679
a few years ago did a free
weekend and all of a sudden, the

788
00:48:30.760 --> 00:48:32.480
numbers just spiked for titan Fall two, and I was like, oh,

789
00:48:32.480 --> 00:48:36.719
my god, like people are playing
titan Fall two again, which time Fall

790
00:48:36.760 --> 00:48:38.760
two is awesome by the way,
too. Yes, perfect is such a

791
00:48:38.760 --> 00:48:43.119
good game, But as soon as
the pre week w was over, it

792
00:48:43.239 --> 00:48:45.480
kind of dipped again and went pretty
much straight back down to what it was

793
00:48:45.519 --> 00:48:50.119
before. I have a feeling that
twenty forty two is going to be the

794
00:48:50.119 --> 00:48:52.920
same thing. I mean, there
might be some people who stick with it,

795
00:48:52.800 --> 00:48:57.119
like maybe if add more coffee.
Was one of those people who had

796
00:48:57.159 --> 00:48:59.559
stopped and then tried it again.
It's like, oh, this is actually

797
00:48:59.599 --> 00:49:05.280
good, But I'm pretty skeptical just
given past things. When this happens on

798
00:49:05.320 --> 00:49:07.119
the Steam, it seems like there's
a spike and then it goes right back

799
00:49:07.119 --> 00:49:10.440
to where it was. Yeah,
I think that this is a good sign.

800
00:49:10.480 --> 00:49:14.079
It's a sign of life, something
they can build on. But I

801
00:49:14.119 --> 00:49:17.880
do think that they probably build on
this in the next game and getting twenty

802
00:49:17.880 --> 00:49:22.480
forty two into a good place is
something they had to do for the franchise's

803
00:49:22.760 --> 00:49:28.360
reputation, something that these developers have
often acknowledged, something that's happening with like

804
00:49:28.440 --> 00:49:35.679
Red Fall Over whatever the hell it's
called over at Microsoft, But you know,

805
00:49:35.679 --> 00:49:37.679
twenty forty two being like the game
they needed it to be in terms

806
00:49:37.760 --> 00:49:42.840
of generating revenue, I think that
ship has actually passed, even though we've

807
00:49:42.840 --> 00:49:46.159
seen these resurrections before. But I
think what this is really a sign of

808
00:49:46.440 --> 00:49:51.599
is, hey, Battlefield would probably
do pretty good if the next game was

809
00:49:51.679 --> 00:49:55.320
a big real Battlefield but was actually
free to play. The world has changed

810
00:49:55.320 --> 00:50:00.000
from when Battlefield won in Battlefield five
even five came out free to play.

811
00:50:00.000 --> 00:50:04.599
Shooters are now the norm, and
they are the biggest things in the genre,

812
00:50:05.079 --> 00:50:09.039
whether that's Call of Duty, a
war Zone or Apex Legends or Fortnite

813
00:50:09.119 --> 00:50:13.559
or whatever. Those are what you're
competing with and trying to get a bunch

814
00:50:13.559 --> 00:50:15.760
of people to get their friends to
buy a game for sixty or seventy dollars,

815
00:50:15.800 --> 00:50:19.440
even if or you know, I
guess you maybe get as part of

816
00:50:19.519 --> 00:50:22.000
game pass a little bit sometimes,
but even that, like I know,

817
00:50:22.400 --> 00:50:25.159
they probably If they probably were to
make the next Battlefield free to play,

818
00:50:25.320 --> 00:50:30.679
I think it would have a much
better chance of attracting an audience long term

819
00:50:30.719 --> 00:50:35.679
overtime. Obviously, they'd have to
get things in a much better place from

820
00:50:35.679 --> 00:50:37.320
the you know, out of the
gate than they did with Battlefield twenty forty

821
00:50:37.360 --> 00:50:42.519
two. But they seem to be
learning lessons and maybe if they can apply

822
00:50:42.599 --> 00:50:46.280
that to the next game, that'll
help. But this is this is it?

823
00:50:46.519 --> 00:50:52.039
Yeah, all right, let's move
on to Mortal Kombat one's first DLC

824
00:50:52.119 --> 00:50:55.559
fighter, Omniman got a trailer.
This is from Michael mcworder at Polygon.

825
00:50:55.920 --> 00:51:00.239
Mortal Kombat one's first post launch character, Omni Man from Robert Robert Kirkman's Invincible,

826
00:51:00.639 --> 00:51:05.079
arrives at this November. I figured
I just play a quick clip of

827
00:51:05.119 --> 00:51:07.559
it for people watching the video,
But I think this looks pretty good.

828
00:51:07.599 --> 00:51:10.559
I'm actually a pretty big Invincible fan. I like that comic series a whole

829
00:51:10.599 --> 00:51:14.800
whole, whole hell of a lot. It's a very well done I always

830
00:51:14.800 --> 00:51:19.920
describe it's actually is like if Superman
was in Mortal Kombat. Is what the

831
00:51:20.400 --> 00:51:22.320
thing feels like. The story feels
like, the show is very good.

832
00:51:22.360 --> 00:51:25.840
And very popular on Amazon Prime Video, and Omni Man is one of my

833
00:51:25.840 --> 00:51:30.800
favorite characters, even though he's kind
of a shithead, at least in the

834
00:51:30.800 --> 00:51:34.360
early parts, So I'm excited about
this. I also in just a huge

835
00:51:34.440 --> 00:51:37.559
JK. Simmons fan as well.
He's from Detroit, Detroit what so I

836
00:51:37.599 --> 00:51:40.360
always love seeing him and stuff,
and so having him do Omni Man's voice

837
00:51:40.400 --> 00:51:44.599
in this game pretty exciting. And
I think they did a good job of

838
00:51:44.639 --> 00:51:47.679
capturing what he's like, at least
in the animated show and a bit of

839
00:51:47.679 --> 00:51:52.440
what he's like in the comics.
Are you a Mortal Kombat Guy, Invincible

840
00:51:52.440 --> 00:51:55.559
Guy? Any of this move in
you at all? So I haven't played

841
00:51:55.599 --> 00:52:00.000
Mortal Kombat in a pretty long time, but I really do like Mortal Kombat,

842
00:52:00.360 --> 00:52:04.880
so I want to say this is
moving me. I'm I'd say I'm

843
00:52:04.920 --> 00:52:07.480
equally as interested in playing Moral Kombat
one as I was before, which is

844
00:52:07.519 --> 00:52:12.440
pretty interested. But I'm busy with
other games. That's that's It hasn't moved

845
00:52:12.440 --> 00:52:15.000
the needle in that sense. But
also I think like sometimes the cameo fighter

846
00:52:15.079 --> 00:52:19.880
things a little disappointed to me,
We're disappointing, where like they'll there'll be

847
00:52:19.920 --> 00:52:21.960
a character that I'm like, oh, yeah, they're adding this character.

848
00:52:21.960 --> 00:52:25.679
Then it's a cameo fighter. So
I like the cameo system. I like

849
00:52:25.760 --> 00:52:29.280
that they did that, but I
think I was like, I definitely felt

850
00:52:29.280 --> 00:52:30.400
the same way as you. And
then as I was kind of playing a

851
00:52:30.400 --> 00:52:35.840
little bit and getting I'm like this
works, and I'm I'm this opens up

852
00:52:35.840 --> 00:52:38.119
the possibility for more characters to kind
of show up, even if they aren't

853
00:52:38.119 --> 00:52:40.719
fully playable. So mostly on board
with it. But I know what you

854
00:52:40.800 --> 00:52:44.840
mean. Now, this is just
playing every N sixty four game rank from

855
00:52:44.880 --> 00:52:45.719
worse the best. Let me go
back here. There we go, he

856
00:52:45.800 --> 00:52:49.559
Jef, your videos are auto playing. Yeah, no, it's okay.

857
00:52:49.559 --> 00:52:51.599
We already switched it. Thank you, though, Mike, I appreciate that.

858
00:52:52.079 --> 00:52:54.519
Hey you're saying joint in. Are
you getting morning mess Mike Minatti?

859
00:52:54.920 --> 00:52:58.800
Wow, I just a couple of
things I want. I sure, Jeff,

860
00:52:58.800 --> 00:53:00.920
did it miss Did you see Pete
High is retiring from Bethesda? No?

861
00:53:00.960 --> 00:53:05.320
I missed that. When did that? Okay? Well did he provide

862
00:53:05.360 --> 00:53:07.440
like a statement or whatever? Did
they say what he's doing? Yeah,

863
00:53:07.440 --> 00:53:09.400
he has a statement. After twenty
four years, I decided my time at

864
00:53:09.400 --> 00:53:13.440
bethesa software that's come to an end. I'm retiring, will begin a new

865
00:53:13.519 --> 00:53:16.639
chapter. Blah blah blah, not
goodbye, blah blah blah, proud Team

866
00:53:16.800 --> 00:53:22.079
Bethesda blah blah blah. Okay,
uh, I'm very moved by the statement.

867
00:53:22.480 --> 00:53:27.000
Before I leave, you see,
Analog announced a Nintendo sixty four console

868
00:53:27.039 --> 00:53:30.199
that they are releasing. No,
I didn't, okay at eight a m

869
00:53:30.320 --> 00:53:32.800
that was an embargo. Some guy
a gamespee called Mike Nairo about that.

870
00:53:32.880 --> 00:53:36.239
Anyway, It's well, it would
just give me them any like a little

871
00:53:36.239 --> 00:53:40.440
bit detail, is it? FPGA
Probably you know that means it's good the

872
00:53:40.519 --> 00:53:44.239
fuck out of here. It's good. Put in four K, it's gonnaut

873
00:53:44.239 --> 00:53:46.960
put in four K. Bye,
love you love you too. Is Analog?

874
00:53:47.000 --> 00:53:50.239
The same people do like this Nest
Mini. Is this like ann sixty

875
00:53:50.320 --> 00:53:52.480
four mini situation? They you know, not in the minis. They do

876
00:53:52.519 --> 00:53:57.119
the FPGA consoles. But yes,
they did that. They did the super

877
00:53:57.159 --> 00:54:00.840
in te they did the Analog Pocket
right that. Okay, that's what they're

878
00:54:00.840 --> 00:54:05.519
most known for. Right now,
that's very exciting. FPGA in sixty four

879
00:54:05.719 --> 00:54:08.719
has come along. There's they're working
on a core for the Mister, which

880
00:54:08.800 --> 00:54:13.559
is making a lot of progress,
So that or K Nintendo sixty four,

881
00:54:13.960 --> 00:54:16.719
that's that's exciting. I'm very excited
about that. Actually, that'll be very

882
00:54:16.719 --> 00:54:21.159
cool. Circling back around to Pete
Heines real quick and jam, we're not

883
00:54:21.199 --> 00:54:22.039
going to get to the rest of
these stories on this ground up. Then

884
00:54:22.079 --> 00:54:28.440
that's fine with me. Hey,
happy trails. I will say that Pete

885
00:54:28.480 --> 00:54:31.760
Hines, I'm pretty sure is the
one who is most responsible for the sort

886
00:54:31.760 --> 00:54:36.800
of cool relationship between Pathesta and some
media outlets. I think he's a grudge

887
00:54:36.800 --> 00:54:38.519
holder, and I think he's held
grudges for a lot of these things for

888
00:54:38.719 --> 00:54:45.960
very like like the Kotaku thing where
they won't provide review stuff to Kataku because

889
00:54:45.960 --> 00:54:50.480
of some stories Jason Trier wrote ten
years ago. I think it's I think

890
00:54:50.480 --> 00:54:52.440
it comes down to peeping like Nope
got burned once by you, I'm not

891
00:54:52.480 --> 00:54:57.400
going to work with you. And
I think it's hopefully they can move on

892
00:54:57.440 --> 00:55:01.679
to a new era beyond that,
because Kotaki was just doing their job and

893
00:55:01.719 --> 00:55:06.000
then they got punished by Pete Heines
for it, and I hope that's I

894
00:55:06.039 --> 00:55:08.960
hope that's that that era of stuff
is over. I hope. But we'll

895
00:55:09.000 --> 00:55:14.280
see either way. Pete heines,
good dude, happy trails and all that

896
00:55:14.320 --> 00:55:17.840
stuff. Are you so back to
analog? Are you someone who gets those

897
00:55:19.119 --> 00:55:21.960
FPGA things or minis or do you
have a mister or anything like that,

898
00:55:22.199 --> 00:55:24.239
or do you play on emulators or
actually you're a game collector. You probably

899
00:55:24.320 --> 00:55:27.760
just do real hardware for all this
stuff, right, I do real hardware.

900
00:55:27.840 --> 00:55:30.360
Yeah, I'm a big yeah.
Yeah, you know me. I

901
00:55:30.840 --> 00:55:32.800
mean I like that stuff and I
want it just for the ease. Yeah.

902
00:55:32.800 --> 00:55:36.960
But at the same time, I
have a son on the way,

903
00:55:37.000 --> 00:55:38.239
so I feel like it'll be nice
for me to have something like that.

904
00:55:38.360 --> 00:55:42.159
Thank you so much. I really
do want to introduce them to a lot

905
00:55:42.159 --> 00:55:45.719
of my favorite classic games. My
goal is to before all this friends introduce

906
00:55:45.800 --> 00:55:49.719
him to an iPad, just for
him to be around me playing classic games,

907
00:55:49.760 --> 00:55:52.119
so he hopefully gets interested in that
stuff. Sure, but who knows

908
00:55:52.159 --> 00:55:55.119
that that'll happen. But that's why
I like this stuff a lot, because

909
00:55:55.119 --> 00:55:59.880
it's easy. I still am interested
in it. But I mean, I

910
00:56:00.159 --> 00:56:02.960
also collect the classic games, so
that's usually where my money is going towards,

911
00:56:02.960 --> 00:56:07.280
is buying the actual classic game.
Thank you, Rich bad dat game.

912
00:56:07.280 --> 00:56:12.239
I appreciate it. Thank you so
much. I'm very excited the kids.

913
00:56:12.440 --> 00:56:15.280
All right, so you played a
little bit of Sonic Superstars. What

914
00:56:15.280 --> 00:56:21.159
do you think about it? Do
you like it? What? Oh goo?

915
00:56:22.039 --> 00:56:23.159
We played it together. I thought
you were having a good time.

916
00:56:23.199 --> 00:56:28.119
What'd you think about it? Yeah? Are you just making up words again?

917
00:56:28.159 --> 00:56:30.960
Are you speaking your own language?
Is that? Is that panish?

918
00:56:30.480 --> 00:56:32.679
Thank you everybody in the chat?
By the way, I really appreciate it.

919
00:56:32.719 --> 00:56:36.760
All right. Well, that there's
her thoughts on Sonic Superstars. You

920
00:56:36.760 --> 00:56:39.280
want to give it a thumbs up
or thumb just thumbs down? Oh my

921
00:56:39.400 --> 00:56:44.360
goodness, you go go go over
there, all right, Will Grimlins the

922
00:56:44.360 --> 00:56:47.239
official review from every outlet. We're
gonna say that. That's right, that's

923
00:56:47.239 --> 00:56:51.880
the definitive word right there. All
right, we have the up whole question

924
00:56:52.079 --> 00:56:55.039
from last week sometime. Let me
get that going real quick. Do you

925
00:56:55.159 --> 00:57:00.119
shop for games at Best Buy?
Let's see, I'm going to vote no

926
00:57:00.239 --> 00:57:05.119
because I don't. Seventy nine percent
said no, twenty one percent said yes,

927
00:57:05.760 --> 00:57:07.239
Dave, are you someone who shop
ever shopped for games at best Buy

928
00:57:07.239 --> 00:57:10.719
in the recent history? I always
do. I'm in the minority. Is

929
00:57:10.719 --> 00:57:14.639
it best by best Buy? Is
the one you went to. It's because

930
00:57:14.639 --> 00:57:17.039
Best Buys what's closest to me,
and I like my physical copies. I

931
00:57:17.079 --> 00:57:21.880
don't always feel like ordering them online, so I'm still I like my brick

932
00:57:21.920 --> 00:57:24.480
and mortar shop still. So I'm
a game collector. As we just mentioned,

933
00:57:24.559 --> 00:57:28.360
I love having my physical copies,
even if it means I'm playing a

934
00:57:28.400 --> 00:57:30.840
game a day later. I'm okay
with that. If I get to have

935
00:57:30.880 --> 00:57:34.880
a physical copy, so Mario Wonder
and Sonic Superstars, I'm going to be

936
00:57:35.280 --> 00:57:39.440
going to my local best Buy to
buy both of them. So the story

937
00:57:39.599 --> 00:57:43.519
was that best Buy is not going
to be carrying DVDs and Blu rays anymore.

938
00:57:44.920 --> 00:57:47.760
Obviously, we are on a timeline
where eventually they're probably going to do

939
00:57:47.800 --> 00:57:52.280
the same thing with games, but
probably not quite as soon. You and

940
00:57:52.320 --> 00:57:55.679
your feelings about that. Has that
got you worried? Worried? I mean

941
00:57:57.199 --> 00:57:59.519
not yet, because I mean,
who the hell still? I mean?

942
00:57:59.519 --> 00:58:02.079
I actually by DVDs occasionally if I
love something and I feel like I have

943
00:58:02.159 --> 00:58:06.320
to own it, But I feel
like most people don't, and where's physical

944
00:58:06.400 --> 00:58:10.760
games still feel a little more prevalence
at the moment, So I'm not worried

945
00:58:10.840 --> 00:58:15.599
yet I can understand why is a
business Best Buy isn't. So not worried

946
00:58:15.639 --> 00:58:19.199
yet, although I can see them
going out at some point as things become

947
00:58:19.199 --> 00:58:22.119
more and more digital. All Right, I have another poll question that we're

948
00:58:22.119 --> 00:58:25.119
going to get to on Wednesday,
But before we talk about that, Dave,

949
00:58:25.199 --> 00:58:28.360
where can people find you? What
do you have going on? All

950
00:58:28.400 --> 00:58:32.360
that good stuff? Yeah? Work
for Game spot Making. I'm a senior

951
00:58:32.400 --> 00:58:37.039
producer, so just finish a show
is called Real History of for us talking

952
00:58:37.039 --> 00:58:38.920
about the real history behind certain games, like Real History of Starfield where I

953
00:58:38.920 --> 00:58:43.760
talked about the Space Race, Real
History of Cyberpunk, where I did like

954
00:58:43.760 --> 00:58:46.480
a lot of research into medical advancements
and where we're actually getting with real life

955
00:58:46.519 --> 00:58:52.199
prosthetics that are similar to cyberpunk or
replacements, which I'm pretty proud of those.

956
00:58:52.880 --> 00:58:55.119
Yeah. GameSpot the YouTube channel I
don't make much on, but hopefully

957
00:58:55.119 --> 00:58:58.519
at some point I will call day
control and I'm working on a game I

958
00:58:58.519 --> 00:59:01.639
haven't denounced yet. We're already announce
that you come back on the show,

959
00:59:01.639 --> 00:59:06.320
and you announce it here right Where
can we find you? Grub? Yeah,

960
00:59:06.840 --> 00:59:09.599
give me on Game mess Mornings again
on Wednesday on here on giant bomb.

961
00:59:09.599 --> 00:59:13.760
Speaking of a giant bomb, we'll
have the BombCast tomorrow. We'll talk

962
00:59:13.800 --> 00:59:17.559
more about Spider Man a little bit, I'm sure there. But then then

963
00:59:17.599 --> 00:59:20.360
for the rest of this week,
we're gonna have a meeting right now where

964
00:59:20.400 --> 00:59:22.039
we figure out what's going on.
But Blake Clubs should be back. We'll

965
00:59:22.039 --> 00:59:28.719
probably have the finale of Major Mitch
closing out Mortal Kombat Special Forces, and

966
00:59:28.760 --> 00:59:30.079
then the rest of the week,
will you know, voicemail down Truck on

967
00:59:30.119 --> 00:59:34.480
Thursday, we'll have upf on Friday. We'll figure out what all that looks

968
00:59:34.519 --> 00:59:37.000
like. I also I'll probably do
a little bit arm of Grubb in this

969
00:59:37.079 --> 00:59:39.920
week, maybe today, maybe tomorrow, but I should be finishing out Mortal

970
00:59:40.000 --> 00:59:44.679
Kombat eleven and the DLC on that
next episode, and then we'll get into

971
00:59:44.719 --> 00:59:49.360
Mortal Kombat one after that. All
right, let's see the new poll question.

972
00:59:50.079 --> 00:59:52.920
What are you playing this week?
Spider Man two, Super Mario Brothers,

973
00:59:52.960 --> 00:59:57.199
Wonder or Sonic Superstars. All those
will be out by this weekend,

974
00:59:57.559 --> 01:00:00.400
so we'll hear what you guys are
planning on getting Wonder Baby you only have

975
01:00:00.440 --> 01:00:02.760
one, you only have one.
You got to vote there, So I'm

976
01:00:02.760 --> 01:00:07.119
interested to see what people pick there. Okay, we'll discuss that on Wednesday.

977
01:00:07.159 --> 01:00:08.760
Like I said in the meantime,
Dave, thank you so much for

978
01:00:08.800 --> 01:00:13.159
spending time with me today talking about
video games. I really appreciate it.

979
01:00:13.360 --> 01:00:15.800
Thanks so much for having me.
Yeah, I see whatever I thought.

980
01:00:16.079 --> 01:00:19.519
You guys, well, we'll definitely
do. We'll have you on again for

981
01:00:19.599 --> 01:00:22.199
sure. Until next time. Though. You're the best audience in gaming.

982
01:00:22.239 --> 01:00:24.840
Have a good one, take care
of yourself and goodbye.

