You know you got me bad. It's the Internet. You're busy. Let's
do this for October sixteenth, twenty twenty three. For the next hour or
so, let me help you sort through the world of gaming on Game mess
Mornings Live with me Jeff Grubb. Today it's Sonic and Mario week, and
that means it's really just Mario week. But first, please join me and
welcome you. Today's co host of Game Miss Mornings. It's Dave Klin.
Everybody, Dave, how are you doing great? I'm very excited. I'm
a huge platformer fan, even Sonic even like honestly, Sonic Mania is good.
I like Sonic Frontiers, so Sonic Superstars, I'm with you. I'm
both for it. Sonic Mania and Sonic Frontiers are actually both good games.
I enjoyed them quite a bit. I did play a little bit of Superstars
over the weekend. We could talk about that here here in Okay, Yeah,
I'll be curious to hear your thoughts. It's you know what, it's
okay, it's okay. It's I don't like it anywhere near as much as
like Sonic Mania. I think a big part of it, a lot of
the music's not as good. Some of the music's okay, some of the
music's bad. That's a big thing for me. I think it controls pretty
close to what Sonic media feels like. I think the the cameras too zoomed
in. It felt like the you know, the Game Boy Advance Sonic games
where it's two zoomed in. I feel cramped, and then I like start
thinking about that too much, where it's like I'm running through these levels,
I can't really see what's going to happen next. Yeah, things eventually come
there. I'm like, Okay, I can react to them. That's whatever.
But these levels are designed in such a way that they reuse a lot
of geometry and not just like not like just the assets are the same,
the layout is the same. So it's like you're making progress and you're bouncing.
Like there's a level where it's you go right and then you need to
loop back left as you're going up and then loop back right. And it's
like in a lot of platformers, you'd be able to like form a mental
image of what that map looks like as you're going here. I'm like,
I can't really do that because I think I did I go in a circle.
I can't tell, and so it's like it's a little frustrating. It
just feels a little bit. You know what, Here's what it feels like.
This game is made by our Zest, which is bund wonder World.
I know this is not bound. This is way better than Balind wonder World.
It feels like the game made by the studio that made New Yoshi's Island,
and this is that's who made this. Our zes is this is the
development team responsible for that game. This feels like the New Yoshi's Island of
Sonic Games. And I don't think that's a completely terrible thing, but it's
it's also it's not like very great either. It's like it's gonna be okay.
My kids are having a good time with it when we're playing multiplayer,
even when I'm getting a little frustrated. I think a lot of Sonic fans
that are going to be pretty happy with this. Yeah, I think,
like I mean to that point, is something that I'm looking forward to playing
with my wife, who's not the biggest gamer, but she does play some
games, like we've been playing Disney Illusion Island together forever. Because honestly,
it's just okay, Yes, it's not great, but it's it's like someone
who it's a casual okay time, I'm with you on that, Yes I
will. I'll say that's very accurate. Bad about the music, but and
the zoomedin thing you're saying is interesting. It's like almost like the bubbsy effect.
You think by now, like by now this far along, you think
that for platform games, they have no not to do that. But I'll
be interested to see my own thoughts once I get my hands on it.
But I'll go in with some tailored expectations. I suppose taylored. Is that
the right word, tampered, tailored whatever? Yeah, tailored you like,
tuck it in stuff like that, tuck in your expectations everybody. You tailored
my expectations to the same level. About that, I think I think that's
right. I think come in with the expectations set below Sonic media, and
I think most people who are fans of Sonic are going to be just fine
with this. For the most part, it's a lot of the familiar bullshit.
It was a little buggy. I had a part where I was playing
as Sonic. I think my daughter was playing this amy and we got above
water and it was like, you know, it has the same water thing
where it's like you need to get oxygen bubbles and all the sound effects are
exactly the same and all that stuff is good. But we got above water
and then all of a sudden, the timer started counting down like we were
drowning below water. I'm like, wait, this is terrifying. Why are
you doing this to me? And then we just fucking died because the games
like, you're still underwater, right, so we're definitely not. There's oxygen,
please let us live. So a little bit a little bit of broken
here, broken this here and there, but overall the game's fine. Yeah,
that's a weird bugs. That's a pretty bad bug. It's a wild
one. But don't even know how you do that bug. So I've been
I mean for people who are watching, I've been working on making a game
in my free time, and like in my mind, I'm like, this
is exactly how you do that, and this is exactly how you make it
so that doesn't happen. So I don't even know how that bug would come
up. So they're just that creative there and Sonic Team, Uh, you
know what, let's explain what we do here most weekdays, I, Jeff
Grubbin, will help piece your gaming life back together. That includes breaking news
and maybe even some of our own original reporting. For all these topics,
I'll get the input of a bona fide expert who will make me look smart.
If you are watching live on twitch welcome. You can always listen to
the show later on podcast feeds by searching for Games Mornings, or find the
RSS on Giant Bomb. You can also catch the show later with chapters and
timestamps on YouTube. Hello YouTube. All right, we have a lot to
get into, so let's start the morning Mess with the spider Man to review.
Round up the game as a ninety one on Metacritic right now coming out
later this week. On October twentieth, A bunch of reviews just dropped out.
Everyone was playing this game. They were handing out a ton of codes.
They seem pretty proud of it, and for good reason. That ninety
one on Metacritic. VGC gave it a five out of five said, Spider
Man is an incredibly confident sequel in one of twenty twenty three's best. It's
incredibly fun to play, fast paced and full of heart. It takes the
best of Spider Man lore and the best of Insomniacs, pinch it for excellent
gameplay sequences and combine them, combines them for arguably the best Marvel game ever.
IGN gave it an eight, said Spider Man is an incredibly confident Oh
wait, I've just repeated that same one there, and so I don't have
what IGN said, although I think they said something along the lines of it
comes up short in the open world, which I mostly disagree with, and
I think that's where it's at at strongest. The open world stuff is Listen,
there's not so much variety, Dave that that that it's like, oh,
going to overwhelm you with a ton of stuff to do in the open
world. But I think it is focused in the right right ways and it
plays to its strengths, and I think overall that leads to a pretty strong
Spider Man two. Have you have you? Have you been playing this or
are you looking forward to it? But you said earlier that like you weren't
even like really thinking about it, But after hearing like a ninety one on
Metacritic, does that peak your interest a little bit more? Yeah, it's
funny. So like we were talking about this right before the show started.
It's like, I love every Spider Man that game I've played, and this
goes all the way back to the Super Nintendo even like Spider Man Arcade,
what was that one with like Versus Arcade where Gambit and the X Men are
in it, which was not that good of a game. Yes, I
still kind of have a weird place for it in my heart. What I
mean, ever since the three D Sonic games, they've all been I'm a
Sonic, I'm that in my brain. Ever since the three D Spider Man
games, they've all been good. And I played the recent Spider Man.
I haven't played Miles Morales, but I loved it. I loved my time
with it. And weirdly, I just haven't thought about this at all because
there's just so much coming out, Like I mean, Super Mario Wonders this
week as well, which for me is huge. I'm a big Mario guy.
Same next week is Allen Wake two, which I'm very excited about.
I've been playing Ceo Stars, which I'm still in the middle of. And
are you going to Spider Man. I think it's just yeah, I think
it's just a time thing. I'm like, maybe at the end of the
year, I'll come back and say, like, I'm sure it's great,
and you were telling me that you love it, and so yeah, I
want to hear your thoughts. And also, I know you guys just did
a bomb cast about it, So give me your one minute rundown or two
minute rundown of the BombCast highlights from what you guys talked about. I really
like it. I think it's a really it's obviously really well made game.
Like obviously, like once you start playing it, all the stuff shows up
on the screen, all the effort that they put in there. I think
it is at its best when you get out of the story sequences. I
uh, when you actually are swinging around the open world and going down these
side quests that are more designed and have their own stories and have their own
like they ramp up and have these great conclusions, and you have cool characters
and they have something to say. All that stuff really works. I think
you can get a little bit overwhelmed by how frequently the main campaign story does
a forced walk and talk sequence or walk and crawl sequence. Sometimes it's like,
hey, we're gonna crawl through the thing and we're gonna overhear something.
But there's a lot of that stuff where it's like, hey, we're gonna
slow the game down, You're still gonna have control, But mostly it is
you hold forward to press a play button while story happens, and that is
it's effective in that they are delivering pretty good story, pretty good exposition through
that stuff. I don't like the story as much as the original Spider Man
game in twenty eighteen, but it's still a good story and the characters are
pretty good. So like that kind of like you know, brings it down
a little bit where I'm noticing that I'm being stuck in these story sequences a
little bit more frequently. The problem is is that they just do it so
much. It's like if you're in the main campaign, are usually either doing
you're doing one of three things. You're in one of these forest walking talk
segments that is delivering a delivering exposition, or you are in standard combat and
there's a lot of that too. It's a ton of that, and that's
you know, the combat's pretty good, you get a good flow state,
but there's so much of it. Or you're in a boss fight and the
boss fights are all pretty say so it's like that's like the where the weaknesses
of the game, but it's just that there's too much of it any like
in a small amount, or like if I maybe if I wasn't playing where
I'm like, I want to get through this game for review pretty quickly,
spreading that stuff out a little bit more and doing more of the open world
stuff probably would have helped a little bit. But I was like, now
it's kind of just keep going down the campaign, and that's where I kind
of noticed these pain points a little bit. But yeah, that's that's a
good point. Yeah, because like when I'm playing, when I played The
Spider Man twenty eighteen, I was like, I pretty much would do every
open world thing that you could do until I couldn't, and then I do
more campaign stuff and I go back to every open world thing that you could
do, more cant and pain stuff. Yeah, kyl Are, I'm sorry
if I mispronounced that. In the chat, Kylie Orin said that they wish
they were interested in Wonder So that's it's kind of like Ryan with Spiderman two,
which is funny because like I love Spider Man twenty eighteen. It's such
a weird feeling to be like, I love this game. This game is
going to be there when you get around to it. Yeah. Yeah,
So it's just a weird feeling to be like, I don't know. I'm
just like, couldn't. I don't care, even though I know I would
love it. If I play the game, I guarantee I would have a
good time. Oh, it's just the weirdest thing. Yeah. I think
people. I think people are gonna come to this, and this is going
to be a very popular game. It's and everyone comes to it's pretty much
gonna have a good time with it. I will say, get fucked,
Greg Miller. This is the best Superman game ever made. They can't make
a Superman game, but Spider Man can be Superman. The gliding in this
game, you were flying through rings in certain certain sequences, which is something
that Dan mentioned during the Superman sixty four Very yes, but it feels fantastic.
It looks so cool, you feel so cool. It is basically your
Superman and it's I'm like, I don't need a Superman game. I have
spider Man two. It's that good. What was the last time they try
to make a Superman game? There was that Superman Begins game. Next Xbox
three sixty three sixty or something. Oh no, I just I just realized
I might be playing that for Black Club. They maybe get an Xbox through
sixty and they won't tell you're not supposed to know the game. Oh man,
I don't want to dress this fucking Superman. Okay, all right now,
I'm really worried. Let's review here. Game Spot gave it an eight
and said, all in all, my Marvel's Spider Man two may largely give
us more of what we played in Insomniac's previous Spider Man games, but that
winning formula is still so damn fun that it really doesn't matter. The story's
exploration of loneliness is fantastic, creating gripping new narratives for the two heroes,
Peter and Miles, as well as the two main villains, Craven and Venom.
Spider Man two unites all four characters in a riveting narrative through line you'll
want to see all the way through, and has the gameplay hooks to keep
you engaged the whole ride. So nor in Games says that it sounds like
you don't agree with all the tens that Spider Man's two's getting, But are
you willing already to say, like what you think you would give the game
or do you want to you know, I beat the game, I've kept
playing it. I've played for a long time, probably close to like twenty
five hours that Dan played. I'm like waffling between a four and a five.
I can see a ten out of ten that's a little bit tough for
me. But on our scale and the Giant Bomb scale where it's like one,
two, three, four, five, no half stars, I probably
like would settle on a five out of five, but I would urge people
to like read the review and know about some of the weaker parts. But
it's like for me it's like a five out of five, it's a nine.
For you, it's like a nine. It yes, definitely, It's
like like the way I like, look at the five point scale. It's
four is a game I love. Five is game that I think is one
of my favorite things of all time. It is right between those things where
if I'm going to go back to a Spider Man game going forward, it
probably will be this one. And that's where I'm like, that's probably the
five out of five because that's how much I like the Spider Man game and
really that comes down to the side quest are just so good. They think,
like the fact that you're saying the story isn't quite as good as twenty
eighteen's that's that's a little disappointing. I mean, I'm sure it's good,
but at the same time, twenty eighteen has such a good story, it's
hard to be that one that one felt like it was saying something and here
it's like, yeah, I get it. It's kind of how I was
with the story, Like, of course it is how the story is going
to play out. There weren't a lot. There weren't a ton of surprises.
Not that I need to be shocked or need twists in my story.
It's not what I mean. I just mean like it's not saying anything much
more than what you would expect, again, a story about Craven and the
symbiat suit and venom to say, like all the beats, all the beast
you're expecting to hit it, it's going to hit those, and it's not
going to do much more than that. I mean, without playing it,
I kind of expect it to be almost to repeat. It's a Spider Man
three movie in a little bit of ways of like, oh, Peter Parker
has the Symbia thing, and it's good that he's more powerful, but he's
going to learn that him being angry all the time, it probably isn't a
good thing, and like that sort of stuff. Sase Simie out suit.
Peter Parker is a big part of this game, and I actually I don't
I'm over that. I find that pretty exhausting at this point. I was
maybe my biggest disappointment of this game is that they we're doing that beat,
that story beat yet again. And I guess, I guess they haven't done
it like a million times, but it feels like they have just because it's
so prevalent in Spider Man stories. So I think because Venom is so popular
of a character, just because it was in the nineties, I think that's
why it feels overplayed, even though you're right in the Greater Spider Man Lore
inspectrum it really isn't. But I think a lot of us have a soft
spot in our heart at our age or the Venom era and Venom stuff,
So that's that's probably why I'm not even that big of a Venom fan.
But I'll say Venom in this game pretty cool, pretty cool, nice Yes,
that actually pretty effective stuff. They make him feel terrifying. Yeah,
I'm a fan of that. He's a gargoyles coded in a lot of parts.
At the end of the game, people mint Ice has a good question,
by the way, is it a good game if you don't care about
Spider Man at all? Does the gameplay offer much? Yeah? I think
so if you have any affinity for open world exploration, I would. And
I think the story is it's still at the heart a character story. It's
a story about like people making decisions and dealing with their lives. And that's
been the key to Spider Man throughout the entire career of people writing about him
is that they do a good job of making it feel like a real person.
Everyone feels real here. They you know, they give Mary Jane stuff
to do. She's her own character, she has agency. You definitely play
as her again through some stealth sequences, but like the way that they deal
with the relationship there and the way that manifests is also pretty predictable, sometimes
hokey, but I think effective enough that most people are going to come away
from that being like, now, this is this is solid, this is
this works for me? All right? That's Spider Man two. The reviews
are are still popping off right now at a ninety one a Metacritic. We'll
see where it settles in. But let's gettinue with the show with both Super
Mario Wonder and Sonic Superstars have leaked online. This is from my Nintendo News.
It has not been a good day for either Nintendo or Sega, as
both companies have had their mascots and games leaked online. Super Mario Wonders do
out this Friday, and the Kyoto based company has been very strict regarding the
embargo. Due to today's leak, we have found out that Super Mario Brothers
Wonder is built on the Module System engine, which is also a use for
both The Legends Elda Tears of the Kingdom and Splittoon three. We also found
out yesterday that Kevin Afghani is the new voice. We'll talk about that a
little bit more here in a bit, and then Sonic Superstars, due out
tomorrow, also leaked. This is just the part for the course, for
every Switch game they leak online. You are a big platform or fan like
I am, do you worry about spoilers with something, let's say Super Mario
Brothers Wonder. Do you worry about spoilers or something like that. I know
a lot of people would laugh at that notion, but I'm like, I
don't want, like the Wonder stuff to be spoiled. I kind of want
to be surprised by that. Do you agree with that? I agree.
I don't want anything spoiled. I saw I was watching them. I was
helping out with an edit for game spot for Super Mario Wonder like a month
ago, during the preview stuff, and I was like, I was happy.
I saw that it wasn't new Super Mario Brothers. That made me really
happy because I'm not the biggest fan of those games. But then at the
same time, after I realized, I was like, I don't want to
see anymore. I want this all to be a surprise because I'm now excited
for it. At the same time, I'm honestly not that worried that I
don't know people. I don't feel like people are going to be posting everywhere
Nate Games, Super Mario Wonders stuff, so I'm not that worried about it.
So I guess there's that, right, I don't want to be spoiled.
At the same time, I'm not worried that people will even though it
was leaked. What are your thoughts, Yeah, I'm with you where it's
like, I want to be surprised by the stuff that's in that game.
It seems like a game that's going to be chock full of interesting ideas.
It is not the kind of thing where they can go in back State Killed
Dumbledore, where it's in three or four words. They can spoil so much
of the experience. And I'm not someone who's like overly affected by spoilers anyhow,
but I do. I want to be super surprised by this stuff,
so hey, if it happens whatever, that's part for me. I feel
like that that's one I'm used to because it's part of the job a little
bit. But I'll be playing this game alongside everybody else when it pops off,
and even if I do get a few screenshots or whatever early, it's
not going to rollin the experience. I can't wait to see what this team
has been doing for all these years with this game that they clearly put a
lot of extra love into, and I think we'll talk a little bit about
that here in the second as well. I think I think like with the
Mario the New Super Mario Brothers games, it was like every single thing was
so cookie cutter. That's like, there's gonna be a lot of world that.
Then there's gonna be an ice roll, there's going to be a forest
world, like, I get it. So I guess the one thing that
you could do here to spoil the game for me that would be frustrating would
be the Mario Odyssey thing where it looks like they're actually coming up with interesting
new level ideas where I don't, and also a bit like what are the
Wonder Flowers going to do? It's all pretty cret crazy and interesting. Is
I'm like, I don't want any of that to be spoiled, but I
mean, who knows, Like, am I and get posted? So it
wouldn't be the end of the world. Actually can spoil this game for me?
I guess this is the point unlike some of the older games where it's
like, hey, I get what's going to happen this one? You actually
is spoilable or whatever however you say that, Yeah, spoiler spoilable for Nintendo.
This this piracy story is just the way it's been for the last couple
of years. Now. The switch got hacked open a while ago. Emulators
have been out there for a while, and every big game pretty much,
I mean Tiers of the Kingdom leaked early. If Nintendo couldn't stop that,
they aren't going to be able to stop anything else from leaking. So this
is also part of why like they're like happy to move on to a new
system here next year where they can reset the clock on what's happening with piracy
and they can put in some anti piracy stuff into their system and hopefully,
from their perspective, prevent these things from happening for at least a couple more
years. That said, super Mario Brothers Wonder he's gonna sell a fuck ton
of copies regardless of whoever pirates the game. Uh, it's gonna be a
massive, massive seller, obviously coming on the heels of the movie, which
was a huge hit, but two D Marrow games do well. This is
the first new two D Marrow game in a very long time, and it's
on the switch, which gives a boost to everything like this is. Yeah,
Hey, it sucks for you if you if your stuff gets leaked early.
Nintendo, I get it this, You're gonna be just fine. Your
bank account aint gonna hurt at all, right. I asked my five year
old nephew who his favorite Disney princess was, and he said Princess Peach.
And I was very proud, even though I know it's not Disney character.
I'm proud you're that's beautiful. I love that. Yeah, they're gonna do
fine. So it's it's great. I'm I'm stoked. It looks like a
great new Mario game. Yep. I cannot wait. I got the confirmation
that my my pre order from when I used to the voucher system thing.
I'm like, I'll just get Super My Brothers one right now, and I
forgot that that. So I got the email and the like, hey,
that went through and your pre order is set. Oh sweet, I don't
have to do anything that I'm just gonna have it. So looking forward to
that another. However, over on Sonic side of things, another new Sonic
game is coming next year, according to leaked documents. This is from Andy
Robinson at VGC. Sega is planning to release a new Sonic game next year
in addition to DLC for the upcoming Superstars. That's according to an alleged planning
document originally shared on Reddit but since removed, which features a supposed timeline for
Sega's upcoming Sonic products. According to the document, the upcoming Knuckles TV show
will release in Q one twenty twenty four, followed by a third season of
the Netflix show Sonic Prime in the same quarter. Sonic Superstars DLC is listed
as TBD during the year, and a new game is listed for release during
the holiday season. If true, a twenty twenty four Sonic game would put
the series on a three year run of major releases, following Superstars in twenty
twenty three and last year's Frontiers. This says, a Sonic mobile game,
though maybe it's not a major release, that's entirely possible right where, Yeah,
that could be just something like that. The way that Andy's phrasing it
here makes it sound like it might be, he says major. I don't
know what leads him to that, to believing that, but let's say it
is. How do you feel about Sonic. Sega's approach to Sonic would like,
Hey, okay, we have the big three D game that's like,
feels like a modern close to what a modern blockbuster game should feel like.
If not actually one of those, then we have the throwback two D Sonic
that is going to have like a new visual take, but still it's still
gonna look and feel a lot like the Sega game, which I've been playing
that game. They the presentation is one million percent a Sega Genesis game,
and then what can they do, like what would be the supplemental thing,
a third tier of Sonic games that they could release next year? What do
you think as the fan, a return to the really bad ones that it's
like, yeah, let's like bring back what was the one Frontiers? Yeah?
Uh, they're like, yeah, I mean there have been so many
bad ones, but there was one that released before Frontiers. I'm trying to
remember the name of it. That was a three D one that my friend
and I bought kind of as a joke to play and it was just like
it is beyond terrible. But I I don't know, like it's like the
two games or you have your three D one and you have your two D
one. So they just did that. I don't know what they're gonna do.
I it's interesting to see it's totally new fresh idea, yeah, which
Frontiers almost would, but otherwise, like I guess, I don't know what
do you what do you think. I mean, I hope it's Sonic Mandia
too. Yeah, that would be I d M or MCDM says Sonic Forces,
and that's the one I was thinking of. Okay, so sorry,
yah, Sonic Mania too. So if you have the the new two D
game which has the three D visuals, which are okay in the game there,
I don't think they're great, but they're they're not like as boring as
New Super Mario Brothers was, So that's like you step up from that for
sure. But I think there's now there's this gap where it's like, well,
what about like the two D sprite based Sonic There is a kind of
like nostalgia for that, right, and I'm like, I wonder if the
current like Superstars, feels pretty close to that. So it might be hard
to do a Mania as will continue Mania as well, So they probably aren't
going to do that, But personally, I hope it's Sonic Mania two.
Get Christian Whitehead back, let his team work on that, get the music,
the team that works on the music for that, get them back,
and just release the Mania two. That would be my preferred thing. I
think it's possible it could be something along the lines of a TV tie in
show though, like Sonic Prime or whatever, Like just make a kid's Sonic
Prime or something like that. That feels possible as well. Yeah, I
agree, I think that's probably the most likely scenario. Honestly, I think
you're right there and I agree. Also, like, I think that the
two D visuals they're just so charming. I mean, Mania prove just how
good they are. But at least Sonic Superstars, I think they're some of
the best three D visuals that we've gotten for a three D two D Sonic
game whatever two point five D Sonic. Like, I like the classic Sonic
look a lot more than the thin Sonic. Yeah, Sonic is good.
That Sonic's good, or if your Sonic CD to me, is always going
to be the best Sonic look. So those two I'm happy with. Anything
else, I'm like, uh so, I think it looks good anyways for
Superstars, but yeah, something fresh should be good. But I think you're
like or Mania two would be great, But I think you're right, it's
probably gonna be a high end type of game that would make the most sense.
Uh well, we'll see what's gonna happen with Sonic here very soon.
But first we're gonna take a quick break on this show. But what if
it's a Sonic Creator game? How cool would that that? That's something that
would make a lot of sense. You know, that's if they can get
the basics down, and I think for that you would definitely want to get
Christian Whitehead involved. And as people are pointing out Christian white Head, his
team is working on Pennies big break, which is that Billy had your looking
game that got announced that three platform I got announced it and Nintendo Direct a
few months back, so that he might be too busy, but I hope
that they have the capacity to work on multiple things, including new stuff for
Sonic. All Right, we're gonna take a quick break. When we get
back, we got a lot more news. We're gonna be talking about Mario
Wonders animations and the new voice actor actually getting confirmed for Mario right after this,
we're back. We are back, and it is time to talk about
more Mario news. Nintendo spent more dev costs on Super Mario Brothers wonder Animations
than it has on previous Mario games. This is from Nintendo Everything. There's
a lot to like about Super Mario Brothers Wonder, including the games, visuals
and animations. It sounds like this is This has been a particular area of
focus for the development team. In an interview with NPR producer Tokesh Takashi,
Teska said Nintendo poured more of the development costs into the game's animations. Funds
for the company's titles are typically focused on actual gameplay. Also mentioned as how
the team wanted players to experience something similar to what fans saw in the Super
Mario Brothers movie. Tessika's full words are as follows. Traditionally, our development
costs have gone into the gameplay experience itself. Of course that's absolutely essential,
but this time we really wanted to pour some of that into the animations.
People who are coming from the Mario movie are going to see that and think,
this is what Mario does, this is how Mario moves, and we
wanted them to experience something similar to that. I think that it makes a
lot of sense. I potato should be at this point. We should know
animations are a big part of gameplay and how much they can affect things.
I'll always go back to Dragon Boy. I can't remember which one of those
it was but it was a remake of an old Master System or Genesis game,
the Dragon Boy games, and you could flip between the two versions,
the classic version, the eight bet version, and the modern upgrade Wonder Wonder.
That's right, Wonder Boy, and it's dragons in the title somewhere we
had the dragons trap That's it, and you could flip between both of them
instantly, and the old game felt worse even though they play exactly the same
because you could flip between two things. Eventually, they weren't changing the physics,
but the new game added extra animations on top of it to sort of
interpolate how the character would move, and then they filled in some of the
gaps through your brain. But now the way the character moves makes a lot
more sense to me, and it's so animation can one be gameplay. And
I think that's one of the things that Nintendo lost with New Super Mario Brothers
over the time, where it was so sterile feeling that even though they definitely
the gameplay was great. I really liked the way that those games feel,
especially the Wii and the WU games, especially the Wi one for me,
But it is overdue that they apply a little love to animations for a two
D Mario game, and boy, it feels like they knocked it out of
the park with the way Wonder looks. How do you feel about it?
Yeah, I mean it's immediately obvious just looking at the trailer how much love
they put into it. I think Warrioland Shake it was probably the last time
they put this much care into animation. But so what you were saying with
the game I've been working on. It's also a two D platform game.
And it's interesting working and building on a game. You really get to do
things before the animations are put in, and then my animator I'm I'm the
programmer slash game designer, and my buddy's the artist slash game designer. It's
interesting how much better it feels when the animations are fixed or put in.
Like we had a walk cycle or run cycle that was okay, and then
he fixed Alison, I was like, oh my god, it just it
feels that much better. It really does add to game feel so much.
Having a good animation makes things feel more snappy when you want them to feel
more snappy. And yeah, Mario Wonder it looks beautiful all the like the
extra little bits they're putting in like when you hit somebody, a little bubble
pops up with like an exclamation comic book style thing. Probably is going to
add a lot to when you hit enemies to make it feel more responsible in
a way. Right, So it's it's cool to see them finally doing that.
I can understand why they weren't before. It takes so much more time
to put that much more animation into things, but it really it really looks
like it's paying off. So I'm super excited about that. How do you
feel about this? This notion that they were they felt prompted or felt compelled
because of the movie to you do extra work. Do you think that is
that that really pushed them? I wonder how true that is. I know
they said that, but it's like kind of started development before the movie came
out, right, Yeah, I was thinking of that too. I suppose
you know, they would have known what was going on with the movie as
well, though, I mean, obviously the movie just came out this year,
so it's like it was going to be so successful, right, The
idea that the response is based on. People are seeing this and this is
the notion in their head that was going to be like but I think maybe
as artists, like seeing like early dailies from the animation, be like,
wow, that's really expressive. Mario can do this, I suppose, And
now I'm like, maybe I want to bring that back to my game without
even thinking about how people are going to respond to it, but just seeing
it being like this, I feel challenged because I want to show that games
can be just as express as expressive. I could see that happening, and
I do believe that that was probably part of it a little bit. That
said, I hope that they would have just came to this decision without the
movie, because it is overdue. Like I said, I really really really
am glad that this is the way this game looks. I mean, they
definitely, I'm sure took a step away from the New Super Mario Brothers branding
before and they had to think of a way how do we separate ourselves from
New Super Mario Brothers. And that was probably part of the decision process.
Was an animation and the feel and look of the game, I'd imagine,
But I mean, I agree with you that I'm sure they saw aspects from
the movie and they're like, we have to, you know, we want
to show that we have great animations as well. You're not just going to
get that in a film, because yeah, the film was I mean animated
fantastic. So yeah, but yeah, I do wonder if it's just them
kind of building off of the hype in a way. Part of my my
brain is, what's the way, Like negative side is like, okay,
what if they're really just the movie degreat So this is a way to tie
into the movie sales, just to say like, well, we have to
confinue with the movie for sure. I mean they are well aware of the
need to capitalize on the success of the Moment Mario movie. I think they've
already seen that Mario games have spiked in sales because of the movie, and
they were like, well, this is our first big opportunity to do something
sort of Hey, this is the Mario game that you want to play after
the movie. And I think it's well positioned to capitalize on that because I
think it's gonna blow a lot of people away. They're gonna come to this
and be really surprised that this is what a two D Mario can look like
in a really good way. I cannot wait for this game. We're gonna
be playing it. Yeah, I mean it is Friday, right, Fridays
when it's a yeah, Friday, so Thursday night, Thursday, n I'm
gonna be playing this and I cannot wait. Yeah, I'm getting at day
one for sure. Yep, looking forward to it. Speaking of Super Mario
Brothers Wonder and changing things up, Nintendo has revealed Mario's new voice actor.
This is from Wesley LeBlanc LeBlanc at Game Informer. Nintendo revealed in August that
longtime Mario voice actor Charles Martine would no longer be voicing Mario, amongst sp
speculation of a different voice actor for Mario and Super Mario Brothers Wonders trailers.
Nintendo also announced Martine was not Jumpman's voice in the game, leaving fans to
wonder who the new voice is. After months of Internet saling, slothing,
guesswork, and more than tendo, is confirmed that Ginchin Impact voice actor Kevin
f Ganny is the new voice of Mario. They basically told Game Informer in
a statement, the voice actor's name is Kevin f Ganny. He does Let's
see Yeah, Arnold in Ginchen Impact. He was Ratits in Dragon Ball R
and R and Short detective General and grunt in the Secret History of Cuphead Short.
So he's a working voice actor. He does both Mario and Luigi mostly.
I'm including the story because there was some of that internet soothing last week
and people are like, it's this guy and it wasn't that guy. That
guy actually came out and confirmed I'm not Mario. I can't confirm her.
He's like, I can't confirm her time. I'm in the game. He
is in the game apparently, but yes, I'm sure who wouldn't wish they
were Mario? But yes, it wasn't that person. Instead, it is
Kevin f Ganny. How'd you feel about the voice when you first heard X.
When I heard it, I'm like that it sounds different, but it
just still sounds like Charles Martine. So I was a little bit shock to
learn. I'm like, no, it's not Charles Martine, but I'm okay
with it. How do you feel I didn't I didn't notice at all.
When people said that, I was like, oh, I guess I didn't
notice at all, And honestly, I'm not. You know, we we
grew up with Mario before Charles Martine. I mean, like, my first
thoughts on Mario are like this for my brothers, super showing that like grunty
Italian style voice for Mario. Those were the original cartoons I watched too.
We're even beyond him, like there were cartoons that came out even before or
around then with the different voice. I'm a darian Mario. That is such
a bad that was perfect, no notes, you got it one. It's
like if you saw Ben Starr's version of Mario, the like that version of
Mario, Like yay, it's me and Mario. But yeah, Like I
have no specific affinity to Charles martine honestly, Like I like his voice.
It worked for Mario, but I'm not. I don't have the same affinity
as everybody. A lot of other people seem to. So he's doing great.
Like the new voice actor is great from what I've heard. I'm happy
with it. So good for him. Congrats on an amazing role. Yep,
that's it's I did have an affinity for Charles martiney. But I'm also
with you where it's like, oh yeah, I definitely remember the time before
and it's this is not some unholy act that has happened here. I'm like,
no, let's uh it's fine to move on. Let's see what the
new actors sounds like. And really, with the Mario movies, so many
people were upset at first that Charles Martine wasn't voicing Mario, which I understand
because he was always Mario and it felt like a slight to him. But
also it was like, do you really expect to hear, like, wow,
that type of voice throughout an entire movie talking normally? Charles martinay like
he's a voice actor and he's like capable of different ranges. I think he
could have brought down the we're losing frames here, everybody, so if you're
watching live, we'll see if we can fix that. I thought the fs
were like asking the chat because people disagreed with me. We'll lose a little
bit of frames. We'll see if it's gonna come back. If not,
well let me see I could fix this real quick. Oh we got Mikey
in the chat. Oh Mike Manatti. Uh okay, looks like it's maybe
he's doing it. He's saying it was for him, but that's the kind
of thing he would say if it totally was him. It is gone,
completely dead. I am going to try to fix it real quick, all
right, everybody, just one second, okay, let's take a look here.
Wow, that's just went to thirty eight thousand kilobits for second. That's
too many. All right, I think we should be back, well,
he should be back. All right. I'm gonna bring it right back in
everybody. Okay, I'm blaming Mike Manati for everything. It's Mike, yeah,
clearly just causing bad juju in the pipes of the Internet. All right,
let's keep moving here. Microsoft reiterates labor neutrality agreement following Activision Blizzard King
acquisition. This is from Marie Dellasandri at Games Industry Dopiz. Microsoft is confirmed
it will honor its labor neutrality agreement with the Communications Workers of America following its
historical acquisition of Activision Blizzard, and he posts on Microsoft's blog. Vice chair
president Brad Smith said, as Microsoft is closed its transaction to acquire Activision Blizzard,
we affirm our commitment to our labor principles and innovative approach to union partnerships.
Microsoft remains steadfast in our support of our current and future employees and whatever
choice they make about their workplace and the representatives we look forward to meeting,
listening to and learning from our new Activision Blizzard employees, and continuing our collaborative
engagement with the CWA and the workers it represents. This is in stark contrast
Dave to how Activision responded to threats of unionization, which was to scream and
kick and threaten and scare people and say we'll fucking never do that. Go
to hell. So this has got to be pretty welcome for the employees at
Activision who have been trying to unionize, and even those who haven't been hearing
that that if they were to choose that option. Microsoft is publicly on the
record saying that they would not stand in the way of that. That's got
to be a least, you know, it's got to be. We're hearing
internally at Activision many of the employees are very happy that they are no longer
working for Bobby Kottock. And this is one of those reasons, right grub,
are you going to be sad when there aren't Microsoft active acquisition stories for
you to talk about? It'd be so happy when they never talked about it
again. When it's just like the normal. When it's like that, that
can't be a story that's just the way things are. We're not quite there
yet, but we're getting on the other side of it. Look, I
think it's great if if they stick to it. I mean, that's the
thing, right they're saying this, but who knows what they're actually going to
do when it happens. But I hope they stick to their guns when they
say that they're doing this. I mean, I'm never going to think it's
a good thing that Microsoft bought Activision Blizzard. I mean, I think Bobby
kataks Codic sucks. So I mean that's separately. I'm not about all the
like ever, these gobbling up of all the companies and everything like that.
I don't think it's good, but great, great, this is good.
If like I don't, I don't agree, But also I get where you
come from. And also really so I to hear that. Yeah, I
just like Activision Blizterard is already uh like a consolidated thing, so it moving
from one place to the other doesn't affect anything really in my opinion. It's
there's a million games getting made all the time by people who are going to
make the next big hit, and the dynamism of the video game industry seems
completely intact and completely unaffected by this. Activision was already making fewer and fewer
and fewer games. This might cause them make a few more. I don't
think it's a good thing. I just don't think it's a problem in the
way the consolidation can be a problem, UH, in terms of in terms
of it being the trend. I understand that, and the trend is there
whether this happens or not. But but this being like, oh this is
UH is part of that. I feel that, and I understand that completely.
But like, even like all that aside, there's clearly going to be
negatives and positives to anything that happens. Whether it's the status quo continuing as
it was, there would be negatives associated with that, including Bobby Kottick still
being in charge and the and their position against the unions. That would have
been a negative, so positive here is well that those things are different now
and they're a little bit better, and it's not a perfect world, and
it's not like everybody's singing in kumbaya because Microsoft owns Activision Blizzard, it's nothing
close to that. It's still a giant corporation conglomerate controlling a bunch of video
gaming, and that has its inherent issues, but I think there are some
positive positives involved, especially for the people making the games, and that might
not last, but there is some measurable improvement there, you know. I
think that's a fair point. I mean, also to what you said,
Microsoft hopefully does have the budget in a sense to help. I mean,
I think Activision Blizzard did too, but they just whatever, they were just
greedy. So I mean, like hopefully that means like with behind Microsoft,
they'll have like a chance to do something else, something different, or more
games. In general. I think, just in general, I think like
it's not great that like all these companies have been gobbled up. So that's
where that comes from. But you're right, at the same time, it's
like a million games have been coming out. I haven't been too affected.
I haven't played Call of Duty really since Modern Warfare two anyways, So it's
not like I'm like, oh my god, I'm Call of Duty. Oh
yeah, that Modern Yes, that's the one I'm talking about. That's definitely
the Modern Warfare two I was talking about. I mean I play like every
so often, like a Black Ops or something. But anyways, point is
like I I'm not even a Blizzard guy honestly, so I think it's just
in principle, I'm likely understand. Yeah, I mean I think people are
just like that this feels bad and if that, I agree, it feels
bad. Yeah, back to the labor thing, I think that's great.
So I think like if they stick to its positives, yes, exactly,
there's there's positives, clearly, and I think Microsoft coming out in reiterating it
immediately is part of a charm offensive, like like we can see through that,
we know what they're doing here, But that doesn't mean that they're not
going to be held to it. If they don't stick to that, they
are going to get in some hot water, not just with like their employees,
but with regulators because they said this as part of an effort to convince
regulators, and if they were to go back on that, they would be
exposing themselves to punishment. And Microsoft is It's not just like they don't want
to pay a fine, like Microsoft will pay a fine. It is very
important to the people who run Microsoft to stay in mostly the good graces of
regulators because up until this activision merger, they've not been included in the Facebook
TikTok's Twitter, all these other things that have been like, oh, this
is a real problem that controls too much of our life. Microsoft's always been
on the side and being able to avoid that, and they want to stay
in that position, and so I think, you know, the pressures that
they're putting on themselves here to stick to what they're saying is mostly mostly going
to mean that people who want to start a union probably are going to have
a much better experience under Microsoft leadership than they would have had under Activision leadership.
Yeah, so, Kyle Leroon, I can't say this name, Kyle
Leorin. I'm so sorry, dude. Maybe bo Blizzard can stop fucking up
their games now. And also not a Blizzard guy, lucky man, I
want to talk about both those things for them. Not a Blizzard guy.
I was a big into Blizzard before World of Warcraft. I'm just not an
MMO person. And then ever since then they kind of just went straight like
all out MMO and then it's been like Overwatch, which is fine, and
it just wasn't my thing. And then I feel like, I don't know,
it's just been a different era of Blizzard. I like Blizzard before World
of Warcraft. I was super into them before that, and it's fine if
you love the new Blizzard stuff. It's just not just hasn't been my personal
jam. But the fucking up their games now thing. I here's the thing,
And I don't think much is necessarily going to change because it's not like
the creative directors are going to be out. It's not like like, yeah,
it's like a new leadership in general who are going to want to see
results. But I don't think it's going to internally change that much unless I'm
I think it's not going to change drastically. Definitely, not right right,
But I think there are there's chants, like a small chance that things get
a little bit better here and there. And because the incentives have changed a
little bit. So previously it was like, you need to make a game
that is going to sell ten million copies and at seventy dollars, so you've
got to justify all of that, and it's got to be big, and
that means only a certain kind of project is going to get approved, and
it's going to have a certain chances are even still probably gonna have some games,
the service stuff attached to it, all these other things now with game
Pass they can go a little bit of the direction of like something like a
city or Tango Game Works for Upsidy, it's like, we're gonna make a
grounded, We're gonna make some early access, weird little thing off to the
side, and Entango Game Works is like, we're gonna try High Fi Rush
all these other things. And again Hi Fi Rush started before Microsoft acquired them,
but definitely empowered that studio to keep going in that direction. So the
hope would be like, hey, there is a twis for Bob that is
a working on fucking call of duty? What are we doing? Can we
like maybe get that team back out? No, probably so weird. It's
probably so weird that happens. They're probably still going to work with call of
duty. Let's be clear, they probably are going to keep working on call
of duty. But there's a better chance, it's a small chance, but
a better chance under Microsoft that they do go make a new Spiro or a
new Crash instead. And I'm hopeful, Hey, you made a crash bandicoo
viable again, so let's start you on call of duty? What are you
doing? Yep? Yeah, I mean I do. I hope that this
acquisition ends up being a good thing. Creatively speaking, I really hope that.
Yeah, And no way of knowing, and there's a chance that none
of this works out, but it's definitely I think it's better than the status
quo of what we had before of we need to make more call of Duty
and that means everyone is now call of duty. And I do not think
that that was a good thing for the industry. I think that was an
overall pretty bad place for us to be with a major publisher that their thought
was, Hey, Crash four was a really well received game and people liked
it and it did Okay, are we going to make more? Or no?
Fuck, I'm make call of Duty? Hey, Tonic's pro Skater one
plus two is the best selling Tonyawk game ever. Should we make more Tony
Hawk? No? Fuck? You get on call of duty? If that
was that's where we were at. And I mean I so for me that
the fact that we are no longer there is a net positive, not elike
some again, we're not in Kumbaya, but net positive. I think those
are some great points, by the way, for the buyout. So yeah,
I'm hopeful. Maybe it's a glass half folds situation. We'll see all
right. Battlefield twenty four to forty two almost set a new Steam record for
concurrent players this weekend for itself now for all all games, but Battlefield twenty
forty two is having resurgence. This is from Jonas Maki at Game Reactor.
Battlefield five was twenty eighteen from twenty eight Team was ultimately a commercial failure for
EA, and the expectations on the sequel, Battlefield twenty forty two were high
when it was released almost two years ago, but unfortunately things managed to get
even worse. In about two months after the release, ninety percent of the
players had moved on to other things. Since then, the concurrent player count
has remained at a very low place on Steam and occasionally even been beaten by
older titles in the series, like Battlefield one from twenty sixteen. But as
we've seen many times before, hard work often pays off in the end when
developers deliver on what they promised, and during the weekend it has been it
has been a free to play we can apparently for battle for twenty forty two,
and this was something when a lot of gamers wanted to check in,
and that led to a peak Concurrent player count of one hundred and two thousand,
zero zero nine, so one hundred two thousand and nine players during the
last twenty four hours three weekends on Steam do are surprisingly effective. People do
go back and check on these things. But I thought I would I would
have assum Battlefield twenty forty too would have been one that's like, ah,
now I know what that is. I'm not that interested. The fact that
that game can get back up of one hundred thousand players, I think is
pretty impressive. Do you think this is something that EA can build on with
this game or do you think, like, oh, that's good, but
really it's going to be about the next Battlefield game and giving that another chance
to succeed. What do you think? I have a I have a couple
thoughts. There's actually some interesting stuff in chat though, like jam Chamways saying
I tried Battlefield this weekend for an hour. I'll pass add more coffee said
they did a lot of work to fix twenty forty two. It's in a
great state now, not as good as the classics, but still good.
So I think like with both of those points, I think that it's one
of those things where when they do a free weekend. At least it gets
more people back in, so there probably will be a little boost to the
player base. But at the same time, I remember when titan Fall two
a few years ago did a free weekend and all of a sudden, the
numbers just spiked for titan Fall two, and I was like, oh,
my god, like people are playing titan Fall two again, which time Fall
two is awesome by the way, too. Yes, perfect is such a
good game, But as soon as the pre week w was over, it
kind of dipped again and went pretty much straight back down to what it was
before. I have a feeling that twenty forty two is going to be the
same thing. I mean, there might be some people who stick with it,
like maybe if add more coffee. Was one of those people who had
stopped and then tried it again. It's like, oh, this is actually
good, But I'm pretty skeptical just given past things. When this happens on
the Steam, it seems like there's a spike and then it goes right back
to where it was. Yeah, I think that this is a good sign.
It's a sign of life, something they can build on. But I
do think that they probably build on this in the next game and getting twenty
forty two into a good place is something they had to do for the franchise's
reputation, something that these developers have often acknowledged, something that's happening with like
Red Fall Over whatever the hell it's called over at Microsoft, But you know,
twenty forty two being like the game they needed it to be in terms
of generating revenue, I think that ship has actually passed, even though we've
seen these resurrections before. But I think what this is really a sign of
is, hey, Battlefield would probably do pretty good if the next game was
a big real Battlefield but was actually free to play. The world has changed
from when Battlefield won in Battlefield five even five came out free to play.
Shooters are now the norm, and they are the biggest things in the genre,
whether that's Call of Duty, a war Zone or Apex Legends or Fortnite
or whatever. Those are what you're competing with and trying to get a bunch
of people to get their friends to buy a game for sixty or seventy dollars,
even if or you know, I guess you maybe get as part of
game pass a little bit sometimes, but even that, like I know,
they probably If they probably were to make the next Battlefield free to play,
I think it would have a much better chance of attracting an audience long term
overtime. Obviously, they'd have to get things in a much better place from
the you know, out of the gate than they did with Battlefield twenty forty
two. But they seem to be learning lessons and maybe if they can apply
that to the next game, that'll help. But this is this is it?
Yeah, all right, let's move on to Mortal Kombat one's first DLC
fighter, Omniman got a trailer. This is from Michael mcworder at Polygon.
Mortal Kombat one's first post launch character, Omni Man from Robert Robert Kirkman's Invincible,
arrives at this November. I figured I just play a quick clip of
it for people watching the video, But I think this looks pretty good.
I'm actually a pretty big Invincible fan. I like that comic series a whole
whole, whole hell of a lot. It's a very well done I always
describe it's actually is like if Superman was in Mortal Kombat. Is what the
thing feels like. The story feels like, the show is very good.
And very popular on Amazon Prime Video, and Omni Man is one of my
favorite characters, even though he's kind of a shithead, at least in the
early parts, So I'm excited about this. I also in just a huge
JK. Simmons fan as well. He's from Detroit, Detroit what so I
always love seeing him and stuff, and so having him do Omni Man's voice
in this game pretty exciting. And I think they did a good job of
capturing what he's like, at least in the animated show and a bit of
what he's like in the comics. Are you a Mortal Kombat Guy, Invincible
Guy? Any of this move in you at all? So I haven't played
Mortal Kombat in a pretty long time, but I really do like Mortal Kombat,
so I want to say this is moving me. I'm I'd say I'm
equally as interested in playing Moral Kombat one as I was before, which is
pretty interested. But I'm busy with other games. That's that's It hasn't moved
the needle in that sense. But also I think like sometimes the cameo fighter
things a little disappointed to me, We're disappointing, where like they'll there'll be
a character that I'm like, oh, yeah, they're adding this character.
Then it's a cameo fighter. So I like the cameo system. I like
that they did that, but I think I was like, I definitely felt
the same way as you. And then as I was kind of playing a
little bit and getting I'm like this works, and I'm I'm this opens up
the possibility for more characters to kind of show up, even if they aren't
fully playable. So mostly on board with it. But I know what you
mean. Now, this is just playing every N sixty four game rank from
worse the best. Let me go back here. There we go, he
Jef, your videos are auto playing. Yeah, no, it's okay.
We already switched it. Thank you, though, Mike, I appreciate that.
Hey you're saying joint in. Are you getting morning mess Mike Minatti?
Wow, I just a couple of things I want. I sure, Jeff,
did it miss Did you see Pete High is retiring from Bethesda? No?
I missed that. When did that? Okay? Well did he provide
like a statement or whatever? Did they say what he's doing? Yeah,
he has a statement. After twenty four years, I decided my time at
bethesa software that's come to an end. I'm retiring, will begin a new
chapter. Blah blah blah, not goodbye, blah blah blah, proud Team
Bethesda blah blah blah. Okay, uh, I'm very moved by the statement.
Before I leave, you see, Analog announced a Nintendo sixty four console
that they are releasing. No, I didn't, okay at eight a m
that was an embargo. Some guy a gamespee called Mike Nairo about that.
Anyway, It's well, it would just give me them any like a little
bit detail, is it? FPGA Probably you know that means it's good the
fuck out of here. It's good. Put in four K, it's gonnaut
put in four K. Bye, love you love you too. Is Analog?
The same people do like this Nest Mini. Is this like ann sixty
four mini situation? They you know, not in the minis. They do
the FPGA consoles. But yes, they did that. They did the super
in te they did the Analog Pocket right that. Okay, that's what they're
most known for. Right now, that's very exciting. FPGA in sixty four
has come along. There's they're working on a core for the Mister, which
is making a lot of progress, So that or K Nintendo sixty four,
that's that's exciting. I'm very excited about that. Actually, that'll be very
cool. Circling back around to Pete Heines real quick and jam, we're not
going to get to the rest of these stories on this ground up. Then
that's fine with me. Hey, happy trails. I will say that Pete
Hines, I'm pretty sure is the one who is most responsible for the sort
of cool relationship between Pathesta and some media outlets. I think he's a grudge
holder, and I think he's held grudges for a lot of these things for
very like like the Kotaku thing where they won't provide review stuff to Kataku because
of some stories Jason Trier wrote ten years ago. I think it's I think
it comes down to peeping like Nope got burned once by you, I'm not
going to work with you. And I think it's hopefully they can move on
to a new era beyond that, because Kotaki was just doing their job and
then they got punished by Pete Heines for it, and I hope that's I
hope that's that that era of stuff is over. I hope. But we'll
see either way. Pete heines, good dude, happy trails and all that
stuff. Are you so back to analog? Are you someone who gets those
FPGA things or minis or do you have a mister or anything like that,
or do you play on emulators or actually you're a game collector. You probably
just do real hardware for all this stuff, right, I do real hardware.
Yeah, I'm a big yeah. Yeah, you know me. I
mean I like that stuff and I want it just for the ease. Yeah.
But at the same time, I have a son on the way,
so I feel like it'll be nice for me to have something like that.
Thank you so much. I really do want to introduce them to a lot
of my favorite classic games. My goal is to before all this friends introduce
him to an iPad, just for him to be around me playing classic games,
so he hopefully gets interested in that stuff. Sure, but who knows
that that'll happen. But that's why I like this stuff a lot, because
it's easy. I still am interested in it. But I mean, I
also collect the classic games, so that's usually where my money is going towards,
is buying the actual classic game. Thank you, Rich bad dat game.
I appreciate it. Thank you so much. I'm very excited the kids.
All right, so you played a little bit of Sonic Superstars. What
do you think about it? Do you like it? What? Oh goo?
We played it together. I thought you were having a good time.
What'd you think about it? Yeah? Are you just making up words again?
Are you speaking your own language? Is that? Is that panish?
Thank you everybody in the chat? By the way, I really appreciate it.
All right. Well, that there's her thoughts on Sonic Superstars. You
want to give it a thumbs up or thumb just thumbs down? Oh my
goodness, you go go go over there, all right, Will Grimlins the
official review from every outlet. We're gonna say that. That's right, that's
the definitive word right there. All right, we have the up whole question
from last week sometime. Let me get that going real quick. Do you
shop for games at Best Buy? Let's see, I'm going to vote no
because I don't. Seventy nine percent said no, twenty one percent said yes,
Dave, are you someone who shop ever shopped for games at best Buy
in the recent history? I always do. I'm in the minority. Is
it best by best Buy? Is the one you went to. It's because
Best Buys what's closest to me, and I like my physical copies. I
don't always feel like ordering them online, so I'm still I like my brick
and mortar shop still. So I'm a game collector. As we just mentioned,
I love having my physical copies, even if it means I'm playing a
game a day later. I'm okay with that. If I get to have
a physical copy, so Mario Wonder and Sonic Superstars, I'm going to be
going to my local best Buy to buy both of them. So the story
was that best Buy is not going to be carrying DVDs and Blu rays anymore.
Obviously, we are on a timeline where eventually they're probably going to do
the same thing with games, but probably not quite as soon. You and
your feelings about that. Has that got you worried? Worried? I mean
not yet, because I mean, who the hell still? I mean?
I actually by DVDs occasionally if I love something and I feel like I have
to own it, But I feel like most people don't, and where's physical
games still feel a little more prevalence at the moment, So I'm not worried
yet I can understand why is a business Best Buy isn't. So not worried
yet, although I can see them going out at some point as things become
more and more digital. All Right, I have another poll question that we're
going to get to on Wednesday, But before we talk about that, Dave,
where can people find you? What do you have going on? All
that good stuff? Yeah? Work for Game spot Making. I'm a senior
producer, so just finish a show is called Real History of for us talking
about the real history behind certain games, like Real History of Starfield where I
talked about the Space Race, Real History of Cyberpunk, where I did like
a lot of research into medical advancements and where we're actually getting with real life
prosthetics that are similar to cyberpunk or replacements, which I'm pretty proud of those.
Yeah. GameSpot the YouTube channel I don't make much on, but hopefully
at some point I will call day control and I'm working on a game I
haven't denounced yet. We're already announce that you come back on the show,
and you announce it here right Where can we find you? Grub? Yeah,
give me on Game mess Mornings again on Wednesday on here on giant bomb.
Speaking of a giant bomb, we'll have the BombCast tomorrow. We'll talk
more about Spider Man a little bit, I'm sure there. But then then
for the rest of this week, we're gonna have a meeting right now where
we figure out what's going on. But Blake Clubs should be back. We'll
probably have the finale of Major Mitch closing out Mortal Kombat Special Forces, and
then the rest of the week, will you know, voicemail down Truck on
Thursday, we'll have upf on Friday. We'll figure out what all that looks
like. I also I'll probably do a little bit arm of Grubb in this
week, maybe today, maybe tomorrow, but I should be finishing out Mortal
Kombat eleven and the DLC on that next episode, and then we'll get into
Mortal Kombat one after that. All right, let's see the new poll question.
What are you playing this week? Spider Man two, Super Mario Brothers,
Wonder or Sonic Superstars. All those will be out by this weekend,
so we'll hear what you guys are planning on getting Wonder Baby you only have
one, you only have one. You got to vote there, So I'm
interested to see what people pick there. Okay, we'll discuss that on Wednesday.
Like I said in the meantime, Dave, thank you so much for
spending time with me today talking about video games. I really appreciate it.
Thanks so much for having me. Yeah, I see whatever I thought.
You guys, well, we'll definitely do. We'll have you on again for
sure. Until next time. Though. You're the best audience in gaming.
Have a good one, take care of yourself and goodbye.